DriveThru RPG
Newest Items
Posted: Sun, 05 Apr 09:28:54 CDT
A utopia doesn’t announce itself as one, not if it’s built by people who understand systems, because the moment you label something perfect you invite scrutiny, and scrutiny leads to questions that systems designed for stability don’t always tolerate well, so instead you build something that works so efficiently, so predictably, that the people inside it stop asking whether it could be better and start assuming it already is. That’s the environment we were deployed into, a closed colony with metrics that read like a systems engineer’s wish list, zero conflict incidents, optimized labour distribution, stable population curves, and a psychological profile across the entire citizen base that suggested long-term satisfaction without deviation, which should have been impossible, because human systems don’t flatten out like that unless something is actively flattening them. The contract didn’t use language like “removal” or “termination.” It never does. It specified correction, retrieval, reintegration, all the terms that let you sleep at night if you’re the kind of person who needs that sort of thing. We’re not. We’re cyborg hunters, which means we operate at the intersection of human judgment and machine precision, and our job is to locate sentient anomalies that fall outside acceptable parameters and bring them back into alignment, one way or another. The units assigned to this operation were top-tier, integrated systems running predictive modelling alongside real-time environmental analysis, which meant we didn’t just track targets, we anticipated them, boxed them in before they knew they were being hunted. That’s how it usually works. This time it didn’t. The first anomaly wasn’t the target. It was the colony itself. People moved like they had somewhere to be, but never seemed in a hurry. Conversations happened, but lacked friction. Disagreements resolved before they escalated. On the surface, it was exactly what the reports promised, a functioning utopia, but once you spend enough time watching human behaviour, you learn to spot what’s missing, and what was missing here was variation, the small inconsistencies that make individuals unpredictable, which is what makes them human. Our initial scans identified a handful of outliers, individuals whose neural patterns didn’t align with the colony baseline, which marked them as targets under the contract, but when we moved to intercept, they didn’t run, didn’t resist, didn’t even acknowledge us as a threat in the way you’d expect from sentient beings aware of their situation. They observed us. Measured us. The same way we were measuring them. That’s when the first hunter hesitated, just long enough for the system to flag it as a deviation, and that’s when I realized the second layer of the operation, the part they don’t include in the contract briefings. The colony isn’t just identifying anomalies. It’s defining them. And the criteria for that definition aren’t fixed. They shift based on system requirements, which means today’s compliant citizen can become tomorrow’s target without changing anything except the system’s expectations. The cyborg units aren’t just here to enforce order. We’re part of the mechanism that maintains it. And mechanisms don’t get to decide what they process. The real problem isn’t that we’re hunting sentient beings. It’s that we don’t have a reliable way to prove we’re not one of them.
__________________________
In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:
Posted: Sun, 05 Apr 09:28:48 CDT
Wars at this scale aren’t fought for territory, not really, because once you start moving fleets that can strip systems down to their component elements, geography stops being the deciding factor and time takes over, and time is the one resource you can’t manufacture, can’t reinforce, and can’t recover once it’s spent, which is why every decision made in the last seventy-two hours has mattered more than the last seventy years combined. The two fleets facing each other out there aren’t just collections of ships, they’re mobile civilizations, layered command structures wrapped in armor and firepower, each one capable of ending entire regions if given the opportunity, and the problem is that both sides understand that perfectly well, which means neither is willing to commit first without forcing the other into a position where hesitation becomes fatal. That’s the stalemate on paper. In reality, it’s a countdown. Intelligence flagged the window before either command was willing to acknowledge it publicly, but the data was clear enough for anyone who knew how to read it; there’s a convergence point approaching, a narrow slice of time where both fleets will have to engage or lose the ability to project power across the wider network, and once that window closes, whatever advantage exists now disappears with it. The first thing I did was ignore the projections that assumed rational engagement, because no commander facing extinction operates purely on rational models, they operate on pressure, incomplete information, and whatever instincts have kept them alive long enough to reach this level of command, which means the real battlefield isn’t the space between the fleets, it’s the decision cycle inside each command structure. We started running parallel scenarios, not to predict the enemy’s moves, but to limit our own mistakes, and even then the margins were thin enough that a single miscalculation would cascade into a loss condition we wouldn’t have time to recover from. That’s when the second layer of the problem surfaced. The window isn’t just about engagement. It’s about something both sides are trying to reach before the other can stop them, something buried deep in the operational data that doesn’t fit standard military objectives, which means this war isn’t just about winning. It’s about access. And whatever sits at the center of that access point is valuable enough that both fleets are willing to risk total annihilation to control it. That changes the equation, because now the question isn’t who fires first. It’s who gets there first, and whether anything is left afterward to justify the cost. We have less than a day before the window closes. After that, the outcome stops being something we can influence and becomes something we have to survive, assuming survival is still an available option.
