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 Shards Of Reality - Quickstart (Simple D10)
Posted: Sat, 27 Dec 16:58:32 CST
Publisher: Eggpeace

Shards Of Reality - SD10 - Quickstart

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Trouble is brewing. While your group travels on the guild transporter Harbringer towards the nearest guild outpost which is located on Xenion Prime, a distress signal is received.

The USS Mintura a mining vessel is under attack near an asteroid field in the system you are in. Aside from their location, only a few strange noises akin to monsters can be made out before you loose contact.

The captain of the Harbringer, a guild official issues a quest upon your group. Travel via shuttle to the last known location of the Mintura and find out what is happeneing. And if possible retake the ship or assist the crew with whatever emergency has happened.

As the local pirate bands are not known for their strength this is seen as an F-Rank quest, befitting your status as new adventurers. 

What will you find on board the Mintura?

Who will you be and how will you face the dangers that come?

The story…this story is yours and so are these decisions.

Good luck adventurers!

Description:

Thjs quickstart contains everything you need to play a game with the SimpleD10 ruleset.

It brings you 10 pages of rules.

A full 10 page adventure set on a spaceship turned dungeon (with 19 rooms full of danger)

14 adversaries and summons.

36 different special abilities (called Skills).

3 example characters.

And all of this in a fast to read through and play ready package!

 

Shards Of Reality - Quickstart (Simple D10)Price: $2.00
 HarnWorld Kingdom of Rethem HARDBACK
Posted: Sat, 27 Dec 15:05:49 CST
Publisher: Columbia Games Inc.

PDFs of all the material listed below are included with purchase of the physical book. 


WHAT IS HÂRNWORLD?

HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages, barbarians, clerics, noble lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even simple peasants yearning for adventure.

This edition of Rethem has the following components:

Rethem

Rethem is a fractious feudal kingdom on the western coast of Hârn. The kingdom’s politics are dominated
by the “black-souled and evil” churches of Agrik and Morgath. The threat of warfare between religious orders compounds the danger posed by rivalries between feudal lords. The political situation is far from settled and the threat of civil war looms over the kingdom.

Rethem is bounded by the Kingdom of Kanday to the south, the Peran wilderness to the north, and the Thardic Republic to the east. With a long history of violence, a rulership built on cunning and strength, and a shaky political structure, Rethem is viewed warily by its neighbors.

King Chafin III’s precarious rule relies on a network of allegiances created by the careful placement of kin and the manipulation of competing loyalties that he may not fully command. Chafin often uses the threat of invasion to keep his rivals off guard. Five of Rethem’s seven monarchs have died violently, and Chafin prefers his castle at Shostim to the royal castle in Golotha.

Golotha

The kingdom’s largest settlement, Golotha sits at the mouth of the region’s main trade artery, the Thard River. The Thard valley has long been one of the most densely populated regions of Hârn and boasts the strongest economy in the west. The river brings goods from the east, while Golotha is a major trade center for whale oil and other riches of the sea. The kingdom’s northern forests are rich in timber, furs, and mineral wealth.

HarnWorld Kingdom of Rethem HARDBACKPrice: $59.98
 Crime, Coin & Consequences - A thief's guide to the city
Posted: Sat, 27 Dec 14:42:03 CST
Publisher: Monkey Business Games

Crime, Coin & Consequences – A thief’s guide to the city is a role-playing game supplement that delves into the shadowy underbelly of urban life, where crime, opportunity, and power collide in narrow alleys, crowded markets, and corrupt institutions.

The book serves as a practical toolkit and source of inspiration for both players and game masters who want to place theft, deception, bribery, and underworld intrigue at the center of their campaigns. It provides rules, tables, and narrative tools for pickpocketing, burglary, smuggling, and social cons—along with the inevitable consequences when things go wrong.

Crime, Coin & Consequences focuses on:

  • Urban crime and its many forms

  • Reactions from guards, courts, and corrupt officials

  • Social complications, rumors, and retaliation

  • Random events and outcomes that make every heist unpredictable

  • Moral choices between profit, survival, and loyalty

The book can be used as a supplement to existing campaigns or as the foundation for an entire urban-focused game, where characters rely on wit and cunning rather than brute force. It is a guide for those who live by their wits—and who understand that every coin has a cost.

