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New comment on Item for GeekList "Origins 2026 Virtual Flea Market-Mark it "sold" you got this!"
Posted: Fri, 12 Jun 12:51:03
Posted: Fri, 12 Jun 12:51:03
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Would you take$15 for your 4 remaining button shy games?
Thread: The Between:: Play By Forum:: [OOC] A Study in Sapphire
Posted: Fri, 12 Jun 12:47:09
Welcome to our RPGGeek play-by-forum game of The Between.
This is the Out of Character thread. This is where we will discuss game mechanics, ask questions, carry out character creation and the rest of game set-up, notify each other if we're absent or less available to post for a while, and just generally chat and get to know the other players.
Due to the nature of The Between, I think this is going to be a very important space to help us get the most out of the game, so let's make the most of it!
Links to the rest of the game:
• In Character Thread (TBC)
• Hunters & Threats Geeklist (TBC)
• The Between RPG Rules Reference
[heading]✅ Expectations[/heading]
Our intention is to check in on the game at least 4 times per week. We want to keep things moving.
• Sometimes there won't be anything for you to post, but please check in and keep up to date
• Real life happens: if you can't check in for a while, please just let people know in this thread
• Similarly, sometimes you need longer to think and write something - that'll be the case for the Keeper too around bigger story developments. In these cases, please post in here to let other players know what to expect
Some guidelines to get the most out of our play-by-forum experience:
• Subscribe to this thread and to the IC thread (once it's up). This will give you subscription notifications at the top of this website (including on BoardGameGeek and VideoGameGeek). As well as subscribing, please do also remember to visit the website to look out for these subscriptions
• Thumb each post once you've read it. This is an easy way for me to track who is still around. It lets me know that players are keeping up with the posts, even if you have nothing you want to add right now
• Safety tools will be in place to make sure everyone has a good time. More on this below
[heading]🧑🤝🧑 Our Players[/heading]
The Keeper: [user=NormandyWept]
The Players:
TBC
[heading]🐈 CATS[/heading]
CATS is an acronym to help everyone get on the same page as to what the game is about
[heading]🦺 Safety Tools[/heading]
In addition to the notes about tone and subject matter from CATS above, we will deliberately use safety tools to keep the game in a space where all players are comfortable:
• Open Table Policy: The aim of this game is to have fun telling a story together. If that's not working for you, then you can leave the game at any time. I would prefer it if you could tell me you're leaving, so that I know, however you don't need to give an explanation or justify leaving the game.
• Content: No game is more important than the people playing it. Whilst, as mentioned above, this game has a dark and sensual tone which is always present, we also have a lot of opportunity to customise content and to avoid anyone feeling uncomfortable. Before beginning, we will agree our Lines (content that we do not want in the game) and Veils (things that can happen in the setting but which we will skip over rather than describing)
⇒ Our Lines: Non-consensual sex
⇒ Our Veils: Detailed descriptions of sex acts
• Script Change Tools: During play, any of us can call for the use of one of these tools. To do so, you can post in this OOC thread or you can GeekMail me directly. If you want to use one of these procedures, you don't owe anyone an explanation as to why.
⏸️ Pause: We can use this when you're enjoying and want to play out the scene, but you need more time to deal with it or to write your posts (even if not for in-game reasons). We can discuss posting less frequently or taking a breather from a certain scene
⏪ Rewind: This allows us to revise content of a past or currently-occurring event in the game. Just let us know which element you don't want in the game, and we will rewind, do something different, and move forward with the story in a new direction
⏩ Fast Forward: This allows us to keep something in the story without providing a full description. We will skip over the details, fade to black, and move on to the next scene
🔂 Instant Replay: We can use this if somebody needs a summary of what is happening in the scene, if anything is unclear, or if we want to discuss in- and out-of-character feelings about what is happening in the game
Posted: Fri, 12 Jun 12:47:09
by NormandyWept
[heading]🎩 The Between[/heading]Welcome to our RPGGeek play-by-forum game of The Between.
This is the Out of Character thread. This is where we will discuss game mechanics, ask questions, carry out character creation and the rest of game set-up, notify each other if we're absent or less available to post for a while, and just generally chat and get to know the other players.
Due to the nature of The Between, I think this is going to be a very important space to help us get the most out of the game, so let's make the most of it!
Links to the rest of the game:
• In Character Thread (TBC)
• Hunters & Threats Geeklist (TBC)
• The Between RPG Rules Reference
[heading]✅ Expectations[/heading]
Our intention is to check in on the game at least 4 times per week. We want to keep things moving.
