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 Dreadful Things Solo AI #1: The Rats in the Walls
Posted: Sun, 12 Apr 11:40:25 CDT
Publisher: Dungeon Matters

A Lovecraftian Horror You Don’t Just Read… You Survive

Dreadful Things Solo AI #1: The Rats in the Walls

Inspired by the classic tale by H.P. Lovecraft, The Rats in the Walls drops you into a slow-burning investigation that descends into one of the most disturbing revelations in cosmic horror.

Just Copy, Paste, Play

This is a Solo AI Adventure.

Just copy and paste the prompt into your favorite LLM (Claude, ChatGPT, Gemini) and play. No prep or GM required.

Made by Humans for AI Adventure: While the experience is run by AI, the story has been carefully designed by humans to deliver a horror mystery that brings the tale to life.

Haunted investigator touching a wall of flesh and eyes in a Lovecraftian horror scene, solo adventure mystery atmosphere

The Terror Beneath

Lord Arthur de la Poer has restored his ancestral estate despite warnings. Now he hears rats in the walls. Thousands of them.

Workers are disappearing, Arthur’s sanity is fraying, and somewhere deep beneath the priory an ancient evil is beginning to stir. Only you can stop it.

Solo horror adventure scene of a detective facing a massive Lovecraftian monster of mouths in a cavern, dark cosmic terror

What’s Inside?

  • A complete solo mystery adventure prompt featuring investigation, madness, and battle
  • Branching discovery paths and multiple endings that ensure no two sessions are the same
  • Playable as a stand-alone adventure or as part of the Dreadful Things campaign
  • Can be played with a FREE Claude account. Just copy into the prompt window and run.

Who This Is For

  • Players who want a true solo RPG experience
  • Fans of Lovecraftian and cosmic horror
  • Anyone frustrated with “AI RPGs” that fall apart after 10 seconds

Part of the Dreadful Things Solo AI Series: New standalone horror adventures released monthly.

Buy Now.

Dreadful Things Solo AI horror adventure logo with dark occult design, Lovecraftian theme, and eerie minimalist style

Dreadful Things Solo AI #1: The Rats in the WallsPrice: $2.99
 AECAVE01-M - Columns & Stalagmites
Posted: Sun, 12 Apr 11:28:20 CDT
Publisher: Aether Studios

Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Caverns. This set is the result of that choice and our continuing effort to republish our caverns with OpenLOCK base options and new tiles in every set. Our original cavern sets were huge, with hundreds of models and size limits that made our publishers (and their IT staff) cry across continents. We’ve made an effort to keep these reworks reasonably sized, but full of all the adventure that the originals had, and more.

Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.

RECOMMENDED PRINT SETTINGS

Layer Size: 0.15mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None.

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AECAVE01-M - Columns & StalagmitesPrice: $7.00
 Jolrhos Field Guide
Posted: Sun, 12 Apr 11:18:39 CDT
Publisher: Kestrel Arts

THis volume is unlike any gaming supplement you’ve seen.  This gives the world setting of Jolrhos in physical and conceptual detail, but then goes beyond that to give thousands of magical herbs, poisons, plants, ordinary animals, minerals and much more that players and the GM can take advantage of. 

To top it off, there are details on trade skills that allow characters to take advantage of all this to make armor, potions, weapons, cloth, foods, strange engineering devices, and much more! 

Jolrhos Field GuidePrice: $25.00
 THE WAR RAVEN [English A4]
Posted: Sun, 12 Apr 10:35:24 CDT
Publisher: Qwein

THE WAR RAVEN©

Is a table top roleplaying game that lives entirely in an eight-page A7 zine, printed on a single sheet of A4 paper front and back and folded following the instructions inside. It is designed to be carried in a pocket and played anywhere with a single six-sided die, paper and pencil.

The saga follows a crew of thirteen men, survivors of a small Viking drakkar called the War Raven. They have been unjustly outlawed. After weeks of raiding the British coasts, they return to their settlement in Norway and find nothing but ash. Their Jarl has been murdered. A bloodthirsty usurper named Lorth the Merciless has seized power and accuses them of treason to justify their execution. Among them is Bjorn Fiery-Head, the young son of the slain Jarl, impulsive and brave but untested. He is the last true heir. As long as Bjorn lives, Lorth will never feel secure on his stolen throne. The escape begins through the burning houses toward the harbour, hunted without mercy. The War Raven is a small and manoeuvrable ship. She escapes to sea with the six English prisoners still aboard, two women and two men, pursued by three drakkars.

