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 New comment on Item for GeekList "PAX Unplugged 2026 Virtual Game Market"
Posted: Tue, 27 Oct 05:25:40

by Scapemage

Related Item: Tales from the Yawning Portal

Sounds good! Will you be at the meetup?
 Old Coal Miner, Pt. 6 (2.37)
Posted: Tue, 27 Oct 05:08:24
A new episode has been added to the database: Old Coal Miner, Pt. 6 (2.37)
 Godbound Episode 3: Greenwater Falls
Posted: Tue, 27 Oct 05:08:07
A new episode has been added to the database: Godbound Episode 3: Greenwater Falls
 230: Fighting the Checkout
Posted: Tue, 27 Oct 05:08:03
A new episode has been added to the database: 230: Fighting the Checkout
 Halloween Special: Hotel Henley
Posted: Tue, 27 Oct 05:07:55
A new episode has been added to the database: Halloween Special: Hotel Henley
 FRANKENSTEIN (2015)
Posted: Tue, 27 Oct 05:05:32
A new episode has been added to the database: FRANKENSTEIN (2015)
 Bundle Watch - October 27, 2026 - Cohors Cthulhu, Yellow King, M&M, and Candela Obscura
Posted: Tue, 27 Oct 05:00:02

by Patrick McElfresh


Ugh, the crud came around my house. Was it con 'crud? Or whatever my wife picked up? Was that different from what my son brought home? I don't know, but I ended up postponing session #1 of my new D&D game, (to this Wednesday) and slept all weekend. Hope you got more games in that I did!


As a reminder, I cover bundles from Monday last week to this last Sunday so I can draft the post in advance. I'll cover yesterday's bundle's next week.

Bundle of Holding
:kF::ki::kr::ks::kt:<< these are the links Runs from 10/192026 to 11/9/2026

First up this week is the Cohors Cthulhu bundle, featuring the 2d20 game of cosmic horror from Modiphius. You probably know by now that I enjoy the 2d20 system, and am always happy to see it at a table or in a bundle. This game adapts the system and is set in the Roman Empire era, and the bundle collects the entire line to date.

The core collection is priced at $15, and includes the Cohors Cthulhu Player's Guide, quickstart guide, spell cards, and Cohors Cthulhu Game Master's Guide.

The bonus collections costs $31 as of writing, and adds Laurium Adventures, nearby Germania setting supplement, GM Toolkit, and adventure The Doom that Came to Vallis.

:kS::ke::kc::ko::kn::kd: Runs from 10/21/2026 to 11/4/2026

This revival I covered here previously. The prices are $18 for the lower tier, and $28 for the upper tier.



Humble Bundle
:kF::ki::kr::ks::kt: Runs from :?block: to 11/7/2026

I am not sure when this one dropped, but Humble has a Candela Obscura bundle over at Humble. Details below!

Tier 1 - 3 total items - $5
- Sleepless Suffering: A Candela Obscura Assignment
- Assignment: HRS Iceberg - Candela Obscura
- The Beast in the Binding

Tier 2 - 5 total items - $10
- Candela Obscura: The Aetherial Mistress
- Whispers from Below: A Candela Obscura Assignment

Tier 3 - 16 total items - $18
- Candela Obscura Core Rulebook
- Candela Obscura Core Rulebook (Demiplane Edition)
- Candela Obscura Horrors of the Fairelands (Demiplane Edition)
- Candela Obscura Horrors of the Fairelands
- Candela Obscura Quickstart Guide (Demiplane Edition)
- The Bleeding Edge (Candela Obscura)
- The Woman in Red: A Candela Obscura Assignment
- The Descent
- The In-Between
- Carnival of Dreams: A Candela Obscura Assignment
- Twisted Echoes: A Candela Obscura Assignment

Fanatical
:kF::ki::kr::ks::kt: Runs from 11/23/2026:?block: to 12/17/2026

Sometime late last week I noticed this Fanatical bundle around older Mutants and Masterminds games. M&M 3e turned out to be a game I didn't get to my table. It looks fun, but I couldn't figure out how to make the characters I wanted. (My go to is "can I make these two X-Men?" and I couldn't figure it out.) I do still have some PDFs, but my physical books went away.

