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Reply: General Role-Playing:: Re: Subscription thread for 'How did your RPG session(s) go this week?'
Posted: Mon, 09 Feb 01:57:34
Posted: Mon, 09 Feb 01:57:34
GeekList: 09 February 2026: How did your RPG session(s) go this week?
Posted: Mon, 09 Feb 01:57:18
Posted: Mon, 09 Feb 01:57:18
by MonsterMike
A new GeekList has been posted 09 February 2026: How did your RPG session(s) go this week?
GeekList Item: Item for GeekList "2026 Through the Years Challenge"
Posted: Mon, 09 Feb 01:53:51
Posted: Mon, 09 Feb 01:53:51
by CoolCatCammy
An item GeekList: Cam's 2026 Challenges has been added to the geeklist 2026 Through the Years Challenge
Reply: Mutant: Year Zero Core Book:: Sessions:: Re: Path To Eden
Posted: Mon, 09 Feb 01:52:07
Plonk, an NPC they met at the Silver Egg, arrives at the Ark on a steamboat with two female mutants, Elwith and Ylora, and a massive 7-foot tall mutant named Roggi. They explain their stranded warship, the Rust Castle, is deteriorating and crumbling into red dust. They think they know where to find some metal beams to help prop it up, but could use some extra protection on the expedition. The party agrees to go with them.
They travel down the river from the Ark, spotting a couple oddly shaped large buildings on the west bank as they pass by. Plonk points out the Rust Castle as they pass it, and when they pass a large metal tube beached on the east riverbank, rumored to house many artifacts, they spot a think tendril of smoke rising from a cylinder halfway down the tube. Along the way, Plonk tells them the Brightwatchers had visited Rust Castle several months ago asking about non-mutated humans. When they found there weren't any there, they instead wanted to speak to all the women for some reason. Plonk's best friend Abbetina ended up leaving with them when they left a couple days later, telling him it was an opportunity she couldn't pass up. He hasn't seen her since. At another point on the journey, Nova asks Plonk what he saw the the Oracle of the Silver Egg and learns he saw a vision of Konnor, the missing genius who had built the steamboat they're riding on, tinkering and building stuff in a massive junkyard. Plonk thinks Konnor's doing what he loves best and only hopes he'll return someday, and doesn't want to doubt the Oracle's visions.
The next day they arrive at their destination, an old decrepit airport on the river's edge, littered with broken, ancient planes they think are metal birds. They start cutting off pieces of metal from the planes to use to repair the Rust Castle. The area is very rot-infested, and Zippo takes a critical injury from it, getting paralyzed from the neck down. As he's keeping watch, he notices Roggi sabotaging the steamboat! The crew bursts into action to stop him, he tries to run away, but stumbles and Linna's dog Bushwhacker slams him to the ground, causing the critical injury of a severed leg artery. As he bled out, Nova rushed up and asked why he'd done it. "The Helldrivers will take over Rust Castle, there's nothing you can do about it!" Then he perishes.
Ylora brings Zippo over to the steamboat and with his help she repairs the steamboat. Just then they hear booming sounds that reveal themselves to belong to the footsteps of a massive metal humanoid automaton. They rush to get the last metal beams they need back to the ship before it arrives. The huge robot fires a laser rifle from one arm but misses Nova. They manage to rush and escape on the boat before the robot can hurt them.
In the morning they bring the metal beams to the Rust Castle. On the way Plonk tells them the Helldrivers had besieged their ship a while back but they'd fought them off at the cost of most of their ammunition. He also thought he'd overheard them say something that made him think they lived near "the spikes." In thanks for their help the party are given a small electric generator. Elwith brings them back home, and Zippo is able to heal up.
-------
This was the most the PCs have been exposed to Rot so far, and Zippo only has 2 Strength so it didn't take much to break him and cause the critical injury. They all had Rot Suits but they didn't help too much. Until the end of the session we thought Zippo's injury was lethal because I had misread the critical injuries table, so we were all worried that Zippo wasn't going to make it. Thankfully I checked the table again after the healing roll failed!