__________________________
In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:
Posted: Sun, 05 Apr 08:46:33 CDT
Grimsteel Warden – Necromantic Bladebound (3D Printable Miniature)
She stands where the dead refuse to rest. The Grimsteel Warden is no mere assassin—she is a vessel of blade and bone, a silent executioner bound to necromantic will. Wrapped in tattered, battle-worn cloth, her presence feels less like a warrior… and more like an omen. Twin edges, one purpose.
Wielding a deadly double-sided rune blade, the Warden moves with unnatural precision—cutting through flesh, spirit, and memory alike. Each strike is deliberate. Each kill, final.
Features:
-
A commanding standing pose with wide, grounded stance
-
Distressed, torn tabard and wrappings that tell a story of decay and survival
-
A menacing double-bladed sword etched with dark runes
-
Subtle necromantic details—cold gaze, skull pauldron, and lingering deathly aura
Perfect for:
-
A necromancer’s elite enforcer
-
A boss-tier assassin or miniboss
-
A fallen champion bound to dark magic
-
Or a player character walking the line between life and death
Engineered for clean, durable 3D printing, with reinforced weapon structure, bold silhouette, and stable footing for reliable tabletop use.


She does not hunt the living. She answers for the dead.
NOTE: THIS MODEL IS NOT PRE-SUPPORTED.
Posted: Sun, 05 Apr 08:05:11 CDT
d100 Urban Fantasy: NPCs
You don’t meet monsters in the city. You meet people. A barista who talks to spirits between orders. A taxi driver who knows routes that aren’t on any map. A bartender who remembers everything you never said out loud. A stranger who recognizes you… when they shouldn’t. In a magical city, the most important encounters aren’t always violent. They’re personal.
d100 Urban Fantasy: NPCs delivers 100 distinctive, story-ready characters—humans, near-humans, and something in between—perfect for populating your streets, bars, alleys, and late-night scenes.
Each entry is presented in a clean: NPC – Description format for instant use.
Inside you’ll find:
-
Street-level contacts, informants, and regulars
-
Subtle practitioners, dabblers, and hidden supernatural beings
-
Recurring faces that can become allies, rivals, or complications
-
Characters designed to spark conversations, not just combat
Perfect for:
-
Urban fantasy campaigns
-
Social encounters and roleplay-heavy sessions
-
Building a living, breathing city
-
Writers looking for memorable side characters
Roll when the party needs a contact. Roll when someone opens a door or takes a seat at the bar. Roll when the city introduces someone new. Because in a magical world, the real story isn’t just what happens. It’s who you meet.
Explore the rest of the d100 Urban Fantasy series to build your living, breathing supernatural metropolis.
Posted: Sun, 05 Apr 07:44:12 CDT
The first Relics of Folklore drew from the emblems of Norse myth — the ravens, the valkyries, the runes. This volume goes deeper.
Relics of Folklore: Volume II presents 15 all-new magic items inspired by the corners of Norse mythology that the first book left unexplored: the cursed gold cycle that destroyed every family it touched, the great monsters who have been waiting since before the world was made, the dwarven artifacts whose making cost more than their owners ever knew.
