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 The Jade Codex: Monsters, Magic & Myth of the Eastern Realms
Posted: Fri, 27 Mar 14:34:52 CDT
Publisher: Shadowhold Studios

Step into a world of spirits, steel, and shadow.

Inspired by the golden age of kung fu cinema, classic tokusatsu shows like Ultraman and The Space Giants, and the timeless appeal of old-school tabletop roleplaying, this book brings a rich, Asian-inspired mythic setting to your OSR fantasy campaigns.

Whether you’re a Game Master looking to expand your world or a player seeking new adventures, this compendium delivers a wide array of content designed to capture the feel of wandering heroes, ancient traditions, and supernatural forces just beyond the veil.


Inside You’ll Find:

  • New Monsters drawn from myth, folklore, and cinematic inspiration
    From oni warlords and ghostly spirits to strange insect horrors and dragon-kin guardians
  • Spells & Arcane Traditions
    Elemental magic, spirit-binding rites, and mystical techniques rooted in Eastern fantasy
  • Magical Items & Relics
    Enchanted blades, sacred talismans, cursed artifacts, and powerful heirlooms
  • A Fully Realized Thematic Toolkit
    Everything you need to run an Asian-inspired campaign filled with honor, danger, and myth

Perfect For:

  • OSR and classic fantasy RPG systems
  • Fans of AD&D-style play
  • Game Masters seeking fresh cultural inspiration
  • Players who love samurai, ninja, spirits, and mythic storytelling

A World of Myth Awaits

From mist-covered temples and haunted battlefields to celestial courts and demon-infested mountains, this book invites you to explore a setting where every path tells a story—and every story may become legend.

Roll the dice.
Walk the path.
And let the legend begin.

The Jade Codex: Monsters, Magic & Myth of the Eastern RealmsPrice: $14.95
 The Missing Boy
Posted: Fri, 27 Mar 13:53:46 CDT
Publisher: Chaosium

A boy has gone missing… and something ancient stirs beneath the waves.

In the remote valleys of Iceland’s West Fjords, a summer feast turns to dread when Þórður, the young son of the infamous bounty hunter Eyjólfur the Grey, vanishes without a trace.

What begins as a search for a missing child quickly becomes something far more dangerous. Tracks lead across the fjords to an abandoned homestead and a lonely cairn tied to the outlaw Gísli Súrsson—a place steeped in legend, memory, and restless echoes of the past.

But Þórður is not alone.
Something has made its lair in the caves by the sea.
And it is hungry.

The heroes must follow the boy’s trail, uncover the truth behind his disappearance, and face a deadly creature from the depths if they hope to bring him home alive.


The Missing Boy is the second installment in the West Fjords Tales, a series of one-shot modules for the Age of Vikings Roleplaying game. 

The Missing BoyPrice: $1.29
 Cliffside Encampment (TTRPG Map)
Posted: Fri, 27 Mar 13:26:46 CDT
Publisher: Morpho Creation

Upgrade your next TTRPG session with a battle map of a cliffside encampment and a winding forest path below. Who lives in the encampment? What lies in the forest? How tall is the cliffside? It is up to you!

The map comes in two variants: gridless and gridded. 

Cliffside Encampment (TTRPG Map)Price: $2.00
 Pulp Adventure Classes for 5e: Investigator
Posted: Fri, 27 Mar 13:26:29 CDT
Publisher: RPGGamer

Pulp Adventure Classes for 5e: Investigator 

The truth is never lost.

It is misplaced, misfiled, buried beneath paperwork, or drowned in noise — but it leaves impressions. A fingerprint on polished glass. A cigarette burned halfway down in a room where no one smokes. A train ticket purchased for a journey that never appears on any timetable.

The Investigator lives in these impressions.

They do not wait for the truth to surface.
They excavate it.


