Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 Creature Feature I
Posted: Fri, 17 Jan 15:40:55 CST
Publisher: Bardic_Mischief

The Creature Feature Volume I

Created by David Cole & Drew “Jinjeet” Philbrick
Bardic Mischief Games
Designed for use with the Shadowdark RPG

"Alright, my groovy goblins and dice-slinging daredevils, let me lay it down for ya—The Creature Feature is where it’s at! We’re talking a jam-packed setlist of 111 wild and wicked monsters, each decked out with killer details and stats to crank your campaigns up to 11. Picture this: all the freaky fiends I’ve met on my rock ‘n’ roll road trips, now headlining in your dungeon. From spine-chilling nightmares to party-starting oddballs, this book’s got the perfect beastie to shake things up. So grab your lutes, roll those dice, and let ol’ Drewcifer take you on a monster-mash tour of epic proportions. Keep it loud and adventurous!"

111 Monsters and Adversaries with complete statistics for use in your Shadowdark RPG Campaign.

"The Creature Feature is a jam-packed compilation of creatures, monsters, and adversaries brought to life by Bardic Mischief in 2024. This collection blends iconic foes from past adventures with brand-new creations, each meticulously designed to spark imagination and challenge players. From the depths of perilous dungeons to the eerie echoes of gothic horror, these entries promise endless excitement for adventurers and dungeon masters alike. Compiled and narrated by the legendary rock ‘n’ roll bard Drewcifer Strumwell, this volume combines epic storytelling with monstrous mayhem and a large dose of humor, making it an essential addition to any adventurer’s arsenal!"

Artwork created using Midjourney Ai.

“Creature Feature I” is an independent product published under the Shadowdark RPG Third-Party.  License and is not affiliated with The Arcane Library, LLC.


Creature Feature IPrice: $5.95
 Writer’s 50 Random Ideas Artificial Intelligence Generator
Posted: Fri, 17 Jan 15:32:16 CST
Publisher: Creative Concepts

Presented to you here are 50 Random Artificial Intelligence ideas.

One column of 50 locations.

One column of 50 characters.

And one column of 50 situations

Roll a dice, pick a column, another, and then the third for any writing, RPG game, or storytelling situation.

Mankind is undone! The Overmind rules! The Humanus/Mechanus war rages on!

Create your worlds!

Writer’s 50 Random Ideas Artificial Intelligence GeneratorPrice: $0.99
 Writer’s 50 Random Ideas Arabian Nights Generator
Posted: Fri, 17 Jan 15:27:34 CST
Publisher: Creative Concepts

Presented to you here are 50 random Arabian Nights ideas.

One column of 50 locations.

One column of 50 characters.

And one column of 50 situations

Roll a dice, pick a column, another, and then the third for any writing, RPG game, or storytelling situation.

Wizards, Thieves, Magic, Adventures in a Desert land.

Create your worlds!

Writer’s 50 Random Ideas Arabian Nights GeneratorPrice: $0.99
 Kill the Noise
Posted: Fri, 17 Jan 15:09:20 CST
Publisher: Train Lightning

The planet of Jörmungandr-3 speaks with one voice. Every forum post, omninet drama, and song conform to a shared vision of society, empowering the planetary government's autocratic agenda.

This voice lies, and the citizens know it.

Botnet nodes invented by the wily state media, Vox Vulpis, regurgitate jingoistic sentiments and smother counter-cultural media. Billions of fake citizens fuel the company’s propaganda engine, manufacturing the citizenry's consent to be governed.

It's high time for Jörmungandr-3 to change its tune.

It's time to Kill the Noise.

In this module, you will find:

  • A LANCER adventure designed to last a single 4-hour session, all in a US Letter-sized, printer-friendly trifold pamphlet
  • An urban-crawl through a city of of the arts under siege from repressive state-sponsored media
  • Variant rules for adding mech equipment attrition to LANCER's narrative play to consolidate an entire mission's attrition into a single session
  • A jammin' combat encounter where characters gain strength from playing their hype tracks

This adventure was created for the LANCER One-Shot Module Jam.


Content Warning

Kill the Noise involves themes of state violence, propaganda, and civilian suppression. It features military violence in an urban area.


