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New comment on Item for GeekList "26 January 2026: How did your RPG session(s) go this week?"
Posted: Thu, 29 Jan 22:42:30
Posted: Thu, 29 Jan 22:42:30
by Dr Tough
Related Item: Player's Handbook (D&D 5e)
You have the exact same name as someone in my Call of Cthulhu group and I got confused and was going to be like "Wow I didn't know you were on RPGG too!"
GeekList Item: Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Thu, 29 Jan 22:40:25
Posted: Thu, 29 Jan 22:40:25
by skalchemist
An item Genre: Action / Adventure (Swashbuckling / Pirates) has been added to the geeklist Kickstarter RPG Game Books - 2026
GeekList Item: Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Thu, 29 Jan 22:40:00
Posted: Thu, 29 Jan 22:40:00
by skalchemist
An item RPG: 5e Game System Product (D&D 5th Edition Compatible) has been added to the geeklist Kickstarter RPG Game Books - 2026
GeekList Item: Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Thu, 29 Jan 22:39:21
Posted: Thu, 29 Jan 22:39:21
by skalchemist
An item RPG: 5e Game System Product (D&D 5th Edition Compatible) has been added to the geeklist Kickstarter RPG Game Books - 2026
GeekList Item: Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Thu, 29 Jan 22:38:22
Posted: Thu, 29 Jan 22:38:22
by skalchemist
An item RPG: Savage Worlds Adventure Edition (SWADE) has been added to the geeklist Kickstarter RPG Game Books - 2026
GeekList Item: Item for GeekList "Kickstarter RPG Game Books - 2026"
Posted: Thu, 29 Jan 22:37:55
Posted: Thu, 29 Jan 22:37:55
by skalchemist
An item RPG: 5e Game System Product (D&D 5th Edition Compatible) has been added to the geeklist Kickstarter RPG Game Books - 2026
Reply: General Role-Playing:: Re: Looking for GMing advice
Posted: Thu, 29 Jan 22:29:50
- How to set limits for what I can reasonably prepare for
Plan the game like a TV show. What happens in episode one, episode two, etc., and how many episodes are there? I currently favor the "8-chapter netflix format" because it's quick and snappy and usually leaves players wanting "another season."
- How do I set a benchmark for tone
This might seem silly, but the answer is to just tell the players what that will be at the beginning. For example, I will tell people that for the next game it will be "action but not combat heavy" and to bring "good characters who value doing the right thing only" One a player has a character concept it's hard to divert him. Have them buy in ahead of time.
- How do I handle the tone or story straying from what I want without being a jerk
This one might be controversial, but just lie to your players. If your episode is about them going to the steel mill to encounter an enemy, don't tell them they can't go to the golf course. If you're not willing to have them go somewhere else, give them a choice that is open ended ("do you go left or right") to give them the illusion of choice, but both lead to the steel mill. You kinda NEED to railroad your players sometimes, but don't let them know you're doing it. If they absolutely have to go to a place, make sure they get there no matter what choices they make.
- Lastly, how do I keep the motivation to continue planning content rather than petering out and deciding "well the final boss is available now"
This goes back to the first rule. Plan your episodes - cut the extra - get there with the fewest sessions possible. Make your story arcs snappy. If you don't plan ahead, the plot will meander.
Pete (hopes that helps)
Posted: Thu, 29 Jan 22:29:50
by plezercruz
I've been the GM for my friends my whole life...here's what I have learned:- How to set limits for what I can reasonably prepare for
Plan the game like a TV show. What happens in episode one, episode two, etc., and how many episodes are there? I currently favor the "8-chapter netflix format" because it's quick and snappy and usually leaves players wanting "another season."
- How do I set a benchmark for tone
This might seem silly, but the answer is to just tell the players what that will be at the beginning. For example, I will tell people that for the next game it will be "action but not combat heavy" and to bring "good characters who value doing the right thing only" One a player has a character concept it's hard to divert him. Have them buy in ahead of time.
- How do I handle the tone or story straying from what I want without being a jerk
This one might be controversial, but just lie to your players. If your episode is about them going to the steel mill to encounter an enemy, don't tell them they can't go to the golf course. If you're not willing to have them go somewhere else, give them a choice that is open ended ("do you go left or right") to give them the illusion of choice, but both lead to the steel mill. You kinda NEED to railroad your players sometimes, but don't let them know you're doing it. If they absolutely have to go to a place, make sure they get there no matter what choices they make.
- Lastly, how do I keep the motivation to continue planning content rather than petering out and deciding "well the final boss is available now"
This goes back to the first rule. Plan your episodes - cut the extra - get there with the fewest sessions possible. Make your story arcs snappy. If you don't plan ahead, the plot will meander.
Pete (hopes that helps)
Thread: Heroes of Might and Magic:: General:: Necropolis playable or just evil?
Posted: Thu, 29 Jan 22:05:15
Posted: Thu, 29 Jan 22:05:15
by BardicSkaven
Okay the QS does not mention Necropolis as a playable race... Are they going to be in full game or.. not? Cuz if not I REALLY won't buy the game
Reply: Daggerheart (Core Rulebook):: General:: Re: Okay to dip my toe into this system now?
Posted: Thu, 29 Jan 21:54:29
Posted: Thu, 29 Jan 21:54:29
by Taronitesky
No time like the present!
New comment on GeekList Virtual Flea Market (VFM) at TantrumCon 2026 (Charlotte, NC)
Posted: Thu, 29 Jan 21:54:19
Posted: Thu, 29 Jan 21:54:19
by Deej1115
I do have a copy, but let me talk to the fam about whether it needs to stay in the collection.
New comment on GeekList Virtual Flea Market (VFM) at TantrumCon 2026 (Charlotte, NC)
Posted: Thu, 29 Jan 21:52:25
Just backed mountain goats legacy on Kickstarter, was going to sell my copy of base game, which includes big mountain expansion, including green goats for 5th player. As for cheapish, I'm was going to list it at 25, but hit me up with an offer.
Posted: Thu, 29 Jan 21:52:25
by ajohns78
Ciffy wrote:
Anybody got a copy of Mountain Goats they'd be willing to sell for cheap-ish?
Just backed mountain goats legacy on Kickstarter, was going to sell my copy of base game, which includes big mountain expansion, including green goats for 5th player. As for cheapish, I'm was going to list it at 25, but hit me up with an offer.



