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Posted: Wed, 18 Feb 05:07:29 CST
Die Kirschblüte steht in ihrer vollen Pracht und in ihrem Blütenregen wandeln die zauberhaften Kitsune.
Dieses 15 seitige PDF enthält Vorschläge, wie Du das mythologische Volk Kitsune als spielbares Volk in deine Savage Worlds Welt integrieren kannst.
Enthalten sind:
- Volksmerkmale zum Erstellen eines Kitsune-Charakters
- Vier Alternative Volksmerkmale mit Regeln zum Austausch
- Fünf Volks-Talente für Charakteraufstiege
- 11 Magische Gegenstände, die durch Kitsune inspiriert sind
- Zwei verfluchte Gegenstände
- Drei kurze Inspirationen für Abenteuer rund um Kitsune
Egal, ob ihr in einer Savage Worlds Fantasywelt spielt, in Savage Pathfinder die Kitsune aus Tian Xia nachbauen wollt oder in einem modernen Urbane Fantasy Setting spielt – mit geringen Anpassungen lassen sich die trickreichen Fuchswandler leicht in Deine Kampange integrieren.
Posted: Wed, 18 Feb 03:18:56 CST
«Поклик Ктулху» — це настільна рольова гра про таємниці, загадки й жахи, що ґрунтується на доробку Говарда Філіпса Лавкрафта. У ролі відважних дослідників ви з друзями вирушите в химерні небезпечні місця, розкриєте зловісні змови й дасте відсіч жахіттям Мітів Ктулху. Зі старих фоліантів ви почерпнете заборонені знання, не призначені для простих смертних. На вашому шляху чигатимуть божевільні культисти й страшні монстри, здатні позбавити розуму одним своїм виглядом. Саме від вас і ваших друзів залежатиме доля всього світу!
«Дороговказ Вартового» містить основні правила гри «Поклик Ктулху», а також довідкові матеріали, поради, заклинання та перелік монстрів. Ця книга стане в пригоді Вартовому Потаємного Знання — ведучому, який проводитиме гру для інших учасників. Щоб грати в «Поклик Ктулху», вам знадобиться принаймні один примірник цієї книги. Інші учасники гри, дослідники, можуть користуватися одним чи кількома примірниками «Довідника дослідника», що містить розширені правила створення персонажів, розлогіші переліки умінь, родів занять, спорядження та багато іншого.
Posted: Wed, 18 Feb 03:07:20 CST
The Laundry Roleplaying Game: Targets of Acquisition – Second Edition

Targets of Acquisition is a curated collection of rare, dangerous and frequently cursed arcane artefacts, designed to drop seamlessly into any The Laundry Roleplaying Game campaign. Each artefact is packed with story hooks, operational complications, and opportunities for bureaucratic catastrophe—ideal for escalating investigations, missions, and long-term plots.
Cubicle 7 Entertainment Ltd.© 2025
Posted: Wed, 18 Feb 02:56:17 CST
Per anni hai seguito il cammino dell’avventuriero, esplorando ogni angolo di Neir, avventurandoti a ovest nelle Terre dei Draghi… Durante tutto questo tempo, le stelle hanno continuato a brillare e le meteore a cadere. Tutto ti ha spinto a prendere una decisione destinata a cambiare per sempre la tua vita: varcare la soglia di un portale e iniziare un lungo e pericoloso viaggio attraverso i mondi di Nebvarasa.
La Canzone di Nebvarasa è un supplemento per La Notte Eterna 5e. Questo manuale include la meccanica dei portali: dove si trovano, come costruirli e cosa succede quando il rituale va storto; le descrizioni dei mondi che popolano la Dimensione della Materia e la Dimensione dello Spirito; la storia dettagliata di Rengaria, il mondo degli dèi, e dei loro domini; sei oggetti magici; dodici nuovi e potenti mostri; schede complete di tutte le divinità per elevare le tue battaglie a livelli veramente epici; e l’avventura definitiva, “Sia fatta la luce”, completa di un dungeon dove puoi tentare l’impensabile: liberare Laon dalla sua prigionia e riportare la luce al sistema di Nebvarasa.
Posted: Wed, 18 Feb 02:49:24 CST
Che tu sia un avventuriero alle prime armi o forgiato dal fuoco di mille battaglie, poco importa: le 45 nuove e terrificanti creature che popolano le pagine di Mostri ed Eroi de La Notte Eterna sono bramose di sangue… il tuo!
Sei un Game Master stanco di giocatori che hanno memorizzato ogni grimorio del multiverso? Forse sei alla ricerca di ispirazione per ravvivare il fuoco delle tue battaglie… Questo tomo è il tuo asso nella manica. Preparati ad affrontare tre maestose specie di draghi, un principe dei demoni, aberrazioni provenienti dalle profondità remote della Dimensione dello Spirito, non morti evasi dai tuoi peggiori incubi e misteriose belve originarie delle Terre Nascoste di Neir.
