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 Shadowdark Priests: Earning The Mantle
Posted: Tue, 03 Mar 08:12:24 CST
Publisher: TableTop Tinker

Leveling up a character should be more than erasing one number and writing another—especially for those who serve the cosmic powers of the light and the dark.

This resource takes each priest title—Lawful, Chaotic, and Neutral—and gives the GM a narrative process to transform a simple level-up into a holy (or unholy) milestone. By moving beyond the character sheet, you provide PCs with a deeper connection to their deity and a chance to truly expand their world.

Every divine title is earned and fleshed out with:

A Requirement: Deeds the Priest must perform to prove their devotion.

A Review: The entities or high-clergy who judge the PC’s soul.

A Rite: A sacred trial or ritual to test their faith under pressure.

A Reward: Divine boons and relics that reflect their new standing.

Dive deeper into the Shadowdark with Shadowdark Fighters: Earning The Blade

https://www.drivethrurpg.com/en/product/555813/shadowdark-fighters-earning-the-blade

Shadowdark Priests: Earning The MantlePrice: $2.99
 Consortium Species Addendum
Posted: Tue, 03 Mar 07:33:51 CST
Publisher: Marshal Games

Consortium Species Addendum

Expanded Ancestry Reference for Challengers

This addendum expands the ancestry material from the Core Rulebook to reflect updated lore and provide a more immersive player experience. These entries clarify cultural themes, physiological traits, and historical context while remaining fully compatible with existing mechanics.

Consortium Species AddendumPrice: $0.00
 CA4 The Iron Queen
Posted: Tue, 03 Mar 07:27:24 CST
Publisher: Calidar Publishing

Open Game License , 2/25/26 ©2026 Bruce A. Heard

This digital supplement includes a booklet along with three labeled poster maps of the Iron Queen gunship, and two unlabeled, plus maps needed for an away party's adventure. The Iron Queen is a spacefaring dwarven ironclad on a mission into Calidar’s deep space. The booklet offers a detailed description of the steam-powered gunship and its crew, and a raid against an enemy outpost hidden on an asteroid. The overall flavor lies primarily in the classic high-fantasy D&D-style, with crossovers into steampunk and mainstream science-fiction genres.

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The plot unfolding aboard the gunship guides your fearless heroes to discover a dark secret and face an epic finale pitting the gunship, the heroes, and dwarven space marines vs. a giant space nemesis and its fearsome minions. All this takes place against a backdrop featuring an insurrection on the dwarven world and a war of succession. Will the Iron Queen fight for the king of dwarves or for his rival? The adventure offers at least three possible outcomes to determine the ship's final fate. Several adventure ideas are also provided as follow-up developments.

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The adventure is suited for a party of 5th- to 6th-level characters, totaling roughly 30 experience levels. This material is designed for use with the Calidar™ Fantasy Setting but can be adapted for other game worlds with spacefaring ships. In the World of Calidar, space mirrors the real world—an expansive, airless void with celestial bodies exerting gravitational pull. Magic disrupts physical laws, enabling long-range space travel across the astral plane called the Netherworld.

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The posters include both VTT-formatted maps and 300 dpi-resolution PNG files for printing, at 10800 x 7760 pixels (36" x 26"). Spaces on these maps are 1” large (300 pixels), with 174 matching VTT tokens. Posters display detailed deck plans, top and side views, and the maps needed to run the *Raid on Teros* section. Most maps include DMs' and (unlabeled) Players' versions.

The game material is written for Old Style Essential Classic rules. The author warrants that no generative AI was used or harmed during the development of this project. Click the link to the Publisher's site in the sidebar on the left for more information about this project.

Kragdûr Wants YOU! (Ad)

CA4 The Iron QueenPrice: $19.99
 SLAUGHTERSCAPE: Cobblestone Roads
Posted: Tue, 03 Mar 07:02:22 CST
Publisher: Fat Dragon Games

Design your ultimate tabletop battlefield with Slaughterscape's modular 8”x8” tiles. These durable, 3D printable tiles feature organic edges that blend seamlessly, secured by an innovative outer frame to prevent shifting. Forget dangerous styrofoam cutting and toxic fumes to make your wargame terrain, Slaughterscape delivers highly detailed 3D printable modular landscapes for immersive wargaming. Elevate your battles today with Slaughterscape!

