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 What Lies Beneath
Posted: Wed, 17 Jun 07:34:42 CDT
Publisher: Aenarion's Coven

What Lies Beneath

scarecrow in a field - cover

A complete level 1 adventure and the beginning of a much larger mystery.

A lonely farmer has started noticing strange disturbances across his land. The fields shift slightly during the night. Scarecrows seem to move when no one is looking. Even his mule refuses to step onto the soil.

What lies beneath the farm is far older than the land itself.

Inside this 29-page adventure you'll find:
• A complete level 1 investigation adventure
• Memorable NPCs, including the farmer Khel Marno and the ancient guardian Azaris
• Exploration, roleplay and combat encounters
• A hidden underground facility buried beneath the prairie
• The first chapter of The Name of the Silence, a larger campaign storyline that will continue through multiple future adventures and revelations

The most unsettling discovery is not what the adventurers find below.

It is what they don't: the prison cell is empty.

page 4page 17

What Lies BeneathPrice: $3.99
 Moonshine: Arbiter's Guide A Frontier Enterprise Expansion for Saloons & Outlaws™
Posted: Wed, 17 Jun 06:05:51 CDT
Publisher: Wagon Wheel Publishing

A successful moonshine operation is more than a still and a few barrels.

It is suppliers, buyers, contracts, employees, competitors, shipments, rumors, opportunities, and complications waiting just beyond the next ridge.

Moonshine: Arbiter's Guide expands the enterprise systems introduced in the Moonshine Player's Guide, providing Arbiters with tools to create living businesses, memorable rivals, frontier complications, and ongoing stories.

Inside this book you'll find:

• Production complications and operational setbacks
• Transportation and delivery hazards
• Storage, security, and inventory mysteries
• Buyer personalities and contract complications
• Community reactions, rumors, and growing recognition
• Employee events, opportunities, and loyalty guidance
• Rival distilleries and market competition systems
• Ready-to-use moonshining adventure hooks
• Quick-reference tables for running frontier enterprises

Whether the operation remains a small family still or grows into a regional enterprise, this guide provides the tools needed to keep the frontier moving around it.

Because making moonshine is only the beginning.

Running the business is where the stories start.

Requires:
Saloons & Outlaws Core Rule Book and is designed for use alongside the Moonshine Player's Guide.

Moonshine: Arbiter's Guide A Frontier Enterprise Expansion for Saloons & Outlaws™Price: $14.99
 HAYWIRE MODERN Quickstart (PDF)
Posted: Wed, 17 Jun 06:05:41 CDT
Publisher: Modiphius

FAST-PACED / CLASS-BASED / SOLO & CO-OP WARGAMING

This FREE 20-page quickstart is an introduction to HAYWIRE MODERN, a fast-paced, class-based, tactical skirmish game set in the modern day. This quickstart represents a heavily simplified version of the game, allowing players to get an idea of the core solo gameplay mechanics. The full game also includes campaign, co-op, and PVP rules.

HAYWIRE MODERN is an asymmetric game in which players control an assaulting team who are aware of the enemy presence. The player’s team is generally a small but well-trained force. 

On the opposing side, the AI-controlled opponent referred to as the OPFOR (OPposing FORce) is considered the defending team and is initially unaware of the assaulting team’s presence. In most cases, the enemy faction is less well-trained than the assaulting team but also more numerous. The OPFOR miniatures are controlled by some basic movement until the alert is raised, then a set of rules for each class will dictate their behaviour.

Get the FREE HAYWIRE MODERN Quickstart to learn more, and start playing right away!

  • Try out the easy-to-learn, fast-paced core rules.
  • Includes Team Leader, Assault, Support, and Sniper player classes.
  • Includes a sample of insurgent classes including Cell Leader, Fighter, Harasser, and Drone Handler.
  • Try out the game with any miniatures you have to hand.
  • You will also need a tape measure, a few d20s and d6s and something to use as tokens.

Continue the combat with the full HAYWIRE MODERN Core Rulebook, available to preorder now!

HAYWIRE MODERN Quickstart (PDF)Price: $0.00
 To Tehom and Back: A Scion: God Jumpstart
Posted: Wed, 17 Jun 06:05:04 CDT
Publisher: Onyx Path Publishing

01_Chap1_Scion_God_JS.jpg

A fledgling group of Gods (the player characters) are enjoying creating their new home among the stars when a vicious titanspawn rips through reality and begins rampaging through the Gods’ Realm. When the dust settles, they find the titanspawn didn’t arrive on its own. At its feet is a dead Demigod. When the Gods investigate, they discover the Demigod was on a reckless quest to find a powerful artifact — a quest she only narrowly failed. The Gods learn that it lies in Tehom, the Underworld of the Ilhm.

