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Campaign Mastery

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 Mental Health and the GM
Posted: Mon, 18 Nov 13:28:09
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Gamemasters are human, and just like everyone else, vulnerable to mental health problems. It’s entirely possible that the active participation in an immersive hobby like TTRPGs provides a measure of relief from, and insulation from, such problems, but reducing them in frequency and/or severity does not mean that they are eliminated. My evidence for the […]

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 A Roll Of Six Modifiers
Posted: Mon, 11 Nov 13:48:30
Category: Combat, D&D / Pathfinder, Game Mastering
There are six types of skill roll modifier that I take into account when assessing any attempt by a character – PC or NPC – to carry out some task. Past articles have focused on just a few of them; this post is intended to provide an overview of the whole. I worked on the […]

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 Lost Axes Of Character: A Tool for GMs
Posted: Mon, 04 Nov 14:02:28
Category: D&D / Pathfinder, Game Mastering, Mike
I know some readers (Hi, Johnn!) who simply zone out when the word “Alignment” is mentioned, but bear with me. There’s good reason why it’s downplayed in the newest editions, decoupled from racial profiles and game mechanics, but this is alignment as you’ve never seen it before, with a whole different purpose. This is the […]

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 Trade In Fantasy Ch. 2: Trade Units Pt 2
Posted: Mon, 28 Oct 14:28:33
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
Repeated from last time: The concept of an abstracted “Trade Unit” lies at the heart of making Trade a playable event on a recurring and large scale. Without it, you bog down in minutia; with it in place, direct comparisons become easier and decisions far more prone to “make themselves” unless overridden for story purposes. […]

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 Trade In Fantasy Ch. 2: Trade Units Pt 1
Posted: Mon, 21 Oct 15:03:37
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
The concept of an abstracted “Trade Unit” lies at the heart of making Trade a playable event on a recurring and large scale. Without it, you bog down in minutia; with it in place, direct comparisons become easier and decisions far more prone to “make themselves” unless overridden for story purposes. Understanding the process of […]

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 Break Management for RPGs: 12 Simple Rules
Posted: Mon, 14 Oct 13:00:10
Category: Campaign Management, D&D / Pathfinder, Game Mastering
We all need to take a break from time to time. Managing the process is an underappreciated part of the GM’s toolkit. Here are 12 rules to follow. Taking A Break Today’s topic is one that I don’t think I’ve ever discussed here at Campaign Mastery. Quite obviously, I’m taking a break from the Trade […]

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 Trade In Fantasy Ch. 1: Ownership
Posted: Mon, 07 Oct 13:28:34
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Certain fundamental questions need to be answered about any business operation that the PCs get involved with, either as employees or owners before we can get into game mechanics for the actual operation of an in-game business. Credit where it’s due: The series title graphic combines three images: The Clipper Ship Image is by Brigitte […]

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 Trade In Fantasy: Preliminaries & Introduction
Posted: Mon, 30 Sep 20:07:28
Category: Blog Admin, Campaign Creation, D&D / Pathfinder
Preliminaries: A long time ago, I wrote “Trade In Traveler”. This week (and in the weeks to come) I’m starting a companion piece, “Trade In Fantasy”. Non-Fantasy GMs – I suggest either using the Trade in Traveler rules or updating them using this series as a guide. Depending on how long winded I get in […]

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 Sweet Sweet Music: Bardic Repertoires
Posted: Mon, 23 Sep 14:00:02
Category: Campaign Management, D&D / Pathfinder, Game Mastering
What non-magical songs should a bard know? There’s more to it than you might think. The Wedding DJ At a wedding some years back, I got to talking with the DJ about song selection. It was a fascinating conversation that I’ll do my best to recreate, but it was so long ago that I don’t […]

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 Dominoes and Daisy Chains: Writing Adventures
Posted: Wed, 18 Sep 11:23:28
Category: Campaign Management, D&D / Pathfinder, Game Mastering
The subject this week is adventure writing and structure. I have evolved a fairly functional process to translating ideas into ready-to-run plots over the years, and today I’m going to share it. This can be viewed as a companion piece to One word at a time: How I (usually) write a Blog Post, which has […]

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