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 BattleTech: Force Manual: Mercenaries
Posted: Wed, 04 Mar 18:58:27 CST
Publisher: Catalyst Game Labs

Some soldiers fight for king and country, some for honor and glory, others for liberty or loved ones. We’ll fight for that too, whatever your cause, as long as the check clears.

For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the stars, soldiers of fortune rose to new heights of power. Business is booming, yet along with those riches comes a dangerous life and the scorn of many who see only filthy lucrewarriors. It’s perilous work, but as long as you keep your ’Mech intact and your bottom line balanced, the universe is yours!

Force Manual: Mercenaries contains information on the soldier-for-hire trade and its place in the Inner Sphere. This manual takes a look at some of the most renowned mercenaries of the 31st century, detailing their histories, tactics, unit crests, paint schemes, and notable personnel. This sourcebook includes special rules for unique character abilities, faction-specific rules, force building options, and a mini-Technical Readout— everything you need to field your favorite mercenary command on the tabletop or create your own.

For use with BattleTech Total Warfare and Alpha Strike.

BattleTech: Force Manual: MercenariesPrice: $14.99
 Mordhark Loreguide - Monstrous Symposium Vol. 7
Posted: Wed, 04 Mar 18:46:23 CST
Publisher: Thux Cruo

THIS IS SUPPLEMENTARY MATERIAL FOR THE MORDHARK ROLEPLAYING GAME

The arch-mages and sages of Mordhark have scoured the deepest archives of the oldest lore in the most arcane and forgotten libraries of the world to collect detailed biographies on the creatures that inhabit the various planes of existence.

Presented here are 10 unique beings which exist within the setting of Mordhark and can be used in any campaign or adventure, given the right circumstances.

If you enjoyed reading this, pick up the Mordhark 1st Edition Rulebook to get started and put these creatures into action, and pick up the Factions book to populate your games more thoroughly.

Mordhark Loreguide - Monstrous Symposium Vol. 7Price: $0.00
 The Fall of Whitewall
Posted: Wed, 04 Mar 16:54:46 CST
Publisher: Chaosium

The Fall of Whitewall is a multi-part scenario for the Runequest Roleplaying in Glorantha
roleplaying game. It first arose as part of the DMsAfter Dark campaign of Company of the Dragon, and is designed as a supplemental scenario for groups playing through that campaign. If used as such, it is an episode one finale.

Set in Dark Season of 1621, the adventurers will take part in a dangerous heroquest, travelling through myth into the besieged city. Once there they find that final assault is imminent, but they also find a way for the trapped defenders to escape, if they can hold off the full might of the Lunar empire long enough.

No specific cults are necessary to complete it, but it does assume a mix of traditional Heortling/Orlanthi cults. It also assumes the adventurers are of Heortling ancestry, as is appropriate for the Company of the Dragon campaign. It would be difficult to modify it for groups of other cultures.

Here's what you'll find in the 25 page pdf:

*Two scenarios, each a session long.

First - The Heorts Path heroquest, in which the adventurers get into Whitewall

Second- The Battle of Whitewall in which the adventurers fight in the climatic stand as      Lunars swarm over the walls

*Two Maps of Whitewall One before and One after its destruction

*A separate Battlemap of the Adventurers location during the final battle usable with a VTT

The Fall of WhitewallPrice: $3.60
 Hunger at the Campsite
Posted: Wed, 04 Mar 16:40:07 CST
Publisher: Chaosium

Horror at the Campsite is a Call of Cthulhu 7th edition short scenario/adventure set in 1982 in the ficcional Santa Helena forest. This scenario introduces Phanzar, a new deity to the Cthulhu Mythos, an ancient creature that takes possession of an old tree, corrupting it and terrorizing the locals. The investigators must uncover the truth behind the disappearance of young campers deep in the dense woods.

Horror at the Campsite is perfect for a quick, self-contained session with friends, beginners, or even RPG conventions.

Here you will find:

  • A complete, fast-paced, and engaging scenario for Call of Cthulhu 7th edition.
  • A new deity: Phanzar, and its spawn, the black tree.
  • A black and white map of the campsite.
  • 4 Pre-generated investigators.
Hunger at the CampsitePrice: $0.50
 Project Flux: Convergence of Worlds (Act 1 of 4)
Posted: Wed, 04 Mar 16:30:50 CST
Publisher: Paizo

Something’s Coming. It’s the Beginning and the End.

