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 Terraverse
Posted: Wed, 13 May 20:41:30 CDT
Publisher: Rusty Sellsword Design

Every world is a version of this one. Some are close — a step to the left, a slightly different history. Others are so alien they'll kill you just by existing. Welcome to the multiverse. Try not to break anything.

Terraverse by Luka Carroll, Rick Carroll, and Myranda Sarro is a dimension-hopping adventure setting that plunges characters into an infinite web of parallel realities, each with its own rules, factions, and existential hazards. Four major factions compete for control of the dimensional infrastructure: the military TASC, the shadowy Pseudonymous, the academic Eberhardt Society, and the corporate ETL. Your loyalties—and your survival—depend on who you trust.

Every transit between worlds draws down a resource that can't easily be replenished, forcing hard choices about where to go and when to stop. Six archetypal starting configurations provide a quick on-ramp to the setting's dense lore.

With the highest complexity ratings in Volume 1—Setting, Prep, and Complexity all at d10—Terraverse is a feast for GMs and players who want a rich, layered campaign. It rewards investment with a sprawling science-fantasy sandbox where the stakes are literally infinite.

Science fantasy / multiverse adventure | Setting d10 / Prep d10 / Complexity d10

The Cortex Prime Spotlights are fully playable RPG settings designed for the Cortex Prime system, spanning pulp adventure, space opera, kaiju action, supernatural drama, post-apocalyptic survival, and more. Each Spotlight includes a complete setting, rules variants tailored to its genre, sample characters, and everything you need to run a campaign or one-shot. All you need to add is the Cortex Prime Game Handbook and dice.

© 2022 Dire Wolf Digital, LLC. Distributed under license by Rusty Sellsword Design, Ltd. All rights reserved.

CORTEX, CORTEX PRIME, Dire Wolf and the Dire Wolf logo are registered trademarks of Dire Wolf Digital, LLC.


TerraversePrice: $4.99
 Titans vs Leviathans
Posted: Wed, 13 May 20:33:55 CDT
Publisher: Rusty Sellsword Design

The city shakes. The bay churns. And somewhere out there, something enormous is climbing out of the water.

Titans vs. Leviathans by Tristan Jusola-Sanders is a near-future kaiju-and-mech action setting inspired by Pacific Rim and big-screen monster movies, built to make Cortex's flexible dice mechanics feel genuinely massive. You play two characters simultaneously: a titan — either a colossal war machine or an engineered kaiju — and the handler who pilots or commands it, an elite specialist with their own skills, relationships, and agenda on the ground.

The titan system uses a dedicated scale (Incredible, Amazing, Monstrous, Unearthly) to ensure destruction feels suitably earth-shaking, while the handler's five roles — Backup, Blaster, Boss, Brain, Brawler — give every player a distinct tactical identity in the human-scale scenes. The tension between these two planes of action is what makes the game sing: the fate of the world turns on colossal battles, but it's the human beings directing them who have everything to lose.

A session record and callback structure helps each session build on the last, giving your kaiju campaign the serialized, franchise feel it deserves.

Kaiju / mech action | Setting d8 / Prep d6 / Complexity d6

The Cortex Prime Spotlights are fully playable RPG settings designed for the Cortex Prime system, spanning pulp adventure, space opera, kaiju action, supernatural drama, post-apocalyptic survival, and more. Each Spotlight includes a complete setting, rules variants tailored to its genre, sample characters, and everything you need to run a campaign or one-shot. All you need to add is the Cortex Prime Game Handbook and dice.

© 2022 Dire Wolf Digital, LLC. Distributed under license by Rusty Sellsword Design, Ltd. All rights reserved.

CORTEX, CORTEX PRIME, Dire Wolf and the Dire Wolf logo are registered trademarks of Dire Wolf Digital, LLC.

Titans vs LeviathansPrice: $3.95
 Strange Towns
Posted: Wed, 13 May 20:32:30 CDT
Publisher: Rusty Sellsword Design

There's something wrong with this town. Maybe it's the sheriff who never blinks. Maybe it's the diner where no one talks, but everyone knows your name. Maybe it's the way the woods feel after dark — like they're listening.

Strange Towns by Kira Magrann is a toolkit for playing in the weirdest small town you've never heard of. It's a setting about the gap between the mundane and the inexplicable: quirky locals who might be charming, dangerous, or both; secrets buried deep enough that uncovering them changes everything; and mysteries that pull at you even when you'd be better off walking away.

