DriveThru RPG
Newest Items
Posted: Sat, 06 Jun 22:20:36 CDT
9 themed full-sized 8.5"x11" Character Sheet for Traveller RPG, front and back.
2 themed Ship Record Sheets
Posted: Sat, 06 Jun 22:20:15 CDT
WMC - Vaults of Urpiram
An OSE adventure for a party of 3-6 adventurers of level 3, with retainers (Approximately 20 party levels). By Greg Daley
This adventure premiered at Wellycon2026, and a great time was had by all. Now you can experience the challenges of the undead plagued Vaults beneath the delta city of Portic!

Introduction
In the delta city of Portic, the heralds walk the bridges and call for the brave to save the settlement from the pernicious Thieve's Guild. Papyri offering rewards in the thousands of gold pieces are handed out to the armed, the weaselly, and the wise.
Advertising had its effect and dozens of applicants turned up at the Lighthouse. Even after describing the undead infested island, and the underground trap maze expected to confront them, four groups of adventurers drew lots to select which night they enter.
The party is assembled, with retainers in tow, as the sun sinks west on the third day. No one has yet emerged from the Odd's Sink (the Island of the Death). Straps are tightened, supplies checked, and holy symbols kissed as the guards move the barricade on the pontoon bridge.

Posted: Sat, 06 Jun 21:26:09 CDT
CODENAME: WARSAW is a solo science-fiction espionage micro-RPG about secrets, impossible discoveries, and the burden of being the only witness.
By day, you are an artist struggling through ordinary life. By night, you are WARSAW, the Directorate's first successful astral operative. While your body remains secured in a hidden facility, your consciousness travels across Earth, deep space, forgotten dimensions, and places that may never have existed at all.
Each mission begins with a simple objective from your Overseer. Observe. Track. Infiltrate. Recover information. But what you discover is determined by a d100 table filled with conspiracies, alien civilizations, impossible machines, dead gods, living constellations, forgotten realities, and truths humanity was never meant to know.
The Directorate depends on your reports.
The problem is that nobody can verify what you have seen.
Will you tell the truth?
Will you hide it?
Will you lie?
After every mission, your Overseer decides whether to believe you, doubt you, or dismiss you entirely. A fabricated story may earn a medal. A truthful report may earn imprisonment.
Lightweight, surreal, and endlessly replayable, CODENAME: WARSAW blends cosmic horror, science fiction, espionage, and narrative journaling into a game where information is the most dangerous thing in the universe.
Because the greatest mystery is not what Warsaw discovers.
It is whether anyone will believe them.
Posted: Sat, 06 Jun 21:01:36 CDT
The Gambler’s Guide to Dust, Blood & Bullets
Saddle up and ride into a frontier of dust-choked trails, smoky saloons, desperate outlaws, haunted graveyards, cursed relics, and showdowns beneath a blood-red sky.
The Gambler’s Guide to Dust, Blood & Bullets is a system-agnostic tabletop roleplaying resource packed with 120 Wild West and Weird West themed random tables designed to inspire game masters, writers, worldbuilders, and players. Whether your campaign leans toward gritty frontier realism or supernatural six-gun horror, this book gives you fast, flexible tools for creating towns, characters, conflicts, adventures, and eerie frontier details on the fly.
Inside you’ll find tables for frontier names, towns, saloons, settlements, lawmen, outlaws, gamblers, drifters, trail encounters, stagecoach trouble, cattle drives, desert hazards, range wars, courtroom drama, revenge hooks, haunted places, ghost towns, cursed grave markers, revenant gunslingers, monsters, devils, strange beasts, cursed six-guns, occult poker decks, infernal devices, dark bargains, campaign premises, final showdown locations, and much more.
Inspired by classic late-1960s and early-1970s Westerns, eerie comic-book frontier tales like Jonah Hex, and the steam-driven weirdness of shows like The Wild Wild West, this volume blends dusty Old West grit with ghostly menace, strange inventions, folk magic, and supernatural doom.
Use these tables to spark a one-shot, build a long-running campaign, dress a frontier town, stock a haunted mine, create a villain’s scheme, complicate a posse’s journey, or decide what waits at the end of the trail.
Whether the posse is chasing wanted men, facing down cattle barons, riding into cursed country, or gambling with powers best left unnamed, The Gambler’s Guide to Dust, Blood & Bullets is ready to deal the next hand.
Keep your powder dry.
Watch the horizon.
And never trust the silence before sundown.
Posted: Sat, 06 Jun 17:22:09 CDT
Our team voted for 2026 to make Catacombs as a primary focus. This set is the result of that choice and our continuing effort to expand our Catacombs terrain with OpenLOCK base options. We made our bones with Catacombs and it was one of the first sets that brought us fans. The work will continue, at least until we receive an acceptance letter from from the École des Mines de Paris.
Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.
3D printing settings
RECOMMENDED PRINT SETTINGS
Layer Size: 0.15mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None











