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Reply: The One Ring (2nd Edition):: Reviews:: Re: Realms of the Three Rings - elves here and there (but what about over there?)
Posted: Fri, 20 Feb 15:52:38
I did try to cover much of this, myself, in my home-brewed TOR Guides for TOR first edition (Cubicle 7); I've adapted and compiled some of those for the second edition and submitted the results to the fanzine Open Minds. Hopefully, it will be accepted for publication.
Posted: Fri, 20 Feb 15:52:38
by Otaku sempai
There were some areas where I thought the book was lacking, those being insufficient notes on the flora, fauna and topography of Lindon and the other regions. I did appreciate what we are given but I would like more information about the lands themselves, especially about Lindon.I did try to cover much of this, myself, in my home-brewed TOR Guides for TOR first edition (Cubicle 7); I've adapted and compiled some of those for the second edition and submitted the results to the fanzine Open Minds. Hopefully, it will be accepted for publication.
Reply: General Role-Playing:: Re: QOTD FEB 20: What's the longest single session you've ever been in?
Posted: Fri, 20 Feb 15:42:38
Posted: Fri, 20 Feb 15:42:38
by shiva666
6 -7 h😑
Reply: General Role-Playing:: Re: QOTD FEB 20: What's the longest single session you've ever been in?
Posted: Fri, 20 Feb 15:34:42
Posted: Fri, 20 Feb 15:34:42
By text, technically over a year but that doesn't really count.
Actual sessions, I think 6 hours? Maybe a bit less. I have a rough time with... Time. Can't remember exactly what happened.
Actual sessions, I think 6 hours? Maybe a bit less. I have a rough time with... Time. Can't remember exactly what happened.
Thread: Press Releases:: New release! Adventure Suite Dragonbane: The Lost Treasure of Rowan
Posted: Fri, 20 Feb 15:31:00
Posted: Fri, 20 Feb 15:31:00
Twin Engine And Bärsärk Entertainment are proud to bring you Adventure Suite Dragonbane: The Lost Treasure of Rowan. This adventure is designed to be set in the same world as Dragonbane’s Misty Vale, but in a faraway land. However, it can be set in almost any fantasy world. It contains all maps and non-player characters needed to play.
Buy a PDF of Adventure Suite Dragonbane: The Rats of Arnor on DrivethruRPG:
https://www.drivethrurpg.com/en/product/557785/adventure-sui...
A printed version is coming soon to DrivethruRPG and Amazon!
The player characters are forced to fight fierce competition from other adventuring parties, dangerous environments and terrifying monsters. All with the goal of finding the lost treasure of Arwan. The adventure will test their martial as well as diplomatic skills, and may challenge their morals. How far will they go, and what dirty tricks are they willing to pull for 2000 gold coins?
Suitable for a group of adventurers of moderate experience or higher.
Twin Engine is a publisher of adventures, game aids and 3D printable miniatures. With over 30 years of experience in the role playing industry, we focus on quality and enjoyment.
Visit our store on DriveThruRPG for more:
https://www.drivethrurpg.com/en/publisher/22965/twin-engine-...
Or our store on Amazon:
https://www.amazon.com/dp/B0F4K7WXQ6?binding=paperback&ref=d...
A note on the artwork: All artworks are hand drawn, digital paintings. This product does not contain any AI-generated art.
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This product is published under Fria Ligan AB's Dragonbane Third-Party Tabletop Module License (version 1.0)
Buy a PDF of Adventure Suite Dragonbane: The Rats of Arnor on DrivethruRPG:
https://www.drivethrurpg.com/en/product/557785/adventure-sui...
A printed version is coming soon to DrivethruRPG and Amazon!
The player characters are forced to fight fierce competition from other adventuring parties, dangerous environments and terrifying monsters. All with the goal of finding the lost treasure of Arwan. The adventure will test their martial as well as diplomatic skills, and may challenge their morals. How far will they go, and what dirty tricks are they willing to pull for 2000 gold coins?
Suitable for a group of adventurers of moderate experience or higher.
Twin Engine is a publisher of adventures, game aids and 3D printable miniatures. With over 30 years of experience in the role playing industry, we focus on quality and enjoyment.