• Sometimes there won't be anything for you to post, but please check in and keep up to date
• Real life happens: if you can't check in for a while, please just let people know in this thread
• Similarly, sometimes you need longer to think and write something - that'll be the case for the Keeper too around bigger story developments. In these cases, please post in here to let other players know what to expect
Some guidelines to get the most out of our play-by-forum experience:
• Subscribe to this thread and to the IC thread (once it's up). This will give you subscription notifications at the top of this website (including on BoardGameGeek and VideoGameGeek). As well as subscribing, please do also remember to visit the website to look out for these subscriptions
• Thumb each post once you've read it. This is an easy way for me to track who is still around. It lets me know that players are keeping up with the posts, even if you have nothing you want to add right now
• Safety tools will be in place to make sure everyone has a good time. More on this below
[heading]🧑🤝🧑 Our Players[/heading]
The Keeper: [user=NormandyWept]
The Players:
TBC
[heading]🐈 CATS[/heading]
CATS is an acronym to help everyone get on the same page as to what the game is about
Concept
The Between is a tabletop roleplaying game about a group of mysterious monster Hunters in Victorian-era London. These Hunters learn about various monstrous threats in the city and conduct investigations in order to neutralize them. Over time, they become aware of the plans of a criminal mastermind who is pulling the strings behind the scenes. The Hunters will eventually be forced to confront this criminal mastermind in order to save Queen and country.
The Between is directly inspired by the TV show Penny Dreadful but also takes inspiration from British horror classics, the works of Sir Arthur Conan Doyle, pulp-era media, The League of Extraordinary Gentlemen, and From Hell.
The game’s mechanics are based on Apocalypse World and Brindlewood Bay.
Aim
The aim of the characters in the story is to keep London safe by investigating monstrous threats and learning how to stop them.
Our aim as players is to learn more about these characters’ mysterious pasts, as well as to paint a vivid picture of our version of Victorian-era London, a responsibility we all share.
Tone
The tone of The Between is dark, mysterious, and sensual. A little bit of levity or humor from time to time is OK, but we will always strive to return to that dark, brooding place the characters exist in.
Subject Matter
Murder, dead bodies, supernatural horror, witchcraft, and poverty are very common in the game and will be difficult to avoid.
The game can include specific subjects such as cannibalism, body horror, sexual themes, erotic sensuality, threats to animals and children, colonialism, foul language, blasphemy, and defiling graves and corpses. We will have a safety discussion before we begin to customise how we explore or avoid these subjects.
Although the game is set in a historical time period, we will not dwell on historical accuracy. We’ll do our best to represent the technology and culture of the era, but we’re going to get some things wrong every now and then, and that’s OK.
Also, during this time period, people with marginalized identities would likely have been treated very poorly in society. We’re going to ignore that part of history. In the world of The Between, things like race, nationality, gender, ethnicity, sexuality, ablebodiedness, and neurodivergence are not a social barrier.
The Between is a tabletop roleplaying game about a group of mysterious monster Hunters in Victorian-era London. These Hunters learn about various monstrous threats in the city and conduct investigations in order to neutralize them. Over time, they become aware of the plans of a criminal mastermind who is pulling the strings behind the scenes. The Hunters will eventually be forced to confront this criminal mastermind in order to save Queen and country.
The Between is directly inspired by the TV show Penny Dreadful but also takes inspiration from British horror classics, the works of Sir Arthur Conan Doyle, pulp-era media, The League of Extraordinary Gentlemen, and From Hell.
The game’s mechanics are based on Apocalypse World and Brindlewood Bay.
Aim
The aim of the characters in the story is to keep London safe by investigating monstrous threats and learning how to stop them.
Our aim as players is to learn more about these characters’ mysterious pasts, as well as to paint a vivid picture of our version of Victorian-era London, a responsibility we all share.
Tone
The tone of The Between is dark, mysterious, and sensual. A little bit of levity or humor from time to time is OK, but we will always strive to return to that dark, brooding place the characters exist in.
Subject Matter
Murder, dead bodies, supernatural horror, witchcraft, and poverty are very common in the game and will be difficult to avoid.
The game can include specific subjects such as cannibalism, body horror, sexual themes, erotic sensuality, threats to animals and children, colonialism, foul language, blasphemy, and defiling graves and corpses. We will have a safety discussion before we begin to customise how we explore or avoid these subjects.
Although the game is set in a historical time period, we will not dwell on historical accuracy. We’ll do our best to represent the technology and culture of the era, but we’re going to get some things wrong every now and then, and that’s OK.
Also, during this time period, people with marginalized identities would likely have been treated very poorly in society. We’re going to ignore that part of history. In the world of The Between, things like race, nationality, gender, ethnicity, sexuality, ablebodiedness, and neurodivergence are not a social barrier.
