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 Blade and Fury™: Warden’s Guide A Mercenary Fantasy RPG
Posted: Thu, 12 Feb 22:37:18 CST
Publisher: Wagon Wheel Publishing

The Warden’s Guide provides the tools needed to run Blade and Fury™ honestly—without softening outcomes or protecting characters from consequence.

This book is not about storytelling techniques or encounter balance. It is about pressure, escalation, and allowing the world to respond consistently when Blades act, hesitate, or fail.

Inside, you’ll find:

  • Clear guidance on the Warden’s role and authority at the table

  • Procedures for applying pressure through time, fatigue, exposure, and attention

  • Missives treated as play engines, not scripts

  • Tools for pacing scenes and cutting stalls without negotiation

  • Rules for using environment as an active threat

  • Tier I creatures and NPCs ready for immediate play

  • Guidance for mounts, beasts, and shared risk

  • Travel, rest, recovery, and downtime adjudication

  • Edge-case resolution for grapples, falls, drowning, and contested checks

  • A full world map and regional context for play

The Warden’s Guide is designed to be used alongside Blade and Fury™: Player’s Guide, which contains character creation, player-facing rules, and core mechanics.

Together, these two books form the complete core rules for Blade and Fury™.

The work does not end when the blade is sheathed.

Blade and Fury™: Warden’s Guide A Mercenary Fantasy RPGPrice: $16.99
 Dynamic | Gallows Court - Courthouse, Market, Tavern, and Gallows Battlemap (Roll20)
Posted: Thu, 12 Feb 22:28:18 CST
Publisher: Dread Maps

Gallows Court is a richly detailed 24x36 battlemap that captures the tension and drama of justice on the edge. Divided by a gently flowing brook and connected by a sturdy stone bridge, the map presents two distinct and dynamic locations. The Courthouse Complex stands as a bastion of law and order—or corruption—featuring fortified architecture, chambers of deliberation, and cells of confinement. On the other side, the Town Square buzzes with civilian life, market trade, and public spectacle, anchored by the ominous presence of the Hangman’s Gallows. Whether your players are defending the innocent, staging a daring jailbreak, or plotting a last-minute rescue, this map sets the perfect stage for courtroom drama, political intrigue, and explosive urban encounters.

roll_dl_badge

Extra Features

  • Dynamically Lit - Walls and Lighting are pre-configured for Roll20.

Includes

  • 24x36 Battle map of a stately court house and town square

  • 6 Variants: summer, day, night, rain, muddy, acid

  • 5 NPC tokens from Red Craft

preview

detail

tokens

Dynamic | Gallows Court - Courthouse, Market, Tavern, and Gallows Battlemap (Roll20)Price: $9.99
 Demons & Dungeoneers! Valentine Week Special [BUNDLE]
Posted: Thu, 12 Feb 22:16:20 CST
Publisher: Demons & Dungeoneers Gamebooks
This special bundle contains the following titles:

We wish you a wonderful Valentine's Day week. In this bundle we have 31 gamebooks, 33 discovery books, and 30 novellas, novelettes, and a novel! Everything is available until February 17th. Almost $200.00 in savings! Get it will it lasts! 

