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Posted: Sun, 03 May 23:36:53 CDT
Star Borg Minis - Dreadfire Two is a collection of paper minis designed for the Star Borg setting Dreadfire Ssector but are perfect for any space opera roleplaying game or wargame.
This is a third party product created by David Okum that has no connection to Star Borg by Kyle Latino and JP Coovert.
Print and build as many minis as you need and explore the colour options in the PDF Layers.
As with all Okumarts Games Paper Mini sets, this file is also not locked to provide you the opportunity to mix and match with photo editing software and customize as you see fit. It's a huge part of the fun and craft of the hobby!
Instructions included.
Please use responsibly.
Posted: Sun, 03 May 23:34:58 CDT
Star Borg Minis - Dreadfire One is a collection of paper minis designed for the Star Borg setting Dreadfire Ssector but are perfect for any space opera roleplaying game or wargame.
This is a third party product created by David Okum that has no connection to Star Borg by Kyle Latino and JP Coovert.
Print and build as many minis as you need and explore the colour options in the PDF Layers.
As with all Okumarts Games Paper Mini sets, this file is also not locked to provide you the opportunity to mix and match with photo editing software and customize as you see fit. It's a huge part of the fun and craft of the hobby!
Instructions included.
Please use responsibly.
Posted: Sun, 03 May 23:05:10 CDT
This is the third installment of the Minor Arcana Watchtower Campaign.
Some Way Outta Here is a grim, high-tension chapter in the Minor Arcana: Watchtower campaign, set amid the mud, blood, and moral collapse of the Western Front in 1915. Tasked with expanding a secret supersoldier program, the players must sift through the dying in overcrowded field hospitals, identifying those rare few who might survive the brutal Neurocline process. What begins as a mission of necessity quickly descends into something far darker, as experimental procedures fail, enemy forces close in, and the line between salvation and sacrifice becomes dangerously thin.
Blending occult mystery with wartime horror, this scenario forces players into impossible decisions under fire—who to save, who to abandon, and what truths to ignore. As German forces deploy their own terrifying advancements and the Watchtower program reveals its hidden costs, the squad must decide not just how to complete the mission, but what kind of war they are willing to fight. With multiple branching outcomes and lasting consequences, Some Way Outta Here is a story of survival, secrecy, and the price of power when humanity itself becomes the battlefield.
Posted: Sun, 03 May 22:58:38 CDT
This is the second installment of the Minor Arcana Watchtower Campaign.
Watchtower: Chapter 2 – The Joker & The Thief is a scenario for the Minor Arcana RPG set during World War I in 1915. The players are members of a secret French military program called Watchtower, which recruits soldiers capable of perceiving mystical “Threads” that underlie reality.
These soldiers survive a dangerous experimental process involving the drug Neurocline and a biomechanical heart replacement that enhances their perception and abilities but binds them to the program. Following the events of the previous chapter—where a German supersoldier attacked a secret warehouse—the squad is tasked with uncovering how the Germans learned of the location. French intelligence determines that the leak originated not at the front lines but in Paris, prompting the team to travel to the city’s Pigalle district to investigate a network of cabarets, taverns, and criminal establishments where wartime secrets are quietly traded.
Through investigation and roleplaying encounters, the players eventually discover that the leak traces back to La Sirène Fumante, a cabaret run by Madame Colette, where the Vauclair Sisters—practitioners with abilities to read thoughts and manipulate emotions—unwittingly extracted sensitive information from patrons. This intelligence was collected by German spy Klaus Reinhardt, operating under the alias Alphonse Girard, who used the establishment as a hub for gathering and transmitting secrets to German intelligence. The players must track Reinhardt through surveillance, interrogation, or pursuit across Paris, ultimately confronting him at his residence or intercepting him during a handoff of intelligence.
Depending on their choices—capturing, killing, or allowing him to escape, and whether they search his apartment—the outcome may expose a wider espionage network or leave dangerous gaps in Watchtower’s understanding of the enemy, reinforcing the campaign’s themes of secrecy, moral ambiguity, and hidden wars beneath the visible conflict.
Posted: Sun, 03 May 22:56:33 CDT
These are Demons & Dungeoneers gamebook character sheets ready for print.
Inside you will get in PDF format the following:
Blank Character Sheet
Glamroid Ironrock Character Sheet
Soliana Waessatra Character Sheet
Onafaris Voldeman Character Sheet
Cilihgin Longsmigh Character Sheet
Percivale Merrywells Character Sheet

Posted: Sun, 03 May 21:41:14 CDT
Hi there and welcome to my RPG stock art page here on Drivethru.
This mini-map of the Winking Wench tavern is suitable for any OSR fantasy game. There is a hidden lair beneath the coaching inn of a secret cult for the players to discover and fight!
No ai was used in creating any of my artwork.
This file contains a hi-res .png and a vector EPS file.
Posted: Sun, 03 May 21:14:22 CDT
Every adventurer walks a path, but some take up a mantle that defines them. Within these pages is such a calling - disciplines refined, identities embraced, and talents brought to their fullest expression. These are not mere skills, but masteries earned through dedication, instinct, and daring.
Welcome to Mantles and Masteries, a series showcasing individual subclasses compatible with 5E.
This marks the eighth installment of the Between Crowns and Cobbles series, a series that explores the lives of those shaped by the city - forged between stone walls and narrow streets, where power looms high above and struggle grinds below. These subclasses are rooted in the city - characters shaped by its pressures, its injustices, and its endless opportunities. Whether rising to defend it or tear it down, these are the figures who live in the space in between.
Presented here is the Oathless Warden, a Ranger subclass.
Posted: Sun, 03 May 20:24:50 CDT
This introductory adventure is the beginning The Sovereign’s Guard campaign arc. The PCs are hired to escort a mysterious woman across the borderlands between two rival kingdoms. The roads are blocked by soldiers, bandits, and political tension. Unknown to the party, their client is Princess Elowyn, traveling in disguise to seek a hag’s blessing so she may conceive an heir — a secret that could ignite a civil war if discovered.
This Six Act adventure introduces characters, enviromental challenges and unique roleplay experience for Tier 1 Daggerheart characters. Requires the Daggerhert Core Book or SDR to play.
Posted: Sun, 03 May 20:12:07 CDT
THE REAPER SYMBIOTES
🟣 Lyra Vanthex – The Living Blade
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Precise. Controlled. The “original pattern.”
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Her form is the baseline all others deviate from.

