Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 Earl Geier Presents: Hunting Primitive Hill Man
Posted: Wed, 01 Apr 10:51:03 CDT
Publisher: Misfit Studios

Earl Geier LogoThis stock art piece from Earl Geier depicts a Hunting Primitive Hill Man following some manner of humanoid or monster through a rocky landscape. Is the creature his prey or his (unwitting?) guide?

The image is 7.5 x 11" in dimension.

This purchase includes a JPG and a TIFF version at 300 dpi, along with an EPS vector version.

All art files are bundled in a ZIP file.

Earl Geier Stock Art License Summary

All stock art is licensed for use in professional publications. Misfit Studios (or, in some cases, the third-party artist) retain ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

Earl Geier Presents: Hunting Primitive Hill ManPrice: $10.00
 Stock Art: Blackmon Fairy
Posted: Wed, 01 Apr 10:40:00 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon FairyPrice: $2.95
 Stock Art: Blackmon Green Slime Goblin
Posted: Wed, 01 Apr 10:38:18 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Green Slime GoblinPrice: $2.95
 Stock Art: Blackmon Batdog
Posted: Wed, 01 Apr 10:36:45 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon BatdogPrice: $2.95
 The Gangs Of New York - Solo Adventure - Drawn In Ash
Posted: Wed, 01 Apr 10:36:43 CDT
Publisher: Frontier Gaming

The Five Points trembles beneath a different kind of fury, not the usual quarrels of turf and pride but something broader, something fed by rumor, resentment, and the cold machinery of distant decisions, as notices are posted and names drawn, and men who have known only the close wars of the street now find themselves marked for a conflict far beyond it, and in the narrow lanes where tenements lean and voices carry, anger gathers like a storm, swelling in crowded rooms and spilling into the streets, where gangs sense opportunity amid the unrest and begin to reshape themselves, not merely as bands of thieves but as forces of protection, defiance, and ambition, and from this chaos a new gang rises, forged in equal parts fear and purpose, drawing in the desperate, the defiant, and the cunning, promising strength against the pull of conscription and the encroaching hand of authority, while politicians speak of order and offer none, and the district fractures between those who would resist, those who would exploit, and those simply trying to survive another night, and as fires begin to glow in the distance and the city tightens its grip, it becomes clear that what is being born here is not just another gang but a reaction to the times themselves, and you stand at its beginning, where every choice will shape not only its future but your place within a city on the verge of tearing itself apart.



_____________________________




In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:

§Any associated expansions you wish to use
§Pen and paper or a word processor to record your story

The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.

As you play:

§You will act as your own Storyteller
§You will create and interact with NPCs

You will record events, outcomes, and consequences

The Gangs Of New York - Solo Adventure - Drawn In AshPrice: $0.50
 The Gangs Of New York - Solo Adventure - The Streets Answer
Posted: Wed, 01 Apr 10:36:38 CDT
Publisher: Frontier Gaming

The Five Points has always endured, bent but never broken, its people ground beneath the weight of coin, command, and contempt from those who look down upon its crooked streets as something to be managed rather than lived in, yet there comes a moment when endurance gives way to refusal, and that moment has arrived, for the narrow lanes and leaning tenements now breathe with a different energy, a tightening of will that runs from cellar to rooftop, as word passes not in whispers but in certainty that the time for yielding has ended, and the district that once fractured into countless rivalries begins, if only for a moment, to see itself as one, not united by loyalty but by shared resentment, as gangs who once fought for inches now stand side by side, not in peace but in purpose, while shopkeepers bar their doors, families gather what little they possess, and the usual watchers of authority find themselves watched in turn, for the Five Points has decided it will no longer be pressed, taxed, ordered, or taken without answer, and as barricades rise from broken wood and iron, and the streets fill not with chaos but with intent, the city beyond begins to take notice, sending its agents, its enforcers, its promises and its threats, all too late to quell what has already begun, and you stand within this rising tide, where rebellion is no longer an idea but a fact, and where every choice you make will help determine whether this moment becomes liberation, ruin, or something far more dangerous



_____________________________




In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:

§Any associated expansions you wish to use
§Pen and paper or a word processor to record your story

The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.

