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Reply: RPGGeek News:: Re: 2026 RPGGeek New Player Initiative (NPI) - Sign-ups open!
Posted: Thu, 05 Feb 08:16:12
Posted: Thu, 05 Feb 08:16:12
by KatharinaKuo
Two of my players, who joined the game on February 1st, haven’t shown up since then. One of them also hasn’t been online at all anymore. I’ve just contacted them again now, but I’m wondering: Is there any guideline on how long we should wait before opening the table to new players again? I don’t want the other players to have to wait too long and lose momentum.
Reply: The Fantasy Trip: Legacy Edition:: Reviews:: Re: [Roger's Reviews] The Fantasy Trip is old school but still epically cool
Posted: Thu, 05 Feb 08:08:08
Our group was a party of mercenaries who had been hired to help defend a local border fortress from an invading Army. My character was the party's leader, and my secret goal was that I was actually in the pay of the invading Army, and I had to find a way to betray the fortress to the enemy. I convinced my party that we needed to sally out at night to destroy the besieging Army's siege tower. The party agreed to my Oman, but then I had to feign injury so while my party was outside burning down the siege tower, I was inside opening up the main gate to the enemy. I actually managed to pull this off. Another member in our party was secretly in love with the daughter of the Fortresses Lord and his goal was to steal the daughter and elope with her. While the enemy was storming the castle, this character managed to slip back into the castle and was able to save the daughter from being ravaged by the enemy, and spirited her out of the castle. The rest of my party was able to burn down the siege tower, and when they realised my betrayal, they were able to escape. Needless to say, if was an absolutely amazing experience that was not weighted down by numerous D&D manuals and constraints. It was a true role playing masterpiece.
Posted: Thu, 05 Feb 08:08:08
by BobRoberts
The one time I played this, the GM assigned each ayer a pre-made character. Each character was also given a secret goal by the GM which the player had to keep to themselves.Our group was a party of mercenaries who had been hired to help defend a local border fortress from an invading Army. My character was the party's leader, and my secret goal was that I was actually in the pay of the invading Army, and I had to find a way to betray the fortress to the enemy. I convinced my party that we needed to sally out at night to destroy the besieging Army's siege tower. The party agreed to my Oman, but then I had to feign injury so while my party was outside burning down the siege tower, I was inside opening up the main gate to the enemy. I actually managed to pull this off. Another member in our party was secretly in love with the daughter of the Fortresses Lord and his goal was to steal the daughter and elope with her. While the enemy was storming the castle, this character managed to slip back into the castle and was able to save the daughter from being ravaged by the enemy, and spirited her out of the castle. The rest of my party was able to burn down the siege tower, and when they realised my betrayal, they were able to escape. Needless to say, if was an absolutely amazing experience that was not weighted down by numerous D&D manuals and constraints. It was a true role playing masterpiece.
GeekList Item: Item for GeekList "Board Game Heaven Reviews, Unboxings and How To Play videos"
Posted: Thu, 05 Feb 08:05:05
Posted: Thu, 05 Feb 08:05:05
by Sjeng
An item RPG Item: Hope's Last Day: Starter Set has been added to the geeklist Board Game Heaven Reviews, Unboxings and How To Play videos
New comment on Item for GeekList "Call of Cthulhu 7th Edition Information"
Posted: Thu, 05 Feb 08:03:59
Improvements entails that I give them some points, something like 5 points for a short module, 7 for a longer module, 9 for a really long one. With these points they may improve certain skills, as follows:
To improve a skill which is at a value lower than 50, they pay 1 improvement point.
To improve a skill which is at a value between 50 and 79, they pay 2 improvement points.
To improve a skill which is between 80 and 89, they pay 3 improvement points.
Skills at 90 or higher cannot be improved.
To improve a skill, they simply roll a d10 and add the result to the skill value. So the improvement is guaranteed; it is not chance-based as with the original system.
The cut-off value 50 I chose because at 50 fumbles become a lot more rare. The cut-off value 80 I chose because when you improve a skill to 90 or higher (which may happen with this cutoff value) you also gain 2d6 sanity points.
Moreover, I also do the following for games which last a lot longer: for every year that passes between two chapters, the investigators may roll POW. If they succeed, they get to improve a skill (they should give a good roleplaying reason for the skill they select). If that skill is at its starting value, they add 1d10 to it. If it is already higher than the starting value, they add 1d4 to it.
Posted: Thu, 05 Feb 08:03:59
Related Item: Character Development Questions
Because keeping tracks of which skills you may approve can be a bit of a hassle and is error-prone, I use an alternative way for my games: Players may keep track of their skills and improve them in the original way, or they can use "improvement points."Improvements entails that I give them some points, something like 5 points for a short module, 7 for a longer module, 9 for a really long one. With these points they may improve certain skills, as follows:
To improve a skill which is at a value lower than 50, they pay 1 improvement point.
To improve a skill which is at a value between 50 and 79, they pay 2 improvement points.
To improve a skill which is between 80 and 89, they pay 3 improvement points.
Skills at 90 or higher cannot be improved.
To improve a skill, they simply roll a d10 and add the result to the skill value. So the improvement is guaranteed; it is not chance-based as with the original system.
The cut-off value 50 I chose because at 50 fumbles become a lot more rare. The cut-off value 80 I chose because when you improve a skill to 90 or higher (which may happen with this cutoff value) you also gain 2d6 sanity points.
