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Posted: Sun, 19 Apr 14:38:12 CDT
Sleepy Hollow
The Return of the Headless Horseman
He rides again.
For years, Sleepy Hollow has lived in the shadow of an old story—half warning, half superstition. A headless rider. A lonely bridge. A night no one speaks of for long. Most have learned to laugh it off. Others know better.
Something has changed.
The whispers have grown louder. The dead do not rest as easily. Strange rites stir in the woods, and the line between memory and truth is beginning to wear thin. What was once a tale told to frighten children is becoming something far more real—and far more dangerous.
The Return of the Headless Horseman is the climactic conclusion to the Sleepy Hollow series. This is not a simple mystery or a passing horror. This is the reckoning. The moment where everything comes due.
Inside, you will find a full-length adventure designed to bring your campaign to its final, dreadful peak. Long-buried secrets come to light. Loyalties are tested. Survival is no longer guaranteed.
The Hollow has been waiting.
And this time, the rider does not pass by.
- Includes 5 Pre-generated Characters
Sleepy Hollow delves into the eerie and unsettling atmosphere of the village of Sleepy Hollow and surrounding area in 1810, where the boundary between the Natural and the Supernatural is thin. The small, isolated village is steeped in traditions, haunted by tales of spectral riders, witches, and dark pacts made in the Dead of Night. The residents are deeply superstitious, their lives intertwined with the land, the ancient woods, and the unseen forces that dwell within.
In a game of Sleepy Hollow, the Players take on the roles of Characters navigating this world, uncovering the mysteries that have plagued the village for generations. They will encounter haunted woods, cursed artifacts, and malevolent spirits, each with their own stories to tell. As they investigate, they must make difficult choices, balancing their survival with the need to protect Sleepy Hollow and its residents from the ever-encroaching darkness, and possibly themselves.
The Sleepy Hollow core rulebook is a complete and immersive folk horror role-playing game, fully equipped to transport players to the eerie world of 19th-century Sleepy Hollow. Utilizing the Year Zero Engine from Free League Publishing, this system is known for its intuitive mechanics and narrative-driven approach, allowing for a seamless and engaging gameplay experience. The game offers a rich blend of history, folklore, and horror, meticulously crafted to provide both depth and flexibility.
Posted: Sun, 19 Apr 14:13:06 CDT
On Lost Wings – A 1920s Call of Cthulhu Scenario
A winter research team has been cut off by winter storms on its rotation to a remote island off the Welsh coast. Their reports are routine - weather readings, sea life observations, geological measurements, nothing unusual - but contact has grown unreliable, and the National Museum of Wales is sending a replacement party to take over the work and bring them home.
But Skomer Island is not as it should be. Birds have arrived back from their migrations far too early, gathering in strange numbers and tracing the same paths through the sky again and again, as though guided by something unseen. The weather has worsened, the radio signal has begun to fail, and the island itself seems to be awakening in ways no one can quite explain.
As the relief team crosses and the island rises out of the grey sea, one question lingers: what secrets do the birds carry on lost wings?
On Lost Wings is a 1920s scenario set in the modern era, and is designed to be run in one or two sessions, depending on the Keeper’s preference. The scenario includes the background to events on the island, a timeline, detailed location descriptions, six pre-generated characters and 30 pages of mystery, treachery and despair.
Posted: Sun, 19 Apr 14:01:35 CDT
Icarus Fell: A Story of Hope, Sacrifice and Unity is a complete adventure scenario designed for Trinity Continuum: Aberrant.
The adventure involves the response of a small group of novas in the midst of a global catastrophe as something has crashed in the Democratic Republic of the Congo. What do the characters prioritize - saving lives or finding the truth? Attention is given for all major factions and how they might interact with the scenario.
Posted: Sun, 19 Apr 13:56:05 CDT
Creation’s Edge Games Presents:
Mad Mardy's Revenge
A Swords & Wizardry Mini-Dungeon
For 4-6 Adventurers of Levels 7-9
Mardigan Ragehammer enjoyed a fulfilling life of equal parts thieving and carousing until he was cursed by a demon to never again drink a drop of alcohol.
Unfortunately, this condition drove the dwarf quite mad...
Mad Mardy's Reveng is part of a series of mini-dungeons designed to drop into existing adventures or campaigns. Use them as side quests or a way of getting in a quick adventure when you’re short on time.
Mini-Dungeon Module S7: Mad Mardy's Revenge is compatible with the Swords & Wizardry rules available for download through this site.
Posted: Sun, 19 Apr 12:27:58 CDT
Titolo: LORO Zine di Gioco di Ruolo Narrativo
Sottotitolo: La frequenza è già nell’aria. Tu sei l’unico che può vederli.
