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Posted: Fri, 15 May 17:35:07 CDT
Designed to help Game Masters create memorable Lakeland locations with minimal prep time.
This generator includes:
- d12 Lakeland Type
- d10 Weather
- d20 Feature
- d12 Atmosphere
- d12 Danger
- d20 Discovery
- d20 NPC Encounter
Posted: Fri, 15 May 17:23:22 CDT
SURVIVAL IS CLOSE AT HAND...
The dead have risen and they are feasting upon the living. You have one chance to reach safety... if you can survive running across three city blocks was the zombie hoard closes in.
THREE BLOCKS is a compact solo roleplaying game where you guide your character to escaping death in a nearby abandoned car. All you need to play is this booklet, a six-sided die, a scrap of paper to keep track of your character's Stamina and the Proximity of the Zombie Hoard, and 15=30 minutes of spare time.
... BUT ONLY IF YOU CAN MAKE IT THREE BLOCKS!
Posted: Fri, 15 May 16:56:38 CDT
| This special bundle contains the following titles: |
| DC5S Honey and Wine (Solo Adventure, Duchess & Candella) Regular price: 0 Duchess and Candella have a bet for you, and the prize is a night with one of them! Can you win the bet by entering a dark forest and finding a ruin that has a prized magic item? This is a solo adven... | |
| DC6S The Kraken Hall (Solo Adventure, Duchess & Candella) Regular price: 0 The Libram Quest continues in this 2nd part to the series as you character tries to win a second bet, for a night with the other half of the D&C duo, but to do so they will have to travel to the ... | |
| DC7S Midnight Blades (Solo Adventure, Duchess & Candella) Regular price: 0 The epic conclusion of the 3 Part Libram Quest takes you to Ketton Keep, where you must find (and loot) the tomb of a long dead knight, but will you be able to survive the intrigue that follows? This... | |
| DCS8 Salt Singers Lament (Solo Adventure, Duchess & Candella) Regular price: 0 A century ago a strange gnomish ship, said to travel beneath the waves, sank in the icy depths of the far north sea. Now, Duchess & Candella have a proposition, descend in a gnomish diving bell, ... | |
| HSSM10 White Dragons Awaken (Adventure, Heroes, Spies, Supervillains, and Mayhem) Regular price: 0 Continue with the Dragon Cult adventure series as a new evolution of the drug 'Fire' has been uncovered at a local hospital. This might also lead to a lair deep within the city! This is compatible w... | |
| HSSM5 Tyrants Night (Encounter, H.S.S.M.) Regular price: 0 A sereis of bank heists has locals concerned, and with witnesses and recording devices 'blanked' it seems something more powerful than standard thieves are at play. Can you solve the mystery? This i... | |
| HSSM6 Helium (Encounter, Heroes, Spies, Supervillains, and Mayhem) Regular price: 0 When an angry clown turns his newfound magical powers into giant predatory animals, made from his balloons, the characters must find a way to stop him. This is compatible with the FAST Core RPG... | |
| HSSM7 Valentine (Encounter, Heroes, Spies, Supervillians, and Mayhem) Regular price: 0 It's February 14th, and a rash of robberies has gotten strange as no witnesses will testifiy against the perp. However, a break in the case reveals the criminal is actually a high-profile journalist,... | |
| HSSM8 Bolo (Encounter, Heroes, Spies, Supervillians, and Mayhem) Regular price: 0 When a massive, block-sized, tank begins destroying Hoboken on its way to downtown New York, the heroes must be first responders on the scene and take the thing down before the military is forced to ... | |
| HSSM9 Immunity (Encounter, Heroes, Spies, Supervillians, and Mayhem) Regular price: 0 When a series of toxic attacks plagues the city, the characters must solve the mystery of who (or what) is causing the chaos. Will they discover the secret before more innocents die, or will the newe... | |
| IK1 Towers of Hiku (Encounter, Isekai) Regular price: 0 This is an introduction adventure for the Isekai setting. The characters are assigned to protect a remote district town surrounded by three ancient wooden watchtowers. However, the more they defend t... | |
| IK2 Hebi no tani (Encounter, Isekai) Regular price: 0 A party of adventurers investigate a 'snake valley' Hebi no tani, trying to find the secret of a villages protection from demonic attacks. Can the party discover the secret and survive the monsters t... | |
| IK3 Shi no tsuno (Encounter, Isekai) Regular price: 0 When your mission encounters an ancient shine, you must defend it before trying to escape an oncoming army of the dead. Can you find your way out of one of the deadly 'snake valleys' and back to the ... | |
