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Posted: Mon, 08 Jun 19:59:45 CDT
"I've got a bad feeling about this..."
Presented here are 16 stat blocks for prominent figures operating in and around the Primum Imperium, an evil empire that has taken over a large region of the Galaxy.
Inspired by your favorite science-fantasy movie and TV series, these stat blocks -- ranging from CR 1 to CR 18 -- can be dropped into any Pathfinder 1E campaign.
Included are:
- Imperium Soldier (human clone warrior) -- CR 1
- Imperium Soldier Troop -- CR 5
- Gordzark Goon (gordzark warrior) -- CR 2
- Elite Imperium Soldier (human clone soldier) -- CR 3
- Imperium Junior Officer (human soldier) -- CR 4
- Rake Vexx (ubo gunslinger) -- CR 5
- Imperial Inquisitor (chopu'ai inquisitor) -- CR 6
- Lord Dristoph (human vampire magus) -- CR 7
- Admiral Twist (zaeth envoy) -- CR 8
- Governor Hammerstein (human operative) -- CR 9
- Sphero Gordo (human slayer) -- CR 10
- Boss Zongo (varg bard/rogue) -- CR 11
- Raze Umber (vrak psychic warrior) -- CR 12
- General Grimm (kasatha cavalier) -- CR 14
- Duke Patera (human solarian) -- CR 16
- Emperor Opullux (human mystic) -- CR 18
Note:
- This supplement is for the Pathfinder 1E Roleplaying Game.
- These characters make use of options found in our other Galactic Classes, Galactic Species, and Galactic Tech series of books. Many of the more obscure rules are reprinted in the stat blocks for your convenience.
Posted: Mon, 08 Jun 19:02:13 CDT
... it has been a while.
Woundhealer is the conclusion of the Lifestealer Saga, which began with Bygone Machines in Los Coronados, skipped to Cuzco, Peru, and now concludes deep in the Russo-Yakut borders. This adventure places the runners, mercenaries, or whatever else they refer to themselves as, into direct involvement as the pursuit of the Curator entwines the development of heinous weapons of war, often never to come into anyone's hands or paws.
Intended as a full campaign stretching across several months at the end of the Disian Shadow War, Woundhealer offers alternatives and explanations to many events that took place out of the direct eye during what is the Sixth World's worst would-be-apocalypse to date. Several of the Sets (a.k.a.; Missions) within can be played without becoming ensnared in the entire campaign drama, but where is the fun in that?
With the gamemaster's permission – of course.
Developed and compiled in Adobe Creative Studio: InDesign 2026, Photoshop 2026, and Illustrator 2026. Purely generative AI is not in the book, with certain elements having been partially retouched in some instances. Unretouched commission art presented.
Posted: Mon, 08 Jun 18:23:16 CDT
Fury of Magar is an adventure that closes a mini-campaign or can start a new campaign. In the story, the Characters will be pursued by a black dragon.
As low-level adventurers, there is no other option but to flee from the dragon. A pure survival adventure with an epic ending. It can be used either to conclude the campaign that began with the adventure Champion's Dungeon, or be played as a standalone.
Even so, I believe it is a unique experience that players can have. Buy now and prepare to run to the Fortress of Krom for protection!
Posted: Mon, 08 Jun 18:12:46 CDT
The wind off the moors carries the scent of rain and rusted iron. Locals speak of a forgotten watchtower where smugglers once hid their spoils, though few dare to go near it now. Compatable with OSR B/X RPG's
As usual, the whole pdf is viewable in the preview so you can decide if you want to download it or not.
Posted: Mon, 08 Jun 17:35:20 CDT

Pride Forest

Sometimes the road matters more than the destination! Even more so when it traverses such wonder-filled landscapes, diverse and teeming with life, worthy of protection and love! Who wouldn't be proud of a forest such as this? Or worse, what absolute villains would threaten anyone simply travelling upon this enchanted pathway? Fully animated and available in an extra sparkly version, as well as a more traditionally green-tinted woods and its night-time version, this map celebrates every beautiful colour of the rainbow, and beyond!
All are hooked up and ready to play in FVTT.
What's Included:
- 4 .jpg maps 30x40 (3000 x 4000)
- 4 .webm animated maps
- Direct link to install the Foundry VTT file (from within foundry)
FAQ:
Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?
You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT. If you use FGU, look for me on DMsGuild!
Posted: Mon, 08 Jun 16:48:49 CDT
An Archive of Awesome Pathfinder Options!
