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GeekList Item: Item for GeekList "26 October 2026: How did your RPG session(s) go this week?"
Posted: Thu, 29 Oct 06:09:31
Posted: Thu, 29 Oct 06:09:31
by aramis
An item RPG Item: Space 1889: Red Sands has been added to the geeklist 26 October 2026: How did your RPG session(s) go this week?
Theoretical Psychics Art Services
Posted: Thu, 29 Oct 05:49:13
Posted: Thu, 29 Oct 05:49:13
A new rpg artist has been added to the database:
Theoretical Psychics Art Services
Lucy Bramley
Posted: Thu, 29 Oct 05:47:48
Posted: Thu, 29 Oct 05:47:48
A new rpg production staff has been added to the database:
Lucy Bramley
Reply: General Role-Playing:: Re: QOTD OCT 29: How do you make an investigation interesting when the players already suspect the correct answer?
Posted: Thu, 29 Oct 05:47:42
Given the games where I run such, they have to have the evidence to back it up. L5R, Star Trek... until they have the evidence, if they go off half cocked, even if they're right, they get hung out to dry...
It's not enough to be right. You haven to be provably right.
I don't adjust the difficulty, either.
Posted: Thu, 29 Oct 05:47:42
by aramis
pdzoch wrote:
How do you make an investigation interesting when the players already suspect the correct answer?
Possibly more applicable to Call of Cthulhu, Delta Green, Trail of Cthulhu, and mystery-heavy campaigns, but anything game with clues and crumbs involved runs this risk. Suppose the players identify the murderer, conspiracy, or supernatural threat earlier than expected. How do you keep investigating rewarding without hiding essential clues or arbitrarily changing the solution? (This reminds me of a "jump to the end" phenomena where large portions of the story/campaign are simply skipped)
Do you have a question you want asked as QOTD? Post here!
And if you want to find an old QOTD: The big QOTD Summary and Subscription Thread Volume 3
Possibly more applicable to Call of Cthulhu, Delta Green, Trail of Cthulhu, and mystery-heavy campaigns, but anything game with clues and crumbs involved runs this risk. Suppose the players identify the murderer, conspiracy, or supernatural threat earlier than expected. How do you keep investigating rewarding without hiding essential clues or arbitrarily changing the solution? (This reminds me of a "jump to the end" phenomena where large portions of the story/campaign are simply skipped)
Do you have a question you want asked as QOTD? Post here!
And if you want to find an old QOTD: The big QOTD Summary and Subscription Thread Volume 3
Given the games where I run such, they have to have the evidence to back it up. L5R, Star Trek... until they have the evidence, if they go off half cocked, even if they're right, they get hung out to dry...
It's not enough to be right. You haven to be provably right.
I don't adjust the difficulty, either.
Keeper Companion (PDF)
Posted: Thu, 29 Oct 05:46:46
Posted: Thu, 29 Oct 05:46:46
A new rpg item version has been added to the database:
Keeper Companion (PDF)
Keeper Companion
Posted: Thu, 29 Oct 05:46:46
Posted: Thu, 29 Oct 05:46:46
A new rpg item has been added to the database:
Keeper Companion
Keeper Companion (Hardcover)
Posted: Thu, 29 Oct 05:46:45
Posted: Thu, 29 Oct 05:46:45
A new rpg item version has been added to the database:
Keeper Companion (Hardcover)


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