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 Roundabout
Posted: Thu, 05 Feb 05:57:37 CST
Publisher: Daylight Publications

ROUNDABOUT

Forage. Befriend. Frolic. 

Roundabout is a game about imagination, mice, and roundabouts. Built around a self-contained version of the DayLITE: Fantasy game system, Roundabout has players create mice that are able to explore the Mother Park, the large space that fills this roundabout with gardens, fountains, sandlots, little free libraries, and more! We all have driven by probably a thousand roundabouts in our time: some more worn and tired, others blossoming and blooming. Some call them rotaries, others traffic circles, and all of us Hell. But, the roundabouts that stick out in our minds are the ones that are gorgeous gardens and parks, and this one in which our mice explore and dwell is one of those.

Covering ten acres, this roundabout park - accessible by a ring of street crossings in a bustling city center - is on the larger scale to us, but to the mice who dwell within, it is an oasis in the center of what they call the Tar Sea, the hot black and dangerous place where birds can catch them, the thunderwheels crush them, and dogs and cats chase them. The Mother Park is where - at least to the mice who dwell here - life began for them, and where life will end. Welcome to the green grass forests, boulder mountains, burbling seas, and adventurous mice.

In Part One, you will go through the steps of building your mouse by assigning adjectives and verbs to describe them, getting your stats, and then picking which Mischief you belong to.

In Part Two, you will be introduced to the Glens of the Mother Park, the different regions that players are able to explore, detailing their lore, but also individuals they can meet there and specific locations within those regions.

There is no set map of the Mother Park, giving Gamemasters the ability to build and design the Mother Park as you wish! Maybe you choose to shrink your Park to only contain a few of the Glens, or maybe even make it bigger to add more! This is the perfect chance to introduce young kids to gaming, and we highly encourage you to let go of rules a little and enjoy.

Media Inspiration: Redwall, Mouse Guard, Brambly Hedge, Secrets of NIMH, Poppy, The Rescuers, The Borrowers

RoundaboutPrice: $6.00
 Zabolo's Dread Daemonium
Posted: Thu, 05 Feb 05:38:04 CST
Publisher: Schwalb Entertainment

In the deepest bowels of Caecras, the Kanasan Imperium keeps its most valuable prisoner alive: Zabolo the Heartless; Magog demon-binder, void-dabbler, and professional bad influence.

Prepare your quills. Zabolo is ready to dictate. And if the ink starts moving on its own... try not to blink.

Now the guards have granted him paper, ink, and a captive audience. His price? You get to be the scribe while he dictates the thirty-two demons he has bound, the objects he's forced them into, and the places they were last unleashed.


Zabolo's Dread Daemonium is a demon-focused bestiary for Shadow of the Demon Lord, built for GMs who want plug-and-play horrors with immediate story hooks, and for players who deserve what's coming to them.

  • 32 unique demons spanning all difficulty tiers, from "manageable mistake" to "campaign-ending lesson."
  • Bound Items for every demon, because nothing says "adventure hook" like a cursed object that wants you dead.
  • Last Known Locations for each entry so you can drop these nightmares into your world with minimal prep and maximum regret.

Requires Shadow of the Demon Lord from Schwalb Entertainment.

This supplement was made possible by our amazing Patrons. If you enjoy our work and would like to get an inside view of our writing process and exclusive content, access to playtesting materials, and opportunities to contribute and collaborate with us, please consider checking out our Patreon at patreon.ra-press.com!

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Zabolo's Dread DaemoniumPrice: $9.99
 100+ Poisons and Venoms: Deadly Guide to Toxins Art Free
Posted: Thu, 05 Feb 05:12:49 CST
Publisher: Making Crit Up

100+ Poisons & Venoms

A Narrative Toxin System for Fifth Edition & Fantasy RPGs

Poison should be feared again.

NOTE THIS EDITION DOES NOT CONTAIN ANY INTERIOR ART FOR THOSE WHO DO NOT WISH TO SUPPORT AI ART IN YOUR CONTENT.

