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Reply: General Role-Playing:: Re: How long should the denouement be?
Posted: Wed, 11 Feb 08:53:52
I can tell what I did after we finished an epic campaign. We had reserved all day for the final session - and that meant that we had room to properly close the campaign, and didn't have to plan a new session only to wrap up those loose threads after the climax. We reached the climax, then had dinner, and afterwards closed it. There were some hanging threads, things like 'what happens to this organisation, or to that family, now that you have vanquished the big opponent?', and I basically asked each player how that thread was resolved. Each player also had two PCs, and we had two rounds, one in which each player would describe how his PC would live happily ever after, and another one in which each player did that for the other PC of the player to his right. And finally, one of the gods in the game wanted to grant one of the PCs a major favour, and I asked the players to determine together which PC was most worthy of that.
The denouement was more a shared world building than really role playing. For this campaign, with this group of players, it worked well.
Posted: Wed, 11 Feb 08:53:52
by Whymme
It also depends on what you'd want to do with the denouement. Are there plot threads that were left hanging? Other business that needs to be closed? And how interested are the players in doing this, when the main action has passed?I can tell what I did after we finished an epic campaign. We had reserved all day for the final session - and that meant that we had room to properly close the campaign, and didn't have to plan a new session only to wrap up those loose threads after the climax. We reached the climax, then had dinner, and afterwards closed it. There were some hanging threads, things like 'what happens to this organisation, or to that family, now that you have vanquished the big opponent?', and I basically asked each player how that thread was resolved. Each player also had two PCs, and we had two rounds, one in which each player would describe how his PC would live happily ever after, and another one in which each player did that for the other PC of the player to his right. And finally, one of the gods in the game wanted to grant one of the PCs a major favour, and I asked the players to determine together which PC was most worthy of that.
The denouement was more a shared world building than really role playing. For this campaign, with this group of players, it worked well.
Reply: RPGGeek Help and How-To:: Re: Do you have a question you want asked as QOTD? Post here!
Posted: Wed, 11 Feb 08:40:50
And what are the benefits or downs?
I read "what are the benefits of clowns?".
Also a fair question.
Definitely 🙂
Posted: Wed, 11 Feb 08:40:50
Againsto wrote:
Pentaclebreaker wrote:
And what are the benefits or downs?
I read "what are the benefits of clowns?".
Also a fair question.
Definitely 🙂
Reply: RPGGeek Help and How-To:: Re: Do you have a question you want asked as QOTD? Post here!
Posted: Wed, 11 Feb 08:37:27
And what are the benefits or downs?
I read "what are the benefits of clowns?".
Also a fair question.
Posted: Wed, 11 Feb 08:37:27
by Againsto
Pentaclebreaker wrote:
And what are the benefits or downs?
I read "what are the benefits of clowns?".
Also a fair question.
GeekList Item: Item for GeekList "Character sheets for The First Step (2026 NPI)"
Posted: Wed, 11 Feb 08:35:50
Posted: Wed, 11 Feb 08:35:50
by TealedFleet
An item RPG: Cosmere Roleplaying Game has been added to the geeklist Character sheets for The First Step (2026 NPI)
GeekList Item: Item for GeekList "Board Game Heaven Reviews, Unboxings and How To Play videos"
Posted: Wed, 11 Feb 08:21:36
Posted: Wed, 11 Feb 08:21:36
by Sjeng
An item RPG Item: Rapture Protocol has been added to the geeklist Board Game Heaven Reviews, Unboxings and How To Play videos
Reply: RPGGeek Help and How-To:: Re: Do you have a question you want asked as QOTD? Post here!
Posted: Wed, 11 Feb 08:13:18
Posted: Wed, 11 Feb 08:13:18
Do you yourself or fellow gamers have a pet/mount/droid that a character always has around without being a palladin's mount (D&D) or similar class feature (like a familiar in D&D)?
And what are the benefits or downs?
Ciao
Martin
And what are the benefits or downs?
Ciao
Martin
Thread: The Heart of the Wild:: Play By Forum:: [iC] Fellowship of the Vales - "Servitude and Gratitude?"
Posted: Wed, 11 Feb 07:46:23
The Fellowship of the Vales watch Uden the Fair head north towards The Toft village in silent thought? Some look at each other anxiously, not knowing if the man on his own will be safe, or have the skill to track down the children lost to this shady place, but they convince themselves that “... any children there will be better cared for than with their previous slavers... right!?” Nardo the Hobbit remarks, as he turns his trusty pony back onto the Orc slavers trail towards the Great River. However, some of the heroes decide to venture into The Toft and see what they can find out? As for the rest, their journey is south...
