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Posted: Fri, 21 Nov 02:11:23 CST
Mrs. Helja Linko’s moon bunker has suffered a terrible fate. An uninvited alien centipede terrorized birthday party guests with acid spit, claiming 5 victims before being shot. The heirs want to sell the tragic bunker with haste. And you must scrub each room squeaky clean! Easy money!
Content warning: centipedes, gore, decomposing bodies
This Bunker Needs A Scrub is a messy two-page brochure adventure, compatible with the Mothership Sci-Fi Horror RPG 1e. Expansive bunker with secrets, surprises, and suspense to set your crew on a perilous cleaning mission. Intended as a one-shot, but can be added as a location and mission for any campaign.
Get your hands dirty with this pamphlet:
- Expansive bunker for your crew to explore and clean up
- 3 unique, powerful pieces of cleaning equipment... to use as weapons
- Potential mystery to solve
- Dangers lurking in the vents
- Selection of player handout maps
Take out the body bags and get cleaning!
CREDITS
Writing and design by Pyry Qvick
Art by Rogue Romero
Map by docdraws
Posted: Thu, 20 Nov 23:52:11 CST
a dungeon master reference sheet for the DnD 2014 ruleset
Posted: Thu, 20 Nov 22:50:47 CST
Starburn Sector Quarterly – Issue #1
Chronicles of Power, Rebellion, and the Void
The Starburn Sector is burning.
Worlds rise and fall under the weight of corporate empires, Hegemony suppression, and the whisper of rebellion echoing from the ashes of Kepler VII. This flagship issue launches Starburn Sector Quarterly — a deep-dive magazine exploring the politics, conflicts, characters, and secrets shaping this galaxy-spanning setting.
Issue #1 delivers a complete, immersive tour through the early flashpoints of the Sector. Whether you’re a solo player, a GM running sci-fi campaigns, or a fan of narrative-rich settings, this issue gives you everything you need to kickstart stories of intrigue, survival, and power.
Inside This Issue
• Ashfall on Kepler VII — A Complete Short Story
Follow the desperate escape that transformed Kepler VII from a quiet colony into the spark of a sector-wide uprising. A cinematic, character-driven tale that sets the emotional tone for the entire setting.
• Sector Report: The State of the Starburn Sector
A flagship briefing covering the Hegemony, Rebel Networks, and the Corporate Conglomerates. Understand the forces vying for dominance — and the cracks forming beneath their feet.
• World Spotlight: Prosperity Station
A sprawling neutral-zone megastation where diplomacy, greed, and shadow warfare intersect. Perfect for adventure hubs, faction conflicts, and covert missions.
• Secondary Spotlight: Kepler VII — The Disaster Zone
Once a peaceful world, now a symbol of defiance. Explore the ruins, the survivors, and the political fallout of the infamous Kepler Broadcast.
• NPC Spotlight: Commander Zara Okafor
Leader of the Colonial Liberation Front. A grounded, hardened symbol of the rebellion.
• NPC Spotlight: Admiral Rebecca Stone
The Hegemony’s most capable and conflicted commander — a pillar of military discipline under political strain.
• NPC Spotlight: Miranda Blackstone
CEO of Nexus Communications. Master of perception warfare and the most quietly dangerous woman in the Sector.
• Toolboxes & Operations
Solo-friendly and GM-ready generators for:
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Rebel missions
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Corporate power plays
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HegSec crackdowns
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Safehouses
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Infiltration complications
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Evacuations and consequences
Build your own stories with sector-appropriate tension.
• Featured Scenario: Sparks on Kepler VII
A 4-scene, multi-faction adventure set in the ruins of Southridge. Playable as a solo op, group mission, or faction-versus-faction conflict.
• Sector Rumor Feed & Classified Archives
Gossip, leaks, intercepted transmissions, and blacksite fragments — the narrative fuel that keeps the Sector burning.
• Next Issue Preview
A first look at the Voidrunners and Independent Systems coming in Issue #2.
System, Compatibility, & Use
The material in Starburn Sector Quarterly is system-agnostic, making it perfect for:
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Solo sci-fi RPGs
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GM-driven campaigns
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Worldbuilding
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Sci-fi storytelling
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Other system conversions
Everything inside can be adapted to your favorite RPG mechanics with minimal effort.
About the Starburn Sector
Born from the Worlds line of Thaloranth Publishing, the Starburn Sector blends galactic intrigue, corporate dystopia, military power plays, and grassroots rebellion into a living, breathing sci-fi universe. This Quarterly is your window into the conflict.