[heading]🦺 Safety Tools[/heading]
In addition to the notes about tone and subject matter from CATS above, we will deliberately use safety tools to keep the game in a space where all players are comfortable:
• Open Table Policy: The aim of this game is to have fun telling a story together. If that's not working for you, then you can leave the game at any time. I would prefer it if you could tell me you're leaving, so that I know, however you don't need to give an explanation or justify leaving the game.
• Content: No game is more important than the people playing it. Whilst, as mentioned above, this game has a dark and sensual tone which is always present, we also have a lot of opportunity to customise content and to avoid anyone feeling uncomfortable. Before beginning, we will agree our Lines (content that we do not want in the game) and Veils (things that can happen in the setting but which we will skip over rather than describing)
⇒ Our Lines: Non-consensual sex
⇒ Our Veils: Detailed descriptions of sex acts
• Script Change Tools: During play, any of us can call for the use of one of these tools. To do so, you can post in this OOC thread or you can GeekMail me directly. If you want to use one of these procedures, you don't owe anyone an explanation as to why.
⏸️ Pause: We can use this when you're enjoying and want to play out the scene, but you need more time to deal with it or to write your posts (even if not for in-game reasons). We can discuss posting less frequently or taking a breather from a certain scene
⏪ Rewind: This allows us to revise content of a past or currently-occurring event in the game. Just let us know which element you don't want in the game, and we will rewind, do something different, and move forward with the story in a new direction
⏩ Fast Forward: This allows us to keep something in the story without providing a full description. We will skip over the details, fade to black, and move on to the next scene
🔂 Instant Replay: We can use this if somebody needs a summary of what is happening in the scene, if anything is unclear, or if we want to discuss in- and out-of-character feelings about what is happening in the game
Reply: Play by Forum:: Re: [RECRUITING] Conan: Adventures in an Age Undreamed Of
Posted: Fri, 12 Jun 12:43:37
Posted: Fri, 12 Jun 12:43:37
All players have posted their characters now, so I will close this recruitment thread, but please keep an eye out for the links to the IC and OOC threads that I will post here next week. Those of you who have played my scenarios before will know that I like to use the IC thread for narrative only, and the OOC thread for chatting between players and GM and all game mechanics.
Reply: RPGGeek Help and How-To:: Re: The big QOTD Summary and Subscription Thread Volume 3
Posted: Fri, 12 Jun 12:36:08
Posted: Fri, 12 Jun 12:36:08
Thread: General Role-Playing:: QOTD JUN 12: What was your latest, or most noticeable, "facepalm" moment in a game? What was it about (the party, the scenario, the players' ideas, the rules, the props, the dice rolls etc.)?
Posted: Fri, 12 Jun 12:35:57
What was your latest, or most noticeable, "facepalm" moment in a game? What was it about (the party, the scenario, the players' ideas, the rules, the props, the dice rolls etc.)?
Do you have a question you want asked as QOTD? Post here!
And if you want to find an old QOTD: The big QOTD Summary and Subscription Thread Volume 3
Posted: Fri, 12 Jun 12:35:57
by pdzoch
A question suggested by [user=Karkared][/user]What was your latest, or most noticeable, "facepalm" moment in a game? What was it about (the party, the scenario, the players' ideas, the rules, the props, the dice rolls etc.)?
Do you have a question you want asked as QOTD? Post here!
And if you want to find an old QOTD: The big QOTD Summary and Subscription Thread Volume 3
Reply: The Tavern:: Re: Tavern Game - Why the Person Above Me Should be Accepted as One of Us!
Posted: Fri, 12 Jun 12:35:08
Posted: Fri, 12 Jun 12:35:08
by govmiller
Accepted for being first on page 43.
GeekList Item: Item for GeekList "The Between RPG Rules Reference"
Posted: Fri, 12 Jun 12:31:07
Posted: Fri, 12 Jun 12:31:07
by NormandyWept
An item RPG Item: The Between has been added to the geeklist The Between RPG Rules Reference
Humble Beginnings - Part 1
Posted: Fri, 12 Jun 12:14:46
A few years ago, my cousin and I launched a card game called *Bad Samaritans* on Kickstarter. It funded successfully, but it definitely wasn't an overnight success story. We put a lot of our own money into it, built up a decent following on Instagram, made marketing videos and spent a lot of time trying to get people excited about something that didn't exist yet, all by ourselves.
One thing I realised during that process was that crowdfunding wasn't really the difficult part. It was getting enough eyes on the game before launch. We had testers, but the total test group couldn't have been more than 100 individuals. You start wondering what people outside that group think. Different countries, different tastes, different types of players.
