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Reply: RPGGeek News:: Re: RPG Geek of the Week 502: Ksurls (Kenneth)
Posted: Wed, 01 Jul 13:59:58
Wonderfully good questions.
I think the reason I like to be a DM rather than a player stems from my enjoyment of designing adventures and then being able to guide players through my creation. As for playing, I feel at the table (actual table) I am a player that lacks in being able to immerse myself into my character. That could be because I have been around excellent players that use an altered voice and are very good at the adlib needed to react to the fates of the die rolls and what other players do. Along with this the other part of me that I suffer from as a player is that instead of playing, I often find myself solving. I fall into the puzzle of the adventure rather than creating a story guided by the adventure.
This brings us to a perfect segue into question 3 if I can be allowed to answer out of order. When I broke my teeth on basic D&D years back, the game was designed more as characters against the system. Many of the adventures were more of a puzzle to be solved and survived rather than a story to be told by the community of players and DM through the adventure. After a few years of hiatus from playing and then making friends with the teachers mentioned and working with the students, I found myself rediscovering RPGs as a collaborative story telling game wrapped up in a structure of rules and randomness to guide the players through the story. The players tell the story while the DM nudges them in the directions that the adventure of the story dictates.
When it comes to RPGs, long with reading, and visual entertainment, Sword and Sorcery is my favorite genre. Sci Fi, Dark Fantasy, and Horror are right behind. I know some may not understand, but I do not tend to be a fan of Super Heroes such as those found in DC and Marvel. I agree that it is odd in that Sword and Sorcery demand a "Super Hero" even if it is an unlikely hero, they still seem to grab ahold of some super ability that allows them to overcome. But enough of the rambling, as question 2 ask for a setting for a blockbuster. I would actually love a blockbuster series not unlike but more adherent to the actual books of the Salvatore books that center around the adventures of Drizzt Do' Urden.
Posted: Wed, 01 Jul 13:59:58
by Ksurls
Ryber wrote:
I will start off with my questions
1. What makes playing as a GM better then playing as a player for you?
2. What RPG setting you'd like to see in a full blockbuster movie made for?
3. What, in your opinion, had changed in RPG industry back then and now?
1. What makes playing as a GM better then playing as a player for you?
2. What RPG setting you'd like to see in a full blockbuster movie made for?
3. What, in your opinion, had changed in RPG industry back then and now?
Wonderfully good questions.
I think the reason I like to be a DM rather than a player stems from my enjoyment of designing adventures and then being able to guide players through my creation. As for playing, I feel at the table (actual table) I am a player that lacks in being able to immerse myself into my character. That could be because I have been around excellent players that use an altered voice and are very good at the adlib needed to react to the fates of the die rolls and what other players do. Along with this the other part of me that I suffer from as a player is that instead of playing, I often find myself solving. I fall into the puzzle of the adventure rather than creating a story guided by the adventure.
This brings us to a perfect segue into question 3 if I can be allowed to answer out of order. When I broke my teeth on basic D&D years back, the game was designed more as characters against the system. Many of the adventures were more of a puzzle to be solved and survived rather than a story to be told by the community of players and DM through the adventure. After a few years of hiatus from playing and then making friends with the teachers mentioned and working with the students, I found myself rediscovering RPGs as a collaborative story telling game wrapped up in a structure of rules and randomness to guide the players through the story. The players tell the story while the DM nudges them in the directions that the adventure of the story dictates.
When it comes to RPGs, long with reading, and visual entertainment, Sword and Sorcery is my favorite genre. Sci Fi, Dark Fantasy, and Horror are right behind. I know some may not understand, but I do not tend to be a fan of Super Heroes such as those found in DC and Marvel. I agree that it is odd in that Sword and Sorcery demand a "Super Hero" even if it is an unlikely hero, they still seem to grab ahold of some super ability that allows them to overcome. But enough of the rambling, as question 2 ask for a setting for a blockbuster. I would actually love a blockbuster series not unlike but more adherent to the actual books of the Salvatore books that center around the adventures of Drizzt Do' Urden.
New comment on GeekList Solitaire Miniatures Games on Your Table - July 2026
Posted: Wed, 01 Jul 13:48:58
Now, where the bell curve and 2d6 shines is when you have events tied to specific numbers and you want certain events to happen more than others.
In hockey blast (uses 2d6):
7 is a lull
6 and 8 are ice blast and zoom
5 is turnover maybe?
But the point is the action is dictated by the bell curve because each number is tied to a specific action. You canβt get that from a single die.
