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Posted: Tue, 12 May 12:58:43 CDT
Before a time Traveller try to do a brain surgery in our obedient bodies, I would like to share with you our RPG camping diary. We are playing savage Pathfinder, a great game we choose by rolling a dice, a different kind of casino.
Anyway, here's our actual play in the form of rpg coloring book telling you the story of Dragoon, the cleric of Pokafarinazi (formerly known as Cayden Cailean in the lore of Pathfinder). He's going on a quest to find the mighty warrior who lost himself in the pyramid island of our previous Savage Pathfinder adventure in our coloring book.
He'll find in this adventures a new friend, the mysterious druid of the group. Who's shy and never shows his face.
Now go color it while drinking a mimosa hostillis, herba de santa Maria and Syrian hue tea with that glorious cigarette you don't have hide from the cops anymore.
All things in this books were based on real tourist traps in my neighborhood.
About the printing:
Now we have everything ready, and the files are in horizontal orientation, just print using only one side of the page and use the plastic cover you use on your regular Bobbiegoods to color these rpg let's Play coloring books.
Posted: Tue, 12 May 12:57:45 CDT
Documento que trata sobre la flora fantástica que puede ser existente en cualquier sistema de juego.
Versión de prueba (v.1.0) para canalizar el interés de este tipo de contenido.
Se aceptan críticas constructivas para mejorar el documento. Si tuviera gran acogida por la comunidad puede plantearse una versión definitiva con sus correspondientes actualizaciones
Posted: Tue, 12 May 12:50:19 CDT
Avventura one-shot a tema pasqua per gruppi di 4 giocatori di livello 6.
Posted: Tue, 12 May 12:49:23 CDT
The Kepler Nexus sits at the edge of known space — neutral enough to survive, valuable enough that no faction dares destroy it. Four powers have converged on the station, each with a different agenda, each willing to do whatever it takes to win.
The Kepler Nexus is a print-and-play card game for 2–4 players. Each player secretly controls one of four factions with completely different win conditions. One faction controls territory. One hoards resources. One hunts a legendary artifact. One tries to vanish entirely. Nobody knows who is playing what until the final reveal.
Every decision carries weight. Every card played tells your opponents something they can use against you. Bluff, adapt, and survive.
Posted: Tue, 12 May 12:48:14 CDT
Heavy Mythril D20 is a spellpunk tactical roleplaying game for players who want d20 combat to do more than trade attacks until one side runs out of hit points.
This is a game about active defense, volatile power, battlefield consequence, and physical scale. Attacks are not passive target numbers. When someone acts, enemies can respond.
Combat is part of the story. Armor breaks. Limbs fail. Your choices either leave scars or become legends.
HMD20 is not trying to be a perfectly safe tactical board game.
It is built around controlled chaos: consistent rules, dangerous outcomes, and characters powerful enough to break a battlefield if they make the right choices.
Builds matter, but they do not guarantee victory. Power can run dry. Armor can fail. A spellbook can be lost. A giant can be controlled. A fast striker can finally get hit. Victory comes from controlling risk, not simply having the biggest number.
This is the Playtest Edition of Heavy Mythril D20, released as a public proof of concept.
It is not a final polished rulebook. It is an active alpha document built to test the foundation of the system: active defenses, opposed Actions, body-region damage, armor and durability, Powers, Talents, Size, Force Scale, Speed Tiers, equipment, vehicles, mechs, and cross-genre character creation.
The purpose of this release is to find out what works at the table, what breaks under pressure, what needs clearer wording, and what deserves deeper development.
Expect rough edges. Some options may be too strong, too weak, incomplete, awkwardly worded, or in need of restructuring. Formatting and balance will continue to change as the system is tested.
What this edition offers is the core experience of HMD20: a playable tactical engine where magic, weapons, superpowers, machines, bodies, scale, speed, and consequences all interact through one system.
If you are the kind of player or Game Master who enjoys digging into new systems early, stress-testing mechanics, finding strange builds, breaking things responsibly, and helping shape a game while it is still forming, this release is for you.
Posted: Tue, 12 May 12:39:46 CDT
Strange magical storms have been flying in from across the ocean to flood and terrorize a place important to your party. Natural disasters aside, these storms cause the dead to rise en masse. For powerful people like your heroes it's a non-issue, but they can't be everywhere at once, the storms are becoming stronger, and so are the undead.
In Oceangrave, the PCs embark on a quest that can function as a grand capstone adventure filled with terror, heartache, and a monstrous evil larger than anything our heroes have ever faced!
Designed for a Daggerheart party of Tier 4, this adventure contains unique Environments and Adversaries, including a custom-built Colossus statblock. Oceangrave poses a challenge to any party below level 10, and even then, they may not make it out alive...
Posted: Tue, 12 May 12:39:37 CDT
Insane Zealotry
Level-4 Shadowdark Adventure

The influence of a dark god or entity can destroy a man's capacity to reason. And the promise of immortality will be the icing on the cake to drive them insane. The Immortal Cult adopted this name because all their followers are promised eternal life in exchange for their devotion. These zealots have terrorized the population and kidnapped innocents. The heroes must coordinate, plan, and attack the temple where they are performing their dark rituals. Can they defeat the cultists, their leader, and save the hostages?


Explore fantasy worlds and immersive adventures!