Descrizione:
Una pioggia di meteore non segnalata.
I tuoi vicini sono diversi. Parlano, ma sembrano assenti. Ascoltano musica ad alto volume, e quando li guardi negli occhi…
LORO è uno zine di gioco di ruolo autonomo, leggero e teso, pensato per 2-4 giocatori e un Narratore.
Cosa sta succedendo?
Gli invasori sono già tra voi. Non hanno super forza, ma non muoiono con le armi. Si mimetizzano perfettamente, parlano con la vostra voce, vivono nelle vostre case.
Meccaniche essenziali
Vita a zero si muore.
Destino punti non rinnovabili.
Panico sale a ogni incontro con un Diverso o ferita. A 6 si rischia il blocco.
Un solo dado per azioni e combattimento
Armi semplici (pugni, coltello, pistola, fucile) con danni immediati.
Cura rischiosa fuori dall’ospedale.
Pericoli speciali
Cosa trovi in questo zine:
La descrizione completa dell’invasione, fasi dell’assimilazione, bozzoli, memoria imperfetta dei sostituti.
Come gestire la paranoia, nessuno vi crederà, le forze dell’ordine vi minacceranno, persino la bambina con il vestitino rosa può avere un coltello.
Il trasmettitore alieno camuffato da osservatorio culturale – una scadenza pubblica per fermare l’invasione mondiale.
Consigli per il Narratore: “Non dire mai ‘è un alieno’. Mostra il sudore che non c’è. Mostra la mano che non trema.”
Una chiusura senza salvezza senza perdita – e un ultimo segreto sulla spiaggia, tra sale e una meteora cava.
Per chi è questo gioco?
Per chi ama le storie di paranoia silenziosa. Per chi vuole un gioco pronto, da giocare in 3-5 sessioni, con regole che non intralciano il terrore.
Formato: Zine digitale (PDF) 1Pagina A4 stampata solo fronte che con le istruzioni interne nel gioco visuali diventa un mini libretto 8 pagine formato A7 Si consiglia per la qualità immagine di stampare a colori laser.
Autore: Qwein – Artigiano della Fantasia dal 1986.
Immagini: LDStudio
Buona caccia, Refrattario. Sei la sola speranza per l’umanità.
Posted: Sun, 19 Apr 12:13:24 CDT
Un RPG de Gatos - El Mundo de los Gatos es un suplemento gratuito, que muestra un panorama básico del ambiente urbano de Un RPG de Gatos. Un libro que puede servir tanto de inspiración para que los Narradores construyan buenas aventuras en sus campañas como también para entender un poco más sobre el mundo de Un RPG de Gatos.
Él presenta sobre el Barrio, el lugar donde los Gatitos viven, y que ellos pueden encontrar en algunos lugares del barrio.
Posted: Sun, 19 Apr 11:34:27 CDT
Unlock the secrets of the universe... through SCIENCE!
At long last! Enter the realms of science and mysticism in Alchemists+, an expansion of the Alchemist class for Pathfinder 2nd Edition. With over 200 new alchemical items dedicated to brand new research fields like bottled monstrosities and alchemical food, Alchemists+ will allow you to brew some of your strangest adventures yet!
This love letter to the core class includes...
- New Research Fields, like the monster-brewing Bottler or the alchemical plant-growing Phytologist!
- New Class Feats, like Self-Experimentation to alchemically graft new biological features onto yourself, Transmute Metals to turn lead into gold, and Master of Manuscripts to keep an alchemical grimoire!
- The Concoction trait, allowing you to mix together different alchemical items into a potent new brew. Become empowered by an elixir mid-mutagenic rage with Mutagenic Tincture, or create a living bomb with Bio-Bomb!
- Dabble in Alchemical Practicions, representing more mystic types of alchemy from around Golarion. Treat your body as its own laboratory with Internal Alchemy, and focus on creating life itself with Promethean Sciences.
- Transform matter with transmutation circles and control the elements themselves with the full-metal Chrysopoet class archetype, allowing you to spontaneously change matter from one form to another!
- Over 200 New Alchemical Items! Fire a Mana Waste infused piece of Grey Dust Ammunition to take out casters, chow down on some Bioluminescent Risotto on your travels through the underground, destroy machines with Wriggling Kudzu, send your clay taskforce of Homonculi to work, and release your very own Pickled Dragon!
- Play around with permanent alchemical items, such as a Chemical Tank that fuels alchemical flamethrowers and the other alchemical weapons in this book, or Athanor Towers which help you brew potions while you're out exploring the world.
