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Posted: Mon, 08 Jun 06:54:02 CDT





Posted: Mon, 08 Jun 06:21:44 CDT
THEY COME. THEY TAKE WHAT THEY NEED. THEY DO NOT RETURN.
Every forty years, the tide runs red and mysterious warriors rise from the deep, armoured in barnacle and bone. The coastal town of Brackwater has a ritual to survive this night: doors barred, fires doused, and the harbour chain raised. No one who has been taken has ever returned.
But this cycle is different. Three weeks ago, a young woman named Sable Orr dove into the harbour and was taken early. Her grieving mother, Maret Orr, believes Sable will walk out of the sea with the Daughters when the Red Tide arrives in three days. Your players must survive the inevitable arrival of the Daughters on the shore, find Sable among them, and follow them into the strange place beneath the sea.
Daughters of the Red Tide is a Sword & Sorcery one-shot adventure where the horror is not violence, but irreversibility. The Daughters cannot be permanently stopped or fought directly on the night they rise. Players must navigate a haunting, morally complex situation that asks a difficult question: when someone is changed by something they did not choose, are they still the person who was taken?
Adventure Features:
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Perfect for a Single Session: Designed for 3 to 5 players at levels 4 to 6, providing a complete 4 to 6-hour experience requiring no preparation beyond reading the document.
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An Inevitable Force: The Daughters are not creatures designed to be fought; any character attempting direct combat will find it survivable but instructive.
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An Otherworldly Setting: Follow the Daughters into the Deep Place, a vast realm beneath the red tide where characters can breathe, time moves differently, and violence is pointless.
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Deep Emotional Stakes: Help a mother navigate the impossible choice of reclaiming her changed daughter or letting her stay in the deep.
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SRD 5.1 Compatible: Ready to drop into any 5E campaign or be played entirely as an atmospheric standalone adventure.
The light is not dark. Tell them that.
Posted: Mon, 08 Jun 06:05:43 CDT
The job is almost finished.
The ledger survived the storm.
It survived Dead Man's Island.
Now it must survive the people who want it.
The Final Delivery concludes the Ledger Trilogy begun in The Ledger Run and continued in Dead Man's Island. The crew has escaped shipwreck, repaired their vessel, and resumed the voyage. The destination lies ahead.
Unfortunately, word has spread.
Someone has learned the ledger still exists.
Perhaps rival smugglers see opportunity. Perhaps a pirate captain smells profit. Perhaps merchants, investigators, corrupt officials, or unknown interests have decided the ledger cannot be allowed to reach its destination.
The question is no longer whether the crew can survive the sea.
The question is whether they can complete the delivery before someone takes the ledger from them.
Inside this Undertaking you'll find:
• A complete 51-page adventure designed for Rum & Rogues™
• Six factions that may become the primary threat during the voyage
• Six methods of pursuit, interference, and interception
• Multiple replayable combinations generated through modular tables
• Shipboard intrigue, pursuit, investigation, negotiation, and conflict
• New NPCs and vessel statistics for use during play
• Several possible outcomes depending on crew decisions
• The conclusion of the Ledger Trilogy
No two voyages need unfold the same way.
Who wants the ledger?
How do they plan to take it?
The answers change every time the undertaking is played.
The destination is finally within reach.
The real danger is waiting there.
Requires the Rum & Rogues Core Rulebook.
Posted: Mon, 08 Jun 06:05:27 CDT
Deities & Demons presents a comprehensive overview of the various divine and demonic powers commonly worshipped in Ashlar and its surrounds. Herein, find details of humanity’s major and minor powers along with the dwarven, elven, gnome, goblin, halfling and orcish pantheons and other fell and ancient demonic powers.
Lavishly illustrated, Deities & Demons is designed for use with the Duchy of Ashlar, the Lonely Coast and the Picaroon Peninsula mini-campaign settings, but the pantheons herein could easily be inserted into virtually any fantasy campaign setting.
This book is a Dual Format PDF. You’ll find two versions in the zip file: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad. The two versions are identical except the screen version has been compressed so it renders quicker on screen.
Posted: Mon, 08 Jun 06:05:19 CDT
The Valiant Adventures Hero’s Handbook gives you the rules to make characters and play the game. Worlds of Valiant presents settings and characters from the Valiant Universe for your adventures. You can explore settings from the mysterious Faraway to the ancient legions of Britannia and from the eerie Deadside to the towering spires of New Japan. If you’ve ever wanted the definitive sourcebook for the myriad corners of the Valiant Universe, you’re in the right place.
