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New comment on GeekList Largest Los Angeles Virtual Flea Market (Expected over 2700 Items) Strategicon Gamex May 22-25 2026 LA Airport Hilton- In Person Exchange
Posted: Sun, 17 May 01:30:56
Posted: Sun, 17 May 01:30:56
Not me.
New comment on Item for GeekList "Solo RPGs on Your Table - May 2026"
Posted: Sun, 17 May 01:27:04
Burying something under other stuff? I do that all the time.
Posted: Sun, 17 May 01:27:04
by agramore
Related Item: The Lighthouse at the Edge of the Universe: Complete Edition
I haven't tried any Lumibricks sets (so far; but I'm glad they changed the name from the previous name! š).Burying something under other stuff? I do that all the time.
Reply: Play by Forum:: Re: Interest Check Pirate Borg Mini Campaign
Posted: Sun, 17 May 01:23:43
Posted: Sun, 17 May 01:23:43
by bulldog93
Yes please!
Reply: Play by Forum:: Re: Interest Check Pirate Borg Mini Campaign
Posted: Sun, 17 May 01:17:45
Posted: Sun, 17 May 01:17:45
by Mulligans
In an unexpected turn of events one of the players in my NPI Pirate Borg game has dropped. They are only about 1/3rd of the way through the adventure and I am looking for a quick replacement.
New comment on Item for GeekList "Solitaire Games On Your Table - May 2026"
Posted: Sun, 17 May 01:06:39
Posted: Sun, 17 May 01:06:39
by agramore
Related Item: The Lighthouse at the Edge of the Universe: Complete Edition
And you arrived at the lighthouse in a "bug" all loaded up with luggage, a surfboard/boogie board, and a guitar/ukulele. šš
Review: Big Eyes, Small Brains:: RPG Review: Big Eyes, Small Brains
Posted: Sun, 17 May 00:49:14
Term for GM: Kami
Term for PC: Avatar
Page count: 310 (yes, you read that right)
Oblique references to real-world anime count: ā
Comparable media: The entire media output of Japan since 1982
Big Eyes, Small Brains (BESB) is a sandbox full of tropes where you can run around doing anime-inspired buffoonery. That said, thereās still more of an established world in this game than in its namesake and obvious inspiration, Big Eyes, Small Mouth. The rules are neither as comprehensive nor as complex as BESM, yet maybe because of this, theyāre sometimes better balanced.
Characters have four Stats: Strength, Speed, Intelligence, and Luck. Players divvy up 7 points between these, with a minimum of 1 and a maximum of 3. Most Classes have a preferred Stat, so you probably shouldnāt take, say, the Combat Butler Class if your Speed's too low.
Classes all generally fill classic party roles: the healer, the tank, the mage, the marksman, etc. A characterās beginning Skills are determined by their Class. All Skills begin at rank 1, and the character has a number of extra points equal to their Intelligence score to either build them up or add more, to a maximum of 3.
Characters then gain one Ability based on their Class, like the Idolās Hypersonic Tune (a damaging sonic blast that can potentially push enemies away from you). You get more Abilities as you level up. Your Class also determines your initial equipment, plus a small amount of the coin of the realm (Ryo in the case) for accessorizing.
When attempting an action with a chance of failure, players roll 2d6 and add the relevant Stat plus Skill. If they donāt have the right Skill, they just add the Stat -1. Snake eyes is an automatic failure and boxcars is an automatic success. For non-contested rolls, the GM sets the difficulty. If itās a contested roll, ties go to the defender.
This is a very simple, neat, easy dice resolution method, which also happens to be almost exactly the same as the classic Japanese RPG Sword World. Now Iām not saying the designer lifted the system wholesale, but Iām not not saying it either. (In 2013-ish, when this system was in development, /tg/ was already flogging around partial translations of SW 2.0. However, the rest of this system doesnāt resemble SW that much. Iām willing to give it the benefit of a doubt and chalk this up to some sort of 2d6 carcinization theory.)
When combat breaks out, everyone rolls 2d6 + Speed + Awareness Skill and acts in descending order. Rounds are 5 seconds long, and characters can move up to 25 feet and perform one item from a pretty standard action list: attack, use a skill or ability, draw a weapon, stand up/lie down, grab something, or take a second 25-foot move. There are no āheld actions;ā if you do nothing on your turn, you miss out.
