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Posted: Sun, 24 May 16:17:03 CDT
***THIS IS A PDF VERSION!!!***
A 6-Pack d30 Modular Expansion Supplement of pure... well, garbage... Ok, not really...
Welcome to the absolute bottom shelf of tabletop utility!
You already have the high-end destination generators. You have the premium encounter builders. Your data arrays are optimized for maximum epic efficiency. Now... it is time to throw all of that straight into the dumpster.
The MTS Premium Garbage Pack is a collection of six aggressively sub-optimal, deeply inconvenient, and uncomfortably awkward d30 pdf utility tables. Built specifically to inject instant narrative chaos and lighthearted second-hand embarrassment into your campaign, this supplement proudly delivers zero epic legends, zero ultimate relics, and zero useful tactical options. These PDF Tables were created using mjhGames MTS Publisher.
Believe it or not, these Tables CAN be useful... How? Well, we'll leave that up to you...
Shake up a stale campaign.
Tension breaker.
Stress reliever.
Inject a little "weird" into your campaigns.
The 6-Table Collection of Trash:
Every single module in this six-pack is engineered from the ground up to load light into the mjhGames backend, featuring strict technical consistency, dark-mode optimization, and partially nested variable parameters to track every microscopic layer of failure.

1) The D-List Defenders: Your roster of questionable heroes with powers that are technically super, but mostly just weird. From speedsters constrained by khaki pants starch metrics to a telekinetic sovereign of empty cardboard boxes.
2) Completely Ineffective Tavern Rumors: Keep your players frantically chasing leads that go absolutely nowhere. Features world-shattering whispers that turn out to be local blacksmiths practicing out-of-tune bagpipes in a cellar.
3) Corporate Bureaucracy for Dungeons: Force your party to navigate HR instead of hazards. Tripping a wire doesn't trigger arrows—it forces the intruders to fill out an incident report form in triplicate before the next door overrides.
4) Discount Bargain Bin Cursed Items: Magic items that are technically functional, but the side effects make them a total nightmare to actually deploy. Silent elven boots that loudly whisper your embarrassing secrets to everyone within five feet? Yes, please.
5) Overly Specific Critical Failures: Move past standard "you drop your weapon" mechanics into severe physical or social embarrassments. Pickpocket yourself mid-swing or crack your voice during a war cry so badly the battlefield stops out of sheer awkwardness.
6) Awkward Wilderness Encounters: Populate the road with the NPCs who are just making the region weird, like hyper-aggressive traveling salespeople running a high-pressure swamp timeshare pitch or bandits using finger guns and raw confidence.
Bury the epic chronicles. Toss out the spreadsheet, pull the lever on the dumpster, and launch your Premium Garbage Pack today.
...and yes, with this pack, our tongue is in our cheek, which is probably better than it being in yours...
Game On!
-Mike
mjhGames
These PDF Tables were created using mjhGames MTS Publisher.
Posted: Sun, 24 May 16:01:05 CDT
A 6-Pack d30 Modular Expansion Supplement of pure... well, garbage... Ok, not really...
Welcome to the absolute bottom shelf of tabletop utility!
You already have the high-end destination generators. You have the premium encounter builders. Your data arrays are optimized for maximum epic efficiency. Now... it is time to throw all of that straight into the dumpster.
The MTS Premium Garbage Pack is a collection of six aggressively sub-optimal, deeply inconvenient, and uncomfortably awkward d30 utility tables. Built specifically to inject instant narrative chaos and lighthearted second-hand embarrassment into your campaign, this supplement proudly delivers zero epic legends, zero ultimate relics, and zero useful tactical options. These Tables are specifically optimized for the mjhGames Modular Table System (MTS 3.0) and mjhGames MTS Publisher.
Believe it or not, these Tables CAN be useful... How? Well, we'll leave that up to you...
Shake up a stale campaign.
Tension breaker.
Stress reliever.
