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Posted: Fri, 19 Jun 02:17:17 CDT
What is Labyrinth?
"Labyrinth" is a dark-fantasy, horror adventure for DnD 5th Edition, but also usable with any other system. It is intended for a party of 2–4 characters of levels 8–9, providing a balance of exploration, investigation, social interaction, and combat. Encounters, hazards, and magical challenges are scaled for this range, while narrative depth encourages strategic thinking and roleplay, allowing both experienced and newer players to fully engage with Shirley Island’s dark, eerie setting. It is the third and final part of our Shirley Island trilogy and you can directly play it after having played the first parts "Skyfire" and "The Curse of Kilminster Rock". It is also fully working as a standalone of course!
The plot
The story begins in the fishing settlement of Saltport, where a frightened farm child reports the disappearance of her parents after strange attacks on livestock near the southern highlands. What begins as a simple missing persons investigation leads the party through the island’s oppressive wilderness: rain-soaked roads, abandoned farmland, and forests that feel subtly wrong. Early signs point to natural predators, but the truth quickly deepens as the party discovers a hidden tumulus far from known burial sites. Beneath it lies an ancient necropolis - an engineered labyrinth far older than Saltport itself. Once built by primordial inhabitants as a containment system for an unstable boundary between the mortal world and a nethereal realm, the structure is
still partially active.

A banished priest of Lux recently attempted to study and manipulate its underlying system, inadvertently weakening its containment and reopening a breach. Within the labyrinth, the party encounters scattered remains, fiendish imps, and a relentless infernal minotaur that hunts intruders through shifting corridors. Evidence reveals that the priest’s interference caused catastrophic instability, allowing extraplanar entities to leak into the necropolis. At its heart, the party discovers a failing ritual site and a partially open portal. The final act forces them to confront the minotaur, interpret fragmented ritual instructions, and either seal or mishandle the breach while protecting survivors, including the farm child and her mother.
The structure
Labyrinth is structured into 5 consecutive acts, with the sequence of the scenes introduced by a background section and followed by a conclusions section.

The adventure concludes with multiple possible outcomes, ranging from full redemption and peace to lingering haunting, moral compromise, or partial failure. Throughout, tension, investigation, and moral choices drive a compelling narrative, blending horror, strategy, and dark fantasy exploration.
The structure
The Curse of Kilminster is structured into 5 consecutive acts, with the sequence of the scenes introduced by a background section and followed by a conclusions section. Each of the acts comes with very richly described locations, descriptions and suggestions about how to explore them best, including the description of opportunities, dangers and possible skill checks to run - and of course a full section about encounters. Complex profiles for monsters and NPCs to appear and used during the adventure come in their own section.

The final part of the book concentrates on advice for the DM how to create the right atmosphere for the adventure, as well as casual loot, special items and possible dangers and traps. Overall you can expect around 100 pages of thrilling supernatural horror and many sessions of exciting gameplay.
What you will get
- The PDF of the ready to run adventure in double-page and single-page versions, including
- Plot, game systems and levels
- A background section for the DM to fully understand about the Labyrinth and what was rumored about to the expelled priest of Saltport, as well as other details behind the plot
- 5 consecutive acts, each including a summary, all suggested scenes to run, clues for the party, complications, tone and purpose as well as player experience goals
- A section about conclusions
- Richly described locations, descriptions and suggestions about how to explore them best, including the description of opportunities, dangers and possible skill checks to run - and of course maps for them
- A full cast section, including a full complex stat block and roleplaying profiles for all NPCs and monsters to be met during the adventure
- A section of suggested encounters including setting, pre-encounter description, tension and horror, encounter setup, encounter flow, loot and clues, xp and difficulty, as well as narrative hook for each of them.
- A section about how to create the right atmosphere for the adventure
- A section about casual loot, flavorful traps and unique items
- Regional and battle maps in JPG and png, ready to be used in VTT
- VTT tokens for all NPCs and monsters
- A set of images to show to your players
- Soundtrack


