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 Druid: Circle of the Stonewarden | 5E 2024 Subclass
Posted: Sun, 15 Mar 19:21:21 CDT
Publisher: Gamingbrew

Circle of the Stonewarden | Druid 5E 2024 Subclass

Druids of the Circle of the Stonewarden serve as protectors of the deep earth. They believe the bones of the world must be guarded from those who would shatter mountains, strip the land bare, or awaken forces buried far beneath the soil. Through ancient rites, these druids connect their bodies to the strength of living stone, allowing them to take on a hardened form. In battle, a Stonewarden stands like an unyielding pillar, channeling the earth's power to crush enemies and defend those behind them.

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Hey! I'm Brews, and I've been a Dungeon Master for over 20 years. Now, I create an insane amount of 5E content to enhance your D&D games, and host multiple campaigns in the World of Erenel! My mission is to provide you with premium gaming content while telling inspiring stories across all media types. 

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Druid: Circle of the Stonewarden | 5E 2024 SubclassPrice: $1.99
 The Pundit Files: Issue 6 – Silk Road City Guide – Baghdad
Posted: Sun, 15 Mar 17:51:24 CDT
Publisher: Lixuni Gaming

The Pundit Files #5: Silk Road City Guide – Baghdad” presents an entire city setting for you; Baghdad at the end of the 12th Century; complete with map and detailed descriptions of the various city districts and landmarks, plus lots of adventure ideas! Largely OSR system neutral for ease of use.

The Pundit Files: Issue 6 – Silk Road City Guide – BaghdadPrice: $4.50
 Fungalfolk | 5e Monsters Roll20
Posted: Sun, 15 Mar 16:20:09 CDT
Publisher: MmpApps

Fungalfolk

Fungalfolk is a monster supplement for 5e that presents a highly intelligent species of mycelial beings who live in harmony with the natural world rather than dominating it. Instead of portraying mushroom creatures as strange monsters or mindless fungal hazards, this book explores a thoughtful, adaptive lineage connected through living networks beneath soil, stone, and root.

The intent of this product is mechanical clarity and encounter versatility without excessive complexity. The ladder progresses from young spore-born beings to ancient mycelial authorities, representing the natural growth of wisdom, influence, and ecological power within fungal societies. Fungalfolk rely on regeneration, shared awareness through living terrain, and subtle environmental control rather than direct aggression.

Cultural history and rigid political structures are intentionally minimal. Fungalfolk do not expand through conquest or empire. They grow where ecosystems allow them to thrive, forming patient communities that defend their groves only when necessary. Use these stat blocks as tools. Whether the fungalfolk are peaceful stewards, mysterious forest neighbors, or ancient guardians of forgotten wild places is for the GM to decide.

Fungalfolk Roster

Fungal Sporeling — CR 0  
Young mycelial being newly formed from the fungal network and beginning to sense the living world.

Fungal Grovekeeper — CR 1  
Protective steward of fungal groves who restrains intruders and stabilizes natural terrain.

Mycelial Envoy — CR 3  
Highly intelligent fungal diplomat capable of negotiation and subtle battlefield influence.

Verdant Symbiote — CR 6  
Durable fungal guardian whose body draws strength and regeneration from living earth.

Spore Sage — CR 8  
Ancient fungal thinker who guides allies and shapes combat through mycelial awareness.

Mycelial Sovereign — CR 10  
Great fungal authority capable of reshaping terrain and directing the collective will of the grove.

Fungalfolk | 5e Monsters Roll20Price: $3.99
 White Lightning
Posted: Sun, 15 Mar 15:55:58 CDT
Publisher: Pinnacle Entertainment

In the town of Popcorn, KS the heroes is just passing through when they meet up with their old friend, Doc Widdershins. He needs help, the mean brood o' Brady Bros. are after him an' he ain't sayin' the whole story; you gotta get Doc drunk, save the local Sheriff, and outgun the Bradys!

White LightningPrice: $1.00
 Divergence Mechanism Playing Cards
Posted: Sun, 15 Mar 15:43:27 CDT
Publisher: The Black Orifice

A standard 54 card deck of playing cards, with art inspired by the Divergence Mechanism game.

They can be used as a standard deck of playing cards, but the face cards also have the rules for their "Trump" effects in Divergence Mechanism incorporated into their art.