In tuo aiuto, tra queste pagine ti sarà rivelata la misteriosa Magia della Sfera, una potente meccanica grazie alla quale potrai evocare eroi del passato perché combattano al tuo fianco. Quattordici schede complete di storie, spunti interpretativi, capacità speciali e oggetti magici; eroi pronti ad affrontare ogni sfida che incontrerai lungo il tuo cammino. Bada bene, la loro potenza può offrirti la vittoria o precipitarti nel baratro della sconfitta. Decidi con saggezza la tua prossima mossa… potrebbe essere l’ultima.
Posted: Wed, 18 Feb 02:17:55 CST
DM Essentials #30: Ten Town Crier Encounters
Stop Treating the Crier Like a Plot Hook. Start Navigating the world of the Weaponized Voice, the Banned News, and the Target on the Back.
In typical fantasy modules, the Town Crier is a background detail—a generic NPC who shouts a rumor to point the party toward the next dungeon. He is treated as "flavor text" rather than a real player in the town’s power struggle. That is a failure to understand the Logistics of Information. Your players deserve a world where the person with the bell is the Voice of the Law.
DM Essentials #30 is a tool designed to move the town square from a "hub" to an Information Chokepoint. In an authentic, grounded world, the Crier is the most vulnerable and dangerous person in the streets. He is the Lord’s mouthpiece, deciding what is "official" and what is suppressed. He knows every bribe, every secret law, and every missing person report. He is the one who has to face the mob when the grain runs out, and he knows that his voice can start a riot or end a reign.
What’s Inside?
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The Information Ecosystem (Mini-Essay): A deep dive into the reality of public news. Understand the Crier as the Weaponized Voice, the logistics of managing a town’s collective reality, and why the "Law of the Shout" is the only thing keeping the Lord’s secrets from becoming a revolution.
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The 10 Town Crier Encounters: Ten hyper-detailed, psychologically rich interactions that move beyond a simple announcement. Each entry includes: The Tension, The Truth, and The Pivot.
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The Bell-Ringer’s d10 Table: A quick-reference tool to instantly drop a scripted riot, a false alarm, or a banned prayer into any urban visit.
The Pure Steel Difference
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The Tax Shout isn't just news; it’s a Target on the Back—the Crier is being forced to read a tax hike at knifepoint by a guard in the shadows to keep the nobility safe from the mob's anger.
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The False Alarm isn't a mistake; it’s a Logistical Distraction—the Crier is ringing his bell for a fake fire to create the chaos needed for a whistleblower to escape the town jail.
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The Final Echo isn't just a conversation; it’s a search for a Successor of Character—a voiceless man holding the town’s original "unredacted" charter looking for someone with the grit to tell the truth.
The bell is ringing. Will your players protect the voice, or join the mob?
Posted: Wed, 18 Feb 02:05:00 CST
STRANGE FREQUENCIES
Episode 06– “The Call Came From Tomorrow”
(Malkavian)
Strange Frequencies is an in-universe late-night radio podcast that reports on unexplained events, strange people, and unsettling urban legends—without ever naming the supernatural.
The host doesn’t know about vampire clans, mage Traditions, or the hidden war for reality.
Your players do...they might.
Each episode presents a self-contained story that unmistakably reflects a specific Clan, Tradition, or supernatural faction, disguised as a mundane human experience: a wellness program, an art collective, a street protest, a missing person report, a therapy session gone wrong.
How to use these recordings:
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Atmospheric Openers
Play or read an episode transcript at the start of a session to establish tone, foreshadow threats, or hint at faction activity in the city. -
In-World Clues
Episodes can reference locations, NPCs, or events the characters will encounter later—serving as indirect intel without breaking immersion. -
Masquerade-Safe Exposition
Deliver lore, faction behavior, and supernatural consequences through human misunderstanding, keeping mystery intact. -
Player Engagement Hooks
Characters might recognize themselves, their allies, or their enemies in an episode—and wonder who else was listening.
Time: 5:58
Format: mp3
Language: English (with slight Eastern European accent - not AI)
Other podcasts: https://www.storytellersvault.com/en/browse?keyword=Strange%20Frequencies
My profile page: https://www.storytellersvault.com/browse.php?keywords=szerepjatekosok.hu
Posted: Wed, 18 Feb 01:59:11 CST
This is a unique vertical map designed to drop seamlessly into Troika!, Starfinder, and other science-fiction or science-fantasy tabletop roleplaying systems. Easily accessible via pdf and mp4 format on mobile devices and print friendly on a single sheet of paper.
3 files: A pdf/jpg and an animated map.
Please donate! And leave a comment if you'd like to see more of these scifi maps!
