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Posted: Mon, 20 Apr 03:44:40 CDT
The three books that started The Most Medaled Historical Western on DTRPG now being offered for UNDER A DOLLAR! Help The Marshal celebreate his birthday and ride into the Savage West!
| This special bundle contains the following titles: |
| The Good, The Bad, and The Savage Regular price: 0 Bundle price: 0 Format: PDF |
MARSHAL GAMES' BOOK THAT STARTED IT ALL IS NOW ELECTRUM BEST SELLER!! A Complete Western Setting for Savage Worlds Saddle up and write your legend in the untamed Dakota Territory! Step into the dust-choked streets of Redemption, a boomtown on the edge of civilization where fortunes are won, legends are made, and danger rides with every sunset. Inspired by classic Westerns and real Black Hills history, The Good, The Bad, and The Savage is your gateway to a world of high-stakes gunfights, desperate outlaws, and hard-won redemption. Inside You’ll Find: A Fully-Fleshed Setting: Explore Redemption, Dakota Territory—population 237—complete with colorful NPCs, rival factions, and the infamous Sinners’ Thirst Saloon. New Edges, Hindrances, and Archetypes: Create gunslingers, gamblers, ... |
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| The Good, The Bad, and The Savage Character Sheet Regular price: 0 Bundle price: 0 Format: PDF |
Fillable Coming Soon!!... |
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| The Road to Redemption Regular price: 0 Bundle price: 0 Format: PDF |
With prayer on your lips, and your hand on your gun, you'll find out what matters when the Devil has come. Step into the Dakota frontier—a land of hope, hauntings, and hard choices. The Road to Redemption is a complete Savage Worlds campaign setting where legends walk the wind, outlaws ride in the shadows, and every soul faces a reckoning. PRINT VERSION OF "THE ROAD TO REDEMPTION" IS AVAILABLE on Lulu.com! What Awaits You Inside A Living, Breathing World: Explore the town of Redemption and its wild surroundings—haunted mines, sacred bluffs, outlaw hideouts, and cattle baron empires. Every location is rich with lore, adventure hooks, and secrets waiting to be uncovered. Legendary Characters: Meet unforgettable NPCs: lawmen, outlaws, visionaries, and spirits—each with their own amb... |
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| The Preacher and The Devil Regular price: 0 Bundle price: 0 Format: PDF |
MARSHAL GAMES' THIRD ELECTRUM BEST SELLER!! "The Preacher and The Devil" An adventure for "The Good, The Bad, and The Savage" set in the town of Redemption, Dakota Territory and the surrounding environs. The Outlaw gang, The Black Wind Boys have terrorized Custer County for the better part of a year, drawing ever nearer to Redemption. Murders, barn burnings, and even worse atrocities are ascribed to them and their leader, a scarred outlaw that calls himself "Old Scratch", another name for the Devil Himself. In Redemption, the Preacher for St Theresa's church, Reverend Brinks, watches with growing concern. He knows who this Devil is, and he knows why he's coming. All character types will have their chances to shine, as the saga plays out with dramatic chases, gunfights, barroom brawls,... |
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| Special bundle price: | 0 |
| Savings of: | 0 (73%) |
Posted: Mon, 20 Apr 03:44:31 CDT
| This special bundle contains the following titles: |
| 20 Things #27: Ruined Castle (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment provides five tables designed to help you to flesh out and bring to life the ruined castles in your campaign.
20 Things #27: Ruined Castle comprises the following 20 Things articles:
Outside the Ruined ... | |
| 20 Things #41: Ruined Wizard's Tower (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment is designed to help you to flesh out and bring to life the ruined wizard's towers in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This product is ... | |
| 20 Things #48: Ruined City (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? es session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment is designed to help you to flesh out and bring to life the ruined cities in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This product is a Dual For... | |
| 20 Things #50: Ruined Monastery (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment is designed to help you to flesh out and bring to life the ruined monasteries in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This product is a D... | |
| 20 Things #61: Ghostly Hauntings (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Simon Butler andRikh Hart
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment is designed to help you to flesh out and bring to life the ghosts in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This product is a Dual Form... | |
| 20 Things #7: Haunted House (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Alexander Augunas, Creighton Broadhurst and Cole Kronewitter
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation. This instalment provides ten tables designed to help you to flesh out and bring to life a haunted house.
