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 New comment on Item for GeekList "Controversial or Fraudulent Kickstarters."
Posted: Tue, 26 May 09:17:49

by gojaa

Related Item: Queen Games

bclayj wrote:

gojaa wrote:

Yeah they just had a failed campaign on Gamefound, they got called out by hundreds of people. They then canceled it, and moved it to Kickstarter again - with promises of improving, seeing the light, learning from past mistakes blabla. People bought it, and they again raised over 100k. And literally right after that, went back to their usual BS and people are complaining again. Trick me 10 times I guess


I'm getting more frustrated with the designers, big name ones, that continue to work with them. They have to be aware of the bullshit and complete lack of customer service that Queen is known for - why do they continue to work with these people? I guess the money talks, and they still have success on Kickstarter, but for me at least it is doing real damage to the designers reputation as well as bottom line - I absolutely will not buy any game published by Queen at this point.


I see your point, but ultimately the designers get their money. It is the customers who need to vote with their wallets, or they will never change. When it did happen for a brief moment on Gamefound, boy did they listen. They were replying to almost every comment, made like 10 updates, supposedly hired a person to work on communication.... Something that is virtually unheard of for QG.
 New Video for LEGO
Posted: Tue, 26 May 07:34:49
 Reply: General Role-Playing:: Re: QOTD MAY 20: What was the most difficult thing your characters had to pick up and deliver? What made it difficult and how did you accomplish the task? Was it heavy, invisible, uncontrollable, etc.?
Posted: Tue, 26 May 07:17:58

by UltraBee

The beer run is Spirit of 77 BEAST: BOUND & DOWN. Except Bigfoot wants the beer... so does a biker gang... and the sheriff.
 Reply: General Role-Playing:: Re: QOTD MAY 23: Do you prefer to play characters that are leaders or followers in your PC group? Does your class/background matter? How do you feel about your PC thrust into a leader role by the GM?
Posted: Tue, 26 May 07:14:23

by UltraBee

As someone who manages a lot of projects, if I'm not the official leader, I'm at least making sure everyone participates in the plan, gets some spotlight, and uses their best stats with every bonus they're entitled to.

When I'm running a game though, players have to step up, and almost all the time they do.

I'd be happy to play with a super decisive leader, but it's just like playing someone shy... it only works if other people step up.
 Reply: General Role-Playing:: Re: QOTD MAY 24: What's the most memorable magical ritual from one of your games?
Posted: Tue, 26 May 07:10:23

by UltraBee

MichaelLavoie wrote:

They set them off to battle the supernatural events that were occurring in the Boston area.

I'd check Emerson.
 Reply: General Role-Playing:: Re: Interest Check - Shadowrun - Wait, What?
Posted: Tue, 26 May 05:40:35

by mic_al

SeaofStars wrote:

mic_al wrote:

But I'd need a link to the rules or something.


The rules are pretty straightforward, rolling a bunch of D6s (usually based on statistic + skill) looking for 5s and 6s against either a static target number or an opposed roll.. Ironically, character creation is usually the most complex part of the game.


Sure, I'm no newbie to RPGing. I'm down to play.

If you can walk me through character creation (or provide me a link- whatever suits you) I'm excited to start. I've never done cyberpunk before.

What type of campaign are you thinking about? Combat heavy? More political? Planning heists? Lots of wheeling and dealing and intrigue?

There are lots of different types of characters to consider (everything from like a cyber samurai to a decker to a shaman to a con artist ...whatever) so it'd be helpful to know.
 Reply: General Role-Playing:: Re: QOTD MAY 21: Which RPGs have interesting rules and mechanics for body modifications? What types of modifications are they, how are they implemented, and how does that benefit the character or story?
Posted: Tue, 26 May 05:19:59

by Whymme

When I first saw the question here, I thought of body modifications that the PCs can choose freely. As did most of the people who responded here, I guess.
But what about involuntary body mods? The kind that you get by being bitten by a radioactive spider, for instance? In Warhammer Fantasy Roleplay, Chaos is a sort of radioactivity on steroids, with the possibility to cause mutations to those who have been exposed to it too long and too often. Most of its editions (I’m not familiar with third edition) have extensive lists of possible mutations, like scaly skin, a horrible BO, goat legs, or a second head that can spit venom. Generally, these are not looked at positively by society; mutants, if they are found, usually end on the pyre.
First and second editions have no rules to actually inflict mutations on PCs. Mutations are reserved for NPCs, and the lists are there to make up a mutants from scratch. But it is fairly easy to use a point system, comparable to the system used for insanity, where PCs get corruption points when they get too close to Chaos sources, and start getting mutations when they have amassed enough points.
The question is whether you’d want to do that, as mutations may make it difficult to keep playing that character - or at least, it would lead to a different kind of stories. It depends on how grim one wants the campaign to be, I guess.