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Posted: Wed, 25 Feb 09:30:02 CST
This battle map pack includes all VTT variations of the Forgotten God Battle Map (grid and no grid versions).

Posted: Wed, 25 Feb 09:17:23 CST
This battle map pack includes all VTT variations of the Forgotten Temple Interior Battle Map (grid and no grid versions).


Posted: Wed, 25 Feb 09:05:37 CST
The Witch of Drell’s Mines
A Cursed Adventure for the OnceWas Roleplaying Game
Red-tinged gold coins are spreading through the markets and gutters of Realm’s End. Each bears the face of the long-dead Dwarven Lord Drell. Those who handle them grow suspicious, violent, and consumed by an insatiable hunger for more.
The city is fracturing.
Someone has broken the ancient seals.
Someone has descended into the cursed mines beneath Lonely Hill.
And the old forges are burning again.
Time is running out.
Descent into Greed and Fire
The Witch of Drell’s Mines sends your players below Realm’s End into abandoned dwarven tunnels now alive with heat, whispers, and rekindled industry. Above, paranoia spreads. Below, something is being forged.
This adventure blends urban unrest with classic dungeon delving, centered on a spreading corruption tied to the red gold itself. The deeper the party travels, the stronger the curse becomes.
The scenario is designed for characters of approximately 6th–7th level who are already familiar with the cursed red gold and its growing influence over Realm’s End.
Inside This Module
• 3–5 sessions of play
• Detailed mine levels beneath Lonely Hill
• Escalating city events as the curse spreads
• Coin-driven corruption mechanics
• Modular encounters and adaptable stat blocks
• A final confrontation with the force reigniting Drell’s legacy
System Notes
Written for the OnceWas Core Rule Book, a streamlined d20-based tabletop RPG where success hinges on rolling high, this module is intentionally system-light and easily adaptable to nearly any fantasy RPG.
The coins are multiplying.
Trust is collapsing.
The forges are hungry.
Will your players break the curse —
or feed the fire?
Posted: Wed, 25 Feb 09:04:31 CST
This battle map pack includes all VTT variations of the Forest Edge Battle Map (grid and no grid versions).


Posted: Wed, 25 Feb 08:43:58 CST
This battle map pack includes all VTT variations of the Forgotten Temple Battle Map (grid and no grid versions).


Posted: Wed, 25 Feb 08:30:47 CST
This battle map pack includes all VTT variations of the Mega Dungeon Part 4 Battle Map (grid and no grid versions).


