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Newest Items
Posted: Mon, 23 Mar 21:27:46 CDT
Welcome to Patch Notes #9, a ‘zine we’re producing with extra content for Infinity’s Edge: Isekai Edition. This series will run for at least the first year following the release of Isekai Edition as part of the terms of our Kickstarter campaign. All backers will receive the year’s releases free of charge! And they will be released shortly thereafter to the general public for a nominal fee. The purpose of Patch Notes is to introduce additional people, places, things, and ideas (basically all of the major noun categories) for GMs and players to bring to their table. They’re meant to inspire and entertain, and we certainly hope that they make your table experience just a little bit better.
In this installment, we explore a new aspect of the metaphysical world of Infinity's Edge with the Mentalist Specialist Class! How does it work? Where can you find them? Find out here!
Posted: Mon, 23 Mar 20:45:11 CDT
Dungeon Master on the Run
A Quick 5E Toolkit for Busy Dungeon Masters
Running a game shouldn’t slow to a crawl because you need to look something up.
This toolkit is built for Dungeon Masters who want to keep the game moving—whether you're new behind the screen or have years of experience.
Inside you’ll find fast, table-ready tools to help you:
- Make quick rulings without stopping the game
- Run smooth, efficient combat
- Build towns, NPCs, and villains on the fly
- Create strong hooks that get players to act immediately
- Handle exploration and travel without getting bogged down
- Use simple, effective encounter tables across multiple environments
- Keep loot, economy, and magic items easy to manage
This is not a rulebook.
This is how to run the game.
Every section is designed for quick reference, so you can find what you need in seconds and get back to the table.
If you’ve ever thought:
- “I don’t know this rule, what do I do?”
- “This session is slowing down”
- “I need something right now”
This toolkit is built for that moment.
Simple. Fast. Usable.
Dungeon Master on the Run gives you the tools to stay in control and keep your game moving.
Posted: Mon, 23 Mar 20:19:32 CDT
Arachnoid: Monday Mutant 36
Add spiderfolk to your post-apocalyptic campaign!
The oldsters engineered them as cuddly pets and collectibles, then the military made covert variants for war, but now, exposure to mutagenic agents has perfected spiderfolk for survival in the post-apocalyptic world of The Mutant Epoch.
Arachnoids are pigeon sized jumping spiders of considerable intelligence, the ability to talk, use simple weapons, wear armor, and even join forces with human scavengers and excavation teams.
Besides being a potential new wasteland monster with a paralytic bite, this new offering comes with rules on using them as player characters. Enlisting an arachnoid to a dig team means the ruin crawlers have a remarkable scout in their ranks, one that can go unseen by most any foe and deliver a knock out venomous bite.

Illustrated and written by William McAusland, creator of The Mutant Epoch, grab your ‘pay what you want’ copy of this small, venomous 'jumper' today. They are also playable as player characters with all the generation rules and outfitting included in this little 7 page RPG supplement!
Here’s what’s in the PDF:

The first 24 Pay What You Want offerings in this line-up were added into a book along with 6 never before seen, remarkable muties and available in the Monday Mutants Bestiary right here at drivethrurpg.com:
Monday Mutants Bestiary - Outland Arts | The Mutant Epoch RPG | DriveThruRPG
Best regards, William McAusland
Author and Illustrator
• The Mutant Epoch RPG https://www.drivethrurpg.com/browse/pub/762/Outland-Arts/subcategory/3754_30009/The-Mutant-Epoch-RPG
• Fantasy Clip Inks https://www.drivethrurpg.com/browse/pub/762/Outland-Arts/subcategory/3754_30007/Fantasy-Clip-Inks
• Handcrafted Dungeons https://www.drivethrurpg.com/browse/pub/762/Outland-Arts/subcategory/3754_30008/HandCrafted-Dungeons

Posted: Mon, 23 Mar 20:16:19 CDT
Egyptian Map Tiles for Roll20
The Egyptian Map Tiles pack is an art asset collection designed to bring the ancient desert worlds of your virtual tabletop adventures to life. This set provides Game Masters with Egyptian-themed map tiles, featuring sandstone blocks with hieroglyphics and a complementary wooden floor system that, together, can create immersive adventure maps your players will be itching to explore.
