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 Boring Combats: Putting Weight On The Wrong Foot Posted: Fri, 20 Sep 11:46:47  
Combat, Combat & Action

Combat without purpose becomes a grind.

One awesome solution you can use: Combat Missions.

But it's more than that.

Toastmasters taught me to start with the audience and ask one key question:

How do I want the audience to feel during and after my speech?

So too it is with combats.

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 Stand or Fall? Not Exactly Tips for dealing with tough foes — RPT#457 Posted: Fri, 20 Sep 03:41:30  
News

From: Darren Blair So here it is. You and your buddies, numerous as they may be, have every reason to believe you’re going to be hammered by an enemy that has a major tactical advantage. They move faster, have greater numbers, have better firepower and armor, or are led by more competent officers. They might […]

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 Don’t Be Afraid to Modify Your Monsters — RPT#458 Posted: Thu, 19 Sep 22:38:05  
News

From: Scott J. Compton Tired of the same old monsters? Want to try something new that’s familiar but uses the same game rules? If you’re playing in any fantasy setting where magic is possible, then why not deviate from the norm? It’s quite funny that, as gamers, we often stick to the same types of […]

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 How I Prepared for 19 Hours of Gameplay in Just One Hour — RPT#459 Posted: Thu, 19 Sep 22:22:03  
News

From: Johnn Four Recently, I game mastered for 19 hours over the course of a Friday and Saturday in what we called the Summer D&D Marathon. Three players and I played Friday from 8:30pm till 5:30am, and Saturday from 2:30pm till 12:30am. It was glorious. Special thanks go to our spouses for letting us kids […]

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 Seven Steps for Legendary Item Creation — RPT#460 Posted: Thu, 19 Sep 04:04:40  
Roleplaying Tips Newsletter

From: Scott J. Compton Over the past decade, I have hosted several games with legendary items that were the heart of my campaigns. Here is what I discovered worked well for me and the interactions of the PCs that wielded the items. 1. Get the Big Picture Define the overall purpose the characters have in […]

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 Introducing New RPGs — RPT#461 Posted: Thu, 19 Sep 03:29:37  
Roleplaying Tips Newsletter

From: Jim Davenport There comes a day in even the most die-hard groups when someone discovers a new game system and wants to try it out. How do you introduce that game to your players in the way that gives it the best chance of survival and the best chance of fun for your players? […]

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 The Road to Plot Hook Recovery: Stale Plot Hook Tips and Tricks — RPT#462 Posted: Thu, 19 Sep 03:13:08  
Roleplaying Tips Newsletter

From: Ronald Whited What exactly is a plot hook? To me they are the baited hooks you tease in front of your players until they sink their teeth into one. Then you reel them into wherever you wanted to take them in your campaign. Compelling plot hooks can launch an entire campaign, while stale ones […]

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 World Building: 4 Easy Culture Creation Tips — RPT#465 Posted: Wed, 18 Sep 03:26:13  
Roleplaying Tips Newsletter

From: Johnn Four Mine your game world’s history to create the basis of cultures. This not only saves you time, but it draws history back into your game instead of being long-winded trivia. It also creates connections between different societies in your world, whether for cities or countries or empires, instead of your cultures being […]

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 From Player to GM: Tips for Making the Switch — RPT#466 Posted: Tue, 17 Sep 04:24:24  
Roleplaying Tips Newsletter

From: Kit Reshawn One of the most difficult things to do with RPGs is making the transition to being a GM. Here are some tips I have for new GMs. Hopefully these will be useful for anyone thinking about taking the plunge and at the same time give new ideas to people who GM regularly. […]

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 Long Story Arcs – 3 Tips On How to Finish — RPT#467 Posted: Tue, 17 Sep 04:00:21  
Roleplaying Tips Newsletter

A reader wrote in with a request for tips on how to finish long plots. He just could not get closure. Following are three pieces of advice for game masters looking to run long campaigns to their natural conclusion. More tips on how to finish long campaigns are welcome. Email me directly at johnn@roleplayingtips.com 1. […]

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 5 Ways to Create Cultures — RPT#468 Posted: Tue, 17 Sep 03:30:52  
Roleplaying Tips Newsletter

From: Hannah Lipsky A question I get a lot is, “How do you come up with this stuff?” Many GMs want to create unique and fun cultures that affect the game in ways beyond just color. Many players just want to sell their loot in a shop, get drunk in the bar, and head back […]

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 Your Teacher Was Right – How to Create Adventures with The 6 W’s — RPT#469 Posted: Mon, 16 Sep 05:59:22  
Roleplaying Tips Newsletter

From: Cherie “Jade” Arbuckle Reposted with permission from: Your Teacher Was Right … Creating Adventures with the 6 W’s The six W’s. You know — the questions your teacher talked about over and over. The ones that every book on how to write covers: who, what, when, where, why, how. These questions are good for […]

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