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Reply: The Tavern:: Re: Tavern Game - Why the Person Above Me Should be Banned (part II)
Posted: Fri, 29 May 22:42:24
Posted: Fri, 29 May 22:42:24
by notafish
Righteous ban for you, dude! š¤šø Byeeeeeeee!
Reply: General Role-Playing:: Re: QOTD MAY 29: Does having only PDFs or electronic versions count as āowningā an RPG? If not, why not?
Posted: Fri, 29 May 22:39:01
Posted: Fri, 29 May 22:39:01
by latindog
How one tracks their collection on RPGG is up to the individual. I always mark PDF copies as owned because the primary reason for tracking my collection here is to figure out what I have available to play, or read or reference. A secondary use to ensure that I don't buy the same book twice on PDF (which could happen since I tend only to buy PDFs in bundles). If my goal in tracking my collection were to figure out storage space, etc. then I would likely exclude PDFs.
Reply: The Tavern:: Re: The Latest Update on Teh Slipperboy.
Posted: Fri, 29 May 22:37:35
This appears to be a VERY grueling experience.
I wish you good luck and a prompt recovery !
Posted: Fri, 29 May 22:37:35
by Mallet
sdonohue wrote:
The 4th surgery is over and Iām home safe and sound but tired. The doc estimates thereās only 20% left and that heāll remove it on June 17, my next appointment.
This appears to be a VERY grueling experience.
I wish you good luck and a prompt recovery !
Reply: The Tavern:: Re: The Latest Update on Teh Slipperboy.
Posted: Fri, 29 May 22:36:09
Posted: Fri, 29 May 22:36:09
by wysire
Ugh what a marathon! Glad you are home at least and I hope the next is the end of it.
Reply: The Tavern:: Re: The Latest Update on Teh Slipperboy.
Posted: Fri, 29 May 22:23:18
Posted: Fri, 29 May 22:23:18
by sdonohue
The 4th surgery is over and Iām home safe and sound but tired. The doc estimates thereās only 20% left and that heāll remove it on June 17, my next appointment.
New comment on Item for GeekList "Origins 2026 Virtual Flea Market-Mark it "sold" you got this!"
Posted: Fri, 29 May 22:19:12
Posted: Fri, 29 May 22:19:12
New comment on Item for GeekList "Origins 2026 Virtual Flea Market-Mark it "sold" you got this!"
Posted: Fri, 29 May 22:13:24
Posted: Fri, 29 May 22:13:24
New comment on Item for GeekList "Origins 2026 Virtual Flea Market-Mark it "sold" you got this!"
Posted: Fri, 29 May 22:12:41
Posted: Fri, 29 May 22:12:41
New comment on Item for GeekList "Origins 2026 Virtual Flea Market-Mark it "sold" you got this!"
Posted: Fri, 29 May 22:12:14
Posted: Fri, 29 May 22:12:14
Reply: General Role-Playing:: Re: Realismās role in espionage
Posted: Fri, 29 May 22:10:43
I'm catching up on responses, and I want to thank all who have responded. I have read them all and nodded along with (partially conflicting) views.
What made me quote this is your opening sentence. Yes, I was thinking of the backdrop and types of gear for the time and place (I created a license plate for one mission, including downloading the appropriate font to match perfectly).
Espionage is boring, yes. I've gone to school with people who work in the intelligence community, if not field work. It's droll work, but important.
A lot of people have seen past my hasty use of "realism" here. I am thinking of environment here. But I have heard that my stuff has at times bordered on too grounded. Do they NEED to know the political situation in Argentina vis-a-vis the Falkland Islands/Malvinas? Strictly, no. I do that because I want headlines ringing in my players' minds. But years later, no will realize that Argentina opened a cabinet position on the Malvinas months after my Australian adventure involving an ultranationalist Argentine general.
But the wrapper, the environment, can ignore reality, or even ignore it entirely. That's really where I was going, and every response has addressed my intended question to varying degrees.
I'm still eager to see what others say, and thank all of you for your thoughts.
Posted: Fri, 29 May 22:10:43
by purvisa
committed hero wrote:
"Realistic" is doing a lot of lifting in the conversation. I don't need a game involving searching through trash cans, or a dozen computer search rolls a session, but I appreciate a scene on the Glienicke Bridge, or that the embassy guards are using the right arms (even if the stats are generic).
I don't know if gonzo is a requirement, but the PCs should be competent, and above the level of mooks they encounter. The only exception might be if the genre is horror, and the espionage is basically window dressing. Or if the game is dramatic as opposed to procedural.
For all its grit, Casino Royale has some pretty outrageous things happen in it, too!
I don't know if gonzo is a requirement, but the PCs should be competent, and above the level of mooks they encounter. The only exception might be if the genre is horror, and the espionage is basically window dressing. Or if the game is dramatic as opposed to procedural.
For all its grit, Casino Royale has some pretty outrageous things happen in it, too!
I'm catching up on responses, and I want to thank all who have responded. I have read them all and nodded along with (partially conflicting) views.
What made me quote this is your opening sentence. Yes, I was thinking of the backdrop and types of gear for the time and place (I created a license plate for one mission, including downloading the appropriate font to match perfectly).
Espionage is boring, yes. I've gone to school with people who work in the intelligence community, if not field work. It's droll work, but important.
A lot of people have seen past my hasty use of "realism" here. I am thinking of environment here. But I have heard that my stuff has at times bordered on too grounded. Do they NEED to know the political situation in Argentina vis-a-vis the Falkland Islands/Malvinas? Strictly, no. I do that because I want headlines ringing in my players' minds. But years later, no will realize that Argentina opened a cabinet position on the Malvinas months after my Australian adventure involving an ultranationalist Argentine general.
But the wrapper, the environment, can ignore reality, or even ignore it entirely. That's really where I was going, and every response has addressed my intended question to varying degrees.
I'm still eager to see what others say, and thank all of you for your thoughts.
Reply: The Tavern:: Re: Tavern Game - Why the Person Above Me Should be Banned (part II)
Posted: Fri, 29 May 21:52:35
Posted: Fri, 29 May 21:52:35
by b5dorsai
Banned because it still felt right.