Each character has a Defense Rating equal to 5 + their Speed + any armor bonus (up to +5). A characterās DR defends against every type of attack from guns to spells to flying cutlery. If an enemy rolls an attack above this number, the character takes damage somewhere between 1d6 and 2d6 + some number, depending on the attack type. At 0 HP, they pass out and will die if they donāt get treatment within as many rounds as their Strength score. Even after all that, they can be revived by anyone with a resurrection-type Ability, but only within the next hour.
Then there are items that affect blah blah, nobody cares, get to the actual game already, you cry. This is a parody game, how to roll the dice is secondary. Just tell us about the funny stuff.
Okay. You asked for it.
The book is written from the point of view of an isekaiād person from Earth who became the god of the anime world of Abika. This conceit only exists to justify the writingās meandering tone. The enormous-eyed, unnaturally-colored-haired people of Abika live their lives as best they can: running late to school with toast in their mouths, dealing with all-powerful student councils, fighting ninjas while wearing maid outfits, fighting alien catgirls at regional festivals, choosing which of six supermodels to date while being a gormless milquetoast, piloting giant space robots right out of grade school, engaging in interminable tournament arcs when the author runs out of ideas, and about anything else youāve ever seen happen in Japanese teen/YA media.
⦠Or so I thought at first. It turns out that thereās something like a plot built into the game setting, but you have to wait until page 200 to learn about it. In true BESB style, Iāll leave you in suspense until we get to that part.
BESB gives up six Classes: Senshi (Sailor Power Moon Ranger transforming warriors), Androids (all-rounder characters with an impressive list of interchangeable parts), Combat Butlers/Maids (agile fighters with a cleaning fetish), Heroes (tank-ish swordsmen doing what Himmel would do), Ayakashi (nature yokai filling the cleric role), and Idols (dancing bards with Cyberpunk 2020 Rockerboy vibes).
Next choose a Trait, which are optional attributes you can apply to your character. This list includes things like Chuunibyo, Crybaby, Family Business, Loli Body (grimace), Nosebleeds, Otaku, Tragic Past, etc. The list reads like animeās greatest trope hits. These are entirely roleplaying prompts. Thereās no bonus for taking them and no penalty for leaving them alone. If they amuse you, go for it.
Otherwise thereās the requisite list of wacky items (Magic Manga Pencil, Harem Whistle, Talking Cat Panties, Phone Charm, Demonic Contract, etc.) and weapons (surprisingly mundane, though there are things like the Bladed Serving Platter and Spiked Stilettos to spice things up).
You can buy cars, trucks, and mecha too. The vehicle and mecha rules are EXTREMELY rudimentary. Mechs are essentially big suits of armor equipped with giant versions of regular weapons. I mean, you donāt really need more than that for goofy Mobile Suit Gundam parodies, but Lancer this is very much not.
There follows a fairly comprehensive list of Foods, like takoyaki and omurice. These can be crafted with Cooking rolls and give minor bonuses upon consumption. It may be the most āanimeā thing in this here anime game, and represents a missed opportunity in other games. No rules for cooking monsters, though, which feels like an oversight.
Now we get to the setting, which occupies almost the entire back half of the book. The world of Abika is divided into a number of realms embodying one or more sub-genres of anime. These realms are:
Mitakihara: Rural and/or coastal Japan-alike. Suburbs, safe streets, little shrines, woods, a magic academy, an interdimensional cafe, pretty much everything youād expect from such a bucolic setting.
Sanzenin: The rich part of town, where most of the Combat Butlers and Maids in the world are employed. Home of the Bouran Academy, an elite school for stuck-up brats with gender confusion issues.
Siak: The wrong side of the tracks. Siak was once the high-tech part of town until the bottom fell out of the market. The BIOME Corporation churns out androids to steal the citizensā jobs and drive them further into poverty. Gee that doesnāt feel frickinā prophetic from here in 2026, huh.
