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Posted: Fri, 30 Jan 08:21:51 CST
The January 30, 2026 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, labels on or off, and grid or no grid) and a zip file with all relevant map files as individual jpg images.
The Friday Enhanced map is for personal use only. If you are interested in licensing the map for commercial use, please contact Tim Hartin at Paratime Design for additional info.
Posted: Fri, 30 Jan 08:03:10 CST
[B] Battlemap Assets - Cyberpunk Interiors 03 - Ripperdoc
This is a battlemap assets pack: Battlemap assets are images that are designed to allow the user to decorate or create their own battle-ready maps for TTRPGs.
This pack contains:
-786 objects (Variations included)
(Almost every unique asset has 1 colorable variation and 1 color variation)
Creator Commentary:
While some of the assets here may seem like they’re made for perfect modularity so that you can make your own robot/mecha, they’re more designed for the purpose of fleshing out a Ripperdoc clinic. So don’t expect all the pieces to fit perfectly. Instead think of it as having the ability to show that your Ripperdoc can customize almost any body part.
Showcase:
Downloads:
(1) A .dungeondraft_pack file to use with the Dungeondraft Program (optional).
(Scale: 256px per 1:1 grid unit; 256px = 5ft)
The DD variant is slightly smaller to allow seamless usage with the in-software grid units.
(2) A .zip folder containing PNGs to use wherever
(Scale: 256px per 1:1 grid unit; 256px = 5ft)
(3) A .pdf containing the licensing information
(marketplace limitations prevent me from appending it before purchase)
Please make sure to read the licensing information provided with purchase for the specifics.
Contact:
If you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Posted: Fri, 30 Jan 07:56:19 CST
Is southern steel shattering in your hands?
Are your players tired of ale-swilling Dwarven caricatures, their characters longing for a culture as hard and unforgiving as the ice itself?
Do you crave a supplement that turns a simple sea-crossing into a high-stakes battle for survival, where the "False Silence" of the water is more terrifying than a dragon’s roar?
Welcome to the Northwest. Welcome to the Skeletal Fjords.
Comfort is the precursor to the grave.
Vakhari Dwarves: Masters of the Fjords is an immersive expansion for the Northrealm campaign setting. In the absolute zero of the western peaks, the tools of the south are a death sentence. To survive, your players must look to the Vakhari—the Fjord-Keepers—a race of dwarves who abandoned the fire of the deep earth to master the crushing pressure of the salt-spray.
This book is a deep-dive Bestiary and Player Option guide for DMs who want to ground their characters in the "Nautical Gothic" reality of the North. It provides the mechanical "crunch" and atmospheric lore required to turn the ocean from a highway into an active predator.
Inside this guide, you will find:
The Black Salt Bestiary: Seven apex predators of the deep, from the heat-vampire Blood-Barnacle Swarms and the mimicking Marrow-Sirens to the gargantuan Obsidian Kraken. Each entry includes at least 300 words of ecological depth, tactical behavior, and harvestable materials.
Three Unique Vakhari Lineages: Move beyond the mountain-miner trope. Play as the agile River Clan who dance through the silt-thaws, the indomitable High Seas Clan of the Great Koggs, or the Frozen North Clan who walk the permanent ice shelf.
The Blue Path (Player Options): New tools for survival, including the Salt-Stained background and the Sea Bird Kinship feat. Learn to read the omens of the storm and harness the "Deep-Salt Hum" of Vakhari culture.
Titan-Craft Armory: Detailed stats for Vakhari equipment, including the Tidecaller Harpoon, the Wavecleaver Axe, and the Stormfinder Compass. These items are vibration-forged to withstand the crushing weight of the fjords.
The Vertical Tithe (Lore): A deep exploration of Vakhari life within their cliffside Sea Castles. Understand the "Law of the Oar" and the terrifying "Blind Side" vulnerability to the Skaeth—minions of the God Under The Ice.
The Wreck of the Silver-Oar: A massive, 1000-word adventure outline. Race against a Fjord-Wurm to recover a shipment of refined whale oil from a ship perched atop a living Silt-Strider Crab.
This Isn’t Just a List of Monsters
Vakhari Dwarves: Masters of the Fjords is designed to enforce the themes of Northrealm: scarcity, grit, and the "Final Winter." Every beast hunted is a resource secured; every tattoo is an accounting of pain. This supplement gives players the agency to prepare for the frost and the tools to strike back at the ancient entities slumbering beneath the waves.
A Note on Art and Creation
This book contains AI-assisted artwork. We believe in complete transparency with our customers. Each piece in this book was conceived, directed, and meticulously curated by a human creator to fit a specific, cohesive vision for the world of Northrealm. The art was generated as a tool, then carefully selected, post-processed, and integrated by hand to bring the Skeletal Fjords to life. We believe the final result offers a visceral, atmospheric window into the Vakhari world.
Will you keep the beat of the Deep-Salt Hum? Or will you fall silent and let the ice claim your bones?
The salt remembers. Claim your burden.
Posted: Fri, 30 Jan 07:51:17 CST
This catalogue provides descriptions of, and links to, all Call of Cthulhu 7th edition supplements released in the popular Zgrozy series as of January 2026.
