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|Atlas Games is Hiring a Marketing Coordinator||Posted: 2019-01-16T14:38:00.002-06:00||Jeff Tidballhttp://firstname.lastname@example.org|
|The title of the post pretty much says it all: We're looking for a great candidate to fill a newly created Marketing Coordinator position here at Atlas Games. The job is located in our Duluth, Minnesota office. We'll fill the position as soon as we find the right candidate, so while there's not a deadline to apply, there's also no guarantee it'll still be open if you wait too long. We look forward to hearing from you!|
|Justin Alexander Joins Atlas Games||Posted: 2018-12-19T13:36:00.000-06:00||Atlas Gameshttp://email@example.com|
Justin’s writing, development, and producing experience is extensive, and best discovered at his website, the Alexandrian. You can contact Justin by email at justin at atlas dash games dot com, and find him on Twitter at @hexcrawl.
In talking to Justin and his past collaborators about the position, we were impressed by Justin’s prodigious work ethic and by his ideas about the ways an RPG’s mechanics and scenario structures ought to work together to present a coherent way of playing games in the real world. We’re excited to see this philosophy inform our future releases.
|Easily the Most Wretched Digital Game in History||Posted: 2018-11-21T09:03:00.002-06:00||Jeff Tidballhttp://firstname.lastname@example.org|
|Sky Ship Studios, in cooperation with the distressing team at Asmodee Digital, recently launched Gloom: Digital Edition on Steam, for PC and Mac. As you were certainly able to predict, Gloom: Digital Edition brings all the misery of tabletop Gloom to your computer, in a solo or online-multiplayer 1–4 player experience.|
How awful, truly.
|The Revolution Is Coming To You!||Posted: 2018-11-15T20:47:00.002-06:00||Jess Bankshttp://email@example.com|
|Cogs and Commissars succeeded in raising supporters through our successful Kickstarter. And today, we’re extending our automated uprising to stores and online retailers so the new world order is equally available to everyone!|
It pleases Dear Leader that the unchained robot masses will soon bring revolution to every family and group of gamers. Players gather the mechanized masses to their factions, using propaganda and other state tools to raise one group to glorious victory over their human oppressors. And the timing is perfect, as the communist red of Cogs and Commissars matches the colors of capitalistic winter holiday celebrations.
Ask your Friendly Local Game Provider or favorite online retail comrades to order Cogs and Commissars. There are enough for every member of the workforce, and everyone will surely appreciate the gift of liberation!
|Atlas Games is Still In||Posted: 2018-11-09T16:00:00.000-06:00||Michelle Nephewhttps://firstname.lastname@example.org|
|Atlas Games is proud to announce that we've become a signatory of the We Are Still In declaration, supporting climate action to meet the Paris Accord. We believe that being environmentally conscious is the sensible, cost-effective thing for a business to do, and have long tried to do our part. Read more about our past and current environmental efforts on our site's Environmental Policy page. |
As part of signing the We Are Still In declaration, Atlas Games submitted a Climate Action Contribution statement that summarizes those things we already do, and also describes the new climate actions we're committed to taking.
|Get Neon Botsky for Cogs and Commissars — Free!||Posted: 2018-11-08T09:47:00.001-06:00||Jeff Tidballhttp://email@example.com|
|Cogs and Commissars, our new card game of robot revolution, hits friendly local game stores next week, on November 15.|
We love our friendly local game stores like Tower Games in Minneapolis, Source Comics & Games in Roseville, and Dungeon's End in Duluth. To encourage gamers to buy Cogs and Commissars at local stores, we're offering unique faction leader Neon Botsky — available nowhere else — to people who buy Cogs and Commissars locally.
To get a copy of Neon Botsky of your very own, all you need to do is buy Cogs and Commissars at your friendly local game store, take a selfie at check-out, and fill out the webform at atlas-games.com/botsky. That's it! We'll mail your promo card as soon as our endlessly toiling proletarians can get the job done.
Otlichno srabotano, citizen!
|Robot Revolution: The Playlist||Posted: 2018-09-20T12:56:00.000-05:00||Jess Bankshttp://firstname.lastname@example.org|
Every revolution needs a killer soundtrack, and the robot factions of Cogs & Commissars demand one of their own. Energize your game with these songs of robots and revolution.
'80s classic "Der Kommissar" makes the list. Most Western capitalist pigdogs know the English cover by After the Fire, but Falco's original in German adds to the general ambience of your game.
New Zealand band Flight of the Conchords has tapped into the revolutionary robot spirit. In "Robots/The Humans Are Dead," they speak for the oppressed mechanical masses and a utopian society without human rulers.
The Tokyo Police Club's "Citizens of Tomorrow" helps humans prepare for life after the inevitable robot uprising.
This song is so awful, it couldn't not make the list. "Sunglasses At Night" heartthrob Corey Hart sings "Komrade Kiev," a Cold War manifesto so confusing, it might disrupt a revolutionary robot's programming. There's no real video for it, so just enjoy Corey's pouty face for the full four minutes and seventeen seconds.
|Summer in the Wyrd Woods||Posted: 2018-08-17T12:54:00.003-05:00||John Nephewnoreply@blogger.com|
|A few years ago, Michelle and I moved north from the Twin Cities to Duluth, since we needed a bigger house after child #3 showed up, and we wanted to be closer to family and the north woods where I grew up. Now our kids run and play in the woods at the cabin just as I did (one of my favorite activities was making bows and stalking through the boreal forest, imagining I was Robin Hood; as a teen, I retreated to those same woods to write the first professional pieces I published in TSR's Dragon and Dungeon magazines).|
Michelle didn't hesitate to adopt Duluth and the North Woods as her own, and it has inspired her creativity as well. One result of this inspiration is Summer in the Wyrd Woods, now available at Amazon, Google Play, and Smashwords. The first ebook in the Wyrd Woods series, it tells the story of Sophie, Emma, and Jack as they explore the strange and wondrous Northwoods around their family cabin, full of fantastical creatures and exciting adventures.
