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New comment on GeekList Solitaire Miniatures on Your Table - August 2026
Posted: Sun, 09 Aug 20:31:20
My older one still says that, but I think it's not current for 20-somethings!
The phrase is being thrown away like yesterday's jam.
I think we have some jam in the fridge that's about as old as the kids. Whether eating that would be more deadly than having to play a game I hate is an open question - and an experiment I will probably never attempt!
I wondered if the phrase ‘yesterday’s jam’ needed explaining…
Have you ever watched the UK sitcom The IT Crowd? Yesterday’s Jam is (iirc) the title of the first episode and a phrase used by one character. It’s met with ridicule by other characters due to obvious reasons.
I've seen clips, but haven't watched an whole episode, much less a series or the whole show. Is that a common expression? I assumed it meant something that was old and had to be tossed out, like jam that had gone moldy.
It's never been an English expression. In the first episode, a character called Moss is worried that he'll be thrown out like yesterday's jam. Moss is an intentionally strange character, and, iirc, the others point out that nobody ever says that and that it's meaningless as jam lasts for years.
The phrase never appears outside of that one episode.
Ah, okay. 😆
(I have had jam go moldy - maybe it was improperly preserved and/or improperly stored)
Refrigerate after opening. Much as you might do with some paint mixtures while breaking in the middle of a project (he says attempting to not appear too off-topic).
In that case, I had kept the jam in the fridge. I have never put paint mixtures in the fridge. Didn't think that would help much with them. I think the best thing for paint mixtures would be an air-tight container. I do keep my greenstuff in the freezer when not in use (the raw blue and yellow parts), as I heard somewhere long ago that it slows down whatever chemical processes happen in greenstuff. I don't know if that really does anything or not. 😊
Posted: Sun, 09 Aug 20:31:20
by agramore
JudgementDave wrote:
agramore wrote:
JudgementDave wrote:
agramore wrote:
JudgementDave wrote:
jsteidl wrote:
JudgementDave wrote:
jsteidl wrote:
agramore wrote:
I just don't think they are my "jam", as the kids say (if they still say that). 😆
My older one still says that, but I think it's not current for 20-somethings!
The phrase is being thrown away like yesterday's jam.
I think we have some jam in the fridge that's about as old as the kids. Whether eating that would be more deadly than having to play a game I hate is an open question - and an experiment I will probably never attempt!
I wondered if the phrase ‘yesterday’s jam’ needed explaining…
Have you ever watched the UK sitcom The IT Crowd? Yesterday’s Jam is (iirc) the title of the first episode and a phrase used by one character. It’s met with ridicule by other characters due to obvious reasons.
I've seen clips, but haven't watched an whole episode, much less a series or the whole show. Is that a common expression? I assumed it meant something that was old and had to be tossed out, like jam that had gone moldy.
It's never been an English expression. In the first episode, a character called Moss is worried that he'll be thrown out like yesterday's jam. Moss is an intentionally strange character, and, iirc, the others point out that nobody ever says that and that it's meaningless as jam lasts for years.
The phrase never appears outside of that one episode.
Ah, okay. 😆
(I have had jam go moldy - maybe it was improperly preserved and/or improperly stored)
Refrigerate after opening. Much as you might do with some paint mixtures while breaking in the middle of a project (he says attempting to not appear too off-topic).
In that case, I had kept the jam in the fridge. I have never put paint mixtures in the fridge. Didn't think that would help much with them. I think the best thing for paint mixtures would be an air-tight container. I do keep my greenstuff in the freezer when not in use (the raw blue and yellow parts), as I heard somewhere long ago that it slows down whatever chemical processes happen in greenstuff. I don't know if that really does anything or not. 😊
New comment on Item for GeekList "Solitaire Games on Your Table -- August 2026"
Posted: Sun, 09 Aug 20:24:36
Posted: Sun, 09 Aug 20:24:36
Reply: General Role-Playing:: Re: Are new RPGs better designed than old RPGs?
Posted: Sun, 09 Aug 20:21:45
One of the trends in games over the years has been simplification. I'd say there is a trend toward less crunchyness. I prefer some crunch to my games, but I am kind of old school.
Posted: Sun, 09 Aug 20:21:45
by AZBarbarian
Certainly, RPGs have evolved over the years. In many ways, this has been great and added to the variety and playability of various games and genres. However, new is not always better. Classic games are classic for a reason beyond just nostalgia. Certain games just hit things just right and don't need to change to get better.One of the trends in games over the years has been simplification. I'd say there is a trend toward less crunchyness. I prefer some crunch to my games, but I am kind of old school.
Reply: General Role-Playing:: Re: Are new RPGs better designed than old RPGs?
Posted: Sun, 09 Aug 20:15:49
Posted: Sun, 09 Aug 20:15:49
Yes, but with a pretty huge caveat.
This isn't anything disparaging about older designs, but modern designers have the opportunity to learn from older designers and designs - what they did well and badly - but also RPG design, while still a relatively new artform, is much more advanced than it was with a lot more design tools and technology available now than it was back in the 70s and 80s. This raises the maximum possible quality.
The huge caveat, however, comes from the barriers to entry has fallen through the floor. I consider this a positive, but it does decrease the percentage of games at the peak of quality (while allowing more books - good and not so good - to be published) so I'm not sure the average quality of games being played has actually risen.
This isn't anything disparaging about older designs, but modern designers have the opportunity to learn from older designers and designs - what they did well and badly - but also RPG design, while still a relatively new artform, is much more advanced than it was with a lot more design tools and technology available now than it was back in the 70s and 80s. This raises the maximum possible quality.
