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Newest Items
Posted: Sat, 11 Apr 21:42:53 CDT
What has thirteen engines, a cantina, and a swimming pool? Why a luxury starliner of course. Sometimes the crew drags themselves down to the engine room for routine maintenance, sometimes there are serious repairs after scruffy-looking characters inject volatile fluids into the reactor core. For whatever reason you need an engine room, we've got the map for you.

This map is full-resolution, 300 dpi for printing, and also includes 150 and 70 dpi versions for use in your favorite VTT.
Galaxy Pirates are here for all your Science Fiction, Space Opera, boarding action, and starship hijacking gaming needs.
Posted: Sat, 11 Apr 20:02:58 CDT
Cheios de Poder - Heróis da Academia traz 16 fichas de NPCs Heróis da Academia da Justiça, para serem usados pelo Mestre em campanhas. Além disso, ele também conta com a ficha dos sete membros da Lenda, o grupo de elite da Academia da Justiça.
Posted: Sat, 11 Apr 18:29:18 CDT
Sylfa
"Step lightly. The forest does not forget."
Sylfa moves with purpose through living spaces, leaving slow trails of nectar and quiet tension behind her. Growth bends around her presence, and her magic coils in sharp, controlled patterns that answer only to her will.
Includes:
- Full-body illustrations with color variants
- VTT-ready tokens
- Two stat blocks (beginner and experienced)
- Companion rules, romance options, teachable trick, and more
This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.
Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.
Want more cats?
New Catventurers release regularly over on our Patreon.
- Patreon.com/cat_tales
Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!
~The Cat Tales Team
Posted: Sat, 11 Apr 18:29:17 CDT
Tuli
"Mrrt... watch this!"
Tuli drifts through the world like a wandering patch of spring. Leaves stir when she moves, flowers open where she lingers, and her magic curls through the air in soft teal spirals, shaping the world in small, gentle ways.
Includes:
- Full-body illustrations with color variants
- VTT-ready tokens
- Two stat blocks (beginner and experienced)
- Companion rules, romance options, teachable trick, and more
This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.
Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.
Want more cats?
New Catventurers release regularly over on our Patreon.
- Patreon.com/cat_tales
Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!
~The Cat Tales Team
Posted: Sat, 11 Apr 17:33:44 CDT
Do you want to make a Daggerheart character based on smarts and skill?
Perhaps a crafter, merchant, investigator, pirate or thief?
Here's a toolkit to do just that.
- The Expert class, with subclasses the Professional and the Rapscallion.
- The Savvy domain, using wits and skill to help allies, plan missions and solve problems.
- The Townborne community, for ordinary folk of towns and cities.
Where it comes from and what it does
The classes in the Daggerheart corebook are magic-heavy and focused on combat action. I wanted to add something that makes purely skill-based characters possible, and interesting to play.
The core is making use of Experiences in broader and more effective ways, as that's where skills live in the system. Experts can act as support for the group, or take leadership roles - especially outside of combat. But the pairing of Savvy and Bone means you'll have plenty of tactical options if you want them.
There are pulp and swashbuckling influences there too. Some of the abilities help to generate Hope for the group. Others help your planned missions go well, or boost particular areas of skill. Overall it aims to be broad and flexible, so you can use it to build a range of character concepts.
Posted: Sat, 11 Apr 16:47:32 CDT
d100 Urban Fantasy: Supernatural Predators & Threats
Not everything in the city wants something from you. Some things just want you. A shape that waits at the end of the alley. A voice that calls your name from an empty room. A reflection that moves when you don’t. A presence that only appears when you’re finally alone. You don’t fight all of these. Some you avoid. Some you survive. Some you never see coming.
d100 Urban Fantasy: Supernatural Predators & Threats delivers 100 unsettling entities, hunters, and ambient dangers that stalk a modern magical city. These aren’t just monsters—they’re patterns, presences, and things that learn how to find you.
Each entry is presented in a clean: Predator or Threat – Description format for instant use.
Inside you’ll find:
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Urban legends with teeth
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Entities that hunt through technology, shadows, and crowds
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Environmental and psychological threats
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Recurring dangers that build tension over time
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Creatures that are best avoided… not confronted
Perfect for:
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Urban fantasy campaigns with a darker edge
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Modern horror and supernatural storytelling
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Building tension, paranoia, and atmosphere
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GMs who want threats that feel unpredictable
Roll when the street gets too quiet. Roll when the lights flicker. Roll when someone says, “Did you hear that?” Because in a magical city, danger doesn’t always look like a monster. Sometimes… it looks like nothing at all.
Explore the rest of the d100 Urban Fantasy series to build your living, breathing—and watching—supernatural metropolis.
Posted: Sat, 11 Apr 13:42:21 CDT
Somewhere beneath the surface of reality, hidden equations govern every outcome: success, failure, coincidence, catastrophe. You've learned to read them. Now bend them.
Paradoxical Hexweaving is a new subclass for the Technologist and other tech-forward classes, available free as part of the City of Sirens playtest season.
