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Reply: The Tavern:: Re: What is the last novel you read? And what are you going to read next?
Posted: Fri, 23 Oct 05:45:23
Posted: Fri, 23 Oct 05:45:23
by Jeffrywith1e
I started Till We Have Faces by C.S. Lewis this week.
New comment on Item for GeekList "[Chars] Dark Heresy 2ed - Dark Pursuits by Ryber"
Posted: Fri, 23 Oct 05:42:32
Aptitudes: General, Intelligence, Defence, Knowledge, Perception, Willpower, Psyker, Fellowship, Agility. Psy Rating 2. All costs in XP.
Rules: PR advances cost 200 x the new PR (PR3 = 600, PR4 = 1400 total, PR5 = 2400 total). Characteristic advances are +5 each. Skill ranks cost 100/200/300/400 with two matching aptitudes.
1) Skills with two matching aptitudes (cheapest category)
Awareness and Deceive have only one matching aptitude, so their next rank (Trained) costs 400 each.
2) Talents: Psyker aptitude, or both aptitudes owned
"Needs XP" = XP to meet the stat or skill requirement. "Total" = everything from now (talent + needs + any prerequisite talents).
Warp Sense (T1, owned) - Psyniscience test as a Free Action.
Favoured by the Warp (T3, owned) - Roll twice for Psychic Phenomena and choose the result.
Jaded (T1, owned) - Ignore mundane horrors.
Strong Minded (T2, owned) - Reroll failed WP tests to resist psychic powers.
Bastion of Iron Will (T3, 400 XP) [Open] - Needs: PR, Strong Minded, WP 40 (met); Needs XP: 0; Total: 400 XP
Bonus on Opposed tests against psychic powers.
Warp Conduit (T2, 300 XP) [Locked (WP 46)] - Needs: WP 50; Needs XP: 250; Total: 550 XP
Spend a Fate point to add 1d5 to Psy Rating.
Warp Lock (T3, 400 XP) [Locked (WP 46)] - Needs: WP 50; Needs XP: 250; Total: 650 XP
Ignore Psychic Phenomena once per session.
Die Hard (T1, 200 XP) [Open] - Needs: WP 40 (met); Needs XP: 0; Total: 200 XP
Test WP to avoid Fatigue from Blood Loss.
Deny the Witch (T2, 300 XP) [Open] - Needs: WP 35 (met); Needs XP: 0; Total: 300 XP
Use WP to Evade psychic attacks.
Resistance (Fear) (T1, 300 XP) [Open] - Needs: none; Needs XP: 0; Total: 300 XP
+10 to resistance tests against Fear. Only Defence matches, so it costs 300.
Adamantium Faith (T3, 400 XP) [Open after Resistance (Fear)] - Needs: Jaded (owned), Resistance (Fear), WP 45 (met); Needs XP: 0; Total: 700 XP
Reduces DoF on failed Pinning and Fear tests.
Leap Up (T1, 200 XP) [Locked (Ag 28)] - Needs: Ag 30; Needs XP: 250; Total: 450 XP
Stand as a Free Action.
Hard Target (T2, 300 XP) [Locked] - Needs: Ag 40; Needs XP: 1500; Total: 1800 XP
-20 to be hit when he Charges or Runs.
Step Aside (T3, 400 XP) [Locked] - Needs: Ag 40, Dodge or Parry; Needs XP: 1600; Total: 2000 XP
Extra Dodge or Parry attempt each round.
Constant Vigilance (T2, 300 XP) [Locked] - Needs: Int or Per 35, Awareness +10; Needs XP: 500; Total: 800 XP
Use Per or Int for Initiative and roll two dice, keeping the higher.
Cover-Up (T2, 300 XP) [Locked (Int 34)] - Needs: Int 35; Needs XP: 100; Total: 400 XP
Reduce Influence by 1 to gain 1d5 Subtlety.
Infused Knowledge (T3, 400 XP) [Locked] - Needs: Int 40, Lore (any one, has Common Lore); Needs XP: 350; Total: 750 XP
Know a little about everything.
Flash of Insight (T3, 400 XP) [Locked] - Needs: Int 40, Contact Network, Coordinated Interrogation; Needs XP: 2100; Total: 2500 XP
Spend a Fate point to reveal a clue.
Mastery (T3, 400 XP) [Locked] - Needs: Rank 4 in a skill; Needs XP: 900; Total: 1300 XP
Spend a Fate point to succeed on a test with that skill.
3) Psychic powers reachable with unlimited XP
Ordered by discipline, then tree order (cheapest and most accessible first). Open = stat, PR and skill requirements are already met; Locked = something is missing. "Needs XP" = XP to meet that power's stat, PR or skill requirement. "Total" = everything still to buy to learn it (prerequisite powers, requirements, the power itself).
Pyromancy
Manipulate Flame (100, owned) - Extinguish a fire or move it PR metres per round.
Spontaneous Combustion (200, owned) - Psychic Bolt, 1d10+2+2xPR Energy, Pen 0, Flame.
Flame Breath (300) [Locked] - Needs: Spontaneous Combustion, PR 3; Needs XP: 600; Total: 900 XP
Psychic Barrage, 1d10+2+2xPR Energy, Flame.
