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Posted: Tue, 24 Mar 15:28:57 CDT
CONSENSUS STABILITY ASSESSMENT FORM
Technocratic interrogation document for Mage: The Ascension
You wake up in a sterile room. No windows. No shadows. Just a table, a chair… and a form.
This document is designed to bring tension, paranoia, and cold bureaucratic horror directly to your table. Players are confronted with unsettlingly reasonable questions about reality, control, and responsibility. The form avoids overtly hostile language, presenting the Technocracy as calm, logical, and deeply convinced they are right.
Perfect for:
- Interrogation scenes
- Session cold opens
- Flashbacks or dream sequences
- Psychological pressure and character exploration
- Introducing the Technocracy without immediate violence
Tips are also included in the document.
Other useful handouts: https://www.storytellersvault.com/en/product/504228/technocracy-handbook-bundle
Posted: Tue, 24 Mar 15:26:27 CDT
Mummies: Species Variants
Mummies: Species Variants is a monster supplement for 5e that presents mummies as preserved remains of many different peoples rather than a single desert-bound archetype. Instead of treating mummies as culturally identical undead, this book explores how burial practices and physical heritage shape the undead that rise from ancient tombs.
The intent of this product is mechanical clarity and encounter variety without CR inflation. Every creature in this supplement uses the standard SRD mummy framework—retaining Dreadful Glare, Rotting Fist, and the Mummy Rot curse—while modifying only size, movement, languages, and a single preserved racial trait. The result is a wide range of recognizable undead guardians that remain mechanically consistent with the original mummy design.
These mummies are not roaming conquerors or battlefield commanders. They are tomb guardians bound by funerary rites, lingering curses, and ancient burial traditions. Each variant reflects the body and environment it was preserved in: drowned temples, swamp shrines, labyrinth crypts, giant necropolises, and more.
Cultural lore is intentionally minimal. Whether these undead are the result of sacred preservation, necromantic catastrophe, forgotten burial cults, or divine punishment is left to the GM. Use these stat blocks as tools. Why these bodies were preserved—and why they still walk—is yours to decide.
Species Mummy Roster
Human Mummy — CR 3
Baseline mummy guardian preserving the classic SRD curse, glare, and rotting strike.
Dwarf Mummy — CR 3
Stonebound crypt sentinel resistant to forced movement within masonry tombs.
Elf Mummy — CR 3
Grace-preserved burial guardian that moves easily through overgrown ruins.
Halfling Mummy — CR 3
Small barrow guardian able to slip between larger creatures in tight tomb passages.
Gnome Mummy — CR 3
Rune-bound tomb watcher resistant to magic within ancient ruins and arcane vaults.
Ratfolk Mummy — CR 3
Catacomb crawler capable of navigating narrow burial tunnels and sewer crypts.
Goblin Mummy — CR 3
Shadowed tomb lurker that hides within dim corridors and trapped burial chambers.
Merfolk Mummy — CR 3
Flooded temple guardian moving freely through drowned tomb complexes.
Dragonborn Mummy — CR 3
Draconic burial sentinel retaining a fragment of its ancient breath power.
Lizardfolk Mummy — CR 3
Swamp-entombed guardian with preserved scales and aquatic mobility.
Orc Mummy — CR 3
War-burial sentinel that refuses to fall even after sustaining fatal damage.
Hobgoblin Mummy — CR 3
Disciplined tomb officer strengthening nearby undead guardians.
Gnoll Mummy — CR 3
Carrion-driven tomb predator that surges toward the fallen.
Bugbear Mummy — CR 3
Long-limbed crypt ambusher capable of striking from extended reach.
Ogre Mummy — CR 5
Massive tomb brute used as a primary guardian for large burial chambers.
Minotaur Mummy — CR 6
Labyrinth-bound undead war beast charging through twisting crypt corridors.
Troll Mummy — CR 7
Horrifying preserved corpse that continues regenerating unless burned.
Hill Giant Mummy — CR 9
Colossal necropolis guardian towering over ancient giant burial halls.
Posted: Tue, 24 Mar 15:26:26 CDT
Mummies: Species Variants
Mummies: Species Variants is a monster supplement for 5e that presents mummies as preserved remains of many different peoples rather than a single desert-bound archetype. Instead of treating mummies as culturally identical undead, this book explores how burial practices and physical heritage shape the undead that rise from ancient tombs.
