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Posted: Sat, 17 Jan 23:34:14 CST
In the heart of a dying desert empire, magic is awakening—and so is rebellion.
Mezabahn, once a beacon of civilization, now teeters on the edge of ruin. Its palace is a nest of vipers, where every whisper is a weapon and every shadow hides a secret. As the old chieftain fades, power-hungry viziers and masked witch doctors circle, ready to strike.
But a veritable storm is rising from the sands.
Tharnfelia, a prisoner forged by suffering and gifted with wild, untamed magic, escapes the dungeons with a secret that could change the fate of the world. Hunted by the city’s most ruthless, she must master her shapeshifting powers and unite unlikely allies—a scholar obsessed with forbidden lore, a desert witch doctor, and rebels who refuse to bow.
As the sorceress Sharima unleashes chaos and corruption, the desert itself rebels, conjuring storms and visions of doom. Only Tharnfelia stands between Mezabahn and annihilation. To save her city, she must confront ancient spirits, battle monstrous foes, and face the darkness within herself.
In this epic tale of survival, sacrifice, and untamable wild magic, swords clash, spells ignite, and destinies undergo rewriting.
The Shapeshifter Demise is a breathtaking journey through a world where hope is as fierce as the desert sun—and only those who embrace these lands can endure.
Posted: Sat, 17 Jan 22:49:49 CST
A System Agnostic Sword and Whiskers Adventure.
This Sword-and-Whiskers, system-agnostic adventure sends the Player Characters on an epic quest to steal a lost relic from the powerful Frog Lord. Each character has their own motive for ebarking on this heist; faith, fortune, or political gain, but the Frog Lord has plans of his own, and they spell trouble for mice.

Featuring cosy artwork, maps, and a fleshed out campaign setting for sessions and sessions of cosy mouse-themed fantasy adventure.
This product is designed to be system agnostic but play-testing used the Darkfast Dungeons Mice and Rats cards.
Paper minis and cards available here:
https://www.drivethrurpg.com/en/product/153741/darkfast-dungeons-mice-rats
https://www.drivethrurpg.com/en/product/153742/darkfast-dungeons-mice-rats-set-two
Posted: Sat, 17 Jan 22:44:12 CST
A new, vibrant pack of Dragons for your Dungeons!
After all, any epic fantasy adventure needs one... But what about other creatures?
Fizban has given us a whole catalogue of classic D&D lore.
You can start off with helping a friendly dragon clean his lair from mimicking Egg Hunters.
How about your heroes facing an army of corrupted Draconians?
Or they can explore the furthest reaches of land in search of new, enigmatic gem dragons.
Just remember, even when looting a dragon hoard, there is always a chance that some coins may turn out to be Hoard Scarabs!
You can combine it with 'Dragons, Drakes and Wyrms' for the ultimate Dragons&EvenMoreDragons experience!
25 unique hand drawn tokens of dragons and dragon-related creatures from Fizban's Treasury of Dragons + non-horde variation for scarab and 4 additional elemental variations for Animated Breath
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Adult Amethyst Dragon |
Aspect of Tiamat |
Egg Hunter Adult |

Posted: Sat, 17 Jan 22:44:11 CST
A new, vibrant pack of Dragons for your Dungeons!
After all, any epic fantasy adventure needs one... But what about other creatures?
Fizban has given us a whole catalogue of classic D&D lore.
You can start off with helping a friendly dragon clean his lair from mimicking Egg Hunters.
How about your heroes facing an army of corrupted Draconians?
Or they can explore the furthest reaches of land in search of new, enigmatic gem dragons.
Just remember, even when looting a dragon hoard, there is always a chance that some coins may turn out to be Hoard Scarabs!
You can combine it with 'Dragons, Drakes and Wyrms' for the ultimate Dragons&EvenMoreDragons experience!