Some say that sufficiently advanced science is indistinguishable from magic. Put that theory to the test with Alchemists+, a 40-page vanilla+ expansion to the game. Born from a long-standing love of chemistry and alchemy and made with the consultation of an actual alchemical practicioner, Alchemists+ is here to blow your world wide open!
Pathbuilder and Foundry VTT Support Coming Soon!

Posted: Sun, 19 Apr 10:54:51 CDT
The void doesn't arrive with fire and armies. It arrives the way frost comes to glass — slowly, at the edges, in patterns that seem almost intentional.
The Dissolving Rim is a 67-page cosmic horror setting guide for D&D 5e. A complete, fully playable campaign region built around one central premise: a mountain range at the edge of the known world is being erased, and no one knows how to stop it.
Drag and Drop it into your campaign, run it as a standalone arc, or corrupt your own setting with its modular mechanics. Everything you need is here.
What's inside:
— Full Setting Lore — the history of the Ashpeaks, the awakening of the Primordials, a complete timeline of known events, and secrets your players will spend sessions uncovering
— The Void Progression Scale — a 6-stage mechanical framework (Untouched → Unmade) that tracks how far the void has advanced in any location. Assign it to your own settings. Watch your players realize a place has gotten worse since they were last here.
— Gravity & Madness Rules — three gravity tiers and a Madness Point system that tracks psychological erosion over time. Unsettling dreams at 1–2 points. Long-term madness at 7+. Simple. Fast at the table. Genuinely unnerving.
— 10 Key Locations — each with atmospheric description, secrets, encounter hooks, and a default Void Progression level. The Warden's Pass. The Last Village. Aethermount. The Observatory Ring. The Sunken Monastery. The Rift.
— Factions & NPCs — the Warden Order, the Dissolving Faith, the Spectral Investigators, the Remnants — with full relationship maps and roleplay guidance
— Random Encounter Tables & Quest Hooks — d20 tables built for the Rim's tone
— DM Appendix — how to run the Dissolving Rim, how to pace a slow catastrophe, why the factions are not villains
Compatible with:
Where the Void Sings (adventure module) · The Arcane Archive (pocket dimension supplement) · Creatures of the Dissolving Rim (monster compendium)
All available individually or as a bundle in our shop.
Enhance your game. Reduce your prep time.
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Please note that this is a digital item, so you will receive downloadable PDFs and no physical product will be shipped :-)
The PDFs are standard A4 size (In cm: 8,5 cm x 27 cm, in inches: 8.27 x 11.69 inches)
Posted: Sun, 19 Apr 10:50:20 CDT
Expand your world. Fill every shelf with secrets.
The Arcane Archive Expanded Setting Guide is a 30-page supplement for Game Masters who want to bring one of the most atmospheric locations in dark fantasy tabletop gaming fully to life. Whether you're running the Arcane Archive adventure module or dropping this magical pocket-dimension library into your own campaign, this guide gives you everything you need.
What's inside:
— Full lore & history of the Archive, including 4 competing theories of origin
— 5 detailed factions with goals, relationships, and creature lists
— 11 key locations with GM notes and encounter potential
— 5 original NPCs with hooks, roleplay hints, and stat block references
— Secrets & Mysteries section with 5 unresolved campaign threads
— d20 Random Encounter Table
— d20 Random Quest Hook Table
— Appendix A: Running the Archive (GM tips, lore reward mechanics)
Compatible with: D&D 5e / 5.5e and most d20 systems. Designed for Game Masters of all experience levels.
Format: Instant download PDF (A4, print-friendly)
This supplement pairs perfectly with The Arcane Archive adventure module and the Creatures of the Arcane Archive monster compendium — also available in our shop.
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Please note that this is a digital item, so you will receive downloadable PDFs and no physical product will be shipped :-)
The PDFs are standard A4 size (In cm: 8,5 cm x 27 cm, in inches: 8.27 x 11.69 inches)
Posted: Sun, 19 Apr 10:50:03 CDT
Neon Veil Operative
She doesn’t walk the grid. She glides through it. The Neon Veil Operative is a sleek, cyberpunk infiltrator wrapped in a luminous second skin of cutting-edge tech. Her white bodysuit hums with energy, glowing lines tracing every movement as if the system itself is trying to keep up with her. Long, silken hair drapes like a curtain of static over her features—concealing intent, revealing nothing.
Standing atop a cracked concrete plinth threaded with live cables, she exists at the intersection of elegance and danger. Every pose is deliberate. Every motion calculated. Whether she’s slicing through security systems or stepping silently past armed patrols, by the time you notice her… it’s already too late.