If 1st and 2nd edition are more your style, Fanatical has you covered!

Tier 1 - 7 total items - $1.99
- Mutants & Masterminds RPG (first edition)
- Time of Crisis (first edition)
- Freedom City (first edition)
- Mutants & Masterminds Annual #1
- Foes of Freedom (first edition)
- Gimmick's Guide to Gadgets
- Noir

Tier 2 - 25 total items - $12.99
- Mutants & Masterminds RPG (second edition)
- Freedom City (second edition)
- Masterminds Manual
- Ultimate Power
- Mutants & Masterminds Beginner's Guide (with Doom Room map)
- Instant Superheroes
- Hero High
- Iron Age
- Silver Age
- Golden Age
- Book of Magic
- Worlds of Freedom
- Freedom's Most Wanted
- Paragons
- Agents of Freedom
- Time of Vengeance
- Time of Crisis (second edition)
- A More Perfect Union

Tier 3 - 57 total items - $19.99
- Mecha & Manga
- Warriors & Warlocks
- Lockdown
- Lockdown: Gen-Pop
- Mutants & Masterminds Annual #2
- Archetype Archive 1
- Archetype Archive 2
- Archetype Archive 3
- Archetype Archive Collection
- Freedom City Archetypes
- Villainous Archetypes 1
- Villainous Archetypes 2
- Villainous Archetypes 3
- Street Level Archetypes
- Street Level Archetypes 2
- Freedom City Street Level Archetypes
- Hero High Yearbook
- Hero High Villains
- Hero High Exchange Students
- Iron Age Vigilantes & Villains
- Freedom City Atlas: Pyramid Plaza
- Freedom City Atlas: Scarab's Lair
- Freedom City Atlas: Lantern Hill
- Freedom City Atlas: Providence Asylum
- Freedom City Atlas: Transit Authority
- Little League
- In a Strange Land
- Villainous Lairs: The Amusement Park
- Deadly Day of the Dread Destructus
- Mutants & Masterminds Character Stand-Ups
- Mutants & Masterminds Character Stand-Ups 2
- Mutants & Masterminds Character Record Folio
 Reply: General Role-Playing:: Re: What about advice on being a good player?
Posted: Tue, 27 Oct 04:35:29

by GrimoireOfJank

troacctid wrote:

Create fanart of the campaign! As a GM, having players draw pictures of what's happening in our shared story is a deeply heartwarming gift, and it makes me feel seen and appreciated. Even if you are not good at drawing! The act of creation is an act of love. (This does not apply to AI-generated art. What's meaningful isn't the art itself, it's that you cared enough to make it.)

That is absolutely true. In a Warhammer Fantasy 5e game I'm in, we have been making crappy photoshop memes depicting eachothers characters in situations. It has been amazing.
I've also had a character drawn for me by another player a while back for a sort of MotW-style thing, the feeling of that was crazy- I was just completely shocked and didn't expect it at all but their interpretations of my descriptions (I didn't have any reference art of her before then), went on to sort of define parts of her I hadn't given any thought to (her style, RBF, etc.)
 Reply: General Role-Playing:: Re: What about advice on being a good player?
Posted: Tue, 27 Oct 04:29:31

by troacctid

Take notes during the game! Or, even better, take minutes! And share them with the group! Having a record of previous sessions is really valuable and takes a load off of everyone's memory. It also makes things easier for the GM, who will probably be too busy to be taking notes the whole time.

Create fanart of the campaign! As a GM, having players draw pictures of what's happening in our shared story is a deeply heartwarming gift, and it makes me feel seen and appreciated. Even if you are not good at drawing! The act of creation is an act of love. (This does not apply to AI-generated art. What's meaningful isn't the art itself, it's that you cared enough to make it.)

Study the rules! Especially in complex systems! And especially the rules for your own character! Often, the GM ends up having to shoulder all the cognitive load of learning the rules of the game and teaching them to everyone else at the table. If they can rely on you to actually know the rules without having to be constantly reminded what dice to roll and how grappling works and so on and so forth, it really takes a load off. (Note that this does not mean you should be litigating the rules with the GM.)