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 The Difficulty Of Deeper Delving: When Dungeon and Story Collide Posted: Sun, 20 May 13:56:18  
D&D / Pathfinder, DnDNext, Fumanor/One Faith (D&D 3.5)
I’m posting this early to beat the kickstarter deadline. If you want to back the project, which has now reached its funding target, you will need to act quickly – you have less than 52 hours! Background A week or so ago, relative to the publication date of this article, Campaign Mastery received an invitation […]

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 How Much NPC Description Is Enough? Posted: Mon, 14 May 13:54:09  
D&D / Pathfinder, Game Mastering, Mike
It’s an important question, and one not easy to answer. Too much description can not only be boring to listen to, it can obscure important details and confuse the players. Not enough and players will not be able to differentiate between the NPC being described and any others they happen to encounter – or a […]

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 Tales of Yore: An Absent Player Solution Posted: Mon, 07 May 14:09:50  
Campaign Management, D&D / Pathfinder, Game Mastering
I’m interrupting my planned schedule of posts to talk about what happened this weekend past in the Adventurer’s Club campaign, because it will be relevant to all campaigns regardless of genre. I was notified on Friday Afternoon that one of the regular players could not make it that weekend. My first thought was to whether […]

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 The Bottom End Of The Magic Biz Posted: Mon, 30 Apr 14:35:52  
D&D / Pathfinder, Mike, Planning & Preparation
Inspiration I have to be honest and say I’m not completely sure who to thank for inspiring this article. At some point in the last month or so, a tweet appeared in my Twitterfeed proclaiming that the GM sending the tweet always liked to hand out useless magic items – or possibly it was a […]

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 The Black Meta-Art Of Setting Difficulty Targets Posted: Mon, 23 Apr 14:20:04  
D&D / Pathfinder, D&D 3.x, Dr Who: Lovecraft's Legacies
Every time there’s a fifth Saturday in the month (with the occasional exception), I run my Dr Who campaign. This uses a simple home-brew game system that I’ve been tinkering with for more than a decade. As the game proceeded (a good time was had by both GM and Player), I noticed the way that […]

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 Deflection: A Game Show format for RPGs Pt 2 Posted: Mon, 16 Apr 14:42:02  
D&D / Pathfinder, Mike, NPCs & Villains & Monsters
In the first half of this two-part article I described a game-show format designed for my use in an RPG. A quick reminder: The License The game-show format and key elements thereof, as described in this blog post and its predecessor, are 2018 Mike Bourke. Licensing is free for any RPG-related purpose. Licensing for […]

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 The Diversity of Seasons, Pt 4: Winter (cont) Posted: Wed, 11 Apr 15:33:18  
Mike, Serial Blog Post, The End Of The Rainbow
This series is a concordance of Seasonal Summations for different locales around the world. That serves a number of different functions: it provides a climatic baseline from which any number of analogues, regardless of campaign genre, can be generated; it compares and contrasts different locations, enabling the reader (and the author) to start getting a […]

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 Deflection: A Game Show format for RPGs Pt 1 Posted: Mon, 09 Apr 15:05:45  
Mike, NPCs & Villains & Monsters, Pieces Of Creation
A month or two back, I perceived the plot need in my superhero campaign to have one of the PCs appear on the celebrity edition of a game show. The complication: Licensing of formats The problem was that Game Shows are licensed for big money and the owners are very protective of their rights. While […]

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 Combat System Design and Understanding The Rules Posted: Mon, 02 Apr 14:31:03  
Combat, D&D / Pathfinder, DnDNext
I get asked questions all the time. Those coming at me through twitter I usually answer extremely briefly; if the 280-character limit (was 140) is not enough, I will either add more replies or set the question aside for answering here, if there is likely to be sufficient interest in the question. Those I get […]

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 Generational Landmarks And The Long-Lived Posted: Mon, 26 Mar 13:44:45  
Campaign Creation, D&D / Pathfinder, Mike
Looking at the photographs of the “March For Our Lives”/”Never Again” rallies, you can’t help but feel that an entire generation, who have grown up under the shadow of gun violence in schools since Colombine (April 20, 1999), have run out of patience and been energized. Calls for compromise, like those of Mark Rubio, who […]

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