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Reply: General Role-Playing:: Re: QOTD OCT 26: How can a player make another player's character more interesting?
Posted: Tue, 27 Oct 01:13:58
Posted: Tue, 27 Oct 01:13:58
Making characters together during Session 0 and intertwining backstories and characters - Even if it isn't really a backstory but a dynamic - can be hugely helpful. In my last Tales from the Loop session there was a very brief moment that I enjoyed playing that only happened because I'd discussed with another player if it was ok for my character to have a crush on his as one of the aspects of my character during character creation. Games with Wanderhome style "Ask one to the left/one to the right" aspects of character building really help this, however they're implemented in those games, but it can be done in games without those, it just needs to be a deliberate effort on the part of the players.
But in play, just... Listen to what other people are doing with their character and try and feed them hooks and opportunities to take the spotlight where you can that support that. (Also, knowing the players, and what sorts of things they tend to enjoy, can also help, since just because it doesn't play into their character's archetype, narrative, whatever, doesn't mean it doesn't play into what they enjoy happening to their character at the table.)
But in play, just... Listen to what other people are doing with their character and try and feed them hooks and opportunities to take the spotlight where you can that support that. (Also, knowing the players, and what sorts of things they tend to enjoy, can also help, since just because it doesn't play into their character's archetype, narrative, whatever, doesn't mean it doesn't play into what they enjoy happening to their character at the table.)
New comment on Item for GeekList "PAX Unplugged 2026 - RPG Freeplay: Community Game Scheduler"
Posted: Tue, 27 Oct 00:52:15
Posted: Tue, 27 Oct 00:52:15
by yukonrob1977
Related Item: Torchbearer (2nd Ed.)
I , Rob Hall, would like to join in as well as my sons John and Jonah if there is room
New comment on GeekList BGG.CON Virtual Flea Market 2026
Posted: Tue, 27 Oct 00:48:12
Quote them so there is a record of the bid, and if you recall who it was, report it to Solamar. If they agreed to buy it and are reneging, I believe that’s against the rules as posted.
Posted: Tue, 27 Oct 00:48:12
by opks22
Cheelara1 wrote:
I hate it when people delete their comments. why not just retract your bid? Sheriff Of Nottingham is back up with all its extras at $50
Quote them so there is a record of the bid, and if you recall who it was, report it to Solamar. If they agreed to buy it and are reneging, I believe that’s against the rules as posted.
GeekList Item: Item for GeekList "[Chars] Dark Heresy 2ed - Dark Pursuits by Ryber"
Posted: Tue, 27 Oct 00:30:26
Posted: Tue, 27 Oct 00:30:26
by Mulligans
An item RPG Item: Edge of Darkness: An Introduction to Dark Heresy has been added to the geeklist [Chars] Dark Heresy 2ed - Dark Pursuits by Ryber
New comment on GeekList BGG.CON Virtual Flea Market 2026
Posted: Mon, 26 Oct 23:59:28
I need to clear some shelf space.
https://www.yulgame.com/Vfm/Items/383945?Seller=noghri95&Sta...
Posted: Mon, 26 Oct 23:59:28
by Noghri95
Price drop again!!!I need to clear some shelf space.
https://www.yulgame.com/Vfm/Items/383945?Seller=noghri95&Sta...
GeekList Item: Item for GeekList "BGG.CON Virtual Flea Market 2026"
Posted: Mon, 26 Oct 23:45:55
Posted: Mon, 26 Oct 23:45:55
by timeteo316
An item RPG Item: Rivers of London: The Roleplaying Game has been added to the geeklist BGG.CON Virtual Flea Market 2026
Session: Tales From the Lone-lands:: The Cardiff Boys, Lost in the Lone Lands: Part XXIV - Finish the Fight
Posted: Mon, 26 Oct 23:41:36
Todden; Spring 2966 TA
Isolated at the top of the Todden harbour tower, in battle with the Corsair of Umbar known as the Sea Prince, their only way out blocked by fire and more of the Sea Prince’s guards closing in, things do not look good for the Fellowship of the Wolf.
