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 How To Build A Large Character Gallery Posted: Tue, 31 Mar 03:36:02  
News

Roleplaying Tips Newsletter #319 How To Build A Large Character Gallery From James Patrick Patterson Using the methods outlined below, you can gain a large collection of non-player characters to use as pre-generated player characters or as NPCs that are just as detailed as normal PCs with little effort. Make A Copy Of All New […]

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 Making Magic Items Interesting Posted: Mon, 30 Mar 02:19:35  
Roleplaying Tips Newsletter

Roleplaying Tips Newsletter #320 Making Magic Items Interesting From Matt Craft Boring Magic A common problem in fantasy games is that magic items, no matter how rare they’re supposed to be, end up becoming boring, commonplace tools as far as the players are concerned. A longsword +1 is just a weapon that deals an extra […]

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 Making Magic Items Interesting, Part 2 Posted: Fri, 27 Mar 01:26:27  
Roleplaying Tips Newsletter

Roleplaying Tips Newsletter #321 Making Magic Items Interesting, Part 2 Add Interesting Descriptions From Dave Schaefer You can add flavor through description. Handing out a boring, old, shield +1? Make it a tortoise shell with leather straps. Describe the shell as dark brown with orange highlights along the ridges, notched from many blows, but still […]

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 Making Magic Items Interesting, Part 3 Posted: Wed, 25 Mar 03:39:19  
Roleplaying Tips Newsletter

Roleplaying Tips Newsletter #322 Making Magic Items Interesting, Part 3 This is the last part of our scheduled Magic Items series. Stay tuned for a Supplemental Issue for download that will contain all the great tips I received regarding magic items. Thanks again to all the authors and tipsters who’ve patiently waited for their tips […]

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 How To Get More From Your Monsters Part 1 Posted: Wed, 25 Mar 02:40:54  
Roleplaying Tips Newsletter

Roleplaying Tips Newsletter #323 How To Get More From Your Monsters – Part 1 From Andrew H. Many of the following tips have been suggested before, over the years. I hope to give you a practical spin that will enable any game master to turn a single adventure into a whole campaign. I have used […]

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 How To Get More From Your Monsters Part 2 Posted: Tue, 24 Mar 03:20:05  
Roleplaying Tips Newsletter

Roleplaying Tips Newsletter #324 How To Get More From Your Monsters – Part 2 From Andrew H. Many of the following tips have been suggested before over the years, in this column, in gaming magazines, and elsewhere. I hope this will be a practical spin on them that will enable any game master to turn […]

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 Unusual Customs and Festivals Posted: Mon, 23 Mar 09:32:40  
Roleplaying Tips Newsletter

Roleplaying Tips Newsletter #325 Unusual Customs and Festivals From James Patrick Patterson In England there are quite a few unusual customs and festivals still celebrated that could be adapted as background flavor, adding an extra dash of local color to any adventure, and offering many opportunities for role- playing. They may or may not involve […]

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 How To Move Your RPG Campaign Online: Tools Posted: Fri, 20 Mar 13:40:07  
Running Games, Running the Game, Tools & Techniques

For the best technical experience possible, it comes down to four key decisions....

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 7 More Monstrous Tips Posted: Fri, 20 Mar 01:17:41  
Roleplaying Tips Newsletter

Roleplaying Tips Newsletter #326 7 More Monstrous Tips In July 2005, Roleplaying Tips Weekly ran a contest for monster related tips of all kinds. Subscribers responded with nearly 100 entries, and many prizes were handed out. Below are a handful of entries from the contest. May your critters live long and prosper! A Way To […]

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 Meta-Game Organizations Posted: Thu, 19 Mar 03:41:59  
Roleplaying Tips Newsletter

Roleplaying Tips Newsletter #327 Meta-Game Organizations From Jake Robins The term meta-gaming often has negative connotations in a roleplaying game, but it is not negative by definition. Meta-gaming simply means outside of the game, and the idea of meta-game organizations is a subject that can be brought to any RPG with little negative reaction. What […]

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 The NPC Factor, Part 1 Posted: Wed, 18 Mar 03:29:49  
Roleplaying Tips Newsletter

Roleplaying Tips Newsletter #328 The NPC Factor, Part 1 From Mike Bourke There is an art to making good NPCs. Most referees – and I used to be one of the crowd in this respect – barely manage to scrape by from week to week. Life becomes a never-ending battle to have NPCs ready for […]

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 The NPC Factor, Part 2 Posted: Tue, 17 Mar 03:27:24  
Roleplaying Tips Newsletter

Roleplaying Tips Newsletter #329 The NPC Factor, Part 2 From Mike Bourke PART II: NPC Development Some characters are one-offs, present for a particular scene and never intended to return. However, memorable characters have a habit of turning up again and again; the continuity they carry helps make the world seem real and consistent. That […]

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