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The Lands Of Xina
Equipment

Animals
Item Cost
Cat, purebred 75
Bobcat, captive bred 1000
Dog, guard attack 400
Dog, guard & rescue 500
Dog, hunting 300
Dog, purebred 150
Dog, racing 750
Dog, tracking 300
Donkey, colt 200
Donkey, pack 300
Donkey, riding 500
Falcon, breeding 1500
Falcon, captive bred 500
Falcon, trained 3500
Horse, draft 2200
Horse, draft colt 1200
Horse, draft pony 700
Horse, draft pony colt 400
Horse, carriage 2150
Horse, cattle 2500
Horse, endurance 3500
Horse, hunter 2400
Horse, pony 1000
Horse, race 3000
Horse, riding 2000
Horse, riding colt 1000
Horse, steeplechase 4000
Horse, war 6000
Horse, war colt 3500
Horse, working colt 1500
Lynx, captive bred 1650
Lynx, captive bred Siberian 2000
Mule, colt 500
Mule, pack 800
Mule, riding 1100
Ox, trained w/yoke 1000
Parrot, talking 300
Songbird 25
 
Transport
Item Cost
Boat, canoe 1 man (10') 100
Boat, canoe 2 man (14') 200
Boat, canoe 3 man (16') 300
Boat, canoe sailing (15') 500
Boat, fishing (15') 2000
Boat, rowboat 2 oarsman (14') 450
Boat, rowboat deluxe (14') 600
Boat, sailboat small (18') 1500
Boat, sailboat medium (26') 5000
Boat, sailboat large (36') 12000
Boat, sailboat large deluxe (36') 15500
Buggy, 2 seat 600
Carriage, 2 seat open 1200
Carriage, 4 seat covered 2500
Cart, medium ox 600
Cart, small 16" 225
Cart, medium 26" 300
Raft, 6 man 400
Raft, 8 man 550
Sled, dog 1 man w/gear 1000
Sled, dog cargo w/gear 1300
Sleigh, 2 seat 1500
Wagon, wood covered 5000
Wagon, heavy horse 3500
Wagon, small goods 2000
Wagonette, 4 seat 2500
Wagonette, 10 seat 3000

Training:
A working colt is a horse with the necessary physical traits and temperament to be trained as more than a riding horse (IE: cattle, endurance, jumping, or steeplechase).
A draft horse suffers half the normal encumbrance penalties.
A cattle horse is not afraid of livestock and knows how to perform a variety of maneuvers including rollback, spin, hindquarter stop, boxing, fence turning, and circling.
An endurance horse loses fatigue at half the normal rate. It is taught to pace itself for runs up to 100 miles.
A hunting horse has been taught to leap over fences and obstacles without breaking pace, and to perform a small number of useful maneuvers.
A steeplechase horse is taught to jump and maneuver around difficult obstacles at maximum speed.
A war horse is taught not to panic, to ignore loud sounds and sudden movements, and to defend itself. It is more resistant to damage than smaller horses. It suffers half the normal encumbrance penalties.

An elderly horse regains endurance at half the normal rate, has only a handful of years left to live, has poorer senses, is less likely to spook or rebel, and costs 50% less.
A horse with a good temperament, less likely to spook or rebel, costs 10% more.
A seasoned horse has been given extra training. It can handle long trips, wilderness travel, campfires, wild animal encounters, mounted combat, and other basic hazards of adventuring. It costs 20% more.
A trained horse has all of the skills of a seasoned horse, plus loyalty to its rider and a number of special commands, such as pulling, falling silent, or lying down on command. It costs 50% more.
A horse with an uncommon color costs 10% more, while a particularly beautiful animal costs 20% more. A colt from a famous bloodline costs 25% more.
One week of professional rider training costs 250 cp, or 40 per session. One month of training the horse costs 600 cp.

Quality:
Cheap items have shoddy workmanship and will eventually fail during normal use. They are easily recognized as being poor quality. Cheap items cost 40% of the listed price.
Fine goods are made with high quality materials. They are twice as resistant to wear and tear, and come in a wider selection of styles. Fine goods cost 3 times the listed price.
Very fine items were made by master craftsmen. They almost never wear out, and may add a +1 modifier to related skill rolls. These items always have a distinctive design and may cause a reaction modifier. Very fine goods cost 5 times the listed price.

Movement:
Race horses have a max MV 18 (36.8 mph), saddle and cavalry horses have a max MV 16 (32.7 mph), heavy warhorses have a max MV 14 (28.6 mph), ponies have a max MV of 13 (26.6 mph), draft horses have a max MV 12 (24.5 mph), mules have a max MV of 10 (20.4 mph), donkeys have a max MV of 8 (16.3 mph), and camels have a max MV of 7 (14.3 mph). A typical riding horse walks at 4 mph, trots at 8 mph, canters at 15 mph and gallups at 30 mph. Cavalry horses can sprint up to 50 mph over short distances. Race horses can sustain top speed for approximately one mile. A buggy or wagon can be pulled at speeds up to 30 mph, but must slow down on turns.
A well-trained hunting horse can regularly jump 6' high fences, obstacles that are 5' tall with a 5' spread, and water measuring 13' across.

Horses and mules suffer movement and endurance penalties if carrying more than 20% of their body weight. Using a wagon or other wheeled vehicle, horses and mules can pull up to 6 times their own weight. Mules have more endurance, need less food, have thicker skin, are more weather resistant, and are more intelligent than horses.

Dogs have a MV of 4 to 12. Racing dogs can reach a top speed of 43.5 mph within 30 m, and sustain it for 500 m. Rottweilers can sprint at 22 mph, Shepherds at 30mph, and Dobermans at 35 mph. Sled dogs can pull for 6 hours at 10-12 mph, daily for up to two weeks.

Size:
Light horses weigh 800 to 1000 lbs and are primarily used for casual riding and small buggies. Medium horses weigh 1000 to 1200 lbs. They are commonly used as wagon, cattle (stock), hunting (jumping), endurance, racing, cavalry and steeplechase animals. Heavy horses weigh 1200 to 1500 lbs are most often used as warhorses. Draft horses weigh 1500 to 2000 lbs. They are used for pulling cargo wagons and heavy loads. The average mule wighs between 800 and 1000 lbs.