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 Mork Bork Character Sheet MEGA Pack (60 Sheets)
Posted: Wed, 24 Jun 11:36:01 CDT
Publisher: Shadowhold Studios

60 Full Sized (8.5x11") character sheets for Mork Bork in bright colors. In portrait and landscape modes. All in dark fantasy/grimdark Mork Borg fashion and color schemes. 


Print on cardstock for great looking and durable character sheets. 

Mork Bork Character Sheet MEGA Pack (60 Sheets)Price: $5.95
 Shadows Over Sol 2e: Ready-Made Heroes
Posted: Wed, 24 Jun 11:35:17 CDT
Publisher: Tab Creations

Nine Lives. One Ship. Infinite Trouble.

They came together the way most scrapper teams do: out of necessity, desperation and the dim hope that the future might be better than the past. A miner with a shady résumé. A hacker with a grudge. A doctor missing an arm. A pilot missing a career. A con man who is almost certainly hiding something. And four others, each carrying their own particular weight.

They pooled what they had, signed the mortgage on a battered freighter called the Kingfisher and pointed it at the black.

Now they just have to make the payments.

Shadows Over Sol 2e: Ready-Made Heroes contains nine fully realized pregenerated characters, each complete with background, gear and stats. Drop them into a quick one-shot or build a full campaign around their tangled histories.

Twenty-two plot hooks provide immediate inspiration, from corporate conspiracies spanning the solar system to ghosts from the past that refuse to stay buried.

The ship is fueled. The crew is assembled. The only question is whether they can keep it together long enough to matter.

Ready-Made Heroes is an character supplement for Shadows Over Sol 2e.

Shadows Over Sol 2e: Ready-Made HeroesPrice: $6.99
 The Herbalist Grimoire
Posted: Wed, 24 Jun 10:55:47 CDT
Publisher: chaoticneutralvisionary

The Herbalist’s Grimoire is a digital supplement for Dungeons & Dragons 5e focused on the narrative and mechanical use of herbs within the game. Its goal is to provide players with a deeper experience of exploration, survival, and immersion through natural knowledge—without adding complex rules or disrupting game balance.

What does it include?

  • Over 100 unique herbs, categorized by biome, season, and rarity.

  • Simple mechanical effects, based on the use of Hit Dice instead of magic or spells.

  • Streamlined foraging system, accessible to both novice adventurers and veteran survivalists.

  • Narrative uses for ingredients, with evocative descriptions, regional folklore, and applications for rituals, poisons, salves, tinctures, and more.

  • Grimoire-style format with the look and feel of an old naturalist’s field manual, complete with classic botanical illustrations.

What makes it special?

  • It's not combat-focused, but rather enhances exploration, atmosphere, and roleplay.

  • Offers tools for players and DMs to integrate herbalism as a living part of the world, with rumors, superstitions, and regional legends attached to each plant.

  • Fully compatible with any fantasy setting.

Who is it for?

  • For players who enjoy immersion and storytelling.

  • For DMs looking to enrich their campaigns with organic worldbuilding and discovery systems.

  • For anyone who loves nature, mysticism, and the unknown.

The Herbalist’s Grimoire turns every walk through the woods into a moment of discovery, every root into a story, and every flower into a tool for survival. It is the first volume in a series devoted to transforming the natural world into narrative gameplay.

The Herbalist GrimoirePrice: $20.30
 The Hunter’s Guide: A Folk Horror Bestiary for DnD 5e
Posted: Wed, 24 Jun 10:55:43 CDT
Publisher: chaoticneutralvisionary

The Hunter’s Guide: A Folk Horror Bestiary for 5e

Step into the shadows of forgotten fields, ruined chapels, and haunted forests. The Hunter’s Guide is not just another monster book—it is a folk horror bestiary filled with creatures that feel older than civilization itself.

Inside you’ll find:

  • 40 original monsters organized into 8 thematic families, each with their own hierarchy and shared mechanics.

  • 3 Nemesis creatures: unique, high-level horrors designed to challenge entire parties and serve as unforgettable story arcs.

  • 10 NPCs, written with the same folkloric tone, ready to guide, deceive, or haunt your adventurers.

  • A hunter’s field journal style: part academic notes, part survival manual, part unsettling folklore.

  • 5e stat blocks designed for ease of play: simple, thematic mechanics that make families act together without overcomplicating the DM’s job.

