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Reply: General Role-Playing:: Re: QOTD MAY 7: What makes a good magic system? Is a broad selection of spells enough, or would you like more? Can you give examples?
Posted: Thu, 07 May 18:45:40
Posted: Thu, 07 May 18:45:40
You are welcome 🙂
But just think about it, in a given setting, we like to have "logic" magic systes. In D&D and Pathfinder, it is "common" knowledge that a low level magic user can do certain things, but can't do certain other things. So, hurl magic missiles at a foe is ok, but open the gates to abyss isn't (unless the magic user is close to demi-god status 🙂).
So this knowledge is a base of the game.
Ciao
Martin
But just think about it, in a given setting, we like to have "logic" magic systes. In D&D and Pathfinder, it is "common" knowledge that a low level magic user can do certain things, but can't do certain other things. So, hurl magic missiles at a foe is ok, but open the gates to abyss isn't (unless the magic user is close to demi-god status 🙂).
So this knowledge is a base of the game.
Ciao
Martin
New comment on Blog Post Coming Soon: Canceled
Posted: Thu, 07 May 18:36:06
Posted: Thu, 07 May 18:36:06
by AB2014solo
Related Item: RPGG News
I could see that you poured a lot of effort into running the list, and also setting up my weak jokes. So, double thanks from me.
Reply: General Role-Playing:: Re: QOTD MAY 7: What makes a good magic system? Is a broad selection of spells enough, or would you like more? Can you give examples?
Posted: Thu, 07 May 18:35:48
Hahaha, good thing I pointed out it may just be my preference 😄
Posted: Thu, 07 May 18:35:48
Pentaclebreaker wrote:
A good magic theory 😉
So a good system tries to explain how it works. A bad system just says it's magic.
A good magic system gives GMs and to a certain degree PCs control over magic and knowledge, what to expect and what not to expect may be done with magic.
So a good system tries to explain how it works. A bad system just says it's magic.
A good magic system gives GMs and to a certain degree PCs control over magic and knowledge, what to expect and what not to expect may be done with magic.
Hahaha, good thing I pointed out it may just be my preference 😄
Reply: General Role-Playing:: Re: QOTD MAY 7: What makes a good magic system? Is a broad selection of spells enough, or would you like more? Can you give examples?
Posted: Thu, 07 May 18:33:53
Posted: Thu, 07 May 18:33:53
That's a good start, and I probably wouldn't be upset if that was all. Ideally, it's nice when there is an underlying 'method' to it, to make it feel unified. By that I don't mean an explanation (ideally there won't be usually; magic should be mysterious- that's why nobody wants to hear about midichlorians, thanks), but it should feel like there is a connection between the different spells, to give it a more thematic flair. For me, anyhow.
Hell Comes to Frogtown (PDF Version)
Posted: Thu, 07 May 18:31:18
Posted: Thu, 07 May 18:31:18
A new rpg item version has been added to the database:
Hell Comes to Frogtown (PDF Version)
Hell Comes to Frogtown
Posted: Thu, 07 May 18:31:18
Posted: Thu, 07 May 18:31:18
A new rpg item has been added to the database:
Hell Comes to Frogtown
The Steep Mage (PDF Version)
Posted: Thu, 07 May 18:28:58
Posted: Thu, 07 May 18:28:58
A new rpg item version has been added to the database:
The Steep Mage (PDF Version)
The Steep Mage
Posted: Thu, 07 May 18:28:58
Posted: Thu, 07 May 18:28:58
A new rpg item has been added to the database:
The Steep Mage
Shrine of the Cabbage God (PDF Version)
Posted: Thu, 07 May 18:20:54
Posted: Thu, 07 May 18:20:54
A new rpg item version has been added to the database:
Shrine of the Cabbage God (PDF Version)
Shrine of the Cabbage God
Posted: Thu, 07 May 18:20:54
Posted: Thu, 07 May 18:20:54
A new rpg item has been added to the database:
Shrine of the Cabbage God
StreetSpeak, the 6th World Lexicon (PDF Version)
Posted: Thu, 07 May 18:20:05
Posted: Thu, 07 May 18:20:05
A new rpg item version has been added to the database:
StreetSpeak, the 6th World Lexicon (PDF Version)



