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 Accessible Gaming Quarterly Issue 14 (402), June 2026
Posted: Sun, 05 Jul 06:05:27 CDT
Publisher: Accessible Games

In 2020, we launched Accessible Gaming Quarterly, the world's first zine dedicated to disability and inclusion in tabletop gaming. We knew inclusion and representation for disabled gamers was lacking in our hobby, so we decided to step up and do something about it. Our goal was to publish articles that would…

  • help gamers with disabilities improve their experiences at the table.
  • help educate non-disabled gamers about the issues these players face.

Along with a community of supporters, a cadre of writers, and a contingent of illustrators, we are back for another year's worth of releases. Each issue presents articles, essays, and illustrations that are designed to promote this important community of gamers.

Issue 14 (called June 2026, but just into July) is the second issue for Year 4. It has been a long while coming, and we thank you for your patience. The zine's articles are:

1. “The Distance” by Jacob Wood

2. “Rolling for Resilience: How Role-Playing Games Empower Neurodiverse Young People” by Gary Bates

3. “Free5e: The Most Accessible D&D Ever” by Dale Critchley

4. “When Accessibility is Inaccessible” by Jacob Wood

5. “The Body Eclectic” by Matthew Campbell

6. “How Digital Accessibility Applies to the Tabletop” by Katriel Paige

7. "Moving on up; The Further Adventures of Publishing" by Sam Byford

 

The digital edition of this zine includes a PDF with Vision Layers, which allows users to toggle between different viewing options in the PDF. Choose from color or black-and-white images and text-only options. Currently, this PDF is not tagged for improved readability with screen readers, but I hope to fix this soon.

We have also provided plain text, xhtml, and ePub versions of the zine.

 

If you open the PDF version and see only random wiggles, please download and install Atkinson Hyperlegible font from the Braille Institute website

AGQ402 Front Cover

AGQ402 ToC

AGQ402 Rear Cover

Accessible Gaming Quarterly Issue 14 (402), June 2026Price: $7.99
 Orc Wars 9: Lay Down Your Cares
Posted: Sun, 05 Jul 06:05:18 CDT
Publisher: Schwalb Entertainment

Descend into the Underworld!

In these end times, the gods clutch at what they have lest they lose it all. Father Death has sealed the gates to the Underworld to secure his dominion against the Devil’s machinations. The closure prevents souls from coming or going, which means that efforts to restore life to the dead will no longer succeed. The characters, on their quest to rid the orcs of the corruption curse and end their ruinous war, must restore Horus, the last heir of the Empire, to life. To do that, they must break into the lands of the dead, find his soul, and escape with it before Father Death discovers and ends them all.

Orc Wars Part 9: Lay Down Your Cares brings the characters to the Underworld and gives them a chance to interact with shades, guardian beasts, and other perils as they search for the soul they need. While written as a continuation of the Orc Wars campaign, this adventure works as a standalone master adventure as well. In either case, groups braving the Land of Death must be strong, courageous, and determined if they are to escape to the mortal world once more.

Schwalb Entertainment, LLC

P.O. Box 12548

Murfreesboro TN 37129

info@schwalbentertainment.com

www.schwalbentertainment.com

Orc Wars Part 9: Lay Down Your Cares is © 2026 Schwalb Entertainment, LLC. All rights reserved.

Orc Wars 9: Lay Down Your CaresPrice: $2.49
 2670 Squares - Asteroid Monastery
Posted: Sun, 05 Jul 06:05:11 CDT
Publisher: Assault Publishing Studio

2670 Squares

2670 Squares is a simple and clever map system designed for sci-fi tabletop roleplaying (especially 2670 RPG) and skirmish wargames. Each tile is an 8x8 grid (about 25mm x 25mm per square), optimized for easy home printing on both A4 and US Letter paper.

The maps are released in thematic sets—Martian colonies, orbital stations, industrial outposts, and more, so you can quickly build the exact location your story needs. Tiles can be rearranged on the fly, giving you countless layout options and making every session unique.

This project was created with practicality in mind: the maps are lightweight, easy to download, print beautifully on thicker paper, and can be shuffled around mid-game. They’re also available in 150 DPI VTT format, ready to drop straight into your favorite virtual tabletop.