NOTE: This set is an expansion for the SLAUGHTERSCAPE: Basic Ground Tiles set which is required for full use.

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SLAUGHTERSCAPE: Cobblestone RoadsPrice: $9.99
 THE COMPLETE ANCIENT RUINS AND CIVILIZATIONS TOOLKIT
Posted: Tue, 03 Mar 06:56:26 CST
Publisher: Eduardo Camps

System-Neutral Generators for Ancient Worlds, Fallen Empires & Forgotten Cities Build entire lost civilizations in minutes. Design ruins with history, purpose, internal logic and consequences that ripple across your campaign. Lost Ruins and Civilizations Toolkit is a massive system-neutral GM resource packed with structured d20 tables designed to help you create: Fallen empires with believable rise-and-collapse arcs Ancient cities buried under sand, jungle, ice, or time Ruins that feel lived-in, layered, and historically coherent Lost technologies, forbidden knowledge, and cultural relics Factions fighting over what remains Secrets that reshape the present This is not just a collection of random tables — it is a worldbuilding engine. What This Toolkit Does Instead of giving you static lore, this book helps you generate: Founding myths and cultural identities Political systems and power structures Religious movements and schisms Economic foundations and resource pressures Social tensions before the fall The exact cause of collapse What survived — and what mutated How the present world interacts with the ruins Every ruin tells a story. This toolkit ensures that story has depth, conflict, and consequences. Inside You’ll Find Structured d20 generators for civilization origin, growth, corruption and downfall Ruin architecture styles and environmental adaptation tables Relic and artifact origin logic (not just “magic item,” but why it exists) Social strata and internal class tensions Collapse triggers and long-term fallout mechanics Ruin hazards tied to historical failure Rediscovery complications and modern political impact Campaign-scale escalation tools Designed for fantasy, science fantasy, post-apocalyptic, sword & sorcery, or hybrid settings.

THE COMPLETE ANCIENT RUINS AND CIVILIZATIONS TOOLKITPrice: $3.00
 Moonlit Bard Character Sheets
Posted: Tue, 03 Mar 06:12:19 CST
Publisher: Moonlit Bard

A handy collection of all the character sheets I make for my games. While digital purchases of said games come with a character sheet, physical versions bought from conventions and my store don't, so here they all are in one place!

Includes:
Camp Summermourn 2e

Moonlit Bard Character SheetsPrice: $0.00
 D100 Wilderness Encounters for Fantasy Games
Posted: Tue, 03 Mar 06:05:03 CST
Publisher: Wytchin Hour

This d100 Wilderness Encounters supplement offers a practical table of varied events and situations to help Game Masters add depth to overland travel in fantasy campaigns. It’s designed as a flexible tool you can adapt to your setting, providing quick inspiration without adding extra rules or complexity.

D100 Wilderness Encounters for Fantasy GamesPrice: $1.50
 Giant Shrew (5e and Daggerheart)
Posted: Tue, 03 Mar 06:05:03 CST
Publisher: Lone Colossus Games

The giant shrew is a potentially adorable but horrifying new predator for use with Daggerheart and 5e.

This PDF contains:

  • A new Tier 2 Skulk for Daggerheart
  • A CR 2 Beast for use in D&D 5e
  • Suggested tactics and lore

Lone Colossus Games mailing list subscribers get a free creature like this one in their inbox each month!

Giant Shrew (5e and Daggerheart)Price: $0.99
 AJAX: Protocol Zero (A Pulp-Action Science, Pocket World)
Posted: Tue, 03 Mar 06:05:03 CST
Publisher: Scaldcrow Games

A.J.A.X.: Protocol Zero

When the impossible emerges, will you rise to the challenge?


Step Into the World of A.J.A.X.

Welcome to A.J.A.X.: Protocol Zero, a science-action pulp tabletop RPG, Pocket World that dares you to confront the extraordinary. As an elite operative of the Allied Justice Agency of Xenosciences (A.J.A.X.), you’ll face towering Kaiju, reality-warping anomalies, and interdimensional threats that defy logic and science. Armed with cutting-edge technology, unshakable resolve, and a touch of reckless daring, you and your team are humanity’s last line of defense against the unknown.

Whether you’re looking for a thrilling stand-alone adventure or a dynamic addition to your existing campaign, A.J.A.X.: Protocol Zero is designed to fit seamlessly into your tabletop experience. Use it as a self-contained pocket world or easily integrate its unique elements into other settings for exciting crossovers. The possibilities are endless!