20 Things #7: Haunted House comprises the following 20 Things articles, along... | |
| Monstrous Lair #35: Ghost-Haunted House Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Robert Manson
Monstrous Lair #35: Ghost-Haunted House provides you—the busy, time-crunched—with the details to effortlessly bring to life the haunted houses in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
In this book’s download, you’ll also now find a super-portable, easy-to-use text file... | |
| Monstrous Lair #89: Gargoyles' Ruin Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Robert Manson
Monstrous Lair #89: Gargoyles' Ruin provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the gargoyle-infested ruins in your campaign.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
You’ll also now find a super-portable, easy-to-use text file along with the ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (96%) |
Posted: Mon, 20 Apr 03:32:07 CDT
THEM btìy Qwein
THEM is a narrative roleplaying game in zine format, featuring body-horror setting and essential mechanics. Players portray the Refractors: ordinary, analogue people, outside social media and constant connectivity, the only ones who perceive that something is replacing their fellow townsfolk. Premise A swarm of meteors falls upon a small port town. No apparent damage. Then, from nothingness, a dense black mass emerges and seeks hosts. Neighbours change: vacant stares, automatic replies, deafening music. The invasion is silent, and no one will believe you. Core Mechanics Single D6 system for both actions and combat. Health 2D6+6, Fate 2D6+6 for limited rerolls. Panic: accumulative, with paralysing effects at threshold 6. Simple weapons, rare ammunition, hazards managed by the Narrator. Healing: requires equipment, with variable outcomes.
The Enemy – The Different Extraterrestrial invaders who assimilate humans through a three-stage incubation process. They possess no superhuman strength, only intelligence, a hypnotic frequency emitted from cervical gills, and an elastic, regenerative bodily mass. Weaknesses: common salt and temperatures below 50°F. Tone and Style of Play Paranoia, suspicion, gradual discovery. The Narrator never explicitly reveals the alien nature: players must observe, doubt, act. The crowd, the authorities, even loved ones may be compromised. The atmosphere is claustrophobic, urban, without guaranteed heroism.
Objective Survive, understand, act before the alien transmission completes. There is no salvation without loss. The Refractors are the only hope, but truth carries a price. Format Foldable A4 zine, compact text, ready for double-sided printing. Complete rules in few pages, focused on collaborative narration and atmosphere.
THEM© Narrative Roleplaying Game Zine by Qwein Version 0.1 – 19/04/2026 qwein@protonmail.com | Images: LDStudio Artisan of Imagination Since 1986
Posted: Sun, 19 Apr 22:02:24 CDT
Posted: Sun, 19 Apr 21:39:20 CDT
DarkSpace: Level 1 Pregenerated Spacers — Character Pack
The galaxy is wide, dark, and hungry. Out on the fringes—where corporations tighten their grip, ancient ruins whisper from dead worlds, and every spacer is one bad job away from oblivion—rookies learn fast or die faster. This collection of Level-1 pregenerated characters drops your table straight into the neon-lit, blue-collar grit of DarkSpace, where every crew is an unlikely family and every payday might be your last.
Inside this pack are ten unique rookies, each forged by hard choices, strange species traits, and motivations that push them toward danger, discovery, or something far more personal. Whether you need quick-start characters for an introductory session, a convention game, an emergent-play episode, or backup sheets for when the void claims another soul, these pregens are ready to launch.
From an Echothan deep-seer wrestling with the voices of the dark, to a battered android rediscovering purpose, to a Rukari survivor with a past soaked in regret—each spacer offers a distinct narrative hook and an immediate place in the galaxy’s shadows.
