Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 Kinetic Duelist (Rogue)
Posted: Fri, 16 Jan 14:58:34 CST
Publisher: Paizo

Another Kineticist twist, this time on the rogue. Get the jump on enemies with elemental sneak attacks and debilitations, but be careful: it's hard to stay hidden while surrounded by elemental VFX.

Kinetic Duelist (Rogue)Price: $2.00
 Grit and Ire Magic Guide
Posted: Fri, 16 Jan 14:11:50 CST
Publisher: Grit & Ire

This book pairs with the core rules and has not been professionally layed with art. Any who purchase now will be updated with the professional version when it is ready at no extra cost. This manual is being published now to facilitate play and website betatesting.

See the core rules page for detials about the system.
https://legacy.drivethrurpg.com/product/539219/Grit-and-Ire-Core-rules?affiliate_rem=28616

Magic system features:

4 types of magic: Arcane, Divine, Psionic and Elemental (Fey)

Freeform system allows for the making of custom spells.

Magic causes IRE damage. No magic points or memorized spells- just tolerance for the damage using magic does to one soul. IRE represents the other beings of the world, and the gods, resisting you expressing your will and altering reality with your magic.

Rules for custom crafting permanent abilities, auras, wards, summons, familars and any other type of spell or magical ability ever concieved in fantasy roleplaying.

Website will feature a robust library of spell templates to build upon for making magic quickly and easily to fit your toon's concept.

Grit and Ire Magic GuidePrice: $2.00
 Grit & Ire Kingdom Setting Player's Guide
Posted: Fri, 16 Jan 14:11:19 CST
Publisher: Grit & Ire

This book pairs with the core rules and has not been professionally layed out with art. Any who purchase now will be updated with the professional version when it is ready at no extra cost. This manual is being published now to facilitate play and website betatesting.

See the core rules page for detials about the system.
https://legacy.drivethrurpg.com/product/539219/Grit-and-Ire-Core-rules?affiliate_rem=28616

The Kingdom setting is a dark fantasy setting where a human kingdom that had seen generations of peace was overrun by a humanoid horde and their human mercenary allies. Players must find their way in a post war scenario where multiple factions compete for control:
Loyalists to the fallen Monarch and their allies from abroad
Humans from the west allied with the orcs and a secretive cult
Goblins who have broken rank with the orcs
and many others that keep their presence and motives hidden

Grit & Ire Kingdom Setting Player's GuidePrice: $2.00
 Frontier Vehicles Operating Outside Tolerances
Posted: Fri, 16 Jan 14:04:53 CST
Publisher: Sequestered Industries

Frontier Vehicles: Operating Outside Tolerances is a procedural toolkit for referees who want machinery to matter.

These are not pristine rovers or reliable transports. They are vehicles that have been pushed too far, modified too often, and kept running because stopping was not an option. On the frontier, tolerances are not fixed limits; they are negotiated, ignored, and eventually exceeded. This book turns that slow mechanical drift into play.

Designed for hard science-fiction, industrial horror, near-future extrapolation, and survival-driven campaigns, this volume treats vehicles as stressed systems rather than background equipment. Every reinforcement, bypass, and upgrade offers real advantages, and quietly lays the groundwork for future failure. When things go wrong, they do so in motion, under load, and at the worst possible time.

Inside you will find four tightly-linked d66 tables, usable independently or chained together to generate coherent, escalating situations:

  • Vehicle Class – Ground and near-surface vehicles defined by chassis geometry, suspension, load paths, and environmental exposure, rather than brand or model.

  • Mods and Advantages – Field alterations that extend capability, range, or survivability, providing immediate and tempting benefits.

  • Hidden Costs – Latent consequences that accumulate invisibly through vibration, thermal cycling, misalignment, and software edge cases.

  • Consequences and Liabilities – Immediate, physical failure states: fires, lock-ups, ruptures, loss of control, and sudden immobility, all occurring while the vehicle is still in use.

The emphasis throughout is on cause and effect. Reinforcement redirects stress. Disabled limits accelerate wear. Safety systems fail late or not at all. Nothing here is abstract or reputational; failures reshape the scene immediately, forcing hard decisions under pressure. The vehicle becomes the primary source of tension.

This is not a book about optimal engineering or best practice. It assumes the crew already knows what they should not be doing, and are doing it anyway. The reward is capability. The cost is uncertainty.