482583-thumb140.jpg Demons & Detectives! Forbidden Rituals (Solo Adventure) - PDF
487134-thumb140.jpg Demons & Detectives! The Eastside Murder (Solo Adventure) - PDF
556227-thumb140.jpg Demons & Discoveries! Armies & Elite Guard Orders (Learning Discoveries) - PDF
554572-thumb140.jpg Demons & Discoveries! Astrology of the Ancients (Learning Discoveries) - PDF
557038-thumb140.jpg Demons & Discoveries! Builders, Engineers, and Artisans (Learning Discoveries) - PDF
554688-thumb140.jpg Demons & Discoveries! Castles, Temples, and Ruins (Learning Discoveries) - PDF
555252-thumb140.jpg Demons & Discoveries! Conquerors and Tyrants (Learning Discoveries) - PDF
555015-thumb140.jpg Demons & Discoveries! Crowns and Royal Successions (Learning Discoveries) - PDF
554630-thumb140.jpg Demons & Discoveries! Elemental Forces of Nature (Learning Discoveries) - PDF
553633-thumb140.jpg Demons & Discoveries! Fairies, Pixies, and Sprites (Learning Discoveries) - PDF
556653-thumb140.jpg Demons & Discoveries! Festivals, Rituals, and Holidays (Learning Discoveries) - PDF
556030-thumb140.jpg Demons & Discoveries! Foreign Diplomats & Envoys (Learning Discoveries) - PDF
553737-thumb140.jpg Demons & Discoveries! Ghosts, Spirits, and Banshees (Learning Discoveries) - PDF
554183-thumb140.jpg Demons & Discoveries! Herbs, Tinctures, and Potions (Learning Discoveries) - PDF
555376-thumb140.jpg Demons & Discoveries! Imperial Cities & Capital Realms (Learning Discoveries) - PDF
554968-thumb140.jpg Demons & Discoveries! Intrigues and Conspiracies (Learning Discoveries) - PDF
555803-thumb140.jpg Demons & Discoveries! Laws, Justice, and Punishments (Learning Discoveries) - PDF
553921-thumb140.jpg Demons & Discoveries! Liches, Wraiths, and Undead (Learning Discoveries) - PDF
554699-thumb140.jpg Demons & Discoveries! Magical Weapons and Armor (Learning Discoveries) - PDF
555320-thumb140.jpg Demons & Discoveries! Noble Houses & Lineage Lore (Learning Discoveries) - PDF
554032-thumb140.jpg Demons & Discoveries! Orcs, Goblins, and Ogres (Learning Discoveries) - PDF
555188-thumb140.jpg Demons & Discoveries! Queens and Matriarchal Rule (Learning Discoveries) - PDF
556358-thumb140.jpg Demons & Discoveries! Taxes, Trade, and Nation Wealth (Learning Discoveries) - PDF
554432-thumb140.jpg Demons & Discoveries! The Curiosity of Halflings (Learning Discoveries) - PDF
553809-thumb140.jpg Demons & Discoveries! The Curse of the Mummies (Learning Discoveries) - PDF
553271-thumb140.jpg Demons & Discoveries! The Demons of Hell (Learning Discoveries) - PDF
554332-thumb140.jpg Demons & Discoveries! The Folklore of Wendigos (Learning Discoveries) - PDF
554460-thumb140.jpg Demons & Discoveries! The Hospitality of Dwarves (Learning Discoveries) - PDF
554438-thumb140.jpg Demons & Discoveries! The Legend of St. George (Learning Discoveries) - PDF
554491-thumb140.jpg Demons & Discoveries! The Mysteries of Elves (Learning Discoveries) - PDF
553397-thumb140.jpg Demons & Discoveries! The Power of Dragons (Learning Discoveries) - PDF
554960-thumb140.jpg Demons & Discoveries! The Rise of Ancient Empires (Learning Discoveries) - PDF
553582-thumb140.jpg Demons & Discoveries! The Skin of a Gargoyle (Learning Discoveries) - PDF
553338-thumb140.jpg Demons & Discoveries! Understanding Magic (Learning Discoveries) - PDF
553410-thumb140.jpg Demons & Discoveries! Witches, Warlocks, and Cultists (Learning Discoveries) - PDF
553652-thumb140.jpg Demons & Dungeoneers! A Harpy of Troubles (Novella) - PDF
531465-thumb140.jpg Demons & Dungeoneers! A Knight's Honor (Solo Adventure) - PDF
436042-thumb140.jpg Demons & Dungeoneers! Arena of Doom (Solo Adventure) - PDF
467765-thumb140.jpg Demons & Dungeoneers! Beasts and Burdens (Solo Adventure) - PDF
493537-thumb140.jpg Demons & Dungeoneers! Catacombs of Ishtar (Solo Adventure) - PDF
554008-thumb140.jpg Demons & Dungeoneers! Cave of Morashitar (Novelette) - PDF
553342-thumb140.jpg Demons & Dungeoneers! Caves of Korelias (Novelette) - PDF
474667-thumb140.jpg Demons & Dungeoneers! Dragon of Misthaven (Solo Adventure) - PDF
