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Posted: Wed, 02 Apr 02:33:06 CDT
After my last interview with the Lasombra, I wasn’t sure if I was ready for another round of supernatural terror. But the Gangrel I was scheduled to meet, Erin "Redfang" Calloway, didn’t bother with cryptic notes or shadowy threats. She simply sent a text:
"Meet me in the woods. Midnight. Wear boots. If you smell like city, roll in the dirt first."
I assumed she was joking. She was not joking.
Other interviews: https://www.storytellersvault.com/browse.php?keywords=szerepjatekosok.hu+interview++vampire

Posted: Wed, 02 Apr 02:26:06 CDT
This very special bundle contains four complete graphic novels by fantasy artist Amanda Kahl for the price of two! They include Age of Night Volume 1: Business Between Brigands, Age of Night Volume 2: Love & Loyalty,Age of Night Volume 3: Conspiracies & Cutthroats, and Age of Night Volume 4: Broken Bonds. This collection is ideal for anyone who does not yet have any of these books or for those who already have some of them and for whom the others will be available for more than half off. We have also thrown in as bonus items a beautiful new set of cardstock miniatures and English, German, and Spanish versions of the RPG scenario based on the comics and the rules for it so that you can adventure in the world of Age of Night!
Search for freedom. Find your place. |
![]() | Age of Night Cardstock Characters™ Regular price: 0 Bundle price: 0 Format: PDF | This beautiful set of cardstock miniatures by artist Amanda Kahl features eight characters from her popular "Age of Night" series of graphic novels! They are ideal for anything from being used as miniatures in RPGs or wargames to serving as desk decor for fans of the bestselling comics.
This set includes:
● Figures based on the characters Wen, Drake, Thel, Kamaria, Baltazar, Odd, and Zeke, along with five Cultists; and,
● A folder with a dozen round tokens, one for each of the named characters and five different color variants for the cultists.
All of the miniatures are provided in two sizes, standard c. 28-30 mm scale and large 54 mm scale (2"). They are suitable for use with any fantasy or science fiction roleplaying games or wargames. We hope you love them! ... |
![]() | Age of Night: Broken Bonds Regular price: 0 Bundle price: 0 Format: PDF |
Thelonious and Kamaria both overcome the odds and recruit friends and allies to help rescue their friends. Once Drake and Rhonwen are freed from their imprisonment at the High Temple of Nura the four think they are ready to resume their previous quest. But soon Drake comes face to face with some of the darkest parts of himself and his role as the Avatar of the God of Night. Can his companions accept this new dimension of his powers? And can Drake retain control of himself?
Search for freedom. Find your place.
Age of Night: Broken Bonds follows on the story that began in Age of Night: Business Between Brigands and continues in Age of Night: Love & Loyalty and Age of Night: Conspiracies & Cutthroats. It can be enjoyed by itself or in conjunction wit... |
![]() | Age of Night: Business Between Brigands Regular price: 0 Bundle price: 0 Format: PDF | Join Drake, runaway avatar of the God of Night, Rhonwen, a naïve mage of the White Order, Thelonius, a spy and assassin hiding from the Shadow Houses, and Kamaria, a thief with ties to no one but her companions, as they embark on their journey! In their quest to free Drake from his bonds to the Covenant of Mandra they will journey across the Republic of Amathea and face many challenges and enemies along the way.
Search for freedom. Find your place.
This edition of the first graphic novel in the Age of Night series includes a bonus short story and appendices of sketches and work process, some theological notes on the goddess Mandra, and a character profile of Drake. ... |
![]() | Age of Night: Conspiracies & Cutthroats Regular price: 0 Bundle price: 0 Format: PDF | In this graphic novel by fantasy artist Amanda Kahl, mage Rhonwen, assassin Thelonius, and thief Kamaria continue on their journey with Drake, runaway avatar of the God of Night trapped in the form of a cat, and their quest to restore him to his human body. Join them as they travel to mysterious new territory and delve into nearly-forgotten legends. Their enemies remain close on their heels, however, and when the combined powers of the Shadow Houses and the Covenant of Mandra catch up with them the party is ripped apart. Now, each of the companions must face their fates alone and do whatever they must to survive.
Search for freedom. Find your place.
