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Gnome Stew
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 Troy’s Crock Pot: Historical Amazons at Your Game Table Posted: Mon, 18 Dec 11:00:47  
Crock Pot, Game Mastering, GMing Advice
Troy’s Crock Pot: Historical Amazons at Your Game Table
I just finished reading “The Amazons: Lives and Legends of Warrior Women Across the Ancient World” by Adrienne Mayor. If you have any inclination toward including encounters with historical Amazons in your game — either as player characters or nonplayer characters — this work can serve as a go-to resource. This book from 2014 does […]
https://gnomestew.com/game-mastering/gming-advice/troys-crock-pot-historical-amazons-at-your-game-table/#respond

 The Ideal First Level Combat Scenario – 2SLDper+2BT+CR+PP Posted: Fri, 15 Dec 13:35:48  
General
The Ideal First Level Combat Scenario – 2SLDper+2BT+CR+PP
My schedule lately has been . . . less than stable, so my gaming has been coming in small chunks. I’ve got games I play in and run that go off once a month or once every two months, I’ve got one-shots that occur on sporadic weekends, and when I feel the need to get […]
https://gnomestew.com/general/the-ideal-first-level-combat-scenario-2sldper2btcrpp/#comments

 A Computer Security Approach to Changing GMs Posted: Thu, 14 Dec 11:00:36  
Game Mastering, GMing Advice
Matrix Computer Security Image
I’ve been working in computer security, in some fashion, since the early 1990s. One of the key concepts in this field is to separate processes on computing systems, so they can’t talk to each other or read/write data between each other . . . unless done so in an explicit manner. This can be done […]
https://gnomestew.com/game-mastering/gming-advice/a-computer-security-approach-to-changing-gms/#respond

 Gnomecast #30 – Holiday Games Posted: Thu, 14 Dec 11:00:25  
Gnomecast, Holiday Games, podcast
Gnomecast #30 – Holiday Games
  Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have John, Senda, and JT talking about Holiday Games.
https://gnomestew.com/gnomecast/gnomecast-30-holiday-games/#respond

 Tabletop vs Larp Embodiment Posted: Mon, 11 Dec 11:35:46  
General, Player Perspective
Tabletop vs Larp Embodiment
“I don’t really feel comfortable a lot of the time in LARPs,” a friend confessed after playing my run of The Inheritance, a viking family drama LARP by Luke Crane.  “I dunno it’s just like, extra nerdy? Nerdier than tabletop? And there’s costuming? It’s like, harder for me to separate the game from what I’m […]
https://gnomestew.com/player-perspective/tabletop-vs-larp-embodiment/#comments

 Do PCs Dream of Dire Sheep? Posted: Fri, 08 Dec 15:28:21  
General
A painting of a darker skinned woman with her head titled to her left, her eyes are closed and a dream is sprouting from her head in the shape of her curly, natural hair. The dream seems to be of 3 stark trees lit by a purplish moon or sun. The texture of the piece is canvas and paint daubs.
Today’s guest article is by Chris Baker, who talks about the role of dreams in gaming. – Never quite awake John Most of us experience dreams as we sleep, but do your player characters have dreams? A dream can be a pleasant reminder of times past, a previously unexpressed desire or, possibly, an omen or […]
https://gnomestew.com/general/do-pcs-dream-of-dire-sheep/#respond

 Opposing World Views Posted: Wed, 06 Dec 08:00:30  
General
Opposing World Views
We all develop outlooks and philosophies that guide us through life, explaining how the world is supposed to work. This can feed into how we interact with a game world in an RPG, even when we’re playing characters vastly different from ourselves. So what happens when we run into a scenario where the GM and […]
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 Constraints And Creativity Posted: Mon, 04 Dec 11:00:19  
GMing Advice, blank paper, creativity
How do you even start?
  Several years ago while I was working on my fundamentals before I started my stat degree, I took a creative writing class as an elective*. For one of the assignments, the professor had a local poet visit and speak to us about his craft. I remember his readings being very interesting despite the fact […]
https://gnomestew.com/game-mastering/gming-advice/constraints-and-creativity/#comments

 Design Flow : Conveying Table Culture Posted: Fri, 01 Dec 09:00:47  
Design Journals, Game Making, culture
Design Flow : Conveying Table Culture
“What is your game about?” Your first reaction, the most obvious one, is to talk about the setting of the game—the elevator pitch. Hydro Hackers has an elevator pitch that I think does a pretty good job answering that question (see the end of the article). Let’s go one level deeper, and we can ask […]
https://gnomestew.com/game-making/design-flow-conveying-table-culture/#comments

 Gnomecast 29 – Drinking in Games Posted: Thu, 30 Nov 04:13:51  
Gnomecast, drinking, games
Gnomecast 29 – Drinking in Games
  Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have John, Tracy and Darcy talking about Drinking in Games.   Hey Wait, there’s more!!!! This […]
https://gnomestew.com/gnomecast/gnomecast-29-drinking-in-games/#respond

 Ghosts of Dathomir Review Posted: Tue, 28 Nov 13:00:44  
Reviews
Ghosts of Dathomir Review
Fantasy Flight has been producing Star Wars RPG material since the introduction of Edge of the Empire in 2013. In that time, they have produced seven standalone hardcover adventures, spread out over each of the Star Wars RPG lines. If you are interested in some of my previous reviews of the FFG Star Wars RPG […]
https://gnomestew.com/reviews/ghosts-of-dathomir-review/#comments

 Improv And The Art of Group Story Telling Posted: Mon, 27 Nov 11:00:40  
GMing Advice, improv, improvisation
hands attached by black ribbon
“I know you think you can handle this,” our superhero mentor says to us as she heads off to fight evil in what we know is the wrong place. “But you can’t. Stay here, and stay safe.” We look at each other for a moment in the empty room before immediately making our own plans. […]
https://gnomestew.com/game-mastering/gming-advice/improv-and-the-art-of-group-story-telling/#comments