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The Lands Of Xina
Character Classes

Bards are the most socially-oriented class. Many are consummate entertainers - storytellers, musicians, actors, dancers, artists and comedians. Others are dedicated historians or sages, well-versed in the mythology and languages of several cultures. A few serve as spies or diplomats. Bards travel and adventure to improve their skills, make their fortunes, and learn about the world. They adapt readily to unfamiliar social situations. Some bards are also mages, would-be spellcasters able to learn magic from a single low path. They tend to learn spells haphazardly, trading them with other bards.

Mystics tap into magical power and channel it into the tangible world. They are teachers, druids and physicians. Instead of using magic to change the world around them, they adapt themselves to survive. Some mystics are rustics who travel deep into the wilderness, learning about nature by becoming part of it. Others live in large communities, making sure the surrounding environment is preserved. A few see the world as a complex system with set rules that can be puzzled out. Every mystery solved increases their ultimate understanding of creation. Most learn magic through one-on-one instruction from a more powerful, experienced mystic. Mystics are spellcasters, specializing in Physical, Healing and Shifting magic. Kindars can only be mystics.

Rangers are skilled fighters, seasoned explorers and expert scouts. They are master hunters and trappers, as comfortable living in the wilderness as in a town. Their stealth and survival skills make them a primary choice for outriders and caravan escorts. They are pathfinders, able to explore and map distant frontiers. Rangers often learn the crude languages of goblins and other creatures that threaten travelers. Many have canine companions to keep them company on the road and serve as watchdogs while they sleep. Some are loners who have difficulty in crowded cities or large social gatherings. Those who train to use hand-and-a-half swords are formidable fighters. A few believe in the same gods or spirits as shamans.

Rogues are specialists in the art of troubleshooting. They train in a number of skills that can be used for ill purpose. Some are stealthy thieves or assassins, others are con artists and gamblers. A few use their talents to accompany adventurers into lost temples and other dangerous ruins, disarming traps and pointing out secret passages. Rogue spies use the art of disguise to infiltrate an enemy's base for short periods of time. They are sometimes employed as discrete messengers. Almost every rogue who lives in a sizeable city belongs to a thieves' guild, merchant house or explorer's league. These organizations employ a secret argot to communicate with each other. Because of the dark nature of their talents, rogues rarely present themselves as such. Many masquerade as warriors, rangers or bards.

Shamans see gods and spirits everywhere - in places of natural beauty, in hidden shrines, in the flames of forges and the eyes of children. Good shamans use their understanding of the mind and extraordinary senses to benefit their community. They serve as peacemakers, lore keepers, and guides to the spirit world. Some shamans study the ways of monstrous and mythical beasts. Others are competent herbalists and priests. A few preserve the ancient languages of the ancestors. Most learn magic by joining an order or temple, where a master directs the study of many students. Shamans are spellcasters, specializing in Mental, Sensing and Spirit magic. Elves can only be shamans.

The wary bodyguard, the questing knight, the city guardsman and the nomadic horseman are also examples of warriors. They can be brave defenders of those in need or merciless killers, following a strict code of honor or none at all. Combat is their primary talent and source of income. They are more likely to resolve a situation by force of arms than negotiation. Some are mercenaries taking jobs where they can, others have patrons or steady paying jobs. A few live like gamblers, spending all their money on relaxation and revelry before going on an adventure for the next big score. Warriors can learn special combat maneuvers. They can train with more types of weapons than any other class.

Wizards are scholars who study the science of both magic and physics. Instead of casting spells through intuition or occult art, they use a standardized system of words and gestures. They find power through discipline, directing magical energy through force of will. Not all of a wizard's amazing feats are achieved through magic, they also have a superior understanding of science. Because of their wide range of offensive and defensive spells, wizards are often employed on the battlefield or as engineers. They are also the most successful enchanters. Almost every wizard was trained in an academy. These learning institutions teach ethics along with metaphysics. Wizards are spellcasters, specializing in Shaping, Kinetic, and Creating magic. Dwarves can only be wizards.