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Posted: Wed, 20 May 15:02:48 CDT
This stock art image by Chui Wizard
Add a touch of classic, hand-drawn mystery to your RPG projects! Ideal for OSR zines, adventure modules, or character chronicles.
This pack includes (ZIP File):
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High-Resolution Illustration: Authentic cross-hatching ink style (300 DPI).
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Multiple Formats: Includes both PNG (Transparent Background) and JPG files for easy integration into any layout.
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100% Human-Created: Hand-drawn by the artist, no AI involved.
License & Usage: This stock art is available for Commercial Use. You may use these images in your own published RPG products, newsletters, or personal projects. However, direct resale of the images as a standalone product or as part of another stock art collection is strictly prohibited. (Please refer to the included license for full details).
Tags: stock art, line art, ink, hand-drawn, transparent png, pirate, captain, helmsman, sailor, pirate captain, ghost ship, cursed, mutant, monster, barnacle, coral, deep sea, ocean, undead, zombie, horror, dark fantasy, grimdark, osr, dnd, d&d, pathfinder, sea monster, sea adventure
Follow Chui Wizard on Instagram for more updates.
Posted: Wed, 20 May 14:57:23 CDT
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NEXUS PREMONITION Base Multiverse Module For the TAG Universal RPG System A COMPLETE CAMPAIGN "Somewhere, you are someone else." |
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36 BATTLE MAPS FOR VIRTUAL TABLETOPS INCLUDED This is not a one-shot. This is not a single adventure. Nexus Premonition is a full campaign framework designed to carry your group across multiple universes, sessions, and character evolutions. With 36 ready-to-use battle maps for VTT platforms, you have everything needed to run an entire campaign without ever opening a map editor. |
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THE PREMISE The same person, hundreds of lives, a single destiny. In Nexus Premonition, all player characters are parallel universe versions of the same person—same genetic core, same consciousness, different lives across wildly divergent realities. A war veteran from a post-apocalyptic Earth. A literature professor from a world without electricity. A mechanic on a collapsing orbital station. All their worlds are dying. Simultaneously. Deliberately. An entity called the Weaver exists between universes, feeding on collapsing realities by planting subtle seeds of destruction. One version, Elias Vance (the "Omega Version"), built a dimension-hopping machine called the Bridge to fight back. But the machine only works for versions of himself. So he recruited you. All the yous he could save before their realities crumbled. |
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WHAT MAKES THIS A CAMPAIGN
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SIGNATURE MECHANICS WHEN A VERSION DIES Death is not game over—it is transformation. When a character dies, the player becomes an Echo: invisible, intangible, able to whisper, glimpse hidden details, and interfere with objects. Meanwhile, Elias extracts a new version from a universe seconds from collapse. Same face, new memories, new bonus TAG—and permanent trauma from watching yourself die. DOWNTIME ON THE BRIDGE Between missions, characters heal, train, research, and bond. The Bond system (levels 0-5) turns strangers into Soulbound partners who can sacrifice their own life force to cancel a partner's death. The Bridge itself hides secrets for those brave enough to explore it. 36 VTT BATTLE MAPS Every universe comes with ready-to-use battle maps for virtual tabletop platforms. No prep needed—drop the maps and play. |
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WHAT'S INSIDE
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A COMPLETE CAMPAIGN ACROSS INFINITE WORLDS Requires the TAG Universal RPG System v2.1 core rules. |
Posted: Wed, 20 May 14:51:17 CDT
Odd Hours is a tabletop roleplaying game about working the worst shift of your life. (Repeatedly.)
You and your friends play gas station employees at a station that is, by any reasonable measure, wrong. You are not investigators. You are not occultists. You are not chosen ones (well, some of you may be, but that's not the point). You stock shelves, run the register, and try to make it to the end of the shift with your mind, your body, and most of your coworkers intact.
You won't always succeed. That's not always a bad thing.
The Station
The Gas N' Go sits on a stretch of highway between nowhere and somewhere worse. The nearest town is small, mostly indifferent, and not much help. The roads are quiet. The lights never quite go off (nor quite stay on), even when they should.
Something about this place attracts strange things. Graffiti shows up in the bathroom that nobody remembers writing. The wildlife in the lot stares a little too long. Customers come in who are almost people. Sometimes worse things wander through.
It starts small. It does not stay small.
What's Inside
- The full 2d6 + Wit / Grit / Strangeness system, including nine skills, specialties, and Strange Abilities
- Sanity and Absurdity — two resources tracking your grip on reality and your willingness to let go of it
- Character creation in six steps, with backgrounds, advancement, and the Four States of Mind
- Combat that's fast, ugly, and usually a last resort
- Rituals for the moments when fighting isn't enough
- Nine creatures of the gas station, from the Bathroom Cowboy to the Dark God
- Three random tables of d20 entries each — customers, owner calls, and ways the shift gets strange
- A starter adventure (Night Shift of the Living Weird) playable in one session
- Standard and fillable character sheets
A Note on This Edition
Odd Hours v1 is the free primer. It's the version you can hand someone tonight and run with them tomorrow. A fully expanded v2 — with the town of Corrow developed in full, an expanded bestiary, more backgrounds, and the complete OM toolkit — will crowdfund later this year (hopefully).
v1 is what's on shelf right now. v2 is what's stocking the back room.
