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 (So You Think You’ve Got A) Reputation
Posted: Mon, 20 Sep 14:01:14
Category: D&D / Pathfinder, Game Mastering, Mapping & Maps & Minis

This is a post in three almost completely unrelated segments. I start with some sad news, follow that with our regularly-scheduled article, and conclude with a sneak preview of next week’s article, for reasons that will become obvious.   In Memorium I have to open today’s post with some sad news: Brian “Fitz” Fitzpatrick has […]

The post (So You Think You’ve Got A) Reputation first appeared on Campaign Mastery.


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 Extrapolations Of Function: Road-maps to Structures
Posted: Mon, 13 Sep 14:00:44
Category: Cyberpunk, D&D / Pathfinder, Game Mastering

The Unexpected Microcosm A department store is a near perfect-simulation of, well, just about everything, really. Okay, that’s a slight exaggeration – but much less so than most people realize. This article will seek to simultaniously demonstrate the truth of the general statement and show readers how to use the microcosm of the Department Store […]

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 Teasers Of History and Other Tips
Posted: Mon, 06 Sep 14:03:14
Category: Campaign Creation, D&D / Pathfinder, Fumanor/One Faith (D&D 3.5)

A shorter article today (by CM standards), but one with a lot of impact to offer. The head of the ruined statue lay on its side, half-buried in soil and vegetation. Three meters from crown to chin, the sculpture of which it was originally a part must have been enormous. The left side of the […]

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 Four Ways of Encounter Thinking
Posted: Mon, 30 Aug 14:00:11
Category: Campaign Management, D&D / Pathfinder, D&D 3.x

The adventurers are moving over rugged grasslands punctuated here and there by the leaves of a wild melon. One of the PCs has been gathering these as they traveled to add a touch of flavor to the goat’s meat purchased in the last town, which has the flavor and consistency of stringy bark, in his […]

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 RPG Quora Answers By Mike – Part 2
Posted: Mon, 23 Aug 14:00:30
Category: Beginners, Campaign Creation, Campaign Management

The article that I intended to publish today didn’t just go pear-shaped on me, it went prickly-pear shaped. Nothing was salvageable. That’s Okay – I have this series as a backup for that very contingency. So, today, I present another 40 or so of my RPG-related answers on Quora. Some of these will be little […]

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 Parity Hole: When Cyberware Goes Bad
Posted: Mon, 16 Aug 14:00:22
Category: Campaign Creation, Cyberpunk, Mike

Back in the mid-90s, when I was preparing the campaign background for my rebooted superhero campaign, I had to think about cyberware – not the relatively reliable and semi-routine stuff that you would find in a Cyberpunk campaign, but the stuff that you would have before all the bugs were worked out. I wasn’t interested […]

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 Digging A Hole: Dungeon Design
Posted: Mon, 09 Aug 14:00:38
Category: Campaign Creation, Campaign Management, D&D / Pathfinder

Many of my campaigns either do not feature “dungeons” or employ transformative conceptualizations to justify their existence within the campaign world, because – to be frank – they don’t make a lot of sense, otherwise. But there can be other structural concepts that don’t obey all the technical principles of the generic ‘dungeon,’ in other […]

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 Directed Association Plot Seeds
Posted: Mon, 02 Aug 14:00:58
Category: D&D / Pathfinder, Game Mastering, Mike

There are times when you need to change things up, and give yourself a break from the routine. There can be lots of reasons for this need, so its something that most GMs encounter sooner or later. I have known one GM who took this as a sign that his campaign was played out, and […]

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 The Dreaded Plotworm
Posted: Mon, 26 Jul 14:00:48
Category: D&D / Pathfinder, Game Mastering, Mike

An Earworm is one of those songs that you can’t get out of your head. Often, the only cure is to expose yourself to “just enough” of another earworm! For the last two months, I’ve been afflicted with a case of the far less-known Dreaded Plotworm. This is when a plot idea that doesn’t quite […]

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 Grit in RPGs: Separating Plausibility from Realism
Posted: Mon, 19 Jul 14:00:37
Category: Cyberpunk, D&D / Pathfinder, Fantasy Games

Today’s post comes courtesy of an ear-worm. I recently played Glen Campbell’s Greatest Hits, and the theme from the John Wayne movie “true Grit” stuck in my head (not for the first time). Not at the time, mind, but afterwards, when it was triggered by writing about gritty reality in a Quora post and mentioning […]

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