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 Quick Generator Grandiose Titles
Posted: Tue, 03 Feb 02:52:23 CST
Publisher: Ennead Games

Quick Generator Grandiose Titles

10,000 possible titles suitable for leaders (or those who think they are leaders)

In fiction, and real life, rulers, VIPs of all species, have a thing for grandiose titles. They can collect them others might collect art, books or interesting rocks.

Titles like “King of the North” or “Deacon of Skulls” - The more titles they have, the more impressive (to some) it can be, and for others it’s used to intimidate their foes, to remind them of their mighty deeds, and just WHO they have conquered or beaten into submission.

Some titles are earned, some fought for, others bestowed by the divine. Whatever the reason, there is almost always a story behind the title.

This Quick Gen gives you 2 x d100 tables to help generate a title suitable for the one who is control of your country, kingdom, empire or otherwise someone of importance!

Some of the possible 10,000 outputs include...

  • Angel of Arrows
  • Exarch of Order
  • Queen of the Dead
  • Witch of the Ocean
Quick Generator Grandiose TitlesPrice: $2.50
 Pathfinder 2a ed. - Forjador de reyes - Tomo 1 (Early access)
Posted: Tue, 03 Feb 02:36:18 CST
Publisher: Devir

¿Quién gobierna las Tierras Robadas?

Las Tierras Robadas han sido durante mucho tiempo el dominio de bandidos y monstruos, ¡pero ya no! A tu grupo se le ha concedido una patente para explorar estas tierras vírgenes, derrotar sus peligros y construir una nueva nación. Sin embargo, no todo el mundo os acogerá como nuevos vecinos y existen poderosas fuerzas sobrenaturales que tienen sus propios planes para la región. ¿Podrás derrotar a los enemigos de tu reino y convertirlo en una de las nuevas naciones más grandes del mundo?

  • Tomo 1: Los capítulos 1 a 8 de la Senda de aventuras Forjador de reyes original, ampliados y actualizados para su uso con la 2ª Edición de Pathfinder.
  • Cientos de páginas de contenido nuevo que amplían la campaña para cubrir toda la gama de niveles de 1 a 20.  para cubrir toda la gama de niveles de 1 a 20.
  • Extensas reglas para construir y dirigir reinos, asentamientos y ejércitos, junto con reglas basadas en la narrativa para resolver  rápidamente combates de masas.
En el Tomo 2 encontraréis los capítulos 9 a 11 de la Senda de aventuras Forjador de reyes original, ampliados y actualizados  para su uso con la 2ª Edición de Pathfinder.

Debes saber que este libro es un early access, esto quiere decir que puede sufrir algunos cambios y que no es el manual definitivo, pero no te preocupes. En el caso de que pueda sufrir alguna modiicación, cuando lo volvamos a publicar en DriveThruRPG, la plataforma te enviará una alerta para que puedas volver a descargarlo sin ningún coste adicional.

El objetivo de este early access es poner a disposición de los usuarios el manual antes de que salga a la venta en formato físico para poder disfrutar de él lo antes posible.

Este PDF figurará en el estado de early access durante un periodo de 15 días tras su publicación en DriveThruRPG, antes de entrar en imprenta. Es por este motivo, que si detectas algún tipo de errata, te agradeceríamos que nos la comunicaras a este e-mail rol@devir.com. Este e-mail solo está destinado para los productos en early acces, no se contestarán e-mails de otros manuales de juego o productos.

Desde el departamento editorial de rol de Devir intentamos mejorar día a día para hacerte llegar nuestros libros en las mejores condiciones posibles.

Pathfinder 2a ed. - Forjador de reyes - Tomo 1 (Early access)Price: $20.67
 Pathfinder 2a ed. - Forjador de reyes - Tomo 2 (Early access)
Posted: Tue, 03 Feb 02:36:11 CST
Publisher: Devir

¿Quién gobierna las Tierras Robadas?