Crime, Coin & Consequences - A thief's guide to the cityPrice: $5.25
 Stock Art - Bard
Posted: Sat, 27 Dec 13:30:22 CST
Publisher: Frank Lima

This purchase includes a .zip file with:
- .png image
- .png image (transparent)

Terms of Use and License

The artwork you purchase may be used an unlimited number of times for personal or commercial purposes, as long as it meets all of the following terms:
▪ You do not own the exclusive rights to the image;
▪ The artwork may be used on physical, digital or online products;
▪ You may use the artwork in print, digital or online advertising for the product in which it is used;
▪ You may not use the image (or part of it) in logos and/or trademarks;
▪ The image may not be used in a way that implies that the artist endorses a product, brand, service, idea and/or individual;
▪ You may rotate and/or resize the image to best suit your project;
▪ You may not change the colors of the illustration, except in shades of gray or with the express permission of the author;
▪ You may not sell, republish, distribute or transfer the image and the rights granted by this license, under any circumstances, to third parties;
▪ The artist's name must appear in the product credits, even when the signature is maintained on the page/location where the illustration is located.

By purchasing the image, you agree to this license and all its terms.

Stock Art - BardPrice: $3.00
 Armory Anthology IV - 20 Hybrid and Versatile Weapons - Optional Weapon Rules for 5E DND
Posted: Sat, 27 Dec 13:24:22 CST
Publisher: MediaStream Press

Why Use Armory Anthology?

For all its tactical depth and heroic imagination, Fifth Edition suffers from one surprisingly flat corner of design: versatile weapons. A bow is for shooting. A spear is for stabbing. A shield is for blocking. The rules rarely care what happens when a weapon is built to do more than one thing—when a blade hides a firing mechanism, when a polearm can shoot before it strikes, or when a thrown weapon is just as dangerous in the hand as it is in flight.

Yet throughout history, weapons evolved at the seams between roles. Fighters and soldiers built tools that could stab, slash, fire, hook, crush, or entangle—sometimes in the same breath. Hybrid weapons existed because battle was chaotic, distances collapsed without warning, mounts charged, powder misfired, and survival favored those who could adapt without changing tools. These weapons weren’t novelties; they were answers to real tactical problems.

This add-on  introduces a curated arsenal of historically inspired hybrid and combination weapons—each designed to function in multiple combat modes, with signature maneuvers that reward flexibility, positioning, and smart deployment. Every weapon offers meaningful choices: ranged or melee, control or damage, mounted charge or close-quarters defense.

All additions are designed to be simple, clear, and fully compatible with 5E core rules. Drop them into any campaign with no subclasses required, no new universal mechanics, and no added bookkeeping. Each entry is self-contained, easy to reference, and ready to use at the table.

Whether you’re a GM looking to enrich your world’s martial culture, or a player who wants their weapon choice to matter when plans fall apart, this book gives your table tools that expand combat beyond “I attack again.”

Bring back the ingenuity of arms. Let fighters thrive in chaos. Let weapons adapt—because battle never stays at one range.

Armory Anthology IV - 20 Hybrid and Versatile Weapons - Optional Weapon Rules for 5E DNDPrice: $1.99
 Introduction to the Inner Plane of Air
Posted: Sat, 27 Dec 13:07:27 CST
Publisher: Terra RPG

The Inner Plane of Air

The Inner Plane of Air is an endless sky-world of motion and breath, a boundless elemental sphere where wind, pressure, and change govern all existence. Appearing as a vast, rotating atmospheric planet within the Elemental Belt, it is a realm without true ground or horizon, formed of drifting cloud-continents, roaring jetstreams, and spiraling storm systems. Here, reality is shaped not by mass or depth, but by momentum, circulation, and the ceaseless turning of the skies. No map can fix its borders, and no traveler ever reaches a final edge.

Within this infinite atmosphere lies both freedom and peril. The Plane of Air is the source of every breath, every wind, and every storm across the multiverse. Life thrives in forms born of motion: soaring elementals, cloud-dwelling civilizations, drifting fortresses, and titanic beings carried upon living currents. Ancient structures migrate until they scatter, skies remember events through recurring wind-paths, and forgotten ages echo in the rhythm of storms rather than stone. Air connects all planes, yet binds none.