The intent of this product is mechanical clarity and encounter variety without CR inflation. Every creature in this supplement uses the standard SRD mummy framework—retaining Dreadful Glare, Rotting Fist, and the Mummy Rot curse—while modifying only size, movement, languages, and a single preserved racial trait. The result is a wide range of recognizable undead guardians that remain mechanically consistent with the original mummy design.
These mummies are not roaming conquerors or battlefield commanders. They are tomb guardians bound by funerary rites, lingering curses, and ancient burial traditions. Each variant reflects the body and environment it was preserved in: drowned temples, swamp shrines, labyrinth crypts, giant necropolises, and more.
Cultural lore is intentionally minimal. Whether these undead are the result of sacred preservation, necromantic catastrophe, forgotten burial cults, or divine punishment is left to the GM. Use these stat blocks as tools. Why these bodies were preserved—and why they still walk—is yours to decide.
Species Mummy Roster
Human Mummy — CR 3
Baseline mummy guardian preserving the classic SRD curse, glare, and rotting strike.
Dwarf Mummy — CR 3
Stonebound crypt sentinel resistant to forced movement within masonry tombs.
Elf Mummy — CR 3
Grace-preserved burial guardian that moves easily through overgrown ruins.
Halfling Mummy — CR 3
Small barrow guardian able to slip between larger creatures in tight tomb passages.
Gnome Mummy — CR 3
Rune-bound tomb watcher resistant to magic within ancient ruins and arcane vaults.
Ratfolk Mummy — CR 3
Catacomb crawler capable of navigating narrow burial tunnels and sewer crypts.
Goblin Mummy — CR 3
Shadowed tomb lurker that hides within dim corridors and trapped burial chambers.
Merfolk Mummy — CR 3
Flooded temple guardian moving freely through drowned tomb complexes.
Dragonborn Mummy — CR 3
Draconic burial sentinel retaining a fragment of its ancient breath power.
Lizardfolk Mummy — CR 3
Swamp-entombed guardian with preserved scales and aquatic mobility.
Orc Mummy — CR 3
War-burial sentinel that refuses to fall even after sustaining fatal damage.
Hobgoblin Mummy — CR 3
Disciplined tomb officer strengthening nearby undead guardians.
Gnoll Mummy — CR 3
Carrion-driven tomb predator that surges toward the fallen.
Bugbear Mummy — CR 3
Long-limbed crypt ambusher capable of striking from extended reach.
Ogre Mummy — CR 5
Massive tomb brute used as a primary guardian for large burial chambers.
Minotaur Mummy — CR 6
Labyrinth-bound undead war beast charging through twisting crypt corridors.
Troll Mummy — CR 7
Horrifying preserved corpse that continues regenerating unless burned.
Hill Giant Mummy — CR 9
Colossal necropolis guardian towering over ancient giant burial halls.
Posted: Tue, 24 Mar 15:25:58 CDT
PLACEHOLDER TEXT WHILE WE ORDER A TEST PRINT
Posted: Tue, 24 Mar 15:22:16 CDT
| This special bundle contains the following titles: |
| A Fistful of Dragons (Adventure) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | Compatible with the 5th edition (5E) of the first fantasy roleplaying game
If only there were real dragons...
The town of Miasto is not a destination.
It won’t lead to an epic quest or forge long-standing relationships.
It certainly won’t be a place to settle down in.
But it could just be the right place at the right time for strangers to make a difference.
In a town absent of leadership, corrupt guilds have employed coercion, theft, and violence to increase power.
Adventurers arrive amidst growing tension and meet a simple merchant with an equally simple task—return stolen property and perhaps avert a war in the streets.
But in a town full of charlatans, murderers, and thieves, who does one trust?
A 5E adventure intended for 4-6 characters of 4th level, this adventure em... | |
| Amethyst - Hearts of Chaos (5E) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | Compatible with 5th Edition
FULL COLOR!
Remastered with new content and updated rules!
Amethyst is a Role Playing Game presenting a world where a true-to-book fantasy setting is forced upon our real world. How would humanity respond? This is not some stylized view of Earth seen in books and on TV. It’s a world with all the problems, both social and political, intact.
