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Reply: General Role-Playing:: Re: QOTD APR 22: Have you ever had anyone in one of your groups regret selling off an item of loot? What was it and why the regret?
Posted: Sun, 03 May 03:09:23
Posted: Sun, 03 May 03:09:23
by chuckdee68
Not that I can remember.
Reply: General Role-Playing:: Re: QOTD APR 24: What are your rules for rolling dice? When does a die roll count and when does it have to be re-rolled? And when is there an exception to your dice rolling rules?
Posted: Sun, 03 May 03:08:22
Posted: Sun, 03 May 03:08:22
by chuckdee68
Consistency is the only thing I require. So if you don't want to reroll under a circumstance, then you never reroll under that circumstance. And vice versa.
Reply: General Role-Playing:: Re: QOTD MAY 2: Do your characters ever play games within your rpgs? How do you meditate them?
Posted: Sun, 03 May 03:07:31
Posted: Sun, 03 May 03:07:31
by jjwhite103
Several of our campaigns have very naturally involved gambling in various forms, generally dice or cards. In our current Ars Magica saga some of the less scrupulous grogs have gotten into a fair bit of minor trouble but mostly come out ahead by cheating. We've usually used Carouse+Personality rolls for honest play and Legerdemain+Dexterity or Guile+Communication rolls for cheating or manipulation, so I feel like the system gives pretty good ways to convey how different characters approach things in different ways. Usually they're opposed rolls with the marks rolling Awareness+Perception or Guile+Perception, so again there's decent mechanical support for different approaches. And of course given the dice mechanics of ArM, extreme results happen with great frequency, so things tend to be fun and interesting.
Reply: General Role-Playing:: Re: QOTD APR 26: What is the most powerful foe your group ever defeated / fought?
Posted: Sun, 03 May 03:07:21
Posted: Sun, 03 May 03:07:21
by chuckdee68
Fought? Sauron with the Ring and the Balrog of Moria. I can't remember the most powerful we actually defeated though.
Reply: General Role-Playing:: Re: QOTD APR 25: What is the most powerful character you have ever played as a PC? What is the most powerful character you have ever seen played as a PC by someone in your group?
Posted: Sun, 03 May 03:06:20
Posted: Sun, 03 May 03:06:20
by chuckdee68
We had someone in our Rolemaster game ascend to demi-godhood. I wasn't playing when that happened, and they played rarely.
Reply: General Role-Playing:: Re: QOTD APR 27: How do you deal with a PC that is supposed to be afraid or mistrusting of another PC from the start? (Barbarians of sorcerers, dwarves of elfs in many settings, etc.?)
Posted: Sun, 03 May 03:05:22
Posted: Sun, 03 May 03:05:22
by chuckdee68
I make sure to discuss it with both players OOC before the start. I don't enforce it. However if it's taken mechanically in some way, I do penalize it.
Reply: General Role-Playing:: Re: QOTD APR 29: What is your favorite "magic" archetype in stories/to play? Pious cleric, long-bearded wizard, dancing sorcerer, bard, etc.
Posted: Sun, 03 May 03:05:16
I like any system where the magic user can create new magics, spells, magic items. whatever. Or are allowed to use spells in off-label and exciting ways. Or both! Magic should enhance rather than restrict creativity. Though I understand why D&D spell descriptions keep becoming narrower and more precise. Bad faith rules lawyering ruins the game for everyone.
Considering how long I have been playing Shadowrun, I have played relatively few mages, and I do not feel I have really had a chance to see what the magic system can do. Though I have used wierd magics in plots a lot as a CH.
Posted: Sun, 03 May 03:05:16
by SeaofStars
I love Hucksters from Deadlands setting. Playing poker to steal the Devil's power, what a great framework for magic. And it comes with risk, because the devil can win . . .I like any system where the magic user can create new magics, spells, magic items. whatever. Or are allowed to use spells in off-label and exciting ways. Or both! Magic should enhance rather than restrict creativity. Though I understand why D&D spell descriptions keep becoming narrower and more precise. Bad faith rules lawyering ruins the game for everyone.
Considering how long I have been playing Shadowrun, I have played relatively few mages, and I do not feel I have really had a chance to see what the magic system can do. Though I have used wierd magics in plots a lot as a CH.
Reply: General Role-Playing:: Re: QOTD MAY 2: Do your characters ever play games within your rpgs? How do you meditate them?
