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 The Broken Expanse: The Jagged Spine - Regional Maps
Posted: Tue, 21 Apr 03:49:25 CDT
Publisher: D&Demetrius Cartography

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The Broken Expanse

Faith still walks through these lands, yet fewer return from them.

The Jagged Spine cuts through the center of the Broken Expanse as one of the few routes still usable by those desperate enough to cross it. Jagged stone, pale glare, narrow paths, and elevated ledges turn every stretch of ground into a place where movement can be seen, followed, and exploited. Travelers pass through because they must, not because the route offers any safety.

Across the Spine, the path forks into harsher territories. Tangled Stones choke with blight forced deep into fractures in the rock. Razor Pass offers faster passage at the cost of a single mistake. Last Watch still overlooks the crossing from above, and Bonepick Village survives at the edge of it all through control, violence, and knowledge of the routes no one else can hold.

The region’s featured battlemap focuses on one of these narrow stone passes, where blight growth, exposed movement, feeding flocks, and Bonepick ambushes can turn a crossing into a kill site within moments.


The Jagged Spine is the fourth release in The Broken Expanse, a location-focused mini-setting built around confined movement, exposed routes, and layered threat. This release explores one of the central crossings of the region, where the land itself forces travel into narrow corridors watched from above and claimed by those strong enough to survive there.

Rather than presenting a fixed adventure path, this release provides a fully developed region centered on dangerous passage, route control, aerial predation, and blight growth embedded deep within fractured stone. The featured battlemap focuses on a tight pass where ambush, vertical pressure, and shifting terrain can escalate quickly once movement stalls.

This material supports open exploration, repeat visits, and player-driven outcomes. The Jagged Spine is a crossing people keep using because other options are worse, and every group moving through it changes how the region responds.


The Broken Expanse is a collaborative content line created by Kelfecil’s Tales, D&Demetrius, and Heroic Maps, developed through coordinated writing, regional cartography, and battlemap design. Each release expands a shared region one location at a time, keeping the setting modular and table-ready.

The content is system-agnostic at its core, with optional guidance written for use with 5E. Skill checks, encounter structures, and original blight creatures are provided as tools rather than requirements, allowing Game Masters to adapt freely.

  • Recommended Use: Chokepoint encounters, vertical threat zones, hostile crossings, and layered ambush play

Included in this product are:

  • A full-view regional map of The Broken Expanse
  • A partly-concealed (fog-of-war) version of the regional map of The Broken Expanse, with only the Jagged Spine clearly visible
  • A regional map of the Jagged Spine, the focus location of the 4th release of the collaborative content line
If you'd like the featured Supplement or the featured Battlemap for this release, then you will find them by clicking the images below:
553698.webp  553166.webp

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The Broken Expanse: The Jagged Spine - Regional MapsPrice: $4.99
 5E Healers Compedium
Posted: Tue, 21 Apr 03:37:31 CDT
Publisher: Terra RPG

Healers Compendium

The Healers Compendium presents a collection of restorative NPCs crafted for worldbuilders and Dungeon Masters who want more than passive support characters or nameless caretakers.
Each healer comes with a thematic ability and a complete stat block, making them instantly usable at the table. Whether you need a humble village caregiver, a battlefield lifesaver, or a master of divine miracles, these specialists bring resilience, tension, and hope to your campaign setting.


Healer NPC List


(CR 1/8) Village Midwife

A gentle caretaker who preserves life through steady hands and herbal remedies, offering comfort and care in the most fragile moments.


(CR 1/4) Bone Setter

A hardened practitioner who forces broken bodies back into shape, using painful but effective techniques to restore strength and mobility.


(CR 1/2) Nurse

A disciplined responder trained to stabilize wounds and maintain order under pressure, keeping the injured alive through precision and care.


(CR 1) Battlefield Medic

A combat-ready healer who moves through chaos with speed and resolve, using stimulants and quick interventions to keep allies fighting.


(CR 2) Plague Doctor

A masked specialist in disease and toxins, wielding alchemical knowledge to cure afflictions—or weaponize them when necessary.


(CR 3) Veterinarian

A devoted healer of beasts and companions, blending natural instincts and practical skill to sustain animals in both travel and battle.


(CR 5) Chirurgeon

A precise and unsettling surgeon who cuts to heal, balancing life and death with surgical mastery and calculated risk.


(CR 8) Alchemical Restorer

A master of volatile mixtures whose potions can restore, empower, or unpredictably alter those who rely on them.


(CR 10) Soul Physician

A rare healer of body and spirit who mends wounds beyond flesh, guiding souls and restoring those on the brink of death.