100+ Poisons & Venoms is a comprehensive toxin compendium and rules system that transforms poisons from a minor inconvenience into evolving, story-driven threats. Designed for Game Masters who want real danger at the table, this book introduces a bespoke poison framework built around staged effects, visible symptoms, difficult treatment, and lasting consequences.

This is not a list of damage rolls.
This is a system of survival.


What Makes This Book Different?

Most tabletop RPGs reduce poison to a single saving throw. 200+ Poisons & Venoms does the opposite.

Each toxin is built using a Stage-Based Progression System, where effects worsen over time if untreated. Players experience escalating symptoms, mounting pressure, and meaningful choices as they race against the clock to diagnose, treat, or endure the poison’s effects.

Poisons are no longer static—they tell a story.


Inside This Book You’ll Find

  • 190 Unique Poisons & Venoms
    Covering a wide range of toxin types including neurotoxic, hemotoxic, psychotropic, metabolic, corrosive, mutagenic, stimulant, and more.

  • Stage-Based Toxin Mechanics
    Each poison progresses through clearly defined stages, with escalating effects that reward preparation and punish neglect.

  • Delivery Methods & Onset Timing
    From blades and bites to inhalants, ingested toxins, contact agents, and environmental exposure.

  • Symptoms, Diagnosis, and Treatment
    Rules for identifying poisons, administering aid, crafting cures, and managing partial or failed treatments.

  • Crafting Integration
    Select toxins are fully compatible with crafting systems inspired by The Book of Natural Magic, allowing poisons to be harvested, refined, weaponized, or countered through play.

  • GM-Focused Design
    Clear layouts, quick-reference structures, and narrative guidance make the book fast and intuitive to use during play.


Built for Dark Fantasy — Flexible for Any Table

While 200+ Poisons & Venoms shines in grim, survival-focused campaigns, the system is fully modular. You can use individual toxins, entire categories, or the full progression system as fits your table’s tone.

Whether you’re running:

  • Gritty low-magic survival

  • Dark fantasy horror

  • Political intrigue and assassination

  • High-level play where danger still matters

This book gives you the tools to make poison meaningful at any level.


System Compatibility

Designed for:

  • Fifth Edition fantasy RPGs (2014 & 2024 compatible)

  • OSR and low-fantasy systems

  • Homebrew and narrative-focused games

Rules are written to be adapted to your table and your game.


From MCUP Publishing

By Poveglia Games

100+ Poisons and Venoms 100+ Poisons & Venoms Art Free

FAE REALMS COLLECTION:

Fae Realms: ANNWYN

Players Guide: Annwyn Unveiled- Monster Guide: Annwyn Bestiary- Gamemaster Guide: The Courts of Annwyn

Fae Realms: Annwyn Unveiled Plagyers Guide to Annwyn Fae Realms: Annwyn Bestiary Fae Realms: The Courts of Annwyn

Fae Realms: The Dying Dance Supplement Fae Realms: The Storm Warden's Judgement Encounter Fae Realms: The Ever-Smiling Lord

Fae Realms: TWINHAVEN

The City Between Realms Guide

Fae Realms: Twinhaven

Book of Natural Magic Zine COLLECTION:

Compilation Zine 01-06 - Current Issue - 007 and 008

Book_of_Natural_Magic_Compilation_Cover.  Zine Issue 007  Zine Issue 008

HALAE COLLECTION:

Book 1 Gateway to Adventure - Book 2 Outer Halae - Moonward's Magical Menagerie

Halae: Gateway to Adventures Cover  Outer Halae: Rise of the Verdant Shadow  Moonwards Magic Menagerie  Welcome to Dur  The Goblin Pits

A LA CARTE COLLECTION:

Random Encounters 1 - The Shaman Class - Treasures & Temptations

Book of Random Encounters  The Shaman Class  Treasures & Temptations  

Rogue Subclass: The Vaelthyr

100+ Poisons and Venoms: Deadly Guide to Toxins Art FreePrice: $19.99
 Apocrypha
Posted: Thu, 05 Feb 04:00:42 CST
Publisher: Blackoath Entertainment

Delve deeper into the hidden history of the twofold apocalypse with APOCRYPHA, an expansion for Choir of Flesh that unearths the sins of the Gnostics. This supplement expands your game with terrifying new threats, deepened settlement mechanics, and profound character options that test the resilience of your soul.