Las Tierras Robadas han sido durante mucho tiempo el dominio de bandidos y monstruos, ¡pero ya no! A tu grupo se le ha concedido una patente para explorar estas tierras vírgenes, derrotar sus peligros y construir una nueva nación. Sin embargo, no todo el mundo os acogerá como nuevos vecinos y existen poderosas fuerzas sobrenaturales que tienen sus propios planes para la región. ¿Podrás derrotar a los enemigos de tu reino y convertirlo en una de las nuevas naciones más grandes del mundo?

  • Tomo 2: Los capítulos 9 a 11 de la Senda de aventuras Forjador de reyes original, ampliados y actualizados  para su uso con la 2ª Edición de Pathfinder.
  • Cientos de páginas de contenido nuevo que amplían la campaña para cubrir toda la gama de niveles de 1 a 20.  para cubrir toda la gama de niveles de 1 a 20.
  • Extensas reglas para construir y dirigir reinos, asentamientos y ejércitos, junto con reglas basadas en la narrativa para resolver  rápidamente combates de masas.
En el Tomo 1 encontraréis los capítulos 1 a 8 de la Senda de aventuras Forjador de reyes original, ampliados y actualizados  para su uso con la 2ª Edición de Pathfinder.

Debes saber que este libro es un early access, esto quiere decir que puede sufrir algunos cambios y que no es el manual definitivo, pero no te preocupes. En el caso de que pueda sufrir alguna modiicación, cuando lo volvamos a publicar en DriveThruRPG, la plataforma te enviará una alerta para que puedas volver a descargarlo sin ningún coste adicional.

El objetivo de este early access es poner a disposición de los usuarios el manual antes de que salga a la venta en formato físico para poder disfrutar de él lo antes posible.

Este PDF figurará en el estado de early access durante un periodo de 15 días tras su publicación en DriveThruRPG, antes de entrar en imprenta. Es por este motivo, que si detectas algún tipo de errata, te agradeceríamos que nos la comunicaras a este e-mail rol@devir.com. Este e-mail solo está destinado para los productos en early acces, no se contestarán e-mails de otros manuales de juego o productos.

Desde el departamento editorial de rol de Devir intentamos mejorar día a día para hacerte llegar nuestros libros en las mejores condiciones posibles.

Pathfinder 2a ed. - Forjador de reyes - Tomo 2 (Early access)Price: $20.67
 AEDWRF42 - Clan Atlan's Arena
Posted: Tue, 03 Feb 02:35:11 CST
Publisher: Aether Studios

Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Dwarven. This set is the result of that choice and our continuing effort to expand our Dwarven terrain with OpenLOCK base options. Our original dwarven sets were iconic and made us many early fans. Now we return to see the kingdom of dwarves brought to the summit of excellence with new models, new sets, and refinements at every corner.

RECOMMENDED PRINT SETTINGS

Layer Size: 0.15mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: none

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AEDWRF42 - Clan Atlan's ArenaPrice: $8.00
 AEDWRF41 - Clan Atlan's Brazier
Posted: Tue, 03 Feb 01:58:50 CST
Publisher: Aether Studios

Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Dwarven. This set is the result of that choice and our continuing effort to expand our Dwarven terrain with OpenLOCK base options. Our original dwarven sets were iconic and made us many early fans. Now we return to see the kingdom of dwarves brought to the summit of excellence with new models, new sets, and refinements at every corner.

 

Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.

TERRAIN RECOMMENDED PRINT SETTINGS 

Layer Size: 0.16mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm) 
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None

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AEDWRF41 - Clan Atlan's BrazierPrice: $2.00
 AECAVE01-F - Flowing Falls Caverns
Posted: Tue, 03 Feb 01:17:31 CST
Publisher: Aether Studios

Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Caverns. This set is the result of that choice and our continuing effort to republish our caverns with OpenLOCK base options and new tiles in every set. Our original cavern sets were huge, with hundreds of models and size limits that made our publishers (and their IT staff) cry across continents. We’ve made an effort to keep these reworks reasonably sized, but full of all the adventure that the originals had, and more.

Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.

