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 THE COMPLETE DARK FANTASY TOOLKIT
Posted: Thu, 26 Feb 07:07:24 CST
Publisher: Eduardo Camps

A System-Neutral Generator for Bleak Worlds, Fallen Faiths & Moral Decay

Dark fantasy is not about treasure.

It is about corruption.
It is about desperation.
It is about power bought with consequences.

The Complete Dark Fantasy Toolkit is a massive, system-neutral GM resource built to generate oppressive worlds, broken faiths, cursed bloodlines, religious fanaticism, decaying cities, and supernatural dread — instantly, at the table.

This book contains 170 d20 tables, each on its own page for maximum usability. No filler. No repeated content. Just tools.


Inside You’ll Find

170 tables:

  • Corrupt institutions and collapsing kingdoms

  • Cult doctrines and heretical movements

  • Sin-driven factions and moral decay engines

  • Curses, afflictions, and spiritual consequences

  • Apocalyptic omens and divine silence

  • Rituals, forbidden practices, and sacrilegious artifacts

  • Plagues, famine, and social breakdown

  • Political decay and faith-driven violence

  • Supernatural crises that reshape reality

  • Grim urban events and rural despair

  • Hidden sparks of hope in a dying world

Every table is:

System-neutral
• Designed for immediate use
• Focused on story pressure and escalation
• Built for long-term campaign play

THE COMPLETE DARK FANTASY TOOLKITPrice: $3.00
 Clockwork & Magick - Cronicles of the Steam Age vol. 1
Posted: Thu, 26 Feb 06:56:45 CST
Publisher: Az AVU Emberei

Clockwork & Magick - Chronicles of the Steam Age is a zine dedicated to New Europe and the World of Castle Falkenstein. Within its pages you will find ideas for new adventures, details for the Victorian life and festivities, Host Characters, Magick, SteamTech and more!

Vol. 1 adds the following to your Castle Falkenstein game:

  • A Terror in the Night: a new Headline, the equivalent of Cyberpunk's Screamsheets for Castle Falkenstein
  • Advice for the Host - suggestions and know-ho regarding combat, all-in and when to use your own cards
  • Masks, Manners, and Music: The World of Fancy-Dress Balls in New Europe
  • Austro-Hungarian Sky Hussars: The Peregrine ornithopters of the Austro-Hungarian Army
  • SteamTech Wonders: Special Formulations for your game
  • History of Late Winter Carnival Season in Europe: a short introduction to the Carnival Season
  • Artifacts of New Europe: The Mask of Casanova, a lesser known, but potent artifact for your Sorcerer!
  • The Restless Explorer: a ready-to-play Dramatic Character for Players
  • The Dwarven Engineer’s Townhouse: A new location and Host Character in Paris
  • Carnival and Easter Delights: Seasonal Sweets of the Victorian Table
  • Anton Kolchak – The Man with the Hypnotic Gaze: a new Villain for the Host
  • Mr. Punch – The Masked Enigma of New Europe: a new Ally (or Villain?) for the Hiost
Clockwork & Magick - Cronicles of the Steam Age vol. 1Price: $5.00
 100 Things That Went Wrong Before the Party Arrived
Posted: Thu, 26 Feb 06:37:24 CST
Publisher: Lucky Dice Games

100 Things That Went Wrong Before the Party Arrived

A Campaign Toolkit of Aftermath, Mystery, and Unfinished Consequence

The Disaster Already Happened

The ritual worked.
The monster is dead.
The war was won.

And something is wrong.

100 Things That Went Wrong Before the Party Arrived gives you one hundred fully developed aftermath scenarios for fantasy roleplaying games. Each entry drops your players into the consequences of something that has already occurred.

The smoke has cleared.
The damage remains.

Inside, you will find

  • 100 ready-to-run aftermath locations
  • 2–4 paragraphs of rich, usable detail per entry
  • Dark magic, political fracture, warped time, and quiet horror
  • Scenarios that scale from single-session mysteries to campaign arcs
  • System-neutral design for any fantasy setting
Why Aftermath?

