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 100 Scavenging Finds - a Sci-Fi Horror Rpg Supplement
Posted: Thu, 12 Mar 04:19:54 CDT
Publisher: Doppelgänger Publishing

100 Scavenging Finds

For Space Horror RPGs (Alien RPG, Mothership, and similar games)

Stop Describing Derelicts Like Video Game Loot Tables

Your players search the abandoned medbay. "You find a medkit, some rations, and a flashlight."

That's not atmosphere. That's inventory management.

Real dread comes from scavenging finds that tell stories and create complications:

  • A trauma kit with rust-colored stains and gauze marked with desperate tally marks—what were they counting?
  • Command authorization cards covered in bloody fingerprints—someone tried desperately to remove it from its original owner.
  • Cryo-medical units containing organs that pulse with bioluminescent veins—what the hell were they experimenting on?
  • Emergency rations already half-eaten by desperate crew members who never made it out.

This book gives you 100 scavenging finds designed to create atmosphere, reveal backstory, and introduce complications.

Each entry presents discoveries where:

  • ✓ Items tell the story of what happened here
  • ✓ Finds range from common (damaged suits, depleted batteries) to rare (military fusion cores, prototype weapons)
  • ✓ Equipment comes with hooks: Why was this unsealed? Why is it still functional? Why is there blood on it?
  • ✓ Valuable salvage attracts complications—nothing says "trap" like intact military hardsuits in an unlocked room

Organized by category and rarity. No prep needed. Read in 30 seconds. Use immediately.

Examples from the Book

@Scavenged Emergency Supplies | Someone already raided this medical locker. What's left: half a bottle of analgesic tablets, bloodstained compression bandages, one adrenaline injector with a fogged label, and surgical tape that has lost most of its adhesive properties.

@Sealed Emergency Shuttle | Emergency evacuation craft remains docked in launch bay, apparently never utilized during catastrophe. Automated pre-flight diagnostics completed successfully. Fuel reserves full. Seating accommodates twelve personnel. Someone sealed all entry hatches from outside using emergency protocols. Interior surveillance cameras captured final moments: crew members pounding against windows, screaming silently. Automated systems prevented launch because biometric scanners detected contamination markers on attempted passengers.

Compatible with any space horror RPG. No setting-specific content. Public domain scenarios.

Turn scavenging scenes into memorable storytelling moments.

100 Scavenging Finds - a Sci-Fi Horror Rpg SupplementPrice: $1.45
 Mausritter. Пятый корпус
Posted: Thu, 12 Mar 03:42:07 CDT
Publisher: Red Librarian

На окраине человеческого поселения стоит огромное серое здание, чьи тайны давно манят храбрых и жадных мышей. Две с половиной тысячи квадратных метров, хранящих под ворохом хлама редкие штуки и удивительные механизмы. Собирайте команду смельчаков и отправляйтесь в путь! 


«Пятый корпус» — точка интереса, написанная Анатолием Сорокиным и коллективом «Просто Ё» для игры Айзека Уильямса в духе новой старой школы Mausritter. В ней ваши мышки отправятся исследовать громадную, но заброшенную человеческую постройку. 


В брошюре вас ждут:

  • кабинеты администрации и производственные цеха пятого корпуса;

  • описание новых ловушек и прочих опасностей;

  • заводская экосистема;

  • необычные находки и сокровища;

  • конструктор предметов из заводского хлама.

Над книгой работали:

  • авторы: Анатолий Сорокин, студия «Просто Ё»
  • иллюстраторы: Б. Тыковка, Анна «Доротея» Музыка, Ransvind
  • редактор: Любовь Nora Бердюгина
  • корректор: Александра Асланова
  • дизайнер-верстальщик: Анастасия «Смородина» Мельникова
  • арт-директор: Рансвинд
  • руководитель проекта: Дмитрий «Цахес» Третьяков
  • главный редактор: Ирина Silwingwen Башкатова
  • развитие и маркетинг: Артемий Волопянский

Благодарности от автора: Евгению Snokyan’у Минаеву, Б. Тыковке, Семёну Shalalay Светлакову, клубам «Подземелье ДеНовалис», «Острые Грани» и сообществу RPC.

