Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 Piękność
Posted: Wed, 10 Dec 03:43:30 CST
Publisher: Rzucaj Nie Gadaj

Moduł Michała Polaka ubrudzi Was olejem i smarem, poczujecie zapach spalin i Dziwne Piękno amerykańskich dróg.

Na 26 stronach przepięknie ilustrowanych stronach znajdziecie:

- Cele i motywacje Badaczy

- Stronnictwa

- Zegar Zagłady

- Wskazówki

- Pięknie ilustrowane postacie niezależne

- Generator postaci niezależnych

- Listę ważnych miejsc

- Tabele zdarzeń losowych

- Mapę okolicy

PięknośćPrice: $3.99
 THE COMPLETE SPACE STATION GAMEMASTER'S TOOLKIT
Posted: Wed, 10 Dec 02:19:50 CST
Publisher: Eduardo Camps

The Complete Space Station Gamemaster’s ToolkitA full‑featured space station generator for any sci‑fi RPG.
This PDF gives you everything you need to build, in minutes, a living orbital hub packed with factions, conflicts, and adventure hooks. With 182 d20 tables across 8 themed modules, you can define everything from the station’s origins and layout to its politics, everyday life, hazards, and jobs on offer.
Inside you’ll find:

Module 1 – Station Profile & OriginsStation type, original purpose, builders, current rulers, age and condition, orbit, gravity and power setup, layout archetype, visual style, reputation, secrets, and more.

Module 2 – Sectors & LocationsDocking bays, hab blocks, markets, engineering decks, hydroponics, luxury zones, slums, alien quarters, sealed sections, zero‑G areas, plus detailed dressing and environmental quirks for each.

Module 3 – Factions & Power BlocsMajor power groups, their resources and weaknesses, internal politics, recruitment methods, leaders and enforcers, secrets, inter‑faction tensions, and station‑wide faction events.

Module 4 – Station Life & CultureCivilian archetypes, subcultures, common jobs, laws and taboos, entertainment, slang, food and drink, religions, festivals, rumours, bar and market details, housing, superstitions, and everyday encounters.

Module 5 – Tech, Ships & HardwareTech level and aesthetic, common and improvised gear, security systems, drones, weapons, armour, spacesuits and EVA gear, docked ship types, legal and illegal cargo, alien/experimental tech, station upgrades, malfunctions, hacking targets and ICE, loot, black‑market inventories, and EVA incidents.

Module 6 – Hazards, Creatures & WeirdnessEnvironmental failures, structural accidents, medical emergencies, pests and xeno‑fauna, lab specimens, hostile creatures, psychological hazards, radiation effects, weird space phenomena, hauntings, reality glitches, AI anomalies, mutations, security escalation, alerts, travel and docking complications, and strange artefacts.

Module 7 – Jobs, Missions & PlotsJob types, employers, primary and hidden objectives, target locations and assets, opposition, complications, time pressure, entry and exit plans, payment, double‑crosses, collateral damage, aftermath, concurrent station events, heists, smuggling runs, rescues, investigations, diplomatic missions, long‑term campaign seeds, and on‑the‑job encounters.

Module 8 – Quick Generators & DressingFast NPC generators (roles, traits, secrets, relationships, quirks), bar and ship names, corp/faction name seeds, PA announcements, corridor/market/security encounters, “what’s in this locker/terminal/room?”, window views, minor mysteries, station legends, current station mood, reasons you can’t leave (or must leave now), tone/style toggles, lucky breaks, and generic complications.


Features:

Completely system‑agnostic – drop into any sci‑fi RPG.
Perfect for fast prep or on‑the‑fly improvisation.
Works for campaigns set on a single station or as a memorable stopover on a longer voyage.

If you need a space station that feels busy, dangerous, and full of story hooks, The Complete Space Station Gamemaster’s Toolkit puts an entire orbital sandbox at your fingertips.

THE COMPLETE SPACE STATION GAMEMASTER'S TOOLKITPrice: $3.00
 Sisters Three Trilogy [BUNDLE]
Posted: Tue, 09 Dec 23:48:46 CST
Publisher: Kelfecil's Tales
This special bundle contains the following titles:


544884-thumb140.jpgBoil Beneath the Boughs
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
In the decaying swamplands of Central Latakar, nature has turned hostile. Once a sacred grove, the Heartbloom Hollow now festers under the will of Mother Mossroot, a hag whose grief and corruption spread through the roots of the land. The adventurers must navigate haunted wetlands, tangled illusions, and the growing madness of the leyline that pulses beneath the trees. This adventure was created by Kelfecil's Tales! The Sisters Three Trilogy The first tale in the Sisters Three Trilogy, Boil Beneath the Boughs begins the coven’s story of imbalance and sorrow. Players uncover the truth of Mother Mossroot’s corruption, confront her warped druidic servants, and decide whether to purify or destroy her tainted domain. Features exploration, environmental hazards, and a climactic battle wit...

