DriveThru RPG
Newest Items
Posted: Sun, 22 Feb 13:04:51 CST
Interactive Character sheets for Storypath Ultra created by Mr.Gone.
Notes: Storypath Ultra Character Sheets in two styles; the newer style with skills and attributes to the left, and a "classic" style with the attributes on top followed by skills. Special thanks to Amy Veeres for the help in designing the layouts for both sheets.
Posted: Sun, 22 Feb 12:51:10 CST
Time Agents are supposed to protect the time line. Be they set in Dr. Who, Time Zero, or other myriad game systems. Here is a bare bones list of 50 missions for the Time Agents. We supply the springboards, you supply the rest.
Posted: Sun, 22 Feb 11:52:00 CST
| This special bundle contains the following titles: |
This gamebook is available for this price until February 23rd 11 AM US Eastern time.
| Demons & Dungeoneers! Troll of Lumgard (Solo Adventure) Regular price: 0 Bundle price: 0 Format: PDF |
Salutations! May good fortunes always find you! If you are unsure about purchasing a Demons & Dungeoneers gamebook, download the very first one I wrote for free - Demons & Dungeoneers! The Dragonslayer. That way you can see if it is right for you. Demons and Dungeoneers! Troll of Lumgard is a gamebook using a swords & sorcery story. To play the game, you will need a 6-sided die or generator. Inside the PDF downloads: - You can choose from 6 pre-made dungeoneers, each with individual (fillable) character sheets, eliminating the need to use a pencil and eraser to play the game. - The gamebook is hyperlinked after each action for your convenience. - There are over 250 illustrations drawn by various professional artists. - The rules are only four pages long, which will help ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (80%) |
Posted: Sun, 22 Feb 11:31:32 CST
The Hole Truth
A 5e One-Shot Adventure for Levels 5–8
A sinkhole has opened overnight in the heart of Barrow Hollow.
It sings at night.
Villagers vanish without struggle, their clothes left neatly folded at the rim. Those who return speak of warmth, harmony, and something waiting below.
In The Hole Truth, your players descend into a living cavern shaped by grief and sound. As the harmony grows stronger, they must manage creeping Resonance that erodes trust and clarity, uncover the purpose of ancient relics hidden in the depths, and decide whether to destroy them or wield their power in the final confrontation.
At the bottom of the shaft waits the Hollow Choir, an ancient subterranean entity whose song reshapes the battlefield itself.
This complete one-shot / side-quest adventure includes:
- A fully developed village hook and escalating surface tension
- Environmental descent mechanics and psychological pressure system
- Modular cavern encounters featuring homebrew and SRD monsters
- A climactic boss encounter with dynamic battlefield effects
- A clean, definitive conclusion for long-term campaign integration
Designed for 3–5 characters of levels 5–8.
Descend.
Break the anchors.
Silence the song.
Posted: Sun, 22 Feb 11:23:24 CST
The gleaming towers of Lucentia hide more than wealth—they hide secrets, power plays, and the fragile alliances of the city’s elite. You’ve been hired for a seemingly simple extraction: data, personnel, or prototype tech. But once you step inside the glass corridors, everything shifts. Corporate rivalries ignite, private security escalates, and the city’s pulse responds to every move you make. In Lucentia, the higher the towers, the deeper the rot.
Argentum Plaza is a cluster of high-end corporate towers, connected by skybridges and glass-walled walkways. The plaza buzzes with autonomous delivery drones, executive limousines, and the soft hum of security systems. Inside, floors are divided by influence: some host data labs and R&D, others are showrooms for wealth. Public areas are controlled, private floors are lethal. Every elevator ride, every security checkpoint, and every receptionist’s glance can change the outcome of your mission.
_____________________________
Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.
To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.
Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.
Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.
Posted: Sun, 22 Feb 11:23:17 CST
Lucentia hums with neon, noise, and ambition. A string of high-stakes heists, bold cons, and audacious scores has unsettled the delicate balance of power in the city. As the money flows, factions shift, and the city itself responds. Outside threats - mercenaries, corporate cleanup crews, and experimental security forces - start moving in, drawn by rumours of opportunity. Your character is caught in this shifting web, navigating streets, towers, and alleys where every choice ripples through the city.
Shadowharbor is the industrial fringe of Lucentia, a tangle of wharves, warehouses, and abandoned shipping yards. Fog hugs the water at night, lights reflect off steel containers, and delivery drones hum overhead. Here, corporate interests, gang activity, and independent operators coexist uneasily. It’s a place where you can disappear if you know how - or vanish for good if you slip.
