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Posted: Fri, 03 Apr 15:09:59 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Fri, 03 Apr 14:53:23 CDT
Mutations haunt the crumbling ruins. Unnatural anomalies bend reality. Storms mercilessly erase the careless.
You carry little: A weapon, a faded map, a stubborn will to survive.
You must walk. You must listen.
You will, hopefully, endure.
ALONE AGAINST THE ZONE is a solo survival game focused on exploration, hard choices, and survival at any cost. You play as a lone operative venturing into a shattered exclusion zone.
Combat is fast and unforgiving.
Resources are scarce. Death is everywhere.
To play, you need only this book, paper and pencil, and a couple of standard, six-sided dice.
Posted: Fri, 03 Apr 14:32:04 CDT
LODESYIA™ is an epic fantasy tabletop roleplaying game built on the Wheelhouse System, a percentile-based system that resolves actions through outcome bands rather than simple pass or fail.
This Free Framework Guide is a preview of the full game, offering a look at how Lodesyia plays, how its systems function, and what sets it apart.
The system is designed to be clear, adaptable, and easy to run at the table. Because of this, play naturally shifts toward narrative decision-making and the unfolding of grounded, epic stories shaped through player action—not scripts.
Inside this preview, you’ll find:
- An overview of the Wheelhouse System
- A breakdown of outcome-based resolution
- Core design philosophy and play structure
- A sample moment of play
Lodesyia is built for long-form campaigns where:
- Travel matters
- Encounters emerge naturally
- The world responds to player choices
Creatures are organized by region, encounters are ecosystem-driven, and the game supports scalable play from beginning to end.
FULL RELEASE — APRIL 10, 2026
The complete Lodesyia system includes:
- Player’s Handbook
- Game Master’s Guide
- Monster Guide
Together, these form a complete tabletop roleplaying experience.
Step into a world that moves with or without you.
Be ready when it does.
Posted: Fri, 03 Apr 14:12:29 CDT
Neon Bastardz is Mork Borg Rulez mixed with Neon Lords of the Toxic Wasteland vibez.
We ain’t got a lot of time and there is a few rulez I need to go over. This pipsqueak little zine ain’t the end all be all when it comes to Neon Bastardz. Some things didn’t make the cut and other things ya just are gonna have to pay for to see.
You are a Skumdog, a lowlife who takes the dirty jobs no one wants to do. From cleaning the sewers of CHUDs to finding radical treasures in the wastelands for the Detroit-Prime Hyper-Lux, you are always one step away from getting your face ripped off.
Rule 1: If there is a rule, item, weapon, spell, curse, and/or anything else missing fill it in using your favorite Mork Borg or Mork Borg accessory to fill that gap. If we gave you all the goodz now, it won’t be a Sick Start. Duh.
Rule 2: Attitude is everything in Neon Bastardz and you damn well sure you remember it! When rolling your S.T.A.T.S. remember that Attitude is how well liked you are in the Mega-Cities and Sleaze is how well liked you are in the Wastelands. Don’t think you can roll up to a gang muties expecting to play Tiddlywinks with them and walk away with your head, if your got a high Attitude.
Rule 3: Just like rule 2, Style Matters! In the Skumdog Manual you will have a variety of Hairstyles that will grant you some sick abilities. Here in the Sick Start everyone gets a Mullet.
MULLET: +1 to Attitude. Naming your Mullet and talking to it and about it grants an additional +1 to Attitude.
Rule 4: In Neon Bastardz there is a slew of skumdog classes, but here in Sick Start we got Skumdog Dave. Each member of the Warparty can be a Skumdog Dave, just make sure to name them something else! Also make sure you don’t die out there. We need you to back Neon Bastardz today!
Posted: Fri, 03 Apr 13:59:32 CDT
| This special bundle contains the following titles: |
| Animated Objects | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Animated Objects | 5e Monsters Animated Objects expands the traditional animated armor and rug into a fully realized enchanted estate designed for 5e play. Instead of relying on one or two novelty constructs, this supplement presents a complete roster of animated furnishings, instruments, décor, and architectural hazards—each engineered to control space within a single mansion environment. These constructs are not wandering curiosities. They are location-bound threats designed to dominate rooms, corridors, stairwells, libraries, cellars, and ballrooms. Every entry serves a tactical purpose: herding intruders, isolating targets, obscuring sightlines, restraining movement, punishing clustering, or controlling entire chambers. While they can be used individually, together they create a lay... |
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| Centaurs | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Centaurs Centaurs is a monster supplement for 5e that presents centaurs not as wandering curiosities but as a structured warrior culture of the grasslands. Rather than treating centaurs as solitary nomads or occasional wilderness guardians, this book frames them as organized clans whose strength comes from mobility, discipline, and dominance of open terrain. The intent of this product is mechanical clarity and encounter variety without unnecessary escalation. The ladder progresses from centaur youth through increasingly specialized battlefield roles, culminating in powerful war leaders capable of directing entire cavalry formations. These centaurs emphasize speed, momentum, and battlefield awareness, using the open plains as both shield and weapon. Centaur encounters should feel fluid ... |
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| Chromatic Kobolds | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Chromatic Kobolds Chromatic Kobolds is a monster supplement for 5e that explores kobold culture through its most defining obsession: dragons. Kobolds are opportunists, tunnelers, scavengers, and engineers, but above all they are imitators. Every warren believes it exists under the shadow of draconic greatness, and the higher a kobold rises within its hierarchy, the more loudly it claims to channel the power of a dragon. The intent of this product is mechanical clarity and encounter variety without CR escalation. Kobolds are not meant to be individually dominant monsters. Instead, they are dangerous through preparation, numbers, traps, and coordination. This ladder progresses from the lowest labor caste through specialized battlefield roles, culminating in self-proclaimed draconic spellc... |
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| Cultists | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Cultists expands the familiar robed fanatic into a full, encounter-ready hierarchy designed for 5e play. Rather than treating cultists as a single low-level threat, this supplement presents a complete ladder of believers, zealots, ritual leaders, and divine authorities—from supplicants and initiates to prophets, archpriests, and god-touched vessels—each built to fill a specific role at the table. Whether you need disposable worshippers to fill a hidden temple, disciplined enforcers to hunt heretics, ritual specialists to anchor dangerous ceremonies, or a climactic boss empowered by dark divinity, Cultists provides mechanically distinct stat blocks at every tier of play. The ladder is designed to scale naturally, allowing cult encounters to evolve from street-level threats into campaign-d... |
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| Cyclopes of the Extremes | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Cyclopes of the Extremes Cyclopes of the Extremes is a monster supplement for 5e that presents cyclopes not as a single wandering giant archetype, but as apex predators shaped by the most dangerous environments in the world. Instead of relying on the familiar mythic brute alone, this book explores how a cyclops adapts to ice fields, deep forests, volcanic slopes, and suffocating jungles. The intent of this product is environmental encounter variety without CR inflation. Each entry uses the familiar cyclops chassis at CR 6 while emphasizing terrain adaptation, battlefield control, and regional dominance. These creatures are not civilization builders or organized tribes. They are territorial monsters that become defining hazards of the landscapes they inhabit. Each cyclops in this supple... |
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| Dwarves of the Extremes | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Dwarves of the Extremes We present three new Dwarven types. Ice Dwarves, Volcanic Dwarves, and Dark Dwarves. Dwarves of the Extremes is a monster supplement for 5e that presents dwarves not as generic mountain craftsmen, but as civilizations hardened by the most unforgiving environments in the world. Instead of relying on a single dwarf stat block, this book provides three distinct and escalating NPC ladders: glacier-bound fortress dwellers, magma-forged industrial theocrats, and authoritarian subterranean regimes. These are not alternate ancestries. They are alternate adaptations. The intent of this product is environmental pressure and cultural divergence. Ice dwarves represent endurance, communal discipline, and survival against a world locked in frost. Volcanic dwarves represent t... |