When the fight is over, the questions begin.

Who survived?
What changed?
What is still moving beneath the surface?

Aftermath turns any town, ruin, or road into a mystery. It creates tension without forcing combat and builds stories from consequence instead of coincidence.

The world does not reset when heroes leave.

By the time your party arrives, something has already gone wrong.

Now they inherit it.

So, what are you waiting for?

Take any item on the list, apply a little imagination, and let the adventure unfold.

May all your adventures be spectacular!

 

100 Things That Went Wrong Before the Party ArrivedPrice: $1.50
 Frostlicht Eve: A Krampus-Inspired 5e Adventure
Posted: Thu, 26 Feb 06:21:47 CST
Publisher: Giants of the North

Unwrap a Chilling Tale of Holiday Dread.

Winter has arrived, and while many share stories of festive joy, we’re bringing you a tale of chilling dread. Prepare your party for Frostlicht Eve, a high-stakes one-shot adventure for D&D 5E that blends suspense, horror, and seasonal action, the perfect addition to your winter gaming sessions.

Step Inside the Frostlicht Globe

In this adventure, players are pulled into the cursed Frostlicht Globe, a magical snow globe containing a sinister winter wonderland. What starts as a whimsical holiday scene quickly transforms into a life-or-death struggle. Your mission? Rescue two trapped children, navigate a series of freezing puzzles, and escape the twisted halls of the Frostlicht House before dawn or remain imprisoned within the glass forever.

Confront the Legend: Krampus

This isn't your average gift-giver. Standing tall with gnarled horns and an unsettling grin, Krampus is a nightmare cloaked in winter's shadow. A true force of nature, he is ready to punish anyone who invades his domain. With his massive sack and a host of frosty minions, this formidable foe will push even the most seasoned adventurers to their absolute limits.

What’s Inside:

  • Festive Horror Atmosphere: Navigate a cursed estate where even the decorations may be out for blood.
  • Seasonally-Themed Foes: Battle terrifying enemies, from murderous Jack-in-the-Boxes to present-shaped mimics and swarms of gingerbread men.
  • Unique Puzzle Mechanics: Search for magical ornaments throughout the house to decorate a mystical tree and unlock your only path to freedom.
  • Scalable Difficulty: Optimized for mid-level play (Levels 10-13), with flexible options to adjust the challenge for your specific party.

Whether you’re establishing a dark new holiday tradition or seeking a unique challenge for your group, Frostlicht Eve is an unforgettable experience that will haunt your table long after the final roll.

Grab your dice, ready your spells, and prepare to face the shadow of winter!

Frostlicht Eve: A Krampus-Inspired 5e AdventurePrice: $4.99
 Viking Tavern | Roll20 Dynamic Lighting
Posted: Thu, 26 Feb 06:05:03 CST
Publisher: MmpApps

Viking Tavern is part of our Fantasy Map Collection, showcasing a detailed map of a traditional Viking longtable tavern. Complete with a prominent headtable, a rustic kitchen, and a storage loft, this setting captures the essence of Viking feasts and camaraderie, perfect for adventurers seeking a taste of Norse culture.

Viking Tavern  | Roll20 Dynamic LightingPrice: $1.99
 Shadowrun: Desert Wars 01: Para Bellum
Posted: Thu, 26 Feb 06:05:03 CST
Publisher: Catalyst Game Labs

Lights, Camera, WARFARE!

Since it's creation the 2040's, Desert Wars has since become a media institution in the Sixth World. Fought in the tradition of gladiatorial combat but employing modern weapons and tactics, it's a showcase of military prowess as well as one of the biggest entertainment spectacles in the world. Every season, warfighters of every caliber journey to the scorched desert battlegrounds to compete in this ratings juggernaut. Some seek fortune and glory while others are desperate for a simple paycheck.

