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The Lands Of Xina
PC Races - elves

Players must obtain permission from the narrator to create dwarven characters.

Summary
"elves are creatures of the Air, concerned with matters that few others can even perceive." -- Foran Silas

Physical Characteristics
Elves are generally thinner, slightly shorter, and more lightly built than a human. They tend toward slender, graceful features. elves have very little body hair, save on their heads, and no facial hair. They display a broad range of skin tones, but most have pale complexions. Their eyes are usually vivid teals and greens, although some bloodlines have amber or gold as well. Their hair retains the colors of the forest - blondes, light browns, light grays, and greens. On average, elves live about one and a half to two times longer than a human.

Traits

Cultural Notes

History
The elves have lived in relative peace along the northern shores of the Amaranth Ocean longer than anyone can remember, save perhaps for the Kindar. This is common knowledge. What is not common knowledge is that they settled the lands once held by the Kethani.

No druidic stone rings are found in Talandur. The runed stones, after which their land is named, were hidden during the first wave of human expansion. Elves also hold a number of powerful magical crystals, although it is not currently known whether these are of Nimorean or more ancient manufacture.

Shortly after barbarians settled the tundra, the elves suffered a civil war based on cultural beliefs and split into two nations. Traditionalists founded Rushara in the northwestern wastelands. Those eager to adapt to changing times remained in Talandur. Unlike the Dwarven kingdoms, however, relations are still relatively warm between these two nations. They trade freely with one another.

When the provinces of the Athanari empire split into independent nations during a bloody civil war, the elves gave their northeastern lands to human refugees. The area was already populated by a number of half-Elven and break-away human settlements. Under the guidance of the Talanduri government, the republic of Tanaris was founded. During the turbulent times that followed the war, Tanaris was considered the safest place for refugees. It was not a former imperial province, and would be defended by the Talanduri military if Athanar attempted to claim it.

Only the eldest, most respected elven shamans know the secret origin of their race. A species of humanoid, sentient creatures known as Fae inhabited the Astaria Forest. They lived in the shadow of the Kethani empire. When the Kethani shaped themselves into more magical beings using ancient relics, they also began to shape their environment. Over time, the Fae were transformed. When the Kethani realized what they had done, they did their best to guide the evolution of the Fae into a race that could survive in lands starved of magic. They also limited the potential of this new race so that it would never be capable of achieving complete mastery of magic. These evolved Fae became the first elves. Fae were creatures stronger in spirit than flesh, so elven magic naturally tends towards shaminism.

Magic
Elves excel at shamanism. However, they are unable to cast spells in the orange to teal spectrum. This is the direct result of Kethani tampering in Fae evolution. It was intended to make sure that elves would never become so mystically powerful that they could shape Xina with their will.

Elven shamans commonly employ their art to communicate and interact with the many otherworldly creatures of spirit that dwell within their lands. They are also famed for their ability to talk to animals, and often employ them as scouts and guardians. A common elven trick during times of war is to bind willing animal spirits into the bodies of deceased foes, sending them back into battle against their former compatriots. This unsavory tactic has turned the tide of battle in their favor on numerous occasions. Humans believe that these risen troops are actually undead and that the shaman has control of the fallen soldier's soul. Elves do not discourage this belief, as it makes the corpse troops even more frightening.

Sample Hair Colors

Blond - Butterscotch, dirty, flaxen, golden, honey, sandy, saffron, strawberry.
Brown - Almond, chocolate, dark, hazelnut, mahogany, medium, mocha, wheat.
Green - Emerald, fern, grass, jade, moss, pine.
Grey - Alabaster, ash, arctic, platinum, silver, slate, snow, white.

The Effects of Age

As a Youth, a character is an adolescent who is supposed to be under an adult's care and supervision. As an Adult, he gains full legal rights and responsibilities. At Mature, a character begins to suffer the effects of aging. He must roll HT once per year. On a failed roll, an attribute decreases by 1 point. On a critical failure, 1 point of HT is lost as well. An Old character's HT roll is made at a penalty equal to the number of years above the minimum age for Old (IE: -1 at age 81 for humans). If any attribute is reduced to zero, the character passes away.