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 Legendary Kingdoms 3 - Piratas de las Islas Fragmentadas
Posted: Wed, 18 Mar 03:47:29 CDT
Publisher: Devir

La aventura continúa en esta enorme serie de libro-juegos de mundo abierto.

Legendary Kingdoms es un libro-juego de campaña, en el que diriges un grupo de aventureros en un mundo que se adapta a tus acciones. Adéntrate en antiguas ruinas, elige un bando y lidera un ejército en la batalla, navega por alta mar en tu propio barco de guerra, derrota tiranos o ayúdalos a llegar al poder. Por el camino, tu grupo aumentará en habilidades, riqueza y renombre, lo que les permitirá emprender aventuras más exigentes. Alcanza las cumbres del poder y puede que descubras una terrible amenaza para el propio mundo y te embarques en una misión que abarca los seis libros de la serie.

Libro 3: Piratas de las islas Fragmentadas está ambientado en un archipiélago tropical en el que abundan los bucaneros y los monstruos mortales. Los nativos de las Islas, los thalsianos, están bajo la constante presión de la invasión de los codiciosos reinos de Royce y Sacrodragón. Peor aún, un gran pirata, el capitán August Prior, se ha vuelto contra los thalsianos y ahora pretende ahogar los mares en sangre en beneficio de sus amos demoníacos. Explora islas perdidas, sumérgete en ruinas antiguas y enfréntate a los espíritus furiosos de las islas en esta gran aventura marítima.

Legendary Kingdoms 3 - Piratas de las Islas FragmentadasPrice: $15.35
 DM Essentials VI: Court of the Elves Encounters Bundle [BUNDLE]
Posted: Wed, 18 Mar 01:36:30 CDT
Publisher: The Arcverse
This special bundle contains the following titles:


560787-thumb140.pngTen Elven Captain of the Watch Encounters
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DM Essentials #64: 10 Elven Captain of the Guard Encounters In most games, the captain of the guard is just another combat stat block. They stand there looking tough, maybe they challenge the party, maybe there's a fight. They're a speed bump between the party and whatever they actually came to do. But an elf who has protected a royal court for millennia, who has seen every assassination attempt, every spy, every threat that never reached the throne—they are not a speed bump. They are the shield. They have forgotten more about security than any mortal will ever know. And they are watching the party right now. DM Essentials #64 gives you ten ways to make the elven captain of the guard feel ancient, vigilant, and quietly powerful. They are not an enemy. They are not a friend. They ar...

560924-thumb140.pngTen Elven Master of Ceremonies Encounters
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DM Essentials #65: 10 Elven Master of Ceremonies Encounters In most games, the master of ceremonies is just background flavor. They announce names, point to seats, maybe look important. Then everyone forgets about them and gets on with the actual court scene. But in an elven court where everyone has lived for millennia, rank is not simple. Who stands where, who speaks first, who may address the lord directly—these are not courtesies. They are the accumulated wisdom of generations, the only thing that keeps immortals from nursing eternal grudges over perceived slights. And the master of ceremonies is the one who remembers every single rule. DM Essentials #65 gives you ten ways to make the elven master of ceremonies feel precise, ancient, and quietly essential. They are not a servant. ...

560927-thumb140.pngTen Elven Royal Herald Encounters
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DM Essentials #66: 10 Elven Royal Herald Encounters In most games, the royal herald is just a voice. They announce names, maybe look important, then fade into the background. They're a prop, a bit of flavor, a way to make an entrance feel official. But a voice that has spoken for an elven throne for millennia, that has announced ten thousand audiences without a single error, that carries the lord's own words to every corner of the hall—that voice is not a prop. It is an instrument perfected over centuries. And when it speaks your name, you will never forget the sound. DM Essentials #66 gives you ten ways to make the elven royal herald feel powerful, precise, and unforgettable. They are not a servant. They are the voice of the throne itself. And they have practiced your name until it ...

560777-thumb140.pngTen Elven Seneschal Encounters
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 PDF
DM Essentials #63: 10 Elven Seneschal Encounters In most games, the seneschal is just a door guard with a title. You approach the court, they stop you, you make a Persuasion check, and then you walk past. They're a single roll, a line of dialogue, a brief pause before the real action begins. But a being who has controlled access to an elven throne for centuries, who has seen every kind of visitor—the humble, the proud, the desperate, the deceitful—and who has forgotten more about protocol than any mortal will ever know—they are not a speed bump. They are the gate. And they decide who passes. DM Essentials #63 gives you ten ways to make the elven seneschal feel ancient, patient, and quietly powerful. They are not an enemy. They are not a friend. They are the threshold, and they have s...


