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Posted: Wed, 18 Feb 23:51:05 CST
What is Spellzard?
Spellzard 2e is a small, fast tabletop RPG inspired by the old Fighting Fantasy gamebooks, a bit of British fantasy weirdness, and the kind of play where things go wrong in funny ways.
It’s meant for:
- quick character creation
- fast, dangerous fights
- slightly unreliable magic
- and adventures that don’t take themselves too seriously
You can play it solo, with a group, or as a quick one-shot dungeon crawl.
The core idea
Most things in the game come down to one roll:
2d6 + a stat
higher total wins.
That’s it.
Combat is quick and a bit chaotic, using simple damage bands instead of counting damage dice. If you win by a lot, you hit harder and build Momentum to push your luck.
Magic is strong, but it can backfire in very Spellzard ways. Sometimes you get the spell you want. Sometimes you get fish falling from the sky.
Making a character
Characters are very quick to put together:
- three stats: STR, DEX, WIL
- a few Talents that define what you’re good at
- and a name that tells you exactly who you are
Examples:
Granite the Slightly Cracked
Klorox the Lemon-Scented
Ratty Who Was Seen
That’s usually enough to start playing immediately.
Monsters and running the game
Monsters are deliberately simple. Each one is basically:
- a SKILL
- a STAMINA
- and a couple of tags
So the GM can run things quickly and focus on what’s happening in the fiction instead of looking up rules.
The tone
Spellzard leans into a certain kind of fantasy:
- dry British humour
- odd little creatures
- magic that misbehaves
- heroes who are brave, but not always competent
So you’ll probably see things like:
- herring raining from nowhere
- octopus-headed gentlemen having a drink
- and towers that are obviously a bad idea to enter
What’s in the book
Inside you’ll find:
- the full Spellzard 2e rules
- character creation and Talents
- spells and the OOPS! magic mishap table
- gear, treasure, and random loot tables
- a bestiary of classic and strange monsters
- name and title generators
- and a short starter adventure: The Obsidian Crystal Quest
Who it’s for
You’ll probably enjoy Spellzard if you like:
- Fighting Fantasy and gamebooks
- rules-light or OSR-style play
- quick one-shot sessions
- or running games with very little prep
Make it your own
Spellzard is meant to be hacked.
Pull it apart, change things, add new spells, write your own monsters, set it in your own world. If it works at your table, it’s correct.
License
Spellzard 2e is released under Creative Commons (CC-BY 4.0).
You’re free to share it, remix it, and build on it — just give credit.
Credits
Created by Robertson Sondoh Jr
Published by Experimental Playground Games
Inspired by Fighting Fantasy, classic British fantasy, and a lot of chaotic game nights.
Ready to play?
Grab a couple of d6, make a character, and head toward the tower.
Something strange is waiting inside.
Download Spellzard 2e and start playing.
Posted: Wed, 18 Feb 22:57:54 CST
| This special bundle contains the following titles: |
| BLOODSTONES - IN THE HOUSE THAT PIERRE ROTS / A Grim & Perilous ShadowDark RPG Adventure for Crawler Levels 2-3 Regular price: 0 Bundle price: 0 Format: Watermarked PDF | IN THE HOUSE THE PIERRE ROTS - Chapter 2 in the Bloodstones Adventure Campaign In the fog-bound city of Valemire, legends whispered of an arrogant man named Pierre Von Strom - a gentleman thief and master of impossible heists. And so the stories claimed, Pierre could dissolve into living vapor, slipping through locks, vaults, and walls as though the world itself could not deny him passage. But Pierre had a secret, he carried an ancient crimson artifact that drank his blood and gave him powers, and in the shadows of Valemire, he was not Pierre Von Strom. He was known as “The Phantom.” A name he wore like a mask, and a crown. The last heist of his life? He was audacious enough to infiltrate the lair of Grizzen Riddlewind, Archmage of the Ebon Circle, Keeper of the Arc Lantern Emporium, a... | |
| BLOODSTONES - THE CROWN OF BLOOD & ICE / A Grim & Perilous ShadowDark RPG Adventure for Crawler Levels 3-4 Regular price: 0 Bundle price: 0 Format: Watermarked PDF | BLOODSTONES - THE CROWN OF BLOOD & ICE
Welcome to Chapter 3 in the continuing Bloodstones Adventure Campaign.
For Crawler Levels 3-4
A ShadowDark Adventure of Frozen Horror, Dark Elf Betrayal, and Deadly Treasure.
The Dark Elves ruled their Vel’Zhauneth (Fortress of Shadows) Stronghold for centuries. Their dominion was sealed by a millennium old relic of cold and terrible beauty: the Bloodstone of Ice Blast.
