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Posted: Sun, 31 May 06:05:27 CDT
To Claim the Last Blood of the Alabaster Throne
The campaign of vengeance the orcs undertook has become something else. Not content with paying back the Cult of the New God and the Empire for their crimes against them, the orcs now seek the total annihilation of all humanity. The characters have a plan to rescue the orcs from the curse poisoning their souls. They just need the blood of the Alabaster Throne’s last heir. Too bad he’s dead.
Orc Wars Part 8: Last Blood of the Alabaster Throne brings groups into the action and deadliness of the master tier. The characters descend into the earth to locate the body of Horus, who once stood to ascend to the throne, had not the invasion of Tear claimed his life. The group faces belligerent molekin, degenerate troglodytes, various monsters, and the murderous agents of the Devil. If they can track down the body and recover it, they are one step closer to putting an end to the chaos swallowing Rûl. Whether you run this adventure by itself or as part of the Orc Wars campaign, the adventure promises to vex and horrify anyone who dares to claim the Last Blood of the Alabaster Throne!
Orc Wars Part 8: Last Blood of the Alabaster Throne is © 2026 Schwalb Entertainment, LLC. All rights reserved.
Posted: Sun, 31 May 06:05:19 CDT
Discover Chimeric Creatures That Will Drench Your Players!
Looking for something new to throw into your adventures? In Lukallion's Ledger of Legends, you'll find three new, fully illustrated monsters for your party to face. Each of these creatures come equipped with a short, quest inspirring story that is ready to be and easily implemented into any campaign.
In the 11th volume you'll find three monsters for your players to face-off with such as:
- The Ahuizotl - A river monster that will use its tail to pull its prey beneath the water.
- The Piesa - A rare, ancient, and silent creature that ambushes travelers who intrude on its territory.
- The Qiongqi - A vicious demon intent on inciting violence wherever possible and escalating smaller conflicts into ever larger battles.
Lukallion's Ledger of Legends is a monthly release. Join us at the end of each month to learn what new creatures Lukallion has discovered!
Posted: Sun, 31 May 06:05:04 CDT
You’ve been slipped into a corporate hangar posing as maintenance staff. Blend in, find the prototype power source being installed into something called a Scorpion, and walk out with it before anyone notices. Try not to get stung.
2096 is a dystopian RPG powered by a single d12 and a world that doesn’t care if you make it home. Every scenario is modular and consequence‑driven, designed to slot into your campaign or stand alone as a quick, lethal one‑shot.
Inside you’ll find a 2‑page adventure: a rules sheet for instant play and a scenario built for tension, escalation, and fallout. Perfect for coffee‑break sessions, late‑night runs, or when you want a complete story in under an hour.
Posted: Sun, 31 May 03:56:27 CDT
101 Magical & Mystical Items is your ultimate treasure trove of enchanted wonders—packed with fun and powerful new enchanted items, weapons, trinkets, cursed curiosities, and relics of ancient might. If you’re a player hungry for rare loot or a Dungeon Master seeking to surprise, this book delivers 101 original magic items that range from the whimsical to the world-shattering. Inside you’ll find unique artifacts with rich lore, inventive mechanics, and game-ready stats compatible with classic and modern fantasy RPGs. Each item is designed to inspire creativity, drive storytelling, and add unforgettable moments to your game. This 64 page supplement is awesome for Players to get cool loot ideas, ask their DM to include items, or homebrew their own gear! GMs can use them to stock their worlds, reward players, or spice up encounters! 101 Magical & Mystical Items is a must-have for every fantasy tabletop collection!
Maximum Mayhem Dungeons Supplements™ are fast, flexible, and packed with classic old-school fantasy—perfect for dropping straight into your 1E & 5E campaigns with zero prep! Featuring bold fantasy artwork from some of the best in the business! These supplements deliver everything from wild monsters, magic items, unforgettable NPCs, and game-changing ideas. Whether you need to spruce up a session, surprise your players, or expand your world, these books will bring instant chaos, memorable fun, and wild times to your game table for years to come!
This product uses the Open Game License Version 1.0a and is compatible with any First or Fifth Edition Style Fantasy Role-Playing Game or OGL / OSR Style System
Artists:
Felipe Faria, Carlos Castilho, Jacob Blackmon, Phred Rawles, Mark Lyons, LC Frietas, Ed Lacabanne, Joshua LH Burnett and Mark Taormino (AI / digital / photoshop as DWG) Some artwork and map icons may be public domain, stock or created / edited digitally with AI Adobe software © 2025 by Dark Wizard Games.
Included in this project is:
– A PDF of the 64 Page 1E & 5E (Fifth Edition AD&D Style) module


Posted: Sun, 31 May 03:52:05 CDT
101 Magical & Mystical Items is your ultimate treasure trove of enchanted wonders—packed with fun and powerful new enchanted items, weapons, trinkets, cursed curiosities, and relics of ancient might. If you’re a player hungry for rare loot or a Dungeon Master seeking to surprise, this book delivers 101 original magic items that range from the whimsical to the world-shattering. Inside you’ll find unique artifacts with rich lore, inventive mechanics, and game-ready stats compatible with classic and modern fantasy RPGs. Each item is designed to inspire creativity, drive storytelling, and add unforgettable moments to your game. This 64 page supplement is awesome for Players to get cool loot ideas, ask their DM to include items, or homebrew their own gear! GMs can use them to stock their worlds, reward players, or spice up encounters! 101 Magical & Mystical Items is a must-have for every fantasy tabletop collection!
