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Reply: The Tavern:: Re: Tavern Game - Why the Person Above Me Should be Accepted as One of Us!
Posted: Sat, 01 Aug 19:50:42
Posted: Sat, 01 Aug 19:50:42
by notafish
Accepted because neither of us is about to kink shame up in here!
Reply: The Tavern:: Re: Tavern Game - Why the Person Above Me Should be Accepted as One of Us!
Posted: Sat, 01 Aug 19:30:10
Posted: Sat, 01 Aug 19:30:10
by TomTi89
Accepted for accepting people who post in that other thread 👀
Reply: General Role-Playing:: Re: QOTD AUG 1: How often do you consider the deterioration of the characters' clothing while adventuring? Never, only on a fumble, once in a while, as part of everyday spending, or when there's a risk?
Posted: Sat, 01 Aug 18:46:59
Posted: Sat, 01 Aug 18:46:59
by Shardra
We try to end every adventure fully nude.
Reply: General Role-Playing:: Re: QOTD AUG 1: How often do you consider the deterioration of the characters' clothing while adventuring? Never, only on a fumble, once in a while, as part of everyday spending, or when there's a risk?
Posted: Sat, 01 Aug 18:40:49
Posted: Sat, 01 Aug 18:40:49
by agorski
Only if it's a vacc suit or other protective gear. Although scruffy looks could be bad when trying to accomplish tasks using Recruiting, Liaison, etc.
Reply: General Role-Playing:: Re: QOTD AUG 1: How often do you consider the deterioration of the characters' clothing while adventuring? Never, only on a fumble, once in a while, as part of everyday spending, or when there's a risk?
Posted: Sat, 01 Aug 18:40:05
I've had lots of moments where we've discussed how soiled an outfit would look after a particularly bloody battle or any messy environmental encounter. This doesn't usually mean a whole lot mechanically, but it changes how npc reactions go. Most people are going to notice when you smell like day old death and are drenched in ork blood, but I'd rather not have to track anything like a changing number of outfits in inventory.
Posted: Sat, 01 Aug 18:40:05
by lawingm
I think deterioration has only come up when there's been a mechanical reason to care (eg - magical rust destroys a piece of metal).I've had lots of moments where we've discussed how soiled an outfit would look after a particularly bloody battle or any messy environmental encounter. This doesn't usually mean a whole lot mechanically, but it changes how npc reactions go. Most people are going to notice when you smell like day old death and are drenched in ork blood, but I'd rather not have to track anything like a changing number of outfits in inventory.
Reply: General Role-Playing:: Re: QOTD AUG 1: How often do you consider the deterioration of the characters' clothing while adventuring? Never, only on a fumble, once in a while, as part of everyday spending, or when there's a risk?
Posted: Sat, 01 Aug 18:38:51
Posted: Sat, 01 Aug 18:38:51
by Serpentine_C
It's never come up in one of my games. Yet.
Clio - Faces
Posted: Sat, 01 Aug 18:05:02
Youtube Video
Posted: Sat, 01 Aug 18:05:02
by Eric R.
Heading back to the 80's with a song that never got radio play over here but finally got some recognition after being an internet meme. Besides, it kind of sounds like a modern retro song anyway. I don't think there's a video but you could do worse than Cara Delevingne.Youtube Video
Reply: General Role-Playing:: Re: QOTD AUG 1: How often do you consider the deterioration of the characters' clothing while adventuring? Never, only on a fumble, once in a while, as part of everyday spending, or when there's a risk?
Posted: Sat, 01 Aug 17:44:20
Posted: Sat, 01 Aug 17:44:20
Only during acid misadventures.
GeekList Item: Item for GeekList "Good Society Characters And Other Tidbits"
Posted: Sat, 01 Aug 17:16:18
Posted: Sat, 01 Aug 17:16:18
by Soleia
An item RPG Item: Cornerstone RPG: Basic has been added to the geeklist Good Society Characters And Other Tidbits
Barovia V #3 Pip's Bag of Tricks
Posted: Sat, 01 Aug 17:05:23
Posted: Sat, 01 Aug 17:05:23
A new episode has been added to the database:
Barovia V #3 Pip's Bag of Tricks



