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Posted: Sun, 28 Jun 17:00:57 CDT
At the southern edge of the Frozen Tundra, Frostpeak rises from steam and stone beneath snow-covered ridges. Warm water cuts through frozen streets, workshops hiss with pressure and heat, and caravans gather before risking the long roads north. Travelers arrive here to repair equipment, hire guides, rest aching limbs, and prepare for routes that grow harsher with every mile beyond the valley.
Published by Kelfecil's Tales
Description:
Frostpeak is a compact northern trade town built around geothermal springs and steam-driven infrastructure. Though small in size, it serves as one of the most important staging points for expeditions, caravans, and travelers moving between central Latakar and the Frozen Tundra. Steam vents warm the streets, merchants negotiate departures carefully, and every workshop depends on constant maintenance to keep the valley functioning through deep winter.
This issue explores Frostpeak as a place shaped by pressure, preparation, and survival in harsh conditions. Encounters focus on unstable steam systems, route disputes, damaged infrastructure, hidden tensions between travelers and locals, and the routines required to keep northern trade moving safely.
Includes urban encounters, integrated town battlemaps, investigation hooks, practical NPCs, environmental pressure points, and a long-form trouble arc centered on unstable geothermal activity beneath the settlement.
- Themes: Steam, Survival, Maintenance, Northern Trade
- Setting: any, Starlight Chronicles, Frozen Tundra
Extra Description:
The Midnight Gazette is a narrative-focused series exploring unique locations across the Starlight Chronicles setting.
Issue #7 presents Frostpeak, a geothermal trade settlement standing at the threshold between central Latakar and the Frozen Tundra. This issue provides detailed town locations, two integrated urban battlemaps, grounded encounters tied to steam infrastructure and northern travel, practical NPCs, environmental hazards, and layered tensions connected to unstable pressure beneath the valley. Designed for flexible insertion into ongoing campaigns, Frostpeak rewards preparation, observation, and careful decision-making in a place where even routine upkeep matters.
Writing, Design & Collab Organization: Kelfecil's Tales
https://www.kelfecilstales.com/
Map Artwork: Tactical Maps
https://www.patreon.com/tacticalmap



Posted: Sun, 28 Jun 16:29:53 CDT
You must have been very tired, dear Alice, of sitting by your sister on the bank, and of having nothing to do, when suddenly that White Rabbit with pink eyes ran close by you!
Hurry, grab your deck of playing cards, some paper, and your sharpest pencil!
Posted: Sun, 28 Jun 16:29:32 CDT
A 92 page MEGA solo from Japan - translated to English!
Can you coquer the Fortress? 109 paragraphs and 10 pages of rules enhancements for Monsters! Monsters! to use with this solo.
"They call it the 'Fortress of Tyranny,' darling. A band of brigands suddenly appeared in this region and began raiding the villages. The nearest Zim settlement was the first to fall—annihilated and destroyed. Even those hardy Zim folk were slaughtered in great numbers, poor souls. No one knows what became of those who survived and were taken prisoner. After that, the bandits built a fortress right on the mountain where the Zim village once stood and made themselves at home. But that’s not the only reason they call it the 'Fortress of Tyranny'..."
The one speaking is Nuirel, a Naga who hides deep beneath a grey hood, showing only the glint of their golden eyes. After wetting their parched throat with a bit of wine, they continue in that slithering, theatrical tone.
"Those outlaws in the mountain stronghold kidnap people from the nearby villages. Again and again. Zim and humans alike. No one knows where they are taken—perhaps they are eaten, or perhaps sold into slavery.
Posted: Sun, 28 Jun 16:24:05 CDT
Welcome to the premier system-agnostic engine for gladiator campaigns and brutal tactical combat. This comprehensive manual provides GMs with a rich, interconnected tapestry of tables designed to generate grim arena intrigue, terrifying pit-beasts, and sudden architectural rules changes on the fly. Each table features cross-linked entries containing instructions such as [Go to Table X], allowing you to seamlessly chain random encounters, shifting arenas, and political betrayals into evolving, dynamic storylines across the high-contrast blood sands of Aethon.
