Roll 3d6 - Roleplaying Resources

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 New comment on Item for GeekList "Missing Images: RPGs with no logos"
Posted: Tue, 14 Apr 09:06:34

by jasri

Related Item: Eldritch Instinct

Images uploaded.
 New comment on Item for GeekList "Missing Images: RPGs with no logos"
Posted: Tue, 14 Apr 08:54:22

by jasri

Related Item: Entdecke Altamira

Oops. Would have missed if I wasn't occasionally checking your lists here! Thanks!
 New comment on Item for GeekList "Missing images: Series with no logo"
Posted: Tue, 14 Apr 08:48:16

by jasri

Related Item: Gratisrollenspieltag(e) 2026

I added the series to the Gratisrollenspieltage family, and linked the current logo to this year's series. Also, I uploaded images for the rpgitem and the associated rpg.
 Reply: General Role-Playing:: Re: QOTD APR 13: What is usually involved in solo role playing? Is it journaling with system rolls between entries? Or is more? How is solo role-playing achieved?
Posted: Tue, 14 Apr 08:39:28

by Moonlight_Fox

JVgamer wrote:

ctimmins wrote:

It takes at least two.

I am curious, why?
While I concede that the range of possibility increases with a multiplicity of players

Even that depends on exactly what you mean by range of possibility.

There have been things I've done when doing solo roleplay I wouldn't be comfortable doing in a group game - Some of them, such as some of the stuff that happened in my first Thousand Year Old Vampire play actually are lines or veils for me when playing in a group. I have no interest in doing anything but fade to black in a group when things turn to sex, that's one of the two veils I always put in place. Others are just... I get to play more selfishly. "I can go a bit harder, pursue the direction this scene is going in further, without worrying if it's going to ruin the fun for the rest of the group."

Now, intense scenes can happen in group play, sure. I just find they happen more frequently in solo play due to that, and it's easier to transition into PvP when it feels right for the characters rather than having to worry about the table dynamics if the game we're playing isn't something like Trophy Dark where PvP is something we all signed up for when we agreed to play the game, essentially allowing myself to be more honest with roleplaying my characters in solo play to group play.

You don't get the melding of minds, for sure - That's why oracular tools and prompts get used in solo play, and one of the reasons why I don't think solo roleplay would ever replace group roleplay for me - But I'm not sure that reduces the range of possibility of play so much as shifts it.

All in all resulting in the possibilities feeling more different than more limited

Though I'm definitely willing to concede on that. As I say, I think it depends on exactly what you mean by range of possibility.
 New comment on Item for GeekList "Cheat Your Own Adventure: Conundrum at the Louvre"
Posted: Tue, 14 Apr 07:52:36

by gonecase

Related Item: Catch the Wind: My Journey with Caroline

I think it's time to get back to the investigation and try to get more out of Caroline later. So let's go with Andy's suggestion and turn to page 144.
 New comment on Blog Post Movie Monday
Posted: Tue, 14 Apr 07:24:57

by Derang3d

Related Item: Herald's Call

Y'got this!
 Reply: General Role-Playing:: Re: QOTD APR 13: What is usually involved in solo role playing? Is it journaling with system rolls between entries? Or is more? How is solo role-playing achieved?
Posted: Tue, 14 Apr 07:19:09

by JVgamer

ctimmins wrote:

It takes at least two.

I am curious, why?
While I concede that the range of possibility increases with a multiplicity of players — the more variables in a system, the more complicated the system — I fail to see how that fundamentally changes the concept. To extend your analogy, is a single actor improvising on stage merely storytelling, but two or more actors improvising off of each other is acting?

(I have thoughts, but I am curious to see what you have to say. To be clear, I am not entirely sure where I stand on the matter.)
 Reply: RPGGeek News:: Re: Geek Citizenship Recognition
Posted: Tue, 14 Apr 06:58:00

by homunGOlus

Congratulations to all those shiny new April stars!
 Reply: RPGGeek Help and How-To:: Re: Do you have a question you want asked as QOTD? Post here!
Posted: Tue, 14 Apr 05:48:02

by Inkwan

DO you find avatars affect your opinion of a 'geekuser?

What about their username?
 Reply: General Role-Playing:: Re: QOTD APR 13: What is usually involved in solo role playing? Is it journaling with system rolls between entries? Or is more? How is solo role-playing achieved?
Posted: Tue, 14 Apr 05:40:49

by leroy43

I have played lots of solitaire games that are RPG like/RPG adjacent. Choose your own adventure books. Programmed modules like Death Test or insert one of the many Dark City Games adventures here. Journal games like Thousand Year Vampire and 80' - The Eightieth Minute. Some are dungeon crawler games. Some have character development. Most don't.

Some of these games are creative writing exercises (not that this is a bad thing). Some feel like a narrative adventure (Dark City Games stuff in particular).

I'm more with Clark than not though. When playing with other people, it's the shared experience that makes the real magic. And the stories years later - "Remember the time when ..."

Don't get me wrong, I tremendously enjoy the solo RPG activities I partake in, and I'm certainly going to be doing more of it for the rest of my time on this ball of rock floating through space.