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 Defiant Towns 1 - Hrafnheim (Solo 5e or Shadowdark)
Posted: Sat, 07 Feb 08:01:44 CST
Publisher: Elfypunk

A Solo Adventure Campaign Book in the Defiant North

Stand where the grey sea meets stone walls, where every generation has known the thunder of Torgoro war drums.

Hrafnheim is the anvil upon which the north's fate is forged. For three centuries, this coastal town has endured raid after raid, its people learning to read omens in storm clouds and keep weapons within arm's reach.

As the vital supply line to Dragon's Bay, humanity's last bulwark against the northern hordes, Hrafnheim cannot fall. Every merchant ship loaded, every enchanted blade quenched, every scout returning from the Thornwood carries the weight of the realm's survival.

Will you join the Sacred Shield's vigil? Forge legendary weapons in Mithrond's blessed fires? Trade secrets with Gullvegr's merchant-princes? Or stand alone, carving your own legend in a town where heroes are forged or broken...

The watchtowers scan the horizon. The longships will come again. Hrafnheim needs champions who understand that these walls are worth defending, no matter the cost.

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The Hrafnheim town book contains:

  • A realm map detailing Noblejora province, Nishapur, and Torgorod.

  • A history of Hrafnheim's 300-year struggle and defense against Torgorod raiders.

  • Information on trade and resources.

  • A town map and descriptions of three distinct districts: New Orchard, the Upper District, and Stonekey Village.

  • 14 keyed points of interest, including:

    • The Jarl's Hall, the seat of local authority.

    • Three inns and taverns: The Frozen Hearth, The Raven's Rest Tavern, and The Wayward Shield.

    • Religious and magical sites: The Sacred Shield Kirk, Arcane Vanguard Tower, and the Grove of the Verdant Knights.

    • Specialized shops: Mithrond's Forge for arms, Maelis's Remedies for potions, and The Crow's Collection for artifacts.

    • Three houses for sale, ranging from a modest fisherman's cottage to a fortified wizard's tower.

  • Five major factions (Mithrond's Forge, Arcane Vanguard, Verdant Knights, Sacred Shield, and Gullvegr) with specific membership trials and benefits.

  • Crafting rules for brewing potions, scribing scrolls, making wands, and enchanting weapons or armor.

  • Equipment lists featuring pricing for Rimequartz weapons and magical loot.

A 5th edition or Shadowdark solo town book for a player with any level character.

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Defiant Towns 1 - Hrafnheim (Solo 5e or Shadowdark)Price: $1.99
 Robin Goodfellow's Matchmaking Cafe: A Solo Journaling RPG
Posted: Sat, 07 Feb 06:05:03 CST
Publisher: Megan Fuentes

No longer is Puck a servant to King Oberon. He’s now an entrepreneur living amongst mortals, and he’s set on putting his well-intentioned matchmaking mischief to good use at his brand new business venture—aided by you, the newest barista in his café!

In this cozy solo journaling RPG, you'll serve pairs of customers more than they bargained for in the form of potion-dosed drinks and watch what unfolds between them from the safety of the counter. Your menu is completely customizable, but Robin has gotten you started with a variety of chaos-causing beverages: Amnesia Affogato, Jealousy Juice, Truth Tea-rum, and more!

If Luke's in Gilmore Girls and William Shakespeare's A Midsummer Night's Dream have special places in your heart, you'll love this game!

All you need to play is one d6 and a deck of playing cards. A complete standalone solo journaling roleplaying game with no prior RPG experience needed.

Robin Goodfellow's Matchmaking Cafe: A Solo Journaling RPGPrice: $5.00
 Ion Heart - Solo RPG
Posted: Sat, 07 Feb 06:05:03 CST
Publisher: Parable Games

Become More Than You Were Made For

ION Heart is a Lo-Fi Solo Mech TTRPG. Relax into your own story of interstellar exploration. Create a pilot and their mech best friend and sail the stars with. Discover planets, solar systems and cultures of your own making in the peaceful galaxy of the Astral Union. 

ION Heart is all about searching for your place in the universe. Your mech has been many things across its existence: From a weapon of war to a circus juggler, it has led many lives with many pilots. Your job as a pilot is to bond with your mech as you explore together and find a home for you both in the stars wherever your path may take you.