Inject a little "weird" into your campaigns.
The 6-Table Collection of Trash:
Every single module in this six-pack is engineered from the ground up to load light into the mjhGames backend, featuring strict technical consistency, dark-mode optimization, and partially nested variable parameters to track every microscopic layer of failure.

1) The D-List Defenders: Your roster of questionable heroes with powers that are technically super, but mostly just weird. From speedsters constrained by khaki pants starch metrics to a telekinetic sovereign of empty cardboard boxes.
2) Completely Ineffective Tavern Rumors: Keep your players frantically chasing leads that go absolutely nowhere. Features world-shattering whispers that turn out to be local blacksmiths practicing out-of-tune bagpipes in a cellar.
3) Corporate Bureaucracy for Dungeons: Force your party to navigate HR instead of hazards. Tripping a wire doesn't trigger arrows—it forces the intruders to fill out an incident report form in triplicate before the next door overrides.
4) Discount Bargain Bin Cursed Items: Magic items that are technically functional, but the side effects make them a total nightmare to actually deploy. Silent elven boots that loudly whisper your embarrassing secrets to everyone within five feet? Yes, please.
5) Overly Specific Critical Failures: Move past standard "you drop your weapon" mechanics into severe physical or social embarrassments. Pickpocket yourself mid-swing or crack your voice during a war cry so badly the battlefield stops out of sheer awkwardness.
6) Awkward Wilderness Encounters: Populate the road with the NPCs who are just making the region weird, like hyper-aggressive traveling salespeople running a high-pressure swamp timeshare pitch or bandits using finger guns and raw confidence.
Technical Data Specifications:
Format: JSON Optimized for the mjhGames Modular Table System (MTS 3.0) and mjhGames MTS Publisher.
Visual Distinction Layout: Six distinct, custom-tuned dark mode UI palettes designed to give the GM instant visual confirmation of which layer of garbage they are actively rolling on.
Bury the epic chronicles. Toss out the spreadsheet, pull the lever on the dumpster, and launch your Premium Garbage Pack today.
...and yes, with this pack, our tongue is in our cheek, which is probably better than it being in yours...
Game On!
-Mike
mjhGames
Posted: Sun, 24 May 15:25:39 CDT
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The world doesn't wait for your notes. A cloth seller weeps blood into his wares. A dead god's curse spreads by touch. A forest grows teeth overnight. Fantasy Encounter Engine 200 drops 4,000 ready-to-run situations across every corner of a dark, layered fantasy world — no stats, no prep, just narrative pressure that demands action. Roll once. Follow the cascade. Watch your campaign build itself. |
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Key Features
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© 2026 Eduardo Camps. |
Posted: Sun, 24 May 15:22:02 CDT
Eando Kline doesn’t want to go on vacation. There’s too much work to be done, and things could go wrong if he isn’t there to prevent them. But we all need downtime now and then. Unfortunately, Kline is stubborn and liable to return to work if there’s a hint of a problem. So you’ve been secretly recruited to make sure his vacation goes smoothly. But word has gotten around, and others might have different ideas...
This is a level 1–2 light-hearted beach episode centered around a few NPCs from Pathfinder Society scenarios. It should take 3–4 hours to complete (or more if you really get into the roleplaying!). It features a custom roleplay-forward approach to faciliate emergent and shared storytelling, rather than roleplay happening within a mechanics-heavy framework. Participants should be aware it is a silly, battle-depauperate misadventure.
It could potentially be modified as a lead-in to the Myth-Speaker AP to explain how PCs arrive in Iblydos.
This product contains:
- misadventure pdf
- Foundry table
- tokens for battle
DO NOT FEED TO genAIs or LLMs!
Posted: Sun, 24 May 15:10:19 CDT
This stock art image by Chui Wizard
Add a touch of classic, hand-drawn mystery to your RPG projects! This high-quality ink illustration features a meditative monk with an ancient, weathered tome—ideal for OSR zines, adventure modules.