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DM Essentials VI: Court of the Elves Encounters Bundle [BUNDLE]Price: $11.96
 Rangers of the Edge Worlds -Salvage and Shadow
Posted: Wed, 18 Mar 01:11:32 CDT
Publisher: The Arcverse

SALVAGE AND SHADOWS

Rangers of the Edge Worlds – Episode One

A child's voice in the dark. A wreck full of secrets. A choice that will echo through the sector.

The Verge Sector is a lawless frontier on the galactic edge—a place of failing stars, desperate people, and ancient secrets the Council can't be bothered to notice. You are Rangers: licensed privateers authorized to patrol the edge worlds, answer distress calls, and keep the peace in exchange for salvage rights and the faint hope of survival.

It's a quiet job. Most days.

Then the signal comes. A child's voice, repeating three words over and over: "Let me out. Let me out. Let me out." The source is a debris field at the edge of the Graveyard of Giants—a nebula filled with the skeletal remains of warships from a war before memory. You're not the only ones who heard it. A Council corvette and a battered Fury refugee ship arrive at the same moment, both with their own claims, their own secrets, their own desperate needs.

Inside the wreckage of a RAGNAROK Collector Ship, you'll find horrors and wonders: frozen bodies, stolen lives, and a fragment of something impossibly ancient—a shard of black geometry that pulses with a voice not quite human, not quite machine, not quite dead.

And in the darkness, something is waking up.

Salvage and Shadows is the first episode of Rangers of the Edge Worlds, a Mutants & Masterminds campaign set in the Nova City Heroes universe. This 40-page adventure introduces the setting, the core conflict, and the moral complexity of life on the galactic edge.

Inside you'll find:

- A complete adventure for 4–6 players of Power Level 8, divided into four acts with flexible encounter design
- Richly detailed NPCs with full stat blocks: Captain Valen Syr (Traan Council investigator), Captain Korr Vex (Fury refugee), Jita (a traumatized young survivor), and more
- A horde of cyber-minions defending a mysterious fragment—combat with real stakes and tactical choices
- Moral dilemmas that force players to choose between Council authority, Fury loyalty, and their own instincts
- Multiple resolution paths with consequences that shape the rest of the campaign
- Full compatibility with the Rangers of the Edge Worlds: Campaign Primer (recommended but not required)

The galaxy is vast, beautiful, and utterly indifferent. But you're not alone out here. You have your crew, your ship, and a choice.

Welcome to the Rangers. Try to survive.

---

Salvage and Shadows is a 30-page PDF compatible with Mutants & Masterminds Third Edition. Requires the Mutants & Masterminds Hero's Handbook to play. The Rangers of the Edge Worlds: Campaign Primer is recommended for expanded setting information and Session Zero tools.

Tags: Mutants & Masterminds, M&M, Superhero, Sci-Fi, Space Opera, Adventure, Episode One, Cosmic Horror, Space Western, Nova City Heroes, Novaverse

Rangers of the Edge Worlds -Salvage and ShadowPrice: $6.99
 The Meshan Saga issue 16
Posted: Tue, 17 Mar 22:02:42 CDT
Publisher: FSpace Publications

The New Zealand Fanzine for Traveller roleplaying.

The next issue of this fanzine.

Articles included:

  • Real world Imperial Xmail
  • Remembering the HIWG NZ website
  • Manual starship designs and other notes (handwritten pages included)
  • Philip’s 3D grav tank model products

Free fanzine - non commercial.

This issue contains extensive handwritten scans as part of a preservation project.

The Meshan Saga issue 16Price: $0.00
 Deposition of Godhead - The Divine Orthodoxy (Pathfinder 2E)
Posted: Tue, 17 Mar 18:22:25 CDT
Publisher: Paizo

By All the Gods! 

“For our security and your own, the information herein must not reach mortal eyes.”

The Gods of Golarion keep many secrets from the world, as their discovery could jeopardize everything that these self-proclaimed stewards of the world stand for. The authority of this Divine Orthodoxy is fragile, its history is mired in atrocities, and its mighty Pontiffs are not as invincible or omniscient as they claim to be.

Within these letters stolen from the Empyreal Lord Winlas, the most dangerous histories of Golarion’s Gods are laid bare. From the arrival of the first Gods to Golarion to the catastrophic battle with Rovagug to the death of Aroden, no mystery of Divinity is too sacred to escape the Deposition of Godhead. 

