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 Ten Halfling Riverkeeper Encounters
Posted: Sat, 18 Apr 05:42:30 CDT
Publisher: The Arcverse

DM Essentials #106: 10 Halfling River-Keeper Encounters

In most games, the river is just a border. You cross it, maybe fight a crocodile, and move on. The ferryman is a two‑line NPC.

But a halfling who has spent a lifetime reading the currents, who knows where the hidden sandbars lie and what lives beneath the surface—they are not a two‑line NPC. They are the village’s link to the wider world. Their boats carry news and goods, their bridges are the only safe crossing for miles, and their knowledge of the water can mean the difference between a good harvest and a drowned mill. They have seen bodies float by, smugglers slip past in the night, and old things stir in the deep pools.

DM Essentials #106 gives you ten ways to make halfling river-keepers feel resilient, secretive, and deeply connected to the water. They are not just ferrymen. They are the guardians of the river, and they know when something is wrong.

What’s Inside?

The River-Keeper's World (Short Essay): Who they are, how they read the water, and why the river remembers.

10 Encounters on the Banks and Bridges: Each one gives you a situation, the truth behind it, and a way for the players to respond.

- The Low Water – The mill wheel is barely turning. A beaver dam upstream, or something worse?
- The Drowned Body – A fisherman found dead. He could swim like an otter. This was murder.
- The Broken Bridge – A fresh crack in the stone. Sabotage, not weather. Someone wants to isolate the village.
- The Ferryman’s Debt – Bandits demand free passage. The ferryman cannot pay. Break the racket, or watch him burn.
- The Lost Child – Swept downstream, clinging to a branch. Row fast, reach far. Every second counts.
- The Mill Blockage – The wheel is jammed. A corpse or a creature tangled in the blades. Clearing it will be gruesome.
- The Smugglers’ Run – A boat moving at night, no lanterns, heavy with cargo. Stolen goods—or something worse.
- The Flood – The river is rising. Sandbags, mud, and a race to save the bridge.
- The River Spirit – A pale shape at dusk, a voice singing. The old stories are true. Something is waking.
- The Ferry Ride – “Sit still. Do not touch the water.” The crossing is safe—if you follow the keeper’s rules.

Quick Reference Table: Roll d10 and get a full encounter hook in seconds.

Who This Is For:

- DMs who want rivers to feel alive, not just obstacles
- Players who think a ferry ride is just travel until a hand reaches up from the water
- Anyone who understands that the person who knows the river holds the village’s lifeline

ENTER THE ARCVERSE

More DM Essentials, adventures, and settings at the link below.

The water is low, the bridge is cracked, and the ferryman is watching. Will you help keep the river safe—or will you become another secret beneath the surface?

Ten Halfling Riverkeeper EncountersPrice: $2.99
 Ten Halfling Burglar Encounters
Posted: Sat, 18 Apr 05:42:25 CDT
Publisher: The Arcverse

DM Essentials #107: 10 Halfling Burglar Encounters

In most games, the halfling thief is a joke. They pick pockets, crack jokes, and fade into the background. A lovable rogue.

But a halfling who has left the shire, seen the dark roads, and come back changed is not a joke. They have done things they cannot undo. They have taken what was not offered. They have watched friends die, or worse, survived them. They are useful, dangerous, and deeply uncomfortable around their own kind. The village tolerates them because they are too dangerous to exile. They are not heroes—but they are not villains either. They live in the grey space between.

DM Essentials #107 gives you ten ways to make halfling burglars feel haunted, skilled, and morally complex. They are not comic relief. They are the ones who left and cannot forget.

What's Inside?

The Burglar's World (Short Essay): Who they are, what they carry, and why the taste of the road never fades.

10 Encounters with the Reluctant Thief: Each one gives you a situation, the truth behind it, and a way for the players to respond.

- The Nightmare – A face from a past job appears in the village. The burglar stole evidence against a murderer. Now the murderer wants it back.
- The Locked Box – An old crew's cache, a trick lock, and a map to hidden treasure. The burglar needs help opening it.
- The Old Crew – Debt collectors from a former gang. They want their cut—or their blood.
- The Stolen Ring – A family heirloom, taken in anger, now cursed. The burglar cannot return it alone.
- The Lockpick – A young halfling wants to learn the trade. The burglar knows the cost and refuses.
- The Shadow – A bounty hunter follows the burglar. Patient, skilled, and waiting for the right moment.
- The Guilt – A confession of an accidental death. The burglar has carried the weight alone for years.
- The Treasure Map – A hidden cache in the hills. The burglar is afraid to go alone.
- The Returned – A burglar comes home, hiding a dangerous secret. The party must decide: keep it, or expose it?
- The Good Deed – The burglar offers to help the party. A chance at redemption—or at paying off a debt.

