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Posted: Sun, 24 May 03:02:51 CDT
The world calls them villains. Governments will sometimes call them to solve problems and other times call them terrorists. The heroes call them a problem. But underneath the leather, chains and bloodshed lies something far more dangerous: Brotherhood. Founded by a man who tried yo trick a demon, Malach Vire, the HellChain Brotherhood has become more than a criminal empire. It is a family of outcasts, killers, mercenaries and superhumans bound together by loyalty stronger than fear. Every member pays tribute, every member protects the chain. Betrayal is never forgiven. A group of villains have made more than a team, they have made a Brotherhood. The Brotherhood is family by choice.
Welcome to the Brotherhood.


Posted: Sun, 24 May 02:27:11 CDT
'2670' RPG (and other sci-fi RPGs) adventure
A drifting freighter. A silent contract. A job that was never meant to be clean.
Karma is the opening episode of a four-part campaign, designed to pull players into a spiral of consequences, shifting loyalties, and impossible choices. What begins as a precise infiltration quickly unravels into something far more dangerous — a situation where every decision carries weight, and no outcome feels like a victory.
Players are sent on a high-risk boarding operation against a damaged corporate vessel, accompanied by layers of deception, hidden agendas, and a plan that starts falling apart the moment they step inside. Cut off from support and surrounded by failing systems, they must navigate a hostile environment where time is running out and the mission itself begins to lose its meaning.
This is not a story about heroism. It’s about pressure, doubt, and the cost of following orders when the truth refuses to stay buried.
Karma sets the tone for the entire series — grounded, tense, and morally ambiguous. The choices made here will echo across the remaining three episodes, shaping not only the fate of the characters, but also who will be hunting them… and why.
Board the ship. Complete the contract. Live with the consequences.
Posted: Sun, 24 May 00:30:28 CDT
This adventure is written using the 5th Edition Ruleset.
Living Arcanis 5E LA-HP3-18 A Blight Upon the Tree of Life, Part II: False Gods
Their foe identified, the Ardakene elorii of Alysial face an existential threat that they have little hope of surviving. Can the Heroes tip the scales in their favor?
A Mini-Battle Interactive optimized for five level 9 characters.
Posted: Sun, 24 May 00:26:53 CDT
This adventure is written using the 5th Edition Ruleset.
Living Arcanis 5E LA-HP3-18 A Blight Upon the Tree of Life, Part I
Seremas besieged. Their only hope leagues away at a hidden isle. Those sent to make contact do not return. Can the Heroes succeed where other elorii have failed?
A Standard adventure optimized for five level 9 characters.
Posted: Sun, 24 May 00:18:01 CDT
Legends of Arcanis Season 3: The War of the Paragons
Legends of Arcanis LA-A3HP18 A Blight Upon the Tree of Life, Part II Flase Gods
This adventure is the eighteenth installment in the War of the Paragons story arc!
Their foe identified, the Ardakene elorii of Alysial face an existential threat that they have little hope of surviving. Can the Heroes tip the scales in their favor?
A Mini-Battle Interactive optimized for five level 9 characters.
Posted: Sun, 24 May 00:12:15 CDT
Legends of Arcanis Season 3: The War of the Paragons
Legends of Arcanis LA-A3HP18 A Blight Upon the Tree of Life, Part I
This adventure is the eighteenth installment in the War of the Paragons story arc!
Seremas besieged. Their only hope leagues away at a hidden isle. Those sent to make contact do not return. Can the Heroes succeed where other elorii have failed?
A Standard adventure optimized for 5 Tier 3.5 to 4.0 Heroes (with notes for Tier 4.0 to 4.5)
Posted: Sat, 23 May 23:41:33 CDT
Die. Re:loop. Rewrite.
You were never supposed to survive this.
Re:loop is a tabletop roleplaying game about death, memory, and the refusal to accept the ending fate wrote for you. Every time your character dies and they will die and loop back in time. You wake up at a checkpoint, carrying everything you learned, everything you lost, everything you refused to forget. The world resets. You do not.
Maybe you are the chosen one. Maybe the universe simply took pity on you. Either way, the power is yours: die, return, try again. Loop after loop, the truth comes closer. The mystery peels back. The people you are trying to save are still alive for now...
Re:loop is a game about grief and defying fate. About the gap between knowing what went wrong and being able to fix it. About what it costs to keep going when you have already died a dozen times and the ending still hasn't changed.
