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 Three Strange Places Pt 3: Azuria
Posted: Mon, 27 Nov 15:57:21
Category: Campaign Creation, D&D / Pathfinder, Game Mastering

0. Introduction Even if the main subject matter doesn’t interest you, or doesn’t fit the genre of your campaign, there’s still content of value for you within the article – look for the sidebars, they contain useful tools, techniques, and fascinating side-issues, and apply to D&D / Pathfinder / Cthulhu / Pirate / Western games […]

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 The Value Of Material Things IIa
Posted: Mon, 20 Nov 14:32:42
Category: Campaign Management, D&D / Pathfinder, Game Mastering

First, A Correction (and some expansion) I wasn’t going to be talking about this stuff today. I’ve done almost half of the third “Strange Places” article, and that was my intended post of the week. But…. When I calculated how much a Gold Dime would weigh last week, I uses diameter instead of radius. This […]

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 The Value Of Material Things II
Posted: Mon, 13 Nov 15:15:24
Category: D&D / Pathfinder, Mike, The Adventurer's Club (Hero System 5th Ed)

It’s been a long time since I’ve just had a ramble on about assorted semi-related matters but that’s what’s in store today. I’ll move from topic to topic with what may at times seem gay abandon, but it will all come together in the end. This is all stuff that’s derived from, or been inspired […]

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 Asset Valuation Worksheet 2.0
Posted: Mon, 06 Nov 16:19:40
Category: Campaign Management, D&D / Pathfinder, Game Mastering

How much would this be worth if it were discovered in the American backwoods today? How much more if it had been found in the early 1700s, when no-one really knew the ancient Egyptian “style”?Image by Artie_Navarre from Pixabay                     Two weeks ago, in the then-final […]

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 Three Strange Places Pt 2: Mydas
Posted: Mon, 30 Oct 17:14:52
Category: Mike, Warcry (Original system based on Hero System 4th Ed), Superhero Games

Okay, so here we go with #2 of three locations generated for my campaigns. This is definitely sci-fi in nature, and would especially suit Traveler campaigns, though it can be used more generally. As usual, a bit of a preamble, but I’m setting it off in a text box so that those with no interest […]

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 Economics In RPGs 9: In-Game Economics
Posted: Mon, 23 Oct 16:03:12
Category: Campaign Creation, Campaign Management, D&D / Pathfinder

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. In this case, though, that “previous part” is actually the […]

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 Expectations and the Theater of the Mind
Posted: Mon, 16 Oct 14:13:36
Category: Beginners, Campaign Management, D&D / Pathfinder

I’ve decided to wait another week before posting the final part of the Economics in RPGs series, because yesterday, I thought up a new article. I immediately set about outlining the article. I know from past experience that if the outline is not substantial enough, by the time I get to actually writing it, I […]

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 Three Strange Places Pt 1: Cemetery Gates
Posted: Mon, 09 Oct 20:51:39
Category: Campaign Creation, Combat, D&D / Pathfinder

This was originally going to be one monster post containing three locations that I have devised recently for different campaigns. I quickly realized that this was too ambitious, so this will be a trilogy of articles, one every 2 weeks. This is an idea that hints at deeper connections in the game world, metaphysical relationships […]

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 Economics In RPGs 8: The Digital Age Ch 5
Posted: Mon, 02 Oct 14:53:32
Category: Campaign Creation, Game Mastering, Mike

Now Updated! – Scroll to the bottom of the page (past the table of contents) for the additional content if you’ve already read the main article. I usually write the bulk of these articles on Monday and publish them at Midnight that night or just a little after. The Monday juts past has all sorts […]

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 Economics In RPGs 8: The Digital Age Ch 4
Posted: Mon, 25 Sep 14:00:50
Category: Campaign Creation, Game Mastering, Mike

As usual, I’m going to get right down to business. While I’ll try to have this post function as a standalone, You’ll get a lot more out of it if you have already read Chapter 8.1, Chapter 8.2, and Chapter 8.3 before continuing. The Digital Age, Fifth Period 2010s-2020: The decade of fallout The most […]

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