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Posted: Fri, 27 Feb 22:41:46 CST
Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Caverns. This set is the result of that choice and our continuing effort to republish our caverns with OpenLOCK base options and new tiles in every set. Our original cavern sets were huge, with hundreds of models and size limits that made our publishers (and their IT staff) cry across continents. We’ve made an effort to keep these reworks reasonably sized, but full of all the adventure that the originals had, and more.
Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.









Posted: Fri, 27 Feb 22:26:19 CST
Welcome to the New Frontier: distant planets, wild lands, isolated settlements, and the freedom from the interference of a distant government, with its strengths and weaknesses. But there is not only the violence of the lawless and the drifters.
In Deep Sky Ballad – For a Fistful of Seeds, you won’t play wandering mercenaries or bounty-hunting gunslingers.
You’ll play something rarer… and more fragile:
👉 Settlers. Owners of a rural Court. Families armed to defend their land and their loved ones. Laborers drenched in sweat as they wrest the fruits from the earth.
Against harsh nature. Against strangers' greed. Against the horrors of the forgotten past.

🌾 SPACE FARMER + SPACE WESTERN
The frontier isn't just about duels... but about toil, sweat, and difficult choices.
Your Court is your refuge, your home, and your wealth.
But it's also the perfect target for those who want to take it all.
Inspired by the atmosphere of classic westerns (Bonanza, Little House on the Prairie, Dr. Quinn Medicine Woman), but contaminated by the horror and brutality of Deep Sky Ballad's New Frontier, this supplement takes the game in a new direction:
-Managing a colonial farm on an alien world
-Rural survival amid drought, frost, and predators
-Criminals of the Eight Syndicates and mercenaries hiredby greedy capitalists
-Soulless (corrupted automatons), mutant creatures from the space and other threats impossible to explain
-Developing a stable community... that can collapse overnight
If you want to know more about the setting of the New Frontier, visit the page of the Core Book of Deep Sky Ballad

🏚️ THE COURT: THE HEART OF THE COUNTRYSIDE
In A Fistful of Seeds, the spaceship gives way to something more challenging:
The Court: a collection of buildings, structures, and resources that represent your settlement.
The Court is composed of:
Structures (Residences, Generators, Stables, Fields, Security Systems, etc.)
Settlers (Non-player characters who live with you and work for the community)
Energy, Housing, Wear, and other key parameters
Every expansion or investment choice truly changes the future of your Colony.
The expansion includes optional Cards representing each Court Structure.
Bring your Court to life aesthetically, too, instead of reducing it to mere numbers on a sheet!

🎴 THE BLACKJACK SYSTEM: FAST ACTION, CONSTANT TENSION
The game uses the proven Blackjack System from Deep Sky Ballad and Arcana Familia, a poker-card resolution system (1-10, without face cards or jokers).
Every challenge is a calculated risk:
You draw cards up to your Attributes limit
You eliminate cards using Skills
You try to reach the difficulty... without going over 21
It's a simple, straightforward, and incredibly cinematic system.
You can learn its basic rules in the Deep Sky Ballad core book Quickstarter, which you can download for free here.

🔁 THE CYCLE: THE SEASON OF SURVIVAL
The big new feature in A Fistful of Seeds is a mechanic that transforms each game season into a narrative management challenge:
The Cycle, a phase representing approximately 90 days of work, events, and unexpected events.
During a Cycle, your Colony will:
-Invest Resources to build or improve Structures
-Deal with Accidents (theft, sabotage, work injuries)
-Assign Settlers to strategic tasks
-Conduct Challenges for Tasks like work the fields, repair equipment, design more efficient agricultural protocols
-Suffer from Setbacks Events (bad weather, plagues, disasters)
-Manage Wear and tear on Structures
-Calculate Harvest and sell it at the market
-And finally... transform everything into Resources, the currency that fuels the growth of your community (and the evolution of the Characters)
Each Cycle is a chapter in your story: a mix of strategy, role-play, and tension.
The Game Example you will download from this page includes a step-by-step explanation of a Cycle of the Defiant Hope Colony .