🟢 Seris Kaelthorn – The Verdant Reaver
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Predator form—fast, invasive, relentless
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Armor grows in hooked, piercing structures
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The one that hunts

🟠 Nyxara Solvane – The Ember Bloom
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Volatile, adaptive, almost beautiful in motion
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Molten, flowing armor and whip-like weapon arm
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The one that unfolds and consumes

🔵 Vaelith Namaris – The Tideform Scythe
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Fluid, overwhelming, inevitable
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Armor moves like pressure waves, weapon hits like a crashing force
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The one that drowns battlefields

Posted: Sun, 03 May 20:11:53 CDT
d100 LitRPG / JRPG: Starting Builds & Loadouts
Every journey begins with a choice. Sword or spell. Speed or strength. Survival… or power. In a world governed by systems, stats, and skills, your starting build isn’t just flavor, it’s everything.
d100 LitRPG / JRPG: Starting Builds & Loadouts delivers 100 ready-to-use character concepts designed for instant play, inspiration, and progression in game-like fantasy worlds.
Each entry is presented in a clean: Build Name – Description format, giving you a full identity, playstyle, and mechanical direction in seconds.
Inside You’ll Find:
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Classic archetypes like knights, mages, rogues, and hybrids
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Unique builds with distinct mechanics and playstyles
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Combat-focused, support, utility, and experimental setups
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Risk-reward builds with powerful tradeoffs
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System-inspired concepts perfect for leveling and progression
Perfect For:
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LitRPG and JRPG-inspired campaigns
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Character creation and quick-start builds
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Solo play and progression systems
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Writers building game-like worlds
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GMs who want players to feel immediately distinct
Because in a system-driven world… You don’t just start an adventure. You build one.
Explore the rest of the LitRPG / JRPG table series to level up your world, your characters, and your stories.
Posted: Sun, 03 May 19:20:10 CDT
A ruined spire gnaws at the sky where the archmage Vandrex vanished a century ago. Now a nest of vampires feasts in the cracks. At the threshold, a lone knight of Arkan begs your aid. Inside: a whispering magic mouth, a wind-scoured study haunted by a wrathful spirit, shattered labs that birthed twisted homunculi, and a dining hall set for a sanguine feast. In the depths waits Nissafar—the master vampire who offers you a terrible bargain: serve her goddess, or be bled dry. Will your party purge the ruin… or join the Children of Umbryl?
What’s inside
- A medium-difficulty 5e one-shot for 4 characters of 5th level (6–8 hours).
- Modular tower crawl with multiple entry points and a major join-or-fight decision.
- New foes: Greater Homunculus and custom vampire variants (fledgling to master).
- Ally option: Sir Walter Chivan, Knight of Arkan, with full stat block.
- Ready-to-run treasure, hooks, and 5 tower floor maps, a vampiric court, a regional map, and a map of the tower environment.
- Optional tie-ins to The Escape Room and future Beran’s Claim adventures.
Delve the wreckage, weigh temptation against duty, and decide who rules the night.
Disclaimer
This product includes AI-assisted images.
All design and narrative are human-authored. Images were designed and edited by Tavern & Tome staff, but initially generated with AI tools.
Posted: Sun, 03 May 18:45:51 CDT
A whisper on dying lips. A badly scratched map. Everyone received a tip to join the hunt for the abandoned gold convoy. But are they ready to face what caused the disappearance of so many souls? The desert shows no mercy to the foolish or the greedy…
Forgotten West is a brutal third-party game based on Forbidden Psalm, the 28mm miniature-agnostic wargame. Up to two players can join forces to survive the unforgiving desert, or compete against each other to claim the gold said to lie deep beneath its dunes.
Heavily inspired by classic spaghetti-western movies with a supernatural twist, this brand-new book features:
- A new campaign that lets you explore the desert through ten deadly scenarios on the trail of the abandoned gold convoy. Play it competitively against another player, cooperatively with a friend, or solo.
- Not in the mood for a gold hunt? The book includes quick rules to generate pick-up game scenarios for fast-paced skirmishes against another player.
- It's not just bandits and bloodthirsty sheriffs hunting your gang, something far worse waits in the dunes. Discover a host of new enemies to face (or shoot).
- New feats, flaws, and a trove of equipment ready for your gang of outlaws to use in chaotic, bullet-flying shootouts.
- Riding rules to help you cross the map quickly… or fall horribly when things go wrong.
Forgotten West is a stand-alone game, it doesn't require a copy of Forbidden Psalm to play.

Forgotten West is an independent production by Rinaldo Agostini and is not affiliated with Ockult Örtmästare Games, Stockholm Kartell or KRD designs. It is published under the MÖK BORG Third Party License and Forbidden Psalm Third Party Licenses. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell. Forbidden Psalm is copyright KRD designs. Published under the terms outlined in the MÖRK BORG third party license.
Cover illustration and logo are painted by Dr(o)))ned Artworks and licensed for exclusive use to Rinaldo Agostini. The preview pictures also include artworks by Chaoclypse and Kim Diaz Holm.




