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 The Never Never - A Level 0 Adventure for DarkSpace
Posted: Sat, 30 May 22:56:33 CDT
Publisher: T. A. Miller

The Never-Never is an adventure, for DarkSpace RPG designed for level 0. The adventure is a gauntlet designed to organically generate new characters, familiarise players with DarkSpace RPG and/or kick off a new campaign. The primary goal of the players is to survive the various encounters aboard the NeverNever and escape to safety

The Never Never - A Level 0 Adventure for DarkSpacePrice: $6.99
 Mirrspire Adventure Bundle [BUNDLE]
Posted: Sat, 30 May 21:20:45 CDT
Publisher: Mirrspire Publications
This special bundle contains the following titles:



416140-thumb140.jpg The Delve: A Mirrspire Adventure
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Victoria was making a mental inventory of her expenses; one boot ruined by some sort of ooze, her lantern powered by pickled fire beetle glands cracked and sticky, her favorite spear broken but luckily not before it managed to impale that lurking thing above. She had drunk every potion she owned and had to rub the last of her healing balm on Renwick’s… wound. She tried to push the memory to the back of her mind. Working for Ida’s uncle Sebastian for the summer was supposed to be profitable, instead they had to bury what little treasure they had found in a hole because this rickety-ass raft can’t handle the weight. She looked at the carefully concealed pile of dirt as they pushed off into the cavernous underground river, Ida just knew there would be nothing but an empty hole when they retur...

263233-thumb140.jpg Mirrspire, The City of Walls, 2nd Edition
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The City and State of Mirrspire, 2nd Edition A conversation as scribed by Petria, loyal servant and tutor to Prince Devon the Young upon a chance encounter in the crypts with Miss Amelia Adams, a vampire many years his junior:  Prince Devon: “You seem quite young to be a vampire as my friend suggests you are.” Amelia: “Yes my Prince, I was only fourteen when I was taken, that was two years prior.” Prince Devon: “And where is your master now?” Amelia: “Slain by my kinfolk, my Prince. I am my own master now.” Prince Devon: “Then your word is your own. Now tell me, does your loyalty lie with Mirrspire above all other oaths in death as it did in life? Will you rise to defend the city if called?” Amelia: “Yes my Prince, it would be my greatest honor to serve the City.” Prince De...

434611-thumb140.jpg The Fallen Halls, A Mirrspire Adventure
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Regardless of religious persuasion, most of time City of Mirrspire’s population include a form of local ancestor worship among their other religious practices. While not a religion in the formal sense, these practices are stewarded by the Monks of the Antessorem, and one of the major tenants of their belief centers arounds the duties of citizens after death: “Citizens of Mirrspire in good standing are laid to rest eternal in the hallowed crypts below the Ancestor’s Wall. The duty of a Citizen to defend the city does not end with death, as the dead will heed the call to defend the city in death as they did proudly in life...”. Twice before have the citizens of Mirrspire implored their ancestors for protection from their enemies in dark times and twice before the ancestors took up arms an...

503949-thumb140.jpg The Librarians
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You hadn’t thought of that day in so long, it was the reason you grew up as the “village hero”. There was a monstrous troll covered in flames, the villagers were charging it with torches and bowls of oil and getting slaughtered. You were holding the gash in your chest, the claw had just missed your heart, you tighten your grip on the torch to attack again... “No, don’t throw your life away” said an old man you’d never seen before. “That troll stole my ring; it protects it from fire. Here, use this sword.” He holds out a massive wavy bastard sword like it weighs nothing. “But first swear to me, someday I will need you, and you will be there for me.” You swear as the whole village seems to scream for help. The sword feels like it belongs in your hand, the blade is wet, a drip from the bla...

The Valleys - A Grunions and Flagons Mirrspire Module
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Welcome to The Valleys Ironrest, a great place to find work, and that is where you found the opportunity to make an ordinary delivery that pays surprisingly well. Just a little bit farther than you had ever been…but isn’t that just life? A deceptively simple adventure that can take your characters across the world and (maybe) back. This module takes the mountains and valleys west of Ironrest and fleshes them out with things that might both intrigue or kill you, possibly both. An adventure in the Mirrspire Fantasy Setting and related Grunions and Flagons adventures. Please enjoy the other Mirrspire products available, enjoy! A Guide to the Roads of Mirrspire Fantasy Setting - Mirrspire Publications | DriveThruRPG.com The Delve: A Mirrspire Adventure - Mirrspire Publications | D...

