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 Reply: RPGGeek News:: Re: The 2026 New Player Initiative - Call to GMs!
Posted: Fri, 30 Jan 11:13:32

by Flyboy Connor

Final version ready to go


James Frazer, a young student at Miskatonic University, seems to have abandoned his studies and traveled by car to the home of his fiancée. He never arrived. His father, an old acquaintance of yours, asked you to investigate his disappearance. Your search brought you to a Motel on the shore of Squatters Lake. It is possible that James stayed here, though it hardly feels like a friendly location. Regardless, you are looking for clues, and you can't just pass the place by.

There is more to the Motel on the Lake than appears at first glance. Clues may be hidden, but you are skilled investigators who are keen to drill down to the truth. Though in the end, you may wish that you never had encountered the



Servants of the Lake is a short introductory module from Doors to Darkness, a collection of scenarios for Call of Cthulhu seventh edition. The adventure needs 3 to 5 players. No experience with Call of Cthulhu is required. Rules will be explained as we go along. The players need only bring an interest in the game, and willingness to post at least once per day on weekdays. I expect that the whole module will be played in a month or two, depending on how active the players are.

Warning: Call of Cthulhu games play in the Lovecraftian Cosmic Horror universe. The games encompass secrets, mysteries, and a considerable dose of gruesome horror. If you are a person who feels uncomfortable with certain horror scenarios, then you better avoid Call of Cthulhu games. Many RPGs are lighthearted, but Call of Cthulhu is not. With that in mind, I prefer players to be all adults.

Your Keeper will be: [username=Flyboy Connor]
 Reply: General Role-Playing:: Re: QOTD JAN 29: What terrible (or ridiculous) hybrid lifeforms have shown up in your adventures?
Posted: Fri, 30 Jan 10:56:23

by shiva666

SeaofStars wrote:

I love chimeric creatures and use them widely in my fantasy campaign.

Atla did it so well in media, then the game just compressed the entire zoology of the world into a pet system...
Notice that the timing was similar to Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra coming out, so perhaps they couldn't do another animal book at the time ATLA was released... sucks either way.
 New comment on Blog Post Happy Birthday chuckdee68!
Posted: Fri, 30 Jan 10:56:10

by Lux_Bux

Related Item: RPGG News

Have a very happy Birthday, Chuck!
 Reply: RPGGeek News:: Re: The 2025 New Player Initiative - Call to GMs!
Posted: Fri, 30 Jan 09:46:05

by NonaKnowsGames

I think some people who mentioned wanting to run a game didn't post in the 2026 thread yet so here is your final reminder! The link is directly above :)
 Review: Good Dogs of Harmony Acres:: The Short Version? Good Dogs of Harmony Acres is a good starting adventure for Pugmire.
Posted: Fri, 30 Jan 09:42:01

by sdonohue

Good Dogs of Harmony Acres was released in 2021 by its author, Zachery Naldrett. It is part of the Canis Minor community content program for Pugmire.

Presentation
This is available as a 16 page PDF with about 10 pages of content; the rest is covers, ogl declarations, and advertising. The book is well edited and nicely illustrated. It is mostly laid out in 2 column format on 7x10" portrait pages. It follows the conventions established by the Canis Minor community, meaning it will be easily digested by Pugmire fans.

Content
This is a quickstart adventure taking place near Harmony Acres. It provides character sheets for 5 pre-generated dogs who grew up in Harmony Acres. The characters are a companion artisan, a worker guardian, a herder hunter, a pointer shepherd, and a mutt ratter. Each of the sheets has the detail you'd expect: a short illustration, full character details, and some suggestions for role-playing the character.

The adventure finds the characters hired on as caravan guards for a trip to Pugmire. There is really only one encounter, but it recurs. Each time they rest or stop, they are attacked by giant scorpions. Errka Staffordshire is a merchant and leader of the caravan and the only other npc described is Tuir Cymric a cat merchant who deals in antiquities. As the attacks continue, Errka mentions that she's only rarely seen scorpions on this route and never twice in two nights. There is a mystery here and when the attacks continue even after leaving the desert it becomes clear that something else is happening.

There are some side notes here about being able to sell the scorpion carapaces and who will profit from them as well as some information on why the scorpions keep attacking and how to stop it.

Evaluation
This is a good starting adventure. The starting pre-gens are nicely balanced and should be able to defeat the scorpions if they work together. The mystery is intriguing but fairly easy to solve. Resolving it takes a little more effort. The adventure does a good job of presenting the hooks and resolutions as well as some trouble shooting information for the GM.

If you're looking for a starting adventure or even a one-shot, this is definitely worth a closer look.

 Reply: General Role-Playing:: Re: Looking for GMing advice
Posted: Fri, 30 Jan 09:40:59

by Dolphinandrew

I don't have much to add that hasn't been covered, but I will say this - having everyone agree on a tone is (in my experience) extremely important in a superhero game. Superheroes have a pretty wide range in tone and don't always fit so well together. Even with anti-heroes, Wolverine in a Saturday morning cartoon is very different from Doctor Manhattan in Watchmen.

A good basis question for a session zero is - how would you deal with a common mugger, and how would the world deal with what you did?

For instance, if the players are going all Punisher, they might just gun down the mugger. But, particularly if they are used to a D&D mindset, they might not then expect to be playing a campaign where they are constantly on the run from the law for gunning down a mugger. Does the game you want to run fit with that response to a mugger, or are you aiming for a more Spidey-like response of tying up the bad guys for the police? How do you want the world to react to that kind of violence? Is this a real world where the group is now wanted criminals in a complex world, a 4 colour world where the group are now seen as villains or a very dark world where that kind of violence is lauded and they are treated better for doing it? Or is a mugger just like a goblin in D&D, i.e. slaughter as many as you like, no one will care much either way (this would be a very game-y approach)?

These are all very different possibilities and it's best if everyone is on the same page.
 New comment on Blog Post ...dom's healthy hikes...
Posted: Fri, 30 Jan 09:06:00

by ZombieBoard

Related Item: Browsing Games

sowilliams wrote:

I am really enjoying seeing how she has developed as a player over the 150? games, it has provided a link when the rest of her life has been "chaotic", and I just enjoy going around again.

Priceless. Thank you for sharing. On the BGA front I'm starting to feel the same with Teotihuacan: City of Gods. I can't stop playing it (+100 and counting) and I still find joy in uncovering one little secret at the time.

 New comment on Blog Post ...dom's healthy hikes...
Posted: Fri, 30 Jan 08:38:10

by sowilliams

Related Item: Browsing Games

I have the pleasure of playing 7 wonders duel on BGA with my (25 year old) daughter - it is the one game that really caught her attention, and she has played continually - if a little erratically over the last 4 years. I am really enjoying seeing how she has developed as a player over the 150? games, it has provided a link when the rest of her life has been "chaotic", and I just enjoy going around again. We also have a group playing Lords of Waterdeep online and have done over 30 games of 4 player, and now 5 5-player games - I am a lot better player as a result.

This is of course the benefit of playing online, but I much prefer a core of regular games in real life too - it just makes the overhead when we actually get time to play so much lower. In our work gaming group we cycle around a lot more because we have the defined time and differing people, so all games require a level of teaching overhead