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 Trap-tastic Posted: Mon, 02 Dec 16:44:50  
Combat, D&D / Pathfinder, Fantasy Games
I’ve always had problems with traps in D&D. Some of these problems have their origins all the way back in AD&D, others are more recent in origin. Rules changes with the different editions have solved or mitigated some of my concerns while creating whole new headaches to take their place. I have solutions to these […]

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 An Excess Of Character: Faster NPCs Posted: Mon, 25 Nov 12:59:49  
D&D / Pathfinder, Metagaming & Metagame Theory, Mike
I was watching a time-shifted repeat of “My Cousin Vinny” the other day. I’ve written of this movie before – some 3 1/2 years ago, in Review Roundup: Three Products Of Interest – and of the impact of the profanity used by several of the principle cast members in their roles. To quote from that […]

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 A Matter Of Trust: 14 ways to prevent inter-party conflict Posted: Mon, 18 Nov 13:01:27  
Beginners, Campaign Management, D&D / Pathfinder
Rite Of Passage There’s one experience that used to be common to almost every GM out there – the party being betrayed by one of its members and the GM expected to make sense out of the situation before it killed the campaign. It often started, in the AD&D days, with the Thief in the […]

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 The Olympian Perspective: Personal Opinions, Fake News, and the GM Posted: Mon, 11 Nov 14:25:36  
Campaign Creation, D&D / Pathfinder, Game Mastering
Attribution This article was primarily inspired by a story published by SBS, one of Australia’s TV Channels, on their website, who in turn was republishing it from The Conversation, another website, under a Creative Commons license. Read the SBS story, Read the Original story by Julian Matthews, a Research Officer from the Cognition Neurology Lab […]

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 Giving PCs Choice And Having Your Plot, Too Posted: Mon, 04 Nov 14:13:29  
Campaign Management, D&D / Pathfinder, Game Mastering
A slightly shorter article than usual, this time around, because my available writing time has been compromised by some medical tests ordered by my cardiologist. I’ve had to squeeze in as much writing as possible in advance – so this article was written on Sunday, biting into my weekend to find the necessary time. (Update, […]

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 Things Easier With Pixels, Things Not Posted: Mon, 28 Oct 18:23:44  
D&D / Pathfinder, Game Mastering, Mapping & Maps & Minis
I don’t have many pet peeves – technology that suddenly stops working without explanation, or won’t do what you tell it to in a timely fashion are two of the biggies. Computer Gamers and Game Companies describing what they do as “Gaming” as though all other forms of game-playing were irrelevant is another. Computer Gaming […]

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 Further Thoughts On Exotic Creations Posted: Mon, 21 Oct 13:08:39  
D&D / Pathfinder, Game Mastering, Game Philosophy
This is a post in three parts, all gathered together right here for your convenience. You see, I was very rushed for time when completing last week’s article on exotic creatures for TTRPGs, and almost immediately, afterthoughts started coming to me – things that would have been added if I’d had a few more hours. […]

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 Skin, Sinew, and Bone: (re-)Imagining Fantastic Creatures Posted: Mon, 14 Oct 13:01:57  
D&D / Pathfinder, D&D 3.x, Game Mastering
Of late, I’ve had to create fantastic creatures for several of my campaigns, and despite the clear and obvious differences between the game systems employed, I found myself struck by a number of similarities in the process employed. When I tried to articulate those similarities for an article here at Campaign Mastery, it refused to […]

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 Anatomy Of A Save Posted: Mon, 07 Oct 13:07:27  
D&D / Pathfinder, D&D 3.x, Game Mastering
During play this Saturday past, I had reason to dissect a Save. The entire process took only a few seconds at the time, thoughts following one on another so quickly that there was barely enough time to get a fleeting impression of one before it was chased out by the next. I was helped in […]

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 Every Shadow Has A Vanishing Point Posted: Mon, 30 Sep 21:59:01  
D&D / Pathfinder, Game Mastering, Game Philosophy
My apologies for the delay in posting this. I was struggling with exhaustion for hours last night (my time) in a bid to get it done; sometime between 11 and midnight, I succumbed, awaking almost 4 hours later, slumped over the keyboard. I still wouldn’t have been able to post it on time without that […]

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