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Campaign Mastery
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 Beyond Unreasonable: Challenge Failure Modes Posted: Mon, 20 May 14:01:08  
Combat, D&D / Pathfinder, D&D 3.x
All players expect to be thrown into the deep end from time to time by the GM, with no idea of how to solve the conundrum that confronts them. Most commonly, this results from characters not having the skills that would solve the problem via the most straightforward course. Instead, the character has to take […]

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 Fabricating Fabulous Treasure Tales Posted: Mon, 06 May 15:11:19  
D&D / Pathfinder, Game Mastering, Metagaming & Metagame Theory
In the current Adventurer’s Club plotline, my co-GM and I needed to create a fabulous gem to be at the heart of the story-line, the Kalhoolie Diamond. To go with this fabulous gemstone, and lend authenticity to the fabled gemstone, we needed to create a history for it. Today’s article will examine the legend of […]

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 Blind Spots and False Illusions: How much can you really see? Posted: Mon, 29 Apr 22:46:33  
Combat, D&D / Pathfinder, Game Mastering
The Genesis Of An Article A little more than two weeks ago, as I write this, I had an unusual dream (a known side-effect of some of my medications) in which I wrote two articles for Campaign Mastery. When I awoke, I remembered them, and immediately made the appropriate notes. In the dream, one had […]

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 In My Cosmological Pocket: From Portable Holes to The End Of The Universe Posted: Mon, 15 Apr 14:10:21  
D&D / Pathfinder, D&D 3.x, Fantasy Games
Pocket dimensions have been an important element of my superhero campaign for decades. Over that span of time, the understanding of their origins and properties have evolved in richness and complexity. Pocket dimensions were also much-sought-after magic items in my Fumanor campaigns, in the form of Bags Of Holding. And so I applied the conceptual […]

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 March 2019 Blog Roundup and Some Musings on the RPG Blog Alliance Posted: Mon, 08 Apr 13:59:12  
Blog Admin, D&D / Pathfinder, Mike
What if you held a Blog Carnival and no-one came? Until quite late in the most recent carnival, that’s what I thought I might be faced with. In the wash-up, only one person besides me proved willing to take the challenge. To be fair, that’s not a total surprise; I knew it was a difficult […]

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 Some Virtual Reinvention: The potential of RPGSmith Posted: Mon, 01 Apr 13:01:11  
Campaign Management, D&D / Pathfinder, Mike
This article started with an invitation to write a review of RPGSmith. Don’t worry if you don’t know what that is, all will be clear by article’s end. After an introduction, and a summary of what the product was, the co-founder who made the offer threw in a provocative statement: “I would like to note […]

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 Appointment, Inheritance, Victory, Desperation, and Need Pt 1 of 5: Appointment Posted: Mon, 25 Mar 13:01:13  
Campaign Management, D&D / Pathfinder, Game Mastering
This started off as a simple idea for a quick little article. It grew….. How rulers gain their offices should be reflected in the society around them. Think about that for a moment. How rulers gain their offices should also be reflected in the personality and capabilities of the ruler, either at the time of […]

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 Into Each Chaos, A Little Order Must Fall: Coping With Randomness Posted: Tue, 19 Mar 13:10:56  
Beginners, Campaign Management, D&D / Pathfinder
Last week, in Into Each Plot, A Little Chaos Must Fall, I discussed the inevitability of chaos in adventures, the cumulative effect of three compounding sources of randomness: Player Decisions (unscripted player-plot interactions), Die Rolls (unscripted character-plot interactions), and GM Thought Bubbles (unscripted GM-plot interactions). In essence, if the last quarter or so of what […]

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 Into Each Plot, A Little Chaos Must Fall Posted: Mon, 11 Mar 13:29:29  
Campaign Management, D&D / Pathfinder, Game Mastering
A Narrative Evolution Of Reality I construct very detailed plotlines for most of my campaigns. There are: Primary Campaign-Level Plotlines that permanently shape or reshape the context within which all the individual adventures take place. Usually consist of tent-pole Events and paradigm shifts within adventures, and are often describable as the outcome of a string […]

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 He Once Was Elves The March 2019 Blog Carnival Posted: Mon, 04 Mar 13:01:35  
Cyberpunk, D&D / Pathfinder, Game Mastering
The March 2019 Blog Carnival challenges GMs to revisit and re-purpose material from the first half of their career behind the scene. For Campaign Mastery’s first entry (I have another in mind but might not have time to write it) I’m going Waaaay back – all the way, in fact, to my very first AD&D […]

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