The ION Heart Pilot's Handbook is your guide to the Astral Union and all those who live in it. It contains everything you need to play including:

  • 100+ pages of beautifully designed TTRPG rules and lore from the world.
  • Full mech design rules to create and design your own robotic companion companion.
  • Narrative Story Circuits to explore on the planets you create.
  • Planet & settlement creator to build and customise your very own galaxy.
  • Upgrades and modifications to tool up your mech for any adventure.
  • Options for peaceful and combative play to explore space your way.
Ion Heart - Solo RPGPrice: $20.41
 Allgemeiner Kontrollposten (Pen and Paper anwendbar)
Posted: Sat, 07 Feb 02:43:15 CST
Publisher: Ulisses Spiele

Allgemeiner Kontrollposten (PDF / Spielhilfe)

(Anwendbar für jedes Pen and Paper, aber vorallem für DSA)

Bring deine Spielwelt mehr zum leben, Struktur und Konfliktpotenzial!

Der allgemeiner Kontrollposten ist ein detailierter ausgearbeiteter Spielort, das sich nahtlos in jede Pen and Paper Runde integrieren lässt. Ob als Verbündete, Stolperstein, Gegner oder Auftraggeber - dieses Paket liefert dir alles, was du brauchst, um diesen Ort sofort einzusetzen.

Inhalt der Spielhilfe


- Entstehung + Geschichte

- Größe und Organisation

- Wichtige Personen (mit Bilder)

- Finanzierung

- Aufgabenbereich

- Organisation + Vorgehen (Patrouillen und Strategie)

- Sold (+Ränge)

- Willst du hier arbeiten?

- Ausrüstung und Erscheinungsbild

- Aufabu des Kontrollpostens (in schrieftlicher Form + Bilder)

- Platz für eigene Skizze

- Beziehungen zu anderen Institutionen 

- Ehrenkodex des Kontrollpostens

Allgemeiner Kontrollposten (Pen and Paper anwendbar)Price: $3.55
 Serenissima Folge 19
Posted: Sat, 07 Feb 02:06:55 CST
Publisher: Ulisses Spiele

Dies ist Folge 19 der DSA-Romantasy-Serie “Serenissima”.

Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).

Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:

>> www.ulisses-ebooks.de/product/541071 <<


Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.

Serenissima Folge 19Price: $1.18
 2670 RPG: Space crew professions
Posted: Sat, 07 Feb 01:19:12 CST
Publisher: Assault Publishing Studio

Vacuum-rated loyalty. Improvised survival. Shared guilt.
The 2670 – Space Crew Professions supplement introduces six roles for those who keep flying long after it stopped making sense.

You’ll patch hulls, reroute power, negotiate with gravity, and discover that space doesn’t care about your backstory.
Benefits include: unreliable pay, found family, and just enough oxygen to regret your decisions.

2670 RPG: Space crew professionsPrice: $3.00
 DEMON 47 Stock Art
Posted: Sat, 07 Feb 00:52:33 CST
Publisher: Jeremy Hart

5 iterations.

DEMON_47_STOCK_ART_ALT_PREVIEW

[The video is a general overview of my stock art catalog.]

DEMON 47 Stock ArtPrice: $4.50
 Encyclopedia Astrum: Arkline Drift A–Z
Posted: Fri, 06 Feb 23:26:21 CST
Publisher: DwarfMine Entertainment

Encyclopedia Astrum: Arkline Drift A–Z

Table-ready sci-fi lore at your fingertips.
A 60-page, A5 reference for fast play in the Arkline Drift—ring habitats, salvage law, fluxstorm corridors, unions, grey customs, and more—written to drop straight into your next scene.

What it is

Encyclopedia Astrum distills the setting down to bite-size entries you can actually use at the table. Each article follows a consistent, game-ready format—Category • Access • Summary • Risks/Notes • See also • Table Use—so you can scan, improvise, and keep the session moving.

Pairs perfectly with the Arkline Drift Sector Primer (hooks, truths, assets, and oracles), but stands alone as a universal hard-SF sourcebook for frontier ports, stormy routes, and working-class crews.

