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 Character Classes Of Gether
Posted: Sat, 25 Apr 18:14:39 CDT
Publisher: MiniMishaps Games

All the mechanics and pages from the F.I.S.T.S. and M.I.N.D.S. rulebook classes section. Includes class abilities, crest abilities, location to train, equivalent species, and beautiful artwork for all 45 of the character classes in the main F.I.S.T.S. and M.I.N.D.S. base game.

Character Classes Of GetherPrice: $3.00
 ZERO PREP: STARLIGHT HOSPICE
Posted: Sat, 25 Apr 15:53:42 CDT
Publisher: Eduardo Camps

ZERO PREP: STARLIGHT HOSPICE

Orbital Medical Station Adventure Module

System-Agnostic RPG Supplement • 20 Pages • For 3–6 Players


"This is Starlight Hospice, orbital medical station above Kepler-442b. We have 87 patients, 23 staff, and a contamination in Ward 7 that nobody can identify. The Director has locked down the lower decks. Security is shooting anyone who approaches the quarantine seals. If you're receiving this, don't dock. If you're already docked, don't open the airlocks. And whatever you do — don't look at it directly."

Zero Prep: Starlight Hospice is a complete, ready-to-run adventure module. No prep work. No hours of reading. Just open the PDF, pick a hook, and start running. In five minutes, your players will be trapped aboard a dying orbital station where the walls are clean, the lights are clinical, and something organic pulses behind every ventilation grate.

WHAT YOU GET:

  • Station Overview & Cutaway Diagram — Three fully detailed zones: Admin & Command, Patient Wards, and Engineering & Quarantine
  • 5-Minute Setup — Three escalating crises with a progressive timeline
  • 6 Key NPCs — Director Strauss, Dr. Vance, Security Chief Voss, Dr. Ohara, Father Thorne, and the Growth itself
  • 5 Factions — All in conflict, all with conflicting goals
  • D6 Adventure Hooks — Relief crew, investigators, smugglers, family, military, or wake up as Ward 7 patients
  • Loot, Rewards & Red Herrings — Medical supplies, experimental drugs, patient data, station tech
  • 6 Possible Endings — Plus sequel hooks and GM cheat sheet

THE THREE CRISES:

  • Contamination (Immediate) — The Growth escapes quarantine. It incorporates, replacing host biology while preserving cognitive function. Infected appear normal for hours. Maybe days.
  • Lockdown (2–6 Hours) — Director Strauss seals the station. Official reason: quarantine. Real reason: containing evidence.
  • Cascade Failure (6–12 Hours) — The Growth enters the reactor. Core temperature rises 5 degrees per hour. At 150% nominal, the station vents into space.

System-agnostic. Works with any sci-fi or horror RPG. No stat blocks to convert — descriptive threats, narrative stakes, and logical consequences. Perfect for Alien RPG, Mothership, Call of Cthulhu, or your own homebrew.

Tone: Body horror and cosmic dread. Clinical language sanitizing visceral events. "Tissue sample" instead of flesh. "Procedural compromise" instead of death. Clean, bright, and wrong.


"The cure is worse than the disease. And the disease is learning."

20 Pages • 3 Zones • 6 NPCs • 5 Factions • Zero Prep Required

ZERO PREP: STARLIGHT HOSPICEPrice: $3.00
 30 NOIR ENCOUNTERS And Their Dark Secrets
Posted: Sat, 25 Apr 15:34:47 CDT
Publisher: Eduardo Camps

30 NOIR ENCOUNTERS

And Their Dark Secrets

A GM's Compendium of Hardboiled Mysteries


The city never sleeps. It just waits in the shadows, smoke curling from a cigarette that burned down hours ago, rain pooling in alleys where the streetlights flicker and die. In this town, every doorway hides a confession, every jazz club is a trap, and every stranger has a secret that could ruin someone—or save them.

30 Noir Encounters and Their Dark Secrets is a GM's toolkit for crafting unforgettable moments in any hardboiled, detective, or urban crime campaign. Each encounter is a self-contained drop of poison: atmospheric, immediately playable, and layered with enough shadow to fuel multiple sessions.