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| Elemental Forces | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Elemental Forces Elemental Forces is a monster supplement for 5e that presents the classical four elements as disciplined manifestations of planar power rather than singular creatures. Instead of relying on the single elemental stat blocks commonly found in the Monster Manual, this book provides four complete ladders of escalating elemental presence: Fire, Water, Air, and Earth. The intent of this product is mechanical clarity and mathematical progression without unnecessary complexity. Each ladder follows a strict five-rung structure—Lesser, Elemental, Greater, Dominant, and Primal—progressing from CR 1 through CR 12. Abilities scale additively and symmetrically across all elements, ensuring that power increases through predictable structure rather than new subsystems or rule exception... |
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| Elves of the Extremes | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Elves of the Extremes We present three new Elven civilizations. Ice Elves, Dark Elves, and Sea Elves. Elves of the Extremes is a monster supplement for 5e that presents elves not as wandering forest mystics, but as arcane societies shaped by elemental and environmental absolutes. Instead of relying on a single elf stat block, this book provides three distinct and escalating NPC ladders: frostbound aurora enclaves, spider-bound subterranean courts, and playful yet powerful oceanic dominions. These are not alternate ancestries. They are alternate evolutions. The intent of this product is magical adaptation and cultural divergence. Ice elves represent patience, foresight, and inevitability shaped by endless winter. Dark elves represent ritual hierarchy, venomous politics, and devotion to... |
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| Ghouls: Species Variants | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Ghouls: Species Variants | 5e Monsters Ghouls: Species Variants is a monster supplement for 5e that expands the classic ghoul into a range of corpse-born predators drawn from many peoples and monstrous bodies. Instead of relying on a single ghoul stat block repeated across encounters, this book presents a structured roster of cannibal undead whose hunting styles are shaped by the anatomy they once possessed. The intent of this product is encounter variety without mechanical escalation. Each ghoul uses the standard ghoul chassis—preserving the expected damage, paralysis mechanics, and threat level—while retaining exactly one anatomical trait from its former species. Dense dwarven frames resist forced movement, long-limbed bugbears strike from greater reach, aquatic merfolk ghouls hunt be... |
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| Giants: The Classic Six | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Giants: The Classic Six Giants: The Classic Six is a monster supplement for 5e that expands the classic giant species into functioning societies rather than isolated monsters. Each lineage is presented as a structured hierarchy that progresses from young giants through seasoned warriors and culminates in ruling kings. Instead of treating giants solely as solitary brutes, this supplement frames them as organized civilizations with authority, tradition, and battlefield doctrine. The intent of this product is to deepen encounter variety while remaining faithful to the established Challenge Ratings of the Monster Manual. Each ladder aligns its central warrior tier with the existing CR of the corresponding giant type while introducing new abilities and behaviors that do not duplicate officia... |
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| Gnoll Breeds | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Gnoll Breeds We present three distinct gnoll breeds. Hyena Gnolls, Wolf Gnolls, and Mastiff Gnolls. Gnoll Breeds is a monster supplement for 5e that presents gnolls not as a single chaotic raiding species, but as divergent hunting cultures shaped by different predatory instincts. Instead of relying on one gnoll stat block repeated at different strengths, this book provides four distinct NPC ladders: savage carrion pack hunters, disciplined forest pursuit predators, brutal siege-breaking war beasts, and subterranean tunnel raiders. These are not separate species. They are divergent pack evolutions. The intent of this product is predatory doctrine and cultural specialization. Hyena gnolls represent hunger, opportunistic slaughter, and frenzied feeding instincts. Wolf gnolls represent co... |
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| Gnomes: Gearbound & Feybound | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Gnomes: Gearbound & Feybound Gnomes: Gearbound & Feybound is a monster supplement for 5e that presents gnomes as a divided cultural lineage rather than a single whimsical archetype. Instead of treating gnomes as generic small inventors or forest illusionists, this book explores two fully realized doctrines: the Gearbound, who abandoned the deep woods in pursuit of industry and human progress, and the Feybound, who remained rooted in ancient pacts and slow-growing magic. The intent of this product is mechanical clarity and encounter variety without CR inflation. Each ladder progresses from child and commoner through increasingly specialized battlefield roles, capping at CR 6 to remain settlement-scale threats rather than world-ending powers. These gnomes are intelligent, discipli... |
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| Goblins are Everywhere | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Goblins are Everywhere | 5e Monsters We present goblins adapted to nine environments: Ice, City, Mountain, Swamp, Volcanic, Desert, Forest, Jungle, and Sea. Goblins Are Everywhere is a monster supplement for 5e that presents goblins not as a single disposable low-level nuisance, but as a species defined by relentless adaptation. Instead of escalating into high-CR warlords or legendary tyrants, this book keeps goblins within their natural ceiling and explores how they thrive in radically different terrain. These are not alternate ancestries. They are alternate habitats. The intent of this product is environmental identity and encounter variety. Each biome presents three goblins—CR 1/8, 1/4, and 1/2—whose abilities reflect survival strategies shaped by climate, geography, and opportunit... |
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| Halflings Without a Hearth | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Halflings Without a Hearth | 5e Monsters We present two new Halfling types. Nomad Halflings and Swamp Halflings. Halflings Without a Hearth is a monster supplement for 5e that presents halflings not as pastoral villagers or comic relief, but as marginalized cultures shaped by exclusion and survival. Instead of relying on a single generic halfling stat block, this book provides two distinct and escalating NPC ladders: wandering nomad caravans and insular swampbound criminal families. These are not alternate ancestries. They are alternate outcomes. The intent of this product is social tension and environmental identity. Nomad halflings represent displacement, pacifism under pressure, and the constant search for belonging. Swamp halflings represent territorial adaptation, criminal opport... |
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| Hell Beasts | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Hell Beasts Hell Beasts is a monster supplement for 5e that expands infernal creatures beyond the familiar hellhound, presenting a range of animals twisted by the fires of the Lower Planes. Instead of relying on a single fiendish predator repeated across encounters, this book introduces a structured ecology of corrupted beasts—from vermin and scavengers to apex predators and infernal war engines. The intent of this product is encounter variety without mechanical escalation. Each hell beast is built around the same core identity: a natural creature transformed into a fiendish predator whose body burns with supernatural heat. Their shared trait is a breath of hellfire that grows more powerful as the creatures become larger and more dangerous. These monsters are not demons of strategy or ... |
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| Hobgoblins: The Legion | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Hobgoblins: The Legion Hobgoblins: The Legion is a monster supplement for 5e that presents hobgoblins as a disciplined military civilization rather than scattered warbands. Instead of treating hobgoblins as slightly more organized goblins, this book frames them as a fully structured legionary war machine built on hierarchy, doctrine, and relentless battlefield discipline. The intent of this product is mechanical clarity and encounter variety without chaotic escalation. Each stat block represents a defined military role within a functioning army: skirmishers, legion infantry, siege crews, cavalry, and officers who maintain strict command structures. Hobgoblins fight as a coordinated force where formation, positioning, and command authority determine the flow of battle. These hobgoblins ... |
