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Reply: Waterdeep: Dungeon of the Mad Mage:: Sessions:: Re: Featherstone Gamers - Part 53 - Bootleggers of Undermountain
Posted: Mon, 06 Apr 21:42:24
The heroes left the brewery, pass the shattered bolt-throwers and check the door at the south-east end. From here, a solid stone passageway heads west, south and east again until a long series of steps are found. This certainly looks like the way down to Level 3.
Posted: Mon, 06 Apr 21:42:24
by Red Wine Pie
Addendum:The heroes left the brewery, pass the shattered bolt-throwers and check the door at the south-east end. From here, a solid stone passageway heads west, south and east again until a long series of steps are found. This certainly looks like the way down to Level 3.
Reply: The Tavern:: Re: Tavern Game - Why the Person Above Me Should be Banned (part II)
Posted: Mon, 06 Apr 21:41:21
Posted: Mon, 06 Apr 21:41:21
Banned for encouraging the security gnoll to request overtime for the last few months.
Reply: General Role-Playing:: Re: QOTD APR 6: In the games that you play that have official settings, what major piece of lore would you like to (or have already) changed for your campaign? Why? And how have they worked out?
Posted: Mon, 06 Apr 21:27:03
Ironsworn: Starforged has more of an implied setting, but even that was modified for my campaign. I mixed in random tables from Between the Skies to give things more science-fantasy flavor. It worked well when I remembered to use its random tables, but sometimes I forgot and it drifted more straight sci-fi.
When I ran Mutant: Year Zero I hardly changed anything in the setting. One of the PCs was named Nova, though, so I renamed the Nova Cult NPC faction to The Brightwatchers to avoid confusion.
There's not many published settings I want to play in and change drastically. Mostly just ignoring or de-emphasizing problematic elements, such as Thed and the Broos in Glorantha.
Posted: Mon, 06 Apr 21:27:03
by Serpentine_C
No setting survives contact with the table. I like the Gloranthan saying, "Your Glorantha Will Vary (YGWV)." I like detailed settings as inspiration and springboards, but reserve the right to modify everything.Ironsworn: Starforged has more of an implied setting, but even that was modified for my campaign. I mixed in random tables from Between the Skies to give things more science-fantasy flavor. It worked well when I remembered to use its random tables, but sometimes I forgot and it drifted more straight sci-fi.
When I ran Mutant: Year Zero I hardly changed anything in the setting. One of the PCs was named Nova, though, so I renamed the Nova Cult NPC faction to The Brightwatchers to avoid confusion.
There's not many published settings I want to play in and change drastically. Mostly just ignoring or de-emphasizing problematic elements, such as Thed and the Broos in Glorantha.
GeekList Item: Item for GeekList "2026 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)"
Posted: Mon, 06 Apr 21:13:30
Posted: Mon, 06 Apr 21:13:30
An item RPG Item:
Briar & Bramble
has been added to the geeklist
2026 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)
New comment on GeekList Mini (?) Ξεσκαρτάρισμα... 2026 vol. 1 !
Posted: Mon, 06 Apr 21:10:45
Για τη δωροθεσία θα κάνω σχετικές εγγραφές στο καθένα ξεχωριστά.
Σας εύχομαι Καλή Ανάσταση με υγεία και τύχη!
Posted: Mon, 06 Apr 21:10:45
by benz2004
Σας ευχαριστώ όλους για τις συμμετοχές.Για τη δωροθεσία θα κάνω σχετικές εγγραφές στο καθένα ξεχωριστά.
Σας εύχομαι Καλή Ανάσταση με υγεία και τύχη!
GeekList Item: Item for GeekList "2026 RPG Challenge: Run 5 RPGs New to You in 2026"
Posted: Mon, 06 Apr 20:55:53
Posted: Mon, 06 Apr 20:55:53
by Donogh
An item RPG Item: Oceania 2084 has been added to the geeklist 2026 RPG Challenge: Run 5 RPGs New to You in 2026
New comment on Item for GeekList "Character Sheet Geeklist - The Astral Incursion"
Posted: Mon, 06 Apr 20:51:02
Posted: Mon, 06 Apr 20:51:02
Related Item: A Thief Among Us
With your last Ability Score Improvement, as another option if you are wanting to do something about Zashira's low strength you could also consider taking the Resilient feat which gives +1 STR and would also give her proficiency on STR saving throws - but then you wouldn't get the +1 to CHA as well.
GeekList Item: Item for GeekList "Stymie: Characters Played + GM Experience"
Posted: Mon, 06 Apr 20:29:40
Posted: Mon, 06 Apr 20:29:40
by wysire
An item RPG Item: Crown of Axis has been added to the geeklist Stymie: Characters Played + GM Experience
Reply: General Role-Playing:: Re: QOTD APR 6: In the games that you play that have official settings, what major piece of lore would you like to (or have already) changed for your campaign? Why? And how have they worked out?
Posted: Mon, 06 Apr 20:27:52
Posted: Mon, 06 Apr 20:27:52
by Tomcat1304
Has been a long time since I GMed Warhammer Fantasy Roleplay (1st Edition), but there are some bits that make me groan and I'd like the system a bit more like conventional fantasy. Like Skaven tunneling through continents with their nuclear powered underground railroad... *sigh*
GeekList Item: Item for GeekList "2026 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)"
Posted: Mon, 06 Apr 20:14:00
Posted: Mon, 06 Apr 20:14:00
by Donogh
An item RPG Item: Against Time and Death has been added to the geeklist 2026 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)
Product For Sale: Star Trek Adventures: Captain's Log Solo Roleplaying Game
Posted: Mon, 06 Apr 20:13:20
Condition: Like New
Location: United States
Posted: Mon, 06 Apr 20:13:20
by drewgang
$30.00 for RPG Item: Star Trek Adventures: Captain's Log Solo Roleplaying GameCondition: Like New
Location: United States
Reply: General Role-Playing:: Re: QOTD APR 5: Is hiding and stealth activities an exciting, tense, or interesting part of your game, or is it abstracted as a state for your character in a scene?
Posted: Mon, 06 Apr 20:02:04
TLDR: Something as risky and dangerous as trying to sneak should not be reduced to a roll.
Posted: Mon, 06 Apr 20:02:04
by St Cretin
I want it to be tense. Usually because the consequences of failing at it are bad for the PC and high risk situations should be tense. Mechanically I usually do a hidden role for the character, since the player doesn't know whether the character succeeded or not or if the system asks for an opposed roll, the opposed roll is hidden from the player. But the roll is a minor element of it and can tip the scale. If player comes up up with a creative and foolproof way to remain hidden, I won't allow a random event (a roll) to spoil that. If a player draws a blank or is not good at colorfully describing the character's action, the roll is a bit more important.TLDR: Something as risky and dangerous as trying to sneak should not be reduced to a roll.