Each map tile represents a 5ft square section of terrain, all rendered with a unique blend of photographic textures and hand-painted enhancements that give the artworks depth and atmosphere. Within the pack, you’ll find a comprehensive assortment of sandstone elements — from floors embedded with hieroglyphic marks and pit features, to sandstone walls in smooth, blocky, or glyph-covered styles — alongside columns, decorative door overlays in multiple opening positions, spiral and standard stair components, and curved wall segments for flexible layout design. Complementing these stone assets is a set of wooden floor and staircase tiles, ideal for depicting upper levels within larger structures, featuring bolted planks and trapdoor details for added narrative detail.
Every map tile is optimised to a standard virtual tabletop scale, depicting each real-world inch as three on-screen pixels, giving each 5 ft grid square an 180-pixel representation that works seamlessly with all Map Tiles packs from Studio WyldFurr, along with our character and monster token packs. Use Roll20's in-app map-building tools to create adventure maps; for larger, more complex adventure maps, import the art assets into software like Photoshop, Clip Studio Paint, or GIMP. Completed maps are then imported back into Foundry to add dynamic lighting data.
- Modular Interchangeable Design: The walls and Floors consist of separate elements that can be mixed and matched with map tiles from other sets to create endless combinations of layouts tailored to your campaign.
- Unique Artwork: Each map tile is a combination of original photographic source material and hand-drawn artwork. Providing each dungeon crawl with a unique visual feast. Each map tile represents a 5ft area of terrain, depicting each real-world inch as three on-screen pixels. Providing us with a 5ft map grid square that measures 180 pixels in size.
- Easy Setup & Building Method: Using Roll20's in-app tool set, set up a blank scene and configure the map grid scale to match 180 pixels in size. Then seamlessly assemble your Egyptian-themed landscapes like LEGO - block by block - placing down floor tiles, then walls, and then feature objects. For large complex adventure maps, import the art assets into an external graphics editor, then import the completed map into Roll20 to add dynamic lighting data for your adventure.
Whether you’re erecting sandstone temples, winding stairwells, or hidden chambers buried beneath the sands, this art pack empowers you to easily compose rich, evocative maps that enhance your players’ immersion in your campaign world.
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the Roll20 platform. Why not grab it on the FoundryVTT platform instead?
Sample Maps
Below is a gallery of small sample maps created with the Egyptian Map Tiles art assets.
Posted: Mon, 23 Mar 20:16:09 CDT
Egyptian Map Tiles for FoundryVTT
The Egyptian Map Tiles pack is an art asset collection designed to bring the ancient desert worlds of your virtual tabletop adventures to life. This set provides Game Masters with Egyptian-themed map tiles, featuring sandstone blocks with hieroglyphics and a complementary wooden floor system that, together, can create immersive adventure maps your players will be itching to explore.
Each map tile represents a 5ft square section of terrain, all rendered with a unique blend of photographic textures and hand-painted enhancements that give the artworks depth and atmosphere. Within the pack, you’ll find a comprehensive assortment of sandstone elements — from floors embedded with hieroglyphic marks and pit features, to sandstone walls in smooth, blocky, or glyph-covered styles — alongside columns, decorative door overlays in multiple opening positions, spiral and standard stair components, and curved wall segments for flexible layout design. Complementing these stone assets is a set of wooden floor and staircase tiles, ideal for depicting upper levels within larger structures, featuring bolted planks and trapdoor details for added narrative detail.
Every map tile is optimised to a standard virtual tabletop scale, depicting each real-world inch as three on-screen pixels, giving each 5 ft grid square an 180-pixel representation that works seamlessly with all Map Tiles packs from Studio WyldFurr, along with our character and monster token packs. Use Foundry's in-app map-building tools to create adventure maps; for larger, more complex adventure maps, import the art assets into software like Photoshop, Clip Studio Paint, or GIMP. Completed maps are then imported back into FoundryVTT to add dynamic lighting data.
