Penny Arcade
Current Content
Posted: Tue, 01 Apr 17:48:00
Recently Jerry and I were invited out to Wizards of the Coast headquarters to meet and play Dungeons and Dragons with two young men whose brother had a five year battle with Lymphoma. These boys had made a video about how important D&D was to their family during their brother's illness and how they are now raising money for The Leukemia & Lymphoma Society.
Posted: Mon, 31 Mar 18:00:00
The only time I ever use photomode is when I push whatever that button is on accident. The boss I'm fighting will freeze in place, no doubt as surprised as I am, and a ton of UI elements unrelated to boss killing will bloom all around him. Maybe he's surprised to learn that he is a character in a game at all; a mechanical speedbump on my ascent to martial excellence. It's rude in that context to go back as though nothing happened but once I figure out what button I pushed, you know, that's how it's gotta be.
Posted: Fri, 28 Mar 16:40:00
I'm in the part of Monster Hunter Wilds that you get to in a Pokemon game, the After Story, where you dealt with the main campaign but then some flavor has been retained for an extended finale. They never asked me to trap a monster once in the entire campaign, and then when I'm here on the off-ramp they're like "go trap me one." I had to look it up online! Real tourist shit, but I just never really played that way before. Kiko was trying to talk to Gabe about it later, saying that it was simply faster to catch them and thus a more efficient use of the hunting time. It was as though Kiko was speaking in muted honks and fwonks like a jazz trumpet; like an adult in Charlie Brown. For Gabriel, "mercy" is a foreign tongue.
Posted: Thu, 27 Mar 18:01:00
I’m having a great time with Assassin's Creed Shadows and I just wanted to share some of my thoughts after about 20 hours with this game. I know there is a lot of bizarre discourse about it online but the only thing that really matters to me is if a game is fun and this one is.
Posted: Wed, 26 Mar 21:21:00
There is apparently a significant introductory period In Assassin's Creed: Shadows, one Gabe almost didn't endure, because he felt like he had seen and done all this stuff before. Then he got really into sneaking around as Naoe. Then he started staring at foliage dancing in a gentle breeze. Then, well, he found "the real game" and he lost his mind.
Posted: Tue, 25 Mar 18:33:00
As I was mentioning the other day, the people behind a card-based wargame called Gudnak I met out at PAX East asked Mike and I to make stuff for them - my contribution is a piece of fiction about a type of Rotborn character called a Pupil, and then Mork drew the same character for use on an in-game card. There are lots of Pupils, and none of them agree on what the lesson they're supposed to learn even is, but that's the least of their problems. This is what she looks like! Eyrewood energy.
Chaotic Great, the team behind the game, has been incredibly fun to work with and speak to which happens sometimes on projects but rarely to this extent. I should have known they would be cool as soon as I figured out the game's logo was an Ambigram. The Kickstarter is kicking ass and they keep adding cool shit to it, including early access to a dangerous digital version of the game at a certain threshold. I hope we get to play around in this world again at some point.
(CW)TB
Posted: Mon, 24 Mar 17:44:00
We did play some Kill Team Lite for a very particular reason which I won't spoil, but I haven't played it in a minute so I feel confident I got virtually every rule wrong. Plus, there was another issue that marred the studio session but because it is incredibly shameful I am loathe to relate it here. Not shameful for me in the least - if anything, I'm invigorated - but it is very shameful for someone else. So shameful I decided to put it on display in a public place where many, many people could see it.