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 Batfolk | 5e Monsters PDF
Posted: Thu, 26 Mar 19:10:34 CDT
Publisher: MmpApps

Batfolk

Batfolk is a monster supplement for 5e that presents batfolk as disciplined nocturnal aerial hunters rather than simple beast-folk. These creatures dominate dark caverns, deep ravines, and night skies through superior hearing, coordinated flight, and precise echolocation. Instead of relying on brute strength, batfolk control the battlefield through mobility, darkness, and acoustic awareness.

The intent of this product is mechanical clarity and encounter variety without CR inflation. This ladder progresses from vulnerable colony young through increasingly specialized nocturnal roles, culminating in a colony matriarch capable of directing aerial assaults across the battlefield. The highest entry caps at CR 6 to remain settlement-scale threats rather than world-ending powers.

Batfolk encounters emphasize vertical positioning, darkness advantage, and coordinated strikes. They cling to cavern ceilings, strike from above, and use echolocation to track prey even in complete darkness. Removing their aerial advantage or disrupting their hearing can turn the tide of an encounter.

Cultural lore and motivations are intentionally minimal. Whether batfolk are mysterious cave dwellers, night-hunting forest spirits, or intelligent subterranean societies is left to the GM. Use these stat blocks as tools. What these nocturnal hunters ultimately want from the surface world is yours to decide.

Batfolk Roster

Batfolk Pup (CR 0): Young batfolk still developing flight and echolocation, often found clinging to cavern ceilings.
Batfolk Roostkeeper (CR 1/4): Colony caretaker responsible for guarding roost entrances and raising alarm through piercing screeches.
Batfolk Night Scout (CR 1): Fast-moving aerial scout who tracks prey through echolocation and marks targets for the colony.
Batfolk Talon Raider (CR 2): Primary hunting warrior that dives from darkness with hooked claws and coordinated aerial strikes.
Batfolk Echo Shaman (CR 4): Mystic who manipulates sound and vibration to disorient enemies and guide allied batfolk.
Batfolk Night Matriarch (CR 6): Ancient colony leader whose perfect echolocation allows her to command the battlefield in darkness.

Batfolk | 5e Monsters PDFPrice: $2.49
 Batfolk | 5e Monsters Roll20
Posted: Thu, 26 Mar 19:10:28 CDT
Publisher: MmpApps

Batfolk

Batfolk is a monster supplement for 5e that presents batfolk as disciplined nocturnal aerial hunters rather than simple beast-folk. These creatures dominate dark caverns, deep ravines, and night skies through superior hearing, coordinated flight, and precise echolocation. Instead of relying on brute strength, batfolk control the battlefield through mobility, darkness, and acoustic awareness.

The intent of this product is mechanical clarity and encounter variety without CR inflation. This ladder progresses from vulnerable colony young through increasingly specialized nocturnal roles, culminating in a colony matriarch capable of directing aerial assaults across the battlefield. The highest entry caps at CR 6 to remain settlement-scale threats rather than world-ending powers.

Batfolk encounters emphasize vertical positioning, darkness advantage, and coordinated strikes. They cling to cavern ceilings, strike from above, and use echolocation to track prey even in complete darkness. Removing their aerial advantage or disrupting their hearing can turn the tide of an encounter.

Cultural lore and motivations are intentionally minimal. Whether batfolk are mysterious cave dwellers, night-hunting forest spirits, or intelligent subterranean societies is left to the GM. Use these stat blocks as tools. What these nocturnal hunters ultimately want from the surface world is yours to decide.

Batfolk Roster

Batfolk Pup (CR 0): Young batfolk still developing flight and echolocation, often found clinging to cavern ceilings.
Batfolk Roostkeeper (CR 1/4): Colony caretaker responsible for guarding roost entrances and raising alarm through piercing screeches.
Batfolk Night Scout (CR 1): Fast-moving aerial scout who tracks prey through echolocation and marks targets for the colony.
Batfolk Talon Raider (CR 2): Primary hunting warrior that dives from darkness with hooked claws and coordinated aerial strikes.
Batfolk Echo Shaman (CR 4): Mystic who manipulates sound and vibration to disorient enemies and guide allied batfolk.
Batfolk Night Matriarch (CR 6): Ancient colony leader whose perfect echolocation allows her to command the battlefield in darkness.