Posted: Wed, 01 Jul 13:48:58
by SaltLife
Probabilities are probabilities. 60% to hit is 60%!no matter what your rolling.Now, where the bell curve and 2d6 shines is when you have events tied to specific numbers and you want certain events to happen more than others.
In hockey blast (uses 2d6):
7 is a lull
6 and 8 are ice blast and zoom
5 is turnover maybe?
But the point is the action is dictated by the bell curve because each number is tied to a specific action. You canβt get that from a single die.
Reply: RPGGeek News:: Re: RPG Geek of the Week 502: Ksurls (Kenneth)
Posted: Wed, 01 Jul 13:41:32
Posted: Wed, 01 Jul 13:41:32
by bxrrr
Congrats, Kenneth! Enjoy your time in the spotlight! π
Reply: RPGGeek News:: Re: 2026 RPG Geek 24 hour RPG contest is open for entries until Monday, July 6, 2026
Posted: Wed, 01 Jul 13:35:35
Posted: Wed, 01 Jul 13:35:35
GeekList: Literary New To You June 2026 => Books you read this month
Posted: Wed, 01 Jul 13:15:16
Posted: Wed, 01 Jul 13:15:16
by AndyHowell
A new GeekList has been posted Literary New To You June 2026 => Books you read this month
New comment on GeekList Solitaire Miniatures Games on Your Table - July 2026
Posted: Wed, 01 Jul 13:13:44
Yes... But, just to clarify to casual readers: There is no difference at all between many dice or a single die when you only roll against a target number. A 50% chance to hit is a 50% chance to hit. No difference. (I know from old threads that some have the totally wrong impression that there can be a difference, so it is worth spelling out, because there is no way to "dictate how random" a roll-to-hit is by varying the number of dice. They're the same.)
Posted: Wed, 01 Jul 13:13:44
by pelni
GPD123 wrote:
Yeah, of course, it depends on what the dice roll is to determine, and that dictates how random you want the results to be.
Yes... But, just to clarify to casual readers: There is no difference at all between many dice or a single die when you only roll against a target number. A 50% chance to hit is a 50% chance to hit. No difference. (I know from old threads that some have the totally wrong impression that there can be a difference, so it is worth spelling out, because there is no way to "dictate how random" a roll-to-hit is by varying the number of dice. They're the same.)
Reply: RPGGeek News:: Re: RPG Geek of the Week 502: Ksurls (Kenneth)
Posted: Wed, 01 Jul 13:08:12
1. What makes playing as a GM better then playing as a player for you?
2. What RPG setting you'd like to see in a full blockbuster movie made for?
3. What, in your opinion, had changed in RPG industry back then and now?
Posted: Wed, 01 Jul 13:08:12
by Ryber
I will start off with my questions1. What makes playing as a GM better then playing as a player for you?
2. What RPG setting you'd like to see in a full blockbuster movie made for?
3. What, in your opinion, had changed in RPG industry back then and now?
New comment on GeekList Solitaire Miniatures Games on Your Table - July 2026
Posted: Wed, 01 Jul 13:08:02
But then there people like me. I tend to play more story-oriented stuff where the combats are short and the good guys are supposed to win. One-hit kills are the norm, except the good guys get to make recovery rolls and even use story points. Jason would have died, but the team managed to get to him just in time. He's not in great shape though so he's going to be out for a few missions. That's pretty boring, though, if you like your fights drawn out, with two-hour skirmishes and half the team dying.
Posted: Wed, 01 Jul 13:08:02
by jsteidl
The combat dice discussion is interesting. There is probably room for someone to specialize in "just" die mechanisms. Have a system that works well for very swingy, if you want that. Here's another one for much less swingy, and maybe one in between. And of course, there is "how deadly do you want it?" So the options would also need to include recommendations for total hit points across a range of character levels. along with how much to mitigate for things like armor or whatever - all varying for deadliness and swinginess. Then you could pick your favorite mechanic, perhaps very swingy and very deadly, and apply it to all your games.But then there people like me. I tend to play more story-oriented stuff where the combats are short and the good guys are supposed to win. One-hit kills are the norm, except the good guys get to make recovery rolls and even use story points. Jason would have died, but the team managed to get to him just in time. He's not in great shape though so he's going to be out for a few missions. That's pretty boring, though, if you like your fights drawn out, with two-hour skirmishes and half the team dying.
Reply: RPGGeek News:: Re: RPG Geek of the Week 502: Ksurls (Kenneth)
Posted: Wed, 01 Jul 12:53:00
Posted: Wed, 01 Jul 12:53:00
by Ryber
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