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 Polytime a plot repair technique Posted: Mon, 22 Jul 15:53:33  
Campaign Management, D&D / Pathfinder, Dr Who: Lovecraft's Legacies
This is an article about a technique for repairing continuity and plot problems that is especially suited to long-running campaigns and to campaigns deriving from published sources. I’m not going to leave anyone who hasn’t mastered telepathy in suspense: the technique is Patching one plot hole with another. For some that will be enough of […]

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 Tightrope Dancing At The Improbable Extremes Posted: Mon, 08 Jul 14:00:19  
D&D / Pathfinder, Game Mastering, Metagaming & Metagame Theory
Watching the Australian performance in the Women’s Ashes cricket series last night, where they absolutely destroyed the English opposition, inspired this article. Australia batted first, and set England a target of 270 from their 50 overs (refer to this post if you don’t know enough about Cricket to know what I’m talking about). This is […]

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 Distillations Of Personality a Crafting Of Personality extra Posted: Mon, 01 Jul 14:56:43  
D&D / Pathfinder, Game Mastering, Mike
Distillations Of Personality is an unfinished series at Campaign Mastery about the tips and tricks that I use for designing NPCs in my campaigns. As originally conceived, and as it will be executed, this article was not part of the 3-part series. So don’t bother searching for parts 2 and 3 – they haven’t been […]

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 The Search For Lost Treasure and other Mysteries Posted: Mon, 24 Jun 13:59:45  
Campaign Management, D&D / Pathfinder, Game Mastering
One of the oldest plots in the RPG canon is the search for a lost treasure, guided either by a map or trail of clues. This, like any other puzzle, gets solved like a detective novel or TV show – a mystery to be divined, one clue or step at a time. But there are […]

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 The glass is half-Something: two variations on Fey Posted: Mon, 17 Jun 14:01:01  
Campaign Creation, D&D / Pathfinder, D&D 3.x
This month’s Blog Carnival is being hosted by Pitfalls & Pixies, and the subject is all things Fey. I’ve never been very satisfied with the way D&D handles Fey. There was not enough information in AD&D to run them properly; they seemed to be just dressed-up humans, or monsters like any other (just a little […]

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 Combining Style and Substance Posted: Mon, 10 Jun 14:57:20  
Campaign Creation, Campaign Management, D&D / Pathfinder
Style without substance is a soap bubble, all surface glitz and no depth – and just as fragile. Substance without style is utilitarian and contains no room for fun. For anything – including RPGs – to succeed, you need something of both. I once saw an interview with a comedy TV writer – I forget […]

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 The Most Important Question: How Did That Get Here!? Posted: Mon, 03 Jun 14:01:44  
Combat, D&D / Pathfinder, Fumanor/One Faith (D&D 3.5)
Over the weekend, Campaign Mastery was described by the very flattering term, “one of the best Treasure Troves for a DM”. Aside from feeling very chuffed at the compliment, my mind immediately started to think about Treasure Troves. This article is the result. The Map So, how do you find a treasure trove? The two […]

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 Occupying A PCs Shadow Posted: Mon, 27 May 14:02:46  
D&D / Pathfinder, Game Mastering, Metagaming & Metagame Theory
This article was prompted by last Saturday’s play in my Zenith-3 (superheroes) game, but I use the techniques in all my campaigns. But I want to start by quoting a question that I answered over the weekend on Quora, because it’s also relevant. When running an AD&D game, what do you do to really make […]

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 Beyond Unreasonable: Challenge Failure Modes Posted: Mon, 20 May 14:01:08  
Combat, D&D / Pathfinder, D&D 3.x
All players expect to be thrown into the deep end from time to time by the GM, with no idea of how to solve the conundrum that confronts them. Most commonly, this results from characters not having the skills that would solve the problem via the most straightforward course. Instead, the character has to take […]

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 Fabricating Fabulous Treasure Tales Posted: Mon, 06 May 15:11:19  
D&D / Pathfinder, Game Mastering, Metagaming & Metagame Theory
In the current Adventurer’s Club plotline, my co-GM and I needed to create a fabulous gem to be at the heart of the story-line, the Kalhoolie Diamond. To go with this fabulous gemstone, and lend authenticity to the fabled gemstone, we needed to create a history for it. Today’s article will examine the legend of […]

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