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Mirrspire Adventure Bundle [BUNDLE]Price: $19.95
 Geargrinder Issue 5 - June 2026
Posted: Sat, 30 May 20:49:06 CDT
Publisher: Ink & Bullet Publications

The engines are roaring, the dust is flying, and the wasteland's newest bloodsport is ready to kick off!

In Issue #5 of Geargrinder Magazine, we dive headfirst into some of the fastest, most unpredictable vehicles in Gaslands Refueled. Whether you're looking to dominate the track with nimble bikes, outmaneuver your opponents with agile buggies, or unleash terrifying close-quarters carnage with the all-new Bonetakers Sponsor, this issue is packed with inspiration, tactics, and mayhem.

Geargrinder Issue 5 - June 2026Price: $4.00
 Ever & Anon #12
Posted: Sat, 30 May 18:55:55 CDT
Publisher: Ever & Anon

Ever & Anon is a digital monthly APA (a fanzine collective) focused on roleplaying games. RPGs discussed in this issue include D&D, D&D5e, GURPS, Mausritter, Kriegsmesser, Knave, Villains and Vigilantes, Star Wars d6, Barrows & Borderlands, Pulp Cthulhu, RuneQuest, Urban Shadows, Monsterhearts, Cage of Sand, and Traveller. Please see https://everanon.org/ for details.

Ever & Anon #12Price: $0.00
 A Circle of Ghosts: Jeremiah and the Phantoms
Posted: Sat, 30 May 18:07:00 CDT
Publisher: White Wolf

Jeremiah King, visionary manager behind punk rock legends The Phantoms, who burned bright, sold out, and died in fire and twisted metal on a tour that should have made them immortal in life… instead of after it.

Now they haunt recording studios, hotel suites, and dead airwaves where their music refuses to fade. They travel the Underworld in the relic of their tour bus—searching for one last performance that might cross the Shroud itself.

A Circle of Ghosts delivers a complete, ready-to-play ensemble of characters for your Wraith: The Oblivion chronicle. Drop them into your game as unforgettable NPCs or build an entire chronicle around them.

Inside you’ll find:
• Fully realised Wraith characters with statistics for their Psyches and ever-hungry Shadows
• Passions and Fetters
• Unique, personalised Artifacts
• Storyteller-ready antagonists 

Every page is engineered to inspire immediate story hooks: tragedy, tension, betrayal, and reflect the slow pull of Oblivion.

The stage is set. It’s time to face the music!

A Circle of Ghosts: Jeremiah and the PhantomsPrice: $3.99
 Fall of Asterion's Reach – Diorama with Miniatures Set - STL Files for scenic diorama and miniatures for fantasy and mythological stories
Posted: Sat, 30 May 17:21:34 CDT
Publisher: MediaStream Press

MYTHS OF THE BROKEN POLIS - The Fall of Asterion's Reach

A Tragic Tale of Heroes, Monsters, and Divine Wrath

The gods are cruel. Once, Asterion's Reach stood as a shining jewel of the coast—a city of champions, prophets, and sacred vows. Then a goddess demanded sacrifice. A hero defied her. A friend paid the price. Now the ruins of a shattered temple become the stage for a final confrontation between loyalty and destiny.

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Included in this Collection

Theron Valcor – Champion of Asterion's Reach

A renowned warrior sworn to protect the innocent and uphold his oaths. Armed with gladius and shieldcraft, Theron stands as the last line between a terrified woman and the monster that was once his closest friend.

"The gods will have to kill me first."

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Cassia Aurelian – The Promised Bride

Once destined for sacrifice, Cassia escaped the altar only to become trapped between two men and a curse that threatens to destroy them all. More than a damsel, she may hold the key to salvation—or tragedy.

"He is still in there... somewhere."

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Dorian, The Pale Horn

A noble champion transformed by divine punishment into a monstrous beast. Beneath the claws, horns, and rage remains a fragment of the man he once was. Will he be redeemed? Or must he be slain?

"If you strike me down, let it be for love—not hatred."

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The Ruins of Asterion's Reach

A large scenic battlefield featuring:

  • Cracked temple flooring

  • Broken marble columns

  • Collapsed archways

  • Scattered rubble

  • Open combat space for miniature encounters

Designed as both a display diorama and a playable battlefield for tabletop encounters.

Perfect For

  • Greek mythology campaigns

  • Fantasy RPG encounters

  • Tragic monster hunts

  • Display painting projects

  • Narrative dioramas

  • System-neutral adventures

Inspired By

Ancient Greece • Mythic Tragedy • Clash of the Titans • Classical Epics • Heroic Fantasy

A hero. A bride. A monster. And the gods who ruined them all.

