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Posted: Sun, 19 Apr 06:05:04 CDT
Astrid Reborn?
People have looked for the prophet Astrid’s return for centuries. At various times, someone has come forward and performed a few miracles, but they always come up short in some way. Not so with Elena. Since she revealed herself in Dis, the City of Chains, she has freed slaves, restored life to the dead, purged the corrupt from the Cult of the New God, and caused endless trouble for the autarch Intonius. Just when people were ready to raise Elena up and make her their queen, she goes missing. It falls to the characters to find Astrid Reborn and take her to safety. If they find her, they might help change the world. If they fail, it could be the end of all hope.
Too Good to be True is a Shadow of the Demon Lord adventure written for expert characters. As part of the Orc Wars campaign, it functions as a sequel to the fourth installment, A Hell-Made Match. Even if you do not play through the Orc Wars campaign, the adventure offers a thrilling story with world-shaking ramifications!
Posted: Sun, 19 Apr 06:05:04 CDT
A settlement is under attack. The survivors describe the attackers like something out of a story. The kind no one tells anymore.
2096 is a dystopian RPG powered by a single d12 and a world that doesn’t care if you make it home. Every scenario is modular and consequence‑driven, designed to slot into your campaign or stand alone as a quick, lethal one‑shot.
Inside you’ll find a 2‑page adventure: a rules sheet for instant play and a scenario built for tension, escalation, and fallout. Perfect for coffee‑break sessions, late‑night runs, or when you want a complete story in under an hour.
Posted: Sun, 19 Apr 04:57:45 CDT
The Five Points never stays still for long, yet lately its changes come faster than the eye can follow, as unfamiliar faces take up corners once held for years, new gangs forming not from old grudges but from fresh ambition, bringing with them different habits, sharper methods, and a willingness to ignore the quiet understandings that once kept the district from tearing itself apart entirely, and in this shifting ground opportunity rises alongside danger, for amid the confusion word spreads of a prize worth more than any single gang can easily claim, a haul tucked just beyond the usual reach yet suddenly vulnerable in a moment when no one truly holds the streets, and so plans begin to form in whispered corners and crowded rooms, alliances struck and broken in the same breath, as old hands struggle to adapt and new ones seek to prove themselves in a single bold stroke, while the Five Points itself seems to watch, its alleys twisting with tension, its people wary of what comes next, for a heist in such times is never merely a theft but a declaration, a signal of who understands the new order and who will be left behind, and you stand within this uncertain moment, where every move carries consequence and every success invites challenge, knowing that in a district remade by fresh blood, survival belongs not to the strongest alone but to those who can seize the moment before it vanishes.
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In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:
The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.
As you play:
You will record events, outcomes, and consequences
Posted: Sun, 19 Apr 04:57:36 CDT
The Five Points has always lived with death close at hand, yet there is a difference between the expected and the deliberate, and lately the district has begun to notice that difference, for bodies are appearing not in the usual fury of street quarrels but in careful arrangement, left as though to be studied rather than discarded, each one marked by a consistency that unsettles even those who claim indifference, and so the streets, ever loud with accusation and bravado, grow quieter in their suspicions, as gangs that would ordinarily answer blood with blood begin instead to hesitate, for no insult has been given, no territory claimed, no warning shouted, and yet the dead continue to surface, and worse still, they do so across boundaries that would normally divide the district, suggesting a hand that moves freely where others cannot, and so an uneasy necessity takes hold, as rivals meet not to threaten but to speak, to share fragments of knowledge, to piece together a pattern that none can afford to ignore, while the alleys seem narrower, the shadows deeper, and every unfamiliar face lingers a moment too long in the memory, and as diplomacy grows where hatred once ruled, so too does fear, for the truth behind these killings promises not only to reveal a single culprit but to expose weaknesses that no gang wishes known, and you stand at the center of this fragile balance, where words may prevent war, but silence may invite something far worse.
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In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:
The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.
As you play:
You will record events, outcomes, and consequences
Posted: Sun, 19 Apr 04:47:06 CDT
Schönheitswahn in Aventurien.
Diese Spielhilfe beschäftigt sich mit der Schönheitschirurgie (magisch wie profan) in Aventurien. Da gibt es tatsächlich mehr als man glauben sollte. (So ist das, wenn man komische Fernsehsendungen schaut.)
