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Posted: Tue, 03 Feb 10:08:45 CST
Called to rural Lancashire in the mid-1920s, the investigators become entangled in a quiet agricultural incident that local authorities are keen to dismiss. What begins as concerns over contaminated soil and failing crops soon reveals the remnants of a long-buried research project, sealed away and forgotten for good reason.
Beneath the moors lies an abandoned munitions site repurposed for covert experimentation. Something was grown there, something adaptive, resilient, and never truly destroyed. Recent disturbances have allowed it to stir once more, spreading through damp stone, runoff, and living bodies.
As the investigators peel back layers of official denial, missing records, and burned-out laboratories, they must decide how far they are willing to go to contain a threat that does not understand mercy, only growth.
Fungal Bodies is a one-shot investigative horror scenario for Classic Call of Cthulhu (7th Edition), designed to be completed in 4–6 hours.
It includes all the assets needed to play, including;
- 1 new Mythos organism
- 6 major NPCs
- 1 primary investigation site with multiple zones
- handouts (including a recovered research notebook)
- 6 pre-generated investigators
Quiet, grounded, and rooted in 1920s Britain, Fungal Bodies focuses on environmental horror, institutional secrecy, and the consequences of burying things that should never have existed at all.
Posted: Tue, 03 Feb 09:52:35 CST
Hateful Cults spread their insidious talons into the lives of everyday people, turning friend to foe, and foe to sworn enemy. Hate breeds more hate.
Hate stains the world. Hate is everything.
Everywhere. It is worse than all of the death cults, as it infests everyone and everything, turning man against man. It makes life unbearable for those who remain, as the world breeds contempt for itself.
Hate breeds.
Hate warps the world. Rivers choke on it.
Souls rot where hate touches.
Hate contaminates.
hate stains...
hate stains is a collection of tools for both players and GMs, all centered on evil hateful cults in a doomed world. New cults, new classes (4!), new spells, advice and tables for cults, and new mutated horrors, plus adventures and more!
This is the clean version of Hate Stain, which is so nominal in graphic design, I might has well have made it in Word.
Note: I did not lay this out in Word.
Throughout the document are little sigils for use with anything. I give you permission to use them however you like. Not just on hateful cults.
Hate Stain is an independent production by post world games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
Posted: Tue, 03 Feb 09:52:34 CST
Hateful Cults spread their insidious talons into the lives of everyday people, turning friend to foe, and foe to sworn enemy. Hate breeds more hate.
Hate stains the world. Hate is everything.
Everywhere. It is worse than all of the death cults, as it infests everyone and everything, turning man against man. It makes life unbearable for those who remain, as the world breeds contempt for itself.
Hate breeds.
Hate warps the world. Rivers choke on it.
Souls rot where hate touches.
Hate contaminates.
hate stains...
hate stains is a collection of tools for both players and GMs, all centered on evil hateful cults in a doomed world. New cults, new classes (4!), new spells, advice and tables for cults, and new mutated horrors, plus adventures and more!
This may or may not look messy enough for you or for a MÖRK BORG-related product. Sorry about that. I can only bring myself to be so unreadable. This is my take on the doom-metal, punk-rotted aesthetic of the game.
Hate seems to exist in every generation. If you see this as a thinly-veiled veneer for political discourse, I say, “How dare you?”
Hate Stain is an independent production by post world games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
Posted: Tue, 03 Feb 09:43:02 CST
London. Winter. 1963. It is a year since the Cold War went hot. This was not just a nuclear war, as darker weapons with their roots in World War II’s suffering and fringe science were deployed. Survival and re-building are all that matter now. But human nature and the breakdown of society mean that everyone has their own ambitions. Into this maelstrom steps a motley band of women and men tasked with the jobs too dirty or dangerous for anyone else. They have to deal with relationships, loves, hatred, and hidden agendas in a collapsing, ravaged, horror-strewn Britain.

Revised and reimagined from the first edition that appeared in 2008, Hot War keeps everything great about this critically acclaimed RPG while bringing fresh ideas to the texts and the mechanics.
When conflicts arise in the game, players create pools of ten-sided dice from attributes, traits, tools, hidden agendas, and relationships.
Control (the GM) assembles a pool of dice from various thematic groups (external enemies, internal enemies, monsters, London, and Breakdown) to provide opposition.
Control and the players roll their dice, and for each die that's higher than an opposing die, that side gains 1 "success". The side with the most successes wins, and can spend those successes to generate consequences that alter the characters, the story, and Control’s dice groups.
Players and Control will consistently be making taut, meaningful, and challenging decisions with their dice as the game progresses and tension rises.
The game mechanics reinforce the key themes of the setting: in Hot War the nuclear destruction of society is ever present in the form of 'Breakdown' and Control can use this to make the characters' lives increasingly difficult.

