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Reply: The Tavern:: Re: What are you drinking right *now*?
Posted: Sun, 30 Aug 20:19:58
Posted: Sun, 30 Aug 20:19:58
by joakim589
tea
GeekList Item: Item for GeekList "2026 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)"
Posted: Sun, 30 Aug 19:56:40
Posted: Sun, 30 Aug 19:56:40
by Modoc
An item RPG Item: Who The Funk Do You Think You Are? has been added to the geeklist 2026 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)
Reply: General Role-Playing:: Re: What to pick for kids?
Posted: Sun, 30 Aug 19:44:49
I bought some PDF books for D&D Basic (and for AD&D), but only to use with Knave (First Edition), that I think is a great way for playing old (pre-3E, at least) versions of D&D without having to actually keep track of all of the D&D rules. It's designed to be played with younger players (as is Maze Rats, but the same designer) and to be backwards compatible with old rules (using a very simple D20 system and ~2 pages of rules).
I prefer Maze Rats, but I have used Knave to run D&D/OSR adventures either solo or with my kids. It's a good choice probably to introduce kids to D&D.
Posted: Sun, 30 Aug 19:44:49
by pelni
robbbbbb wrote:
The Czech language requirement leaves me at a loss.
My two usual recommendations for kids are Hero Kids, which works great for 5-8 year old kids, and Dungeons & Dragons Basic Set (Second Edition), which can be deadly, but is simple enough for tweens. You might be able to find those in Czech.
My two usual recommendations for kids are Hero Kids, which works great for 5-8 year old kids, and Dungeons & Dragons Basic Set (Second Edition), which can be deadly, but is simple enough for tweens. You might be able to find those in Czech.
I bought some PDF books for D&D Basic (and for AD&D), but only to use with Knave (First Edition), that I think is a great way for playing old (pre-3E, at least) versions of D&D without having to actually keep track of all of the D&D rules. It's designed to be played with younger players (as is Maze Rats, but the same designer) and to be backwards compatible with old rules (using a very simple D20 system and ~2 pages of rules).
I prefer Maze Rats, but I have used Knave to run D&D/OSR adventures either solo or with my kids. It's a good choice probably to introduce kids to D&D.
Reply: General Role-Playing:: Re: QOTD AUG 5: Have any of the PCs of your campaign thrown in jail or aggressively interrogated by the police or law authorities? Which campaign?
Posted: Sun, 30 Aug 19:40:55
Posted: Sun, 30 Aug 19:40:55
by chuckdee68
Have you met Delta Green? I mean, its better to not be caught, but the opposition doesn't really jive with that all the time. When GMing I try to only bring that in when the party separates, but that doesn't mean solo, so its fun playing the double blind with two or more PCs.
Reply: General Role-Playing:: Re: QOTD AUG 15: What's the TTRPG item that is no longer in your possession that you really wish you had held on to? And how did you "lose" it?
Posted: Sun, 30 Aug 19:38:54
Posted: Sun, 30 Aug 19:38:54
by chuckdee68
I had a really extensive collection of GURPS worldbooks that I had to leave behind in a move. That really hurt. Other than that, I tend to only get rid of duplicates.
Reply: General Role-Playing:: Re: QOTD AUG 30: Who do you hope will have been the 3 most influential designers come 2035 (ten years from now)?
Posted: Sun, 30 Aug 19:37:46
Posted: Sun, 30 Aug 19:37:46
by chuckdee68
I don't really hope for designers - I hope for ideas. Ideas that transcend who designed what and bring the hobby closer while taking it to new horizons and securing its place in the world.
Reply: General Role-Playing:: Re: What to pick for kids?
Posted: Sun, 30 Aug 19:30:21
My two usual recommendations for kids are Hero Kids, which works great for 5-8 year old kids, and Dungeons & Dragons Basic Set (Second Edition), which can be deadly, but is simple enough for tweens. You might be able to find those in Czech.
Posted: Sun, 30 Aug 19:30:21
by robbbbbb
The Czech language requirement leaves me at a loss.My two usual recommendations for kids are Hero Kids, which works great for 5-8 year old kids, and Dungeons & Dragons Basic Set (Second Edition), which can be deadly, but is simple enough for tweens. You might be able to find those in Czech.
Reply: Chris Tannhauser:: Off Topic:: Re: The "this is precisely the thread for this kind of shit, so I'll put it here" thread
Posted: Sun, 30 Aug 18:24:13
Reading the original in German as a kid, I was deeply impressed with the ending where, in a fit of rage at being tricked, he reaches down and grabs his ankle and tears himself in two—then the floor bursts into a gaping crack to Hell and the Devil seizes what's left of him and drags him down.
You know, for kids!
Posted: Sun, 30 Aug 18:24:13
by HiveGod
JoshBot wrote:
Rumpelstiltskin is designed to teach the basics of demonology to children.
Reading the original in German as a kid, I was deeply impressed with the ending where, in a fit of rage at being tricked, he reaches down and grabs his ankle and tears himself in two—then the floor bursts into a gaping crack to Hell and the Devil seizes what's left of him and drags him down.
You know, for kids!
