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Posted: Mon, 29 Dec 23:00:29 CST
BBEG Oneshot: Curse of the Wintermancer
| VERSION: 5E | LEVEL: SCALED FOR PARTY LEVELS 3-5 & 6-8! |
| FORMAT: PDF | HOURS: 6-8 |
Key GM Features
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Scalable for Multiple Party Levels
Built-in adjustments for APL 3–5 and APL 6–8, including monster stats, encounter balance, and skill check DCs. -
Unique, Themed Enemies
Features two custom constructs — the Snow Ghoul and Ice Golem — plus the Wintermancer, a powerful 7th–9th level wizard BBEG. -
Four Fully Usable Maps
Includes 1 city map and 3 tactical battle maps, each supported by GM guides for encounter flow and terrain use. -
VTT-Ready Asset Pack Included
Gridless map images, 7 tokens, NPC and loot portraits, and scene art to support exploration and immersion.-
34 Total Art Assets
Portraits, tokens, loot images, and environmental scenes to reduce GM prep and improve table presentation.
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Complete, Self-Contained PDF
Everything needed to run the adventure is included — encounters, stat blocks, scaling guidance, and GM-facing notes throughout, with appendices for monsters, maps and loot! -
Flexible Use
Run as a standalone winter horror one-shot or integrate into a broader campaign with minimal adjustment. Hooks leading in and out of the adventure for easy setup!
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Wintermancer's coming...
The small town of Crossroads lies frozen and silent, trapped within a cursed snow globe conjured by a bitter arcane exile. To free the townsfolk, the adventurers must brave a warped winter realm filled with unnatural cold, shambling Snow Ghouls, and living constructs of ice—before confronting the spell’s architect, the Wintermancer himself.
Designed for easy drop-in play, Wintermancer is a fully self-contained adventure blending investigation, exploration, and escalating danger. With built-in scaling for multiple party levels and extensive GM support, it runs smoothly as a one-shot or a chilling side arc in an ongoing campaign.
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Look for more adventures, maps and tokens on our website! We have mods on the FGU Forge store too!
Posted: Mon, 29 Dec 22:42:19 CST
You just gulped the last bite of a gargantuan Xmas meal in your family home Your pimply cousins say there’s a cache of valuable vintage toys inside old Nicholas’s ranch. They went there, heard a noise and ran away...lame. You shouldn’t go there, but who cares? Time to round up the neighborhood kids, grab your bikes and go on a festive adventure!
Oh Oh Oh No! is a light-horror comedy Xmas adventure about kids scavenging for presents where they shouldn't.
You'll enjoy this if any of the following resonate with you:
- eating too much during festivities
- wishing you had more presents
- exploring old school ginger-flavored dungeons
You can play the adventure using the pregen characters, which come with their own micro-system, or easily adapt it to your old school system of choice. Use these resources freely, it’s your adventure now. If you implement elements of this adventure in your own designs, credit us appropriately.
If you enjoy it, let us know: it's the best gift you can give us. Happy holidays!
Words by Davide Amici Art by Giovanni Nava (www.giovanninavadesign.com) Special thanks to Carola Corti and Camilla Muschio


Posted: Mon, 29 Dec 21:45:30 CST
The Snowlight Lantern is a one hour to ninety minute tabletop roleplaying adventure designed for families, teachers, and therapists. Created as a gentle introduction to Adventuring Family, this story helps children practice teamwork, emotional expression, problem solving, and confidence through playful storytelling. No prior RPG experience needed. Premade characters included.
Posted: Mon, 29 Dec 21:43:03 CST
Licensed under CC BY-SA 4.0
2025 was a year full of dungeons made! We selected the best 10 of them to present in this anthology zine. Our dungeons are made to be system-neutral and setting-neutral, although aimed at fantasy roleplaying games using a d20 system.
Content
Temple of Rhythm
don't wake the leviathan!
