DriveThru RPG
Newest Items
Posted: Mon, 01 Dec 06:49:03 CST
In the November 2025 full release from Modern Marvels you'll find...
- 9 biological spires
- 6 alien vents
- 1 multi-part submarine
- 2 bunker / vault entrances
- 1 cave entrance
- 1 crashed flying saucer
Posted: Mon, 01 Dec 06:46:15 CST
A multi-part submarine that can be used as a moving or stationary piece of terrain for your historical, modern, or near-future miniature and tabletop role-playing games.
If you like this model please take a moment to check out our Tribe over at MyMiniFactory where you can get 20+ models every month for as low as $1.00... https://www.myminifactory.com/users/nonPareil%20Institute#/
One or more textures on the bases presented in this pack of these 3d models have been created with photographs from Textures.com. These photographs may not be redistributed by default; please visit www.textures.com for more information.
nonPareil institute is committed to building better futures for adults with autism through technical and work-readiness training and social engagement activities. These 3d models were created by former nonPareil Institute students and staff members who help other adults on the autism spectrum explore their technical passions and skills.
Posted: Mon, 01 Dec 06:17:46 CST
160 d20 Tables for Any Martial Arts Campaign
From gritty street fighting to supernatural wuxia, from tournament drama to criminal underworld - this comprehensive toolkit gives you everything you need to run compelling martial arts campaigns in any setting.
What's Inside:
MODULE 1: Core Framework (20 tables)
- Campaign settings from feudal Japan to cyberpunk futures
- Power levels from peak human to reality-bending
- School structures and philosophical foundations
- Sacred artifacts and legendary techniques
MODULE 2: Fighting Styles & Techniques (20 tables)
- Striking, grappling, and weapon specializations
- Signature moves and combo patterns
- Chi manipulation and conditioning methods
- Defensive approaches and finishing moves
MODULE 3: Characters & Personalities (20 tables)
- Fighter archetypes from prodigy to fallen master
- Personal flaws, hidden talents, and relationships
- Backgrounds, motivations, and ethical stances
- Physical descriptions and personality traits
MODULE 4: Training & Development (20 tables)
- Training montages and breakthrough moments
- Obstacles, injuries, and plateau solutions
- Mental training and dietary discipline
- Sparring partners and group dynamics
MODULE 5: Scenarios & Conflicts (20 tables)
- Tournament twists and street confrontations
- Dojo conflicts and revenge missions
- Protection scenarios and moral dilemmas
- Supernatural events and betrayals
MODULE 6: Locations & Organizations (20 tables)
- Dojo types from mountain temples to virtual reality
- Faction goals, resources, and weaknesses
- Urban and rural settings
- Sacred locations and criminal territories
MODULE 7: NPCs & Encounters (20 tables)
- Random encounters and opponent personalities
- Masters, students, criminals, and civilians
- Allies, betrayers, and romantic interests
- Supernatural beings and mysterious strangers
MODULE 8: Quick Generators (20 tables)
- Instant fighters and dojos in one roll
- Session starters and plot twists
- Name generators (Eastern and Western)
- Victory conditions and legacy outcomes
Posted: Mon, 01 Dec 06:15:48 CST
Fantasia Vixens: Temple of the Unmoving Star
“Power isn’t taken. It is held - quietly, steadily, until the world leans toward it.”
This is not a manual of tricks, tactics, or fleeting surface charm. Fantasia Vixens: Temple of the Unmoving Star is a guide to the rarest force in the Fantasia Vixens world - and in life itself: the silent gravity of a man who no longer chases, begs, or proves… yet becomes the very thing others draw near to.
Written as a fusion of dark-fantasy scripture, post-apocalyptic wisdom, and real-world self-mastery, this book serves both as an in-world artifact and an out-of-world companion for players, storytellers, and readers who seek deeper presence, stronger characters, and richer themes.
What’s Inside:
A complete philosophical sourcebook - Exploring the art of masculine stillness, authority, discipline, and presence within the ruined, seductive world of Fantasia Vixens.
Narrative-charged teachings & lore-rooted principles - Every chapter blends mystical worldbuilding with grounded, real-life insight - usable for character creation, roleplay depth, or personal reflection.
