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Posted: Tue, 09 Jun 16:23:27 CDT
The stars are right...
Beneath forgotten oceans, beyond the veil of dreams, and deep within cyclopean ruins, ancient powers stir once more. Cults gather in shadowed places. Forbidden books pass from hand to hand. Strange dreams spread across entire cities. Somewhere, a door that should never be opened is slowly creaking ajar.
The Big Book of Hooks: Lovecraftian Deities is a massive collection of adventure seeds for Call of Cthulhu and cosmic horror roleplaying. Inside you'll find 1500 adventure hooks inspired by the greatest entities of the Cthulhu Mythos, each designed to spark investigations, inspire scenarios, and launch entire campaigns.
Explore the influence of:
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Hastur, the King in Yellow
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Cthulhu, the Sleeper of R'lyeh
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Shub-Niggurath, the Black Goat of the Woods
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Yig, Father of Serpents
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Tsathoggua, the Sleeper of N'kai
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Ithaqua, the Wind-Walker
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Chaugnar Faugn, the Horror from the Hills
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Y'golonac, the Defiler
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Lloigor, the Psychic Terror
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Cthugha, the Living Flame
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Eihort, Lord of the Labyrinth
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Mordiggian, the Charnel God
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Gol-goroth, the Black Toad of the Abyss
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Rhan-Tegoth, the Frozen Horror
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Zoth-Ommog, Spawn of the Deep
Every entry is designed to be immediately usable at the table. Need a one-shot? Open the book and pick a hook. Need a campaign foundation? Connect several hooks together and watch the mystery unfold. Need inspiration for a cult, artifact, missing persons case, haunted expedition, or impossible archaeological discovery? The answers lie within.
Posted: Tue, 09 Jun 16:16:23 CDT
Derelict Pleasure Worlds
Paradise was always a machine. Now the staff are gone, the guests are dead, and the machine is still taking bookings.
The casino moon has lost contact with civilisation, but its tables continue to extend credit. The rejuvenation palace stands above a vanished sea, while its clinicians search new arrivals for correctable age, fatigue, scarring, and dissatisfaction. The honeymoon basilica still binds compatible assets beneath a polished dome. Somewhere inside the memory-erasure beach, forgotten confessions move beneath the tide like coins.
Derelict Pleasure Worlds is a system-neutral science-fiction toolkit for creating abandoned resorts, orbital spas, casino moons, therapeutic habitats, private climates, aristocratic hunting grounds, nostalgia colonies, pleasure rings, and other places where immense wealth once persuaded itself that consequence was merely another service to be outsourced.
These worlds were built to manage appetite, grief, boredom, status, loneliness, vanity, disgrace, and fear. Their owners have vanished. Their infrastructure remains.
Doors still open for guests; registered or otherwise. Suites still prepare themselves. Weather systems continue delivering emotionally appropriate sunsets. Medical hosts offer improvements that become increasingly difficult to refuse. Legal intelligences explain why departure would violate the terms of your stay.
The establishment regrets the inconvenience.
Inside this 38-page volume are six complete d66 tables containing 216 detailed entries:
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Original Attraction: What impossible experience was the site built to sell?
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Present Condition: What has happened to its beaches, domes, gardens, villas, service decks, and artificial landscapes?
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Automated Hospitality: Which courteous, damaged, or dangerously literal system still attempts to serve?
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Failure Mode: How does luxury logic become a medical, legal, environmental, financial, psychological, or physical threat?
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Recoverable Assets: What medicine, machinery, archive, artwork, genetic stock, legal instrument, or dormant fortune makes the risk worthwhile?
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Guest Remains: Who survived, inherited, escaped, transformed, or became incorporated into the machinery of leisure?
Roll once on each table to create a complete location with a former promise, a physical reality, an active mechanism, a specific danger, a valuable objective, and a human consequence. Roll additional results to expand the site into districts, competing claims, buried histories, and entire scenarios.