This sourcebook ascends into the heights of the Inner Plane of Air, unveiling its realms, powers, and ever-shifting mysteries:

Skylithar

The pure sky-realm of endless wind and cloud, where motion exists unshaped by other elements and the breath of Vayuu is felt in every current.

Eralis

A realm of suspended stone and storm, where floating mountains and sky-continents endure the grinding tension between wind and weight, watched over by Teclos from his thunder-wreathed fortress.

Pyraethis

A blazing dominion of fire-laced jetstreams and incandescent storms, where sylph civilizations flourish amid lightning, speed, and transformation carried on burning winds.

Velarog

A storm-bound sky of rain, thunder, and circulating cloud-seas, where scattered cloud-cities drift through perpetual tempests and water never truly falls or settles.

Origins of the Plane of Air

Born during the Sundering of Unity, Air emerged as motion incarnate. From its first turning arose Vayuu, the Primordial Breath, whose winds set the plane itself in eternal rotation.

Elemental Powers and Factions

Sylph wanderers, storm scholars, giant clans, aerial orders, and cults of motion struggle to survive, adapt, or impose meaning upon a realm that rejects permanence.

Within these skies lie stories of freedom, endurance, transformation, and loss.
Here, adventurers ride living winds, challenge the will of storms, and discover that in the Plane of Air, to stop moving is to disappear.

Introduction to the Inner Plane of AirPrice: $1.99
 Stock Art - Hag
Posted: Sat, 27 Dec 13:03:12 CST
Publisher: Frank Lima

This purchase includes a .zip file with:
- .png image
- .png image (transparent)

Terms of Use and License

The artwork you purchase may be used an unlimited number of times for personal or commercial purposes, as long as it meets all of the following terms:
▪ You do not own the exclusive rights to the image;
▪ The artwork may be used on physical, digital or online products;
▪ You may use the artwork in print, digital or online advertising for the product in which it is used;
▪ You may not use the image (or part of it) in logos and/or trademarks;
▪ The image may not be used in a way that implies that the artist endorses a product, brand, service, idea and/or individual;
▪ You may rotate and/or resize the image to best suit your project;
▪ You may not change the colors of the illustration, except in shades of gray or with the express permission of the author;
▪ You may not sell, republish, distribute or transfer the image and the rights granted by this license, under any circumstances, to third parties;
▪ The artist's name must appear in the product credits, even when the signature is maintained on the page/location where the illustration is located.

By purchasing the image, you agree to this license and all its terms.

Stock Art - HagPrice: $3.00
 Stock Art - Wizard
Posted: Sat, 27 Dec 12:40:48 CST
Publisher: Frank Lima

This purchase includes a .zip file with:
- .png image
- .png image (transparent)

Terms of Use and License

The artwork you purchase may be used an unlimited number of times for personal or commercial purposes, as long as it meets all of the following terms:
▪ You do not own the exclusive rights to the image;
▪ The artwork may be used on physical, digital or online products;
▪ You may use the artwork in print, digital or online advertising for the product in which it is used;
▪ You may not use the image (or part of it) in logos and/or trademarks;
▪ The image may not be used in a way that implies that the artist endorses a product, brand, service, idea and/or individual;
▪ You may rotate and/or resize the image to best suit your project;
▪ You may not change the colors of the illustration, except in shades of gray or with the express permission of the author;
▪ You may not sell, republish, distribute or transfer the image and the rights granted by this license, under any circumstances, to third parties;
▪ The artist's name must appear in the product credits, even when the signature is maintained on the page/location where the illustration is located.

By purchasing the image, you agree to this license and all its terms.

