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 Village to Pillage: Trades District
Posted: Sat, 31 Jan 03:13:02 CST
Publisher: Gabriel Pickard

Four multi-story sections of the working part of town, for adding some heroic journeymen to your heroic journey. Each section comes with trade shops on the ground floor, residential quarters above, a full roof level, furnished and unfurnished versions, versions with and without shaded height areas, and separate cutout roofs. Also includes a few extra pieces of furniture (beds, tables, bucket, chest, and crate.) Maps are modular with all other Village to Pillage sets for constructing custom towns, and set comes with edge shadows to cast onto adjoining maps. Intended for use with virtual tabletops.

Maps are 2800x2800px, or 20x20 squares.

Section 1: Warehouse, greengrocer, kitchen, wheelwright/cooper, baker, stonecarver, butcher, tailor, hunting trophy maker, cobbler, plus two stories of residential areas above.
Section 2: Foundry, brickmaker, glassblower, coin mint, bookbinder, spinner, barber, carpenter, plus one story of residential areas above.
Section 3: Silversmith, basket and netmaker, surgeon, candlemaker, artist, column maker (columnist?), haberdasher, lumber cutter, plus two stories of residential areas above.
Section 4: Blacksmith, brewer, florist, beekeeper, sharpener, sailmaker, boyer and fletcher, plus two stories of residential areas above.

Download is a ZIP file containing images in JPG format for solid images or PNG format for those with clear or translucent backgrounds.


All assets are for personal non-commercial use only. Resale in whole or part regardless of modification is forbidden. 

Check out some other Village to Pillage sets!

DTRPGBanner_VtP_Small_Town_1-140x180.jpg Vile Tiles Workers Decor 1 DTRPGBanner_VtP_Pillaged_City-140x180.jpg
DTRPGBanner_VtP_Medium_City_1-140x180.jpg DTRPGBanner_VtP_Hamlets_and_Outskirts-140x180.jpg DTRPGBanner_VtP_City_Slums_1-140x180.jpg

Mosaic of furnished unshaded levels of VtP Trades District

Village to Pillage: Trades DistrictPrice: $4.99
 Serenissima Folge 18
Posted: Sat, 31 Jan 02:54:27 CST
Publisher: Ulisses Spiele

Dies ist Folge 18 der DSA-Romantasy-Serie “Serenissima”.

Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).

Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:

>> www.ulisses-ebooks.de/product/541071 <<


Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.

Serenissima Folge 18Price: $1.19
 Bad Dogs Don’t Stay Local A Frontier Job for Saloons & Outlaws
Posted: Fri, 30 Jan 23:58:42 CST
Publisher: Wagon Wheel Publishing

Violence that lingers doesn’t stay contained.

Bad Dogs Don’t Stay Local is a complete Frontier Job for Saloons & Outlaws, built around quiet containment, professional violence, and the kind of success that makes people start watching you differently.

A new gang—the Red Dogs—has moved into Haven loud and careless. They fight in public, lean on the wrong people, and don’t understand how close the region is to authority. Their presence is becoming a liability.

The McCullen Brothers want it handled.
Quietly. Completely.
And by people who can walk away afterward.

The job itself is simple.
The consequences are not.

This scenario is designed to resolve cleanly in the moment, then echo outward through reputation, attention, and shifting underworld logic.


What’s Inside

  • A complete Frontier Job for Arbiter-led play

  • A focused gang-removal scenario set in Haven

  • Clear guidance for fast, decisive violence without artificial difficulty

  • Consequence tracking based on visibility, survivors, and noise

  • Arbiter notes for letting fallout arrive later—naturally

  • A full appendix of Red Dog gang NPC stat blocks

  • Optional guidance for running the job with higher-level crews

This job does not assume heroism, mercy, or escalation.
It assumes competence—and lets the frontier decide what that means afterward.


