DriveThru RPG
Newest Items
Posted: Mon, 09 Feb 06:05:14 CST
These are the Mythras Imperative system notes for The House of the Crescent Sun.
This is a companion and guide for running the House of the Crescent Sun campaign, and includes notes, magic items, enemy stats, etc.
You will need the House of the Crescent Sun Campaign Book in order to make any sense of this. Read the campaign book first, and refer to this as you go for hints on setting up the campaign, running scenes, etc.
Note that the Campaign Book and Players' Book are both full colour, so your printer will not thank you for trying to print them out. (If you want hard copies, get the Premium Colour print versions.) The System Notes, however, are printer-friendly black-and-white, so you can print out the pages that you need without devouring your ink.
Also, you will want to grab the free Digital Handouts pack, which includes not only handouts for your players, but tools for you as well (indexes of NPCs, a Political Tracker tool, etc.).
Human-made, no AI - obviously.
Posted: Mon, 09 Feb 06:05:04 CST
Llewy's Missing Vessel Reports give a snapshot of a vessel's last voyage and set up the mystery for your players to explore. These two-page maritime myteries are designed to be plug-in flavor for your adventures, or adventure hooks you can incorporate into your campaign without requiring a huge amount more development on your part as a GM.
The Robert went missing recently, and a somewhat similar vessel has washed up near Port Al-Hanz abandonned, capsized, smashed past recognition, and dismasted. Unfortunately, it isn't easily identifiable from the wreckage, but the cargo and dimentions are similar to the Robert. What actually happened? Where is the crew? And which vessel actually is this?
Posted: Mon, 09 Feb 06:05:03 CST
Urban Fantasy Quest Generator is a system-agnostic tabletop RPG supplement for creating modern-day supernatural quest seeds. It provides structured random tables for generating quest givers, motivations, objectives, locations, and complications where magic, monsters, and hidden worlds intersect with everyday life. Designed for fast use during preparation or play, it supports flexible, character-driven urban fantasy scenarios without prescribing plots or outcomes.
Posted: Mon, 09 Feb 06:05:03 CST
One of Languard’s most sought-after apothecaries and herbalists, the Grey Warlock dwells in his famed High City tower-arboretum wherein he also grows many of the plants he needs to carry on his work. A recent delivery of exotic plants from a far-off land contained more than he bargained for, and he hasn’t been seen for some weeks. Something is amiss at the Arboretum of the Grey Warlock!
About Languard Backdrops
Languard Backdrops enable a busy GM, with minimal effort, to customise and stock the presented city location so that it perfectly fits into their campaign. This helps the busy GM to focus on what’s truly important for their game, run a better campaign and have more fun with their friends.
You are a GM, and you are busy. You want to write your own adventures but don’t have the time to start from scratch. And you don’t want to use commercial modules. You want to make your campaign your own.
That’s where the Languard Backdrop line comes in! Each Languard Backdrop presents a fully fleshed-out and lovingly detailed self-contained locale ready to use as you see fit. Stock the backdrop with smugglers, cultists, thieves or whatever best suits your campaign, decide their back story, and gather your players.
Languard Backdrops are intended for play in the City of Languard. However, the featured location is relatively self-contained and, with minimal effort, can be easily modified to fit almost any large town or city.
Dual Format PDF
This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.
Posted: Mon, 09 Feb 05:51:20 CST
The player characters arrive at the count's court, seeking permission to settle on his lands - perhaps to rebuild a tower, or to settle at the old healing springs in the north....
This is the Players Book for the House of the Crescent Sun campaign. It covers:
- The characters' mission (including building and recruitment options)
- Geography (forests, mountains, rivers, tracks...)
- Society (how the feudal system works, what life is like in the city, etc.)
- Key nobles, merchants and clergy, noting their temperaments and concerns.
Never again will a player have to interrupt to say "err, is there a map of the county?", or "who owns this castle?", or "are there any taverns in the city?"... because all of that information is in this book, right here, right in front of them.
The booklet gives players a solid grounding from which to explore the county. But keeping it just under 30 pages, it isn't so long that they will get lost in detail.
No AI has been used in the creation of this campaign. All page borders, portraits, etc. have been created by hand - as, of course, has all of the text.
Posted: Mon, 09 Feb 05:46:30 CST

The House of the Crescent Sun is a tabletop roleplaying game campaign, set in a fantasy version of the medieval world, where the player characters face off against an insidious demonic conspiracy.
It is a blend of court politics, combat, investigation, and stealth, with an additional strategic layer: the PCs have their own base (stronghold, covenant, etc.) which they must defend, while seeking to halt hell's bloody plans for the region.
- Defend your home
- Scheme and conspire
- Fight the rising darkness
- Ars Magica
- DnD 5e
- Mythras

No "AI" was used in the creation of this book. Writing, illustrations, layout, etc., were all 100% human.
