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Reply: General Role-Playing:: Re: QOTD OCT 14: If a member of your RPG group is moving away and unlikely to ever play with the group again, do you arrange a farewell session for that player's character in game, or do something else?
Posted: Wed, 14 Oct 21:01:32
Posted: Wed, 14 Oct 21:01:32
by Serpentine_C
Hasn't happened yet, but I play online and don't have decades of experience yet.
New comment on GeekList PAX Unplugged 2026 Virtual Game Market
Posted: Wed, 14 Oct 20:51:47
Posted: Wed, 14 Oct 20:51:47
by Thanos
Honestly, this is just embarrassing, and reminds me that we aren't all the same. I get that we all want to minmax and save a buck, but being insulting is just...I get why that other comment came in.
Reply: The One Ring (2nd Edition):: General:: Re: How difficult converting One Ring to 5.5?
Posted: Wed, 14 Oct 20:32:20
Posted: Wed, 14 Oct 20:32:20
by Tomahawk9000
Thanks everyone, that was quick! It's good to know they are very different. I was already leaning towards the One Ring as it is indeed tailor made for this universe and I'm also curious to see more different RPG's. One Ring it is, again, thanks for the quick replies!
Thread: Book 1: The Valley of Bones:: Rules:: Stacking equipment bonuses
Posted: Wed, 14 Oct 20:27:30
Posted: Wed, 14 Oct 20:27:30
I’m pretty sure this isn’t allowed. I have a cool sword: [o] Skrallos Runeblade [/o] or something like that, which add Fighting+3 and Lore+2.
I know the rules say you can’t stack bonuses from multiple equipment pieces. Pretty sure this was just my mistake, but for some reason, I was stacking the weapon’s boost with Reference Book. That’s wrong, isn’t it? For some reason, since the boost came from a weapon, I thought it was a bonus, but aim not supposed to stack them, right?
I know the rules say you can’t stack bonuses from multiple equipment pieces. Pretty sure this was just my mistake, but for some reason, I was stacking the weapon’s boost with Reference Book. That’s wrong, isn’t it? For some reason, since the boost came from a weapon, I thought it was a bonus, but aim not supposed to stack them, right?
File: Vestiges:: Vestiges — The Hand That Counts (Free Demo Scenario, EN)
Posted: Wed, 14 Oct 20:17:19
Posted: Wed, 14 Oct 20:17:19
Reply: General Role-Playing:: Re: QOTD OCT 13: What has been the strangest, most unusual or unexpected crossover between our hobby (or geekdom in general) into other things?
Posted: Wed, 14 Oct 20:15:53
Posted: Wed, 14 Oct 20:15:53
by latindog
The commercial success of movies with various Marvel comics characters of my 1970s youth has been the most surprising bit of Geek culture takeover that I can recall (although that tide has begun to ebb with overexposure).
Reply: Book 1: The Valley of Bones:: Rules:: Re: Infinite Silver Loop
Posted: Wed, 14 Oct 20:15:28
Posted: Wed, 14 Oct 20:15:28
Hi Mel,
Thanks for your response. The way I do the loop, I don’t incessantly flip through pages since I already mapped out there’s nothing there. Since I don’t need to scroll through pages, I just run the skill checks and rolls needed, so it’s really quite fast. The profit is 300 silver per run, not 50, so it can add up quickly.
With that being said, what I resolved to doing so that I don’t end up with a completely broken economy is I established that the available stock for purchase doing that particular 0-risk loop, is equal to the number of codes I have unlocked. For example, I first exploited the loop when I had 25 codes, so there was 25 stock. As I unlock new codes, they will each add one more stock available. I’m using the codes as a way to mark “time” passing in the game, which enables more stock to be brought in. This also limits my economy so I’m not able to constantly max everything out as soon as I find a new, shiny object.
Thanks for your response. The way I do the loop, I don’t incessantly flip through pages since I already mapped out there’s nothing there. Since I don’t need to scroll through pages, I just run the skill checks and rolls needed, so it’s really quite fast. The profit is 300 silver per run, not 50, so it can add up quickly.
With that being said, what I resolved to doing so that I don’t end up with a completely broken economy is I established that the available stock for purchase doing that particular 0-risk loop, is equal to the number of codes I have unlocked. For example, I first exploited the loop when I had 25 codes, so there was 25 stock. As I unlock new codes, they will each add one more stock available. I’m using the codes as a way to mark “time” passing in the game, which enables more stock to be brought in. This also limits my economy so I’m not able to constantly max everything out as soon as I find a new, shiny object.
Reply: General Role-Playing:: Re: QOTD OCT 14: If a member of your RPG group is moving away and unlikely to ever play with the group again, do you arrange a farewell session for that player's character in game, or do something else?
Posted: Wed, 14 Oct 20:05:11
Posted: Wed, 14 Oct 20:05:11
by latindog
We have done this on occasion for players who are bowing out of a campaign for various reasons (and I have been that player once) even if it's an online game. Sometimes we don't have a final session. Either way the character's PC's absence is quickly explained away somehow - people drop in and out of people's lives all the time -- there's no shortage of explanations for why the character is no longer with the group.
New comment on Blog Post Zombie Day 2026
Posted: Wed, 14 Oct 19:33:47
Posted: Wed, 14 Oct 19:33:47


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