Board Game Geek
Recent Additions
Reply: Play by Forum:: Re: Brewing Serendipity (Recruiting)
Posted: Wed, 15 Jul 07:41:44
Posted: Wed, 15 Jul 07:41:44
by KatharinaKuo
I'm interested as well.
Reply: RPGGeek Bugs:: Re: Can't add pending person to rpgitem
Posted: Wed, 15 Jul 07:39:06
Just revise your 'Jonah Lobe' RPG Artist submission (you'll find it under your 'Contributions' tab on your profile page), adding Welcome to Tikor to their RPG Artist Credits.
Posted: Wed, 15 Jul 07:39:06
by Paolo Robino
Serpentine_C wrote:
I submitted a new Person, "Jonah Lobe." They're an artist on Welcome to Tikor but I forgot to add them to that rpgitem when I was submitting a correction to add all the other artists. I got an admin message saying the person needs to be linked to a database entry. But when I try to submit a correction to the rpgitem, click the "+" icon in the artist section and search for "jonah" or "lobe" he doesn't come up in the results so I can't add him.
Just revise your 'Jonah Lobe' RPG Artist submission (you'll find it under your 'Contributions' tab on your profile page), adding Welcome to Tikor to their RPG Artist Credits.
Reply: James Bond 007:: Rules:: Re: Yacht races
Posted: Wed, 15 Jul 07:26:59
Creating non-combat encounters that pit the Mastermind against the players is one of the things I love about the 007 RPG. The content from the books, movies, or one’s imagination seem to present a lot of opportunities for doing this.
Couple thoughts…
What if you used boat standees/miniatures on a gridded map? This could avoid having to track both a position chart and course location chart.
(Disclaimer: This started as a few suggestions, then grew to a proposed rule set. I had a flight to LA where I thought about it the whole trip. Ignore all of this if it is an overreach.)
Sailing Races
Use boat standees or miniatures on a gridded map. The map tracks both each boat’s position and its progress around the course.
DISTANCES
Distances between boats are determined by the number of squares separating them.
Distance_________ Separation
Close……………………….. Adjacent or 1 square
Medium…………………… 2 squares
Long…………………………. 3 squares
Distant………………………. 4 squares
Extreme…………………….. 5 squares
Extreme +1………………… 6 squares
etc…………………………… +1 square each
COURSE MARKERS
Course Markers (buoys) define the race course. Boats must round each Course Marker in order before proceeding to the next.
Because the course is represented on the map, boats may cross paths, creating opportunities to taunt rivals, ram another boat, throw grappling hooks, leap aboard, or perform other cinematic actions.
ROUND SEQUENCE
Each round is resolved in the following order:
1. Bid
2. Roll
3. Move
4. Safety Roll (if required)
BID
Each captain secretly chooses an Ease Factor for their Boating Roll. Lower Ease Factors represent pushing the boat harder for greater speed.
EF___Sail Setting____Speed Modifier
7………..Reefed Sail……………………..–2
6………..Conservative………………….–1
5………..Normal…….……………………..+0
4………..Full Sail…………………………….+1
3………..Hard Sail…………..……………..+2
2………..Racing Sail………..……………..+3
1………….Maximum Sail…………..……..+4
½………..Everything She’ll Take…....+5
The lowest bidder chooses whether to act first or last that round.
OBSTACLES
After passing an obstacle, apply its Ease Factor modifier to the next round’s Boating Roll.
Examples:
* Reef: –1 EF
* Strong Current: –1 EF
* Heavy Traffic: –2 EF
Obstacle modifiers are applied after bidding.
ROLL
Make a Boating Roll using the modified Ease Factor. The Quality Rating determines the boat’s base movement.
Quality Rating___Movement
Q1…………………………..4 squares
Q2…………………………..3 squares
Q3…………………………..2 squares
Q4…………………………..1 square
Fail…………………………0 squares
Apply the Speed Modifier from your Bid to this movement.
WIND
A Wind Marker on the map indicates the wind direction.
