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Posted: Sun, 22 Mar 22:16:21 CDT
Danger Down Under: Volume 2
We come from a land down under
Where mythos does flow and men shudder
Can't you hear, can't you hear the thunder?
You better run, you better take cover, yeah
Dive into a spine-chilling collection of tales from antipodean cultists, exploring the Mythos of the ancient land of Australia. Discover the dark and eerie corners where ancient horrors awaken, and where the land itself trembles with unspeakable dread. Experience the terror that lies beneath the surface in these gripping adventures! This is the second volume of adventures, check out the first Danger Down Under volume here: https://www.drivethrurpg.com/en/product/491922/danger-down-under-volume-1-bundle
This special bundle product contains the following titles:
Lance Jackson
- It all Started with a Mouse: [Classic] In the 1920s, the investigators are attending a viewing of a banned movie in the sleepy Australian outback town of Pomona in Queensland, Australia where Mi-Go agents have created a device to hijack the news and mass media. Who can imagine what the mi-go could do with all that unchecked creative power at their claws?
David Waldron
- Lamps for the Lost [Gaslight] Lamps for the Lost is an Australian Gaslight horror set on the Victorian goldfields. A suspicious drowning draws investigators into a web of grief, corruption, and prejudice until something ancient begins to stir beneath the waters of Lake Burrumbeet. The scenario is investigation-focused, atmospheric, and grounded in real colonial history.
SaSa LeStrange
- My Lucky Dice [Classic] A group of criminals in 1920's Victoria attempt to claim a score of a lifetime at a local illegal gambling house. But when their late employer arrives at the scene will it be everyone for themselves?
Peter Chen
- Party Favour [Classic] Set in the midst of economic and political crisis in Sydney Australia (in 1932 during the Great Depression), Party Favour explores the fight between revolution and reaction through the frame of a classic noir horror investigation. Can the investigators, members of the local communist party locate a lost group of comrades who went missing in strange circumstances?
Jared Tallis
- Shadows In the Trees [Modern] On the Sunshine Coast, a local paranormal group which investigates cryptid sightings and the supernatural has invited a group of their fans from YouTube and Patreon to join on their latest hunt for the Sunshine Coast Tiger, a creature from Australian folklore. When an ordinary group of people join them, they’ll learn the myth is real and more terrible than they can imagine.
Andrew Edward
- The Doom That Came to Melbourne [Classic] This adventure focuses on a group of investigators who are warned by trusted experts in the Cthulhu Mythos that a terrible threat is headed towards their city. Taking the investigators from Melbourne's subterranean depths to the Great City of the Yith and even to the depths of space, it’s an exciting adventure filled with bizarre twists and turns.
Bundle cover illustration by Lance Jackson.
| This special bundle contains the following titles: |
| It Started With A Mouse Regular price: 0 Bundle price: 0 Format: PDF |
It Started With A Mouse Mi-Go Mayhem At The Majestic Hall A 1920's scenario for Call Of Cthulhu Lights, Camera, Brains?.... In the sleepy Australian outback town of Pomona, The mi-go are finalising the creation of a Machine that will help them take narrative control of the news and to keep their presence and operations out of the public eye. All the machine requires now is Brains to create the stories that the mi-go needs. A single mi-go spy has infiltrated the Majestic Hall and is about to start their final harvest. Who can imagine what the mi-go could do with all that unchecked creative power at their claws? It’s up to the Investigators to find out and thwart it if they can! 23 pages of scenario 5 Pre-Generated Characters with 2 profile pictures each! Large High Quality ver... |
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| Lamps for the Lost - A Call of Cthulhu Gaslight Scenario Regular price: 0 Bundle price: 0 Format: PDF |
Lamps for the Lost A Call of Cthulhu Gaslight Scenario 1890s colonial Australia. On the goldfields, a string of “accidental drownings” follows a grimly suspicious death, and the people of a booming mining town whisper of something dark which lurks beneath the surface of Lakem Burrumbeet. Investigators must navigate prejudice, corruption, and a rising supernatural threat, hungry for vengeance, before the threat begins to spread. From ENNIE, Australian Roleplaying Industry Awards, and Victorian Community History award winning writer David Waldron and co-writer, Reshmi Lahiri-Roy, comes "Lamps for the Lost. A Call of Cthulhu Gaslight era scenario of Institutional Corruption, murder and supernatural revenge on the Goldfields of colonial Australia. In 1890 a young Bengali couple eloped to ... |
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| My Lucky Dice Regular price: 0 Bundle price: 0 Format: PDF |
The job was supposed to be easy—until someone picked up the dice. 1927. Your gang leader is dead, and whispers of a hidden safe in an unsuspecting gambling house have reached your ears. You and your innercircle move in to claim the score of a lifetime. But something is wrong. A pair of dice changes everything. Portraits blink and you are seeing things from the corner of your eyes. And the deeper you go, the more secrets unfold—not just about the house, but about the people you thought you could trust. Will you escape with the cash, or will betrayal, madness, and what lies in the house claim you first? ~~~ Contained in this module are 6 character sheets (optimum of 4 players) with secrets regarding each other (optional for play) Play time of roughly 4 to 5 hours. Comes with maps, ... |
