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 Thread: General Role-Playing:: Keeping the TTRPGs I play/own down to a manageable number
Posted: Mon, 26 Oct 05:53:14

by DoOverAgain

The intent of posting this is simply a FYI. It is not to crap on anyone's favorite TTRPG.
This is an exercise to help, possibly, simplify my gaming hobby.

==========

THE PROBLEM: I own too many games and/or I want to play too many different games, because 2020's means life is a TTRPG buffet with how easy it is to find interesting, highly-rated, fun games nowadays.
GOAL: To take a list of the TTRPGs I own + those on my want list + others from lists of recommendations AND get it down to a manageable number that I can focus on for the next few years ahead.
THE METHOD: I asked AI to compare the below criteria to my specific lists and let me know which 2 to 3, for specific genres, come out on top. Results below!

NOTE: I do have games on the list such as different flavors of D&D, the different flavors of Mork Borg, many indie games, etc.

MY CRITERIA
1. Light-to-medium, up to medium-heavy crunch;
2. Fast, Accessible, and Fun: The mechanics are simple and intuitive, making it easy to pick up and play, not overwhelmed and slowed down by the overcomplex systems (similar to criteria #1, but a bit different);
3. Combat balanced with narrative drama and/or investigation;
4. Meaningful Choices & Hard Consequences that PCs could die (but not guaranteed) and/or relationships (my crew/faction/tribe/family, my employer, nemesis, etc.) could be broken or strained.
5. PCs should be and feel different due to a variety of character generation skills, traits, attributes, and advancement;
6. Rich setting and storytelling;
7. Is not cute or cozy.
8. Active support from publisher and/or community resources
9. GM workload is light to medium
10. There are official solo rules, obvious use of playthroughs using GME2E, or playthroughs using other solo tools.

==========

Exploration / Sci-Fi Dungeon Crawl
Rank Game Why it fits Solo status
1 Coriolis: The Great Dark Best overall: Ship City home base, Guilds, expeditions into Builder ruins, supply/attrition pressure, Blight, artifacts, and a rich mystery. It balances exploration, danger, investigation, and hope. Official solo rules / Outcast Mode.
2 Mothership 1E Excellent industrial sci-fi horror dungeon crawler: derelicts, stations, deadly exploration, simple rules, and exceptional third-party/adventure support. Official solo/wardenless guidance; excellent Mythic GME 2E fit.
3 Stars Without Number Best sandbox option: factions, sectors, ruins, missions, and very strong GM/solo generation tools; less horror-focused than the first two. Strong GME fit; use Heroic PC rules for one PC.
Honorable mention: Death in Space is a strong atmospheric alternative, but it has less support depth and a narrower toolkit than the three above.

Superhero
Rank Game Why it fits Solo status
1 Sentinel Comics RPG Best narrative-drama fit: distinct Roles, Principles, relationships, issue-based consequences, and active community support. Playable with GME/tools, but no official solo mode.
2 BASH! Ultimate Edition Best for clear power scaling and mixed-tier teams; light-to-medium, fast, and flexible. Playable with GME/tools.
3 Marvel Heroic Roleplaying Excellent cinematic action and relationship/nemesis pressure through Cortex resources. Playable with GME/tools, though out of print.
Honorable mention: Marvel Multiverse remains a fourth choice: broad power options, but more character-creation overhead and less consequence/GM guidance than the top three.

Spy
Rank Game Why it fits Solo status
1 Night’s Black Agents / Dracula Dossier Best mix of investigation, competent agents, thriller pacing, covers, contacts, and major betrayal stakes. Strong GME fit; GUMSHOE’s clue structure helps solo investigation.
2 James Bond 007 Elegant, cinematic spy action with strong risk/reward decisions and stylish mission structure. Playable with GME/tools.
3 White Lies 2E/3E Light, mission-friendly espionage; easiest to run and adapt. Playable with GME/tools.

