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Posted: Wed, 03 Jun 05:16:16 CDT

Yldiane is a graphic novel set in the world of Shadows of Esteren, about the young varigal Yldiane's journey back home after her adventures in the Choose Your Own Adventure book Side Path.
Posted: Wed, 03 Jun 05:13:26 CDT

“You are now only one day’s walk away from your next destination, the village of Esen. It is late spring, and the wind and rain keep you company in the heart of the woods you are progressing through. You follow signs left by Varigals, invisible or incomprehensible to untrained eyes, and at dusk, you reach a small wooden cabin where you decide to spend the night.”
Yldiane is a young Varigal who has just left her mentor to follow her own path. On her way back to her native village, she makes a halt in a shelter in the middle of the woods, unaware of what she is about to be embroiled into. What should have just been a short stop on the road becomes an adventure that will require Yldiane to shed light on ancient secrets and on a fiendish conspiracy brewing in this peaceful region of Reizh.
Explore the Shadows of Esteren universe through a Choose-Your-Own-Adventure interactive story. Be brave, be discerning, and most of all, be wise if you want to overcome the obstacles, mysteries, and enemies awaiting you!
To play, all you need is this book and something to keep notes on.
Posted: Wed, 03 Jun 05:04:44 CDT
In Pursuit of a Gobelin
Fifth chapter of the chronicles of the Seven
In this fifth chapter of the Chronicles of the Seven for Symbaroum, the characters embark on a quest to find Ugtalg, a goblin on the run connected to the mysterious organization known as the Seven. The only potential witness capable of revealing the secrets of this occult society, he is hunted by his former masters, the Iron Pact, and a terrifying supernatural creature sent after him.
This long pursuit leads the PCs across the Radiant Davokar and through the territories of the barbarian clans, where they must follow an increasingly treacherous trail while facing the dangers of the forest, the tensions between peoples, and the consequences of the Seven's actions.
A blend of travel, investigation, and survival, this scenario delves deeper into the mystery of the Seven and offers the characters their first concrete clues about the true enemies who have been operating in the shadows since the beginning of the campaign.
With a little effort, it can be played as a standalone adventure.
You can find the first scenario of the campaign here:
https://www.drivethrurpg.com/fr/product/569143/the-hunt-first-chapter-of-the-chronicles-of-the-seven?src=also_purchased
You can find the second scenario of the campaign here:
https://legacy.drivethrurpg.com/product/569453/Terrorist-second-chapter-of-the-chronicles-of-the-Seven?src=by_author_of_product
You can find the third scenario of the campaign here:
https://www.drivethrurpg.com/fr/product/569557/the-ransomed-village-third-chapter-of-the-chronicles-of-the-seven?src=newest_community
You can find the fourth scenario of the campaign here:
https://legacy.drivethrurpg.com/product/570179/The-Coup-dEtat-fourth-chapter-of-the-chronicles-of-the-Seven?src=newest_community
Posted: Wed, 03 Jun 04:44:47 CDT
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This bundle contains everything except the ruleset. If you bought the main game as a pdf or a physical book, this is the pack to choose. The expansion pack provides countless hours of entertainment with thrilling adventures, stories, monsters, and beautiful illustrations taking you on a visual journey through Taelurien - all at 35% off! You get all of the below: |
| CP 1: Solyana's Refuge Regular price: 0 Bundle price: 0 Format: PDF |
The sewers. The catacombs. Magical figurines you can find on your journey. With a few nods to a game I loved when I was a kid, this campaign primer has been designed for the d12 Role Playing Game™. It is built around a guild of rebels in a dark city, the last refuge from the tyranny of its overlord. The full primer (CP 1-3) contains NPCs, adventures and plot points to take your characters from level 1 to 5. CP1 contains: the inn of Solyana’s Refuge NPCs your adventurers will meet, who are equally desperate to escape the attention of the city's ruler and a few adventure hooks. ... |
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| CP 2: The Catacombs of Caer Daion Regular price: 0 Bundle price: 0 Format: PDF |