In short order, the Gods are beset by other Demigods, each representing a different pantheon and proclaiming that the Relic belongs to them. To sort out whom the item belongs to, they’ll have to retrieve it to uncover its secrets, a trek that will take them into the deadly of Tehom, a Realm, and if they fail, they may find themselves forever lost in its bowels.

02_Chap2_Scion_God_JS.jpg

This jumpstart adventure includes everything you need to play a full game of Scion: God:

  • A complete story that can be played in one long session or over the course of several games.
  • Five ready-to-play God characters.
  • Condensed Storypath core and Scion: God rules to help Storyguides run an epic adventure.


Also available now from Onyx Path Publishing:

Storypath Ultra Core Manual

Storypath Ultra Core Manual

The Storypath Ultra Core Manual presents a way for you to use Storypath Ultra to power whatever world you have in mind.

We’ve created this book so anyone can use Onyx Path’s system for their own private tabletop game sessions. Many people over the years have talked about how they hacked one of our games into different shapes to play in their favorite worlds, so this book is here to allow us to give you advice on how to build your game using Storypath Ultra from the ground up.

Within these pages you’ll find:

  • The complete core rules for Storypath Ultra
  • Expansions on the core rules, as well as building-block systems you can drop into games as needed
  • Advice on how to run and adapt Storypath Ultra to your needs
  • Three example settings to showcase how to use Storypath Ultra, or to run as games in their own right
To Tehom and Back: A Scion: God JumpstartPrice: $4.99
 Rise of the Red Army (A&A Variant)
Posted: Wed, 17 Jun 01:41:34 CDT
Publisher: Guild of Blades

The Rise of the Red Army is a strategy board game covering the Russian Revolution following the end of the World War I. An Empires of History Axis & Allies Variant Game.

It is an easy to learn board game for 2-6 players, yet represents the conflict in Russia with historical accuracy. The Rise of the Red Army primarily represents the Bolshevik (Reds) conflict with the Crimean and Siberian (White) Russian opposition forces. In the middle of this conflict you have a number of "wild cards". Such as the Ukrainian Anarachist movement which fought against both the "Reds" and the "Whites". Such as the nations of Finland, Poland, and the Baltic states first fighting for self liberation, then territorial acquisitions against the various Russian factions. Toss in a Japanese occupation of the far east and western support of the Crimean, Siberian, and Northern White Factions, and you have multi dimensional conflict unlike any other in history.

Rise of the Red Army is both a stand alone game and offers a scenario where you may play with the Rise of the Red Army's larger mapof Russia together with The War to End All Wars 3rd edition and keep playing them together assuming the Russian Revolution begins while World War I is still raging.

Incudes a 24page rule booklet.

Monster sized 21" x 33" Russian European Map

11" x 17" Map of Russian Central Asia

8.5"x 11 Map of Russia'sFar East

680 Color Game Chits (die cut, but you have to cut your own for the PDF)

136 Additional color die cut units

A Resource Tracking Chart

(You will need a minimum of 1D10 toplay this, but it'll go better with more)

Rise-Main-Map-drive.jpg

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Far-EastMap-Section.jpg

Rise of the Red Army (A&A Variant)Price: $9.99
 Celebrating Milestones [BUNDLE]
Posted: Tue, 16 Jun 23:00:51 CDT
Publisher: Marshal Games

To celebrate our first ever title reaching Gold Tier Best Seller, we're releasing our pillars in a complete bundle for the first time.

Marshal Games has always stood on four worlds — four genres, four tones, four complete campaign settings built for Savage Worlds and crafted with our focus on fast play, bold themes, and cinematic action. For the first time, these worlds stand together in one definitive collection.

This is the Four Pillars Bundle: your gateway to science fiction, western adventure, post‑apocalyptic survival, and gritty World War II storytelling — all in one place.

You bring your game. We’ll give you the worlds.

Inside the Bundle

Challengers — Science Fiction

A universe of starships, factions, frontier worlds, and high‑stakes missions. Built for fast‑moving sci‑fi action and limitless exploration.

The Western Pillar — Complete Edition

Savage West Definitive Dakota Definitive Southwest

Your full frontier experience, refined and expanded.

Ashland — Post‑Apocalyptic

The world burned. The world froze. Some survived. Step into a harsh, atmospheric setting of scarcity, danger, and hope on the edge of extinction.

Savage War: European Theater — World War II

A grounded, historically rooted WWII campaign world built for tactical missions, squad‑level drama, and cinematic wartime storytelling.