Lancastar: The Shibuya neighborhood of Tokyo, expanded into a whole region. Idols and Senshi are thick on the ground here. Home to multiple rival rockānāroll high schools.
Valis: Where the heroic fantasy happens. Castles, colosseums, adventurerās guilds, barroom brawls, kidnapped princesses, rampaging dragons. A Heroās paradise.
Vulkanus: All future war, all the time. This place is lousy with mecha, gleaming postmodernism, and overt fascistic vibes. Lots of ghosts in those machines, if you get my drift. Plenty of crises involving bubblegum, if you knowām sayinā.
Washinomiya: Shinto-land. Big shrines, cherry blossoms, shrine maidens, new yearsā festivals, gurus muttering mantras along the side of the road, that kind of thing. The Abika version of the UN is housed here. Ayakashi feel right at home.
Yotsuya: The spoooooky yokai-infested zone. Superstition city. Itād be scarier if the descriptions of the stuff there didnāt remind me of the Ghost Stories English dub.
Fukusaku: Here we finally learn the āplotā of BESB. Years ago, a rogue Senshi named Tack planted himself on top of the tallest mountain in remote Fukusaku and declared war on anyone who wouldnāt bow down to him. In the ensuing struggle, thousands perished. When Tack was finally defeated, his death set off a dead manās switch. A forbidden spell reduced Fukusaku to a radiation-ravaged hellscape. The rest of Abika abandoned Fukusaku and mages lifted the entire region into the sky. The few survivors there dwindle each day and horrible mutant monsters wander the land.
⦠Welcome to our fun wacky parody game. Geez. Note that the Fukushima nuclear power plant disaster had happened eight years before this was published. This is so on the nose, it crushed my septum. Every other joke is cartoony clownhammer stuff, then you run into this big clump of dethbludgore. Hey! You got your Dorohedoro in my Konosuba!
Luckily the whole war stuff is only mentioned in passing in the other areas, though Fukusaku is still a place characters can visit if they want something other than sunshine and rainbows.
The book ends with over 70 pages of the enemies found in each area. Standouts include the Sadistic Student Council President, Motorcycle Gang Members, Space Pirates, Tween Witches, Kobolds, Ganguro Girls, Yuki-Onnas, and Insane Cultists. No intro adventure. That feels a bit weird considering how much space they had, but whatever.
At 310 pages, BESB is by far the largest pocket RPG I've found out there. In fact weāre probably approaching the theoretical limit of pocket RPG physics. Therefore, youād think Iād be raving about how stuffed and huge and sprawling this game is. But somehow it still feels ⦠sparse.
A lot of that comes from the gameās breezy writing style. Just like me, the writers of BESB do like to ramble. Here's an excerpt:
TAKING DAMAGE
Your Avatar takes damage whenever someone successfully takes a swing at them and their total roll meets or beats your Avatarās defense rating. Your enemy will roll the appropriate dice and add damage bonuses if they have any. You subtract that damage from your Avatarās current HP. Once their HP reaches 0, things start to grow hazy and grey. An Avatar with 0 HP can be healed, but only for a number of rounds equal to their Strength. During this period, they're considered to be dying. What happens after that? Well, I'm glad you asked! After that point, the Avatar is considered to be dead. As in doorknob. As in expired bologna. As in "toast."
As in croaked. As in snorting dirt. As in pushing up daisies. Wait, what was I saying? Oh no, I got off track again. Iām such a silly billy. My bad. Tehe pero!
Thereās a looot of that sort of āwackyā digression. If you picked up the book and squeezed out all those asides like a sponge, the book would lose about a third of its volume.
Thatās not necessarily a good thing, either. Without the extra verbiage, youād start to notice that everything is underbaked. The whole game has a mish-mash feel. Each area in Abika has only three or four landmarks and about four unique enemy types. Iāve seen less wordy games with more variety.
And yes, you need to have a more-than-passing knowledge of anime to get much enjoyment. Otherwise nearly all the jokes will zoom freely over your head and continue on into orbit.
If you are an anime fan, well, hereās a game. Itās loose and unfocused and imperfect, but you can play it maybe. You and your friends may get a chuckle out of it. With a little work, you could even make it shine. As is, though, itās only a fine beginning. Just ⦠fine.