Master Table Directory: 100 Pillars of Secrets Navigate through the complete indexing structure of this supplement:
Sample Excerpt — Table 1: The Branding Roll when someone becomes a Sand-Blood. The Branding with heated sand and champion's blood is irreversible and not all survive the burning.
Claim the glory of the Crimson Floors... Add THE COMPLETE GLADIATOR ARENA TOOLKIT to your library today and let your campaign echo with the roar of the Crowns. |
Posted: Sun, 28 Jun 16:11:55 CDT
Everything is going wrong in the city. Left is right, cats are dogs, good guys are bad guys, and mass hysteria is resulting. Can your heroes find the source of this disruption, and what will happen when two dimensions collide? Includes ten page PDF and Hero Designer files.
Posted: Sun, 28 Jun 15:38:05 CDT
Oracles for Ill-Defined Encounters
A downloadable oracle toolkit for solo players and low-prep GMs.
Random encounter tables are full of vague human encounters: bandits, traders, hermits, mercenaries, hunters, cultists, and crazed wanderers. Sometimes a single word is enough. Other times, you need a little help turning that result into a scene worth playing.
Oracles for Ill-Defined Encounters gives you quick, system-neutral tables for building those encounters on the fly. Roll to determine who they are, what they’re doing, what they want, what makes them dangerous, and how they might connect to the larger story.
Inside, you’ll find oracles for:
Bandits
Crazed Wanderers
Cultists
Hermits
Hunters & Trappers
and more...
Each section includes a short explanation, multiple roll tables, and a worked example showing how a few random results can become a playable encounter.
Use it for fantasy, post-apocalyptic, sword & sorcery, weird west, sci-fi, or any game where “you meet some travelers on the road” needs to become something more interesting.
System-neutral. Genre-agnostic. Built for solo play, improvising GMs, and emergent stories.
I’ll likely update it over time as I create more encounter oracles.
26 pages
Original art by Toby Penney.
Pay what you want. If you find it useful, consider leaving a rating or review. It really helps.
Posted: Sun, 28 Jun 15:01:40 CDT
This stock art image is by Claudio Casini Art.
This purchase includes a PNG version at 300 dpi.
Grayscale and Lineart
Claudio Casini ART
Claudio Casini is a renowned industry professional whose work has graced numerous fantasy projects for companies such as Paizo Publishing, Asterion Press, Phlegyas Art Miniatures, and Mongoose Pub.
Stock Art License Summary
All stock art is licensed for use in professional publications. You are required to provide artist credit for any use of this artwork. Claudio Casini retains ownership of the artwork, meaning you cannot resell the art in your own art packs or similar products. There are restrictions on how this art can be edited.
You acquire a license to use the art but do not own any rights beyond that. Derivative works, such as 3D models, cannot be created from this illustration, regardless of purchase. The sole commercial use permitted for this artwork is publication
Posted: Sun, 28 Jun 14:55:45 CDT
The Trial of Ingvar, The Fourth Adventure of the Spear Cycle
Ingvar is on trial for his crimes, and Hrappur the Short has asked the heroes to help in the case. Ingvar is not alone in his efforts to clear his name. His uncle, Mörður and the mysterious witch Ósk stand in the way and will stop at nothing to ensure the aquittal of Ingvar. Navigate the legal courts and overcome cunning tricks and treachery to ensure Ingvar is brought to justice. Finally, there is a small matter of a spear that Hrappur must also return to its rightful place. This is the final exciting installment of the Spear Cycle.
A 3-4 hour adventure for Age of Vikings.
Posted: Sun, 28 Jun 14:47:28 CDT
Sleepy Hollow Initiative Cards
Bring speed, clarity, and atmosphere to your table with the official Sleepy Hollow Initiative Cards.
Designed specifically for the Sleepy Hollow Tabletop Roleplaying Game, these oversized initiative cards make combat and tense encounters easier to manage while reinforcing the game's dark folk horror aesthetic.
Each card features a beautifully illustrated back depicting the dreaded Headless Horseman, making the deck feel like a natural extension of the world of Sleepy Hollow rather than a simple game aid. The fronts display initiative values 1–10 in a bold, easy-to-read format, allowing players and Game Masters to instantly track turn order at a glance.