Why This Bundle Matters

The Four Pillars Bundle isn’t just a celebration — it’s a statement. It marks the moment Marshal Games steps forward as a multi‑genre worldbuilding studio, offering complete, ready‑to‑play settings across four distinct genres.

Whether you’re a GM looking for your next campaign world or a player hungry for new horizons, this bundle delivers everything you need to explore, create, and play.

Marshal Games. You bring your game — we’ll give you the worlds.

This special bundle contains the following titles:



552501-thumb140.png Challengers Complete Core Rulebook
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CHALLENGERS Complete Core Rulebook The Shakara Consortium discovered humanity in 2344 near Proxima Centauri—and offered partnership instead of conquest. Now you're a Ranger operating at the edge of known space, where eight species work together to explore unknown systems, mediate impossible disputes, and maintain fragile peace across beacon highways. This is grounded science fiction where railguns obey physics, misjumps end careers, and your crew's decisions matter more than your ship's firepower. You'll investigate piracy at remote stations, rescue colonies from stellar flares, negotiate between alien cultures who barely trust each other, and make split-second calls when the legal answer and the right answer aren't the same. Everything you need in 291 pages: Complete Savage Worl...

571772-thumb140.png Savage War European Theater Core Rulebook
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Savage War: European Theater — Core Rulebook A complete WWII roleplaying experience for Savage Worlds Savage War: European Theater brings the human scale of World War II to your table with clarity, respect, and cinematic intensity. This is not a game about commanding battalions or rewriting history. It is about ordinary individuals placed in extraordinary circumstances and how they cope, endure, and change. Built on the fast, furious, and flexible engine of Savage Worlds, this 300+ page core rulebook gives you everything you need to run grounded, character‑driven campaigns across the European Theater from 1939–1945. A Human‑Centered Approach to WWII Roleplay As one reviewer wrote, “These are the stories of ordinary individuals placed in extraordinary circumstances and how they cope....

534784-thumb140.png Ashland
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THE WORLD BURNED, THE WORLD FROZE. SOME SURVIVED. THIS IS THEIR STORY ASHLAND: Roleplaying in a Devastated Future Three hundred years after The Blaze consumed the world, humanity survives—but at what cost? On August 31, 2123, the asteroid Cataclysmos struck Earth with the force of billions of tons of TNT, triggering every supervolcano on the planet. Ninety percent of humanity died in the fires. The survivors faced a decade-long darkness called the Great Winter Night, where ash clouds blocked the sun and temperatures plunged to lethal depths. Now, three factions struggle to rebuild civilization from the ashes: The Ashen roam the toxic wastelands, evolved and scarred by radiation, wielding psychic powers called Vol abilities. Freedom is their creed, and survival their daily bat...

541682-thumb140.png The Good, The Bad, and The Savage - Definitive Southwest Edition
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MARSHAL GAMES PRESENTS "THE GOOD, THE BAD, AND THE SAVAGE: Southwest Definitive Edition" Texas, New Mexico, Arizona Territory, 1874. Where the Sun Burns and Bullets Fly. The Southwest Definitive Edition delivers everything you need for scorching desert adventures: ⭐ Complete Core Rules — The Good, The Bad, and The Savage system ⭐ Savage Southwest — Comprehensive campaign setting across three territories ⭐ Price of Justice — A tale of revenge and redemption in silver country ⭐ Blood on the Acequia — Water rights turn deadly in the desert ⭐ Thunder and Lies — Apache raids, broken treaties, and frontier justice Play frontier lawmen bringing order to lawless lands. Apache warriors defending their homeland. Silver miners striking it rich—or dying trying. Banditos, bounty hunters, and d...

541681-thumb140.png The Good, The Bad, and The Savage - Definitive Dakota Edition
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MARSHAL GAMES PRESENTS THE DEFINITIVE DAKOTA EDITION OF "THE GOOD, THE BAD, AND THE SAVAGE" LINE Dakota Territory, 1885. The Wild West's Last Stand. The Dakota Definitive Edition gives you everything needed for authentic frontier adventures: ⭐ Complete Core Rules — The Good, The Bad, and The Savage system ⭐ Road to Redemption — Deep-dive campaign setting for Dakota Territory ⭐ Sinners' Thirst — Memorable NPCs, story hooks, and plot threads ⭐ Preacher and The Devil — Ready-to-play adventure of faith versus fury Play lawmen bringing order to chaos. Outlaws making one last score. Homesteaders defending their claims. Native warriors protecting sacred lands. Gamblers, gunslingers, and fortune-seekers riding toward destiny. Everything you need. One definitive collection. Countless sto...