Key Features:

  • The Nephilim Threat: Face the Nephilim, colossal monstrosities that cannot be fought directly, forcing you to find a way to repel them. Construct Nephilim Altars to divert their path before they destroy your home.

  • New Incursion Content: Embark on a perilous new Incursion to gather the spoor of a Nephilim, traversing nightmare landscapes like the Morbid Watchtower (a gargantuan living head) and the Cavern of the Heart to fuel your defenses.

  • Expanded Settlement Life: Breathe new life (and strife) into your sanctuary with 10 new Notable Citizens, including Isolier the Sin-Eater and Jaufre the Lutenist, each bringing unique benefits and potential problems. Utilize new systems for Celebrations & Carousing, weather effects, and random settlement generation to fully flesh out the world.

  • Deepened Character Progression: Customize your Unbroken with new Feats and a host of new Drawbacks. Introduce the Passions & Drives system, a new mechanic where your character’s Sin, Doom, and Anchor fuel a fluctuating resource called Drive, allowing for desperate feats of heroism and powerful Revelations.

  • New Horrors: Confront new enemies born of the apocalypse, including the tragic Weeping Angels, former humans transformed by the Choir who mourn their lost humanity even as they attack.


This is an expansion for Choir of Flesh RPG, and requires the core book.

ApocryphaPrice: $8.00
 SNAP! System Reference Document
Posted: Thu, 05 Feb 03:48:26 CST
Publisher: Thought Punks

SNAP! (Strange Nonsense Action Package) SRD

Simulate Stories, Not Physics. Make Reality Weird.

SNAP! is a tabletop roleplaying engine built for pulpy, high-energy, genre-bending adventures. It powers games where style matters as much as substance, where the rules of reality bend to narrative logic, and where characters are shaped by the stories they inhabit.

Whether you want to run a hardboiled noir where the rain never stops, a Saturday morning cartoon where gravity is optional, or a surrealist dreamscape where emotions are weapons, SNAP! provides the chassis to make it happen.

Genre is Physics

In SNAP!, the rules don't simulate reality. They emulate fiction.

  • Cartoon characters survive absurd falls because cartoon physics say they do.
  • Noir detectives find clues because the genre demands it.
  • Action heroes they just succeed with complications that make the movie better.

Key Features

The Story Never Stalls Roll a handful of d6s and read the highest. There is no "you miss, nothing happens.".

  • 6 is Flawless: The narrative aligns perfectly with your intent.
  • 5 is The Sting: You succeed, but you pay a personal price.
  • 4 is The Pivot: You do it, but the world twists around you. The context changes in unexpected ways.
  • 1 is Total Collapse: You don't just fail; you become the punchline.

Tri-Layer Character Creation Forget rigid classes. Build countless concepts fast by combining three independent layers:

  1. Frame: Your aesthetic and social role (e.g., Noir Detective).
  2. Nature: What you fundamentally are (e.g., Robot).
  3. Mindset: Your philosophy and power source (e.g., Nihilist). A "Noir Detective / Robot / Nihilist" plays completely differently than a "Noir Detective / Ghost / Pragmatist.".

Talk -> Act -> Fight The initiative system is built to emulate the pacing of visual media. Scenes resolve in three phases: Talk (negotiate/deceive), Act (sneak/repair), and Fight (violence). This structure prioritizes cleverness and de-escalation, rewarding the smooth talker before the brawler throws a punch.

The Juice Economy You are the protagonist. You have Juice, a resource that lets you resist consequences, boost powers, and edit the scene. But to get Juice back, you have to lean into your Quirks, your flaws, addictions, and bad habits. To be a hero, you have to be a disaster first.

