Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 The Magic Mosses
Posted: Tue, 13 Jan 23:01:10 CST
Publisher: Anthemon Fellowship

A system-ready supplement for Dungeons & Dragons 5th Edition focused on strange, hallucinogenic magical mosses found in forgotten and dangerous places.

How does the party discover magical mosses? Perhaps the Golden Phαllus has sunk to the depths of a lake, and the DM has your despondent characters stumble across a bluish moss that, when inhaled, grants them gills. But not everyone handles it well—the monk forgets how to walk, the sorcerer becomes hypersensitive to light, and the barbarian weeps with existential sorrow.

copertina_KS2_3.png

This PDF includes:

  • Legends and myths surrounding magical mosses and their origins
  • Rules on how to search for, identify, and harvest magical mosses
  • Guidelines on using mosses and crafting with them
  • 35 magical mosses, sorted by category and rarity
  • 14 distinct biomes where magical mosses can be found
  • 7 magical crafting items related to moss usage
  • A new tool designed for moss harvesting and experimentation
  • Optional downtime rules focused on study and preparation
  • All of the Stretch Goal content unlocked during the campaign

Tavola_disegno_1.png

Tavola_disegno_3.png

Tavola_disegno_7.png

Tavola_disegno_8.pngTavola_disegno_9.png

The Magic MossesPrice: $15.00
 Map: Zek Schlaghammer Chamber Of Crafts
Posted: Tue, 13 Jan 22:49:13 CST
Publisher: Smirc's Dungeon

Map: Zek Schlaghammer Chamber Of Crafts

The craft chambers of Zek Schlaghammer are of course known far beyond the borders and have a prominent position among the craftsmen of the neighbourhood.

The small dungeon can be entered from three directions and is divided into the entrance hall in the south, the accommodation and storage facilities in the center and the workshops in the north. The secret warehouse in the north is also another entrance to the rooms.

Facts:

  • 20 x 36
  • PNG
  • HUMAN MADE

Smirc's Dungeon regularly publishes hand-drawn maps that can be used for any fantasy tabletop roleplaying game, so not only for D&D, 5E, Shadowdark, Dungeon Crawl Classics, Wildsea, Forbidden Lands, Pathfinder, Borg, Cairn, but also for any other OSR system.

Not only maps are published here, but also OneShots and adventures for 5th Edition/5E.

Map: Zek Schlaghammer Chamber Of CraftsPrice: $1.17
 Phaylen Presents: Spectacular Shops & Services 2
Posted: Tue, 13 Jan 22:40:15 CST
Publisher: Giants of the North

Bring your campaign’s settlements to life with the highly anticipated sequel to our best-seller. Spectacular Shops & Services 2 is the ultimate toolkit for DMs who want to move beyond generic towns and create living, breathing communities. This supplement streamlines your session prep by providing immersive environments, quirky characters, and engaging lore—all ready to drop into your world instantly.

What’s Inside the Second Volume:

  • 18 Fully Realized Establishments: Each shop includes sensory-rich descriptions, historical lore, and "Customer Reviews" to add humor and depth to every visit.

  • Dynamic NPCs: Detailed shopkeepers and regulars come with personality quirks and roleplaying tips to make every interaction memorable.

  • A Treasure Trove of Gear: New and unique magic items for your players to discover and covet.

  • The College of Chicanery: A brand-new Bard Subclass designed for players who want to master the arts of charm, manipulation, and social deception.

Exclusive Bonus Content:

  • 3 Mini-Shops: Perfect for roadside stops or small villages.

  • 20+ Instant NPCs: A roster of characters ready to go when your players wander off the beaten path.

  • 15 Magical Vending Machines: Add a touch of whimsical convenience (and potential chaos) to your world.

No more generic towns. Spectacular Shops & Services 2 gives you everything you need to create vibrant and memorable shopping experiences, freeing up your time to focus on what matters most: telling a great story.

Phaylen Presents: Spectacular Shops & Services 2Price: $25.00
 Frontier Outlaws: The Outlaw Ecosystem A Supplement for Saloons & Outlaws™ A Western Survival Roleplaying Game
Posted: Tue, 13 Jan 22:34:46 CST
Publisher: Wagon Wheel Publishing

Frontier Outlaws: The Outlaw Ecosystem is a system-level supplement for Saloons & Outlaws™ that treats outlaw activity as a persistent force rather than a series of isolated encounters.