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Celebrating Milestones [BUNDLE]Price: $16.00
 Mission Sandy Beaches
Posted: Tue, 16 Jun 22:21:18 CDT
Publisher: Modiphius

Four agents head to the Bahamas to shut down a spy ship.  Easy assignment until a sinister plot by the Black Sun is discovered.  The agents must race against time to save the Norfolk Naval Station and stop an attack on US soil.  Mission includes 5 hand outs and 16 maps along with 4 pre-generated agents.

Mission Sandy BeachesPrice: $10.00
 Intervención Divina 13
Posted: Tue, 16 Jun 20:51:10 CDT
Publisher: Carlos Ferrer

Décimo tercer número de Intervención Divina, el fanzine digital gratuito dedicado al juego de rol Tierras Quebradas. En su interior encontrarás.

  • Nuevas opciones de magia. Reglas de magia improvisada, nuevos hechizos y nuevos rituales..
  • Bajo el signo del trueno. Aventura corta en la que los aventureros se internan en una cueva para guarecerse de una tormenta.
  • Las normas de Shador. Aventura para un director y un jugador que pone al PJ en la tesitura de vigiliar un cementerio por la noche.
  • PNJ de las Tierras Quebradas. Reglas nuevas para crear PNJ de gran nivel de poder.
  • Nombres notables. Historia y estadística de algunos de los grandes líderes de las Tierras Quebradas.
  • Nuevo capítulo de dirección. Directrices para dirigir Tierras Quebradas tras una experiencia de cinco años.
  • PNJ desechables. Reglas para construir PNJ según su importancia en la aventura.
Intervención Divina 13Price: $1.00
 MA5 Castle of the Mad Archmage Level 5 West, the Haunted Vaults of Night
Posted: Tue, 16 Jun 20:12:16 CDT
Publisher: BRW Games

The first fourteen levels were only the beginning.

A new level has been discovered in the depths of the Castle of the Mad Archmage! A strife-torn level being contested by multiple cruel rulers. Can you navigate the perils of the Vaulted Halls of Night?

This module features 108 new encounter areas and 2 new monsters, a full page map, plus an explanation of how this module fits into the whole Castle structure, and the impact it will have on the inhabitants of the central 5th level of the dungeon. There are also tips for game masters who would like to run this level as a stand-alone adventure.

This adventure also includes a VTT-friendly map without secret doors, trap doors, etc.

Levels in the dungeon roughly comport to suitable character levels, to this module is best suited for PCs of approximately 5th-6th level. However, there are (intentionally) some encounters that only more powerful characters can expect to handle.

Note: This is an expansion of the original Castle of the Mad Archmage™ megadungeon adventure. Although it can be run on its own, you will greatly add to your enjoyment of the module if you also have the original Castle.

Castle of the Mad Archmage is written for the First Edition of the world's most popular RPG, and is compatible with most Old School type rules with little or no conversion needed.

MA5 Castle of the Mad Archmage Level 5 West, the Haunted Vaults of NightPrice: $4.95
 Grove of Withering Roots
Posted: Tue, 16 Jun 19:34:49 CDT
Publisher: Tavern & Tome Press LLC

The forest is calling in dreams.

Summoned by strange visions and marked by the Echo of the Dreamroot, four adventurers awaken in the Grove of Withering Roots, an ancient druidic sanctuary sealed away from the world by grief, memory, and forgotten magic. Once a sacred place of moonlight, song, and living roots, the Grove now decays beneath the weight of a sorrow too long buried.

To escape, the characters must follow a path through mist-shrouded glades, moon-carved stone circles, corrupted roots, and the hollow places where old oaths still whisper. Along the way, they will solve druidic puzzles, uncover the truth of Thessala—the Grove’s fallen Guardian—and face the Witherkin, a manifestation of grief given form.

But the Grove is not merely a dungeon to survive. It is a wound waiting to be healed.

Will the party restore what was broken, release what remains, or claim the last spark of the Grove’s fading power for themselves?

What’s inside:

  • A medium-difficulty 5e one-shot for 4 characters of 5th level (5–6 hours).
  • An escape-room like adventure where characters are brought to an environment against their will and have to find their way out
  • New foes: Blight-touched dire wolf, rootling, and rootwraith
  • New themed magical items: Memory-touched charm, Thessala's flute of blessing, Thessala's staff of the wilds
  • 2 maps, one with labels and one without
  • 7 tokens that can be printed & cut or screenshot out

Disclaimer

This product includes AI-assisted images.

All design and narrative are human-authored. Images were designed and edited by Tavern & Tome staff, but initially generated with AI tools.

