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 The One Ring™ - Hobbit Tales
Posted: Tue, 02 Jun 07:32:23 CDT
Publisher: Free League Publishing

Bilbo stepping out of Bag End.

Hobbit™ Tales is a supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien, offering all you need to take your first steps into Middle-earth and experience the adventures Hobbits get up to (when they cannot avoid it!).

Explore the Shire with a thorough description of its four farthings and five exciting ready-to-play adventures, fully playable also by taking on the roles of some Hobbits whose descendants will go on to do extraordinary things, such as Primula and Rory Brandybuck, Paladin Took, and Bilbo Baggins himself!

Note that the material in this expansion has been published previously in the first starter set for the second edition of The One Ring™.

View of the Brandywine River as the sun sets

Moria, Middle-earth, The One Ring, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of Middle-earth Enterprises, LLC and are used under license by Sophisticated Games Ltd and their respective licensees. © 2026 Sophisticated Games Ltd.

The One Ring™ - Hobbit TalesPrice: $19.99
 The One Ring™ - Hands of the White Wizard
Posted: Tue, 02 Jun 07:32:13 CDT
Publisher: Free League Publishing

A nightmarish fortress

He is great among the Wise. He is the chief of my order and the head of the Council. His knowledge is deep, but his pride has grown with it, and he takes ill any meddling.

Hands of the White Wizard contains six adventures for The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien, in which the heroes are sent to serve – or watch – the White Wizard Saruman. The adventures take place from the year 2965 to the opening moves of the War of the Ring, and can be played individually, or as part of a larger tale.

For Saruman the White is the Lord of Isengard, a counsellor to kings, a master of Ring-lore, and the chief adversary of the Enemy. Great is his wisdom, yet greater still is his pride. The tale starts before his fall; the treason of Isengard has not begun. Perhaps Saruman’s doom is already written, or perhaps the heroes can change the ending and save the White Wizard from corruption. Saruman’s fate –and that of all Middle-earth –lies in their hands!

A sinister castle, or ruins on a hill

Moria, Middle-earth, The One Ring, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of Middle-earth Enterprises, LLC and are used under license by Sophisticated Games Ltd and their respective licensees. © 2026 Sophisticated Games Ltd.

The One Ring™ - Hands of the White WizardPrice: $19.99
 The Lord of the Rings™ Roleplaying – Trials of Saruman
Posted: Tue, 02 Jun 07:31:34 CDT
Publisher: Free League Publishing

A nightmarish fortress

He is great among the Wise. He is the chief of my order and the head of the Council. His knowledge is deep, but his pride has grown with it, and he takes ill any meddling.

Trials of Saruman contains six adventures for The Lord of the Rings Roleplaying, the 5E adaptation of The One Ring™ tabletop roleplaying game based on the works of J.R.R. Tolkien, in which the heroes are sent to serve – or watch – the White Wizard Saruman. The adventures take place from the year 2965 to the opening moves of the War of the Ring, and can be played individually, or as part of a larger tale.

For Saruman the White is the Lord of Isengard, a counsellor to kings, a master of Ring-lore, and the chief adversary of the Enemy. Great is his wisdom, yet greater still is his pride. The tale starts before his fall; the treason of Isengard has not begun. Perhaps Saruman’s doom is already written, or perhaps the heroes can change the ending and save the White Wizard from corruption. Saruman’s fate –and that of all Middle-earth –lies in their hands!

A sinister castle, or ruins on a hill

Moria, Middle-earth, The One Ring, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of Middle-earth Enterprises, LLC and are used under license by Sophisticated Games Ltd and their respective licensees. © 2026 Sophisticated Games Ltd.

The Lord of the Rings™ Roleplaying – Trials of SarumanPrice: $19.99
 Contract Scenario – The Spider in the Stone
Posted: Tue, 02 Jun 07:25:04 CDT
Publisher: Dungeon Mister

A compact two‑page adventure paired with a full 20×40 battle map of a collapsed frontier mine threaded with glittering etherium mineral and claimed by a lurking phase spider. Designed for 4–6 characters of 3rd level.

The Spider in the Stone – Contract Scenario

This Contract Scenario is presented as an official mission issued by the Company, designed for quick deployment into any ongoing campaign.