544886-thumb140.jpgToil Beneath the Moon
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
High in the Frigid Ridges, the second sister plots beneath the aurora. Sister Wintergrin’s frozen ritual threatens to bind the leyline of preservation, halting death and life alike. Villagers vanish into drifting snows, their souls trapped in mirrors of ice. The heroes must brave the eternal cold, uncover the tragedy behind the witch’s stillness, and face her beneath a cathedral of frost. This adventure was created by Kelfecil's Tales! The Sisters Three Trilogy The second part of the trilogy, Toil Beneath the Moon deepens the myth of the Sisters Three. The adventurers confront spectral apparitions, unravel frozen memories, and decide whether Wintergrin’s grief deserves mercy or an end. Features emotional storytelling, environmental hazards, and a boss fight that shifts between physi...

548921-thumb140.jpgTrouble Beneath the Flame
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
In the volcanic canyons of Southern Latakar, Matron Cindervine seeks to free the flames of creation itself. Her zealots chant in molten halls as the leyline of destruction trembles. The adventurers must descend into the inferno, confront the madness of devotion, and face the final sister whose fire could ignite or consume the world. This adventure was created by Kelfecil's Tales! The Sisters Three Trilogy The finale of the Sisters Three Trilogy, Trouble Beneath the Flame brings the Soulbond to its peak. Heroes must withstand both divine wrath and moral collapse as they decide the fate of the coven and the leylines of Latakar. Features a multi-phase boss fight, collapsing arenas, and choices that alter the land forever. Trouble Beneath the Flame is a 5th edition, level 7 adventure f...


Total value:0
Special bundle price:0
Savings of:0 (21%)
Sisters Three Trilogy [BUNDLE]Price: $12.57
 Trouble Beneath the Flame
Posted: Tue, 09 Dec 23:45:37 CST
Publisher: Kelfecil's Tales

In the volcanic canyons of Southern Latakar, Matron Cindervine seeks to free the flames of creation itself. Her zealots chant in molten halls as the leyline of destruction trembles. The adventurers must descend into the inferno, confront the madness of devotion, and face the final sister whose fire could ignite or consume the world.


This adventure was created by Kelfecil's Tales!

logo250.png

The Sisters Three Trilogy

The finale of the Sisters Three Trilogy, Trouble Beneath the Flame brings the Soulbond to its peak. Heroes must withstand both divine wrath and moral collapse as they decide the fate of the coven and the leylines of Latakar.

Features a multi-phase boss fight, collapsing arenas, and choices that alter the land forever.


Trouble Beneath the Flame is a 5th edition, level 7 adventure filled with divine fire, tragic zeal, and moral endings that reshape the natural order.

Designed for climactic storytelling and cinematic combat, it concludes the trilogy with high-stakes decisions and the creation of the legendary artifact, the Covenheart.


About this One-Shot

This package includes the following resources:

  • x3 beautiful maps by Venatus Maps
  • x8 awesome TOKENS by Venatus Maps

Quick Guide

  • Recommended APL: 5
  • Theme: Fanaticism, redemption, destruction, divine power
  • Setting: Central Latakar (towards the north), Starlight Chronicles
  • Time/Sessions to Finish: 1 to 2 sessions (3 to 5 hours total)

instagram_writerpromo_troublebeneaththefinstagram_mapartpromo_troublebeneaththefinstagramartpromo_troublebeneaththeflame

Trouble Beneath the FlamePrice: $4.19
 A Haunting in Glass: An Adventure for Shadowdark RPG
Posted: Tue, 09 Dec 22:29:12 CST
Publisher: Slime Mind Studio

The wizard's experiment failed, his tower and guests frozen in moonlight. Now a ghostly song fractures the moon-glass halls.

A Haunting in Glass is a mind-breaking level 3-5 horror adventure for Shadowdark RPG set in a moon-glass tower possessed by a lunar horror. 

Will your players press their luck and plunder the crumbling tower? Can they save the frozen guests before their minds are devoured? Or will they accept the dark deal of the devilish force trapped within? 

tuy415.png

YQgcdh.png

This 64-page adventure zine is ready to play with minimal prep and comes with everything you'd expect from a top-tier adventure:

  • 30-area adventure location with Jaquaysed exploration loops
  • 14 new monsters to strike fear into your players
  • 11 unique magic items to give them a fighting chance
  • Tower-spanning puzzles and secrets only revealed in moonlight
  • Options for one-shot and campaign play
  • Killer original art by Kim Diaz Holm, Tony Tran, and the author
  • 4 pregenerated characters with killer art by Cameron Maas

iTDDJl.png

6Jewwj.png

fqidEQ.png

xIcpIc.png

I've painstakingly worked to make sure the final product is a breeze to run online or in person. As a GM, you'll experience:

Easy-to-Use Layout

3vU1Ad.png

Each area is explained in a few sentences, with bolded text expanded on in bullet points. Relevant monster and item stats appear in the margins, and annotated map keys appear on most spreads. No page-flipping required!

