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The Lands Of Xina
Equipment

The following prices are for artificing and enchanting only, and do not include the cost of the item receiving the magic, blackmarket price increases, or other factors.

Utility Magic Items
Name Type Mana Succ Path Formula Cost Description
Backpack of Holding Enchant 7 3 P (49+9)x2x60 6,960cp A bag with 3x more interior than exterior volume. The bag measures approximately 10"x16"x20" on the outside and 5½ cubic feet inside. The combined weight of all items inside is only 25% of normal.
Bag of Holding Enchant 7 1 P (49+1)x2x60 6,000cp A bag with 2x more interior than exterior volume. The bag measures approximately 12"x12"x20" on the outside and 3¼ cubic feet inside. The combined weight of all items inside is only 25% of normal.
Beacon Stone Enchant 2 4 L (4+16)x60 1,200cp A stone which permanently glows with flare brightness.
Light Amulet Amulet 2 3 L (4+9)x10 130cp Once activated, the amulet will shine with bonfire brightness for 12 hours.
Light Stone, Annual Direct 2 9 L (4+81)x4 340cp A stone that glows with spotlight brightness for 1 year.
Light Stone, Weekly Direct 2 5 L (4+25)x4 116cp A stone that glows with spotlight brightness for 1 week.
Light Wand Wand 2 3 L (4+9)x50 650cp The wand stores 10 mana, recovering 3/hr. Costs 2 mana to activate. The wand or an item it touches (up to 1 cubic foot in volume) will glow with flare brightness for 1 day.
Sylphan Saddlebags Enchant 7 4 L (49+16)x60 3,900cp Saddlebags that only weigh half of the normal amount for their contents. The bags measure 16H"x14W"x8"D (1792 cu"/1 cu') per side, twice the size for normal travel saddlebags.
Thermal Blanket Enchant 2 0 L (4+0)x1.5x60 360cp The temperature of the blanket increases by 50°F whenever the temperature drops below 33°F.
Travel Pack of Holding Enchant 7 5 P (49+25)x2x60 8,880cp A bag with 4x more interior than exterior volume. The bag measures approximately 14"x17"x24" on the outside and 13¼ cubic feet inside. The combined weight of all items inside is only 25% of normal.
Wayfarer's Tent Staff 4 3 L (16+9)x40 1,000cp A tent shielded against winds above 5mph, rain, snow, hail, blown sand or dirt. The tent and anything inside of it are not subject to bleaching or burning by the sun. The temperature inside the tent is pushed toward 65°F by 6°F.