Visit our store on DriveThruRPG for more:
https://www.drivethrurpg.com/en/publisher/22965/twin-engine-...
Or our store on Amazon:
https://www.amazon.com/dp/B0F4K7WXQ6?binding=paperback&ref=d...
A note on the artwork: All artworks are hand drawn, digital paintings. This product does not contain any AI-generated art.
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This product is published under Fria Ligan AB's Dragonbane Third-Party Tabletop Module License (version 1.0)
Reply: General Role-Playing:: Re: QOTD FEB 20: What's the longest single session you've ever been in?
Posted: Fri, 20 Feb 15:19:23
Sessions got shorter with age.
/Whine on/ although just a few weeks ago I had a young player (20ish) tap out after 4 hours of play. I though he was joking. What has the world come to, I wonder... /Whine off/
Posted: Fri, 20 Feb 15:19:23
by St Cretin
I think my second ever session was from 4 pm to 5 am the following morning. We then proceeded to the nearest bakery and bought fresh rolls directly from the oven (handed to us through the window in the back alley. German bakeries are great that way btw) had breakfast and then went to a water park for the rest of the day.Sessions got shorter with age.
/Whine on/ although just a few weeks ago I had a young player (20ish) tap out after 4 hours of play. I though he was joking. What has the world come to, I wonder... /Whine off/
Reply: General Role-Playing:: Re: QOTD FEB 18: Do you use Generic/Setting Agnostic systems? Would you rather play a system built with a specific setting in mind or tinker with a generic system until it fits that setting?
Posted: Fri, 20 Feb 14:55:14
Posted: Fri, 20 Feb 14:55:14
by agramore
I'm thinking how generic/specific a system is can be a sliding scale or spectrum, if you like, rather than a binary off/on yes/no question. Or maybe it's a question of how adaptable a given system is? Some are certainly designed for playing a very specific game or IP or setting, while others may be designed for a broader genre but still limited in scope or might be trying to be very broad, and still others might be intended to be as universal as possible (maybe with supplements for genres and/or settings).
Reply: General Role-Playing:: Re: QOTD FEB 20: What's the longest single session you've ever been in?
Posted: Fri, 20 Feb 14:38:30
Posted: Fri, 20 Feb 14:38:30
by pestigor
Back in high school I would run AD&D 1e from 6pm till dawn, sleep a few hours continue running and cat nap through the weekend. The players were all dropping acid so I was the only one that needed the sleep on those extended weekends. (I quit acid when I discovered I couldn’t GM while tripping)
Reply: RPGGeek Help and How-To:: Re: Do you have a question you want asked as QOTD? Post here!
Posted: Fri, 20 Feb 14:37:05
Did that impact their roleplay?
Posted: Fri, 20 Feb 14:37:05
by Karkared
How many of your characters, if any, have ever been revived or "miraculously returned" after being declared dead by the gm?Did that impact their roleplay?
Reply: General Role-Playing:: Re: QOTD FEB 20: What's the longest single session you've ever been in?
Posted: Fri, 20 Feb 14:35:30
Posted: Fri, 20 Feb 14:35:30
by brumcg
Probably something in the 6-7 hour range? When we were meeting face to face, it was common to go to that long. I don't recall exceeding that.
Reply: General Role-Playing:: Re: QOTD FEB 20: What's the longest single session you've ever been in?
Posted: Fri, 20 Feb 14:33:13
Posted: Fri, 20 Feb 14:33:13
Not that long compared to what I suspect some on here will have done, but it was a 6 hour session capping off a 13 month (well, 13 month plus 3 months before we managed to get any sort of rhythm going to the sessions - Once we got to session 3 we played almost every week for 13 months) Animon Story campaign, most sessions of the campaign were scheduled for 4 hours, wrapping up when I found a good closing spot from around 3 hours thirty (or sometimes closer to 3 hours if it was obvious to me if we continued it would have wanted more than an hour)
Reply: General Role-Playing:: Re: QOTD FEB 18: Do you use Generic/Setting Agnostic systems? Would you rather play a system built with a specific setting in mind or tinker with a generic system until it fits that setting?
