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 Skeletons: Species Variants | 5e Monsters PDF
Posted: Fri, 06 Mar 11:52:12 CST
Publisher: MmpApps

Skeletons: Species Variants

Skeletons: Species Variants is a monster supplement for 5e that presents skeletons as structural undead rather than disposable minions. Instead of treating skeletons as a single interchangeable stat block, this book expands the concept across multiple peoples and monstrous bodies—each preserving exactly one biomechanical racial trait while remaining mindless, cultureless animated bone.

The intent of this product is mechanical clarity and tactical pressure without numerical escalation. Humanoid variants operate at low CR and are designed to function in groups, forcing weapon adaptation through their Structural Undead doctrine: immunity to piercing damage, resistance to slashing damage, vulnerability to bludgeoning damage, and immunity to poison and necrotic damage. Larger skeletal bodies scale naturally according to their physical frame, not through spellcasting or retained intelligence.

Each skeleton fills a battlefield niche defined purely by anatomy—dense dwarven anchors, swift elven frames, compact halfling interiors, long-limbed bugbear reach controllers, aquatic merfolk hunters, charging minotaur shock units, and colossal giant war engines. These creatures do not command. They do not strategize. They simply move, strike, and rattle forward as animated structure.

Cultural memory, motive, and personality are intentionally absent. Whether raised by battlefield necromancy, ancient curses, lingering magic in forgotten tombs, or divine punishment is left to the GM. Use these stat blocks as tools. Why the bones rise is yours to decide.

Wights Roster

Human Wight — CR 3  
Baseline SRD wight; intelligent undead commander sustained by stolen vitality.

Dwarf Wight — CR 3  
Chokepoint anchor that resists forced movement and commands shield-bearing undead.

Elf Wight — CR 3  
Mobile ranged tactician that controls distance and pressures from elevation.

Halfling Wight — CR 3  
Compact infiltrator that operates in tight interiors and urban environments.

Gnome Wight — CR 3  
Arcane-resistant undead commander suited to magical ruins and workshops.

Ratfolk Wight — CR 3  
Sewer tactician that exploits narrow spaces and dim urban terrain.

Goblin Wight — CR 3  
Opportunistic skirmish commander that repositions and pressures weakened targets.

Merfolk Wight — CR 3  
Aquatic undead leader that dominates submerged battlefields.

Dragonborn Wight — CR 3  
Draconic undead with corrupted breath capability and battlefield presence.

Lizardfolk Wight — CR 3  
Swamp-adapted undead commander with natural armor and aquatic mobility.

Orc Wight — CR 3  
Relentless shock leader that drives frontal undead assaults.

Hobgoblin Wight — CR 3  
Disciplined formation commander that strengthens allied positioning.

Gnoll Wight — CR 3  
Predatory pursuer that capitalizes on fallen enemies and battlefield momentum.

Bugbear Wight — CR 3  
Long-limbed space controller that strikes from extended reach.

Ogre Wight — CR 5  
Large undead brute that combines physical dominance with Life Drain.

Minotaur Wight — CR 6  
Charging undead war beast that breaks lines before draining the fallen.

Troll Wight — CR 7  
Regenerating undead horror requiring fire or acid to suppress.

Hill Giant Wight — CR 9  
Massive undead warlord whose presence signals regional devastation.

Skeletons: Species Variants | 5e Monsters PDFPrice: $4.99
 Statecraft: The Kingdom-Building Roleplaying Game
Posted: Fri, 06 Mar 11:20:25 CST
Publisher: Red Star Gaming

Welcome to Statecraft! Statecraft is a new system designed for use in table-top role-playing games or as a stand-alone game that blends role-playing and grand strategy games. The game is intuitive and fun, with a lot of options for players and game-masters to fine tune their experience.

In these rules, players take the role of a nation itself in a world controlled by a game master. The core design of the game revolves around agents - heroes at the command of the player who are instrumental in commanding units, conducting diplomacy, investigating anomalies, and researching technology. Nations still have access to territory, infrastructure, and military forces that would be found typically in a grand strategy game, but they also have core statistics and skills that affect all of these things. In essence, you build or play your nation with much of the same intent that you might approach a new player character.