Sci-Fi
Rank Game Why it fits Solo status
1 Coriolis: The Great Dark Best overall if you want exploration, survival, ruins, home-base drama, and a cohesive setting. Official solo rules.
2 Stars Without Number Best for broad sandbox sci-fi, factions, and reusable sector/mission generation. Strong GME fit.
3 Dune: Adventures in the Imperium Best for political intrigue, House identity, allies/rivals, leverage, and long-term faction consequences. Playable with GME/tools.
Honorable mentions: Coriolis: The Third Horizon for broad space-opera variety; The Expanse for grounded political drama.

Fantasy
Rank Game Why it fits Solo status
1 The One Ring 2E Best setting/story fit; journeys, Fellowship, Hope, and Shadow make relationships and inner conflict central. Playable with GME/tools and official solo rules.
2 Dragonbane Fast, adventurous, light-to-medium fantasy with clear combat and strong current support. Playable with GME/tools.
3 Forbidden Lands Strong sandbox exploration, survival, stronghold play, and meaningful resource consequences. Playable with GME/tools; its procedures help solo play.

Horror
Rank Game Why it fits Solo status
1 Alien Evolved Best action-horror balance: stress, panic, agendas, secrets, and strong official support. Playable with GME/tools; strong fit.
2 Vaesen Best investigative folk horror with community, headquarters, relationships, and cases that can end in protection or tragedy. Playable with GME/tools.
3 Liminal Horror Best modern cosmic horror. Best rules-light solo-horror option.
Honorable mention: Monster of the Week Most accessible pulp-horror investigation; heroic monster-hunting tone and distinct playbooks. Mothership is excellent but more bleak and lethal; it may be your best choice if you want sci-fi horror specifically.

Pulp/Adventure
Rank Game Why it fits Solo status
1 The Troubleshooters Best overall pulp fit: fast, fun, adventurous, relationship-rich, and easy to run. Playable with GME/tools.
2 Broken Compass Very light cinematic adventure engine for treasure hunts, chases, and stunts. Playable with GME/tools. NOTE: I do know that CMON released the license for this and it is now under the Outgunned system; with a crowdfunding that ended mid-2026...so another year or two before we see it.
3 Barbarians of Lemuria Light sword-and-sorcery pulp with career-based characters and simple resolution. Playable with GME/tools.

Crime/Detective
Rank Game Why it fits Solo status
1 Blades in the Dark Best for crew identity, faction pressure, heat, employers, rivals, and lasting consequences. Strong GME fit; clocks, crews, and score structure support solo play well.
2 Blade Runner RPG Strong Case File investigations, relationships, Humanity/Promotion pressure, and active Free League support. Playable with GME/tools; strong investigative structure.
3 Mutant City Blues Accessible GUMSHOE procedural investigation with superpowers and a clear clue framework. Strong GME fit for clue-driven solo cases.

Post-Apocalyptic
Rank Game Why it fits Solo status
1 Mutant Year Zero Best balance of Ark/community stakes, exploration, survival, and hope amid ruin. Playable with GME/tools; Ark procedures help.
2 Fallout RPG (2d20) Strong setting, factions, exploration, and dark humor; heavier than MYZ. Playable with GME/tools.
3 Apocalypse World Best for bonds, factions, scarcity, and hard interpersonal consequences. Playable with GME/tools.
Honorable mention: The Last Caravan is promising for caravan survival and FitD-style consequences, but has less support depth.

Space Opera
Rank Game Why it fits Solo status
1 Star Wars RPG (FFG/Edge Genesys) Best broad space-opera fit: narrative dice, careers/talents, Duty/Morality/Conflict, cinematic action, and adventurous tone. Playable with GME/tools.
2 Star Trek Adventures 2E Strong current support, mission structure, departments, exploration, diplomacy, and hopeful-but-consequential tone. Playable with GME/tools.
3 Coriolis: The Third Horizon Rich setting, ship crew play, factions, mysticism, and varied adventure styles. Playable with GME/tools.
Honorable mention: Coriolis: The Great Dark is better for expedition-focused space adventure than broad space opera.

