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 U-552 ROTER TEUFEL
Posted: Fri, 23 Jan 03:39:51 CST
Publisher: Rzucaj Nie Gadaj

Roter Teufel nigdy nie został zatopiony. W czasie operacji Regenbogen kapitan Erich Topp użył swojej nienaturalnej więzi z okrętem i wydał mu ostatni rozkaz - przyczajenia się na dnie zatoki Jadebusen w pobliżu Wilhelmshaven.

Okręt latami czekał, niemal zapomniany, podczas gdy jego dawni towarzysze broni rdzewieją na złomowiskach lub spoczęli na dnie oceanu. Nie był wrakiem. Był gotowy, czujny, jak na prawdziwego wilka morskiego przystało.

Erich Topp był jedynym kapitanem, którego U-552 kiedykolwiek uznawał. Jedynym, którego słuchał. Jego następcy, Klausa Poppa, nigdy nie zaakceptował i uznawał za nieudacznika, niegodnego miana kapitana okrętu podwodnego. Erich Topp zmarł 26 grudnia 2005 roku. To wtedy rozkazy U-552 straciły ważność, więc Roter Teufel czekał. Czekał na nowego przywódcę, który zrozumie, że nie jest tylko starym U-Bootem, ale potężną bronią do zatapiania okrętów wrogów i zdobywania chwały. I tak, w 60-tą rocznicę ostatniego rozkazu Toppa, czwórka studentów ostatniego roku Szkoły Morskiej wynajmuje domek wakacyjny nad zatoką Jadebusen, nieświadoma, że wchodzi na teren Roter Teufela. Okręt wyczuwa ich obecność, ich młodość, ich ambicje – jako przyszłych wilków morskich, potencjalnych kapitanów czy oficerów, którzy mogą poprowadzić go ku nowym celom.

AUTORKA: Barbara „Basia DPS” Sadrakuła (Dom Płonącej Starości)
REDAKCJA: Piotr Sekrecki, Dorota Słobodzian
KOREKTA: Paulina „Kiraśna” Radziszewska
SKŁAD: Wojciech „Rudy” Słobodzian
OKŁADKA: Małgorzata „Gicha” Tęgowska

U-552 ROTER TEUFELPrice: $2.99
 It's a Wonderful Life (A Graphic Novel Based on the Classic Film)
Posted: Fri, 23 Jan 02:33:42 CST
Publisher: Skirmisher Publishing

Welcome to Skirmisher Publishing’s graphic novel adaptation of Frank Capra classic 1946 American fantasy and drama film It's a Wonderful Life

The film stars James Stewart as George Bailey, a man who has given up his personal dreams to help others in his community and whose intended suicide on Christmas Eve brings about the intervention of his guardian angel, Clarence. Clarence shows George all the lives he touched and what the world would be like if he had not existed.

It's a Wonderful Life is now considered to be one of the greatest films of all time and has been recognized by the American Film Institute as one of the 100 best American films ever made. 

It's a Wonderful Life (A Graphic Novel Based on the Classic Film)Price: $4.99
 Character and community to Thorgal - EN
Posted: Fri, 23 Jan 01:51:53 CST
Publisher: Dark Rabbit

Character and community sheet for the game

Character and community to Thorgal - ENPrice: $0.00
 Dungeon Maps Magazine (Issue #003)
Posted: Fri, 23 Jan 01:51:10 CST
Publisher: Paths to Adventure

Every issue of Dungeon Maps Magazine is a collection of 14 high-resolution, full-color VTT-Ready dungeon maps designed for generic tabletop RPG use. Maps are provided in 600 dpi JPG format and with variants for each including: blank map version, gridded player version, non-gridded VTT version, and gridded + numbered GM version. 

Each issue includes 7 Fantasy-themed dungeon maps, and 7 Science Fiction-themed dungeon maps. New issues are scheduled to be released about 4 times a month (every one week or so). 

Dungeon Maps Magazine (Issue #003)Price: $4.95
 The Cube - Side Quest 1 - The Warrior's Blessing (Roll20)
Posted: Thu, 22 Jan 22:56:53 CST
Publisher: WyldFurr

The Warrior's Blessing for Roll20

The Magical Puzzle World of the Cube – Side-Quest 001
A Pathfinder Compatible Module

Just outside the village of Carlsburg lies a small necropolis with graves and mausoleums. Among the tombs is the resting place of the Journeyman Knight, Fanz Hauser. The ghost of the fallen warrior haunts the graveyard, seeking those who can prove their worth to complete what the ghostly warrior could not.

