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 d6 Ways To Spice Up Next Session Posted: Thu, 16 May 13:57:19  
Running Games, Preparation, Running the Game

Next session, let's mix it up. Let's make things more fun for ourselves and our players using these d6 tables of dangers, goals, and plot twists for ideas.

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 Faster Combat Table of Contents Posted: Tue, 14 May 04:26:37  
News

Section 1: Game Knowledge Lesson 1.01 Who is Your Time Thief? Lesson 1.02 Combat-Profile Your Players Lesson 1.03 Combat-Profile the Characters Lesson 1.04 Your Path to Rules Enlightenment Lesson 1.05 Show Players the Way Lesson 1.06 Devise Your Strategy, Execute Your Tactics Section 2: Design Lesson 2.01 Size Up the Competition Lesson 2.02 How to Game to Other […]

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 Should You Run Easy Combats? Posted: Tue, 14 May 02:53:06  
Combat & Action

I posted something on Reddit and got a great tangential comment from user/ChristopherDornan. He advocates for occasional easy combats, which I agree with. Here’s his excellent comment: Don’t underestimate the value of an easy combat. It does two things, both are incredibly important. It drives home that PCs are heroes, and much stronger than your […]

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 Get Into Gamespace Faster With A Good Session Warm-Up Posted: Tue, 14 May 02:49:35  
Running Games, Running the Game

Sometimes you have a rough transition between everyone arriving for a game and the game starting. Everyone catching up on news, one player looking everywhere for missing dice, another player bugging you with min/max ploys. It’s raucous. When you do finally catch everyone’s attention, it still takes awhile for players to ease into character and […]

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 Use This 10 Idea Checklist To Fix Your Pacing Posted: Tue, 14 May 02:47:25  
Running Games, Plots, Running the Game

RPT GM Jim B has a great idea for us today about how to better manage pacing with a cool checklist: Hi Johnn, Another way to adjust pacing is with a midpoint checklist. The midpoint checklist is a series of brief entries you prepare in advance that you’ll refer to when you reach the halfway […]

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 Is Running Two Game Masters A Disaster? Posted: Mon, 13 May 12:40:45  
Running Games, Running the Game

I've had mixed success with co-GMing. First, let’s talk perils.

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 This GM Is Burned Out On The Grid Posted: Fri, 10 May 05:08:08  
Combat & Action

It is amazing how RPGs can flex to accommodate our GMing preferences and style. A game like Monopoly allows little difference each play. But our beloved RPGs are marvellous in how many ways we can tweak and adapt them to match our individual and changing notions of what’s fun. For example, RPT GM Jorge Gonzalez […]

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 Drawing Maps Based On Cultures Posted: Fri, 10 May 05:05:40  
World Building

RPT GM Mike G sent me this tip about treasure, and a comment about building an alien culture: Regarding PCs getting anxious for treasure — if they are far from home, throw a big box of treasure in their lap. It need not be a giant statue — just something they cannot easily pocket. It […]

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 GMing Gods, Demons And Immortals — RPT#488 Posted: Fri, 10 May 04:32:07  
NPCs & Roleplaying, World Building

How do you GM over-powered beings like demons and gods, and still give the players the sense of accomplishment and great memories that such encounters create?

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 Factions Done Blades In The Dark Style Posted: Mon, 29 Apr 01:25:35  
World Building, Mysteries, NPCs & Roleplaying

A long-time friend sent me this tip based on a request I made to help RPT GM Auke create a more life-like world:

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 What Do I Do When My Players Try To Rob A House? Posted: Mon, 29 Apr 01:19:01  
Running Games, Players & Characters, Running the Game

I've got a DM question for you. What do I do when my players try to rob a house?

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 Try A Sheet-Switch Event For Better Roleplay Posted: Mon, 29 Apr 01:11:13  
Running Games, Players & Characters

Loooong-time Roleplaying Tips GM Lord Skudley replied to my recent musing of blank character sheet campaigns with this neat idea about PC swaps.

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