DriveThru RPG
Newest Items
Posted: Wed, 18 Mar 21:20:03 CDT
1. A brief exploration of Dara Happa Culture and Society.
2. 4 Dara Happa Cult write-ups (Short Form).
3. Ways to turn pre-existing cults into Dara Happan Variants
4. 7 Dara Happan Centric homelands.
5. 19 occupations to emulate Dara Happan Society.
- 12 of these are new occupations that take inspiration from several sources to make fun or interesting characters.
- 1 of the new occupations is modular to simulate the lodrilli peasant in all their glory.
- 7 classic runequest occupations are given some dara happa flair.
Posted: Wed, 18 Mar 21:14:03 CDT
Rogue Subclass for 5e and 2024
This subclass includes 12 dedicated feats.
I wrote this subclass to add to my historical themed set and I modeled it after Saboteurs in Europe during WW2. I hope you enjoy.
A Resistance Saboteur practices the quiet craft of disruption, striking not at armies but at the foundations that support them. Trained to infiltrate hostile territory and undermine an enemy’s strength from within, these rogues dismantle war machines, ruin supplies, and weaken structures with simple tools and careful planning. Where others see walls, engines, and fortifications, the saboteur sees stress points and hidden flaws waiting to be exploited. With patience and precision, they turn small acts of sabotage into failures that can bring entire plans crashing down.
Posted: Wed, 18 Mar 20:30:49 CDT
In the frozen land of Hailrend, every road bends beneath the shadow of a white dragon.
Icefall Dominion is a Dungeons & Dragons 5th Edition adventure for characters of levels 2 to 5, set in a harsh northern frontier of mountain strongholds, ruined villages, ancient dwarven halls, sacred groves, and snowbound forests. At the center of the region rises Mount Argenfall, where the white dragon Nerleriath has claimed a shattered fortress and turned the heart of Hailrend into a hunting ground.
As trade collapses, refugees flood the roads, bandits grow bolder, cultists work in secret, and old rivalries strain under pressure, the characters must cross a land on the edge of fracture. From the harbors of Rimegade to the war-worn walls of Marrowfen and the hard frontier of Halverick, they will gather allies, uncover ancient lore, recover legendary relics, and decide which powers of Hailrend are worth trusting.
This book offers a sandbox adventure with a strong narrative spine, combining exploration, faction tension, survival, regional travel, and a climactic final assault against a dragon in its mountain lair. Inside, you will find memorable settlements, dynamic side quests, rich setting lore, original creatures, magical items, dangerous landmarks, and everything needed to run a cinematic cold-region campaign full of consequence, mystery, and steel.


About Collector's Edition
This expanded version of Icefall Dominion enriches the frozen region of Hailrend with additional locations, new side quests, extra magical items, and exclusive artwork, offering Dungeon Masters even more tools to deepen exploration, mystery, and reward. Hidden ruins, secret groves, forgotten strongholds, and rare relics broaden the scope of the adventure while preserving its core story: a land struggling to endure beneath the shadow of the white dragon Nerleriath.
From haunted dwarven halls and prophetic sanctuaries to rare artifacts and optional regional threats, the Collector’s Edition adds new layers of discovery for groups who want a richer, more atmospheric campaign through Hailrend. These additions expand the sandbox, strengthen replay value, and give the region greater depth without losing the adventure’s central tension and momentum.
Alongside the complete base adventure, this edition includes bonus encounters, expanded quest hooks, more treasures to uncover, and extra illustrations to bring the world of Hailrend to life at the table.
For those who want more lore, more danger, and more to discover beneath the snow, this is the definitive edition of Icefall Dominion.
Contents of the Adventure
- 118 Total pages
- Illustrations
- Extensive Lore
- Several factions with their own agendas
- Main and Sidequest for every major location
- Travel & Survival section
- 4 Chapter Story
- 23 Locations & Landmarks
- Huge Sandbox Regional Map
- 5 Magical Items
- Statblocks
- Maps
- VTT files (Tokens, Statblocks, Illustrations, Maps, 46 Tracks Official Soundtrack)
Posted: Wed, 18 Mar 20:30:47 CDT
In the frozen land of Hailrend, every road bends beneath the shadow of a white dragon.
Icefall Dominion is a Dungeons & Dragons 5th Edition adventure for characters of levels 2 to 5, set in a harsh northern frontier of mountain strongholds, ruined villages, ancient dwarven halls, sacred groves, and snowbound forests. At the center of the region rises Mount Argenfall, where the white dragon Nerleriath has claimed a shattered fortress and turned the heart of Hailrend into a hunting ground.
As trade collapses, refugees flood the roads, bandits grow bolder, cultists work in secret, and old rivalries strain under pressure, the characters must cross a land on the edge of fracture. From the harbors of Rimegade to the war-worn walls of Marrowfen and the hard frontier of Halverick, they will gather allies, uncover ancient lore, recover legendary relics, and decide which powers of Hailrend are worth trusting.
This book offers a sandbox adventure with a strong narrative spine, combining exploration, faction tension, survival, regional travel, and a climactic final assault against a dragon in its mountain lair. Inside, you will find memorable settlements, dynamic side quests, rich setting lore, original creatures, magical items, dangerous landmarks, and everything needed to run a cinematic cold-region campaign full of consequence, mystery, and steel.