As you play:

§You will act as your own Storyteller
§You will create and interact with NPCs

You will record events, outcomes, and consequences

The Gangs Of New York - Solo Adventure - The Streets AnswerPrice: $0.50
 Stock Art: Blackmon Pony with Snake Tail
Posted: Wed, 01 Apr 10:34:54 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Pony with Snake TailPrice: $2.95
 Monster: Fierce Orc II - Stock Art
Posted: Wed, 01 Apr 10:25:50 CDT
Publisher: Mavfire Games

Stock Art by Illustrator Del Teigeler

Enhance your tabletop gaming experience with high-quality, professional stock artwork.

Whether you are designing a sleek OSR zine or a massive campaign setting, these Stock Art pieces provide the high-quality visual detail your readers crave. This piece focuses on Monsters meticulously crafted to fit seamlessly into any fantasy layout.

What’s Inside:

This pack contains One unique piece of stock art, including:

  • Fierce Orc II: Lets Rumble!

Technical Specs:

  • Format: High-resolution TIFFs, and PNGs
  • Size: 300 DPI (Print Ready).
  • Dimensions: Approximately [e.g., 2000 x 2000] pixels per image.
  • Style: Hand-drawn ink style in the OSR or Shadowdark vein.

License Terms

By purchasing this stock art pack, you (the Licensee) are granted a non-exclusive, royalty-free license for use in commercial and personal projects.

  • Permitted Uses: You may use these images in an unlimited number of commercial publications (print, PDF, or web). You may crop, rotate, resize, or convert to grayscale to fit your layout.
  • Credit Requirement: No royalty is required, but you must credit the artist as: "Some artwork © Del Teigeler used with permission." The trademark “DEL” does not necessarily have to accompany the artwork.
  • Restrictions: You may not resell these images as standalone stock art or include them in other stock art collections.

Why Choose Illustrator Del Teigeler and Mavfire Games Stock Art?

I have worked in the tabletop industry for over 10 years and understand the unique needs of publishers and gamers. I am an active TTRPG creator who understands that publishers need Print-optimized art. Every piece in this pack is designed to look as good on a physical page as it does on a virtual tabletop.

https://www.drivethrurpg.com/en/publisher/6551/Mavfire%2BGames

Monster: Fierce Orc II - Stock ArtPrice: $5.00
 Monster: Fierce Orc I - Stock Art
Posted: Wed, 01 Apr 10:18:35 CDT
Publisher: Mavfire Games

Stock Art by Illustrator Del Teigeler

Enhance your tabletop gaming experience with high-quality, professional stock artwork.

Whether you are designing a sleek OSR zine or a massive campaign setting, these Stock Art pieces provide the high-quality visual detail your readers crave. This piece focuses on Monsters meticulously crafted to fit seamlessly into any fantasy layout.

What’s Inside:

This pack contains One unique piece of stock art, including:

  • Fierce Orc I: Lets Rumble!

Technical Specs:

  • Format: High-resolution TIFFs, and PNGs
  • Size: 300 DPI (Print Ready).
  • Dimensions: Approximately [e.g., 2000 x 2000] pixels per image.
  • Style: Hand-drawn ink style in the OSR or Shadowdark vein.

License Terms

By purchasing this stock art pack, you (the Licensee) are granted a non-exclusive, royalty-free license for use in commercial and personal projects.

  • Permitted Uses: You may use these images in an unlimited number of commercial publications (print, PDF, or web). You may crop, rotate, resize, or convert to grayscale to fit your layout.
  • Credit Requirement: No royalty is required, but you must credit the artist as: "Some artwork © Del Teigeler used with permission." The trademark “DEL” does not necessarily have to accompany the artwork.
  • Restrictions: You may not resell these images as standalone stock art or include them in other stock art collections.

Why Choose Illustrator Del Teigeler and Mavfire Games Stock Art?

