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Reply: General Role-Playing:: Re: QOTD FEB 14: Running the same game/campaign for multiple groups at the same time: efficient or challenging? What is the maximum number of groups to run through the same game as the same time?
Posted: Sat, 14 Feb 11:21:32
In the town where I used to live, something like that was tried as well, but without unified mission. Several groups played in the same setting, and the GMs regularly conferred with each other what had happened in their sessions and how that impacted the setting. However, every GM wanted to go in a different direction and nobody liked how other groups impacted what they had considered their own little corner of the setting. At least, that is what I learned later, after the whole thing had fallen apart.
I guess that it can work, but then with GMs who are better at cooperating and coordinating.
Posted: Sat, 14 Feb 11:21:32
by Whymme
Pentaclebreaker wrote:
Hi there,
maybe not exactly what you asked for . . . .
Back in the days of Living Greyhawkm we had cons up to five tables with connected scenarios. Like retrieving a treasure from a heavyly guarded fortress, the different tables had different tasks in the adventure. The DMs had to communicate with all other tables or the overall outcome.
Ciao
Martin
maybe not exactly what you asked for . . . .
Back in the days of Living Greyhawkm we had cons up to five tables with connected scenarios. Like retrieving a treasure from a heavyly guarded fortress, the different tables had different tasks in the adventure. The DMs had to communicate with all other tables or the overall outcome.
Ciao
Martin
In the town where I used to live, something like that was tried as well, but without unified mission. Several groups played in the same setting, and the GMs regularly conferred with each other what had happened in their sessions and how that impacted the setting. However, every GM wanted to go in a different direction and nobody liked how other groups impacted what they had considered their own little corner of the setting. At least, that is what I learned later, after the whole thing had fallen apart.
I guess that it can work, but then with GMs who are better at cooperating and coordinating.
New comment on Blog Post Friday on Friday- Puzzles, Cats, and Progress, all on a Level 4 Island!
Posted: Sat, 14 Feb 10:51:08
An empty right side discard means just after a shuffle, right? no means to know how far in Yellow this was.
Congratulations again on your huge variety of game creative endeavors!
Posted: Sat, 14 Feb 10:51:08
by ROMagister
Related Item: Herald's Call
I see no reason to choose 4/weapon over 3/destroy in that situation. Especially as destroys were still badly needed, as the snapshot shows. Even if all 3 other destroys were already obtained, I still would have attempted 3/destroy. And destroy 0/destroy later if they are that much in excess. 4's go very well in Red.An empty right side discard means just after a shuffle, right? no means to know how far in Yellow this was.
Congratulations again on your huge variety of game creative endeavors!
New comment on Item for GeekList "Your RPG Thrift Store/Bargain Finds for 2026"
Posted: Sat, 14 Feb 10:26:22
Posted: Sat, 14 Feb 10:26:22
Reply: General Role-Playing:: Re: QOTD FEB 14: Running the same game/campaign for multiple groups at the same time: efficient or challenging? What is the maximum number of groups to run through the same game as the same time?
Posted: Sat, 14 Feb 10:16:12
Posted: Sat, 14 Feb 10:16:12
Hi there,
maybe not exactly what you asked for . . . .
Back in the days of Living Greyhawkm we had cons up to five tables with connected scenarios. Like retrieving a treasure from a heavyly guarded fortress, the different tables had different tasks in the adventure. The DMs had to communicate with all other tables or the overall outcome.
Ciao
Martin
maybe not exactly what you asked for . . . .
Back in the days of Living Greyhawkm we had cons up to five tables with connected scenarios. Like retrieving a treasure from a heavyly guarded fortress, the different tables had different tasks in the adventure. The DMs had to communicate with all other tables or the overall outcome.
Ciao
Martin
GeekList Item: Item for GeekList "Character Sheet Geeklist - The Bigger They Are, The Harder They Fall"
Posted: Sat, 14 Feb 10:15:14
Posted: Sat, 14 Feb 10:15:14
An item RPG Item:
Storm King's Thunder
has been added to the geeklist
Character Sheet Geeklist - The Bigger They Are, The Harder They Fall
Reply: General Role-Playing:: Re: QOTD FEB 13: What games or books have you read that had the best GM advice?
Posted: Sat, 14 Feb 09:11:20
Burning Empires and Bloodstained Stars. Noting that the latter is specifically for the former, not general... and doesn't mention the rules.
The Burning Wheel Fantasy Roleplaying System (Revised) - mostly the same advice as BE, above... Mostly.
Traveller5 Core Rules - The rules leave me cold, but the advice is really good, most especially "Map Only As Really Necessary."
Curious … what advice did you get from those books?
Posted: Sat, 14 Feb 09:11:20
by Whymme
aramis wrote:
Burning Empires and Bloodstained Stars. Noting that the latter is specifically for the former, not general... and doesn't mention the rules.
The Burning Wheel Fantasy Roleplaying System (Revised) - mostly the same advice as BE, above... Mostly.
