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 Fizkul's Natural Shelf Library - All of Fizkuls Grimoires and Almanacs - for Dnd 5E - Printable Supplement - Game Master gift [BUNDLE]
Posted: Sat, 04 Jul 08:57:59 CDT
Publisher: Dice & Dungeon Quests
This special bundle contains the following titles:


571956-thumb140.pngFizkul's Fungi Grimoire | 20 Illustrated Mushrooms for D&D 5E | Printable DnD Supplement (Digital Download)
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Every forest floor, dungeon corridor, and volcanic ruin hides something that could save your party — or end it. The Fungi Grimoire is a fully illustrated reference guide for Dungeon Masters running D&D 5E campaigns. Compiled across decades by Fizkul the Druid, it catalogues 20 rare and dangerous fungi found across dark fantasy realms — each with unique lore, mechanics, and a full-colour illustration. Drop it into any session as a discovery, a plot hook, or a very bad decision by your players. ________________________________________________ WHAT'S INSIDE: 20 unique fungi with individual dark fantasy illustrations In-world lore for every entry (written by Fizkul himself) Game mechanics with DCs, durations & conditions — both if touched and if consumed Habitat descriptions across 1...

573406-thumb140.jpgFizkul's Grimoire of Forbidden Rituals | 20 Dark Ritual Recipes for D&D 5E| Printable Supplement, TTRPG Game Master gift (Digital Download)
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🕯️ Some knowledge is gathered. Some is assembled — and then quietly forbidden. Fizkul's Grimoire of Forbidden Rituals is a printable D&D 5E supplement of 20 dark ritual "recipes." Each rite is built from real, named reagents — herbs, crystals, beast-parts, fungi, and potions — bound together into something the colleges burn their own libraries to forget. For every ritual you get the Components, how the Rite is actually performed, its Effect, the Risk it carries, and the Countermeasure that may yet undo it. This is the keystone of Fizkul's Library: its components are drawn from the other volumes (Herbarium, Crystal Grimoire, Almanac of Beasts' Gifts, the Fungi Grimoire, and the Potion Grimoire), and the final rite spends one offering from every shelf. ____________________________ ✨ W...

572068-thumb140.pngFizkul's Herbarium | 20 Herbs and Roots from Fizkul the Druid for D&D 5E | Printable DnD Supplement (Digital Download)
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Every weed has a use — if you know which ones heal, which ones hide you, and which ones will quietly kill the party. Fizkul's Herbarium is a printable, illustrated field guide of 20 wild herbs and roots for your fantasy campaign. Each one comes with its own artwork, a little lore, where it's gathered, and ready-to-use 5E mechanics — plus a handwritten note from Fizkul himself, the druid who compiled it. The perfect companion to Fizkul's Potion Grimoire: these are the ingredients behind the brews. "Gather kindly. Take only what you need, leave the roots to seed, and thank the ground when you go. It remembers." — Fizkul the Druid __________________________________ WHAT'S INSIDE: • 20 unique herbs & roots, each with its own full-page illustration • In-world lore for every herb, compile...

571965-thumb140.pngFizkul's Potion Grimoire | 20 Potions from Fizkul the Druid for D&D 5E | Printable DnD Supplement (Digital Download)
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Twenty potions, twenty temptations — and every one of them does something at the table. Fizkul's Potion Grimoire is a printable, illustrated reference of 20 original potions and elixirs for your fantasy campaign. Each one comes with its own artwork, a line of lore, where it's found, and ready-to-use 5E mechanics — DCs, durations, and conditions included. Drop them into hoards, apothecaries, or the packs of fallen foes. ___________________________________ ✨ WHAT'S INSIDE: • 20 unique potions & elixirs, each with its own full-page illustration • In-world lore for every potion, compiled by Fizkul the Druid • Concrete game mechanics — saving throw DCs, durations & conditions • A Random Potion Table (roll 1d20) for instant treasure • A "How to Use This Grimoire" guide for DMs • Table o...