Fire Shield (300) [Locked] - Needs: Manipulate Flame, Ag 40; Needs XP: 1500; Total: 1800 XP
Attackers who hit the psyker take PR Energy damage.
Molten Beam (400) [Locked] - Needs: Spontaneous Combustion, PR 4; Needs XP: 1400; Total: 1800 XP
Psychic Bolt, 1d10+5+3xPR Energy, Pen 2xPR, Melta, short range.
Cauterise (300) [Locked] - Needs: Fire Shield, WP 45; Needs XP: 0; Total: 2100 XP
Removes Blood Loss from self or a touched target.
Sunburst (400) [Locked] - Needs: Flame Breath, PR 4; Needs XP: 1400; Total: 2100 XP
Psychic Storm, 1d10+2+2xPR Energy, Flame.
Fiery Form (400) [Locked] - Needs: Fire Shield, PR 4; Needs XP: 1400; Total: 3600 XP
Melee attacks deal +PR Energy with Flame; the psyker burns.
Inferno (500) [Locked] - Needs: Molten Beam, Sunburst, PR 5; Needs XP: 2400; Total: 4000 XP
Psychic Blast, 2d10+3xPR Energy, Blast (PR), Flame.
Telekinesis
Telekinetic Control (100) [Open] - Needs: WP 35; Needs XP: 0; Total: 100 XP
Move an object (up to 2xPR kg) each turn.
Assail (200) [Open] - Needs: Telekinetic Control, WP 40; Needs XP: 0; Total: 300 XP
Psychic Bolt, 1d10+PR Impact, Pen 2; 3+ DoS throws the target Prone.
Crush (300) [Open] - Needs: Assail, WP 45; Needs XP: 0; Total: 600 XP
Opposed; Psychic Bolt 1d10+PR Impact, Pen 2, Snare.
Telekine Shield (200) [Locked] - Needs: Assail, Int 40; Needs XP: 350; Total: 850 XP
All hit locations count as cover with AP half PR.
Shockwave (300) [Locked] - Needs: Crush, WP 50; Needs XP: 250; Total: 1150 XP
Blast around the psyker, 1d10+PR Explosive; pushes enemies away.
Objuration Mechanicum (300) [Locked] - Needs: Crush, Int 40; Needs XP: 350; Total: 1250 XP
Creates a Haywire Field with radius PR.
Telekine Dome (300) [Locked] - Needs: Telekine Shield, PR 4; Needs XP: 1400; Total: 2550 XP
Protective dome around a chosen point.
Gate of Infinity (400) [Locked] - Needs: Telekine Dome, PR 5; Needs XP: 2400; Total: 3950 XP
Opens a Warp gate to teleport.
Vortex of Doom (400) [Locked] - Needs: Telekine Dome, Shockwave, PR 5; Needs XP: 2400; Total: 4800 XP
Growing vortex damages everyone touching it.
Biomancy
Invigourate (100) [Open] - Needs: T 30; Needs XP: 0; Total: 100 XP
Removes Fatigue levels (up to PR in total) from self and allies.
Smite (200) [Open] - Needs: Invigourate, WP 40; Needs XP: 0; Total: 300 XP
Psychic Barrage, 1d10+PR Energy, Pen 4.
Enfeeble (100) [Open] - Needs: Smite, T 35; Needs XP: 0; Total: 400 XP
Stuns a target that fails a Toughness test and weakens it while sustained.
Shape Flesh (200) [Locked] - Needs: Smite, Per 35, T 30; Needs XP: 250; Total: 750 XP
Changes the appearance of self or a touched target.
Endurance (300) [Locked] - Needs: Shape Flesh, T 30; Needs XP: 0; Total: 1050 XP
Allies heal wounds and shake off Pinning.
Life Leech (400) [Locked] - Needs: Enfeeble, T 40; Needs XP: 250; Total: 1050 XP
Drains a target's Toughness and gives the psyker Unnatural Toughness.
Iron Arm (400) [Locked] - Needs: Shape Flesh, S 35, T 35; Needs XP: 1250; Total: 2400 XP
Gain Unnatural Toughness and Strength (half PR) while sustained.
Haemorrhage (400) [Locked] - Needs: Life Leech, PR 4; Needs XP: 1400; Total: 2850 XP
Target takes Energy damage and bleeds while sustained.
Warp Speed (500) [Locked] - Needs: Iron Arm, Endurance, PR 5; Needs XP: 2400; Total: 5600 XP
Unnatural WS, BS and Agility equal to PR.
Divination
Warp Perception (100) [Open] - Needs: WP 35; Needs XP: 0; Total: 100 XP
Unnatural Senses (PR x 10).
Prescience (200) [Open] - Needs: Warp Perception, Psyniscience Known; Needs XP: 0; Total: 300 XP
Psyker and allies gain +2xPR to WS and BS tests.
Foreboding (200) [Open] - Needs: Warp Perception, Psyniscience Known; Needs XP: 0; Total: 300 XP
Reaction: avoid an attack as if an Evasion test was passed.
Misfortune (300) [Open] - Needs: Foreboding, WP 45; Needs XP: 0; Total: 600 XP
Curses a target so misfortune follows it while sustained.
