DriveThru RPG
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Posted: Sat, 02 May 06:05:03 CDT
This supplement provides a d100 table of fantasy battlefield complications, organized into five batches of 20 entries for easy reference during play. It helps a GM quickly introduce varied terrain hazards, command failures, magical disruptions, morale shocks, and unexpected battlefield events that make large-scale combat feel more dynamic and less predictable.
Posted: Sat, 02 May 05:34:11 CDT
The Five Points has always fed upon the river, its fortunes rising and falling with the ships that creep into the city’s grasp, yet now the docks themselves have become the prize, for whoever holds them does not merely claim territory but command over what enters, what leaves, and who profits from both, and so the struggle that once simmered in back alleys and dim rooms spills outward into something larger, harsher, and far less contained, as gangs stake their claims along the waterfront, erecting crude defences and marking ground with open defiance, while the narrow streets behind them echo with the movement of men and goods caught in the crossfire of ambition, and the authorities, unable or unwilling to impose a single order, instead deepen the fracture, backing one side or another in a quiet contest of influence, and as the conflict grows it begins to resemble not the usual chaos of the Points but something closer to war, with shifting lines, sudden offensives, and moments of uneasy stillness before violence resumes, and the district itself seems to strain under the weight of it, as livelihoods are threatened, alliances are tested, and survival becomes tied not only to strength but to control of the lifeblood that flows through the docks, and you stand at the edge of this widening divide, where every decision carries the force of consequence, and where the outcome will decide not only who rules the waterfront, but who defines the future of the streets that depend upon it.
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In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:
The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.
As you play:
You will record events, outcomes, and consequences
Posted: Sat, 02 May 05:33:58 CDT
Lucentia never truly sleeps, but when the sun drops and the lights take over the city transforms into something sharper, faster, and far more dangerous as the district known as Lumen Circuit ignites into motion, a sprawling network of elevated roads, tunnel routes, warehouse belts, neon-lit commercial strips, and silent residential cut-throughs where extreme gangs of car thieves dominate the streets with precision driving, coordinated thefts, and high-speed extractions, all feeding into a vast and ever-shifting delivery network that moves stolen vehicles, illicit cargo, and high-value packages across the city before dawn, creating a nightly ecosystem where speed is currency, timing is survival, and every route is contested, as crews operate in tight formations, intercepting targets, hijacking shipments, and running blockades against rivals while dispatch coordinators redirect flows in real time, turning Lumen Circuit into a living grid of motion where no path stays safe for long, as rumours spread of a centralised system quietly influencing routes and outcomes, pushing certain gangs to success while leaving others exposed, forcing drivers, fixers, and independent operators to navigate not just the physical dangers of high-speed theft and pursuit but the invisible structure shaping the network itself, because in Lucentia the night belongs to those who can move the fastest, think the sharpest, and survive the longest, and when dawn breaks only those who mastered the grid are still in the game.
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Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.
To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.
Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.
Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.
Posted: Sat, 02 May 05:33:51 CDT
Beyond the last known caravan routes, where maps fade into uncertainty and the sun burns without mercy, there lies a desert that few dare to cross. They call it the Breathless Expanse. No wind stirs its dunes. No birds cross its skies. Sound itself seems swallowed by the endless sea of gold and ash. Yet those who survive its crossing speak of something impossible - whispers carried through the stillness, guiding, or luring. At the heart of this silent wasteland stands the Temple of Zar-Aketh. It was not built, so the oldest tales claim - it was uncovered. Unearthed from beneath the sands, older than any empire, its purpose forgotten or perhaps never known. Those who enter do not return unchanged. Many do not return at all. You have come seeking its secrets. But the temple does not yield knowledge freely. It listens. And it remembers.
