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GeekList Item: Item for GeekList "2026 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)"
Posted: Thu, 12 Mar 05:49:53
Posted: Thu, 12 Mar 05:49:53
by Serpentine_C
An item RPG Item: Mythic Bastionland has been added to the geeklist 2026 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)
Reply: The Tavern:: Re: March Fo(u)rth to Support the Geek!
Posted: Thu, 12 Mar 05:40:13
Thank you in advance. :)
Posted: Thu, 12 Mar 05:40:13
by Bahasa
Bowing to the great owlbear, Help me Aunty Olive, you're my only hope!Thank you in advance. :)
Reply: General Role-Playing:: Re: Actual Play shows
Posted: Thu, 12 Mar 05:36:11
Posted: Thu, 12 Mar 05:36:11
by chuckdee68
I wish the Walking Eye was still making content :(
Reply: General Role-Playing:: Re: Actual Play shows
Posted: Thu, 12 Mar 05:15:16
They're pretty helpful for learning a new game or new way of playing (such as solo). There's quite a wide range of quality though.
Friends at the Table, Me Myself & Die, The Jank Cast, Spout Lore, and The Walking Eye Podcast all have APs I've enjoyed in the past.
Posted: Thu, 12 Mar 05:15:16
by Serpentine_C
I've listened to a lot. I generally prefer audio/podcast APs rather than video. I don't watch Critical Role or Dimension 20 except for short clips that pop up on social media.They're pretty helpful for learning a new game or new way of playing (such as solo). There's quite a wide range of quality though.
Friends at the Table, Me Myself & Die, The Jank Cast, Spout Lore, and The Walking Eye Podcast all have APs I've enjoyed in the past.
EP221 | A Timely Visit Part 9 - Weight of Time | 12/03/2026
Posted: Thu, 12 Mar 05:10:42
Posted: Thu, 12 Mar 05:10:42
A new episode has been added to the database:
EP221 | A Timely Visit Part 9 - Weight of Time | 12/03/2026
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 1: Every Roll Tells a Story
Posted: Thu, 12 Mar 05:10:23
Posted: Thu, 12 Mar 05:10:23
A new episode has been added to the database:
HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 1: Every Roll Tells a Story
[PREVIEW] Design Session #75: Consequences
Posted: Thu, 12 Mar 05:09:41
Posted: Thu, 12 Mar 05:09:41
A new episode has been added to the database:
[PREVIEW] Design Session #75: Consequences
The Thursday Thing #244, 12th March 2026
Posted: Thu, 12 Mar 05:05:01
The Thursday Thing aims to highlight contests and other interesting things on RPG Geek.
Please Geekmail me suggestions and In My Own Words articles.
On an RPG's writing style making a good first impression
by [username=Bifford]Bifford[/username]
I have been asked to be the editor for an RPG, which I am very much considering. I finally got around to reading the first half dozen pages of the manuscript, as that's kind of important in the whole "knowing if I could work with this and do something to it" thing. Right from the off I like the writer's style of writing. It strikes me that this is a majorly important thing in any book (or you won't enjoy reading it and therefore likely won't finish reading it), but most especially in an RPG where you are going to have to go back and re-read paragraphs, or even whole sections, in order to get familiar with the system, the world, the scenarios, the equipment, and so on.
Of all the people I've worked with as proofreader, editor, and the like, I've never really come across anyone whose writing style I havn't liked. Sure, some of them had English as their second language so I had to do a fair amount of editing to make it work, but the basic writing style was solid and enjoyable.
I have read "normal" books which I just did not like because of their writing style, but there hasn't really been many RPGs which I just couldn't get on with so got rid of. There may be some, but I can't think of them right now. I think that is quite an achievement really! To make something as complex as we need to be able to run games, but for people to like the style to boot - that's a good ability to have.
What are some games you do or do not like the writing style of?
Our Owlbear is being generous again! She really does give a hoot.
March Fo(u)rth to Support the Geek!
Glug, glug! Everyone loves a good random potion, and when a book on them is by Philip Reed you know it'll be worth your money.
