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New comment on Blog Post What's New December 12, 2025: Dreams and Machines, Shadow Scar, Genesys, Cats! The Conspurracy, Imperium Maledictum, Space: 1999, Demon Lord Engine, and more!
Posted: Fri, 12 Dec 19:08:33
The Arthurian Companion - Special Edition doesn't have any RPG content, but Chaosium is marketing it as a Pendragon (1st - 6th Editions) product (like they did with The Arthurian Companion and The King Arthur Companion).
Posted: Fri, 12 Dec 19:08:33
by brumcg
Related Item: RPGG News
Note!The Arthurian Companion - Special Edition doesn't have any RPG content, but Chaosium is marketing it as a Pendragon (1st - 6th Editions) product (like they did with The Arthurian Companion and The King Arthur Companion).
What's New December 12, 2025: Dreams and Machines, Shadow Scar, Genesys, Cats! The Conspurracy, Imperium Maledictum, Space: 1999, Demon Lord Engine, and more!
Posted: Fri, 12 Dec 19:06:30
It's been an awful week. I think I need a tarsier.
Okay, that helped a bit.
New releases at your FLGS (sourced by Leisure Games)
Dreams and Machines
:star: Echoes of an Ancient Enemy Setting Guide - Modiphius Entertainment
Genesys
:star: Twilight Imperium: Ships of the Shattered Empire - EDGE Studio
Shadow Scar
:star: Shadow Scar Starter Set - R. Talsorian Games, Inc.
New PDF releases @ DriveThru
Adventurer Conqueror King System
:star: ACKS II Treasure Tome - Autarch
Cats ! La Mascarade
:star: Cats ! La Mascarade (Deluxe) (English: Cats! The Conspurracy Core Rulebook) - Black Book Éditions
Call of Cthulhu (7th Edition)
:star: The Eyes that Behold - A Cthulhu by Gaslight Campaign - Community Content
EZD6
:star: Dreadful Doomscapes - Runehammer Games
Generic / Universal
:star: FlexTale Hexcrawl Generator - Infinium Game Studio
Imperium Maledictum
:star: Adeptus Mechanicus Player's Guide - Cubicle 7 Entertainment
Maelstrom (Tabletop)
:star: Maelstrom Expanded - Arion Games
Pendragon (1st - 6th Editions)
:star: The Arthurian Companion - Special Edition - Chaosium
Space: 1999 - The Roleplaying Game
:star: Space: 1999 Core Rulebook - Modiphius Entertainment
Shadow of the Demon Lord
:star: Shadow of the Red Moon: Novice Player's Guide - Schwalb Entertainment
Sparkbound
:star: Sparkbound - Narrative Edition - Wilona's Cave Games
Posted: Fri, 12 Dec 19:06:30
by Bruce McG
It's been an awful week. I think I need a tarsier.

Okay, that helped a bit.
New releases at your FLGS (sourced by Leisure Games)
Dreams and Machines
:star: Echoes of an Ancient Enemy Setting Guide - Modiphius Entertainment
Genesys
:star: Twilight Imperium: Ships of the Shattered Empire - EDGE Studio
Shadow Scar
:star: Shadow Scar Starter Set - R. Talsorian Games, Inc.
New PDF releases @ DriveThru
Adventurer Conqueror King System
:star: ACKS II Treasure Tome - Autarch
Cats ! La Mascarade
:star: Cats ! La Mascarade (Deluxe) (English: Cats! The Conspurracy Core Rulebook) - Black Book Éditions
Call of Cthulhu (7th Edition)
:star: The Eyes that Behold - A Cthulhu by Gaslight Campaign - Community Content
EZD6
:star: Dreadful Doomscapes - Runehammer Games
Generic / Universal
:star: FlexTale Hexcrawl Generator - Infinium Game Studio
Imperium Maledictum
:star: Adeptus Mechanicus Player's Guide - Cubicle 7 Entertainment
Maelstrom (Tabletop)
:star: Maelstrom Expanded - Arion Games
Pendragon (1st - 6th Editions)
:star: The Arthurian Companion - Special Edition - Chaosium
Space: 1999 - The Roleplaying Game
:star: Space: 1999 Core Rulebook - Modiphius Entertainment
Shadow of the Demon Lord
:star: Shadow of the Red Moon: Novice Player's Guide - Schwalb Entertainment
Sparkbound
:star: Sparkbound - Narrative Edition - Wilona's Cave Games
Reply: RPG Design:: Re: Should I forget this idea or run with it?
Posted: Fri, 12 Dec 19:03:15
I have to admit that I would be designing this character as a one shot but in doing so, it is also nice to throw it out as a class to be used by others. As for your cantrip idea, It wouldn't work as the target has to be able to hear a projected whisper. It is not telepathy. also, you are right about the limiting of spells, The character could possibly be bound to a subclass of magic user such as an evoker and only able to cast spells in that discipline. Cantrips do become an issue as they are technically 0 level. I have thought of instead of the vocal limitations have performing any spell have a chance of attracting the attention of magical monster that might detect this unusual form of magic and wish to "investigate". My thoughts behind this have been that the savant, not using incantations, components, nor gestures, is manipulating the cosmic power of magic much differently than normal. The spells aren't innate abilities as we see in some monsters either so for a monster or other magic user (lich) highly in tune with whatever form you choose to have the potential of magic stored would have a chance of detecting a spell being cast. a cantrip would offer up a 10% chance and the add 10% for each progressive level. Just as with encounters, whatever is attracted could just be a friendly monster or NPC or a monster that can be very dangerous.