Quick Reference Table: Roll d10 and get a full encounter hook in seconds.

Who This Is For:

- DMs who want halflings to have edge, not just charm
- Players who think a thief is just a skill set until they meet one who cannot sleep
- Anyone who understands that the road changes people—and not always for the better

ENTER THE ARCVERSE

More DM Essentials, adventures, and settings at the link below.

They left the shire. They saw the dark. They came back—but they never really returned. Will you trust them, or will you become another face they flee from?

Ten Halfling Burglar EncountersPrice: $2.99
 Village to Pillage: Shipyards
Posted: Sat, 18 Apr 05:38:25 CDT
Publisher: Gabriel Pickard

For when you're ready to ship out! Well, almost ready. Just give us a few more weeks. Two shipyard maps: one smaller one with two open air drydocks, and a larger one with two covered and one open drydock. The large shipyard has three levels plus a roof level, all with height shaded and unshaded versions. All maps come in furnished and unfurnished ship-less versions. Also includes some shipyard fluff and four empty maps for customization (cobbled, cobbled waterside, grassy waterside with cobbled walkways, and cobbled canal entrance). Preview image below shows only furnished maps. Intended for use with virtual tabletops.

Set includes:
1 5600x5600 px (40x40 square) 3-ship yard with 4 levels in furnished and unfurnished versions for 14 maps total
1 5600x2800 px (40x20 square) 2-ship yard in furnished and unfurnished versions
4 2800x2800 px (20x20 square) empty setting maps 
4 empty 2800x2800 px (20x20 square) maps
7 stacks of boards
5 ships in progress
1 mast
6 shaped boards
1 rowboat
Dry and watery pilings
1 dock
5 miscellaneous shipyard items (sack, bucket, barrel, saw, and basin)

Download is a ZIP file containing images in JPG format for solid images or PNG format for those with clear or translucent backgrounds.


All assets are for personal non-commercial use only. Resale in whole or part regardless of modification is forbidden. 

Check out some other salty sets!

Ship Pack 1 DTRPGBanner_VtP_Small_Town_2-140x180.jpg City Canals
Village to Pillage Trades District Vile Tiles Nautical Decor Village to Pillage City Slums Canals

Mosaic of accessories, blank maps, and furnished maps in Village to Pillage Shipyards

Village to Pillage: ShipyardsPrice: $4.99
 Artifacts & Enigmas of World War 2
Posted: Sat, 18 Apr 05:36:16 CDT
Publisher: Pinnacle Entertainment

This supplement, for use with Treasure Hunter Adventures and the Savage Worlds RPG, presents three places, five prizes, three puzzles, stats for people, and ten plot hooks, all connected to the events of World War 2. 

Artifacts & Enigmas of World War 2Price: $2.00
 Convention Scenarios Collection Vol.1 [BUNDLE]
Posted: Sat, 18 Apr 05:25:30 CDT
Publisher: Pure Critical
This special bundle contains the following titles:



500600-thumb140.jpg Coliseum of the Fallen
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"In the midst of the bleak reality of the World of Ashenar, you find yourself as one of the Fallen - a human once, now trapped in an undead state, eternally hungering for the essence of life. Confined within a prison, your sole purpose is to satiate the insatiable desires of the upper echelons of the undead, known as the Well Fed.” Prepare to fight in the cruelest arena of Ashenar. The Coliseum of the Fallen Coliseum of the Fallen is a Souls - like Dark Fantasy Scenario and the first of our Convention Scenarios Collection. It was introduced at the Comic Con Thessaloniki Convention in 2023. WHAT IS INCLUDED A 102 page Book filled with maps and monsters, that takes the players on a perilous journey from their cell to their freedom. Our Quickstart Rules section explains the rules fo...

