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Posted: Wed, 10 Dec 11:05:30 CST
Design amazing dungeons with these ready-to-print dungeon tile pictures of super realistic dungeon tiles with a 1-inch grid, handcrafted with XPS foam, real dirt and hand-painted. This second set of tiles includes new tile sizes and thematic rooms to create more immersive games.
In this set you will find 13 different designs:
- 1 2'x2' segment
- 1 3'x3' room (bone piles)
- 1 4'x4' room (sewer entrance)
- 1 5'x5' room (bottomless pit)
- 1 6'x6' room
- 1 7'x7' room (spider nest)
- 1 2'x3' corridor
- 1 3'x4' room
- 1 4'x5' room
- 1 5'x6' room
- 2 2'x6' corridors
- 1 1'x7' corridor
These tiles will match perfectly the previous set of real dungeon tiles. Print them on self-adhesive paper and stick them on chipboard to get a full set in no time!
Posted: Wed, 10 Dec 11:01:08 CST
Hollow Realms utilizes the custom made d10/d6 Game System to create a quick and fluid style of play with a focus on teamwork and roleplay. Players who also enjoy deploying smart tactics in dynamic and fast moving combat encounters vs. long drawn out scenarios are in for a real treat too!
Best of all, we already have two distinct settings along with some premade adventures ready to go. Choose Sci-Fi, Fantasy or why not enjoy both! Whether you want to use one of the developed settings to launch a new campaign, or you just need the reference to set up your own world, Hollow Realms has you covered!
These are sample Characters and Space ships for the Hollow Skies Setting.
Posted: Wed, 10 Dec 10:31:10 CST
You can request a commission by sending an email to teresa.guido1986@gmail.com
This stock art image by Teresa Guido in RGB colour, 4x4 inch dimensions.
This purchase includes a PNG version, at 300 dpi.
Posted: Wed, 10 Dec 09:38:52 CST
The second PDF scenario for FiveEvil!
It's the early 90s, and while London is booming, you're struggling. But good news. You've got a job which will save your family-run asbestos removal company. Its a rapid turnaround government contract under the streets of London. What could possibly wrong? Oh no everything.

Genre: modern day horror evolving into a moral dilemma
Players: 3-6 players
Duration: 1-2 sessions
Written by Senior Lecturer in Cold War Studies, Malcolm Craig, illustrated by Jon Hodgson and Scott Purdy, with system support from FiveEvil creator Morgan Davie
About FiveEvil
FiveEvil is a standalone roleplaying game from Handiwork Games, the fiendish minds behind BEOWULF Age of Heroes, a|state second edition, and Maskwitches of Forgotten Doggerland.
FiveEvil is designed to evoke the horror genre via a set of clever twists on the underlying fifth edition ruleset. Less a version of 5e, FiveEvil is a ruleset about 5e, making use of its subversion to defy expectations and intensify the horror.
Make no mistake: this book is not just some 5e stats for horror entities and a couple of rules tweaks. This is media-literate deconstruction of the primary RPG paradigm of the day! Whether it reads as a game about what 5e could have been in the hands of an extremely capable indie designer, or a celebration of just how far the rules of 5e can be stretched, is up to you.
The primary setting focus is modern day horror, inspired by the work of Stephen King, and moody, character-driven horror films like The Ritual, The Descent and Jacob’s Ladder, alongside mini-series like Midnight Mass by Mike Flanagan, and the scariest of Twin Peaks episodes.

Rather than seeking out evil in order to vanquish it, or investigating clues to battle malign influence, characters in FiveEvil are regular people trapped in a terrifying situation attempting to survive and escape.
FiveEvil was created and written by Morgan Davie, features art by Scott Purdy and Jon Hodgson, and boasts graphic design and layout by Paul Bourne.
Posted: Wed, 10 Dec 09:27:53 CST
Fes de erratas versión v1.02 de los siguientes libros (incluye las fes de erratas de los manuales en inglés así como los errores detectados en la traducción al castellano:
- Manual del Archivo de las Tormentas
- Guía del mundo del Archivo de las Tormentas
- Caminapiedras
- Puente nueve
- Pantalla de dirección
Posted: Wed, 10 Dec 09:14:33 CST
Why Use Armory Anthology?
For all its tactical depth and heroic imagination, Fifth Edition treats martial arts weapons with the same mechanical shrug it gives most of its armory. A staff is a stick. A chain is a rope with attitude. A pair of tonfa is statistically no different from holding two clubs. But real martial traditions—across East Asia, Southeast Asia, the Indian subcontinent, and beyond—developed their weapons as extensions of technique, not merely as objects that deal damage.
A rope dart isn’t just a ranged weapon—it’s a pull, a snare, a misdirection. A meteor hammer creates a protective orbit, a shifting threat radius defenders must respect. Nunchaku excel at rapid rhythm strikes, momentum rebounds, and deflecting projectiles. Hook swords, chain whips, butterfly blades, and three-section staves each bring distinct tactical identities rooted in centuries of practice, each shaped to deliver a specific advantage: trapping limbs, locking blades, redirecting force, controlling distance, and mastering fluid motion.
Yet in core 5E, all of these become the same thing mechanically—“1d4 damage, finesse.” The art gets lost. The technique vanishes. And the choice doesn’t matter. This supplement restores what’s missing.
Armory Anthology introduces a curated library of martial-arts weapons—each with signature maneuvers built around the authentic techniques that define how that weapon is meant to be used. Every entry is simple, clear, and fully compatible with 5E: just plug it into your game. No new subsystems, no rebalanced classes, no sprawling add-on rules. Each weapon’s flavor and function live in its own small box, easy to reference and easy to teach at the table.
Whether you’re a GM who wants to enrich your world with diverse martial cultures, or a player who wants your character’s training, form, and fighting philosophy to matter, this book gives you new tools to elevate combat beyond “I punch it again.”
Bring back the discipline. Elevate the artistry of motion. Let martial weapons shine for their technique—not just their damage dice.
Posted: Wed, 10 Dec 08:26:19 CST

