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Reply: News:: Re: 2025 End-of-Year Support Drive
Posted: Thu, 04 Dec 08:22:48
You can update here.
And for future reference, you can easily find that link to update your microbadges on the Support BGG page (that is linked at the bottom of most pages at BGG).
Posted: Thu, 04 Dec 08:22:48
by russ
tlh1138 wrote:
bxrrr wrote:
Apologies in advance if this has already been asked, but with the newest version of the user profiles, where can I update my microbadges to include the newest supporter badge?
You can update here.
And for future reference, you can easily find that link to update your microbadges on the Support BGG page (that is linked at the bottom of most pages at BGG).
GeekList Item: Item for GeekList "PzVIE Crowdfunding Projects"
Posted: Thu, 04 Dec 08:21:04
Posted: Thu, 04 Dec 08:21:04
by PzVIE
An item RPG Item: Mausritter (2nd Ed) has been added to the geeklist PzVIE Crowdfunding Projects
Reply: General Role-Playing:: Re: QOTD NOV 24: How often do your enemy NPCs/monsters "fight to the death"? Why do they do that? How is the "fight to the death" different from how they would normally fight?
Posted: Thu, 04 Dec 08:15:33
I had the giant (1-2m across) horseshoe crabs run once they realized they were getting hurt. One got ganked by a player, and another, realizing the first was now food, grabbed it an ran.
They tracked down and killed them all... to return the cavern to its usual intelligent giant spiders.
Posted: Thu, 04 Dec 08:15:33
by aramis
pdzoch wrote:
How often do your enemy NPCs/monsters "fight to the death"? Why do they do that? How is the "fight to the death" different from how they would normally fight?
Bonus: Can the PCs prevent an enemy NPCs/monsters from "fighting to the death"?
Bonus: Can the PCs prevent an enemy NPCs/monsters from "fighting to the death"?
I had the giant (1-2m across) horseshoe crabs run once they realized they were getting hurt. One got ganked by a player, and another, realizing the first was now food, grabbed it an ran.
They tracked down and killed them all... to return the cavern to its usual intelligent giant spiders.
Reply: RPGGeek News:: Re: Geek Citizenship Recognition
Posted: Thu, 04 Dec 08:12:57
it's a start! now lets keep going - you can do it! 💪😎
Posted: Thu, 04 Dec 08:12:57
by Tina_T
aluredpopple wrote:
I remembered to make a nomination this month bringing my streak of making nominations to (checks notes)…. Two months.
it's a start! now lets keep going - you can do it! 💪😎
Reply: General Role-Playing:: Re: QOTD DEC 1: What are your experiences with forbidden foods in your rpg campaign ("talking beast", king's deer, pork, apple from the tree of knowledge, etc)?
Posted: Thu, 04 Dec 08:04:07
My wednesday group was very clear: if you can communicate with it linguistically, you don't eat it.
Posted: Thu, 04 Dec 08:04:07
by aramis
pdzoch wrote:
What are your experiences with forbidden foods in your rpg campaign ("talking beast", king's deer, pork, apple from the tree of knowledge, etc)?
My wednesday group was very clear: if you can communicate with it linguistically, you don't eat it.
Reply: General Role-Playing:: Re: QOTD NOV 28: How do Sales (the selling of a items at a discount) feature in your rpg? Do your NPC vendors ever have a sale? Do your characters ever get a discount? Would you wait for a sale in game?
Posted: Thu, 04 Dec 08:02:21
A hot shopping day is a great backdrop for super villains.
Posted: Thu, 04 Dec 08:02:21
by aramis
It's mattered occasionally... mostly in modern games, which I tend to run rarely.A hot shopping day is a great backdrop for super villains.
Reply: General Role-Playing:: Re: QOTD DEC 3: What is your experience with player characters taking on students, apprentices, padawans, or trainees? (not Sidekicks). How did the game support such responsibilities?
Posted: Thu, 04 Dec 08:00:38
It's rare outside a few specific genres.
In Pendragon, it's not uncommon for the eldest son to be a squire of another PC, and if dad dies, instantly gets smarter...
Squires and Apprentices to Wizards are mostly NPCs, with mostly mechanical benefits, and "off-camera" training.
In military games, the assigned subordinate NPCs are in an unusual place thematically... supposedly competent, but not so much so as to nerf the PCs... Every SNCO is also training some JNCOs, and JNCOs training some Privates/non-rates. But again, that's usually off-screen.
In several games, peer-to-peer training becomes de rigeuer because of XP reductions...
Posted: Thu, 04 Dec 08:00:38
by aramis
pdzoch wrote:
What is your experience with player characters taking on students, apprentices, padawans, or trainees? (not Sidekicks). How did the game support such responsibilities?
It's rare outside a few specific genres.
In Pendragon, it's not uncommon for the eldest son to be a squire of another PC, and if dad dies, instantly gets smarter...
Squires and Apprentices to Wizards are mostly NPCs, with mostly mechanical benefits, and "off-camera" training.
In military games, the assigned subordinate NPCs are in an unusual place thematically... supposedly competent, but not so much so as to nerf the PCs... Every SNCO is also training some JNCOs, and JNCOs training some Privates/non-rates. But again, that's usually off-screen.
In several games, peer-to-peer training becomes de rigeuer because of XP reductions...
Reply: General Role-Playing:: Re: QOTD NOV 29: Some games feature moral challenges as an important part of each character's roleplay. Do you feel that it works? Have you experienced really hard choices or did you find a way around it?
Posted: Thu, 04 Dec 07:43:56
Some of us love our Weekly Morality Plays.