Posted: Thu, 20 Nov 20:05:44 CST
A missing son on a world at war! When a corporate heir vanishes into the cartel-ravaged wastelands of Zinnam, the PCs are hired to bring him home — alive, unharmed, and unnoticed. But the trail leads straight into a war zone where alien ruins bleed poison, cartels wield offworld weapons, and every stranger could be a spy, a victim…or a killer. The heroes must navigate corruption, brutality, and a volatile underworld ready to explode. In the end, getting the kid out may be the least dangerous part of the job.
Bonedust is a short science fiction adventure using RPGs using 2D6 engine and rules such as Cepheus Engine and the Original Science Fiction Roleplaying Game. Other systems are easily adapted.
Posted: Thu, 20 Nov 19:56:13 CST
With "A Mutant for All Season" you get 8 characters pre-generated and geared up for play with Mutant Crawl Classics. These characters are presented levels 0-10 and include the base character classes for the game (Sentinel, Shaman, Healer, Rover, Mutant, Manimal, and Plantient) as well as a bonus class taken from C. Aaron Kreader's "Die, Robot!" adventure called...well..."Robot." Each character is illustrated in 5 forms to show their growth and change as they advance in levels. Additionally this product contains 2 new, high-level wetware programs, 6 pages of random gear charts, a chart for simulation adventures (to quickly "level up" your own PCs for higher level play), and a blank character sheet with the wild post-apocalyptic styling of the pregen sheets. Nearly 100 pages of content!
Posted: Thu, 20 Nov 19:15:42 CST
A d6-based solo toolbox appropriate for all fantasy games
Posted: Thu, 20 Nov 17:29:53 CST
The Greatest Show, Evolved!
The power of the illusions may be vast and varied, but fey adepts can define themselves through more than one sphere. Fey Adept Expanded — Mimeses adds additional fey adept class features in the form of mimeses, theatrical techniques which each incorporate a different sphere into the class’ deceptions and manipulations.
Contained within you’ll find
- 12 new fey adept mimeses tied to different spheres! Draw upon tools such as Allegory, Continuity, Ludonarrative, and Tradition for a variety of unique and all-new abilities!
- 2 new fey adept archetypes designed to be used with mimeses. Indulge in the artifice of illusions with the Immersed or dive deep into the wielding of mimeses with the regisseur.
The lights are up, so take your place as the new master of the stage!
Posted: Thu, 20 Nov 17:18:01 CST
With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.
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In Palace of Drakes, a group of level-7 adventurers visits a famous parlor for mercenaries and sellswords called the Dead Cat's Tavern. A place where warriors perform feats of strength and fight in a competition they call the Fiery Crucible. This is all made for fun and spectacle but there is a reward of 100 gp for the weekend tournaments. All competitions are done in good faith and never to the death. The place is in trouble because of a high concentration of drakes from the nearby mountain range that swoop down to attack cattle and farmers. The farmers look for protection behind town walls and the mercenaries are at a loss of what to do after three adventuring parties failed to return victorious.
The adventurers must travel up to the mountain top to a ruined castle that belonged to a royal family line that ruled the land centuries ago. What no one knows is that the royal heir has returned to unearth his family heirloom, a powerful artifact that may help him restore his house and reputation. The only thing that opposes him are the recently arrived team of adventurers and an oversized drake creature that refuses to bow down to his will.
This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!



Posted: Thu, 20 Nov 17:17:55 CST
With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.
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In Wake of the Wind Fish, a group of level-4 adventurers visits a water genasi settlement called Zorannia. A mysterious astral fey fish visits the town once a year. The locals call it the Wind Fish and see its annual visits as a source of good fortune and fertility. Something terrible happened a few days ago when the Wind Fish came for its expected visit. It was sick and weak. A priestess tried to help it but got swallowed in the process to the horror of perplexed bystanders.
An old taboo prevents the genasi from following the Wind Fish to its refuge in the mountain, an ancient temple abandoned generations ago. A drow guide and researcher in town, named Falandir, knows the way up the mountain and is the only person in town willing to investigate the Wind Fish, apart from the adventurers. What no one knows is that an evil creature within the astral fish makes it sick. This quest shall bring the adventurers to the Wind Fish innards to find the malignant parasite.
This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!