A World Built on Secrets

Cities thrive on secrets. Deals made in quiet offices. Ledgers altered by careful hands. Patrol routes changed by a single signature. Conspiracies are not loud; they are bureaucratic, procedural, and disguised as routine.

The Investigator sees patterns where others see coincidence.

A delivery schedule altered by minutes.
A streetlight that fails only when witnesses pass beneath it.
A missing page from a file that no one admits existed.

They understand that no conspiracy is flawless. Systems fail. People panic. Lies contradict one another. The truth does not need to be forced — it needs to be cornered.


This is a full 5e Class, with a description, Unique Abilties and Level progression up to 20th Level, for a Pulp Adventure setting.

Pulp Adventure Classes for 5e: InvestigatorPrice: $3.00
 The Rising Star - A Shadowdark Adventure
Posted: Fri, 27 Mar 13:25:42 CDT
Publisher: This Effin' GM

The Rising Star: A Shadowdark Adventure

The Rising Star is an ancient structure nestled in the Azure Mountains, dedicated to the world’s first goddess of art. This location once served as a performance hall for petitioners of the goddess in her aspect as a patron of song and creativity. After her death at the hands of a powerful archmage over a millennium ago, the performance hall was abandoned and fell into ruin.

It is rumored that an aspect of the goddess still lingers near the main stage, having grown vengeful and sullen from her destruction. Would-be virtuosos have tried to gain the goddess’s favor by performing on the stage over the centuries, but those who displease her are doomed to forever lose their creativity. It is said that no one has managed to please her yet.

The Rising Star is a Shadowdark adventure for levels 3-5

Want More? Check out my other titles!

Like what you see? Please let me know in the comments.

Dont like what you see? Please let me know gently in the comments!

Find me on Twitter/Bluesky: This Effin' GM @thiseffingm

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The Rising Star - A Shadowdark AdventurePrice: $1.00
 Sindee - Hunter Planet 2nd Ed Adventure
Posted: Fri, 27 Mar 13:25:06 CDT
Publisher: Hunter Planet

Sindee is the first Hunter Planet adventure providing a plethora of excellent places in which to run your adventure.

Locations, tourist traps, creatures and beackground give any CM a perfect start to their own adventure.

Sindee - Hunter Planet 2nd Ed AdventurePrice: $6.91
 Hunter Planet 2nd Ed - Exile & Arena
Posted: Fri, 27 Mar 13:24:25 CDT
Publisher: Hunter Planet

Exile & Arena is a Hunter Planet 2nd Edition expansion. 

This expansion provides more options using the standard Hunter Planet rules to give you a bit more variety.

This was published almost 40 years ago.

Hunter Planet 2nd Ed - Exile & ArenaPrice: $0.00
 A Gamemaster and Worldbuilder's Guide to Fairies and Fairytales
Posted: Fri, 27 Mar 13:21:45 CDT
Publisher: Ty Hulse

This is for two books

"A Gamemaster's Guide to Fairies" and "A Worldbuilder's Guide to Fairytales"

A Gamemaster's Guide to Fairies

Discover the emotions, personalities, and motivations of the most compelling characters in Fairy Tales, the fairies themselves.

With this book those who wish to include lore in their games will be able to create new rich adventures, and fairy NPC’s for the characters to overcome, meet, and befriend. PC's will also be given more ways to interact with the world in which they play, through new options, and ways of thinking of their surroundings.

Plus, Understand the most compelling quests, sagas and epics - the journeys into the spirit world. Shamanism is a life and death struggle for the survival of communities which takes place in a world of spirits.

Worldbuilder's Guide to Fairies and Fairy Tales

Humans have a natural longing for something more, something enchanted, and from this desire comes an ineffable urge to tell fairytales filled with dark horrors, woeful tragedies, or the joys of success as only a fairytale ending can deliver.

This book will help those seeking to build worlds for their own tales to understand the fairy tales and the fairies which inhabit them. In addition we will discuss cultural psychology, media psychology, and how modern storytellers have imbued their own worlds and narratives with the magical feeling of fairy tales.