Built-In Tension

pmkA6f.png

By rolling encounter checks as normal, the moon-glass tower turns into an increasingly chaotic deathtrap. To make your life easier, margin notes offer additional details to signal the tower's progress toward collapse. 

An Evolving NPC

JRYiof.png

Peering through reflective surfaces, the lunar vampire Nocturne is both predator and prey. As the tower breaks, so does her mind, and the PCs are her key to freedom. Margin notes offer suggestions for refereeing her descent into insanity. 

A Tower-Spanning Machine

dpg6j%2B.png

The centerpiece of the tower is the Argent Crucible, an arcane device Acatlan built to turn moonlight into solid gold. Watch your players unravel its mysteries as they find clues around the tower to make it work—or watch them fool around and blow the place to hell. The module comes with player-facing illustrations and GM diagrams so you never have to guess what to convey.

Price: $9.99
 The (n) Musketeers
Posted: Tue, 09 Dec 22:18:22 CST
Publisher: Hod Publishing

The musketeers are elite soldiers serving as part of the King’s Guard, known for their exceptional skills in swordsmanship, marksmanship, and tactics. They are not only fierce warriors but also gentlemen, bound by a code of honour and loyalty to the Crown. Each musketeer is trained to handle a variety of weapons, with the rapier and musket being their trademarks. As members of this esteemed group, you will navigate the treacherous political landscape of 17th-century France, facing off against enemies of the state, rival factions, and dark conspiracies. Your mission is to protect the king and his interests, uphold justice, and embody the motto: "All for one, and one for all."

"The n Musketeers" One Page RPG heavily inspired by the Troika! System, from Melsonian Arts Council.

Text: Cussa Mitre
Layout: Rodrigo Grola
Publisher: Hod Publishing

"The n Musketeers" is an independent production by Cussa Mitre/Hod Publishing and is not affiliated with the Melsonian Arts Council.

The (n) MusketeersPrice: $2.00
 Warrior of the Underground Monk Subclass 5e 2024
Posted: Tue, 09 Dec 22:11:37 CST
Publisher: Cloaks & Capes

Where some monks hone their abilities in temples or monasteries, Warriors of the Underground receive their training in back alleys and bars. Each lesson was taught at the end of another fighter’s fist, and they were all written in pain. But Monks that come from the street are resilient. They don’t just learn to take hits as part of their training, but as part of their survival. A Warrior of the Underground has to keep going, to do anything they can to survive.

The Warrior of the Underground is a Monk subclass designed for Dungeons & Dragons 5th edition. The Warrior of the Underground includes the following featuress:

  • Lv 3. Streetwise Bravado. Charm or fear, words have their uses on the streets and you use your wisdom to know when and where to apply each.
  • Lv 3. Fight Dirty. Throughout your life you've learned different tactics to take down your foes based on their weaknesses. Fueled by your focus, they never stood a chance.
  • Lv 6. Talk Trash. Get inside your foes head, breaking down their defenses before you break them down.
  • Lv. 11. Tough It Out. Use your Focus Points to keep yourself going, even when your body wants to quit. Fight through the pain.
  • Lv. 17. Back Alley Brawler. When you bloody your enemies, you know you're in the final round. You learn to fire back even as your foes are still swinging.

Where does your path from the streets lead as a Warrior of the Underground?

Warrior of the Underground Monk Subclass 5e 2024Price: $2.00
 우리의 별에게, 우리의 우주에게 [OUR UNIVERSE]
Posted: Tue, 09 Dec 22:01:26 CST
Publisher: DD TRPG

OUR UNIVERSE

수록 시나리오 / 우리의 별에게, 우리의 우주에게 캠페인 3부

1부: 이것은 우리의 우주를 만드는 이야기

2부: 이것은 우리의 별들에게 전하는 메세지

3부: 이것은 우리의 우주에게 전하는 메세지

우리의 별에게, 우리의 우주에게 [OUR UNIVERSE]Price: $16.00
 When the Long Night Stayed - A DH One Shot Adventure
Posted: Tue, 09 Dec 21:03:19 CST
Publisher: AM Games

As you descend, the darkness flows around you like fog. All you can hear is your own breathing and the sound of boots on snow.

 

When the Long Night Stayed is a two page 1st level one shot adventure compatible with Daggerheart. It is designed to be easy to run and put into any campaign, with minimal fluff and preparation.