The legend of the ghost’s challenge has spread far and wide, and the tomb has become a place of pilgrimage for young warriors eager to test their skill with a blade. They hope to best the ghost’s challenge and earn the Warrior’s Blessing for the challenges ahead.

Meanwhile, the Mother’s Arms Tavern, Inn, and Bathhouse offers weary travellers respite from the hazards of the open road. Hot food, comfortable beds, warm private baths, and barmaids of negotiable affection can help lighten the purse strings of the discerning traveller.

While the workshops of Carlsburg provide supplies and repairs for the journey ahead. Situated on the Trader’s Way between the Great Gnome City of North and the Principality of East, the village serves as an important way station for travellers and merchants alike. Keen Adventurers and Explorers often use the village as a base camp for exploring the surrounding wilderness of the magical puzzle world of the Cube.

Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Roll20

Don't want this content on the Roll20 platform. Why not grab it on the FoundryVTT platform instead?

Included in The Warrior’s Blessing:

  • The Warrior’s Blessing Story Narrative - Visit the Carlsburg Necropolis and the haunted tomb of the Journeyman Knight, Fanz Hauser. Undergo the Warrior’s Challenge to see if you are worthy of being granted the Warrior’s Blessing.
  • Plot Hooks to Further Side Quests - Those who best the ghost’s challenge will receive clues to explore further.
  • A cast of friendly Actors - The Ghost of the Journeyman Knight, Fanz Hauser and the Carlsburg Graveyard Ghosts.
  • Location Maps - The village of Carlsburg and the Tomb of the Warrior.
  • Settlement Information - Explore the workshops and Tavern of Carlsburg.

Important: This product is not a stand alone game. Purchase of this product will unlock access to content on the Roll20 platform.

The Cube - Side Quest 1 - The Warrior's Blessing (Roll20)Price: $6.49
 Grim and Dark Fantasy Set Eight: Barbarian Monsters
Posted: Thu, 22 Jan 21:51:32 CST
Publisher: Okumarts Games

Grim and Dark Fantasy Barbarian Monsters provides a page of scary and suitably grim and dark opponents for even the most grim and dark heroes. The Bonus page provides some very scary and dangerous prehistoric beasties ready to chomp anyone who gets in their way.

These minis are perfect for tabletop skirmish games and role playing misadventures in a grim and dark fantasy setting. 

LOADS of layers provide a dozen options of colours that will allow you to build specific forces or units of the same figure but have them uniquely identifiable on the table top. 

This set is unlocked to easily extract art for VTT adventuring. 

Set Eight: Barbarian Monstesrs does its best to give you more options to keep grim and dark opponents interesting in your classic adventure game. 

Please use responsibly. 

Grim and Dark Fantasy Set Eight: Barbarian MonstersPrice: $3.00
 Grim and Dark Fantasy Set Seven: Barbarians
Posted: Thu, 22 Jan 21:47:39 CST
Publisher: Okumarts Games

Grim and Dark Fantasy Barbarians provides a page of stalwart Barbarians setting out on adventures, brooding, and generally kicking butt. The Bonus page provides even more grim and dark Barbarians to keep your campaign Grim and Dark. 

These minis are perfect for tabletop skirmish games and role playing misadventures in a grim and dark fantasy setting. 

LOADS of layers provide a dozen options of colours that will allow you to build specific forces or units of the same figure but have them uniquely identifiable on the table top. 

This set is unlocked to easily extract art for VTT adventuring. 

Set Seven: Barbarians does its best to give you more options to keep grim and dark characters and badass NPCs interesting in your classic adventure game. 

Please use responsibly. 

Grim and Dark Fantasy Set Seven: BarbariansPrice: $3.00
 Demons & Discoveries! Herbs, Tinctures, and Potions (Learning Discoveries)
Posted: Thu, 22 Jan 21:38:21 CST
Publisher: Demons & Dungeoneers Gamebooks

Unlock the Arcane Secrets of Nature’s Magic!

Step into a lush, enchanted world where every root, leaf, and blossom pulses with hidden power. Demons & Discoveries! Herbs, Tinctures, and Potions is your definitive guide to the mystical art of magical herbalism—whether you’re a fantasy reader, a game designer seeking authentic lore, an author crafting immersive worlds, or simply a lover of the arcane.