| IK4 Kitano e no ryokō (Encounter, Isekai) Regular price: 0 In this Zero-Level encounter, the GM can set up the 'under town' of Sato Kitano, bringing in characters who are not samurai class to the setting. A wagon train of pilgrams is making their way to the ... | |
| IK5 Soshun (Encounter, Isekai) Regular price: 0 Settle into Sato Kitano and expand the storyline of both the 'upper town' (nobles) and the 'under town' (peasant) characters by going on a war campaign (with new rules for mass combat) and taking on ... | |
| IK6 Chimamire (Encounter, Isekai) Regular price: 0 In the continuing saga of Sato Kitano, the 'noble' side of the campaign goes on a military campaing into the Tamba Province, while the 'under' side of the campaign fights for dominace of the crime sc... | |
| IK7 Teki (Adventure, Isekai) Regular price: 0 The bloody endgame of the summer campaign comes to a head as characters from the noble side of the campaign wage war in Tamba Province to put and end to an evil lord inside his dark fortress and the ... | |
| IK8 U-intakoko (Adventure, Isekai) Regular price: 0 Winter has come to Sato Kitano, and a collection of nobility has moved to the town for a winter court. While the samurai are entertaining, the lesser folk of the city are also working away the winter... | |
| LF2 Kilgare's Pawn Shop (Encounter, Lorem Femina) Regular price: 0 This introduction adventure will start characters in the dark otherworldly streets of The Broken End as Zero level, and give them a chance to experience hacking and combat as they attempt to thwart t... | |
| MAHU11 The Spring Offensive (Encounter, U.S.S.A.) Regular price: 0 The winter is over, and while some of your rebel band decides to go back East, the remainder feels that pushing on is the only way to go. Leaving northwest New Mexico, your band travels through rough... | |
| MAHU12 Air Assault! (Encounter, U.S.S.A.) Regular price: 0 Soviets don't forget, and as such a colonel is after the characters for their exploits in New Mexico, and that seems to have carried over to their new camps in Utah. Can they survive the airborne ass... | |
| MAHU13 Red Cliff Extraction (Advenure, U.S.S.A.) Regular price: 0 The Spring Campaign continues as the young rebel force moves out of their Zion National Park lair to attempt the rescue of an ally from the Double U Ranch. Can they slip into the town of Red Cliffs a... | |
| MAHU14 The Broadcast (Adventure, U.S.S.A.) Regular price: 0 The town of Red Cliffs has a propoganda problem, and the local radio station has been pumping out socialist content since the invasion, so much so that the town is losing hope (and their tether to re... | |
| QC1 The Silver Fire (Adventure, Quests of Camelot) Regular price: 0 In this introductory adventure, a group of 4-6 characters will begin play as agents for a minor lord. The lord asks their service to identify a fallen star that has dropped into the moors. This allow... | |
| QC2 Fallen Eagle (Adventure, Quests of Camelot) Regular price: 0 Merlin seeks a party to recover the Aquila Draconis, the eagle standard of a lost Roman legion. However, the standard is located in a fortress haunted by the legion who still protects it, their membe... | |
| RS1 Defending Bajara (Encounter, Robo-Slaves) Regular price: 0 In this introductory adventure, you will build your Robo Squad before being dispatched to secure a small village before the oncoming harvest. Get your characters feet wet with the combat of the Robos... | |
| RS10 Temporal Shift (Encounter, Robo-Slaves of Anadynne) Regular price: 0 The Robo Squad has been fighting on the Kumar frontier for months before the order comes in to take down a defensive sight and close the Kumarian trade road of supplies. However, after the initial as... | |
| RS11 Starshuun (Adventure, Robo-Slaves of Anadynne) Regular price: 0 The Robo squad was betrayed by a terrible trap, and now they find themselves in alien territory where beast robots stalk all Robos they can find. In the middle of these desolate wastelands they disco... | |
| RS2 Bajara Gambit (Encounter, Robo-Slaves of Anadynne) Regular price: 0 The harvest in the village of Bajara must be brought in before it can be shipped south to feed the city of Gelderloch, but can the Robo forces, and their new ground units, defend the town from a new ... | |
| RS3 Gap of Clouds (Encounter, Robo Slaves of Anadynne) Regular price: 0 The Robo-Slave campaign continues as the characters leave the village of Bajara, heading south to the Bastion Plain and the fortrress city of Gelderloch. However, to get there, they will have to move... | |