More than just initiative markers, each card also includes a quick-reference summary of available actions framed around the edges. This allows players to see their options without constantly consulting the rulebook, helping encounters move faster and keeping attention focused on the story rather than page flipping.
Whether displayed in front of players, arranged on the table, or used behind the screen by the Game Master, these cards provide a practical and atmospheric tool for every session.
Features:
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Official initiative cards for the Sleepy Hollow Tabletop Roleplaying Game
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Initiative values from 1–10
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Striking Headless Horseman artwork on every card back
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Built-in action reference for quick gameplay consultation
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Improves combat flow and encounter management
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Designed to match the visual style and atmosphere of the Sleepy Hollow game line
A simple tool that keeps the action moving while immersing your table deeper into the haunted roads, shadowed woods, and lingering horrors of Sleepy Hollow.
Posted: Sun, 28 Jun 13:47:29 CDT
Boost your adventure with this stack of Item cards!
This set of (currently) 15 out of 60 Item cards has the perfect power level to be used in your Tier 1 campaigns.
We will release the other parts of the SRD Item cards in the same Set, and will gradually decrease the discount with each release.
Content (Part 1 of 4)
15 poker sized Item cards with artworks
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Made for home printing
- Print layout for A4 + US Letter (just print at 100% and you should be fine).
- Edge-to-edge layout, made possible by the new infinite pattern on the card back, which saves space and makes it easier to crop.
- Card sizes are standard size Poker Card/MTG-Card and Tarot Card.
If you like this product, please consider leaving a review. It helps us a lot!
Posted: Sun, 28 Jun 13:17:34 CDT
Join the League of Dark Few, a secret, guild-like organization that has built a reputation as the brokers of influence — a sect of adventurers who practice prowess and discretion. Nothing of importance happens in this city without their shadowy fingers pulling the strings.
This zine series is designed to help GMs run a city-based campaign from the perspective of a group of up-in-coming guild members. Players start as hopeful initiates and gain reputation and influence by completing lucrative contracts. Designed for both Dungeon Crawl Classics and Shadowdark systems.
Every year, the League of Dark Few initiates a new class of darkness dwellers; the question is just how large that class will be. In this level 0 gauntlet, players navigate their horde of hopeful initiates through a deadly gauntlet hidden in the dungeon levels below the Vulgar Manse.
What's Included:
- A 20-page zine detailing the League’s initiation process. A brutal level-0 gauntlet where one option exists: survive.
- Twenty two dungeon rooms, formatted for quick prep and ease of use at the table.
- Two maps (VTT & Printable) of the lower dungeon levels of the Vulgar Manse.
- Thirteen foes designed to test a level 0 character’s might and mind.
- Two printable handouts.
- Designed for either DCC or Shadowdark — choose your system.


Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. For additional information, visit www.goodman-games.com or contact info@goodman-games.com
Posted: Sun, 28 Jun 13:04:31 CDT
Join the League of Dark Few, a secret, guild-like organization that has built a reputation as the brokers of influence — a sect of adventurers who practice prowess and discretion. Nothing of importance happens in this city without their shadowy fingers pulling the strings.
This zine series is designed to help GMs run a city-based campaign from the perspective of a group of up-in-coming guild members. Players start as hopeful initiates and gain reputation and influence by completing lucrative contracts. Designed for both Dungeon Crawl Classics and Shadowdark systems.
What does it mean to be a darkness dweller? This guidebook outlines the guild’s principles, operations, leadership, and home—The Vulgar Manse. It also includes a potion shop, fence, and contract generator to keep guild life lively.
What's Included:
- A 32-page zine detailing the operations, motivations, leadership, and resources of the League of Dark Few.
- Two maps (VTT & Printable) detailing the common areas of the Vulgar Manse — the home of the League
- A potion shop with seven new potions, suitable for adventurers of all levels
- A contract generator, robust random tables to help you design guild-motivated adventures



Dungeon Crawl Classics and DCC RPG are trademarks of Goodman Games. For additional information, visit www.goodman-games.com or contact info@goodman-games.com




