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 The Idolator Hybrid Class (PFRPG) Posted: 2017-09-22T20:39:28Z TPK Games

Worship takes many forms. For some who live by faith, a temple, shrine, or other religious symbol may prove unsatisfactory for expressing their devotion. Instead, such worshipers demand a physical representation of their deity to receive prayers and adoration. Idolatry is the worship of idols, statues that represent gods and other divine forces. Idolators are pious individuals who perfect this worship, thereby forging a magical bond that animates the idol. This enables a divine aspect of the deity or outsider to walk the mortal world and perform miraculous works for the idolator on behalf of a faithful community or society.

The idolator class is a hybrid class for the Pathfinder RPG that encompasses cleric, oracle and summoner classes, yet melds them into something altogether different.

This sourcebook comes complete with a new class and abilities, archetypes, favored class options, magic items and the complete stats for the iconic idolator on the cover. Enjoy!


 Everyman Minis: Mysteries of Autumn (PFRPG) PDF ($2.95) Posted: 2017-09-22T18:19:19Z Rogue Genius Games

By Margherita Tramontano

For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.

This installment of Everyman Minis includes: 1,000 words introducing a new oracle mystery, the autumn mystery! The mystic powers of this mystery enable the oracle to wilt plants, age anything she touches, and even create a potent gathering of restless spirits, All Souls Day-style!

With Everyman Gaming, innovation is never more than a page away!

Page Count: 5


 Pathfinder Society Adventure Card Guild #4-P—Murder in the Marketplace PDF Posted: 2017-09-20T23:34:16Z Paizo Inc.

This Pathfinder Society Adventure Card Guild adventure contains a promotional scenario for Season of Factions' Favor, and Chronicle sheets for players to keep track of their progress.


 Weekly Wonders: Mountain Herbs (PFRPG) PDF ($1.49) Posted: 2017-09-20T00:27:57Z Necromancers of the Northwest

Herbs from on High!

Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want to wander off into the woods (or the merchant district) in search of rare and exotic reagents and compounds for his next magical experiment, and struggled to come up with an exciting and suitably fantastic material for him to find?

Then this is the book for you. Successor to the critically-acclaimed A Necromancer’s Grimoire: The Secret of Herbs, Weekly Wonders: Mountain Herbs is a stand-alone product that continues its predecessors' unique approach to the sorts of low-cost special substances that can be created with the Craft (alchemy) skill. Presented herein are four new mountain-themed herbs with very special properties, as well as everything you need to know about how to use them in your game.

Included are the hearty grey moss, a plant which can both be used to combat altitude sickness and be made into a light glue ideal for aiding in climbing and balancing, the high spruce, a mountain tree whose needles can be brewed into teas that enhance a warrior’s abilities, or burned to create a wispy smoke that purifies the air, river shoots, thin, pointed reeds that can be fashioned into acidic darts, or consumed to grant the ability to breath water, and the sky flower, a mountain meadow blossom that can produce various effects making the user lighter than air.


 Legendary Worlds: Carsis (PFRPG) PDF ($4.99) Posted: 2017-09-18T02:56:53Z Legendary Games

A World Coming Apart

Shattered by a cosmic cataclysm, the sundered shards of a broken world grind and shift while gossamer-winged hunters soar the grinding gulfs between. The remnants of ancient societies cling to these floating continents, while verdant jungles teeming with scavenging swarms run riot in the ever-burning light of the newborn heart of Carsis. Get a detailed planetary gazetteer, and new creatures of this broken jungle world, including a new playable insectoid carsian alien race along with the insatiable grizzat swarm!

The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from endless ocean worlds to dreamlands of mystery and magic, you’ll find fantastic opportunities for adventure for your heroes, with hooks to draw them in and delightfully detailed history, culture, geography, and some new surprises on every planet. You can use these in conjunction with an ongoing adventure saga like the Legendary Planet Adventure Path from Legendary Games or with any sci-fi campaign that spans the spaceways. Never fear to let your players explore what lies beyond the next stargate or hyper-jump, because with Legendary Worlds there’s always a world of adventure waiting for them! Grab this 20-page Pathfinder Roleplaying Game accessory today and Make Your Game Legendary!


 Mini-Dungeon Collection #081: An Empire Given (5E) PDF ($0.99) Posted: 2017-09-15T21:32:26Z AAW Games

A 5th Edition Mini-Dungeon adventure for 4-6 Characters Level 17-18

Exploring a cataclysm-ravaged Underworld city, the PCs find a hallway holding two statues. Walking in, the sculptures’ eyes follow them. Angel-shaped lamps flank the doorway, with stairs going north. Touring these museum-like rooms, the PCs find other effigies and carvings (Knowledge checks help prepare them for the second trip through the complex). Each hall is a planar space - Limbo, Abaddon, the Abyss, etc.- which the party must tour at least twice. Besting the planes’ residents while sacrificing at least one item each turns the halls into a single pocket realm (PCs’ choice of plane, details below). North-to-south or west-to-east stairs go down; south-to-north or east-to-west go up.

Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.