Miscellaneous Magic Items
Name Type Mana Succ Path Formula Cost Description
Arion Bridle Enchant 8 L ((64+)x60)+1000 12,100cp While wearing the bridle, a horse moves at 2x normal speed, has +30 fatigue points (FP), and recovers FP twice as fast. This doubles the FP of a light horse. Effectively, it can run at double its normal speed while still tiring at the normal rate.
Badges of Allegiance Enchant 4 2 L (16+4)x60 1,200cp A set of 4 metal brooches that create a subconscious metal link between the wearers, allowing them to coordinate their actions without visual or audible queues. All wearers receive a +2 initiative bonus. If one wearer knows about a threat or attack, none of them will be surprised. Wearers will not accidentally hit each other with spells, melee or ranged weapons. Wearers fighting in adjacent hexes receive a +1 bonus to Dodge, Parry, and Block. If three or more wearers attack the same foe, they receive a +1 attack bonus. All wearers know if any wearer is overwhelmed, critically injured, unconscious, killed, overcome by fear, spellcasting, charging or retreating. The link to a specific wearer is broken if he teleports, crosses a dimensional boundary or dies.
Cloak of Subterfuge Enchant 3 3 L (9+9)x60 1,080cp The effective IQ of anyone evaluating the wearer as an outsider, stranger, trespasser or threat is reduced by 5. Anyone who fails their IQ check believes that the wearer is unimportant. Those who critically fail can't remember the wearer at all.
Concealing Cloak Enchant 6 2 L (36+4)x60 2,400cp A full-length hooded cloak. When the hood is up and the cloak is drawn closed, those trying to see the wearer have a -5 PER penalty, or -2 if the wearer is moving faster than 1 hex per round.
Elixir of the Cat Elixir 9 1 H (64+1)x1.5x10 975cp Turns the drinker into a large domestic cat for 1 hour. Up to 15 lbs of non-magical clothing and gear are also transformed.
Medallion of Celerity Staff 10 4 L (100+16)x40 4,640cp A large pendant that requires 10 mana from the bearer to activate. The bearer can make twice as many actions and attacks per round for 12 hours. During that time, he ages at x3 the normal rate. When the duration ends, he must make a HT roll and takes 1 HP of damage for each point the roll is failed by.
Nightsight Potion Elixir 3 3 L (9+9)x10 180cp Reduces darkness vision penalties by 6 for 12 hours. The target cannot see in absolute darkness.
Potion of Courage Elixir 4 3 L (16+9)x10 250cp Grants a +3 bonus versus Fear checks for 8 hours.
Ribbon of Enigmas Enchant 4 3 H (16+9)x1.5x60 2,250cp A heavy silk ribbon that can be placed in the closure of a portal, such as a box or book. When activated with a password, the portal is sealed, has +2 Damage Resistance (DR), and requires ST 18 to open. A second password unseals the portal.
Ring of Agility Enchant 9 3 L (81+9)x60 5,400cp When the ring is put on, the wearer gains a +1 bonus to Dexterity.
Ring of Evading Enchant 6 6 L (36+36)x60 4,320cp When the ring is put on, the wearer gains a +3 bonus to Dodge rolls.
Ring of the Bear Enchant 22 4 H ((484+16)x1.5x60)+500 45,500cp When the ring is put on, the wearer transforms into a brown bear, with attributes up to double his own. Up to 15 lbs of non-magical clothing and gear, plus the ring itself, are also transformed. The wearer suffers an IQ penalty of 1 per 3 hours of continual transformation.
Ring of the Owl Enchant 3 3 L (9+9)x60 1,080cp Reduces darkness vision penalties by 6, however it does not allow the wearer to see in absolute darkness. (In near total darkness, the wearer has a PER penalty of -4.)
Second Sight Potion Elixir 4 2 L (16+4)x10 200cp Allows spirits, elementals and planar beings to be seen within 30' for 8 hours.
Sentinel Stone Staff 1 5 H (1+25)x1.5x40 1,560cp A stone that requires 1 mana from the bearer to activate for 8 hours. The stone gives off an audible alarm if a living creature weighing more than 1 pound approaches within a 100' (20 hex) radius. It can be triggered and silenced 3 times per activation.
Sharper's Mint Enchant 6 2 H (36+4)x1.5x60 3,600cp A token that creates an ephemeral, slightly used bronze coin. After 8 hours, the coin disintegrates and disappears. The token can be activated once per hour.
Silent Boots Enchant 6 4 L (36+16)x60 3,120cp Boots which make virtually no sound. Those trying to hear the wearer's footfalls are at a -14 hearing PER penalty.
Torc of Might Enchant 9 4 L (81+16)x60 5,820cp When the torc is put on, the wearer gains a +2 bonus to Strength.
Vorpal Staff Staff 6 4 L (36+16)x40 2,080cp A staff that requires 6 mana from the bearer to activate. The weapon touched ignores 1 PD when inflicting cutting damage for 12 hours. Only one weapon can be affected at a time.
Wand of the Wolf Wand 12 2 H (64+4)x1.5x50 5,100cp The wand stores 15 mana, recovering 3/hour. Costs 12 mana to activate. The target touched by the wand turns into a wolf for 4 hours. Up to 45 lbs of non-magical clothing and gear are also transformed. The target suffers an IQ penalty of 1 per 4 hours of continual transformation.
Waterseeker's Stone Staff 1 5 L (1+25)x40 1,040cp A stone that requires 1 mana from the bearer to activate. The bearer can sense the exact direction and distance to the 6 nearest sources of water within 1 mile.

Armor
Name Type Mana Succ Path Formula Cost Description
Rugged Armor Enchant 6 0 L (36+0)x60 2,160cp Armor with +1 Damage Resistance (DR)
Resilient Armor Enchant 6 2 L (36+4)x60 2,400cp Armor with +2 Damage Resistance (DR)
Stout Armor Enchant 6 4 L (36+16)x60 3,120cp Armor with +3 Damage Resistance (DR)
Stalwart Armor Enchant 6 6 L (36+0)x60 4,320cp Armor with +4 Damage Resistance (DR)
Hardened Armor Enchant 8 0 L (64+0)x60 3,840cp Armor with +1 Passive Defense (PD)
Deflecting Armor Enchant 8 3 L (64+9)x60 4,380cp Armor with +2 Passive Defense (PD)
Impervious Armor Enchant 8 6 L (64+36)x60 6,000cp Armor with +3 Passive Defense (PD)
Superior Armor Enchant 14 2 L (196+4)x60+500 12,500cp Armor with +1 Passive Defense (PD) and +2 Damage Resistance (DR).
Heroic Armor Enchant 14 7 L (196+49)x60+500 15,200cp Armor with +2 Passive Defense (PD) and +3 Damage Resistance (DR).
Nimble Chainmail Shirt Direct 5 3 H (25+9)x1.5x4 204cp A chainmail shirt that weighs 50% less than normal, approximately 22 lbs.
Agile Armor Enchant 7 2 L (49+4)x60 3,180cp Armor that weighs 60% less than normal.
Outriders Armor Enchant 4 2 L (16+4)x60 1,200cp Armor that equips itself if it is within 10' of the owner, it is not blocked from reaching the owner, and ST 5 or less is required to escape its container. The armor will position itself on the caster's torso and limbs, buckling itself for the proper fit at the end of 1 round. This is most useful for types of armor that require more than one person to suit up.

