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Posted: Tue, 09 Dec 02:02:40 CST
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| Dungeon Backdrop: Blasted Donjon of the Erdukr Dwarves (OSR) Regular price: 0 For decades, the Erdukr dwarves have been a dwindling folk. But now, all contact with their ancient hold has ceased. What doom has befallen the dwarves? Did they dig too deep, did their ancient enemi... | |
| Dungeon Backdrop: Cursed Tower of the Astromancer (OSR) Regular price: 0 Strange things have started to happen at the Tower of the Astromancer. Its mistress, the half-elven wizard Tuulitar Vihas, has not been seen for weeks and the locals whisper that the tower is cursed.... | |
| Dungeon Backdrop: Drowned Fane of the Elder God (OSR) Regular price: 0 A GM’s Resource by Bart Wynants Bitter black ichor sprays your face as your axe blade bites into blubber, severing yet another tentacle. As the bloody appendage flops helplessly in the water, the ot... | |
| Dungeon Backdrop: Hidden Redoubt of Gilak Urser (OSR) Regular price: 0 Hidden for long years and wreathed in legendry, the Hidden Redoubt of Gilak Urser ever looms large in treasure-seeker’s dreams. Variously described as a pirate or adventurer in myths and folklore, Gi... | |
| Dungeon Backdrop: Lost Cellar of the Nameless Mage (OSR) Regular price: 0 Centuries ago, another settlement stood where Dulwich now stands. Much of the area's ancient history has been forgotten—lost to time's remorseless advance and the fading memories of even the longest-... | |
| Dungeon Backdrop: Lost Eyrie of the Demon King (OSR) Regular price: 0 An otherworldly evil festers in the bowels of the Lost Eyrie of the Demon King. And now that evil has attracted a powerful servant—a servant wreaking death and destruction on the surrounding countrys... | |
| Dungeon Backdrop: Shattered Halls of the Undying Oracles (OSR) Regular price: 0 For centuries, the adherents of a strange cult have harvested the skulls of learned folk and interred them in the so-called Halls of the Undying Oracles. Thus, their knowledge is safeguarded for futu... | |
| GM's Miscellany: Dungeon Backdrops II (OSR) Regular price: 0 A GM’s Resource supplement by Creighton Broadhurst You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules... | |
| GM's Miscellany: Dungeon Backdrops III (OSR) Regular price: 0 A GM’s Resource supplement by Creighton Broadhurst and Bart Wynants You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use co... | |
| Urban Locale #01: Dockside Tavern Regular price: 0 Urban Locale #01: Dockside Tavern provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take... | |
| Wilderness Dressing: Badlands (OSR) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Caves & Caverns (OSR) Remastered Regular price: 0 Tired of glossing over the details of your characters’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to ma... | |
| Wilderness Dressing: Isles & Islands (OSR) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Jungles (OSR) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Moorland (OSR) Remastered Regular price: 0 Tired of glossing over the details of your characters’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to ma... | |
| Wilderness Dressing: Savannah (OSR) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Steppes (OSR) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Travellers (OSR) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Tundra (OSR) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Underwater (OSR) Regular price: 0 Tired of glossing over the details of your characters’ underwater journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to ... | |
| GM's Miscellany: One-Pagers I Regular price: 0 Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the One-Pager line come... | |
| Monstrous Lair #100: Brain Devourer's Domain Regular price: 0 A System Neutral Edition GM's Resource by Christopher Broadhurst Monstrous Lair #100: Brain Devourer's Domain provides you—the busy, time-crunched GM—with the details to effortlessly bring to life ... | |
| Monstrous Lair #16: Thieves' Den Regular price: 0 A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #16: Thieves' Hideout provides you—the busy, time-crunched—with the details to effortlessly bring to life the thieves' hideouts i... | |
| Monstrous Lair #75: Pirate Ship Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #75: Pirate Ship provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the pirate ships in yo... | |
| Monstrous Lair #76: Dark Priest's Fane Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #76: Dark Priest's Fane provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the dark fanes ... | |
| Monstrous Lair #77: Necromancer's Sanctum Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #77: Necromancer's Sanctum provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the becroman... | |
