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 New comment on GeekList PAX Unplugged 2025 Virtual Game Market
Posted: Tue, 18 Nov 10:26:13

by chang_1910

hey all,
hope someone can help me figured out something. I have a few items listed, BUT when you look them on this list
https://www.yulgame.com/Vfm/Items/363055?Status=Any&Sort=Nam...

mine dont show the price i am asking for under BIN/FP, how do i get to do that?
Also i have noticed some people are able to list multiple items under one post or put details under a “outside of BGG scope” I cant figured out how to do that.

any advice would be appreciated.
Thanks
 New comment on GeekList GCC Collective New Games 2025
Posted: Tue, 18 Nov 09:38:44

by Alaena

It would be interesting to know which is the oldest game. This is a lot of work though! So many games and editing!
 Reply: General Role-Playing:: Re: QOTD NOV 16: How useful would you find an RPG preference matrix survey useful as a player to describe what you are looking for in a game? As a GM? How and when would you use this survey?
Posted: Tue, 18 Nov 09:29:46

by Boscos

I use something called a 3-2-1 (in Education) where I pitch a campaign idea (Albany, NY in 1702 but with Alchemy, DND 2024 where all characters have the Wayfarer background and the party is a found family, or Pulp cross-time travel in 1923) and the players each list 3 things they want to see, two questions they have, and one thing they want to avoid. Then we go through them as a group and I build the campaign based on that.
 Reply: General Role-Playing:: Re: THE HOTNESS - quick comments
Posted: Tue, 18 Nov 09:16:18

by Lagnis

Forbidden Lands - Or The Song of the Sword as I call it is back on the hotness. Will we make it through Raven's Purge before the next campaign/setting rolls around? Bitter Reach? Blodslandet? Don't think we're even halfway through to be honest, so we shall find out.
 Reply: General Role-Playing:: Re: QOTD NOV 17: What’s the ratio of TTRPGs you own physically versus digitally? What % of those have you actually played or run? Of your digital or physical TTRPGs, which have you run or played more?
Posted: Tue, 18 Nov 09:00:10

by jasri

Hard to say. I own maybe 100-300 physical rpg products, not counting several hundred (perhaps around 1000?) magazines and fanzines in print. I haven't counted (neither the books & boxes nor the zines).

The digital collection is much larger, but on the one hand there's overlap with the printed stuff, and on the other there's the phenomenon that a single product may come in two or more electronic versions (e.g. pdf with single pages, pdf with spreads, ebook), and that there may be a bunch of files like character sheets, maps etc. Also, the digital collection is less organized, spread mostly over two folders on my main PC, plus itch.io & DriveThru, with purchases only partly downloaded. My rpggeek collection includes both print and electronic, and since I lack the time to enter more stuff into the database, it is nowhere near complete, especially for the zines. So, no reasonable hard numbers seem available.

I've played maybe 10-20% of my printed stuff (again, not counting zines), and much less of the digital items.
 New comment on Item for GeekList "Missing Images: RPGs with no logos"
Posted: Tue, 18 Nov 08:55:39

by jasri

Related Item: Healer

Has a rep. logo now.
 New comment on Blog Post Bundle Watch - November 18, 2025 - Lankhmar, Outgunned, Over the Edge 2e, and Ken Writes
Posted: Tue, 18 Nov 08:32:48

by jhaelen

Related Item: RPGG News

A pity I missed the bundle for 'Over the Edge 3e'. I might still pick up this one, though. I love the setting!
 Reply: General Role-Playing:: Re: QOTD NOV 17: What’s the ratio of TTRPGs you own physically versus digitally? What % of those have you actually played or run? Of your digital or physical TTRPGs, which have you run or played more?
Posted: Tue, 18 Nov 08:24:51

by Lagnis

I am not sure what the ratio is, but most anything I have bought from the last 15 or so years that I have physically I also have PDFs for, especially the flipping Ämerican coffin-box style books that are in general awful to read in bed, much easier to read on some kind of iPad. My collection on here is very much not kept up to date, that's a project for future me, and since DTRPG and Google Drive aren't that easy to spit out what is just various supplements and what is a system I can only guess. So maybe about four times as many system in only digital. Do those free PDF quickstarts count? If I count various supplements for systems in PDF form too I suspect the ratio is more like 100 to 1.