Para Bellum is the first e-book of Shadowrun Sixth World's Desert Wars series. Here the curtain is pulled back to reveal the show's history, those who run it, and a look at some of the conflicts that are conducted behind the scenes; which can be just as lethal as those on the battlefield. 

Shadowrun: Desert Wars 01: Para BellumPrice: $4.95
 D100 Side Quests for Fantasy Campaigns
Posted: Thu, 26 Feb 06:05:03 CST
Publisher: Wytchin Hour

This supplement presents a d100 table you can roll on for inspiration or freely choose from to suit your current needs. Each entry is a narrative spark—not a rigid framework—leaving the people, places, and circumstances entirely in your hands. Think of these quests as a foot in the door, opening into whatever story your creativity chooses to build beyond it.

D100 Side Quests for Fantasy CampaignsPrice: $1.50
 184 - Shrieker Shroom (b&w, 1/4 page)
Posted: Thu, 26 Feb 06:05:03 CST
Publisher: Monster Mage Games

Monster Mage Games Presents:

Dead Man Delineation
A stock art collection by Jesse Mohn

The images in this product are high-quality TIFF files at a 300 dpi resolution.

END USER AGREEMENT
This artwork may be used in print or electronic products according to the following conditions:

1). Purchase and use of this license and/or the image(s) and/or writing(s) contained within implies agreement to terms of this license.

2). You are purchasing a license for limited rights to print the image(s) and writing(s) in personal or commercial projects. 

3). You may not resell these images or give them to any other entity for the purporses of resale.

4). You may color, crop, enlarge, or shrink the images. You may edit the writing.

5). The artist’s name is required in your product’s credits (see copyright notice below).

6). You may publish the artwork(s) in this license up to three (3) times. After that you must purchase another copy of this license.


ARTWORK(S) CONTAINED WITHIN MAY NOT BE RESOLD - INCLUDING IN COMMERCIAL CLIPART OR STOCK ART COLLECTIONS OR PERSONAL USE IMAGE COLLECTIONS.  

ARTWORK(S) MAY NOT BE POSTED ON THE INTERNET WITHOUT THE EXPRESS PERMISSION OF MONSTER MAGE GAMES AND/OR THE ARTIST.  

ONLY MONSTER MAGE GAMES OR THE ARTIST HAVE THE RIGHT TO SELL THIS ARTWORK.  THE PDF, COVER, AND DESIGN ELEMENTS OF THIS PRODUCT ARE NOT INCLUDED IN THIS LICENSE. 


Any questions may be directed to Jesse Mohn at monstermageoni@gmail.com


Copyright Notice: 

The copyright notice below must be printed within the published product. 

Some art ©2026 Jesse Mohn


Monster Mage Games, Dead Man Delineation and their respective logos are property of Jesse Mohn. All rights reserved.  Published by Monster Mage Games. © 2026 Jesse Mohn


184 - Shrieker Shroom (b&w, 1/4 page)Price: $3.00
 Hand of Isis - 5e Class
Posted: Thu, 26 Feb 05:49:51 CST
Publisher: Adventure Ripples

The Hand of Isis is a living vessel of Aset, chosen by the Great Mother Isis to guard life, bind wounds, break curses, and stand unmoved between death and those they protect. While commoners call upon the gods for mercy, the Hand of Isis is that mercy, walking, breathing, and wielding it with purpose.

The Hand of Isis plays primarily as a healer, with each subclass focusing on a specific aspect of that role, such as restoring wounds, curing curses, or weakening enemies.

