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Posted: Fri, 22 May 21:33:56 CDT
Hi there and welcome to my RPG stock art page here on Drivethru.
This 3 page map of a haunted fantasy manor is suitable for any OSR or fantasy game. The map is system-agnostic, so you can scale the encounter up or down.
No AI was used in creating any of my artwork; all the assets are original and hand-drawn.
This file contains high-resolution .pngs.
Posted: Fri, 22 May 20:57:35 CDT
This is a continuation of the Dark Flowers scenario included in the Coriolis – The Third Horizon Quickstart Set published by Free League (for free on DriveThruRPG). Players should first play through Dark Flowers before playing this scenario and use the same Player Characters (PCs) and ship. The themes in this scenario play off those in Dark Flowers. PC descriptions, character sheets, and additional information is all available in the Quickstart.
The passenger ship Scheherazade was on a trip like any other, until the Icons got bored. Odd how something so simple can alter both you and your mind whilst trapping you in darker dreams.
This adventure is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This supplement was created under Fria Ligan AB’s Coriolis – The Third Horizon Third Party Supplement License.
Darker Dreams: The Existential Sequel to the Coriolis – The Third Horizon Quickstart is copyright © 2024 by J. Lambert.
Posted: Fri, 22 May 19:47:23 CDT
Hexmaster Fairies: Under the Thorn Moon
Fairies, Glamours, Changelings, Bargains, and Cruel Wonders
Step lightly. Speak politely. Never give your name.
Under the Thorn Moon is a 120-page fairy-themed supplement for Hexmaster, the OSR-flavored fantasy roleplaying game compatible with 5e-style play. This book brings fairies back to their folklore roots: beautiful, funny, helpful, dangerous, alien, and terrifyingly literal.
These are not just tiny winged spellcasters. They are oath-keepers, child-stealers, moonlit dancers, household helpers, red-handed ruin-haunters, dream merchants, curse-lawyers, and ancient things beneath the roots of the world. Some will mend your shoes. Some will bless your baby. Some will replace that baby with something made of sticks, wax, and stolen breath.
Inside you will find tools for running fairies as a full campaign element, a wilderness hazard, a social dungeon, a source of player power, or a creeping horror at the edge of the village.
Inside This Book
Fairy Law and Glamour
Rules and procedures for fairy bargains, exact wording, hospitality, true names, glamour, fairy time, gifts, taboos, and supernatural etiquette.
The Fairy Realms
Hexcrawl-ready regions of hollow hills, moonlit markets, thorn roads, glass orchards, enchanted nurseries, and impossible courts.
Courts and Hidden Peoples
Faction tools for Bright Courts, Thorn Courts, Moth Courts, Hearth Hobs, Redcap clans, fairy exiles, market fairies, and stranger powers.
Changelings and Mortal Peril
Dark folklore procedures for stolen children, false infants, fairy claims, family curses, rescue missions, and the terrible legal logic of fairy abduction.
Player Options
Fairy-touched lineages, backgrounds, marks, and class options, including the Fairy Doctor, a mortal expert in curses, names, fairy law, and impossible illnesses.
Fairy Magic
New spells, rituals, curses, charms, fairy roads, household wards, name magic, sleep enchantments, moonlit doors, and glamour-breaking rites.
Strange Treasures
Living gifts, cursed toys, glamour garments, fairy coins, bottled weather, stolen songs, cradle keys, moth cloaks, thorn compasses, and treasures that always have a price.
Bestiary of the Thorn Moon
A full fairy bestiary ranging from cute nuisances to courtly manipulators and nightmare child-stealers. Includes pixies, hobs, boggarts, redcaps, fairy advocates, moonlit duelists, nursery fetches, thorn hags, dream nobles, and ancient powers beneath the hill.
Adventures and Sites
Ready-to-use fairy locations and scenario seeds, including mushroom courts, moonlit markets, self-cleaning houses, redcap mills, stolen-name bell towers, changeling nurseries, and villages where the children came back wrong.
Tables and Generators
Fast OSR tools for fairy bargains, prices, gifts, curses, taboos, encounters, fairy roads, court insults, changeling signs, fairy market stalls, and ways to escape fairyland.
