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Posted: Sat, 11 Apr 02:18:29 CDT
Posted: Sat, 11 Apr 02:07:28 CDT
THERE CAN ONLY BE ONE...
ONE is designed for quick, dramatic sessions where story takes precedence over mechanics. It works best with groups that embrace collaborative storytelling and aren't afraid to fail spectacularly.
Grab a d10, create a character, and see what you can do with just ONE.
... ONE IS ALL YOU NEED.
Posted: Sat, 11 Apr 01:42:04 CDT
Dies ist Folge 28 der DSA-Romantasy-Serie “Serenissima”.
Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).
Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:
>> www.ulisses-ebooks.de/product/541071 <<
Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.
Posted: Sat, 11 Apr 00:49:52 CDT
Within this document are seven mythical reliquaries, each containing a fragment of an ancient archfey’s long-deceased body. The treasures, coveted by the forces of darkness, are sought by many factions; their wish is to unite the reliquaries and, in so doing, resurrect the deceased archfey and bring the world into an age of everlasting evil.
- Seven magical treasures for your heroes (or villains).
- Instructions on how to travel to the "Sleeping Lands," the strange wandering manifold whose denizens devour dreams.
- The ritual necessary to resurrect the ancient archfey, Orvab the Handless!
“The Reliquaries of Orvab the Handless” is an independent product published under the DRAW STEEL Creator License and is not affiliated with MCDM Productions, LLC. DRAW STEEL © 2024 MCDM Productions, LLC.
Posted: Sat, 11 Apr 00:46:07 CDT
The Changed One is a creature from Chilote folklore, and it belongs at your table.
Fishermen on the Chiloe Archipelago left at dawn and sometimes did not return. The sea took them, remade them, and keeping them bound to the ghost ship Caleuche. Now they reach for the living with the same patient inevitability, bringing victims into the depths to undergo the same transformation.
This bestiary entry includes:
- A full D&D 5e statblock (CR 2)
- The real-world legend behind the creature
- Three encounter hooks you can drop into any campaign
- Notes on how to use it at your table
- High-quality 3D miniature files (GLB, STL, 3MF, FBX and OBJ formats)
It is a primal horror of the erasure of self - identity consumed by forces you depend on.
Part of Folklore Reborn: Bestiary - standalone folklore creatures for D&D 5e, each grounded in a real legend from a real place.
Note on 3D files: STL files are provided as-is and are unsupported. No modifications, print troubleshooting, or repairs will be provided.
Discover more: Visit artaxios.com for more lore, updates, and releases.
Posted: Fri, 10 Apr 21:54:10 CDT
The Wyrms crawl in, the Wyrms crawl out
The gods of Obron are dead. But the marks of their passing linger. And not everything dead is at rest.
Across a hostile wilderness, beyond a shadowed woodland and a haunted marsh, lie the ruins of the ancient city of Vaathantu. Once, in an age long gone, it was the seat of the great temple of Caumnathoth, the Salamander God. Now, an ancient magic is stirring in the catacombs of Vaathantu, and with it the promise of treasure. Others have tried to win it; none have returned. Will your Wyrms succeed where they failed?
Lost City of the Salamander God is an adventure and wilderness crawl for Gila RPGs’ WYRM, designed with Tier 3 Wyrms in mind. It contains a procedure for traveling through the dangerous wilds, a two-level dungeon, and 16 new NPCs to threaten your party.
This product is Devoured by WYRM, based on the WYRM TTRPG by Gila RPGs. This product is not affiliated with Gila RPGs, or Spencer Campbell, in any way.
Posted: Fri, 10 Apr 21:16:34 CDT
Zelira
"Every stage deserves a little fire in the paws."
Where music rises, Zelira Flamenco follows. Gold bracelets chime along her tail while her green mantle swirls in bright arcs. With a playful smile and perfect rhythm, she turns crowded taverns and quiet plazas into stages no one forgets.
Includes:
- Full-body illustrations with color variants
- VTT-ready tokens
- Two stat blocks (beginner and experienced)
- Companion rules, romance options, teachable trick, and more
This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.
Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.
Want more cats?
New Catventurers release regularly over on our Patreon.