Lovecraftian/Cthulhu
Rank Game Why it fits Solo status
1 Call of Cthulhu 7E Best all-around Mythos investigation, with exceptional adventure and community support. Strong GME fit; extensive solo community practice.
2 Arkham Horror RPG Most accessible structured option: d6 dice slots, narrative/structured scenes, injuries, horror, trauma, and a complete starter adventure. Playable with GME/tools; core book supports a full campaign.
3 Achtung! Cthulhu (2d20) Best for pulp WWII Mythos action rather than slow-burn investigation. Playable with GME/tools.
Honorable mentions: Delta Green for bleak modern conspiracy horror; The Laundry Files for occult-espionage comedy-horror; Cthulhu Confidential for solo one-on-one play.

Cyberpunk
Rank Game Why it fits Solo status
1 Neon City Overdrive Best overall: fast d6 pools, tags/edges/flaws, danger dice, jobs, Drives, and leverage; very light GM prep. Strong GME fit.
2 Hard Wired Island More structured, with a detailed setting, anti-corporate themes, and meaningful equipment/prep tools. Playable with GME/tools.
3 Cyberpunk RED Strong setting and support, but heavier, more tactical, and more lethal than the top two. Playable with GME/tools and official solo rules.

Sci-Fi Horror
Rank Game Why it fits Solo status
1 Alien Evolved Best balance of horror, action, stress, agendas, and official support. Strong GME fit.
2 Mothership 1E Best pure sci-fi dungeon-crawl horror; simple rules, deadly exploration, and strong solo/GME track record. Official solo/wardenless guidance; excellent Mythic GME 2E fit.
3 Coriolis: The Great Dark Best if you want exploration, ancient ruins, survival logistics, and a home base rather than pure creature horror. Official solo rules / Outcast Mode.

Fantasy/Mythological Horror
Rank Game Why it fits Solo status
1 Vaesen Best overall: Nordic folk horror, investigation, community, relationships, and a strong non-cozy atmosphere. Playable with GME/tools.
2 Symbaroum Dark fantasy with corruption, factions, and morally complicated adventures. Playable with GME/tools.
3 The One Ring 2E Strong mythic resonance and journey/fellowship mechanics; more heroic wonder than sustained horror. Official solo rules.

Keeping Less than 20 TTRPGs:
Rank Game Primary genre fit
1 Blades in the Dark Crime/Detective
2 The Troubleshooters Pulp/Adventure
3 The One Ring 2E Fantasy
4 Mutant Year Zero Post-Apocalyptic
5 Vaesen Horror / Fantasy-Mythological Horror
6 Coriolis: The Great Dark Exploration / Sci-Fi Dungeon Crawl; Sci-Fi; Sci-Fi Horror
7 Liminal Horror Horror / modern cosmic horror; excellent solo play
8 Alien Evolved Sci-Fi Horror / Horror
9 Neon City Overdrive Cyberpunk
10 BASH! Superhero
11 Sentinel Comics Superhero
12 Call of Cthulhu 7E Lovecraftian/Cthulhu
13 Mothership 1E Sci-Fi Horror / Exploration Dungeon Crawl
14 Star Wars FFG/Genesys Space Opera
15 Arkham Horror RPG Lovecraftian/Cthulhu
16 Night’s Black Agents Spy
17 Stars Without Number Sci-Fi

For solo-first play, I’d promote Coriolis: The Great Dark and Mothership 1E to the very top: they have the clearest official solo support and the best demonstrated Mythic GME 2E workflows in your collection


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 Reply: General Role-Playing:: Re: QOTD OCT 17: Would you knowingly play a RPG entirely constructed by AI? Setting, story, mechanisms, etc. What portion of a game created by AI would cause you to refuse to play?
Posted: Mon, 26 Oct 05:00:31

by chuckdee68

Inkwan wrote:

chuckdee68 wrote:

pelni wrote:

Inkwan wrote:


A full RPG designed by only a current version of AI would be trash!


For science, I decided to try if this is true:



What model did you use?

GPT 3 and 4. Have tried it with 6 or Claude to be fair. But, I find the amount of specificity of prompting required defeats the purpose. It is however and so are the others VERY good at working out sections of an RPG.

GPT is okay at creating rules for a very finite setting with tight parameters for a full rpg


I did it in Claude using Sonnet 5.5, and got a workable and evocative game. It actually gave me some ideas for a setting that I wanted to adapt. I only had to ask for one clarification in it, and to be fair, it had assumed that a read through took what I asked it about as a given.