572504-thumb140.pngThe Crystal Grimoire | 20 Magic Crystals and Gems for D&D 5E | Printable DnD Supplement, TTRPG Game Master gift (Digital Download)
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Fizkul's Crystal Grimoire is a printable, illustrated reference of 20 arcane crystals and gems for your D&D 5E game — each with original dark-fantasy art, in-world lore, and concrete, ready-to-roll mechanics. Drop them into treasure hoards, shops, dungeons, or quests and give your loot some teeth. ✨ WHAT'S INSIDE: • 20 unique crystals & gems, each with its own hand-illustrated artwork • In-world lore for every entry, compiled by Fizkul, collector of arcane crystals • A wry "Fizkul's Note" on every gem — a warning he paid dearly to earn • Concrete game mechanics — saving throw DCs, durations & conditions • A Random Table (roll 1d20) for instant results at the table • A "Gems sorted by Origin" quick-reference • A "How to Use" guide & Table of Contents with page numbers • 27 ...

573262-thumb140.jpgThe Grimoire of Glyphs | 20 Druidic Wards and Runes for D&D 5E | Printable Supplement, TTRPG Game Master gift (Digital Download)
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🛡️ Ink your protection into the world — twenty druidic wards and glyphs, ready to bring to your table. This printable supplement collects 20 illustrated druidic marks — protective runes worn on the skin or painted for a single use. Each comes with in-world lore, its druidic origin, the medium it's drawn with, and concrete 5E mechanics. Perfect for Game Masters who want fresh, flavorful magic and players who love a touch of the wild. _______________________________ ✨ WHAT'S INSIDE: • 20 unique druidic wards & glyphs, each with its own dark-fantasy illustration • In-world lore for every entry — narrated by the wandering scholar Fizkul • Concrete game mechanics — saving throw DCs, durations & conditions • Two clear types: Tattoo wards (permanent, once per day) and Painted marks (sing...

572505-thumb140.pngThe Wildcraft Compendium | 20 Druidic Magic Items for D&D 5E | Printable Druid Supplement, TTRPG Game Master gift (Digital Download)
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Fizkul's Wildcraft Compendium is a printable 5E supplement of 20 druidic magic items, each crafted from wild herbs and arcane crystals. Beautiful dark-fantasy illustrations, in-world lore, and ready-to-play mechanics — drop them into any campaign as loot, rewards, or quest objectives. ✨ WHAT'S INSIDE: • 20 unique druidic relics with individual illustrations • In-world lore for every item, compiled by Fizkul the Druid • Concrete 5E mechanics — attunement, saving throw DCs, durations & conditions • "Crafted From" ingredients for every relic (great for crafting & foraging campaigns) • A wry Fizkul's Note on each entry • A Random Relic Table (roll 1d20) for instant results • A "How to Use" guide and Relics-by-Type index • Table of Contents with page numbers • 27 pages, dark-fantasy ae...

573249-thumb140.jpgThe Almanac of Beasts' Gifts | 20 Monster Harvestables for D&D 5E | Printable 5E Supplement, TTRPG Game Master gift (Digital Download)
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🐉 Your party slew the dragon — now what's the hide worth? Fizkul's Almanac of Beasts' Gifts is a printable 5E supplement covering 20 prizes that can be cut, drawn, and distilled from slain monsters — each with a Harvest DC and a concrete crafting use. The animal half of Fizkul's library, it slots straight in beside your herbalism and potion-making. ✨ WHAT'S INSIDE: • 20 unique monster harvestables with individual dark-fantasy illustrations • In-world lore for every entry, compiled by Fizkul himself (with his trademark dry asides) • Concrete game mechanics — Harvest DCs, saving throw DCs, durations & conditions • Effects for harvesting, crafting, and (unwise) consumption — armour, weapons, poisons, potions, charms & divination • A Random Harvest Table (roll 1d20) for instant result...