This review was originally published (by me) at https://ccxp.info/pocket-ttrpg-roundup-attention-span-games-...
Posted: Sun, 17 May 00:49:14
by Miriable
Players: 2+Term for GM: Kami
Term for PC: Avatar
Page count: 310 (yes, you read that right)
Oblique references to real-world anime count: ā
Comparable media: The entire media output of Japan since 1982
Big Eyes, Small Brains (BESB) is a sandbox full of tropes where you can run around doing anime-inspired buffoonery. That said, thereās still more of an established world in this game than in its namesake and obvious inspiration, Big Eyes, Small Mouth. The rules are neither as comprehensive nor as complex as BESM, yet maybe because of this, theyāre sometimes better balanced.
Characters have four Stats: Strength, Speed, Intelligence, and Luck. Players divvy up 7 points between these, with a minimum of 1 and a maximum of 3. Most Classes have a preferred Stat, so you probably shouldnāt take, say, the Combat Butler Class if your Speed's too low.
Classes all generally fill classic party roles: the healer, the tank, the mage, the marksman, etc. A characterās beginning Skills are determined by their Class. All Skills begin at rank 1, and the character has a number of extra points equal to their Intelligence score to either build them up or add more, to a maximum of 3.
Characters then gain one Ability based on their Class, like the Idolās Hypersonic Tune (a damaging sonic blast that can potentially push enemies away from you). You get more Abilities as you level up. Your Class also determines your initial equipment, plus a small amount of the coin of the realm (Ryo in the case) for accessorizing.
When attempting an action with a chance of failure, players roll 2d6 and add the relevant Stat plus Skill. If they donāt have the right Skill, they just add the Stat -1. Snake eyes is an automatic failure and boxcars is an automatic success. For non-contested rolls, the GM sets the difficulty. If itās a contested roll, ties go to the defender.
This is a very simple, neat, easy dice resolution method, which also happens to be almost exactly the same as the classic Japanese RPG Sword World. Now Iām not saying the designer lifted the system wholesale, but Iām not not saying it either. (In 2013-ish, when this system was in development, /tg/ was already flogging around partial translations of SW 2.0. However, the rest of this system doesnāt resemble SW that much. Iām willing to give it the benefit of a doubt and chalk this up to some sort of 2d6 carcinization theory.)
When combat breaks out, everyone rolls 2d6 + Speed + Awareness Skill and acts in descending order. Rounds are 5 seconds long, and characters can move up to 25 feet and perform one item from a pretty standard action list: attack, use a skill or ability, draw a weapon, stand up/lie down, grab something, or take a second 25-foot move. There are no āheld actions;ā if you do nothing on your turn, you miss out.
Each character has a Defense Rating equal to 5 + their Speed + any armor bonus (up to +5). A characterās DR defends against every type of attack from guns to spells to flying cutlery. If an enemy rolls an attack above this number, the character takes damage somewhere between 1d6 and 2d6 + some number, depending on the attack type. At 0 HP, they pass out and will die if they donāt get treatment within as many rounds as their Strength score. Even after all that, they can be revived by anyone with a resurrection-type Ability, but only within the next hour.
Then there are items that affect blah blah, nobody cares, get to the actual game already, you cry. This is a parody game, how to roll the dice is secondary. Just tell us about the funny stuff.
Okay. You asked for it.
The book is written from the point of view of an isekaiād person from Earth who became the god of the anime world of Abika. This conceit only exists to justify the writingās meandering tone. The enormous-eyed, unnaturally-colored-haired people of Abika live their lives as best they can: running late to school with toast in their mouths, dealing with all-powerful student councils, fighting ninjas while wearing maid outfits, fighting alien catgirls at regional festivals, choosing which of six supermodels to date while being a gormless milquetoast, piloting giant space robots right out of grade school, engaging in interminable tournament arcs when the author runs out of ideas, and about anything else youāve ever seen happen in Japanese teen/YA media.
⦠Or so I thought at first. It turns out that thereās something like a plot built into the game setting, but you have to wait until page 200 to learn about it. In true BESB style, Iāll leave you in suspense until we get to that part.