For 3–5 players. Sessions of approximately 3 hours. Recommended ages 16+.
Designed and written by Wells Marston. Published by Route 9 Games.
Free. Pay what you want. Don't forget to lock the back door.
Checkout Route9.games to join the newsletter and get updates on Odd Hours v2 and all the other projects we will be working on it the future.
Posted: Wed, 20 May 14:48:55 CDT
Every adventurer dreams of finding the perfect magic shop.
This is not that shop.
The Useless Magic Shop is a light, table-ready fantasy supplement filled with strange trinkets, cursed conveniences, magical disappointments, and enchanted objects of questionable value. Some are harmless. Some are inconvenient. A few are almost useful in the hands of a dangerously creative player.
Drop the shop into any town, roadside market, festival, wizard district, suspicious alley, or traveling merchant scene whenever your party needs comic relief, an odd reward, or a memorable shopping trip that will not derail your campaign.
Inside, you will find 50 absurd magical curios, including items such as:
- The Mug of Mild Confidence
- Boots of Almost Sneaking
- The Spoon of Soup Detection
- The Ring of Suspicious Warmth
- The Sock of Returning
- The Pocket Watch of Recent Regret
- The Box That Is Proud of You
Also included are shop names, a strange shopkeeper NPC, shop quirks, complications, no-refund excuses, optional twists, and a random curio table for quick use at the table.
Whether you need a funny downtime scene, a harmless magical reward, or a strange little shop your players will remember, The Useless Magic Shop is ready to open its doors.
No refunds. No exchanges. No questions about the singing drawer.
Posted: Wed, 20 May 14:43:34 CDT
Power. The most addictive substance in all reality. It equally manipulates and corrupts those capable of attaining it...
Deep in the bowels of Bergen Chrypt’s sadistic terrain lies the hilltop kingdom of Kragzuul, which has for centuries devolved into a civilization of the “Haves” and the “Have-Nots,” eventually leading to the usurpation of the longstanding noble house of Ewelisen...
Seizing the throne, House Nejirin annexed the village and peasantry surrounding the mountaintop capital. A state of immeasurable poverty and destitution beleaguers the citizenry below. Without the capital’s stewardship organized crime thrives and debauchery consumes the industrious trade hub. So, when entire camps go missing, many breathe a sigh of relief. Resources are finite after all...
Now, whispers of a “Great Cleanse” loom over the stain of poverty tainting the shadows of Kragzuul...
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This supplement includes:
- 15 pre-made characters and NPCs
- Adventure Specific Character Sheets
- 20 New Arcane Powers
- 20 New Arcane Catastrophes
- 20 More Tragic Tales
- 20 More Broken Bodies
- 20 More Bad Habits
- 20 More Terrible Traits
- 48 More Name Options
- Signaturfras Supplement Table
- Joining a Crime Family Supplement
Posted: Wed, 20 May 14:43:10 CDT
Star Bound Frontiers: FIRETEAM — Skirmish Token Set
Bring clarity and speed to your frontier firefights with the official Star Bound Frontiers: FIRETEAM Skirmish Token Set.
Designed for use with Star Bound Frontiers: FIRETEAM, these printable tabletop tokens help track the fast-moving battlefield states that matter most: activations, stress, wounds, suppression, overwatch, loot, objectives, hazards, and mission effects. Whether your crew is clearing a dead relay, breaching a starport lock, scavenging a wreck site, or holding the line against hostile forces, these tokens keep the action visible and easy to manage.
Built for 15mm sci-fi skirmish play, this set supports solo, co-op, and head-to-head missions. Each token is designed for quick recognition at the table, with a clean frontier sci-fi style that matches the Beacon Chain setting and the FIRETEAM rulebook line.
Inside This Token Set
This printable accessory includes tokens for:
- Activated models
- Overwatch
- Stress
- Pinned / Broken states
- Light, Serious, and Critical wounds
- Bleeding / Burning conditions
- Loot and salvage
- Mission objectives
- Data cores and relay markers
- Hazard zones
- Drone / bot status
- Equipment effects
- Scenario countdowns and event markers
Perfect For
- Solo sci-fi skirmish missions
- 15mm miniature games
Keep your crew alive one token at a time.
Posted: Wed, 20 May 14:42:35 CDT
Power. The most addictive substance in all reality. It equally manipulates and corrupts those capable of attaining it...
Kragzuul has for centuries devolved into a civilization of the “Haves” and the “Have-Nots,” eventually leading to the usurpation of the longstanding noble house of Ewelisen...
