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Posted: Fri, 06 Mar 19:23:51 CST
Gnomes: Gearbound & Feybound
Gnomes: Gearbound & Feybound is a monster supplement for 5e that presents gnomes as a divided cultural lineage rather than a single whimsical archetype. Instead of treating gnomes as generic small inventors or forest illusionists, this book explores two fully realized doctrines: the Gearbound, who abandoned the deep woods in pursuit of industry and human progress, and the Feybound, who remained rooted in ancient pacts and slow-growing magic.
The intent of this product is mechanical clarity and encounter variety without CR inflation. Each ladder progresses from child and commoner through increasingly specialized battlefield roles, capping at CR 6 to remain settlement-scale threats rather than world-ending powers. These gnomes are intelligent, disciplined presences designed to influence encounters through positioning, preparation, and doctrine rather than brute escalation.
Cultural lore, motive, and political tension between the two paths are intentionally minimal. Whether this divergence was philosophical disagreement, gradual drift, or ancient fracture is left to the GM. Use these stat blocks as tools. Why gnomes chose steel or root is yours to decide.
Multisided tokens are provided for male and females.
The Gearbound
The Gearbound Gnomes abandoned deep woodland life in pursuit of progress, structure, and innovation. Drawn to human cities and the promise of industry, they replaced living roots with forged frameworks and deliberate engineering. Their settlements are organized, their workshops disciplined, and their warfare prepared well in advance.
Gearbound encounters emphasize devices, constructs, battlefield positioning, and reaction-based defenses. They do not rely on wild magic or chaos. Instead, they solve problems with preparation, reinforced mechanisms, alchemical precision, and coordinated mechanical support. A Gearbound force feels methodical and engineered rather than impulsive.
The Feybound
The Feybound Gnomes remained within ancient groves and lingering fey crossings, preserving slow magic and generational pacts. Their power is patient, rooted, and often unsettling. Where the Gearbound build outward, the Feybound deepen inward.
Feybound encounters emphasize terrain control, layered charms, subtle enchantment, and gradual battlefield dominance. They reshape the ground beneath enemies, restrain through living growth, and influence combat through quiet inevitability rather than spectacle. A Feybound force feels ancient and deliberate, bending space and will without haste.
Gearbound Gnome Roster
Gearbound Gnome Child — CR 0
Workshop-raised youth already drawn to tools, structure, and mechanical curiosity.
Gearbound Gnome Commoner — CR 0
Practical urban citizen comfortable among stone streets, guild halls, and industry.
Gearbound Gnome Tool Runner — CR 1/8
Agile courier who repositions quickly and supports allies through logistical precision.
Gearbound Gnome Gearwright Apprentice — CR 1/4
Junior engineer deploying simple snares and compact mechanical tricks.
Gearbound Gnome Tinker Adept — CR 1/2
Battlefield device specialist using smoke, adhesive, and prepared contraptions.
Gearbound Gnome Urban Mechanist — CR 1
Disciplined engineer who deploys small turrets and reactive defenses.
Gearbound Gnome Alchemical Engineer — CR 2
Chemical tactician combining volatile mixtures with battlefield stabilization.
Gearbound Gnome Clockwork Marshal — CR 3
Construct commander coordinating mechanical allies with deliberate precision.
Gearbound Gnome Master Gearwright — CR 4
Senior engineer reinforcing devices and strengthening construct formations.
Gearbound Gnome High Technologist — CR 6
Settlement-scale technological authority empowering machines and controlling mechanical forces.
Feybound Gnome Roster
Feybound Gnome Child — CR 0
Woodland youth subtly marked by lingering fey influence and natural affinity.
Feybound Gnome Grove Tender — CR 0
Caretaker of sacred glades and quiet forest boundaries.
Feybound Gnome Mosskin — CR 1/8
Stealthy woodland scout blending seamlessly with natural terrain.
Feybound Gnome Root Whisperer — CR 1/4
Minor plant shaper restraining foes through grasping growth.
Feybound Gnome Glade Speaker — CR 1/2
Emerging spellcaster weaving charms and subtle battlefield magic.
Feybound Gnome Thorn Warden — CR 1
Defensive warrior who punishes aggression with living briars.
Feybound Gnome Dreamcaller — CR 2
Subtle enchanter influencing minds and battlefield momentum.
Feybound Gnome Briar Seer — CR 3
Curse-weaving tactician shaping combat through foresight and control.
Feybound Gnome Circle Guardian — CR 4
Circle defender creating sanctified terrain and layered protections.
Feybound Gnome Archglade Emissary — CR 6
Powerful fey conduit reshaping large areas of terrain through verdant dominion.
Posted: Fri, 06 Mar 18:49:31 CST
Kobold's are problem enough given their recent rise in Rubica's power structure... but what happens if some of their kin from beyond the Ether come back? What happens when you see what it has done to them?
You decide with this brand new lineage for Relict RPG
As always all my individual digital Relict Content is PWYW so if you like it please considoring helping me support my hoppy by tossing a me a tip if you desire.
Posted: Fri, 06 Mar 18:41:32 CST
Dungeon Vault Magazine - Issue 67
Published by Elven Tower