Worlds of Valiant empowers you to tell the ultimate Valiant story. The book features:
• Deep dives into eight iconic settings: Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, and The Unknown.
• Game statistics for over 80 hero and villain characters across the Valiant Universe.
• Gamemaster advice tailored to the Valiant experience, detailing rules for immortal player characters, nuanced villains, time travel, and the moral ambiguity of stories set in this world.
• Series frameworks that give you a jumpstart for brainstorming your Valiant series.
• Detailed explanation of how to run an effective session zero so your players have the guidelines and inspiration to make a team of Valiant characters.
• Rules compatible with the Mutants & Masterminds roleplaying game.
Set your Tachyon Compass, cross over to the Deadside, or try to keep up with Archer and Armstrong as you prepare to enter the Worlds of Valiant!
Valiant Adventures Worlds of Valiant
Design: Steve Kenson and Alexander Thomas
Development: Alexander Thomas with Steve Kenson
Editing: Carol Darnell
Graphic Design: Hal Mangold
Art Direction: Hal Mangold & Alexander Thomas
Cover Art: Kano
Interior Art: Rafael Albuqueque, Raúl Allén, Jen Bartell, Fred Benes, Joe Bennett, Diego Bernard, Bit, Ryan Bodenheim, Beladino Brabo, Doug Braithwaite, Andy Brase, Daniel Brereton, Cafu, Giuseppe Camuncoli, Juan Castro, Vicente Cifuentes, Will Conrad, Andrew Dalhouse, Russell Dauterman, Clayton Crain, Jon Davis-Hunt, Khari Evans, Travel Foreman, Tom Fowler, Manual Garcia, Michael Garland, Stefano Gaudiano, Robert Gill, Toma Giorello, Adam Gorham, Renato Guedes, Butch Guice, Rob Guillory, Andres Guinaldo, Trevor Hairsine, Clayton Henry, Brian Hitch, Kyle Hotz, Phil Jimenez, Dave Johnson, Kano Jelena Kevic-Djurdjevic, Mj Kim, Barry Kitson, David Lafuente, Lewis Larosa, Marcio Loerzer, Tula Lotay, Arturo Lozzi, Emanuela Lupacchino, David Mack, Clay Mann, Seth Mann , Patricia Martín, Felipe Massafera, Matt Milla, Jorge Molina, Cary Nord, Monika Palosz, Pere Pérez, Stephane Perger, Adam Pollina, Francis Portella, Alan Quah, Brian Reber, Rod Reis, Esad Ribić, Paolo Rivera, Darick Robertson, Kenneth Rocafort, Alisson Rodrigues, Diego Rodriguez, Robbi Rodriguez, Matt Ryan, Juan José Ryp, Stephen Segovia, Liam Sharp, Alejandro Sicat, Saina Six, Mike Spicer, Michael Spicer, Ryan Sook, Dexter Soy, Nathan Stockman, Mico Suayan, Matthew Wilson, Ryan Winn, Patrick Zircher
Publisher: Chris Pramas
Posted: Mon, 08 Jun 06:05:11 CDT
Soar into the action as the world’s greatest superhero roleplaying game takes on the Valiant Universe! Now you and your friends can create your own Valiant heroes or step into the role of iconic heroes like Bloodshot, Faith, X-O Manowar, and many others. The Hero’s Handbook is built with the tried and tested Mutants & Masterminds rules system, and gives you the tools to create your character and write epic adventures spread across the Valiant Universe.
This is the core rulebook for the Valiant Adventures roleplaying game and it has everything you need to power your superheroic adventures:
• A flexible character creation system for imagining the exact hero you want to play.
• A huge variety of super powers, skills, and advantages to choose from and customize.
• A core system that emphasizes cinematic action while requiring just a single 20-sided die.
• The mighty Hero Point! Gaming’s greatest player storytelling currency, allowing you to pull off extraordinary feats of greatness just when you need them.
• Quick archetypes with a Valiant flair, allowing you to build nanite-infused warriors like Bloodshot, armored warriors like X-O, powerful psiots like the Harbingers, and more on the fly.
• Advice for Gamemasters looking to create their own Valiant adventures and series.
Dive in, choose your powers, and as always…
STAY VALIANT!