A day and a half later, late afternoon, the guides find themselves at the last tracks of their quarry, hidden amongst a small cluster of trees leading up to the banks of the fast running river before disappearing into the waters - “How have they managed to cross here!?” Gunnar of Dale exclaims!? “... and with all the children in chains!?!”
Across the wide river, another grove lines the banks of the west side, where the dense woods hide many shadows. Nothing stirs across the way, but the silence feels "unnatural" to the Elf, who's keen-eyes see nothing - no birds or beasts? Those who know of Lothlórien, some ten miles from the Great River's banks now, know that once the woods spread far and wide across this river, but the far reaching hand of the Shadow and it's corruption have seen the enchanted woods recede with each year now, and the remnants stand opposite - twisted, dark, rotten by decay!
[hr][hr]
Löremaster: You stand within the grove on the easterly bank, hidden from the afternoons sunlight. These woods have also become rotten and withered with the magics gone that once protected them. There are no tell-tale signs on how the Orcs and children crossed, other than their footprints walking into the waters?
No Orc could swim across these waters, let alone a child? They must have gotten help from across the ways... somehow!?!
As always, heroes should look to their Skills for ??? Some character sheets have "things" that could help as well!?!
.:. Walts
Posted: Wed, 11 Feb 07:46:23
by Gorlab
Gorlab wrote:
The Fellowship of the Vales watch Uden the Fair head north towards The Toft village in silent thought? Some look at each other anxiously, not knowing if the man on his own will be safe, or have the skill to track down the children lost to this shady place, but they convince themselves that “... any children there will be better cared for than with their previous slavers... right!?” Nardo the Hobbit remarks, as he turns his trusty pony back onto the Orc slavers trail towards the Great River. However, some of the heroes decide to venture into The Toft and see what they can find out? As for the rest, their journey is south...
A day and a half later, late afternoon, the guides find themselves at the last tracks of their quarry, hidden amongst a small cluster of trees leading up to the banks of the fast running river before disappearing into the waters - “How have they managed to cross here!?” Gunnar of Dale exclaims!? “... and with all the children in chains!?!”
Across the wide river, another grove lines the banks of the west side, where the dense woods hide many shadows. Nothing stirs across the way, but the silence feels "unnatural" to the Elf, who's keen-eyes see nothing - no birds or beasts? Those who know of Lothlórien, some ten miles from the Great River's banks now, know that once the woods spread far and wide across this river, but the far reaching hand of the Shadow and it's corruption have seen the enchanted woods recede with each year now, and the remnants stand opposite - twisted, dark, rotten by decay!
[hr][hr]
Löremaster: You stand within the grove on the easterly bank, hidden from the afternoons sunlight. These woods have also become rotten and withered with the magics gone that once protected them. There are no tell-tale signs on how the Orcs and children crossed, other than their footprints walking into the waters?
No Orc could swim across these waters, let alone a child? They must have gotten help from across the ways... somehow!?!
As always, heroes should look to their Skills for ??? Some character sheets have "things" that could help as well!?!
.:. Walts
New comment on Item for GeekList "BackerKit RPG Projects"
Posted: Wed, 11 Feb 07:44:43
Posted: Wed, 11 Feb 07:44:43
by Bifford
Related Item: Far West Adventure Game
People are actually buying into this by, er, buying this. Fools. It's no wonder the guy in the warehouse with the pallet of books is smiling - he knows that they'll get rid of at least some of their waste-of-space-and-money books. I would have recycled them already and cut my losses.
Reply: General Role-Playing:: Re: QOTD FEB 10: How do the sciences influence your games? Do they not matter, do you just use interesting scientific things as inspiration, do you have some in-depth in-world taxonomy or physics?
Posted: Wed, 11 Feb 07:42:37
Posted: Wed, 11 Feb 07:42:37
My groups contain a few programmers and engineers, a computer security specialist, an astronomer, a mathematics teacher and a biochemist.
Science matters...
Science matters...
Reply: General Role-Playing:: Re: QOTD FEB 9: If you could throw your kind of preferred party*, in the manner of one of your games' setting (magic and money not being a problem), what would it be like?
Posted: Wed, 11 Feb 07:38:28
Posted: Wed, 11 Feb 07:38:28
Rent a castle. Hire professional actors as NPCs. Throw in a lavish meal...and let the LARPing begin.
I've done this (sans castle, just a largish house, and good amateur NPC volunteers) and it was glorious.
I've done this (sans castle, just a largish house, and good amateur NPC volunteers) and it was glorious.
Reply: General Role-Playing:: Re: Introducing my 6 y/o to an RPG... Where to start?
Posted: Wed, 11 Feb 07:34:05
Posted: Wed, 11 Feb 07:34:05



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