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Posted: Tue, 21 Apr 15:15:28 CDT
Mugs slam, laughter roars, someone’s boasting about their heroic deeds, and a brawl might break out in the corner at any moment. This ambience is packed with the chaotic charm of a tavern in full swing, perfect for adding life to your tabletop sessions, animations, podcasts or games.
Check out the demo here 🎧
Audio Runtime: 5 Minute Loop
Posted: Tue, 21 Apr 15:15:02 CDT
Planets, Powers & Politics
Interstellar Subsector Forces]
R U Ready for WAR?
NO RULES INCLUDED
Designed for 5FW, IE, IS, PE. UWP data expanded in colour full page per system
PLUS Imperial Navy and Marine forces listed. Solar system Orbital Displays
Posted: Tue, 21 Apr 15:10:31 CDT
Planets, Powers & Politics
Interstellar Subsector Forces]
R U Ready for WAR?
NO RULES INCLUDED
Designed for 5FW, IE, IS, PE. UWP data expanded in colour full page per system
PLUS Imperial Navy and Marine forces listed. Solar system Orbital Displays
Posted: Tue, 21 Apr 15:09:32 CDT
Lose yourself inside the Shadow Mist!
This set brings a new Environment and a group of shadow-twisted Adversaries to your Daggerheart table. The set is perfect for paranoia-heavy arcs, lightless journeys, and parties who trust their senses a little too much.
Content
1 Environment Tarot Card with card back artwork
5 Adversary Tarot Cards
1 Battle Map

Shadow Mist - Tier 2 Traversal Environment
A dark mist enveloping the landscape in darkness. It impairs vision, muffles sound, and turns certainty into doubt.
The card back artwork of the environment was created by Hieu Nguyen. You can follow him on Instagram under @hatschyuh

Living Shadow - Tier 1 Skulk Adversary
A bodiless entity composed of a dark, shifting substance creeping along surfaces, lurking in the deepest shadows.
Shadowspawn - Tier 2 Horde Adversary
A group of differently shaped shadow beings bound together by a dark substance.
Gloomshrieker - Tier 2 Skulk Adversary
A large black bat that hunts silently in the darkness. When threatened, its screech is the last thing one hears.
Shady Merchant - Tier 2 Social Adversary
A dubious and cunning merchant with a small selection of magical wares. He is not to be trifled with.
Aspect of Darkness - Tier 3 Solo Adversary
A colossal crawling horror shrouded in shadow, endlessly exuding black mist that slithers across the ground.