Design Notes

  • Violence resolves quickly

  • Consequences travel slowly, then all at once

  • The job is not about being stopped

  • It’s about being remembered


Requirements

  • Saloons & Outlaws (core rules required)

Bad Dogs Don’t Stay Local A Frontier Job for Saloons & OutlawsPrice: $6.99
 Demons & Discoveries! Learning Discoveries Bundle #5 [BUNDLE]
Posted: Fri, 30 Jan 23:13:14 CST
Publisher: Demons & Dungeoneers Gamebooks
This special bundle contains the following titles:



555252-thumb140.jpg Demons & Discoveries! Conquerors and Tyrants (Learning Discoveries)
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Unlock the secrets of power, ambition, and the dark allure of dominion. Whether you’re a storyteller seeking unforgettable antagonists, a historian fascinated by the mechanics of empire, or a game designer crafting immersive worlds, this book is your essential guide to the psychology, strategy, and legacy of conquerors and tyrants. From the chaos that births warlords to the digital thrones of tomorrow, Dave Bailey’s masterwork bridges historical reality and creative fiction, offering practical frameworks, vivid case studies, and actionable insights. Step inside the minds of history’s most formidable rulers, dissect the machinery of conquest, and discover how to weave compelling narratives that resonate across genres and mediums. Demons & Discoveries! Conquerors and Tyrant...

555015-thumb140.jpg Demons & Discoveries! Crowns and Royal Successions (Learning Discoveries)
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Demons & Discoveries: Crowns and Royal Successions is the ultimate guide for anyone fascinated by the power, intrigue, and symbolism of monarchy—past, present, and future. Whether you’re a historian seeking depth, a novelist craving authenticity, or a game designer building immersive worlds, this book unlocks the secrets of royal regalia, dynastic drama, and the evolution of thrones across cultures and centuries. Dive into a treasure trove of historical insight, narrative inspiration, and practical frameworks for constructing believable monarchies and unforgettable stories. Chapter 1: The Crown and the Scepter: Symbolism and Legitimacy Explore the origins and evolution of royal regalia across civilizations. Discover how crowns, scepters, orbs, and thrones became icons o...

554968-thumb140.jpg Demons & Discoveries! Intrigues and Conspiracies (Learning Discoveries)
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Unlock the Shadows of Power—Master the Art of Intrigue! Are you a storyteller, worldbuilder, or game designer seeking to craft unforgettable plots, dynamic societies, and characters whose ambitions shape destinies? Demons & Discoveries! Intrigues and Conspiracies is your essential guide to the architecture of deception, the psychology of manipulation, and the mechanics of power. Dive into the secrets of history’s greatest conspiracies, explore the anatomy of factions and secret societies, and discover practical frameworks for building your own labyrinthine plots. Whether you’re writing epic fantasy, designing immersive games, or simply fascinated by the hidden forces that move worlds, this book will transform the way you think about conflict, ambition, and the stories y...

555188-thumb140.jpg Demons & Discoveries! Queens and Matriarchal Rule (Learning Discoveries)
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Unlock the Hidden Power of Queens and Matriarchs—Across Myth, History, and Imagination Step into a world where the feminine principle shapes destinies, societies, and entire civilizations. Demons & Discoveries! Queens and Matriarchal Rule is a sweeping exploration of female authority, from the primordial goddesses who birthed the cosmos to the visionary queens who defied empires, and onward to the speculative realms of future matriarchies. Whether you’re a historian seeking fresh perspectives, a writer in search of rich archetypes, or a game designer eager to build worlds where women wield the scepter, this book is your essential guide. Discover the mythic origins, historical realities, and creative blueprints for matriarchal societies—each chapter packed with insights,...

554960-thumb140.jpg Demons & Discoveries! The Rise of Ancient Empires (Learning Discoveries)
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Unlock the Secrets of Power, Legacy, and Imagination Unlock the blueprints of history’s greatest empires and dynasties—and discover how their rise, rule, and ruin can fuel your own creative worlds. Whether you’re a historian seeking new perspectives, a writer craving authentic worldbuilding, or a game designer searching for robust systems, this book is your gateway to the mechanics of power, myth, and enduring legacy. Step beyond the ruins and legends. Here, you’ll find not just stories, but the underlying principles that shaped civilizations—ready to be reimagined in your next novel, campaign, or design. From the dawn of human settlement to the farthest reaches of speculative fiction, each chapter arms you with insights, frameworks, and inspiration to craft worlds that resonate....