Use Frontier Vehicles: Operating Outside Tolerances to make travel dangerous again, to turn “we’ll fix it later” into a ticking clock, and to ensure that when a machine finally fails, it does not simply stop working; it dismantles itself while still in motion.

Frontier Vehicles Operating Outside TolerancesPrice: $2.99
 23 Forest Paths & Clearings
Posted: Fri, 16 Jan 13:55:11 CST
Publisher: Simon D. Sidhes

23 Forest Paths & Clearings Maps

Day and Night

logo.png


In every adventure, there comes a moment when the road is no longer familiar.
A path narrows between two rocky outcrops. The tracks are recent.
Further ahead, an improvised barricade and an overturned wagon block the way.
From behind the bushes, silhouettes watch in silence, waiting to see whether the travelers will become prey… or a problem.

A little farther on, a clearing opens up. A fire still crackles, abandoned packs lie on the ground, and something has fled into the woods.
Was this a hunters’ camp, a bandits’ hideout, or simply adventurers who were not as lucky as you?

The path continues. It winds through moss-covered ruins, the remains of a forgotten wall, or the remnants of an old outpost.





demo_thumbnail.png

Tokens not included.


Welcome to this map pack, designed for ambushes, travel scenes, and unexpected encounters.


This pack contains 23 modular forest and rocky path maps, built to be reused, combined, and adapted to a wide variety of wilderness situations.

The maps are designed to support:

- travel and exploration scenes

- ambushes and roadside encounters

- abandoned camps, blockades, and points of interest

- seamless transitions between similar locations

Inside this pack you will find:

5 locations with multiple variations each, featuring forest paths, clearings, ruins, camps, barricades, carts, treasures, and rocky passes

Day and Night versions for every map

For a total of 23 different maps !

These 23 maps for virtual tabletops and digital play are available :

Grid and Gridless version

-4K and 6K resolution

All maps are system-neutral.

Feel free to browse the preview pages to get a better idea of what this pack has to offer.




23 Forest Paths & ClearingsPrice: $5.82
 The Fungal Cave
Posted: Fri, 16 Jan 13:49:08 CST
Publisher: Le Paysagiste de l'Imaginaire

The Fungal Cave, a one-page encounter to use with Shadowdark RPG.

dungeon dungeon

Need a small encounter for your group?  This dungeon is for you!

Includes the following: 1 PDF (one-page encounter), 1 PDF (printable map to use with miniatures), 1 PDF (Do It Yourself encounter with my map) & 4 JPG (maps - 30 x 20 at 70 pixels per square)

Don't forget to follow me on this platform to stay up to date with my latest maps news! / N'oubliez pas de me suivre sur les plateformes suivantes pour avoir les dernières nouvelles!

Instagram
Facebook
Youtube
Reddit

For personnal use only / Pour usage personnel seulement

“The Fungal Cave is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The  Arcane Library, LLC.”

The Fungal CavePrice: $0.50
 The Fungal Cave - A Supplement for Dragonbane
Posted: Fri, 16 Jan 13:41:04 CST
Publisher: Le Paysagiste de l'Imaginaire

The Fungal Cave, a one-page encounter for Dragonbane.

dungeon dungeon

Need a small encounter for your group?  This dungeon is for you!

Includes the following: 1 PDF (one-page encounter), 1 PDF (Printable map ti use with miniatures), 1 PDF (Do it yourself encounter) & 4 JPG (maps)

Now with printable maps to use with miniatures!

Don't forget to follow me on this platform to stay up to date with my latest maps news! / N'oubliez pas de me suivre sur les plateformes suivantes pour avoir les dernières nouvelles!

Instagram
Facebook
Youtube
Reddit

For personnal use only / Pour usage personnel seulement

“The Fungal Cave is not affiliated with, sponsored, or endorsed by Fria Ligan AB.  This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.”

The Fungal Cave - A Supplement for DragonbanePrice: $0.50
 Demons & Discoveries! The Power of Dragons (Learning Experience)
Posted: Fri, 16 Jan 13:40:59 CST
Publisher: Demons & Dungeoneers Gamebooks

Unlock the secrets of dragons—creatures that have haunted, inspired, and shaped human imagination for millennia. Whether you’re a writer seeking mythic depth, a game designer crafting legendary worlds, or simply a curious soul drawn to the mysteries of fantasy, this book is your gateway to the ultimate exploration of draconic lore.

