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Posted: Wed, 04 Feb 23:02:51 CST
Space, space travel and spacecraft are a draw for mayTraveller GM’s and players. However, keeping track of multipleships during encounters and combats means flipping throughpages and pages of sheets. The Traveller Ship Line-Up Sheetscan go a long way to fixing that problem.
Each sheet can record the stats for up to four ships. The firstsheet contains the stats needed for combat. (Weapons,,Systems Power, Critical Hits, etc). This allows multiple shipsengaged in a battle can be tracked easily.
The Second Sheet there are four identically sized cards thatrecord the non-combat stats of a ship. There are places forComputer Software, Systems, Cargo and even financial. If thecards are needed for just combat, these don’tneed to beprinted.
Posted: Wed, 04 Feb 22:53:06 CST
Asteron
“The sky does not hurry. Neither do I.”
Asteron watches the night with practiced stillness, measuring stars while the world below shifts and stumbles. He speaks rarely, trusting patterns and timing over words, and believes the sky reveals warnings long before danger takes shape on the ground.
Includes:
- Full-body illustrations with color variants
- VTT-ready tokens
- Two stat blocks (beginner and experienced)
- Companion rules, romance options, teachable trick, and more
This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.
Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.
Want more cats?
New Catventurers release regularly over on our Patreon.
- Patreon.com/cat_tales
Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!
~The Cat Tales Team
Posted: Wed, 04 Feb 22:52:55 CST
Lunette
“Some answers are written above us, if you know how to look.”
Lunette peers upward more often than forward, reading the sky as others read maps. Through quiet study and careful observation, she traces meaning in drifting stars and finds reassurance in patterns that never truly vanish.
Includes:
- Full-body illustrations with color variants
- VTT-ready tokens
- Two stat blocks (beginner and experienced)
- Companion rules, romance options, teachable trick, and more
This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.
Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.
Want more cats?
New Catventurers release regularly over on our Patreon.
- Patreon.com/cat_tales
Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!
~The Cat Tales Team
Posted: Wed, 04 Feb 18:57:31 CST
T R I A L V E R S I O N
[The trial version has a limited set of variables. Below is the description for th full version.]
Need drugs for your OSR or Neon Lords of the Toxic Wasteland game? Well, here is Billions and Billions of Drugs: The Ultimate Drug Generator.
This series of random tables can generate over 670 BILLION drugs for your game.
Each drug entry includes the name, primary effect, secondary effect, after effect, addiction chance, duration, addiction effect, medium, active ingredients, dealers, manufacturers, and typical users.

Is your game a drug-free zone? Well, then you can use this table to create potions, poisons, traps, and spell effects for just about any game.
Here are samples of what this generator can produce:

The generator has two tabs:
A_Quick_Two: Ths tab will give you two random drugs in a vertical orientation. It's easy to read, and best for generating a random drug while playing at the table.
NL_Drug_Lab: With the push of a button, this table generates 100 drugs in a horizontal orientation. This is best used when writing an adventure and you want to look at several options for some drug or potion you want to include.
NOTE: This is a Microsoft Excel spreadsheet. It will only open in Microsoft Excel.
WARNING! The narcotics produced by this set of random tables are explicitly for in-game use only. Do not try to mix or take any of these concoctions in real life!!! After all, where are you gonna get a pair of Space Elf ears or tears of a Khaos Smiter?
Remember kids, Gamer Guy says, "Say NO to drugs!"
Be sure to check out other fine generators from Gamer Guy Games.
You don't have Neon Lords of the Toxic Wasteland RPG?!?! Go buy it here.
Posted: Wed, 04 Feb 18:35:06 CST
Posted: Wed, 04 Feb 18:22:01 CST
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This exciting conclusion of the magic school campaign (book 4) of the series takes characters from levels 8/10-12/15. Enter the majestic floating cities of Keystone, where wizard magic and bloodlines define life. Survive two semesters in a school for those who become legends discovering power and lore lost to the sand for two millennia. Enter the uncharted magicless desert and complete your fourth mission exploring the ruins of Summit.
High Role Play, College, Romance, Melodrama, High and Low Magic, Intrigue, Sports, Moral Dilemma, Post Apocalypse |
Posted: Wed, 04 Feb 17:54:33 CST
Urban Scenarios II Map Pack brings a versatile collection designed to support urban adventures and everyday city-based encounters. These maps provide strong backdrops for common situations such as suburban alley encounters, crossing public squares, negotiations in busy markets, and, of course, classic jousting battles.
Whether your party is navigating political intrigue, criminal networks, or noble rivalries, this pack offers flexible locations ready for immediate use at your table.
Included Maps:
- Guardhouse [20x15] - A guard facility featuring a small detention area, barracks, interrogation room, and living quarters.