Posted: Mon, 09 Feb 01:52:07
by Serpentine_C
Session 12Plonk, an NPC they met at the Silver Egg, arrives at the Ark on a steamboat with two female mutants, Elwith and Ylora, and a massive 7-foot tall mutant named Roggi. They explain their stranded warship, the Rust Castle, is deteriorating and crumbling into red dust. They think they know where to find some metal beams to help prop it up, but could use some extra protection on the expedition. The party agrees to go with them.
They travel down the river from the Ark, spotting a couple oddly shaped large buildings on the west bank as they pass by. Plonk points out the Rust Castle as they pass it, and when they pass a large metal tube beached on the east riverbank, rumored to house many artifacts, they spot a think tendril of smoke rising from a cylinder halfway down the tube. Along the way, Plonk tells them the Brightwatchers had visited Rust Castle several months ago asking about non-mutated humans. When they found there weren't any there, they instead wanted to speak to all the women for some reason. Plonk's best friend Abbetina ended up leaving with them when they left a couple days later, telling him it was an opportunity she couldn't pass up. He hasn't seen her since. At another point on the journey, Nova asks Plonk what he saw the the Oracle of the Silver Egg and learns he saw a vision of Konnor, the missing genius who had built the steamboat they're riding on, tinkering and building stuff in a massive junkyard. Plonk thinks Konnor's doing what he loves best and only hopes he'll return someday, and doesn't want to doubt the Oracle's visions.
The next day they arrive at their destination, an old decrepit airport on the river's edge, littered with broken, ancient planes they think are metal birds. They start cutting off pieces of metal from the planes to use to repair the Rust Castle. The area is very rot-infested, and Zippo takes a critical injury from it, getting paralyzed from the neck down. As he's keeping watch, he notices Roggi sabotaging the steamboat! The crew bursts into action to stop him, he tries to run away, but stumbles and Linna's dog Bushwhacker slams him to the ground, causing the critical injury of a severed leg artery. As he bled out, Nova rushed up and asked why he'd done it. "The Helldrivers will take over Rust Castle, there's nothing you can do about it!" Then he perishes.
Ylora brings Zippo over to the steamboat and with his help she repairs the steamboat. Just then they hear booming sounds that reveal themselves to belong to the footsteps of a massive metal humanoid automaton. They rush to get the last metal beams they need back to the ship before it arrives. The huge robot fires a laser rifle from one arm but misses Nova. They manage to rush and escape on the boat before the robot can hurt them.
In the morning they bring the metal beams to the Rust Castle. On the way Plonk tells them the Helldrivers had besieged their ship a while back but they'd fought them off at the cost of most of their ammunition. He also thought he'd overheard them say something that made him think they lived near "the spikes." In thanks for their help the party are given a small electric generator. Elwith brings them back home, and Zippo is able to heal up.
-------
This was the most the PCs have been exposed to Rot so far, and Zippo only has 2 Strength so it didn't take much to break him and cause the critical injury. They all had Rot Suits but they didn't help too much. Until the end of the session we thought Zippo's injury was lethal because I had misread the critical injuries table, so we were all worried that Zippo wasn't going to make it. Thankfully I checked the table again after the healing roll failed!
Reply: RPGGeek News:: Re: The 2026 New Player Initiative - Call to GMs!
Posted: Mon, 09 Feb 01:20:04
As I said, admins are aware so I doubt that will solve anything. It does seem to be a priority IMO, as they are checking on it multiple times a day it seems. I say 24h to be safe to users waiting on it to resolve, as people have a life outside the Geek, but some got unflagged within the hour. It doesn't seem like anyone has been able to figure out what is causing it to be worse this year. This was the last response we got related to these bugs:
Can't fix things when you don't know the issue obviously (I dunno if it was reported to the person who seems to deal with the bug reports however, so making 1 new thread in the forum I linked above doesn't seem like a terrible plan and seems preferable over complaining). I totally get that disabling all anti-spammer things is likely not desireable either, but there does seem to be a difference this year. However, it is 2 AM so I am gonna catch some sleep. If anyone else wants to file a bug report thread, you have my blessing as long as everyone remains polite. I don't think anyone involved with coding checks the RPGG bugs section, so the BGG one may be better. Feel free to reference this thread. And like I said, it's clear to me the admins aren't doing /nothing/ so please give them some grace. Especially as most won't have the ability to actually dive into the backend, so even for most admins there is a limit to what they can do to help. I do get and share the frustration however. I've not been able to update most of my pre-NPI PbF tables in days due to the amount of time & energy spend dealing with this 😞
Posted: Mon, 09 Feb 01:20:04
wysire wrote:
As I said, admins are aware so I doubt that will solve anything. It does seem to be a priority IMO, as they are checking on it multiple times a day it seems. I say 24h to be safe to users waiting on it to resolve, as people have a life outside the Geek, but some got unflagged within the hour. It doesn't seem like anyone has been able to figure out what is causing it to be worse this year. This was the last response we got related to these bugs:
"Not really sure if the uptick is due to some change on the end of the service we use or if it is coincidental or related to the kinds of posting that appears in these threads.
