DriveThru RPG
Newest Items
Posted: Fri, 05 Dec 18:29:42 CST
This 40th-anniversary limited edition deluxe HARDCOVER of the classic fantasy role-playing setting, rich with authentic medieval detail and bonus material. Over 140 pages of full color.
PDFs of all the material listed below are included with purchase of the physical book.
WHAT IS HÂRNWORLD?
HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages, barbarians, clerics, noble lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even simple peasants yearning for adventure.
This edition of Chybisa has the following components:
Kingdom of Melderyn
Melderyn, Hârn’s oldest human kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called “The Wizards’ Isle,” have given the realm a reputation as a place of mystery and enchantment.
The kingdom is the gateway for trade and travel between Hârn and the realms of the Lythian continent. Three barbarian tribal nations inhabit lands claimed by Melderyn: the reclusive Bujoc, horse-breeding Hodiri, and primitive Solori. Nomadic gargun (Hârnic orcs) prowl the northern reaches of the realm.
Melderyn’s King Chunel Toron is advised by a secret assembly of scholars, wizards, and priests called the Council of Eleven. Although Melderyn’s kings have traditionally used diplomacy to achieve their ends
and no Melderyni king has fielded an army on Hârn, its history is not without violence. The kingdom has suffered attacks by foreigners, including two viking raids by Ivinian pirates in the last 15 years. Melderyni knights and adventurers have carved out petty kingdoms and joined causes that stained Hârn with blood, including the crusade currently being waged by the Laranian Order of the Lady of Paladins against the Solori tribes.
Cherafir
Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the "Mages' City," Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is the most cosmopolitan of Hârnic towns, particularly its dock-side foreigners' quarter known as the Alienage. Cherafir has always been a city of scholars. Dozens of secret societies of practitioners of various arcane arts have their headquarters here.
Thay
Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent.
Posted: Fri, 05 Dec 18:29:31 CST
THIS IS A PREVIEW: Beta readers who provide feedback will get a book credit *AND* a complimentary upgrade to the released version - a great value!
WHY IS THIS NOT PWYW IF ITS A PREVIEW? When this was tried in the past, there were dozens of downloads but no one provided feedback, which is really what I need. Even in a preview state, this is a fully written and illustrated copy that provides a ton of value for GMs.
HOW IS THIS DIFFERENT FROM OTHER MOUSE SYTEMS?
Desgined to be 100% compatible with Shadowdark RPG, as a campaign setting you can bring an existing party into the mouse world and back out again. Non-PC animals appear as true animals vs. anthropomorphized hybrids.
****
The Lake Town Mysteries!
With a blend of investigation, combat, and rich role-playing opportunities, Module 3: Dead Dead Bodies promises to deliver an intense and memorable adventure. Track down the thief who stole the holy relic, survive the dungeons, and uncover the true evil lurking in the shadows of Lake Town.
The third gripping module in the Perils of Portal Lake campaign, your mouse-sized adventurers find themselves embroiled in a chilling murder mystery that will take them from the bustling streets of Lake Town to its dark, dangerous underground, uncovering an ancient evil lurking beneath the surface.
As your party investigates, they will navigate a web of political intrigue. Only through their wits, teamwork, and bravery can they uncover the truth and prevent further bloodshed.
A Thrilling Murder Mystery
Investigate the macabre murders that have shaken Lake Town. Each clue brings you deeper into a conspiracy that could upend the political structure of the town.
Urban Adventure with a Dungeon Crawl Twist
This module blends urban intrigue with old-school dungeon crawling. The streets above offer political tensions and social challenges, while the dungeon below brings intense combat and supernatural threats.
Deadly Foes
From dealing with a dangerous Thieves Guild to confronting an evil cleric serving the god of the undead, your party will face an array of enemies that will test both their combat and investigative skills.
Expansive, Detailed World
Explore Lake Town, a city divided by wealth and power, each district brimming with unique NPCs, secret plots, and hidden treasures.
For more information find us at alchemicalpress.io
Posted: Fri, 05 Dec 17:25:04 CST
The battlefield stretches beyond horizon and reason—a landscape scarred by energy bombardments, chemical fogs, and the shattered bones of forgotten mechs. Power armor hums and glows with internal life support, shielding warriors whose bodies are augmented beyond natural limits. Each soldier knows the cost: one wrong move, and the circuits fail, the neural implants fry, and the flesh they wear becomes a tomb.
