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 Heavy on the Heart Planets and Aliens Campaign Episode Three
Posted: Mon, 13 Apr 06:19:40 CDT
Publisher: Modiphius

The PCs arrive on the planet Taranis via a travel bubble. The gravity is much higher than they are used to. There's no sign of anyone else here, but they find a lift that leads down into a mysterious ring tunnel that seems to encircle the entire planet. The ring teems with life, most of it harmless.

Heavy on the Heart Planets and Aliens Campaign Episode ThreePrice: $1.00
 The Lexicon of Lost Pages - Volume II: The Hidden & The Arcane
Posted: Mon, 13 Apr 06:16:47 CDT
Publisher: mjhGames

The Lexicon of Lost Pages - Volume II: The Hidden & The Arcane
5 Specialized Library Tables for the mjhGames Modular Table System.

A bookshelf can be much, much more than just a bookshelf...
When your players enter a room and ask, "What’s on the shelves?", do you find yourself defaulting to 'generic history books' or 'dusty old tomes'?

The Lexicon of Lost Pages - Volume II: The Hidden & The Arcane is a high-utility module for the mjhGames Modular Table System, designed to turn every library into a narrative goldmine. This Volume I Pack contains 5 hyper-specialized d20 tables that provide unique titles and sensory details for the most common (and uncommon) professions in your RPG world.

In this Volume:

- Engineering Library
- Theological Library
- Underworld Library
- Witch's Library
- Wizard's Library

• Digital Alchemy Ready
• JSON-Native: 5 clean, "Plug-and-Play" data files ready to be loaded right into the mjhGames Modular Table System.
• Themed Skins: Every table comes pre-formatted with a unique hex-color scheme and descriptive metadata to keep your UI looking sharp.
• System Agnostic: Whether you’re running high fantasy, clockwork steampunk, or maritime horror, these tables scale to fit your story.

There are MANY MORE table sets in the works...

You MUST HAVE the mjhGames Modular Table System to use this Module.


See a video demo here: https://youtu.be/IV7XokLZFm8?si=28islwIS-KXPKYjc

The Lexicon of Lost Pages - Volume II: The Hidden & The ArcanePrice: $2.22
 Party on Thunderbolt Planets and Aliens Campaign Episode Two
Posted: Mon, 13 Apr 06:12:09 CDT
Publisher: Modiphius

Part two of the Planerts and Aliens campaign. The PCs follow a trail of alien signposts and find a deep chasm with a strangely reflective surface. The Grasshopper - LGM war enfolds around them, dragging them into the action.

Party on Thunderbolt Planets and Aliens Campaign Episode TwoPrice: $1.00
 The Lexicon of Lost Pages - Volume I: The Master's Essentials
Posted: Mon, 13 Apr 06:09:00 CDT
Publisher: mjhGames

The Lexicon of Lost Pages - Volume I: The Master's Essentials
5 Specialized Library Tables for the mjhGames Modular Table System.

A bookshelf can be much, much more than just a bookshelf...
When your players enter a room and ask, "What’s on the shelves?", do you find yourself defaulting to 'generic history books' or 'dusty old tomes'?

The Lexicon of Lost Pages Volume I: The Master's Essentials is a high-utility module for the mjhGames Modular Table System, designed to turn every library into a narrative goldmine. This Volume I Pack contains 5 hyper-specialized d20 tables that provide unique titles and sensory details for the most common (and uncommon) professions in your RPG world.

In this Volume:
- Apothecary Library
- Architect's Library
- Doctor's Library
- Flora and Fauna Library
- Maritime Library

• Digital Alchemy Ready
• JSON-Native: 5 clean, "Plug-and-Play" data files ready to be loaded right into the mjhGames Modular Table System.
• Themed Skins: Every table comes pre-formatted with a unique hex-color scheme and descriptive metadata to keep your UI looking sharp.
• System Agnostic: Whether you’re running high fantasy, clockwork steampunk, or maritime horror, these tables scale to fit your story.