***
A sepia-sketched sky-city suspended on slender pillars, where dragons perch upon carved pavilions and winged leviathans circle above tiered spires. Market streets wind through ornate balconies and domed roofs while, at the city’s heart, a vast floating citadel hovers like a crown of stone and air—an uneasy meeting place between humankind and colossal beings of scale and sky.
Posted: Wed, 18 Feb 01:58:27 CST
DM Essentials #29: Ten Retired Sergeant Encounters
Stop Treating the Tavern Keeper Like a Quest-Board. Start Navigating the world of the Echo of Command, the Peace-Bond, and the Scars of War.
In typical fantasy modules, the retired soldier turned innkeeper is a tired cliché—a generic NPC who serves drinks and points the party toward the local dungeon. He is treated as "flavor text" or a safe haven where the players can let their guard down. That is a failure to understand the high-stakes reality of the veteran. Your players deserve a world where the person behind the bar has Iron in their Soul.
DM Essentials #29 is a tool designed to move the tavern from a "rest stop" to a Disciplined Common Room. In an authentic, grounded world, the Retired Sergeant is the person who brings military order to a civilian world to keep the chaos at bay. They recognize "Invasive" outsiders the moment they walk in because they smell like the mud and blood the Sergeant spent thirty years trying to wash off. They don't care about your "epic destiny"; they care about whether you're going to start a brawl that breaks their furniture or draws the unwanted attention of the Watch.
What’s Inside?
The Veteran Ecosystem (Mini-Essay): A deep dive into the reality of life after the "Grinder." Understand the Sergeant as a Filter for Trouble, the logistics of running a barracks-style tavern, and why "Order" is a psychological shield against the trauma of past wars.
The 10 Retired Sergeant Encounters: Ten hyper-detailed, psychologically rich interactions that move beyond a simple ale-pour. Each entry includes:
The Tension: The immediate conflict or rigid rule the players must navigate.
The Ground Reality: The hidden desperation, "Flashback" trauma, or old unit loyalty driving the Sergeant’s decisions.
The Pivot: Targeted 5E Skill Checks to negotiate a peace-bond, calm a veteran's grip, or secure a "Successor’s Bond."
The Guard-Room d10 Table: A quick-reference tool to instantly drop a drill master, a gear audit, or a shadow levy into any tavern visit.
The "Pure Steel" Difference
We don't do "Generic Barkeeps." We do Social Weight.
The Peace-Bond isn't just a rule; it’s Pre-emptive Order—the Sergeant is forcing the party to tie their blades shut because he knows a local riot is brewing and he can't have "high-value" outsiders making it a bloodbath.
The Veteran’s Grip isn't an attack; it’s Psychological Trauma—the Sergeant is having a "Fever-Dream" of an old siege and has locked the doors to protect the patrons from an "arrow volley" that only she can hear.
The Final Command isn't just a quest; it’s a search for a Successor of Character—a dying veteran holding the map to a hidden "pension cache" looking for someone with the grit to get the gold to the widows of her old unit.
Product Specifications:
System: 5E Compatible (Tier 1-2 focus).
Setting: Agnostic (Grounded Medieval Inland Town).
Use Case: Perfect for "Urban Encounters," grounding high-level parties, or adding historical weight to a simple rest stop.
ENTER THE ARCVERSE
This is your invitation to the Arcverse. We build worlds with soul, from the ink-stained fingers of the Reeve to the scarred, steady hands of the Retired Sergeant.
A tavern without a Sergeant is a room waiting for a fire. Use this tool to make your veterans dangerous, weary, and human.
DM Essentials #29: Ten Retired Sergeant Encounters
Stop Treating the Tavern Keeper Like a Quest-Board. Start Navigating the world of the Echo of Command, the Peace-Bond, and the Scars of War.
In typical fantasy modules, the retired soldier turned innkeeper is a tired cliché—a generic NPC who serves drinks and points the party toward the local dungeon. He is treated as "flavor text" or a safe haven where the players can let their guard down. That is a failure to understand the high-stakes reality of the veteran. Your players deserve a world where the person behind the bar has Iron in their Soul.
DM Essentials #29 is a tool designed to move the tavern from a "rest stop" to a Disciplined Common Room. In an authentic, grounded world, the Retired Sergeant is the person who brings military order to a civilian world to keep the chaos at bay. They recognize "Invasive" outsiders the moment they walk in because they smell like the mud and blood the Sergeant spent thirty years trying to wash off. They don't care about your "epic destiny"; they care about whether you're going to start a brawl that breaks their furniture or draws the unwanted attention of the Watch.
What’s Inside?
The Veteran Ecosystem (Mini-Essay): A deep dive into the reality of life after the "Grinder." Understand the Sergeant as a Filter for Trouble, the logistics of running a barracks-style tavern, and why "Order" is a psychological shield against the trauma of past wars.