Licensing & Additional Information

This module references Non-Player Characters (NPCs) and sitreps from the full, paid version of the Lancer Core Book.

This work is AI-Free. It does not include content or media that was AI or Machine Generated. Supporting this work means supporting real people.  

“Made By Humans” assets from the Made By Humans Asset Pack by Lone Archivist and used under CC BY 4.0.

Maps made with “Santy Pack SciFi Lined” assets by Santy's RPG Conundrum under the Santy's RPG Conundrum License.

Kill the Noise is not an official Lancer product; it is a third party work, and is not affiliated with Massif Press. Kill the Noise is published via the Lancer Third Party License.

Lancer is copyright Massif Press.

Kill the NoisePrice: $4.99
 From the Village Vault: The Book of Boom
Posted: Fri, 17 Jan 15:09:10 CST
Publisher: Stonehome Games

From the Village Vault brings you one-page adventures from the world of Dromaria, designed to drop easily into any campaign setting. Each quest offers a unique setup, NPCs, maps, and challenges suited for quick, engaging sessions.


Level 5-6


Join a daring expedition to uncover ancient secrets in a newly discovered ruin tied to the god Bako. Escort Gwendela Sunborn and her team of archeologists through perilous mountain terrain, face dangerous bandits, and confront a sinister Oni attuned to a destructive artifact. Navigate traps, solve fiery puzzles, and secure the legendary Book of Boom before the temple collapses. Will you preserve history or watch it crumble?



Includes adventure, monsters, NPCs, and maps.

From the Village Vault: The Book of BoomPrice: $1.00
 Speak with Animals - Magical Beast Companions I (PF2E)
Posted: Fri, 17 Jan 15:04:58 CST
Publisher: Orphaned Bookworm Productions LLC

You find an awesome creature you want to be your bosom buddy and companion on your adventures but lo and behold, you don't have the means or the information to actually use them. This is where this product line comes into play! We new animals or creatures (or previously published creatures without companion stat blocks) and create animal companion rules for them for use in Pathfinder Second Edition. These new companions will provide interesting, cute, and lovable companions for the travels of your characters or for nefarious use by a GM and their BBEGs. This book adds 10 new magical beast companion stat blocks including the ankheg, chimera, hydra, and remorhaz, and some new creatures like the bunnicorn and enfield.

This product contains assets that were, wholly or in part, procedurally generated with the aid of creative software(s) powered by machine learning. (The cover piece)

Speak with Animals - Magical Beast Companions I (PF2E)Price: $1.99
 God's Eye: Adventure for OBSCURE RPG
Posted: Fri, 17 Jan 15:01:07 CST
Publisher: Savage AfterWorld

God's Eye: Adventure for OBSCURE RPG

Within the last 2 months, five people have been reported missing by their family members. Since there isn’t any evidence of foul play with any of these absences, the police have turned these cases over to their Missing Persons division. However, your team has discovered a common link – they all worked as either instructors or staff at Crossroads Middle School, which closed 11 years ago due to lack of funding. You’ve come to the abandoned school to search for any evidence that may tie these disappearances together.  

God's Eye is a "found footage"-inspired adventure for use with the OBSCURE TTRPG by Sunzenaut  Games. God’s Eye is published under Sunzenaut Games’ Third Party License. OBSCURE is copyright Sunzenaut Games (https://sunzenaut.com).

God's Eye: Adventure for OBSCURE RPGPrice: $2.00
 Blooming Curse
Posted: Fri, 17 Jan 14:44:14 CST
Publisher: Rarr! I'm A Monster Publishing

You wake up shivering on a steel table, the cold sterile air biting against your skin. Dim, flickering lights cast long shadows across the laboratory walls, and the sharp tang of antiseptic mingles with a far more unsettling scent—one of rot and decay. Machines hum softly in the background, their shapes and functions impossible to decipher but somehow deeply wrong. Your body feels...off.

Your only thought is to escape. But the closer you get to the freedom you crave, the stronger the curse's grip becomes. Can you make it out with your soul intact? Or will you be consumed, reshaped into something unrecognizable?