The sewers. The catacombs. Magical figurines you can find on your journey. With a few nods to a game I loved when I was a kid, this campaign primer has been designed for the d12 Role Playing Game™. It is built around a guild of rebels in a dark city, the last refuge from the tyranny of its overlord. The full primer (CP 1-3) contains NPCs, adventures and plot points to take your characters from level 1 to 5. CP2 contains: the general layout of the catacombs as well as lore, traps and major encounters some creatures your characters will encounter several ideas for side quests in Caer Daion ... |
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| CP 3: Journey to Obsidiangate Regular price: 0 Bundle price: 0 Format: PDF |
The sewers. The catacombs. Magical figurines you can find on your journey. With a few nods to a game I loved when I was a kid, this campaign primer has been designed for the d12 Role Playing Game™. It is built around a guild of rebels in a dark city, the last refuge from the tyranny of its overlord. The full primer (CP 1-3) contains NPCs, adventures and plot points to take your characters from level 1 to 5. CP3 contains: the journey to the gnome village of Obsidiangate in the nearby mountains a few more notes on NPCs of Caer Daion a treatise on magical figurines notes on bastard style for your warrior characters ... |
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| Crypt of the Bone Queen Regular price: 0 Bundle price: 0 Format: PDF |
The discovery of an old map sets your heroes on the trail of an ancient evil. After traversing the foreboding Deadlands, they arrive at the Old City and breach the tomb of the legendary Bone Queen. What riches will they find there? Why is a tribe of orcs guarding the site? And what about the legends that say the ancient necromancer still lives, feasting on the souls of all who enter her domain? This adventure for four sixth-level characters, designed by d12 Studios and illustrated by Dean Spencer, is a classic dungeon crawl with puzzles and lethal traps. It can be played as a one-shot, multi-session event, or as a continuation of the journey that started with the d12 RPG™ campaign primer.... |
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| d12 RPG Creature Entry: Acolyte of Omega Regular price: 0 Bundle price: 0 Format: PDF |
“We devour. We become. We will be all.” - An Acolyte of Omega “Zuldin! Zuldin! Wake up!” The gnome groaned, and tried to sleep even when he felt someone shaking him. “Zuldin!” The voice became more intense, and yet it was hushed, as if trying to be quiet at the same time. Eventually, Zuldin opened his eyes wearily. Taloen was leaning over him, concern in his eyes. “Finally!” he sighed in relief, “I began to think you were dead!” The gnome chuckled as he sat up, even though he felt intense pain in all of his limbs. “Nah... I’m not quite dead yet. What is it?” “The watch! We’re up.” “Oh, right.” Zuldin looked around, and saw Milos wrap himself in his blanket. Duros had settled down by the warrior and seemed weary too. He lay flat on the ground, eyeing the gn... |
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| d12 RPG Creature Entry: Dryad Regular price: 0 Bundle price: 0 Format: PDF |
Dryads are part of the living soul of the forest, splinters of the One Lifeforce that spring from trees rich with the essence of creation. These spirits share their existence with their arboreal counterparts, and both ensure the health and longevity of the other. Dryads serve as caretakers of the deep woods, and though solitary by nature, they will sometimes form small groves, creating pockets of heightened vitality within the forest. These sacred sites hum with unseen magic, making all greenery in the vicinity resistant to corruption and decay. This creature entry is an excellent addition for any campaign that wants to add some mystery and fae mischief when entering the forests of Taelurien.... |
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| d12 RPG Creature Entry: Ni'il Varath Regular price: 0 Bundle price: 0 Format: PDF |
Recovered Journal Fragment – Scout Captain Veleth T'Arrin, House Xuraleth ...I told the others not to douse the torches. I could feel it, watching us from the stone. It wanted us to go dark. First it took Iereth. No sound. Just gone – one moment whispering to me, the next his blood was on my cloak. We formed a circle. Arrows nocked. Eyes wide. Savael screamed behind me. Gone when I turned around, dragged behind a rocky outcropping with terrible strength. One scream, then silence. There was no sound. No breathing. Only those eyes watching us – violet pinpricks, like glowing mushrooms hanging in the black. And then even those vanished. I understand now. It doesn’t just kill to eat. It kills to feel. It wanted us to feel It too. It could hav... |
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| d12 RPG Creature Entry: Oculus Regular price: 0 Bundle price: 0 Format: PDF |