Zgrozy began in Poland, and we quickly gained popularity both locally and within the English-speaking Call of Cthulhu community. We have published over 50 supplements—including scenarios, bestiaries, and more—on the Miskatonic Repository, and about 3/4 of them are available in English by now. Our series was driven by curiosity: what more can be done with the Cthulhu Mythos?
The Catalogue lists all Call of Cthulhu supplements available in English from Zgrozy, divided into four categories:
- From Beyond Scenarios: our first scenario anthology. All its component scenarios are also available individually.
- Other Zgrozy Scenarios: scenarios not featured in the From Beyond anthology.
- Devilaria—Zgrozy Bestiaries: supplements introducing new Mythos creatures and phenomena.
- Other Zgrozy Supplements: everything else that doesn't fit into any category above.
When downloading this catalague, you’ll also receive two audio files with the Polish pronunciation of the word "Zgrozy", one of them calm and one slightly terrified.
To find out more about Zgrozy, visit our Facebook page (/ZgrozyEN) or see our other English releases. “Zgrozy” is a slightly archaic Polish word for “Horrors” or “Terrors.” Following advice from English-speaking Cthulhu fans, we decided to keep the original title for foreign releases, since it sounds suitably unspeakable and blasphemous to non-Polish ears.
Posted: Fri, 30 Jan 07:42:08 CST
Fascinating Characters: Modern Humans Volume 9
37
Thirty-seven is not a lucky nor an unlucky number. It is not a curse or a blessing, either.
It is a boundary.
Across harbors, highways, hospitals, archives, casinos, stairwells, bloodlines, and airwaves, people who have never met discover their lives bending around the same count. A dockmaster who keeps catastrophe balanced with paperwork. A clerk who files futures before they happen. A trucker hunted by the same road in every state. A doctor racing against a clock that does not forgive. An heir raised as a contingency. A survivor who has outlived probability. An analyst who hears acknowledgments hidden in noise. A gambler who leaves before the bill comes due. A fixer who charges by the step.
None of them believe they control fate, but they do believe they are close enough to notice it.
Fascinating Characters: Modern Humans 9—37 is a collection of modern gothic character studies: quiet, procedural, and unsettling. It’s about thresholds we pretend not to see and numbers that keep better records than we do. These are not stories about magic. They are stories about systems that work too well, patterns that do not explain themselves, and the moment when coincidence stops asking permission.
You don’t find 37.
You notice it.
Posted: Fri, 30 Jan 07:16:18 CST
05. Hire a MALKAVIAN
Therapist of the Year,” or so the voices told them
What happens when immortal predators are forced to sit through a job interview?
Applying for a perfectly normal, painfully modern job—armed with a résumé spanning centuries, a deeply questionable skill set, and absolutely no idea how HR works. Expect polished job descriptions, wildly inappropriate CVs, interview transcripts that spiral out of control, internal HR notes full of red flags, and a final hiring decision that rarely goes as planned.
These interviews are ideal as:
-
Comedy interludes between serious sessions
-
In-universe documents or handouts
-
Quick NPC introductions with instant personality
-
A reminder that immortality does not, in fact, prepare you for middle management
Othe HR nightmares: https://www.storytellersvault.com/en/browse?keyword=hire%20a%20vampire%20szerepjatekosok.hu
Posted: Fri, 30 Jan 07:06:22 CST
Space Tales offers a universe of system-agnostic sci-fi adventures, mysteries, and encounters designed to drop into any campaign and bring the vastness of the galaxy to your table.
This is part of the Blackbox Archive series.
~Each vessel a voice from the void. Each signal a story waiting to be heard.
This adventure was created by Kelfecil for the Space Tales series!

- Author, Design & Organization: Constantine "Kelfecil" Christakis
- Collaborating Map Artist: Scribbles in Space
• General Theme: Exploration, Science, Temporal Discrepancy
• Time - Sessions to Finish: x1-2 session (~3-5 hours)
Drifting far beyond mapped lanes, a Parus-Class radiation-sail vessel continues a survey that should have ended years ago. Its sails remain deployed, its systems stable, and its logs precise, yet external reference data refuses to line up. Star positions repeat. Distances collapse. The ship reports progress without travel. Whatever the Parus has been observing, it has been doing so for far longer than any crew remembers authorizing.
Built for endurance and long-term study, the Parus excels where other ships turn back. Its sail array feeds power indefinitely. Its mission parameters allow autonomy measured in decades. As players engage with the vessel, the tension comes not from immediate danger but from accumulating inconsistencies. Time stamps disagree. Survey markers reappear. External messages arrive out of sequence or not at all. The deeper the investigation goes, the harder it becomes to establish what “now” actually means.
Parus-Class Survey Vessel is a system-agnostic sci-fi scenario for Space Tales: Blackbox Archive. Designed for 1–2 sessions, it focuses on deep-space exploration, scientific uncertainty, and the consequences of sustained observation beyond conventional limits. With modular events, flexible outcomes, and no fixed canon, it supports stories of discovery, institutional oversight, quiet existential unease, and the long shadow of unanswered data.


