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New comment on Item for GeekList "RPG Geek: Building Community"
Posted: Thu, 05 Feb 01:52:53
On the first cruise we got to play Brandon Sanderson's Cosmere RPG. It was a lot of fun. Glad we had the opportunity. Jeff who ran the cruise, ran the game. it was a playtest right before it delivered. My wife and I are fans of the books so it was fantastic. Apparently Jeff knows the writers so this summer he has a retreat in Utah where they are running campaigns for 80 people. Same group of people for 5 days. It sounds awesome. I've considered it, but I don't think it's going to happen.
Posted: Thu, 05 Feb 01:52:53
by Hes11
Related Item: Dungeons & Dragons Player's Handbook
Inkwan wrote:
Wow! Some great stuff there!
Having a partner to share the hobby is amazing and surprisingly rare! Meanwhile, with your kids nearly independent, it's a great time to dig into a hobby!
And, now I'm reconsidering the whole bgg cruise thing!
Having a partner to share the hobby is amazing and surprisingly rare! Meanwhile, with your kids nearly independent, it's a great time to dig into a hobby!
And, now I'm reconsidering the whole bgg cruise thing!
On the first cruise we got to play Brandon Sanderson's Cosmere RPG. It was a lot of fun. Glad we had the opportunity. Jeff who ran the cruise, ran the game. it was a playtest right before it delivered. My wife and I are fans of the books so it was fantastic. Apparently Jeff knows the writers so this summer he has a retreat in Utah where they are running campaigns for 80 people. Same group of people for 5 days. It sounds awesome. I've considered it, but I don't think it's going to happen.
New comment on Item for GeekList "RPGGeek 2026 New Player Initiative - Geeklist of Games!"
Posted: Thu, 05 Feb 01:42:29
Posted: Thu, 05 Feb 01:42:29
by Primate_
Related Item: Liminal Horror
Hi Nona, I've never tried pbf before - but would love to give it a try.
New comment on Item for GeekList "2026 New Player Initiative: Pirate Borg by Mulligans"
Posted: Thu, 05 Feb 01:42:02
Class: Swashbuckler
Stat
HP: 9
Strength: +1 (_ _)
Agility: +2 (_ _)
Presence: -2 (_ _)
Toughness: +0 (_ _)
Spirit: +1 (_ _)
Devil's Luck: d2
Weapon: Flintlock Pistol [2d4, reload 2 actions, range 30', Presence + 10 shots]
Special Skill:
Black Powder Poet. You start with explosives. Roll d4 times on the Bombs table (pg. 53). Your DR is -2 when throwing bombs.
Background: blacksmith: 2d6 x 10s & a set of files and tools
Personality Trait: Anxious
Physical Trait: Gaunt & frail
Quirk: You are known pirate. You face the gallows if caught.
Items:
Clothing: common clothes
Equipment:
a dinghy (pg.80) or one of the above of your choice
pipe & tobacco pouch
worn out book
B) Item with Secret: [o]a jar of the finest tobacco[/o]
C) Starting Wealth: 2d6x10s
Backstory: Rascal was once a blacksmith's apprentice, or work-boy. Much too skinny and frail to ever become a proper blacksmith, he soon become a pirate and a general rascal - hence the name. He's been involved in enough petty crimes to be a known criminal who the state would like to see made an example of.
This has created deep anxiety and suspicion within Rascal. He is likely to shoot if not sure, and he's learnt the art of blowing things up from a fellow robber. Physically, Rascal is very thin and has a gaunt face with tired, sad eyes and a poor excuse of a wispy beard. He carries his bombs and pistol with surprising ease, especially since the rest of him looks like something that has been used to clean the floor of a local tavern.
Posted: Thu, 05 Feb 01:42:02
by dollarone
Related Item: Pirate Borg
Name: Jospeh “Rascal” UrsallClass: Swashbuckler
Stat
HP: 9
Strength: +1 (_ _)
Agility: +2 (_ _)
Presence: -2 (_ _)
Toughness: +0 (_ _)
Spirit: +1 (_ _)
Devil's Luck: d2
Weapon: Flintlock Pistol [2d4, reload 2 actions, range 30', Presence + 10 shots]
Special Skill:
Black Powder Poet. You start with explosives. Roll d4 times on the Bombs table (pg. 53). Your DR is -2 when throwing bombs.