[Roger's Reviews] Drink Me!
I lvoe a good train, and the Orient Express is most certainly a good train. Apart from when there's a murder on it.... although these guys are not on the train....
Horror on the Orient Express
Every day there's a new Question of the Day. Most of them are game-related but once in a while we get one that'a more geek-related like favorite movies or books. The question changes every day and you can even suggest a QOTD. When you check out this week's Question of the Week, you can see a link to all the old questions and the chance to suggest a question of your own. Here's this week's QOTD:
QOTD MAR 8: What was your favorite convention to go to? Have any stories related to TTRPG's and conventions?
GM "day" is almost over. Everywhere I look I see Dolmenwood and another RPG I can't think of atm. Grab Domenwood at 50% off.
Dolmenwood Campaign Book (PDF) 50% off!!
Here are some other things you might want to check out.
Geek of the Month is a chance to learn more about our community members.
Behind the Screen is an archive of advice by/for GMs written by our community.
RPG Spotlight Event Tracker focuses on questions and ideas for specific games.
Solo RPGs you have played - Subscription Thread
European RPG - Heap of Generosity is the European "Pay it Forward" geeklist (you do not have to give something to receive!)
[US] RPGG Pay It Forward: Traditional List is for the US traditional swap of things (2026 edition).
[US] RPGG Pay It Forward: No Obligation List is for the US non-traditional swap/not of things (2026 edition).
Kickstarter RPG Game Books - 2026 details Kickstarter crowdfunding projects in 2026.
BackerKit RPG Projects details Backerkit crowdfunding projects 2021-2026.
Contest Subscription Thread is where we go to find contests on the RPG side.
2026 RPG Character Creation Challenge
2026 Run 5 RPGs New to You in 2026 Challenge
2026 Play 5 RPGs New to You in 2026 Challenge
2026 Ladder of Insanity
2026 Review Challenge
Banners are by the talented [username=pdzoch]Patrick[/username].
Posted: Thu, 12 Mar 05:05:01
by Bifford [White Hare Games] (Sam)
The Thursday Thing aims to highlight contests and other interesting things on RPG Geek.
Please Geekmail me suggestions and In My Own Words articles.
On an RPG's writing style making a good first impression
by [username=Bifford]Bifford[/username]
I have been asked to be the editor for an RPG, which I am very much considering. I finally got around to reading the first half dozen pages of the manuscript, as that's kind of important in the whole "knowing if I could work with this and do something to it" thing. Right from the off I like the writer's style of writing. It strikes me that this is a majorly important thing in any book (or you won't enjoy reading it and therefore likely won't finish reading it), but most especially in an RPG where you are going to have to go back and re-read paragraphs, or even whole sections, in order to get familiar with the system, the world, the scenarios, the equipment, and so on.
Of all the people I've worked with as proofreader, editor, and the like, I've never really come across anyone whose writing style I havn't liked. Sure, some of them had English as their second language so I had to do a fair amount of editing to make it work, but the basic writing style was solid and enjoyable.
I have read "normal" books which I just did not like because of their writing style, but there hasn't really been many RPGs which I just couldn't get on with so got rid of. There may be some, but I can't think of them right now. I think that is quite an achievement really! To make something as complex as we need to be able to run games, but for people to like the style to boot - that's a good ability to have.
What are some games you do or do not like the writing style of?
Our Owlbear is being generous again! She really does give a hoot.
March Fo(u)rth to Support the Geek!
Glug, glug! Everyone loves a good random potion, and when a book on them is by Philip Reed you know it'll be worth your money.
[Roger's Reviews] Drink Me!
I lvoe a good train, and the Orient Express is most certainly a good train. Apart from when there's a murder on it.... although these guys are not on the train....
Horror on the Orient Express
Every day there's a new Question of the Day. Most of them are game-related but once in a while we get one that'a more geek-related like favorite movies or books. The question changes every day and you can even suggest a QOTD. When you check out this week's Question of the Week, you can see a link to all the old questions and the chance to suggest a question of your own. Here's this week's QOTD:
QOTD MAR 8: What was your favorite convention to go to? Have any stories related to TTRPG's and conventions?