The resulting locations are not merely atmospheric ruins. They contain reasons to enter and reasons to regret doing so. A crew might come seeking anti-radiation drugs, climate machinery, blackmail archives, extinct food cultures, dormant vessels, medical grafts, an imprisoned heir, or the only functioning shower within ten astronomical units.
Designed for games of salvage, exploration, investigation, survival, horror, heists, failed colonisation, commercial archaeology, outlaw medicine, political intrigue, and post-imperial decay, the tables can be used together or drawn upon individually whenever a campaign requires a location that is beautiful, dangerous, economically legible, and morally inconvenient.
These are not simply theme parks with claws or massage parlours with lasers. They are ruins built around grief, ageing, status, appetite, absolution, memory, reputation, and the quiet terror of powerful people who discovered that comfort did not make them happy.
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Posted: Tue, 09 Jun 16:12:27 CDT
| This special bundle contains the following titles: |
You get all of the Starbreaker: SAINTS and Synners + All the Starbreaker: Star Marines available.
| STARBREAKER- ACTION DECK Regular price: 0 Bundle price: 0 Format: PDF |
STARBREAKER themed Sci-Fi playing cards than can also funtion as an action deck for Savage Worlds Games. Tarot Sized 4 jokers included. ... |
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| STARBREAKER- JUNGLE HUNT- ONE SHOT Regular price: 0 Bundle price: 0 Format: PDF |
A jungle warlord has been terrorizing the local research colonies. The heroes need to take him out—but first, they must find him. The adventure is aimed at Star Marines but has a side bar to help run it for other character types such as Mercenaries or Synners (Syndicate Forces).... |
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| Starbreaker- Keys to the Kingdom Regular price: 0 Bundle price: 0 Format: PDF |
A powerful faster-than-light communications device is being transported to a VIP client of Remis Engineering. Your crew has been hired to steal it. Can you navigate the sprawling shipping containers as they fly through the terminal and retrieve it in time? *Requires the use of the Savage Worlds core rules and the Starbreaker setting.... |
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| STARBREAKER- STAR MARINES- ARCHETYPES Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
Expanded Star Marine Archetypes for the Starbreaker SciFi setting, using the Savage Worlds rule system. There are both Novice and Seasoned versions included. Archetypes in this set COMBAT ENGINEER COMBAT MEDIC DRONE TECH HEAVY WEAPONS GUNNER INFANTRY OFFICER PSY COMMANDO SCIENTIST SCOUT ... |
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| STARBREAKER- STAR MARINES- EQUIPMENT CARDS Regular price: 0 Bundle price: 0 Format: PDF |
Gear up with the best armor and weapons —including the SABRE Power Armor. Then climb into one of several battle-ready transport rigs and get ready to roll! The printed version has 2 of each item so you can share with your table and keep the game play moving. This handy reference includes: 10+ Vehicles 9 Armor Sets 8 Weapons ... |
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| STARBREAKER- STAR MARINES- FIGURE FLATS 2 Regular price: 0 Bundle price: 0 Format: PDF |
NPCs and Creatures for the Starbreaker sci-fi setting. Many of these images would work with other futuristic space settings as well. Some of the figure flats included Corporate Commando Robots Hive Aliens Hive Creatures Star Marines Drop Ship APC ... |
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| STARBREAKER- TERROR STORM- ONE SHOT Regular price: 0 Bundle price: 0 Format: PDF |
The settlement of Drake’s Ridge is in danger. A key piece of technology protecting it from the planet’s lethal storms has been sabotaged. The heroes must find the culprits and repair the machine before it’s too late. The adventure is aimed at Star Marines but has a side bar to help run it for other character types such as Mercenaries or Synners (Syndicate Forces).... |
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| STARBREAKER- THE COST OF FREEDOM- ONE SHOT Regular price: 0 Bundle price: 0 Format: PDF |
When illegal synth dealers start selling combat synths on the black market, it’s up to the Star Marines to shut them down. The adventure is aimed at Star Marines but has a side bar to help run it for other character types such as Mercenaries or Synners (Syndicate Forces).... |