Within this book you’ll find:

  • Two new Archetypes: The enigmatic Beyonders who revere contraband gods and the ruthless Silencers who enforce The Orthodoxy’s monopoly on belief.
  • New Pantheon and Mythic Feat Options: Pledge yourself to The Orthodoxy as a collective, relish in the Praetorian’s Gift, or become One Who Walks Away.
  • The Secret History of Golarion: Explore the hidden machinations of the gods from Golarion’s creation up through the Age of Lost Omens. 
  • The Cosmic Structures of The Orthodoxy: Dive into Golarion’s unique cosmological phenomena ranging from its Pillar of Infinities to The Starstone to Prophecy and its Breaking.
  • The Personas of The Orthodoxy: Explore more than 50 unique stories of how and why Golarion’s many Gods claimed their positions within the divine hierarchy.

Explore the secrets of the Gods of Golarion in this 52-page expansive encyclical for Pathfinder Second Edition and Make Your Game Legendary!

Deposition of Godhead - The Divine Orthodoxy (Pathfinder 2E)Price: $15.99
 Urban Chaos - Solo Adventure - Streets Rewritten
Posted: Tue, 17 Mar 17:33:50 CDT
Publisher: Frontier Gaming

Lucentia’s neighbourhoods have long been carved up between established crews, each block claimed, each alley understood, each rivalry simmering but controlled, but that balance is breaking as a new gang emerges with no history, no respect, and no intention of asking permission to exist, striking fast and without warning, hitting supply spots, tagging over old symbols, and disappearing before retaliation can land, forcing long-standing rivals into uneasy reactions as the district known as Crossbar Heights becomes the center of escalating tension, a dense stretch of stacked housing, corner storefronts, rooftop access points, and narrow connecting streets where visibility is low and movement is everything, a place where everyone knows who belongs and who doesn’t, except now that certainty is gone, because the new gang doesn’t follow the old rules, doesn’t hold territory in the traditional sense, and doesn’t respond to pressure the way older crews expect, instead launching coordinated strikes across multiple hoods, creating confusion, forcing alliances, and drawing heat from both factions and law enforcement alike, turning Crossbar Heights into a shifting battlefield of quick hits, retaliation runs, and whispered speculation about who these newcomers really are and what they actually want, because no one appears out of nowhere in Lucentia without a reason, and whatever that reason is, it’s about to drag the entire district into something bigger than turf wars.

_____________________________

Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - Streets RewrittenPrice: $0.50
 Urban Chaos - Solo Adventure - Corporate Siege
Posted: Tue, 17 Mar 17:33:35 CDT
Publisher: Frontier Gaming

Lucentia has always balanced itself between crime, commerce, and control, but now something far more structured has entered the equation as a private paramilitary force begins to move openly through the city, not as hired guns or security detail but as a unified organisation with its own command structure, its own doctrine, and its own vision for how Lucentia should function, seizing control of logistics hubs, locking down corporate offices, and establishing fortified positions across the district known as Helix Corridor, a sleek yet sprawling artery of financial towers, data centres, transit lines, and high-density commercial zones where influence flows as fast as traffic, a place where corporations once dictated terms from glass boardrooms but now find armed personnel standing in their lobbies, compliance demanded at rifle-point under the guise of “stabilisation,” as the paramilitary group claims they are restoring order to a city weakened by crime and corruption, yet their methods are absolute, their expansion calculated, and their presence impossible to ignore as checkpoints appear, corporate executives vanish into private custody, and entire blocks fall under coordinated control, forcing gangs, businesses, and the Lucentia Civic Authority into a dangerous recalibration, because this is no random uprising, this is a takeover in progress, and if it succeeds, Lucentia will no longer belong to its factions or its people, but to whoever commands the Iron Mandate.

_____________________________

Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - Corporate SiegePrice: $0.50
 Pulp Adventure Classes for 5e: Adventurer
Posted: Tue, 17 Mar 17:27:04 CDT
Publisher: RPGGamer

Pulp Adventure Classes for 5e: Adventurer

There are people who wait for rescue, and there are people who read the map.

The Adventurer is the one who throws the map away.

In an era of roaring engines, forbidden ruins, and secret wars fought in the shadows of empires, the Adventurer stands as a force of motion in a world that would rather see them buried. They are not chosen by destiny, nor armed with mystical power. Their strength lies in grit, instinct, and a refusal to accept that the story ends here.

They are the figure sprinting across a collapsing bridge with gunfire at their back.
They are the one swinging from a cargo hook as the airship burns.
They are the last person still standing when the dust settles and the enemy realizes — too late — that they picked the wrong fight.


This is a full 5e Class, with a description, Unique Abilties and Level progression up to 20th Level, for a Pulp Adventure setting.