(CR 14) Miracle Warden

A legendary figure of divine preservation, capable of bending fate itself to shield allies and restore life against overwhelming odds.

5E Healers CompediumPrice: $0.99
 White Feathers, Crimson Leaves (Legend of the Five Rings)
Posted: Tue, 21 Apr 03:11:17 CDT
Publisher: Aconyte Books

The living keep more secrets than the dead.


Adventure to the dark corners of Rokugan with wardmaster Yogo Shuko in this new folk horror novel from Legend of the Five Rings.

In a remote corner of the Emerald Empire, a ghostly harbinger of doom and death haunts those who claim ownership over the forest village of Red Grove. When members of the new lord’s family are found dead, he summons wardmaster Yogo Shuko to dispatch the spirit.


With her apprentice, the young witch hunter Kuni Tansho, in tow, Shuko soon realizes their presence is not the only unwelcome thing in town. The locals are suspicious, the nobility secretive, and the forest unyielding.


As an enemy none can describe lays siege to the castle, Shuko and Tansho must solve a forgotten mystery before the bindings of fate close around them.

Note: This digital edition includes the PDF, ePub, and Mobi versions of the novel.

White Feathers, Crimson Leaves (Legend of the Five Rings)Price: $9.95
 Capillotracté
Posted: Tue, 21 Apr 02:20:35 CDT
Publisher: Empyreal Media Productions

L'Aventure avec un grand HA HA HA HA !

Dans un jeu de rôle, la seule limite est l’imagination des joueurs et du Meneur de Jeu. Dans Capillotracté, aucune idée n’est trop tirée par les cheveux !

Capillotracté fait la part belle à l’humour et à l’autodérision, et vous propose d’embarquer pour des aventures remplies d’anachronismes et de personnages loufoques où les héros surmontent les obstacles en étant courageux, malins, créatifs… et souvent un peu tordus !

Cet ouvrage contient toutes les règles pour vivre des péripéties étranges, délirantes et rocambolesques dans des univers très variés. Vous aurez simplement besoin d’une poignée de dés aux formes bizarres (d6, d8 et d10), de papier et de crayons !

Nombre de joueurs recommandé : 3 à 6

Âge recommandé : à partir de 8 ans

CapillotractéPrice: $11.78
 Cave Encounters Volume IV
Posted: Mon, 20 Apr 23:24:29 CDT
Publisher: InfiniumPublications

Cave Encounters Volume IV (Levels 16–20)

Quick-Play 5e Adventures by Infinium Publications

Cave Encounters Volume IV is a plug-and-play encounter pack for 5th Edition fantasy role-playing, designed for Tier IV characters delving into upper cave systems where the world itself begins to break down under pressure. Ancient claims, territorial warbands, living environments, and apex threats reshape the subterranean landscape into something far more dangerous than simple darkness.

Built for characters at levels 16, 18, and 20, this volume presents 10 fully modular encounters that can be dropped into any high-level expedition without requiring a central plot or fixed narrative arc.

What’s Inside

  • 10 modular encounters spanning Combat, Social, Skill, Trade, Puzzle, and Hazard play
  • Scalable difficulty for levels 16, 18, and 20 using clear encounter matrices and structures
  • Environment-driven design featuring living caverns, territorial factions, ancient claims, and predator-dominated ecosystems
  • DM-facing guidance for pacing, escalation, spell interaction, and high-level play
  • Designed for one-shots, dungeon crawls, ongoing campaigns, or deep-road expeditions

Encounters Included

Devouring Cavern (Combat) A cavern reveals itself as a colossal mimic, its walls and floor shifting as tendrils lash out from every surface. 

The Black Wing Migration (Combat) A massive migration event swarms a cavern with bats, as large predators prepare for their next meal.

The Forgotten Siege Engine (Combat) An ancient dwarven war machine activates as the party approaches. Ballistae fire from fortified positions while stone constructs deploy to defend the core.

The Exiled Legion (Combat) A disciplined duergar warband occupies a fortified cavern camp, controlling the terrain with formation tactics and elite soldiers. Breaking their line means confronting their Champion head-on.

Pilgrims of the Deep Road (Social / Combat) A desperate group of pilgrims presses deeper into the caves, carrying a sacred reliquary. Their devotion draws the attention of burrowing predators, forcing the party to decide whether to guide, protect, or abandon them.

The Forge Beneath the Mountain (Trade) A master Stone Giant artisan works a hidden forge, crafting weapons of exceptional quality. 

Claims of the Deep Roads (Puzzle) An ancient dwarven gate stands sealed by tradition. To pass, the party must interpret the lineage of those who once held claim.

