Roll 3d6 - Roleplaying Resources

Board Game Geek

Recent Additions

 New comment on Blog Post Happy Birthday Tegarend!
Posted: Wed, 08 Jul 14:18:36

by agramore

Related Item: RPGG News

Happy birthday! 🎂
 Reply: General Role-Playing:: Re: QOTD JUL 7: Have you purchased a 3d print, or printed a 3d object yourself, for use in your RPG? Tell us about it.
Posted: Wed, 08 Jul 14:16:08

by pdzoch

As much as I used terrain and mini's in my game, I have not used any 3d printed materials in them. I bought minis from the store and painted them. I eventually bought fancy terrain pieces, but my early days were filled with abtract representation (this soda can is where the tower is type thing), then I crafted my own terrain from styrofoam or clay or popscicle sticks. I still have some of those and they make reappearances from time to time. I got my first 3d printer last Christmas and I haven't used it for any rpgs yet. So far, it has been for wargame terrain, and board game organizers. I haven't had a need to use it for RPG yet, but my rpg time nowadays is spent virtually (my vast dungeon terrain colection for rpgs languagishes unused for now, collecting dust).

 Reply: General Role-Playing:: Re: QOTD JUL 8: Have you ever played in an RPG that featured a dream sequence? Tell us about it. If not, how could a dream sequence be used effectively in an RPG?
Posted: Wed, 08 Jul 14:10:01

by pdzoch

St Cretin wrote:

You mean as a part of the ruleset?


Nope, and I can see the misunderstanding based on the way I phrased the question. I meant in a session or scenario as it is most likely how it would be done.
 Reply: General Role-Playing:: Re: QOTD JUL 8: Have you ever played in an RPG that featured a dream sequence? Tell us about it. If not, how could a dream sequence be used effectively in an RPG?
Posted: Wed, 08 Jul 14:06:11

by Ugavine

Pretty sure I have, though I cannot remember the specifics.
They can used to drop clues and push the characters in a direction.
 Reply: RPGGeek Bugs:: Re: Sorting by comments
Posted: Wed, 08 Jul 14:04:09

by Slarbar

I see, thanks for explaining.

So is there any way to accomplish what I want to accomplish?
 Reply: General Role-Playing:: Re: QOTD JUL 8: Have you ever played in an RPG that featured a dream sequence? Tell us about it. If not, how could a dream sequence be used effectively in an RPG?
Posted: Wed, 08 Jul 14:02:25

by SteamCraft

A couple of months ago I ran a CoC adventure - Dream Eaters. The plot is that people have these horrible dreams. A baku is there to eat the bad dreams, but people mistake it for the enemy. There were three times the PCs dreamed.

1. At the very begining of the adventure, they had a shared dream. They had no idea it was a dream. It was a good introduction to the adventure and set a creepy tone (as written, this was not a shared dream and I altered some things.)
2. The PCs stayed in town after being exposed. The each had bad dreams like the rest of the town.
3. They did a ceremony where they had a shared lucid dream to solve the problem.
 Reply: General Role-Playing:: Re: QOTD JUL 8: Have you ever played in an RPG that featured a dream sequence? Tell us about it. If not, how could a dream sequence be used effectively in an RPG?
Posted: Wed, 08 Jul 13:21:38

by St Cretin

You mean as a part of the ruleset?
I don't know if CoC and the Dreamlands qualify, but that would be one. Various scenarios and even a sourcebook exist in that setting. It does not feel like a "dream" though, more like a setting extension. I don't know any other other systems that use dreams, though.

As a story element, very often. Usually for the purposes of foreshadowing or as a means of an evil entity attacking the players. I have used a dream once as a foreshadowing. The PCs "dreamed" an encounter (that was particularly difficult) before it actually happened, and effectively played it twice to give them a chance. That was intended and not a stunt to undo a TPK. Honestly.

I don't recall if it was a dream, but one of the original Ravenloft scenarios with Strahd had the players dropped into the ball where Strahd goes Vampire and starts killing everyone. The players had to get out of the castle and had only like 20 rounds before they would get killed. Each attempt to escape shortened the clock by two rounds, if memory serves. That was fun, but also relatively simple once the players figured out that escape was the objective.