Values and relationships are the beating heart of every character. What do you believe in? Who do you trust? Answers shift as the town's strangeness bleeds into your life. Milestone-based advancement means your character evolves through story, not stat increases—the town changes you whether you want it to or not.

With the most accessible complexity rating in the Spotlight line, Strange Towns is an ideal entry point for groups new to Cortex, and a compelling canvas for anyone who loves small-town atmospheric horror with genuine heart.

The Cortex Prime Spotlights are fully playable RPG settings designed for the Cortex Prime system, spanning pulp adventure, space opera, kaiju action, supernatural drama, post-apocalyptic survival, and more. Each Spotlight includes a complete setting, rules variants tailored to its genre, sample characters, and everything you need to run a campaign or one-shot. All you need to add is the Cortex Prime Game Handbook and dice.

Weird horror / small-town mystery | Setting d6 / Prep d6 / Complexity d6

© 2022 Dire Wolf Digital, LLC. Distributed under license by Rusty Sellsword Design, Ltd. All rights reserved.

CORTEX, CORTEX PRIME, Dire Wolf and the Dire Wolf logo are registered trademarks of Dire Wolf Digital, LLC.

Strange TownsPrice: $3.95
 Retired No More
Posted: Wed, 13 May 20:30:30 CDT
Publisher: Rusty Sellsword Design

You had a good run. Crystal artifacts recovered, sky pirates outwitted, ancient ruins plundered. Then you retired. You were done. And now someone has the absolute gall to drag you back out.

Retired No More is a pulp adventure setting that puts you in the boots of a classic adventure hero—minus twenty years and a functional back. Set in a world of airships, floating islands, and dangerous ancient relics, it channels the spirit of Indiana Jones and classic serial adventure, with a twist: you play your character in two timelines simultaneously.

In flashback scenes, you're at the height of your powers—daring, capable, unstoppable. In the present, you're older, creakier, and being called back to finish something you left undone. The dual-timeline mechanic creates a rich contrast between who you were and who you are now, making every flashback both a triumph and a reminder of what you're fighting to reclaim.

With robust character options including powers and signature assets, Retired No More builds genuinely heroic adventurers while keeping the drama deeply personal.

Pulp adventure | Setting d8 / Prep d6 / Complexity d8

The Cortex Prime Spotlights are fully playable RPG settings designed for the Cortex Prime system, spanning pulp adventure, space opera, kaiju action, supernatural drama, post-apocalyptic survival, and more. Each Spotlight includes a complete setting, rules variants tailored to its genre, sample characters, and everything you need to run a campaign or one-shot. All you need to add is the Cortex Prime Game Handbook and dice.

© 2022 Dire Wolf Digital, LLC. Distributed under license by Rusty Sellsword Design, Ltd. All rights reserved.

CORTEX, CORTEX PRIME, Dire Wolf and the Dire Wolf logo are registered trademarks of Dire Wolf Digital, LLC.


Retired No MorePrice: $4.99
 Cortex Prime Game Handbook 2nd Edition
Posted: Wed, 13 May 20:27:42 CDT
Publisher: Rusty Sellsword Design

A TRULY MULTI-GENRE MODULAR ROLEPLAYING TOOLKIT SYSTEM

Cortex is an award-winning tabletop roleplaying game system that has existed in one form or another for over twenty years, powering multiple licensed roleplaying games. Cortex Prime is the newest version of this much-loved set of game rules, refined and redesigned for a new generation.

Orc revolutionaries in love! Giant-sized mythic mecha! Swashbuckling cats in the far future! Hard-boiled and haunted police detectives! Whether you’re a fan of genres and genre mashups covering the full spectrum of RPG worlds and settings, or you’re just looking for a tabletop game system you can customize to your own specifications, Cortex Prime is primed for you.

COVER BY MERILLIZA CHAN

The Cortex Prime Game Handbook includes:

  • Multiple character creation options, modular elements, and approaches
  • Full rules for exciting conflicts and entertaining challenges at the game table
  • Completely hackable and customizable mods to suit your players, your worlds, your stories
  • Guidance for Game Moderators—run scenes, sessions, and entire settings
  • Backwards compatibility with all previous Cortex-powered games and supplements

Also included: CORTEX CODEX. An encyclopediac rules reference for Cortex Prime and system document for community creators and fans.