For Designers & Hackers

SNAP! is essentially a genre engine, not a finished game. It is designed to be taken apart and rebuilt for your vision.

  • Tuning Dials: Built-in guidance for adjusting Tone (Comedy vs. Tragedy), Realism (Grounded vs. Gonzo), and Danger (Safe vs. Lethal) means you don't need to write complex genre house rules, just adjust the dials.
  • Modular Subsystems: Plug in systems for Waves (threats), Social Tie Decay, and Faction Turns as you need them.
  • Creative Commons: This text is released under CC-BY 4.0. Use it whole, adapt pieces, or build something entirely new.

Credits & Inspiration

SNAP! draws direct inspiration from Blades in the Dark (John Harper), Charge (Fari RPGs), and the Powered by the Apocalypse philosophy (D. Vincent Baker & Meguey Baker). It is a love letter to the splat-driven games of the 90s and the fiction-first games of today.

File Includes: SNAP! System Reference Document (PDF)

SNAP! System Reference DocumentPrice: $10.00
 Hire a Mage - CELESTIAL CHORIST
Posted: Thu, 05 Feb 01:57:43 CST
Publisher: White Wolf

05. Hire a CELESTIAL CHORIST

Every meeting now begins with a hymn. Sometimes the lights weep.


What happens when reality-warping geniuses are forced to justify themselves to a hiring committee?

Applying for a modern, professional position—complete with job description, résumé, interview transcript, HR observations, and a final verdict. Unfortunately for everyone involved, the candidates can literally rewrite the laws of reality but cannot agree on what “team player” means. Paradigms clash with corporate policy, metaphysical debates derail simple questions, and Paradox is always just one poorly phrased KPI away.

These interviews are ideal as:

  • Comedy interludes between serious sessions

  • In-universe documents or handouts

  • Quick NPC introductions with instant personality

  • A satire of both mysticism and modern workplace culture


Other HR interviews: https://www.storytellersvault.com/en/browse?keyword=hire%20a%20mage%20szerepjatekosok.hu

Hire a Mage - CELESTIAL CHORISTPrice: $1.99
 Ten Bandit Encounters
Posted: Thu, 05 Feb 00:35:27 CST
Publisher: Arclands Online

DM Essentials #07: 10 Bandit Encounters

Stop Hunting XP Bags. Start Navigating the world of the desperate, poor and oppressed.

In typical fantasy modules, bandits are treated like low-level monsters—faceless bags of experience points in leather armour who attack on sight. They exist as "combat filler" to be cleared off a map. That is a missed opportunity for drama and tension. Your players deserve a world where an outlaw is a Social Outcast and a Resource Predator.

DM Essentials #07 is a surgical tool designed to move the bandit camp from a "dungeon" to a "Shadow State." In an authentic, grounded world, a Bandit is a symptom of a deeper rot. They are the displaced farmers, the unpaid soldiers, and the younger sons whom the feudal machine has chewed up and spat out. They don't rob because they are "evil"; they rob because they have no skin in the legal game and they are hungry. They are masters of the wild, using the local terrain as a force multiplier to extort the "soft" travelers of civilization.

What’s Inside?

  • The Outlaw Ecosystem (Mini-Essay): A deep dive into the material and social reality of banditry. Understand the outlaw camp as a competitor to the local Lord, the dynamics of "Social Banditry," and why violence is a resource bandits cannot afford to waste.

  • The 10 Bandit Encounters: Ten hyper-detailed, psychologically rich interactions that move beyond the roadside ambush. Each entry includes:

    • The Surface Interaction: The tactical threat or "toll" the players face.

    • The Surgical Truth: The hidden desperation, "False Flag" politics, or resource anxiety driving the outlaws.

    • The Pivot: Targeted 5E Skill Checks to negotiate the standoff or turn the outcasts into allies.

  • The Outlaw Powder Keg d10 Table: A quick-reference tool to instantly drop a starving family, a professional ransom squad, or a "False" bandit into any wilderness journey.

