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Posted: Thu, 21 Nov 07:10:15 CST
Transform your tabletop role-playing games with The Prison Map Pack—a detailed and versatile map designed to immerse your players in the high-stakes world of prison life. Whether they’re breaking out, infiltrating, or uncovering dark secrets within, this map is your ultimate storytelling tool.
What’s Inside?
5 Cell Blocks
These blocks set the stage for countless interactions, daring escapes, or intense conflicts.
Dining Hall
A bustling hub where inmates and guards cross paths. Use this space for clandestine meetings, simmering tensions, or even a full-blown riot.
Bathing Room & Latrines
Add realism to your game with these gritty and often-overlooked areas. Dark corners here can conceal secrets—or danger.
Guard Dormitory & Artillery Room
The guards’ sanctuary and arsenal. These rooms present opportunities for infiltration, theft, or ambushes as players balance risk and reward.
Kitchen
The heart of daily life—and a hotspot for creative problem-solving. Will your players cook up chaos or uncover hidden tools of escape?
Warden’s Office
The prison’s nerve center. This location brims with potential for uncovering hidden plans, stealing vital documents, or confronting authority head-on.
Storeroom
A treasure trove of supplies, disguises, and possibly contraband. Clever players will find ways to turn the storeroom into their secret weapon.
Exercise Yard
Open space surrounded by iron bars and watchful eyes. Use this area for planning, intrigue, or heart-pounding combat.
Coach House with Stables & Prison Wagons
The gateway to freedom or the final stop for incoming prisoners. This versatile area supports arrivals, escapes, or daring rescues.
Double Perimeter Fence
A daunting challenge for any escape plan. These dual barriers provide thrilling obstacles for clever players to overcome—or fail spectacularly.
Why Choose The Prison Map Pack?
Two variations: Take your game to an icy, secluded prison or a keep the game extreme and the weather not with a sunny version.
Richly Detailed: Every location is designed to fuel creativity, from gritty realism to tactical intrigue.
Perfect for Any TTRPG: Seamlessly integrates with 5e, Pathfinder, and all your favorite systems.
Versatile Design: Supports stealth missions, explosive combat, and deep roleplaying moments.
High-Quality Resolution: Ideal for digital screens with crisp, stunning detail.
Details:
- File grid size (used for online RPG systems): 57 x 55
- Day and night versions
- File type: jpeg and universal VTT
- Number of files: 4, 2 jpegs and 2 Universal VTT files.
License:
- For personal digital use only
- Not for resale
- Not for redistribution
- Copyright 2024 Hero level Games
Keywords:
- Prison map
- TTRPG prison
- Jail
Posted: Thu, 21 Nov 07:00:05 CST
Do you struggle to keep track of all the plot threads your players have uncovered in your campaign?
Do you want to spend less time on session prep while creating sessions that are more player—and character-focused?
These are the sheets for you! These simple tracking sheets will help you track ongoing plot threads, keep track of the magic items your players have accumulated, and help you to keep more concise session notes that you will actually remember between sessions!
Your download will include a form-fillable PDF of the template below which you can use to lower your prep time. Also included is a .zip file which contains digital versions of these sheets for loading into Legendkeeper, including the .LK file as well as Markdown and JSON format.
Price: $0.50Posted: Thu, 21 Nov 06:05:03 CST
Remasters are here, and some subclasses are effected enough for some changes to be nessisary. Come join us as we take a moment to review the Subclasses from Volume I and II and update them with the Remaster changes. On top of minor changes, see larger changes like a Champion not tied to Samurai or alignment, an Investigator which draws better use from Chinese Gong'on Detectives, an Alchemetic Chef which actually uses Alchemical Foods, and more.
Price: $3.50Posted: Thu, 21 Nov 06:05:02 CST
Septembre 1869, Omaha. Les agents de la WILD sont invités à un mariage... au cours duquel sera décidée l'identité du nouveau gouverneur du Texas.