A newly opened etherium mine has gone silent after a collapse. Six miners never returned home, and the families petition the Company for aid. Lanterns lie abandoned at the entrance, and the upper tunnels show signs of sudden failure. Deeper within, glittering etherium veins catch the light in fractured patterns — and the drag marks left behind lead toward a sealed cavity below. The Company dispatches the party to descend the shaft, locate the missing miners, and confront whatever now nests in the stone.

This compact, two‑page Contract Scenario provides a focused, table‑ready mission supported by a full battle map of the mine and its unstable lower chambers. Designed for quick prep and flexible use, it fits easily into ongoing campaigns or can stand alone as a short, self‑contained excursion for low‑level parties. All creature stat blocks referenced in this brief appear in the Monster Manual.

Included Maps

The Spider in the Stone — 24x36

Print Version (300 dpi)
• Full‑resolution JPG
• Gridded and gridless

VTT Version (72 dpi)
• Optimized for Roll20, Foundry, and other platforms
• Gridless
• Color‑accurate and lighting‑balanced for digital play

What You Get

• Two‑page adventure PDF
• Full battle map (24x36)
• Print‑ready 300 dpi versions
• VTT‑ready 72 dpi versions
• Gridded and gridless files
• Organized folder structure for easy use

Suitable for any fantasy setting.

Contract Scenario – The Spider in the StonePrice: $2.99
 Divinità&Dinosauri Copertina da colorare
Posted: Tue, 02 Jun 07:13:19 CDT
Publisher: Mondiversi

La bellissima copertina del nostro gioco di ruolo scanzonato, pronta da far colorare ai vostri figli! 

Divinità&Dinosauri Copertina da colorarePrice: $1.16
 Divinità&Dinosauri Scheda Personaggio
Posted: Tue, 02 Jun 07:07:28 CDT
Publisher: Mondiversi

La scheda per poter gestire la vostra divinità del cuore!

Divinità&Dinosauri Scheda PersonaggioPrice: $1.16
 * 5th Edition [80% OFF MEGABUNDLE] * [BUNDLE]
Posted: Tue, 02 Jun 06:56:44 CDT
Publisher: Skirmisher Publishing
This very special 80% off 5E Megabundle contains 20 bestselling titles developed specifically for use with the D&D 5E game system! They include our "Into the Vault of the Sea Goddess" and its companion "At the Shrine of Othyrs," as well as our "On the Plane of Magma" adventure, "Epic Boons," "Speed Round 5E" guide to streamlining online game sessions, Gold-bestselling "Aigyptos," "Men & Monsters of Ethiopia," "Mines of Moira," "Viking Warriors," and more. 

217948-thumb140.jpg Aigyptos: A Gazetteer for 5th Edition
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Welcome to Aigyptos! We have just released a revised and updated version of this bestselling publication.  This 5th Edition sourcebook can be used in a number of ways. One is to provide a backdrop for self-standing Egyptian-style adventures that do not already have a setting associated with them. Another is to provide a mini-setting sufficient to allow characters to visit or travel through a land reminiscent of ancient Egypt. Yet another is to introduce such a country with an eye to using it for ongoing adventures.  This detailed 5th Edition book includes: * An overview of a fantasy version of ancient Egypt;  * A set of custom encounter tables for Aigyptos;  * 5th Edition game system material that includes stats for all new men, monsters, and environmental hazards that appear on the ...

409500-thumb140.jpg At the Shrine of Othrys (A 5E Adventure & Sourcebook)
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“You have travelled through a desolate wilderness and, after braving untold hardships and dangers, reached the base of Mount Othrys, legendary headquarters of the Titans during their war with the Olympian gods. Before you the valley widens out and, at its center, is a small, rugged hill, a ring of large standing stones at its top marking it as a place of worship since the earliest times. On the western side of this mound of rock, the Rematia River expands into a small lake, and on the eastern side a plume of smoke rises from the ground between it and the mountain. Scrubby copses of vegetation cling to the base of the hill, and sparse rolling grassland lies in the quarter of a mile that separates you from it. You know that you have surely arrived at the Shrine of Othrys.” “At the Shrine of ...