The 10 Retired Sergeant Encounters: Ten hyper-detailed, psychologically rich interactions that move beyond a simple ale-pour. Each entry includes:
The Tension: The immediate conflict or rigid rule the players must navigate.
The Ground Reality: The hidden desperation, "Flashback" trauma, or old unit loyalty driving the Sergeant’s decisions.
The Pivot: Targeted 5E Skill Checks to negotiate a peace-bond, calm a veteran's grip, or secure a "Successor’s Bond."
The Guard-Room d10 Table: A quick-reference tool to instantly drop a drill master, a gear audit, or a shadow levy into any tavern visit.
The "Pure Steel" Difference
We don't do "Generic Barkeeps." We do Social Weight.
The Peace-Bond isn't just a rule; it’s Pre-emptive Order—the Sergeant is forcing the party to tie their blades shut because he knows a local riot is brewing and he can't have "high-value" outsiders making it a bloodbath.
The Veteran’s Grip isn't an attack; it’s Psychological Trauma—the Sergeant is having a "Fever-Dream" of an old siege and has locked the doors to protect the patrons from an "arrow volley" that only she can hear.
The Final Command isn't just a quest; it’s a search for a Successor of Character—a dying veteran holding the map to a hidden "pension cache" looking for someone with the grit to get the gold to the widows of her old unit.
Product Specifications:
System: 5E Compatible (Tier 1-2 focus).
Setting: Agnostic (Grounded Medieval Inland Town).
Use Case: Perfect for "Urban Encounters," grounding high-level parties, or adding historical weight to a simple rest stop.
ENTER THE ARCVERSE
This is your invitation to the Arcverse. We build worlds with soul, from the ink-stained fingers of the Reeve to the scarred, steady hands of the Retired Sergeant.
A tavern without a Sergeant is a room waiting for a fire. Use this tool to make your veterans dangerous, weary, and human.
Posted: Tue, 17 Feb 22:01:35 CST
Dungeon Map Tiles VI for FoundryVTT
Unleash your inner cartographer and take your tabletop RPG sessions to the next level with Dungeon Map Tiles VI — a powerful art asset pack designed for Game Masters and world-builders. Whether you’re crafting sinister lairs, hidden fortresses, or windswept courtyards, this versatile collection gives you a toolkit of visual art assets you need to design stunning adventure maps your players will be itching to explore!
What’s Inside the Pack:
- A wide variety of high-quality map tiles, including brickwork floors and walls, dirt, sandy, and stony ground textures, muddy terrain, bridges (stone & wooden), courtyards, and more — perfect for building dungeons, forts, ruins, or outdoor spaces.
- Useful overlays like simple doors, double doors, and a portcullis gate help bring your environments to life.
- Black & white fades smoothly into shadow or light, ideal for staircases and atmospheric design.
Flexible & Powerful:
- Designed as modular 5ft × 5ft map-tile art assets, ready to snap together to create large or small adventure maps.
- Use the map tiles art assets with FoundryVTT's native tool set to create adventure maps, or import the image files into graphics editors like Photoshop, GIMP, Affinity Photo or Clip Studio Paint to build large, complex adventure maps that can be imported back into FoundryVTT to add Dynamic lighting information.
- Map Tiles from Studio WyldFurr can be seamlessly mixed and matched with other packs from Studio WyldFurr's collection of Map Tiles and Object Token packs to expand your creative possibilities.
Perfect for seasoned dungeon designers or Game Masters looking to level up their digital adventure maps, Dungeon Map Tiles VI adds fresh textures and modular pieces that fuel endless storytelling and exploration.
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the FoundryVTT platform. Why not grab it on the Roll20 platform instead?
Hello there, I am Tailz from Studio WyldFurr, and I want to say thank you for checking out the sixth edition in my Dungeon Map Tiles range of fantasy-themed adventure map-building art assets. The map tiles range now includes fantasy, modern, and science fiction-themed texture art assets, giving you a wealth of material for building virtual tabletop adventure maps. I hope you have as much fun building maps and playing out adventures with them, as I have had building the assets!
~ Tailz from Studio WyldFurr
Inside the package, you will find...
You will find the following art assets within this package.
- Black & White Fades - Used to fade into shadow or white for staircases.
- Brickwork Floor Tiles - includes a spiral stairway, basic steps, and tiles for connecting to the Old Grass tiles from the original Dungeon Map Tiles pack.
- Brickwork Wall overlay tiles - includes: Large and Small Basic Window Overlays
- Bridge (Stone) - The elements to build a stone bridge over water.
- Bridge (Wooden) - The elements for use to build a wooden footbridge over water.
- Courtyard Floor - includes basic steps, spiral steps, and tiles for connecting to the Old Grass tiles from the original Dungeon Map Tiles pack.