Scrier's Gaze (200) [Open] - Needs: Prescience, Psyniscience Trained; Needs XP: 200; Total: 700 XP
30-minute ritual to glimpse future events.
Precognition (400) [Locked] - Needs: Scrier's Gaze, Per 45, WP 45; Needs XP: 1500; Total: 2600 XP
Gain re-rolls (PR) for the psyker and allies for a round.
Forewarning (400) [Locked] - Needs: Foreboding, Per 50; Needs XP: 2500; Total: 3200 XP
Psyker and allies gain +2xPR to Evasion tests.
Winding Fate (500) [Locked] - Needs: Scrier's Gaze, Per 50; Needs XP: 2500; Total: 3700 XP
Touch a person or item to see its past or future.
Perfect Timing (300) [Locked] - Needs: Forewarning, Per 55; Needs XP: 4000; Total: 5000 XP
Psyker and allies ignore cover when firing.
Telepathy
Telepathic Link (100) [Open] - Needs: WP 35; Needs XP: 0; Total: 100 XP
Read a target's thoughts or send a brief message.
Erasure (100) [Locked] - Needs: Telepathic Link, Fel 40; Needs XP: 1500; Total: 1700 XP
Removes a recent memory from a foe.
Hallucination (200) [Locked] - Needs: Telepathic Link, Fel 40; Needs XP: 1500; Total: 1800 XP
Target rolls on the Hallucinogenic Effects table.
Dominate (200) [Locked] - Needs: Erasure, WP 40; Needs XP: 0; Total: 1900 XP
Targets obey a simple command.
Psychic Shriek (300) [Locked] - Needs: Hallucination, PR 3; Needs XP: 600; Total: 2700 XP
Psychic Bolt, 1d10+2+2xPR Explosive, Concussive.
Terrify (400) [Locked] - Needs: Hallucination, Fel 45; Needs XP: 2500; Total: 3200 XP
Turns a target's deepest fears against it.
Mental Fortitude (300) [Locked] - Needs: Dominate, Terrify, Adamantium Faith; Needs XP: 0; Total: 4500 XP
Allies count as having Adamantium Faith.
Invisibility (400) [Locked] - Needs: Terrify, Ag 30, PR 4; Needs XP: 1650; Total: 5250 XP
Target counts as having Stealth and is hard to see.
Puppet Master (400) [Locked] - Needs: Dominate, Mental Fortitude, Terrify, Fel 55; Needs XP: n/a; Total: unreachable XP
Takes control of a target.
Minor Powers
Ignite (100) [Open] - Needs: WP 30; Needs XP: 0; Total: 100 XP
Creates a small flame (light source).
Impel (100) [Open] - Needs: WP 30; Needs XP: 0; Total: 100 XP
Pushes an object or character PR metres.
Luck (100) [Open] - Needs: Per 30; Needs XP: 0; Total: 100 XP
Bonus of 5+PR to the next test.
Deja Vu (200) [Open] - Needs: WP 35; Needs XP: 0; Total: 200 XP
Target must repeat its last action.
Ill Omen (200) [Open] - Needs: Psyniscience Known; Needs XP: 0; Total: 200 XP
Opposed Logic test; target is shaken by a portent of doom.
Suggestion (200) [Open] - Needs: Deceive Known; Needs XP: 0; Total: 200 XP
Plants a small but potentially important lie.
Weapon Jinx (200) [Locked] - Needs: Int 35; Needs XP: 100; Total: 300 XP
Jinxes ranged weapons (up to PR).
Foretelling (100) [Locked] - Needs: Per 35; Needs XP: 250; Total: 350 XP
Rough glimpse of a target's near future.
Summon Vermin (100) [Locked] - Needs: Fel 30; Needs XP: 250; Total: 350 XP
Calls small animals to the psyker.
Word of Beasts (100) [Locked] - Needs: Fel 35; Needs XP: 750; Total: 850 XP
Limited telepathic link with an animal.
Aura of Fear (200) [Locked] - Needs: Fel 35, 5+ Insanity points; Needs XP: 750; Total: 950 XP
Gain the Fear (1) trait while sustained.
Sanctic Daemonology
Exorcism (200) [Open] - Needs: WP 40; Needs XP: 0; Total: 200 XP
Opposed; a Daemonic target takes Willpower damage.
Purge Soul (200) [Open] - Needs: WP 35; Needs XP: 0; Total: 200 XP
Opposed; target takes Energy damage per degree of success.
Psychic Communion (100) [Locked] - Needs: Per 35; Needs XP: 250; Total: 350 XP
Psyker and allies gain +2 Initiative.
Sanctuary (400) [Open] - Needs: WP 45; Needs XP: 0; Total: 400 XP
Allies (up to PR) gain a protective force field.
Word of the Emperor (200) [Locked] - Needs: Fel 30; Needs XP: 250; Total: 450 XP
Attackers targeting the psyker risk a -5 penalty.
Banishment (300) [Locked] - Needs: PR 3; Needs XP: 600; Total: 900 XP
Forces a Daemon (Warp Instability) to test or be banished.
Hammerhand (300) [Locked] - Needs: PR 3; Needs XP: 600; Total: 900 XP
Allies (up to PR) gain Unnatural Strength.
