Roll 3d6 - Roleplaying Resources

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 Reply: RPG Design:: Re: Thoughts on two different designs
Posted: Sun, 28 Dec 00:23:36

by Karkared

Coincidentally, your first system of 3D6 is exactly the one used in a wargame rule that a friend purchased this week, "Zero Hour - Instructions for WW1 Wargaming".
 One Shot - The Nightmare Before Squigmas - Part 3
Posted: Sun, 28 Dec 00:09:26
A new episode has been added to the database: One Shot - The Nightmare Before Squigmas - Part 3
 One Shot - The Nightmare Before Squigmas - Part 2
Posted: Sun, 28 Dec 00:09:26
A new episode has been added to the database: One Shot - The Nightmare Before Squigmas - Part 2
 One Shot - The Nightmare Before Squigmas - Part 1
Posted: Sun, 28 Dec 00:09:26
A new episode has been added to the database: One Shot - The Nightmare Before Squigmas - Part 1
 Audio EXP podcast: December 27th - The VTT ecosystem
Posted: Sun, 28 Dec 00:07:50
A new episode has been added to the database: Audio EXP podcast: December 27th - The VTT ecosystem
 Barovia IV #21 Whoops
Posted: Sun, 28 Dec 00:05:45
A new episode has been added to the database: Barovia IV #21 Whoops
 New comment on Item for GeekList "Look What I Got! RPG Geek 2025 Holiday Gift Exchange"
Posted: Sun, 28 Dec 00:00:15

by palmedfire

Related Item: Stonewalkers

The game itself pretty much keeps things set in the time jump between Oathbound and Rhythm of War. The World Guide has spoilers, but it does warn you about them

 Reply: The Tavern:: Re: Roll the Dice (RPGG Edition)
Posted: Sat, 27 Dec 23:54:45

by gonecase

Game systems I want to run in the new year: gonecase previously rolled 1d137 = 73 ( )
 Reply: RPG Design:: Re: Thoughts on two different designs
Posted: Sat, 27 Dec 23:48:44

by chuckdee68

Oh they can make a called shot, it's just that as a random location they would not be able to hit it. But I get your point and will take that into account. Thanks!
 New comment on GeekList A Geeklist of Those Who Died in 2025
Posted: Sat, 27 Dec 23:27:50

by GaryCollins68

Thanks Wendell. This is about as thought provoking and interesting as anything I'll read online this year. Every year, I'm informed of lives that I never knew and deaths that I missed. I'll dig into what, 50 or even more? Some will be reliving memories and updating my recollections, but at least as many are introductions to people whose significant lives and contribution missed me entirely. Sure, I mostly won't get to the depth of understanding that I'd like but they'll all go into that crockpot brain of mine. I've got the hours to let it all stew now. We all appreciate your effort bringing this, and us, together. I can speak for everyone because we are all here reading and posting. You rock. 👍
 Reply: RPG Design:: Re: Thoughts on two different designs
Posted: Sat, 27 Dec 23:20:29

by Karkared

A 10 is appropriate statistically, but narratively players are going to sulk if they learn that they cannot do their best damage until they reach level 12, even if they are trying for a called shot - which would paradoxically make the head an impossible target.