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 The Sexy Episode
Posted: Wed, 10 Jun 17:10:12
A new episode has been added to the database: The Sexy Episode
 D&Dark Presents: Regency Rangers Part 1: Fool's Gold
Posted: Wed, 10 Jun 17:09:57
A new episode has been added to the database: D&Dark Presents: Regency Rangers Part 1: Fool's Gold
 #245. WotC Backtracks on D&D Beyond Drops!
Posted: Wed, 10 Jun 17:09:21
A new episode has been added to the database: #245. WotC Backtracks on D&D Beyond Drops!
 New Image for Fe Borg
Posted: Wed, 10 Jun 17:01:01

by d1Athair4w

RPG: Fe Borg <div>Fe Borg Logo</div>
 New Image for Moonwhisper Magic
Posted: Wed, 10 Jun 16:59:29

by Moonwhisper_Magic

RPG Publisher: Moonwhisper Magic <div>Example page 1</div>
 New Image for Fe Borg
Posted: Wed, 10 Jun 16:59:20

by skalchemist

RPG: Fe Borg <div>logo from cover of rulebook</div>
 New comment on Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Wed, 10 Jun 16:57:27

by mpascall

Related Item: Top Ten Games You Can Play In Your Head By Yourself

I've made a cross between an RPG and a party game. It's has been difficult to promote because it doesn't have broad appeal in the party game forums and most role-players would not consider it a true role-playing game, even though it is played in character. So there's no good category for it. Would it be appropriate for the list?

https://www.kickstarter.com/projects/deckanddice/questionabl...
 New comment on GeekList Origins 2026 Virtual Flea Market-Mark it "sold" you got this!
Posted: Wed, 10 Jun 16:54:46

by JBMoby

CuseCon wrote:

IanVS wrote:

I suggest editing the subscription and turning off notifications for comments. That helps a lot, you only get updates for changes to the items themselves, or newly added items. Just be sure to subscribe to your own or ones you comment on, so you get notifications on those.

Yeah. Seems simple enough. I appreciate the info. The change to "no comments" is helpful. Would also help if those utilizing this list would also follow the stated rules. 🤷


I see a listing when it first pings. If interested I subscribe or make an offer. If not, I block and hide it. My subscription feed is relatively quite as a result.

Obviously, its too late for anyone now, but I highly recommend getting in on it early next year, follow along, and block anything that doesn't interest you.

And if I find out about a game on a podcast or youtube video, I always have List on a Leash or YUL to quickly search the geeklist for any unsold copies that I may have blocked previously.
 Session: Waterdeep: Dungeon of the Mad Mage:: Featherstone Gamers - Part 61 - By the King’s Hand
Posted: Wed, 10 Jun 16:52:53

by Red Wine Pie

Dramatis Personae:
Eric - The Gamemaster
Matt - Dr. Iris von Disdain the High Elven Cleric of the Life Domain
Susan - Drakar Vexborn the Dragonborn Warlock Pact of the Tome
David - Hadrian the Human Warrior Champion
John - Lycara the Tiefling Paladin Oath of Devotion
Peter - Teslen the Lightfoot Halfling Bard School of Lore (Remote)
Callum - Thargrim ‘Tar’ Ironbraid the Dwarf Duellist Warrior Battle Master (Remote)

Continuing adventures on Level 6 and Deeper of the Mad Mage’s Dungeon.

[hr]
Back out in the room with the statues of the gods, Iris leads the way towards the door. But Hadrian hears a voice calling to him from a statue to the north east. Something is trapped within Marthammor Duin, and calls to Hadrian to free him by destroying the statue. In return the nameless spirit promises to reward the fighter by showing him the way to great treasure. The rest of the party looks on in surprise as Hadrian moves up to that statue, and begins to attack it with Talon and Hew. Chips of marble fly about, but the statue is still standing as the rest of the heroes react. Iris wants to leave the room, seeing nothing to be gained by Hadrian’s actions. Drakar is even more worried, and tries to force the warrior back from the statue by casting Dissonant Whispers on him. Hadrian makes the saving throw so only takes a small hit of psychic damage. The warrior continues his attack on the statue as Teslen, Tar and Lycara look on. There is a loud ‘crack’ and the statue falls to the floor in pieces. A black smoke swirls from the stone, and a large, four-armed monster materialises by Hadrian. It grasps the fighter in a huge claw, shakes him and then Stuns him with a powerful spell. With a Demonic laugh it promises that now it is free the heroes’ only reward will be death at its hands! [hr]




