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Posted: Tue, 26 May 17:35:38 CDT
This stock art image by Chui Wizard
Add a touch of classic, hand-drawn mystery to your RPG projects! This high-quality ink illustration features a meditative monk with an ancient, weathered tome—ideal for OSR zines, adventure modules, or character chronicles.
This pack includes (ZIP File):
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High-Resolution Illustration: Authentic cross-hatching ink style (300 DPI).
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Multiple Formats: Includes both PNG (Transparent Background) and JPG files for easy integration into any layout.
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Bonus Tokens: Ready-to-use circular character tokens in PNG format for both tabletop and Virtual Tabletops (VTT).
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100% Human-Created: Hand-drawn by the artist, no AI involved.
License & Usage: This stock art is available for Commercial Use. You may use these images in your own published RPG products, newsletters, or personal projects. However, direct resale of the images as a standalone product or as part of another stock art collection is strictly prohibited. (Please refer to the included license for full details).
Tags: stock art, line art, ink, hand-drawn, transparent png, vtt token, monster, creature, horror, grimdark, dark fantasy, prisoner, captive, slave, tortured, chained, shackles, iron ball, pillory, wooden yoke, hooded, faceless, mutant, undead, zombie, ghoul, fiend, claws, osr, old school renaissance, dnd, d&d, pathfinder, spot art, filler art
Follow Chui Wizard on Instagram for more updates.
Posted: Tue, 26 May 17:32:15 CDT
The Updated Hexen: daughters of the Moon and magic
They're storms with opinions, attitude, and an eye for the finer things in life.
They are the witches of your fairy tales, the godmothers of your dreams, and the evil queens of your nightmares..
Why settle for dusty spellbooks when you can cast spells with a snap of your fingers and a glare that can scare a dragon?
New magic and magic rules? We have that. (Our Magic Rank System Changes the 5e Game)
New class, equipment, and feats?
We have that too!
Welcome to real witches for your campaign that are going to change your game.
5E compatible
Posted: Tue, 26 May 16:23:54 CDT
First Mission in a series for the New Horizon Campaign!
Posted: Tue, 26 May 16:05:35 CDT
| This special bundle contains the following titles: |
| Savage War WW II - North Africa Expansion Regular price: 0 Bundle price: 0 Format: Watermarked PDF | Savage War: North Africa — A Theater Expansion for WWII Roleplaying
The Western Desert was unlike any other front of the Second World War. Endless horizons. Blistering heat. Long‑range patrols that vanished into the dunes. Convoys that lived or died by fuel and water. Fast, brutal armored clashes across open sand. And soldiers who learned to fight, survive, and adapt in one of the harshest environments on Earth.
Savage War: North Africa brings the unique character of the desert campaign to your WWII roleplaying table — without rewriting a single Core rule. This expansion plugs seamlessly into Savage War and gives both players and GMs the tools they need to run authentic, high‑tension missions in the Western Desert.
Inside you’ll find:
Desert Branches of Service — roles shaped by heat... | |
| A Line of Stone and Steel Regular price: 0 Bundle price: 0 Format: PDF | Mission 4 — A Line of Stone and Steel
Operation Dune Citadel A remote Allied strongpoint — an ancient stone fort reinforced with sandbags and wire — stands between an Axis armored detachment and a vulnerable supply column. Your squad must reinforce the garrison and hold the Citadel until relief arrives.
This mission features:
fortification repair and preparation
ammunition shortages and morale pressure
escalating infantry assaults
mortar fire and breach attempts
armor at the gate
a desperate last stand on the ramparts
A brutal siege scenario where courage, grit, and teamwork decide whether the line holds — or buckles.... | |
| Ambush at Sun's Anvil Regular price: 0 Bundle price: 0 Format: PDF | Mission 3 — Ambush at the Sun’s Anvil
Operation Sunbreaker A vital Axis convoy is threading its way through a narrow canyon known as the Sun’s Anvil — a perfect kill‑zone. Your squad must reach the canyon first, prepare the ambush, spring the trap, and escape before reinforcements seal the exits.
This mission delivers:
canyon scouting and kill‑zone planning
demolitions and firing‑line setup
a tense waiting game in the heat
a violent, cinematic ambush
armored response and flanking attempts
a frantic escape through the southern wadi
... | |
| Devil Take the Hindmost Regular price: 0 Bundle price: 0 Format: PDF | Mission 1 — Devil Take the Hindmost
Operation Sandglass A long‑range patrol vanishes into terrain marked “impassable” on every Allied map. Your squad is sent to find Outpost Kestrel, uncover what happened, and track the mysterious “ghost convoy” moving through the desert where no road should exist.