Follow us on Kickstarter and grab more free content before the campaign goes live.
Posted: Sat, 11 Apr 13:25:29 CDT
Instant Lore is a series of short supplements built to help you quickly add details and depth to your worlds.
In Religions, you’ll find a variety of tables to help you construct interesting and memorable fantasy religions. Tables include details like the symbols, rituals, beliefs, important figures, and more!
Sections included, each with its own set of tables:
- The Foundation
- Beliefs and Values
- Its People
- Its Reach
- God Builder
Each section includes a handful of tables that will help you fill out details of your religion. By the end, you’ll have a fully detailed religion that is ready to drop into your games.
Additionally, the last 3 pages of this supplement are fillable worksheets to give you space to expand your results from the tables. These worksheets are:
- Religion Details
- Religion History
- God Template
There is an included print version of the PDF that strips out the stylized background to make these worksheets easier to print.

Posted: Sat, 11 Apr 12:29:51 CDT
A Solo Adventure Campaign Book in the Defiant North
Three hundred years of alliance have made Ironholm into something neither humans nor dwarves could have built alone. The streets are loud with commerce, the forges below never cool, and the walls have held against everything the north has thrown at them.
But the walls keep secrets.
The clans of the Darkhammer Pact have grown quiet of late. And deep below the sealed Undertunnels, beneath nine hundred years of dwarven stonework, past the passages that predate even Ironhold itself, dwell mythical horrors.
Ironholm needs a hero: someone who knows when to run, when to bargain, and when to fight.
Ironholm (DT4) contains:
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A Map of the Realm detailing the northern province of Noblejora, alongside the territories of Nishapur and Torgorod.
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A Town map to guide your exploration of the surface settlement.
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The history and lore of Ironholm, covering the 300-year alliance between humans and the underground dwarven kingdom of Ironhold, and their long resilience against Torgorod raiders.
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Descriptions of eight distinct districts, from the industrious suburbs of Oak Town and Pale Courts to the majestic subterranean halls of Ironhold and the perilous Undertunnels.
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15 keyed points of Interest, including the Oak and Iron Smithy, the Starfall Theater, and the mystical Moonlit Grove, each with unique NPCs and services.
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The Oak and Iron Smithy, stocked with magical weapons and armor at listed prices, with a buy-back policy for both mundane and magical loot.
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Tindle's Trinkets and the Glimmerleaf Apothecary, offering healing potions, common and uncommon magic items, and specialized northern elixirs like Rime Juice, with dedicated stats for both 5e and Shadowdark.
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Dreamwhisper's Collection, a one-of-a-kind shop offering Dream Work services to remove nightmares or enhance good dreams, alongside Dreamglobes with a range of mechanical effects.
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Five major factions to ally with or antagonize, including the secretive Crown Agents, the militant Arcane Vanguard, and the xenophobic Darkhammer Pact.
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The Spring Festival of Aylin Fairpath, a celebration of sacred chants, seasonal blessings, and folk traditions that draw visitors from across Eryndor.
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Comprehensive crafting rules for brewing potions, scribing scrolls, and forging wands and weapons, with a 30% reduction in time and cost for metal items crafted in Ironholm.
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Three purchasable properties, including a cozy Halfling Home, an elegant Pale Courts Townhouse, and the fortified House in the Hill, each with features ranging from enchanted gardens to a private entrance into Ironhold.
Posted: Sat, 11 Apr 12:14:27 CDT
Every adventurer walks a path, but some take up a mantle that defines them. Within these pages is such a calling - disciplines refined, identities embraced, and talents brought to their fullest expression. These are not mere skills, but masteries earned through dedication, instinct, and daring.
Welcome to Mantles and Masteries, a series showcasing individual subclasses compatible with 5E.
This marks the second installment of the Between Crowns and Cobbles series, a series that explores the lives of those shaped by the city - forged between stone walls and narrow streets, where power looms high above and struggle grinds below. These subclasses are rooted in the city - characters shaped by its pressures, its injustices, and its endless opportunities. Whether rising to defend it or tear it down, these are the figures who live in the space in between.
Presented here is the College of the Marionette, a Bard subclass.
Posted: Sat, 11 Apr 11:42:47 CDT
For the Bakers is a small Brood supplement for May I Enter: A Vampire Game
This supplement details a group of vampires, their lair, and a vault that resides underneath their home. Inside you will find details on a location to explore, relationships to build with the various brood members and some guidance on using the brood in your stories. While this is designed for May I Enter, this supplement could easily be used with some adjustment for any other game that includes vampires or weird artist communes.
The name For the Bakers is because this supplement was created as a thank you for the creators of Apocalypse World. Without their great world on that game, and without them allowing others to make games Powered by the Apocalypse, May I Enter wouldn't exist. Some other really big and well selling TTRPGs would have had to use a different ruleset too. All money raised through the sales of this supplement are going directly to D. Vincent Baker and Mequey Baker as a thank you for their work, their inspiration, and people should continue to support them in their endeavors.