Batfolk | 5e Monsters Roll20Price: $3.99
 The Skarnwood Hunt: Terror in the Trees
Posted: Thu, 26 Mar 18:50:51 CDT
Publisher: Five Minute Forge

The Skarnwood Hunt: Terror in the Trees

A 5e One-Shot Adventure for 3-5 players between levels 3-5

Something has come out of Skarnwood.

At first, it was whispers—strange tracks, disturbed earth, the uneasy feeling of being watched from just beyond the treeline. Then came the bodies. Hunters dragged beneath the soil. Livestock taken without a trace. And now, the creatures have a name.

Skarn.

In this one-shot adventure for 3–5 players of levels 3–5, the party is called to the remote settlement of Thornwick, where fear has taken root and the forest no longer waits for its prey to wander in.

Track the creatures through a shifting woodland where the ground itself cannot be trusted. Face predatory fey that strike from beneath your feet. Uncover the truth behind a growing breach in reality and decide whether to confront what lies at its heart, or risk letting it spread.


Inside this adventure:

  • A complete one-shot module set in a hostile, living forest
  • The Skarn, a new fey predator with unique underground mechanics
  • A dynamic hunt structure with tracking, ambushes, and escalating tension
  • A mid-boss encounter with the Skarn Pack Leader
  • A final encounter featuring a root-bound planar breach
  • Flexible outcomes based on player choices
  • Ready-to-run content designed for quick prep and high impact

The forest is watching.

And beneath its roots, something is waiting.

The Skarnwood Hunt: Terror in the TreesPrice: $3.49
 Heroes Forever RPG Angola Sourcebook
Posted: Thu, 26 Mar 17:56:34 CDT
Publisher: Guild of Blades

Welcome to Angola, a nation in ruin and disaster. Angola is walled off; no one goes in and no one come out, except for when the monster in Angola try to get out. This sourcebook is about the monster within the people who still live there. Discover what is the most mysterious place on earth.

Angola sports 3 dimensional gateways: one to Hell, One to Heave and a 3rd that goes to a place where human are hunted for food, kaiju roam free. The natives are members of the Bantu tribe who live in harmony with the local monsters. Only two adventurers are known to go to Angola and make it back out and the tales they tell are wild. Blazing jungles, impossible deserts and cities to die for...

Includes:
New Character Class: Bantu
New Powers: Animal Training and Leathal Touch
New Disadvantages
Mega Curses
Multiple New Monsters

Includ
New Character Class: Bantu
New Powers: Animal Training and Leathal Touch
New Disadvantages
Mega Curses
Multiple New Mons

Heroes Forever RPG Angola SourcebookPrice: $4.99
 Street of the Dead - Ruined Concert Stage - STL files for horror modern zombie thriller stories
Posted: Thu, 26 Mar 16:54:29 CDT
Publisher: MediaStream Press

The Collapsing Stage

A Ruined Concert Hall Terrain Piece

Once, the spotlight shone here. Now, the stage gives way beneath their feet. Warped wood. Splintered planks. A performance space on the verge of collapse.

  • Elevated rounded-front stage with dramatic presence

  • Deep wood grain and heavy distress for striking paint results

  • Broken floor sections revealing the structure below

  • Tattered festooned drapery hanging in faded ruin

  • Half-drawn curtains framing a stage long abandoned

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Perfect for:

  • Boss encounters

  • Haunted performances

  • Gothic set pieces

  • The Last Sonata undead orchestra

Street of the Dead - Ruined Concert Stage - STL files for horror modern zombie thriller storiesPrice: $2.99
 Street of the Dead - Undead Quartet and Conductor - STL files for horror modern zombie thriller stories
Posted: Thu, 26 Mar 16:43:26 CDT
Publisher: MediaStream Press

A Performance Without End

Once, they played for kings and crowded halls. Silk, candlelight, and applause. Now? They play for no one. And they do not stop. The Undead Quartet. Four performers. Four echoes of what once was.

