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Posted: Sun, 22 Feb 06:23:59 CST
A semi-autobiographical solo RPG about goth clubs in late 90’s San Francisco. Based on an idea and notes from August, 2002 and created and published in under 24 hours (and it probably shows).
R4 is the current, edited version. It will destroy your printer.
Free! But if you want to keep me in coffee and black t-shirts, buy one of my other games. 🦇
Posted: Sun, 22 Feb 06:08:58 CST
Adventuring in the Ogre Kingdom of Uroboï
Welcome to the Ogre Kingdom of Uroboï, a realm of smoke, bone, and hunger, where strength is law and mercy is weakness. Sprawled across the Golden Steppes between the Blood Sea and the Dread Sea, Uroboï survives through terror and the relentless hunger of its inhabitants.
From the jagged peaks of Gorath’s Spine to the marsh-choked coasts of the Dread Sea, from the burial mounds of the Skullrise Hills to the blood-stained plazas of Arghanitze, every road is trodden by warbands. Here, humanoid flesh is currency and survival is a daily defiance of brutality.
Whether you come as a captive dragged in chains, a spy from Yaroslev seeking to fracture the butcher-lords, a smuggler bargaining along the coast, or a warrior daring to challenge ogre dominance, Uroboï will test your endurance, your courage, and your resolve. In this kingdom, power is taken, weakness is devoured, and only those who endure the feast live to see another dawn.
Posted: Sun, 22 Feb 06:05:04 CST
A colleague of yours who manages a bazaar has learned that one of the merchants has been selling relics of an ancient alien civilization. Apparently she has been finding them inside nearby ruins. You may be interested due to curiosity, or your interest might be financial, or you might just want some shiny things to decorate your ship. Whatever your reason, you are interested to go meet with your aquaintance.
Last Refuge of the Magradon is a scenario for the Heroes, Sidekicks & Minions RPG system. You can play it either with or without a game master, alone or with friends. The game scales to the number of players, and is perfect as a tutorial for the system.
You will need the quick-start rules to play this, however, and they can be found at: https://www.bandwagongames.com/last-refuge
Posted: Sun, 22 Feb 06:05:04 CST
This supplement contains 100 magical items you can roll for or select outright. Each item is designed to be quirky, flavorful, and fun, making them ideal rewards for players—whether as curiosities to sell for coin or as memorable alternatives to world-shattering weapons and armor. All items come with eccentric names, but feel free to rename them to suit your own setting or style.
Posted: Sun, 22 Feb 06:05:04 CST
A 120,000cs bounty? How hard could it be? So what if it’s a full aug with multiple limbs and a critical burst system.
2096 is a dystopian RPG powered by a single d12 and a world that doesn’t care if you make it home. Every scenario is modular and consequence‑driven, designed to slot into your campaign or stand alone as a quick, lethal one‑shot.
Inside you’ll find a 2‑page adventure: a rules sheet for instant play and a scenario built for tension, escalation, and fallout. Perfect for coffee‑break sessions, late‑night runs, or when you want a complete story in under an hour.
Posted: Sun, 22 Feb 04:51:22 CST
Trinity Division - Data Breach is a short solo challenge designed to teach the core rules of Trinity Division, a forthcoming role playing game where every mistake you make fuels the enemy.
In it, you play the part of Echo, an Adjuster from Trinity Division, tasked with retrieving data from a secure vault operated by The Synod.
Your aim is to get in, get out and leave as little Trace as possible.
Will you succeed as a ghost, or generate so much heat you are served with a burn notice?
The full core rulebook, a quick start guide and a globespanning seven-mission campaign are all coming soon.
Although the visual assets for this product have been produced in collaboration with AI tools, all text and game design are crafted by hand.
Posted: Sun, 22 Feb 04:48:11 CST
CURST RPG - CHARACTER SHEET FULL COLOUR
V004 of the CURST Character Sheer, in full colour. Files included:
- PNG
- PRINT-RES
- SCREEN-RES
© 2026 Mark Quire & Tesseract Engine. All Rights Reserved. Permission granted for personal use only.