  • Path of the Restorer: Restorers channel the aspect of Isis who reassembled Osiris and breathed life back into him. They weave invisible “threads” of divine vitality into the wounded, binding torn flesh and rekindling fading spirits. Their healing mends bodies, but it also restores memories, courage, and hope. Those who walk this path are midwives, battlefield medics, or sacred surgeons who guard the threshold of life.
  • Path of the Curse Binder: These Hands follow the aspect of Isis as mistress of hidden names, knots, and binding spells. Curse Binder practitioners prevent harm by tying protective sigils in the air, weaving invisible barriers around allies, or binding malevolent spirits. They specialize in countering curses, undoing afflictions, and creating persistent protective effects that react to danger.
  • Path of the Weeper Queen: This path draws from Isis as the mourning goddess who wept for Osiris, whose tears birthed the Nile and gave life to the land. Weeper Queens wield the magic of grief and compassion; their tears carry divine potency. They can soothe trauma, break despair, and even manipulate the boundary between death and life. In battle, their sorrow lashes out as psychic lashings against foes or bolsters allies with radiant empathy.

For the illustration of the pages we are using Midjourney, then use Photoshop to edit the illustration for the desired result.

Hand of Isis - 5e ClassPrice: $3.50
 Fantasy TTRPG Roll Table Industrial Events
Posted: Thu, 26 Feb 04:25:49 CST
Publisher: Hero Level Games

Bring Industrial Chaos to Your Table

A foundry is supposed to be a place of hard work, skill, and order.
In a fantasy world, it’s also a pressure cooker of danger, magic, crime, and opportunity.

With the Foundry Event & Environment Roll Tables, you can instantly turn any forge, workshop, or industrial district into a living, volatile location packed with story hooks, hazards, and treasure. Every hammer strike might spark a miracle or a disaster.

This collection of system-neutral roll tables lets you generate events, environmental effects, NPC drama, magical anomalies, and valuable (or cursed) loot in seconds. Perfect for dungeon crawls, urban adventures, faction play, or downtime that suddenly goes very wrong.

Whether your party is guarding a forge, investigating sabotage, stealing rare materials, or surviving a magical meltdown, these tables keep tension high and the story moving.

What’s Inside

Weather Effects
Environmental Effects
Magical Anomalies
Hazards
Treasure
Smoke Effects

Key Features

  • Fast & flexible – Roll once or chain tables for escalating chaos

  • System-neutral – Works with any fantasy TTRPG

  • Foundry-focused – Built specifically for forges, workshops, and industrial zones

  • Plug-and-play – Drop into dungeons, cities, downtime, or heists

  • Scales in tone – From gritty realism to full magical catastrophe

  • Player-facing or GM-only – Great for consequences, complications, or discovery

Turn Industry Into Adventure

Every ingot could be legendary.
Every furnace could explode.
Every job could attract the wrong kind of attention.

Whether you’re running a grounded city campaign, a high-magic crafting arc, or a disaster-prone industrial dungeon, the Foundry Event & Environment Roll Tables transform static locations into dynamic, dangerous story engines.

All it takes is one roll.

Fantasy TTRPG Roll Table Industrial EventsPrice: $0.00
 Complete Corvidian Setting [BUNDLE]
Posted: Thu, 26 Feb 03:29:19 CST
Publisher: Eduardo Camps
This special bundle contains the following titles:


The full Corvidian Setting at special price, dont miss it out!

552312-thumb140.png GALLOWS COURT (Corvidian Setting location)
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THE GALLOWS COURT A Dark Fantasy Location Sourcebook, part of the Corvidian Setting Where justice dies on the gallows, and good people become complicit in murder. The Gallows Court is the judicial heart of Corvus—a district where trials last minutes, confessions are extracted in soundproofed basements, and three gallows work overtime to maintain order. This is where the Crown's justice grinds through human lives with bureaucratic efficiency, where everyone from judges to executioners to priests participates in systematic injustice while telling themselves they have no choice. This isn't a place of cartoonish villains. It's a place of good people making small moral compromises that accumulate into atrocity. The judge who signs orders without reading them. The guard who accepts one brib...