I have played in one way or another in maybe 35-45% of the games I own in total and maybe around 80-90% of the games I own in physical form. Especially these days I don't buy something physical unless I plan on playing it in the next 5 or so years with how prices have gone up. I remember paying in total $20 for Fantasy! in soft cover and LotFP in hardcover, now either of those books will cost more than that.

There is for sure a difference in ratio, as mentioned above. Up until 2015 I had played every physical system I owned, even Khelataar, but Free League have kept a bit of a too high pace with their Mutant line for me to catch up yet, and I might have a few others waiting to be played too.
 Reply: General Role-Playing:: Re: Warhammer Fantasy Roleplay (1st Edition) - Which Modules/Campaigns are best? Need Help!
Posted: Tue, 18 Nov 07:22:25

by Whymme

My condolences.

Yes, The Enemy Within , Shadows over Bögenhafen (SoB), Death on the Reik (DotR), Power Behind the Throne (PbtT), Something Rotten In Kislev (STiK) and Empire in Flames ](you guessed it - EiF) together form one campaign, which is known as the The Enemy Within campaign.

The first modules, up to and including DotR, are excellent. SRiK is fun, but doesn’t really fit into the rest of the campaign (although it forms a nice mini campaign of its own). EiF is a great finale to the campaign, but as I understand, it was rushed to get it published on time, and you can feel it.
The books form one continuous story, as in how they are written so that one follows the other, but each book canl be played as a single adventure, with its own beginning and end.

I would say that you should at least get PbtT. But you don’t need it right away - you could just start playing the first books, and if you and your group are enjoying it, decide whether you want to continue the campaign enough to get the other parts.

You could read the books that you have now, to see how they fit together. If you are going to run the campaign, I recommend that you get the The Enemy Within Companion (downloadable from this site). It is a GM aid, written by a fan and downloadable for free. The site as a whole is interesting, by the way, if you want to know more about WFRP.

The battle box sets I don’t know. There are rules in the rulebook on how to convert WFRP characters to WFB and vice versa, but I never used them. In general, though, in most WFRP adventures the focus is more on investigation than on combat and on slaying monsters.
 Session: Dragon Delves:: Featherstone Gamers - Part 39 - Squirrel!
Posted: Tue, 18 Nov 07:17:18

by Red Wine Pie


Dramatis Personae:
Eric - The Gamemaster
Matt - Dr. Iris von Disdain the High Elven Cleric of the Life Domain
Susan - Drakar Vexborn the Dragonborn Warlock Pact of the Tome
David - Hadrian the Human Warrior Champion
John - Lycara the Tiefling Paladin Oath of Devotion
Peter - Teslen the Lightfoot Halfling Bard School of Lore
Callum - Thargrim ‘Tar’ Ironbraid the Dwarf Duellist Warrior Battle Master

In this Session we extend the campaign to include adventures from the 2025 Dragon Delves and 2018 Dungeon of the Mad Mage books. Everyone made it on site today.

[hr]
…Drakar is able to tell Teslen when the Brazen Egg is ready to be taken from the hoard. She has been receiving visions that tell of the history of the Ziggurat, the four Githyanki who were expelled by their Witch Queen and formed this outpost on the Prime Material plane. The Red Dragon whose skull was found by the Queen’s statue was the original one that joined the Githyanki in exile. When it died, the current Dragon Xabazhut was born and carried on the role of burning the villages and crops that get too close to the Ziggurat. The water brought from the Outer Planes provides powerful healing for the Druids of Arborean Springs, so they don’t want to destroy them by plundering the Ziggurat. Teslen has been discussing the lute he saw in the hoard, and the heroes wonder if there is any way to leave a magical item of the same rarity to the lute. They risk leaving the Amulet of Non-Detection in exchange for the Lute, and the Dragon thankfully does not awake. The heroes head back to the well head on the ground floor, and Drakar tries to detect Hew by his magic spoor. She will have to get into the steaming water to do that, and so with a Protection from Heat Energy scroll laid upon her, and a Potion of Flying drunk, the warlock flies down the well and into the water. She checks for the magic trace of Hew, while readying a Mage Hand to pick it up. It takes her two rounds of bearing the very hot water to locate the axe, then her Mage Hand grabs it and she flies out of the well with the axe close behind her. Drakar hands Hew over to a happy Hadrian as she dries herself off.