White Scales
a dragon's drug empire
T-Rex Terror
the jungle trembles; its king has returned
High & Dry
experience thirst in a sand castle
Stripped Mine
find the traitor in this dwarven mine
Queen in the Tree
smell pheromones, taste honeydew, honor the queen
Church of Worms
acolytes worming their way into your veins
Waifs in White
a greedy folklore halloween adventure
Runes in Ruin
runecrafting in a viking-inspired forge
Blue Leprechauns
puzzle around with the spectrum of light
Posted: Mon, 29 Dec 21:29:00 CST
Journeys & Dimensions is a universal role-playing system designed with the purpose of being able to be used in any genre or setting. It has flexible core mechanics that allows for cross-adapability and moldability to a variety of play-styles.
This is a product of over 20 years of development. I had plans to to publish J&D TTRPG with other source material. However, I have come to realize that what I wanted more than anything was to share the concepts within the game. I deeply apologize that there is no artwork.
Version: 4.8
I am publishing this version of the work under Creative Commons Attribution-ShareAlike 4.0 International License. This license enables reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as attribution is given to the creator. The license allows for commercial use. If you remix, adapt, or build upon the material, you must license the modified material under identical terms.
Posted: Mon, 29 Dec 21:27:33 CST
A d6-based toolbox for solo roleplaying. Fit for every fantasy system.
Posted: Mon, 29 Dec 21:04:57 CST
This is a paper model for TRPG and wargame!
Easy to build: only knife, glue, ruler and cutting mat are required
Ready to print: download the PDF then print the file
Enjoy!
Posted: Mon, 29 Dec 20:28:50 CST
In 2018, we created a one-page RPG over the course of a 16-hour drive from one side of Texas to the other. We wanted to make a game that anyone could pick up and begin playing within minutes, using as few as a single deck of poker cards. Seven years, thousands of games, and plenty of feedback later, we have the game before you today.
Suited: Reshuffled is an updated and rewritten version of the core rules for the Suited. It does not include any new playsets but is playable with the original ones.
Suited is a universal system, designed to run any genre of game your heart may desire. The core of this universal system is the Playset tables. Each themed Playset is designed to randomly generate characters and adventures from the games, novels, and movies based on the chosen Playset genre. Playset tables are split into two sections: the Character Table and the Adventure Table.
The Character Table allows for the quick creation of a unique character, detailed enough to provide hours of fun. The table consists of genre-appropriate descriptors people would use to describe each other, starting items, and ideas about abilities and skills that characters in that setting are different from regular folk.
The Adventure Table, along with the companion Fill-In-The-Blank, is used to create a randomly generated adventure from the chosen genre setting. Each Adventure table varies by Playset, but they typically offer ideas for Locations, Villains, Quest Items, and important Folk the players may run into. Some Adventure Tables may also have genre-specific rules beneath them.
By relying on random generation, gaming groups will never find themselves playing the same game or characters twice in a row. This keeps every game fast, fun, and fresh.
Posted: Mon, 29 Dec 20:28:01 CST
Legends of Thaloranth: Creative Digest
A free reflection on worldbuilding, design, and living settings.
The Creative Digest is not a magazine, a rulebook, or a preview catalog.
It’s a quiet space between releases — a place to talk about how worlds are built, not just what ends up on the page.
Each issue explores a single creative question drawn from decades of campaign design, long-form worldbuilding, and practical table experience. The focus isn’t theory for theory’s sake, but the small decisions that make settings feel lived-in, coherent, and distinct — without relying on lore dumps or excessive mechanics.
What You’ll Find Inside
Each issue includes:
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A short opening reflection on a creative problem or design question
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A focused “How do I…?” essay exploring process, not prescription
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Concrete examples drawn from the world of Thaloranth
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A single practical takeaway you can apply immediately
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A brief closing note — and then it gets out of the way
This is a digest, not a demand on your time.
Issue One Focus
How do I make cities feel distinct without a lore dump?
Using Radia and Marisalor as contrasting examples, the first issue explores how names, language, and social structure can communicate identity before a single paragraph of history is explained — including how noble houses reflect the cities they serve.
Who This Is For
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Game Masters building long-term campaigns
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Worldbuilders who care about coherence over excess
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Designers interested in process, not just output
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Solo and group players who enjoy living worlds
No system mastery required.
No setting buy-in required.
Why It’s Free
Because some things are better shared without obligation.
The Creative Monthly Digest exists to complement the Legends of Thaloranth books and magazines, not compete with them — offering insight, reflection, and tools that stand on their own.