501319-thumb140.png Harbingers of the Apocalypse
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"The Quantum Thermonuclear Holocaust that took place in 2123, wiped out a huge part of earth's population and turned the planet into a nightmarish landscape. Mega - corporations practically rule the dystopic mega cities and life is a constant struggle for survival. Your mercenary team is hired by a Mega-corporation to recover a stolen cargo. Your mission however takes a dangerous turn."   You must fight against The HARBINGERS OF THE APOCALYPSE Harbingers of the Apocalypse is the second Scenario of our Convention Scenarios Collection that was introduced at the Comic Con Thessaloniki Convention in 2023. It is a Rules-Light scenario created with the awesome CY_ BORG game system. WHAT IS INCLUDED A 90 page Book, that takes the players on a mission in the streets of Neo Tokyo.  Our Qui...

564269-thumb140.png Cry W.O.L.F.
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The Quantum Thermonuclear Holocaust that took place in 2123 AD, wiped out a huge part of earth's population and turned the planet into a nightmarish landscape. Mega - corporations practically rule the dystopic mega cities and life is a constant struggle for survival. The Mega-Corporations hire your mercenary team to investigate why a device that was supposed to forecast the opening of "ruptures" produced a false alarm. As you search for clues, you soon realise that the alarm did not... CRY W.O.L.F. Enter the neon-drenched streets of Neo Berlin in Cry W.O.L.F., the fifth installment in our Convention Scenarios Collection, first introduced at Comic Con Thessaloniki 2024. This rules-light scenario is built for the CY_BORG game system, offering a high-octane mission filled with danger, in...

564262-thumb140.png EUPNEUS
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For half a century, you’ve slumbered in the cold embrace of stasis, drifting through the void of deep space.  But now, V.I.K.T.O.R., the ship’s AI, has reawakened you with a dire mission: the oxygen reserves of your colony ship are critically low. You have just 48 hours to prevent catastrophe, or the lives of 5,000 colonists and the dream of a new Earth will be lost forever.  The clock is ticking, as you try to unravel the secrets of a decades-old plan made purely out of madness. Your only hope is the miracle of EUPNEUS  This rules-light scenario is built for the CY_BORG game system, offering a challenging mission filled with danger, intrigue, and alien horrors. Play it as a direct sequel to CC-03: REBIRTH, or as a standalone experience. Either way, your players are in for a wild ride....

527831-thumb140.png REBIRTH
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“A persistent and otherworldly sound beckons you to awaken from your slumber. The command seems impossible to heed at first, but gradually, your mind responds, urging your eyes to utter open. As your vision adjusts to the peculiar surroundings, bubbles dance and twirl, drifting gracefully before you. The sound that enticed you, resonates in perfect harmony with a colossal, pulsating red light, which flickers on and off in a rhythmic cadence. Your feet do not touch the oor. It seems you are floating…” Find who you were, know who you are and experience your REBIRTH REBIRTH is a Sci- Mystery Scenario and the third of our Convention Scenarios Collection. It was introduced at the Comic Con Thessaloniki Convention in 2017  It is a Rules-Light scenario created with the awesome CY_ BORG ga...

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Convention Scenarios Collection Vol.1 [BUNDLE]Price: $31.79
 Combatant Codex SF Vol. II: Envoys
Posted: Sat, 18 Apr 04:46:11 CDT
Publisher: Paizo

In need of some lethal leaders to challenge your players?  

Welcome to the Combatant Codex: a collection of 40 stat blocks representing humanoid foes from all walks of life.  This series’ second Starfinder entry highlights the Envoy in all their directing prowess.

Whether you're looking to pit your players against a group of black-tie security personnel or to use the included statblocks as a base for a capable faction leader, the Combatant Codex has what you need!  This second Starfinder entry includes the Field Medic, the Hit Man, the Marshal, the Sergeant and the Trouper

Includes

  • 5 combatants, each with 8 stat blocks that span from levels 1 to 22.  Challenge your players across all levels of play.

  • 40 JSON files, one for each rank of every combatant to use in Foundry.

Many thanks to all my players who have made this project possible!  Look forward to future entries of the Combatant Codex in the near future!

Combatant Codex SF Vol. II: EnvoysPrice: $2.99
 Twilight:2000 Protagonist and Antagonist Sheet
Posted: Sat, 18 Apr 02:51:40 CDT
Publisher: Free League Publishing

Twilight:2000 Protagonist and Antagonist Sheet

What is it?