The players take the roles of this outlaw crew. They are not mighty heroes. They are hunted wolves. To survive they must find a hidden refuge in an unknown fjord, raid British villages for food and water, repair their ship with salvaged timber, seek allies among exiled Viking clans or even British chieftains willing to parley against a common enemy, and destroy Lorth’s coastal outposts to weaken him. Their true challenge is to unite the clans. In the episode called Horizon of Blood, the chieftains of eight clans gather in a hidden cove shrouded in mist, distrustful. It falls to the players to convince them. If they succeed, eight allied ships join them. Then comes the battle in the fjord against Lorth’s six ships, the assault on the palisade, and finally the duel inside the Longhouse where Lorth waits with his two-handed axe and the chainmail of the old Jarl. Lorth is a giant with a black beard braided with stolen gold rings. He has no mercy. He has no Fate because the gods have abandoned him. But he has eighteen hit points and armour that absorbs ten damage. Killing him demands heroism and sacrifice. If Bjorn survives to the duel and the players protect him, he can strike the final blow, avenge his father and become the new Jarl. If Bjorn dies, the victory is bitter and the clan scatters.

The central mechanic is called Mettle. Each time a character fails an action or suffers a wound, they make a raw roll. On a 1 or 2, their Mettle decreases by one point. When Mettle reaches minus six, on the next failed action or combat roll they freeze, paralysed by the weight of their own failures. But Mettle is not a permanent curse. Six hours of rest in a safe area with a hot meal brings it back up by one point, to a maximum of zero. You do not become braver than you were at the start. You simply return to yourself after finding shelter. This means characters do not become heroes through accumulating power. They become heroes by enduring the pressure long enough to see their vengeance through.

The action and combat system uses a single die roll from one to six with clear thresholds: irreparable failure, repeatable failure, partial success, full success. Wounds are lethal. Below three hit points you cannot move. You can only writhe and be carried or abandoned. Shields and armour have limited damage absorption. A wooden shield breaks after eight damage, a helmet after three, a studded leather brigandine after six. Resources are counted. One barrel of water, a few days of provisions, timber for repairs. Moral choices are hard. Raid villages to survive or risk starvation? The English women captured in battle are slaves, but necessity will make them equals. If one of them chooses to fight alongside the crew, she earns the title of Qskor and from that moment is considered a free member of the crew with all rights. In the final missions, if they survive, they are celebrated as the saviours of the clan.

All of this fits into eight A7 pages. Not a single page is wasted. There are no endless tables. There is a complete saga with a beginning, a middle and an epic ending. It plays in two to four sessions. You print one sheet, fold it, put it in your pocket and you are ready to play in a bar, on a trip, at a friend’s house.

Qwein Artisan of Imagination since 1986

THE WAR RAVEN [English A4]Price: $4.68
 Blades of Virtue and Vice
Posted: Sun, 12 Apr 10:29:49 CDT
Publisher: Onyx Path Publishing

A pair of Q-tech devices and how to make them with steps and some new ideas on how to use tags with them.

Blades of Virtue and VicePrice: $2.00
 Urban Chaos - Solo Adventure - The Quiet Conquest
Posted: Sun, 12 Apr 10:27:26 CDT
Publisher: Frontier Gaming