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Demons & Discoveries! Learning Discoveries Bundle #5 [BUNDLE]Price: $15.00
 Demons & Discoveries! Conquerors and Tyrants (Learning Discoveries)
Posted: Fri, 30 Jan 22:46:16 CST
Publisher: Demons & Dungeoneers Gamebooks

Unlock the secrets of power, ambition, and the dark allure of dominion.
Whether you’re a storyteller seeking unforgettable antagonists, a historian fascinated by the mechanics of empire, or a game designer crafting immersive worlds, this book is your essential guide to the psychology, strategy, and legacy of conquerors and tyrants.

From the chaos that births warlords to the digital thrones of tomorrow, Dave Bailey’s masterwork bridges historical reality and creative fiction, offering practical frameworks, vivid case studies, and actionable insights.

Step inside the minds of history’s most formidable rulers, dissect the machinery of conquest, and discover how to weave compelling narratives that resonate across genres and mediums.
Demons & Discoveries! Conquerors and Tyrants is not just a study—it’s an invitation to build, challenge, and reimagine the architecture of power.

Chapter 1: The Genesis of Dominion – Forging the Warlord

Explore the fertile ground from which warlords emerge: fractured societies, political vacuums, and the psychological catalysts that drive individuals to seize power. Learn how chaos, ambition, and circumstance combine to create figures capable of reshaping history—and how to authentically craft their rise in your own stories.

Chapter 2: The Grand Design – Conquest and Empire-Building

Delve into the strategic and logistical machinery behind empire-building. From battlefield tactics to the art of annexation, discover how conquerors sustain campaigns, integrate new territories, and manage diverse populations. This chapter offers actionable models for both historical analysis and worldbuilding.

Chapter 3: The Shadow in the Story – Tyrants in Popular Media

Unpack the enduring fascination with tyrannical figures in literature, film, and games. Analyze why audiences are drawn to villains, how archetypes evolve, and the narrative techniques that make antagonists unforgettable. Learn to balance empathy and revulsion, and use the “shadow self” to deepen your characters.

Chapter 4: The Digital Throne – Tyranny in Games

See how game mechanics can simulate oppression, fear, and rebellion. Examine resource control, surveillance, and AI-driven systems that enforce obedience. This chapter is a toolkit for designers and writers seeking to create interactive experiences that challenge players with moral ambiguity and systemic power.

Chapter 5: Crafting the Crown of Thorns – Creating Warlords and Tyrants

Master the art of antagonist creation. Use detailed prompts, templates, and psychological frameworks to build warlords and tyrants with depth and authenticity. Explore their motivations, assets, and strategic blueprints, ensuring your villains are as compelling as your heroes.

Chapter 6: The Horizon of Hegemony – The Future of Conquest

Peer into the future of power: cosmic empires, digital dictatorships, post-human overlords, and post-scarcity societies. Consider how the archetypes of conquest and tyranny will evolve—and why the cyclical nature of power remains a central theme in both history and fiction.

Demons & Discoveries! Conquerors and Tyrants (Learning Discoveries)Price: $3.00
 Worldographer Ring Lord Fantasy Expanded Map Icons
Posted: Fri, 30 Jan 22:12:41 CST
Publisher: Inkwell Ideas

Note: We make these icons for Worldographer, but they are PNG images with transparent backgrounds which will work with most image/map editors.

Each month Inkwell Ideas makes new icon sets to expand the options available for Inkwell Ideas's Worldographer software program through Patreon's website. (A way to sponsor ongoing projects for a small amount per creative work or month.) This icon set expands our popular "Ring Lord" icon set with more dwarves, elves, gnomes, halflings, deep ones and more!

This set has over 100 "point of interest" icons. Many are usually a fort, tower, castle, city, ruins, town, village, and capital for each of high elves, sea elves, wild elves, rock gnomes, forest gnomes, halflings, underground dwarves, and surface dwarves. Those same fort/tower/castles/city/etc. options also have 'floating' and 'walled' versions as well. Plus there are large, medium, and small settlements for Cthulhu-kin and Deep Ones. And there are some other odds and ends too like simple bridges and a Gate of Hell.

Further, each image has two versions--one light and one dark.  Use them to designate factions or pick the one that looks better for your map!

You may publish maps using these icons--see the license below.