Pulp Adventure Classes for 5e: AdventurerPrice: $3.00
 !!! 250 TOKENS + FULL ART - LIMITED TIME OFFER BUNDLE ! [BUNDLE]
Posted: Tue, 17 Mar 17:26:50 CDT
Publisher: TrueTop Tokens
This special bundle contains the following titles:


558788-thumb140.pngCity Guards Vol.1 – 25 Fantasy Enemy Tokens + 25 FullArt
Regular price: 0
Bundle price:
 0
Format:
 ZIP File
You NEED this. This pack includes city guards, guard commanders, executioners, royal guards, and much more. These are 25 tokens to make your RPG absolutely EPIC. Better than the best. Unbelievably unbelievable. Your life will never be the same. Technical Details: You will receive 25 PNG tokens (280x280 pixels) All tokens feature transparent backgrounds, optimized for use across multiple VTT platforms. Each token is carefully formatted for clean visibility and easy placement on battle maps. Every character also includes a matching full-body JPG image with a white background. ...

560653-thumb140.pngCity Guards Vol.2 Special Color Pack – 100 Fantasy Enemy Tokens + 25 FullArt
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Bundle price:
 0
Format:
 ZIP File
You NEED this. This pack includes city guards, guard commanders, executioners, royal guards, and much more. Inside, you’ll find 100 tokens to make your RPG absolutely EPIC. You will receive the 25 original tokens from City Guards Vol. 1, plus 75 additional skins that change the main color scheme of each character, giving you a huge variety of visual options for your encounters. Better than the best. Unbelievably unbelievable. Your life will never be the same. Technical Details: You will receive 100 PNG tokens (280x280 pixels). All tokens feature transparent backgrounds, optimized for use across multiple VTT platforms. Each token is carefully formatted for clean visibility and easy placement on battle maps. This pack also includes 25 full-body JPG illustrations with white backgrounds...

559503-thumb140.pngGladiators Vol.1 – 25 Fantasy Enemy Tokens + 25 FullArt
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Bundle price:
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Format:
 ZIP File
A complete pack of Orc & Bugbear enemies for fantasy RPGs, designed for immediate use in brutal ambushes, dungeon assaults, caravan raids, and savage tribal encounters. Perfect for cave invasions, forest warfare, borderland conflicts, warbands, and lawless frontier campaigns. Technical Details: You will receive 25 PNG tokens (280x280 pixels) All tokens feature transparent backgrounds, optimized for use across multiple VTT platforms. Each token is carefully formatted for clean visibility and easy placement on battle maps. Every character also includes a matching full-body JPG image with a white background. ...

560686-thumb140.pngGoblins Vol.1 – 25 Fantasy Enemy Tokens + 25 FullArt
Regular price: 0
Bundle price:
 0
Format:
 ZIP File
You NEED this. These are 25 tokens to make your RPG absolutely EPIC. Better than the best. Unbelievably unbelievable. Your life will never be the same. Technical Details: You will receive 25 PNG tokens (280x280 pixels) All tokens feature transparent backgrounds, optimized for use across multiple VTT platforms. Each token is carefully formatted for clean visibility and easy placement on battle maps. Every character also includes a matching full-body JPG image with a white background. ...

560868-thumb140.jpgGoblins Vol.2 Beach Vacation Skin Pack – 25 Fantasy Enemy Tokens + 25 FullArt
Regular price: 0
Bundle price:
 0
Format:
 ZIP File
You NEED this. This pack brings a special twist to the Goblins Vol.1 collection — now ready for beach vacation chaos. Sun, sand, and goblin mischief. These are 25 tokens to make your RPG absolutely EPIC. Better than the best. Unbelievably unbelievable. Your life will never be the same. Perfect for fun encounters, seasonal adventures, comedic sessions, or tropical island campaigns. Technical Details: You will receive 25 PNG tokens (280x280 pixels) All tokens feature transparent backgrounds, optimized for use across multiple VTT platforms. Each token is carefully formatted for clean visibility and easy placement on battle maps. Every character also includes a matching full-body JPG image with a white background. This pack contains beach vacation themed variations of the Goblins Vol.1 charact...

557510-thumb140.pngHumans & Bandits Vol.1– 25 Fantasy Enemy Tokens + 25 FullArt
Regular price: 0
Bundle price:
 0
Format:
 PDF
A complete pack of human bandit enemies for fantasy RPGs, designed for immediate use in roadside ambushes, urban skirmishes, caravan raids, and chaotic outlaw encounters. This set includes 25 unique human bandits, each with a distinct combat role and strong visual identity — from ruthless frontline enforcers and agile skirmishers to opportunistic ranged attackers and hardened gang leaders. Perfect for highway robberies, forest ambushes, borderland conflicts, criminal hideouts, and lawless frontier adventures. Technical Details: You will receive 25 PNG tokens (280x280 pixels) All tokens feature transparent backgrounds, optimized for use across multiple VTT platforms Each token is carefully formatted for clean visibility and easy placement on battle maps Every character also i...

