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 Reply: RPGGeek Help and How-To:: Re: Do you have a question you want asked as QOTD? Post here!
Posted: Thu, 08 Oct 05:21:44

by Karkared

In the game(s) or setting(s) you usually play, or like, or sulk about, why did the chicken cross the road?
 Reply: RPGGeek Help and How-To:: Re: Do you have a question you want asked as QOTD? Post here!
Posted: Thu, 08 Oct 05:20:22

by Karkared

Do you have a game that you do play, but feel that its characters begin as too weak or get too strong for the intended style of play? Have you thought about solutions, or gone with the rules anyway?
 EP235 | Squad Goals Part 1 - Huddle up | 08/10/2026
Posted: Thu, 08 Oct 05:09:31
A new episode has been added to the database: EP235 | Squad Goals Part 1 - Huddle up | 08/10/2026
 Delta Green - Sign of the Judgment - EP 08
Posted: Thu, 08 Oct 05:09:10
A new episode has been added to the database: Delta Green - Sign of the Judgment - EP 08
 New comment on Item for GeekList "Solo RPGs On Your Table - October 2026"
Posted: Thu, 08 Oct 05:04:38

by Chinkster

Related Item: Neon City Overdrive: a game of cyberpunks

provence wrote:

Thanks for asking!

What has worked well:
- A lot happens quickly vs my analog experiences have been very slow. In the time I played the above I might not have finished creating a character!
- Character creation is very fast
- Less creative brain power needed
- Ability to create in any setting without needed an existing book or ruleset
- Ability to come up with ideas I couldn’t have imagined
- Price! I can try things before purchasing them
fully
- Notetaking and journaling is instantaneous
- I haven’t explorer image making yet but I assume it’s going to be awesome

Trade-Offs
- Doesn’t always follow specific rulesets although if I had pdf I guess zi could feed the AI. But I don’t really care about rules too much. Narrative is more compelling.
- Feels like choose your own adventure with limited options although I can change that anytime to be more open. But I like limited choices as reduces analysis paralysis.

I’m sure there is more but that’s what comes to mind.

Does anyone else experiment with AI?

Yes, I had Gemini help me with my Dragonbane game. I gave up on asking an LLM to track the rules as they always slowly drift back into default 5e rules 🤦🏻‍♂️

But i gave it some keywords from the tables and asked t to generate some obstacles or NPC encounters for me. Worked like a charm.

But I also have to remind it to NOT give my an option on how to overcome said obstacles, which was my initial error as I overlooked that.
 The Thursday Thing #274, 8th October 2026
Posted: Thu, 08 Oct 05:00:02

by Bifford [White Hare Games] (Sam)


The Thursday Thing highlights interesting things on RPG Geek. Please Geekmail me suggestions and In My Own Words articles.


On Meeting Dragons
by [username=Bifford]Bifford[/username]

I'm cycling back to a convention topic because it's been on my mind. Dragonmeet it on at the Excel, London, in November. I've never been to a huge convention for games and am quite keen to go. Maybe my eldest would come with me. I am kind of amazed that tickets are only £20 for adults and £10 for kids. This is great for attendance levels of course, but the reason I am so surprised is because I know what the vendor prices are! Buying a space and a table is prohibitively expensive - only big fish can swim in that pool. Surely they want to be approachable by the smaller fish, too? Excel isn't cheap to hire, I get that, but if attendee tickets were a bit higher the venodr tickets could come down and everyone would win. The logic just doesn't stack up for me, but I guess they have their reasons.

Having never looked into any other huge cons, like Gencon, I wonder what their attendee to vendor cost comparisons are?


I actually wasn't surprised by most of these, though I am surprised Kultwasn't higher.
{Youtube] Sweden's Top 20 TTRPGs


Should you descend from the queen to the green knight? Read thee hence to find out.
Review for One Year Hence: An Arthurian version of For the Queen


Awww, cute little lava children! What's not to love. Well, yeah, they are lava....
Featherstone Gamers - Part 75 - Hob’s End


Every day there's a new Question of the Day. Most of them are game-related but once in a while we get one that'a more geek-related like favorite movies or books. The question changes every day and you can even suggest a QOTD. When you check out this week's Question of the Week, you can see a link to all the old questions and the chance to suggest a question of your own. Here's this week's QOTD:
QOTD OCT 4: What are some of the oldest movies that have given you inspiration for your role-playing games?


Want to find an old Question of the Day? Go here:
The big QOTD Summary and Subscription Thread Volume 3


Here are some other things you might want to check out.
Behind the Screen is an archive of advice by/for GMs written by our community.
RPG Spotlight Event Tracker focuses on questions and ideas for specific games.
Solo RPGs you have played - Subscription Thread

European RPG - Heap of Generosity is the European "Pay it Forward" geeklist (you do not have to give something to receive!)
[US] RPGG Pay It Forward: Traditional List is for the US traditional swap of things (2026 edition).
[US] RPGG Pay It Forward: No Obligation List is for the US non-traditional swap/not of things (2026 edition).

Kickstarter RPG Game Books - 2026 details Kickstarter crowdfunding projects in 2026.
BackerKit RPG Projects details Backerkit crowdfunding projects 2021-2026.

Contest Subscription Thread is where we go to find contests on the RPG side.
2026 RPG Character Creation Challenge
2026 Run 5 RPGs New to You in 2026 Challenge
2026 Play 5 RPGs New to You in 2026 Challenge
2026 Ladder of Insanity
2026 Review Challenge

Banners are by the talented [username=pdzoch]Patrick[/username].
 New comment on Item for GeekList "Solo RPGs On Your Table - October 2026"
Posted: Thu, 08 Oct 04:07:58

by DoOverAgain

Related Item: Neon City Overdrive: a game of cyberpunks

Yes. Session 01 of Mothership 3rd party module here.
I hope to have Session 02 tomorrow or Friday.

I'm using Gemini NotebookLM with rules PDFs uploaded, because I want to learn the system, not just role-play, but that's me at this time (I learn best by doing, not reading pages of rules and math).
I used AI to build the prompt found in that Session 01, which only took a couple of minutes once I figured out how I wanted the AI GM to behave.

I'm not always on my A-game, so I often type what my character says, does, and thinks. Then I sometimes have AI clean it up and keep the voice in character based on the personality and motivations I've built that character.
 Reply: General Role-Playing:: Re: QOTD OCT 5: What is the latest bit of a rules system which you found innovative or simply well run in a game?
Posted: Thu, 08 Oct 03:51:09

by troacctid

I've recently been intrigued by the action economy in Burn Bryte. The way it works is, at the top of each combat round, the GM declares all the actions the enemies intend to take this round, and each of the PCs can then take turns with that knowledge in mind, giving them the opportunity to disrupt the enemies' plans. During the PCs' turns, they don't have a set number of actions that they can take during their turn—instead, the player can keep going as long as she likes until she fails a roll (suffering consequences as a result) or decides to stop, and the difficulty of the roll she needs to make increases with each additional action she takes, giving it a push-your-luck aspect. Then, once all the PCs have finished, the enemies do their best to complete the actions the GM committed to—which, thanks to the PCs' moves, might now be impossible.

Burn Bryte seems to have largely sputtered out without ever gaining a serious following, which I think is a shame, because I think it has some cool ideas. I like seeing interesting twists on initiative. Other initiative systems I've liked recently are Cosmere RPG's option of taking a fast turn with fewer actions, and Doctor Who: Adventures in Time and Space's hierarchy of actions where turn order is determined by what you're trying to do (talking always goes first, and fighting always goes last).