It’s an affordable, user-friendly way to bring cinematic sci-fi environments to your table, giving both players and GMs intuitive tools to shape their adventures.

2670 Squares: Asteroid Monastery

The Asteroid Monastery is a small, atmospheric collection designed for quiet, mysterious, or deeply spiritual sci-fi scenarios. Built into the hollow core of a drifting asteroid, this isolated sanctuary serves as a place of meditation, exile, or secret worship — far from corporate worlds and signal traffic.

The set includes corridors, living quarters, and sacred chambers, all arranged to evoke a sense of solitude and devotion against the vast silence of space.

Tiles

  1. I-, L-, and X-Sections
    Narrow, dimly lit corridors carved into the rock, lined with conduits and filled with warm light. They form the main access routes between the chapel, cells, and life-support areas.
  2. Chapel
    The heart of the monastery — a low, stone-walled sanctuary illuminated by soft, artificial light. Perfect for ceremonies, meditations, or encounters that blur the line between the mystical and the technological.
  3. Monks’ Cells
    Simple, austere rooms with individual bunks and small desks. These can also serve as quarters for guests, hermits, or exiled researchers seeking isolation.
  4. Technical and Storage Section
    A compact area combining storage bays, a communal dining room, the abbot’s cell, life-support systems, and a sanitary node.
  5. Observation Terrace
    A glazed meditation platform overlooking the stars — quiet, cold, and detached from the rest of the structure. Ideal for introspection, secret meetings, or revelations.
  6. Airlock and Landing Bay
    A small docking area for shuttles and supply crafts. It provides the only physical connection between the monastery and the outside universe.
  7. Connector Gate
    A reinforced access tunnel linking the monastery to the Sci-Fi Undergrounds collection. It allows the monastery to function as part of a larger subterranean complex or to extend the corridor system into uninhabited, abandoned sections — perfect for exploration, hidden relics, or forgotten experiments.

This set is perfect for stories of faith, silence, and hidden agendas — from rescue operations and covert infiltrations to pilgrimages that uncover something ancient buried within the asteroid’s core.

It pairs especially well with the Sci-Fi Caves/ Sci-fi Underground Base/ Sci-fi Mines collections, expanding the monastery into a vast network of tunnels, relic chambers, sctred entrances and forgotten sectors beneath the asteroid’s surface.

2670 Squares - Asteroid MonasteryPrice: $5.00
 2096 Adventures - 29 Vault
Posted: Sun, 05 Jul 06:05:03 CDT
Publisher: 2096 Games

You board an executive airship disguised as techs with clearance. The ship is a fortress in the sky, controlled by an onboard AI and guarded by elite agents. The executive works from the Vault, a sealed saferoom designed to eject if the agents fall. The objective is simple: capture the executive alive. If that fails, eliminate before the Vault ejects and the airship self-destructs.

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2096 is a post‑apocalyptic cyberpunk RPG built on a single d12.

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Every scenario is modular and consequence‑driven, designed to slot into your campaign or stand alone as a quick, lethal one‑shot.

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Inside you’ll find a 2‑page adventure: a rules sheet for instant play and a scenario built for tension, escalation, and fallout. Perfect for coffee‑break sessions, late‑night runs, or when you want a complete story in under an hour.

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2096 Core Rulebook — Coming Soon

A complete system built for fast play, lethal outcomes, and hard choices. More than 300 pages of rules, gear, augments, vehicles, drones, factions, and Arbiter tools. Everything you need to run the world of 2096 without slowing down the table.

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2096 Introduction

Your entry point into 2096. A two‑part scenario that teaches the rules, the tone, and the rhythm of the system through play.

Player Pack

Everything you need to create the 2096 version of you, fast and ready for the table.

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More 2096 Adventures - new every week

2096 Adventures - 29 VaultPrice: $1.99
 Fringe Folio Volume 1
Posted: Sun, 05 Jul 03:18:06 CDT
Publisher: NerdBurger Games

FRINGE FOLIO VOLUME 1

Within these pages, you’ll find a wide variety of bite-size content for the Cosmic Corsairs game line. Each 2-4 page entry provides a little something you can include in any type of campaign. Contents include:

  • Animal Companions
  • Expanded Information on Drones
  • Personal Vehicles
  • The Drug Trade
  • The Groff-Kre'jik Bridge Wormhole
  • The Maximans Apocalypse Cult
  • Hollow Rock, Resistance Hideout
  • The Great Waning
Fringe Folio Volume 1Price: $9.99
 Cosmic Corsairs RPG
Posted: Sun, 05 Jul 03:17:59 CDT
Publisher: NerdBurger Games

COSMIC CORSAIRS RPG

The Triarchy rules with manipulaton and might, holding ten worlds under its boot.

