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 The Lego Assembly: Character Development Alternatives Posted: Mon, 16 Sep 14:01:27  
D&D / Pathfinder, D&D 3.x, Game Mastering
Character Development for an RPG is unlike it’s analogue in any other medium. That wasn’t always the case; we have learned how to do it the way most GMs and players do it now, the hard way. But I’ve recently become aware of a perception that the modern way is the only way, and that’s […]

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 Value Added Rarities Posted: Mon, 09 Sep 14:56:29  
D&D / Pathfinder, D&D 3.x, D&D 4e
I saw an answer on Quora the other week which related to the consequences of a 200-tonne asteroid made completely of gold crashing to Earth. The answer dealt with the economic repercussions based on the resulting crash in the price of gold because the value attached to many commodities is a measure of their rarity. […]

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 The First Question Posted: Wed, 04 Sep 13:59:37  
D&D / Pathfinder, Game Mastering, Mike
When you create an RPG adventure, what’s the first question you should ask? This very issue became a factor when my co-GM and I set about writing Adventure 31 for the Adventurer’s Club Campaign a week or two ago. The First question should not be how you get the PCs involved. It should not be […]

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 Visions Of Exotic Reality: September 2019 Blog Carnival Posted: Sun, 01 Sep 01:59:50  
Campaign Creation, D&D / Pathfinder, Game Mastering
It’s September again (already!) and that means that Campaign Mastery has its regularly-scheduled hosting duties for the Blog Carnival (The one back in March was an ‘extra’ because no-one else stepped forward to host, and I thought of a topic). So what have I got to offer this time around? Places Of Exotic Reality Describe […]

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 Fundamental Tactics For GMs: A Field Guide Posted: Mon, 26 Aug 16:19:36  
Combat, D&D / Pathfinder, Metagaming & Metagame Theory
0. Preliminaries Combat is a central aspect of almost every RPG, but most GMs are not as familiar with Tactics and Strategy as the forces they command within a game would be. That’s a problem, but the situation becomes even more untenable when GMs become aware that a basic knowledge of tactics can broaden their […]

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 Tips for and from RPG Campaign Geriatrics Posted: Mon, 19 Aug 13:58:01  
D&D / Pathfinder, Game Mastering, Game Philosophy
Have you ever watched a repeat of a show that you once enjoyed and thought, “this hasn’t aged well?” Have you ever re-read a book that you enjoyed in your youth, only to discover that the magic just wasn’t there any more? When you listen to old favorites on the radio, do they ever sound […]

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 An Instinct For Story: 10 requirements for successful Improv play Posted: Mon, 12 Aug 14:01:58  
Combat, D&D / Pathfinder, Game Mastering
Last time we played my superhero campaign, the players got through all the material that I had prepared and polished with more than an hour of playing time remaining. (I thought that I had prepped enough – but, oh well…) While I had some vague ideas about what was to follow, I hadn’t yet put […]

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 Higher Ground Posted: Mon, 05 Aug 14:01:10  
Combat, D&D / Pathfinder, Game Mastering
This is an article inspired by a bus stop. As I got off the bus at my stop the other day, I briefly contemplated the fact that I had two different routes to choose between. I always choose one over the other as being faster than the alternative, despite having to wait for a ‘walk’ […]

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 Predictable thoughts about Improbable Outcomes Posted: Mon, 29 Jul 14:30:49  
Combat, D&D / Pathfinder, Game Mastering
If you want to start a conversation with a tabletop gamer, all you have to do is ask their opinion on GMs fudging die rolls. Everyone has an opinion, a theoretical best-practice policy, and everyone has a preferred approach in the real world – and the two don’t always match. Some people even have different […]

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 Polytime a plot repair technique Posted: Mon, 22 Jul 15:53:33  
Campaign Management, D&D / Pathfinder, Dr Who: Lovecraft's Legacies
This is an article about a technique for repairing continuity and plot problems that is especially suited to long-running campaigns and to campaigns deriving from published sources. I’m not going to leave anyone who hasn’t mastered telepathy in suspense: the technique is Patching one plot hole with another. For some that will be enough of […]

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