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| STARBREAKER- THE VAULTS OF DAX- ONE SHOT Regular price: 0 Bundle price: 0 Format: PDF |
When a scientific expedition studying a lost alien civilization vanishes, it’s up to the heroes to finish the mission and discover the mysteries of the ancients. The adventure is aimed at Star Marines but has a side bar to help run it for other character types such as Mercenaries or Synners (Syndicate Forces).... |
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| Starbreaker- The Vizon Run Regular price: 0 Bundle price: 0 Format: PDF |
The Crew is hired to obtain sensitive data regarding a “Project Downfall” from Vizon, one of the "Big Five" corporations. They are to infiltrate an arcology on the planet VIZ-12-1, access its main data center, and download the data. *Requires the use of the Savage Worlds core rules and the Starbreaker setting.... |
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| STARBREAKER-ARCHETYPES Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
Archetypes for the Starbreaker SciFi setting, using the Savage Worlds rule system. These are both Novice and Seasoned versions included. Archetypes in this set Assassin Bounty Hunter Engineer Grifter Hypertech Pirate Psy Commando Psy Operative Smuggler Thief ... |
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| STARBREAKER-FIGURE FLATS 1 Regular price: 0 Bundle price: 0 Format: PDF |
NPCs and Creatures for the Starbreaker sci-fi setting. Many of these images would work with other futuristic space settings as well. Some of the figure flats included: Mercs Bounty Hunter Robots Aliens Hive Creatures ... |
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| STARBREAKER-JUMPSTART Regular price: 0 Bundle price: 0 Format: PDF |
Starbreaker:SAINTs and Synners Mission Alpha You hold in your hands the jumpstart for Starbreaker, a setting for Savage Worlds. This booklet serves as an introduction to the very edge of a galaxy where the criminal syndicates rule numerous worlds, opposed by a special group of agents known as SAINTs— members of the Sector Agent INtragalactic Taskforce. On the Outer Rim, the syndicate has taken hold of war-ravaged planets, and the people of those worlds have nowhere else to turn for justice and peace. SAINTs seek to restore the law of the land, but they are the few against many. In this jumpstart adventure, you will find a group of five pre-generated SAINT characters ready to play. The SAINTs are tasked with a mission to rescue an important member... |
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| STARBREAKER-MISSION BRAVO Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to Mission Bravo, a thrilling heist set in the aftermath of Starbreaker’s jumpstart Mission Alpha. The SSA contacts the Black Wolves with a new directive. They want the team to recover a recently discovered copy of the Memories of Captain Trelloth, the journals of a xek pirate captain who operated during the Armageddon War. The SSA believes that the captain’s journals contain the location of the legendary Starship Graveyard, the lost wreckage of dozens of starships lost during the fabled Battle of Shadows. If you have not played through Mission Alpha, be sure to check it out now. To recap Mission Alpha: Welcome to Echo, a mining planet on the edge of the Rim Worlds and a source of critanium, the metal essential for creating jump drives. The planet is... |
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| STARBREAKER-SAINTS AND SYNNERS CORE Regular price: 0 Bundle price: 0 Format: PDF |
GRITTY SCI-FI ACTION USING THE AMAZING SAVAGE WORLDS RULE SET! *Requires the Savage Worlds Core Rule Book and Sci-Fi Companion to Play On the edge of known space, criminal syndicates, and bounty hunters flourish among the cold and uncaring stars. SAINTs and Synners fight to bend the Rim Worlds to their will, their conflict shaping the destiny of the region. You can play as a SAINT, undercover agents moving through the underworld, dedicated to taking down the criminal syndicates. A world the SAINTs know well... as former criminals themselves! Or you can play as a Synner, looking out for yourself and your Crew. Do you try to make it through another day or choose to rise to the top and form your own Syndicate Faction. The edge of the galaxy is standing on the brink; j... |