202601-Ringlord-Fantasy-Expanded.png

Each image is a transparent PNG so it can be imported into many image and map editors, including Worldographer. (Worldographer has a paid version and a free version which limits some features.)

Click the image to see a larger version:

Worldographer Ring Lord Fantasy Expanded Map IconsPrice: $6.99
 Dead Man's Hand: Frontier Life Complete Series [BUNDLE]
Posted: Fri, 30 Jan 20:39:21 CST
Publisher: Thaloranth Publishing
This special bundle contains the following titles:


547254-thumb140.pngDEAD MAN’S HAND: EARLY LANTOEN: FRONTIER LIFE
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DEAD MAN’S HAND: EARLY LANTOEN A Frontier Game of Everyday Life Early Lantoen isn’t a boomtown. It’s not even a town—just a handful of stubborn buildings holding their ground against the dust. A saloon with a crooked sign. A healer’s shack with smoke curling from the chimney. A carpenter’s shed that smells of fresh-cut pine. A lonely pasture. A boarding house standing like a tired guardian over the valley. And into this quiet place comes you. No destiny. No prophecy. No gunfight on the horizon. Just the simple truth that every day asks something new of you—and every choice, no matter how small, leaves its mark. Chop wood. Haul water. Mend fences. Carry a message. Share a meal. Help a neighbor. Earn their trust. Become part of the town’s rhythm. Early Lantoen grows because you do. I...

548071-thumb140.pngDead Man’s Hand: Frontier Bonds
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A Slice-of-Life Relationship Expansion for Solo Western Play Frontier Bonds brings heart to Dead Man’s Hand. This is the book about the people in your life— the quiet moments, the shared routines, the arguments at dusk, the soft mornings after, the letters that never arrive, the warmth of a shared fire, and the emotional rhythm that makes frontier life feel real. If Frontier Life gives you the day-to-day, and Frontier Jobs & Pursuits gives you your livelihood, Frontier Bonds gives you your connections. What’s Inside • Emotional Weather System Track the shifting moods of your character, your bonds, and your story as the seasons and your choices reshape the heart. • Relationship Clocks Build romance, friendships, rivalries, found families, and slow-burn emotional arcs with sim...

547355-thumb140.pngDead Man’s Hand: Frontier Life — The Craftsman’s Path
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Build a Quiet Life on the Frontier. One Project at a Time. Dead Man’s Hand: Frontier Life — The Craftsman’s Path is a soft, story-rich expansion that brings a new kind of frontier experience to your DMH games. Instead of shootouts, storms, or high drama, this book focuses on the quiet work that shapes a community — mending fences, repairing door frames, carving gifts, patching roofs, and slowly becoming someone the valley relies on. Set in the gentle rhythms of Early Lantoen, this supplement lets you step into the life of a frontier maker: someone who learns through their hands, shapes their days through small improvements, and leaves a quiet mark on the world. If you’ve ever loved the feel of whittling on a porch at sunset, helping a neighbor fix a drafty window, or watching a village...

547553-thumb140.pngDead Man’s Hand: Jobs & Pursuits
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 Dead Man’s Hand: Jobs & Pursuits — A Frontier Solo Expansion Build a life on the frontier—one day, one job, one hard-earned choice at a time. Dead Man’s Hand: Jobs & Pursuits is a full solo supplement that lets you play the life you’ve always imagined out West. Whether you want to raise cattle, swing a hammer on the railroad, chase bounties, carve a living out of the dust, or follow stranger callings, every Pursuit creates a different rhythm, different conflicts, and a different path through the frontier. This isn’t a class system. This is a life system. What’s Inside Each Pursuit includes: • Starting resources Tools, supplies, obligations, debts, and connections unique to that life. • Daily loops & work cycles What your days actually look like—the chores, the troub...

