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Reply: Cubicle 7 Entertainment:: General:: Re: Cubicle 7 - dishonest customer service
Posted: Tue, 24 Mar 17:10:11
And thanks for the sleeving suggestion. I have been trying to flatten he card through other means and am having some success (hot iron). In the end I the game will be fine.
Posted: Tue, 24 Mar 17:10:11
by quidom
Thanks, Ugavine. I don't think the company selling the game should be put on the hook for this. And it would be one thing if C7 just said they couldn't (wouldn't) replace the card but they asked me three times if I wanted the card or a credit. When I continued to just ask for the card they suddenly said that wasn't possible. That is simply dishonesty. I don't care what country they are in, a lie is a lie.And thanks for the sleeving suggestion. I have been trying to flatten he card through other means and am having some success (hot iron). In the end I the game will be fine.
Is AI Good for D&D?
Posted: Tue, 24 Mar 17:09:13
Posted: Tue, 24 Mar 17:09:13
A new episode has been added to the database:
Is AI Good for D&D?
Protect The Child Episode 2: The Gift of Failure
Posted: Tue, 24 Mar 17:08:58
Posted: Tue, 24 Mar 17:08:58
A new episode has been added to the database:
Protect The Child Episode 2: The Gift of Failure
GeekList Item: Item for GeekList "Character Sheet Geeklist - Thunder Falls"
Posted: Tue, 24 Mar 17:08:40
Posted: Tue, 24 Mar 17:08:40
An item RPG Item:
Thunder Run
has been added to the geeklist
Character Sheet Geeklist - Thunder Falls
The Old Ways Podcast - Mage: The Great Beyond - Season 2, Episode Fourteen
Posted: Tue, 24 Mar 17:06:48
Posted: Tue, 24 Mar 17:06:48
A new episode has been added to the database:
The Old Ways Podcast - Mage: The Great Beyond - Season 2, Episode Fourteen
S4 Ep. 4 - The Immortal Scrap Wreckage Yard
Posted: Tue, 24 Mar 17:06:34
Posted: Tue, 24 Mar 17:06:34
A new episode has been added to the database:
S4 Ep. 4 - The Immortal Scrap Wreckage Yard
Fun If True - GM2 54
Posted: Tue, 24 Mar 17:06:30
Posted: Tue, 24 Mar 17:06:30
A new episode has been added to the database:
Fun If True - GM2 54
546: Rich Tapestry of Scar Tissue
Posted: Tue, 24 Mar 17:04:38
Posted: Tue, 24 Mar 17:04:38
A new episode has been added to the database:
546: Rich Tapestry of Scar Tissue
Reply: RPGGeek News:: Re: Geek Citizenship Recognition
Posted: Tue, 24 Mar 17:00:46
Congrats, both on getting your second star, and on spreading the love to others!
Posted: Tue, 24 Mar 17:00:46
KrisseAbena wrote:
THIS MONTH
I gave a person their first star
I got my second star
Yeye!
I gave a person their first star
I got my second star
Yeye!
Congrats, both on getting your second star, and on spreading the love to others!
Reply: General Role-Playing:: Re: QOTD MAR 24: Which RPGs break down fuel into types, and do you, as a GM, use those types as a form of limitation? ie. Does a fuel station have diesel, but not regular? Does octane rating matter?
Posted: Tue, 24 Mar 16:39:18
Posted: Tue, 24 Mar 16:39:18
by Ugavine
Never bothered with detail on fuel. Especially in apocalyptic games, otherwise I might point out that fuel goes off so none of those Mad Max cars would work.
Reply: General Role-Playing:: Re: QOTD MAR 24: Which RPGs break down fuel into types, and do you, as a GM, use those types as a form of limitation? ie. Does a fuel station have diesel, but not regular? Does octane rating matter?
Posted: Tue, 24 Mar 16:28:41
Posted: Tue, 24 Mar 16:28:41
In Traveller you can scoop unrefined fuel, easy to do but I think it went less far? In any case, it mattered little when I played.
Reply: General Role-Playing:: Re: QOTD MAR 24: Which RPGs break down fuel into types, and do you, as a GM, use those types as a form of limitation? ie. Does a fuel station have diesel, but not regular? Does octane rating matter?
Posted: Tue, 24 Mar 16:25:52
Posted: Tue, 24 Mar 16:25:52
by JLongden
I generally don't play those kind of games, unless it's like, as Alain says, it's a special universe defining fuel, and even then I'd treat it as mostly ubiquitous. That said, I can't really think of a single game where it's important. I mean, sure modern games technically have this feature, but I've never once used it, though I'm sure one's likely out there. Seems like a particularly pointless nit to pick.