389589-thumb140.jpg At the Shrine of Othrys (A Campaign Report)
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“At the Shrine of Othrys” is a fun and lively novella-length work of fantasy fiction that follows the activities of four stalwart adventurers, Myrmidon fighter Myrmex, Human rogue Teris, Cynocephalian sorcerer Lyco, and Olympian priestess Angelia as they travel to and explore an ancient temple complex.  This publication is designed to look like a journal written and illustrated with sketches by one of the characters while in the field. It is organized into 14 chapters that start with the formation of the adventuring party and follows its members as they face cultists, elemental monsters, evil humanoids, and all form of natural and unnatural hazards. It is written in a way intended to be reminiscent of classic swords-and-sorcery fantasy and combines humor and grimness as it recounts how i...

377993-thumb140.jpg Epic Boons: A Sourcebook for 5th Edition
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This sourcebook for the 5th Edition roleplaying game system provides more than 200 new and exciting examples of Epic Boons, including ones that apply to specific classes, heritages, backgrounds, and alignments, as well as a section of some that are especially powerful. Official Epic Boons tend to be very generic in nature and are clearly intended to be used in vanilla settings or adapted by Storytellers to their own creations and this supplement takes this concept to the next level....

203902-thumb140.jpg Huo Ji, the Fire Rooster (A Monster for 5th Edition)
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In honor of the Asian Lunar New Year, Skirmisher Publishing is proud to announce the release of “Fire Rooster: A Monster for 5th Edition”!  Fire Roosters are elemental animals made of living metal that have glowing red metallic feathers, are studded with numerous small gems, and have low flames wreathing their bodies. Beyond the elemental planes that are their native homes, such creatures are most likely to be found in places like volcanoes and temple complexes of deities with which they are affiliated, where they typically serve as guardians or beloved pets. In cultures that observe the Lunar New Year and adhere to the Asian Zodiac, spellcasters often summon Fire Roosters to take part in annual celebrations, where they are displayed, doted on, fed treats, and directed to continuously set ...

453276-thumb140.jpg Into the Vault of the Sea Goddess (An Adventure for 5E)
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“ … drowsing on the deck of the Geros when I was startled awake by a noise like the roar of the Ismenian Dragon. Looking up, I saw a lithe figure in the lantern room remove the trident from its dais and disappear down into the lighthouse. A monstrous pillar of black smoke swallowed the sunset, darkening the skies. Captain Othonos immediately raised sail, steering for the deep sea, but soon thereafter a cyclopean wave engulfed the whole island. The cursed Titans rent the earth asunder and the lighthouse slid into the heaving sea like a stone dart. That same wave broke on the Geros’ aft deck, catapulting me high in the air and into the merciful waters of Lethe. Blessed Tyche surely saved me, for I regained my senses floating atop a tangle of flotsam ... ” "Into the Vault of the Sea Goddess” ...

340943-thumb140.jpg Jinshu Niu, the Metal Ox (A Monster for 5th Edition)
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In honor of the Lunar New Year, we have released the Jinshu Niu! This publication includes a detailed D&D 5E description and stats for the “Metal Ox” of the Asian Zodiac, along with details for two variants and the effects of particular years on them. It is the perfect addition to anything from a traditional fantasy campaign setting to one with East Asian or Wuxia elements. Jinshu Niu are creatures from the Elemental Plane of Earth that look like oxen made of metal, silver in the case of males and gold in the case of females, and which have eyes that appear to be spheres of semi-precious stone. They are very rare on the Prime Material Plane and those present on it will likely be found in isolated places like ancient bamboo forests or places where they can indefatigably perform the so...

299686-thumb140.jpg Jinshu Shu, the Metal Rat: A Monster for 5th Edition
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In honor of the 2020 Asian Lunar New Year, Skirmisher Publishing is proud to announce the release of “Jinshu Shu, the Metal Rat: A Monster for 5th Edition”!  Jinshu Shu are elemental creatures that look like rats made from various sorts of precious metal and which are created on the Elemental Plane of Earth through a convergence of metallurgic, metaphysical, and elemental fire and air energies. They are very adaptable and might be found almost anywhere on the Prime Material Plane, although given the choice they are most likely to inhabit places where they can find their favorite foods, to include gardens, forests, and graveyards. They also sometimes dwell in the temples of various deities, especially those associated with treasure, craftsmen, death, and the element of Earth, where they typ...