BESB gives up six Classes: Senshi (Sailor Power Moon Ranger transforming warriors), Androids (all-rounder characters with an impressive list of interchangeable parts), Combat Butlers/Maids (agile fighters with a cleaning fetish), Heroes (tank-ish swordsmen doing what Himmel would do), Ayakashi (nature yokai filling the cleric role), and Idols (dancing bards with Cyberpunk 2020 Rockerboy vibes).
Next choose a Trait, which are optional attributes you can apply to your character. This list includes things like Chuunibyo, Crybaby, Family Business, Loli Body (grimace), Nosebleeds, Otaku, Tragic Past, etc. The list reads like animeās greatest trope hits. These are entirely roleplaying prompts. Thereās no bonus for taking them and no penalty for leaving them alone. If they amuse you, go for it.
Otherwise thereās the requisite list of wacky items (Magic Manga Pencil, Harem Whistle, Talking Cat Panties, Phone Charm, Demonic Contract, etc.) and weapons (surprisingly mundane, though there are things like the Bladed Serving Platter and Spiked Stilettos to spice things up).
You can buy cars, trucks, and mecha too. The vehicle and mecha rules are EXTREMELY rudimentary. Mechs are essentially big suits of armor equipped with giant versions of regular weapons. I mean, you donāt really need more than that for goofy Mobile Suit Gundam parodies, but Lancer this is very much not.
There follows a fairly comprehensive list of Foods, like takoyaki and omurice. These can be crafted with Cooking rolls and give minor bonuses upon consumption. It may be the most āanimeā thing in this here anime game, and represents a missed opportunity in other games. No rules for cooking monsters, though, which feels like an oversight.
Now we get to the setting, which occupies almost the entire back half of the book. The world of Abika is divided into a number of realms embodying one or more sub-genres of anime. These realms are:
Mitakihara: Rural and/or coastal Japan-alike. Suburbs, safe streets, little shrines, woods, a magic academy, an interdimensional cafe, pretty much everything youād expect from such a bucolic setting.
Sanzenin: The rich part of town, where most of the Combat Butlers and Maids in the world are employed. Home of the Bouran Academy, an elite school for stuck-up brats with gender confusion issues.
Siak: The wrong side of the tracks. Siak was once the high-tech part of town until the bottom fell out of the market. The BIOME Corporation churns out androids to steal the citizensā jobs and drive them further into poverty. Gee that doesnāt feel frickinā prophetic from here in 2026, huh.
Lancastar: The Shibuya neighborhood of Tokyo, expanded into a whole region. Idols and Senshi are thick on the ground here. Home to multiple rival rockānāroll high schools.
Valis: Where the heroic fantasy happens. Castles, colosseums, adventurerās guilds, barroom brawls, kidnapped princesses, rampaging dragons. A Heroās paradise.
Vulkanus: All future war, all the time. This place is lousy with mecha, gleaming postmodernism, and overt fascistic vibes. Lots of ghosts in those machines, if you get my drift. Plenty of crises involving bubblegum, if you knowām sayinā.
Washinomiya: Shinto-land. Big shrines, cherry blossoms, shrine maidens, new yearsā festivals, gurus muttering mantras along the side of the road, that kind of thing. The Abika version of the UN is housed here. Ayakashi feel right at home.
Yotsuya: The spoooooky yokai-infested zone. Superstition city. Itād be scarier if the descriptions of the stuff there didnāt remind me of the Ghost Stories English dub.
Fukusaku: Here we finally learn the āplotā of BESB. Years ago, a rogue Senshi named Tack planted himself on top of the tallest mountain in remote Fukusaku and declared war on anyone who wouldnāt bow down to him. In the ensuing struggle, thousands perished. When Tack was finally defeated, his death set off a dead manās switch. A forbidden spell reduced Fukusaku to a radiation-ravaged hellscape. The rest of Abika abandoned Fukusaku and mages lifted the entire region into the sky. The few survivors there dwindle each day and horrible mutant monsters wander the land.
⦠Welcome to our fun wacky parody game. Geez. Note that the Fukushima nuclear power plant disaster had happened eight years before this was published. This is so on the nose, it crushed my septum. Every other joke is cartoony clownhammer stuff, then you run into this big clump of dethbludgore. Hey! You got your Dorohedoro in my Konosuba!