Reply: General Role-Playing:: Re: QOTD AUG 29: What place does intoxication have in your role playing games? As a GM, how do you model it? As a player, do you seek opportunities for intoxication and why?
Posted: Sun, 30 Aug 18:24:12
They were going for speed, gulping the snails down in one piece. And failing their Fortitude rolls. Nothing better than "you're sickened for 24 hrs" when the whole adventure is a 1-day-mission. :)
Posted: Sun, 30 Aug 18:24:12
by Tomcat1304
Tomcat1304 wrote:
Ask me again tomorrow. I'm going to GM We Be Goblins! for the kids (5 first-time Roleplayers!). There's a scene where the Goblins have to gulp down half a dozen big slimy slugs. Will they choose to spit out the slightly poisonous slime bladder or are they going for speed? :D
They were going for speed, gulping the snails down in one piece. And failing their Fortitude rolls. Nothing better than "you're sickened for 24 hrs" when the whole adventure is a 1-day-mission. :)
Reply: Dungeon Crawler Carl Role Playing Game Starter Set: World Dungeon Floors 1-2:: General:: Re: Let's Read!
Posted: Sun, 30 Aug 18:21:54
Current length: 32 pages.
The Table of Contents shows a number of sections, but they are really just 'B' and 'C' heads in the book. Still, it's easy enough to find things. The PDF is also currently linked.
Inside front cover: Table 1: The HUD.
Personally, I find this a bit odd. There is no 'HUD' in the physical game. A videogame version, sure. Anyone new to the whole DCC (Dungeon Crawler Carl, NOT Dungeon Crawl Classics Role Playing Game !!!) may be madly looking around for such a thing. This is a table just identifying things, there is nothing to roll here.
Well, fear not. Health is clearly on the character sheet. The rest could be on whatever map is being used. The game is expected to come with tokens and such, so yes, some locations of enemies and other crawlers would easily be represented. And in any published adventures (one is included in the starter set) Table 1 would be a handy reference to setting up encounters, etc. for the players. Renegade has distributed a Player's/Character's Journal which includes several blank pages for maps.
Page iii (according the PDF) is a set of 5 more tables. These are all d6 based and represent various random things a Crawler may find or get as they try to survive:
Table 2: Item Type is 3 types of items: Enchanted mundane item/weapon, Enchanted clothing, Enchanted accessory.
Tables 3, 4, 5: are all more specific tables for the three identified in Table 2. A 6 in any of these three tables points you to Table 6...
Table 6: Something unique. A 1 gives the GM the choice, a 6 gives the player the choice. In between are various unique things.
Page 2 is the Table of Contents. Basically there are 8 main sections in the book.
Page 3 is an introduction from the AI. If you've gone through the first DCC book, this sets the scene for the game. And yes, it is full of the snark of the book.
Page 4 is a very large and very clear CONTENT WARNING. If you are comfortable with what is in the Matt Dinniman books, you'll be fine here.
Page 5 is where the real stuff starts, and I'll continue that in the next post.
Posted: Sun, 30 Aug 18:21:54
by govmiller
ATLAS: Tutorial FloorsCurrent length: 32 pages.
The Table of Contents shows a number of sections, but they are really just 'B' and 'C' heads in the book. Still, it's easy enough to find things. The PDF is also currently linked.
Inside front cover: Table 1: The HUD.
Personally, I find this a bit odd. There is no 'HUD' in the physical game. A videogame version, sure. Anyone new to the whole DCC (Dungeon Crawler Carl, NOT Dungeon Crawl Classics Role Playing Game !!!) may be madly looking around for such a thing. This is a table just identifying things, there is nothing to roll here.
Well, fear not. Health is clearly on the character sheet. The rest could be on whatever map is being used. The game is expected to come with tokens and such, so yes, some locations of enemies and other crawlers would easily be represented. And in any published adventures (one is included in the starter set) Table 1 would be a handy reference to setting up encounters, etc. for the players. Renegade has distributed a Player's/Character's Journal which includes several blank pages for maps.
Page iii (according the PDF) is a set of 5 more tables. These are all d6 based and represent various random things a Crawler may find or get as they try to survive:
Table 2: Item Type is 3 types of items: Enchanted mundane item/weapon, Enchanted clothing, Enchanted accessory.
Tables 3, 4, 5: are all more specific tables for the three identified in Table 2. A 6 in any of these three tables points you to Table 6...
Table 6: Something unique. A 1 gives the GM the choice, a 6 gives the player the choice. In between are various unique things.
Page 2 is the Table of Contents. Basically there are 8 main sections in the book.
Page 3 is an introduction from the AI. If you've gone through the first DCC book, this sets the scene for the game. And yes, it is full of the snark of the book.
Page 4 is a very large and very clear CONTENT WARNING. If you are comfortable with what is in the Matt Dinniman books, you'll be fine here.
Page 5 is where the real stuff starts, and I'll continue that in the next post.
GeekList Item: Item for GeekList "2026 Dicegiving Exchange Gift List"
Posted: Sun, 30 Aug 18:05:15
Posted: Sun, 30 Aug 18:05:15
by Derang3d
An item RPG Item: The Key has been added to the geeklist 2026 Dicegiving Exchange Gift List