Cleansing Flame (300) [Locked] - Needs: PR 4; Needs XP: 1400; Total: 1700 XP
Sanctified Psychic Bolt, 1d10+PR+WPB Energy, Flame, Spray.
Holocaust (500) [Locked] - Needs: PR 5; Needs XP: 2400; Total: 2900 XP
Sustained blast, 1d10xPR Energy around the psyker; hurts the psyker.
Astropath (Elite Advance)
Astral Telepathy (200) [Open] - Needs: Telepathic Link, WP 40; Needs XP: 0; Total: 300 XP
Telepathic contact with a known person at long range. Needs the Astropath elite advance (cost not checked).
Thought Shield (300) [Open] - Needs: none; Needs XP: 0; Total: 300 XP
Resist mind-influence, possession and similar attacks. Needs the Astropath elite advance (cost not checked).
Telepathic Bond (200) [Locked] - Needs: Telepathic Link, Fel 35; Needs XP: 750; Total: 1050 XP
Telepathic bond with up to half PR people. Needs the Astropath elite advance (cost not checked).
Mind Scan (300) [Locked] - Needs: Telepathic Bond, Fel 40, WP 50; Needs XP: 1750; Total: 2350 XP
Reads a target's mind while sustained. Needs the Astropath elite advance (cost not checked).
Malefic Daemonology
Summoning (50) [Open] - Needs: WP 35; Needs XP: 0; Total: 50 XP
+10xPR to Forbidden Lore (Daemonology) summoning tests. Chaos discipline; needs GM approval.
Cursed Earth (100) [Open] - Needs: WP 40; Needs XP: 0; Total: 100 XP
Alters the Daemonic trait of Daemons in the area. Chaos discipline; needs GM approval.
Dark Flame (100) [Locked] - Needs: 10 Corruption points; Needs XP: 0; Total: 100 XP
Flame bolt that can inflict Corruption.
Incursion (100) [Open] - Needs: WP 45; Needs XP: 0; Total: 100 XP
+10xPR to Daemonic Mastery tests. Chaos discipline; needs GM approval.
Sacrifice (100) [Open] - Needs: WP 45; Needs XP: 0; Total: 100 XP
Bonus after the psyker has inflicted damage. Chaos discipline; needs GM approval.
Infernal Gaze (200) [Locked] - Needs: WP 45, 15 Corruption points; Needs XP: 0; Total: 200 XP
Affects all non-Daemonic characters in sight.
Possession (200) [Locked] - Needs: 20 Corruption points; Needs XP: 0; Total: 200 XP
Gain Daemonic and Unnatural Strength traits.
Advancement costs: Willpower, Psy Rating, Psyniscience
Aptitudes: Willpower (WP and Psyker, two matches); Psyniscience (Per and Psyker, two matches). All costs in XP.
Willpower (46 now, 1 advance taken, max 5 advances)
WP 51 unlocks Shockwave, Warp Lock and Warp Conduit.
Psy Rating (2 now; each advance costs 200 x the new rating)
PR 3 opens Flame Breath, PR 4 opens Molten Beam, PR 5 opens Inferno.
Psyniscience (Known now)
Trained is also the requirement for Scrier's Gaze.
Posted: Fri, 23 Oct 05:42:32
by not2fear
Related Item: Psykers
Strahd von Kaosbrecher - Advancement ReferenceAptitudes: General, Intelligence, Defence, Knowledge, Perception, Willpower, Psyker, Fellowship, Agility. Psy Rating 2. All costs in XP.
Rules: PR advances cost 200 x the new PR (PR3 = 600, PR4 = 1400 total, PR5 = 2400 total). Characteristic advances are +5 each. Skill ranks cost 100/200/300/400 with two matching aptitudes.
1) Skills with two matching aptitudes (cheapest category)
Skill Aptitudes Has Next cost
Common Lore Int, General Known Trained 200
Forbidden Lore Int, Knowledge Known Trained 200
Psyniscience Per, Psyker Known Trained 200
Acrobatics Ag, General - Known 100
Commerce Int, Knowledge - Known 100
Dodge Ag, Defence - Known 100
Linguistics Int, General - Known 100
Logic Int, Knowledge - Known 100
Scholastic Lore Int, Knowledge - Known 100
Scrutiny Per, General - Known 100
Sleight of Hand Ag, Knowledge - Known 100
Trade Int, General - Known 100
Awareness and Deceive have only one matching aptitude, so their next rank (Trained) costs 400 each.
2) Talents: Psyker aptitude, or both aptitudes owned
"Needs XP" = XP to meet the stat or skill requirement. "Total" = everything from now (talent + needs + any prerequisite talents).
Warp Sense (T1, owned) - Psyniscience test as a Free Action.
Favoured by the Warp (T3, owned) - Roll twice for Psychic Phenomena and choose the result.
Jaded (T1, owned) - Ignore mundane horrors.
Strong Minded (T2, owned) - Reroll failed WP tests to resist psychic powers.
Bastion of Iron Will (T3, 400 XP) [Open] - Needs: PR, Strong Minded, WP 40 (met); Needs XP: 0; Total: 400 XP
Bonus on Opposed tests against psychic powers.