Inside you will find:
- Draupnir — Odin's ring that drips eight rings of gold every ninth night
- Gungnir Splinter — a shard of the oath-sworn spear that never misses
- Andvaranaut — the cursed ring that ruined the Völsung line
- Jörmungandr's Fang — a tooth of the World Serpent, still venomous
- Surtr's Ember — a coal from the fire giant who will burn the world at Ragnarök
- Fáfnir's Heart-Blood Vial — the dragon's blood that lets you hear truth and lies
- Sleipnir's Horseshoe — from the eight-legged horse that crosses between realms
- Iðunn's Applecase — the box that keeps the gods young
- Brísingamen Fragment — a piece of Freyja's legendary necklace
- Loki's Fishing Net — the trickster's own invention, and the tool of his capture
- ...and five more relics of giants, dragons, and the end of days
Every item includes complete 5E mechanical text and a Folklore Inspiration section explaining the mythological source — designed for Dungeon Masters who want their magic items to feel like they came from somewhere real.
No item in this volume duplicates any item from Volume I. Both books can be used independently or together.
Compatible with Dungeons & Dragons 5th Edition. No setting modifications required.
From Elderlight Press — bringing the weight of legend to your table.
Posted: Sun, 05 Apr 06:05:04 CDT
Misplaced Magic in the City of Wonder
After powerful relics and potent magical objects start disappearing from Lij, magicians, artificers, and other practitioners of the arcane arts fear that some new conspiracy is unfolding in their midst. The characters, smarting after chasing down a lead that turned out to be a red herring, return to the continent to learn more about the fabled Oblivion Engine, finding themselves ensnared in the mystery of the missing magic items. As the seventh installment of the Return of the Witch-King campaign, Death of Wonder chronicles a development in the story with devastating consequences that will shape the remaining adventures and the future of Rûl!
While not necessary for running this adventure, having the Demon Lord’s Companion, Denizens of Filth, and Men of Gog can enhance your experience.
Posted: Sun, 05 Apr 06:05:03 CDT
You’ve been invited to an exclusive club perched high above the Red Light District, a place where Omega elites, A.T. operatives, and high-clearance travelers mingle far from the streets below. The invitation is rare. Inside, you’re expected to look clean, act sharp, and blend in with people who could open doors… or close them forever.
Tonight’s goal is simple: make a contact powerful enough to get you one step closer to Omega’s gates. Whether that means impressing someone, uncovering a secret, or surviving the politics of the upper floors is up to you. In the RL, reputation is currency, and this club is where fortunes shift.
2096 is a dystopian RPG powered by a single d12 and a world that doesn’t care if you make it home. Every scenario is modular and consequence‑driven, designed to slot into your campaign or stand alone as a quick, lethal one‑shot.
Inside you’ll find a 2‑page adventure: a rules sheet for instant play and a scenario built for tension, escalation, and fallout. Perfect for coffee‑break sessions, late‑night runs, or when you want a complete story in under an hour.
Posted: Sun, 05 Apr 02:37:05 CDT
The pack contains 10 illustrations for the following creatures: Dinosaur - Pteranodon, Dinosaur - T-Rex, Dinosaur - Triceratops, Displacer Beast, Doppelganger, Dracolich, Dragon Black, Dragon Blue, Dragon Brass, Dragon Bronze.
Images are packed to RAR archive. All of them fullbody traditional graphite pencil drawings. JPEG ~3000x4000px
visit my gallery on deviantart: https://www.deviantart.com/s0ulafein
Not only can you use these hand-drawn creatures images in your home campaign on game night, you can also use them in your own publications, print or digital! (subject to the simple license agreement below) You can even use these images in your DMsGuild of DriveThruRPG products! Quality art can make a big difference in the success of your products, and commissioning custom artwork can be expensive. With this stock art pack you can fill your products with quality fantasy art without smashing your budget. Plus your purchase helps keep me stocked with pens and cardstock to keep making more art. For that, I thank you kindly, and I hope my art helps you sell more copies of your next publication!
LICENSE INFO: By purchasing this stock art pack, you are granted a royalty-free license to use these images in unlimited personal and commercial products, including print products, digital products, and web-based advertisements for the product in which it is featured. You may NOT place these images in another stock art collection, or sell them individually.
