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 Bandits & Outlaws NPCs | 5e Monsters PDFs
Posted: Thu, 19 Feb 18:54:10 CST
Publisher: MmpApps

BANDITS & OUTLAWS 

Bandits & Outlaws is a 5e supplement that presents two competing forces born from the same lawless roads but driven by entirely different motives. Instead of treating roadside threats as a single repeated stat block, this book divides them into profit-driven bandit camps and an organized rebel outlaw crew operating with purpose and coordination.

These are not new ancestries. They are social outcomes.

The intent of this product is ideological contrast and regional tension. Profit bandits represent greed, instability, and territorial predation. They are loosely linked raiders who share camps, divide loot, and follow whichever leader proves strongest at the fire. Outlaws represent grievance, discipline, and moral rebellion. Though criminals in the eyes of the law, they function more like a coordinated adventuring party with complementary skills and a unifying cause.

Bandits escalate through dominance and accumulation of strength, growing from roadside ambushers into regional warleaders capable of uniting multiple camps. Outlaws do not form a ladder; they operate as a tight resistance cell ranging from capable skirmishers to a legendary folk hero whose name alone unsettles corrupt authority.

Geography, allegiance, and political alignment are intentionally undefined. These NPCs can represent collapsing borderlands, overtaxed provinces, corrupt sheriffs, or power vacuums along major trade routes. They are not meant to replace classic bandits—they expand them, adding structure, rivalry, and narrative direction.

Whether the bandits consolidate into a regional criminal threat, whether the outlaws ignite a rebellion, or whether both factions spiral into open conflict is left entirely in the GM’s hands.

Images and tokens are provided for both male and female versions. Tokens come with nine colored borders.

Bandit Ladder

Bandit Camp Follower (CR 0): Drifter who lingers at the edge of camp, performing chores for scraps and protection.

Bandit Loot Hauler (CR 0): Noncombatant responsible for pack animals, stolen goods, and maintaining the camp’s mobility.

Bandit Road Ambusher (CR 1/8): Rough criminal who relies on surprise, intimidation, and numbers to overwhelm travelers.

Bandit Camp Thug (CR 1/4): Brutal enforcer who settles disputes inside the camp through violence and fear.

Bandit Mounted Raider (CR 1/2): Fast-moving highway robber who strikes caravans and retreats before organized resistance can form.

Bandit Heavy Reaver (CR 1): Hardened front-line fighter who smashes opposition with raw strength and intimidation.

Bandit Old Marauder (CR 2): Scarred veteran whose experience and reputation command grudging respect among raiders.

Bandit Camp Boss (CR 3): Dominant camp leader who rules through personal strength, threat, and control of the loot.

Bandit Road Tyrant (CR 5): Regional raider who absorbs or crushes weaker camps to control profitable routes.

Outlaw Rebel Crew

Outlaw Green Arrow (CR 3): Precise archer who disables officers and mounts rather than slaughtering common folk.

Outlaw Ironwood (CR 3): Staff-wielding duelist whose discipline and mobility control the battlefield.

Outlaw Briar Wolf (CR 4): Silent woodland hunter who strikes from concealment and vanishes into dense terrain.

Outlaw Friar (CR 4): Boisterous warrior-preacher who inspires courage and fights with surprising strength.

Outlaw Shadowmind (CR 5): Tactical planner who turns terrain, rumor, and timing into strategic advantage.

Outlaw Oakheart (CR 6): Bold champion who openly challenges corrupt officials and defends the vulnerable.

Outlaw Legend (CR 7): Mythic rebel figure whose presence rallies villages and destabilizes oppressive rule.

Compatible Products

Outlaws & Bandits can be found in any of our Fantasy Map locations.

Outlaws often frequent the woodland tavern.

Bandits camp in the wilderness.

Bandits & Outlaws NPCs | 5e Monsters PDFsPrice: $4.99
 Bone Canyon - 40x40 Battle Map
Posted: Thu, 19 Feb 18:44:00 CST
Publisher: Loke BattleMats

Bone Canyon - 40x40 battle map with optional 1" grid at 140 and 300DPI

A huge, city smashing monster has met its end in this arid canyon.

Only the vast bones now remain.