The Doctrine of Stillness - Lessons in commanding attention without demanding it; in shaping space, silence, and tension like a weapon.
The Architecture of Presence - How posture, movement, tone, and attention become the foundation of charisma - in-game and out.
The Unmoving Star - A central metaphysical concept within the setting:
a symbol, a myth, and a discipline that transforms ordinary wanderers into legends the Vixens - and the world - cannot ignore.
Campaign & roleplay applications - Subtle mechanics, and character-defining frameworks that help players embody self-mastery, and GMs portray those who have attained it.
These pages do not teach you how to chase desire. They teach you how to become it.
Some will follow your calm.
Some will fear it.
Some will test it.
And a few - very few - will recognize what you have become, and answer it with their own fire.
Fantasia Vixens: Temple of the Unmoving Star is more than a supplement.
It is a presence.
A light that does not flicker.
A force that does not rush.
A star that never moves - and yet reshapes everything that circles around it.
Enter the temple.
Stand still.
And let the world come to you.
Posted: Mon, 01 Dec 06:05:05 CST
Monster Mage Games presents Dead Man Delineation, a stock art collection by Jesse Mohn.
Important Information About This Royalty-Free Artwork License
Updated 26 June 2025.
______________________________________
These are high quality 300 dpi TIFF image(s) of various sizes described below.
IMAGE SIZE
1). Troll Hounds (black & white) 4.5" x 3.793" (1500 x 1421 px)
____________________________________________________________________________
END USER AGREEMENT
This artwork may be used in print or electronic products according to the following conditions:
1). Purchase and use of this license and/or the image(s) contained implies agreement to terms
of this license.
2). You are purchasing the rights to print the image(s) in personal or commercial projects.
3). You may not resell these images or give them to any other entity for the purpose of resale.
4). You may color, crop, enlarge, or shrink the images.
5). The artist’s name is required in your product’s credits (see copyright notice below).
6). You may publish the artwork(s) in these license up to three (3) times. After that you must purchase another copy of this license.
____________________________________________________________________________
Copyright Notice: The copyright notice below must be must be printed within the published product.
Some art ©2025 Jesse Mohn.
____________________________________________________________________________
The artist is always interested where their artwork is published, and will graciously take a complimentary copy.
Any questions or copies may be directed to Jesse Mohn at monstermageoni@gmail.com
ARTWORK(S) CONTAINED WITHIN MAY NOT BE RESOLD - INCLUDING IN COMMERCIAL CLIPART OR STOCK ART COLLECTIONS OR PERSONAL USE IMAGE COLLECTIONS.
ARTWORK(S) MAY NOT BE POSTED ON THE WEB WITHOUT THE EXPRESS PERMISSION OF MONSTER MAGE GAMES AND/OR THE ARTIST. ONLY MONSTER MAGE GAMES OR THE ARTIST HAVE THE RIGHT TO SELL THIS ARTWORK.
THE PDF, COVER, AND DESIGN ELEMENTS OF THIS PRODUCT ARE NOT INCLUDED IN THIS LICENSE.
Thank you.
Posted: Mon, 01 Dec 06:05:05 CST
In THE SALT PIT by Lester Burton, the impoverished citizens of Sol have been relocated to the Salt Pit: an underground salt mine recently repurposed as a ghetto. To quell the tempers of its residents and instill fear in those who would rise against his self-appointed authority, a local crime lord has announced The Lottery. The “randomly selected” winners of The Lottery are promptly hunted by the residents of The Pit and must fight for their very survival, turning The Pit into a veritable death gauntlet.
The adventure is ten pages long and includes 9 locations, adventure hooks, and new enemies.
This is an adventure for TOMBPUNK: THE MAUSOLEUM EDITION. It requires the core book to play, though it can be easily adapted for most OSR games.
TOMBPUNK is a lo-fi, high-action, rules-light, roleplaying game from ALAN BAHR. Welcome to a world that will do its damndest to kill you, full of tomb-raiding adventures, armored skeletons, dangerous cultists, unpredictable blunderbusses, and you, armed with a trusty old mace and a slightly rusty helmet you stole off of a corpse.