- Patreon.com/cat_tales
Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!
~The Cat Tales Team
Posted: Fri, 10 Apr 21:16:34 CDT
Saraya
"Keep your eyes on me. You’ll feel better for it."
Where tension settles, Saraya brings motion. The soft chime of her jewelry cuts through quiet rooms as her steps gather attention. With steady rhythm and bright energy, she shifts the mood before anyone realizes it has changed.
Includes:
- Full-body illustrations with color variants
- VTT-ready tokens
- Two stat blocks (beginner and experienced)
- Companion rules, romance options, teachable trick, and more
This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.
Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.
Want more cats?
New Catventurers release regularly over on our Patreon.
- Patreon.com/cat_tales
Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!
~The Cat Tales Team
Posted: Fri, 10 Apr 20:03:49 CDT
Do you need some memorable priests to serve as interesting characters to interact with? With this document, you can have priests that fit in the Dark Fantasy, Mecha, and Gothic settings! Each NPC comes with a goal, a personality, an interesting secret, and a few plot hooks to use them as active characters in your campaigns! If you have any more ideas for the kinds of NPCs you'd like to see in the future, please leave a comment. We would love to hear your ideas and make characters that will become favorites at the table!
The goal of our “Dungeon Master’s Arsenal” is to provide dungeon masters with the tools, characters, and locations for their next campaign, reducing the stress and workload of the beloved dungeon master, the masterminds behind our entertainment, joy, and occasional trauma. While these tools are meant to be used as standalone items, we do our best to create system-agnostic rules and characters that can be adapted to any campaign, providing optimal use and flexibility for any scenario.
Posted: Fri, 10 Apr 19:57:37 CDT
Have you ever wondered what a cleric would look like if it were ever given vampirism? We did, so we made one for you! This is the Gracewalker, an unholy abomination of religious devotion and undead obsession fused into one! After being turned into a vampire and performing a religious ritual of destruction, the Gracewalker now seeks knowledge that only the divine can provide.
The following document contains a full lore breakdown of the Gracewalker, 2 stat blocks (the Gracewalker and its minion, the Volentra), and an art piece of the Gracewalker.
The Classy Monster Collection was inspired by the idea of creating monsters that took on traits of the core classes of the 5e system. Our end goal with this collection is to take legendary monsters, monsters that don't get a lot of attention, just monsters in general, and flip them on their heads by infusing them with the same powers that heroes use to slay them.
We hope that you enjoy our new monster!
Posted: Fri, 10 Apr 18:28:37 CDT
A child walks the edge of shadows
Born of fractured blood and whispered lies,
Neither savior nor curse, but both entwined,
a mirror cracked yet shining faintly within the dark.
Crafted by hands that seek to twist fate’s thread,
born not of nature’s mercy, but of a desperate design,
a vessel shaped to bind endings and beginnings,
to carry a spark that may burn or cleanse.
The old truths whispered that some were soul stealers.
They were only half right. The darker bloodline, twisted and cast aside long ago,
shares roots with those thought pure. A curse spilled to cleanse a soul,
lingering beneath the surface, forgotten, yet never gone.
Its shadow still moves among the Kindred, shaping fate in silence.
Whispers speak of a coming night, a time when the old world will unravel.
Some call it Gehenna though no one truly knows what that means anymore.
It's less an event and more a slow fading of reality,
a fading of the Veils that separate light from shadow.
But let it be known, that the awakening of the girl
will be its last sign.
Set in the shadows of New York City, this book presents a reinterpretation of the infamous Gehenna, where the end of the world is not a certainty, but a potential. Its presence is constant, fragmented into prophecies, conspiracies, and conflicting interpretations. Built upon a true chronicle, this book combines narrative, mechanics, and character identity to offer a gaming experience focused on escalating tension, significant decisions, and irreversible consequences.