Warp Conduit (T2, 300 XP) [Locked (WP 46)] - Needs: WP 50; Needs XP: 250; Total: 550 XP
Spend a Fate point to add 1d5 to Psy Rating.
Warp Lock (T3, 400 XP) [Locked (WP 46)] - Needs: WP 50; Needs XP: 250; Total: 650 XP
Ignore Psychic Phenomena once per session.
Die Hard (T1, 200 XP) [Open] - Needs: WP 40 (met); Needs XP: 0; Total: 200 XP
Test WP to avoid Fatigue from Blood Loss.
Deny the Witch (T2, 300 XP) [Open] - Needs: WP 35 (met); Needs XP: 0; Total: 300 XP
Use WP to Evade psychic attacks.
Resistance (Fear) (T1, 300 XP) [Open] - Needs: none; Needs XP: 0; Total: 300 XP
+10 to resistance tests against Fear. Only Defence matches, so it costs 300.
Adamantium Faith (T3, 400 XP) [Open after Resistance (Fear)] - Needs: Jaded (owned), Resistance (Fear), WP 45 (met); Needs XP: 0; Total: 700 XP
Reduces DoF on failed Pinning and Fear tests.
Leap Up (T1, 200 XP) [Locked (Ag 28)] - Needs: Ag 30; Needs XP: 250; Total: 450 XP
Stand as a Free Action.
Hard Target (T2, 300 XP) [Locked] - Needs: Ag 40; Needs XP: 1500; Total: 1800 XP
-20 to be hit when he Charges or Runs.
Step Aside (T3, 400 XP) [Locked] - Needs: Ag 40, Dodge or Parry; Needs XP: 1600; Total: 2000 XP
Extra Dodge or Parry attempt each round.
Constant Vigilance (T2, 300 XP) [Locked] - Needs: Int or Per 35, Awareness +10; Needs XP: 500; Total: 800 XP
Use Per or Int for Initiative and roll two dice, keeping the higher.
Cover-Up (T2, 300 XP) [Locked (Int 34)] - Needs: Int 35; Needs XP: 100; Total: 400 XP
Reduce Influence by 1 to gain 1d5 Subtlety.
Infused Knowledge (T3, 400 XP) [Locked] - Needs: Int 40, Lore (any one, has Common Lore); Needs XP: 350; Total: 750 XP
Know a little about everything.
Flash of Insight (T3, 400 XP) [Locked] - Needs: Int 40, Contact Network, Coordinated Interrogation; Needs XP: 2100; Total: 2500 XP
Spend a Fate point to reveal a clue.
Mastery (T3, 400 XP) [Locked] - Needs: Rank 4 in a skill; Needs XP: 900; Total: 1300 XP
Spend a Fate point to succeed on a test with that skill.
3) Psychic powers reachable with unlimited XP
Ordered by discipline, then tree order (cheapest and most accessible first). Open = stat, PR and skill requirements are already met; Locked = something is missing. "Needs XP" = XP to meet that power's stat, PR or skill requirement. "Total" = everything still to buy to learn it (prerequisite powers, requirements, the power itself).
Pyromancy
Manipulate Flame (100, owned) - Extinguish a fire or move it PR metres per round.
Spontaneous Combustion (200, owned) - Psychic Bolt, 1d10+2+2xPR Energy, Pen 0, Flame.
Flame Breath (300) [Locked] - Needs: Spontaneous Combustion, PR 3; Needs XP: 600; Total: 900 XP
Psychic Barrage, 1d10+2+2xPR Energy, Flame.
Fire Shield (300) [Locked] - Needs: Manipulate Flame, Ag 40; Needs XP: 1500; Total: 1800 XP
Attackers who hit the psyker take PR Energy damage.
Molten Beam (400) [Locked] - Needs: Spontaneous Combustion, PR 4; Needs XP: 1400; Total: 1800 XP
Psychic Bolt, 1d10+5+3xPR Energy, Pen 2xPR, Melta, short range.
Cauterise (300) [Locked] - Needs: Fire Shield, WP 45; Needs XP: 0; Total: 2100 XP
Removes Blood Loss from self or a touched target.
Sunburst (400) [Locked] - Needs: Flame Breath, PR 4; Needs XP: 1400; Total: 2100 XP
Psychic Storm, 1d10+2+2xPR Energy, Flame.
Fiery Form (400) [Locked] - Needs: Fire Shield, PR 4; Needs XP: 1400; Total: 3600 XP
Melee attacks deal +PR Energy with Flame; the psyker burns.
Inferno (500) [Locked] - Needs: Molten Beam, Sunburst, PR 5; Needs XP: 2400; Total: 4000 XP
Psychic Blast, 2d10+3xPR Energy, Blast (PR), Flame.
Telekinesis
Telekinetic Control (100) [Open] - Needs: WP 35; Needs XP: 0; Total: 100 XP
Move an object (up to 2xPR kg) each turn.
Assail (200) [Open] - Needs: Telekinetic Control, WP 40; Needs XP: 0; Total: 300 XP
Psychic Bolt, 1d10+PR Impact, Pen 2; 3+ DoS throws the target Prone.
Crush (300) [Open] - Needs: Assail, WP 45; Needs XP: 0; Total: 600 XP
Opposed; Psychic Bolt 1d10+PR Impact, Pen 2, Snare.
