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 Поднять паруса!
Posted: Wed, 03 Dec 05:05:24 CST
Publisher: Red Librarian

Пираты не рассказывают сказки. Они сами превращаются в легенды. Морские, воздушные или космические, джентльмены и леди удачи оставляют позади твёрдую землю и отправляются в неведомые края на поиски богатства и славы.


В настольной ролевой игре «Поднять паруса!» вам предстоит создать собственную пиратскую команду и провести её сквозь вереницу незабываемых приключений. 


Свистать всех наверх! Прямо по курсу:
○ яркая и задорная кинематографичная игра про приключения пиратов;

Powered by the Apocalypse: правила, которые можно смекнуть на лету;

○ буклеты персонажей — девять корабельных должностей и семь предысторий для пиратов;

○ четыре типа пиратских кораблей;

○ механика долгов и обещаний, отвечающая за репутацию пирата;

○ три зарисовки для пиратских историй в разных сеттингах:

   – корабли под чёрным флагом, бороздящие Средиземное море;

   – звёздная система Гиперион, где межзвёздные суда плывут от планеты к планете;

   – паровые машины на облачных маршрутах архипелага Запределье.   


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Над книгой работали:

Автор идеи: Ксения Таргулян

Авторы текста: Ксения Таргулян и Фёдор Кукин

Редактор: Ира Кирик

Корректор: Александра Асланова

Иллюстратор: Ксения Таргулян

Вёрстка и дизайн макета: Анастасия «Смородина» Мельникова

Арт-директор: Ransvind

Главный редактор: Ирина Башкатова


Поднять паруса!Price: $10.00
 Tales from the Outer Rim: A Sci- Fi Rumour Compendium
Posted: Wed, 03 Dec 04:37:13 CST
Publisher: Misfit Hobbies

Game Masters! Tired of players wandering off your carefully plotted star maps? Do they ignore the sinister space station you spent three nights designing, just to chase a bartender’s tall tale?

Well, worry no longer! Tales from the Outer Rim is your all-purpose rumour rag — jam-packed with over 1,000 sizzling whispers, scandalous secrets, and outrageous half-truths, guaranteed* to keep your table hooked!

(*Guarantee void in uncharted systems, haunted sectors, and anywhere corporate law does not apply.)

Step right up, citizens of the galaxy! Inside the pages of Tales from the Outer Rim you’ll find ten sizzling chapters of gossip, scandal, and barely-verified intelligence, each one brimming with a hundred tales guaranteed* to fuel adventure, intrigue, and the occasional bad decision.

(*Guarantee not recognised by any reputable star system.)

1. Spacer Rumours

Drunken tales from long-haul pilots who’ve stared too long into the void. Ghost signals, phantom stations, and whole crews that vanished on the edge of mapped space.

2. Cantina Rumours

Where tongues wag as fast as the drinks flow. Whispers of missing freighters, shady drifters, and star-crossed lovers who may—or may not—still be adrift between systems.

3. Colony Rumours

Out on the frontier, every settlement has its stories: crops failing without reason, lights in the sky, neighbours vanishing into the dust. Just frontier paranoia… right?

4. Corporate Rumours

The juiciest of all: hostile takeovers, illegal experiments, cover-ups so big they could swallow a planet whole. Officially denied, of course—which makes them all the more believable.

5. Mundane Rumours

Dockworker gossip, petty complaints about ration packs, or some cousin’s neighbour who swears the reactor is haunted. Small talk—or the first hint of something bigger.

6. Treasure Rumours

Vaults of credits, relics humming with power, maps etched into the bones of dead explorers. Riches beyond imagination—and curses beyond survival.

7. Prison Rumours

Every inmate’s got a story, and some of them are even true. Talk of escape tunnels, bribed guards, and debts that echo louder than the cell doors slamming shut.

8. Broadcast Rumours

Half-garbled radio chatter, distress calls that never reach their end, and rogue stations beaming messages no one admits to sending.

9. Outlaw Rumours

Bandit hideouts tucked into asteroid belts, pirate kings rising from the dead, and heists too insane to be true… unless they’re planning one right now.

10. Religious Rumours

Cults on forgotten moons, prophets who claim the stars themselves speak, and sermons that end with half the congregation disappearing into the night.

