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New comment on Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Sat, 14 Mar 00:18:22
I really do view it as 2.5 times the project. In my head, when they ask for $12,000, that means they're planning to deliver like 300 copies of a $40 book. When they suddenly have $30,000, that means they need to deliver 750 of those books. Is their printer ready? Do they have shipping in place? Stretch goals add to the work of creating the book, but success can add to the logistics of the books and we've certainly seen projects fail simply on logistics.
Posted: Sat, 14 Mar 00:18:22
by sdonohue
Related Item: worlds by watt
Bad decimal.I really do view it as 2.5 times the project. In my head, when they ask for $12,000, that means they're planning to deliver like 300 copies of a $40 book. When they suddenly have $30,000, that means they need to deliver 750 of those books. Is their printer ready? Do they have shipping in place? Stretch goals add to the work of creating the book, but success can add to the logistics of the books and we've certainly seen projects fail simply on logistics.
New comment on Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Sat, 14 Mar 00:11:10
Yes. They do. There is basis behind the idea, but it's built on FOMO. This is so good that I don't want to miss out. Everyone else says so. I wouldn't want to build a project based on that.
You don't have to deliver 25x the product. Only if you overwhelm yourself with stretch goals. Look at the budget for the original project. Is it realistic? That's what you're backing for. Then as they add stretch goals - how much time for how much money will be added? How many people are working on it? Did they adjust timelines? Those are the things that produce Death by stretch goal results. Not the amount of money raised. I love for projects to get a lot over the funding and not have to deliver more, as it means that the creators are getting more, and hopefully giving more to their contracted help.
Posted: Sat, 14 Mar 00:11:10
by chuckdee68
Related Item: worlds by watt
skalchemist wrote:
I feel like this "momentum" premise is all wrong. Do people really look at projects and say "hey, this one has done 5x its funding goal, I'm going to back it!"? That seems like a small contributor to my mind.
It seems more likely to me that given the network of folks Watt could reach and the interest they would have in this, this project was going to get to $35k or so no matter what he set the funding goal to be. If they needed $50k to make it work it was not going to happen anyway.
It seems more likely to me that given the network of folks Watt could reach and the interest they would have in this, this project was going to get to $35k or so no matter what he set the funding goal to be. If they needed $50k to make it work it was not going to happen anyway.
Yes. They do. There is basis behind the idea, but it's built on FOMO. This is so good that I don't want to miss out. Everyone else says so. I wouldn't want to build a project based on that.
sdonohue wrote:
For me, when I see a project has blown past it's goal like, this, I get nervous. I mean this project has produced 25 time the budget. It makes me wonder if the company will be prepared to deliver 25 time as much product -- not just stretch goals, but 25 times as many books as they apparently planned. So for me, these make me less likely to back.
You don't have to deliver 25x the product. Only if you overwhelm yourself with stretch goals. Look at the budget for the original project. Is it realistic? That's what you're backing for. Then as they add stretch goals - how much time for how much money will be added? How many people are working on it? Did they adjust timelines? Those are the things that produce Death by stretch goal results. Not the amount of money raised. I love for projects to get a lot over the funding and not have to deliver more, as it means that the creators are getting more, and hopefully giving more to their contracted help.
New comment on GeekList '26 Dice Tower West Virtual Flea Market
Posted: Fri, 13 Mar 23:59:47
Posted: Fri, 13 Mar 23:59:47
by trimall
Hey folks! I'll import a few more leftover games on sale from my other list March 2026 used games sale in San Francisco & Las Vegas to this list. Unless marked as 'sold', the games are still available until Sunday / the last day of DTW.
New comment on Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Fri, 13 Mar 23:44:32
That seems like good advice to me.
I feel like this "momentum" premise is all wrong. Do people really look at projects and say "hey, this one has done 5x its funding goal, I'm going to back it!"? That seems like a small contributor to my mind.
For me, when I see a project has blown past it's goal like, this, I get nervous. I mean this project has produced 25 time the budget. It makes me wonder if the company will be prepared to deliver 25 time as much product -- not just stretch goals, but 25 times as many books as they apparently planned. So for me, these make me less likely to back.
Posted: Fri, 13 Mar 23:44:32
by sdonohue
Related Item: worlds by watt
skalchemist wrote:
chuckdee68 wrote:
I'd always recommended asking for more than you need, not less when I was a Kickstarter consultant.
That seems like good advice to me.
I feel like this "momentum" premise is all wrong. Do people really look at projects and say "hey, this one has done 5x its funding goal, I'm going to back it!"? That seems like a small contributor to my mind.