- Modular Interchangeable Design: The walls and Floors consist of separate elements that can be mixed and matched with map tiles from other sets to create endless combinations of layouts tailored to your campaign.
- Unique Artwork: Each map tile is a combination of original photographic source material and hand-drawn artwork. Providing each dungeon crawl with a unique visual feast. Each map tile represents a 5ft area of terrain, depicting each real-world inch as three on-screen pixels. Providing us with a 5ft map grid square that measures 180 pixels in size.
- Easy Setup & Building Method: Using Foundry's in-app tool set, set up a blank scene and configure the map grid scale to match 180 pixels in size. Then seamlessly assemble your Egyptian-themed landscapes like LEGO - block by block - placing down floor tiles, then walls, and then feature objects. For large complex adventure maps, import the art assets into an external graphics editor, then import the completed map into FoundryVTT to add dynamic lighting data for your adventure.
Whether you’re erecting sandstone temples, winding stairwells, or hidden chambers buried beneath the sands, this art pack empowers you to easily compose rich, evocative maps that enhance your players’ immersion in your campaign world.
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the FoundryVTT platform. Why not grab it on the Roll20 platform instead?
Sample Maps
Below is a gallery of small sample maps created with the Egyptian Map Tiles art assets.
Posted: Mon, 23 Mar 19:07:49 CDT
Have your players become jaded from the same old goblins and trolls? This volume of the Galactic Bestiary translates some of your favorite foes from the Starfinder RPG into Pathfinder 1E RPG stats.
You'll find 16 monster stat blocks and descriptions, ranging from CR 1/2 to CR 17:
- Rogue Hover Drone
- Rogue Combat Drone
- Sazaron (mystic 5)
- Sazaron (technomancer 12)
- Shakalta (mystic 4/solarian 4)
- Shatori (technomancer 4)
- Shatori (psychic 11)
- Shimreen (mechanic 1)
- Shimreen (soldier 5)
- Skreesire
- Skreeling
- Spathinae (soldier 1)
- Spathinae (operative 11)
- Stridermander
- Stridermander Tyrant
- Tekenki
In addition, you'll find a new technological item, a special template for creating rogue drones (of any CR from 1/2 to 20 using any base drone chassis), and more!
Note:
- This supplement is for the Pathfinder 1E Roleplaying Game.
- Some of these creatures make use of options found in our other Galactic Classes, Galactic Species, and Galactic Tech series of books.
Posted: Mon, 23 Mar 18:44:03 CDT
Caravan Nomads
We present three new caravan cultures. Road Caravan Nomads, Sea Caravan Nomads, and Fey Caravan Nomads.
Caravan Nomads is a monster supplement for 5e that presents wandering societies not as background travelers, but as fully functioning mobile communities shaped by movement, opportunity, and survival beyond fixed borders. Instead of relying on a single nomadic NPC stat block, this book provides three distinct and escalating NPC ladders: land-bound road caravans, sea-roaming flotilla caravans, and strange fey-touched caravans that wander between the mortal world and the Feywild.
These are not separate ancestries. They are separate ways of living.
The intent of this product is mobility and cultural divergence. Road caravans represent adaptability, trade, and life lived along the arteries of civilization. Sea caravans represent wandering flotillas that move from port to port, living entirely upon the water. Fey caravans represent mysterious wanderers touched by the Feywild, blending illusion, performance, and misdirection into a surreal traveling society. Each ladder escalates not simply in strength, but in influence, authority, and control within the caravan.
Routes, alliances, and motives are intentionally undefined. These NPCs may represent colorful entertainers welcomed in every town, suspicious outsiders who appear and vanish overnight, or secretive networks of traders, thieves, and information brokers moving between distant cities. They are not meant to replace ordinary travelers—they represent organized caravan cultures built around movement as a permanent way of life.
Whether these caravans trade honestly, deceive outsiders, gather intelligence, or simply seek the next road, port, or hidden path is left entirely in the GM’s hands.
Road Caravan Nomads
“The road feeds those who keep moving.”
Road caravans travel dusty highways, mountain passes, and trade routes between cities. Their wagons carry tents, tools, animals, and everything needed to transform an empty clearing into a bustling camp within hours.
