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New comment on GeekList Microbadge Shopping — 100 per Day, Every Day for a Month!?
Posted: Mon, 05 Oct 12:30:10
Posted: Mon, 05 Oct 12:30:10
by Schwartzkopf
Thanks for the journey, bob
New comment on Item for GeekList "Microbadge Shopping — 100 per Day, Every Day for a Month!?"
Posted: Mon, 05 Oct 12:29:56
Posted: Mon, 05 Oct 12:29:56
New comment on Item for GeekList "Microbadge Shopping — 100 per Day, Every Day for a Month!?"
Posted: Mon, 05 Oct 12:28:43
Posted: Mon, 05 Oct 12:28:43
New comment on Item for GeekList "Microbadge Shopping — 100 per Day, Every Day for a Month!?"
Posted: Mon, 05 Oct 12:27:51
Posted: Mon, 05 Oct 12:27:51
New comment on Item for GeekList "Microbadge Shopping — 100 per Day, Every Day for a Month!?"
Posted: Mon, 05 Oct 12:27:08
Posted: Mon, 05 Oct 12:27:08
Reply: General Role-Playing:: Re: QOTD OCT 5: What is the latest bit of a rules system which you found innovative or simply well run in a game?
Posted: Mon, 05 Oct 12:18:59
Posted: Mon, 05 Oct 12:18:59
by Ugavine
I was happy to find a Fear mechanic in The Role-Playing Game of the Planet of the Apes Core Rules. Wasn't in the original Star Wars D6 rules as I recall.
GeekList: [CHAR] The Tarbela Incident - A Star Trek Adventures 2e PBF
Posted: Mon, 05 Oct 11:55:19
Posted: Mon, 05 Oct 11:55:19
by ScubaCat
A new GeekList has been posted [CHAR] The Tarbela Incident - A Star Trek Adventures 2e PBF
GeekList Item: Item for GeekList "[CHAR] The Tarbela Incident - A Star Trek Adventures 2e PBF"
Posted: Mon, 05 Oct 11:55:19
Posted: Mon, 05 Oct 11:55:19
by ScubaCat
An item RPG Item: Star Trek Adventures Second Edition Core Rulebook has been added to the geeklist [CHAR] The Tarbela Incident - A Star Trek Adventures 2e PBF
Reply: General Role-Playing:: Re: QOTD SEP 29: Which novel would you be interested in playing an RPG based on or inspired by it? Which system would it use, or would it require a new system?
Posted: Mon, 05 Oct 11:39:06
I love the book (the books, really), and the original radio series. But I fail to see how it could be turned in a good RPG.
A friend of my once said that he didn't like the book. "I got the plot, it just didn't appeal to me." But the books are not about the plot; that plot is just a vehicle for Adam's humorous observations and insights.
That to me is the problem with turning HHGG (or Pratchet's works, or those of Wodehouse, for instance) into an RPG. Their popularity is not because of the worldbuilding, or the interesting plots, or the action scenes that we'd like to emulate, but because of the writer's sense of humor, as it is put to words. That sense of humor is something that is difficult to catch in RPG mechanics. And it is difficult for players to be funny on the spot, without proper preparation for a situation. I think that it would be difficult for Adams or any of the other writers (even if they were still alive) as well. It is one thing to be extremely funny in a text that you can revise, rewrite, and sharpen up to the moment of publication, it's quite another one to be that while unprepared at a gaming table.
Posted: Mon, 05 Oct 11:39:06
by Whymme
eroush wrote:
The Hitchhiker’s Guide to the Galaxy
I love the book (the books, really), and the original radio series. But I fail to see how it could be turned in a good RPG.
A friend of my once said that he didn't like the book. "I got the plot, it just didn't appeal to me." But the books are not about the plot; that plot is just a vehicle for Adam's humorous observations and insights.
That to me is the problem with turning HHGG (or Pratchet's works, or those of Wodehouse, for instance) into an RPG. Their popularity is not because of the worldbuilding, or the interesting plots, or the action scenes that we'd like to emulate, but because of the writer's sense of humor, as it is put to words. That sense of humor is something that is difficult to catch in RPG mechanics. And it is difficult for players to be funny on the spot, without proper preparation for a situation. I think that it would be difficult for Adams or any of the other writers (even if they were still alive) as well. It is one thing to be extremely funny in a text that you can revise, rewrite, and sharpen up to the moment of publication, it's quite another one to be that while unprepared at a gaming table.
Reply: RPGGeek Help and How-To:: Re: The big QOTD Summary and Subscription Thread Volume 3
Posted: Mon, 05 Oct 11:34:00
Posted: Mon, 05 Oct 11:34:00
Thread: General Role-Playing:: QOTD OCT 5: What is the latest bit of a rules system which you found innovative or simply well run in a game?
Posted: Mon, 05 Oct 11:33:48
What is the latest bit of a rules system which you found innovative or simply well run in a game?
Do you have a question you want asked as QOTD? Post here!
And if you want to find an old QOTD: The big QOTD Summary and Subscription Thread Volume 3
Posted: Mon, 05 Oct 11:33:48
by pdzoch
A question suggested by [user=Karkared][/user]What is the latest bit of a rules system which you found innovative or simply well run in a game?
Do you have a question you want asked as QOTD? Post here!
And if you want to find an old QOTD: The big QOTD Summary and Subscription Thread Volume 3
GeekList Item: Item for GeekList "Solitaire Games On Your Table -- October 2026"
Posted: Mon, 05 Oct 11:28:50
Posted: Mon, 05 Oct 11:28:50
by Albia
An item RPG Item: Apothecaria - A Solo Journalling RPG has been added to the geeklist Solitaire Games On Your Table -- October 2026


