Campaign Mastery
Current Content
Systematic NPCs: Design With Purpose
Posted: Mon, 02 Sep 14:00:47
Category: D&D / Pathfinder, Game Mastering, Mike
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Posted: Mon, 02 Sep 14:00:47
Category: D&D / Pathfinder, Game Mastering, Mike
I employ a structured and systematic approach to NPC design. Today, I’m going to give readers the low-down – everything they need to use it for themselves. The system revolves around a text document or sheet of notepaper, and an 8×4 grid on another sheet of notepaper – and something to write with. As ideas […]
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The Local Ambrosia: Food In RPGs
Posted: Mon, 26 Aug 15:17:38
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
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Posted: Mon, 26 Aug 15:17:38
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
Cuisine is one of the ultimate distillations of culture. This is how RPGs can harness this fact. Introduction I watch a lot of travel documentaries and short videos, especially those that compare cultures. Not only are they inherently interesting to me, they give me vital cultural reference for games that take place in those nations, […]
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An Application of INT
Posted: Mon, 19 Aug 15:24:56
Category: D&D / Pathfinder, Game Mastering, Mike
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Posted: Mon, 19 Aug 15:24:56
Category: D&D / Pathfinder, Game Mastering, Mike
What is INT, and (in practical terms), what can it be used for? I was strolling down the street the other day and noticed a logo consisting of a name and a number of dots, and for some reason, it sparked a new way of looking at INT scores, one that emphasized a practical application […]
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The Mundane Application Of Genre Part 3
Posted: Mon, 12 Aug 14:25:30
Category: Campaign Management, Combat, D&D / Pathfinder
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Posted: Mon, 12 Aug 14:25:30
Category: Campaign Management, Combat, D&D / Pathfinder
In Part 1, I shared a simple technique for creating immersion within the specific genre of a campaign, and applied it to Fantasy campaigns. Part 2 took a solid look at Science Fiction campaigns (and was supposed to also include everything I cover this time around. These genres were not chosen capriciously; between the four […]
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The Mundane Application Of Genre Part 2
Posted: Mon, 05 Aug 14:47:49
Category: Game Mastering, Game Philosophy, Mike
Comments: https://www.campaignmastery.com/blog/the-mundane-application-of-genre-part-2/#respond
Posted: Mon, 05 Aug 14:47:49
Category: Game Mastering, Game Philosophy, Mike
In Part 1, I shared a simple technique for creating immersion within the specific genre of a campaign, and applied it to Fantasy campaigns. This time, Science Fiction! Recapping The Process 0. Make a list of possible Mundane Activities (optional, but it helps). 1. Pick A Mundane Activity. 2. If it’s not something the PCs […]
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The Mundane Application Of Genre Part 1
Posted: Mon, 29 Jul 14:00:55
Category: D&D / Pathfinder, Game Mastering, Mike
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Posted: Mon, 29 Jul 14:00:55
Category: D&D / Pathfinder, Game Mastering, Mike
It goes without saying that we want players to sense the distinctive ‘aura’ of a campaign’s genre, but all sorts of things get in the way of that, so it only happens occasionally and fleetingly. But there’s an easy solution, and it works in literary applications as well! When I broke this article down into […]
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Use Encounter Sub-stories to add interest
Posted: Mon, 22 Jul 15:09:58
Category: Campaign Creation, D&D / Pathfinder, Game Mastering
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Posted: Mon, 22 Jul 15:09:58
Category: Campaign Creation, D&D / Pathfinder, Game Mastering
Sub-stories are akin to small anecdotes of a dramatic nature that can add interest, depth, color, and backstory to encounters. What’s not to like? I’ve started writing this article at least half-a-dozen times over the years, but it’s always fallen apart on me before I got to the interesting parts, simply because it’s been so […]
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The 52-Engine: an alternate DnD combat system
Posted: Mon, 15 Jul 15:39:44
Category: Combat, D&D / Pathfinder, Mike
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Posted: Mon, 15 Jul 15:39:44
Category: Combat, D&D / Pathfinder, Mike
This post details a more tactical combat system for D&D and similar rules systems than the standard one. At the heart of the system lies not d20 or 3d6, but a standard deck of 52 cards. The core concept of the mechanism came to me when I was shuffling cards for a game of patience […]
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Messin’ with the Anti-G
Posted: Mon, 08 Jul 14:52:14
Category: Campaign Creation, D&D / Pathfinder, Game Mastering
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Posted: Mon, 08 Jul 14:52:14
Category: Campaign Creation, D&D / Pathfinder, Game Mastering
Today’s article is sci-fi in orientation but fantasy GMs should stick around, there’s stuff for you too before I’m done. In a similar way, this is all about “world” design, but the techniques can be applied elsewhere, for example, adventure creation. So Buckle Up, we’re about to take a wild ride together. Theory / Concept […]
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Adding Stealth Dynamics To Sandboxes
Posted: Mon, 01 Jul 14:00:48
Category: Campaign Management, D&D / Pathfinder, Game Mastering
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Posted: Mon, 01 Jul 14:00:48
Category: Campaign Management, D&D / Pathfinder, Game Mastering
It seems natural to me to follow an article about campaign structures with one about adventure structures. So that’s what I’m going to do. Furthermore, since the campaign structures addressed were specifically about Sandboxed campaigns, so will be this Adventure Structures post – though it can easily have relevance beyond those limits, that’s just a […]
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