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Posted: Mon, 04 May 06:49:12 CDT
| This special bundle contains the following titles: |
| Lady of the Stars, Part 3 of the Broken Kingdom Campaign Regular price: 0 Bundle price: 0 Format: PDF | This is Part 3 of the Broken Kingdom adventure. The party arrives at the valley castle, Kekhegi to meet Lady Ilka. That night, a servant turns up dead inside her castle. Now you’ve got a handful of suspects, a poisoned lady, and visiting knights. The adventure can be played as part of the story or as a one off murder mystery. Broken Kingdom Part 3 is intended for play with Fire Burns Low Gamebook: https://www.drivethrurpg.com/en/product/565460/the-fire-burns-low-gamebook-the-lean-cut
... | |
| Tombs under Kerthaz, Part 1 of the Broken Kingdom Campaign Regular price: 0 Bundle price: 0 Format: PDF | As a Stand-Alone Adventure This one-shot takes adventurers from a city boiling over with anticipation to ruined catacombs under the fortress of Kerthaz. Players map the tunnels in exchange for a handsome reward, braving danger and discovering strange magic. The Broken Kingdom Campaign is meant to be played with the Fire Burns Low Gamebook: https://www.drivethrurpg.com/en/product/565460/the-fire-burns-low-gamebook-the-lean-cut
As the start of the Broken Kingdom Campaign The Broken Kingdom adventure is a swashbuckling campaign styled off the Three Musketeers, infused with heavy doses of mystery, intrigue, and eldritch magic. The story starts small. It then adds layers, drawing adventurers into a plot to oust the throne and hand the Keleti Empire to the iron grip of the Three Ladies Tr... | |
| War, Part 2 of the Broken Kingdom Campaign Regular price: 0 Bundle price: 0 Format: PDF | The Tomb of Kerthaz adventure ends with an army at the town's doorstep. Part 2 opens up the adventure into a sweeping campaign. Your party must traverse the valley, erupted into war. There are sieges, press gangs, avillages, and mysteries. Broken Kingdom Part 2 is meant to be played with the Fire Burns Low Gamebook: https://www.drivethrurpg.com/en/product/565460/the-fire-burns-low-gamebook-the-lean-cut
The full adventure can be played linearly with different choices opening up new possibilities, but the intention is to open into a sandbox where parts 2-10 can be played at any point. A guide will come as the later parts are released. As always the game and adventures are in Beta for testing. Feedback is appreciated!... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (0%) |
Posted: Mon, 04 May 06:05:03 CDT
In our quest to make Raging Swan Press’s books more useful, interesting and fun, we’ve started to include even more GM-focused material on our inner covers.
Away with the advert that used to lurk there! Instead, we have a new style of cover that presents three tables of trinkets. Use them as starting trinkets for your characters or as interesting things the characters find on their adventures.
This inner cover presents trinkets for gnomes, artisans and sorcerers.
This download includes PDF and markdown versions of the inner cover.
Posted: Mon, 04 May 06:05:03 CDT
You’ve fallen backwards through time, fam, like 70 million years. Not entirely sure how you got here, we’re pretty sure those aliens, the Lobsters (or at least that’s what we call them), are responsible. And it’s crazy-dangerous here. There’s dinosaurs everywhere—proper ones, not just the boomer kind—and the Lobsters have giant killer robots! And, sheesh, we’re just kids.
Fortunately, you’ve grabbed yourself some of the Lobster’s tech. That BrainLink somehow gives you the ability to control a dinosaur with your brain, and that DinoDisc seems to somehow suck them into a pocket dimension, and let you summon them back when you need them. Seems to keep them happy and fed too.
There’s other people here, too. People who also fell through time and learnt their own ways to survive. Some of them got here decades ago. They maintain outposts around the place. Lots of them are sketchy, full of pirates and snakes, but if you stay sus, you can maybe trade for something that slaps. There’s even a few with legit vibes. If you clock one of these, pin it!
Now we’re all looking for a way home, or to defeat the Lobsters, or just to survive. So grab your DinoDisc, put on your BrainLink and let’s go grab us some dinos!
Rifts & Raptos is game about kids lost in the Cretaceous era, surrounded by dinosaurs, and in the middle of an alien invasion. Built to capture the themes and moods of adventure-kids media like The Goonies and Stranger Things, and the monster-training and battling of Pokemon, Yu-Gi-Oh and Dinosaur King, whilst also educating you about the charismatic macrofauna of the late Cretaceous, it has a simple system that focuses on both the stories of friendship and adventure, and the excitement of battling dinosaurs.