201188-thumb140.jpg Krampus (A Monster for 5th Edition)
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Krampus is a devil who once a year is unleashed into the world to kidnap as many wicked children as he can stuff into his basket and carry them back to the frigid netherworld that is his home to serve as slaves. He appears at a different place each year on the night of the Winter Solstice and works his evil until dawn, when he disappears with whatever victims he has managed to capture by then. He also accompanies St. Nicholas in the lands where he is active. While the saint rewards good children with presents, however, Krampus gives bad ones lumps of coal and threatens to return the following year and drag them off to Hell if they do not mend their ways.  This publication contains: * A detailed description for Krampus. * Complete 5th Edition statistics for this fiendish monster. * Custom i...

176480-thumb140.jpg Men & Monsters of Ethiopia: An RPG Sourcebook for 5th Edition
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Ethiopia is one of the oldest, strangest, and most fascinating places in the world and its history, peoples, legends, and folklore can serve as rich sources of inspiration for encounters, whole adventures, or even entire campaigns. Contents of this book are extrapolated from such sources; from references in classical mythology and other external sources to events in Ethiopia; and from firsthand research by the author during a research trip that included visits to sites around the country, from the ancient cities of Axum and Lalibela to numerous museums and the Institute for Ethiopian Studies at Addis Ababa University. This detailed 5th Edition book includes: * 17 new types of monster presented in 29 stat blocks * Roles of 20 types of existing monster in an Ethiopian setting * Roles of...

205486-thumb140.jpg Mines of Moira: An Adventure for 5th Edition
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Something has invaded Moira's, a popular Dwarven restaurant established in an old mine in the hills outside of the city where your party is currently adventuring! Now, it falls to you to learn what ancient evil has crawled up from the depths, to drive it out if possible, and to rescue an ill-fated squad of Dwarf militiamen if they are still alive.  "Into the Mines of Moira" contains:  * A complete small dungeon with nine encounter areas.  * 15 sets of new or variant monster stats.  *Custom illustrations by fantasy artist Amanda Kahl.  * A dungeon map by cartographer Wilhelmina T. Thrasher.  * Five detailed pre-generated 5th-level Player Characters — Dwarf Fighter Trodecarn, Human Rogue Paros, Half-Elf Cleric Selene, Tiefling Wizard Malyo, and Human Bard Desdinova — each fully stat'e...

409502-thumb140.jpg On the Plane of Magma (An Adventure for 5E)
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“On the Plane of Magma” is a 5E scenario designed to represent a spot on the quasi-elemental Plane of Magma that a character party might be transported to for any number of reasons. Note: This scenario is available by itself but is also included with Skirmisher Publishing's just-released "At the Shrine of Othyrs" campaign-length adventure!  “On the Plane of Magma” includes: ● A six-page adventure by game developer Michael O. Varhola that includes encounters, an intriguing puzzle, and a description for a strange and monster-haunted castle. ● Descriptions and stats for two new monsters, the Magma Serpent and Metavulcanus, a Unique Paragon Magma Mephit. ● A large encounter map by cartographer Octavius Knorr. ● Four custom illustrations by artist Brenda Cass. “On the Plane of Magma” is ...

382271-thumb140.jpg Shui Hu, the Water Tiger (A Monster for 5th Edition)
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In honor of the Lunar New Year, we have released the Shui Hu! This publication includes a detailed D&D 5E description and stats for the “Water Tiger” of the Asian Zodiac and is a perfect addition to anything from a traditional fantasy campaign setting to one with East Asian or Wuxia elements. Water Tigers, are large, dangerous Elemental monstrosities that have the heads, forequarters, and torsos of Tigers and the lower bodies of great Carps. Overall, they have a striking, frightening, and impressive appearance. Water Tigers are very rare on the Prime Material Plane and those present on it will likely be found in freshwater ponds, marshes, and slow-moving streams and rivers in woodland areas. Water Tigers are sometimes also kept as guardians or companions by powerful spellcast...