Mausritter. Пятый корпусPrice: $6.50
 Mecha Vs Kaiju 202X - Corebook
Posted: Thu, 12 Mar 01:22:50 CDT
Publisher: WrightWerx

MvK_Full_Logo_sm.png

Build Giant Robots. Fight Giant Monsters.

An Anime-Inspired Mecha RPG Powered by the 5th Engine

The Newest Edition of the Platinum-Selling Series

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Create your pilot • Build your Mecha • Crush the kaiju!

Mecha Vs Kaiju 202X is a tabletop roleplaying game where players become elite pilots in the Mecha Assault Force, humanity’s defense against towering monsters born from atomic mutation, alien forces, and ancient horrors.

Every mission throws your squad into desperate battles against skyscraping enemies. Cities crumble. Militaries fail. Only your mecha stands between civilization and extinction.

Players in Mecha Vs Kaiju

  • Design anime-style pilots based on 17 world-famous archetypes
  • Build custom mecha with powerful weapons and advanced systems
  • Battle towering Kaiju that threaten entire cities
  • Develop characters through custom powers, talents, and tools
  • Tell dramatic stories of heroism, sacrifice, and destruction

Every session feels like an episode of a giant-robot series.

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Using the 5th Engine step-die system, players narrate bold actions, combine abilities creatively, and shape the outcome of battles in a flexible story-driven framework. The 5th Engine is backwards compatable with 5E, yet plays like a modern storytelling game.

Includes our Starter Adventure with 4 pregenerated characters, two giant monsters, and lots of ninjas!

Whether you love classic tokusatsu monster movies, giant robot anime, or tactical tabletop combat, Mecha Vs Kaiju 202X delivers the full experience of piloting a colossal war machine into battle.

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Inside this 190-page full-color corebook you’ll find:

  • Complete character creation rules 
  • Full mecha construction system
  • Powers, perks, and tools for customization
  • Rules for Kaiju construction and combat
  • GM guidance for running epic battles
  • Setting lore for a world under monster attack
  • Ready-to-play content and examples

Everything you need to start piloting giant robots and defending the Earth.

The alarms are sounding.

A Kaiju has surfaced.

Launch the Mecha. SAVE THE WORLD!

Ikimasu-red_sm.jpg

Mecha Vs Kaiju 202X - CorebookPrice: $24.99
 The Prepared Player: A Companion to The No-Prep Gamemaster
Posted: Wed, 11 Mar 23:13:23 CDT
Publisher: dicegeeks

A Guide to Becoming a Better Role-Player (PDF & EPUB)

Great tabletop RPG campaigns require more than a great gamemaster. They require great players.

Most tabletop role-playing advice is written for gamemasters. But great campaigns are not created by gamemasters alone. They are built by players who are engaged, creative, and invested in the game.

The Prepared Player is a practical guide for tabletop role-playing game players who want to improve their characters, strengthen their gaming groups, and help create unforgettable adventures.

Whether you play 
Dungeons & DragonsPathfinderTravellerCyberpunk RED, or other tabletop RPGs, the principles in this book will help you become a more thoughtful and effective player.

Inside this book, you will learn how to:

• Create characters that fit the campaign and work well with the party
• Avoid common player mistakes that can damage a game
• Share the spotlight and support other players at the table
• Engage actively with the world and move the story forward
• Strengthen your gaming group both during and outside the game
• Handle challenges like player conflicts, burnout, and mismatched expectations

Tabletop role-playing games are a form of collaborative storytelling. When players invest in the game and support each other, ordinary sessions can turn into memorable adventures that last for years.

If you want to help create better games, stronger characters, and more enjoyable sessions for everyone at the table, 
The Prepared Player will show you how. 

Because the best RPG campaigns are built together.

Get The No-Prep Gamemaster to up your game.