Contents of the Adventure
- 112 Total pages
- Illustrations
- Extensive Lore
- Several factions with their own agendas
- Main and Sidequest for every major location
- Travel & Survival section
- 4 Chapter Story
- 21 Locations & Landmarks
- Huge Sandbox Regional Map
- 3 Magical Items
- Statblocks
- Maps
- VTT files (Tokens, Statblocks, Illustrations, Maps, Official Soundtrack)
Posted: Wed, 18 Mar 20:16:06 CDT
Swords and Science is a new game and new system being developed by a crew of awesome creators who have worked on all kinds of cool games!
Swords and Science is designed to mimic TV shows like He-Man, Captain Planet, She-Ra and other 80s and early 90s era cartoons.
The core mechanical cool idea is part of The Great Hero System, a system designed specifically for this game that may be used with other games in the future. The Great Hero system uses d6s, and allows the group to co-run The Great Hero (see the examples above) as a group while still playing their own master's of the multiverse (get it?).
The ashcan focuses on giving you all the rules you need to play the game and we'd love to have your feedback! We will be developing out the system more, adding in more cool rules, and we'll be running playtests. Any feedback you provide will go toward making this game even cooler than it is now.

Posted: Wed, 18 Mar 19:56:13 CDT
These are 10 tokens to make your RPG absolutely EPIC.
Better than the best.
Unbelievably unbelievable.
Your life will never be the same.
Technical Details:
You will receive 10 PNG tokens (500x500 pixels)
All tokens feature transparent backgrounds, optimized for use across multiple VTT platforms.
Each token is carefully formatted for clean visibility and easy placement on battle maps.
Every character also includes a matching full-body JPG image with a white background.
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Posted: Wed, 18 Mar 19:52:04 CDT
Doors to Darkness - Servants of the Lake map pack
This pack contains maps for the scenario Servants of the Lake included in the Chaosium Call of Cthulhu release Doors to Darkness. You will need this book to run the scenario with this map pack. Besides the scenario itself, the book has details of what is to be found at the different locations on the map, as well as important handouts for your investigators.
These maps can be used for immersive VTT play or printed out for tabletop use. The pack has a special emphasis on VTT use like Roll20, or Foundry VTT.
Please note that all maps are ungridded. This keeps the package size down as the demand for grid maps isn’t high anymore. VTTs today add their own grid based on the entered PPU/PPI value.
The package comes in 5 zipped files and contains a total of 38 image files that should include all you need to depict the Squatters Lake area and the Brophy’s motel with full interiors. For a full list of content please see the preview PDF.
New to VTT - Virtual Tabletop
Virtual Tabletops are the new kid on the block to assist in traditional TTRPG sessions played through an online sessions. There are numerous options out there, with the big ones being FoundryVTT and Roll20. VTTs support graphic representation og the gaming environment, with a popular option being representing a scene map of the locations the players are finding themselves in. Representing players and NPCs in these maps are done through what is called actors or tokens, which is graphics representing the specific character or NPC. This pack contains graphic for these systems.
Posted: Wed, 18 Mar 19:45:26 CDT
Wanderlust for days (or years)
- New heritages: Mantids wander through cultures, Passengers wander through experiences
- New Cultures: Urban Wanderers travel between cities, Riverfolk travel along waterways, each have their own unique cultural gear
- New Backgrounds: Traveling Fences deal in stolen wares, Itinerant Tinsmiths deal in broken wares
New Wanderer Knacks are available for all classes, with extra bonuses for new experiences!
The first in a new series of tightly-themed releases of Origins and knacks from Variant Codex Press.
Friends & Relations: Wanderers!
Free Foundry VTT support coming soon!
Posted: Wed, 18 Mar 17:32:23 CDT

Create Devious Villains and Dangerous Lairs with this Game Master's supplement!
What's Included:
- Essays. Short essays by some of the industry's top designers and game masters, discussing design topics like villain creation, villain motivation, lair design, and more!
- Contributors. Contributing writers include Alex Kammer, Anne Gregersen, Dale Critchley, Ed Greenwood, Greg Marks, Jean Lorber, Jeff C. Stevens, Jon Hook, Saga Mackenzie, Shanna Germain, and Teos Abadia.
- Page Count. 41 pages of content.
- Villain Progression. Suggestions on how your villain might increase in power as the characters gain experience and levels.
- Tables. Suggestions for items that empower your villain, lair power-ups, and villain ideals.
- Inspiration. Sections that help you with development, digging deeper into villain inspiration.
- Motivations. Suggestions on villain motivations. Why are they a villain?