Five hundred years after magic’s return, the remnants of our technological heritage live in the few remaining bastions—cities like ones of present day, but walled in against the encroaching magic surrounding it.
Will mankind be able to retake the planet and push the fantasy back into the realms of our imagination, able to resume our bind passion for consumerism and industrialization? Is this wor... | |
| Amethyst Factions (5E) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | (Also available for 13th Age, Pathfinder and 4th Edition GSL)
This is how the world ended, and this is how it began.
RETURN TO THE WORLD OF AMETHYST
In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. New enemies will emerge. No gods will save this world. No prophecies will herald emerging heroes. With sides established, where will you fall—with darkness or light, chaos or order, magic or technology? Is there balance? Will you and the world survive long enough to discover it.
In Amethyst Factions, you will find the following...
New races.
New gear including powered armor and guns
New vehicles including spacecraft
Foundation spells and new magic... | |
| Amethyst Revelations (5E) Regular price: 0 Bundle price: 0 Format: Multiple Formats | “THE WORLD IS A LIE”
The universe stands at a precipice.
The antithesis of magic, a cold void that seeks uniformity, threatens the vibrant chaos enchantment brings.
An ancient force from humanity’s forgotten past returns to claim its legacy by any means necessary.
In Amethyst Revelations, you will find the following…
New races
New backgrounds
Five new classes
New archetypes
Discover the history of the cybernetic “angels”
Forge customizable living spells with the pleromancer
New technologies, including organic weapons, mecha, and sand skiffs
Explore new regions in Europe and Africa
Fight against over fifty new monsters
“To understand the present…
…one must know the past.”
... | |
| Amethyst: Quintessence (5E) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | UPDATED TO NEW 2nd EDITION AMETHYST QUINTESSENCE
Compatible with the 5th edition (5E) of the first fantasy roleplaying game
Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.
This rulebook includes…
--A new adaptation of Amethyst based on the 5th edition (5E) of the first fantasy roleplaying game, the defining RPG of the last, current, and most likely next generation.
--New technology-based rule... | |
| Apex (5E version) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | NOTE: This product requires Ultramodern5 and core 5th Edition rulebooks.
History once spoke of individuals able to accomplish miracles, eventually eradicated or bred out by a population too frightened of what they didn't understand. As science filled in the void left by absent gods, these gifted individual decreased until they became all but extinct. But they never completely vanished. Each generation, such a rare being appeared with abilities subtle to extreme. However, despite their desire to reveal themselves, forces continually prevent them from doing so.
To many of those who know them, they're of an inferior class. To others, including themselves, they are considered an improvement on the design of man, an upper echelon.
The apex.
Apex is a module for DEM's U... | |
| Biohazard (5E) - A Modern Zombie Apocalypse Regular price: 0 Bundle price: 0 Format: PDF | ZOMBIES!!
The town of Happyland has been overrun by zombies.
Players assume the roles of a special forces team sent in to investigate why and potentially find a cure.
However, the scope of the infections proves greater than expected as larger monsters begin to emerge.
This adventure is similar to and inspired by popular zombie apocalypse movies and video games, such as “28 Days Later,” “Resident Evil,” and “Left 4 Dead.” Just like in these movies and games, players must survive a world overrun by zombies and fight their way through hordes of the undead to complete their mission.
In this adventure, players will encounter situations and challenges that are reminiscent of those found in these popular media, such as scavenging for supplies, fortifying a safe haven, and fighting off wav... | |
| Conestoga (Affinity) - 5th Edition Regular price: 0 Bundle price: 0 Format: PDF | OVER $100,000 raised on Kickstarter!
Three Realities. One Story
Affinity represents a bold, innovative approach to tabletop role-playing—a trilogy of worlds presenting unique ideas and rules but sharing similar themes, names, and even a common menace.
Select one setting or shift between all three. While they complement one another, they are not dependent, with each game standing on its own.
Each volume of Affinity contains unique and exciting mechanics compatible with 5th Edition rules, including new races, classes, backgrounds, weapons, armor, vehicles, spells, and monsters.
Humans and aliens find themselves trapped upon a gargantuan alien ark. Abandoned and adrift, the residents are forced to explore the catacombs of the strange vessel, scavenging and crafting technolo... | |
| Conquest of Arcadia (An Adventure for Affinity-Conestoga) - 5E Regular price: 0 Bundle price: 0 Format: PDF | OVER $100,000 raised on Kickstarter!