Moreover, I also do the following for games which last a lot longer: for every year that passes between two chapters, the investigators may roll POW. If they succeed, they get to improve a skill (they should give a good roleplaying reason for the skill they select). If that skill is at its starting value, they add 1d10 to it. If it is already higher than the starting value, they add 1d4 to it.
Reply: The Fantasy Trip: Legacy Edition:: Reviews:: Re: [Roger's Reviews] The Fantasy Trip is old school but still epically cool
Posted: Thu, 05 Feb 07:54:06
It was a solid approach for sure. Especially with the MicroGames going for all of $2.95. Cash flow while you’re making the other parts.
We never did, but I can see how that could work. Not nowadays though.
Posted: Thu, 05 Feb 07:54:06
by leroy43
aramis wrote:
Probably the sanest release approach of the era.
It was a solid approach for sure. Especially with the MicroGames going for all of $2.95. Cash flow while you’re making the other parts.
Do note that many used Melee as an alternate combat system for D&D, too.
We never did, but I can see how that could work. Not nowadays though.
GeekList Item: Item for GeekList "2026 Favorite Designer Challenge"
Posted: Thu, 05 Feb 07:40:22
Posted: Thu, 05 Feb 07:40:22
by Maneloblast
An item RPG Designer: Reiner Knizia has been added to the geeklist 2026 Favorite Designer Challenge
New comment on Item for GeekList "RPGGeek 2026 New Player Initiative - Geeklist of Games!"
Posted: Thu, 05 Feb 07:21:37
Posted: Thu, 05 Feb 07:21:37
Thread: Conventions and Meetups:: Looking for Group / Players / GM for RPGs / Boardgames in Perth, Western Australia
Posted: Thu, 05 Feb 07:11:12
I'm free the 2nd & 4th Sat. afternoons of each month.
I can do somewhere central (like the Perth CBD, or somewhere in East Perth), or anywhere that doesn't take more than 30 minutes' travel by public transport from Perth Train Station.
I'm interested in tabletop games of almost all genres & have a number to contribute. That is easy.
But while I'm happy to continue playing boardgames only with you, I'm personally hankering to play RPG's right now, perhaps some old school classics, particularly ole Champions - maybe the classic 4th Ed. "Big Blue Book" (though I'm flexible on edition) --- but note this would require someone else to put their hand up to GM. (It's been a while for me.)
In terms of RPGs, I'm looking for something heroic but not D&D / Pathfinder, derivatives thereof or fantasy in general. I need to spread my wings. I much prefer content that is what I could best describe as "family-appropriate-level." (Though I don't mind complexity!)
I have experience creating & running game clubs / events for both board- & roleplaying games.
Reply below if you're interested, thanks!
Posted: Thu, 05 Feb 07:11:12
by KuroiNaito
Hi, I'm looking for a group / players / GM? interested in playing RPGs &/or boardgames (the mix is up to you) in Perth, Western Australia. I'm happy to either join an existing group or form a new one! (I'm not interested in anything digital btw - a real table, people, dice for me.)I'm free the 2nd & 4th Sat. afternoons of each month.
I can do somewhere central (like the Perth CBD, or somewhere in East Perth), or anywhere that doesn't take more than 30 minutes' travel by public transport from Perth Train Station.
I'm interested in tabletop games of almost all genres & have a number to contribute. That is easy.
But while I'm happy to continue playing boardgames only with you, I'm personally hankering to play RPG's right now, perhaps some old school classics, particularly ole Champions - maybe the classic 4th Ed. "Big Blue Book" (though I'm flexible on edition) --- but note this would require someone else to put their hand up to GM. (It's been a while for me.)
In terms of RPGs, I'm looking for something heroic but not D&D / Pathfinder, derivatives thereof or fantasy in general. I need to spread my wings. I much prefer content that is what I could best describe as "family-appropriate-level." (Though I don't mind complexity!)
I have experience creating & running game clubs / events for both board- & roleplaying games.
Reply below if you're interested, thanks!
New comment on GeekList Largest Los Angeles Virtual Flea Market (Expected over 2700 Items) Strategicon OrcCon Feb 13-16 2026 LA Airport Hilton- In Person Exchange
Posted: Thu, 05 Feb 07:10:13
Posted: Thu, 05 Feb 07:10:13
by adesireg
Thanks but just looking for the base game.
New comment on Item for GeekList "RPGGeek 2026 New Player Initiative (NPI) - Geeklist of Games!"
Posted: Thu, 05 Feb 06:54:17
Posted: Thu, 05 Feb 06:54:17
New comment on GeekList 02 February 2026: How did your RPG session(s) go this week?
Posted: Thu, 05 Feb 06:31:55
We played The Lord of the Rings: Journeys in Middle-Earth. I am not impressed. The app element is a pain, it really needs a tablet, not a phone.
I don't mind the play-loop, just the app. Makes me want to play some Battlelore...
Posted: Thu, 05 Feb 06:31:55
by aramis
Wed: Only JH showed...We played The Lord of the Rings: Journeys in Middle-Earth. I am not impressed. The app element is a pain, it really needs a tablet, not a phone.
I don't mind the play-loop, just the app. Makes me want to play some Battlelore...