A Gamemaster and Worldbuilder's Guide to Fairies and FairytalesPrice: $20.00
 Roxies Rollers - third party supplement for Weird Heroes of Public Access
Posted: Fri, 27 Mar 13:20:45 CDT
Publisher: Kablooey Fine Nerdery


WHAT IT IS:

Roxie’s Rollers is presented as segments from various “scene” zines of the late ’70s and early ’80s — covering roller derby, early skateboarding, and BMX subcultures.

It brings the energy, flair, and community of these scenes directly into your Weird Heroes of Public Access game.

Sample1

USE IT TO:

Add more active, fun NPCs to your sessions.

Create characters with a different edge than standard public access hosts.

Inject street-level subculture and motion into your adventures.

sample2

It’s a ready-made tool for flavor, stories, and variety, keeping your game fast-moving and connected to the gritty joy of wheels, ramps, and rinks.

WHAT'S INSIDE:

sample 3

NPCs, hangouts, and local color from Fairhaven’s skate, derby, and BMX scenes.

Tables for players who want to attempt rollerskating, skateboarding, and BMX tricks — track successes, fails, and flair.

Three new factions ready to interfere with PCs’ shenanigans, bringing rivalry, tension, and fun to your sessions.

Community Ads & Flyers: Fully illustrated in-universe ads and flyers that add flavor, story hooks, and local color to your game.


WHAT IS "WEIRD HEROES OF PUBLIC ACCESS" ?

Created by Joey Royale,  Weird Heroes of Public Access - the table-top roleplaying game that lets you and your friends step into the shoes of quirky public access TV personalities battling monsters, angry moms, and juvenile delinquents to save your beloved town of Fairhaven.


Under the glow of a relentless full moon, you and your crew of public access heroes will use a simple d6-pool system to quickly get into the action. Time is of the essence as you race to uncover Fairhaven's darkest secrets and protect your show from being canceled!

CREATIVE TEAM:

Written, Wrenched & Rolled-Out by: Shane “Kablooey” Madgett
Art & Photos: From the dusty crates of the Public Domain


Roxies Rollers - third party supplement for Weird Heroes of Public AccessPrice: $7.00
 Fables of Galluvinchia: The Jewel of Evergrowth
Posted: Fri, 27 Mar 13:16:10 CDT
Publisher: The Bun Cult AB

The tarnished star looking at the reader

Discover Galluvinchia, where gods walk among mortals and heroes ascend to glory in the quilt of stars. A land where wildly different societies are built on conflicting truths, magic resonates like the strike of an anvil, and the souls of the dead fuel the lights of entire cities.

But something darker stirs in the depths.

Aremedia goddess of war and Leeve goddess of beauty looking at each other

A complete campaign setting for 5th Edition, featuring:


✷ An original pantheon with secret agendas and morally complex origins
✷ Unique races and backgrounds inspired by classical mythology
✷ The Jewel of Evergrowth: A full adventure for levels 1–5 with interconnected quests, challenging dungeons, and a climactic final battle
✷ The Tomb of the Traitor: A standalone flashback one-shot perfect for new and veteran players alike.
✷ A Dungeon Master's companion: Step-by-step guidance with pre-built encounters, NPC motivations, and session planning tips

Perfect for new Dungeon Masters and experienced groups alike. Every choice matters. Not everything is as it seems.

Journey to the Jewel.
Uncover ancient mysteries.
Question everything.





Fables of Galluvinchia: The Jewel of EvergrowthPrice: $24.99
 Ascension - A Complete GURPS Campaign System
Posted: Fri, 27 Mar 13:10:55 CDT
Publisher: Dark Star Adventures

43 pages of character creation rules, power trees, world lore, and endgame mechanics from a GURPS campaign that ran biweekly for 10 years.

