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Posted: Tue, 10 Mar 14:46:51 CDT
In the Jewel of the Heartlands, not every power is openly called magic.
Some remedies are merely herbs… until they work far better than they should.
Some charts are only patterns of stars… until their predictions become unsettlingly accurate.
Some symbols are only carved lines… until misfortune turns aside at the doorway.
Guilds of Radia Volume XIII: The Borderlands of Craft and Magic explores the uneasy frontier between craft, science, and the arcane within the living city of Radia. Three influential guilds operate in this uncertain space—organizations whose work produces results that official institutions would prefer not to examine too closely.
Guilds of Radia Volume XIII The…
Inside this volume you will discover:
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The Apothecaries & Alchemists Guild – Masters of natural philosophy who transform herbs, minerals, and compounds into remedies that often work better than theory allows.
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The Astrologers & Navigators Guild – Scholars of the heavens who guide ships safely into harbor and chart the celestial patterns believed to influence fate itself.
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The Runescribes Collegium – Quiet artisans who carve protective sigils and geometric wards that guard homes, vaults, and noble estates.
Each guild operates in careful balance with Radia’s White Tower, whose authority over magic creates a political landscape where knowledge, reputation, and discretion matter as much as skill.
Inside This Volume
Following the established Guilds of Radia format, each guild chapter includes:
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Guild histories, philosophies, and cultural traditions
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Detailed headquarters and notable locations within Radia
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Guild hierarchies with advancement systems and rank benefits
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Key NPCs with personalities, ambitions, and conflicts
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Services, pricing, and interactions with the city's economy
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Seasonal events and guild traditions
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Solo play integration using the Hook → Complication → Resolution structure
A special chapter explores the relationships between the three guilds, revealing the tensions, alliances, and rivalries that shape Radia’s quiet magical underworld.
Perfect For
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Game Masters who want deeper intrigue within the city of Radia
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Solo players exploring guild careers and personal advancement
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Campaigns involving magical politics, forbidden knowledge, and subtle power struggles
Volume XIII concludes the mundane guild arc of the Guilds of Radia series, revealing how Radia’s everyday institutions quietly touch the world of magic—even when everyone involved pretends they do not.
Because in Radia, the line between craft and magic was never as clear as anyone claims.
Posted: Tue, 10 Mar 14:01:50 CDT
If Prosperity Station has a heartbeat, it can be heard in the marketplace.
Cargo haulers arrive daily with fresh shipments from across the Starburn Sector. Dock workers move crates through busy corridors. Independent traders set up small stalls beside long-established merchants. Bargains are struck over cups of strong station coffee while customers wander between rows of goods from dozens of distant systems.
Some come looking for supplies.
Others come looking for opportunity.
The marketplace is where the station truly comes alive.
Prosperity Station: The Marketplace of the Sector explores the trading corridors, merchant stalls, and everyday commerce that keeps the station supplied and thriving.
Inside you’ll find tools to help bring this bustling environment to life in your games, including:
• Merchant and vendor ideas found throughout the station
• Tables for generating market stalls and trade goods
• Rumors, deals, and unexpected finds hidden among the cargo crates
• Everyday encounters between traders, travelers, and station residents
• Story prompts that begin with a simple purchase and grow into something more
Like the other Prosperity Station books, this supplement focuses on the living side of the Starburn Sector, the everyday places where characters spend time between missions.
Whether your characters are browsing stalls, hunting for rare equipment, or simply wandering the corridors with a cup of coffee in hand, the marketplace offers endless possibilities for small moments and unexpected stories.
Because on Prosperity Station, the next adventure might start with nothing more than a simple trade.
Posted: Tue, 10 Mar 13:40:53 CDT
Life on Prosperity Station can be busy, noisy, and sometimes lonely. Ships come and go. Crews rotate in and out. Traders, workers, and travelers pass through the station every day.
Through it all, many residents share their lives with companions.
Some are loyal pets that traveled with their owners across the sector. Others were adopted on the station itself. A few are unusual creatures that have found their way into human homes among the corridors and habitation rings.
These companions bring comfort, routine, and personality to station life. They wait patiently for their owners to return from long shifts. They wander the residential rings with curious eyes. And sometimes they become part of stories far larger than anyone expected.
Prosperity Station: Companions explores the everyday bonds between people and the animals that share their lives aboard the station.
