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 Os Mortos que nunca foram Enterrados ( Edição em Português)
Posted: Fri, 26 Jun 12:38:03 CDT
Publisher: Chaosium

Santa Maria de Lourdes

Uma Campanha de Horror Investigativo para Call of Cthulhu 7ª Edição

Sessenta pessoas entraram. Apenas cinco sobreviveram. Ou foi isso que disseram...

"Onde há culpa, sempre há algo a mais."

Em 1968, o Hospital Psiquiátrico Santa Maria de Lourdes foi abandonado após um incêndio devastador, mortes misteriosas e uma série de desaparecimentos inexplicáveis. Décadas depois, os registros oficiais ainda contam uma história.

A verdade conta outra.

Santa Maria de Lourdes é uma campanha completa de horror investigativo para Call of Cthulhu 7ª Edição, desenvolvida para Guardiões e investigadores que apreciam horror psicológico, investigações imersivas e mistérios construídos lentamente.

Em vez de focar no combate, a campanha enfatiza exploração, dedução, interpretação e escolhas morais. Ao descobrirem prontuários esquecidos, documentos confidenciais, passagens ocultas e testemunhos perturbadores, os investigadores montarão, pouco a pouco, um quebra-cabeça que desafiará tanto sua sanidade quanto sua percepção da realidade.

Cada sala esconde um segredo.

Cada paciente sabe de alguma coisa.

Cada descoberta tem um preço.

Características

  • Campanha completa para Call of Cthulhu 7ª Edição

  • Mais de 100 páginas de conteúdo

  • Ambientação brasileira em 1968, inspirada em instituições psiquiátricas reais

  • Horror psicológico e horror cósmico

  • Investigação com múltiplos caminhos e diversas reviravoltas

  • Mapas detalhados do hospital e das áreas ao redor

  • Handouts, prontuários médicos, reportagens de jornais, documentos confidenciais e diversos materiais de investigação

  • NPCs originais com personalidades, motivações e segredos próprios

  • Desenvolvida para diversas sessões de jogo e uma experiência profundamente imersiva

Ideal para grupos que gostam de

  • Investigações acima do combate

  • Horror psicológico

  • Horror cósmico

  • Mistérios sombrios

  • Narrativas ricas e envolventes

  • Dilemas morais

  • Interpretação imersiva

Algumas verdades permanecem enterradas por um motivo.

Seus investigadores conseguirão descobri-las... ou se tornarão parte da história do hospital?

Os Mortos que nunca foram Enterrados ( Edição em Português)Price: $7.99
 Writer’s 50 Random Fantasy Accidents
Posted: Fri, 26 Jun 12:32:02 CDT
Publisher: Creative Concepts

Presented to you here are 50 Random Fantasy Accidents.

Over 125,000 possible combinations!

One column of 50 Bad Luck Event.

One column of 50 Damage Results.

And one column of 50 Long term After Effects.

Roll a die, pick a column, another, and then the third for any writing, RPG game, or storytelling situation.

For your Game Master to flesh out your game, RPG, or Novel.

Create your worlds!

Writer’s 50 Random Fantasy AccidentsPrice: $0.99
 The Night of Falling Snow
Posted: Fri, 26 Jun 12:28:43 CDT
Publisher: Brackin Adventuring Company

The Night of Falling Snow

A BECMI Adventure for Levels 3–5

On the hottest night of summer... it begins to snow.

For as long as anyone can remember, the quiet village of Frosthollow has celebrated The Night of Falling Snow, an ancient midsummer festival unlike any other. White ribbons flutter from old trees. Candles burn in every window. Gifts are exchanged beneath a blazing summer sun while soft snow falls from a cloudless sky.

The villagers call it a miracle.

They have forgotten that it is a warning.

This year, the snow arrives early... and it does not stop.

As impossible winter spreads across the countryside, travelers find themselves drawn into a mystery buried beneath centuries of tradition. Forgotten journals, hidden chambers, and an ancient ritual reveal a terrifying truth: the festival was never meant to celebrate the snowfall. It was created to keep something from crossing the threshold into the world.

And at the center of it all waits a smiling traveler known only as The Pale Guest.

Will the heroes uncover the truth before midnight, restore a ritual no one remembers, or unknowingly open the door to an ancient horror?


Inside You'll Find

  • A complete BECMI-compatible adventure for characters of levels 3–5.
  • The snowbound village of Frosthollow, fully detailed with memorable NPCs and locations.
  • A mystery-driven investigation that rewards exploration, deduction, and roleplaying.
  • New monsters including the Pale Guest, Frostbound Remnants, and Snow Wraiths.
  • An ancient forgotten ritual that the players must piece together before time runs out.
  • A multi-level dungeon beneath the village inn, culminating in a chilling confrontation beneath the ice.
  • Original magic items, adventure hooks, and multiple possible endings.
  • Classic old-school themes of exploration, folklore, and creeping supernatural horror.

