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 New comment on Item for GeekList "RPGGeek 2026 New Player Initiative (NPI) - Geeklist of Games!"
Posted: Sat, 07 Feb 12:38:05

by riverglen

Related Item: Clerk & Dagger

Hello hello, I would like to sign up to be a clerk - have been eyeing this game!
 New comment on Item for GeekList "RPGGeek 2026 New Player Initiative (NPI) - Geeklist of Games!"
Posted: Sat, 07 Feb 12:37:15

by gesged46

Related Item: Goons and Ghosts

Hi Pieter, I am sorry! There are still other games with room. Hope you find another one of your liking.
In any case, shall anything happen to the players enlisted or shall I organice the game again, I will keep you in mind 🙂
 Reply: Mutant: Year Zero Core Book:: Sessions:: Re: Path To Eden
Posted: Sat, 07 Feb 12:36:17

by Serpentine_C

Session 6

Linna names the babies Meera and Sarah. In a few weeks word gets out and there's some grumbling that Johammed shouldn't have kept this to himself, but no one tries to take the babies away from Anny.

Franton, the four-armed stalker who had brought back the Zone Map to the Ark, returns from a scavenging run bringing a ragged-looking man with him. He says he found him on the banks of the river, cold, wet, and shivering. He can't remember who he is, seems to lack any mutations, and wears torn coveralls.

While some people get him new clothes and some warm food, the Bosses argue about what to do with him. Marlotte and her people want to lock him up and question him to make sure he's not a spy from another ark somewhere. Stellan and his chroniclers want to talk to him more cordially, but still want to find out what he knows. Johammed urges helping him recover first and waiting for his memories to return hopefully before questioning him. The discussion, however, gets more and more heated. Marlotte argues on and on about protecting the security of the Ark. Johammed eventually gives in to Marlotte, and the mysterious man is taken into her custody. They do agree to let one of Johammed's allies, a green skinned mutant lady named Sira, see to it that the man is sufficiently taken care of.

Meanwhile, the party works on various projects. Marlotte and her enforcers started working on simple defenses but none of the PCs worked on it this time. Zippo the Gearhead worked on inventing and constructing a sundial for telling time, then jury-rigged a dog-harnessed plow. Linna the Dog Handler and Nova the Stalker worked on developing the croplands. Linna pushed her roll and suffered damage as her dog took off and dragged her around the field.

Then the player characters set off with Nelma and Hugust, two of Marlotte's enforcers, to investigate a sector only three sectors away from the Ark that had been marked as "bug hole" by stalkers on their zone map. Marlotte wanted to eliminate any threat there _before_ it became a threat. The party traveled through decayed ruins of suburban residential developments, locating some booze and pills along the way. During the journey, Nelma mentions still wanting to return to the pure water plant and getting rid of all the filthy zone ghouls.

In the next sector they find a burned out police station. Nova finds a large number of bullets, and among the burned out husks of vehicles in the overgrown parking lot, Zippo finds a rusty police car that's relatively intact still. He manages to repair it enough to get it running again using some of the booze.

Next they reach the bug hole, a crater with spindly white tendrils snaking up out of it. In the middle of the crater is a tunnel into a cave system. There are also a couple person-sized bundles wrapped in this white string-like material. They poke and slice open one to reveal a mutant corpse. Just then two huge mutant spiders dart out of the tunnel, knock over Nelma, and bite Hugust in the back. Nova strikes true with a bow shot and managed to pry off part of carapace of one of the spiders. Linna and Zippo shoot and kill the spiders, but the poisonous spider bite drops Hugust to the ground.

Zippo heals him by sucking out the venom. Meanwhile Nova cuts open another spider-webbed bundle and finds a flare gun on another mutant corpse. Zippo pours some booze on the spiderweb tendrils and lights it on fire before they drive off in the car. They stash the car some distance away from the Ark and hide it so the Dawn Vault can't lay claim to it.
 New comment on Item for GeekList "RPGGeek 2026 New Player Initiative (NPI) - Geeklist of Games!"
Posted: Sat, 07 Feb 12:14:49

by Moonlight_Fox

Related Item: Definitely Wizards

The OOC thread should be available Here. I'll send you all a geekmail with a link to it momentarially.
 New comment on Item for GeekList "NPI 2026 Animon Story The Weeping Sewers of Peltra Characters"
Posted: Sat, 07 Feb 12:12:18

by Moonlight_Fox

Related Item: Animon Story

No worries, this sort of thing happens.
 New comment on Item for GeekList "NPI 2026 Animon Story The Weeping Sewers of Peltra Characters"
Posted: Sat, 07 Feb 12:08:09

by Tiger_Sensei

Related Item: Animon Story

Sorry about that, I had meant to make it a darker shade of grey, but decided to switch to dark red anyway.
 Thread: Definitely Wizards:: Play By Forum:: NPI 2026 - Definitely Wizards [OOC]
Posted: Sat, 07 Feb 12:05:34

by Moonlight_Fox

The players at this table are:

[user=mccorgi] [user=halfpastnever] [user=BurntPancakes] [user=Choco_Pudding] [user=Eggsandrice] [user=NonaKnowsGames]
[hr]Hello and Welcome to the NPI 2026 Definitely Wizards game. Please feel free to introduce yourselves including what you'd like to be called if it differs from your display name on the Geek, and pronouns so we know how to refer to each other. I'll post my introduction after these introductory messages.

