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Posted: Mon, 23 Feb 10:23:30 CST
| This special bundle contains the following titles: |
This gamebook is available to purchase for this price until February 24th 11 AM US Eastern time.
| Demons & Dungeoneers! The Shadow Master (Solo Adventure) Regular price: 0 Bundle price: 0 Format: PDF |
Salutations! May good fortunes always find you! If you are unsure about purchasing a Demons & Dungeoneers gamebook, download the very first one I wrote for free - Demons & Dungeoneers! The Dragonslayer. That way you can see if it is right for you. Demons & Dungeoneers! The Shadow Master is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game. Inside the PDF downloads: - You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game. - The game is hyperlinked after each action for your convenience. - There are over 250 beautifully drawn illustrations by various professional artists. - There are only 4 pages of ... |
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| Savings of: | 0 (80%) |
Posted: Mon, 23 Feb 10:00:00 CST
Dies ist kein gewöhnliches Cthulhu Abenteuer, da es zum einen zeitlich lange vor den beliebten 1920er Jahren spielt und zudem nicht linear aufgebaut ist. Außerdem wurde eine eigene Mechanik was das monetäre System betrifft integriert.
Die Spieler haben sich zusammengeschlossen und alle ihre Ersparnisse aufgewendet um 1849 ein neues Leben in Kalifornien als Goldgräber zu beginnen. Es wird empfohlen das den Spielern pro Person noch 10 Dollar und jeweils ein Gegenstand aus der Liste des Händlers zur Verfügung stehen. Es soll Teil der Spielermotivation werden, sich bessere Ausrüstung kaufen zu können und somit höhere Überlebenschancen zu sichern. Somit ist das Goldschürfen und Reisen in die nahe Stadt Teil des Alltags der Spieler. Neben den gewöhnlichen Gefahren denen Menschen zu dieser Zeit begegnen mussten gibt es aber noch 2 Handlungsstränge, in denen jeweils eine weitaus gefährlichere und dunkle Bedrohung versucht die Spieler ins Verderben zu reißen.
Ein kleiner Sprengel des Schlangenvolks ist hier aktiv und opfert unvorsichtige Abenteurer ihrem Schlangengott Yig. Da sie humanoide Tarnung annehmen können ist es den 5 erwachten Individuen ein leichtes unter den Menschen zu wandeln und sie in die Nähe Ihrer Opferstätte zu locken. Es fehlen nicht mehr viele Opfer bis die Sterne richtig stehen und ihr großer Vater Yig ihnen im Kampf gegen die Menschen beistehen wird. Ihr Bau befindet sich weit unter der Erde und ist über eine zum Schein errichtete Goldmine erreichbar. Hierhin wird auch die Cousine eines Spielers die der Spielleiter übernimmt gebracht. Die Investigation des Verschwindens wird die Spieler zum großen Finale in die Tempelanlage führen in der noch viel mehr Schlangen bis zum Tage ihres Erwachens schlummern.
Außerdem sind die Spieler nicht die ersten Menschen denen ihre Gier nach Reichtum zum Verhängnis wird. Eine Gruppe von irischen Glücksrittern die einen ähnlichen Plan verfolgten wie die Spieler wurden vor einiger Zeit in Ihrem Stollen verschüttet. Abgeschnitten von der Außenwelt und unfähig ihre menschlichen Bedürfnisse zu stillen ist dort ein unvorstellbares Grauen erwacht. Selbst wenn die Spieler ihre Gier ablegen und somit aus der Falle entkommen können ist die Bedrohung die damals entstanden ist noch immer real und streift durch die Wildnis, immer auf der Suche ihren Hunger zu stillen.
Posted: Mon, 23 Feb 09:51:50 CST
This is a preview of Hard Wired Island: Second Gig, an upcoming expansion for the retrofuture cyberpunk RPG Hard Wired Island (currently on Kickstarter!) It contains the four new Occupations: the Agent, the Crosser, the Enforcer, and the Warlock.
About Second Gig
Second Gig is the first full-length expansion for Hard Wired Island. Dive deeper into the world with new character options, more setting information, new scenarios, and these new Occupations, that interact with the game in unique ways:
- The Agent is a consummate intelligence gatherer. Whether it's the word on the street or the secret you don't want anyone to know, the Agent will deduce it and use it to their advantage. (Just one more thing...) Besides letting you live out your cyberpunk detective fantasies, the Agent plays on Hard Wired Island's community rules, adding new ways to call upon your community and contacts for assistance.
- The Crosser has spent most of their life in Grand Cross, and they've been molded by it. Now they can use their deep knowledge of the city to defend it. The Crosser is unique in that all their Talents are shared with other Occupations, adding new options for everyone. For example, their Electric Druid Talent (which lets them call on the station's robotic wildlife for assistance) can also be taken by the Hacker.
- The Enforcer uses violence (or the threat of) and criminal skills to solve problems. The Enforcer plays with Hard Wired Island's aim to make social situations at least as important as combat by being great at intimidating, provoking and fighting people. Sometimes words don't work and you just have to punch a guy.
- The Warlock is an escaped victim of a corporate experiment that gave them cybernetic augments with strange, almost alien powers. The Warlock is truly unique: the Talents they choose can never be taken by someone else, not even another Warlock. However, they also come with trade-offs which can't be avoided.
Posted: Mon, 23 Feb 09:42:00 CST
In this supplement you will find a comprehensive list of cyberware as well as details on how to create and play androids, cyborgs and synths.
The cyberware lists are divided into areas of the body (arms/hands, body, eyes, head, legs/feet) as well as separate lists for augments that boost your Traits (attributes and skills). There are also suggested lists of suitable Edges to convert to cybernetic augments.
The contents are fully compatible with the SWADE core rules and complements the cyberware listed in the Sci-Fi Companion. This book adapts easily to popular cyberpunk and sci-fi settings such as Interface Zero, Sprawlrunners, Starbreaker and RIFTS.
Two versions are included, a dark mode document + a light mode document that is also printer-friendly with layers so you can choose to hide elements such as images or background graphics before printing.
Regular dark mode:

