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 Reply: General Role-Playing:: Re: QOTD OCT 17: Would you knowingly play a RPG entirely constructed by AI? Setting, story, mechanisms, etc. What portion of a game created by AI would cause you to refuse to play?
Posted: Sat, 17 Oct 13:36:20

by Karkared

Neither. The setting would be full of either clichés, or nonsensical bits if the AI is allowed to affabulate. The story would be a copy-paste of various bits. The mechanisms would have to be tested thoroughly, because an AI does not know how people will be playing a game, and even then it would not be original enough.
Final point - there would be no vision in it. "What do we want to do with that?" is a human question.
Some human-made games are terrible (see heartbreakers), but even they have some sort of purpose and vision.

Added - I have once asked an AI to write an abstract for the second part of a book I love but which has no sequel. I wrote a lengthy description of the story and the characters, and demanded that it create a story with that. The result was a full repeat of what I had written, only with enjolivures and longer sentences.
 Reply: General Role-Playing:: Re: QOTD OCT 17: Would you knowingly play a RPG entirely constructed by AI? Setting, story, mechanisms, etc. What portion of a game created by AI would cause you to refuse to play?
Posted: Sat, 17 Oct 13:29:06

by coil23

Entirely AI? No. I doubt I would be tempted as I am skeptical one could create an appealing setting with coherently integrated rules. I would likely pass on a system with AI art. My strong preference is for no AI involvement at all. I suppose if there is a little under the hood that does not diminish the final product then I might say ok. But if I know AI is involved, I tend to look at the whole with a jaundiced eye and am more likely to simply move on to other systems. It’s not like I am starving for good systems to play.
 Reply: Winds of the North:: Rules:: Re: Sea-legs
Posted: Sat, 17 Oct 13:23:03

by Montag451

Additionally. In playtests, Seamanship and Combat weren't often increased together (lots of players seemed to ignore Seamanship). Even in my games, Seamanship is usually only 1–2, maybe 3, by end-game if I'm not focused on it. But I wanted to add something as a reward for players who did have good Seamanship. You can't add it to all of your rolls, anyway, and the late fights are pretty tough. I tend to increase defense where I can over going for crits.

But let me know how your experience is with it, anyway.
 Thread: General Role-Playing:: QOTD OCT 17: Would you knowingly play a RPG entirely constructed by AI? Setting, story, mechanisms, etc. What portion of a game created by AI would cause you to refuse to play?
Posted: Sat, 17 Oct 13:07:53

by pdzoch

A question suggested by [user=Mallet][/user]


Would you knowingly play a RPG entirely constructed by AI? Setting, story, mechanisms, etc. What portion of a game created by AI would cause you to refuse to play?



Do you have a question you want asked as QOTD? Post here!
And if you want to find an old QOTD: The big QOTD Summary and Subscription Thread Volume 3
 Reply: General Role-Playing:: Re: QOTD OCT 14: If a member of your RPG group is moving away and unlikely to ever play with the group again, do you arrange a farewell session for that player's character in game, or do something else?
Posted: Sat, 17 Oct 12:44:55

by SeaofStars

I would like to do this but have never had the chance. It seems like a good send off to the player, places the campaign their were in on a better footing (or lets it end with dignity), and just seems like the right thing to do.

Sadly, circumstances have never really let this happen for us.
 Thread: Star Wars (WEG Original Edition):: GMs Only:: Halloween Adventure - Galactic Moon Festival
Posted: Sat, 17 Oct 12:24:48

by Ugavine

Here is a little fun Halloween On-Shot I've written up. It's nothing serious, just a bit of spooky fun.

PLAYERS STOP READING NOW

Galactic Moon Festival

This is a One-Shot Halloween adventure based on the Galactic Moon Festival introduced in Star Wars Galaxies MMO.

In an effort to gain more support from the planets Naboo and Tatooine, Jabba the Hutt throws an annual Galactic Moon Festival so everyone can celebrate the horrifyingly awesome haunts of the season. Jabba has grown tired of all the love festivals, celebrations of life, and other saccharine events.

In order to participate in what is sure to be the "ghoulest" happening this year, all citizens have to do is visit Z'ozpheratu outside of the Mos Eisley starport.


ACT I - A Wretched Hive of joy and Horror
The PCs have arrived in Mos Eisley on Tatooine to collect a cargo of Energy cells, for the Rebellion or simply re-sale, that's up to your PCs, the cargo is already paid for. Their contact is the Ithorioan Momaw Nadon in the Mos Eisley Cantina. By the time the PCs arrive it is already first dusk, with Tattoo II about to set.

The Mos Eisley Cantina is not so much a wretched hive today, customers are in fancy dress and the streets of Mos Eisley and the Cantina itself are decorated with candles, jack-o-lanterns and spider webs. Momaw Nadon is sat in a booth and recognises the PCs as they enter.

