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Posted: Mon, 12 Jan 18:30:06 CST
This is an adventure for Cepheus Engine.
The Hellfire Mining Consortium has been sending teams out to probe and investigate potential planets of interest for exploitation. New worlds are constantly being found on the edge of the Sonora sector in unexplored space. These new worlds are located in unexplored sectors. Who, if anyone, might already claim to have an interest in these worlds is unknown. The Hellfire Mining Consortium merely wants to investigate these worlds first and then find out if there is any need to progress further.
Mining probes must be fired at these worlds to find out what minerals are available on these worlds. These probes will also indicate whether any large alien artifacts or civilizations have existed on these worlds.
The company wants to know if a world is worth exploiting for minerals. Common minerals such as iron, copper, etc are found just about everywhere and are of little value to the company. Gold, uranium and other such minerals are much more important to the company.
The company is also interested in finding any claim markers that might have been left by aliens or even humans.
XV-9J2 is a recently discovered world on the edge of the sector. The company needs a team to send probes at this world and to possibly visit the world to investigate anomalies. Should any claim markers be present on this world the company would prefer to have them discretely removed. If any large alien structures are noted the company would like them to be investigated on the ground.
Martha Fernandes meets the travelers at a local star port and makes them an offer of CR 250,000 to visit XV-9J2 and investigate any anomalies on the ground.
Posted: Mon, 12 Jan 17:42:39 CST
Loser – Final Cut is a solo tabletop RPG and journaling experience set in a decaying, supernatural 1970s Los Angeles. It doesn't try to impress you with empty words or a glossy manual designed to sit pretty on your shelf. It is a manual designed to be used, stained, and played.
This is a game about erosion—the slow, inevitable process of being ground down by a city that doesn't know you exist and systems that stopped working long ago.
You play a loser: someone broken, marginalized, and caught in the gears of a fading reality. As the neon flickers and the shadows grow teeth, you must decide how much of yourself you are willing to lose just to see one more sunrise.
Learning by playing: Real examples
Facing a new system alone can seem like a daunting task. That's why this book isn't just a list of rules. It includes numerous detailed play examples covering both Narrative and Journaling modes.
- You will see how a roll transforms into an emotional scar.
- You will understand the difference between describing an action and processing a feeling.
- You will know exactly what to write in your journal when the city corners you.
What Kind of Story Will You Tell?
Loser – Final Cut offers a modular experience designed to adapt to your preferred playstyle.
- Solo Narrative Play: A streamlined RPG experience using scenes, attribute checks, and narrative progression.
- Solo Journaling Mode: A transformative experience where writing is the game. This mode consists of processing the emotional fractures and psychological wear and tear of your character's journey, not just documenting what happened.
- Advanced Play: A deeper layer for those who want mechanical pressure, including tactical Wound systems and complex escalation.
Key Features
- The Irreversibility Engine: There is no reset button. Insight into the cosmic dark only grows, and relationships, once shattered, stay broken. Progress is measured by survival, not victory.
- The Apocalypse Clock: Every failure and every avoided truth brings the City of Fallen Angels closer to its inevitable end.
- The Bottle & Vice: A unique system for managing stress through self-destruction. Numbing the pain helps you survive the night, but the spiral always tightens.
- The Voice of Hack: Guided by a cynical, abrasive narrator, the text itself challenges you, ensuring that you never feel truly safe or special.
- Failure-Forward Design: In this game, a Catastrophe is a catalyst. Every bad roll pushes the story into darker, more interesting territory.
Inside the Final Cut
This Final Cut edition is the definitive version of the Loser system, refined to provide a seamless, haunting experience. It is a solid system, tested by real players, aiming to make every session feel heavy, real, and, above all, yours. Loser – Final Cut provides the tools to build your own story—a story that will linger long after the final page of your journal is closed.
Welcome to Los Angeles. Try not to disappear.
Solo Journaling RPG Books
Solo RPG Journaling: The Art of Being Your Own Storyteller. This comprehensive guide is designed for offering everything you need to begin your own solo journaling journeys.
Solo RPG Journaling: Companion. It's a guide designed for those who seek to elevate their solo journaling experiences to new heights. This companion guide is all about taking your journaling to the next level. It’s packed with fresh ideas, advanced narrative techniques, original oracles and practical advice that will help you enrich your solo adventures.
Write & Play: The Balance of Solo Journaling RPG dives deep into the art of integrating mechanics like dice rolls, tables, and prompts into your narratives, ensuring every session remains engaging and balanced. Through real-world examples from well-known and niche journaling RPGs, hands-on exercises, and detailed case studies, I aim to provide you with tools that go beyond theory.
The Lost World: A Solo Journaling RPG. A game for dreamers, wanderers, and seekers—those who find joy in unraveling mysteries, piecing together fragments of a forgotten past, and writing their own stories. Designed for players who crave both structure and freedom, The Lost World balances evocative prompts and open-ended storytelling.
Posted: Mon, 12 Jan 17:31:16 CST
More Paths. More Power!
Take your heroic journey to greater heighters with Player's Guide 2, a blod new addition toyour Tales of the Valiant and 5th Edition D&D games.
- 3 new base classes - the dual-casting Theurge, the wyrd-blessed Witch, and the commanding Vanguard.
- New subclasses, plus dozens of new magic items, relics, spells, and rituals.
- 9 new lineages, 11 new heritages, and variant options for beastkin, sydereans, and more. Plus new talents and backgrounds for unparalelled customization and storytelling.
- Mechanics for building your stronghold and adding facilities, staff, and mysteries to uncover.
- Much much more! Run a criminal enterprise, train mounts and companions, explore spell-point casting, and go beyond level 20 with rules for Epic play
Player's Guide 2 is your next step into reater tales, mightier heroes, and deadlier villains.
You've Been Valiant. Become Legendary!