Fall of Asterion's Reach – Diorama with Miniatures Set - STL Files for scenic diorama and miniatures for fantasy and mythological storiesPrice: $5.99
 Variety Pack 1
Posted: Sat, 30 May 17:09:38 CDT
Publisher: Fat Dragon Games

Variety Pack:

Corner with Potbelly Stove and Firewood, Wall with Shrine, Wall with Potbelly Stove, Corner with 2 Barrels of Skulls, Floor with Broken Alter and Corner with Knight Statue.

Settings I use (Same as the Dungeon Delve 2 settings):

200 micron or 0.2mm

Top / Bottom Layers

4-5 layers at 0.2mm or 8-10 layers at 0.1mm

5%-15% Infill

No Rafts or Brims

Shell wall thickness 0.8mm

Wall line count 2

This product was created under license. Dragonbite Community Creator, Dragonlock, and Dragonbite are trademarks of Fat Dragon Games in the U.S.A. and other countries.

This work contains material that is copyright Fat Dragon Games and/or other authors. Such material is used with permission under the Community Content Agreement for Dragonbite Community Creator.

 

All other original material in this work is copyright 2026 by Thomas Broadfoot and published under the Community Content Agreement for Dragonbite Community Creator.

Variety Pack 1Price: $2.00
 Fabled Empire Playtest
Posted: Sat, 30 May 16:19:45 CDT
Publisher: Nat Handsome Games

Fabled Empire is a tabletop roleplaying game set in Aetheria: enchanted forests, crumbling kingdoms, and fairytale wonder gone teeth-first. You play Heroes, ordinary people swallowed by a world where the fairies are cruel, the dead don't stay quiet, and the only thing standing between a village and ruin is your Fellowship.

After three years of creating it, the game is finally open to the public. This is the first time Fabled Empire has been playable outside our own table, and it's free. Grab it, run a session, and tell us how it goes.

What This Is

A complete, playable slice of the full game. Enough to sit down with your group and actually run Fabled Empire for a session, so you can feel how it plays.

It's cozy one minute and creepy the next. Commonly called whimsydark.

What's Inside

  • The core rules: roll dice, fight monsters, talk your way out of trouble, survive enchantment.
  • Simplified Hero creation: build a Hero from six fairytale Archetypes in about 15 to 30 minutes.
  • The Whispering Ruins: a complete introductory adventure set in a haunted forest, ready to run.
  • A Quick Reference and a Hero Sheet to keep at the table so nobody has to flip back mid-scene.

What You Need

  • 3 to 5 players. One runs the game as the Narrator, everyone else plays a Hero.
  • Polyhedral dice: 2d12 and 2d6 at minimum. That extra d12 is for Conviction rolls, and you'll see why the first time one matters.
  • A pencil and a Hero Sheet, or scratch paper.
  • A few hours and a group that's up for some fairytale trouble.

Help Us Make It Better

This is a playtest, so we're after one thing: how the mechanics hold up at the table. Did the dice feel right? Were the rules clear enough to use without stopping to argue? Did anything drag, confuse the group, or feel too strong or too weak?

We're not collecting notes on lore, writing, or setting yet. Those come later. Right now we need feedback on the gears, not the paint. There's a feedback link inside the document, and even a few lines after one session helps more than you'd think.

Fabled Empire PlaytestPrice: $0.00
 Heroic Maps - Hydroponics Hall
Posted: Sat, 30 May 15:31:54 CDT
Publisher: Heroic Maps

Hydroponics Hall

A vast chamber filled with plant life

A printable battlemap compatible with any RPG/Wargame game. Use as a standalone gameboard, or combine with any same-scale tileset.

Contents: A 40x40 battlemap depicting a greenhouse. plant ark or hydroponics chamber on a spacecraft or base.

Includes:
300dpi A4 pdf (split across several pages) (grid and no grid)
300dpi full size jpeg (grid and no grid)
72dpi 140px VTT ready jpegs
 
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Heroic Maps - Hydroponics HallPrice: $7.50
 Heroic Maps - The Broken Expanse: Lake Verdigris Foundry VTT Module
Posted: Sat, 30 May 15:25:43 CDT
Publisher: Heroic Maps

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Lake Verdigris

A magical lake


Foundry Virtual Tabletop Module


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Contents: A 40x40 Battlemap depicting a strange magical lake. Includes sunken ruins (with interior and exterior), plus natural versions.