GM’s are one-person shows.  They have to set the Plot, the setting AND have to be the characters.  And sometimes those “characters” aren’t even people, but fantastical monsters or unhuman beings.  Clearly that’s a lot for anyone to keep track of.  With Protagonist and Antagonist sheets, the GM can design and access NPC’s and uniquely made creatures.

 

How to use it.

Protagonist & Antagonist Sheets come in three separate varieties, depending on how much organization you need to run a game.  Print, copy and use the ones that work best for your GMing style.

 

The “Have To Be Sure.”    This sheet includes a Stat Block to detail your NPC.   But then it includes Other boxes to Jot down notes about Description, Personality/Interaction, Motivations/Goals,  Encountered/Habitat/Home and Notes.  Here’s how the characters can use each.

Description:  This is where the GM can write down what their players will see when they look at/sense this NPC/Creatures

Personality/Interaction:  This allows the GM to describe who the Character will first interact with the players and (if necessary) how they will act to the players after continued interactions.

Motivations/Goals:  This is where the GM can place where that NPC/Creature can place its ultimate objective.  It could be as simple as “Eat, Eat some more, and then eat again.”  Or it could be a complex plot to dominate the world, or get the popular girls to like them.  This lets the GM work out how this thing will act in unexpected situations.

 Encountered/Habitat/Home:  This lets the GM track where and when the players will find this person/thing in their campaign.

Notes:  This is a catch-all for anything else the GM needs for this entity.  This could be gear or treasure it’s carrying, things they DON’T have or NPC’s they have contacts with.

 

The  ”It needs to be detailed and PRETTY.”    This sheet has the Stat block as above, and a “Notes” Section.  But it also gives the Storyteller a place to Cut and paste a picture of the person/monster or (for the really talented) Sketch in a drawing.  Because all of the Sheets are the size of standard baseball card sleeves.  This picture can be printed out and placed with the stats or Notes in a sleeve to give to the players as a visual reference. 

 

The “Just Gimme’Something.”  This is a very basic place that includes the Stats and a large space for…well anything the Storyteller needs.  Personality notes, gear, potential treasure, likes and dislikes and even Horoscope sign.  Whatever the GM Needs, this can be. 

Twilight:2000 Protagonist and Antagonist SheetPrice: $1.00
 [French] Reconnue d'Utilité Publique
Posted: Sat, 18 Apr 01:39:35 CDT
Publisher: Chaosium

teaser_thru.png
Reconnue d'Utilité Publique


Il y a ce que l’étiquette dit.
Eau minérale naturelle gazeuse. Source de Val-Morèze, Loire.
Reconnue d’utilité publique. Bienfaisante. Digestive. Pure.
Et il y a ce que l’étiquette ne dit pas.

Printemps 1929. Les monts du Forez, Loire.
L’eau de source Aurebrun est bonne pour la santé. C’est écrit sur l’étiquette.
À Val-Morèze, 22 habitants, la source coule depuis toujours. Depuis huit ans on l’embouteille, on la distribue, on la vend dans toute la région, et même jusqu’à Paris. Les autorités sanitaires ont donné leur agrément. Les analyses sont irréprochables. Les clients sont satisfaits. Et pourtant quelque chose ne va pas.
On rapporte des rêves étranges. Un homme venu de Paris est allongé dans une chambre de pension et personne ne sait comment le réveiller. La nuit, sans savoir pourquoi, des habitants prennent le sentier qui monte vers la source.
Il est peut-être trop tard pour certains. Pas forcément pour tout le monde.


 Reconnue d’utilité publique est un scénario pour l’Appel de Cthulhu 7ème édition, conçu pour trois à cinq investigateurs. Il mêle enquête provinciale et secrets ancestraux, dans une France de l’entre-deux-guerres rurale, oubliée et… somnolente.

Cet ouvrage contient :


• 30 pages de scénario et des aides de jeu en couleur faciles à utiliser,

• Des plans et cartes détaillés, illustrant le cadre local de l'enquête, conçus pour une utilisation fluide en partie,

• Une dizaines de PNJs hauts en couleur,

• Une mise en page soignée et pratique, facilitant l'immersion.


Bienfaisante. Digestive. Pure.