373453-thumb140.jpg Speed Round 5E: A Guide to Streamlining Remote Tabletop Games
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Speed Round speeds up “roll-play” to make more time for “role-play.” Moving from a live tabletop to a virtual online setting requires patience and, at least initially, some effort, and a bit of advance preparation will pay off during the game session. This publication enhances the flow of play in D&D 5E by reducing administrative overhead and shifting the spotlight away from the rules and back to the characters with an eye toward sustaining interest and engagement.  Speed Round includes mechanical adjustments to combat, characters, spells and spellcasting, and monsters — to include a mathematically-sound method for creating monster clusters — that are designed to streamline online play and make it quicker, easier, and more enjoyable. It helps to make online gaming smoother, quicker,...

246739-thumb140.jpg The Jester Dragon's Bag of Beans
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One of the most iconic magic items associated with fantasy roleplaying games since their earliest days, and one that has seen incarnations in every edition of the game for which 5th Edition is the latest version, is the Bag of Beans. This item is, of course, inspired by the magic beans that appear in the classic fairy tale commonly known as Jack and the Beanstalk. Only one magical power is associated with the beans in that story, namely growing a massive vine that stretches up into a cloud kingdom inhabited by Giants, but the creators of the world’s greatest and oldest RPG cannily realized that any number of powers might be associated with legumes of this sort and proceeded accordingly when putting them into game terms. Many players think that the Bag of Beans...

270889-thumb140.jpg The Jester Dragon's Trove of Trinkets
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Welcome to the “Jester Dragon’s Trove of Trinkets,” the latest Skirmisher Publishing sourcebook to bear the name of our enigmatic mascot! Trinkets can be found just about anywhere and might even be generated randomly during the process of character creation. This book contains 100 items that can be used for such purposes, along with customization options that include Minor Magical Effects and Hidden Contents. Like all of the other Jester Dragon’s Guides or the entries in the affiliated “100 Oddities” series, this book can be used in multiple ways, from generating single mundane or minor magical items to creating hooks for entire adventures. Possibilities include: * Anytime you are running or setting up for a game you can use this book to quickly generate a minor item for purp...

274003-thumb140.jpg The Kobold Lair (An Encounter Area for 5th Edition)
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“Kobold Lair” is devoted to a detailed encounter area occupied by a tribe of Kobolds and a number of affiliated creatures and includes stats for all of them and a fully-keyed map that also covers the outdoor areas leading up to it. It is designed to present a challenge for a party of four or five 1st or 2nd level characters and can easily be expanded using included guidelines to be suitable for characters of up to 4th level. It can easily be dropped into virtually any setting and used as part of an ongoing campaign — especially as the starting adventure for one — as a one-off session, or in just about any other way.  This encounter area is also an expanded D&D 5th Edition version of the Kobold lair that appears in the classic Basic D&D adventure “Keep on the Borderlands.” It incl...

233727-thumb140.jpg Tu Gou, the Earth Dog (A Monster for 5th Edition)
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In honor of the Asian Lunar New Year, Skirmisher Publishing is proud to announce the release of “Earth Dog: A Monster for 5th Edition”!  Earth Dogs are elemental animals look like sturdy, well-formed, hairless mastiffs that vary in color from beige or brown to orange or even yellow. They are gregarious, loyal, and exuberant and respond well to life with various intelligent species, and are therefore often kept as pets, animal companions, or guards by Earth-dwelling beings like Dao. On the Prime Material Plane, Earth Dogs are most likely to be found in places like mountains, rocky ravines, gemstone mines, and the temples of deities with which such places are affiliated, where they typically serve as guardians. In cultures that observe the Lunar New Year and adhere to the Asian Zodiac, spell...

262988-thumb140.jpg Tu Zhu, the Earth Pig (A Monster for 5th Edition)
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In honor of the Asian Lunar New Year, Skirmisher Publishing is proud to announce the release of the “Earth Pig: A Monster for 5th Edition”!  Earth Pigs are elemental beasts that look like cute, chubby, hairless swine with large ears that move with a waddling gait and which might be gray, brown, or yellow in color and have hooves, teeth, and tusks of agate. They are especially valued for their ability to find valuable things, and are thus often kept as pets, animal companions, or guards by Earth-dwelling beings like Dao. They tend to be friendly toward creatures that do not appear to be dangerous or hostile, but will quickly turn on or flee from those that spook or harm them.  Happy Chinese New Year! We very much hope you enjoy the Earth Pig. Other creatures in this series include the Fire ...