| RS4 Ka-Karazan 'The City of Bones' (Encounter, Robo-Slaves of Anadynne) Regular price: 0 The initial Anadynne campaign continues as your Robo-squad is dispatched to the front line within the destroyed city of Ka-Karazan. Here, you must navigate the war, deal with problematic military com... | |
| RS5 Flood Zone (Encounter, Robo-Slaves of Anadynne) Regular price: 0 The Anadynne campaign continues with Part 5 as the Robo-Slave pilots must defend the Flood Zone of Ka-Karazan from enemy attack, but to do so, they will likely have to break a few rules, and face the... | |
| RS6 Ka-Karazan Endgame (Encounter, Robo-Slaves of Anadynne) Regular price: 0 The final push to capture Ka-Karazan is on, deep in the snows of winter. The characters (and their robos) will be required to participate in a full-out assualt on three enemy positions, but can their... | |
| RS7 Enemy Territory (Adventure, Robo-Slaves of Anadynne) Regular price: 0 When your company finds out that those they care about might fall to the forces of Totarga, and be enslaved, at the city of Genderloch, they will be forced to make a hard decision. They can take thei... | |
| RS8 Western Bastion Plain (Adventure, Robo-Slaves of Anadynne) Regular price: 0 After the events concerning the defense of Genderloch, the characters must now make their way (along with the many refugees) over the Western Bastion Plain to friendly lines, and once there, navigate... | |
| RS9 Sultanate of Kumar (Encounter, Robo-Slaves of Anadynne) Regular price: 0 Your robo-squad has been reassigned to the frontline of the Snakeskin Desert, the borderlands of the Sultanate of Kumar. Here, you must take new terrirotry, establish a base, and try to stop any incu... | |
| SA5 Siren's Call (Adventure, Septis Arcana) Regular price: 0 When an old fisherman offers a rare violet pearl for a parlay on the shores of Loch Wharan, your party will have to decide if they assist a group of sirens to reclaim the southern shores from an inva... | |
| SA6 The Cave of Hate (Encounter, Septis Arcana) Regular price: 0 Rangers in the area are dealing with an incusion from lizardmen, but they need help with a new menace, a group of orcs raiding roads between the Daerns. Will you accept their offer and clear out the ... | |
| SA7 The Giant's Tribute (Encounter, Septis Arcana) Regular price: 0 When a troubled merchant approaches the characters for help, they'll need to decide it they'll take on a mission to defeat a giant collecting tolls from everyone using the highway. This is compatib... | |
| SA8 The Roadside Inn (Encounter, Septis Arcana) Regular price: 0 Your party is eating at a local roadside inn when news of a hobgoblin raiding party is brought by a wounded ranger. Can you hold the inn versus the hobgoblins, their war leader, and his ogre muscle? ... | |
| TS1 Onigashima (Encounter, Tales of the Supernatural) Regular price: 0 An introduction adventure for the Tales of the Supernatural setting, this follows a group of Japanese Marines in World War II who get dropped off on a cursed island in the pacific. Can the characters... | |
| TS2 Shi no Yokosochi (Encounter, Tales of the Supernatural) Regular price: 0 The Japanese Marines have been redeployed, but this time there is already a sense of something 'amiss' in the new location, a remote airbase. Could it be possible the military brass believes this gro... | |
| TS3 Hiun no Kazan (Encounter, Tales of the Supernatural) Regular price: 0 Your team of WW2 Japanese soldiers are sent to a remote mountain outpost in the Philippines were local rebels have been attacking, but is there more to this story, and is it 'cryptid' in nature? Thi... | |
| TS4 Kyoufu no Roji (Encounter, Tales of the Supernatural) Regular price: 0 The Japanese marines have gone for some much needed shore leave in Shanghai, but a dark alley has been vexing the occupation force, and you now must find out why it has become so deadly. This is com... | |
| TS5 Island of Darkness (Encounter, Tales of the Supernatural) Regular price: 0 Play as World War II U.S. special forces as you attempt to destroy a remote island observation post of the Japanese. However, what you aren't expecting is the island is home to something other than y... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (40%) |
Posted: Fri, 15 May 16:52:14 CDT
Korog RPG - New Classes is a supplement for Korog RPG, bringing four complete new Classes (Barbarian, Paladin, Bard, and Naturalist), with their own Essences, from 1st to 30th Level.