Lucentia has always been shaped by the collision of street power and corporate ambition, but few forces arrive as carefully as the Meridian Ascendancy, a high-end organisation that enters the city not with guns or gangs but with contracts, hospitality, investments, and promises of stability, first ingratiating themselves with existing criminal networks in the district known as Aureline Crest, a polished urban zone of luxury apartments, private clubs, elite service corridors, and gated high-rises where influence flows quietly through business cards and whispered introductions, as the Ascendancy offers protection, money laundering, infrastructure support, and access to markets beyond Lucentia in exchange for “cooperation,” slowly embedding themselves into every level of gang operations, sponsoring crews, smoothing over disputes, and positioning themselves as indispensable intermediaries, until what began as partnership begins to shift into dependency, and dependency begins to shift into control, as rival gangs start noticing their decision-making no longer feels entirely their own, alliances subtly reoriented, supply chains quietly redirected, and leadership structures gently undermined through incentives rather than violence, while behind the scenes the Ascendancy consolidates power, preparing to transform Aureline Crest into a fully integrated economic zone under their influence, forcing gangs, fixers, and independent operators to decide whether they will resist, collaborate, or be absorbed into a system that doesn’t conquer the streets through war, but by making itself impossible to remove.



_____________________________



Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - The Quiet ConquestPrice: $0.50
 The Entombed Crown - Solo Adventure - Something Walks
Posted: Sun, 12 Apr 10:27:03 CDT
Publisher: Original Frontiers

Not all who walk Urathun do so in the company of others. Some journeys are solitary by necessity. Others by choice. In the Known World, both paths are equally dangerous - and equally meaningful.

This manual provides a framework for solo play, allowing you to explore, survive, and shape your own story without a GM. You will act as both player and interpreter, guided by systems of chance, logic, and consequence. You are not here to “win.” You are here to endure, discover, and decide.

You will require The Entombed Crown Core Rulebook in order to facilitate play.

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Veyl’Duran is a prosperous Kyran dominion - walled towns, ordered roads, and trade routes that cut through rolling fields like veins of wealth. It is a place that prides itself on safety, where travel between settlements is routine and guarded only lightly.

That illusion has ended. A hunter walks the roads now. Not a beast of forest or mountain, but something learned - something that understands gates, schedules, and human weakness. It strikes at night, leaving no clear spoor, only emptied caravans, silent homesteads, and bodies arranged as though observed. It does not feed like animals do. It studies. The Kyran authorities deny panic publicly, but entire routes have gone dark. Patrols do not return. Even fortified waystations have fallen without sound of siege. The beast is not contained in the wild. It is already inside civilisation. And it is growing comfortable there.

The Entombed Crown - Solo Adventure - Something WalksPrice: $0.50
 Arctic Campaign Collection | 5e Monsters & Maps PDF [BUNDLE]
Posted: Sun, 12 Apr 10:23:21 CDT
Publisher: MmpApps
This special bundle contains the following titles:



424139-thumb140.jpgFantasy Country Inn | Map Pack
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Fantasy Country Inn in a part of our Fantasy Map Collection and includes 20 full-size maps detailing a typical inn you might find in a fantasy medieval countryside. Versions are provided for forest, arctic, and desert. Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed. This set includes the following map files: Fantasy Country Inn - Upper Floor Desert.jpg Fantasy Country Inn - Cellar (Grid).jpg Fantasy Country Inn - Cellar.jpg Fantasy Country Inn - Ground Floor Arctic (Grid).jpg Fantasy Country Inn - Ground Floor Arctic.jpg Fantasy Country Inn - Ground Floor Desert (Grid).jpg Fantasy Country Inn - Ground Floor Des...

498347-thumb140.jpgWinter Tavern | Map Pack
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Winter Tavern is part of our Fantasy Map Collection, featuring a cozy tavern and inn amidst a harsh winter freeze. Warm and inviting inside, yet surrounded by the biting cold, it’s a perfect refuge for any weary traveler braving the elements. This map captures the contrast between the warmth within and the icy wilderness outside. Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed....

424134-thumb140.jpgFantasy City Inn | Map Pack
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Fantasy City Inn is a map set in our Fantasy Maps Collection includes 20 full-size maps detailing a typical inn you might find in a fantasy medieval city or town. Version are provided for forest, desert, and arctic environments. Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed. This set includes the following map files: Fantasy City Inn Arctic - Second Floor (Grid).jpg Fantasy City Inn - Cellar (Grid).jpg Fantasy City Inn - Cellar.jpg Fantasy City Inn Arctic - Ground Floor (Grid).jpg Fantasy City Inn Arctic - Ground Floor.jpg Fantasy City Inn Arctic - Second Floor.jpg Fantasy City Inn Arctic - Third Floor (Grid)....

