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GeekList Item: Item for GeekList "Solitaire Games On Your Table -- October 2026"
Posted: Fri, 23 Oct 12:52:13
Posted: Fri, 23 Oct 12:52:13
by soggymuse
An item RPG Item: Apawthecaria: A Poultice Pounder Adventure has been added to the geeklist Solitaire Games On Your Table -- October 2026
Reply: The Tavern:: Re: What is the last novel you read? And what are you going to read next?
Posted: Fri, 23 Oct 12:42:20
Posted: Fri, 23 Oct 12:42:20
by Tomcat1304
Currently in part 3 of Trudi Canavan's Black Magician trilogy. A slow start in the first half of book 1, but getting much better in the following books. I like the grey areas in some characters. The "this is a good guy, this is bad guy" gets some unexpected shifts.
Reply: General Role-Playing:: Re: QOTD OCT 23: How do you make an unsuccessful dice roll change the situation instead of simply stopping the action?
Posted: Fri, 23 Oct 12:37:46
The opposite of that being games like FU: the Free, Universal RPG, that explicitly tells the GM in the rulebook to never roll any dice unless you are prepared to handle both success and failures, and that something interesting will happen either way. Makes much more sense to me (but still requires sometimes coming up with good plans for what will happen on failure).
Posted: Fri, 23 Oct 12:37:46
by pelni
Something that bothered me with surprisingly many pre-made adventure modules I read was a weird railroading structure that 100% depended on a long series of successful die-rolls, and zero hints what would happen on failure. PCs failed the die-roll to find the secret entrance to the dungeon where the remaining 75% of the adventure will take place? Guess they just go home instead? Why even suggest that anyone roll dice in cases like that, instead of just saying that they are successful?The opposite of that being games like FU: the Free, Universal RPG, that explicitly tells the GM in the rulebook to never roll any dice unless you are prepared to handle both success and failures, and that something interesting will happen either way. Makes much more sense to me (but still requires sometimes coming up with good plans for what will happen on failure).
Reply: The Tavern:: Re: What is the last novel you read? And what are you going to read next?
Posted: Fri, 23 Oct 12:37:27
Oh, read the 1st one back in 198something. 🙂 My son picked the second one from a small library recently. I think I'd have to start from the beginning again in that series. :)
Posted: Fri, 23 Oct 12:37:27
by Tomcat1304
Oh, read the 1st one back in 198something. 🙂 My son picked the second one from a small library recently. I think I'd have to start from the beginning again in that series. :)
Reply: General Role-Playing:: Re: QOTD OCT 23: How do you make an unsuccessful dice roll change the situation instead of simply stopping the action?
Posted: Fri, 23 Oct 12:29:23
So, failed to open the door... maybe it sets of an alarm and the door opens for guards to investigate. now they have to blather or fight their way past the guards.
Finding a clue is a tricky one. If I can I try to drop clues with varying levels of information depending on the roll of the PC. Let's say they are investigating an apartment, their contact has gone missing. Roll Search; just a pass and they find a cigarette stubb but their contact doesn't smoke, a moderate pass and they can identify the brand of cigarette, on a good success they find a discarded matchbox with a casino name.
If rolls constantly fail then sometimes you need an NPC to give them the information.
Posted: Fri, 23 Oct 12:29:23
by Ugavine
This is where I like the Advantage/disadvantage of the FFG Genesys System used for their Star Wars RPG.So, failed to open the door... maybe it sets of an alarm and the door opens for guards to investigate. now they have to blather or fight their way past the guards.
Finding a clue is a tricky one. If I can I try to drop clues with varying levels of information depending on the roll of the PC. Let's say they are investigating an apartment, their contact has gone missing. Roll Search; just a pass and they find a cigarette stubb but their contact doesn't smoke, a moderate pass and they can identify the brand of cigarette, on a good success they find a discarded matchbox with a casino name.
If rolls constantly fail then sometimes you need an NPC to give them the information.
New comment on Item for GeekList "Essen SPIEL 2026 - Promos, Specials, Freebies and other Giveaways"
Posted: Fri, 23 Oct 12:22:57
Doesn't look like it, based on @Docman14's experience. As mentioned, the announcement was very vague und no specific promos were comfirmed.
Posted: Fri, 23 Oct 12:22:57
by Slothasaur
Related Item: Ravensburger AG
Jonnyrico74 wrote:
Promo for Moon Colony??
Doesn't look like it, based on @Docman14's experience. As mentioned, the announcement was very vague und no specific promos were comfirmed.
GeekList Item: Item for GeekList "BGG.CON Virtual Flea Market 2026"
Posted: Fri, 23 Oct 12:18:55
Posted: Fri, 23 Oct 12:18:55
by DJBunz27
An item RPG: Alice is Missing has been added to the geeklist BGG.CON Virtual Flea Market 2026
Reply: The Tavern:: Re: What is the last novel you read? And what are you going to read next?
Posted: Fri, 23 Oct 12:02:05
I stopped reading those in the middle of the second one.
Very interesting ideas, but much too sexist for me.
Posted: Fri, 23 Oct 12:02:05
by Mallet
Againsto wrote:
New witcher book is ON now. Not particularly strong so far.
I stopped reading those in the middle of the second one.
Very interesting ideas, but much too sexist for me.
Thread: General Role-Playing:: QOTD OCT 23: How do you make an unsuccessful dice roll change the situation instead of simply stopping the action?
Posted: Fri, 23 Oct 11:32:42
Say a player fails to pick a lock, find a clue, or persuade an NPC. What happens next? How can a failure produce an interesting new problem rather than a dead end?
Do you have a question you want asked as QOTD? Post here!
And if you want to find an old QOTD: The big QOTD Summary and Subscription Thread Volume 3
Posted: Fri, 23 Oct 11:32:42
by pdzoch
How do you make an unsuccessful dice roll change the situation instead of simply stopping the action?Say a player fails to pick a lock, find a clue, or persuade an NPC. What happens next? How can a failure produce an interesting new problem rather than a dead end?
Do you have a question you want asked as QOTD? Post here!
And if you want to find an old QOTD: The big QOTD Summary and Subscription Thread Volume 3
New comment on Item for GeekList "Essen SPIEL 2026 - Promos, Specials, Freebies and other Giveaways"
Posted: Fri, 23 Oct 11:14:36
Posted: Fri, 23 Oct 11:14:36


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