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Posted: Thu, 02 Apr 09:29:22 CDT
Written for old-school and science-fantasy campaigns, Journal of the Blood Sands: Issue One is a system-light setting zine introducing Xanathos — a post-apocalyptic world built by gods and left to rot.
This is the foundation issue: history, factions, and a sandbox ready to run. Inside:
- The Silver Empire — its rise, its catastrophic end, and the irradiated desert it left behind
- Factions, clans, and city-states locked in a cold war over the ruins of a dead civilization
- Memorable NPCs, strange technologies, and open-ended plot hooks for referees to build from
Inspired by John Carter, Heavy Metal, and Thundarr the Barbarian.
Journal of the Blood Sands is a growing line of setting zines for the Blood Sands — a science-fantasy sandbox on the moon Xanathos, one of 97 terraformed worlds orbiting a colossal gas giant. The line pairs with Denizens of the Blood Sands (OSE bestiary, 56pp) for a complete toolkit to run the setting.
24-page saddle-stitched zine. System-light.
Posted: Thu, 02 Apr 08:57:59 CDT
A Shadowdark RPG Adventure for Low-level Characters
Be it known that the evil wizard Kuzax, having performed cruel and twisted experiments on the living and dead, is wanted for crimes against humanity. A bounty of 100 gold coins is offered to any who can capture and produce the wizard, dead or alive, to the captain of the guard of Draxmoor.
Kuzax was last seen heading toward the abandoned mountain monastery in the north.
Characters will explore an abandoned monastery, discovering the failed experiments of created abominations and mutants by a mad wizard. The deeper they delve, the more horrific the monsters get.
Posted: Thu, 02 Apr 08:52:42 CDT
Written for Old-School Essentials, Gary's Appendix Issue 9 goes big — seven bestiary entries and six articles devoted entirely to giantkin and the campaigns they dominate.
Jeff Jones contributes expanded entries for the Elephant, Cloud Giant, Fire Giant, Frost Giant, Hill Giant, Stone Giant, and Storm Giant — each examined through lore, mythology, and ecology to give referees something to work with beyond the stat block. The articles cover everything you need to run giants well:
- The Ordning: An Ordained Hierarchy — the god-ordained hierarchy of giantkin, restored
- Worldbuilding With Giants — the role giants play in shaping history, geography, and civilization
- Giants Playing a Big Part in Your Campaign — memorable personalities and campaign hooks for formidable foes
- Brutish Belongings: Looting a Giant — what a slain giant actually carries in those arm-deep pockets
- Finding Enormous Magic Items — because what's better than a normal magic item? A huge one
- Workshops for Making Constructs — rules for building titanic magical constructs when you need to fight fire with fire
Gary's Appendix is an OSR zine inspired by the appendices of the original AD&D Dungeon Masters Guide — articles that are enjoyable to read, informative to the GM, and useful at the table. Each issue features a rotating roster of contributors alongside Jeff's expanded bestiary entries.
Posted: Thu, 02 Apr 08:49:16 CDT
Scoundrels: SV1 Savage Frontier
Compatible with the Cepheus Engine and Traveller, Savage Frontier drags the Scoundrels of Brixton series into the lawless outer reaches of the Brixton System — the hellworld Veronca and the pirate-infested deep-space settlements beyond it.
What's Inside:
- The Planet Veronca: 8 major settlements on an unforgiving frontier world overrun with villains, slave traders, and desperate inhabitants.
- The Outer System: 6 deep-space settlements — moon bases and asteroid outposts crawling with pirates, mercenaries, and criminal organizations.
- 6 New Factions: Exiled gangsters, corrupt cops, bounty hunters, space pirates, crime syndicates, and belter outfits.
- 2 New Starships: A 200-dton Heavy Trader and a 65-dton scavenger small craft, with stats, deck plans, crew, and gear lockers.
- 32 NPCs: Full attributes, skills, backgrounds, and equipment — usable as antagonists or player characters.
- 8 Missions: Smuggle deadly cargo, hunt bounties, hijack a pirate raider, infiltrate a lab studying alien remains, and more.