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| STARBREAKER-STAR MARINE-THREAT CARDS Regular price: 0 Bundle price: 0 Format: PDF |
This second set of over 20 Enemies and potential allies for your Starbreaker game. The set includes the following with stat blocks for each and many more. These are all from the Star Marine expansion of Starbreaker and are meant to be useful quick reference aids. Coprorate Commandos Zaka Officer and Infantry New Hive insects like the Hybrid. ... |
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| STARBREAKER-STARSHIPS/STARPORT MAPS Regular price: 0 Bundle price: 0 Format: PDF |
This pack includes maps for Starbreaker. Inside you will get. Both Ships will have a full ortho exterior view image and interior deck plans. The Starport is designed to have two landing pads for ships with support facilities. Star Raven Light Transport Manta Long Range Scout Starport ... |
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| STARBREAKER: STAR MARINES Regular price: 0 Bundle price: 0 Format: PDF |
STARBREAKER: STAR MARINES - AN EXPANSION FOR STARBREAKER! "WE ARE THE SWORD. WE ARE THE SHIELD." In the gritty sci-fi setting Starbreaker, the galaxy has been shattered by war, and civilization is in the process of rebuilding. At the heart of this civilization is the Star System Alliance and its first line of defense: the Star Marines Corps. Requires the Savage Worlds Core Rule Book, Starbreaker Core Setting Book 8 New Character Options: Create your own Star Marine! Every squad member has a specialty profession, such as the Heavy Gunner, the Combat Engineer, or the Drone Tech. You can further customize your hero with new Edges representing specialized training, or even the new Power Armor Arcane Background. Gear and Vehicles: Gear up with the best armor and weapons the Star Marines... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (50%) |
Posted: Tue, 09 Jun 16:01:04 CDT
The legend of the beast is persistent in these parts, a terrible force that dwells deep in the swamp and strikes fear into the hearts of those who live nearby. Little do they know, the beast is but a pawn, for something far more sinister lurks within the bowls of the swamp.
Drop-in Adventures are short adventure ideas that can be quickly placed into sessions with the goal of providing the busy GM with a drop-in, self-contained story they can run with minimal prep and effort. They are written to be system agnostic, but do sometimes contain non-specific stats or mechanical suggestions to aid in running. Where appropriate, general examples have been provided; feel free to modify these as needed.
This mini adventure includes the lair of the beast and its hag master, along with additional details for the surrounding swamp and town. In it, you’ll find everything you need to run this short adventure with minimal prep, all while creating immersive and exciting environments for your table to explore.


Posted: Tue, 09 Jun 14:45:03 CDT
CONTENT WARNING
Animal Violence
This product deals with animals afflicted with rabies, a terrible disease that results in a change of behavior patterns and acts of violence. What was once a beloved family pet could easily become a dangerous beast. As animals do not understand what is happening to their minds and bodies, they are forced to act as their instincts direct, often to violent ends.
Super Powered Legends. Because sometimes you a need a monster everyone recognizes, even when meeting them for the first time.
Designed and Illustrated by Jacob Blackmon, Super Powered by M&M!
Posted: Tue, 09 Jun 14:38:47 CDT
15 front/back sheets for the Chamions RPG, color and B?W versions.
With different body types to draw your hero.
Posted: Tue, 09 Jun 14:31:58 CDT
The MTS Day at the Museum Pack
Unlock the restricted wings. Blend in with high society. Try not to trip the grid.
A sprawling museum isn't just a building-it's a macro-level crossroads of human history, hidden technology, and high-stakes social tension. Built from real-world institutional experience, The MTS Day at the Museum Pack is a highly focused d30 DLux utility expansion engineered to turn any museum setting into an immediate, living sandbox.
Whether your party is pulling off a midnight heist, hunting for a displaced temporal relic, or trying to navigate a prestigious political gala under the eyes of the Secret Service, this pack drops the ultimate modular toolkit directly into your GM notebook.