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| Invisible Stalkers Ladder | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Invisible Stalkers Invisible Stalkers is a monster supplement for 5e that presents invisible stalkers as a mathematically scaling assassination lineage rather than a single mid-tier elemental stat block. Instead of treating the invisible stalker as a one-bracket threat, this book expands the concept across thirteen escalating manifestations—each retaining the same core chassis while adding cumulative, disciplined hunting talents. The intent of this product is controlled lethality and solo encounter viability without CR inflation. Each stalker preserves the fundamental air elemental identity—permanent invisibility, relentless pursuit, and focused violence—while scaling through predictable mathematical progression. No rung abandons prior abilities; each new manifestation adds to the assas... |
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| Lizardfolk: The 3 Castes | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Lizardfolk: The Three Castes Lizardfolk: The Three Castes is a monster supplement for 5e that presents lizardfolk society as a biologically structured species rather than a loose tribal archetype. Instead of treating lizardfolk as generic swamp warriors, this book explores a rigid developmental system in which young lizardfolk are evaluated and assigned to one of three castes based on measurable traits: the Predator caste, the Logical caste, and the Brood caste. The intent of this product is mechanical clarity and encounter variety without CR inflation. The ladder begins with shared early-life roles representing hatchlings and adolescents before caste assignment, then branches into three specialized paths. Each caste emphasizes a distinct battlefield identity, allowing encounters to fee... |
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| Merfolk | 5e NPC Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Merfolk | 5e NPC Monsters Merfolk expands the traditional merfolk into a fully realized underwater civilization designed for 5e play. Instead of relying on a single aquatic humanoid stat block, this supplement presents a complete ladder of merfolk roles—from children and commoners to sovereign rulers—each engineered to exploit three-dimensional underwater combat. These merfolk are not shoreline curiosities or incidental sea-dwellers. They are organized, disciplined, and tactically superior in their native environment. Their shared Thalassic Supremacy doctrine allows them to stack vertically, rotate around enemies, and dominate aquatic space in ways that land-bound creatures cannot easily counter. Whether you need reef guardians defending coral gates, mobile hunters harrying intruder... |
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| Mummies : Species Variants | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Mummies: Species Variants Mummies: Species Variants is a monster supplement for 5e that presents mummies as preserved remains of many different peoples rather than a single desert-bound archetype. Instead of treating mummies as culturally identical undead, this book explores how burial practices and physical heritage shape the undead that rise from ancient tombs. The intent of this product is mechanical clarity and encounter variety without CR inflation. Every creature in this supplement uses the standard SRD mummy framework—retaining Dreadful Glare, Rotting Fist, and the Mummy Rot curse—while modifying only size, movement, languages, and a single preserved racial trait. The result is a wide range of recognizable undead guardians that remain mechanically consistent with the original mum... |
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| Ogres: Three Clan Ladders | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Ogres: Three Clan Ladders | 5e Monsters Ogres: Three Ogre Clan Ladders is a monster supplement for 5e that presents ogres not as disposable brutes or background muscle, but as structured societies shaped by terrain, dominance, and survival. Instead of relying on a single generic ogre stat block, this book provides three complete and escalating NPC ladders: rugged highland warbands, frostbound tundra clans, and territorial swamp kings. These are not new ancestries. They are environmental outcomes. The intent of this product is cultural escalation and regional identity. Highland ogres represent territorial dominance and mountain strongholds carved from stone. Ice ogres represent endurance, seasonal strategy, and the slow inevitability of winter warfare. Swamp ogres represent adaptation t... |
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| Oni: Iron Domination | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Oni: Iron Dominion Oni: Iron Dominion is a monster supplement for 5e that presents oni not as chaotic brutes but as disciplined warlords of iron and hierarchy. Rather than treating oni as solitary monsters, this book frames them as a structured martial culture built on domination, command, and organized violence. The intent of this product is mechanical clarity and encounter identity rather than simple stat escalation. The ladder progresses from CR 1 through CR 10, moving from brutal young enforcers to fortress-commanding tyrants. Each rung reinforces the central doctrine of oni warfare: hierarchy, intimidation, and coordinated brutality. Oni forces are designed to function as organized warbands rather than scattered monsters. Lower ranks enforce strength through intimidation, while hi... |
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| Plague Zombies | New 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Plague Zombies We present a new kind of undead for 5e: plague zombies built for medieval apocalypse play. Plague Zombies is a monster supplement that reimagines the traditional zombie as a relentless, infectious horror designed for survival campaigns, siege scenarios, and collapsing kingdoms. These are not shambling hit point sacks. They are battlefield problems that demand precision, discipline, and hard choices. This product introduces a unified mechanical identity for plague zombies: - They do not die unless destroyed by a headshot. - Dropping them to 0 hit points is not enough. - They grapple. - They bite. - They infect. - They turn the fallen into more of their kind. Combat becomes tactical. Players must decide when to risk a called headshot, when to disengage, and when to spend... |
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| Skeletons: Species Variants | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Skeletons: Species Variants Skeletons: Species Variants is a monster supplement for 5e that presents skeletons as structural undead rather than disposable minions. Instead of treating skeletons as a single interchangeable stat block, this book expands the concept across multiple peoples and monstrous bodies—each preserving exactly one biomechanical racial trait while remaining mindless, cultureless animated bone. The intent of this product is mechanical clarity and tactical pressure without numerical escalation. Humanoid variants operate at low CR and are designed to function in groups, forcing weapon adaptation through their Structural Undead doctrine: immunity to piercing damage, resistance to slashing damage, vulnerability to bludgeoning damage, and immunity to poison and necrotic da... |
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| Tengu | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Tengu Tengu is a monster supplement for 5e that presents tengu as disciplined mountain ascetics rather than chaotic trickster spirits. These warriors embody mastery of motion, precision, and battlefield awareness, testing the arrogance of those who trespass upon their sacred peaks. The intent of this product is mechanical clarity and encounter identity rather than simple stat escalation. The ladder progresses from CR 1 through CR 10, moving from young initiates learning aerial discipline to legendary daitengu masters who command the wind itself. Each rung reinforces the central doctrine of tengu combat: positioning, restraint, and precise strikes. Tengu forces are designed to control the battlefield rather than overwhelm it. Lower ranks emphasize agility and aerial mobility, while high... |
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| Treants: Three Species | 5e NPC Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Treants – Three Species We present three new treant lineages. Oak Treants, Willow Treants, and Cactus Treants. Treants – Three Species is a monster supplement for 5e that presents treants not as solitary forest curiosities, but as dominant ecological authorities shaped by species, climate, and age. Instead of relying on a single treant stat block, this book provides three distinct and escalating ladders: deep-rooted forest sovereigns, mist-veiled river manipulators, and desert-forged thornbound sentinels. These are not elemental variants. They are biological lineages. The intent of this product is environmental dominance and evolutionary expression. Oak treants represent authority, endurance, and territorial anchoring. Willow treants represent control, isolation, and the shaping of mo... |