Six variations included

Bone-Canyon-Variations.jpg

Bone Canyon - 40x40 Battle MapPrice: $3.99
 Zoomer: Need for Speed
Posted: Thu, 19 Feb 18:42:19 CST
Publisher: Relentless Fiction

Zoomer: Need for Speed

Some people are born to stand still. You are not one of them.

This supplement expands the Zoomer experience with three new Zoom Paths, five new backgrounds, new feats, chase rules that put speed at the center of the action, and everything else you need to keep moving. Whether you're swinging a board as a Basher, striking first as a Jammer, or stealing the spotlight as a Roller Dancer — the road is calling.

Stop standing around. Run.

Zoomer: Need for Speed is a supplement for the Zoomer class and requires the core Zoomer rulebook to use. Compatible with 5th Edition.

©2026 Relentless Fiction. All Rights Reserved.
Requires

https://www.drivethrurpg.com/en/product/552105/zoomer-scion-of-speed-5e-compatabile

Zoomer: Need for SpeedPrice: $1.99
 Codex Abramelin
Posted: Thu, 19 Feb 18:26:37 CST
Publisher: Lightspress Principia

A narrative roleplaying reference guide for Principia Occult based on The Book of Abramelin, designed to support system adaptation and fit with the rules framework of your choice.

The Book of Abramelin is a fifteenth-century grimoire attributed to Abraham of Worms, framed as instruction from father to son. It sets forth a prolonged operation of purification, seclusion, prayer, and disciplined observance culminating in Knowledge and Conversation with the Holy Guardian Angel. From that encounter proceeds ordered authority over lesser spirits exercised within a defined hierarchy. The text binds power to duration, conduct, and sequence. Authority arises through sustained adherence to form.

Codex Abramelin is a campaign framework for long-form occult ascent. This Principia title translates the grimoire’s operational logic into table procedure. A declared working establishes time, place, and obligation. Commitment narrows action and clarifies priority. Isolation alters alliance. Public rumor draws scrutiny. Scrutiny invites interference. Revelation shifts standing. Command reshapes the balance of power. The ascent directs the campaign’s structure and pace.

The purpose of Codex Abramelin is to anchor occult fantasy in vow, exposure, and earned authority. Ritual pursuit carries measurable cost in reputation, resource, alliance, and access. Each session advances, complicates, or imperils the work already begun. Rivals respond to visible ambition with calculation and counterwork. Institutions test loyalty and orthodoxy. Spirits press against the boundary of the circle. Conflict grows from declared intent and remains fixed upon it. Preparation establishes investment and vulnerability. Interference targets what has been pledged. Threshold moments alter authority in ways the campaign must recognize. Acts of command create durable consequence that persists into later sessions. Intention creates constraint. Constraint draws opposition. Decision transforms the field.

Disclaimer

This series uses historical occult texts as creative fuel and treats every element as fiction. Readers can enjoy the mood and symbolism, but none of it’s meant as instruction or encouragement of belief. The work isn’t a guide to real practice, and anyone who treats it as such accepts full responsibility for that choice.

Codex AbramelinPrice: $10.00
 Oaklings - a Draw Steel ancestry
Posted: Thu, 19 Feb 18:05:28 CST
Publisher: Heart of Arcana

A new ancestry for Draw Steel, inspired by the myths and legends of Celtic druids, and a simple love for all things oak, acorn, and gall.

Play as a tiny, yet mighty oakling - a creature born from a great oak tree!

Designed for Jams of the Timescape.

“Oaklings, folk of leaf and acorn” is an independent product published under the DRAW STEEL Creator License and is not affiliated with MCDM Productions, LLC. DRAW STEEL © 2024 MCDM Productions, LLC

Oaklings - a Draw Steel ancestryPrice: $1.99
 Heroes, Sidekicks & Minions: Relic Worlds (Quick-Start Guide)
Posted: Thu, 19 Feb 17:53:32 CST
Publisher: Bandwagon Books

As humanity spread into the cosmos, they found remnants of long-lost alien civilizations; and within them, relics of wonder, and powerful artifacts. Now adventurous spirits of every kind are delving into these ruins in search of priceless treasures and mysterious secrets.