Designed from the ground up for seamless backend injection into the mjhGames Modular Table System, (MTS 3.0) and mjhGames MTS Publisher, this supplement features six highly distinct, color-coded d30 DLux arrays optimized for dark-mode readability and instant screen navigation.
The Six-Table Layout Matrix:
Table 1: Museum Sectors: Map the physical terrain instantly, from the echoey acoustics of the Grand Marble Rotunda to the high-density motorized shelving tracks of the subterranean archives.
Table 2: Museum Exhibits: Populate the floor with massive visual anchors like articulated apex predator skeletons, full cavalry armor arrays, or rare meteorites on weight-sensitive pads.
Table 3: Museum Artifacts: Zero in on the specific plot devices or high-value targets sitting on the pedestals, from flawless volcanic glass ritual masks to uncataloged shipping crates.
Table 4: Museum Personnel: Introduce an authentic cast of operational NPCs, including sleep-deprived night watchmen, obsessive head curators, and frantic AV technicians.
Table 5: Museum Security Measures: Challenge your players with technical, modern obstacles like infrared matrix tripwires, biometric entry scanners, and pneumatic pressure casing lines.
Table 6: Museum Events: Flood the galleries with narrative chaos using authentic social functions-corporate buyouts, high-society charity galas, and prestigious international royal visitations.
Technical Data Specifications:
MTS Native Integration: 100% JSON compliant data structures pre-calibrated for immediate deployment in the mjhGames Modular Table System (MTS 3.0), or mjhGames MTS Publisher.
High-Contrast Dark Mode Palettes: Six distinct, custom-tuned UI color profiles designed to give the GM instant visual confirmation of their data layer without blinding the table.
These 6 companion tables connect directly with the FREE "Museum Incidents and Complications d100 DLux" Table to build a fully linked dynamic encounter system.
Stop running static dungeons. Pull the security override, bypass the velvet ropes, and launch your Day at the Museum today.
Having worked at the Museum of Science and Industry in Chicago (Now called the Griffin Museum of Science and Industry or Griffin MSI) throughout the 80's so this Pack is near and dear to my heart. Some of Table 6: Museum Events, actually happened. I saw Sweden's King Carl XVI and Queen Silvia of Sweden at the time and also worked a shift during First Lady Barbara Bush's visit! I also met, and received autographs from many celebrities... Donny Osmond, Tom Baker, (one of many Doctor Whos) Roger Moore, and Hockey Great Denis Savard. Ahhh, good times!
Thank you for your support and interest!
Game On!
-Mike
Posted: Tue, 09 Jun 14:19:09 CDT
The MTS Museum Incidents and Complications d100 DLux - PDF VERSION
Instantly Inject Chaos into the Gallery!
Bring your museum heists, midnight break-ins, and investigative infiltrations to life with Museum Incidents and_Complications d100 DLux. This free d100 table delivers an immediate injection of operational chaos, security breaches, and sudden structural anomalies tailored for any high-stakes facility infiltration. From silent floor-plate tripwires and shifting camera blind spots to sudden climate-control malfunctions, your table runner software or engine parser will have a clean, ready-to-deploy set of data.
This d100 DLux Table can be used standalone or connect directly with the 6 companion tables of the "MTS Day at the Museum Pack" to build a fully linked encounter system.
Why Download It?
Zero Prep, Maximum Drama: Instantly generate realistic operational setbacks and atmospheric hurdles on a clean d100 scale.
Fully Nested: Packed with built-in nested sub-rolls for tracking technical countdowns, structural integrity damage, and escalating security metrics.
PDF Ready: Explicitly formatted to act as the perfect free anchor, branching flawlessly into the rest of the museum pack.
Having worked at the Museum of Science and Industry in Chicago (Now called the Griffin Museum of Science and Industry or Griffin MSI) throughout the 80's so this Pack is near and dear to my heart. Some of Table 6: Museum Events, actually happened. I saw Sweden's King Carl XVI and Queen Silvia of Sweden at the time and also worked a shift during First Lady Barbara Bush's visit! I also met, and received autographs from many celebrities... Donny Osmond, Tom Baker, (one of many Doctor Whos) Roger Moore, and Hockey Great Denis Savard. Ahhh, good times!
