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 New comment on GeekList UK Maths Trade November 2026
Posted: Wed, 11 Nov 10:17:50

by furrygoose

To save cassettteboy some time

It is against the rules of the trade to only offer delivery to a locker. You must be prepared to ship to the recipient's chosen UK address

Although you can still use inpost to deliver it, given it is cheaper than RM for heavy things.
 Reply: The Tavern:: Re: Name the TV Series from the Synopsis
Posted: Wed, 11 Nov 09:38:06

by Derang3d

Arkapar wrote:

Clue 2: The mutations disappear as soon as the specific alien that caused them is dead. Whenever the main character finds one, he usually tries to kill them regardless, but he also has a very weird way of checking whether this is "the one" or not

Can't say it rings a bell, but it does sound cool!

Also gives me inspiration for later - but I'm not sure that one includes amnesia.
 New comment on GeekList PAX Unplugged 2026 Virtual Game Market
Posted: Wed, 11 Nov 09:33:54

by Yaotl

Lowered most of my prices and made a few things free with the purchase of something $20 or more.

https://www.yulgame.com/Vfm/Items/383275?Seller=Yaotl&Status...
 Reply: General Role-Playing:: Re: QOTD NOV 11: At the start of a new party in a new setting, how much and what kind of in-world knowledge do you give your players so they know the world they lived in? How do you deliver it to them?
Posted: Wed, 11 Nov 09:33:42

by Whymme

When I started my WFRP campaign, I gave my players a four page document with information about the tone of the setting (low fantasy), the pantheon, a short summary of the political situation of the empire, its geography and history, people's beliefs, and so on. I think that the players should have some idea of what their characters know.

What I also do is write a newspaper between sessions, which not only writes about their adventures, but manages to sneak in tidbits about the setting as well - attacks by mutants, witch hunters burning down heretic villages, info about the tone of the setting that PCs would otherwise find in the form of rumours in pubs, if they would take the trouble of finding out about the current gossip.
 Reply: General Role-Playing:: Re: QOTD NOV 11: At the start of a new party in a new setting, how much and what kind of in-world knowledge do you give your players so they know the world they lived in? How do you deliver it to them?
Posted: Wed, 11 Nov 09:22:03

by Karkared

For me it's an algorithm.
If the game was scheduled long in advance and there is a wiki, I send them to it. Unless i want them to stay unaware of some things, in which case I print out the parts I am interested in.
If there is none, I write an intro.
If the game was decided shortly before, I do it in verbal.
 Thread: General Role-Playing:: QOTD NOV 11: At the start of a new party in a new setting, how much and what kind of in-world knowledge do you give your players so they know the world they lived in? How do you deliver it to them?
Posted: Wed, 11 Nov 08:46:44

by pdzoch

A question suggested by [user=lgoldberg][/user].


At the start of a new party in a new setting, how much, and what kind of in-world knowledge do you dump on your players because they should know it as a consequence of growing up in the world. Also, how do you deliver it to them? (printed, online wiki/doc, narrative, etc)



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 Reply: The Tavern:: Re: What is the last novel you read? And what are you going to read next?
Posted: Wed, 11 Nov 07:08:47

by Againsto

Just started on There is no anti memetics division, really quite liking it but secretly worried that it’ll turn out a little pretentious or too clever for its own good.