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Posted: Mon, 12 Jan 16:50:33 CST
| This special bundle contains the following titles: |
Begin your journey into the world of The Last Dragon Ascendant with the complete player experience.
This bundle includes both the core game and the Player’s Companion Guide, giving players everything they need to create characters, understand the setting, and dive into play with confidence.
Inside this bundle you’ll find:
• The full Last Dragon Ascendant core campaign and setting
• Expanded player options, guidance, and tools from the Player’s Companion Guide
• A smoother onboarding experience for new players and groups
Perfect for players who want the complete experience in one purchase — or groups looking to get everyone ready for the table quickly.
| The Last Dragon Ascendant: Player Companion Regular price: 0 Bundle price: 0 Format: PDF |
The Last Dragon Ascendant: Player Companion A player-facing expansion for a world shaped by dragons, consequence, and survival. The Player Companion for The Last Dragon Ascendant is designed to deepen character identity and narrative weight at the table. Where the core campaign provides the mythic arc and world-spanning stakes, this book focuses on how characters belong to that world—what they believe, who they align with, and what power costs them to wield. This supplement introduces subclasses and player guidance built around philosophy, faction pressure, and long-term consequence rather than isolated mechanics. What’s Inside Player Options with Narrative Weight 16 new subclasses across multiple classes, each tied to a worldview shaped by the age of dragons Subclasses designed... |
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| Version 1.0 (First Edition) Regular price: 0 Bundle price: 0 Format: PDF |
THE LAST DRAGON ASCENDANT A Mythic Fantasy Campaign for 5E-Compatible Play By Joshua McElroy A world forged in dragonfire. A story written in memory. Ardeynor is a realm still scarred by the First Dragon War. Kingdoms rebuild on ash. Gods grow distant. Beneath mountains and seas, the last of the great wyrms begins to stir once more. The Last Dragon Ascendant is a complete mythic fantasy campaign designed to carry characters from first adventure to final legend. Told across four acts, it weaves exploration, conflict, and consequence into a world shaped by fire, faith, and fading gods. This is not a setting that exists in the background. The world responds. It remembers. And it changes with every choice your table makes. Inside this book Full four-act campaign (Levels 1–20) T... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (23%) |
Posted: Mon, 12 Jan 16:35:23 CST
In the lightless depths of the Glowing Trench, something stirs where faith once drowned. A relic thought lost to pressure and silence now whispers through dreams, drawing divers, priests, and the desperate ever deeper into the abyss.
The map leads below the surface, past shattered shrines and coral-choked ruins, to a place where statues weep silt and memory itself feels submerged.
The Bident of the Unseen waits in the dark. What answers its call may not return unchanged.
This Treasure Hunt was created by Kelfecil's Tales!