268406-thumb140.jpg Viking Warriors (A Sourcebook for 5th Edition)
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Welcome to the Mythic North! Our version of this fantastic region corresponds largely to what are now known as Norway, Iceland, Sweden, and Denmark and incorporates the myths, legends, folklore, and history associated with it and this book is designed to help facilitate adventures in it. “Viking Warriors” includes:  * 10 sets of D&D 5th Edition game stats, including those for a chieftain, or jarl; five of his lieutenants, or thegns, including a rune-mage, a war-priestess, a bard, a woodsman, and a scout; and four different sorts of common warriors, or carls. Six of these sets are comprehensive enough that they can be used either as non-player characters or as ready-to-use pre-generated player characters. * Backstories for the various characters and for t...

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* 5th Edition [80% OFF MEGABUNDLE] * [BUNDLE]Price: $70.80
 DSA5 - Die Kirchen Alverans PDF-only Set (PDF) als Download kaufen
Posted: Tue, 02 Jun 06:56:04 CDT
Publisher: Ulisses Spiele

Dieser Artikel enthält Zusatzinhalte zu  "Kirchen Alverans"

Handouts

Heldenbogen

Universalschirmeinleger

DSA5 - Die Kirchen Alverans PDF-only Set (PDF) als Download kaufenPrice: $4.64
 Primeval World Settlements
Posted: Tue, 02 Jun 06:37:29 CDT
Publisher: Dominic Graham

A city is not its walls. It is the sum of every secret its people are keeping from one another — and from you.

Cities of the Known World is a settlement supplement for Chronicles of the Primeval World, detailing eight major locations across the four great races. Each settlement belongs to a different political faction, ensuring that a campaign moving between them encounters a full spectrum of culture, conflict, and motivation — even within a single race.

Every settlement includes a full district-by-district guide, keyed locations, deeply developed NPCs with hidden agendas, active ongoing conflicts, and three adventure hooks drawn directly from the settlement's current political situation.

The Eight Settlements

Gorethall — Seat of the Ashpyre Dominion. Nine levels deep, the lowest controlled by a demon that has been in residence since Year 67. The Grand Lord has not aged in twelve years. Something on Level Nine has been making noise.

Skorrath's Hollow — Heart of the Ironmaw Confederation. Forty-three entrances, a Council split one vote from civil war, and a Night Creature that has been watching the perimeter from the outside for three years without anyone inside knowing why.

Bronzedeep — The oldest dwarf hold. A 187-year-old Forge-Lord sitting on a decision he made seventy years ago and has never explained. A 231-year-old archivist with a mysterious correspondent she suspects is not human. A sealed level that has started making sounds.

Tremorthall — The deepest active dwarf hold. A Forgotten Beast called Ashveil has been ascending through the cavern systems for nine years and is now one level below the civilian population. The commander has a fallback plan she hasn't shared with anyone.

Valdenmoor — Seat of the Free Cities League. The city whose gates are never locked, on philosophical principle. A Night Creature has been sitting on the Open Council and voting in meetings for four months. An unpublished manuscript explains where the demon in Gorethall actually came from.

Ashenport — The Merchant Republic's trading capital. The most racially diverse city in the known world. One of its eleven ruling Great Houses is funding goblin raids on trade rivals. A Primeval Dreamstuff artifact is on the private market and three separate buyers want it badly enough to do something about it.

Silverfen — The most accessible elf retreat. The Court of Leaves' primary diplomatic contact point. An Ironcraft Society spy has been in residence for three weeks posing as a scholar. The Arbiter has been sitting on a secret since Year 198 and the trees in the Memory Grove are starting to respond to it.

Emberhaven — Closed to outsiders for forty years. Holds the only known text describing a Forgotten Beast's specific weakness. An ancient obligation the elves made before civilization existed has made contact again for the first time in forty years. Something below the retreat is converging on a crisis point four months away.

Everything Connects

The supplement's final section maps the cross-settlement threads: the same criminal network operating in both goblin and human cities, the same Ironcraft trade monopoly choking commerce from Bronzedeep to Ashenport, the same wind pattern mystery surfacing in a manuscript in Valdenmoor, and the same convergence crisis building below both Tremorthall and Emberhaven.