Maximum Mayhem Dungeons Supplements™ are fast, flexible, and packed with classic old-school fantasy—perfect for dropping straight into your 1E & 5E campaigns with zero prep! Featuring bold fantasy artwork from some of the best in the business! These supplements deliver everything from wild monsters, magic items, unforgettable NPCs, and game-changing ideas. Whether you need to spruce up a session, surprise your players, or expand your world, these books will bring instant chaos, memorable fun, and wild times to your game table for years to come!
This product uses the Open Game License Version 1.0a and is compatible with any First or Fifth Edition Style Fantasy Role-Playing Game or OGL / OSR Style System.
Artists:
Justin Davis (1E front cover), Felipe Faria, Carlos, Castilho, Jacob Blackmon, Phred Rawles, Mark
Lyons, LC Frietas, Ed Lacabanne, Joshua LH Burnett and Mark Taormino (AI / digital / photoshop
as DWG)
Some artwork and map icons may be public domain, stock or created / edited digitally with AI Adobe software © 2025 by Dark Wizard Games.
Included in this project is:
– A PDF of the 64 Page 1E & 5E (First Edition AD&D Style) module


Posted: Sun, 31 May 00:46:39 CDT
A solo ritual with a dream creature, a coin, and a piece of paper you burn at the end.
Proof of Concept is a solo game. You sit alone with a coin, a pen, and something to write on. A small creature appears on your shoulder, straight from your dreams. Together you go on a quiet private journey through twelve short sections — exploring objects, whispering secrets, writing words, and following wherever the coin takes you.
The game ends with fire.
This free edition includes the full game text and the author's personal note on the game.
Details:
- 1 player (solo), 15–30 minutes
- You need: a coin, pen, paper, and something to make fire with
- Originally published 2013
- From B-Sides: Experimental Games, 2011–2017
About the author: Matthijs Holter is a Norwegian game designer known for Archipelago, Society of Dreamers, and The Roots of Soledad. Proof of Concept is one of thirty-five experimental games collected in the two-volume B-Sides anthology.
Posted: Sun, 31 May 00:42:37 CDT
Play yourselves as 80-year-olds, meeting by chance in falling snow.
Snow is a role-playing poem for two players who know each other well. You portray yourselves at the end of a long life, meeting in an undefined place as snow falls around you. During fifteen minutes of conversation, you give each other a loss and a gift — deciding what life took from them and what it gave them.
The game ends when the snow is too deep to move.
This free edition includes the full game text and the author's personal note on the game.
Details:
- 2 players, 15 minutes
- No preparation or materials needed
- Originally published 2010
- From B-Sides: Experimental Games, 2005–2010
About the author: Matthijs Holter is a Norwegian game designer known for Archipelago, Society of Dreamers, and The Roots of Soledad. Snow is one of thirty-five experimental games collected in the two-volume B-Sides anthology.
Posted: Sun, 31 May 00:16:46 CDT
The Lost Journal Last Entries d100 DLux - PDF VERSION
THE INK IS STILL DRYING.
The camp is perfectly intact. The fire is down to embers, the tools are neatly arranged, and an open notebook lies flat on the bedroll. There are no signs of a struggle, no frantic footprints, and no dramatic exit. They simply stepped away into the landscape, leaving their thoughts captured in mid-sentence.
When your players pick up that book, what is the last thing written inside?
WHAT IS THIS?
Lost Journal Last Entries is a comprehensive master-list of 100 system-neutral, highly atmospheric final log entries left behind by explorers, scholars, surveyors, and missing travelers. This Table focuses on deep curiosity, surreal environmental anomalies, unexpected discoveries, and the quiet mysteries of the unknown. It turns a routine investigation check into a poignant, world-building centerpiece.
THE JUICE:
100 Deeply Curious Hooks: Instantly populate abandoned outposts, forgotten scientific research stations, desert camps, or ancient ruins with meaningful narrative weight.
Drop it seamlessly into any sci-fi, fantasy, historical, or modern wilderness exploration system.
Step into the quiet space they left behind. Find out where the road went.
Originally designed for the mjhGames Modular Table System, this is the printed, PDF Version created with the mjhGames MTS Publisher.

