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 Player Reward Cards Posted: Wed, 12 Sep 14:09:43  
Players, Rewards & Treasure, roleplaying

A bit of inspiration for you. RPT GM Richard Grilley created some cool player card props to reward his players with. Here's how he did it.

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 Campaign Logger Gets Images, List & More Posted: Sun, 02 Sep 14:01:07  
CampaignLogger

We just posted a couple of updates to the Campaign Logger Web App. Images in Log Entries You can now embed external images into Log Entries.This is a huge feature you’ve been asking for.Host your images on a cloud drive, or reference any image on the internet. The notation to add an image into a […]

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 September Blog Carnival: Adventure Favourites Posted: Sat, 01 Sep 12:00:38  
RPG Blog Carnival

Thanks to of Dice & Dragons for hosting last month’s carnival on Celebrations. This month the theme is Adventure Favourites. I don’t know about you, but some adventures stick clearly in my mind years after GMing or playing them. Crazy moments, crushing defeats, and epic finales. I’ve even got a bucket list going of adventures […]

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 How To Think Like An Alien Posted: Tue, 28 Aug 13:20:58  
NPCs, World Building

To keep your adventures wondrous have players encounter strange communities who think completely different. This makes roleplay novel and interesting. It also creates a cool puzzle. As characters parley, your players will try to understand the behaviours of the NPCs, what they want, and why. That’s the key to the puzzle. GM the NPC behaviours […]

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 Ideas For Handling Experience Points Posted: Sun, 29 Apr 17:36:24  
Treasures & Rewards, Non-Magic Rewards

In a recent newsletter, I mused about using gold pieces from treasure as experience points. My inbox exploded. Dozens of you wrote in. Some of you were upset. I mean, ALL CAPS UPSET. And some of you were over the moon and loved the idea. First off, thank you so much for reading this newsletter! […]

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 How To Level Up Players With Reward Systems Posted: Fri, 19 Jan 11:45:06  
Running Games, Players & Characters, Rewards & Treasure

We've mused how motivating yourself to be a better GM makes you happier. Those who pursue intrinsic goals are happier because they control more of their destiny. Now let's talk about our players, who are probably a mixed bag of intrinsic and extrinsic interests.

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 Rewarding The Game Master – A Simple Framework Posted: Wed, 17 Jan 11:45:50  
Running Games, Players & Characters, Rewards & Treasure

The games we play and the people who play them are complex. We cannot simply write a script and have the audience passively follow along, clapping when the applause sign lights up. We play an interactive game in a social environment. Everyone wants a role to play and the ability to affect outcomes. Player agency might come easy to you or not. For me, it's on the difficult side....

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 Intrinsic vs. Extrinsic: The Cause of Your Gaming Woes? Posted: Mon, 15 Jan 11:45:17  
Running Games, Players & Characters, Rewards & Treasure

Here's something key to understand about yourself and your players. People are motivated by some combination and degree of intrinsic and extrinsic factors. Learn what these are for each person in your group to better tailor your game rewards. Rewards that fit, like the right key to the right lock, help your game become a satisfying campaign.

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 How To Stop Campaigns From Fizzling Out Posted: Fri, 12 Jan 11:45:25  
Campaigns & Adventures, Plots, Preparation

An approach to creating stories with compelling hooks and logical arcs. Avoid campaigns fizzling because you can't keep the players or yourself sufficiently engaged in the story.

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 How To Use Plotto For Plot Conflicts Posted: Wed, 10 Jan 11:45:23  
Adventure Building, Plots, Tools & Techniques

The core of Plotto, as far as I'm concerned, is the list of 1,462 plot conflicts. However, I don't use Plotto as it was originally intended for constructing a plot. Instead, I use a stripped-down approach that I find easier to adapt for RPG adventure creation.

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 The Elvis Hook For PCs Posted: Mon, 08 Jan 11:00:26  
Adventure Building, Five Room Dungeons, Players & Characters

A cool idea from a friend: the GM has prepared a music festival in a town the PCs will travel to. And the festival is a gathering of cover bands who perform the famous PC bard's best songs....

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 How to Create Cool Magic Item Backgrounds in 60 Seconds Posted: Wed, 15 Nov 2017 13:43:48  
GM Techniques, Treasures & Rewards, Magic Items

Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius. To flesh out your item’s lore fast, follow these four simple steps.

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