| Monstrous Lair #78: Mad Hermit's Hideaway Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson This book is just one of 100 monstrous instalments appearing in the Dread Laironomicon. Monstrous Lair #78: Mad Hermit's hideaway provides... | |
| Monstrous Lair #79: Fane of Elemental Air Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #79: Fane of Elemental Air provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the elementa... | |
| Monstrous Lair #80: Fane of Elemental Earth Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #80: Fane of Elemental Earth provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the elemen... | |
| Monstrous Lair #81: Fane of Elemental Fire Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #81: Fane of Elemental Fire provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the element... | |
| Monstrous Lair #82: Fane of Elemental Water Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #82: Fane of Elemental Water provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the elemen... | |
| Monstrous Lair #83: Dragon Turtle's Cave Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #83: Dragon Turtle's Cave provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the dragon tu... | |
| Monstrous Lair #84: Castaway's Camp Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #84: Castaway's Camp provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the castaway camps... | |
| Monstrous Lair #85: Orc Village Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #85: Orc Village provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the orc villages in yo... | |
| Monstrous Lair #86: Cockatrice's Den Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #86: Cockatrice's Den provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the cockatrice de... | |
| Monstrous Lair #87: Centaurs' Glen Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #87: Centaurs' Glen provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the centaurs' glens... | |
| Monstrous Lair #88: Ankheg Burrow Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #88: Ankheg Burrow provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the ankheg burrows i... | |
| Monstrous Lair #89: Gargoyles' Ruin Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #89: Gargoyles' Ruin provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the gargoyle-infes... | |
| Monstrous Lair #90: Shadows' Haunt Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #90 Shadows' Haunt provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the shadow-infested ... | |
| Monstrous Lair #91: Gorgon's Cave Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #91: Gorgon's Cave provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the gorgon caves in ... | |
| Monstrous Lair #92: Griffons' Nest Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #92 Griffons' Nest provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the griffon nests in... | |
| Monstrous Lair #93: Mercenary Camp Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #93: Mercenary Camp provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the mercenary camps... | |
| Monstrous Lair #94: Myconids' Grove Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #94: Myconids' Grove provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the myconid groves... | |
| Monstrous Lair #95: Hippogriffs' Nest Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #95: Hippogriffs' Nest provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the hippogriff n... | |
| Monstrous Lair #96: Gelatinous Cube's Dungeon Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #96: Gelatinous Cube's Dungeon provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the gela... | |
| Monstrous Lair #97: Banshee's Haunt Regular price: 0 A System Neutral Edition GM's Resource by Christopher Broadhurst Monstrous Lair #97: Banshee's Haunt provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the bansh... | |
| Monstrous Lair #98: Rakshasa's Home Regular price: 0 A System Neutral Edition GM's Resource by Christopher Broadhurst Monstrous Lair #98: Rakshasa's Home provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the raksh... | |
| Monstrous Lair #99: Eye Despot's Domain Regular price: 0 A System Neutral Edition GM's Resource by Christopher Broadhurst Monstrous Lair #99: Eye Despot's Domain provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the e... | |
| Urban Locale #02: Sage's Study Regular price: 0 Urban Locale #02: Sage's Study provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take to... | |
| Urban Locale #03: Slum Tavern Regular price: 0 Urban Locale #03: Slum Tavern provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too... | |
| Urban Locale #04: Wizard's Tower Regular price: 0 Urban Locale #04: Wizard's Tower provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take ... | |
