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Posted: Tue, 05 May 23:33:15 CDT
Upgrade your next TTRPG session with a battle map of a night market with fog rolling in. Who are the vendors at the market? What lurks in the dark sea? It is up to you!
The map comes in two variants: gridless and gridded.
Posted: Tue, 05 May 23:00:02 CDT

Dreamer: Complete First Year is a collection of all Dreamer games released in its first year, a total of 12 games that were released monthly in 2023-2024.
Each Dreamer game is a 4-page solo tabletop role-playing game that helps players create short stories from various themes and genres using their dreams and a tarot deck. Estimated playtime is around 5-10 minutes each run.
If you're struggling to find inspiration for a story or game you want to make, or just want some quick storytelling fun, try this collection! Create a few quick scenarios and see which ones catch your attention.
Dreamer Games Collection, First Year
- Dreamer: Apocalypse
- Dreamer: Weapons of Power
- Dreamer: Adventures
- Dreamer: Deities
- Dreamer: Folklore
- Dreamer: Monsters
- Dreamer: Superheroes
- Dreamer: Bizarre Shops
- Dreamer: Lost Lands
- Dreamer: Romance
- Dreamer: Mystery
- Dreamer: B-Rated Horror Movie

Requirements
- Tarot deck (Major Arcana only)
- Pen and paper for journaling
- Dream journal (optional)
No Tarot Deck?
No problem! Try using an online random number generator for numbers 0-21. The number for each tarot card is marked in the charts.
Content Warnings
Many of these games contain some uncomfortable themes, including: Death, violence, religious and occult themes, and more. More warnings are listed in each game.
Remember there are multiple options to choose from. If you become uncomfortable with any themes, you are always welcome to choose another option or redraw.
License
Dreamer: Complete First Year is licensed under CC BY 4.0. Any stories or ideas you create from these games are your own, no permissions or credit needed.
Posted: Tue, 05 May 22:52:24 CDT
Bring the excitement of tavern games to your table!
D20 Dice Bingo is a fast, printable dice game where players roll a twenty-sided die and race to complete bingo patterns. Perfect for RPG nights, family game time, and activity groups.
Game Features
• Uses a single D20 die
• 50 printable bingo cards
• Fantasy tavern theme
• Lucky Double bonus rule
• Multiple winning patterns
Winning Patterns
• One Line
• Four Corners
• X Pattern
Included in This Download
• Full game rules
• Poster reference sheet
• D20 call chart
• 50 printable bingo cards
• Tavern themed artwork
Players: 2–20+
Play Time: 10–20 minutes
Published by North Woods Games
Created by Jeffrey Labbe
Download today and bring a little tavern luck to your next game night!
Posted: Tue, 05 May 22:49:03 CDT
Way of the Entropy
Inside this document is a Monk Subclass for DnD 5e 2024 that uses the Entropy of the universe to reduce harm to yourself and inceases harm to others.
Posted: Tue, 05 May 22:44:18 CDT
¿Lograrán sobrevivir a la jungla antes de que los alcancen?
Escape de la Isla es un módulo de aventura ágil diseñado para jugarse en una o dos sesiones. Ambientado en el siglo XVII, los jugadores despiertan con amnesia en una isla hostil y deben colaborar con un enemigo natural para sobrevivir.
¿Qué incluye este PDF?
- Aventura completa: Una persecución cinematográfica dividida en tres actos.
- Sistema Neutral: Fácil de adaptar a D&D, Pirate Borg o tu sistema OSR favorito.
- Mapa a color: El módulo viene acompañado de un mapa a color listo para usar en mesa o compartir en tu plataforma de rol online (VTT).
Ideal para:
- Sesiones "One-shot" rápidas.
- Introducir a nuevos jugadores a los juegos de rol.
- Directores de Juego que buscan una narrativa tensa con poca preparación.