These nomads survive through cooperation and distraction. Performers gather crowds. Traders exchange goods. Meanwhile watchful guards protect the caravan and clever cutpurses exploit moments of opportunity. Movement is safety, and adaptability is survival.
Road caravans are designed for:
- Traveling festivals and roadside camps
- Trade route encounters
- Wandering performers and merchants
- Opportunistic theft and information gathering
They do not settle. The road is their home.
Sea Caravan Nomads
“The tide is the only road we need.”
Sea caravans live upon wandering flotillas of small ships and barges that move from harbor to harbor. Their vessels carry tents, performers, traders, and entire families who rarely step onto land for long.
These nomads thrive in ports and coastal settlements where crowds gather along docks and markets. Music, fire dancing, and performance draw attention while caravan members conduct trade or quietly acquire valuables from distracted onlookers.
Sea caravans are designed for:
- Portside encounters and harbor festivals
- Shipboard skirmishes and boarding fights
- Coastal trade networks
- Wandering flotilla societies
They do not follow roads. They follow currents.
Fey Caravan Nomads
“The path changes when the music begins.”
Fey caravans wander strange paths between the mortal world and the Feywild. Their camps appear where laughter, music, and strange lights draw curious travelers. Illusion, charm, and misdirection are woven into every performance.
These nomads are unpredictable. Some are playful tricksters. Others are manipulative social predators who exploit curiosity and vanity. Their camps shift locations mysteriously, sometimes vanishing entirely before dawn.
Fey caravans are designed for:
- Feywild crossroads encounters
- Illusion-heavy social scenes
- Strange traveling festivals
- Manipulation and misdirection encounters
They do not follow maps. They follow whim.
Road Caravan Nomads
Road Caravan Nomad Child (CR 0): Watchful child who alerts the caravan to danger and quickly hides among wagons and supplies.
Road Caravan Nomad Camp Worker (CR 0): Laborer who maintains wagons, animals, and camp logistics while supporting rapid movement.
Road Caravan Nomad Knife Performer (CR 1/8): Agile entertainer who uses flashy knife tricks to distract and disrupt enemies.
Road Caravan Nomad Cutpurse (CR 1/4): Opportunistic thief who steals from distracted targets and vanishes into crowds.
Road Caravan Nomad Strongarm (CR 1/2): Caravan enforcer who protects wagons and intimidates threats through strength and presence.
Road Caravan Nomad Fire Dancer (CR 1): Performer who weaponizes flame to create chaos and scatter enemies.
Road Caravan Nomad Skirmisher (CR 2): Mobile fighter who uses terrain, wagons, and movement to harass and outmaneuver opponents.
Road Caravan Nomad Veiled Courtesan (CR 3): Social manipulator and assassin who charms targets before striking at their most vulnerable.
Road Caravan Nomad High Matron (CR 4): Caravan leader who coordinates allies, commands the battlefield, and ensures the survival of the group.
Sea Caravan Nomads
Sea Caravan Nomad Child (CR 0): Watchful child raised on docks and decks, quick to spot danger and warn the floating caravan.
Sea Caravan Nomad Deckhand (CR 0): Shipboard laborer who maintains rigging, cargo, and movement across the caravan’s vessels.
Sea Caravan Nomad Dock Performer (CR 1/8): Agile entertainer who distracts crowds and navigates narrow docks and decks with ease.
Sea Caravan Nomad Slip Thief (CR 1/4): Stealthy infiltrator who boards vessels quietly, steals cargo, and sabotages lines and rigging.
Sea Caravan Nomad Boarding Bruiser (CR 1/2): Brutish enforcer who dominates gangplanks and rails, forcing enemies off balance or overboard.
Sea Caravan Nomad Smoke Caster (CR 1): Alchemical skirmisher who uses smoke, fire, and confusion to cover escapes and reposition allies.
Sea Caravan Nomad Tide Skirmisher (CR 2): Mobile deck fighter who exploits water, ships, and narrow footing to pressure and isolate enemies.
