Campaign Mastery
Current Content
What’s The Real Value? A ‘Trade In Fantasy’ Extra
Posted: Tue, 10 Feb 13:00:46
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/whats-the-real-value-a-trade-in-fantasy-extra/#respond
Posted: Tue, 10 Feb 13:00:46
Category: Campaign Management, D&D / Pathfinder, Game Mastering
A simplified mechanism for the simulation of trade in an RPG where it is not to be the focal point. Background A confluence of thoughts from different sources came together the other day relating to how we assess profit from selling something. I’m not sure it was strong enough to count as a revelation, but […]
Comments: https://www.campaignmastery.com/blog/whats-the-real-value-a-trade-in-fantasy-extra/#respond
Delineating Overarching Character Traits
Posted: Wed, 04 Feb 03:12:22
Category: D&D / Pathfinder, Game Mastering, Mike
Comments: https://www.campaignmastery.com/blog/delineating-overarching-character-traits/#respond
Posted: Wed, 04 Feb 03:12:22
Category: D&D / Pathfinder, Game Mastering, Mike
A technique for creating unique and interesting characters that makes their cultures more rich and detailed. Simple but comprehensive. I was reading something on Quora the other day about how Deep Space 9 used the overall concept of Ferengi Traits to make the personalities of Quark, Rom and Nog distinctive (and don’t worry if you […]
Comments: https://www.campaignmastery.com/blog/delineating-overarching-character-traits/#respond
All About Ripple Plotlines
Posted: Tue, 27 Jan 13:00:16
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/all-about-ripple-plotlines/#respond
Posted: Tue, 27 Jan 13:00:16
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Ripple plotlines use domino chains that feed back to the main plotline while cascading out to trigger other plotlines in a chain reaction. They can start from the most apparently inconsequential act or decision and grow until whole Kingdoms hang from them like Christmas baubles. Today (as I write this) is Australia Day, our equivalent […]
Comments: https://www.campaignmastery.com/blog/all-about-ripple-plotlines/#respond
A Fairy Colony In Zenith-3
Posted: Mon, 19 Jan 13:00:22
Category: D&D / Pathfinder, Mike, Zenith-3 (Original system based on Hero System 4th Ed)
Comments: https://www.campaignmastery.com/blog/a-fairy-colony-in-zenith-3/#respond
Posted: Mon, 19 Jan 13:00:22
Category: D&D / Pathfinder, Mike, Zenith-3 (Original system based on Hero System 4th Ed)
What is a Fairy Colony, and why should you never annoy one? Or attack one? I didn’t want to go full “Fey” so I came up with something different… In the Zenith-3 superhero campaign, there’s a Fairy Colony at the bottom of their back yard. It was placed there years ago (real time) but until […]
Comments: https://www.campaignmastery.com/blog/a-fairy-colony-in-zenith-3/#respond
The Power Of 1 on Root R
Posted: Wed, 14 Jan 03:18:25
Category: Campaign Management, Combat, D&D / Pathfinder
Comments: https://www.campaignmastery.com/blog/the-power-of-1-on-root-r/#respond
Posted: Wed, 14 Jan 03:18:25
Category: Campaign Management, Combat, D&D / Pathfinder
Today, I offer a new technique for rolling multiple dice many times with great efficiency. Any RPG can benefit from that! I hope everyone had a wonderful Christmas break. Mine was great, though not without its challenges – but I have evidently weathered them, because here we all are, in a bright and shiny New […]
Comments: https://www.campaignmastery.com/blog/the-power-of-1-on-root-r/#respond
The Adverse Effects Engine
Posted: Mon, 15 Dec 2025 13:00:25
Category: Combat, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/the-adverse-effects-engine/#respond
Posted: Mon, 15 Dec 2025 13:00:25
Category: Combat, D&D / Pathfinder, Game Mastering
The AEE is a subsystem that slots into any RPG for simulating everything from Bad Weather to Plagues & Poisons. The Backstory A while back, I was working on an adventure for one my campaigns (being deliberately vague, here) and I needed to look up the effects of Cobra Venom in the Hero System. I […]
Comments: https://www.campaignmastery.com/blog/the-adverse-effects-engine/#respond
Trade In Fantasy Ch. 5: Land Transport, Pt 5b
Posted: Fri, 12 Dec 2025 11:21:47
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5b/#respond
Posted: Fri, 12 Dec 2025 11:21:47
Category: Campaign Management, D&D / Pathfinder, Game Mastering
This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. 5.8.1.5 Blended Models In general, the rule is one zone, one model. In fact, as a general rule, your goal should be one Kingdom, one model – that […]
Comments: https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5b/#respond
Trade In Fantasy Ch. 5: Land Transport, Pt 5a
Posted: Tue, 02 Dec 2025 06:09:14
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5a/#respond
Posted: Tue, 02 Dec 2025 06:09:14
Category: Campaign Management, D&D / Pathfinder, Game Mastering
This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. I have decided at the last minute to let the featured image (but not the head image) evolve with each post. 5.8.1 Villages The village is the fundamental […]
Comments: https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5a/#respond
Trade In Fantasy Ch. 5: Land Transport, Pt 5 (incomplete)
Posted: Mon, 24 Nov 2025 13:00:24
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5-incomplete/#comments
Posted: Mon, 24 Nov 2025 13:00:24
Category: Campaign Management, D&D / Pathfinder, Game Mastering
We’ve used the economy to distribute fortifications, and used those to locate inns. Now let’s wrap some communities around them. Table Of Contents In parts 1-3 of this chapter: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality 5.1.2.1 Road Quality: An introductory […]
Comments: https://www.campaignmastery.com/blog/trade-in-fantasy-ch-5-land-transport-pt-5-incomplete/#comments
All Spiders (And Snakes) Are Not Alike
Posted: Mon, 17 Nov 2025 13:00:26
Category: Combat, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/all-spiders-and-snakes-are-not-alike/#respond
Posted: Mon, 17 Nov 2025 13:00:26
Category: Combat, D&D / Pathfinder, Game Mastering
Snakes & Spiders in RPGs tend to one-size-fits-all construction. Use reality to make them exceptional! I got curious this morning. Australia is well-known around the world for the number and variety of deadly fauna we live alongside. The likelihood of your home being robbed drops by a ratio of between 100-1000 times if you live […]
Comments: https://www.campaignmastery.com/blog/all-spiders-and-snakes-are-not-alike/#respond



