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Reply: General Role-Playing:: Re: QOTD OCT 15: Do characters have families that they come from? How can you best use family ties to spur interaction, roleplay, and adventure? Do you have examples of using family well in a game?
Posted: Fri, 16 Oct 00:45:21
Like most background element for a character they are usually only important when they are important. But it is a good thing to think about when doing you character background where it does not have to be much: "Had a mostly happy childhood but his father wanted me to follow the family buiness which he abhorred" is a perfectly good piece. Situates the character in the world and gives the player (or CH) something to riff off of if needed.
That being said, I think that family ties can be used effectively, especially when it is player driven. I have mebtioned my interlock Hobbit clans before, this provides ties to the setting, provide explination as to why they are off venturing, and gives my DMs hook to use, if needed, to lure them into further adventure. And most of my hobbits are loyal to the family and will responded to plot hooks involving them if needed which I let my DMs know in case they do need to motivate the characters into action. (Fortunately, most of the players in my recent groups are more than happy to follow the adventures presented, so this has not been needed).
In my MASKS campaign, all of the characters (bar one) have family ties that can be used to movivate them. It is the clash between the legacy character and her uncle who have very different ideas of how their family's shared legacy should move forward that has generated the most conflict in the pages but everyone (who wanted) has drawn upon their family or been drawn into family affairs.
My wife, many years back, set up several campaigns that had family ties. With all of the characters being part of same family, siblings even, to foster (or force) party unity, if not harmony. It worked fairly well in concept and execution. But neither of the campaigns lasted too long for other player-related issues.
Posted: Fri, 16 Oct 00:45:21
by SeaofStars
Agreed, that genre and group preferences are vital.Like most background element for a character they are usually only important when they are important. But it is a good thing to think about when doing you character background where it does not have to be much: "Had a mostly happy childhood but his father wanted me to follow the family buiness which he abhorred" is a perfectly good piece. Situates the character in the world and gives the player (or CH) something to riff off of if needed.
That being said, I think that family ties can be used effectively, especially when it is player driven. I have mebtioned my interlock Hobbit clans before, this provides ties to the setting, provide explination as to why they are off venturing, and gives my DMs hook to use, if needed, to lure them into further adventure. And most of my hobbits are loyal to the family and will responded to plot hooks involving them if needed which I let my DMs know in case they do need to motivate the characters into action. (Fortunately, most of the players in my recent groups are more than happy to follow the adventures presented, so this has not been needed).
In my MASKS campaign, all of the characters (bar one) have family ties that can be used to movivate them. It is the clash between the legacy character and her uncle who have very different ideas of how their family's shared legacy should move forward that has generated the most conflict in the pages but everyone (who wanted) has drawn upon their family or been drawn into family affairs.
My wife, many years back, set up several campaigns that had family ties. With all of the characters being part of same family, siblings even, to foster (or force) party unity, if not harmony. It worked fairly well in concept and execution. But neither of the campaigns lasted too long for other player-related issues.
New comment on GeekList PAX Unplugged 2026 Virtual Game Market
Posted: Fri, 16 Oct 00:44:26
Posted: Fri, 16 Oct 00:44:26
by meeplecastle
$1 OBO is abuse. When you have a BIN item for say $60 the intention is maybe you’ll accept $50. No one will accept $1. It’s just wasting peoples time.
GeekList Item: Item for GeekList " The Crooked House - Table 2 Character Sheet "
Posted: Fri, 16 Oct 00:07:47
Posted: Fri, 16 Oct 00:07:47
An item RPG Item:
Paladin - Oath of the Lightbringer
has been added to the geeklist
The Crooked House - Table 2 Character Sheet
GRAVEHEART - A Sci-Fantasy Setting for Daggerheart (Ft. John, Hack Shack Games) | Social Encounters
Posted: Thu, 15 Oct 23:09:29
Posted: Thu, 15 Oct 23:09:29
A new episode has been added to the database:
GRAVEHEART - A Sci-Fantasy Setting for Daggerheart (Ft. John, Hack Shack Games) | Social Encounters


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