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Fizkul's Natural Shelf Library - All of Fizkuls Grimoires and Almanacs - for Dnd 5E - Printable Supplement - Game Master gift [BUNDLE]Price: $54.60
 Blast Rangers - Solo Adventure - Titan Verge
Posted: Sat, 04 Jul 08:35:28 CDT
Publisher: Original Frontiers

The planet does not appear on any civilian navigation charts. Designated only as Xathoryn-IX, the world was discovered by an automated exploration drone that transmitted exactly forty-three seconds of corrupted sensor data before vanishing without explanation. Those fragments revealed impossible landscapes, oceans threaded with luminous energy, mountain ranges that shifted position over time, and biological readings unlike anything catalogued within the frontier. Most astonishing was the detection of a single lifeform whose size exceeded that of entire city districts, a moving biosignature so vast that early analysts dismissed it as a malfunctioning sensor array. They were wrong. Subsequent reconnaissance confirmed the existence of an immense megafauna unlike any species previously encountered, traversing continents and reshaping ecosystems with every thunderous step. Now scientific expeditions, resource corporations, frontier governments, and opportunistic mercenaries race toward Xathoryn-IX, each seeking to claim its secrets before anyone else. As a Blast Ranger attached to the first planetary survey force, your mission is to track the colossal creature across an untamed wilderness filled with lethal predators, ancient ruins, violent storms, and unexplained energy anomalies. Every trail reveals new mysteries, every discovery challenges accepted science, and every decision determines whether humanity becomes the world's careful guardian or its greatest threat. Somewhere beyond the horizon, the giant is waiting, and the planet itself seems determined to keep its greatest secret alive.


______________________________


You are about to step into a galaxy that does not wait for permission. Blast Rangers Solo is not a tutorial, not a watered-down mode, and not a substitute for group play. It is a full-power way to experience the Blast Rangers universe - alone, decisive, and unfiltered. In solo play, there is no GM behind the curtain, no table consensus to soften outcomes, and no pause button when things go wrong. There is only your Ranger, your choices, and a universe that responds immediately.


To play Blast Rangers Solo, you must have the Blast Rangers Core Rulebook. This solo framework is built directly on the Total Core RPG System and assumes full access to its rules, attributes, Masteries, equipment, and setting foundations. The Core Rulebook provides the mechanical backbone; Solo Play provides the ignition. Together, they turn intent into action. You decide when to act. You decide what matters. You decide which risks are worth taking. There is no waiting for turns to come back around the table. No scenes lost to distraction. No momentum broken by debate. Solo play moves at the speed of thought - and often faster than comfort allows. Every decision lands directly on you. That pressure is the point.

Blast Rangers - Solo Adventure - Titan VergePrice: $0.50
 LitRPG Tables - Achievements and Titles d100 table of ideas for litRPG stories, Isekai Stories, and JRPG style settings
Posted: Sat, 04 Jul 08:34:47 CDT
Publisher: MediaStream Press

d100 LitRPG / JRPG: Achievements & Titles

Every action deserves recognition. Defeat your first monster. Clear your hundredth dungeon. Forge a legendary weapon. Slay a dragon. Save the world. And when you do... The System remembers.

d100 LitRPG / JRPG: Achievements & Titles delivers 100 progression milestones inspired by classic JRPGs, MMOs, anime, and LitRPG novels. Every achievement rewards the player with a memorable title that reflects their accomplishments, giving characters a growing legend that follows them throughout their adventures.

Each entry is presented in a clean: Achievement – Title Awarded format for immediate use and inspiration.

Progressive Achievement Tiers

As your character grows, so does their legend.

1–40: Common & Uncommon Achievements

First victories, exploration milestones, crafting accomplishments, guild service, reputation gains, and beginner accomplishments that mark the start of every hero's journey.

41–75: Rare Achievements

Hidden classes, legendary equipment, regional mastery, dragon slaying, elite dungeon clears, and accomplishments worthy of widespread recognition.

76–95: Epic & Legendary Achievements

World bosses, maximum level, kingdom-saving exploits, impossible challenges, and titles known across continents.

96–100: Mythic / Hidden / System Achievements

Meet the System Administrator. Reach the System Core. Unlock the hidden ending. Rewrite the laws of reality itself.

As the numbers rise... The titles become more than honors. They become legends.

Inside You'll Find:

  • Combat and boss achievements

  • Exploration and discovery milestones

  • Crafting and profession accomplishments

  • Guild, faction, and reputation titles

  • Legendary feats worthy of songs

  • Hidden system achievements and reality-defying rewards

Roll When:

  • a major quest is completed

  • a milestone is reached

  • a hidden objective is fulfilled

  • a legendary enemy falls

  • or the interface flashes across the screen: ACHIEVEMENT UNLOCKED: New Title Acquired

Because in every great progression fantasy... Levels measure power. Achievements measure your story.