  • A presentation that balances haunting art and practical design, perfect for both digital play and print.

This book is built to bring tone, coherence, and atmosphere to your campaign. Whether you want a single nightmare to stalk your players, a cast of NPCs to enrich your world, or an entire family of horrors woven into your setting, The Hunter’s Guide offers the tools to make it unforgettable.

The Hunter’s Guide: A Folk Horror Bestiary for DnD 5ePrice: $20.00
 The Halloween Festival – 20 Events for 5E
Posted: Wed, 24 Jun 10:55:40 CDT
Publisher: chaoticneutralvisionary

The Halloween Festival – 20 Events for 5E

A folk-horror festival supplement for 5E filled with rituals, masks, and eerie celebrations that blur the line between festivity and fear. Bring seasonal atmosphere to your table with 20 modular festival events crafted for quick prep, rich lore, and unforgettable play.


What’s Inside

  • 20 festival events for 5E
    Each event includes lore, DM guidance, environmental effects, and festival omens to drop straight into your campaign.

  • 10 unique thematic monsters
    Creatures born from bonfires, masks, songs, and harvest rites, each with its own festival role and story hooks.

  • 3 iconic NPCs
    Memorable figures who can guide, warn, or deceive your players as the Festival unfolds across multiple sessions.

  • Drop-in friendly design
    Use an event as a strange village celebration, a recurring yearly ritual, or weave several together into a full festival arc.

  • DM tools and atmosphere
    Clear summaries, scaling notes, and story-driven rewards that emphasize superstition, tension, and mood over grind.

  • Cohesive aesthetic
    Layout and art inspired by medieval festivals and folk horror, designed to be easy to reference at the table.


How to Use It

  • Add a single event to any town, village, or region as a seasonal celebration.

  • Use multiple events as a background festival that runs alongside an ongoing campaign.

  • Revisit the Festival year after year, letting traditions change as secrets are revealed and new horrors emerge.

Bring the Festival to your 5E world—light the bonfire, don the mask, and see what answers when the veil grows thin.

The Halloween Festival – 20 Events for 5EPrice: $15.00
 The Gourmet Grimoire for DnD 5e
Posted: Wed, 24 Jun 10:55:36 CDT
Publisher: chaoticneutralvisionary

The Gourmet Grimoire – Cooking, Rest, and Recovery for 5E

The Gourmet Grimoire is a system-ready cooking supplement for 5E that makes meals, rests, and travel feel meaningful without replacing spells or magic items.

Inside you’ll find 75 recipes across four tiers (Levels 1–17+), each tied to a time of day (morning, midday, night, or supplement) and powered by Hit Dice rather than raw combat bonuses. Dishes help characters recover, resist fatigue, travel farther, think clearer, or face the next day steadier—almost never by boosting damage in a fight.

Optional modules let you go further, linking food to rest, exhaustion, and even spell-slot recovery for tables that enjoy survival and resource management. The goal is simple: turn “we eat and rest” into a flavorful part of the story, adding depth and tension to downtime while keeping the rules light, intuitive, and easy to drop into any 5E campaign.

The Gourmet Grimoire for DnD 5ePrice: $20.00
 The Hunter’s Guide: Winter Folk Horror Bestiary for 5E
Posted: Wed, 24 Jun 10:55:33 CDT
Publisher: chaoticneutralvisionary

The Hunter’s Guide: Winter Folk Horror Bestiary for 5E

The snow doesn’t just hide monsters.
It remembers them.

The Hunter’s Guide: Winter Folk Horror Bestiary for 5E is a system-ready bestiary of winter folk horror creatures for the world’s most popular roleplaying game. Instead of isolated stat blocks, this book presents monsters as families – living ecosystems of horrors bound by hunger, ritual, and the cold itself.

Every creature is written to feel like it belongs to a real place and a real history. Each family can support anything from a one-shot to a full arc of play, with tools that make them easy to drop into an ongoing campaign.


What’s Inside

  • Over 30 winter folk horror monsters
    Five fully developed monster families, each with several members that share themes, tactics, and folklore. From silent, antlered hunters to parasites that steal warmth instead of blood, every creature comes with unique abilities, hooks, and table-focused design.

  • 3 Nemesis creatures
    Apex horrors designed to be feared long before they’re fought. These are the kind of enemies that reshape sessions: end-of-arc bosses, living disasters, or recurring threats that stalk the party across the snow.

