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Posted: Sun, 07 Dec 21:01:47 CST
In need of some deadly sharpshooters to challenge your players?
Welcome to the Combatant Codex: a collection of 40 stat blocks representing humanoid foes from all walks of life. This series’ first Starfinder entry highlights the Operative in all their gunslinging prowess.
Whether you're looking to pit your players against a group of hardened mercenaries or to use the included statblocks as a base for gun-wielding NPCs, the Combatant Codex has what you need! This first Starfinder entry includes the up close and personal Brawler, the tactical Guerilla, the long-range Marksman, the swift and stealthy Shadow, and the rapid firing twin gunner.
Includes
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5 combatants, each with 8 stat blocks that span from levels 1 to 22. Challenge your players across all levels of play.
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40 JSON files, one for each rank of every combatant to use in Foundry.
Many thanks to all my players who have made this project possible! Look forward to future entries of the Combatant Codex in the near future!
Posted: Sun, 07 Dec 19:37:29 CST
This A5-size two-sided document offers a handy way to track the most common stats referenced and updated at the table during play. The back-side contains a rules reference with all basic actions, speciality basic actions, skill actions, and the most common conditions encountered during combat, updated to Second Edition Remaster.
This is intended as a companion to the standard character sheet. If printed out and laminated, a dry-erase marker can be used for convenient updating and tracking!
The download is a PDF file.
INSTRUCTIONS: Print out front-and-back on one A5 size piece of cardstock. (In inches, an A5 size sheet is 5.83 wide by 8.27 long.)
Posted: Sun, 07 Dec 18:02:05 CST
| This special bundle contains the following titles: |
| HEROES, HAZARDS & HOODLUMS: 100+ Random Tables for Super-Powered TTRPGs Regular price: 0 Bundle price: 0 Format: PDF | Faster than prep time! Mightier than writer’s block!
This is Heroes, Hazards & Hoodlums! — the ultimate random-table arsenal for superhero tabletop RPGs. Inside, you’ll find over a thousand story sparks ready to ignite unforgettable adventures: powers gone haywire, villains with world-ending schemes, dramatic rescues, shocking scandals, cosmic weirdness, and the chaotic lives of capes and civilians.
With a single roll, you can create: • Bold new heroes and terrifying villains • Shadowy conspiracies and media circus madness • City-wide crises, alternate realities, or dimension-hopping mayhem • Romantic subplots, tragic backstories, and heroic turning points • Tech labs, magical enclaves, hidden lairs, and epic battlegrounds
Whether you’re a veteran GM or brand-new to supers, th... | |
| Infinity Engine: A Compendium of Sci-Fi Random Tables for TTRPGs Regular price: 0 Bundle price: 0 Format: PDF | Build galaxies. Create civilizations. Spark infinite adventures.
Infinity Engine is the ultimate sci-fi worldbuilding tool for game masters, dungeon masters, storytellers, and writers seeking inspiration among the stars. Featuring hundreds of detailed d100 random tables, this book helps you instantly generate compelling planets, alien species, futuristic laws, starship legends, and cosmic anomalies—everything you need to craft unique and immersive science-fiction worlds.
Inside this creative engine you’ll discover:
???? Worldbuilding tables for planets, societies, empires, and galactic cultures.
⚙️ Technology and artifact generators—from ancient AI relics to living starships.
???? Anomalies and temporal rifts that twist time, space, and storylines.
????️ Character hooks, laws... | |
| Random Access Tables: Over 100+ Random Tables for Cyberpunk themed TTRPGs Regular price: 0 Bundle price: 0 Format: PDF | Stop the Brain-Freeze. Ignite Your Cyberpunk Campaign.
Is your datastorm of ideas running dry? Are your players expecting the unexpected, but your screen's gone static? Random Access Tables is your ultimate digital fixer, delivering over 100 cyberpunk-themed random tables to inject relentless energy, danger, and weirdness into your TTRPG sessions.
This isn't a sourcebook—it's a weapon. A tool for Game Masters to keep players on their toes and the world feeling alive, unpredictable, and razor-edged. Inside, you'll find a crushing load of inspiration, ready to deploy in seconds.
No More Blank-Screen Syndrome. Just Pure, Unfiltered Inspiration.