This one-shot adventure is also included in our flagship product Dungeon Vault Magazine. Check out our Dungeon Vault Magazine publication here if you want a better deal.
This adventure is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.
Posted: Tue, 12 May 12:39:32 CDT
Fable of the Holy Fruit
Level-5 D&D 5e Adventure

In this level-5 adventure, the characters are hired by a mage to escort him to a dungeon in the depths of Duskbark Bog, a dangerous region. The place is infested by myconid creatures and a fungal network that encompasses most of the region. The dungeon is somewhat famous because 5 years ago, an expedition of scholars went there and got lost. Since then, no one dares approach the strange arched entrance in the dungeon.

Exploring this dungeoncrawl location, the characters soon learn some troubling facts about the missing expedition and the nature of the dungeon. The powerful relic that the mage covets, the Holy Fruit, is the source of the fungal entity's power. It is not from this world, but it has played a crucial part in the region's ecology for millennia. In the climax of this adventure, the characters shall take a side. Their choice will have dire consequences...

Product Includes - Adventure PDF and Separate Hi-Res map files
This one-shot adventure is also included in our flagship product Dungeon Vault Magazine.
Posted: Tue, 12 May 12:32:05 CDT

Sandbox Gameplay
Winds of the North is a 1-player sandbox campaign game, a cross between a settlement-building game and a survival adventure game. You begin with a small farm, some silver, and a few starting animals. Your only real goals are to survive and somehow become a Viking King or Queen. Along the way, you are free to do just about anything you want. Here are some of the things you’ll be able to do:
- Fish
- Hunt
- Adventure over land and seas
- Plant and harvest crops
- Gather wood and ore
- Expand your farm
- Craft items
- Hawk goods and items at local markets
- Deliver orders to distant market towns
- Attend seasonal festivals
- Go raiding
Your Character
Your character has 5 Skills which wil be put to the test.
- Combat: Your ability to fight in armed combat or mock battles and wrestling.
- Survival: Your skill in exploring over land, foraging resources in the wild, and crafting.
- Farming: Your skill in working the farm, from crops to building to managing livestock.
- Seamanship: Your skill governing sailing and fishing.
- Wisdom: Your knowledge, creativity, and leadership.
Medieval Hardships
A major aspect of the game is keeping yourself and those under your command alive. Winters are harsh, food can run short, meat spoils, people of your household and your livestock can get sick, and anyone, including you, can die. The Viking Age is an unforgiving period and only the strongest can survive.
Early Access Demo
The short version is that I've been working on Winds of the North for 6 years, and it's almost done, but the publisher would like to see if there's enough interest in a solo game of this size (over 250 pages for the full game). So, to gauge interest, I present to you an early access demo. Every download helps!
You have access to the first two seasons of the year in your campaign, most activities, and a selection of encounters and events. More than enough to get a feel for the game and see what it has to offer.

Posted: Tue, 12 May 12:28:56 CDT
This pack contains ten narrative missions for science-fiction tabletop wargames, that can be played individually or in any order to form campaigns. They are designed to be flexible rather than tying you to a particular storyline, setting or factions.
These missions provide scenarios you can use to tell your own stories. As in real life conflict, most provide asymmetric objectives - defending a convoy for example. This is different from competitive tournaments where players often have symmetrical objectives and forces. Each mission also has optional variations, so you can choose a flavour that best suits the narrative.
The final section contains instructions for constructing a campaign using the missions, as well as managing unit upgrades and casualties in a way that furthers the story.
Posted: Tue, 12 May 12:28:30 CDT
That is the quest of this zine. Since I started playing DnD during the 2020 lockdowns, I have loved dice.
A true dice goblin, I love the feel of the different shapes and how each set has its own unique character. Once I started writing my own minimalist TTRPGs for Itch.io jams, I realised that I was homing in on a specific goal - roll all the dice.
Inside this zine you will find six minimalist TTRPGs, each of which uses a mix of as many polyhedrals as I could cram into the system.
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That’s right! This zine is for those of you who, like me, love the actual feeling of rolling lots of dice - and don’t want any of your dice to feel left out :)
Not only that, but the games use the dice in innovative and interesting ways, from changing size according to the situation, to determining the stakes, to unlocking special sci-fi powers. In these games, the dice truly have main character syndrome - and I hope you’ll love them as much as I do!
Posted: Tue, 12 May 12:27:45 CDT
| This special bundle contains the following titles: |
| Approved for Public Health Regular price: 0 Bundle price: 0 Format: PDF |
Approved for Public Health is a scenario designed for three to five novice or experienced investigators, taking place in the Saint-Etienne countryside. It blends provincial investigation and ancestral secrets, in a rural, forgotten—and sleepy—interwar rural France. Inside:
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| The Broken Seal Regular price: 0 Bundle price: 0 Format: PDF |
The Broken Seal is an investigation for three to five novice or experienced investigators. Caught between occult mysteries and long-forgotten secrets, the investigators’ search for the truth will lead them from the industrial streets of Saint-Étienne to the snow-covered mountains of Forez in January 1929. Inside:
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| The Guide to SAINT-ETIENNE Regular price: 0 Bundle price: 0 Format: PDF |
The GUIDE to SAINT-ETIENNE ☛ Call of Cthulhu Setting Guide ☚ A ready-to-use industrial 1920's French city for Call of Cthulhu 7ed. Inside:
🎲 Use This Guide To:
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| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (40%) |