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| Tribal Orcs | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Tribal Orcs expands the traditional orc into a full, encounter-ready hierarchy designed for 5e play. Instead of relying on a single stat block scaled up or down, this supplement provides a complete ladder of orc roles—from noncombatants and whelps to chiefs, warlords, and blood champions—each built to serve a distinct purpose at the table. Whether you need raiders for a roadside ambush, scouts to harry the party’s flanks, disciplined warriors to hold a chokepoint, or a terrifying final boss to anchor an entire adventure, Tribal Orcs gives you clear, mechanically sound options at every tier of play. Cultural assumptions are intentionally minimal, allowing these creatures to fit seamlessly into any setting, tone, or campaign. Use them as organized enemies, regional threats,... |
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| Troglodytes: Environmental Warrens | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Troglodytes: Environmental Warrens Troglodytes: Environmental Warrens is a monster supplement for 5e that presents troglodytes not as a single cave-dwelling nuisance, but as a species that adapts brutally to the environments it inhabits. While their culture remains primitive and dominance-driven, different warrens evolve distinct physical traits and hunting strategies based on the terrain around them. The intent of this product is mechanical clarity and encounter variety without CR inflation. Each ladder progresses from hatchling through scout and enforcer before culminating in a tyrant that dominates its warren. These troglodytes are territorial predators designed for tight underground battlefields, ambush encounters, and hostile environments where movement, light, and terrain shape co... |
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| Vampire Lineages | New 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Vampire Lineages We present four distinct vampire Lineages: Beastbound, Grotesque, Sovereign, and Blood Priest. Vampire Lineages is a monster supplement for 5e that presents vampires not as a single aristocratic archetype, but as divergent expressions of undeath shaped by different philosophies of power. Instead of relying on one vampire stat block repeated with minor variations, this book presents four distinct Lineage structures: primal wilderness predators, subterranean horrors, manipulative aristocratic rulers, and ritualistic cult patriarchs. These are not separate species. They are divergent Lineage traditions. The intent of this product is vampiric doctrine and domain specialization. Beastbound vampires represent predatory supremacy and the rule of wilderness territories. Grote... |
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| Vampire Spawn: Species Variants | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Vampire Spawn: Species Variants Vampire Spawn: Species Variants is a monster supplement for 5e that explores the consequences of vampirism across many different humanoid bloodlines. Rather than presenting vampire spawn as a single uniform creature, this book examines how the curse expresses itself through the physical traits of the host species. A dwarf spawn endures and anchors corridors, an elven spawn stalks with supernatural grace, while a troll spawn becomes a nearly unstoppable regenerating horror. The intent of this product is mechanical preservation rather than escalation. Every creature in this book is built directly on the SRD vampire spawn chassis. Core abilities such as regeneration, spider climb, and life-draining bite remain unchanged. No variant increases the creature’s d... |
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| Wights: Species Variants | 5e Monsters PDF Regular price: 0 Bundle price: 0 Format: PDF |
Wights: Species Variants | 5e Monsters Wights: Species Variants expands the traditional SRD wight into a fully realized undead lineage built across multiple peoples and monstrous bodies. Instead of presenting a single generic life-draining undead, this supplement explores how undeath preserves cultural doctrine, martial identity, and species-specific instincts—without inflating CR or altering the core wight chassis. These wights are not upgraded elites or redesigned stat escalations. They are species-faithful transformations built on the original SRD wight framework. Each entry retains exactly one meaningful racial trait from its living form while preserving the wight’s intelligence, Life Drain, and undead command abilities. The result is battlefield variety through identity and doctrin... |
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| Special bundle price: | 0 |
| Savings of: | 0 (30%) |
Posted: Fri, 03 Apr 13:59:15 CDT
| This special bundle contains the following titles: |
| Animated Objects | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Animated Objects | 5e Monsters
Animated Objects expands the traditional animated armor and rug into a fully realized enchanted estate designed for 5e play. Instead of relying on one or two novelty constructs, this supplement presents a complete roster of animated furnishings, instruments, décor, and architectural hazards—each engineered to control space within a single mansion environment.
These constructs are not wandering curiosities. They are location-bound threats designed to dominate rooms, corridors, stairwells, libraries, cellars, and ballrooms. Every entry serves a tactical purpose: herding intruders, isolating targets, obscuring sightlines, restraining movement, punishing clustering, or controlling entire chambers. While they can be used individually, together they create a lay... | |
| Centaurs | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Centaurs
Centaurs is a monster supplement for 5e that presents centaurs not as wandering curiosities but as a structured warrior culture of the grasslands. Rather than treating centaurs as solitary nomads or occasional wilderness guardians, this book frames them as organized clans whose strength comes from mobility, discipline, and dominance of open terrain.
The intent of this product is mechanical clarity and encounter variety without unnecessary escalation. The ladder progresses from centaur youth through increasingly specialized battlefield roles, culminating in powerful war leaders capable of directing entire cavalry formations. These centaurs emphasize speed, momentum, and battlefield awareness, using the open plains as both shield and weapon.
Centaur encounters should feel fluid ... | |
| Chromatic Kobolds | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Chromatic Kobolds
Chromatic Kobolds is a monster supplement for 5e that explores kobold culture through its most defining obsession: dragons. Kobolds are opportunists, tunnelers, scavengers, and engineers, but above all they are imitators. Every warren believes it exists under the shadow of draconic greatness, and the higher a kobold rises within its hierarchy, the more loudly it claims to channel the power of a dragon.
The intent of this product is mechanical clarity and encounter variety without CR escalation. Kobolds are not meant to be individually dominant monsters. Instead, they are dangerous through preparation, numbers, traps, and coordination. This ladder progresses from the lowest labor caste through specialized battlefield roles, culminating in self-proclaimed draconic spellc... | |
| Cultists | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Cultists expands the familiar robed fanatic into a full, encounter-ready hierarchy designed for 5e play. Rather than treating cultists as a single low-level threat, this supplement presents a complete ladder of believers, zealots, ritual leaders, and divine authorities—from supplicants and initiates to prophets, archpriests, and god-touched vessels—each built to fill a specific role at the table.
Whether you need disposable worshippers to fill a hidden temple, disciplined enforcers to hunt heretics, ritual specialists to anchor dangerous ceremonies, or a climactic boss empowered by dark divinity, Cultists provides mechanically distinct stat blocks at every tier of play. The ladder is designed to scale naturally, allowing cult encounters to evolve from street-level threats into campaign-d... | |
| Cyclopes of the Extremes | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Cyclopes of the Extremes
Cyclopes of the Extremes is a monster supplement for 5e that presents cyclopes not as a single wandering giant archetype, but as apex predators shaped by the most dangerous environments in the world. Instead of relying on the familiar mythic brute alone, this book explores how a cyclops adapts to ice fields, deep forests, volcanic slopes, and suffocating jungles.
The intent of this product is environmental encounter variety without CR inflation. Each entry uses the familiar cyclops chassis at CR 6 while emphasizing terrain adaptation, battlefield control, and regional dominance. These creatures are not civilization builders or organized tribes. They are territorial monsters that become defining hazards of the landscapes they inhabit.