Posted: Mon, 01 Dec 06:05:04 CST
What is Realms?
Realms is a storytelling game for solo or collaborative play where you create and explore your character’s journey. Using a simple card-draw system, you set a motivation, outline scenes, and watch as your tale unfolds, from monster-hunting ruins to high-tech cities across the six distinct lands of Etria. During your journey, you’ll face challenges resolved by dice rolls, adding moments of tension and surprise to your story. It’s GM-free, quick to pick up, and endlessly replayable. Realms is designed to be used alongside its companion book of prompts, the Realms Rollbook, also available with this purchase.
Whether you play solo, with a partner, or in a group, Realms is quick to pick up, endlessly replayable, and designed to spark memorable adventures.
Play your way
- One-shot adventures or sprawling multi-session sagas..
- Perfect for journaling, duet play, or collaborative storytelling with a small group.
All you need to play is a deck of cards (jokers removed), some dice, a character sheet, and your imagination.
What’s included
Realms gives you everything you need to start telling stories right away - from the core rules to a huge library of prompts designed to spark ideas and shape your version of Etria:
- A 139 page rulebook - core rules plus variants for collecting artefacts, rotating GMs, and conditional events.
- A 130 page book of prompts - a collection of prompts tied to six distinct regions in Etria, over 300+ prompts to fuel your imagination.
- A printable character sheet (PDF).
The World of Etria
I am Rina, a Shadow Walker Flutterstalk from Lan Rut with the power of reactive magic. I am both the hunter and the hunted, toiling away to document the secrets of the elite before they find me. He is Nagi, a Truth Bearer Sylphskin from Yengel with the power of sonorous magic. His journey takes him across the world in search of a way to decode the language of the ancients. Together, we travel across Exile's End, through its dunes and wreckages, our stories intertwined...
Who will you be?
Your stories can take you anywhere across Etria’s six lands:
- Hodi – Cities of Metal and Ambition, where scientific academies float above, while archives preserve the past below.
- Yengel – Land of the Lost and Found, where the remnants of battles murmur tales amidst scattered ruins.
- Grojie – The Land of Ancient Wisdom, where the whispers of the wild mingle with the laughter of people.
- O’lage – Realm of Heat and Stone, where subterranean workers yearn to escape.
- Lan Rut – A Bastion of Religious Enlightenment, filled with mystery and grandeur.
- Blassai – Cities of Trade and Artistry, where the art of the deal reigns supreme.
Each land comes alive through tailored prompts, encouraging you to tell stories of your long journey through Etria.


Realms: Etria V2 is an overhaul and new release of Realms, it features an overhauled layout, new variant rules, expanded support for 3+ players, and original artwork throughout.
Price: $19.84Posted: Mon, 01 Dec 06:05:03 CST
Unlock the Secrets to Immersive Campaigns!
Are you ready to take your tabletop RPG campaigns to the next level? Campaign Workshop is your ultimate guide to crafting unforgettable worlds where NPCs breathe life into the story, and PCs always take center stage.
This 30-page guide is packed with practical advice, tools, and techniques to:
- Reflect the World Through NPCs: Build characters that shape the narrative and enrich your world.
- Keep the Focus on PCs: Ensure your players remain the heroes of the story.
- Simplify Rules, Amplify Creativity: Streamline your approach to gaming for bigger, better adventures.
Whether you're a seasoned GM or just starting out, Campaign Workshop will inspire you to create campaigns that captivate your players and keep them coming back for more.
What’s Inside?
- Tips for designing NPCs that feel real and impactful.
- Strategies for balancing world-building with player-driven storytelling.
- A streamlined approach to rules that enhances gameplay.
Why Choose Campaign Workshop?
This guide is designed for GMs who want to focus on what matters most: creating memorable stories and keeping their players engaged. With its concise, no-fluff approach, Campaign Workshop delivers maximum value in a compact package.
