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 Reply: Dungeons & Dragons Starter Set:: General:: Re: The dice
Posted: Fri, 12 Jun 19:44:27

by latindog

I remember the starter set dice as red too. I'm pretty sure that there was only 1 d6 as well and they introduced 3 d6 in the Essentials set since the atarter set presumed you were using the pre-gens and didn't need to roll your own.
 Reply: Dungeons & Dragons (5th Edition):: General:: Re: Time to split 5e into 5e & 5.5e?
Posted: Fri, 12 Jun 19:41:25

by latindog

If the editions do split, I will feel the need to try to relog my recently played games under the new edition 5.5 and delete the current entries under 5.0.

Interestingly, I think it is a sort of "in-between editions" problem as some of those sessions were played with characters created with the 2024 Player's Handbook rules but using older adventure books including some monster stats from the 2014 edition. For common monsters, I used the new monster manual stat blocks. Maybe I'll just add the 5.5 edition to the plays using the 5.5e characters and also keep the 2014 5e logged plays as well.
 Reply: General Role-Playing:: Re: QOTD JUN 12: What was your latest, or most noticeable, "facepalm" moment in a game? What was it about (the party, the scenario, the players' ideas, the rules, the props, the dice rolls etc.)?
Posted: Fri, 12 Jun 19:36:05

by latindog

I recently GMed two Mutant Zero Engine games back to back at a convention. They basically use the same conflict resolution system. For completely unexplainable reasons, I utterly botched my explanation of the combat mechanic and the players were rolling half the necessary dice for the whole game. I didn't realize it until after the 3 hour session had ended. Just for extra face-palm force, I should note that I had GMed the game about a half dozen times before that and never botched the combat mechanic before.
 Reply: General Role-Playing:: Re: QOTD JUN 12: What was your latest, or most noticeable, "facepalm" moment in a game? What was it about (the party, the scenario, the players' ideas, the rules, the props, the dice rolls etc.)?
Posted: Fri, 12 Jun 18:48:52

by GeoffreyB

During my gaming group's current Nimble campaign I violated my alignment by killing a child so I have to suffer the consequences during upcoming sessions.
 Reply: Dungeons & Dragons (5th Edition):: General:: Re: Time to split 5e into 5e & 5.5e?
Posted: Fri, 12 Jun 18:41:54

by trystero11

As a side note, despite WotC's claim that "5.5e" is a "clarity label" and not a new edition, the 2024 game is listed as a separate edition on WotC's "Editions" page: https://www.dungeonsanddragons.com/#books-timeline
 Reply: Play by Forum:: Re: [Recruiting] Numenera
Posted: Fri, 12 Jun 18:37:14

by awinnef

Quick update: Work was crazy this week (as it always is when our big software release of the year is just around the corner), and this weekend I'll be spending two days in Hamburg with my son to look at some seriously cool model trains. Will set up the new OOC thread until middle of next week.
 Reply: General Role-Playing:: Re: QOTD JUN 12: What was your latest, or most noticeable, "facepalm" moment in a game? What was it about (the party, the scenario, the players' ideas, the rules, the props, the dice rolls etc.)?
Posted: Fri, 12 Jun 18:33:27

by trystero11

SeaofStars wrote:

NeutralGnome wrote:

I started running a Call of Cthulhu campaign last week. The adventure hook was supposed to be a distressing letter from an NPC to one of the player characters. Unfortunately, the player I chose to receive the letter said after reading it: "My character forgets about it and goes to work."

That is some high-order premise rejection right there. Why were they even playing?

Reminds me of running U1 The Sinister Secret of Saltmarsh in middle school for a group who, after hearing all the set-up text about the spooky old haunted house just outside of town, decided that it sounded too spooky and asked what else was going on in the area. I was grumpy and gave them lots of "Well, Jorith got a new cow for his farm" non-answers until they figured out that the haunted house was the opportunity on offer.
 Reply: General Role-Playing:: Re: QOTD JUN 12: What was your latest, or most noticeable, "facepalm" moment in a game? What was it about (the party, the scenario, the players' ideas, the rules, the props, the dice rolls etc.)?
Posted: Fri, 12 Jun 18:29:56

by trystero11

chuckdee68 wrote:

Going through Moria…

Funny; mine is also Moria-related. It was the point where the party in my MERP campaign decided to raid Moria to get their hands on all that abandoned Dwarven gold.

The players were all familiar with the source material and understood that there was a Balrog in Moria, but the characters knew no such thing and were sure that their fighting and stealth abilities would carry them through whatever dangers lurked in the abandoned city. (Cue GM facepalm.)

It went pretty much as I'd expected: they were overwhelmed by Orcs and Trolls in the entry halls, captured and held for torture, freed by an ambitious and unusually-intelligent Troll (an invention of mine to get the story unstuck), and still managed to make their unerring way directly into the lair of Durin's Bane, where one player open-ended downwards twice on his character's fear Reaction Roll and hit the "die of fright" result. (Cue GM facepalm #2.)

The best part? The survivors (those who fled and managed to escape) formed up again and decided that their next raid would be on Dol Guldur. (Cue GM facepalm #3.)