Minastir stumbles backwards, away from the Sea Prince. Somewhere in his punch drunk haze he spies a path out of their dilemma, a chance for Walker Dúnedain ranger to show his quality and hopefully roundhouse kick some idiots in the head. “Laurelin to me!” he calls out. “We must hold the doorway until the others can bring the Sea Prince to heel. Once done the rest can be compelled to surrender. Lirion and I are almost spent. We must raise our spirits. It is time to sing!” The speech might have been more inspiring if Minastis hadn’t just been hit in the head several times, rendering his performance less Viggo at the Black Gates and more Sylvester Stallone at his most mumblingly incoherent.
The ranger begins to sing the Fellowship’s anthem of victory, the Beast of Seagull Island. It’s drunk late night karaoke levels of bad. He runs to the upturned table blocking the door into the Sea Prince’s Throne Room and draws his blade and strikes one of the reinforcing guards (the fourth guard involved in this fight, with two already having been knocked out inPart XXIII) but only uses the flat of the blade still trying to spare the Corsair’s lives.
Bruni takes up the song. It doesn’t look like it will be of much help to the dwarf, but Minastir’s hope sees him to a great performance. Tildo does sing, but he’s a solo artist and doesn’t hold with this singing as part of a group nonsense, so his heart isn’t in it and it shows. Both scuffle with the Sea Prince, who is more interested in trying to get to Minastir than fighting a dwarf and a hobbit. A lot of hands are thrown but no-one catches anything.
At last Laurelin begins to sing. The armour of Ossiriand amplifies the effect of his voice and just for a moment everyone in the throne room feels as though they are standing in a forest clearing, bird song harmonizing with Laurelin’s voice. The moment passes and Laurelin weakly attempts to punch the fifth guard. Behind the new guards, the guard Minastir threw down the stairs tries to press forwards but, between the fire and the table blocking the doorway, is forced to remain in the rear.
Bruni drags the Sea Prince to the ground and begins to beat him with the flat of the Blaxe. The Sea Prince pushes the dwarf aside and manages to struggle to his feet, only for Tildo to run in and punch him nuts. The Sea Prince drops to the floor, unconscious. Tildo continues to lay into the corsair’s crotch until Bruni drags him away. At the barricade, Laurelin strikes the fifth guard square in the jaw. Minastir thinks back to the battle with the ruffians in Lond Daer and drops his sword, not wanting to risk killing anyone this late. He grabs the fourth guard's spear and drags him forward into a head butt.
“Enough!” Bruni shouts. “Your prince is defeated. Throw down your arms!” He grabs the Sea Prince by the collar and raises him up for the guards to see, waggling him back and forwards for added effect. The guards look between one another.
“Lirion! Bruni needs assistance.” Laurelin calls out. “Quick! Take off your shirt!”
“Don’t you dare!” Bruni replies, tearing down one of the silk decorations and throwing it over the elf. “I don’t need your help.”
The guards throw down their spears. They all begin talking over one another in Aduanic and gesturing wildly.
“Are they saying we should throw them out of the window?” Tildo asks.
“They’re begging us to spare the Sea Prince.” Minastir replies. He searches the corsair leader’s pockets and retrieves a ring of keys. “You.” Minastir levels a finger at the third guard. “Take me to the captured elf.” The guard nods.
Laurelin and Bruni begin ripping up some of the silk decorations to make bindings for the captured guards. “Time to play the tying people up song.” Tildo says, taking out his lute. The song is an absolute banger.
Minastir and Lirion follow the corsair down through the tower. They head down through the tower, through a great hall and into the cellar. As they travel they pass villagers who have been acting as servants for the Corsairs. They shy away from the elf and the ranger, regarding them with a mix of fear and anger. It doesn’t bother Minastir, not being too different from the way the people of Bree and its surrounds treat him, but it’s a new experience for Lirion. It probably makes him angry, but he doesn’t say anything about it.