The Undying Cellist

The Heart That Still Remembers

Seated in quiet ruin, she draws the bow across broken strings.

  • Elegant Victorian gown, torn and trailing

  • Subtle decay beneath lingering beauty

  • Cello gripped in deathless focus

  • Bow dragging in a slow, endless note

She plays as if someone is still listening.

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The Fractured Violinist

The Will That Refused to Fade

Rigid. Driven. Unrelenting.

  • Tattered formal coat and loosened cravat

  • Intense, almost furious expression

  • Cracked violin held with unnatural precision

  • Bow mid-stroke—locked in motion

He does not remember how to stop.

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The Silent Harpist

The Memory That Lingers

Soft. Delicate. Hollow.

  • Seated beside an ornate, weathered harp

  • Fingers poised in an eternal pluck

  • Dress in layered decay, still graceful

  • Expression caught between peace and absence

Her music feels like something long forgotten.

Screenshot_2026-03-26_at_5_24_27PM.png

The Hollow Flutist

The Breath That Should Not Be

Still. Composed. Unnatural.

  • Standing in a flowing, tattered gown

  • Flute raised, lips barely touching

  • Hollow cheeks and distant gaze

  • Light fabric drifting like a final exhale

She still draws breath… somehow.

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The Maestro of Ruin

The Conductor Who Commands the Dead

He does not play.

He commands.

  • Dramatic, wide-armed conducting pose

  • One baton broken—yet still raised

  • Tattered coat flaring like a stage curtain

  • Music stand and scattered sheets at his feet

And they obey.

Screenshot_2026-03-26_at_5_24_15PM.png

Unified Scenic Bases

Every figure stands upon a shared stage:

  • Weathered wooden floorboards

  • Scattered sheet music across each base

  • Subtle debris and decay tying the set together

  • Designed to display individually or as a complete diorama

Perfect For

  • Gothic horror campaigns

  • Haunted performance halls

  • Necromancer or cursed artifact encounters

  • Narrative boss fights

  • Display painting and centerpiece collections

The Story on Your Table

Place them together… and the scene becomes something more than terrain. A moment. A performance. A tragedy repeating itself. The conductor raises his hand. The music begins again.

“Encore… forever.”

Street of the Dead - Undead Quartet and Conductor - STL files for horror modern zombie thriller storiesPrice: $7.99
 Brewery - Tarok 2
Posted: Thu, 26 Mar 16:16:48 CDT
Publisher: Black Scrolls Games

Preorder the whole series now for only $90

45 unlocked goals, don't miss them out: 
https://www.drivethrurpg.com/en/product/534339/city-of-tarok-2-a-buzzing-city

---------------------------

COT2_Brewery_10jpg.jpg

Once abandoned like much of Tarok, this building now serves a practical role - storage below, living space above. The lower level has been rebuilt from solid stone and holds rows of barrels. Upstairs, the brewer lives among old, worn timbers that still show the building’s age. Barrels move in and out regularly, and locals gather nearby to share what little ale there is. There are also quiet concerns - missing casks, spoiled batches, and deliveries that don’t always arrive.

And where there is ale, there are always stories waiting to be told.

COT2_Brewery_06.jpg

This product includes the Brewery with 3 roof variations (normal, damaged, damaged with wooden planks.)

Our models do not need slicer support, we designed the parts to print well without them. The time for printing will be faster and you don’t have to throw away your support material. 

We’ve cut bigger parts into smaller pieces that you can attach easily with our hinge system. Minimum printer bed-size is 18x18cm

COT2_Brewery_02.jpg

arrow_orange.png Scale them for wargaming!

 You can change the size of the models in your slicer software before you print them, so it is very easy to print them at any scale from 6mm to 40mm. (Larger is also possible but you'll need a printer with a large bed.) 

arrow_orange.png Working windows.

These windows have a slot where you can place transparent plastic foil or you can print out glass images with your inkjet printer. Use small tea lights to imitate the light inside while your players are adventuring in this area. 

window_3d_print_transparent.jpg


Merged models are not pre-supported.

