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Posted: Thu, 01 Jan 22:46:24 CST
With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.
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In Echoes of a Stolen Heart, two desperate squires sought a perilous adventure to earn renown and glory; they aspired to be ordained knights soon. Within a shunned dungeon, they defeated a decrepit, undead knight. Its cursed helmet magically compelled one of them to wear it. When the squire succumbed, he became an undead guardian; a fresh replacement for the crumbling combatant that the squires defeated.
The surviving squire fled back to town and told his companion's fiancée what happened. Diane Bluegrass, a fierce huntress, believes there is a way to restore her loved man to health. After selling a few heirlooms, she has enough gold to offer a sizable bounty to passing mercenaries. Diane and the squire hire the characters to accompany them into the fearsome dungeon that many generations before have avoided and shunned.
This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!



Posted: Thu, 01 Jan 22:46:19 CST
With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.
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Risk it all for Love is an adventure where the heroes help Romeo save his beloved Juliet. One day, the woman left the town and joined a mysterious cultist group that venerated the Spiral God. This does not make sense and Romeo claims something is amiss, and that his precious Juliet would never do something like this. Together, they travel to an ancient tomb the cultists adapted as their lair.
Romeo ignores it, but Juliet is the descendant of an evil witch who made a pact with the devil. Hopeless, she woke up one day intending to become the Avatar of the Spiral. The leader of the cult, Archspiral Dorivan, foresaw her arrival and he prepares for her Spiral Ascension. This nefarious spell may bring forth the obscure Spiral God. Juliet's soul and body could be lost if they succeed. Time is of the essence and Romeo knows this. There is no time to waste!
This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!



Posted: Thu, 01 Jan 20:07:29 CST
A campaign arc planner built around terrain, pressure, and consequence.
Supports directed arcs, open play, and hybrids.
System-agnostic. Pay what you want
Posted: Thu, 01 Jan 19:13:18 CST
Discover the secret of an an abandoned abbey before the necromancer does!
Tagma Angelikon is a stand-alone adventure within the walls and crypts of a forgotten abbey. Player characters are called upon to remove invaders taking up residence in the land recently granted to a local nobleman. After his surveyors and retainers were killed or driven out, it’s obvious that this problem is bigger than just a band of upstart humanoids - does your adventuring party have the brains, brawn and grit to secure the place?
This scenario features challenges appropriate to a well-balanced group of 4-6 adventurers of 3rd through 7th level. Additional adjustments are given to increase the challenge level for PCs of 5th through 7th level. Designed for use with 1st-Edition and OSRIC rulesets, this module is easily adaptable to 2nd-Edition, Adventures Dark and Deep, and similar rulesets. The booklet contains numerous detailed maps, illustrations, and new monsters, spells and magic items.
Posted: Thu, 01 Jan 17:28:11 CST

This is a set of 11 print-and-cut paper miniatures in 30mm scale designed for spacetrucker-themed tabletop games. They are presented in 300dpi resolution for high quality printing, with front and back artwork. To assemble these miniatures, you will need some cardstock paper to print on (matte photo paper is recommended), a metal ruler, a hobby knife or scissors, and a glue stick. Although you probably will not need them, complete assembly instructions are included with this download.
MULTIPLE SKINS: The multi-layered PDFs in this set let you customize your miniatures before printing.
READY TO PRINT: For your printing convenience, this kit includes ready-to-print JPGs.
CONTENTS:
- Assembly instructions
- Full color layered PDFs with your choice of white backgrounds and black borders
- Ready-to-print miniatures in JPG format
- Grayscale miniatures in transparent PNG format
SOFTWARE REQUIREMENTS: You'll need the free program Adobe Acrobat Reader to access the optional layers in the PDFs.



Posted: Thu, 01 Jan 17:02:39 CST
A worksheet for turning factions into living institutions.
Built around three perspectives: propaganda, reality, and street-level experience.
System-agnostic. Table Ready. Pay what you want.
Posted: Thu, 01 Jan 16:45:29 CST
HOW TO PLAY
In this Solo Adventure, you assume the role of an adventurer in a Medieval Fantasy samurai realm. You will require The Dark Age: Bushido Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use, along with a pen and paper—or a word-processing document—to play.