Splinters of the extinction entity only known as the Omega, Oculi usually appear in the physical plane as a result of summonings. These eerie watchers carry a fraction of their alien progenitor’s power within them, stealing their enemies’ lifeforce and debilitating their minds. An Oculus looks like a floating sphere with a large central eye protected by a bony ridge surrounding it, four long tentacles, and a batch of smaller tentacles on the underside. Its spherical body is covered in dark gray, armor-like scales, while the tentacles are protected by thick, leathery skin. The smaller tentacles underneath conceal a hidden, razor-sharp beak. Want to add a little cosmic horror to your campaigns? Download the Oculus!... |
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| d12 RPG Map Pack Regular price: 0 Bundle price: 0 Format: PDF |
These maps can be printed on A4 size paper to easily determine travel distance as outlined in the sourcebook. 10/11/2024: Now includes a map showing the location of dark elven cities in the Nightlands (in red).... |
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| Handout: The Netherhalls Regular price: 0 Bundle price: 0 Format: PDF |
This contains a two-page handout on the Netherhalls, from the writings of Roscoe the Bard. It can be used for any campaign, especially if you want to visit the city of Korphas and potentially enter the megadungeon.... |
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| Heart of Vensharr Regular price: 0 Bundle price: 0 Format: PDF |
You have arrived in the ironwood city of Valra, to celebrate the Festival of Frost and welcome the new year. Suddenly, the peace is disturbed as the Heart of Vensharr, a beloved relic, is stolen. But not all is as it seems, and your protagonists may become heroes to more than one faction this night... This is a one-shot adventure for a fun evening with friends. It is winter-themed, with a holiday undercurrent and some elements of cooperation, peace and reconciliation woven in… contingent on the decisions of your players. Heart of Vensharr also includes the rules for Frostfire Skirmish, a fun dice game for four players.... |
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| The Art of Taelurien Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to Taelurien. This art book expands the immersive world of the d12 RPG™ with stunning visuals, bringing the characters, locations, and lore to life. Whether you’re a GM, a player, or just a a fantasy fan, let this collection inspire your next adventure. All visualizations in this art book were made by independent artists or created using AI & editing software. Most images or sets of images include brief descriptions of the respective lore. Invite your friends, create exciting characters with an intriguing set of rules, and set sail towards new shores. ... |
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| The Dark Elf Prophecy: Black Thorn (Sample) Regular price: 0 Bundle price: 0 Format: PDF |
A mysterious attack. An unknown culprit. The beginning of a journey far from home... When his family is killed in a massive explosion, Taloen‘s life is forever changed. After a desperate flight through the treacherous Nightlands, the young dark elf arrives in the human city of Caer Daion, which turns out to be a den of villainy no less dangerous than Galthorlyn. Thankfully, he is taken in by a group of outcasts, rebels against the city’s autocratic ruler. Finding his footing among this ragtag group, Taloen discovers friendship unlike any he had experienced in his homeland. But the hounds of Caer Daion are on his trail, and together with his new companions, he soon finds himself on a perilous journey that takes him to the free lands of Taelurien, and right into the dark heart of the lege... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (35%) |
Posted: Wed, 03 Jun 04:42:26 CDT
Bree-YARC is the love-child of the beloved BX version of D&D and third edtion. It combines the rules-light mindset of BX with the customization options of later editions, with a focus on exploration and discovery, baking downtime rules into the system for level advancement.
It uses an ancestry and class character system, but XP is determined by ancestry, not class, to balance level progression.
Gentle reader, please be advised that this is but a rough draft, and it has not been edited for content, clarity, or grammar. My eventual goal with this document is approximately 200 pages; I wanted to put the current draft into layout so I could see how the length looked.
Please don’t @ me about mistakes. I’m sure there are many. This file will be updated as the projected progresses.