Background: blacksmith: 2d6 x 10s & a set of files and tools
Personality Trait: Anxious
Physical Trait: Gaunt & frail
Quirk: You are known pirate. You face the gallows if caught.
Items:
Clothing: common clothes
Equipment:
a dinghy (pg.80) or one of the above of your choice
pipe & tobacco pouch
worn out book
B) Item with Secret: [o]a jar of the finest tobacco[/o]
C) Starting Wealth: 2d6x10s
Backstory: Rascal was once a blacksmith's apprentice, or work-boy. Much too skinny and frail to ever become a proper blacksmith, he soon become a pirate and a general rascal - hence the name. He's been involved in enough petty crimes to be a known criminal who the state would like to see made an example of.
This has created deep anxiety and suspicion within Rascal. He is likely to shoot if not sure, and he's learnt the art of blowing things up from a fellow robber. Physically, Rascal is very thin and has a gaunt face with tired, sad eyes and a poor excuse of a wispy beard. He carries his bombs and pistol with surprising ease, especially since the rest of him looks like something that has been used to clean the floor of a local tavern.
Thread: Longshot City:: Play By Forum:: [OOC] Rise of Doctor Deinonychus
Posted: Thu, 05 Feb 01:40:10
This is the OUT-OF-CHARACTER (OOC) thread for the game. Please subscribe to this thread so you receive notifications. For future ease in locating it I also recommend adding it to your quickbar.
This is where we'll be doing our initial discussion of how to play the game and making sure everyone understands their character sheets. Once that's out of the way, most of the activity will move to the in-character (IC) thread, but this thread will still be the best place to ask questions, clarify rules, and carry out any out-of-character conversations.
[heading]Links[/heading]
I'll add links here to the in-character (IC) thread and character sheets as well, once those are created.
Here are some other links you may find helpful:
Rolling Dice
Play-by-forum FAQ and Reference
Tips for new users in PBF games
[heading]Expectations[/heading]
1. Posting Schedule: Longshot City is very well-suited for PBF play, since it's pretty easy for the game to keep rolling along even if an individual player is unable to post for a bit. That being said, players should do their best to check in regularly and post a minimum of once every 2 days, more if possible.
2. If a player knows they are going to be offline or otherwise unable to play for more than a couple of days, please let the group know here in the OOC thread.
3. Please thumb all posts as you read them. This makes it easier to tell who's still following along, even if you haven't posted anything recently.
4. This is a learning game, so if there's anything that's unclear as we go along please don't hesitate to ask me about it here in the OOC thread or, if you prefer, by private message.
Posted: Thu, 05 Feb 01:40:10
by cleonhard
Welcome to my Longshot City game for the 2026 New Player PbF Initiative, Explorers of the Unknown #1: The Rise of Doctor Deinonychus!This is the OUT-OF-CHARACTER (OOC) thread for the game. Please subscribe to this thread so you receive notifications. For future ease in locating it I also recommend adding it to your quickbar.
This is where we'll be doing our initial discussion of how to play the game and making sure everyone understands their character sheets. Once that's out of the way, most of the activity will move to the in-character (IC) thread, but this thread will still be the best place to ask questions, clarify rules, and carry out any out-of-character conversations.
[heading]Links[/heading]
I'll add links here to the in-character (IC) thread and character sheets as well, once those are created.
Here are some other links you may find helpful:
Rolling Dice
Play-by-forum FAQ and Reference
Tips for new users in PBF games
[heading]Expectations[/heading]
1. Posting Schedule: Longshot City is very well-suited for PBF play, since it's pretty easy for the game to keep rolling along even if an individual player is unable to post for a bit. That being said, players should do their best to check in regularly and post a minimum of once every 2 days, more if possible.
2. If a player knows they are going to be offline or otherwise unable to play for more than a couple of days, please let the group know here in the OOC thread.
3. Please thumb all posts as you read them. This makes it easier to tell who's still following along, even if you haven't posted anything recently.
4. This is a learning game, so if there's anything that's unclear as we go along please don't hesitate to ask me about it here in the OOC thread or, if you prefer, by private message.