Un scénario au Far West pour Missions Old Wild West, le jeu de rôle d'espionage, d'infiltration et et d'agents secrets !
Ce pack numérique Scénario Old Wild El Paso, adapté au jeu dématérialisé, contient :
- Le scénario Old Wild El Paso (16 pages) au format PDF avec signets hiérarchisés
- 1 aide de jeu et 2 plans
- Une nouvelle illustration de PNJ (+ son pion)
- Les fiches d'agent, de mission et de jeux de miroirs PDF (en version impression et inscriptible)
Missions est un jeu de rôle d'après Wilderness of Mirrors de John Wick (Le Livre des 5 anneaux, Secrets de la Septième Mer, Dieux Ennemis).
Price: $2.00Posted: Thu, 21 Nov 04:46:18 CST
Treasures, Serpents, & Ruins Jade Rules Reference is designed as a table companion book for Game Masters who need to quickly reference rules and procedures in play, without having to comb through the instructional advice found in the TS&R Game Master Guidebook.
This book is fully compatible with both TS&R Jade Players Rules, and TS&R Jade Bestiary & Treasury, providing all the necessary rules, procedural checklists, charts, and short rules explanations needed to clarify the rules in play. This book is NOT a complete game. You will need the TS&R Jade Players Rules (character races, classes, spells, and equipment) and TS&R Jade Bestiary & Treasury books (monsters, treasures, and magic items) to run a game.
All of these books are Pay-What-You-Want like this book, so you can download them all for free. If you like what you see, come back and re-purchase them and send me a few dollars! I will re-invest any earnings into the gaming community.
The TS&R Jade Rules Reference (this book!) contains information on:
An explanation of game terms.
Procedures for running Dungeon Exploration, Wilderness Exploration, and Combat.
Rules for adjudicating unsual situations.
Rules, charts, and systems for creating Player Characters, Dungeons, Wilderness, NPCs and Factions.
Treasure tables.
Rules and systems for high level Domain Management, Mass Combat, Magical Research, and Artifact creation.
Price: $10.00Posted: Thu, 21 Nov 04:42:03 CST
Treasures, Serpents, & Ruins Ruby Rules Reference is designed as a table companion book for Game Masters who need to quickly reference rules and procedures in play, without having to comb through the instructional advice found in the TS&R Game Master Guidebook.
This book is fully compatible with both TS&R Ruby Players Rules, and TS&R Ruby Bestiary & Treasury, providing all the necessary rules, procedural checklists, charts, and short rules explanations needed to clarify the rules in play. This book is NOT a complete game. You will need the TS&R Ruby Players Rules (character races, classes, spells, and equipment) and TS&R Ruby Bestiary & Treasury books (monsters, treasures, and magic items) to run a game.
All of these books are Pay-What-You-Want like this book, so you can download them all for free. If you like what you see, come back and re-purchase them and send me a few dollars! I will re-invest any earnings into the gaming community.
The TS&R Ruby Rules Reference (this book!) contains information on:
An explanation of game terms.
Procedures for running Dungeon Exploration, Wilderness Exploration, and Combat.
Rules for adjudicating unsual situations.
Rules, charts, and systems for creating Player Characters, Dungeons, Wilderness, NPCs and Factions.
Treasure tables.
Rules and systems for high level Domain Management, Mass Combat, Magical Research, and Artifact creation.
Price: $10.00Posted: Thu, 21 Nov 04:27:45 CST
A widely-acclaimed one-shot by Winghorn Press now has an alternate map available to support the adventure, created by none other than yours truly!
This map was designed in my own style to mirror the one found in the 5e one-shot written and published by Winghorn Press called "Horror at Havel's Cross". This one-shot can be found as a Pay-What-You-Want title HERE - and this map I've made is priced the same!
However, this location works perfectly fine as a standalone map to whatever interesting scene a gamemaster might devise for their players, which bring them to a worn-out stone structure nestled in some trees.