552773-thumb140.jpg Demons & Dungeoneers! Galbatrax's Domain (Novelette) - PDF
472126-thumb140.jpg Demons & Dungeoneers! Gigantic Problem! (Solo Adventure) - PDF
554259-thumb140.jpg Demons & Dungeoneers! Goblin Infiltration (Novelette) - PDF
553131-thumb140.jpg Demons & Dungeoneers! Guardian Gone Mad (Novelette) - PDF
553048-thumb140.jpg Demons & Dungeoneers! Horse Lord of Westphai (Novelette) - PDF
552978-thumb140.jpg Demons & Dungeoneers! Journey to Staengdor (Novelette) - PDF
552593-thumb140.jpg Demons & Dungeoneers! Ma'lak the Priest Lord (Novelette) - PDF
441993-thumb140.jpg Demons & Dungeoneers! Orc Invasion (Solo Adventure) - PDF
432193-thumb140.jpg Demons & Dungeoneers! Orcish Ambush (Solo Adventure) - PDF
455795-thumb140.jpg Demons & Dungeoneers! Org'tas Caverns (Solo Adventure) - PDF
553340-thumb140.jpg Demons & Dungeoneers! Samurai Awakening (Novelette) - PDF
552376-thumb140.jpg Demons & Dungeoneers! Seduction of a Nymph (Novelette) - PDF
444825-thumb140.jpg Demons & Dungeoneers! Shagrock Tunnels (Solo Adventure) - PDF
446817-thumb140.jpg Demons & Dungeoneers! Silvernarion (Solo Adventure) - PDF
545353-thumb140.jpg Demons & Dungeoneers! Tainted Blood (Solo Adventure) - PDF
480950-thumb140.jpg Demons & Dungeoneers! The 5th Guardian (Solo Adventure) - PDF
507055-thumb140.jpg Demons & Dungeoneers! The Curse of Mephista (Solo Adventure) - PDF
424821-thumb140.jpg Demons & Dungeoneers! The Dragonslayer (Solo Adventure) - PDF
498158-thumb140.jpg Demons & Dungeoneers! The Dread Assassins (Solo Adventure) - PDF
436096-thumb140.jpg Demons & Dungeoneers! The Dungeoneer (Solo Adventure) - PDF
516115-thumb140.jpg Demons & Dungeoneers! The Gaze of a Gorgon (Solo Adventure) - PDF
516688-thumb140.jpg Demons & Dungeoneers! The Gazer of Nurenhill (Solo Adventure) - PDF
477410-thumb140.jpg Demons & Dungeoneers! The Hag of Augshill (Solo Adventure) - PDF
553187-thumb140.jpg Demons & Dungeoneers! The Ice Fae of Umbra (Novella) - PDF
551682-thumb140.jpg Demons & Dungeoneers! The Lumina Bloom (Novelette) - PDF
553894-thumb140.jpg Demons & Dungeoneers! The Maniput Sea Danger (Novella) - PDF
556322-thumb140.jpg Demons & Dungeoneers! The Plagued Dwarf Keep (Novella) - PDF
552203-thumb140.jpg Demons & Dungeoneers! The Return of Ambyril (Novelette) - PDF
552055-thumb140.jpg Demons & Dungeoneers! The Ritual Ang’Kardan (Novelette) - PDF
551836-thumb140.jpg Demons & Dungeoneers! The Saurian Defiance (Novelette) - PDF
551292-thumb140.jpg Demons & Dungeoneers! The Serpent Queen (Novelette) - PDF
460290-thumb140.jpg Demons & Dungeoneers! The Shadow Master (Solo Adventure) - PDF
553591-thumb140.jpg Demons & Dungeoneers! The Shapeshifter Demise (Novella) - PDF
550893-thumb140.jpg Demons & Dungeoneers! The Snake Empress (Novelette) - PDF
550774-thumb140.jpg Demons & Dungeoneers! The Tavern Hanging (Novelette) - PDF
517977-thumb140.jpg Demons & Dungeoneers! The Tree Shepherd (Solo Adventure) - PDF
550702-thumb140.jpg Demons & Dungeoneers! The Triad Murders (Novelette) - PDF
535189-thumb140.jpg Demons & Dungeoneers! The Tunnel of Mortoer (Solo Adventure) - PDF
451701-thumb140.jpg Demons & Dungeoneers! The Undead Curse (Solo Adventure) - PDF
550610-thumb140.jpg Demons & Dungeoneers! The Watchtower of Tilrak (Novel) - PDF
553239-thumb140.jpg Demons & Dungeoneers! The Wheel of Time (Novelette) - PDF
533164-thumb140.jpg Demons & Dungeoneers! There Is No Victory (Novelette) - PDF
551158-thumb140.jpg Demons & Dungeoneers! To Each Their Own (Novelette) - PDF
448227-thumb140.jpg Demons & Dungeoneers! Tomb of Bel'Dor (Solo Adventure) - PDF
449351-thumb140.jpg Demons & Dungeoneers! Tomb of Peldarn (Solo Adventure) - PDF
532976-thumb140.jpg Demons & Dungeoneers! Torak's Apprentice (Novelette) - PDF
490504-thumb140.jpg Demons & Dungeoneers! Troll of Lumgard (Solo Adventure) - PDF
554108-thumb140.jpg Demons & Dungeoneers! Tunnels of Kas'Durm (Novella) - PDF
469622-thumb140.jpg Demons & Dungeoneers! Viola's Vengeance (Solo Adventure) - PDF