You sail the aether between worlds. They call you rogue, troublemaker, pirate, and maybe you are. But now it’s tme to be more.


Armed with with cosmic power few understand, you can topple the Triarchy. Will you secretly undermine the Triarchy’s plans on distant asteroids and space statons? Will you shepherd those caught in the middle to safety or inspire them to fight with you? Or will you take the fight directly to your enemy, attacking Triarchy warships and moon bases?

All-in-One Game

This game book contains everything players and GMs need to play Cosmic Corsairs. Full rules, character creation, species, powers, setting, GM advice, NPCs, monsters, and more. 

Cosmic Corsairs RPGPrice: $24.99
 Cosmic Corsairs Adventures
Posted: Sun, 05 Jul 03:17:49 CDT
Publisher: NerdBurger Games

COSMIC CORSAIRS ADVENTURES

Within these pages, you’ll find eight 2-page adventures for the Cosmic Corsairs RPG. The adventures can each be played stand-alone, but are also interconnected in such a way that you can link them all together in a single adventure path. Or sprinkle in a few other adventures of your own devising for a longer, more robust campaign. Adventure hooks include: 

  • Free a space station from Triarchy control
  • Prove yourself to the Resistance
  • Steal Triarchy payroll
  • Answer an SOS from a stranded starship
  • Free a politicial prisoner
  • Engage in a solo disinformation campaign
  • Hijack a prototype starship
  • Assault a Triarchy experimentation base
Cosmic Corsairs AdventuresPrice: $9.99
 d12 Monthly Issue 58 FULL Version - OSE Alternative Player's Guide
Posted: Sun, 05 Jul 03:00:47 CDT
Publisher: YUM_DM

Issue 58 of d12 Monthlyhas landed. 

This issue brings the game of D&D back to its roots by creating just four classes and four races you can play. Using your imagination and kits (optional), you can create any character you want.

The elf has also moved away from Tolkien and have become much more strange and fey-like.

Dive in and discover news ways to play the game.

List of Articles:

Introduction An overview of what the this is all about.

Time for a New Character A new way to generate ability scores.

Races: Human, Dwarf, Elf, Halfling New take on old races.

Classes: Warrior, Rogue, Priest, Magic-User New take on old classes.

Retirement Why retire at 10th level.

The Wrath of God The Priests’ Domains.

More Character Options Adding kits into your campaign.

Skilled Up A new, definitive list of Secondary Skills.

Adhoc A couple of new rules.

A new zine is available every 2 months. 

d12 Monthly Issue 58 FULL Version - OSE Alternative Player's GuidePrice: $4.50
 A Tale of Two Free Cities - an Ars Magica Adventure
Posted: Sun, 05 Jul 02:42:20 CDT
Publisher: The Medusa's Lair

When an Infernal tractatus is found in the possession of an NPC that turned on the Covenant, the troupe has one lead: something is rotten in the city of Köln.

A Tale of Two Free Cities is an extensive mystery adventure for Ars Magica 5th Edition. It includes everything that a storyguide needs to run the scenario in approximately 12 hours. On Halloween 1227, an Infernal trap is sprung on a member of the Covenant. The first thread of this corruption leads to a nunnery in the city of Köln, where the characters can find clues leading to Wetzlar, which is being corrupted by Infernal forces.

This is a multi-location sandbox, where the characters have the opportunity to make supernatural allies to battle the forces of the Infernal. It is designed to fit within in the Curse of the Rhine Gorge saga (described in the Rhine Tribunal book, Guardians of the Forest) and the Infatuated Diabolist plot line from the Antagonist book. It contains notes on how to easily tweak the adventure to fit into an ongoing saga, as the Covenant investigates the Infernal corruption of an NPC.

