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 KPOP Tables - Outfits & Styles 100 Ideas for KPOP, Korean, and Anime Adventures
Posted: Sat, 10 Jan 13:37:17 CST
Publisher: MediaStream Press

D100 K-POP Fashion & Outfits

A System-Free RPG Resource

Step onto the stage, hit the streets, or walk the red carpet. d100 K-POP Fashion & Outfits is a system-free, setting-neutral random table designed to instantly inspire characters, NPCs, idol groups, rivals, and scenes in modern, futuristic, urban fantasy, or pop-culture-inspired RPGs.

Whether you’re running a K-POP-themed game, a modern supernatural campaign, a cyberpunk idol setting, or just want bold visual flavor, this table helps you define style, vibe, and personality at a glance.

What’s Inside

  • 100 distinct fashion themes and outfit styles

  • Unisex-forward design, with balanced representation for all genders

  • Inspired by K-POP stagewear, street fashion, idol aesthetics, and trend culture

  • Written in a clear, evocative format using Korean + romanization + explanation

  • Fully system-free and setting-agnostic

Each entry is easy to read, quick to use, and packed with visual storytelling potential.

How to Use It

  • Roll randomly to instantly dress an NPC, rival idol, or background performer

  • Use outfits to signal status, mood, genre, or faction

  • Combine with personality, role, or scene tables for rapid character creation

  • Let fashion choices hint at secrets, confidence, rebellion, or fame

Perfect for:

  • Modern & urban fantasy RPGs

  • Idol, celebrity, or media-focused games

  • Cyberpunk, near-future, or stylish sci-fi settings

  • Solo RPG journaling and writing prompts

  • Writers looking to quickly visualize characters

KPOP Tables - Outfits & Styles 100 Ideas for KPOP, Korean, and Anime AdventuresPrice: $1.00
 Circus and Carnivals
Posted: Sat, 10 Jan 12:59:26 CST
Publisher: BanzaiZAP

Let's go to the circus! What a great place for adventures: chasing through side shows! Battling in the Big Top! Here are some circuses, both the big three-ring variety, and also the simple village fun fair. Some of these maps are rather large, but that just gives you more room to play!

Big Top: One large tent for a small circus. There is a High Wire for tight-rope walkers and plenty of room for both the acts and the audience.
Circus Overview: A large map of the whole circus, including the Side Shows and the prep area for the Talent behind the tents.
Midnight Carnival: Mommy Fortuna's Midnight Carnival has come to town! Or it could be used as a Gypsy Caravan, stopping for the night. Several wagons are clustered in a nice formation.
Side Shows: A section of tents containing food, games, and performers like the Strong Man and the Bearded Lady. Watch out for pickpockets!
Three Ring Circus: A large map for the real big acts. A Ringmaster has a podium to direct the show, and several High Wires cross the tent.
Travelling Theater: A group of actors have set up their wagon by the road. This Wandering Troupe may be more than they appear.
Village Fair: A simple affair for the local autumn celebration. Tents are set up near the pasture, with games like Bobbing for Apples and archery contests. A Punch and Judy show has been set up at one side.

No gridlines.
Most maps are gridsize 40x30 and are at 4000x3000 pixels so they stay sharp when printed or zoomed in.

Circus Overview

Three Ring

Midnight Carnival

Circus and CarnivalsPrice: $4.99
 Jamanis - The City of Flowing Gold
Posted: Sat, 10 Jan 12:56:48 CST
Publisher: Monkey Business Games

Jamanis - The City of Flowing Gold

The City of Jamanis is a detailed setting guide to a powerful trade city built at the crossroads of land and sea routes. The book presents Jamanis as a living city shaped by commerce, ambition, and carefully balanced power.

Inside, readers will find a structured overview of the city’s districts and gates, illustrated maps, trade goods and price lists, and a cast of notable NPCs who control, exploit, or survive within the city. From bustling markets and fortified gates to palaces, slums, and hidden institutions, Jamanis is explored as both a place of opportunity and quiet danger.

Designed for use in tabletop roleplaying games and worldbuilding, The City of Jamanis provides tools, locations, and characters that allow the city to be dropped directly into a campaign—where wealth, secrets, and influence are the true currencies of power.

Jamanis - The City of Flowing GoldPrice: $2.99
 Dumb Guys & Big Oxy
Posted: Sat, 10 Jan 12:22:10 CST
Publisher: Norton Glover Games

On the low-tech, backwater planet of Ceuwei, the most important thing in the world is oxygen. The planet doesn't have any.

The good news is that they've built Big Oxy, an enormous high-tech machine that provides the domed cities of Ceuwei with all of the oxygen they'll ever need.

The bad news is that a band of rebels has seized Big Oxy and are threatening to blow it up.

The even worse news is that local security forces are too incompetent to handle the situation themselves. 

So they've decided to hire you to save the day. Good luck with that...

This is an adventure for the Cepheus Engine role playing game, and other popular 2D6 based sci-fi games.

It's designed to be dropped into any existing campaign, but pregenerated characters are provided if you'd like to run it as a one-shot.