GM Notes: You can include some banter here, children dressed as Jawas or skeletons trick-or treating, not the usual bar brawl. Spirits are high and one of the Tonnika Sisters even gives a PCs a kiss on the cheek as a treat x

For stats on Momaw Nadon and Tatooine characters see: Galaxy Guide 1: A New Hope.

As the PCs leave the cantina Z'ozpheratu, a gaunt pale twi'lek in dark robes, steps from the shadows, "Wishing you a wonderful Galactic Moon Festival," he grins, "Here, have a free costume." Before anyone can react he reaches out and touches the nearest character, instantly Transforming them into the creature of their costume. Oh... it's not a costume, they have been transformed!

Transmogrification
Characters that have been transformed have the following stats, only keeping their Knowledge skills. This also means they cannot talk, unless transformed into a Jawa and someone else understands/speaks Jawa.

GM Note: Transmogrification is not new to the star Wars Universe. Charal, the witch that lives on the Forest Moon of Endor has the Talisman of the Raven allowing her to transform into a raven at will. Plus this is just a fun Halloween adventure, have fun with it.

Roll a D6
1-2 Kowakian monkey lizard
2-3 Jawa
5-6 Skeleton

Kowakian monkey lizard
DEXTERITY 4D
KNOWLEDGE as per Character
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 1D
Climb/Jump 4D+2
TECHNICAL 1D

Jawa
DEXTERITY 2D
KNOWLEDGE as per Character
MECHANICAL 3D
PERCEPTION 1D
STRENGTH 1D
TECHNICAL 3D

Skeleton
DEXTERITY 1D
Dodge 3D
KNOWLEDGE as per Character
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 1D
TECHNICAL 1D

In Transmogrified form characters can bite/claw doing 2D+1 damage.


ACT II - The Screams of Mos Eisley
Shrieks and screams start filling the streets, people are running, and there seem to be a lot more Jawas, Kowakian monkey lizards and skeletons running amok!
The PCs will obviously looking to see what has gone on and find who is the cause of the chaos now erupting on Mos Eisley streets.

Z'ozpheratu
The twi'lek who Jabba the Hutt tasked with handing out the Galactic Moon Festival costumes has fallen to the Dark Side, though more a dark mischievous nature rather than wanting to cause any real harm. Z'ozpheratu has come into possession of The Amulet of Transmogrification, stolen from the Witches of Dathomir.

GM Note: Do have the PCs possibly spy at distance Z'ozpheratu seeing him transform more people before disappearing into the shadows, but don't let them tackle him quite yet. Though if he gets the chance he will transform another PC, needing only to touch them with a Brawl attack. Treat Z'ozpheratu with mystery and have him just disappear into the shadows without trace.



Z'ozpheratu
DEXTERITY 2D+2
Dodge 5D
Brawl Parry 5D+2
KNOWLEDGE 3D+1
Cultures 6D+1
MECHANICAL 2D+2
PERCEPTION 4D+1
Hide/Sneak 6D+1
STRENGTH 3D
Brawl 5D+1
TECHNICAL 2D

During their investigations the PCs do get attacked by several of the transformed, might remind the PCs that these are just regular people, many of them children. But don't worry, anyone harmed or even killed in transformed state will revert and be fully healed once the spell is reversed.

A Very Easy Streetwise tells the PCs that Jabba the Hutt organised the Galactic Moon Festival. An Easy Streetwise reveals that Z'ozpheratu was seen at Jabba the Hutts townhouse shortly before the events of this evening.

An Easy Search finds Jabba the Hutts Mos Eisley townhouse just down the street from the Cantina. The townhouse is guarded by two Gamorrean Guards, or at least it should be, they have both been transformed into Kowakian monkey lizard and are fighting in the sand outside the door. It takes a Moderate Security to open the door. Failing that they could try climbing through one of the high windows, Easy Climbing, a character inside can open the door.

Lucky for the PCs Jabba the Hutt is not in residence, but his ally Ephant Mon is. The normally cold and callous ally of Jabba is looking rather nervous and holding a vibroblade. "Stay Back!" he says as the PCs enter the room.

A Moderate Bargain, or easy if the PCs have weapons drawn, causes him to stand down. Ephant Mon explains that he had no idea what Z'ozpheratu was planning. Ephant Mon was the one who facilitated the theft of the Amulet of Transmogrification from the Witches of Dathomir. He know little more.

As the PCs question Ephant Mon, suddenly behind them appear three Dathomir witches. They look very cross. Ephant Mon pleads with the PCs, "Don't let them hurt me!"
The Witches demand the return of the Amulet of Transmogrification. If it is not returned no one will be safe from their wrath!
Hopefully the PCs will volunteer to help. If they do so the Witches perform a Ward of Protection on one of the PCs, making that one PC immune to the effects of the Amulet of Transmogrification. All they need to do to take the Amulet from Z'ozpheratu to end his mischief.