Inside, you will find:
Posted: Mon, 08 Jun 16:46:24 CDT
Fear of Overtime is a Call of Cthulhu 7th Edition short scenario set in 1929 on the 5th floor of the Magnolian Building, where the characters become trapped between realities, caught in a god's unfinished realm. This scenario expands on Nullusa, a new goddess of the Cthulhu Mythos: the deity of the unfinished. A tear in reality connects the two dimensions, drawing forth a creature of insatiable hunger. The investigators must uncover what is causing the deaths in the Magnolian before it is too late.
Fear of Overtime is perfect for a quick session with friends, beginners, or even RPG conventions.
Here you will find:
- A complete, fast-paced, and engaging scenario for Call of Cthulhu 7th Edition.
- An expansion to the deity: Nullusa.
- A haunted artifact: Traversata Infinita.
- 1 new creature: Rift Weaver.
- A black and white map of the Magnolian 5th floor.
- 5 pre-generated investigators.
- English and Brazilian Portuguese versions included.
Posted: Mon, 08 Jun 16:40:29 CDT
Wanted: Encounter Locations — Hideouts, Homesteads & Hoosegows for Western TTRPGs is a collection of ready-to-use one-page locations for Old West and Weird West tabletop roleplaying games.
Inside you’ll find frontier towns, dusty trails, outlaw camps, lonely homesteads, haunted sites, working ranches, mining camps, rail stops, saloons, jails, and more—each packed with random tables, encounter hooks, local history, complications, and atmospheric details to drop directly into your campaign.
Designed for fast prep and easy inspiration, this book gives Game Masters a wide range of Western locations that can be used as quick encounters, side treks, one-shot setups, or recurring campaign sites. Whether your game leans gritty, pulpy, historical, or supernatural, these pages are built to keep the trail dangerous and the story moving.
Saddle up, open to any page, and see what trouble waits beyond the next bend in the road.
Posted: Mon, 08 Jun 16:18:50 CDT
Diese Erweiterung für Hero Kids enthält zehn Weltraumhelden für den Einsatz in Weltraumabenteuern (wobei diese Helden zu 100 % mit allen anderen Hero Kids-Abenteuern kompatibel sind):
• Schläger – Dank seiner Stärke und Größe ist der Pandian ein gefürchteter Nahkämpfer
• Macht-Bändiger – Dieser Nadi-Alien kann Gegner mit seiner mächtigen Magie zurückstoßen
• Söldnerin – Ihre Rüstung schützt sie vor allen Angriffen, außer den allerstärksten
• Nadic-Heilerin – Diese Nadi nutzt das „Geflecht“, um ihre Verbündeten zu heilen
• Gaunerin – In der Waffenführung ausgebildet, ist sie eine gerissene Kämpferin
• Gauner – Als erfahrener Pilot ist dieser Gauner extrem schwer zu fassen
• Scharfschütze – Das ultraspektrale Visier dieses Aliens verbessert seine Zielgenauigkeit
• Soldat – Seine Rüstung schützt ihn, während er seine Gegner ins Visier nimmt
• Kriegerin – Das Ionenschwert und ihre Schnelligkeit helfen der Alien-Kriegerin, sich aus brenzligen Situationen zu befreien
• Krieger – Jahrelanges Training hat das Können dieses Kriegers mit der Klinge perfektioniert
Posted: Mon, 08 Jun 16:02:21 CDT


At the meeting of sea and sky, opportunity follows every tide. In Cairnellah, fishing fleets crowd the harbor, airships descend through ancient gates, and Crown authority watches the western coast from weathered stone walls.
Soulstone #006 continues the Moonshroud Realms webzine with a detailed exploration of Cairnellah, a fortified coastal stronghold on the western shores of Algar. This volume shifts focus to maritime trade, frontier governance, and the communities that thrive between the Sea of Zephyrys and Godsfall Bay. Here, merchants, sailors, adventurers, and nobles all navigate a town shaped by commerce, history, and the constant pull of the horizon.
This volume expands the setting through new locations, NPCs, organizations, player-facing content, and adventure material tied to coastal life. It introduces the sea-dwelling saelfaen, explores the influence of Bran, and continues the Gutterdeep Warrens dungeon serial. The included adventure, Driftwood Watch, sends adventurers to investigate missing Crown soldiers, uncover smuggling activity along the coast, and confront the growing influence of the Black Gulls before the situation escalates beyond quiet control.
