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New comment on GeekList PAX Unplugged 2026 Virtual Game Market
Posted: Thu, 22 Oct 15:54:54
Posted: Thu, 22 Oct 15:54:54
by zangster
Is there going to be an Indie Game Night geeklist this year?
GeekList Item: Item for GeekList "12 October 2026: How did your RPG session(s) go this week?"
Posted: Thu, 22 Oct 15:54:54
Posted: Thu, 22 Oct 15:54:54
by jjwhite103
An item RPG: Ars Magica (5th Edition) has been added to the geeklist 12 October 2026: How did your RPG session(s) go this week?
New comment on GeekList PAX Unplugged 2026 Virtual Game Market
Posted: Thu, 22 Oct 15:43:21
Everyone don't forget that today is the last day before badge prices increase. We ended up skipping Sunday since 3 day badges are already sold out and just doing Friday/Saturday.
Posted: Thu, 22 Oct 15:43:21
by gotigerssc
illegalmovies wrote:
Looking for a 3 day pass. Any one have an extra?
Everyone don't forget that today is the last day before badge prices increase. We ended up skipping Sunday since 3 day badges are already sold out and just doing Friday/Saturday.
New comment on GeekList PAX Unplugged 2026 Virtual Game Market
Posted: Thu, 22 Oct 15:38:10
Posted: Thu, 22 Oct 15:38:10
Looking for a 3 day pass. Any one have an extra?
GeekList Item: Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Thu, 22 Oct 15:37:31
Posted: Thu, 22 Oct 15:37:31
by Momtoast
An item RPG: Cosmere Roleplaying Game has been added to the geeklist PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler
Reply: Masks: A New Generation:: General:: Re: Once Upon a Time in 1967 - Campaign and Issues (game reports)
Posted: Thu, 22 Oct 15:32:09
Posted: Thu, 22 Oct 15:32:09
New comment on Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Thu, 22 Oct 15:32:00
Posted: Thu, 22 Oct 15:32:00
by generika
Related Item: Torchbearer (2nd Ed.)
Hi! Please add me to the list. Heard alot about this game and excited to give it a go!
Reply: General Role-Playing:: Re: QOTD OCT 21: What information should a GM deliberately leave undefined when preparing an adventure?
Posted: Thu, 22 Oct 15:29:41
Somewhere there was the 3 x 3 x 3 adventure design, which said have three interesting locations to explore, three interesting fights, three supporting cast members to meet, and so on. So you could make sure you did not miss the cool idea you had in mind without locking yourself into any forced pattern. That has worked well for me. (Wish I could remember who suggested it though. kudos to you whoever you are!)
My MASKS game is probably where I put in the most prep as I want to get the historical details mostly right and it is more a reactive game. Baddies do something, the heroes intervene to stop them, as is often the case in supers stories.
Posted: Thu, 22 Oct 15:29:41
by SeaofStars
I generally just prepare situations and locations, and maybe some supporting cast, and spin out what happens from there.Somewhere there was the 3 x 3 x 3 adventure design, which said have three interesting locations to explore, three interesting fights, three supporting cast members to meet, and so on. So you could make sure you did not miss the cool idea you had in mind without locking yourself into any forced pattern. That has worked well for me. (Wish I could remember who suggested it though. kudos to you whoever you are!)
My MASKS game is probably where I put in the most prep as I want to get the historical details mostly right and it is more a reactive game. Baddies do something, the heroes intervene to stop them, as is often the case in supers stories.
Reply: The Tavern:: Re: What are you drinking right now, part 2?
Posted: Thu, 22 Oct 15:18:40
Posted: Thu, 22 Oct 15:18:40
by govmiller
Water *now*...
New comment on Item for GeekList "Essen SPIEL 2026 - Promos, Specials, Freebies and other Giveaways"
Posted: Thu, 22 Oct 14:57:41
Posted: Thu, 22 Oct 14:57:41
Reply: General Role-Playing:: Re: QOTD OCT 22: What is your most effective technique for ending a game session at a satisfying point?
Posted: Thu, 22 Oct 14:40:56
As closing time comes near, I look for good places to end the session, either cliff hanger or a break in the action. We don't have a hard stopping time but aim for around 10 pm +/- 15 mins usually.
I usually also ask what the group thinks about doing next session, so that I can guide my prep, if I need to.
Posted: Thu, 22 Oct 14:40:56
by St Cretin
Same as others.As closing time comes near, I look for good places to end the session, either cliff hanger or a break in the action. We don't have a hard stopping time but aim for around 10 pm +/- 15 mins usually.
I usually also ask what the group thinks about doing next session, so that I can guide my prep, if I need to.
New comment on Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Thu, 22 Oct 14:37:20
Posted: Thu, 22 Oct 14:37:20



