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Posted: Sun, 12 Apr 22:06:50 CDT
The New Zealand Fanzine for Traveller roleplaying.
The next issue of this fanzine.
Articles included:
- Can You Survive Mini Game (Quick look)
- Old HIWG NZ member websites
- Manual gun design notes and some hand written pages
- FED/FSpace aliens in Traveller
- More Classic Traveller Energy weapons
- New weapons for MegaTraveller
- Slug thrower ammunition modifications
- Non-lethal weapons for MegaTraveller
- Grenades in MegaTraveller: what the rules left out
- Sawn off weapons in MegaTraveller
- Heavy Slugthrowers in MegaTraveller
- Recoilless Rifles in MegaTraveller
Free fanzine - non commercial.
This issue contains some handwritten scans as part of a preservation project.
Posted: Sun, 12 Apr 21:05:58 CDT
Begin retaking our world from the alien invaders today! Features a basic version of the advanced BILT rules, sample player characters, and an adventure. What are you waiting for? Get in the fight and show the Gray what you’re made of.
This product features a fully playable introduction to BILT Among The Stars.
Using the battle-tested BILT system first introduced in 2015’s Gold-selling hit AZ: After Zombies, and playtested through years of iteration at the home campaign table of RPG designer Chuck Rice, BATS provides everything you need not for one science-fiction campaign, but for all of them.
Across Time and Space: Including 5 Tech Eras, BATS has all the tools to run campaigns from the Stone Age to the Modern Age, from the Near Future to the Space Opera Eras and beyond.
The Ultimate Crafting & Modding Toolkit: Stop settling for standard gear. BATS includes full rules for building and modifying custom weapons, armor, explosives, medicines, drones, robots, computers, ground vehicles, air vehicles, mechs, and starships. We’ve included examples of every single device, plus the mathematical framework to build thousands of customized variants all your own.
Transhuman Tech: Radically modify your characters with comprehensive Cybernetics rules.
Infinite Encounters: A robust creature-building engine featuring 50 distinct traits. Instantly modify existing threats or build your own completely custom alien horrors from the ground up.
BILT Among The Stars represents the culmination of my 26 years in the RPG industry. I’ve poured everything I’ve learned as a three-time ENNIE Award nominee and the author of multiple Gold-Selling DTRPG titles like Blood and Space and AZ: After Zombies into this massive toolkit.
Explore the stars. Conquer the stars. Settle the stars.
BILT Among the Stars.
Posted: Sun, 12 Apr 20:50:48 CDT
This is Part 5 of the Broken Kingdom Campaign. The party leaves for the north. The valley kingdoms have erupted into war and Castle Fenyovar watches menacingly at their backs.
Play this chapter as a travel interlude to a far away place. There is a small town on the way with a dark secret, hidden horrors, a wagon train of merchants, and a mysterious creature that thunders throught the night. The adventure ends at an abandoned castle overlooking the large trade town of Felszaka.

As always the campaign is a puzzle piece that can be played in order or as it comes up. As part of the Broken Kingdom Campaign, it reveals more about the mysterious Count Miklos. Play in game or plug into any existing campaign as a travel interlude for an injection of horror.
This adventure is meant to be played with Fire Burns Low Gamebooks.
Posted: Sun, 12 Apr 20:39:27 CDT
The Tech Domain introduces a discipline of magical engineering to Daggerheart, transforming mundane equipment into arcane prototypes powered by ingenuity and experimentation. Characters who wield this domain harness invention as a form of magic, crafting devices, modifying weapons, and infusing ordinary objects with extraordinary power.
Posted: Sun, 12 Apr 20:39:12 CDT
Forge your legend through blood, bone, and myth. Daygon’s Ancestry Codex introduces 18 unique new ancestries, each built for Daggerheart with powerful, cinematic abilities that shape how you move, fight, and survive. Charge into legend as the unstoppable Centaur, stalk the night as the cursed Dhampir, or take to the skies as the shadow-winged Fledermaus. Become an unyielding construct as a Golem, embrace savage strength as the Haragi, or weave deadly elegance as the spiderlike Jorogumo. Move like the wind with the razor-fast Kamitachi, outwit your foes as the cunning Kitsune, or survive against all odds as the resourceful Kobold. Harness primal fury as the Kumajin, hunt as the ferocious Lykogan, or strike with precision as the lethal Manteidos. Dominate the battlefield as the mighty Minotaur, endure like the ancient Sobexie, or embody wild magic as the unpredictable Spriggan. Stand apart as the enigmatic Strivari, revel in mischief as the clever Tanukin, or crush all before you as the relentless Troll. Each ancestry brings a distinct identity, powerful abilities, and a unique way to shape the story.
