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 Five go Quackers in Duckton Abbey
Posted: Sat, 21 Mar 14:25:52 CDT
Publisher: Dunderdagar

The evil epicurean sorcerer Hoi-Sin, renowned for his magical sauces, has ab-duck-ted your feathered friends Daphne, Mallory, Webster and Webbigail. The mayor fears they will become the main course when the fiendish magic- user hosts the annual Feast of St. Duckula, a gourmand’s delight. With the feast but days away, your heroic party must sneak into the wizard’s fortified residence, Duckton Abbey, and rescue the poor mallards, as waddle they do without you? Time to get your ducks in a row. You’ll need to wing it, one quack at a time. Feathered friends forever!

PREVIEW:
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BULLET POINTS:

  • FIVE GO QUACKER IN DUCKTON ABBEY is a 36 page Dragonbane adventure for 3-5 players.
  • The Dragonbane RPG core book is required for play.
  • Five pre-generated characters, two handouts, and a GM companion are included with this purchase.
  • AI was not used in the production or design of this product

Copyright © Dunderdagar 2026

FIVE GO QUACKERS IN DUCKTON ABBEY is not affiliated with, sponsored, or endorsed by Fria Ligan AB. 
This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

OTHER TITLES:

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Five go Quackers in Duckton AbbeyPrice: $13.00
 Long-Awaited Miracles
Posted: Sat, 21 Mar 13:55:01 CDT
Publisher: White Wolf

Long-Awaited Miracles Logo


“There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy.” — William Shakespeare, Hamlet

From out of the turmoil of the Second Age, esoteric Exalted have emerged. The Dream-Souled, weavers of glamour and transformation. The Hearteaters, cursed with an endless hunger to dominate. The Umbrals, who draw power from a sinister shadow-self. These great unknowns shall be myseries no longer. Now, the apocryphal Exalted shall step into the spotlight to shape the future of Creation.

Long-Awaited Miracles adapts the apocryphal Charm concepts and Great Curse mechanics from Exigents: Out of the Ashes, containing all of the following:

  • Over 100 Charms for you to shake the pillars of Heaven with, including selected original repurchase effects.
  • Complete Great Curse mechanics for Dream-Souled and Hearteaters, including eight Limit Breaks to succumb to in your darkest moments.

Interior Preview

Strike down a Raksha, then usurp its powers by binding its Essence to your sword. Petrify those who defy you into statues of lifeless opal. Posess your own shadow, then stalk the night as an invisible spy. These miracles are just the beginning of what waits in the arsenals of Creation's most arcane Chosen. 

The time has come for the secret powers of the apocryphal Exalted to be unleashed!

Long-Awaited MiraclesPrice: $12.00
 Der Skorpionspfad - Band 1
Posted: Sat, 21 Mar 13:51:49 CDT
Publisher: Catalyst Game Labs

Ein Run läuft selten nach Plan.

Der Skorpionpfad folgt einem Magier, der tiefer in die Schatten gerät, als ihm lieb ist. Was als Auftrag beginnt, entwickelt sich schnell zu etwas Größerem – mit Konsequenzen, die weit über einen einfachen Run hinausgehen.

Dieser Roman basiert auf einer langjährigen Shadowrun-Spielrunde und erzählt eine eigenständige Geschichte aus der Sechsten Welt.

176 Seiten Cyberpunk-Fantasy mit Fokus auf Atmosphäre, Charaktere und das Leben in den Schatten.

Band 1 einer geplanten Trilogie

Der Skorpionspfad - Band 1Price: $4.99
 Gravity Age: Ghost in the Machine
Posted: Sat, 21 Mar 13:32:23 CDT
Publisher: Stroh Hammer

Gravity Age: GHOST IN THE MACHINE

If you have ever wanted to play in an Altered Carbon, Avatar, or Ghost in the Shell type campaign this is the perfect Starfinder OGL resource for you.    All the feats, cybernetics, and equipment you need as a player and campaign hooks for a creative GMs are found inside Gravity Age: Ghost in the Machine.  You have never experienced anything like this in a roleplaying supliment!   If you haven't watched Altered Carbon or Ghost in the Shell then I encourage you to watch before you buy because this supliment is only usefull for campaign of this type. 