Luckily the whole war stuff is only mentioned in passing in the other areas, though Fukusaku is still a place characters can visit if they want something other than sunshine and rainbows.
The book ends with over 70 pages of the enemies found in each area. Standouts include the Sadistic Student Council President, Motorcycle Gang Members, Space Pirates, Tween Witches, Kobolds, Ganguro Girls, Yuki-Onnas, and Insane Cultists. No intro adventure. That feels a bit weird considering how much space they had, but whatever.
At 310 pages, BESB is by far the largest pocket RPG I've found out there. In fact weāre probably approaching the theoretical limit of pocket RPG physics. Therefore, youād think Iād be raving about how stuffed and huge and sprawling this game is. But somehow it still feels ⦠sparse.
A lot of that comes from the gameās breezy writing style. Just like me, the writers of BESB do like to ramble. Here's an excerpt:
TAKING DAMAGE
Your Avatar takes damage whenever someone successfully takes a swing at them and their total roll meets or beats your Avatarās defense rating. Your enemy will roll the appropriate dice and add damage bonuses if they have any. You subtract that damage from your Avatarās current HP. Once their HP reaches 0, things start to grow hazy and grey. An Avatar with 0 HP can be healed, but only for a number of rounds equal to their Strength. During this period, they're considered to be dying. What happens after that? Well, I'm glad you asked! After that point, the Avatar is considered to be dead. As in doorknob. As in expired bologna. As in "toast."
As in croaked. As in snorting dirt. As in pushing up daisies. Wait, what was I saying? Oh no, I got off track again. Iām such a silly billy. My bad. Tehe pero!

Thereās a looot of that sort of āwackyā digression. If you picked up the book and squeezed out all those asides like a sponge, the book would lose about a third of its volume.
Thatās not necessarily a good thing, either. Without the extra verbiage, youād start to notice that everything is underbaked. The whole game has a mish-mash feel. Each area in Abika has only three or four landmarks and about four unique enemy types. Iāve seen less wordy games with more variety.
And yes, you need to have a more-than-passing knowledge of anime to get much enjoyment. Otherwise nearly all the jokes will zoom freely over your head and continue on into orbit.
If you are an anime fan, well, hereās a game. Itās loose and unfocused and imperfect, but you can play it maybe. You and your friends may get a chuckle out of it. With a little work, you could even make it shine. As is, though, itās only a fine beginning. Just ⦠fine.
This review was originally published (by me) at https://ccxp.info/pocket-ttrpg-roundup-attention-span-games-...
GeekList Item: Item for GeekList "Solo RPGs on Your Table - May 2026"
Posted: Sun, 17 May 00:45:58
Posted: Sun, 17 May 00:45:58
by JugglinDan
An item RPG Item: Traveller Core Rulebook Update 2022 has been added to the geeklist Solo RPGs on Your Table - May 2026
Reply: RPGGeek News:: Re: Geek Citizenship Recognition
Posted: Sun, 17 May 00:39:27
congrats, make sure you do the same and gift a star yourself. You can still send one for May.
Posted: Sun, 17 May 00:39:27
by im1insane1
gwdowne wrote:
Thank you to the kind soul who gifted me a star. Your thoughtfulness is uplifting in ways I find difficult to describe. Iām not very articulate but please know Iām very grateful.
congrats, make sure you do the same and gift a star yourself. You can still send one for May.
Reply: RPGGeek News:: Re: Geek Citizenship Recognition
Posted: Sun, 17 May 00:36:51
Posted: Sun, 17 May 00:36:51
by gwdowne
Thank you to the kind soul who gifted me a star. Your thoughtfulness is uplifting in ways I find difficult to describe. Iām not very articulate but please know Iām very grateful.
New comment on GeekList Largest Los Angeles Virtual Flea Market (Expected over 2700 Items) Strategicon Gamex May 22-25 2026 LA Airport Hilton- In Person Exchange
Posted: Sun, 17 May 00:21:44
Posted: Sun, 17 May 00:21:44
by RikHavok
Yah. Iāve noticed.