Light mode:

Printer friendly:

Posted: Mon, 23 Feb 09:38:54 CST
EN5ider Magazine Issue #7
Try destroying the world instead!
This issue of EN5ider Magazine contains everything you need to run a compelling campaign after cataclysm wracks the realm—a mini-adventure to foreshadow the big adventure that properly starts the apocalypse, the cannibal cultists behind armageddon, an otherworldly entity and the potent artifacts that summon him, monsters that have survived the end-times, and even handy magic items that won’t win the war but might just save a lucky adventurer’s day.
Posted: Mon, 23 Feb 09:36:46 CST
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Mon, 23 Feb 09:34:01 CST
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Mon, 23 Feb 09:27:41 CST
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Mon, 23 Feb 09:25:22 CST
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Mon, 23 Feb 09:13:19 CST
| This special bundle contains the following titles: |
| What Grows in Her Name part 1 Regular price: 0 Bundle price: 0 Format: PDF | What Grows in Her Name takes place in a small town, deep in the rural north where the forests grow thick, on the outer borders of civilization. You and your companions received a letter from an old friend: Come to Westhaven. An ancient, broken tablet requires further investigation, and your friend has grown too frail to investigate himself.
The story starts on the road. The pretense is to see what good Oswin has found for you, but the mystery is one you stumble into. Starting with a series of murders, you are caught up in the town’s quiet panic and old things better left buried. Follow Oswin’s letter to Westhaven; step off the road and see what grows in her name.... | |
| What Grows in Her Name part 2 Regular price: 0 Bundle price: 0 Format: PDF | This is part 2 of What Grows in Her Name FBL adventure module. It opens up from the murder mystery of part 1 to the sprawling ruins of an ancient city. The module is intended to illustrate the "Here Be Monsters" theme of Fire Burns Low. The edge of the map, beyond the walls of civilization is the unknown, wild, and fantastic. Part 2 follows part 1 but the city can be played as a stand alone location. It can also be played in place of part 3 (once it's released). Note, this is the test version of the adventure. It has a complete arc, but I've utilized placeholder art and am hoping for feedback! A map of the city is forthcoming.... | |
| What Grows in Her Name part 3 Regular price: 0 Bundle price: 0 Format: PDF | Blackburn Hall waits in the north, its towers dark above fields gone silent. After the assault on Westhaven the fortress looms, a long hand casting its shadow over the north. Westhaven’s residents are now held for ransom. One by one they disappear as the number of patchwork beasts grows. The cult’s influence becomes conflagration.
What Grows in Her Name Part 3 draws the adventure to the close. What began in Westhaven now races towards Blackburn Hall, where the spectre of Lilly looms. Now that all three parts are released, Blackburn may serve as the final confrontation or as a stepping stone to part 2, depending on the party’s path. The adventure may be played in any order.... |
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| Special bundle price: | 0 |
| Savings of: | 0 (0%) |















