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Campaign Mastery

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 The Best Of 2016 Part 1
Posted: Mon, 01 Sep 14:00:26
Category: Blog Admin, Mike, News
Listing the best posts offered at Campaign Mastery in the first third of 2016. It was my intention to offer up the next post in Topologia but it’s not quite going to be ready in time. I’ve already written about 2/3 as much as was in the most recent post in that series and I’m […]

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 Auto-update and the RPG
Posted: Mon, 25 Aug 14:00:00
Category: Campaign Management, D&D / Pathfinder, D&D 3.x
A rant about Auto-updating software leads into a discussion about how updates to source material and game systems impacts RPGs at various levels. I hate Auto-update I hate auto-update. There, I’ve said it. The reasons are many, and I’ll look into them individually below, but for me, it’s a colossal pain in the backside with […]

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 Trade In Fantasy Ch. 5: Land Transport, Pt 4
Posted: Mon, 18 Aug 14:00:02
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
With the economic foundations sorted, this part gets back to the distribution of fortifications, defensive networks, and Inns. Table Of Contents In part 1: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality      5.1.2.1 Road Quality: An introductory mention 5.2 Terrain 5.2.0 Terrain […]

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 Keep Your Ace Up Your Sleeve (plus 4 more)
Posted: Mon, 11 Aug 14:00:23
Category: D&D / Pathfinder, Game Mastering, Mike
A quick post today about GMs seeking validation plus one or more bonus topics, number depending on time. 1. Keep Your Ace Up Your Sleeve What’s the biggest metagaming mistake you’ve ever made outside of anything approaching a plot train? Let me tell you mine. The scenario was over, and it hadn’t gone according to […]

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 Trade In Fantasy Ch. 5: Land Transport, Pt 3
Posted: Mon, 04 Aug 14:00:26
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
While working on the subject of population and its distribution, I stumbled onto a method of using a Realm’s economics for worldbuilding and history generation. Originally subordinated to the main thread, I’ve decided to break it out into it’s own post. Note that the unfinished part that’s been set aside for the next post is […]

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 Topologia: A Strange Campaign Setting, Part 3
Posted: Mon, 28 Jul 14:00:50
Category: Campaign Creation, D&D / Pathfinder, Mike
Today, Part 3 of the Topologia campaign setting details the Shadowfen and horrors that abide there, lots of creatures exportable to similar environments!. The Shadowfen Strictly speaking, the place should be called the Shadowfens,, plural, because the multiple similar environments under the one umbrella title. This is a terrible place where nothing much is really […]

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 Topologia: A Strange Campaign Setting, Part 2
Posted: Mon, 21 Jul 14:00:24
Category: Campaign Creation, D&D / Pathfinder, Mike
Today, Part 2 of the Topologia campaign setting details the Glassdust Desert, the Fields and Farms of Gardenia. But first, a section that got inadvertently left out of last week: Walking Out Of Splinter There are four compass directions, and walking in one of them leads to the edge of a different territory. The river […]

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 Topologia: A Strange Campaign Setting, Part 1
Posted: Mon, 14 Jul 14:00:54
Category: Campaign Creation, D&D / Pathfinder, Mike
Part 1 of a campaign setting with some unique features – like limited immortality, topological insanity, a touch of the Wild West, and the Church of the Holy Octopod… 40,000 words done for the next post in the Trade In Fantasy series and it’s still not ready to post. So it will be a monster […]

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 Michael Schumacher and RPGs
Posted: Mon, 07 Jul 14:00:25
Category: D&D / Pathfinder, D&D 3.x, Game Mastering
The career of Formula One legend Michael Schumacher holds some important lessons for RPG GMs. Backstory A video on the achievements of legendary F1 driver Michael Schumacher inspired this article when I connected a couple of stray thoughts together. Having roughed out the content in my head, I decided not to write it, to do […]

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 The Call To Arms: A Guest Article by Alexander Atoz Pt 2 of 2
Posted: Mon, 30 Jun 14:00:36
Category: Campaign Creation, Campaign Management, Combat
This is part 2 of the guest article on Wars in TTRPGs by Alexander Atoz. Wars are inevitable in most RPGs, sooner or later, but GMs often struggle to walk the fine line between making the conflict seem realistically big enough and keeping the experience personal to the players. Vast armies lend themselves to Roll-playing, […]

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