Total value: 0
Special bundle price: 0
Savings of: 0 (72%)
Demons & Dungeoneers! Valentine Week Special [BUNDLE]Price: $275.00
 Decks of Destiny II: Character Creation Reimagined for 5E (27 more cards!)
Posted: Thu, 12 Feb 20:51:03 CST
Publisher: MediaStream Press

Decks of Destiny II: Paths Unbound

Expand your legend.

Decks of Destiny II is a full expansion to the card-driven character creation system for D&D 5E — and it stands entirely on its own.

Draw from three decks to shape who your hero was, what they endured, and what destiny now demands of them.

Origins – New pasts forged in hardship, exile, war, and survival.
Trades – New callings and skillsets to shape how you act in the world.
Destinies – New mythic forces pulling your story toward upheaval, sacrifice, or transformation.

Every card includes:

• Core traits
• Meaningful choices
• Built-in flaws
• Mechanics fully compatible with 5E

Whether used alone or combined with the original Decks of Destiny, this second set dramatically increases your possible character combinations — from storm-bound revolutionaries to twice-born survivors, from indentured laborers to worldbreakers.

Skip the spreadsheets.
Skip the optimization grind.
Draw your past.
Choose your path.
Embrace your fate.

This set includes:

9 New Origin Cards
9 New Trade Cards
9 New Destiny Cards
Updated quick-reference rules for seamless integration

Compatible with D&D 5E and adaptable to most fantasy RPGs.

Use it alone.
Combine it with the original set.
Or shuffle them together for limitless stories.

Your story was never meant to be average.

Draw your story. Choose your fate. Become your legend.

COMBINE WITH THE FIRST DECKS OF DESTINY SET!

Decks of Destiny II: Character Creation Reimagined for 5E (27 more cards!)Price: $1.99
 High Guard Deployment Shuttle Corrected
Posted: Thu, 12 Feb 20:25:54 CST
Publisher: Mongoose

This document revisits the High Guard: Deployment Shuttle ebook. The Deployment Shuttle is a fine craft, but the design is unfortunately very flawed. I rebuild it within the design rules as found in High Guard Update 2022 and the fuel rules from the Small Craft Catalogue, as well as any errata that has been posted or noted on the forums, following the printed design as closely as possible.

After the corrected ship, I will offer my take on how I think the class could be designed using the full rules available. For some designs I will also include alternate designs and variants that I hope you may find useful or interesting. I try and include notes on issues with the designs and my thoughts on them.

As an added bonus, I have added my own Demilitarized Shuttle at the end of the file as an alternate for the Navy mustering out benefit of a Ship's Boat.

High Guard Deployment Shuttle CorrectedPrice: $0.50
 A Dozen Interesting NPCs And More
Posted: Thu, 12 Feb 20:21:07 CST
Publisher: Phylos Games

A Dozen Interesting NPCs and More


A selection of a dozen Interesting NPCs along with additional information to make them at home in the setting of your fantasy game.


Mannaphord Thaems is a philosopher or a sage; he is interested in all areas of knowledge and has dedicated his life to mastering them. 

Bocco Skratch is a close friend of Mannaphord. He originally started as Mannaphord’s scribe and general goffer, spending his time recording thoughts and ideas as well as hunting books and collecting information. 

Palacion Hatherlea is the owner of the bookshop beneath Abbott’s Alley. He’s run the shop for the best part of a century. He spends a good deal of his time retrieving books and planning trips to locate rare tomes.

Granton Treeforge is a cartographer, and a skilled illustrator. Initially focusing on maps of the local area, and maps for customers, she added illustrations to her services after a few projects with Mannaphord.

Jaun Muora is manager of The Cat’s Cradle. She is not a native of these parts, having been captured and enslaved by a rich collector. She was befriended by a group of travelers who helped her find some peace.

Broalt Orusson is a Druid capable of assuming animal form, and close friend of Jaun. She spends her time at The Cradle and the surrounding woods and steps in to remedy any unnatural behavior she detects.