Aktuell gibt es hier in diesem Paket zwei PDFs:
Helden der Eitelkeit
Helden der Eitelkeit erzählt von jenen, die Schönheit nicht nur suchen, sondern ermöglichen. Von Chirurgen, Magiern, Alchemisten und Verführern, die Werkzeuge, Wissen und Methoden beherrschen, um anderen zu helfen, ein gewünschtes Bild von sich selbst zu erreichen – oder es ihnen zumindest näherzubringen. Diese Helden stehen selten im Mittelpunkt der Bewunderung. Sie wirken im Hintergrund, in Salons, Werkstätten, Studierstuben oder abgeschlossenen Gemächern, dort, wo Entscheidungen fallen, die öffentlich nicht ausgesprochen werden.
In Aventurien ist Schönheit kein einheitliches Ideal. Sie ist geprägt von Kultur, Stand, Glaube und Erwartung. Was in einem horasischen Salon als vollkommen gilt, mag in Al’Anfa provozieren oder in den Nordlanden befremden. Helden dieses Bandes bewegen sich zwischen diesen Vorstellungen. Sie übersetzen Wünsche in Handwerk, Magie oder Ritual – und tragen die Verantwortung für das Ergebnis.
Dieser Band fragt nicht, warum Menschen nach Schönheit streben. Er fragt, wie Helden damit umgehen, wenn sie gebeten werden, dabei zu helfen. Welche Mittel sie wählen. Wo sie Grenzen ziehen. Und was geschieht, wenn diese Grenzen verschwimmen.
Negotium Vanitatis
(Ingame-Band)
Das Geschäft mit der Eitelkeit Es ist ein Buch für jene, die Schönheit wirken, für jene, die sie suchen, und für jene, die den Preis kennen wollen. Ein Buch, das den Körper als Kunstwerk behandelt. Ein Buch, das die Gefahren benennt, bevor sie zu Narben werden. Ein Buch, das den Mut hat, Eitelkeit nicht zu verdammen – sondern zu verstehen.
Mögen die, die darin lesen, mit ruhiger Hand schneiden, mit klarer Seele formen und mit weisem Herzen entscheiden, wo Schönheit Heilung ist – und wo sie zum Schatten wird.
Ob es je zu einem Kompendium- und einem Mysterien-Band kommt, kann ich noch nicht sagen. Ob die Helden der Eitelkeit so spielbar sind, auch nicht. Aber sie können euch zumindest als Inspiration dienen.
Und ja, auch hier ist viel KI enthalten. Wer es nicht mag, einfach weitergehen.
Posted: Sun, 19 Apr 03:47:18 CDT
STRANGE FREQUENCIES
Episode 12 – “The Man Who Only Killed Bad People”
(Banu Haqim)
Strange Frequencies is an in-universe late-night radio podcast that reports on unexplained events, strange people, and unsettling urban legends—without ever naming the supernatural.
The host doesn’t know about vampire clans, mage Traditions, or the hidden war for reality.
Your players do...they might.
Each episode presents a self-contained story that unmistakably reflects a specific Clan, Tradition, or supernatural faction, disguised as a mundane human experience: a wellness program, an art collective, a street protest, a missing person report, a therapy session gone wrong.
How to use these recordings:
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Atmospheric Openers
Play or read an episode transcript at the start of a session to establish tone, foreshadow threats, or hint at faction activity in the city. -
In-World Clues
Episodes can reference locations, NPCs, or events the characters will encounter later—serving as indirect intel without breaking immersion. -
Masquerade-Safe Exposition
Deliver lore, faction behavior, and supernatural consequences through human misunderstanding, keeping mystery intact. -
Player Engagement Hooks
Characters might recognize themselves, their allies, or their enemies in an episode—and wonder who else was listening.
Time: 5:29
Format: mp3
Language: English (with slight Eastern European accent from a voice actor)
My profile page: https://www.storytellersvault.com/browse.php?keywords=szerepjatekosok.hu
Posted: Sat, 18 Apr 23:06:57 CDT
This is the first of a new series called Shop Front.
Each supplement will contain details of a shop, it's owner, adventure hooks, and custom items the shop offers.
The entry is for The Triple Tusk Market, an outdoor market that offers a vast variety of options for adventurers.