This pack includes (ZIP File):
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High-Resolution Illustration: Authentic cross-hatching ink style (300 DPI).
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Multiple Formats: Includes both PNG (Transparent Background) and JPG files for easy integration into any layout.
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100% Human-Created: Hand-drawn by the artist, no AI involved.
License & Usage: This stock art is available for Commercial Use. You may use these images in your own published RPG products, newsletters, or personal projects. However, direct resale of the images as a standalone product or as part of another stock art collection is strictly prohibited. (Please refer to the included license for full details).
Tags: stock art, line art, ink, hand-drawn, transparent png, event, scene, encounter, goblin, thief, rogue, creature, looter, looting, stealing, treasure, treasure chest, wooden chest, gold, coins, jewels, bag of gold, greed, dungeon crawl, fantasy, dark fantasy, grimdark, osr, old school renaissance, dnd, d&d, pathfinder, filler art
Follow Chui Wizard on Instagram for more updates.
Posted: Sun, 24 May 15:07:59 CDT
This stock art image by Chui Wizard
Add a touch of classic, hand-drawn mystery to your RPG projects! This high-quality ink illustration features a meditative monk with an ancient, weathered tome—ideal for OSR zines, adventure modules.
This pack includes (ZIP File):
-
High-Resolution Illustration: Authentic cross-hatching ink style (300 DPI).
-
Multiple Formats: Includes both PNG (Transparent Background) and JPG files for easy integration into any layout.
-
100% Human-Created: Hand-drawn by the artist, no AI involved.
License & Usage: This stock art is available for Commercial Use. You may use these images in your own published RPG products, newsletters, or personal projects. However, direct resale of the images as a standalone product or as part of another stock art collection is strictly prohibited. (Please refer to the included license for full details).
Tags: stock art, line art, ink, hand-drawn, transparent png, event, scene, encounter, rogue, thief, assassin, hooded, rooftop, ledge, wall, dagger, knife, flipping coin, gold coin, smiling rogue, low angle, ambush, sneaking, dark fantasy, grimdark, osr, old school renaissance, dnd, d&d, pathfinder, filler art
Follow Chui Wizard on Instagram for more updates.
Posted: Sun, 24 May 14:11:22 CDT
DUSTWORLD
A System-Free Sci-Fi Survival Setting
A world of endless dust. A civilization hanging on by wires, grit, and stubborn hope. A future where every drop of water matters.
Dustworld is a richly illustrated, system-free science fiction survival setting designed for tabletop RPGs, storytelling, inspiration, and worldbuilding. Built for flexibility and imagination, it gives GMs and players a fully realized world filled with harsh beauty, strange life, dangerous mysteries, and hard choices—without locking you into any one ruleset.
Inside, you’ll find a living world shaped by scarcity, adaptation, and survival:
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Massive settlement walls built to withstand storms and predators
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Caravan traders crossing the wastelands in armored haulers
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Nomad families surviving with salvaged technology and ingenuity
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Geothermal drill rigs, cargo elevators, colony modules, and mobile habitats
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Raiders, scavengers, miners, hunters, growers, couriers, and settlers trying to carve out a life beneath endless skies

Dustworld is packed with unique flora and fauna designed specifically for its harsh ecology:
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Rolling Razorroll succulents that become deadly storm hazards
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Dustpuff spore colonies drifting across ruined basins
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Ironveil mineral fungi glowing in subterranean cracks
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Sunbloom reeds erupting into color after rare rains
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Whistlers, Gritskitters, Dustmaws, Ternak, and countless other strange native creatures

Every page is filled with visual storytelling, lore, field-guide style diagrams, survival notes, ecology, cultural details, vehicles, structures, and atmospheric artwork intended to spark adventures immediately.