This mission features:
brutal heat and resource attrition
vehicle survival under pressure
a silent outpost investigation
a hidden Axis observation post
the reveal of an impossible desert corridor
a tense escape through the wadi
A perfect opener for a North Africa campaign — or a stand‑alone tale of heat, fear, and reconnaissance on the edge of nowhere.... | |
| The Jackal's Forge Regular price: 0 Bundle price: 0 Format: PDF | Mission 2 — The Jackal’s Forge
Operation Iron Jackal Deep in a hidden basin, Axis engineers are assembling improvised armored cars for a coming offensive. Your squad must infiltrate the repair yard, plant charges, ignite the forge, and escape before the entire basin erupts in fire and steel.
This mission includes:
stealth infiltration
industrial hazards and welding crews
fuel‑yard demolition
captured Allied equipment
a roaring Act III firestorm
a desperate escape under pursuit
... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (57%) |
Posted: Tue, 26 May 16:02:15 CDT
OUIBLIETTE CHARACTER DOSSIER NO. I: SIN EATER
"I have swallowed the sins of a thousand dying men. Now I feed them back, one drop at a time. They pay me in secrets. I pay the world in ruin."
The Penitent Parasite: The Sin Eater occupies the intimate boundary between the living and the dead. For coin, they attend the bedsides of those who seek absolution, consuming their final confessions through an old rite involving bread laid on the corpse. Along with the sin, the Sin-Eater absorbs the guilt, the secrets, and the leverage. While the dead rest easy, the living pay to ensure these confessions remain securely sealed in jars of dark glass. When blackmail payments stop or when faced with violence on the battlefield, the Sin-Eater externalizes this hoarded psychic rot, unleashing concentrated streams of guilt directly into the minds of their enemies.
This dossier presents a complex archetype built on the central tension between sincere minister and ruthless parasite. It is fully compatible with System Agnostic settings, OSR, Fate Condensed, and D&D 5th Edition.
Features & Contents:
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Deep Lore and Origins: Tables to determine how you learned the rite, the first rich sin you consumed, and the heavy personal cost the practice has exacted.
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Factions & Underworld Ecosystem: Navigate complex allegiances with the Church of the Mortal Compact, The Silence (a criminal archive guild), and the psychic scholars of The Pale Academies. Establish your leverage with a 10-point debtor table.
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Adventure Hooks: 12 unique entanglements and complications designed to integrate the archetype into any campaign as a player character or recurring NPC.
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Roleplaying Guidance: Core behaviors and scene-by-scene instructions on how to handle negotiations, combat, distressed allies, and uninvited deathbeds.
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Fate Condensed Integration: Complete character construction mechanics including thematic Aspects, Skill pyramids, and custom Stunts like "Last Rites Leverage" and "Psychic Bile". Includes specific milestone advancement trackers.
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D&D 5th Edition Build: A comprehensive integration guide building the Sin-Eater upon a Warlock (The Great Old One) framework. Features homebrew invocations like "Mindsplinter," signature features such as "Deathbed Confessor," and tailored tables dictating exactly how weaponized sins affect targets in combat.
Posted: Tue, 26 May 16:01:43 CDT
Strike unseen to survive the night.
Beneath the orderly surface of the Edo period lies a hidden underworld of shinobi and yakuza. KAGE is a gritty stunt supplement for Fate Condensed built on silent steps, blood-sworn codes, and the ruthless pragmatism of those who live outside the law.
These stunts serve the rogues who brave treacherous rooftops and the flickering lanterns of the pleasure quarters. In the world of KAGE, honor is a luxury you cannot afford; deception, stealth, and a poisoned blade are your only true allies.
Inside this supplement, you will find:
- 64 Thematic Stunts: Including forbidden shinobi arts like the Substitution Trick and the brutal underworld tactics of the Yakuza's Extortion.
- A Refined Tag System: Every stunt features clear markers for Frequency, Cost, Action Type, Mechanical Effect, and Skill to ensure your game never slows down for a rules check.
- Tools of the Trade: Master the use of poisons, hidden gadgets, and psychological infiltration with stunts like Apothecary of Death and A Thousand Faces.
- Fate Condensed Compatibility: Fully formulated to align with core mechanics while remaining flexible enough to suit your specific table dynamics.
