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 Reply: General Role-Playing:: Re: QOTD AUG 8: What tips can you share for making better Questions of the Day?
Posted: Sat, 08 Aug 18:40:22

by chuckdee68

Whymme wrote:


* Try to be general on topics. A recent question about what archetype people usually go for in a superhero campaign can only be answered in any significant form by players who actually do regularly play that sort of campaign. The question could have been made more generic by asking: ‘Do you usually go for a certain archetype in fantasy, SF or Superhero, or other campaigns? Does the archetype differ according to the type of campaign (fantasy/superhero/sf/other)?


This. I remember recently there was a series of questions that were very specific in their focus, and I kept having to answer, I don't do anything with this.
 Reply: RPG Design:: Re: What's stopping you from making a TTRPG?
Posted: Sat, 08 Aug 18:35:46

by lorddillon

I have three main reasons:
:d10-1: I don't want to spend eons working on a fantasy heartbreaker and either never finish or never be satisfied.

:d10-2: It's just not in me - I don't care that much to have to make my own game - that is, the issues I have with game rules don't consume me with desire to FIX them... Maybe if I had a consistent group that only wanted to play one game it might be more of an enticing idea, but I have different groups that play different games for different reasons and it doesn't make sense to devote a ton of time to make my own one single game.

:d10-3: There are already so many games that I think have an interesting premise or set of mechanics that I just haven't had time to try yet... why make my own to just add to that pile?

And that thought caused me to realize thta, if I did create a new RPG, I would have to name it [o]FART - Fuck, Another RPG to Try.[/o]
 New comment on GeekList Strategicon Gateway 2026 No-Ship Math Trade (Sept. 5 Los Angeles)
Posted: Sat, 08 Aug 18:26:01

by iStillLikeCatan

You can also subscribe to this thread when the math trade and vfm get posted.
 TEETH - See Spaces
Posted: Sat, 08 Aug 18:05:02

by Eric R.

Unfortunately, TEETH may have been a one and done.
Youtube Video
 New comment on GeekList Prog album of the week geeklist
Posted: Sat, 08 Aug 17:50:00

by Tomcat1304

No problem, your entry is very welcome. I just haven't get rid of my "have to catch up" habit. :)
 New comment on GeekList Solitaire Miniatures on Your Table - August 2026
Posted: Sat, 08 Aug 17:30:46

by dobrazil

SaltLife wrote:

I was going to preorder Xcom but I am done with Modiphius price gouging shipping prices. I preordered Haywire and that is the last game I buy directly from Modiphius. I don’t even know how they can justify over $20 shipping for a small book!

Yep, my Planetfall cost me more with preorder than if I had purchased it later. XCOM will have to wait...
 New comment on GeekList Solitaire Miniatures on Your Table - August 2026
Posted: Sat, 08 Aug 17:09:37

by SaltLife

I was going to preorder Xcom but I am done with Modiphius price gouging shipping prices. I preordered Haywire and that is the last game I buy directly from Modiphius. I don’t even know how they can justify over $20 shipping for a small book!
 S4E5 Short Catch Up and Mail Bag
Posted: Sat, 08 Aug 17:07:49
A new episode has been added to the database: S4E5 Short Catch Up and Mail Bag
 Reply: RPG Design:: Re: What's stopping you from making a TTRPG?
Posted: Sat, 08 Aug 17:07:46

by Moonlight_Fox

GrimoireOfJank wrote:

Maybe a bit of an abrasive title, I apologize but I couldn't think of anything more fitting.

Essentially, if you wanted to make a TTRPG what has given you pause? Is it just a matter of time and motivation, or is it more of a "I haven't seen a gap that I felt the need to fill" or an issue of a lack of ideas? Market overstuffing with AI slop? Something else?

Obviously I've not made a TTRPG yet, I probably would have proudly put it here. I've made slapdash things or mostly-improv systems but nothing worth using more than once.

I'm curious, but this seems too niche a question for QOTD.


I feel like I need a bit more experience with the styles of play that support the ideas I have, particularly as a GM and with campaign play, so I have a better sense of what I'm looking for in those styles of games before starting to design one.
 Tomes of Magick: The Other Side of the Coin
Posted: Sat, 08 Aug 17:07:07
A new episode has been added to the database: Tomes of Magick: The Other Side of the Coin
 Bad Heroes S1E79: The Eternal Hunger - Part 19
Posted: Sat, 08 Aug 17:06:59
A new episode has been added to the database: Bad Heroes S1E79: The Eternal Hunger - Part 19