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 New comment on GeekList Central Maryland Virtual Flea Market
Posted: Mon, 29 Jun 19:23:43

by havoc110

PSA there's original MB Axis and Allies, Samurai Swords, and AH History of the World at Goodwill in Columbia, Snowden River Parkway. $3 ea.
 Reply: General Role-Playing:: Re: QOTD JUN 29: What are your feelings about different styles* of martial arts (armed or non-armed) in rpg? Did you play a game with some? What do you feel that it brings to a game?
Posted: Mon, 29 Jun 19:14:04

by pdzoch

I've not enjoyed many efforts to implement martial arts in RPGs. Most of the RPGs I played already had an extensive armory of guns and weapons to choose from that bringing a fist to a sword fight was not much better than bring a knife to a gun fight. The only application that made any sense was when EVERYONE was essentially unarmed and the martial fighting was a viable choice.

I also think the effort to include martial arts in RPGs overcomplicated it because whoever was writting the rules clearly had a passion for all the nuances in martial arts. But despite the manual of arms for sword fighting, we kept it simple and abstrast. Adding details like strike zones, and types of attack, parry, riposte, feints, etc only complicated the fight. I think martial arts would benefit from that same type of abstraction. I'm incline to suggest that martial attacks were more for effects in a fight, than damage -- cripple, topple, daze, stun, push, pull, disarm, throw, etc. (and some were better suited when on the ground).
 Reply: The Tavern:: Re: Roll the Dice (RPGG Edition)
Posted: Mon, 29 Jun 19:08:31

by robbbbbb

Don't worry. You're only going robbbbbb previously rolled d213 = 135 (to jail for) years.
 Reply: General Role-Playing:: Re: QOTD JUN 29: What are your feelings about different styles* of martial arts (armed or non-armed) in rpg? Did you play a game with some? What do you feel that it brings to a game?
Posted: Mon, 29 Jun 19:04:35

by SeaofStars

Echoing many others here, I like it for color but not for mechanical complexity. Minor benefits from using an appropriate technique ("My character is specialized in aikido and he wants to throw the goon when he attacks") are a simple, low-overhead way to do it.

Though Champions/Hero System handles it as distinct maneuvers that characters could learn (and pay for via points) and that worked well as it was up to the player to remember to use them and all of the information was encapsulated in each maneuver,

Also, "I use the Three-Mountain Fist technique to drive him before me!" is much more evocative than "I hit him with my fist."
 New comment on GeekList Summertime 2026 Board Game and Related Geeky Stuff Purge
Posted: Mon, 29 Jun 18:50:34

by Sheylon

Good question. I use Pirateship and you pay the actual fee from them plus $1 for packaging. I am no fan of high shipping amounts. Also, very happy to combine shipping for multiple items.
 Reply: General Role-Playing:: Re: QOTD JUN 29: What are your feelings about different styles* of martial arts (armed or non-armed) in rpg? Did you play a game with some? What do you feel that it brings to a game?
Posted: Mon, 29 Jun 18:33:44

by latindog

As with anything that adds rules overhead, it all depends on what the RPG is about. I don't want a complicated procedure for every time a martial artist monk attacks in D&D 5e. If I were playing a game that was designed to evoke martial arts movies, then a bit more chrome would likely be welcome because the theme would seem to call for it.
 Reply: General Role-Playing:: Re: QOTD JUN 27: Which items on upcoming releases page have actually been published? Which are never going to get published? Please include references, links/URLs, etc.
Posted: Mon, 29 Jun 18:29:12

by latindog

I submitted corrections for all the Pathfinder Society stuff. I will double check the Starfinder society stuff and correct those too (if they've definitely been released).
 New comment on Blog Post Triple Threat - Lesser Known Artists
Posted: Mon, 29 Jun 18:24:35

by seppo21

Related Item: Journey Into the Unknown

I picked the Dragonmaster art as my favorite. There is definitely some nostalgia there. We played the mess out of it (and Dark Tower) back in the day. The family copies of both are still at my mom's house, though I did track down my own copy of Dragonmaster. I agree that trick-takers have come a long way since then. When it came out, though, it was at the height of our love for Dungeons and Dragons.

Leaf is a beautiful game. I like the placing of leaves as well. I'm also a fan of Canvas. Finally, I love the art style in the LotR card games. I'm trying to convince my family to play through them with me, but so far I've been unsuccessful.
 Reply: RPGGeek Suggestions:: Re: (Done) Duplicate RPG Designer entries need merging
Posted: Mon, 29 Jun 18:10:12

by trystero11

JLongden wrote:

Thanks to whomever did it.

Credit goes to [user=Forbidding][/user].
 Reply: General Role-Playing:: Re: QOTD JUN 29: What are your feelings about different styles* of martial arts (armed or non-armed) in rpg? Did you play a game with some? What do you feel that it brings to a game?
Posted: Mon, 29 Jun 18:08:49

by trystero11

panzer-attack wrote:

I'm not a massive fan of them. I think it adds a whole load of faff for not much benefit.

Quoted for truth.

GURPS Martial Arts is the exemplar of this kind of thing for me, and it's amazing as reading material, but its treatment of styles and moves is so exhaustive as to overwhelm any non-martial arts-focused game you add it to. Even if I wanted to run a game that was just about martial artists, it'd be a lot to deal with.
 Reply: Play by Forum:: Re: [Recruiting] Numenera
Posted: Mon, 29 Jun 18:03:42

by awinnef

Still want to start this one - I was barely online here first due to work and then due to the heatwave though (40°C without air conditioning is not fun😅). I think starting the game within the next two weeks is realistic, I'm a bit cautious right now to narrow it down further.
 New comment on Item for GeekList "Solitaire Games On Your Table -- June 2026"
Posted: Mon, 29 Jun 17:57:25

by Herald Selenay

Related Item: The Houses of the Dead

Oooooo, this looks like fun! I need to add these (and Fabled Lands) to my wishlist!