This is the first of 3 unfinished Gravity Age accessories that I have slowly completed since becoming disabled.  I hope you enjoy it as much as I did putting it together.

This accessory contains new material covering:

• Cybernetic Augmentations
• Nanotech
• Expanded Cybernetic Malware
• New ghost casting rules

Gravity Age: Ghost in the MachinePrice: $10.00
 The City Of Aethelgard Map
Posted: Sat, 21 Mar 13:11:26 CDT
Publisher: Monkey Business Games

The City Of Aethelgard Map

The City Of Aethelgard MapPrice: $1.49
 File #01 - The Dunwich Horror Case - Arkham Citizens
Posted: Sat, 21 Mar 12:56:14 CDT
Publisher: Eldritch Atlas

In a quiet corner of New England, where old traditions linger and certain things are best left unspoken, a handful of individuals find themselves drawn toward the same unfolding mystery. Some come from the halls of academia, others from the isolated hills of Dunwich, each carrying their own knowledge, doubts, and reasons to look closer. Strange events begin to surface in Dunwich…

NPCs created for campaigns that flirt with the edges of madness, myth, and cosmic dread.

Included:

  • Testomonies: Dr. Henry Armitage Notes
  •  Spells: 2 Necronomicon Spells
  •  Items: Old Whateley’s Journal, Powder of Ibn-Ghazi
  • Statblocks: Complete D&D 2024 & 5E compatible statblocks:
    • Lavinia Whateley
    • Old (Wizard) Whateley
    • Dr. Henry Armitage
    • Professor Warren Rice
    • Dr. Francis Morgan
    • Apollo and Minerva, the true heroes of the Dunwich incident!
File #01 - The Dunwich Horror Case - Arkham CitizensPrice: $2.99
 #19 - The Dunwich Horror & Wilbur Whateley - Arkham Archives
Posted: Sat, 21 Mar 12:56:12 CDT
Publisher: Eldritch Atlas

In the desolate hills of Dunwich, ancient forces stir where they were never meant to be born. From the blasphemous birth of Wilbur Whateley -half man, half something else- to the emergence of the unseen Horror that stalks the countryside, a quiet New England village becomes the stage for a cosmic intrusion beyond human understanding.

  • Archive: A collection of ideas and lore fragments to inspire your cosmic-horror game.
  • Statblocks: Complete D&D 2024 & 5E compatible statblocks.
  • Mythos: Lore summary detailing the creature’s origin and nature.
#19 - The Dunwich Horror & Wilbur Whateley - Arkham ArchivesPrice: $1.99
 The Baron's Grip for Mausritter
Posted: Sat, 21 Mar 12:15:58 CDT
Publisher: M. Allen Hall

The Baron's Grip is a sandbox adventure for Mausritter set in a vibrant forest teeming with trade and development. The adventure revolves around the happenings in the town of Boroden, where the vile badger Baron Marfont has seized power from the local mice. With his gang of Henchrats, he has been taxing and extorting pips and food from the townsfolk, and he has his wicked heart set on expanding his control to the entirety of Willowshade Forest.

However, an underground resistance movement is growing. Mice that would see The Baron and his cronies run out of Boroden and Willowshade Forest for good. It is here that the players begin, setting out into the forest, visiting other settlements, exploring adventuring sites, and delving into dungeons to build the strength they need to free their home from The Baron's Grip!