Before they leave the Zigurrat the heroes want to check in with the Treant on the top level. Perhaps they know where the missing Druid may be? [hr]



Talking to the Treant on the top of the Ziggurat

The heroes head for the air shaft and think their way up to the top level of the Ziggurat. All is peaceful and as they left it, and when they approach the Treant it already knows what they have done. ‘I, Zumzn, am the last of the Githyanki rebels who arrived here thousands of years ago, sent away in disgrace from our Lich Queen ruler. You have killed our leader Ozzadraz and destroyed the airship. But the Dragon will awaken again in two hundred years, and Ozzadraz has magics that may allow him to return. If you would keep the humanoids safe, you must tell them to stay away from Mount Glathek, the Forbidden Mountain.’ Zumzn indicates the Githyanki skull that grows inside it as part of its original body. When the heroes ask about a human bard who recently came to the Ziggurat, Zumzn remembers seeing a hooded figure about a month ago on the middle tier of the Ziggurat, but does not remember seeing her leave again. The heroes think they have looked everywhere on that level, but was there something they overlooked? At this point the heroes glance around at each other, and realise that Teslen is no longer with them. They call for him and look behind every pillar on the floor for the small bard, but he is nowhere to be seen. Iris casts her Find Creature spell and waits for an indication of Teslen’s position.

The spell shows the way to the bard is eastern, and down a level. The heroes jump back in the air shaft and float down to the middle level. The sound of a strumming lute and tuneful singing can be heard as the heroes touch down on the floor. Up ahead, Teslen can be seen playing his new lute to an enthusiastic fae woman. Teslen recognises his friends as they approach, but he barely breaks off from his singing to say hello and indicate his ‘audience’ of the woman in pink, and two other ladies in green and blue close by. Iris approaches the nearest woman to ask if they know where the Druid Eblus is. She smiles and indicates the mirror hanging above the fountain. Iris suspects a trick, but cannot resist looking at the mirror. The elf cleric feels magic trying to work on her, but she resists the effect as she looks into the silvered glass. Rather than her own reflection, Iris sees a grid of cells filled with humanoids and monsters. The pink fairy lady says a word, and a Hill Giant walks out of the mirror and moves towards the heroes. The other two ladies attack Hadrian with a spell, and Iris with sharp claws, as the Hill Giant swings its thick tree branch against Tar. Two blows hit the dwarf hard.

Hadrian attacks the nearest lady with sword and axe. She is quite hard to hit, but the magical blades cut deeply into her flesh. Teslen responds with horror at the sight of his old friends attacking his new ‘audience’. His Poison Splash fails to harm Hadrian, though. He shows no sign of recovering his senses yet. Tar hacks back at the Hill Giant, all of his blows with pick and shield badly hurting the tall humanoid. Lycara opts to try and shake Teslen out of his Charm, and grabs him to stop the bard from casting any more spells against the party. Iris casts her Spirit Guardians and moves close enough to hit each of the fae ladies with them. Drakar hits the middle of the three ladies with an Eldritch Blast.

The Hill Giant fights on at the behest of the pink lady. She moves to the mirror and releases another creature - this time a seven-headed Hydra! The beast cannot fit into the narrow gap at the entranceway, and rushes off out of the north end of the room. The other ladies cast spells at the warriors, without any success. Hadrian blondies the first lady with a terrible series of blows, but she just keeps alive. Teslen finally recovers from his Charm, and looks about the battle in surprise. He passes a bonus bardic die to Hadrian. Tar kills the Hill Giant, an echo of the giant killing of his dwarven ancestors. Lycara can’t squeeze between the fighters and Iris to face the hags, so stands back and empowers his magic sword. Iris heals Tar, and directs her Spirit Guardians to keep striking the ladies while her magic blast goes wide. Drakar hits with one of her Eldritch Blasts, leaving another of the ladies looking severely injured.

The Hydra rushes around the narrow passage, currently out of the battle. Two of the hags are reduced to using their sharp nails, while the third tries to escape by magical means. Hadrian kills one, and Teslen casts a Shatter spell that hurts both the other hags. Tar kills the second, and as the third tries to run away the two warriors get a chance to strike and prevent her escape. As the hags die they revert to their true forms - a green skinned, lion-manned male; a goat horned and hooved female; and a reptilian creature with horns and skin like a red dragon. But the Hydra is still angry and ready to fight the heroes. Lycara and Iris heal the injured, while Drakar checks for magic within the room and on the hags.