This product provides you with a two-page, form-fillable character sheet for each of the six playbooks in the game, with all the rules for your special moves and expanded space for recording your dinosars and their special rules.
Note: The file uses a special interactive feature for shading the dice icons, which may not work in some browsers. Make sure you are using Adobe Acrobat or other fully-compliant reader to make use of its full functionality.
Posted: Mon, 04 May 06:05:03 CDT
You’ve fallen backwards through time, fam, like 70 million years. Not entirely sure how you got here, we’re pretty sure those aliens, the Lobsters (or at least that’s what we call them), are responsible. And it’s crazy-dangerous here. There’s dinosaurs everywhere—proper ones, not just the boomer kind—and the Lobsters have giant killer robots! And, sheesh, we’re just kids.
Fortunately, you’ve grabbed yourself some of the Lobster’s tech. That BrainLink somehow gives you the ability to control a dinosaur with your brain, and that DinoDisc seems to somehow suck them into a pocket dimension, and let you summon them back when you need them. Seems to keep them happy and fed too.
There’s other people here, too. People who also fell through time and learnt their own ways to survive. Some of them got here decades ago. They maintain outposts around the place. Lots of them are sketchy, full of pirates and snakes, but if you stay sus, you can maybe trade for something that slaps. There’s even a few with legit vibes. If you clock one of these, pin it!
Now we’re all looking for a way home, or to defeat the Lobsters, or just to survive. So grab your DinoDisc, put on your BrainLink and let’s go grab us some dinos!
Rifts & Raptos is game about kids lost in the Cretaceous era, surrounded by dinosaurs, and in the middle of an alien invasion. Built to capture the themes and moods of adventure-kids media like The Goonies and Stranger Things, and the monster-training and battling of Pokemon, Yu-Gi-Oh and Dinosaur King, whilst also educating you about the charismatic macrofauna of the late Cretaceous, it has a simple system that focuses on both the stories of friendship and adventure, and the excitement of battling dinosaurs.
This product provides you with a deck of 120 cards, covering all of the combat options for all of the dinosaurs in the game. Print out the cards you need for your dinosaurs to enhance your play experience in Rifts & Raptors.
Posted: Mon, 04 May 06:04:59 CDT
| This special bundle contains the following titles: |
| YS Games: NPC Builder Regular price: 0 Bundle price: 0 Format: Watermarked PDF | NPC Builder: Create Memorable Characters in Moments
Game Masters often need NPCs fast: a tavern keeper, suspicious guard, mysterious traveler, rival adventurer, or unexpected ally.
YS Games NPC Builder helps you create memorable characters in minutes using elegant roll tables built for improvisation and fast session prep.
With just a few dice rolls, you can generate NPCs with clear motivations, distinct personalities, and memorable traits that help them feel real at the table.
This system-neutral tool works with most fantasy RPGs and is equally useful during live play, session preparation, or solo RPG adventures.
What This Tool Generates
Using quick roll tables, you can determine:
Character names and cultural surnames
Occupations and archetypes
First impressions and motivations
A un... | |
| YS Games: Encounter Builder Regular price: 0 Bundle price: 0 Format: Watermarked PDF | YS Games Encounter Builder
Build Dynamic RPG Encounters in Moments
The YS Games Encounter Builder is a fast, system-neutral tool designed to help Game Masters create engaging encounters with clear goals, meaningful opposition, and rising tension.
Whether you're improvising at the table, preparing adventures in advance, or running solo RPG sessions, these tables help you quickly build encounters that feel purposeful and dynamic.
This tool works across fantasy RPG systems and supports far more than combat encounters.
Use it to create:
tense negotiations
dangerous travel scenes
monster hunts
heists
investigations
survival challenges
battles with meaningful stakes
Instead of relying on generic random encounters, Encounter Builder focuses on the questions that make a scene memorable:
Wha... | |
| YS Games: Location Builder Regular price: 0 Bundle price: 0 Format: PDF | YS Games: Location Builder
Create memorable fantasy locations in minutes.
Location Builder is a system-neutral toolkit for generating dynamic fantasy locations for session prep, improvisation, or solo play. Build anything from a forgotten shrine in the wilderness to a remote coastal ruin, hidden settlement district, ancient underground site, or strange magical landmark.
Using flexible roll tables, you can quickly determine:
Environment and terrain
Location type and physical layout
Sensory details and atmosphere
Nearby settlements and regional connections
Current inhabitants
Active situations and complications
Optional weather conditions
The tables are designed to create locations that feel lived-in, unusual, and ready for adventure - not just empty maps.