Complete your LitRPG / JRPG collection with tables for builds, professions, skills, weapons, armor, equipment, NPCs, dungeons, quests, rewards, world events, glitches, and everything you need to build a living game world.

LitRPG Tables - Achievements and Titles d100 table of ideas for litRPG stories, Isekai Stories, and JRPG style settingsPrice: $1.00
 People, Plots and Places of the Wild West: A Quiet Little Frontier Town
Posted: Sat, 04 Jul 08:03:53 CDT
Publisher: Pinnacle Entertainment

This PDF, for use with the Savage Worlds RPG, details the little town of Shady Glen, a small settlement that can grow into a big part of Western adventures and campaigns. It contains a map of the town, floor plans for eight different buildings, stats for the characters who live there, and more than twenty plot hooks. 

People, Plots and Places of the Wild West: A Quiet Little Frontier TownPrice: $0.50
 20 Cave & Cavern Points of Interest for DnD 5E | Printable Location Pack | Read-outs, Hooks and Loot | Game Master gift (Digital Download)
Posted: Sat, 04 Jul 06:56:16 CDT
Publisher: Dice & Dungeon Quests

🕳️ Your players just found a cave mouth — now what's actually inside?

20 modular underground locations, ready to drop into any cave, mine, or rift your party stumbles into. No prep and no continuity to track — open to a page, read the boxed text aloud, and the place is alive at your table.

✨ WHAT'S INSIDE:
• 20 unique, ready-to-drop cave & cavern locations, each with its own illustration
• Read-aloud text for every location
• "What's Here" — concrete details your players can interact with
• Challenges, skill DCs & d6 event tables where it counts
• Story hooks, loot & secrets to pull the party onward
• Concretely named treasure (5E/SRD items) so you're never left improvising
• Suggested foes with example creatures — flexible, scale to your table
• A "How to Use" guide for travel, hexcrawls & filling the map
• Table of Contents + "Locations by Type" overview with page numbers
• 27 pages, dark-fantasy aesthetic

📜 COMPATIBLE WITH:
D&D 5th Edition (5E) and other fantasy TTRPGs

🖨️ THIS IS A DIGITAL DOWNLOAD:
• PDF, ready to print at home or at a print shop
• 27 pages, A4
• High resolution, immersive landscape art + readable interior

⚔️ PERFECT FOR:
• Dungeon Masters who want caves, mines & the Underdark to actually matter
• Sandbox & hexcrawl campaigns
• Anyone who needs a memorable place to drop into the next session

Any questions? Feel free to message us! 🕳️

20 Cave & Cavern Points of Interest for DnD 5E | Printable Location Pack | Read-outs, Hooks and Loot | Game Master gift  (Digital Download)Price: $7.00
 Grignr Chronicles: The Eye of Argon
Posted: Sat, 04 Jul 06:19:15 CDT
Publisher: Mangha Comics

Grignr of Ecordia: Warrior. Thief. Legend. With an indomitable will, a lust for beautiful women, and a burning desire for adventure, Grignr’s boastful loins knows no bounds, challenging armies, princes, and demons that stand in his way. But what dire fate befalls him when he meets the loathsome rotundness of Prince Agaphim, the wiles of the seductive Carthena, and the enigma that is the Eye of Argon?

A new version of the infamously mocked novella by Jim Theis, re-presented in all its glorious purple prose, incorrect grammar, and raw, chaotic energy. With new fantasy painted artwork by Geoffrey 'Borgy' Borgonia and a bonus character sheet of Grignr of Ecordia for 'the most popular fantasy roleplaying game in the world'.

Grignr Chronicles: The Eye of ArgonPrice: $1.99
 Start the Fire (Act 2) [BUNDLE]
Posted: Sat, 04 Jul 06:05:04 CDT
Publisher: QuasiReal House
This special bundle contains the following titles:



574054-thumb140.jpg Fettered Futures (Start the Fire, Chapter 6)
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Fettered Futures is an adventure for Dungeons & Dragons 5th Edition by Roger Perkey III. Cover art by Racky. On Samorael’s floating capital isle, rebellion is silenced before it ever begins. The Supremors' psychic enforcers, the Prehenders, hunt would-be traitors based on prophetic visions from the Eyes, three oracular women suspended in psionic stasis. As agents of the Hand, the party has delivered many future-rebels to their fate… until a discovery casts doubt on the truth behind these visions. Will they dismantle the system from within, or become its next predicted threat? A tense, cerebral adventure of surveillance, identity, and resistance in a world where even your intentions are criminal. Fettered Futures comes with "Desperation" - a short story by Daniel Trout. Start the ...