[French] Reconnue d'Utilité PubliquePrice: $8.24
 Serenissima Folge 29
Posted: Sat, 18 Apr 01:26:26 CDT
Publisher: Ulisses Spiele

Dies ist Folge 29 der DSA-Romantasy-Serie “Serenissima”.

Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).

Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:

>> www.ulisses-ebooks.de/product/541071 <<


Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.

Serenissima Folge 29Price: $1.18
 The Sudden Weather Shifts d100 DLux
Posted: Sat, 18 Apr 00:51:40 CDT
Publisher: mjhGames

Sudden Weather Shifts

Stop treating weather as mere flavor.

Most TTRPG weather tables tell you it's raining; the Sudden Weather Shifts d100 table tells you how that rain actually changes the game. This expansion for the  mjhGames Modular Table System (MTS 3.0) provides instant narrative descriptions alongside a Nested Visibility Penalty roll.

We’ve expanded the classic d30 format into a massive d100 master list, packed with everything from Sulphur-Heavy Fog that triggers respiratory strain to Mercury Slush that slows travel, this table turns the atmosphere into a tactical player at your table.


EBH.png

• 100 Unique Entries: A massive spread of results ensuring that no two weather patterns are ever exactly the same.
• Nested "results within results".
• Curated Variety: Carefully balanced between high-fantasy treasures, bizarre curiosities, and essential tools.
• Plug-and-Play JSON: Specifically optimized for the MTS 3.0 engine-load it up and start creating your game's atmosphere instantly. Load the JSON, roll once, and watch your world come alive.

Technical Specs:
Format: JSON (MTS 3.0 Compatible)
Dice: d100 (DLux - W/nested results)

...and this valuable utility is FREE, but you do need the mjhGames Modular Table System to use it.

The Sudden Weather Shifts d100 DLuxPrice: $0.00
 100+ Poisons and Venoms: Supplement Fantasy & Far Realm Toxins
Posted: Sat, 18 Apr 00:14:52 CDT
Publisher: Making Crit Up

30 Additional Poisons & Venoms

A Supplemental Expansion for 100+ Poisons & Venoms
A Narrative Toxin System for Fifth Edition & Fantasy RPGs

Poison should be feared again…
and now, it spreads further.

This supplement expands upon 100+ Poisons & Venoms, adding 30 new, fully realized toxins drawn from the far reaches of fantasy and the unknowable horrors of the Far Realm. These are not simple variations—they are escalating, story-driven threats designed to challenge even experienced players and Game Masters.

This is not a standalone product.
This is an expansion of the system.


What This Supplement Adds

30 Additional Fantasy & Far Realm Toxins

A curated collection of new poisons and venoms that push beyond natural biology into the unnatural, the arcane, and the incomprehensible.

These include:

  • Reality-warping afflictions
  • Mind-fracturing psychotropic toxins
  • Flesh-altering mutagens
  • Void-touched corruptions
  • Predatory parasitic venoms

Each toxin is designed to feel distinct, dangerous, and narratively impactful.


Built on the Stage-Based Toxin System

Every toxin in this supplement uses the same Stage-Based Progression System introduced in 100+ Poisons & Venoms.

Effects worsen over time if untreated, creating:

  • Escalating symptoms
  • Mounting tension
  • Meaningful player decisions
  • Lasting consequences

Poisons are not static.
They evolve. They pressure. They tell a story.


Expanded Threat Design

These new toxins are designed to:

  • Challenge higher-level parties
  • Introduce unfamiliar and unsettling effects
  • Reinforce horror, mystery, and urgency
  • Push beyond traditional poison design

Some are subtle.
Some are catastrophic.
All are memorable.


Designed for Use With the Core System

This supplement is built specifically to integrate seamlessly with:

100+ Poisons & Venoms

It assumes use of:

  • Stage progression mechanics
  • Symptom tracking
  • Diagnosis and treatment systems
  • Crafting and harvesting rules

If you want poison to remain a meaningful threat in your game, this expansion deepens that system.


Flexible for Any Table

While this supplement leans into dark fantasy and cosmic horror, its contents remain modular.

Use it for:

  • Eldritch and Far Realm encounters
  • Corrupted ecosystems and cursed regions
  • High-level threats where poison still matters
  • Unique boss mechanics or narrative afflictions

Or selectively introduce individual toxins to elevate specific encounters.


This Is Not a List of Damage Rolls

This is an escalation of the system.

More symptoms.
More pressure.
More consequences.