For me, when I see a project has blown past it's goal like, this, I get nervous. I mean this project has produced 25 time the budget. It makes me wonder if the company will be prepared to deliver 25 time as much product -- not just stretch goals, but 25 times as many books as they apparently planned. So for me, these make me less likely to back.
New comment on Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Fri, 13 Mar 23:27:08
I'll never back a project by those folks again.
Posted: Fri, 13 Mar 23:27:08
by brumcg
Related Item: worlds by watt
I've backed a few projects that have done this. I'm excited - well, as excited as I get - about the project and then the rug is pulled out.I'll never back a project by those folks again.
Reply: General Role-Playing:: Re: QOTD MAR 13: What are some of the unluckiest things to happen to your character in an RPG?
Posted: Fri, 13 Mar 23:22:31
Posted: Fri, 13 Mar 23:22:31
That would be one of two things, both from Call of Cthulhu. The first occurred when the first CoC group I ever played with had to shelf the normal session one week because we were missing a lot of our players. The Keeper decided to run a one-shot of his own design in CoC's Old West setting called Down Darker Trails. I created a charismatic dandy that had no experience in the rougher parts of the western US but was convinced that he'd do fine simply because he'd lived such a charmed life up to that point. At one point we took a detour to get a better vantage point so we could get some intel on something weird we saw in the distance. One the way up both me and another player rolled so poorly on our Ride checks that not only were both thrown off our horses, but both of our horses ended up with fatal injuries. As we tended to putting them out of their misery we were ambushed by coyotes. We survived the fight but I got bitten and had to roll a CON save to avoid being afflicted with a nasty disease. I failed. Mind you, my CON was 50, which for CoC is quite literally as mid as you can get. Nevertheless I ended up failing the subsequent 2 CON checks, with a crit fail on the final one right as we reached the doctor in the nearby town. That was absolutely infuriating.
The other one occurred during a one-shot, also set in the Old West. In this one we were deputized by the local sheriff and had just caught a notorious gang. The bulk of the module takes place on a train, on which Mythos hijinks occur after the train gets under way. I took advantage of Roll20's propensity for putting rolls in the chat and counted them up, because that is the single worst instance of dice luck I've had in any game that uses dice. I made 20 rolls that night and only succeeded on 6 of them. Two of the failed rolls were crit fails, and the other one was 1 shy of a crit fail. Just abysmal. I love most things about Roll20 but its digital dice are the devil.
The other one occurred during a one-shot, also set in the Old West. In this one we were deputized by the local sheriff and had just caught a notorious gang. The bulk of the module takes place on a train, on which Mythos hijinks occur after the train gets under way. I took advantage of Roll20's propensity for putting rolls in the chat and counted them up, because that is the single worst instance of dice luck I've had in any game that uses dice. I made 20 rolls that night and only succeeded on 6 of them. Two of the failed rolls were crit fails, and the other one was 1 shy of a crit fail. Just abysmal. I love most things about Roll20 but its digital dice are the devil.
Reply: Podcasts and Blogs:: Re: [Youtube/Podcast] Black Lodge Trivia Night - Actual Plays and Podcasts
Posted: Fri, 13 Mar 23:14:10
Youtube Video
And the audio version...
Posted: Fri, 13 Mar 23:14:10
by awdougherty
Episode 14 of our RPG discussion podcast, Damn Fine Coffee...Youtube Video
And the audio version...
Damn Fine Coffee Ep. 14 | Catching Up Over Some RPGs
Posted: Fri, 13 Mar 23:10:45
Posted: Fri, 13 Mar 23:10:45
A new episode has been added to the database:
Damn Fine Coffee Ep. 14 | Catching Up Over Some RPGs
Delta Green: God's Teeth - Red Thoughts (Part 6)
Posted: Fri, 13 Mar 23:10:41
Posted: Fri, 13 Mar 23:10:41
A new episode has been added to the database:
Delta Green: God's Teeth - Red Thoughts (Part 6)
Delta Green: God's Teeth - Red Thoughts (Part 5)
Posted: Fri, 13 Mar 23:10:41
Posted: Fri, 13 Mar 23:10:41
A new episode has been added to the database:
Delta Green: God's Teeth - Red Thoughts (Part 5)
Delta Green: God's Teeth - Red Thoughts (Part 4)
Posted: Fri, 13 Mar 23:10:41
Posted: Fri, 13 Mar 23:10:41
A new episode has been added to the database:
Delta Green: God's Teeth - Red Thoughts (Part 4)