What's Inside

  • The Scene — A vivid, sensory-rich location ready to drop into your campaign. From basement jazz clubs with velvet soundproofing to automat cafeterias run by something not quite human.
  • The Figure — A fully realized NPC with motives, mannerisms, and a public face that hides private darkness. The singer who hasn't aged in eleven years. The blind barber who hears truth. The substitute teacher who weaponizes children.
  • The Secret — The hidden truth beneath the surface: blackmail networks, soul-harvesting machines, smuggling rings, hypnotic conditioning, and worse. Every secret is designed to unravel into larger conspiracy.
  • Clues & Stakes — Tangible elements your players can investigate, with clear risk/reward profiles for each discovery.
  • Quest Hooks — Two adventure seeds per encounter, ready to launch a one-shot or weave into an ongoing campaign.
  • Local Rumor — A whispered street legend to seed paranoia and atmosphere in your world.

A Taste of the Shadows

"The Velvet Trap is a basement jazz club on 47th Street, where the lights are always red and the saxophone never stops playing. The singer, a redhead in a green dress, performs every night at midnight, and every night someone leaves the club to never be seen again. The walls are padded velvet, which isn't for ambiance—it's for soundproofing."

"The watchmaker charges nothing for his work. He asks only that the customer tell him the watch's history—who owned it, what it witnessed, what it meant. He never sells watches, only repairs them. But every watch that passes through his bench loses a few minutes, hours, or days. Time that he collects and stores in a vault in his back room."

System-Agnostic & Ready to Run

This compendium is designed for any tabletop RPG system. Whether you're running Call of Cthulhu, Trail of Cthulhu, Vampire: The Masquerade, Blades in the Dark, or your own homebrew noir setting, these encounters slot in seamlessly. No stat blocks to convert. No mechanics to wrestle with. Just pure, atmospheric content your players will remember long after the session ends.

Perfect For

  • GMs who need instant, high-quality content for urban crime or mystery campaigns
  • Drop-in encounters for when players go off-script and explore the city
  • One-shot sessions built around a single dark secret
  • Seeding conspiracy layers into ongoing campaigns
  • Inspiration for writers, game designers, and storytellers working in the noir genre

"Every drink has a price. Every conversation ends, but not every voice leaves. And in this city,
the shadows remember everything you tried to forget."

30 Encounters • 30 Secrets • Infinite Shadows

30 NOIR ENCOUNTERS And Their Dark SecretsPrice: $1.99
 Doomlords Guide to Traps Too
Posted: Sat, 25 Apr 15:17:56 CDT
Publisher: Rutibex

Doomlord’s Guide to Traps Too

Crueler Devices, Meaner Mazes, and the Polite Art of Adventurer Destruction

The lich is back.

Unfortunately.

Malidrex the Witch only meant to introduce another perfectly respectable volume of dark fantasy gaming material with her magic mirror and the Book of Eldritch Shadows. Then Doomlord the Lich and his elegant, insufferable sister Countess DoomTanya arrived, stole the book, imprisoned the host, and declared themselves the new authorities on adventurer disposal.

The result is Doomlord’s Guide to Traps Too, a cruel, comic, trap-filled compendium for fantasy roleplaying games in the spirit of classic old-school trap books: deadly, absurd, theatrical, and deeply unfair in the most entertaining way possible.

Inside you will find a gallery of lethal devices, cursed rooms, magical engines, social deathtraps, and elegant atrocities designed to challenge, punish, surprise, and amuse your players.

This book is built for Game Masters who believe a dungeon should not merely contain danger.

It should have opinions.


What’s Inside?

Doomlord’s Guide to Traps Too is packed with trap concepts suitable for old-school fantasy games, 5e-compatible play, OSR systems, dungeon crawls, dark comedy campaigns, villain lairs, gothic manors, wizard towers, cursed ruins, vampire salons, and anywhere else adventurers make the mistake of touching things.