Interested? Check it out today. More early support will guarantee new scenario packs and updated editions in the near future!

Statecraft: The Kingdom-Building Roleplaying GamePrice: $14.99
 Cheap Motel Desert / Forest Map
Posted: Fri, 06 Mar 10:40:20 CST
Publisher: Quill Of Damocles

We've all seen posh spas and up market taverns and themed gimmicky inns. But what if you just need to lay low in a crappy, cheap little by-the-night place that doesn't ask questions and doesn't remember answers? Well, look no more; The Sunny Resort Motel is your one stop destination for everything cheap, dubiously legal and 100% anonymous. Just don't expect the walls to stop anything stronger than harsh language...

Comes with 2D / 3D, Day / Night, Gridded / Gridless versions, and both Desert and Forest variants!

Cheap Motel Desert / Forest MapPrice: $3.95
 Urban Chaos - Solo Adventure - Empty Shelves
Posted: Fri, 06 Mar 10:35:33 CST
Publisher: Frontier Gaming

Lucentia runs on consumption. Stores never close, shelves never stay empty, and trucks keep rolling through the night to refill what the city devours. Lately, that system has started breaking. Entire retail districts are being stripped bare. Not random smash-and-grabs - organized waves. Groups moving with timing, radios, and exit plans. Pharmacies. Clothing stores. Electronics counters. A hundred small thefts that add up to millions. Retailers are panicking. Security firms are hiring muscle. Gangs are realizing there’s serious money in logistics theft. Somewhere behind it all, someone is coordinating the chaos. And if the shelves keep emptying, the city is going to react.

Mercer Row is a long commercial artery of outlet stores, chain retailers, and endless parking structures. Delivery trucks line the curbs every night. Security cameras cover every entrance - at least the ones that still work. When the looting waves hit, the entire district becomes a running battlefield of alarms, fleeing crowds, and security vans trying to catch ghosts.


_____________________________

Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - Empty ShelvesPrice: $0.50
 Urban Chaos - Solo Adventure - Empire Of Glass
Posted: Fri, 06 Mar 10:35:26 CST
Publisher: Frontier Gaming

In Lucentia, property isn’t just about buildings. It’s about power. Luxury towers rise where old streets used to breathe. Entire neighbourhoods change ownership overnight. Behind the polished showrooms and glass-walled offices, a circle of elite estate agents has turned the real estate market into something far more dangerous. They broker deals worth hundreds of millions. They manage shell companies that own half the skyline. They move money through property the way other criminals move drugs or guns. And they are very good at staying legal. But something is shifting. Investigators are asking questions. Rival syndicates want their cut. And one mistake could bring the entire empire crashing down. If you want a piece of it, you’ll have to navigate the most dangerous business in Lucentia: the business of land.

The Verdant Strip is Lucentia’s newest luxury corridor - an expanding belt of penthouse towers, boutique realty offices, private showrooms, and construction zones that never stop humming. Deals are made in rooftop lounges and private viewing suites. Every building is worth a fortune, and every contract hides a story. This is where fortunes are built with paperwork instead of bullets. Most of the time.


_____________________________

Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - Empire Of GlassPrice: $0.50
 Single Session Scenarios: Cryptids [BUNDLE]
Posted: Fri, 06 Mar 10:34:27 CST
Publisher: Table 30 Press
This special bundle contains the following titles:


549147-thumb140.pngSingle Session Scenarios: Boggy Creek Monster
Regular price: 0
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 Watermarked PDF
Boggy Creek Monster Fouke, Arkansas, has gone whisper-quiet at night. People are being torn apart on rural backroads, their bodies shredded by something far too large for any local predator. Town officials downplay it; the Wildlife Department finds nothing but oversized paw prints that vanish mid-trail. Some residents blame packs of strays. Others mutter about a wolf as big as a horse. They’re all wrong. Uncover the origin of the monstrous wolf stalking Fouke and stop the killings before the next victim is taken....

