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Reply: General Role-Playing:: Re: QOTD NOV 10: What RPG games/systems use a ladder or scaffolding approach to get players/GMs to learn the game?
Posted: Tue, 10 Nov 21:33:50
I can definitely see where you're coming from with that, for the more 'paper button' style designs in particular where additional levels tend to mean additional class abilities, feats, etc - Though also games with more horizontal growth rather than numbered levels where everything just keeps getting more powerful and no classes a lot of the time progression is 'you gain an additional ability,' I think it's mainly skill based systems that seem to not have that going on, at least based on what I've played in games with any sort of character progression.
Posted: Tue, 10 Nov 21:33:50
pdzoch wrote:
Controversial take incoming:
I kinda feel like most RPGs with levels are deliberately designed to be incremental in the rules application, not just in character abilities.
D&D often groups the levels into tiers. It is often said that it is not until 3rd level (generally) that the character really feels like they have all the elements that make their class unique. I always like to start at 1st level, but many experienced players start at higher levels because they do not need to learn the game or their class. Starting at 5th level is perfectly acceptable for experienced players, especially if it is a familiar class. Also, the game tends to change scope and scale, change from solving small problems locally to larger problems on a national, strategic, and political scale, and at the highest end cosmic scale.
I kinda feel like most RPGs with levels are deliberately designed to be incremental in the rules application, not just in character abilities.
D&D often groups the levels into tiers. It is often said that it is not until 3rd level (generally) that the character really feels like they have all the elements that make their class unique. I always like to start at 1st level, but many experienced players start at higher levels because they do not need to learn the game or their class. Starting at 5th level is perfectly acceptable for experienced players, especially if it is a familiar class. Also, the game tends to change scope and scale, change from solving small problems locally to larger problems on a national, strategic, and political scale, and at the highest end cosmic scale.
I can definitely see where you're coming from with that, for the more 'paper button' style designs in particular where additional levels tend to mean additional class abilities, feats, etc - Though also games with more horizontal growth rather than numbered levels where everything just keeps getting more powerful and no classes a lot of the time progression is 'you gain an additional ability,' I think it's mainly skill based systems that seem to not have that going on, at least based on what I've played in games with any sort of character progression.
New comment on GeekList 2027 Five and Dime Challenge
Posted: Tue, 10 Nov 21:32:10
Posted: Tue, 10 Nov 21:32:10
by Olafslomp
Thanks for bringing this back! Good to have a place to chase my dimes for review purposes.
New comment on Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Tue, 10 Nov 21:29:07
Level 15
Posted: Tue, 10 Nov 21:29:07
by paxtt
Related Item: Dungeons & Dragons (5th Edition)
Druid_Kenir wrote:
Can you define "high level"
Level 15
Reply: Game Master's Guide:: Reviews:: Re: The RPG Wanderer: A Collection of Knick-Knacks
Posted: Tue, 10 Nov 21:28:05
Actually, I was really interested in the domain rules at first, because my group had decided to establish an outpost in Davokar to provide shelter for outcasts, refugees, etc. However, I ended up never using the rules, because I found the management aspect rather boring. It was much more interesting to focus on the problems that arise when you have goblins, criminals, and other groups living together in a fortress ruin that still holds some secrets...
Anyway: Thanks for the review, and I hope we'll get to read even more Symbaroum reviews in the future!
Posted: Tue, 10 Nov 21:28:05
by KatharinaKuo
I completely agree with your impressions. I mostly used the chapter on artefacts when I ran the Throne of Thorns campaign, because it contains some unique stuff that fits the setting really well. I also liked the chapter on expeditions, but by the time the GMG came out, we had already played through the first few adventures, and I had created my own expedition tables.Actually, I was really interested in the domain rules at first, because my group had decided to establish an outpost in Davokar to provide shelter for outcasts, refugees, etc. However, I ended up never using the rules, because I found the management aspect rather boring. It was much more interesting to focus on the problems that arise when you have goblins, criminals, and other groups living together in a fortress ruin that still holds some secrets...
Anyway: Thanks for the review, and I hope we'll get to read even more Symbaroum reviews in the future!
Reply: Teenage Mutant Ninja Turtles & Other Strangeness (Redux Edition):: Reviews:: Re: Teenage Mutant Ninja Turtles & Other Strangeness (Redux Edition) Review
Posted: Tue, 10 Nov 21:27:01
Not that I've ever seen, no. The only things I have seen that can change the starting Bio-E total is either being forcibly traveled through time (a la Transdimensional Teenage Mutant Ninja Turtles) OR there was a device as part of one of the adventures in Teenage Mutant Ninja Turtle Adventures! that could be used to boost Bio-E amounts to give like, superpowers and stuff.
Does that mean Wujick simply got his sums wrong then?
Also, how much longer do we have before Palladium's license finally expires? I'm honestly surp[rised they have been able to hold on to it this long — same for Robotech.
Posted: Tue, 10 Nov 21:27:01
Steve Dubya wrote:
Michael Hopcroft wrote:
Can you gain Bio-E from experience (either increasing automatically with level or by investing XP)?
Not that I've ever seen, no. The only things I have seen that can change the starting Bio-E total is either being forcibly traveled through time (a la Transdimensional Teenage Mutant Ninja Turtles) OR there was a device as part of one of the adventures in Teenage Mutant Ninja Turtle Adventures! that could be used to boost Bio-E amounts to give like, superpowers and stuff.
Does that mean Wujick simply got his sums wrong then?
Also, how much longer do we have before Palladium's license finally expires? I'm honestly surp[rised they have been able to hold on to it this long — same for Robotech.
GeekList Item: Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Tue, 10 Nov 21:21:07
Posted: Tue, 10 Nov 21:21:07
by paxtt
An item RPG: Dungeon Crawler Carl Role Playing Game has been added to the geeklist PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler
GeekList Item: Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Tue, 10 Nov 21:20:17
Posted: Tue, 10 Nov 21:20:17
by paxtt
An item RPG: Generic / Universal has been added to the geeklist PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler
GeekList Item: Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Tue, 10 Nov 21:19:48
Posted: Tue, 10 Nov 21:19:48
by paxtt
An item RPG: Dungeons & Dragons (5th Edition) has been added to the geeklist PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler
GeekList Item: Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Tue, 10 Nov 21:19:18
Posted: Tue, 10 Nov 21:19:18
by paxtt
An item RPG: Dread has been added to the geeklist PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler
GeekList Item: Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Tue, 10 Nov 21:17:25
Posted: Tue, 10 Nov 21:17:25
by paxtt
An item RPG: Dungeons & Dragons (5th Edition) has been added to the geeklist PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler
GeekList Item: Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Tue, 10 Nov 21:17:15
Posted: Tue, 10 Nov 21:17:15
by faustium
An item RPG Item: CAIN has been added to the geeklist PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler
New comment on Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Tue, 10 Nov 21:14:46
Posted: Tue, 10 Nov 21:14:46