Posted: Fri, 30 Jan 06:51:57 CST
[B] Battlemap Assets - Cyberpunk Interiors 02 - Bars
This is a battlemap assets pack: Battlemap assets are images that are designed to allow the user to decorate or create their own battle-ready maps for TTRPGs.
This pack contains:
– 978 objects (including variations)
– 15 paths
– 75 patterns (contains color variations)
– 5 walls
Creator Commentary:
If you ever want to create a lil’ bar for your maps, this pack’s for you. This pack probably contains the most patterns of any of our other packs. Was updated a few months ago to flesh out the bar aspects, so now you should be able to construct bar tables of your dreams. Lots of lovely lil’ goodies to make sure your players can get drunk and go crazy breaking stuff here and there!
Showcase:

Downloads:
(1) A .dungeondraft_pack file to use with the Dungeondraft Program (optional).
(Scale: 256px per 1:1 grid unit; 256px = 5ft)
The DD variant is slightly smaller to allow seamless usage with the in-software grid units.
(2) A .zip folder containing PNGs to use wherever
(Scale: 256px per 1:1 grid unit; 256px = 5ft)
(3) A .pdf containing the licensing information
(marketplace limitations prevent me from appending it before purchase)
Please make sure to read the licensing information provided with purchase for the specifics.
Contact:
If you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Posted: Fri, 30 Jan 06:41:29 CST
[B] Battlemap Assets - Cyberpunk Interiors 01a - Home
This is a battlemap assets pack: Battlemap assets are images that are designed to allow the user to decorate or create their own battle-ready maps for TTRPGs.
This pack contains:
– 1106 objects (including variations)
– 165 paths (including variations)
– 51 patterns (including variations)
– 27 terrain (copies of patterns)
– 51 walls (copies of paths)
All assets have at least 3 color variations (1 default, 1 alternative, 1 colorable (red)
Creator Commentary:
Our first cyberpunk pack that delved into battlemap assets. Being the first, it struggled a bit with identity as the suggestions overpowered the theme it had. So, now it has a grand variety of assets that could technically belong in a home, it’d be a weird home, but a home nonethless. This pack is also one of our bigger packs, much for the same reason. But you can’t have a little chaos without a lot of fun, so we’re sure you’ll find plenty to enjoy in this pack.
Showcase:

Downloads:
(1) A .dungeondraft_pack file to use with the Dungeondraft Program (optional).
(Scale: 256px per 1:1 grid unit; 256px = 5ft)
The DD variant is slightly smaller to allow seamless usage with the in-software grid units.
(2) A .zip folder containing PNGs to use wherever
(Scale: 256px per 1:1 grid unit; 256px = 5ft)
(3) A .pdf containing the licensing information
(marketplace limitations prevent me from appending it before purchase)
Please make sure to read the licensing information provided with purchase for the specifics.
Contact:
If you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Posted: Fri, 30 Jan 06:33:38 CST
[B] Battlemap Assets - Cyberpunk Exteriors 04 - Marketplace
This is a battlemap assets pack: Battlemap assets are images that are designed to allow the user to decorate or create their own battle-ready maps for TTRPGs.
This pack contains:
– 637 objects (including variations)
– 19 paths (including variations)
Creator Commentary:
A fun lil pack released during quite a busy period. This one was originally meant to have more prefabs but somehow we just can’t stay away from our modularizing ways. So tons of little objects came from the prefabs we made. Hopefully this’ll allow you to add some fun lil market locations here and there for a busy encounter.
Showcase:
Downloads:
(1) A .dungeondraft_pack file to use with the Dungeondraft Program (optional).
(Scale: 256px per 1:1 grid unit; 256px = 5ft)
The DD variant is slightly smaller to allow seamless usage with the in-software grid units.
(2) A .zip folder containing PNGs to use wherever
(Scale: 256px per 1:1 grid unit; 256px = 5ft)
(3) A .pdf containing the licensing information
(marketplace limitations prevent me from appending it before purchase)
Please make sure to read the licensing information provided with purchase for the specifics.
Contact:
If you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Posted: Fri, 30 Jan 06:30:13 CST
A core setting guide for grimdark fantasy roleplaying, written for narrative-first play and compatible with the Principia system framework, with easy adaptation to other rulesets.
Grimdark fantasy treats suffering as structural rather than exceptional. Power operates through fear, scarcity, and coercion. Survival carries moral cost, and violence leaves residue that can’t be washed away intent or victory. Institutions endure Consuming people. Individuals persist Compromising themselves. Hope exists, but it’s narrow, conditional, and often purchased with damage that won't stay contained. Darkness is a pressure that continues after the scene ends.
Posted: Fri, 30 Jan 06:25:25 CST
Four future heroes looking for adventure discover a 'mundane' problem in a rural community. It ain't much, but everyone starts somewhere!
The scenario was built for a quartet of 1st level adventurers. This one page offering was designed as a 5th edition offering but can easily be adjusted for other formats. Don’t forget to follow us on Bluesky @FilbarRPG for news and offers!