Sea Caravan Nomad Velvet Blade (CR 3): Social infiltrator and assassin who charms targets before striking with concealed poisoned blades.
Sea Caravan Nomad Admiral (CR 4): Flotilla leader who coordinates allied vessels, commands caravan fighters, and protects escape routes.
Fey Caravan Nomads
Feybound Caravan Nomad Child (CR 0): Fey-touched child who slips away from danger with instinctive bursts of movement and remains difficult to notice when still.
Feybound Caravan Nomad Camp Tender (CR 0): Caretaker who maintains subtle fey wards and protects the caravan through terrain control and defensive support.
Feybound Caravan Nomad Glamour Performer (CR 1/8): Illusion-wielding entertainer who distracts and disorients foes through dance and subtle magic.
Feybound Caravan Nomad Whisper Thief (CR 1/4): Stealthy pickpocket who exploits charm and distraction to steal valuables or secrets.
Feybound Caravan Nomad Thorn Bruiser (CR 1/2): Durable enforcer whose thorn-like defenses punish attackers and who excels in natural terrain.
Feybound Caravan Nomad Charm Adept (CR 1): Fey-touched spellcaster who weakens enemies with charm magic and manipulates the battlefield through illusion.
Feybound Caravan Nomad Veil Skirmisher (CR 2): Agile combatant who strikes quickly and repositions using speed, misdirection, and evasive movement.
Feybound Caravan Nomad Moonlit Tempter (CR 3): Social manipulator and assassin who charms targets and delivers deadly strikes when they are vulnerable.
Feybound Caravan Nomad Twilight Matron (CR 4): Powerful caravan leader who reinforces allies, commands the battlefield, and embodies fey authority.
## Compatibility
- **Foundry VTT Version:** 13+
- Works with 5e 2014 & 2024
This product includes content from the 5e System Reference Document (SRD 5.1),
licensed under the Creative Commons Attribution 4.0 International License (CC-BY-4.0).
© Wizards of the Coast LLC.
---
## About MmpApps
MmpApps creates high-quality RPG map packs, virtual tabletop content, and the D6++ tabletop roleplaying system.
To explore more products across multiple platforms, visit:
**https://mmpapps.com**
---
## Support
Questions, issues, or permission requests can be sent to:
**support@mmpapps.com**
Posted: Mon, 23 Mar 18:44:02 CDT
Caravan Nomads
We present three new caravan cultures. Road Caravan Nomads, Sea Caravan Nomads, and Fey Caravan Nomads.
Caravan Nomads is a monster supplement for 5e that presents wandering societies not as background travelers, but as fully functioning mobile communities shaped by movement, opportunity, and survival beyond fixed borders. Instead of relying on a single nomadic NPC stat block, this book provides three distinct and escalating NPC ladders: land-bound road caravans, sea-roaming flotilla caravans, and strange fey-touched caravans that wander between the mortal world and the Feywild.
These are not separate ancestries. They are separate ways of living.
The intent of this product is mobility and cultural divergence. Road caravans represent adaptability, trade, and life lived along the arteries of civilization. Sea caravans represent wandering flotillas that move from port to port, living entirely upon the water. Fey caravans represent mysterious wanderers touched by the Feywild, blending illusion, performance, and misdirection into a surreal traveling society. Each ladder escalates not simply in strength, but in influence, authority, and control within the caravan.
Routes, alliances, and motives are intentionally undefined. These NPCs may represent colorful entertainers welcomed in every town, suspicious outsiders who appear and vanish overnight, or secretive networks of traders, thieves, and information brokers moving between distant cities. They are not meant to replace ordinary travelers—they represent organized caravan cultures built around movement as a permanent way of life.
Whether these caravans trade honestly, deceive outsiders, gather intelligence, or simply seek the next road, port, or hidden path is left entirely in the GM’s hands.
Road Caravan Nomads
“The road feeds those who keep moving.”
Road caravans travel dusty highways, mountain passes, and trade routes between cities. Their wagons carry tents, tools, animals, and everything needed to transform an empty clearing into a bustling camp within hours.
