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New comment on Item for GeekList "Brumcg's Gen Con 2026 Report... RPG Flavored"
Posted: Wed, 05 Aug 01:12:24
Posted: Wed, 05 Aug 01:12:24
by UndeadViking
Related Item: Studio 2 Publishing
I almost bit on Gallows Corner as well...I ended up getting way too much stuff over at Pelgrane instead.
Reply: RPGGeek News:: Re: Play-by-Forum - Participant Badges Available!
Posted: Wed, 05 Aug 01:04:21
Posted: Wed, 05 Aug 01:04:21
I believe I just reached 21 points for Platinum.
Concluded (Over a year) (2 points total)
1. Mausritter: Hidden Mot (I think the actual play time was just over a year)
Concluded (less than a year): (16 points total)
1. CYOA: The Noodle Shop at the Third Singularity on the Left
2. Call of Cthulhu: Genius Loci
3. The Warren: Aloha and Empire
4. CYOA: Captain Blackbeard's Down My Local
5. Post Match Interview: Disc Golf
6. Kosmosaurs
7. Post Match Interview: Beach Volleyball
8. Animon Story: Robotanist's Garden
9. Animon Story: The Human in Liolin
10. CYOA: The Purrsuit of Power
11. Maze Rats: The Trouble With Dragons
12. Definitely Wizards
13. Animon Story: The Weeping Sewers of Peltra
14. Cheat Your Own Adventure: 21st Century Vampire Hunter
15. Brewing Serendipity (Table 1)
16. Brewing Serendipity (Table 2)
Ongoing 3-11 months: (3 points total)
1. Brindlewood Bay: All Hallows Scream
2. Grimm: Alternate 1936 Chicargo
3. DCC: Red Ridge or Bust
Ongoing less than 3 months: (0 points total)
1. 13th Age: Crown of Axis
2. The Between: A Study in Sapphire
Concluded (Over a year) (2 points total)
1. Mausritter: Hidden Mot (I think the actual play time was just over a year)
Concluded (less than a year): (16 points total)
1. CYOA: The Noodle Shop at the Third Singularity on the Left
2. Call of Cthulhu: Genius Loci
3. The Warren: Aloha and Empire
4. CYOA: Captain Blackbeard's Down My Local
5. Post Match Interview: Disc Golf
6. Kosmosaurs
7. Post Match Interview: Beach Volleyball
8. Animon Story: Robotanist's Garden
9. Animon Story: The Human in Liolin
10. CYOA: The Purrsuit of Power
11. Maze Rats: The Trouble With Dragons
12. Definitely Wizards
13. Animon Story: The Weeping Sewers of Peltra
14. Cheat Your Own Adventure: 21st Century Vampire Hunter
15. Brewing Serendipity (Table 1)
16. Brewing Serendipity (Table 2)
Ongoing 3-11 months: (3 points total)
1. Brindlewood Bay: All Hallows Scream
2. Grimm: Alternate 1936 Chicargo
3. DCC: Red Ridge or Bust
Ongoing less than 3 months: (0 points total)
1. 13th Age: Crown of Axis
2. The Between: A Study in Sapphire
GeekList Item: Item for GeekList "August 2026 US Math Trade"
Posted: Wed, 05 Aug 00:58:46
Posted: Wed, 05 Aug 00:58:46
by Shnikes
An item RPG Item: Investigator Handbook has been added to the geeklist August 2026 US Math Trade
New comment on Blog Post Bundle Watch - August 4, 2026 - All the GURPS
Posted: Wed, 05 Aug 00:41:28
The space bundle contains quite a bit of universally useful material as well. But if all you want is a really good set of star system creation rules, the author of the star system creation rules in GURPS Space has written his own book with updated information from more recent scientific discoveries, called Architect of Worlds (available from Ad Astra Games either directly or on Drive-Thru).
Posted: Wed, 05 Aug 00:41:28
by Volfield
Related Item: RPGG News
The bundle most likely to be useful to non-GURPS players is probably infinite worlds, which contains quite a bit of worldbuilding stuff. City Stats in particular is not so GURPS-specific that it can't be used to give meaningful characteristics to cities in other games.The space bundle contains quite a bit of universally useful material as well. But if all you want is a really good set of star system creation rules, the author of the star system creation rules in GURPS Space has written his own book with updated information from more recent scientific discoveries, called Architect of Worlds (available from Ad Astra Games either directly or on Drive-Thru).
