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Posted: Tue, 30 Jun 16:07:07 CDT

Print-on-Demand and Foundry VTT versions coming soon!
Weapons of Lore – Powered by Draw Steel provides Draw Steel Directors and Heroes with an assortment of 80+ Leveled Treasures, including Leveled Weapons, Leveled Implements, Other Leveled Treasures, Cursed Leveled Weapons, Cursed Leveled Implements, and Cursed Other Leveled Treasures. Each entry includes a color image, a brief descriptive line, detailed statistics, and leveled information.
Leveled Treasures are iconic items that become more powerful as the heroes using them level up. Heroes can either find them—often in the hands of the villain at the end of an adventure arc—or craft them during downtime.
Directors should share this supplement with their players. While players shouldn’t be able to choose all the treasure their heroes find, if one piques someone’s interest, you can seed it, or the materials to craft it, somewhere nearby.

Sample Leveled Weapon Treasure
Bluefire
The heat is on!
Keywords: Magic, Medium Weapon
Item Prerequisites: A Crux of Fire, which must choose to live inside the weapon
Project Source: Texts or lore in Low Kuric
Project Roll Characteristic: Might, Intuition, Reason, or Presence
Project Goal: 450
Special: If you are a censor or conduit with the sun domain, or an elementalist with the fire specialization, you can use Bluefire as a leveled implement treasure. If you do so, replace the Medium Weapon keyword with the Implement keyword, and the damage bonus applies to your damage-dealing supernatural abilities instead of your weapon abilities.
1st Level: Any weapon ability that deals rolled damage using this weapon deals an extra 1 fire damage. Additionally, while wielding this weapon, you gain the elementalist’s Conflagration ability. If you’re not an elementalist, you spend your class’s Heroic Resource instead of Essence, and can’t use its Persistent feature.
5th Level: The weapon’s extra fire damage increases to 2. While wielding this weapon, you gain the elementalist’s Combustion Deferred ability. If you’re not an elementalist, you spend your class’s Heroic Resource instead of Essence, and can’t use its Persistent feature. Additionally, you can spend up to 3 surges to reduce the Heroic Resource cost of an ability gained through this weapon. Each surge spent this way reduces the cost by 1.
9th Level: The weapon’s extra fire damage increases to 3. While wielding this weapon, you gain the elementalist’s Muse of Fire ability. Additionally, if you spend surges to reduce the Heroic Resource cost of an ability gained through this weapon, you also deal additional damage as if you had spent those surges to do so.

All images and writing are 100% human created. NO AI! I beleive in supporting my fellow human creators.
Weapons of Lore is an independent product published under the DRAW STEEL Creator License and is not affiliated with MCDM Productions, LLC. DRAW STEEL © 2026 MCDM Productions, LLC.
More Creations by Jeff Stevens Games
Click on an image to learn more about the product.
Powerd by Draw Steel
5E Content
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— Villains & Lairs Supplements —
Posted: Tue, 30 Jun 16:05:50 CDT
Note: We make these icons for Worldographer, but they are PNG images with transparent backgrounds which will work with most image/map editors.
Each month Inkwell Ideas makes new icon sets to expand the options available for Inkwell Ideas's Worldographer software program through Patreon's website. (A way to sponsor ongoing projects for a small amount per creative work or month.) This icon set expands our popular "Ring Lord" icon set with many more options for historical cultures/locations!
It has 109 "point of interest" icons such as cities, towns and villages for thirteen historical cultures: Celtic, Chinese, Egyptian, Enlightenment, Greek, Japanese, Mesoamerica, Mesopotamian, Ottoman, Roman, Southeast Asian, Spanish, and Viking, plus several unique icons for each. For example, the Chinese set has a few Great Wall icons and a Martial Arts School while the Greek set features an Oracle and Temple. It also has several icons for different terrain not covered in the prior Ring Lord sets: bamboo and mangrove forests, cherry trees, and snowcapped mountains.
Darker versions of each icon are also provided so you can pick the version with better contrast.
You may publish maps using these icons--see the license below.
Each image is a transparent PNG so it can be imported into many image and map editors, including Worldographer. (Worldographer has a paid version and a free version which limits some features.)