From the primordial forests of ancient shamans to the bubbling cauldrons of modern alchemists, this richly illustrated tome explores the history, mythology, and practical craft of magical plants. Discover how herbs shaped legends, fueled epic quests, and became the backbone of both healing and harm in fantasy storytelling and game design.

Inside, you’ll find:

  • Deep dives into the origins and evolution of magical herbalism
  • Vivid profiles of legendary and original arcane plants
  • Step-by-step guides to tinctures, potions, and elixirs
  • Insights for integrating botanical magic into your stories or games
  • Ethical dilemmas, narrative hooks, and worldbuilding inspiration

Whether you’re brewing your first healing draught or designing a world where flora shapes fate, this book is your essential companion on the path of discovery.

Chapter 1: Whispers of the Verdant Past

  • Explore the dawn of magical herbalism in human history.
  • Learn how early shamans and healers discovered the power of plants through ritual, observation, and myth.
  • See how animism, symbolism, and the natural world shaped the first magical remedies and beliefs.

Chapter 2: The Alchemist’s Pantry: From Root to Elixir

  • Delve into the sacred art of harvesting, timing, and preparing magical herbs.
  • Discover the rituals, ethics, and practical steps behind gathering, drying, and storing arcane ingredients.
  • Understand how intention, respect, and tradition transform simple plants into potent magical tools.

Chapter 3: The Arcane Compendium: Flora of Power

  • Meet a dazzling array of magical plants—celestial, terrestrial, fey, abyssal, and symbiotic.
  • Uncover the properties, lore, and uses of legendary and original botanicals.
  • Learn how environment, myth, and magical energies shape the flora of fantasy worlds.

Chapter 4: The Potioner’s Grimoire: Potions for Every Purpose

  • Master the craft of brewing: from defensive elixirs and enhancement draughts to perception potions and mind-altering concoctions.
  • Explore recipes, effects, and the narrative consequences of magical potions.
  • See how potions can heal, harm, reveal, or deceive—and how they drive stories and gameplay.

Chapter 5: Demons, Druids, and Designers: Integrating Magic into Worlds

  • Discover how magical plants shape societies, economies, and cultures in fantasy settings.
  • Learn the roles of witches, druids, and alchemists—and how their herbal lore influences worldbuilding.
  • Get practical advice for game designers and authors: crafting systems, resource management, and balancing magic in interactive worlds.

Chapter 6: The Modern Alchemist: Contemporary Fantasy and Future Frontiers

  • Trace the legacy of magical herbalism in modern fantasy literature, games, and pop culture.
  • See how potion-making is reimagined in video games, New Age practices, and speculative fiction.
  • Explore future trends: sentient plants, psionic flora, and the fusion of magic with technology

Demons & Discoveries! Herbs, Tinctures, and Potions is both a celebration of botanical magic and a practical toolkit for creators and dreamers. Open its pages and let your imagination take root!

Demons & Discoveries! Herbs, Tinctures, and Potions (Learning Discoveries)Price: $3.00
 Gamemaster's Guide to Hellscapes and Afterlives - over 1000 ideas for gaming in Hades, Gehenna, the Abyss, and planes of torment and death
Posted: Thu, 22 Jan 20:49:11 CST
Publisher: MediaStream Press

This Guide is a practical tool for Gamemasters who need to fill in details and flavor for roads, trade routes, and overland travel without having to create them on the fly.

Each chart contains 100 unique items, rolled for on a d100. It works in any fantasy setting and many modern ones as well, and was designed to be system-agnostic as a versatile storytelling aid.

This guide includes:

  • 100 Afterlife Denizens (souls, wardens, judges, damned, guides)
  • 100 Infernal Encounters
  • 100 Setting the Scene (sensory hell/afterlife descriptions)
  • 100 Punishments, Trials, & Eternal Tasks
  • 100 Infernal Environments & Terrain Features
  • 100 Story Hooks of Death, Judgment, and Damnation
  • 100 Environmental Effects & Omens
  • 100 Infernal Locations & Encounter Sites
  • 100 Hazards of the Afterlife
  • 100 Infernal Treasures, Relics, & Soul-Bound Items
  • 100 Hellscape & Afterlife Realm Names

Whether your players are wandering oppressive infernos, frozen wastelands, endless purgatories, or surreal, dreamlike realms, this resource equips Gamemasters with evocative, unsettling, and unforgettable content for adventures beyond life itself.