The Lightless Passage (Skill) A corridor of absolute magical darkness twists into a disorienting maze. Without sight, the party must rely on instinct, coordination, and discipline to find their way through.

The Blood Mire Hollow (Hazard) A collapsed cavern forms a humid ecosystem filled with biting insects and lingering disease. The threat is subtle, persistent, and easily underestimated.

The Returning Patrol (Social / Combat) A  band of adventurers flees from something unseen in the dark. Moments later, the creatures that hunted them arrive—forcing quick decisions under pressure.

Cave Encounters Volume IVPrice: $4.99
 Irydale Archives - 00 - Fields of Auriel are Ablaze
Posted: Mon, 20 Apr 22:57:46 CDT
Publisher: Isshobi

Fields of Auriel are ablaze is a short, cinematic prelude adventure for D&D 5e, set a few months before The Rite of the Rose. On a night choked with smoke and panic, raiders set the countryside of Auriel Gate ablaze and the characters are caught in the middle, fighting to save farmers, animals, and winter stores before everything turns to ash.

Why you’ll like it

  • High-pressure, clear stakes: spreading fire, trapped civilians, hard choices.
  • Instantly playable structure: scene-by-scene flow with strong pacing.
  • Foreshadowing: starts hinting at future events and directly ties to the next one-shot adventure

What’s inside

  • A complete 2-pages prelude scenario designed to be run on the fly.
  • Environmental challenges and escalating hazards (fire, smoke, collapsing structures)
  • Combat and objective-based moments you can tune to your party
  • The Rose Pin reward (recognition from the Knights of the Rose)
  • An epilogue hook that launches directly into The Rite of the Rose

Use it as: a prologue to start a campaign arc, a dramatic one-night session, or a “memory of the past” to give emotional weight to what comes next.

Irydale Archives - 00 - Fields of Auriel are AblazePrice: $0.00
 Wasteland Scullden — Battle Map [30x18]
Posted: Mon, 20 Apr 22:25:01 CDT
Publisher: Xundra Maps

Carved by wind and centuries, the desert rock took the shape of a giant skull. Travelers say the cave watches them through hollow stone eyes. Those who enter often feel as if the desert itself is judging their fate...

Map Details

  • Size: 30x18

  • Grid: Square (1 cell = 5 ft)

  • Includes:

    • PNG Full HD (1920px): gridded/gridless

Key Features

  • Roll20 Ready: Easy to drop into your session

  • 30x18 Grid (precisely aligned): No scaling issues or token drift

  • VTT Friendly: Works across most virtual tabletops

License

  • This map is intended for personal use only. 

    Commercial use, redistribution, or resale in any form is not permitted
  • Credit: Xundra Maps
Wasteland Scullden — Battle Map [30x18]Price: $0.00
 Collision Course: 1st-LV Adventure for DarkSpace RPG
Posted: Mon, 20 Apr 21:16:27 CDT
Publisher: The Midgar Press

Collision Course – A LV1 DarkSpace RPG Adventure

Out on the edge of known space, problems don’t arrive politely.

They come in fast.
They come in silent.
And sometimes… they don’t stop.

Harbor Nine sits at the very boundary of the Galactic Consortium—a rough, stubborn mining settlement clinging to survival at the edge of The Pale, a region where ships vanish and answers don’t come back .

When long-range sensors pick up something impossible—a two-kilometer generation ship thought lost for over two centuries—it’s already too late.

It’s not drifting.

It’s aimed.

And in eight hours, it will collide with Harbor Nine.

Collision Course is a survival-horror one-shot designed for:

  • 3–5 Level 1 DarkSpace characters
  • A tense 4-hour session built around escalating pressure
  • A mix of exploration, roleplay, and high-stakes decision-making
Collision Course: 1st-LV Adventure for DarkSpace RPGPrice: $8.00
 Collision Course: Adventure for Death in Space
Posted: Mon, 20 Apr 21:16:23 CDT
Publisher: The Midgar Press
Collision Course: Adventure for Death in SpacePrice: $8.00
 The Missing Rabbi of Berezin: Eldritch Horror on the Pale of Settlement
Posted: Mon, 20 Apr 20:58:56 CDT
Publisher: Chaosium

Life in Imperial Russia was grueling and difficult, even more so if you were forced to live in the Pale of Settlement as a Jew.