Age of Night: Conspiracies & Cutthroats follows on the story that began in Age of Night: Business Between Brigands and ... |
![]() | Age of Night: Love & Loyalty Regular price: 0 Bundle price: 0 Format: PDF | Naïve mage Rhonwen, spy and assassin Thelonius, and thief Kamaria are well into their quest to restore Drake, runaway avatar of the God of Night trapped in the form of a cat, to his human body. They now realize, however, that they have taken on more than they bargained for and that their adventure will lead them to every corner of the Republic of Amathea and beyond. New challenges and foes will lurk along the companions’ path and test their dedication, even as a greater enemy gathers power in the darkness ...
Search for freedom. Find your place.
Age of Night: Love & Loyalty picks up where Age of Night: Business Between Brigands leaves off. This edition of the graphic novel includes a section of sketches and work process, a bonus short story, theological notes on God of ... |
![]() | Temple of the Banished Suns (An 'Age of Night' Scenario for TSRPG) Regular price: 0 Bundle price: 0 Format: PDF | “Temple of the Banished Suns” is a TSRPG (Travel-Sized RPG) adventure set in the world of artist Amanda Kahl’s Age of Night comic series! Familiarity with the graphic novels is not necessary for either a storyteller or players to enjoy this adventure, and it can both stand by itself and serve as a fun and immersive introduction to the world of Age of Night. It is designed for up to four players and will likely take two to three hours to play through.
“Temple of the Banished Suns” includes:
● A complete, illustrated short adventure that features encounters, environmental hazards, and a number of fun and exciting challenges;
● Two encounter area maps;
● Four sample characters with custom tokens and illustrations; and,
● A copy of the TSRPG basic rules, allowing this scenario to be pl... |
![]() | TSRPG (Travel-Sized RPG) Regular price: 0 Bundle price: 0 Format: PDF | TSRPG (Travel-Sized RPG) is a rules-light storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into y... |
![]() | ~Tempel der Verbannten Sonnen (Ein Age-of-Night-Szenario für TSRPG)~ Regular price: 0 Bundle price: 0 Format: PDF | „Tempel der Verbannten Sonnen“ ist ein Abenteuer für TSRPG (Travel-Sized RPG), das in der Welt von Amanda Kahls Comicreihe Age of Night angesiedelt ist! Eine Vertrautheit mit den Graphic Novels ist weder für den Erzähler noch für die Spieler notwendig, um dieses Abenteuer zu genießen, und es kann sowohl für sich allein stehen als auch als lustige und immersive Einführung in die Welt von Age of Night dienen. Es ist für bis zu vier Spieler geschrieben und wird wahrscheinlich zwei bis drei Stunden füllen, um einmal durchgespielt zu werden.
„Tempel der Verbannten Sonnen“ enthält:
● Ein komplettes, illustriertes Kurzabenteuer, in dem es spannende Begegnungen, Umweltrisiken und eine Vielzahl lustiger und aufregender Herausforderungen gibt;
● Zwei Karten für Begegnungsfläche... |
![]() | ~Templo de los Soles Desterrados (Un Escenario de 'La Era de la Noche' para TSRPG)~ Regular price: 0 Bundle price: 0 Format: PDF | "¡Templo de los Soles Desterrados" es un escenario del Juego de Rol Compacto (TSRPG) ambientado en el mundo de series de historietas de La Era de Noche por Amanda Kahl! La familiaridad con las novelas gráficas no es necesario para el narrador o los jugadores para disfrutar este escenario, y se puede usar solo o servir como una introduccion divertido para el mundo de La Era de Noche. El escenario esta diseñado para hasta cuatro jugadores y les demorara probablemente de dos a tres horas para completarla.
"Templo de los Soles Desterrados" contiene:
● Un escenario completo y ilustrado que contiene encuentras, peligros ambientales, y varios desafíos divertidos y emocionantes;
● Dos mapas de las areas de encuentras;
● Cuatro personajes de muestra con fichas e ilustraciones per... |
Total value: | 0 |
Special bundle price: | 0 |
Savings of: | 0 (60%) |
!['Age of Night' 60% off [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/2132/517359-thumb140.jpg)
Posted: Wed, 02 Apr 02:21:29 CDT
“The Lord of the Rings meets The Muppets” in this lighthearted fantasy tabletop roleplaying game about exploration, discovery, and being creative!