GM "day" is almost over. Everywhere I look I see Dolmenwood and another RPG I can't think of atm. Grab Domenwood at 50% off.
Dolmenwood Campaign Book (PDF) 50% off!!
Here are some other things you might want to check out.
Geek of the Month is a chance to learn more about our community members.
Behind the Screen is an archive of advice by/for GMs written by our community.
RPG Spotlight Event Tracker focuses on questions and ideas for specific games.
Solo RPGs you have played - Subscription Thread
European RPG - Heap of Generosity is the European "Pay it Forward" geeklist (you do not have to give something to receive!)
[US] RPGG Pay It Forward: Traditional List is for the US traditional swap of things (2026 edition).
[US] RPGG Pay It Forward: No Obligation List is for the US non-traditional swap/not of things (2026 edition).
Kickstarter RPG Game Books - 2026 details Kickstarter crowdfunding projects in 2026.
BackerKit RPG Projects details Backerkit crowdfunding projects 2021-2026.
Contest Subscription Thread is where we go to find contests on the RPG side.
2026 RPG Character Creation Challenge
2026 Run 5 RPGs New to You in 2026 Challenge
2026 Play 5 RPGs New to You in 2026 Challenge
2026 Ladder of Insanity
2026 Review Challenge
Banners are by the talented [username=pdzoch]Patrick[/username].
GeekList Item: Item for GeekList " 2026 Annual Geek Session Report Challenge "
Posted: Thu, 12 Mar 05:04:10
Posted: Thu, 12 Mar 05:04:10
by Serpentine_C
An item RPG Item: Report 22:01:08 has been added to the geeklist 2026 Annual Geek Session Report Challenge
Reply: Mothership:: Sessions:: Re: Mothership Mini-Campaign
Posted: Thu, 12 Mar 05:02:56
Vester shoots Ziegler, leaving him bleeding badly but not deterred. Garth shoves him halfway across the room. Windell drops to one knee to strike a cool pose, but this makes his foam gun miss. Ziegler comes back swinging, but his arms strikes only the air above Windell's head. Windell then shoots him in the crotch, the foam enveloping him and holding him in place. Vester smacks him in the head with the butt of his gun to knock him out. Dr. Edem brings out a duffle bag, case, and gallon jug - the specimens of her research she wanted to retrieve.
The party returns to the garage where the other survivors are. Medic Brookman wants to go right away to repair the radio tower while Sgt. Valdez wants to fortify the defenses here. Windell proposes the two groups help each other, building defenses first and then going to the tower. Vester suggests this to Brookman, who accepts a 30-minute limit before heading to the tower.
Dr. Edem brings medicine in an auto-injector to Garth, saying it might help slow down his infection. He accepts the dose, seeing he is in trouble. Unfortunately it hurts like hell and doesn't actually help him at all. At the same time Windell works with Dr. Kawaguchi to pull up intel on the computer systems at the radio tower. Meanwhile Vester tries to repair one of the ATVs but it's still broken when Brookman says, "It's time!"
Brookman and Ivanovic ride out in an ATV, with the party following in the APC. Outside in torrential rain they drive on the narrow concrete top of the dam as the lake water rises. A Carcinid stands before them, glistening in the rain. A flash of light appears at the top of the tower they're heading towards, and a laser bolt strikes the Carc, sending it falling deep deep down into the river far below. They keep driving but more claws emerge from the lake and three more Carcs crawl up onto the top of the dam. Garth leaps to the APC's canon's controls and lands a hit that drops two of them. The third is picked off by another laser blast from the tower.
They pick up Brookman and Ivanovic and Windell checks on them. Ivanovic passes out, and Brookman is found to be dead. Even more Carcs appear as Vester drives the APC full speed at the tower, sliding to a stop that slams against the tower's door. The party bursts out and darts for the door, Windell opens it with a keycard taken from around Brookman's neck. Inside, they find a broken elevator which Vester starts repairing. Garth checks a side room, destroying its locked door with his gun and find a bunch of tools and cables. A talon punctures the front door, Windell fails a panic check to gain the Frightened condition, then fortifies the door with his foam gun.
