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GeekList Item: Item for GeekList "Solo RPGs On Your Table - October 2026"
Posted: Sat, 10 Oct 04:22:52
Posted: Sat, 10 Oct 04:22:52
by DoOverAgain
An item RPG Item: Mothership Deluxe Set has been added to the geeklist Solo RPGs On Your Table - October 2026
GeekList Item: Item for GeekList "DoOverAgain's SOLO RPG Actual Plays"
Posted: Sat, 10 Oct 04:17:38
Posted: Sat, 10 Oct 04:17:38
by DoOverAgain
An item RPG: Mothership has been added to the geeklist DoOverAgain's SOLO RPG Actual Plays
New comment on Item for GeekList "Microbadge Request & Design Feedback GeekList 7th Edition"
Posted: Sat, 10 Oct 04:00:02
Posted: Sat, 10 Oct 04:00:02
by mistermarino
Related Item: Mark Herman
Quick update: I have gotten some photos from Judd's wife and will be getting them to wildthayne via the method of his choice ASAP. This is the picture from his memorial service. I like it a lot. Nice shot, and instantly recognizable. I will let wildthayne peruse the others and seek input as he wishes.
Reply: General Role-Playing:: Re: QOTD OCT 9: What is the piece of knowledge you were most astonished to have learned from a RPG game?
Posted: Sat, 10 Oct 03:44:52
Posted: Sat, 10 Oct 03:44:52
In medieval times, sugar was such a rare thing to get that it was a badge of wealth to have rotten teeth, and it wasn't uncommon to make your teeth look worse than they actually were, in order to impress people with your wealth.
Reply: General Role-Playing:: Re: QOTD OCT 1: From all the non-human races in RPGs, which is the one least played? And why do you think it should be more played?
Posted: Sat, 10 Oct 02:35:39
Ducks.
Ducks are cool. You know they are.
I was one hundred percent sure someone would mention them. š
They're way more played than K'Kree...
Then again, you don't play ONE K'Kree. you play a major character, probably their 1-6 assistants, each of those 1-7 having 1-6 bodyguards, each of those 2 to 42 having 1d6 wives, and each wife having 1d6-2 kids...
Posted: Sat, 10 Oct 02:35:39
by aramis
Mallet wrote:
Lux_Bux wrote:
pdzoch wrote:
From all the non-human races in RPGs, which is the one least played?
Ducks.
pdzoch wrote:
And why do you think it should be more played?
Ducks are cool. You know they are.
I was one hundred percent sure someone would mention them. š
They're way more played than K'Kree...
Then again, you don't play ONE K'Kree. you play a major character, probably their 1-6 assistants, each of those 1-7 having 1-6 bodyguards, each of those 2 to 42 having 1d6 wives, and each wife having 1d6-2 kids...
Reply: General Role-Playing:: Re: QOTD OCT 1: From all the non-human races in RPGs, which is the one least played? And why do you think it should be more played?
Posted: Sat, 10 Oct 02:29:11
Posted: Sat, 10 Oct 02:29:11
by Lux_Bux
And I didn't disappoint. š¦
Reply: General Role-Playing:: Re: QOTD OCT 8: Which game do you feel that its characters either begin too weak or get too strong for the intended style of play? Did you make a change to fix the character abilities or play as written?
Posted: Sat, 10 Oct 02:24:15
FFG Star Wars jedis feel far too weak but only played a single session
I've run 3 campaigns of FFG F&D... starting jedi do feel weak... but once you get a couple skill trees deeply filled and have 4 to 5 force dice, things get very different. Especially when you get 40 points deep into many of the force powers. Given that most of the trees up what happens per result applied, and as you go into additional force dice granting trees...
It's better balanced to the non-jedi than WEG was, but about 300 XP in, they really have climbed in power and competence.
And, FYI, 4 force dice and a maxed out telekinesis can zipyank a star destroyer out of orbit...
Posted: Sat, 10 Oct 02:24:15
by aramis
Inkwan wrote:
FFG Star Wars jedis feel far too weak but only played a single session
I've run 3 campaigns of FFG F&D... starting jedi do feel weak... but once you get a couple skill trees deeply filled and have 4 to 5 force dice, things get very different. Especially when you get 40 points deep into many of the force powers. Given that most of the trees up what happens per result applied, and as you go into additional force dice granting trees...
It's better balanced to the non-jedi than WEG was, but about 300 XP in, they really have climbed in power and competence.
And, FYI, 4 force dice and a maxed out telekinesis can zipyank a star destroyer out of orbit...
Reply: General Role-Playing:: Re: QOTD OCT 8: Which game do you feel that its characters either begin too weak or get too strong for the intended style of play? Did you make a change to fix the character abilities or play as written?
Posted: Sat, 10 Oct 02:13:15
The problem is as true in level-less games with significant growth (such as WEG Star Wars and Traveller: The New Era) as it is in leveled games. Even in the lesser speed advancement Traveller flavors (T4, MGT1) have significant issues with adventures needing growth in power of foes.