The "Pure Steel" Difference

We don't do "Generic Combat Filler." We do Social Weight.

  • The Family Toll isn't a professional hit; it’s a group of starving elders robbing travelers to pay a village tax so their seed-grain isn't seized by a cruel Lord.

  • The False Banditry isn't a crime of greed; it’s a "Special Operative" unit dressed as outlaws to harass a rival’s trade routes and bankrupt a manor house.

  • The Dying Captain isn't just a boss fight; he’s a folk hero whose death will trigger a regional riot and a total collapse of order in the wild.

Product Specifications:

  • System: 5E Compatible (Tier 1-2 focus).

  • Setting: Agnostic (Grounded Medieval Fantasy).

  • Use Case: Perfect for "Travel Encounters," wilderness survival, or adding political stakes to the edge of the map.


ENTER THE ARCVERSE

This is your invitation to the Arcverse. We build worlds with soul, from the industrial soot of the Blacksmith to the high-stakes silk of the Nobility.


A bandit without a reason is just an Orc in a different skin. Use this tool to make your outlaws human, desperate, and dangerous.

Ten Bandit EncountersPrice: $1.99
 Ten Bardic Encounters
Posted: Thu, 05 Feb 00:13:34 CST
Publisher: Arclands Online

DM Essentials #06: 10 Bardic Encounters

Stop Hiring Lute-Playing Jokes. Start Engaging with the Masters of Memory.

In most fantasy settings, the bard is reduced to a trope—a "lovable rogue" or a traveling jester who exists to provide background music and comic relief. They are treated as light-hearted filler. This is a failure to understand the terrifying power of the spoken word. Your players deserve a world where a song is a legal contract, a poem is a diplomatic cipher, and a story is a weapon of war.

DM Essentials #06 is a surgical tool designed to move the bard from the tavern stage to the center of the political web. In an authentic, grounded world, the Bard is a Logistical and Diplomatic Lynchpin. They are the "Internet of the Iron Age"—the living database of a people's history, the keepers of ancient treaties, and the only reliable conduit for news between isolated hill forts. They don't just "play songs"; they create the narrative reality of the region. They can validate a King's right to rule or dismantle a Lord’s authority with a single, biting satire.

What’s Inside?

  • The Oral Ecosystem (Mini-Essay): A deep dive into the historical reality of the Bardic tradition. Understand the Bard as an "Information Architect" whose reputation is a currency more valuable than gold. Explore the power of the "Social Death Sentence" delivered through satire and the role of the Bard as a protected diplomatic courier.

  • The 10 Bardic Encounters: Ten hyper-detailed, psychologically rich interactions that challenge the players' understanding of truth and reputation. Each entry includes:

    • The Surface Interaction: The performance or news the players witness.

    • The Surgical Truth: The hidden diplomatic cipher, the "False Flag" propaganda, or the secret legal oath driving the performance.

    • The Pivot: Targeted 5E Skill Checks to decode the message or win the narrative war.

  • The Narrative Powder Keg d10 Table: A quick-reference tool to instantly drop a satirist, a mute whistleblower, or a dying memory-keeper into your session.

The "Pure Steel" Difference

We don't do "Lovable Rogue" tropes. We do Narrative Weight.

  • The Satirist’s Siege isn't just a heckler; he is a political weapon using mockery to strip away a Lord's "Mystique of Power" before a planned peasant revolt.

  • The Diplomatic Cipher isn't just a boring poem; it’s a rhythmic code containing secret military coordinates hidden in plain sight from the King’s spies.

  • The False Lineage isn't a simple lie; it’s a narrative mercenary creating a "legal reality" out of thin air to legitimize a Noble’s stolen land.

Product Specifications:

  • System: 5E Compatible (Tier 1-2 focus).

  • Setting: Agnostic (Grounded Medieval Fantasy).

  • Use Case: Perfect for "Urban Intrigue," diplomatic missions, or adding high-stakes social memory to your travel days.


