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Campaign Mastery

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 White With Fear (and other colors)
Posted: Sun, 05 Apr 14:59:07
Category: D&D / Pathfinder, Game Mastering, Mike
Colors are often associated with emotional states. Remapping them can create uniqueness for non-human races and cultures. This is something of a filler article. The one that I’ve been working on all week on Futuristic and Alien tech is around the 10K words already but isn’t quite going to be ready in time. I thought […]

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 Strange-taste Worldbuilding: Pizza Adjectives
Posted: Sat, 28 Mar 12:41:38
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
World-building through an exotic cuisine technique, it’s easier than you might think – AND more effective. This post is one of those ideas that comes to you out of nowhere but, as you’ll see, as a technique, it’s worth sharing. One of the hardest things to do is to convey a sense of the action […]

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 Tales Of Youth
Posted: Sun, 22 Mar 17:35:07
Category: D&D / Pathfinder, Game Mastering, Mike
In this post, a tool for integrating a character’s evolving personality into their past and backstory. Works in all genres. Wow, but this post is late. The main reason for that is the Worksheets that I’ve linked to later in the article – the article itself was 90% complete last Sunday Night. These took four […]

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 7 Reasons A Game Physics Matters
Posted: Mon, 09 Mar 13:00:02
Category: Campaign Creation, Campaign Management, D&D / Pathfinder
A question so obvious I don’t think I’ve ever answered it before: Why does a game physics matter? I give 7 reasons. I was working on a future post detailing a speculative (real-world) physics – it’s good stuff, coming soon – when it struck me that I don’t think I’ve ever addressed this fairly fundamental […]

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 The Making Of Complex Newness
Posted: Sat, 28 Feb 06:33:33
Category: D&D / Pathfinder, Game Mastering, Game Philosophy
A process for designing & constructing big or complex things, from spells to magic items, castles to space stations, industrial processes to political campaigns, new chemistries to better TVs and AC systems, using something every RPG already has. The real world caught up with me somewhat in the course of writing this article – I […]

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 Power Skills in Zenith-3 (and elsewhere)
Posted: Tue, 17 Feb 13:00:11
Category: D&D / Pathfinder, Mike, Warcry (Original system based on Hero System 4th Ed)
A ‘Power Skill’ measures how adept a character is at pushing an ability beyond its normal limits. These are rules for handling them, from my Zenith-3 System, and adapting them to other game systems, permitting their application to D&D class abilities and Feats and so on. Useful in any genre with unusual abilities. What Is […]

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 What’s The Real Value? A ‘Trade In Fantasy’ Extra
Posted: Tue, 10 Feb 13:00:46
Category: Campaign Management, D&D / Pathfinder, Game Mastering
A simplified mechanism for the simulation of trade in an RPG where it is not to be the focal point. Background A confluence of thoughts from different sources came together the other day relating to how we assess profit from selling something. I’m not sure it was strong enough to count as a revelation, but […]

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 Delineating Overarching Character Traits
Posted: Wed, 04 Feb 03:12:22
Category: D&D / Pathfinder, Game Mastering, Mike
A technique for creating unique and interesting characters that makes their cultures more rich and detailed. Simple but comprehensive. I was reading something on Quora the other day about how Deep Space 9 used the overall concept of Ferengi Traits to make the personalities of Quark, Rom and Nog distinctive (and don’t worry if you […]

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 All About Ripple Plotlines
Posted: Tue, 27 Jan 13:00:16
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Ripple plotlines use domino chains that feed back to the main plotline while cascading out to trigger other plotlines in a chain reaction. They can start from the most apparently inconsequential act or decision and grow until whole Kingdoms hang from them like Christmas baubles. Today (as I write this) is Australia Day, our equivalent […]

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 A Fairy Colony In Zenith-3
Posted: Mon, 19 Jan 13:00:22
Category: D&D / Pathfinder, Mike, Zenith-3 (Original system based on Hero System 4th Ed)
What is a Fairy Colony, and why should you never annoy one? Or attack one? I didn’t want to go full “Fey” so I came up with something different… In the Zenith-3 superhero campaign, there’s a Fairy Colony at the bottom of their back yard. It was placed there years ago (real time) but until […]

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