Since then I've been working on a TTRPG, and I've noticed that a lot of creators seem to run into the same thing. There are loads of places that help you raise money once your project is nearly finished. There aren't many places that help you build the thing before that point.
That's where the idea for CrowdCraft came from.
A place where creators can put ideas out there early and find people who genuinely want to be involved. Playtesters who love trying unfinished games. Artists looking for projects. People who enjoy proofreading magical ideas. Future backers who like discovering games before Kickstarter. Maybe even hobbyists willing to put a small amount behind an idea they believe in.
The more I thought about it, the more ideas kept coming. Artist pages. Contributor profiles. Founder badges. Playtesting groups. Investment opportunities. Ways for people to build a reputation by helping projects succeed.
It's still early days. The website is live, the ideas are evolving, and I'm figuring out what works and what doesn't. But after talking to creators over the past few days, it feels like there might actually be something here.
We'll see.
For now, I'm just enjoying the process of building it and sharing the journey along the way.
We would love to have hobby enthusiast sign up to come discover and shape new games before everyone else, feel free to have a look at https://crowdcraft.app.
Posted: Fri, 12 Jun 12:14:46
by Crowd Craft
I've always had a bit of a habit of coming up with ideas. Most of them are probably terrible. Some of them are far too ambitious. Compared to some of the things I've wanted to build over the years, CrowdCraft is actually one of the more grounded ones.A few years ago, my cousin and I launched a card game called *Bad Samaritans* on Kickstarter. It funded successfully, but it definitely wasn't an overnight success story. We put a lot of our own money into it, built up a decent following on Instagram, made marketing videos and spent a lot of time trying to get people excited about something that didn't exist yet, all by ourselves.
One thing I realised during that process was that crowdfunding wasn't really the difficult part. It was getting enough eyes on the game before launch. We had testers, but the total test group couldn't have been more than 100 individuals. You start wondering what people outside that group think. Different countries, different tastes, different types of players.
Since then I've been working on a TTRPG, and I've noticed that a lot of creators seem to run into the same thing. There are loads of places that help you raise money once your project is nearly finished. There aren't many places that help you build the thing before that point.
That's where the idea for CrowdCraft came from.
A place where creators can put ideas out there early and find people who genuinely want to be involved. Playtesters who love trying unfinished games. Artists looking for projects. People who enjoy proofreading magical ideas. Future backers who like discovering games before Kickstarter. Maybe even hobbyists willing to put a small amount behind an idea they believe in.
The more I thought about it, the more ideas kept coming. Artist pages. Contributor profiles. Founder badges. Playtesting groups. Investment opportunities. Ways for people to build a reputation by helping projects succeed.
It's still early days. The website is live, the ideas are evolving, and I'm figuring out what works and what doesn't. But after talking to creators over the past few days, it feels like there might actually be something here.
We'll see.
For now, I'm just enjoying the process of building it and sharing the journey along the way.
We would love to have hobby enthusiast sign up to come discover and shape new games before everyone else, feel free to have a look at https://crowdcraft.app.
Reply: Dungeons & Dragons Starter Set:: General:: Re: The dice
Posted: Fri, 12 Jun 12:09:35
Hold on, I so think I'm misremembering and you are correct. In my case, I might be thinking of the dice from the Pathfinder beginner box which I bought at roughly the same time... But I still feel like the dice in this one might of have been red in my copy, but no longer sure about it
Posted: Fri, 12 Jun 12:09:35
by Dutys_Fist
O Dinas Powys wrote:
Hold on, I so think I'm misremembering and you are correct. In my case, I might be thinking of the dice from the Pathfinder beginner box which I bought at roughly the same time... But I still feel like the dice in this one might of have been red in my copy, but no longer sure about it
Reply: Dungeons & Dragons vs. Rick and Morty:: GMs Only:: Re: Add vending machines
Posted: Fri, 12 Jun 12:05:46
Posted: Fri, 12 Jun 12:05:46
by Dutys_Fist
Great idea
GeekList Item: Item for GeekList "2026 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)"
Posted: Fri, 12 Jun 12:05:32
Posted: Fri, 12 Jun 12:05:32
by Orklord
An item RPG: Hit the Streets: Defend the Block has been added to the geeklist 2026 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)
Reply: Dungeons & Dragons vs. Rick and Morty:: GMs Only:: Re: Frankie Freem’s Room
Posted: Fri, 12 Jun 12:05:28
Posted: Fri, 12 Jun 12:05:28
by Dutys_Fist
Love the list of adages. A great resource!

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