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Campaign Mastery

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 Topologia: A Strange Campaign Setting, Part 1
Posted: Mon, 14 Jul 14:00:54
Category: Campaign Creation, D&D / Pathfinder, Mike
Part 1 of a campaign setting with some unique features – like limited immortality, topological insanity, a touch of the Wild West, and the Church of the Holy Octopod… 40,000 words done for the next post in the Trade In Fantasy series and it’s still not ready to post. So it will be a monster […]

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 Michael Schumacher and RPGs
Posted: Mon, 07 Jul 14:00:25
Category: D&D / Pathfinder, D&D 3.x, Game Mastering
The career of Formula One legend Michael Schumacher holds some important lessons for RPG GMs. Backstory A video on the achievements of legendary F1 driver Michael Schumacher inspired this article when I connected a couple of stray thoughts together. Having roughed out the content in my head, I decided not to write it, to do […]

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 The Call To Arms: A Guest Article by Alexander Atoz Pt 2 of 2
Posted: Mon, 30 Jun 14:00:36
Category: Campaign Creation, Campaign Management, Combat
This is part 2 of the guest article on Wars in TTRPGs by Alexander Atoz. Wars are inevitable in most RPGs, sooner or later, but GMs often struggle to walk the fine line between making the conflict seem realistically big enough and keeping the experience personal to the players. Vast armies lend themselves to Roll-playing, […]

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 The Call To Arms: A Guest Article by Alexander Atoz Pt 1 of 2
Posted: Mon, 23 Jun 14:01:29
Category: Combat, D&D / Pathfinder, Game Mastering
Today I bring you a guest article on Wars in TTRPGs by Alexander Atoz, in two parts. Wars are inevitable in most RPGs, sooner or later, but GMs often struggle to walk the fine line between making the conflict seem realistically big enough and keeping the experience personal to the players. Vast armies lend themselves […]

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 Culture And The Face Of Danger
Posted: Mon, 16 Jun 14:00:38
Category: Campaign Creation, Campaign Management, Combat
An observed pattern sheds surprising light on how RPG styles differ from one nation to another. This is the latest in my series of time-out posts in between the Trade In Fantasy series. The YouTube viewer that I use most often displays, at the end of a video, thumbnails of other videos that you might […]

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 Distributing The Narrative
Posted: Mon, 09 Jun 14:01:30
Category: Beginners, D&D / Pathfinder, Game Mastering
Why splitting the party is a natural development, learning to handle it, and techniques that it opens up for the GM. Plus a writing tip or 2! That’s today’s prescription. This is the latest in my series of time-out posts in between the Trade In Fantasy series. Phases Of Experience “Don’t Split The Party” is […]

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 Trade In Fantasy Ch. 5: Land Transport, Pt 2
Posted: Mon, 02 Jun 14:00:22
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Yet another post talking about the weather – but this time, from the perspective of what detail to throw away. Table Of Contents In part 1: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality      5.1.2.1 Road Quality: An introductory mention 5.2 Terrain […]

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 Trade In Fantasy Ch. 5: Land Transport, Pt 1
Posted: Mon, 26 May 14:00:07
Category: Campaign Management, D&D / Pathfinder, Game Mastering
The difference between the level of detail that you want when a PC is actually present and what is needed when it’s all NPCs and should happen purely in the background is almost total. Earlier treatment of the subject within this series focused on paring back and simplifying to the level of detail required for […]

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 Designing A Divided Die Roll
Posted: Mon, 19 May 14:00:32
Category: Combat, D&D / Pathfinder, Game Mastering
Today I’m going to walk you through the design of a divided die roll, one of my favorite RPG tools. Dividing one die roll by another creates a large low-result probability and a long tail of low-probability high results. I’ve written about them before in The Physics Of Uncertainty, and used them in Oddities Of […]

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 The Momentum Of Breadcrumbs
Posted: Mon, 12 May 14:25:42
Category: Campaign Creation, D&D / Pathfinder, Game Mastering
There are ways of imparting dynamic life to a background and to characters that are hard work and ways that are easy. This is one of the easy ways. This is the latest in my series of time-out posts in between the Trade In Fantasy series. I’m concurrently reading two books right now: Dr Who […]

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