  • 5 Narrative NPCs
    One NPC for each family, written as more than quest-givers. They have their own motives, tools, and mechanical ties to “their” monsters, making it easy to weave them into settlements, churches, caravans, or hunter lodges.

  • Family-Based Design

This bestiary is built around families, not one-off monsters. Each family is:

  • A mini-faction with its own habits, signs, and internal roles.

  • A toolkit of encounters, from scouts and lieutenants to rituals and climax battles.

  • A layer of folklore, with rumours, tracks, and quiet superstitions that the party can uncover before steel is drawn.

The result is a bestiary that supports observation, preparation, and creative tactics. Once players learn how one member behaves, they start to understand the logic of the whole family—and use that knowledge to survive.


Tone & Style

The Hunter’s Guide: Winter Folk Horror Bestiary for 5E leans into:

  • Folk horror rooted in hunger, cold, and old bargains.

  • Grounded monsters that feel like they belong to a real landscape, not just a list of abilities.

  • Naturalist-style writing and art, presenting creatures as if a field hunter had studied them over many long, freezing seasons.

It plays well with dark fantasy, low- to mid-magic campaigns, frontier games, and any table that wants winter to feel like a character in its own right.


Using This Book

You can use the families as self-contained arcs – drop one into a valley, a border region, or a winter festival and let it grow – or thread them together into a wider tapestry of cold places that all remember the same old sins.

Whether you need a single terrifying hunt or a long campaign built around hunters, settlements, and the things that move in the blizzard, The Hunter’s Guide: Winter Folk Horror Bestiary for 5E gives you monsters that don’t just attack your players’ hit points, but their choices, their safety, and the stories they tell about the dark.

The Hunter’s Guide: Winter Folk Horror Bestiary for 5EPrice: $20.00
 100 Spells for 5E: The Wild Grimoire
Posted: Wed, 24 Jun 10:55:25 CDT
Publisher: chaoticneutralvisionary

— a 5E spellbook expansion focused on spell identity, magical philosophy, and thematic mechanical design, exploring how different cultures and traditions understand and wield the forces of nature.

• 📖 100 original spells divided across multiple magical philosophies, each built with its own logic, gameplay identity, and interpretation of natural magic.

• 🪨 Sigilcraft spells centered around preparation, territorial control, magical infrastructure, and layered defensive systems inspired by structured and methodical traditions.

• 🩸 Heartbloom spells focused on instinct, transformation, aggression, unarmed combat, and natural weapons — embracing a more brutal and feral vision of primal magic.

• 🌲 Natural Creation spells built around battlefield presence, environmental manipulation, summoned growths, and living natural entities that can heal, poison, spread, explode, or overwhelm.

• 🧙 15 thematic NPC spell-users, including mentors, duelists, recruiters, wanderers, and antagonists tied directly to the philosophies and schools of the grimoire.

• 🐺 10 thematic monsters designed to actively use Wild Grimoire mechanics in combat, creating encounters that showcase the systems in play instead of functioning as generic spellcasters.

• ⚔️ Martial Magic Mercenaries, elite recurring enemies specialized in aggressive magical combat styles, ambushes, duels, and tactical encounters.

• 📚 Expanded lore chapters exploring the origins, cultural context, schools, and philosophies behind the different magical traditions of the book.

• ⚖️ Mechanically integrated design, with spells created to encourage positioning, preparation, resource interaction, battlefield control, and distinct playstyles rather than simple damage scaling.

• ✨ Narrative-first spell design, ensuring magic feels learned, inherited, ritualized, instinctive, or cultivated depending on the philosophy behind it.

🌿 Designed for players and Dungeon Masters who want magic to feel alive, cultural, intentional, and deeply tied to the world around it. Perfect for campaigns focused on exploration, identity, magical traditions, wilderness storytelling, and alternative approaches to nature magic beyond the standard druid fantasy.

100 Spells for 5E: The Wild GrimoirePrice: $20.00
 Wuxia Classes for 5e: Body Temperer
Posted: Wed, 24 Jun 10:30:26 CDT
Publisher: RPGGamer

Wuxia Classes for 5e: Body Temperer

There are many paths to power.