The story begins with an Introduction, a few initial Locations, and several key Story Points. The rest is shaped by your choices. The Actions you take depend on what you see, who you encounter, and how you choose to interact. Each Action will create ripples in the world; keep a record of events and adapt the world as it responds.
As you play, you become your own Storyteller—crafting an evolving narrative shaped by fate, honor, and the unseen forces that stalk the borders of the mortal realm. Use the Character Creation rules in the CRB to craft your hero, and consult the Storyteller tools in the CRB to generate NPCs. Once you have familiarized yourself with the following sections, you are ready to begin.
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In an age where steel rests beneath silk sleeves and words spill more blood than open war, the world is bound together by fragile promises. Ancient orders—older than castles, older than banners—move unseen beneath the turning seasons. Their agents do not march; they whisper. Their wars are fought in corridors, gardens, and candlelit halls where one misplaced breath can end a lineage.
The land stands at the edge of collapse not from invasion, but from imbalance. The hidden blades grow restless. The old covenants fray. And those who once swore to protect the balance now sharpen their ambitions in silence.
You walk the stone path toward the gathering hall as dusk gathers like a held breath. Paper lanterns sway gently, their light trembling against carved pillars etched with vows no living tongue dares recite aloud. You feel watched—not by guards, but by presences trained to see without being seen. Every step is measured. Every word you will soon speak may decide whether the night ends in accord… or assassination.
Your hand brushes the hilt at your side, not for comfort, but remembrance. You are not here to fight—yet. You are here to listen, to bargain, and to survive those who believe silence is the sharpest weapon of all.
Posted: Thu, 01 Jan 16:45:10 CST
HOW TO PLAY
In this Solo Adventure, you assume the role of an adventurer in a Medieval Fantasy samurai realm. You will require The Dark Age: Bushido Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use, along with a pen and paper—or a word-processing document—to play.
The story begins with an Introduction, a few initial Locations, and several key Story Points. The rest is shaped by your choices. The Actions you take depend on what you see, who you encounter, and how you choose to interact. Each Action will create ripples in the world; keep a record of events and adapt the world as it responds.
As you play, you become your own Storyteller—crafting an evolving narrative shaped by fate, honor, and the unseen forces that stalk the borders of the mortal realm. Use the Character Creation rules in the CRB to craft your hero, and consult the Storyteller tools in the CRB to generate NPCs. Once you have familiarized yourself with the following sections, you are ready to begin.
_____________________________
The road before you is long and white with frost, marked only by the memory of footsteps that no longer exist. Your armor bears no crest, yet your spine remembers every vow ever sworn beneath a watching sky. Honor is not a word you speak—it is the silence you refuse to break.
Once, the province of Kagorai Vale was governed by balance: blade and word held equal weight, and duty was passed like breath from master to disciple. That age has begun to fracture. A sacred obligation—older than banners, older than bloodlines—has been broken, and its echo ripples outward like a crack through ice. You are drawn into this unraveling not by command, but by conscience. A relic bound to the old way has vanished. Its absence poisons alliances, erodes trust, and awakens long-buried resentments. Those who still believe in the old path whisper that only one who walks without title, yet carries the burden of the code, can restore what was lost—or end it forever. Your journey will test restraint as much as resolve. Every life taken stains the oath you carry; every mercy shown may doom others. The question is not whether you will prevail—but whether victory can still be called honorable when the world itself has learned to bend.
Posted: Thu, 01 Jan 16:42:25 CST
The wind roared over the cliffs like the voice of some ancient, wrathful god. Rynn stood at the precipice, her dark hair whipping about her face as she gazed down into the vast valley below. The air was sharp with the scent of rain and distant pine, and the sunlight, weak and pale, seemed to retreat from the shadows that crept across the land.
“Look there,” Bran said, his voice low, pointing with his hand.
Rynn followed his gaze. Half-buried in the earth, weathered by time and wrapped in creeping moss, loomed the colossal head of some forgotten statue. Its features were crude yet eerily lifelike, its multiple eyes wide but unseeing. The sheer size of it was unsettling—it dwarfed the trees surrounding it, and its cracked surface bore strange symbols carved by hands long dead.
Erynn gave a low whistle. “A god’s face, buried in shame? Or the trophy of some ancient, monstrous war? Either way, I want to see what secrets that old head holds.”
“Not the only secret down there,” growled Halis, his piercing gaze shifting toward another ruin further along the valley floor.