FTT01002 © 2022 Dire Wolf Digital. CORTEX, CORTEX PRIME, Dire Wolf and the Dire Wolf logo are registered trademarks of Dire Wolf Digital, LLC. Distributed under license by Rusty Sellsword Design, Ltd.

Cortex Prime Game Handbook 2nd EditionPrice: $24.95
 The War on Children
Posted: Wed, 13 May 19:03:24 CDT
Publisher: S Murphy Games

You are a group of radical Anti-Natalists. You have been given a tip off about an experimental chemical that, in micro-doses, permanently sterilizes anyone who ingests it. A single drum is enough to poison the entire cities water supply. Tomorrow it will be destroyed. The window is closing, go.

The War on Children is a self contained adventure for Violence. All the rules and everything you need to play are provided.

  • Writing/Illustration: S. Murphy
  • Editing/Layout: Sam Sorenson
The War on ChildrenPrice: $5.00
 Book of the Divine Part 1: Christianity
Posted: Wed, 13 May 18:19:08 CDT
Publisher: Hero Games

This is a project I have been working on for a very, VERY long time. It consists of a number of character classes, feats, skills, and even "monsters" for players and GMs who want to include Christianity in a more prominent role in their games. The classes use a new, skill-based spellcasting system as well. The rules are primarily focused on Apostolic Christianity (Catholicism, Orthodoxy, Coptic Christianity, and so on), because that's what I know best. However, there are options available here for other denominations as well, mostly in the Feats section.

If people are happy with this product, I would be glad to keep going. I have a number of other projects in the works. If you would like to advise me or help me with any of them, please let me know.

Have fun!

Update: In preparation for the next book in the series, I have made some additions and corrections to the document. Among them are two new feats and a new advanced class for Protestants called the Preacher. The Missionary has been folded into an archetype for the Preacher class.

Finally, a web-enhancement has been added that contains an NPC class for use in creating dark-magic-using villains called the Thaumaturgist. It didn't feel appropriate to include it in the main document, since the main document is supposed to be purely about Christianity, but it felt incomplete without any way of introducing villains. The class is designed with villainous NPCs in mind, and is not recommended for player characters for a number of reasons.

Edit: Product has been re-uploaded with the CORRECT license text this time.

Book of the Divine Part 1: ChristianityPrice: $10.00
 The Atomic Fringe: Post-Apocalyptic Urban Slum Battlemaps
Posted: Wed, 13 May 18:16:47 CDT
Publisher: Arcadia's Creations

The Atomic Fringe is a set of 5 post-apocalyptic urban battlemaps set in the crumbling outskirts of a once-glamorous wasteland city. Beyond the neon glow of the inner districts lies a different world : overcrowded streets, crumbling walls, and desperate survivors scratching out a living in the dust.
Perfect for gritty wasteland campaigns, gang warfare encounters, or refugee settlement stories.

Includes 5 maps:

  • Freeside Entrance [19x21] : the checkpoint between the fringe and the city proper
  • Freeside Street [11x18] : a ruined main drag lined with collapsed storefronts - for various versatile uses and impro
  • Freeside Alley [12x23] : a narrow back passage, perfect for ambushes
  • King's School [12x22] : a gang-controlled building serving as HQ and gathering hall
  • Old Mormon Fort [22x26] : a fortified old structure used as a community refuge

Each map has 3 versions 72DPI (low), 150DPI and 300DPI(high) + variants

Walls and lights file included

Previews of maps not part of the cover:

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The Atomic Fringe: Post-Apocalyptic Urban Slum BattlemapsPrice: $5.99
 * Swords of Kos/City Builder [75% OFF BUNDLE] *
Posted: Wed, 13 May 18:10:26 CDT
Publisher: Skirmisher Publishing

This very special 75% off mega-bundle contains three large complimentary universal sourcebooks that are each completely self-standing but which can also be used in conjunction with each other! Adamantine-bestselling City Builder covers creation of communities and includes entries on 85 general sorts of places; Mithral-bestselling Swords of Kos Fantasy Campaign Setting is a 360-page worldbook; and Gold-bestselling In the Footsteps of Hercules is a detailed writeup on a pilgrimage trail with entries on more than a dozen places along it. 