But you are still here. That means the loop is still open.
For 2-5 players. 1 Timekeeper. 1-4 re:loopers.
Posted: Sat, 23 May 22:52:50 CDT
Pundit Files 11 – Historically Authentic Cities is a 10 page guide to how to make cities in your setting look more like real medieval cities. Learn about how cities were organized, their law enforcement, guilds, church activities, markets, and more. Plus a set of tables and mechanics to help you build a city and determine the contents neighborhood-by-neighborhood.
Posted: Sat, 23 May 22:29:50 CDT
| This special bundle contains the following titles: |
| Down the Rabbit Hole for Mean Streets: A Cyber (Solo) Adventure Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
As you can see, this adventure was drafted to be played Solo, primarily, but can also be used for multiple players.... |
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| In the Shadows for Mean Streets: A Cyber (Solo) Adventure Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
As you can see, this adventure was drafted to be played Solo, primarily, but can also be used for multiple players.... |
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| The Hot Zone for Mean Streets: A Cyber (Solo) Adventure Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
As you can see, this adventure is set up on a timeline with a countdown timer and was drafted to be played Solo, primarily, but can also be used for multiple players. The briefings can be roleplayed or used as a scene on the VID. The events are based on a real-life radiological disaster that happened in Brazil in 1987.... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (30%) |
Posted: Sat, 23 May 21:39:04 CDT
Ringbound is a new 5e-compatible martial defender class built around weight, balance, contest, and sacred ground. Where fighters master weapons and monks master motion, the Ringbound masters the space between bodies.
Designed for players who want to stand between danger and the party, the Ringbound uses open-hand strikes, grappling, forced movement, defensive reactions, and battlefield control to hold the line.
This supplement includes:
- A complete 20-level martial class
- A Constitution-centered defender/controller chassis
- The Balance resource system
- Open Hand Strike, Claim Focus, Clinch, Brace, Drive, Break Balance, Earthshaking Stomp, and Claim the Ring
- Five Subclass Paths: Driving Palm, Iron Clinch, Salt Bearer, Thunder Hand, and Turning Step
- Multiclassing rules and 5e-compatible class progression
The Ringbound is not built to chase the highest damage number. The Ringbound is built to decide where the fight happens.
The Ringbound is the line.
Posted: Sat, 23 May 20:50:35 CDT
Enclae Stories #2: Incident at the Factory 367 is a standalone map-less Mission for Mutant: Year Zero Elysium
Posted: Sat, 23 May 20:41:37 CDT
Stock Art by Illustrator Del Teigeler
Enhance your tabletop gaming experience with high-quality, professional stock artwork.
Whether you are designing a sleek OSR zine or a massive campaign setting, these Stock Art pieces provide the high-quality visual detail your readers crave. This Bundle focuses on Dungeon Entrances meticulously crafted to fit seamlessly into any fantasy layout.
What’s Inside:
This pack contains One unique piece of stock art, including:
- Dungeon Entrance IV: Your way is barred, and there are giant skeleton heads on guard!
Technical Specs:
- Format: High-resolution TIFF and transparent PNG
- Size: 300 DPI (Print Ready).
- Dimensions: Approximately [e.g., 2000 x 2000] pixels per image.
- Style: Hand-drawn ink style in the OSR or Shadowdark vein.
License Terms
By purchasing this stock art pack, you (the Licensee) are granted a non-exclusive, royalty-free license for use in commercial and personal projects.
- Permitted Uses: You may use these images in an unlimited number of commercial publications (print, PDF, or web). You may crop, rotate, resize, or convert to grayscale to fit your layout.
- Credit Requirement: No royalty is required, but you must credit the artist as: "Some artwork © Del Teigeler used with permission." The trademark “DEL” does not necessarily have to accompany the artwork.
- Restrictions: You may not resell these images as standalone stock art or include them in other stock art collections.
Why Choose Illustrator Del Teigeler and Mavfire Games Stock Art?
I have worked in the tabletop industry for over 10 years and understand the unique needs of publishers and gamers. I am an active TTRPG creator who understands that publishers need Print-optimized art. Every piece in this pack is designed to look as good on a physical page as it does on a virtual tabletop.
https://www.drivethrurpg.com/en/publisher/6551/Mavfire%2BGames