_____________________________
Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.
To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.
Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.
Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.
Posted: Sun, 22 Feb 11:20:31 CST
| This special bundle contains the following titles: |
| Community Magic Items - a Daggerheart™ Compatible Toolkit Regular price: 0 Bundle price: 0 Format: PDF | Community Magic Items
A Daggerheart™ Compatible Toolkit
Loot should tell stories.
Community Magic Items is a fiction-first supplement designed for Daggerheart™, built around one central idea: magical items should reflect the cultures that create them.
Instead of generic treasure, this book offers a curated collection of original magic items tied directly to Daggerheart’s official communities. Each object is grounded in identity, tradition, and environment, transforming rewards into meaningful tools for worldbuilding.
What’s Inside
80 original magical items
8 official Daggerheart communities represented
Items presented in ascending rarity
Fiction-first design aligned with Daggerheart’s narrative style
Tools usable as rollable tables or intentional story rewards
Each community section... | |
| Season of Snow – Winter Adversaries (Daggerheart™ Compatible) Regular price: 0 Bundle price: 0 Format: PDF | Bring winter magic, cold folklore, and strange holiday creatures to your Daggerheart table.
Season of Snow is a small fan-made bestiary featuring seven original adversaries inspired by festive tales, eerie winter legends, and the quiet fear that hides beneath falling snow. Each foe includes a short description, motives and tactics, and clear features you can use immediately in your game.
Whether you want a light seasonal touch or a full winter-themed adventure, these adversaries can be added to any story with little preparation. Use them as written or reshape them to fit the tone of your campaign.
Inside this supplement you will find:
Nutcracker Toy Soldiers – animated wooden guardians that march in perfect formation
Dancing Mouse – nimble minions loyal to a hidden monarch
Ging... | |
| The Toad King - a Daggerheart™ Compatible one shot adventure Regular price: 0 Bundle price: 0 Format: PDF | The Toad King An eerie Daggerheart™ Compatible adventure of corruption, sacrifice, and creeping dread, written by Alessandro Colella
A remote village is plagued by nightmares, failed crops, and vanishing children. Whispers speak of an ancient entity beneath the hills — a monstrous, half-forgotten god sealed in slime and stone. As the villagers prepare a ritual meant to appease it, the heroes must decide: will they stop the ceremony, aid in the sacrifice, or uncover a deeper horror slumbering in the dark?
Inspired by the works of H.P. Lovecraft and The Ritual, this cinematic one-shot blends moral tension, folk horror, and eldritch dread.
Perfect for 3–5 players. Includes a narrative countdown, roleplay-driven scenes, and spotlight moments for each hero.... | |
| Yokai Bestiarium - a Daggerheart™ Compatible bestiary Regular price: 0 Bundle price: 0 Format: PDF | “Not all spirits rest. Some echo.”
Yokai Bestiarium is a fan-made expansion Daggerheart™ Compatible featuring 28 adversaries inspired by Japanese yokai, ghost stories, and spiritual folklore. These monsters are designed to bring a more emotional, eerie, and atmospheric tone to your Daggerheart campaign, while staying fully compatible with the game’s official structure and stat block format.
Inside, you'll find:
28 original adversaries, from sorrowful spirits to corrupted guardians
A wide range of tiers and roles: Minions, Solos, Bruisers, Leaders, and more
Designed with thematic actions, fear features, and narrative weight
8 haunting environments ready to challenge your party
A full one-shot adventure – Echoes Through the Bamboo – where players explore a cursed forest to c... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (33%) |
Posted: Sun, 22 Feb 10:59:23 CST
d100 Romantasy: Secrets & Scandals
Every court smiles in public. Every court rots in private.
Behind jeweled crowns and silk-draped balconies lie forbidden soul bonds, hidden heirs, falsified prophecies, cursed betrothals, and affairs that could topple kingdoms. In romantasy, love is never simple — and it is rarely safe.
d100 Romantasy: Secrets & Scandals delivers 100 story-driving revelations designed to ignite tension, fracture alliances, and set hearts — and realms — ablaze.
Each entry is presented in a clean format for instant table use:
Secret or Scandal – Description
Inside you’ll find:
-
Illicit mate bonds and broken divine pairings
-
Hidden bloodlines and dangerous heirs
-
Glamoured identities and monstrous truths
-
Stolen blessings, tainted marks, and cursed vows
-
Affairs that could trigger wars
Perfect for:
-
Romantasy novels and series
-
Courtly intrigue campaigns
-
Love triangles, rival suitors, and forbidden unions
-
Political fantasy driven by passion and betrayal
Roll to complicate a romance. Roll to fracture a kingdom. Roll when someone whispers, “You don’t know the whole story.” Because in romantasy, love isn’t just powerful. It’s explosive.
