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GeekList Item: Item for GeekList "Largest Los Angeles Virtual Flea Market (Expected over 2700 Items) Strategicon OrcCon Feb 13-16 2026 LA Airport Hilton- In Person Exchange"
Posted: Fri, 23 Jan 08:19:53
Posted: Fri, 23 Jan 08:19:53
by lord_bow
An item RPG Item: Realms of the Three Rings has been added to the geeklist Largest Los Angeles Virtual Flea Market (Expected over 2700 Items) Strategicon OrcCon Feb 13-16 2026 LA Airport Hilton- In Person Exchange
GeekList Item: Item for GeekList "Largest Los Angeles Virtual Flea Market (Expected over 2700 Items) Strategicon OrcCon Feb 13-16 2026 LA Airport Hilton- In Person Exchange"
Posted: Fri, 23 Jan 08:12:53
Posted: Fri, 23 Jan 08:12:53
An item RPG Item:
Epic Encounters: Local Legends: Berserker
has been added to the geeklist
Largest Los Angeles Virtual Flea Market (Expected over 2700 Items) Strategicon OrcCon Feb 13-16 2026 LA Airport Hilton- In Person Exchange
Reply: RPGGeek News:: Re: RPG Geek of the Week 496: Moonlight_Fox (Stephen)
Posted: Fri, 23 Jan 07:54:36
Posted: Fri, 23 Jan 07:54:36
New comment on Item for GeekList "Microbadge Request & Design Feedback GeekList 7th Edition"
Posted: Fri, 23 Jan 07:45:25
Posted: Fri, 23 Jan 07:45:25
Reply: General Role-Playing:: Re: QOTD JAN 17: Is there a "character class" in the game that you play, that everyone in your group avoids? Why?
Posted: Fri, 23 Jan 07:39:09
The Kid is the Alien archetype that I most wanted to play, because it was the one that you can't play in most games. (Well, you can't play a Synthetic in most games either but that is more of a "species" than an archetype. It would be especially fun to play a Synthetic kid, although it might have unfortunate implications.)
factory fresh... EE lifepath option can't do that... but basic gen can.
"After the first me died, Mommy and Daddy missed her, so they had me built. Now they're dead too, and I'm all on my own." [Bats eyes and clutches teddy-bear.] "Please help me, Mister?"
Posted: Fri, 23 Jan 07:39:09
by Boscos
aramis wrote:
Boscos wrote:
aramis wrote:
Not that I've noticed.
Exception: In Alien: the Kid archetype was studiously avoided.
Exception: In Alien: the Kid archetype was studiously avoided.
The Kid is the Alien archetype that I most wanted to play, because it was the one that you can't play in most games. (Well, you can't play a Synthetic in most games either but that is more of a "species" than an archetype. It would be especially fun to play a Synthetic kid, although it might have unfortunate implications.)
factory fresh... EE lifepath option can't do that... but basic gen can.
"After the first me died, Mommy and Daddy missed her, so they had me built. Now they're dead too, and I'm all on my own." [Bats eyes and clutches teddy-bear.] "Please help me, Mister?"
Reply: Play by Forum:: Re: A Mothership One-shot: Expressions of Interest
Posted: Fri, 23 Jan 07:30:37
Posted: Fri, 23 Jan 07:30:37
by Xidachane
Thanks for the interest everyone! Now that I know there are plenty of willing recruits I'll get busy setting things up and will post a formal recruitment thread early next week. Expect a start date of around the second week of February. Rest assured, those who have responded here have their position as crew of the M.S OCCU-7 secured at their discretion. Stay Tuned.
Reply: The Tavern:: Re: What have you been listening to lately?
Posted: Fri, 23 Jan 07:19:29
Posted: Fri, 23 Jan 07:19:29
Listening to Cocteau Twins and solo's / spin-offs, collaborations, etc., including This Mortal Coil.
This Mortal Coil - Song To The Siren
Youtube Video
This Mortal Coil - Song To The Siren
Youtube Video
Reply: Play by Forum:: Re: A Mothership One-shot: Expressions of Interest
Posted: Fri, 23 Jan 07:19:26
Great! Thanks for your interest A J - time to get down to business... I suppose this has naturally evolved into a recruitment thread (should have seen that coming)...