More stories.


System Compatibility

Designed for:

  • Fifth Edition fantasy RPGs (2014 & 2024 compatible)

  • OSR and low-fantasy systems

  • Homebrew and narrative-focused games

Rules are written to be adapted to your table and your game.


From MCUP Publishing

By Poveglia Games

100+ Poisons and Venoms 100+ Poisons & Venoms Art Free

FAE REALMS COLLECTION:

Fae Realms: ORDUS PRAX

Fae Realms Ordus Prax

Fae Realms: ANNWYN

Players Guide: Annwyn Unveiled- Monster Guide: Annwyn Bestiary- Gamemaster Guide: The Courts of Annwyn

Fae Realms: Annwyn Unveiled Plagyers Guide to Annwyn Fae Realms: Annwyn Bestiary Fae Realms: The Courts of Annwyn

Fae Realms: The Dying Dance Supplement Fae Realms: The Storm Warden's Judgement Encounter Fae Realms: The Ever-Smiling Lord

Fae Realms: TWINHAVEN

The City Between Realms Guide

Fae Realms: Twinhaven

Book of Natural Magic Zine COLLECTION:

Compilation Zine 01-06 - Current Issue - 007 and 008

Book_of_Natural_Magic_Compilation_Cover.  Zine Issue 007  Zine Issue 008

HALAE COLLECTION:

Book 1 Gateway to Adventure - Book 2 Outer Halae - Moonward's Magical Menagerie

Halae: Gateway to Adventures Cover  Outer Halae: Rise of the Verdant Shadow  Moonwards Magic Menagerie  Welcome to Dur  The Goblin Pits

A LA CARTE COLLECTION:

Random Encounters 1 - The Shaman Class - Treasures & Temptations

Book of Random Encounters  The Shaman Class  Treasures & Temptations  

Rogue Subclass: The Vaelthyr

100+ Poisons and Venoms: Supplement Fantasy & Far Realm ToxinsPrice: $7.99
 Ultimate Hyper Games Vol 1 [BUNDLE]
Posted: Fri, 17 Apr 22:50:08 CDT
Publisher: Ultimate Hyper Games
This special bundle contains the following titles:


564408-thumb140.pngHeckin' Space Troopers
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In Heckin' Space Troopers, you are not just a soldier on the ground, you are a Commander, leading an entire division of the best soldiers humanity has to offer! It is through your orders that the Troopers under your command live and die. Some of the Heck Troopers you lead may die, but that is a sacrifice you must be willing to accept for such a role. Humanity reached the stars, only to find we were not alone. Millions of planets yearn for liberty, crushed under the yoke of a tyrannical, mindless, and ever-spreading alien menace simply known as "The BUGS". Heckin’ Space Troopers (HST) is a cooperative game designed for 3–4 players (though solo play is fully supported). Inspired by the high-octane energy of Starship Troopers and Helldivers, the game uses a standard ...

564494-thumb140.pngHeckin' Space Troopers - BUG Portraits, Tokens, and Tiles
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This is a collection of the pixel-art artwork of the BUGS - The antagonistic alien forces from Heckin' Space Troopers. Of course, these can be used to characters in other games as well! These are ready to be uploaded into your favorite VTT or with a little work, printed out. In this collection you'll find: Tiles for each of the BUGS displaying thier important stats: useful to keep track of card piles during play. Tokens for each of the 13 BUGS Portraits of each of the 13 BUGS (and a few extras) DO YOU WANT TO KNOW MORE? Enlist Here! BTW, you can see how I use the tiles in the video just below if you're wanting to play Heckin' Space Troopers yourself:...

563861-thumb140.webpHeckin' Space Troopers Quick Start Rules
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HECKIN’ SPACE TROOPERS: QUICK-START RULES In Heckin' Space Troopers, you are not just a soldier on the ground, you are a Commander, leading an entire division of the best soldiers humanity has to offer! It is through your orders that the Troopers under your command live and die. Some of the Heck Troopers you lead may die, but that is a sacrifice you must be willing to accept for such a role. This is a preview of the full game. In the Quick-Start Rules, you'll get a taste for what being a true Heck Trooper Commander entails as you conduct Operation SUNNY-SIDE UP. Humanity reached the stars, only to find we were not alone. Millions of planets yearn for liberty, crushed under the yoke of a tyrannical, mindless, and ever-spreading alien menace simply known as "The BUGS". Heckin’ S...