Land of Eem is a game of whimsical, colorful characters exploring a wondrous world full of danger and discovery. Set in the fantasy world of the graphic novel series Rickety Stitch and the Gelatinous Goo, and the book series Dungeoneer Adventures, Land of Eem is easy to learn and packed with rules and resources that make playing and running the game a breeze.
What’s Inside
- 6 Classes: Bard, Dungeoneer, Gnome, Knight-Errant, Loyal Chum, and Rascal
- 16 Playable Folk
- 200 Magic Items
- 50 Powerful Relics
- 400 Mundane Items
- 27 Adversaries
- 100 Curses and Boons
- 100 Spells
- 150+ Crafting Components
- A Starting Adventure: Wally's Waffles and Rats!
- Random NPC Table
- 216 Detailed Random Encounters
- Random Dungeon Encounter Tables: 100 Adversaries, 100 Traps, and 100 Puzzles
- Random Location Aspects to spice up environments and conflicts
- And so much more!
Rules That Support Creativity
Land of Eem emphasizes player creativity and collaborative storytelling, with character abilities that allow players to invent and shape the world around them. The game is more about roleplaying, teamwork, exploration, and finding lost treasures, than it is about always fighting monsters--though that's definitely part of the game!
D12 Dice System
Utilizing the criminally underused D12, Land of Eem’s simple dice mechanic allows for degrees of success and failure. Both the GM and players are encouraged to have input on interpreting the results!
Colorful Characters
Choose from 16 Folk species, in addition to 6 character Classes each with 20 unique Abilities.
Travel and Exploration
Explore the Land of Eem with robust travel rules that will take characters across a beautifully illustrated hex map. Paired with the Mucklands Sandbox, Land of Eem offers player-driven exploration and tons of GM tools that are easy to use.
Fast, Fun Conflicts
While combat is sometimes avoidable, getting into a scrape or two is inevitable. Combat is quick and decisive, with a frequent counterattack mechanic that simulates duels.
Level Up
Characters earn XP not by slaying monsters but by roleplaying, exploring, and engaging with the narrative and game world.
Deep Crafting System
150+ crafting components to find on your travels and use to create unique potions, items, and food.
Hidden Magic
Land of Eem is a world of hidden magic. Only the Gnome class is inherently magical, but all characters can discover powerful magic items, potions, and scrolls that grant unique Abilities, not just ho-hum stat modifiers.

Posted: Wed, 02 Apr 02:21:26 CDT
A Creature-Filled Companion for the Land of Eem Tabletop Roleplaying Game
Bring your adventures to life with Land of Eem: Bestiary Vol. 1, the first official creature compendium for the Land of Eem tabletop roleplaying game!
This beautifully illustrated, full-color bestiary features 190 whimsical, weird, and sometimes dangerous adversaries—perfect for sparking imaginative encounters and adding charm and peril to your campaigns. Plus, every entry is packed with vibrant art that captures the humor, danger, and magic of the Land of Eem setting.
What’s Inside
- 190 creatures, critters, and creepers, all illustrated in full-color
- Simple, streamlined stat blocks for quick and easy reference
- Unique abilities that keep gameplay dynamic and fast-paced
- Roleplaying tips to bring each adversary to life at the table
- Random adversary tables to inspire spontaneous encounters and storytelling
This book is designed as a seamless companion to the Land of Eem TTRPG—an easy-to-learn, narrative-forward fantasy game full of exploration and whimsy.
Full of both the hilarious and the perilous, Land of Eem: Bestiary Vol.1 is a must-have for any Land of Eem gamemaster. Whether you're a new or veteran GM, this bestiary adds expansive depth, color, and inspiration to your game, and will keep your players guessing at what to expect next.

Posted: Wed, 02 Apr 02:21:22 CDT
A vast and colorful campaign sandbox, set in a world where the Muppets meet the Lord of the Rings.