Explore the rest of the d100 Romantasy series to deepen your courts, curses, and dangerously beautiful entanglements.
Posted: Sun, 22 Feb 10:45:47 CST
Community Magic Items
A Daggerheart™ Compatible Toolkit
Loot should tell stories.
Community Magic Items is a fiction-first supplement designed for Daggerheart™, built around one central idea: magical items should reflect the cultures that create them.
Instead of generic treasure, this book offers a curated collection of original magic items tied directly to Daggerheart’s official communities. Each object is grounded in identity, tradition, and environment, transforming rewards into meaningful tools for worldbuilding.
What’s Inside
- 80 original magical items
- 8 official Daggerheart communities represented
- Items presented in ascending rarity
- Fiction-first design aligned with Daggerheart’s narrative style
- Tools usable as rollable tables or intentional story rewards
Each community section includes:
- A short thematic overview
- A structured loot table (1–10)
- Items crafted to reinforce tone, culture, and playstyle
Why This Book?
Random treasure can sometimes feel disconnected from the world. Community Magic Items addresses this by tying every object to a specific cultural identity.
Whether discovered in a noble’s hall, a hidden cavern settlement, a caravan camp, or a sacred forest, each item is designed to feel like it belongs.
This supplement is meant to support Game Masters and players alike, helping loot become an extension of the setting rather than an interruption to it.
Compatibility
This is a fan-made supplement created under the Daggerheart Community License.
It is not an official Darrington Press product.
If you enjoy fiction-first design and culturally grounded worldbuilding, Community Magic Items was made for your table.
Posted: Sun, 22 Feb 10:41:57 CST
08. Hire a VENTRUE
The only applicant who brings their own monogrammed pen, hands HR a business card and somehow ends up interviewing you instead.
What happens when immortal predators are forced to sit through a job interview?
Applying for a perfectly normal, painfully modern job—armed with a résumé spanning centuries, a deeply questionable skill set, and absolutely no idea how HR works. Expect polished job descriptions, wildly inappropriate CVs, interview transcripts that spiral out of control, internal HR notes full of red flags, and a final hiring decision that rarely goes as planned.
These interviews are ideal as:
-
Comedy interludes between serious sessions
-
In-universe documents or handouts
-
Quick NPC introductions with instant personality
-
A reminder that immortality does not, in fact, prepare you for middle management
Othe HR nightmares: https://www.storytellersvault.com/en/browse?keyword=hire%20a%20vampire%20szerepjatekosok.hu
Posted: Sun, 22 Feb 09:12:43 CST
Blackburn Hall waits in the north, its towers dark above fields gone silent. After the assault on Westhaven the fortress looms, a long hand casting its shadow over the north. Westhaven’s residents are now held for ransom. One by one they disappear as the number of patchwork beasts grows. The cult’s influence becomes conflagration.
What Grows in Her Name Part 3 draws the adventure to the close. What began in Westhaven now races towards Blackburn Hall, where the spectre of Lilly looms. Now that all three parts are released, Blackburn may serve as the final confrontation or as a stepping stone to part 2, depending on the party’s path. The adventure may be played in any order.
Posted: Sun, 22 Feb 08:31:38 CST
| This special bundle contains the following titles: |
| Amalgam: Symbiotic Soldiers | Martial Archetype | Fighter Subclass Regular price: 0 Bundle price: 0 Format: PDF | The Amalgam: Symbiotic Soldiers A new way to fight. A new way to live. Two beings...one will.
The Amalgam is a complete 5e-compatible player option introducing a powerful symbiotic subclass, a playable species, and a fully realized companion monster all bound together by a living, sentient entity known as an Animus.
Whether born into the bond or transformed by fate, Amalgams stand as living bulwarks on the battlefield, reacting faster than thought and reshaping combat through reflex, separation, and fusion.
Inside This Product
The Amalgam Subclass
A reactive, tactical subclass built around bonding and separation with your Animus:
Instantly Bond or Separate each turn
Gain multiple Reactions and expend Reflex Points to defend allies
Create living battlements mid-combat
Lash out at ran... | |
| Balance Domain: Tip the Scales | Cleric Subclass Regular price: 0 Bundle price: 0 Format: PDF | Balance Domain
Tip the scales. Answer excess. Enforce equilibrium.
