DriveThru RPG
Newest Items
Posted: Mon, 20 Apr 18:17:55 CDT
Our Third Map Pack is a varied collection of 4K resolution maps, from Graveyards, to Rivers, to Vibrant Towns & more!
Each map comes in three forms; No Grid, Hex Grid, & Square Grid.
All of them are ready to use with Roll20's Dynamic lighting system!
See Below for more details!
Map Names/Features
● Ancient Chapel – A decrepit and ruined chapel with a tunnel bore into its wall. Comes with 2 versions, with lit braziers and unlit. Size - 40 x 40 tiles.
● Cave Tunnels – What lurks in the deep of these twisting tunnels?. Size - 40 x 40 tiles.
● Decrepit Shack – A Run down shack, abandoned and partially destroyed with a broken cage. What could have been kept inside? Comes with a night version where the cage is covered and unbroken. Size - 20 x 15 tiles.
● Evening Town Bonfire – A small town bustling with markets and bunting all centred around a bonfire ready to celebrate some joyous event. Size - 30 x 40 tiles.
● Forest Ravine Road – A well-travelled road, cobbled for ease deep within the forest. Bright flowers and signs of life cover the cliffsides, but who knows what lurks among the trees. We released a sunny summer version of this map in Pack 2, so here we have added a night version of the summer map along with a day & night version of the map in autumn. Size - 40 x 30 tiles.
● Giant Spider Cavern – In the dark looms threats unknown, traversing the webbed pathways across this cavern may prove more treacherous than it appears. Size - 40 x 30 tiles.
● Webbed Dragon Skeleton – A great creature, trapped in in a giant web. What bestial kind of spider could bring down a dragon of such size size? - 40 x 30 tiles.
● Graveyard – A foggy graveyard where restless day lay in wait. Comes in night and day versions. - 40 x 30 tiles.
● Hill Top House – A small rundown shack sits alone atop the hill in this autumnal map. Comes with night and day versions. Size - 60 x 45 tiles.
● Riverside Path – A serene view along a quiet path? Or the perfect place for a deadly ambush? A versatile Autumn map for any riverside adventure. Comes in Day and Night forms. Size - 40 x 30 tiles.
If you like this product, please check out our page on the sister sites DriveThruCards & DMsGuild to find our original products and maps.
If you'd like to stay up to date with us, please follow us on Instagram, Facebook, and TikTok, or join our Discord community.
Happy questing, and as always; Safe Travels Adventurers!
Posted: Mon, 20 Apr 17:21:20 CDT
3D model description
Nasos and I have been working on this set for months, probably for most of 2025 by my reckoning. It took that long work them into the new cliffs and get this current set worked up.
We aren’t done either, next up comes the Thicket Crags. We’ll work on those over 2026, and on more as you request.
Thank you for your support of Aether Studios. We love being a part of your game.
3D printing settings
TERRAIN RECOMMENDED PRINT SETTINGS
Layer Size: 0.15mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None

























Posted: Mon, 20 Apr 16:43:49 CDT
Deep Drow City Locations — Six Underdark City Battle Maps
Deep Drow City Locations is a collection of six battle maps set throughout the shadowed streets, hidden chambers, and fungal parks of a sprawling subterranean metropolis. These locations support encounters ranging from clandestine dealings and ambushes to arcane research, illicit trade, and the darker secrets beneath the stalagmites. Each map includes variants tailored to different tones and encounter needs.
Included Maps
Dark Mage’s Chamber — 12×16
A private wizard’s study carved into stone, lit by dim arcane glow and cluttered with tomes, reagents, and dangerous apparatus. A hidden chamber beyond holds darker secrets.
Variant: Light — A calmer, brighter study with gentler illumination.
Drow Alley — 18×24
A narrow, dim alley where webs cling to the walls and faerie‑fire lanterns cast uneven light. Ideal for ambushes or secret exchanges.
Variant: Fire — Roofs burn overhead, filling the alley with smoke and chaos.
Fungal Grounds — 24×32
A fungal park and hunting ground for the city’s elite. Towering fungi, shadowed paths, and lurking creatures shape this half‑wild enclave.
Variant: Lava — Molten rock floods the paths, transforming the grounds into a hostile landscape.
Drow Streets — 30×40
A broad example of the city’s winding streets shaped by massive stalagmites. Buildings carved into stone rise overhead, webs hang along the edges, and faerie‑fire lamps cast a soft glow.
Variants: Lava — Streets become rivers of molten stone. Quake — Fissures split the roads and buildings crack from seismic upheaval.
Underdark Warehouse — 21×28
A dim warehouse built into a stalagmite, used for storing and preparing goods for Underdark trade. An office overlooks the floor of crates and supplies.