574052-thumb140.jpg Gray Matter (Start the Fire, Chapter 5)
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Gray Matter is a surrealist dungeon crawl for Dungeons & Dragons 5th Edition and MythCraft by Nathan Heard. Cover art by John Bilodeau. Deep within the clutches of Samorael’s iron empire, sometimes, everyday living can feel like an insurmountable battle. Days are bleak, and nights dark as pitch. When existence feels like oblivion, can you find any glimmer of hope or purpose? Perhaps. Perhaps the answer lies within the beckoning cave. Can you navigate the murky chambers where every decision seems to have no right answer? Start the Fire is a digital anthology of short stories, TTRPG modules written for D&D 5e and MythCraft, and standalone games that you can use in the in-world storyline or repurpose for your own worlds. Take on the role of heroes leading a rebellion, smugglers k...

574056-thumb140.jpg Hell or High Water (Start the Fire, Chapter 7)
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Hell or High Water is an adventure for Dungeons & Dragons 5th Edition by Anna Everts. Cover art by Racky. While traversing a freshly burned landscape, you come across a ruined village. Finding a group of children huddled together between the smouldering remains of a building, you realize they are the sole survivors of the fire. They will rely on you to make it across the soot-covered landscape to a safe place. Hell or High Water comes with "Scavenging Hope," a set of system-agnostic scavenging mechanics by Roger Perkey III. Start the Fire is a digital anthology of short stories, TTRPG modules written for D&D 5e and MythCraft, and standalone games that you can use in the in-world storyline or repurpose for your own worlds. Take on the role of heroes leading a rebellion, smuggl...

574057-thumb140.jpg Three Questions of River's Gate (Start the Fire, Chapter 8)
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Three Questions of River’s Gate is an adventure for Dungeons & Dragons 5th Edition and MythCraft by Alfred Smith. Cover art by Andrea Suppa. Conquest comes in many forms. While Samorael’s military strength remains focused on the nations of Bridgemoor and Bishal, his more cunning lieutenants have turned their machinations towards the small but critical city of “River’s Gate.” Situated at the confluence of over a dozen shallow waterways, the city has long been the key to trade through the delta and out to the sea. With a full-scale invasion of the region unfeasible (for now), Samorael’s agents are forced to try a more subtle approach. Through careful manipulation of public perception, targeted privatizations of public services, and dubious legal arguments, they seek to annex River’s ...

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Start the Fire (Act 2) [BUNDLE]Price: $59.96
 [Japanese]ターカロール砦
Posted: Sat, 04 Jul 05:42:00 CDT
Publisher: Chaosium

カリル・スターブロウの死から数季。調停者を失ったサーターでは、コリマー部族とマラニ部族が紛争の瀬戸際にある。両部族の境、ジージャイの丘にそびえる古の史跡ターカロール砦に、何者かが住み着いた——「マラニのやつばらが砦を奪った」。ヴァーマンディ氏族の族長"蛇舌"コロルはそう断言するが、その言葉はどこまで信用できるのか?


本作は、ケイオシアム公式「RuneQuest Gamemaster Screen Pack」(未訳)の「アドベンチャーブック」でその名が触れられた砦を、原作者Finmirageが詳述するシナリオ・ガゼッタです。舞台は1626年・闇の季、アップルレーン近郊。キャンペーンへの組み込みにも、単発シナリオにも対応する柔軟な設計です。

砦を調査する冒険者たちが目にするのは、単純な敵ではありません。正解のない選択が、プレイヤーの価値観を試し、一筋縄ではいかない遭遇が用意されています。いずれのNPCも、キャンペーンに合わせて自作のキャラクターへ差し替えられます。