💰 FROM HARVEST TO LEAD
Resources no longer come from contracts or plunder... but from your work.
Selling a crop Batch means:
-choosing whether to sell immediately or keep for the future
-hoping for a favorable market
-deciding whether to risk everything for a greater profit
-protecting your produce from those who would steal it
-And if something goes wrong... it's back to taking up arms.
Because in the New Frontier, the farm is wealth. And wealth attracts blood.

🚀 ABOUT THE GAMEFOUND CAMPAIGN
Deep Sky Ballad - For a Fistful of Seeds will be crowdfunded on Gamefound in May 2026.
If you want to learn more about the project and what the final version will offer, or want to follow the campaign to get exclusive news and discounts (like a 33% discount on the Core Book/For a Fistful of Seeds Bundle for pre-campaign followers), visit the project page on Gamefound and follow us with the link in the in the appropriate downloadable PDF!
Why support it?
Because DSB - For a Fistful of Seeds is a project that unites two souls:
🔥 the tension and action of the Wild West
🌾 the slow, exciting buildup and the sense of community of colonial life
Every contribution will help make the rulebook richer, more illustrated, more complete, and filled with ready-to-play content.
And above all...
to give your Court a future.

Posted: Fri, 27 Feb 22:08:33 CST
Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Caverns. This set is the result of that choice and our continuing effort to republish our caverns with OpenLOCK base options and new tiles in every set. Our original cavern sets were huge, with hundreds of models and size limits that made our publishers (and their IT staff) cry across continents. We’ve made an effort to keep these reworks reasonably sized, but full of all the adventure that the originals had, and more.
Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.










Posted: Fri, 27 Feb 21:23:46 CST
Hags of Ruin | New 5e Monsters
Hags of Ruin is a monster supplement for 5e that presents hags not as isolated swamp crones or recycled spellcasters, but as structured manifestations of tragic emotion. Instead of relying on a single generic hag stat block, this book provides six complete and escalating emotional triads: Hunger, Grief, Anger, Envy, Despair, and Desire—each expressed through three distinct roles: the Voice, the Maw, and the Keeper.
These are not covens. They are emotional fractures made manifest.
The intent of this product is thematic escalation and structured corruption. Each triad embodies a specific form of ruin and functions as a unified threat. The Voice tempts, manipulates, and destabilizes. The Maw devastates and consumes. The Keeper anchors the manifestation and prevents its collapse. When united, each triad activates a shared Triad of Ruin feature that intensifies its emotional domain and reshapes the battlefield.
Geography, cosmology, and origin are intentionally undefined. These stat blocks can represent village-level tragedy, noble downfall, religious collapse, or kingdom-scale obsession. They do not replace traditional hags—they expand them, offering structure and emotional identity where there was once only folklore menace.
Whether these manifestations are rare catastrophes or recurring consequences of mortal failure is left entirely in the GM’s hands.
Hunger Triad
Voice of Hunger (CR 1): Whispers of scarcity and temptation who coaxes desperate bargains for sustenance and survival.
Maw of Hunger (CR 1): Gaunt devourer that feeds on flesh and vitality, growing stronger as others starve.
Keeper of Hunger (CR 1): Withered sentinel who spoils food, withers crops, and prevents relief from taking hold.
Grief Triad
Voice of Grief (CR 3): Soft-spoken mourner who weaponizes memory and loss, drawing the living into sorrowful fixation.
Maw of Grief (CR 3): Wailing horror that lashes out with grief made tangible, turning mourning into harm.
Keeper of Grief (CR 3): Silent matron who binds areas in oppressive remembrance and suppresses hope.
Anger Triad
Voice of Anger (CR 5): Incites rage and vengeance, turning allies against one another with sharpened provocation.
Maw of Anger (CR 5): Brutal embodiment of wrath who escalates violence wherever blood is spilled.
Keeper of Anger (CR 5): Hardened anchor of fury who prevents retreat and sustains prolonged conflict.
Envy Triad
Voice of Envy (CR 7): Sows suspicion and rivalry, whispering of what others possess and what should be taken.
Maw of Envy (CR 7): Covetous predator who steals strength, status, or advantage from its foes.
Keeper of Envy (CR 7): Calculating guardian who fortifies betrayal and fractures alliances at critical moments.
Despair Triad
Voice of Despair (CR 9): Extinguishes resolve, convincing even heroes that resistance is futile.
Maw of Despair (CR 9): Crushing force of hopelessness that drains vitality and the will to fight.
Keeper of Despair (CR 9): Anchors oppressive gloom, suppressing healing, inspiration, and recovery.
Desire Triad
Voice of Desire (CR 11): Tempts with obsession and fixation, bending loyalty and devotion toward ruin.
Maw of Desire (CR 11): Devouring embodiment of consuming want that punishes those who resist their fixation.
Keeper of Desire (CR 11): Jealous warden who binds chosen targets and prevents separation from destructive bonds.
Compatible Products
Hags can be found on any of the fantasy maps.
Posted: Fri, 27 Feb 21:09:07 CST
Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Caverns. This set is the result of that choice and our continuing effort to republish our caverns with OpenLOCK base options and new tiles in every set. Our original cavern sets were huge, with hundreds of models and size limits that made our publishers (and their IT staff) cry across continents. We’ve made an effort to keep these reworks reasonably sized, but full of all the adventure that the originals had, and more.
Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.