In the cellar they find another collection of supplies provided by the residents of Todden, a crate filled with weapons and suits of chainmail, and boxes made from a strange wood. Lirion suggests that Minastir take one of the suits of armour, since it's better than what the ranger currently has, but The One RIng doesn’t allow characters to have equipment better than their standard of living. Presumably it just turns to rust the moment Minastir tries to pick it up.
Lirion turns his attention to some boxes made from an odd kind of wood. He tries to identify the material, but he’s too worn out from the fighting to figure it out.
“You know who’d be able to figure it out?” Minastir says. “Bruni. He’s good with wood.”
“That’s true.” Lirion nods. “He really knows how to handle wood. Especially hard wood. He does his best work on hard wood. ”
“If you ever want to see him smile, just slip some wood into his hands.”
“I bet he’d love to work on some elven wood.”
The Sea Prince’s guard doesn't much care for this kind of talk and wonders if begging for death will get the two members of the fellowship to stop. The doom of men would be a blessing compared to this. He decides to point out the hidden trapdoor instead. The trapdoor opens onto a small dungeon. Lirion drops a torch through the hatch and illuminates a figure chained to one of the walls.
Lirion and Minastir climb down into the dungeon. As they do so the figure raises its head. Emaciated, and clearly having suffered torture at the hands of its captors, but the figure is recognisable as that of Gildor Inglorion. “Who goes there?” he weakly asks, “You are unknown to me amongst my captors.”
“We’re here to rescue you.” Lirion replies and gestures to Minastir to unshackle Gildor.
“An elf and a man?” Gildor wonders. His eyes fall on the swan broach affixed to Minastir’s chest. “No, not merely a man. An elf-friend? Hmm. I am sorry to you both, for I fear you may be too late. Alas but I am too weak to travel.”
Minastir kneels next to the elf and checks his injuries. There are many, but no single one is fatal. “You are in the books, Gildor Inglorion: you will recover.” The ranger starts treating Gildor’s wounds and Lirion waits until it’s clear that Minastir has passed his healing roll before he steps in.
“Fuck this. This is taking too long.” Lirion holds out the flask he was given by Elrond when they left Rivendel in Part XVI “Drink: it’s Miruvor.”
“My thanks.” Gildor takes a drink from the flask and is instantly healed. Minastir’s efforts appear as little more than giving the captured elf a hair cut.
Maybe he's born with it? Maybe it's Minastir?
Leaving the guard in the dungeon, the three head back to the throne room to plan their next move.
On the way out Lirion spies a chest. He takes it with him and opens it once the fellowship has reconvened. The contents of the chest is a large amount of gold coins with the same triangular sail galley as the coin they found on the ship in Lond Daer. On the reverse is stamped an eye, lidless and wreathed in fire. Shadow tests against greed are called for.
“This is bullshit! I’ve got loads of money. Why would I care about getting a few more?” Lirion rages with the innocence of someone who hasn’t realised that the ultra-wealthy will happily watch people die if it means they can have just a little bit more money. “I spend more than this on hookers and drugs on a night out!” The dignity of the elves is diminished. Lirion passes the test and, after Tildo and Minastir (who both also pass) refuse a share in the gold, reluctantly decides to give up his share too. The irony of this is lost on him. Laurelin and Bruni fail the roll, but nevertheless, the elf of mirwood is quick to cast the loot aside. Bruni however gives in to dwarvish stereotypes and is quick horde all the gold for himself. The weight of the Shadow presses onBruni and Minastir, both are rendered miserable.
Everyone agrees that they need to take a rest, the question is where?
“We get out of Todden. Camp out in the salt marshes while we wait for Eagre.” Minastir suggests.
“I’m not sitting around in a bog, getting a damp arse.” Bruni grumbles.