Inside you’ll find tools to help bring these relationships into your games, including:
• Companion ideas and inspiration for station residents
• Tables for generating pets and unusual animals found aboard the station
• Personality traits and behaviors that bring companions to life
• Everyday scenes and moments that deepen character stories
• Story prompts where companions become part of unexpected events
Like the other Prosperity Station books, this supplement focuses on the quieter side of life in the Starburn Sector — the moments between missions where characters live, relax, and build relationships that make the station feel like home.
Whether used for solo play, downtime scenes, or character-driven storytelling, companions add warmth and personality to life among the stars.
Sometimes the most important crew member on the station doesn’t fly the ship.
They’re waiting at home when you return.
Posted: Tue, 10 Mar 13:34:30 CDT
This is FUCK TRUMP, a game about people who refuse to stay quiet while the world closes in around them. One of you plays The Trump Regime, the forces, institutions, and powerful figures reshaping society in their slovenly, pedophilic, and authoritarian image and calling it winning. The rest of you are Rebel Activists (RAs), ordinary people who’ve decided that watching things fall apart isn’t an option anymore. You don’t have the money, the courts, or the cameras on your side. What you have are each other, your convictions, and the willingness to risk comfort, safety, and reputation to push back before the damage becomes permanent.
Posted: Tue, 10 Mar 13:29:22 CDT
The Void Guard
Play as a small squad of elite space soldiers performing orbital drops and last minute extractions fighting against two galaxy wide invasions. The endless Xylar swarm, a species of insectoid aliens, are ravaging and consuming the outer rim planets with cruel and reckless abandon. The shadowy Nexul Autocracy, a mysterious alien sect from intergalactic space, are moving with calculated cruelty towards the center of galactic power while harvesting homeworlds in the process. Each faction fields powerful leaders: Apex Xylar who represent a pinnacle of evolution towards a single purpose, and the Nexul Paragons leading their people with a blend of psionic powers and technology.
Fully compatible with Daggerheart, offering a Sci-Fi campaign frame through flavoring magic as technology. Also fully compatible with StarHeart, for those interested in a full Sci-Fi conversion.
Tone & Feel
- Heroic, Deadly, Tactical, Strategic, Teamwork, Camaraderie
Themes
- Impossible Odds, Underdog, Order vs. Chaos, Safety vs. Freedom, Stronger Together, Hit and Run, Guerrilla Tactics
Touchstones
- Starship Troopers, Helldivers, Halo, Warhammer 40k Space Marine, XCOM, StarCraft, Edge of Tomorrow, The Forever War
What's Inside:
- A full campaign frame including a galactic map with plenty of details to spark the imagination to make the setting yours
- Two new transformations with cards: The Super Soldier, and Power Armor
- A new Community with a card: The Harshborne
- Complete invasion mechanic: force the party to choose between rescuing colonies, securing crucial resources, or fighting back against the invasion leaders directly.
- Detailed player questions to bring them into the setting based on their community, class, or ancestry
- 49 Adversaries, collected from the DHSRD and StarHeart then reflavored for this setting ready for drop-in play at any Tier.
- 2 new Environments: The Orbital Drop and Combat Extraction
- 35 pages including brilliant illustrations from talented artists and AI-Free
Posted: Tue, 10 Mar 13:28:07 CDT
BBEG Oneshot: Heartbreakers
| VERSION: 5E | LEVEL: 7-9 |
| FORMAT: PDF | HOURS: 4-6 |
Built for levels 7–9, Heartbreaker balances roleplay, investigation, and combat while giving GMs clear structure and flexible outcomes that ripple beyond the final scene. Inspired by the myth of Paris and the Golden Apple, Heartbreakers places the fate of powerful forces in the hands of the adventurers — whether they realize it or not.
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A beauty pageant turns perilous when nobleman Woosely persuades the adventurers to judge the final round, fearing unseen consequences. These are no ordinary rivals - each contestant hides a supernatural nature and personal reason for desiring the Ruby Heart Pendant prize, and choosing a winner will earn the party a powerful ally — and two dangerous enemies.
This is a high-stakes social encounter disguised as a simple decision. The players’ judgment shapes the remainder of the adventure, determining which formidable patron rewards them and which two vengeful femme fatales move against them with calculated fury.
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While the feast theme pairs naturally with a seasonal session, the adventure is intentionally written to play well any time your group wants a hilarious, high-energy one-shot filled with magical mischief and culinary chaos.
Key Features:
- 3 Detailed Maps – Distinct encounter locations fully supported with tactical layouts.