Each cyclops in this supple... | |
| Dwarves of the Extremes | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT |
Dwarves of the Extremes
We present three new Dwarven types. Ice Dwarves, Volcanic Dwarves, and Dark Dwarves.
Dwarves of the Extremes is a monster supplement for 5e that presents dwarves not as generic mountain craftsmen, but as civilizations hardened by the most unforgiving environments in the world. Instead of relying on a single dwarf stat block, this book provides three distinct and escalating NPC ladders: glacier-bound fortress dwellers, magma-forged industrial theocrats, and authoritarian subterranean regimes.
These are not alternate ancestries. They are alternate adaptations.
The intent of this product is environmental pressure and cultural divergence. Ice dwarves represent endurance, communal discipline, and survival against a world locked in frost. Volcanic dwarves represent ... | |
| Elemental Forces | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Elemental Forces
Elemental Forces is a monster supplement for 5e that presents the classical four elements as disciplined manifestations of planar power rather than singular creatures. Instead of relying on the single elemental stat blocks commonly found in the Monster Manual, this book provides four complete ladders of escalating elemental presence: Fire, Water, Air, and Earth.
The intent of this product is mechanical clarity and mathematical progression without unnecessary complexity. Each ladder follows a strict five-rung structure—Lesser, Elemental, Greater, Dominant, and Primal—progressing from CR 1 through CR 12. Abilities scale additively and symmetrically across all elements, ensuring that power increases through predictable structure rather than new subsystems or rule exception... | |
| Elves of the Extremes | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Elves of the Extremes
We present three new Elven civilizations. Ice Elves, Dark Elves, and Sea Elves.
Elves of the Extremes is a monster supplement for 5e that presents elves not as wandering forest mystics, but as arcane societies shaped by elemental and environmental absolutes. Instead of relying on a single elf stat block, this book provides three distinct and escalating NPC ladders: frostbound aurora enclaves, spider-bound subterranean courts, and playful yet powerful oceanic dominions.
These are not alternate ancestries. They are alternate evolutions.
The intent of this product is magical adaptation and cultural divergence. Ice elves represent patience, foresight, and inevitability shaped by endless winter. Dark elves represent ritual hierarchy, venomous politics, and devotion to... | |
| Ghouls: Species Variants | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Ghouls: Species Variants | 5e Monsters
Ghouls: Species Variants is a monster supplement for 5e that expands the classic ghoul into a range of corpse-born predators drawn from many peoples and monstrous bodies. Instead of relying on a single ghoul stat block repeated across encounters, this book presents a structured roster of cannibal undead whose hunting styles are shaped by the anatomy they once possessed.
The intent of this product is encounter variety without mechanical escalation. Each ghoul uses the standard ghoul chassis—preserving the expected damage, paralysis mechanics, and threat level—while retaining exactly one anatomical trait from its former species. Dense dwarven frames resist forced movement, long-limbed bugbears strike from greater reach, aquatic merfolk ghouls hunt be... | |
| Giants: The Classic Six | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Giants: The Classic Six
Giants: The Classic Six is a monster supplement for 5e that expands the classic giant species into functioning societies rather than isolated monsters. Each lineage is presented as a structured hierarchy that progresses from young giants through seasoned warriors and culminates in ruling kings. Instead of treating giants solely as solitary brutes, this supplement frames them as organized civilizations with authority, tradition, and battlefield doctrine.
The intent of this product is to deepen encounter variety while remaining faithful to the established Challenge Ratings of the Monster Manual. Each ladder aligns its central warrior tier with the existing CR of the corresponding giant type while introducing new abilities and behaviors that do not duplicate officia... | |
| Gnoll Breeds | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Gnoll Breeds
We present three distinct gnoll breeds. Hyena Gnolls, Wolf Gnolls, and Mastiff Gnolls.
Gnoll Breeds is a monster supplement for 5e that presents gnolls not as a single chaotic raiding species, but as divergent hunting cultures shaped by different predatory instincts. Instead of relying on one gnoll stat block repeated at different strengths, this book provides four distinct NPC ladders: savage carrion pack hunters, disciplined forest pursuit predators, brutal siege-breaking war beasts, and subterranean tunnel raiders.
These are not separate species. They are divergent pack evolutions.
The intent of this product is predatory doctrine and cultural specialization. Hyena gnolls represent hunger, opportunistic slaughter, and frenzied feeding instincts. Wolf gnolls represent co... | |
| Gnomes: Gearbound & Feybound | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Gnomes: Gearbound & Feybound
Gnomes: Gearbound & Feybound is a monster supplement for 5e that presents gnomes as a divided cultural lineage rather than a single whimsical archetype. Instead of treating gnomes as generic small inventors or forest illusionists, this book explores two fully realized doctrines: the Gearbound, who abandoned the deep woods in pursuit of industry and human progress, and the Feybound, who remained rooted in ancient pacts and slow-growing magic.
The intent of this product is mechanical clarity and encounter variety without CR inflation. Each ladder progresses from child and commoner through increasingly specialized battlefield roles, capping at CR 6 to remain settlement-scale threats rather than world-ending powers. These gnomes are intelligent, discipli... | |
| Goblins are Everywhere | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Goblins are Everywhere | 5e Monsters
We present goblins adapted to nine environments: Ice, City, Mountain, Swamp, Volcanic, Desert, Forest, Jungle, and Sea.
Goblins Are Everywhere is a monster supplement for 5e that presents goblins not as a single disposable low-level nuisance, but as a species defined by relentless adaptation. Instead of escalating into high-CR warlords or legendary tyrants, this book keeps goblins within their natural ceiling and explores how they thrive in radically different terrain.
These are not alternate ancestries. They are alternate habitats.
The intent of this product is environmental identity and encounter variety. Each biome presents three goblins—CR 1/8, 1/4, and 1/2—whose abilities reflect survival strategies shaped by climate, geography, and opportunit... | |
| Halflings Without a Hearth | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Halflings Without a Hearth | 5e Monsters
We present two new Halfling types. Nomad Halflings and Swamp Halflings. Halflings Without a Hearth is a monster supplement for 5e that presents halflings not as pastoral villagers or comic relief, but as marginalized cultures shaped by exclusion and survival. Instead of relying on a single generic halfling stat block, this book provides two distinct and escalating NPC ladders: wandering nomad caravans and insular swampbound criminal families.
These are not alternate ancestries. They are alternate outcomes.
The intent of this product is social tension and environmental identity. Nomad halflings represent displacement, pacifism under pressure, and the constant search for belonging. Swamp halflings represent territorial adaptation, criminal opport... | |
| Hell Beasts | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Hell Beasts
Hell Beasts is a monster supplement for 5e that expands infernal creatures beyond the familiar hellhound, presenting a range of animals twisted by the fires of the Lower Planes. Instead of relying on a single fiendish predator repeated across encounters, this book introduces a structured ecology of corrupted beasts—from vermin and scavengers to apex predators and infernal war engines.
The intent of this product is encounter variety without mechanical escalation. Each hell beast is built around the same core identity: a natural creature transformed into a fiendish predator whose body burns with supernatural heat. Their shared trait is a breath of hellfire that grows more powerful as the creatures become larger and more dangerous.