511418-thumb140.pngSingle Session Scenarios: Feeding Frenzy
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 Watermarked PDF
Feeding Frenzy A haunting, one-shot adventure of brutal violence, supernatural horror, and moral reckoning set in the isolation of the rural frontier. A farmstead lies in ruin, its land soaked in blood, a building reduced to ash, and a criminal gang torn apart in a gruesome feeding frenzy. The law circles like vultures, and the whispers of something inhuman drift through the air. At the center of it all is Father Jacob Landry—a man of faith, a hunter of monsters, and now, the very thing he once swore to destroy. He has no memory of what happened, but the signs are clear: the massacre bears his mark. The Heroes must piece together the truth before the sheriff closes in, navigating the fear of a grieving mother, the faith of a child who sees Jake as “God’s warrior,” and the horror o...

512563-thumb140.pngSingle Session Scenarios: Hunger of the Focacciamone
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 Watermarked PDF
Hunger of the Focacciamone A one-shot scenario of creeping dread, disturbing revelations, and supernatural terror set in the quiet halls of an unsuspecting retirement community. Six healthy residents are dead—smiling as though they left this life in bliss. Yet something is wrong. The deaths are too close together, the circumstances too strange, and the scent of warm, yeasty bread lingers in rooms untouched by ovens.  Greenwood Heights Retirement Community teeters on the edge of fear. Staff whisper of shadowy figures at moonlit windows, and residents lock their doors against the night. A charming activities coordinator dismisses the rumors as paranoia. A retired stage magician insists he saw something monstrous reflected in his window. A child’s discarded drawing shows a crouching fig...

510298-thumb140.pngSingle Session Scenarios: The Black Wolf of Davy Crockett Forest
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The Black Wolf of Davy Crockett Forest ...is a chilling, one-shot adventure of mystery, horror, and folklore set in 1967 outside Crockett, Texas. Strange howls pierce the night, men vanish without a trace, and racial tensions rise among a logging crew cutting a pipeline path deep in the Davy Crockett National Forest. At the center of it all is Jeremiah James, an African American whose secrets run deeper than anyone imagined. Heroes must navigate rising tensions, unravel dark truths, and confront an ancient force lurking in the shadows. Blending supernatural horror with moral dilemmas, this self-contained scenario delivers a gripping single-session RPG experience—challenging the Heroes to uncover the truth or become part of the legend....

513417-thumb140.pngSingle Session Scenarios: The Hitcher
Regular price: 0
Bundle price:
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Format:
 Watermarked PDF
The Hitcher A brutal killing at an isolated truck stop off Route 17 has left the local sheriff baffled. The victim—his truck door torn off, his body shredded—was no ordinary trucker. Digging deeper, the Heroes uncover his dark past, revealing this wasn’t just a random attack. Witnesses speak of a mysterious woman with golden eyes who was last seen with him, yet she seemingly vanished into thin air.  As the investigation unfolds, the Heroes face conflicting accounts and unsettling clues. The old truckers whisper about the devil’s passenger, a figure tied to past disappearances, while Father Tim, a relentless hunter of the supernatural, arrives with a grim warning: this isn’t her first kill, and it won’t be her last. But is she truly a monster, or something more?  The Hitcher ...


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Single Session Scenarios: Cryptids [BUNDLE]Price: $4.95
 Into the Many-Towered Twilight
Posted: Fri, 06 Mar 10:33:14 CST
Publisher: Nikoline

Kurhan has three hills: Tell Os and Tell Hyr and Tell Kur. Of these, it is Tell Kur who is oldest and most feared. She is mother to the rest; it is on her windswept summit, girt with castles of black stone, that the dead are left for excarnation. Many are her towers, product of pre-human hands; and many are her pits, where in silence the dead of former days await dissolution. Of all these tombs, greatest is the New Necropolis.

The veil is thin here; things watch hungrily as it wanes. Even a careless breath could tear it down.

And then all would be washed away, into the many-towered twilight . . .


