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 New comment on GeekList Solitaire Games On Your Table -- April 2026
Posted: Wed, 15 Apr 02:25:02

by Ryanmobile

Looking for a host for the June SGoYT opening. Please send me a geekmail if you are interested. It will go to the first person who requests the job.
 Reply: General Role-Playing:: Re: QOTD APR 11: Is there a system, setting, or campaign that you came back to after a long time away, it had changed or your perception of it had changed? What changed and was it positive or negative?
Posted: Wed, 15 Apr 02:22:15

by AZBarbarian

chuckdee68 wrote:

7th Sea. I was able to overlook the system in the old one- it had its problems but the setting more than made up for it. With the new one, I had to take the setting elsewhere because I just couldn't with the system.

The setting is so good. And I agree the system is just a train wreck. I was afraid to back third edition until I hear more about it.
 Reply: General Role-Playing:: Re: QOTD APR 14: For GMs: Are fully-fleshed out player characters preferred, with backgrounds, motivations, and a cool portrait, or are just the basics and let the characters develop over the campaign?
Posted: Wed, 15 Apr 02:16:06

by sdonohue

I like to have a paragraph or two of history/background and then a list of 2-3 things they player or character would like to have happen.
 New Image for Osprey Publishing
Posted: Wed, 15 Apr 01:34:49

by loopoocat

Board Game Publisher: Osprey Publishing <div>Osprey Publishing 1979 Advert</div>
 New Image for Game Designers' Workshop (GDW Games)
Posted: Wed, 15 Apr 01:34:48

by loopoocat

Board Game Publisher: Game Designers' Workshop (GDW Games) <div>GDW 1983 advert</div>
 New Image for The Avalon Hill Game Co
Posted: Wed, 15 Apr 01:33:46

by loopoocat

RPG Publisher: The Avalon Hill Game Co <div>Avalon Hill 1994 advert</div>
 New Image for The Avalon Hill Game Co
Posted: Wed, 15 Apr 01:33:46

by loopoocat

RPG Publisher: The Avalon Hill Game Co <div>Avalon Jill 1983 advert</div>
 Reply: General Role-Playing:: Re: QOTD APR 13: What is usually involved in solo role playing? Is it journaling with system rolls between entries? Or is more? How is solo role-playing achieved?
Posted: Wed, 15 Apr 01:28:21

by agramore

For starting out with an oracle I'd recommend going for something simple and light, such as One-Page Mythic (which I know can be found on DriveThruRPG if you search that title) or one of the many other similar items, rather than the full Mythic GME big book. The latter can be a bit overwhelming for a newcomer, although it does have a lot of useful advice and other content.

Maybe others can recommend some other good simple starter oracles, probably some free ones?
 Reply: General Role-Playing:: Re: QOTD APR 13: What is usually involved in solo role playing? Is it journaling with system rolls between entries? Or is more? How is solo role-playing achieved?
Posted: Wed, 15 Apr 01:25:15

by JVgamer

But to answer the question:
Others have given more comprehensive responses, but my short answer for how solo roleplaying is accomplished is that any method that allows one to play make-believe (to make up a story) and that includes some way of interjecting randomness or story twists counts as successful solo roleplaying.
 Reply: General Role-Playing:: Re: QOTD APR 13: What is usually involved in solo role playing? Is it journaling with system rolls between entries? Or is more? How is solo role-playing achieved?
Posted: Wed, 15 Apr 01:24:06

by JVgamer

Moonlight_Fox wrote:

JVgamer wrote:

ctimmins wrote:

It takes at least two.

I am curious, why?
While I concede that the range of possibility increases with a multiplicity of players

Even that depends on exactly what you mean by range of possibility.

You don't get the melding of minds, for sure - That's why oracular tools and prompts get used in solo play, and one of the reasons why I don't think solo roleplay would ever replace group roleplay for me - But I'm not sure that reduces the range of possibility of play so much as shifts it.

That is the possibility I meant. If we think of other players and the GM as additional randomizers or as additional creative sources on the story, then one can argue that the range of story pathways increases – to a point – with more than a solo player. This is not to say that a solo player is not creative enough; I certainly have surprised myself with the direction a story has taken. However, we each can only produce that which our own experience and knowledge affords us, and it is the melding of minds, as you say, that produces more variety. On the other hand, that can be a bad thing. I am sure we all can think of a few instances in which the decision of another player-character or the GM has altered the direction of the story in a manner particularly less to our liking.
 New comment on Item for GeekList "Solo RPGs on Your Table - April 2026"
Posted: Wed, 15 Apr 01:15:58

by agramore

Related Item: Night's Black Agents: Solo Ops

Interesting and cool, to me. Seems like a good way to learn and/or to play, depending on one's tastes and interests.