Posted: Fri, 19 Jun 02:16:59 CDT
This terrain and miniature pack contains everything which you will need to 3d print the terrain and the miniatures for our adventure "Labyrinth"!
You know that feeling right before a session begins - the anticipation after a long week of work, obligations, and constant distraction. This is your time. Your world. Your friends. We believe this time deserves more than simply playing a game. It deserves to be fully immersive. For us, immersion means that everything at the table works together to bring the world to life. Terrain, miniatures, atmosphere, sound, light - when it all aligns, something changes. You are no longer just describing an adventure, you are inside it. That is what we call a State of Immersion, and it is what makes tabletop RPGs truly unforgettable.
But reaching that state is often harder than it should be. Sessions get cancelled or rarely happen. Groups rely on virtual play because meeting in person is difficult. Special occasions, when everyone finally comes together, often lack the tools to feel as meaningful as they should. Even for dedicated Game Masters, maps, terrain, and miniatures rarely fit together perfectly, breaking the illusion instead of supporting it.
We wanted to solve this problem by rethinking how adventures are created. Instead of designing maps first and trying to approximate them with terrain later, we build our maps directly from our own real 3D terrain pieces. Every battlemap environment you see is constructed from our own actual assets, and we provide those exact STL files along with matching miniatures and props. The result is a seamless 1:1 connection between what you see on the 2d map and what you play on the 3d table. Preparation becomes easier, the table becomes more cohesive, and immersion happens naturally. Whether it is a regular session or a rare in-person event, everything is designed to support that one goal: making the experience feel real and seamless.
Our goal is simple. We want every session to feel like the one you remember long after it ends. We want immersion to be the standard, not the exception. This is our approach to a "State of Immersion".
What is included in the Labyrinth-"A State of Immersion"-pack?
The "A state of Immersion" pack is the ultimate experience. It includes:
- A big terrain STL pack including everything that will be necessary to 3d print and therefore physically recreate all the battlemaps included in the volume 1:1. And we really mean 1:1 as the battlemaps included are all based on our 3d printable and OpenLOCK compatible interlockable dungeon terrain tiles and props.
- STL files of all the NPCs and monsters to be met during the adventure. They come presupported and unsupported.
Please note: This set only contains STL files! The adventure is not included here. YOu can find it in the adventure section.





Posted: Fri, 19 Jun 00:26:15 CDT
A continent of dying kingdoms. A thousand cities built upon forgotten graves. A world held together by blood, memory, and fear.
Welcome to Olgarit, the first volume of the Shattered Realms series for Fantasia Vixens.
This is not a land of noble heroes and shining destinies.
Olgarit is a continent of crumbling city states, poisoned alliances, ritual duels, forbidden sorcery, and ancient ruins whose buried secrets threaten the fragile order of the world. Here, rulers cling to power through assassins, blood oaths, and forgotten rites. Priests speak with the dead. Noble houses rewrite history itself. Gladiators become legends. Entire wars begin because of a stolen name, a broken promise, or a relic unearthed from beneath blackened ruins.
Every city hides a different nightmare.
Walk the blood stained arenas of Havarossi, where political disputes are settled through sacred duels. Descend into the memory haunted catacombs of Lower Karess, where forgotten names can alter reality itself. Cross the rope bridges of the River Clinging Sprawl, where cults gather beneath the city in flooded darkness. Venture into the forbidden ruins of the Miratis Expanse, where the scars of ancient magical catastrophes still bleed into the present.
Within this volume, you will discover:
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A complete exploration of the continent of Olgarit and its decaying civilizations.
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Detailed lore for city states, noble houses, religions, magical orders, and secret societies.
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A setting shaped by intrigue, ambition, corruption, and slow societal collapse.
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The metaphysical foundations of the world, where words, memories, and blood possess real power.
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Ancient ruins, forbidden relics, and mysteries left behind by fallen empires.
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Gladiatorial traditions, ritual combat, political conspiracies, and factional warfare.
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Adventure hooks and narrative foundations for campaigns centered on power, survival, and forbidden knowledge.
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A dark fantasy setting designed for stories of moral ambiguity, personal ambition, and inevitable consequence.
Olgarit is a world where truth can be rewritten, cities are built upon forgotten horrors, and the past refuses to remain buried.
The kingdoms are dying.
The ruins are waking.
And somewhere beneath the continent, something ancient is beginning to remember.
Enter the first Shattered Realm.
Enter Olgarit.
Posted: Thu, 18 Jun 23:52:17 CDT
The Wizard Karia of the Triaxus-Grande was known for his eccentricities. The most powerful & richest wizard of his era, Karia built a dungeon where he could discreetly conduct his unorthodox magical practices. When it was completed, he hid his dungeon via a powerful spell that removed its location from the memories of the local population. But that spell couldn’t rewrite the maps made by those who had labored on the dungeon day & night. Eventually, some of those maps were found & made their way into private collections across the country. The seeds of the legend of fabled Dungeon Karia sprouted & took root, growing a little more each year.
Now, five centuries later, one of the maps has fallen into YOUR hands. It shows the location of Karia’s dungeon, but includes nothing about the layout (just crude scrawled ramblings about magnificent treasures & dangerous traps). What lies within? Some rumors mention a secret cult of magic users dedicated to Karia, others indicate hordes of monsters & constructs left over from Karia’s dabbling with indeterminate magics. Some say Karia is now a lich, prowling the corridors. The only consistent theme is that there are great treasures hidden deep within the dungeon.
Only YOU will find out the truth...
Laidback DM's Dungeons Dark & Deadly 4: Dungeon Karia is a 144-page hardcover book featuring 16 hand-drawn, old school, system-neutral, connected, A4/letter-size dungeon maps along with DM/GM pages to record monsters, encounter, environment and session notes, so you can stock your own dungeons and keep a permanent record in the book! You can use the Session Notes pages to record live game notes on the fly! No more loose pages!