- New Robot & Equipment: The Model 351-Fix-IT repair droid.
About Scoundrels of Brixton
Scoundrels of Brixton is a series of sci-fi RPG supplements exploring a single star system overrun with corrupt governments, shady corporations, and gangsters. Each digest-sized issue is packed with factions, NPCs, missions, and setting detail — tightly written and easy to digest, so referees can start running sessions with minimal preparation. Cepheus Engine mechanics make it simple to adapt to nearly any 2d6 sci-fi system.
Posted: Thu, 02 Apr 08:27:52 CDT
Gary's Appendix: Omnibus (Issues 1–6)
Written for Old-School Essentials, the Gary's Appendix Omnibus collects all six foundational issues of the OSR zine into a single 264-page hardcover — re-laid-out with full-color graphics throughout.
What's Inside:
- 40+ expanded bestiary entries built on the OSE SRD, each with mythology, folklore, ecology, and GM advice — from Acolyte and Basilisk through all seven classic dragon types to Zombie.
- GM articles on encounter design, wandering monsters, dungeon building, sword-and-sorcery adventures, investigation scenarios, weather systems, and more.
- Six themed issues: general GM toolkit (Issues 1–2), Horror & Supernatural (Issue 3), Sword & Sorcery (Issue 4), Slimed! (Issue 5), and Dragons (Issue 6).
- World-building tools, cults, weapons, and magic items from over a dozen contributors.
About Gary's Appendix
Gary's Appendix is a periodical zine inspired by the appendices of the AD&D Dungeon Masters Guide. Each issue presents an array of GM-facing articles and an expanded bestiary using Old-School Essentials mechanics. The bestiary entries carry OSE stats, but the articles are system-agnostic in spirit — useful at any fantasy RPG table with no conversion needed.
264 pages. A5 hardcover. Old-School Essentials compatible.
Posted: Thu, 02 Apr 08:22:26 CDT
Viperian Treachery
The woodlands of Blackbole have long been avoided by locals and travelers alike. A rumored meeting place for several wizards, it is said thrum with a dangerous magical energy. Stranges flashes of light between the trees have been reported, accompanied by the hideous screams of what must be numerous dying animals. But over the past few weeks, those disturbances suddenly and mysteriously ceased. Have the wizards moved on from the area, or have they been slain by brave heroes? Perhaps the better question is, what have they left behind?
A prelude to the Monastery of Misanthropy (EA2)
SD-BA-24
For Shadowdark (SD)
Posted: Thu, 02 Apr 07:56:59 CDT
| This special bundle contains the following titles: |
| Book of Teasers Vol. 1 - Teaser missions for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF | This publication contains two complete teaser missions that can be played as stand-alone mini-missions or teasers leading into larger missions designed to fit into any Agent Provocateur campaign.
While tailing a terrorist fixer in Biarritz, the PCs find themselves involved in thwarting a brutal terrorist attack.
The PCs are tasked with rescuing an exposed Section X operative from a violent 2nd Amendment grouping in Utah. But there’s more going on than they could have guessed.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is used under Fria Ligan AB’s Free Tabletop License.... | |
| Book of Teasers Vol. 2 - Teaser missions for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF |
This publication contains two complete teaser missions that can be played as stand-alone mini-missions or teasers leading into larger missions designed to fit into any Agent Provocateur campaign.
Vital information must be recovered from a crashed spy satellite. Unfortunately, the player characters are pressed for time, and the satellite is in a top security wagon on a Belarusian troop transport train rushing through a freezing landscape.
The player characters find themselves fleeing through Tokyo, trying to bring a terrorist informant to safety. Violent sword-wielding assassins lurk around every corner in this Asian-action-flavoured mini-adventure. The hunt is on and the PCs are the prey.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Discla... | |
| Book of Teasers Vol. 3 - Teaser missions for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF |
This publication contains two complete teaser missions that can be played as stand-alone mini-missions or teasers leading into larger missions designed to fit into any Agent Provocateur campaign.