Why you’ll use it tonight

  • 100+ concise entries, A→Z: ports, factions, hazards, procedures, law, slang, tech, and jobs.

  • Instant hooks on every page (“Table Use”) to turn any entry into a scene, clock, or complication.

  • Clean TOC + aligned Index for quick lookup under pressure.

  • Print-friendly A5 layout that reads well on screens and at the table.

  • System-agnostic, Starforged-ready: Tone, terminology, and oracular prompts that slot right into your vows, journeys, and delve loops.

  • No IP baggage: fully original, copyright-safe content.

Inside the book (samples)

  • Access Lanes Protocol (Port): chase scenes through color-coded maintenance corridors; fines as pressure.

  • Fluxstorm Corridors: time-boxed runs, anomaly shelter at waypoints, Null exhaustion.

  • Repo Claims (Salvage Law): outrun a lien, prove a forged filing, or negotiate a dockside arbitration.

  • Spiral Mold: heat-seeking micro-ecology; will you save the cargo or the ship?

Compatibility

An unofficial, third-party supplement compatible with Ironsworn: Starforged. Works great for solo, co-op, or guided play in any hard-SF game.

Perfect for

  • GMs and solo players who want ready prompts without digging through dense setting chapters.

  • Tables that favor The Expanse–meets-industrial-frontier vibes: unions, shipyards, salvage, ports, storms.

Encyclopedia Astrum: Arkline Drift A–ZPrice: $5.99
 Modern Egyptian Name Generator (30,000+ Names)
Posted: Fri, 06 Feb 22:27:37 CST
Publisher: D10 Dimensions

Modern Egyptian Name Generator creates a vast variety of common (and uncommon) Egyptian names! This group of seven lists includes 100 male given names, 100 female given names, and 150 family names. That means this name generator gives you 15,000+ combinations of male names and 15,000+ female names if you pair a first and surname together. Just start rolling...

Whether planning adventures or when the players surprise you, this product allows for the quick generation of dozens of modern Egyptian names. This product is system agnostic and works in any world or place where Egyptians exist - like in Egypt. This generator fits on one page and is easy to use. You can also easily mix and match this particular name generator with other D10 Dimensions Name Generators to reflect a diversity and increase variety.

This Roll Percentile list has three hundred and fifty possible results in this format:

Roll result: Modern Egyptian first name (male or female) or surname (depending on the column selected).

Example 351: Modern Egyptian Surname: Kabeer

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Other similiar titles that might interest you:

American Name Generator

Danish Name Generator

English Canadian Name Generator

French Canadian Name Generator

English Name Generator

Mexican Name Generator

Chinese Name Generator

Japanese Name Generator

Polish Name Generator

Thai Name Generator

Australian Name Generator

Swedish Name Generator

Hippie Name Generator

And many more!

Modern Egyptian Name Generator (30,000+ Names)Price: $0.75
 Ratfolk | 5e Monsters PDF
Posted: Fri, 06 Feb 18:32:20 CST
Publisher: MmpApps

Ratfolk expands the familiar “sewer menace” into a full, encounter-ready monster faction designed for 5e play. Rather than treating ratfolk as a single disposable nuisance, this supplement presents a complete ladder of warren roles, opportunistic survivors, dangerous specialists, and fear-driven leaders—from pups and commoners to assassins, plague masters, and chieftains—each built to fill a specific role at the table.

Whether you need skittish noncombatants to complicate a chase, scavengers and thieves to harass from the shadows, engineers and grenadiers to turn terrain into a hazard, or a selfish tyrant holding a warren together through intimidation alone, Ratfolk provides mechanically distinct stat blocks at every tier of play. The ladder is designed to scale naturally, allowing encounters to evolve from messy ambushes and collapsing morale into lair-wide crises and recurring faction threats that refuse to resolve cleanly.

Each ratfolk type emphasizes survival, opportunism, and fragile cooperation. Abilities focus on movement, disruption, attrition, and retreat rather than discipline or honor, creating encounters that feel unstable, reactive, and persistently annoying in the best possible way. Use Ratfolk as undercity infestations, criminal middlemen, plague-ridden warrens, or recurring urban threats—the structure is provided, how long they survive is up to them.

Each ratfolk includes 9 tokens with distinct colored borders.