The Prepared Player: A Companion to The No-Prep GamemasterPrice: $2.99
 Stock Illustration - Strange Dungeon Entrance
Posted: Wed, 11 Mar 21:17:42 CDT
Publisher: RPG Blacksmith

This hand-drawn stock illustration is 852 x 924 pixels (PNG with transparency).

FILES INCLUDED
High definition PNG
Commercial license (pdf)


LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.

You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product. 

You can use the illustrations included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.

For commercial use, you have to credit RPG Blacksmith.

Stock Illustration - Strange Dungeon EntrancePrice: $0.50
 Strange Dungeon Entrance Illustration - Stock Art
Posted: Wed, 11 Mar 21:09:50 CDT
Publisher: RPG Blacksmith

This hand-drawn stock illustration is 819 x 1008 pixels (PNG with transparency).

FILES INCLUDED
High definition PNG
Commercial license (pdf)


LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.

You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product. 

You can use the illustrations included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.

For commercial use, you have to credit RPG Blacksmith.

Strange Dungeon Entrance Illustration - Stock ArtPrice: $0.55
 The Sanctum of The Grand Potchteca
Posted: Wed, 11 Mar 19:04:09 CDT
Publisher: Paizo

A compact introductory dungeon adventure for Pathfinder Second Edition characters of levels 3–4.

Desperate for shelter from a violent storm, the party stumbles upon an intricately carved door concealed within a mountainside. The first to tread the silent halls beyond in centuries, the party discovers one of the hidden refuges of an enigmatic wanderer from legend. Insidious traps born from an artful mind safeguard a trove of relics and wonder while lurking denizens have made a home of the unbroken darkness. Join me on a tour of The Sanctum of the Grand Potchteca… where the creations of a singularly unusual figure have been sealed away, and whose story may follow the heroes long after they depart.

Inside this adventure:

• A compact 5-chamber dungeon crawl
• Deadly traps and environmental hazards
• Unique magical relics of the Grand Potchteca
• A mysterious finale artifact for future adventures

The Sanctum of The Grand PotchtecaPrice: $2.99
 Skeleton Queen - A Supplement for Dragonbane
Posted: Wed, 11 Mar 18:22:48 CDT
Publisher: Le Paysagiste de l'Imaginaire

Introducing the ''Skeleton Queen'', an additional monster for Dragonbane!

This title is also included in ''Raznag's Bestiary''.

monster

More creatures will soon join the Skeleton Queen to give more challenges to the adventurers in your games!

Have you seen the Krabken, the Andarask and the Arachnoc?  Check my monsters bundle!


“The Skeleton Queen is not affiliated with, sponsored, or endorsed by Fria Ligan AB.  This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.”

Skeleton Queen - A Supplement for DragonbanePrice: $1.50
 En Garde! version 1.1 Klassisk utgåva
Posted: Wed, 11 Mar 17:50:54 CDT
Publisher: MylingSpel

This is a historical role-playing game written in Swedish.

Slåss för den rätta tron på Europas slagfält. Fly från inkvisitionens flammande häxbål. Träng igenom ångande, outforskade djungler. Pröva lyckan på stormiga hav bland pirater och stridande stormakter. Våga livet vid furstarnas hov där giftmördare och intriganter slåss om makten.

En Garde! är ett rollspel i en smutsig, vild och stormig tid. Furstar och pirater, musketörer och erövrare slåss för Gud, pengarna och makten i en brinnande värld.

Det är ett historiskt rollspel som spänner över tre sekler - från medeltidens 1500-tal till revolutionernas 1700-tal. Ni spelar var ni vill, i vilken tid ni vill. Ni väljer vem ni vill spela - vem som helst från mäktig kardinal till en officer, pirat eller kurtisan.

Det här är En Garde! från 1987 och finns nu åter tillgängligt både i tryck och som PDF! Boken har rättats och buggfixats och de flesta av bilderna har bytts ut. Och här är den nu, för nostalgikern som vill ha en extra regelbok, eller för den nyfikna rollspelaren som vill se och spela En Garde! som på 80-talet.