When rescuing a Russian defector, the player characters find themselves in a lethal high-speed chase through Vladivostok. Can they make their escape to the waiting submarine?
While infiltrating an isolated extremist Christian sect suspected of money laundering for the Cartells, the player characters stumble on an even greater conspiracy. Unarmed and hunted, with no place to run, they must keep their wits about them to avoid meeting their maker.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (33%) |
Posted: Thu, 02 Apr 07:46:18 CDT
Welcome to Venom & Vitae
A Complete Guide to Poisons for D&D 5e and 5.5e
Poison should not feel like a minor damage bonus.
It should feel risky. Controlled. Illegal in some places. Watched in others.
In many campaigns, poison is little more than a saving throw. Venom & Vitae changes that. This book treats poison as a craft with weight and consequence. Harvesting is dangerous. Crafting is unstable. Using poison can draw attention from guilds, temples, rulers, and rivals.
Inside you will find:
• Rules for harvesting toxic plants and monster venoms
• Clear crafting systems with meaningful failure results
• Delivery categories that change how poison behaves
• Mishap tables that create complications instead of dead ends
• Legal structures, guild oversight, and black market networks
• Legendary poisons presented as narrative dossiers
• Quick reference tools for Game Masters
The mechanics are designed for both 5e and 5.5e play and are built to drop cleanly into an ongoing campaign.
This is not a catalog of simple damage boosts. It is a framework for making poison rare, dangerous, and worth respecting again.
If your campaign includes assassins, political tension, underground trade, or morally complicated choices, this book gives you the structure to support it without slowing the table down.
Poison should matter.
Now it does.
Get Venom & Vitae today!
May all your adventures be grand!
Posted: Thu, 02 Apr 07:42:32 CDT
The Hive: Mutant Goblins and Worse
What happened to Vash the artificer? To find out, the adventurers must break a goblin siege, destroy a blasphemous hive, and uncover the occultist’s secrets. A Shadowfinder/Shadowdark compatible adventure for level 1-3 crawlers.
Khardruz is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.Posted: Thu, 02 Apr 07:18:27 CDT
NIE KAŻDY CZŁEK PRAGNIE BOWIEM POKOJU I BŁOGIEGO ŻYWOTA.
NIEKTÓRZY RODZĄ SIĘ Z NATURĄ BURZY W ŻYŁACH I NIEUSTANNIE
NIOSĄ INNYM PRZEMOC I ROZLEW KRWI, NIE ZNAJĄC INNEJ DROGI…
Conan Rozbójnik to szczegółowy przewodnik dla koczowniczych band rozbójników ery hyboryjskiej. Zawiera informacje niezbędne mistrzowi gry oraz graczom do rozegrania kampanii, której osią jest życie rozbójnicze lub w której będzie miało ono znaczenie. Znajdziecie tu wszystko, co potrzebne, aby wkroczyć w świat bezprawia!
Conan Rozbójnik, suplement do systemu Conan: Przygody w erze niewyśnionej zawiera:
■ Nowe materiały do rozbudowania kampanii w świecie Conana: związane z rozbójnikami kasty, historie, pochodzenie i ekwipunek pozwalające stworzyć wyjątkowych zbójców, koczowników i grabieżców.
■ Przewodnik geograficzny opisujący krainy, które najeżdżał Conan wraz z bandą rozbójników: Khauran, Turan i miasto-państwo Zamboula.
■ Opisane ważne osobistości, a także bandyci, między innymi: Jehungir-aga, królowie Turanu Yezdigerd i Yildiz, szach Amurath, królowa Taramis i jej demoniczna bliźniaczka Salome, Constantius zwany Sokołem, Baal-pteor – dusiciel z Yota-pongu, sławny pirat Sergius z Kroshy i szelmowski zaporoski łotr Olgerd Vladislav.
■ Zwierzęta i nadnaturalne stwory: sępy, żelazne posągi, pustynne diabły, olbrzymi ruk oraz sam stalowy demon, czyli Khosatral Khel.