Included in This Product
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10 fully statted Level-1 Spacers, each built using the official DarkSpace rules and formatted on the DarkSpace Spacer Sheet.
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A wide range of species, including Anubari, Chromata, Bovax, Echothan, Kurin Yenari, Rhynar, Fenri, Rukari, and an Android model.
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Distinct archetypes, backgrounds, and motivations, showcasing how richly varied DarkSpace characters can be from the start.
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Pre-selected talents, traits, gear, and credits, allowing immediate drop-in play.
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Ready-made hooks and personality cues ideal for one-shots, short arcs, or long-term campaigns.
Perfect For
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Quick-start demo games
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Convention tables
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GM emergency backups
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Players new to DarkSpace or Shadowdark rules
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Groups wanting to jump straight into star-faring action without character creation time
Step aboard, Rookie. Destiny doesn’t wait—and neither does the next job.
Posted: Sun, 19 Apr 18:57:53 CDT
Faiths calcify.
Cults organise.
Rift entities evolve.
Magic and alchemy spreads.
Nareth THRIVES!
Vessel: Thrive is an expansion for the solo RPG Vessel: Warden’s sin. These rules and tables are an addition to the core rules.
Vessel: Warden’s Sin is set in a world on the brink, where a rupture in the fabric of reality threatens everything. Yet Nareth has proven more than resilient in its final years, despite the spreading rifts and the looming end of all, it continues, somehow, to thrive.
This expansion includes:
• Chase mechanics
• New Hostile Abilities
• Potions & Balms
• Regional Alchemical Ingredients
• A Cult Generator
• A Rift Being Generator
• Key Location Objective Tables
• New Outdoor Travel Encounters
• New Settlement Encounters
• New Room Encounters
Posted: Sun, 19 Apr 18:26:51 CDT
You’d heard that Larubia was a great city to visit, but somehow—surely it was all a misunderstanding!—you were arrested and sentenced to hard labor in the prison pits outside of town. Now you and your friends have no armor and no weapons, just the rags on your back and pickaxes for mining the mystery mineral phyrene.
As you descend into the prison pits you’ll face cannibal miners, killer insects, sirens, phyrene mutations, and more. Ultimately you may discover the long-lost subterranean kingdom of Eskragor, home to ancient automatons, high-tech ray guns, and a mad Emperor obsessed with invading the surface world.
The Prison Pits of Larubia is a pulp sword & sorcery adventure designed for use with the Million-Colored Sun RPG system. It includes random phyrene effects, guidelines for creating a character with the Eskragorian bloodline, rayguns, robots, and more!
Posted: Sun, 19 Apr 17:59:05 CDT

This 58-page issue is for Adventure Word Sequences #1.
It revisits 20 frequent keywords from Plot Generator, Conflct (Plot) Generator 2, and Grammar Fuel ™ genre and subgenre books.
Why focus on Adventure Word Sequences?
The answer depends on the type of game that you are running.
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For that want fully prepared synopsis, ready-to-go adventures, or distinct setting adventures, then this book may not be for you.
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However, for GMs that play, modify, or plan adventures using suggestions and inspiration, this book may be for you, It gives more details than the keyword tables, yet are vague enough to fit or adjust to most genres, eras, and settings.
This is a guide book that is meant to aid a Gamemaster (GM) or solo game player in making creative adventure story conflict content. It is illustrated with some grayscale open or licensed images.
It's meant to help give useful tips and inspirational ideas.
What does this cover?
- Comparison of 3 keyword prompt methods
- Reasons, pros, and cons for each
- Parts of speech, pros, cons of the following: verbs, nouns, adverbs, adjectives, pronouns, and prepositions
- Using this book
- Using random tables for 3 different types of worldbuilding
- Keywords: discover, investigate, survive, kill, pursue, protect, fight, destroy, capture, find, search, battle, rebel, appear, seek, research, expose, save, attack
- For each keyword: Definitions, synonyms, Theme Generator 2e subjects, 6 Adventure Word Sequences, foes table
Posted: Sun, 19 Apr 17:47:13 CDT
This pack contains a collection of Medieval buildings and for use in your own maps. The theme of this pack and some of the assets were chosen by my Patreon community. All the assets have transparent shadows to allow layering over any ground material on the base map.
