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New comment on Item for GeekList "Solo In-Hand Games: An Extensive List"
Posted: Fri, 11 Sep 22:31:37
Posted: Fri, 11 Sep 22:31:37
by AB2014solo
Related Item: Ironsworn: Starforged
The first three links are all for Ironsworn, but the game in the entry is Ironsworn: Starforged, which is by the same creator but different in a few ways.
New comment on Item for GeekList "Solo In-Hand Games: An Extensive List"
Posted: Fri, 11 Sep 22:23:41
Free pdf version available here
Book version available on DriveThruRPG starting from currently 21,11 €
Expansion for in-hand play available on itch.io for currently $ 5.00
Posted: Fri, 11 Sep 22:23:41
by wundersim
Related Item: Ironsworn: Starforged
Free digital version available hereFree pdf version available here
Book version available on DriveThruRPG starting from currently 21,11 €
Expansion for in-hand play available on itch.io for currently $ 5.00
Reply: General Role-Playing:: Re: QOTD SEP 11: What do you think of GMs offering suggested courses of action to the players? As a GM, when do & don't you do this? How many options? As a player, do you like when GMs do this?
Posted: Fri, 11 Sep 22:15:24
Posted: Fri, 11 Sep 22:15:24
I usually only do that if the players are really struggling to figure things out. I try to write my encounters so that doesn't happen but it has still happened from time to time.
GeekList Item: Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Fri, 11 Sep 21:51:37
Posted: Fri, 11 Sep 21:51:37
by paxtt
An item RPG: Dungeon Crawler Carl Role Playing Game has been added to the geeklist PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler
New comment on Item for GeekList "Solo RPGs on Your Table - September 2026"
Posted: Fri, 11 Sep 21:32:03
Posted: Fri, 11 Sep 21:32:03
by Serpentine_C
Related Item: Ironsworn
Cool to see what you think! I'm very interested to see where his design goes with the new Ironsworn.
Reply: General Role-Playing:: Re: QOTD SEP 11: What do you think of GMs offering suggested courses of action to the players? As a GM, when do & don't you do this? How many options? As a player, do you like when GMs do this?
Posted: Fri, 11 Sep 21:25:12
Would you bring up options they haven't thought of but which you have?
Posted: Fri, 11 Sep 21:25:12
by Serpentine_C
latindog wrote:
... I have definitely said "There seem to be be X options...", list them and then say "Unless you can think of something else."
Would you bring up options they haven't thought of but which you have?
Reply: General Role-Playing:: Re: QOTD SEP 11: What do you think of GMs offering suggested courses of action to the players? As a GM, when do & don't you do this? How many options? As a player, do you like when GMs do this?
Posted: Fri, 11 Sep 21:22:22
I have no problem reminding players of things they've forgotten or saying things like, "Your character would know..." if they try to act in ways incongruous with the setting. I think that's a separate issue/question though.
I'm thinking of times when the GM sets the scene and asks, "What do you do?" and almost immediately offers up suggestions of what they could do.
I am that GM more often than I'd like to admit. My group can be indecisive though, and there are often silent pauses after I've set a scene. Playing online may play into it, too, as folks try to avoid talking over one another. I think I need to be more okay with dead air, longer pauses, etc.
Posted: Fri, 11 Sep 21:22:22
by Serpentine_C
These are great responses, and makes me think I probably jump to offering suggestions too soon. Something for me to work on.I have no problem reminding players of things they've forgotten or saying things like, "Your character would know..." if they try to act in ways incongruous with the setting. I think that's a separate issue/question though.
I'm thinking of times when the GM sets the scene and asks, "What do you do?" and almost immediately offers up suggestions of what they could do.
I am that GM more often than I'd like to admit. My group can be indecisive though, and there are often silent pauses after I've set a scene. Playing online may play into it, too, as folks try to avoid talking over one another. I think I need to be more okay with dead air, longer pauses, etc.
GeekList Item: Item for GeekList "Missing Images: RPGs with no logos"
Posted: Fri, 11 Sep 21:19:03
Posted: Fri, 11 Sep 21:19:03
by skalchemist
An item RPG: Zone Trooper has been added to the geeklist Missing Images: RPGs with no logos
GeekList Item: Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Fri, 11 Sep 21:07:10
Posted: Fri, 11 Sep 21:07:10
by skalchemist
An item RPG Item: Artificial Intelligence has been added to the geeklist Kickstarter RPG Game Books - 2026

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