Posted: Fri, 27 Feb 20:27:47 CST
Goblyn Market is a rules-light weird little roleplaying game mash-up of storytelling with lots of dice tossing. Each scene begins in a highly regimented way to provide guiderails but soon delves into a wriggly mass of self-centered goals and wild propositions that must end at a designated real time limit. Gameplay reflects the goblyns themselves; part beast, part fiend, all chaos.
Failing has disastrous (and often funny) consequences offered by the other players at the table and success usually comes with a time-consuming curse such as; become the Lord of Haberdashery, enforce your new era appropriate fad unto others, or loudly share your favorite goblyn recipe for the masses.
What you get
- 68 pages of core rules already edited and ready to go! Including
- How to play the game
- How to run the game
- How to write adventures (called affairs, oh la la!)
- Art by Fernando Salvaterra
After five years of hosting games at conventions, Goblyn Market is my favorite to run. I have bonded with more people, laughed loudest, and even teared up at times because of the good-natured stories I witnessed being brought to life by strangers.
The Game Mechanics
An incredibly simple system so the players can focus on telling the story they want to tell...with consequences.
Roll d6s equal to one of your golbyn's attributes; Guile, Muscles, or Smarts. 4-6 is a success.
2+ Successes = Triumph! everything you have been narrating becomes true.
1 Success = Blunder, same as Triumph! but with a curse.
0 Successes = Disaster! Each other player describes how the golbyn failed.
Gameplay
The goblyns are assigned an affair to solve by the Nighttide Empress. Play alternates between explorating locations in Victorian cities and retreating to the Goblyn Market to resupply, lick their wounds, and dream up the next round of mayhem.
Posted: Fri, 27 Feb 20:15:30 CST
Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Caverns. This set is the result of that choice and our continuing effort to republish our caverns with OpenLOCK base options and new tiles in every set. Our original cavern sets were huge, with hundreds of models and size limits that made our publishers (and their IT staff) cry across continents. We’ve made an effort to keep these reworks reasonably sized, but full of all the adventure that the originals had, and more.
Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.
