Zenaria Onnyxial is one of the leaders of the Manumitters; she is a Ranger, Pegasus rider, and is in a long-term relationship with Broalt. 

Tjatju Kashan is one of the Manumitters. Known as the Wizard with the flying mat, he often brings exotic food, drink, and news when he visits.

Gnipstar Djiggah is the driver of Off the Wagon; she has a great memory for what she hears, and is happy to swap gossip and stories with patrons.

Puk Viza is a singer with an entrancing voice who plays exceptional songs on her lute. She has turned more than a few heads in her time.

Avillia Yalyss is a young acrobat; very easy on the eye, she often tries to incorporate audience participation into her act. She is also very adept at sleight of hand and minor feats of prestidigitation.

Khaddra Runecutter is a reluctant fortune teller; her predictions are often accurate, but focus on the negative. She comes from a family of seers, and resents the fact that her powers are only partially developed.

A Dozen Interesting  NPCs And MorePrice: $2.99
 Proteus Sector: A Gazetteer for Stars Without Number
Posted: Thu, 12 Feb 19:23:47 CST
Publisher: Sine Nomine Publishing

In Proteus Sector, the bitter memory of the Augmented scars a dozen worlds, worlds once in thrall to their eugenic might and their terrible dreams of a humanity more perfectly crafted for happiness. Against them, the believers of the Pure Alliance pray before the warship throne of their AI pope, pleading with God for the strength for one more blazing crusade against their half-human foes. On other worlds, the survivors of the Protean Union, baseline and Aug alike, struggle to find a way to live together in the shadow of a terrible past. And among the planets of the Great Pact, the inheritors of a merciless dream of perfection sculpt flesh and mind alike in service to a glorious future which they alone were born to rule.

Proteus Sector is a gazetteer of worlds for the Stars Without Number sci-fi RPG, a collection of blighted planets and troubled stars cursed by the struggle between baseline humanity and the eugenic dreams of the Augmented. The old tyranny of the New Dawn Movement was broken forty years ago, but their heirs in the Great Pact are preparing revenge against the zealots of the Pure Alliance and the hard-bitten survivors of the Protean Union. Amid this stellar cold war are possibilities that do not exist in more peaceful sectors, and this gazetteer will give a band of  daring freebooters all that they need to exploit them.

Within the pages of this gazetteer, you will find...

  • Planetary descriptions of eighteen worlds, each with explicit adventure hooks and useful NPCs
  • GM tools for building adventures in Proteus Sector, including a step-by-step guide for starting a campaign in this setting
  • Quick smuggling and trade rules for GMs who want to give their players a mercantile way to get in deep trouble
  • The Augmented partial character class, for genetically-boosted humans who possess fantastic abilities at the cost of a grave biological compromise in their geneline
  • Mandate ghost cyber, a fearsome collection of near-magical cybernetic systems from the distant, glorious past, each bearing the restless imprint of its original user
  • Protean foes, with statistics for some of the common enemies to be found among these stars
  • Starships of the sector, with new example ships, starship fittings, weapons, and defenses for the spacecraft of Stars Without Number.

Whether for a GM keen to have more grist for their own campaign or for a player interested in new possibilities, Proteus Sector will give you tools to expand your stellar vistas. Wonders and horrors alike await within its pages, so seize them all for your own!

Proteus Sector: A Gazetteer for Stars Without NumberPrice: $14.99
 Halflings Without a Hearth | 5e Monsters PDF
Posted: Thu, 12 Feb 19:15:37 CST
Publisher: MmpApps

Halflings Without a Hearth | 5e Monsters

We present two new Halfling types. Nomad Halflings and Swamp Halflings.

Halflings Without a Hearth is a monster supplement for 5e that presents halflings not as pastoral villagers or comic relief, but as marginalized cultures shaped by exclusion and survival. Instead of relying on a single generic halfling stat block, this book provides two distinct and escalating NPC ladders: wandering nomad caravans and insular swampbound criminal families.

These are not alternate ancestries. They are alternate outcomes.

The intent of this product is social tension and environmental identity. Nomad halflings represent displacement, pacifism under pressure, and the constant search for belonging. Swamp halflings represent territorial adaptation, criminal opportunism, and uneasy pacts with murky powers. Each ladder escalates not simply in strength, but in responsibility, influence, and cultural weight.

Jurisdictions, geography, and history are intentionally undefined. These NPCs can represent roadside caravans driven from kingdom to kingdom, marsh-dwelling smugglers controlling contraband routes, or distant cousins whose shared ancestry fractured long ago. They are not meant to replace traditional halflings—they exist at the margins of society, where hearthfires burn low or not at all.