原著はシンプルな構成でしたが、日本語版は新規イラストや地図、訳者による解説を加えた増補版(全24ページ)となっています。

  • Clark & Company(加賀ヒロツグ)氏による美麗な描き下ろし表紙イラスト
  • 砦の各階見取り図4点+周辺図を新規作成(オンラインセッションの戦闘用マップとしても使用可能)
  • サーター西部の部族関係図・コリマー部族領域図を収録
  • 訳者による追加コンテンツ:氏族間の確執の歴史的背景/コアルール未収録のガガースの簡単な説明/事件の時系列整理/NPCの動機補足/プレイヤーへの情報導線ガイド/原著者から日本の読者へのメッセージ

このシナリオはルーンクエストのコアルールだけで運用できます(ルウンのステータス詳細を使用するのであれば「グローランサ動物誌」が必要です)。スターターセットのキャンペーン、アップルレーンを拠点とするキャンペーンにもそのまま組み込めます。

[Japanese]ターカロール砦Price: $3.10
 Fantasy Heroes VII Printable Tokens (2020)
Posted: Sat, 04 Jul 05:20:41 CDT
Publisher: Narnise

Just print, cut and fold!

These tokens are perfect for tabletop games!

For personal use only.

Artwork from 2020.

Please leave feedback or tell me if anything is wrong (Email: Julia_Nalia@yahoo.de)

Fantasy Heroes VII Printable Tokens (2020)Price: $2.86
 Chaos in Coloria
Posted: Sat, 04 Jul 01:58:43 CDT
Publisher: KnurrKater

Das magische Reich Coloria lebt von seinen frohen Farben, doch eines Nachts wird das Land verflucht. Es ist nicht nur jegliche Farbe verschwunden, sondern auch die Erinnerung daran. Jeder Stein, jedes Blatt, jedes Tier hat seine Farbe verloren und kann sich nicht mal daran erinnern, wie es früher aussah. Die einzige Maus, die Coloria aus der Trübsal befreien und zu frischer Farbe verhelfen kann, bist Du.

Nur Deine Kreativität wird das langweilige Grau vertreiben.

Kunst ist eine Waffe und Dein Pinsel ist Dein Schwert.

Das physische Heft dazu auf dickerem Papier gibt es hier zu kaufen. Bei dem System Matters Fanzine Wettbewerb wird es selbst gedruckte und handgenähte Exemplare geben ab August 2026.

Die digitalen Dateien enthalten aber auch das Format Broschüre, um das Heft zu Hause auszudrucken und zu heften. Falls Du mit durchdrückenden Farben (wie Alkoholmarker) malen möchtest, empfehle ich die Doppelseiten auf eine A4 Seite zu drucken und die Rückseite leer zu lassen. Wenn Dir das Heft gefällt, spende gern etwas um zukünftige Projekte zu unterstützen.

Chaos in Coloria ist ein Ausmalabenteuer, das als Soloabenteuer mit Erzählspielregeln oder in einer Gruppe mit Mausritter-Regeln gespielt werden kann.

“Chaos in Coloria” is an independent production and is not affiliated with Losing Games. It is published under the Mausritter Third Party Licence. Mausritter is copyright of Losing Games. Die deutsche Übersetzung wurde von System Matters umgesetzt. 

Chaos in ColoriaPrice: $0.00
 Serenissima Folge 40
Posted: Sat, 04 Jul 01:30:31 CDT
Publisher: Ulisses Spiele

Dies ist Folge 40 der DSA-Romantasy-Serie “Serenissima”.

Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).

Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:

>> www.ulisses-ebooks.de/product/541071 <<


Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.

Serenissima Folge 40Price: $1.14
 Micro Monthly 21 Tempest Temple
Posted: Fri, 03 Jul 22:21:13 CDT
Publisher: Piranha Squirrel Productions

This document is an extension of Along the Leyline designed for referees. For best use, combine with the Referee’s Toolkit (RT). This issue includes a dungeon for players to delve full of puzzles, traps, and a few curious NPCs.

This issue includes:

  • Dungeon Map with 7 Keyed Rooms
  • 6 magic items
  • 5 elemental themed challenges
  • 4 new NPCs
  • 2 random tables
  • 1 excellent adventure
Micro Monthly 21 Tempest TemplePrice: $2.99