Board Game Geek
Recent Additions
New comment on Item for GeekList "Solo RPGs On Your Table - October 2026"
Posted: Fri, 09 Oct 07:49:15
Just remember: it’s playable but it’s still a beta version.
Posted: Fri, 09 Oct 07:49:15
by Chinkster
Related Item: Kala Mandala
StevenE wrote:
Another rpg added to the collection…
Just remember: it’s playable but it’s still a beta version.
Reply: Podcasts and Blogs:: Re: {Youtube] Sweden's Top 20 TTRPGs
Posted: Fri, 09 Oct 07:44:05
Posted: Fri, 09 Oct 07:44:05
by Karkared
Krisprolls for initiative.
Angryfish Games
Posted: Fri, 09 Oct 07:31:51
Posted: Fri, 09 Oct 07:31:51
A new rpg publisher has been added to the database:
Angryfish Games
Mountainland Games
Posted: Fri, 09 Oct 07:30:46
Posted: Fri, 09 Oct 07:30:46
A new rpg publisher has been added to the database:
Mountainland Games
GeekList Item: Item for GeekList "2022 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)"
Posted: Fri, 09 Oct 06:59:41
Posted: Fri, 09 Oct 06:59:41
by Donogh
An item RPG Item: Wanderhome has been added to the geeklist 2022 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)
GeekList Item: Item for GeekList "2022 RPGG Challenge: Run 5 RPG Games New to You "
Posted: Fri, 09 Oct 06:58:34
Posted: Fri, 09 Oct 06:58:34
by Donogh
An item RPG Item: The Curse of the House of Rookwood has been added to the geeklist 2022 RPGG Challenge: Run 5 RPG Games New to You
No cover yet, but I did pick more cities for travel! Journal entry 10
Posted: Fri, 09 Oct 06:54:05
Cover Work
The cover is not done yet. In fact, I have not even worked on it. It is safe to say I am pretty much avoiding it.
That led me to work on other things.
Equipment Mechanics
First, I got some suggestions from board game geeks that I should make the selling of equipment from the blacksmith more expensive than when the blacksmith buys from you. Or this will provide a loop while it breaks the game.
I am thinking of using a plus 4 on a 6D roll for the purchasing of new equipment. This way any time the player sells back to the blacksmith they have a chance to get some sort of deal.
For instance, you sell something for 6 since you rolled a 6. Then later to get the new equipment they need they would need to roll a 1 one to get a profit.
Railroad Network Expansion
The other thing I was working on was expansion and moving outward. This was helping me justify not working on the cover.
The goal is to cover the USA with a network of railroads that resemble the actual USA rail tracks from the periods.
And starting with the five cities I have, I worked on coming up with more mission ideas for those cities. And they are all based on historical events in some shape or form.
Here are the total mission ideas count for each of the five cities;
Fort Worth - 9
El Paso - 7
San Antonio - 10
Santa Fe - 9
Tombstone - 10
On top of these I started working on the Google My Maps. I am going to use the Google My Maps app as a content supplement used as a reference for the most up to date map.
But my favorite accomplishment this week was picking the other cities for Texas, New Mexico, and Arizona. Getting into the history of different cities is probably my favorite part of this journey. I get to learn new interesting facts and try to figure out if there is a way to add a scenario to the game.
I have picked 9 cities for Texas, 7 Cities from Arizona, and 6 cities from New Mexico (and yes, I picked Rosewell).
As much as I want to add more and more cities, I need to work in phases for my sanity and to prevent scope paralysis and not working on the system. I can always add more cities in the future. That is what I have to tell myself.
City Selections
Here are the cities I selected and mission ideas;
Arizona
Tombstone - 10
Phoenix - 8
Holbrook - 10
Flagstaff - 8
Prescott - 8
Yuma - 9
Tucson - 5
New Mexico
Santa Fe - 6
Silver City - 8
Socorro - 8
Gallup - 7
Chama - 6
Roswell - 7
I want to add a real quick piece of history I found out. There are documents of people seeing a cigar metallic shape craft in the sky at night in the 1890’s. And YES I am definitely using that somehow!!
Texas
Fort Worth - 9
San Antonio - 10
El Paso - 7
Galveston - 4
Denison - 7
Texarkana - 8
Corpus Christi - 7
San Angelo - 7
Amarillo - 8
Now keep in mind these numbers may change when I finish building them out.
Working on these was a great escape to postpone the cover. I know I need to get it done, I am just at a stump to make it work.
Goals for Next Week
So, my goals for next week, fingers crossed.
🗹 Get the cover done
🗹 Publish the whole thing
🗹 Come up with a cool name
🗹 And start drafting some of the missions per city.
Let me know what you think of the city selection for these states. Would you change any of them to something else?
Posted: Fri, 09 Oct 06:54:05
by Larry L
Cover Work
The cover is not done yet. In fact, I have not even worked on it. It is safe to say I am pretty much avoiding it.
That led me to work on other things.
Equipment Mechanics
First, I got some suggestions from board game geeks that I should make the selling of equipment from the blacksmith more expensive than when the blacksmith buys from you. Or this will provide a loop while it breaks the game.
I am thinking of using a plus 4 on a 6D roll for the purchasing of new equipment. This way any time the player sells back to the blacksmith they have a chance to get some sort of deal.
For instance, you sell something for 6 since you rolled a 6. Then later to get the new equipment they need they would need to roll a 1 one to get a profit.
Railroad Network Expansion
The other thing I was working on was expansion and moving outward. This was helping me justify not working on the cover.