Rising from a basin of unnaturally smooth sand, the temple appears as a vast, stepped structure of pale stone that reflects the sun with blinding intensity. Its surfaces are unmarked from a distance - but up close, faint carvings ripple across the stone, shifting when not directly observed. A single grand entrance descends into shadow. Inside, the temple is cool, silent, and impossibly vast. Corridors stretch at unnatural angles. Chambers repeat - or seem to. The deeper one travels, the more the structure defies reason: doors that open into places already explored, stairways that ascend and descend simultaneously. At the temple’s core lies the Chamber of Echoes - a circular hall where every sound lingers, layered upon itself. At its center stands a monolith of black crystal, warm to the touch, pulsing faintly like a heartbeat. The whispers are strongest here. Not all of them are your own.
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HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Bronze Age Fantasy setting where kingdoms rise and crumble beneath obsidian skies, and where warlords, sorcerers, and wandering heroes carve their names into the annals of Karnaxos. You will require the Warborn of Karnaxos Core Rulebook (CRB) and any expansions you wish to incorporate. The story you experience is your own. The actions you choose depend on who and what you encounter, and how you elect to interact. Keep a record of your journey, tracking outcomes and branching consequences. Your decisions become the voice of the unseen Storyteller. The world of Karnaxos stirs to life through your interpretation, your vision, and your courage. This template provides structure, direction, narrative density, and motivational clarity, ensuring you always know what drives the hero, what threatens them, and what lies beyond the next torchlit corner.
Posted: Sat, 02 May 04:24:56 CDT
Need to get through the swamp without getting your ankles grabbed by the ancient fallen warriors that lie around under the weeds? (Can you blame them? Must be boring there.) Or maybe you just need to keep the water out of your magic socks (They give a bonus to carry but explode on contact with algae. Seemed like a good tradeoff at the time!). A set of maps of swampy islands connected by wooden boardwalks. Also includes boardwalk pieces for connecting maps together and map versions without boardwalks, four empty maps, and some extra swamp plants. This set is modular with all other Swap a Swamp sets as well. The preview image below shows all boardwalked maps and one example without boardwalks. Intended for use with virtual table tops.
Set includes
4 4200x4200px (30x30 square) empty maps (swamp only, left/right up/down boardwalk crossings, boardwalk crossroad)
8 4200x4200px (30x30 square) swamp maps with and without boardwalks
37 modular boardwalk pieces
22 water plant tiles
Download is a ZIP file containing images in JPG format for solid images or PNG format for those with clear or translucent backgrounds.
All assets are for personal non-commercial use only. Resale in whole or part regardless of modification is forbidden. Happy gaming!
Check out some other swampy sets!

Posted: Sat, 02 May 02:29:07 CDT
Dies ist Folge 31 der DSA-Romantasy-Serie “Serenissima”.
Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).
Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:
>> www.ulisses-ebooks.de/product/541071 <<
Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.
Posted: Sat, 02 May 01:49:32 CDT
A high-stakes tour of strategy, temptation, and danger tests a noble prodigy and his guardians. Hired to escort young Jander Wynward across the subsector’s prestigious Quantora Circuit, the PCs must balance diplomacy, discretion, and duty as their charge proves less innocent than he appears. As each world offers new temptations, Jander’s focus and reputation are threatened. But indulgence carries consequences, and shadowy observers are watching closely. When danger strikes, the team must act fast to save the boy, salvage his future, and ensure he makes his final match…before everything collapses into scandal or tragedy.
Opening Gambit is a short science fiction adventure for RPGs using a 2D6 engine and rules such as Cepheus Engine and the Original Science Fiction Roleplaying Game. Other systems are easily adapted.
Posted: Sat, 02 May 01:29:50 CDT
Thank you for checking out my Stock Artworks! This stock art package features an elf ranger ready to shoot an arrow in the forest, a fantasy character in painterly style and both color and greyscale, made by the artist Daniel Comerci in digital format. If you can't find what you're looking for, please feel free to contact me directly for commissions checking out my website or social network pages.
www. danielcomerci. com
The zip archive contains the following files:
-
.png @300dpi in color and greyscale
-
.txt license and readme files
Stock License
My license is simple, the images can be used both for personal and commercial work as follows:
-
you can use artworks an unlimited number of times for non-commercial use
-
you can use artworks on a single project for commercial use (print, digital, advertising, videogames or motion pictures)
-
you can rotate or resize the image to fit your project as long as signature is legible, but can't alter or modify it in other ways without permission (feel free to contact me for specific requests!).