- Narrative Design, Writing & Collaboration Organization: Constantine "Kelfecil" Christakis
Treasure Hunt: Bident of the Unseen is a 5th edition short adventure designed for 3 to 5 characters of 9th level. This hunt focuses on perilous descent, corrupted faith, and the tension between salvation and ruin, guided by a treasure map that charts a path through the abyssal reaches of the Glowing Trench.
The journey culminates at a drowned shrine where the relic’s whispers have begun to bleed into the waking world. Once the Bident is reached, the party must decide its fate: reclaim it, seal it away, or consign it to the depths, with each choice shaping the future of the trench and the faiths tied to it.
Treasure Hunts
Ancient maps, ruined landmarks, and dangerous relics. The Treasure Hunt series delivers exploration-focused adventures built around landmark-driven treasure maps and dangerous discoveries.
The Treasure Hunt series is an original content line by Kelfecil’s Tales.
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Made in Collaboration with:
- Treasure Map Artwork: Kinopticon
- Map Artwork: Sliph
- Item Artwork: Rudok's Tavern
- Token Artwork: Dusky Cat
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Quick Guide
- System: D&D 5E
- Themes: Drowned faith, abyssal corruption, lost relics
- Recommended Average Party Level (APL): 9
- Time - Sessions to Finish: 1 session (~3 to 4 hours)
- Setting: any, Starlight Chronicles (The Glowing Trench of Latakar)