From winged hunters and cunning tricksters to towering golems and cursed bloodlines, every ancestry offers distinct mechanics that reward bold choices and dynamic play. This is not just who your character is. This is how they change the story.
Posted: Sun, 12 Apr 20:31:40 CDT
Hybrid Dragons: Apex Beasts of Fang & Scale
What happens when dragons evolve… sideways? Not every dragon is born from flame and sky. Some adapt. Some specialize. Some become something far more dangerous. Dragon Codex is a system-agnostic collection of ten terrifying dragon variants—each fused with a primal creature of the natural world. These aren’t just reskinned dragons. They are fully realized predators with unique behaviors, ecosystems, and hunting styles. From the silent caves to the open ocean, from frozen tundra to choking swamps—these creatures dominate their environments in ways traditional dragons never could.
Inside This Collection
Each entry includes:
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Rich ecological lore and behavior profiles
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Distinct combat identities and encounter roles
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Unique abilities and thematic mechanics
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Ready-to-use statblocks (5E compatible, easily adapted)
These creatures are built to feel different at the table—forcing players to rethink tactics, terrain, and survival.
The Lineup
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Noctyrix (Bat/Dragon) – Echolocating terror of the deep dark
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Plaguewing (Vulture/Dragon) – Rot-cloud scavenger and disease vector
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Anklydrake (Ankylosaurus/Dragon) – Walking siege weapon with a bone-crushing tail
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Glaciermaw (Polar Bear/Dragon) – Ice-shattering juggernaut of the frozen north
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Tidefang (Shark/Dragon) – Blood-scenting nightmare beneath the waves
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Scorpinex (Scorpion/Dragon) – Venomous desert ambusher
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Skyrazor (Eagle/Dragon) – Bladed-wing predator of the storm peaks
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Miremaw (Crocodile/Dragon) – Swamp god that drags entire villages into the water
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Rendclasp (Anteater/Dragon) – Three-clawed nightmare that hugs things to death
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Razorclaw (Tiger/Dragon) – Lightning-fast jungle stalker that strikes from nowhere




5E Ready
Whether you're running 5E, Shadowdark, OSR, or your own homebrew system, these creatures drop directly into your game with minimal conversion.
Each hybrid is designed with a clear role:
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Ambusher
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Siege Monster
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Apex Predator
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Environmental Hazard
They don’t just fight your players. They change how your players fight.
Why Use Hybrid Dragons?
Because your players already know how to fight dragons. They don’t know how to fight:
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A dragon that hunts by sound
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A dragon that drags them underwater
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A dragon that drops them from the sky
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A dragon that waits
If your campaign needs fresh monsters, unforgettable encounters, and creatures that feel alive in their environments… This is your next drop.
Evolution didn’t stop at dragons. It made them worse.
Bring Them to Life
Want these beasts on your table? Check out matching STL miniatures for many of these hybrids—perfect for 3D printing and bringing your encounters to life in stunning detail.
Posted: Sun, 12 Apr 19:00:56 CDT
As the infamous "Sea Stalker," explore the city of Port Royal, gather your pirate crew and set sail for the prize of a lifetime!
A full color, 19-page PDF. It’s recommended you know the rules of Parsely games before playing.
Genre: Historical Adventure
Difficulty Level: Experienced
Rating: Teen (10+)
Credits: Jared A. Sorensen (writing/design), Rebekie Bennington (cover art, interiors, logo and map), Radek Drozdalski (layout).
Posted: Sun, 12 Apr 17:26:02 CDT
Zira
"I have seen this moment before. You just have not reached it yet."
Zira moves as if guided by something unseen, her glowing orb drifting close as faint reflections ripple across its surface. Her words arrive in fragments and patterns, each hinting at outcomes that feel just out of reach.
Includes:
- Full-body illustrations with color variants
- VTT-ready tokens
- Two stat blocks (beginner and experienced)
- Companion rules, romance options, teachable trick, and more
This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.
Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.
Want more cats?