Posted: Mon, 09 Feb 05:37:31 CST
Dungeon Map Tiles IV for FoundryVTT
Expand your adventure map-building toolkit with the fourth set of Dungeon Map Tiles from Studio WyldFurr. A brand new pack of art assets that combines photographic source material with hand-drawn art to create fantastic map tiles for building fantasy dungeons, wizard towers, a monster's lair... whatever you can dream up!
This pack includes the following feature assets:
- Courtyard Surface - Compacted dirt texture, courtyard texture, plus edge texture sets to link up with the grass texture from the original Dungeon Map Tiles set and a second edge set to link to the grass texture from the Dungeon Map Tiles III pack.
- Door Overlays - Includes Simple 1x1 wooden doors, 2x1 wooden double doors, and 1x1 wooden double doors.
- Grungy Concrete - The primary floor tiles of the set include basic concrete texture and the texture with embedded stone elements. Steps, elements and spiral steps elements, doorsteps and split-level edge elements.
- Grungy Flagstones - Large 2x2 tiles for building large areas of flagstones, which can be interlinked with the original grass tiles from the first Dungeon Map Tiles set.
- Slender Brick Walls - A new wall texture that includes separated map tile assets that include the wall artwork and wall shadow artwork for greater flexibility. Includes all the basic wall elements, corners, coverstones, passageways, arrow slit window overlays, and 5ft curved walls.
What is a Map Tile?
Each map tile is a bird's-eye view of an area of terrain, such as the floor of a cave, an area of grass, or where the floor meets a wall. The map tiles are provided as ready-made art asset elements that can be pieced together on a digital canvas - block by block - to create an adventure map that players can explore. All Studio WyldFurr map tiles have a unique "look'n'feel" as each map tile combines photographic source material with hand-drawn artwork. Each map tile also employs a scale that depicts each real-world inch as three on-screen pixels. This provides us with a 5ft map grid square that equals 180 pixels in size.
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the FoundryVTT platform. Why not grab it on the Roll20 platform instead?
Sample Mini-Maps Created with the Dungeon Map Tiles IV Art Assets
Click on each sample to view it at a larger size
Important: This package is not a stand-alone game. This pack of art assets is intended for use in creating adventure maps. Purchase of this pack will unlock access to the package as a module in the Foundry Virtual Tabletop application.
Posted: Mon, 09 Feb 05:34:38 CST
Dungeon Map Tiles IV for Roll20
Expand your adventure map-building toolkit with the fourth set of Dungeon Map Tiles from Studio WyldFurr. A brand new pack of art assets that combines photographic source material with hand-drawn art to create fantastic map tiles for building fantasy dungeons, wizard towers, a monster's lair... whatever you can dream up!
This pack includes the following feature assets:
- Courtyard Surface - Compacted dirt texture, courtyard texture, plus edge texture sets to link up with the grass texture from the original Dungeon Map Tiles set and a second edge set to link to the grass texture from the Dungeon Map Tiles III pack.
- Door Overlays - Includes Simple 1x1 wooden doors, 2x1 wooden double doors, and 1x1 wooden double doors.
- Grungy Concrete - The primary floor tiles of the set include basic concrete texture and the texture with embedded stone elements. Steps, elements and spiral steps elements, doorsteps and split-level edge elements.
- Grungy Flagstones - Large 2x2 tiles for building large areas of flagstones, which can be interlinked with the original grass tiles from the first Dungeon Map Tiles set.
- Slender Brick Walls - A new wall texture that includes separated map tile assets that include the wall artwork and wall shadow artwork for greater flexibility. Includes all the basic wall elements, corners, coverstones, passageways, arrow slit window overlays, and 5ft curved walls.
What is a Map Tile?
Each map tile is a bird's-eye view of an area of terrain, such as the floor of a cave, an area of grass, or where the floor meets a wall. The map tiles are provided as ready-made art asset elements that can be pieced together on a digital canvas - block by block - to create an adventure map that players can explore. All Studio WyldFurr map tiles have a unique "look'n'feel" as each map tile combines photographic source material with hand-drawn artwork. Each map tile also employs a scale that depicts each real-world inch as three on-screen pixels. This provides us with a 5ft map grid square that equals 180 pixels in size.
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the Roll20 platform. Why not grab it on the FoundryVTT platform instead?
Sample Mini-Maps Created with the Dungeon Map Tiles IV Art Assets
Click on each sample to view it at a larger size
Important: This package is not a stand-alone game. This pack of art assets is intended for use in creating adventure maps. Purchase of this pack will unlock access to the package as a module in the Roll20 Virtual Tabletop application.