Incorporating real events and historical personalities, it slots into a high-research saga; a historian from the region was consulted to capture the local folklore. This includes a fully fleshed out Mythic Wetzlar along with the supernatural forces within and around. Includes a foreword by local historian Felix A. Mazak.

This scenario is released under the Ars Magica Open License.

This adventure was created without the use of generative AI; the text, art and illustrations were made by real people.

A Tale of Two Free Cities - an Ars Magica AdventurePrice: $9.00
 Bluehack Companion
Posted: Sun, 05 Jul 02:07:11 CDT
Publisher: Fen Orc

Blue Hack Companion is an unofficial expansion for Blue Hack, Michael Thomas's elegant reimagining of the 1977 Holmes Basic Edition of the world's first fantasy roleplaying game.

Inspired by the earliest years of the hobby, this Companion brings together classic material from the Golden Age of fantasy roleplaying and adapts it to Blue Hack's fast, player-facing rules. Every addition preserves the speed and simplicity of Blue Hack while capturing the wonder of early D&D.

Inside you'll find:

  • Eleven character classes, including the Bard, Barbarian, Demonist, Detective, Druid, Illusionist, Monk, Paladin, Ranger and Warlock.
  • New spells for every spellcasting class, including complete Illusionist, Druid, Detective, and Demonist spell lists.
  • Classic magical treasures, from enchanted swords and rings to unusual magical curiosities and legendary Relics.
  • Rules for adventures, dungeon lighting, mass combat, illusion magic, and more.
  • Guidance for converting classic Basic D&D adventures to Blue Hack.
Bluehack CompanionPrice: $0.00
 Keelboat & Krakens 4K Ships Map Pack: Battle Maps for VTT & Print
Posted: Sun, 05 Jul 01:23:44 CDT
Publisher: Lichwood Archive

Keelboat & Krakens 4K Ships Map Pack: 4K Battle Maps for VTT & Print

Bring your high-seas adventures to life with stunning detail.

"We steal a ship! This premium map pack provides everything you need for thrilling naval encounters, from desperate battles against legendary sea monsters to brutal clashes with pirate raiders. Whether your heroes are escorting valuable cargo, hunting monstrous creatures, or simply trying to survive the voyage, these maps deliver the atmosphere your adventure deserves.

Four Unique, Immersive Encounters

Keelboat vs. Kraken: A desperate struggle against one of the ocean's greatest terrors. Towering tentacles rise from the depths, crushing the vessel and dragging unfortunate sailors into the sea. Can your party escape before the ship is torn apart?

Keelboat vs. Sea Serpent: An enormous, mysterious serpent circles the vessel, striking from beneath the waves. Is it defending its territory, hunting for prey, or guarding an ancient secret hidden below the surface?

Keelboat vs. Orc Pirate Ship: Battle savage raiders in a brutal ship-to-ship confrontation. Exchange arrows and spells across the water before boarding begins, where every plank of the deck becomes a deadly battlefield.

Keelboat (Exterior & Interior): A versatile sailing vessel ready for any adventure. Perfect for merchant voyages, coastal exploration, river expeditions, smuggling operations, or as the party's own home upon the water. Includes both exterior and interior layouts for seamless transitions between exploration and combat.

Features

Built with flexibility in mind, this pack is completely system-agnostic and tailored for seamless integration into any virtual tabletop or physical game night.

  • Ultra-Crisp 4K Resolution: Every mossy stone and blade of grass pops in glorious $4096 imes 3072$ detail.

  • VTT Ready: Optimized for your favorite virtual tabletops with pre-sized 40x30 and 52x39 grids.

  • Total Versatility: Every map comes in both Gridded and Gridless variations.

  • Format Flexibility: Includes PNG, JPG, and WEBP files to balance file size and visual fidelity.

  • Print-and-Play: Includes a high-quality printable PDF version for classic tabletop gaming.

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Keelboat & Krakens 4K Ships Map Pack: Battle Maps for VTT & PrintPrice: $3.99
 ASCENDANT CEPHALOPHORES
Posted: Sun, 05 Jul 01:08:53 CDT
Publisher: Grey Wolf Writes

Ascendant beings slain by beheading, and risen with ascendant power!

ASCENDANT CEPHALOPHORESPrice: $2.00