The Balance Domain is a cleric subclass for players who want to stand as an arbiter rather than a zealot. These clerics do not simply heal the wounded or smite the wicked. They weigh every act, turning unchecked life into debt and unanswered pain into mercy.
Where traditional clerics choose a side, Balance Domain clerics enforce consequence. They step into the center of conflict, measuring excess and correcting it in real time, ensuring that no force, divine or mortal, goes unanswered.
What This Subclass Offers
A reactive, decision-driven cleric playstyle.
Designed for players who enjoy tactical choices, battlefield awareness, and meaningful reactions every round.
Turn healing into consequence and damage into restorati... | |
| Circle of the Living Mind: Nature Thinks | Druid Subclass Regular price: 0 Bundle price: 0 Format: PDF | Circle of the Living Mind Nature Thinks. You Listen.
What if the forest remembered every footstep? What if roots carried thoughts like nerves, and animals were not witnesses, but sensors?
The Circle of the Living Mind is a druid subclass for players who want to explore a different kind of nature magic, one where the land itself is a thinking, interconnected intelligence. These druids do not just shape the wild. They interface with it, tapping into a living network of instincts, memories, and perception that spans beasts, plants, and terrain.
This subclass transforms Wild Shape into a tool for psychic presence and battlefield control, replaces raw damage with information dominance, and gives druids a unique social and tactical role without overlapping Circle of the Moon or Shepherd.
W... | |
| College of Iron Resonance: Riff Master | Bard Subclass Regular price: 0 Bundle price: 0 Format: PDF | College of Iron Resonance: Riff Master
Turn sound into steel. Turn rhythm into resolve.
The College of Iron Resonance is a bardic college for players who want their music to hit like a warhammer. These bards do not soothe crowds they dominate battlefields, wielding brutal performances that shatter concentration, harden allies against fear, and force enemies to recoil beneath overwhelming sound.
Where traditional bards inspire from the rear, Iron Resonance bards stand at the edge of chaos, instrument in hand, daring the world to endure their song.
What This Subclass Offers
A Combat Forward Bard Playstyle
Designed for players who want to mix martial presence, spellcasting, and battlefield control.
Channel Bardic Inspiration into direct damage and defensive power
Break enemy concentrat... | |
| Constituent: Gather the Arcane | Wizard Subclass Regular price: 0 Bundle price: 0 Format: PDF | Constituent Gather the Arcane
Wizards of the Constituent tradition do not trust symbolism. Words are approximations. Gestures are shortcuts. True magic, they insist, comes from substance, from sulfur that burns, crystal that resonates, bone that remembers, and dust that carries the echo of what once was. To a Constituent, a spell is not cast. It is assembled.
Their robes are stained with reagents. Their belts sag under the weight of vials, pouches, and fragments of the world carefully sorted by purpose. Where other mages raise a focus, Constituents open their hands and let matter itself answer. The battlefield becomes a workshop, every surface a source of power waiting to be gathered, refined, and unleashed.
The Constituent tradition is built for players who want a tactile, grounded a... | |
| Dreameater Patron: Mortals Sleep | Warlock Subclass Regular price: 0 Bundle price: 0 Format: PDF | Dreameater Patron Mortals Sleep
Warlocks of the Dreameater do not merely cast spells. They collect debts. When minds drift into slumber, they trespass into a hidden dominion where thoughts become substance and forgotten possibilities still linger. In that realm reign beings who feed not on flesh or souls, but on the unreal made briefly real. You serve one such sovereign, a monarch of dreams that claims nightmares, abandoned hopes, and unlived lives as its tithe.
Whether you sought this entity or were marked without consent, you now walk between waking and dream, an emissary of a kingdom most mortals enter only defenseless and unaware. Your patron’s power allows you to brand the minds of others, distort reality like a half-remembered nightmare, and drag enemies into private dream-realms... | |
| Oath of the Forebearers: Tribute to the Fallen | Paladin Subclass Regular price: 0 Bundle price: 0 Format: PDF | Oath of the Forebearers
Tribute to the Fallen
Paladins of the Oath of the Forebearers do not fight alone. Behind every strike stands a lineage. Behind every shield wall, a memory. These holy warriors draw strength from the courage, sacrifice, and unbroken will of those who came before them.
Where others fall, they endure. Where hope fades, they remember. Legacy is not history. It is armor.