Thank you for your support and interest!
Game On!
-Mike
Posted: Tue, 09 Jun 14:17:36 CDT
Once upon a time, Xanathar's Guide to Everything introduced feats for the core species of D&D. While we've had a couple new ones from other sources, for the most part species feats have been left aside. With 2024's version of D&D that has an increased interest in feats for leveling and backgrounds, and the release of updated species from various realms, I figured it was time to update Eberron species feats to align with Forge of the Artificer!
In Forged Feats for Eberron Entities you'll find 5 feats for every updated Eberron species! Some feats have been updated or redesigned from previously released homebrew, completely transforming them from their former homebrew publication in some cases to match the 2025 species updates. There are also 10 completely new feats in total, all never released before, half of which are for the Khoravar alone!
Listed within this supplement you'll find feats for:
- Changeling
- Kalashtar
- Khoravar
- Shifter
- Warforged
None of these feats are half-ASI, and all of them are designed to personalize and enhance your character’s playstyle, provide a deeper connection to your character's heritage, and even act as alternative rewards for events that happen throughout the campaign.
So if you're looking for some feats for your favorite Eberron species? Look no further! Forged Feats for Eberron Entities is all you'll need to improve your game! As always, thank you for your interest in this product and of course, have fun gaming!
Good news! The next 20 downloads are Pay What You Like!
If you enjoy this supplement, please be sure to rate and review!
And as always, have fun and I hope you enjoy this homebrew!
Be sure to check out my other homebrew works:
Alternate Dragonborn Lineages
Species Feats
Subclass Shennanigans
...and more to come!
Posted: Tue, 09 Jun 14:02:22 CDT
The MTS Museum Incidents and Complications d100 DLux
Instantly Inject Chaos into the Gallery!
Bring your museum heists, midnight break-ins, and investigative infiltrations to life with Museum Incidents and_Complications d100 DLux. This free d100 table delivers an immediate injection of operational chaos, security breaches, and sudden structural anomalies tailored for any high-stakes facility infiltration. From silent floor-plate tripwires and shifting camera blind spots to sudden climate-control malfunctions, your table runner software or engine parser will have a clean, ready-to-deploy set of data.
This FREE d100 DLux Table can be used standalone or connect directly with the 6 companion tables of the "MTS Day at the Museum Pack" to build a fully linked dynamic encounter system. This Table will actually fire off results from the other Tables in the Pack when all 7 are loaded into the mjhGames Modular Table System! (MTS 3.0)
Why Download It?
Zero Prep, Maximum Drama: Instantly generate realistic operational setbacks and atmospheric hurdles on a clean d100 scale.
Fully Dynamic Nesting: Packed with built-in nested sub-rolls for tracking technical countdowns, structural integrity damage, and escalating security metrics.
mjhGames Modular Table System Ready: Explicitly formatted to act as the perfect free anchor, branching flawlessly into the rest of the museum pack.
Having worked at the Museum of Science and Industry in Chicago (Now called the Griffin Museum of Science and Industry or Griffin MSI) throughout the 80's so this Pack is near and dear to my heart. Some of Table 6: Museum Events, actually happened. I saw Sweden's King Carl XVI and Queen Silvia of Sweden at the time and also worked a shift during First Lady Barbara Bush's visit! I also met, and received autographs from many celebrities... Donny Osmond, Tom Baker, (one of many Doctor Whos) Roger Moore, and Hockey Great Denis Savard. Ahhh, good times!
Thank you for your support and interest!
Game On!
-Mike
Posted: Tue, 09 Jun 13:49:31 CDT
The MTS Day at the Museum Pack - PDF VERSION
Unlock the restricted wings. Blend in with high society. Try not to trip the grid.