These nomads survive through cooperation and distraction. Performers gather crowds. Traders exchange goods. Meanwhile watchful guards protect the caravan and clever cutpurses exploit moments of opportunity. Movement is safety, and adaptability is survival.
Road caravans are designed for:
- Traveling festivals and roadside camps
- Trade route encounters
- Wandering performers and merchants
- Opportunistic theft and information gathering
They do not settle. The road is their home.
Sea Caravan Nomads
“The tide is the only road we need.”
Sea caravans live upon wandering flotillas of small ships and barges that move from harbor to harbor. Their vessels carry tents, performers, traders, and entire families who rarely step onto land for long.
These nomads thrive in ports and coastal settlements where crowds gather along docks and markets. Music, fire dancing, and performance draw attention while caravan members conduct trade or quietly acquire valuables from distracted onlookers.
Sea caravans are designed for:
- Portside encounters and harbor festivals
- Shipboard skirmishes and boarding fights
- Coastal trade networks
- Wandering flotilla societies
They do not follow roads. They follow currents.
Fey Caravan Nomads
“The path changes when the music begins.”
Fey caravans wander strange paths between the mortal world and the Feywild. Their camps appear where laughter, music, and strange lights draw curious travelers. Illusion, charm, and misdirection are woven into every performance.
These nomads are unpredictable. Some are playful tricksters. Others are manipulative social predators who exploit curiosity and vanity. Their camps shift locations mysteriously, sometimes vanishing entirely before dawn.
Fey caravans are designed for:
- Feywild crossroads encounters
- Illusion-heavy social scenes
- Strange traveling festivals
- Manipulation and misdirection encounters
They do not follow maps. They follow whim.
Road Caravan Nomads
Road Caravan Nomad Child (CR 0): Watchful child who alerts the caravan to danger and quickly hides among wagons and supplies.
Road Caravan Nomad Camp Worker (CR 0): Laborer who maintains wagons, animals, and camp logistics while supporting rapid movement.
Road Caravan Nomad Knife Performer (CR 1/8): Agile entertainer who uses flashy knife tricks to distract and disrupt enemies.
Road Caravan Nomad Cutpurse (CR 1/4): Opportunistic thief who steals from distracted targets and vanishes into crowds.
Road Caravan Nomad Strongarm (CR 1/2): Caravan enforcer who protects wagons and intimidates threats through strength and presence.
Road Caravan Nomad Fire Dancer (CR 1): Performer who weaponizes flame to create chaos and scatter enemies.
Road Caravan Nomad Skirmisher (CR 2): Mobile fighter who uses terrain, wagons, and movement to harass and outmaneuver opponents.
Road Caravan Nomad Veiled Courtesan (CR 3): Social manipulator and assassin who charms targets before striking at their most vulnerable.
Road Caravan Nomad High Matron (CR 4): Caravan leader who coordinates allies, commands the battlefield, and ensures the survival of the group.
Sea Caravan Nomads
Sea Caravan Nomad Child (CR 0): Watchful child raised on docks and decks, quick to spot danger and warn the floating caravan.
Sea Caravan Nomad Deckhand (CR 0): Shipboard laborer who maintains rigging, cargo, and movement across the caravan’s vessels.
Sea Caravan Nomad Dock Performer (CR 1/8): Agile entertainer who distracts crowds and navigates narrow docks and decks with ease.
Sea Caravan Nomad Slip Thief (CR 1/4): Stealthy infiltrator who boards vessels quietly, steals cargo, and sabotages lines and rigging.
Sea Caravan Nomad Boarding Bruiser (CR 1/2): Brutish enforcer who dominates gangplanks and rails, forcing enemies off balance or overboard.
Sea Caravan Nomad Smoke Caster (CR 1): Alchemical skirmisher who uses smoke, fire, and confusion to cover escapes and reposition allies.
Sea Caravan Nomad Tide Skirmisher (CR 2): Mobile deck fighter who exploits water, ships, and narrow footing to pressure and isolate enemies.
Sea Caravan Nomad Velvet Blade (CR 3): Social infiltrator and assassin who charms targets before striking with concealed poisoned blades.