The Night of Falling Snow blends classic fantasy adventure with eerie folk horror in the tradition of the greatest old-school roleplaying modules. What begins as a curious midsummer festival slowly unravels into a tale of forgotten history, impossible winter, and the terrible price of opening one's door to a stranger.

Some traditions exist for a reason.

Some stories are warnings.

And some guests should never be invited inside.


Perfect for fans of:

  • Classic BECMI and Basic/Expert adventures
  • Mystery and investigation
  • Folk horror and dark fairy tales
  • Old-school dungeon exploration
  • Memorable villains whose greatest weapon isn't strength—but an invitation

When the snow falls in summer... remember the old words:

"You are remembered. You are known. But you are not welcome."

The Night of Falling SnowPrice: $2.00
 The Almanac of Beasts' Gifts | 20 Monster Harvestables for D&D 5E | Printable 5E Supplement, TTRPG Game Master gift (Digital Download)
Posted: Fri, 26 Jun 12:16:10 CDT
Publisher: Dice & Dungeon Quests

🐉 Your party slew the dragon — now what's the hide worth?
Fizkul's Almanac of Beasts' Gifts is a printable 5E supplement covering 20 prizes that can be cut, drawn, and distilled from slain monsters — each with a Harvest DC and a concrete crafting use. The animal half of Fizkul's library, it slots straight in beside your herbalism and potion-making.
✨ WHAT'S INSIDE:
• 20 unique monster harvestables with individual dark-fantasy illustrations
• In-world lore for every entry, compiled by Fizkul himself (with his trademark dry asides)
• Concrete game mechanics — Harvest DCs, saving throw DCs, durations & conditions
• Effects for harvesting, crafting, and (unwise) consumption — armour, weapons, poisons, potions, charms & divination
• A Random Harvest Table (roll 1d20) for instant results
• A "Harvestables by Crafting Use" quick-reference table
• A "How to Use" guide with discovery & harvesting rules
• Table of Contents with page numbers
• 27 pages, dark-fantasy aesthetic

________________________________________________
- Please note that this is a digital item, so you will receive downloadable data and no physical product will be shipped :-)
________________________________________________
How was it made?
To create the images, I used GIMP, AI and other digital tools.
________________________________________________
PERFECT FOR:
- Game Masters who want unique, flavourful encounters
- Players who love herbalism, alchemy, or foraging mechanics
- Anyone building a dark fantasy campaign world
- A gift for the DM in your life
_______________________________________________

More Inspiration:
If you are looking for more inspirational images for this adventure, check out our Pinterest: https://www.pinterest.de/DiceDungeonQuests/

The Almanac of Beasts' Gifts | 20 Monster Harvestables for D&D 5E | Printable 5E Supplement, TTRPG Game Master gift  (Digital Download)Price: $10.00
 The Grimoire of Glyphs | 20 Druidic Wards and Runes for D&D 5E | Printable Supplement, TTRPG Game Master gift (Digital Download)
Posted: Fri, 26 Jun 12:16:09 CDT
Publisher: Dice & Dungeon Quests

🛡️ Ink your protection into the world — twenty druidic wards and glyphs, ready to bring to your table.
This printable supplement collects 20 illustrated druidic marks — protective runes worn on the skin or painted for a single use. Each comes with in-world lore, its druidic origin, the medium it's drawn with, and concrete 5E mechanics. Perfect for Game Masters who want fresh, flavorful magic and players who love a touch of the wild.
_______________________________
✨ WHAT'S INSIDE:
• 20 unique druidic wards & glyphs, each with its own dark-fantasy illustration
• In-world lore for every entry — narrated by the wandering scholar Fizkul
• Concrete game mechanics — saving throw DCs, durations & conditions
• Two clear types: Tattoo wards (permanent, once per day) and Painted marks (single use)
• A Random Ward Table (roll 1d20) for instant results
• Wards sorted by Origin for quick reference
• A "How to Use" guide + Table of Contents with page numbers
• 27 pages, dark-fantasy aesthetic

________________________________________________
- Please note that this is a digital item, so you will receive downloadable data and no physical product will be shipped :-)
________________________________________________
How was it made?
To create the images, I used GIMP, AI and other digital tools.
________________________________________________
PERFECT FOR:
- Game Masters who want unique, flavourful encounters
- Players who love herbalism, alchemy, or foraging mechanics
- Anyone building a dark fantasy campaign world
- A gift for the DM in your life
_______________________________________________

More Inspiration:
If you are looking for more inspirational images for this adventure, check out our Pinterest: https://www.pinterest.de/DiceDungeonQuests/

The Grimoire of Glyphs | 20 Druidic Wards and Runes for D&D 5E | Printable Supplement, TTRPG Game Master gift  (Digital Download)Price: $10.00
 Secrets Of The Cyberspace
Posted: Fri, 26 Jun 11:22:18 CDT
Publisher: Nasty Ones

A solo/duo ttrpg set in an internet themed world.