Relative Wind____________Speed
Running with the wind…………..Full movement
Crosswind………………………………Half movement (round down)
Headwind……………………………….No forward movement; may only turn
MOVEMENT
Determine the boat’s Movement Total for this round:
Movement Total = Quality Rating Speed + the Bid Speed Modifier. Then modify this total based on the wind.
The boat must then move its full Movement Total in the direction it is facing.
Note: If the Movement Total is negative, the boat moves backward instead.
TURNING
Each round, a boat may make one free 45° rotation at any point during its movement.
* On a Hex grid: Rotate one facing.
* On a Square grid: Rotate from a side to a corner, or a corner to a side.
Come About: Instead of moving forward, a captain may spend the entire round turning. Each 45° rotation costs 1 Movement Point from the boat’s Movement Total. The boat may rotate as many times as its Movement Total allows. Any unused Movement Points are lost.
FAILED ROLLS
If a Boating Roll fails, immediately make a Safety Roll using the same Ease Factor. Failing the Safety Roll indicates a mishap has occurred.
Ease Factor_______Mishap
EF 7–5……………….Damaged Rigging: Boat takes Light Damage (–1 Speed).
EF 4–3………………Boat takes Medium Damage (–2 Speed); crew takes Light Damage (–1 EF).
EF 2………………….Boat takes Heavy Damage (–3 Speed); crew takes Medium Damage (–2 EF).
EF 1–½…………….Boat capsizes; crew takes Heavy Damage (–3).
Posted: Wed, 15 Jul 07:26:59
by bbachman
I love where you’re going with this. Thanks for sharing!purvisa wrote:
Upside: no combat rolls, direct interaction with a Mastermind (or perhaps their PH, if scaled down for lower ranks)
That last point has been my biggest weakness so far: putting characters face-to-face with Masterminds in non-combat scenes, so this is really getting me excited.!
That last point has been my biggest weakness so far: putting characters face-to-face with Masterminds in non-combat scenes, so this is really getting me excited.!
Creating non-combat encounters that pit the Mastermind against the players is one of the things I love about the 007 RPG. The content from the books, movies, or one’s imagination seem to present a lot of opportunities for doing this.
Couple thoughts…
What if you used boat standees/miniatures on a gridded map? This could avoid having to track both a position chart and course location chart.
(Disclaimer: This started as a few suggestions, then grew to a proposed rule set. I had a flight to LA where I thought about it the whole trip. Ignore all of this if it is an overreach.)
Sailing Races
Use boat standees or miniatures on a gridded map. The map tracks both each boat’s position and its progress around the course.
DISTANCES
Distances between boats are determined by the number of squares separating them.
Distance_________ Separation
Close……………………….. Adjacent or 1 square
Medium…………………… 2 squares
Long…………………………. 3 squares
Distant………………………. 4 squares
Extreme…………………….. 5 squares
Extreme +1………………… 6 squares
etc…………………………… +1 square each
COURSE MARKERS
Course Markers (buoys) define the race course. Boats must round each Course Marker in order before proceeding to the next.
Because the course is represented on the map, boats may cross paths, creating opportunities to taunt rivals, ram another boat, throw grappling hooks, leap aboard, or perform other cinematic actions.
ROUND SEQUENCE
Each round is resolved in the following order:
1. Bid
2. Roll
3. Move
4. Safety Roll (if required)
BID
Each captain secretly chooses an Ease Factor for their Boating Roll. Lower Ease Factors represent pushing the boat harder for greater speed.
EF___Sail Setting____Speed Modifier
7………..Reefed Sail……………………..–2
6………..Conservative………………….–1
5………..Normal…….……………………..+0
4………..Full Sail…………………………….+1
3………..Hard Sail…………..……………..+2
2………..Racing Sail………..……………..+3
1………….Maximum Sail…………..……..+4
½………..Everything She’ll Take…....+5
The lowest bidder chooses whether to act first or last that round.
OBSTACLES
After passing an obstacle, apply its Ease Factor modifier to the next round’s Boating Roll.
Examples:
* Reef: –1 EF
* Strong Current: –1 EF
* Heavy Traffic: –2 EF
Obstacle modifiers are applied after bidding.
ROLL
Make a Boating Roll using the modified Ease Factor. The Quality Rating determines the boat’s base movement.