Posted: Tue, 30 Jun 15:58:40 CDT
Nova Quay has transformed itself into Lucentia's centre of digital culture, a glittering maze of media studios, luxury apartments, rooftop venues, livestream cafés, esports arenas, advertising agencies, production warehouses, entertainment campuses, and technology incubators where online influence has become a commodity more valuable than traditional wealth, attracting celebrities, entrepreneurs, political campaigners, corporations, organised crime, and millions of followers into an ecosystem where reputation is manufactured, monetised, and weaponised in real time, but what begins as an increasingly hostile rivalry between several of the city's most powerful influencers rapidly escalates beyond public insults and coordinated misinformation campaigns into organised sabotage, targeted thefts, intimidation, and private security confrontations as rival management firms quietly recruit street gangs to protect assets, intimidate competitors, manipulate public events, and control lucrative sponsorship territories, creating an entirely new criminal economy in which online popularity directly translates into street-level violence, while established gangs recognise the extraordinary financial opportunities hidden behind advertising revenue, audience manipulation, merchandise distribution, counterfeit branding, and digital extortion, resulting in alliances that blur the distinction between entertainment businesses and organised crime, but intelligence gathered by multiple independent sources uncovers an even greater threat as an anonymous consultancy known only as Prism Network has been deliberately fuelling every dispute through sophisticated influence operations, fabricated scandals, algorithm manipulation, and covert financing, intending to consolidate Lucentia's fragmented digital economy beneath a single invisible authority capable of directing public opinion, corporate investment, political messaging, and criminal behaviour simultaneously, transforming Nova Quay into a battlefield where information spreads faster than bullets, viral campaigns determine territorial control, and every livestream may conceal an operational objective whose consequences extend far beyond the screen into the streets themselves.
_____________________________
Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.
To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.
Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.
Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.
Posted: Tue, 30 Jun 15:54:11 CDT
"WIDOW’S PEAK"
An Introductory Fantasy Adventure
Compatible With First Edition Rules
Intended for 4-6 PCs of Levels 6–8
Greetings adventurers and Game Masters!
It is am happy to release the twelfth book in my Original Delve series of adventures “Widow’s Peak”, a one-shot, introductory level adventure, intended for a group of player characters of levels 2 to 4. In this scenario, your players find themselves traveling the backroads of southern Dùn Bhriste, where it borders upon the great Parched Desert, looking for a bit of rest and relaxation. Instead, the players will find adventure, when they come across a group of shepherds, from the village of Baile Caora (which means “sheep village” in the Common tongue), gathered in the middle of the road, blocking their path. The group is armed with makeshift weapons, and as the party approaches, they hear angry oaths and curses from the assemblage, though a few of the voices are tinged with fear, bordering on hysteria. Before hostilities break out, one man, braver than the rest, lowers his weapon and steps forward, explaining that someone or some “thing” has been attacking the villager’s livestock, and now it has taken a local boy. The villager pleads with the players to mount a rescue of this lost child!
SYNOPSIS: A punishing drought plagues the southern region of Dùn Bhriste, where it borders upon the Parched Desert. The unseasonably hot, dry weather has brought a monstrous inhabitant of an abandoned hilltop fortification, known locally as Widow's Peak, down to the local farming community, searching for food. Livestock has been attacked, and now a local lad has been taken!
Can you rescue him, heroes?
Map of Widow’s Peak

Cartography by Dyson Logos and Louis E. Kahn, all rights reserved.
This adventure was written for use with most versions of the world’s oldest roleplaying game. Minimal OSR statistics are included in the text of the adventure, but the GM is welcome to substitute them with stats from their rulebook of choice. The book introduces two new magic items your players will covet: the soothing anti-dote potion, rumoured to be proof against ingested toxins; and the dangerous spiderbane sword, the nemesis of all Chaotic arachnids!
In addition to the module, your purchase also includes a free copy of my latest Starry Knight Press Catalog, which has information on all of my modules and supplements, as well as maps of the known portions of my campaign world of Terrans, and bonus content (new monsters and new magic items) from my published books!
Louis “sirlou” Kahn
Starry Knight Press
June 2026
Posted: Tue, 30 Jun 15:31:12 CDT
Welcome to the premier system-agnostic engine for dark Victorian horror and industrial intrigue. This comprehensive manual provides GMs with a rich, interconnected tapestry of tables designed to generate grim investigations, atmospheric hazards, and deep political conspiracies on the fly. Each table features cross-linked entries containing instructions such as [Go to Table X], allowing you to seamlessly chain encounters, complications, and evidence into evolving, dynamic storylines across the high-contrast alleys of Albion.
Master Table Directory: 100 Pillars of Secrets Navigate through the complete indexing structure of this supplement:
Sample Excerpt — Table 1: Navigating the Unseen Paths Roll when entering The Murk. The fog of Albion is no mere weather—it whispers, it watches, and it carries things that should not exist.