The City of Tarok series is a 3D printable medieval and fantasy village set with buildings that were great at their height, but after a huge war, they are just crumbling remains of the gorgeous buildings they once were. The area is still populated, but the inhabitants have fallen on hard times. As people come back, the once abandoned buildings are getting new life, the town center, watchtower, and the shops are working again, and there is new light where once, there was only darkness.

We attached a PDF with all the information you need to print the files. 

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Brewery - Tarok 2Price: $9.99
 City Folk NPCs / 25 VTT Token Pack + FullArt / Volume 01
Posted: Thu, 26 Mar 15:40:21 CDT
Publisher: TrueTop Tokens

City Folk NPCs is a premium-quality token pack for VTT platforms, designed to bring your urban environments to life.
From busy marketplaces to quiet streets and lively taverns, this pack provides a wide variety of everyday characters to populate your city with realism and immersion.

Each character comes with both top-down tokens and detailed full-body artwork, allowing you to showcase every detail before they enter the scene.

Make your cities feel alive, dynamic, and believable.

Versatile and reusable, these tokens help DM bring cities to life with dynamic NPCs ready for any encounter or situation.

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🧩 Included Characters (25 total):

Civilians & Workers (13)
Baker, Blacksmith, Farmer and street workers performing everyday activities.

Nobles & Wealthy (3)
Well-dressed elites, aristocrats, and influential figures of the city.

Tavern & Drunkards (5)
Drinkers, troublemakers, and relaxed patrons bringing life to inns and taverns.

Elderly & Children (4)
Non-combatant characters that add depth and realism to urban scenes.

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📦 You will receive:
25 PNG tokens (350x350 pixels)
Transparent backgrounds, optimized for multiple VTT platforms
25 matching full-body JPG illustrations (white background)

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City Folk NPCs / 25 VTT Token Pack + FullArt / Volume 01Price: $5.99
 100 Unexpected Shops in a Village
Posted: Thu, 26 Mar 15:37:12 CDT
Publisher: Skywater Ranch Publishing, LLC

Your players walk into a village with coins to spend. You describe a few shops. They buy supplies. They leave. Nothing sticks.

It doesn’t have to be that way.

Transform ordinary stops into memorable encounters with 100 Unexpected Shops in a Village. Each establishment is packed with personality, secrets, and story potential. From books sold one chapter at a time to jewelers with impossible treasures to bakers whose recipes hint at something magical.

These aren’t just places to shop. These are places where things happen.

Every entry gives you more than flavor:

  • Instant NPCs with story hooks
  • Built-in complications and rumors
  • Easy ways to improvise side quests or entire sessions
  • Shops your players will remember and revisit

Whether you need a quick detail or a full evening’s worth of content, this list turns the main road of a simple village into a living, breathing part of your world.

Stop handwaving the marketplace. Fill your world with shops worth exploring, and let every purchase start a story.



100 Unexpected Shops in a VillagePrice: $2.50
 SSK9 Friden's Last Tide (Adventure, Soul Swords of Korjul)
Posted: Thu, 26 Mar 14:27:24 CDT
Publisher: Art of the Genre

The conclusion to the 'Youth Trilogy', this sees the characters as teens trying to save their town from ruin. They find a mysterious artifact washed up on the beach, and decide to use it to find a lost city that might hold the key to Fridens salvation. 

This is compatible with the FAST Core Gold RPG and the Soul Swords of Korjul Setting

SSK9 Friden's Last Tide (Adventure, Soul Swords of Korjul)Price: $4.25
 Ghouls: Species Variants | 5e Monsters Roll20
Posted: Thu, 26 Mar 14:16:02 CDT
Publisher: MmpApps

Ghouls: Species Variants | 5e Monsters

Ghouls: Species Variants is a monster supplement for 5e that expands the classic ghoul into a range of corpse-born predators drawn from many peoples and monstrous bodies. Instead of relying on a single ghoul stat block repeated across encounters, this book presents a structured roster of cannibal undead whose hunting styles are shaped by the anatomy they once possessed.

