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 Image Compositing for RPGs, Part 1: Basics & Tools
Posted: Mon, 17 Jan 13:33:38
Category: D&D / Pathfinder, Game Mastering, Mike

A picture, it is said, is worth 1,000 words. Sometimes, it’s worth more than that. In an earlier post, I posited that the GM should make darned sure that he gets a full thousand-words-worth out of an image if he is going to spend serious time editing it. Past posts on image construction and editing […]

The post Image Compositing for RPGs, Part 1: Basics & Tools first appeared on Campaign Mastery.


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 15 ways to Un-curse the Infodump
Posted: Mon, 10 Jan 13:00:12
Category: Campaign Management, D&D / Pathfinder, Game Mastering

Information Dumps, better known as Infodumps, are a necessary evil in every RPG from time to time. Creating and delivering one is a little like trying to feed vegetables to a child – you get the occasional good experience but it’s more often an uphill struggle. I describe them as a necessary evil because they […]

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 Tales Of Many Gifts: Xmas Experiences in RPGs
Posted: Mon, 20 Dec 2021 13:00:52
Category: D&D / Pathfinder, Game Mastering, Metagaming & Metagame Theory

Few campaigns make any attempt to match real-time with game-time, and mine certainly don’t. I’m quite capable of hand-waving days, weeks, or even months of time if nothing of interest is happening. I’m equally capable of spreading a single game-day over 3 or 4 game sessions if there’s a lot going on. And I don’t […]

The post Tales Of Many Gifts: Xmas Experiences in RPGs first appeared on Campaign Mastery.


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 Graffiti On The Tabula Rasa
Posted: Mon, 13 Dec 2021 13:00:26
Category: D&D / Pathfinder, Game Mastering, Mike

It doesn’t happen to me very often that I have to create an encounter or an adventure on the spot out of whole cloth with no design prep. In fact, many of the processes, practices, and habits that I have formulated and inculcated over the years are explicitly designed to ensure (as much as humanly […]

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 All About The Plugins: A campaign creation metaphor
Posted: Mon, 06 Dec 2021 13:00:28
Category: Campaign Creation, Campaign Management, D&D / Pathfinder

The other week, while hard at work on the Long Road trilogy of articles, I received an alert about a vulnerability in a plug-in and what to do about it. Nothing unusual about that, it happens regularly. I gave the message a quick scan, and double-checked that the affected software wasn’t in use at Campaign […]

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 A Long Road – Zenith-3 Notes for all Pt 3
Posted: Mon, 29 Nov 2021 13:00:58
Category: Campaign Management, D&D / Pathfinder, Game Mastering

This is the third, longest (53,566 words!), and final part of my review / demonstration of the “Tangled Web” campaign sub-structure. I’m going to presume that you’ve already read part two, which you can find at this link and dive straight in right where I left off. And, if you haven’t gotten in on the […]

The post A Long Road – Zenith-3 Notes for all Pt 3 first appeared on Campaign Mastery.


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 The Ubiquity of Dystopia
Posted: Mon, 22 Nov 2021 13:00:12
Category: Campaign Creation, Cyberpunk, D&D / Pathfinder

Why are dystopian settings so popular? Is that a good thing? What are the consequences and what are the alternatives? Another relatively short post this week (in theory, if all goes according to plan), because this approach worked so well for me last week – I had time to get more than 16000 words of […]

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 Layering Depth Into Encounters
Posted: Mon, 15 Nov 2021 13:17:00
Category: Combat, D&D / Pathfinder, Game Mastering

A relatively short and focused article today, designed to give me the maximum running room to get the final part of the ongoing Long Road series out the door. Adding Layers To Encounters Imagine that the PCs are in the middle of a fight, battling a non-sentient creature. It’s been a knock-down drag-out affair that […]

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 A Long Road – Zenith-3 Notes for all Pt 2
Posted: Mon, 08 Nov 2021 15:06:28
Category: Campaign Management, D&D / Pathfinder, Game Mastering

WARNING: At around 35000 words, this is certainly one of the longest posts here at Campaign Mastery! Settle in for a long and sometimes-bumpy ride, folks… This is part two of my review / demonstration of the “Tangled Web” campaign sub-structure. I’m going to presume that you’ve already read part one, which you can find […]

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 Budgeting For GMs (and others)
Posted: Mon, 01 Nov 2021 14:04:23
Category: Campaign Management, D&D / Pathfinder, Game Mastering

Today I’m going to attempt to make the world’s most boring subject – How I Manage My Money – sexy. No, that’s going too far. I’ll settle for interesting. That might be asking too much, too – but there is RPG Relevance to the subject. The goal will be to not make it boring, and […]

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