Posted: Sun, 03 May 03:04:20
and in FFG Star Wars, there's fan made rules for a few different games, and official rules for gambling/cheating
Posted: Sun, 03 May 03:04:20
by crazybirdman
Plenty of gambling. Betting on fights my character isn't in.and in FFG Star Wars, there's fan made rules for a few different games, and official rules for gambling/cheating
Reply: General Role-Playing:: Re: Evil PCs
Posted: Sun, 03 May 02:48:02
Here's a description I wrote of our thieves guild campaign a few years ago. Much more is in the session reports forum for Fate Core System here if anyone is interested. Don't bother telling me it's not possible or fun, although obviously it might not be to everyone's taste.
Posted: Sun, 03 May 02:48:02
by jjwhite103
jjwhite103 wrote:
I think "evil" as a standalone is pretty boring. Very few people see themselves as the bad guys. Different perspectives that make the exact same actions seem "evil" or "justified" or "noble" are where it gets interesting.
So have we played evil characters? Well, from a certain point of view, sure.
So have we played evil characters? Well, from a certain point of view, sure.
Here's a description I wrote of our thieves guild campaign a few years ago. Much more is in the session reports forum for Fate Core System here if anyone is interested. Don't bother telling me it's not possible or fun, although obviously it might not be to everyone's taste.
So the characters are all apprentices of the Honorable Guild of Protectors of Life and Property of Da'avos, a.k.a. the Thieves' Guild. The idea is that protection money can take on a life of its own, and the best way to make a thieves' guild an enduring concern is to give it the legitimacy of supporting the status quo, as in protecting those in power (the citizens of the city, which in Da'avos is a very small share of the total population). So the guild vigorously roots out independent thieving, and only preys on "legitimate" targets like foreign merchants, the fairly narrow middle class of those without citizenship but with enough property to be worth stealing, and other convenient patsies. There are also very lucrative rackets in gambling, information brokering, and other related lines -- come on, if you can't trust the thieves' guild, who can you trust? Our (anti?)heros are all somewhere around 13 years old at the start of play, have been in training for a couple of years, and have been acquitting themselves well enough to be held in mostly high regard by the masters of the guild
Reply: General Role-Playing:: Re: Evil PCs
Posted: Sun, 03 May 02:29:59
Posted: Sun, 03 May 02:29:59
We’ve definitely had some “neutral or higher” alignment campaigns where we realized we were Actually The Baddies. And we leaned into the irony of it — How far could we push the excuse of “Lawful Good means following the laws of, and advancing the goals of, the society who’s going to write the history” alibi. And some “we’re a thieves guild, definitely up to nothing noble,” wrong side of both law and morality. And some characters who started Capital E Evil but - players let know out of character - were aiming for a redemption arc and were prosocial party members.
But edgelord disruptive-to-the-table? Nah we nip that in the bud.
But edgelord disruptive-to-the-table? Nah we nip that in the bud.
New comment on Item for GeekList "Solo RPGs on Your Table - May 2026"
Posted: Sun, 03 May 02:18:07
That looks rather good - I'll have a play with it
Posted: Sun, 03 May 02:18:07
by Brass Jester
Related Item: Cepheus Light
The closest thing I've found is Traveller Tools.That looks rather good - I'll have a play with it
New comment on Item for GeekList "Solo RPGs on Your Table - May 2026"
Posted: Sun, 03 May 02:15:11
No he didn't (as such)
I chose it (as the player,) then when it turned out to have such horrific effects (SMG damage 3D + Effect) and Jay rolled exceptionally well on all of his shots ( 2 x Effect +4, 1 x Effect +5.) He was horrified with what he'd done and came out with the first answer that sprang to mind to explain it to Sorenn
Posted: Sun, 03 May 02:15:11
by Brass Jester
Related Item: Traveller Core Rulebook Update 2022
drb1004 wrote:
Did Jay really select full-auto 'by mistake? Was that a Mythic question, or did you choose it for the character?
No he didn't (as such)
I chose it (as the player,) then when it turned out to have such horrific effects (SMG damage 3D + Effect) and Jay rolled exceptionally well on all of his shots ( 2 x Effect +4, 1 x Effect +5.) He was horrified with what he'd done and came out with the first answer that sprang to mind to explain it to Sorenn