424165-thumb140.jpgFantasy Castle Inn | Map Pack
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Fantasy Castle Inn is a map set in our Fantasy Maps Collection includes 20 full-size maps detailing an abandoned keep turned into an inn. Version are provided for forest, desert, and arctic environments. Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed. This set includes the following map files: Fantasy Castle Inn - Grounds Forest.jpg Fantasy Castle Inn - Arctic (Grid).jpg Fantasy Castle Inn - Arctic.jpg Fantasy Castle Inn - Basement (Grid).jpg Fantasy Castle Inn - Basement.jpg Fantasy Castle Inn - Desert (Grid).jpg Fantasy Castle Inn - Desert.jpg Fantasy Castle Inn - Forest (Grid).jpg Fantasy Castle Inn - Forest...

494145-thumb140.jpgWilderness Encounter Maps | Map Pack
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How often do you unexpectedly need a battle map or a map is not provided with a purchased module? These maps are Wilderness Encounters that can be used for just those situations. Included are: - Clearing - Straight road - Windy road - Intersection road - Bridge - River - Ocean shore Plus specialized use maps - Structure - Abandoned structure - Camp - Cave - Fountain - Orcs - Ruins - Statue - Caravan All of these in multiple environments: - Arctic - Desert - Forest - Grassland - Ice - Jungle - Rock - Swamp - Volcanic Provided with grid and no-grid. Wilderness Encounter Maps is a map set in our Fantasy Maps Collection Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (V...

429191-thumb140.jpgFantasy Mage Towers | Map Pack
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This version is downloadable maps. If you are interested in Roll20 VTT add-on with dynamic lighting and layered maps please visit Roll20 VTT version. Fantasy Mage Tower is part of our Fantasy Maps Collection. It includes 89 full-size maps detailing three complete mage towers and a GM Notes pdf. Good mage, evil mage, and necromancer versions. Environments for forest, desert, arctic, cloud, mountain, and island. Transparent stage ground maps which can be dropped in any environment. Day and night. Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed....

430832-thumb140.jpgWinter Ice Wall | Map Pack
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This version is downloadable maps. If you are interested in Roll20 VTT add-on with dynamic lighting and layered maps please visit Roll20 VTT version. Winter Ice Wall is part of our Fantasy Maps Collection. It includes 28 full-size maps detailing both an ice wall in the arctic and a stone wall in the forest. Also, 12 map overlays are provided for when the elevator to the top is up or down. The wall defending the southern border is huge. Over 100m high and 100s of km long. The upper wall is defended by brave souls of the dark watch. The lower wall has a dark watch outpost every 20km or so. Passages through the wall are not frequent but do exist. Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tableto...

431075-thumb140.jpgFantasy Keep | Map Pack
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This version is downloadable maps. If you are interested in Roll20 VTT add-on with dynamic lighting and layered maps please visit Roll20 VTT version. Fantasy Keep is part of our Fantasy Maps Collection. It includes 16 full-size maps detailing a keep that can be used as a royal retreat of defence. It comes in two versions: forest and arctic. It also has map overlays for when the drawbridge is up. Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed....

431091-thumb140.jpgChapel, Graveyard, & Catacombs | Map Pack
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This version is downloadable maps. If you are interested in Roll20 VTT add-on with dynamic lighting and layered maps please visit Roll20 VTT version. Chapel, Graveyard, & Catacombs is part of our Fantasy Maps Collection. It includes 36 full-size maps detailing a small stone chapel, a massive graveyard, and the catacombs under the mausoleum. Versions for grass, dirt, and snow environments are included, as well as four different versions of the chapel's lower level and one variant of the catacombs. Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed....

431642-thumb140.jpgGor Razgul - Orcish Village | Map Pack
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This version is downloadable maps. If you are interested in Roll20 VTT add-on with dynamic lighting and layered maps please visit Roll20 VTT version. Gor Razgul is part of our Fantasy Maps Collection. It includes 60 full-size maps detailing an orc village in either grassland, desert, or arctic environments. Chieftan tents Shaman tent Pub tents  Barracks tent Training grounds Armour and weapon smith tent Guard tower, two floors A standard house tent Slave pit Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed....