Reply: General Role-Playing:: Re: QOTD FEB 4: Do you tend to prefer horizontal (broader utility, more special abilities) or vertical (increased existing stats) character progression?
Posted: Thu, 05 Feb 01:39:53
This is really interesting. I wonder what it is about each genre that influences this.
Verisimilitude.
I like my sci-fi full of skill-driven goodness. I dont mind adding more skills, but special abilities from species only. Attribute gains tend to be draw for powergamers unless they're really crunchy hard.
Supers, I prefer them adding new powers, not raising them. Usually because raising takes forever, but new ones go up perceptably, in the games I use for supers (AMSH, Sentinel Comics)
Fantasy, I don't care about verisimilitude nearly as much, so growth in stats and growth in power
Then again, my favorite to run, Sentinel Comics, adds rerolls per session as their experiential growth, with occasional rewrite.
Posted: Thu, 05 Feb 01:39:53
by aramis
Serpentine_C wrote:
aramis wrote:
In fantasy, I prefer diagonal... both concurrently...
In sci fi, skill-only vertical.
In supers, near-horizontal.
In sci fi, skill-only vertical.
In supers, near-horizontal.
This is really interesting. I wonder what it is about each genre that influences this.
Verisimilitude.
I like my sci-fi full of skill-driven goodness. I dont mind adding more skills, but special abilities from species only. Attribute gains tend to be draw for powergamers unless they're really crunchy hard.
Supers, I prefer them adding new powers, not raising them. Usually because raising takes forever, but new ones go up perceptably, in the games I use for supers (AMSH, Sentinel Comics)
Fantasy, I don't care about verisimilitude nearly as much, so growth in stats and growth in power
Then again, my favorite to run, Sentinel Comics, adds rerolls per session as their experiential growth, with occasional rewrite.
Reply: RPGGeek News:: Re: Geek Citizenship Recognition
Posted: Thu, 05 Feb 01:26:01
Congratulations!
Posted: Thu, 05 Feb 01:26:01
Tann73 wrote:
😱 I didn't realize I got a geekmail earlier because I got a star ⭐️ 😂 I thought it was to just inform me of this thread! I read through the thread and thought this is so nice… So Thank you to whoever sent me the star, that is so thoughtful and appreciated! It just made my day 😊
Congratulations!
Reply: General Role-Playing:: Re: QOTD FEB 4: Do you tend to prefer horizontal (broader utility, more special abilities) or vertical (increased existing stats) character progression?
Posted: Thu, 05 Feb 01:25:19
Posted: Thu, 05 Feb 01:25:19
Parroting the sentiment of others, a mix of both or depending on the game is what I agree with.
Since that isnt one of the answers, I'm going to lean slightly towards horizontal. Getting new abilities and skills can be a lot of fun, even when forgetting half of them for a long time and allows you to try different things.
Since that isnt one of the answers, I'm going to lean slightly towards horizontal. Getting new abilities and skills can be a lot of fun, even when forgetting half of them for a long time and allows you to try different things.
New comment on Item for GeekList "RPGGeek 2026 New Player Initiative - Geeklist of Games!"
Posted: Thu, 05 Feb 01:15:06
Posted: Thu, 05 Feb 01:15:06
by Snazzaroo
Related Item: Liminal Horror
I am keen! Love spooky themes and have never done a play-by-forum before.
Reply: RPGGeek News:: Re: Geek Citizenship Recognition
Posted: Thu, 05 Feb 01:14:15
Posted: Thu, 05 Feb 01:14:15
by Tann73
😱 I didn't realize I got a geekmail earlier because I got a star ⭐️ 😂 I thought it was to just inform me of this thread! I read through the thread and thought this is so nice… So Thank you to whoever sent me the star, that is so thoughtful and appreciated! It just made my day 😊
Reply: General Role-Playing:: Re: QOTD FEB 4: Do you tend to prefer horizontal (broader utility, more special abilities) or vertical (increased existing stats) character progression?
Posted: Thu, 05 Feb 01:09:33
Posted: Thu, 05 Feb 01:09:33
Vertical, usually. Though I like horizontal to a point- I just generally prefer passive increases to active increases because my brain doesn't work too good and I can't keep a ton of specific abilities in mind without them being cleanly laid out in front of me.