Includes:

  • 19-hex map of Willowshade Forest
  • 6 full adventuring sites, each with their own characters, creatures, and stories, ranging in size from the 11 caverns of Doorway Cave to the 60+ rooms of Barndowne, the biggest dungeon in the forest. Each location has its own creatures, treasures, and encounters for your players to experience.
  • 5 settlements, from the tiny hamlet of Ashnook to the bustling city of Blue Bird. 
  • A host of factions and NPCs for your players to interact with, engage with, and influence in their quest to free their home.
  • Printable maps of the region as well as player-facing dungeon maps.
  • Printable item and condition cards.
The Baron's Grip for MausritterPrice: $10.00
 The Mages VTT Token Pack - Volume 1
Posted: Sat, 21 Mar 11:29:01 CDT
Publisher: TrueTop Tokens

The Mages Volume 1 is a premium-quality token pack for VTT platforms, designed to bring your sessions to life.
Each character comes with both top-down tokens and detailed full-body artwork, allowing you to showcase every detail before they enter the battlefield.
Make your encounters more immersive, cinematic, and unforgettable.


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You will receive:

25 PNG tokens (350x350 pixels).

All tokens feature transparent backgrounds, optimized for use across multiple VTT platforms.

Each character also includes a matching full-body JPG image with a white background, allowing you to showcase every detail before bringing them into action.

Every token is carefully formatted for clean visibility and easy placement on battle maps.

Thumbnail_Pack_Roll20_PACK.jpg

Thumbnail_Pack_Roll20_NEW_LAYERS_2.jpg

Thumbnail_Pack_Roll20_NEW_LAYERS_1.jpg

Thumbnail_Pack_Roll20_NEW_TOKEN__FULL_AR


The Mages VTT Token Pack - Volume 1Price: $4.99
 100 Worldbuilding Questions To Ask For A Fantasy City
Posted: Sat, 21 Mar 11:16:26 CDT
Publisher: Azukail Games

Fantasy settings are rife with amazing cities, and from Shadizar the Wicked in Hyborea to the white walls of Minas Tirith in Middle Earth, these are some of the most unique places in fiction. However, making a fantasy city is no easy task, especially when it comes to roleplaying games. Because in a story you may only see a single district, or stay a short stint in such a place... but in an RPG your players are probably going to want to explore this location. Not only that, but they're going to have questions, ranging from whether they have to peace tie their weapons, to whether anyone casting a spell will be burned as a witch, to what local delicacies are on the menu at the local tavern, and what bizarre urban legends are whispered in the back alleys of the low district.

That is where this supplement comes into play!

The following questions are meant to help you, as a Game Master, create truly unique fantasy cities that will feel organic, thought-out and lived in. Whether you intend to use these places as a hub in between adventures, or you are going to run an entire campaign in this one location, this list will help inspire you, while also adding meat to the skeleton of your city.

Before we delve into the list, though, it's important to remember that not every question will apply to every city. They're still good to consider, however, and to make sure that not including a particular element was a deliberate creative choice on your part, and not simply because they idea didn't occur to you when you sat down to map out your metropolis!

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

What Is Considered Good Manners in This City?
Good manners will vary by culture, and perhaps even by district within a city, but it's important to consider the rules of etiquette all the same. Is it common to leave a small bit of food on one's plate when eating out, while eating everything is considered the sign of a glutton? Or is it the other way around, and eating everything is a sign the meal was delicious, while leaving some behind is an insult to the chef? Are physical contact greetings like handshakes or arm clasps a sign of good manners, or are they seen as something crude and vulgar? Everything from the words one might use in public, to whether eating with your hands is seen as normal or uncouth, could fit beneath this umbrella.

What Are Beauty Standards Like In This City?
Cities tend to have their own looks and fashion styles, even if the city itself is not considered on the cutting edge of current beauty trends. But it's worth asking what features the city considers attractive, and how that will play into social interactions. For example, is short hair and a clean shave associated with soldiers, firefighters, guardsmen and other respected professionals, marking this as an attractive look? Are men with powerful muscles seen as virile and desirable, or are those the marks of a brute, while men who are more willowy seen as an ideal standard of attractiveness? Is a tan seen as a mark of an active, outdoor lifestyle, or is pale skin that's been kept away from the sun a mark of real attractiveness? Height, weight, tattoos, piercings, eye color... everything has the potential to play into what's considered beautiful in this city.