Sea Caravan Nomad Admiral (CR 4): Flotilla leader who coordinates allied vessels, commands caravan fighters, and protects escape routes.
Fey Caravan Nomads
Feybound Caravan Nomad Child (CR 0): Fey-touched child who slips away from danger with instinctive bursts of movement and remains difficult to notice when still.
Feybound Caravan Nomad Camp Tender (CR 0): Caretaker who maintains subtle fey wards and protects the caravan through terrain control and defensive support.
Feybound Caravan Nomad Glamour Performer (CR 1/8): Illusion-wielding entertainer who distracts and disorients foes through dance and subtle magic.
Feybound Caravan Nomad Whisper Thief (CR 1/4): Stealthy pickpocket who exploits charm and distraction to steal valuables or secrets.
Feybound Caravan Nomad Thorn Bruiser (CR 1/2): Durable enforcer whose thorn-like defenses punish attackers and who excels in natural terrain.
Feybound Caravan Nomad Charm Adept (CR 1): Fey-touched spellcaster who weakens enemies with charm magic and manipulates the battlefield through illusion.
Feybound Caravan Nomad Veil Skirmisher (CR 2): Agile combatant who strikes quickly and repositions using speed, misdirection, and evasive movement.
Feybound Caravan Nomad Moonlit Tempter (CR 3): Social manipulator and assassin who charms targets and delivers deadly strikes when they are vulnerable.
Feybound Caravan Nomad Twilight Matron (CR 4): Powerful caravan leader who reinforces allies, commands the battlefield, and embodies fey authority.
## Compatibility
- **Foundry VTT Version:** 13+
- Works with 5e 2014 & 2024
This product includes content from the 5e System Reference Document (SRD 5.1),
licensed under the Creative Commons Attribution 4.0 International License (CC-BY-4.0).
© Wizards of the Coast LLC.
---
## About MmpApps
MmpApps creates high-quality RPG map packs, virtual tabletop content, and the D6++ tabletop roleplaying system.
To explore more products across multiple platforms, visit:
**https://mmpapps.com**
---
## Support
Questions, issues, or permission requests can be sent to:
**support@mmpapps.com**
Posted: Mon, 23 Mar 18:41:58 CDT
d100 Urban Fantasy: Urban Relics
These aren’t ancient artifacts. They’re things people believe in now.
A cracked phone that shows what’s really watching. A baseball bat that hits harder when it matters. A subway pass that takes you somewhere that isn’t on the map. A remote control that can pause more than just a screen.
In a modern city, belief spreads fast — and sometimes, it sticks.
d100 Urban Fantasy: Urban Relics delivers 100 powerful, story-driven modern artifacts shaped by culture, emotion, and collective attention. These are everyday objects turned extraordinary through use, myth, and meaning.
Each entry is presented in a clean: Relic – Description format for instant use.
Inside you’ll find:
-
Everyday items with unexpected, high-impact powers
-
Objects tied to modern habits, trends, and shared experiences
-
Relics fueled by belief, repetition, and emotional weight
-
Artifacts that can shift scenes, stories, and entire campaigns
Perfect for:
-
Urban fantasy campaigns
-
Modern supernatural fiction
-
Unique loot, quest hooks, and NPC signatures
-
GMs who want powerful items that feel grounded and fresh
Roll to introduce a game-changing object. Roll when a player asks, “Is there anything useful here?” Roll when the city decides to give something back. Because in the modern world, magic isn’t ancient. It’s viral.
Explore the rest of the d100 Urban Fantasy series to build your living, breathing supernatural metropolis.
Posted: Mon, 23 Mar 18:32:57 CDT
Breakout Points: Street of the Dead
Zombie Emergence Scatter Terrain (STL Pack)
The streets are not safe. Not the alleys. Not the drains. Not even the ground beneath your feet. Something is pushing up from below.
What’s Included
Manhole Breach
A heavy street manhole forced open from below, its lid tilted as a decayed hand claws its way into the world above.
- Subtle, eerie presence
- Perfect for slow-burn tension
- Ideal as a spawn marker or warning sign


Storm Drain Eruption
A square street drain with multiple undead hands reaching upward through the opening, each in a different desperate pose.