396450-thumb140.jpgMazes and Labyrinths | Map Pack
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Mazes and Labyrinths contains 20 maps for any game system where you need a maze or a labyrinth to puzzle your party. A hedge maze in a horror genre or Cthulhu adventure? A stone wall labyrinth where your characters meet the fabled minotaur? A wood wall maze for a western set adventure? If you want to be really cruel, put your characters in the visually overwhelming funhouse maps. There are two unique mazes, one small (10x10) and the other larger (15x15). Each comes in hedge, stone, wood, arctic, and the devious funhouse versions. Grid and no grid versions are provided. License: Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. A...

561077-thumb140.jpgChromatic Kobolds | 5e Monsters PDF
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Chromatic Kobolds Chromatic Kobolds is a monster supplement for 5e that explores kobold culture through its most defining obsession: dragons. Kobolds are opportunists, tunnelers, scavengers, and engineers, but above all they are imitators. Every warren believes it exists under the shadow of draconic greatness, and the higher a kobold rises within its hierarchy, the more loudly it claims to channel the power of a dragon. The intent of this product is mechanical clarity and encounter variety without CR escalation. Kobolds are not meant to be individually dominant monsters. Instead, they are dangerous through preparation, numbers, traps, and coordination. This ladder progresses from the lowest labor caste through specialized battlefield roles, culminating in self-proclaimed draconic spellc...

558122-thumb140.jpgDwarves of the Extremes | 5e Monsters PDF
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Dwarves of the Extremes We present three new Dwarven types. Ice Dwarves, Volcanic Dwarves, and Dark Dwarves. Dwarves of the Extremes is a monster supplement for 5e that presents dwarves not as generic mountain craftsmen, but as civilizations hardened by the most unforgiving environments in the world. Instead of relying on a single dwarf stat block, this book provides three distinct and escalating NPC ladders: glacier-bound fortress dwellers, magma-forged industrial theocrats, and authoritarian subterranean regimes. These are not alternate ancestries. They are alternate adaptations. The intent of this product is environmental pressure and cultural divergence. Ice dwarves represent endurance, communal discipline, and survival against a world locked in frost. Volcanic dwarves represent t...

558854-thumb140.jpgElves of the Extremes | 5e Monsters PDF
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Elves of the Extremes We present three new Elven civilizations. Ice Elves, Dark Elves, and Sea Elves. Elves of the Extremes is a monster supplement for 5e that presents elves not as wandering forest mystics, but as arcane societies shaped by elemental and environmental absolutes. Instead of relying on a single elf stat block, this book provides three distinct and escalating NPC ladders: frostbound aurora enclaves, spider-bound subterranean courts, and playful yet powerful oceanic dominions. These are not alternate ancestries. They are alternate evolutions. The intent of this product is magical adaptation and cultural divergence. Ice elves represent patience, foresight, and inevitability shaped by endless winter. Dark elves represent ritual hierarchy, venomous politics, and devotion to...

561368-thumb140.jpgGiants: The Classic Six | 5e Monsters PDF
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Giants: The Classic Six Giants: The Classic Six is a monster supplement for 5e that expands the classic giant species into functioning societies rather than isolated monsters. Each lineage is presented as a structured hierarchy that progresses from young giants through seasoned warriors and culminates in ruling kings. Instead of treating giants solely as solitary brutes, this supplement frames them as organized civilizations with authority, tradition, and battlefield doctrine. The intent of this product is to deepen encounter variety while remaining faithful to the established Challenge Ratings of the Monster Manual. Each ladder aligns its central warrior tier with the existing CR of the corresponding giant type while introducing new abilities and behaviors that do not duplicate officia...

558523-thumb140.jpgGoblins are Everywhere | 5e Monsters PDF
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Goblins are Everywhere | 5e Monsters We present goblins adapted to nine environments: Ice, City, Mountain, Swamp, Volcanic, Desert, Forest, Jungle, and Sea. Goblins Are Everywhere is a monster supplement for 5e that presents goblins not as a single disposable low-level nuisance, but as a species defined by relentless adaptation. Instead of escalating into high-CR warlords or legendary tyrants, this book keeps goblins within their natural ceiling and explores how they thrive in radically different terrain. These are not alternate ancestries. They are alternate habitats. The intent of this product is environmental identity and encounter variety. Each biome presents three goblins—CR 1/8, 1/4, and 1/2—whose abilities reflect survival strategies shaped by climate, geography, and opportunit...