Made for home printing
- Print layout for A4 + US Letter (just print at 100% and you should be fine).
- Edge-to-edge layout, made possible by the new infinite pattern on the card back, which saves space and makes it easier to crop.
- Card sizes are standard size Poker Card/MTG-Card and Tarot Card.
- Custom Damage, Trait and Range Indicator.
- Custom card back with an infinite pattern. Brushes, textures, and filters were used to stay close to the original look.
If you like this bundle, please consider leaving a review. It helps us a lot!
Posted: Tue, 21 Apr 15:09:10 CDT
A Hellish Roguelite TTRPG
After a brutal separation of your soul, tainted with violence and cruelty, this is your reality: Hell itself.
You awaken as a Crawler in the landscape of Hell, the lowest tier in the hierarchy of demonic existence. Your very being is left to inflict pain in Hell for all eternity. You'll serve cruel masters, suffer endless torment, and die repeatedly in the scorched wastelands of the Infernum.
But maybe you're not content to accept that.
Maybe you'll rise up, be the tormentor, and climb the infernal hierarchy with an iron will to become the most vicious, most feared being yet. Maybe you're destined to rule Hell itself.
What is Hollow Throne?
Hollow Throne is a rules-light, hellish roguelite tabletop RPG where you play as demons climbing Hell's brutal hierarchy through violence, cunning, and pain. Built on MÖRK BORG's fundamentals and dripping with doom-metal aesthetic, this is a game about ambition in a realm where death is temporary, but the glory is eternal.
What is included in the Hollow Throne Demo:
- 3 unique classes and quick character creation.
- An infernal hierarchy for levelling up.
- A Morale System that creates unexpected outcomes in battle.
- 3 factions to introduce the lore of the game and set up short campaigns.
- Faction affinity progression for setting up infernal politics.
- 4 of the 20 strongest foes to defeat or to get your party killed.
- A demon generation (for foes) system.
- Lots of opportunities to betray your party.
Disclaimer: This is a sneak peek at the Hollow Throne TTRPG. All art, writing, and rules are subject to change for the final product.
Hollow Throne is an independent production by Minor Incovenience Corp. and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
Posted: Tue, 21 Apr 15:07:47 CDT
Planets, Powers & Politics
Interstellar Subsector Forces]
R U Ready for WAR?
NO RULES INCLUDED
Designed for 5FW, IE, IS, PE. UWP data expanded in colour full page per system
PLUS Imperial Navy and Marine forces listed. Solar system Orbital Displays
Posted: Tue, 21 Apr 15:07:46 CDT
Every GM book tells you how to run a great session. This one tells you what to do when everything falls apart.
Ken “Whit” Whitman has been running tabletop RPGs since 1989. He published Mutazoids, co-designed Ralph Bakshi’s Wizards RPG, oversaw Traveller 4th Edition, and has shipped more than thirty tabletop games across three decades. He has also had more sessions go sideways than most GMs will ever run.
The Whitman Method is the system he built from all of it.
At the center are three tools.
A Timeline that keeps the world moving whether the players show up or not. A Sin Engine that gives every villain a one-word behavioral core, so you always know what they do next, even when the plan is in ashes. And a Clock that keeps pressure building, so the table never sits still long enough to go dead.
Three systems. They interlock.
When the players wreck the timeline, the sin generates a new direction. When the villain gets cornered, the clock tells you how fast things get worse. When the session goes off the rails, the game still moves.
Across seven chapters, Whit breaks down the full craft: building worlds that breathe, running villains that think, handling player chaos without freezing, knowing when a campaign is actually done, using Session Zero to prevent table problems before they start, recovering when failure hits, and running combat that resolves hard and fast.
Each chapter teaches one skill. Each skill stands on its own. Together, they form a complete method for running games that feel alive, respond to your players, and never leave you scrambling when things go sideways.
Because things always go sideways.
That is the point.
Other GM books teach you how to build a great session. This one teaches you how to survive the one that catches fire, and make it look like you planned it that way.
Publisher’s Note
This pay-what-you-want release helps Whit complete remaining Kickstarter obligations while putting this book into more GMs’ hands.
Posted: Tue, 21 Apr 15:05:16 CDT
Planets, Powers & Politics
Interstellar Subsector Forces]
R U Ready for WAR?
NO RULES INCLUDED
Designed for 5FW, IE, IS, PE. UWP data expanded in colour full page per system
PLUS Imperial Navy and Marine forces listed. Solar system Orbital Displays
Posted: Tue, 21 Apr 15:03:39 CDT
Juego de rol en solitario donde te adentras en salas devastadas. Tematica medieval. Toma unos dados, un lapiz y estas reglas y explora 12 camaras y sobrevive para contarlo.
Posted: Tue, 21 Apr 15:02:25 CDT
Planets, Powers & Politics
Interstellar Subsector Forces]
R U Ready for WAR?
NO RULES INCLUDED
Designed for 5FW, IE, IS, PE. UWP data expanded in colour full page per system
PLUS Imperial Navy and Marine forces listed. Solar system Orbital Displays
Posted: Tue, 21 Apr 15:01:48 CDT
From the collections of His Majesty himself, we are honored to bring you this small supplement for your 5th ed. games.
This volume includes:
-
A short bit of lore
-
New enemy for mid level play
-
2 new subclasses - School of Conversion Wizard which specializes in altering workings of spells and agile Stormchaser Ranger
-
8 new spells
Posted: Tue, 21 Apr 14:55:26 CDT
Spoils of the Deep: Magic Items of Sea and Storm
The sea gives nothing freely. Everything pulled from its depths was once something else — and some of it is still looking to go back.
Shipwrecks. Sea monsters. Drowned cities and the things that live in them. Every maritime adventure leaves treasure behind, and not all of it is gold. Some of it bites back.
Spoils of the Deep brings twenty original magic items to your 5th Edition table, drawn from the creatures, wrecks, and drowned places of the ocean. From the humble Navigator's Compass of the Lost — which always knows where the nearest shipwreck is — to the Tidecaller's Staff, a legendary weapon capable of commanding tides, summoning sea creatures, and ending a naval battle with a single devastating wave, every item in this book has a history and a hook.
Inside this book:
- 20 fully detailed original magic items spanning Common to Legendary
- Complete mechanical text for every item, ready to use at the table
- Rich flavour text and GM notes for each entry, including story hooks and placement suggestions
- Items for every playstyle — combat weapons, defensive armor, utility tools, consumables, and double-edged legendary relics
- A companion volume to Tides of Ruin — every item connects to the creatures and lore of that book, and the two volumes together form a complete maritime toolkit
Some treasures are worth the risk. The Siren's Locket will make you the most charming person in any room — and will have you walking toward the coast at odd hours within a week. The Abyssal Shard grants power that borders on the divine, and asks for your mind in return, one bad night at a time. The Wailing Net will catch a ghost as easily as a fish.
Handle everything carefully. The sea has long memory and longer reach.
What the deep gives, the deep remembers.



