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 Exquisite Biome: Review, Actual Play (Ep 22)
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 What's Your Sign? - The Unexpectables II Episode 154
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 Dodge This - Fool's Gelt Episode 8
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 Reply: Game Masters:: Re: The door with two keys in fantasy adventure
Posted: Mon, 22 Jun 23:02:29

by ThroughTheDeckGlass

In 1/2 or an early part of the dungeon, the key that is found has 3-4 gems in the knob. (sapphire, ruby, emerald, diamond) Include some clue somewhere, possibly inscribed on the master key itself "The nobler the key, the nobler the house." Then in progressively harder to find (harder puzzles to solve, harder search checks, behind more difficult traps, etc). First reveal the copper key, with 1 of the 3-4 gems in its knob. Later reveal a silver key, gold key, and platinum key, each with their own of the 3-4 gems in the knob. The metals are progressively more valuable, and therefore more 'noble'.

At certain doors, if the master key and any one of the other keys is used, it will open up to a particular room coded to the non-master key used. So copper might open to a food pantry, silver to a mundane armory, gold to a bit of a magical library barely big enough for 1 person but containing a spellbook or a few scrolls, platinum to a distant fort. (Obviously, pick your own 'rooms'.) Other possible reward rooms include ... oh what is that magical safe space to rest spell(?). But these doors with 2 keyholes seem to be in places where a room shouldn't be able to fit behind them.