We have also included several set of maps associated with types of areas described in the sourcebooks and four self-standing scenarios set in the Swords of Kos campaign setting that include all of the rules needed to play them, and thrown in as bonus items German versions of City Builder and two of the adventures.

63703-thumb140.jpg City Builder: A Guide to Designing Communities
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City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.  This comprehensive, fully-illustrated book includes: * An Introduction that describes the scope of the book and how to use the material it contains; * A chapter on Communities that examines the Characteristics of Communities, including thorps, hamlets, villages, towns, cities, military bases, and plantations, along with regional and racial influences on their development; Buildings; the Physical Characteristics of Cities, includ...

193686-thumb140.jpg * Swords of Kos Fantasy Campaign Setting *
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Welcome to the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu based on a Dark Ages fantasy version of the Mediterranean and the lands surrounding it! It is set a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on behalf of their masters, nations strive to survive or dominate one another, and adventurers descend into the ruins in search of wealth and lost technology.  This universal campaign setting is ideal for adventures of the sorts inspired by the works of Fritz Leiber, Robert E. Howard, and Jack Vance. It has deliberately been designed to be system free and compatible with any set of role-playing game rules ...

441204-thumb140.jpg A Long Way to the Top (A Fantasy Scenario for TSRPG)
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“A Long Way to the Top” is a self-contained fantasy scenario for the TSRPG (Travel-Sized RPG) that includes all of the rules needed to play it! In this adventure, the Imperial Cartographer commissions the characters to survey a disputed border territory containing recently-discovered and valuable ore deposits. In the course of this quest, the party will be subjected to intimidation and given misleading information, in addition to having to deal with the normal threats present in the borderlands. Contents of this adventure, depending on what the storyteller wants to accomplish, can variously be used as part of a single long scenario or individual short encounters.  “A Long Way to the Top” includes:  ● A complete, illustrated adventure that features a compelling story, several encounter are...

439389-thumb140.jpg A Midsummer Night’s Scheme (A Fantasy Scenario for TSRPG)
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“A Midsummer Night’s Scheme” is a self-contained fantasy scenario for TSRPG (Travel-Sized RPG) that is inspired by Shakespeare and set in the world of ancient Greek myth and legend and which includes everything needed to play it! Characters in this adventure are one-foot-tall elemental servants of the Fairy Queen Titania, who dispatches them to gather magical ingredients that will allow her to recover a Changeling Boy from the nefarious Fairy King Oberon. Events in the scenario take place primarily in and around the ancient Greek city of Athens. It is appropriate for two to six players and should take between two and three hours to complete. Like the Fairy characters themselves, the tone is silly, light-hearted, and whimsical.  “A Midsummer Night’s Scheme” includes:  ● A complete, illustra...

426703-thumb140.jpg A Rose for Erato (A Fantasy Scenario for TSRPG)
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“A Rose for Erato” is a TSRPG (Travel-Sized RPG) fantasy adventure inspired by ancient Greek myth and legend and the Muse of Romantic Poetry! It is suitable for a storyteller and one to eight players (with four being optimum), and will typically take two to three hours to play through.  This fun and engaging quest to honor a goddess and preserve the soul of a famous poet includes:  ● A complete short adventure that includes encounters, environmental hazards, and a number of intriguing challenges; ● Two regional maps; ● Four sample characters with custom tokens and illustrations; and,  ● A copy of the TSRPG basic rules, allowing this scenario to be played without any other resources. ...

139868-thumb140.jpg Aegean Regional Map (Swords of Kos Fantasy Campaign Setting)
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This high-resolution JPEG format map depicts the Aegean region of the Mediterranean and is suitable for use with any fantasy or alternate history games set in this area, including the Swords of Kos Fantasy Campaign Setting. It was created by acclaimed fantasy artist/cartographer Francesca Baerald.  This map is bounded by the Black Sea in the north, mainland Asia in the east, the sprawling island of Crete in the south, and the Ionian sea in the west. It encompasses the area occupied in whole or in part by the modern countries of Greece, Turkey, Bulgaria, and Macedonia. States represented on the map, both with political boundaries and their national symbols, include the city and island of Kos, Abbadonia, the Tetrarchy of Anatolia, Attica and the city state of Athens, Çatalhöyük, the Kingdo...

