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 The Defiant North 4C - The Darkness of Drevharr's Cut (Solo 5e or Shadowdark Adventure)
Posted: Mon, 02 Mar 23:20:59 CST
Publisher: Elfypunk

A solo or co-op adventure in the Defiant North

In the age of the Barrow Lords, when the northern empire was still moving coin and soldiers across the ridge roads, a surveyor named Drevharr bored a passage through the Skardholt Ridge. For generations, traders used it. Then the empire fractured, the road was forgotten, and Drevharr’s Cut was swallowed by the hillside.

It stayed that way for centuries.

Then a winter storm uncovered the entrance, and with it, the interest of two local factions with very different ideas about what should happen next.

The Verdant Knights have watched the grove above the ridge grow darker and more twisted with each passing season, the soil turning, the animals withdrawing. They believe the corruption runs deeper than roots, that something beneath the ridge is poisoning the land from below, and that the Cut must be sealed and sanctified before the grove is lost entirely. 

Meanwhile, the Gullvegr trade guild sees a working ridge passage and the profits that come with it, and are not inclined to let the concerns of tree-wardens slow them down.

Before either faction could act, people started disappearing.

Three townsfolk who went up the Skardholt Ridge did not come back. Locals say that lights move at night, above the tree line. 

Someone got to the Cut first. A small, ruthless outfit, operating in the shadows and whatever they are searching for in the deepest chamber, they are close to finding it.

Captain Isabella Castellon is sending you in to find out what happened, and stop whatever is underway before it is finished.

Drevharr’s Cut has been waiting a long time. It will not wait much longer.

---

A 5th edition or Shadowdark solo or co-op adventure for level 4 characters.

The Darkness of Drevharr's Cut (DN4C) contains:

  • A solo adventure designed for either 5e or Shadowdark rules.

  • Rules for solo and co-op play, including guidance on ability checks, character background tags (Martial, Caster, Healer, Stealthy), and tactical combat adjustments like cover and shoving.

  • A pre-generated NPC companion, Seriwyn Dunhiril, with statblocks for both 5e and Shadowdark.

  • A Realm Map detailing the regions of Noblejora, Nishapur, and Torgorod.

  • Nessa’s Armory, an extensive equipment list featuring healing potions, scrolls, wands, and magic weapons/armor with specific pricing and stats for 5e and Shadowdark.

  • Information on Rimequartz weapons, which can be used to permanently destroy undead creatures.

  • 8 keyed areas to explore, including narrative choices and environmental hazards.

  • Monster statblocks for 5e and Shadowdark.

  • Branching story outcomes and a detailed epilogue that changes based on which faction you support.

  • Post-adventure downtime activities, such as romance, meditation, crafting potions, or engaging in mercantile ventures.

  • Milestone advancement rules for leveling up characters in a solo campaign setting.

The Defiant North 4C - The Darkness of Drevharr's Cut (Solo 5e or Shadowdark Adventure)Price: $2.99
 Rift Town MMUGS Edition
Posted: Mon, 02 Mar 21:20:42 CST
Publisher: Sarah Solo

Welcome Home.

In Rift Town MMUGS Edition, you are an outsider, destined and commissioned to protect a rift town. In rift towns, the line between chaos and order is fractured. All kinds of…creatures…come out of the rift and invade the town. It’s your job to protect these people who don’t trust you and who you don’t trust. At least, not yet.

Wielding a sword, or a pistol, or a baseball bat, you will confront the forces of Pandemonium that threaten to tear apart your new home.

You may be a Witch or a Psychic or even a Daemon-Spawn, but you’ll earn your place here or die trying.

Features:

Create your very own rift town with tables and tips.

Design your hero from background to weapon to Skills.

Lots of enemies to fight.

Generators for NPCs.

Delve into rift dungeons, defeat the Boss, and close it before more Pandemonium leaks out into the town.

Tons of events to trigger side quests.

The Bond System returns.

Tons of tables!

And more!

This is a standalone game. You do not need to have played any other MMUGS games or the original Rift Town game in order to enjoy this one. Rift Town MMUGS Edition is made from the ground up to be played solo.