For those who struggle with introductions, here are a couple of questions that you should feel free to answer some, all, or none of, but don't feel restricted to only answer these questions either.

⭐ What hobbies do you have outside of gaming?
⭐ What sorts of magic do you enjoy in fiction?
⭐ What experience do you have with TTRPGs, if any?

Don't worry if the answer to that last question is that you've no experience. This event and this game is for everyone, and I am very happy to teach you everything you need to know, alongside how this site works.

General guidelines

E The OOC is multipurpose. It's where I'll teach the game, you can ask questions, notify us if you'll be away or dropping out, and just generally where you can chat and get to know each other outside of the game.

E Subscribe to both this thread and the IC thread once it's up. By default, subscriptions show at the top of the RPGGeek website itself - You'll see a red number by that little megaphone icon at the top next to the search bar when threads you've subscribed to have been posted to. You can change your settings to give email notifications as well (https://rpggeek.com/subscriptions/prefs), but email nofitications ren't always reliable.

E Thumb each post once you read it. In PbF games this is a useful tool to let people know you've seen a post, making it easy to track who's still around and being quiet vs who's not checking in with the thread and might have either gone away having forgotten to mention it, or dropped out completely.

E As GM, I am in control of the world and its NPCs (non-player characters). I can make things happen to your character, but I don't control their thoughts, feelings, or responses to what happens.

E As a player, you are in control of your own character. You respond to the world and players around you, but cannot control their actions. But if you want to know if something exists in the world, you can ask if it does.

E The GM is not against the players. Instead, I'm here to facilitate the story you're characters are the stars in. My goal is to provide a fun and interesting adventure, not to defeat you. As part of that I might put obstacles in your way, or adjudicate the consequences - Both good and bad - of your actions.

E The basic flow of play will be that I'll present the world to you, you'll decide how to interact with that world, and I'll adjudicate what happens based on how you chose to interact with the world - For example, I might ask you for a dice roll to find out what happens, tell you how an NPC responds to your actions, or what you found behind the door you just opened.

E You can always ask questions, both IC and OOC, of both me and your fellow players. Keep IC questions in the IC thread (when it's open), but OOC questions can either be asked in this thread, or using OOC tags in the IC thread. (If you type [code]text like this[/code] it will look like this, which will let me know you're speaking out of character) If you're unsure of something in the world, ask. If you want rules clarifications, ask.

E Something I've found is that while this is a PbF game and as such everything that happened is literally in black and white for us, it's still useful to take notes because it's much easier to find an NPC name or connection you made last month in a file of notes than a random post on page 4 of a 9 page thread. If you want to share your notes, you can do that in this thread, but you shouldn't feel obligated to do so, and in many games not taking notes has worked for me also. I've just sometimes regretted it halfway through a game.

E Safety tools will be in place to make sure everyone has a good time. More on this below.

Safety tools

Firstly, there's an Open Table Policy which means you can leave the game at any time (but please let us know you're dropping out so we're not left wondering where you went) and you have no obligation to tell us why.

Secondly, I like to use lines and viels. A line is something that won't happen, at all, in the game. A veil is something that might happen, but which we'll fade to black if it does and let it happen off camera.

Lines: Bigotry of any kind; Detailed gore and torture; Detailed descriptions of drowning; Abuse of any kind; Player vs Player (Arguing is fine, but no backstabbing each other please)
Veils:

Let me know, either in this thread or privately, if you've got anything you want to add to these lists, be they themes you don't want to deal with while playing or phobias that would make the game unfun for you if they came up. This way, I can make sure they don't come up in what you encounter.

If you want something a little more formal for letting me know if something happens, a useful tool we can use for that is Rewind, Pause and Fast Forward. Type one of those into the IC thread. Fast forward will tell us to skip past the thing that's making you uncomfortable (Which will likely get it added as a veil), while rewinding will lead us to going back and retconning it (And likely mean that we add it to our lines). If you need to pause to discuss things in more detail, or just because you need a pause to gather your thoughts before anyone is able to post anything further, you can say Pause and we'll stop and discuss.
 [DND3 Pg 150] Good News For Puppets [Week 25]
Posted: Sat, 07 Feb 12:05:22
A new episode has been added to the database: [DND3 Pg 150] Good News For Puppets [Week 25]