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 Divine Worlds To Conquer: Four Campaigns for the Jan 2019 Blog Carnival Posted: Mon, 21 Jan 15:41:54  
Campaign Creation, D&D / Pathfinder, Mike
Because I was able push the latest mega-update to the Blogdex out a day earlier than expected, I’ve had time to work on this article for the January Blog Carnival. I love a good, provocative turn of phrase, a coupling of words that stimulates the creative juices, tantalizes the imagination, and makes you think of […]

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 Blast from the Past: On Feats Posted: Mon, 14 Jan 17:44:14  
Blast From The Past, Campaign Management, D&D / Pathfinder
This article was originally published by Johnn Four as an extra for Roleplaying Tips entitled “Five Things About Feats”. He recently decided to sunset it, but I think there’s still life in the old girl yet. So, when he offered to pass it back to me for revision into a CM article, I didn’t hesitate. […]

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 The Great Campaign Mastery Trivia Quiz Answers! Posted: Mon, 07 Jan 12:59:35  
Mike, Uncategorized, Trivia Quiz
I’ve thought long and hard about how to display this post. The problem is that on the home page, for a while, you’ll be able to see it – and then scroll down far enough, and you’ll find the questions. I thought about trying a javascript “show hidden text on click” option but wasn’t sure […]

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 Sizes Of Infinity Posted: Mon, 31 Dec 2018 12:59:31  
Campaign Creation, D&D / Pathfinder, Game Mastering
New years are about new beginnings, about punctuating the year that was, to separate it (however artificially, however optimistically) from the year that is to come. This article is about new beginnings, and being aware of the options you have, but it might not seem so, at first. Bear with me…. One of the hardest […]

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 The Christmas Miracle Posted: Mon, 24 Dec 2018 04:06:52  
D&D / Pathfinder, Metagaming & Metagame Theory, Mike
  There’s a long tradition of TV shows doing Christmas episodes. These are Christmas themed in some way, often by having the action occur over the holiday period, and if necessary are out-of-continuity or even non-canonical. This has led to an equivalent pattern occurring in some RPG Campaigns. Christmas adventures are often much harder to […]

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 The Great Campaign Mastery Trivia Quiz! Posted: Mon, 17 Dec 2018 13:01:48  
Mike, Uncategorized, Trivia Quiz
One of the side-effects of some of the medication that I’ve been prescribed is that I have unusually vivid dreams. Some of these have solved plot problems in my games, others have suggested articles for Campaign Mastery (almost word-for-word), some have just been fun. Perhaps unusually, some have been serial episodes, continuing a dream sequence […]

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 Combining Abilities: Teamwork and Synergy between RPG Characters (updated) Posted: Mon, 10 Dec 2018 13:02:04  
D&D / Pathfinder, D&D 3.x, DnDNext
One problem. Two characters with the same Skill. How do they combine abilities to make the problem easier to solve? Or are two heads no better than one? This is the Dual Competence rules problem. Another problem. One character has the Skill needed to solve it, another who doesn’t – but who has to actually […]

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 Blogdex 1000 Posted: Wed, 05 Dec 2018 13:10:05  
Mike, Site Admin, Hindsight
Progress reports are located at the bottom of the article. When the Blogdex was first published, it was brilliant. It made it easy to find the exact article I wanted to refer to, enabling rich cross-linking that would lead the reader to other relevant content and began creating a broader overview from the individual articles. […]

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 Principles of Randomness Posted: Sun, 02 Dec 2018 10:45:39  
D&D / Pathfinder, Game Mastering, Metagaming & Metagame Theory
701 492 537 313 432 835. 191 489 361 702 127 659. 723 296 032 553 407 934. Those all look like fairly random strings of digits to me. How about: 333 333 333 333 333 333? Or 022 022 022 022 022 022? Or 123 450 123 450 123 450? Or 000 000 000 […]

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 A Sense Of Narrative Posted: Mon, 26 Nov 2018 13:01:51  
D&D / Pathfinder, Game Mastering, Mike
Today I want to share a simple technique for elevating your narrative text. It requires you to follow just two rules: Ignore the sense of sight for as long as possible. Don’t use a noun or a verb unless you have already described the object using rule 1. Sounds too simple, doesn’t it? But let’s […]

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