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 Reply: General Role-Playing:: Re: QOTD JUN 30: Do you update your settings or descriptions to accommodate technological or scientific changes? Or do your worlds each exist in a permanent state, maybe to avoid confusion?
Posted: Tue, 30 Jun 14:20:34

by Moonlight_Fox

I've never done a world that lasts for more than one campaign so far. But if I did I'd let the world evolve based on the events of each campaign, weather that equates to technological or scientific changes or not. I know if I did an Animon Story campaign in the same world as my last one it would be set in modern day times in a world fundamentally changed by the outcome of that campaign on a societal level, but on smaller scales I know the GM for the next campaign we're doing in my Sunday evening group has one fantasy world she uses for all her campaigns and it advances a little bit each campaign.
 New comment on Item for GeekList "Solo RPGs On Your Table - June 2026"
Posted: Tue, 30 Jun 14:13:42

by coil23

Related Item: 13th Age Second Edition: Gamemaster's Guide

I wondered how things were going to go with the minotaur. Curious about the elf problem in the woods.
 New comment on Item for GeekList "Solo RPGs On Your Table - June 2026"
Posted: Tue, 30 Jun 14:13:38

by gonecase

Related Item: d666 - A Solo Hell-Building RPG

Got me interested when you said d666.
 GeekList Item: Item for GeekList "Button Shy's Board Game of the Month Club"
Posted: Tue, 30 Jun 14:08:36

by mborda

An item Board Game Publisher: Button Shy has been added to the geeklist Button Shy's Board Game of the Month Club
 Reply: General Role-Playing:: Re: QOTD JUN 30: Do you update your settings or descriptions to accommodate technological or scientific changes? Or do your worlds each exist in a permanent state, maybe to avoid confusion?
Posted: Tue, 30 Jun 13:59:36

by mic_al

If it's set in the modern or future world, yeah.

Why not?

It's part of immersion.

If you're playing modern ages Vampire the Masquerade then it makes sense that current technological tools, social media platforms, etc... would exist and be part of the world. (Although some elder vampires would probably be technophobic. But others might be very adaptable and savvy. Or hire experts.)

If you're playing some kind of spacefaring campaign and recent astronomy discovered some new stellar phenomena or something, I also see no reason not to include it - if you think it's noteworthy and would be interesting in your campaign.

As far as "confusing" players, it's no different than any other esoteric subject matter. We're playing a Hunter campaign set in Napoleonic times and we had some sessions involving naval warfare. I'll tell you: Not everyone around the table was exactly any kind of expert on the Age of Sail and naval combat during that era. (Because, naturally, that's pretty esoteric subject matter to modern people. Unless it happens to be an interest and they like to read up on history, military tactics, etc...) The GM took out some of his model ships from one of his miniature wargames and started pointing certain things out, putting them on the table to explain relative positioning, etc...

You can always try to just explain things to people.

(And if someone is so intellectually lazy that they can't learn something new - especially as it pertains to the TTRPG session - then I probably don't want to game with them anyways.)

 New comment on Item for GeekList "Solo RPGs On Your Table - June 2026"
Posted: Tue, 30 Jun 13:50:15

by coil23

Related Item: d666 - A Solo Hell-Building RPG

I hadn’t heard of this and I appreciate your thoughts. Sounds like this isn’t for me.
 New comment on GeekList Solitaire Miniatures Games on Your Table - July 2026
Posted: Tue, 30 Jun 13:48:22

by agramore

I think my least favorite dice option in games is single d20. I confess I do like fist-fulls (f that's a word) of dice. And I like multiple types of dice. I also like custom dice, except it can often be hard to find them if you don't get them at the right time/place or don't get some game that they come with. I do look for odd/unusual dice from time to time, too. One mechanic I like (is it a mechanic?), is using different sided dice for different skill levels/strengths - for example, in Pulp Alley, where you use d6, d8, d10, etc., depending on how good you are at something. You can also reduce the die type as you take hits. Or another mechanic, where you have a pool of dice (maybe everyone uses d6, for example), but you lose dice as you take hits.

There are a lot of things you can do with dice! And they can be pretty, too. 😁
 Reply: The Tavern:: Re: Roll the Dice (RPGG Edition)
Posted: Tue, 30 Jun 13:36:27

by GeoffreyB

I made over GeoffreyB previously rolled d47 = 30 dollars on jury duty.
 New comment on Blog Post Happy Birthday kazozza!
Posted: Tue, 30 Jun 13:35:22

by GeoffreyB

Related Item: RPGG News

Happy Birthday Andrew! Have a fun and wonderful day of gaming!
πŸ™‚
 New comment on GeekList Solitaire Miniatures Games on Your Table - July 2026
Posted: Tue, 30 Jun 13:35:12

by DeadGuyRIP

govmiller wrote:

Hi-
Dice?!?!?!? Nice!?!?!?!!

I just spent time yesterday sorting my dice... πŸ™‚


My favourite pass time. πŸ˜ƒ
Probably reflects my character as well!