| Urban Locale #05: Alleyways Regular price: 0 Urban Locale #05: Alleyways provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too l... | |
| Urban Locale #06: General Store Regular price: 0 Urban Locale #06: General Store provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take t... | |
| Urban Locale #07: Apothecary Regular price: 0 Urban Locale #07: Apothecary provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too ... | |
| Urban Locale #08: Jewellers Regular price: 0 Urban Locale #08: Jewellers provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too l... | |
| Urban Locale #09: Gambling Den Regular price: 0 Urban Locale #09: Gambling Den provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take to... | |
| Urban Locale #10: Weaponsmith Regular price: 0 Urban Locale #10: Weaponsmith provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too... | |
| Urban Locale #11: Derelict Building Regular price: 0 Urban Locale #11: Derelct Building provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep tak... | |
| Urban Locale #12: Pawn Shop Regular price: 0 Urban Locale #12: Pawn Shop provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too l... | |
| Urban Locale #13: Alchemist's Laboratory Regular price: 0 Urban Locale #13: Alchemist's Laboratory provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session pr... | |
| Urban Locale #14: Moneychanger's Shop Regular price: 0 Urban Locale #14: Moneychanger's Shop provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep ... | |
| Urban Locale #15: Fortune Teller Regular price: 0 Urban Locale #15: Fortune Teller provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take ... | |
| Urban Locale #17: Armourer Regular price: 0 Urban Locale #17: Armourer provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too lo... | |
| Urban Locale #18: Sewer Regular price: 0 Urban Locale #18: Sewer provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too long?... | |
| Urban Locale #19: Merchant's Townhouse Regular price: 0 Urban Locale #19: Merchant's Townhouse provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep... | |
| Urban Locale #20: Upmarket Inn Regular price: 0 Urban Locale #20: Upmarket Inn provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take to... | |
| Urban Locale #21: City Gates Regular price: 0 Urban Locale #21: City Gates provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too ... | |
| Urban Locale #22: Rubbish Dump Regular price: 0 Urban Locale #22: Rubbish Dumps provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take t... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (88%) |
Posted: Tue, 09 Dec 00:02:06 CST
Bring your dungeons to life with 50 powerful random tables.
Darkened Delves: Volume I gives GMs everything they need to create immersive, atmospheric, and unpredictable dungeon adventures for any fantasy RPG. Inside you’ll find 50 detailed tables covering dungeon environments, room dressings, monsters, factions, NPCs, traps, hazards, and more—perfect for fast inspiration at the table.
Whether you’re prepping a session or improvising on the fly, these tables help you build richer worlds, surprising encounters, and memorable dungeon crawls. Roll once, roll many, or mix results to spark new ideas and adventures.
Perfect for fantasy GMs, dungeon masters, and storytellers who want deeper, stranger, and more dynamic dungeons.
Posted: Mon, 08 Dec 23:42:47 CST
Nova City Heroes Special: Holly & Ivy’s Christmas Shoot Out
Peace on Earth is suspended. The blizzard is moving in. And the only thing under the tree is a thermal detonator.
Step into the frozen, concrete canyons of Nova City Heroes, a campaign setting for Mutants & Masterminds 3e. In the wake of "The Vanishing," the city is a prison state under the martial law of the Iron Ring. But even in a quarantine zone, business must go on. And for the underworld, business is booming.
"Holly & Ivy’s Christmas Shoot Out" is a standalone Holiday Special designed to inject adrenaline, humor, and high-caliber action into your campaign.
It is Christmas Eve, 11:00 PM. A record-breaking whiteout has grounded the SENTINEL drones and blinded the watchtowers. You catch a transmission on a dead frequency—a distress call from the city’s most notorious thieves, pinned down in an abandoned mall by a private army.
The King of the Underworld, King Cobra, is holding their lives ransom. He demands a terrorist attack on the Winter Relief Gala to cover his own tracks. But Holly and Ivy don’t do terrorism. They do heists. And they have a counter-offer: Help them save the charity, double-cross the mobster, and steal the diamonds right out from under his nose.
This is not a silent night. This is Die Hard meets Ocean’s 11. It is a tuxedo-clad firefight where the champagne is expensive, the ice is slippery, and the falling snow hides the muzzle flashes.
What's Inside?