The goal is to cover the USA with a network of railroads that resemble the actual USA rail tracks from the periods.
And starting with the five cities I have, I worked on coming up with more mission ideas for those cities. And they are all based on historical events in some shape or form.
Here are the total mission ideas count for each of the five cities;
Fort Worth - 9
El Paso - 7
San Antonio - 10
Santa Fe - 9
Tombstone - 10
On top of these I started working on the Google My Maps. I am going to use the Google My Maps app as a content supplement used as a reference for the most up to date map.
But my favorite accomplishment this week was picking the other cities for Texas, New Mexico, and Arizona. Getting into the history of different cities is probably my favorite part of this journey. I get to learn new interesting facts and try to figure out if there is a way to add a scenario to the game.
I have picked 9 cities for Texas, 7 Cities from Arizona, and 6 cities from New Mexico (and yes, I picked Rosewell).
As much as I want to add more and more cities, I need to work in phases for my sanity and to prevent scope paralysis and not working on the system. I can always add more cities in the future. That is what I have to tell myself.
City Selections
Here are the cities I selected and mission ideas;
Arizona
Tombstone - 10
Phoenix - 8
Holbrook - 10
Flagstaff - 8
Prescott - 8
Yuma - 9
Tucson - 5
New Mexico
Santa Fe - 6
Silver City - 8
Socorro - 8
Gallup - 7
Chama - 6
Roswell - 7
I want to add a real quick piece of history I found out. There are documents of people seeing a cigar metallic shape craft in the sky at night in the 1890’s. And YES I am definitely using that somehow!!
Texas
Fort Worth - 9
San Antonio - 10
El Paso - 7
Galveston - 4
Denison - 7
Texarkana - 8
Corpus Christi - 7
San Angelo - 7
Amarillo - 8
Now keep in mind these numbers may change when I finish building them out.
Working on these was a great escape to postpone the cover. I know I need to get it done, I am just at a stump to make it work.
Goals for Next Week
So, my goals for next week, fingers crossed.
🗹 Get the cover done
🗹 Publish the whole thing
🗹 Come up with a cool name
🗹 And start drafting some of the missions per city.
Let me know what you think of the city selection for these states. Would you change any of them to something else?
Reply: General Role-Playing:: Re: QOTD OCT 8: Which game do you feel that its characters either begin too weak or get too strong for the intended style of play? Did you make a change to fix the character abilities or play as written?
Posted: Fri, 09 Oct 06:51:42
A few weeks ago on a forum, someone posted this:
"My son recently started mastering and I really like playing with him, but I feel like this is too slow when compared to my usual MMORPG, do you have any good lvl20 builds? How can I get there quicker?"
Not a joke, the man really wanted to play ttrpg like he played WoW, he felt like this was the best way.
Posted: Fri, 09 Oct 06:51:42
by Karkared
TomTomThePipersSon wrote:
I feel like level 20 D&D characters are too strong, but since we never get that far while playing, I haven't worried about it.
A few weeks ago on a forum, someone posted this:
"My son recently started mastering and I really like playing with him, but I feel like this is too slow when compared to my usual MMORPG, do you have any good lvl20 builds? How can I get there quicker?"
Not a joke, the man really wanted to play ttrpg like he played WoW, he felt like this was the best way.
Reply: General Role-Playing:: Re: QOTD OCT 8: Which game do you feel that its characters either begin too weak or get too strong for the intended style of play? Did you make a change to fix the character abilities or play as written?
Posted: Fri, 09 Oct 06:48:56
WoD/Scion games seem too harsh to me for this reason. Like, gain three to five points per session, but you need 25 of them to make your character change noticeably. Not my genre because, unless you are playing a big, officially written campaign, then the gm needs to design dozens of adventures, which seems like too much work for me.
Posted: Fri, 09 Oct 06:48:56
by Karkared
Dr Tough wrote:
the amount of XP required to raise even a single skill was like 10 sessions worth. I don't know what they were thinking when they wrote that thing.
WoD/Scion games seem too harsh to me for this reason. Like, gain three to five points per session, but you need 25 of them to make your character change noticeably. Not my genre because, unless you are playing a big, officially written campaign, then the gm needs to design dozens of adventures, which seems like too much work for me.
Reply: The Tavern:: Re: Dungeon Crawler Carl
Posted: Fri, 09 Oct 05:50:44
Posted: Fri, 09 Oct 05:50:44
by leroy43
I did like in the epilogue to I think it was book 4 where he acknowledged that he's delighted it's caught on but that he knows it's just the current hot fad.
Reply: Cthulhu Eternal:: News:: Re: Chaosium makes a new name for Shub-Niggurath
Posted: Fri, 09 Oct 05:21:00
Yes, something like Shub-Nagorath would have been fine.
Posted: Fri, 09 Oct 05:21:00
by Karkared
SteamCraft wrote:
If they want to change the name, that's ok. But I do not like the new name.
Yes, something like Shub-Nagorath would have been fine.
Reply: Cthulhu Eternal:: News:: Re: Chaosium makes a new name for Shub-Niggurath
Posted: Fri, 09 Oct 05:20:31
There are so many CoC games I was not sure which one fitted. This one had posts for editions 1-6...
Posted: Fri, 09 Oct 05:20:31
by Karkared
Lux_Bux wrote:
Edit: shouldn't this be moved to the Call of Cthulhu forums?
There are so many CoC games I was not sure which one fitted. This one had posts for editions 1-6...


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