These monsters are not demons of strategy or ... | |
| Hobgoblins: The Legion | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Hobgoblins: The Legion
Hobgoblins: The Legion is a monster supplement for 5e that presents hobgoblins as a disciplined military civilization rather than scattered warbands. Instead of treating hobgoblins as slightly more organized goblins, this book frames them as a fully structured legionary war machine built on hierarchy, doctrine, and relentless battlefield discipline.
The intent of this product is mechanical clarity and encounter variety without chaotic escalation. Each stat block represents a defined military role within a functioning army: skirmishers, legion infantry, siege crews, cavalry, and officers who maintain strict command structures. Hobgoblins fight as a coordinated force where formation, positioning, and command authority determine the flow of battle.
These hobgoblins ... | |
| Invisible Stalkers Ladder | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Invisible Stalkers
Invisible Stalkers is a monster supplement for 5e that presents invisible stalkers as a mathematically scaling assassination lineage rather than a single mid-tier elemental stat block. Instead of treating the invisible stalker as a one-bracket threat, this book expands the concept across thirteen escalating manifestations—each retaining the same core chassis while adding cumulative, disciplined hunting talents.
The intent of this product is controlled lethality and solo encounter viability without CR inflation. Each stalker preserves the fundamental air elemental identity—permanent invisibility, relentless pursuit, and focused violence—while scaling through predictable mathematical progression. No rung abandons prior abilities; each new manifestation adds to the assas... | |
| Lizardfolk: The 3 Castes | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Lizardfolk: The Three Castes
Lizardfolk: The Three Castes is a monster supplement for 5e that presents lizardfolk society as a biologically structured species rather than a loose tribal archetype. Instead of treating lizardfolk as generic swamp warriors, this book explores a rigid developmental system in which young lizardfolk are evaluated and assigned to one of three castes based on measurable traits: the Predator caste, the Logical caste, and the Brood caste.
The intent of this product is mechanical clarity and encounter variety without CR inflation. The ladder begins with shared early-life roles representing hatchlings and adolescents before caste assignment, then branches into three specialized paths. Each caste emphasizes a distinct battlefield identity, allowing encounters to fee... | |
| Merfolk | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Merfolk | 5e NPC Monsters
Merfolk expands the traditional merfolk into a fully realized underwater civilization designed for 5e play. Instead of relying on a single aquatic humanoid stat block, this supplement presents a complete ladder of merfolk roles—from children and commoners to sovereign rulers—each engineered to exploit three-dimensional underwater combat.
These merfolk are not shoreline curiosities or incidental sea-dwellers. They are organized, disciplined, and tactically superior in their native environment. Their shared Thalassic Supremacy doctrine allows them to stack vertically, rotate around enemies, and dominate aquatic space in ways that land-bound creatures cannot easily counter.
Whether you need reef guardians defending coral gates, mobile hunters harrying intruder... | |
| Mummies : Species Variants | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Mummies: Species Variants
Mummies: Species Variants is a monster supplement for 5e that presents mummies as preserved remains of many different peoples rather than a single desert-bound archetype. Instead of treating mummies as culturally identical undead, this book explores how burial practices and physical heritage shape the undead that rise from ancient tombs.
The intent of this product is mechanical clarity and encounter variety without CR inflation. Every creature in this supplement uses the standard SRD mummy framework—retaining Dreadful Glare, Rotting Fist, and the Mummy Rot curse—while modifying only size, movement, languages, and a single preserved racial trait. The result is a wide range of recognizable undead guardians that remain mechanically consistent with the original mum... | |
| Ogres: Three Clan Ladders | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Ogres: Three Clan Ladders | 5e Monsters
Ogres: Three Ogre Clan Ladders is a monster supplement for 5e that presents ogres not as disposable brutes or background muscle, but as structured societies shaped by terrain, dominance, and survival. Instead of relying on a single generic ogre stat block, this book provides three complete and escalating NPC ladders: rugged highland warbands, frostbound tundra clans, and territorial swamp kings.
These are not new ancestries. They are environmental outcomes.
The intent of this product is cultural escalation and regional identity. Highland ogres represent territorial dominance and mountain strongholds carved from stone. Ice ogres represent endurance, seasonal strategy, and the slow inevitability of winter warfare. Swamp ogres represent adaptation t... | |
| Oni & Tengu | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Oni: Iron Dominion
Oni: Iron Dominion is a monster supplement for 5e that presents oni not as chaotic brutes but as disciplined warlords of iron and hierarchy. Rather than treating oni as solitary monsters, this book frames them as a structured martial culture built on domination, command, and organized violence.
The intent of this product is mechanical clarity and encounter identity rather than simple stat escalation. The ladder progresses from CR 1 through CR 10, moving from brutal young enforcers to fortress-commanding tyrants. Each rung reinforces the central doctrine of oni warfare: hierarchy, intimidation, and coordinated brutality.
Oni forces are designed to function as organized warbands rather than scattered monsters. Lower ranks enforce strength through intimidation, while hi... | |
| Plague Zombies | New 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Plague Zombies
We present a new kind of undead for 5e: plague zombies built for medieval apocalypse play.
Plague Zombies is a monster supplement that reimagines the traditional zombie as a relentless, infectious horror designed for survival campaigns, siege scenarios, and collapsing kingdoms. These are not shambling hit point sacks. They are battlefield problems that demand precision, discipline, and hard choices.
This product introduces a unified mechanical identity for plague zombies:
- They do not die unless destroyed by a headshot. - Dropping them to 0 hit points is not enough. - They grapple. - They bite. - They infect. - They turn the fallen into more of their kind.
Combat becomes tactical. Players must decide when to risk a called headshot, when to disengage, and when to spend... | |
| Skeletons: Species Variants | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Skeletons: Species Variants
Skeletons: Species Variants is a monster supplement for 5e that presents skeletons as structural undead rather than disposable minions. Instead of treating skeletons as a single interchangeable stat block, this book expands the concept across multiple peoples and monstrous bodies—each preserving exactly one biomechanical racial trait while remaining mindless, cultureless animated bone.
The intent of this product is mechanical clarity and tactical pressure without numerical escalation. Humanoid variants operate at low CR and are designed to function in groups, forcing weapon adaptation through their Structural Undead doctrine: immunity to piercing damage, resistance to slashing damage, vulnerability to bludgeoning damage, and immunity to poison and necrotic da... | |
| Treants: Three Species | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Treants – Three Species
We present three new treant lineages. Oak Treants, Willow Treants, and Cactus Treants.
Treants – Three Species is a monster supplement for 5e that presents treants not as solitary forest curiosities, but as dominant ecological authorities shaped by species, climate, and age. Instead of relying on a single treant stat block, this book provides three distinct and escalating ladders: deep-rooted forest sovereigns, mist-veiled river manipulators, and desert-forged thornbound sentinels.
These are not elemental variants. They are biological lineages.
The intent of this product is environmental dominance and evolutionary expression. Oak treants represent authority, endurance, and territorial anchoring. Willow treants represent control, isolation, and the shaping of mo... | |
| Tribal Orcs | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT |
Tribal Orcs expands the traditional orc into a full, encounter-ready hierarchy designed for 5e play. Instead of relying on a single stat block scaled up or down, this supplement provides a complete ladder of orc roles—from noncombatants and whelps to chiefs, warlords, and blood champions—each built to serve a distinct purpose at the table.