Posted: Fri, 15 May 16:34:56 CDT
| This special bundle contains the following titles: |
| BS10 The Magic Crystal (Encounter, Barbarians & Sorcerers Regular price: 0 When farmers go missing, a remote cave that was the home of a defunct cult is blamed. Will the characters find what is inside the cave and stop the killings? This is compatible with the FAST Core RP... | |
| BS11 The Ebony Wood (Encounter, Barbarians & Sorcerers) Regular price: 0 Your party is contracted by a noble to investigate the disappearance several citizens in a remote highland forest. It will be a long journey, into uncharted territory, and the longer you search, the ... | |
| BS12 Dragons Desire (Encounter, Barbarians & Sorcerers) Regular price: 0 A young dragon has been rampaging the countryside and a count has lost his daughter. Do you have what it takes to slay the beast and return the girl? This is compatible with the FAST Core RPG System... | |
| BS13 Night Terror (Encounter, Barbarians & Sorcerers) Regular price: 0 The town is larger than you are used to, but even still, there are always problems in every town. When the mayor asks for your help protecting the streets at night, its hard to refuse, and within the... | |
| BS14 The Heist (Encounter, Barbarians & Sorcerers) Regular price: 0 A higher level adventure for rogue-type characters takes place in a large city. The characters are contracted to retrieve a necklace for a merchant that was donated to a dark temple. Can they sneak i... | |
| BS15 The FlameWyrm (Encounter, Barbarians & Sorcerers) Regular price: 0 A Jarl brings you before him, threatening prison unless you do him a service, the killing of a 'Flamewyrm' that has risen from a fissure in a profitable province. Can you get the job done? This is c... | |
| BS16S The Queen in White (Solo Adventure, Barbarians & Sorcerers) Regular price: 0 This is the 2nd part of the Dark Apprentice solo thread, and your character will be hired to delve an ancient catacomb and take on the horrors there. If succussful, you can retire, or, you can contin... | |
| DA10 Games People Play (Adventure, Disco Apocalypse) Regular price: 0 You've reached the epic conclusion of The Alan Parson's Rebellion, but there is a twist, and now the players will have to make a hard dicision about their futures, assuming they can survive the onsla... | |
| GA10 Aqua (Encounter, Gammalitic Age) Regular price: 0 When your small party investigates a caravan that has recently entered their town, they find a semi-aquatic mutant girl who needs their help. Will they assist her in getting back to 'the deep water'?... | |
| GA11 Hills! (Encounter, Gammalitic Age) Regular price: 0 The party hears a rumor in Chai-Lake about a hidden cache of weapons that was stored in a remote section of hills to the south. This area is known for is dangerous pockets of radiation, as well as st... | |
| GA7 Lighthouse! (Encounter, Gammalitic Age) Regular price: 0 One of the great 'Green Monster' radioactive storms is coming in across the great dried lake, and you must find shelter. Luckily, an old lighthouse appears on the horizon, but what might still be ins... | |
| GA8 Blue! (Encounter, Gammalitic Age) Regular price: 0 When an old man comes out of the wastelands looking for a place to die, you offer to shelter him. For your service, he provides a map, with the location of 'treasure', but he doesn't know exactly wha... | |
| GA9 Dinosaur! (Encounter, Gammalitic Age) Regular price: 0 Rumors in Chai-Lake indicate that a stash has been found in a bog to the southwest of the town, but that swamp is known for strange purple lights, horrid roars that shake the earth, and 'lizard-folk'... | |
| HGC5 The Map (Adventure, High Garin City) Regular price: 0 When a package arrives at the doorstep of one of the team investigators, they begin a grand adventure to discover a magical anklet within an ancient pyramid located outside the borders of Buruthuun C... | |
| HGC6 The Pyramid (Adventure, High Garin City) Regular price: 0 In this second (and final) installment of The Buruthuun Pyramid Duology, the party must enter the forbidden pyramid, fight their way through ancient evils that lurk there, and recover the lost artifa... | |
| HGC7 Northern Nights (Adventure, High Garin City) Regular price: 0 When an industrial tycoon invites the party to a ball in the gnomish territories, you quickly find that he has a mission into the Fey Land planned to recover a dwarven artifact, but can you brave the... | |
| HGC8 The Frozen Crown (Adventure, High Garin City) Regular price: 0 When an industrialist Baron asks for you teams help in recovering a lost dwarven artifact, the pay is far too good to pass up. However, the artifact lies within a frozen wasteland, and the previous t... | |