Tar gives a battle cry and rushes to join Hadrian in battling the Glabrezu. Half of his blows hit, as the Fiends has strong, scaly armour and is surprisingly quick. The Demon raises one its normal-looking hand, and summons three other Fiends out of the statues of the Dwarven gods. The heroes suddenly find themselves facing four angry and determined Fiends. Iris judges the time for talking was passed a thousand years ago, and hurls one of her beads of force at the vulture-headed Vrock in the north west corner of the tomb. The surprised Demon is hit by a ball of force and then engulfed by a spherical force ball. In the south east corner, the giant cat-bear Demon, the Hezrou, rushes at Drakar and Lycara. It manages to hit both of the heroes with its powerful rends, though the paladin and warlock resist the terrible smell the creature emanates. Of the rest of the heroes, only Tar finds himself poisoned by the Fiend. Lycara and Drakar both use their rebukes against the hellish monsters, but the heat and cold attacks of the Warlock and the Paladin are resisted by the Fiend. Now Teslen separates the two other Demons from the battle with the Vrock by casting a Wall of Ice in a zig-zag pattern across the tomb. The Barlgura and the Hezrou from the south side of the room are both hit by the ice, though Teslen sees that these Demons have resistance to cold, as well as fire. Hadrian finally shakes off the Stun, but finds himself still held by the Glabrezu. The Giant Orangutan smashes through the wall of ice, blood pouring from the shards of crystal. Targeting Teslen, the halfling is bitten and suffers a trashing from its long sharp claws. The bard’s concentration wavers and the wall of ice disappears as Teslen is thrown prone to the stone floor.


The Wall of Ice

Lycara had already powered up her sword, and she hits the Hezrou with two solid blows. The monster teleports away to threaten Iris and Teslen. Inside the ball of force there is only silence, and the side of the Vrock rocking its prison back and forward. Drakar is able to cast Bane upon three of the four Demons, giving them all penalties for attacks and saving throws. Tar furiously attacks the claw-armed Demon, and it begins to look even angrier. It grabs Hadrian again, its other claw missing the Dwarf. It targets a spell at Tar, and he finds his mind going fuzzy as he stares at the Demon. Iris calls forth her Guardian of Faith, and places it between the two monsters, then heals those within range for a little health. The Hezrou slashes at Lycara and Iris, cutting through the warlock’s armour. Teslen crawls away from the demons and stands against the north wall. Then he gifts Hadrian a bonus dice for his next attack. Hadrian is still held by the Glabrezu, and decides to just swing with his weapons rather than trying to break free. Five of his blows hit, thanks to the bonus die, and two hits are criticals. The Barlgura takes damage from Iris’s spell, then aims again at the Cleric and Paladin with its powerful claws. Lycara unleashes the full power of his power against Demons, and cuts down the Barlgura. It disperses in a grey cloud, before vanishing The Vrock has begun rolling the sphere of force towards the heroes, and Teslen has to lead aside to avoid being squashed. Drakar fires Eldritch Blasts at the Hezrou, which is beginning to look very badly damaged.


Tar Confused and Teslen Smashed

Tar is too confused to attack the Glabrezu, but he recovers his wits at the end of his turn. The great Demon misses with two of its attacks, though it knocks Hadrian against the wall. Iris casts another heal and shoots the Hezrou with her wand. The Demon tries to attack the Cleric again, but the Guardians of Faith destroy it in a blaze of radiant energy before it can injure the heroes further. Teslen gives Hadrian another bonus die as he heals himself. The fighter now frees his arms from the Glabrezu and delivers a devastating sequence of blows, and the Glabrezu screams in frustration as it turns to dust and then vanishes back to Hell. Iris and Tar push the ball of force with the Vrock inside it. The heroes line themselves up with the warriors to the front and the spellcasters at the rear. Everyone who was injured has restored some health as the force bead disappears, and the Vrock comes rushing out. Iris shoots more magic missiles, Teslen boosts Hadrian and the fighter wades in to attack the leathery Vulture-thing. For once, his attacks are outshone by Lycara’s fully empowered radiant blows. The Vrock gives a ghastly screech and disappears in a cloud of drear dust. Everything is silent in the tomb again. Hadrian is angry that the Demon lied to him, but the others are not very sympathetic. The three remaining Dwarf statues are left, looking down on the statue that Hadrian broke open. The heroes return back through the secret doors and into the first false tomb.