The intent of this product is encounter variety without mechanical escalation. Each ghoul uses the standard ghoul chassis—preserving the expected damage, paralysis mechanics, and threat level—while retaining exactly one anatomical trait from its former species. Dense dwarven frames resist forced movement, long-limbed bugbears strike from greater reach, aquatic merfolk ghouls hunt beneath the waves, and massive giant corpses become towering engines of hunger.

These creatures are not masterminds of undeath. They are driven by instinct, starvation, and the lingering echoes of predatory anatomy. Their shared doctrine reflects this brutal simplicity: they are compelled toward fresh corpses, fixate on paralyzed prey, and lunge forward in bursts of feeding frenzy when hunger overwhelms restraint.

Ghouls appear wherever death accumulates faster than the living can bury it:

- Plague pits and mass graves where bodies rot beneath thin soil.
- Battlefields where the fallen lie unburned and unblessed.
- Necromantic territories where dark magic seeps into the dead.
- Ruined settlements where starvation and violence have taken root.

Most ghouls behave like the predators they once resembled in life, but stripped of reason and magnified by endless hunger. Smaller ghouls swarm the weak and fallen while larger corpse-beasts tear through the living in pursuit of flesh.

While a single ghoul can be terrifying, their true danger appears when many gather. Packs of corpse-eaters spread across a battlefield, dragging down prey through paralysis and overwhelming numbers before descending into a frenzy of feeding.

Use these monsters to turn ordinary graveyards, battlefields, and cursed wilderness into hunting grounds of ravenous undead. Populate necromancer domains with feral servants, fill plague-ridden cities with corpse-eaters, or show how the corruption of death spreads when the dead are left unburied.

Where one ghoul feeds, others soon follow.

Ghouls Ladder

Human Ghoul (CR 1): Baseline corpse-feeder whose paralyzing claws allow packs of ghouls to overwhelm prey.
Dwarf Ghoul (CR 1): Dense-boned predator resistant to forced movement that drags prey down through stubborn brutality.
Elf Ghoul (CR 1): Wall-climbing corpse hunter that stalks prey from ceilings and high ground.
Halfling Ghoul (CR 1): Compact ghoul that slips through tight spaces and strikes from unexpected angles.
Gnome Ghoul (CR 1): Small but unnervingly resilient ghoul whose lingering cunning resists magical influence.
Ratfolk Ghoul (CR 1): Sewer-adapted corpse crawler that emerges from tunnels and walls to seize prey.
Goblin Ghoul (CR 1): Erratic skirmishing ghoul that darts between foes before slashing and retreating.
Hobgoblin Ghoul (CR 1): Rigid, relentless ghoul that advances steadily alongside other undead.
Orc Ghoul (CR 1): Savage flesh-ripper that refuses to fall until its prey is dead.
Gnoll Ghoul (CR 1): Frenzied carrion hunter that surges forward when a creature drops.
Bugbear Ghoul (CR 1): Long-limbed ambusher whose extended reach lets it snatch prey from surprising distance.
Merfolk Ghoul (CR 1): Aquatic corpse predator that hunts beneath dark waters and drags prey below the surface.
Lizardfolk Ghoul (CR 1): Thick-scaled swamp ghoul with resilient hide and a savage bite.
Dragonborn Ghoul (CR 1): Draconic corpse-frame whose ruined breath glands still exhale deadly energy.
Ogre Ghoul (CR 3): Massive corpse brute that tears through the living with overwhelming strength.
Minotaur Ghoul (CR 4): Charging undead war-beast that tramples prey before devouring it.
Troll Ghoul (CR 5): Regenerating cannibal horror that must be burned or dissolved to stop its feeding.
Hill Giant Ghoul (CR 7): Colossal corpse predator that smashes through lines in search of flesh.

Ghouls: Species Variants | 5e Monsters Roll20Price: $7.99
 Ghouls: Species Variants | 5e Monsters PDF
Posted: Thu, 26 Mar 14:16:01 CDT
Publisher: MmpApps

Ghouls: Species Variants | 5e Monsters

Ghouls: Species Variants is a monster supplement for 5e that expands the classic ghoul into a range of corpse-born predators drawn from many peoples and monstrous bodies. Instead of relying on a single ghoul stat block repeated across encounters, this book presents a structured roster of cannibal undead whose hunting styles are shaped by the anatomy they once possessed.