Posted: Fri, 23 Jan 07:19:26
by Xidachane
TheInsomniac4 wrote:
How many players you want? Because I guess I'd be #5 (doesn't look like you'll have a shortage of interest).
Great! Thanks for your interest A J - time to get down to business... I suppose this has naturally evolved into a recruitment thread (should have seen that coming)...
Reply: Play by Forum:: Re: A Mothership One-shot: Expressions of Interest
Posted: Fri, 23 Jan 07:04:17
Posted: Fri, 23 Jan 07:04:17
How many players you want? Because I guess I'd be #5 (doesn't look like you'll have a shortage of interest).
Reply: Arkham Horror: The Roleplaying Game:: Rules:: Re: Wounded (dice pool zero) with a nasty cut injury means character is stuck?
Posted: Fri, 23 Jan 07:03:22
is wounded. A wounded character is one who has
suffered enough damage that they are at least temporarily
incapacitated or stunned. Unless a character has dice
added to their pool by other means, they cannot refill their
dice pool and thus cannot perform actions. Additionally,
the GM may rule that a wounded character has limits on
the number or types of free actions they can perform (such
as only being able to say a few words before becoming
overwhelmed by pain).
Unless specifically told otherwise, the only other thing
a character can do while wounded is to strain themself.
Although most characters become incapacitated due to
pain and minor harm when they suffer enough damage,
major characters such as the investigators are made of
sterner stuff. They get the option to grit their teeth and
press on through the pain.
A character can choose to strain themself at the start of
their turn, or at any point during a narrative scene, as long
as their dice pool limit has been reduced below their dice
pool maximum. Straining themself is not an action.
If a character chooses to strain themself during a structured
scene, this happens before characters refill their
dice pools.
If a character chooses to strain themself, they restore
their dice pool limit to their dice pool maximum. Then, at
the end of their current turn, they suffer one injury.
Injuries
Unlike damage, an injury is lasting harm. If a character
suffers enough injuries (or if those injuries are severe
enough), the character could find themself badly incapacitated,
entirely helpless, or even dead. Injuries include
afflictions like bleeding lacerations, broken limbs, and terrible
concussions.
From core rules
Posted: Fri, 23 Jan 07:03:22
by BardicSkaven
If a character’s dice pool limit is reduced to zero, the characteris wounded. A wounded character is one who has
suffered enough damage that they are at least temporarily
incapacitated or stunned. Unless a character has dice
added to their pool by other means, they cannot refill their
dice pool and thus cannot perform actions. Additionally,
the GM may rule that a wounded character has limits on
the number or types of free actions they can perform (such
as only being able to say a few words before becoming
overwhelmed by pain).
Unless specifically told otherwise, the only other thing
a character can do while wounded is to strain themself.
Although most characters become incapacitated due to
pain and minor harm when they suffer enough damage,
major characters such as the investigators are made of
sterner stuff. They get the option to grit their teeth and
press on through the pain.
A character can choose to strain themself at the start of
their turn, or at any point during a narrative scene, as long
as their dice pool limit has been reduced below their dice
pool maximum. Straining themself is not an action.
If a character chooses to strain themself during a structured
scene, this happens before characters refill their
dice pools.
If a character chooses to strain themself, they restore
their dice pool limit to their dice pool maximum. Then, at
the end of their current turn, they suffer one injury.
Injuries
Unlike damage, an injury is lasting harm. If a character
suffers enough injuries (or if those injuries are severe
enough), the character could find themself badly incapacitated,
entirely helpless, or even dead. Injuries include
afflictions like bleeding lacerations, broken limbs, and terrible
concussions.
From core rules
Reply: Play by Forum:: Re: A Mothership One-shot: Expressions of Interest
Posted: Fri, 23 Jan 06:53:27
Posted: Fri, 23 Jan 06:53:27
by leroy43
Memememememmememmememememe! Pick me!

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