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| Party Favour Regular price: 0 Bundle price: 0 Format: PDF |
1932. The Great Depression. Reactionary New Guardsmen battle Workers Defence Corps volunteers on the streets of Sydney. In the halls of power, Premier Lang is locked in a deathmatch with that lickspittle of English Banking, Prime Minister Lyons. In poverty row shoeless children rummage for scraps while their fathers walk the hungry mile, begging for a day’s work from the Princes of Capital. The General Secretary has requested you locate a missing group of staunch comrades who were tasked with liberating resources necessary to establishing a revolutionary Soviet of New South Wales. A Call of Cthulhu scenario for 3 to 5 fellow travellers. ...Shortlisted for the 2025 Australian Roleplaying Game Industry Awards... Set in the midst of economic and political crisis in S... |
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| Shadows in the Trees Regular price: 0 Bundle price: 0 Format: PDF |
Shadows in the Trees: A Modern Day Adventure On the Sunshine Coast, a local paranormal group which investigates cryptid sightings and the supernatural has invited a group of their fans from YouTube and Patreon to join on their latest hunt for the Sunshine Coast Tiger, a creature from Australian folklore. When an ordinary group of people join them, they’ll learn the myth is real and more terrible than they can imagine. Because for centuries a malign threat has lingered in the area and tonight, the group itself are the prey… Shadows In The Trees is a complete, 12-page adventure for Call of Cthulhu putting the investigators against a creature of legend in Australian folklore. With advice included for different settings and styles of scenarios, it is a true micro adventure suitable... |
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| The Doom That Came to Melbourne Regular price: 0 Bundle price: 0 Format: PDF |
Marvelous Melbourne, a city known for its wild and variable weather. Button up you are in for some wild times! To save Melbourne the investigaters must journey through time and space! This is a high-stakes story for not only the lives of the investigator are at risk but the very survival of their city too. The story combines investigation, role-play, exploration and combat. During the investigations the characters willg ain tremendous knowledge, if they can remian sane. Pregens are included and the scenario contains orginal artwork. SPOILERS ******************************************************* The investigators will be warned, by Ghouls, of a terrible threat to the city. A Flying Polyp is loose! The investigators must determine what ancient magic has been broken, and how to rectify. Th... |
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| Special bundle price: | 0 |
| Savings of: | 0 (25%) |
Posted: Sun, 22 Mar 20:17:59 CDT
d100 Urban Fantasy: Minor Powers
Not everyone in the city is powerful. But a lot of people are… a little magical.
A barista who always gets your order exactly right. A courier who never loses their footing. A stranger who somehow always finds a seat, a shortcut, or the right moment.
These aren’t world-shaking powers. They’re the small, subtle abilities that make the modern magical world feel real.
d100 Urban Fantasy: Minor Powers delivers 100 quirks, cantrips, and low-level abilities designed for everyday use in contemporary settings. From practical conveniences to social edges and faintly uncanny talents, these powers add depth without overwhelming your game or story.
Each entry is presented in a clean:
Minor Power – Description
format for instant use.
Inside you’ll find:
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Everyday magical conveniences
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Subtle social and sensory advantages
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Street-level abilities anyone might have
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Small powers that hint at something bigger beneath the surface
Perfect for:
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Urban fantasy campaigns
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NPC flavor and character creation
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Modern supernatural fiction
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Making magic feel common, lived-in, and believable
Roll once to define a character. Roll often to build a world where magic is everywhere — just not always obvious.
Because in a magical city, power isn’t rare. It’s just… small.
Explore the rest of the d100 Urban Fantasy series to build your living, breathing supernatural metropolis.
Posted: Sun, 22 Mar 20:01:56 CDT
Play as the doomed residents of Branch Creek, New Jersey, as they struggle to survive a scientific calamity of pre-historic proportions! In this campy, over-the-top homage to the gross-out “wax pack” card series from the 1980s, your characters must endure the dinosaur apocalypse and find a way to send them back to when they came or else it will be humanity’s turn to go extinct!