The Missing Rabbi of Berezin is a one-shot scenario set in a Jewish village in what is now Belarus in the late 19th century. These villages, known as shtetls, were under a constant threat of violence from both imperial authorities and their Christian neighbors. The scenario explores that fear, as well as the added terror of the Cthulhu Mythos when Berezin's Rabbi turns up missing on the last day of Hanukkah. The investigators must balance the task of finding the Rabbi with the pressure of keeping Russian authorities out of the shtetl.

The Missing Rabbi of Berezin is written for Call of Cthulhu 7th edition, meant to be easy to run for new and experienced groups alike!

Included with the scenario are six pre-generated Investigators, each of whom is connected with the shtetl of Berezin and the investigation, and two high quality full-color handouts!

The Missing Rabbi of Berezin: Eldritch Horror on the Pale of SettlementPrice: $0.00
 The Arcadian Society's Field Guide to the Natural World (A5e)
Posted: Mon, 20 Apr 18:51:10 CDT
Publisher: Plant Witch Press

Here at the Arcadian Society, we work hard to observe, document, and catalog the lesser-known flora and fauna of the natural world. From the lesser endemic life that poses little to no threat to mighty adventurers to plants and fungi with their unique properties, we are dedicated to providing you the most up-to-date and detailed information about their benefits (and potential pitfalls) while on your adventure!

This book introduces the Arcadian Society, a setting-neutral faction that can be dragged and dropped into any existing Level Up: Advanced Fifth Edition campaign as quest-givers or a group that nature-minded PCs may be interested in joining. It includes a general overview of the organization, as well as a handful of example quests that members of the Arcadian Society can give to a stalwart adventuring party. It also contains a host of Curious Creatures and Peculiar Plants—noncombatant encounter elements that can be plugged into journey activities, incorporated to create the sense of a living world, or to reward player curiosity and interaction.

Solve the mystery of the ghostly, enigmatic Flicker, or convince a placid Driftwyrd to ferry you across a lake; test your Nature knowledge in telling the difference between a Canteen Cactus and its far more dangerous cousin the Dartspine Cactus; befriend a Tea Wyrm, or try to catch a Dust Bunny as it passes by. Under every rock and beneath every leaf, you never know what you may find.

Foundry module coming soon!

The Arcadian Society's Field Guide to the Natural World (A5e)Price: $9.99
 Encounter Map Pack 3 - Roll20
Posted: Mon, 20 Apr 18:17:55 CDT
Publisher: Beneath The World Tree

Our Third Map Pack is a varied collection of 4K resolution maps, from Graveyards, to Rivers, to Vibrant Towns & more!

Each map comes in three forms; No Grid, Hex Grid, & Square Grid.

All of them are ready to use with Roll20's Dynamic lighting system!

See Below for more details!

Map Names/Features

● Ancient Chapel – A decrepit and ruined chapel with a tunnel bore into its wall. Comes with 2 versions, with lit braziers and unlit. Size - 40 x 40 tiles.

● Cave Tunnels – What lurks in the deep of these twisting tunnels?. Size - 40 x 40 tiles.

● Decrepit Shack – A Run down shack, abandoned and partially destroyed with a broken cage. What could have been kept inside? Comes with a night version where the cage is covered and unbroken. Size - 20 x 15 tiles.

● Evening Town Bonfire – A small town bustling with markets and bunting all centred around a bonfire ready to celebrate some joyous event. Size - 30 x 40 tiles.

● Forest Ravine Road – A well-travelled road, cobbled for ease deep within the forest. Bright flowers and signs of life cover the cliffsides, but who knows what lurks among the trees. We released a sunny summer version of this map in Pack 2, so here we have added a night version of the summer map along with a day & night version of the map in autumn. Size - 40 x 30 tiles.

● Giant Spider Cavern – In the dark looms threats unknown, traversing the webbed pathways across this cavern may prove more treacherous than it appears. Size - 40 x 30 tiles.

● Webbed Dragon Skeleton – A great creature, trapped in in a giant web. What bestial kind of spider could bring down a dragon of such size size? - 40 x 30 tiles.

● Graveyard – A foggy graveyard where restless day lay in wait. Comes in night and day versions. - 40 x 30 tiles.

● Hill Top House – A small rundown shack sits alone atop the hill in this autumnal map. Comes with night and day versions. Size - 60 x 45 tiles.

● Riverside Path – A serene view along a quiet path? Or the perfect place for a deadly ambush? A versatile Autumn map for any riverside adventure. Comes in Day and Night forms. Size - 40 x 30 tiles.

If you like this product, please check out our page on the sister sites DriveThruCards & DMsGuild to find our original products and maps.
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Happy questing, and as always; Safe Travels Adventurers!

Encounter Map Pack 3 - Roll20Price: $4.99