Variant: Abandoned — Flickering lights, heavy webs, and debris create hazardous terrain.
Secret Enclave — 21×28 A modest spice shop hides a concealed entrance to an alien chamber below, where a small clutch of mind flayers plots in secret. Strange devices hum beside wet stone and a briny pool.
Variant: Hell Club — Warm hues above; infernal portals and devilish iconography below.
What You Get
• 300dpi print‑ready JPGs
• Grid and gridless versions
• 72dpi VTT‑ready gridless JPGs
Designed for Underdark adventures, Out of the Abyss‑style campaigns, or any deep‑earth city exploration. All files are organized for quick use at the table or online.
Posted: Mon, 20 Apr 15:53:18 CDT
Mercenary Handbook is a martial-focused supplement inspired by tactics and combat styles used by mercenaries, professional soldiers and warriors through the ages. Containing 7 archetypes, 15 feats and a trait, it provides a variety of new ways to build your next character, whether a PC or NPC.
While designed for PF 1e, it is easy to adapt for the second edition and other d20 TTRPG systems.
Posted: Mon, 20 Apr 15:03:15 CDT
30 Fantasy Shops and Their Secrets
A Game Master's Compendium — For Dungeon Master's Eyes Only
Tired of generic merchants who exist only to buy loot and sell potions? 30 Fantasy Shops and Their Secrets transforms every storefront into a story waiting to unfold. Each shop is a living, breathing location with a dark heart — shadowed merchants, dangerous wares, and commerce that comes with a cost.
Every entry is designed to drop seamlessly into your campaign, whether your players need supplies, stumble into trouble, or just want to explore what lurks behind the counter.
30 FULLY DETAILED SHOPS
Each shop includes: The Look (atmospheric descriptions), The Shopkeeper (memorable NPC with distinctive trait, attitude, and terrible secret), The Stock (curated inventory with unsettling descriptions), Quest Hooks (three adventure-ready plot threads), and Local Rumors (whispered gossip for tavern conversations).
THE SHOPS
The Last Flame — Chandler. Varnis Soot renders candles from plague victim fat, and the death-tallow whispers when it burns.
The Brass Scale — Pawn Broker. Mira Two-Weights fences for the Thieves' Guild, and her ledger is both insurance and death warrant.
The Crooked Quill — Scribe. Aldo the Nine-Fingers forges noble seals for revolutionaries, and his third apprentice never leaves the back room.
The Gilded Cage — Beast Trainer. Seraphina Cage raises a manticore from a cub, and something large breathes behind the locked door.
The Salty Dog — Fishmonger. Barnacle Grimjaw smuggles contraband in fish guts, and the harbor's dead tell him secrets.
The Velvet Noose — Tailor. Thimble Cutter's signature stitch hides a rune that lets him hear everything his clients say.
The Rusted Nail — Blacksmith. Hearth Blackhand forges rebellion blades marked with flaws only his kidnapped daughter would recognize.
The Amber Jar — Herbalist. Sage Thistledown grows the "forget-me" flower over a mass grave, and her garden has no gate.
The Bone Whistle — Undertaker. Pallid Mourn keeps the teeth of the poor, and in his cellar they are arranging themselves into something.
The Torn Page — Bookshop. Inkwell Page wears long sleeves because a grimoire is slowly rewriting itself into his skin.
The Sunken Bell — Tavern. Tapster Bell's cracked ship bell moans at midnight to signal smugglers — and something took his ear as payment.
The Scarlet Thread — Leatherworker. Dye Scarlet's scarlet dye is permanent, vivid, and lately the vats have been vocal.
The Iron Tongue — Weapon Shop. Edge Irontongue's forked tongue tastes steel and tells him who the blades will kill.
The Hollow Crown — Jeweler. Carat Hollow's diamond eye sees impurities — and futures full of fire.
The Bitter Root — Baker. Knead Bitter's "special order" loaves prepare cult sacrifices for "dream walking."
The Shattered Lens — Map Seller. Meridian Shatter sells maps to places that don't exist yet — and buyers always find what they seek.
The Drowned Rat — Tannery. Hide Drowned tans more than animal hides, and his "exotic leather" has fingerprints.
The Silent Bell — Healer. Suture Silent cannot die, cannot heal herself, and has been bleeding internally for twelve years.
The Fatted Calf — Butcher. Cleaver Fatted's grinder makes bodies disappear, and he keeps the teeth in a jar. Just in case.
The Crooked House — General Store. General Crooked's hunchback is a separate entity, growing, and the back room isn't on any plans.
The Blackened Wick — Alchemist. Crucible Blackened harvests souls from hospice patients to complete his immortality formula.
The Cold Forge — Armorer. Plate Cold makes armor for the undead, and his custom fittings require living "models."