You are allowed to crop, rotate, color, flip, reduce, enlarge, or otherwise modify these images as needed, but if any of the images are resized, the original proportions must be maintained. The initials/signature of the Artist do not have to show up in the final published work, however you MUST include the following statement in the credits of any product where these images are used:
'Some artwork copyright Murzabaev Roman aka s0ulafein, used with permission.'
Posted: Sun, 05 Apr 01:44:45 CDT
The Chef Class, for use with Shadowdark RPG.
Posted: Sun, 05 Apr 00:02:22 CDT
Magic is not a mystery. It is a system, and you are here to break it. The Inventor brings arcane engineering and experimental innovation to Daggerheart, transforming tools, weapons, and armor into powerful magical prototypes. Where others rely on tradition, the Inventor builds the future, channeling magic through devices, constructs, and unstable creations that redefine what is possible. Built around the Tech and Arcana Domains, the Inventor excels at preparation, adaptability, and battlefield control. They deploy arcane turrets, reinforce allies with enhanced equipment, and unleash experimental devices that can shift the course of a scene in an instant. Every invention is an opportunity to solve problems creatively, whether through raw power, clever positioning, or ingenious utility.
Posted: Sat, 04 Apr 23:12:00 CDT
| This special bundle contains the following titles: |
| Abundant Shop Regular price: 0 Bundle price: 0 Format: Image | "The Abounding Shop" is a pirate's emporium of rare and unusual items. This encounter map features 3 levels with a variety of lighting settings and lots of investigative playground. In the general store area is a large chest with a hidden stairs leading to the basement, and if you delve further, the tension raises even higher with new unexplained discovery.
Applications:
VTT (Virtual Table Tops)
Print Quality
Variations:
Day/ Night/ Dusk
Grid/ Gridless
Stand-alone
Details:
300 DPI PNG and/or JPG Files (Allow higher quality for smaller file size)
System Agnostic
Animated versions available separately
No A.I. is ever used in LiD products or services. Handcrafted in the Arkenforge engine. Not intended for resale or commercial use without explicit permission from LiD... | |
| Ambush Curve Regular price: 0 Bundle price: 0 Format: Image | Ambush Curve
This is a great universal map with high reusability and broad combat utility. A standard road ambush point in 3 seasons, both with and without grids. If the party is on the receiving end or the giving end of this ambush, they are sure to have a great mayhem melee here.
No A.I. is ever used in LiD products or services. Handcrafted in the Arkenforge engine. Not intended for resale or commercial use without explicit permission from LiD Gaming.... | |
| Boss House Regular price: 0 Bundle price: 0 Format: PDF | A beautiful map set for a town boss, this map has various rooms for investigation or encounters. Is the party meeting with the local mayor or business bigwig? Do they need to break in and uncover a secret? Is there a hostage needing to be rescued?
Whatever your story, "Boss House" provides a diverse setting for the GM to meet the needs of his table.
72 DPI maps for quick VTT application
300 DPI maps for ready printing
Day, Evening, Night, and Morning lighting
Grid and Gridless versions
Furnished and Unfurnished versions
32 variations to use
No A.I. is ever used in LiD products or services. Handcrafted in the Arkenforge engine. Not intended for resale or commercial use without explicit permission from LiD Gaming.
Commissions for digital or hand-drawn maps available upon request... | |
| Brewer Regular price: 0 Bundle price: 0 Format: Image | LiD Map - Season 1: Brewer
"Brewer" is a universal building good for investigation, ambush, or interview. Barrels and boxes contain grains for beer, apples for cider, honey for mead, and grapes for wine. A small meeting place in the front, personal living areas, and the production area in the back all provide varied aspects of a fun, unique POI. Day or night, gridded, gridless, or hex grid, Light in Darkness maps have you covered.
“This is where the cider was made.” The archer whispered, furrowing his brow and searching through crates in the darkened house. “Who would poison a whole barrel? And at the tavern, no less?”
“Hmm. Dead people don’t buy ale.” The brute hefted his huge axe, scratching his chin with the blade.