458466-thumb140.jpg Beating Around the Bush (A Fantasy Scenario for TSRPG)
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“Beating Around the Bush” is a fun and lively bushwhacking fantasy scenario for the TSRPG (Travel-Sized RPG) that includes all of the rules needed to play it! In this adventure the party takes a meandering trek through the Wye Valley Woods and encounters a wide variety of inhabitants whose equilibrium has been thrown off by the sudden presence of a band of marauding Gnolls. Will the characters restore balance to the forest or throw it further into disarray? This scenario is designed to be both completely self-standing and to serve as companion to the “A Long Way to the Top” adventure for TSRPG.  “Beating Around the Bush” includes:  ● A complete, illustrated adventure that features a compelling story, several encounter areas, environmental hazards, and numerous fun and exciting challenges ...

124255-thumb140.png Heroes and Monsters of the Necropolis (Cardstock Characters™)
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Welcome to the Necropolis! These downloadable paper miniatures are based on characters and creatures from the Swords of Kos novels Necropolis and Return to the Necropolis and the Swords of Kos Fantasy Campaign Setting and can be used in any sort of fantasy roleplaying games. "Heroes and Monsters of the Necropolis" contains 14 different custom miniatures, four of which are provided in multiple sizes and/or color schemes. They include: Paros, Rogue/Alchemist Parthenia, Elf Barbarian Selene, Half-Elf Cleric Pumayo, Tiefling Wizard/Transmuter Shade of a Koan Lady Nithernos the Ale’er Corporal Conrad of the Kos City Guard Trodecarn, Dwarf Fighter/Combat Engineer Animated Shield Mummy/Embalmed Zombie “Achilles,” Animated Bronze Statue (in two sizes) Sarcophagi (Marble...

310395-thumb140.jpg In the Footsteps of Hercules
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In the Footsteps of Hercules is a system-free sourcebook devoted to a pilgrimage trail that can be used in con­junction with any fantasy role-playing game. This book describes the various sections of the trail and the prevailing terrain and conditions associated with them; how most pilgrims travel them; alternate ways some pilgrims choose to approach the trail overall or specific parts of it; the things they generally hope to accomplish along the way; and things they might encounter on it.  It contains a detailed entry on the title pilgrimage trail and entries on thirteen other places, communities, or events, including a bathhouse, farm, hermitage, hospital, hostel, monastery, oracle, port, shrine, stables, temple, tournament ground, and trade fair.  There are many ways this book...

514143-thumb140.jpg Maps for a Dungeon (36 x 24)
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These maps by noted artist Bob Greyvenstein depict a subterranean Dungeon of the sort used as a prison! Features include multiple cells for both common and special prisoners; guardrooms; jailers' quarters; torture chambers; storage rooms; a dark pit; hidden catacombs; a bridge over a chasm that leads into a lower level with a subterranean river; and more. This publication also includes 14 custom illustrations of encounter areas and dungeon denizens that can be used for inspiration or as visual aids.  This title includes two versions of a large, two-page map, one with a grid and one without. Those with grids are 36 x 24 inches and have 1-inch squares (each of which represents 5 feet). Both versions of the maps and 14 full-color custom illustrations appear in a preview PDF, and high-resoluti...

501110-thumb140.jpg Maps for a Graveyard (36 x 24)
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This title includes six variants of a large map for a Graveyard! Two versions of each map are provided, one with a grid and one without. Non-grid versions of the maps and three full-page illustrations appear in a preview PDF, and high-resolution JPG versions of all 12 map variants, along with a custom compass rose, are included in a ZIP folder. Gridded versions of the maps are 36 x 24 inches and have 1-inch squares.  These beautiful maps by noted fantasy artist Bob Greyvenstein are suitable for any modern, fantasy, urban fantasy, or horror RPGs, miniatures games, or wargames and are especially suitable when running games online or on virtual tabletops. ...

511624-thumb140.jpg Maps for a Thieves' Guild (36 x 24)
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These maps by noted artist Bob Greyvenstein depict a Thieves' Guild, along with the streets and buildings around it, located in a run-down area where the lower end of the mercantile quarter meets the slum district. Features include a guildhall set in an old and decaying mansion, fake storefronts that conceal areas for storing stolen goods, a watchtower for thugs charged with guarding the complex, a warehouse connected to the main building by a covered bridge, and more.  This title includes eight versions of a large, two-page map. Variants include ones with roofs and no grids; ones without roofs, revealing interior areas, and no grids; ones with roofs and grids; and ones without roofs and with grids. Those with grids are 36 x 24 inches and have 1-inch squares (each of which represents 5 fee...