Hot War is presented as a 208-page book in full colour.
Written by Malcolm Craig with art from Paul Bourne and Jon Hodgson.
About Cold City and Hot War

These aren't just new editions of these cult UK indie games: designer Malcolm Craig, now a senior lecturer in history at Liverpool John Moores University, has worked with Handiwork Games as an integral part of his research work into the history of nuclear war in roleplaying games.
These new editions form part of an impact study – a look at how historical research in combination with roleplaying games can affect the understanding of history and affect the wider culture. Not only have the games been brought up to date in these new editions, but they contain additional fascinating contextual information about the history of the post-war 20th Century. This is intended to enrich the settings of both games, providing a whole new level of verisimilitude and sheer playable information. It is also be an experiment in ground-breaking presentation and the contextualisation of roleplaying games within our wider culture.
Cold City is also available in PDF now.
Posted: Tue, 03 Feb 08:56:29 CST
| This special bundle contains the following titles: |
This gamebook is available for this price until February 4th 11 AM US Eastern time.

| Demons & Dungeoneers! Silvernarion (Solo Adventure) Regular price: 0 Bundle price: 0 Format: PDF |
Salutations! May good fortunes always find you! If you are unsure about purchasing a Demons & Dungeoneers gamebook, download the very first one I wrote for free - Demons & Dungeoneers! The Dragonslayer. That way you can see if it is right for you. Demons & Dungeoneers! Silvernarion is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game. Inside the PDF downloads: - You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game. - The gamebook is hyperlinked after each action for your convenience. - There are over 300 beautifully drawn illustrations by various professional artists. - There are only 4 pages of r... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (80%) |
Posted: Tue, 03 Feb 08:30:51 CST
Blight Upon Godflesh: Blatton Kingdoms, or shortly BUG Vol 1, is an insect themed dark and grim fantasy book that is compatible with fifth edition. Within these pages, this book will explore the Blatton Kingdoms, rebuilders of rot and decay. It will explain their cultures, societies, religions, military, and many more other aspects of the Blatton Kingdoms. In addition to that, this book will explore the realm of Godflesh and the Blight, a harmful magical force that devours the land and the creatures living on it that has spread across the land. BUG Vol 1 provides content for both Game Masters and players to run insect-themed campaigns. It offers players extensive options for creating Blattons living in Godflesh, while giving GMs a variety of encounters, magic items, and thematic content to enrich their games. The new character options, feats, and magic items can also be integrated into non-insect-themed campaigns. Chapters in this book explore the Godflesh’s brief history, a brief of the seven insect orders, the culture and society of the Blatton Kingdoms, new character options, new mechanics, new damage types, new conditions, new languages, new cults and organizations, new magic items, new spells, new monsters, new NPCs, and Blighted Lands.
Posted: Tue, 03 Feb 08:30:51 CST
This book is designed to be used with BUG VOL. 1 - Blatton Kingdoms.
This book allows GMs that running games in Godflesh to easily access the useful content from B.U.G. Vol. 1 without needing to sift through a 100-page book. This book includes sections on Godflesh, Kingdoms, Items, Misc, Monsters, and NPCs.
Posted: Tue, 03 Feb 08:30:51 CST
This book is intended to be used with BUG Vol.1 - Blatton Kingdoms.
This book allows you, as a player in the Godflesh, to view the items, monsters, and various in-game lore your GM plans to present, while also making you access various character options without getting lost in hundreds of pages. In addition to a brief history of Godflesh and information about the Blight, the book includes backgrounds, species, subclasses, feats, and spells.
Posted: Tue, 03 Feb 08:30:51 CST
This deck of cards includes the monsters, npcs, and two items given in the BUG Vol. 1
Posted: Tue, 03 Feb 08:30:51 CST
BUG Vol. 1 Poster Pack
Posted: Tue, 03 Feb 07:44:06 CST
DM Essentials #02: 10 Noble Encounters
Stop Hiring Quest Dispensers. Start Navigating Dynastic Minefields.
In generic fantasy, a Noble is just a person in a silk cape who tells the party to kill a dragon. They are a "Quest Dispenser" with a crown—static, flat, and boring. That is "slop" design. Your players deserve a world that pushes back.
DM Essentials #02 is a surgical tool designed to strip away the tropes and reveal the "Pure Steel" of the ruling class. In an authentic, grounded world, a Noble is a person trapped in a suffocating web of Inheritance, Debt, and Reputation. They aren't waiting for heroes; they are trying to keep their heads attached to their shoulders while their world crumbles around them.
What’s Inside?
The Noble Ecosystem (Mini-Essay): A deep dive into the "Historian’s Eye" on feudal power. Understand why being a Noble is a miserable, high-stakes cage and why most Lords are "Asset Rich but Cash Poor."
The 10 Noble Encounters: Ten hyper-detailed, psychologically rich interactions that move beyond "Go here, do this." Each entry includes:
The Surface Interaction: The facade the Noble presents to the players.
The Surgical Truth: The hidden logistical rot, dynastic fear, or secret alliance driving their behavior.
The Pivot: Targeted 5E Skill Checks to navigate the social minefield or trigger a regional war.
The Dynastic Powder Keg d10 Table: A quick-reference tool to instantly drop a complicated Lord, an exiled Prince, or a bankrupt Lady into your game.
The "Pure Steel" Difference
We don't do "Epic Fantasy" tropes. We do Historical Weight.
The Bankrupt Lord isn't selling his family sword because he’s greedy; he’s selling it to pay the village’s royal tithes so his people aren't evicted.
The Prince Over the Water isn't a savior; he’s a ghost of a failed rebellion whose "rightful return" threatens to dismantle twenty years of peace and prosperity.
The Arrogant Scion isn't just a bully; he is a terrified son performing "Cruelty as Strength" to satisfy the spies of a legendary, cold-hearted father.
Product Specifications:
System: 5E Compatible (Tier 1-2 focus).
Setting: Agnostic (Grounded Medieval Fantasy).
Use Case: Perfect for "Urban Intrigue," courtly drama, or adding high-stakes social friction to travel days.
ENTER THE ARCVERSE
This is more than a $1.99 download. It is your invitation to the Arclands. We build worlds with soul, from the rain-slicked rooftops of Nova City to the mythic, grim-fantasy peaks of Northrealm.
[👉 CLICK HERE TO EXPLORE THE ARCVERSE CATALOGUE]
Join the ranks of DMs who have moved beyond the slop. Get the Ultimate Collection and lock in your Legacy Discount today.
The Council’s Tactical Note:
A Noble without a secret is just a merchant with a better tailor. Use this tool to give your ruling class the teeth they deserve. Flick the switch.
Posted: Tue, 03 Feb 07:36:17 CST