Use this tool when:
Your play... | |
| YS Games: Story Builder Regular price: 0 Bundle price: 0 Format: Watermarked PDF | YS Games Story Builder - Generate the hidden forces behind your adventures
Most adventures begin with a simple hook:
A relic is stolen.
A caravan disappears.
Strange lights appear in the forest.
But why is it happening?
Story Builder helps Game Masters quickly generate the deeper situation behind an adventure—revealing the hidden truth, the agendas driving events, and how the conflict will escalate if no one intervenes.
Using a small set of fast tables, Story Builder creates living story situations that evolve naturally as players investigate and act. With just a few rolls, you can generate:
Inciting Incident: The visible problem that draws the players into the story.
Story Direction: The pressures shaping how events unfold.
Hidden Truth & Agenda: What is really happening behind t... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (44%) |
Posted: Mon, 04 May 05:37:12 CDT
Fenmere is a valley where nothing is openly broken—yet everything is quietly moving out of place.
For generations, its river crossings, fields, and hill farms have been held in a balance of custom and inherited authority.The Durkins speak as those who have always spoken for it. The Shirriffs keep order with little more than presence. The halfling homesteads, once granted land in uneasy settlement, have become permanent features of the landscape.
But stability here is not the absence of conflict. It is its containment.
Rumour moves faster than law. Small losses, disputed rights, restless youths, and strangers moving through the southern wood at dusk all accumulate into patterns no one fully controls. Each account is partial; together they begin to shift the valley’s sense of itself.
This is a setting of investigation and consequence rather than certainty. Players are not given a single mystery to solve, but a living system of competing truths. Every conversation matters. Every decision alters how authority is seen. Force resolves some problems—and creates others that do not wait to be named.
The question at the heart of Fenmere is not what is happening, but who has the right to define it.
Fenmere is not a place to clear. It is a place to stand within, listen to, and realise you have already changed.
Posted: Mon, 04 May 05:19:17 CDT
Fantasy Furniture Token Pack for FoundryVTT
This token pack aims to give Game Masters access to a standard range of furniture, Props, and Objects that can be used to flesh out a wide range of fantasy settings, such as a tavern, medieval house, wizard tower, or even a dark dungeon.
This is our very first 3D-rendered virtual tabletop token package of furniture tokens, for use as tokens during a game for movable furniture, or as images for adventure map creation.
Token Scale
Tokens and adventure maps from Studio WyldFurr make use of a 3:1 scale, which is the same scale we use for our Map Tiles art assets. This scale matches three on-screen pixels to each real-world inch, giving us a map grid square of 180 pixels.
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the FoundryVTT platform. Why not grab it on the Roll20 platform instead?
Package Contents
Contained within this package are the following Token Object Sets:
- Apothecary Table (Empty) (8 tokens)
- Armoire (9 tokens) ¹
- Barrel (3 tokens)
- Barrel Half (2 tokens)
- Bed Type #1 (9 tokens) ¹
- Bed Frame (8 tokens)
- Bench Type #1 (4 tokens)
- Bench Type #2 (9 tokens) ¹
- Candelabra (8 tokens)
- A cauldron over Fire (8 tokens)
- Chair Type #1 (9 tokens) ¹
- Chair Type #2 (9 tokens) ¹
- Chair Type #3 (9 tokens) ¹
- Chair Type #4 (8 tokens)
- Chest type #1 (17 tokens) ¹
- Chest Type #2 (12 tokens) ¹
- Chest Type #3 (13 tokens)
- Commode (10 tokens)
- Crate Type #1 (3 tokens)
- Crate Type #2 (8 tokens)
- Crate Type #3 (4 tokens)
- Crate Type #4 (8 tokens)
- Lectern Type #1 (9 tokens)
- Lectern Type #2 (9 tokens) ¹
- Merchant Scales (8 tokens)
- Mortar & Pestle (8 tokens)
- Pedestal (2 tokens)
- Pot Plant (8 tokens)
- Press (8 tokens)
- Scroll A (8 tokens)
- Scroll B (8 tokens)
- Set - Apothecary Table (8 tokens)
- Set - Bookshelf (8 tokens)
- Set - Credenza (8 tokens)
- Set - Side Table (8 tokens)
- Set - Small Table (8 tokens)
- Shelves Type #1 (8 tokens)
- Shelves Type #2 (8 tokens)
- Shelves Type #3 (8 tokens)
- Shelves Type #4 (8 tokens)
- Shelves Type #5 (8 tokens)
- Shelves Type #6 (10 tokens) ¹
- Side Table (8 tokens)
- Single Bed (8 tokens)
- Small Table A (8 tokens)
- Small Table B (8 tokens)
- Standing Mirror (7 tokens)
- Stool (8 tokens)
- Stool Type #1 (2 tokens)
- Stool Type #2 (2 tokens)
- Table Type #1 (4 tokens)
- Table Type #2 (9 tokens) ¹
- Table Type #3 (2 tokens)
- Table Type #4 (5 tokens) ¹
- Table Sets (10 tokens)
- A throne (9 tokens) ¹
- Vat (2 tokens)
- Vitrine (9 tokens) ¹
- Wooden Logs (3 tokens)
- World Globe (2 tokens)
¹ This set includes an isometric token.