Weapons
Name Type Mana Succ Path Formula Cost Description
Ensorcelled Mace Direct 7 6 L (49+36)x4 340cp Inflicts +4 damage for one week.
Crushing Mace Enchant 7 0 L (49+0)x60 2,940cp Inflicts +1 damage.
Mace of Shattering Enchant 7 3 L (49+9)x60 3,480cp Inflicts +2 damage.
Mace of Sundering Enchant 7 5 L (49+25)x60 4,440cp Inflicts +3 damage.
Mace of Ruin Enchant 7 7 L (49+49)x60 5,880cp Inflicts +4 damage.
Mage-Sharpened Dagger Direct 6 6 L (36+36)x4 288cp Ignores 2 PD when inflicting impaling damage for one week.
Keen Dagger Enchant 6 3 L (36+9)x60 2,700cp Ignores 1 PD when inflicting impaling damage.
Dagger of Piercing Enchant 6 6 L (36+36)x60 4,320cp Ignores 2 PD when inflicting impaling damage.
Dagger of Vengeance Enchant 6 9 L (36+81)x60 7,020cp Ignores 3 PD when inflicting impaling damage.
Slashing Sword Enchant 6 4 L (36+16)x60 3,120cp Ignores 1 PD when inflicting cutting damage.
Sword of Slaying Enchant 6 8 L (36+64)x60 6,000cp Ignores 2 PD when inflicting cutting damage.
Vorpal Sword Enchant 6 12 L (36+144)x60 10,800cp Ignores 3 PD when inflicting cutting damage.
Salient Dagger Enchant 6 0 L (36+0)x60 2,160cp Ignores 1 DR when inflicting impaling damage.
Dagger of Wounding Enchant 6 2 L (36+4)x60 2,400cp Ignores 2 DR when inflicting impaling damage.
Dagger of Wrath Enchant 6 4 L (36+16)x60 3,120cp Ignores 3 DR when inflicting impaling damage.
Stinging Sword Enchant 6 0 L (36+0)x60 2,160cp Ignores 1 DR when inflicting cutting damage.
Sword of Rending Enchant 6 3 L (36+9)x60 2,700cp Ignores 2 DR when inflicting cutting damage.
Sword of Cleaving Enchant 6 6 L (36+36)x60 4,320cp Ignores 3 DR when inflicting cutting damage.

Healing Items
Name Type Mana Succ Path Formula Cost Description
Amulet of Stamina Amulet 4 2 L (16+4)x10 200cp Once activated, the wearer recovers fatigue points (FP) at double the normal rate for 8 hours.
Healing Potion Elixir 6 4 L (36+16)x10 520cp Heals 5 hit points.
Healing Potion, Potent Elixir 6 9 L (36+81)x10 1,170cp Heals 10 hit points.
Healing Potion, Strong Elixir 6 6 L (36+36)x10 720cp Heals 7 hit points.
Healing Potion, Weak Elixir 6 2 L (36+4)x10 400cp Heals 3 hit points.
Healing Wand Wand 6 4 L (36+16)x50 2,600cp The wand stores 15 mana, recovering 6/hr. Costs 6 mana to activate. The target touched by the wand heals 5 hit points. Can only activate once per minute.
Poison Antidote Elixir 4 5 L (16+25)x10 410cp Cures 1 poison up to rank 7 toxicity.
Ring of Healing Staff 6 9 L (36+81)x40 4,680cp A ring that requires 6 mana from the wearer to activate. The user or a person he touches heals 10 hit points. Can only activate once per minute.
Ring of Rejuvenation Wand 9 4 H (81+16)x1.5x50 7,275cp The ring stores 20 mana, recovering 12/hr. Costs 6 mana to activate. Heals 5 hit points. Activates automatically when the wearer has lost 3 or more hit points. Can only activate once per minute.
Simple Healing Direct 6 4 L (36+16)x4 208cp Heals 5 hit points.
Vigor Potion Elixir 2 2 L (4+4)x10 80cp Restores 10 fatigue points.

Powerstones
Name Mana Succ Diff Type Quality Mana/Ct Rec Rate Cost
Witch Stone20 00HardO 56/hr1,000cp
Apprentice's Stone20 20HardN 146/hr1,500cp
Journeyan's Stone20 40HardS 276/hr2,000cp
Prestige Stone20 11Very hardN 1212/hr1,500cp
Adept's Stone20 21Very hardS 2112/hr1,750cp
Magician's Stone20 31Very hardM 3212/hr2,000cp
Adventurer's Stone20 22CorundumNF 3520/hr2,000cp
Conjurer's Stone20 32CorundumNF 4020/hr2,250cp
Thaumaturgist's Stone20 52CorundumF 10020/hr2,750cp
Magus Stone20 53DiamondNF 5030/hr3,000cp
Enchanter's Stone20 53DiamondF 10030/hr3,000cp