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Reply: General Role-Playing:: Re: I wonder why there are so few successful space RPGs?
Posted: Thu, 30 Jul 19:56:25
Yeah, well, I don’t necessarily agree with the idea that SF necessarily has to be more realistic than fantasy. And I believe that anyone who is at least a bit familiar with SF settings like Star Wars and Doctor Who will know how science-light SF can be.
And at the same time not all fantasy settings are ‘anything goes’ with regard to science. See HârnMaster (1st Edition) for instance; that game was renowned for being close to reality. Pendragon (1st - 6th Editions) is another example of a fantasy game that is firmly grounded in reality. In fact, lots of fantasy games - and certainly fantasy movies and literature - have magic and such stuff that is firmly bound by ‘scientific’ rules, instead of the ‘anything does’ approach of D&D.
TL,DR: both in fantasy and in SF, there is just a wide continuum with regard as to how reality bases games, books and movies are.
Posted: Thu, 30 Jul 19:56:25
by Whymme
TheChin! wrote:
The question evolves into why are so many more players (consumers) playing D&D (Fantasy) and not Space (Sci-Fi) themed RPGs? On that point I agree with the first reply from Alain, Fantasy allows GM/DMs and players the ability to play very fast and loose with reality. In some ways this makes games run smoother as rationalizations/justifications are easier to concoct to support plot and setting. The more simulationist a setting gets the more cognitive load on everyone to stay in the lines. There is pressure to stay logically consistent with "reality". And it goes beyond just how characters and monsters interact in combat, you start trying to make the whole setting/world be consistent with logistics, economy, geography, sociology, etc. Which is why games like Shadowrun end up emerging from the pack, you get some nice crunchy technology, but you also get some magic to hand wave some "Rule Of Cool" into the setting.
Yeah, well, I don’t necessarily agree with the idea that SF necessarily has to be more realistic than fantasy. And I believe that anyone who is at least a bit familiar with SF settings like Star Wars and Doctor Who will know how science-light SF can be.
And at the same time not all fantasy settings are ‘anything goes’ with regard to science. See HârnMaster (1st Edition) for instance; that game was renowned for being close to reality. Pendragon (1st - 6th Editions) is another example of a fantasy game that is firmly grounded in reality. In fact, lots of fantasy games - and certainly fantasy movies and literature - have magic and such stuff that is firmly bound by ‘scientific’ rules, instead of the ‘anything does’ approach of D&D.
TL,DR: both in fantasy and in SF, there is just a wide continuum with regard as to how reality bases games, books and movies are.
Reply: Play by Forum:: Re: ***FILLED—CLOSED*** James Bond 007 RPG (Victory Games, 1983) High Tide
Posted: Thu, 30 Jul 18:31:30
Posted: Thu, 30 Jul 18:31:30
Product For Sale: 13th Age Second Edition: Gamemaster's Guide
Posted: Thu, 30 Jul 18:06:37
Posted: Thu, 30 Jul 18:06:37
$30.00
for RPG Item:
13th Age Second Edition: Gamemaster's Guide
Condition: Very Good
Location: United States
Condition: Very Good
Location: United States
Product For Sale: 13th Age Second Edition: Heroes' Handbook
Posted: Thu, 30 Jul 17:57:10
Posted: Thu, 30 Jul 17:57:10
$30.00
for RPG Item:
13th Age Second Edition: Heroes' Handbook
Condition: Very Good
Location: United States
Condition: Very Good
Location: United States
Reply: General Role-Playing:: Re: QOTD JUL 30: When playing a Superhero system (M&M, ICONS, Champions/HERO, etc), do you play the same character in multiple campaigns/systems or do you create a new one each time?
Posted: Thu, 30 Jul 17:52:45
Posted: Thu, 30 Jul 17:52:45
by AZBarbarian
I create a new one each time. I have my favorites, but I don't see myself recreating them unless I publish something myself.
Product For Sale: Spire: The City Must Fall
Posted: Thu, 30 Jul 17:52:43
Posted: Thu, 30 Jul 17:52:43
Reply: The One Ring (2nd Edition):: General:: Re: Interested
Posted: Thu, 30 Jul 17:50:07
Well, you do have the option of using D&D 5.5E rules along with The Lord of the Rings Roleplaying. Or you could even use the latter along with the old AD&D rules. It would require a bit more work on your part as GM.
Thank you. I saw that option. Not a fan 5E. Plus I really do want to try something novel.
Posted: Thu, 30 Jul 17:50:07
by Professor X
Otaku sempai wrote:
Professor X wrote:
I kind of feel as though I’m “cheating” on my first love by flirting with another fantasy RPG….
It’s a bit uncomfortable !
It’s a bit uncomfortable !
Well, you do have the option of using D&D 5.5E rules along with The Lord of the Rings Roleplaying. Or you could even use the latter along with the old AD&D rules. It would require a bit more work on your part as GM.
Thank you. I saw that option. Not a fan 5E. Plus I really do want to try something novel.
Reply: General Role-Playing:: Re: 2026 Dicegiving Summer Gift Exchange
Posted: Thu, 30 Jul 17:44:55
I've also sent a message. I didn't think about my target being at GenCon. Maybe that's why answers are slow...
Posted: Thu, 30 Jul 17:44:55
by sdonohue
Derang3d wrote:
First messages sent. This'll be fun ^^,
I've also sent a message. I didn't think about my target being at GenCon. Maybe that's why answers are slow...
Reply: General Role-Playing:: Re: QOTD JUL 29: When playing a Superhero system, do you have a specific archetype that you usually go for?
Posted: Thu, 30 Jul 17:40:09
Posted: Thu, 30 Jul 17:40:09
by AZBarbarian
I have played nearly every Supers RPG and I do not have a specific archetype that I tend to play. I do usually play custom heroes in custom settings. I try to change things up with purpose. In my opinion, one of the most challenging tasks in a supers game is coming up with a power set or origin that hasn't been done before, or to even come up with a superhero (or villain) name that hasn't been used somewhere. For this reason, I like one of two options for supers RPGs. 1. Use established heroes and villains in a specific setting and system - for example, I would play a Marvel hero in the Marvel Multiverse Role-Playing Game. 2. Use a system that adds some randomness to character generation, but still allows for flexibility and customization. I would use a custom setting here as well. My favorite game for this approach is the Sentinel Comics: The Roleplaying Game, but I will do this with nearly every system that allows for it.
Reply: General Role-Playing:: Re: QOTD JULY 27: Have you read the back pocket idea thread about campaign/adventure ideas? If so, are there any ideas there (not counting yours) that you would consider playing someday?
Posted: Thu, 30 Jul 17:20:22
Posted: Thu, 30 Jul 17:20:22
by robbbbbb
I love that thread. There's so much good and interesting stuff in it, and every once in a while something in it sparks my creativity. The others in the series are much the same way.
Episode #10: The Lost Kenku Pt. 1
Posted: Thu, 30 Jul 17:11:26
Posted: Thu, 30 Jul 17:11:26
A new episode has been added to the database:
Episode #10: The Lost Kenku Pt. 1