-
artist's name must appear in product's credits
-
you can NOT resell or give for free the image as clipart or standalone, even for non commercial use
Thank you for checking out, and feel free to contact me for questions!
Posted: Sat, 02 May 01:23:41 CDT
KOSMOS
A Fast Sci-Fantasy RPG of Blades, Blasters, and Mystic Power
A fast sci-fantasy tabletop RPG where you survive dangerous worlds, fight alien threats, and carve your legend among the stars.
All you need is 2d6, paper, and a crew ready for trouble.
What is KOSMOS?
KOSMOS is a rules-light sci-fantasy RPG built for fast, cinematic play.
You take on the role of a capable individual — mercenary, mystic, hunter, bot, or alien - trying to survive and shape your place in a hostile cosmos.
No heavy rules. No long prep.
Just action, danger, and meaningful choices.
Core Features
- Fast, player-facing 2d6 system
- Archetype-based characters that define how you play
- Species that shape your instincts and identity
- Quick character creation (play in minutes)
- Talents that customize your playstyle
- Mystic powers fueled by willpower
- Brutal, decisive combat
- Simple Usage & Consume system for gear
- Flexible credit-based economy
- Aliens, raiders, machines, and cosmic threats
Character Creation (Fast & Flexible)
Create your character in minutes:
- Assign your Abilities
- Choose your Species
- Pick an Archetype (how you survive danger)
- Select 3 Talents
- Optionally gain Mystic Powers
- Grab your gear and go
Every character follows the same structure — simple, flexible, and fast.
What You Do in KOSMOS
- Hunt alien creatures across hostile worlds
- Explore abandoned stations and ruins
- Take dangerous contracts you’re not ready for
- Fight, negotiate, or survive against impossible odds
- Use mystic powers that bend reality
- Make choices that actually matter
Inside the Book
- Core rules
- Character creation (Species, Archetypes & Talents)
- Mystic powers
- Weapons, armour, and gear
- Credits, economy, and scarcity
- Combat & recovery
- Advancement
- Alien & enemy roster
Tone & Playstyle
KOSMOS sits between:
- pulp sci-fi adventure
- cosmic mysticism
- rules-light, OSR-style play
It’s fast, dangerous, and flexible — built to let stories emerge naturally at the table.
Who is this for?
- Players who want fast, low-prep games
- GMs who run on rulings, not rules
- Fans of sci-fi, aliens, and weird worlds
- Anyone tired of heavy, complex systems
License
Released under CC BY 4.0.
Free to use, modify, and share with credit.
Posted: Sat, 02 May 00:38:27 CDT
Thank you for checking out my Stock Artworks! This stock art package features a young male forest elf spellcaster, a fantasy character in painterly style and both color and greyscale, made by the artist Daniel Comerci in digital format. If you can't find what you're looking for, please feel free to contact me directly for commissions checking out my website or social network pages.
www. danielcomerci. com
The zip archive contains the following files:
-
.png @300dpi in color and greyscale
-
.txt license and readme files
Stock License
My license is simple, the images can be used both for personal and commercial work as follows:
-
you can use artworks an unlimited number of times for non-commercial use
-
you can use artworks on a single project for commercial use (print, digital, advertising, videogames or motion pictures)
-
you can rotate or resize the image to fit your project as long as signature is legible, but can't alter or modify it in other ways without permission (feel free to contact me for specific requests!).
-
artist's name must appear in product's credits
-
you can NOT resell or give for free the image as clipart or standalone, even for non commercial use
Thank you for checking out, and feel free to contact me for questions!
Posted: Sat, 02 May 00:34:05 CDT