Why Writers Need Campaign Workshop
Campaign Workshop isn’t just for Game Masters—it’s an essential tool for writers looking to craft immersive, character-driven stories. This 30-page guide dives deep into the art of creating NPCs (non-player characters) that reflect the world around them while keeping the protagonists—the PCs (or main characters)—at the heart of the narrative.
For writers, this approach is invaluable. Here’s why:
- World-Building Through Characters: Just like in RPGs, a well-crafted world in fiction is often revealed through its inhabitants. Campaign Workshop teaches you how to design characters that embody the culture, history, and conflicts of your world, making it feel alive and authentic.
- Protagonist-First Storytelling: Keeping the focus on the PCs mirrors the writer’s challenge of ensuring the main characters drive the story. This guide offers strategies to balance rich supporting characters with a narrative that always centers on the heroes.
- Streamlined Creativity: By simplifying the “rules” of world-building and character creation, Campaign Workshop helps writers focus on what truly matters—crafting compelling stories that resonate with their audience.
Whether you’re writing a novel, screenplay, or short story, the principles in Campaign Workshop will sharpen your ability to create dynamic characters and immersive worlds. It’s a must-have resource for any storyteller who wants to captivate their audience and keep them coming back for more.
Get your copy today and start building worlds that leap off the page!
Posted: Mon, 01 Dec 05:39:00 CST
*warning* This game contains adult themes and sexual references. Play at your own risk!
The Patron is a solo journaling RPG where you step into the alluring, dangerous role of a succubus navigating a world shaped by desire, power, ritual, and conflict. Through short, evocative scenes guided by dice prompts, you explore who your patron truly is — their nature, their hungers, their fears, and the shadows they command.
Every scene unfolds through a mix of agenda (Combat, Pleasure, Pain, Ritual, Sex, Explore) and atmospheric details such as weather, location, and the type of person encountered. Success, failure, and ambiguous outcomes shape a drifting narrative made of tension, intimacy, danger, and discovery.
There is no linear plot.
No fixed morality.
Only you, your journal, and the dark world you carve with every choice.
The Patron thrives on mood, implication, and emotional heat — letting players tell stories that lean sensual, haunting, mysterious, or brutal, depending on how the dice fall.
It is a game of self-revelation:
a mirror for your succubus, and sometimes a mirror for you.
***
Step into desire’s shadow.
The Patron is a fast, atmospheric solo RPG that lets you embody a succubus exploring power, temptation, connection, and the darker corners of fantasy. With just a d6 and a journal, you create charged encounters, haunting rituals, intimate confrontations, and strange moments of discovery. Every roll reshapes your experience, ensuring no two playthroughs feel the same.
Why play The Patron?
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Ultra-flexible storytelling: Write scenes as short or as darkly lush as you want.
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Atmospheric prompts: Time, weather, and location combine into vivid, moody vignettes.
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Simple mechanics: One d6 determines success, failure, or something in between.
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Creative agency: Shape your succubus through sharp, probing questions.
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Emotion-focused play: Sensuality, tension, and danger drive the experience.
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Perfect for solo writers: Ideal for journaling, microfiction, and character exploration.
The Patron isn’t about winning —
it’s about unfolding:
the power you wield,
the hungers you follow,
the truths you uncover.
Take the role.
Take the risk.
Take the darkness into your hands.
Posted: Mon, 01 Dec 05:30:53 CST
| This special bundle contains the following titles: |
| Adventurer's Guide to the Bible Regular price: 0 Bundle price: 0 Format: PDF | Cleopatra is dead. Rome and Parthia struggle for control of the Fertile Crescent in a bid for world domination, while local politics in the Middle Kingdoms become increasingly divisive. The prophecies of the so-called “Messiah” have long been forgotten, and an ancient Evil lurks in the shadows, corrupting the hearts of humankind. Three of the wisest mystics known as the “Magi” travelled to Bethlehem following a star they believed to be a sign. They never returned. Hope grows dim as the world descends into darkness. What we need are answers... and those brave enough to seek them.