547207-thumb140.pngDEAD MAN’S HAND: THE LANTOEN HOUSE SALOON.
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DEAD MAN’S HAND: THE LANTOEN HOUSE SALOON A One-Building Solo Frontier Setting A single crooked sign. A single rough-cut room. A single night that changes everything. The Lantoen House Saloon isn’t just a tavern — it’s the heart of a frontier town that hasn’t even been born yet. Built by a half-drunk settler who misspelled his own sign, this weather-beaten saloon becomes the stage for decades of dusty drama, desperate bargains, whispered secrets, and the quiet moments that define life on the edge of the West. This is a complete solo setting built around one building… and the stories that haunt it. Inside you’ll find: • Three eras of play The Rough Lantoen (survival), The People’s Lantoen (community tension), and The Old Lantoen (territorial consequence). • The Living Tavern Syst...

549053-thumb140.pngDead Man’s Hand: The Mountain Man
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Dead Man’s Hand: The Mountain Man A Frontier Life Expansion of Solitude, Signs, and Quiet Belonging The mountains shaped him. The valley is trying to heal him. Between the two lies a story only you can tell. The Mountain Man brings a new, deeply atmospheric role to the Dead Man’s Hand: Frontier Life series — a quiet wanderer living between the high country and Early Lantoen, guided not by mysticism but by hard-earned instinct, silence, and the language of the land itself. This is frontier storytelling at its softest, warmest, and most introspective. What’s Inside A full narrative role for solo players looking for grounded emotional depth Daily survival and solitude routines built for immersive slice-of-life play The Backwoods Oracle system — an omen engine based entirely on...


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Dead Man's Hand: Frontier Life Complete Series [BUNDLE]Price: $15.50
 Sixelsior! Character Sheets
Posted: Fri, 30 Jan 20:36:13 CST
Publisher: Mighty Six Enterprises

Hail Heroes!


Feast your eyes on these babies! Character Sheets galore, each with several different handy silhouettes so you can draw your Protagonist's portrait, right on the page.

Form fillable PDFs for those of your who prefer electronic records, or just print them out and scribble on 'em, old school style.

As a bonus we've included a "Back Page" for when your narrative gets too long to fit on a single 8.5 by 11.

For use with Sixcelsior! and The Rocket City Rules playbooks for the Freeform Universal Narrative (FUN) roleplaying system from Mighty Six Enterprises. Check out our growing inventory of incredible inspiration.

So pick up your copy today! Like right now!, 'Cause they're free, well, kind of. They're "pay what you want", and if that's nada, that's okay. Well, kind of.

Friends, I've said it before, I'll say it again,

Be Mighty! Play Mighty! Stay Mighty!

 

Sixelsior! Character SheetsPrice: $1.00
 JACK ROCKET: SOLO EDITION CORE GAME LOOP DIAGRAM
Posted: Fri, 30 Jan 20:29:49 CST
Publisher: Tesseract Engine

Here's the Core Game Loop diagram for JACK ROCKET: SOLO EDITION, available as 'pay what you want'.

You can buy JACK ROCKET at https://www.drivethrurpg.com/en/product/554076/jack-rocket-solo-edition

Enjoy! Feedback welcome, as ever!

JACK ROCKET: SOLO EDITION CORE GAME LOOP DIAGRAMPrice: $2.00
 Backwater Town | Foundry Map Pack
Posted: Fri, 30 Jan 20:18:07 CST
Publisher: MmpApps

Backwater Town | Map Pack brings a gritty frontier settlement to life—an isolated hub of trade, crime, and survival on the edge of civilization. Perfect for space opera, sci-fi westerns, post-apocalyptic settings, or lawless border worlds, this collection captures the feel of a dusty town where smugglers, merchants, locals, and enforcers all collide.

Navigate narrow streets and shadowy interiors filled with opportunity and danger. From seedy cantinas and high-stakes casinos to crime lord headquarters and questionable lodging, every location is designed to support intrigue, negotiations, ambushes, and desperate last stands.

The town’s infrastructure includes farms, markets, landing pads, and merchant buildings, grounding the setting as a functioning settlement rather than a simple backdrop. Law and order—such as it is—can be found at the sheriff’s office, while flophouses, brothels, and hermit dwellings hint at the lives lived on the margins.

Each map is provided in arctic, desert, and grassland environments, allowing you to quickly re-theme the town for different worlds or climates. All locations are also included in both furnished and unfurnished versions, giving GMs full control over storytelling and customization.

Whether your players are laying low, cutting deals, hunting bounties, or igniting a local uprising, Backwater Town | Map Pack delivers a versatile, atmospheric settlement ready for adventure.