This book reframes gangs, camps, fences, and law response as a living ecosystem—one that adapts, replaces losses, remembers violence, and reshapes territory over time. Outlaws are not obstacles to be cleared and forgotten. They are pressures that survive success, learn from failure, and return changed.

This supplement is written for Arbiters running long-term play, where the same names begin to appear again, violence stops feeling isolated, and the frontier starts to remember what has survived it.

Inside This Book

  • A complete framework for running outlaw activity as persistent pressure

  • Gang structures organized by territory and tier, not encounter balance

  • Camps as logistical anchors, not dungeons or hideouts

  • Fences treated as economic pressure points, not shops

  • Law, bounties, and enforcement as systems that escalate with memory

  • Guidance for hunting leadership, managing fallout, and triggering institutional response

  • Defense as a phase change in play, not a victory condition

  • Design notes clarifying how pressure, points, and endurance support the ecosystem mechanically

This book does not introduce new core mechanics.
It expands how existing systems behave once outlaw activity persists.

What This Book Is Not

  • A monster manual with human faces

  • A collection of pre-written adventures

  • A guide to balanced encounters

  • A morality system

  • A criminal economy simulator

Frontier Outlaws provides structures, not scripts.
It explains what happens when outlaw systems are allowed to function—and what changes when pressure is applied.


REQUIREMENTS

  • Requires the Saloons & Outlaws™ Core Rulebook

Frontier Outlaws: The Outlaw Ecosystem  A Supplement for Saloons & Outlaws™ A Western Survival Roleplaying GamePrice: $16.99
 Cyberdark RPG - Cursed Code #0 [Quickstart Guide]
Posted: Tue, 13 Jan 21:29:19 CST
Publisher: Lichdom College

Cyberdark Banner

A powerhouse team unites to bring a new neon dungeon crawler to life: a collaboration of proven crowdfunding success, ENnie Award-winning design, and bold new creative vision!

This project was created in collaboration and partnership with Lightfish Games (Farsight RPG) and Epic Party Games (ENnie Award winners, with design credits including Brancalonia, Inferno: Dante’s Guide to Hell, Assassin’s Creed RPG, Massive Darkness RPG, and more).

Together, we blended publishing expertise, award-winning system design, and cutting-edge art direction to create Cyberdark RPG: a fast, lethal, old-school-inspired roleplaying game for cyberpunk adventures, based on Shadowdark!

WHAT IS CYBERDARK RPG?

Cyberdark RPG is a cyberpunk-themed adventure game where you and your crew of darkrunners brave corporate strongholds towering over orbital cities, wasteland ruins of a forgotten Earth drowned in pollution, and the dangerous depths of the virtual underworld known as the Cyberdark. It is the shadowed network beneath every neon skyline and rusted megastructure — a place where AI demons, viral horrors, and corrupted code hunt the mortal intruder.

With your crew at your side, you’ll crack firewalls, raid data vaults, and face augmented enforcers, whether in the city streets or the fuzzy realm of the Cyberdark. Survive, and you might bring back secrets, credits, or tech worth killing for. Fail, and you’ll be one more ghost slithering underneath reality. 


WHAT DEFINES THIS GAME?

Fast-paced danger, split realities, and simplicity. Combat is fast and unforgiving, and hacking is as perilous as a gunfight. Every decision matters — hesitation can cost your life in both worlds. Cyberdark RPG is lean and intuitive — Inspired by the solid Shadowdark foundations for quick thinking and high-stakes risk-taking.

In this game, a Firewall might keep you safe from cyberspace threats for one hour of real-world time, but when it burns out, your cyberware is exposed!

HOW DO I PLAY?

This quickstart contains everything you need to run an introductory adventure in Cyberdark. You’ll find rules for Firewalls, Codecasting, Cyberware, and the deadly threats of both the Real World and the Cyberdark itself. Grab your crew, jack in, and make your move – before the system locks you out, erases you, or.. overrides you!