Now you get to play a character within the universe of Relic Worlds.  This quick-start guide will provide you with the rules to play a premade character using the Heroes, Sidekicks & Minions RPG system. You can then jump into any scenario and start playing right away.  Look on our website for the latest adventures: https://www.bandwagongames.com/last-refuge

After playing through an adventure, share it with us.  Select stories will become official canon in the Relic Worlds universe.

This shortened version of the rules is free so you can try it out. If you enjoy the rules and want the full version, go to: https://www.bandwagongames.com/heroes-sidekicks-and-minions-relic-worlds

Heroes, Sidekicks & Minions: Relic Worlds (Quick-Start Guide)Price: $0.00
 Dragon Lairs & Dungeons - A Giant Book of Battle Mats
Posted: Thu, 19 Feb 17:51:17 CST
Publisher: Loke BattleMats

Maps!

These are the digital versions of the maps from the pages of Dragon Lairs & Dungeons - A Giant Book of Battle Mats

Please Note: If you own a physical copy of Giant Book of Battle Mats - Dragon Lairs & Dungeons, check the rear cover for a QR code that offers a complimentary copy of this title.

All The Maps

All of the Map Pages from this Giant Book of Battle Mats (each individual page is a 12x17 map).

LBM068-Dragon-Lairs-Dungeons-Maps-3000x3

Plus Tokens

30 tokens of treasure piles, dragon bones, eggs and other thing to decorate a lair.

Loot-Pile-4x3.png

Dragon Lairs & Dungeons - A Giant Book of Battle MatsPrice: $9.99
 Cult Tavern | Roll20 Dynamic Lighting
Posted: Thu, 19 Feb 17:50:12 CST
Publisher: MmpApps

Cult Tavern is part of our Fantasy Map Collection, featuring a nefarious hideaway where cultists gather to plot their sinister schemes and conduct dark rituals. Hidden from prying eyes, this shadowy establishment is also a place where cult members can unwind, enjoy a drink, and revel in their wicked pursuits. Perfect for adding a touch of intrigue and danger to any campaign.

Cult Tavern  | Roll20 Dynamic LightingPrice: $1.99
 Neon God
Posted: Thu, 19 Feb 17:26:57 CST
Publisher: Dead Fly Press

A short adventure module for the cyberfuture setting, you can use as a background, a sandbox or an invitation for a bigger adventure.

All the text was human made with no use of AI! AI has been used only for the pictures.

Neon GodPrice: $3.00
 Haven Fallen - Solo Adventure - Echo Frozen Steel
Posted: Thu, 19 Feb 17:07:39 CST
Publisher: Original Frontiers

The storm never truly stops. It only pauses long enough to remind you that it could begin again at any moment. Ice grinds against ice beyond the limits of sight, a continent of frozen silence shifting under pressures older than memory. The sky above—when it can be seen at all—is a bruised void of drifting snow and pale light, as though the stars themselves have recoiled from what lies buried here. Every step across the surface feels trespassory, as if the ground resents being touched after centuries of abandonment. The structure emerges slowly, not revealed so much as remembered by the storm. Angular walls of blackened alloy and frost-choked stone protrude from the ice like the ribs of a colossal corpse. Towers lie broken and half-swallowed, antennae bent into gestures of surrender. Vast doors—once sealed against vacuum and war alike—hang open now, their edges rimed with crystal growths that pulse faintly when the wind dies down. Inside, the cold is different. Not the shrieking, howling cold of the surface, but a deep, waiting chill. The kind that seeps inward. The corridors stretch long and narrow, their lights flickering in slow, irregular rhythms, as though struggling to recall why they were ever turned on. Frost has crept along the walls in delicate, fractal veins, threading itself through exposed cabling and ruptured conduits. Somewhere far below, something mechanical ticks, pauses, then resumes, its cadence uneven, almost hesitant. There are signs of lives interrupted. Personal effects sealed beneath transparent ice. Control panels scorched and clawed, as if someone—or something—tried to tear answers from unresponsive systems. Doors welded shut from the inside. Others blasted open with desperate force. The air carries the faint metallic tang of old blood and ionized circuitry, layered beneath the sterile scent of cryo-gel long since sublimated into dust. And beneath it all, beneath the metal and ice and silence, there is a presence. It does not announce itself. It does not need to. It exists in the way the lights dim when you pass, in the way distant echoes seem to respond to your movement with a heartbeat too slow to be coincidence. Data terminals awaken without command, displaying fragments of corrupted logs—names, warnings, prayers—before collapsing into static. Occasionally, a whisper crawls through the comms, distorted beyond language, yet unmistakably intentional. This place was not merely abandoned. It was left. Whatever purpose once justified its creation ended badly, violently, and not all at once. Some functions persist out of inertia. Others out of obsession. And some—some remain active because they were never meant to be turned off. The cold preserves many things. Including mistakes.