25 unique hand drawn tokens of dragons and dragon-related creatures from Fizban's Treasury of Dragons + non-horde variation for scarab and 4 additional elemental variations for Animated Breath
|
Adult Amethyst Dragon |
Aspect of Tiamat |
Egg Hunter Adult |

Posted: Sat, 17 Jan 21:05:30 CST
Chapter 1: Whispers from the Stone Age
Uncover the primal origins of guardianship. Journey back to humanity’s earliest days, where fear and necessity birthed the first stone sentinels. This chapter explores how simple carvings and deliberate placements of stone evolved into powerful talismans, bridging the gap between the natural and supernatural. Discover the psychological and spiritual roots of protective iconography—perfect inspiration for worldbuilders seeking to infuse their creations with ancient mystery.
Chapter 2: Sentinels of the Sacred
Witness the transformation of guardians from crude effigies to awe-inspiring icons. From Mesopotamian Lamassu to Egyptian Sphinxes, this chapter reveals how civilizations elevated their protectors into colossal beings of myth and artistry. Explore the interplay between architecture, religion, and power, and see how these sacred sentinels shaped the very heart of empires. A must-read for anyone fascinated by the intersection of myth, art, and authority.
Chapter 3: The Legend Takes Flight
Follow the evolution of the gargoyle from architectural necessity to living legend. Delve into the folklore and oral traditions that animated stone guardians, transforming them from mere water spouts into creatures of myth and imagination. This chapter is a treasure trove for storytellers and game designers, offering insight into how legends are born, spread, and adapted across generations.
Chapter 4: Modern Myths and Media
Experience the gargoyle’s rebirth in fantasy, gaming, and animation. Discover how these ancient figures have been reimagined as dynamic characters in novels, tabletop RPGs, and video games. From formidable adversaries to wise allies, gargoyles now soar through digital realms and animated screens, inspiring new myths and adventures. This chapter is essential for creators seeking to harness the enduring power of the monstrous and the protective in modern storytelling.
Chapter 5: The Gargoyle's Kin
Meet the global family of guardians and monsters. Explore the kinship between gargoyles and other mythic protectors—dragons, chimeras, sphinxes, and spirits of place. This chapter draws connections across cultures and epochs, revealing the universal human impulse to create guardians at the threshold of the unknown. Rich with archetypes and symbolism, it’s a goldmine for anyone building worlds or crafting new legends.
Chapter 6: The Stone Skin Secret
Unlock the mysteries of the stone skin. Dive into the lore, science, and fantasy behind the idea of living stone—creatures whose skin is both armor and prison. This chapter examines the mythic and material realities of stone guardians, from alchemical transformations to the practical limits of geology. It’s a fascinating exploration for those who crave the blend of hard science and high fantasy, and for anyone seeking to understand the allure of the unbreakable.
Each chapter of Demons & Discoveries! The Skin of a Gargoyle offers a unique lens on the enduring myth of the guardian, blending rigorous research with imaginative storytelling. Whether you’re an author seeking inspiration, a game designer crafting new worlds, or simply a curious mind drawn to the magic in stone, this book promises to ignite your creative fires and deepen your appreciation for the vigilant souls within the unyielding stone.
Posted: Sat, 17 Jan 20:57:55 CST
Reliquary of the Emberbones plunges adventurers into the forgotten temple of an ancient dragon-worshipping cult, lost for a century in the wilds south of Yine Kutuluk. What begins as a simple exploration unfolds into a chilling descent through abandoned laboratories, fanatical survivors, and murals hinting at forbidden draconic rites. Deep below, the truth waits: a vast chamber of untouched dragon eggs—products of a mad dragon-mage’s experiments and the spark of a new species poised to rise. This classic-style dungeon crawl blends mystery, danger, and discovery in equal measure, offering a dramatic turning point for any campaign as the dragonborn enter the world of Eryth.
Posted: Sat, 17 Jan 20:57:11 CST
Peril on the Green Coast: is a GM-facing supplement for running dangerous coastal and river-mouth travel along jungle shores where reefs, storms, pirates, and rival powers all threaten the journey.
Designed for campaigns of exploration, trade, and colonial intrigue, these rules let multiple characters take part in navigation and ship handling while keeping play fast and story-focused.