Can't fix things when you don't know the issue obviously (I dunno if it was reported to the person who seems to deal with the bug reports however, so making 1 new thread in the forum I linked above doesn't seem like a terrible plan and seems preferable over complaining). I totally get that disabling all anti-spammer things is likely not desireable either, but there does seem to be a difference this year. However, it is 2 AM so I am gonna catch some sleep. If anyone else wants to file a bug report thread, you have my blessing as long as everyone remains polite. I don't think anyone involved with coding checks the RPGG bugs section, so the BGG one may be better. Feel free to reference this thread. And like I said, it's clear to me the admins aren't doing /nothing/ so please give them some grace. Especially as most won't have the ability to actually dive into the backend, so even for most admins there is a limit to what they can do to help. I do get and share the frustration however. I've not been able to update most of my pre-NPI PbF tables in days due to the amount of time & energy spend dealing with this 😞
Reply: RPGGeek News:: Re: The 2026 New Player Initiative - Call to GMs!
Posted: Mon, 09 Feb 01:07:57
Posted: Mon, 09 Feb 01:07:57
Reply: RPGGeek News:: Re: The 2026 New Player Initiative - Call to GMs!
Posted: Mon, 09 Feb 00:57:15
Posted: Mon, 09 Feb 00:57:15
Follow-up: can they still post without rolling dice? Because I had two new and similar reports, but they cannot post anything else either, so I think it may be related to the mistakingly-flagged-as-spammers thing the admins are already dealing with.
We were also told today that they aren't sure why it is worse this year, I previously never had it occur after a user already posted and have now fielded lots of reports from people running into this on their 2nd or 3rd post in a thread. Anyway, they are keeping an eye on it. There have been some other bugs popping up this past week too unrelated to this, so maybe other stuff is going on in the backend too that is making the problem worse. I dunno. I just hope this doesn't repeat itself next year as it is a LOT of extra geekmails for me to deal with so far as well as increasing the risk of alienating newbies due to frustrations with the interface.
We were also told today that they aren't sure why it is worse this year, I previously never had it occur after a user already posted and have now fielded lots of reports from people running into this on their 2nd or 3rd post in a thread. Anyway, they are keeping an eye on it. There have been some other bugs popping up this past week too unrelated to this, so maybe other stuff is going on in the backend too that is making the problem worse. I dunno. I just hope this doesn't repeat itself next year as it is a LOT of extra geekmails for me to deal with so far as well as increasing the risk of alienating newbies due to frustrations with the interface.
GeekList Item: Item for GeekList "RPG Geek: Building Community"
Posted: Mon, 09 Feb 00:47:18
Posted: Mon, 09 Feb 00:47:18
by moldmaiden
An item RPG Item: Eleventh Hour has been added to the geeklist RPG Geek: Building Community
New comment on GeekList Solitaire Games On Your Table -- January 2026
Posted: Mon, 09 Feb 00:38:52
See everyone on February's list!
Posted: Mon, 09 Feb 00:38:52
by Albia
Talk about extremely late to the party, but I wanted to make sure I thanked you for hosting in January, Hans! And a (slightly belated) happy birthday!See everyone on February's list!
Reply: Masks of Nyarlathotep (5th edition):: Sessions:: Re: Masks of Nyarlathotep in MindLabs
Posted: Mon, 09 Feb 00:17:03
Posted: Mon, 09 Feb 00:17:03
Good job finishing America, England is a really fun chapter. It could be a long one if you include the side treks, which are both worth considering imo (some of the best side treks in the campaign).