- Step-by-Step GM Guides – Encounter breakdowns and scenario flow make running complex social scenes & combat setup smooth and manageable.
- Branching Outcomes – Players gain 1 of 3 unique supernatural allies and rewards while facing 2 of 3 vengeful antagonists, each with their own retaliation scenarios.
- Social, Investigation & Combat Balance – Designed to let player choices drive the tone and escalation.
- Level 7–9 Design – Tuned for mid-tier play with encounter scaling difficulty for the higher-level parties.
- Unique Thematic Loot – Distinct rewards tied directly to each potential patron.
- Self-Contained PDF – All stats, DCs, encounter notes, and outcomes included for low-prep play.

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Posted: Tue, 10 Mar 13:22:59 CDT
Drag N’ Drop Dungeons – Swamp Battles (Book 10) by Dungeon Delvers
Step carefully. The ground squishes. The fog curls like a lurking secret. Welcome to Drag N’ Drop Dungeons: Swamp Battles, the tenth battle map collection from Dungeon Delvers, designed to drop your tabletop RPG party straight into murky danger.
This swamp battle map pack is built for Game Masters, dungeon masters, and tabletop RPG players who need ready-to-use battle maps for Dungeons & Dragons, Pathfinder, OSR games, fantasy RPGs, and virtual tabletop play. Whether your heroes are stalking a lizardfolk warband, fleeing a bog monster, exploring ancient swamp ruins, or ambushing enemies along a rotting boardwalk, these maps bring the atmosphere of the deep marsh to your table.
Inside Swamp Battles, you get 5 detailed swamp battle maps, each delivered in gridded and non-gridded versions so they work perfectly for print play, virtual tabletop (VTT), Roll20, Foundry, Fantasy Grounds, and online RPG sessions.
Expect murky waters, twisted trees, soggy ground, creeping fog, forgotten ruins, swamp trails, and dangerous marshland terrain ready for combat encounters, exploration scenes, and epic boss fights. Just drag, drop, and start the battle.
What You Get
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5 high-detail swamp battle maps
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Gridded and non-gridded versions of every map
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Perfect for D&D, Pathfinder, fantasy RPGs, and tabletop wargaming
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Ready for print or digital VTT play
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Instant drag-and-drop battle map use
And the best part?
Every Dungeon Delvers map book is only $2. Never more.
No subscriptions. No bloated bundles. Just affordable, high-quality tabletop RPG battle maps you can use immediately.
If your campaign needs swamp encounters, marsh battles, bog adventures, or eerie wetlands combat maps, Drag N’ Drop Dungeons: Swamp Battles is ready to sink your players knee-deep into adventure.
Posted: Tue, 10 Mar 13:18:17 CDT
This document is a complete, print-ready reference of every equipment item published in the Daggerheart System Reference
Document. Each item is presented as an individual card formatted to poker-card size, designed to be printed, cut out, and handed directly to players at the table. Whether you are a Game Master preparing a treasure hoard, a player shopping for new gear between adventures, or simply looking for a quick reference during play, these cards put every official weapon, suit of armor, consumable, and piece of loot at your fingertips.
Every card follows a consistent layout: the item's tier is shown on the banner, its key statistics appear
beneath the name, and any special features or rules text are printed in full so nothing is left to memory.
Print the card pages, cut along the grid lines, and you have a complete physical inventory system ready for your next session.
What's Inside
- 204 Weapons: melee & ranged, physical & magical, across all four tiers
- 34 Armor sets: light to heavy protection for every tier of play
- 60 Consumables: potions, scrolls, and single-use magical aids
- 60 Loot items: treasures, trinkets, and wondrous equipment
Items are organized by type and tier. Weapons are grouped into Primary and Secondary categories, further divided by their damage type: physical or magical. Armor cards include base scores and damage thresholds at a glance. Consumables cover everything from healing draughts to volatile alchemical concoctions, while Loot cards capture the full range of adventuring gear, from mundane supplies to legendary artifacts.
Posted: Tue, 10 Mar 13:17:27 CDT
Ever & Anon is a digital monthly APA (a fanzine collective) focused on roleplaying games. RPGs discussed in this issue include D&D, D&D5e, Knave, Villains and Vigilantes, Two-Fisted Tales, Cage of Sand, Wildcards Roleplaying System, Arduin, 2300AD, Pendragon, Runequest, Monsterhearts, Twilight 2000, Pulp Cthulhu, and Traveller. New contributors welcome.
