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Campaign Mastery
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 Webs Of Gossamer: Retrofitting For Plot Pt II Posted: Mon, 06 Jul 13:59:28  
Campaign Creation, Campaign Management, Game Mastering
Last time I outlined the first half (roughly) of a process for the introduction of a system of organization for plotting to an existing campaign. I hope everyone’s already familiar with what was in Webs Of Gossamer: Retrofitting For Plot Pt I because I don’t have time to do much of a recap. Instead, I’m […]

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 Webs Of Gossamer: Retrofitting For Plot Pt I Posted: Mon, 29 Jun 13:59:51  
Campaign Creation, Campaign Management, Game Mastering
So let’s say that you have an RPG campaign that is doing well. Your plotlines are interacting with each other, your adventures are compelling, your players are happy, and everyone’s having fun, but you’re starting to struggle to keep on top of the entwined complexities of your plots and your prep is becoming a nightmare […]

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 The Pay-What-You-Want Conundrum (plus a review) Posted: Mon, 22 Jun 13:59:04  
Mike, NPCs & Villains & Monsters, Reviews
Last weekend, Ed Johnson, author of Bars, Clubs and Bands, contacted me to ask that I take a look at a guide that he had written for adding bars and nightclubs to role playing games including modern fantasy and modern horror, which was available for pay what you want on DriveThru RPG I took a […]

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 The Sixes System Pt 8: Genres Posted: Mon, 15 Jun 15:04:59  
Dr Who: Lovecraft's Legacies, Fantasy Games, Game Mastering
0. Fundamentals (repeated for all posts:) — The Sixes System is a minimalist game system suitable for any and all genres. — It has been used in my Dr Who campaign since September 2014, which has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls […]

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 Bridging The Plot Divide: A ‘Writer’s Block’ Bonus Breakthrough Posted: Mon, 08 Jun 13:59:52  
Game Mastering, Mike, NPCs & Villains & Monsters
A long time ago – 2013 – I wrote a series on Writer’s Block. Recently, that problem reared it’s ugly head in a very specific circumstance within my (still shut-down-for-Covid-19-reasons) superhero campaign. I’ve never encountered a writer’s block this bad in my entire life, to be honest. You see, I have a long string of […]

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 The Inversion Substitution: Quick Characterization Posted: Mon, 01 Jun 13:59:46  
Cyberpunk, D&D / Pathfinder, Fantasy Games
It’s happened to us all at some point: the adventure has sidetracked down an unexpected alleyway and brought the PCs face-to-face with a character that you’ve made up on the spot. When this happens, you’re generally thinking only in physical terms, at least in the immediate term; that is because the first interaction that the […]

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 Wisdom Of The Ages: A Fantasy Campaign Concept Posted: Mon, 25 May 13:59:03  
Campaign Creation, D&D / Pathfinder, Fantasy Games
Folk wisdom is a funny old thing. Sometimes it’s a pearl, other times it’s what in Australia might be called a Pearler. Much of the time, it’s sensible, practical advice when applied to situations that are comparable to that which gave rise to the saying; – and incredibly foolhardy when not. For example, take that […]

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 The Sixes System Pt 7: Characters Posted: Mon, 18 May 13:59:11  
Dr Who: Lovecraft's Legacies, Game Mastering, Game Philosophy
0. Fundamentals (repeated for all posts:) — The Sixes System is a minimalist game system suitable for any and all genres. — It has been used in my Dr Who campaign since September 2014, which has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls […]

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 Converging Roads To Euthia – a Review Posted: Mon, 11 May 11:53:34  
Fantasy Games, Mike, Opinion
Over the years, there have been many attempts to combine RPGs and Board Games, with varying degrees of success. So pervasive is this pattern that it can only be concluded that it’s a far harder bridge to cross than seems initially apparent. Attempts… …like Monopoly, for which I developed variant rules within 6 months of […]

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 A Good Name 11: Culinary Delights Posted: Mon, 04 May 13:59:58  
Campaign Creation, D&D / Pathfinder, Fantasy Games
A Tale Of Australian Cuisine I have the advantage of living in a country which is remote from just about everywhere, in which much of the culture has been imported from Europe and the US, and parts of Asia. That’s particularly true when it comes to diet. Our basic recipes have all been imported from […]

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