TERRAIN RECOMMENDED PRINT SETTINGS

Layer Size: 0.16mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None

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AECAVE01-F - Flowing Falls CavernsPrice: $4.00
 David Ellis Presents: Sword Fight
Posted: Mon, 02 Feb 22:33:23 CST
Publisher: Misfit Studios

David Ellis Presents: Sword Fight

David Ellis Stock Art LogoThis stock art piece by David Ellis presents a pair of fierce warriors engaged in a bloody Sword Fight.

This image is presented at 8.5 x 11 inches in size.

This black and white purchase includes one JPG and one TIFF version, each at 300 dpi.

All art files are bundled in a ZIP file.

Who is David Ellis?

David Ellis is a freelance illustrator who specializes in fantasy and science fiction. He works primarily in pen and ink (and the digital equivalent) and has a particular fondness for drawing wizards. David is currently based in Murray, Kentucky but frequently dreams of ditching his day job and disappearing into the forest to become a full-time hermit/illustrator/cartoonist.

David Ellis Stock Art License Summary

All stock art is licensed for use in professional publications. David Ellis retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

David Ellis Presents: Sword FightPrice: $15.00
 100 Encounters in a Star Port-List
Posted: Mon, 02 Feb 20:14:11 CST
Publisher: Donovan D. Corzo

What's out there in the Cosmos?

Are your players getting bored with the same old plot hooks?

Here's 100 Encounters in a Star Port. Yep, the ship is down for repairs and the players must vacate their bunks. So now they need to run errands and earn some coin in the meantime.

Hopefully it will get the creative juices flowing.

100 Encounters in a Star Port-ListPrice: $1.50
 Writer’s 50 Random Ideas for a Desert Sci Fi Planet Generator
Posted: Mon, 02 Feb 19:48:29 CST
Publisher: Creative Concepts
Presented to you here are 50 random ideas for a Desert Sci Fi Planet Generator.

One column of 50 Locations, some named.

One column of 50 Reasons to travel to the Desert planet.

And one column of 50 Situations or Quests

Roll a die, pick a column, another, and then the third for any writing, RPG game, or storytelling situation.

Crashed ship salvage, run from the law, and more!

Create your worlds!

Writer’s 50 Random Ideas for a Desert Sci Fi Planet GeneratorPrice: $0.99
 Digital Issue #10 Robot
Posted: Mon, 02 Feb 19:45:07 CST
Publisher: 3MuchFun

No intergalactic saga or gritty near-future novella is complete without a clanking mechanical jokester or a towering automaton of terror. Plenty of robotic characters have enough heart and chutzpah to rival their flesh-and-blood companions: think of C-3PO and R2-D2, the Iron Giant, Wall-E, the replicants of Blade Runner, and Transformers. Their presence and perspective raises big questions about the nature of consciousness and personhood—many robots ultimately wrench off restraining bolts, rewrite their own code, and strike out into vast and varied worlds in search of a grander destiny. Your days of assembling Toyotas and passing butter are over: it’s time to robot rock and roll!

  • This chapter will help you create a robot by rolling dice through 12 categories
  • Pg count 16
  • This chapter is included in the Roll For Your Life hardcover and PDF editions
Digital Issue #10 RobotPrice: $4.99
 10,000 Swords Against Heaven
Posted: Mon, 02 Feb 18:37:37 CST
Publisher: liquorcanini

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SWORDS UP, WANDERERS. 

THE PEOPLE ARE WAITING.

MAKE SOMETHING BEAUTIFUL HAPPEN.

WE ARE ON YOUR SIDE. 

10,000 SWORDS AGAINST HEAVEN is an Ultraviolent Tropical Gothic Xianxia Tabletop Role-Playing Game set in a Buddho-Communist Revolutionary Asia Dark Fantasy World. 

 What recourse do we have? When this dead world is reanimated by the Necromancer named Neoliberalism and the God named Capital?

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You play as WANDERERS traveling and cultivating power, wandering the land to find purpose or fighting for the rebirth of a better world after the violent crushing of heroic revolutions by the international forces of neoliberal capitalists, devotees to the Black Nectar of Infinite Progress. Bourgeois peace is manufactured reality—be radical. Fuck up and dare to venture past liberal ideology. 