Gamemaster's Guide to Hellscapes and Afterlives - over 1000 ideas for gaming in Hades, Gehenna, the Abyss, and planes of torment and deathPrice: $4.99
 Dice for A Distant Galaxy
Posted: Thu, 22 Jan 20:24:52 CST
Publisher: Geoffquest

Five dice specifically designed for Geoffquest's A Distant Galaxy game. In the game, results of 5s or 6s on a 1d6 roll count as successes. Sure, you can use regular dice for the game, but you can also use these dice. Show your loyalty to the Solar Empire by jazzing up your successes with the Imperial Seal.

Dice manufactured by the fine folks at Q Workshop.

Dice for A Distant GalaxyPrice: $5.00
 The Mentalist overview
Posted: Thu, 22 Jan 19:12:11 CST
Publisher: Tracklogic Adventures

The Mentalist: Class Overview & Sample Character (PWYW)

The Mentalist is a psionic class for players who value judgment, timing, and intent over raw output.

Instead of spell slots or burst damage, the Mentalist operates on a PSI point system, applying decisive force at the right moment rather than overwhelming the battlefield every turn. This class rewards planning, positioning, and restraint—turning small decisions into meaningful advantages over the course of an encounter.

This free bundle includes:

  • A concise class overview explaining the Mentalist’s design philosophy, playstyle, and role at the table

  • A complete Level 6 Crippler character sheet, ready to drop into play as a sample build

The overview walks through how the Mentalist differs from spellcasters, monks, and legacy psionics, explains the class’s core loop (“Is this the moment?”), and includes a short, concrete combat example showing how psi is used in actual play.

The included Crippler demonstrates:

  • Real numbers, not theory

  • How psi, Channels, and Psionic Arts interact at the table

  • A balanced, durable mid-level Mentalist build without optimization tricks

This document is intended to build confidence, not sell hype. If you want to understand how the Mentalist plays—and see proof that it works—this packet gives you everything you need.

The Mentalist is not designed to dominate encounters.
It is designed to decide them.

The Mentalist overviewPrice: $0.00
 Karten für ein Ödland
Posted: Thu, 22 Jan 18:19:15 CST
Publisher: Skirmisher Publishing

Diese Karten aus der Feder des berühmten Künstlers Bob Greyvenstein stellen verschiedene Gebiete innerhalb eines Ödlands dar! Zu den Merkmalen zählen verfallene Gebäude, Autowracks und zahlreiche Asphaltstraßen und unbefestigte Straßen. Diese Publikation enthält außerdem drei maßgefertigte Illustrationen, die zur Inspiration oder als visuelle Hilfsmittel genutzt werden können. 

Dieser Titel umfasst zwei Versionen von sechs großen, 2-seitigen Karten, ein Satz mit einem Raster versehen und einer ohne Raster. Die mit einem Raster versehenen Versionen der Karten haben die Maße 36 x 24 Zoll (91 x 61 cm) und 1 Zoll breite Kästchen (jedes davon steht für ca. 6 Meter bzw. 20 Fuß). Beide Versionen der Karten sowie die Illustrationen tauchen in einem Vorschau-PDF auf und JPG-Versionen aller dieser Karten, mitsamt einer eigens dafür angefertigten Windrose, sind in einem ZIP-Dateien-Ordner enthalten.

Diese attraktiven Karten eignen sich für den Gebrauch mit jedem Pen & Paper-Rollenspiel aus dem Bereich Postapokalypse, Science-Fiction, Neuzeitliche Kriege oder Horror, ebenso für Miniaturenspiele oder Taktik- und Kampfsimulationsspiele, und sie sind besonders nützlich, wenn man Spielrunden online oder auf einer Virtual-Tabletop-Plattform leitet.

Werft auf jeden Fall auch einen Blick auf die hiermit verbundenen „100 Oddities for a Wasteland“ (100 Kuriositäten für ein Ödland), die man im Einklang mit diesen Karten nutzen kann, um schnell und einfach alles Mögliche zu erschaffen, von unterhaltsamen und fesselnden Begegnungszonen bis zu vollständigen Abenteuern. 

Karten für ein ÖdlandPrice: $3.99