Board Game Geek
Recent Additions
New comment on GeekList GQGL67: What happens when you awake at three in the morning?
Posted: Thu, 10 Sep 20:24:14
Posted: Thu, 10 Sep 20:24:14
New comment on GeekList GQGL67: What happens when you awake at three in the morning?
Posted: Thu, 10 Sep 20:11:09
Posted: Thu, 10 Sep 20:11:09
New comment on GeekList GQGL67: What happens when you awake at three in the morning?
Posted: Thu, 10 Sep 20:08:31
I immediately assumed Japan because they're known for all sorts of weird flavors for other things like KitKats, but reverse image search says the Chicken Oreos are from China.
Posted: Thu, 10 Sep 20:08:31
by Woelf
magikaru wrote:
Where can I buy that?!
Reply: General Role-Playing:: Re: QOTD SEP 9: Have you ever attempted to design an RPG? How was it? Did you ever playtest it?
Posted: Thu, 10 Sep 20:00:41
Posted: Thu, 10 Sep 20:00:41
I designed two short campaigns which I published via DMsGuild and DriveThruRPG. They are free and I got a couple of downloads, but I have no idea how many people actually played them.
New comment on GeekList GQGL67: What happens when you awake at three in the morning?
Posted: Thu, 10 Sep 20:00:28
Don’t worry, I don’t plan to eat it. But maybe a certain unlucky GQNSSS target will.
Posted: Thu, 10 Sep 20:00:28
by magikaru
Where can I buy that?!Don’t worry, I don’t plan to eat it. But maybe a certain unlucky GQNSSS target will.
Reply: General Role-Playing:: Re: QOTD SEP 9: Have you ever attempted to design an RPG? How was it? Did you ever playtest it?
Posted: Thu, 10 Sep 19:54:39
Posted: Thu, 10 Sep 19:54:39
Yep, was designing one where you could be any species of animal. I realised that it was too crunchy for this day and age- maybe if I had made it in the '70's or '80's, in the age of crunch, but today it was just too much. Such is life.
New comment on Blog Post Slagsmålsklubben - USSR
Posted: Thu, 10 Sep 19:25:42
Posted: Thu, 10 Sep 19:25:42
by hankheyming
Related Item: Superstar DJ's, Here We Go!
Yay! Slagsmalsklubben. This hits like a homestuck track.
Reply: General Role-Playing:: Re: QOTD SEP 10: Have you ever attempted to design a board game? Did it work? Did you ever playtest it?
Posted: Thu, 10 Sep 19:15:59
Posted: Thu, 10 Sep 19:15:59
I got partway through designing it, when covid struck, and I ended up being the 'lucky' one who kept working, doing the work of everyone else who couldn't come in, and who all eventually got laid off. After about a year of that (I was on salary, so was working faaaaar more than 40 hours every week), I had totally forgotten about the game, and have never gone back to it.
Thread: RPGGeek Bugs:: Can't add pending company to RPG Item
Posted: Thu, 10 Sep 18:54:37
Posted: Thu, 10 Sep 18:54:37
by Donogh
I'm trying to add '200-proof games' to 'Dragon Reactor' (https://rpggeek.com/rpgitem/478706/dragon-reactor) - maybe it's because the item has already been approved and I forgot to do it initially when creating the item?
Reply: General Role-Playing:: Re: QOTD SEP 10: Have you ever attempted to design a board game? Did it work? Did you ever playtest it?
Posted: Thu, 10 Sep 18:20:06
I've written several tabletop miniatures wargames that I "self-published" on a blog, where I also shared playtest reports. The playtests were always enlightening: either there were gaping holes in the rules or sometimes the games flowed smoothly but were just... blah, not fun. I never used playtesters since the games were designed from the ground up to be solo (before the pandemic, when solo play was just for weirdos like me). Since I made the games available for free download, I did get a little feedback, but none of it ever actionable.
I've also written, and posted to a blog, a number of solitaire variants for old 90s CCGs. Again, the playtests usually found them better on paper than in real play, but one solo CCG variant actually works (in my opinion) and I still play with it today.
Last year I went down the board game design rabbit-hole and started binging game design podcasts. I was convinced I had a great idea for a card game. I bought myself a lab journal and filled up 30+ pages of notes and then started rough draft games, using a website where you can upload your own cards. Turns out my design was just a theme masquerading as a game and guess what? Game design is hard!
The game design gurus say "fail faster" and iterate through as many designs as fast as possible but after about 3-4 months of failing, I had to take a break.
Posted: Thu, 10 Sep 18:20:06
by pahoota
Not exactly traditional boardgames but wargames and CCGs are included in the BGG database so...I've written several tabletop miniatures wargames that I "self-published" on a blog, where I also shared playtest reports. The playtests were always enlightening: either there were gaping holes in the rules or sometimes the games flowed smoothly but were just... blah, not fun. I never used playtesters since the games were designed from the ground up to be solo (before the pandemic, when solo play was just for weirdos like me). Since I made the games available for free download, I did get a little feedback, but none of it ever actionable.
I've also written, and posted to a blog, a number of solitaire variants for old 90s CCGs. Again, the playtests usually found them better on paper than in real play, but one solo CCG variant actually works (in my opinion) and I still play with it today.
Last year I went down the board game design rabbit-hole and started binging game design podcasts. I was convinced I had a great idea for a card game. I bought myself a lab journal and filled up 30+ pages of notes and then started rough draft games, using a website where you can upload your own cards. Turns out my design was just a theme masquerading as a game and guess what? Game design is hard!
The game design gurus say "fail faster" and iterate through as many designs as fast as possible but after about 3-4 months of failing, I had to take a break.
Kalervo Oikanen
Posted: Thu, 10 Sep 18:17:22
Posted: Thu, 10 Sep 18:17:22
A new rpg designer has been added to the database:
Kalervo Oikanen





