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Posted: Sun, 07 Dec 01:06:07 CST
The depths of the ocean are home to mysteries, wonder, and unspeakable eldritch horrors like this take on the Deep Ones, one of the signature antagonists of the Cthulhu Mythos! Perfect for any Mythos-oriented project, but also perfect for any fantasy game!
Subject to the included license information. Printed size will be up to a massive 3800 x 4100 pixels (6.4 X 6.9 inches) as a backgroundless 600 ppi Tiff... enough to be used as a 2/3 page illustration! Included is a lo-rez version for easy online advertising.
You can use this image in commercial or fan projects, however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.
Posted: Sun, 07 Dec 00:53:05 CST
You were once a member of the Order of Celestine, guardian of the moon. Protector of secrets, of lovers, of the world left behind in the shadow of the sun. But you grew to question the world of darkness. Became resentful and bitter. Enraged at your impotence and your reflection in the light.
And so you rebelled.
For your sins, you were cast into a Realm of Shadows to make peace with your victims. Those who you have wronged and those who have wronged you. Those whose throats you cut sweetly with the knife woven from the words of your undoing, as they begged you to make peace beneath your sovereign’s watchful gaze. Until you have done so you must continue to reside in this penance of your own making, circling within and through.
We Wander Beneath Radiant Lights is a solo game that forces you, once a Sister of a lunar deity's order, to reconcile with the ghosts of the pasts and earn your freedom from the hell your goddess has sentenced you to. It will require your wits, your brawn, and encounters with those who you have harmed and those who have harmed you.
- Game Design & Writing - Kyle Tam
- Editing - JM Madamba
- Layout Design - NeonRot
- Cover Art - Jaen Nighly Butler
- Funding: Tabletop Arts Fund
Posted: Sun, 07 Dec 00:21:09 CST
Patrons Book 2
For Traveller (Classic, Megatraveller, T4, Gurps Traveller, Mongoose 1st & 2nd edition, Basiclly if its Traveller it fits). Come to think of it, it will work for pretty much any space opera.
50 Ready-Made Contacts, Contracts & Complications for Your Campaign
The galaxy is full of people who need something done—quietly, quickly, or desperately. Traveller: Patrons Book 2 delivers 50 fully detailed patrons ready to drop into any campaign, from bustling starports to the darkest corners of the frontier.
Inside this book you’ll find:
✔ Starport hustlers, shady fixers, and eccentric traders
✔ Frontier scouts, surveyors, hunters, and settlers in trouble
✔ Corporate sharks and noble schemers with dangerous secrets
✔ Spies, smugglers, criminals, and professionals of questionable ethics
✔ Scientists, explorers, medics, and researchers chasing the unknown
Each patron includes:
✔ Mission Type
✔ Required Skills & Equipment
✔ What the players are told
✔ What the referee knows
Whether your crew is stuck at a starport waiting for work or hunting for their next big score, this book gives you instant missions that can turn a quiet session into an unforgettable story.
Drop in a patron. Light the fuse. Watch the adventure unfold.
Perfect for last-minute prep, campaign starters, or building entire story arcs.
Traveller: Patrons Book 2 — 50 ways to get your crew in trouble.
Posted: Sun, 07 Dec 00:04:05 CST
Crack open the Zhodani like you’ve never seen before.
Big A** Book of Hooks: Zhodani Edition is your all-in-one arsenal for running unforgettable psionic-charged adventures in the Traveller universe. Packed with hundreds of story sparks, mysteries, complications, scandals, border incidents, rogue psion dramas, Thought Police nightmares, noble meltdowns, and deep-space weirdness, this book gives referees enough material to fuel campaigns for years.
Whether your crew is sneaking across the Consulate border, navigating the psychological minefields of Zhodani politics, or stumbling into long-buried Tavrziansh secrets, you’ll find hooks here ready to ignite a night’s adventure—or an entire sector-spanning saga. Short, sharp, and endlessly customizable, these ideas drop cleanly into any Traveller campaign regardless of era, edition, or tone.
If you’ve ever wanted to make the Zhodani feel strange, dangerous, enlightened, infuriating, or downright alien…
this is the book.
Unleash psionics. Stir up trouble. Start the fire.
This book contains 1500 hooks broken down into the 15 catagories;
|
Zhdant |
Nobles |
The Book of Morality |
|
Zhodani Consulate |
Intendants |
Zhodani Trade |
|
Law |
Proles |
Thought Police |
|
Art |
Tavrziansh |
Zhodani Culture |
|
The Military |
The Tozjabr (intelligence) |
The Frontier Wars |
Posted: Sat, 06 Dec 20:37:40 CST
Skadoosh!
Kung Fu Panda: The Roleplaying Game takes you to the Valley of Peace for action, adventure, and kung fu power! Take on the role of Po, the Furious Five, or other denizens of the valley and defend it against anyone threatening its tranquility.
This simple roleplaying game is appropriate for all Kung Fu Panda fans and includes game rules, character stats, a full adventure, threats to confront, and ideas for future stories. Journey to inner peace and strong bonds in the community through the power of self-knowledge, kung fu, and maybe a few tasty noodles!
Posted: Sat, 06 Dec 18:35:31 CST
Three creatures ready to destroy your PCs. They may or may not be inspired by pets.
The Stalker will follow your party from afar and wait for its ideal moment to strike. Its dangerous from both ends and gets more dangerous as the fight goes on. Don't let the bell fool you; you'll never hear it coming.