To possess it was to rule. To inherit it was to kill.
Then the coup began.
Steel met spellfire in the shadowed depths below, and Dark Elf loyalists clashed against rebels. In the chaos, the ambitious Mistress Vesstra, leader of the coup reached for the Bloodstone, only for the Queen Mother to sever her arm in a single brutal strike!
The Bloodstone fell into blood… and awake... | |
| BLOODSTONES - THE TOWER / A Grim & Perilous ShadowDark RPG Adventure for Crawler Levels 1-2 Regular price: 0 Bundle price: 0 Format: Watermarked PDF | BLOODSTONES - THE TOWER
Is a Grim & Perilous ShadowDark Adventure for Crawler Levels 1-2
This adventure was originally written in 1987 for WFRP 1st Edition. Now, it has been proudly adapted for ShadowDark. This adventure serves as the starting point for the Bloodstones campaign, introducing the first two stones (#1 & #2). The location of the remaining ten stones (#3 ~ #12) will follow, each with their own mini-adventure.
Premises:
In the shadowed reaches of history, from a millennium past, there existed an age swallowed by darkness. It was a world ruled by chaos, where the few civilized realms stood as isolated beacons of hope amid a wilderness ravaged by malevolent forces.
During this bleak era, two formidable wizards, masters of their respective magical arts, united their p... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (19%) |
Posted: Wed, 18 Feb 21:07:04 CST
A nonesuch treasury of dwarven lore, Oldskull Dwarves is a deluxe character supplement that empowers Basic / Expert (B/X) dwarves to progress far beyond their experience level 12 threshold, while retaining the spirit of the Old School Lake Geneva campaign. Herein you will find rules, titles, and progression paths for Dwarven Thanes, the proud nobles and guardians of the Dvergar people.
Rules are included for the gradual discovery of Ancestral Gifts and Underworld Runes, improved combat prowess and saving throws, vassals and other followers, and special lore-driven guidelines for B/X dwarves to earn Advanced Gygaxian era abilities. Thanes can grow to become armorers, blacksmiths, gemcutter / jewelers, miners, giant killers, den fathers and mothers (with guardian bears), pack masters (with guardian wolves), and more.
The second treasury in this tome is filled with all of the ready and gathered dwarf lore from the World of Oldskull campaign to date (1981-2026), including: racial background and ancestry, rules for movement and starting gold and height and weight and more, sample encounters, mythic origins, names, skills, weapons, armor, deities, azer minions, homelands, sub-races, death curses, and much more. If you (as a player or a Game Master) want to develop your dwarf characters to become warlords and noble champions, this is the book for you.
Another fine release from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (102 pages, 27,500 words.) No AI writing or artwork is included in this work. Featuring over 100 human-crafted illustrations.
Posted: Wed, 18 Feb 20:36:04 CST
Aoethera: Lore & Legends is a deep dive into the world of Aoethera. Within the confines of this book you will find even more details about this world, its histories, cultures, beliefe structures, and important locations.
The lore given in the front of Cataclysm is built upon and expounded on in this book. While Cataclysm gave you everything you needed to jump into the world of Aoethera, this book will give you everything you need to truly immerse into the world of Aoethera.
The new world awaits you. But are you strong enough to survive it?
This is the System Agnostic Variant.
Posted: Wed, 18 Feb 20:36:00 CST
Aoethera: Lore & Legends is a deep dive into the world of Aoethera. Within the confines of this book you will find even more details about this world, its histories, cultures, beliefe structures, and important locations.
The lore given in the front of Cataclysm is built upon and expounded on in this book. While Cataclysm gave you everything you needed to jump into the world of Aoethera, this book will give you everything you need to truly immerse into the world of Aoethera.
The new world awaits you. But are you strong enough to survive it?
This is the Shadowdark Variant.
Posted: Wed, 18 Feb 20:35:53 CST
Aoethera: Lore & Legends is a deep dive into the world of Aoethera. Within the confines of this book you will find even more details about this world, its histories, cultures, beliefe structures, and important locations.
The lore given in the front of Cataclysm is built upon and expounded on in this book. While Cataclysm gave you everything you needed to jump into the world of Aoethera, this book will give you everything you need to truly immerse into the world of Aoethera.
The new world awaits you. But are you strong enough to survive it?
This is the Castles & Crusades Variant.
Posted: Wed, 18 Feb 20:09:58 CST
d100 Urban Fantasy: Urban Sorcery
Street tricks are one thing. This is something else.