A simple mission to participate as consultants on an ambitious corporate project led by AbadarCorp and the Pact Worlds central government feels rather tedious until things quickly take a turn to the bizarre. An anomalous event culminates in an attack on the vessel they have taken from Absalom Station to Triaxus, and the mysterious origins of their attackers reveal otherworldly new threats still to come.

As the PCs find themselves wrapped up in an unfolding cosmic mystery, the multiverse opens its infinite possibilities to share the truth and facts about a dark mirror universe ruled by tyrannical lords and ruthless authoritarian controllers. Simultaneously, a divine entity on a distant planet has awakened and dubbed those who now walk this path the inheritors of her legacy, the blessings of a complex multiverse seeking to protect itself against its most powerful interplanar foe known.

Once on Triaxus, the final stage of their involvement with the early planning for Project Flux wraps up as the PCs are asked to participate in studying a highly sensitive dragon illness which is not yet known to the public. Contributing to the analysis and reinforcements needed to house the dangerous specimen, it’s only the first step in securing a safe site to keep the specimen and conduct further research to find an effective treatment. After dealing with some powerful Triaxian dragon citizens to secure one final authorization, they are tasked with taking back an industrial district valley long ago abandoned, freeing it from the predatory control of a bestial space dragon.

This adventure begins the path of an epic space fantasy opera following an ancient legend’s rebirth and rise to eminence, navigating corporate intrigue and entrepreneurial goals of high science and cosmic mastery, while showcasing other challenges still emerging. This first Act spans levels 8 to 11, including all maps, handouts, worksheets, and stat blocks that a GM needs to run. Supplemental content includes lore about the Eldest and the First World, Primoria history and cosmic lore, ancient lore of the Legendary Nameless Hero and their consort and Sentinel, details about the mysterious new dragon illness which defies conventional medical science, and a profile of the dark mirror reality, Alternaverse-1, the home of the Kayalki Empire.

GMs who wish to run this adventure require the Starfinder Core Rulebook. Rules from other sources include their SRD entries, or are included within the adventure contents.

Project Flux: Convergence of Worlds (Act 1 of 4)
By William RF Cabezas

Length: 250 Pages

Format: Digital PDF

Project Flux: Convergence of Worlds (Act 1 of 4)Price: $16.00
 Savage Worlds Rituals
Posted: Wed, 04 Mar 15:15:00 CST
Publisher: Pinnacle Entertainment

Hi everybody, Hi Doctor Nick! Okay enough of that.

I am an old school RPG nut. I started off with D&D in 1981, progressed to AD&D then GURPS and Call of Cthulhu. From there it was a natural progression to D&D 3.5 and d20 Modern. Finally, and thankfully I found Savage Worlds by Pinnacle Entertainment Group.

Throughout my RPG journey I have always yearned for a rule-set that I could tweak the Magic system to suit my whims.

 

Most were too prescribed, and in the case of D&D 3.5 the warnings of meta gaming were oxymoronic as the game by its very nature encouraged it, demanded it! The GURPS system was way to complicated and bloated as was D&D 3.5 and d20 Modern. And in ALL cases, one was obliged to rewrite the whole system to make the tweaked magic rules work - at least in my humble opinion.

Savage Worlds was my saviour, here was a rule-set that was concise, streamlined, and simple to learn and run. And, most importantly - easy to tweak.

Enough waffle. Here dear reader is my Magick System House Rules. I do hope you will enjoy my interpretation of Magick for Savage Worlds.

Savage Worlds RitualsPrice: $0.00
 The Silence of Ashes
Posted: Wed, 04 Mar 14:27:16 CST
Publisher: Gohan

A band of heroes is dispatched to investigate a sinister, oppressive force weighing upon the villagers of Bellmare. Upon arrival, they will discover that the Beast which once plagued the region was never slain—its immortality made certain of that. Instead, it was bound and subjected to study by the very order that captured it. Alas, the creature’s influence seeped into the minds of its wardens, driving them to their deaths. 

Now the heroes—guided by your players—must resolve this dire matter before the Beast breaks free, for the barrier that binds it is steadily failing. Their investigation will uncover a dreadful crime buried within what seemed a quiet, unremarkable village. Appeasing the wrathful spirit of a woman unjustly condemned will lift the Curse. Yet there exists another, far less obvious path—one chosen only by the most ruthless and merciless. Perhaps it will be your players who walk it.