Whether you're running a classic cyberpunk system or a homebrewed sprawl, this collection is your secret weapon for:
Instant Encounters: Popula... |
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| Savings of: | 0 (25%) |
Posted: Sun, 07 Dec 15:57:24 CST
The Five Points is restless. Smoke curls from the tenements, and the cobblestones glisten with rain, mud, and spilled ale. Lanterns flicker along the alleys, their light barely penetrating the fog that crawls from the East River. The city’s heartbeat echoes in the boots of those who prowl the streets—thieves, rogues, and politicians alike—each hungry for influence, coin, or vengeance. Tonight, the air tastes of copper and fear. Rumors fly faster than the cries of street vendors: a new faction of rogues has emerged, skilled in theft and deception, striking at both the wealthy and the unsuspecting. At the same time, whispers speak of a political uprising—unrest among the tenements’ inhabitants threatening to shake the Five Points’ delicate balance of power. The gangs are uneasy, alliances faltering, and every saloon is alive with rumors, wagers, and secrets. You step into this maelstrom as an unknown—or perhaps remembered—figure of shadowed deeds. Your fingers itch for coin, your eyes scan for advantage, and your mind weighs the cost of action. Somewhere in the alleys, a plan is forming, a rebellion simmering, and only you can decide which side to aid—or betray. The city waits, and the streets themselves seem to hold their breath.
_____________________________
In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:
The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.
As you play:
You will record events, outcomes, and consequences
Posted: Sun, 07 Dec 15:57:05 CST
The Five Points groans beneath its own weight—of rot, of sin, of ambition dressed in rags. By night the cobblestones glisten with spilled gin and spilled blood, and by dawn the city’s steam hangs low like a funeral pall. Word drifts from uptown—carried on the tongues of carriage-drivers and gutter children alike—that the respectable folk above Canal Street have begun extending their reach into the Points. Where once they’d only visit to sample the filth or pay a quick debt, now they send agents, cutthroats in fine coats, to pry open the ginhouses and saloons that have long been the battlegrounds of the neighborhood’s most murderous fraternities. There are whispers that an uptown syndicate means to tame the Points for its own gain, buying out thieves, bribing barkeeps, and hiring killers with the cool efficiency of men who’ve never dirtied their boots in the muck. But the Points is not a place to be tamed. Its people know only the law of the alley—strength, cunning, and brandished steel. A gangster with enough nerve can change the course of the brewing war, carving a place among the ginhouses, the gambling attics, and the blood-wet meeting rooms. And this is where you step in. You stand at the threshold of Calder’s Gin Palace, its windows flickering with sputtering gaslight, its doors swollen by humidity and rough hands. The stink of spilled spirits clings to the air like a curse. As you push inside, the scrape of boots stills; men glance up from their mugs, measuring you with flat, appraising eyes. Somewhere in this room lies the thread of the coming war—and whether you seize it, sever it, or strangle someone with it will shape your rise, your ruin, or your name in the whispered litany of Five Points legends. Your story begins now.
_____________________________
In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:
The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.
As you play:
You will record events, outcomes, and consequences
Posted: Sun, 07 Dec 15:49:27 CST
Introduction: When the Wind Changes Direction
Along the raw shores of the Bone Coast, where ancient pines whisper of forgotten wars, a new storm is rising. Kingdoms waver, merchants weave intrigues, and the spark of rebellion spreads like fire beneath dry bark. But deep within the Arsan Forest, where no invading army has ever marched unpunished, something far worse has begun to stir.
In Kaldarhar, council members argue over the future while the merchants of Harmas gamble on prophecy and profit. Kastil raises its voice but hesitates to draw the blade. And while all talk, a foreign army moves in silence.
On the orders of the cunning merchant-prince Apinades Borillo, the Moster Host crosses the mist-choked waters of the Dur River — 3,000 elite soldiers with no heraldry, no banners, no name. They do not speak of freedom, yet they act in its name. They build camps, they drill into the earth, they awaken something that should remain buried.
But the Arsan Forest has its guardians.
From the deepest roots to the highest branches, the Forest Knights — Kastil’s oldest protectors and the rightful swords of nature — keep watch. They know every hidden path, every herb, every ancient stone. And they sense it at once:
The earth beats beneath the roots.
Shadows move where none should be.
The old titan engines… whisper.
While merchant princes argue and cities swear alliances and lies, the Forest Knights see the truth clearer than all others:
The Moster Host has not come for diplomacy.
They have not come for Kalhombar’s freedom.
They have come for what lies buried under Arsan.
If the titans’ machine-hearts awaken again, the Bone Coast will burn — and the world with it.
This is where the heroes enter.
Not as chosen ones, not as prophets, but as pieces, agents, witnesses — or perhaps the ones who can alter the course of the storm.
For in Winds of Kalhombar – The Coastland’s Shadow, no one remains neutral.
Not anymore.
And in the forest’s depths, the shadows are breathing.
Posted: Sun, 07 Dec 15:17:33 CST
Blood & Madness
A Bullets & Bootleggers Campaign for the Ghost Ape System
A king is falling. A neighborhood is watching. And you’re standing close enough to catch the blood.
Bridgeport, 1928–1929.