Probably the most obvious is the growth in Pendragon (1stā6th Editions), especially 4th ed. Starting characters have no levels, but skills do, and a well played 40 year old PC has skills that make starting adventures boring, with multiple at 15+, and often one or two past 20 on a 1d20 rolled check.
Posted: Sat, 10 Oct 02:13:15
by aramis
pestigor wrote:
I try to avoid this problem by playing games without ālevelsā (in the D&D sense) and classes (in the same sense). I try to establish the gameās tone and approach in session zero and itās worked well for me (I also vet my players so I donāt get some yahoo thatās only interested in mayhem in a non-mayhem gameš¤)
The problem is as true in level-less games with significant growth (such as WEG Star Wars and Traveller: The New Era) as it is in leveled games. Even in the lesser speed advancement Traveller flavors (T4, MGT1) have significant issues with adventures needing growth in power of foes.
Probably the most obvious is the growth in Pendragon (1stā6th Editions), especially 4th ed. Starting characters have no levels, but skills do, and a well played 40 year old PC has skills that make starting adventures boring, with multiple at 15+, and often one or two past 20 on a 1d20 rolled check.
Reply: General Role-Playing:: Re: QOTD OCT 9: What is the piece of knowledge you were most astonished to have learned from a RPG game?
Posted: Sat, 10 Oct 02:10:11
Most of them were named by Kenner - on the figure packages.
But would you really want to go through life being called "Hammerhead" or "Walrus Man"? Momaw Nadon and Ponda Baba sound a lot less goofy.
Then there's the whole 4-LOM/Zuckuss thing...
Posted: Sat, 10 Oct 02:10:11
by Lux_Bux
aramis wrote:
Ugavine wrote:
Not read many factual RPGs. But back in the 80's, as a Star Wars fan learning lots of the background character names and races from the WEG sourecebooks. WEG wre the ones that named many of these characters and races that have become canon in Star Wars lore.
Most of them were named by Kenner - on the figure packages.
But would you really want to go through life being called "Hammerhead" or "Walrus Man"? Momaw Nadon and Ponda Baba sound a lot less goofy.
Then there's the whole 4-LOM/Zuckuss thing...
Reply: RPG Design:: Re: Did monopoly ever have a āwhat is board gamingā section in its rules?
Posted: Sat, 10 Oct 02:02:28
Not strictly true. Lots of games, for example Shadows of Brimstone: Other Worlds ā Trederra and its many partners, have persistent between game states.
Many science fiction and fantasy battle games have linked scenario campaigns, too. Star Fleet Battles and Starfire are both notorious for them. GDW's Imperium: Empires in Conflict ā Worlds in the Balance is intended as a campaign of many evening's wars. Car Wars less so, but several campaign modes (including play as an RPG) have been supported - from arena campaigns to RPG to gang economics. Gorka Morka and Necromunda.
Some historical battle games have linked scenario campaigns, too. Memoir 44, for example.
Posted: Sat, 10 Oct 02:02:28
by aramis
Shardra wrote:
TabletopBellhop wrote:
Each play of a board game is a stand alone experience, not affected by previous or future plays....
Not strictly true. Lots of games, for example Shadows of Brimstone: Other Worlds ā Trederra and its many partners, have persistent between game states.
Many science fiction and fantasy battle games have linked scenario campaigns, too. Star Fleet Battles and Starfire are both notorious for them. GDW's Imperium: Empires in Conflict ā Worlds in the Balance is intended as a campaign of many evening's wars. Car Wars less so, but several campaign modes (including play as an RPG) have been supported - from arena campaigns to RPG to gang economics. Gorka Morka and Necromunda.
Some historical battle games have linked scenario campaigns, too. Memoir 44, for example.
New comment on GeekList BGG.CON Virtual Flea Market 2026
Posted: Sat, 10 Oct 02:01:44
I get the same, but between the YULGAME list and this one (https://bgg.honormountain.co/?geeklistId=383945) from Steven Branham, there's not much you can't do.
Posted: Sat, 10 Oct 02:01:44
by Woolvey
seppo21 wrote:
Am I the only one for whom David Rathbun's tool isn't working? When I click on the link I get "Did not find a Geek List for the specified id (383945)."
I get the same, but between the YULGAME list and this one (https://bgg.honormountain.co/?geeklistId=383945) from Steven Branham, there's not much you can't do.
Reply: General Role-Playing:: Re: QOTD OCT 9: What is the piece of knowledge you were most astonished to have learned from a RPG game?
Posted: Sat, 10 Oct 01:53:00
This evil little spud?
That's gotta hurt.
Posted: Sat, 10 Oct 01:53:00
by Lux_Bux
HiveGod wrote:
My favorite is the one where the end looks like a fist holding a pencil.
This evil little spud?
That's gotta hurt.


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