Why Choose A.J.A.X.: Protocol Zero?

  • Be the Hero: Play as bold, larger-than-life operatives like Containment Wardens, Diplomatic Specialists, and Science Officers, each with unique abilities and roles.
  • Face the Impossible: Investigate unstable anomalies, negotiate with alien envoys, and battle rampaging Kaiju in thrilling, cinematic encounters.
  • Shape the Story: Your choices have consequences. Will you neutralize a sentient anomaly or risk everything to save it? Every mission is a test of your team’s ethics, ingenuity, and courage.
  • Streamlined Gameplay: The SLIC System makes it easy to create dynamic NPCs, awe-inspiring Kaiju, and unforgettable encounters, so you can focus on the action.
  • Standalone or Crossover Ready: Use A.J.A.X. as a complete pocket world or integrate its cutting-edge tech, dimensional rifts, and larger-than-life threats into your favorite RPG settings. Imagine your heroes teaming up with A.J.A.X. operatives to take on a shared cosmic threat!
  • Immersive World: Explore the secret moon base Monsutra, confront dimensional rifts, and navigate the political intrigue surrounding A.J.A.X.’s operations.

What’s Inside?

  • Character Archetypes: Choose from six unique roles, each designed to shine in the face of danger.
  • Kaiju and Anomaly Creation Tools: Generate awe-inspiring monsters and reality-warping phenomena to challenge your team.
  • Mission Ideas and Story Hooks: Packed with inspiration to fuel your campaigns, from daring rescues to ethical dilemmas.
  • Soundscapes and Watchlist: Enhance your immersion with recommended music and movies that capture the spirit of A.J.A.X.
  • Crossover Potential: Guidelines and ideas for integrating A.J.A.X. into other pocket worlds or RPG systems, making it a versatile addition to your gaming library.

Your Mission Awaits

In A.J.A.X.: Protocol Zero, you’re not just playing a game—you’re stepping into a world of high-stakes action, daring heroics, and impossible choices. Whether you’re running it as a stand-alone campaign or blending it with other settings, A.J.A.X. offers endless opportunities for adventure.

Will you uphold justice, safeguard humanity, and confront the unknown? Or will the weight of the mission prove too great? The fate of the world—and perhaps the multiverse—is in your hands.


Details:

  • Author: T. Glenn Bane
  • Page Count: 47
  • Format: PDF
  • Genre: Science-Action Pulp
  • System: Skinny Complete (WPM - Worlds of Pulp Mechanic)

Buy now and take your first step into the extraordinary—whether it’s a stand-alone mission or a thrilling crossover event!

AJAX: Protocol Zero (A Pulp-Action Science, Pocket World)Price: $5.00
 Tiefling Tavern | Roll20 Dynamic Lighting
Posted: Tue, 03 Mar 06:05:03 CST
Publisher: MmpApps

Tiefling Tavern is part of our Fantasy Map Collection, offering a richly detailed map of a tavern run by Tieflings. Complete with a casino and brothel, this unique establishment adds an air of mystery and indulgence to any medieval or fantasy setting, perfect for intrigue and adventure.

Tiefling Tavern  | Roll20 Dynamic LightingPrice: $1.99
 185 - Whip Shroom (b&w, 1/4 page)
Posted: Tue, 03 Mar 06:05:03 CST
Publisher: Monster Mage Games

Monster Mage Games Presents:

Dead Man Delineation
A stock art collection by Jesse Mohn

The images in this product are high-quality TIFF files at a 300 dpi resolution.

END USER AGREEMENT
This artwork may be used in print or electronic products according to the following conditions:

1). Purchase and use of this license and/or the image(s) and/or writing(s) contained within implies agreement to terms of this license.

2). You are purchasing a license for limited rights to print the image(s) and writing(s) in personal or commercial projects. 

3). You may not resell these images or give them to any other entity for the purporses of resale.

4). You may color, crop, enlarge, or shrink the images. You may edit the writing.

5). The artist’s name is required in your product’s credits (see copyright notice below).

6). You may publish the artwork(s) in this license up to three (3) times. After that you must purchase another copy of this license.


ARTWORK(S) CONTAINED WITHIN MAY NOT BE RESOLD - INCLUDING IN COMMERCIAL CLIPART OR STOCK ART COLLECTIONS OR PERSONAL USE IMAGE COLLECTIONS.  