Posted: Mon, 12 Jan 15:53:31 CST
Sometimes you need a ready-to-play character for a pick-up game; other times, just a spark of inspiration or a starting point to tweak and make your own. Either way, having a few pregens handy is always appreciated. So, here are 15 new pregen characters for Shadowrun Anarchy v2.0, including 2 technomancers!
Parfois, on a besoin d’un personnage clé en main pour une partie sur le pouce ; d’autres fois, simplement d’un peu d’inspiration pour une création ou d’une base à modifier pour s’approprier un concept. Dans tous les cas, avoir plusieurs exemples de prétirés sous la main est toujours appréciable. Je vous propose donc 15 nouveaux prétirés pour Shadowrun Anarchy v2.0, incluant 2 technomanciens!
Posted: Mon, 12 Jan 15:33:12 CST
🌿 The Sap-Vein Weaver: A Deadly 1st-Level Encounter
"The forest doesn't just grow... it hungry."
Deep within the shifting roots of the ancient woods lies a secret that the village of Thornbarrow has kept for generations. A pact made in desperation has curdled into a nightmare of wood, amber sap, and suffocating cocoons.
The Sap-Vein Weaver is a ready-to-play tactical encounter designed for 1st-level characters. It's perfect for a one-shot or as a chilling side-quest for any 5th Edition campaign.
📦 What’s Inside?
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A Two-Phase Boss Fight: Face the Masked Guardian and its terrifying Exposed Heart. A dynamic battle that changes mechanics halfway through!
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The Grotto of Cocoons: A detailed lair description with environmental hazards, sticky terrain, and high-stakes prisoner rescue mechanics.
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Full Stat Block: Completely balanced for a level 1 party, including Legendary Actions for a true boss feel.
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Professional Digital Assets: * High-resolution Top-Down Battlemap (20x20 grid compatible).
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Custom Monster Token for VTT (Roll20, Foundry, etc.).
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Hand-crafted Homebrewery PDF layout.
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🌲 The Lore
Thornbarrow wasn't built next to the forest; it was permitted by the forest. But every pact has an expiration date, and the sap that once fed the crops now hungers for blood.
Will your players break the cycle of sacrifice, or will they become just another seed in the Weaver's garden?
Posted: Mon, 12 Jan 15:25:49 CST
A collection of moody and unsettling atmospheric music for horror and dark fantasy. Featuring strings, cimbalom, and the abstract sounds of the Excessive Machine, Demonic reflects the sound of many modern horror films.
- The Summoning (2:30)
- Bleeding to Death (5:11)
- Unquiet Mind (1:32)
- Dead and Wet and Cold (3:43)
- If Ony in Hell (2:05)
- The Point is to Make Us Despair (5:01)
- Burnt Offering (1:07)
- Save Your Servant (2:44)
- The Séance (5:30)
- The Unseen One (3:05)
Total running time: 32:33
Music composed by Joe Griffin. ©2025 Stupid Itchy Church Socks Music (BMI). All Rights Reserved.
Posted: Mon, 12 Jan 15:18:42 CST
This roleplaying game is set in a fantastic version of Napoleonic wars. What a beautiful time it is! Wizards and scientists uncover the secrets of nature, fueling the Alchemical revolution. Armies march to fight for the political regime they believe to be the most just.
This game includes:
- Focus on solo and co-op play
- Character creation that gives you a whole character, complete with personality, in under a minute
- Options to define your character either by their class (4 classes) or by the skills they have (12 skills)
- Magic available to all characters, albeit pretty restricted
- Magic items of all kinds (you start with 2 and can create your own once you have enough money). Say thank you to Alchemical Revolution!
- Two types of campaigns - one focuses on war between states, one on your character climbing ranks. And of course, you can combine them
- Beloved fantasy monsters
Posted: Mon, 12 Jan 15:17:35 CST
SEVEN is a modern roleplaying game set in a world of Angels and Demons, in which you can use the Seven Deadly Sins and Heavenly Virtues to shape your destiny.
This card deck is an add-on for players of the the core game. The physical deck of cards is packaged in a custom designed tuckbox.

Brothers and Sisters, listen closely, for the time has come for you to awaken to the hidden truths that shape our world. The world is far darker and more terrifying than you thought. Foreboding buildings with filthy stone facades hide pale beings that lurk in the shadows. Demons and Angels torment the weak to suckle from their souls, sometimes using them as gateways to claw their way into our reality. In urban slums, local cults and gangs ritually butcher one another, as they make Pacts for the secrets of immortality. But you are not one of the sheep, led to slaughter.
As one of The Woken, I extend an invitation to you. Join our ranks in the battle against the manipulative forces of Angels and Demons swirling around us. Hear me as I reveal the secrets of The Orders, bound by Deadly Sins and Heavenly Virtues, and embrace the power of The Rites etched upon our skin.
Will you heed the call, embrace your awakening, and embark on a harrowing journey that will shape the fate of humanity? The time is now. The choice is yours. Will you stand with us among The Woken?
Posted: Mon, 12 Jan 15:16:44 CST

Embark on an unparalleled adventure with Mistgate Essentials: Classes
Step into the world of Mistgate, where ancient ruins hold forgotten secrets, aetheric energy powers both magic and technology, and nightmares lurk in the shadows between realms. The Mistgate Essentials: Classes series brings you meticulously crafted class options that seamlessly integrate into your Dungeons & Dragons campaigns, each one designed to enrich your storytelling and expand your character creation possibilities.
Available as "pay what you want" offerings, these class options provide a thrilling preview of the more comprehensive forthcoming Mistgate Essentials: Classes book, scheduled for release in 2026. Each class is intricately tied to the rich lore of Mistgate—a realm where the remnants of a bygone civilization intertwine with the present, where guilds shape the destiny of nations, and where the Mists themselves hold untold mysteries.
Whether you're a wanderer seeking redemption, a scholar unlocking the secrets of magitech, or a warrior channeling the power of ancient spirits, these classes offer fresh mechanics and compelling narratives that will transform your campaigns. From the law courts of Dahncrest to the frontier of the Known World, from the depths of Herald ruins to the shifting planes of the Mists, these classes are your gateway to new adventures.