  • Shadowdark & 5E players in search of a bit of sci-fi action will discover what they’ve been waiting for: a fast, intuitive TTRPG that bridges OSR danger with the desperate edge of cyberpunk.
  • Old-school gamers will find a system that is familiar but rewired, with modern mechanics and glitch-driven twists that turn every run into a razor’s edge gamble.

art miscellaneapartner logos

Cyberdark RPG - Cursed Code #0 [Quickstart Guide]Price: $0.00
 The Last Man’s Guide to the Badlands: A Survival Toolkit for Solo Players and GMs
Posted: Tue, 13 Jan 20:45:42 CST
Publisher: Hollowponds Solo Sagas

The Last Mans Guide to the Badlands: An Exploration Toolkit for Solo Players and GMs

From Peter Norton, creator of Hollowponds Solo Sagas and writer of the Last Man’s Guide series, plus co-author of Cyberpunk RED: Single Player Mode (R. Talsorian Games), comes a fast, table-driven toolkit for crossing the Badlands, a region warped by ley line ruptures, strange weapons, and the fallout of a world that broke hard.

The Badlands are dusty, lawless wastelands where the land wants you dead and the people might want your boots. This book is system neutral and built for usable play at the table, whether you’re running solo or GMing a group. Roll when you’re stuck, interpret what you get, and keep the story moving.

Inside the Book

  • Practical guidance for keeping momentum, including a simple game loop and advice on interpreting results (and when to ignore or reverse them).
  • Oracle tables and idea prompts for travel through the Badlands, using varied dice types to keep results unpredictable but on-tone.
  • A d66 thematic prompt table you read like a verb roll, perfect for instant scenes, twists, and atmosphere.
  • A re-skin friendly enemy table (descriptions, not stats), so you can drop threats straight into your system of choice.
  • A travel encounter table designed to spike tension, introduce leads, and drive play forward.
  • A fully realised frontier settlement: Scorchgap, with key locations, notable locals, and a town secret that can fuel an entire campaign.
  • Rumours and mission hooks that shove characters into trouble fast, from bandit raids and missing freight to Hollow-bend, Crater Bend, Drop Ridge, and the Lone Guard Research complex.

Perfect For

  • Solo players who want strong prompts without heavy prep.
  • GMs who need quick, evocative tools for exploration, travel, and emergent adventures.
  • Any post-apocalyptic, weird wasteland, or horror survival game where the road is dangerous and the next town might be worse.

If you like the practical, play-first design of Cyberpunk RED: Single Player Mode, you’ll feel at home here. This is the same mindset, applied to a harsh frontier where every roll creates the next problem.

The Last Man’s Guide to the Badlands: A Survival Toolkit for Solo Players and GMsPrice: $4.66
 AEEAST10 – Temple of the Jade Serpent
Posted: Tue, 13 Jan 20:12:12 CST
Publisher: Aether Studios

This set, Temple of the Jade Serpent, is the next in our Eastern Kingdoms Bamboo set. Nasos Maloudis was the primary sculptor on this set. Nasos loves working on our EKB series, and it has long been “his” set to drive all ongoing development. When he told us he was preparing a new temple, we were so excited and could not wait! Let me tell you this lovely set is well worth it. From the stylish archways to the raised roofs it is a wonder to behold! And goes perfectly with our AEEAST sets!

TERRAIN RECOMMENDED PRINT SETTINGS

Layer Size: 0.15mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None

1.jpg2.jpg3.jpg4.jpg5.jpg6.jpg7.jpg8.jpg9.jpg10.jpg11.jpg12.jpg13.jpg14.jpg15.jpg16.jpg17.jpg18.jpg19.jpg20.jpg21.jpg22.jpg23.jpg24.jpg25.jpg26.jpg27.jpg28.jpg29.jpg30.jpg31.jpg32.jpg33.jpg34.jpg35.jpgDragonbite.jpg

AEEAST10 – Temple of the Jade SerpentPrice: $8.00
 What Grows in Her Name part 2
Posted: Tue, 13 Jan 20:00:37 CST
Publisher: The Northern Realm Inc.

This is part 2 of What Grows in Her Name FBL adventure module. It opens up from the murder mystery of part 1 to the sprawling ruins of an ancient city. The module is intended to illustrate the "Here Be Monsters" theme of Fire Burns Low. The edge of the map, beyond the walls of civilization is the unknown, wild, and fantastic. 

Part 2 follows part 1 but the city can be played as a stand alone location. It can also be played in place of part 3 (once it's released). Note, this is the test version of the adventure. It has a complete arc, but I've utilized placeholder art and am hoping for feedback! A map of the city is forthcoming.

What Grows in Her Name part 2Price: $0.00
 Blades '68 Preview
Posted: Tue, 13 Jan 19:44:47 CST
Publisher: Evil Hat Productions

Blades ’68 is a supplement for Blades in the Dark, catapulting the setting forward one hundred years to 968 AC—the Swinging Sixties. It’s about a group of daring chancers building a criminal enterprise on the streets of a retro-futuristic dystopia. There’s espionage, heists, chases, escapes, dangerous bargains, shoot-outs, deceptions, betrayals, victories, and deaths.