Quality Rating___Movement
Q1…………………………..4 squares
Q2…………………………..3 squares
Q3…………………………..2 squares
Q4…………………………..1 square
Fail…………………………0 squares
Apply the Speed Modifier from your Bid to this movement.
WIND
A Wind Marker on the map indicates the wind direction.
Relative Wind____________Speed
Running with the wind…………..Full movement
Crosswind………………………………Half movement (round down)
Headwind……………………………….No forward movement; may only turn
MOVEMENT
Determine the boat’s Movement Total for this round:
Movement Total = Quality Rating Speed + the Bid Speed Modifier. Then modify this total based on the wind.
The boat must then move its full Movement Total in the direction it is facing.
Note: If the Movement Total is negative, the boat moves backward instead.
TURNING
Each round, a boat may make one free 45° rotation at any point during its movement.
* On a Hex grid: Rotate one facing.
* On a Square grid: Rotate from a side to a corner, or a corner to a side.
Come About: Instead of moving forward, a captain may spend the entire round turning. Each 45° rotation costs 1 Movement Point from the boat’s Movement Total. The boat may rotate as many times as its Movement Total allows. Any unused Movement Points are lost.
FAILED ROLLS
If a Boating Roll fails, immediately make a Safety Roll using the same Ease Factor. Failing the Safety Roll indicates a mishap has occurred.
Ease Factor_______Mishap
EF 7–5……………….Damaged Rigging: Boat takes Light Damage (–1 Speed).
EF 4–3………………Boat takes Medium Damage (–2 Speed); crew takes Light Damage (–1 EF).
EF 2………………….Boat takes Heavy Damage (–3 Speed); crew takes Medium Damage (–2 EF).
EF 1–½…………….Boat capsizes; crew takes Heavy Damage (–3).
Thread: The Crooked Moon: The Crooked House:: Play By Forum:: [IC] The Crooked House (Table 2)
Posted: Wed, 15 Jul 06:53:40
The Crooked House (Table 2)
The Crooked House - Table 2 Character Sheet
As you get closer to the manor house, a wave of nausea slams into you. Before your eyes, the pleasant, albeit uncanny façade of the building shifts. The house’s appearance becomes shadowed and patchy, with mold and rot spreading across its walls. The angles and lines of the walls, eaves, windows, and roofs shift into jarring and impossible angles. It is a house out of a nightmare.
The tidy gardens nearest the house are quickly overgrown with weeds and thistles, where moments ago they were alive and pristine. Petals that were seconds before, bright and flourishing, wilt and drop away. The house now shows decades of disrepair.
Where the evening sky was clear and bright whence you left the quaint town of Wickermoor, the sun that was setting sets in an instant. The stars that were starting to shine in the twilight above have blinked out on your travels up the hill towards the manor at its crest. At first it was one by one then dozens at a time. All transpiring before the heavy clouds start rolling in. Disappearing until only the moon shines above. A moon that was, keen eyed folk might remember, waxing only moments ago, now it has shifted and is in the waning position. It too looks off, crooked. The usual soft lines morphed into something jagged and sharp. A perversion of the moon we know.
Nobody is quiet sure when the fog started the roll in either, thick and heavy behind you and your group. It doesn’t matter who starts to slow or stop first, but you all stand there now before the yard of the jarringly crooked house. Like an obedient dog, when you stop, the fog behind you heels just an arm reach away from your back.
From atop the porch a figure steps out from the deep shadows to the softer ones. Tall and impossibly thin with a top hat resting on his head. His movements are jerky, his posture contorted. Fingers and nails more represented of gnarled, decayed animal claws. Limbs that jut out at off and more impossible angles. Their wide, open mouth grin exposes their crooked and sporadically spaced yellow and brown teeth.
“Welcome to the Crooked House, friend. We’ve been expecting you” the way they say friend sends shivers down the base of your nect and you are certain you never wish to be referred to as friend by such a being ever again. It isn’t the scratchy voice of the thing, at least not fully.
It just feels wrong.
