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 The Midnight Gazette - Issue #07 - Frostpeak
Posted: Sun, 28 Jun 17:00:57 CDT
Publisher: Kelfecil's Tales

At the southern edge of the Frozen Tundra, Frostpeak rises from steam and stone beneath snow-covered ridges. Warm water cuts through frozen streets, workshops hiss with pressure and heat, and caravans gather before risking the long roads north. Travelers arrive here to repair equipment, hire guides, rest aching limbs, and prepare for routes that grow harsher with every mile beyond the valley.


Published by Kelfecil's Tales

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Description:

Frostpeak is a compact northern trade town built around geothermal springs and steam-driven infrastructure. Though small in size, it serves as one of the most important staging points for expeditions, caravans, and travelers moving between central Latakar and the Frozen Tundra. Steam vents warm the streets, merchants negotiate departures carefully, and every workshop depends on constant maintenance to keep the valley functioning through deep winter.

This issue explores Frostpeak as a place shaped by pressure, preparation, and survival in harsh conditions. Encounters focus on unstable steam systems, route disputes, damaged infrastructure, hidden tensions between travelers and locals, and the routines required to keep northern trade moving safely.

Includes urban encounters, integrated town battlemaps, investigation hooks, practical NPCs, environmental pressure points, and a long-form trouble arc centered on unstable geothermal activity beneath the settlement.

  • Themes: Steam, Survival, Maintenance, Northern Trade
  • Setting: any, Starlight Chronicles, Frozen Tundra

Extra Description:

The Midnight Gazette is a narrative-focused series exploring unique locations across the Starlight Chronicles setting.

Issue #7 presents Frostpeak, a geothermal trade settlement standing at the threshold between central Latakar and the Frozen Tundra. This issue provides detailed town locations, two integrated urban battlemaps, grounded encounters tied to steam infrastructure and northern travel, practical NPCs, environmental hazards, and layered tensions connected to unstable pressure beneath the valley. Designed for flexible insertion into ongoing campaigns, Frostpeak rewards preparation, observation, and careful decision-making in a place where even routine upkeep matters.


Writing, Design & Collab Organization: Kelfecil's Tales
https://www.kelfecilstales.com/

Map Artwork: Tactical Maps
https://www.patreon.com/tacticalmap


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The Midnight Gazette - Issue #07 - FrostpeakPrice: $3.99
 Alice's SOLO Adventures In Wonderland
Posted: Sun, 28 Jun 16:29:53 CDT
Publisher: Xipe Totec Press

You must have been very tired, dear Alice, of sitting by your sister on the bank, and of having nothing to do, when suddenly that White Rabbit with pink eyes ran close by you! 

Hurry, grab your deck of playing cards, some paper, and your sharpest pencil!

Alice's SOLO Adventures In WonderlandPrice: $1.50
 Fortress of Tyranny MEGA Solo
Posted: Sun, 28 Jun 16:29:32 CDT
Publisher: Trollgodfather Press

A 92 page MEGA solo from Japan - translated to English!
Can you coquer the Fortress?  109 paragraphs and 10 pages of rules enhancements for Monsters! Monsters! to use  with this solo.

"They call it the 'Fortress of Tyranny,' darling. A band of brigands suddenly appeared in this region and began raiding the villages. The nearest Zim settlement was the first to fall—annihilated and destroyed. Even those hardy Zim folk were slaughtered in great numbers, poor souls. No one knows what became of those who survived and were taken prisoner. After that, the bandits built a fortress right on the mountain where the Zim village once stood and made themselves at home. But that’s not the only reason they call it the 'Fortress of Tyranny'..."
The one speaking is Nuirel, a Naga who hides deep beneath a grey hood, showing only the glint of their golden eyes. After wetting their parched throat with a bit of wine, they continue in that slithering, theatrical tone.


"Those outlaws in the mountain stronghold kidnap people from the nearby villages. Again and again. Zim and humans alike. No one knows where they are taken—perhaps they are eaten, or perhaps sold into slavery.  

