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 Reply: Waterdeep: Dungeon of the Mad Mage:: Sessions:: Re: Featherstone Gamers - Part 53 - Bootleggers of Undermountain
Posted: Mon, 06 Apr 21:42:24

by Red Wine Pie

Addendum:

The heroes left the brewery, pass the shattered bolt-throwers and check the door at the south-east end. From here, a solid stone passageway heads west, south and east again until a long series of steps are found. This certainly looks like the way down to Level 3.
 Reply: The Tavern:: Re: Tavern Game - Why the Person Above Me Should be Banned (part II)
Posted: Mon, 06 Apr 21:41:21

by dragontrainer

Banned for encouraging the security gnoll to request overtime for the last few months.
 Reply: General Role-Playing:: Re: QOTD APR 6: In the games that you play that have official settings, what major piece of lore would you like to (or have already) changed for your campaign? Why? And how have they worked out?
Posted: Mon, 06 Apr 21:27:03

by Serpentine_C

No setting survives contact with the table. I like the Gloranthan saying, "Your Glorantha Will Vary (YGWV)." I like detailed settings as inspiration and springboards, but reserve the right to modify everything.

Ironsworn: Starforged has more of an implied setting, but even that was modified for my campaign. I mixed in random tables from Between the Skies to give things more science-fantasy flavor. It worked well when I remembered to use its random tables, but sometimes I forgot and it drifted more straight sci-fi.

When I ran Mutant: Year Zero I hardly changed anything in the setting. One of the PCs was named Nova, though, so I renamed the Nova Cult NPC faction to The Brightwatchers to avoid confusion.

There's not many published settings I want to play in and change drastically. Mostly just ignoring or de-emphasizing problematic elements, such as Thed and the Broos in Glorantha.
 New comment on GeekList Mini (?) Ξεσκαρτάρισμα... 2026 vol. 1 !
Posted: Mon, 06 Apr 21:10:45

by benz2004

Σας ευχαριστώ όλους για τις συμμετοχές.

Για τη δωροθεσία θα κάνω σχετικές εγγραφές στο καθένα ξεχωριστά.

Σας εύχομαι Καλή Ανάσταση με υγεία και τύχη!
 New comment on Item for GeekList "Character Sheet Geeklist - The Astral Incursion"
Posted: Mon, 06 Apr 20:51:02

by Alexander Beetle

Related Item: A Thief Among Us

With your last Ability Score Improvement, as another option if you are wanting to do something about Zashira's low strength you could also consider taking the Resilient feat which gives +1 STR and would also give her proficiency on STR saving throws - but then you wouldn't get the +1 to CHA as well.
 Reply: General Role-Playing:: Re: QOTD APR 6: In the games that you play that have official settings, what major piece of lore would you like to (or have already) changed for your campaign? Why? And how have they worked out?
Posted: Mon, 06 Apr 20:27:52

by Tomcat1304

Has been a long time since I GMed Warhammer Fantasy Roleplay (1st Edition), but there are some bits that make me groan and I'd like the system a bit more like conventional fantasy. Like Skaven tunneling through continents with their nuclear powered underground railroad... *sigh*
 Reply: General Role-Playing:: Re: QOTD APR 5: Is hiding and stealth activities an exciting, tense, or interesting part of your game, or is it abstracted as a state for your character in a scene?
Posted: Mon, 06 Apr 20:02:04

by St Cretin

I want it to be tense. Usually because the consequences of failing at it are bad for the PC and high risk situations should be tense. Mechanically I usually do a hidden role for the character, since the player doesn't know whether the character succeeded or not or if the system asks for an opposed roll, the opposed roll is hidden from the player. But the roll is a minor element of it and can tip the scale. If player comes up up with a creative and foolproof way to remain hidden, I won't allow a random event (a roll) to spoil that. If a player draws a blank or is not good at colorfully describing the character's action, the roll is a bit more important.

TLDR: Something as risky and dangerous as trying to sneak should not be reduced to a roll.