Once the elevator is repaired they go up to the top of the tower, where they find a Carcinid filling up half of the room, tied up and jacked into the communications array with thick wires and cables. Scratching sounds are heard from outside the building, down below. Windell jacks into the array with his Personal Computer Terminal (PCT), sees the message being broadcast, then pulls out a yellow drive and records the transmission. When it's finished, he pulls out with a flourish a red disk decorated with a skull and crossbones and labeled "Virus." He intends to infect the array with the virus to shut down the broadcast.
Just then long claws pierce through the door, and Vester shoots them with a submachine gun but the alien carapaces deflect all shots. Garth starts pulling all the cables out of the Carc in the room. Windell sees the array rebooting, the virus successful. Suddenly all the claws withdraw and the banging and scratching noises cease. Gross goo and bile pour from the holes in the Carcinid left behind from the cables Garth pulls out. "Good job with the virus!" he says sarcastically.
"Say what you want," Windell responds, "but I now have that broadcast. I could rewrite the signal and tell them to go away." He struts off, up the stairs to the roof.
Out here in the pouring rain is a marine with a huge laser gun and an android dog. "Look at 'em," he points down to the ground where a stream of dozens of Carcinids are marching across the dam and down into the turbine receptacles. Vester thanks him for the help earlier. "I could tell you were good ones," the marine answers, "when you helped those two marines down there." He hints that Hinton, an android the party was supposed to find, had something to do with the Carc in the room below.
Windell restarts the radio tower array up here, and they call for the dropship to come pick them back up. They return to the other survivors. Garth hears the voices in his head say, "Sorry we have to leave you."
Vester asks Edem about Hinton, who doesn't know what happened to him, but says he got very obsessed with something and she just lost track of him. Then the birthday party happened, several marines turned into Carcs, and everything went belly-up. Finally the drop ship returns, but as it takes off, another ship leaves in the distance at the same time.
The party is paid by the corporation and life mostly returns to normal. Vester spends his time off with another binge of stims and drugs. Garth gets even more jaded and cantankerous if it were possible. "How do these things keep happening?! I should be dead!" And Windell ends up selling his yellow disk with the Carcinid broadcast to a shady merchant who offered him a sizeable reward.
The End
Posted: Thu, 12 Mar 05:02:56
by Serpentine_C
Session 6Vester shoots Ziegler, leaving him bleeding badly but not deterred. Garth shoves him halfway across the room. Windell drops to one knee to strike a cool pose, but this makes his foam gun miss. Ziegler comes back swinging, but his arms strikes only the air above Windell's head. Windell then shoots him in the crotch, the foam enveloping him and holding him in place. Vester smacks him in the head with the butt of his gun to knock him out. Dr. Edem brings out a duffle bag, case, and gallon jug - the specimens of her research she wanted to retrieve.
The party returns to the garage where the other survivors are. Medic Brookman wants to go right away to repair the radio tower while Sgt. Valdez wants to fortify the defenses here. Windell proposes the two groups help each other, building defenses first and then going to the tower. Vester suggests this to Brookman, who accepts a 30-minute limit before heading to the tower.
Dr. Edem brings medicine in an auto-injector to Garth, saying it might help slow down his infection. He accepts the dose, seeing he is in trouble. Unfortunately it hurts like hell and doesn't actually help him at all. At the same time Windell works with Dr. Kawaguchi to pull up intel on the computer systems at the radio tower. Meanwhile Vester tries to repair one of the ATVs but it's still broken when Brookman says, "It's time!"
Brookman and Ivanovic ride out in an ATV, with the party following in the APC. Outside in torrential rain they drive on the narrow concrete top of the dam as the lake water rises. A Carcinid stands before them, glistening in the rain. A flash of light appears at the top of the tower they're heading towards, and a laser bolt strikes the Carc, sending it falling deep deep down into the river far below. They keep driving but more claws emerge from the lake and three more Carcs crawl up onto the top of the dam. Garth leaps to the APC's canon's controls and lands a hit that drops two of them. The third is picked off by another laser blast from the tower.