The Mucklands Sandbox Campaign Setting is an expansive hexcrawl sandbox filled with hundreds of locations, NPCs, quest hooks, and rumors for players to pursue. Set in the Land of Eem, the fantasy world of the book series Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, The Mucklands Sandbox is packed with enough material to last years of gameplay. While paired perfectly with the Land of Eem Core Rulebook, GMs can easily use this 400+ page tome as inspiration for campaigns in any tabletop RPG system.
Embark on adventures that are as silly or as serious as your group prefers! All quest hooks in Land of Eem are categorized by three different tones: Hijinks (think The Muppets or Labyrinth), Derring-Do (think The Lord of the Rings or The Hobbit), and Doom & Gloom (think Conan the Barbarian or Mad Max).
What’s Inside
- 6 Regions with unique biomes and conflicts
- 140+ Locations (Settlements, Sites, Zones, Points of Interest, and Lairs)
- 40+ Factions
- 450+ NPCs (all with illustrations)
- 500+ Rumors
- 400+ Quests
- 70+ Heroic Titles that characters can earn during their journeys
Why it’s Great for GMs
- Designed for sandbox-style, player-driven storytelling with minimal prep required. Let your players follow rumors and quest hooks as they explore the hex map.
- Clean layout, clear headings, and copious, clickable, crossreferencing for ease of use at the table.
- Quests are categorized by tones—Hijinks, Derring-Do, and Doom & Gloom—so you can tailor the vibe to your group
- Flexible enough to inspire compatibility with any fantasy RPG system, not just Land of Eem
The Setting
Eem is a land of color and wonder: a world with many storied regions and realms teeming with diverse cultures, characters, and creatures.
Eem is also a land in decay, for the great civilizations of the past crumbled long ago at the hands of the mysterious GLOOM KING. Ever since, the world has declined into an untamed, unchecked land filled with all manner of monsters and fiends, fearsome warlords and, most recently, greedy tycoons...ushering in an unruly industrial age called the DUNGEON ERA. A time chaotically run by rival corporations locked in a never-ending quest to outdo one another in business and expansion. All the while, average folk toil away in mines, factories, and dungeons, eking out a meager existence.
The southern realm of Eem and seat of corporate power, known as the MUCKLANDS, is broken into six distinct regions.
THE DRIPPY DOWNS
One of the few bastions of the old magical world, the Drippy Downs is a land of rolling green hills, home to trolls, faeries, dweorgs and other uncommon species— many doing their best to preserve the heritage of Eem's magical past.
FLEABAG COUNTY
The bustling region of Fleabag County is home to the Mucklands' biggest cities. Corrupt politicians and underworld criminals thrive like weeds as average folk toil away in factories and farms.
QUAGMASH
A wild region of swamps and bogs where pioneers, adventurers and big game hunters flock to either make names for themselves or succumb to the perilous wilderness full of gators, muckmen, and orches.
RIVER COUNTRY
A beautiful green country full of rushing waterways, River Country is not only home to peaceful quortles and peasant folk, but to wily rascals and obscenely wealthy river barons who endlessly duke it out for supremacy on extravagant riverboats.
SCALAWAG STRAND
The infamous coastline of the Mucklands, brimming with pirates out to rob seafarers blind—or worse. And if the pirates aren't enough to deter you from the open seas— beware! For upon the peaks of Terror Island, and in the unknowable depths of the ocean, there be monsters!
THE USED T'BE FOREST
Home to the tycoons and corporations that fuel the Dungeon Era, the Used T'Be Forest is a barren landscape of cracked earth and felled trees. A true testament to what happens when big business and small moral fiber make a mess of the natural world.

Posted: Wed, 02 Apr 02:21:17 CDT
1,500 Random Encounters for Land of Eem (or Any Fantasy World!)
This book is designed for use with the Land of Eem Mucklands Sandbox Campaign Setting—but the encounters are varied and detailed enough to inspire random events in any fantasy roleplaying game. Whether you’re running a structured campaign or an open-ended sandbox, The Mucklands Book of Random Encounters is your go-to resource for fun, story-rich encounters that keep the game moving and your players engaged.
What’s Inside
You’ll find 1,500 handcrafted random encounters across the 6 quirky, flavorful regions found in the Mucklands Sandbox Campaign Setting. A total of 250 entries per region (50 Perilous Encounters, 100 Dangerous Encounters, 100 Discoveries), all designed to help GMs improvise, explore, and keep things fresh without hours of prep.