The setting also includes numerous adventure seeds and mystery scenarios:
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Silent settlements
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Raider ambushes
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Lost children stolen by predators
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Underground exploration
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Water wars
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Geothermal disasters
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Colony expeditions
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Strange signals and ancient secrets beneath the dust

Dustworld is designed to feel:
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grounded but strange
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harsh but hopeful
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lonely yet alive

Whether you want to run survival-focused RPG campaigns, create stories, inspire art, or simply explore an evocative science-fiction world, Dustworld gives you the tools to do it.
No classes. No stats. No required system.
Just a world waiting to survive you.
Posted: Sun, 24 May 11:23:26 CDT
Here we go again ?!
Your favorite librarian is back with the third chapter of the trilogy of the Nocturne Realms !!!

THE STORY SO FAR
The Darkness Has a Name. Now It Has an Address.
The Republic of Aringlia is gone - swallowed whole by the Nocturne Realm. Mentrix, Horror of the Underworld, sits upon her blackened throne, her curse spreading across Aerathain like ink through water.
In Book I, your heroes retrieved the Shard of Souls from the depths of the Mines of Dryhollow - an ancient artifact with the power to trap Mentrix forever. In Book II, they marched into the scorching deserts of the Lammungrad Khanate, navigating political intrigue and civil war to unite the orcs under a single Khan.
Now, the final march begins.
"There will be no reinforcements, no retreat, no second chances. Either they succeed, or the world falls to shadow."
In Divinity Undone, your heroes lead the combined armies of Aerathain - orcs, elves, halflings, and humans - through a corrupted forest that hunts the living, across a haunted lake that drowns hope, through a demon-infested battlefield, and finally up the steps of Mentrix's Tower itself, where the fate of the world will be decided.
This is the end of the road. The Shard of Souls pulses in your hands. The tower waits. Mentrix waits.Will you unmake a god - or will she unmake you?
Can't find previous books?
Click here:
Aerathain - The Nocturne Realm - Civil War
Aerathain - The Nocturne Realm - The Shard of Souls
Posted: Sun, 24 May 09:32:39 CDT
This product is designed for the solo OSR player. It presents a small dungeon one room at a time (no map to spoil things). It describes what each room is like and if there is a monster in the room. This leaves you plenty of oportunity to interpret what is given to you.
Monster encounters are indicated but not directed, allowing you to do the fun parts.
A search button allows you to see the results of a room search for any non-monster treasures that may be hidden.
The product is a simple HTML file that runs in your internet browser. Double click the file, or drag the file into your browser to open it. No internet connection required.
Posted: Sun, 24 May 09:25:30 CDT
Before the rise of kingdoms, before bronze first gleamed beneath the sun, the gods walked openly across Karnaxos. And one among them nearly destroyed the world. Ancient songs speak of Aram-Khazûl, the Bound Deity - a being of war, storms, and ruin whose wrath shattered mountains and drowned empires in fire. Unable to destroy it, the first priest-kings forged five sacred runes, each carrying a fragment of the chains that imprisoned the god beyond mortal reach. The runes were scattered across Karnaxos. Hidden. Guarded. Forgotten. Now, after ages of silence, the seals weaken. Earthquakes split ancient tombs. Black storms gather across distant horizons. Prophets scream in their sleep of chains breaking beneath the world. And across the land, rival seekers hunt for the five runes - some to preserve the prison, others to shatter it forever. You have become entangled in the race. Whether by fate, greed, vengeance, or destiny, your journey now leads toward the chained god beneath the world. And every rune claimed brings Karnaxos closer to awakening.
The Lands of the Five Runes
The quest spans the ancient and broken realms of Karnaxos, each rune hidden within a place tied to the fall of forgotten civilizations.
The Ash Vaults of Bel-Tharûn - volcanic ruins where rivers of black fire flow beneath shattered temples.
The Drowned Sanctum of Namzareth - submerged halls beneath a cursed inland sea.
The Hollow Peaks of Kharûl-Vor - towering mountains haunted by storm spirits and ancient guardians.
