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Posted: Wed, 14 Jan 06:05:05 CST
A companion to the Witchpunk Fantasy Reference Guide
A coven exists first as a household. Survival, continuity, and shared labor define it more than belief, symbolism, or secret knowledge. People may disagree about ritual ethics, magical limits, or the meaning of their work, yet the household holds because disagreement won’t resolve hunger, exposure, illness, or exhaustion. Every day presents material problems that demand response. Food has to be prepared. Shelter has to be maintained. Tools wear down. Someone falls sick. Weather turns. Authority emerges from who ensures those needs keep getting met, even when tension runs high.
Posted: Wed, 14 Jan 06:05:05 CST
A companion to the Witchpunk Fantasy Reference Guide
This article examines witchpunk magic as a practice grounded in labor, repetition, and skilled handling rather than inheritance or discovery. Written as an in-universe text, it presents itself as a working record meant to be circulated among practitioners, apprentices, and observers who learn magic through doing. The voice assumes familiarity with daily work and treats magic as something shaped over time instead of uncovered whole. It’s designed for use with any witchpunk-focused fantasy roleplaying setting, regardless of system, tone, or scale.
The core argument centers on implements that earn power through use. Sickles, needles, bowls, cords, lamps, and other working tools matter because hands return to them every day. Repetition teaches limits and affordances. Maintenance creates intimacy. Bodily familiarity turns motion into judgment. A tool becomes reliable not because it’s rare, but because its weight, balance, and resistance are known under pressure. Magic accrues where effort concentrates rather than where legends point.
These implements act as witnesses. Wear records history in ways no archive can. A chipped blade marks a rushed harvest. A scorched bowl remembers an experiment pushed too far. Repairs carry memory forward instead of erasing it. Each fix binds past error to future caution. Adaptation leaves visible seams that show how practice survives changing conditions. Nothing here stays pristine, and that’s the point.
The article rejects relic-driven authority. Ancient artifacts appear as unstable shortcuts that bypass discipline. Their power feels impressive but unaccountable. In contrast, working tools establish authority through effort that others can see and measure. Skill earns trust because it exposes process. Anyone watching can trace how results were achieved, where risk entered, and what it cost. That visibility grounds magic in community rather than myth.
Loss receives equal attention. When an implement breaks or goes missing, power falters. The practitioner must adjust, relearn, or repair. That disruption creates friction that matters in play. Magic slows, choices narrow, and consequences surface. The article treats these moments as proof that practice carries weight.
For roleplaying use, this piece offers a lens rather than rules. It encourages tables to describe handling, upkeep, and failure alongside success. Tools become narrative anchors that track experience without escalating spectacle. Witchpunk magic, as framed here, rewards patience, endurance, and attention. Authority belongs to those who keep working when the shine wears off.
Posted: Wed, 14 Jan 06:05:05 CST
A companion to the Witchpunk Fantasy Reference Guide
Danger begins when power notices repetition and decides it can’t remain indifferent. Force arrives late, after observation has already reshaped the field. Attention functions as pressure because it narrows freedom before any blow is struck. Once watched, actions stop being isolated events and start forming a record. That record creates expectation. Expectation creates entitlement. None of this requires threat or spectacle. Awareness alone changes how others respond. Doors open more slowly. Help arrives with conditions. Silence replaces courtesy. Power doesn’t need to act yet because the watched party adjusts behavior to avoid provoking response. That adjustment is the first cost, and it accumulates quietly over time. The setting stays calm on the surface while choices grow heavier underneath. Repeated acts risk becoming evidence. Visible success suggests capacity that may require regulation. Violence stays absent because attention already does its work, reshaping incentives and narrowing acceptable futures long before open conflict appears.
Posted: Wed, 14 Jan 06:05:05 CST
Our multi-part series around the tales of lumberjacks continues with the second release and even more monsters that work together with each other against heroes. We also include the second possible ally for them.
Includes Babe the Blue Ox, the Gumberoo, the Hodag, the Snow Snake, and three wild cats; the Silver Cat, the Ball-Tailed Cat, and the Dingmaul (or plunkus).
As always all profits go to mutual aid within the TTRPG and LGBT+ communities.
This is an ORC licensened product.
Posted: Wed, 14 Jan 06:05:05 CST
Publisher's Choice - Quality Stockart: Banshee Ghost
This collection of quality stock art figures include two versions of a Banshee Ghost (b&w linework and color). Each full-body image is 4x6 or larger in size (300dpi transparent tiff).
Publisher's Choice Stockart is provided to aid new publishing companies in creating high-quality publications by providing the design essentials to compete with larger competitors. In addition, the line is perfect for adding fresh new content to the seasoned publisher's art library and aiding in keeping design budgets manageable.
Artwork License: A PDF copy of our license is included, allowing our customers to alter or modify any illustration in this set, in addition to rules on crediting, etc.
Posted: Wed, 14 Jan 06:05:05 CST
Publisher's Choice - Quality Stockart: Crawling Hand
This collection of quality stock art figures include two versions of a Crawling Hand (b&w linework and color). Each full-body image is 4x6 or larger in size (300dpi transparent tiff).
Publisher's Choice Stockart is provided to aid new publishing companies in creating high-quality publications by providing the design essentials to compete with larger competitors. In addition, the line is perfect for adding fresh new content to the seasoned publisher's art library and aiding in keeping design budgets manageable.