Urban Sorcery is the magic of real practitioners — witches who bind buildings, mages who tap buried ley lines beneath subway tunnels, occult hackers who hijack surveillance systems, and ritualists who can claim an entire district until dawn.
d100 Urban Fantasy: Urban Sorcery delivers 100 powerful workings designed specifically for modern supernatural settings. These aren’t dungeon spells or fantasy fireballs. This is concrete-and-neon magic. Contract-bound, infrastructure-twisting, city-shaping power.
Each entry is presented in a clean:
Urban Sorcery – Description
format for immediate use.
Inside you’ll find:
-
Territorial rituals and district-wide wards
-
Blood contracts and binding oaths
-
Memory manipulation and identity weaving
-
Spirit negotiations and summoning rites
-
Infrastructure curses and city-scale catastrophes
Perfect for:
-
High-tier urban fantasy campaigns
-
Mage-focused games
-
Occult conspiracies and faction play
-
Major NPC abilities
-
Escalating magical stakes without leaving the modern world
Roll for a rival’s signature ritual. Roll to define a cabal’s power base. Roll when the city itself becomes the battlefield.
In the shadows of skyscrapers and beneath humming power lines, real magic doesn’t hide. It claims territory.
Explore the rest of the d100 Urban Fantasy series to build a living, breathing magical metropolis.
Posted: Wed, 18 Feb 20:05:28 CST
d100 Urban Fantasy: Street Magic
Not every mage wears robes. Not every spell requires a ritual circle.
Sometimes magic is a spark snapped from your fingers. A jinx muttered under your breath. A quick ward drawn in chalk before trouble starts.
d100 Urban Fantasy: Street Magic delivers 100 usable magical tricks, cantrips, jinxes, and raw back-alley powers designed for modern supernatural settings. This table scales from subtle everyday conveniences to dangerous, pavement-cracking bursts of urban sorcery.
Each entry is presented in a clean:
Street Magic – Description
format for instant use at the table.
Inside you’ll find:
-
Small magical conveniences anyone with a spark can manage
-
Social glamours and crowd tricks
-
Defensive wards and petty hexes
-
Street-level combat magic
-
High-risk bursts of raw city power
Perfect for:
-
Urban fantasy campaigns
-
Modern occult settings
-
Low- to mid-tier spellcasters
-
NPC tricks and rival abilities
-
Making magic feel common, lived-in, and unpredictable
Roll once to give an NPC flavor. Roll often to define a city’s magical culture. Roll at the wrong time — and let the street answer back.
Magic isn’t hidden in towers. It lives in alleys, rooftops, and subway tunnels.
Explore the rest of the d100 Urban Fantasy series to build a living, breathing magical city.
Posted: Wed, 18 Feb 19:05:41 CST
Ігровий органайзер — це зошит, створений спеціально для ведення персонажа з клану Brujah у вашій ігровій хроніці. Він допомагає тримати всю важливу інформацію в одному місці — від характеристик та історії персонажа до його політичних зв’язків, боргів і зобов’язань, зачіпок щодо розслідувань, а також даних про гулів, контактів і підлеглих, що перебувають під його впливом. Також зошит мітсить купу підказок та порад, щоб вам було зручно не лише записувати, а й користуватися інформацією під час гри.
Posted: Wed, 18 Feb 19:03:18 CST
Commoners - Beyond Humans | 5e Monsters
Less Boring Commoners – Beyond Humans is a 5e supplement to Less Boring Commoners that presents non-human civilian NPCs as culturally distinct members of their societies rather than interchangeable reskinned humans. Instead of relying on a single generic “commoner” stat block, this book provides grounded CR 0 roles drawn from elven courts, dwarven holds, gnome workshops, and halfling communities.
The intent of this product is everyday worldbuilding — not adventuring ladders or combat escalation. These stat blocks are designed for standard 5e interaction where characters negotiate with magistrates, consult archivists, hire engineers, commission craftsmen, attend feasts, cross guarded woodland paths, or navigate civic life within non-human settlements. They are not elite warriors, do not introduce new subsystems, and do not escalate into faction combat structures.
High elves represent structured civic authority and intellectual tradition. Wood elves embody environmental stewardship and territorial awareness. Dwarves anchor industrial labor, stonecraft, and engineering culture. Gnomes reflect curiosity, precision craft, and technical innovation. Halflings reinforce hospitality, agriculture, and social cohesion.
Each NPC is intentionally CR 0, suitable for background presence, social stakes, and settlement texture. These characters populate cities, enclaves, trade roads, forest borders, mountain halls, and artisan districts without shifting encounter balance.