Christmas Shoot Out is a cinematic holiday one-shot designed to be played in a single 4-hour session. Inside you will find:
A Three-Act Holiday Blockbuster: The adventure accelerates from a tactical shootout in a frozen, abandoned shopping mall, to a tense "Social Stealth" infiltration of a high-society black-tie gala, ending with a rooftop boss battle against a weaponized VTOL aircraft.
The Winter War: A deep dive into the state of Nova City under the "Iron Ring." Experience the stark contrast between the desperate "Buffer Zones" where the 27% struggle to survive, and the gilded opulence of the "Green Zone" elite.
The Rogues Gallery: Full M&M 3e stat blocks for the new allies Holly (The Sharpshooter) and Ivy (The Acrobat), along with the tank-like Basilisk, and the Mastermind King Cobra in his flying limousine.
The weather outside is frightful. But the firepower is delightful.
Are you ready to crash the party?
Posted: Mon, 08 Dec 23:25:08 CST
Ignore the price, it's just there to dissuade trolls. The whole document with a link to the campaign is available via the Preview.
The POD omnibus edition is funding on Kickstarter now!
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Creature Feature OMNIBUS Vol.1 (5e compatible)
A lot of the art is likely to be updated in the omnibus edition. The art pages will all get backgrounds and I'm debating color. I have enough unpublished and unconverted material that I can commit to a second omnibus edition in spring if the campaign is a banger. My last few zines have funded but nothing spectacular. A few years back when I did the OSE version of this omnibus it did quite well.
Posted: Mon, 08 Dec 21:17:20 CST
Pearls from the Gauntlet is a new zine for the Shadowdark RPG with the busy GM in mind. The first issue is themed for low level characters with 12 pages of content and a cover and back.
FEATURES
- 8 new alchemical items to harvest from elementals
- 6 new low level magic items with Lore
- 4 new elemental monsters with Lore
- Minimalist design for easy printing
- No AI used in its creation
Posted: Mon, 08 Dec 20:07:01 CST
40+ New Spells for Support Clerics
This supplement contains 40+ new spells for clerics to help them be better support. While there are plenty of good support spells already, too many compete with each other over the cleric’s concentration.
These support spells do not use concentration, instead being single action, or using totems or banners.
Since these spells do not make attacks or target enemy creatures, they can be used while under the effects of Sanctuary. (2014)
Additionally, we’ve added Chants, character defining healing spells that last all day, giving clerics alternate ways to heal and protect their party’s Hit Points.
Posted: Mon, 08 Dec 18:40:52 CST
With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.
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Heroic Quests Vol. VIII contains four 5e-adventure locations for three to six characters from 7th to 8th level. These adventures can easily be placed in any campaign setting. They aren't lineal and have no correlation between them. They're meant to be played as independent one-shots that take no longer than three to four hours.
Contents
The following list contains the titles of the four short adventures included in this product:
1. The Dragon's Nest (Level 8) -- The people at Grayquartz city have been miners their whole lives. Their mining site at Snowpiercer Mountain is their main source of income right now. However, they cannot work because a red dragon has decided to nest in the mountain's core and scare anyone who approaches. The dragon's name is Karrenthis. If the characters wish to help, they must defeat the dragon or find a way to negotiate with the mighty dragon. The city cannot survive much longer like this.
2. Mordheim, the Forgotten City (Level Neutral) -- The ordeal to reach this city in the middle of nowhere was enough for it to earn its name. However, it is a thriving place with lots of action and active maritime life. Many adventurers come here to seek the Burg of Piety's religious authorities, others prefer the Harbor or the Market District to do good business. The city's leader, Salazar Mordheim, sometimes needs strong heroes...
3. The Church of the Drowned God (Level 8) -- Grand-Priest Vallarg did not have a happy childhood. He was kidnapped and held captive for months by a tribe of fishfolk. He was a changed man when he was finally saved and returned to the Dalkin City. But he became a sage, and a religious figure soon. He founded the Church of the Drowned God and amassed a great number of followers. However, they kidnap people and force them into adopting their religion. A bounty to stop this man is common knowledge in the city.