Use It For
- Fairy-haunted wilderness adventures
- Dark fairy-tale horror
- Whimsical village mischief
- Changelings and rescue quests
- Social adventures in impossible courts
- Strange magic and dangerous bargains
- OSR hexcrawls with folklore logic
- 5e-compatible fairy encounters with sharper teeth
Tone
This book supports a full range of fairy play, from charming to dreadful:
- Mischievous pixies stealing buttons and spoons
- Helpful hobs who demand proper manners
- Moonlit markets where memories are currency
- Noble courts where etiquette is armor
- Redcaps, bog hags, and oath-hunters
- Changelings, stolen children, and nursery horror
- Ancient fairy powers that do not understand mercy
Fairies in Under the Thorn Moon are not random monsters. They are beings of story, appetite, law, and glamour. They can be bargained with. They can be offended. They can be tricked. They can be survived.
But only by the careful.
For use with Hexmaster and other OSR-flavored, 5e-compatible fantasy roleplaying games.
Posted: Fri, 22 May 18:33:31 CDT
Highland Camp — Wilderness Rest Sites Battlemap Trio
Highland Camp is a trio of wilderness rest sites shaped by elevation, stone, and exposure. Each map presents a distinct campsite carved into the highland terrain, offering natural vantage points, hidden alcoves, and open ground suited for scouting, resting, ambushes, or sudden conflict. Together, they form a flexible set of highland rest locations that support travel encounters, infiltration scenes, nighttime watches, and roleplay moments between journeys.
Included Maps
Canyon Hideaway — 24×32 A secluded canyon split by a narrow stream, with natural alcoves converted into makeshift camps. Layered stone, tight passages, and scattered shelters create strong opportunities for ambushes, infiltration, or hidden gatherings. The vertical canyon walls add tension to movement and line‑of‑sight, making every approach meaningful.
Hilltop Rest — 30×30 A hilltop campsite marked by a massive boulder and open ground. The elevation provides natural visibility and a sense of isolation, making it ideal for adventurers resting between travels or scouts watching the surrounding terrain. Its simplicity allows it to shift easily between peaceful rest, tense anticipation, or sudden conflict.
Overlook Camp — 32×24 A cliffside outcropping overlooking a broad valley, bordered by a small stand of woods. The vantage point makes it a powerful lookout position, a scenic resting place, or a staging ground for encounters tied to the valley below. The mix of stone and open sky gives the camp a dramatic sense of scale and exposure.
These variants reimagine each campsite under shifting weather, lighting, and environmental conditions, transforming the tone and danger of the highland rest sites.
Shared Variants (All Maps)
Cold
A thin frost settles across the camps, clinging to stone, canvas, and vegetation. Fires burn lower, breath fogs in the air, and the environment feels sharper and more brittle. Ideal for early morning, late evening, or harsh‑weather travel.
Day
Clear daylight illuminates each campsite, with only a few fires burning. The terrain is easy to read, visibility is excellent, and the mood leans toward travel, rest, or scouting. A neutral and flexible state for general encounters.
Fog
Low fog drifts across the terrain, filling hollows and softening sightlines. Shapes emerge and fade as the mist moves, creating uncertainty and tension. Familiar ground becomes unfamiliar under shifting visibility.
Night / Dark
The fires have gone out, leaving the camps in near‑total darkness. Shadows pool around rocks and trees, and the terrain becomes harder to read. Perfect for stealth encounters, infiltration, or nighttime ambushes where sound matters more than sight.
Sunset
Warm light stretches across the terrain as the sun dips behind the hills. Long shadows and rich color create a dramatic, transitional mood. Ideal for scenes that shift from calm to tension or for reflective moments before nightfall.
Canyon Hideaway Variants
Flood
The stream swells and spills across the canyon floor, altering movement and raising the stakes for traversal or combat. Water pools in low areas, and the sound of rushing flow echoes between the walls. The environment becomes more hazardous and dynamic.
Night / Lit
Every fire and torch burns brightly, illuminating the canyon walls and alcoves. The camp feels alive with activity — celebrations, gatherings, or tense meetings. A dangerous time for infiltration, but perfect for roleplay or high‑energy scenes.
Overlook Camp Variant
Night / Moonrise
Moonlight washes over the cliffside, illuminating the stone and the valley below with a pale, steady glow. The terrain becomes softer and more atmospheric, supporting quiet watches, reflective scenes, or subtle nighttime tension without deep shadows.
What You Get
• 300dpi print‑ready JPGs
• Grid and gridless versions
• 72dpi VTT‑ready gridless JPGs
Posted: Fri, 22 May 18:26:45 CDT
21 new Daggerheart-compatible adversaries for all four tiers of play!