What's Coming in 2026?
The complete Mistgate Essentials: Classes book will compile all these class options alongside additional content, including new subclasses, feats, spells, and character backgrounds. This comprehensive volume promises to be an invaluable resource for both players and Dungeon Masters seeking to fully immerse themselves in the Mistgate experience.

Weave Magic Through Words, Law, and Mystery
In the heart of a city where secrets are traded like coin, a masked figure leans against a rain-slicked wall, listening as the night's whispers swirl around them. With a single, well-placed phrase, they unravel a conspiracy that has festered for years, their words as deft as any blade. Elsewhere, a silver-tongued performer stands atop a makeshift stage, weaving a tale so compelling that even the most hardened skeptic finds themselves swept along, their doubts forgotten in the tide of melody and meaning.
Bards in Mistgate are more than mere entertainers. They are the keepers of stories, the architects of alliances, and the subtle hand that guides the fate of nations. Whether through song, speech, or the silent language of observation, they shape the world around them, bending the currents of power and perception to their will. To be a bard is to walk the line between truth and illusion, to see the world not only as it is, but as it could be.
College of Law
College of Mystery
Posted: Mon, 12 Jan 15:16:11 CST

Embark on an unparalleled adventure with Mistgate Essentials: Classes
Step into the world of Mistgate, where ancient ruins hold forgotten secrets, aetheric energy powers both magic and technology, and nightmares lurk in the shadows between realms. The Mistgate Essentials: Classes series brings you meticulously crafted class options that seamlessly integrate into your Dungeons & Dragons campaigns, each one designed to enrich your storytelling and expand your character creation possibilities.
Available as "pay what you want" offerings, these class options provide a thrilling preview of the more comprehensive forthcoming Mistgate Essentials: Classes book, scheduled for release in 2026. Each class is intricately tied to the rich lore of Mistgate—a realm where the remnants of a bygone civilization intertwine with the present, where guilds shape the destiny of nations, and where the Mists themselves hold untold mysteries.
Whether you're a wanderer seeking redemption, a scholar unlocking the secrets of magitech, or a warrior channeling the power of ancient spirits, these classes offer fresh mechanics and compelling narratives that will transform your campaigns. From the law courts of Dahncrest to the frontier of the Known World, from the depths of Herald ruins to the shifting planes of the Mists, these classes are your gateway to new adventures.

What's Coming in 2026?
The complete Mistgate Essentials: Classes book will compile all these class options alongside additional content, including new subclasses, feats, spells, and character backgrounds. This comprehensive volume promises to be an invaluable resource for both players and Dungeon Masters seeking to fully immerse themselves in the Mistgate experience.

Weave Magic Through Words, Law, and Mystery
In the heart of a city where secrets are traded like coin, a masked figure leans against a rain-slicked wall, listening as the night's whispers swirl around them. With a single, well-placed phrase, they unravel a conspiracy that has festered for years, their words as deft as any blade. Elsewhere, a silver-tongued performer stands atop a makeshift stage, weaving a tale so compelling that even the most hardened skeptic finds themselves swept along, their doubts forgotten in the tide of melody and meaning.
Bards in Mistgate are more than mere entertainers. They are the keepers of stories, the architects of alliances, and the subtle hand that guides the fate of nations. Whether through song, speech, or the silent language of observation, they shape the world around them, bending the currents of power and perception to their will. To be a bard is to walk the line between truth and illusion, to see the world not only as it is, but as it could be.
College of Law
College of Mystery