561758-thumb140.jpgIce Druids | 5e Monsters PDF
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Ice Druids Ice Druids is a 5e monster supplement that presents druids as masters of the frozen wilderness rather than generic nature spellcasters. Instead of treating arctic druids as isolated survivors, this book delivers a complete circle structure built around endurance, battlefield control, and relentless pursuit across snow and ice. Far from civilization, where glaciers grind mountains to dust and blizzards bury entire valleys, these druids draw their strength from cold, storm, and the unforgiving tundra. They guard frozen forests, protect sacred winter groves, guide migrating beasts, and hunt down those who threaten the balance of the deep north. What sets this supplement apart is complete usability at the table. Every druid includes fully integrated Wild Shape options, and every...

557142-thumb140.jpgOgres: Three Clan Ladders | 5e Monsters PDF
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Ogres: Three Clan Ladders | 5e Monsters Ogres: Three Ogre Clan Ladders is a monster supplement for 5e that presents ogres not as disposable brutes or background muscle, but as structured societies shaped by terrain, dominance, and survival. Instead of relying on a single generic ogre stat block, this book provides three complete and escalating NPC ladders: rugged highland warbands, frostbound tundra clans, and territorial swamp kings. These are not new ancestries. They are environmental outcomes. The intent of this product is cultural escalation and regional identity. Highland ogres represent territorial dominance and mountain strongholds carved from stone. Ice ogres represent endurance, seasonal strategy, and the slow inevitability of winter warfare. Swamp ogres represent adaptation t...

558603-thumb140.jpgThe Winterborne | 5e Monsters PDF
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The Winterborne | 5e NPC Monsters The Winterborne expands the arctic barbarian archetype into a full, encounter-ready tribal hierarchy designed for 5e play. Rather than treating northern raiders as a single brute stat block, this supplement presents a complete ladder of snow-born hunters, axe-wielding warriors, spirit-bound champions, and winter witches—from camp-tenders and scouts to berserkers, warcallers, and frost-marked chieftains—each built to serve a distinct role at the table. Whether you need watchful snow scouts shadowing the party across frozen tundra, stealthy ice stalkers emerging from whiteout conditions, relentless berserkers crashing into the front line, ritual witches cursing foes beneath the aurora, or a frost chieftain uniting rival clans for a decisive raid, The Wint...

555099-thumb140.jpgTribal Orcs | 5e Monsters PDF
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Tribal Orcs expands the traditional orc into a full, encounter-ready hierarchy designed for 5e play. Instead of relying on a single stat block scaled up or down, this supplement provides a complete ladder of orc roles—from noncombatants and whelps to chiefs, warlords, and blood champions—each built to serve a distinct purpose at the table. Whether you need raiders for a roadside ambush, scouts to harry the party’s flanks, disciplined warriors to hold a chokepoint, or a terrifying final boss to anchor an entire adventure, Tribal Orcs gives you clear, mechanically sound options at every tier of play. Cultural assumptions are intentionally minimal, allowing these creatures to fit seamlessly into any setting, tone, or campaign. Use them as organized enemies, regional threats,...


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Arctic Campaign Collection | 5e Monsters & Maps PDF [BUNDLE]Price: $71.80
 Full of Power RPG - Heroes of the Academy
Posted: Sun, 12 Apr 10:07:20 CDT
Publisher: thiagogomes

Full of Power – Heroes of the Academy brings 16 NPC stat blocks of heroes from the Justice Academy, designed for use by the Game Master in campaigns. In addition, it also includes the stat blocks of the seven members of the Legend, the elite group of the Academy of Justice .

Full of Power RPG - Heroes of the AcademyPrice: $2.95
 Maps: Starliner Atrium
Posted: Sun, 12 Apr 09:56:38 CDT
Publisher: Evil Robot Games

What has thirteen engines, a cantina, and a swimming pool? Why a luxury starliner of course. As your shuttle docks with the opulent vessel, you are escorted into the atrium, where there's a friendly cantina, comfortable seats, gorgeous views out the enormous bridge window, and people tripping over these damn benches. For whatever you need a vacation, we've got the map for you.