Yet the war persists, endless, cyclical, and merciless. Orders flow like data streams from unseen high commands, each mission a calculus of lives and territory. Technology has surpassed morality; machines think faster than men, and men bend themselves into machines just to survive. In this crucible of steel and shadow, a new mission emerges—a target of critical importance, a weapon hidden within a ruined stronghold, a secret that could tilt the balance of the endless campaigns.
You are deployed alone, or perhaps with a skeleton crew, into this hostile theater. Enemies move like whispers, and allies may vanish under fire, under sabotage, or under strange technology that twists perception itself. Every corridor, every crater, every ruined tower is a test—not merely of skill, but of will. Victory will demand more than reflexes; it will demand understanding, improvisation, and courage against an enemy that learns, adapts, and strikes before thought itself.
__________________________
In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:
Posted: Fri, 05 Dec 17:24:49 CST
The city glows in perfect symmetry. Towers rise in spirals that reflect the sun like polished obsidian. Gardens float in the air, irrigated by streams of shimmering light. Citizens move in quiet cadence, their every action measured and efficient. On the surface, it is a utopia: harmonious, orderly, and seemingly benevolent. The hum of machinery, the soft pulse of surveillance arrays, and the distant chime of ceremonial bells create a lullaby of certainty. Yet beneath this radiance lies a darkness that never rests. Whispers of those who disappear in the night, of laboratories conducting impossible experiments, of memories subtly altered in the minds of the populace, circulate only in fragments. The city’s perfection is not natural—it is engineered, maintained by forces that answer to no one. And now, subtle tremors suggest that these forces are shifting, evolving in ways neither predictable nor safe. The harmony you see is only a mask; beneath it, currents of power, secrecy, and ambition churn like molten glass. You enter this city alone—or perhaps as a sanctioned investigator, or a rogue seeking forbidden truths. Every interaction, every observation, every decision has consequence. Trust is a commodity in short supply, and revelation can be as dangerous as deception. The utopia is alive in more ways than one, and it watches your movements, measuring your intent, waiting for you to reveal yourself—or be consumed by its hidden mechanisms. In this place of light and shadow, survival is more than endurance—it is understanding the forces that shape reality and bending them, subtly, toward your own purpose. In a world of perfection, chaos waits patiently in the corners, and the true nature of the utopia is yet to be discovered.
__________________________
In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:
Posted: Fri, 05 Dec 15:57:12 CST
This set was a fast followup to the success of it’s predecessor, and in some ways has proven even more popular with its variety and unique options. When we came to do the OpenLOCK work in the summer of 2025, we found the 200+ models of this set would need to be split up for republishing and along the way we took the opportunity to pad it even further with new models.
This was the odd orphan of the original Swole Caverns set. The Basalt Caverns were tiny upon release, only a handful of models. But they got a lot of love on our Discord, with requests and new models always on the horizon.
With this latest update, we’ve doubled the size of the set (and then some) in the hopes that we can return a fraction of the love our supporters send our way.





Posted: Fri, 05 Dec 15:45:22 CST
Your Characters Will Die Laughing!
For every childhood disturbed by painted faces, manic laughter, and madcap antics that suggested a tenuous grip on sanity and reality, clowns have been there. Even the seemingly charming and innocent clowns, simple whimsical pranksters and buffoons, but if mortal jesters are bad enough, how much worse are the heinous harlequins that entertain the foulest fiends of the lower planes?
Killer Clowns from Hell brings you a sextet of madcap mummers for Pathfinder Second Edition, featuring demons, daemons, devils, and more ranging from Level 7 to 14, each with its own killer comedic style. While each embodies a particular type of cruel comedy, fighting one (or a deadly troupe of them) is no laughing matter. They are as deadly in combat as they are with a joke, and if the monsters themselves were not enough we also provide an assortment of magical treasures well-suited for the reckless ribaldry that these fiends represent and the sorts of twisted treasures they collect and the cackling zombies that follow in their wake! When you unleash these Killer Clowns from Hell on your PCs, they might die laughing or they may live to joke about it later, but either way it'll be a scream!
Pick up this 22-page horror supplement today and Make Your Game Legendary!
Posted: Fri, 05 Dec 15:45:13 CST
Your Characters Will Die Laughing!