Telekine Shield (200) [Locked] - Needs: Assail, Int 40; Needs XP: 350; Total: 850 XP
All hit locations count as cover with AP half PR.
Shockwave (300) [Locked] - Needs: Crush, WP 50; Needs XP: 250; Total: 1150 XP
Blast around the psyker, 1d10+PR Explosive; pushes enemies away.
Objuration Mechanicum (300) [Locked] - Needs: Crush, Int 40; Needs XP: 350; Total: 1250 XP
Creates a Haywire Field with radius PR.
Telekine Dome (300) [Locked] - Needs: Telekine Shield, PR 4; Needs XP: 1400; Total: 2550 XP
Protective dome around a chosen point.
Gate of Infinity (400) [Locked] - Needs: Telekine Dome, PR 5; Needs XP: 2400; Total: 3950 XP
Opens a Warp gate to teleport.
Vortex of Doom (400) [Locked] - Needs: Telekine Dome, Shockwave, PR 5; Needs XP: 2400; Total: 4800 XP
Growing vortex damages everyone touching it.
Biomancy
Invigourate (100) [Open] - Needs: T 30; Needs XP: 0; Total: 100 XP
Removes Fatigue levels (up to PR in total) from self and allies.
Smite (200) [Open] - Needs: Invigourate, WP 40; Needs XP: 0; Total: 300 XP
Psychic Barrage, 1d10+PR Energy, Pen 4.
Enfeeble (100) [Open] - Needs: Smite, T 35; Needs XP: 0; Total: 400 XP
Stuns a target that fails a Toughness test and weakens it while sustained.
Shape Flesh (200) [Locked] - Needs: Smite, Per 35, T 30; Needs XP: 250; Total: 750 XP
Changes the appearance of self or a touched target.
Endurance (300) [Locked] - Needs: Shape Flesh, T 30; Needs XP: 0; Total: 1050 XP
Allies heal wounds and shake off Pinning.
Life Leech (400) [Locked] - Needs: Enfeeble, T 40; Needs XP: 250; Total: 1050 XP
Drains a target's Toughness and gives the psyker Unnatural Toughness.
Iron Arm (400) [Locked] - Needs: Shape Flesh, S 35, T 35; Needs XP: 1250; Total: 2400 XP
Gain Unnatural Toughness and Strength (half PR) while sustained.
Haemorrhage (400) [Locked] - Needs: Life Leech, PR 4; Needs XP: 1400; Total: 2850 XP
Target takes Energy damage and bleeds while sustained.
Warp Speed (500) [Locked] - Needs: Iron Arm, Endurance, PR 5; Needs XP: 2400; Total: 5600 XP
Unnatural WS, BS and Agility equal to PR.
Divination
Warp Perception (100) [Open] - Needs: WP 35; Needs XP: 0; Total: 100 XP
Unnatural Senses (PR x 10).
Prescience (200) [Open] - Needs: Warp Perception, Psyniscience Known; Needs XP: 0; Total: 300 XP
Psyker and allies gain +2xPR to WS and BS tests.
Foreboding (200) [Open] - Needs: Warp Perception, Psyniscience Known; Needs XP: 0; Total: 300 XP
Reaction: avoid an attack as if an Evasion test was passed.
Misfortune (300) [Open] - Needs: Foreboding, WP 45; Needs XP: 0; Total: 600 XP
Curses a target so misfortune follows it while sustained.
Scrier's Gaze (200) [Open] - Needs: Prescience, Psyniscience Trained; Needs XP: 200; Total: 700 XP
30-minute ritual to glimpse future events.
Precognition (400) [Locked] - Needs: Scrier's Gaze, Per 45, WP 45; Needs XP: 1500; Total: 2600 XP
Gain re-rolls (PR) for the psyker and allies for a round.
Forewarning (400) [Locked] - Needs: Foreboding, Per 50; Needs XP: 2500; Total: 3200 XP
Psyker and allies gain +2xPR to Evasion tests.
Winding Fate (500) [Locked] - Needs: Scrier's Gaze, Per 50; Needs XP: 2500; Total: 3700 XP
Touch a person or item to see its past or future.
Perfect Timing (300) [Locked] - Needs: Forewarning, Per 55; Needs XP: 4000; Total: 5000 XP
Psyker and allies ignore cover when firing.
Telepathy
Telepathic Link (100) [Open] - Needs: WP 35; Needs XP: 0; Total: 100 XP
Read a target's thoughts or send a brief message.
Erasure (100) [Locked] - Needs: Telepathic Link, Fel 40; Needs XP: 1500; Total: 1700 XP
Removes a recent memory from a foe.
Hallucination (200) [Locked] - Needs: Telepathic Link, Fel 40; Needs XP: 1500; Total: 1800 XP
Target rolls on the Hallucinogenic Effects table.
Dominate (200) [Locked] - Needs: Erasure, WP 40; Needs XP: 0; Total: 1900 XP
Targets obey a simple command.
Psychic Shriek (300) [Locked] - Needs: Hallucination, PR 3; Needs XP: 600; Total: 2700 XP
Psychic Bolt, 1d10+2+2xPR Explosive, Concussive.