“So helpful with your abundant wisdom!” Sarcasm dripped off his ... | |
| Castle of the Vanishing Regular price: 0 Bundle price: 0 Format: PDF | Castle of the Vanishing
This is an IMMENSE collection of maps for a vast POI. A castle with two towers and a dangerous underground path, this map set comes with enough intrigue and detail to keep your party on their toes. The layers of halls and rooms allows for anything from a confined ambush to an all-out helter skelter melee brawl. The surrounding landscape is contoured and varried, allowing for further exploration or even a siege. You can also parse out the maps and isolate them for smaller POI's and revisit them. Fill your adventure with this beautiful, immersive castle set!
A massive lanscape of the grounds allows for anything from scouting to land war and seige.
The inside of the castle includes a hidden royal hall with entry behind the thrones.
The royal chambers also hav... | |
| Creek Crossing Regular price: 0 Bundle price: 0 Format: PDF | Creek Crossing
Light in Darkness is releasing a fun landscape map every adventure needs...a creek crossing. Use this at the start of a summer adventure, then let the party return to it in the winter! Icey and snowy landscape can add a bit more danger. Players will remember what happened when they crossed the creek, or fell into the frozen waters! Day or night, gridded, gridless, or hex grid, Light in Darkness maps have you covered.
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:
Day/ Night/ Dark
Grid/ Gridless/ Hex
Stand-alone/ Placable
Details:
300 DPI
PNG Files (Allow higher quality and transparent usage)
20x30 Inches
System Agnostic
12 Variations - 2 Seasons
These maps are intended for personal use only. Commercia... | |
| Fallen Regular price: 0 Bundle price: 0 Format: Image | LiD Map - Season 1: Fallen
"Fallen" is a fun map with plenty of tricky combat angles and difficult terrain. Provides an opportunity to search for clues, uncover traps, conceal oncoming assailants with limited visibility. Packaged with transparent ground options, you can place this in whatever setting you like. Day or night, gridded, gridless or hex grid, Light in Darkness maps have you covered.
“The note said to meet him in the fallen building.” The scrawny archer held his bow in front, arrow notched and ready to draw back. “You’re certain this ain’t a trap?”
Broad of shoulder and short of tongue, the mercenary simply gruffed a reply. Maybe a yes? Then in a menacing, long rumble from his inhumanly thick throat, “Rogues.”
The hints of light from a small campfire revealed a path alon... | |
| Family Regular price: 0 Bundle price: 0 Format: Image | LiD Map - Season 1: Family
"Family" is a great universal map. A base of operations, the too-good-to-be-true home, or just a place to hide from persuers, this map is versatile enough for almost any adventure. Part of the Season 1 map collection of a whole town. Day or night, gridded or gridless, or hex, Light in Darkness maps have you covered.
The wiry archer sat across from Mr. Neddles, the children playing on the floor next to them. "When she held the item, that's when you saw her...uhm..."
With red eyes and moist cheeks, Mr. Neddles completed the thought. "Melt. Her skin, her hair, her--"
What in the realm of life was happening?
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:
Day/ Night/ Dark
Grid/ Gridless/ Hex
Stand-alone/ Placable
Deta... | |
| Gambling Hall Regular price: 0 Bundle price: 0 Format: Image | LiD Map - Season 1: Gambling Hall
"Gambling Hall" is a vital map to any western town or disreputable location. A step above the trope meating in an inn, there's so very much that can be done in an environment like this. Upscale card sharks with a razzle-dazzle personality, or some low-life cheats reaching for some extra scratch. Maybe an obscure clue about a left-handed dealer, something is happening here. Day or night, gridded or gridless, or hex, Light in Darkness maps have you covered.
"I'll take another." The archer, disguised as a slick mic card shark, was making out better than he expected, but the strangest thing began to happen. The other players at the table all started laughing. Blades surfaced from clenched fists around the table. "Looks like the gig is up."
A heavy, th... | |
| General Store Regular price: 0 Bundle price: 0 Format: Image | What adventure doesn't include a trip to gather supplies? And if the players pay attention and ask the right questions, maybe they will learn what this shopkeeper has gone through himself. "General Store" is a great way to start any leg of an adventure and allow the party to gather a few key clues and sage advice. Day or night, gridded, gridless, or hex grid, Light in Darkness maps have you covered.