 

The adventure takes the heroes into the village of Duupvik, where a spell has gone horribly wrong. The whole valley is now covered in a dark, cold fog. Trapping the place in perpetual winter. Can the heroes find the Ice Obelisk in the dark and end the curse?

 


 

When the Long Night Stayed is also available for Draw Steel.

When the Long Night Stayed - A DH One Shot AdventurePrice: $1.99
 When the Long Night Stayed - A Draw Steel One Shot Adventure
Posted: Tue, 09 Dec 21:01:37 CST
Publisher: AM Games

As you descend, the darkness flows around you like fog. All you can hear is your own breathing and the sound of boots on snow.


When the Long Night Stayed is a two page 1st level one shot adventure powered by Draw Steel. It is designed to be easy to run and put into any campaign, with minimal fluff and preparation.

The adventure takes the heroes into the village of Duupvik, where a spell has gone horribly wrong. The whole valley is now covered in a dark, cold fog. Trapping the place in perpetual winter. Can the heroes find the Ice Obelisk in the dark and end the curse?



When the Long Night Stayed is also available for Daggerheart.


When the Long Night Stayed is an independent product published under the DRAW STEEL Creator License and is not affiliated with MCDM Productions, LLC. DRAW STEEL © 2024 MCDM Productions, LLC. 

When the Long Night Stayed - A Draw Steel One Shot AdventurePrice: $1.99
 Elthos Meta-Game Core Rules
Posted: Tue, 09 Dec 20:25:38 CST
Publisher: ElthosRPG

The Elthos Meta-Game is a collaborative world-building RPG where Game Masters unite to create a shared World governed by a common pantheon of Elkron—zodiac-bound deities / powers they personally embody. As divine architects, GMs wield Kismet (cosmic essence) to shape the world's terrain, races, and prophetic quests across five Ages, from primordial creation to the apocalyptic God War.

The primary objective: forge a cohesive shared world where your Elkron's history, mythologies, alliances, and rivalries provide the foundation for interconnected RPG campaigns to be Gamemastered by the Elkro-Players during the Age of Heroes. Seeds of Destiny, divine wagers on heroic quests, link the outer meta-game to inner campaign play, ensuring every adventure enriches the collective mythology.

Whether running quick dice-driven sessions or epic multi-year sagas, this system delivers deep world-building with mythic coherence with exhilarating game play. The 66-page PDF includes complete mechanics, hex maps, and appendices.

Gather your fellow GMs, ascend as Elkron, and craft legends together!  

Price: $5.00
 Trailblazer RPG
Posted: Tue, 09 Dec 19:57:53 CST
Publisher: Paul Mauriks

Trailblazer

Trailblazer is a game in the OSR style, broadly compatible with adventures written for other OSR, such as AD&D, Shadow Dark and Knave. Trailblazer brings together a number of ideas seen in other games for a cohesive, memorable and different RPG experience. The main system does not expect or rely on a specific environment or thematic backdrop, but comes complete with a campaign environment.

Existing OSR adventures can be run with little modification - someone with moderate D&D experience should be able to convert things pretty much on the fly.

Trailblazer features:

  • A narrative rules light focus, which is simple system to learn, but contains enough depth and complexity to satisfy people who seek that.
  • Rapid character creation and fast play, with less swingy combat.
  • An alternative approach to damage, HP and armour.
  • Three broad character classes that evolve through play. The Warrior, Generalist and Caster. Class selection does not limit how you play your character.
  • A completely new spell system that allows for a great deal of customisation of spell casting, counter spelling, and is only limited by character level and the players imagination.
    • Including a list of unique and flavorful spells that can be cast in an almost infinite number of ways, and scaled dynamically as characters progress.

  • An experience system that encourages exploration and role play, not roll play and murder hobo.
  • A simplified encumbrance system, which preserves the OSR feel, but removes the complications.
  • Abstracted encounter distances, with ranges as needed, described in metric measures.
  • CC BY-NC-SA 4.0 license.

Trailblazer includes:

  • A core Trailblazer rules booklet which can be given to players.

  • A Trailblazer spells book - which explains specific detail about spells, and how they can be expanded and modified dynamically.

  • A default campaign world (Daisuba and Nakano) which can expand the game or from which you can take or leave ideas. The campaign world provides additional thematic detail, guilds and magic items.

  • A Bestiary that includes a number of new monsters, and some existing ones to give a feel for converting OSR on the fly.

  • A Trailblazer referees guide, intended for the Referee or Game master to provide general recommendations and game mastering advice.

  • TOFU, a sample starting adventure located in the default Daisuba campaign world to get you started.

  • Printable character sheets

Free - or donate if you think it has value, and would like to see more. Please also leave comments, since despite combing through this a thousand times, I'm sure there's something I missed, or an improvement that I could make - and I'd love to hear from you. Contains some AI generated images, but no other AI content.

Trailblazer RPGPrice: $20.00