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Reply: General Role-Playing:: Re: QOTD AUG 17: What do you think of using cards as reference items (to represent NPCs, monsters, items, etc. ) in RPGs? What are some good (or bad) examples of implementation?
Posted: Mon, 17 Aug 18:38:01
I do fondly remember picking up Monster Cards Set 2 at KB Toys when I was a kid. I don't think I used them much in a game, but I loved flipping through them.
Posted: Mon, 17 Aug 18:38:01
by Kaffeine
I like them well enough for in-person play. They feel less valuable for the gaming I do online using Discord and/or various VTT's.I do fondly remember picking up Monster Cards Set 2 at KB Toys when I was a kid. I don't think I used them much in a game, but I loved flipping through them.
Reply: General Role-Playing:: Re: QOTD AUG 17: What do you think of using cards as reference items (to represent NPCs, monsters, items, etc. ) in RPGs? What are some good (or bad) examples of implementation?
Posted: Mon, 17 Aug 18:37:08
BYO then you can really tailor a custom experience.
Instead of a sheet of paper, you have cards.
Posted: Mon, 17 Aug 18:37:08
by shiva666
Around a real table, they're wonderful.BYO then you can really tailor a custom experience.
Instead of a sheet of paper, you have cards.
Reply: Legend in the Mist Learn-to-Play Comic Book Adventure:: Reviews:: Re: Ring Side Report- RPG review of Legend in the Mist - Learn-to-Play Comic Book Adventure
Posted: Mon, 17 Aug 18:26:32
Posted: Mon, 17 Aug 18:26:32
by PoetPrincess
I am a theatre kid and I had a lot of trouble understanding when you're expected to add or remove tags... I'm assuming the full game isn't as hand-holdy and you'd have to figure it out yourself. It is a gorgeous game though!
New comment on GeekList Solitaire Miniatures on Your Table - August 2026
Posted: Mon, 17 Aug 18:23:08
https://www.tabletopboardgames.us/blog/
It's a game I really need to get back to, but the minis are so cool I would hate to do so without first painting them.
Posted: Mon, 17 Aug 18:23:08
by Zouave
The new owner of the Incursion Weird WWII franchise has been working on a Pacific Theater expansion, and you can read about it and download a playable demo here:https://www.tabletopboardgames.us/blog/
It's a game I really need to get back to, but the minis are so cool I would hate to do so without first painting them.
Reply: General Role-Playing:: Re: QOTD AUG 17: What do you think of using cards as reference items (to represent NPCs, monsters, items, etc. ) in RPGs? What are some good (or bad) examples of implementation?
Posted: Mon, 17 Aug 17:57:34
And... one of my only items rated 1 is Player's Handbook Power Cards: Fighter. I think they were obsolete the day they were released.
Posted: Mon, 17 Aug 17:57:34
by brumcg
I like them, but... We're online now.And... one of my only items rated 1 is Player's Handbook Power Cards: Fighter. I think they were obsolete the day they were released.
Reply: General Role-Playing:: Re: QOTD AUG 17: What do you think of using cards as reference items (to represent NPCs, monsters, items, etc. ) in RPGs? What are some good (or bad) examples of implementation?
Posted: Mon, 17 Aug 17:41:15
Posted: Mon, 17 Aug 17:41:15
by HiveGod
I tend toward the campfire purity of pencils-paper-dice; the less clutter on the table the more people look at, you know, faces.
Reply: The Role-Playing Game of the Planet of the Apes Core Rules:: General:: Re: Where Apes Fear to Tread - scenario for the PLANET OF THE APES RPG
Posted: Mon, 17 Aug 17:29:59
Posted: Mon, 17 Aug 17:29:59
Reply: General Role-Playing:: Re: QOTD AUG 17: What do you think of using cards as reference items (to represent NPCs, monsters, items, etc. ) in RPGs? What are some good (or bad) examples of implementation?
Posted: Mon, 17 Aug 17:24:57
QfT.
If I'm going to play a game like D&D 5th, both monster cards and spell cards for casters are an extremely good idea. They're tremendously better than flipping pages, especially when you need two or more things available at once. In a game where wordings and stats matter as much as this, the only real question is whether these or some form of tablet (not the laptop you're using for D&D Beyond or whatever) with access to the same information is better.
With that said, I hate that they made the monster cards two different sizes so alphabetizing / finding them is a pain. Find a useful way to fill out the space on the full size ones for creatures with simple listings, rather than creating such a pain. You're making a huge markup on these, so don't claim you need to cut costs by using smaller cards when possible!
Posted: Mon, 17 Aug 17:24:57
by jjwhite103
robbbbbb wrote:
I love 'em. We have a whole bunch of decks of cards for spells and monsters for Dungeons & Dragons (5th Edition) that we get a bunch of use out of.
Cards allow me to grab the materials I need and have the references face-up in front of me without having to flip pages in books. It's quick and easy reference, and makes my job as a GM much easier. It's much the same for spellcaster players: Those cards are easy, quick references and reminders of what they can do. Plus, it's all of the material you need, easily referenced, without anything you don't need. I can quickly reorganize the information on the fly so that I have what I need at my fingertips.
In other words, reference cards are great, and more games should make use of them.
Cards allow me to grab the materials I need and have the references face-up in front of me without having to flip pages in books. It's quick and easy reference, and makes my job as a GM much easier. It's much the same for spellcaster players: Those cards are easy, quick references and reminders of what they can do. Plus, it's all of the material you need, easily referenced, without anything you don't need. I can quickly reorganize the information on the fly so that I have what I need at my fingertips.
In other words, reference cards are great, and more games should make use of them.
QfT.
If I'm going to play a game like D&D 5th, both monster cards and spell cards for casters are an extremely good idea. They're tremendously better than flipping pages, especially when you need two or more things available at once. In a game where wordings and stats matter as much as this, the only real question is whether these or some form of tablet (not the laptop you're using for D&D Beyond or whatever) with access to the same information is better.
With that said, I hate that they made the monster cards two different sizes so alphabetizing / finding them is a pain. Find a useful way to fill out the space on the full size ones for creatures with simple listings, rather than creating such a pain. You're making a huge markup on these, so don't claim you need to cut costs by using smaller cards when possible!
Reply: General Role-Playing:: Re: QOTD AUG 17: What do you think of using cards as reference items (to represent NPCs, monsters, items, etc. ) in RPGs? What are some good (or bad) examples of implementation?
Posted: Mon, 17 Aug 17:20:52
My main gripe about them is when rules or editions change or update, the cards become useless cardboard.
Posted: Mon, 17 Aug 17:20:52
by AZBarbarian
In my experience they don't serve much purpose. A pencil and paper do me just fine; or I can use my phone, which is more handy and versatile than cards. For spells, adding the page number to the character sheet works. Making your own cards to print works too.My main gripe about them is when rules or editions change or update, the cards become useless cardboard.
The Final Rule: Order | A Deep Breath (S3E9)
Posted: Mon, 17 Aug 17:11:13
Posted: Mon, 17 Aug 17:11:13
A new episode has been added to the database:
The Final Rule: Order | A Deep Breath (S3E9)