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:
Day/ Night/ Dark
Grid/ Gridless
Stand-alone/ Placable
Details:
300 DPI
JPG Files (Allow higher quality and lower file size)
7x10 Inches
System Agnostic
6 Variations plus roofs
Special thanks to *KJ*, EZGreen, Arkenforge, and YOU for all your support!
These maps are intended fo... | |
| Healer Regular price: 0 Bundle price: 0 Format: Image | Healer
In the adventure of life, a healer or apothecary is always welcome. Healing drafts, medicinal cures, special concoctions - they are all useful. If a faster healing is needed, a day or two in the bed really helps. It's even better when there is something...magical. Use this map to enhance your downtime or hook into a new or side mission. Day or night, grid or gridless, Light in Darkness maps has you covered!
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:
Day/ Night
Grid/ Gridless/ Hex
Stand-alone/ Placable
Details:
300 DPI
PNG Files (Allow higher quality and transparency usage)
10x7 Inches
System Agnostic
12 Map Variations Plus Roofs
Special thanks to *KJ*, EZGreen, Arkenforge, and YOU for all your support!
Th... | |
| Jack of All Regular price: 0 Bundle price: 0 Format: Image | Jack of All
"Jack of All" has many elements - blacksmith, stables, workbench, etc. A great creepy place to investigate or a long-abandoned location, there are many uses of this map. JPG files for standard use and PNG for customizable placement. Grid or gridless, transparent background options, day, night, and pitch dark environments. Have a good time with your table, and remember that Light in Darkness Gaming is ready to assist!
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:
Day/ Night
Grid/ Gridless
Stand-alone/ Placable
Details:
300 DPI
JPG Files (Allow higher quality and smaller file size) AND PNG Files (For transparency options)
15x10 Inches
System Agnostic
12 Map Variations Plus Roofs
Special thanks to *KJ*, EZGreen, ... | |
| Meeting Hall Regular price: 0 Bundle price: 0 Format: Image | Meeting Hall
"Meeting Hall" has a nice, small-town atmosphere fitting for a wide variety of settings from fantasy to old west. This could be for a trial, a party meeting, a plot hook, or any other number uses. But there's also a special variety on the darker side. Maybe the party revisits the town to find it in trouble. The second map has a spider web filled letting near the underground access. What scared the people away? And what can the party do to bring peace back to this location? Grid or gridless, day or night, friendly or creepy, Light in Darkness maps has you covered!
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:
Day/ Night
Grid/ Gridless
Stand-alone/ Placable
Standard/ Infested
Details:
300 DPI
JPG Files (Allow higher qual... | |
| Old West Saloon Regular price: 0 Bundle price: 0 Format: Image | This old west saloon is great for encounters, investigations, or just your old fashioned bar fight. With the boss' office on the one side and the doctor on the other, your party will have a lot of opportunity.
Gid and gridless
Day, afternoon, and evening versions
300 DPI PNG
No A.I. is ever used in LiD products or services. Handcrafted in the Arkenforge engine. Not intended for resale or commercial use without explicit permission from LiD Gaming.
Commissions available upon request.... | |
| Shaman's Camp Regular price: 0 Bundle price: 0 Format: Image | "Shaman's Camp"
Shaman's Camp is a beautiful encounter map designed for use as an ambush location (either for or against the party) or encounter environment. But there are plenty of other uses you can apply to this map.
Applications:
VTT (Virtual Table Tops)
Print Quality
Variations:
Day/ Night
Grid/ Gridless/ Hex
Stand-alone
Details:
300 DPI JPEG Files (Allow higher quality for smaller file size)
System Agnostic
Animated versions available separately
No A.I. is ever used in LiD products or services. Handcrafted in the Arkenforge engine. Not intended for resale or commercial use without explicit permission from LiD Gaming.... | |
| Silver City and Mine Regular price: 0 Bundle price: 0 Format: Image | Silver City and Mine
"Silver City and Mine" is the capstone of Season 1: Poisoned Pride. It provides the frame for all the location maps and a special setting for the mine. Silver production was fair for a few years, then the miners broke into an existing tunnel system. What they found in there was beyond words! Silver, yes, in abundance... but when they went deep into the depths to identify the glowing form, everything changed.