Posted: Wed, 03 Jun 04:27:42 CDT
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The all-in package! You get the entire d12 RPG experience including all expansions, letting you dive deep into the lore of the world, at 35% off. The pack provides countless hours of entertainment with thrilling adventures, stories, new monsters, and beautiful illustrations taking you on a visual journey through Taelurien. This Ultimate Bundle includes: |
| CP 1: Solyana's Refuge Regular price: 0 Bundle price: 0 Format: PDF |
The sewers. The catacombs. Magical figurines you can find on your journey. With a few nods to a game I loved when I was a kid, this campaign primer has been designed for the d12 Role Playing Game™. It is built around a guild of rebels in a dark city, the last refuge from the tyranny of its overlord. The full primer (CP 1-3) contains NPCs, adventures and plot points to take your characters from level 1 to 5. CP1 contains: the inn of Solyana’s Refuge NPCs your adventurers will meet, who are equally desperate to escape the attention of the city's ruler and a few adventure hooks. ... |
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| CP 2: The Catacombs of Caer Daion Regular price: 0 Bundle price: 0 Format: PDF |
The sewers. The catacombs. Magical figurines you can find on your journey. With a few nods to a game I loved when I was a kid, this campaign primer has been designed for the d12 Role Playing Game™. It is built around a guild of rebels in a dark city, the last refuge from the tyranny of its overlord. The full primer (CP 1-3) contains NPCs, adventures and plot points to take your characters from level 1 to 5. CP2 contains: the general layout of the catacombs as well as lore, traps and major encounters some creatures your characters will encounter several ideas for side quests in Caer Daion ... |
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| CP 3: Journey to Obsidiangate Regular price: 0 Bundle price: 0 Format: PDF |
The sewers. The catacombs. Magical figurines you can find on your journey. With a few nods to a game I loved when I was a kid, this campaign primer has been designed for the d12 Role Playing Game™. It is built around a guild of rebels in a dark city, the last refuge from the tyranny of its overlord. The full primer (CP 1-3) contains NPCs, adventures and plot points to take your characters from level 1 to 5. CP3 contains: the journey to the gnome village of Obsidiangate in the nearby mountains a few more notes on NPCs of Caer Daion a treatise on magical figurines notes on bastard style for your warrior characters ... |
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| Crypt of the Bone Queen Regular price: 0 Bundle price: 0 Format: PDF |
The discovery of an old map sets your heroes on the trail of an ancient evil. After traversing the foreboding Deadlands, they arrive at the Old City and breach the tomb of the legendary Bone Queen. What riches will they find there? Why is a tribe of orcs guarding the site? And what about the legends that say the ancient necromancer still lives, feasting on the souls of all who enter her domain? This adventure for four sixth-level characters, designed by d12 Studios and illustrated by Dean Spencer, is a classic dungeon crawl with puzzles and lethal traps. It can be played as a one-shot, multi-session event, or as a continuation of the journey that started with the d12 RPG™ campaign primer.... |
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| d12 Role Playing Game (d12 RPG) 2025 Edition Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to Taelurien - an epic fantasy world and lush frontier setting where dark elves, the progeny of the fallen, may walk the dusty streets of a bronze-age city guarded by Myrmidons. The d12 RPG™ Is the result of a mission twenty years in the making: to offer a more tactical alternative inspired by the dominant d20-based systems, built entirely around the d12. Do you want your setup to matter just as much as a roll of the dice? In the d12 RPG, your decisions count. Critical strikes are frequent and dangerous, doubling both dice rolls and bonuses, so you want to evade opponents that hit hard. Poisonous creatures with small mandibles are best protected against with armor. Enemies which are several levels higher than you are a real threat. If you’ve ever wanted to roll defense ag... |
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| d12 RPG Creature Entry: Acolyte of Omega Regular price: 0 Bundle price: 0 Format: PDF |
“We devour. We become. We will be all.” - An Acolyte of Omega “Zuldin! Zuldin! Wake up!” The gnome groaned, and tried to sleep even when he felt someone shaking him. “Zuldin!” The voice became more intense, and yet it was hushed, as if trying to be quiet at the same time. Eventually, Zuldin opened his eyes wearily. Taloen was leaning over him, concern in his eyes. “Finally!” he sighed in relief, “I began to think you were dead!” The gnome chuckled as he sat up, even though he felt intense pain in all of his limbs. “Nah... I’m not quite dead yet. What is it?” “The watch! We’re up.” “Oh, right.” Zuldin looked around, and saw Milos wrap himself in his blanket. Duros had settled down by the warrior and seemed weary too. He lay flat on the ground, eyeing the gn... |
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| d12 RPG Creature Entry: Dryad Regular price: 0 Bundle price: 0 Format: PDF |
