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Posted: Fri, 30 Jan 01:29:02 CST
In the dying light of a world haunted by the unnatural, a secret order stands between mankind and the abyss - the Witch hunters. Their creed is not mercy, nor faith, but order. Where priests falter and knights fall, the Witch Hunter endures - precise, unyielding, and without illusion.
The Witchhunters Squad Subclass Compendium is a dark fantasy roleplaying supplement introducing five fully realized subclasses and a complete thematic framework for your TTRPG campaigns. Built for 5e compatibility, this book merges gothic storytelling, cinematic combat, and moral tension into a single, unified system of grimdark heroism.
Across 100 pages, the Subclass Compendium unveils the full spectrum of those who hunt the unnatural:
The Witch Hunter - A relentless investigator and executioner wielding silver, alchemy, and faith to destroy the unholy.
The Exorcist - A divine enforcer of cosmic law who binds, purifies, and banishes.
The Seer - A haunted visionary who perceives what others cannot, walking the edge of sanity to expose hidden truths.
The Gunslinger - A precision marksman wielding alchemical bullets and elemental fury.
The Catcher - A tactical engineer of traps, devices, and detection networks designed to outthink the supernatural itself.
Each subclass includes unique evolutionary paths and signature abilities - all designed to enhance both roleplay and tactical depth.
You will find 75 Rituals & Preparations, 15 for each subclass! Each subclass also comes with 6 magical and mechanical items, which reflect different evolutionary paths. So in total, the compendium includes 30 unique magical items.
You will find 10 complex sample characters, pre-built examples for immediate campaign use as a NPC or mercenary.
Also, enjoy a full set of VTT tokens for all characters and subclasses, as well as a folder filled with images for you to print out and use at the table or online.





Posted: Fri, 30 Jan 01:26:57 CST
The Witch Hunter Mercenary Register is a growing register of 5e compatible mercenary characters including VTT tokens to be used in your adventures.
Right now we are at 2 mercenaries, but over time more and more mercenaries will be added to the volume.
Here is the idea:
Our idea is to create a growing PDF witch hunter mercenary register over time. For each 50 new backers in our Secrets of Alexandria Retrogrind crowdfunding projects we will add one more complex mercenary character to be recruited for your adventures. So the mercenary register PDF will grow over time. This is easy to handle for us, as we can just update the file in the linked folder after a project ends. So project after project there will be new characters added to your existing PDF. As soon as we have enough NPCs, we might also think about getting a print version up. But thats just still an idea and far in the future.

Posted: Fri, 30 Jan 01:01:08 CST
Either through happenstance or some trick of fate, you found yourself among legends. Consider your adventuring comrades. The godling at your left, the monarch to your right. Nearby, the world’s strongest warrior surveys your camp. Hells, even an avatar of time itself has wiggled their way into your party.
Then there’s you. Normal, forgettable, unimpressive you.
You shouldn’t be here. A mortal struggling to keep pace as your allies save the world. It’s taken everything you have to manage this far. But the gap is growing, and the fear of being left behind burns so hot and deep it hurts.
Above is an account written by Faust O’Shandy, one of the first Mourning Glories documented in history. His reasoning is common enough, but Mourning Glories take shape in myriad conditions; imagine the desperate war mage taking a last stand, the covetous villain yearning for just a little more power. In either case, this road is not a mythic path. It’s a trade. The erasure of a life for a few moments of greatness.
Posted: Fri, 30 Jan 00:52:22 CST
Koromanthia – Damit verbindet man im Imperium in erster Linie Anarchie, Staub und Hitze. Doch hinter den Klischees und Vorurteilen verbergen sich viele interessante Aspekte einer Region, deren Bewohner sich einerseits bemühen, das Erbe der Zivilisation ebenso zu bewahren wie die eigene Freiheit. Andererseits will man ein Hort für Glücksritter und Abenteurer sein und lockt mit Versprechen von unvorstellbarer Macht und wenn schon nicht ewigem Ruhm, dann doch zumindest mit den Edelmetallen und Edelsteinen der südlichen Apelioten und den Ruinen vergangener Städte. Die Leonir der Region würden dagegen ihre Herden und die weitläufigen Weiden preisen, während Amazonen und Corybanten die raue Natur und den Kampf für Ehre und Ruhm sowie das Niederringen von Dämonen und Feigheit besingen. So ist das ehemalige Horasiat ein Juwel mit vielen Facetten: die blutigen Arenen von Bladaris, die Insektenstaaten der Chrattac, die Herrschaft der kriegerischen Aylesh, die himmelstürmenden Türme von Pandolion, die Oasen in der Wüste oder die Mythen um die abgestürzte Festung Antar-Myralaar – bis hin zu den Märkten von Daranel, wo es alles gibt, was man sich nur vorstellen kann, und sei es die versklavte Mannschaft des Schiffes, mit dem man letzten Monat noch unterwegs war.
Posted: Fri, 30 Jan 00:50:16 CST
In Koromanthia gibt es einiges, was den Bewohnern fremder Länder nicht bekannt ist, und nur wenige Einheimische kennen mehr als Gerüchte und Legenden. An den Küsten, abseits der Siedlungen, hausen unvorstellbare Kreaturen und bewachen Labore, Werften und Verstecke der mächtigen Häuser, lokaler Schmuggler oder schlicht ihre eigenen Schatzhorte. In der Wüste herrschen die termitenartigen Chrattac, das ist bekannt, doch kaum jemand weiß mehr, als dass sie in hohen Bauten aus Sand und Dreck hausen. Was unter dem Sand alles liegt und passiert, erfahren nur wenige. Was bringt die vierarmigen Neristu, die katzengleichen Amaunir und die undurchschaubaren Ban Bargui aus dem fernen Westen im Mondlicht zusammen? Was hat die Mondgöttin Ma'a'sha damit zu tun? Warum gründet und errichtet ein imperialer Würdenträger seit mehreren Jahrzehnten in der Wüste eine Oase nach der anderen? Was haben die Chrattac damit zu tun? Das Buch will ein paar der Legenden aufgreifen und für das Spiel in Koromanthia vorstellen, damit die Besucher Myranors einige interessante und spannende Stunden mit den Mysterien verbringen können.
