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The Lands Of Xina
Character Traits

Traits are beneficial and harmful features that can help make your character unique. They can give your character a new ability, improve or diminish an existing one, or take away an ability that he would otherwise possess. Beneficial traits are often called advantages, while harmful ones are called disadvantages. Advantages cost creation points, while disadvantages make more CPs available to spend elsewhere on a character. Some traits are only available to members of a particular race or someone descended from that race. If you can't find a trait that fits your character concept, speak with the narrator. (These traits have been modified from those found in the GURPS core book and compendium.)

The following categories are available:
Advantages - Magic, Resources, Social, Physical, and Miscellaneous. Disadvantages - Magic, Resources, Social, Physical, and Miscellaneous. Racial Traits - Dwarven, Elven, Kindar, and Orcish. NPC Traits - Strikers and Miscellaneous.

General Advantages

Magic

Resources

Social

Physical

Miscellaneous


General Disadvantages

Magic

Resources

Social

Physical

Miscellaneous


Racial Traits

Dwarven Heritage

Elven Heritage

Kindar Heritage

Orcish Heritage


NPC Advantages

The following traits cannot be taken by player characters.

Strikers

Miscellaneous