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 #9 - Deep Ones and Hybrids - Arkham Archives
Posted: Thu, 05 Mar 14:28:55 CST
Publisher: Eldritch Atlas

Deep beneath the waves, the immortal Deep Ones wait -ancient amphibious horrors who bargain, corrupt, and claim entire bloodlines. Their hybrid offspring walk the world in silence, born human but doomed to transform as their true nature awakens. Skin thickens, eyes bulge, dreams f ill with sunken cities… and when the call of the sea becomes irresistible, they vanish beneath the waves to join their monstrous kin forever.

Inside you will find:

  • Archive: A collection of ideas and lore fragments to inspire your cosmic-horror game.
  • Statblock: A complete D&D 2024 & 5E compatible statblock.
  • Mythos: Lore summary detailing the creature’s origin and nature.
#9 - Deep Ones and Hybrids - Arkham ArchivesPrice: $1.99
 #11 - Elder Thing - Arkham Archives
Posted: Thu, 05 Mar 14:28:47 CST
Publisher: Eldritch Atlas

Long before humanity’s first breath, the Elder Things arrived from the stars and made Earth their laboratory. Masters of biology and builders of impossible cities, they engineered life, forged living weapons, and fought wars against beings from beyond space. What remains beneath the ice is not dead, it is waiting.

Inside you will find:

  • Archive: A collection of ideas and lore fragments to inspire your cosmic-horror game.
  • Statblock: A complete D&D 2024 & 5E compatible statblock.
  • Mythos: Lore summary detailing the creature’s origin and nature.
#11 - Elder Thing - Arkham ArchivesPrice: $1.99
 One Page Cyberpunk Adventure - Chem-Jack Compound
Posted: Thu, 05 Mar 14:28:09 CST
Publisher: Curse The Author

A One-Page System Agnostic Cyberpunk Adventure!

The Chem-Jacks have made one too many enemies in the neighborhood and the locals have pooled their creds to hire the party to take care of the problem; either by eradicating, capturing, or stealing from the gang!

One Page Cyberpunk Adventure - Chem-Jack CompoundPrice: $0.00
 Space Aces: Wreck Runners Director's Cut
Posted: Thu, 05 Mar 13:52:45 CST
Publisher: T-Rex Games

Space Aces Wreck Runners

Live-Streamed Dungeon Running In Spaaaace

Get Famous. Or Get Really, Really Splattered.

Welcome to Wreck Running - The hottest sport to hit the Galactic Feed since Rocket Pod Racing and that one reality show about sentient slime mold dating. Explore dangerous drifting derelicts while live-streaming your stunts (and screwups) to fans & sponsors across the ‘verse.

Dodge the space cops, fend off space pigeons, surf gravity waves, outwit your rivals, and survive the very worst of what the void can throw at you - all while chasing likes, loot, and legendary status.

Easy to run, and fast to play. Build an infinite of wrecked starships in minutes, explore them in an hour, and leave a beautiful disaster in your wake. Every game is a chaotic, push-your-luck dive into derelict starships packed with adventure. Do well and become intergalactic superstars. Fail and become another amusing smear on the bulkhead.

What are you waiting for? Grab your crew, charge your camera, and run like your life depends on it…

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What's New In The Director's Cut?

The Director's Cut of Wreck Runners takes everything awesome about the Gold Best Selling original game and amps it up to a thousand. Everything in the Director's Cut has been streamlined and improved for MAXIMUM excitement. Enjoy 48 pages packed with three times as many tables to create your own starship adventures when you have time and multiple premade scenarios for when you don't. The Director's Cut features improved rules, more ways to earn Space Cred, more GM advice, twice as many modular geomorph tiles, improved tools for solo play, a handy GM screen, and SO MUCH MORE.

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What Do You Do?