Whether you need raiders for a roadside ambush, scouts to harry the party’s flanks, disciplined warriors to hold a chokepoint, or a terrifying final boss to anchor an entire adventure, Tribal Orcs gives you clear, mechanically sound options at every tier of play. Cultural assumptions are intentionally minimal, allowing these creatures to fit seamlessly into any setting, tone, or campaign. Use them as organized enemies, regional threats,... | |
| Troglodytes: Environmental Warrens | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Troglodytes: Environmental Warrens
Troglodytes: Environmental Warrens is a monster supplement for 5e that presents troglodytes not as a single cave-dwelling nuisance, but as a species that adapts brutally to the environments it inhabits. While their culture remains primitive and dominance-driven, different warrens evolve distinct physical traits and hunting strategies based on the terrain around them.
The intent of this product is mechanical clarity and encounter variety without CR inflation. Each ladder progresses from hatchling through scout and enforcer before culminating in a tyrant that dominates its warren. These troglodytes are territorial predators designed for tight underground battlefields, ambush encounters, and hostile environments where movement, light, and terrain shape co... | |
| Vampire Lineages | New 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Vampire Lineages
We present four distinct vampire Lineages: Beastbound, Grotesque, Sovereign, and Blood Priest.
Vampire Lineages is a monster supplement for 5e that presents vampires not as a single aristocratic archetype, but as divergent expressions of undeath shaped by different philosophies of power. Instead of relying on one vampire stat block repeated with minor variations, this book presents four distinct Lineage structures: primal wilderness predators, subterranean horrors, manipulative aristocratic rulers, and ritualistic cult patriarchs.
These are not separate species. They are divergent Lineage traditions.
The intent of this product is vampiric doctrine and domain specialization. Beastbound vampires represent predatory supremacy and the rule of wilderness territories. Grote... | |
| Vampire Spawn: Species Variants | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Vampire Spawn: Species Variants
Vampire Spawn: Species Variants is a monster supplement for 5e that explores the consequences of vampirism across many different humanoid bloodlines. Rather than presenting vampire spawn as a single uniform creature, this book examines how the curse expresses itself through the physical traits of the host species. A dwarf spawn endures and anchors corridors, an elven spawn stalks with supernatural grace, while a troll spawn becomes a nearly unstoppable regenerating horror.
The intent of this product is mechanical preservation rather than escalation. Every creature in this book is built directly on the SRD vampire spawn chassis. Core abilities such as regeneration, spider climb, and life-draining bite remain unchanged. No variant increases the creature’s d... | |
| Wights: Species Variants | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Wights: Species Variants | 5e Monsters
Wights: Species Variants expands the traditional SRD wight into a fully realized undead lineage built across multiple peoples and monstrous bodies. Instead of presenting a single generic life-draining undead, this supplement explores how undeath preserves cultural doctrine, martial identity, and species-specific instincts—without inflating CR or altering the core wight chassis.
These wights are not upgraded elites or redesigned stat escalations. They are species-faithful transformations built on the original SRD wight framework. Each entry retains exactly one meaningful racial trait from its living form while preserving the wight’s intelligence, Life Drain, and undead command abilities. The result is battlefield variety through identity and doctrin... |
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Posted: Fri, 03 Apr 13:55:17 CDT
Blood of the Irminsul is a folk horror, mythic chivalry adventure for Durandal, set on the cold marches of Charlemagne’s empire.
Late autumn rain falls thin over stripped fields. Doors bar before dusk. The bell of Saint Remigius answers the wind. In the Saxon mothers’ nights, Modraniht, candles are shaded and old names are whispered. Beneath the abbey, a grove has been burned, and the valley will not agree on what was done, or who must pay for it.
You ride as sworn envoys under Count Gerold’s seal. Your task is simple to speak and heavy to bear: learn the truth of the grove, keep bloodshed from the roads, and return with a settlement that can be read aloud before lords and altars as just.
This is an adventure about witness, debt, and the price of mercy. No single villain stands waiting. Instead, fear tightens into a crowd, oaths become traps, and something older than banners listens to every promise spoken in the rain.
What’s inside
A complete mini campaign in three escalating phases: arrival and investigation, thresholds and pressure, anf finally judgment.
A focused set of GM tools to run folk horror as social pressure: omens, Crowd Heat, bell tolls, and bindable clauses.
A climactic finale built for mythic chivalry, where the valley judges the judges, and a single sentence can become law.
Six pre generated characters designed for immediate play, with Passions built to create tension and loyalty inside the company.
Bring candles, sharp questions, and a steady voice. The valley is listening.
Posted: Fri, 03 Apr 13:34:44 CDT
Shadowruns are supposed to be simple.
Get in. Get out. Don’t ask questions.
For Sara—now going by Songbird—this was supposed to be her first real job. A quick infiltration, a planted bug, and a clean exit. Easy.
Except nothing about this run is normal.
There’s something inside the target facility. Something wrong. Something that doesn’t belong in the world of the living—or the astral. And when everything goes to hell, Songbird is forced to do the one thing she’s always avoided:
Call for help from beyond.
The spirit that answers isn’t like the others.
It doesn’t leave.
It doesn’t obey.
And it might be more dangerous than the things hunting them.
Now, with her team shaken, the mission in ruins, and a power she doesn’t understand growing around her, Songbird is about to learn that some awakenings come with a price.
And some bonds can’t be broken.
Posted: Fri, 03 Apr 13:29:00 CDT
Fighter Wizard Elf
A crafty vizier, a conquering general, and a rogue prince of land and sea struggle for control of a ravaged world. The gods look away in horror, but you must pick a side …
In this KRAKEN Chapbook, famed TTRPG designer Jonathan Tweet (Ars Magica, Over the Edge, Everway, D&D 3rd Edition, 13th Age, and more) shares his personal notes on how he launched and ran a fast, player-centered campaign, using familiar systems and fresh takes.
These rules boil down the experience to just the highlights. Every class power, magic item effect, and monster special ability is powerful enough to really matter. Every die roll counts.
GMs can look behind the scenes at how Jonathan built his campaign and drew out what’s special about the player characters. You can use Fighter Wizard Elf by the book or as the springboard for a campaign and system of your own design.
Fighter Wizard Elf features:
Player-centered Campaigning
Quick Character Creation
Hard-hitting Class Powers
Cut-to-the-chase Combat
Improvisation-friendly Monster Building
Powerful Magic Weapons, Potions, and other Items
This KRAKEN Chapbook is a Fundraiser for THE KRAKEN!
THE KRAKEN is a baroque gathering of international gamers and game creators. We host Gaming Retreats at SchlossNeuhausen in former Prussia, Germany. (the-kraken.de)
Posted: Fri, 03 Apr 13:19:12 CDT
Posthumous Intelligence Services
The dead are still working.
Not as saints, not as ghosts, and not as benevolent archives waiting to explain the past with humane detachment. These are preserved service minds: clerks, auditors, witnesses, notaries, custodians, compliance officers, assessors, and other official intelligences kept in operation because an institution decided their function mattered more than their person ever did. What survives is not wisdom. It is procedure, authority, memory, entitlement, liability, and the hard administrative reflex to keep the system moving after the body has failed.
Posthumous Intelligence Services is a system-neutral science fiction toolkit for referees who want dead intelligences that do more than decorate a room. Each result is built to be usable at the table, fast. Roll a handful of dice, and you have something you can drop straight into a mine, station, shrine, tribunal, wreck, hospital block, archive, quarantine corridor, or failed colony. Not a vague mood piece, but an encounter with leverage.