“We should rest here before leaving.” Tildo replies. “Here we are in control of the environment. It is defensible. Safe.”
“You’re right.” Minastir concedes. “We would be safer in the tower. But I’m concerned about what we’ll find when we leave. We've come to this village, stormed the tower of their much beloved ruler and beaten the shit out of him and his men. There are villagers here who know what we’ve done and resting now will give time for word of our actions to get out. Rested or not, I don’t want to leave here and be faced with an angry mob of villagers to fight our way through.”
Bruni strokes his beard thoughtfully. “Damp arse it is. Let’s get out of here.”
Before they leave the fellowship, lock the Sea Prince and his guards in the dungeon, retrieve Gildor’s flute and leave the keys with Young Sellic. “If you let them out, maybe they’ll let you go with them.” Minastir tells the boy, his voice thick with scorn. “Or don’t. I care not what you do.”
The group quickly heads into the hills that overlook Todden. They speak to no-one and no-one seems interested in speaking to them. It’s late in the evening by the time they arrive at the Wiltmen. They’d originally planned to camp near the stone circle, but the statues have all turned around and are now facing into the circle.
“Fuck this. We’ll camp near Mad Magga’s house.” Bruni announces.
The fellowship walks on. the sun has dipped below the horizon by the time they arrive at the beach. Minastir is tasked with finding them a place to camp. The ranger trudges on a few paces. “This’ll do.” He says, waving his hand wearily about the general area before falling face first into the sand and falling asleep.
That night, when the tide comes in, it becomes apparent that the camp is pitched below the line of the high tide. The fellowship scrambles to get their gear to dryer ground.
“Minastir really fucked this.” Lirion grumbles.
“Don’t blame Minastir. This isn’t his fault.” Bruni replies. “He’s the finest ranger I know.”
“He’s the only ranger you know.”
“That’s true.” Bruni looks over at Minastir, who is still in his bed roll being slowly washed out to sea. “You okay there?” The ranger raises an arm to give a thumbs up, but doesn’t move.
That morning the fellowship sits around a camp fire, trying to dry off. They’ve mostly recovered from the battle in the tower. Minastir is still weary, but he and Bruni have both recovered from their misery.
“What now?” Laurelin asks. “Take our shirts off while we wait for Eagre?”
Bruni puts a hand on Minastir’s shoulder, pulling the ranger back as he slumps sleepily forward into the fire. “No. Just keep our heads down. And shirts on.”
Tildo excuses himself to go check on Todden and make sure no-one is out looking for them. On a promontory not far from the Wiltmen, who are once again looking outwards from their circle, he is joined by Laurelin. As they watch an unnatural fog rolls in, obscuring the village. Only the top of the Sea Prince’s tower remains unobscured. Laurelin squints, his elf eyes discerning movement within the fog. A large, dark, shape. It draws closer, and soon the tips of masts can be seen peaking above the fog. Onwards the ship comes and Tildo estimates that it will soon reach the causeway harbour. A sound follows, the snapping sound of smashed timbers. The masts stop moving.
“Did they just crash their boat into the causeway?” Laurelin asks.
The two hear voices, carried up from the village on the wind, unfamiliar voices, in a language they do not understand. There is cheering too. After a while the rest of the fellowship join the two watchers. A horn sounds in the village and soon the masts of the Corsair ship begins to move again. The fog recedes along with the ship. As they sail away the Corsairs leave the wrecks of Todden's fishing vessels bobbing in their wake.
“Oh. That makes more sense.” Laurelin says, sadly.
Something booms within the fog. A ball of fire arcs towards Todden, striking Old Cradog’s house and setting it ablaze. Twice more Corsair’s ship fires. Two more shots are sent towards the village. Two more houses begin to burn. In the harbour below people begin to scream. Laurelin turns to the fellowship. “Should we do something to help?”
