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 New comment on GeekList BGG.CON Virtual Flea Market 2026
Posted: Mon, 26 Oct 18:27:04

by Sooner811

I've reduced the price on almost all of my Fixed Price listings. I also have some auctions with few or no bids that are stellar deals.

Click hear to view my unsold items
 Thread: Flea Market:: Metalist for announcing RPG geeklist auctions
Posted: Mon, 26 Oct 18:10:00

by quozl

If you're auctioning off at least one RPG item on this site, post your geeklist to the metalist!
https://rpggeek.com/geeklist/386622/metalist-for-rpg-geeklis...
 Reply: General Role-Playing:: Re: QOTD OCT 26: How can a player make another player's character more interesting?
Posted: Mon, 26 Oct 18:09:00

by pdzoch

I really think this works best during Session 0 where the players discuss their characters, their relationship with each other, and the group dynamics. It still requires consent. I've seen two or three close friends easily put together some sort of convoluted relationship between each other and play really well like that. Likewise, I've seen two close friends keep their player relationships separate (they are strangers to each other). Some improv will work during game, but my experience is that it only works when a player reinforces a skill, behavior, or goal that another player has already established publicly (in character) at the table. I've been happy when the players at the table see that when one of the player characters in the group is drawn to the forefront in the story (noble lineage, wealthy patron, or wheatever role) that the players have their character defer to the "leader" of the group. Whatever you do, make sure it makes the other character shine in a way the player wanted the character to shine.

I was really surprised when two players in one of my groups established a romance between their characters (a character growth type that fostered goals and highlights their complex backgrounds) and that it appeared to be an organic event. It might have been discussed by the players away from the table. I've seen other players attempt such a romance bond during a game and be shut down immediately by another player and actually cause unwelcomed tension.

I think one of the key things is to never introduce some new feature, trait, or history to another character that is not consistent with the character's background or behavior without discussing it with the player first. I've seen players fabricate another characters backhistory relationship with their characters that the second player did not appreciate. I remember one specific case where a player was playing a character with a high moral standard and discipline behavior, but another player started creating a backstory where his and the other character used to drink and carouse in the tavern. It really annoyed the first character and eventually started to upset him because his character's moral decisions in game were being challenged by the less moral character -- "c'mon, we don't have to follow the laws. We can do whatever we want to do, just like the old days!" ugh. it was a train wreck. We had to pause the game and try to resettle the players. Eventually, the players split, both left the group.

 New comment on Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Mon, 26 Oct 17:45:50

by Bifford

Related Item: Artificial Intelligence

That is particularly "bleugh!"
 New comment on Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Mon, 26 Oct 17:32:33

by Bifford

Related Item: Lewd Dungeon Adventures

FFS....really....?

£12,807 pledged of £3,736 goal
249 backers


REALLY!??
 New comment on Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Mon, 26 Oct 17:32:11

by Bifford

Related Item: Mörk Borg Compatible Product

Images are supposed to give you an idea what something is about; what to expect. This is the worst example of nothingness ever.
 New comment on Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Mon, 26 Oct 17:31:18

by Bifford

Related Item: 5e Game System Product (D&D 5th Edition Compatible)

Are the lads playing D&D these days still so unable to actually talk to girls and get a girlfriend that they have to create a "romanceable character" to roleplay. FFS.

Oh, and don't get me started on the strap-work for the quiver and the way it switches shoulders and wouldn't stay in position without a cross-brace......

So much "Nope" here.
 Reply: General Role-Playing:: Re: QOTD OCT 26: How can a player make another player's character more interesting?
Posted: Mon, 26 Oct 17:21:03

by GeoffreyB

By giving them some sort of title and authoritarian position.
 New comment on Blog Post Roger's Personal Top 20 - 2026 Edition
Posted: Mon, 26 Oct 17:15:14

by leroy43

Related Item: Caution: May Contain Wargame Like Substance

stenole wrote:

I think finding a stable RPG group is even harder than gathering people for those long games.

I agree. Anyone can show up to game night. RPGs need the same people to show up every session.