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New comment on Item for GeekList "2026 RPG Challenge: Run 5 RPGs New to You in 2026"
Posted: Wed, 12 Aug 03:06:56
Posted: Wed, 12 Aug 03:06:56
by fezzwick
Related Item: 2026 RPG Challenge: Run 5 RPGs New to You in 2026
Congratulations on completing the challenge!
Reply: General Role-Playing:: Re: Are new RPGs better designed than old RPGs?
Posted: Wed, 12 Aug 02:48:01
Posted: Wed, 12 Aug 02:48:01
by Dutys_Fist
I honestly find this question about whether this is PbtA interesting, but would it be possible to create a new thread for this so as not to derail the current one?
New comment on GeekList The Solo Games Chain of Generosity
Posted: Wed, 12 Aug 02:10:44
Thanks and a great offering. I'd be all over this if i did not have it already.
Posted: Wed, 12 Aug 02:10:44
by ronster0
Zoot58 wrote:
(Conflict #254 "Robinson Crusoe: Adventures on the Cursed Island (2012) - offer #1518? )
That's me!
I did accidently 'delete' instead of 'Close'
Since Robinson garnered exactly zero entries for that extended time, I decided to donate it on my own elsewhere.
I will make another game available, once I have one appropriate.
That's me!
I did accidently 'delete' instead of 'Close'
Since Robinson garnered exactly zero entries for that extended time, I decided to donate it on my own elsewhere.
I will make another game available, once I have one appropriate.
Thanks and a great offering. I'd be all over this if i did not have it already.
Life got in the way...
Posted: Wed, 12 Aug 01:54:04
Posted: Wed, 12 Aug 01:54:04
Sorry! It's looking like this is going to be 2 Mythic Wednesdays in a row. Gah! I promise to not make this a habit!
-Rachel
-Rachel
New comment on Item for GeekList "Your Thrift Store/Bargain Finds 10 - 16 Aug 2026"
Posted: Wed, 12 Aug 01:41:43
Posted: Wed, 12 Aug 01:41:43
by Carthoris
Related Item: Legacy of Dragonholt
This one is fun to play. Too bad that there were no further games using its "system," which hit a sweet spot between CYOA and referee-less TTRPG.
Reply: General Role-Playing:: Re: Are new RPGs better designed than old RPGs?
Posted: Wed, 12 Aug 01:35:19
It's not just informed in the design. Harper freely says that it started out as PbtA just with extra bits bolted on.
From https://www.enworld.org/threads/hacking-blades-in-the-dark-w...
Over the years, he has repeatedly acknowledged that Apocalypse World was a major influence on Blades’ action resolution, playbook structure, and fiction‑first procedures, I just can't find it any clearer said than this currently. It's just known.
Posted: Wed, 12 Aug 01:35:19
by chuckdee68
aramis wrote:
Blades isn't normally identified as PBTA, but it's definitely informed by it in the design. And it overlaps in player base.
It's not just informed in the design. Harper freely says that it started out as PbtA just with extra bits bolted on.
From https://www.enworld.org/threads/hacking-blades-in-the-dark-w...
“What began as an evolution from the Powered By The Apocalypse lineage of games has grown into its own robust tree…”
Over the years, he has repeatedly acknowledged that Apocalypse World was a major influence on Blades’ action resolution, playbook structure, and fiction‑first procedures, I just can't find it any clearer said than this currently. It's just known.
Reply: The One Ring (2nd Edition):: General:: Re: Difficulty modifiers ?
Posted: Wed, 12 Aug 01:21:06
The CRB (p.131) and Strider Mode also advocate for setting Risk Levels for the rolls, which determines the repercussions for any failed roll. So, per your example, while success/failure of AWE might differ for a bartender vs a troll, how that translates into the narrative will differ. A success for a bartender might be that he is totally mesmerized and gives you a free meal and tells you important secrets. Successful AWE for a troll might simply be that the troll is confused and taken a back for a brief moment, unsure whether to attack. A failure for the bartender might see you kicked out of the bar. A failure with the troll would surely spell disaster.
Posted: Wed, 12 Aug 01:21:06
by cavalierex
The two ways that difficulty is modified in TOR 2e is via changing the number of d12 Feat die (Favoured or Ill-favoured) or adding/subtracting d6 Success dice as bonuses or penalties.The CRB (p.131) and Strider Mode also advocate for setting Risk Levels for the rolls, which determines the repercussions for any failed roll. So, per your example, while success/failure of AWE might differ for a bartender vs a troll, how that translates into the narrative will differ. A success for a bartender might be that he is totally mesmerized and gives you a free meal and tells you important secrets. Successful AWE for a troll might simply be that the troll is confused and taken a back for a brief moment, unsure whether to attack. A failure for the bartender might see you kicked out of the bar. A failure with the troll would surely spell disaster.
Reply: General Role-Playing:: Re: QOTD AUG 10: How often does your gaming GM use homebrews intermixed with the regular modules? Which games?
Posted: Wed, 12 Aug 01:11:38
I'm liking it. It's got just enough crunch for me. Character growth is surprisingly potent. I can't speak to physical components as yet... but the NPC cards print nicely 6 per page on my laser printer (albeit, with fiddly having to jigger about the pages)... It's been fun to watch the ax-wielding brute take a dip into way of the shield and get 3 defense actions per round...
I do like the monster actions tables... I like them in Alien, Dragonbane, and now in Twilight sword... but it also has general targeting advice to make the targeting less GM fiat.
about 10 sessions in, average 3 hours, 3 people, and at $2 per player per hour (my "break-even" point), it's not yet paid off... but it's closing on that at an andy jackson a week... the all-in KS was about $160. Adding the enjoyable fiddling about with reading, making cheat sheets, prepping, I add another 10 hours...
Posted: Wed, 12 Aug 01:11:38
by aramis
Inkwan wrote:
What do u think of Twilight Sword?
I'm liking it. It's got just enough crunch for me. Character growth is surprisingly potent. I can't speak to physical components as yet... but the NPC cards print nicely 6 per page on my laser printer (albeit, with fiddly having to jigger about the pages)... It's been fun to watch the ax-wielding brute take a dip into way of the shield and get 3 defense actions per round...
I do like the monster actions tables... I like them in Alien, Dragonbane, and now in Twilight sword... but it also has general targeting advice to make the targeting less GM fiat.
about 10 sessions in, average 3 hours, 3 people, and at $2 per player per hour (my "break-even" point), it's not yet paid off... but it's closing on that at an andy jackson a week... the all-in KS was about $160. Adding the enjoyable fiddling about with reading, making cheat sheets, prepping, I add another 10 hours...
New Image for Mice of Legend Micro-Adventure Z1: Eostre Egg Hunt (Shadowdark)
Posted: Wed, 12 Aug 01:09:08
Posted: Wed, 12 Aug 01:09:08
New Image for Mice of Legend Micro-Adventure X1: Eostre Egg Hunt (OSRIC)
Posted: Wed, 12 Aug 01:09:07
Posted: Wed, 12 Aug 01:09:07


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