The Empty Hand — Fortune Teller. Palm Empty sees only deaths, and her crystal ball shows her how every client will die.
The Crimson Ledger — Slave Trader. Chain Crimson collects secrets from his "specialist" stock, and his gold tooth was pulled from his first sale.
The Wandering Star — Spice Merchant. Saffron Wandering's mismatched eyes see different timelines, and her "exotic blends" open doors.
The Broken Oar — Ship Chandlery. Tackle Broken sells cursed nautical gear to build a fleet that answers to no flag but his.
The Gilded Tongue — Tavern. Vintage Gilded brokers power over wine, and his coded diary could buy a kingdom — or get him killed.
The Moth-Eaten Cloak — Magic Item Dealer. Relic Moth feeds a creature in his back room, and it's getting bigger.
The Leaden Heart — Clockmaker. Gear Leaden builds clockwork hearts for failing nobles, and he keeps the only winding key.
The Final Draft — Scribe/Legal. Script Final forges wills for people who aren't dead yet, and his night clerks are... different.
HOW TO USE THIS BOOK
Use these shops to populate your world with character beyond generic "weapon shop" and "inn," launch adventures from the included quest hooks, build paranoia so players never look at a candle or loaf of bread the same way, and weave shopkeeper secrets into city-wide campaigns of corruption, cults, and dark deals.
System Neutral. Setting Agnostic. Infinitely Reusable.
Works with D&D 5E, Pathfinder, Old-School Essentials, or any fantasy RPG. No stat blocks to clash with your system — just pure, evocative inspiration ready to make every shopping trip an adventure.
30 Shops • 90 Quest Hooks • 30 Terrible Secrets • Countless Stories
Posted: Mon, 20 Apr 14:57:37 CDT

Wander quiet markets, weathered homesteads, and quaint crossroads.
Unbound Atlas Map Pack - Settlement IV contains:
- 10 themed maps for use in your personal games
- Grid & No-Grid Versions
- Available in 70dpi, 150dpi, and 300dpi




See the Full-sized Preview to see each map in this pack.

Posted: Mon, 20 Apr 14:52:31 CDT
Posted: Mon, 20 Apr 14:44:28 CDT
High Fantasy Quest Generator — D20 Toolkit
200 Tables for Infinite Fantasy Adventures
Need a quest hook in seconds? A memorable villain by lunch? A legendary reward that makes your players cheer? The High Fantasy Quest Generator is a system-neutral RPG toolkit built for Game Masters who want to spin up rich, ready-to-play fantasy content without the prep paralysis.
Inside you'll find 200 D20 tables organized into 10 thematic modules, delivering 4,000 unique results to fuel campaigns across mystical realms, forgotten ruins, and dragon-haunted skies.
What's Inside
|
🗡️ Module 1: Quest Hooks & Mission Seeds
🏰 Module 2: Fantasy Locations & Settings
⚔️ Module 3: Heroes & Companions
🐉 Module 4: Villains & Adversaries
🧝 Module 5: Fantasy Races & Cultures
|
🔮 Module 6: Magic & Artifacts
💎 Module 7: Treasure & Rewards
👹 Module 8: Fantasy Creatures & Beasts
🏛️ Module 9: Guilds & Factions
🌀 Module 10: Plot Twists & Complications
|
Three Ways to Use This Toolkit
⚡ Fast Adventure Builder (15 minutes)
- Choose a quest hook — Module 1, Table 20: Bespoke Fantasy Hook
- Pick the location — Module 2, Table 20: Bespoke Location
- Select key allies — Module 3: Heroes & Companions
- Assign the villain — Module 4: Villains & Adversaries
- Add a complication — Module 10: Plot Twists
- Define the reward — Module 7: Treasure & Rewards
⚡ On-the-Fly Encounter (5 minutes)
- Roll on Creatures (Module 8) for what the players encounter
- Roll on Locations (Module 2) to set the scene
- Roll on Complications (Module 10) for what goes wrong
- Improvise the scene using the results!
⚡ Campaign Arc Builder (30 minutes)
- Roll 3-5 quest hooks (Module 1) for story seeds
- Connect them using complications (Module 10) as plot twists
- Use locations (Module 2) for key set pieces
- Create recurring villains from Module 4
- Build toward a finale using rewards (Module 7) as the ultimate prize
Also Included
- Quick Adventure Worksheet — A one-page fillable sheet to build adventures on the fly
- Quick Reference Flowchart — Instantly find the right table for any need
- Generated Examples — Three fully worked sample adventures showing how the tables weave together
- Printer-Friendly Version — A black-and-white, low-ink version of the entire book for easy printing at the table
System Neutral. Setting Agnostic. Infinitely Reusable.