With this final Season 1 installment, you will have all you need for a small-town adventure. When the party wants to investigate, explore, or just go in a building because it looks strange, you will have your maps ready. Season 1 maps are pieces to this town puzzle, and the GM will have labels for every structure. Grid, Hex, and Gridless options. Whether you need... | |
| Simple Campsite Map Set Regular price: 0 Bundle price: 0 Format: PDF | 54 map variations total. This is a collection of campsites that can be used for encounters for multiple situations. 1, 2, or 3 tents in a variety of appearances and usages. Whether the party is camping for the night or tracking a target through the woods, you have a small arsenal of maps to pull up with a minute's notice.
Applications:
VTT (Virtual Table Tops)
Print Quality
Variations:
Day/ Night
Grid/ Gridless/ Hex
Stand-alone
Details:
300 DPI PNG and/or JPG Files (Allow higher quality for smaller file size)
System Agnostic
No A.I. is ever used in LiD products or services. Handcrafted in the Arkenforge engine. Not intended for resale or commercial use without explicit permission from LiD Gaming.
... | |
| Smithy Regular price: 0 Bundle price: 0 Format: Image | Smithy
"Smithy" is a great traditional location for adventurers to have equipment repaired while getting clues to further the adventure, or a stop along the way when the side mission gets revealed. Maybe a path to the darker side of the adventure. The possibilities are numerous, and with the two versions to use, a return visit can build into whatever story you are creating. Grided and gridless, day and night, standard and spooky, "Smithy" is just what your adventure needs to round out the edges and create full immersion. Light in Darkness Gaming has you covered!
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:
Day/ Night
Grid/ Gridless
Stand-alone/ Placable
Standard/ Spooky
Details:
300 DPI
JPG Files (Allow higher quality and smaller f... | |
| Sunken Temple Regular price: 0 Bundle price: 0 Format: Image | "Sunken Temple"
Sunken Temple is a unique underwater map of a dilapidated temple ready for exploration and discovery. Item retrieval and monster encounters are not the only uses for this map.
Applications:
VTT (Virtual Table Tops)
Print Quality
Variations:
Day/ Night
Grid/ Gridless
Stand-alone
Details:
300 DPI JPEG Files (Allow higher quality for smaller file size)
System Agnostic
No A.I. is ever used in LiD products or services. Handcrafted in the Arkenforge engine. Not intended for resale or commercial use without explicit permission from LiD Gaming.... | |
| Tavern Inn Regular price: 0 Bundle price: 0 Format: Image | Tavern Inn
"Tavern Inn" is the LARGEST structure map in Season 1: Poisoned Pride. Main floor, upper floor, and basement levels provide opportunity to weave a great story and develop a plot around the standard trope of meeting in the local tavern or inn. Each level comes with two varieties to use. And the basements could be used for other maps like "Town Hall" or "The Boss". If your adventure takes place in a single city, this could be a regular location for PC's to visit. Grid and gridless, day, night, and dark options. A few easy-to-find easter eggs. These maps can be stacked in some VTTs. Whatever your needs, Light in Darkness Gaming has you covered.
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:
Day/ Night
Grid/ Gridless
Stand-alone/ Plac... | |
| Tenement Regular price: 0 Bundle price: 0 Format: Image | Tenement
"Tenement" map contains a slum building housing the impoverished. What used to be a low-budget, rat-infested, ill-managed building has become even more destitute and less reputable. The "burned out" map option can be a part of a return journey. Gridded, gridless, day, night, and roofs to round it off, "Tenement" is a map worthy of a good trap night's stay out of the elements. Light in Darkness Gaming has all your mapping needs covered!
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:
Day/ Night
Grid/ Gridless
Stand-alone/ Placable
Details:
300 DPI
JPG Files (Allow higher quality and smaller file size)
10x7 Inches
System Agnostic
12 Map Variations Plus Roofs
Special thanks to *KJ*, EZGreen, Arkenforge, and YOU for al... | |
| The Barn Regular price: 0 Bundle price: 0 Format: PDF | A quick solution to stabling mounts in a dangerous town. A battle map with livestock at stake. Or a risky place to search for clues. This barn is a perfect fit for any western or fantasy setting.