| SC7 Hai Feng Contract (Adventure, Sazakan Island) Regular price: 0 When a research ship goes missing in the South China Sea, your team is sent to recover it. However, a storm is blowing in, and what you find on board isn't what you signed up for, nor are the pirates... | |
| SC8 Fallen Faith (Adventure, Sazak City) Regular price: 0 A chance encounter in a bar with an older Catholic priest sends the characters from Sazak City to the mysterious 'Snow Mountain' in Taiwan as they search for a journal that holds the key to bringing ... | |
| SSK4 Akklerad Environs (Encounter, Soul Swords of Korjul) Regular price: 0 Akklerad is lawless, and you can claim a piece of it after your victory over the Purple Wizard, but that would mean maintaining some kind of income in the city, but there are certainly many ways to d... | |
| SSK5 Shadow Gorgon of Olapik (Encounter, Soul Swords of Korjul) Regular price: 0 Continue your quest in Korjul as you try to begin a life in Akklerad by finding new work. However, one such job will be helping one of the Shadow Gorgons, so you might need to avoid yours eyes when n... | |
| SSK6 Viridian Dogs of Arcanus Park (Encounter, Sou Swords) Regular price: 0 Your party is in a mission to find a hidden temple within the old boundry of the city, but within the abandoned zones there are many strange creatures, as well as packs of dangerous dogs that have be... | |
| SSK7 Friden's Marina (Encounter, Soul Swords of Korjul) Regular price: 0 This adventure is set for Zero level 'youth' characters, providing them a backstory from when they were young, and allowing them to start out later in life with a connection to other characters. Thi... | |
| SSK8 Stilt Rogues on the Hunt (Encounter, Soul Swords of Korjul) Regular price: 0 Another beginner adventure based around a group of kids, this one has the group trying to avoid a Stilt Rogue while they work to complete a chore tasked to them by their parents for getting in troubl... | |
| SSK9 Friden's Last Tide (Adventure, Soul Swords of Korjul) Regular price: 0 The conclusion to the 'Youth Trilogy', this sees the characters as teens trying to save their town from ruin. They find a mysterious artifact washed up on the beach, and decide to use it to find a lo... | |
| SV11 The Mines of Maelikk IV (Encounter, Space Vixens) Regular price: 0 When equipment is sabotaged and miners go missing, an investigation team is called in to try to solve the mystery before the company loses everyhting. This is compatible with the FAST Core RPG Syste... | |
| SV12 Argon Dreams (Encounter, Space Vixens) Regular price: 0 The daughter of a wealthy CFO has gone missing on a distant world that was once thought to hold the fountain of youth. Now, however, the system is abandoned, and a team sent to retrieve her has also ... | |
| SV13 The Bleeding Sun (Adventure, Space Vixens) Regular price: 0 When a distress call must be answered in a system whose star is about to go supernova, the team is on the clock to save anyone they can from a terrible fate, assuming whoever sent the message actuall... | |
| SV14 Thun's Telescope (Encounter, Space Vixens) Regular price: 0 A scientist has disappeared on a pastoral planet in the Desper Apex and your team of newly minted agents has been dispatched to find out what happened to her. Working with the local famers and sherif... | |
| SV15 Space Elevator (Encounter, Space Vixens) Regular price: 0 You've made the delivery, and now have a five day ride up the planet's space elevator. Unfortunately, a group of terrorists have the same idea... This is compatible with the FAST Core RPG Sytem and ... | |
| SV16 Night Ships of Keva (Encounter, Space Vixens) Regular price: 0 A lovely scientist needs to get to the quarentine world of Keva, but to do so she needs an experienced team with a great pilot, and you are the chosen ones. This is compatible with the FAST Core RPG... | |
| SV17 Novalight Down (Encounter, Space Vixens) Regular price: 0 In this introduction adventure, characters will go from Zero to 2nd level in a homage to classic Star Frontiers introduction modules as the ship on which they are travelling is attacked by pirates an... | |
| SV18 The Ion Cannon (Encounter, Space Vixens) Regular price: 0 Your TST unit is sent to a pirate base where they are constructing an ion cannon to disrupt local shipping from an investment coloney of the Janice Corp. The team will need to infiltrate the base, se... | |