I have worked in the tabletop industry for over 10 years and understand the unique needs of publishers and gamers. I am an active TTRPG creator who understands that publishers need Print-optimized art. Every piece in this pack is designed to look as good on a physical page as it does on a virtual tabletop.

https://www.drivethrurpg.com/en/publisher/6551/Mavfire%2BGames

Monster: Fierce Orc I - Stock ArtPrice: $5.00
 Musketeers | 5e Monsters Roll20
Posted: Wed, 01 Apr 10:14:47 CDT
Publisher: MmpApps

Musketeers

Musketeers is a monster supplement for 5e that presents an elite royal guard drawn from the swashbuckling traditions of gunpowder-era fantasy. Rather than treating musketeers as generic soldiers with firearms, this book focuses on disciplined duelists, political operatives, and court agents who operate at the intersection of battlefield command and palace intrigue.

The intent of this product is mechanical clarity and encounter variety without CR inflation. The roster progresses from the everyday presence of the musketeer corps through increasingly influential specialists, capping at CR 6 so these characters remain powerful figures within settlements, cities, and royal courts rather than world-ending threats. Musketeers influence encounters through positioning, discipline, and coordinated action rather than brute escalation.

Lore surrounding the corps is intentionally minimal. Whether these musketeers serve a benevolent crown, a corrupt monarchy, or a fractured noble state is left to the GM. The rivalries, loyalties, and politics that shape their actions are tools for your campaign. Use these stat blocks as flexible agents of authority, honor, ambition, or intrigue.

Musketeer Roster

Musketeer Commoner (CR 0): Civilian attendants, tailors, messengers, and retired soldiers tied to the royal corps.
Musketeer Recruit (CR 1/4): Newly inducted cadet learning musket drill and disciplined swordplay.
Musketeer Duelist (CR 1): Full corps member specializing in elegant fencing and personal combat.
Musketeer Sergeant (CR 2): Experienced soldier who maintains discipline and coordinates formations.
Aspiring Duelist (CR 3): Ambitious young fighter seeking reputation through daring duels.
Musketeer Chaplain (CR 3): Battlefield priest who blesses troops and reinforces morale.
Musketeer Lieutenant (CR 4): Tactical officer directing formations and coordinated volleys.
Femme Fatale (CR 4): Court operative who manipulates rivals through charm, poison, and deception.
Political Spymaster (CR 5): Architect of intrigue who commands networks of agents and influence.
Musketeer Captain (CR 5): Iconic swashbuckling officer combining command authority with masterful swordplay.
Retired Duel Master (CR 6): Legendary veteran whose mastery of the rapier makes them nearly unbeatable in single combat.

Musketeers | 5e Monsters Roll20Price: $7.99
 Musketeers | 5e Monsters PDF
Posted: Wed, 01 Apr 10:14:45 CDT
Publisher: MmpApps

Musketeers

Musketeers is a monster supplement for 5e that presents an elite royal guard drawn from the swashbuckling traditions of gunpowder-era fantasy. Rather than treating musketeers as generic soldiers with firearms, this book focuses on disciplined duelists, political operatives, and court agents who operate at the intersection of battlefield command and palace intrigue.

The intent of this product is mechanical clarity and encounter variety without CR inflation. The roster progresses from the everyday presence of the musketeer corps through increasingly influential specialists, capping at CR 6 so these characters remain powerful figures within settlements, cities, and royal courts rather than world-ending threats. Musketeers influence encounters through positioning, discipline, and coordinated action rather than brute escalation.

Lore surrounding the corps is intentionally minimal. Whether these musketeers serve a benevolent crown, a corrupt monarchy, or a fractured noble state is left to the GM. The rivalries, loyalties, and politics that shape their actions are tools for your campaign. Use these stat blocks as flexible agents of authority, honor, ambition, or intrigue.