Traveller5 Core Rules - The rules leave me cold, but the advice is really good, most especially "Map Only As Really Necessary."
Curious … what advice did you get from those books?
Reply: The Walking Dead Universe Roleplaying Core Rules:: Sessions:: Re: First post-apocalyptic solo RPG session - using TWD
Posted: Sat, 14 Feb 09:08:42
Posted: Sat, 14 Feb 09:08:42
by Yugblad
I had more fun doing this than I expected - though it's not without its drawbacks. I'd always prefer to play a session with a group, but that's not always possible, unfortunately.
Reply: General Role-Playing:: Re: QOTD FEB 13: What games or books have you read that had the best GM advice?
Posted: Sat, 14 Feb 09:04:04
I believe that PDFs can be found online for free. Of course, I found those the week after I had bought the book …
What I think the book does well is that it states that there are different kinds of players, who have different expectations of a game and different things that they enjoy, and that a GM should keep these individual desires in mind when deciding on an RPG, setting, ruleset for the campaign, when designing scenarios and NPCs, and at the table. Where I think that Laws goes wrong is in his identifying only six archetypes and insisting throughout the book that every player falls into one of those, and that everyone who wants a focus on action thus wants exactly the same stuff at the table. That is like saying that everyone who likes hamburgers is therefore eager to spend his Valentine’s Day dinner date at McDonalds.
My take: yes, different players want different things out of a game. And yes, a GM should try to find out what those things are, and then take those wishes into account - when selecting a system and a setting, when designing or picking scenarios, when running the game at the table. But players are not easily caught in stereotypes. If you want to know what your players find fun in a game, don’t try to fit them into one of Robin’s archetypes; instead, talk to them and ask them about it. And during the campaign, check back regularly - ask them (individually or collectively) what they enjoyed in a session, and what could be improved.
Back to date night (it is Valentine’s Day, after all); if you would want to organise the perfect date for you and your loved one, would you want to set up something that fits perfectly with all the things that she likes, with her favourite music and her favourite food (switch genders in this line if you prefer so), or would you rather try to to make a guess into which one of six generic romantic archetypes, as defined by Robin Laws, she falls, and then organises a date night according to what food and what music people of that archetype like, according to Laws?
If the latter, then Robin’s Laws of Good Gamesmastering is probably the book for you :)
Posted: Sat, 14 Feb 09:04:04
by Whymme
brumcg wrote:
Robin's Laws of Good Gamemastering is my highest ranked item like this. I should mention that it's 24 years old, and I haven't read it in 10+.
I believe that PDFs can be found online for free. Of course, I found those the week after I had bought the book …
What I think the book does well is that it states that there are different kinds of players, who have different expectations of a game and different things that they enjoy, and that a GM should keep these individual desires in mind when deciding on an RPG, setting, ruleset for the campaign, when designing scenarios and NPCs, and at the table. Where I think that Laws goes wrong is in his identifying only six archetypes and insisting throughout the book that every player falls into one of those, and that everyone who wants a focus on action thus wants exactly the same stuff at the table. That is like saying that everyone who likes hamburgers is therefore eager to spend his Valentine’s Day dinner date at McDonalds.
My take: yes, different players want different things out of a game. And yes, a GM should try to find out what those things are, and then take those wishes into account - when selecting a system and a setting, when designing or picking scenarios, when running the game at the table. But players are not easily caught in stereotypes. If you want to know what your players find fun in a game, don’t try to fit them into one of Robin’s archetypes; instead, talk to them and ask them about it. And during the campaign, check back regularly - ask them (individually or collectively) what they enjoyed in a session, and what could be improved.
Back to date night (it is Valentine’s Day, after all); if you would want to organise the perfect date for you and your loved one, would you want to set up something that fits perfectly with all the things that she likes, with her favourite music and her favourite food (switch genders in this line if you prefer so), or would you rather try to to make a guess into which one of six generic romantic archetypes, as defined by Robin Laws, she falls, and then organises a date night according to what food and what music people of that archetype like, according to Laws?
If the latter, then Robin’s Laws of Good Gamesmastering is probably the book for you :)
GeekList Item: Item for GeekList "NPI 2026 Animon Story The Weeping Sewers of Peltra Characters"
Posted: Sat, 14 Feb 08:59:09
Posted: Sat, 14 Feb 08:59:09
by Nofienet
An item RPG: Animon Story has been added to the geeklist NPI 2026 Animon Story The Weeping Sewers of Peltra Characters
New comment on GeekList Solitaire Games On Your Table -- February 2026
Posted: Sat, 14 Feb 08:59:08
Another set of options:
a) 🎣🛥🛟
b) 🦸♀️
c) 🖨🔨
Option C seems a little extreme. 🤣
Posted: Sat, 14 Feb 08:59:08
by randomcamel
Boo_n_Cass wrote:
Another set of options:
a) 🎣🛥🛟
b) 🦸♀️
c) 🖨🔨
Option C seems a little extreme. 🤣