Valiant Adventures Hero's Handbook
Design: Steve Kenson and Alexander Thomas
Development: Alexander Thomas with Steve Kenson and Malcolm Sheppard
Editing: Carol Darnell
Graphic Design: Hal Mangold
Art Direction: Hal Mangold & Alexander Thomas
Cover Art: Butch Guice
Interior Art: Raúl Allén, Joe Bennett, Diego Bernard, Belardino Brabo, Doug Braithwaite, Dan Brereton, Clayton Crain, Andrew Dalhouse, Russell Dauterman, Jon Davis-Hunt, Juan Doe, Scot Eaton, Khari Evans, Raül Fernández, Tom Fowler, Manuel García, Stefano Gaudiano, Robert Gill, Toma Giorello, Adam Gorham, Renato Guedes, Trevor Hairsine, Clayton Henry, Bryan Hitch, Kyle Hotz, Jelena Kevic-Djurdjevic, Barry Kitson, Lewis Larosa, Ryan Lee, Arturo Lozzi, Clay Mann, Seth Mann, Patricia Martín, David Nakayama, Amilcar Pinna, Francis Portella, Brian Reber, Esad Ribic, Joe Rivera, Paolo Rivera, Darick Robertson, Andrew Robinson, Nick Robles, Kenneth Rocafort, Alisson Rodrigues, Juan José Ryp, Jimbo Salgado, Rafa Sandoval, Marguerite Sauvage, Stephen Segovia, Miguel Sepulveda, Mico Suayan, Phillip Tan, Matthew Wilson, Gerardo Zaffino, Patrick Zircher
Publisher: Chris Pramas
Format: 135-page full-color fully-bookmarked PDF [49MB download]
Posted: Mon, 08 Jun 06:05:03 CDT
ART PACK - SEALS AND PARCHMENTS
A new collection of color and BW images - see PREVIEWS!
Part I:
5 wax seals /800x800pix, 3’x3’/
3 additional accessories
2 sheets of parchment /3000x2000pix, 12‘x7’ 6000x4000pix, 22’x14’/
4 ready-to-use parchment files with seals
4 BW ready-to-use parchment files with seals
See PREVIEWS!
All files are in PNG format, and you can assemble them yourself – in any graphics program – into new images.
This offers many possibilities, allowing you to create an image tailored to your specific project.
With the SEALS AND PARCHMENTS elements from Part I and II, you have hundreds of possible changes.
Posted: Mon, 08 Jun 04:14:24 CDT
Clan Nakla has been destroyed!
Now three generations ago the gorgon Akanaeta has taken over the hold of clan Nakla, right at the top of the mountain of the same name.
From the hold's theater the gorgon and her harpie's friends send out luring songs and clay monsters to stalk and kidnap the villagers living at the foot of mount Nakla.
Despearate for their lives the villagers of Tres and Vika have begged the king to send some daring adventurers to save them. Many have come, intrugued more by the mountain great riches than by saving the people, but none have come back alive.
Embark on a perilous journey up mount Nakla, kill the gorgon and her harpies and try to get all the riches still stashed behind the bronze doors of the Crystal Theatre!
An adventure made for a party of 3rd to 5th level adventures compatible with the OSE ruleset.
Posted: Mon, 08 Jun 03:15:52 CDT
Step into the heart of the Hundred Acre Woods, where gentle breezes carry the scent of honey and adventure in their wake, and childhood memories ignite. But something here is amiss.
An eerie stillness hangs in the air, and the laughter of old friends has become little more than a distant memory.
With journal in hand and curiosity guiding your steps, embark on a healing journey through the forest.
This cosy, narrative-focused game celebrates the gentle magic of friendship and kindness, perfect for players seeking warmth and wonder...
It’s designed for Solo Play but offers multiple ways to play - whether Solo, without a Game Master, or with the House Mouse running the story!
If you’d prefer a guided game experience, this title also features a brand-new narrative campaign that ties your Gnawborn into the Hundred Acre Woods. Explore the entire Woods and get help from each of its inhabitants.
Posted: Mon, 08 Jun 02:50:01 CDT
Get Your Adventure On!
Every great adventure starts somewhere...
A mysterious stranger walks into the tavern. A merchant arrives with a troubling story. A local child discovers something they shouldn't have. A celebration is interrupted by chaos. Before long, the heroes are caught up in something far bigger than they expected.
We know that sometimes you need a quest ready to go when your players ignore the plot, interrogate the blacksmith for forty-five minutes, and become convinced the town's goat is part of a sinister conspiracy.
That's where It All Started In Town comes in.
Inside you'll find:
• 100 Adventure Hooks that begin with the people, places, and events in your town
• 10 Pregenerated Quick NPCs ready to use at a moment's notice
• 2 Detailed NPCs complete with backgrounds, motivations, and plot potential
• 6 Unique Magic Items to reward curious heroes and daring adventurers
• Endless opportunities for mysteries, intrigue, heroics, and unforgettable stories
Whether your party is exploring a bustling city, protecting a quiet village, investigating strange rumours, or simply looking for their next quest, you'll always have a new adventure ready to deploy.