Posted: Wed, 25 Feb 08:25:01 CST
Here is the product description for DM Essentials #39, written in the signature "Pure Steel" style.
DM Essentials #39: 10 Gravedigger Encounters
Stop Treating the Graveyard Like a Zombie Spawner. Start Negotiating with the Landlord of the Dead.
In typical fantasy modules, the cemetery is just a combat map. It’s a "monster closet" where skeletons pop out of the ground to provide XP. That is a missed opportunity for forensic investigation, grim commerce, and the darkest secrets in town. Your players deserve a world where the scariest thing in the graveyard isn't a ghost, but the man holding the shovel.
DM Essentials #39 is a surgical tool designed to turn the local boneyard from a battle arena into a Forensic Goldmine. In an authentic, grounded world, the Gravedigger is the Final Gatekeeper. He knows which "natural deaths" involved a knife, which coffins are actually empty, and who is paying to keep the crypt doors locked tight.
What’s Inside?
The Reality of the Spade (Mini-Essay): A deep dive into the business of burial. Understand the Gravedigger not as a spooky background NPC, but as the "Keeper of the City’s Laundry." Learn about the "Resurrection Men" trade, the overcrowding of plots, and how a shovel can be the most dangerous weapon in a political campaign.
The 10 Gravedigger Encounters: Ten hyper-detailed, psychologically rich interactions that move beyond "A spooky figure stands in the mist." Each entry includes:
The Surface Interaction: The shallow grave being dug in a hurry, the midnight sale of a fresh corpse, or the ringing of a "Safety Bell" on a new plot.
The Truth: The murder cover-up funded by the Town Guard, the illegal sale of bodies to the Wizard’s College, or the terrifying reality that the person in the ground isn't dead yet—and the Digger knows it.
The Pivot: Targeted 5E Skill Checks to examine the body for poison, bribe the Digger for the ring he stole, or save the buried victim before the air runs out.
The Bone-Yard Secret d10 Table: A quick-reference tool to instantly drop a pet ghoul, a hidden smugglers' tunnel, or a weeping spy into any midnight stroll.
The "Pure Steel" Difference
We don't do "Halloween Decorations." We do Social Weight.
The Shallow Plot isn't laziness; it’s a cover-up. The Digger is burying a body in three feet of earth because the tavern brawl got out of hand, and the killer needs the evidence gone before sunrise.
The Bell Ringer isn't a ghost story; it’s a hit. The bell above the grave is ringing because the victim was buried alive. The Gravedigger sits there smoking his pipe, not because he doesn't hear it, but because he was paid to make sure it stops.
The Midnight Sale isn't grave robbery; it’s recycling. The Digger is loading a "fresh one" onto a wagon not for a ritual, but because the Medical Academy pays ten gold for a pristine cadaver, and the widow couldn't afford a stone.
Product Specifications:
System: 5E Compatible (Tier 1-2 focus).
Setting: Agnostic (Grounded Medieval Fantasy - Graveyard/City focus).
Use Case: Perfect for "Murder Mysteries," necromancy storylines, or adding a sense of dread to the inevitable result of adventuring.
ENTER THE ARCVERSE
This is your invitation to the Arcverse. We build worlds with soul, from the industrial soot of the Blacksmith to the high-stakes silk of the Nobility.
A grave without a Digger is just a hole. Use this tool to make your cemetery silent, expensive, and full of dirty secrets.
Posted: Wed, 25 Feb 08:19:54 CST
DM Essentials #28: 10 Urchin Encounters
Stop Treating Children Like Scenery. Start Fearing the Eyes of the Alley.
In typical fantasy modules, street urchins are just background flavor—cute orphans waiting for a copper piece so the Paladin can feel benevolent. They are "Oliver Twist" caricatures. That is a missed opportunity for espionage, high-stakes theft, and moral dilemmas. Your players deserve a world where the most dangerous surveillance network in the city stands three feet tall.
DM Essentials #38 is a surgical tool designed to turn the "invisible" population of the slums into a Tactical Threat. In an authentic, grounded world, the Urchin is the City's Camera. They are ignored by the rich, unseen by the guards, and underestimated by adventurers. They hear the treason whispered in the market, they know which sewer grate leads to the vault, and they can strip a hero of their gold before the hero even knows they’re there.
What’s Inside?
The Reality of the Gutter (Mini-Essay): A deep dive into the "Survival of the Fastest." Understand the Urchin not as a victim, but as a survivor. Learn how they use "swarm tactics," cultural invisibility, and the architecture of the slums to outmaneuver adults who are weighed down by armor and morality.
The 10 Urchin Encounters: Ten hyper-detailed, psychologically rich interactions that move beyond "Please sir, I want some more." Each entry includes:
The Surface Interaction: The shin-kicking distraction, the helpful guide offering a shortcut, or the mudlark finding something they shouldn't have.
The Truth: The pickpocket team working in the shadows, the "Judas Goat" leading the party into a tavern trap, or the discovery of a murder weapon that puts a target on the child's back.
The Pivot: Targeted 5E Skill Checks to catch the thief, decode the tapping signals, or gain the loyalty of the only witness to the crime.
The Scavenger’s Prize d10 Table: A quick-reference tool to instantly drop a secret message carrier, a noble heir in hiding, or a feral "Sewer King" into any alleyway.
The "Pure Steel" Difference
We don't do "Disney Orphans." We do Social Weight.
The Shin-Kicker isn't an annoyance; it’s a tactical distraction. While the Paladin is looking down to scold the boy, his sister is cutting the purse strings from behind.
The Warning Whistle isn't a game; it’s a toll. The girl on the wall is a lookout for a bandit ambush. If you pay her, she whistles the "All Clear." If you don't, she whistles for the "Big Dogs."
The Noble Rags isn't a beggar; it’s a missing heir. The child hiding in the mud isn't asking for food—they are hiding from the assassins who killed their parents, and they are terrified that you are next.
Product Specifications:
System: 5E Compatible (Tier 1-2 focus).
Setting: Agnostic (Grounded Medieval Fantasy - Slums/City focus).
Use Case: Perfect for "Urban Investigations," theft storylines, or proving to your players that they are being watched at all times.
ENTER THE ARCVERSE
This is your invitation to the Arcverse. We build worlds with soul, from the industrial soot of the Blacksmith to the high-stakes silk of the Nobility.
A street without an Urchin is just a road. Use this tool to make your city alive, desperate, and watching you back.
Posted: Wed, 25 Feb 08:17:25 CST
This battle map pack includes all VTT variations of the Mega Dungeon Part 3 Battle Map (grid and no grid versions).