Included:

All maps are set up with walls, doors and lighting (where appropriate).

Please note - Upon purchase you'll be able to download a zip file of the module for manual installation. Please see the README for installation instructions.

This map is part of The Broken Expanse setting.

The Broken Expanse is a collaborative content line created by Kelfecil’s Tales, D&Demetrius, and Heroic Maps, developed through close coordination between writing, regional cartography, and battlemap design. Each release focuses on a single area within a shared region, allowing the setting to expand gradually while remaining easy to use at the table. 

You can pick up the regional maps and supplement from here:

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Heroic Maps - The Broken Expanse: Lake Verdigris Foundry VTT ModulePrice: $6.50
 THE COMPLETE SPACE STATION GAMEMASTER'S TOOLKIT VOL 2
Posted: Sat, 30 May 15:00:38 CDT
Publisher: Eduardo Camps

STATION ODYSSEY

The Space Station Toolkit Vol. 2

2,000 Encounters. Zero Prep. One d20.

The acclaimed space station toolkit continues. Return to the void.

You thought you knew what the station held. You were wrong. Station Odyssey is the second volume of the best-selling space station toolkit, and it goes deeper—into the minds that break, the economies that buckle, and the alien presences that whisper through the hull. This isn't about space pirates and laser fights. This is about the slow horror of confinement, the psychological pressure of living in a metal shell surrounded by nothing, and the thousand ways a human being can unravel when there's nowhere left to go.

Each table is a door into a specific nightmare: a cabin fever epidemic that turns engineers into silent vigil-keepers, a sleep disorder that spreads like a virus through zero-G quarters, a therapist's case file that reveals the station's buried crimes. Roll, read, run. The station remembers everything you try to forget.

THE CASCADE: THREE ROLLS, ONE HISTORY

Roll 1 — Cabin Fever: "The engineer and their silent vigil." A propulsion engineer hasn't spoken in 43 days. Only responds by text. Jumps when anyone enters their quarters. The crew thinks they're just stressed.

Roll 2 — Sleep Disorders: "The shared drowning dream." Sixteen residents are having identical nightmares of black water rising through the vents. They wake up unable to breathe for several seconds. There are no water leaks anywhere on the station.

Roll 3 — Therapist's Files: "The prophetic imaginary friend." An adolescent patient reveals their imaginary friend has predicted three equipment failures with disturbing accuracy. The therapist must decide: data breach, latent psychic ability, or early psychosis?

Now connect them: the silent engineer used to work in the hydroponics bay where the water dreams originate. The imaginary friend mentioned a "drowning man in the walls." The station is trying to tell you something. Or something inside the station is trying to get out.

Three rolls. Three hours. Zero prep.

WHAT YOU GET

100 d20 Tables, 2,000 Entries — Twenty entries per table, each a fully-realized scene with characters, stakes, and consequences.
The Cascade System — Cross-reference tables to build emergent narratives. A sleep disorder connects to a crime investigation connects to a diplomatic incident. The station is a web.
True Zero Prep — Every entry is ready to run. No stat blocks, no conversions, no homework. Pick up and play in the time it takes to roll.
System-Agnostic — Pure narrative content. No mechanics to translate. Works with any sci-fi RPG: TAG, D&D, Pathfinder, Starfinder, Mothership, Alien RPG, Traveller, Star Wars RPG, or your homebrew system.
Psychological Horror Focus — This volume trades laser fire for creeping dread. Mental deterioration, isolation psychosis, institutional decay, and the slow collapse of humanity in a tin can.
Standalone or Sequel — Works perfectly on its own, but designed to complement and cross-reference with the original Space Station Toolkit. Buy both, never run out of station again.
Volume 2 — The direct continuation of the best-selling space station toolkit. Same station, deeper shadows.