Every adventure hook, NPC, and magic item has been designed for ease of use and can be seamlessly inserted into any fantasy campaign, one-shot, or RPG game night. Simply choose an entry, drop it into your game, and let the story unfold.
Perfect for Dungeons & Dragons, Pathfinder, and other fantasy roleplaying games.
No AI was used in the creation of this book. Every adventure hook, NPC, and magic item was created by real people who love tabletop roleplaying games.
Format: Digital PDF Download
Posted: Mon, 08 Jun 02:36:41 CDT
| This special bundle contains the following titles: |
| 'Plan 9 from Outer Space' the Game (A Science Fiction/Gothic Horror Cult Film RPG with Everything Needed to Play!) Regular price: 0 Bundle price: 0 Format: PDF |
“Plan 9 from Outer Space the Game” is a self-standing role-playing game inspired by the iconic sci-fi/horror film of the same name! It comes with everything needed to play it, including the TSRPG Basic Rules; additional rules for the 1950s Atomic Age science fiction B-movie genre (including B-Roll and Catchphrases); a 12-scene adventure that is based on and expands upon director Edward D. Wood Jr.’s timeless Plan 9 from Outer Space film; six pre-generated characters; and guidelines for character advancement and continuing the adventure indefinitely. In this scenario, pilot Jeff Trent, Olympic athlete Paula Trent (Jeff's wife), Lt. John Harper, Col. Tom Edwards, Dr. Gloria Butcher, and Patrolman Paul Kelton must contend with everything from flying saucers to crazed bobcats while investigat... |
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| Bonus Content for 'Someplace in Time' Regular price: 0 Bundle price: 0 Format: PDF |
This publication contains a variety of bonus content for "Someplace in Time," a self-contained mini-game that contains all of the rules needed to play it and which Skirmisher Publishing created for DriveThruRPG's PocketQuest 2026 event! Material in this supplement includes the basic rules for the TSRPG system; two infographics that demonstrate the consequences of success and failure in Challenges; rules for character advancement; original art that does not appear in the adventure; larger versions of illustrations that do appear in it; and four extra pregenerated characters that you can use for "Someplace in Time" and other scenarios. We very much hope this bonus supplement will help you to enjoy "Someplace in Time" even more! ... |
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| Duck Knights and Footmen (Cardstock Characters™) Regular price: 0 Bundle price: 0 Format: PDF |
This beautiful set of cardstock miniatures by fantasy artist Amanda Kahl contains eight unique figures, along with horizontally-flopped versions of them to provide additional variety (for a total of 16 different miniatures), as well as corresponding tokens and avatars for use online and with virtual tabletops. All of the miniatures are provided in two sizes, standard c. 28-30 mm scale and large 54 mm scale (2"). This set includes: ● Eight different anthropomorphic armored Duck cardstock miniatures, half with swords and shields and half with polearms; ● A folder with 32 tokens (eight different images in four colors each); and, ● A folder with eight avatar versions of the miniatures. These miniatures are suitable for use with any fantasy or science fiction roleplaying games or wargames... |
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| It's a Wonderful Life (A Graphic Novel Based on the Classic Film) Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to Skirmisher Publishing’s graphic novel adaptation of the classic 1946 Frank Capra American fantasy and drama film It's a Wonderful Life! The film stars James Stewart as George Bailey, a man who has given up his personal dreams to help others in his community and whose intended suicide on Christmas Eve brings about the intervention of his guardian angel, Clarence. Clarence shows George all the lives he touched and what the world would be like if he had not existed. It's a Wonderful Life is now considered to be one of the greatest films of all time and has been recognized by the American Film Institute as one of the 100 best American films ever made. ... |
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| Maps for a Wasteland Regular price: 0 Bundle price: 0 Format: PDF |
These maps by noted artist Bob Greyvenstein depict various areas within a wasteland! Features include ruined buildings, wrecked cars, and plenty of paved and dirt roads. This publication also includes three custom illustrations that can be used for inspiration or as visual aids. This title includes two versions of six large, two-page maps, one set with grids and the other without. Those with grids are 36 x 24 inches and have 1-inch squares (each of which represents 20 feet). Both versions of the maps and the illustrations appear in a preview PDF, and JPG versions of all the maps — along with a custom compass rose — are included in a ZIP folder. These beautiful maps are suitable for use with any post-apocalyptic sci-fi, modern war, or horror RPGs, miniatures games, or wargames, and are es... |
