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New comment on Blog Post Snow tired but...
Posted: Tue, 09 Dec 16:03:14
Me and the rest of the European backers (I'm still waiting for my copy in Spain) still haven't heard anything about our shipments, no tracking, nothing. It's infuriating, to say the least, and Badcats, meanwhile, still hasn't said a word...
Posted: Tue, 09 Dec 16:03:14
by Lanxart
Related Item: Herald's Call
Wow, you're so lucky...Me and the rest of the European backers (I'm still waiting for my copy in Spain) still haven't heard anything about our shipments, no tracking, nothing. It's infuriating, to say the least, and Badcats, meanwhile, still hasn't said a word...
GeekList Item: Item for GeekList "Dysjunct's Crowdfunding Projects and Preorders"
Posted: Tue, 09 Dec 16:02:57
Posted: Tue, 09 Dec 16:02:57
by dysjunct
An item RPG Item: The Between (Preview Edition) has been added to the geeklist Dysjunct's Crowdfunding Projects and Preorders
Product For Sale: Iron Kingdoms: Requiem Campaign Setting (5e)
Posted: Tue, 09 Dec 15:59:10
Condition: Like New
Location: Poland
Posted: Tue, 09 Dec 15:59:10
by Azecia
€30.00 for RPG Item: Iron Kingdoms: Requiem Campaign Setting (5e)Condition: Like New
Location: Poland
Reply: General Role-Playing:: Re: QOTD DEC 9: How would you write, design, or prepare an adventure/scenario intended to be played over about 6 sessions, as opposed to a one-shot or months-long campaign?
Posted: Tue, 09 Dec 15:57:24
It falls pretty easily into your standard three-act movie structure, so I recommend following that:
1. Introduce the situation.
2. Complicate the situation and ramp up the stakes.
3. Resolve the situation.
With each act being two sessions. Main tip is to keep it simpler than you think you need. Players will introduce enough rabbit trails and complications that you can either ignore or reincorporate, but both will take time.
Posted: Tue, 09 Dec 15:57:24
by dysjunct
This is my preferred game length, when I can make it happen.It falls pretty easily into your standard three-act movie structure, so I recommend following that:
1. Introduce the situation.
2. Complicate the situation and ramp up the stakes.
3. Resolve the situation.
With each act being two sessions. Main tip is to keep it simpler than you think you need. Players will introduce enough rabbit trails and complications that you can either ignore or reincorporate, but both will take time.
Reply: RPGGeek Help and How-To:: Re: The big QOTD Summary and Subscription Thread Volume 3
Posted: Tue, 09 Dec 15:32:46
Posted: Tue, 09 Dec 15:32:46
Thread: General Role-Playing:: QOTD DEC 9: How would you write, design, or prepare an adventure/scenario intended to be played over about 6 sessions, as opposed to a one-shot or months-long campaign?
Posted: Tue, 09 Dec 15:32:30
How would you write, design, or prepare an adventure/scenario intended to be played over about 6 sessions, as opposed to a one-shot or months-long campaign?
Do you have a question you want asked as QOTD? Post here!
And if you want to find an old QOTD: The big QOTD Summary and Subscription Thread Volume 3
Posted: Tue, 09 Dec 15:32:30
by pdzoch
A question suggested by [user=Serpentine_C][/user]:How would you write, design, or prepare an adventure/scenario intended to be played over about 6 sessions, as opposed to a one-shot or months-long campaign?
Do you have a question you want asked as QOTD? Post here!
And if you want to find an old QOTD: The big QOTD Summary and Subscription Thread Volume 3
Reply: The Tavern:: Re: Roll the Dice (RPGG Edition)
Posted: Tue, 09 Dec 15:23:49
Posted: Tue, 09 Dec 15:23:49
by robbbbbb
Cheaters are my least favorite people. Unfortunately, I robbbbbb previously rolled d501 = 185 (know) of them.