 Mini-Dungeon Collection #080: Time Out of Joint (5E) PDF ($0.99) Posted: 2017-09-15T21:06:53Z AAW Games

A 5th Edition Mini-Dungeon adventure for 4-6 Characters Level 16-17

Far below ground, in remote caverns laced with weblike strands of adamantine and mithral, the party finds a colossal cave-in and scores of dead drow, duergar, and dwarves. Searching finds no metallic items; not a scrap remains. Checking the corpses reveals all traces of iron and other metals are removed from their blood, bones, and organs. Clearing a path from the caverns uncovers a 40-ft. square onyx and gold panel. If touched, it becomes 40 stairs into a ship, a piece of the astral plane encased in platinum. It’s mining for supplies after the maruts hunted down three leaders in an Underworld war who looked to exterminate their foes, thus showing an ancient prophecy meant their immortality, not a new beginning. The astralnauts are keen to restore neutrality wherever they go, and the maruts are suspicious of non-resident creatures wishing to be on the plane as it usually means they’re trying to evade natural functions.

Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.


 Mini-Dungeon Collection #079: The King of Infinite Space (5E) PDF ($0.99) Posted: 2017-09-15T21:00:11Z AAW Games

A 5th Edition Mini-Dungeon adventure for 4-6 Characters Level 15-16

The Underworld’s layers hide many mysteries. Vast, long-abandoned, deep-set cities exist in the dark. One such site houses Urkkia, a gnome spy who was more... but is now less...than he appears.Over time, Urkkia perfected ways to manipulate shadow, particularly the Plane itself. With near-perfect control over shadow walk let him appear within ten feet of his destination, he became an efficient spy; nothing seemed safe from him. As the bounty on him grew, he retreated further from the surface to this safehouse- here, Urkkia built his ultimate creation: The Room of Infinite Space. But his links to the Plane as “something real” attracted powerful shadow beings; they sent three nightwalkers after him recently. He destroyed two, fell to the third, but was ready for such an event.Urkkia is evil in that he lies, cheats, steals, and even kills in the name of retrieving items from the worst creatures in existence. He’s self-focused, thinking of himself first, as any spy does if they want to live.

Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.


 Mini-Dungeon Collection #078: Maze of the Skullkeeper (5E) PDF ($0.99) Posted: 2017-09-15T20:49:24Z AAW Games

A 5th Edition Mini-Dungeon adventure for 3 Characters Level 2-3

The adventurers have been captured! Rendered unconscious at the tavern by poisoned drinks by a bounty hunter for the maniac crime-lord known as the Renown Grand High Lord Xu Tannak of Shattered Rock, Bearer of the Sacred Flame and Keeper of the Bull.

Unbeknownst to the adventurers, one of their recent outings interfered with a smuggling outfit operated by Xursquo's men, and for retribution he has ordered them to be tossed into his undefeated gauntlet; his favorite method of getting rid unwanted pests. The adventurers awaken as they are entrance gate to the maze is being closed behind them.

Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.


 Mini-Dungeon Collection #077: Maw of the Dark Tide (5E) PDF ($0.99) Posted: 2017-09-15T20:36:24Z AAW Games

A 5th Edition Mini-Dungeon adventure for five to eight PCs of levels 15-20

“The Dark Tide Comes!” goes out the cry as the bells of the monastery begin to toll. It is too late. Dozens of tattooed cultists in service to the dark goddess Xyn burst through barricaded gates, slaughtering many. Within minutes the monastery is engulfed in flames. The cultist recede back to their mysterious floating isle and set back to sea, making way down the coast toward neighboring temples and shrines. No demands, just wanton violence and destruction of yet another holy site. The reign of terror must be stopped!

Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.


 Mini-Dungeon Collection #076: The Great Library (5E) PDF ($0.99) Posted: 2017-09-15T20:27:03Z AAW Games

A 5th Edition Mini-Dungeon adventure for four level 7 PCs

Kazzak the Impure, a recently matured dark naga, has recently been banished from the intrigues and horrors of his mother’s nest. Like the rest of his foul reptilian race, Kazzak is paranoid, covetous and domineering. However, unlike the rest of his nest, a vile contamination within Kazzak’s bloodline has recently surfaced; Kazzak is struggling with the earliest stages of his burgeoning sorcerous powers and is naturally drawn to the dark powers of necromancy. However, his skills are weak and untried; the dark naga has not yet developed sufficiently to gain any levels in sorcerer.

However, fortune has favoured Kazzak. Having easily dominated or bound a small number of followers to his side, his group have helped him locate and enter an ancient library deep beneath a set of scorched ruins. He has successfully defended his new home against a number of treasure hunters and interlopers, whilst steadily reading the many tomes and librams that surround him.

Mini-Dungeons are single page, double sided adventures for the 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.


 Prepared 2! A Dozen One-Shot Adventures for 5th Edition (5E) Print Edition ($19.99) Posted: 2017-09-15T17:14:21Z Kobold Press

Never fear—Prepared 2 offers GMs quick solutions to keep the game moving and players entertained, while you figure out your next move. Here are short, one-shot adventures for every environment, including:

  • A goblin machine of war rampaging through the city
  • Breaches in the ice opening the door to madness from the stars
  • A blight of oozes across the land and a mysterious crypt at its center
  • A long-forgotten boring machine and its crazed automaton pilots
  • A walker, one of the leviathans of the wasteland, is being steered by the darakhul to intercept a city
  • A sinister cult comes a calling during a ship cruise
  • A play in the feylands goes terribly wrong
  • A dragon's lair by the sea
  • ...and much more, lavishly illustrated with maps by Meshon Cantrill