Soulstone #006 contains the following content:
- FEATURED SETTING: CAIRNELLAH – A fortified coastal town where trade, faith, shipbuilding, and Crown authority converge along the western shores of Algar.
- SIGNIFICANT LOCATIONS – Thirty notable locations including Cairn Castle, bustling docks, guildhalls, temples, shipyards, markets, and coastal landmarks.
- KEY NPCs OF CAIRNELLAH – Influential figures, officials, merchants, guild leaders, and adventurers ready for immediate use at the table.
- RUNNERS & COURIERS GUILD – A detailed look at the organization responsible for communication, contracts, dispatches, and information networks across the realm.
- DIVINE FOCUS: BRAN – Explore the deity of sailors, storms, horizons, and the sea, along with Bran’s influence throughout the region.
- ITEMS OF NOTE – New magic items inspired by coastal life, exploration, trade, and maritime adventure.
- CHARACTER OPTIONS – New player-facing content built for the D&D 5.5e ruleset:
- SPECIES: SAELFAEN – Sea-dwelling cousins of the aelfaen, adapted to life beneath the waves and along the coast.
- BACKGROUND: DIVER – A background centered on underwater exploration, salvage, and maritime expertise.
- BACKGROUND: SALVAGER – A background for those who recover lost cargo, forgotten treasures, and the remains of wrecked vessels.
- DUNGEON SERIAL: GUTTERDEEP WARRENS – Chapter Six in the ongoing dungeon serial, pushing deeper into the mysteries and dangers hidden beneath the surface.
- ADVENTURE: DRIFTWOOD WATCH – A 2nd-level coastal investigation involving missing patrols, smuggling operations, hidden transfer points, and the notorious Black Gulls.
- MAPS, TOKENS & ART ASSETS – Six full-color maps in GM-labeled and player-facing formats, 86 tokens (two formats for 172 total), and 123 art assets for use as handouts.




This content was created using the Dungeons & Dragons 5.5e Ruleset (2024), but is also compatible with D&D5e (2014).
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Roll20 Module This product is a Roll20 conversion of the product: Soulstone #006. Quick Guide System: D&D 5E (2024) Add-On Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Soulstone #006 and click on the Add to Game button beside the drop-down menu. Contact Us This addon was developed by Grim Press for use on the Roll20 Virtual Tabletop. We'd love to hear your feedback, whether you have questions or just want to chat, you can join us on Discord. |
Posted: Mon, 08 Jun 15:26:13 CDT
"THE MONSTER IS NEVER JUST THE MONSTER."
It is the wound in the world, the unpaid debt, the question no one dared to ask.
The Warden's Codex Volume I: The Warden's Bestiary is not a traditional bestiary. You will find no hit dice or armor class within these pages; those belong to the system you have already chosen. Instead, this is a system-agnostic GM's toolkit designed for generic fantasy roleplaying, built to answer the questions that standard rulebooks rarely address.
Why is this creature here at this moment? What does it want in the long arc of its existence? How has the land changed it? This codex offers a philosophy of creature design that asks you to treat every monster as a neighbor—one who has had a very bad century.
Inside This Volume:
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8 Creature Ecology Frameworks: Includes narrative templates such as the Apex, Parasite, Symbiont, Ruin-Born, Cursed Lineage, Elemental Incursion, Divine Remnant, and Constructed Intelligence. Each framework provides environmental tells and behavioral patterns to make the world feel inhabited rather than just populated.
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12 Random Generation Tables: Use these robust tables to quickly determine a creature's motivation, history, displacement cause, and initial behavioral pattern at first contact. You can also generate unique lair structures, signatures, and secrets.
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50 Encounter Seeds: Dive into 50 unique situational setups that are not simply combats. Each seed contains a creature type, context, a complication, and multiple resolution paths that do not strictly require violence.
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The Three Questions Core Philosophy: Learn to design encounters by answering what a creature wants, what it has lost, and what peace would look like.
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Interaction & Escalation Tools: Includes guides for non-combat interactions, an encounter escalation ladder, and tables for alternative loot beyond standard gold.
The world you are building deserves creatures that feel real. The players you are hosting deserve to be surprised. Begin here.
Posted: Mon, 08 Jun 15:01:47 CDT
A magic academia full of envy and dark secrets. Full university courses, extra-curricular activities, professors and wicked relations.
About the Use of AI: As we mentioned in our Kickstarter page, AI is used solely for early concept references. All final artwork is produced by our in-house artist. We never use AI for writing. All written content is created 100% by human writers.