An adventure site for B/X and similar games. Includes:

  • A sprawling, many-tiered necropolis, slowly waking up into a strange unlife
  • 150+ locations across two above- and below-ground maps
  • A dynamic event system, changing the necropolis around the party as they explore
  • 3 factions to ally or compete with:
    • The brutal dwarves of the Karvan-il-Rukh 
    • The dervishes of the Iron-Handed Ones
    • The exiled bell-priest manajdra-In and her court of ghouls.

Designed for use standalone or with Beyond Tell Arn: Kurhan of the Spear.

Into the Many-Towered TwilightPrice: $2.49
 Guide to Creating States | Worlds Alive
Posted: Fri, 06 Mar 10:26:40 CST
Publisher: Panthalassa Entertainment

BUILD MORE THAN BORDERS AND FLAGS

For the creator who understands that a country is not just a colored shape on a parchment. This guide moves beyond mere aesthetics to provide you with the keys to systemic logic. We don’t just show you where to draw a border; we teach you how that line divides cultures, how a state consumes resources to sustain itself, and how the shadow of authority shapes the will of those living under its rule. Master the invisible laws that transform a fantasy sketch into a believable, breathing, and complex geopolitical entity.

The biology of the leviathan

THE BIOLOGY OF THE LEVIATHAN

In the first section, we dissect the State as if it were a biological organism. We analyze the social contract, the mechanisms of resource extraction, the "nervous system" of bureaucracy, and the state's monopoly on the use of force. You will learn to construct nations from their moral and logistical foundations. Discover how a crack in legitimacy can turn a prosperous empire into a powder keg, and learn to use institutional rigor as the engine for deep, coherent creativity.

Theory and turmoil

THEORY & TURMOIL

In the second part, we put the gears in motion. We explore how government structures are not just background lore, but the primary source of quests, intrigue, and conflict. By understanding how the state apparatus dictates trade routes, raises social barriers, and fights for its own survival, you will learn, through a series of bullet questions, to use your map as a chessboard where every law, tax, and decree becomes an opportunity for adventure.

The country of Boramar

THE COUNTRY OF BORAMAR

To bring these concepts to life, we invite you to explore Boramar. A nation born from the friction between rival powers, serving as a practical demonstration of every system in this guide. From its vital dependence on the energy of "The Veil" to the harsh social stratification enforced by the Copecis towers, you will see how a "buffer state" carves out its identity. Witness how the logistics of command and the control of resources can be more dangerous and fascinating than any monster.

The Worlds alive series

THE WORLDS ALIVE SERIES

This volume is a cornerstone of the Worlds Alive series: a library of toolboxes meticulously designed for the modern worldbuilder. Whether you are defining the tectonic plates of a planet, the rituals of a lost tribe, or the inner workings of a sovereign state, our guides ensure your creation feels profound, functional, and legendary. Complete your collection and breathe soul into your universe! Start today by downloading our Guide to Creating Memorable Cities for free, dive deep into the roots of your world and societies with our Guide to Creating Cultures and Guide to Create Realistic Geography.

Guide to Creating States | Worlds AlivePrice: $4.99
 Hunt on the Borderlands Old-School Essentials
Posted: Fri, 06 Mar 09:54:50 CST
Publisher: GNAT Adventure Gamebooks

The search for a stolen relic is just the start of your adventure in the borderlands. Explore cobwebbed forests in search of the white boar, delve into a haunted castle to uncover its secrets or help villagers fend off predatory beasts – the choice is yours!Screenshot_2026-03-06_154104.pngScreenshot_2026-03-06_154259.png

Requires Old-School Essentials

  • Play a game of Old-School Essentials without the need for a referee or Games Master.
  • Designed for a fourth level fighter - create a new character, use one of the three pre-generated characters or use an existing character.
  • 300 sections, with village, wilderness and dungeon environments.


Hunt on the Borderlands Old-School EssentialsPrice: $3.99
 Single Session Scenarios: Parts Unknown
Posted: Fri, 06 Mar 09:06:18 CST
Publisher: Table 30 Press

Parts Unknown

The ship is finally ready to launch.