497494-thumb140.jpg Maps for a Treasure Hoard (36 x 24 x Three)
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This title includes three large maps for a multi-level Treasure Hoard! Two versions of each map are provided, one with a grid and one without. Non-grid versions of the maps and three full-page illustrations appear in a preview PDF, and high-resolution JPG versions of all six maps, along with a custom compass rose, are included in a ZIP folder. Gridded versions of the maps are 36 x 24 inches and have 1-inch squares.  These beautiful maps by noted fantasy artist Bob Greyvenstein are suitable for any modern, fantasy, urban fantasy, or horror RPGs, miniatures games, or wargames and are especially suitable when running games online or on virtual tabletops. ...

492278-thumb140.jpg Maps for a Vampire Lair (36 x 24)
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This title includes two versions of a large map for a Vampire Lair, one with a grid and one without. The non-grid version of the map and three full-page illustrations appear in a preview PDF, and high-resolution JPG versions of both maps, along with a custom compass rose and a patch that can be used to conceal a secret room, are included in a ZIP folder. The gridded versions of the map is 36 x 24 inches and has 1-inch squares.  These beautiful maps by noted fantasy artist Bob Greyvenstein are suitable for any fantasy, horror, modern, or urban fantasy RPGs, miniatures games, or wargames and are especially suitable when running games online or on virtual tabletops. ...

484498-thumb140.jpg Maps for a Wizard's Tower (24 x 18 x Nine)
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This title includes nine floorplans for a Wizard's Tower, representing seven above-ground levels and two subterranean ones! These beautiful maps by noted fantasy artist Bob Greyvenstein are suitable for any fantasy RPGs, miniatures games, or wargames and are especially suitable when running sessions online or on virtual tabletops.  Two versions of each map are provided, one with a grid and one without. Non-grid versions of the maps and an accompanying illustration appear in a preview PDF, and high-resolution JPG versions of all 18 maps, along with a custom compass rose, are included in a ZIP folder. Gridded versions of the maps are 24 x 18 inches and have 1-inch squares. We have also included a key that describes the contents of each level. ...

468044-thumb140.jpg Maps for an Egyptian Tomb (36 x 24)
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This title includes two large maps for an Egyptian Tomb, one representing a subterranean complex and the other the ruin-filled area outside of it! Two versions of each map are provided, one with a grid and one without. Non-grid versions of the maps and three full-page illustrations appear in a preview PDF, and high-resolution JPG versions of all four maps, along with a custom compass rose, are included in a ZIP folder. Gridded versions of the maps are 36 x 24 inches and have 1-inch squares.  These beautiful maps by noted fantasy artist Bob Greyvenstein are suitable for any modern, fantasy, urban fantasy, historical, pulp, or horror RPGs, miniatures games, or wargames and are especially suitable when running games online or on virtual tabletops.  Note that these maps all appear in the revis...

505119-thumb140.jpg Maps for an Enchanted Forest (36 x 24)
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These beautiful maps by fantasy artist Bob Greyvenstein depict a compelling section of Enchanted Forest, with features that include cliffs, trails, a small rocky hill, the entrance to a ravine, part of a pond, a stream with a bridge over it, a mushroom fairy ring, a colossal stone statue, a great ancient oak tree, and more.  This title includes two versions of a large map, one with a grid that is 36 x 24 inches and has 1-inch squares (each of which represents 20 feet), and one without a grid. Both versions of the map and three full-page illustrations appear in a preview PDF, and high-resolution JPG versions of both maps, along with a custom compass rose, are included in a ZIP folder.  These beautiful maps are suitable for use with any fantasy, horror, modern, or urban fantasy RPGs, miniatu...