GeekList Item: Item for GeekList "2026 RPG Challenge: Run 5 RPGs New to You in 2026"
Posted: Wed, 05 Aug 00:31:39
Posted: Wed, 05 Aug 00:31:39
An item RPG Item:
Captain's Log (Solo RPG)
has been added to the geeklist
2026 RPG Challenge: Run 5 RPGs New to You in 2026
Reply: RPG Design:: Re: Feedback Requested on Potential Dice Resolution System
Posted: Wed, 05 Aug 00:26:44
A question: Would/could dice be shared? Could I have my player share a die since I have an 'advantage' (skill, talent, etc.)? Or would all players share a common pool?
The very rough idea would be something like ability + skill determines dice pool. This would be on an individual level. However, it is certainly possible during situations where a player gets an advantage on their roll and then specifies that the advantage helps the next player. This could be as simple as granting an advantage die to that player.
Posted: Wed, 05 Aug 00:26:44
by SteamCraft
govmiller wrote:
A question: Would/could dice be shared? Could I have my player share a die since I have an 'advantage' (skill, talent, etc.)? Or would all players share a common pool?
The very rough idea would be something like ability + skill determines dice pool. This would be on an individual level. However, it is certainly possible during situations where a player gets an advantage on their roll and then specifies that the advantage helps the next player. This could be as simple as granting an advantage die to that player.
Thread: Tobias Hamelmann:: General Creator Forum:: Any info on this game???
Posted: Wed, 05 Aug 00:13:57
Posted: Wed, 05 Aug 00:13:57
It is credited with Uwe Rosenberg as a co-designer, which piqued my interest. Does anyone have any other info on this game other than what's listed on BGG?
Reply: RPG Design:: Re: Feedback Requested on Potential Dice Resolution System
Posted: Wed, 05 Aug 00:05:43
As mentioned, such a system allows the player to determine how much they want to succeed at the cost of having a potentially negative side effect. This gives the player control, but it also might not be suitable for every situation. This could be modified by the GM allowing a bonus die or a bane die to be rolled to alter the odds of an advantage or disadvantage.
Before I explore this idea further, I thought I would see what people think.
Hi-
(A dice conversation seems vaguely familiar...)
FWIW- It seems like players may get too bogged down into arguing/discussing what dice do what when and where. For a single resolution. And then repeat again in 5 minutes. And then in another 5 minutes. And after 30 minutes at the table, the party has progressed 10 feet and is still stuck in combat.
A question: Would/could dice be shared? Could I have my player share a die since I have an 'advantage' (skill, talent, etc.)? Or would all players share a common pool?
Posted: Wed, 05 Aug 00:05:43
by govmiller
SteamCraft wrote:
As mentioned, such a system allows the player to determine how much they want to succeed at the cost of having a potentially negative side effect. This gives the player control, but it also might not be suitable for every situation. This could be modified by the GM allowing a bonus die or a bane die to be rolled to alter the odds of an advantage or disadvantage.
Before I explore this idea further, I thought I would see what people think.
Hi-
(A dice conversation seems vaguely familiar...)
FWIW- It seems like players may get too bogged down into arguing/discussing what dice do what when and where. For a single resolution. And then repeat again in 5 minutes. And then in another 5 minutes. And after 30 minutes at the table, the party has progressed 10 feet and is still stuck in combat.
A question: Would/could dice be shared? Could I have my player share a die since I have an 'advantage' (skill, talent, etc.)? Or would all players share a common pool?
Reply: RPG Design:: Re: Feedback Requested on Potential Dice Resolution System
Posted: Tue, 04 Aug 23:56:40
Is it the concept or that actual probabilities? That it, would you prefer that positive side effect probability increase with skill?
In Genesys, the chance of positive or negative side effects with success increase the more ability dice you roll. However, it tends to have a larger weight toward success with threat more than success with advantage.
Posted: Tue, 04 Aug 23:56:40
by SteamCraft
aramis wrote:
positive side effect as inverse of skill bugs me bigtime. would not play.
Is it the concept or that actual probabilities? That it, would you prefer that positive side effect probability increase with skill?
In Genesys, the chance of positive or negative side effects with success increase the more ability dice you roll. However, it tends to have a larger weight toward success with threat more than success with advantage.
Reply: RPGGeek News:: Re: 2026 24 Hour RPG Contest voting is now open until Monday, August 17, 2026
Posted: Tue, 04 Aug 23:56:32
Posted: Tue, 04 Aug 23:56:32



