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 Rainbows Of Neon Gray: Moral Topology Posted: Mon, 30 Mar 13:56:10  
D&D / Pathfinder, Game Mastering, NPCs & Villains & Monsters
Part 4 of the Sixes System is almost done – It only needs another day-and-a-half of work. Sadly, 1.5 doesn’t fit into 1, and I reached that point with only 1 more working day to get a post ready. So here’s one of the fill-in articles that I’ve been keeping in my back pocket for […]

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 The Sixes System Pt 3: Doing Things 1 Posted: Mon, 23 Mar 13:38:25  
Dr Who: Lovecraft's Legacies, Metagaming & Metagame Theory, Mike
0. Fundamentals (repeated for all posts:) — The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. — Success or Failure on tasks is determined by adding dice […]

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 We Interrupt Our Regular Programming 2: Covid-19 Myths Posted: Thu, 19 Mar 07:08:59  
Campaign Management, Mike, Opinion
This article has now been split into three parts, because of the pace of growth of this middle section. Part 1: Covid-19 Facts, Analysis, and Advice Part 2: Busting Covid-19 Myths Part 3: Should My Game Be Canceled? Each part will link to the other two, and they will all be extended and updated as […]

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 We Interrupt Our Regular Programming 1: Covid-19, The Facts Posted: Thu, 19 Mar 07:08:08  
Campaign Management, Mike, Opinion
My original article on Covid-19 has now been split into three parts: Part 1: Covid-19 Facts, Analysis, and Advice Part 2: Busting Covid-19 Myths Part 3: Should My Game Be Canceled? Each part will link to the other two, and they will all be extended and updated as necessary. Part 1: Covid-19 Facts, Analysis, and […]

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 We Interrupt Our Regular Programming 3: Cancel My Game? Posted: Sun, 15 Mar 05:36:04  
Campaign Management, Mike, Opinion
This article has now been split into three parts. Part 1: Covid-19 Facts, Analysis, and Advice Part 2: Busting Covid-19 Myths Part 3: Should My Game Be Canceled? Each part will link to the other two, and they will all be extended and updated as necessary. Part 3: Should your next RPG Game-session be canceled […]

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 The Sixes System Pt 2: Education, Abilities, and Tools Posted: Mon, 09 Mar 13:50:25  
Dr Who: Lovecraft's Legacies, Metagaming & Metagame Theory, Mike
0. Fundamentals (repeated for all posts:) — The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. — Success or Failure on tasks is determined by adding dice […]

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 The Sixes System Pt 1: Fundamentals Posted: Mon, 02 Mar 13:00:29  
Dr Who: Lovecraft's Legacies, Metagaming & Metagame Theory, Mike
0. Fundamentals (repeated for all posts:) — The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. — Success or Failure on tasks is determined by adding […]

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 Introducing The Sixes System: A Minimalist Universal RPG Posted: Mon, 24 Feb 13:00:44  
Dr Who: Lovecraft's Legacies, Game Mastering, Game Philosophy
0. Preface I’ve been thinking about writing this article – and the rest of this series – for a while now. You may be wondering, what is The Sixes System? It’s a slight refinement of the sophisticated but minimalist game system that I’ve been using for my Dr Who: Lovecraft’s Legacies campaign for about 3 […]

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 Would all Deities please take One Step Forward? Posted: Mon, 17 Feb 13:00:41  
Campaign Creation, D&D / Pathfinder, Fantasy Games
When a deity shows up in your game, how do you make sure the PCs – and more important, the players – know what they are dealing with? How do they recognize that the being that stands before them is something more than mortal? Of course, sometimes it’s obvious that the creature before them isn’t […]

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 Sparkle and Clink: Objective-Oriented Loot Placement Posted: Mon, 10 Feb 13:36:28  
Campaign Management, D&D / Pathfinder, D&D 3.x
Some History It used to be so simple, back when I first started GMing AD&D. Each monster had a treasure type, and each treasure type had a table (or sequence of tables) that you rolled on, and a set of rolls on that table determined what treasure would be found in the vicinity. Room, Inhabitant, […]

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