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Posted: Sat, 13 Jun 01:51:44 CDT
Dies ist Folge 37 der DSA-Romantasy-Serie “Serenissima”.
Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).
Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:
>> www.ulisses-ebooks.de/product/541071 <<
Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.
Posted: Fri, 12 Jun 22:14:16 CDT
Descend into the dark beneath the world.
Deep Road Encounters Sample Pack is a preview of quick-play, scalable combat encounters designed for Dungeon Masters who want atmospheric, ready-to-run challenges with minimal preparation.
This sample pack includes four complete encounters, one for each tier of play, ranging from low-level ambush predators to a colossal aberrant horror that turns itself into a living cage.
Inside, you’ll find:
- 4 ready-to-run combat encounters for levels 1–20
- Scaling matrices for Easy, Medium, Hard, and Deadly encounters
- Terrain features built around caves, chasms, webs, darkness, and claustrophobic spaces
- Inspiration objectives that reward creative play
- Custom Infinium creatures, including the Deep Spider and the Road Keeper
- Monster tables, treasure suggestions, and tactical guidance
- Reference pages for terrain, conditions, movement, skills, ability scores, and senses
Featured encounters include:
Darkmantles — Small ambush predators cling among the stalactites, waiting for warmth, sound, and light.
Deep Spiders — A ruined passage has become a webbed hunting ground, where cocooned victims still twitch in the dark.
Behir — A broken chasm and desperate rope crossing become a death trap when lightning serpents rise from below.
The Road Keeper — An ancient skeletal aberration wakes around the party, sealing the passage in ribs of bone and feeding from within its own body.
This sample also includes optional support assets, such as battle maps, tokens, and statblock cards.
Perfect for Dungeon Masters looking for dark, subterranean encounters compatible with 5th Edition fantasy campaigns.
Posted: Fri, 12 Jun 20:43:47 CDT
Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Dwarven. This set is the result of that choice and our continuing effort to expand our Dwarven terrain with OpenLOCK base options. Our original dwarven sets were iconic and made us many early fans. Now we return to see the kingdom of dwarves brought to the summit of excellence with new models, new sets, and refinements at every corner. Marc, Nasos Jacob, and Will each poured themselves and their talent into this set. Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.






Posted: Fri, 12 Jun 19:26:53 CDT
As Novelas Brasileiras possuem um destaque narrativo totalmente diferente de outras novelas ao redor do mundo. Este suplemento, Novas Brasileiras, visa trazer informações de como conduzir uma novela brasileira em uma campanha de Intrigas & Paixões.
Além das novelas serem divididas em cinco Estilos, ainda temos a mecânica da Tabela de Acontecimentos e um pouco sobre a história das novelas brasileiras catalogadas, para servir de inspiração.
Se você gosta de novelas brasileiras e quer criar sua própria novela, no mesmo estilo, em campanha de RPG, este livro foi feito para você.
Posted: Fri, 12 Jun 19:16:55 CDT
The Year was 809ad and an invasion was beginning by the Gromler Empire through a portal that they had opened to Earth to conquer and subjugate the local populace. Charlemagne leads the forces of the Earth against these weird and fantastic foes. The year, Today and Now you too can join the battle that might not ever end. Become a Blood Knight.
History was never like this.
New Character Kits: Gromler, Water Gromler, Gromler Wizard and Blood Knight
New Equipment: Gromler Mecha, Tanks and Guns
New Powers: Energy Absorption Option #2, Transferance and Mending.
51 pages. Perfect Bound

Posted: Fri, 12 Jun 18:44:54 CDT
| This special bundle contains the following titles: |
| The Necromancer's Game: Player Character Sheets (TNG) Regular price: 0 Bundle price: 0 Format: PDF | Special Announcement
Please note that The Necromancer's Game: Player Character Sheets are now included with The Necromancer's Game: Player's Handbook. There is also a Bundle available now with both included, to credit purchasers of either title when they want to purchase the other.
Bundle link: https://www.drivethrurpg.com/en/product/571860/the-necromancer-s-game-player-s-handbook-tng-bundle
The House Rules of Necromancer & Frog God Games
The Necromancer’s Game is a rules-light set of guidelines for a White Box-style table-top role-playing game. The Players and Game Master (GM) work together to create the game they want. With a rules-light approach, the GM is empowered and encouraged to make rulings based on the guidelines in the game, so action and role-play maintain momentum, in... | |
| The Necromancer's Game: Player's Handbook (TNG) Regular price: 0 Bundle price: 0 Format: PDF | The House Rules of Necromancer & Frog God Games
These rules have been designed and used to make good players great. In our games, and the Lost Lands in general, high stats and character optimization are not the keys to success. Thoughtful play and using your head are what make great players. Creative use of items and spells rather than brute force is the path to favorable outcomes when playing in our games.
The Necromancer’s Game is a rules-light set of guidelines for a White Box-style table-top role-playing game. The Players and Game Master (GM) work together to create the game they want. With a rules-light approach, the GM is empowered and encouraged to make rulings based on the guidelines in the game, so action and role-play maintain momentum, instead of getting bogged down in th... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (20%) |
Posted: Fri, 12 Jun 17:57:08 CDT
PSEUDEA ist ein narratives Rollenspiel über Menschen, die einen Vergnügungspark bereisen voller Mensch-Maschinen der die Sinai-Halbinsel im Juli 1914 darstellt. Stellt euch schweren Fragen, entscheidet euch für einen Pfad und seht, ob ihr euch selbst treu bleiben könnt…
- Ein Vergnügungspark in der Wüste. 3.000 Mensch-Maschinen. Eine Welt, die echter wirkt als die Wirklichkeit.
