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GeekList Item: Item for GeekList "19 October 2026: How did your RPG session(s) go this week?"
Posted: Sun, 25 Oct 09:22:56
Posted: Sun, 25 Oct 09:22:56
by Bifford
An item RPG Item: Eberron Campaign Setting has been added to the geeklist 19 October 2026: How did your RPG session(s) go this week?
Product For Sale: King Arthur Pendragon (1st Edition)
Posted: Sun, 25 Oct 09:09:38
Condition: Good
Location: Belgium
Posted: Sun, 25 Oct 09:09:38
by ludika_space
€40.00 for RPG Item: King Arthur Pendragon (1st Edition)Condition: Good
Location: Belgium
Thread: Podcasts and Blogs:: [Blog] Four Worlds: weekly hooks and in-world newspapers for The One Ring, Dune, Blade Runner and D&D
Posted: Sun, 25 Oct 09:01:05
This week in four worlds: dispatches from Middle-earth, Arrakis, Los Angeles and the Sword Coast
Posted: Sun, 25 Oct 09:01:05
by tdakanalis
I've started a weekly blog sharing table-ready material from our community: newspaper front pages, NPCs, scenes and hooks for four settings. The first post has a Blade Runner spaceport scene, a D&D naga encounter and a Dune gadget:This week in four worlds: dispatches from Middle-earth, Arrakis, Los Angeles and the Sword Coast
GeekList Item: Item for GeekList "05 October 2026: How did your RPG session(s) this week?"
Posted: Sun, 25 Oct 08:59:59
Posted: Sun, 25 Oct 08:59:59
by Bifford
An item RPG Item: Eberron Campaign Setting has been added to the geeklist 05 October 2026: How did your RPG session(s) this week?
This week in four worlds: dispatches from Middle-earth, Arrakis, Los Angeles and the Sword Coast
Posted: Sun, 25 Oct 08:59:31
Posted: Sun, 25 Oct 08:59:31
Welcome to Four Worlds! Every week I'll share a few things from the TDRPGs community you can drop straight into your game: a front page from each world's in-world newspaper, and a couple of favourite characters, places and hooks.
📰 This week's front pages
🐎 The West-Fold Herald (Middle-earth, The One Ring): "The Shadow Creeps: Watchfires Glow on Borders"
🏜️ The Voice of Arrakis (Dune): "Shifting Sands of Power: Arrakis Under Duress"
🏙️ The Neon Pulse (Blade Runner): "Wallace Ascendant: Black Market Replications Surge"
📜 The Griffin's Ledger (D&D, Forgotten Realms): "Whispers from the Sword Coast: Unrest Brews"
🌃 A scene for Blade Runner: LAX, the last way out
The lone working spaceport on the coast groans under endless outbound shuttles carrying the wealthy and the desperate to Off-world promises. Down in the old luggage concourses, an elderly baggage handler clutches a dog-eared photo of a daughter who boarded a colony ship twenty years ago and never wrote back.
Use it: he'll trade everything he knows about the shuttle manifests for one honest answer about where she went.
🐉 An encounter for D&D: the naga at the campfire
The scent of crushed lilies and ozone cuts through your campfire smoke. A guardian naga (CR 10, SRD) settles her emerald coils into the firelight and raises a palm in greeting. She guards a ruined shrine to Eldath in the High Forest, and she's here to judge whether your party came to heal the sacred ground or plunder it.
🔮 Dune tech: the oil lens
Hufuf oil held in a force field inside a viewing tube: silent, gearless, immune to sand, and perfectly legal under the Butlerian prohibitions. Commanders and Fremen scouts prize them; give one to a sniper NPC and watch your players' plans change.
If you'd like more of this every day, it all comes from TDRPGs, a free Discord for these four worlds: https://discord.gg/E23J8PdFSM
Art and drafts are AI-assisted; the curation and canon-checking are ours.
Which world should get the spotlight next week? Tell me in the comments!
📰 This week's front pages
🐎 The West-Fold Herald (Middle-earth, The One Ring): "The Shadow Creeps: Watchfires Glow on Borders"
🏜️ The Voice of Arrakis (Dune): "Shifting Sands of Power: Arrakis Under Duress"
🏙️ The Neon Pulse (Blade Runner): "Wallace Ascendant: Black Market Replications Surge"
📜 The Griffin's Ledger (D&D, Forgotten Realms): "Whispers from the Sword Coast: Unrest Brews"
🌃 A scene for Blade Runner: LAX, the last way out
The lone working spaceport on the coast groans under endless outbound shuttles carrying the wealthy and the desperate to Off-world promises. Down in the old luggage concourses, an elderly baggage handler clutches a dog-eared photo of a daughter who boarded a colony ship twenty years ago and never wrote back.
Use it: he'll trade everything he knows about the shuttle manifests for one honest answer about where she went.
🐉 An encounter for D&D: the naga at the campfire
The scent of crushed lilies and ozone cuts through your campfire smoke. A guardian naga (CR 10, SRD) settles her emerald coils into the firelight and raises a palm in greeting. She guards a ruined shrine to Eldath in the High Forest, and she's here to judge whether your party came to heal the sacred ground or plunder it.
🔮 Dune tech: the oil lens
Hufuf oil held in a force field inside a viewing tube: silent, gearless, immune to sand, and perfectly legal under the Butlerian prohibitions. Commanders and Fremen scouts prize them; give one to a sniper NPC and watch your players' plans change.