For stats of Ephant Mon see: Galaxy Guide 5: Return of the Jedi


ACT III - Heroes of the Galactic Moon Festival
The PCs now need to find Z'ozpheratu.
Have the PCs roll Streetwise and Search to find him. Have a few near misses where he disappears just as they spot him.
Eventually the trail leads back to Mos Eisley Cantina. The Cantina is full of the Transformed. Z'ozpheratu sits on a throne of Krayt Dragon bones.
The PCs need to fight through the horde of Transformed to get to Z'ozpheratu, this time he does not flee.
To grab the Amulet from around Z'ozpheratu's neck the PCs need to make a successful Brawl against him, though he will Brawl Parry and try to Brawl back, if he hits the hit character is Transformed, unless it the protected one.

Once a PC grabs the Amulet the Horde stops fighting. The Dathomir Witches appears and take back the Amulet, the transformed being restored and healed. There are many relieved people and parents. The PCs are celebrated as the Heroes of the Galactic Moon Festival, and will appear on merchandise in future events. As for Z'ozpheratu, in the confusion he disappeared... until next year...



 New comment on Item for GeekList "Solo RPGs On Your Table - October 2026"
Posted: Sat, 17 Oct 11:20:30

by Moonlight_Fox

Related Item: Exquisite Biome

dom5 wrote:

I love the way you’ve created a really believable wildlife tableau there Stephen 👍

There’s not much information on the game’s page here at RPGG so can you explain a bit more about the way the game works please? Is there much structure to how the elements you generate from the cards interact? Or is that left entirely up to you?


Entirely up to you - The elements generated from the cards are taxonomy and niche from the first, distinctive feature from the second, and habits and personality from the third. I found myself interpreting loosely - Decomposer or Recycler and Scavenger are different prompts for niche; spines or spikes and antlers or horns are different prompts for distinguishing feature. Then you rotate cards between animals rather than drawing a new set of three prompts which served to make making three animals specifically feel like a natural conclusion to the gameplay rather than an artificial game length (The book suggests drawing four cards, interpreting the extra as a second distinguishing feature, and making four animals if you want a longer game)

Saying that, while there's no instruction of how the prompts should interact, I did find each naturally suggested how things should proceed and interact with each other - and even prior animals created - even if that caused me to interpret prompts a little loosely in places. I'd actually come up with the idea that bioluminescence in male fleep serve a similar purpose to the tails of a peacock and then moved those notes to myself when I noticed my third prompt was for a courtship displays and I'd basically already when jotting things down for the bioluminescence (And, the game does suggest that you might want to deal with all three cards at once)

The scene prompt is an optional draw as well, though you're not necessarily meant to depict the creature interacting with others until the final 'creature comforts,' due to the sort of nature documentary I wound up writing, and the second prompt I drew, it felt natural to do so for the second in particular.
 New comment on GeekList PAX Unplugged 2026 Virtual Game Market
Posted: Sat, 17 Oct 11:10:16

by Thanos

ph3on1x5 wrote:

I see there's different paddle numbers. Are they all offering paxu pickup? Can I get a paddle please

Shoot me a message with your email address, and I'll send you a login

J
 Reply: General Role-Playing:: Re: The RPGGeek 2025 Holiday Gift Exchange- Targets Assigned!
Posted: Sat, 17 Oct 11:09:58

by NonaKnowsGames

allismom3 wrote:

It's almost that time of year again! I am going to open up the 2026 RPG Geek Gift Exchange sign ups/registration within the next week. I hope everyone is excited to kick off the holiday season.

Next week will be Essen SPIEL, where many Europeans but also plenty of people from overseas are going. While it's aimed more at boardgames than TTRPGs, there is a lot of overlap in userbase and I know plenty of RPGGeek members who attend. It's actually bigger than the US conventions when it comes to attendee numbers. I'd personally recommend posting after to ensure the notification isn't missed by many. Going away for a week may lead to so many notifications upon return that someone marks them all as read and misses the announcement 😉 If you do launch it during the event, I hope the signup deadline is generous enough that people don't have to rush to sign up when they return. Not everyone has their wishlist ready ahead of time 😛
 New comment on GeekList Look what my AU/NZ Secret Santa sent me! 2025 edition
Posted: Sat, 17 Oct 11:09:57

by Aneirin

[Microbadge=7826] [microbadge=10689] [microbadge=40315] [microbadge=10689] [microbadge=7826]

It's time for AU/NZ Secret Santa 2026!

Registrations for the gift exchange close at midnight, Friday, 13 November 2026 (Melbourne time).

Targets will be assigned on Sunday, 15 November 2026.

Please see the announcement thread at https://www.boardgamegeek.com/thread/3783563 for sign-up information and further details.

I hope to see you all again!

[microbadge=48409][microbadge=48410] [microbadge=48411] [microbadge=48412] [microbadge=48413]

 New comment on GeekList PAX Unplugged 2026 Virtual Game Market
Posted: Sat, 17 Oct 11:09:16

by ph3on1x5

I see there's different paddle numbers. Are they all offering paxu pickup? Can I get a paddle please