Nota sobre el proceso creativo: Este módulo ha sido creado mediante un proceso híbrido. El diseño de la aventura, las correcciones y adaptaciones finales son de autoría propia, contando con el apoyo de IA para la estructuración y variación de ciertas ideas. Las ilustraciones y elementos visuales combinan ilustraciones originales de los autores con el uso de herramientas de IA generativa y la edición, composición y post-procesamiento manual para lograr una estética coherente y funcional.
Este es un lanzamiento inicial. Si te gusta el contenido, ¡considera dejar una pequeña donación para apoyar la creación de versiones mejoradas a color, mapas y tokens!
Posted: Tue, 05 May 22:42:44 CDT
Will they manage to survive the jungle before they're caught?
Escape from the Island is a fast-paced adventure module designed to be played in one or two sessions. Set in the 17th century, the players awaken with amnesia on a hostile island and must work with a natural enemy to survive.
What's included in this PDF?
Complete Adventure: A cinematic chase divided into three acts.
System Neutral: Easily adaptable to D&D, Pirate Borg, or your favorite OSR system.
Color Map: The module comes with a color map ready to use at the table or share on your online role-playing platform (OLRP).
Ideal for:
- Quick one-shot sessions.
- Introducing new players to role-playing games.
- Game Masters looking for a tense narrative with minimal preparation.
Note on the creative process: This module was created using a hybrid process. The adventure design, final revisions, and adaptations are all original work, with AI support for structuring and varying certain ideas. The illustrations and visual elements combine the authors' original artwork with generative AI tools and manual editing, composition, and post-processing to achieve a cohesive and functional aesthetic.
This is an initial release. If you enjoy the content, please consider making a small donation to support the creation of enhanced versions with color, maps, and tokens!
Posted: Tue, 05 May 21:48:24 CDT

The Sometimes Kingdom is a high-fantasy Grit System game with a relatable premise: in the magical realm of Seasons’ Keep, any problem rated lower than “imminent doom” is taken care of by the Questing Network, a raggedy “un-profit” network of contracted gig-adventurers. That’s where you come in…

- Play as classic high-fantasy classes – Such as Knights, Unnaturalists (wizard-detectives), Drivers, and Bodywitches!
- No elves, no dwarves – Play as a walking Skeleton, a clever Talking Animal, a rules-lawyer Dæmon, or a sturdy Humanfolk. (To come: teen Giants! Vivid FaE! More undead!) Leave the eugenics horseshit of other magical worlds behind and scoff at propriety.
- Every! Single! Character! Can cast spells! – Build any spell you can imagine using our unique system of spell-forging by selecting words of power: it’s simple, intuitive, and endlessly fun!
- Unexpected encounters in an absurdly original world – Less Tolkien/dragon game, more Phantom Tollbooth/Venture Brothers.
- Redefine heroism as a questing freelancer – Turn your lust for adventure into a badly remunerated career! Save the Seasons from going magically berserk!
- The Grit System – It’s quick to learn, player-empowering, and endlessly flexible. Burn grit to boost any roll!
Monsoon, the first zine for The Sometimes Kingdom, features full rules plus a starter quest to start saving the Seasons straight away!
Grow your ever-mutating list of spells, heal a ghost, die as a Skeleton and come back as… a different Skeleton, confront the most powerful mages in the realm, take a ride on a subway made out of femurs, fight a vampire staircase, be consumed by the horrors of the forest, romance a living automobile—we don’t care, only please, save the Seasons from going magically berserk! Just, you know—FIX IT!
If you love beautiful, queer-friendly fantasy games, The Sometimes Kingdom is for you.
☉☉☉
Writing by Ethan Gould & Wythe Marschall
Art by Ethan Gould
Design and layout by Anthony Grasso
Edited by Wythe Marschall
Marketing and operations led by Sunaree Paiwong
© 2026 Ethan Gould, Wythe Marschall, & Stillfleet Studio


Posted: Tue, 05 May 21:03:46 CDT
| This special bundle contains the following titles: |
| Archivist's Codex Regular price: 0 Bundle price: 0 Format: PDF | Check out the Archivist's Codicil to get a free sample including the Pale Keeper Monk!