Posted: Fri, 27 Feb 19:45:11 CST
| This special bundle contains the following titles: |
| The Fire Burns Low - Book of Immortals Starter (Beta) Regular price: 0 Bundle price: 0 Format: PDF |
Time carves its due. This is the Abridged Book of Immortals, one of three core books for Fire Burns Low. It's meant to show the essentials, including sample monsters. Complete sections will be made available as playtesting continues. A complete Abridged version is available on Patreon. Inside are clear, playable accounts of the immortals and how they think, how they are driven mad with time, their strange habits, strengths, and limits. The Book of Immortals is companion to the Fire Burns Low Gamebook: https://www.drivethrurpg.com/en/product/546248/the-fire-burns-low-gamebook-starter-pdf-beta There is a description of their domains. To mortals, these are places only known as the Wilds and Great Unknown, but this account is recorded from the Immortal perspective. There are adventure i... |
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| The Fire Burns Low - Book of Mortals Starter (Beta) Regular price: 0 Bundle price: 0 Format: PDF |
Outside our town walls, we do not belong. This is the final piece of the three core Fire Burns Low books. The Book of Mortals describes the very same world as the Book of Immortals but through our lens. It's how we view the world and interpret the strange, unexplainable things in it. Meant to be played with the Fire Burns Low Gamebook: https://www.drivethrurpg.com/en/product/546248/the-fire-burns-low-gamebook-starter-pdf-beta This Abridged Book of Mortals gives a glimpse into each of the kingdoms and the adventures that might come to be in them. Complete sections will be made available as playtesting continues. A complete Abridged version is available on Patreon. You'll find the same creatures as the Book of Immortals, but their stories and beliefs surrounding them are viewed th... |
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| The Fire Burns Low Gamebook - Starter PDF (Beta) Regular price: 0 Bundle price: 0 Format: PDF |
THE FIRE BURNS LOW Stories are told in the dark over glowing embers. The Fire Burns Low is level-less, class-less rpg set in a dark fantasy world one part familiar, two parts fable and nightmare. You trade. You bargain. You Experiment with magic. You survive the Wilds but not unscathed. And when the time comes, you may choose death. You play mortals confined to a known world. There is safety behind walls. Outside them, here be monsters. There are two worlds: The Mortal World: structured, familiar, ruled by law and memory. The Immortal Wild: ancient, alien, mind-bending. Once visited, it marks you forever. The Fire Burns Low is a game about crossing that line. You are stranger in a once familiar land. Your companions are kindred spirits. System Fire Burns Low is a ... |
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| Special bundle price: | 0 |
| Savings of: | 0 (0%) |
Posted: Fri, 27 Feb 18:29:05 CST
Graveyards are more than resting places for the dead. They are archives of forgotten wars, silent witnesses to broken oaths, and thresholds between the living world and what lies beyond. Every leaning headstone carries a story. Every sealed crypt hides a secret. Every gust of wind through iron gates whispers something that perhaps should not be heard.
This material was created to transform an ancient cemetery from a simple backdrop into a living, breathing location within your campaign. With a procedural system that combines weather, architecture, and supernatural phenomena, no two graveyards will ever feel the same. A single roll of the dice can conjure a frostbound royal necropolis haunted by silent processions — or a sunken marsh burial ground where shadows detach from their owners.
The goal is not merely to generate scenery, but to create atmosphere. Tension. Mystery. Unease. The kind of place where torches flicker unexpectedly, where the earth feels slightly too soft underfoot, and where players instinctively lower their voices.
Whether your world leans toward grimdark horror, epic high fantasy, or classic sword-and-sorcery adventure, this generator allows you to shape cemeteries that reflect the history, culture, and hidden dangers of your setting. It can serve as the stage for a brief encounter, the entrance to a forgotten dungeon, or the center of an entire arc involving curses, necromancers, or ancient sealed evils.
Roll the dice. Combine the elements. Let the environment tell its own story.
Because in the right graveyard, the dead do not merely rest.
They wait.
Posted: Fri, 27 Feb 18:24:19 CST
The Winterborne | 5e NPC Monsters