Three Realities. One Story
Affinity represents a bold, innovative approach to tabletop role-playing—a trilogy of worlds presenting unique ideas and rules but sharing similar themes, names, and even a common menace.
Select one setting or shift between all three. While they complement one another, they are not dependent, with each game standing on its own.
Each volume of Affinity contains unique and exciting mechanics compatible with 5th Edition rules, including new races, classes, backgrounds, weapons, armor, vehicles, spells, and monsters.
Humans and aliens find themselves trapped upon a gargantuan alien ark. Abandoned and adrift, the residents are forced to explore the catacombs of the strange vessel, scavenging and crafting technolo... | |
| Desert Power-5E (A Ultramodern5 Plug-In) Regular price: 0 Bundle price: 0 Format: PDF | UM5-DESERT POWER
This 5E plugin offers new armor, equipment, and vehicles inspired by the most famous science fiction novel in history.
IMPORTANT: This module is designed for Ultramodern5. While it can be used without it, we don’t recommend it. This module is included with the digital version of Ultramodern5-REDUX.
INCLUDED IN THIS PLUGIN
Weapons – Acoustic Module, Assasin’s Blade, Las Weapons, Seeker Killer, Slow Gun, Slow Launcher, and the Stone Burner
Armor – Desert Suit and Kinetic Shield
Equipment – Cloner Tank, Gravity Brace, Gravity Lifter, Mind Probe, Moisture Trap, Sand Shaper, Star Globe.
Vehicles – Baffle Dropship, Cruiser, Etherbender (small & large)
Adversaries – Desert Warrior, House Guard, Imperial Soldier
... | |
| Echoes of Noa 94 (5E) - A Science Fiction Horror Adventure Regular price: 0 Bundle price: 0 Format: Watermarked PDF | The year 3176, a time when Earth is spent, and humanity's future lies on a knife's edge.
The tale unfolds aboard the spacecraft Noa 94, with its critical mission to find a new home for humanity on the far-off planet Arcturus.
The weary crew has to tackle not just a failing reactor and an unknown, bizarre life form but also their personal fears manifested through an ever-creeping psychological affliction known as astro-psychosis.
The Echoes of Noa 94 offers a cocktail of exploration, combat, and puzzling navigation through a desolate spacecraft hanging on the edge of disaster. Players must confront not just an unknown adversary lurking in the ship's shadowy recesses but their own madness.
Echoes of Noah 94 Includes:
Handouts and maps
Rules regarding Astro-Psychosis
New sci-fi... | |
| Game Feats-5E (A Ultramodern5 Plug-In) Regular price: 0 Bundle price: 0 Format: PDF | UM5-GAME FEATS
The crossover between video games and the world of D&D 5E.
This collection of over 130 feats, inspired by iconic video game abilities, brings a splash of digital adrenaline to your tabletop RPG.
These are made for fun, not perfect balance, and may need adjustments for your own campaign.
IMPORTANT: This module is designed for Ultramodern5. While it can be used without it, we don’t recommend it. This module is included with the digital version of Ultramodern5-REDUX.... | |
| Invasion Proxy (5E) Regular price: 0 Bundle price: 0 Format: PDF | The year is 2010. An unidentified alien strike force lands in Baghdad at the worst possible time. This bizarre menace resists any attempt to establish a dialogue or explain its motivation. They only wish to absorb and destroy all life they encounter. The characters are citizens from various nations, ethnicities, and/or religions. Some are unaligned mercenaries, while others are patriots. They all had some motivation before the invasion, but none of them matter. Armed, behind enemy lines, and lacking communication, the heroes must fight through their mistrust of others and the destroyed city to find salvation. Along the way, the characters are forced to engage this mysterious threat and care for a group of civilians they find along the way. When the truth is discovered, the playe... | |
| Madness At The Megalomart (5E) Regular price: 0 Bundle price: 0 Format: PDF | Madness At The Megalomart is a modern/horror adventure for characters starting levels 1-3 for four to five players.
In a world where retail is already a nightmare, the Megalomart takes customer service to hellish new heights.
When an irate woman returns a dusty Betamax player, all hell breaks loose—literally.