Rift Town MMUGS EditionPrice: $4.99
 Goblin Tween - Brat of the Warrens and Pre-Teen Terror on your Table - STL files
Posted: Mon, 02 Mar 20:54:23 CST
Publisher: MediaStream Press

Goblin Tween: Brat of the Warrens

They whispered of a Goblin Queen.

Ancient. Terrifying. Crowned in bone and shadow.

What they got instead… was her daughter.

The Goblin Tween is twelve years old (and a HALF), armed with an oversized axe she absolutely cannot lift responsibly, and fueled by pure, unfiltered attitude. Puffy pigtails bounce as she stomps across the battlefield, piercings glinting, grin sharp and unapologetic. She hasn’t conquered a kingdom — but she has absolutely ruined at least three family dinners.

Barbarian? Rogue? Future tyrant?
She hasn’t decided yet.

The maul at her feet is twice her size. The handle rests casually against her hip like she owns the place. And if you’re wondering whether she’s actually brave enough to back up that smug little expression…

Yes. Yes, she is.

Perfect as comic relief, chaotic neutral menace, or the beginning of a very long villain origin story, the Goblin Tween is what happens when destiny skips a generation and lands squarely in middle school.

All hail the Queen.

…in about eight to ten years.

OPTIONAL STATBLOCK:

Goblin Tween

Small humanoid (goblinoid), chaotic chaotic

Armor Class 15 (patchwork armor, uncanny agility)
Hit Points 45 (6d6 + 18)
Speed 30 ft.


STR 16 (+3)
DEX 16 (+3)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 14 (+2)


Saving Throws Dex +5, Con +5
Skills Acrobatics +5, Intimidation +4, Stealth +5
Senses Darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 3 (700 XP)


Traits

Tween Fury (Recharge 5–6).
When reduced below half her hit points, the Goblin Tween enters a screaming meltdown. For 1 minute:

  • She gains advantage on melee attack rolls.

  • She deals +2 damage on melee hits.

  • She has disadvantage on Wisdom checks (because feelings).

Small But Spiteful.
If a creature larger than her damages her, she gains advantage on her next attack against that creature.

Cunning Action.
On each of her turns, she can take the Dash, Disengage, or Hide action as a bonus action.

Unfiltered.
As a bonus action, she can unleash a string of devastating insults at one creature within 30 feet. The target must succeed on a DC 12 Wisdom save or have disadvantage on its next attack roll.


Actions

Oversized Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (1d12 + 3) slashing damage.

If she has advantage on the attack, the damage increases by an additional 1d6 (she fights dirtier when she’s winning).

Thrown Rock (Because Fine, Whatever).
Ranged Weapon Attack: +5 to hit, range 30/60 ft.
Hit: 6 (1d6 + 3) bludgeoning damage.


Bonus Action

Flip the Bird (1/Short Rest).
She gestures rudely at a creature within 30 feet. The target must make a DC 12 Wisdom saving throw. On a failure, it is provoked and must target her with its next attack if able.


Reactions

You’re Not My Real Boss!
When a creature attempts to command or magically compel her, she gains advantage on the saving throw.

Goblin Tween - Brat of the Warrens and Pre-Teen Terror on your Table - STL filesPrice: $1.99
 The Tension Engine Bundle [BUNDLE]
Posted: Mon, 02 Mar 20:49:28 CST
Publisher: Pivot Point Games
This special bundle contains the following titles:


552831-thumb140.jpgThe Fracture Between Jade & Ash (A Tension Engine Setting)
Regular price: 0
Bundle price:
 0
Format:
 PDF
A Tension Engine Setting. While this system-neutral city toolkit can be run completely standalone using your favorite ruleset,  its factions and conflicts are explicitly designed using The Tension Engine faction mechanics. Grab both to maximize your table-time. Rivermarch is holding its breath. Once a thriving cultural crossroads, the city of Rivermarch is now a powder keg of factional tension and moral ambiguity. The Fracture Between Jade & Ash is a system-neutral city toolkit designed for high-tension urban adventuring. Whether your players seek to enforce order, ignite a rebellion, or simply profit from the chaos, this guide provides the spark. Inside this 12-page toolkit, you’ll find: Three Dynamic Factions: Navigate the disciplined ...