A campaign that moves between these cities will find that the world is smaller than it looks — and that understanding one settlement provides keys to the next.

What's Inside

  • Eight fully keyed settlements with district guides and named locations
  • 24 fully developed NPCs — appearance, personality, role, secret, and adventure hooks for each
  • Active conflicts for every settlement providing immediate hooks on arrival
  • Three adventure hooks per settlement, 24 total
  • Political faction breakdown for each settlement and its relationship to the wider world
  • A cross-settlement connections guide for long-campaign use
  • Quick reference tables for all eight settlements

Designed For

Urban campaigns, political intrigue, long-form play, and DMs who want cities that feel like they existed before the characters arrived. Pairs with the Chronicles of the Primeval World core setting, but usable as a standalone resource for any dark fantasy campaign.

Primeval World SettlementsPrice: $2.00
 The Ironcraft Spy (Levels 1-3)
Posted: Tue, 02 Jun 06:35:03 CDT
Publisher: Dominic Graham

Someone in Silverfen is not who they say they are.

The elves already know this. They simply do not yet know which one.

The Ironcraft Spy is a three-act investigation and intrigue module set in Silverfen, the primary diplomatic retreat of the Court of Leaves. It takes four first-level characters to level 3, with a path to level 4 for the best possible outcome. It is designed for 4–6 sessions of play and rewards observation, social skill, and careful decision-making — while providing enough combat for characters who prefer a direct approach.

The Setup

Speaker Elowin Ashbark has been conducting secret trade negotiations with the Merchant Republic of Ashenport — negotiations that would cut the powerful Ironcraft Society out of a lucrative botanical monopoly they have held for over a century. Ironcraft found out within weeks. They dispatched an operative named Mira Goldthorn, posing as an independent scholar called Senna Vayle, to identify Elowin's contacts, steal his negotiation records, and disappear before anyone notices.

Mira has been in Silverfen for three weeks. She is warm, knowledgeable, genuinely curious, and very good at her job. She has six days left before her cover expires.

The player characters arrive as something else entirely. Arbiter Lyssara Dawnveil — three hundred years old, the most experienced political operator in any elf retreat — notices something about them during their reception: they have no faction stake. No allegiances. No investment in the existing situation. In a crisis that has become dangerously political, that is exactly what she needs.

She doesn't ask them to do anything. She simply suggests they get to know their fellow guests.

The Module

Act One — Arrival establishes the characters in Silverfen, introduces the key NPCs, and seeds the first clues through a guided approach to the retreat, a formal reception with multiple layers of social undercurrent, and a first night of free exploration that reveals more than it appears to. Characters reach Level 2.

Act Two — The Retreat is the investigation. A six-day countdown tracks what Mira accomplishes if the characters don't stop her. The characters explore Silverfen's platforms and library, navigate elf politics, interrogate an unusually cooperative librarian, attempt to access a locked record room through one of three distinct approaches, and ultimately pursue Mira through a canopy-level chase to a confrontation that is social before it is physical. Characters reach Level 3.

Act Three — The Consequences is about what the characters choose to do with what they've found. Release Mira with a warning. Hold her as a diplomatic hostage. Turn her over to Ashenport as evidence of Ironcraft's illegal espionage. Every choice has different political ripple effects, different rewards, and a different shape to the world the characters leave behind. The path to Level 4 runs through the best possible outcome — and it requires thinking about more than just the immediate situation.

The Spy

Mira Goldthorn is not a villain. She is a professional doing a job she is very good at and has grown quietly tired of. She fights only when escape is impossible. If captured and treated fairly, she becomes an asset. If killed, Ironcraft's response is immediate and disproportionate. How the characters handle her is the moral center of the module.