Chapter 1: Whispers from the Dawn of Time
Journey to the origins of dragon myths, where primal fears and awe gave birth to legends. Discover how ancient humans interpreted fossils, storms, and serpents as the first dragons, and how these early imaginings laid the foundation for every epic that followed.

Chapter 2: Scales of Power: Symbolism Through the Ages
Unravel the dragon’s role as a symbol of greed, chaos, wisdom, and transformation. From hoards of gold to cosmic battles, this chapter explores how dragons became metaphors for the forces that shape civilizations—and the human psyche.

Chapter 3: Knights, Heroes, and Dragon Slayers
Step into the heart of mythic storytelling. Meet the heroes who faced dragons, from Beowulf to Saint George, and see how these timeless tales of courage and sacrifice continue to inspire modern narratives, game quests, and character arcs.

Chapter 4: The Dragon in Modern Media
Witness the evolution of dragons in literature, film, and games. From Tolkien’s Smaug to the dragons of Game of Thrones and Dungeons & Dragons, explore how these creatures have been reimagined for new generations—and how they fuel creativity in worldbuilding and interactive storytelling.

Chapter 5: The Dragon’s Mind: Intelligence and Consciousness
Delve into the psychology and philosophy of dragons. Are they mere beasts, or ancient sages? This chapter examines draconic intelligence, emotion, and the challenge of communicating with beings whose perspective spans centuries.

Chapter 6: The Enduring Mystique: Dragons and Imagination
Celebrate the dragon’s role as a muse for artists, writers, and dreamers. Discover how dragon lore continues to evolve, bridging cultures and inspiring new forms of art, education, and even real-world symbolism—from Komodo dragons to national flags.


Why You’ll Love This Book:

  • For Writers & Authors: Rich mythic material, archetypes, and narrative structures to deepen your stories.
  • For Game Designers: Worldbuilding inspiration, quest ideas, and psychological depth for memorable encounters.
  • For the Curious: A sweeping, scholarly, and imaginative journey through history, myth, and creativity.

If you believe legends are more than stories—and that dragons are more than monsters—this book will ignite your curiosity and fuel your creative fire.

Demons & Discoveries! The Power of Dragons (Learning Experience)Price: $2.99
 Cyberpunk D100: 100 Things Worth Looting From A Corpse
Posted: Fri, 16 Jan 13:40:34 CST
Publisher: Skywater Ranch Publishing, LLC

In cyberpunk adventures, only one thing is guaranteed: there will be corpses. Sooner or later, your table will ask the same dreaded question:

What’s on the body?

Cyberpunk D100 Toolkit: 100 Things Worth Looting From a Corpse gives you an instant answer. This list covers everything found in the pockets, implants, and gear of the fallen, whether your players caused the carnage or just arrived after the smoke cleared.

Some items are obviously valuable. Others are strange, personal, or seemingly useless… until they aren’t.

Every entry is designed to do more than fill inventory slots. These items make your neon-soaked streets feel lived-in and dangerous. From sentimental keepsakes to lethal hardware, each adds flavor and storytelling fuel to your game with zero prep.

These items are perfect for:

  • On-the-fly GM improvisation
  • Street-level cyberpunk campaigns
  • Adding depth to combat aftermaths and crime scene

Stop hand-waving loot and start turning bodies into stories.

Pick up Cyberpunk D100 Toolkit: 100 Things Worth Looting From a Corpse and always have the right answer when your players ask what’s worth taking.

Cyberpunk D100: 100 Things Worth Looting From A CorpsePrice: $1.50
 Emleara Gazetteer Vol 1: Tolvara, Empire of Hope
Posted: Fri, 16 Jan 13:32:49 CST
Publisher: Emlearal Games

The central kingdom of Emlearal, Tolvara is massive, acting as the hub of trade, economy, and politics for all the nations of Emlearal. Tolvara, Empire of Hope is the first of the Gazetteer series for Emlearal, Lands of Adventure. This sourcebook focuses on the history and founding of the Empire at the end of the Age of Dalordan. It contains expanded information on the counties and cities of Tolvara, and detailed maps of key cities fully fleshed-out with new locations and NPCs.

Includes full colour poster map of Aerilon.