This version comes with complete line-of-sight setup, with walls, doors, and windows already placed.


This pack contains the following locations:

- Brothel - two levels
- Cantina
- Casino - two levels
- Crime Lord Headquarters - three levels
- Farm - two levels
- Flophouse
- Hermit House
- Landing Pad - two levels
- Market
- Merchant - two levels
- Sheriff - two levels
- Typical House - two levels

All maps are provided in arctic, desert, and grassland environments.
All maps come furnished and unfurnished.

Maps are created using DungeonFog.com

Backwater Town | Foundry Map PackPrice: $16.99
 Dead Man’s Hand: Frontier Magazine – Issue #2
Posted: Fri, 30 Jan 20:05:42 CST
Publisher: Thaloranth Publishing

Dead Man’s Hand: Frontier Magazine – Issue #2

The frontier isn’t quiet.
It’s just waiting.

Dead Man’s Hand: Frontier Magazine is the official ongoing magazine for Dead Man’s Hand, your Weird West, solo-friendly tabletop RPG of grit, mystery, and hard choices beneath a burning sun.

Each issue delivers lore, tools, fiction, and play material designed to expand your table, deepen your solo play, and bring the frontier to life between sessions.

Issue #2 continues the journey.

Inside This Issue

The Dusty Trail (Editorial)
A reflection on the frontier as a living place — harsh, haunted, and shaped by the choices of those who walk it.

Frontier Dispatches
A recurring system-neutral tool for generating rumors, headlines, whispers, and background events. Learn how to use Dispatches to seed adventures, add texture to towns, or drive solo play forward.

The Marshal’s Casebook
New case files, mysteries, and unresolved frontier incidents — perfect for lawmen, bounty hunters, or anyone who asks the wrong questions in the wrong town.

Outlaw’s Road
Hooks and narrative prompts focused on life outside the law: running jobs, broken alliances, revenge, and survival on the margins.

Frontier Location Feature
A fully realized location ready to drop into your campaign or solo play — rich with atmosphere, secrets, and trouble.

Trail Tales
A book review exploring classic Western themes and how they translate into Dead Man’s Hand play, with inspiration you can bring straight to the table.

Trail Shorts (Fiction)
An original short story set on the frontier — grim, human, and steeped in dust and consequence.

The End of the Trail
A closing oracle, poem, or reflection — always thematic, always atmospheric — to leave you with one last question before you close the book.

Next Issue Preview
A look ahead at what’s coming in the next issue of Frontier Magazine.

Why Frontier Magazine?

Dead Man’s Hand: Frontier Magazine is designed to be:

  • Playable — tools you can use immediately

  • Evocative — strong atmosphere without heavy mechanics

  • Solo-friendly — perfect for journaling, oracle-driven, and guided solo play

  • Expandable — each issue builds on the world, not replaces it

Whether you play solo, run a full table, or just love frontier fiction and worldbuilding, this magazine is your campfire between adventures.

Requires

Dead Man’s Hand: A Western Solo RPG
(Some content may also be used system-agnostically with minimal adaptation.)

Dead Man’s Hand: Frontier Magazine – Issue #2Price: $3.99
 May I Enter: A Vampire Game
Posted: Fri, 30 Jan 18:56:05 CST
Publisher: High Level Games

Eons ago, vampires ruled a vast world spanning civilization.


Then they fell and became monstrous.


To reign in their excess, Helen of Troy joined forces with other ancient vampires to cast The Binding.


In May I Enter, you play vampires in the modern world who are Bound by various mythological weaknesses. In play you build relationships with individual humans to gain access to your powers, you explore the remains of ancient vaults left over from a chthonic vampire civilization, and you build projects designed to make the world a better place for humanity and vampires alike. You also encounter monstrous supernatural beings, including primordial vampires, the capricious Fae, and other horrors, like humanity.


May I Enter uses a heavily modified version of the Powered by the Apocalypse System, and focuses deeply on consent and respect. This is a hopepunk personal horror tabletop RPG.

3-6 Players
Play Time: 3-6 hours.
6-sided dice required.
At least 10 suggested.

May I Enter: A Vampire GamePrice: $20.00