Invitation to Horror:
Introduces new completely original horror adversaries across all four tiers of play.
Including the nightmarish Dreamstalker and the vampiric Haemovore Lifeblood. You will find each type of adversary within these pages, including the Cursed Doll support and the Backhanded Imp horde.
This book is part of the Pathos Campaign Frame and includes guidance for running the adversaries in any dark fantasy setting. This book is a precursor to full adventures that will be released later this year. If this volume does well enough, there will be more, with the intent to have them all eventually collected in one larger book with a print edition!
Launch promotion price of $6.99 USD!
Design and Writing by Austin Lance.
Art by Dean Spencer.
Posted: Fri, 22 May 17:34:44 CDT
Feel the breeze in the air, the thump of adrenaline within you, and the sound of your companion's footsteps by your side. Answer the call to battle with the power of the bounded ranger! Bound to Battle: Rangers is here to provide the answer to the idea of emphasizing the animal companion and spellcasting aspects of the class. Sync your marking of your prey and the command of your companion with your spellcasting through your special Pursuit spells. Choose your approach to your magic and the hunt through the various Hunter's Tactics!. Brought to you by the authors who worked on Bound to Battle: Bards, Oceans Unleashed, and Player Core 2 Expanded; call upon your instincts and the thrums of the wild to become the ultimate magical survivalist.
- The Hunter class archetype, featuring 10 unique subclasses that give you access to unique hunting benefits and warden spells. Harness devious fey magic with the Trickster Hunter, call upon the primordial powers of the world with the Elemental Hunter, or learn to fight with tooth and claw like your companion with the Feral Hunter.
- Feats for Hunter covering all of 1st-20th levels giving you plenty of ways to harness your wild magics and your companion. Become a more specialized animal summoner with Wild Summoner or share your spells with your companion with Synchronize Spell.
- 31 brand new feats and 15 new warden spells Available to all Rangers allowing you to emphasize the base classes strengths as well. Weaponize your enemies' poisons with Coat in Contagions or give your prey a brutal finish with Dismember Prey!
- 10 new animal companions featuring a new array of friends to bond with. New types of animals such as Bovines or Giant Hedgehogs. New variants on existing animals such as Bristle Boars and Venomous Snakes.
- A set of optional Suggested Changes to aid in the base class play to its strengths. Look no further if your Ranger's were feeling left out by all the new content released in recent books!
Foundry support COMING SOON!
Posted: Fri, 22 May 17:15:38 CDT
| This special bundle contains the following titles: |
| Adventure Word Sequences #1 Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
This 58-page issue is for Adventure Word Sequences #1.
It revisits 20 frequent keywords from Plot Generator, Conflct (Plot) Generator 2, and Grammar Fuel ™ genre and subgenre books.
Why focus on Adventure Word Sequences?
The answer depends on the type of game that you are running.
For that want fully prepared synopsis, ready-to-go adventures, or distinct setting adventures, then this book may not be for you.
However, for GMs that play, modify, or plan adventures using suggestions and inspiration, this book may be for you, It gives more details than the keyword tables, yet are vague enough to fit or adjust to most genres, eras, and settings.
This is a guide book that is meant to aid a Gamemaster (GM) or solo game player in making creative adventure story conflict ... | |
| Adventure Word Sequences #2 Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
This 65-page issue is for Adventure Word Sequences #2.
It revisits the next 20 frequent keywords from Plot Generator, Conflct (Plot) Generator 2, and Grammar Fuel ™ genre and subgenre books.
Why focus on Adventure Word Sequences?
The answer depends on the type of game that you are running.
For that want fully prepared synopsis, ready-to-go adventures, or distinct setting adventures, then this book may not be for you.
However, for GMs that play, modify, or plan adventures using suggestions and inspiration, this book may be for you, It gives more details than the keyword tables, yet are vague enough to fit or adjust to most genres, eras, and settings.
This is a guide book that is meant to aid a Gamemaster (GM) or solo game player in making creative adventure story ... | |
| Adventure Word Sequences #3 Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
This 80-page issue is for Adventure Word Sequences #3.
It revisits the next 20 frequent keywords from Plot Generator, Conflct (Plot) Generator 2, and Grammar Fuel ™ genre and subgenre books.
Why focus on Adventure Word Sequences?
The answer depends on the type of game that you are running.