This volume includes:

  • 110 trap concepts organized by theme
  • Mechanical, alchemical, elemental, magical, psionic, psychological, gothic, and body-horror traps
  • One-page trap writeups designed for fast use at the table
  • Detection clues, triggers, effects, countermeasures, escape options, and cruel twists
  • In-character commentary from Doomlord the Lich and Countess DoomTanya
  • Comic interludes between chapters featuring Doomlord and DoomTanya arguing about trap design, aesthetics, kill counts, and whether “tasteful electrocution” is possible
  • A framing story in which Malidrex is captured, robbed of her magical book and mirror, and forced to watch the Doom siblings ruin everything beautifully

Eleven Chapters of Elegant Disaster

The traps are divided into broad categories, each with its own flavor of doom:

Mechanical Malevolence Spikes, gears, crushing walls, false bridges, blades, pistons, and the honorable old craft of turning architecture into murder.

Alchemical & Chemical Agonies Acids, gases, solvents, toxins, perfumes, mutagens, and bubbling laboratory mistakes that someone decided to install in a hallway.

Elemental & Environmental Doom Fire, ice, lightning, steam, sand, water, wind, pressure, temperature, and the terrible realization that the room itself hates you.

Arcane & Cursed Contrivances Runes, mirrors, cursed treasures, teleport loops, soul siphons, animated chains, and spellwork with a deeply personal grudge.

DoomTanya’s Salon of Sanguine Delights A decadent gothic guest chapter of aristocratic humiliation, blood-drinking chandeliers, vampire hospitality, cursed banquets, bridal chambers, vanity mirrors, perfume traps, and velvet cruelty.

Psionic & Mindbreaking Perils Traps that attack memory, identity, fear, confidence, trust, and the unfortunate habit adventurers have of thinking.

Psychological & Social Sadism Moral choices, betrayal rooms, confession engines, greed tests, social pressure traps, and devices that prove the party was doomed before anyone rolled initiative.

Flesh, Monstrosity & Survivors Changed Body horror, mutagenic chambers, parasite walls, living dungeons, corpse recycling, and traps that leave behind something worse than a casualty.


Grim, Funny, and Playable

These traps are meant to be more than damage numbers. They are designed to create moments your table remembers:

  • the rogue who absolutely should not have trusted the vanity mirror
  • the paladin who tried to out-etiquette a cursed banquet table
  • the wizard who discovered the “safe” coffin lounge
  • the entire party realizing the ballroom was draining their life because the dance was going too well

Use them as written, adapt them to your system of choice, or drop them into your own dungeon as inspiration for crueler rooms, stranger villains, and better player paranoia.


For Use With

This book is ideal for:

  • OSR fantasy campaigns
  • 5e-compatible dungeon adventures
  • Grimdark fantasy
  • Gothic horror games
  • Comedic villain lairs
  • Puzzle dungeons
  • Mega-dungeons
  • Vampire castles
  • Wizard towers
  • Deathtrap-filled funhouse dungeons
  • Game Masters who enjoy saying, “Are you sure you touch that?”

A Note From Countess DoomTanya

“My brother believes a good trap should be efficient. I believe a good trap should be remembered. If an adventurer dies without embarrassment, aesthetic consequence, or at least one witness, was it truly worth the trouble?”


A Note From Doomlord

“Do not listen to my sister. She confuses lace with lethality. This book contains proper traps. Functional traps. Respectable traps. Traps with gears.”

Doomlords Guide to Traps TooPrice: $4.99
 Fantasy Heroes IV Printable Tokens (2018)
Posted: Sat, 25 Apr 14:24:09 CDT
Publisher: Narnise

Just print, cut and fold!

These tokens are perfect for tabletop games!

For personal use only.

Artwork from 2018.

Please leave feedback or tell me if anything is wrong (Email: Julia_Nalia@yahoo.de)

Fantasy Heroes IV Printable Tokens (2018)Price: $2.93
 Abbey Lubber: A Creature for Vaesen
Posted: Sat, 25 Apr 12:39:51 CDT
Publisher: Free League Publishing

The abbey lubber is a kind of minor devil that is drawn to religious houses where discipline is lax and the monks or nuns stray from the ascetic ideals of monastic living. 

