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Posted: Thu, 21 May 11:06:12 CDT
Enter the Nameless Realms and the city of Taux with 'The Delve', a unique mega-dungeon setting where both the races and the dungeon are bound to different elements. This setting book sets the stage for your Delve experience, featuring map, history, and descriptions of all 8 districts of the great trade city of Taux, 13 unique races, 10 new career Kits, 40 new pieces of equipment for the 'delvers' off the labyrinth, and much more!
This is compatible with the FAST Core Gold RPG
Posted: Thu, 21 May 11:00:17 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Thu, 21 May 10:58:21 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Thu, 21 May 10:57:29 CDT
Here you will find three mini zines
including a D100 table of nightmares
10 new magic items
Rules and questions for building a town
For use with any RPG but built for the Folk Horror RPG Run from the Dark.
Posted: Thu, 21 May 10:56:52 CDT
685% Funded on Kickstarter in December 2024, "Necromancers of Monastis" is now released for instant download for non-backers!
If you've always felt that D&D-like games are missing a True Summoner Necromancer, and not just another Wizard sub-class with a few necromantic skills...Τhen this new class is for you!
Meet the Necromancers of Monastis!
Alongside the Class Handbook, this Bundle also offers 25+ 2D Tokens of all Necromancers' Characters and their summons, plus a 5e adventure related to the new class, where the main villain is a greedy Necromancer of Monastis.
About the Class:
💀"Necromancers of Monastis" is not a sub-class! With this PDF book, you get a brand new D&D class, specializing in creating and summoning undead but also in violent combat and mystical rituals!
ℹ️2nd Edition AD&D and 5th Edition D&D Compatible
💀4 New Magic Schools
💀100+ New Spells
💀20 Undead Summons
💀Violent Combat Feats
💀Mystical Rituals
💀Deep Lore of the Class
Product List:
✔️Necromancers of Monastis Handbook PDF
✔️25+ 2D Tokens of all Necromancers' Characters and their summons
✔️5e Quest PDF "A Necromancer's Lair"
The Quest
ℹ️"A Necromancer's Lair" is a 5e adventure PDF, introducing a Necromancer of Monastis' villain to your table.
📖A one-shot adventure where the party follows a Treasure Map, only to discover that the secret treasure belongs to Hector, a powerful Necromancer of Monastis.
🌟"A Necromancer’s Lair" is part of a collection of one-shot treasure-hunting quests published in 2023 by Brave Alice Games under the title Treasure Hunting Zine. Each quest in the collection features a treasure map, guiding the PCs to follow marked paths to reach the "X" and claim the hidden riches. All three treasure-hunting mini-quests follow a similar structure: the PCs must first explore specific areas and complete certain tasks before accessing the final treasure location.
The editions:
ℹ️This new class has been released for both the 2nd AD&D and 5th D&D editions. The PDF features both.
Posted: Thu, 21 May 10:56:27 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Thu, 21 May 10:54:14 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Thu, 21 May 10:48:15 CDT
These Game Aids for The Price of Arrogance campaign are letters, maps, etc. formatted ideally for ease of use.
This file includes:
• 14 Maps
• 6 Documents (Calendar, Crews, Morale of the Troops...)
• 9 Letters
• 7 Pre-generated Characters on double-page spreads
• 1 Mural
Posted: Thu, 21 May 10:44:02 CDT
Ports of Call Adventures is a supplement to The Price of Arrogance campaign, offering 9 additional, optional adventures that add further side plots to extend the gameplay experience.
The first of these adventures introduces a more developed prologue than the brief introduction and recruitment scene presented in The Price of Arrogance. The others scenarios take place later in the campaign, and cannot be detailed without revealing the main plot.
⚠️ These adventures will require adaptation work to be played outside of The Price of Arrogance campaign ⚠️
Posted: Thu, 21 May 10:34:04 CDT
Venom Attack! is a short introductory adventure for 1st level characters using the D&D 2014 ruleset, set in the settlement of Edgegather in the prehistoric D&D Planegea setting. It is the first adventure in the Nightmare Venom campaign.
An envenomed spider-raptor sent by the Spiderfolk Queen attacks a group of Venom Guards in the marketplace of Edgegather. The PCs witness the attack and can help to defeat the creature before it spreads the venom further within the settlement.
A green hag lives secretly within the boundaries of Edgegather. One of her spies witnesses the attack of the spider-raptor and attempts to gather the venom for the hag, who also plots the downfall of the Venom Guard for her own reasons. The PCs can spot the spy trying to gather a sample of the venom and question him to discover a secondary threat to the people of Edgegather.
Venom Attack! contains a new monster template, Envenomed, a new monster, the envenomed spider-raptor, and a new magic item, the fetish of the pseudodragon.
Posted: Thu, 21 May 10:33:03 CDT
Balehounds are not ordinary hounds.
They are blind, acid-gorged pack predators adapted to life in black caverns and lightless tunnels. They hunt by sound and scent, dissolve flesh, bone, wood, and metal with their bile, and leave very little behind when they feed. Worse, their bodies are so saturated with caustic mordant that killing one can be dangerous in its own right.
The packet is designed for game masters who want a creature that intrigues, tactically challenges, and rewards thoughtful players. Balehounds are built around warning signs, pack tactics, terrain, investigation, and the unpleasant moment when the party realises the darkness around them has teeth.
Inside the supplement:
- 8 balehound stat blocks
- a ready-to-run APL 4-5 encounter with scaling guidance
- 5 premade scaling encounter groups
- Investigation clues and loot
- Tactical guidance for running the pack
- Harvesting and crafting inspiration
- Lore and ecology for adapting them into your own world
- Creature artwork by Joseph J Ramirez
This compact but complete foe folio gives you enough material to use a monster immediately, adapt it to your own campaign, and make it feel like part of a living world. The Balehound packet includes the core creature, pack variants, a Denmother, MCDM-inspired minion pups, tactical roles, a ready-made encounter, clues that change how the fight opens, and harvesting/crafting material for groups that enjoy monster parts, alchemy, or item creation.
The encounter in the packet, The Smuggler’s Folly, is built around a collapsed underground smuggling route, missing runners, dissolved remains, and a pack of Balehounds waiting in the dark. It is intended for APL 4-5 parties, with scaling guidance around that range.
Rules Compatibility
This supplement is written for fifth-edition fantasy roleplaying games. It is balanced against 2014-style fifth-edition encounter expectations, while remaining usable with the 2024 rules.
For 2024 tables, use the current rules glossary for conditions, hiding, surprise, exhaustion, and other core procedures. Where a stat block provides a specific DC, escape DC, save, or condition duration, use the text in this supplement.
Posted: Thu, 21 May 10:31:21 CDT
Another class from Quest Forge Studios.
So you woke up a skeleton huh? Thats.... different. Did you die, faint, get knocked out by a goblin and have your skin and muscles stolen? What ever the case, you woke up this way and you have to deal with it.
This is just a twenty level class with no subclasses. Something different for this one.