Divergence Mechanism Playing CardsPrice: $3.00
 Divergence Mechanism Core Rulebook
Posted: Sun, 15 Mar 15:39:27 CDT
Publisher: The Black Orifice

Divergence Mechanism

Neon. Brass. Revolution in the gutters.

A female Lubberkin in industrial overalls, standing in a factory, holding a pitch fork, resting on her shoulderIn Divergence Mechanism, you and your crew of street‑level punks carve out a life in The City—a sprawling industrial labyrinth where the wealthy rule from gleaming spires and everyone else fights for scraps in the shadows below. Power hums through the streets, alchemical tech crackles in back‑alley workshops, and every choice you make sends ripples through a world on the brink of upheaval.

The magical power of the Other permeates the City, the acrane forces of The Engine controlling it's mystical forces, creating fantasical zones in the arcane cyberspace of The Pattern.

This is a card‑driven fantasy-cyberpunk RPG where style is as sharp as steel and survival demands both grit and ingenuity. Build and tweak your deck to shape your character’s abilities, pull off daring maneuvers, and bend the odds in your favor. The system blends fast, tactical combat with story‑forward play, giving you the freedom to narrate bold actions while still delivering crunchy, high‑stakes encounters.

Whether you’re sabotaging the elite, defending your turf, or chasing the spark of something bigger, Divergence Mechanism puts the future of The City in your hands. Gear up. Shuffle the deck. Start the uprising.


Gameplay

A Fey woman with floral tattoos and purple hair in a a ball gown stands on a balcony looking out onto a view of gleaming spires of glass and brassDivergence Mechanism uses an innovative card-based mechanic, where you build your deck from a traditional playing card deck. You start with the 40 number cards and 2 jokers, but as your characer buys "trumps" you can add picture cards in, replacing the numbers and suits that you don't want. Low cards are more likely to generate successes on a draw when performing an action, but are also more likely to be pruned from your deck when you suffer damage. Suits are also important for some game effects, so you can strip out cards from the suits you don't want to maximise your chances of drawing the suits you do.

Picture cards also have a special deck manipulation mechanic when you play them, so they are a real force multiplier when you can add them into your deck. We've also designed a set of playing cards inspired by the characters and art design of Divergence Mechanism, which also have these trump effects incorporated into their design.

The combat system further manipulates this system, as you draw a hand for a round, and must use it to make all of your moves, attacks, and defences, to activate all of your arcane powers and special tricks.

There's also a flexible system for equipment design that allows you to design your own wondrous arcane technology and powerful cyberpunk weapons and armour.

Magic

A woman floats through a hellscape of black mountains and fiery tornadoes. In the distance, a city sits under a glass dome.The mysterious Other is the source of all magic in Divergence Mechanism. A dimension beyond the material realm where the ancient magical forces of The DarkThe Burning, and The Dreaming clash, and to which The Engine seeks to dominate and bring order. The wild alien realm of The Other, and structured zones of The Pattern built insode it act as a cyberspace for the people of the City. Places where they can send their consciousness; where Punks go to explore and escape, where whitecollar workers spend their days in drudgery, and where the elite industrialists and Spire lords plot and take their leisure time.

Magic also seeps into the material, giving some people exptraordinary abilities, jumoing between shadows, enhancing their phsical abilities, or integrating machinery into their bodies. Others can manipulate the stuff of The Other itself, transforming The Pattern or breaking down its barriers and escaping into The Wilds.

This magic has also tained the people of The City, changing their biology and transformin their bodies. From the wondrous Fey, corrupted by The Dreaming, to the undead Dreygur; from the mechware-enhanced Machinoi, to the hulking Lubberkin masses, enslaved on Sweet Mlik to make them passive and compliant.


What to Expect

The Divergence Mechanism core rulebook provides you with details of the setting, all the rules need to play this fantasic game, printable character sheets, a plethora of enemies for your "pack" of Punks to face, and an introductory adventure that explores several key aspects of the game and different areas of The City.

Divergence Mechanism Core RulebookPrice: $12.00
 A Fistful of Treasure
Posted: Sun, 15 Mar 14:10:48 CDT
Publisher: Merry Manticore

Your guide to stocking Shadowdark dungeons with mouthwater treasure the way the official adventures do.

Crafted after researching official Arcane Library adventures, this zine shows you how to procedurally generate treasure finds. It includes tables driving how much treasure to stock, whether its magical or mundane, and its value, scaled to every level of play. It's topped off with permanent magic item treasure tables by dungeon level, and a list of helpful resources for making your dungeons fantastical and dangerous.