The Archivist's Codex is a collection of new character options inspired by the Archive, a library in which the Archivists do not collect books, but rather have interred fallen heroes, scholars, mages, and leaders in the hopes of best preserving the knowledge they possessed in life. Powerful necromancers and practitioners of magic that effects the liminal spaces between life and death, the Archive is the home to many who have mastered a variety of necromantic arts to collect, commune with, and guard the spirits of the dead.
Four new subclasses each incorporate a unique role in shepherding the dead. The Archive Domain Cleric uses a reliquary to collect and store souls to learn what they knew in life, wh... | |
| Dreamer's Codex Regular price: 0 Bundle price: 0 Format: PDF | The power of dreams is underestimated by many, especially those who can only measure the worth of something tangible. Few truly appreciate the influence dreams have over the dreamer, and what can be accomplished through the study and manipulation of ones dreams. Sleep, and dreams, are a necessary part of life, but they open the minds of the dreamers up to a new world, and new vulnerabilities. Presented here are player options for those who delve into the realm of dreams. Three new subclasses, including the Dream Thief Rogue; eight new spells; and six new feats/talents. This Codex contains options for Dreamers available for both Kobold Press's Tales of the Valiant, and 5th Edition. Afraid to delve deeper than waking dreams? Check out the Dreamer's Codicil for a free sample of the content... | |
| Oracle's Codex Regular price: 0 Bundle price: 0 Format: PDF |
The ability to peer into the future, or even the past, to gain understanding that can be applied in any number of ways is the guiding principle of Oracles. Oracular magic is a school of study as much as it is an innate ability gifted to many for a variety of reasons. The ability to pierce the veil and see into the future for strategic insights or to look to the past to gain deeper understanding is not a new concept to many familiar with magic. Many have been driven to madness in their pursuit of such forbidden knowledge. Oracular magic is a powerful tool to be utilized with care and precision lest the rippling effects cause catastrophic changes.
Inside this Codex you will find the subclasses for the Bard, Fighter, and Rogue with unique oracular powers, as well as 3 new magical items, a... | |
| Photomancer's Codex Regular price: 0 Bundle price: 0 Format: PDF | The ability to use the arcane to manipulate light to great effect is known as Photomancy. Photomancy is a school of study with practical applications as varied as the principles of light it seeks to harness. This rarely studied magical niche makes use of both the harmful and restorative effects of light to aid those who master it both in and out of combat. Inside this Codex you will find the subclasses for the Barbarian, Druid, and Wizard which wield the power of photomancy, as well as 3 new feats and talents, and 12 new spells. All of the content in this Codex has been made with compatible versions for Kobold Press's Tales of the Valiant, as well as the 5th Edition of Dungeons and Dragons (2014). Not sold? Check out our Photomancer's Codicil for free, which contains the Refraction Sa... | |
| Reign of Shadows Regular price: 0 Bundle price: 0 Format: PDF | Reign of Shadows is an adventure that takes Tales of the Valiant and 5th Edition characters from 1st to 5th level, featuring three different story tracks which can be intermingled to create a unique adventure tailored to each party; easy to use reputation mechanics; and a mix of combat, intrigue, and roleplay sure to satisfy every player at your table.
Welcome to Lyseria, the seaside capitol of the Luminarian Empire. Known as the Enlightened City, it is a resplendent metropolis of pale stone and crystal. The city is not without its dark side, however. In the shadows of the light cast by the Crystal Palace, a number of conspiracies are woven, converging around a single point.
Will the players be heroes, defending the common folk of Lyseria? Investigators, delving into the shadows to unco... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (10%) |
Posted: Tue, 05 May 21:03:43 CDT
| This special bundle contains the following titles: |
| Archivist's Codex Regular price: 0 Bundle price: 0 Format: PDF | Check out the Archivist's Codicil to get a free sample including the Pale Keeper Monk!