Posted: Sun, 22 Feb 00:12:54 CST
A package of Valentine's Day-themed 5e material including the meddling Matchmaker Hag! It also includes:
+HEART ON YOUR SLEEVE: A 2nd level spell for Bards and Paladins to give greater passion to honest social interactions.
+MOTE OF LOVE: A token one can carry around and gain the motivation to work through even the most debilitating of conditions.
+Adventure ideas and treasures to use for the Matchmaker Hag.
Posted: Sat, 21 Feb 23:07:44 CST
7 iterations.

[The video is a general overview of my stock art catalog.]
Posted: Sat, 21 Feb 22:49:28 CST
If you’re stuck for an idea to get your adventure going, here’s a playlist of 12 story prompts based on some of the finest rock and roll songs ever recorded. Some of these may work as a starting point for a story, some may work as a single moment within a larger adventure. Whether they wind up as a full album or just a single (or b-side!), these prompts can work in nearly any system and genre with a little tweaking.
Posted: Sat, 21 Feb 21:08:33 CST
Orc Tavern is part of our Fantasy Map Collection, featuring a rough, battle-hardened tavern built and run by orcs. This is not a place for the faint-hearted—half the building is dedicated to war and combat, making it as dangerous as it is unfriendly. Perfect for adding an atmosphere of tension and brutality to your campaign.
Posted: Sat, 21 Feb 20:55:30 CST
Dwarves of the Extremes
We present three new Dwarven types. Ice Dwarves, Volcanic Dwarves, and Dark Dwarves.
Dwarves of the Extremes is a monster supplement for 5e that presents dwarves not as generic mountain craftsmen, but as civilizations hardened by the most unforgiving environments in the world. Instead of relying on a single dwarf stat block, this book provides three distinct and escalating NPC ladders: glacier-bound fortress dwellers, magma-forged industrial theocrats, and authoritarian subterranean regimes.
These are not alternate ancestries. They are alternate adaptations.
The intent of this product is environmental pressure and cultural divergence. Ice dwarves represent endurance, communal discipline, and survival against a world locked in frost. Volcanic dwarves represent transformation through fire, sacred industry, and societies built around living flame. Dark dwarves represent rigid hierarchy, subterranean control, and the belief that order must be enforced as unyieldingly as stone itself. Each ladder escalates not simply in strength, but in authority, responsibility, and cultural weight.
Geography, alliances, and rivalries are intentionally undefined. These NPCs can represent polar citadels carved from living glacier, caldera empires suspended above rivers of magma, or deep-stone dominions that have not seen the sun in generations. They are not meant to replace traditional dwarves—they are branches of the same ancestral stock, shaped by different extremes of climate, pressure, and philosophy.
Whether these cultures trade, feud, wage elemental wars, or consider surface dwarves softened by comfort is left entirely in the GM’s hands.
Ice Dwarf Ladder
Ice Dwarf Commoner (CR 0): Artisan, hunter, fisher, or ice-farmer who supports the hold through labor and survival skill rather than combat training.
Ice Dwarf Snow Scout (CR 1/8): Lightly armed pathfinder skilled in snow camouflage and silent movement across frozen terrain.
Ice Dwarf Frost Sentry (CR 1/4): Defensive guard stationed along ice bridges and glacier passes, trained to hold narrow approaches against intruders.
Ice Dwarf Avalanche Skirmisher (CR 1/2): Mobile warrior who uses unstable terrain and shifting snow to disrupt advancing enemies.
Ice Dwarf Adept (CR 1): Runic frost spellcaster who channels ancestral glacier lore to slow enemies and reinforce disciplined formation defense.
Ice Dwarf Frostwarden (CR 3): Veteran leader responsible for protecting glacier tunnels and coordinating counterattacks in harsh weather.
Ice Dwarf Mage (CR 5): Senior rune spellcaster of the glacier holds who commands battlefield frost, reshaping terrain and locking enemies in disciplined cold control..