The Cyberspace is a vast and unstable network filled with dangerous viruses, overstimulating content, and juicy secrets. The greatest mystery of all is the Core of the Cyberspace—a destination no user has ever managed to reach. Your goal is to make it there and uncover what lies beneath… or get your account deleted trying. 

Create your user. Choose one of four classes. Play solo or co‑op as you navigate a world where every day brings something new. Or step in as the Game Master and shape the Cyberspace with your own twists and details.

All you need is this book, a standard deck of playing cards, a six‑sided dice, and pen and paper. With over 100 hand‑drawn designs, no two runs through the Cyberspace feel the same. Every card draw shapes your character’s journey, and your own creativity brings the adventure to life. You’ll need luck and strategy if you're going to be successful.

Secrets Of The CyberspacePrice: $13.20
 Urban Chaos - Solo Adventure - Watch Protocol
Posted: Fri, 26 Jun 11:20:52 CDT
Publisher: Frontier Gaming

The district of Meridian Crossing sits at the centre of Lucentia's sprawling urban ecosystem, a strategically critical landscape of government offices, commercial towers, transit hubs, financial exchanges, residential developments, communications infrastructure, and dense inner-city neighbourhoods where nearly every major criminal organisation maintains some level of presence, making it the ideal proving ground for the city's newest anti-crime initiative, the Sentinel Division, a highly publicised crime-fighting unit combining advanced surveillance systems, intelligence analysts, financial investigators, tactical operators, predictive crime algorithms, and rapid-response teams into a single integrated command structure designed to identify and dismantle criminal networks before they can act, quickly achieving spectacular results as gang leaders are arrested, smuggling routes are disrupted, illegal finances are frozen, and violent crime begins to decline across Meridian Crossing, generating public support and political momentum unlike anything Lucentia has seen in decades, but behind Sentinel's success lies a classified programme known only to a handful of senior officials, because the unit's predictive systems are not merely identifying criminal activity but quietly influencing it, steering investigations away from selected targets, protecting useful assets, and manipulating the city's criminal ecosystem to create a more stable and controllable underworld, transforming Sentinel from a crime-fighting organisation into a mechanism for shaping power itself, while field operators, gang leaders, journalists, politicians, and corporate interests begin uncovering fragments of the truth, creating a dangerous struggle between those who believe controlled crime is preferable to uncontrolled chaos and those who see the project as a betrayal of everything it claims to represent, turning Meridian Crossing into a battleground of intelligence operations, covert investigations, political manoeuvring, blackmail, surveillance, and targeted enforcement actions where every success may conceal a deeper failure and every victory may have been engineered from the beginning.



_____________________________



Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - Watch ProtocolPrice: $0.50
 Hulk of the Dying Ship
Posted: Fri, 26 Jun 09:49:42 CDT
Publisher: Harlass Orn

A 1st level adventure for the Shadowdark RPG.

Your eyes open to a dim red light. You are lying on your back. A score of thin tendrils are embedded in your arms and chest. The air is humid and smells of iron and decaying flesh. A deep throbbing surrounds you, like the heartbeat of some massive beast.

You remember your name. You remember eating a meal in a tavern overlooking the Akhiban River. Then your memory ends.

Heart ships are living constructs in the shape of watercraft. The adventurers awaken within a heart ship grounded on a sandbar. Without armor, weapons, or any other gear. Without memory of how they got there.

The ship is dying. Most of its thrall servants are dead. The adventurers must find a way to exit the claustrophobic and decomposing vessel and recover their possessions. Perhaps the nearby village of Torman’s Reach will provide some answers.

One of the heart ship’s human servants arrived in Torman’s Reach ahead of the adventurers. Quinn Beloki has ingratiated himself with the village leaders and pretends to be their friend. But he plots to kidnap villagers and feed them to the ship. Then the ship will repair itself and leave the sandbar. Can the adventurer’s thwart Quinn’s plans and save the villagers?