There are MANY MORE table sets in the works...

You MUST HAVE the mjhGames Modular Table System to use this Module.


See a video demo here: https://youtu.be/IV7XokLZFm8?si=28islwIS-KXPKYjc

The Lexicon of Lost Pages - Volume I: The Master's EssentialsPrice: $2.22
 First Landing Planets and Aliens Campaign Episode One
Posted: Mon, 13 Apr 06:07:25 CDT
Publisher: Modiphius

The action takes place on Thunderbolt, the only moon of the planet Taranis. The party arrives via a travel Bubble and find what looks like a hotel or visitor attraction. It's incomplete and there's no sign of either buildiers or visitors. In the distance, the PCs might hear a running battle, as Grasshoppers and LGMs fight it out. 

First Landing Planets and Aliens Campaign Episode OnePrice: $1.00
 Ten Gnome Elder Encounters
Posted: Mon, 13 Apr 06:06:19 CDT
Publisher: The Arcverse

DM Essentials #98: 10 Gnome Elder Encounters

In most games, the elder is just a lore dump. They sit by the fire, recite some history, maybe give a quest. Then everyone forgets what they said and moves on.

But a gnome who has lived three hundred years, who remembers the founding of the burrow, the old feuds, the treaties signed with the forest spirits—they are not a lore dump. They are the living memory of the clan. Their word is not law—but it is wisdom, and only a fool ignores it. They carry the deep laws, the traditions that were old when the burrow was new. They do not forget. A wrong done to the burrow may be forgiven—but it will not be forgotten.

DM Essentials #98 gives you ten ways to make the gnome elder feel ancient, wise, and deeply connected to the earth. They are not quest-givers. They are sources of wisdom, and they expect to be listened to.

What's Inside?

The Elder's World (Short Essay): Who they are, what they remember, and why the deep laws matter.

10 Encounters with the Memory of the Burrow: Each one gives you a situation, the truth behind it, and a way for the players to respond.

- The Old Story – A tale of greed, pride, or trust. The party's reaction will be noted.
- The Dispute – Two gnomes argue before the elder. "What do you see?" A test of wisdom.
- The Forgotten Law – A young gnome broke a deep law unknowingly. "What is justice?" A test of mercy.
- The Prophecy – A dream of a door, a shadow, a voice. The earth is trying to speak.
- The Lost Heirloom – A gem, a cup, a carving, lost for generations. Find it, and heal an old wound.
- The Oath – Swear before the burrow. The earth will remember. Break it, and the earth will remember that too.
- The Secret – A revelation about the party's past. A gift and a test.
- The Warning – "There is a shadow on your path. Turn back, or be ready."
- The Successor – The elder is old, their hands trembling. They have not named an heir. The burrow is watching.
- The Blessing – A word of power, a rune of protection. The earth watches over you.

Quick Reference Table: Roll d10 and get a full encounter hook in seconds.

Who This Is For:

- DMs who want gnome culture to feel ancient and thoughtful
- Players who think an elder is just an old person until they meet one who has seen three hundred winters
- Anyone who understands that the stories told by the fire are the laws of the burrow

ENTER THE ARCVERSE

More DM Essentials, adventures, and settings at the link below.

The fire burns. The elder speaks. The burrow listens. Will you?

Ten Gnome Elder EncountersPrice: $2.99
 When the Bell Tolls (Extended)
Posted: Mon, 13 Apr 06:05:04 CDT
Publisher: No Rails Just Tales

Two monster hunters. One reward. A crossbow duel that nobody actually wants to happen.  

Akin Daraltar earned his reward the hard way — but more people are after this reward. Now the clock is ticking, a duel is minutes away, and a desperate man is asking strangers for help. Talk Hengis down, bribe him, fight him, or let the duel play out — but whatever the party decides, they'll have to decide fast.  