| SV19 Echoes of Aeloria-7 (Adventure, Space Vixens) Regular price: 0 Your TST (Trouble Shooting Team) is hired by Janice Corp to recover a lost piece of research on the remote world of Aeloria-7. The team will have to land at the lost outpost of New Horizon, and as th... | |
| TMOS4 Backroads Dash! (Encounter, Tentacle Monsters) Regular price: 0 The police from Bakersford are trying to close the roads back to Milford, but you can't get caught because puppeteers might control local law enforcement, meaning you have to take the back roads, und... | |
| TMOS5 The Lake (Encounter, Tentacle Monsters) Regular price: 0 You managed to avoid the corrupted sheriff's deputies for now, but getting back to Milford Springs won't be easy. First, you've got to make your way through the woods, and then, cross Lake Shashta, b... | |
| WWH11 Scottish Shores (Encounter, World War Horror) Regular price: 0 You've managed to get to the shores of Scotland, and now you must begin your journey to get out of England, but that won't be easy! This is compatible with the FAST Core RPG System and the World War... | |
| WWH12 Heddon-on-the-Wall (Encounter, World War Horror) Regular price: 0 Your journey through the north country of England continues with the discovery of an abandoned hamlet and an old church, but what is inside? This is compatible with the FAST Core RPG System and the ... | |
| WWH13 The Moorlands (Encounter, World War Horror) Regular price: 0 Your party continues through central England, passing Hadrians Wall on their way south, but something out there may be hunting them... This is compatible with the FAST Core RPG System and the World ... | |
| WWH14 The River Tyne (Encounter, World War Horror) Regular price: 0 The party has finally made it to the Tyne River, but will need to find a save place to cross as most bridges have degenerated. This means moving along the banks, and dangerous prospect, especiallly s... | |
| WWH15 Shotleyfield (Adventure, World War Horror) Regular price: 0 The journey through central England is frought with danger, but when the characters encounter a town of 'quiet folk' they should be fine... right? This is compatible with the FAST Core RPG System an... | |
| WWH16 Jack-in-Irons (Encounter, World War Horror) Regular price: 0 As your company moves further south, England becomes more feral, and while random odditites do persist, it is the guardian of the crossing that procludes you from moving further, unless it can be def... | |
| WWH17 The Fairies of Warmsworth (Adventure, World War Horror) Regular price: 0 You rag-tag team of soldiers has now begun moving through the middle country of England, and the further south you travel the more Oldworld Aura you encounter. The country is quickly turning into a f... | |
| WWH7B Trollkarl (Adventure, World War Horror) Regular price: 0 This 'side' adventure for the Nordic Campaign takes place just after the characters enter Norway. They encounter a young survivor in a red coat, and must try to save her from her corrupted boyfriend,... | |
| YS5 The Red Ghost (Encounter, Airbase-67) Regular price: 0 When a new threat in a red F-16 begins downing pilots in the Sazakan Straights, your elite task force of pilots is instructed to bring the enemy ace down for good... This is compatible with the FAST... | |
| YS6 Shore Leave (Encounter, Airbase-67) Regular price: 0 You've finally been given a weekend off, so why not travel to Sazak City for some R&R? Well, maybe because stuff happens in Sazak City that should stay in Sazak City, and while you are in a night... | |
| YS7 Project Nepture (Encounter, Airbase-67) Regular price: 0 Army Intelligence has discovered what it helping the enemy control the southern island zone... an aircraft carrier! Can your team find a way to sink her before the war shifts to the side of the enemy... | |
| YS8 Operation Iron Leviathan (Encounter, Airbase-67) Regular price: 0 With the sinking of the carrier Neptune, all hell breaks loose over the Sazakan Straights as PLA sleeper cells ignite war all over the southern island. To make matters worse, recovered bits the the s... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (42%) |
Posted: Fri, 15 May 16:14:10 CDT
Our half-sized hills were hidden away in the Witch Cottage set from last year. It was always my intent to get them added to AEPCEF13, and this month presented the time to see it done. In addition to the original models, we got some #requests added in to expand the options available for the half sized tileset. Keep those requests coming and we’ll keep adding to this and all your other favorite sets! Thanks so much for giving Aether Studios a place at your table.






Posted: Fri, 15 May 15:55:54 CDT
Ready to transport your gaming table straight to the High King's court?
