|Tools Archives Xina Games News RPG Info Misc.|
|Weapon||Cost||Cr||Imp||SS||Acc||½ Dam||Max Rng||Max Dam|
|Sling w/lead bullet||15||sw-3||12||0||STx5||STx10|
|Sling w/iron bullet||15||sw-3||12||0||STx2||STx5|
|Weapon||Cost||Cr||Cut||Imp||SS||Acc||½ Dam||Max Rng|
|Net||40||12||1||ST/2 + Skill/5|
|Net, large||50||13||1||ST/2 + Skill/5|
|Net, melee||60||12||1||ST + Skill/5|
The cost, range, damage, and accuracy information has been modified from the original rules.
Cheap weapons are made with bronze and soft woods. They are prone to breaking, but cost 40% of the listed price.
Good weapons are made with iron and wood which has been seasoned slowly.
Fine weapons are made with steel and wood which has been air dried, and radially split rather than sawn. They rarely break, do +1 basic damage, have 25% more range, and cost 3 times the listed price.
Very fine weapons don't break, do +2 basic damage, have 50% more range, and cost 6 times the listed price.
Most bows are made of Yew, Elm, Ash, Dagame (lemonwood), Hickory, Oak, Birch, Black Locust, Walnut, Cedar, Juniper, Mulberry, and Maple. White, red, and green Ash are stronger, while black and blue Ash are weaker. Foreign bows are made of Tawa, Rewarewa, Manuka, Blackapple Acacia, Boree Acacia, Alpine Ash, Silver Ash, Lancewood, and Black Palm.
Short, long, and standard bows use arrows of the same name. Composite, compound, and recurve bows use heavy or elven arrows.
Attack roll is at a -1 penalty when using the wrong arrow, or an arrow of lesser quality than the bow.
Whistler arrows emit a high-pitched sound and have half the normal range.
Grappler arrows are used to send out a line, and have one quarter the normal range.
Elven arrows have specially shaped nocks and fletching. They spin in flight to stabilize their trajectory and add +3 Accuracy.
SS: Snap Shot - Accuracy and attack rate are affected based on the combatant's weapon skill. See the combat rules.
Acc: Accuracy - Penalties for range and speed are reduced by this amount (never below 0).
½ Dam: Half Damage - Beyond this range, weapon damage is halved, rounding down.
Range: Range is measured in yards. See the combat rules for range penalties.