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Stereotypes to Avoid
Trouble Players and Characters
- The Ace - He creates the epitome of the multi-class character. He wants to be the best at everything. If another player has a shtick, he wants it too.
- The Avenging Wallflower - He stays out of the action, quietly in the background until the critical moment when his single, incredibly powerful skill comes into play. At that time, he leaps into action and makes the rest of the party look pathetically weak.
- The Cheater - He spends more character points than he has earned, has bags of endless gear, never runs out of arrows, or fudges dice rolls.
- The Combat-Monger - He couldn't care less about the story, and doesn't pay attention until the fighting begins.
- The Coward - He won't risk losing his character. He stays in the back, away from the action and out of harm's way. He lets everyone else take the risks.
- The Freak - He can't roleplay a normal person. He forces everyone else to handle social interactions and cover for his blunders.
- The Genre-Jumper - He tries to bring in aspects of other genres. In a party with an Elvish druid and ranger, he's the ninja.
- The Hoarder - He wants all of the loot and can't share equally with the other players. If his character is alone when he finds the treasure chest, no one else will ever know he found it.
- The In-Fighter - He frequently instigates conflict with other player's characters.
- The Joker - His sense of humor comes up at inappropriate times, or isn't considered funny by others. He destroys the mood of a scene by cracking jokes or making off-color comments, either IC or OOC.
- The Kamikaze - He doesn't empathize with his character, and throws him into danger at the drop of a hat. With nothing but a pocket knife, his character will charge the dragon.
- The Lackey - He never comes up with ideas or puzzle solutions. He only participates by helping with someone else's plan.
- The Lazy Gamer - He doesn't bother to learn the basic game rules and setting. He can't remember if he's supposed to roll high or low, or if starships have warp drives.
- The Loony - Similar to the Joker, his sense of humor damages the plot through bizarre actions. When asked to stun the ogre, rather than casting a spell, he runs up and kisses it.
- The Munchkin - He is concerned only with his own immediate gratification. If he doesn't win every time, he complains.
- The Powergamer - His goal is to have the most powerful character in the game. He takes advantage of rules loopholes, and plays only the strongest races and classes. He is too competitive to enjoy the story or share the rewards.
- The Psycho - His character has no regard for others and feels that the normal rules of society don't apply to him. How dare those police try to arrest him for stealing a car?!
- The Rollplayer - He doesn't describe his actions. He merely says, "I try to hit it" and rolls the dice.
- The Rules Lawyer - He knows all the rules and uses them to his advantage. He can't stand it when the GM fudges a rule or dice roll to help the story along.
- The Specialist - He's the world's best at one thing, but is completely useless in all other situations. He completely dominates one scene, then sleeps through the next thirty.
- The Stoic - His character has no strong human emotions. He is never terrified, overjoyed, or awestruck. Nothing causes him to change his perspective or develop as a person.
- The Strategist - He is a wargamer at the wrong table. He spends a lot of OOC time concocting elaborate plans to handle contested situations.
- The Superstar - He wants all of the adventures and plots to center around his character. He can't share the spotlight.
- The Twink - He manipulates the game system to make his character as powerful as possible. He plays a character of a higher level than the rest of his party, or inherits items and abilities from previous characters.
- The Wallflower - He tries not to be noticed by NPCs and won't interact with them. He finds it difficult to take action without guidance.
- The Whiner - He can't stand it when things don't go his way. He feels picked on when his character suffers from a botched roll or takes damage.