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Campaign Mastery

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 Use Encounter Sub-stories to add interest
Posted: Mon, 22 Jul 15:09:58
Category: Campaign Creation, D&D / Pathfinder, Game Mastering
Sub-stories are akin to small anecdotes of a dramatic nature that can add interest, depth, color, and backstory to encounters. What’s not to like? I’ve started writing this article at least half-a-dozen times over the years, but it’s always fallen apart on me before I got to the interesting parts, simply because it’s been so […]

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 The 52-Engine: an alternate DnD combat system
Posted: Mon, 15 Jul 15:39:44
Category: Combat, D&D / Pathfinder, Mike
This post details a more tactical combat system for D&D and similar rules systems than the standard one. At the heart of the system lies not d20 or 3d6, but a standard deck of 52 cards. The core concept of the mechanism came to me when I was shuffling cards for a game of patience […]

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 Messin’ with the Anti-G
Posted: Mon, 08 Jul 14:52:14
Category: Campaign Creation, D&D / Pathfinder, Game Mastering
Today’s article is sci-fi in orientation but fantasy GMs should stick around, there’s stuff for you too before I’m done. In a similar way, this is all about “world” design, but the techniques can be applied elsewhere, for example, adventure creation. So Buckle Up, we’re about to take a wild ride together. Theory / Concept […]

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 Adding Stealth Dynamics To Sandboxes
Posted: Mon, 01 Jul 14:00:48
Category: Campaign Management, D&D / Pathfinder, Game Mastering
It seems natural to me to follow an article about campaign structures with one about adventure structures. So that’s what I’m going to do. Furthermore, since the campaign structures addressed were specifically about Sandboxed campaigns, so will be this Adventure Structures post – though it can easily have relevance beyond those limits, that’s just a […]

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 Order In The Sandbox
Posted: Mon, 24 Jun 14:00:28
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
Today, I get to focus on one of my favorite subjects, campaign structure! There are lots of choices out there, but today I’m going to focus on one that I don’t use all that often, the improv sandbox. This article was prompted by something I saw on the screenwriter’s blog that I linked to an […]

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 Fuzzy Plastic Memories III – Application
Posted: Mon, 17 Jun 14:00:47
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
Introduction This wasn’t intended to be a separate post at all; it is the second half of the response to a guest article published back in March, before the unwanted disruption of my life caused by relocating to a new apartment (I’m still unpacking!) Rather than repeat a lot of material from Part II, I […]

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 Inside The Locked Room
Posted: Mon, 10 Jun 14:00:33
Category: D&D / Pathfinder, Game Mastering, Mike
I love it when I discover something that GMs should be using and aren’t, because it means that I get to analyze the reasons, and devise solutions to whatever is holding people back – and I learn things and develop tools for my own use in the process. By my count that’s win-win-win-win – and […]

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 The Intersection of Ability and Desire
Posted: Mon, 03 Jun 14:00:10
Category: D&D / Pathfinder, Game Mastering, Mike
One of the newsletters to which I subscribe offers advice for scriptwriters (“The Story Guy Newsletter”). Occasionally, there’s a nugget that can be adapted to service a TTRPG, it’s well-written, and not too long to read (having said that, I’m about 4 behind). One post that dropped shortly before or just after I moved talked […]

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 Fuzzy Plastic Memories II – Analysis
Posted: Mon, 27 May 14:12:06
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
Introduction Last week, Last month, (third time’s the charm): Back in March, I offered a guest article by Franklin Veaux on how memory works, and some of its features and failings. Today, I’m going to follow it up with analysis of how The phenomenon that he describes, which I have named “Fuzzy Plastic Memories,” applies […]

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 Back In The Saddle, Big Project Insights
Posted: Mon, 20 May 14:00:12
Category: Blog Admin, Campaign Management, D&D / Pathfinder
The break / disruption caused by my forced migration has been longer than expected, but at long last I’m back, with a reasonable expectation of being able to resume posting regularly. That disruption hasn’t quite run it’s course, so there may be one or two late / missed posts still to come, but it’s a […]

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