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Posted: Fri, 05 Dec 06:54:11 CST
Step into a collection of dark fantasy, mythic science fiction, and atmospheric storytelling where every choice reshapes reality. Written in Bloodlight gathers thirteen interconnected novellas set across deserts that breathe, sky-paths that think, bone gates that judge, forests that migrate, and chambers where gods ferment in the dark.
Meet Kalhema, a djinn burdened with unfinished wishes; Elyssara, an Oracle whose visions cost her years of life; Vaelora, the Gatekeeper who bargains with the restless dead; Silvar, the Moonwater druid defending a forest that won’t stay still; Seraph-V, a weapon trying to become a person; Zarephine, forged in fire and fractured memory; Talyren, who outran the sky; and wanderers caught between starfire and void.
Perfect for readers and RPG enthusiasts who love rich lore, powerful character moments, atmospheric worldbuilding, and settings that can be carved directly into tabletop campaigns, this anthology is filled with:
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Mythic fantasy & dark magic
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Unique magic systems (bone resonance, blood-oracles, sky-heraldry, living forests, djinn reflection-magic)
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Standalone stories with hints of a larger shared multiverse
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NPCs, factions, relics, and locations ready to drop into RPG campaigns
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A tone blending Dark Souls, Sandman, Numenera, and high-mythic fantasy
Use it as inspiration for worldbuilding, character backstories, campaign arcs, or simply enjoy it as a collection of atmospheric tales carved from starlight, bone, and memory.
If you enjoy worlds where fate watches, where magic judges, and where every breath is a choice - then this first volume of Written in Bloodlight is your next journey.
Posted: Fri, 05 Dec 06:54:09 CST
Step into a collection of dark fantasy, mythic science fiction, and atmospheric storytelling where every choice reshapes reality. Written in Bloodlight gathers thirteen interconnected novellas set across deserts that breathe, sky-paths that think, bone gates that judge, forests that migrate, and chambers where gods ferment in the dark.
Meet Kalhema, a djinn burdened with unfinished wishes; Elyssara, an Oracle whose visions cost her years of life; Vaelora, the Gatekeeper who bargains with the restless dead; Silvar, the Moonwater druid defending a forest that won’t stay still; Seraph-V, a weapon trying to become a person; Zarephine, forged in fire and fractured memory; Talyren, who outran the sky; and wanderers caught between starfire and void.
Perfect for readers and RPG enthusiasts who love rich lore, powerful character moments, atmospheric worldbuilding, and settings that can be carved directly into tabletop campaigns, this anthology is filled with:
-
Mythic fantasy & dark magic
-
Unique magic systems (bone resonance, blood-oracles, sky-heraldry, living forests, djinn reflection-magic)
-
Standalone stories with hints of a larger shared multiverse
-
NPCs, factions, relics, and locations ready to drop into RPG campaigns
-
A tone blending Dark Souls, Sandman, Numenera, and high-mythic fantasy
Use it as inspiration for worldbuilding, character backstories, campaign arcs, or simply enjoy it as a collection of atmospheric tales carved from starlight, bone, and memory.
If you enjoy worlds where fate watches, where magic judges, and where every breath is a choice - then this first volume of Written in Bloodlight is your next journey.
Posted: Fri, 05 Dec 06:54:06 CST
Fantasia Vixens - Tinctures, Toxins & Transmutations
Book of Alchemy
In Fantasia Vixens, alchemy is not a safe art. It is not academic. It is not clean.
It is blood in glass, runes carved into flesh, heat breathed through bone, and knowledge earned through sacrifice.
Tinctures, Toxins & Transmutations is a deep, system-rich expansion that opens the alchemical heart of the Fantasia Vixens role-playing game. Inside, you’ll find a living craft system built around dangerous ingredients, ritual tools, volatile potions, symbiotic compounds, and weapon-altering brews that reshape both body and battlefield.
This book is designed for players and storytellers who want more than simple "healing potions" or standard fantasy tonics. Every substance is rooted in the world’s schools of magic and post-ruin science: Nullarith suppression brews, Threnyxis dream-distillers, Viridex fungal symbiotes, Pyrothaum flame elixirs, and Cindrel fracture-zone reagents.