556306-thumb140.jpgHumans & Bandits – 25 Fantasy Enemy Tokens
Regular price: 0
Bundle price:
 0
Format:
 Roll20 VTT
A complete pack of human enemies for fantasy RPGs, designed for immediate use in combat encounters and urban adventures. This set includes 25 unique human bandits, mercenaries, and outlaws, each with a clear combat role and strong visual identity. Perfect for ambushes, city conflicts, roadside encounters, and criminal factions. Included: – 25 unique enemy tokens (no duplicates) – Matching full-body artwork for each character – Transparent PNG tokens, ready for Roll20 and VTTs – Optimized for fast setup and instant play ...

559215-thumb140.pngOrcs & Bugbears Vol.1 – 25 Fantasy Enemy Tokens + 25 FullArt
Regular price: 0
Bundle price:
 0
Format:
 ZIP File
You NEED this. These are 25 tokens to make your RPG absolutely EPIC. Better than the best. Unbelievably unbelievable. Your life will never be the same. Technical Details: You will receive 25 PNG tokens (280x280 pixels) All tokens feature transparent backgrounds, optimized for use across multiple VTT platforms. Each token is carefully formatted for clean visibility and easy placement on battle maps. Every character also includes a matching full-body JPG image with a white background. ...

558726-thumb140.pngPirates Crew Vol.1 – 25 Fantasy Enemy Tokens + 25 FullArt
Regular price: 0
Bundle price:
 0
Format:
 ZIP File
You NEED this. These are 25 tokens to make your RPG absolutely EPIC. Better than the best. Unbelievably unbelievable. Your life will never be the same. Technical Details: You will receive 25 PNG tokens (280x280 pixels) All tokens feature transparent backgrounds, optimized for use across multiple VTT platforms. Each token is carefully formatted for clean visibility and easy placement on battle maps. Every character also includes a matching full-body JPG image with a white background. ...


Total value:0
Special bundle price:0
Savings of:0 (30%)
!!! 250 TOKENS + FULL ART - LIMITED TIME OFFER BUNDLE ! [BUNDLE]Price: $49.91
 Sagas of the North - Creator Resource - Art Pack - Bestiary
Posted: Tue, 17 Mar 16:56:42 CDT
Publisher: Chaosium

The Sagas of the North - Creator Resource - Art Pack - Bestiary contains a bestiary of 15 creatures and mortals images to use in your Sagas of the North community content.

This pack of bestiary art comes as a zip file of images which you are licensed to use in content submitted to the Sagas of the North program and published under the Community Content Agreement for the Sagas of the North program. You are not licensed to use the art for any other purpose.

The PDF included in the zip file has specific instructions about usage. The art must be presented in its original color and aspect ratio. You may not alter it in any way.

All art owned by Moon Design Publications.

Sagas of the North - Creator Resource - Art Pack - BestiaryPrice: $0.00
 Sagas of the North - Creator Resource - Art Pack - Runes
Posted: Tue, 17 Mar 16:56:39 CDT
Publisher: Chaosium

The Sagas of the North - Creator Resource - Art Pack - Runes contains a 24 runes to use in your Sagas of the North community content.

This pack of rune art comes as a zip file of images which you are licensed to use in content submitted to the Sagas of the North program and published under the Community Content Agreement for the Sagas of the North program. You are not licensed to use the art for any other purpose.

The PDF included in the zip file has specific instructions about usage. The art must be presented in its original color and aspect ratio. You may not alter it in any way.

All art owned by Moon Design Publications.

Sagas of the North - Creator Resource - Art Pack - RunesPrice: $0.00
 Sagas of the North - Creator Resource - Art Pack - Maps
Posted: Tue, 17 Mar 16:56:38 CDT
Publisher: Chaosium

The Sagas of the North - Creator Resource - Art Pack - Runes contains a map of Iceland to use in your Sagas of the North community content.

This pack of map art comes as a zip file of images which you are licensed to use in content submitted to the Sagas of the North program and published under the Community Content Agreement for the Sagas of the North program. You are not licensed to use the art for any other purpose.

The PDF included in the zip file has specific instructions about usage. The art must be presented in its original color and aspect ratio. You may not alter it in any way.

All art owned by Moon Design Publications.

Sagas of the North - Creator Resource - Art Pack - MapsPrice: $0.00