Contained within this package are the following individual Token Objects:
- 5ft Square
- Barrel
- Candle Stick
- Clay Bottle
- Crystal Ball
- Goblet A
- Goblet B
- Large Glass Jar
- Metal Jar
- Open Book
- Potion Bottle A
- Potion Bottle B
- Potion Bottle C
- Potion Bottle D
- Potion Bottle E
- Potion Vials
- Pottery Urn
Object Token Set
Each object token set (also called a character set for character tokens) contains the object rendered from an offset top-down view, with the object turned 45 degrees between each render. Some sets do not have each angle rendered because the object looks the same regardless of which side has been rendered. Character sets are rendered differently from object sets, in that the character is rendered in a variety of action poses, instead of being turned around between each rendering.

Isometric Tokens
Each token set depicts an object from a slightly offset top-down perspective - this is done to create the appearance of “depth and detail” for the object/character. To complement this, some sets include what we call an “isometric” token that was rendered from a top-down view, without any offset.


Posted: Mon, 04 May 05:00:57 CDT
DM Essentials #125: 10 Rogue Cutpurse Encounters
In most games, the pickpocket is a nuisance. A failed Perception check, a few lost coins, a brief chase. Then forgotten.
But a cutpurse is not a nuisance. They are the poorest soldier in the underworld. They work the crowds—markets, festivals, dockyards—where a bump and an apology hides the snip of a purse string. They steal to eat, to pay off debts, to forget. They are the lowest rung of the criminal ladder, and they know that one mistake could cost them a hand or their freedom. Some are desperate parents, former soldiers with no work, kids who grew up in the gutter and knew no other way. They carry guilt for every purse they have lifted. They dream of getting out. They never do.
DM Essentials #125 gives you ten ways to make cutpurses feel desperate, human, and morally complex. They are not villains—they are survivors. But they have done things they cannot undo.
What's Inside?
The Cutpurse's World (Short Essay): Who they are, why they steal, and the guilt that follows every theft.
10 Encounters with the Street Thief: Each one gives you a situation, the truth behind it, and a way for the players to respond.
- The Bump – In a crowded market, a stranger bumps into a party member. A tug at their coin purse. The thief is a hungry kid.
- The Wrong Purse – A cutpurse stole from a gang lord. The purse contains a marker. They are terrified and asking for help.
- The Apprentice – An older thief teaching a child to pick pockets. The lesson is survival, not greed.
- The Informant – A cutpurse offers information in exchange for protection. They are running from a rival gang.
- The Frame – A cutpurse is caught stealing from a noble. They were set up. The party must decide: justice or mercy?
- The Confession – “I have stolen from hundreds of people. I am not proud. But I have a daughter who needs medicine.”
- The Stolen Letter – A letter containing an assassination plot. The cutpurse cannot read. They are being followed.
- The Rival – Two cutpurses argue over turf. Both are desperate. Neither is evil.
- The Lost Child – A cutpurse’s brother has been taken by a rival gang. They need help to rescue them.
- The Getaway – A cutpurse is caught red-handed and runs. The party must choose: catch them, or let them go.
Quick Reference Table: Roll d10 and get a full encounter hook in seconds.
Who This Is For:
- DMs who want low-stakes crime to feel human, not mechanical
- Players who think a pickpocket is just a random encounter until they meet one with a starving child
- Anyone who understands that the hand that steals may also be the hand that feeds
ENTER THE ARCVERSE
More DM Essentials, adventures, and settings at the link below.
The market is crowded. The hand is quick. The purse is light. Will you chase the thief, or will you let them disappear into the crowd?
Posted: Mon, 04 May 04:49:56 CDT
The story is King, Queen and Jack!