The break room's old TV plays a cursed tape, summoning malevolent forces and turning cranky customers into monstrous 'Karens' with an insatiable thirst for blood.
Trapped inside the now-locked Megalomart, a group of unlikely heroes, cashiers, stockers, and ex-athletes must band together to survive the demonic onslaught.
From navigating haunted aisles of possessed toys to battling twisted former co-workers, they'll face horrors beyond their worst clearance-sale nightmares.
Can... | |
| NeuroSpasta (5E) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | The city of Archon.
The most cosmopolitan, technologically advanced metropolis the world has ever seen,
where the nations of the world have at last come together to lay aside their differences.
Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia?
It falls to the members of the Division of Public Safety to protect Archon and its inhabitants from threats from both without and within.
But which is the greater threat?
In a future of ambiguous ethnicity and rampant cyberization, what use is there for obsolete national borders and political beliefs?
The boundaries separating man and machine are not only blurred, but utterly erased.
The conflict in this new-fledged world is not between nations or between law and order but between millen... | |
| Paradise (Affinity) - 5th Edition Regular price: 0 Bundle price: 0 Format: PDF | OVER $100,000 raised on Kickstarter!
Three Realities. One Story
Affinity represents a bold, innovative approach to tabletop role-playing—a trilogy of worlds presenting unique ideas and rules but sharing similar themes, names, and even a common menace.
Select one setting or shift between all three. While they complement one another, they are not dependent, with each game standing on its own.
Each volume of Affinity contains unique and exciting mechanics compatible with 5th Edition rules, including new races, classes, backgrounds, weapons, armor, vehicles, spells, and monsters.
This semi-traditional fantasy is set within a full-scale geocentric model solar system. The god-like Aegis rule the other worlds from their perch within Abraxas, manipulating conflicts between kingdoms whil... | |
| The Plague of Phylax (An Adventure for Affinity-Paradise) - 5E Regular price: 0 Bundle price: 0 Format: PDF | OVER $100,000 raised on Kickstarter!
Three Realities. One Story
Affinity represents a bold, innovative approach to tabletop role-playing—a trilogy of worlds presenting unique ideas and rules but sharing similar themes, names, and even a common menace.
Select one setting or shift between all three. While they complement one another, they are not dependent, with each game standing on its own.
Each volume of Affinity contains unique and exciting mechanics compatible with 5th Edition rules, including new races, classes, backgrounds, weapons, armor, vehicles, spells, and monsters.
This semi-traditional fantasy is set within a full-scale geocentric model solar system. The god-like Aegis rule the other worlds from their perch within Abraxas, manipulating conflicts between kingdoms whil... | |
| The Taking Of The Grand Odyssey (An Adventure for Affinity-Torus) - 5E Regular price: 0 Bundle price: 0 Format: PDF | OVER $100,000 raised on Kickstarter!
Three Realities. One Story
Affinity represents a bold, innovative approach to tabletop role-playing—a trilogy of worlds presenting unique ideas and rules but sharing similar themes, names, and even a common menace.
Select one setting or shift between all three. While they complement one another, they are not dependent, with each game standing on its own.
Each volume of Affinity contains unique and exciting mechanics compatible with 5th Edition rules, including new races, classes, backgrounds, weapons, armor, vehicles, spells, and monsters.
This slam of art-deco, steampunk, and post-apocalypse involves heroes traveling a weird-west fantasy world searching for treasures from a forgotten past. Machines rise from the ruins of a dead empire wh... | |
| Torus (Affinity) - 5th Edition Regular price: 0 Bundle price: 0 Format: PDF | OVER $100,000 raised on Kickstarter!
Three Realities. One Story
Affinity represents a bold, innovative approach to tabletop role-playing—a trilogy of worlds presenting unique ideas and rules but sharing similar themes, names, and even a common menace.
Select one setting or shift between all three. While they complement one another, they are not dependent, with each game standing on its own.
Each volume of Affinity contains unique and exciting mechanics compatible with 5th Edition rules, including new races, classes, backgrounds, weapons, armor, vehicles, spells, and monsters.
This slam of art-deco, steampunk, and post-apocalypse involves heroes traveling a weird-west fantasy world searching for treasures from a forgotten past. Machines rise from the ruins of a dead empire wh... | |
| Ultramodern Bestiary (5E) Regular price: 0 Bundle price: 0 Format: PDF | Science Fiction, Horror, & Modern Monsters for 5E
Over 440 Futuristic & Fantastical Creatures Await!