For that want fully prepared synopsis, ready-to-go adventures, or distinct setting adventures, then this book may not be for you.
However, for GMs that play, modify, or plan adventures using suggestions and inspiration, this book may be for you, It gives more details than the keyword tables, yet are vague enough to fit or adjust to most genres, eras, and settings.
This is a guide book that is meant to aid a Gamemaster (GM) or solo game player in making creative adventure story ... | |
| Adventure Word Sequences #4 Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
This 82-page issue is for Adventure Word Sequences #4.
It revisits the next 20 frequent keywords from Plot Generator, Conflct (Plot) Generator 2, and Grammar Fuel ™ genre and subgenre books.
Why focus on Adventure Word Sequences?
The answer depends on the type of game that you are running.
For that want fully prepared synopsis, ready-to-go adventures, or distinct setting adventures, then this book may not be for you.
However, for GMs that play, modify, or plan adventures using suggestions and inspiration, this book may be for you, It gives more details than the keyword tables, yet are vague enough to fit or adjust to most genres, eras, and settings.
This is a guide book that is meant to aid a Gamemaster (GM) or solo game player in making creative adventure story ... | |
| Buildings for RPG Gamemasters Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
This 112-page issue is for Buildings for RPG Gamemasters
It includes expanded material from the prior tool Indoor Setting Generator focusing on buildings in greater detail, so that the prior material can be used similarly. The tables are meant to inspire content design and improvisation, if needed. It includes one of the more recent Indoor Setting Generator version.
Why focus on buildings?
The answer depends on the type of game that you are planning.
For that don't want to design, alter, or improvise buildings, then this book isn't for you.
However, for GMs that play, modify, or plan buildings as an element of worldbuilding or adventure desing— and use advice books and random tools, then this book may be for you,
This is a guide book that is meant ... | |
| Settlements for RPG Gamemasters Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
This 139-page issue is for Settlements for RPG Gamemasters
This book contains a red light zone table that strongly suggests prostitution, legal or not. Mature users is advised if used. Stick with the entertainment table is included for sensitive players and users.
It revisits the Minimalist Descriptive Civilization, Minimalist Descriptive Urban, and Minimalist Descriptive Rural tool categories (tools included) to see what we can expand upon for a wide variety of genres and eras.
Why focus on settlements?
The answer depends on the type of game that you are planning.
For that don't want to design, alter, or improvise settlements, then this book isn't for you.
However, for GMs that play, modify, or plan settlments as an element of worldbuilding or adventure design— a... | |
| Spark Inspiration for RPG Gamemasters & Year 2025 Ref Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
This 105-page issue is for Spark Inspiration for RPG Gamemasters & Year 2025 Ref
It includes about 25 pages about using media to inspire you to feel inspired, choose what fits, and identify areas to change. This can be used with last years inspiration process content or alone. This is meant to further clarify how to use all the different lists in the series as sources of inspiration. The rest of the book, about 69 pages, lists the ranked books, movies, TV shows, and videogames for 2025.
Why focus on inspiration of other sources?
The answer depends on the type of game that you are planning.
For that don't want to use novels, movies, TV shows, and videogames with last years stuff, then this book isn't for you.
However, for GMs that play or plan to inject yo... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (43%) |
Posted: Fri, 22 May 16:51:54 CDT
Road Maps (4) and Vehicle Tokens (70) for Cyberpunk RED





Posted: Fri, 22 May 16:19:35 CDT

Airport battle map pack

It's just like the Motors said: Airport! A familiar place to many, an exotic locale to more, and perhaps a vanishing experience when jet fuel gets expensive and pandemics plague the world. Behold the humble regional airport, with its four terminals, ample seating, and generous food stalls. What sort of goods might be waiting to be collected at luggage claim? What manner of incident might be resolved, or caused, by an intrepid group of PCs? Also available in an abandoned and wrecked up version for all your post-apocalyptic needs, this map will have your players leaving on a jet plane, who knows when they'll be back again!
All are hooked up and ready to play in FVTT.
What's Included:
- 2 .jpg maps 100x100 (10000 x 10000)
- Direct link to install the Foundry VTT file (from within foundry)
FAQ:
Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?
You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT. If you use FGU, look for me on DMsGuild!
Posted: Fri, 22 May 16:10:36 CDT
Not every curse needs to doom a kingdom.
Some curses are smaller.