Grove of Withering RootsPrice: $10.00
 9 Map Bundle
Posted: Tue, 16 Jun 18:44:52 CDT
Publisher: Magical RPG Games

9 Map Bundle

Explore ancient ruins, mysterious caverns, forgotten temples, wilderness crossings, and hidden dangers with this collection of versatile fantasy battlemaps designed for Game Masters running Dungeons & Dragons, Pathfinder, Shadowdark, Old School Essentials, and other fantasy tabletop RPGs.

Whether your adventurers are investigating a flooded temple guarded by shark statues, exploring winding cave systems, crossing dangerous rivers, uncovering sinkholes leading to forgotten depths, or defending a frontier settlement, this bundle provides ready-to-use encounter locations for countless adventures.

Each map is designed for both virtual tabletop play and home printing, giving GMs flexible locations that can be dropped into existing campaigns or used as the foundation for entirely new adventures.

Included Maps

Flooded Temple of the Shark Gods

An ancient temple hidden beneath the earth featuring flooded chambers, mysterious pools, ceremonial platforms, and ominous shark-themed statuary.

Wilderness Crossroads

A simple but highly versatile encounter location perfect for ambushes, travelers, wandering monsters, caravans, and roadside mysteries.

Temple Entrance Falls

A dramatic cave entrance surrounded by rocky cliffs, flowing water, and multiple approaches for exploration and combat.

Ancient Cavern Complex

A sprawling underground network of tunnels, chambers, waterways, and forgotten ruins.

Sinkhole Descent

A mysterious sinkhole leading into the darkness below, ideal for exploration-focused adventures and hidden dungeon entrances.

River Crossing

A strategic wilderness encounter map featuring waterways, crossings, and natural terrain obstacles.

Cavern Encampment

A large cave chamber suitable for monster lairs, bandit hideouts, cult gatherings, or underground settlements.

Winding Caverns

A network of twisting passages, chambers, bridges, and hidden corners for exploration and tactical combat.

Frontier Fort Settlement

A fortified outpost surrounded by wilderness, suitable for military campaigns, frontier adventures, trading posts, and settlement defense scenarios.

Perfect For

  • Dungeons & Dragons 5E
  • Pathfinder 1E & 2E
  • Shadowdark
  • Old School Essentials
  • Basic Fantasy RPG
  • Dungeon Crawl Classics
  • Fantasy Campaigns
  • One-Shots
  • Sandbox Adventures
  • Wilderness Exploration
  • Dungeon Delves
  • Random Encounters

Features

  • 9 detailed fantasy battlemaps
  • Ready for virtual tabletop use
  • Print-friendly design
  • Multiple encounter types
  • Caverns, ruins, temples, rivers, and wilderness locations
  • Suitable for low-level through high-level adventures
  • Reusable across countless campaigns

Whether your heroes are searching for lost relics, hunting monsters, exploring forgotten ruins, or uncovering ancient secrets beneath the earth, the 9 Map Bundle provides versatile locations ready to bring your next adventure to life.

9 Map BundlePrice: $7.99
 The Wayfarer's Decks - Complete Collection [BUNDLE]
Posted: Tue, 16 Jun 18:24:45 CDT
Publisher: Hunters Entertainment
This special bundle contains the following titles:



572143-thumb140.png Wayfarer's Deck 1 : The Frozen Wilds
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50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572165-thumb140.png Wayfarer's Deck 10 : The Dark Forest
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572167-thumb140.png Wayfarer's Deck 11 : Underwater Kingdoms
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572168-thumb140.png Wayfarer's Deck 12 : The Sea of Grass
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572169-thumb140.png Wayfarer's Deck 13 : Depths of the Earth
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 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572170-thumb140.png Wayfarer's Deck 14 : Courtly Whispers
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 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572145-thumb140.png Wayfarer's Deck 2 : On Top of the World
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572146-thumb140.png Wayfarer's Deck 3 : The Scorched Expanse
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572148-thumb140.png Wayfarer's Deck 4 : Under the Canopy
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572159-thumb140.png Wayfarer's Deck 5 : The High Seas
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572160-thumb140.png Wayfarer's Deck 6 :The Forest Trails
Regular price: 0
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572161-thumb140.png Wayfarer's Deck 7 : Sailing the Clouds
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572162-thumb140.png Wayfarer's Deck 8 : Gothic Horror
Regular price: 0
Bundle price:
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572163-thumb140.png Wayfarer's Deck 9 : Surreal Carnival
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Bundle price:
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

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The Wayfarer's Decks - Complete Collection [BUNDLE]Price: $83.86