Ascension started as a low-fantasy adventure and ended with the players killing gods and hopping dimensions. Every rule in this book was playtested over roughly 260 sessions. If something is in here, it survived a decade of players trying to break it.

Character creation uses a template system where players layer seven choices on top of each other:

  • Race (Dragon, Minotaur, Fey, Gorgon, or Resulki)
  • Region of birth (six regions, each with lore, trade routes, and cultural skills)
  • Birth sign (four astrological signs with mechanical gifts)
  • Patron god (five gods, each offering two aspects to choose from)
  • Kit (career path: Acolyte, Alchemist, Assassin, Duelist, Knight, Performer, Survivalist, and more)
  • Martial style (single-weapon, dual-weapon, ranged, unarmed, or mounted)
  • Power (ten full power classes, each with their own multi-level ability trees)

The powers are the real draw. Ten classes, each with martial, utility, and thematic branches, all fully statted with GURPS mechanics. The Allomancer controls metal. The Hunter shapeshifts into wolves and bears and summons birds of prey. The Mistborn fights with steam and fog. The Shadow lays rune traps and melts into darkness. The Witch throws fireballs and flies on a broom. Every ability has four levels of progression and real stat blocks you can drop straight into a character sheet.

For campaigns that go long, the book includes Paragon powers (race-specific endgame abilities), plenty of power growth, and a Deck of Blessings mechanic where players draw from a real deck of cards at the start of each session for a random boon.

Built for GURPS 4th Edition. Every stat block references the Basic Set. Use the whole thing as a campaign framework or just steal the power trees for your own game.

Created by Jeff Demers at Dark Star Adventurecast.

No generative AI was used in the creation of this product.

Ascension - A Complete GURPS Campaign SystemPrice: $4.99
 Wild Death: A Sorcerer Subclass for 5e
Posted: Fri, 27 Mar 13:04:57 CDT
Publisher: Coss

Wild Death

A chaotic sorcerous origin fueled by necromantic energy, blending death, decay, and unstable magic into unpredictable power.

Most folk think of death as a moment: a last breath, a still body, a line that cannot be crossed. A Wild Death sorcerer knows better. Death is not a wall, it is a current, always moving, always pressing, and never far away.

These sorcerers feel that current in their bones. Life slipping away nearby pulls at them like a change in pressure, a tightening in the chest, a cold that arrives before the body understands why. Where others recoil, a Wild Death sorcerer draws it in, shaping magic from forces that were never meant to be held.

That power does not remain contained. Each spell strains against something deeper, building tension beneath the surface until it breaks free in sudden, unpredictable expression. No matter its origin, this magic lingers, presses, and demands release. Those who wield it must learn to endure the current, or be consumed by it.

About This Subclass

The Wild Death Sorcerer is a high-risk, high-impact subclass built around unpredictable magical effects and strong thematic identity. It rewards players who embrace chaos, tension, and dramatic moments at the table.

Included in This Release

  • One complete Sorcerer subclass for 5th Edition (2014)
  • A necromancy-themed Wild Magic surge table, usable with this subclass or as an alternative for a standard Wild Magic Sorcerer
  • Unique features centered around death magic, necromancy, and unstable power
  • Custom mechanics designed to create dynamic, memorable gameplay
  • Clean, table-ready formatting for ease of use

Designed For

This subclass is ideal for players who enjoy:

  • Chaotic and unpredictable magic
  • Dark fantasy themes and necromantic flavor
  • High-risk, high-reward gameplay
  • Playstyles inspired by both necromancy and wild magic
  • Moments of tension, surprise, and dramatic impact

Compatibility

This content is designed for use with the 5th Edition (2014) ruleset and is intended to integrate smoothly into existing campaigns.

Feedback & Playtesting

This subclass is actively being refined through real table play. Feedback, playtest results, and player experiences are always welcome and help shape future updates.

If you use this content in your game, we’d love to hear how it performs at your table.

Wild Death: A Sorcerer Subclass for 5ePrice: $1.00