INCLUDES THE FOUNDRY VTT MODULE!
Collected from the entire Dias Ex Machina Catalogue.
From rogue robots and cybernetic horrors to alien entities and high-tech war machines, the Ultramodern Bestiary brings cutting-edge threats to your 5th Edition game.
This massive tome includes:
Hundreds of Full-Colour Illustrations
Robots, Mechs & Vehicles
Extraterrestrial Horrors
Fantasy Monsters
Tactical Encounters & Lore
Upgrade Your Game with the Ultimate Sci-Fi Monster Collection!
... | |
| Ultramodern5 (5th Edition) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | BE SURE TO CHECK OUT THE NEW REVISED ULTRAMODERN5, REDUX, WITH DOUBLE THE CONTENT AND IN FULL COLOR
https://www.drivethrurpg.com/product/302992/Ultramodern5-REDUX-5th-Edition
Ultramodern5 is the follow-up of the popular Ultramodern4
The mission of U5 is to present 5th EDITION rules for use in non-fantasy settings. These include pre-modern settings, contemporary settings, and those that are far flung fantastic and futuristic. U5 presents modern and science fiction rules in a game usually reserved for fantasy. There is no established setting in U5.
It presents classes, gear, and scenarios that can be inserted into any campaign, including the following:
Cyberpunk
Espionage
Modern Warfare
Space Opera
Techno Fantasy
Urban Fantasy
Steampunk
Wild West (with or without aliens)
You ma... | |
| Ultramodern5 Armoury (5E) Regular price: 0 Bundle price: 0 Format: PDF | A TOOL A WEAPON AN ARMOUR A VEHICLE FOR ANY OCCASION
The Ultramodern5 Armoury isn’t a patch; it’s the new factory standard.
Wild west gunslingers. Entrenched soldiers. Cyberpunk samurai. High-tech mercenaries. Wasteland scavengers.
Orbital shock troops. No matter the setting, the Armoury has every item, armour, cybernetic, weapon, and vehicle you could ever possibly want in one book.
OVER 600 FIREARMS. Revolvers to railguns. From pistols to artillery, crossbows to grenades, with revised firearm rules to accurately portray ranged combat within the 5E system, no matter the era.
OVER 200 SETS OF ARMOUR. Flak jackets, power suits, and super-heavy mechs, from the normal to the gigantic. Powered by steam, magic, or nuclear reactors.
OVER 500 VEHICLES. Civilian or military, aircraft or b... | |
| Ultramodern5 DM/GM Screen (5E) (REDUX) Regular price: 0 Bundle price: 0 Format: PDF | Part of 2019’s Ultramodern5 (REDUX) Kickstarter included this four-panel DM/GM screen.
The screen contains Ultramodern5 (REDUX) specific information and generic random name tables including…
Adversary traits which can be applied to any basic monster
Mecha combat rules
Ultramax defense modifiers and wound damage
Starship combat rules
The outside layer displays a massive illustration by renowned illustrator Nick Greenwood.
CONTENTS
This purchase includes the following.
Nick Greenwood’s Ultramodern Illustration as a single image JPG, a single image PDF, and separated into four A4-sized JPGs.
Ultramodern5 Inner Screen as a single image JPG, a single image PDF, and separated into four A4-sized PDF... | |
| Ultramodern5 REDUX (5th Edition) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | THE DEFINITIVE 5E RESOURCE FOR MODERN & SCIENCE FICTION RULES!
NOW, DOUBLE THE SIZE AND IN FULL-COLOR!
(D&D 2024 / 5.5E UPDATE FILE INCLUDED)
The original Ultramodern5 was the most successful non-fantasy ruleset for 5th Edition. This revised sourcebook doubles the content of the original, with revised rules and brand-new mechanics to customize any game.
Ultramodern5 presents races, classes, archetypes, gear, monsters, and scenarios that can be inserted into any campaign. This includes…
Cyberpunk
Espionage
Modern Warfare
Mecha
Space Opera
Steampunk
Techno-fantasy
Wild West
Create a pure science fiction setting or insert any combination of rules into your own fantasy world.