Tales from the Outer Rim: A Sci- Fi Rumour CompendiumPrice: $7.00
 Czwarte Piętro
Posted: Wed, 03 Dec 03:26:09 CST
Publisher: Rzucaj Nie Gadaj

„Czwarte piętro” to scenariusz Tajemnicy skoncentrowany na poznawaniu lęków, zaburzeńpercepcji i utraty tożsamości. Badacze znajdą się na jednym z pięter wieżowca „Bloku Cudów” w Czarnej Wodzie. Każde piętro stanowi inne wyzwanie. Im niżej, tym bardziej napięcie powinno rosnąć. Stwórz opowieść o przejściu – zarówno dosłownym jak i symbolicznym.
Prowadząc tę historię, korzystaj z wiedzy o postaciach, ich historii i lękach. Jeżeli wcześniej miały doświadczenia paranormalne, podsycaj je.

Autorem jest Adrian Kaszuba czyli Skrajnie Poczytalny a inspiracją do jego powstania jest seria Czarna Woda, którą możecie znaleźć na jego kanale na Youtube.

Czwarte PiętroPrice: $2.99
 Tycho'sMarket (Tortuga setting)
Posted: Wed, 03 Dec 02:49:38 CST
Publisher: Eduardo Camps

TYCHO'S BAZAAR - THE MARKETPLACE

Space Opera RPG Location Resource


Product Description

Dive into the chaotic heart of commerce on the frontier.

Tycho's Bazaar is a comprehensive location resource for space opera tabletop RPGs, presenting a sprawling three-level marketplace where anything can be bought, sold, or stolen. From legitimate corporate storefronts to shadowy criminal operations, this resource brings to life the commercial center of a gritty asteroid colony where thousands compete for survival in cramped, dangerous conditions.

Perfect for drop-in adventures or as the centerpiece of an extended campaign, Tycho's Bazaar provides game masters with everything needed to run memorable sessions in this overwhelming marketplace.


What's Included

This complete 40 page resource contains:

Module 1: Design & Layout 

  • Complete physical design of the three-level bazaar
  • Detailed descriptions of the Upper Level (Corporate Quarter), Middle Level (Market Proper), and Lower Level (Gray Zone)
  • Atmospheric details: sights, sounds, smells, and environmental challenges
  • Physical connections to other colony locations
  • Security presence across all three levels
  • Market rules, crowd dynamics, and time-based atmosphere changes
  • Plot hooks and GM guidance

Module 2: 50 Detailed NPCs 

  • 8 NPCs on the Upper Level (corporate managers, security, legitimate merchants)
  • 17 NPCs on the Middle Level (food vendors, scrap dealers, artisans, everyday merchants)
  • 15 NPCs on the Lower Level (crime bosses, enforcers, forgers, black market dealers)
  • 10 additional NPCs operating across multiple levels
  • Each NPC includes role, personality, motivations, and connections to other characters
  • Cross-location NPCs appearing in multiple colony sites
  • Quick reference guide organized by location

Module 3: 100 Rumors & Whispers 

  • 10 thematic categories: Market Politics, Criminal Activity, Corporate Intrigue, Personal Drama, Structural Dangers, Technology & Artifacts, Refugees & Immigration, Black Market, Mysteries, and Opportunities
  • Connections to other colony locations explicitly noted
  • GM guidance on rumor reliability and evolution
  • "Secret Truths" section revealing which rumors are accurate
  • Framework for information-gathering and investigation

Module 4: Comprehensive Encounter Tables 

  • 20 General Bazaar encounters usable anywhere
  • 20 Upper Level encounters (corporate security, inspections, protests)
  • 20 Middle Level encounters (vendor disputes, crowds, market chaos)
  • 20 Lower Level encounters (criminal operations, dangerous negotiations)
  • Special encounters: time-based, emergency situations, and multi-location connections
  • Detailed guidance on frequency, scaling, and integration

Module 5: 25 Adventure Seeds 

  • Organized into 8 categories: Market Politics, Criminal Enterprises, Mysteries, Structural Emergencies, Heists, Refugee Crisis, Personal Stories, and Colony-Wide Threats
  • Each seed includes hook, developments, involved NPCs, difficulty rating, and tone
  • Multiple seeds feature connections to other colony locations (spaceport, cantina)
  • Cross-location adventure paths for extended campaigns
  • Guidance on scaling, customization, and player agency

