Board Game Geek
Recent Additions
Reply: General Role-Playing:: Re: QOTD SEP 23: Which IP were you most surprised to discover had an RPG? Did you play it and what did you think of it?
Posted: Fri, 25 Sep 06:32:08
I liked it a lot when it came out. I'm not averse to running it again... but it's got a limited appeal audience-wise.
Posted: Fri, 25 Sep 06:32:08
by aramis
Dr Tough wrote:
I remember being surprised by the existence of Street Fighter: The Storytelling Game, especially since it used the White Wolf system. I remember it being pretty okay? I played it a while ago.
I liked it a lot when it came out. I'm not averse to running it again... but it's got a limited appeal audience-wise.
Reply: The Tavern:: Re: What are you drinking right now, part 2?
Posted: Fri, 25 Sep 06:27:04
More of the same.
Posted: Fri, 25 Sep 06:27:04
by aramis
aramis wrote:
Raspberry Lemonade flavor water enhancer in dihydrogen monoxide.
https://www.dhmo.org/msds/MSDS-DHMO-Kemp.pdf
https://www.dhmo.org/msds/MSDS-DHMO-Kemp.pdf
More of the same.
New comment on Item for GeekList "Microbadge Request & Design Feedback GeekList 7th Edition"
Posted: Fri, 25 Sep 06:27:01
Posted: Fri, 25 Sep 06:27:01
GeekList Item: Item for GeekList "Microbadge Shopping — 100 per Day, Every Day for a Month!?"
Posted: Fri, 25 Sep 06:22:07
Posted: Fri, 25 Sep 06:22:07
by wildthayne
An item GeekList: Microbadge Links has been added to the geeklist Microbadge Shopping — 100 per Day, Every Day for a Month!?
Reply: The Tavern:: Re: What are you drinking right now, part 2?
Posted: Fri, 25 Sep 06:13:11
Posted: Fri, 25 Sep 06:13:11
by Jocab
Coffee
Reply: General Role-Playing:: Re: Looking for a two player (journaling?) RPG
Posted: Fri, 25 Sep 06:06:15
Posted: Fri, 25 Sep 06:06:15
I'm not familiar with any that fits all of your criteria, but I mentioned it to some solo players on Discord and they directed me to The Flying Together supplement for Koriko, but glancing at that it would require one session done together for the replacement for the first two chapters before switching to asynchronous journaling, so I'm not sure how viable it would be for your specific situation. Still - Something to consider setting up if you manage to carve out enough time to play something together once or next time you're able to meet in person, but from what you've said probably something for the B pile.
It's available as a separate PDF in the digital version of the game, not sure if it comes with the physical version.
...Thinking some more, maybe SPINE would work? But that looks like a very odd game which feels like it's appeal is fairly niche and it would be more 'one of you plays it and then sends the book you used to play it in to the other' which if I'm recalling a review of it I've seen is a mode of play the game officially supports?
It's available as a separate PDF in the digital version of the game, not sure if it comes with the physical version.
...Thinking some more, maybe SPINE would work? But that looks like a very odd game which feels like it's appeal is fairly niche and it would be more 'one of you plays it and then sends the book you used to play it in to the other' which if I'm recalling a review of it I've seen is a mode of play the game officially supports?
Reply: Tanya DePass:: News:: Re: Into the Motherlands updates
Posted: Fri, 25 Sep 06:03:37
I thought I'd actually thrown up some actual comments on it this afternoon but it appears not.
The contained adventure does not qualify as an adventure (I would accept training tutorial of 45 mins playtime). The rules are very combat heavy with 25 skills - what do you think?
So it's not a quickstart as much as a brochure, well that is my take on it from this. A secret hidden brochure, but still a brochure.
Had I backed this Kickstarter I might have been a bit annoyed, why would I prep a game to play it for under an hour? I can probably get as much roleplaying into a game of Carcassonne then, my farmers have a real attitude problem.
I wish I had thought of this comment.
This is the mechanical basis of the system. Someone might want to tell me if it is Cortex Prime with serial numbers filed off.