Posted: Wed, 25 Feb 07:51:10 CST
This battle map pack includes all VTT variations of the Mega Dungeon Part 2 Battle Map (grid and no grid versions).


Posted: Wed, 25 Feb 07:41:26 CST
This Storypath Ultra Tasty Bit introduces traps for use with the Storypath Ultra Core Manual or any game using the Storypath Ultra system.
Traps are a natural fit for action-adventure scenes, endangering the protagonists without needing to directly confront their enemies. The characters may also set traps of their own to even the odds against a superior foe in pursuit. Regardless of who’s wielding them, traps ensure the environment’s perilous to any who tread carelessly.
Troublesome Traps includes:
- Rules for setting and disarming traps
- Expanded crafting rules for traps
- New trap tags, Edges, and Area and Status Effects
- Thirteen trap elements to inspire you
Also available now from Onyx Path Publishing:
You must dig. You must explore. You must map. You must build. You must defend. The World Below provides, but only to the worthy. The unworthy fall, consumed by bugs, lava, acidic fog, the vagaries of Kaos, and the World Below’s convulsing tunnels.
The World Below is a game of adversity, heroism, terror, and awe. Your characters will overcome or be defeated by terrible beasts, environmental calamities, and Kaos storms ravaging their surroundings and the souls they encounter. They will chart their journeys, chronicle their tales, and pass their stories down to their descendants, who will, in turn, become your characters when your old ones perish or retire.
The World Below is a complete tabletop roleplaying game. It includes:
- Numerous playable options, some from the traditional fantasy mold, others unique to the World Below.
- The complete Storypath Ultra System, allowing you to play this game straight from the book.
- Myriad settings, monsters, powers, and abilities for use in your stories, which you can play as minimalist dungeon crawls or World Below-spanning expeditions.
Posted: Wed, 25 Feb 07:31:13 CST
The universes of Traveller are filled with vehicles, everything from sailing ships to massive trucks to g/carriers to luxurious flying homes-from-home. The Vehicle Handbook Update 2026 lets you build them all: submarines, drilling moles, rocket planes, grav tanks, and so much more.
This book provides an updated design process for everything from the most basic dirt bike to advanced biotech monstrosities. It introduces new rules for vehicle movement, collisions, and combat to add excitement to chase scenes and terrifying battlefields. Modifications have been included, so you can now repair and customise your vehicles, while weapons from catapults to starship-grade barbettes level the playing field and allow people, vehicles and starships to do battle with one another, while examples walk you through the new rules.
Vehicle Handbook Update 2026 also comes complete with a catalogue of vehicles, including revised versions of the stalwarts of Traveller, including the ATV, air/raft, speeder and G/carrier.