552829-thumb140.jpgThe Tension Engine
Regular price: 0
Bundle price:
 0
Format:
 PDF
Turn Your Campaign Into a Powder Keg. Most RPG campaigns rely on binary conflicts: Good vs. Evil, Empire vs. Rebels. But binary conflicts are predictable—they always race toward war. The Tension Engine is a mechanical skeleton designed to break that binary. It introduces a geometry of intrigue that ensures no single side can win without the players' help. Whether you are running a Cyberpunk heist, a Fantasy dungeon crawl, or a Sci-Fi survival scenario, this toolkit provides the abstract dials to tune the pressure. It doesn't matter if your factions are knights, megacorps, or vampires. The mechanics provide the pressure; you provide the story. What’s Inside: The Faction Triangle: A robust framework for building conflicts using three archetypal roles: The Anvil (Or...


Total value:0
Special bundle price:0
Savings of:0 (12%)
The Tension Engine Bundle [BUNDLE]Price: $7.90
 The Pivot Point Mega Bundle [BUNDLE]
Posted: Mon, 02 Mar 20:49:12 CST
Publisher: Pivot Point Games
This special bundle contains the following titles:


552830-thumb140.jpgOutland: A System-Neutral Travel Toolkit
Regular price: 0
Bundle price:
 0
Format:
 PDF
TURN THE JOURNEY INTO A MONTAGE. In most games, travel is either a boring timeskip or a tedious hex-crawl. OUTLAND fixes this by treating travel like a movie: a series of cinematic scenes that focus only on the danger and the pacing. Designed as a truly system-neutral engine, Outland plugs into any roleplaying game—fantasy, sci-fi, or modern—to generate hazards, manage resources, and drive the story forward without bogging down the session. INSIDE THE SYSTEM: The Drop-In Engine: A lightweight d4-based mechanic that replaces hours of wandering with high-stakes Event Slots. 4 Tactical Approaches: Players choose how they move—Stealth, Rush, Trailblaze, or Camp—with specific risks and rewards for each. The Hazard Generator: Create unique Predators...

556895-thumb140.jpgOutland: The Operator's Manual
Regular price: 0
Bundle price:
 0
Format:
 PDF
MAINTAIN MOMENTUM. Elevate your travel sequences from a simple math tax to a narrative highlight. The Operator’s Manual is a 14-page masterclass on pacing, applying narrative pressure, and running better journeys. While built as a companion to the Outland Travel Toolkit, it provides no rigid mechanics—instead, it is a collection of professional GM judgment calls made visible. It is designed to help you manage timing, handle player patterns, and ensure travel remains a tense, meaningful part of your campaign in any system. [THE COMPLETE ECOSYSTEM] Note: While the pacing theory and GM advice in this book can improve travel in any RPG, it is designed as a direct companion to the Outland: A System-Neutral Travel Toolkit (sold separately). To ge...

552831-thumb140.jpgThe Fracture Between Jade & Ash (A Tension Engine Setting)
Regular price: 0
Bundle price:
 0
Format:
 PDF
A Tension Engine Setting. While this system-neutral city toolkit can be run completely standalone using your favorite ruleset,  its factions and conflicts are explicitly designed using The Tension Engine faction mechanics. Grab both to maximize your table-time. Rivermarch is holding its breath. Once a thriving cultural crossroads, the city of Rivermarch is now a powder keg of factional tension and moral ambiguity. The Fracture Between Jade & Ash is a system-neutral city toolkit designed for high-tension urban adventuring. Whether your players seek to enforce order, ignite a rebellion, or simply profit from the chaos, this guide provides the spark. Inside this 12-page toolkit, you’ll find: Three Dynamic Factions: Navigate the disciplined ...

552829-thumb140.jpgThe Tension Engine
Regular price: 0
Bundle price:
 0
Format:
 PDF
Turn Your Campaign Into a Powder Keg. Most RPG campaigns rely on binary conflicts: Good vs. Evil, Empire vs. Rebels. But binary conflicts are predictable—they always race toward war. The Tension Engine is a mechanical skeleton designed to break that binary. It introduces a geometry of intrigue that ensures no single side can win without the players' help. Whether you are running a Cyberpunk heist, a Fantasy dungeon crawl, or a Sci-Fi survival scenario, this toolkit provides the abstract dials to tune the pressure. It doesn't matter if your factions are knights, megacorps, or vampires. The mechanics provide the pressure; you provide the story. What’s Inside: The Faction Triangle: A robust framework for building conflicts using three archetypal roles: The Anvil (Or...