There are 16 listed values (although these are more freeform) and 25 skills. 25 skills.
Because the differences between Craft and Arts is needed. Heavy weaponry is essential. Investigation and Lore should be different. And we have Focus, the sort of skill not seen since 3.5 Dungeons and Dragons.
And of course the only actual rules rules we get are for combat. Including how to set initiative (roll dice, most successes goes first). Resting for 6 hours fully recovers your stress. If you are after rules for extended negotiation scenes or travel or anything you are out of luck.
Characters have special rules, feature rules if you like, perhaps someone could come up with a snappy name for those. None of these (except those in the pregens) are in this document.
And here we have a character sheet. Designed and well play tested for readability, easy of use, ease of finding information, and the like. It certainly doesn't use terms that are not mentioned elsewhere in the quickstarter (Investment and Scene are two terms that I did not see an explanation for.. What the Techno deities are is also uncertain, as are the concepts of gods and their interaction in the world) To have all of the special abilities link to combat wouldn't be sensible would it? Don't let anyone suggest that this is a cleric.
Lastly some comments on this 'adventure'. There are four parts. Walking from your ship to the outpost through a sandstorm is part 1 - and this is a single check to lose stress or not. Part 2 is exploring the Outpost. No map. Move from a read aloud to an immediately other read aloud and then a skill check to navigate the flooded water. Part 3 is the obligatory forced combat encounter. Part 4 is approaching an artifact behind an energy screen. Deactivation is a skill check. Adventure ends.
That is like 45 minutes of play (maybe 60 minutes if the combat is involved, there is armor as DR and various stances. Fun fact: Only in the example combat turn are the terms "offensive stance" and "defensive stance" used. The Summary rules tell you that your actions in combat are "Move / Attack / Offensive / Defensive / Defend " (Moving can take 'your entire turn or just part of it, depending on the distance and narrative context') The full page of actions in combat rules splits attack into offensive or defensive, and I can see what the description means but its still sloppy to clearly use terms that were once defined.
Sloppy is my big comment. This took months and months and months. I can't do layout, but this is pretty much D&D with a different resolution mechanic.
Based off this - I think the text for the other parts of the Kickstarter have not yet been written. So maybe we will see them in 2035.
Shout out to the optimism of the kickstarter comment guy who says this is his most anticipated release of 2025 and he's been hoping to run this with his group.
My more in depth thoughts of the quickstart
Posted: Fri, 25 Sep 06:03:37
by jodokast
jodokast wrote:
Lagnis wrote:
jodokast wrote:
Lagnis wrote:
I think the question I'm most curious about, will you run it?
I thought I'd actually thrown up some actual comments on it this afternoon but it appears not.
The contained adventure does not qualify as an adventure (I would accept training tutorial of 45 mins playtime). The rules are very combat heavy with 25 skills - what do you think?
So it's not a quickstart as much as a brochure, well that is my take on it from this. A secret hidden brochure, but still a brochure.
Had I backed this Kickstarter I might have been a bit annoyed, why would I prep a game to play it for under an hour? I can probably get as much roleplaying into a game of Carcassonne then, my farmers have a real attitude problem.
I wish I had thought of this comment.
This is the mechanical basis of the system. Someone might want to tell me if it is Cortex Prime with serial numbers filed off.
There are 16 listed values (although these are more freeform) and 25 skills. 25 skills.
Because the differences between Craft and Arts is needed. Heavy weaponry is essential. Investigation and Lore should be different. And we have Focus, the sort of skill not seen since 3.5 Dungeons and Dragons.
And of course the only actual rules rules we get are for combat. Including how to set initiative (roll dice, most successes goes first). Resting for 6 hours fully recovers your stress. If you are after rules for extended negotiation scenes or travel or anything you are out of luck.
Characters have special rules, feature rules if you like, perhaps someone could come up with a snappy name for those. None of these (except those in the pregens) are in this document.