Polyonymi are big, strong, ferocious, and almost always have backup. You better take it down before it calls for reinforcements. Mind the teeth and tail, too.
The Bonded Pair are ferocious and can cover a lot of ground. They will focus your party and whittle them down to 0 HP pretty quick. You better put down the dominant one before the pair takes out the whole group.
Each creature includes an adventure seed, random encounter, and loot.
Zoological Zine, Vol. 1: Creatures for Berserkr is an independent production by J. Lambert. It is not affiliated with Slightly Reckless Games LTD. It is published under the Berserkr Third Party License.
Berserkr is copyright © Slightly Reckless Games LTD.
Zoological Zine, Vol. 1: Creatures for Berserkr is copyright © 2025 by J. Lambert.
Posted: Sat, 06 Dec 17:16:20 CST
Hidden deep within the heart of the Mboiûasu Ka’aguy Jungle or The Great Serpent Jungle lie countless mysteries. This is a hot, humid, and oppressive wilderness where the air itself is heavy and difficult to breathe, even beneath impossibly tall canopies. Nights are cooler but far from restful; a constant sense of being watched presses in from the trees, their bark like a thousand hidden eyes. Strangler figs knot together with curtains of vines, draping both fallen and standing trunks in living green.

A Fortnightly Adventure Series: The Sun’s Betrayal
Welcome back, adventurer! Our series continues now in the depths of dense tropical forests. After venturing through #0 — The Hollow Tower in the desert sands, #1 — The Pact Flame in volcanic lands, and #2 — On the Frozen Wastelands, we now bring you the fourth region.
We invite you to brave The Great Serpente Jungle, uncover the mysteries of the Pyramid and the Temple, explore the Tree House, and face Mboi-Îpepo, the terrifying Serpent–Spider.
The Sun’s Betrayal is an adventure for characters of levels 2–4, designed for use with Old-School Essentials. Written by Nicole Mattos • Edited by Davide Tramma and Ícaro Agostino • Original art by Geraldo Marinho
Inside this volume you will find:
- A Hexmap of the Region, featuring four distinct locations to explore;
- 3 new magical items: The Relics of the Sun God;
- A brand-new creature: Mboi-Îpepo, The Spider-Serpent — complete with statistics and an original illustration.
Posted: Sat, 06 Dec 16:52:38 CST
The Five Points lies smothered in a reek of gin, chimney smoke, and the sweat of the desperate. The crooked lanes writhe between leaning brick tenements, each a hive of tenants, thieves, and schemers who survive only by their wits—or their daggers. Saloons bloom like roadside weeds, each one a den of cheap liquor and cheaper loyalties. And now, as the city shivers beneath a cold fog rolling off the harbor, a new conflict stirs beneath the plank floors and gaslit lamp chimneys. Two dozen saloons, from the sagging door of The Copper Clubhouse to the gaudy red-lantern glow of Maguire’s Roost, now serve as battlegrounds for rival gangs clawing for supremacy. Every counter hides a pistol, every alley keeps a watcher, and every rooftop bears witness to the coming bloodletting. Word drifts through the streets that a new power—an unseen hand—has begun coaxing the saloon gangs into open warfare. Broken windows and bruised skulls have already appeared along Mulberry Way, but the true war has not yet begun.
You step into this boiling kettle, your boots sinking into the slush of the Points, your breath mixing with the fogs that curl around the gaslamps. You’ve returned—perhaps from prison, perhaps from the wharves, perhaps from a life you’d rather forget—but the streets remember you. And as you push open the creaking door of a dim saloon, you feel the weight of eyes upon you. The gangs know a storm is coming. They can smell the fight. And now you must decide how you fit into the chaos—whether as a broker of peace, an instigator, a survivor, or a tyrant of your own making.
_____________________________
In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:
The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.
As you play:
You will record events, outcomes, and consequences
Posted: Sat, 06 Dec 16:03:59 CST
Combat Maneuvers are frequently under used or forgotten by players in a Castles & Crusades game. Included here is a cheat sheet for your table that includes all of the original Combat Maneuvers, as well as the new maneuvers from Adventurer's Armory.
Posted: Sat, 06 Dec 14:28:57 CST
Catacombs Dungeon Map Pack
A bunch of dangers and rewards are waiting in the deep!
Catacombs Dungeon Map Pack comes with:
- Main Hall
- Sarcophagus room
- Ritual room
- Hideout
Find your way through the darkness
Posted: Sat, 06 Dec 14:22:26 CST
Ever wanted a simple and minimalistic way to roll on random tables for your roleplaying games? Then this is for you! Check out My Little D6 Tables, packed with helpful zines for your roleplaying adventures.
This is My Little D6 Caves: a simple zine filled with random tables designed to provide quick and useful outcomes for fantasy roleplaying games — and it can even fit in your pocket!
With this you can roll:
- Cave entrances.
- 6 types of rooms and sections.
- 6 different outcomes for each type of room.
- Clues and ideas for your roleplay.
- Treasures.
- Creatures.

Posted: Sat, 06 Dec 14:21:57 CST
Jungle Dungeon Map Pack
A bunch of dangers and rewards are waiting in the deep!
Jungle Dungeon Map Pack comes with:
- Jaguar Challenge
- Viper Challenge
- Final Sacrifice
Can you prove yourself worthy?