Inside you’ll find:
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Quick navigation checks for reefs, fog, squalls, and mangrove channels
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Crew roles so several PCs can influence outcomes each travel segment
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Tropical hazards including dead currents, fever winds, and pirate ambushes
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A simple ship damage track without full naval combat rules
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Rules for charting new routes and attracting faction attention
Ideal for jungle campaigns involving river expeditions, coastal forts, pirate waters, and mercantile competition—yet fully usable in any tropical fantasy setting.
Written for 5E. No ship stat blocks required.
Posted: Sat, 17 Jan 20:43:49 CST
The final battle for the fate of the galaxy begins in "LAIS Adjudicated", the climactic conclusion to the Incarcerated Series. Our group of heroes, forged in the fires of the dangerous Prison World, must now face their greatest challenge yet. An intergalactic threat so powerful it has decimated everything in its path, and our insignificant band of survivors are all that stand in its way.
With their lives and the fate of the galaxy at stake, our heroes will push themselves to their limits in a desperate struggle. Will they be able to overcome the odds and defeat the all-powerful adversary, or will they be swept away in its relentless pursuit of domination?
Posted: Sat, 17 Jan 19:57:10 CST
2x4 Cavern to Dungeon transition.
Setting I used :
200 micron or 0.2mm
Top / Bottom Layers
4-5 layers at 0.2mm or 8-10 layers at 0.1mm
5%-15% Infill
No Rafts or Brims
Shell wall thickness 0.8mm
Wall line count 2
If you need clips:
http://www.drivethrurpg.com/product/206435/DRAGONLOCK-Ultimate-DragonbiteTM-Clip-v20
This product was created under license. Dragonbite Community Creator, Dragonlock, and Dragonbite are trademarks of Fat Dragon Games in the U.S.A. and other countries.
This work contains material that is copyright Fat Dragon Games and/or other authors. Such material is used with permission under the Community Content Agreement for Dragonbite Community Creator.
All other original material in this work is copyright 2026 by Thomas Broadfoot and published under the Community Content Agreement for Dragonbite Community Creator.
Posted: Sat, 17 Jan 17:32:03 CST
🌕 Moon Base Encounters – Lunar Facility Battle Map Bundle
Publisher: Magical RPG Games
Type: Battle Map Pack
Format: Digital Download (ZIP)
Maps Included: 19
🚀 Product Description
Moon Base Encounters is a comprehensive 19-map battle map bundle set on the surface of the Moon, designed for modern sci-fi, near-future, and hard-science RPGs. These maps depict realistic lunar infrastructure, landing zones, and surface facilities built for exploration, logistics, and spaceflight operations.
From reinforced landing pads and rocket launch platforms to rocky emergency landing zones and remote outposts, this bundle supports a wide range of encounter types including combat, sabotage, rescue missions, evacuations, investigations, and survival scenarios in a hostile low-gravity environment.
All maps are top-down, grid-aligned, system-agnostic, and ready for immediate use in virtual tabletops or print play.