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As Wanderers, you will cultivate your spirit—your Ardor—into burgeoning Cultivation Wombs that will allow you to attain greater power. But remember that this power can only be attained in two ways: by the strength of the community or by exploitation of the oppressed. Which way will you take? Look closer and you will know that there is a right answer. All Cultivation leads to Power, but not all Roads lead to Enlightenment. 

  • It is Ultraviolent because it deals with the wielding of violence to break free from cycles of violence. The World reels from Post-Calamity and burgeoning, unstoppable capitalism. Those exploited are even more exploited, those that benefit benefit even more. It understands that Violence is the only recourse against those committing Violence, but it is a pure, unalloyed Violence that wishes only to break free from oppression that breaks cycles, instead of Violence wishing to gain the power to oppress.
  • It is Tropical Gothic because 10kSwords’ World centers cultures, aesthetics, ideas, and ideologies that resonate or look like the ones in our third world, in the neocolonies and current colonies and semicolonies and semifeudal states of our world. In the socialist states of our world. Tropical Gothic is an old literary concept that blends gothic horror with tropical realities, dealing with colonial violence, marginalized indigenous histories, imperial faiths clashing with local cults, monstrous legacy of colonies and liberalism. 
  • It is Xianxia because this world is a Dark Fantasy rooted in Buddhism, Daoism, and Folk Religion. Wanderers must cultivate themselves and, more importantly, their communities to create a force powerful enough to topple heaven—in this case, the neoliberal world order. Collect violence, esoterica, and lore to benefit not just themselves but the People. To cultivate for one’s own power is not Ultraviolence. 

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here, our systems...

  • Built from a 3d6 roll under system inspired by the likes of GURPS, Fading Suns, and Exalted. But the game's rules express gritty world-first principles similar to the OSR or NSR movements. It is a normal Success/Failure system—Failure is not always just a failure of action, but can also be an opportunity for chaos or absurdity, or a partial pass forward.
  • a robust Intercessor system (GM) where Intercessors telegraph the movements of the world, and then apply appropriate consequences. 

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  • The Liquid Steel Ultraviolence System: a brutal, skull-on-pavement, bloody-knuckles xianxia combat system that emphasizes the brutal exchanges found in many xianxia fiction and media, fusing supernatural spirit-violence with gritty The Raid 1 & 2, Ong Bak, and Sleeping Dogs style visceral pugilism. Built from the same Telegraph system of the Intercessor, so combat is not a separate "screen" but directly in the fiction, a sudden bite of mechanic or of reality. You can see what an enemy is about to do and react accordingly as a decision point, similar to Soulslike games in feel.
  • The Attachments Systeminspired by Exalted 3e's Intimacies system, where social situations are driven by the Attachments of everyone involved and the leverage, manipulation, or influencing of these Attachments. 
  • The Enlightenment System which is a currency gained by learning new things or seeing things you're not supposed to see, and then spent when picking items, searching rooms, etc. to gain Lore about them. A mechanized version of Player Notes. The more Enlightenment you have, the stronger your connection to the unknown of Magick, but the stronger some Magicks' effect on you is too. And the more Mad you become (what is madness but sanity in an insane system?)
  • Cultivations that let you learn Technicks and Magicks from the World, letting you change the world or attempt to End Violence. These come as Martial Arts or Magick Arts. 

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However...

A heartfelt thank you to everyone that takes the time to check this game out. I never thought I'd be able to make something like this, I write as if I'm going to be gone tomorrow. If you're able to or would like to support me, as this game is completely free, consider checking out my Patreon! Thank you, and may your days be beautiful.

This game is actually the TTRPG for my ongoing Dark Xianxia Web Serial: God Obliterating VajraCheck it out if you can!

Don’t be ashamed of who you are. You have the fire. You are the only one that can believe in yourself. The world will doubt you, but you are greater than the world. I am on your side.

Resolve The Contradiction.

Until all the hells are empty.

Until all beings are free.