Stock Art - WizardPrice: $3.00
 Stock Art - Adventurer
Posted: Sat, 27 Dec 12:28:12 CST
Publisher: Frank Lima

This purchase includes a .zip file with:
- .png image
- .png image (transparent)

Terms of Use and License

The artwork you purchase may be used an unlimited number of times for personal or commercial purposes, as long as it meets all of the following terms:
▪ You do not own the exclusive rights to the image;
▪ The artwork may be used on physical, digital or online products;
▪ You may use the artwork in print, digital or online advertising for the product in which it is used;
▪ You may not use the image (or part of it) in logos and/or trademarks;
▪ The image may not be used in a way that implies that the artist endorses a product, brand, service, idea and/or individual;
▪ You may rotate and/or resize the image to best suit your project;
▪ You may not change the colors of the illustration, except in shades of gray or with the express permission of the author;
▪ You may not sell, republish, distribute or transfer the image and the rights granted by this license, under any circumstances, to third parties;
▪ The artist's name must appear in the product credits, even when the signature is maintained on the page/location where the illustration is located.

By purchasing the image, you agree to this license and all its terms.

Stock Art - AdventurerPrice: $3.00
 Demons & Dungeoneers! Character Sheet (Edran Halvion)
Posted: Sat, 27 Dec 12:27:06 CST
Publisher: Demons & Dungeoneers Gamebooks

Edran Halvion walks with a quiet weight of purpose. Each rip in his brown and faded robes is a memory of battle, and each scar proves survival. The crown of his head is bare, encircled by a ring of brunette hair—a symbol of humility and devotion. In his hand, he carries a long staff, etched with runes and blessed by the God of Winsork, the divine force of Light and Air worshipped by humankind across Bavidirian.

Edran is a monk, yes—but more than that, he is a hunter of demons and scourge of the undead. The magical tome at his side holds incantations and rites passed down through the Windsworn Order, a sect so ancient it predates the Empire itself. When the Empire saw the rise of infernal threats, they did not send armies. They sent Edran.

Though officially assigned to the Dungeoneer's Guild, he does not stay there long. He accepts contracts in distant provinces, purging evil where it festers. Yet when he returns, the Guild Hall stirs. Dungeoneers line up to receive his blessing, knowing that a touch of his staff or a word from his tome may shield them from darkness.

He is not a preacher. He is a purifier.


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Demons & Dungeoneers! Character Sheet (Edran Halvion)Price: $0.00
 Stock Art - Archer - A
Posted: Sat, 27 Dec 12:21:46 CST
Publisher: Frank Lima

This purchase includes a .zip file with:
- .png image
- .png image (transparent)

Terms of Use and License

The artwork you purchase may be used an unlimited number of times for personal or commercial purposes, as long as it meets all of the following terms:
▪ You do not own the exclusive rights to the image;
▪ The artwork may be used on physical, digital or online products;
▪ You may use the artwork in print, digital or online advertising for the product in which it is used;
▪ You may not use the image (or part of it) in logos and/or trademarks;
▪ The image may not be used in a way that implies that the artist endorses a product, brand, service, idea and/or individual;
▪ You may rotate and/or resize the image to best suit your project;
▪ You may not change the colors of the illustration, except in shades of gray or with the express permission of the author;
▪ You may not sell, republish, distribute or transfer the image and the rights granted by this license, under any circumstances, to third parties;
▪ The artist's name must appear in the product credits, even when the signature is maintained on the page/location where the illustration is located.

By purchasing the image, you agree to this license and all its terms.

Stock Art - Archer - APrice: $3.00
 Demons & Dungeoneers! The Tavern Hanging (Novelette)
Posted: Sat, 27 Dec 12:10:38 CST
Publisher: Demons & Dungeoneers Gamebooks

Someone found Elara Meadowlight dead under mysterious circumstances. As rumors swirl and ancient magic stirs, Inspector Kaelen—a seasoned investigator attuned to both the mundane and the magical—delves into a web of debts, curses, and shadowy bargains. His pursuit of truth leads him through haunted forests, outlaw havens, and the tangled schemes of Puck, a cunning halfling whose predatory contracts have ensnared the town. Joined by unlikely allies and challenged by supernatural forces, Kaelen must unravel the secrets behind Elara’s demise and confront the darkness threatening to consume Nurenhill. In this tale of loss, resilience, and the power of community, hope flickers even in the dimmest corners, and justice is a light that refuses to be extinguished.

Demons & Dungeoneers! The Tavern Hanging (Novelette)Price: $1.00