4. Felwin's Bizarre Friends (Level 7) -- A gnome named Felwin is a crazy scientist. He developed a potion that makes people become his friends. After living his whole life as an outcast and a misfit, he loved the fact of having new friends. Many people have abandoned their lives and daily activities to relax and hang out at Felwin's hideout. Someone must do something! (This adventure features one of our great isometric maps).
This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!



Posted: Mon, 08 Dec 18:40:45 CST
With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.
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Heroic Quests Vol. VII contains four 5e-adventure locations for three to six characters from 4th to 8th level. These adventures can easily be placed in any campaign setting. They aren't lineal and have no correlation between them. They're meant to be played as independent one-shots that take no longer than three to four hours.
Contents
The following list contains the titles of the four short adventures included in this product:
1. Witches' Lookout (Level 6) -- A coven of witches has acquired power for many years in Derry Forest. Kegan City is their target now. The three witches developed a spell that fills the people's sleep with nightmares and their greatest horrors. The commander of the city watch and important members of the faith have managed to protect themselves from this black magic but they need desperate help. A magical message is sent to the closest group of heroes. They are sent to the forest where the magic comes from.
2. Mystery in the Sewers (Level 4) -- Vagellan City has a wererat problem. Their curse has spread to several individuals who inhabit the city's sewers and underground tunnels. Their leader, Garko, is a mage. His rat goons steal and pillage at night. Any thing that can bolster the rat clan's magical power works. He even aims to teach magic to other wererats. The city offers a hefty bounty to whoever can solve this.
3. Bridge to the Stars (Level 8) -- The Starred-Eyed Elves were historians and astronomists. Their great achievements matched those of the gods. They left this world long ago but one of their marvels stayed behind, the Bridge to the Stars. Legend has it that anyone who manages to reach this place and defeat its guardians, shall earn passage to the Gate to the Stars. A portal that can take to any place in the universe.
4. Mountain Anvil (Level 5) -- The anvil at the top of this mountain has the power to change one's mind. If fills individuals with ancient perseverance and purpose. However, Mountain Anvil is one of the highest peaks. Reaching this place is an incredible feat itself. The old stone steps are in ruins after so long. Monsters and spirit guardians protect the summit too. (This adventure features one of our great isometric maps).
This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!



Posted: Mon, 08 Dec 17:43:12 CST
A low hum thrums beneath your sternum—the resonance of your exo-armour’s core, chiming in unison with the millions who march beside you. Wars are no longer fought by soldiers alone, but by living engines of war welded to human will. You are one among countless armored titans pressed into an unending crucible of fire and metal. Orders cascade from unseen command spires, and the machine—vast, ancient, and unfeeling—expects obedience. Yet something is shifting. Whispers travel through encrypted channels, ghost-data blooming inside helm displays. Some say the front is fracturing. Others say the machine mind guiding this war is dreaming—dreaming of something that does not include you. As your battalion descends into another trench-scarred theater, you feel the strain of being a single cog in an incomprehensible design. Your armour creaks with unspoken secrets. The war grows stranger. The sky groans with leviathan carriers. And each step you take feels less like duty, and more like prophecy. The Iron Choir is marching. And you must decide whether to follow its hymn—or break from it.
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In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:
Posted: Mon, 08 Dec 17:20:38 CST
Your party ascends a remote mountain to visit a storm giant who lives atop it, pursuing the life of a hermit-philosopher. She offers them access to knowledge beyond their wildest imagination — in exchange for cleaning out her basement. She fails to mention, however, that this involves facing hazards that include oozes, hungry mimics and rotting flesh golems. At the bottom of her basement, your party discovers a red dragon who has hired duergar to burrow upwards and help it challenge the peaceful storm giant for possession of the mountain. Is their reward worth all the trouble?