Posted: Fri, 20 Feb 14:26:55
I don't think so. People above have pointed out how a game system tends to reflect the setting of a game, about the physics of the world. What a game system also does is reflect how powerful PCs are in such a setting, and it channels PC behaviour. D&D tends to take place in a high magic setting (spells are readily available, as are magic items), PCs are more powerful than the average NPC, the rules are pointing to combat as a solution to problems (detailed stats for a multitude of weapons, many feats that are combat-oriented). It definitely points to one type of setting and one expectation of how players should act during the game.
I mean, they're both fantasy games. But when confronted with a dragon, players in a D&D game tend to grab their weapons and start combat. In a WFRP game they probably would run (or otherwise it would be a rather short session).
I'd also note that a lot of the implied world building of D&D is weird compared to most fantasy media outside of games. Resurrection magic is (relatively) cheap (basically unheard of outside of games or media based on games), spells are flashy and powerful (A little more common but still only accounts for some settings) and it struggles to move away from that unless you're instead building a new game on it's underlying engine, the presence of teleportation magic alone would break several fantasy stories, spell slots pretty much being lifted from Vance's Dying Earth series makes it extremely weird to model anything but Dying Earth using them even if you modify the spells.
It's versitile, for sure, you can build a lot of different worlds from it's implied world-building, but trying to adapt fantasy worlds that aren't built around it's implied world-building gets... Messy... (Or basically requires you to build a new system on the d20 engine rather than hacking D&D 5e). For me to consider a fantasy system generic - Even before looking at fantasy works with more modern settings settings - I'd need to be able to easily convert e.g. Westeros, Middle Earth, and the Hyborian Age to it. And I just don't think I'd be able to do a good job at any of those with any edition of D&D without so much modding I may as well be making my own game.
Posted: Fri, 20 Feb 14:26:55
Whymme wrote:
SeaofStars wrote:
I mean, Dungeons & Dragons is pretty generic for all its implied world-building and fantasy focus.
I don't think so. People above have pointed out how a game system tends to reflect the setting of a game, about the physics of the world. What a game system also does is reflect how powerful PCs are in such a setting, and it channels PC behaviour. D&D tends to take place in a high magic setting (spells are readily available, as are magic items), PCs are more powerful than the average NPC, the rules are pointing to combat as a solution to problems (detailed stats for a multitude of weapons, many feats that are combat-oriented). It definitely points to one type of setting and one expectation of how players should act during the game.
I mean, they're both fantasy games. But when confronted with a dragon, players in a D&D game tend to grab their weapons and start combat. In a WFRP game they probably would run (or otherwise it would be a rather short session).
I'd also note that a lot of the implied world building of D&D is weird compared to most fantasy media outside of games. Resurrection magic is (relatively) cheap (basically unheard of outside of games or media based on games), spells are flashy and powerful (A little more common but still only accounts for some settings) and it struggles to move away from that unless you're instead building a new game on it's underlying engine, the presence of teleportation magic alone would break several fantasy stories, spell slots pretty much being lifted from Vance's Dying Earth series makes it extremely weird to model anything but Dying Earth using them even if you modify the spells.
It's versitile, for sure, you can build a lot of different worlds from it's implied world-building, but trying to adapt fantasy worlds that aren't built around it's implied world-building gets... Messy... (Or basically requires you to build a new system on the d20 engine rather than hacking D&D 5e). For me to consider a fantasy system generic - Even before looking at fantasy works with more modern settings settings - I'd need to be able to easily convert e.g. Westeros, Middle Earth, and the Hyborian Age to it. And I just don't think I'd be able to do a good job at any of those with any edition of D&D without so much modding I may as well be making my own game.
Reply: General Role-Playing:: Re: QOTD FEB 20: What's the longest single session you've ever been in?
Posted: Fri, 20 Feb 14:24:49
Posted: Fri, 20 Feb 14:24:49
by dysjunct
I ran Chariot of the Gods in a single session. It took about nine hours (although we took a break for dinner). It was an exhilarating thrill ride, but I can’t say I really recommend it. I would’ve run it in multiple sessions but I was visiting a group of old friends and leaving the next day, so we wanted to wrap it up.

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