A roleplay-heavy urban adventure with multiple solutions. Suitable for any tier, playable in a single session.  

What You Get

This is the extended two-page version of When the Bell Tolls. The extended version includes everything from the free version— situation, hooks, and conclusion— plus a list of possible encounters, a list and description of NPCs, and a list of secrets. Both versions are designed to deliver instantly usable content with minimum preparation needed and intentionally leave gaps for you to fill. This way, it perfectly serves as a source of inspiration for your adventures. If you want to see what an extended version looks like, you can check out „Running for the Bull“, a free extended adventure idea.

There is a beautifully designed coloured version, as well as a simple black and white printable version for you to download.

About Me

Hi and welcome! My name is Sam, and I’ve always been passionate about storytelling and creating immersive, atmospheric experiences. That’s been true in my songwriting—and even more so since I became a game master.

Now, I want to share what I’ve learned—my ideas, my stories, and my time—with others. Whether you’re a curious newcomer or a fellow veteran, I hope to inspire, support, and contribute to your journey through the world of TTRPGs.

Thanks for stopping by—and have fun at the table!

When the Bell Tolls (Extended)Price: $2.00
 When the Bell Tolls
Posted: Mon, 13 Apr 06:05:04 CDT
Publisher: No Rails Just Tales

Two monster hunters. One reward. A crossbow duel that nobody actually wants to happen.  

Akin Daraltar earned his reward the hard way — but more people are after this reward. Now the clock is ticking, a duel is minutes away, and a desperate man is asking strangers for help. Talk Hengis down, bribe him, fight him, or let the duel play out — but whatever the party decides, they'll have to decide fast.  

A roleplay-heavy urban adventure with multiple solutions. Suitable for any tier, playable in a single session.  

What You Get

This is the free one-page version of When the Bell Tolls. With the free version, you get an instantly usable adventure idea, including a situation, possible hooks, and the conclusion. The extended version adds a list of possible encounters, a list and description of NPCs, and a list of secrets. Both versions are designed to deliver instantly usable content with minimum preparation needed and intentionally leave gaps for you to fill. This way, it perfectly serves as a source of inspiration for your adventures. If you want to see what an extended version looks like, you can check out „Running for the Bull“, a free extended adventure idea.

There is a beautifully designed coloured version, as well as a simple black and white printable version for you to download.

About Me

Hi and welcome! My name is Sam, and I’ve always been passionate about storytelling and creating immersive, atmospheric experiences. That’s been true in my songwriting—and even more so since I became a game master.

Now, I want to share what I’ve learned—my ideas, my stories, and my time—with others. Whether you’re a curious newcomer or a fellow veteran, I hope to inspire, support, and contribute to your journey through the world of TTRPGs.

Thanks for stopping by—and have fun at the table!

When the Bell TollsPrice: $0.00
 The Patience of Stars
Posted: Mon, 13 Apr 05:54:32 CDT
Publisher: Modiphius

A short stand-alone scenario for the Planets and Aliens 2D20 TTRPG.

It's set on a huge spaceship within the Anomaly. The ship is fixed in space and is more of a museum than a functional craft. This doesn't stop Big Green Men from entering the place to search for alien weapons they can use to kill all the other races.

The Patience of StarsPrice: $1.00
 Alien Assessments - Volume Two - Hypothesis
Posted: Mon, 13 Apr 05:42:30 CDT
Publisher: Modiphius

Assessments are challenges created by the Anomaly (See Planets and Aliens TTRPG for more details - https://www.drivethrurpg.com/en/product/560925/planets-and-aliens) to test the abilities of the alien invaders who have managed to enter the Anomaly without getting vaporised. These challenges are usually discrete instances, often accessed via a door or other portal that can be easily inserted into almost any dungeon, space hulk, or random planetary location, etc. Possible rewards for full or partial success are suggested but the final decision is left to the Game Master.

