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 Back In The Saddle, Big Project Insights
Posted: Mon, 20 May 14:00:12
Category: Blog Admin, Campaign Management, D&D / Pathfinder

The break / disruption caused by my forced migration has been longer than expected, but at long last I’m back, with a reasonable expectation of being able to resume posting regularly. That disruption hasn’t quite run it’s course, so there may be one or two late / missed posts still to come, but it’s a […]

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 No new posts for a while
Posted: Thu, 07 Mar 15:24:37
Category: Uncategorized, Mike, Site-Admin

In a little less than ten hours from when I post this, I start moving house. Unfortunately, the new residence doesn’t have internet or telephone connections yet. If I can find an internet cafe nearby, I will be able to resume posting fairly quickly, but not everywhere has them. If I have to wait for […]

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 Fuzzy Plastic Memories I, A Guest Article
Posted: Mon, 04 Mar 13:00:25
Category: Game Mastering, Players, All Genres

Introduction In the recent article on the challenges facing Generative AI and how they can be overcome, I listed a number of Quora contributors whose work I will always read. One of them is Franklin Veaux. Today I am presenting one of his Quora answers in full, with his permission. I was going to follow […]

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 The Value Of Material Things V
Posted: Mon, 26 Feb 13:00:46
Category: Campaign Management, D&D / Pathfinder, Game Mastering

Welcome …to the latest installment of the “Value Of Material Things” series. Today’s article will focus on Pottery & Ceramics, and Peridot, with room for a sideline along the way if anything crops up. Although Jade and Ivory are also laid out and ready to write, I lost a lot of time over the last […]

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 AI Miseducation and Rehabilitation
Posted: Mon, 19 Feb 13:00:16
Category: Campaign Creation, D&D / Pathfinder, Mike

Although I have outlined this post in the usual manner, something about the structure doesn’t feel quite right, as though at some point, my narrative is going to zig when my plan calls for it to zag. If there appears to be the occasional discontinuity in the discussion, that’s what’s caused it. No AI.-generated content […]

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 Living Hard: Disabled in RPGs
Posted: Mon, 12 Feb 13:00:18
Category: D&D / Pathfinder, Game Mastering, Mike

I get asked every now and then how I’m doing, same as everyone else, but there’s a difference since I am officially disabled. I’ve always resisted talking about my physical condition and medical problems in any depth here are Campaign Mastery, though I relented a little in Dice & Life: pt 2. But recently I […]

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 The Mists Of Fear Orrorsh Revisited 2
Posted: Mon, 05 Feb 13:00:45
Category: Campaign Creation, D&D / Pathfinder, Mike

Preamble Revisit: A long time ago, I rewrote some fairly fundamental parts of Orrorsh, the Horror Realm. While packing, I discovered where it had been filed away. This is not a complete standalone work; you will still need the official supplement to use it. Why, then, should I read it? The reasons are the same […]

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 An Old Aysle To Run Down 2
Posted: Mon, 29 Jan 13:00:54
Category: Campaign Creation, D&D / Pathfinder, Mike

Preliminaries / Introduction: Why you should read this article I h\ave found a whole bunch of material from my old TORG campaign, which I intend to use through 2024 as the foundation of various articles. I’m doing this for a number of reasons, which collectively spell out why it’s worth your time to read them […]

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 The Value Of Material Things IV
Posted: Mon, 22 Jan 13:00:26
Category: Campaign Management, D&D / Pathfinder, Game Mastering

Welcome …to the latest installment of the “Value Of Material Things” series. Today’s article will focus on Tesserae (Mosaic Tiles), Silk, and Moonstones. It’s sure to have been deduced, I think, that much of the content of this series is being driven by game prep, and that means that I can simply collate my notes […]

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 The Import of the Color of Neckties
Posted: Mon, 15 Jan 13:00:23
Category: D&D / Pathfinder, Game Mastering, Mike

Writing and uploading this in advance in hopes of forestalling any disruption. It’s been a while since I did something on characterization; the last such was Four Roads To Characterization, back in late 2022. Hopefully this is a worthy extension of the subject. While packing recently, I discovered first-hand something that I already knew, deep […]

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