- Dirt Floor Tiles - A collection of dirt texture tiles to use to create a dirt floor.
- Muddy Ground - A collection of tiles to create a muddy ground texture.
- Portcullis Overlay - A gate that is two grid squares wide.
- Sandy Ground - includes a set of sandy ground texture tiles plus a sandy river bank set.
- Simple Door - A single grid square wide wooden door Overlay.
- Simple Double Door - A two-grid square wide wooden door Overlay.
- Stoney Ground - A set of tiles to create an area of Stoney Ground texture.
For tutorials displaying how you can use Studio WyldFurr map tiles to build adventure maps, view the video below from our Studio YouTube Channel, which is from a Livestream of Tailz building with the Dungeon Map Tiles VI pack.
Sample mini-maps made with the Dungeon Map Tiles VI set
Click the image to view a larger sample.
IMPORTANT: This pack of art assets is not a stand-alone game. It is intended for use as adventure map building art assets. The purchase of this pack will unlock access to the pack inside the Foundry Virtual Tabletop App.
Posted: Tue, 17 Feb 21:28:37 CST
| This special bundle contains the following titles: |
| 'Plan 9 from Outer Space' the Game (A Science Fiction/Gothic Horror Cult Film RPG with Everything Needed to Play!) Regular price: 0 Bundle price: 0 Format: PDF | “Plan 9 from Outer Space the Game” is a self-standing role-playing game inspired by the iconic sci-fi/horror film of the same name! It comes with everything needed to play it, including the TSRPG Basic Rules; additional rules for the 1950s Atomic Age science fiction B-movie genre (including B-Roll and Catchphrases); a 12-scene adventure that is based on and expands upon director Edward D. Wood Jr.’s timeless Plan 9 from Outer Space film; six pre-generated characters; and guidelines for character advancement and continuing the adventure indefinitely.
In this scenario, pilot Jeff Trent, Olympic athlete Paula Trent (Jeff's wife), Lt. John Harper, Col. Tom Edwards, Dr. Gloria Butcher, and Patrolman Paul Kelton must contend with everything from flying saucers to crazed bobcats while investigat... | |
| Age of Night Cardstock Characters™ Regular price: 0 Bundle price: 0 Format: PDF | This beautiful set of cardstock miniatures by artist Amanda Kahl features eight characters from her popular "Age of Night" series of graphic novels! They are ideal for anything from being used as miniatures in RPGs or wargames to serving as desk decor for fans of the bestselling comics.
This set includes:
● Figures based on the characters Wen, Drake, Thel, Kamaria, Baltazar, Odd, and Zeke, along with five Cultists; and,
● A folder with a dozen round tokens, one for each of the named characters and five different color variants for the cultists.
All of the miniatures are provided in two sizes, standard c. 28-30 mm scale and large 54 mm scale (2"). They are suitable for use with any fantasy or science fiction roleplaying games or wargames. We hope you love them! ... | |
| Age of Night: Broken Bonds Regular price: 0 Bundle price: 0 Format: PDF |
Thelonious and Kamaria both overcome the odds and recruit friends and allies to help rescue their friends. Once Drake and Rhonwen are freed from their imprisonment at the High Temple of Nura the four think they are ready to resume their previous quest. But soon Drake comes face to face with some of the darkest parts of himself and his role as the Avatar of the God of Night. Can his companions accept this new dimension of his powers? And can Drake retain control of himself?
Search for freedom. Find your place.
Age of Night: Broken Bonds follows on the story that began in Age of Night: Business Between Brigands and continues in Age of Night: Love & Loyalty and Age of Night: Conspiracies & Cutthroats. It can be enjoyed by itself or in conjunction wit... | |
| Age of Night: Business Between Brigands Regular price: 0 Bundle price: 0 Format: PDF | Join Drake, runaway avatar of the God of Night, Rhonwen, a naïve mage of the White Order, Thelonius, a spy and assassin hiding from the Shadow Houses, and Kamaria, a thief with ties to no one but her companions, as they embark on their journey! In their quest to free Drake from his bonds to the Covenant of Mandra they will journey across the Republic of Amathea and face many challenges and enemies along the way.
Search for freedom. Find your place.
This edition of the first graphic novel in the Age of Night series includes a bonus short story and appendices of sketches and work process, some theological notes on the goddess Mandra, and a character profile of Drake. ... | |
| Age of Night: Conspiracies & Cutthroats Regular price: 0 Bundle price: 0 Format: PDF | In this graphic novel by fantasy artist Amanda Kahl, mage Rhonwen, assassin Thelonius, and thief Kamaria continue on their journey with Drake, runaway avatar of the God of Night trapped in the form of a cat, and their quest to restore him to his human body. Join them as they travel to mysterious new territory and delve into nearly-forgotten legends. Their enemies remain close on their heels, however, and when the combined powers of the Shadow Houses and the Covenant of Mandra catch up with them the party is ripped apart. Now, each of the companions must face their fates alone and do whatever they must to survive.