Dryads are part of the living soul of the forest, splinters of the One Lifeforce that spring from trees rich with the essence of creation. These spirits share their existence with their arboreal counterparts, and both ensure the health and longevity of the other. Dryads serve as caretakers of the deep woods, and though solitary by nature, they will sometimes form small groves, creating pockets of heightened vitality within the forest. These sacred sites hum with unseen magic, making all greenery in the vicinity resistant to corruption and decay. This creature entry is an excellent addition for any campaign that wants to add some mystery and fae mischief when entering the forests of Taelurien.... |
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| d12 RPG Creature Entry: Ni'il Varath Regular price: 0 Bundle price: 0 Format: PDF |
Recovered Journal Fragment – Scout Captain Veleth T'Arrin, House Xuraleth ...I told the others not to douse the torches. I could feel it, watching us from the stone. It wanted us to go dark. First it took Iereth. No sound. Just gone – one moment whispering to me, the next his blood was on my cloak. We formed a circle. Arrows nocked. Eyes wide. Savael screamed behind me. Gone when I turned around, dragged behind a rocky outcropping with terrible strength. One scream, then silence. There was no sound. No breathing. Only those eyes watching us – violet pinpricks, like glowing mushrooms hanging in the black. And then even those vanished. I understand now. It doesn’t just kill to eat. It kills to feel. It wanted us to feel It too. It could hav... |
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| d12 RPG Creature Entry: Oculus Regular price: 0 Bundle price: 0 Format: PDF |
Splinters of the extinction entity only known as the Omega, Oculi usually appear in the physical plane as a result of summonings. These eerie watchers carry a fraction of their alien progenitor’s power within them, stealing their enemies’ lifeforce and debilitating their minds. An Oculus looks like a floating sphere with a large central eye protected by a bony ridge surrounding it, four long tentacles, and a batch of smaller tentacles on the underside. Its spherical body is covered in dark gray, armor-like scales, while the tentacles are protected by thick, leathery skin. The smaller tentacles underneath conceal a hidden, razor-sharp beak. Want to add a little cosmic horror to your campaigns? Download the Oculus!... |
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| d12 RPG Map Pack Regular price: 0 Bundle price: 0 Format: PDF |
These maps can be printed on A4 size paper to easily determine travel distance as outlined in the sourcebook. 10/11/2024: Now includes a map showing the location of dark elven cities in the Nightlands (in red).... |
|
| Handout: The Netherhalls Regular price: 0 Bundle price: 0 Format: PDF |
This contains a two-page handout on the Netherhalls, from the writings of Roscoe the Bard. It can be used for any campaign, especially if you want to visit the city of Korphas and potentially enter the megadungeon.... |
|
| Heart of Vensharr Regular price: 0 Bundle price: 0 Format: PDF |
You have arrived in the ironwood city of Valra, to celebrate the Festival of Frost and welcome the new year. Suddenly, the peace is disturbed as the Heart of Vensharr, a beloved relic, is stolen. But not all is as it seems, and your protagonists may become heroes to more than one faction this night... This is a one-shot adventure for a fun evening with friends. It is winter-themed, with a holiday undercurrent and some elements of cooperation, peace and reconciliation woven in… contingent on the decisions of your players. Heart of Vensharr also includes the rules for Frostfire Skirmish, a fun dice game for four players.... |
|
| The Art of Taelurien Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to Taelurien. This art book expands the immersive world of the d12 RPG™ with stunning visuals, bringing the characters, locations, and lore to life. Whether you’re a GM, a player, or just a a fantasy fan, let this collection inspire your next adventure. All visualizations in this art book were made by independent artists or created using AI & editing software. Most images or sets of images include brief descriptions of the respective lore. Invite your friends, create exciting characters with an intriguing set of rules, and set sail towards new shores. ... |
|
| The Dark Elf Prophecy: Black Thorn (Sample) Regular price: 0 Bundle price: 0 Format: PDF |
A mysterious attack. An unknown culprit. The beginning of a journey far from home... When his family is killed in a massive explosion, Taloen‘s life is forever changed. After a desperate flight through the treacherous Nightlands, the young dark elf arrives in the human city of Caer Daion, which turns out to be a den of villainy no less dangerous than Galthorlyn. Thankfully, he is taken in by a group of outcasts, rebels against the city’s autocratic ruler. Finding his footing among this ragtag group, Taloen discovers friendship unlike any he had experienced in his homeland. But the hounds of Caer Daion are on his trail, and together with his new companions, he soon finds himself on a perilous journey that takes him to the free lands of Taelurien, and right into the dark heart of the lege... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (35%) |
Posted: Wed, 03 Jun 03:28:46 CDT
Unveil the mystical power of the Egyptian pantheon with Gods & Avatars: Egyptian Gods, a 300+ page supplement designed to bring ancient deities, legendary monsters, and epic adventures to your tabletop RPG. Whether you're seeking rich lore, new player options, or mythic storytelling, this book offers everything you need to immerse your campaign in the world of Egyptian mythology.
✅ 25 Powerful Deities – Each god is fully detailed with unique cleric domains, paladin oaths, temples, and devoted priests.