Posted: Sat, 06 Jun 17:09:24 CDT
d100 LitRPG / JRPG: World Events & System Alerts
The world never stands still. A rare dungeon opens. A world boss awakens. A faction war erupts across the continent. A mysterious system message appears in every player's interface. And somewhere... Someone just unlocked a class that wasn't supposed to exist.
d100 LitRPG / JRPG: World Events & System Alerts delivers 100 dynamic announcements, global events, seasonal activities, system notifications, invasions, catastrophes, and reality-shaking developments designed to make your world feel alive.
Each entry is presented in a clean: World Event / Alert – Description format for immediate use and inspiration.
Escalating Event Structure
This table is designed around increasing scale and importance:
1–30: Local & Regional Events
Merchant festivals, guild recruitment drives, rare spawns, resource booms, tournaments, and community activities.
31–60: Major Regional Events
Dungeon mutations, elite quests, mana storms, faction conflicts, hidden class discoveries, and expanding dungeon systems.
61–80: Global Events
Legendary raids, dimensional rifts, territory wars, mythic creature migrations, world quests, and ancient awakenings.
81–100: System-Level & Reality-Shaking Events
Administrator messages, world boss appearances, divine intervention, reality fractures, system corruption, and the potential collapse—or rewriting—of the world itself.
As the numbers rise... The notifications become impossible to ignore.
Inside You’ll Find:
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Seasonal events and world activities
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Rare spawns and legendary sightings
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Faction wars and political upheaval
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Dungeon expansions and raid announcements
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Hidden classes, mythic quests, and system anomalies
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Catastrophe-class threats and reality-altering events
Perfect For:
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LitRPG and JRPG-inspired campaigns
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MMO-style worldbuilding
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Dynamic progression systems
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Living worlds that evolve over time
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Writers creating game-like fantasy settings
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GMs looking for events that affect entire regions—or entire worlds
Roll When:
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the world needs to feel bigger
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players ask, "What's happening elsewhere?"
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a new chapter begins
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a major milestone is reached
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or every interface suddenly flashes: SYSTEM ANNOUNCEMENT: A new event has begun.
Because in a true LitRPG world... The greatest adventures aren't always the ones you choose. Sometimes they're the ones the system chooses for you.
Continue building your progression fantasy toolkit with the full LitRPG / JRPG table series, including builds, professions, skills, quests, rewards, dungeons, loot, and world-changing system mechanics.
Posted: Sat, 06 Jun 17:01:10 CDT
A hidden forest clearing surrounds a massive cauldron where a witches’ coven gathers under dim light. A raven watches silently from the branches as the dark ritual unfolds, while they summon an unknown force from the depths of the woods
Map Details
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Size: 30x18
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Grid: Square (1 cell = 5 ft)
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Includes:
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PNG Full HD (1920px): gridded/gridless
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Key Features
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Roll20 Ready: Easy to drop into your session
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30x18 Grid (precisely aligned): No scaling issues or token drift
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VTT Friendly: Works across most virtual tabletops
License
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This map is intended for personal use only.
Commercial use, redistribution, or resale in any form is not permitted - Credit: Xundra Maps
Posted: Sat, 06 Jun 16:31:48 CDT
Fortune & Peril Activity Book
Adventure awaits — sharpen your pencils and trust your compass!
The Fortune & Peril Activity Book is a lighthearted companion packed with pulp adventure fun for explorers, puzzle-solvers, young adventurers, and anyone who enjoys a good expedition.
Inside you’ll find a collection of coloring pages, mazes, crosswords, code-breaking challenges, matching puzzles, map activities, fill-in-the-blank adventure reports, creative drawing prompts, and daring diversions inspired by the world of pulp adventure.
Navigate jungle rivers. Decode secret messages. Design your own seaplane. Create mysterious relics. Follow clues through ruined temples, hidden lagoons, smuggler routes, expedition camps, and perilous places best approached with a lantern in one hand and a pencil in the other.
Inside You’ll Find
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Coloring pages filled with explorers, temples, idols, seaplanes, ruins, jungle trails, and adventure gear
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Mazes and route puzzles
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Secret cipher challenges
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Fill-in-the-blank adventure reports
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Creative activities for designing relics, seaplanes, expedition patches, and more
This book is designed as a fun, printer-friendly activity supplement. Use it between game sessions, at conventions, with younger adventurers, as a family-friendly table extra, or simply as a relaxing collection of pulp-inspired puzzles and coloring pages.
No rules knowledge is required. Just bring pencils, crayons, curiosity, and a willingness to brave the unknown.
Pack your gear. Trust your compass. And never stop exploring.
Posted: Sat, 06 Jun 16:13:20 CDT
Days of High Adventure