Mage: The Ascension RotE (Rule of Threes Edition) is a standalone version of the original, award-winning game by White Wolf and Onyx Path, designed for quick, narrative-driven sessions, using minimal rules and calculations.
RoTE was designed for convention play, where session time is limited, aimed at people who generally lack the time or energy to dive into the complexities of the original game, or simply those who favor a narrative style of play, free of number crunching.
Knowledge of the original game, its concepts and metaplot are not required, but highly encouraged. This version of the game uses D6s, that is to say standard six-sided dice. Sets of four to six dice for each player and a set for the Storyteller should be enough.
Inside you will find:
• A succinct, clear introduction to the core concepts of the game.
• Rules for quick character creation.
• Fast and versatile resolution mechanics for just about anything your players might come up with.
Developed, written and edited by Andreas Michaelides
All original artwork by Panagiota Tsibalidi
Posted: Mon, 04 May 04:47:48 CDT
When Elmaran scouts first explored the southern cape of the Jungles of Araboatora, they named these lands Estentia, after the dynasty of their king: Estente. These lands were open, uninhabited, and safe, unlike the fertile bay further to the north. The sea route around the jungles soon proved to be a profitable connection between the Kingdom of Elmara and the Kingdom of Tarnen. The southern cape could not remain absent as a stop along this route for long, and the first settlements arose within the very first years of its use
This pack includes the following variations, all with and without labels:
- Regular
- Autumn
- Winter
- Desert
- Jungle
- Alternate 1
- Alternate 2
- No Borders
- Blank
- Parchment
- B&W
If you like these maps consider supporting me on Patreon: patreon.com/danielsmaps. There you'll get access to a wonderful community and over 250+ maps like this one.
Posted: Mon, 04 May 04:39:41 CDT
Along a long and wind-swept peninsula where the mountains fall sharply into the sea lies the small domain of Sezo. The land here is narrow and rugged, its cliffs rising steeply above restless waters, and its soil too rocky to sustain large fields. Few would consider such a place a prize worth conquering. Yet for generations this harsh coastline has remained an independent han, ruled by a modest but determined line of daimyō who learned to survive by turning the peninsula’s difficult geography to their advantage. Isolated between forested ridges, sheer cliffs, and the open sea, Sezo grew into a quiet but resilient maritime lordship, often overlooked by larger powers.
- Regular
- Autumn
- Winter
- Desert
- Ruined
- Foggy
- Rainy
- Shadowfell
- Parchment
- B&W
If you like these maps consider supporting me on Patreon. There you'll get access to a wonderful community and over 250+ maps like this one.
Posted: Mon, 04 May 04:37:52 CDT
Bist du bereit für donnernde Hufe, rumpelnde Räder und Rivalen in Wolken von Straßenstaub?
Das Zusatzpack - Das große Donnersturmrennen ist eine Spielhilfe zum gleichnamigen Abenteuerband und enthält eine Fülle von Spielmaterial, das dich beim Spielleiten des Abenteuers unterstützt. Auf einer großformatigen Karte der Rennstrecke und einer Meisterkarte mit zusätzlichen Informationen kann der Rennverlauf durch Aventurien genau verfolgt werden. Stanzbögen mit Markern für Streitwagen und Zugtiere sowie farbige Bodenpläne bringen taktische Rennduelle auf den Spieltisch. Auf ausfüllbaren Wagendokumenten tragen die Spieler alle Eigenschaften ihres Gefährts ein. Einleger für den Universal-Meisterschirm geben dir praktische Übersichten zu den Etappen, zu Regeln des Wagenrennens und zum Kampf auf Streitwagen. Handouts und Stadtpläne runden das Zusatzpack ab.
Dieses Set enthält:
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- 1 großformatige Spielerkarte im Format DIN A1 zum Nachverfolgen des Rennverlaufs
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- 1 Spielleiterkarte im Format DIN A2 mit weiteren Informationen
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- 4 Stanzbögen mit Zugtieren und Fuhrwerken
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- 4 Bodenpläne im Format DIN A3 für taktische Rennduelle
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- 8 Einleger für den Universal-Spielleiterschirm
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- 2 Stadtpläne, Ortis und Winhall, im Format DIN A4
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- 3 Seiten Handouts im Format DIN A4
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- 1 doppelseitiger Deluxe-Wagenbogen
Zur Benutzung dieser Spielhilfe wird neben dem Regelwerk und dem Aventurischen Almanach auch der Abenteuerband Das große Donnersturmrennen vorausgesetzt. Für die optimale Benutzung der Einlegerseiten wird der DSA5 Universal-Spielleiterschirm empfohlen.