Search for freedom. Find your place.
Age of Night: Conspiracies & Cutthroats follows on the story that began in Age of Night: Business Between Brigands and ... | |
| Age of Night: Love & Loyalty Regular price: 0 Bundle price: 0 Format: PDF | Naïve mage Rhonwen, spy and assassin Thelonius, and thief Kamaria are well into their quest to restore Drake, runaway avatar of the God of Night trapped in the form of a cat, to his human body. They now realize, however, that they have taken on more than they bargained for and that their adventure will lead them to every corner of the Republic of Amathea and beyond. New challenges and foes will lurk along the companions’ path and test their dedication, even as a greater enemy gathers power in the darkness ...
Search for freedom. Find your place.
Age of Night: Love & Loyalty picks up where Age of Night: Business Between Brigands leaves off. This edition of the graphic novel includes a section of sketches and work process, a bonus short story, theological notes on God of ... | |
| At the Shrine of Othrys (A 5E Adventure & Sourcebook) Regular price: 0 Bundle price: 0 Format: PDF | “You have travelled through a desolate wilderness and, after braving untold hardships and dangers, reached the base of Mount Othrys, legendary headquarters of the Titans during their war with the Olympian gods. Before you the valley widens out and, at its center, is a small, rugged hill, a ring of large standing stones at its top marking it as a place of worship since the earliest times. On the western side of this mound of rock, the Rematia River expands into a small lake, and on the eastern side a plume of smoke rises from the ground between it and the mountain. Scrubby copses of vegetation cling to the base of the hill, and sparse rolling grassland lies in the quarter of a mile that separates you from it. You know that you have surely arrived at the Shrine of Othrys.”
“At the Shrine of ... | |
| At the Shrine of Othrys (A Campaign Report) Regular price: 0 Bundle price: 0 Format: PDF | “At the Shrine of Othrys” is a fun and lively novella-length work of fantasy fiction that follows the activities of four stalwart adventurers, Myrmidon fighter Myrmex, Human rogue Teris, Cynocephalian sorcerer Lyco, and Olympian priestess Angelia as they travel to and explore an ancient temple complex.
This publication is designed to look like a journal written and illustrated with sketches by one of the characters while in the field. It is organized into 14 chapters that start with the formation of the adventuring party and follows its members as they face cultists, elemental monsters, evil humanoids, and all form of natural and unnatural hazards. It is written in a way intended to be reminiscent of classic swords-and-sorcery fantasy and combines humor and grimness as it recounts how i... | |
| Cthulhu Conspiracy Regular price: 0 Bundle price: 0 Format: PDF | “The time is drawing near … we have been reading the signs in the stars, tracking their progress for centuries … we must advance our plan to hold back the darkness … the Horror.”
In “The Cthulhu Conspiracy,” fantasy artist Amanda Kahl takes a whimsical look at the modern infatuation with the most famous of the Great Old Ones and one approach to battling the effects of his imminent awakening. ... | |
| GEBB 00 – Intro to GEBB Regular price: 0 Bundle price: 0 Format: PDF | An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert environmental and social disaster, the aliens operating out of a subterranean base in Antarctica didn't get the memo. As much as some of them might want to help, the faceless bureaucracy they are part of prevents them from doing so. Rather, they go through the motions of their jobs, which mostly involve abducting people who won’t be missed, subjecting them to probes and other exams, and then eventually returning them to their homes throughout the heartland.
GEBB is a science fiction mini-comic that follows the ongoing activit... | |
| GEBB Cardstock Characters™ Regular price: 0 Bundle price: 0 Format: PDF | Welcome to the world of GEBB! This set of downloadable Cardstock Characters™ miniatures includes all of the main players from the popular and bestselling science fiction comic, including aliens Vz-7007z, Edwina, Joyce, Derek, the Old Gray, Leftie, and two regular Grays; cyborg Steve; human serfs Marcus and Pix; and even a large model of primordial monster Mama Shug. All of them are provided in two sizes. This title also includes an illustrated Intro to GEBB, an overview of the storyline, and biographies of the characters.
An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert... | |
| It's a Wonderful Life (A Graphic Novel Based on the Classic Film) Regular price: 0 Bundle price: 0 Format: PDF | Welcome to Skirmisher Publishing’s graphic novel adaptation of the classic 1946 Frank Capra American fantasy and drama film It's a Wonderful Life!
