Roll 3d6 - Roleplaying Resources

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 New comment on Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Sat, 14 Nov 22:52:33

by dactylus

Related Item: Cthulhu Dark

Add Robert H. & William H. for Friday 8pm
 New comment on GeekList GCL Gelato 759—Proverbs
Posted: Sat, 14 Nov 22:27:06

by leroy43

hojoh wrote:

Does anyone know if Andy is ok? Haven't seen anything from him for a while. (His latest login was 2 days ago)

Maybe he's traveling for Thanksgiving? 😬
 Reply: General Role-Playing:: Re: QOTD NOV 8: Is there a difference in tone to the posts here on RPG Geek that is different than those on BGG? If so how is it different?
Posted: Sat, 14 Nov 21:52:26

by Againsto

I think PbF is an integrating factor without an exact equivalent on the other side, too, even if many people here don't actively participate.
 New comment on GeekList GCL Gelato 759—Proverbs
Posted: Sat, 14 Nov 21:43:20

by hojoh

Does anyone know if Andy is ok? Haven't seen anything from him for a while. (His latest login was 2 days ago)
 New comment on Item for GeekList "BGG.CON Virtual Flea Market 2026"
Posted: Sat, 14 Nov 21:42:08

by Cold Blue

Related Item: Legacy of Dragonholt

Sorry Justin, just traded this in a bundle deal
 Reply: General Role-Playing:: Re: QOTD NOV 14: What is your experience with using a deck of cards (ordinary, Tarot, or else) for a game that does not include them in its standard rules? What were they used for, and did it work well?
Posted: Sat, 14 Nov 21:39:00

by Inkwan

I've used random draws from a limited deck of monster cards and for quicker random encounters and to avoid looking up stats.

I've used random treasure cards instead of rolling on a table.

I've also used a critical hit deck them as a replacement of critical hits

And, of course, inspiration.
 Reply: General Role-Playing:: Re: QOTD NOV 14: What is your experience with using a deck of cards (ordinary, Tarot, or else) for a game that does not include them in its standard rules? What were they used for, and did it work well?
Posted: Sat, 14 Nov 21:28:40

by Ugavine

I use a standard deck of cards for my homebrew Star Wars Sabacc rules for Star Wars D6.

Standard deck, include the Jokers. Red cards are positive numbers, Black cards are negative numbers. Jack=11, Queen=12, King=13 & Ace=14, Jokers=0 (the Idiot card).

How it works
- Determine how much money each Gambler is willing to put up.
- Deal each character 3 cards from your Sabacc deck.
- Roll you characters Gambling skill.

Highest hand is in the following order;
- Idiots Array - dealt a 2, 3 & the Idiot Card
- Pure Sabacc - dealt a total of 23
- Pure Sabacc - rolled 23
- Pure Sabacc - Roll + cards = 23
- Sabacc - Highest total of Cards + Roll

 New comment on GeekList What I Want to Play at LobsterTrap 28
Posted: Sat, 14 Nov 21:10:54

by senorcoo

It was great to see you all and play so many games together!
 Reply: RPG Design:: Re: Any RPGs where you roll before deciding your actions?
Posted: Sat, 14 Nov 21:04:38

by obliviondoll

chuckdee68 wrote:

That sounds a lot like Citizen Sleeper and Citizen Sleeper 2: Starward Vector. Splendid games, and you might get some ideas from them.


And for another videogame example which shares a lot with those two, and was part of my inspiration for the system I'm building (not quite the same but enough similarities to draw a comparison - and more to what Eric described)... Tharsis
 New comment on GeekList BGG.CON Virtual Flea Market 2026
Posted: Sat, 14 Nov 21:03:25

by ExMonk67

Final price drops and last call on my games and accessories. I'll be ending everything early Monday evening so I can start packing for the convention.

- Anansi - $3.00
- Anomaly - $2.00
- Delve - $5.00
- Elfenroads - $15.00
- Exodus: Paris Nouveau - $3.00
- Fetch - $2.00
- A Game of Thrones: B'Twixt - $4.00
- Mantle of the Keeper - $30.00
- Nishikigoi - $2.00
- Outside the Scope of BGG - D20 Collective Bag of Holding - $30.00
- Twilight Struggle - $30.00
- Wooly Wars - $3.00

Click here to view all my unsold items (Please note that it may take a few hours before the price changes are reflected at this link.)
 Reply: RPG Design:: Re: Why has D&D been on top for so long? Is it “Rule #1”?
Posted: Sat, 14 Nov 21:00:38

by pelni

That "rule one" is close to, or at least overlaps with, the "anything can be attempted" principle that Jon Peterson writes about in Playing at the World, and how that principle, originally from 19th century military wargames (i.e. The von Reisswitz Kriegsspiel: The Prussian Army Wargame), inspired D&D. Those wargames never had any requirement or expectation that players knew the rules, since they would just be giving orders to their units as if they were real units, and the umpires handled all the rules. There was definitely a Rule One of sorts in those games.

It's definitely the way I always saw RPGs. I never played D&D though, other than the CRPGs, but the games I did play usually most players did not know almost anything about the rules. I remember (vaguely) being ~10yo and invited to join playing a RPG for the first time, and the others just told me to say what I wanted my characters to do, and the GM would say what the result was, and that was all I had to know. Never saw that as a problem.

Playing with my kids, I never bothered them with any details about the rules. Twice I even got bored with the game system we used and changed between sessions ("here is a new character sheet, I will tell you what to fill in to copy your character over from the old one..."). I'd do the same again, assuming no protests from players (older players may be more likely to complain). Specifics of rules are not important.

I also never really saw why to care so much about what rules system the cover of some pre-designed adventure says it is designed for, but I know some that are deep into rules and "balance" can get upset when I suggest that.

Questing Beast doesn't mention his own games much. Not at all in this video? For instance, he designed Knave (First Edition), that is basically older versions of D&D distilled down to the simplest possible 1d20-system, so you can play old Basic or AD&D modules (and many OSR retroclone modules) with ~2 pages of rules. From my limited experience, it still helps to have a copy of the original D&D rulebook at hand, but with a bit of imagination a good GM can probably do without that and just improvise (I thought it was difficult guess the intended effect of some magic items and monster abilities without looking them up).