The intent of this product is encounter variety without mechanical escalation. Each ghoul uses the standard ghoul chassis—preserving the expected damage, paralysis mechanics, and threat level—while retaining exactly one anatomical trait from its former species. Dense dwarven frames resist forced movement, long-limbed bugbears strike from greater reach, aquatic merfolk ghouls hunt beneath the waves, and massive giant corpses become towering engines of hunger.

These creatures are not masterminds of undeath. They are driven by instinct, starvation, and the lingering echoes of predatory anatomy. Their shared doctrine reflects this brutal simplicity: they are compelled toward fresh corpses, fixate on paralyzed prey, and lunge forward in bursts of feeding frenzy when hunger overwhelms restraint.

Ghouls appear wherever death accumulates faster than the living can bury it:

- Plague pits and mass graves where bodies rot beneath thin soil.
- Battlefields where the fallen lie unburned and unblessed.
- Necromantic territories where dark magic seeps into the dead.
- Ruined settlements where starvation and violence have taken root.

Most ghouls behave like the predators they once resembled in life, but stripped of reason and magnified by endless hunger. Smaller ghouls swarm the weak and fallen while larger corpse-beasts tear through the living in pursuit of flesh.

While a single ghoul can be terrifying, their true danger appears when many gather. Packs of corpse-eaters spread across a battlefield, dragging down prey through paralysis and overwhelming numbers before descending into a frenzy of feeding.

Use these monsters to turn ordinary graveyards, battlefields, and cursed wilderness into hunting grounds of ravenous undead. Populate necromancer domains with feral servants, fill plague-ridden cities with corpse-eaters, or show how the corruption of death spreads when the dead are left unburied.

Where one ghoul feeds, others soon follow.

Ghouls Ladder

Human Ghoul (CR 1): Baseline corpse-feeder whose paralyzing claws allow packs of ghouls to overwhelm prey.
Dwarf Ghoul (CR 1): Dense-boned predator resistant to forced movement that drags prey down through stubborn brutality.
Elf Ghoul (CR 1): Wall-climbing corpse hunter that stalks prey from ceilings and high ground.
Halfling Ghoul (CR 1): Compact ghoul that slips through tight spaces and strikes from unexpected angles.
Gnome Ghoul (CR 1): Small but unnervingly resilient ghoul whose lingering cunning resists magical influence.
Ratfolk Ghoul (CR 1): Sewer-adapted corpse crawler that emerges from tunnels and walls to seize prey.
Goblin Ghoul (CR 1): Erratic skirmishing ghoul that darts between foes before slashing and retreating.
Hobgoblin Ghoul (CR 1): Rigid, relentless ghoul that advances steadily alongside other undead.
Orc Ghoul (CR 1): Savage flesh-ripper that refuses to fall until its prey is dead.
Gnoll Ghoul (CR 1): Frenzied carrion hunter that surges forward when a creature drops.
Bugbear Ghoul (CR 1): Long-limbed ambusher whose extended reach lets it snatch prey from surprising distance.
Merfolk Ghoul (CR 1): Aquatic corpse predator that hunts beneath dark waters and drags prey below the surface.
Lizardfolk Ghoul (CR 1): Thick-scaled swamp ghoul with resilient hide and a savage bite.
Dragonborn Ghoul (CR 1): Draconic corpse-frame whose ruined breath glands still exhale deadly energy.
Ogre Ghoul (CR 3): Massive corpse brute that tears through the living with overwhelming strength.
Minotaur Ghoul (CR 4): Charging undead war-beast that tramples prey before devouring it.
Troll Ghoul (CR 5): Regenerating cannibal horror that must be burned or dissolved to stop its feeding.
Hill Giant Ghoul (CR 7): Colossal corpse predator that smashes through lines in search of flesh.

Ghouls: Species Variants | 5e Monsters PDFPrice: $4.99