Inside:
- 14 Adventure Hooks
- 35 New Items, Foods, and Drinks
- Stats For A New Creature
- Seven Different Market Stalls
Posted: Sat, 18 Apr 20:59:55 CDT
A Cat RPG - The World of Cats is a free supplement, showing a basic overview of the urban environment of A Cat RPG. A book that can serve both as inspiration for Narrators to build good adventures in their campaigns and also to understand a little more about the world of A Cat RPG.
It presents the Neighborhood, the place where the Kitties live, and what they may encounter in some places around the neighborhood.
Posted: Sat, 18 Apr 20:07:15 CDT
Welcome to Edge of Eden (EOE), ERA 2 Version 1.0 Ruleset
EOE focuses on the Antediluvian world- when mankind were savages in the world and Eden was the light above it all, where Humanity dwelled. Then came the fall of Adam and Eve spilling their children into the dark world of mankind. As Humanity struggled to understand the basics of survival, mankind abused them as a nieve people. Over the course of the next 600 years the two races of Huamnity and Mankind mixed, breeded, and grew nations around their culture and religions. In all of this the powerful Watchers reside over all, hanging humanity and mankind the teachings of Sorcery, how to make iron weapons, and learning the dive into the foundations of art and ethics. Then came their children, the powerful Nephilim who ravaged the lands as Demi-Gods seeking to rule all the kingdoms of man and humanity alike. In the lands of the conflict was brewing between these Nephilim and the resistant communities and kingdoms banding together to fight back and away in the Lands of NOD, Cain built his great city and Lilith teaches her children the ways of Sorcery and killing in her blood lust to ruin the seeds of Adam.
EOE uses a D20 Roll Under philosophy much like all of the ERA 2 Products sold by Fel-Dark Entertainment. We hope created this Role-playing game for those seeking to remain in a regious theme while still getting to experience the adventures that await them in this vast expansive world that draws on Christianity, Jewish mysticism, Ethiopian lore, and Mesopotamian ideas. We hope this is what you were looking for and enjoy the experience.
Please reach out to us at Feldarkentertainment@gmail.com with any questions.
Posted: Sat, 18 Apr 19:57:53 CDT
It’s not all doom, gloom, fireballs and slaughter in your typical fantasy adventure… sometimes, your PC’s have to take time out to have a good satisfying slice of cheese… assuming they aren’t lactose intolerant, in which case, they should stick to fighting muensters! Perfect for any OSR or fantasy adventure!
Subject to the included license information. Printed size will be up to a tidy 2899 x 2300 pixels (3.8 X 3.7 inches) as a 600 ppi Tiff... enough to be used as a spot illo! Included is a lo-rez version for easy online advertising.
You can use this image in commercial or fan projects, however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.
Posted: Sat, 18 Apr 18:40:45 CDT
Um RPG de Gatos - O Mundo dos Gatos é um suplemento gratuito, mostrando um panorama básico do ambiente urbano de Um RPG de Gatos. Um livro que pode servir tanto de inspiração para Narradores construírem boas aventuras em suas campanhas como também para entender um pouco mais sobre o mundo de Um RPG de Gatos.
Ele apresenta sobre o Bairro, o lugar onde os Gatinhos vivem, e que eles podem encontrar em alguns lugares do bairro.
Posted: Sat, 18 Apr 16:01:02 CDT
Fantasy Stock Art - Permanent License - Magic Explosion
A brave knight perishes in a dark, cursed, underground dungeon chamber as a powerful fulmination of wicked, blue, other-worldly flames thunder through the hallway with unfathomable force, engulfing everything in sight. Was it a magic trap etched into the stones by an evil sorcerer, or an ancient glyph set to ward off greedy looters? Perhaps the next adventurer who explores these forgotten halls will unravel this mystery.
Features
- Use as cover art or full page illustration; eye-catching and intriguing design
- Suitable for classic fantasy, dungeon crawling, and sword & sorcery themes
- Hand-painted digital artwork, inspired by oil painting. Looks great with most other types of RPG artworks
- High resolution (6000 x 7746 /300 ppi), portrait layout
- Uncompressed PNG image
- Buy once, use forever. Don't worry about keeping track of expired license agreements, use for as many projects as you want!
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