- 300 Perilous Encounters – intense, high-stakes moments to challenge and surprise
- 600 Dangerous Encounters – exciting scenarios, odd enemies, and risky situations
- 600 Discoveries – strange landmarks, curious NPCs, interesting items, and lore seeds
Why It’s Great for GMs
- Quickly generate creative encounters while running a game
- Add depth to travel and exploration in any RPG system
- Enhance the Mucklands sandbox setting or spice up any campaign with conflicts and meaningful choices
Whether you're preparing for your next session or rolling with your players’ wild decisions, this book gives you plenty to work with—and plenty to surprise them with.

Posted: Wed, 02 Apr 02:20:55 CDT
Nine Adventure Modules for Land of Eem!
Adventures in the Mucklands is the first Adventure Module Collection for Land of Eem. It's an anthology of nine short and snappy adventures, all set within the Mucklands realm. Perfect for one-shots, kicking off a new campaign, or dropping into an existing one, these adventures run the gamut of scenarios and tones: from a rollicking heist on a River Baron boat, to a daring runaway bride escapade, and much more in between. Also featured are two dangerous adventures that bookend the sarpathi Eyes of Ehk conflict found within the pages of The Mucklands Sandbox Campaign Setting.
Each adventure has character Level recommendations and is categorized by three different tones, so you have a sense of what to expect: Hijinks (think The Muppets or Labyrinth), Derring-Do (think The Lord of the Rings or The Hobbit), Doom & Gloom (think Conan the Barbarian or Mad Max).
Adventures in the Mucklands contains:
Temple of the Sarpathi by Land of Eem creators Ben Costa and James Parks. Plus both adventures from the Core Rulebook and Quickstart Guide: Wally’s Waffles and Rats! and Curse of the Chicken-Foot Witch.
- A village needs help rescuing kidnapped townsfolk from the clutches of mysterious serpent folk (Level 2+).
- The famous tavern, Wally’s Waffles and Weorgs, has a big rat problem and might have to close without the PCs’ help (Level 1+).
- The PCs help put an end to a curse-happy witch’s antics (Level 1+).
Hippogruff Heist and Double the Treasure, Double the Trouble by JP Coovert
- The PCs attend a riverboat party to steal back a gnome’s secret book of recipes from a dastardly tycoon (Level 1+).
- The PCs are enlisted to find lost treasure in a dangerous reef inhabited by a kraken (Level 3+).
The Dredgelords by Amir Rao
- The PCs work as roadies for a famous band on their tour through the dangerous swamp (Level 3+).
True Love’s Kidnapping by Kienna Shaw
- A young noble wants out of her arranged marriage and hires the PCs to escort her to her true love (Level 3+).
Stormy Weather Friends by Rae Nedjadi
- A seaside town needs help rebuilding after a strange, magical storm (Level 1+).
Eye of the Serpent God by Luke Gearing
- An intense dungeon crawl through an ancient reliquary, in a race against the sarpathi Cult of Ehk (Level 7+).

Posted: Wed, 02 Apr 01:59:02 CDT
NOTE! The Dragonbane RPG core book on FOUNDRY VTT is required for play.
THE GHOST OF BRICKPILE CASTLE: Brickpile Castle sits on a small, lonely island, far from any notion of honour or justice. The castle is said to be haunted, and anyone who spends the night within its walls hurries to leave the place as soon as they can, asking the gods for mercy as they leave. The stubborn lord of the castle, Gerald Giantheart, though, has not yet given up hope of driving away the evil that dwells within his keep, and has tasked some brave adventurers to help him do just this.
PREVIEWS:
Copyright © Dunderdagar 2024-2025
THE GHOST OF BRICKPILE CASTLE is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.
PDF version: The standard PDF version of The Ghost of Brickpile Castle is available in English and in Swedish.
TRAILER:

Posted: Tue, 01 Apr 23:03:03 CDT
Books hold power in the shadows—whether as whispered legends, heretical scriptures, or arcane blueprints to ruin. Tomes and Treatises arms Game Masters with countless book titles, both fictional and scholarly, to conjure libraries, lost journals, and profane grimoires on the fly.