534251-thumb140.pngLoot and Scoot Incorporated
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An untold number of years after the tech companies automated everything, the last flickers of humanity toil away in the bowels of an endless megastructure built by insane Artificial Intelligences. AIs that continue to perpetuate the corporations they were designed to run without rhyme or reason. Humanity may be gone, but the gig economy lives on... WELCOME TO LOOT & SCOOT INCORPORATED Loot & Scoot Incorporated takes the gameplay from “loot-n-scoot” games like Lethal Company and R.E.P.O., puts them into a TTRPG form, and mixes it with even more absurdist, surrealistic, comedy horror. The game’s setting takes a lot of inspiration from things like SCP, Portal, Paranoia, Universal Paperclips, Blame!, and many, many others. If you like any of that stuff, maybe you’ll like this too! Lo...

534330-thumb140.pngLoot and Scoot Incorporated - Potraits and Tokens
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This is a set of the potraits and tokens for the hapless owners/franchisees and the entities they face in Loot and Scoot Incorporated. Contained within are portraits and tokens for: 24 characters 8 (or maybe 10) entities 18 pieces of tools and equipment And several more things! The tokens are ready to drop into your favorite VTT, or with a little work, can be printed and used in your in-person games. ...

555254-thumb140.pngSpore Friends
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🍄 Spore Friends: Tiny Fungi, Big Adventures! 🍄 Spore Friends is a cozy, cooperative, rules-lite tabletop role-playing game (TTRPG) that invites you to step into the tiny shoes of a mushroom person. Standing only 3 to 4 inches tall (7 to 10 centimeters), these diminutive explorers prove that you don't need to be big to have a grand adventure. Spore Friends is the perfect game for a rainy afternoon or a sunny day in the garden and is fun for adults and kids! Why You'll Love Being a Spore Friend 🍄 Ditch the Dice: This game uses confetti "spores" instead of dice or cards to determine success. When a Spore Friend wants to do something, they must perform a 🍄SPORE CHALLENGE🍄 to see if they succeed or fail. 🍄 Tactile Gameplay: Perform 🍄SPORE CHALLENGES🍄 by dropping confetti from 1.5 feet above...

555266-thumb140.pngSpore Friends - Potraits and Tokens
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This is the set of the artwork from Spore Friends and tokens made from that artwork for personal use for however you see fit. This set contains: 🍄 10 watercolor paintings of the Spore Friends in various poses/activities. 🍄 6 unique tokens made from the paintings (and 4 zoomed versions that capture the faces better)...

513011-thumb140.jpgThe Corruption - Potraits and Tokens
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This is a set of the potraits and tokens for the creatures and corrupted magical girls in the Ultimate Hyper Fantastic Magical Girls Corruption Compendium. The tokens are ready to drop into your favorite VTT, or with a little work, can be printed and used in your in-person game. These artwork are all hand-painted watercolor paintings made by my wonderful partner who at this time wishes to remain anonymous....

513872-thumb140.jpgUltimate Hyper Fantastic Magical Girls - Combined PDF
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This is a combined PDF containing the Player's Guide, GM Guide, and Corruption Compendium. If you prefer these separate, check the links below! What is Ultimate Hyper Fantastic Magical Girls the Role Playing Game? Ultimate Hyper Fantastic Magical Girls, the Role Playing Game (UHFMGRPG) is a complete system designed for stories about the classic anime trope of magical girls. Think "Sailor Moon", "Cardcaptor Sakura", or “Puella Magi Madoka Magica" (look out, they're not all sunshine and rainbows). This system is designed and written assuming the player characters will be magical girls, but the mechanics could be reworked to fit other types of anime-inspired stories, the system would work well for something like "My Hero Academia" for example. UHFMGRPG is primarily a tactical RPG, and the...

517623-thumb140.webpUltimate Hyper Fantastic Magical Girls - Support the Creator Bundle
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Hey there! Before you buy this, be aware that the Player's Guide, GM's Guide, Corruption Compendium, and the module are all available for PWYW (pay what you want). There are links below to them. There are a few very minor things you get here that are not included in the PWYW titles. I'm creating this primarily to use for marketing purposes so that it can be involved with sales on DTRPG. If you understand all this and still want to support me at full price, thank you! What is Ultimate Hyper Fantastic Magical Girls the Role Playing Game? Ultimate Hyper Fantastic Magical Girls, the Role Playing Game (UHFMGRPG) is a complete system designed for stories about the classic anime trope of magical girls. Think "Sailor Moon", "Cardcaptor Sakura", or “Puella Magi Madoka Magica" (look out, they're...

