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 Review: “Tomb of Annihilation” Posted: Mon, 27 Nov 13:00:10  
Editorial, Featured, Roleplaying Games
Tomb is an adventure module that blends three kinds of classic D&D gaming into a pretty satisfying whole, despite a few sore spots. It’s metaplot-driven campaign arc set in an exploration sandbox that gives way to a big dungeon crawl for the finale.
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 Sentinel Comics Roleplaying Game Starter Kit Released Posted: Tue, 21 Nov 17:50:55  
Comics, Featured, News
The Starter Kit serves as an introduction to the Sentinel Comics Roleplaying Game system, as well as to the universe of Sentinel Comics, made popular in the Sentinels of the Multiverse card game.
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 Queer Creations Posted: Mon, 18 Sep 12:00:00  
Analysis Paralysis, Editorial, Featured
The fifth edition Player’s Handbook, for the first time in D&D history, makes a bold statement about sexuality and gender. It encourages you to imagine different. However, a few failures of imagination exist with regard to depicting this sort of equality in games and other media.

 A Study in CCGs: Magic/Heartstone/Star Wars: Destiny Posted: Tue, 15 Aug 12:30:29  
Board, Card, and Miniature Games, Editorial, Featured
I would never claim to be a pro, but I’ve played my fair share of collectible card games. In some ways, I think we are in a golden age of the CCG.

 The Wizards and the Sheep Posted: Wed, 22 Feb 12:30:35  
Columns, Dungeonomics, Featured
This is a long-winded story about how master 20th level wizards often get into the sheep business.

 “Dead Scare”: What I Learned Posted: Tue, 14 Feb 09:40:43  
Editorial, Roleplaying Games, dead scare
On February 16th, 2015, I launched a Kickstarter for Dead Scare, a 1950s, feminist, fascist-punching, zed-bashing tabletop RPG by Elsa S. Henry. Today, almost two years later, "Dead Scare" is out to the public.

 Rodney Thompson on “Dusk City Outlaws” RPG Posted: Mon, 13 Feb 16:09:40  
Featured, Interviews, News
Assemble your crew and case the joint by checking out this interview with "Dusk City Outlaws" creator Rodney Thompson.

 Debt Financing the Evil Lord’s Iconic Dungeon Posted: Tue, 24 Jan 13:30:25  
Columns, Dungeonomics, Featured
How do the Evil Lords locate the capital to invest in their ego-stroking structures? Here's five options, with their pros and cons.

 Dalt Wisney’s World: A D&D Play Report Posted: Thu, 05 Jan 20:18:00  
Campaign Logs, Featured, Musings of the Chatty DM
I decided it would be cool to run the players through an old school dungeon. White Plume Mountain came up as a perfect model of the crazy "makes-no-sense" concept of early 80's dungeon design. I just needed to find a semi-plausible reason to plug the adventure into the world. That's where the Faerie Dragon came in.

 The Adventuring Party Bond Market Posted: Tue, 15 Nov 2016 13:30:06  
Columns, Dungeonomics, Featured
A bond is when adventuring parties ask for investment directly from investors instead of getting a loan from the bank. Adventuring parties promise to pay an interest rate over a certain period until the bond matures.
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