ENTER THE ARCVERSE

This is your invitation to the Arclands. We build worlds with soul, from the mud of the Villages to the martial debt of the Knights.

👉 CLICK HERE TO EXPLORE THE ARCVERSE CATALOGUE: https://www.drivethrurpg.com/en/publisher/14131/arclands-online

A Bard who only sings for copper is a waste of a good tongue. Use this tool to make your players realize that the most dangerous thing in the room isn't the sword—it's the story. 

Ten Bardic EncountersPrice: $1.99
 Arcane Brawler, A Fist Fighting Mage Class for MÖRK BORG
Posted: Wed, 04 Feb 23:50:26 CST
Publisher: Lost Cause Media

ARCANE BRAWLER
A Class for MÖRK BORG

You don’t weave spells you beat them into shape.
You solve problems with practical magic the kind that bruises.

The Arcane Brawler is what happens when a wizard gets tired of dying in the backline. Your spells fire through fists, headbutts, and bone-rattling strikes. If you’re not in arm’s reach, you’re out of luck.

Inside you’ll get:

  • A brutal fighting-wizard class built for close-quarters carnage

  • A backstory table to discover where you learned your arcane beatdowns

  • A daily 1d8 Melee Spell table each morning your fists surge with a new volatile power

  • Modified public domain art to match the class’s grim, scrappy vibe

This is for players who want their magic loud, fast, and face-first.

Wizards study.
You swing.

$1.00
Get in close. Cast with knuckles. Leave dents in reality.

Arcane Brawler, A Fist Fighting Mage Class for MÖRK BORGPrice: $1.00
 Traveller Ship Line-Up Sheets
Posted: Wed, 04 Feb 23:02:51 CST
Publisher: Mongoose

Space, space travel and spacecraft are a draw for mayTraveller GM’s and players. However, keeping track of multipleships during encounters and combats means flipping throughpages and pages of sheets. The Traveller Ship Line-Up Sheetscan go a long way to fixing that problem.

Each sheet can record the stats for up to four ships. The firstsheet contains the stats needed for combat. (Weapons,,Systems Power, Critical Hits, etc). This allows multiple shipsengaged in a battle can be tracked easily.

The Second Sheet there are four identically sized cards thatrecord the non-combat stats of a ship. There are places forComputer Software, Systems, Cargo and even financial. If thecards are needed for just combat, these don’tneed to beprinted.

Traveller Ship Line-Up SheetsPrice: $2.00
 Catventurer - Asteron
Posted: Wed, 04 Feb 22:53:06 CST
Publisher: Kelfecil's Tales

Asteron

“The sky does not hurry. Neither do I.”

Asteron watches the night with practiced stillness, measuring stars while the world below shifts and stumbles. He speaks rarely, trusting patterns and timing over words, and believes the sky reveals warnings long before danger takes shape on the ground.

Includes:

  • Full-body illustrations with color variants
  • VTT-ready tokens
  • Two stat blocks (beginner and experienced)
  • Companion rules, romance options, teachable trick, and more

This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.

Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.

Want more cats?
New Catventurers release regularly over on our Patreon.

  • Patreon.com/cat_tales

Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!

~The Cat Tales Team

Catventurer - AsteronPrice: $1.99
 Catventurer - Lunette
Posted: Wed, 04 Feb 22:52:55 CST
Publisher: Kelfecil's Tales

Lunette

“Some answers are written above us, if you know how to look.”

Lunette peers upward more often than forward, reading the sky as others read maps. Through quiet study and careful observation, she traces meaning in drifting stars and finds reassurance in patterns that never truly vanish.

Includes:

  • Full-body illustrations with color variants
  • VTT-ready tokens
  • Two stat blocks (beginner and experienced)
  • Companion rules, romance options, teachable trick, and more

This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.

Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.

Want more cats?
New Catventurers release regularly over on our Patreon.

  • Patreon.com/cat_tales

Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!

~The Cat Tales Team

Catventurer - LunettePrice: $1.99