A tight little neighborhood of taverns, unions, slaughterhouses, and grudges older than the bricks. At the center of it all sits Frank McErlane — gunman, folk legend, walking disaster. Every cop, bootlegger, and bookie knows the truth:
Frank was always dangerous.
But this year… he starts to come apart.
Blood & Madness is a 13-mission campaign for Bullets & Bootleggers and the Ghost Ape System (GAS) — a complete, table-ready saga charting the rise and implosion of Frank McErlane as seen from the eye level of the people stuck orbiting him: your crew.
This isn’t a mob power fantasy.
This is a street-level tragedy written in whiskey, paranoia, and cordite.
WHAT’S INSIDE
Thirteen Fully-Scripted Missions
Follow the slow-motion collapse of a gangster who once terrified Chicago — from petty paranoia to open war to the final night in the slaughterhouse. Every mission is written in playable noir prose with full read-alouds, checks, branching choices, HEAT outcomes, and GAS stat blocks.
Sandbox Tools for a Living Bridgeport
Even while Frank spirals, the neighborhood keeps breathing. Includes:
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Dynamic event tables
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Trouble generators
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Faction shifts for Saltis, the O’Donnells, and McErlane remnants
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Off-the-cuff mission construction for downtime between the main arcs
NPC Roster — Friends, Liabilities, Ghosts
Meet Sadie (the canary in the coal mine), Tommy Feeney (good heart, bad luck), Leo & Vinnie McErlane, and the full O’Donnell lineup — all written with hooks, motives, and GM levers.
Bridgeport in 1929
Taverns, alleys, union halls, garages, slaughterhouses, and rain-slick streets rendered in period-accurate noir detail. The district becomes a character — and eventually a witness.
The Slaughterhouse King — Final Confrontation
Rules, stakes, and stat block for the final showdown with Frank McErlane.
Kill him, spare him, or stand with him. Every ending scars the city differently.
WHAT YOU NEED
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Ghost Ape System (GAS) Core Rules
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Bullets & Bootleggers: Player’s Guide (optional but strongly recommended)
TONE & THEMES
Blood & Madness leans hard into:
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Prohibition noir
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Street-level paranoia
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Moral erosion
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Loyalty under pressure
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The cost of following a man who’s already dying on his feet
This is a campaign about falling, not rising.
About what happens to the people standing too close when the king starts swinging.
Posted: Sun, 07 Dec 14:55:48 CST
A System Agnostic Sword and Whiskers Adventure.
The characters are all citizens of Bramblestitch. A winter pox has struck with many ill and dying mice and now a dozen mice have gone missing north of town over the last week. The council of elders have asked the characters to investigate, find out where they have gone, and stop it from happening. As an added hook one of the characters should have a beloved little sister, Merrybins, who has gone missing.
Featuring cosy artwork, maps, and a fleshed out campaign setting for sessions and sessions of cosy mouse-themed fantasy adventure.

This product is designed to be system agnostic but play-testing used the Darkfast Dungeons Mice and Rats cards.
Paper minis and cards available here:
https://www.drivethrurpg.com/en/product/153741/darkfast-dungeons-mice-rats
https://www.drivethrurpg.com/en/product/153742/darkfast-dungeons-mice-rats-set-two
Posted: Sun, 07 Dec 14:53:17 CST
Greetings, Story Weavers!
Step into a trove of unforgettable faces and voices that will breathe new life into your Dungeons & Dragons adventures. Forgotten Folks: NPCs for 5E is crafted to help you fill every tavern corner, bustling street, and shadowy alley with characters who feel real, intriguing, and full of secrets. Whether you’re an experienced GM or just starting out, you’ll find ready-to-play NPCs waiting to surprise and challenge your players.
A Cast of Endless Possibilities
Inside these pages, you’ll discover a diverse collection of NPCs spanning all walks of fantasy life — from shady informants and grumpy innkeepers to noble heroes and mysterious wanderers. Each NPC is designed to spark a story twist, prompt a memorable encounter, or become a recurring figure your players can’t forget. Use them as written or reshape them to fit your unique world.
Your NPCs, Your Way
These characters are tools — flexible and easy to drop into any campaign, side quest, or last-minute improv moment. They come with quirks, motivations, and hooks to make every interaction vivid and impactful. Your creativity brings them to life — this book simply lights the spark.
Let the Stories Unfold!
Whether you need a quick ally, a surprise antagonist, or a cryptic stranger to steer the plot, Forgotten Folks is your secret weapon for turning ordinary moments into memorable tales. May these pages inspire countless encounters and stories around your table. Happy storytelling!
Posted: Sun, 07 Dec 13:03:04 CST
Trouble in Downwind!