Cast aside the moldy iron rations and step into a culinary time machine with Medieval Feast Entrees. This beautifully formatted, structured d30 encounter table delivers a lavish spread of authentically researched, period-accurate delicacies fit for the grandest banquets. Whether your players are crashing a ducal wedding, negotiating a fragile truce over wine, or blowing their hard-earned dungeon gold on a legendary night of decadence, this table ensures every course leaves an impression. More than just window dressing, every dish is dynamically rolled to provide high-society mechanical advantages—from vital HP Restored and grueling Stamina Gained, to high-status Nobility and Royalty Buffs that will give your players the literal edge in courtly intrigue.
The candles are lit, the minstrels are tuning their lutes, and the lords are waiting. Roll the dice and let the grand banquet begin!
Posted: Fri, 15 May 15:55:41 CDT
This battle map pack includes all VTT variations of the Village Ruins Battle Map - grid and no grid versions!


Posted: Fri, 15 May 15:54:02 CDT
This battle map pack includes all VTT variations of the Resting Dagger Inn Battle Map - grid and no grid versions!


Posted: Fri, 15 May 15:53:46 CDT
Enter The Gnarled Glen, a Tier 1 Environment for Daggerheart!

Want the full map pack for this environment? Check it out here!
Posted: Fri, 15 May 15:46:13 CDT
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DEAD CHANNEL
When The Music Stops, The Signal Starts
A Zero Prep Adventure Module | By Eduardo Camps
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Bridgewater, West Virginia. Population 847. For thirty years, the only thing that put this town on any map was WKRZ 104.5 FM — "The Creek," the little radio station that played country and high school football on Friday nights. It was harmless. It was local. It was safe.
That was before The Midnight Hour. At exactly midnight, WKRZ's signal changes. The country music stops. A voice reads names, dates, and places. Then it plays music that has never been recorded by any known artist. The harmonies resolve to frequencies that make dogs howl. The lyrics describe events that have not happened yet. And every prediction comes true within 24 hours. The signal is not a curse. It is a schedule. And tonight, the players' names might be on the list. THE CLOCK IS THE ENEMY
The module runs on a rigid six-hour countdown from 6:00 PM to midnight. Every action the players take costs time. The town changes as the hours pass — streets empty, the tower begins to hum with a choir-like drone, TVs flash impossible images, and reality thins around the broadcast radius. There is no time to investigate everything. Hard choices are mandatory. The tower does not wait for consensus. WHAT'S INSIDE
THE MIDNIGHT HOUR
At 12:00 AM, the broadcast locks in. For exactly 60 minutes: static that feels like being tuned like a radio, a voice reading names and dates of death in alphabetical order, three songs of impossible beauty that reveal secrets no one else could know, and a final countdown from 60. At zero, the station returns to dead air — and the first scheduled death occurs. During the signal peak at 12:30, listeners experience weightlessness, the sky becomes a screen showing their memories to everyone, and the voice piggybacks on every electronic device in the county. The Morning After is not an epilogue — it is a setup. Destroy the tower and the signal is only muted; it will find another frequency. Let the broadcast complete and the tower grows three feet overnight, the radius expands by ten miles, and the frequency keeps feeding. Every outcome creates new problems. The horror is not the monster in the dark. It is the monster in the rearview mirror, getting closer every time you look. System: Any RPG with Sanity/Stress mechanics | Pages: 20 | Format: PDF + 3 VTT Battlemaps
Zero Prep • Signal Horror • Cosmic Dread • Analog Terror • 1980s-Compatible |
Posted: Fri, 15 May 15:36:36 CDT
Watchtower is a campaign based skirmish battles game. Designed for one or more players, with rules for adding or removing players esily as each campaign goes on.
Fight against the undead, gnolls, and eldritch aboninations as they invade the area. Your goal: rescue survivors, maintain your supplies, and take out key leadership among the enemy.
Run missions to get your jobs done, carefully assigning your company characters to dangerous tasks. After missions have been completed a caravan will arrive to provide options for your Watchtower's continued survival.
Build new features on to your tower with materials you scrounge.
Recruit and train survivors so that they can join your cause.
Recover magical relics to empower your tower's defenses or trade with caravans for additional purchasing power.
Maintain a company of characters as they struggle against the darkness. Add new members, lose them as casualties, equip them with proper tools, and make them more powerful with experience points!