■ Przewodnik rozgrywania kampanii rozbójniczych, zawierający nowe zasady
najazdów i plądrowania.
■ Bogowie i magia ojczyzn koczowników, włącznie z kultami Erlika, Isztar i Tarima oraz sektą yazadich, a także magiczne artefakty, jak na przykład legendarny talwar emira Khuruma.
■ Opis postaci Conana z czasów, gdy wiódł żywot rozbójnika razem ze swoimi
najsłynniejszymi podwładnymi.
■ Wskazówki, jak zorganizować obóz pustynnych nomadów, zwerbować nowych zbójców i przetrwać w surowym środowisku Bliskiego Wschodu, a także opis zagrożeń czyhających podczas najazdu i łupów do zdobycia.
■ Treści stworzone we współpracy z cenionymi badaczami przygód Conana to sposobność, żeby rozegrać pustynną przygodę w hyboryjskim stylu, takim jak opisywał go Howard!
Aby w pełni skorzystać z Conana Rozbójnika, niezbędny jest podręcznik podstawowy do gry fabularnej Conan: Przygody w erze niewyśnionej na podstawie prozy Roberta E. Howarda.
POLSKIE WYDANIE:
Tłumaczenie: Marta Cewka i Szymon Gwiazda
Redaktor naczelny: Marcin Segit
Redakcja i korekta: Weronika Rędziniak i Marcin Segit
Redaktor merytoryczny: Krzysztof Rudek
Konsultacja: Piotr Sekrecki
Skład DTP: Andrzej Karlicki
Social Media: Kamil Pruski
Menedżer sklepu internetowego: Bartosz Turek
Posted: Thu, 02 Apr 06:38:36 CDT
Space Tales offers a universe of system-agnostic sci-fi adventures, mysteries, and encounters designed to drop into any campaign and bring the vastness of the galaxy to your table.
This adventure was created by Kelfecil for the Space Tales series!

- Writing & Design: Constantine "Kelfecil" Christakis
- STL Artist: Realm of Gears
• Adventure Difficulty: Demanding
• General Theme: Urban Unrest, Internal Sabotage, Mechanized Enforcement, Civilian Evacuation
• Time - Sessions to Finish: x1 session (~3-4 hours)
The order is clear,
the situation is not…
When a contracted enforcement unit is deployed to Karth, Sector K5, the assignment is framed as routine stabilization. Movement control, presence, and compliance enforcement are expected to resolve minor unrest before it escalates. The area is dense, civilian-heavy, and structurally tight, but nothing in the briefing suggests anything beyond standard pressure operations.
Within minutes of entry, the situation begins to shift. Orders arrive without context. Civilians move without clear direction. Signals overlap and contradict each other. Containment is requested at the same time as forward advance. Non-compliance is identified before any threat is confirmed. As the squad pushes deeper, the environment itself starts to change. Smoke appears where nothing has burned. Heat builds where no source is visible.
What begins as control becomes escalation. Ignition is introduced as a tool. Movement becomes something to force rather than manage. The squad acts on orders that do not explain themselves, shaping the situation as it unfolds and pushing the area toward an outcome that cannot be reversed.
Collateral Decisions is a system-agnostic sci-fi urban pressure adventure built around crowd control, environmental escalation, and irreversible outcomes.
Act 1 focuses on establishing control in tight civilian spaces, where tone, positioning, and early decisions define how the area responds. Act 2 introduces ignition and systemic escalation, where fire spreads through player action, insurgent interference, and command authorization. Act 3 becomes a high-pressure escape sequence, where the squad must break through the same environment they helped destabilize while the fire overtakes the sector.
The adventure features a persistent Fire Pressure Track that evolves throughout play, insurgent behavior built around disruption and ignition rather than prolonged combat, and encounter design focused on movement, positioning, and immediate consequence. Civilian presence remains constant, and decisions made under pressure carry forward directly into the next scene.



Posted: Thu, 02 Apr 06:05:03 CDT
| This special bundle contains the following titles: |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (50%) |



