Campaign Mastery
Current Content
The difference between Skill and Talent
Posted: Mon, 20 Jul 14:00:34
Category: D&D / Pathfinder, Game Philosophy, Mike
Comments: https://www.campaignmastery.com/blog/the-difference-between-skill-and-talent/#respond
Posted: Mon, 20 Jul 14:00:34
Category: D&D / Pathfinder, Game Philosophy, Mike
Relating the anatomy of a skill roll to the difference between learned technique and natural ability. A short post. I know I’ve addressed the subject before, but this short piece offers a different ‘take’ on the question. I’ve actually set this one aside for more than a year, thinking that there should be more to […]
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The Elephant In The Gray Room, Pt 5 of 5: Critical Repairs
Posted: Mon, 13 Jul 15:20:09
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/elephant-gray-room-5/#comments
Posted: Mon, 13 Jul 15:20:09
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Some problems are so serious that they threaten the viability of the entire campaign. All is not lost – here are your choices. The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are […]
Comments: https://www.campaignmastery.com/blog/elephant-gray-room-5/#comments
Worldbuilding Through Encounters
Posted: Wed, 08 Jul 14:00:48
Category: Beginners, Combat, D&D / Pathfinder
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Posted: Wed, 08 Jul 14:00:48
Category: Beginners, Combat, D&D / Pathfinder
GMs can take a lot of the strain off by worldbuilding within their encounters. It’s easier than it sounds! Any genre. I’ve been increasingly frustrated lately by dramatic headlines that offer two choices, neither realistic, only for the whole of the content that follows to knock down one of the two and assert that this […]
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Tones Of Voice: 3(+1) emotional tips
Posted: Mon, 29 Jun 14:00:33
Category: D&D / Pathfinder, Game Mastering, NPCs & Villains & Monsters
Comments: https://www.campaignmastery.com/blog/tones-of-voice-31-emotional-tips/#respond
Posted: Mon, 29 Jun 14:00:33
Category: D&D / Pathfinder, Game Mastering, NPCs & Villains & Monsters
Three roleplaying tips for both players and GMs regarding the conveying of emotions. A short but universally applicable post. Tip One: Tone A basic roleplaying tip for anyone at the game table, today, especially useful for beginners. Tone of voice can be used to convey all sorts of emotional states, including quite complex ones. When […]
Comments: https://www.campaignmastery.com/blog/tones-of-voice-31-emotional-tips/#respond
Shades Of Discomfort: Mechanics for Misery
Posted: Mon, 22 Jun 14:09:20
Category: Combat, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/shades-of-discomfort-mechanics-for-misery/#respond
Posted: Mon, 22 Jun 14:09:20
Category: Combat, D&D / Pathfinder, Game Mastering
Discomfort niggles, nags, distracts, and exhausts – for everyone. Until now, there have been no rules for simulating this. If it’s good enough for elite athletes to take into account, it’s good enough for an RPG. Another quick World Cup -inspired post today. During the Qatar v. Switzerland match (in Portland, I think), played in […]
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Unique Cultural Markers: Names On The Fly
Posted: Tue, 16 Jun 14:00:27
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/unique-cultural-markers-names-on-the-fly/#respond
Posted: Tue, 16 Jun 14:00:27
Category: Campaign Management, D&D / Pathfinder, Game Mastering
This post offers a way to create unique original names on the fly, selecting for cultural relevance as you go. It’s another shortish one to help me stay on-schedule while devoting time to the bigger articles to come! I was half-watching a FIFA world cup preview on YouTube when the hosts flashed up a list […]
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When it’s NOT time to Railroad
Posted: Thu, 11 Jun 05:58:08
Category: D&D / Pathfinder, Mike, The End Of The Rainbow
Comments: https://www.campaignmastery.com/blog/when-its-not-time-to-railroad/#respond
Posted: Thu, 11 Jun 05:58:08
Category: D&D / Pathfinder, Mike, The End Of The Rainbow
This quick post offers an adventure idea that works with almost ANY campaign, almost ANY genre. 2 1/2 weeks ago, I started a quick little article, 5-10 paragraphs long. For the last 10 days, every day, I’ve thought “It’s almost finished, any day now it will be done”. The last time I checked, it had […]
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A Twist Of The Tongue: Accents and Foreign Languages
Posted: Mon, 18 May 14:00:09
Category: D&D / Pathfinder, Game Mastering, Mike
Comments: https://www.campaignmastery.com/blog/a-twist-of-the-tongue-accents-and-foreign-languages/#respond
Posted: Mon, 18 May 14:00:09
Category: D&D / Pathfinder, Game Mastering, Mike
There can be huge benefits to undertaking measures that will improve the delivery of languages (real or alien) and accents at the game table. The article below contains a lot of advice for the delivery of foreign-language speech and accented speech at the game table. You don’t have to adopt all of it – find […]
Comments: https://www.campaignmastery.com/blog/a-twist-of-the-tongue-accents-and-foreign-languages/#respond
Perspectives Of Plot
Posted: Sat, 09 May 15:04:28
Category: Campaign Management, D&D / Pathfinder, Game Mastering
Comments: https://www.campaignmastery.com/blog/perspectives-of-plot/#respond
Posted: Sat, 09 May 15:04:28
Category: Campaign Management, D&D / Pathfinder, Game Mastering
There are parallels between Perspective, as used by artists, and how players and PCs will perceive plotlines in an RPG Campaign. Wow, but this turned out to be bigger than I expected. I expected to be able to post it Monday, instead it’s going up today – early Sunday morning in my neck of the […]
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Strange-tech Worldbuilding: Dominoes Of Sloppy Thought Pt 1
Posted: Wed, 29 Apr 14:00:58
Category: Campaign Creation, Campaign Management, Game Mastering
Comments: https://www.campaignmastery.com/blog/strange-tech-worldbuilding-dominoes-of-sloppy-thought-pt-1/#respond
Posted: Wed, 29 Apr 14:00:58
Category: Campaign Creation, Campaign Management, Game Mastering
How to create and implement new tech into an RPG campaign. This half focuses on sci-fi and the more realistic types of innovation. Fantasy to follow! Strange Tech: Sci-Fi / Superhero I’ve divided this question into two halves, one for Sci-Fi and related genres and one for Fantasy. I’m going to try and put them […]
Comments: https://www.campaignmastery.com/blog/strange-tech-worldbuilding-dominoes-of-sloppy-thought-pt-1/#respond