Emleara Gazetteer Vol 1: Tolvara, Empire of HopePrice: $14.40
 The Chronicles of the Lost Lands (Appearence Enhancement)
Posted: Fri, 16 Jan 13:31:42 CST
Publisher: Infinite Worlds Studios

Are you ready for your next adventure?

Presentazione.jpg

This supplement requires The Chronicles of the Lost Lands supplement (CLICK HERE) and provides all the visual enhancement tools to level up your experience on the table.

These additional tools isn't meant only to make everything more beatiful, it also saves you a lot of time "rolling on tables" and with "page surfing" making your game faster and smoother than ever!

Contents

  • Monster Tokens: tokens for all monsters present inside the main book
  • Dungeon Area Contents Tokens: All the tokens required to populate each dungeon area from the main supplement table (rooms,corridors, dungeon entrance and throne room)
  • Dungeon Interactable Obejctive Tokens: All the tokens required to populate each dungeon area with their interactable objectives from the main supplement table
  • Feat Mini Cards: Mini cards for all the feats present in the main supplement
  • Class Specializations A5 sheets: A5 colorful sheets for all the class specializations presented in the main supplement
  • Dungeon Content A5 sheets: A5 colorful sheets with all the descriptions for all the dungeon contents available in the official supplement
  • Random Events A5 sheets: A5 colorful sheets with all the descriptions for all the random events available in the official supplement
  • Monster Stat Block A5 sheets: A5 sheets with the description and all the stats for all the monsters available in the official supplement
  • Dashboars: Dashboards to represent a time tracker, a table legend (to help you to know what to roll and on which table), HP tracker, Ammunition Tracker, Monster Combat Stats
  • Adventure Diary A4 sheet: an A4 colorful sheet to represent your party Adventure Diary (not displayed in the preview picture)

Closing Words

This supplement isn't required to fully enjoy The Chronicles of the Lost Lands, but if you like the main supplement and want to support my work while enhanching your gaming experience, this addition is for you.


Thank you for your interest and your support!


Disclaimer

This supplement DOES NOT contain any battle maps or any 3D furniture STL file shown on the preview picture or in the banner image, neither I'm affiliated in any way to the producers of those tools seen in the preview picture or in the banner image. The ONLY purpose of those elements is to show the use of the tools contained within this supplement, which ones are listed here above. Everything else shown in both the preview picture or the banner image that isn't listed in the "Contents" section here above is a third-party product not contained in the supplement and not connected (directly or inderctly) with Infinite Worlds Studios, Simone Agresta and this supplement.


Disclaimer about the use of AI

All art is from human artists; however some of them have stated that they used AI as a base framework to work on, all the art presented here was created by humans, but it may have an AI origin, even though it was later modified and manipulated by a human.

The Chronicles of the Lost Lands (Appearence Enhancement)Price: $4.99
 Emerging Paths - Second Edition
Posted: Fri, 16 Jan 13:28:29 CST
Publisher: Doublebowlg

The first edition of Emerging Paths was a supplement for Knave 2e. It included some solo game tools and a few home-brew adjustments that I used with that rule set. This edition is an expansion of the first and is a complete game with a basic set of supporting tables and tools. Complete in the sense that you can solo game with just this volume, but basic in the sense that it facilitates the use of the wider set of gaming books and tools that are available. As such, I still strongly recommend you get a copy of Knave 2e. It’s wealth of d100 tables can be used to enhance those you will find in this tome.

This volume opens with world-building processes, tables, and advice to help you create at the global level and right down to the very local level. Following this there are sections on adventurer creation and magic. This is a further development of the tailored game mechanics that I originally explored in the first edition.

The Gameplay and Oracle sections outline procedures to guide your game sessions. This includes an updated version of my Guidance roll table and the Oracle system.

Following this is a broad selection of random tables and a simple bestiary. These tables, while diverse, are deliberately limited in length - you will find most of them being d4-d8 tables. This is because I wanted to provide a complete guide, so if you are traveling you can just grab this one book. But, I also wanted to encourage you to explore and use the wealth of other resources that are out there to help expand the potential of your gaming.

Finally at the end of the tome you will find a section discussing the inspirations for this work and a selection of additional resources that you can explore in expanding and deepening your solo TTRPG experience.

Emerging Paths - Second EditionPrice: $2.50