How Important Is This City?
We tend to think of cities as seats of power, or where important decisions that will ripple across the region are made. But step back, and ask exactly how important this city is in the grand scheme of this world? Is this a capital city where the ruling family or the parliament conducts business that will affect the rest of a nation? Or is this place just a regional hub where the surrounding rural provinces meet to sell crops, host horse trading fairs and so on? Is this city a major metropolis, or a center of culture, manufacturing or magic? Or is it just bigger than the other towns, so the smaller burghs look to this city to set the agenda?

Two pages are the front and rear covers, three the front matter and one is ads.

100 Worldbuilding Questions To Ask For A Fantasy CityPrice: $2.99
 100 Encounters for a War-Torn Land (5E)
Posted: Sat, 21 Mar 11:08:41 CDT
Publisher: Azukail Games

This supplement has 100 encounters for a region that is suffering conflict, from large attacks by raiders to outright warfare. There are the signs of war and conflict, many of which can be brutal, and dangers from being involved in a region undergoing such. The encounters can be used as background colour, hazards and as potential adventure hooks.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • In the distance, trumpets can be heard sounding. These are matched by more coming from another direction, followed by drums pounding in a regular rhythm.
  • Large numbers of trees have been chopped down and hauled away. The freshness of the stumps shows this was done recently (DC 5 Wisdom (Survival) check notices), probably to get lumber for such things as earthworks, palisades and siege equipment.
  • Livestock is running loose along the road as it has either been set free or broken out of its confinement. There are enough that they pose a potential problem for travellers (any domesticated livestock, from small ones like chickens to larger ones such as cows, may be encountered).
  • Lying dead in a field are a farmer and an ox, both dead. The ox is attached to a plough and it looks like (DC 5 Wisdom (Perception) check) both were cut down by arrow fire as they were working.
  • Lying in a row are a group of ten dead soldiers. Each has their hands tied behind them and each has been killed by a sword thrust to the back of the neck. It looks like they were all kneeling down when killed (confirmed with a DC 7 Wisdom (Medicine) check).

One page is the front cover, one the front matter, one is ads and one the Open Game License.

The supplement is also available in the following versions: Pathfinder and system neutral.

100 Encounters for a War-Torn Land (5E)Price: $1.49
 100 Hooks and Rumours for Trinity Continuum: Æon III
Posted: Sat, 21 Mar 11:02:16 CDT
Publisher: Onyx Path Publishing

The eruption of the novas caused huge changes to the world of Trinity Continuum: Æon and the Aberrant War that followed caused even more. This supplement has 100 hooks and rumours for the setting, related to the novas and to the changes in the world. They can be used as background colour, misinformation and potential adventure hooks, and whether or not any rumour is true, false or a combination of these is up to the Storyguide.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • Few members of the Nihonjin government opposed the decision to grant the floating city of Makaro-Shima independence. There are rumours that this was partly agreed to, because even though the city is nominally independent, there is still cultural influence and indirect manipulation of the city behind the scenes by the government.
  • Fewer and fewer Nihonjin are choosing to have children at an early age, pushing parenting so far into the future that they eventually don't desire to have any. This is leading to Japan's population declining, and it's rumoured that some within the government believe that the islands need to welcome more immigrants in order to balance out their declining population numbers. Others fear this will simply result in said immigrants outnumbering the Nihonjin.
  • General Ernesto Santander, the ruler of Argentina, staged a coup after the damage of the Aberrant War and the various inept governments that followed it and sank the country into anarchy. The general brought order but he's now getting older, and there are rumours that there are already manoeuvrings to try and see who will succeed him.
  • Greater Siam is no longer a monarchy but a democratic republic, but the royal family is still a fixture and the queen still has a great deal of sway amongst the local population. It's rumoured that some believe that Greater Siam should become a constitutional monarchy, with the queen not merely a figurehead.
  • Humanity has by now visited every rocky planet and large moon in the Solar System, as well as many of the smaller bodies. Rumours persist, though, of secret enclaves of Aberrants on asteroids that have been hidden from detection by their powers, where they wait to cause havoc when they can.

One page is the front cover, one the front matter and half of one is ads.

100 Hooks and Rumours for Trinity Continuum: Æon IIIPrice: $1.99