One moment a Hydra...

The Hydra bursts out into the central hall, and Hadrian rushes up to confront it by the air shaft. He hits it twice, cutting into two of its seven necks but not severing either. Teslen is the next into the central room, and he casts Poison at the beast which barely harms it. Tar and Lycara join Hadrian in facing the awesome beast, and strike many of the heads off. But even with magic weapons the heads grow back, and now there are two more. The beast gets to bite back with its new heads every time it is hit. Iris uses a fire bolt, and this damage the hydra cannot heal from. Drakar has just reached the room as the Hydra bites again at the three warriors. Teslen is worried enough to use one of his strongest spells, and tries to Polymorph the Hydra into the cuddliest creature he can think of. With a click of his fingers, the huge Hydra instantly becomes a tiny Squirrel!


... the next moment a Squirrel!


The heroes stand around looking at it for a while. Teslen tells them that if they kill the Squirrel it will turn back into the Hydra, with the same health it had before it changed. The spell can only last for an hour at the longest, and only if Teslen keeps concentrating. The heroes talk about some options for using the Squirrel as a weapon, delivering it as a gift then cancelling the polymorph. Tar grows tired of the discussion and squashes the Squirrel, which instantly turns back into an angry and confused Hydra. Lycara joins Tar, before Iris and Drakar use fiery spells to slow the monster’s regeneration. It manages to lunge again at the fighters, but the Hydra is killed by Hadrian’s last volley of blows. The heroes quickly burn each of the neck stumps to truly kill the monster.
Returning to the magic mirror, a closer look convinces the heroes that the hooded elf lady is probably Eblus, but the other two humanoids could be freed as well. Drakar has only found an iron key on the belt of one of the hags, which locks and unlocks the cell doors. Iris decides to Speak with Dead, and enforce the answers with a Zone of Truth. She picks the dragon-like hag for her questions, and learns the keyword ‘Crystal’ to bring the secreted person out of the mirror. Confirming that the hag was telling the truth, the heroes bring the female elf, male human and a smaller, older female wearing rough skins out of the mirror and into the real world The female elf quickly confirms she is Eblus, sent by the Burning Circle of Druids from Arborean Springs to investigate the magical plants that grow in the Ziggurat, to see if they were ready to be harvested for the sleeping potion. Unfortunately the hags captured her just as she found the lilies in the room to the south. The man is initially very angry and overbearing, and demands to know who is in charge and what they are doing about the dragon situation. Iris uses all of her icy hauteur to quieten this Noble named Serev. Once he learns that the dragon is no longer a threat, and that his resort at Arcadian Springs is not at risk, Serev becomes more pleasant and helpful. The third person has been in the mirror for many hundreds or even a thousand years. She is an elderly herder of goats, who finally communicates that her name is Gree. All these people are happy to return to Arborean Springs with the heroes. Before they can go, the heroes need to decide what to do about the mirror and the creatures still trapped within it. There is an Owlbear, a Troll, a Bullette and an angry Grick still within the mirror, and eight empty slots. The heroes want to make the mirror safe, but breaking it would free all the monsters. They hit on the idea of leaving the mirror with the Red Dragon’s hoard, wrapped up for safety. Then they wonder if they could swap the mirror for another magic item in the hoard…

Teslen and Drakar take the mirror down to the sleeping Dragon, and the bard cautiously sneaks forward to leave it in a good place. Drakar has found only a Silvered Spear and a small jack-in-the box with her magical sense. The toy box seems to be the most useful item, and Teslen sneaks it away without upsetting the dragon. Back up on the second tier, the heroes take a short rest. The rescued people are given water, food and mayonnaise from the magical jug, while the heroes look at their magic items. The jack-in-the-box is actually a cube of summoning, and Drakar is able to work out that it summons constructs. A useful item if the heroes need some extra support. Teslen realises that the small scratch he received on the back of his hand from the roses was the incident that allowed him to be Charmed so easily. Eblus agrees with the heroes that the locals need to be warned away from the Ziggurat, and Serev says that he will use his influence to stop the merchants from trying to plunder the site. The three rescued people join the heroes as they leave the Ziggurat, cross the bridge and climb up the caldera to the rim of Mount Glathek.