Fortress of Tyranny MEGA SoloPrice: $7.95
 THE COMPLETE GLADIATOR ARENA TOOLKIT
Posted: Sun, 28 Jun 16:24:05 CDT
Publisher: Eduardo Camps

THE COMPLETE GLADIATOR ARENA TOOLKIT

Game Master's Compendium to the Crimson Sands of Aethon

Ø Universe Overview (Aethon): Arena combat is religion, politics, and economy. The Pits—vast arenas with Crimson Floors—host Sand-Bloods (gladiators branded with the Mark of Sand) who fight in Blood-Games for the roar of the Crowns. Ranked by the Four Circles (Iron, Bronze, Silver, Gold), trained by Forgers in five Forge-Paths, and owned by Pit-Lords, every Sand-Blood faces the same question: survive long enough to become legend, or become just another stain on the sand.

Welcome to the premier system-agnostic engine for gladiator campaigns and brutal tactical combat. This comprehensive manual provides GMs with a rich, interconnected tapestry of tables designed to generate grim arena intrigue, terrifying pit-beasts, and sudden architectural rules changes on the fly.

Each table features cross-linked entries containing instructions such as [Go to Table X], allowing you to seamlessly chain random encounters, shifting arenas, and political betrayals into evolving, dynamic storylines across the high-contrast blood sands of Aethon.

How to Use This Toolkit

Roll a d20: Consult the appropriate thematic module or exact table required by your current narrative focus.
Dynamic Threading: Follow internal hyperlinks to connect underground gutter fights directly to noble-house conspiracies.
System-Agnostic Design: Adapt descriptions, combat hazards, and psychological burdens to your favorite ruleset instantly.

Master Table Directory: 100 Pillars of Secrets

Navigate through the complete indexing structure of this supplement:

THE SAND-BLOOD (1-10)
Table 1 — The Branding
Table 2 — Chains of the Gullet
Table 3 — Lessons at the Forge
Table 4 — The Naming
Table 5 — Iron-Bound Days
Table 6 — The First Three
Table 7 — Blood-Brother Bonds
Table 8 — The Wounded Hours
Table 9 — The Crowd's Price
Table 10 — Ascension to Bronze
THE ARENA (11-20)
Table 11 — The Many Faces of the Pit
Table 12 — Secrets of the Crimson Floor
Table 13 — Pit-Wright Engineered Horrors
Table 14 — Wrath of the Arena Skies
Table 15 — The Morphing Kill-Box
Table 16 — Beast-Pit Architectures
Table 17 — The Hidden Pits of the Gullet
Table 18 — Forbidden Formats of the Death-Match
Table 19 — Legendary Arenas That Shaped Empires
Table 20 — Spectacle and Ceremony of the Blood-Games
COMBAT & FIGHTING STYLES (21-30)
Table 21 — The Five Forge-Paths
Table 22 — Signature Weapons and Their Masters
Table 23 — Iron Path Techniques: The Unbroken Shield
Table 24 — Ember Path Techniques: The Devouring Flame
Table 25 — Stone Path Techniques: The Breaking Wave
Table 26 — Shadow Path Techniques: The Lethal Angle
Table 27 — Beast Path Techniques: The Feral Dance
Table 28 — Blood on the Sand: Fighting Wounded
Table 29 — The Unorthodox Arm: Improvised Weapons
Table 30 — Forbidden Pit-Arts: The Black Techniques
THE BLOOD-GAMES (31-40)
Table 31 — The Sand Trials: Duels of Honor
Table 32 — The Crimson Feasts: Mass Combats
Table 33 — Beast Hunts: Pit-Beasts Unleashed
Table 34 — The Gauntlet: Waves of Survival
Table 35 — Regional Blood-Games: Pits of the Provinces
Table 36 — The Bracket of Blades: Seeding and Pairings
Table 37 — The Fixed Blade: Corruption in the Pits
Table 38 — The Law of Sand: Surprise Rules Changes
Table 39 — The Unwalked Path: Byes and Walkovers
Table 40 — The Gates Open: Ceremonies of Blood
PIT-BEASTS & MONSTERS (41-50)
Table 41 — Stone-Maw Behaviors in the Crimson Floor
Table 42 — Razor-Bird Swarm Tactics
Table 43 — Signs The Buried Are Near
Table 44 — War-Hound Bloodlines and Their Signature Kills
Table 45 — Chimera-Spawn Experimental Horrors
Table 46 — Beast-Breaking Techniques of the Forge-Styles
Table 47 — Escaped Beasts in the Gullet
Table 48 — Beast-Handler Accidents During the Last Walk
Table 49 — Legendary Pit-Beasts That Earned Their Crowning
Table 50 — Unforeseen Hybrid Spawn
THE CROWD & POLITICS (51-60)
Table 51 — The Roar of the Crowns
Table 52 — The Ledger of Crimson Odds
Table 53 — When the Sands Burn (Riots)
Table 54 — The Blood Puppets
Table 55 — The Weight of Gold on the Blade
Table 56 — The Voiceless Who Roar
Table 57 — The Echo Shafts Sing
Table 58 — Patrons of the Crimson Thread
Table 59 — Whispers Behind the Crown
Table 60 — The Refusal and the Reckoning
FORGERS & MASTERS (61-70)
Table 61 — The Five Forge-Paths (In Depth)
Table 62 — The Crucible Days
Table 63 — The Oath of Sarid / Oath of Sand
Table 64 — Iron Hand, Velvet Glove
Table 65 — Wars of the Anvil
Table 66 — The Whispered Kata
Table 67 — The Empty Anvil
Table 68 — The Unburdened Blade (Freelancers)
Table 69 — Echoes of the First Forgers
Table 70 — The Betrayer's Wager
THE GUTTER & EXPANSION (71-100)
Tables 71-80 — Deep Sewers, Blood Coin Bets & Meat Matches
Tables 81-90 — Advanced Pit Diseases, Banes & Quiet Hours
Tables 91-100 — Endgames, Crowning of Ashes & Dust or Legend