The only limit is your imagi... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (35%) |
Posted: Tue, 24 Mar 15:09:44 CDT
| This special bundle contains the following titles: |
| Amethyst Factions (Savage Worlds) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | THE NEWEST VOLUME OF AMETHYST IS ON KICKSTARTER NOW UNTIL SEPTEMBER 29th!
Also available for 13th Age, Pathfinder, 5E OGL, Fate, and 4th Edition GSL)
This is how the world ended, and this is how it began.
Note: This book has been updated to be fully compatible with the new Savage Worlds Adventure Edition.
RETURN TO THE WORLD OF AMETHYST
In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. New enemies will emerge. No gods will save this world. No prophecies will herald emerging heroes. With sides established, where will you fall—with darkness or light, chaos or order, magic or technology? Is there balance? Will you and the world survive lo... | |
| Amethyst Revelations (Savage Worlds) Regular price: 0 Bundle price: 0 Format: PDF | “THE WORLD IS A LIE”
The universe stands at a precipice.
The antithesis of magic, a cold void that seeks uniformity, threatens the vibrant chaos enchantment brings.
An ancient force from humanity’s forgotten past returns to claim its legacy by any means necessary.
In Amethyst Revelations, you will find the following…
New Races
New Edges
Discover the history of the cybernetic “angels”
Forge customizable living spells with the pleromancer
New technologies, including organic weapons, mecha, and sand skiffs
Explore new regions in Europe and Africa
Fight against over fifty new monsters
“To understand the present…
…one must know the past.”
... | |
| Amethyst: Untamed - Player's Guide (Savage Worlds) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | THE NEWEST VOLUME OF AMETHYST IS ON KICKSTARTER NOW UNTIL SEPTEMBER 29th!
Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.
The critically acclaimed Amethyst setting, now for the Savage Worlds Roleplaying Game.
This rulebook includes:
This rulebook contains everything a player needs to create Savage Worlds characters for Amethyst, including:
- Eleven new playable species.
- New and alte... | |
| Amethyst: Untamed - World Guide (Savage Worlds) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | THE NEWEST VOLUME OF AMETHYST IS ON KICKSTARTER NOW UNTIL SEPTEMBER 29th! Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.
The critically acclaimed Amethyst setting, now for the Savage Worlds Roleplaying Game.
This setting guide contains everything a GM needs to run Amethyst games in savage worlds, including:
- A gazetteer of the setting, told from the perspective of one of its most well-... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (17%) |
Posted: Tue, 24 Mar 15:02:31 CDT
No Liftoff is a toolkit for science-fiction roleplaying in which the ship is fuelled, nominally flightworthy, and still absolutely refuses to leave the pad. Nothing has to explode and no saboteur is required to make a craft grounded. The readouts can be green, the procedures can be followed, the engines can almost come alive, and yet the craft remains trapped by interlocks, geometry, weather, bureaucracy, biology, bad ground conditions, or the simple fact that complex systems fail in ways that are individually reasonable and collectively terminal.
This volume is about a different kind of catastrophe: not falling from the sky, but being unable to reach it. It turns delayed launch into pressure, attrition, exposure, and dread. The longer the vehicle sits, the more the world closes in around it. Ports become hostile. Officials become obstacles. Predators, scavengers, strikes, quarantines, cults, storms, refugees, and failing infrastructure all begin to treat your grounded craft as a resource, a symbol, or a target.
Inside, you will find three d66 tables built to generate technically plausible, narratively productive failed-launch scenarios:
Liftoff Problems gives you the reason the vehicle will not rise: not “engine broken”, but actuator damping loss, cold-welded clamps, jammed umbilicals, pressure collapse, structural interference, false telemetry, geological binding, organic overgrowth, and other failures that feel specific, material, and painfully real.
Complications answers what happens while you are still stuck there: corrosive fog, ashfall, static-charged air, fungal invasion, labour action, emergency regulation, surveillance, unrest, shortages, desperate crowds, and the slow conversion of delay into danger.
Ways Out gives you escape, but never cleanly. Theft, sabotage, legal compromise, dangerous improvisation, coerced contracts, contaminated cargo, false manifests, smuggler assistance, and one-shot ascents bought by leaving parts of yourself behind. You can get offworld. You just may not like what it costs.