Posted: Thu, 20 Nov 16:35:33 CST
1d100 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Root Name Cassiopeiae Cygnus Sagitarii Scorpii Cancri Leonis Ursae Pegasi Vulpeculae Cephei Hydrae Bootis Prometheus Nyx Raijin Quetzal Morrigan 1d100 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 Root Name Hecate Helios Shiva Freya Cernunnos Astarte Dagon Zhar Koru Veyra Tashan Eldros Mirai Kethar Solun Arvak Duren 1d100 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 Root Name Orvek Tyros Shuran Velith Dravos Quorin Xyrel Phoros Luneth Arion Zevran Thirax Pyros Hydros Aether Terra Ventis 1d100 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 Root Name Mons Mare Caelum Tempest Fulmen Nebula Astris Lumen Obscura Gelida Arida Viridis Aurum Argentum Ferrum Rubra Nox Optional Steps • Numeric Suffix: Roll 1d1000 to add a catalog‑style number (e.g., Kepler‑Nyx 452). • Flavor Modifier: Roll 1d12 for an evocative suffix. 1d12 1 2 3 4 5 6 7 8 9 10 11 12 Flavor Modifier Prime Majoris Minor Secundus Tertius Ultima Nova Lux Umbra Ascendant Eternal Rift Example Names • Beta Draconis Prime • Kepler‑Nyx 452 • HIP‑Zhar Nova • Alpha Umbra Secundus
Price: $2.99Posted: Thu, 20 Nov 16:19:19 CST
Christmas Bestiary: Jingle Bells Edition
18 delightfully chaotic creatures for snowbound quests, seasonal magic, and tactical merriment.
The snow is falling, the cocoa is warm, and something in the walls is absolutely not a mouse.
Inside this bestiary you’ll find winter folklore’s strangest guests — the merry, the monstrous, and the ones who can’t decide which they’d rather be. From the peppermint-scented Caramel Cube to the furious Animated Christmas Tree to Krampus himself stomping down the chimney with terrible work ethic and excellent calves, these creatures bring festive magic with a slightly unhinged edge.
Designed for D&D 5e, the Christmas Bestiary: Jingle Bells Edition mixes humor, folklore, and surprisingly crunchy mechanics. These monsters spark joy, spark chaos, and occasionally spark actual fires (looking at you, Mulled Wine Elemental). Perfect for holiday one-shots, snowy side quests, or year-round tables that like their fantasy with a wink.
Inside You’ll Find
18 fully illustrated creatures, from CR 1/8 to CR 12
Including winter spirits, festive constructs, folkloric icons, and a few jokes that went too far.
Reimagined folklore from Iceland, Italy, Germany, Wales, Catalonia, and more
Each creature rooted in real seasonal legends, then twisted into game-ready encounters.
Fresh mechanics and memorable abilities
Cozy boons, chaotic hazards, holiday-themed debuffs, and the occasional opportunity to bribe a monster with a carrot.
Lighthearted descriptions with warm humor and winter charm
Perfect for holiday adventures, fireside campaigns, or GMs who want their players to fear a Christmas stocking for once.
A celebration of seasonal storytelling
Equal parts wonder, chaos, tradition, and peppermint.
Posted: Thu, 20 Nov 15:57:39 CST
Commoners Compendium
The Commoners Compendium presents everyday NPCs crafted for worldbuilders and Dungeon Masters who want more than background figures in a crowded street.
Each commoner comes with a thematic ability and a complete stat block, making them instantly usable at the table. Whether you need a victim, a witness, a local guide, or a spark for an unexpected side quest, these humble folk bring realism, texture, and humanity to your campaign setting.
Commoner NPC List
(CR 1/8) Beggar
A ragged wanderer surviving on scraps and instinct, quick to notice secrets hidden in the corners of busy streets.
(CR 1/8) Drunkard
A loud, staggering regular of taverns whose unpredictable movements can make them surprisingly troublesome in a brawl.
(CR 1/8) Slave
A weary soul bound by chains, hardened by suffering and desperate to endure another day.
(CR 1/8) Server
A nimble-handed tavern worker who balances dishes, tempers, and gossip with practiced grace.
(CR 1/4) Farmer
A hardworking caretaker of fields and livestock, deeply attuned to weather, land, and the quiet rhythms of rural life.
(CR 1/4) Miner
A rugged laborer of the deep earth, accustomed to darkness, falling rock, and long hours with pick in hand.
(CR 1/2) Lumberjack
A powerful woodsman who spends their days cutting timber and navigating the dangers of deep forests.
(CR 1/2) Messenger
A swift courier trained to run across roads and battlefields alike, delivering urgent messages at any cost.
(CR 1) Innkeeper
A seasoned host who reads people as easily as menus, keeping the peace in a busy tavern filled with strangers.
(CR 5) Village Savior
A humble but courageous protector who rises in times of danger, defending friends and neighbors with unwavering resolve.



