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 The Improbable Dances of Space and Time Posted: Mon, 18 Dec 13:16:50  
Opinion, SciFi & Space Opera Games, Superhero Games
Let me challenge your perceptions. Almost everything modern physics thinks it knows about reality is wrong, and I can prove it! The last time I did one of these articles, it was looking at Parallel Worlds, and it was such fun that I have turned around to go again! A long time ago (August 2011, […]

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 Footprints of Fools and Wanderers: The vagaries of Marching Order Posted: Thu, 14 Dec 13:01:55  
Combat, D&D / Pathfinder, Game Mastering
Why should the GM care about Marching Order? After all, it’s purely in the hands of the players what order their characters are in. Well, as usual, it’s not quite that simple. First, if you can anticipate the marching order, you can plan encounters either to take advantage of it, or to share the spotlight […]

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 Memory Lane: Nov 2017 Blog Carnival Roundup Posted: Mon, 11 Dec 13:57:56  
Blog Admin, D&D / Pathfinder, D&D 3.x
Campaign Mastery hosted the November 2017 Blog Carnival and had some really great submissions in addition to my using the Carnival as a springboard for a whole heap of articles. The theme this time around was “The Past Revisited: Pick a post (your own or someone else’s) and write a sequel. Should include a link […]

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 Counting Sheep: A Surprising Campaign Idea Posted: Thu, 07 Dec 13:15:48  
Campaign Creation, D&D / Pathfinder, Mike
I originally intended to publish the Blog Carnival round-up today, but last week’s computer failure has messed up my plans quite a bit, so I’ve given myself a couple of extra days to get that finished. This is another article that I wrote while my internet was dead, and could be viewed as something of […]

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 A Pretty Little Bauble: The Heist in RPGs Posted: Mon, 04 Dec 13:15:09  
D&D / Pathfinder, Game Mastering, Mike
Late last night (as I write this), one of my favorite Anime movies (outside of the works of Studio Ghibli) was repeated on television. The Castle Of Cagliostro is a complex interaction of several different plotlines, but at it’s heart is a variation on that old plot standard, The Heist. More pure representations of that […]

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 Round-Robin Adventure Structure Posted: Thu, 30 Nov 13:30:29  
D&D / Pathfinder, Game Mastering, Mike
This article won’t be very helpful to readers who are visually-impaired. I apologize for that, I know I have at least one reader who falls into that category. Maybe if you could get someone to describe the diagrams to you…? I tried including such descriptions, but found that the meaning of the article became buried. […]

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 Comparative Underpinnings Of Campaign Posted: Mon, 27 Nov 13:56:07  
Campaign Creation, D&D / Pathfinder, Dr Who: Lovecraft's Legacies
While this article builds on some others that I’ve done here at Campaign Mastery, I didn’t feel it was enough of a sequel to any of them to qualify for the Blog Carnival. But I wanted to remind readers that if you’re thinking of doing so, there’s still time to submit a late entry! I’ll […]

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 The Greater Society Of Big Bad Wolves: RPG Villains of the blackest shade Posted: Thu, 23 Nov 13:01:03  
Beginners, Campaign Creation, D&D / Pathfinder
I’m listing this as an entry in the Blog Carnival because it builds on several past articles about villains and villainy. See: The Anatomy Of Evil: What Makes a Good Villain? Shadows In The Darkness The nature of True Evil Making a Great Villain Part 1 of 3 The Mastermind Making a Great […]

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 Influences, Styles, Trends, and Oscillations Posted: Mon, 20 Nov 13:01:08  
Campaign Creation, D&D / Pathfinder, Mike
I’ve been thinking about Influences, Styles, Trends and Oscillations. It started when I was thinking about Nostalgia and the “death” of Disco and its subsequent morphing into “Electronic Dance Music” in the very early 80s. All fads and styles have a natural lifetime; the length varies, but at the conclusion, they are clearly recognized as […]

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 Nostalgia in RPG Characters Posted: Thu, 16 Nov 18:07:31  
Campaign Creation, D&D / Pathfinder, Game Mastering
When first I listed this article as a to-do, it represented a very straightforward concept, but I’ve taken so long to get around to writing it that other notions have presented themselves. I now find myself in possession of three distinct and – at first glance – mutually contradictory ideas on the subject. With these […]

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