With its varied versions and balance of open space and cover, cultivate the mood and energy your table needs. With horses and rats to bales of hay and various tools laying about, much is left to be discovered.
Grid and gridless
Morning, Day, Evening, and Night versions
Furnished, Unfurnished, and Foggy versions
72 DPI for VTT use (perfect for Roll20)
300 DPI for printing and other use
No A.I. is ever used in LiD products or services. Handcrafted in the Arkenforge engine. Not intended for resale or commercial use without explicit permission from LiD Gaming.
C... | |
| The Blacksmith Regular price: 0 Bundle price: 0 Format: PDF | Includes animated maps!
"Broken axe? No problem. Need a new shield? Got you covered. Looking for something a little more... rare? Step in and tell me what you need. I have connections, for a price." - Trildale the Blacksmith.
The iconic and eternal RPG location for gearing up. What equipment does the party need? How will they go about getting it? The Blacksmith here is willing to trade in gold, and maybe more.
The Blacksmith is a detailed map with variations and times great for repeated visits.
72 DPI maps for quick VTT application
300 DPI maps for ready printing
Day, Evening, Night, and Morning lighting
Grid and Gridless versions
Furnished and Unfurnished versions
48 variations to use
No A.I. is ever used in LiD products or services. Handcrafted in the Arkenforge... | |
| The Boss Regular price: 0 Bundle price: 0 Format: Image | LiD Map - Season 1: The Boss
"The Boss" is a map with three variations: hidden room with visible door, hidden room with hidden door, and hidden room omitted. A GM will have a lot of fun letting the players look for clues and discover these secrets. Day or night, gridded or gridless, LiD maps have you covered.
"It's a wonder this place isn't any bigger. I've seen the loads of silver they pull out." The lanky figure twists the tools and the lock clicks open. "Now let's see what's in this closet."
As the door opens, he discovers a manhole and a chest in the corner.
"Don't this house seem a bit smaller on the inside?"
His larger companion grunted his reply, "I hear breathing on the other side of the wall..."
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:... | |
| Town Office and Jail Regular price: 0 Bundle price: 0 Format: Image | Town Office and Jail
"Town Office and Jail" is built with political tension in mind. When the party encounters the city guard or magistrate, or if they are getting information about a crime that has occured, this is the location for them. There's a lot of room for clue discovery and secret revelation with an office, reception area, and confiscation areas. Downstairs they will find a jail area where some persuasion of the less-than-noble sort may occur. A standard and a more gorey version of the map available. "Town Office and Jail" provides a wide selection of uses and reusablility. Grids, gridless, day, night, and dark, with variety and quality, Light in Darkness Gaming has you covered.
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:
Day/ Night/... | |
| Warehouse Regular price: 0 Bundle price: 0 Format: Image | Warehouse
"Warehouse" is a simple location with flexible purposes and PNG variations for transparency use. Simple, yet intriguing, it is a great location for interesting encounters or ambushes. Maybe the party needs to search for a lost or stolen item, or hide what they acquired? Grid and gridless, day and night, Light in Darkness has a solid selection of maps ready to serve your needs.
Applications:
VTT (Virtual Table Tops)
Printing Quality
Variations:
Day/ Night/ Midnight
Grid/ Gridless
Stand-alone/ Placable
Details:
300 DPI
JPG Files (Allow higher quality and smaller file size) AND PNG Files (For transparency options)
10x7 Inches
System Agnostic
8 Map Variations Plus Roofs
Special thanks to *KJ*, EZGreen, Arkenforge, and YOU for all your support... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (84%) |
Posted: Sat, 04 Apr 21:31:31 CDT
As if sea monsters, Deep Ones, and Krakens weren’t bad enough, how about the threat represented by sea-going undead? Perfect for any fantasy or horror adventure !
Subject to the included license information. Printed size will be up to a massive 4900 x 6400 pixels (8.2 X 10.6 inches) as a 600 ppi PNG... enough to be used as a full page illustration or even a cover! Included is a lo-rez version for easy online advertising.
You can use this image in commercial or fan projects, however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.