This map pack includes:
- Original (5600x3920 pixel) map of the Temple of Doresain location from the one-shot
- Same map, but with a nighttime overlay
- Both above maps, with and without a stylized subtle 140 pixel square grid
Posted: Wed, 20 Nov 19:52:51 CST
A one-page Dungeon Crawl Adventure for EZD6 that takes players into an ancient Giant King's tomb to contend with the restless spirits still there. Should be compatible TinyD6
Miners have dug too deep, as they often do, and now it's everybody's problem. A necromancer and their minions, hapless miners, a colony of giant rats, an ancient Storm Giant ghost, and a very devious Fey Spirit all make appearances in this plug-it-in-anywhere dungeon!
Includes:
- A table-friendly format that allows a GM to pick it up and play with little-to-no prep
- Dungeon Map
- Detailed Room Descriptions
- Detailed Character descriptions that include stats, tactics, motivations.
- Random Tables for Encounters, Items, Rewards, and Dungeon Dressing
- Condensed lore that makes plugging into any campaign quick and easy!
Posted: Wed, 20 Nov 19:22:44 CST
The city of Ankhara thrums with the restless energy of a metropolis teetering on the edge of oblivion. Beneath its fractured skyline of neon towers and smog-choked spires lies a labyrinth of shadows where the desperate, the cunning, and the damned collide. The Trinity Pact may hold dominion over the galaxy’s brightest worlds, but here, in the forgotten depths of this crumbling city, their grip weakens. It is in these shadows that rebellion ferments and the whispers of secrets too dangerous to surface echo. Ankhara is a place where the streets themselves seem alive, shifting underfoot like a predator circling its prey. The air is electric, charged with the hum of illicit tech and the whispered incantations of forgotten gods. The faint glow of holo-ads promising salvation flickers over gutters lined with despair. It is here, amidst the chaos of rogue gangs and clandestine covens, that a name has surfaced—a name carried in hurried whispers and encoded messages: Patient Zero. What Patient Zero represents, no one can say for certain, but the implications are whispered in fear and greed. The few who know the truth speak of a virus—a creation of unimaginable destruction. Whether it is biological or digital, living or artificial, matters little. What matters is this: someone holds the key to it, and that someone is hiding in Ankhara. If this knowledge reaches the wrong hands, it could ignite a conflict that even the Trinity Pact would struggle to contain. The hunt begins. Your role in this dark tale is yet unwritten, but your steps will carve a path through the treacherous underworld of Ankhara. As you navigate this city of lies, you will cross paths with powerful factions, each vying for control of Patient Zero. The Dusk Circuit, a gang of anarchistic smugglers and mercenaries, seeks the virus to tip the fragile balance of power. Meanwhile, the Covenant of Viteth, a secretive cult obsessed with forbidden technology, views Patient Zero as the key to fulfilling their apocalyptic prophecy. In this story, alliances are fragile and trust is a luxury you cannot afford. Every corner of Ankhara holds secrets and dangers in equal measure. The shadows are alive with the hiss of betrayal, and the lines between enemy and ally blur as you delve deeper into the city’s depths. Success may grant you power, redemption, or even survival. Failure, however, promises only death—or worse.
________________________________________________
In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.