How sympathetic they are, how dangerous they become, and whether they can ever reclaim a home is left entirely in the GM’s hands.

Nomad Halfling Ladder

Nomad Halfling Child (CR 0): Noncombatant youth raised on the road, quick to hide and dependent on the protection of the caravan.

Nomad Halfling Wayfarer (CR 0): Caravan laborer, cook, and handler who keeps wagons moving and avoids direct confrontation whenever possible.

Nomad Halfling Watcher (CR 1/8): Night sentry and early-warning lookout who signals danger and withdraws rather than standing to fight.

Nomad Halfling Scout (CR 1/4): Pathfinder who rides ahead to locate safe camps and viable routes, skilled in concealment and retreat.

Nomad Halfling Caravan Guard (CR 1/2): Defensive protector who interposes between aggressors and the caravan, fighting only to delay pursuit and secure withdrawal.

Nomad Halfling Elder Guide (CR 1): Keeper of oral history and migration knowledge who steadies morale and advises when it is time to move on.

Nomad Halfling Trailwarden (CR 2): Veteran rear-guard specialist responsible for evacuation strategy and ensuring no one is left behind.

Nomad Halfling Hearthspeaker (CR 3): Cultural and spiritual anchor who preserves tradition and strengthens resolve during hardship.

Nomad Halfling Caravan Steward (CR 4): Recognized leader who negotiates settlements, commands defense, and decides when another attempt at belonging has failed.

Nomad Halfling Waykeeper (CR 5): Legendary figure who embodies generational endurance, organizing retreat and sustaining the people through loss.

Swamp Halfling Ladder

Swamp Halfling Whelp (CR 0): Marsh-born youth accustomed to rot and secrecy, already at home in mud and stagnant water.

Swamp Halfling Forager (CR 0): Scavenger and gatherer who harvests shellfish, roots, and carrion while navigating hidden swamp paths.

Swamp Halfling Mirewatcher (CR 1/8): Concealed lookout who monitors approaches and signals ambush when intruders enter their territory.

Swamp Halfling Snarehand (CR 1/4): Trap-layer and petty thief who entangles prey and lures targets into prepared ground.

Swamp Halfling Bogknife (CR 1/2): Dirty-fighting enforcer who strikes first and vanishes into fog and muck.

Swamp Halfling Rotbroker (CR 1): Black-market intermediary who trades in contraband, deception, and illicit swamp resources.

Swamp Halfling Mire Stalker (CR 2): Veteran ambusher who dominates difficult terrain and hunts from concealment.

Swamp Halfling Fen Hexer (CR 3): Swamp-touched spellcaster who binds minor spirits and spreads fear, fog, and subtle curses.

Swamp Halfling Mud Reaver (CR 4): Ruthless family head who controls smuggling routes and commands territorial retaliation.

Swamp Halfling Bog Sovereign (CR 5): Reclusive marsh ruler whose authority rests on fear, criminal dominion, and ancient swamp pacts.

Compatible Products

Either faction can be encountered in the [wilderness](https://www.drivethrurpg.com/en/product/494145).

Swamp Halflings are commonly found in [swamp taverns](https://www.drivethrurpg.com/en/product/497439).

Nomad Halflings are often encountered in [caravan taverns](https://www.drivethrurpg.com/en/product/499105).

Halflings Without a Hearth | 5e Monsters PDFPrice: $4.99
 Demons & Discoveries! Builders, Engineers, and Artisans (Learning Discoveries)
Posted: Thu, 12 Feb 18:49:41 CST
Publisher: Demons & Dungeoneers Gamebooks

Unlock the secrets of civilization’s greatest creators.

From the first spark of shelter in the wild to the awe-inspiring wonders of empires, and from the mythic architects of legend to the speculative cities of tomorrow, Demons & Discoveries! Builders, Engineers, and Artisans is your essential guide to the minds and hands that shaped our world—and the worlds we imagine. Whether you’re a novelist seeking authentic worldbuilding, a game designer crafting immersive settings, a historian tracing the evolution of technology, or a curious reader fascinated by the ingenuity of humanity, this book is your blueprint for understanding how necessity, ambition, and creativity forged the monuments of past, present, and future. Dive into the stories, techniques, and legacies of builders across time and genre, and discover how you, too, can bring believable, breathtaking structures to life in your own creations.