For every childhood disturbed by painted faces, manic laughter, and madcap antics that suggested a tenuous grip on sanity and reality, clowns have been there. Even the seemingly charming and innocent clowns, simple whimsical pranksters and buffoons, but if mortal jesters are bad enough, how much worse are the heinous harlequins that entertain the foulest fiends of the lower planes?
Killer Clowns from Hell brings you a sextet of madcap mummers for D&D 5E, featuring demons, daemons, devils, and more ranging from CR 7 to 14, each with its own killer comedic style. While each embodies a particular type of cruel comedy, fighting one (or a deadly troupe of them) is no laughing matter. They are as deadly in combat as they are with a joke, and if the monsters themselves were not enough we also provide an assortment of magical treasures well-suited for the reckless ribaldry that these fiends represent and the sorts of twisted treasures they collect! When you unleash these Killer Clowns from Hell on your PCs, they might die laughing or they may live to joke about it later, but either way it'll be a scream!
Pick up this 22-page horror supplement today and Make Your Game Legendary!
Posted: Fri, 05 Dec 15:43:36 CST
This is a bundle of The Feast of Fallen Leaves adventure and subclasses. Everything related to The Feast of Fallen Leaves in one easy to read document! Inside there is a one-shot adventure with unique creatures, a festival setting with several activities for players, and a new subclass for each class, including artificer. Everything here is Thanksgiving themed!
The artwork is the only AI generated material, I suck at visual art!
Posted: Fri, 05 Dec 15:34:01 CST
This set was a fast followup to the success of it’s predecessor, and in some ways has proven even more popular with its variety and unique options. When we came to do the OpenLOCK work in the summer of 2025, we found the 200+ models of this set would need to be split up for republishing and along the way we took the opportunity to pad it even further with new models.
Aptly named for being filled with larger tiles and glistening water sections, we have kept progress steady as we march through this massive best-seller series. AECAVE01A Swole Caverns Core now contains the original 14 files from the "Basic Tiles" folder, updated to OpenLOCK, expanded with 18 new files made during this month's development cycle. In particular, taking direction from particularly insightful, generous, and handsome fans on our discord #requests, these new models focused on irregular, natural cavern areas.

















Posted: Fri, 05 Dec 15:31:16 CST

CRYOLABS SCI-FI FVTT BATTLE MAP PACK

Are you or a loved one facing a terminal illness? At Cryolabs, we specialize in preserving life through advanced cryogenic stasis technology. Our state-of-the-art facility can place you in deep freeze, allowing you to remain safely preserved until a future date when a cure for your condition may exist. Throughout your stay, our medical professionals provide continuous monitoring and care.
Cryolabs can also place a recently deceased loved one into cryogenic stasis in the hope that future medical breakthroughs may enable their revival.
Planning a long-distance or interstellar journey? Experience near-instant travel from your perspective with our cryo-stasis travel services. We handle secure transport to your vessel and can configure your stasis pod to wake you on a set schedule or via manual activation by a crewmate.
Speak with a Cryolabs consultant today and discover how we can help extend, preserve, or enhance your life.
All are hooked up and ready to play in FVTT.
What's Included:
--- Three .jpg maps 30 x 40 (3000 x 4000)
--- Information to download directly to Foundry VTT with LoS setup and working
FAQ:
Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?
You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT. If you use FGU, look for me on DMsGuild!
Posted: Fri, 05 Dec 15:23:09 CST
A new character class for The Frontier, the roleplaying game of epic shooter-looter action!
You don’t give a 600-horsepower turbocharged car to a kid who has just got their driving license. You don’t hand your most important client account to a rookie just out of college. Wars are not won by big armies, they’re won by big guns. And those guns must be handled by people with the training, the skill and the courage to make the most out of them on the battlefield.
Posted: Fri, 05 Dec 13:54:32 CST
Uncover the lengths a starving family will go in order to survive in this flesh-starved miniature dungeon!
The Monster Lair series offers a change of pace for your players. Each is a short, but vibrant, dungeon centered around a different creature.
They require minimal prep and include a VTT map and the raw Dungeon Scrawl file for you to easily edit and expand if you desire, for free, on the Dungeon Scrawl website
Add them as minor points of interest in a hex map, bake them into random encounters, or use them to buy yourself a little more time to prep for that next big adventure. Download your copy today!
Files Included:
- Ghoul Lair 1 file - all stat blocks included.
- VTT Maps - DM and Player views
- Dungeon Scrawl file