This is issue No. 67 of Dungeon Vault Magazine. It is a compilation of adventures, lore, excellent cartography, and useful digital goodies. The content in this magazine is designed for use with Dungeons & Dragons 5e.
Dungeon Vault Magazine provides interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas. The one-shot adventures found herein can easily be ported to other TTRPG systems like Shadowdark RPG, Pathfinder, Old School Essentials, and Dungeon Crawl Classics.

Explore fantasy worlds and immersive adventures!

-- Product Overview --
5 Original Adventures
2 One-Page Adventures
2 Interview with TTRPG creators (Raging Swan Press and Conflux Creatures)
Dungeon Vault Magazine PDF
Separate Hi-res and Roll20 Maps
-- Adventures Included (D&D 5e) --
Temple of the Dripping Blood - Level 11
Terror in the Sewers - Level 5
The Planar Gate - Level 3
Lyla Strong's Twin Blades - Level 5
The Eye of the Aboleth - Level-7 Adventure (also sold separately)

High-res maps included. DM, PC, and VTT versions.




Posted: Fri, 06 Mar 17:41:44 CST
This stock art product includes 2 black and white hand-drawn illustrations (300dpi PNGs with transparency). Each image is higher than 2000 pixels.
FILES INCLUDED
2 high definition PNGs (300dpi)
Commercial license (pdf)
LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.
You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do, is resell or redistribute the product itself (individually or collectively) or include any illustration in a stock art or clipart product. You can use the illustration(s) included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.
For commercial use, you have to credit RPG Blacksmith.
Posted: Fri, 06 Mar 17:37:13 CST
This stock art product includes 4 black and white hand-drawn illustrations (300dpi PNGs with transparency). Each image is larger or higher than 1650 pixels.
FILES INCLUDED
4 high definition PNGs (300dpi)
Commercial license (pdf)

LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.
You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do, is resell or redistribute the product itself (individually or collectively) or include any illustration in a stock art or clipart product. You can use the illustration(s) included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.
For commercial use, you have to credit RPG Blacksmith.
Posted: Fri, 06 Mar 17:21:23 CST
This hand-drawn stock illustration is 1360 x 1556 pixels (300dpi PNG with transparency).
FILES INCLUDED
High definition PNG (300dpi)
Commercial license (pdf)
LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.
You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product.
You can use the illustrations included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.
For commercial use, you have to credit RPG Blacksmith.
Posted: Fri, 06 Mar 16:32:12 CST
The fairytale characters you grew up with are embroiled in a murder mystery, and it’s up to you—the queendom’s best sleuth—to solve the case!
Using your wits and wisdom (and the process of elimination), you’ll narrow down the list of possible suspects, murder weapons, and scenes of the crime to uncover what really happened once upon a time. Along the way, you’ll make surprising connections between characters to weave a narrative even the Brothers Grimm couldn’t have predicted!
Includes two frame stories:
- "A Killing at the Castle," featuring fairy tales' most well-known royals
- "A Felony in the Forest," featuring enchanted woods-dwelling characters
- Plus extra pages to invent your own scenarios for endless replayability!
All you need to play is one d6 and a deck of playing cards. A complete standalone solo journaling roleplaying game with no prior RPG experience needed.
Posted: Fri, 06 Mar 16:00:40 CST
Royal Court | 5e NPCs
Royal Court presents a fully structured hierarchy of court officials designed for 5e play. Rather than focusing on named rulers or setting-specific dynasties, this supplement provides a complete institutional framework—from pages and servants to sovereign authority—engineered for political intrigue, palace security, succession drama, and courtly conflict.
This book separates combat threat from social authority. The highest-ranking figures are not always the most dangerous in battle, and the most lethal warriors may possess limited political power. Social Rank defines authority within the court, while Challenge Rating reflects battlefield capability. This allows courts to feel believable in high-fantasy worlds where magic, intrigue, and elite protection coexist.
Each role serves a distinct functional purpose: ceremonial control, treasury management, intelligence networks, magical countermeasures, logistical oversight, elite enforcement, succession influence, and sovereign command. The Crown Archanist ensures arcane security against scrying, teleportation, and hostile spellcasting. The King’s Guard represent the pinnacle of disciplined martial protection. Advisors, heirs, and consorts shape policy and succession without overshadowing the ruler’s authority.
Whether this court governs a frontier barony, a decadent city-state, or a sprawling empire is intentionally left undefined. Cultural details, political tensions, and dynastic history are for the GM to determine. These stat blocks provide structure. How power is maintained—or shattered—is yours to decide.
Social Rank
Social Rank represents formal authority within the royal court. It measures institutional power—not personal charisma, combat ability, or reputation. Rank only applies in structured court environments where titles, protocol, and royal authority are recognized.
By default, all creatures—including player characters—have Social Rank 0 unless explicitly granted a title or position. Rank 0 creatures hold no formal authority within the court hierarchy. They may be dismissed, commanded, escorted, or excluded by those of higher rank in accordance with protocol.
At the DM’s discretion, Social Rank may be granted temporarily (as part of an official commission, diplomatic mission, or royal favor) or permanently (through titles, knighthood, or noble appointment). Rank represents political access and leverage—but also responsibility and vulnerability. Those who rise within the hierarchy become subject to court expectations, factional pressure, scrutiny, and manipulation.
Social Rank does not remove player agency. It reflects how the court responds to authority, not mind control. High rank grants influence—but it also places characters directly inside the machinery of power.
Multisided tokens are provided for males and females.
Royal Court Roster
Royal Page — Social Rank 1 — CR 0
Young attendant who observes more than others realize.
Palace Servant — Social Rank 1 — CR 0
Invisible infrastructure with access to private spaces.
Court Scribe — Social Rank 1 — CR 1/8
Official recorder and guardian of written authority.
Court Musician — Social Rank 1 — CR 1/8
Emotional tone-setter within formal proceedings.
Palace Guard — Social Rank 1 — CR 1/4
Ceremonial security maintaining visible order.
Court Jester — Social Rank 1 — CR 1/4
Licensed fool wielding protected speech and cutting wit.
Herald — Social Rank 2 — CR 1/4
Formal voice of proclamation and royal presence.
Court Envoy — Social Rank 2 — CR 1/2
Diplomatic agent empowered to represent the crown.
King’s Guard — Social Rank 2 — CR 5
Elite oathbound protector with lethal battlefield capability.
Master of Coin — Social Rank 3 — CR 1
Treasury authority controlling wealth and resource flow.
Crown Archanist — Social Rank 3 — CR 2
Arcane defender maintaining wards and anti-scrying protections.
High Steward — Social Rank 3 — CR 2
Logistical authority overseeing palace operations.
Master of Whispers — Social Rank 3 — CR 2
Intelligence controller shaping information and secrecy.
Captain of the Guard — Social Rank 3 — CR 3
Military commander directing palace security.
Royal Advisor — Social Rank 4 — CR 2
Senior strategist influencing policy and succession.
Heir Apparent — Social Rank 4 — CR 2
Designated successor with growing authority.
Royal Consort — Social Rank 4 — CR 2
Influential partner shaping court dynamics.
Aged Monarch — Social Rank 5 — CR 1
Frail sovereign whose authority outlasts physical strength.
Monarch — Social Rank 5 — CR 3
Active ruler commanding loyalty, policy, and enforcement.
Posted: Fri, 06 Mar 14:14:56 CST
For comments, suggestions or feedback visit me at gregbrunicreations.com https://twitter.com/GregBruniGB or mewe.com/i/greg.bruni


