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 Reply: General Role-Playing:: Re: QOTD JUL 6: Have you ever created a new/unusual/strongly modified race on request of a player?
Posted: Fri, 10 Jul 00:40:19

by Inkwan

jmcampbell wrote:

Before I even ever played my first D&D 2e game. i created a mechanical man for the system because that's what I wanted to play at all of ~11, based on I think Wizard of Oz's Tin man or some other fantasy book I was reading at the time.

Of course when I showed up to my first game that was shot down and I was handed a cleric because the party needed a cleric at the time.


You should check out Girl Underground
 Reply: General Role-Playing:: Re: QOTD JUL 8: Have you ever played in an RPG that featured a dream sequence? Tell us about it. If not, how could a dream sequence be used effectively in an RPG?
Posted: Thu, 09 Jul 23:58:49

by GrimoireOfJank

I don't dream much anymore, irl, so it was quite the disconnect (beyond what is naturally expected), but in a VTM game my werebear had the item that lets her view peoples dreams (a rock you put under their head). She put it under a Lasombra's pillow, and the dream was weird and alien and had to do with lasombra nonsense.

Fun little scene, but it was almost entirely RP-based because VTM isn't built for it and the GM didn't have anything in mind until the rock came into play (I'm assuming).
 Pesky Cheats in your RPGs
Posted: Thu, 09 Jul 23:09:41
A new episode has been added to the database: Pesky Cheats in your RPGs
 72. Goblin Quest: Pt 1.
Posted: Thu, 09 Jul 23:09:41
A new episode has been added to the database: 72. Goblin Quest: Pt 1.
 194 - (Attempted) Murder Most Fowl
Posted: Thu, 09 Jul 23:08:12
A new episode has been added to the database: 194 - (Attempted) Murder Most Fowl
 Gangs of Neo Galaderon - Ep. 11: Thin Jim
Posted: Thu, 09 Jul 23:05:38
A new episode has been added to the database: Gangs of Neo Galaderon - Ep. 11: Thin Jim
 The Dawning light Episode 2
Posted: Thu, 09 Jul 23:04:15
A new episode has been added to the database: The Dawning light Episode 2
 Delta Green: The Labor of Dogs – Episode 9
Posted: Thu, 09 Jul 23:03:51
A new episode has been added to the database: Delta Green: The Labor of Dogs – Episode 9
 Reply: General Role-Playing:: Re: THE HOTNESS - quick comments
Posted: Thu, 09 Jul 22:35:50

by NormandyWept

AB2014solo wrote:

If there is something wrong, or just annoying, about Alice is Missing, now would be a good time to tell me.

Alice is Missing is a really interesting game and I enjoyed both of my plays (the first as a player knowing little about it, the second facilitating for another group) I definitely recommend giving it a try, it's a very different experience to many other games and IMO a worthwhile one.

(I also strongly suspect Discord is the best way to play as it allows you to fully focus on the text communication and not be distracted by other people in the physical space.)
 New comment on Item for GeekList "Solo RPGs On Your Table - July 2026"
Posted: Thu, 09 Jul 22:30:57

by DoOverAgain

Related Item: The Last Caravan

onaplake wrote:

I just started this as a player in PBP format. My character will be a Wrench.

Nice. I bummed RL has been so busy last 6-ish days, that I haven't been able to continue, yet. This should be a fun game for PBP. Enjoy!
 Reply: General Role-Playing:: Re: QOTD JUL 9: What's the most memorable time there was a disconnect between people's expectations at the table?
Posted: Thu, 09 Jul 22:27:42

by ctimmins

For a long time I was a volunteer GM at a FLGS that had an "introduction" night for D&D5. I'd argued that Savage Worlds would be a much better introductory RPG but they ignored me (and I still think I was right). Anyway, week after week of new players showing up and expecting to play Conan or Merlin or Strider. Or whatever, just so long as it was powerful (e.g., Tier 3 expectations). Then they'd get a 1st-level pre-gen and we'd try to explain the basic rules for the next hour or so (e.g., Tier 1 reality). Another disconnect that was common was realizing how complex the rules were ("All those books! Seriously?"), as many thought it would be more like a boardgame - roll a die, move a token, repeat.

It was frustrating. But it also hooked in a lot of new players. Mostly early teenage kids. But still...