Posted: Wed, 15 Jul 06:53:40
The Crooked House (Table 2)
The Crooked House - Table 2 Character Sheet
As you get closer to the manor house, a wave of nausea slams into you. Before your eyes, the pleasant, albeit uncanny façade of the building shifts. The house’s appearance becomes shadowed and patchy, with mold and rot spreading across its walls. The angles and lines of the walls, eaves, windows, and roofs shift into jarring and impossible angles. It is a house out of a nightmare.
The tidy gardens nearest the house are quickly overgrown with weeds and thistles, where moments ago they were alive and pristine. Petals that were seconds before, bright and flourishing, wilt and drop away. The house now shows decades of disrepair.
Where the evening sky was clear and bright whence you left the quaint town of Wickermoor, the sun that was setting sets in an instant. The stars that were starting to shine in the twilight above have blinked out on your travels up the hill towards the manor at its crest. At first it was one by one then dozens at a time. All transpiring before the heavy clouds start rolling in. Disappearing until only the moon shines above. A moon that was, keen eyed folk might remember, waxing only moments ago, now it has shifted and is in the waning position. It too looks off, crooked. The usual soft lines morphed into something jagged and sharp. A perversion of the moon we know.
Nobody is quiet sure when the fog started the roll in either, thick and heavy behind you and your group. It doesn’t matter who starts to slow or stop first, but you all stand there now before the yard of the jarringly crooked house. Like an obedient dog, when you stop, the fog behind you heels just an arm reach away from your back.
From atop the porch a figure steps out from the deep shadows to the softer ones. Tall and impossibly thin with a top hat resting on his head. His movements are jerky, his posture contorted. Fingers and nails more represented of gnarled, decayed animal claws. Limbs that jut out at off and more impossible angles. Their wide, open mouth grin exposes their crooked and sporadically spaced yellow and brown teeth.
“Welcome to the Crooked House, friend. We’ve been expecting you” the way they say friend sends shivers down the base of your nect and you are certain you never wish to be referred to as friend by such a being ever again. It isn’t the scratchy voice of the thing, at least not fully.
It just feels wrong.
Thread: The Crooked Moon: The Crooked House:: Play By Forum:: [IC] The Crooked House (Table 1)
Posted: Wed, 15 Jul 06:52:14
As you get closer to the manor house, a wave of nausea slams into you. Before your eyes, the pleasant, albeit uncanny façade of the building shifts. The house’s appearance becomes shadowed and patchy, with mold and rot spreading across its walls. The angles and lines of the walls, eaves, windows, and roofs shift into jarring and impossible angles. It is a house out of a nightmare.
The tidy gardens nearest the house are quickly overgrown with weeds and thistles, where moments ago they were alive and pristine. Petals that were seconds before, bright and flourishing, wilt and drop away. The house now shows decades of disrepair.
Where the evening sky was clear and bright whence you left the quaint town of Wickermoor, the sun that was setting sets in an instant. The stars that were starting to shine in the twilight above have blinked out on your travels up the hill towards the manor at its crest. At first it was one by one then dozens at a time. All transpiring before the heavy clouds start rolling in. Disappearing until only the moon shines above. A moon that was, keen eyed folk might remember, waxing only moments ago, now it has shifted and is in the waning position. It too looks off, crooked. The usual soft lines morphed into something jagged and sharp. A perversion of the moon we know.
Nobody is quiet sure when the fog started the roll in either, thick and heavy behind you and your group. It doesn’t matter who starts to slow or stop first, but you all stand there now before the yard of the jarringly crooked house. Like an obedient dog, when you stop, the fog behind you heels just an arm reach away from your back.
From atop the porch a figure steps out from the deep shadows to the softer ones. Tall and impossibly thin with a top hat resting on his head. His movements are jerky, his posture contorted. Fingers and nails more represented of gnarled, decayed animal claws. Limbs that jut out at off and more impossible angles. Their wide, open mouth grin exposes their crooked and sporadically spaced yellow and brown teeth.
“Welcome to the Crooked House, friend. We’ve been expecting you” the way they say friend sends shivers down the base of your nect and you are certain you never wish to be referred to as friend by such a being ever again. It isn’t the scratchy voice of the thing, at least not fully.