Chapter 1: The Bedrock of Civilization – Early Builders and Artisans

  • Explore the origins of construction, from the first makeshift shelters to the dawn of permanent settlements.
  • Learn how necessity, environment, and resourcefulness drove early humans to invent tools, techniques, and communal building practices.
  • See how the seeds of specialization and craftsmanship were sown, laying the groundwork for all future innovation.

Chapter 2: Empires of Stone and Steel – Engineering the Grandeur

  • Witness the rise of monumental architecture as a tool of imperial power, identity, and control.
  • Delve into the logistics, materials, and organization behind palaces, temples, fortifications, and public works.
  • Discover how empires projected their might through stone, steel, and the coordinated efforts of thousands.

Chapter 3: The Modern Muse – Portrayals in Fiction and Media

  • Journey through the literary, cinematic, and interactive worlds where builders, engineers, and artisans become heroes, visionaries, and legends.
  • Analyze how construction projects drive narrative, shape character arcs, and serve as metaphors for ambition, hubris, and transformation.
  • Gain inspiration for your own stories and games by examining archetypes and plot devices rooted in the act of building.

Chapter 4: The Architect’s Blueprint – Designing Believable Worlds

  • Master the art of worldbuilding with practical advice on creating authentic, internally consistent structures for fiction and games.
  • Learn how to balance physics, materials, environment, and culture to craft settings that feel real—no matter how fantastical.
  • Explore naming conventions, architectural styles, and the narrative power of built environments.

Chapter 5: Future Foundations – Tomorrow’s Architecture and Engineering

  • Imagine the next frontiers: floating cities, orbital habitats, terraformed worlds, and cosmic megastructures.
  • Examine the speculative science and engineering that could make these visions possible, from advanced materials to AI-driven design.
  • Consider the ethical, social, and psychological implications of building beyond Earth—and beyond imagination.

Chapter 6: The Enduring Legacy – Crafting Our Future

  • Reflect on the lessons of history’s greatest builders and how their innovations inform today’s challenges.
  • Explore the synergy between traditional craftsmanship and digital fabrication in the modern age.
  • Understand the narrative power of architecture—how every structure tells a story, and how the builder’s promise shapes the world for generations to come.

Whether you’re building worlds, telling stories, or seeking to understand the marvels of human ingenuity, this book is your indispensable companion.

Demons & Discoveries! Builders, Engineers, and Artisans (Learning Discoveries)Price: $3.00
 Adversary Variety Pack (for Daggerheart) [BUNDLE]
Posted: Thu, 12 Feb 18:22:10 CST
Publisher: Sean vas Terra
This special bundle contains the following titles:


548239-thumb140.jpgMartial Adversaries for Daggerheart
Regular price: 0
Bundle price:
 0
Format:
 PDF
Martial Adversaries adds 60 new Daggerheart-compatible statblocks for warriors, soldiers, & military formations, perfect for a Five Banners Burning or any other war-themed campaign. At least one adversary is included for each Role at each Tier, allowing you to build tactical encounters at every level of the game. Also comes with 4 new Environment statblocks: the Fort, the Arena, the City Sack, and the Fateful Duel.     Also available as a FoundryVTT-compatible version here (no purchase necessary), with all the statblocks ready to use. ...

556994-thumb140.jpgUndead Adversaries for Daggerheart
Regular price: 0
Bundle price:
 0
Format:
 PDF
Undead Adversaries adds 60 new Daggerheart-compatible statblocks to your repertoire, including ghosts, vampires, mummies, and fungus-infected varieties. At least one adversary is included for each Role at each Tier. For example, there is a Tier 1 Solo (the Plague Troll), a Tier 2 Solo (the Vampire Spawn), a Tier 3 Solo (the Bone Naga) and a Tier 4 Solo (the Mummy Pharaoh). This lets you compose varied encounters against undead at every tier of play. Pester your party with a Poltergeist inhabiting a haunted house. Have your party contend with a seemingly intelligent horde of infected zombies led by a Mycelial Coordinator. Terrorize players with the overwhelming force of a Feral Vampire. Unleash the three-stage Dragon Lich as the final BBEG of a undead-slaying campaign. Also comes with...


Total value:0
Special bundle price:0
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Adversary Variety Pack (for Daggerheart) [BUNDLE]Price: $13.98
 Tales of the Dark 1.0 Handbook
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 Halflings Without a Hearth | 5e Monsters Roll20
Posted: Thu, 12 Feb 17:57:59 CST
Publisher: MmpApps

Halflings Without a Hearth | 5e Monsters

We present two new Halfling types. Nomad Halflings and Swamp Halflings.