Price: $1.59Posted: Wed, 20 Nov 19:22:32 CST
In the endless sprawl of Denarik, where the skies glow an artificial amber and the streets pulse with a chaotic rhythm, power is the only currency. Here, the corporations are gods, their towers like monoliths of old, casting shadows that stretch across the domed remnants of civilization. Beneath the polished exterior lies a world of treachery, espionage, and bloodshed, where the lives of the many are sacrificed to preserve the ambitions of the few. Amid this dystopian tableau, whispers of a dangerous breakthrough ripple through the fractured networks of rogue factions—a device capable of altering memory itself. This technological marvel, the brainchild of the notorious Eidra Corps, promises a horrifying reality: the ability to rewrite history, manipulate the masses, and secure corporate dominance for eternity. Yet in the seedy underbelly of Haven, resistance brews. The Glass Coalition, a network of operatives, hackers, and disillusioned insiders, has learned of this prototype. It is a prize too dangerous to ignore, a power too great to fall into corporate hands. For the Coalition, this mission is more than sabotage—it is survival. But success is far from guaranteed. Eidra Corps is a juggernaut, its research labs fortified by cutting-edge security and merciless operatives. For those who dare to challenge it, the risks are immense. Failure does not mean death alone; it means erasure. To lose against Eidra is to have your identity rewritten, your memories twisted into servitude, or worse, obliterated entirely. In a world where even your thoughts can be stolen, trust is fleeting, and betrayal is inevitable. Amid this tension, four individuals find themselves drawn into the shadows. A disgraced operative, a rogue hacker, a mercenary with little loyalty, and an alchemical infiltrator, each with their own reasons for joining the fight. Whether driven by revenge, redemption, profit, or pain, they converge on a singular goal: infiltrate Eidra’s bastion of control, extract the data, and destroy the device. The stakes are insurmountable, the risks catastrophic, yet the spark of rebellion persists. It is in the heart of this chaos that you find yourself, chosen or coerced, to join the desperate quest against an unfathomable foe. As the neon lights flicker and the weight of Haven’s dome presses down, the air hums with danger and opportunity. Will you rise to the challenge, or will you become just another lost memory in the annals of corporate dominion? In this web of lies and espionage, you must navigate the treacherous path of infiltration and subterfuge. The decisions you make will determine not only your fate but the future of Haven itself. The game has begun, and in Denarik, there are no second chances.
________________________________________________
In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.
Price: $1.59Posted: Wed, 20 Nov 17:50:15 CST
This special bundle product contains the following titles. |
Mansion in the Multiverse - Campaign Setting & Adventure Module Regular price: 0 Bundle price: 0 Format: PDF |
AS SEEN ON KICKSTARTER (GET IT THERE BUT FULFILLED HERE!) A planeshopping, world traveling adventure across the multiverse. A contest for the ultimate prize! Can you win the Ultimate Prize of Immortality? You read that right. Lord Erebus has decided to give away the deed to his magical mansion floating in the multiverse to the best contestant in his dangerous game. Compete in a reality-TV style adventure, with plotting, betrayal, points to be earned, and a leaderboard! The winner at the end of the competition gets the deed to the mansion, which conveys immortality upon its owner! This fantasy/scifi adventure module for 5E includes: 20 missions across various realms and planes, along with bonus missions and a finale! Nearly 100 Custom Creatures! Nearly 100 Custom Items & Ar... |
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Mansion in the Multiverse - ISLAND MAP Regular price: 0 Bundle price: 0 Format: PDF |
Here is a map of the Island of Lord Erebus. Make sure you check out the rest of the ... |
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Mansion in the Multiverse - MANSION MAP Regular price: 0 Bundle price: 0 Format: PDF |
Here is a map of the Mansion of Lord Erebus. Get upstairs, downstairs, the basement, and the roof! Make sure you check out the rest of the Campaign!... |
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Mansion in the Multiverse - PROMO IMAGES Regular price: 0 Bundle price: 0 Format: PDF |
This is the promo wallpaper set for the Mansion in the Multiverse Kickstarter Campaign. It features all 20 realms, plus the bonus realm, the island, and the universe tree.... |
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Mansion in the Multiverse - VTT MAP PACK Regular price: 0 Bundle price: 0 Format: PDF |
This is the map pack for the Mansion in the Multiverse Kickstarter Campaign. You will get every map created for the 21 mission, plus the island maps and mansion maps. It also includes over 100 creature tokens, and over 30 NPC tokens. Note that some missions were by design hard to map, because of the missions designs, so they may require some imagination or quick sketches on your part. However, every single map in the 390 page book is here.... |
Total value: | 0 |
Special bundle price: | 0 |
Savings of: | 0 (11%) |