Musketeer Roster

  • Musketeer Commoner (CR 0): Civilian attendants, tailors, messengers, and retired soldiers tied to the royal corps. 
  • Musketeer Recruit (CR 1/4): Newly inducted cadet learning musket drill and disciplined swordplay. 
  • Musketeer Duelist (CR 1): Full corps member specializing in elegant fencing and personal combat. 
  • Musketeer Sergeant (CR 2): Experienced soldier who maintains discipline and coordinates formations. 
  • Aspiring Duelist (CR 3): Ambitious young fighter seeking reputation through daring duels. 
  • Musketeer Chaplain (CR 3): Battlefield priest who blesses troops and reinforces morale. 
  • Musketeer Lieutenant (CR 4): Tactical officer directing formations and coordinated volleys. 
  • Femme Fatale (CR 4): Court operative who manipulates rivals through charm, poison, and deception. 
  • Political Spymaster (CR 5): Architect of intrigue who commands networks of agents and influence. 
  • Musketeer Captain (CR 5): Iconic swashbuckling officer combining command authority with masterful swordplay. 
  • Retired Duel Master (CR 6): Legendary veteran whose mastery of the rapier makes them nearly unbeatable in single combat.
Musketeers | 5e Monsters PDFPrice: $4.99
 Troglodytes: Environmental Warrens | 5e Monsters Roll20
Posted: Wed, 01 Apr 10:14:32 CDT
Publisher: MmpApps

Troglodytes: Environmental Warrens

Troglodytes: Environmental Warrens is a monster supplement for 5e that presents troglodytes not as a single cave-dwelling nuisance, but as a species that adapts brutally to the environments it inhabits. While their culture remains primitive and dominance-driven, different warrens evolve distinct physical traits and hunting strategies based on the terrain around them.

The intent of this product is mechanical clarity and encounter variety without CR inflation. Each ladder progresses from hatchling through scout and enforcer before culminating in a tyrant that dominates its warren. These troglodytes are territorial predators designed for tight underground battlefields, ambush encounters, and hostile environments where movement, light, and terrain shape combat as much as raw strength.

Cultural complexity is intentionally minimal. Troglodytes do not build civilizations or political structures. They form brutal warrens ruled by the strongest creature present. Whether these environmental differences represent evolutionary divergence, isolated breeding lines, or simple adaptation is left entirely to the GM. Use these stat blocks as tools for caves, deep tunnels, volcanic chambers, and flooded caverns wherever primitive subterranean predators might thrive.

Classic Troglodyte Roster

Troglodyte Hatchling (CR 0): Newly emerged from the clutch and already territorial within the breeding pits of the warren.
Troglodyte Scout (CR 1/8): Tunnel hunter that stalks prey through darkness and vibration before signaling an ambush.
Troglodyte Enforcer (CR 1/2): Dominant brute that maintains order within the tribe through intimidation and violence.
Troglodyte Tyrant (CR 3): Alpha ruler of the warren whose physical strength and pheromonal authority keep the tribe unified.


Volcanic Troglodyte Roster

Volcanic Troglodyte Hatchling (CR 0): Heat-scarred young raised among lava tubes and sulfur vents.
Volcanic Troglodyte Scout (CR 1/8): Ember-scaled hunter that stalks prey through smoke, ash, and volcanic darkness.
Volcanic Troglodyte Enforcer (CR 1/2): Lava-hardened warrior capable of fighting comfortably amid burning stone and magma heat.
Volcanic Troglodyte Magma Tyrant (CR 4): Volcanic warren ruler whose burning attacks and heat resistance dominate lava chambers.


Deep Troglodyte Roster

Deep Troglodyte Hatchling (CR 0): Pale hatchling born in absolute darkness deep beneath the surface.
Deep Troglodyte Scout (CR 1/8): Blind hunter relying on vibration, scent, and air movement to track prey.
Deep Troglodyte Enforcer (CR 1/2): Powerful subterranean brute that dominates tunnels through tremor awareness.
Deep Troglodyte Void Tyrant (CR 4): Ancient ruler of the lightless depths capable of sensing movement across vast stone chambers.


Mirestone Troglodyte Roster

Mirestone Troglodyte Hatchling (CR 0): Amphibious young raised in the flooded caverns of underground rivers.
Mirestone Troglodyte Scout (CR 1/8): Silent aquatic hunter that strikes from beneath black cavern waters.
Mirestone Troglodyte Enforcer (CR 1/2): Brutal grappler that drags enemies into deep pools and submerged tunnels.
Mirestone Troglodyte Drowned Tyrant (CR 3): Dominant amphibious ruler controlling a flooded cavern warren.

Troglodytes: Environmental Warrens | 5e Monsters Roll20Price: $7.99