Perfect as a hacker, assassin, corporate agent, or rogue AI avatar, this miniature brings a clean, futuristic aesthetic to your tabletop—blending minimalism with striking visual impact.
Because in the neon future… the deadliest weapons don’t make a sound.



Posted: Sun, 19 Apr 10:41:21 CDT
20 creatures. 4 factions. One advancing void.
Creatures of the Dissolving Rim is a 33-page monster compendium for D&D 5e featuring 20 fully original creatures — each with complete stat blocks, unique abilities, and rich lore — drawn from the world of the Dissolving Rim, a mountain region slowly being consumed by a primordial force that doesn't just kill. It erases.
These aren't reskins. Every creature is built around the Rim's ecosystem: Void Pales that drain skill proficiencies on touch, Voidwatch Obelisks that observe and report to something unknown, a Walking Monastery that used to be a building before the void decided it should move, and the Erasure Manifest — not an encounter. A decision about how fast to run.
Challenge Ratings: CR 1/2 to CR 14
Creature types: Aberrations, Undead, Humanoids, Monstrosities, Constructs
4 Factions + The Remnants:
— ☽ The Erasure · void entities that strip matter, memory, and meaning
— ☽ The Remnants · people and things the void changed but didn't finish
— ☽ The Warden Order · soldiers doing an impossible job at the edge of reality
— ☽ The Dissolving Faith · a cult that believes the end of the world is a beginning
— ☽ The Spectral Investigators · scholars who think understanding the void is the only way to stop it
Every creature includes:
— Full D&D 5e stat block
— Unique traits and abilities designed for the Dissolving Rim environment
— Faction lore and roleplay context
— DM notes on encounter design, tone, and when not to fight
Built for horror, investigation, and faction-driven play. Not every creature here is meant to be defeated. Some are meant to be survived.
Pairs with The Dissolving Rim adventure module and the Creatures of the Arcane Archive compendium — also available as a bundle in our shop.
Enhance your game. Reduce your prep time.
________________________________________________
Please note that this is a digital item, so you will receive downloadable PDFs and no physical product will be shipped :-)
The PDFs are standard A4 size (In cm: 8,5 cm x 27 cm, in inches: 8.27 x 11.69 inches)
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Credits and Legal COPYRIGHT NOTICE Open Game License v.1.0a Copyright 2000, Wizards of the Coast, LLC. This supplement is based on the D&D rules and uses elements from the System Reference Document (SRD 5.1), which was released by Wizards of the Coast for the Open Game License (OGL). D&D is a registered trademark of Wizards of the Coast. This supplement is unofficial and not approved by WoTC. This creature document is designed for use alongside Creatures of the Arcane Archive, Where the Void Sings, and The Dissolving Rim Setting Guide, all published by Dice & Dungeon Quests. The Void Pale, The Void Unwritten, and The Void Silence were originally introduced in Creatures of the Arcane Archive. The Spectral Investigator stat block was originally introduced in Creatures of the Arcane Archive. The Hollow Shell stat block appears in Where the Void Sings. The copyright of this specific supplement belongs to the author. Reselling it is illegal. Personal and commercial use for running games at your table is permitted. Redistribution in whole or in part without permission is not. We hope your party survives the Rim. If you enjoyed this supplement, please consider leaving a review on our shop. Thank you. 33/33
Posted: Sun, 19 Apr 10:40:00 CDT
d100 K-Pop: Idol Training
Before the spotlight…there’s the grind.
Endless hours in mirrored practice rooms. Monthly evaluations where one mistake can end everything. Strict diets, sleepless nights, and the quiet pressure to be perfect. Friendships formed—and broken—under competition. This is where idols are made.
d100 K-Pop: Idol Training delivers 100 authentic, high-pressure moments from trainee life—capturing the discipline, struggle, and emotional journey behind every debut.
Each entry is presented in a clean: Korean – Romanization (English Explanation) format, perfect for immersion and inspiration.
Inside you’ll find:
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Daily routines, evaluations, and training challenges
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Vocal, dance, and performance development moments
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Competition, rankings, and high-stakes eliminations
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Emotional highs, breakdowns, and quiet determination
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The path from trainee… to debut—and beyond
Perfect for:
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Modern RPGs and K-pop-inspired campaigns
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Character backstories and growth arcs
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Slice-of-life storytelling with emotional depth
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Writers exploring the reality behind idol success
Roll to build a trainee’s journey. Roll to create tension, setbacks, and breakthroughs. Roll when someone asks, “What did it take to get here?” Because in K-pop, the stage isn’t the beginning. It’s what you earn after everything else.
Explore the rest of the K-Pop table series to bring your idols, fans, and stories to life.