This 350+ page module adapts the historical setting of the year 26 CE into the 5th Edition rules set. This book includes an immersive campaign setting, as well as an adventure for characters of levels 1 - 10. T... | |
| Adventurer's Guide to the Bible Regular price: 0 Bundle price: 0 Format: Hardcover, Standard Color Book | Cleopatra is dead. Rome and Parthia struggle for control of the Fertile Crescent in a bid for world domination, while local politics in the Middle Kingdoms become increasingly divisive. The prophecies of the so-called “Messiah” have long been forgotten, and an ancient Evil lurks in the shadows, corrupting the hearts of humankind. Three of the wisest mystics known as the “Magi” travelled to Bethlehem following a star they believed to be a sign. They never returned. Hope grows dim as the world descends into darkness. What we need are answers... and those brave enough to seek them.
This 350+ page module adapts the historical setting of the year 26 CE into the 5th Edition rules set. This book includes an immersive campaign setting, as well as an adventure for characters of levels 1 - 10. T... | |
| Silk Road Guide to Seafaring Regular price: 0 Bundle price: 0 Format: PDF | The year is 54 CE. The tensions between Rome and Parthia have finally given way to open war, and a rebel alliance of Celts has begun attacking Roman outposts in the Northern Sea. To make matters worse, a new religion called "Christianity" is spreading rapidly, threatening the stability of the empire. Some fear that this could be the end of the Pax Romana. Our hope for a better future lies with an ambitious young politician named Nero, who has promised to end political corruption and restore Rome to its former glory.
Across the Sea, all of China has been unified under the Han Dynasty, and the network of land and sea routes known as the "Silk Road" have ushered in a new era of trade, exploration, and adventure. There is a fortune to be made for a crew willing to cross the uncharted waters... | |
| Silk Road Guide to Seafaring Regular price: 0 Bundle price: 0 Format: Hardcover, Standard Color Book | The year is 54 CE. The tensions between Rome and Parthia have finally given way to open war, and a rebel alliance of Celts has begun attacking Roman outposts in the Northern Sea. To make matters worse, a new religion called "Christianity" is spreading rapidly, threatening the stability of the empire. Some fear that this could be the end of the Pax Romana. Our hope for a better future lies with an ambitious young politician named Nero, who has promised to end political corruption and restore Rome to its former glory.
Across the Sea, all of China has been unified under the Han Dynasty, and the network of land and sea routes known as the "Silk Road" have ushered in a new era of trade, exploration, and adventure. There is a fortune to be made for a crew willing to cross the uncharted waters... | |
| Azrael's Guide to the Apocalypse Regular price: 0 Bundle price: 0 Format: PDF |
Azrael's Guide to the Apocalypse is a high-level, apocalyptic adventure for characters of levels 10-20. Join Azrael, the Angel of Death, and an eclectic band of heroes as you embark on an adventure inspired by the events in the biblical book of Revelation. This journey is not for the faint of heart, and defeating evil will come at a cost. This campaign will challenge the conventions of space and time, thrusting the player characters into the front lines of a spiritual war that spans the fringes of human understanding and mortal history, and will bring each character face-to-face with cosmic horrors and - worst of all - their own personal demons.
The monsters, magic items, and adventure structure are all inspired by the biblical book of Revelation, but the narrative is designed to un... | |
| Azrael's Guide to the Apocalypse Regular price: 0 Bundle price: 0 Format: Hardcover, Standard Color Book |
Azrael's Guide to the Apocalypse is a high-level, apocalyptic adventure for characters of levels 10-20. Join Azrael, the Angel of Death, and an eclectic band of heroes as you embark on an adventure inspired by the events in the biblical book of Revelation. This journey is not for the faint of heart, and defeating evil will come at a cost. This campaign will challenge the conventions of space and time, thrusting the player characters into the front lines of a spiritual war that spans the fringes of human understanding and mortal history, and will bring each character face-to-face with cosmic horrors and - worst of all - their own personal demons.