Abbey Lubber: A Creature for VaesenPrice: $0.50
 5150 Shipyard
Posted: Sat, 25 Apr 12:28:07 CDT
Publisher: Two Hour Wargames

5150: Shipyard

Speed or armor. Firepower or cargo. Stability or Risk.

Across Known Space, ships aren’t just bought — they’re engineered, compromised, overbuilt, under-crewed, refit, and pushed past safe limits. Every Captain eventually makes the same choice: build safe, or build bold.

5150: Shipyard is the structural expansion for 5150 campaign play. This book gives you full control over how your ship is built, modified, strained, and maintained — without changing a single Contact in Space rule.

This supplement is designed for use with the 5150: New Beginnings core rules, available on Wargame Vault:
5150: New Beginnings — Two Hour Wargames on Wargame Vault

Inside You’ll Find

  • A complete Structural HP (SHP) construction system tied directly to Hull size.
  • Rules for reallocating Thrust, Firepower, Cargo Slots, and Crew capacity.
  • Risk Conversions that let you exceed safe limits — at permanent operational cost.
  • Crew Strain, System Crew Requirements (SCR), and understaffing penalties.
  • Refit, overhaul, and stabilization rules for long-term campaign evolution.
  • Military, civilian, criminal, and exotic ship lists fully compatible with GateMax scale.

Your Ship Is Now Part of the Campaign

After this book, your vessel isn’t just transportation. It is a structural decision engine that shapes your Reputation, your risk profile, your available jobs, and whether your campaign survives the next month.

Overbuild the drives. Strip out crew space for cargo. Convert civilian hulls into gunships. Push an old freighter past its design limits and hope the maintenance bills don’t bury you before the next job pays out.

Every modification has a cost. Every shortcut leaves a mark. Every Captain thinks the ship can take one more upgrade.

Requires

5150: New Beginnings core rules from Two Hour Wargames.

Welcome to the Shipyard, Captain.

5150 ShipyardPrice: $4.99
 Grand Prix Glory
Posted: Sat, 25 Apr 12:27:01 CDT
Publisher: 4P Press

Grand Prix Glory is a fun and innovative set of fast play rules covering Grand Prix auto racing from 1920 to 1940.

The pre Formula One era featured remarkably beautiful cars driven by remarkably brave drivers. Grand Prix Glory captures the feel of the era without getting bogged down in mechanical details. The game emphasizes the connection between man and machine and features ratings for 23 real life drivers as well as the coolest cars both decades had to offer.

You don’t have to be an expert on auto racing, or even knowledgeable on the subject, and even if you've never driven a car, you can still play and enjoy Grand Prix Glory.

While the actual traveling around the circuit is somewhat abstracted, the essential moments of each track are represented, bringing with each the fun and terror real drivers faced.

The download includes the 52 page rulebook, 25 event cards to be printed onto card stock or other sturdy paper, plus a pre-sized (US poker card) pdf file, and a collection of Circuit Cards each covering real circuits as they were laid out at the time. 

Grand Prix Glory is designed for 1-6 players, though more may certainly join in, and is ideal for solo gaming and includes rules for such.

Miniatures are not necessary, though they are strongly encouraged.

 

Grand Prix GloryPrice: $11.00
 Mantles and Masteries - Warrior of the Relentless Strike: A Monk Subclass
Posted: Sat, 25 Apr 12:10:53 CDT
Publisher: Glyphtamer Games

Every adventurer walks a path, but some take up a mantle that defines them. Within these pages is such a calling - disciplines refined, identities embraced, and talents brought to their fullest expression. These are not mere skills, but masteries earned through dedication, instinct, and daring.

Welcome to Mantles and Masteries, a series showcasing individual subclasses compatible with 5E.