This preview includes two playbooks and one crew type, as well as a preview of the system changes, player advice, a cold open, a look at the geopolitics of the Shattered Isles, two factions, and the district of Whitecrown.

By pledging on BackerKit you'll instantly get access to the full file (although final art is not yet available).

New playbooks, new crews, and new heists await you on the vibrant streets of Doskvol in this 450 page expansion.

Blades '68 PreviewPrice: $0.00
 Demons & Dungeoneers! Horse Lord of Westphai (Novelette)
Posted: Tue, 13 Jan 19:10:31 CST
Publisher: Demons & Dungeoneers Gamebooks

In the sun-scorched kingdom of Westphai, battle forges honor—and betrayal shatters it.

Shar’Zari sent Mazzaran, their elite assassin, to topple a tyrant. But beneath the city’s gilded towers and shadowed council halls, a deeper corruption festers—one that threatens to consume not just Westphai, but the world itself. As ancient magic awakens and sinister conspiracies unravel, Mazzaran must navigate deadly duels, arcane traps, and shifting alliances, facing foes both monstrous and human.

From the blood-soaked sands of the arena to the haunted depths of the Sunken Archives, every choice tests the limits of loyalty, courage, and fate. When the line between hero and villain blurs, will Mazzaran become the blade that restores balance—or the spark that ignites chaos?

Epic battles, dazzling sorcery, and relentless intrigue await in this bestselling swords-and-sorcery adventure. The hunt for truth begins now.

Demons & Dungeoneers! Horse Lord of Westphai (Novelette)Price: $1.00
 AEEAST16 - Evolved Adolescent Ronin Racoon
Posted: Tue, 13 Jan 19:04:06 CST
Publisher: Aether Studios

Sometimes one of our patrons or tribesfolk will say something to me and the fire is lit. Often, I takes as little as simply repeating the words to a member of our team. MadmanMike said four words to me one day in October of 2025. Instantly, the spark set and I repeated those four words to Nasos. The blaze was lit and nothing could stop it. Four words, repeated once is all it took.

Behold! The glory of our four-word, farm-to-table design process. Thanks to Nasos and thanks to Mike.

AEEAST16-Render.jpg

AEEAST16 - Evolved Adolescent Ronin RacoonPrice: $2.00
 Fantasy Dice Cards
Posted: Tue, 13 Jan 18:53:34 CST
Publisher: Charke Publishing

FANTASY DICE CARDS

Is rolling all those dice wearing your wrist out? Shuffle a deck of cards instead!

Fantasy Dice Cards contains 40 different cards (two decks of 20). Each deck duplicates rolling a d4, d6, d8, d10 or d20, so you can 'roll' two dice.

Is your DM asking you to roll a d100?

Well there are TWO sets of 20 dice, and on the second set, the d10 goes by 10's (10, 20, 30 etc) to create a d100 by drawing one card from each deck.

Do you have Advantage?

Draw once from each deck to 'roll' two d20 dice!

Did you cast fireball and don't want to shuffle between die 'rolls'?

You are going to need 4 copies of this product to get 8d6, sorry, but it will look really cool. It would also mean, you effectively have 8 of every dice.

Are you really good at math and probability?

Well in that case, yes, we could have done two decks of 120 cards with no re-draws, but the cost would have been 6 times higher. Instead you have the chance of getting a re-draw on the d6, d8 and d12 but the odds of each number remains the same as rolling the dice.

But Wait, there's More!

Want to roll a weird die? Perhaps a d3, a d7, or a d18? Go ahead. Just put the cards from 1 to the number you want into the deck and remove the rest.

DM's, would you like to curse, or bless, a roll your Player is making?

Ask them to remove the 1 or the 20. Or get ever weirder. Remove each card after it is drawn!

Have I seen this art before?

Probably. Some of the art comes from System 7 LARP, a card game system for LARPing, and a some comes from the D&D 2024 Campaign Adventure, Legacy of the Dead Dragon. It you are playing this adventure, with more than 200 encounters going from level 1 to 20, Fantasy Dice Cards is an ideal companion product!


White Dragon Shadow Weremouse



Fantasy Dice CardsPrice: $0.00