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Location: France
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GeekList Item: Item for GeekList "29 June 2026: How did your RPG session(s) go this week?"
Posted: Sat, 11 Jul 07:41:24
Posted: Sat, 11 Jul 07:41:24
by aramis
An item RPG Item: Legend of the Five Rings Roleplaying Core Rulebook has been added to the geeklist 29 June 2026: How did your RPG session(s) go this week?
Reply: General Role-Playing:: Re: QOTD JUN 30: Do you update your settings or descriptions to accommodate technological or scientific changes? Or do your worlds each exist in a permanent state, maybe to avoid confusion?
Posted: Sat, 11 Jul 07:18:59
My assumption for T2k regarding cell phones is that the technology doesn't develop because everyone is too busy building arms for the war. That, and the loss of power to everywhere means that there's no way to power cell towers. It is, surprisingly, a non-issue with my players.
That pushes the divergence point further back than I care for and any edition does. Commercial cellphones are mid-80's tech. Even smartphones start in 1992... https://www.cellularsales.com/blog/a-mostly-quick-history-of...
By 1996, even I had a cellphone and a PDA, and I was a broke undergrad and then a federal employee... equally broke due to low hours. I upgraded cellphone every other year until about 2012.
PDA's start in 1992, as well (IBM's Simon). They don't merge, really, until the mid 00's, tho' the guys at Handspring had a decent go starting in 2002 or so, with the Treo 600 in 2003.
The divergeance point for T2K4 is 1992, BTW... so one can handwave smartphones... only a few thousand Simons... but cellphones were a firm market already, even if big. (My motorolla was about a pound, was voice only, and I paid by the minute with a minimum $5 per month.) My 1998 candybar was on the same plan, but added texting...
People forget just how rapid adoption was of cell phones.
Posted: Sat, 11 Jul 07:18:59
by aramis
robbbbbb wrote:
aramis wrote:
Mostly out of laziness, but the closer to reality the more likely to do so unless it's fundamental to the setting. So for T2K4, i downplayed the cell-phone revolution,,,
My assumption for T2k regarding cell phones is that the technology doesn't develop because everyone is too busy building arms for the war. That, and the loss of power to everywhere means that there's no way to power cell towers. It is, surprisingly, a non-issue with my players.
That pushes the divergence point further back than I care for and any edition does. Commercial cellphones are mid-80's tech. Even smartphones start in 1992... https://www.cellularsales.com/blog/a-mostly-quick-history-of...
By 1996, even I had a cellphone and a PDA, and I was a broke undergrad and then a federal employee... equally broke due to low hours. I upgraded cellphone every other year until about 2012.
PDA's start in 1992, as well (IBM's Simon). They don't merge, really, until the mid 00's, tho' the guys at Handspring had a decent go starting in 2002 or so, with the Treo 600 in 2003.
The divergeance point for T2K4 is 1992, BTW... so one can handwave smartphones... only a few thousand Simons... but cellphones were a firm market already, even if big. (My motorolla was about a pound, was voice only, and I paid by the minute with a minimum $5 per month.) My 1998 candybar was on the same plan, but added texting...
People forget just how rapid adoption was of cell phones.