Posted: Mon, 26 Oct 23:41:36
by IronJawa
You can find our previous adventures in the Lone Lands hereTodden; Spring 2966 TA
Isolated at the top of the Todden harbour tower, in battle with the Corsair of Umbar known as the Sea Prince, their only way out blocked by fire and more of the Sea Prince’s guards closing in, things do not look good for the Fellowship of the Wolf.
Minastir stumbles backwards, away from the Sea Prince. Somewhere in his punch drunk haze he spies a path out of their dilemma, a chance for Walker Dúnedain ranger to show his quality and hopefully roundhouse kick some idiots in the head. “Laurelin to me!” he calls out. “We must hold the doorway until the others can bring the Sea Prince to heel. Once done the rest can be compelled to surrender. Lirion and I are almost spent. We must raise our spirits. It is time to sing!” The speech might have been more inspiring if Minastis hadn’t just been hit in the head several times, rendering his performance less Viggo at the Black Gates and more Sylvester Stallone at his most mumblingly incoherent.
The ranger begins to sing the Fellowship’s anthem of victory, the Beast of Seagull Island. It’s drunk late night karaoke levels of bad. He runs to the upturned table blocking the door into the Sea Prince’s Throne Room and draws his blade and strikes one of the reinforcing guards (the fourth guard involved in this fight, with two already having been knocked out inPart XXIII) but only uses the flat of the blade still trying to spare the Corsair’s lives.
Bruni takes up the song. It doesn’t look like it will be of much help to the dwarf, but Minastir’s hope sees him to a great performance. Tildo does sing, but he’s a solo artist and doesn’t hold with this singing as part of a group nonsense, so his heart isn’t in it and it shows. Both scuffle with the Sea Prince, who is more interested in trying to get to Minastir than fighting a dwarf and a hobbit. A lot of hands are thrown but no-one catches anything.
At last Laurelin begins to sing. The armour of Ossiriand amplifies the effect of his voice and just for a moment everyone in the throne room feels as though they are standing in a forest clearing, bird song harmonizing with Laurelin’s voice. The moment passes and Laurelin weakly attempts to punch the fifth guard. Behind the new guards, the guard Minastir threw down the stairs tries to press forwards but, between the fire and the table blocking the doorway, is forced to remain in the rear.
Bruni drags the Sea Prince to the ground and begins to beat him with the flat of the Blaxe. The Sea Prince pushes the dwarf aside and manages to struggle to his feet, only for Tildo to run in and punch him nuts. The Sea Prince drops to the floor, unconscious. Tildo continues to lay into the corsair’s crotch until Bruni drags him away. At the barricade, Laurelin strikes the fifth guard square in the jaw. Minastir thinks back to the battle with the ruffians in Lond Daer and drops his sword, not wanting to risk killing anyone this late. He grabs the fourth guard's spear and drags him forward into a head butt.
“Enough!” Bruni shouts. “Your prince is defeated. Throw down your arms!” He grabs the Sea Prince by the collar and raises him up for the guards to see, waggling him back and forwards for added effect. The guards look between one another.
“Lirion! Bruni needs assistance.” Laurelin calls out. “Quick! Take off your shirt!”
“Don’t you dare!” Bruni replies, tearing down one of the silk decorations and throwing it over the elf. “I don’t need your help.”
The guards throw down their spears. They all begin talking over one another in Aduanic and gesturing wildly.
“Are they saying we should throw them out of the window?” Tildo asks.
“They’re begging us to spare the Sea Prince.” Minastir replies. He searches the corsair leader’s pockets and retrieves a ring of keys. “You.” Minastir levels a finger at the third guard. “Take me to the captured elf.” The guard nods.
Laurelin and Bruni begin ripping up some of the silk decorations to make bindings for the captured guards. “Time to play the tying people up song.” Tildo says, taking out his lute. The song is an absolute banger.