Terrify (400) [Locked] - Needs: Hallucination, Fel 45; Needs XP: 2500; Total: 3200 XP
Turns a target's deepest fears against it.
Mental Fortitude (300) [Locked] - Needs: Dominate, Terrify, Adamantium Faith; Needs XP: 0; Total: 4500 XP
Allies count as having Adamantium Faith.
Invisibility (400) [Locked] - Needs: Terrify, Ag 30, PR 4; Needs XP: 1650; Total: 5250 XP
Target counts as having Stealth and is hard to see.
Puppet Master (400) [Locked] - Needs: Dominate, Mental Fortitude, Terrify, Fel 55; Needs XP: n/a; Total: unreachable XP
Takes control of a target.
Minor Powers
Ignite (100) [Open] - Needs: WP 30; Needs XP: 0; Total: 100 XP
Creates a small flame (light source).
Impel (100) [Open] - Needs: WP 30; Needs XP: 0; Total: 100 XP
Pushes an object or character PR metres.
Luck (100) [Open] - Needs: Per 30; Needs XP: 0; Total: 100 XP
Bonus of 5+PR to the next test.
Deja Vu (200) [Open] - Needs: WP 35; Needs XP: 0; Total: 200 XP
Target must repeat its last action.
Ill Omen (200) [Open] - Needs: Psyniscience Known; Needs XP: 0; Total: 200 XP
Opposed Logic test; target is shaken by a portent of doom.
Suggestion (200) [Open] - Needs: Deceive Known; Needs XP: 0; Total: 200 XP
Plants a small but potentially important lie.
Weapon Jinx (200) [Locked] - Needs: Int 35; Needs XP: 100; Total: 300 XP
Jinxes ranged weapons (up to PR).
Foretelling (100) [Locked] - Needs: Per 35; Needs XP: 250; Total: 350 XP
Rough glimpse of a target's near future.
Summon Vermin (100) [Locked] - Needs: Fel 30; Needs XP: 250; Total: 350 XP
Calls small animals to the psyker.
Word of Beasts (100) [Locked] - Needs: Fel 35; Needs XP: 750; Total: 850 XP
Limited telepathic link with an animal.
Aura of Fear (200) [Locked] - Needs: Fel 35, 5+ Insanity points; Needs XP: 750; Total: 950 XP
Gain the Fear (1) trait while sustained.
Sanctic Daemonology
Exorcism (200) [Open] - Needs: WP 40; Needs XP: 0; Total: 200 XP
Opposed; a Daemonic target takes Willpower damage.
Purge Soul (200) [Open] - Needs: WP 35; Needs XP: 0; Total: 200 XP
Opposed; target takes Energy damage per degree of success.
Psychic Communion (100) [Locked] - Needs: Per 35; Needs XP: 250; Total: 350 XP
Psyker and allies gain +2 Initiative.
Sanctuary (400) [Open] - Needs: WP 45; Needs XP: 0; Total: 400 XP
Allies (up to PR) gain a protective force field.
Word of the Emperor (200) [Locked] - Needs: Fel 30; Needs XP: 250; Total: 450 XP
Attackers targeting the psyker risk a -5 penalty.
Banishment (300) [Locked] - Needs: PR 3; Needs XP: 600; Total: 900 XP
Forces a Daemon (Warp Instability) to test or be banished.
Hammerhand (300) [Locked] - Needs: PR 3; Needs XP: 600; Total: 900 XP
Allies (up to PR) gain Unnatural Strength.
Cleansing Flame (300) [Locked] - Needs: PR 4; Needs XP: 1400; Total: 1700 XP
Sanctified Psychic Bolt, 1d10+PR+WPB Energy, Flame, Spray.
Holocaust (500) [Locked] - Needs: PR 5; Needs XP: 2400; Total: 2900 XP
Sustained blast, 1d10xPR Energy around the psyker; hurts the psyker.
Astropath (Elite Advance)
Astral Telepathy (200) [Open] - Needs: Telepathic Link, WP 40; Needs XP: 0; Total: 300 XP
Telepathic contact with a known person at long range. Needs the Astropath elite advance (cost not checked).
Thought Shield (300) [Open] - Needs: none; Needs XP: 0; Total: 300 XP
Resist mind-influence, possession and similar attacks. Needs the Astropath elite advance (cost not checked).
Telepathic Bond (200) [Locked] - Needs: Telepathic Link, Fel 35; Needs XP: 750; Total: 1050 XP
Telepathic bond with up to half PR people. Needs the Astropath elite advance (cost not checked).
Mind Scan (300) [Locked] - Needs: Telepathic Bond, Fel 40, WP 50; Needs XP: 1750; Total: 2350 XP
Reads a target's mind while sustained. Needs the Astropath elite advance (cost not checked).
Malefic Daemonology
Summoning (50) [Open] - Needs: WP 35; Needs XP: 0; Total: 50 XP
+10xPR to Forbidden Lore (Daemonology) summoning tests. Chaos discipline; needs GM approval.
Cursed Earth (100) [Open] - Needs: WP 40; Needs XP: 0; Total: 100 XP
Alters the Daemonic trait of Daemons in the area. Chaos discipline; needs GM approval.
Dark Flame (100) [Locked] - Needs: 10 Corruption points; Needs XP: 0; Total: 100 XP
Flame bolt that can inflict Corruption.