Using a deck of playing cards to prompt you, in each turn you'll document your thoughts, actions, and the shifting balance between fleeting hope and creeping despair. The cards will guide you through moments of danger, discoveries that chill you to the core, and rare glimpses of fragile hope. Your Humanity and Mutation will teeter on a knife's edge, pushing you closer to an ending that could mean escape—or full surrender to the curse.

The question lingers: Will you hold fast to the fragments of your human soul, or will the curse drag you into its monstrous embrace? The path is yours to walk, but beware—this curse won’t let you leave unscathed.

Blooming CursePrice: $3.00
 Escape to Blackboot Bog: A Moonlit Pathcrawl for Cairn
Posted: Fri, 17 Jan 14:39:47 CST
Publisher: Xeno & Kraft

The city is under siege! In desperation, the Chamberlain has charged you—a mostly sober local—with the vital task of escorting a young Viscount to the safety of Blackboot Bog. Make haste and choose your path wisely. The wilderness is a strange place under the light of a full moon. It will be a much more dangerous place by dawn.

In celebration of Cairn’s second edition, Xeno & Kraft present Escape to Blackboot Bog, an introductory pathcrawl for the Cairn RPG designed to be completed in a 2-3 hour one-shot. The 20-page, 5.5×8.5” adventure is offered in several formats for digital and print use, including as a booklet/zine. A separate, printer-friendly map can be shared with players.

The text of Escape to Blackboot Bog is released under a CC BY-SA 4.0 license. All art in this publication is ©2025 Xeno & Kraft. Escape to Blackboot Bog is an independent production and is not affiliated with the creators or publishers of Cairn. This publication adapts some text and mechanics specifically from Cairn 2nd Edition (2024), such as monster stat blocks, that were published under a CC BY-SA 4.0 license.

Escape to Blackboot Bog: A Moonlit Pathcrawl for CairnPrice: $2.00
 Bad Moon Over Burnt Rock
Posted: Fri, 17 Jan 14:38:45 CST
Publisher: Underground Oracle Publishing

A Weird West and Whiskers Adventure for Mausritter

Reports of livestock mutilations, missing homesteaders, and bad omens are cropping up all over Goldwater Gulch, and a few good mice are needed to go out to the abandoned town of Burnt Rock to investigate.

Beneath The Surface

A desolate soul from out in Prairie Mounds has given himself over to a being of the Wicked Black—the pestilent Sister Grin. In exchange for sacrifices from around Goldwater Gulch, she has transformed him into a jackalope, a powerful agent of the Wicked Black with an unquenchable thirst for blood.

What in Tarnation?

Bad Moon Over Burnt Rock is a dark, Weird West adventure site for Mausritter that can be used as a one-shot adventure or to introduce eldritch folk horror into your existing Mausritter campaign. 

Bad Moon Over Burnt Rock  also provides a great taste of our upcoming Weird West and Whiskers campaign setting, Goldwater Gulch! Follow us here for more upcoming adventure site drops as it develops.

This Adventure Site includes: 

  • 11 points of interest to explore in Burnt Rock--an abandoned town in an old farrier's shop
  • 4 new creatures to inject your bestiary with eldritch folk horror
  • 7 new items flavored for the Weird West
  • 6 new bad turns--special conditions your mice may get from contact with the Wicked Black


Bad Moon Over Burnt Rock is an independent production by Unplaytested Presents. It is published under the Mausritter Third-Party License and is not affiliated with Losing Games. Mausritter is copyright Losing Games.

Bad_Moon_over_Burnt_Rock_-_300dpi_page-0

Bad_Moon_over_Burnt_Rock_-_300dpi_page-0

Bad_Moon_over_Burnt_Rock_-_critters.jpg

Bad Moon Over Burnt RockPrice: $3.00
 DayLITE: Agartha - Designation: Hunted
Posted: Fri, 17 Jan 14:35:07 CST
Publisher: Daylight Publications

Designation: Hunted - An Episode for the DayLITE: Agartha Setting

AN EPISODE FOR FOUR TO SIX WANDERERS IN THE AGARTHA SETTING

Log 002

GD 09.12.4028PC

Location: Classified Operation Name: Rendezvous I don’t know if anyone is getting my transmissions - there’s a ton of interference with most of my tech, I think it has to do with the composition of this entire…lab? Our intel on Agartha itself is limited: mostly just old stories or rumors the department has picked up from ruins and historians. What Eleneve was doing near here…she was supposed to report in if she found it.