Once a year, Gomba the Great emerges from his palace in Downwind to grant healing to one person from amongst the throngs of sick and dying outside his walls. This year, he chose a new arrival, ignoring the desperate cries of those who have waited for months or even years. Now the passed-over masses face fresh horrors. Figures with bags on their heads and mirror-shards for eyes snatch folk from their tents. A new sickness spreads through the camp, leaving its victims trembling and unable to stand. What fresh hell has come to Downwind? Why does the despot ignore their plight? Drawn into the turmoil, will the characters champion the forsaken and root out the darkness at Downwind’s heart?
Posted: Sun, 07 Dec 12:43:05 CST
| This special bundle contains the following titles: |
| Marrow & Mistletoe - A Cthulhu by Gaslight Scenario - Miskatonic Repository Regular price: 0 Bundle price: 0 Format: PDF |
CTHULHU BY GASLIGHT: MARROW & MISTLETOE LONDON, 1887 A fog-choked, soot-stained city of gas lamps and greed. Ebenezer Scrooge, the main character in Charles Dickens’ “A Christmas Carol”, is now an old man. He may have bettered himself since those events, several years ago, but he is still ruthless as a merchant and a captain of industry. Recently, he has purchased and cleared some of St. Michael’s ostensibly unused church land to make way for his new project: “Model Housing for Industrious Families”. He may present this as a benevolent thing – he may even tell himself that it is, but in the end, this is about making money. In this Cthulhu by Gaslight scenario, investigators revisit Dickens’ London and the character Ebenezer Scrooge. Some things may seem familiar, but others have ... |
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| The Eyes that Behold - A Cthulhu by Gaslight Campaign - Miskatonic Repository Regular price: 0 Bundle price: 0 Format: PDF |
CTHULHU BY GASLIGHT: THE EYES THAT BEHOLD “If your eye causes you to sin, gouge it out and cast it from you.” - Matthew 18:9 The Eyes That Behold is a loaded 136-page Gaslight era campaign for Call of Cthulhu, suitable for 1 Keeper and 4-5 players. Each chapter is an individual scenario which can be played separately, or as part of a longer story arc. Estimated playing time: 20-30 hours. The PDF includes 12 Pre-Generated Characters, Stats for NPCs, New Monsters, and plenty of Handouts & Maps. In this Cthulhu by Gaslight campaign, investigators join a travelling vaudeville circus going on tour through Europe, with its final tour stop coinciding with the Paris World's Fair of 1889. However, the troupe has left something dark and sinister in its wake, which is following them through... |
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Posted: Sun, 07 Dec 12:03:32 CST
The Outer Plane of the Abyss
The Outer Plane of the Abyss is the most feared, volatile, and corrupted expanse in all existence, a churning maw of chaos where reality fractures beneath the weight of endless hatred and ruin. It appears as a cosmic wound torn into the fabric of the multiverse, devouring light from the Astral Sea and reshaping whatever falls into its depths. No map can define it, no mind can truly grasp it. Countless abyssal realms drift within its void, each a nightmare world ruled or ravaged by the monstrous wills that dominate them.
Yet within this nightmare lies unimaginable power. Abyssal artifacts overflow with raw creation, forbidden magics seep from the cracks of dying worlds, and secrets of ancient ages lie cocooned in webs, drowned in trenches, or buried beneath shifting dunes. The Abyss is destruction, but also transformation.
This eBook plunges into the monstrous depths of the Abyss, unveiling its realms, factions, horrors, and demonic sovereigns:
Vermoria
A collapsing rotten continent adrift on acidic seas, birthplace of Janus the Swarmfather and home to vermin-plagues that devour entire landscapes.
Nagarothis
A drifting serpent-shaped world of venomous jungles, scorching deserts, and golden ruins torn from Terrae, where the shattered Lilith slowly reforms.
Noscaarn
A frozen hunting ground marked by crimson rain from T’Zehen, ruled by Lupina the Wolf Queen, mother of lycanthropy and eternal predator of the tundra.
Ulmariss
A vast abyssal ocean world lit by bioluminescent horrors, where Matoloth commands the sahuagin empire from drowned temples and bottomless trenches.
Silkgrave
A shattered realm bound together by living webs, ruled by Shilob the Spider Lord, where every fate is a thread waiting to be harvested.
Origins of the Abyss
Though its birth is unknown, fragments of matter, suffering, and dead worlds fell into its depths during the earliest ages, spawning the first demons and igniting conflicts that shaped entire eras.
The Demonlords
Sovereigns of ruin who shape their realms through sheer will, waging endless war as they claw for dominance within the shifting dark.
Abyssal Denizens and Factions
Swarm cults, spider clans, sahuagin empires, lycanthropic legions, and fiends born from pure chaos.
Within these realms lie stories of decay, ascension, corruption, and power.
Here, adventurers face unending darkness, confront demonic tyrants, and uncover truths that were never meant to be known.