The huge caveat, however, comes from the barriers to entry has fallen through the floor. I consider this a positive, but it does decrease the percentage of games at the peak of quality (while allowing more books - good and not so good - to be published) so I'm not sure the average quality of games being played has actually risen.
Reply: RPGGeek News:: Re: Geek Citizenship Recognition
Posted: Sun, 09 Aug 19:57:56
Posted: Sun, 09 Aug 19:57:56
Thanks to whomever granted me my fifth star! I finally reached the false peak and now face the daunting sixth star level! Thanks again to my benefactor!
Reply: General Role-Playing:: Re: Are new RPGs better designed than old RPGs?
Posted: Sun, 09 Aug 19:55:29
Posted: Sun, 09 Aug 19:55:29
Modern games have more potential to be better than older games.
Games designed in the 70s and 80s were feeling their way in a new design space. Good and/or innovative games were made (Ghostbusters: A Frightfully Cheerful Roleplaying Game was way ahead of its time) but a lot of it was copying and modifying earlier models.
When we hit the 2000s, we get designers actually thinking about the design process. Experimenting and iterating. Discussing and sharing ideas. And while a lot of ideas and models got discarded and discredited (GNS for a prime example), the games that came out of places like The Forge were deliberate and purposeful.
Although as a negative, the ease of self-publishing and sites like DrivethruRPG and Itch.io mean that we get a lot of minimum effort filler as well. (And to me, the OGL/D20 bubble doesn't feel that long ago)
Games designed in the 70s and 80s were feeling their way in a new design space. Good and/or innovative games were made (Ghostbusters: A Frightfully Cheerful Roleplaying Game was way ahead of its time) but a lot of it was copying and modifying earlier models.
When we hit the 2000s, we get designers actually thinking about the design process. Experimenting and iterating. Discussing and sharing ideas. And while a lot of ideas and models got discarded and discredited (GNS for a prime example), the games that came out of places like The Forge were deliberate and purposeful.
Although as a negative, the ease of self-publishing and sites like DrivethruRPG and Itch.io mean that we get a lot of minimum effort filler as well. (And to me, the OGL/D20 bubble doesn't feel that long ago)
GeekList Item: Item for GeekList "Solitaire Games on Your Table -- August 2026"
Posted: Sun, 09 Aug 19:17:08
Posted: Sun, 09 Aug 19:17:08
An item RPG Item:
Island of Fury
has been added to the geeklist
Solitaire Games on Your Table -- August 2026
Reply: General Role-Playing:: Re: Are new RPGs better designed than old RPGs?
Posted: Sun, 09 Aug 19:10:12
But from your list of GAMA HoF inductees, I would only really be interested in playing Pendragon and Apocalypse World. Maybe D&D if it were BECMI or B/X and played as designed. (I think they are excellent as resource management, push your luck dungeon crawls; not very good as heroic fantasy story generators, which is what D&D players mostly seem to want.)
I went through a long period of not playing RPGs because the design trend was to make incredibly complex settings (e.g. WoD and late 2e D&D) with a bajillion supplements, most of which (I suspect) were rarely played. But certainly sold a lot of copies to optimistic would-be GMs to fantasize about all the amazing campaigns they'd run someday. Or slightly earlier, complex systems designed to simulate many things (GURPS or Hero) which were kind of fun as minigames but clunky at the table. Neither of those were that interesting to me.
The indie games that came out in the early 2000s did a much better job, IMO, at focusing on getting a game to the table to get played. Many of those games were just okay, but the design ethos that came out of it led to a scene that has resulted in a lot of fun for me and my group.
Posted: Sun, 09 Aug 19:10:12
by dysjunct
I think the games are generally better. Or at least more to my taste. Which is not to say that there weren't well-designed games from the past.But from your list of GAMA HoF inductees, I would only really be interested in playing Pendragon and Apocalypse World. Maybe D&D if it were BECMI or B/X and played as designed. (I think they are excellent as resource management, push your luck dungeon crawls; not very good as heroic fantasy story generators, which is what D&D players mostly seem to want.)
I went through a long period of not playing RPGs because the design trend was to make incredibly complex settings (e.g. WoD and late 2e D&D) with a bajillion supplements, most of which (I suspect) were rarely played. But certainly sold a lot of copies to optimistic would-be GMs to fantasize about all the amazing campaigns they'd run someday. Or slightly earlier, complex systems designed to simulate many things (GURPS or Hero) which were kind of fun as minigames but clunky at the table. Neither of those were that interesting to me.
The indie games that came out in the early 2000s did a much better job, IMO, at focusing on getting a game to the table to get played. Many of those games were just okay, but the design ethos that came out of it led to a scene that has resulted in a lot of fun for me and my group.
Reply: The Tavern:: Re: What are you drinking right *now*?
Posted: Sun, 09 Aug 19:04:32
Posted: Sun, 09 Aug 19:04:32
by Jocab
Water
Reply: RPGGeek News:: Re: Geek Citizenship Recognition
Posted: Sun, 09 Aug 18:46:31
⭐️
Welcome aboard the star program Igor!
✨
And congrats on your new star!
💫
Posted: Sun, 09 Aug 18:46:31
rajatz wrote:
Many thanks to whoever sent me a star. I always looked that on others badges and wonder how they got it! Now I know haha. Thanks again! Iam happy to be part of this community
⭐️
Welcome aboard the star program Igor!
✨
And congrats on your new star!
💫
Reply: General Role-Playing:: Re: Tool for mobile devices and tablets at the table
Posted: Sun, 09 Aug 18:28:33
Posted: Sun, 09 Aug 18:28:33
by chuckdee68
Also, there is little explanation of what it is, making this whole thing rather more suspicious than one might otherwise judge.