Inside this book you’ll find:
• Dozens of fully detailed alchemical substances (botanical, organic, mineral, ethereal, and technomagical)
• Complete crafting tools and laboratories with mechanical and narrative uses
• A wide catalogue of potions, tinctures, combat enhancers, mutagens, and mind-altering draughts
• Ointments, balms, ritual unguents, and weapon-applied poisons with real battlefield and story impact
• Alchemical factions, masters, and hidden guilds to anchor your campaigns
• Advanced weapon empowerment systems, including symbiotic blades, dimensional weapons, and rune-bound armaments
• Crystal implants and rune systems that permanently alter weapons and characters
• Rare forges, legendary smiths, and forbidden crafting styles
This is not a book of safe experiments.
Every mixture carries consequence.
Every success reshapes the wielder.
Every mistake leaves scars.
If you want alchemy that feels alive, dangerous, sensual, occult, and strategic, this book was written for your table.
Welcome to the craft that burns, bites, and remembers.
Posted: Fri, 05 Dec 06:11:42 CST
Recent heroic activities have garnered you a new job - broker peace with the Tanurites. You stand in Hero Gap in front of Hellspawn Gate, border to the two nations. Rows of helments and polearms adorn the battlements, it appears they were waiting for you... This is the first part in a 3-part scenario!
The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Youtube. The series features a rotating cast for a two hour game every week. We urge you to check us out: tinyurl.com/ttrpgpodcast and don't forget to follow!
Posted: Fri, 05 Dec 06:05:03 CST
Monster Mage Games presents Dead Man Delineation, a stock art collection by Jesse Mohn.
Important Information About This Royalty-Free Artwork License
Updated 26 June 2025.
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These are high quality 300 dpi TIFF image(s) of various sizes described below.
IMAGE SIZE
1). White Dracolisk (color) 4.5" x 5.363" (1350 x 1609 px)
____________________________________________________________________________
END USER AGREEMENT
This artwork may be used in print or electronic products according to the following conditions:
1). Purchase and use of this license and/or the image(s) contained implies agreement to terms
of this license.
2). You are purchasing the rights to print the image(s) in personal or commercial projects.
3). You may not resell these images or give them to any other entity for the purpose of resale.
4). You may color, crop, enlarge, or shrink the images.
5). The artist’s name is required in your product’s credits (see copyright notice below).
6). You may publish the artwork(s) in these license up to three (3) times. After that you must purchase another copy of this license.
____________________________________________________________________________
Copyright Notice: The copyright notice below must be must be printed within the published product.
Some art ©2025 Jesse Mohn.
____________________________________________________________________________
The artist is always interested where their artwork is published, and will graciously take a complimentary copy.
Any questions or copies may be directed to Jesse Mohn at monstermageoni@gmail.com
ARTWORK(S) CONTAINED WITHIN MAY NOT BE RESOLD - INCLUDING IN COMMERCIAL CLIPART OR STOCK ART COLLECTIONS OR PERSONAL USE IMAGE COLLECTIONS.
ARTWORK(S) MAY NOT BE POSTED ON THE WEB WITHOUT THE EXPRESS PERMISSION OF MONSTER MAGE GAMES AND/OR THE ARTIST. ONLY MONSTER MAGE GAMES OR THE ARTIST HAVE THE RIGHT TO SELL THIS ARTWORK.
THE PDF, COVER, AND DESIGN ELEMENTS OF THIS PRODUCT ARE NOT INCLUDED IN THIS LICENSE.
Thank you.
Posted: Fri, 05 Dec 06:05:03 CST


Your players deserve fully fleshed-out Non-Player Characters, with detailed motivations and accompanying art!
This Premade Non-Player Character (NPC) pack includes 25 unique Monks, with all the resources you need to bring each NPC to life in your game:
- Detailed NPC Descriptions, including: Appearance, Personality Traits, Background, Motivations, Abilities, and Alignment
- Voice and Speech patterns so you can quickly assume the persona of your NPC
- Multiple Plot Hooks have been detailed so you can easily integrate these NPCs in your games
- Setting & Ruleset Agonistic, meaning you can use these NPCs at any table
- Digital Assets for each NPC: frame-breaking token, portrait, and art handout




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Roll20 Module This product is a Roll20 conversion of the product: Premade NPCs - Monks. Quick Guide System: Any Add-On Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Premade NPCs - Monks and click on the Add to Game button beside the drop-down menu. |
Posted: Fri, 05 Dec 06:05:03 CST


Celebration marks more than victory. It binds kin and stranger, honors struggle and sacrifice, and reminds even weary heroes that joy and shared light defy the darkness.