Posted: Sat, 30 May 22:56:33 CDT
The Never-Never is an adventure, for DarkSpace RPG designed for level 0. The adventure is a gauntlet designed to organically generate new characters, familiarise players with DarkSpace RPG and/or kick off a new campaign. The primary goal of the players is to survive the various encounters aboard the NeverNever and escape to safety
Posted: Sat, 30 May 21:20:45 CDT
| This special bundle contains the following titles: |
| The Delve: A Mirrspire Adventure Regular price: 0 Bundle price: 0 Format: PDF |
Victoria was making a mental inventory of her expenses; one boot ruined by some sort of ooze, her lantern powered by pickled fire beetle glands cracked and sticky, her favorite spear broken but luckily not before it managed to impale that lurking thing above. She had drunk every potion she owned and had to rub the last of her healing balm on Renwick’s… wound. She tried to push the memory to the back of her mind. Working for Ida’s uncle Sebastian for the summer was supposed to be profitable, instead they had to bury what little treasure they had found in a hole because this rickety-ass raft can’t handle the weight. She looked at the carefully concealed pile of dirt as they pushed off into the cavernous underground river, Ida just knew there would be nothing but an empty hole when they retur... |
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| Mirrspire, The City of Walls, 2nd Edition Regular price: 0 Bundle price: 0 Format: PDF |
The City and State of Mirrspire, 2nd Edition A conversation as scribed by Petria, loyal servant and tutor to Prince Devon the Young upon a chance encounter in the crypts with Miss Amelia Adams, a vampire many years his junior: Prince Devon: “You seem quite young to be a vampire as my friend suggests you are.” Amelia: “Yes my Prince, I was only fourteen when I was taken, that was two years prior.” Prince Devon: “And where is your master now?” Amelia: “Slain by my kinfolk, my Prince. I am my own master now.” Prince Devon: “Then your word is your own. Now tell me, does your loyalty lie with Mirrspire above all other oaths in death as it did in life? Will you rise to defend the city if called?” Amelia: “Yes my Prince, it would be my greatest honor to serve the City.” Prince De... |
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| The Fallen Halls, A Mirrspire Adventure Regular price: 0 Bundle price: 0 Format: PDF |
Regardless of religious persuasion, most of time City of Mirrspire’s population include a form of local ancestor worship among their other religious practices. While not a religion in the formal sense, these practices are stewarded by the Monks of the Antessorem, and one of the major tenants of their belief centers arounds the duties of citizens after death: “Citizens of Mirrspire in good standing are laid to rest eternal in the hallowed crypts below the Ancestor’s Wall. The duty of a Citizen to defend the city does not end with death, as the dead will heed the call to defend the city in death as they did proudly in life...”. Twice before have the citizens of Mirrspire implored their ancestors for protection from their enemies in dark times and twice before the ancestors took up arms an... |
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| The Librarians Regular price: 0 Bundle price: 0 Format: PDF |
You hadn’t thought of that day in so long, it was the reason you grew up as the “village hero”. There was a monstrous troll covered in flames, the villagers were charging it with torches and bowls of oil and getting slaughtered. You were holding the gash in your chest, the claw had just missed your heart, you tighten your grip on the torch to attack again... “No, don’t throw your life away” said an old man you’d never seen before. “That troll stole my ring; it protects it from fire. Here, use this sword.” He holds out a massive wavy bastard sword like it weighs nothing. “But first swear to me, someday I will need you, and you will be there for me.” You swear as the whole village seems to scream for help. The sword feels like it belongs in your hand, the blade is wet, a drip from the bla... |
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| The Valleys - A Grunions and Flagons Mirrspire Module Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to The Valleys Ironrest, a great place to find work, and that is where you found the opportunity to make an ordinary delivery that pays surprisingly well. Just a little bit farther than you had ever been…but isn’t that just life? A deceptively simple adventure that can take your characters across the world and (maybe) back. This module takes the mountains and valleys west of Ironrest and fleshes them out with things that might both intrigue or kill you, possibly both. An adventure in the Mirrspire Fantasy Setting and related Grunions and Flagons adventures. Please enjoy the other Mirrspire products available, enjoy! A Guide to the Roads of Mirrspire Fantasy Setting - Mirrspire Publications | DriveThruRPG.com The Delve: A Mirrspire Adventure - Mirrspire Publications | D... |
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| Special bundle price: | 0 |
| Savings of: | 0 (70%) |
Posted: Sat, 30 May 20:49:06 CDT
The engines are roaring, the dust is flying, and the wasteland's newest bloodsport is ready to kick off!
In Issue #5 of Geargrinder Magazine, we dive headfirst into some of the fastest, most unpredictable vehicles in Gaslands Refueled. Whether you're looking to dominate the track with nimble bikes, outmaneuver your opponents with agile buggies, or unleash terrifying close-quarters carnage with the all-new Bonetakers Sponsor, this issue is packed with inspiration, tactics, and mayhem.
Posted: Sat, 30 May 18:55:55 CDT
Ever & Anon is a digital monthly APA (a fanzine collective) focused on roleplaying games. RPGs discussed in this issue include D&D, D&D5e, GURPS, Mausritter, Kriegsmesser, Knave, Villains and Vigilantes, Star Wars d6, Barrows & Borderlands, Pulp Cthulhu, RuneQuest, Urban Shadows, Monsterhearts, Cage of Sand, and Traveller. Please see https://everanon.org/ for details.