Perfect for GMs looking for guidance on providing loot, or who prefer the fun and surprise that comes discovering your world through random generation.

Save your time and ease your mind with A Fistful of Treasure!


Dungeon Treasure TableMagic Item Tables
Level 0-3 TreasureLevel 4-6 Treasure
A Fistful of TreasurePrice: $0.00
 Irish / Celtic Campaign Inspiration
Posted: Sun, 15 Mar 14:02:16 CDT
Publisher: Tálamor Publishing

Looking for some inspiration to work into your campaign? Want to have some level of St. Patrick's Day flair? Consider adding in some items from Irish history and folklore.

Ireland Topographic Map (source: NASA)

Irish/Celtic folklore already serves as an inspiration for many creatures, monsters, and deities in RPGs, here we explore some ones that may not have made the cut into the core books. This supplement contains over 10 different people, myths, and historical items that can be worked into a campaign. It even includes 4 fleshed out magical items that can be added straight in. From the historical Brian Boru, to the mythical Púca, Fomorians, Selkies, and more. This supplement is primarily intended to kickstart your own brainstorming for your sessions or campaign and contains snippets that you can use to flesh out more fully. 

Given the wide breadth of levels and systems that you might be preparing your setting or campaign for, specific stat blocks are not included (apart from the aforementioned magical items) as these would vary too widely, but the guide should give you ideas for how to make your own.

This guide was designed to be compatible with fifth edition roleplaying games, though much of it can be easily adapted to other systems.

Image: Topographic map of Ireland (source: NASA)

 

Irish / Celtic Campaign InspirationPrice: $1.25
 Print and party Issue Three: Twin Dragon Death Run
Posted: Sun, 15 Mar 13:50:17 CDT
Publisher: Super Savage Systems

In the busted slum sectors of Detroit-Prime, two halves of an ancient power relic have resurfaced. One half is already in the grip of a slick-haired corpo chump called Koga Shook-Up, a karate-obsessed crime king with a tower full of henchmen, mutant punks, and nasty creeps. The other half is loose in the streets, and every mega- block gang, ninja clan, and sewer warlord wants it before sunrise.
If Koga unites both halves, he’ll become the living Shadow Lord and turn the whole mega-block into his own private dojo of death.

Print and party Issue Three: Twin Dragon Death RunPrice: $3.00
 THE COMPLETE BOUNTY HUNTER TOOLKIT
Posted: Sun, 15 Mar 13:05:47 CDT
Publisher: Eduardo Camps

HE COMPLETE BOUNTYHUNTER TOOLKIT is a system-neutral collection of 400  tables designed to help Game Masters quickly create bounty hunters, fugitives, missions, and complications for tabletop RPGs across multiple genres.

Whether your campaign takes place in a medieval kingdom, a cyberpunk megacity, a lawless frontier world, or a distant space station, this toolkit provides fast inspiration at the table. It is built to work with virtually any RPG system.

Inside you’ll find a large collection of structured random tables and scenario prompts that help you create:

  • Bounty hunters with distinctive skills, reputations, and motivations

  • Targets and fugitives with secrets, resources, and reasons for being hunted

  • Contracts, rewards, and unexpected complications

  • Pursuits across cities, wilderness, star systems, or forgotten ruins

  • Rival hunters, shifting alliances, and escalating danger

The toolkit is designed for fast use during play. Roll a few dice, combine the results, and you instantly have a new lead, twist, or encounter that can push the story forward.

Many of the tables follow the same philosophy used in other system-neutral generators: each result answers a clear question and can be interpreted within the rules of your chosen RPG. For example, weapon tables or similar generators provide quick results that you can translate directly into your system’s mechanics.

This book works well for:

  • Fantasy bounty hunting (mercenaries, assassins, monster hunters)

  • Western or historical campaigns

  • Modern crime and investigation games

  • Cyberpunk mercenary work

  • Science-fiction bounty hunters and interstellar fugitives

It can be used to generate a single encounter, build an entire bounty-driven campaign, or simply provide inspiration when the table goes quiet and the GM needs something unexpected to happen.

If your game involves tracking dangerous people, negotiating contracts, and surviving the messy consequences of the hunt, The Complete Bountyhunter Toolkit gives you everything you need to keep the action moving.