Posted: Fri, 12 Dec 19:03:15
by Ksurls
jjwhite103 wrote:
It feels a little bit more as if you're developing a specific character, rather than a full class. The muteness and other low ability scores are interesting for a specific individual, but they seem weird for an entire "profession" or however you see classes.
Two thoughts:
:d6-1: The Message cantrip as a way to communicate but costing a hit point is really interesting. I wonder how it would work out in actual play.
:d6-2: This could be a great character for a one-shot, maybe a convention game. It would help to limit the list of spells available somewhat (not necessarily by level, but overall number) to prevent analysis paralysis as a player flips through books considering details of 100 different spells before selecting an action.
Two thoughts:
:d6-1: The Message cantrip as a way to communicate but costing a hit point is really interesting. I wonder how it would work out in actual play.
:d6-2: This could be a great character for a one-shot, maybe a convention game. It would help to limit the list of spells available somewhat (not necessarily by level, but overall number) to prevent analysis paralysis as a player flips through books considering details of 100 different spells before selecting an action.
I have to admit that I would be designing this character as a one shot but in doing so, it is also nice to throw it out as a class to be used by others. As for your cantrip idea, It wouldn't work as the target has to be able to hear a projected whisper. It is not telepathy. also, you are right about the limiting of spells, The character could possibly be bound to a subclass of magic user such as an evoker and only able to cast spells in that discipline. Cantrips do become an issue as they are technically 0 level. I have thought of instead of the vocal limitations have performing any spell have a chance of attracting the attention of magical monster that might detect this unusual form of magic and wish to "investigate". My thoughts behind this have been that the savant, not using incantations, components, nor gestures, is manipulating the cosmic power of magic much differently than normal. The spells aren't innate abilities as we see in some monsters either so for a monster or other magic user (lich) highly in tune with whatever form you choose to have the potential of magic stored would have a chance of detecting a spell being cast. a cantrip would offer up a 10% chance and the add 10% for each progressive level. Just as with encounters, whatever is attracted could just be a friendly monster or NPC or a monster that can be very dangerous.
Reply: News:: Re: See What Our Supporters Have to Say
Posted: Fri, 12 Dec 18:36:18
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Posted: Fri, 12 Dec 18:36:18
by Zolani
Dietemann wrote:
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Reply: RPG Design:: Re: Should I forget this idea or run with it?
Posted: Fri, 12 Dec 18:23:46
Two thoughts:
:d6-1: The Message cantrip as a way to communicate but costing a hit point is really interesting. I wonder how it would work out in actual play.
:d6-2: This could be a great character for a one-shot, maybe a convention game. It would help to limit the list of spells available somewhat (not necessarily by level, but overall number) to prevent analysis paralysis as a player flips through books considering details of 100 different spells before selecting an action.
Posted: Fri, 12 Dec 18:23:46
by jjwhite103
It feels a little bit more as if you're developing a specific character, rather than a full class. The muteness and other low ability scores are interesting for a specific individual, but they seem weird for an entire "profession" or however you see classes.Two thoughts:
:d6-1: The Message cantrip as a way to communicate but costing a hit point is really interesting. I wonder how it would work out in actual play.
:d6-2: This could be a great character for a one-shot, maybe a convention game. It would help to limit the list of spells available somewhat (not necessarily by level, but overall number) to prevent analysis paralysis as a player flips through books considering details of 100 different spells before selecting an action.
GeekList Item: Item for GeekList "Solo RPGs on Your Table - December 2025"
Posted: Fri, 12 Dec 18:22:35
Posted: Fri, 12 Dec 18:22:35
by pahoota
An item RPG: Retrostar has been added to the geeklist Solo RPGs on Your Table - December 2025
Reply: General Role-Playing:: Re: DL1 - Dragons of Despair - Some Questions About History Of The Module and Motivation For Characters - Help Needed!
Posted: Fri, 12 Dec 18:22:11
But what is the draw/motivation for the characters to travel there and defeat him? I'll be leaving out any references to Krynn etc and customizing for my campaign.
Thanks.
Posted: Fri, 12 Dec 18:22:11
by skullchrist
Thanks!But what is the draw/motivation for the characters to travel there and defeat him? I'll be leaving out any references to Krynn etc and customizing for my campaign.
Thanks.
Wheel of Time Genesys 079 - Clarion Oaths
Posted: Fri, 12 Dec 18:09:42
Posted: Fri, 12 Dec 18:09:42
A new episode has been added to the database:
Wheel of Time Genesys 079 - Clarion Oaths
5 GMs Presents - Marriage and Merriment Ep. 1: Drink and Be Merry (w/ Anna Eliza)
Posted: Fri, 12 Dec 18:09:37
Posted: Fri, 12 Dec 18:09:37
A new episode has been added to the database:
5 GMs Presents - Marriage and Merriment Ep. 1: Drink and Be Merry (w/ Anna Eliza)
Cthulhu Dark Ages: Branches of Bone #6
Posted: Fri, 12 Dec 18:09:29
Posted: Fri, 12 Dec 18:09:29
A new episode has been added to the database:
Cthulhu Dark Ages: Branches of Bone #6
Problem #40: Fulfillment
Posted: Fri, 12 Dec 18:09:28
Posted: Fri, 12 Dec 18:09:28
A new episode has been added to the database:
Problem #40: Fulfillment
This Week in TTRPG (12th December, 2025)
Posted: Fri, 12 Dec 18:08:59
Posted: Fri, 12 Dec 18:08:59
A new episode has been added to the database:
This Week in TTRPG (12th December, 2025)


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