Roll 3d6 - Roleplaying Resources

Board Game Geek

Recent Additions

 New comment on Item for GeekList "US RPG Chain of Generosity 2025"
Posted: Wed, 10 Dec 23:18:26

by Taronitesky

Related Item: Mystery loves Company

BG05 wrote:

What was in the box?

I'm intrigued as well.
 New comment on Blog Post Taking Design Inspiration #7: The Spine of I, Napoleon
Posted: Wed, 10 Dec 22:48:21

by rwinder

Related Item: Make-as-You-Play Games

edugon wrote:

You should take a look on The Planet King in which you are managing the live of King Phillip IV of Spain
https://boardgamegeek.com/boardgame/316704/el-rey-planeta


I think I have heard of this before, perhaps as compared to the game of the blogpost, but I hadn’t looked into it much. Seems quite interesting.
 Product For Sale: Expanded Worlds
Posted: Wed, 10 Dec 22:43:42

by RhodesN7

$15.00 for RPG Item: Expanded Worlds
Condition: Like New
Location: United States
 Product For Sale: The Cypher System Rulebook
Posted: Wed, 10 Dec 22:42:55

by RhodesN7

$20.00 for RPG Item: The Cypher System Rulebook
Condition: Very Good
Location: United States
 New Video for DCC #107: Forgotten Dangers
Posted: Wed, 10 Dec 22:42:13

by thalcos

video

 Reply: General Role-Playing:: Re: QOTD DEC 10: How do you make survival activities (hunt, forage, cook, prepare safe sleeping area, make camp, etc.) more interesting in a game? Or is it just simplified into a skill check?
Posted: Wed, 10 Dec 22:11:16

by latindog

I do not have any particular interest in the large survivalist genre in film, tv and literature that is mentioned in the question and less interest in survivalism in real life, so I am one of those GM's who would simplify these sorts of issues into skill checks and some atmospheric role playing touches. I recently ran a chunk of Icewind Dale: Rime of the Frostmaiden which is set in a sub zero hostile frozen environment that has become even colder for supernatural reasons and the bitter cold is an ever present danger that is always present throughout the plot. From a mechanical point of view, there was mostly gathering the right equpment and skill checks, from a roleplaying point of view the deep chill gave the whole adventure a gritty, desperate feel.
 New comment on Blog Post Holy 1971, Batman!
Posted: Wed, 10 Dec 22:00:32

by mic_al

Related Item: A Gnome's Ponderings

Definitely interesting that you could get a graphic novel/anthology of historic Batman comics back then... but I'm sure I wouldn't relish most of those stories.

They were written for a younger audience and were a lot campier and stupid. Silver Age Batman (and Superman and other characters) was the time that we got things like Rainbow Batman and Calendar Man and yes... Ace the Bat hound and Comet the Superhorse (What the hell is the point of that?) and zany adventures like Jimmy Olsen turning into something like Jane Olsen and competing for Superman's attention with Lois Lane; while Batman decides to fake his death and "quit crime" and pursue jigsaw puzzling (or something dumb like that).

I think Batman came into his own in the 80s with some serious detective stories, then came Frank Millar and Alan Moore with their stuff (like Year One and The Killing Joke), and then with Tim Burton's '89 movie and the Animated Series helping explode it into pop culture (while significantly making it darker and more ... film noir) we had quite an evolution of the character. Then came the Breaking of the Bat storyline; and I think that also contributed to the overall transformation in tone.
 Reply: The Tavern:: Re: Holiday Stress Relief
Posted: Wed, 10 Dec 21:57:25

by ThroughTheDeckGlass

Calvin & Hobbes and his various adventures with snow, often involving inventive snowmen, or a crazy sled ride.
 New comment on Item for GeekList "Solo RPGs on Your Table - December 2025"
Posted: Wed, 10 Dec 21:56:10

by Moonlight_Fox

Related Item: Koriko: A Magical Year

emmeray wrote:

Cool to see how well this is clicking for you! Do you usually like journaling games?

I got a couple of sessions of Fox Curio's Floating Book Shop done last month which I'm intending on continuing next month, have played Unfeeded (and another small indie thing that I'm not sure if it's in the database or not called Drowning), and also have played Thousand Year Old Vampire a couple of itmes.

I enjoy them well enough generally, and my first game of TYOV went better than my second, but none have worked as well for me as this one has so far, around halfway through.

(Though I'm mainly getting it to the table as fast as I am because due to the nature of needing to split the tarot deck into suits and then leave them unmixed it's easier, for me at least, to leave it out between sessions meaning it's always at my desk tempting me for another session between sessions - My four suit decks and the major arcana that represents the confidents in my circle. This also makes it feel like there's also that one less barrier between "I want to continue playing this" even if for Fox Curio it's just... Get out the deck of cards.)
 Reply: General Role-Playing:: Re: QOTD DEC 10: How do you make survival activities (hunt, forage, cook, prepare safe sleeping area, make camp, etc.) more interesting in a game? Or is it just simplified into a skill check?
Posted: Wed, 10 Dec 21:52:55

by ThroughTheDeckGlass

Let the Ranger shine. (Or druid, or whichever character, barbarian?, has the highest survival skill.) Yeah its still only a couple of skill checks for food & water, and not getting lost, but let the Survivalist character have a moment to narrate what they do. They make the roll (with and helper bonuses thrown in), and then advance a day (or more if its a mild environment). No found food eats into long term (iron rations) supplies. Count it down as supplies diminish, and see if that makes some tension on future rolls.

Not a game with a ranger? Anyone with an outdoors background? Scrounger? Person who has the most experience? Make someone bear the responsibility.
 New Video for Tales of Argosa
Posted: Wed, 10 Dec 21:51:39
 Reply: General Role-Playing:: Re: QOTD DEC 10: How do you make survival activities (hunt, forage, cook, prepare safe sleeping area, make camp, etc.) more interesting in a game? Or is it just simplified into a skill check?
Posted: Wed, 10 Dec 21:38:08

by SeaofStars

It is generally abstracted to a skill check if needed, usually, my baseline is that the characters are competent in doing the tasks they need to do, so setting up a normal camp is just done. Now, if there was a blizzard or monsoon or some other seriously challenging environmental effect, that might require rolls for setting up camp.

As others have noted, things like hunting or foraging should require a roll. Maybe not to succeed but to determine how successful they are at the task. Also to see if they notice other things which may impact the story later . . . if I have thought of such,

Also, in a very real sense, I have to apstrct these sort of things. I am not an outdoor person, I do not camp, I do not hunt or fish or forage, I have ideas about what such things may be like to no way to model them in any way resembling detail that seems real. Things happen is about as detailed as I can get for camping.