🗺️ Maps Included (19 Total)
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Primary Lunar Landing Platform
A reinforced metal landing pad with clear approach space, perimeter lighting, and vehicle access points for routine arrivals. -
Secondary Landing Platform
A smaller pad suitable for shuttles, supply craft, or auxiliary landings near the main base. -
Rocky Lunar Landing Area
A mostly natural landing zone surrounded by uneven rock and dust, ideal for emergency or unplanned landings. -
Crater-Edge Landing Site
A hazardous landing area positioned near craters and broken terrain, emphasizing environmental danger. -
Rocket Launch Pad
A heavy-duty launch platform with structural supports, fuel lines, and launch infrastructure for dramatic countdowns or sabotage missions. -
Launch Support Platform
Adjacent support structures and access areas used during rocket fueling, inspection, and crew preparation. -
Moon Base Exterior – Main Access
Exterior approach to a lunar base featuring airlock entrances, surface connections, and defensive positioning. -
Moon Base Exterior – Expanded Complex
A larger exterior layout showing multiple connected base structures and open maneuvering space. -
Surface Logistics Yard
An organized staging area filled with cargo crates, supply pallets, and loading zones. -
Cargo Drop Zone
A wide open surface area marked by vehicle tracks and equipment for deliveries and recovery operations. -
Lunar Rover Staging Area
A vehicle deployment zone designed for rover parking, repairs, and surface patrol encounters. -
Remote Outpost Landing Pad
A small, isolated landing site suitable for research stations, abandoned facilities, or secret installations. -
Communications Array Site
A surface communications tower with surrounding equipment, perfect for defense or sabotage scenarios. -
Surface Power & Utility Zone
Generators, cabling, and utility structures spread across the lunar surface. -
Emergency Landing Site
An improvised or damaged landing area with limited cover and scattered equipment. -
Open Lunar Terrain – Rocky Field
A flexible rocky surface map designed for encounters away from structured facilities. -
Open Lunar Terrain – Cratered Ground
An alternate open terrain map emphasizing broken ground and natural obstacles. -
Surface Transit Corridor
A wide open area marked by repeated vehicle tracks, connecting multiple lunar locations. -
Isolated Lunar Surface Encounter Map
A minimalist rocky environment designed for ambushes, exploration, or narrative scenes.
⚙️ Technical Details
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Perspective: Top-Down
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Grid: Square grid on every map
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Scale: Identical grid scale across all 19 maps
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Lighting: Realistic lunar lighting with high contrast for token visibility
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Style: Grounded, near-future / NASA-adjacent realism
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Text on Maps: ❌ None (no labels, arrows, or numbers)
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Use: VTT-ready and print-friendly
🎲 Perfect For
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Sci-fi RPGs (d20, space opera, hard sci-fi systems)
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Moon base campaigns and one-shots
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Launch countdowns, evacuations, and disasters
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Sabotage, infiltration, and rescue missions
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Any game needing believable lunar surface environments
Posted: Sat, 17 Jan 17:05:41 CST
Word has spread of the kidnapping of six prominent clergy of the House of the Rising Spirits. The local authorities in the seaside community of Janasport have received eyewitness accounts of the holy persons being loaded onto an infamous pirate ship, the Black Flag, which set sail in the cover of night. While speculation as to their course and destination varies widely, those who know of these pirates seem to believe only one port would allow them in…the Windswept Harbor.
Originally designed for the Dragonbane RPG, by Free League Publishing, as a supplemental adventure, Voyage of Fortunes Fate has now been redesigned to be played with the Daggerheart™ core rules.
Voyage of Fortunes Fate is a one-shot "mini-adventure" designed to be played with 3-5 players. The adventure text is formatted in the compact "one-page dungeon" style, with a separate page added for the bestiary and descriptions for magic artifacts. The Daggerheart core rules are required for play.
Posted: Sat, 17 Jan 16:48:38 CST
IDR players compendium is sourcebook for Developing Characters in the World of Ildmarra is an inspirational and practical handbook for players, writers, and game masters who want to create rich, believable characters in the fantasy setting of Ildmarra.
At its core, the book is built to support the IDR system, a roleplaying system heavily inspired by Rolemaster. Like its inspiration, IDR emphasizes depth, realism, and meaningful character choices, focusing on detailed skills, nuanced progression, and consequences that matter in play. The sourcebook is designed to work hand-in-hand with these mechanics, ensuring that narrative background and system mechanics reinforce one another.
The book explores Ildmarra’s cosmology, history, and cultures with a strong emphasis on how they shape individuals. Each region is presented through its values, conflicts, and traditions, helping players create characters whose origins feel grounded in the world rather than generic fantasy. Geography, politics, religion, and magic are all tied directly to character identity and development within the IDR framework.
The tone is deep and simulation-oriented, much like Rolemaster, but remains flexible and creative. The result is a sourcebook that supports complex, mechanically rich characters who feel like real people—shaped by culture, history, and hard choices—in the living world of Ildmarra.





