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 New Video for RuneQuest Starter Set
Posted: Wed, 22 Jul 06:54:52
 Reply: Lloyd Krassner:: Off Topic:: Re: Warpspawn Games
Posted: Wed, 22 Jul 06:30:30

by kaptain1

ITs dead as well

 New comment on Item for GeekList "KevinCon 2026"
Posted: Wed, 22 Jul 05:40:18

by Free_play8

Related Item: Hope's Last Day: Starter Set

Excellent game! Definitely top three of the con for me!
 Reply: James Bond 007:: Rules:: Re: Yacht races
Posted: Wed, 22 Jul 05:15:59

by purvisa

In this very rough mock up of tracking, the Hero (blue) is in first position, as indicated at the top; the Villain (red) is in second place, two boat length back from the Hero; and the Fleet (yellow) is in third position, one boat length back of the Hero.

Sequential play of a fixed number of actions on the leg—in this, a windward leg on its third action (of six), indicated by the green boat to the right—is Galway to the marker. The Double Back (rounding the mark to turn leeward) is four actions away, taking place after number six.

In this example, the leeward leg would likely have about four actions (less maneuvering because of less need to zig-zag with the wind behind).

The reason I am committed to fixed numbers of maneuvers is that the number of maneuvers actual boats undertake in single-design races (races with comparable hull configurations across the field, akin to F1 and NASCAR design constraints) stays within a narrow band, numerically. This by tracking distances between boats on the chart to the left, the overhead for mapping drops considerably without losing information.

I feel this choice aligns with the underlying design principles that seek to streamline distances—all fire combat weapons treat chase distances as their own, even when people use a Walther vs an AK. It also means less table space and simplified tracking to speed everything up.

Each maneuver thus loses boat lengths, with all normalized to the smallest loss, so if it is H-3, V-2, F-5 from the attached image, we turn that into H-1, V, and F-3. The new chart would advance the green to circle 4, move the V boat to the 1 row (now a single boat length back from H), and drop the F to the 4 row. The field moves from a spread of three boat lengths to 5, half of the theoretical maximum.

Failed Safety Rolls result in equipment or hull damage that causes, as with regular chases, EF and speed penalties and that can force DNF* outcomes for boats. Damage to two hulks from a failed Luff (Force) maneuver could result in a DQ** for the maneuvering boat.

I am including the possibility of a capsizing (DNF) outcome on Double Back maneuvers, too.

I am still slowly working through the maneuvers themselves. I am thinking of making a Trick maneuver a two-part declaration, allowing a False Tack to begin as a Cover, then adding a secondary declaration if the target of the Cover tries to Tack to match, so even declaring first can be an advantage under the proper conditions.



*Did Not Finish
**Disqualification

EDIT: I think I might normalize to the lead boat, allowing bookkeeping to adjust more naturally.
 Episode 129 - The Dark Path Ahead
Posted: Wed, 22 Jul 05:09:33
A new episode has been added to the database: Episode 129 - The Dark Path Ahead
 S2:E9 – Jack Frost - Dissection
Posted: Wed, 22 Jul 05:09:32
A new episode has been added to the database: S2:E9 – Jack Frost - Dissection
 How To Play Discworld
Posted: Wed, 22 Jul 05:09:20
A new episode has been added to the database: How To Play Discworld
 Coffin Cough (Discworld)
Posted: Wed, 22 Jul 05:09:19
A new episode has been added to the database: Coffin Cough (Discworld)
 Trailer for Coffin Cough
Posted: Wed, 22 Jul 05:09:19
A new episode has been added to the database: Trailer for Coffin Cough