Dinosaurs Timeslip 1988 is a one-shot tabletop RPG adventure for Goodman Games’ Dungeon Crawl Classics and is compatible with Dinosaur Crawl Classics and Mutant Crawl Classics roleplaying games. It is designed for 4–6 players who control 10–15 level-0 characters each over the course of the adventure. They are the unsuspecting residents of Branch Creek, New Jersey, circa 1988. Most will be torn to shreds when blood-thirsty dinosaurs suddenly appear in their quiet bayside town! To account for the high mortality expected during such an apocalyptic event, players will receive their characters in small batches as the story develops.
The adventure includes three exciting ways to play:
Part 1. Six mini-funnel starting meatgrinders that forge your soft New Jersey citizens into battle-harden veterans of the dinosaur apocalypse.
Part 2. HexCrawl sandbox exploration with random encounters and 20 outlined locations on the island of Branch Creek, NJ. Along the way, characters may encounter other survivors, uncover valuable equipment, get eaten by dinosaurs, and piece together clues that could ultimately point toward ending the timeslip calamity.
Part 3. Secret Lab Dungeon Crawl. The party discovers the hidden government laboratory responsible for the dinosaur timeslip. In a climactic dungeon crawl, they face an evil force driving the prehistoric horde to end humanity. They must buy time for the scientists to reverse the time-scanner disaster and send the dinosaurs back to the past!
Includes:
- 48-page adventure
- Rules for using firearms, grenades, flamethrowers, wrecking ball cranes, jack hammers, vehicles and more!
- Tables for everything from random mutations to radical 1980s slang
- Two Maps & stats for twenty-three prehistoric monsters
- Real art by real humans
- 100+ pre-generated characters included (you’re gonna need em!)
And, of course, DINOSAURS.... JERSEY.... 1988!
Posted: Sun, 22 Mar 18:04:40 CDT
Hell Beasts
Hell Beasts is a monster supplement for 5e that expands infernal creatures beyond the familiar hellhound, presenting a range of animals twisted by the fires of the Lower Planes. Instead of relying on a single fiendish predator repeated across encounters, this book introduces a structured ecology of corrupted beasts—from vermin and scavengers to apex predators and infernal war engines.
The intent of this product is encounter variety without mechanical escalation. Each hell beast is built around the same core identity: a natural creature transformed into a fiendish predator whose body burns with supernatural heat. Their shared trait is a breath of hellfire that grows more powerful as the creatures become larger and more dangerous.
These monsters are not demons of strategy or devils of contract. They are instinct-driven hunters and territorial beasts, driven by hunger, pain, and the influence of infernal magic. Some are unleashed by cults, some escape from infernal portals, and others roam scorched wilderness where the boundaries between planes have grown thin.
Hell beasts appear wherever hellfire touches the natural world:
- Infernal incursions where devils march and their beasts follow.
- War-torn battlefields where fiendish magic has seeped into the land.
- Cult territories where dark rituals corrupt animals into monstrous guardians.
- Volcanic wastelands and burned forests where ordinary creatures cannot survive.
Most hell beasts behave like the animals they once were, but magnified by infernal fury. Pack hunters stalk prey through smoke and ash. Aerial predators circle burning fields for the weak and wounded. Massive infernal brutes smash through fortifications like living siege engines.
While a single hell beast can be dangerous, their true threat appears when multiple species share the same hunting grounds. Smaller creatures harass and drive prey while larger predators strike the killing blow.
Use these monsters to turn ordinary wilderness encounters into infernal ecosystems, to populate cult strongholds with terrifying guardians, or to show how the corruption of the Lower Planes spreads through the natural world.
Where the first hell beast appears, others are rarely far behind.
Hell Beasts Ladder
Hell Rat — CR 1/4
Ember-eyed vermin that swarm prey and ignite targets with tiny bursts of hellfire.
Hell Crow — CR 1/2
Ash-feathered scout that circles battlefields and harasses intruders with cinder breath.
Hell Rabbit — CR 1
Explosive ambush predator whose blazing charge catches victims off guard.
Hell Vulture — CR 1
Carrion hunter that grows more aggressive around wounded creatures and fresh corpses.
Hell Cat — CR 2
Stealthy infernal stalker that hunts isolated prey with claws and flame.
Hell Boar — CR 2
Relentless charger whose burning tusks scatter enemy lines.
Hell Hawk — CR 2
Aerial predator that dives from the sky and strikes with blazing talons.
Hell Wolf — CR 3
Coordinated pack hunter whose presence strengthens nearby hell beasts.