ARTWORK(S) MAY NOT BE POSTED ON THE INTERNET WITHOUT THE EXPRESS PERMISSION OF MONSTER MAGE GAMES AND/OR THE ARTIST.  

ONLY MONSTER MAGE GAMES OR THE ARTIST HAVE THE RIGHT TO SELL THIS ARTWORK.  THE PDF, COVER, AND DESIGN ELEMENTS OF THIS PRODUCT ARE NOT INCLUDED IN THIS LICENSE. 


Any questions may be directed to Jesse Mohn at monstermageoni@gmail.com


Copyright Notice: 

The copyright notice below must be printed within the published product. 

Some art ©2026 Jesse Mohn


Monster Mage Games, Dead Man Delineation and their respective logos are property of Jesse Mohn. All rights reserved.  Published by Monster Mage Games. © 2026 Jesse Mohn


185 - Whip Shroom (b&w, 1/4 page)Price: $3.00
 DM Essentials IV: Citadels [BUNDLE]
Posted: Tue, 03 Mar 05:49:52 CST
Publisher: The Arcverse
This special bundle contains the following titles:


559125-thumb140.pngTen Drill Maste Encounters
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DM Essentials #45: 10 Drill Master Encounters Tired of the sergeant who just yells a bit and then points you toward the dungeon? In most games, the drill master is just background noise. He shouts, he calls the players "maggots," and then everyone moves on to the real adventure. That's a missed opportunity. Your players should remember the guy who ran them through the mud—and maybe even respect him by the end. DM Essentials #45 gives you ten ways to make the training yard matter. The drill master isn't there to waste time. He's the reason the fortress hasn't fallen yet. He takes farmers and turns them into soldiers, and he's been doing it so long that the faces blur together. Some of them die. He remembers all of them. What's Inside? The Drill Master's World (Short Essay): Who he i...

558999-thumb140.pngTen Gatekeeper Encounters
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DM Essentials 33: Ten Gate Sergeant Encounters The Iron Grate and the Eyes of the Watch System: 5E Compatible (Tier 1-2 Focus) Theme: Authority, Profiling, Security Theater, and "The Filter" Pages: 7 --- The Gate Sergeant: The Choke Point The Sergeant is the City's Immune System. In most games, the city gate is a loading screen. The guards are generic NPCs who say, "Welcome to the city." In a world that feels real, the Gate Sergeant is a professional paranoid. He stands at the choke point of civilization. He scans the crowd for spies, plagues, and weapons. He doesn't care if you are a hero; he cares if you are on "The List." The Badge is a Shield. The Gate Sergeant operates with absolute authority within his 50-foot radius. He can strip-search a Paladin, confiscate a Wizard's staf...

558997-thumb140.pngTen Quartermaster Encounters
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DM Essentials #42: Ten Quartermaster Encounters The Hoard of the Citadel and the Price of Steel System: 5E Compatible (Tier 1-2 Focus) Theme: Logistics, Scarcity, Corruption, and "The Supply Chain" Pages: 7 --- The Quartermaster: The King of Crates An Army Marches on its Stomach. He Holds the Spoon. In most games, buying gear is a transaction: pay gold, get sword. In a militarized Citadel, the Quartermaster is the most powerful person within the walls. He controls every arrow, every bandage, and every bootlace. He doesn't care about your gold; he cares about Requisition Forms. If he doesn't like you, you go into battle naked. Inventory is Power. The Quartermaster lives in a world of artificial scarcity. He knows exactly how many days of grain remain before the city starves. He cre...

559126-thumb140.pngTen Siege Engineer Encounters
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DM Essentials #46: 10 Siege Engineer Encounters Your players see solid stone walls. The engineer sees the crack that will bring them down. In most games, the siege engineer is the guy who explains the trebuchet, then disappears. He's a walking information dispenser—"that machine throws rocks, don't stand under it"—and nothing more. But the man who maintains the walls knows more about the fortress than anyone. He knows which towers settle in spring. He knows which gate has stress fractures from a siege fifty years ago. He knows exactly how long the citadel can hold out, and he's the only one losing sleep over the answer. DM Essentials #46 gives you ten ways to make the engineer matter. He's not just maintenance. He's the first line of defense against the thing no one sees coming. The ...


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DM Essentials IV: Citadels [BUNDLE]Price: $11.96