What's Inside

  • Full three-act structure with scene-by-scene DM guidance, branching outcomes, and pacing notes
  • A six-day countdown system that creates genuine urgency without railroading
  • Three distinct approaches to the module's central infiltration challenge — authorized, stealth, and stakeout
  • A canopy-level chase encounter with a structured check sequence
  • Full stat blocks for all combat encounters: Giant Spiders, Ironcraft Mercenaries, the Ironcraft Agent, Thornwatch Archers, and Mira Goldthorn herself
  • Complete NPC roster with appearance, motivation, secret, and adventure hook for every named character
  • Ten keyed locations covering all of Silverfen's accessible and restricted areas
  • Four player handouts including Mira's coded research notes, the Ironcraft cipher key, the intercepted letter of intent, and the Court of Leaves' formal recognition token
  • Three random tables: Silverfen atmosphere, Mira's observable daily behavior, and jungle encounter seeds
  • Full XP and milestone leveling tracks
  • Scaling notes for 3-player and 5-player groups

Designed For

Tables that enjoy mystery, political consequence, and morally complex antagonists. The module can be run as a standalone or as the opening chapter of a longer campaign in the Primeval World setting — the events of The Ironcraft Spy have consequences that reach all the way to Ashenport, Bronzedeep, and Gorethall.

Compatible with D&D 5th Edition (2024). Easily adapted to any d20 fantasy system.

Part of the Chronicles of the Primeval World line.

The Ironcraft Spy (Levels 1-3)Price: $2.00
 Primeval World Worldbook
Posted: Tue, 02 Jun 06:33:58 CDT
Publisher: Dominic Graham

Most settings are invented. This one happened.


Chronicles of the Primeval World is a dark fantasy campaign setting derived from a complete historical record spanning 250 years of simulated civilization, war, and catastrophe. Every named conflict in this book was fought. Every fallen city was once inhabited. Every threat has a body count attached to it.
The World
Goblins outnumber every other intelligent race combined — and some of their pit-cities are run by demons who have held court there for nearly two centuries. The dwarf holds are ancient, deep, and occasionally dig into something that ends them. The elves have never lost a forest retreat in 250 years, which tells you exactly what happens to armies that test them. And the humans have built a philosophical tradition sophisticated enough to shape elf diplomacy — between raids.
Below all of it: the underworld, the Forgotten Beasts, and whatever has been down there longer than any of them.
The Threats
Two Bronze Colossi have been alive since before recorded history. No known origin. No known weakness. A combined enemy list that includes every civilization on the continent. Alongside them: nine Titans, over 130 Forgotten Beasts (each unique, each a different tactical problem), fifteen demon types, five dragons, and thirteen classifications of Night Creature that have been systematically stealing identities for two hundred years.
The Mystery
Seven scholarly texts written across 180 years, by different authors, all circle the same problem: the world's wind patterns are wrong. Not unusual — wrong, as if responding to something that hasn't happened yet, or something that already happened somewhere that no longer exists. Nobody has solved it. The answer is in this book.
What's Inside

Full world history organized by age — named wars, political turning points, the oscillation between Ages of Myth and Ages of Legends
Geographic guide from frozen tundra to deep jungle to the underworld cavern systems
Four major races with distinct cultures, internal politics, and philosophical traditions
Faction guide: two goblin empires, the dwarf holds coalition, the elf courts, the human city-states, the shadow networks that run through all of them
Threat catalogue scaled from goblin warbands to civilization-ending colossi
Artifact and relic guide including Primeval Dreamstuff and legendary named weapons
Cultural chapter covering art, philosophy, religion, trade, and two centuries of espionage
Eight adventure hooks drawn directly from the historical record, cross-connected to sustain a full campaign

Designed For
Campaigns that reward political depth, ancient mysteries, and the feeling that the world has been here much longer than the characters have. Suitable for any d20 or narrative fantasy system.
Dark themes. High stakes. Real history.

Primeval World WorldbookPrice: $2.00
 CYBORG 13 Stock Art
Posted: Tue, 02 Jun 06:28:20 CDT
Publisher: Jeremy Hart

12 iterations! Several with and without backgrounds. In color and in black and white.


[Don't forget to accept email notifications. I routinely update my stuff. If you're not accepting emails you may not receive notice.]

SHAMELESS PLUG ALERT: I recently updated my PATREON, those on the $2 tier now get AT LEAST 4 STOCK ART IMAGES per month! Those on my $5 tier get all the iterations as well.


CYBORG_13_STOCK_ART_PUB_PREVIEW_060226.j


[The video is a general overview of my stock art catalog.]

CYBORG 13 Stock ArtPrice: $4.50