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 Thread: Cosmere Roleplaying Game:: Play By Forum:: [IC] The First Step (2026 NPI)
Posted: Mon, 09 Feb 09:08:51

by ScoopArt

This is the in-character thread for The First Step, an adventre for Cosmere RPG, ran for the 2026 New Player Initiative.
This is the place for everything that's happening in the game; keep the out-of-character comments in the appropriate thread.

Players at the table:[user=TealedFleet][/user][user=TomTrustworthy][/user][user=SiriusAsh][/user][user=Ludchen][/user]

Helpful links:
OOC
Character sheets

As the game progresses, there will be updates that you need to make in your character sheets. I will post such things in a quote, like this:
Start every attribute (Strength, Speed, Intellect, Willpower, Awareness, Presence) at 1.

The first part of the adventure is more rigid; you are presented with an array of choices. You may choose any of the options you like, even if some other player has already chosen the same option. I encourage you to explore different paths, but if you want to, you can all choose to build the exact same characters as each other.
The second part of the adventure gives you more freedom, so don't worry if the start feels like you're being handcuffed - we're just getting to know the world and the system, and shaping your characters by forcing you to make clear, defined choices.
 New comment on Item for GeekList "RPGGeek 2026 New Player Initiative (NPI) - Geeklist of Games!"
Posted: Mon, 09 Feb 08:55:27

by NonaKnowsGames

Related Item: Dungeon Crawl Classics Role Playing Game

Plenty of space, Bahasa offered to start with 30 seats and we are not near that point yet, so keep the signups coming :D
 Reply: RPGGeek News:: Re: The 2026 New Player Initiative - Call to GMs!
Posted: Mon, 09 Feb 08:53:03

by NonaKnowsGames

For now, my best recommendation is that GMs inform their players in their OOC threads that this can happen, that admins are already aware and that their ability to post should be fixed within 24 hours. That will hopefully prevent newbies leaving (I am sure there are some who will not think to try geekmail and think they are locked out altogether) and it will hopefully save my inbox from exploding further :P
 New comment on Item for GeekList "RPGGeek 2026 New Player Initiative (NPI) - Geeklist of Games!"
Posted: Mon, 09 Feb 08:52:06

by RichieJ

Related Item: Dungeon Crawl Classics Role Playing Game

Can I join this one as my second game pls? Looks cool and unique πŸ™‚ if there’s still space that is
 Reply: The Tavern:: Re: Keep Your Eyes On It and Feel For Your Hatchet
Posted: Mon, 09 Feb 08:48:50

by Zimeon

Last week, I attended a convension for Java programmers, and my favourite guy, Dylan Beatie, was there talking about "machine, learning and machine learning". Like every sensible person (and he's very sensible), he seems to harbour a healthy dislike and distrust for the AI tools, which in this field are for the most part hailed as the best thing since toast, at least among The Speakers (this last year, finally some negative voices are being heard).

But he made an interesting parallel that I hadn't though of previously. I possibly exaggerated the weight he put on this, but I found it intriguing. He showed a picture of a scientist who was the guy behind a famous rat experiment, which many of you already know, and which is famous for being proof of the gambler's addiction. It went like this:

The scientist locked three groups of rats in separate cages, and each of the cages contained a lever. In cage A, the lever did nothing. The rats pulled it, figured it was useless, and went on with their lives. In cage B, the lever delivered food. The rats were content, pulled the lever when they were hungry, and used it well. In cage C, the lever delivered food – sometimes. But only sometimes. And these rats became rabid. They became aggressive, they stopped mating, and generally did nothing else than push this goddamn lever because it MIGHT just deliver the jackpot.

And, continued the glorious Dylan Beattie: "As we all know, the LLMs SOMETIMES actually deliver good, useable code!".

A wonderful moment of silence ensued.
 Reply: RPGGeek News:: Re: The 2026 New Player Initiative - Call to GMs!
Posted: Mon, 09 Feb 08:43:00

by Flyboy Connor

I hope they have not started to use LLMs to do this...
 Reply: RPGGeek News:: Re: 2026 RPGGeek New Player Initiative (NPI) - Sign-ups open!
Posted: Mon, 09 Feb 08:40:39

by NonaKnowsGames

DCC is indeed not full. The Things She Carried still has two seats as well. And at the time of posting yesterday another had a reopened seat that has since filled. All the full ones are marked as full in pretty big bright red font and are moved below so that those with seats are left at the top. I dunno how I could be more clear about that πŸ˜›
 New comment on GeekList Largest Los Angeles Virtual Flea Market (Expected over 2700 Items) Strategicon OrcCon Feb 13-16 2026 LA Airport Hilton- In Person Exchange
Posted: Mon, 09 Feb 08:38:21

by ericchenlab

$10 off any two purchases from my unsold items, any additional items also get $5 off.

My items: Eric's Shop
 New comment on Item for GeekList "RPGGeek 2026 New Player Initiative (NPI) - Geeklist of Games!"
Posted: Mon, 09 Feb 08:36:50

by NonaKnowsGames

Related Item: The Things She Carried

You have seat 3/5 so welcome aboard!
 Reply: RPGGeek News:: Re: The 2026 New Player Initiative - Call to GMs!
Posted: Mon, 09 Feb 08:22:32

by NonaKnowsGames

I get there being anti-spam methods in place and I am definitely not expecting those to be disabled, but perhaps examined to see what is causing the uptick this year. And newbies being able to post in Geeklist items to sign up and sent geekmails, but not post in threads is an odd way of doing it (although I am happy they are not locked out everywhere and can let us know). There also seems to be a difference this year compared to previous ones, as it is affecting a lot more users this time around and it is happening not only on their 1st attempt to post in a thread but on later posts. I am not talking about someone trying to post back-to-back or multiple times in a short timeframe either. Many of the reports involve people who only had a single post in a thread 12-36 hours before they lost the ability to post, which is the bit I find frustrating. That seems to be new, but it could be that previous years reports were incomplete. (I also do not yet know if the dice issue Katharina mentions above is related or not. As well as one of Trisha's players getting their account deleted and now fortunately restored.)

But I hope it gets improved in some way, as it is definitely worse this year compared to previous ones so it does seen something in the backend is more strict/got changed now. I am not tech-savy enough to know what is possible in the backend, but something like disabling the ability to post links seems better than blocking it altogether. I guess making it so anyone who bought an avatar is marked by the algoritm as a non-spammer is not possible, otherwise that'd be a great workaround. I doubt anyone who posts spam would get gifted geekgold by fellow community members πŸ˜›
 Reply: General Role-Playing:: Re: QOTD FEB 5: How are teeth featured in one of your rpg sessions? Whether it be a player character's, a monster (dragon, vampire), or other? Any PC ever play with an active toothache?
Posted: Mon, 09 Feb 08:21:20

by Lagnis

We fought tooth fairies in Pathfinder 1e, their artwork had clearly been inspired by the ones from the Hellboy movie although they were larger. They almost wiped us too, by yanking teeth that caused bleeding and also putting us to sleep when they died in an explosion. It was a very memorable fight, and in character we always told everyone we fought off a whole group of ogres. We did manage to get our teeth back and heal them in, it was a very memorable moment.