- Sinai, 1914. Die Sonne brennt. Britische Offiziere trinken Gin im Casino Palace, während draußen die Beduinen ihre Messer wetzen. Es ist zu laut, zu heiß, zu nah. Und alles gelogen.
- Du bist eingeladen. Du bist reich, mächtig, gelangweilt. Du darfst dir eine Rolle aussuchen und in diese Welt eintauchen.
- Pseudea stellt dir Fragen, die du nicht bestellt hast: Was opferst du, um zu bekommen, was du willst? Wem gegenüber fühlst du Schuld? Und worauf wirst du dich stützen, wenn deine Realität bröckelt?
- Drei Szenen. Pokerkarten. Eine Achse zwischen Erkenntnis und Flucht. Gehst du nach Damaskus oder läufst du vor dir davon?
- Ein narratives Rollenspiel/Storygame für 2–4 Personen
Posted: Fri, 12 Jun 17:56:54 CDT
PSEUDEA is a storygame, a narrative-focused RPG about people traveling through an amusement park, populated by humanoid machines, which recreates the Sinai Peninsula in July 1914. Ask yourselves difficult questions, choose a path and see if you can remain true to yourselves…
- An amusement park in the desert. 3,000 humanoid looking machines.
A world that feels more real than reality itself. - Sinai, 1914. The sun is merciless. British officers sip gin at the Casino Palace while Bedouins sharpen their knives. It is too loud, too hot, too close. And it is all a lie.
- You are invited. You are wealthy, powerful, perhaps somewhat worldly. You may choose a role and immerse yourself in this world.
- Pseudea poses questions you never asked for: What will you sacrifice to get what you want? To whom do you owe a debt of guilt? And what will you lean on when your reality begins to crumble?
- Three scenes. Poker cards. An axis between revelation and escape. Will you head for Damascus, or will you run away from yourself?
- A game for 2–4 players.
Posted: Fri, 12 Jun 17:30:44 CDT
Our Fright Master's Screen with Introductory Rules booklet is meant to get you started quickly with the FRIGHTSHOW CLASSICS line of episodic adventures. While our adventures are designed to be compatible with the percentile horror roleplaying game systems of yesterday and today, this accessory will allow you to enjoy our adventures by themselves!
Within the six page game master's screen and the eight page rules booklet you should find everything you need to enjoy the many nights of classic horror gaming that our adventures will provide, without having to rely on outside sourcebooks. The Fright Master's Screen contains: an overview of the game; details on the Action Check and Fear Check mechanics; charts for Missile Attacks, Combat Sequence, Modifiers to Missile and Melee Combat, Modifiers to Range, Light and Visibility; and a list of more commonly encountered Skills and Paranormal Abilities. The Introductory Rules booklet contains: an introduction to classic horror roleplaying and the FRIGHTSHOW CLASSICS line; an overview of how characters are designed with a pre-generated character from one of our adventures as an example; an overview of the rules of the game and how it plays; and a discussion of a few options the Fright Master could include in their game.
The FRIGHTSHOW CLASSICS Fright Master's Screen puts all of the important rules and game information right in the FM's hands! When paired with any one of the many adventures in our roleplaying game module series, you and your players are sure to be in for a fun night of horror gaming!
Please note: if you would like to first check out some of the core mechanics used in the FRIGHTSHOW CLASSICS line of adventure modules without any commitment, we offer a PWYW "Player Reference Card" that duplicates some of the player facing information from the FM Screen.
Posted: Fri, 12 Jun 17:13:25 CDT
While the FRIGHTSHOW CLASSICS line of episodic adventures are designed to be compatible with the percentile horror roleplaying game systems of yesterday and today, we do offer an Introductory Rules booklet (packaged with the game master's screen) that should detail everything you need to enjoy the many nights of classic horror gaming that our adventures will provide without having to rely on outside sourcebooks.
This Pay What You Want accessory draws the most commonly used, player facing, rules off of the Fright Master's Screen into one handy reference card for ease of use! This is an excellent aid for players, giving them everything they will routinely need to reference, without anything they will not. Included on this reference card is the Fear Check mechanic, the Action Check mechanic, the Missile Attack Randomizer chart, and the Combat Sequence Per Round chart.
This is also a great way to take a quick look at the core mechanics used in our adventures without any actual commitment. And if you like what you see, you can then pick up the "Fright Master's Screen with Introductory Rules" which will provide everything you should need to fully enjoy our adventures by themselves!
Posted: Fri, 12 Jun 16:28:40 CDT
Wield the devastating power of Winter in this Berzerker class track! Exude the bitter cold of Winter, pierce your enemies with giant icicles, and summon powerful Winter Wolves to aid in your battles!
Posted: Fri, 12 Jun 15:41:13 CDT
Not all paths are chosen - some are claimed. A mantle taken up in a moment of purpose can shape a life, but only through trial and triumph does it become mastery. The traditions found here are more than techniques; they are ways of being, carried by those who refuse to remain ordinary.
Welcome to Mantles and Masteries, a series showcasing individual subclasses compatible with 5E.
This is the sixth installment of the Will and Weave series, a series devoted to the interplay between mortal will and the deeper currents of magic that bind reality together. These subclasses do not merely grant new abilities; they define relationships with power itself - whether seized, bargained, cultivated, or endured - and the cost of leaving one’s mark upon the world.
Presented here is the Warrior of the Inner Mind, a Monk subclass.



