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 New comment on Item for GeekList "Solo RPGs on Your Table - March 2026"
Posted: Tue, 10 Mar 14:09:12

by agramore

Related Item: Science Fiction

It's on! Shiny.
 New Image for Peter Nielsen
Posted: Tue, 10 Mar 14:07:52

by l-hansen

Board Game Designer: Peter Nielsen <div>Peter Nielsen</div>
 New comment on Blog Post Bundle Watch - March 10, 2026 - GM's Day!
Posted: Tue, 10 Mar 13:54:03

by longwayround

Related Item: RPGG News

You have the Paranoia list a little wrong.

The core book is in the lowest tier. I may have to just throw some more money at Fanatical!


 Reply: General Role-Playing:: Re: QOTD MAR 10: Games are rarely perfect. What is a game you love but has a fairly significant flaw? What is it about the game that makes you love the game despite the flaw?
Posted: Tue, 10 Mar 13:42:12

by pestigor

Karkared wrote:

2D20 Dune has a terrible combat system. At the start of the game you have an explanation that you can "either vanquish the adversary, or decide to inflict them a negative trait". It is not explained why you would not vanquish, or how, or what the added trait is good for exactly.
Later in the book, things are explained in detail but they do not seem like they totally fit the first chapter. And they sure did not give me an impression of really being that engaging.
So far though, this has not been altering my experience of the game, because everything else is extremely good.

The one thing I cannot stand in games is a bad intro scenario. I have a couple in mind which use their very first adventure to flat out cancel what had been written in the book. After reading that, it got very hard for me to consider playing.

My group is playing Fallout by the same company (Modiphius Entertainment) and while we’re really enjoying the game, that is only because the GM made several quick reference cards as the layout of the book seems to be designed to hinder referencing data. I really like their games but hate their layout/book design!
 Reply: General Role-Playing:: Re: QOTD MAR 8: What was your favorite convention to go to? Have any stories related to TTRPG's and conventions?
Posted: Tue, 10 Mar 13:42:03

by committed hero

Other than a small local con in the 1980s I have been to three of the last four GenCons (despite being in Madison in the 90s, I was actually studying too hard to attend in Milwaukee). I have both run and played things each time, to much success. But the funniest story involved me playing a game of the latest edition of the Sentinels of the Multiverse card game with one of the designers. He actually brought an index card of a hero variant he was testing, which we got to try out - literally just some words he wrote out at this stage. At the end of the session one of the players announced it was his birthday, so Christopher gave him the card with the warning "this is not quite legal to play."
 Reply: General Role-Playing:: Re: QOTD MAR 10: Games are rarely perfect. What is a game you love but has a fairly significant flaw? What is it about the game that makes you love the game despite the flaw?
Posted: Tue, 10 Mar 13:36:56

by GrimoireOfJank

Terrible formatting/editing and general presentation of rules. I can get over this if the GM is quite knowledgeable and makes their own cheat sheets for/walks me through a given system but I would rather the books be better made (cough, White Wolf, cough). I don't particularly love any WoD game mechanically but V20 is probably my "favorite".

Another flaw in my mind is arbitrarily changing between roll-over and roll-under. Mechwarrior: Destiny kind of does this (in that it changes between "High number good, low number bad" and its opposite for I think only the missile system and hit locations? But hit locations are kind of exempt because they're a table). I don't hate MW: D but it certainly does not know what it wants to be.
 New comment on GeekList Interested in this for the Jack Vasel Memorial Fund Auction 2026?
Posted: Tue, 10 Mar 13:30:33

by NewTroll

Westmontman wrote:

I have been toying with chasing down a copy of Mechs vs. Minions, I'd probably be one of several to bid on that.



If this was in reference to my offer, unfortunately MvM is one of those few exception games. And not just because it's my second favorite game of all time. But also because my oldest son has painted several of the minions so it has sentimental value. Not to mention he also threw away all the minions at one point meaning we had to go dumpster diving to find them. Retrieved most of them but frustratingly not all.
 Reply: General Role-Playing:: Re: QOTD MAR 10: Games are rarely perfect. What is a game you love but has a fairly significant flaw? What is it about the game that makes you love the game despite the flaw?
Posted: Tue, 10 Mar 13:05:27

by Karkared

2D20 Dune has a terrible combat system. At the start of the game you have an explanation that you can "either vanquish the adversary, or decide to inflict them a negative trait". It is not explained why you would not vanquish, or how, or what the added trait is good for exactly.
Later in the book, things are explained in detail but they do not seem like they totally fit the first chapter. And they sure did not give me an impression of really being that engaging.
So far though, this has not been altering my experience of the game, because everything else is extremely good.

The one thing I cannot stand in games is a bad intro scenario. I have a couple in mind which use their very first adventure to flat out cancel what had been written in the book. After reading that, it got very hard for me to consider playing.
 Scrimshaws & Seemannsgarn
Posted: Tue, 10 Mar 12:48:58
A new rpg has been added to the database: Scrimshaws & Seemannsgarn
 Reply: The Tavern:: Re: Roll the Dice (RPGG Edition)
Posted: Tue, 10 Mar 12:48:37

by GeoffreyB

It was GeoffreyB previously rolled d39 = 21 degrees at its coolest yesterday in my area.