__________________________




In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them.  Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:

§The Storyteller (you) assigning a Difficulty Rating (DR)
§You rolling a d20
§Applying all modifiers available to your Character
§Determining whether you equal or exceed the DR
§This template expands on that foundation with procedural tools for you to generate plots, worlds, enemies, factions, and motivations—ensuring every session becomes a unique dark sci-fi survival chronicle.
Haven Fallen - Solo Adventure - Echo Frozen SteelPrice: $0.50
 90 Expanded Backgrounds for Non-Core Classes
Posted: Thu, 19 Feb 17:06:25 CST
Publisher: PORTALIS Publishing

These tables provide the same kind of Extended Backgrounds as those found in 40 Extended Backgrounds for Shadowdark, published by Menagerie Press, but for a number of non-core classes found in both official and third-party support products. In many cases, I’ve used entries from that product where crossover applies.

Additional material based on works by William Murakami-Brundage, Menagerie Press; Greg Christopher, The Chubby Funster; and, Ralf Wall, Wallhalla Games. 

40 Extended Background for Shadowdark RPG: https://www.drivethrurpg.com/en/product/512890/40-extended-backgrounds-for-shadowdark-rpg?affiliate_rem=41076

Player Companion for Shadowdark: https://www.drivethrurpg.com/en/product/485191/player-companion-for-shadowdark?affiliate_rem=41076

Tome of Magic: https://www.drivethrurpg.com/en/product/545501/tome-of-magic?affiliate_rem=41076

90 Expanded Backgrounds for Non-Core ClassesPrice: $1.00
 Legend in the Mist - Winter Creature Pack
Posted: Thu, 19 Feb 17:02:47 CST
Publisher: Son of Oak Game Studio

Snow blankets the Dales, yet the winter silence is not a peaceful one. Hearthfires burn lower. Doors hang heavy with ice. Winds whisper of spirits born of loneliness, hunger, and forgotten traditions. Those who travel the frozen plains speak of unseen shadows clutching at warmth, of playful gifts turning cruel, and of a kindly old magician whose laughter lasts just a little too long in the dark…

This seasonal pack brings five chilling Winter Challenges to your next Legend in the Mist campaign!

  • Wintershade – A servant of the Winter King, haunting doorways and window frames, freezing homes from the outside in until its victims are too numb to scream.
  • Myling – The restless spirit of one lost to winter’s cruelty, rebuilding its tiny body from reed and wood again and again until its frozen corpse is found and laid to rest.
  • Ice Crossing – A deadly environmental threat. A frozen lake, a cracking sheet of ice, and the pitch-black water beneath, waiting to drag the unwary down into the cold.
  • Gift of Painted Boulders – A beloved seasonal tradition turned vexing mystery. A “gift” is not what it seems, and recovering what’s been stolen becomes a puzzle of pride, patience, and community secrets.
  • Visit of the Merry Magician – A cheerful entertainer adored by all… whose enchanted toys slowly poison townsfolk into selfishness and mistrust, unraveling the very heart of the community.

Each entry is crafted for Legend in the Mist, perfect for adding a bite of winter peril, eerie mystery, and folklore-fueled wonder to your table—whether for a festive seasonal tale or any adventure set beneath snow-laden skies.

Buy the Legend In The Mist Core Book: https://www.drivethrurpg.com/en/product/510638/legend-in-the-mist-core-book


Legend in the Mist - Hero Creation




You may also like:

Legend in the Mist Core Book PDFAction Grimoire PDF

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⬇️  Legend in the Mist in Action. ⬇️

Legend in the Mist - Winter Creature PackPrice: $2.99