The Winterborne expands the arctic barbarian archetype into a full, encounter-ready tribal hierarchy designed for 5e play. Rather than treating northern raiders as a single brute stat block, this supplement presents a complete ladder of snow-born hunters, axe-wielding warriors, spirit-bound champions, and winter witches—from camp-tenders and scouts to berserkers, warcallers, and frost-marked chieftains—each built to serve a distinct role at the table.
Whether you need watchful snow scouts shadowing the party across frozen tundra, stealthy ice stalkers emerging from whiteout conditions, relentless berserkers crashing into the front line, ritual witches cursing foes beneath the aurora, or a frost chieftain uniting rival clans for a decisive raid, The Winterborne provides mechanically distinct stat blocks at every tier of play. The ladder scales naturally, allowing encounters to evolve from isolated hunting bands and survival conflicts into coordinated tribal assaults and mythic winter rites.
Each Winterborne role emphasizes terrain advantage, cold resilience, stealth in snow and ice, and brutal axe-focused melee combat. Their strength lies not in drilled formations or rigid military hierarchy, but in kin-bands, temporary alliances, spiritual leadership, and ferocious charges. Use them as tundra nomads, glacier raiders, coastal seal-hunters, spirit-bound witch clans, or seasonal war-hosts—the structure is provided, the frozen frontier is yours.
Images and tokens are provided for male and female versions.
The Winterborne Ladder
Winterborne Child (CR 0): Hardened youth raised in snow camps and ice-carved shelters. Already acclimated to cold and scarcity, they learn survival before they learn speechcraft.
Winterborne Commoner (CR 0): Hunters, fishers, hide-workers, and bone-carvers who sustain the tribe. Not professional warriors, but fully capable of defending camp when threatened.
Winterborne Snow Scout (CR 1/8): Light trackers and sentries who move silently across snowfields. They serve as the tribe’s eyes and vanish at the first sign of overwhelming force.
Winterborne Axeling (CR 1/4): Initiated warriors bearing hand axes and round shields. They fight in tight kin-groups and test their worth through small raids.
Winterborne Ice Stalker (CR 1/2): Stealth ambushers who use drifts, ridgelines, and whiteout conditions to isolate prey before striking.
Winterborne Fur Raider (CR 1): Core raiding force clad in layered hides and furs. Fast, direct, and brutal in close combat.
Winterborne Frost Berserker (CR 2): Rage-driven shock warriors resistant to cold and indifferent to pain. They lead the charge and refuse to retreat.
Winterborne Spirit Whisperer (CR 3): Tribal witch who communes with ancestral spirits and winter forces. Uses curses, blessings, and omen-reading to shape the battlefield.
Winterborne Blizzard Hunter (CR 4): Elite predator-warriors nearly invisible in snowfall or storm. They stalk targets across miles of frozen wilderness.
Winterborne Ice Witch (CR 5): Coven leader and ritualist who binds spirits, shapes frost, and protects the tribe with bone charms and winter rites.
Winterborne Warcaller (CR 6): Charismatic raid-leader who unites allied clans temporarily. Inspires feral charges rather than disciplined formations.
Winterborne Totem Bearer (CR 7): Spirit-bound champion embodying the primal aspects of wolf, bear, or mammoth. A living symbol of tribal strength.
Winterborne Storm Seer (CR 8): High witch who reads omens in the aurora and calls blizzards upon enemies. Feared even among allied clans.
Winterborne Frost Chieftain (CR 8): Dominant tribal leader chosen by strength and omen. Commands loyalty through reputation and victory, not bureaucracy or standing armies.
Compatible Products
Winterborne can be found at the Winter Ice Wall or any of the arctic wilderness maps.
Posted: Fri, 27 Feb 17:17:51 CST
What are you willing to become for eternal life? The Black Market Guide is a 5e/Pathfinder 2e East Asian sourcebook expanding the worldbuilding of Undying Corruption. Subclasses, ancestries, bestiary, and a new world!
Playtest version containing species and subclasses. Full version will be released sometime Q3 2026.
Posted: Fri, 27 Feb 16:40:03 CST
The Skalds Shall Sing of Triumph!
In the distant Northlands, evil has fallen upon Ghostwood Vale. With the jarl and best warriors away, raiders are looting and burning the countryside. The valefolk need heroes, and you’ll require all your wits and a strong axe to uncover the mystery behind the Mossback Raiders!
Mossback Raiders is a 19-page 4th-level adventure for 5E2024 and Tales of the Valiant. Encounter a trollkin warlord and kobold ice wizards, break an ancient curse, and celebrate a victory worthy of rousing songs!
Tell us, hero—can you send the Mossback Raiders running?

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