And here we have a character sheet. Designed and well play tested for readability, easy of use, ease of finding information, and the like. It certainly doesn't use terms that are not mentioned elsewhere in the quickstarter (Investment and Scene are two terms that I did not see an explanation for.. What the Techno deities are is also uncertain, as are the concepts of gods and their interaction in the world) To have all of the special abilities link to combat wouldn't be sensible would it? Don't let anyone suggest that this is a cleric.
Lastly some comments on this 'adventure'. There are four parts. Walking from your ship to the outpost through a sandstorm is part 1 - and this is a single check to lose stress or not. Part 2 is exploring the Outpost. No map. Move from a read aloud to an immediately other read aloud and then a skill check to navigate the flooded water. Part 3 is the obligatory forced combat encounter. Part 4 is approaching an artifact behind an energy screen. Deactivation is a skill check. Adventure ends.
That is like 45 minutes of play (maybe 60 minutes if the combat is involved, there is armor as DR and various stances. Fun fact: Only in the example combat turn are the terms "offensive stance" and "defensive stance" used. The Summary rules tell you that your actions in combat are "Move / Attack / Offensive / Defensive / Defend " (Moving can take 'your entire turn or just part of it, depending on the distance and narrative context') The full page of actions in combat rules splits attack into offensive or defensive, and I can see what the description means but its still sloppy to clearly use terms that were once defined.
Sloppy is my big comment. This took months and months and months. I can't do layout, but this is pretty much D&D with a different resolution mechanic.
Based off this - I think the text for the other parts of the Kickstarter have not yet been written. So maybe we will see them in 2035.
Shout out to the optimism of the kickstarter comment guy who says this is his most anticipated release of 2025 and he's been hoping to run this with his group.
My more in depth thoughts of the quickstart
Reply: Tanya DePass:: News:: Re: Into the Motherlands updates
Posted: Fri, 25 Sep 06:01:49
Seen them, very unimpressed, thunm D&D but with a different resolution mechanic than 1d20+<stuff> its other dice + modifiers with like 23 skills.
Posted: Fri, 25 Sep 06:01:49
by jodokast
JamesWallis wrote:
Say my name and I appear! A little behind schedule, but yes, Alas Vegas was mine. I criticised the Into the Mother Lands kickstarter because they were funding their game before they'd locked its mechanics, and had noone with any game production experience on the team. Got called a racist by quite a few people, ended up on a number of blocklists.
The other thing about Alas Vegas is that it was crowdfunded as a 120-page book but delivered a 324-page book--late, yes, but very well reviewed (DTRPG staff pick, and just last week Kieron 'Die' Gillen said he rated it higher than Cyberpunk or Spire). I wonder how those Mother Lands quickstart rules are? Anyone seen them?
The other thing about Alas Vegas is that it was crowdfunded as a 120-page book but delivered a 324-page book--late, yes, but very well reviewed (DTRPG staff pick, and just last week Kieron 'Die' Gillen said he rated it higher than Cyberpunk or Spire). I wonder how those Mother Lands quickstart rules are? Anyone seen them?
Seen them, very unimpressed, thunm D&D but with a different resolution mechanic than 1d20+<stuff> its other dice + modifiers with like 23 skills.
New comment on Blog Post A working sick day
Posted: Fri, 25 Sep 05:28:10
My advice is to up your coffee consumption whilst fighting this cold. Not only to supply the recommended extra fluid intake but also for the caffeine action against the fatigue plus in addition I personally believe that the stimulation of both the aroma and caffeine specifically help empty the sinuses.
Best wishes to get better soonest!
Pete (& [Microbadge=58596]RePete)
Posted: Fri, 25 Sep 05:28:10
by Pete_R
Related Item: Herald's Call
[Microbadge=17568] Rachel,My advice is to up your coffee consumption whilst fighting this cold. Not only to supply the recommended extra fluid intake but also for the caffeine action against the fatigue plus in addition I personally believe that the stimulation of both the aroma and caffeine specifically help empty the sinuses.
Best wishes to get better soonest!
Pete (& [Microbadge=58596]RePete)


/pic8718745.png)
/pic8718746.png)
/pic8718749.png)
/pic9827243.jpg)