✅ 30 Mythical Monsters – Face creatures drawn from Egyptian legend, from divine guardians to terrifying abominations.
✅ 20 NPCs & Factions – Meet mystic seers, temple wardens, and legendary champions, all woven into the divine landscape.
✅ 20 Iconic Locations – Explore sacred tombs, bustling cities, and long-lost ruins steeped in ancient power.
✅ 10 Epic Dungeons – Delve into traps, trials, and hidden secrets where gods test the worthy.
✅ 30 Magical Relics – Wield artifacts infused with divine energy, from relics of the pharaohs to weapons of the gods.
✅ Fully Integrated & Game-Ready – Designed for D&D and other fantasy RPGs, easily adaptable to any campaign.
Whether you're a Game Master crafting god-driven quests or a player seeking divine purpose, Gods & Avatars: Egyptian Gods provides an unparalleled mythic experience.
Posted: Wed, 03 Jun 03:23:38 CDT
Out on the frontier, survival is never guaranteed.
Clement Sector Core Rulebook is your gateway to a dangerous and isolated region of space where distant worlds struggle to survive after being cut off from Earth. Trade routes span the stars. Corporations compete for profit and power. Pirates prey on the edges of civilization. Independent merchants, bounty hunters, explorers, colonists, law officers, and rogues all try to carve out a living among the stars.
Built on a fast and intuitive 2d6 system, Clement Sector combines frontier adventure, hard choices, and cinematic action in a setting inspired as much by classic Westerns as by space opera. Whether you are negotiating cargo contracts at a crowded starport, hunting pirates in deep space, surviving hostile worlds, or drawing a pistol in a dusty settlement at the edge of nowhere, the rules in this book provide everything needed to bring those stories to life.
Clement Sector is a frontier. There is no mighty galactic empire to save you. No fleet is coming over the horizon. The law is local. Reputation matters. Distance changes everything.
Grab your gear. Fuel the ship. The frontier awaits.
Posted: Wed, 03 Jun 03:23:22 CDT
Who were you before the adventure began?
Clement Sector Core Character Creation Book transforms character generation into a living history of triumphs, failures, rivalries, ambition, and survival on the frontier. This is not simply a system for assigning statistics. It is a complete life path experience that follows your character from childhood to adulthood, shaping them through education, careers, mishaps, relationships, aging, and hard-earned experience.
Every character has a story.
You may begin life as the child of colonists on a marginal world, an uplift struggling against prejudice, an altrant engineered for survival, or a citizen of a settled world. Your path may lead through military academies, universities, criminal organizations, corporate service, exploration missions, political intrigue, or years of hard labor in the asteroid belts. Success can bring rank, influence, wealth, and skill. Failure can leave scars, enemies, and shattered ambitions.
Inside this volume you will find:
• A complete life path character generation system for Clement Sector
• Rules for humans, altrants, and uplifted animals
• Detailed family, youth, teenage, and educational systems
• Military academies, graduate school, and medical school options
• More than thirty careers ranging from explorer and merchant to pirate, politician, scientist, investigator, marine, and thief
• Career events, mishaps, aging, advancement, and mustering out benefits
• Expanded rules for character growth, relationships, NPCs, and personality quirks
• Flowcharts and step-by-step guidance for creating richly detailed characters
Character generation in Clement Sector is a game in itself. Each decision and each roll builds a history that ties your character directly into the worlds, organizations, and conflicts of the setting. Allies are made. Rivals emerge. Careers rise and fall. By the time play begins, your character already feels like a real person with a past that matters.
The frontier changes everyone.
The question is what it will make of you.
Posted: Wed, 03 Jun 03:22:33 CDT
| This special bundle contains the following titles: |
| Clement Sector Core Character Creation Book Regular price: 0 Bundle price: 0 Format: PDF | Who were you before the adventure began?
Clement Sector Core Character Creation Book transforms character generation into a living history of triumphs, failures, rivalries, ambition, and survival on the frontier. This is not simply a system for assigning statistics. It is a complete life path experience that follows your character from childhood to adulthood, shaping them through education, careers, mishaps, relationships, aging, and hard-earned experience.
Every character has a story.
You may begin life as the child of colonists on a marginal world, an uplift struggling against prejudice, an altrant engineered for survival, or a citizen of a settled world. Your path may lead through military academies, universities, criminal organizations, corporate service, exploration missions, poli... | |
| Clement Sector Core Rulebook Regular price: 0 Bundle price: 0 Format: PDF |
Out on the frontier, survival is never guaranteed.