Total value:0
Special bundle price:0
Savings of:0 (24%)
The Pivot Point Mega Bundle [BUNDLE]Price: $15.80
 The Outland Travel Bundle [BUNDLE]
Posted: Mon, 02 Mar 20:48:24 CST
Publisher: Pivot Point Games
This special bundle contains the following titles:


552830-thumb140.jpgOutland: A System-Neutral Travel Toolkit
Regular price: 0
Bundle price:
 0
Format:
 PDF
TURN THE JOURNEY INTO A MONTAGE. In most games, travel is either a boring timeskip or a tedious hex-crawl. OUTLAND fixes this by treating travel like a movie: a series of cinematic scenes that focus only on the danger and the pacing. Designed as a truly system-neutral engine, Outland plugs into any roleplaying game—fantasy, sci-fi, or modern—to generate hazards, manage resources, and drive the story forward without bogging down the session. INSIDE THE SYSTEM: The Drop-In Engine: A lightweight d4-based mechanic that replaces hours of wandering with high-stakes Event Slots. 4 Tactical Approaches: Players choose how they move—Stealth, Rush, Trailblaze, or Camp—with specific risks and rewards for each. The Hazard Generator: Create unique Predators...

556895-thumb140.jpgOutland: The Operator's Manual
Regular price: 0
Bundle price:
 0
Format:
 PDF
MAINTAIN MOMENTUM. Elevate your travel sequences from a simple math tax to a narrative highlight. The Operator’s Manual is a 14-page masterclass on pacing, applying narrative pressure, and running better journeys. While built as a companion to the Outland Travel Toolkit, it provides no rigid mechanics—instead, it is a collection of professional GM judgment calls made visible. It is designed to help you manage timing, handle player patterns, and ensure travel remains a tense, meaningful part of your campaign in any system. [THE COMPLETE ECOSYSTEM] Note: While the pacing theory and GM advice in this book can improve travel in any RPG, it is designed as a direct companion to the Outland: A System-Neutral Travel Toolkit (sold separately). To ge...


Total value:0
Special bundle price:0
Savings of:0 (12%)
The Outland Travel Bundle [BUNDLE]Price: $7.90
 Sisters of Light and Darkness Printable Statue - STL files for fairytale sisters
Posted: Mon, 02 Mar 20:48:19 CST
Publisher: MediaStream Press

Fairytale Princess Sisters: Light & Darkness

Born of the same royal blood and divided by fate, the Princess Sisters stand as a living legend of duality — grace and ruin, mercy and vengeance, dawn and dusk.

The Sister of Light walks barefoot through gardens in bloom, her white gown trailing like morning mist. Flowers weave through her braided hair, and hope seems to follow in her footsteps. She is kindness made flesh — the promise of spring, the softness of forgiveness, the gentle hand that believes love can mend any wound.

Back-to-back with her stands the Sister of Darkness.

Crowned in shadow and clad in a gown split high with dramatic elegance, she is beauty sharpened into a blade. Her collar rises like a raven’s wings, her gaze cold and knowing. In her hand rests a severed unicorn horn — not as trophy, but as proof that innocence can be broken. She is wrath restrained, sorrow weaponized, the night that answers betrayal with consequence.

Together they are not enemies.

They are balance.

Two halves of the same soul — one who believes the world can be saved, and one who knows what must be sacrificed to save it.

Sisters of Light and Darkness Printable Statue - STL files for fairytale sistersPrice: $4.99
 Fantasy Artificer Mecha - STL files for an arcane fantasy robot with open and closed canopy versions
Posted: Mon, 02 Mar 20:46:26 CST
Publisher: MediaStream Press

Arcane Bulwark Pattern: Gnomish Artificer Mech

When steel alone is not enough and flesh is too fragile for the front line, the Artificers answered with something greater.

Forged in rune-etched plates and powered by a humming arcane core mounted at its back, the Arcane Bulwark is less a machine and more a wearable war engine. Built in the proportions of a knight exaggerated to myth — broad, gorilla-like shoulders, reinforced limbs, and a crushing gauntlet capable of pulping stone — it is designed for a pilot to stand within its hollow frame. Bracing pads, articulated armatures, and rune-linked control mechanisms wrap around the operator like a second skeleton, turning mortal reflex into titanic force.