Sample Excerpt — Table 1: The Branding

Roll when someone becomes a Sand-Blood. The Branding with heated sand and champion's blood is irreversible and not all survive the burning.

d20 Result Description
2 The Scorching. A Pit-Priest presses a white-hot iron sigil into your forearm, searing the Mark of Sand through skin and into memory. The reek of your own flesh becomes your first prayer to the arena. You do not flinch—you cannot, or the brand is pressed again.
7 The Salt Oath. Your open wound is packed with crimson sand taken from the Crimson Floor itself. The grains fuse with scabbed flesh, a permanent reminder that the arena already owns a piece of you. Veteran Sand-Bloods claim they can still feel the grit beneath their skin decades later. [Go to Table 5: Iron-Bound Days]
16 The Duelist's Promise. A local Pit-Lord purchased your debt specifically because of your rumored skill with the blade. The branding ceremony is brief, almost respectful. The Forger waits at the edge of the ritual, already testing your grip, your stance, the hunger in your eyes. [Go to Table 3: Lessons at the Forge]
SYSTEM METRICS:Setting: Empire of Aethon • Format: 100 Linked Tables • Themes: Gladiator Drama, Shifting Battlefields, Flesh-Vat Horrors.

Claim the glory of the Crimson Floors...

Add THE COMPLETE GLADIATOR ARENA TOOLKIT to your library today and let your campaign echo with the roar of the Crowns.

THE COMPLETE GLADIATOR ARENA TOOLKITPrice: $3.00
 Champions Classics #18: Your Horoscope For: Gemini
Posted: Sun, 28 Jun 16:11:55 CDT
Publisher: Hero Games

Everything is going wrong in the city.  Left is right, cats are dogs, good guys are bad guys, and mass hysteria is resulting. Can your heroes find the source of this disruption, and what will happen when two dimensions collide? Includes ten page PDF and Hero Designer files.

Champions Classics #18: Your Horoscope For: GeminiPrice: $3.00
 Oracles for Ill-Defined Encounters
Posted: Sun, 28 Jun 15:38:05 CDT
Publisher: WBD Gaming

Oracles for Ill-Defined Encounters

A downloadable oracle toolkit for solo players and low-prep GMs.

Random encounter tables are full of vague human encounters: bandits, traders, hermits, mercenaries, hunters, cultists, and crazed wanderers. Sometimes a single word is enough. Other times, you need a little help turning that result into a scene worth playing.