Allegiance, geography, and political tone are intentionally undefined. These NPCs can represent ancient empires, frontier colonies, isolated clanholds, multicultural capitals, or declining realms. Whether these communities are harmonious, strained, prosperous, or politically divided is left entirely in the GM’s hands.
Tokens are multisided with male and female versions.
Professions
High Elf Magistrate — Civic authority responsible for interpreting law, resolving disputes, and preserving social order within structured elven society.
High Elf Statesman — Senior political figure who advises rulers, negotiates policy, and maintains long-term strategic stability.
High Elf Envoy — Diplomatic representative assigned to foreign courts, trade cities, or rival powers.
High Elf Archivist — Keeper of ancestral records, arcane registries, and historical documentation that shape elven governance.
High Elf Child — Noncombatant youth raised within structured elven households, academies, or noble estates, embodying early signs of discipline and refinement.
Wood Elf Waykeeper — Guardian of forest paths and boundary trails who regulates safe passage through woodland territory.
Wood Elf Child — Noncombatant youth raised among forest paths and riverbanks, already observant of natural rhythms and territorial boundaries.
Wood Elf Watcher — Territorial observer stationed at high vantage points to monitor movement through the forest.
Dwarf Laborer — General worker supporting excavation, hauling, and structural maintenance within dwarven holds.
Dwarf Surveyor — Specialist who maps tunnels, assesses stone stability, and plans expansion corridors.
Dwarf Miner — Extraction worker skilled in ore removal, tunnel cutting, and subterranean safety.
Dwarf Smith — Craftsperson who forges tools, hardware, and everyday metal goods for the community.
Dwarf Stonecutter — Artisan responsible for shaping structural stone and reinforcing dwarven architecture.
Dwarf Engineer — Technical planner overseeing mechanical systems, pressure gates, and structural mechanisms.
Dwarf Commoner — Civilian member of dwarven society engaged in routine trade, service, or domestic labor.
Dwarf Child — Noncombatant youth of the hold, growing up among stone halls and forge light, taught early the value of craft and clan.
Gnome Forager — Gatherer of herbs, fungi, and forest materials used for food, craft, or experimentation.
Gnome Tinkerer — Inventive craftsperson who modifies tools and constructs small mechanical devices.
Gnome Builder — Designer and assembler of compact structures, workshops, and engineered dwellings.
Gnome Traveller — Curious wanderer who documents routes, cultures, and unusual discoveries.
Gnome Child — Noncombatant youth driven by restless curiosity, surrounded by tools, trinkets, and constant experimentation.
Gnome Astronomer — Observer of celestial movement who studies stars, seasons, and cosmic patterns.
Gnome Commoner — Civilian gnome engaged in routine domestic, trade, or craft activities.
Halfling Chef — Culinary specialist who prepares large communal meals and oversees feasts.
Halfling Brewer — Producer of ales, ciders, and spirits central to halfling social life.
Halfling Gardener — Caretaker of crops, orchards, and decorative green spaces within the community.
Halfling Child — Noncombatant youth raised in tight-knit community life, quick to laugh, quick to listen, and rarely far from the kitchen or garden.
Halfling Commoner — Everyday member of halfling society engaged in domestic trade or service roles.
Compatible Products
These commoners work with any of our Fantasy Maps.
Halflings fit best in Hearthshire – A Halfling Village or a Halfling Tavern.
Gnomes fit best in Tinkerton – A Gnome Village or Cogworks Tavern.
Dwarves fit best in Forgeton – A Dwarf Village or a Dwarf Tavern.
High Elves fit best in High Elf Taverns.
Wood Elves fit best in Tree Village maps or Wilderness Taverns.
Posted: Wed, 18 Feb 19:01:01 CST
Ігровий органайзер — це зошит, створений спеціально для ведення персонажа з клану Malkavian у вашій ігровій хроніці. Він допомагає тримати всю важливу інформацію в одному місці — від характеристик та історії персонажа до його політичних зв’язків, боргів і зобов’язань, зачіпок щодо розслідувань, а також даних про гулів, контактів і підлеглих, що перебувають під його впливом. Також зошит мітсить купу підказок та порад, щоб вам було зручно не лише записувати, а й користуватися інформацією під час гри.
Posted: Wed, 18 Feb 18:08:21 CST
"Fight fair, die like a square."
Included in this one-page 5e supplement are three battlemaster maneuvers for brawlers, street fighters, and scoundrels who aren't afraid of fighting dirty.
Embrace the skulduggery with:
1. Pocket Sand! I'm always packing. Are you?
2. Playing the Triangle! When in doubt, get 'em between the legs.
3. The Goblin Knot! Don't be the one getting caught with your pants down.