Posted: Thu, 29 Jan 22:09:42 CST
A D20 style Encounter table with Loot tables included.
Posted: Thu, 29 Jan 22:02:05 CST
This is the non-AI version of the Transdimensional Adventures (Second Edition) core rules.
No AI-generated content has been used in this book; text is unchanged from the original version. This version does not include the bonus VTT token/counter pack.
The Second Edition of Transdimensional Adventures is here. Significantly redesigned and rewritten, the Second Edition of the rules is updated to streamline complex rules, expand character options, and improve game play, incorporating playtest input and additional rules while still allowing for backward compatibility with previous adventures, using the same d20 + modifiers core mechanic.
Adventure across worlds from enchanted kingdoms to post-apocalyptic wastelands to interstellar empires, gathering treasure, fighting evil, or fighting for survival. An extremely flexible system, Transdimensional Adventures 2E allows players to create characters from various world types with a wide variety of species, skill and ability options - from normal humans to demihumans to mutants or robots. Includes rules for wizard and priest spellcasting, psionics, and super powers (mutant powers); character advantages/disadvantages, and combat maneuvers; as well as magic items and equipment lists for fantasy, modern, or futuristic worlds. The Second Edition adds new class options as well as expanded class features and expanded species customization via a new 'power package' system.
Posted: Thu, 29 Jan 20:45:15 CST
From 2023 to 2026, I wrote some RPGs.
The Definitive Sprinting Owl Vol. 2 is a collection of them. It has been lightly edited and formatted for clarity.
It is 740 pages.
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Included Games:
Guardian, My Liege, The Wolf Whispers, In Our Likeness, Matcha Man, The Goat Must Fall, We Are Scientist Too, Copper & Porcelain, From Waystation To Waystation, Knight Damsel Jester, A Walk Through Hell With My Levitating Psychic Elephant Friend, Tea Time For D20, Friendship Banner, Let Us Relitigate The Potatofire Incident, Gods In Decay, Hay Man Nice Shot, Moose And Orca, Up Down Left Right, Showrunner’s Challenge, This Is The Cover Of A Game And You Can Play The Cover Of Any Game By Choosing A Pierce Of It And Saying “That’s Me” And Describing How You Get Out Of The Situation On The Cover, Kickwolf, Spatula And Tongs, The Bone Zone, Guardian Force, Sip Sip Boom, Platformer, Casanova, Casablanca, Cascade Of Bullets, Sutures, It's High Time For Spy Time, Eat Hot Chip, TTRPG Designer, Crabs In Cars (That Are Also In Traffic), Old Growth, Into The Cauldron, Goncharov The Video Cassette Game, An Abomination, High Vis Wizards, Condor Green, What If We Kissed…, REAPpEaR, Paint Divers, Biz City, Late Summer, Twenty, Pellet Heck, Post Nuclear Wasteland Barbecue, Gachaprawn The Scuffle To Scuttle, Partisan Core, Bullet Mission, Bonesprinters, A Dance Of Lasers In The Failing Century, Waywarden, In The Crushing Heat Of Summer Something Foreboding Stirs, Fancy Holland Moth School Moth Club
Caution: These games are ugly. They are weird. A couple cling by their fingertips to the technical definition of playable. I am happy with how they came out, and enough of an archivist to put them in a big collection like this, but if this doesn't sound like it's for you, please know that you can find more normal content in my other titles, such as Cthork Borg, Dead Beats, Strays, and Fivewild.
Posted: Thu, 29 Jan 19:30:56 CST
Posted: Thu, 29 Jan 18:41:22 CST
While most spirits shy away from crowded towns and cities, Magpie spirits revel in their splendor - so many things for the taking! A Magpie spirit's ultimate goal is to gather the shiniest things it can into a grand collection. It almost solely judges its collection on each item's luster. The Magpie might collect precious jewels or coins, but they'll just as happily gather metal scraps when they catch the right light.
Start hunting for the shiniest treasures possible with this Warlock subclass, the Magpie Patron, ready to join your 5th Edition adventure!
This PDF expands upon the mechanics of the Warlock class to allow you to build characters who collect treasures for a benevolent, if easily distracted, spirit patron. It also includes a stat block for Sapphire, a potential rival and fellow thief in service of the Magpie.
This PDF is compatible with the 2024 version of the world's most well-known role-playing game.
Posted: Thu, 29 Jan 16:08:31 CST
¿Por qué herir a alguien? En este mundo que es ciberpunk y muy cariñoso, ese solo te herirá. En cambio, tu puedes decir que sea necesario para apaciguar tus enemigos, ocultarte de la vista, o detenerlos, todo sin herirlos para cariño.
Apaciguar incluye 6 paginas: Una portada, 3 paginas de reglas, una hoja de jugadora, y una pantalla del DJ. Tú tambien obtienes una canción instrumental de un minuto llamada 192. Disfrutas, y ¡dime si esta traducción de Defuse tiene cualquier problema!
Posted: Thu, 29 Jan 16:02:31 CST
This supplement for Daggerheart includes all the Adversaries in the SRD, but reformatted as a "at-the-table" statblock that is designed to help running these adversaries without having to read paragraphs of text.