There are twelve new Assessments in this volume, and a new reward type the Anomaly is trialing.

Alien Assessments - Volume Two - HypothesisPrice: $1.00
 Alien Assessments - Volume One - The Early Years
Posted: Mon, 13 Apr 05:32:25 CDT
Publisher: Modiphius

Alien Assessments are challenges created by the Anomaly (See Planets and Aliens TTRPG for more details - https://www.drivethrurpg.com/en/product/560925/planets-and-aliens) to test the abilities of the alien invaders who have managed to enter the Anomaly without getting vaporised. These challenges are usually discrete instances, often accessed via a door or other portal that can be easily inserted into almost any dungeon, space hulk, or random planetary location, etc. Possible rewards for full or partial success are suggested but the final decision is left to the Game Master.

Alien Assessments - Volume One - The Early YearsPrice: $1.00
 La Fureur de la Wyverne – Jeu de Rôle Solo (Édition Française)
Posted: Mon, 13 Apr 05:18:47 CDT
Publisher: Lion Banner Games

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La Fureur de la Wyverne – Jeu de Rôle Solo (Édition Française)

Dans les Hautes-Terres Ombrales, des Wyvernes monstrueuses dominent les cieux et l’humanité est au bord de l’extinction. Vous incarnez le dernier espoir : un chasseur solitaire chargé de reconquérir un monde en ruine, combat après combat.

Inspiré du folklore celtique écossais, La Fureur de la Wyverne est un jeu de rôle solo brutal et immersif où chaque décision compte. Sans maître du jeu, sans dés — seulement vous, le livre et les cartes.

Un véritable JDR solo

Conçu dès le départ pour être joué en solitaire, le jeu offre une expérience complète mêlant narration, exploration et combat tactique. Chaque choix façonne votre légende et influence le destin des Hautes-Terres.

Caractéristiques

  • Aucune préparation, aucun MJ requis
    Jouez immédiatement. Tout est conçu pour une expérience solo fluide et immersive.
  • Système unique sans dés
    Utilisez les Cartes du Destin pour résoudre les actions, les combats et les événements de manière rapide et stratégique.
  • Chasses épiques de Wyvernes
    Traquez et affrontez des boss légendaires dans des combats en plusieurs phases, nécessitant stratégie et adaptation.
  • 80+ quêtes narratives
    Des aventures à embranchements inspirées des mythes écossais, où chaque décision a un impact réel.
  • Exploration en hexcrawl
    Parcourez un monde ouvert dangereux rempli de factions, d’événements dynamiques et de rencontres imprévisibles.
  • Progression complète du héros
    Développez vos compétences, recrutez des alliés, forgez des armes légendaires et maîtrisez des pouvoirs arcaniques.
  • Combat tactique basé sur un deck
    Construisez votre deck de combat et adaptez votre stratégie à chaque affrontement.

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Tout le nécessaire pour jouer est inclus

Ce jeu est une expérience complète. Aucun matériel supplémentaire requis.

  • Feuilles de personnage
  • Bestiaire complet (ennemis et Wyvernes)
  • Système de Cartes du Destin
  • Deck de combat
  • Suivi de quêtes et progression
  • Carte hexcrawl pour l’exploration
  • Système de forteresse (Crag Keep)

Une expérience solo complète

La Fureur de la Wyverne est conçue pour offrir une progression riche et immersive, combinant exploration, survie, narration et combats stratégiques dans un univers sombre inspiré des légendes des Highlands.

Contenu

  • Livre de règles complet (~220 pages)
  • Campagne complète avec quêtes et événements narratifs
  • Systèmes de combat, exploration et progression
  • Univers riche avec factions, lore et Wyvernes

Forgez votre destin

Affrontez l’obscurité. Traquez les Wyvernes.
Et reprenez les Hautes-Terres… seul.

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La Fureur de la Wyverne – Jeu de Rôle Solo (Édition Française)Price: $21.00