Clement Sector Core Rulebook is your gateway to a dangerous and isolated region of space where distant worlds struggle to survive after being cut off from Earth. Trade routes span the stars. Corporations compete for profit and power. Pirates prey on the edges of civilization. Independent merchants, bounty hunters, explorers, colonists, law officers, and rogues all try to carve out a living among the stars.
Built on a fast and intuitive 2d6 system, Clement Sector combines frontier adventure, hard choices, and cinematic action in a setting inspired as much by classic Westerns as by space opera. Whether you are negotiating cargo contracts at a crowded starport, hunting pirates in deep space, surviving hostile worlds, or drawing a pis... | |
| Clement Sector Core Setting Book Regular price: 0 Bundle price: 0 Format: PDF |
Humanity crossed the stars through a single gateway.
Then it vanished.
Clement Sector Core Setting Book is the definitive guide to one of gaming’s most detailed and fully realized frontier science fiction settings. Once connected to Earth by the wormhole known as the Conduit, Clement Sector was suddenly cut off from the rest of human civilization. In the centuries since the Collapse, isolated colonies have become independent worlds, trade routes have become lifelines, and survival depends on self-reliance, determination, and ambition.
This is a frontier where distance matters.
Messages travel no faster than the ships that carry them. Governments rule only as far as their ships can reach. Corporations battle for influence across dozens of systems. Independent crews move cargo,... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (25%) |
Posted: Wed, 03 Jun 00:44:38 CDT
Recursion is a TTRPG about being stuck in time. It could be for an hour or a day; during a raging blizzard or a tender afternoon picnic; surrounded by well-wishers or beset by ravenous hellhounds. You may be alone or with a team. Time doesn’t care. It wants something specific and it’s up to you to unravel the loops so that you find your way forward.
Recursion is a Breathless compatible game and was created for Breathless Jam 3.
Recursion has now released in both PDF and markdown formats. The next major update will include rollable tables for generating a Loop, its dangers, and the Timeless pursuing The Stuck. Happy gaming!
Posted: Wed, 03 Jun 00:39:56 CDT
MYTHHUNTERS is a MOTHERSHIP RPG® toolkit for alternative Crew and Character generation. This trifold pamphlet includes:
- THE SPONSOR - A roleplay heavy Class that can be utilised as a Player or Non-Player Character.
- Alternative Character generation and archetypes with unique stereotype traits.
- A new ship - The Widowfly Class.
- Guidelines to run a Mythhunters Squad for sandbox campaigns and one-shot adventures.
Use everything – Use just one thing – Make it your own!
Your Download Includes:
- A full colour trifold
- A printer friendly black and white version
INSPIRED BY:
Stargate SG-1
Oceans Eleven
Jurassic Park
Firefly
National Treasure
Solo: A Star Wars Story
Design inspiration from The Suit by Joshua Kramer and Walks of Life by Doc.





DEVELOPER NOTES:
MYTHHUNTERS was a Project that developed during the Spring 2026 TripTech Game Jam. The theme of the Jam was "Ancient Myths". I had developed my entry, STRAGES, to a point I was happy with and was reading some of the cool ideas others were developing. From here a couple of things came together:
1. It can be tough to get some of the more "role-play" skills in Mothership into play.
2. Sci-Fi is full of both good and bad Tropes/Stereotypes.
3. Space travel in Mothership is expensive.
4. Oh and I started watching Stargate SG-1 again for the upteenth time.
From here it all came together - Build a flavourful Squad, develop a roleplay friendly reason why this could work, and they need a cool ship to make it happen!
Like anything published - feel free (and I always recommend) to make it your own!
Please support if you can. For every paid purchase, I will add a Community Copy.
If you download and enjoy this module, please consider leaving a review and comments for others.

Writing and Design: Michael Spierings.
Cover Art: Talon.
Human Made Logo by Hinokodo.
Textures from Texturelabs.
This product is based on the Mothership® Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. MOTHERSHIP® is a registered trademark of Tuesday Knight Games. All rights reserved. For additional information, visit www.tuesdayknightgames.com or contact contact@tuesdayknightgames.com.
This pamphlet was created for the Spring 2026 TripTech Game Jam hosted by LionHearth Games.