Unearthed Spoils #040 - Festive Fables contains the following content:
- COLLEGE OF CELEBRATION - Bards who channel joy, unity, and song to heal, inspire, and protect.
- BANNER KNIGHT - These fighters rally allies with banners of courage, unity, and battlefield inspiration.
- BACKGROUND: MERRYMAKER - You’ve danced at royal feasts and tavern wakes alike, spreading laughter, hope, and reckless joy.
- JINX JUBILEE - Spells inspired by joy, unity, and the luminous spirit of celebration.
- CARNIVAL CURIOS - These enchanted items are relics of revelry, finery, and faith that embody celebration’s spark.
- REVELROUS DENIZENS - A boisterous batch of creatures and NPCs born from joy, revelry, or the power of shared celebration.
- 9th-LEVEL ADVENTURE - A rogue artificer’s golem runs amok, leading adventurers from a parade gone awry and festival chaos to a hidden laboratory where invention and brass-fueled madness threaten to march again if not stopped.




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Roll20 Module This product is a Roll20 conversion of the product: Unearthed Spoils #040 - Festive Fables (5e). Quick Guide System: D&D 5E Add-On Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Unearthed Spoils #040 - Festive Fables and click on the Add to Game button beside the drop-down menu. |
Posted: Fri, 05 Dec 05:24:40 CST
| This special bundle contains the following titles: |
| Christmas Market Map Pack Regular price: 0 Bundle price: 0 Format: PDF | Immerse Your Players in the Magic of a Christmas Market TTRPG Map!
Experience the twinkling lights, festive cheer, and endless possibilities of a Christmas Market TTRPG Map—perfect for holiday-themed adventures! This beautifully crafted map is designed to capture the essence of a traditional Christmas market, filled with charming details to spark creativity and festive fun.
Whether your players are mingling with cheerful shoppers, uncovering hidden mysteries, or engaging in heartwarming roleplay, this map sets the perfect stage for your holiday campaign!
Map Features
Charming Christmas Market Stalls
Rows of festive stalls brimming with holiday treasures! From handmade ornaments and enchanted toys to mugs of steaming mulled cider, each stall offers roleplaying opportunities galore. Pe... | |
| ELITE ELF TEAM: SANTA’S WORKSHOP - A Two Page One Shot Regular price: 0 Bundle price: 0 Format: PDF |
A 2pg 1d6 TTPRG for 3-5 players plus a GM
Have you ever said…
Why isn’t Santa more organized? I could totally get the sleigh ready faster than that! Wait, where’s Dasher?
Then this is the game for you!
Elite Elf Team in Santa’s Workshop is a festive, fast-paced tabletop role-playing game (TTRPG) for anyone who wants to embrace their inner elf and save Christmas. Designed for quick setup, easy play, and maximum holiday cheer, this game is perfect for players of all ages and experience levels.
Premise
It’s Christmas Eve, and chaos has erupted in Santa’s Workshop! As members of the Elite Elf Team, it’s your job to handle the last-minute holiday emergencies. Assemble the toys, pack the sleigh, wrangle the reindeer, and help Santa find his hat—all before he takes off for the mo... | |
| Santa's Village Map Pack Regular price: 0 Bundle price: 0 Format: PDF |
Discover the Magic: Santa’s Village TTRPG Map
An adventure-ready North Pole map full of Christmas magic for your holiday one-shots and winter campaigns!
Bring the wonder of the season directly to your tabletop with this beautifully crafted Santa’s Village TTRPG Map—a lively, cozy, adventure-filled winter settlement designed for DMs, storytellers, and festive adventurers alike. Whether your party is saving Christmas, uncovering North Pole secrets, or just enjoying a whimsical holiday interlude, this map delivers unforgettable charm and detail.