Oracles for Ill-Defined Encounters gives you quick, system-neutral tables for building those encounters on the fly. Roll to determine who they are, what they’re doing, what they want, what makes them dangerous, and how they might connect to the larger story.

Inside, you’ll find oracles for:

Bandits
Crazed Wanderers
Cultists
Hermits
Hunters & Trappers 
and more...

Each section includes a short explanation, multiple roll tables, and a worked example showing how a few random results can become a playable encounter.

Use it for fantasy, post-apocalyptic, sword & sorcery, weird west, sci-fi, or any game where “you meet some travelers on the road” needs to become something more interesting.

System-neutral. Genre-agnostic. Built for solo play, improvising GMs, and emergent stories.

I’ll likely update it over time as I create more encounter oracles.

26 pages

Original art by Toby Penney.

Pay what you want. If you find it useful, consider leaving a rating or review. It really helps.

Oracles for Ill-Defined EncountersPrice: $2.00
 RPG Fantasy Character, male, Human wild hunter with bow
Posted: Sun, 28 Jun 15:01:40 CDT
Publisher: Claudio Casini Art

This stock art image is by Claudio Casini Art.
This purchase includes a PNG version at 300 dpi.
Grayscale and Lineart
Claudio Casini ART
Claudio Casini is a renowned industry professional whose work has graced numerous fantasy projects for companies such as Paizo Publishing, Asterion Press, Phlegyas Art Miniatures, and Mongoose Pub.
Stock Art License Summary
All stock art is licensed for use in professional publications. You are required to provide artist credit for any use of this artwork. Claudio Casini retains ownership of the artwork, meaning you cannot resell the art in your own art packs or similar products. There are restrictions on how this art can be edited.  
You acquire a license to use the art but do not own any rights beyond that. Derivative works, such as 3D models, cannot be created from this illustration, regardless of purchase. The sole commercial use permitted for this artwork is publication

RPG Fantasy Character, male, Human wild hunter with bowPrice: $1.99
 The Trial of Ingvar: Part 4 of the Spear Cycle
Posted: Sun, 28 Jun 14:55:45 CDT
Publisher: Chaosium

The Trial of Ingvar, The Fourth Adventure of the Spear Cycle

Ingvar is on trial for his crimes, and Hrappur the Short has asked the heroes to help in the case. Ingvar is not alone in his efforts to clear his name. His uncle, Mörður and the mysterious witch Ósk stand in the way and will stop at nothing to ensure the aquittal of Ingvar. Navigate the legal courts and overcome cunning tricks and treachery to ensure Ingvar is brought to justice. Finally, there is a small matter of a spear that Hrappur must also return to its rightful place. This is the final exciting installment of the Spear Cycle.

A 3-4 hour adventure for Age of Vikings.

The Trial of Ingvar: Part 4 of the Spear CyclePrice: $2.99
 Sleepy Hollow: Initiative Cards
Posted: Sun, 28 Jun 14:47:28 CDT
Publisher: Kids in the Attic

Sleepy Hollow Initiative Cards

Bring speed, clarity, and atmosphere to your table with the official Sleepy Hollow Initiative Cards.

Designed specifically for the Sleepy Hollow Tabletop Roleplaying Game, these oversized initiative cards make combat and tense encounters easier to manage while reinforcing the game's dark folk horror aesthetic.

Each card features a beautifully illustrated back depicting the dreaded Headless Horseman, making the deck feel like a natural extension of the world of Sleepy Hollow rather than a simple game aid. The fronts display initiative values 1–10 in a bold, easy-to-read format, allowing players and Game Masters to instantly track turn order at a glance.

More than just initiative markers, each card also includes a quick-reference summary of available actions framed around the edges. This allows players to see their options without constantly consulting the rulebook, helping encounters move faster and keeping attention focused on the story rather than page flipping.

Whether displayed in front of players, arranged on the table, or used behind the screen by the Game Master, these cards provide a practical and atmospheric tool for every session.

