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GeekList Item: Item for GeekList "November 2026 US Math Trade"
Posted: Thu, 05 Nov 00:23:01
Posted: Thu, 05 Nov 00:23:01
by narr603
An item RPG Item: Alice is Missing has been added to the geeklist November 2026 US Math Trade
Alternate Dr Who themes
Posted: Thu, 05 Nov 00:22:12
Youtube Video
Youtube Video
Posted: Thu, 05 Nov 00:22:12
by Eric R.
I'm getting ready for a game convention this weekend and it's been taking up more of my free time. So this is to let you know I'll be taking the rest of the week off and start posting again some time next week. Anyway, here are some alternate Dr Who theme songs for you to enjoy.Youtube Video
Youtube Video
GeekList Item: Item for GeekList "02 November 2026: How did your RPG session(s) go this week?"
Posted: Thu, 05 Nov 00:16:02
Posted: Thu, 05 Nov 00:16:02
by big_booboo
An item RPG Item: Loner: Paranormal Files has been added to the geeklist 02 November 2026: How did your RPG session(s) go this week?
Renegades: Bedfellows - Going Out With a Bang (Ep 31)
Posted: Thu, 05 Nov 00:09:31
Posted: Thu, 05 Nov 00:09:31
A new episode has been added to the database:
Renegades: Bedfellows - Going Out With a Bang (Ep 31)
ONE PIECE D&D: MARINES #79 | "A House Divided"
Posted: Thu, 05 Nov 00:08:57
Posted: Thu, 05 Nov 00:08:57
A new episode has been added to the database:
ONE PIECE D&D: MARINES #79 | "A House Divided"
EP237 | Delights from Down Under Part 1 | 05/11/2026
Posted: Thu, 05 Nov 00:08:42
Posted: Thu, 05 Nov 00:08:42
A new episode has been added to the database:
EP237 | Delights from Down Under Part 1 | 05/11/2026
Reply: General Role-Playing:: Re: QOTD OCT 26: How can a player make another player's character more interesting?
Posted: Wed, 04 Nov 23:56:40
https://pelgranepress.com/2018/03/20/playing-to-lift-making-...
Posted: Wed, 04 Nov 23:56:40
by xeirwn
I found this article extremely helpful,on how to be more deliberate about it. It works.https://pelgranepress.com/2018/03/20/playing-to-lift-making-...
Reply: General Role-Playing:: Re: QOTD OCT 28: Conflict Resolution: How do you make in-character disagreements enjoyable instead of frustrating for players?
Posted: Wed, 04 Nov 23:47:46
Patrick gave some great examples towards the end. What they all share in common is good characterisation (like Stephen's quote highlights), and the authors using the conflict to demonstrate two different points of view. Drama system has a dramatic pole for a single character. Buddy cop films have characters sitting at opposite ends of a spectrum. The sensible cop vs the gung ho cop. It would be fun to have a subsystem that allows you to pair with a friend and a. make your characters together, on opposite ends of a spectrum and b. How to utilise your different viewpoints in-game for dramatic effect.
Coming to think of it, this old article in Pelgrane's website does a good job at both:
https://pelgranepress.com/2018/06/01/see-p-xx-good-cop-mutan...
The most fun argument I can think of in a film was in Indiana Jones and the last Crusade between Indiana and his dad. In there we can see the two characters' different approaches but also what underpins those scenes is a dramatic relationship, but also humour and action escalating. It would be a fun challenge to try to formulate a subsystem that attempts to recreate a similar dynamic.
An example I can think of from games I've played in is from call of cthulhu: I made my character to be a sceptic to juxtapose against my friend's character who was a parapsychologist. My idea was to give him an arc, start asa sceptic before eventually he believes in the supernatural. We had some fun exchanges in the first session when I was initially dismissive of him and his theories, only to eventually be humbled by the validity of what he was claiming (which was the premise of the game).
Posted: Wed, 04 Nov 23:47:46
by xeirwn
What makes this a great question for me is its ambition: not just how to resolve them, but how to make them enjoyable.Patrick gave some great examples towards the end. What they all share in common is good characterisation (like Stephen's quote highlights), and the authors using the conflict to demonstrate two different points of view. Drama system has a dramatic pole for a single character. Buddy cop films have characters sitting at opposite ends of a spectrum. The sensible cop vs the gung ho cop. It would be fun to have a subsystem that allows you to pair with a friend and a. make your characters together, on opposite ends of a spectrum and b. How to utilise your different viewpoints in-game for dramatic effect.
Coming to think of it, this old article in Pelgrane's website does a good job at both:
https://pelgranepress.com/2018/06/01/see-p-xx-good-cop-mutan...
The most fun argument I can think of in a film was in Indiana Jones and the last Crusade between Indiana and his dad. In there we can see the two characters' different approaches but also what underpins those scenes is a dramatic relationship, but also humour and action escalating. It would be a fun challenge to try to formulate a subsystem that attempts to recreate a similar dynamic.
An example I can think of from games I've played in is from call of cthulhu: I made my character to be a sceptic to juxtapose against my friend's character who was a parapsychologist. My idea was to give him an arc, start asa sceptic before eventually he believes in the supernatural. We had some fun exchanges in the first session when I was initially dismissive of him and his theories, only to eventually be humbled by the validity of what he was claiming (which was the premise of the game).
New comment on GeekList BGG.CON Virtual Flea Market 2026
Posted: Wed, 04 Nov 23:29:36
No Thanks!, $4
Dragomino, $5
Monopoly: Mario Movie Edition, $4
Rory's Story Cubes: Voyages, $4
Posted: Wed, 04 Nov 23:29:36
by TetherGrane
Price drops on my remaining games, mostly kid-oriented:No Thanks!, $4
Dragomino, $5
Monopoly: Mario Movie Edition, $4
Rory's Story Cubes: Voyages, $4


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