It just feels wrong.
Posted: Wed, 15 Jul 06:52:14
As you get closer to the manor house, a wave of nausea slams into you. Before your eyes, the pleasant, albeit uncanny façade of the building shifts. The house’s appearance becomes shadowed and patchy, with mold and rot spreading across its walls. The angles and lines of the walls, eaves, windows, and roofs shift into jarring and impossible angles. It is a house out of a nightmare.
The tidy gardens nearest the house are quickly overgrown with weeds and thistles, where moments ago they were alive and pristine. Petals that were seconds before, bright and flourishing, wilt and drop away. The house now shows decades of disrepair.
Where the evening sky was clear and bright whence you left the quaint town of Wickermoor, the sun that was setting sets in an instant. The stars that were starting to shine in the twilight above have blinked out on your travels up the hill towards the manor at its crest. At first it was one by one then dozens at a time. All transpiring before the heavy clouds start rolling in. Disappearing until only the moon shines above. A moon that was, keen eyed folk might remember, waxing only moments ago, now it has shifted and is in the waning position. It too looks off, crooked. The usual soft lines morphed into something jagged and sharp. A perversion of the moon we know.
Nobody is quiet sure when the fog started the roll in either, thick and heavy behind you and your group. It doesn’t matter who starts to slow or stop first, but you all stand there now before the yard of the jarringly crooked house. Like an obedient dog, when you stop, the fog behind you heels just an arm reach away from your back.
From atop the porch a figure steps out from the deep shadows to the softer ones. Tall and impossibly thin with a top hat resting on his head. His movements are jerky, his posture contorted. Fingers and nails more represented of gnarled, decayed animal claws. Limbs that jut out at off and more impossible angles. Their wide, open mouth grin exposes their crooked and sporadically spaced yellow and brown teeth.
“Welcome to the Crooked House, friend. We’ve been expecting you” the way they say friend sends shivers down the base of your nect and you are certain you never wish to be referred to as friend by such a being ever again. It isn’t the scratchy voice of the thing, at least not fully.
It just feels wrong.
Reply: Play by Forum:: Re: Brewing Serendipity (Recruiting)
Posted: Wed, 15 Jul 05:40:29
Posted: Wed, 15 Jul 05:40:29
by not2fear
Interested! :)
Thread: RPGGeek Bugs:: Can't add pending person to rpgitem
Posted: Wed, 15 Jul 05:14:08
Posted: Wed, 15 Jul 05:14:08
by Serpentine_C
I submitted a new Person, "Jonah Lobe." They're an artist on Welcome to Tikor but I forgot to add them to that rpgitem when I was submitting a correction to add all the other artists. I got an admin message saying the person needs to be linked to a database entry. But when I try to submit a correction to the rpgitem, click the "+" icon in the artist section and search for "jonah" or "lobe" he doesn't come up in the results so I can't add him.
Reply: Play by Forum:: Re: Brewing Serendipity (Recruiting)
Posted: Wed, 15 Jul 05:13:08
Posted: Wed, 15 Jul 05:13:08
I cannot resist poems! Would love to join 😍
(Since it seems you're OK with multiple tables, this may not be needed but just incase - I am currently in a couple PbFs so happy to leave seat for someone else that isn't as well!)
(Since it seems you're OK with multiple tables, this may not be needed but just incase - I am currently in a couple PbFs so happy to leave seat for someone else that isn't as well!)
Deathmatch Island Episode 3: Outlast
Posted: Wed, 15 Jul 05:09:42
Posted: Wed, 15 Jul 05:09:42
A new episode has been added to the database:
Deathmatch Island Episode 3: Outlast
QK404: Rumble In The Jungle
Posted: Wed, 15 Jul 05:09:42
Posted: Wed, 15 Jul 05:09:42
A new episode has been added to the database:
QK404: Rumble In The Jungle
Viva La Queerbar (Pt. 1 of 2)
Posted: Wed, 15 Jul 05:09:39
Posted: Wed, 15 Jul 05:09:39
A new episode has been added to the database:
Viva La Queerbar (Pt. 1 of 2)


/pic9689598.png)