The Silence of AshesPrice: $4.99
 The Changed Ones
Posted: Wed, 04 Mar 14:03:31 CST
Publisher: Artaxios

Three fishermen have vanished from a village built on stilts above the tide. No storms. No wreckage. The sea just took them. Now one of them has been seen standing on the mudflat at midnight, soaked and still, his feet twisted the wrong way.

Your players arrive in Punta Quemada four days before the Noche de San Juan, hired by a widow who wants answers no one in the village will give. What they find is a community sealed shut by fear: a secret society of sorcerers who punish speech with sealed mouths and broken limbs, a ghost ship that surfaces on the solstice to collect debts paid in flesh, and a conspiracy of silence so total that the truth can only reach the party in unsigned notes and drawings scratched on tavern tables by a man who can no longer speak.

The Changed Ones draws from the Caleuche legend of Chile's Chiloé Archipelago and the historical Recta Provincia sorcerer trials of 1880. The mythology is Mapuche and Chilote, syncretic and strange, rooted in a coastline where the Catholic Church and the old sea gods reached an uneasy truce centuries ago.

The clock is the tide. The solstice is coming. The ship is already on its way.

Folklore Reborn is a series of D&D 5e adventures built on real legends from cultures around the world. The old stories were warnings.


Folklore Reborn: The Changed Ones

  • System: D&D 5th Edition
  • Level: 5-7
  • Players: 3-5
  • Sessions: 4-5 sessions (~3 hours each)
  • Includes: Full adventure text, 6 original statblocks, 3 magic items
The Changed OnesPrice: $9.28
 The Magic Tree House - Multi-level battlemap pack
Posted: Wed, 04 Mar 14:02:21 CST
Publisher: Roald Maps

Step into the magical canopy!

"The Magic Tree House" is a comprehensive multi-level battlemap pack designed for your magical campaigns, forest encounters, or wizard's lair exploration. Whether your party is seeking an audience with a reclusive archmage, or sneaking in to discover hidden secrets, this pack has you covered.

This Pack Includes:

Different Levels:

  • Exterior and tree crown.
  • Ground Floor (entrance).
  • Kitchen & Dining Room.
  • Mage's Study.
  • Basement and a Dungeon.

3 Atmosperic Variants:

  • Day.
  • Evening.
  • Nigt.

Technical Specifications:

  • Grid Size: 30x30.

  • VTT Ready: Universal VTT files (.dd2vtt) at 100 PPI — instant walls & lighting for Foundry VTT.

  • Digital Use: JPG & WebP (100 PPI) — lightweight files for Roll20/Fantasy Grounds.

  • High Quality: PNG (200 PPI) — for maximum detail.

  • Grid Options: All maps come in both Grid and Gridless versions.

ScreenDTRPG1.jpg

Exterior / Tree crown (Day/Grid)

ScreenDTRPG2.jpg

Mage's Study (Night/No Grid)

Credits: Assets created by Dungeon Quill.

License: This product is for Personal Use Only. You can use it for your home games, VTT sessions, and streams. Reselling, redistribution, or including these maps in commercial products (books, modules) is strictly prohibited.

Happy Exploring!

The Magic Tree House - Multi-level battlemap packPrice: $2.99
 Year 100 Million B.C. (free edition)
Posted: Wed, 04 Mar 13:55:49 CST
Publisher: Golden Achiever

You are barely human. Words are new. Fire is rare.
The world is cruel, full of teeth and storms and hunger.

Year 100 Million B.C. is a rules-light TTRPG about primitive people trying to survive. You’ll fight beasts, hunt prey, eat bitter roots, and possibly maybe invent fire — if you don’t drown in mud first.

A wildly historically inaccurate game of primitive hi-jinx.

This is a free rules edition, containing everything you need to run games. Presented in an easy to print pamphlet format.

Year 100 Million B.C. (free edition)Price: $1.00
 Green Vs. Tan - Everything March Bundle [BUNDLE]
Posted: Wed, 04 Mar 13:42:39 CST
Publisher: Sundered Vault
This special bundle contains the following titles:


346914-thumb140.pngGreen Vs. Tan - Fury Farm Battleset
Regular price: 0
Bundle price:
 0
Format:
 PDF
Welcome to Green Vs. Tan: Fury Farm Battleset! This product is for the original Green Vs. Tan: Where Dingos Dare skirmish game, and is essentially two things. First, its a terrain pack to make your tabletop a bit more green, and/or a bit more tan, to aid in playing more amusingly immersive games. It serves to represent either a lovely little farmhouse in either Tanland or Greenland, complete with tractors, wells, haystacks, plenty of trees, supply crates, and what's that? TWO NEW CHARACTERS? Why yes! After all, no Fury Farm Battleset is ever complete without a set of new characters to send into battle alongside your Green Guard and Tanzer Elite veterans! For the second detail of what this product is, you'll find the agreeable Sergeant “Shooty” Sean representing the Green Guard, a rather ...