  • BUILD A WRECKED STARSHIP THEN EXPLORE IT IRRESPONSIBLY using the 42 geomorph tiles that come with the Starship In A Box. Quickly and easily build a derelict hulk full of flavor and color and interesting features to explore.
  • PLAY SOLO OR AS A TEAM OF OVER-THE-TOP SOCIAL MEDIA "INFLUENCERS" with ridiculous aliases, deeply customizable multi-tools, and show-stealing "Saves" that transform disaster into drama.
  • LIVESTREAM YOUR GALACTIC MISADVENTURES on derelict star cruise liners, drifting alien hulks, unstable space pirate ships, abandoned colony ships, and more... all for the viewing pleasure of millions of fans!
  • EXPLORE A GALAXY OF CRUMBLING STARWRECKS packed with malfunctioning AIs, interstellar cosmozoan wildlife, vacuum-sealed secrets, and incredibly poor architectural choices.
  • CREATE CHAOS IN ZERO-G while your fans vote, cheer, and sometimes dare you into doing something truly, catastrophically stupid.
  • EARN SPACE CRED by collecting outrageous Loot, charming sponsors, and outshining your arch-rivals... unless they sabotage your team mid-run!
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What's In The Book?

  • QUICK & SIMPLE RULES built for fast-paced push-your-luck action, smooth-as-space-butter storytelling, and laugh-out-loud moments.
  • TABLES GALORE to help generate an infinite of wrecked ships, dangerous rooms, weird hazards, and dazzling loot. Craft exploratory vessels run afoul of strange anomalies, pirate ships with vent biter infestations, colony transports with malfunctioning AIs, and more!
  • RULES-LIGHT, FUN-HEAVY GAMEPLAY with a fun push-your-luck mechanic that puts creativity over crunch and rewards cinematic chaos.
  • PERFECT FOR ONE-SHOTS & SHORT ARCS set in cartoonishly deadly spaces.
  • GREAT FOR NEW PLAYERS, KIDS, AND VETERANS ALIKE - anyone who likes sci-fi, comedy, or barely surviving space dungeons in style.
  • 42 UNIVERSAL STARSHIP GEOMORPH TILES to print out and build your own starships, space stations, satellites, outposts, and more!
  • MULTIPLE PREMADE SCENARIOS for running a game of Wreck Runners with next-to-no prep at all!
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Things you might say after playing Wreck Runners...

“It’s like Saturday morning cartoons and sci-fi disaster movies had a glitter-covered baby.”
“I didn’t know I needed a game where I could weaponize a grappling hook and a frozen space burrito... but here we are.”
“You haven’t truly lived until you’ve been roasted by an in-game fanbase for forgetting to turn on your mic.”
“My multitool caught fire. Then it evolved. It’s my best friend now.”
“I fell down a shaft, landed on a vent biter, and now I’m trending.”
“I failed every roll, insulted the AI, and still got a sponsorship. What a game.”
“I duct-taped a plasma cutter to my blaster and now the crew calls me ‘Captain Unsafe.’”
“One fan dared me to punch a mech. I punched a mech. I am now a folk hero on three moons.”
“I exploded heroically. The slow-mo replay was beautiful.”
“The rogue AI became my therapist. We’re working through some things.”
“The space rats voted me off the ship. I respect their leadership.”
“We didn’t win, but we did throw a zero-G disco party in the cargo bay. That’s a win to me.”
“Every plan was a disaster. Every disaster made great TV. It all made for a night none of us will forget!”


Special Edition Box Set LOADED With Goodies Available Here: 
https://www.kickstarter.com/projects/spaceaces/space-aces-wreck-runners-rpg-directors-cut-box-set

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Space Aces: Wreck Runners Director's CutPrice: $4.95
 Wrecked Spaceship
Posted: Thu, 05 Mar 13:38:14 CST
Publisher: BanzaiZAP

Wrecked Spaceships are a tradition in science-fiction gaming, whether it is looking into a recent wreck which may have survivors, or running across and ancient relic that has been lost for centuries. This ship has broken up as it crashed, leaving the drive section separated from the control cabins. A debris field is scattered across a barren moon, waiting for your players to discover the secrets within. The two outdoor maps of the wreckage are larger maps than the usual 40x30.

Barren Moon: An empty gray waste stretches out with occasional rocky outcroppings or dark crevices in the ground.
Debris Field: Chunks and pieces of the ship are scattered across the dunes and rocks of this empty desert.
Drive Section: Outside and interior maps of the engineering level of the ship. There is not much left, but maybe something can be salvaged from the wreckage.
Lunar Pass: Dark and jagged rocks close in on either side as the sandy dunes spread across the barren landscape.
Spaceship Wreckage: Outside and interior maps of the downed spacecraft. The main control cabin is mostly intact, and things may still be found in the shattered hull.

