Roleplaying Games Glossary
This glossary is comprised of gamer slang, RPG terms, common quotes and cliche "rules" that apply to a wide range of systems. There are currently 815 entries.
- Alien eyes - the act of rolling a total of 3 on 3d6; as opposed to snake eyes.
- "Module doesn't say" - standard response to indicate that a detail the player asked about is completely unimportant.
- Smoke Nazi - a gamer who insists on his smoking preferences, and takes this insistence far beyond the bounds of propriety.
- Cammie - nickname for the Camarilla, a World of Darkness vampire faction.
- "It will come out no more!" - exclamation used when a monster has been defeated suddenly and unexpectedly, especially in a way that makes little sense to the party; quoting "Big Trouble in Little China".
- Stoic Moron Law - unless they fail a fear check, or are specifically directed by the GM, players will assume that their characters are completely fearless.
- Adventure - (also: episode, scenario) a series of encounters, usually related to a story or plotline, often with a specific goal the PCs need to achieve; tabletop adventures take place over one or more sessions.
- Dice karma - refers to the irrational belief that if a gamer treats his dice in a certain way, they will roll better.
- "All I wanted was a Pepsi" - phrase used to describe a confrontation with a parent or other person who believes that roleplaying games are the Spawn of Satan; quoting the song "Institutionalized" by Suicidal Tendencies.
- "...kill them and take their stuff" - phrase used by a player when the party encounters crunchies, and he doesn't want to describing killing and looting each one.