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Reply: General Role-Playing:: Re: QOTD APR 8: Does a one-shot game satisfy your role-playing itch or do you need to play for many sessions with continuing and evolving plots and story lines to be satisfied?
Posted: Fri, 10 Apr 07:32:13
I like a mix. One shots once in a while, especially silly ones like Og!, Ninja Burger 1e, or KAMB. And I like shortish campaigns, 4-6 months.
Posted: Fri, 10 Apr 07:32:13
by aramis
pdzoch wrote:
A question suggested by [user=pestigor][/user]
Does a one-shot game (A game designed to be complete in a single session) satisfy your role-playing itch or do you need to play for many sessions with continuing and evolving plots and story lines to be satisfied? Are you "one and done" or "if there's no potential campaign there's no point?"
Does a one-shot game (A game designed to be complete in a single session) satisfy your role-playing itch or do you need to play for many sessions with continuing and evolving plots and story lines to be satisfied? Are you "one and done" or "if there's no potential campaign there's no point?"
I like a mix. One shots once in a while, especially silly ones like Og!, Ninja Burger 1e, or KAMB. And I like shortish campaigns, 4-6 months.
Reply: General Role-Playing:: Re: QOTD APR 9: What was your favorite GM screen that you ever had? Do you use the same screen for multiple games or go for an official screen for the game it was made for? Do you not use one? Why not?
Posted: Fri, 10 Apr 07:25:38
All the families and their mon and clan. The action lists for skirmish, duel, and intrigue.
I used a booklet for opportunity spends; 3 copies (2 for the table to share, 1 for me).
Why such a low screen? It was to catch the dice, more than screen things off. We were playing 8p on a conference table... so it did screen the dice when I wanted it to... but I often rolled outside it.
Runner up? Landscape generic GM screen with inserts by game. wound up with 2 of the 3 panel ones.
Only official screens I've found worth using at the table? Dark Heresy, Rogue Trader.
The D&D 5E screen had some tables not in the rules... I have a screen, but I copied the tables off into my tables book...
Normally, when I use a screen, it's laid flat on the table, save that 4.25" tall one I made.
Posted: Fri, 10 Apr 07:25:38
by aramis
My homemade L5R5 screen... 4 panels 5x12" balsa, joined with bias tape, with the tables I needed most. That included:All the families and their mon and clan. The action lists for skirmish, duel, and intrigue.
I used a booklet for opportunity spends; 3 copies (2 for the table to share, 1 for me).
Why such a low screen? It was to catch the dice, more than screen things off. We were playing 8p on a conference table... so it did screen the dice when I wanted it to... but I often rolled outside it.
Runner up? Landscape generic GM screen with inserts by game. wound up with 2 of the 3 panel ones.
Only official screens I've found worth using at the table? Dark Heresy, Rogue Trader.
The D&D 5E screen had some tables not in the rules... I have a screen, but I copied the tables off into my tables book...
Normally, when I use a screen, it's laid flat on the table, save that 4.25" tall one I made.
Reply: General Role-Playing:: Re: QOTD APR 4: As a GM, how do you handle the interrogation of an NPC? How does an NPC resist giving up information while still preserving its life?
Posted: Fri, 10 Apr 07:05:51
That's a very style dependent way of thinking.
I don't have a story to tell as a GM. I have situations and am as curious as the players to see how they resolve. Whether or not the NPC offers up useful information thus doesn't matter a whit to me - it's good story either way.
So rolling for if they give up any useful info is perfectly reasonable for my style of GMing.
Posted: Fri, 10 Apr 07:05:51
by aramis
plezercruz wrote:
This is a fundamentally simple thing - as a GM you either want the captive to give information or you don't. If you're letting the dice or skills or whatever decide that, you're doing it wrong. Those only provide context for HOW the captive gives the information. But as the captive is a plot vehicle with an (intended or uninteded) purpose, all you have to is let the scene play out as your adventure requires.
Pete (thinks you shouldn't have an issue with this if you know where you want the plot to go)
Pete (thinks you shouldn't have an issue with this if you know where you want the plot to go)
That's a very style dependent way of thinking.
I don't have a story to tell as a GM. I have situations and am as curious as the players to see how they resolve. Whether or not the NPC offers up useful information thus doesn't matter a whit to me - it's good story either way.
So rolling for if they give up any useful info is perfectly reasonable for my style of GMing.
GeekList Item: Item for GeekList "Ten x Ten (ish), 2026 (ish). My gaming landscape."
Posted: Fri, 10 Apr 06:55:09
Posted: Fri, 10 Apr 06:55:09
by moujamou
An item Board Game Designer: Reiner Knizia has been added to the geeklist Ten x Ten (ish), 2026 (ish). My gaming landscape.
Reply: Fantasy Flight Games:: General:: Re: This is not what I expected.
Posted: Fri, 10 Apr 06:27:25
Posted: Fri, 10 Apr 06:27:25
by Natalaya
I suppose I should be glad I bought all the FFG games I could when they made games.
Reply: Fantasy Flight Games:: General:: Re: This is not what I expected.
Posted: Fri, 10 Apr 05:18:51
Posted: Fri, 10 Apr 05:18:51
by FrancoisX
Act 3 has been cancelled!
GeekList Item: Item for GeekList "DoOverAgain's SOLO RPG Actual Plays"
Posted: Fri, 10 Apr 05:16:09
Posted: Fri, 10 Apr 05:16:09
by DoOverAgain
An item RPG Item: Loner: Another Solo RPG - Core Rules 2nd Edition has been added to the geeklist DoOverAgain's SOLO RPG Actual Plays
59. Mothership: Dead Weight - Pt 1.
Posted: Fri, 10 Apr 05:10:55
Posted: Fri, 10 Apr 05:10:55
A new episode has been added to the database:
59. Mothership: Dead Weight - Pt 1.
Episode 88 - My Meatball
Posted: Fri, 10 Apr 05:10:38
Posted: Fri, 10 Apr 05:10:38
A new episode has been added to the database:
Episode 88 - My Meatball