The Last Demon

The heroes decide to head back to the black door to use King Melair’s hand. First, the heroes take a short rest in the room with the stone couches before moving back into the temple. The bodies of the Duergar are still littering the temple and the steps leading up to the dangerous altar. The heroes consider a few options to draw out the clay guardian and get to the black doors. In the end, Iris passes one of her remaining force beads to Lycara, readies another, and Hadrian prepares to summon the clay golem. The warrior rushes up the steps close to the altar and on to the black doors. The golem begins to form out of the altar, and faces towards Hadrian, its fists forming into formidable weapons. Drakar casts a Cloud of Daggers on the golem, and Iris hurls one force bead at it. The amorphous creature manages to avoid the bead, and Lycara follows up with the bead she has just been given. This time the enlarged guardian cannot avoid the bead, and it is struck and wrapped inside the transparent bead. The heroes rush around the force bead and up to the doors. Iris draws forth King Melair’s mummified hand and presses it against the door. A loud click is heard from within the doors, and they slowly swing open towards the revealed room. The heroes rush through the door before the force bead dissipates.

At the far end of the room is a huge tapestry showing a dwarven kingdom under an impressive mountain. Silvery veins of mithral cross the walls like gleaming cobwebs. The eastern wall has a tall oval mirror mounted on it. Drakar and Iris go to examine the mirror, while Tar soaks in the weight of stone and mountain pressing down on this room. Above the mirror are carved dozens of lidless eyes and a phrase in Common: ‘The gate cannot hide from those it cannot see.’ The heroes think they need to make someone invisible in front of the mirror to open this gate. When Tar tells the others of the feeling of being at the heart of the mountain, Iris confirms that this is a spiritual place for the Melairkyn Dwarves, and should give benefits to any creature in the favour of Dumathoin. Iris attempts to attune to this space, while the rest of the heroes lay down to take a long rest in the sanctum.

When they wake up, the heroes are refreshed and find they have gained an additional 10 temporary hit points thanks to the Heart of the Mountain. Tar has gained twice as many hit points thanks to his Dwarven connection. Iris has gained the use of a Divination spell, and it seems the answer to the question will come from the Heart of the Mountain, or perhaps Dumathoin himself. The heroes agree to ask what is on the level on the other side of the Mirror. Iris concentrates and asks this through the spell. An answer appears in her mind: ‘There are Drow, Undead creatures and a strange monster with many legs that is a warrior and can cast spells, called Muiral the Misshapen.’ Iris gets a quick image of humanoid creatures swinging an axe, its huge legs hidden in the shadows, as well a group of Drow in battle with the thing. With his spells returned to him, Teslen casts Greater Invisibility on Iris, and the heroes stand in a semi-circle facing the mirror. When Iris moves in front of the mirror, the image of a stone chamber appears, visible to the heroes’ darkvision. Wooden tables stand in the middle of the large chamber, with piles of bones heaped in the corners. Iris can see movement from within those piles, and believes these may be undead creatures. For the first time, the heroes decide to use an Undermountain Gate, Iris leading the way in her invisible form. Passing through the gate the Elven Cleric feels something touching her back, in a rune-like pattern. Something baneful has been placed upon her, and for the next day she personally will not be able to gain Advantage on any attack or saving throw.

When she arrives, Iris can feel the presence of evil, and directs her holy powers against the creatures in the nearest corner. The ghouls have barely a second to realise the strength of the holy power arrayed against them before they disintegrate to nothingness. Hadrian is the next to pass through the gate. He doesn’t notice anything unusual as he passes through the gate, arriving in time to intercept two more ghouls rushing up on Iris. He crushes them with two blows from Talon and two from Hew. Tar is next, and just misses the invisible Iris as he heads to the far corner of the room. His solid blows destroy two more ghouls. Lycara has powered up her sword, but can only kill one of the last two ghouls. Drakar is the next to broach the gateway, and is in time to polish off the last ghoul with two well-aimed Eldritch bolts.