Works with D&D 5E, Pathfinder, Old-School Essentials, or any fantasy RPG you run. No stat blocks to clash with your system — just pure, evocative inspiration ready to drop straight into your game.
10 Modules • 4000 Results • Infinite Realms
Posted: Mon, 20 Apr 14:30:22 CDT

Hellish Heights animated battle map pack

It'll be a cold day in hell before this lava river freezes over, possibly literally. Has your party upset some irritable fiends? Have they been outrunning them so far, but the fates aren't in their favour? Or perhaps they're just out to destroy a simple golden ring. Either way, now you can back them up to the edge of this cliff, from which there is little escape save for the roiling fire below! Fully animated and available in two variants, with an empty void replacing the lava flow and with the landscape having fully frozen over, this map's sheer cliff will soon have their hands sweaty, mom's spaghetti!
All are hooked up and ready to play in FVTT.
What's Included:
- 3 .jpg maps 30x40 (3000 x 4000)
- 3 .webm animated maps
- Direct link to install the Foundry VTT file (from within foundry)
FAQ:
Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?
You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT. If you use FGU, look for me on DMsGuild!
Posted: Mon, 20 Apr 14:26:21 CDT
This is an adventure for Cepheus Engine.
After a perilous adventure the travelers are on their way to star port for some well earned rest when they notice something peculiar on their computer monitor in their ship. A new log entry states that the crew owes a debt which must be repaid soon or dire consequences will follow. They debt seems to have been incurred at some time in the near future and it is to be repaid to themselves........
Is this some sort of computer glitch? Or is it some sort of computer virus? Or is someone playing tricks on the crew?
Can this “debt” be safely ignored? Or will something disastrous truly occur if they do not do as requested?
Posted: Mon, 20 Apr 14:20:35 CDT
A routine journey.
A silent train.
Then—control is taken.
Armed operatives move with precision.
Passengers are forced to their knees.
And somewhere ahead, behind a guarded door, something—or someone—worth killing for waits.
You are not heroes.
You are witnesses.
What you choose to do next will decide everything.
A Noblesse Oblige is a starter adventure set in the Powder Keg world of 1912—a setting of black powder, industry, espionage, and hidden forces moving beneath the surface of a world on the edge of war.
Designed for Level 1 characters, this module throws players into a fast-moving, high-pressure scenario where:
- Violence is lethal
- Time matters
- And hesitation has consequences
From a tense train hijacking to a desperate pursuit across open ground, players must navigate combat, negotiation, and survival while uncovering the truth behind a targeted extraction that was never meant to be seen.
This adventure emphasizes:
- Meaningful player choice — every action (or inaction) changes the outcome
- Multiple approaches — combat, stealth, diplomacy, or observation
- Cinematic pacing — tight scenes designed to escalate naturally
- GM-friendly structure — clear guidance, strong flow, and easy execution
What begins as a contained incident quickly reveals something larger:
This was not a robbery.
Not an accident.
Not a coincidence.
This was an operation.
And you were never meant to interfere.
This is not the end of the story.
It is where it begins.
Posted: Mon, 20 Apr 14:17:09 CDT
A compact two‑page adventure paired with a full 20×32 battle map of a rocky lakeshore used for an old Company ritual.
Designed for 4–6 characters of 2nd level.
Company Crackin’ – Contract Scenario
This Contract Scenario is presented as an official mission issued by the Company, designed for quick deployment into any ongoing campaign.
A deep frontier lake hides the Crackin’, a massive freshwater cephalopod that rises when offerings are made. The surrounding shoreline is slick, treacherous, and home to aggressive giant crabs. A natural overlook above the water bears carved instructions and remnants of past hunts. When the ritual begins, the Crackin’ churns up long‑buried treasure from the lakebed—treasure too dangerous to retrieve directly.
This compact, two‑page Contract Scenario provides a focused, table‑ready mission supported by a full battle map of the lakeshore. Designed for quick prep and flexible use, it fits easily into ongoing campaigns or can stand alone as a short, self‑contained excursion for low‑level parties. All creature stat blocks referenced in this brief appear in the Monster Manual.
Included Maps
Company Crackin’ — 20×32
Print Version (300 dpi)
• Full‑resolution JPG
• Gridded and gridless
VTT Version (72 dpi)
• Optimized for Roll20, Foundry, and other platforms
• Gridless
• Color‑accurate and lighting‑balanced for digital play
All maps are exported with your standard professional workflow: consistent pixel density for print and digital use.
What You Get
• Two‑page adventure PDF
• Full battle map (20×32)
• Print‑ready 300 dpi versions
• VTT‑ready 72 dpi versions
• Gridded and gridless files
• Organized folder structure for easy use
Suitable for any fantasy setting.