Key Features

Interconnected World Building

  • 10 NPCs appear across multiple colony locations, creating a living, connected community
  • Adventure seeds and rumors reference events at the spaceport and cantina
  • Physical pathways between locations detailed for chase scenes and travel
  • Colony-wide plots affect all three major sites

Practical Usability

  • Modular design allows GMs to use sections independently or as complete package
  • Quick reference tables and NPC guides for easy access during play
  • Multiple entry points for player groups (corporate intrigue, criminal activity, refugee crisis, mysteries)
  • Scalable content from single-session adventures to campaign-defining events

Rich Atmospheric Detail

  • Overwhelming sensory descriptions capture the chaotic, crowded marketplace
  • Three distinct levels with different tones, dangers, and opportunities
  • Time-based atmosphere changes (prime shift, second shift, night shift)
  • Environmental challenges: poor air quality, structural damage, overcrowding

Diverse Content

  • 50 unique NPCs with varied motivations and backgrounds (~32% non-human species)
  • 100 rumors ranging from mundane gossip to colony-shaking conspiracies
  • 80+ encounter possibilities across all three levels
  • 25 adventure seeds from personal drama to epic sci-fi mysteries


Part of the Tortuga Colony Series

Tycho's Bazaar is the third location resource in the Tortuga Colony series:

  1. Crater's Edge Cantina - The social hub where miners, smugglers, and refugees collide
  2. Tortuga Landing Spaceport - The ramshackle port connecting Tortuga to the wider galaxy
  3. Tycho's Bazaar - The chaotic marketplace at the colony's commercial heart

Each location is designed to work independently or as part of an integrated campaign setting. NPCs, rumors, and plots weave between all three locations, creating a cohesive world where player actions have far-reaching consequences.


Tycho'sMarket (Tortuga setting)Price: $2.00
 Agents of FALCON #5: Zero Hour
Posted: Wed, 03 Dec 01:35:18 CST
Publisher: Arclands Online

Agents of FALCON #5: Zero Hour

The world needs heroes. You’re not it. You’re the professionals they call to clean up the mess.

Step into the gritty, high-stakes world of Agents of FALCON, a continuing campaign setting for Mutants & Masterminds 3e. Set in the desperate days after the Vanishing, your players are not caped crusaders; they are elite, non-superpowered agents fighting the wars that are no longer won with superpowers, but with bullets, brains, and betrayal.

"Zero Hour" is the heart-stopping Season One Finale of the Agents of FALCON campaign. You survived the hunt. You stole the data. You blew the whistle. You thought the war was over. You were wrong.

The conspiracy has gone vertical. The mercenary Deadlock Kane has initiated "Protocol: Scorched Earth." From a black-budget orbital fortress disguised as space debris, he is raining kinetic fire down on the planet to erase the evidence of the government's betrayal. To stop him, the agents must leave the Earth behind.

What began as a shadow war has exploded into a high-octane, cinematic blockbuster. From a desperate launch in a rusted, mothballed shuttle to a zero-gravity siege in the vacuum of space, the agents must storm the ultimate high ground. There is no backup. There is no extraction. There is only the mission.

This is not a superhero slugfest. This is Moonraker meets Die Hard. It is a race against a ticking clock where the environment is as lethal as the enemy, and the only way home is a ball of fire.

What's Inside?
Zero Hour is a massive, cinematic finale designed to be played in a single 4-6 hour session. Inside you will find:

  • A Blockbuster Three-Act Finale: The adventure escalates from a survival scenario in the scorched Nevada desert, to a tense aerospace launch sequence, to a lethal dungeon crawl aboard a crumbling space station.

  • High-Altitude Mechanics: Rules and guidance for running tension-filled vehicle scenes, creating "montage" skill challenges, and managing tactical combat in zero-gravity environments where cover floats and silence is deadly.

  • The Final Boss: Updated M&M 3e stat blocks for Deadlock Kane (Orbital Configuration)—transforming the nemesis from a street-level hitman into a terrifying, power-armored boss—along with automated Void Sentinels and orbital defense systems.

  • The Truth Revealed: The "DAMOCLES" mystery is solved. This adventure contains the narrative keys to the Vanishing, providing a satisfying conclusion to Season One while setting the stage for a cosmic threat in Season Two.

The truth is in orbit. And it’s burning up on re-entry.

Can you survive the Zero Hour?