Between the time when TSR released Chain Mail, and the fuster cluck
that is WotC, There was an age undreamed of.
Let me tell you of the
Days of High Adventure!
Like most of us in this hobby, I cut my teeth on the grand daddy of all RPGs. The early to mid 80’s were exciting times for role-playing. New games were coming out on the regular and fresh genres were being explored. We would rotate purchasing duties through our group so we could play as many as we could get our hands on and endless weekends we spend at the table among piles of notebooks, dice, and pizza boxes.
The affection and nostalgia I have for those early days, and the games we played, has always run deep. Still, D&D was, at its heart, a war game converted into an RPG. A horse-pulled wagon fitted with a motor, and eventually I became obsessed with making my own games. Our group would, from time to time, dust off the old TSR books and play a game or two but we had moved on in many important ways. So had D&D, though not in directions I was ever happy with.
The gutless, soulless corporation that serves as its current steward is a disgrace in every conceivable way and on every imaginable level. Their constant abuse and slander of the game’s founders is something well past nauseating as is their lying, hypocritical, pseudo-morality.
The OSR is a breath of fresh air to be sure, as much of what made those early games great seems to have been forgotten by many people, but to me it seems to be largely looking backward. The Model T was a great and revolutionary invention but not what you want to drive to work every day. Surely, I thought, there is a path forward while keeping what was best in a bygone era. This is what I came up with, I hope you like it.

Jason “Doc Flamingo” Maffettone
Posted: Sat, 06 Jun 16:04:20 CDT
S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed.
S.I.D. Bulletin is a flyer that will highlight solo villains that have come onto the scene. The same care will be taken with their entry as with those in our S.I.D. Report. All known history and abilities will be given.
This is a series of small products that will introduce new villains and heroes for your campaign.
This installment will introduce a new villain – Multiplex
A villain that is a army by herself, she can be a handful. A woman that can duplicate herself and then beat a hero with metal clubs. Imagine a hero being attacked by three identical women, maybe even more.
This 11-page PDF includes Hero Designer files & printable cardboard miniature.
Posted: Sat, 06 Jun 16:03:14 CDT
S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed.
S.I.D. Bulletin is a flyer that will highlight solo villains that have come onto the scene. The same care will be taken with their entry as with those in our S.I.D. Report. All known history and abilities will be given.
This is a series of small products that will introduce new villains and heroes for your campaign.
This installment will introduce a new villain – Hammertime
This individual possess a enchanted hammer from the fable god of Ka’ae. YThe hammer allows her to create havoc and destruction. Shehas been magicallky augmented as well making her formable foe.
This 7-page PDF includes Hero Designer files & printable cardboard miniature.
Posted: Sat, 06 Jun 16:01:42 CDT
Welcome to the fifth collection of Wondrous Treasures. Here you find varies magical items to add to you Fantasy Hero campaigns.
This collection houses stats for Wondrous Treasures – Potions II, Wondrous reassures – Ring II, Wondrous Treasures – Unusual Wespons Wondrous Treasures – Unique Item I, Wondrous Treasures – Unique Item II . You will also find handy random charts for all these items as well.
The ZIP file includes the PDF and Hero Designer files.