The Labpratory in the new Level

With no immediate threats, the heroes can start to take a careful look around this room. The bones (and the ghoul corpses) are of Drow and some bulkier humanoids - Humans, Dwarves and Elves. The gate through which the heroes passed looks identical from this side, and even has the same inscription above it. The five rough tables in the centre of the room are covered in rusty operating tools and alchemical equipment. Against the west wall is a vertical copper tube reaching from through the ceiling and down to the floor. Double doors lead from the east wall of this laboratory. Teslen goes to listen at the doors, while Iris and Drakar look at the copper tube. The bard hears a tinny sounding voice in Drow through the door, but only understands the word ‘Lolth’. He signals for Iris, but the voice doesn’t sound again. Teslen doesn’t think there’s anything in the space beyond the door anyway. Drakar thinks the copper tube is some kind of messaging system, and she finds a canister on the ground with a message written on it. It is signed by someone called ‘H’, and is an invitation for Muiral to be a guest lecturer at Dweomercore. She takes the message with her as the heroes line up at the door. Teslen is happy the door is not trapped or locked, and Hadrian pushes it open to reveal a C-shaped room with double doors at each of the short ends of the C. The heroes take the northern route first, and find it connects up to the southern passage in twenty-feet wide corridors. Tar says this is Drow construction and not Dwarvish, with unnecessary webbed arches and finials on the stonework.


Drow Banshee Slaughter in Lolth's Tomb

Teslen sneaks ahead to the east and is surprised by the Drow goddess Lolth in her monstrous spider form! Fortunately it is just a statue. Hearing nothing, and seeing nothing moving, the halfling sneaks closer and sees another large statue beside the first, this one being of Lolth as a beautiful drow, covered in spiders and kissing a scourge. Now Teslen can hear the sounds of high-pitched chanting and wailing, and see purple light issuing from huge braziers eighty feet away. A raised dais and altar to Lolth stands in front of a great mass of webbing that rises up the far wall towards a dark hole in a ceiling. The bard sends a silent message back to the rest of the party, who prepare to ambush these creatures. Teslen prepares a Fireball as the warriors get close enough to charge. They manage to stay quiet enough, or maybe the creatures want to draw the heroes on. Tar runs up, getting into cover by one of the great braziers. Teslen’s Fireball ignites in the middle of the supplicants, two of whom are badly burned. Hadrian rushes in and then takes an Action Surge to kill one of the loathsome creatures. He can see they are Drow Banshees, and is keen for the rest of the party to kill them before they can scream their damaging wails. Drakar blasts the second Drow with her Eldritch Blasts, leaving it close to death. Iris channels her divinity to destroy the remaining Banshees, and the heroes slowly explore the dark and creepy temple.

Drakar can sense an aura of conjuration magic, and thinks that touching the altar will send forth a guardian of some kind. Looking around the edge of the temple, the heroes find two recently killed adventurers - first, a male tiefling in leather armour with a shortsword by his hand. The flesh has shrivelled from its face. The second corpse is that of a female dwarf in hide armour with a broken greataxe. Her face is frozen in a horrific scream. There is no treasure nor any magical items on the body. Buoyed by their quick success against the Banshees, the heroes stand ready as Drakar touches the altar and quickly jumps back. A swarm of black widow spiders pour forth from the altar, filling a space out to five feet beyond the stone altar. They cover the altar in webs, but don’t pursue the heroes as they stand twenty feet back. A search doesn’t find any other secrets in the altar area, though the heroes look up the ten foot square hole in the ceiling. It is formed from dressed stone all the way up, perhaps into a room at a higher level. The temple is obviously regularly used so the heroes prepare to move on and meet the other worshippers on this level.

Next time:
More Drow to combat, and a mysterious and powerful foe in the shadows…

 Reply: General Role-Playing:: Re: QOTD JUN 10: What was your first introduction to the science fiction genre and how old were you?
Posted: Wed, 10 Jun 16:35:41

by JLongden

I was young. Very young. Probably 3 or 4. As to what my first experience was? Got me. It was a little over a half century ago, and those details are lost to time like tears in rain.