Innehåll

Regelboken innehåller all information som behövs för att spela. Detta inkluderar bland annat:

  • Regler för hur spelarna ska skapa sina äventyrare. Här finns avancerade regler för bakgrund, yrken och färdigheter.
  • Förenklade regler för att skapa rollfigurer för att komma igång snabbt.
  • Fyra exempelrollfigurer om man vill komma igång och spela direkt. Dessa bygger på de som användes av spelets skapares under deras speltester på 80-talet.
  • Ett avancerat stridssystem för strid i skilda situationer. Enklare regler finns för att använda av dem som vill.
  • Rollfigurens värld. En beskrivning av den värld där äventyren utspelar sig. Regler för sjukdomar, olyckor, resor och handel. Här ingår fakta om handel, ekonomi och historia för Europa mellan år 1500 och 1800.
  • Ett introduktionsäventyr, I hans majestäts hemliga tjänst.
  • Fyra exempelrollpersoner som bygger på de som användes av originalversionens skapare under deras speltestning på 80-talet.
  • Ett rollformulär för kopiering/utskrift.
  • Ett nyskrivet appendix med tillägg från senare versioner av spelet plus förslag på ändringar och husregler för att snabba upp och/eller göra originalreglerna lite smidigare.

Utöver denna bok behöver du endast penna, medspelare samt 20-sidiga tärningar. Procenttärningar underlättar.

Boken

Själva den tryckta boken är i A4-format med mjukpärm och limbindning. Omslaget är laminerat och har en relativt matt yta. Inlagan är tryckt i svartvitt med gråskala med sex färgsidor. Boken har 174 sidor. Disposition och innehåll är i det stora hela samma som i originalet, men denna version har även ett nytt appendix med valfria tillägg och regelvarianter.

Följande ändringar och fixar för både PDF och i tryck har gjorts jämfört med första tryckningen från 1987:

  • Ett nytt förord har skrivits av Gunilla Jonsson och Michael Petersén.
  • De flesta bilder har bytts ut av copyrightskäl. Några riktigt sköna bilder av Gunilla Jonsson har fått vara kvar, resten har bytts mot ett par hundra år gamla kopparstick och tavlor.
  • Allt har gåtts igenom och en del stavfel har rättats, tabeller som fattades eller var sönder har fixats, en del inkonsekventa benämningar på regeltermer har standardiserats och de flesta förkortningar har tagits bort.
  • Layouten har jämnats till och fonterna har bytts ut.
  • Ett fåtal meningar har byggts om av layoutskäl.
  • Förvirringen kring Uhållighet och Tålighet har fixats där de två värdena var ihopblandade.
  • Färdighetslistan har rättats, liksom vapentabellen och tabellen för Syn.
  • Skeppstypen Bark har lagts till eftersom vår egen skeppsnörd ansåg att spelet inte kunde vara utan den.
  • Äventyret har fått sitt eget kapitel med kaptelförstasida i färg.
  • Äventyret har fått nya kartor.
  • Äventyret har ett rätt viktigt tips i slutet, bara för spelledaren.
  • Lagt till ett appendix med helt frivilliga regler och ändringar godkända av spelets skapare. En hel del av detta är från senare spel i spelfamiljen, och då främst En Garde! III och Pirater!.
  • Rollformuläret har fått ett par nya värden som saknades på originalet, men ser i övrigt likadant ut. Det har också flyttats till slutet av boken för att göra det lättare att hitta.
  • Rollfiguren som saknades, David Dreyfuss, har lagts till i slutet.
  • Boken dedikeras till Daniel Olssons minne, för utan honom hade aldrig någon version av En Garde! kommit ut efter första.

Regler

Regelsystemet bygger i grunden på Basic Role-playing-systemet, med ett lite annorlunda skadesystem och ett tidigt tillägg av fördelar och nackdelar. Chans att lyckas sköts med procenttärningar och ett separat effektslag med en 20-sidig tärning. Effekten avgör hur bra något lyckas och används även för att bestämma skada vid attacker. Effekten läses då av i en tabell som är unik för vapnet och kan resultera i en skråma, lätt sår, allvarligt sår eller dödligt sår.