This marks the sixth installment of the Between Crowns and Cobbles series, a series that explores the lives of those shaped by the city - forged between stone walls and narrow streets, where power looms high above and struggle grinds below. These subclasses are rooted in the city - characters shaped by its pressures, its injustices, and its endless opportunities. Whether rising to defend it or tear it down, these are the figures who live in the space in between.

Presented here is the Warrior of the Relentless Strike, a Monk subclass.

Warriors of the Relentless Strike do not fight in bursts, but in unbroken sequences of motion, each action flowing seamlessly into the next. Once they commit, their assault becomes a continuous force - pressing forward without pause until nothing remains to resist it.

Mantles and Masteries - Warrior of the Relentless Strike: A Monk SubclassPrice: $1.49
 Saberhide Berserker – Apex of the Wild Hunt - STL files for heroic character NPC or PC in prehistoric or savage settings
Posted: Sat, 25 Apr 11:54:37 CDT
Publisher: MediaStream Press

Saberhide Berserker – Apex of the Wild Hunt (3D Printable Miniature)

He does not wear the beast. He became worthy of it. The Saberhide Berserker strides forward draped in the pelt of a slain apex predator—its fanged skull looming over him like a crown of conquest. Muscle, fury, and survival carved into flesh, he is the embodiment of the wild’s harshest law: Only the strongest endure.

Features

  • Powerful forward-advancing pose full of momentum and threat

  • Iconic saber-tooth pelt cloak, with skull hood and massive fangs

  • Brutal stone-age weaponry and bone accessories

  • Highly detailed musculature and survival-worn textures

  • Clean, grounded base for stable tabletop presence

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Character Themes

  • A tribal warlord who conquered the beast that once ruled his land

  • A barbarian champion infused with primal spirit

  • A relentless hunter who now walks as both man and monster

  • The living legend told to frighten enemies—and inspire allies

Perfect For

  • Barbarians, berserkers, and primal warriors

  • Low-fantasy or survival campaigns

  • A devastating boss or elite encounter

  • Or a centerpiece miniature that dominates the battlefield


He doesn’t track prey anymore. Everything else runs from him.

Saberhide Berserker – Apex of the Wild Hunt - STL files for heroic character NPC or PC in prehistoric or savage settingsPrice: $1.99
 Kneel Before the Goblin King! for Shadowdark RPG
Posted: Sat, 25 Apr 11:53:47 CDT
Publisher: Dungeon Age Adventures

All hail Krunshlik, king of the goblins! They say he wears the Black Briar Crown! They say he eats human hearts!

There have always been goblins in the Brambles, but now there’s a small army of the nasty things in there, wearing stolen armor and riding cackling worgs. They’re attacking travelers on the East Road! And several villagers have disappeared!

Please, save us! Kill the goblins! And get the Black Briar Crown!

This 12-page one-shot adventure has you raiding a goblin warren to rescue victims, punish evils, discover treasures, and maybe solve a mystery that you probably weren’t expecting!

Each location offers dangers that may be overcome through stealth, diplomacy, or reckless violence. The choice is yours.

Level. 1 (hard). 2 (less hard).

Content. Exploration, combat.

Length. 1 session.

Files. 2 files:

  • 1 PDF of the adventure, formatted for booklet printing. 
  • 1 PNG of the player-facing map.
Kneel Before the Goblin King! for Shadowdark RPGPrice: $2.00
 Gallerie Prelude (preview)
Posted: Sat, 25 Apr 11:25:50 CDT
Publisher: Weapons Grade Funk

Gallerie is a queer-focused TTRPG about self-actualization that employs art and dream elements to paint narratives about redefining oneself and fighting one’s demons. It’s about community, cooperation, unabashed self-love, facing hard memories, nightmarish enemies, systemic oppression, and the beauty of embracing what you know to be true but have been taught to ignore.

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Funding soon, this free peek into Gallerie will teach you about the setting, the theme, and the things you can expect to see and interact with inside! Check it out now to get a jumpstart on new adventures to come in a beautiful new world.

Gallerie Prelude (preview)Price: $0.00