This adventure contains:

  • A sentient sailing ship in the form of a xebec, crewed by animalistic thralls and one “normal” human linked to the ship’s mind
  • Maps showing the sandbar and Torman’s Reach on the Akhiban River
  • Two versions of the heart ship: the weakened ship used in the adventure and a healthy ship suitable for 3rd or 4th level adventurers
  • Below deck and above deck plans for both versions of the heart ship
  • VTT tokens for the thralls, heart ship, and a rowboat

For another heart ship adventure focused on a river chase and rescue, see Thralls of the Heart Ship.

Hulk of the Dying ShipPrice: $5.00
 The Nimble Vagrant - Solo Play Options for Nimble RPG
Posted: Fri, 26 Jun 09:21:54 CDT
Publisher: Crimson Comet

The Nimble Vagrant is a small supplement packed with solo play options, tips, and random tables to help you kickstart your solo adventures in the world of Nimble RPG.

The Nimble Vagrant is an independent product published under the Nimble 3rd Party Creator License and is not affiliated with Nimble Co. Nimble © 2025 Nimble Co.

The Nimble Vagrant - Solo Play Options for Nimble RPGPrice: $2.99
 Warhammer: the Old World Roleplaying Game, Talagaad Adventures
Posted: Fri, 26 Jun 08:17:40 CDT
Publisher: Cubicle 7 Entertainment Ltd.

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The port town of Talagaad seethes with tension and suspicion, its citizens contesting with one another to get ahead. Witches and Witch Hunters, dock gangs and State Army enforcers, cultists of rival gods — each conflict threatens to spill out onto Talagaad’s streets, where unfortunate locals might be caught in the crossfire.

Beyond the town walls, the road paths, riverways, and forests surrounding Talagaad are no safer, haunted as they are by pirates, Beastmen, and Orc and Goblin tribes. There is no safety or comfort to be found in Talagaad’s surroundings. But for the strong or the cunning… There is opportunity.

This adventure anthology for Warhammer: the Old World Roleplaying Game contains five standalone adventures suitable for any group of characters in Talagaad that Gamemasters can seamlessly integrate into an ongoing campaign.

  • Something Fishy: The assassination of a town crier entangles the characters in Talagaad's criminal underworld, where they must contend with street gangs, scheming merchants, and the crushing boot of the Talabec State Army.
  • The Hungry Towers: The characters intervene in a border dispute between two rival nobles, whose vassals starve as the tension escalates.
  • Oars in the Water: The characters are sent to help a merchant trader escape upriver, as she is pursued by Sigmarite pirates.
  • If the Leaves are Green: A Taalite midseason ritual gives way to horror when the festival is attacked by Beastmen, who drag the celebrants off screaming into the woods.
  • The Siege of Klepzig: The characters are caught between rival factions inside a walled village that will soon be subjected to an Orc and Goblin assault.

Are you prepared to cross paths with the worst Talagaad has to offer? Grim and glorious adventure awaits!


Warhammer: the Old World Roleplaying Game, Talagaad Adventures requires Warhammer: the Old World Roleplaying Game Player's Guide to play.  For an optimal playing experience, we recommend Warhammer: the Old World Roleplaying Gamemaster's Guide.

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Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2026

Warhammer: the Old World Roleplaying Game, Talagaad AdventuresPrice: $19.99
 Friday Enhanced Map: 06-26-2026
Posted: Fri, 26 Jun 07:58:26 CDT
Publisher: Paratime Design

The June 26th, 2026 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, labels on or off, and grid or no grid) and a zip file with all relevant map files as individual jpg images.

The Friday Enhanced map is for personal use only. If you are interested in licensing the map for commercial use, please contact Tim Hartin at Paratime Design for additional info.

Friday Enhanced Map: 06-26-2026Price: $3.00
 Enchanted Trinkets Complete
Posted: Fri, 26 Jun 07:49:56 CDT
Publisher: EN Publishing

The 500+ enchanted items in this hardcover book will spice up and add color to a magical world without overpowering it.

Not every magical item is a world-changing artifact. The 500 enchanted trinkets in this book will spice up and add color to a magical world without overpowering it. Within these pages you’ll find maps, feathers, eyeglasses, handkerchiefs, flasks, candles, bowls, gloves, pens, music boxes, masks, whistles, daggers, coins, hats, pipes, compasses, and so much more. Browse books like Von Marin’s Selected Poems and Eccentricities, don a pair of ghostly boots, wear the Barrelman’s eyepatch, or have fun with Fizzwig’s fiery flashbangers.

So, the next time you stock a monster’s treasure trove, or need some wondrous items that the heroes can steal from that NPC wizard, or just want to reward your players with some weird and wonderful trinkets, crack open this enchanting book safe in the knowledge that you won’t break your game.

Enchanted Trinkets CompletePrice: $34.99