Posted: Fri, 06 Mar 13:31:33 CST
What better way to celebrate a victory against a dangerous creature than to take its power for yourself? Tome of Intangible Treasures II further expands your options for 5e-compatible story-based rewards, alongside a Rituals and Harvesting system that allows players to use harvested components of monsters to take on their abilities via boons and charms. The book introduces 100 new monster categories (including more than 300 stat blocks), as well as hundreds of new boons and charms that can be bestowed using components harvested from the creatures' remains.
The book includes...
- Intangible 5e-compatible adventure rewards designed to replace or supplement magic items in your game and ensure your characters continue to grow and develop throughout their journey from amateur adventurers to epic heroes
- 512 pages of monsters and story-driven rewards
- Ritual and Harvesting rules to steal the powers of felled creatures
- 300+ new stat blocks complete with lore and plot hooks, including CR variants for each of the 100 creature groups allowing creatures to be fought by parties of any level
- 200 Boons - Magic-item-like rewards granted by beings of various power levels from gods to pixies, or imbued through potent magical rituals
- 100 Charms - Intangible consumable rewards (one-time use or short-term duration)
- 240 rarity variants for the boons and charms, allowing them to be enchanted using components harvested from creatures of higher or lower CR
- Overcharge Effects that provide options to enhance boons and charms with risk/reward tradeoffs
- Compatibility guide for use with 5e 2024 and Heliana's Guide to Monster Hunting's Enchanting system
- Recipes for enchanting each of the boons and charms from Tome of Intangible Treasures vol. 1
Posted: Fri, 06 Mar 13:13:19 CST
It seems every tavern, bar, or pub has at least one unscrupulous ner-do-well whose raison d’être is to make the lives of others more miserable than it might otherwise have been.
As luck would have it, here are three such magnificent gems to visit any tavern: Adaile, a burgundian haired maid of peculiar lineage; Ferris, a playful and thin huckster; and Tomkin, a long fingered rapscallion.
Posted: Fri, 06 Mar 13:05:36 CST
Androids! Human-like machines created to work alongside their creators in the bleak corporate wasteland of the future. These synthetic humanoids are pushed to the brink by the rigours of the void - forced into compliance with Company orders, downtrodden... and ready to unleash their full potential!
With this print-at-home-ready module, expand the core Android class with:
- Four unique Android Subtypes, from Mechanoid to Infiltrator.
- Bespoke Android Panic and Wound tables to add some new twists to your next death spiral!
- A fillable "What Kind of Android Are You?" form to help nail down your model's specific capabilities and limitations.
- Robust roleplaying advice for players and Wardens both, and a touchstones checklist for iconic Android media.
Written by Joshua Kramer.
Art by Lur Noise.
Unlocked as part of the Grim Merchants Backerkit campaign during Mothership Month 2025! Thank you to our 865 incredible backers!
This product is based on the Mothership® Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. MOTHERSHIP® is a registered trademark of Tuesday Knight Games. All rights reserved. For additional information, visit www.tuesdayknightgames.com or contact contact@tuesdayknightgames.com.