The assets are provided as a single large sheet and a zipped folder containing individual asset files. The assets are also provided in up to 2 variants, depending on what makes sense for the asset in question. The variants are regular and no shadow. All my assets are provided under the Attribution 4.0 International (CC BY 4.0) license from Creative Commons, this license allows commercial use with attribution, see the Creative Commons site for more information. If you like my assets consider supporting me on Patreon, the patrons allow me to continue producing asset packs
The pack contains 26 buildings of various sizes.
Posted: Sun, 19 Apr 17:35:14 CDT
Pundit Files 9: The Invisible College 1930s Campaign is a complete field guide to running the Invisible College OSR RPG in the 1930s era, detailing the situations of the different major occult groups and their areas of control in the years before the 2nd World War. Along with guidelines and new material to modify campaigns to the 1930s era, a complete timeline of campaign period covering real historical events, occult group activities, and weird phenomena of the period, details on the terrible tepaphone, and brief guidelines on traveling in the period… this is the largest Pundit Files yet at 24 pages.
Posted: Sun, 19 Apr 17:21:04 CDT
Presented here is a brand-new challenge for your campaign: the ANIMATED SPELL.
Wild magic gone bad, these living embodiments of magic provide a unique threat for your PCs. Like animated objects, they can embody many forms, but animated spells take the form of damage-dealing spells like fireball. An animated spell lashes out at living creatures, repeating its spell effect again and again in a never-ending quest to fulfill its destructive mission!
You'll find the following in this document:
- Template and Instructions for Creating Animated Spells
- Animated Burning Hands (CR 1)
- Animated Flaming Sphere (CR 3)
- Animated Lightning Bolt (CR 5)
- Animated Black Tentacles (CR 7)
- Animated Cloudkill (CR 9)
- Animated Blasphemy (CR 13)
- Animated Meteor Swarm (CR 17)
Note: This product is for the Pathfinder 1E Roleplaying Game.
Posted: Sun, 19 Apr 16:47:37 CDT
Delta 3 Is Down
The Zhodani...
...view the Imperials as violent, expansionist, mentally disturbed, guilt-ridden liars and thieves.
The Imperials view the Zhodani as treacherous, mind-sucking scum.
Delta 3 is down...
...leaving a Zhodani Admiral, carrying the latest plans for the Zhodani frontier fleet, stranded on an Imperial border world. The Zhodani crew must use their cunning and psionics to outwit the Imperials and return safely to the Consulate.
This adventure…
...contains pre-generated Zhodani characters, deckplans and statistics for two starships, detailed descriptions and maps of the Imperial border world of Emerald, guidance on playing Zhodani, guidance on how to run the adventure as a tournament, and generic task and NPC systems compatible with all versions of Traveller.
Delta 3 is Down was first published as a BITS tournament adventure for Gen Con UK before being released in an expanded format in 1999. It was originally written for Marc Miller’s Traveller (T4) with a conversion to GURPS Traveller, having been inspired from an idea when reading the first GT: Alien Races book which included the Zhodani. It proved a popular adventure, although in tournaments there were a number of TPKs. The author found it worked well with experienced Traveller players when they get asked to share what they know about the Zhodani and Imperial view of them, before revealing they are playing Zhodani characters.
The scenario was written before Mongoose Publishing released the new Fifth Frontier War line but should work well as a prequel, especially if you intend to draw upon the Zhodani focused events in The Riverland.
There are spoilers in the previews.
Written for Mongoose Traveller, suitable for all Traveller rulesets through the included BITS Generic Task System and BITS Generic NPC System.
This fourth printing has been modified as necessary to update it for Mongoose Traveller 2nd Edition, and to space some bits out a bit more nicely.
Please do check out the rest of our BITS products by searching for BITS as a publisher.