No gridlines.
Most maps are gridsize 40x30 and are at 4000x3000 pixels so they stay sharp when printed or zoomed in.

Drive Section

Spaceship Wreckage

Spaceship Wreckage Interior

Wrecked SpaceshipPrice: $4.99
 Stock Art: Blackmon Flesh Golem Dino
Posted: Thu, 05 Mar 12:25:28 CST
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Flesh Golem DinoPrice: $2.95
 Stock Art: Blackmon Spellcasting Tentacle Monster
Posted: Thu, 05 Mar 12:23:51 CST
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Spellcasting Tentacle MonsterPrice: $2.95
 Stock Art: Blackmon Super Villain with Gas Mask
Posted: Thu, 05 Mar 12:22:17 CST
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Super Villain with Gas MaskPrice: $2.95
 Stock Art: Blackmon Female Hedge Wizard
Posted: Thu, 05 Mar 12:20:50 CST
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Female Hedge WizardPrice: $2.95
 Stock Art: Blackmon Elf Martial Artist
Posted: Thu, 05 Mar 12:19:20 CST
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Elf Martial ArtistPrice: $2.95
 TTRPG Safety & Play Charter
Posted: Thu, 05 Mar 12:15:53 CST
Publisher: Knights Arcade Studio

Safety & Play Charter 

A Session Zero Tool for Every Table 

Every campaign deserves a strong foundation. The Safety & Play Charter is a complete session zero document designed to be distributed to players before your first session, giving your whole table a shared language for boundaries, expectations, and the kind of story you all want to tell together.

Whether you're running a gritty horror campaign or a lighthearted adventure romp, this Charter makes sure no one shows up to the wrong game.

What's Inside

The Charter walks players through ten structured sections covering everything a session zero conversation needs to address:

  • Campaign overview and setting context

  • Playstyle and tone preferences

  • Safety tools in use at the table (X-Card, Lines and Veils, Script Change, Traffic Lights, and more)

  • House rules and allowed sourcebooks

  • Party alignment and PvP agreements

  • GM and player roles and responsibilities

  • Combat frequency and roleplay depth sliders

  • A full consent and confidentiality agreement

It also includes a comprehensive Player Consent Checklist, a private fillable sheet covering over 40 content topics across themes, narrative elements, roleplay comfort zones, and gameplay preferences. Players mark each item as a Line (off-limits), Veil (vague or offscreen only), OK, or Ask First.

The back page is the GM-Keep Sheet, a confidential record of each player's limits and preferences that goes directly to the GM and stays there.

System Agnostic. Print-and-Play Ready.

The Charter works at any table running any system: D&D 5e, Pathfinder, Call of Cthulhu, OSR, homebrew, anything. Print one copy per player and you're set.


Pairs With: The GM's Session Zero Toolkit

The Charter is the player-facing half of a complete session zero system. The GM's Session Zero Toolkit (also available from Knights Arcade Studio) is the GM-facing companion, covering how to prepare before players arrive, how to facilitate the room while they fill out the Charter, and how to read and act on what comes back to you. Together they cover session zero from every angle with no gaps and no overlap.

Pick up both and run the best session zero your table has ever had.

Published by Knights Arcade Studio. System agnostic. Suitable for all experience levels.

TTRPG Safety & Play CharterPrice: $1.00
 Gnomes: Gearbound & Feybound | 5e Monsters PDF
Posted: Thu, 05 Mar 11:44:24 CST
Publisher: MmpApps

Gnomes: Gearbound & Feybound

Gnomes: Gearbound & Feybound is a monster supplement for 5e that presents gnomes as a divided cultural lineage rather than a single whimsical archetype. Instead of treating gnomes as generic small inventors or forest illusionists, this book explores two fully realized doctrines: the Gearbound, who abandoned the deep woods in pursuit of industry and human progress, and the Feybound, who remained rooted in ancient pacts and slow-growing magic.