Essays & Writers
- A Cautionary Tale for Villains of All Stripes - Saga Mackenzie
- A Good Lair Tells a Story - Jeff C. Stevens
- Color of Magic - Jeff C. Stevens
- Disabled Villains - Dale Critchley
- Dynamic Elements in Combat Encounters - Alex Kammer
- Far From Prying Eyes - Jon Hook
- How Much for that Villain on the End? - Ed Greenwood
- Living, Breathing Lairs - Shanna Germain
- Techniques for Making Epic Final Battles - Greg Marks
- Unique Environments - Jeff C. Stevens
- Villainous Motivations and Heroic Opposition - Anne Gregersen
- Your Villain's Second Motive - Teos Abadia

Tools & Tips
To add to the project, we've inserted the Game Master's Tools section from Potbellied Kobold's Guide to Villains & Lairs!
- What is a Villain?
- Creating a Villain
- Features
- Villains & Magic Items - how magic items from the 5E Basic Rules impact your villain.
- Advancing Villains
- What Is a Lair?
- Bringing It All Together

NO AI!
Posted: Wed, 18 Mar 17:04:11 CDT

Create Devious Villains and Dangerous Lairs with this Game Master's supplement!
What's Included:
- Essays. Short essays by some of the industry's top designers and game masters, discussing design topics like villain creation, villain motivation, lair design, and more!
- Contributors. Contributing writers include Alex Kammer, Anne Gregersen, Dale Critchley, Ed Greenwood, Greg Marks, Jean Lorber, Jeff C. Stevens, Jon Hook, Saga Mackenzie, Shanna Germain, and Teos Abadia.
- Page Count. 41 pages of content.
- Villain Progression. Suggestions on how your villain might increase in power as the characters gain experience and levels.
- Tables. Suggestions for items that empower your villain, lair power-ups, and villain ideals.
- Inspiration. Sections that help you with development, digging deeper into villain inspiration.
- Motivations. Suggestions on villain motivations. Why are they a villain?

Essays & Writers
- A Cautionary Tale for Villains of All Stripes - Saga Mackenzie
- A Good Lair Tells a Story - Jeff C. Stevens
- Color of Magic - Jeff C. Stevens
- Disabled Villains - Dale Critchley
- Dynamic Elements in Combat Encounters - Alex Kammer
- Far From Prying Eyes - Jon Hook
- How Much for that Villain on the End? - Ed Greenwood
- Living, Breathing Lairs - Shanna Germain
- Techniques for Making Epic Final Battles - Greg Marks
- Unique Environments - Jeff C. Stevens
- Villainous Motivations and Heroic Opposition - Anne Gregersen
- Your Villain's Second Motive - Teos Abadia

Tools & Tips
To add to the project, we've inserted the Game Master's Tools section from Potbellied Kobold's Guide to Villains & Lairs!
- What is a Villain?
- Creating a Villain
- Features
- Villains & Magic Items
- Advancing Villains
- What Is a Lair?
- Bringing It All Together
NO AI!
Posted: Wed, 18 Mar 16:36:15 CDT
Schakale - Charakterbogen (editierbare Version)
Zusätzlich zum im SCHAKALE-Regelbuch befindlichen Charakterbogen, stellen wird hier eine editierbare PDF-Version zur Verfügung.
Posted: Wed, 18 Mar 16:20:55 CDT
It begins with something small, like it always does in Lucentia, a disagreement over a corner, a cart set up too close to another, a quiet argument about who gets the lunchtime crowd, but in the district known as Lantern Row, where neon-lit stalls stretch across packed streets and food carts, pop-up vendors, and mobile traders form a living, shifting marketplace that never truly closes, small disputes don’t stay small for long, because every stall is backed by someone, every supply line feeds into something larger, and every piece of pavement is more valuable than it looks, as rival vendor groups begin clashing over territory, pushing each other out, sabotaging equipment, and hiring protection, drawing in organised crews who see opportunity in controlling the flow of goods, until the market transforms from a place of trade into a contested zone of influence where entire supply chains are weaponised and alliances are forged behind the scenes, escalating rapidly as larger criminal organisations begin to take notice, absorbing vendor networks into their operations, turning street food routes into distribution fronts, and using the chaos to expand their reach, until Lantern Row becomes the epicentre of a full-scale cartel conflict fought not just with weapons but with logistics, control of resources, and the ability to move unseen through the crowded streets, where every stall could be a front, every vendor a lookout, and every delivery a piece of a much larger war that is no longer about selling goods, but about owning the streets that feed the city.
_____________________________
Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.
To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.
Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.
Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.