Halflings Without a Hearth is a monster supplement for 5e that presents halflings not as pastoral villagers or comic relief, but as marginalized cultures shaped by exclusion and survival. Instead of relying on a single generic halfling stat block, this book provides two distinct and escalating NPC ladders: wandering nomad caravans and insular swampbound criminal families.

These are not alternate ancestries. They are alternate outcomes.

The intent of this product is social tension and environmental identity. Nomad halflings represent displacement, pacifism under pressure, and the constant search for belonging. Swamp halflings represent territorial adaptation, criminal opportunism, and uneasy pacts with murky powers. Each ladder escalates not simply in strength, but in responsibility, influence, and cultural weight.

Jurisdictions, geography, and history are intentionally undefined. These NPCs can represent roadside caravans driven from kingdom to kingdom, marsh-dwelling smugglers controlling contraband routes, or distant cousins whose shared ancestry fractured long ago. They are not meant to replace traditional halflings—they exist at the margins of society, where hearthfires burn low or not at all.

How sympathetic they are, how dangerous they become, and whether they can ever reclaim a home is left entirely in the GM’s hands.

Nomad Halfling Ladder

Nomad Halfling Child (CR 0): Noncombatant youth raised on the road, quick to hide and dependent on the protection of the caravan.

Nomad Halfling Wayfarer (CR 0): Caravan laborer, cook, and handler who keeps wagons moving and avoids direct confrontation whenever possible.

Nomad Halfling Watcher (CR 1/8): Night sentry and early-warning lookout who signals danger and withdraws rather than standing to fight.

Nomad Halfling Scout (CR 1/4): Pathfinder who rides ahead to locate safe camps and viable routes, skilled in concealment and retreat.

Nomad Halfling Caravan Guard (CR 1/2): Defensive protector who interposes between aggressors and the caravan, fighting only to delay pursuit and secure withdrawal.

Nomad Halfling Elder Guide (CR 1): Keeper of oral history and migration knowledge who steadies morale and advises when it is time to move on.

Nomad Halfling Trailwarden (CR 2): Veteran rear-guard specialist responsible for evacuation strategy and ensuring no one is left behind.

Nomad Halfling Hearthspeaker (CR 3): Cultural and spiritual anchor who preserves tradition and strengthens resolve during hardship.

Nomad Halfling Caravan Steward (CR 4): Recognized leader who negotiates settlements, commands defense, and decides when another attempt at belonging has failed.

Nomad Halfling Waykeeper (CR 5): Legendary figure who embodies generational endurance, organizing retreat and sustaining the people through loss.

Swamp Halfling Ladder

Swamp Halfling Whelp (CR 0): Marsh-born youth accustomed to rot and secrecy, already at home in mud and stagnant water.

Swamp Halfling Forager (CR 0): Scavenger and gatherer who harvests shellfish, roots, and carrion while navigating hidden swamp paths.

Swamp Halfling Mirewatcher (CR 1/8): Concealed lookout who monitors approaches and signals ambush when intruders enter their territory.

Swamp Halfling Snarehand (CR 1/4): Trap-layer and petty thief who entangles prey and lures targets into prepared ground.

Swamp Halfling Bogknife (CR 1/2): Dirty-fighting enforcer who strikes first and vanishes into fog and muck.

Swamp Halfling Rotbroker (CR 1): Black-market intermediary who trades in contraband, deception, and illicit swamp resources.

Swamp Halfling Mire Stalker (CR 2): Veteran ambusher who dominates difficult terrain and hunts from concealment.

Swamp Halfling Fen Hexer (CR 3): Swamp-touched spellcaster who binds minor spirits and spreads fear, fog, and subtle curses.

Swamp Halfling Mud Reaver (CR 4): Ruthless family head who controls smuggling routes and commands territorial retaliation.

Swamp Halfling Bog Sovereign (CR 5): Reclusive marsh ruler whose authority rests on fear, criminal dominion, and ancient swamp pacts.

Compatible Products

Either faction can be encountered in the [wilderness](https://www.drivethrurpg.com/en/product/494158).

Swamp Halflings are commonly found in [swamp taverns](https://www.drivethrurpg.com/en/product/501919).

Nomad Halflings are often encountered in [caravan taverns](https://www.drivethrurpg.com/en/product/501919).

Halflings Without a Hearth | 5e Monsters Roll20Price: $7.99