This 11th set includes 15 map icons designed for fantasy hex crawls. The icons are ideal for marking points of interest on your map, serving both as practical tools for navigation and as creative prompts for storytelling. Each icon is crafted to inspire the creation of unique locations and to entice players to explore these intriguing sites with their characters.
Each icon is provided in as PNG image with transparent background.
Posted: Thu, 01 Jan 16:36:12 CST
A worksheet for creating NPCs quickly and consistently.
System-agnostic. Table-tested. Designed for improvisation under pressure.
Pay what you want — because good tools should circulate.
Posted: Thu, 01 Jan 16:04:41 CST
==Contents==
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Additional heritages for the sparthos introduced last month. These include wolf (Arcadi), dragon, tiger, and bear.
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New sparthos favored classes, monk archetype and feats to help build your character, including the pankratiast, a powerhouse wrestler.
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Mobian vasporan translate the vasporan aliens from Starfinder into a playable ancestry and provides an option for them based on an in joke by one of our requesters on Patreon.
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Mobian equipment includes new clutch gloves and grind boots based on those in the Sonic the Hedgehog universe.
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Olympian convergence takes our magic item system based on the heroic paths of the Midnight setting and applies it to the greek content we've been enjoying recently. Develop an anointed convergence like Hercules, a maenad convergence, or a wind-blessed convergence over 20 levels.
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Volwryn convergences are our take on heroic talents in World of Warcraft. You can gain them as any character, but some classes representing those in that universe gain easier access. This month we start with death knights (veritus champions from The Book of Many Things Volume 1 and Volume 2) and the mage (Volume 3). Develop the kindred blade, merciless blade, merciless kindred, or rimefire convergence.
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The monster psychic makes its debut as a psionic monster trainer alternate class. Gain psionic powers as you train your monsters. This month, we're including the power lists for companion monsters like carbuncle and urbanel, and we'll add more in coming months.
Thank you for your interest in the this compilation of our Name's Games Patreon Content. This content has been made available to a larger audience who either cannot, or does not want to join Patreon. If you decide you would like to join us down the line, our backers enjoy additional benefits, including credit toward custom requests or the purchase of our products and exclusive access to the 200-page, print on demand annual collections. You could even pick up a custom request for yourself if you want anything created for you for Pathfinder 1e or 2e, or the 5th edition of the world's most recognizable RPG.
Posted: Thu, 01 Jan 15:57:53 CST
Stock Art by Illustrator Del Teigeler
Enhance your tabletop gaming experience with high-quality, professional stock artwork.
Whether you are designing a sleek OSR zine or a massive campaign setting, these Stock Art peices provide the high-quality visual detail your readers crave. This collection focuses on, Dungeon Dressing meticulously crafted to fit seamlessly into any fantasy layout.
What’s Inside:
This pack contains Four unique pieces of stock art, including:
- Skull with Mushrooms: there is a fungus among us
- Skeletal Hand with Mushrooms: The deadly red cap mushroom
- Crate with Mushrooms: perfect contents to grow these in
- Puddle with Mushrooms: Moist Mushrooms
Technical Specs:
- Format: High-resolution TIFFs, and transparent PNGs
- Size: 300 DPI (Print Ready).
- Dimensions: Approximately [e.g., 2000 x 2000] pixels per image.
- Style: Hand-drawn ink style in the OSR or Shadowdark vein.
License Terms
By purchasing this stock art pack, you (the Licensee) are granted a non-exclusive, royalty-free license for use in commercial and personal projects.
- Permitted Uses: You may use these images in an unlimited number of commercial publications (print, PDF, or web). You may crop, rotate, resize, or convert to grayscale to fit your layout.
- Credit Requirement: No royalty is required, but you must credit the artist as: "Some artwork © Del Teigeler used with permission." The trademark “DEL” does not necessarily have to accompany the artwork.
- Restrictions: You may not resell these images as standalone stock art or include them in other stock art collections.
Why Choose Illustrator Del Teigeler and Mavfire Games Stock Art?
I have worked in the tabletop industry for over 10 years and understand the unique needs of publishers and gamers. I am an active TTRPG creator who understands that publishers need Print-optimized art. Every piece in this pack is designed to look as good on a physical page as it does on a virtual tabletop.
https://www.drivethrurpg.com/en/publisher/6551/Mavfire%2BGames