551612-thumb140.png THE FLESH MARKET (Corvidian Setting location)
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THE FLESH MARKET A Dark Fantasy RPG Location Module, part of Corvidian Setting Where Desperation Becomes Commerce. Where Humanity Is Measured in Coin. What Is This? The Flesh Markets is a complete location module for dark fantasy tabletop RPG campaigns. This is where the desperate sell what they have left—their bodies, piece by piece. Not metaphorical exploitation. Literal commerce in blood, bone, organs, skin, and stranger things. Operating nightly in the Carrion District, the Markets emerged from economic necessity when healing magic became expensive and conventional medicine failed the poor. Now three thousand people pass through each night: sellers trading their flesh for survival, buyers seeking organs and materials, brokers profiting from desperation, and those who make it all ...

551976-thumb140.png THE TEMPLE QUARTER (a Corvidian Setting location)
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DESCRIPTION Welcome to The Temple Quarter — a sprawling cathedral complex where genuine believers enable terrible systems, where good people participate in evil while believing they have no choice, and where institutional corruption masquerades as divine will. This isn't your typical fantasy church. This is a living, breathing location where Archbishop Aldous Corvus purchases organs from flesh markets while condemning bodily commerce, where Inquisitor Isabella Cross extracts confessions through weaponized empathy, where Mother Superior Elara Stone runs charity operations funded by child labor, and where Brother Gerard writes revolutionary pamphlets in beautiful calligraphy while maintaining a perfect vow of silence. The Temple Quarter is designed for mature, morally complex gaming abou...

552161-thumb140.png THE UNIVERSITY (a Corvidian Setting location)
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THE UNIVERSITY Where Knowledge Has No Price Too High A Comprehensive Dark Fantasy Location for Tabletop RPGs Part of the Corvidian Setting WHAT PRICE KNOWLEDGE? For seven centuries, The University has stood as a monument to human ambition and its terrible costs. Within its walls, over three thousand students, faculty, and staff pursue understanding in disciplines ranging from the mundane to the forbidden. The public sees soaring lecture halls and respected scholars. The truth lies in sub-basement laboratories where ethical boundaries dissolve in pursuit of breakthrough discoveries. This is academia as horror—where good people convince themselves that any cost is justified, where brilliant minds enable monstrous systems, where the next generation learns that survival requires choosing...

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Complete Corvidian Setting [BUNDLE]Price: $9.00
 OVERLAP duo bundle [BUNDLE]
Posted: Thu, 26 Feb 03:20:11 CST
Publisher: Eduardo Camps
This special bundle contains the following titles:


This bundle won't last forever! It's your chance to get two RPGs based on the Overlap system at a huge discount. Don't miss out, or you won't be able to sleep with the empty feeling you'll get from not having these two award-winning titles in your collection!

558397-thumb140.png A BUNCH OF GOBLINS
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A Small Game About Bad Plans and Worse Goblins In this game, the players create goblins who belong to the same raiding band. They are not chosen heroes, not disciplined soldiers, not masterminds. They are loud, greedy, impulsive, and absolutely convinced that this plan — whatever this plan is — will work perfectly. Each session revolves around a single mission. The band hears a rumor, argues loudly about what it means, forms a terrible strategy, and then attempts something deeply unnecessary such as stealing the governor’s pet unicorn, sabotaging a noble wedding feast, kidnapping a bard who refuses to stop performing, or replacing a sacred relic with something sticky and alive. The structure is simple: plan, infiltrate, escalate, escape — ideally with loot, possibly with fewer eyebrows...

557177-thumb140.png Cryptbreakers
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The first complete game to use the Overlap system (which you can find for free in my Drivethrurpg store). It is a small, compact game, but with a lot of personality. It is the first experiment with the system, and it has gone very well in playtests. Cryptbreakers A Dungeon-Crawler Powered by the OVERLAP System The world is dying. The crypts are not. Across the decaying continent of Gryle, the desperate descend into ancient tombs in search of enough wealth to buy passage to Eden—the last promised land. Most do not return. Those who do are changed. Cryptbreakers is a complete grim dungeon-crawling RPG built around the fast, lethal, and elegant OVERLAP System, designed for high-tension expeditions where time, greed, and survival constantly collide. What’s Inside A complete, self-cont...

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OVERLAP duo bundle [BUNDLE]Price: $8.48