Some make your shadow judge you. Some make your boots squeak at the worst possible moment. Some cause nearby candles to flicker when you lie about something petty.
Minor Curses & Petty Hexes is a system-light fantasy supplement featuring 50 annoying magical afflictions for GMs who want curses that create roleplay, comedy, tension, strange consequences, and memorable table moments without derailing the campaign.
Use these curses when a character handles a suspicious relic, insults the wrong hedge witch, breaks a minor magical bargain, ignores a warning, misuses a strange item, or needs a harmless magical complication.
Inside, you will find curse sources, symptoms, durations, removal methods, failed cure complications, optional twists, and a full random curse table for quick use during play.
Whether you need a funny consequence, a strange side effect, a petty magical punishment, or a curse that becomes unexpectedly useful, Minor Curses & Petty Hexes gives you a collection of magical problems your players will remember.
Not every curse needs to be terrible.
Some only need to be inconvenient.
What’s Inside
- A fantasy tabletop PDF
- 50 minor curses and petty hexes
- Curse source and symptom tables
- Curse severity and duration tables
- Removal methods and failed cure complications
- Optional twists for stranger magical consequences
- A random d50 curse table
- System-light content suitable for fantasy campaigns
Posted: Fri, 22 May 15:48:55 CDT
| This special bundle contains the following titles: |
| ANOMALIES: Hunted Heroes — Core Rulebook Regular price: 0 Bundle price: 0 Format: PDF | ANOMALIES: Hunted Heroes — Core Rulebook
A narrative-driven urban vigilante RPG of power, control, and survival
How This Game Plays
ANOMALIES runs on a custom-built percentile system designed for fast, high-pressure play.
Roll two d10. Add your stat. Interpret the result.
Every action in the game—combat, powers, movement, and survival—follows the same structure.
No subsystem switching. No mechanical bloat.
What defines the system:
Dual d10 percentile resolution (fast and readable)
Banded outcomes (light, strong, exceptional success)
Momentum-driven combat — fast, dangerous, and decisive
Fatigue system that replaces resource tracking with risk
Powers that scale through control, not complexity
This is a system built for:
tension, control, and consequences under pressure
What This ... | |
| Phase One: The Safe House — Campaign Expansion for ANOMALIES: Hunted Heroes™ Regular price: 0 Bundle price: 0 Format: PDF | PHASE ONE — THE SAFE HOUSE is a campaign expansion for ANOMALIES: Hunted Heroes.
After a public anomaly incident throws the players into the path of the Agency, they are pulled into Seattle’s underground and forced to build their first operational cell. What begins as an empty building must become a real safehouse—secured, masked, staffed, and protected before surveillance closes in.
This book includes a full Phase One campaign arc in which players establish a base, recruit key allies, steal scrambler components, infiltrate an Agency containment facility, rescue a captured anomaly, and survive the surveillance sweep that follows.
Inside you’ll find:
a multi-mission campaign phase
safehouse growth and upgrade hooks
allies, enemies, and operational complications
infiltration, ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (-2%) |
Posted: Fri, 22 May 15:43:10 CDT
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SQUAD 7 The Last Broadcast A Solo Journaling Horror RPG |
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Psychological Horror • Solo Play • 1-2 Hours • No GM Required |
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The Signal Is Still Out There Bus 47 departed at 22:00. Squad 7 was on board. Contact was lost at 23:17. You are Inspector Recio, the dispatcher who stayed behind. It's past midnight now. The dispatch booth is silent. The city groans beyond the walls. Then—the radio turns itself on. Six frequencies crackle with static. Voices you recognize. Voices that shouldn't exist. Your squad is still out there. Or what remains of them. |
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How It Works
Lucky Numbers. Forced Calls. Last Words. Six possible endings—no two playthroughs alike. |
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Six Frequencies. Six Voices.
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What You Get
Required: 2d6, pen, notebook, 1-2 hours, and the willingness to be alone with static. |
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Six Endings. One Truth. Every playthrough ends differently. Sacrifice. Miracle. Betrayal. Madness. Truth. Or the silence that follows when the battery finally dies. You will never know, for certain, whether the voices were real. That's the point. |
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"Write first, then roll." The dice tell you what you hear. You decide what you do. |
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Perfect For
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Squad 7: The Last Broadcast Based on Not On My Watch by Eduardo Camps Warning: Contains psychological horror, isolation, and themes of grief and unreality. Play at night. Play alone. |