It takes a day and a night to return to Arborean Springs. The rescued people get to spend a night inside the Mudslick Tower. Everyone keeps their eyes open from the Roc, but there is no sign of a giant shadow in the sky. The fires have dwindled and are almost out , so the heroes are able to return in a more direct route. They now see the headless statue that the Roc tore the head off and dumped at the crossroads. Serev points out the track to Arcadian Springs, and is delighted to see that his lodge has come through the fires intact. Gree points out the hills to the east where she used to run goats. Eblus is happy to see that the people are safe, but that good areas of forest and scrub have the chance to be renewed by the fire. When the heroes get to the site of their battle with the flaming skulls and skeletons they find an advance party from Arborean Springs has ventured out to try and salvage the burned cart and any surviving goods. They are delighted to hear that the Dragon is not going to set any more fires for quite a while, but the heroes and the rescued explain how dangerous the mountain is, and that the dragon could wake at any time if disturbed.

Back in Arborean Springs, the heroes first take Eblus to Catactus. He is delighted to see the elf druid return safely, and commends the heroes for having put the dragon to sleep. Serev now insists on taking the heroes to the merchant’s guild to confront Ginder Nanik about the seal that Drakar found. The merchant is initially delighted to hear the dragon is no longer a threat, but confused when the heroes say that the dragon is merely sleeping and everyone should stay away from Mount Glathek. Serev says that it was Ginder’s greed that put everyone in the valley at risk, and that sending another group to the caldera only aggravated the situation. The heroes show the seal they found, and explain how those who went under Ginder’s instructions were turned into Yuan-ti over a number of painful months. A few merchants try to back Ginder and claim that the riches in Mount Glathek should be shared amongst all the settlers of the valley, and not one greedy dragon. Catacus and the leader of the herders insist that most people want the dragon and the mountain to be left alone. All the commoners demand a say in their safety, and the heroes leave them to go to the Inn as they talk about changing their voting structure. The shepherds of the eastern hills have taken Gree in, and they are trying to work out which family she might be a great-great-great grandparent of.

The heroes have free food, drinks and lodging for the night, and enjoy a great celebration with jubilant locals. During the evening, the heroes feel a buzzing sensation and realise it is coming from the Sending Stone. Listening to it reveals a message from Gwyn Oresong: ‘Contract from Sarire Sugar Mill is cancelled. Will call if new work is offered.’ The heroes feel the benefit of their work in gaining the next level of experience. When Drakar dreams that night she gets images of two places that seem connected to the Brazen Egg. In one, she sees a pirate ship sailing over a stormy sea, with a great dark shadow falling over the boat, and then onto an unsuspecting village. As the pirates raid the houses and shops of the coastal town, great floods of acid splash in the streets and topple chimneys. A Black Dragon lands beside a metal weathervane, tears something off it and then flies away. No-one is able to fight the pirates, who take what they want before departing into the dawn. The other dream is altogether more peaceful. It features an autumnal wood, with a gentle river flowing past. Deer and small animals graze in the clearings. A stone tower built into a rock face stands above the trees, as does a lower platform. The remains of a stone walkway connect the buildings. Now the dream shows a Green Dragon, sleeping peacefully on the platform. The herbivores graze close to the sleeping dragon without concern. There is a sense of someone or something watching over the scene, but it ends before Drakar can see any more.
When the heroes start off back on the road towards Waterdeep and Phandalin, Drakar is able to tell everyone in the party what dreams she has had. The Egg is indicating the direction toward both dragons is back along the Trade Way, so there is no hurry to decide. It is nearly two weeks on horseback before Drakar can tell a difference between the headings. The heroes have passed the Boarsky Bridge and The Trollclaws when the Black Dragon is indicated as being west towards the coast. The party have agreed to tackle the peaceful Green Dragon first and so continue by the High Moor to Dragonspear Castle. Within sight of that structure the heroes rest in their Mudslick Tower. Drakar has a much more specific dream, that tells her to follow the river towards the Trollbark Forest. ‘There you will find a boat moored to the left bank. Board the boat and cast off, and you will come to the place of the Green Dragon.’

Up ahead, a small stream begins its journey from the High Moor to the sea. The heroes turn off the Trade Way, and start down the left bank of the river.

Next Time:

A Dark Ride to a friendly dragon?