In their stead, House Nejirin has risen from the ashes and developed the capital into a thriving kingdom disconnected from the village and peasantry surrounding the mountaintop capital. While prosperity reigns above, a state of immeasurable poverty and destitution beleaguers the citizenry below. So, when entire families go missing, many breathe a sigh of relief. Resources are finite after all...
What’s worse, the nobles’ detestation for the dilapidating slums below now include whispers of a “Great Cleanse” soon to befall the stain of poverty tainting the shadows of Kragzuul.
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Train of The Damned is a one-shot adventure designed to be played in a single 5e session with the included premade 2nd-level characters.
However, it can be adapted as a low-level multi-act encounter for longer campaigns that employ a level of technological advancement such as rail travel.
The opening act establishes the state of the slums beneath Kragzuul, the disappearances of commoners, and the new ruling family of Nejirin. The action begins as PCs and/or NPC/GMPCs go missing (but can be traced to the train yard). Whether or not, they pursue this, the "Great Cleanse" looms overhead.
The second act commences as the party boards the train. They'll confront rescuing the captives and head further into the train, uncovering the truth behind the owners.
The final act begins on Car No.4 with the reveal of who is ultimately behind this damned train.
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This supplement includes:
- 1 World Map
- 5 Battle Maps
- 11 Enemy Statblocks
- 6 Premade Character Sheets
- 10 NPC Sheets
- 1 NEW Zombie Mechanic
- 3 Original Puzzles
- 3+ Encounters
Posted: Wed, 20 May 14:39:42 CDT
An aquatic world.
An advanced civilization untouched by humanity.
Your home, and you its guardians.
Descent into Midnight is a roleplaying game about the power of community, friendship, and hope in the face of world-changing events. These rules will guide you through creating your own vibrant, living world, the species and cultures who thrive there, the beings who protect it, and the corruption that is poised to destroy it all.
Welcome to Midnight.
Posted: Wed, 20 May 14:38:54 CDT
A duet game about exploring a decayed world... with children
The old world is dead and forgotten.
But not to you.
You are a Matriarch of the Old Order, a revered religious faction in a world shrouded by a perpetual fog where brutal monsters dwell, and buried Relics lay dormant.
Your sorority possesses arcane knowledge it alone can decipher and comprehend. You were taught these secrets, and as such, your sacred duty is simple: armed with Relic weapons sowing death one cartridge at a time, you embark on dangerous expeditions in search of holy items and sites.
You venture forth with your Squires, young recruits of the Order learning, fighting, and bleeding alongside you. As a Matriarch, you are to cater to their needs and command them in battle. In turn, they help you achieve what would be impossible on your own.
These children are your lifeline and the future of the Order. They respect you, look up to you, love you. They will die for you.
How long can you take it?
CW: Violence on children, Abuse, Suicide, Gore
This game tells a story of children thrown into the dangers of a brutal world, and adults wrestling with dark thoughts at the sight of the abuse they condone. If this ever feels like too much, don't forget that a trusted therapist, a dedicated hotline and other specialized services may be available in your area.
Do not wrestle with these feelings on your own. You are not alone.
This product is based on the Boundless SRD, published by Fari RPGs (https://farirpgs.com/), developed and authored by René-Pier Deshaies-Gélinas, and is licensed for use under the Open RPG Creative License. This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein.
Posted: Wed, 20 May 14:37:58 CDT
Way of the Pangolin
Monks of the Way of the Pangolin are protectors. They strive to bolster their own defenses to defend their allies. Focusing the damage they deflect back on those who would hurt them or the ones they protect.
Inside this document is a Monk Subclass for DnD 5e 2024 that focuses on using Deflect Attack to defend themselves and allies while dealing damage back to attacking creatures.
Posted: Wed, 20 May 14:37:30 CDT
Celebrate the Mother’s Festival within the blooming realm of Regnum Matrum, where beauty and horror grow side by side. Journey through lantern-lit petals, haunted waters, grieving cemeteries, and fractured families while gathering sacred shards for an audience with the Lotus Court.
Dies Festi Matrum is a dark fantasy horror one-shot for 3-5 players of levels 3-5 focused on atmosphere, emotional storytelling, and difficult choices. Inspired by real-world cultures, traditions, folklore, and celebrations of motherhood, the adventure is filled with easter eggs and tributes to mothers from history, fiction, folklore, film, television, and beyond. Through many forms of love, loss, sacrifice, and family, Regnum Matrum seeks to celebrate the many faces of motherhood.
Posted: Wed, 20 May 14:35:47 CDT
Myst is a short fantasy RPG system, setting, and campaign. It focuses on the theme of perfection.
This is a short passion project of a prospective game designer. I won't claim it's the best thing ever, but I'm rather proud of it.
Thank you for checking it out, & God bless.



