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Penny Arcade

Current Content

 The Price Is Wrong
Posted: Thu, 18 Sep 03:22:00

Apparently Amazon added a bunch of Price is Right episodes called "The Barker Era" to their hoard, and Grib is watching a couple of these things a night. I just pulled one up to verify what he had told me: that it's an incredibly robust Time Capsule that cuts through every layer. Fashion, palette, aspirations… the ambient radiation of an era. Dangerous Barker particles leapt straight through flesh - famously an enemy of animal cruelty, he had less chivalry perhaps for the human women who might share the stage. It's an insane diorama, and its descriptive power projects down into the substrata.

 The Price Is Wrong
Posted: Wed, 17 Sep 07:01:00
New Comic: The Price Is Wrong
 New Lookouts Art!
Posted: Wed, 17 Sep 00:09:00

My eldest son Gabe is in his third year at Digipen and we like working on projects together. We’ve attempted to make some games before and while none of them made it past family testing, we both had fun and learned a bunch of cool new skills. Our latest endeavor has already reached the "testing with friends" phase which is a big step for us and a sign I think that this one might have legs. Speaking of legs, the project we are working on is an Eyrewood step tracking app.

 

 

 Star Wars Outlaws on Switch2
Posted: Tue, 16 Sep 16:38:00

I started playing Star Wars Outlaws when it came out last year on the PS5 and I really liked it. Eventually other games came out though and I didn’t end up finishing Outlaws. Well I heard the Switch 2 version was excellent and I honestly had a hard time believing that so I decided to grab it and check it out for myself. It supports cross save so I was able to pick up right where I left off on the Playstation. I was expecting to load it up, be disappointed in how it ran and call it a day but it was so good I ended up playing another 10 hours and beat the damn game. 

 

 Hedge Wizardry
Posted: Mon, 15 Sep 19:48:00

The insides of this computer haven't been touched since Quarantine with the addition of a 3080, which was the right time to have a good card. Everything else in this shitbox, what the ragged youth of my street would call a Potato, is from years before that. I'm actually in a position to take advantage of Hardware Accelerated GPU Scheduling precisely because it's so decrepit elsewhere. I'll Fuck Around in an .ini, and Find Out about marginal gains. I was up in Borderland's guts before I ever even made a character, it ran goof troop, and then when I reset to defaults it played great. PC Gaming, folks! PC motherfuckin' gaming.

 Hedge Wizardry
Posted: Mon, 15 Sep 07:01:00
New Comic: Hedge Wizardry
 Patential
Posted: Fri, 12 Sep 23:02:00

I think you sorta have to read the patent that Nintendo was granted to understand the whole thing, but as a generality broad patents preemptively constrain possibility and so I oppose them. Also, the people who seem to grant patents don't seem to know anything about anything; they're like newly hatched chicks for whom all the world constitutes wonder and novelty. The early Internet was full of stuff where people were like, "Yeah, I came up with the idea of information itself" which people had to defend themselves from. I want to say that it's like a battlefield from a parallel dimension, except in a very real way it is a higher dimension, because it determines what we can do down here.

 Patential
Posted: Fri, 12 Sep 07:01:00
New Comic: Patential
 Deadheads
Posted: Thu, 11 Sep 05:15:00

It goes without saying that the Deadzone is dangerous. It's not a preferred zone. If it had any other redeeming characteristics, we would be calling it something else. Still, when you shoot an enemy's weakpoint, the game makes a sound like a river of coins flowing from a garish slot machine. Whoever made it sound this way should receive the bulk of the proceeds for this game.

 Deadheads
Posted: Wed, 10 Sep 07:01:00
New Comic: Deadheads
 Hollowgram
Posted: Mon, 08 Sep 23:01:00

I thought Hollow Knight looked cool when Gabe was playing it on the couch about a million years ago; I have a memory that I might have made up of him using some kind of bug-oriented fast travel mechanism inside a big tunnel. He bounced off it, ultimately, so hard that he didn't even remember playing it. Hollow Knight: Silksong passed into myth, and myth into legend, and then in a startling reversal of the usual order of things it became a literal.

I saw a video online of somebody missing a jump and then falling directly down through what seemed like five or six zones until they found solid ground. At this exact moment, I'm not sure my controller would survive a game like that. I can already feel it flexing in my palms, the preamble to a crack that can be heard both by the dead and those not yet born.

 Hollowgram
Posted: Mon, 08 Sep 07:01:00
New Comic: Hollowgram