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Posted: Tue, 20 Oct 11:57:01 CDT
Chapter 5: "The Slave Trenches of Hakotep"
By Michael Kortes
Entrenched in Peril
The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati! The heroes return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep’s own flying tomb. Journeying to the Slave Trenches of Hakotep, the heroes must learn how to activate an ancient weapon to pull Hakotep’s tomb back to earth. Wil…
Price: $19.99
Posted: Tue, 20 Oct 11:31:57 CDT
A D&D 5.5e Tutorial Adventure for level 2 characters The best way to learn a tabletop roleplaying game is to play it! That's why The Glasswind Crossing is designed to teach new players and Dungeon Masters the rules of Dungeons & Dragons through a complete adventure, introducing mechanics naturally as they become relevant during play.
A caravan has vanished in the Shattered Sun Desert, and something is leading travelers away from the safety of the road.
The Glasswind Crossing is the sec…
Price: $2.50
Posted: Tue, 20 Oct 11:09:21 CDT
You can download the full PDF for free by clicking on the Publisher Preview, but if you'd like to support my work by purchasing the PDF, you’ll also receive nine form-fillable PDF character cards!
“The Alaskan city of Valdez is both a commercial fishing port and a freight terminal, well known for its glaciers and winter sports. The temperatures in this former gold-rush town are milder than most areas of Alaska, but it still has long and frosty winters, along with the highest snowfall …
Price: $0.50
Posted: Tue, 20 Oct 10:46:03 CDT
Chapter 4: "Secrets of the Sphinx"
By Amber Scott
Forgotten No More
Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they must face monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and …
Price: $19.99
Posted: Tue, 20 Oct 10:44:04 CDT
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A case officer can recruit the source. Someone still has to define the requirement, assess the reporting, maintain the technical systems, protect the team, and tell headquarters what happened. OSINT-6: CIA Fact Sheet brings the real, publicly documented Central Intelligence Agency to the game table. It covers the agency’s mandate, legal limits, oversight, organization, ca…
Price: $75.00
Posted: Tue, 20 Oct 10:43:18 CDT
Dorimare is bounded by the sea to the south and the Elfin Hills to the west. There are two rivers. The Dawl is the river of commerce, making Lud a city of wealthy merchants. The Dapple, however, has its source in Fairyland. It is a "humble little stream" that plays no part in commerce, yet an old maxim warns that "the Dapple flows into the Dawl..."
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Posted: Tue, 20 Oct 10:42:06 CDT
Chapter 3: "Shifting Sands"
By Richard Pett
To learn more about the ancient Pharaoh Hakotep I and the secretive cult that wants to revive him, the heroes travel to the city of Tephu to explore the vast archives in its Great Library. This is no small task, as they must contend with those who wish such knowledge to remain forgotten. With the clues they discover, the heroes venture deep into Osirion’s uncharted deserts in search of the tomb of Hakotep’s master pyramid-builder. There they face no…
Price: $19.99
Posted: Tue, 20 Oct 10:40:41 CDT
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This compendium features 300 nonmagical books, designed to add layers of lore and intrigue to your game, providing an additional layer of immersion in any fantasy world. These tomes can be found in the libraries of grand castles, the dusty shelves of an old wizard’s study, or even among the loot in a dragon’s hoard. While not inherently magical, these books hold a wealth …
Price: $166.84
Posted: Tue, 20 Oct 10:39:17 CDT
Every port has a landlord. This one has excellent discretion.
Baron Station is a decommissioned orbital assembly platform turned smugglers’ haven and the most open secret in the sector. Officially, it’s a salvage yard run by philanthropist-industrialist Deni Zen. Unofficially, it’s where hot ships disappear, where weapons get built that no licensing board would approve, and where every favor is a debt waiting to be called in.
Baron Station is a system-agnostic NASApunk supplement…
Price: $5.99
Posted: Tue, 20 Oct 10:38:46 CDT
Chapter 2: "Empty Graves"
By Crystal Frasier
Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati’s necropolis in search of the powerful artifact called the Mask of the Forgotten Pharaoh, as well as the necromancer who is using it to create the undead uprising. But mysterious masked cultists also seek the artifact so they can bring a pharaoh from the ancient past back t…
Price: $19.99
Posted: Tue, 20 Oct 10:34:25 CDT
Chapter 1: "The Half-Dead City"
By Jim Groves
The Mummy's Mask Adventure Path begins with "The Half-Dead City," an exciting new adventure in the pyramid-laden realm of Osirion, Land of Pharaohs! In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a group of riv…
Price: $19.99
Posted: Tue, 20 Oct 10:28:30 CDT
Antarctic Expedition Guide
Weather, Navigation, Survival, and Encounters
Beyond the last outpost, the ice offers no mercy!
A blizzard erases your route. The sled dogs refuse to advance. Somewhere beyond the lantern light, something moves through the snow. Beneath your feet lie forgotten ruins, and the remains of expeditions that never returned.
The Antarctic Expedition Guide is a 54-page, 5e-compatible supplement that makes wilderness travel a meaningful part of the adventure. Lead a…
Price: $9.99