If you'd like more of this every day, it all comes from TDRPGs, a free Discord for these four worlds: https://discord.gg/E23J8PdFSM
Art and drafts are AI-assisted; the curation and canon-checking are ours.
Which world should get the spotlight next week? Tell me in the comments!
GeekList Item: Item for GeekList "12 October 2026: How did your RPG session(s) go this week?"
Posted: Sun, 25 Oct 08:59:22
Posted: Sun, 25 Oct 08:59:22
by Bifford
An item RPG Item: Terry Pratchett's Discworld RPG: Adventures in Ankh-Morpork Core Rulebook has been added to the geeklist 12 October 2026: How did your RPG session(s) go this week?
Reply: General Role-Playing:: Re: QOTD OCT 21: What information should a GM deliberately leave undefined when preparing an adventure?
Posted: Sun, 25 Oct 08:51:32
I also leave a few NPC names and one or two rooms blank on purpose, so I have space to plug in whatever the players get curious about.
Posted: Sun, 25 Oct 08:51:32
by tdakanalis
How the problem gets solved. I prep the situation (who wants what, what happens if nobody interferes, and what's in the way) but never the solution. Players will always find a route I didn't think of, and if I've already decided "the answer," I'll unconsciously push them toward it.I also leave a few NPC names and one or two rooms blank on purpose, so I have space to plug in whatever the players get curious about.
Reply: General Role-Playing:: Re: QOTD OCT 19: What is the smallest amount of information you need to create an NPC that players will remember?
Posted: Sun, 25 Oct 08:51:06
1. A want they'll act on in front of the players.
2. A tell: one physical habit or verbal tic (polishes the same coin, ends every sentence with a question).
3. A secret the players can uncover.
The want makes them move, the tell makes them recognisable, and the secret gives the players a reason to come back. Everything else I improvise.
Posted: Sun, 25 Oct 08:51:06
by tdakanalis
Three things, one line each:1. A want they'll act on in front of the players.
2. A tell: one physical habit or verbal tic (polishes the same coin, ends every sentence with a question).
3. A secret the players can uncover.
The want makes them move, the tell makes them recognisable, and the secret gives the players a reason to come back. Everything else I improvise.
Reply: General Role-Playing:: Re: QOTD OCT 24: How do you communicate danger to players without telling them what to do?
Posted: Sun, 25 Oct 08:50:45
I also try to give danger a sensory signature the first time: the smell of ozone before the trap, the silence of the birds before the ambush. The second time they notice it, they're scared without me saying a word.
And when it's truly lethal, I just say so out of character: "this is the kind of fight that kills characters." Players can then choose freely, which is the whole point.
Posted: Sun, 25 Oct 08:50:45
by tdakanalis
Show the consequences before the cause. The adventurers who came before them are a great tool: scorch marks on the ceiling, a half-eaten ration next to a skeleton, a "safe" bridge with a fresh rope tied around one pillar.I also try to give danger a sensory signature the first time: the smell of ozone before the trap, the silence of the birds before the ambush. The second time they notice it, they're scared without me saying a word.
And when it's truly lethal, I just say so out of character: "this is the kind of fight that kills characters." Players can then choose freely, which is the whole point.
Reply: General Role-Playing:: Re: QOTD OCT 23: How do you make an unsuccessful dice roll change the situation instead of simply stopping the action?
Posted: Sun, 25 Oct 08:50:22
Success at a cost: the lock opens, but the pick snaps off inside and the guard's footsteps are getting closer.
A new problem: you don't find the secret door, but you do find the fresh bootprints of someone who did.
A hard choice: you can still make the jump, but only if you drop the satchel.
The test I use is simple: after the roll, is there a new question on the table? If yes, the failure did its job.
Posted: Sun, 25 Oct 08:50:22
by tdakanalis
My rule of thumb: a failed roll never means "nothing happens"; it means "something happens, just not what you wanted." Three moves I reach for:Success at a cost: the lock opens, but the pick snaps off inside and the guard's footsteps are getting closer.
A new problem: you don't find the secret door, but you do find the fresh bootprints of someone who did.
A hard choice: you can still make the jump, but only if you drop the satchel.
The test I use is simple: after the roll, is there a new question on the table? If yes, the failure did its job.
Reply: Game Masters:: Re: YOU can BE the GM
Posted: Sun, 25 Oct 08:44:46
Posted: Sun, 25 Oct 08:44:46
I am a GM because I am a storyteller. I think that someone who isn't interested in telling stories would not make for a good GM. Doesn't mean that you cannot do it, but it will lead to at best a mediocre experience for the players.
Reply: General Role-Playing:: Re: QOTD OCT 17: Would you knowingly play a RPG entirely constructed by AI? Setting, story, mechanisms, etc. What portion of a game created by AI would cause you to refuse to play?
Posted: Sun, 25 Oct 07:44:38
A full RPG designed by only a current version of AI would be trash!
For science, I decided to try if this is true:
What model did you use?
Deepseek v4.1 Flash running at https://assistant.kagi.com/.
Posted: Sun, 25 Oct 07:44:38
by pelni
chuckdee68 wrote:
pelni wrote:
Inkwan wrote:
A full RPG designed by only a current version of AI would be trash!
For science, I decided to try if this is true:
What model did you use?
Deepseek v4.1 Flash running at https://assistant.kagi.com/.



