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 Reply: General Role-Playing:: Re: Having trouble with the lack of emphasis on physical components in most TTRPGs (coming from board games)
Posted: Tue, 31 Mar 19:13:30

by HiveGod

As a "theater of the mind" / pencils-paper-dice purist, I eschew minis, maps, chits, and cards—but I am a HUGE fan of life-size in-universe props:










 Reply: RPGGeek Help and How-To:: Re: Do you have a question you want asked as QOTD? Post here!
Posted: Tue, 31 Mar 18:57:20

by GrimoireOfJank

What's the bare minimum number of options for character creation you need in a high fantasy game before you feel limited? What's the maximum before it feels bloated?

How many races/lineages/species', classes, etc.
 New comment on GeekList Solitaire Games On Your Table -- March 2026
Posted: Tue, 31 Mar 18:52:30

by mithoron

Thanks Abby for hosting this month!
 Reply: General Role-Playing:: Re: QOTD MAR 31: What's the most complex system you would be willing to run regularly? Does that willingness change if you have to teach at least one new player every time you run it?
Posted: Tue, 31 Mar 18:48:10

by GrimoireOfJank

I like complex systems. I don't love running them.
My brain can deal with weird/complex stuff as long as I don't have to then explain it to someone else who isn't knowledgeable (which is something I should probably practice with since I am a science major).

D&D 5e has become second nature over the decade I've played it, and everyone I've played it with has been playing it around the same length of time... So it's easier to play/run than alot of less complicated systems for me and with the pool of people I have access to.

I do find most systems are frontloaded on character creation, I wouldn't call a game like CoC 7e that difficult to play or learn, but the sheets are intimidating purely because kf how many numbers are on them (and the assumed lethality, compared to other modern systems).

But! I did run BFRPG 4e (a B/X retroclone) for my little sister the other day and honestly I would love to run more stuff that light.
 New comment on Blog Post LOGacta Chart Soccer - England - League Cup Results - Week 11
Posted: Tue, 31 Mar 18:37:01

by ulithebison

Related Item: Game Tape – A Tabletop Sports Journal

garrylloyd wrote:

[o]What a great effort by Accrington. Hopefully, the cup run will have given them a big boost financially.[/o]


[o]Unfortunately they can't transfer their cup form over to the league. 🫠[/o]
 New comment on Blog Post LOGacta Chart Soccer - England - League Cup Results - Week 9
Posted: Tue, 31 Mar 18:35:42

by ulithebison

Related Item: Game Tape – A Tabletop Sports Journal

garrylloyd wrote:

Come on, Accrington!


They really did it. 😀
 New comment on Blog Post Net Results Soccer - CL Final 2025 - PSG vs. Inter Milan
Posted: Tue, 31 Mar 18:35:27

by ulithebison

Related Item: Game Tape – A Tabletop Sports Journal

garrylloyd wrote:

Great report. The only thing I'd have moved ( to avoid spoilers) was you revealed the real result in your historic note in the background section. I'd have included that at the end in the Facts about the Real Match section.


Thank you and this makes sense. I will do that in the replay.
 Reply: General Role-Playing:: Re: QOTD MAR 31: What's the most complex system you would be willing to run regularly? Does that willingness change if you have to teach at least one new player every time you run it?
Posted: Tue, 31 Mar 17:51:12

by SeaofStars

Probably Shadowrun, as part of the complexity is front-loaded (character creation) which I am happy to handle for new players, and the rest is mostly by specialist (hacker, mage, rigger) which I can partly offload onto the players.

I used to CH a lot of Champions, and I was happy to build characters for people, as that was the complex step.