513004-thumb140.jpgUltimate Hyper Fantastic Magical Girls Corruption Compendium
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The Corruption Compendium Few know the exact nature of The Corruption, but from what you have been told, The Corruption is what happens when negative moods are given life. These are monsters that can be borne of strife and war but can spring forth from simple misunderstandings left to fester deep within peoples’ hearts. What you need to know is that The Corruption is a magical girl’s natural enemy and duty to destroy as The Corruption has only one known goal, to spread. Magical girls are the only known way to permanently destroy the corruption wherever it may spring up. And they must act before The Corruption spreads too far or does too much damage! Designed for Ultimate Hyper Fantastic Magical Girls’ unique combat system (but could be adapted to other systems)! You will find i...

513002-thumb140.jpgUltimate Hyper Fantastic Magical Girls Game Master's Guide
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What is Ultimate Hyper Fantastic Magical Girls the Role Playing Game? Ultimate Hyper Fantastic Magical Girls, the Role Playing Game (UHFMGRPG) is a complete system designed for stories about the classic anime trope of magical girls. Think "Sailor Moon", "Cardcaptor Sakura", or “Puella Magi Madoka Magica" (look out, they're not all sunshine and rainbows). This system is designed and written assuming the player characters will be magical girls, but the mechanics could be reworked to fit other types of anime-inspired stories, the system would work well for something like "My Hero Academia" for example. UHFMGRPG is primarily a tactical RPG, and the positioning of characters is important for the magical girls’ abilities. Combat is designed to take place on a grid of 1” squares where each squ...

512999-thumb140.jpgUltimate Hyper Fantastic Magical Girls Player's Guide
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What is Ultimate Hyper Fantastic Magical Girls the Role Playing Game? Ultimate Hyper Fantastic Magical Girls, the Role Playing Game (UHFMGRPG) is a complete system designed for stories about the classic anime trope of magical girls. Think "Sailor Moon", "Cardcaptor Sakura", or “Puella Magi Madoka Magica" (look out, they're not all sunshine and rainbows). This system is designed and written assuming the player characters will be magical girls, but the mechanics could be reworked to fit other types of anime-inspired stories, the system would work well for something like "My Hero Academia" for example. UHFMGRPG is primarily a tactical RPG, and the positioning of characters is important for the magical girls’ abilities. Combat is designed to take place on a grid of 1” squares where each squ...

513007-thumb140.jpgUltimate Hyper Fantastic Magical Girls Starter Module
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Starter Module: Those Who Fight the Dark Dimension! Long have the denizens of the Dark Dimension waited for their chance to invade our world. With their magical prowess, they have finally found a way to break through the barrier between worlds. Fortunately, for the unwitting people of the city, their saviors stand ready, The Ultimate Hyper Fantastic Magical Girls! Detecting the efforts of the Dark Dimension and the Corruption they were spreading, the “mascot mentor” of the Magical Girls, Kwiby, found a group of girls with latent magical powers and recruited them to help protect their hometown. With such big changes to their lives, the girls must now balance the responsibilities that come with their new powers with the responsibilities of being an ordinary teenage girls. The story in th...

259526-thumb140.jpg[OLD] Ultimate Hyper Fantastic Magical Girls Original Playtest Draft
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This is the old playtest draft released years ago. It may be interesting for the future if you're a particularly curious person and like to see how the game changed over time. There are definitely a few ideas that were in here that did not make it into the final game, so if you are a particuarly enterprising GM, there might be something useful here for you to glean as well (perhaps a few new enemies that didn't make it into the final release for instance). This contains the Players Guide, GM Guide, and the Corruption Compendium (a monster manual). I put them all together for convenience (even though they should probably be separate documents), so I'm sorry if the page numbering gets funky! What is Ultimate Hyper Fantastic Magical Girls Role Playing Game? UHFMGRPG is a lightweight (ish...


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Ultimate Hyper Games Vol 1 [BUNDLE]Price: $92.94