Ratfolk Pup (CR 0): Noncombatant young that flees, hides, and alerts others. Used to apply narrative pressure and trigger larger warren responses.

Ratfolk Commoner (CR 0): Civilian laborer and tunnel worker armed with tools or improvised weapons. Breaks immediately when violence begins.

Ratfolk Fence (CR 0): Black-market broker and information dealer who avoids combat and survives through protection, bribes, and escape routes.

Ratfolk Scavenger (CR 1/8): Cowardly looter armed with scrap weapons and filth tricks. Harasses weak targets and retreats to steal fallen gear.

Ratfolk Thief (CR 1/4): Agile skirmisher who steals items mid-fight and relies on speed, hiding, and opportunistic escapes.

Ratfolk Scout (CR 1/4): Lookout and tunnel runner who triggers alarms, marks targets, and draws enemies into ambushes.

Ratfolk Warrior (CR 1/2): Defensive frontliner with spear and shield who holds ground only while leaders or enforcers remain nearby.

Ratfolk Spy (CR 1): Infiltrator skilled in disguises, signals, and urban manipulation who withdraws once exposed.

Ratfolk Skirmisher (CR 1): Mobile fighter that relies on hit-and-run tactics, speed, and terrain abuse rather than sustained combat.

Ratfolk Grenadier (CR 2): Chaos specialist who uses unstable bombs, smoke, and acid, posing a danger to enemies and allies alike.

Ratfolk Bodyguard (CR 2): Personal protector who intercepts attacks for a specific individual and abandons the fight once payment or protection ends.

Ratfolk Assassin (CR 3): Elite ambush killer who relies on surprise, poison, and swift escape instead of prolonged engagements.

Ratfolk Engineer (CR 3): Specialist who reshapes the battlefield with traps, devices, and hazardous tunnel modifications.

Ratfolk Plague Adept (CR 3): Filth-wielding specialist who spreads disease clouds and debilitating effects through proximity and attrition.

Ratfolk Enforcer (CR 4): Brutal disciplinarian who maintains order through fear, violence, and ruthless example.

Ratfolk Plague Master (CR 5): Senior contagion-monger who corrupts lairs and turns filth and disease into weapons of control.

Ratfolk Chieftain (CR 6): Local tyrant who rules through intimidation and proximity, powerful in a crowd but weak when isolated.


Compatible Products

Ratfolk can be found lurking in city sewers or operating openly in a seedy tavern.

Ratfolk | 5e Monsters PDFPrice: $4.99
 The Necromancer's Game: Encounter Poster (TNG)
Posted: Fri, 06 Feb 16:25:49 CST
Publisher: Frog God Games

The House Rules of Necromancer & Frog God Games

Game Masters! Get ready to amp up your gaming space with the The Necromancer’s Game: Encounter Poster! This eye-catching poster brings the Encounters by Terrain Type table from The Necromancer's Game: Game Master's Guide right into your living room, making it a fantastic addition to your wall or gaming table.

Whether your players' characters are deep in a dark forest or navigating treacherous mountains, this poster is your new best friend for planning epic encounters. It's not just practical; it's also a great conversation starter.

So, hang it up (or lay it out), gather your fellow adventurers, and let the battles begin! Who knows what kind of wild and wacky scenarios await? With this delightful poster by your side, you will be ready for anything the realm throws your way. Happy adventuring, Game Master!

The Necromancer's Game: Encounter Poster (TNG)Price: $11.99
 The Necromancer's Game: Expansion Pack #1 (TNG)
Posted: Fri, 06 Feb 16:25:45 CST
Publisher: Frog God Games

The Necromancer’s Game Expansion Pack!

New Character Classes! New Spells! A New Adventure!

  • Barbarian – play an unstoppable rage-monster
  • Goblin – they’re not evil, just sneaky and misunderstood
  • Illusionist – win the field with illusions— that kill
  • Lizardman – come for the jungle and swamps; stay for the ancient ruins and ancestral memories
  • Necromancer – control undead... where’s the harm in that?

New Spells for Illusionists and Necromancers

A new adventure, Shadow of the Blood Moon. Discover what terrorizes Tarentown before it terrorizes you!

The Necromancer's Game: Expansion Pack #1 (TNG)Price: $34.99