CRYPT CLASSICS™ is a line of supportless classic fantasy inspired miniatures and scatter terrain. These new sculpts harken back to the days of the dawn of fantasy tabletop gaming and will add a touch of historical nostalgia to your tabletop. All sculpts are optimized for FDM 3D printers and print WITHOUT SLICER SUPPORTS!

Posted: Wed, 10 Dec 07:52:20 CST
If you're looking to introduce a little more variety into your Dollhouse Drama games, look no further! This expansion pack includes three brand new playsets, including new costumes and accessories, new NPCs to meddle with, and new places to explore!
In North Pole Sleigh Ride, help Santa deliver presents to the world and make Christmas magical for those who need a little holiday spirit, while getting to the bottom of who is trying to sabotage the North Pole workshop!
In Secrets at the Ski Lodge, it's a cozy murder mystery at the isolated, snow-bound slopes - who killed the business mogul? Was it his conniving brother, his cheated business partner, his shallow girlfriend, or even - one of you!
In New Year's Eve Wishes, try to help all your friends' New Years wishes come true by helping them find the people who can make it happen, and bring everyone together to put on the most spectacular New Years party of all-time!
Note: this is not a complete game, and requires the base game, Dollhouse Drama, in order to play.
Posted: Wed, 10 Dec 07:48:01 CST
THE FAE OF MOUNT OLYMPUS…
Greece is known for its Satyrs… But just as the Sidhe are not the only Irish fairies, Pan’s children are not the only Greek Kith. Homer’s country is home to countless legends and epics, most of which have been forgotten. However, many still remain, hidden in the shadows of their party-loving compatriots. In this world of dreams and mysteries, the Gorgons, Harpies, Asterions and many others continue to protect the Hellenic Dreaming from the threats of Banality.
… KEEP THEIR LEGENDS ALIVE
Reintroduce your changeling to Greek mythology. Play and let your players play these 9 new Hellenic Kiths by incorporating them into your campaigns around the world.
In this book, you will find the following Kiths :
- The Asterions, the not-so-terrible minotaurs;
- The Automatones, the greatest creations of the God of Forges Hephaestus;
- The Empousai, the enchantress succubi of Greece;
- The Gorgons, the sisters of Medusa;
- The Harpies, the voracious bird women with an insatiable appetite;
- The Hecatoncheires, the odd-looking hundred-handed titans;
- The Ixionidae, the murderous centaurs;
- The Kyklops, the one-eyed craftsmen;
- The Theban Sphinxes, the enigmatic lion women.
Bonne lecture !
Posted: Wed, 10 Dec 07:29:24 CST
Black Star A Hexcrawl Setting & Intro Adventure Beneath a Dying Sun
On the inner surface of the ancient Dyson sphere Maxxia, the sun is dead.
In its place hangs the Black Star—a hungry hole in the sky, ringed in stolen light. Below it stretch the Black Star Lands, a vast, warped world ruled by ruthless Wizard-God Kings who cling to the decaying machinery of a fallen Planar Imperium.
You are small figures in a broken empire.
But somewhere in the ruins, the Imperium’s god-tools still hum. And some of them are waking up.
What Is Black Star?
Black Star is a system-neutral setting and hexcrawl adventure set on the inner surface of a Dyson sphere whose central star has collapsed into a black hole. It presents both:
- A rich campaign starter region in the Black Star Lands, and
- A 3-dungeon introductory adventure built around dangerous Imperial artifacts known as shards.
Designed to be easy to adapt to your favorite fantasy, science-fantasy, or OSR-style system.
Inside This Book You’ll Find
A Strange, Fallen World
- The Blackbridge Frontier: a regional sandbox where the industrial Iron Meridian meets the scorched Glass Expanse, under the iron rule of techno-lich Archon Virex.
- A clear overview of Maxxia’s layers—from the Emperor’s “garden worlds” above to the Technodome, Elder Ruins, and the Black Star Lands below.
- Themes of post-imperial decay, propaganda, rebellion, and dangerous power.
10 Key Hex Locations for Exploration
A compact, ready-to-run hexcrawl region featuring:
- The frontier town of Blackbridge, clinging to life around a broken Imperial pump-tower.
- The Glass Expanse, a fused desert of razor sand and gravity glitches.