Posted: Thu, 04 Dec 07:43:56
by aramis
jjwhite103 wrote:
First, I'd say this needs to be handled with care. Profound moral dilemmas every week get really stale quickly.
Some of us love our Weekly Morality Plays.
Reply: General Role-Playing:: Re: Game to GM for my wife, 11yo boy and 7yo girl
Posted: Thu, 04 Dec 07:41:14
?! Are you crazy?! ♥️
If you aren't before hand, you will be after...
(totally bonkers setting. The card game was fun, but zany.)
Posted: Thu, 04 Dec 07:41:14
by aramis
cosine wrote:
Whymme wrote:
If you aren't before hand, you will be after...
(totally bonkers setting. The card game was fun, but zany.)
Reply: General Role-Playing:: Re: Game to GM for my wife, 11yo boy and 7yo girl
Posted: Thu, 04 Dec 07:40:45
If, heaven help you, they're into Dune, the starter set rocks... (I am biased - I love Dune, and I got to playtest the whole starter set... We did have to do a reset in playtest due to a bad interaction; Modiphius reworked that encounter that lead them to go to war with House Harkonen... while Guests of Vladimir, Baron Harkonen. They DO listen to their playtesters!) Plus, it uses only d20's, and standard ones at that.
Both systems are straightforward enough for Grade 3 to play (based upon needed language abse and vocabulary, plus needed reading), but character gen may be a bit difficult.
Pugmire, Monarchies of Mau, Squeaks in the Deep (which is a standalone alternate), one mostly cohesive system (cats are subtly different in char gen from Dogs and Rats), as an alternative to D&D, is the same genre, but may be a bit more approachable. The way class abilities are taken and advanced sets it apart from D&D 5e, and there is a difference in Death Saves, too. It might be a stretch for the 7-yo... but slightly less of one than D&D starter sets.
Once Upon A Time is one of those story games that is NOT a Role-Playing Game. it's realy an authoring game. My hesitations on it are (1) that it's a competitive game, and (2) it's not character ownership mode - all characters are at the whim of whomever has the narration. I used it for creative writing prompts when I was teaching and a kid needed a nifty idea. It's also got a lot of words most 7 yo will need help on; my sixth graders had issues with some of them. (But the school was severely ESL... 28 at-home languages not counting English nor Russian...)
Seconding Magical Kitties Save the Day!... it may feel a bit "young" but it's a solid rules light with a nice setting. I haven't played it yet, but the rules are nice.
Whymme makes a good point about systems not being essential... but systems are what make it a proper game. And Systems provide texture and consistency.
Posted: Thu, 04 Dec 07:40:45
by aramis
If they're into Star Trek, the Starter set there is a pretty good mini-campaign.If, heaven help you, they're into Dune, the starter set rocks... (I am biased - I love Dune, and I got to playtest the whole starter set... We did have to do a reset in playtest due to a bad interaction; Modiphius reworked that encounter that lead them to go to war with House Harkonen... while Guests of Vladimir, Baron Harkonen. They DO listen to their playtesters!) Plus, it uses only d20's, and standard ones at that.
Both systems are straightforward enough for Grade 3 to play (based upon needed language abse and vocabulary, plus needed reading), but character gen may be a bit difficult.
Pugmire, Monarchies of Mau, Squeaks in the Deep (which is a standalone alternate), one mostly cohesive system (cats are subtly different in char gen from Dogs and Rats), as an alternative to D&D, is the same genre, but may be a bit more approachable. The way class abilities are taken and advanced sets it apart from D&D 5e, and there is a difference in Death Saves, too. It might be a stretch for the 7-yo... but slightly less of one than D&D starter sets.
Once Upon A Time is one of those story games that is NOT a Role-Playing Game. it's realy an authoring game. My hesitations on it are (1) that it's a competitive game, and (2) it's not character ownership mode - all characters are at the whim of whomever has the narration. I used it for creative writing prompts when I was teaching and a kid needed a nifty idea. It's also got a lot of words most 7 yo will need help on; my sixth graders had issues with some of them. (But the school was severely ESL... 28 at-home languages not counting English nor Russian...)
Seconding Magical Kitties Save the Day!... it may feel a bit "young" but it's a solid rules light with a nice setting. I haven't played it yet, but the rules are nice.
Whymme makes a good point about systems not being essential... but systems are what make it a proper game. And Systems provide texture and consistency.
New comment on GeekList Gloomhavenesque Games
Posted: Thu, 04 Dec 07:34:25
Posted: Thu, 04 Dec 07:34:25
by eikejmeyer
Dragonfire (and Shadowrun crossfire) have card driven combat, but since they are pure card games (and often require quite a bit of draw luck to win), they don't really feel like Gloomhaven to me.
Reply: General Role-Playing:: Re: QOTD DEC 2: Gift Shopping advice: What gift would you get for your forever GM? What gift would you get for your players? What gift advice do you have for a someone unfamiliar with the hobby?
Posted: Thu, 04 Dec 07:16:49
Makes a VERY big assumption about minis use. Of the dozen GM's I've played under, few used minis at all.
Posted: Thu, 04 Dec 07:16:49
by aramis
Mycroft Stout wrote:
A gift card to Hero Forge usually goes over well.
https://www.heroforge.com/?srsltid=AfmBOoqBQM6d_rvske5bJfaZr...
https://www.heroforge.com/?srsltid=AfmBOoqBQM6d_rvske5bJfaZr...
Makes a VERY big assumption about minis use. Of the dozen GM's I've played under, few used minis at all.