A sprawling museum isn't just a building-it's a macro-level crossroads of human history, hidden technology, and high-stakes social tension. Built from real-world institutional experience, The MTS Day at the Museum Pack is a highly focused d30 DLux utility expansion engineered to turn any museum setting into an immediate, living sandbox.
Whether your party is pulling off a midnight heist, hunting for a displaced temporal relic, or trying to navigate a prestigious political gala under the eyes of the Secret Service, this pack drops the ultimate modular toolkit directly into your GM notebook.
Designed from the ground up for seamless backend injection into the mjhGames Modular Table System, (MTS 3.0) and mjhGames MTS Publisher, this supplement features six highly distinct, color-coded d30 DLux arrays optimized for dark-mode readability and instant screen navigation.
The Six-Table Layout Matrix:
Table 1: Museum Sectors: Map the physical terrain instantly, from the echoey acoustics of the Grand Marble Rotunda to the high-density motorized shelving tracks of the subterranean archives.
Table 2: Museum Exhibits: Populate the floor with massive visual anchors like articulated apex predator skeletons, full cavalry armor arrays, or rare meteorites on weight-sensitive pads.
Table 3: Museum Artifacts: Zero in on the specific plot devices or high-value targets sitting on the pedestals, from flawless volcanic glass ritual masks to uncataloged shipping crates.
Table 4: Museum Personnel: Introduce an authentic cast of operational NPCs, including sleep-deprived night watchmen, obsessive head curators, and frantic AV technicians.
Table 5: Museum Security Measures: Challenge your players with technical, modern obstacles like infrared matrix tripwires, biometric entry scanners, and pneumatic pressure casing lines.
Table 6: Museum Events: Flood the galleries with narrative chaos using authentic social functions-corporate buyouts, high-society charity galas, and prestigious international royal visitations.
Technical Data Specifications:
• MTS Native Integration: 100% JSON compliant data structures brought to PDF format and pre-calibrated for immediate deployment.
• High-Contrast Dark Mode Palettes: Six distinct, custom-tuned UI color profiles designed to give the GM instant visual confirmation of their data layer without blinding the table.
These 6 companion tables connect directly with the "Museum Incidents and Complications d100 DLux" PDF Table to build a fully linked encounter system.
Stop running static dungeons. Pull the security override, bypass the velvet ropes, and launch your Day at the Museum today.
Having worked at the Museum of Science and Industry in Chicago (Now called the Griffin Museum of Science and Industry or Griffin MSI) throughout the 80's so this Pack is near and dear to my heart. Some of Table 6: Museum Events, actually happened. I saw Sweden's King Carl XVI and Queen Silvia of Sweden at the time and also worked a shift during First Lady Barbara Bush's visit! I also met, and received autographs from many celebrities... Donny Osmond, Tom Baker, (one of many Doctor Whos) Roger Moore, and Hockey Great Denis Savard. Ahhh, good times!
Thank you for your support and interest!
Game On!
-Mike
Posted: Tue, 09 Jun 13:40:10 CDT

TIME-TRAVELING PUNK ASSASSINS GOING AFTER THE BIGGEST BASTARDS IN HUMAN HISTORY.

LIGHT ON RULES. HEAVY ON ACTION. FUN AS HELL.

KILL THE TARGET
RETRO/KILL is a sci-fi action RPG about time-traveling killers working for the Union of Concerned Assassins to hunt down history's greatest villains and stop them before they destroy the future.
Battle drug-fueled fascist militias, eldritch Nazi cults, and bioengineered corporate mercenaries; plan heists to steal future technology from corrupt mega-corporations; and stop Ronald Reagan once and for all. Time is running out and your Strike Team are the only crew left crazy enough to drop into the past and...
SAVE THE FUTURE
RETRO/KILL is an upcoming sci-fi action tabletop roleplaying game launching soon on a crowdfunding platform near you! Check out the preview and stay up-to-date by signing up to the RETRO/KILL newsletter. Signup at retrokill.com!