Months of salvage, repairs, and favors have brought the Heroes to the brink of departure from Lost Orion. One last shipment of warp-drive components arrives—and then disappears without a trace.

No footage. No paperwork. No witnesses.

The only lead points into Logistics Zone Delta-12, a forgotten maze beneath the station where cargo changes hands without questions and things that go missing tend to stay that way.

With station security tied up elsewhere, the Heroes must dive into the underbelly of Lost Orion themselves—before their ship parts are dismantled, sold, or shipped beyond reach.

But what begins as a simple theft hints at something larger.

Someone on this station is moving valuable hardware through channels that officially do not exist.

And the Heroes have just stepped into the middle of it.

This scenario can take place on any starport where the Heroes are working on their ship and are waiting for parts to be delivered.

Single Session Scenarios: Parts UnknownPrice: $0.99
 Galactic Bestiary 10
Posted: Fri, 06 Mar 08:57:54 CST
Publisher: Far Distant Future Publishing

Have your players become jaded from the same old goblins and trolls? This volume of the Galactic Bestiary translates some of your favorite foes from the Starfinder RPG into Pathfinder 1E RPG stats.

You'll find 16 monster stat blocks and descriptions, ranging from CR 1/2 to CR 19:

  • Kyton, Anchorite
  • Quorlu (mechanic 2 -- with drone)
  • Quorlu (vanguard 9)
  • Ravai
  • Robot, Assassin
  • Robot, Siege
  • Solar Wisp (juvenile)
  • Solar Wisp (mature)
  • Trox (soldier 7)
  • Space Vermin - Asteroid Louse
  • Space Vermin - Necropede
  • Space Vermin - Warpmoth Swarm
  • Space Vermin - Planetoid Beetle
  • Space Vermin - Comet Wasp Swarm
  • Vlaka (xenoseeker ranger 1)
  • Vlaka (envoy 6)


In addition, you'll find a new universal monster rule and various reprinted rules options for ease of play.

Note:

  • This supplement is for the Pathfinder 1E Roleplaying Game.
  • Some of these creatures make use of options found in our other Galactic ClassesGalactic Species, and Galactic Tech series of books.
Galactic Bestiary 10Price: $3.99
 Inked Adventures Deluxe Dungeon Geomorph Tiles 3
Posted: Fri, 06 Mar 08:53:23 CST
Publisher: Inked Adventures
Title and mockup of tile layout Inked Adventures

Inked Adventures Deluxe Geomorph Tiles 3

Colour and line art 10x10 dungeon tiles for use with minis.

Product Overview 

Full colour, home printable 10x10 inch dungeon geomorphs.  6 designs.  These tiles are hand drawn, digitally, to provide an "illustrated" appearance. They are printed across two pages for use in play with 25/27mm miniature figures, where 1 inch = 5 feet in game terms.

Printable PDFs

3 Printable PDF files to print to paper or card. (Duplicated in Letter and A4 page format)

  1. 6 Colour tiles on an empty background. 
  2. 6 Colour tiles on a black background.
  3. 6 Tiles with line art only.

Each tile is printed across two pages. Trimming and assembly is required. Once assembled, the tiles are 10x10 inches across, with an illustrated grid, based on the game scale: 5ft=1in. The printable PDF files are provided as Letter and A4 
page format. Print at 100% scale, without resizing. Print 
single-sided.

Graphics

Art files for use within virtual tabletop software and art 
programs:

PNGs
6 colour designs with transparency. 
Dimensions: 700x700 pixels (70px=1 game square in VTT)

JPGs
18 high resolution images. 
  • 6 tiles – with colour designs on black
  • 6 tiles – with colour designs on white
  • 6 tiles – as simple line art only
Dimensions: 3000x3000 pixels.
Resizing within VTT software might be needed.
6 Tile Designs
3 design styles for printing
Placement Options of Tiles
Tile Assembly Diagram


Inked Adventures Deluxe Dungeon Geomorph Tiles 3Price: $4.90