Please note that this book is for display and use in home games and does NOT include the royalty free commercial use license included in the Dungeons Dark & Deadly 4: Dungeon Karia digital maps package. For that, see below.
The maps in this book are part of the Dungeons Dark & Deadly 4: Dungeon Karia digital maps package, a full set of royalty free, commercial use maps which can be purchased at https://www.drivethrurpg.com/en/product/571182/dungeons-dark-deadly-4-dungeon-karia-digital-maps-package

Posted: Thu, 18 Jun 23:51:58 CDT
A print-and-play A3/tabloid-size poster of the 'Dungeons Dark & Deadly 4: Dungeon Karia' internal page splash & dungeon!
Posted: Thu, 18 Jun 23:51:43 CDT
Laidback DM's DUNGEON KARIA is a collection of 17 hand-drawn, old school, connected maps - a zip file of 50 digital image files (grid, grid-less and VTT-sized), which come with a limited commercial license allowing you, the purchaser, to use them royalty-free in your own commercial or private publication projects.
The maps of the DUNGEON KARIA connect to form an enormous dungeon! All map images are high quality 300DPI (print quality) black and white JPEGS and are unlabeled.
These maps are system-neutral and can be used with any fantasy game.
The DM's/GM's workbook that accompanies this package can be found at https://www.drivethrurpg.com/en/product/568312/dungeons-dark-deadly-4-dungeon-karia-workbook