The monsters, magic items, and adventure structure are all inspired by the biblical book of Revelation, but the narrative is designed to un... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (42%) |
Posted: Mon, 01 Dec 05:22:25 CST
| This special bundle contains the following titles: |
| Adventurer's Guide to the Bible Regular price: 0 Bundle price: 0 Format: PDF | Cleopatra is dead. Rome and Parthia struggle for control of the Fertile Crescent in a bid for world domination, while local politics in the Middle Kingdoms become increasingly divisive. The prophecies of the so-called “Messiah” have long been forgotten, and an ancient Evil lurks in the shadows, corrupting the hearts of humankind. Three of the wisest mystics known as the “Magi” travelled to Bethlehem following a star they believed to be a sign. They never returned. Hope grows dim as the world descends into darkness. What we need are answers... and those brave enough to seek them.
This 350+ page module adapts the historical setting of the year 26 CE into the 5th Edition rules set. This book includes an immersive campaign setting, as well as an adventure for characters of levels 1 - 10. T... | |
| Adventurer's Guide to the Bible Regular price: 0 Bundle price: 0 Format: Hardcover, Standard Color Book | Cleopatra is dead. Rome and Parthia struggle for control of the Fertile Crescent in a bid for world domination, while local politics in the Middle Kingdoms become increasingly divisive. The prophecies of the so-called “Messiah” have long been forgotten, and an ancient Evil lurks in the shadows, corrupting the hearts of humankind. Three of the wisest mystics known as the “Magi” travelled to Bethlehem following a star they believed to be a sign. They never returned. Hope grows dim as the world descends into darkness. What we need are answers... and those brave enough to seek them.
This 350+ page module adapts the historical setting of the year 26 CE into the 5th Edition rules set. This book includes an immersive campaign setting, as well as an adventure for characters of levels 1 - 10. T... | |
| Azrael's Guide to the Apocalypse Regular price: 0 Bundle price: 0 Format: PDF |
Azrael's Guide to the Apocalypse is a high-level, apocalyptic adventure for characters of levels 10-20. Join Azrael, the Angel of Death, and an eclectic band of heroes as you embark on an adventure inspired by the events in the biblical book of Revelation. This journey is not for the faint of heart, and defeating evil will come at a cost. This campaign will challenge the conventions of space and time, thrusting the player characters into the front lines of a spiritual war that spans the fringes of human understanding and mortal history, and will bring each character face-to-face with cosmic horrors and - worst of all - their own personal demons.
The monsters, magic items, and adventure structure are all inspired by the biblical book of Revelation, but the narrative is designed to un... | |
| Azrael's Guide to the Apocalypse Regular price: 0 Bundle price: 0 Format: Hardcover, Standard Color Book |
Azrael's Guide to the Apocalypse is a high-level, apocalyptic adventure for characters of levels 10-20. Join Azrael, the Angel of Death, and an eclectic band of heroes as you embark on an adventure inspired by the events in the biblical book of Revelation. This journey is not for the faint of heart, and defeating evil will come at a cost. This campaign will challenge the conventions of space and time, thrusting the player characters into the front lines of a spiritual war that spans the fringes of human understanding and mortal history, and will bring each character face-to-face with cosmic horrors and - worst of all - their own personal demons.
The monsters, magic items, and adventure structure are all inspired by the biblical book of Revelation, but the narrative is designed to un... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (42%) |
Posted: Mon, 01 Dec 05:07:57 CST
Give Your Story Direction
If your solo RPGs keep stalling, meandering, or dying halfway through, this trifold will fix that. Using Story Arcs and Beats gives you a simple, practical way to keep your story moving forward with purpose. It shows you how to shape your character’s journey and how to use clear narrative beats to stop drifting and start progressing.
No theory. No academic nonsense. Just tools you can use immediately at the table.
Written by Peter Norton, co-author of Single Player Mode for Cyberpunk RED, this trifold is based on his Story Arcs and Beats video for Hollowponds Solo Sagas. It is system-neutral and works with any RPG, whether solo, co-op, or GM-led.
A full trifold reference you can keep at the table.
Perfect for:
- Solo roleplayers who feel lost mid-campaign
- Players who want stronger story momentum
- GM-less and journalling RPG players
- GMs who want clearer narrative structure
- Anyone sick of stories that go nowhere
Read it. Print it. Use it. Keep your story moving.
This is part of the Hollowponds Solo Toolbox series. Find the other companion trifolds by browsing the collection below.