Hell Serpent — CR 3
Burning constrictor that coils around prey and scorches it alive.
Hell Stag — CR 4
Territorial infernal guardian whose blazing antlers sweep through foes.
Hell Roclet — CR 4
Massive fiendish raptor whose wingbeats scatter embers across the battlefield.
Hell Crocodile — CR 5
Lava-swamp ambusher that drags prey into burning terrain.
Hell Panther — CR 5
Shadow-stalking predator that strikes from darkness with speed and flame.
Hell Bear — CR 6
Furious apex predator with devastating claws and overwhelming hellfire breath.
Hell Elephant — CR 6
Infernal siege beast whose armored body and trampling charge shatter defenses.
Posted: Sun, 22 Mar 18:04:38 CDT
Hell Beasts
Hell Beasts is a monster supplement for 5e that expands infernal creatures beyond the familiar hellhound, presenting a range of animals twisted by the fires of the Lower Planes. Instead of relying on a single fiendish predator repeated across encounters, this book introduces a structured ecology of corrupted beasts—from vermin and scavengers to apex predators and infernal war engines.
The intent of this product is encounter variety without mechanical escalation. Each hell beast is built around the same core identity: a natural creature transformed into a fiendish predator whose body burns with supernatural heat. Their shared trait is a breath of hellfire that grows more powerful as the creatures become larger and more dangerous.
These monsters are not demons of strategy or devils of contract. They are instinct-driven hunters and territorial beasts, driven by hunger, pain, and the influence of infernal magic. Some are unleashed by cults, some escape from infernal portals, and others roam scorched wilderness where the boundaries between planes have grown thin.
Hell beasts appear wherever hellfire touches the natural world:
- Infernal incursions where devils march and their beasts follow.
- War-torn battlefields where fiendish magic has seeped into the land.
- Cult territories where dark rituals corrupt animals into monstrous guardians.
- Volcanic wastelands and burned forests where ordinary creatures cannot survive.
Most hell beasts behave like the animals they once were, but magnified by infernal fury. Pack hunters stalk prey through smoke and ash. Aerial predators circle burning fields for the weak and wounded. Massive infernal brutes smash through fortifications like living siege engines.
While a single hell beast can be dangerous, their true threat appears when multiple species share the same hunting grounds. Smaller creatures harass and drive prey while larger predators strike the killing blow.
Use these monsters to turn ordinary wilderness encounters into infernal ecosystems, to populate cult strongholds with terrifying guardians, or to show how the corruption of the Lower Planes spreads through the natural world.
Where the first hell beast appears, others are rarely far behind.
Hell Beasts Ladder
Hell Rat — CR 1/4
Ember-eyed vermin that swarm prey and ignite targets with tiny bursts of hellfire.
Hell Crow — CR 1/2
Ash-feathered scout that circles battlefields and harasses intruders with cinder breath.
Hell Rabbit — CR 1
Explosive ambush predator whose blazing charge catches victims off guard.
Hell Vulture — CR 1
Carrion hunter that grows more aggressive around wounded creatures and fresh corpses.
Hell Cat — CR 2
Stealthy infernal stalker that hunts isolated prey with claws and flame.
Hell Boar — CR 2
Relentless charger whose burning tusks scatter enemy lines.
Hell Hawk — CR 2
Aerial predator that dives from the sky and strikes with blazing talons.
Hell Wolf — CR 3
Coordinated pack hunter whose presence strengthens nearby hell beasts.
Hell Serpent — CR 3
Burning constrictor that coils around prey and scorches it alive.
Hell Stag — CR 4
Territorial infernal guardian whose blazing antlers sweep through foes.
Hell Roclet — CR 4
Massive fiendish raptor whose wingbeats scatter embers across the battlefield.
Hell Crocodile — CR 5
Lava-swamp ambusher that drags prey into burning terrain.
Hell Panther — CR 5
Shadow-stalking predator that strikes from darkness with speed and flame.
Hell Bear — CR 6
Furious apex predator with devastating claws and overwhelming hellfire breath.
Hell Elephant — CR 6
Infernal siege beast whose armored body and trampling charge shatter defenses.
Posted: Sun, 22 Mar 17:57:35 CDT
This scenario is a survival horror experience set in a secretive research facility undergoing a catastrophic containment failure. Inspired by the tension and pacing of Half-Life and the cosmic horror of Call of Cthulhu, it plunges the investigators into an unfolding disaster where they must navigate collapsing infrastructure, unnatural horrors, and a ruthless military cleanup operation—all while struggling to grasp what truly happened and what nightmares now dwell in their workplace.