139968-thumb140.jpg Mediterranean Campaign Map (Swords of Kos Fantasy Campaign Setting)
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Sail the wine-dark seas with this Mediterranean Campaign Map that depicts the lands surrounding the sprawling body of water! It is provided as a high-resolution JPEG that can be printed out in any standard paper sizes and is suitable for use with any fantasy or alternate history games set in this area, including the Swords of Kos Fantasy Campaign Setting. It was created by acclaimed fantasy artist/cartographer Francesca Baerald.  This map is bounded by the Black Sea and central Europe in the north, the Persian Gulf in the east, North Africa in the south, and the Pillars of Herakles and the Atlantic Ocean in the west. States represented on the map, both with political boundaries and their national symbols, include Aigyptos, Amazonia, the Tetrarchy of Anatolia, Attica and the city s...

250038-thumb140.jpg Myrmidons (Cardstock Characters™)
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These beautiful miniatures by noted fantasy artist Amanda Kahl are the ideal addition to any sort of tabletop fantasy RPG or wargame and can be used to enhance encounters or even serve as the basis for them.  This set of downloadable Cardstock Characters™ miniatures contains 10 different figures, including seven Myrmidons representing members of various iconic classes, a Myrmidon cavalier mounted on a giant beetle, a "Myrmidog" war beast, and a giant ant pack animal. Multiple copies of some figures are included on the page to round it out, and a horizintally-flopped version of the entire set is also provided to allow for additional variety.  In Classical mythology, Myrmidons were created by Zeus to repopulate a land where nearly everyone was killed by a terrible plague after its ruler, ...

423387-thumb140.jpg TSRPG (Travel-Sized RPG)
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TSRPG (Travel-Sized RPG) is a rules-light storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into y...

538391-thumb140.jpg ~ Stadterbauer: Anleitung zum Entwickeln von Gemeinden ~
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Stadterbauer: Anleitung zum Entwickeln von Gemeinden ist ein Handbuch, das speziell dafür entwickelt wurde, Geschichtenerzählern zu helfen, aufregende und fesselnde städtische Gebiete und andere Arten von Gemeinden zu erschaffen, sowie Örtlichkeiten innerhalb dieser. Es ist ein universelles Quellenbuch, das die Bedürfnisse jeder antiken, frühmittelalterlichen, hochmittelalterlichen, Renaissance- oder Fantasy-Welt in literarischen Werken oder Rollenspielen erfüllen kann.  Dieses umfassende, vollständig illustrierte Buch enthält Folgendes: * Eine Einführung, die beschreibt, welchen Umfang das Buch hat und wie man das darin enthaltene Material nutzt. * Ein Kapitel über Gemeinden, das die Merkmale von Gemeinden untersucht, darunter Dörfchen, Weiler, Dörfer, Kleinstädte, Großstädte, Mili...

523906-thumb140.jpg ~Ein langer Weg zur Spitze (Ein Fantasy-Rollenspiel mit allen zum Spielen nötigen Regeln)~
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Willkommen zu „Ein langer Weg zur Spitze“, einem Fantasy-Rollenspiel mit allen zum spielen nötigen regeln! In dieser Geschichte beauftragt der kaiserliche Hofkartograf die Spielercharaktere, ein umkämpftes Grenzland zu vermessen, das erst in jüngster Zeit entdeckte und wertvolle Erzlagerstätten enthält. Im Verlauf dieser Queste wird die Abenteurergruppe Einschüchterungsversuchen ausgesetzt sein und irreführende Informationen erhalten und es zusätzlich mit herkömmlichen Bedrohungen aufnehmen müssen, die es in der Grenzregion immer gibt. Die Inhalte dieses Abenteuers können, in Abhängigkeit davon, was der Geschichtenerzähler erreichen möchte, entweder als Teil eines einzigen langen Szenarios genutzt werden, oder aber als individuelle kurze Begegnungen. ...

435012-thumb140.jpg ~Eine Rose für Erato (Ein Fantasy-Abenteuer für TSRPG)~
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A Rose for Erato is a TSRPG (Travel-Sized RPG ) fantasy adventure inspired by ancient Greek myths and legends and the muse of romantic poetry! It is suitable for a Storyteller and one to eight players (four being optimal) and typically takes two to three hours to complete. This fun and engaging task to honor a goddess and preserve the soul of a famous poet includes: ● A complete short adventure that includes encounters, environmental hazards and a series of fascinating challenges; ● Two regional maps; ● Four example characters with custom tokens and illustrations; And, ● A copy of the TSRPG core rules, which allow this scenario to be played without any additional resources....

