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 Guesstimates in RPGs: Measuring Handwavia
Posted: Mon, 29 May 19:27:53
Category: D&D / Pathfinder, Game Mastering, Mike

The subject today is Approximations and Guesstimations in RPGs. I’ve got a number of article ideas in various stages of development, intended to break up the series on Economics in RPGs. When the time comes to select between them, one of the key parameters that has to be assessed is how long the article will […]

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 Economics In RPGs 4: The Age Of Steam
Posted: Mon, 22 May 14:59:43
Category: Campaign Creation, D&D / Pathfinder, Game Mastering

Welcome & General Introduction With each passing entry in this series, we get to ground that is more familiar to all of us – either part of, or directly related to, our everyday lives, or part of the collective zeitgeist concerning the forces that influence those lives. This makes analysis easier (I know more of […]

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 Economics In RPGs 3: Pre-Industrial Eras
Posted: Mon, 15 May 14:00:16
Category: Campaign Creation, D&D / Pathfinder, Mike

Welcome & General Introduction Readers may have noticed that the previous part of the series promised the Renaissance and then barely mentioned the subject. That happened because, at least at first, there wasn’t a lot of economic difference, and what trends later started to manifest themselves were essentially the same trends that drove industrialization in […]

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 Fade Into The Background
Posted: Mon, 08 May 14:54:49
Category: Combat, D&D / Pathfinder, Game Mastering

A Status Update It can be readily observed that this is not part 3 of the ongoing series on Economics in RPGs that I’ve been publishing for the last couple of weeks. Right up until the last moment, I was uncertain as to whether or not to continue with that series this week, but two […]

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 Economics In RPGs 2: The Later Medieval
Posted: Mon, 01 May 15:55:23
Category: Campaign Creation, Campaign Management, D&D / Pathfinder

Welcome & General Introduction Following a successful Dr Who adventure in which the player started to see how a number of plot threads intersected, my head is currently full of the strange environment in which the next adventure is to occur. I mean, this is the homeworld of his current companion – a psionic sentient […]

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 Economics In RPGs 1: The Early Medieval
Posted: Mon, 24 Apr 14:00:48
Category: Campaign Creation, D&D / Pathfinder, Game Mastering

I’ve been working on this article for several weeks now, on and off, and have come to the conclusion that it will be beneficial to the subject matter to break it into a series of related posts, dividing one concept from another. It started out as an intention to simply explain “inflation” to RPG GMs […]

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 A Tale Of Two Empires (and more)
Posted: Mon, 17 Apr 14:00:19
Category: Campaign Creation, D&D / Pathfinder, Game Mastering

This post details two Empires contending with each other in the Warcry campaign at the moment. I’ll talk more about that in a little bit. There’s also some discussion of when a Kingdom needs to become an Empire, and a mysterious religious body that seems entwined in events. The working title of the article was […]

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 The Land Of Green – No DALL-E version
Posted: Thu, 13 Apr 19:51:27
Category: D&D / Pathfinder, Game Mastering, Mike

A bit of a fill-in article this week (and maybe next week, too), so that I can put additional effort into a larger article on Economies in RPGs. In the original version of this article, it was illustrated with a composite image created from three DALL-E (Ai-generated) images. Part of the reason for doing so […]

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 Pieces Of Creation: The Land Of Green
Posted: Mon, 10 Apr 14:00:46
Category: D&D / Pathfinder, Game Mastering, Mike

This post features a composite of three AI-generated images. If you disapprove of AI-generated content, you may prefer to view a version without the AI-Content. If so, just click on This Link: http://www.campaignmastery.com/blog/the-land-of-green-no-dall-e-version Having searched for jungle images before, I knew that finding the right one would be problematic, so I turned to DALL-E. The […]

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 3 Things Every Player and GM Should Know
Posted: Mon, 03 Apr 14:00:14
Category: D&D / Pathfinder, Game Mastering, Mike

There are three facts about a character that can be considered definitive of what sort of person they are, diagnostic of what sort of mistakes they will make, and instrumental in defining what sorts of adventures will consume their attention. These are not the whole sum of the substance of the character or his personality, […]

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