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Posted: Thu, 30 Apr 08:50:14 CDT
Sunken Cathedral Nave — A flooded gothic ruin where the only dry ground is a ritual altar at the far end and the scattered tombs of those who tried to stop what was buried here.
A 40×30 battle map built around a single dramatic question: who or what is in the sarcophagi, and what happens when the water rises high enough to float them open?
What you get on the map:
- A walled altar chamber at the top — ritual circle inscribed in stone, central sarcophagus, descending steps into the flooded nave
- Five carved tomb-stones rising from the water, scattered as tactical islands across the chamber
- Roughly fifteen rubble piles serving as partial cover, hiding spots, and difficult terrain
- Stone perimeter walls forming the cathedral's broken outline, with breach gaps along multiple edges
- Gold filigree work visible through the shallow water, rewarding closer GM zoom
Encounter hooks:
- The ritual at the altar is mid-cast — minutes remain before something inside the central sarcophagus surfaces
- Each of the five outer tombs holds a different bound spirit; breaking one changes the encounter mid-fight
- The water level is rising. Squares marked as shallow now will be waist-deep within rounds
What's included (4 JPG files):
- Sunken Cathedral Nave — Day, with grid
- Sunken Cathedral Nave — Day, gridless
- Sunken Cathedral Nave — Night, with grid
- Sunken Cathedral Nave — Night, gridless
Specs: 40×30 grid · 4000×3000px (100px/square) · JPG format · native resolution for Foundry VTT · works with any grid-based tabletop RPG
More free battle maps coming soon — follow our publisher page for more.
Posted: Thu, 30 Apr 08:49:28 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Thu, 30 Apr 08:47:41 CDT
“The ship still hums with life. It still sings, telling me its power and secrets. It calls out, and we shall answer. Put your faith in me and follow if you wish to be the first to see.”
Something whispers beneath the sands of Ijida, calling you deeper. Venture below alongside the young Shaman Tayra and her companion Ranjo as they explore the husk of the ancient vessel that they have called home for the last five years.
We’re excited to announce Whispers Below, an all-new narrative campaign for Grimdark Future: Firefight. A five-chapter narrative campaign connected to the wider Gateway Saga that began with Edge of the Radiance.
Ijida is the homeworld of the Jackals and is well known throughout the Sirius Sector as a graveyard for ships. The Jackals, as a result, have gained a reputation as scavengers, building entire cities over wrecked ships as they scrap them for parts, either for their own technology or to sell back to their former owners.
Yet, something stirs below. From the deepest part of the ship, where no Jackals has been able to uncover, there are still signs of activity. When Tayra goes down to follow the whispers that have been calling her, she discovers that the ship’s former crew have not been destroyed but are dormant; the Robot Legion will wake from their deactivation.
As the whispers call you deeper into the long-dormant crash and secrets are unveiled, which side will you take? The enterprising Jackals are led by an eccentric Shaman who seeks to uncover what lies beneath the sands of their world? Or the Robot Legions, determined to protect their ship and its secrets from prying eyes at any cost?
What will you discover buried beneath Ijida’s sands?
The Whispers Below follows the story of Tayra, a young Shaman convinced that she can hear whispers calling her to investigate a crashed Robot Legion ship alongside her companion, the outcast
Veteran Ranjo.
This game expansion for Grimdark Future: Firefight takes players on an adventure across 10 missions which are tied together by an exciting story of epic proportions.
The main characters of this campaign are available for purchase as 3D print files on the One Page Rules MyMiniFactory store.
To play this campaign you’re going to need the core rules for Grimdark Future: Firefight as well as some army lists, which you can find for free on our website: www.onepagerules.com




Posted: Thu, 30 Apr 08:47:40 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Thu, 30 Apr 08:46:39 CDT
| This special bundle contains the following titles: |
| Dragonslayer - A mission for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF |
When a mysterious international criminal organisation blackmails NATO the player characters are sent on an over-the-top action-filled mission that will take them halfway around the globe.
The thrilling investigation will bring the player characters from the beautiful vistas of Andalucia to the snow-covered peaks of the Karakorum and onto the desert sands of Australia.
Enjoy an exciting mission with 15 pages of hand-made reference maps and handouts.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is used under Fria Ligan AB’s Free Tabletop License.... | |
| The Voidrunner Conundrum - A mission for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF |
When the wreck of a lost Royal Navy autonomous underwater vehicle, the Voidrunner, washes up on a Florida shore the PCs are sent on a dangerous mission to investigate.
Their investigation will pit them against the might of the El Camino Oculto crime syndicate and its mysterious and ruthless leader, El Ombra.
The mission will take the PCs around the world, from the military wharves of Plymouth to the unexplored jungles of the Darien Gap of Panama. All while dodging the deadly traps and ambushes set by dangerous El Camino Oculto henchmen.
Trailblazer is a relatively long mission and playing it could take two or more sessions. It is designed to fit into any Agent Provocateur campaign.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0) Disclaimer: T... | |
| Trailblazer - A mission for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF | While tracking a lost North Korean MOAB (an extremely powerful bomb) the agents will stumble upon a world-spanning conspiracy.
An action-packed investigation ensues with a high-stakes hunt in exotic locations for the missing bomb. Chased by the sadistic hitman “El Toro” the player characters must confront bloodthirsty mercenaries and dangerous smugglers.
Will they be able to thwart the villain’s plans and prevent Operation Trailblazer?