The structure is simple and practical.
Table 1: Original Function tells you what sort of preserved mind this is. Was it a casualty registrar, berth arbitration clerk, ration fraud auditor, treaty access notary, cryogenic failure ombudsman, evacuation priority enumerator, or something equally revealing? This is the institutional core of the encounter. It tells you what the remnant once existed to do, what habits still govern its judgement, and what kind of civilisation thought this was worth preserving.
Table 2: Tech and Physicality tells you how it remains in the world. It may persist in a punitive labour frame, a grief interface, a shrine relic, a smart surface apparition, a distributed building presence, or some other embodied or quasi-embodied form. This determines scene tone immediately. The players do not just learn what the remnant is. They see how the dead have been made to continue.
Table 3: Constraints gives you the friction. Damage, procedural limits, access failures, degraded cognition, legal restrictions, and other forms of institutional injury mean the encounter is never clean. The remnant may know exactly what the players need, but it cannot simply provide it. Something is broken, partial, narrow, or intolerably specific.
Table 4: Assets and Access is where the encounter becomes gameable. This table tells you what the posthumous intelligence can actually do for the players, and what it demands before it will do it. It may open sealed stores, expose suppressed evidence, authorise transit, reveal a safe route, identify hidden value, or certify a claim that still carries force. In exchange, it may require testimony, inventory, decontamination ritual, correct forms of address, restored order, or some other dead administrative hunger. This is the table that turns flavour into scenario structure.
The beauty of the design is that you can use it in minutes. Roll once on Table 1, once on Table 2, once on Table 3, then use the same number from Table 1 on Table 4 to keep the remnant’s practical value tied to its original purpose. That gives you, almost immediately, a coherent encounter: what it was, what shape it has now, why dealing with it is difficult, and why the players should care. The book’s own example makes exactly that point. Four rolls produce a catastrophe drill performance assessor preserved inside a penal exoframe, unable to initiate contact, but capable of guiding players through a contaminated zone and exposing the fraud that made the disaster worse, provided they obey its full decontamination sequence. That is not lore. That is a scene, a problem, and a bargain ready to run.
This means a referee can drop one of these intelligences almost anywhere:
A dead quarantine marshal in a transit corridor whose authority still controls passage.
A burial inventory custodian in a ruined cremation annex that knows what was removed from the dead before the records were closed.
A treaty-site notary in a monitored ruin, still capable of making one door legally open and another politically catastrophic.
A ration auditor in a starving settlement who can expose hidden stockpiles, but only after the players submit to the same petty accounting rituals that once kept the poor hungry.
Each one arrives with built-in tone, built-in obstruction, and built-in motive for interaction.
This volume is therefore not merely a collection of strange dead officials. It is a compact machine for producing salvage hooks, access problems, institutional horror, procedural bargains, and socially embedded scenario seeds. If you want the players to encounter the remains of a civilisation not as ruins alone, but as functions still insisting on obedience, Posthumous Intelligence Services gives you exactly that.
The dead continue to serve. Drop one into your game and let the players discover what, precisely, is still being administered.
Posted: Fri, 03 Apr 12:25:25 CDT
OBSIDIAN REQUIEM: Gothic Idols of the Endless Stage
The lights dim—but never die. The music fades—but never ends. Where NEON ENCORE cuts through the noise, OBSIDIAN REQUIEM embraces it— turning longing, devotion, and memory into something… eternal.
Not villains. Not heroes. Rivals. Reflections. Temptations. This set introduces two striking miniatures designed to oppose—or align with—your table’s neon idols in tone, theme, and philosophy.
THE COURT OF OBSIDIAN REQUIEM
VELVET NOCTURNE (NOCTRA) — The Black Princess
Elegant. Haunting. Unavoidable.
NOCTRA doesn’t command attention—she absorbs it.
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Weapon: Black Aria, a gothic microphone-scepter
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Style: Sonic binding, emotional control, presence-based domination
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Combat Role: Battlefield anchor, aura manipulator
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Personality: Soft-spoken, poetic, dangerously persuasive
She doesn’t end a performance. She ensures it never ends.
“You call it an ending… I call it a refrain.”


ARCADION (ARCA) — The Crimson Virtuoso
Devoted. Precise. Resonant. ARCA is the echo that follows NOCTRA’s voice—and sometimes, the voice that leads.
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Weapon: Hybrid Guitar-Blade (resonance edge weapon)
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Style: Sweeping melee arcs, soundwave strikes, harmonic control
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Combat Role: Duelist, pressure fighter, emotional amplifier
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Personality: Calm, theatrical, deeply loyal—but not without agency
Where NOCTRA ascends, ARCA grounds the stage—
his music cutting as deeply as his blade.
“Every note remains. So do I.”


RIVALS, NOT ENEMIES
OBSIDIAN REQUIEM doesn’t oppose NEON ENCORE out of malice—but out of belief.
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NEON ENCORE fights to disrupt, to end, to reclaim control
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OBSIDIAN REQUIEM believes nothing should truly end
Their encounters aren’t just battles—they’re philosophical clashes played out in motion, music, and meaning
Use them as:
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Rival performers
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Unsettling allies
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Recurring antagonists
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Or something far more personal to your players
GOTHIC DISPLAY BASES
Each miniature includes a custom ornate display base, designed to contrast NEON ENCORE’s clean cyber aesthetic.
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Circular, baroque-inspired platform
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Layered gothic architecture: arches, filigree, flowing ornament
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Raised or engraved nameplate (NOCTRA / ARCA)
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Designed for stability and print durability, with no fragile overhangs
These bases create a visual identity of elegance and excess, perfect for collectors or table presence.
OBSIDIAN REQUIEM EMBLEM
Their symbol reflects their nature:
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Circular motif (echoing the eternal stage)
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Gothic filigree and mirrored symmetry
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A subtle nod to the “ring” concept—
not as a weapon… but as a cycle
Use it as:
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A faction crest
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Stage sigil
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Or the mark left behind when the performance never truly ends
MINI-ALBUM: THE ETERNAL ENCORE
This release is accompanied by a 3-track conceptual MP3 mini-album, defining the sound and soul of OBSIDIAN REQUIEM.
1. Darkness Remains
The stage is never empty.
The audience never leaves.
2. Crimson Promise
Devotion becomes binding.
Love becomes permanence.
3. Curtain Never Falls
There is no ending.
Only continuation.
Featuring:
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Dual vocals (operatic female + deep melodic male)
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Visual Kei / Gothic rock energy
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Orchestral layering and dramatic guitar work
These tracks serve as both inspiration and atmosphere for your games.
BRING THEM TO YOUR TABLE
Perfect for:
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Cyberpunk campaigns
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Gothic or supernatural arcs
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Rival factions or mirrored character parties
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Narrative-driven encounters with emotional weight
Place them on the stage. Let the music begin.
Just remember—Some performances don’t end when the lights go out.
TAKE YOUR ENCORE
Download OBSIDIAN REQUIEM and introduce a new kind of presence to your table—one that doesn’t seek victory…but continuance.
NOTE: THESE MODELS ARE NOT PRE-SUPPORTED.