Download it, skim it, use what’s useful, and move on.
Distinct worlds don’t need more explanation.
They need better signals.
Posted: Mon, 29 Dec 19:46:03 CST
This 40th-anniversary limited edition deluxe HARDCOVER of the classic fantasy role-playing setting, rich with authentic medieval detail and bonus material. Over 140 pages of full color.
PDFs of all the material listed below are included with purchase of the physical book.
WHAT IS HÂRNWORLD?
HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages, barbarians, clerics, noble lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even simple peasants yearning for adventure.
This edition of Chybisa has the following components:
Azadmere
Azadmere is the only remaining kingdom of Khuzdul (dwarves) on Hârn. Located high in the Sorkin Mountains of eastern Hârn, the kingdom is centered on the city of Azadmere and Lake Arain. Founded more than 7,000 years ago, it is now ruled by King Hazmadul III of Clan Tarazakh. The capital city of Azadmere is an impressive walled settlement with a moat, stout double walls, and prominent towers. The Outer City lies between Lake Arain and a massive cliff. The workshops of most of the city’s craftsmen are located here, as are the homes of its human residents. The Inner City is carved into the rock of the mountain. Its extensive chambers and passages are home to Khuzdul; very few humans are permitted access here. Tunnels lead to mines of iron, silver, gold, and gems and to the Godstone that sits at the heart of the mountain.
Habe
Azadmere’s culture is a unique hybrid of Khuzan and human customs. While almost all Khuzdul live in the city, the human population is centered around the settlement of Habe and the manors that provide much of the kingdom’s food. Baron Gyndael Kophar rules with little interference from the king.
Sorkin Mountains
The Khuzdul have a strong enmity for the gargun (orcs) that infest the surrounding Sorkin Mountains. In addition to the city’s fortifications, the kingdom is protected by the formidable fortress of Zerhun and a ring of smaller forts strategically placed to guard the mountain passes.
Silver Way
The Silver Way, a dangerous and difficult trade route, connects Azadmere to the human Kingdom of Kaldor. Bypassing the ancient, collapsed Guthe Bridge requires a lengthy detour plagued by brigands and gargun.
Posted: Mon, 29 Dec 19:43:01 CST
1Die is a rules light tabletop RPG system that runs on a single six-sided die.
You know that feeling when you're in the middle of a game and someone or something does something completely unexpected? The rules don't cover it, so you just figure it out together? That's what 1Die does, but as an actual system.
How it works: Ask a question. Gauge how likely it is. Roll a d6. Done.
Want to kick down a door? Probably likely. Needs a 3+.
Trying to headshot someone at 100 yards in a storm? Improbable. Need a 6.
The system handles everything from fantasy dungeon crawls to mech warfare to cosmic horror investigations. Same core mechanic, endlessly adaptable.
Inside you'll find(currently):
- Core rules that fit on a few pages with guidance
- Action, Risk, and Oracle systems that chain together naturally
- Character creation that works for any setting
- Combat guidance that flows like conversation
- PvP guidance and examples
- 6 example settings (fantasy, space opera, cyberpunk, post-apocalyptic, investigation/horror/action, and dieselpunk mech warfare)
- Examples showing the system in action
Perfect for:
- New players who find some RPGs overwhelming
- People who only have 1 d6
- GMs who want to improvise without scrambling for rules
- Solo play (oracle system; might be expanded post-release depending on demand)
- Quick one-shots or long campaigns
- Probably any genre you want to try out
One die. Infinite stories.
Posted: Mon, 29 Dec 19:21:19 CST
Jousting Rules is a mini-supplement designed for Medieval Fantasy role-playing games, focused on bringing the drama, tension, and spectacle of jousts to the table. Inside, you'll find:
- A Complete Jousting System for Savage Worlds
- Optional Rules for Scoring
- Guidelines for Cheating
- New Hindrances centered on rivalry, pride, and infamy
- New Edges for tournament champions and mounted specialists
This product comes in layered PDF format, optimized for both economical printing and booklet printing.
Note: English is not my first language, so if you notice any errors or parts that could be rewritten for better clarity, feel free to reach out to me at fernandohcp@gmail.com.
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