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Reply: Play by Forum:: Re: CLOSED - CHILL: Adventures into the Unknown
Posted: Mon, 06 Jul 21:36:56
Death on Tour - OOC Thread
Posted: Mon, 06 Jul 21:36:56
by lawingm
Alright, I left it open for a few days out of fairness to folks who might've missed it, but I'm satisfied with 5. Everyone who has posted interest above, please head on over to the OOC thread...IF YOU DAREDeath on Tour - OOC Thread
Thread: Chill (Pacesetter Edition):: Play By Forum:: Death on Tour - OOC Thread
Posted: Mon, 06 Jul 21:34:16
Chill - Death on Tour - Character Sheets
-IC Link will go here-
Welcome to our CHILL Out of Character Thread! I'm really excited for this. Having played with most of you before, I know we have a good group.
You all will be paranormal investigators/monster hunters working for the S.A.V.E. organization - "Societas Albae Viae Eternitata," which is Latin for "The Eternal Society of the White Way." The society's members all share the secret that many myths and legends, things like vampires and ghosts, really do exist. You know they're real. You've seen them. You've lived to tell the tale.
Maybe you've worked together, and maybe you haven't, but everyone has at least professional respect for one another. Be thinking about what your experience was with the supernatural that lead you to join S.A.V.E.
We will get into mission specifics in the In-Character thread later. For now, let's talk about character creation. If anyone wants a pre-gen, I'd be more than happy to copy one out of the book. Age, nationality, race, and any other personal/descriptive stuff is up to you. Every character has 8 stats. For each stat, you'll roll 3d10, multiply that by 2, then add 20 -- (3d10)*2 +20. Feel free to roll 8 of these and then choose which stat you assign them to. This is a roll-under system, so the higher the stat, the better chance you have of succeeding on a check. Weird method of generating the stats, but it seems to do a pretty good job keeping things from getting way too swingy.
Stats:
-Strength
-Dexterity (nimbleness of fingers, hand-eye coordination)
-Agility (acrobatic and body movement prowess)
-Personality (charisma)
-Perception
-Willpower (ability to resist fear, pain, persuasion, and special forms of attack by certain creatures)
-Luck (comes into play in near-death scenarios and reducing chances of taking missile fire, plus some skills)
-Stamina
Unskilled melee - average your Strength and Agility
If you have Perception >60 and Willpower >50, you get to choose an Art (magic) discipline.
This site has an overview of the stats, lists most (if not all) of the skills, and a lot of other stuff that probably isn't pertinent, but a good stand in if you don't have the rules and would like more clarification. A lot of the skills, specifically the weapon specialties, would be super weird and out of setting. As a reminder, we will be in 1980's concert venues and major cities for this one.
Posted: Mon, 06 Jul 21:34:16
by lawingm
Chill - Death on Tour - Character Sheets
-IC Link will go here-
Welcome to our CHILL Out of Character Thread! I'm really excited for this. Having played with most of you before, I know we have a good group.
You all will be paranormal investigators/monster hunters working for the S.A.V.E. organization - "Societas Albae Viae Eternitata," which is Latin for "The Eternal Society of the White Way." The society's members all share the secret that many myths and legends, things like vampires and ghosts, really do exist. You know they're real. You've seen them. You've lived to tell the tale.
Maybe you've worked together, and maybe you haven't, but everyone has at least professional respect for one another. Be thinking about what your experience was with the supernatural that lead you to join S.A.V.E.
We will get into mission specifics in the In-Character thread later. For now, let's talk about character creation. If anyone wants a pre-gen, I'd be more than happy to copy one out of the book. Age, nationality, race, and any other personal/descriptive stuff is up to you. Every character has 8 stats. For each stat, you'll roll 3d10, multiply that by 2, then add 20 -- (3d10)*2 +20. Feel free to roll 8 of these and then choose which stat you assign them to. This is a roll-under system, so the higher the stat, the better chance you have of succeeding on a check. Weird method of generating the stats, but it seems to do a pretty good job keeping things from getting way too swingy.
Stats:
-Strength
-Dexterity (nimbleness of fingers, hand-eye coordination)
-Agility (acrobatic and body movement prowess)
-Personality (charisma)
-Perception
-Willpower (ability to resist fear, pain, persuasion, and special forms of attack by certain creatures)
-Luck (comes into play in near-death scenarios and reducing chances of taking missile fire, plus some skills)
-Stamina
Unskilled melee - average your Strength and Agility
If you have Perception >60 and Willpower >50, you get to choose an Art (magic) discipline.
This site has an overview of the stats, lists most (if not all) of the skills, and a lot of other stuff that probably isn't pertinent, but a good stand in if you don't have the rules and would like more clarification. A lot of the skills, specifically the weapon specialties, would be super weird and out of setting. As a reminder, we will be in 1980's concert venues and major cities for this one.
Reply: General Role-Playing:: Re: QOTD JUL 6: Have you ever created a new/unusual/strongly modified race on request of a player?
Posted: Mon, 06 Jul 21:30:18
Posted: Mon, 06 Jul 21:30:18
by chuckdee68
No, I've never done this.
Reply: General Role-Playing:: Re: QOTD JUL 6: Have you ever created a new/unusual/strongly modified race on request of a player?
Posted: Mon, 06 Jul 21:26:28
I had a player ask "can I play a badger-person, like in Redwall." Sure, no problem, so were created the Bravefolk.
Someone else wanted a crowperson. so the Coraxin were born. Another wanted to play a rat person, so the Ratikin came into being. Another player wanted to be a dark elf, there were not, until that time, an equilent type of Earthkine (the elf analog) in the Sea of Stars, but there are now underground, mushroom-farming, devil-dealing Undersoil Earthkine.
I want my players to play what excites and interest them, so I am happy to work with them to make that happen, and the Sea of Stars is a sufficiently broad canvas that I can paint them into the edges of the setting.
Posted: Mon, 06 Jul 21:26:28
by SeaofStars
Yes, sure, no worries. It is part of the brief for the Sea of Stars setting.I had a player ask "can I play a badger-person, like in Redwall." Sure, no problem, so were created the Bravefolk.
Someone else wanted a crowperson. so the Coraxin were born. Another wanted to play a rat person, so the Ratikin came into being. Another player wanted to be a dark elf, there were not, until that time, an equilent type of Earthkine (the elf analog) in the Sea of Stars, but there are now underground, mushroom-farming, devil-dealing Undersoil Earthkine.
I want my players to play what excites and interest them, so I am happy to work with them to make that happen, and the Sea of Stars is a sufficiently broad canvas that I can paint them into the edges of the setting.
GeekList Item: Item for GeekList "July 2026 US Math Trade"
Posted: Mon, 06 Jul 21:15:18
Posted: Mon, 06 Jul 21:15:18
by jpact
An item RPG Item: The Game Master's Deck of Boons and Banes has been added to the geeklist July 2026 US Math Trade
GeekList Item: Item for GeekList "Chill - Death on Tour - Character Sheets"
Posted: Mon, 06 Jul 21:08:20
Posted: Mon, 06 Jul 21:08:20
by lawingm
An item RPG Item: Chill: Adventures Into the Unknown has been added to the geeklist Chill - Death on Tour - Character Sheets
GeekList Item: Item for GeekList "Μεγάλη Δημοπρασία του Ιουλίου"
Posted: Mon, 06 Jul 20:18:18
Posted: Mon, 06 Jul 20:18:18
by fokos
An item RPG Item: Stormlight Handbook has been added to the geeklist Μεγάλη Δημοπρασία του Ιουλίου

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