Det är det här systemet som sedan har använts i flera spel genom åren och har utvecklats allt eftersom. Första systerspelet att komma ut var Skuggornas mästare. Sedan följde tre versioner av Kult med systemet, En Garde! Andra reviderade utgåvan från Mindless Gaming, En Garde! III och till sist Pirater! 1.2, 1.3, och 1.5.

Övrigt

Vår nyutgåva av I skuggan av La Fronde innehåller konverteringsregler för att använda material skrivet för En Garde! 2 till den här första versionen. Plus att spelledarpersonerna i kampanjen finns färdigkonverterade här.

Notes in English

This game is the first iteration of the Swedish game En Garde! written by Gunilla Jonsson and Michael Petersén. It has new pictures and a new appendix, otherwise it is as when it was published by Ragnarök Speldesign in 1987. Not to be confused with the old English conflict system.

En Garde! version 1.1 Klassisk utgåvaPrice: $13.00
 Ironwood Half-Orc Half-Elf - Playable RPG Racial Miniature Set of 4 - STL files for humanoid beast race with hunter, druid, warrior woman, warrior man
Posted: Wed, 11 Mar 17:37:08 CDT
Publisher: MediaStream Press

Ironwood Kin (Playable Race Profile)

The Ironwood Kin are a rare people born of ancient unions between elves and orcs, shaped by the deep forests they protect. Where elves embody grace and orcs embody raw strength, the Ironwood Kin represent the harmony of both.

They are wardens of living forests, raised among towering ironwood groves whose trunks are harder than steel and older than kingdoms. Their weapons are not forged in fire, but grown through druidic rites that bind warrior and wood together.

Think:

  • primeval forests
  • root-choked ruins
  • moonlit canopies
  • ancient druid circles

They are guardians of the old wilderness, both beautiful and intimidating — the forest given humanoid form.

Physical Appearance

Height:

5'10" – 7 feet tall

Build:

lean, powerful musculature
athletic rather than bulky

Features:

  • jade or moss-green skin tones
  • high elven cheekbones
  • slightly protruding orc tusks
  • long but thick elven ears
  • broad shoulders
  • gold, amber, or green eyes

Hair:

  • commonly blonde, but may be brown, red, or even black
  • often braided with wood beads, bone charms, or vine cords

Skin Details:

  • subtle natural markings resembling leaf shadows or bark striations
  • Some individuals develop faint vine-like patterns across their shoulders or arms as they age.

Aesthetic (Ancient Forest Culture)

Their visual identity blends elven elegance with primal forest elements.

Materials

  • ironwood bark plates
  • woven leaf-fiber cloth
  • tanned forest leathers
  • vine cord bindings
  • carved bone ornaments
  • druidic runestones

Armor often appears grown rather than crafted, with organic shapes resembling leaves, roots, or bark.

Clothing Pieces

Ideas for Clothing and Accessories

  • leaf-layered skirts or battle wraps
  • leather harness armor
  • druidic shoulder mantles
  • vine-wrapped arm guards
  • bone or wooden bead necklaces
  • totem charms
  • carved bark pauldrons
  • trophy feathers or antlers
  • woven moss cloaks

Warriors often leave their midriff exposed, both as a mark of resilience and to display the natural patterns in their skin.

Colors

forest jade

  • moss green
  • dark bark brown
  • deep bronze
  • bone ivory
  • moon-silver accents

These tones blend naturally into woodland environments.

Cultural Flavor

Ironwood society revolves around the belief that the forest itself is alive and sacred.

They see themselves as its protectors and living extensions.