The Oath of the Forebearers is built for players who want to embody ancestral resolve, battlefield leadership, and defiant survivability. This subclass turns near-death moments into heroic stands and transforms protection into sacred tribute.
What This Subclass Offers
Ancestral guardian fantasy.
Channel the strength of fallen warriors, rally allies with divine conviction, and stand as the living ... | |
| Path of the Void: Defy the Laws of Magic | Barbarian Subclass Regular price: 0 Bundle price: 0 Format: PDF | Path of the Void: Defy the Laws of Magic Magic bends. The Void devours.
The Path of the Void is a barbarian subclass for Dungeons & Dragons 2014 and 2024 5E that turns the traditional relationship between martial might and spellcasting on its head. These barbarians do not merely resist magic they consume it, unraveling spells, banishing foes into nothingness, and standing defiant where arcane power should reign supreme.
Void barbarians are living anomalies: rare, feared, and often dismissed as myths...until spells fail without reason and powerful casters vanish into the dark.
Inside This Product
A complete Barbarian subclass built around anti magic dominance
Spell resistance and disruption mechanics that reward aggressive, front-line play
Reaction based spell interruption that con... | |
| Saurian Sorcery: Reptilian Corrosion | Sorcerer Subclass Regular price: 0 Bundle price: 0 Format: PDF | Saurian Sorcery: Reptilian Corrosion
Before dragons ruled the skies, before serpents whispered secrets into the dark, there was Sercrops the ancient god of scaled kind. From his bloodline comes a rare and volatile magic, awakened only in those whose lineage runs deep enough to endure it.
Saurian Sorcerers wield corrosive power drawn from acid and poison, their bodies adapting and surviving as all reptiles must. They are living testaments to balance deadly when threatened, patient when left undisturbed.
Inside This Product
A complete Sorcerer subclass for D&D 2024 5E
12 Included Spells - 2 of which are bespoke Homebrew spells for this subclass
A reptilian bloodline rooted in divine legacy and primal adaptation
Acid and poison focused spell enhancements
Defensive survivability featu... | |
| Swift Lancer: Weaponized Momentum | Rogue Subclass Regular price: 0 Bundle price: 0 Format: PDF | Swift Lancer Weaponized Momentum
Swift Lancers do not wait for openings. They create them.
Where others circle the battlefield, the Swift Lancer commits. A surge forward becomes a killing stroke. A single thrust breaks the line. Motion is not movement. It is a weapon.
These rogues are the first breach in the enemy’s defense. They strike through formation, chain kills into flawless executions, and turn speed into psychological dominance. When the Swift Lancer advances, hesitation becomes fear.
Where others hide, they advance. Where others flank, they pierce. Momentum is not strategy. It is inevitability.
The Swift Lancer is built for players who want aggressive positioning, kill-chain combat flow, and high-commitment burst execution without sacrificing Rogue precision.
What This Sub... | |
| Veilpiercer: Witness the Unknown | Ranger Subclass Regular price: 0 Bundle price: 0 Format: PDF | Veilpiercer
Witness the Unknown
Some creatures vanish. Some step through space. Some slip between worlds and believe themselves untouchable.
The Veilpiercer hunts them anyway.
Veilpiercers are rangers who have walked beyond the veil of reality and returned changed, not broken, not corrupted, but acclimated. In places where light fractures and geometry lies, they learned to track distortions instead of footprints and strike the fold itself when prey attempts escape.
Where others see nothing, they see pressure in the air. Where others teleport, they are intercepted. Where others vanish, they are revealed.
The Veilpiercer is built for players who want to counter invisibility, punish teleportation, and dominate the battlefield through spatial awareness rather than brute force.
What Thi... | |
| Warrior of Blood: Pain is a Resource | Monk Subclass Regular price: 0 Bundle price: 0 Format: PDF | Warrior of Blood Pain Is a Resource
Warriors of Blood are combatants who treat pain as fuel and injury as momentum. Where others falter when wounded, these fighters grow more dangerous, converting suffering into brutal efficiency and relentless pressure. Blood is not a weakness. It is a resource.
This subclass is built for players who want a high-risk, high-reward martial playstyle, rewarding tactical self-sacrifice, battlefield dominance, and aggressive decision-making without relying on magic.
What This Subclass Offers
A pain-fueled martial fantasy.
Turn damage taken into tangible combat power. The Warrior of Blood thrives in the thick of battle, growing more lethal the closer they come to the edge.
Resource-driven combat mechanics.
Injury becomes fuel for enhanced attacks, survivabi... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (16%) |