What’s Included in the Map
Elf Bunk Houses
Where the hardworking elves rest, gossip, and sneak cookies after lights-out. Perfect for roleplay encounters, investigations, or mischievous hijinks.
Elf Dining Hall
Warm fires, long w... | |
| Santa's Workshop Map Pack Regular price: 0 Bundle price: 0 Format: PDF | Explore Santa's Magical Workshop – A TTRPG Map for Holiday Adventures!
Step into the enchantment of the North Pole with our Santa’s Workshop TTRPG Map, a beautifully detailed and immersive layout designed to bring festive cheer and adventure to your tabletop role-playing games. Whether you're running a whimsical holiday campaign or adding a sprinkle of Christmas spirit to your ongoing story, this map is the perfect addition to your collection!
Map Features
Santa’s Office
Discover where the magic begins! This cozy, room is where Santa plans his deliveries and checks his list (twice). Perfect for secret meetings, uncovering mysterious holiday plots, or sneaking a peek at the naughty-and-nice ledger.
Christmas Kitchen
Filled with the aroma of freshly baked cookies and hot cocoa, thi... | |
| The Drafty Flagon’s Yule Caper: A Level 9 a 5e One Shot, plus 2 maps Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
A pre-made adventure one shot for GMs who are looking for a fun, festive, easy to run game for level 9 adventurers.
Step into The Drafty Flagon, where warmth, laughter, and mystery await!
It’s Yule Eve, and this cozy, snow-dusted tavern should be brimming with cheer as the famed Yuleflame Feast approaches. But something sinister threatens the celebration. The hearth lies cold, the patrons are joyless, and the magic of the season hangs by a thread.
Will you and your adventuring party rise to the challenge?
Adventure Structure
This adventure is designed to be easy to run, with a clear progression through the 5 key sections. Each section presents unique challenges and opportunities for investigation, combat, and problem-solving.
Sections of the Game
The Ta... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (19%) |
Posted: Fri, 05 Dec 03:59:49 CST
Grzegorz "Senior" Tyliszczak z Rzucaj Nie Gadaj i Szczecińskiego Klubu Azji zaprasza Was na koreańską Tajemnicę. Poczucjcie horror z zupełnie innej strony.
Znacie się w większości tylko z widzenia, wieczorami widujecie się w pubie Prost w Itaewon – imprezowej dzielnicy Seulu. Wasze światy nie mają punktów stycznych poza tym miejscem. Ale czy na pewno? Czy ta impreza halloweenowa coś zmieni? Czy demoniczne maski zmieniają tylko oblicza, czy odkrywają coś złowrogiego wewnątrz człowieka?
Niniejsza Tajemnica czerpie z wydarzeń, które miały miejsce 29.10.2022 r. w wąskich ulicach Itaewon, nazwanych Paniką w Seulu. Korzysta z autentycznych miejsc i niektórych faktów, jednak cała reszta jest fikcją.
Autor: Grzegorz Tyliszczak
Redakcja: Dorota Słobodzian
Korekta: Magda „Lena” Kozłowska
Skład: Wojciech „Rudy” Słobodzian
Okładka: Małgorzata „Gicha” Tęgowska
Grafiki: benzoix z freepik
W halloweenowym tłumie is an independent production by Rzucaj nie Gadaj -
podcast RPG and is not affiliated with Goblin Archives LLC. It is published under the
Liminal Horror Third Party License.
Liminal Horror is copyright by Goblin Archives LLC.
Posted: Fri, 05 Dec 03:35:39 CST
The year is 2084. Our world is ruled by ruthless megacorps who have succeeded in turning what’s left of nation-states into their puppets. In what is known as the Sixth World, magic has returned and exists alongside technological advancements such as cybernetic implants and the ubiquitous information network that is the Matrix. Living alongside humans are orks, elves, trolls, and dwarfs; each of them trying to scrape by in high-tech yet poverty-stricken sprawls . And yeah, we have dragons too.
ANARCHY 2.0 focuses on freelance operatives, known as Shadowrunners, hired to do the corps’ dirty work, all the while maintaining plausible deniability for their employer. Some of those shadowrunners are just in it for the money, some do it for the kicks, while others are neo-anarchist idealists who still hope to stick it to the man.
