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Campaign Mastery

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 Out Of The Blue: Thinking about Thinking
Posted: Mon, 15 Sep 14:00:25
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Can thoughts pass from one dimension or reality to another? In the real world, no, so far as we know, but the realities our games create have no such limitations – so let’s examine the concept further. Certainly, it can seem that way when a radical concept floats into your head, seemingly from nowhere. In […]

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 A quick explanatory note
Posted: Tue, 09 Sep 04:19:26
Category: Blog Admin
I was a bit perturbed when last night’s post notification got flagged as SPAM when it lobbed into my inbox. Investigation of the headers suggested that this is due to the length of the caption in the middle of the article. There was also a suggestion that I had received this notification because I’m the […]

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 Topologia: A Strange Campaign Setting, Part 4a
Posted: Mon, 08 Sep 14:01:01
Category: Campaign Creation, D&D / Pathfinder, Mike
Today, Part 4a of the Topologia campaign explores the wonders – and terrors – of the Ironbarb Crags (part 1 of 2). Having bought myself an extra week to get it finished, I’ve decided that I really need to split this in two so that I’ve got the second part in my pocket. Why? Because […]

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 The Best Of 2016 Part 1
Posted: Mon, 01 Sep 14:00:26
Category: Blog Admin, Mike, News
Listing the best posts offered at Campaign Mastery in the first third of 2016. It was my intention to offer up the next post in Topologia but it’s not quite going to be ready in time. I’ve already written about 2/3 as much as was in the most recent post in that series and I’m […]

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 Auto-update and the RPG
Posted: Mon, 25 Aug 14:00:00
Category: Campaign Management, D&D / Pathfinder, D&D 3.x
A rant about Auto-updating software leads into a discussion about how updates to source material and game systems impacts RPGs at various levels. I hate Auto-update I hate auto-update. There, I’ve said it. The reasons are many, and I’ll look into them individually below, but for me, it’s a colossal pain in the backside with […]

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 Trade In Fantasy Ch. 5: Land Transport, Pt 4
Posted: Mon, 18 Aug 14:00:02
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
With the economic foundations sorted, this part gets back to the distribution of fortifications, defensive networks, and Inns. Table Of Contents In part 1: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality      5.1.2.1 Road Quality: An introductory mention 5.2 Terrain 5.2.0 Terrain […]

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 Keep Your Ace Up Your Sleeve (plus 4 more)
Posted: Mon, 11 Aug 14:00:23
Category: D&D / Pathfinder, Game Mastering, Mike
A quick post today about GMs seeking validation plus one or more bonus topics, number depending on time. 1. Keep Your Ace Up Your Sleeve What’s the biggest metagaming mistake you’ve ever made outside of anything approaching a plot train? Let me tell you mine. The scenario was over, and it hadn’t gone according to […]

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 Trade In Fantasy Ch. 5: Land Transport, Pt 3
Posted: Mon, 04 Aug 14:00:26
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
While working on the subject of population and its distribution, I stumbled onto a method of using a Realm’s economics for worldbuilding and history generation. Originally subordinated to the main thread, I’ve decided to break it out into it’s own post. Note that the unfinished part that’s been set aside for the next post is […]

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 Topologia: A Strange Campaign Setting, Part 3
Posted: Mon, 28 Jul 14:00:50
Category: Campaign Creation, D&D / Pathfinder, Mike
Today, Part 3 of the Topologia campaign setting details the Shadowfen and horrors that abide there, lots of creatures exportable to similar environments!. The Shadowfen Strictly speaking, the place should be called the Shadowfens,, plural, because the multiple similar environments under the one umbrella title. This is a terrible place where nothing much is really […]

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 Topologia: A Strange Campaign Setting, Part 2
Posted: Mon, 21 Jul 14:00:24
Category: Campaign Creation, D&D / Pathfinder, Mike
Today, Part 2 of the Topologia campaign setting details the Glassdust Desert, the Fields and Farms of Gardenia. But first, a section that got inadvertently left out of last week: Walking Out Of Splinter There are four compass directions, and walking in one of them leads to the edge of a different territory. The river […]

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