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| Someplace in Time (A Timepunk Game with Everything Needed to Play) Regular price: 0 Bundle price: 0 Format: PDF |
Monsters are threatening the very fabric of space-time! The players assume the roles of agents of the Office for the Research of Unusual Science (ORUS) who must skip through time to capture several Lovecraftian Mythos monsters. As described in the Call of Cthulwho adventure, these creatures recently escaped from the secret Area 4791 ORUS research facility. After the monsters fled from the facility, the cosmic overlord of time and space, Cthulwho, took them aboard his time and space warping Radio’Luminescent Yonder-Epoch Habitationizer (R'LYEH) to engage in malicious mischief. Unfortunately, the R’LYEH malfunctioned and propelled the hapless monsters to disastrous points in time and space, where each is engaged in transforming the existing disasters from bad to worst. If the characters succ... |
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| ~Cartes pour une Terre Désolée~ Regular price: 0 Bundle price: 0 Format: PDF |
Ces cartes, réalisées par le célèbre artiste Bob Greyvenstein, dépeignent diverses zones au cœur d'un vaste désert post-apocalyptique ! On y trouve notamment des bâtiments en ruine, des voitures épaves, ainsi qu'une multitude de routes, pavées ou en terre battue. Cette publication inclut également trois illustrations originales, utilisables comme source d'inspiration ou comme supports visuels. Ce titre propose deux versions de six grandes cartes sur double page : un jeu quadrillé et un autre sans quadrillage. Les cartes quadrillées mesurent 36 x 24 pouces (environ 91 x 61 cm) et comportent des carrés d'un pouce (chacun représentant 20 pieds). Les deux versions des cartes ainsi que les illustrations sont consultables dans un fichier PDF d'aperçu ; par ailleurs, les versions JPG de toutes le... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (72%) |
Posted: Mon, 08 Jun 01:19:46 CDT
| This special bundle contains the following titles: |
| Dragonix's Deadly Denizens I | Roll20 VTT Compendium Regular price: 0 Bundle price: 0 Format: Roll20 VTT | This is the Roll20 VTT Compendium Package (fully integrated into Roll20 and accessible from any browser) of Dragonix's Deadly Denizens!
If you're looking for the PDF/Book version, click here instead.
When you purchase this, you will acquire access to the full Roll20 compendium which you can search and read from the Roll20 website as well as access within the Roll20 VTT! This means you can:
Easily access the creatures when creating your games on Roll20! Whenever you search your 5e compendium resources on Roll20, over 300 creatures can show in your search results for easy drag & drop onto your encounter maps.
Browse the compendium for the creature you want and drag it into your encounter.
Gain access to up to 327 beautiful token art pieces and 318 fully-statted character sheets with c... | |
| Dragonix's Deadly Denizens II | Roll20 VTT Compendium Regular price: 0 Bundle price: 0 Format: Roll20 VTT | “One of my favorite D&D content creators, Dragonix, is Kickstarting his latest hardcover monster manual. New monsters, original art, and cool mechanics. A great monster manual for those of you who love to surprise your players!”
- C. Robert Cargill, acclaimed screenwriter of Sinister, Dr. Strange, and The Black Phone
This is the Roll20 VTT Compendium Package (fully integrated into Roll20 and accessible from any browser) of Dragonix's Deadly Denizens II!
If you're looking for the PDF/Book version, click here instead.
When you purchase this, you will acquire access to the full Roll20 compendium which you can search and read from the Roll20 website as well as access within the Roll20 VTT! This means you can:
Easily access the creatures when creating your games on Roll20! Whenever yo... | |
| Dragonix's Deadly Denizens III | Roll20 VTT Compendium Regular price: 0 Bundle price: 0 Format: Roll20 VTT | “One of my favorite D&D content creators, Dragonix, is Kickstarting his latest hardcover monster manual. New monsters, original art, and cool mechanics. A great monster manual for those of you who love to surprise your players!”
- C. Robert Cargill, acclaimed screenwriter of Sinister, Dr. Strange, and The Black Phone
This is the Roll20 VTT Compendium Package (fully integrated into Roll20 and accessible from any browser) of Dragonix's Deadly Denizens III!
If you're looking for the PDF/Book version, click here instead.
When you purchase this, you will acquire access to the full Roll20 compendium which you can search and read from the Roll20 website as well as access within the Roll20 VTT! This means you can:
Easily access the creatures when creating your games on Roll20! Whenever y... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (20%) |



