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Posted: Mon, 02 Nov 06:55:47 CST
Creating Characters and Adventures for Tabletop RPGs
A missing shipment, a signal from a distant station, an old mistake someone still remembers: each can give a character a reason to get involved in an adventure. Itineris helps you turn those starting points into situations that respond to the choices made at the table.
This system-neutral supplement brings together two tools for players and Game Masters. You can use them separately or combine them to connect a character’s past to …
Price: $6.00
Posted: Mon, 02 Nov 06:21:51 CST
The ruins hide a catastrophe. The past may still hold the chance to stop it.
Beneath a ruined academy lies the Paradox Engine, a temporal device whose destruction shattered more than stone. An obsessed chronomancer is reaching into its past, and the adventurers must follow him through the broken vault and into the academy’s golden age.
The Paradox Engine is a fantasy adventure for level 5 characters, built around two versions of the same location. Navigate unstable magic, solve…
Price: $1.95
Posted: Mon, 02 Nov 06:19:27 CST
Who Are You? is a one-page journaling game. You wake in a new body and you can't recall your past. Over the course of a week, you will answer questions to heal your shattered memories
Price: $1.50
Posted: Mon, 02 Nov 06:19:21 CST
Give your players a reason to remember the tavern—and to come back.
Wet cloaks by the hearth. A familiar drink waiting on the counter. A courier looking for someone trustworthy. A missing lantern that has two families arguing before supper.
Better Taverns helps you build fantasy inns and taverns with their own people, customs, comforts, and troubles. Use it to prepare a recurring meeting place, improvise a roadside stop, or bring one of three complete establishments straight in…
Price: $3.99
Posted: Mon, 02 Nov 06:11:25 CST
Something beneath the road is stealing the turnips. Something much larger is breaking the road itself.
A forgotten shrine has cracked open beneath the hills, and mischievous dirtlings have moved in. What begins with a farmer’s broken cart leads into sunlit ruins, unstable caverns, ancient puzzles, and the lair of a burrowing beast.
The Muddy Shrine is a fantasy adventure for level 2 characters, combining playful troublemakers with dangerous terrain and a shrine built around ear…
Price: $1.95
Posted: Mon, 02 Nov 05:01:53 CST
The Old Wood
An adventure in Ronach Reach · 24 pages · for Four 2nd level characters
North of the last field and the last fence, the trees get older. The woodcutters work the edges and don’t go far in. Past a certain point the paths stop being paths, the light goes green and low, and the only sound is the drip of moss.
Things were here before the farms. The antlered stones stand in the deep places, half sunk in leaf-mould, and most of them have been forgotten. Something still keeps a few…
Price: $3.00
Posted: Mon, 02 Nov 05:00:22 CST
100 Strangers is a d100 table of people your players might meet on the road. Roll when the party is traveling, waiting out the rain at an inn or settling into a village for the night, and someone new walks through the door. Maybe it’s a man whose boots leave puddles on a hot, dry afternoon, or a girl who asks everyone if they’ve seen her mother and then points at her goat. Each stranger comes with a couple of ideas about who they really are, but you can ignore them and make up your o…
Price: $2.99
Posted: Mon, 02 Nov 04:44:56 CST
Step into the Wounded Earth, a vast, brutal world ravaged by a war between the followers of The Divine Architect and the wild Firstborn. Inspired by Levantine Bronze Age myths, epic Mesopotamian lore, and classic sword-and-sorcery, Of Blood & Clay is an evocative, rules-light tabletop roleplaying game designed for solo, cooperative, or traditional Game Master–led play. You are not a hero, nor a villain. You are Firstborn, born in the cruel Wounded Earth, driven by your pers…
Price: $8.00
Posted: Mon, 02 Nov 04:00:03 CST
Sechsunddreißig Dokumente für eine Horror-Rollenspielrunde, die in den 1920ern spielt: Telegramme, Zeitungsausschnitte, Polizeiberichte, Totenscheine, Briefe, Tagebücher, Aufnahmebögen aus dem Sanatorium, Leihscheine der Bibliothek, Schiffsmanifeste, Krankenblätter, Museumsschilder, Pressemitteilungen und Kleinanzeigen. Jedes in Originalgröße, auf gealtertem Papier und als tintensparende Fassung.
Ein gutes Handout erklärt nichts. Es verrät gerade so viel, dass am Spieltisch Fragen…
Price: $6.99
Posted: Mon, 02 Nov 03:59:26 CST
Thirty-six documents to hand your players in a 1920s horror game: telegrams, newspaper clippings, police reports, death certificates, letters, diaries, sanitarium and library records, ship manifests, hospital charts, museum labels, press releases and classified ads. Each one at its actual size, and in two versions: aged paper and ink saver.
A good handout explains nothing. It tells just enough to get the table asking questions, so these hint rather than explain. Twenty-six of them…
Price: $6.99
Posted: Mon, 02 Nov 03:58:44 CST
Treinta y seis documentos para dar a los jugadores en una partida de terror de los años veinte: telegramas, recortes de periódico, informes de policía, certificados de defunción, cartas, diarios, fichas de sanatorio y de biblioteca, manifiestos de barco, partes de hospital, cartelas de museo, notas de prensa y anuncios por palabras. Cada uno a su tamaño real y en dos versiones: papel envejecido y ahorro de tinta.
Un buen documento no explica nada. Cuenta lo justo para que la mesa …
Price: $6.99
Posted: Mon, 02 Nov 03:58:36 CST
30 Fantasy Quest Hooks — Story Seeds for RPG Campaigns
Thirty fully-developed quest hooks for any dark fantasy tabletop campaign — each one built as a Situation your players walk into and a Truth the GM knows going in. Drop them into an existing world or run them as-is: cursed villages, vengeful spirits, monsters wearing human faces, and a few quieter mysteries with sharper teeth than they first let on.
Several hooks share a loose thread through the city of Crystalion, but every …
Price: $4.99