Will you turn into a cybered killing machine with the moral code of a street samurai? Manipulate the flow of mana to bend it to your will and sling spells as a mage? Scour the Matrix to hack your opponents as a decker? Or provide surveillance and fire support for your team with powerful drone swarms as a rigger?
Shadowrunners live on the edge. But if you wanna do more than survive the corps, and become a legend, you’re going to have to be bold, take risks … and accept the consequences.
Welcome to the Shadows, omae, and may the spirits favor you.
SHADOWRUN: ANARCHY 2.0 is the new rules-light, story-driven alternate core rulebook for the Shadowrun tabletop roleplaying game.
The book contains:
• a detailed description of the game’s world,
• easy-to-grasp rules for fast-paced action,
• a vast collection of NPCs to populate your games,
• a 4-part campaign designed for beginners and veterans alike.
All you need besides this book is a handful of 6-sided dice. SHADOWRUN sourcebooks from all editions can be used with SHADOWRUN: ANARCHY 2.0.
Posted: Fri, 05 Dec 03:23:42 CST

The Straw Weaver clan of the Bison Tribe warmly invite you to their omen-taking, oh honoured guests! Travel with a hospitable clan, learn how they live upon the dusty plains of Prax, and finally join them in the omen-taking ritual that will determine their next move.
Then, when things inevitably go off-track, hit something!
Bad Omens is a stand-alone adventure for RuneQuest: Roleplaying in Glorantha, which takes in Prax. It can be run for any level of party. Those who have met the Straw Weavers in other adventures, and those who have not, are equally welcome, with simple plot hooks available for everyone. NPC descriptions fill out the clan, and Beer With Teeth's high quality writing fills out the area. The adventure takes 1-2 sessions to complete, depending on how much detail goes into the everyday life of the clan, and whether the adventurers simply run when faced with the main problem.
There is plenty do to for the less violent, and there is a route of play without combat, but more martial players will be entertained by training and challenges from the Straw Weavers as they travel, and a horrible, horrible beast.
Meet the new shaman Affada, once apprentice to the great Erhehta, now a newly-awakened shaman running her first major ritual. Everything has been prepared correctly. Surely nothing will go wrong?
Content warning: The walktapus isn't too nice, and there's a scene of ancient slaughter...
Posted: Fri, 05 Dec 03:05:10 CST
| This bundle contains the 2025 edition at a 40% discount as well as the 2022 launch edition for an increased price advantage if you upgrade. Available for two days only - enjoy! |
| d12 Role Playing Game (d12 RPG) Regular price: 0 Bundle price: 0 Format: PDF | PUBLISHER‘S NOTE: This is the launch edition, which has a more basic layout and less art than the 2025 edition, which you can find HERE.
Welcome to the d12 Role Playing Game™. If you love classical settings and rich narratives as well as player choice, in-depth character building and tactical combat, this is for you.
The d12 System is the result of over 20 years of intermittent work, running campaigns, and refinement. Its 231-page guidebook has all you need as a GM and a player to experience adventures in Taelurien. The ruleset offers highly customizable characters, combining a class-based progression system with the freedom to choose abilities based on points. Choose from seven warrior classes, three rogue classes, two wizard classes, and thirteen clerical faiths, as well as more tha... | |
| d12 Role Playing Game (d12 RPG) 2025 Edition Regular price: 0 Bundle price: 0 Format: PDF | (Physical b&w edition: "d12 rpg" on Amazon)
Welcome! The d12 RPG™ Is the result of a mission twenty years in the making: to offer a more tactical alternative inspired by the dominant d20-based systems, built entirely around the d12.
Do you want your setup to matter just as much as a roll of the dice? In the d12 RPG, your decisions count. Critical strikes are frequent and dangerous, doubling both dice rolls and bonuses, so you want to evade opponents that hit hard. Poisonous creatures with small mandibles are best protected against with armor. Enemies which are several levels higher than you are a real threat. If you’ve ever wanted to roll defense against an incoming critical strike, not just wait to see if you got hit… Roll the d12.
⚔️ About the System
The d12 RPG pu... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (65%) |




