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Reply: Hot Deals:: Re: Free League Humble Bundle - $25 (29 items)
Posted: Thu, 28 May 21:56:00
Ditto. It really helped that I wanted to check out the other half of the stuff, especially T2K4e.
Posted: Thu, 28 May 21:56:00
by JLongden
Magellan1 wrote:
Even though I already own half that stuff it was still an easy purchase decision!
Ditto. It really helped that I wanted to check out the other half of the stuff, especially T2K4e.
Reply: General Role-Playing:: Re: QOTD MAY 28: Do you have a favorite pre-game or post-game ritual?
Posted: Thu, 28 May 21:28:14
I almost always start with a recap of what happened last time so we're all on the same page of where we're starting this time. Usually it's a mix of me monologuing and asking players what they specifically remembered or what stood out to them from last time. Helps to see what made an impression in them. It also signals that pre-game chit-chat time is over and it's game time.
After the game we don't have a ritual per se but we often touch on any scheduling issues coming up. Sometimes I'll ask for feedback as a GM, usually a few sessions into a campaign once we've found our footing, or after wrapping up an arc. I think after every session would be too much, but it's so helpful as a GM to know how players think the game is going and if there's anything that needs to change to make it more enjoyable.
Posted: Thu, 28 May 21:28:14
by Serpentine_C
Does putting the kiddos to bed first count?I almost always start with a recap of what happened last time so we're all on the same page of where we're starting this time. Usually it's a mix of me monologuing and asking players what they specifically remembered or what stood out to them from last time. Helps to see what made an impression in them. It also signals that pre-game chit-chat time is over and it's game time.
After the game we don't have a ritual per se but we often touch on any scheduling issues coming up. Sometimes I'll ask for feedback as a GM, usually a few sessions into a campaign once we've found our footing, or after wrapping up an arc. I think after every session would be too much, but it's so helpful as a GM to know how players think the game is going and if there's anything that needs to change to make it more enjoyable.
Reply: General Role-Playing:: Re: QOTD MAY 20: What was the most difficult thing your characters had to pick up and deliver? What made it difficult and how did you accomplish the task? Was it heavy, invisible, uncontrollable, etc.?
Posted: Thu, 28 May 21:19:38
No, wait... That's Smokey and the Bandit Part 2...
Nevermind, I got nothing.
Posted: Thu, 28 May 21:19:38
by JLongden
An elephant...No, wait... That's Smokey and the Bandit Part 2...
Nevermind, I got nothing.
Reply: General Role-Playing:: Re: QOTD MAY 25: What memorial items exist in your RPG campaign world? Statues, monuments, plaques, benches, trees, paver bricks or other items? Any scenarios revolve around them?
Posted: Thu, 28 May 21:16:34
Posted: Thu, 28 May 21:16:34
by latindog
There's a stone in the town of Plaguestone in Pathfinder's Golarion that sits in the square as a reminder of an old misfortune. I can't ever remember incorporating a memorial to one of our party members or heroic deeds though.

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