THE COMPLETE BOUNTY HUNTER TOOLKITPrice: $4.99
 Fungalfolk | 5e Monsters PDF
Posted: Sun, 15 Mar 12:57:38 CDT
Publisher: MmpApps

Fungalfolk

Fungalfolk is a monster supplement for 5e that presents a highly intelligent species of mycelial beings who live in harmony with the natural world rather than dominating it. Instead of portraying mushroom creatures as strange monsters or mindless fungal hazards, this book explores a thoughtful, adaptive lineage connected through living networks beneath soil, stone, and root.

The intent of this product is mechanical clarity and encounter versatility without excessive complexity. The ladder progresses from young spore-born beings to ancient mycelial authorities, representing the natural growth of wisdom, influence, and ecological power within fungal societies. Fungalfolk rely on regeneration, shared awareness through living terrain, and subtle environmental control rather than direct aggression.

Cultural history and rigid political structures are intentionally minimal. Fungalfolk do not expand through conquest or empire. They grow where ecosystems allow them to thrive, forming patient communities that defend their groves only when necessary. Use these stat blocks as tools. Whether the fungalfolk are peaceful stewards, mysterious forest neighbors, or ancient guardians of forgotten wild places is for the GM to decide.

Fungalfolk Roster

Fungal Sporeling — CR 0  
Young mycelial being newly formed from the fungal network and beginning to sense the living world.

Fungal Grovekeeper — CR 1  
Protective steward of fungal groves who restrains intruders and stabilizes natural terrain.

Mycelial Envoy — CR 3  
Highly intelligent fungal diplomat capable of negotiation and subtle battlefield influence.

Verdant Symbiote — CR 6  
Durable fungal guardian whose body draws strength and regeneration from living earth.

Spore Sage — CR 8  
Ancient fungal thinker who guides allies and shapes combat through mycelial awareness.

Mycelial Sovereign — CR 10  
Great fungal authority capable of reshaping terrain and directing the collective will of the grove.

Fungalfolk | 5e Monsters PDFPrice: $2.50
 Operation Burn Ledger: Basic Legends RPG
Posted: Sun, 15 Mar 12:36:21 CDT
Publisher: Thaloranth Publishing

Your cover is burned.
Your handler stopped answering.
The mission never ended.

Operation Burn Ledger: Basic Legends RPG is a tabletop role-playing game of covert operations, moral consequence, and the human cost of necessary violence. Players take the roles of burned operators—former intelligence assets, special forces veterans, and covert specialists who no longer officially exist. Cut loose from the agencies that trained them, these operatives work in the shadows pursuing missions that governments will deny and history will forget.

Every mission matters. Every decision leaves a mark.

A Complete Game

This book is part of the Legends RPG Basics line and contains everything needed to run full campaigns. You do not need any other book to begin playing. The broader Legends RPG Core expands the system with additional options, but Burn Ledger Basics stands on its own as a complete experience.

Inside this volume you will find:

  • Complete character creation for building burned operators

  • A Path and Sub-Path system representing training, specialization, and hard-earned experience

  • The core Burn Ledger mechanics used to resolve missions and conflicts

  • Guidance for running espionage operations and covert missions

  • A full Game Master section covering mission design and campaign consequences

  • Sample characters ready to play

  • A complete introductory mission: Operation Cold Ledger

  • Quick reference tools for smooth gameplay

Diceless, Tactical, and Consequence-Driven

Operation Burn Ledger uses the Legends RPG system, a diceless role-playing engine where success is determined by skill, preparation, and circumstance rather than random chance.

A trained sniper in position hits the target.
A fatigued operator under fire may not.

The tension of the game comes from decisions, not dice.

Key systems include:

  • Heat – how exposed your team has become

  • Resolve – the psychological toll of the work

  • The Ledger – a permanent record of choices that cannot be undone

Your actions shape the world. Enemies adapt. Allies remember. Missions echo forward across the campaign.

A World That Remembers

Operations unfold in persistent zones—living environments that change as the campaign progresses. The building you burned last session still smolders. The faction you betrayed has not forgotten. The team you left behind still matters.

In Burn Ledger, the mission is never truly over.

Perfect For Players Who Enjoy

  • Modern espionage and covert operations

  • Tactical team missions

  • Character-driven storytelling

  • Campaigns where choices have lasting consequences

  • Spy fiction inspired by classic intelligence thrillers and elite operator teams

The mission never ended.
Now the record begins.

Operation Burn Ledger: Basic Legends RPGPrice: $5.00