Minastir and Lirion follow the corsair down through the tower. They head down through the tower, through a great hall and into the cellar. As they travel they pass villagers who have been acting as servants for the Corsairs. They shy away from the elf and the ranger, regarding them with a mix of fear and anger. It doesn’t bother Minastir, not being too different from the way the people of Bree and its surrounds treat him, but it’s a new experience for Lirion. It probably makes him angry, but he doesn’t say anything about it.
In the cellar they find another collection of supplies provided by the residents of Todden, a crate filled with weapons and suits of chainmail, and boxes made from a strange wood. Lirion suggests that Minastir take one of the suits of armour, since it's better than what the ranger currently has, but The One RIng doesn’t allow characters to have equipment better than their standard of living. Presumably it just turns to rust the moment Minastir tries to pick it up.
Lirion turns his attention to some boxes made from an odd kind of wood. He tries to identify the material, but he’s too worn out from the fighting to figure it out.
“You know who’d be able to figure it out?” Minastir says. “Bruni. He’s good with wood.”
“That’s true.” Lirion nods. “He really knows how to handle wood. Especially hard wood. He does his best work on hard wood. ”
“If you ever want to see him smile, just slip some wood into his hands.”
“I bet he’d love to work on some elven wood.”
The Sea Prince’s guard doesn't much care for this kind of talk and wonders if begging for death will get the two members of the fellowship to stop. The doom of men would be a blessing compared to this. He decides to point out the hidden trapdoor instead. The trapdoor opens onto a small dungeon. Lirion drops a torch through the hatch and illuminates a figure chained to one of the walls.
Lirion and Minastir climb down into the dungeon. As they do so the figure raises its head. Emaciated, and clearly having suffered torture at the hands of its captors, but the figure is recognisable as that of Gildor Inglorion. “Who goes there?” he weakly asks, “You are unknown to me amongst my captors.”
“We’re here to rescue you.” Lirion replies and gestures to Minastir to unshackle Gildor.
“An elf and a man?” Gildor wonders. His eyes fall on the swan broach affixed to Minastir’s chest. “No, not merely a man. An elf-friend? Hmm. I am sorry to you both, for I fear you may be too late. Alas but I am too weak to travel.”
Minastir kneels next to the elf and checks his injuries. There are many, but no single one is fatal. “You are in the books, Gildor Inglorion: you will recover.” The ranger starts treating Gildor’s wounds and Lirion waits until it’s clear that Minastir has passed his healing roll before he steps in.
“Fuck this. This is taking too long.” Lirion holds out the flask he was given by Elrond when they left Rivendel in Part XVI “Drink: it’s Miruvor.”
“My thanks.” Gildor takes a drink from the flask and is instantly healed. Minastir’s efforts appear as little more than giving the captured elf a hair cut.
Maybe he's born with it? Maybe it's Minastir?
Leaving the guard in the dungeon, the three head back to the throne room to plan their next move.
On the way out Lirion spies a chest. He takes it with him and opens it once the fellowship has reconvened. The contents of the chest is a large amount of gold coins with the same triangular sail galley as the coin they found on the ship in Lond Daer. On the reverse is stamped an eye, lidless and wreathed in fire. Shadow tests against greed are called for.
“This is bullshit! I’ve got loads of money. Why would I care about getting a few more?” Lirion rages with the innocence of someone who hasn’t realised that the ultra-wealthy will happily watch people die if it means they can have just a little bit more money. “I spend more than this on hookers and drugs on a night out!” The dignity of the elves is diminished. Lirion passes the test and, after Tildo and Minastir (who both also pass) refuse a share in the gold, reluctantly decides to give up his share too. The irony of this is lost on him. Laurelin and Bruni fail the roll, but nevertheless, the elf of mirwood is quick to cast the loot aside. Bruni however gives in to dwarvish stereotypes and is quick horde all the gold for himself. The weight of the Shadow presses onBruni and Minastir, both are rendered miserable.
Everyone agrees that they need to take a rest, the question is where?
“We get out of Todden. Camp out in the salt marshes while we wait for Eagre.” Minastir suggests.