The Archivist's Codex is a collection of new character options inspired by the Archive, a library in which the Archivists do not collect books, but rather have interred fallen heroes, scholars, mages, and leaders in the hopes of best preserving the knowledge they possessed in life. Powerful necromancers and practitioners of magic that effects the liminal spaces between life and death, the Archive is the home to many who have mastered a variety of necromantic arts to collect, commune with, and guard the spirits of the dead.
Four new subclasses each incorporate a unique role in shepherding the dead. The Archive Domain Cleric uses a reliquary to collect and store souls to learn what they knew in life, wh... | |
| Reign of Shadows Regular price: 0 Bundle price: 0 Format: PDF | Reign of Shadows is an adventure that takes Tales of the Valiant and 5th Edition characters from 1st to 5th level, featuring three different story tracks which can be intermingled to create a unique adventure tailored to each party; easy to use reputation mechanics; and a mix of combat, intrigue, and roleplay sure to satisfy every player at your table.
Welcome to Lyseria, the seaside capitol of the Luminarian Empire. Known as the Enlightened City, it is a resplendent metropolis of pale stone and crystal. The city is not without its dark side, however. In the shadows of the light cast by the Crystal Palace, a number of conspiracies are woven, converging around a single point.
Will the players be heroes, defending the common folk of Lyseria? Investigators, delving into the shadows to unco... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (4%) |
Posted: Tue, 05 May 20:34:56 CDT
Reign of Shadows is an adventure that takes Tales of the Valiant and 5th Edition characters from 1st to 5th level, featuring three different story tracks which can be intermingled to create a unique adventure tailored to each party; easy to use reputation mechanics; and a mix of combat, intrigue, and roleplay sure to satisfy every player at your table.
Welcome to Lyseria, the seaside capitol of the Luminarian Empire. Known as the Enlightened City, it is a resplendent metropolis of pale stone and crystal. The city is not without its dark side, however. In the shadows of the light cast by the Crystal Palace, a number of conspiracies are woven, converging around a single point.
Will the players be heroes, defending the common folk of Lyseria? Investigators, delving into the shadows to uncover the secrets within? Or warriors, accumulating power and reputation as they forge a name for themselves in these tumultuous times?
Posted: Tue, 05 May 20:08:53 CDT
The Settlement Design Framework
Build Fun, Dynamic Settlements
A town that does nothing isn't worth detailing. If your village is just a row of vendor stalls and a quest-giver, you might as well hand-wave it and move the party on, but you'll lose flavor, immersion, and one of the best sources of meaningful play in any campaign.
The Settlement Design Framework gives you a clear, layered process for building villages, towns, and cities that feel alive at the table. It's a companion to The Dungeon Design Framework, using the same component-based design language, but rebuilt for the unique demands of settlement play, where locations are revisited, NPCs follow routines, factions push their own agendas, and information moves through the streets on its own clock.
What's inside:
- A full array of gameplay components — NPC Social, NPC Service, Lead, Obstacle, Container, and more — that turn empty locations into meaningful encounters
- Six settlement systems (Event Timer, Faction Dynamics, Law Enforcement Response, NPC Routines, Information Flow, and Random Encounters) that let the town react and evolve as the campaign unfolds
- A three-layer design process that takes you from rough sketch to fully runnable content without drowning in detail
- The static / evolving / situational component model, so locations change as the players' choices ripple through the settlement
- A complete, fully runnable example settlement built with the framework, ready to drop into a campaign or to model your own work on
- System-agnostic, compatible with any TTRPG system
Whether you need a side village for a one-shot or a campaign hub your players will talk about for years, the Settlement Design Framework gives you the tools to make it land.
Posted: Tue, 05 May 20:06:07 CDT
Ferrugem na Lua é uma história suplemento para Lobisomem o Apocalipse 5º edição jogo de RPG da World of Darkness. A história se passa na região da Serra da Mantiqueira no estado de São Paulo próxima a fronteira com Minas Gerais, entre as cidades de Bragança Paulista e Joanópolis a famosa cidade conhecida como “Terra do Lobisomem”.Para conhecer e saber mais da gente acesse o nosso blog: JP Jogos e Papéis