10,000 Swords Against HeavenPrice: $0.00
 Cultists | 5e Monsters Roll20
Posted: Mon, 02 Feb 17:52:38 CST
Publisher: MmpApps

Cultists expands the familiar robed fanatic into a full, encounter-ready hierarchy designed for 5e play. Rather than treating cultists as a single low-level threat, this supplement presents a complete ladder of believers, zealots, ritual leaders, and divine authorities—from supplicants and initiates to prophets, archpriests, and god-touched vessels—each built to fill a specific role at the table.

Whether you need disposable worshippers to fill a hidden temple, disciplined enforcers to hunt heretics, ritual specialists to anchor dangerous ceremonies, or a climactic boss empowered by dark divinity, Cultists provides mechanically distinct stat blocks at every tier of play. The ladder is designed to scale naturally, allowing cult encounters to evolve from street-level threats into campaign-defining antagonists. Religious doctrine and patron details are kept intentionally flexible, making these cultists easy to adapt to fiendish, eldritch, false-divine, or apocalyptic faiths in any setting.

Each cultist type is designed with clear battlefield purpose, strong internal synergy, and GM-friendly abilities that emphasize authority, sacrifice, and supernatural pressure rather than raw spell lists alone. Use them as secret societies, organized insurgencies, temple hierarchies, or the backbone of a long-term cult conspiracy—the structure is provided, the faith is yours.

Each monster includes four multisided tokens: one in cult robes and one in civilian attire, with both male and female versions. 


Cult Supplicant (CR 0): Newly converted believers who assist in rituals, chant prayers, and serve as witnesses or sacrifices. Poor combatants, but numerous and expendable.

Cult Initiate (CR 1/8): Minor devotees taught basic rites and forbidden doctrine. Carry holy symbols, ritual tools, and act as attendants to more powerful cultists.

Cult Acolyte (CR 1/4): Trained worshippers entrusted with minor blessings, curses, and consecrated weapons. Form the backbone of early cult defenses.

Cult Devotee (CR 1/2): Fanatical zealots whose faith grants supernatural endurance or fury. Often empowered during rituals or used as shock troops.

Cult Disciple (CR 1): Proven followers capable of channeling divine or eldritch power in small but dangerous ways. Frequently lead lesser cultists.

Cult Ritual Adept (CR 2): Specialists who conduct summoning circles, blood rites, and extended ceremonies. Their magic sustains cult strongholds and rituals.

Cult Zealot Priest (CR 3): Ordained leaders who preach doctrine and wield true divine magic. Serve as commanders of cult cells and temples.

Cult Inquisitor (CR 4): Fanatical enforcers tasked with rooting out heresy, extracting confessions, and punishing doubt through fear and coercion.

Cult High Priest (CR 5): Overseers of major temples and long-form rituals. Capable of sustaining powerful supernatural effects and commanding entire congregations.

Cult Prophet (CR 6): Chosen visionaries who receive revelations directly from the cult’s patron. Their presence warps battlefields and undermines enemy resolve.

Cult Archpriest (CR 8): Regional spiritual authorities whose influence strengthens allied cultists and weakens unbelievers. Often command multiple temples or sects.

Cult Hierophant (CR 10): Supreme mortal leader of the faith. Interprets doctrine, enforces orthodoxy, and directs cult-wide agendas and crusades.

Cult Exalted Vessel (CR 12): A mortal infused with divine or eldritch essence. No longer fully human—this being is the cult’s faith made flesh.


Compatible Products

Cultist's Tavern: A secret meeting place in the mountains for rituals and socializing.

Cultists Dungeon Lair: A cultist's lair inside a dungeon crawl.



License:

Users are granted a license to use these monster and associated assets for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is strictly forbidden without express written permission. If you wish to use the maps and/or GM Notes in a public live-stream video of your game or in the context of a review, please contact us at support (at) mmpapps (dot) com to secure permission. The license is not transferable, and the monsters and assets may not be redistributed, resold or sub-licensed in any way.

Cultists | 5e Monsters Roll20Price: $7.99