Lair of the Storm Giant is published under the Open Game License. It does not specify a particular campaign setting, and it allows you to integrate it into your own campaign world by filling in various details.
Places by the Way is a series of short modules created by veteran RPG writer and developer Douglas Sun for use with Dungeons & Dragons 5th Edition. Think of them as glittering mosaic tiles that you can drop into a campaign to provide your player characters with diverting side quests and memorable interludes while they follow the overall story arc. After all, a great campaign world is one in which memorable experiences can be had even in places found by the way.
Posted: Mon, 08 Dec 17:04:41 CST
A narrative roleplaying reference guide for Principia: The Simple Approach that supports system adaptation and fits with the rules framework of your choice.
Fairytale fantasy centers on enchanted worlds where simple desires meet sharp peril and every action carries moral consequence. Creatures, curses, bargains, and symbolic trials shape character growth through visible change rather than abstract theory. This Principia title defines those patterns and shows how to guide scenes with clear stakes, focused intent, and steady escalation. You get practical methods for conflict setup, magical consequence, and transformation-driven pacing. The book functions as a system-adaptable resource that helps your table build coherent journeys rooted in mythic logic and grounded emotional movement.
This Book Contains
This book is broken into practical elements. Each point names a specific tool or concept and shows how it sharpens scene direction, clarifies motive, or defines the boundaries of tone and situation that shape play.
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Fairytale Fantasy: An overview of the genre’s narrative logic, its focus on symbolic challenge and moral consequence, and how those patterns translate into roleplaying scenarios with clear stakes and visible change.
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Creating Characters: A survey of common fairytale fantasy roles with sample traits that support quick creation, flexible adaptation, or direct use within The Simple Approach.
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Stock Characters: Ready-to-play figures presented in Principia format, each designed to anchor scenes, guide tension, and express core functions of the genre.
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Creating Settings: Guidance for shaping fairytale fantasy environments through setting traits that define wonder, threat, and moral weight while supporting original location design.
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Stock Settings: Common fairytale fantasy locations and setting types expressed through narrative roleplaying terms that reinforce tone, clarity, and predictable structural cues.
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Creating Factions: Methods for crafting groups found, paired with faction traits that define motive, influence, and measurable narrative effect.
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Stock Factions: Representative faction types translated into Principia traits that outline their pressures, limits, and roles within the genre.
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Creating Stories: Plot hooks, challenges, and antagonistic forces expressed through story traits that support fairytale fantasy pacing, transformation, and steady forward motion.
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Sample Adventure: Beats and structural elements for a complete fairytale fantasy scenario you can adapt to your table without reliance on preset mechanics.
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Genre Tools: System-adaptable guidance that shows how to express magical consequence, symbolic trial, and thematic movement through flexible procedures.
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Techniques: Narrative tools that strengthen tone, structure, and momentum, usable with any system to reinforce fairytale fantasy’s patterns of choice, cost, and change.
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Glossary: Essential fairytale fantasy terms and core vocabulary used within The Simple Approach.
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Bibliography: A curated list of references and further reading that expands your understanding of fairytale fantasy.
Posted: Mon, 08 Dec 16:10:39 CST
This illustration, digitally hand painted by the artist, Eric Pommer, depicts an armoured woman standing on the bow of a ship, her hair and cloak blowing in the wind under a stormy, rain-swept sky.

Zip file includes:
approx 5 x 4" @ 300dpi artwork in RGB .jpg format on white background
approx 5 x 4" @ 300dpi artwork in .png format on transparent background
Feel free to contact me if you need those images in any other format.
Stock License
The following image(s) in the product may be used for commercial and non-commercial work as follows:
* Unlimited use of the image(s) in commercial and non-commercial work
* Image(s) may be cropped, rotated, resized, and modified to fit your project.
* Artist's name (Eric Pommer) must be credited in all commercial and non-commercial work the image(s) appear in.
* Image(s) may NOT be resold or redistributed for free, either individually or as part of a collection.
Email: ericpommer@sympatico.ca