Posted: Thu, 18 Jun 23:46:08 CDT
The Beekeeper is a game of deduction for a single player.
Worthington Estate is on a huge acreage with hundreds of beehives. Generations of wealthy owners have come and gone from the mansion over the years. Elenor, the widow of the founder John Worthington, watches you from her window, keeping a close eye on the bees. One day she dies under slightly suspicious circumstances. In her last Will and Testament, she leaves you in charge of the investigation.
You discover a letter in one of the hive boxes that requires you to go on a scavenger hunt to find further clues.
You will interview everyone that is a suspect, or who was around Elenor at her time of her death.
Gather clues, ask questions, follow the evidence. Money, Honey, Catacombs and Luxury homes.
You will first create your character sheet. Then you will read through the story and follow the prompts. At times you will be asked to choose an option and read the outcome. Other times you will be asked to roll a dice and add a skill or attribute. Along the way you will write down any clues or information you deem worthy and at the end of the book you will be asked to guess who the murderer is. If you aren’t sure, replay the book and choose different options.
A six-sided dice is required to play this game.
Posted: Thu, 18 Jun 23:35:25 CDT
| This special bundle contains the following titles: |
| Moonshine: Arbiter's Guide A Frontier Enterprise Expansion for Saloons & Outlaws™ Regular price: 0 Bundle price: 0 Format: PDF | A successful moonshine operation is more than a still and a few barrels.
It is suppliers, buyers, contracts, employees, competitors, shipments, rumors, opportunities, and complications waiting just beyond the next ridge.
Moonshine: Arbiter's Guide expands the enterprise systems introduced in the Moonshine Player's Guide, providing Arbiters with tools to create living businesses, memorable rivals, frontier complications, and ongoing stories.
Inside this book you'll find:
• Production complications and operational setbacks • Transportation and delivery hazards • Storage, security, and inventory mysteries • Buyer personalities and contract complications • Community reactions, rumors, and growing recognition • Employee events, opportunities, and loyalty guidance • Rival distilleries... | |
| Moonshine: Player's Guide A Moonshining Enterprise Expansion for Saloons & Outlaws™ Regular price: 0 Bundle price: 0 Format: PDF | Build an Enterprise. Distill a Legacy.
Moonshine is more than a drink on the frontier—it's an opportunity.
From hidden family stills tucked away in the hills to growing commercial operations supplying saloons across the territory, Moonshine: Player's Guide introduces a complete enterprise system for players who want to build something worth protecting.
Establish a distillery. Acquire ingredients. Develop recipes. Build recognizable brands. Secure contracts. Hire workers. Expand production. Deliver shipments across dangerous territory and turn a single batch into a thriving frontier operation.
Inside you'll find:
Distillery construction and operation
Batch production and distillation rules
Custom recipes and signature products
Inventory, storage, and shipment management
Buyer networks ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (19%) |
Posted: Thu, 18 Jun 23:29:02 CDT
Themed Character sheets for Gamma World 1st/2nd Edition RPG, front and back.
5 in black and white and 26 in color. Various Post-Apocalypse themes.
Posted: Thu, 18 Jun 23:07:38 CDT
Once Upon a Midnight Dreary….
Nevermore invites you to tell stories of American Gothic horror set along the brooding East Coast of America during the twilight years of the 19th century. From the haunted valleys of Sleepy Hollow to the foggy port of Baltimore and the blood-soaked fields of the American South, terrifying spirits and monsters haunt the land. Step into the role of an investigator of the Esoteric Order of the Illuminous as you confront the restless dead, loathsome monsters, mad scientists, corrupt sorcerers, and the monstrous legacy of a young nation still wrestling with its own dark soul. In Nevermore, you are the fragile light against the encroaching darkness.
Rich setting blending real history with Gothic horror
Unique investigation system using Tell Tales
Fast-paced, card-based mechanics
Slow-burn psychological horror
Step into the aethyr. The ravens are already circling.
Posted: Thu, 18 Jun 20:19:12 CDT
Welcome to Imperiallines 18, written by the team that brought you Xboat. Imperiallines helps you unlock Traveller5 and the Galaxiad, a little at a time.
This issue presents Galaxiad setting material with hop astrogation and a peek at the TL-17 Lab Ship, as well as an expanded presentation of the Scholar Career process, and more.
11 pages total.
Posted: Thu, 18 Jun 20:16:15 CDT
Description
Once a magnificent sanctuary, now only a memory beneath the sea. These ancient ruins have been claimed by the ocean, their halls and monuments buried beneath centuries of water and coral growth
Perfect for underwater quests, sunken civilizations, hidden relics, aquatic battles, and mysterious deep-sea exploration
Map Details
- Size: 30x18
- Grid: Square (1 cell = 5 ft)
- Resolution: Full HD (1920px), 4K (3840px)
- Versions: Gridded & Gridless
Includes:
- Seamless Animated Loop (WebM + MP4, no audio)
- PNG Files (gridded & gridless)
Key Features
- All formats are available in Full HD and 4K resolution
- Precisely Aligned Grid (30x18)
- Seamless Loop Animation
- Compatible with Foundry VTT and Roll20
License
This map is intended for personal use only.
Commercial use, redistribution, or resale in any form is not permitted.
Credit: Xundra Maps
Follow Xundra Maps for more releases ♥