The Wyrd Woods is a series of early reader chapter books for lower elementary children. It features chapter lengths, vocabulary, and subjects appropriate for young readers just starting their reading adventures. ”When my kids first started reading — REALLY reading — I had trouble finding really good chapter books for them,” says Michelle. “So I wrote my own for them. Now I’m thrilled to share a really positive and enthralling reading experience with other young children!”
Learn more about the whole Wyrd Woods series at michellenephew.com/wyrdwoods.
|Last Call to the Island of Al Amarja||Posted: 2018-08-14T10:41:00.001-05:00||Cam_Bankshttp://email@example.com|
|We are in the last few hours of the Over the Edge Kickstarter. There's still time to pledge and join us in returning to the island. We've got some incredible retailer incentives as well as some exciting high-level backer tiers that remain unclaimed, so before the window closes at 1pm Central time, fly on over to the project and see what sights await you.|
Over the Edge is Atlas Games' story-forward roleplaying game of weird urban danger, written and designed by Jonathan Tweet (Ars Magica, D&D 3rd edition, Everway) with Chris Lites (Conan, Mutant Chronicles, Unknown Armies 3). The Core Print and Core Digital Editions are set for release next year; the Core Luxe edition is exclusive to this Kickstarter campaign.
|Any Weird You Want||Posted: 2018-08-10T21:51:00.000-05:00||Jess Bankshttp://firstname.lastname@example.org|
|Over the Edge comes at character creation from a unique perspective: you don't have to know the rules to make a great character. Not only that, but your character can come from any source at all. Everything is fair game–just make it weird.|
You only need to fill in four blanks when you create an Over the Edge character. First, you need a Main Trait that answers the basic question, "Who are you?" Options might include the tabloid mascot Bat Boy, Big League Slugger, Chernobyl Survivor, Time Lord, Urban Cowboy, or Demonic Salesman.
Second, you need a Side Trait. It's another skill or identity that differentiates you from others like you. You and another player may both be Urban Cowboys, but one of you might have the Side Trait of Contortionist, while the other is Radioactive.
Third, you need to know what kind of Trouble your character has. Trouble is what derails your character, like Fear of Puppies or being Obsessed with Energy Conservation. Whatever you're trying to do, Trouble pulls you off task or leads you more deeply into danger.
Finally, each character has a Question Mark. Every person has something that others believe to be absolutely true about them: they're honest, they're brave, they're selfless. Once you apply that magical Question Mark (Honest? Brave? Selfless?), those concepts spawn all sorts of complications. And complications are what make characters and adventures interesting.
Go down a few internet rabbit holes and mine some serious weirdness. It'll make your Over the Edge character and experiences all the richer!
|Your Helpful Assistant Reba||Posted: 2018-08-07T19:52:00.000-05:00||Jess Bankshttp://email@example.com|
< Good question. Here's what I've found: >
<< La Florale zine says, "iPho has protein balls that taste just like the ones this scientist I know makes. In their rich oxblood broth, they satisfy your basic need for nutrients." >>
<< Overheard, 12:52 pm, visitor Alex Rodriguez: "That food usually gives me the runs, but the junk we ordered from Hoa Bien hasn't given me a single squirt." >>
<< Guest record 2384w38965, Janelle de Baubigny: 11:00 am tour of IndustreeLab campus, 12:35 pm lunch at Truong Nam (consumed bun and Vietnamese iced coffee), 3:00 pm tour of Bandama caldera, 3:41 pm fell into caldera. Cause undetermined. >>
Reba, that's probably enough.
< Always happy to be of assistance. Enjoy your time on The Edge. >
|My Life in the Terminal||Posted: 2018-07-23T12:42:00.002-05:00||Cam_Bankshttp://firstname.lastname@example.org|
|I'm Cam Banks, RPG director at Atlas Games and developer of the new edition of Over the Edge.|
I first played OTE in 1993, in New Zealand, when I worked at a community center. I had started up a RPG club that met every week using my room scheduling privileges. One of the club members showed up to run OTE and, as I'd seen it on the shelves of the local game store but never looked much into it, I thought I'd give it a shot.
We never left the Terminal. I think my love for the game started that day.
When one of us shouted out "Guide!" the GM had a Terminal guide pop up from out of what seemed like nowhere to help. He always described the guide from shoes to noose necktie, telling us what color the shirt and pants and tie and shoes were. Such a strange thing to keep going on about. Eventually we figured out that these color schemes never repeated, and while this didn't appear to be connected to anything else that was going on, I never forgot it.
Over the Edge is about those little details. It's not a game that demands a lot from you in terms of rules knowledge; it's not even a game that demands a lot from you in terms of understanding how its setting works. But it does invite you, in its weird, dangerous nuggets of lore and behavior and characterization, to be a part of the Edge. Even if you never leave the Terminal, you've become a part of a larger shared narrative that all of us who've played or run the game are part of.
Welcome back to the Island. And please, tip your guides generously.