This book is not only a tribute to all those who helped create its incredible universe, but also an invitation to those who want to enjoy a universe filled with characters with strong identities, narrative tension and consequences, a set of new mechanics and powers, and a cinematic experience with that delicious World of Darkness vibe. In simple terms, this book is a hybrid work: part chronicle, part sourcebook, built to support and expand Vampire: The Masquerade Fifth Edition. Rather than separating narrative from mechanics, this book blends both into a single structure, where the story itself becomes the vehicle through which new systems, ideas, and interpretations are introduced. In doing so, this book intentionally revisits and reframes aspects of established canon. It does not seek to replace what came before, but to elevate interpretations that have long existed beneath the surface, bringing them forward and solidifying them within its own internal continuity.
Therefore, this book offers:
SETTING
- An alternative New York, in mid-2021, following the cataclysmic events of COVID-19 for the world of both Kindred and kine
- The new machinations of direct and indirect manipulation in the conflicts and power games among the Kindred
- An underlying sense of paranoia after a war in the streets between the Damned and their greatest mortal enemies
- A complete overhaul of the five boroughs and their present states, based on everything that had been worked on up to the current lore
MECHANICS
- A delightful new secret game of wits and puzzles by Kindred for Kindred, called "The Game of Shadows"
- New powers of the Blood for vampires of old legacies and generations
CLANS & SECTS
- A historical retelling of the diabolical Baali, directly linking them to the legends of Saulot's wherabouts in the East
- The reintroduction of a new face for the Inconnu, as ascended vampires seeking to avoid, above all else, the eventual end of the world
CHARACTERS
- Brand new cast of tragic Kindred, with distinct, playable, and recognizable personalities.
- Guidelines for current games, such as a script to help players role-play the characters at the table.
GEHENNA
- A prophetic and paranoid interpretation of the Kindred's eventual end of the world;
- Tools and elements constructed to convey the constant feeling that something is wrong, even when nothing is apparent;
- A whole puzzle filled with hidden innuendos and easter eggs contained within the book itself, exposing the complete truth to the readers themselves
ART AND CONCEPTUALIZATION
This book is, of course, an outlet for two dudes with worlds and images that don't fit in their heads, trying, somehow, to squish them into the following pages.
This book seeks, in its absolute entirety, to convey to its reader the idea that the end cannot be avoided, not even for the Kindred. However, there are always choices to be made. In the World of Darkness, that choice always rests with you.
This book was imagined, conceptualized, and created with the idea of a thick, hardcover that weighs in your hand, where you carefully turn the pages, curious to see what's on the other side. Therefore, this suplement is best experienced when read horizontally, just like the pages of a regular book.
Posted: Fri, 10 Apr 16:28:36 CDT
INCUBO© – ZINE
[1FOGLIO A4 STAMPATO SOLO FRONTE DIVENTA PIEGATO UN MINI LIBRETTO 8 PAGINE]
Non c'è via d'uscita. Solo un'ombra che sale da sotto il letto.
Sei nel 1867. Indossi un camice senza cintura. Non hai nome, non hai documenti, non hai futuro. Il Prof. Dr. Sigismund Aloysius von Schwarzberg parla solo tedesco. Le suore pregano per te mentre ti legano. I portantini ti picchiano se gridi.
E poi la luce si spegne. E qualcosa arriva.
Non uccide. Sottrae vita. Ogni notte tiri il dado. Ogni notte sai che potresti svegliarti più vecchio, più spento, più vuoto. Le persone accanto a te non sai se sono vivi o morti che non sanno di esserlo. Ma tu sai che sei precipitato in un INCUBO.
INCUBO è un gioco di ruolo narrativo in formato zine per 3-5 giocatori + 1 Narratore. Solo 1d6, matita, fogli e la consapevolezza che ogni scelta può portarti a +10 (risveglio) o -10 (non uscirai più).
Nato da un incubo personale dell'autore nel 2011
Pubblico adulto trattamenti reali dei manicomi ottocenteschi
6 segreti dentro le mura. Trovarli salva il gruppo. Nasconderli ti condanna
L'ombra non si combatte. Si sopravvive. Finché puoi
"Nessuno grida. Nessuno chiama aiuto. Svegliare il professore sarebbe peggiore."
Formato: Zine (libretto)
Autore: Qwein Artigiano della Fantasia dal 1986
Illustrazioni: LDStudio ldstudio.ro@gmail,com
Contatti: qwein@protonmail.com