The Sunken Labyrinth of Ithrameth - endless underground passages carved before recorded history.
The Obsidian Throne of Aram-Khazûl - the final prison where the chained deity slumbers beneath colossal bronze seals.
Each location bears scars of the ancient war against the god. Entire landscapes seem twisted by lingering divine power. The closer one draws to the final prison, the more reality itself begins to fracture.
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HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Bronze Age Fantasy setting where kingdoms rise and crumble beneath obsidian skies, and where warlords, sorcerers, and wandering heroes carve their names into the annals of Karnaxos. You will require the Warborn of Karnaxos Core Rulebook (CRB) and any expansions you wish to incorporate. The story you experience is your own. The actions you choose depend on who and what you encounter, and how you elect to interact. Keep a record of your journey, tracking outcomes and branching consequences. Your decisions become the voice of the unseen Storyteller. The world of Karnaxos stirs to life through your interpretation, your vision, and your courage. This template provides structure, direction, narrative density, and motivational clarity, ensuring you always know what drives the hero, what threatens them, and what lies beyond the next torchlit corner.
Posted: Sun, 24 May 09:24:52 CDT
In the elder days of Karnaxos, dragons ruled the skies. Not beasts alone, but ancient powers - creatures of flame, wisdom, and ruin whose shadows once stretched across kingdoms. Entire civilizations rose and fell beneath their wings. Some were worshipped as gods. Others were hunted as nightmares. Most are gone now. At least, that is what the rulers of Karnaxos claim. Far to the north, beyond the black cliffs and volcanic highlands of Bel-Kharûm, dragons have begun to appear once more. Villages burn in sudden firestorms. Caravans vanish without trace. Great shapes move through the clouds above the mountains. In response, the Dragon Hunters gather. Mercenaries, beast-slayers, exiled warriors, trackers, and glory-seekers travel into the frontier seeking fame, fortune, and the priceless relics carved from dragon remains. But another force moves in the shadows. The Flame Priesthood of Namzareth believes the dragons are sacred beings sent to reclaim Karnaxos from mortal corruption. They seek not to kill the dragons - but to awaken the last and greatest among them. You have been drawn into the hunt. Yet in Bel-Kharûm, every path leads closer to fire.
The Highlands of Bel-Kharûm
Bel-Kharûm is a savage frontier of jagged volcanic mountains, ash plains, ancient ruins, and smoke-filled valleys where the sky is almost always hidden behind dark clouds. Scattered across the region are the remnants of older civilizations destroyed during the Dragon Wars centuries ago. Key locations include:
The Ember Peaks - towering volcanic mountains where dragons are said to nest.
The Ashen Roads - dangerous trade paths littered with ruined caravans and burned watchtowers.
The Temple of Namzareth - a vast basalt sanctuary carved into the mountainside where the Flame Priesthood conducts forbidden rites.
The Fallen City of Aram-Vorûn - a ruined metropolis half-buried beneath hardened lava flows.
At night, strange red lights flicker across the peaks. And sometimes the mountains themselves seem to breathe.
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HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Bronze Age Fantasy setting where kingdoms rise and crumble beneath obsidian skies, and where warlords, sorcerers, and wandering heroes carve their names into the annals of Karnaxos. You will require the Warborn of Karnaxos Core Rulebook (CRB) and any expansions you wish to incorporate. The story you experience is your own. The actions you choose depend on who and what you encounter, and how you elect to interact. Keep a record of your journey, tracking outcomes and branching consequences. Your decisions become the voice of the unseen Storyteller. The world of Karnaxos stirs to life through your interpretation, your vision, and your courage. This template provides structure, direction, narrative density, and motivational clarity, ensuring you always know what drives the hero, what threatens them, and what lies beyond the next torchlit corner.
Posted: Sun, 24 May 09:22:37 CDT
Lion Ascendant, a Tier 1 Environment for Daggerheart!

Want the full map pack for this environment? Check it out here!