“Levon was a true explorer and a true friend. He went farther and deeper than anyone before him. Who can forget the ascent of the Ice Cathedral in Ninhulam, made without proper climbing gear? Or the third survey of the Red Garden, where he mapped the final strata with a broken leg and a wounded arm?
That was Levon Najjar. Fearless. Endless.
As we pass him on to the Uncreated Spirit, we do so with gratitude.
May the blessings of the Three guide him, and the Icons show him mercy.”
With that, two white-robed Coriolites with pale silver masks operate a console that tips the platform beneath the body, making it slide off and tumble down into the inky blackness of the well. Within seconds, it's gone.
The death of an old ruin delver and a missing stone tablet mark the beginning of a strange set of events in the depths of Ship City. Soon, the Explorers are drawn into a web of intrigue and ancient secrets that threaten the very fabric of the Lost Horizon itself.
The Flowers of Algorab is the first campaign for Coriolis: The Great Dark. In this campaign, you will find everything you need to experience an epic series of adventures that shed light on one of the greatest mysteries: the fate of the long-lost Ark ship Nadir. Along the way, the Explorers will be introduced to the asteroid metropolis of Ship City, embark on several Greatship voyages, explore forgotten Builder ruins, and travel across the Charted Sphere.

This campaign contains:
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Campaign Book: Describing The Flowers of Algorab campaign in eight chapters.
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Expedition Book: Providing setting information for the worlds of the Hammurabi Arm, detailed descriptions of the Slipstream Cruiser Akhander as well as the Greathship Rigel, as well as guidelines for running expeditions.
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Maps and Handouts: Scan maps for delves, adventure handouts, blueprints for ships, rovers and shuttles.
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Cards: Cards for initiative, gear and discoveries
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Tokens: Tokens for supply, Blight and other