Tear back the veil of the Cobweb Empire... Add THE COMPLETE VICTORIAN GASLIGHT TOOLKIT to your library today and map the dark architectures hiding under the green lamplight. |
Posted: Tue, 30 Jun 15:29:49 CDT
DM Essentials - Guide to the Underdark
The Underdark is not a dungeon. It is not a monster manual entry. It is not a single adventure.
It is a world.
A world of stone and silence, of hunger and ancient memory. A world where light is a weapon, where sound carries for miles, where the weight of a mile of rock presses down on everything that lives. It is a place that does not care if you survive.
This guide is the first step into that world. It is a foundation – a way of thinking about the Underdark that moves beyond drow and spiders and into the strange, terrifying, and beautiful reality of the deep earth.
What's Inside?
A Brief History of the Underdark – From its origins in Gary Gygax's 1978 D-series modules to the vast, layered underworld of today, including the Drizzt effect, Eberron's Khyber, and the literary traditions of Moria and the Under-deeps.
The Geography of the Deep – The three layers of the Underdark: the Upperdark, the Middledark, and the Lowerdark. The faerzress, depth and scale, and OSR approaches to mapping and exploration.
Survival in the Dark – Light, navigation, food, water, and the psychological weight of the stone. Shadowdark torch rules, dead reckoning, fungal compasses, and the dangers of the long dark. Includes a detailed sample scenario: Crossing the Sunless Sea.
Underdark Biomes – Five detailed environments with ecology, hazards, inhabitants, and resources: the Fungal Forest, the Sunless Sea, the Crystal Cavern, the Rift, and the Abandoned City. Includes sample encounters for each.
Kingdoms in the Caverns – The economics, politics, and architecture of Underdark civilisations. Major factions (drow, duergar, svirfneblin, mind flayers, myconids, aboleths), diplomacy, trade routes, and daily life in the deep. Includes a sample city profile and a faction connection map.
Five Mega-Campaign Concepts – Complete campaign frameworks for The Descent (leading refugees into the Underdark), The Lost City (finding a legendary sealed city), The War Below (caught between warring factions), The Thing in the Deep (investigating an ancient awakening), and The Surface Invasion (defending the surface from Underdark forces). Each includes hooks, phases, NPCs, and twists.
Entry Points – Natural entrances (caves, sinkholes, ravines, mines), the Deep Roads (controlled by duergar, drow, and svirfneblin), portals and magical gates, and the ways the Underdark reaches up – including active symptoms of the deep pressing into the surface world.
Who This Is For:
- DMs who want to run Underdark campaigns but are not sure where to start
- Players who want to create characters with Underdark backgrounds
- Worldbuilders who are creating their own subterranean settings
- Anyone who wants to explore a strange, dark world beyond drow and spiders
Also Available
The full DM Essentials library includes fighter titles, barbarian series, cleric encounters, rogue guides, tavern locations, and more. Enter the Arcverse at the link below.
The stone is cold. The light is fading. The dark is waiting.
Let us go.
Posted: Tue, 30 Jun 15:11:21 CDT
Welcome to Bolthaven!
Bolthaven Folios each contain a single mini-system intended to bolt onto existing traditional role-playing games. Each issue fits in a 4-page folio format, designed to print on a single piece of paper.
Folio #4: On Our Honour
Do your player characters follow codes or creeds in their lives? Do they get into trouble by following their code? Do other organized groups call them out and challenge them to duels? Do you need a simple system to track all of this in your game?
This system lets you abstract this behavior into the Honour score. Honour rises and falls in the background of your game's events, sometimes surfacing into a moral dilemma that tests your PCs and their players. GMs can use Honour as a lever to push characters into internal conflict, forcing them to confront the grey area between their external beliefs and internal moral compass.
Download now to start tracking your PCs' Honour scores:
- Gain Honour from rejecting other priorities
- Request favors and help from NPC peers
- Fight duels of honor with followers of other creeds
- Evolve your beliefs, cause a schism, or betray your code
- Roll Random Events involving their codes of honour
Add something new to your GM toolbox, courtesy of the odd little town of Bolthaven.
Note: I wrote the first draft of this back in 2019 when I first conceived of Bolthaven Folios, then sat on it for 7 years. I've overhauled that first draft into the current zine. Art graciously provided by my kid, blanketfort.
