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Campaign Mastery

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 Looking At A Bigger Picture, Part 2 of 2
Posted: Mon, 13 Jan 13:00:05
Category: Campaign Creation, D&D / Pathfinder, Game Mastering
Landscapes are wonderful things, more significant & useful than many GMs realize. This post focuses on using Landscapes, both literal and metaphoric, using the lessons from the first part of the article. This is Part t 2 of 2. This is the 4th of my time-out posts in between the Trade In Fantasy series, which […]

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 Looking At A Bigger Picture, Part 1 of 2
Posted: Mon, 06 Jan 13:00:50
Category: D&D / Pathfinder, Game Mastering, Mike
Before you can use a landscape, you have to understand them. Have no fear, this post will equip you with everything you need to know. Pt 1 of 2. This is the third of my time-out posts in between the Trade In Fantasy series. I made the time-out logo from two images in combination: The […]

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 Trade In Fantasy Ch. 3: Routine Personnel, Pt 3
Posted: Mon, 23 Dec 2024 13:13:36
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
The 3rd of 4 posts looking at everyday personnel in Trade focuses on the Labor Unit and how to use it to make GMing a business easier. Today’s post starts with a couple of short sections that were inadvertently left out of last week’s examination of carts. They had been written, but not where they […]

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 The Bounds Of Invention Let Loose
Posted: Mon, 16 Dec 2024 13:30:12
Category: D&D / Pathfinder, Game Mastering, Game Philosophy
It’s my contention that with every encounter, the canny GM will expand on the lore surrounding the creatures encountered. I’ve been plugging away steadily at the next part of the Trade In Fantasy series, in which a lot of the elements discussed start to come together into a coherent picture of the processes, but it’s […]

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 Trade In Fantasy Ch. 3: Routine Personnel Pt 2
Posted: Mon, 09 Dec 2024 16:01:31
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
The 2nd of likely four posts looking at everyday personnel in Trade. In this part, Beasts of Burden, Provisions, Carts, and Wagons. For anyone wondering at the cause of the delay, just look at the number of tables that I’ve ended up using in this post – then remember that each of them has to […]

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 No Post Today 3 dec 2024
Posted: Mon, 02 Dec 2024 12:20:59
Category: Site Admin, Site-Admin
I almost got there, but the next part of Trade In Fantasy is 25-40 paragraphs short of completion. Lots of “might have beens” lie behind that failure, and any two of them would have definitely yielded a different outcome (one might not quite been enough). If I can finish it in time, I’ll post it […]

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 Trade In Fantasy Ch. 3: Routine Personnel Pt 1
Posted: Mon, 25 Nov 2024 13:28:16
Category: Campaign Management, D&D / Pathfinder, Game Mastering
The first of at least three posts looking at everyday personnel in Trade. This covers everything from wagon drivers to guards to dock-hands and farmhands. Anybody who can be considered a faceless cog in the trade machine, in fact! Credit where it’s due: The series title graphic combines three images: The Clipper Ship Image is […]

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 Mental Health and the GM
Posted: Mon, 18 Nov 2024 13:28:09
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Gamemasters are human, and just like everyone else, vulnerable to mental health problems. It’s entirely possible that the active participation in an immersive hobby like TTRPGs provides a measure of relief from, and insulation from, such problems, but reducing them in frequency and/or severity does not mean that they are eliminated. My evidence for the […]

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 A Roll Of Six Modifiers
Posted: Mon, 11 Nov 2024 13:48:30
Category: Combat, D&D / Pathfinder, Game Mastering
There are six types of skill roll modifier that I take into account when assessing any attempt by a character – PC or NPC – to carry out some task. Past articles have focused on just a few of them; this post is intended to provide an overview of the whole. I worked on the […]

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 Lost Axes Of Character: A Tool for GMs
Posted: Mon, 04 Nov 2024 14:02:28
Category: D&D / Pathfinder, Game Mastering, Mike
I know some readers (Hi, Johnn!) who simply zone out when the word “Alignment” is mentioned, but bear with me. There’s good reason why it’s downplayed in the newest editions, decoupled from racial profiles and game mechanics, but this is alignment as you’ve never seen it before, with a whole different purpose. This is the […]

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