No Liftoff is for referees who want hard sci-fi pressure without spectacle, and for players who understand that the most frightening words in a launch sequence are not we are falling, but we are still here.
Use it when you want stranded crews, technical dread, procedural friction, and survival stories in which the real enemy is not fire in the engine bell, but the accumulating certainty that the ship may never leave at all.
Posted: Tue, 24 Mar 14:45:24 CDT
Play Curse of Strahd Online
Unravel the mysteries of Ravenloft in this dread adventure for the world's greatest roleplaying game. The Roll20 edition of Curse of Strahd by Wizards of the Coast provides everything you need to play online and in-person, including:
Maps

40+ ready-to-play maps, with:
- Dynamic Lighting. Players can only see as far as their vision and light
- Interactive Doors & Windows. Lock your players out… or in!
- Map Pins. Click any location marker to immediately see the room description
- Automated traps. Some traps trigger on their own when a character steps on them
- Roll20 Exclusive: Top-down maps of the entire castle, designed by Roll20 specifically for virtual tabletop play
Roll20 subscription required to use Dynamic Lighting
Monsters

150+ NPCs with token art:
- Pre-placed on your maps
- One-click attack, check and save buttons
- Complete character sheets on every token
- Multi-sided tokens for shapeshifting NPCs
- Drag any NPC onto any map instantly
GM Resources

Everything you need to run the campaign, not just the maps:
- 15+ rollable tables. One click generates a random encounter, treasure hoard, or story event
- Tarokka Card Deck. Draw cards to randomize key story outcomes directly in the VTT
- Art handouts. Instantly push illustrations directly to your players' screens
- Compendium. Drag & drop unique NPCs, magic items, and character options into any D&D Fifth Edition game
- Death House for any game! Add the infamous Death House to any of your D&D Fifth Edition games
New D&D Sheets

Curse of Strahd now comes in two versions — pick the one that fits your group!
D&D Fifth Edition Sheet (New & recommended)
The newest sheet with full 5e + 5.5e support, improved homebrew options, and the ability to manage characters from your phone. You'll also receive all new sheet updates as they release.
5E Classic Sheet
The classic sheet. Best if your group is already mid-campaign and doesn't want to switch.
Digital Reader

Read the complete Curse of Strahd sourcebook on any device. Purchasing this product unlocks the full Reader Experience on D&D Nexus:
- Optimized for desktop and mobile
- Enhanced tooltips and rule references throughout
- Automatically available when you link your Roll20 account with D&D Nexus
| Curse of Strahd | Demiplane Regular price: 0 Bundle price: 0 Format: Demiplane |
Demiplane Digital Reader... |
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| Curse of Strahd | Roll20 VTT Regular price: 0 Bundle price: 0 Format: Roll20 VTT |
This digital rulebook is accessible in any browser and integrated into Roll20. COMPATIBLE WITH D&D 2024 Unravel the mysteries of Ravenloft in this dread adventure for the world’s greatest roleplaying game. Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited. Curse of Strahd is produced by Wizards of the Coast. It was written by Chris Perkins, edited by Kim Mohan and Jeremy Crawfor... |
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| Savings of: | 0 (50%) |
Posted: Tue, 24 Mar 14:38:33 CDT
Everybody wants to be a cat!
Cats are so self-assured and capable, so of course you want to play as one. Explore and protect the territory claimed by your cat family. You’ll also have to take care of your human Notail – who is obvious very much a cat, despite not looking much like one. Have an exciting time being an OMG Cat!
- Create your Player Cat
- Solve conflicts with your Purr, Hiss, Zoom, or Dismiss.
- Define the size and scope of your territory.
- 6 additional micro-settings for alternate ways to play.
- Includes a duo adventure for a lone sci-fi cat.
A complete all-ages roleplaying game.
Posted: Tue, 24 Mar 14:38:32 CDT
Posted: Tue, 24 Mar 14:38:31 CDT
This is the character sheet for OMG Cats! RPG
Posted: Tue, 24 Mar 14:22:30 CDT
When a research ship goes missing in the South China Sea, your team is sent to recover it. However, a storm is blowing in, and what you find on board isn't what you signed up for, nor are the pirates who are also after revenge!
This is compatible with the FAST Core Gold RPG and the Sazakan: Island of Roges and Modern Anime Heroes Settings.