The scenario is structured as a multi-level dungeon crawl through the ruined Sector D, emphasizing environmental storytelling, dynamic obstacles, and player-driven problem-solving. The primary goal is to escape, but survival is not guaranteed. The scenario features branching pathways and multiple solutions to obstacles, allowing flexibility in player choices.
Posted: Sun, 22 Mar 17:29:38 CDT
To Catch a Thief… Again
Armed with the Icon of Denial, the characters finally have a weapon to use against the goblin who stole the Key to Everything. In this quest, a high priest of Fetch brings them a plan to ensnare the elusive Morg and take from him the coveted prize. However, the characters soon discover that many others have the same idea.
Will they catch the thief? And if so, will they retrieve the item that has tormented them for so long? Find out in Bait That Hook, the sixth chapter in the Rage of the Goblin King campaign for the Shadow of the Weird Wizard game. The quest provides a challenge suitable to expert characters—play it as part of the campaign or as a stand-alone scenario.
Posted: Sun, 22 Mar 16:16:43 CDT
Frenzied Berserker
A savage, high-risk class for Mörk Borg.
Highlights include:
- Frenzy mechanics with high damage output and dangerous consequences
- Berserker-themed origins and background table
- Optional advancement rules
- Designed for chaotic, high-risk game play with a potential for chaoric narration
This class is for players who are looking for:
- Relentless melee combat
- High-damage, high-risk gameplay
- A character that spirals out of control
This is not a class about survival.
This is a class about what happens when you refuse to die.
Frenzied Berserker is an independent production by Wilsonian Games, LLC. and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
Posted: Sun, 22 Mar 15:33:37 CDT
A dark fantasy toolkit packed with random tables designed to create grim adventures of witch hunts, forbidden rituals, and demonic conspiracies.
This system-neutral generator helps Game Masters instantly build scenarios centered on cult activity, supernatural threats, and the hunters who stand against them. Whether you run OSR games, D&D-style campaigns, or narrative RPGs, these tables provide quick inspiration for dark, dangerous stories.
Inside this book you will find:
• 160 d20 random tables to generate adventures, situations, and complications
• Tools to create witch hunters, cults, dark rituals, and sinister plots
• Tables for locations, factions, clues, and escalating threats
• Instant adventure seeds for grimdark or horror-fantasy campaigns
• A system-neutral design usable with any fantasy RPG
Perfect for:
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Dark fantasy campaigns
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Grimdark or gothic settings
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Witch-hunter themed adventures
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Demon and cult investigations
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Game Masters who want fast inspiration at the table
Roll the dice, uncover the cult, and decide whether your hunters arrive in time to stop the ritual… or just in time to witness the end.
Posted: Sun, 22 Mar 14:34:52 CDT
In the future, there is only war, and this grizzled veteran has left parts of himself behind with each conflict.. only to be replaced with lethal cyberware! Perfect for your next cyberpunk or military sci-fi adventure.
Subject to the included license information. Printed size will be up to a massive 2500 x 4050 pixels (5.5 X 9 inches) as a backgroundless 450 ppi Tiff... enough to be used as a full-page illustration! Included is a lo-rez version for easy online advertising.
You can use this image in commercial or fan projects, however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.
Posted: Sun, 22 Mar 13:19:56 CDT
About this product
The Barbarian brings raw power and unstoppable determination to Daggerheart, embodying the primal warrior who survives through sheer strength, ferocity, and indomitable will. When battle begins, barbarians unleash their Rage, shrugging off blows and striking with devastating force as they tear through the front lines of combat. Built around relentless offense and battlefield presence, the Barbarian thrives in the thick of danger. Their abilities allow them to absorb punishment that would cripple other heroes while delivering crushing attacks that turn the tide of a fight. Rage empowers them to reduce incoming harm before it takes hold, letting them remain standing when others would fall.
What’s included
The Barbarian Class for Daggerheart and two subclasses.
Posted: Sun, 22 Mar 13:19:53 CDT
The Gunslinger brings the thunder of black powder to Daggerheart, blending precision marksmanship, daring battlefield movement, and cinematic trick shooting into a fast-paced martial playstyle. These warriors are masters of firearms and risk, thriving on calculated shots that ricochet through combat, suppress enemies, and turn impossible moments into legendary victories. Built for players who enjoy tactical combat and stylish action, the Gunslinger class focuses on precision attacks, weapon mastery, and clever battlefield manipulation. From daring quickdraws to devastating finishing shots, every round offers opportunities to outmaneuver opponents and reshape the fight with skill rather than brute strength.