It includes player maps, GM combat sheets, & pregen character sheets.

Dumb Guys & Big OxyPrice: $5.00
 Magical Might Artifacts
Posted: Sat, 10 Jan 12:13:48 CST
Publisher: Elven Foundry

Magical Might Artifacts is a curated arsenal of 112 powerful magical items, crafted for Dungeon Masters who want magic to feel rare, deliberate, and consequential. Within these pages you will find a wide range of enchanted weapons, arcane artifacts, and empowered apparel—each designed to shape encounters, influence tactics, and leave a lasting imprint on the narrative.

Every item is presented with clear mechanical structure and evocative lore, providing a strong foundation rather than rigid rules. This book is intentionally built as a framework: Dungeon Masters are encouraged to adapt effects, adjust power levels, or expand abilities to better fit their campaign’s tone, pacing, and worldbuilding. If an item feels too strong, too subtle, or missing a detail, modifying it is not only acceptable—it is expected.

Magical Might Artifacts is not about minor bonuses or disposable loot. It is a collection of items with presence and intent, meant to be earned, feared, and remembered—artifacts that can change the flow of battle, challenge spellcasters and warriors alike, and become defining elements of your campaign’s legend.

Magical Might ArtifactsPrice: $11.63
 (G-Core) Chronicle 002
Posted: Sat, 10 Jan 12:01:11 CST
Publisher: Dilly Green Bean Games

The Imprint War is over…

With millions dead, TransTech and the Tong Corporation merge their mega corporations becoming TransGalactic in an attempt to keep their business afloat. The end result, fast-paced construction of space stations and colonies on the moons and planets of our solar system. While on Earth, the population struggles against disease and pollution. Looking to the future, humanity has no other choice than to get as many people off their homeworld as possible and to the colonies.

Chronicle 002 is the direct sequel to Chronicle 001, which was called “one of the immersive RPGs on the market” by Douglas Poirier. This book is no different. Book two offers everything from new Hero Types to complete planetary guides. For the game master, there is enough material in this book to run games for a year. For the player, they will be able to explore space, moons, and planets in our solar system, all while trying to survive.

Because not everything is as it seems in space. Northern Front and Teleo, two terrorist organizations are embedde in the colonial government. Black market trading of supplies to space stations is a hot comodity and out past Jupiter, it’s a wild west of asteroid mining and piracy.

This book is 341 pages of rich scientific content and setting. Piles of NPCs for deep immersion.

Chronicle 002 is powered by G-Core and requires G-Core X to play.

We also suggest Chronicle 00X for rules specific to this setting.

Fully usuable with TSR’s classic FASERIP rules.

AI Note: All writing in this book is 100% human.

(G-Core) Chronicle 002Price: $15.00
 Challengers Complete Core Rulebook
Posted: Sat, 10 Jan 11:49:50 CST
Publisher: Marshal Games

CHALLENGERS

Complete Core Rulebook

The Shakara Consortium discovered humanity in 2344 near Proxima Centauri—and offered partnership instead of conquest. Now you're a Ranger operating at the edge of known space, where eight species work together to explore unknown systems, mediate impossible disputes, and maintain fragile peace across beacon highways.

This is grounded science fiction where railguns obey physics, misjumps end careers, and your crew's decisions matter more than your ship's firepower. You'll investigate piracy at remote stations, rescue colonies from stellar flares, negotiate between alien cultures who barely trust each other, and make split-second calls when the legal answer and the right answer aren't the same.

Everything you need in 291 pages:

  • Complete Savage Worlds rules and species

  • Rangers operations guide and mission frameworks

  • Full Shakara Consortium fleet specifications

  • The complete pre-Varkath exploration era

You play Humans, Altairans, Zypharix, Zyrrak, Cygraun, Clohdwyr, Saltori, or Asteri—each bringing unique strengths to multi-species Ranger teams. The Shakara built the beacons that make FTL possible, but they stay in the shadows. You walk the frontier.

From Marshal Games: "You bring your game, we'll give you the worlds"

Challengers Complete Core RulebookPrice: $5.00
 1st-Place Codicil
Posted: Sat, 10 Jan 11:19:50 CST
Publisher: Foul Fox

You voted, now here are the winners!

The 1st-Place Codicil for Tales of the Valiant and 5th Edition is a sample of archived and unused concepts that we had our fans vote on towards the end of 2025, picking the most popular concept from each category we refined our drafts and produced the 1st-Place Codex! The Codicil features just two examples of our top-tier selection, so if you want the whole collection you'll have to check out the 1st-Place Codex.

1st-Place CodicilPrice: $0.00
 1st-Place Codex
Posted: Sat, 10 Jan 11:19:49 CST
Publisher: Foul Fox

You voted, now here are the winners! Want a sample? Check out the 1st-Place Codicil for free!

The 1st-Place Codex for Tales of the Valiant and 5th Edition is a collection of archived and unused concepts that we had our fans vote on towards the end of 2025, picking the most popular concept from each category we refined our drafts and produced the 1st-Place Codex!