The intent of this product is mechanical clarity and encounter variety without CR inflation. Each ladder progresses from child and commoner through increasingly specialized battlefield roles, capping at CR 6 to remain settlement-scale threats rather than world-ending powers. These gnomes are intelligent, disciplined presences designed to influence encounters through positioning, preparation, and doctrine rather than brute escalation.

Cultural lore, motive, and political tension between the two paths are intentionally minimal. Whether this divergence was philosophical disagreement, gradual drift, or ancient fracture is left to the GM. Use these stat blocks as tools. Why gnomes chose steel or root is yours to decide.

Images and tokens are provided for male and females.

The Gearbound

The Gearbound Gnomes abandoned deep woodland life in pursuit of progress, structure, and innovation. Drawn to human cities and the promise of industry, they replaced living roots with forged frameworks and deliberate engineering. Their settlements are organized, their workshops disciplined, and their warfare prepared well in advance.

Gearbound encounters emphasize devices, constructs, battlefield positioning, and reaction-based defenses. They do not rely on wild magic or chaos. Instead, they solve problems with preparation, reinforced mechanisms, alchemical precision, and coordinated mechanical support. A Gearbound force feels methodical and engineered rather than impulsive.

The Feybound

The Feybound Gnomes remained within ancient groves and lingering fey crossings, preserving slow magic and generational pacts. Their power is patient, rooted, and often unsettling. Where the Gearbound build outward, the Feybound deepen inward.

Feybound encounters emphasize terrain control, layered charms, subtle enchantment, and gradual battlefield dominance. They reshape the ground beneath enemies, restrain through living growth, and influence combat through quiet inevitability rather than spectacle. A Feybound force feels ancient and deliberate, bending space and will without haste.


Gearbound Gnome Roster

Gearbound Gnome Child — CR 0  
Workshop-raised youth already drawn to tools, structure, and mechanical curiosity.

Gearbound Gnome Commoner — CR 0  
Practical urban citizen comfortable among stone streets, guild halls, and industry.

Gearbound Gnome Tool Runner — CR 1/8  
Agile courier who repositions quickly and supports allies through logistical precision.

Gearbound Gnome Gearwright Apprentice — CR 1/4  
Junior engineer deploying simple snares and compact mechanical tricks.

Gearbound Gnome Tinker Adept — CR 1/2  
Battlefield device specialist using smoke, adhesive, and prepared contraptions.

Gearbound Gnome Urban Mechanist — CR 1  
Disciplined engineer who deploys small turrets and reactive defenses.

Gearbound Gnome Alchemical Engineer — CR 2  
Chemical tactician combining volatile mixtures with battlefield stabilization.

Gearbound Gnome Clockwork Marshal — CR 3  
Construct commander coordinating mechanical allies with deliberate precision.

Gearbound Gnome Master Gearwright — CR 4  
Senior engineer reinforcing devices and strengthening construct formations.

Gearbound Gnome High Technologist — CR 6  
Settlement-scale technological authority empowering machines and controlling mechanical forces.

Feybound Gnome Roster

Feybound Gnome Child — CR 0  
Woodland youth subtly marked by lingering fey influence and natural affinity.

Feybound Gnome Grove Tender — CR 0  
Caretaker of sacred glades and quiet forest boundaries.

Feybound Gnome Mosskin — CR 1/8  
Stealthy woodland scout blending seamlessly with natural terrain.

Feybound Gnome Root Whisperer — CR 1/4  
Minor plant shaper restraining foes through grasping growth.

Feybound Gnome Glade Speaker — CR 1/2  
Emerging spellcaster weaving charms and subtle battlefield magic.

Feybound Gnome Thorn Warden — CR 1  
Defensive warrior who punishes aggression with living briars.

Feybound Gnome Dreamcaller — CR 2  
Subtle enchanter influencing minds and battlefield momentum.

Feybound Gnome Briar Seer — CR 3  
Curse-weaving tactician shaping combat through foresight and control.

Feybound Gnome Circle Guardian — CR 4  
Circle defender creating sanctified terrain and layered protections.

Feybound Gnome Archglade Emissary — CR 6  
Powerful fey conduit reshaping large areas of terrain through verdant dominion.

Gnomes: Gearbound & Feybound | 5e Monsters PDFPrice: $4.99