Roll 3d6 - Roleplaying Resources

Board Game Geek

Recent Additions

 New Video for Hunter: The Reckoning
Posted: Sat, 12 Sep 03:42:34
 Friday on Friday- Not forgotten
Posted: Sat, 12 Sep 02:21:16

by Rachel Carpenter

Happy 37th Friday of 2026, everyone!! And as always on Friday, here are the current Friday links: 2026 Friday on Friday: Play Friday EVERY Friday of 2026 and Friday on Friday, September 2026.

Today was an errand day. Things ran a bit long, so I didn't get to play Friday 'til this evening :whistle:...


It was a relatively quick Yellow Phase loss.


My final score was -50 points: 14 points from Fighting Cards, -10 points from Aging Cards, 0 points from lifepoints, 0 points for defeating neither pirate, and -54 points from Unbeaten Hazards.

-----------------------------------------------------------------

Weekly Updates:
Will appear over the weekend!
------------------------------------------------------------------

And 25 years on:
Youtube Video

I've got lots to do this weekend. Playtesting, prep, revisions, etc. How about you? Any plans?

Happy Friday and happy playing!
-Rachel

Thank you for reading my blog. If you liked it; then please click the green thumb [microbadge=23724] at the top of the page. If you really liked it; then please subscribe. And follow me across social media with my Linktree:
https://linktr.ee/rachelncarpenter
 New comment on Item for GeekList "What RPG book are you reading right now?"
Posted: Sat, 12 Sep 02:16:39

by Inkwan

Related Item: Undying

FYI - if anyone wants to playtest my hybrid I'd be happy to run it
 Reply: General Role-Playing:: Re: QOTD SEP 11: What do you think of GMs offering suggested courses of action to the players? As a GM, when do & don't you do this? How many options? As a player, do you like when GMs do this?
Posted: Sat, 12 Sep 02:00:40

by aramis

pdzoch wrote:

A question suggested by [user=Serpentine_C][/user]:

What do you think of GMs offering suggested courses of action to the players? As a GM, when do you do this? When not? How many options do you give them? As a player, do you like when GMs do this? Why or why not?


If I've not been asked for specific reminders (one of my players asked for a reminder to use their class ability at start of combats), I wait for the deer in the headlights look, wait about 20 seconds, then suggest 2-3 possible actions.... unless at any point they cogently ask for a moment to calculate/cogitate.

As a player, I strongly dislike it, but acknowledge that some others may need it, so I tolerate it as long as the GM isn't aiming it at me.

 GeekList Item: Item for GeekList "Rindis' Game Trade 2026"
Posted: Sat, 12 Sep 01:58:57

by Rindis

An item RPG Item: Engineering Villages has been added to the geeklist Rindis' Game Trade 2026
 New comment on Blog Post Playtesting & writing...
Posted: Sat, 12 Sep 01:38:07

by Herald Selenay

Related Item: Herald's Call

Pete_R wrote:

Here is the very best world class expert on fonts just here right now to help you, Rachel: Modern Day Typographer.

Best Regards,
Pete (& RePete)


:geek_grin:
 New comment on Item for GeekList "2026 Raise your H-Index"
Posted: Sat, 12 Sep 01:37:25

by chuckberry

Related Item: Cam's 2026 Challenges

Up a couple so far. Hope Spring gives you a lot of time to play much more.
 Reply: General Role-Playing:: Re: QOTD SEP 11: What do you think of GMs offering suggested courses of action to the players? As a GM, when do & don't you do this? How many options? As a player, do you like when GMs do this?
Posted: Sat, 12 Sep 01:20:54

by latindog

Serpentine_C wrote:

latindog wrote:

... I have definitely said "There seem to be be X options...", list them and then say "Unless you can think of something else."

Would you bring up options they haven't thought of but which you have?


These would be options that they have been kicking around in their discussions or were obvious from the circumstances at hand. After they had all been discussing the situation, I would be pressing them to action by summarizing and clarifying what they've discussed. By the time we've gotten to this point, the situation may have been muddled because they may have asked things like "Is there any chance we could do X" to which I may have given various responses. When I'm listing options, I'm letting them know it's time to "Shit or get off the pot" because I feel the story is bogging down with their analysis.
 New comment on Item for GeekList "Solo RPGs on Your Table - September 2026"
Posted: Sat, 12 Sep 01:18:37

by agramore

Related Item: Thrilling Tales 2e

Wow, that's pretty drastic! 😲
 Reply: General Role-Playing:: Re: QOTD SEP 11: What do you think of GMs offering suggested courses of action to the players? As a GM, when do & don't you do this? How many options? As a player, do you like when GMs do this?
Posted: Sat, 12 Sep 00:53:50

by Moonlight_Fox

It can definitely help when completely flumuxed as a player, though I mainly do it when it's in the form of 'something the characters would definitely know about the world that the players may not have remembered' as a GM "You know/remember X exists" style stuff - Particularly when it wasn't intended as a puzzle or a problem the PC's needed to solve but a decision which will have ramifications going forward. "The park you cut through used to have a playground, you'd know the shell of one of the long decommissioned structure might work as shelter..." as the group was leaning away from taking their magical creatures into their no pets allowed appartment complex but not seemingly seeing any other options and when an NPC has opinions of the options available. "My organization that you've been opposing for a while is about to offer you a job, if you don't take it, and I entirely get why you wouldn't want to join us, there'll be serious negative consequences for you. I'm warning you now to give you a chance to run if you don't want to deal with either." style stuff.

I do try to make it clear that these are never the only options and finding a third, fourth, or fifth option is something I'm always open to whatever the extra option is.