395625-thumb140.jpgGreen Vs. Tan - War Mavericks - Game Expansion
Regular price: 0
Bundle price:
 0
Format:
 PDF
Welcome to Green Vs. Tan: War Mavericks! This product is for the original Green Vs. Tan: Where Dingos Dare skirmish game, and is essentially a micro-addition/expansion that adds a new boomy element to the game! War Mavericks are all about larger-than-life characters that are extremely powerful, and thus have limited usage, meaning you gotta move a friendly model into base contact with a War Maverick Token, and then roll and see which hero sort of jumps/infiltrates their way into the field to assist you! They are only there for limited rounds, but they can certainly make a difference! This set comes with 6 War Mavericks, with 3 for each side! With unique character and fighting methods, War Mavericks are ready join the fray! - INSIDE THIS PRODUCT - RULES ON HOW TO USE WAR MAVERICKS BIOS ...

319835-thumb140.pngGreen Vs. Tan - Complete Skirmish Game and Minis! Easy To Learn and Play Today!
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
Welcome to Green Vs. Tan: Where Dingo's Dare! An exciting new, easy to learn skirmish game that the whole family can enjoy! Utilizing a fluid, fun dynamic of mechanics that are very straightforward and simple, this game can be read and played like a pro today! The game also includes print and play minis and objectives for your convenience! All models are Characters, with names and unique stats and traits, and all are willing to do their part, either for the Green Guard, or the Tanzer Elite! A humorous game? Sure. A fun game? You bet. Everything you need is here! Look forward to future updates and additions!   ...

320224-thumb140.jpgGreen Vs. Tan - Green Reinforcements Pack 1 - Triple Heroes!
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
Welcome to Green Vs. Tan: Where Dingo's Dare! An exciting new, easy to learn skirmish game that the whole family can enjoy! Utilizing a fluid, fun dynamic of mechanics that are very straightforward and simple, this game can be read and played like a pro today! The game also includes print and play minis and objectives for your convience!  IN THIS REINFORCEMENTS PACK you gain 3 new Characters for the Green Guard faction! "Shotsy" Anna is a flanking specialist with a shotgun, "Eyeball" Allen is a support and marksman professional, and "Cool Hand" Claire is a new Lieutenant for more leadership options! This pack contains both the minis and their stats and reference goodies! Enjoy, and look forward to Tanzer Elite Reniforcements soon! ...

320367-thumb140.pngGreen Vs. Tan - Tan Reinforcements Pack 1 - Triple Heroes!
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
Welcome to Green Vs. Tan: Where Dingo's Dare! An exciting new, easy to learn skirmish game that the whole family can enjoy! Utilizing a fluid, fun dynamic of mechanics that are very straightforward and simple, this game can be read and played like a pro today! The game also includes print and play minis and objectives for your convience!  IN THIS REINFORCEMENTS PACK you gain 3 new Characters for the Tanzer Elite faction! "Jumping" Jill is a fast moving, evasive soldier who has Preliminary Assault, "Tackle" Joe is a giant, brawly guy who is great in a fight, but is an easy target for a sergeant... and finally there is "Gaunt" Gavin, a sergeant capable of healing friendly troops, running objectives with ease, and being really hard to hit! This pack contains both the minis and their stats...


Total value:0
Special bundle price:0
Savings of:0 (38%)
Green Vs. Tan - Everything March Bundle  [BUNDLE]Price: $11.32
 Isabella Coqui - The Spiritual Coqui of Puerto Rico.
Posted: Wed, 04 Mar 13:38:15 CST
Publisher: Nekomon

 

Isabella Benítez Figueroa is more than a monster. She is a manifestation of rain, rhythm, and remembrance. From her first combat invocation to her ascension as Reina del Coquí, this three-tiered guardian evolves from territorial spirit to sovereign presence.

Inside these pages you will find:

• A Combat Manifestation for direct encounters

• A Spiritual Guardian testing travelers

• A Rainfield Commander who controls the battlefield

• A Shrine-Bound Sovereign whose very region reshapes itself

This is not conquest.
This is continuity.

Through her, the island answers.

Isabella Coqui - The Spiritual Coqui of Puerto Rico.Price: $6.99