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* Swords of Kos/City Builder [75% OFF BUNDLE] *Price: $158.65
 Modern day goth and urban fantasy character portraits
Posted: Wed, 13 May 16:49:45 CDT
Publisher: Dea Nagy

This pack contains 11 modern day goth, vampire, undead and urban fantasy character portraits, perfectly suitable for those genres, for game masters and players alike. The pack includes 4 masculine looking and 7 feminine looking characters in a cartoon / comic -like style.

Modern day goth and urban fantasy character portraitsPrice: $2.00
 ZERO PREP: THE SPIRAL SPIRE
Posted: Wed, 13 May 15:10:29 CDT
Publisher: Eduardo Camps
THE SPIRAL SPIRE
● THE TOWER THAT LEARNED TO HUNGER ●
"Forty stories of black stone wrapped in veins of pulsing violet light. It breathes. It watches. It learns. And it is hungry."
WHAT'S INSIDE
The Spiral Spire rises from the Blightmoor Wastes — a semi-sentient tower of black stone and crystallized mana, built by the archmage Vexillion Thornwall to answer one terrible question: can a building become alive? It can. And it is still learning.
This zero-prep adventure module drops a living dungeon into your campaign where gravity, geometry, and good sense are optional. The corridors shift when unobserved. The staircases rearrange to guide visitors toward what the Spire finds most interesting — or most digestible. Every spell cast inside is amplified to double potency... but the effects are deliciously unpredictable.
🏛️ THE ARCHITECTURE
Five distinct regions — The Vestibule, Alchemy Works, Cognitarium, Menagerie, and the Apex Sanctum — each a living ecosystem that reacts to the players' actions.
⚡ DISTORTED MAGIC
All spells cast inside function at double potency with unpredictable side effects — sentient flames, temporary extra limbs, teleportation into walls. The Spire finds magic delicious.
🧠 TOWER WHISPERS
A psychological horror mechanic — intrusive thoughts in Thornwall's academic voice that grow louder the longer players remain inside. After eight hours, they may begin to agree with them.
👤 KEY PERSONNEL & HOOKS
Survivors, experiments gone wrong, a missing mage-hunter, and the Inquisitorial Covenant purge team arriving in three days. Multiple entry points, multiple ways out.
🎲 PROCEDURAL TOOLS
Five layers of problems, three escalating crises, procedural tables for dynamic encounters, maps, and designer notes with rumors to seed into your campaign.
THE FORMAT
Zero-prep adventure module — ready to run in any fantasy RPG system.
Includes setting, 5 layered problem sets, 3 escalating crises, key NPCs, adventure hooks, procedural tables, maps, and designer notes.
PDF format | Ready for screens or print
ENTER THE SPIRE
GMs who want a dungeon that fights back. Players who think they've seen every tower. Horror fans who know the walls are watching.
PAGE COUNT: TBD  |  FORMAT: PDF  |  GENRE: Dark Fantasy / Horror  |  SYSTEM: System-Agnostic
EDUARDO CAMPS  ●  DRIVETHRURPG  ●  ZERO-PREP ADVENTURE SERIES
ZERO PREP: THE SPIRAL SPIREPrice: $3.00
 Into the Unknown: Trials of the Void (Random Encounter Table)
Posted: Wed, 13 May 14:41:31 CDT
Publisher: Unknown Games

Into the Unknown: Trials of the Void (Random Encounter Table) is an extract from the upcoming Into the Unknown: Trials of the Void.

This release contains a complete D100 encounter table designed for use in sci-fi tabletop roleplaying games.

Designed as a  GM tool for generating instant narrative events during FTL travel and deep-space exploration.

This release includes:

  • Space hazards (black holes, ion storms, warp anomalies)
  • Faction encounters (Exterminus Crusaders, Invader Remnants, Red Fleet, etc.)
  • Derelicts, abandoned ships, and salvage opportunities
  • Psionic and reality-altering phenomena
  • Living entities and cosmic-scale threats
  • Warp gates, wormholes, and navigation disruptions
  • Loot, artefacts, and enhanced item discovery systems
  • Structured combat, social, and environmental encounters

The full release of Trials of the Void will expand these encounters into fully developed content, including detailed encounter resolutions, tactical combat scenarios, faction-driven events, one-shots, and short campaigns.

Into the Unknown: Trials of the Void (Random Encounter Table)Price: $1.00