- Jousting Arena [25x20] - A jousting arena with noble seating, knight tents, and preparation areas.
- Market at Dawn [30x30] - A crowded marketplace in a tree-lined square at sunrise.
- Road and Alleys [30x40] - A suburban road with spaced houses and narrow connecting alleys.
- Urban Park at Night [40x40] -A tree-filled public square under moonlight.
Key Features:
- Roll20 Versions: Optimized Roll20 versions are included for easy use on Roll20 and other virtual tabletops with lower space requirements.
- 4K Quality Versions: Sharp and detailed for an immersive experience.
- High Res Versions: Each map comes in 8K for maximum visual fidelity, perfect for high-resolution displays and top-tier immersion at your table.
- Flawless Grid Alignment: Avoid token misplacements (when used with suggested grid dimensions).
- Easy Integration: Works with most virtual tabletop platforms.
- Visually Stunning: Add a captivating touch to your campaign.
License
- Usage: Personal and Commercial use allowed.
- Modifications: License permits alterations, modifications, cropping, or combining, but the original resolution must be maintained.
- Credit: Credit William Donel - Trovador in commercial products.
- Restrictions: Do not resell maps individually or collectively.
- DriveThruRPG/DMsGuild: Add William Donel - Trovador as Artist.
Preview:
Find us There:
Posted: Wed, 04 Feb 16:59:45 CST
Romantasy Festivals, Ceremonies, & Holidays is a d100 table of evocative events designed to bring romance, ritual, and emotional tension into fantasy settings.
These festivals range from masquerades and courtship rites to harvest feasts, winter vigils, and fae-adjacent ceremonies where vows carry weight and secrets surface. Each entry pairs an event name with a concise description, making it easy to drop celebrations, rituals, and seasonal moments directly into play.
Perfect for romantasy, adult fantasy, fae courts, political intrigue, and character-driven campaigns, this table helps GMs and writers create meaningful gatherings where relationships evolve, alliances shift, and desire quietly complicates everything.
All entries are system-agnostic, table-ready, and designed to inspire scenes rather than mechanics.
👉 Be sure to check out the other tables in this romantasy product line, including NPCs, outfits, alluring magical powers, fae blood traits, and dangerous bargains to expand your setting.
Posted: Wed, 04 Feb 16:47:26 CST
Romantasy Bargains & Contracts is a d100 table of dangerous, tempting agreements where magic, desire, and consequence are tightly bound.
These bargains are not simple exchanges of power or gold. They involve years of service, binding marriages, stolen names, shared dreams, surrendered freedoms, and promises that reshape lives. Each entry is designed to spark drama, complicate relationships, and introduce long-term story consequences that linger well beyond the moment the deal is struck.
Ideal for romantasy, adult fantasy, fae courts, political intrigue, and character-driven campaigns, this table helps GMs and writers create contracts that feel personal, intimate, and perilous.
All entries are concise, system-agnostic, and built to inspire scenes rather than mechanics.
👉 Be sure to check out the other tables in this romantasy product line, including NPCs, outfits, alluring magical powers, and fae blood traits to deepen your world and stories.
Posted: Wed, 04 Feb 16:40:39 CST
Hammer on metal. Chisel against stone. Thread through a needle. Simple, but the backbone to any good adventure isn’t some grand destiny or archaic, toying god.
It’s you. The artisan who knows what they’re doing.
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Posted: Wed, 04 Feb 16:24:16 CST
Watchtower: Chapter 1 – Too Much Confusion drops the players into the mud, smoke, and secrecy of the Western Front in 1915, where survival itself has already marked them as abnormal. Revived through Project Watchtower’s brutal Neurocline experiments, the squad are soldiers who should be dead—and now perceive the hidden Threads beneath reality. Their first mission seems straightforward: investigate a missing French platoon near Ypres. Instead, they uncover a scene of ritualistic slaughter that defies conventional warfare, marked by inhuman strength, deliberate arrangement of bodies, and hints of an enemy mirroring Watchtower’s own forbidden research. As nightmares plague the squad, one dream in particular suggests a disturbing psychic connection between the violence and Émilie, blurring the line between trauma, resonance, and external manipulation.
The horror escalates beyond the battlefield when civilians are massacred in a desecrated church at Zonnebeke, transforming atrocity into symbolism and casting suspicion within the team itself. The chapter culminates in a desperate race to a Watchtower archive warehouse, where the truth is laid bare: the Germans have successfully created their own Supersoldat—and he escapes, carrying stolen secrets into the sky beneath a looming Zeppelin. The story closes not with victory, but with grim certainty. The hidden war has begun in earnest, perception has become a weapon, and the players are no longer just witnesses to unnatural horrors—they are key pieces in a shadowed arms race that promises only escalation.
This is the first in a new campaign series for Minor Arcana - a new scenario will be released each month