Posted: Mon, 09 Feb 05:29:21 CST

VTT BATTLE MAP - LOVECRAFT INSPIRED: INNSMOUTH HOTEL
Three-level 40x40 maps with a hotel in bright and dark mode + 70px version for Roll20!
"I registered among the reporters who crowded the hotel at Lefferts Corners, nearest village to Tempest Mountain and acknowledged headquarters of the searchers. Three weeks more, and the dispersal of the reporters left me free to begin a terrible exploration based on the minute inquiries and surveying with which I had meanwhile busied myself.."
― "The Lurking Fear", H.P. Lovecraft
The Hotel in Innsmouth, with horrific underogrund hidden world with horrors and decay, hiding some dark secrets...
This is a 40x40 inch battle map for "any" system.
Three floors - main floor with reception and resting area, kitchen and office / owner's room.
The top floor holds several hotel rooms, and a larger hallway.
Under the hotel is a cellar with outside access. Here are storage for food and washing room with linnens - but also a dark secret: a hidden cave-like structure, recently found with horrific statues and horrible tales...
Included in this set:
- 8K MAPS with and without GRID. DARK and BRIGHT versions included!
- 4K MAPS with and without GRID. DARK and BRIGHT versions included!
- 2K MAPS with and without GRID. DARK and BRIGHT versions included!
These 2K-versions are 2800x2800 pixles, which means that the grid-size is 70 pixel - perfect for Roll20! - Totally 36 JPG images = over 500Mb of material!
- This is part of the "Lovecraft inspired"-series of VTT Maps.

ALL other Cthulhu/Lovecraft VTT Maps can be found here.
Posted: Mon, 09 Feb 03:34:27 CST
06. Hire a EUTHANATOS
“Termination” process now oddly serene.
What happens when reality-warping geniuses are forced to justify themselves to a hiring committee?
Applying for a modern, professional position—complete with job description, résumé, interview transcript, HR observations, and a final verdict. Unfortunately for everyone involved, the candidates can literally rewrite the laws of reality but cannot agree on what “team player” means. Paradigms clash with corporate policy, metaphysical debates derail simple questions, and Paradox is always just one poorly phrased KPI away.
These interviews are ideal as:
-
Comedy interludes between serious sessions
-
In-universe documents or handouts
-
Quick NPC introductions with instant personality
-
A satire of both mysticism and modern workplace culture
Other HR interviews: https://www.storytellersvault.com/en/browse?keyword=hire%20a%20mage%20szerepjatekosok.hu
Posted: Mon, 09 Feb 03:21:07 CST
At the heart of it all, creativity is key. As I continue to add new rules to Barrows & Borderlands, never forget that everything is optional. The Referee of your table should be the final say in what goes into the game. However I hope these new rules inspire you, add to your game, and create fun in the end.
This is the second Radioactive Boogaloo document. Why make a second document you ask? I ran out of room in the first. I wanted three things from Radioactive Boogaloo. Firstly, to give new content for the game. Second, to give that content for free as a pdf for all to enjoy. Thirdly, to eventually have them as print on demand for those that prefer physical games.
Included below are a litany of new content such as Classes, Races, Spells, Monsters, and fun rulings. Not to mention a new explorable world connected to Firnum through the Multiversal Egg. As we have played our game over the past decade and beyond, we have found many different ways to play. New rules have two requirements for them to be considered by me to add. 1. Does this reinforce the setting of Barrows & Borderlands, and 2. Does this make the game more fun. If a rule doesn't meet that threshold then it isn't added. I remind you all however that these rules are Playtest/Optional Material. Meaning it is eligible to change at any time.
The Radioactive Boogaloo series is going to continue as I add more play-test rules, and supplemental content. Also keep an eye out for future releases such as the Castle Dread Mega-Dungeon, or our Otherworld Gazetteers. Please enjoy! Game On and Perish!
If you notice an error or have an issue with a rule, please feel free to DM me on X or email me at barrowsandborderlands@gmail.com
Posted: Mon, 09 Feb 00:08:06 CST
The Necromancer's Game Deck of Dirty Tricks contains cards that grant minor boons and bonuses for players that can be used at the GM's discretion (as a reward for great play, for example).
The deck is made for use during game sessions to encourage unexpected events and player interactivity. Each card in the deck gives suggestions for changes in the narration and their potential mechanical implications. The decks work best with any one of the many variations of the world’s most popular roleplaying game. Each card has a flavor test of a pop culture reference, meme, pun, or worse – such as, "What is this? An invisibility cloak for ants?" followed by a mechanical thing to happen in-game. Such as… Target gains invisibility for 3 rounds.
While designed for use with The Necromancer's Game from Frog God Games, The Necromancer's Game Deck of Dirty Tricks is generic enough to be used in any Old School roleplaying game.