Forest Wardens

  • guard ancient groves
  • protect primal spirits
  • hunt creatures that threaten the balance

Ironwood Growers

  • sacred druids who cultivate living weapons
  • keepers of the ironwood groves

Root Tribes

  • small woodland clans living deep within the forest
  • each clan tied to a sacred tree

Spirit Speakers

  • shamans who commune with animal spirits and forest entities

Story Keepers

  • oral historians who remember ancient forest wars and druidic rituals

Professions That Fit Them

This race excels in roles that combine physical power and connection to nature.

Common Paths:

  • rangers
  • druids
  • barbarians
  • wardens
  • hunters
  • beast riders
  • forest guardians

Less common but respected:

  • clerics of nature spirits
  • totem shamans
  • explorers
  • scouts

Architecture

Ironwood settlements are built in harmony with living forests.

Structures include:

  • massive root halls
  • tree-carved dwellings
  • living wooden towers grown from trees
  • elevated canopy platforms
  • stone circles beneath ancient trees

Some villages are almost invisible beneath the forest canopy.

Weapons & Gear

Ironwood weapons are grown through sacred druidic rituals, not forged. Ironwood Trees produce timber stronger than steel.

Examples

  • ironwood halberd-spears
  • great forest bows grown from living branches
  • massive wooden mauls carved from lightning-struck trunks
  • thorn blades grown from living vines
  • root shields formed from bark

Weapons are often bound to their wielder in ritual.

Many warriors believe their weapon contains a fragment of the forest spirit.

Personality Flavor

Ironwood Kin carry both elven patience and orcish intensity.

Typical traits:

  • calm confidence
  • fierce loyalty
  • quiet humor
  • deep connection to nature
  • strong sense of honor

But also:

  • territorial toward sacred forests
  • suspicious of civilization
  • slow to forgive those who harm the wild

Typical Alignment Tendencies

Many Ironwood Kin lean toward:

  • Neutral Good
  • Chaotic Good
  • True Neutral

They respect natural balance more than laws or politics.

Ironwood Names

Names often combine elven elegance with primal forest themes.

Examples:

  • Aruna Ironwood
  • Kael Thornroot
  • Veyra Mossblade
  • Druven Barkbreaker
  • Sylra Moonleaf
  • Torak Stonebranch

Clan names are often derived from ancient trees or forest spirits.

Ironwood Adventurers

Those who leave the forest usually do so for one of three reasons:

  • a sacred quest to protect the wilds
  • exile from their clan
  • a vision granted by the forest spirits

Such wanderers often become legendary warriors, guardians, or champions of the natural world.

NOTE: MODELS ARE NOT SUPPORTED. SUPPORT AS NEEDED FOR YOUR PRINTING NEEDS.

Ironwood Half-Orc Half-Elf - Playable RPG Racial Miniature Set of 4 - STL files for humanoid beast race with hunter, druid, warrior woman, warrior manPrice: $5.99
 Strange Dungeon Entrances - Royalty-free Map Assets Pack
Posted: Wed, 11 Mar 16:57:24 CDT
Publisher: RPG Blacksmith

This stock art product includes 12 hand-drawn black and white location icons/tokens (300dpi PNGs with transparency). The smallest image of the pack is 476 x 360 pixels and the largest is 835 x 564 pixels.

FILES INCLUDED
12 PNGs (300dpi)
Commercial license (pdf)

LICENSE
By purchasing this product you are given a non-exclusive royalty-free commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.

You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do, is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product. 

You can use and/or incorporate the illustration(s) included in this stock art product an unlimited number of times, in both personal and commercial projects.

For commercial use, you have to credit RPG Blacksmith.


Strange Dungeon Entrances - Royalty-free Map Assets PackPrice: $1.50
 Stock Illustration - Strange Dungeon Entrance
Posted: Wed, 11 Mar 16:47:24 CDT
Publisher: RPG Blacksmith

This hand-drawn stock illustration is 819 x 1008 pixels (PNG with transparency).

FILES INCLUDED
High definition PNG
Commercial license (pdf)


LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.

You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product. 

You can use the illustrations included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.

For commercial use, you have to credit RPG Blacksmith.

Stock Illustration - Strange Dungeon EntrancePrice: $0.50