Trailblazer is a relatively long mission and playing it could take two or more sessions. It is designed to fit into any Agent Provocateur campaign.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0) Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Ref... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (33%) |
Posted: Thu, 30 Apr 08:46:06 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Thu, 30 Apr 08:44:32 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Thu, 30 Apr 08:33:05 CDT
In this map pack you will find 36 variants in which you'll find it used for different means. From a regular cavern with corridors to explore, to a hiding spot for thieves or the lair of a family of giant spiders (spiders no depicted in the map, there are only eggs and spiderwebs). Grid and gridless versions included. Set in a 25x43 grid or 3501x6019 pixels.
Good luck in your adventures!
You spot the entrance of a cave, the temperature dropping a bit as it's expected in a cavern. Will you venture forth and explore the interior?
Posted: Thu, 30 Apr 08:23:40 CDT
As the Architect, you design, build, and finance the most lethal dungeon your gold can buy, then gleefully watch through your scrying mirror as hired heroes blunder into your masterwork. Every trap sprung, every goblin warband unleashed, every troll den echoing with screams is money well spent. You collect your contract only if they fail. So make sure they fail.
The Dungeon Architect is a solo tabletop RPG of villainy, investment, and creative... cruelty. Roll dice to build your dungeon, manage your budget, and narrate the slow unraveling of whoever was fool enough to answer the posting.
Now build something worth dying in.
Posted: Thu, 30 Apr 07:54:15 CDT
Extended Ancestries – Volume 2
Extending the ancestries of the core game to bring you even more choice to make your character! Extended Ancestries Volume 2 is another book of my series to explore new and exciting ancestries which fit any table. You will find four new ancestries with new abilities and a short description.
Content
Four new ancestries:
Chitani – insectoids of many shapes and colors.
Ursusfolk – bearlike humanoids, known for strength and kindness.
Shaperfolk – these shape-changing people are rare but versatile.
Plasmosian – sentient ooze-people with formless bodies.
AI-Disclaimer
In a fast-evolving technical world, everything advances at a high pace. With that evolution we see more and more use of Artificial Intelligence (AI) in all fields of daily life. With that comes uncertainty. AI is used to make fast and quick “creative” art, taking away the soul and heart of real art. It uses the work of human artists, sometimes without consent, and rebuilds it. While it may have uses, we believe that TTRPGs should be made from humans and should be made with soul. It might take more time and effort, but that’s what our value is. Putting hard work and effort into every piece of work.
This product is made without the use of AI and all artwork used within the product is made without AI.
Posted: Thu, 30 Apr 07:48:51 CDT
Warriors and Battles represent the "Macedonian infantry. Argyraspides" set.
In this set, you will find 8 double-sided figurines.
All you need is knives or scissors, glue, paper and a color printer
Paper miniatures are a great alternative to plastic or metal miniatures. Once purchased, you can print them when you want and as many as you want.
Using the Adobe Reader program, you can choose from three options for contouring around the figure, for beginners, advanced and no contour at all.


Posted: Thu, 30 Apr 06:55:50 CDT
'The wind playfully carried a feather above the poppy field. The feather shone a faint yellow light under the sunlight, like an almost invisible lighthouse in an endless sea of red. A young boy in baggy trousers and a stitched shirt ran after it, desperately trying not to lose sight of the feather. In one hand he was holding a heavy book, and in the other — a belt that kept his old kobza from sliding down his shoulder. Breathing heavily, he started to slow down when suddenly, the feather made one last curtsy in the air and headed straight for the ground, getting lost in the poppies.
The boy changed his pace to a careful one and checked with the book. Soon, something made him stop. He hid the book in his bag, took off the kobza and lightly touched the strings. As he did so, a couple of poppies began to vibrate and burst as if they were made of crystal. After a moment, all that remained before him was a small metal feather atop a pile of glass jutting from the earth near an old, rusty metal trapdoor. Behind the boy, a figure emerged from the poppies — a tall woman dressed in red. Her face looked dead and on her head was a crown of poppies. There was a mixture of regret and determination in her eyes. She liked the young kobzar’s song, but she wouldn’t allow people to dig up buried mysteries.'
What is ‘Wild Steppe’?
'Wild Steppe' is a tabletop role-playing game about wondrous travels through the weird Steppe. It is powered by the Wild Words engine, best known for the game 'The Wildsea'. Wild Steppe grants players significant control over the narrative and requires minimal preparation on the Guide (GM) side: you will write your story as you play.
Where does the game take place?
The game takes place in the Wild Steppe, a fantasy setting rooted in Ukrainian folklore and history. Imagine the endless steppes of the 17th century, but with a preceding, far more advanced civilization lying in ruins. Nature, hostile to any cultivation attempts, forces people to live in moving caravans. The world is full of strange magic, forgotten technologies, dangerous aberrations, and mysterious folkloric spirits.
Is this game right for you?
'Wild Steppe' is for you if you’re looking for a game that:
- offers greater narrative control for players
- requires low prep to run
- has a unique setting inspired by Ukrainian folklore and history
- is based around a fail-forward conflict resolution mechanic that ensures a smooth narrative and progression of the story.
What’s included in Quick Journey
This quickstart ruleset has everything you need to run a 'Wild Steppe' one-shot or a small adventure:
- this book, which focuses on Journey rules
- detailed GM tips for running a smooth game
- rules cheat sheet
- premade character sheets