I crashed into this place about four days ago, and barely made it from the wreck before these constructs seemed to digitize out of the air from spheres of electricity or static. Ship is gone, along with the heavy transponder. Took me a bit, but, I met up with some folks out in the wilderness of the upper level of Agartha - Altarak they call it - who aren’t the biggest fans of the Synarch, the head honchos of this place.

By the sounds of it, this entire place is some kind of giant simulation run by these space gods, and anyone who starts to wake up gets whisked off to somewhere called Mundus by things called the Logum - those constructs that showed up. Apparently they know about Eleneve, she’s going by Noramae now, works at a club down in Tutarak, the second level.

They are getting me to a tunnel down there tomorrow to meet up with a contact of theirs. Once I get to Eleneve, I will attempt to make contact…or make ourselves disappear.

Traxus off.

Running a DayLITE Episode...How Does It Work?

The goal of a DayLITE Episode is to provide Alders and Wanderers with a chance to explore and play within our various settings through a semi-guided storyline with both larger and smaller plot lines that have a little bit of something for everyone. There are three things that make a DayLITE Episode unique.

  1. Explore the story your own way. You are provided with an introduction to the story, along with background lore, and how the story could begin, as well as how it could end. However, how you get from beginning to end is entirely up to you - the Alder - and your Wanderers. You could run this episode over again and have entirely different stories unfold across groups of Wanderers.
  2. Build the cast as you want. Rather than stuff tons of huge stat blocks, what we present to you are simple write-ups of each key player using the SHAFT technique: Someone, Home, Answer, Fear, Task. This gives you the freedom to construct and “mechanize” these individuals as you see fit for your table.
  3. Map it out as you see fit. We don’t know how you want to explore the villain’s lair or the quaint little town, for all we know you could have a vastly different idea in mind. So, we provided you with location write ups using the LAMP technique: Location, Atmosphere, Mystery, Personal. This allows you to quickly whip them up as you see fit, and to assist in making the environs matter more to your Wanderers.

From here, all you need is your Wanderer cards, d12s, and you are good to rock and roll with your next wild adventure. In order to play, you will need the DayLITE: Fantasy rules. While you do not need it, it might be recommended to utilize the DayLITE: Agartha setting book as well.

DayLITE: Agartha - Designation: HuntedPrice: $2.00
 DAMNIT! - Dwarven Assault Mining and Neutralization Interception Team
Posted: Fri, 17 Jan 14:13:35 CST
Publisher: Fainting Goat Games


**SPACE IS A BITCH.**

That was the slogan on the recruitment poster, just above a battle-weary dwarf gripping a plasma rifle. It wasn’t about glory, riches, or the gritty romance of the galactic frontier. It was a call to join DAMNIT (Dwarven Assault Mining and Neutralization Interception Teams) – a promise of survival for you and your dwarven brothers, a shot at a better life among the distant stars.

In the outer dark, in asteroid belts and on wilderness planets at the edge of known space, life is hard. The universe doesn’t care about the dwarves who mine its bones. The threats are endless: savage aliens, marauding pirates, and gods know what else that wants to eat you alive.

But with DAMNIT, dwarves fight back. And they survive. In the outer dark, DAMNIT conquers.

So maybe space is a bitch. It’s cold, dark, and lethal. But we’re dwarves, and what’s more – we’re DAMNIT. We don’t die easy. If the universe wants to kill us, it’s going to have to take a number and get in line.


###

DAMNIT is a 35 page zine with a unique rules light system focused on space dwarf-centric adventures. It contains:

Mission Generator: Create thrilling scenarios for your players to experience

Maps: Detailed maps of several space mines or ancient ruins each with its own secrets waiting to be uncovered.

Artwork: Stunning artwork by Jon Gibbons, Storn Cook, Jacob Blackmon and Dean Spencer 

small1.pngsmall2.pngsmall3.png

DAMNIT! - Dwarven Assault Mining and Neutralization Interception TeamPrice: $6.99