Posted: Tue, 10 Mar 13:15:57 CDT
Fields of Fate: Solo-Play System for Tabletop Battles
Fantasy Edition
A miniature wargaming system that lets your tabletop armies fight tense battles even when no opponent is available.
Command armies. Tell stories. Fight cinematic battles on your own terms. In your own time.
Fields of Fate: Fantasy uses dynamic activation tables tailored to specific factions to create an unpredictable enemy force that responds to the flow of battle. Each turn evolves naturally as units advance, hold their ground, or launch sudden assaults according to the chaos of the battlefield.
Bring your favourite fantasy miniatures to the table and watch the battle unfold anytime.
Features
• Designed for solo miniature wargaming
• Dynamic activation system that drives enemy behaviour
• Compatible with any fantasy miniature collection, including those commonly used in large tabletop fantasy battle games.
• Battles typically playable in 1–2 hours
• Supports forces from small skirmishes to large tabletop engagements
• Also compatible with cooperative play
• Ideal for narrative campaigns and arcade mode
Prepare your forces.
Take command.
Test your fate.
Posted: Tue, 10 Mar 13:15:13 CDT
The AIMPR is a metagame resource for Spenser Starke's Alice is Missing by Hunters Entertainment. The format uses California's CJIS 8568 Missing Report Form* to record game context and can be used, for example, in the following ways:
- As a reference for character relationships, place names, and other anchor points of the setting;
- As a thematic scratch printout for note taking;
- As a pre-game group prompt to set a better image of Alice before hitting the game running;
- As a prop to enhance the game's immersion and bleed, and/or;
- As a footnote on the cold bureaucracy of missing persons cases.
A few notes about the data:
- The report is dated to the release year for Alice is Missing in respect to the Dec 19th Wed/Sat timeline.
- The report number is a fictional assignment formatted for the game year.
- Alice's phone number is fictional with a real area code for Northern California.
- Alice's driver's license number is a standard, fictional DLN for CA licenses.
- Alice's social security number is a real but deactivated SSN from the E. H. Ferree wallets.
- Alice's email address uses a standard, fictional educational domain name.
Assume the report is written from the perspective of the authorities and feel free to strike details like genders or Alice's last seen location. The descriptive fields should correspond to the game's missing poster.
* Two of the three pages, anyway; the third is pointless.
Posted: Tue, 10 Mar 13:14:06 CDT
UPIORY PORZĄDKÓW to gra paragrafowa w estetyce kartoteki i protokołów: horror psychologiczny, Polska (alternatywna), rok 1922.
Jest rok 1922. Wcielasz się w Stanisława Grabowskiego, 29-letniego lekarza pracującego w szpitalu psychiatrycznym. W kartotece przybywa teczek z jednego kierunku: z okolic Krzecina. Pacjenci mówią podobnie, jakby powtarzali cudzą opowieść. Bezsenność. Lęk. Dezorientacja. Czasem urwane zdania o czymś, co „idzie” — i o miejscu, którego nie powinno być.
Pytanie grozy: to choroba… czy obcy porządek narzucony światu — i czy można go przerwać, nie stając się jego częścią?
W skrócie
- Gra paragrafowa z nastrojem „akta / protokoły / kartoteka”.
- Solo (czytasz i wybierasz przejścia między paragrafami).
- 550+ paragrafów, pętle/huby i kilka ścieżek prowadzących do finału.
- 7 zakończeń — zależnie od przygotowania, relacji i ceny, którą zapłacisz.
Rdzeń mechaniki (opcjonalnie)
- PREP odpowiadające przygotowaniu
- RES liczące zasoby
- REL okreslające nasze relacje
- SKA ukazuje nasze skażenie umysłu
Jeśli nie chcesz używać punktów, możesz grać czysto fabularnie (notując tylko kluczowe decyzje).
Co dostajesz
- HTML (język: PL)
- Śledztwo grozy dla 1 gracza
Ostrzeżenia treści
- horror psychologiczny: lęk, bezsenność, dezorientacja
- motywy szpitalne/psychiatryczne
- folklor i „obce porządki”
Kontakt / aktualności
X: https://x.com/Zgryzuald2
Discord: https://discord.com/invite/e7tpFxyzTe
Instagram: https://www.instagram.com/zgryzuald2/
YouTube: https://www.youtube.com/@ZgryzuRPG


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