The chassis opens forward like a great helm unhinged, granting full access to the standing cockpit. Once inside, the front plate seals shut, transforming the pilot into a towering exoskeletal juggernaut.

This release includes two display versions of the same mech design:

  • Open Chassis Variant – Hood deployed, interior exposed. Perfect for dioramas, showcasing your pilot miniature climbing in, mid-deployment, or standing ready within the frame.

  • Closed Chassis Variant – Fully sealed and battle-ready. The knightly visor glows with arcane light, the crushing fist clenched, the weapon arm poised for war.

Whether displayed as a workshop centerpiece or on the battlefield itself, the Arcane Bulwark stands as proof of one gnomish truth:

If magic can be harnessed — it can be weaponized.

Fantasy Artificer Mecha - STL files for an arcane fantasy robot with open and closed canopy versionsPrice: $4.99
 Magic Chronicle: Abilities Panel
Posted: Mon, 02 Mar 20:39:24 CST
Publisher: ChamomileHasAdventures

The Powers and Abilities panels for Magic Chronice Apprentice, the solo RPG journaling app and electronic GM screen. These panels (already included in the full version) allow you to create an easily searched powers database to keep track of rules for individual character powers (feats, spells, class features, stunts, perks, whatever your game system uses), then assemble them into unlockable ability trees on the Ability panel. Once you've built an ability tree, you can enable or disable a filter in the Powers database to limit the database to only powers currently unlocked, making it faster and easier to see all your spells/feats/whatever and double check how they work.

Magic Chronicle: Abilities PanelPrice: $5.00
 Vincent Delafontaine Presents: Starship Hangar
Posted: Mon, 02 Mar 20:32:02 CST
Publisher: Misfit Studios

Vincent Delafontaine Presents: Starship Hangar

Vincent Delafontaine Stock Art LogoThis stock art piece by Vincent Delafontaine presents Starship Hangar wherein a battered ship is undergoing refuelling, repairs, and rearming under the care of a robot workforce.

This image is presented at 19.5 x 11 inches in size. Shrink or use as interior art, crop for a front cover, or use the whole piece for a full-wrap cover.

This color purchase includes one JPG and one TIFF version, each at 300 dpi.

All art files are bundled in a ZIP file.

Who is Vincent Delafontaine?

Vincent Delafontaine is a freelance illustrator based in France, specializing in fantasy and science fiction. He primarily creates illustrations for role-playing games and board games.

Vincent Delafontaine Stock Art License Summary

All stock art is licensed for use in professional publications. Vincent Delafontaine retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

Vincent Delafontaine Presents: Starship HangarPrice: $50.00
 Magic Chronicle: Equipment Panel
Posted: Mon, 02 Mar 20:28:28 CST
Publisher: ChamomileHasAdventures

The Equipment and Inventory panels for Magic Chronice Apprentice, the solo RPG journaling app and electronic GM screen. These panels (already included in the full version) allow you to create an easily searched equipment database to keep track of rules for individual equipment pieces (weapons, armor, magic items, etc.) and then equip them to an inventory screen that allows you to upload an image of your character and create custom slots for any game system or house rule. From the inventory screen, clicking on any slot will display the rules for the item equipped there, making it as quick and easy to remember what your stuff does in Magic Chronicle as it is in a video game.

Magic Chronicle: Equipment PanelPrice: $5.00
 Magic Chronicle: Lore Panel
Posted: Mon, 02 Mar 20:28:27 CST
Publisher: ChamomileHasAdventures

The Lore and World panels for Magic Chronice Apprentice, the solo RPG journaling app and electronic GM screen. These panels (already included in the full version) allow you to create an easily searched lore database to keep track of lore for factions, locations, historical events, and any other lore elements you decide to include. On the accompanying World panel, you can upload a map of your world or region, define different overlays (like "geographic," "political," etc. etc.), then draw on regions and assign Lore database articles to them, thus allowing you to call up lore on the Banemires or the Shaljut Votar citystate as easily as clicking on a region.

Article icons come from game-icons.net except the one that was drawn by David North.

Magic Chronicle: Lore PanelPrice: $5.00