Return to Home Page
Return to Home Page     Tools       Archives       Xina       Games       News       RPG Info       Misc.
News
Campaign Mastery
Current Content

 The Biochemistry of Anagathics and Elves Posted: Mon, 17 Sep 13:34:28  
Campaign Creation, Cyberpunk, D&D / Pathfinder
Anagathics (n) – drugs and treatments that halt and reverse the progress of aging. At least, that’s what they are called in Traveler – since we don’t exactly have any proven medications that achieve this yet, nor even research into the science on which such treatments could be based that’s advanced enough to make treatments […]

Read Comments

 The Earth Below: An original DnD Cosmology and Campaign Setting Posted: Mon, 10 Sep 13:01:12  
Campaign Creation, D&D / Pathfinder, Mike
Or, “Dwarves are from Marz, Elves are from Venusia”, which was almost the title of this article! I was thinking about another post (that you will hopefully see in a week or so) when an idea for a completely original D&D/Pathfinder cosmology occurred to me. In a matter of minutes, it had become a fully-fledged […]

Read Comments

 How Many Molehills Make A Mountain? Posted: Mon, 03 Sep 14:01:37  
Beginners, Campaign Management, D&D / Pathfinder
The GM puts a problem in front of the PCs – a couple of thugs extorting the locals. The players come up with a plan to solve the problem which works perfectly. The public shower the PCs with rewards and gratification. Sounds pretty boring to me. Where’s the challenge? Where’s the adventure? Roadblocks, Tripwires, Deceptions, […]

Read Comments

 Thinking Alien Thoughts: Roleplaying First Contacts Posted: Mon, 27 Aug 14:01:09  
Campaign Creation, Cyberpunk, D&D / Pathfinder
This is something of an unusual article. As many of you know, I got my start submitting guest articles for Roleplaying Tips, and eventually co-founded Campaign Mastery with the writer/editor/publisher of that email newsletter, Johnn Four. A recent article was about “How To Think Like An Alien” – Johnn no longer numbers the issues in […]

Read Comments

 Patterns Of -archy: Family Units in RPGs Posted: Mon, 20 Aug 14:01:01  
Campaign Creation, D&D / Pathfinder, Game Mastering
Although I’ve lived in the state capital for more than half my life, and am a creature of thoroughly urbanized habits and propensities, at my core, I come from a small town almost 600km away named Nyngan, as explained in Location, Location, Location: Nyngan, in which I describe the township and how to adapt it […]

Read Comments

 Re-Re-Re--Re-Revisiting Star Wars Observations of Player Logistics Posted: Mon, 13 Aug 15:20:16  
Campaign Management, D&D / Pathfinder, Game Mastering
At the end of the last Pulp session, one of our players informed my co-GM and I that they might not be able to attend the next session. Because sessions of this campaign are a month apart, this constituted ample notice, and we’re going to be able to carry on without him. We’re sure that […]

Read Comments

 The Surprising Value of Clickbait to a GM Posted: Mon, 06 Aug 15:52:33  
Campaign Management, Game Mastering, Metagaming & Metagame Theory
Clickbait. That one word can open a fascinating can of worms in any discussion, should anyone care to sample the contents. In researching this article through Wikipedia, “Clickbait” led me to “Betteridge’s law of Headlines” which led me to “Sensationalism”, while the original article also called up “Yellow Journalism” and “Media Manipulation”. I’m going to […]

Read Comments

 The Narrative Approach To Dungeon Design Posted: Mon, 30 Jul 13:00:35  
D&D / Pathfinder, Game Mastering, Metagaming & Metagame Theory
How do you design your dungeons? For me, the only technique worth contemplating is the Narrative Approach, in which the dungeon’s location and structure derive from the adventure in which they are to be found, and the encounter content and similar details derive from the location, structure, and adventure. Sounds good, doesn’t it? But, as […]

Read Comments

 Wild Pathfinder 2.0 Speculation Posted: Mon, 23 Jul 14:01:59  
Combat, D&D / Pathfinder, Game Philosophy
Being invited recently to participate in play-testing for Pathfinder 2.0 (or whatever they are calling it) – an invitation that I had to, regretfully, decline – has, nevertheless, fired my imagination. I keep returning to the question, “If I were one of the authors tasked with updating the game system, what would I do?” Surprisingly, […]

Read Comments

 A Sting In The Tail Posted: Mon, 16 Jul 14:01:14  
Cyberpunk, D&D / Pathfinder, Game Mastering
There’s a TV Series that every GM, regardless of the genre of their games, should be watching. It’s a show that I’ve discussed before, in a completely different context – in The Expert In Everything, and it’s name is Scorpion. Why? Simply put, because it contains so many lessons for the GM. To be specific: […]

Read Comments