Some seek it in stillness, turning inward to refine unseen currents until they can shape the world with a thought. Others pursue mastery through technique, perfecting motion until their skill becomes indistinguishable from instinct. These paths are respected, even revered.

But there are those who look upon them and see a flaw.

Power that must be maintained can be lost.

Power that depends on focus can falter.

Power that exists outside the body can be taken away.

The Body Temperer rejects all of it.

Their path is not subtle. It is not elegant. It is not forgiving.

It is absolute.

From the very beginning, the Body Temperer chooses a different truth: that the only strength worth having is the kind that cannot be separated from oneself. Not borrowed. Not channeled. Not refined from something intangible.

Forged.

The process begins with destruction.

Muscles are pushed beyond failure until they tear. Bones are struck until they fracture. Skin is split, battered, and worn down again and again. Where others would stop—where pain demands retreat—the Body Temperer continues. Not recklessly, but with purpose.


This contains a full class up to level 20 with abilities and background, based on Chinese Culture, this is not written by a native of that area so may contain certain cultural biases from a european point of view.

Wuxia Classes for 5e: Body TempererPrice: $3.00
 Populated Hexes Monthly Issue 57
Posted: Wed, 24 Jun 10:00:00 CDT
Publisher: Third Kingdom Games

Issue 57 of Populated Hexes Monthly finishes off the mini-dungeon from Issue 56, continues the march south on the Road to Zizdul, a ruined city mega-dungeon, and provides rules for madness and insanity in OSR games. 

Populated Hexes Monthly Issue 57Price: $2.95
 Foxfield Academic Daily Journal and Miscellany – 1923-24
Posted: Wed, 24 Jun 09:05:38 CDT
Publisher: Albatross Press

This product is a physical print-only book. No PDF is included.

This volume is a historically accurate daily journal designed for role-players and solo gamers running campaigns set in the 1920s. Each in the series book corresponds to a real calendar year from the decade and is laid out to function as an in-world personal record, suitable for investigators, scholars, travelers, or ordinary citizens documenting extraordinary events.

Every day of the year is given a full lined page, printed with the correct date and day of the week, the number of days elapsed and remaining in the year, and traditional calendar conventions such as Sundays marked in red. Secular holidays and major Catholic dates are listed as they were observed in the United States during the period, alongside accurate lunar phases and notable astronomical events.

The journal is intended for detailed daily note-keeping during historical and investigative role-playing campaigns, as well as for solo journaling games and other narrative play. It is system-agnostic and not an official accessory for any role-playing game, but it is well suited to campaigns inspired by early-20th-century settings, including horror, mystery, academic, and pulp adventure play.

The design and typography draw on real notebooks and calendars from the era, with the goal of creating a functional object that feels at home on a 1920s desk rather than a modern gaming aid.

At the back of the book is a miscellany section containing additional pages for campaign use: address-book style pages for tracking recurring characters, ruled pages for extended notes, and gridded pages for maps, diagrams, or investigative sketches.

This edition covers the academic year running from July 1, 1923 to June 30th 1924. It is perfect for a Campaign set at Miskatonic University. In additon it has a page for each semester for recording the PC's class schedule.

Other years in the 1920s are available or forthcoming, using the same format and design.

Foxfield Academic Daily Journal and Miscellany – 1923-24Price: $0.00
 SHADOWDARK Sand Warrior Stock art
Posted: Wed, 24 Jun 08:55:23 CDT
Publisher: NuedamArt

SHADOWDARK Warrior adventuring into the sand crypts. 

Many thanks for checking my work!
My artwork is drawn by hand in pencils, then scanned in hi-res and cleaned up in PS and saved as a high-resolution 600/300 dpi greyscale JPG/PNG.

This purchase is for one JPG file, black and white line art, 600dpi. If you need this in any other format please feel free to contact me at jpcartas@gmail.com
Terms of Use and License:
For non-commercial use, you can use it an unlimited number of times.
For commercial use you may use it for a one time.
Only a single user or single agency client to use the art.
Non-exclusive content.
You can reduce or crop the image, but not the signature (if you need it, just asked me and we can find a solution) and can't alter or modify it in other ways without permission.
And you can not resell or give for free the image.

If you use this image in a publication (any media) you must include this statement in the credits:
Pg X "SHADOWDARK Sand Warrior Stock art® by Nuedama". Used with permission. All rights reserved.

SHADOWDARK Sand Warrior Stock artPrice: $5.00