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 New comment on GeekList PAX Unplugged 2026 Virtual Game Market
Posted: Mon, 02 Nov 16:06:56

by jcdrummr

LogantheBard wrote:

Can we please stop editing posts with no changes so it just shows up as new again?

Someone above suggested blocking the posts when they come in. It's been tedious as hell, but then I never see these updates again. Overall worth the effort.
 New comment on GeekList 2027 Language and Culture Challenge
Posted: Mon, 02 Nov 16:05:32

by Cathalijn

Thank you 🙏 for hosting King!
Brief question: Is reuse of games allowed (within a culture-language combination and between countries)?

Examples:
Bärenpark is a German title, but the included parks are in multiple countries.
Several games have multiple maps (base game and/ or expansions, I'm thinking of Funkenschlag).
Somehow, my fortune teller in Quacks speaks Dutch in the base game, French in the expansions.
 New comment on GeekList BGG.CON Virtual Flea Market 2026
Posted: Mon, 02 Nov 16:05:22

by joyfulhappyness

Listed a few more board games (for a friend) and also lowered my prices!
Click here to see a list of all my listed items
 New comment on GeekList PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler
Posted: Mon, 02 Nov 16:01:00

by Gamertwins

If anyone decides to run ragnarok fate of the norns id love to try it out. Ive no idea how to play but the concept is found intriguing. Someone did last year but never showed up and my friends waiting for like an hour for them xp
 New comment on GeekList Solitaire Games On Your Table -- November 2026
Posted: Mon, 02 Nov 15:56:06

by jennyg

Thanks, appreciate it!
For some reason it just didn't show up earlier, I see it now 😊
 New comment on Blog Post Happy Birthday Nadgamgee!
Posted: Mon, 02 Nov 15:37:34

by trystero11

Related Item: RPGG News

Happy birthday!
 Reply: General Role-Playing:: Re: QOTD NOV 2: What can older RPG designs teach newer games—and what should older games learn in return?
Posted: Mon, 02 Nov 15:23:15

by St Cretin

I think some older games can teach (and probably have) that there is something like "too much of a good thing".
Too many spells, too many combat modifiers, Character classes, tables, etc. I feel that older games tried to be a simulation of things, which in turn required rules, which at some point became constricting. Same with settings and world building.
In return, today, I find that RPGs especially the ones built on any kind of IP, overdo the world building. It is a setting withe bolted on RPG rules. The setting though is what makes it constricting. Canon... shudder...
imo GURPS had the right idea, but then again, lost itself in settings and rules and their modifications. at least for me the rules never 'clicked'.

My best solution is to buy a base book, that has rules, a framework of a setting and a world. It provides me with enough information to build my/our own world with the group and play the game.

 Reply: RPGGeek Help and How-To:: Re: Do you have a question you want asked as QOTD? Post here!
Posted: Mon, 02 Nov 15:05:32

by lgoldberg

For DMs/CHs:

At the start of a new party in a new setting, how much, and what kind of in-world knowledge do you dump on your players because they should know it as a consequence of growing up in the world. Also, how do you deliver it to them? (printed, online wiki/doc, narrative, etc)