Agents of FALCON #5: Zero HourPrice: $6.99
 Minor Arcana - Morgenblatter: 3 Byline
Posted: Tue, 02 Dec 23:28:01 CST
Publisher: Gavin Bastiensz

Morgenblatter: 3 Byline is the 3rd ot 4 Campaign scenarios for Minor Arcana

Vienna holds its breath as the city prepares for the triumphant public debut of the Airship Lindburg, a state-of-the-art airship heralded as the pinnacle of Austro-German engineering. Dignitaries, financiers, and curious onlookers gather to witness the unveiling—an event meant to showcase national pride, technological brilliance, and the promise of a new age of travel. But when the demonstration flight takes a sudden and catastrophic turn, the spectacle meant to elevate the Empire instead casts a long shadow across the city. Whispers ripple through salons and workshops alike: sabotage, mechanical failure, or something stranger still?

In the tumult that follows, investigators are drawn into the web of intrigue surrounding the airship’s creation and its disastrous debut.  To uncover the truth, the investigators must navigate lofty promises, hidden agendas, and the fragile dreams of a city striving to ascend—only to watch something magnificent drop from the sky.

Minor Arcana - Morgenblatter: 3 BylinePrice: $1.00
 Play With Class: Hemomancer
Posted: Tue, 02 Dec 22:00:26 CST
Publisher: Mothman Entertainment

Labreth Gaming reveals the secrets THEY DON'T WANT YOU TO KNOW! The long held secret tradition of the Hemomancer! That's right, we're talking blood magic, Play With Class: The Hemomancer brings you a new way to leave a bloody wake in battle!


Play With Class: HemomancerPrice: $5.00
 Into Wonderlands - Map Pack
Posted: Tue, 02 Dec 20:31:59 CST
Publisher: Wendigo Workshop

Oh no! You fell into a rabbit hole (or maybe was it a portal to a weird dimension?) However you got there, there's a seemingly infinite road leading somewhere. Will you follow it?

This map is perfect for cool boss encounters, random encounters, and campsite areas!

Into Wonderlands is a 20x20 squares map!

The full map pack includes:
- Grid and Gridless
- Day/Night
- 3 Environmental Variants: Forest, Nightmare, Wonderland
- 4 Paths Variants: Broken, Pristine, Stone Path, Yellow Bricks
- 6 Color Filters: Classic, Rain, Night, Pop, Soft, Vintage
- High Quality (4000x4000 px) and Lower Quality (2000x2000 px) to suit your preference and chosen platform

Into Wonderlands - Map PackPrice: $2.75
 A Table of 1000 Romance Storytelling Ideas for Dramatic Stories and RPGs
Posted: Tue, 02 Dec 19:54:41 CST
Publisher: MediaStream Press

A Thousand Prompts of Love, Drama, Longing & Hijinks

System-Neutral • Setting-Neutral • Story-First

Romance isn’t just kisses and confessions — it’s awkward silences, stolen glances, surprising gifts, dramatic misunderstandings, and the quiet moments that change everything.

d1000 Romance Details is your all-purpose inspiration engine for relationships of every kind: tender, messy, comedic, bittersweet, or epic. Perfect for GMs, writers, solo-RPG players, and anyone who wants to add emotional depth (or romantic chaos) to their stories.

Roll once for a spark, roll twice for chemistry, or roll all night and let the dice write the love story.

Inside You’ll Find:

1,000 romance prompts across ten themed tables, including:

  • Sweet Moments – cozy gestures, soft touches, quiet warmth.

  • Romantic Complications – misunderstandings, timing disasters, emotional tension.

  • Dating Hijinks – comedic blunders, awkward firsts, charming disasters.

  • Tokens of Affection – gifts, symbols, and personal keepsakes.

  • Yearning & Unspoken Feelings – longing glances, tension, the things left unsaid.

  • Passionate Sparks – emotional heat and magnetic chemistry (non-explicit).

  • Confessions & Vulnerability – deep truths, fragile fear, tender honesty.

  • Fateful Moments – serendipity, destiny, improbable coincidences.

  • Jealousies & Rivalries – triangles, competition, messy emotions.

  • Milestones & Turning Points – the beats that define a relationship’s arc.

All entries are short, evocative, system-free, and suitable for any genre: fantasy, sci-fi, modern, cozy slice-of-life, noir, or romantic adventure.