Posted: Tue, 30 Jun 14:58:14 CDT
| This special bundle contains the following titles: |
| Amazing Ancestries Regular price: 0 Bundle price: 0 Format: Watermarked PDF | Forge Extraordinary Legends 30 New Ancestries! Step beyond the boundaries of familiar fantasy and discover a vibrant multitude of extraordinary peoples waiting to forge their own legends. Amazing Ancestries, a Pathfinder Second Edition Remaster Compatible tome, is a definitive collection that provides the essential tools to breathe life into remarkable heroes born from the deepest oceans, forgotten epochs, and the farthest reaches of imagination. Game Masters and players alike will find the components required to step beyond traditional fantasy archetypes and forge heroes of truly extraordinary origin.
Rebuilt Classics and Returning Favorites Longtime veterans of the hobby will recognize the enduring legacy of the Remarkable Races series. These classic options have been painstakingly reb... | |
| Psionics Second Edition Regular price: 0 Bundle price: 0 Format: PDF | Step beyond magic and discover what happens when the mind becomes the ultimate weapon with Psionics Second Edition. This Pathfinder Role-Playing Game 2nd Edition Remaster-compatible rulebook by Alluria Publishing invites you into a new frontier of Pathfinder storytelling where reality bends to focused intent rather than rigid spell slots. It provides a complete, flexible system of psychic power fueled by a fluid pool of Psychic Energy Points (PEP), empowering you to shape matter, fold space, and rewrite biology through sheer will. Featuring six brand-new ancestries, six core psionic classes like the Dreadnaught and Stargazer, comprehensive rules for specialized psionic equipment, and a massive bestiary of 66 thought-born creatures, this tome gives you everything you need to replace tradit... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (20%) |
Posted: Tue, 30 Jun 14:40:38 CDT
This is a collection of all the maps released on Dyson's Dodecahedron in February of 2025. Included in this package are two PDFs (one in pages and one in spreads) and a zip file of the high-resolution versions of all the maps. For this particular package, we have a total of 10 maps, each presented as a 300dpi JPG, and two 1200dpi PNGs (with and without grid).

These packages are put together every month for patrons of the Dodecahedron, and are now being made available for non-patrons to purchase here. I release the zip file of the month's maps at the beginning of every month, and the PDF collection at the end of the month. They will appear here in the storefront roughly six months afterwards.
This month's maps are:
- The Autumn Lands Hexmap G (continuing the series of regional maps of the Autumn Lands)
- Allerton Hold (shattered ruins of a keep)
- Eastmeadow Manor (a manor house)
- The Shadow Crypts - a Dungeon in Two Parts (basically two dungeons intertwined and linked by secret doors)
- Gref's Sinkhole (a sinkhole that leads into the buried ruins of a water deity's temple)
- The Kingdom of Kestral (regional hexmap of a landlocked nation drawn for the 6Hack RPG)
- The Palace of Moliades (a Greek pastiche columned palace)
- Fortress Thiasau (isometric fortress of the Order of the Crimson Heart)
- Scavengers' Deep - Map 16 (continuing my madness... I mean my megadungeon)
- The Tower of Vodores (a brutalist fortress shaped much like a table on six heavy legs)

Posted: Tue, 30 Jun 14:28:00 CDT
This is a collection of all the maps released on Dyson's Dodecahedron in January of 2025. Included in this package are two PDFs (one in pages and one in spreads) and a zip file of the high-resolution versions of all the maps. For this particular package, we have a total of 10 maps plus one compiled map, each presented as a 300dpi JPG, and two 1200dpi PNGs (with and without grid).

These packages are put together every month for patrons of the Dodecahedron, and are now being made available for non-patrons to purchase here. I release the zip file of the month's maps at the beginning of every month, and the PDF collection at the end of the month. They will appear here in the storefront roughly six months afterwards.
This month's maps are:
- The Autumn Lands Hexmap F (the final of 6 regional maps of the Autumn Lands)
- The Autumn Lands Complete (all six Autumn Lands maps together)
- Beneath the Black Cairn (classic dungeon sitting under ancient ruins)
- The Ruined Temple (a temple now taken over by the jungle with shattered windows and cracked walls)
- The Crumbling Gate (a small ruined gatehouse along a lightly used road)
- Treasure Room in the Goblin Warrens (convoluted goblin warrens with a secret treasure room)
- The Stone Giant Lair (a giant lair built into a water outlet from a fallen dwarven city)
- Astral TurtleCraft (a dragon turtle of immense scale, hollowed out into an astral vessel)
- Circe's Palace (Greek pastiche map of a palace made of columns based on a map from Mayfair's RoleAids book "Wizards")
- Scavengers' Deep - Map 15 (the continuation of this massive megadungeon)

Posted: Tue, 30 Jun 14:26:57 CDT
| This special bundle contains the following titles: |
| Into the Unknown: First Steps Regular price: 0 Bundle price: 0 Format: PDF | Into the Unknown: First Steps is the first full campaign module for Into the Unknown, a post-apocalyptic science-fantasy setting for 5th Edition.
