Campaign Mastery
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The Adverse Effects Engine
Posted: Mon, 15 Dec 2025 13:00:25
Category: Combat, D&D / Pathfinder, Game Mastering
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Posted: Mon, 15 Dec 2025 13:00:25
Category: Combat, D&D / Pathfinder, Game Mastering
The AEE is a subsystem that slots into any RPG for simulating everything from Bad Weather to Plagues & Poisons. The Backstory A while back, I was working on an adventure for one my campaigns (being deliberately vague, here) and I needed to look up the effects of Cobra Venom in the Hero System. I […]
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Trade In Fantasy Ch. 5: Land Transport, Pt 5b
Posted: Fri, 12 Dec 2025 11:21:47
Category: Campaign Management, D&D / Pathfinder, Game Mastering
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Posted: Fri, 12 Dec 2025 11:21:47
Category: Campaign Management, D&D / Pathfinder, Game Mastering
This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. 5.8.1.5 Blended Models In general, the rule is one zone, one model. In fact, as a general rule, your goal should be one Kingdom, one model – that […]
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Trade In Fantasy Ch. 5: Land Transport, Pt 5a
Posted: Tue, 02 Dec 2025 06:09:14
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5a/#respond
Posted: Tue, 02 Dec 2025 06:09:14
Category: Campaign Management, D&D / Pathfinder, Game Mastering
This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. I have decided at the last minute to let the featured image (but not the head image) evolve with each post. 5.8.1 Villages The village is the fundamental […]
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Trade In Fantasy Ch. 5: Land Transport, Pt 5 (incomplete)
Posted: Mon, 24 Nov 2025 13:00:24
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5-incomplete/#comments
Posted: Mon, 24 Nov 2025 13:00:24
Category: Campaign Management, D&D / Pathfinder, Game Mastering
We’ve used the economy to distribute fortifications, and used those to locate inns. Now let’s wrap some communities around them. Table Of Contents In parts 1-3 of this chapter: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality 5.1.2.1 Road Quality: An introductory […]
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All Spiders (And Snakes) Are Not Alike
Posted: Mon, 17 Nov 2025 13:00:26
Category: Combat, D&D / Pathfinder, Game Mastering
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Posted: Mon, 17 Nov 2025 13:00:26
Category: Combat, D&D / Pathfinder, Game Mastering
Snakes & Spiders in RPGs tend to one-size-fits-all construction. Use reality to make them exceptional! I got curious this morning. Australia is well-known around the world for the number and variety of deadly fauna we live alongside. The likelihood of your home being robbed drops by a ratio of between 100-1000 times if you live […]
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Once We Were Heroes and the AI Controversy
Posted: Mon, 10 Nov 2025 13:00:55
Category: D&D / Pathfinder, Mike, Tools & Techniques
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Posted: Mon, 10 Nov 2025 13:00:55
Category: D&D / Pathfinder, Mike, Tools & Techniques
This post is a review of Once We Were Heroes by Fool Moon Productions, which uses art that’s AI-Generated. So I’ve had to set some ground rules. This post features AI-generated art. If you object to that art or its use, you can click on This Link to read a plaintext version of the article. […]
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Once We Were Heroes and the AI Controversy – AI Redacted
Posted: Mon, 10 Nov 2025 13:00:28
Category: D&D / Pathfinder, Mike, Tools & Techniques
Comments: https://www.campaignmastery.com/blog/once-we-were-heroes-and-the-ai-controversy-ai-redacted/#comments
Posted: Mon, 10 Nov 2025 13:00:28
Category: D&D / Pathfinder, Mike, Tools & Techniques
This post is a review of Once We Were Heroes by Fool Moon Productions, which uses art that’s AI-Generated. So I’ve had to set some ground rules. As the owner/operator of Campaign Mastery, I have spent a lot of time thinking about what the site’s policy should be with respect to art by Generative AI, […]
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Traits of Exotic d20 Substitutes pt 3: The Really Weird
Posted: Mon, 03 Nov 2025 13:36:35
Category: Combat, D&D / Pathfinder, Game Mastering
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Posted: Mon, 03 Nov 2025 13:36:35
Category: Combat, D&D / Pathfinder, Game Mastering
Lots of die configurations can substitute for a d20, or for 3d6. This article looks at some of the most unusual. Part 3 of 3. There’s something indescribably appropriate about writing the first words of this post on Halloween – after all, many of these rolls are monsters unfit for gentle company. At the same […]
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Traits of Exotic d20 Substitutes pt 2: The Slightly Strange
Posted: Mon, 27 Oct 2025 13:00:25
Category: D&D / Pathfinder, Game Mastering, Mike
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Posted: Mon, 27 Oct 2025 13:00:25
Category: D&D / Pathfinder, Game Mastering, Mike
Lots of die configurations can substitute for a d20, or for 3d6. This article looks at some of the more unusual. Part 2 of 3. Progress on writing this post has been a lot slower per word than I was expecting. That’s partly down to the attention to detail, partly it’s the complexity of the […]
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Traits of Exotic d20 Substitutes pt 1
Posted: Mon, 20 Oct 2025 13:00:07
Category: D&D / Pathfinder, Game Mastering, Mike
Comments: https://www.campaignmastery.com/blog/traits-of-exotic-d20-substitutes-pt-1/#comments
Posted: Mon, 20 Oct 2025 13:00:07
Category: D&D / Pathfinder, Game Mastering, Mike
There are lots of dice configurations that can substitute for a d20, or sometimes for a 3d6. This 2-part article looks deeply at some. Not all RPG players and GMs are Geeks, it has to be said, but many of us can spend hours noodling over dice and probability curves and other Geeky dice-related subjects, […]
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