Starliner Atrium Map

This map is full-resolution, 300 dpi for printing, and also includes 150 and 70 dpi versions for use in your favorite VTT. 

Galaxy Pirates are here for all your Science Fiction, Space Opera, boarding action, and starship hijacking gaming needs.

Maps: Starliner AtriumPrice: $5.99
 Twilight 2000 4th Edition United Kingdom Guide
Posted: Sun, 12 Apr 09:30:03 CDT
Publisher: Free League Publishing

In AD410, the Roman Emperor Honorius sent a goodbye letter to the people of Britain. He wrote, “fight bravely and defend your lives...you are on your own now” … Within a few short decades, the lights had been extinguished on Roman Britain, and the long night of the Dark Ages had begun. In the year 2000, no one received a letter telling them they were alone. No one needed to; those who waited for the cavalry to come to their rescue died in their homes; only the strong, resourceful, and ruthless lived to see the new Dark Age.

The idea of the United Kingdom still lives on in the hearts of some, but for most, their allegiance is given to petty warlords, who can ensure they have protection, shelter, and food. A few dream of new realms, as the idea of long-dead kingdoms such as Wessex, Mercia, and Northumbria stirs the hearts of the ambitious. Most just wish things could return to how they were before the twilight of the dark age commenced.

 

The United Kingdom Guide for the 4th Edition of Twilight: 2000 is a comprehensive sourcebook for running campaigns in a shattered Great Britain. Across 178 pages, you’ll find everything you need to bring this harsh and fractured land to life, including:

  • A complete timeline detailing the United Kingdom’s road to war and collapse
  • In-depth coverage of all major regions, including key locations and controlling factions
  • Full write-ups for over 30 factions, with their goals, forces, and notable NPCs
  • A detailed equipment guide featuring UK-specific small arms, vehicles, watercraft, and helicopters
  • Six ready-to-run adventure plots
  • A full-colour travel map of the United Kingdom and player handouts

 

Twilight 2000 4th Edition United Kingdom GuidePrice: $11.95
 A Periodic Table of RPG Campaigns - Random Generator Tool for Creating One-Shots and Storylines
Posted: Sun, 12 Apr 08:58:05 CDT
Publisher: MediaStream Press

Threefold Fate Dice

A System-Free RPG Divination Tool

What does fate have in store? Threefold Fate Dice is a fast, flexible, and fully system-agnostic divination tool for tabletop RPGs. Using just 3d6, you can generate rich narrative guidance, ominous prophecies, and story-driving insight in seconds. Whether you're a Dungeon Master shaping the future of your world or a player seeking meaning in uncertain choices, the Threefold Fate Dice turn simple rolls into powerful storytelling moments.


How It Works

Roll 3d6 in order:

  • Die 1 → Past (Cause)

  • Die 2 → Present (State)

  • Die 3 → Future (Outcome)

Combine the results to create a flowing interpretation—and if numbers repeat, powerful Omens emerge to shape the reading.


Quick Example

3 → 4 → 3 (Conflict → Change → Conflict)
Omen: Strife Erupts

A clash has already begun. That struggle triggers upheaval—and that upheaval leads right back into greater conflict.
This will not resolve quietly.

Screenshot_2026-04-12_at_9_33_07AM.pngScreenshot_2026-04-12_at_9_33_15AM.pngScreenshot_2026-04-12_at_9_33_11AM.png

Use It For

  • Inspiring improvised story twists

  • Answering uncertain outcomes

  • Creating prophecies, visions, and omens

  • Guiding NPC decisions or faction actions

  • Adding flavor to fortune-tellers, seers, and divine magic

  • Helping players make meaningful choices


Why You’ll Love It

  • System-free — works with any RPG

  • Fast & intuitive — no charts to memorize

  • Narrative-first design — built for storytelling


Fate Awaits

The bones are cast. The pattern is revealed. All that remains… is how you choose to face it.

A Periodic Table of RPG Campaigns - Random Generator Tool for Creating One-Shots and StorylinesPrice: $1.99