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Roleplaying Games Glossary
This glossary is comprised of gamer slang, RPG terms, common quotes and cliche "rules" that apply to a wide range of systems. There are currently 815 entries.
a spell or enchantment intended to compel (force) a person to complete a specific task or perform a specific action.
- Dungeon crawl
an adventure set in a series of underground catacombs populated by monsters borrowed from horror films and mythology; characters slay the monsters, foil traps, and solve puzzles to gain treasure and experience.
- Analysis paralysis
a long and frustrating delay caused by overanalyzing a situation or attempting to min/max rules during game play.
(also: gothling) a young or inexperienced LARPer.
- Double zodd
refers to rolling double zeroes, usually during a 2d10 percentile roll.
- Beholder strategy
any seemingly crazy strategy which actually works.
two or more people gang up and kill another player, especially if they have an unfair advantage over the person being killed.
someone who plays a game to amass as much power and as many kills as possible, whatever the costs to roleplaying, storyline, fairness, logic, or the other players' fun; often a powergamer who creates exceptionally unrealistic characters and is disruptive, fatal to party cohesion, and dependent on his parents for money and transportation.
- Currency Rule
all countries and races throughout the world accept the same currency.
(also: mundanes, normals, norms) used to describe average, ordinary people in a campaign, assumed to be less powerful than the PCs.