WHAT'S INSIDE

The Human Mind in the Void (1–10) — Cabin fever, sleep disorders, therapist case files, grief rituals, hallucinations, and the thousand ways isolation breaks a human being.
The Station Economy (11–20) — Black markets, resource rationing, corporate exploitation, trade disputes, and the economies that emerge when supply ships are three months late.
Diplomacy & Interstellar Politics (21–30) — Negotiations at the edge of known space, factional conflicts, refugee crises, and the politics of a station that belongs to nobody and everybody.
Crime & The Underworld (31–40) — Smuggling rings, protection rackets, serial killers in confined spaces, prison breaks, and the corruption that thrives in the station's forgotten levels.
Science & The Unknown (41–50) — Experimental research gone wrong, ethical violations, scientific rivalries, and discoveries that should have stayed buried in the dark between stars.
Growing Up in Space (51–60) — Children born in zero-G, education systems, adolescent rebellion, identity crises, and the question of what humanity becomes when Earth is just a story.
Military & Conflict (61–70) — Occupation forces, mutinies, veterans with PTSD, martial law, and the military presence that turns a civilian station into a fortress.
Alien Contact & Xenoculture (71–80) — First contact incidents, xenophobia, cultural misunderstandings, alien refugees, and the biology that doesn't fit in human spaces.
Travel & The Space Lanes (81–90) — Docking incidents, customs inspections, passenger dramas, ship arrivals that bring more than cargo, and the space between stations.
The Deep Questions (91–100) — Existential crises, philosophical debates, the meaning of home, the ethics of artificial life, and what it means to be human when you've never touched grass.

HOW TO USE THIS BOOK

1. Roll the Fate. Pick a table that matches your scene's mood or let a d20 decide. Every entry is a self-contained situation.

2. Follow the Threads. Each entry hints at connections to other tables. A smuggling ring in the underworld connects to a customs officer in the economy chapter, which connects to a diplomat's divided loyalties. Pull the thread.

3. Build Your Station. Use the tables to populate your setting with living, breathing complications. By the third session, your station will feel like a real place with real problems—problems that don't need a stat block to be terrifying.

COMPATIBILITY

Works with any sci-fi tabletop RPG. Designed for TAG, D&D 5e, Pathfinder, Starfinder, Mothership, Alien RPG, Traveller, Star Wars RPG, Cyberpunk RED, Shadowrun, and your homebrew system. No mechanical conversion required—pure narrative content that slots into any ruleset.

This is Volume 2. The original Space Station Toolkit (200 tables) is available separately. Both volumes are designed to complement each other—cross-reference entries between volumes for emergent campaigns that span the entire station.

Content Warning: This product contains psychological horror, body horror, isolation trauma, institutional violence, child endangerment, suicide ideation, and existential dread. Not recommended for players under 16 or sensitive groups.

space station rpg, sci-fi horror rpg, random encounter tables, zero prep gm tools, system agnostic sci-fi, dark sci-fi, gm screen aid, sandbox generator, mothership rpg, alien rpg, traveller rpg, starfinder, d20 tables, tabletop rpg tools, space station encounters, psychological horror rpg, isolation horror, sci-fi toolkit, narrative rpg, gm resources, tag rpg, ttrpg supplements

THE COMPLETE SPACE STATION GAMEMASTER'S TOOLKIT VOL 2Price: $3.00
 Gallows Rush
Posted: Sat, 30 May 14:59:52 CDT
Publisher: Kelfecil's Tales

A public execution draws a full crowd into the central square of an Orilon keep. Guards stand ready, officials observe from above, and everything appears under control. Then the first distraction breaks the silence. Stalls overturn, steel flashes from hidden hands, and the entire square collapses into chaos as a coordinated bandit strike cuts straight toward the gallows.


This adventure was created by Kelfecil's Tales!

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Gallows Rush drops the party into a live operation already in progress. The Dustroad Bandits are not reacting, they are executing a plan. Their goal is clear: extract Skorath the Pale before the keep can respond.

The adventure moves fast and does not slow down. Act 1 begins in the square as controlled chaos spreads through civilians, guards, and attackers. Act 2 pushes into the keep itself, where pressure shifts from open space to tight corridors, hostages, and forced decisions. Act 3 resolves the chase in the outer yard, where positioning and timing determine whether Skorath escapes or is stopped.

Encounters are built around movement, disruption, and time pressure. Enemies delay, reposition, and force the party to choose between pushing forward or dealing with immediate threats.


Gallows Rush is a 5th edition adventure designed for fast pacing and high pressure. The Chase Countdown system keeps the party moving, while the Hostage Pressure mechanic forces difficult decisions during combat and exploration.

The structure supports multiple outcomes based on how the party handles time, positioning, and priorities. Success depends on maintaining momentum, reading the situation correctly, and committing to decisions under pressure.


About this One-Shot

This package includes the following resources:

  • x1 beautiful map by Dread Maps
  • Awesome tokens by Dusky Cat

Quick Guide

  • Recommended APL: 4
  • Theme: execution disruption, urban chaos, timed chase, high pressure encounters
  • Setting: any, Starlight Chronicles (Orilon keep)
  • Expected Sessions: 1 to 2 sessions (3 to 5 hours total)

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Gallows RushPrice: $5.99