The film stars James Stewart as George Bailey, a man who has given up his personal dreams to help others in his community and whose intended suicide on Christmas Eve brings about the intervention of his guardian angel, Clarence. Clarence shows George all the lives he touched and what the world would be like if he had not existed. It's a Wonderful Life is now considered to be one of the greatest films of all time and has been recognized by the American Film Institute as one of the 100 best American films ever made. ... | |
| Plan 9 From Outer Space (A Graphic Novel Based on the Sci-Fi/Horror Cult Film) Regular price: 0 Bundle price: 0 Format: PDF | Greetings, my friends, and welcome to Skirmisher Publishing’s graphic novel adaptation of the cult classic movie “Plan 9 from Outer Space”!
As conceived of by writer and director Ed Wood, “Plan 9 from Outer Space” is an epic story that deftly combines elements of Atomic Age science fiction with classic Gothic horror. This film was almost immediately forgotten after it appeared on movie theater screens in 1957 but has subsequently gone on to become one of the most famous and recognizable films in the world. We have thus created this book both as a way for fans of this quintessential cult classic movie to enjoy it in a new way, and to introduce its fun and lively story to those not yet familiar with it. ... | |
| Temple of the Banished Suns (An 'Age of Night' Scenario for TSRPG) Regular price: 0 Bundle price: 0 Format: PDF | “Temple of the Banished Suns” is a TSRPG (Travel-Sized RPG) adventure set in the world of artist Amanda Kahl’s Age of Night comic series! Familiarity with the graphic novels is not necessary for either a storyteller or players to enjoy this adventure, and it can both stand by itself and serve as a fun and immersive introduction to the world of Age of Night. It is designed for up to four players and will likely take two to three hours to play through.
“Temple of the Banished Suns” includes:
● A complete, illustrated short adventure that features encounters, environmental hazards, and a number of fun and exciting challenges;
● Two encounter area maps;
● Four sample characters with custom tokens and illustrations; and,
● A copy of the TSRPG basic rules, allowing this scenario to be pl... | |
| Warning: Danger! A Children’s Guide to Mines & Unexploded Ordnance (Обережно: Небезпека! Дитячий довідник про міни та нерозірвані боєприпаси) Regular price: 0 Bundle price: 0 Format: PDF | One of the most serious threats to children in Ukraine, especially those in parts of it that have been occupied or fought over, is the presence of landmines and unexploded ordnance like grenades, fuzes, firing devices, and submunitions.
In response to this tragic and frightening situation, we have created this activity book designed to help children in Ukraine identify, be aware of, and avoid landmines and other explosive hazards. It includes two-dozen coloring book images (many depicting devices at their actual sizes), two puzzles, a board game, and full-color samples of various devices and the game board!
We are currently in the process of distributing as many copies of this publication as possible to vulnerable children in Ukraine, and all proceeds from its sale here will go toward t... | |
| ~ GEBB 107 – #ClubBouncersBeLike ~ Regular price: 0 Bundle price: 0 Format: PDF | An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert environmental and social disaster, the aliens operating out of a subterranean base in Antarctica didn't get the memo. As much as some of them might want to help, the faceless bureaucracy they are part of prevents them from doing so. Rather, they go through the motions of their jobs, which mostly involve abducting people who won’t be missed, subjecting them to probes and other exams, and then eventually returning them to their homes throughout the heartland.
GEBB follows the ongoing activities and periodic adventures of the oc... | |
| ~ GEBB 110 – Nacho Best Plan ~ Regular price: 0 Bundle price: 0 Format: PDF | An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert environmental and social disaster, the aliens operating out of a subterranean base in Antarctica didn't get the memo. As much as some of them might want to help, the faceless bureaucracy they are part of prevents them from doing so. Rather, they go through the motions of their jobs, which mostly involve abducting people who won’t be missed, subjecting them to probes and other exams, and then eventually returning them to their homes throughout the heartland.
GEBB follows the ongoing activities and periodic adventures of the oc... | |
| ~ GEBB 112 – Scraping Bottom ~ Regular price: 0 Bundle price: 0 Format: PDF | "Arg! Spare some change?"
An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert environmental and social disaster, the aliens operating out of a subterranean base in Antarctica didn't get the memo. As much as some of them might want to help, the faceless bureaucracy they are part of prevents them from doing so. Rather, they go through the motions of their jobs, which mostly involve abducting people who won’t be missed, subjecting them to probes and other exams, and then eventually returning them to their homes throughout the heartland.
GEBB follows the ongoing activities and per... | |
| ~La Baionnette No. 32: Raemaekers~ Regular price: 0 Bundle price: 0 Format: PDF | La Baionnette is a French satirical weekly that was published by cartoonist Henry Maigrot from 1915 to 1920. It was intended to boost French morale and took its name from its editor's practice of using it like a bayonet charge to ridicule Germany, caricaturize leaders like Kaiser Wilhelm II and Crown Prince Wilhelm of Prussia, and make incisive social commentary. Its pages were graced by work from some of France's greatest artists, including ones who were famous before the war or went on to achieve it during the interwar period. This issue is dedicated to the work of Dutch satirical artist Louis Raemaekers, widely regarded as the most influential commentator on the Great War.