Posted: Tue, 26 May 15:59:34 CDT
Mission 4 — A Line of Stone and Steel
Operation Dune Citadel A remote Allied strongpoint — an ancient stone fort reinforced with sandbags and wire — stands between an Axis armored detachment and a vulnerable supply column. Your squad must reinforce the garrison and hold the Citadel until relief arrives.
This mission features:
-
fortification repair and preparation
-
ammunition shortages and morale pressure
-
escalating infantry assaults
-
mortar fire and breach attempts
-
armor at the gate
-
a desperate last stand on the ramparts
A brutal siege scenario where courage, grit, and teamwork decide whether the line holds — or buckles.
Posted: Tue, 26 May 15:56:39 CDT
Mission 3 — Ambush at the Sun’s Anvil
Operation Sunbreaker A vital Axis convoy is threading its way through a narrow canyon known as the Sun’s Anvil — a perfect kill‑zone. Your squad must reach the canyon first, prepare the ambush, spring the trap, and escape before reinforcements seal the exits.
This mission delivers:
-
canyon scouting and kill‑zone planning
-
demolitions and firing‑line setup
-
a tense waiting game in the heat
-
a violent, cinematic ambush
-
armored response and flanking attempts
-
a frantic escape through the southern wadi
Posted: Tue, 26 May 15:53:38 CDT
Mission 2 — The Jackal’s Forge
Operation Iron Jackal Deep in a hidden basin, Axis engineers are assembling improvised armored cars for a coming offensive. Your squad must infiltrate the repair yard, plant charges, ignite the forge, and escape before the entire basin erupts in fire and steel.
This mission includes:
-
stealth infiltration
-
industrial hazards and welding crews
-
fuel‑yard demolition
-
captured Allied equipment
-
a roaring Act III firestorm
-
a desperate escape under pursuit
Posted: Tue, 26 May 15:50:43 CDT
Mission 1 — Devil Take the Hindmost
Operation Sandglass A long‑range patrol vanishes into terrain marked “impassable” on every Allied map. Your squad is sent to find Outpost Kestrel, uncover what happened, and track the mysterious “ghost convoy” moving through the desert where no road should exist.
This mission features:
-
brutal heat and resource attrition
-
vehicle survival under pressure
-
a silent outpost investigation
-
a hidden Axis observation post
-
the reveal of an impossible desert corridor
-
a tense escape through the wadi
A perfect opener for a North Africa campaign — or a stand‑alone tale of heat, fear, and reconnaissance on the edge of nowhere.
Posted: Tue, 26 May 15:27:47 CDT
This is an adventure for Cepheus Engine.
The Revelation Survey Company has recently made an unusual discovery during a routine mining survey of Planet X-231B. This newly discovered world is on the edge of the Sonora sector in unexplored space. It is a barren, rocky, world with little in the way of valuable mineral resources. The survey team found no appreciable minerals to exploit on the planet surface but did find some trace elements deep beneath the planet crust which would require extensive operations to dig out. Generally mining companies in the region will bypass such worlds to look for easier opportunities.
The team did find one thing of note.....however.....
A very old alien structure on a hill top suggests that some alien culture once found something of value from this world. The survey team did not visit the structure or try to explore it. The structure appeared to be a tower rising from the top of the hill.
X-231B is a vacuum world with little or no atmosphere at all. No “known” claims of ownership exist for this world. No mining markers or other such indications of a claim were found.
Noam Pérez contacts the travelers while they are in star port. He is looking for a team to visit X-231B and investigate this tower. He is seeking for the team to find something that would make X-231B of value to his company and advance his own interests at the company. He offers CR 300,000 for this expedition.
Posted: Tue, 26 May 15:22:39 CDT
Welcome to the fifth volume of our “Tables & Lore” series. In it, you’ll find a random assortment of tables as well as lore that we’ve created in the past. There is no general theme; instead, these pieces are chosen at random and meant to provide a wide range of content.
Included are 12 tables and 7 pieces of lore including ideas for 2 locations, 2 monsters, a plot hook, a faction, and a magic item. All of these are written to be system agnostic and fit in any generic fantasy setting making them usable in a wide variety of systems.


This supplement is meant to spark ideas, creativity, and get your imagination flowing. Much of what you’ll find here is a base concept to draw from and expand. As such, always feel free to tweak or change any of the details presented here to better fit your goals.