Features:

  • Official initiative cards for the Sleepy Hollow Tabletop Roleplaying Game

  • Initiative values from 1–10

  • Striking Headless Horseman artwork on every card back

  • Built-in action reference for quick gameplay consultation

  • Improves combat flow and encounter management

  • Designed to match the visual style and atmosphere of the Sleepy Hollow game line

A simple tool that keeps the action moving while immersing your table deeper into the haunted roads, shadowed woods, and lingering horrors of Sleepy Hollow.

Sleepy Hollow: Initiative CardsPrice: $0.00
 Item Cards - Daggerheart™ Compatible
Posted: Sun, 28 Jun 13:47:29 CDT
Publisher: ziemlichwunderlich

Boost your adventure with this stack of Item cards!

This set of (currently) 15 out of 60 Item cards has the perfect power level to be used in your Tier 1 campaigns.

We will release the other parts of the SRD Item cards in the same Set, and will gradually decrease the discount with each release.

Content (Part 1 of 4)

15 poker sized Item cards with artworks

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Made for home printing

  • Print layout for A4 + US Letter (just print at 100% and you should be fine).
  • Edge-to-edge layout, made possible by the new infinite pattern on the card back, which saves space and makes it easier to crop.
  • Card sizes are standard size Poker Card/MTG-Card and Tarot Card.

If you like this product, please consider leaving a review. It helps us a lot!

Item Cards - Daggerheart™ CompatiblePrice: $3.42
 The Secrets of the Vulgar Manse
Posted: Sun, 28 Jun 13:17:34 CDT
Publisher: Revivify Games

Join the League of Dark Few, a secret, guild-like organization that has built a reputation as the brokers of influence — a sect of adventurers who practice prowess and discretion. Nothing of importance happens in this city without their shadowy fingers pulling the strings.

This zine series is designed to help GMs run a city-based campaign from the perspective of a group of up-in-coming guild members. Players start as hopeful initiates and gain reputation and influence by completing lucrative contracts. Designed for both Dungeon Crawl Classics and Shadowdark systems. 

Every year, the League of Dark Few initiates a new class of darkness dwellers; the question is just how large that class will be. In this level 0 gauntlet, players navigate their horde of hopeful initiates through a deadly gauntlet hidden in the dungeon levels below the Vulgar Manse. 

What's Included:

  • A 20-page zine detailing the League’s initiation process. A brutal level-0 gauntlet where one option exists: survive.
  • Twenty two dungeon rooms, formatted for quick prep and ease of use at the table. 
  • Two maps (VTT & Printable) of the lower dungeon levels of the Vulgar Manse.
  • Thirteen foes designed to test a level 0 character’s might and mind.
  • Two printable handouts.
  • Designed for either DCC or Shadowdark — choose your system.

Example Spreads


Example Spreads

Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. For additional information, visit www.goodman-games.com or contact info@goodman-games.com

The Secrets of the Vulgar MansePrice: $4.99
 The Darkness Dwellers' Handbook
Posted: Sun, 28 Jun 13:04:31 CDT
Publisher: Revivify Games

Join the League of Dark Few, a secret, guild-like organization that has built a reputation as the brokers of influence — a sect of adventurers who practice prowess and discretion. Nothing of importance happens in this city without their shadowy fingers pulling the strings.

This zine series is designed to help GMs run a city-based campaign from the perspective of a group of up-in-coming guild members. Players start as hopeful initiates and gain reputation and influence by completing lucrative contracts. Designed for both Dungeon Crawl Classics and Shadowdark systems. 

What does it mean to be a darkness dweller? This guidebook outlines the guild’s principles, operations, leadership, and home—The Vulgar Manse. It also includes a potion shop, fence, and contract generator to keep guild life lively.

What's Included:

  • A 32-page zine detailing the operations, motivations, leadership, and resources of the League of Dark Few.
  • Two maps (VTT & Printable) detailing the common areas of the Vulgar Manse — the home of the League
  • A potion shop with seven new potions, suitable for adventurers of all levels
  • A contract generator, robust random tables to help you design guild-motivated adventures
Example Spreads


Example Spreads


Example Spreads

Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. For additional information, visit www.goodman-games.com or contact info@goodman-games.com

The Darkness Dwellers' HandbookPrice: $4.99