Artwork License: A PDF copy of our license is included, allowing our customers to alter or modify any illustration in this set, in addition to rules on crediting, etc.
Posted: Wed, 14 Jan 06:05:05 CST
Publisher's Choice - Quality Stockart: Dead Charles
This collection of quality stock art figures include two versions of a Dead Charles (b&w linework and color). Each full-body image is 4x6 or larger in size (300dpi transparent tiff).
Publisher's Choice Stockart is provided to aid new publishing companies in creating high-quality publications by providing the design essentials to compete with larger competitors. In addition, the line is perfect for adding fresh new content to the seasoned publisher's art library and aiding in keeping design budgets manageable.
Artwork License: A PDF copy of our license is included, allowing our customers to alter or modify any illustration in this set, in addition to rules on crediting, etc.
Posted: Wed, 14 Jan 06:05:05 CST
Publisher's Choice - Quality Stockart: Dracula
This collection of quality stock art figures include two versions of a Dracula (b&w linework and color). Each full-body image is 4x6 or larger in size (300dpi transparent tiff).
Publisher's Choice Stockart is provided to aid new publishing companies in creating high-quality publications by providing the design essentials to compete with larger competitors. In addition, the line is perfect for adding fresh new content to the seasoned publisher's art library and aiding in keeping design budgets manageable.
Artwork License: A PDF copy of our license is included, allowing our customers to alter or modify any illustration in this set, in addition to rules on crediting, etc.
Posted: Wed, 14 Jan 06:05:05 CST
Publisher's Choice - Quality Stockart: Frankenstein
This collection of quality stock art figures include two versions of a Frankenstein (b&w linework and color). Each full-body image is 4x6 or larger in size (300dpi transparent tiff).
Publisher's Choice Stockart is provided to aid new publishing companies in creating high-quality publications by providing the design essentials to compete with larger competitors. In addition, the line is perfect for adding fresh new content to the seasoned publisher's art library and aiding in keeping design budgets manageable.
Artwork License: A PDF copy of our license is included, allowing our customers to alter or modify any illustration in this set, in addition to rules on crediting, etc.
Posted: Wed, 14 Jan 06:05:05 CST
SPACE... THE FINAL FRONTIER
“Risk is our business. That’s what this starship is all about. That’s why we’re aboard her.”
– Captain James T. Kirk
The 23rd century serves as the foundation of the entire Star Trek universe. A time in which many of the most iconic people, starships, and locations are introduced, and when many of its key events take place.
The 23rd Century Campaign Guide presents the entire 23rd century for you to use in the Star Trek Adventures roleplaying game, from the growing pains of the nascent Federation in the century’s early decades to the rising tensions with the Klingon Empire that sparked a brutal war in 2256-2257. Then, onward into the bold “five year missions” period and the volatile latter third of the century.
Characters of every department, from command to medical, can use new rules and character options to deepen their gameplay experience. No matter the composition of your crew, this guide provides the means for you to play through some of the most dramatic and influential periods in Star Trek!
How does your crew fit into this iconic era and what trailblazing stories of their own will they tell?

The 128-page full-color The 23rd Century Campaign Guide PDF features:
- New player character options, including new options for the Environment phase of lifepath character generation, the new Free Trader career path option, and 12 new career events.
- New optional rules for generating casualties and impacting characters with lingering consequences such as fatigue, scars, and trauma.
- Guidance to help players and gamemasters create amazing missions and campaigns that fit thematically into the 23rd century, and to collaboratively tell stories with your crew that are as evocative and epic as those involving Michael Burnham, James Kirk, Nyota Uhura, Christopher Pike, Mr. Spock, and many others.
- Information about four key periods of the century, along with specific details for each key period concerning the state of the Galaxy, technological advancements, and the major and minor civilizations at play.
- Extensive player advice about playing characters through the various periods in this century, along with sample focuses, traits, and values for players to consider adding to their characters.
- Advice for gamemasters on the themes and tones present in each period of this century, and information on various styles of play and campaign structures that might best fit each period.
This second edition supplement is compatible with both first edition Star Trek Adventures and the Captain’s Log Solo RPG.
TM & © 2025 CBS Studios Inc. © 2025 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios, Inc. All Rights Reserved.
Posted: Wed, 14 Jan 06:05:05 CST
Treasure Dressing: Gems & Jewellery contains descriptions of hundreds of gems and interesting and unusual pieces of jewellery of all types. Use these descriptions for the gems and jewellery your characters come across during their adventures, either as part of a treasure hoard or, more frequently, worn by an NPC or monster.
About Treasure Dressing
Treasure Dressing supplements enable a busy GM to easily add interesting, flavoursome and unique treasures to their campaign. This helps the GM bring their world to life in their players’ imagination and adds anticipation, wonderment and enchantment back into their lootings.
Dual Format PDF
This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.
Posted: Wed, 14 Jan 06:05:05 CST
Treasure Dressing: Gems & Jewellery contains descriptions of hundreds of gems and interesting and unusual pieces of jewellery of all types. Use these descriptions for the gems and jewellery your characters come across during their adventures, either as part of a treasure hoard or, more frequently, worn by an NPC or monster.
About Treasure Dressing
Treasure Dressing supplements enable a busy GM to easily add interesting, flavoursome and unique treasures to their campaign. This helps the GM bring their world to life in their players’ imagination and adds anticipation, wonderment and enchantment back into their lootings.
Dual Format PDF
This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.