This download includes a complete PDF copy of La Baïonnette No. 32: Raemaekers and high-resolution T... | |
| ~La Baionnette No. 34: Le Systeme D (The Bayonet No. 34: System D)~ Regular price: 0 Bundle price: 0 Format: PDF | La Baionnette is a French satirical weekly that was published by cartoonist Henry Maigrot from 1915 to 1920. It was intended to boost French morale and took its name from its editor's practice of using it like a bayonet charge to ridicule Germany, caricaturize leaders like Kaiser Wilhelm II and Crown Prince Wilhelm of Prussia, and make incisive social commentary. Its pages were graced by work from some of France's greatest artists, including ones who were famous before the war or went on to achieve it during the interwar period. This issue is a tribute to "System Débrouille," a French concept meaning to make the most out of adverse situations.
This download includes a complete PDF copy of La Baïonnette No. 34: Système D and high-resolution TIFF format images of all 4... | |
| ~La Baionnette No. 44: Les Bleuets (The Bayonet No. 44: The Blueberries) ~ Regular price: 0 Bundle price: 0 Format: PDF | La Baionnette is a French satirical weekly that was published by cartoonist Henry Maigrot from 1915 to 1920. It was intended to boost French morale and took its name from its editor's practice of using it like a bayonet charge to ridicule Germany, caricaturize leaders like Kaiser Wilhelm II and Crown Prince Wilhelm of Prussia, and make incisive social commentary. Its pages were graced by work from some of France's greatest artists, including ones who were famous before the war or went on to achieve it during the interwar period.
This download includes a complete PDF copy of La Baïonnette No. 44: Les Bleuetes and high-resolution TIFF format images of all 26 illustrations that appear in the publication (seven full-color images at 300 dpi and 19 black-and-white images a... | |
| ~La Baionnette No. 47: Nos Marins (The Bayonet No. 47: Our Marines)~ Regular price: 0 Bundle price: 0 Format: PDF | La Baionnette is a French satirical weekly that was published by cartoonist Henry Maigrot from 1915 to 1920. It was intended to boost French morale and took its name from its editor's practice of using it like a bayonet charge to ridicule Germany, caricaturize leaders like Kaiser Wilhelm II and Crown Prince Wilhelm of Prussia, and make incisive social commentary. Its pages were graced by work from some of France's greatest artists, including ones who were famous before the war or went on to achieve it during the interwar period. Subjects depicted in the publication include soldiers, battlefields, weapons, fashion, and daily life, and run the gamut from humorous to dramatic in tone and from cartoonish to realistic in style.
This download includes a complete PDF copy of La Baï... | |
| ~Tempel der Verbannten Sonnen (Ein Age-of-Night-Szenario für TSRPG)~ Regular price: 0 Bundle price: 0 Format: PDF | „Tempel der Verbannten Sonnen“ ist ein Abenteuer für TSRPG (Travel-Sized RPG), das in der Welt von Amanda Kahls Comicreihe Age of Night angesiedelt ist! Eine Vertrautheit mit den Graphic Novels ist weder für den Erzähler noch für die Spieler notwendig, um dieses Abenteuer zu genießen, und es kann sowohl für sich allein stehen als auch als lustige und immersive Einführung in die Welt von Age of Night dienen. Es ist für bis zu vier Spieler geschrieben und wird wahrscheinlich zwei bis drei Stunden füllen, um einmal durchgespielt zu werden.
„Tempel der Verbannten Sonnen“ enthält:
● Ein komplettes, illustriertes Kurzabenteuer, in dem es spannende Begegnungen, Umweltrisiken und eine Vielzahl lustiger und aufregender Herausforderungen gibt;
● Zwei Karten für Begegnungsfläche... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (81%) |
Posted: Tue, 17 Feb 21:13:31 CST
27 items in this pack!
Catacombs:
Behold the Catacombs! The catacombs lay buried beneath the cursed mausoleum like a forgotten memory, their stone corridors breathing cool air that smelled of dust and time. Walls carved centuries ago bore fading symbols and the names of the dead, etched by hands that never imagined being remembered. Water dripped steadily from cracked ceilings, echoing like slow footsteps, and shadows pooled in alcoves where bones once rested in careful order. Every turn seemed to whisper stories of plague, prayer, and quiet defiance, as if the catacombs themselves were restless— The skeletons woke with a dry rattle, bones grinding together as if remembering how to move. One by one, they rose from the shadows, animated by an old and ancient magic.
1 Core Map (Variants + Tokens + Gridded/Gridless):
- Catacombs
Map Specs:
30x30 Grid Squares