- Varied hand positions for realism
- Strong silhouette for tabletop readability
- Designed to avoid fragile crossbars and print cleanly


Designed for Play
These aren’t just props—they’re encounter tools:
- Spawn points for undead waves
- Environmental hazards
- Objective markers (“seal the breach!”)
- Instant storytelling elements
Drop one onto the board and everyone knows:
“Something’s coming out of there.”
Built for Any Setting
Works seamlessly in:
- Modern zombie apocalypse
- Urban fantasy
- Horror campaigns
- Post-apocalyptic wastelands
- Even sewer-dwelling dungeon encounters
Posted: Mon, 23 Mar 18:26:30 CDT
| This special bundle contains the following titles: |
| Dirty Delver Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | An iconic adventurer miniature ready to take on the dungeon: the Dirty Delver.... | |
| Glacier Explorer - Delver Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | An iconic adventurer miniature ready to take on the dungeon: the Glacier Explorer.... | |
| Hot Head Dwarf - Delver Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | An iconic adventurer miniature ready to take on the dungeon: the Hot Head. ... | |
| Monster Slayer Barbarian - Delver Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | An iconic adventurer miniature ready to take on the dungeon: the Monster Slayer. ... | |
| Nature Lover - Delver Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | An iconic adventurer miniature ready to take on the dungeon: the Nature Lover.... | |
| Undead Hunter - Delver Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | An iconic adventurer miniature ready to take on the dungeon: the Undead Hunter.... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (16%) |
Posted: Mon, 23 Mar 18:26:24 CDT
| This special bundle contains the following titles: |
| Anguish - Chimera Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of Anguish, a fiendish demonic Chimera, the heroes will face in the Halls of Flesh in World's Largest Dungeon.... | |
| Argliss - Goblin King Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of Argliss, the Goblin King from World's Largest Dungeon.... | |
| Belatu-Cadros - Treant Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of Belatu-Cadros, a celestial Treat guardian found in World's Largest Dungeon.... | |
| Chtrax - Xill Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of Chtrax, the fiendish Xill from World's Largest Dungeon.... | |
| Cryo-Hydra Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of Cryo-Hydra, a frosty 8-headed nightmare... | |
| Elotor - Drider Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of Elotor, a mutant drider sorcerer from World's Largest Dungeon.... | |
| Hag Coven - Set of Three Miniature STLs Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed 3-in-1 miniature set of the Hag Coven: an Annis Hag, Sea Hag, and Green Hag. Found in World's Largest Dungeon.... | |
| Jardarir - Frost Giant Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of Jardarir, the Front Giant Jarl from World's Largest Dungeon.... | |
| Longtail - Wererat Miniature STL Regular price: 0 Bundle price: 0 Format: STL (3D Model) | A highly detailed miniature of the Longtail, the Wererat Sorcerer from World's Largest Dungeon.... | |
| Madness - Gibbering Mouther Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of Madness, a draconic gibbering mouther that heroes will face in the Halls of Flesh in World's Largest Dungeon.... | |
| Mahg'Gog - Kraken Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of the gargantuan Mohg'Gog, a fiendish kraken from World's Largest Dungeon.... | |
| Morat - Greater Barghest Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of Morat, the Greater Barghest from World's Largest Dungeon.... | |
| Nalfeshness - Boar Demon Miniature STL Regular price: 0 Bundle price: 0 Format: STL (3D Model) | A highly detailed miniature of Lord Krasveshk, the Nalfeshness Boar Demon in World's Largest Dungeon.... | |
| Nardarik - Black Dragon Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of Nardarik, a classic Black Dragon from World's Largest Dungeon.... | |
| Tyrus/Scorch - Ancient Red Dragon Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of the ancient Red Dragon, Tyrus - Devourer of Kingdoms, referred to in hushed tones as Scorch, from World's Largest Dungeon.... | |
| World Eater - Night Crawler Miniature STL Regular price: 0 Bundle price: 0 Format: PDF | A highly detailed miniature of the colossal World Eater Night Crawler from World's Largest Dungeon.... |
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