Inside, You’ll Find:
► Endless Titles – Generate unique books for any setting, from dusty monastery vaults to the pack of a desperate scholar. Choose from fiction and nonfiction modules for instant inspiration.
► Books as Treasure – Not all tomes are equal. Some are mundane clutter, while others hold forbidden secrets, rare insights, or immense value. Will your players dismiss a ratty folio or recognize a king’s lost manifesto?
☠️ Boons & Banes – Add cursed whispers, divine blessings, or priceless craftsmanship to any book—or any item! Whether a diary that bleeds its ink or a scroll that grants wisdom once per day, these properties ensure every tome tells its own story.
⚔️ For Shadowdark RPG – Designed for quick GM reference, this supplement makes books dangerous, useful, or lucrative—perfect for any adventure where knowledge is power… or peril.
► What secrets lie in your next book? Dare to turn the page.

Posted: Tue, 01 Apr 22:41:49 CDT
A dead warzone, a ticking bomb, and a desperate gamble for survival! The crew stumbles upon a battlefield of derelict starships…and an ancient mine that has latched onto their ship’s hull. With time running out, they must brave the void, outwit deadly safeguards, and defuse the explosive before it tears them apart. But the mine holds secrets, and someone out there wants them back. Will the heroes walk away richer, or become just more floating space debris?
Ordnance is a short science fiction adventure using RPGs using 2D6 engine and rules such as Cepheus Engine and the Original Science Fiction Roleplaying Game. Other systems are easily adapted.

Posted: Tue, 01 Apr 21:00:41 CDT
WELCOME VAGABONDS, FROM DISTANT REALMS, to The MADDER HAG! Herein our compendious treatise on the Art of Depriving Lives, we declaim an axiom of the Natural Law, (known well by all Good Servants of the Land): fighting is fun.
The MADDER HAG is part of an unfolding campaign setting. Each issue serves as a ‘module‘ fitting together with other issues, or optionally as a stand-alone resource for your own game & setting. The material of each issue is carefully edited to seamlessly integrate with the wording & procedures from the original BX books (assuring compatibility with OSE, Labyrinth Lord, and other old school games).
In This Issue
Turn your Fighter into a tactical power in combat, a commander in war, a leader of Machiavellian or noble factions & houses, and a manipulator of court intrigues; this complete edition packages together a comprehensive manual for martials into a tightly-organized 35 pages.
- Updated fighter class: With simple backgrounds that connect to the new mass combat options, tactical maneuvers for both fighters and monsters, & options for playing to level 36 (as promised but never delivered in the original B/X editions)
- Armor & weapon smithing options: For easily customizing +1 armor, bows, swords, & other weapons
- Feats of giant’s strength: New rules for strength-augmenting magic items inspired by the ‘gauntlets of ogre power’ & ‘girdle of giant strength’ — to include a panoply of new strength-augmenting armor, plus rules for wielding giant swords (& other godlike weapons)
- Extraordinary armor: Roll up new and evocative armor sets for your fighter, enhancing any discovered cursed or magic armor, with lore-rich possibilities such as: hellhound armor (of fire giant strength), berserker of Khaimosh armor, death dealer (of Gh’heima) armor, or a paladin in Hell’s armor (blasted & blighted by travels through infernal & stygian realms), among dozens of other possibilities and combinations
- Giant weapons: Roll up new weapons (including intelligent weapons) for giants & giant demigods (or for fighters, enhanced with giant strength), ranging from ogre mage odachi to hill giant cleavers to storm giant fauchards, to countless other possibilities
- Simple mass combat rules (at a tactical wargaming scale): Organized and formatted on two-page spreads for ease of use, covering downtime wargaming for fighters (akin to the magic-user downtime action for spell research), complete with rules for recruiting, training, and ‘leveling up’ armed forces — earning the fighter a path to the ‘Game of Thrones’; also includes siege warfare mechanics, plus an expansion of the ship to ship combat from the original game to now cover strongholds, equipment, and other siege-scale structures
- Stronghold encounters: Expands the brief castle encounters in the original ‘expert’ edition, to now cover higher level play (and to help the Referee populate a campaign’s hex crawl with a greater variety of human and monstrous strongholds, for use in traditional quest scenarios, or as bases of operation for domains engaged in court intrigues)
- Domain rules: Covering more than mathing out incomes for name-level fighters; these instead integrate fighter leveling into a simple faction & court intrigue mechanic to open up the high level fighter to political maneuvering with noble houses, monstrous powers, and ultimately epic-level threats (while still maintaining the fighter’s role as an adventurer); also includes simple faction rules for diplomacy, subterfuge & double-dealing, hiring and sending out armies (plus additional one-roll procedures for warfare at a strategic-level scale)
- Plus: Complete stronghold construction & domain rulership rules, a breakdown of higher tiers of play (to 36th level), & more
Elegantly packaged in a well-designed 35 pages.