Perfect For:

  • GMs adding emotional depth to NPC interactions

  • Players developing character arcs or backstories

  • Solo RPG sessions

  • Fiction and fanfic writers

  • Romance-heavy campaigns, dating-sim style games, or narrative play

  • Anyone who loves rolling on big tables

Add a Spark. Add a Twist. Add a Moment.

Whether you're building a slow burn, a tragic bond, a chaotic romance, or a joyful partnership, d1000 Romance Details gives you endless prompts to keep the heart of your story beating.

Make your worlds warmer, messier, and more human — one roll at a time.

A Table of 1000 Romance Storytelling Ideas for Dramatic Stories and RPGsPrice: $2.99
 Nuclear Power Plant | Dynamic Lighting
Posted: Tue, 02 Dec 19:50:21 CST
Publisher: MmpApps

Step inside one of the most complex and hazardous facilities on Earth. This Nuclear Power Plant map pack delivers a complete, realistic industrial site built for high-stakes infiltration, sabotage, disaster response, or tense investigative scenarios.

Explore the three-level Reactor Building, including both Capped (normal operation) and Refueling (pool-flooded, rods exposed) configurations. Move through containment annulus corridors, coolant loops, and service decks before ascending to the refueling crane and transfer canal.

The sprawling Turbine Hall—with its towering turbines, high-pressure steam inlets, and condenser systems in the basement—provides a massive industrial battleground full of noise, steam, and machinery.

Outside, the secured Switchyard routes gigawatts into the grid through transformers, breakers, steel towers, and high-voltage lines. Nearby, the fortified Spent Fuel Building houses a deep cooling pool, fuel racks, and a crane system for long-term radioactive storage.

The on-site Control Complex includes the Main Control Room, a Technical Support & Emergency Center, and a security checkpoint designed to withstand disasters and hostile incursions.

Perfect for modern, post-apocalyptic, espionage, or techno-thriller campaigns, this is a full nuclear power plant rendered as a playable, interconnected facility ready for any scenario your players can survive.

This is a Roll20 add-on with walls, doors and windows preset.

Nuclear Power Plant | Dynamic LightingPrice: $6.99
 Nuclear Power Plant | Map Pack
Posted: Tue, 02 Dec 19:50:19 CST
Publisher: MmpApps

Step inside one of the most complex and hazardous facilities on Earth. This Nuclear Power Plant map pack delivers a complete, realistic industrial site built for high-stakes infiltration, sabotage, disaster response, or tense investigative scenarios.

Explore the three-level Reactor Building, including both Capped (normal operation) and Refueling (pool-flooded, rods exposed) configurations. Move through containment annulus corridors, coolant loops, and service decks before ascending to the refueling crane and transfer canal.

The sprawling Turbine Hall—with its towering turbines, high-pressure steam inlets, and condenser systems in the basement—provides a massive industrial battleground full of noise, steam, and machinery.

Outside, the secured Switchyard routes gigawatts into the grid through transformers, breakers, steel towers, and high-voltage lines. Nearby, the fortified Spent Fuel Building houses a deep cooling pool, fuel racks, and a crane system for long-term radioactive storage.

The on-site Control Complex includes the Main Control Room, a Technical Support & Emergency Center, and a security checkpoint designed to withstand disasters and hostile incursions.

Perfect for modern, post-apocalyptic, espionage, or techno-thriller campaigns, this is a full nuclear power plant rendered as a playable, interconnected facility ready for any scenario your players can survive.

License:
Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is strictly forbidden without express written permission. If you wish to use the maps and/or GM Notes in a public live-stream video of your game or in the context of a review, please contact us at support (at) mmpapps (dot) com to secure permission. The license is not transferable, and the maps and GM notes may not be redistributed, resold or sub-licensed in any way.

Nuclear Power Plant | Map PackPrice: $4.99
 #71 - Bridges & Crossings 1
Posted: Tue, 02 Dec 19:35:03 CST
Publisher: Milestone Heroes

Milestone Heroes is dedicated to bringing your visions to life with high-quality, support-free, modular gaming terrain. I take great pleasure in creating fantasy terrain that is highly reusable, printer-friendly, and strikes a practical balance between realism and playability. All models print without additional support or are fully supportless.

This set includes:

• 78 modular Dragonbite™ compatible dungeon tiles

Note: For best-quality prints, use the FDG terrain profile at .2mm or better height. Cheers!

#71 - Bridges & Crossings 1Price: $14.99