Incursion (100) [Open] - Needs: WP 45; Needs XP: 0; Total: 100 XP
+10xPR to Daemonic Mastery tests. Chaos discipline; needs GM approval.
Sacrifice (100) [Open] - Needs: WP 45; Needs XP: 0; Total: 100 XP
Bonus after the psyker has inflicted damage. Chaos discipline; needs GM approval.
Infernal Gaze (200) [Locked] - Needs: WP 45, 15 Corruption points; Needs XP: 0; Total: 200 XP
Affects all non-Daemonic characters in sight.
Possession (200) [Locked] - Needs: 20 Corruption points; Needs XP: 0; Total: 200 XP
Gain Daemonic and Unnatural Strength traits.
Advancement costs: Willpower, Psy Rating, Psyniscience
Aptitudes: Willpower (WP and Psyker, two matches); Psyniscience (Per and Psyker, two matches). All costs in XP.
Willpower (46 now, 1 advance taken, max 5 advances)
Advance XP Cumulative New WP
2nd 250 250 51
3rd 500 750 56
4th 750 1500 61
5th 1250 2750 66
WP 51 unlocks Shockwave, Warp Lock and Warp Conduit.
Psy Rating (2 now; each advance costs 200 x the new rating)
Advance XP Cumulative
PR 3 600 600
PR 4 800 1400
PR 5 1000 2400
PR 6 1200 3600
PR 3 opens Flame Breath, PR 4 opens Molten Beam, PR 5 opens Inferno.
Psyniscience (Known now)
Rank Bonus XP Cumulative
Trained +10 200 200
Experienced +20 300 500
Veteran +30 400 900
Trained is also the requirement for Scrier's Gaze.
New comment on Item for GeekList "Microbadge Request & Design Feedback GeekList 7th Edition"
Posted: Fri, 23 Oct 05:15:08
I think we've got enough in the slush fund to cover anybody who can't afford the badges, so perhaps we could build that into the system. Maybe a link on the purchase page could work for that? Just spitballing...
Posted: Fri, 23 Oct 05:15:08
by Sphere
Related Item: Mark Herman
Very kind of you, Wendell, and I'm pretty sure other users have made the same offer up thread.I think we've got enough in the slush fund to cover anybody who can't afford the badges, so perhaps we could build that into the system. Maybe a link on the purchase page could work for that? Just spitballing...
Chapter 138: It's a Circus
Posted: Fri, 23 Oct 05:11:52
Posted: Fri, 23 Oct 05:11:52
A new episode has been added to the database:
Chapter 138: It's a Circus
Episode 102 - Calynn vs The Hooligan
Posted: Fri, 23 Oct 05:11:23
Posted: Fri, 23 Oct 05:11:23
A new episode has been added to the database:
Episode 102 - Calynn vs The Hooligan
Fetters Will Burst | Part 1: Castle Gyllencreutz | Vaesen
Posted: Fri, 23 Oct 05:11:18
Posted: Fri, 23 Oct 05:11:18
A new episode has been added to the database:
Fetters Will Burst | Part 1: Castle Gyllencreutz | Vaesen
Pathfinder™ - Kingmaker Prologue Ep. 2 - Nothing Good Happens After 2AM
Posted: Fri, 23 Oct 05:10:06
Posted: Fri, 23 Oct 05:10:06
A new episode has been added to the database:
Pathfinder™ - Kingmaker Prologue Ep. 2 - Nothing Good Happens After 2AM
New comment on Item for GeekList "[Chars] Dark Heresy 2ed - Dark Pursuits by Ryber"
Posted: Fri, 23 Oct 05:08:52
Posted: Fri, 23 Oct 05:08:52
D&D Court : Dice-Eating Dogs, Squeamish Little Freaks and The Baldur's Gate Betrayal
Posted: Fri, 23 Oct 05:06:36
Posted: Fri, 23 Oct 05:06:36
A new episode has been added to the database:
D&D Court : Dice-Eating Dogs, Squeamish Little Freaks and The Baldur's Gate Betrayal
NEVERNOWHERE 32. Pretty Princess Depravity
Posted: Fri, 23 Oct 05:06:12
Posted: Fri, 23 Oct 05:06:12
A new episode has been added to the database:
NEVERNOWHERE 32. Pretty Princess Depravity
Reply: Trades:: Re: Is there a geeklist for announcing RPG auctions?
Posted: Fri, 23 Oct 05:05:39
Since it doesn't look like there's an existing list, I'll make one and put those in the header.
Posted: Fri, 23 Oct 05:05:39
by quozl
RazzleDazzleSunshine wrote:
Not quite an auction, but if you haven't seen these, they're similar
https://boardgamegeek.com/geeklist/369091/us-rpgg-pay-it-for...
https://boardgamegeek.com/geeklist/369184/us-rpgg-pay-it-for...
https://boardgamegeek.com/geeklist/369091/us-rpgg-pay-it-for...
https://boardgamegeek.com/geeklist/369184/us-rpgg-pay-it-for...
Since it doesn't look like there's an existing list, I'll make one and put those in the header.
New comment on Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Fri, 23 Oct 04:16:15
Posted: Fri, 23 Oct 04:16:15