New Catventurers release regularly over on our Patreon.
- Patreon.com/cat_tales
Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!
~The Cat Tales Team
Posted: Sun, 12 Apr 17:26:02 CDT
Zerethra
“The omen was clear. You chose not to see it.”
Zerethra speaks with certainty, her white orb drifting in silent circles as faint visions ripple across its surface. She does not guess or wonder. She observes, interprets, and delivers outcomes that feel less like possibilities and more like truths waiting to arrive.
Includes:
- Full-body illustrations with color variants
- VTT-ready tokens
- Two stat blocks (beginner and experienced)
- Companion rules, romance options, teachable trick, and more
This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.
Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.
Want more cats?
New Catventurers release regularly over on our Patreon.
- Patreon.com/cat_tales
Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!
~The Cat Tales Team
Posted: Sun, 12 Apr 17:24:52 CDT
Legal This work includes material from the System Reference Document 5.1 ('SRD 5.1') by Wizards of the Coast LLC, available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Comm
Before the gods shaped the land, the Fomorians held it. After them came the Tuatha Dé Danann — divine, radiant, terrible in their beauty — and with them the poets who could blister a king's face with words, the druids who fed themselves to the earth, and the warriors who carried the crow-goddess's shadow into every battle they fought.
Children of the Tuatha brings five Celtic mythology subclasses to your D&D 5th Edition table, each built around a specific mythological archetype drawn from the Irish mythological cycles, the Ulster Cycle, and the broader pan-Celtic tradition.
The Five Subclasses:
Path of the Fomorian (Barbarian) — The Fomorians predate the gods. When you rage, you become a vessel for something older than order: reality warps around you, enemies flinch from your wrongness, and at the height of your power you can grow to monstrous size and curse your foes with a baleful eye.
Oath of the Tuatha Dé (Paladin) — Swear yourself to the principle of sacred sovereignty. Wield the sunspear light of Lugh, bind enemies with the authority of divine rulership, and at your peak manifest the full radiance of the divine folk — wings of light, resistance to all harm, and an aura that scorches the unworthy.
Circle of the Green Man (Druid) — Serve the cycle of growth and death above all things. Speak with plants, drive roots to murderous purpose, wear the face of the forest itself, and offer your own vitality to the earth when the moment demands it. Death cannot hold you — but it will keep what you owe.
College of the Ollam (Bard) — Attain the highest bardic rank in Irish tradition. Turn your Bardic Inspiration into cutting satire that subtracts from your enemies' rolls. Bind the powerful with geasa — magical oaths that punish violation with psychic devastation. Deliver a Satire of Ruination that stuns legendary foes and strips them of their authority.
The Morrigan's Mantle (Ranger) — Accept the battle-goddess's blessing and her shadow both. Summon spectral crows as scouts, read the death-wyrd of those around you, shift into crow, wolf, or eel form, call battlefield prophecy to turn enemy rolls against them, and carry the Morrigan's favour into death itself — and back out again.
What's Inside:
- Five complete subclasses, fully detailed from entry level to 20th level
- Mythological context and flavor text for each archetype
- A note on sources and the traditions these subclasses draw from
- Fully compatible with D&D 5th Edition — drop into any campaign
Pairs perfectly with Relics of Folklore: Magic Items from Celtic Myth (Volumes 1 & 2) from Elderlight Press — give your players the subclass and the artifacts to match.
The old gods are watching. Which one will you serve?
ons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Children of the Tuatha is an independent production by Elderlight Press and is not affiliated with Wizards of the Coast LLC. © Elderlight Press. All rights reserved. Children of the Tuatha | Elderlight Press | 14
Posted: Sun, 12 Apr 17:08:51 CDT
OSR-inspired AD&D adventure designed for a single play session. Characters will explore a remote region that is populated with strange humanoid rabbits and other fell creatures as they try to find a secret pass for a local trader.
Posted: Sun, 12 Apr 16:47:13 CDT
Fantasy Villages was one of the launch series for our patron backed development. At time of writing, we are now over 90 months past those original releases. These sets have been tenderly updated and, where appropriate, updated to include OpenLOCK options for bases. With the great support of our patrons and tribesfolk, we can now return to give these fantastic village sets the care they deserve.
3D printing settings
TERRAIN RECOMMENDED PRINT SETTINGS
Layer Size: 0.15mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None