- Fallen relay spires, blackwater pools that show visions, silent orchards tuned to the Black Star, and more.
- Each hex includes hooks, secrets, and ties back into the central mystery of the shards.
Three Linked Dungeons
A full intro adventure built around discovering and deciding the fate of three Imperial shard-artifacts:
-
Shrine of the Drowned Portrait
- A collapsed propaganda temple whose murals still walk and whose projector still remembers the Emperor’s face.
- Home of the Shard of the Emperor’s Voice, a device that can hijack broadcasts and minds alike.
-
Shell-Breach Research Vault
- A warped Imperial lab where gravity and time were dissected in service of the Imperium.
- Housing the Shard of Fallen Gravity, capable of bending “down” to your will—at a cost.
-
The Obsidian Crown Citadel
- A fortress-command node of Archon Virex, part prison, part relay tower, part shrine to a dead empire.
- Seat of Warden Halix Tor and the Shard of Command, which can seize control of constructs and propaganda networks.
Each dungeon includes its origin, current state, signature hazards, and a climactic challenge, all written system-neutrally for easy conversion.
Factions, NPCs, and Conflict
- The brutal Iron Legions of Archon Virex.
- The Blackbridge Resistance, hanging by a thread and dreaming of revolt.
- A covert Technodome retrieval cell trying to reclaim shard-tech “for the greater good.”
- Memorable NPCs like conflicted militia captain Mael Rusk and heretical priest Sister Thera of the True Sun.
Customizable Tools & Toys
- New monsters such as gravity-warped guardians, time-echo predators, and blackwater wraiths.
- The three major Imperial shard artifacts, each with unique narrative and mechanical hooks.
- The Shard Resonance mechanic: a plug-in system where combining shards and locations causes reality-warping side effects, escalating tension and consequences as the campaign unfolds.
How Do You Use It?
- Drop the Blackbridge Frontier into any larger campaign as a weird, oppressive border region.
- Run Shards of a Dead Imperium as a self-contained mini-campaign (levels 1–3 or early tier).
- Use the shards, factions, and shard resonance as ongoing story engines in a longer Black Star or multi-plane campaign.
Whether your players choose to spark rebellion, cut a deal with a God-King, or become shard-backed tyrants themselves, their decisions will leave permanent scars on the Black Star Lands.
Posted: Wed, 10 Dec 06:34:07 CST
The original Maelstrom RPG was released in 1984 to great acclaim and became a best seller. Nearly 20 years ago Arion Games republished the original RPG, followed soon after by the Maelstrom Companion, which brought new options and rules to the game.
Now, with Maelstrom Expanded we bring both of those up to date, providing new options for Character Creation, new rules for Combat and for Magick, and introduce the concept of Maelstrom Breaches first seen in the Maelstrom Domesday RPG. It also provides a detailed campaign structure, with the characters working for a powerful patron to try and advance the career and political power of that patron.
This book will be funded in a slightly different way. The pdf that can be downloaded now has NO art in it. The writing and layout are done and there are spaces for the art. The artist is ready and waiting. But because it is important to pay artists properly, this will cost a significant amount, and so as enough copies are sold to pay for a piece of art, the artist will be paid and the art will be done and the pdf updated. Backer names will also be added to a book, much like we would do with a crowdfunding campaign.

Once the art for the book is fully funded, the price of the pdf will increase slightly, and a print version will be created. All "Art Backers" will then receive a discount coupon to reduce the price of the print versions by $10.
So by backing the book now, you get the book itself immediately, you help the final version come into being and you get a bit of a discount!
Posted: Wed, 10 Dec 06:32:02 CST
Here lies your little helper, a 1d100 list of minor fantasy world items. Everyday objects from medieval times, sometimes a bit magical.
Use it, for example, as a
✵ random loot table for places and people
✵ basis of a random npc's identity or profession
✵ inventory of a humble trader
Made as part of the TTRPG Bookmark Jam 2025.
CREDITS
Pyry Qvick




