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 Reply: General Role-Playing:: Re: QOTD AUG 1: How often do you consider the deterioration of the characters' clothing while adventuring? Never, only on a fumble, once in a while, as part of everyday spending, or when there's a risk?
Posted: Sun, 02 Aug 12:29:07

by shiva666

mic_al wrote:

...I don't think it enhances narrative quality to spend time on the mundane.
The more your world is fantastical the more the mundane details will make it feel real. Hayao Miyazaki does this constantly.
Also...



 Reply: Alice is Missing:: Rules:: Re: How secret are secrets, and purpose of search cards
Posted: Sun, 02 Aug 11:50:46

by MHaag

The secrets are most importantly secret from the other characters. Other players may know your Secret prompt, but the actual secret you came up with based on that initial prompt should be kept hidden and revealed during the play.

Regarding searches, you can very much search a location, stumble upon something by accident, purely based on your imagination, without drawing any card.
If you feel that the game is a bit too quiet, your imagination runs dry for a moment, you can freely draw a card and integrate that into your narration. It should remain a rare occasion though. The story should be driven by your inspiration, not solely by prompts and cards.
 Reply: General Role-Playing:: Re: QOTD AUG 2: False leads in rpg scenarios: do you think they're good? Realistic? Amusing? Or uncalled for, since it's already quite easy for the players to "misread" things?
Posted: Sun, 02 Aug 11:27:18

by lgoldberg

Can be good, realistic and amusing if it leads to another adventure that yields something useful. But just to waste people's time, I wouldn't do it.
 Diskussionsavsnitt: Frontier Scum
Posted: Sun, 02 Aug 11:08:47
A new episode has been added to the database: Diskussionsavsnitt: Frontier Scum
 Ep. 176: Let's Talk About Some More Games (w/Alex TeaTime)
Posted: Sun, 02 Aug 11:08:00
A new episode has been added to the database: Ep. 176: Let's Talk About Some More Games (w/Alex TeaTime)