The galaxy has fallen. Once-great civilisations lie in ruins, shattered by a mysterious psionic force known only as the Invaders. Across the stars, entire worlds have been lost, and hope is in short supply. At the heart of what remains drifts the Endurance, the Alliance's final space station and last beacon of civilisation. It is failing, and without intervention, it will not survive.
You are the crew tasked with changing that fate.
First Steps follows a band of outcasts, survivors, and misfits as they embark on a desperate mission to secure the future of the Endurance. Along the way, they will confront ruth... | |
| Into the Unknown: Murphy's Field Guide Regular price: 0 Bundle price: 0 Format: PDF | Into the Unknown: Murphy's Field Guide is the core rulebook and player handbook for the Into the Unknown campaign setting, a post-apocalyptic science-fantasy setting for 5th Edition.
The galaxy has fallen. Once-great civilisations have been shattered by a mysterious psionic force known only as the Invaders. Entire worlds lie abandoned, and countless species have been driven to the brink of extinction. At the centre of what remains drifts the Endurance, the Alliance's final space station and last beacon of civilisation. It is dying, and without intervention, it will not survive.
You are among the few willing, or desperate enough, to venture into the void in search of a future. Fortunately, there is one man who knows how to survive in this broken galaxy: Cap... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (25%) |
Posted: Tue, 30 Jun 14:18:24 CDT
Into the Unknown: First Steps is the first full campaign module for Into the Unknown, a post-apocalyptic science-fantasy setting for 5th Edition.
The galaxy has fallen. Once-great civilisations lie in ruins, shattered by a mysterious psionic force known only as the Invaders. Across the stars, entire worlds have been lost, and hope is in short supply. At the heart of what remains drifts the Endurance, the Alliance's final space station and last beacon of civilisation. It is failing, and without intervention, it will not survive.
You are the crew tasked with changing that fate.
First Steps follows a band of outcasts, survivors, and misfits as they embark on a desperate mission to secure the future of the Endurance. Along the way, they will confront ruthless enemies, uncover forgotten secrets, and face impossible choices. From a rogue artificial intelligence seeking to "perfect" organic life to a forgotten soldier driven by violence and obsession, danger waits in every corner of the galaxy.
Combining exploration, survival, mystery, horror, and faction politics, the campaign challenges players to navigate a dying galaxy where every decision may shape the future of what remains.
The road ahead is unforgiving.
You will run.
You will fight.
You may not survive.
Designed for use alongside Into the Unknown: Murphy's Field Guide, the setting's player handbook, First Steps takes characters from levels 1–5 through a complete five-act campaign.
This Campaign Book Includes
- A detailed GM-only setting guide
- Act 1: The Dying Core
- Act 2: Distress Signal Enabled
- Act 3: Rise of the Sole Caretaker
- Act 4: Election at Starrysands
- Act 5: The Calm Generator
- 5 optional events and side encounters
- Recommended character levels 1–5
- 6 technology and psionically enhanced items
- 4 unique character backgrounds
- 41 NPC stat blocks supporting the campaign
New to Into the Unknown?
If you'd like to explore the setting before purchasing, a free demo bundle is available. It includes selected content from both First Steps and Murphy's Field Guide, offering an introduction to the setting, its mechanics, and its themes.
https://www.drivethrurpg.com//product/526930/into-the-unknown-demo-bundle?affiliate_rem=4742145
About the Artwork
At present, all Into the Unknown books are unillustrated. As an independent creator, I have chosen not to rely on AI-generated artwork. Instead, my long-term goal is to commission original illustrations that capture the atmosphere of the setting: aged, forgotten, and damaged by time.
As a thank you to early supporters, anyone who purchases Into the Unknown in its current unillustrated form will receive a free copy of any future illustrated edition should one be released.
Thank you for supporting Into the Unknown.
I hope you enjoy surviving this galaxy as much as I enjoyed creating it.
Good luck.
































