This Codex is for winners, and contains the following contents from the top of their class:

  • The Spell Eater monk, a monk tradition focused on countering magic and magical creatures.
  • The Mindcarver dagger, a dagger which can afflict horrible mental effects.
  • The Apothecary talent/feat, a technical talent focused around quick potion making and modifying.
  • The spell Gravity Pass, a cantrip that lets you move objects nearly invisibly by harnessing the power of gravity.
  • The Mossback Titan, a massive snail mount capable of moving whole structures.
  • The Candlekin lineage/race, a short-lived race of adventurous candle-folk.
  • The Dead World heritage/background, for characters escaping from a dead or dying world.
  • The Summoner's Shade binding (for our Summoner Class), allowing you to channel the power of a dead colleague of the art of summoning to call upon a myriad of strange beasts.
1st-Place CodexPrice: $1.99
 Neon City Overdrive (German)
Posted: Sat, 10 Jan 11:04:32 CST
Publisher: Pro Indie / Vagrant Workshop

In nicht allzu ferner Zukunft wird die Weltbevölkerung in überbevölkerte Mikrostaaten gepresst sein, die über ein giftiges Ödland verstreut liegen. Trotz drastischer Fortschritte in Wissenschaft und Technologie fristen die meisten Menschen ihr Dasein wie eh und je: als Rädchen in einer Maschine, die viel größer ist als sie selbst. Aalglatter Konsum und aufdringliche Medien lenken sie von ihrem ineffektiven Leben ab und lullen sie ein: Sie werden passiv, gehorsam und sogar zufrieden.

Doch hinter der schmutzigen Fassade der Zivilisation herrscht ein ständiger Krieg. Krieg zwischen Megakonzernen, kriminellen Syndikaten, Superreichen, subversiven Kräften, die das System stürzen wollen, und einigen wenigen Verblendeten, die glauben, sie könnten die Welt noch zum Besseren verändern. Die Schachfiguren in diesen Konflikten sind die Cyberpunks: Verzweifelte Individuen mit wertvollen Fähigkeiten, die bereit sind, ihr Leben aufs Spiel zu setzen, um im Gegenzug etwas Kohle, Ansehen oder Einfluss zu erhalten.

Neon City Overdrive ist ein Spiel über Cyberpunks in einer Welt glänzender Wolkenkratzer und dem weitläufigen urbanen Labyrinth des Metroplex, in dem die Menschen versuchen, so viel wie möglich aus ihren Mitmenschen herauszupressen. Eine Welt schwieriger Entscheidungen, hoher Risiken und grenzenloser Gefahren, gehüllt in Chrom und Neonlicht.


Support und Downloads findet ihr auf pro-indie[dot]com!

Neon City Overdrive (German)Price: $11.58
 Demons & Dungeoneers! Deal of the Day [BUNDLE]
Posted: Sat, 10 Jan 10:21:48 CST
Publisher: Demons & Dungeoneers Gamebooks
This special bundle contains the following titles:

This gamebook is available until January 11th 11 AM US Eastern time. 

Deal_of_the_Day_Banner.jpg

469622-thumb140.jpg Demons & Dungeoneers! Viola's Vengeance (Solo Adventure)
Regular price: 0
Bundle price:
 0
Format:
 PDF
Salutations! May good fortunes always find you! If you are unsure about purchasing a Demons & Dungeoneers gamebook, download the very first one I wrote for free - Demons & Dungeoneers! The Dragonslayer. That way you can see if it is right for you.  Demons & Dungeoneers! Viola’s Vengeance is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.  Inside the PDF downloads: - You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game.  - The game is hyperlinked after each action for your convenience. - There are over 300 beautifully drawn illustrations by various professional artists. - There are only 4 pages o...

Total value: 0
Special bundle price: 0
Savings of: 0 (80%)
Demons & Dungeoneers! Deal of the Day [BUNDLE]Price: $5.00
 100 Pits to Find in a Dungeon
Posted: Sat, 10 Jan 10:17:12 CST
Publisher: Azukail Games

Pits are a common feature in dungeons, perhaps most often as traps intended to catch the unwary, but they may exist for other reasons. This supplement has 100 ways of enhancing any pits, with things to find in them, oddities of construction and other ways of making them more unique. They can be used as background colour or sometimes as potential hooks for more.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • The pit is damp with moisture seeping down the walls, which are covered with moss and slime. More water and slime coat the floor of the pit, which is slippery to walk on.
  • The pit is much hotter than its surroundings, and a strong smell of brimstone fills the air.
  • The pit smells strongly of death and decay, though there are no obvious signs of bodies or anything else that would be responsible for such.
  • The pit's bottom is covered in well-laid flagstones with a slight camber towards a drain in the very centre. The drain is about a foot wide and blocked by an iron grille whose ends go deep into the surrounding material.
  • The pit's interior is clean and free from debris and dirt. It looks as if it is being deliberately kept clean.

One page is the front cover, one the front matter and one is ads.

The supplement is also available in the following versions: Pathfinder. You do not need all versions.

100 Pits to Find in a DungeonPrice: $1.49