Ice Dwarf Whitehold Jarl (CR 7): Ruler of a high glacier citadel, combining martial authority and ancestral rune lore.
Ice Dwarf High Runefather (CR 9): Supreme leader of the ice holds, master of frost-forged relics and glacier-bound wards who can reshape the battlefield through cold discipline and ancient authority.
Dark Dwarf Ladder
Dark Dwarf Commoner (CR 0): Laborer, smith, mason, or tunnel worker who sustains the subterranean hold through relentless industry rather than martial training.
Dark Dwarf Tunnel Warden (CR 1/8): Armed sentry stationed in narrow corridors, trained to fight in tight formations and prevent intrusions.
Dark Dwarf Basalt Guard (CR 1/4): Heavily armored defender equipped with shield and hammer, drilled to hold choke points without retreat.
Dark Dwarf Iron Enforcer (CR 1/2): Authority figure tasked with suppressing dissent and maintaining order within the hold through intimidation and force.
Dark Dwarf Shield Captain (CR 1): Tactical leader who coordinates disciplined shield walls and punishes enemies who break formation.
Dark Dwarf Stone Inquisitor (CR 3): Investigator and interrogator who roots out weakness, heresy, and rebellion within the ranks.
Dark Dwarf Obsidian Marshal (CR 5): Battlefield commander who directs formations with cold precision, reinforcing allies and exploiting enemy disarray.
Dark Dwarf High Forgelord (CR 7): Master of the deep forges whose authority shapes both industry and war within the subterranean domain.
Dark Dwarf Basalt Tyrant (CR 9): Absolute ruler of the dark holds, embodying rigid order and stonebound authority, capable of bending an entire fortress to their will.
Volcanic Dwarf Ladder
Volcanic Dwarf Commoner (CR 0): Smith, ash-farmer, magma-tender, or forge laborer who sustains the caldera hold through disciplined industry rather than battlefield training.
Volcanic Dwarf Ash Runner (CR 1/8): Swift messenger and scout accustomed to smoke-choked tunnels and unstable stone, skilled at navigating heat-scarred terrain.
Volcanic Dwarf Emberguard (CR 1/4): Frontline defender armed with fire-hardened weapons, trained to hold lava bridges and defend forge entrances.
Volcanic Dwarf Cinder Skirmisher (CR 1/2): Aggressive combatant who uses sparks, ash clouds, and shifting footing to harry enemies and force repositioning.
Volcanic Dwarf Magma Adept (CR 1): Fire-focused forge spellcaster who channels controlled magma and disciplined flamecraft to shape the battlefield.
Volcanic Dwarf Caldera Captain (CR 3): Battlefield leader responsible for coordinating assaults amid smoke and fire, exploiting chaos with calculated precision.
Volcanic Dwarf Forgebinder (CR 5): Master artisan-warrior who commands living flame within the forge halls, shaping both weapons and battlefield hazards.
Volcanic Dwarf Flame Mage (CR 7): Senior battlefield spellcaster responsible for directing controlled eruptions and coordinated fire assaults within the volcanic holds.
Volcanic Dwarf Inferno King (CR 9): Supreme ruler of the magma citadels, embodiment of relentless heat and industrial might, capable of turning the battlefield into a furnace under their command.
Compatible Products
Ice Dwarves can be found at the Winter Wall, in a Winter Tavern, or in the arctic Wilderness Maps.
Dark Dwarves can be found in the Dark Dwarf Tavern, or the humanoid section of a Dungeon Crawl.
Volcanic Dwarves can be found volcanic Wilderness Maps.
License:
Users are granted a license to use these monster and associated assets for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is strictly forbidden without express written permission. If you wish to use the maps and/or GM Notes in a public live-stream video of your game or in the context of a review, please contact us at support (at) mmpapps (dot) com to secure permission. The license is not transferable, and the monsters and assets may not be redistributed, resold or sub-licensed in any way.