Playtesting
The MADDER HAG issues will introduce & explore a new campaign setting: written & run by a designer who started playing the original basic & expert editions (Moldvay/Cook) & advanced first edition (Gygax, et al.) of the Game of Games, back in the early 1980s; & play-tested by a modern generation of adventurers aged 13 to 16 newly introduced to TTRPGs, along with adults aged 40 to 50. More setting material will be revealed in future issues.
Back Issues
Get The MADDER HAG ISSUE ONE: A COMPANY OF THIEVES
Get The MADDER HAG ISSUE TWO: CITIES OF THIEVES, BLACK MARKETS, & CREEPING CHAOS
Get The MADDER HAG ISSUE THREE: BOOK OF THE BARD & TREASURE THAT TELLS A STORY
Get The MADDER HAG ISSUE FOUR: CLERICS & CULTISTS, DEITIES & DEMIGODS

Posted: Tue, 01 Apr 20:40:00 CDT
"It's hard work being the candle-lighting demon, but somebody's gotta do it."
This beautiful 35x35 battlemap comes in lit and unlit and gridded and gridless variants. It can be used in commercial and personal projects (see below).
Adventure Seed
Rahz the Pit King has built a secret laboratory deep in the hells, where he carries out fiendish experiments, hoping to empower his armies and topple the balance of power in the infernal planes.
Contents
- Gridded and gridless variants of all maps.
- Lit and unlit variants.
- Commercial license.
Contents
Download Contains
300 DPI gridded and gridless, lit and unlit variant PNGs suitable for printing.
140 DPI gridded and gridless, lit and unlit variant JPGs for VTTs like Roll20, Owlbear, and Foundry.
License for commercial use.
Happy gaming!
Commercial License FAQ
What you can do with the commercial stock art license:
* Use this art in your books and livestreams and even in the marketing for said books and livestreams, and to monetize these books and livestreams.
What you cannot do with the commercial stock art license:
* Resell or offer for free the art on its own or in an art pack / asset pack.
Commercial License
This is a legal agreement between you and HisCursedness ("Licensor"), by accepting and using licensor's royalty-free product, you agree to be bound by the terms of this agreement.
Definitions:
"Assets" means any licensed map, illustration, graphic, or other visual media, whether obtained from Licensor's website or an Authorised Distributor.
"Authorised Distributor" means any company that Licensor has authorized to distribute the Assets.
"Licensee" means the party utilising these Assets, such as you, if you are entering into the agreement on your behalf, your employer or client, if you are entering into this agreement on behalf of an employer or client.
"Resale" means the re-distribution, either commercially or non-commercially, of the assets in whole, without substantial accompanying material. "Resale" also refers to the bundling of Assets with other like products to increase the bundle's value.
Grant of Rights:
Subject to Licensee's compliance with the agreement, Licensor grants Licensee a non-transferable, non-exclusive, non-sublicensable right to use and reproduce the Assets as described below. Copyright of the Assets shall not transfer to Licensee by the grant of the license. All rights not granted by this agreement are reserved by the Licensor and copyright holder.
Permitted Uses:
Licensees may use, alter, crop, modify, or adapt the Assets in accordance with the following permitted uses, provided that such use is not intended for Resale:
- Print media, including print, electronic or web-based advertisements for the product in which it features, provided the Assets are not incorporated into or function as a logo, trademark or service mark.
- Ebooks, including PDF and other electronic documents.
- Multimedia presentations, including video presentations and live broadcasts.
- Online or web-based media.