“I’m not sitting around in a bog, getting a damp arse.” Bruni grumbles.
“We should rest here before leaving.” Tildo replies. “Here we are in control of the environment. It is defensible. Safe.”
“You’re right.” Minastir concedes. “We would be safer in the tower. But I’m concerned about what we’ll find when we leave. We've come to this village, stormed the tower of their much beloved ruler and beaten the shit out of him and his men. There are villagers here who know what we’ve done and resting now will give time for word of our actions to get out. Rested or not, I don’t want to leave here and be faced with an angry mob of villagers to fight our way through.”
Bruni strokes his beard thoughtfully. “Damp arse it is. Let’s get out of here.”
Before they leave the fellowship, lock the Sea Prince and his guards in the dungeon, retrieve Gildor’s flute and leave the keys with Young Sellic. “If you let them out, maybe they’ll let you go with them.” Minastir tells the boy, his voice thick with scorn. “Or don’t. I care not what you do.”
The group quickly heads into the hills that overlook Todden. They speak to no-one and no-one seems interested in speaking to them. It’s late in the evening by the time they arrive at the Wiltmen. They’d originally planned to camp near the stone circle, but the statues have all turned around and are now facing into the circle.
“Fuck this. We’ll camp near Mad Magga’s house.” Bruni announces.
The fellowship walks on. the sun has dipped below the horizon by the time they arrive at the beach. Minastir is tasked with finding them a place to camp. The ranger trudges on a few paces. “This’ll do.” He says, waving his hand wearily about the general area before falling face first into the sand and falling asleep.
That night, when the tide comes in, it becomes apparent that the camp is pitched below the line of the high tide. The fellowship scrambles to get their gear to dryer ground.
“Minastir really fucked this.” Lirion grumbles.
“Don’t blame Minastir. This isn’t his fault.” Bruni replies. “He’s the finest ranger I know.”
“He’s the only ranger you know.”
“That’s true.” Bruni looks over at Minastir, who is still in his bed roll being slowly washed out to sea. “You okay there?” The ranger raises an arm to give a thumbs up, but doesn’t move.
That morning the fellowship sits around a camp fire, trying to dry off. They’ve mostly recovered from the battle in the tower. Minastir is still weary, but he and Bruni have both recovered from their misery.
“What now?” Laurelin asks. “Take our shirts off while we wait for Eagre?”
Bruni puts a hand on Minastir’s shoulder, pulling the ranger back as he slumps sleepily forward into the fire. “No. Just keep our heads down. And shirts on.”
Tildo excuses himself to go check on Todden and make sure no-one is out looking for them. On a promontory not far from the Wiltmen, who are once again looking outwards from their circle, he is joined by Laurelin. As they watch an unnatural fog rolls in, obscuring the village. Only the top of the Sea Prince’s tower remains unobscured. Laurelin squints, his elf eyes discerning movement within the fog. A large, dark, shape. It draws closer, and soon the tips of masts can be seen peaking above the fog. Onwards the ship comes and Tildo estimates that it will soon reach the causeway harbour. A sound follows, the snapping sound of smashed timbers. The masts stop moving.
“Did they just crash their boat into the causeway?” Laurelin asks.
The two hear voices, carried up from the village on the wind, unfamiliar voices, in a language they do not understand. There is cheering too. After a while the rest of the fellowship join the two watchers. A horn sounds in the village and soon the masts of the Corsair ship begins to move again. The fog recedes along with the ship. As they sail away the Corsairs leave the wrecks of Todden's fishing vessels bobbing in their wake.
“Oh. That makes more sense.” Laurelin says, sadly.
Something booms within the fog. A ball of fire arcs towards Todden, striking Old Cradog’s house and setting it ablaze. Twice more Corsair’s ship fires. Two more shots are sent towards the village. Two more houses begin to burn. In the harbour below people begin to scream. Laurelin turns to the fellowship. “Should we do something to help?”


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