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 Reply: The Tavern:: Re: Roll the Dice (RPGG Edition)
Posted: Thu, 29 Oct 15:12:08

by govmiller

govmiller previously rolled d110 = 68 (Those 110 players have to share ) lockers...
 New comment on GeekList Slashing Through Cinema 12! The Witching Hour (A Dozen Years of the BGG Horror Movie Watching Challenge! )
Posted: Thu, 29 Oct 15:09:03

by bobpony

Derang3d wrote:

wombat929 wrote:

Have y'all seen Project Shamrock? Fun fan film tying Halloween 3 to the rest of the franchise.


Project Shamrock was fun. Do recommend.


That was a fun four and a half minutes. Thanks for posting this!

(Although I’ll admit I was hoping for a fan edit that knocked the original movie into shape). 😆
 New comment on Item for GeekList "Solo RPGs On Your Table - October 2026"
Posted: Thu, 29 Oct 14:59:23

by AB2014solo

Related Item: Four Against Darkness

Brass Jester wrote:

Egad! I said I'd blow the dust off this



 New comment on GeekList Solitaire Games On Your Table -- October 2026
Posted: Thu, 29 Oct 14:46:26

by Gryphon Tracks

Can someone tell the idiot (that’s me) if we are on track for a record month, or am I fooling myself?
 Reply: General Role-Playing:: Re: QOTD OCT 20: How do you make a combat encounter interesting when the outcome is almost certain?
Posted: Thu, 29 Oct 14:21:52

by chuckdee68

Depends on what it means to be certain. If it's certain against the players, the interesting part comes in communicating it and then their escape. If they get themselves into a combat with someone that outclasses them, and it was foreshadowed but they ignored those hints, I make them work to extricate themselves. In the case of the PCs outclassing an obstacle, there has to be a good reason for me to make it more than it is. But if that is the case, then outside X factors are always a way to ramp up the difficulty and make it interesting. Innocent bystanders, not so innocent adds, a third party complicating things, and those are just examples.
 Reply: The Tavern:: Re: Roll the Dice (RPGG Edition)
Posted: Thu, 29 Oct 14:19:39

by brumcg

brumcg previously rolled d501 = 110 (At last count, there are ) players.
 Reply: General Role-Playing:: Re: QOTD OCT 25: What makes a character's personal goal interesting to the entire party?
Posted: Thu, 29 Oct 14:17:14

by chuckdee68

When their goal ties with other personal goals, or the reason behind that goal becomes a problem for the party. For example, the player in question starts to seek out the person that wronged them. That person puts plots into motion that jeopardize the party (or even better, damages them in some way, whether physically or their things. Players get attached to their things). All of a sudden, the player's problem becomes everyone's problem.