They pick up Brookman and Ivanovic and Windell checks on them. Ivanovic passes out, and Brookman is found to be dead. Even more Carcs appear as Vester drives the APC full speed at the tower, sliding to a stop that slams against the tower's door. The party bursts out and darts for the door, Windell opens it with a keycard taken from around Brookman's neck. Inside, they find a broken elevator which Vester starts repairing. Garth checks a side room, destroying its locked door with his gun and find a bunch of tools and cables. A talon punctures the front door, Windell fails a panic check to gain the Frightened condition, then fortifies the door with his foam gun.
Once the elevator is repaired they go up to the top of the tower, where they find a Carcinid filling up half of the room, tied up and jacked into the communications array with thick wires and cables. Scratching sounds are heard from outside the building, down below. Windell jacks into the array with his Personal Computer Terminal (PCT), sees the message being broadcast, then pulls out a yellow drive and records the transmission. When it's finished, he pulls out with a flourish a red disk decorated with a skull and crossbones and labeled "Virus." He intends to infect the array with the virus to shut down the broadcast.
Just then long claws pierce through the door, and Vester shoots them with a submachine gun but the alien carapaces deflect all shots. Garth starts pulling all the cables out of the Carc in the room. Windell sees the array rebooting, the virus successful. Suddenly all the claws withdraw and the banging and scratching noises cease. Gross goo and bile pour from the holes in the Carcinid left behind from the cables Garth pulls out. "Good job with the virus!" he says sarcastically.
"Say what you want," Windell responds, "but I now have that broadcast. I could rewrite the signal and tell them to go away." He struts off, up the stairs to the roof.
Out here in the pouring rain is a marine with a huge laser gun and an android dog. "Look at 'em," he points down to the ground where a stream of dozens of Carcinids are marching across the dam and down into the turbine receptacles. Vester thanks him for the help earlier. "I could tell you were good ones," the marine answers, "when you helped those two marines down there." He hints that Hinton, an android the party was supposed to find, had something to do with the Carc in the room below.
Windell restarts the radio tower array up here, and they call for the dropship to come pick them back up. They return to the other survivors. Garth hears the voices in his head say, "Sorry we have to leave you."
Vester asks Edem about Hinton, who doesn't know what happened to him, but says he got very obsessed with something and she just lost track of him. Then the birthday party happened, several marines turned into Carcs, and everything went belly-up. Finally the drop ship returns, but as it takes off, another ship leaves in the distance at the same time.
The party is paid by the corporation and life mostly returns to normal. Vester spends his time off with another binge of stims and drugs. Garth gets even more jaded and cantankerous if it were possible. "How do these things keep happening?! I should be dead!" And Windell ends up selling his yellow disk with the Carcinid broadcast to a shady merchant who offered him a sizeable reward.
The End
GeekList Item: Item for GeekList "09 March 2026: How did your RPG session(s) go this week?"
Posted: Thu, 12 Mar 05:00:58
Posted: Thu, 12 Mar 05:00:58
by Serpentine_C
An item RPG Item: Another Bug Hunt has been added to the geeklist 09 March 2026: How did your RPG session(s) go this week?
Reply: General Role-Playing:: Re: QOTD MAR 11: How has the death of an important NPC in your TTRPG affected your game? Do the players ever recognize that an important NPC has just died?
Posted: Thu, 12 Mar 04:33:11
Two pendragon campaigns ended with the death of Arthur.
My Alien party is really noticing the lack of NPCs left in the squad as they're approaching Act II of Destroyer of Worlds. But they are on mission and on the move.
Posted: Thu, 12 Mar 04:33:11
by aramis
pdzoch wrote:
In video game RPGs, the death of an important NPC can break the game. How has the death of an important NPC in your TTRPG affected your game? Do the players ever recognize that an important NPC has just died?
Two pendragon campaigns ended with the death of Arthur.
My Alien party is really noticing the lack of NPCs left in the squad as they're approaching Act II of Destroyer of Worlds. But they are on mission and on the move.


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