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Posted: Fri, 12 Jun 20:43:47 CDT
Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Dwarven. This set is the result of that choice and our continuing effort to expand our Dwarven terrain with OpenLOCK base options. Our original dwarven sets were iconic and made us many early fans. Now we return to see the kingdom of dwarves brought to the summit of excellence with new models, new sets, and refinements at every corner. Marc, Nasos Jacob, and Will each poured themselves and their talent into this set. Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.






Posted: Fri, 12 Jun 19:26:53 CDT
As Novelas Brasileiras possuem um destaque narrativo totalmente diferente de outras novelas ao redor do mundo. Este suplemento, Novas Brasileiras, visa trazer informações de como conduzir uma novela brasileira em uma campanha de Intrigas & Paixões.
Além das novelas serem divididas em cinco Estilos, ainda temos a mecânica da Tabela de Acontecimentos e um pouco sobre a história das novelas brasileiras catalogadas, para servir de inspiração.
Se você gosta de novelas brasileiras e quer criar sua própria novela, no mesmo estilo, em campanha de RPG, este livro foi feito para você.
Posted: Fri, 12 Jun 19:16:55 CDT
The Year was 809ad and an invasion was beginning by the Gromler Empire through a portal that they had opened to Earth to conquer and subjugate the local populace. Charlemagne leads the forces of the Earth against these weird and fantastic foes. The year, Today and Now you too can join the battle that might not ever end. Become a Blood Knight.
History was never like this.
New Character Kits: Gromler, Water Gromler, Gromler Wizard and Blood Knight
New Equipment: Gromler Mecha, Tanks and Guns
New Powers: Energy Absorption Option #2, Transferance and Mending.
51 pages. Perfect Bound

Posted: Fri, 12 Jun 18:44:54 CDT
| This special bundle contains the following titles: |
| The Necromancer's Game: Player Character Sheets (TNG) Regular price: 0 Bundle price: 0 Format: PDF | Special Announcement
Please note that The Necromancer's Game: Player Character Sheets are now included with The Necromancer's Game: Player's Handbook. There is also a Bundle available now with both included, to credit purchasers of either title when they want to purchase the other.
Bundle link: https://www.drivethrurpg.com/en/product/571860/the-necromancer-s-game-player-s-handbook-tng-bundle
The House Rules of Necromancer & Frog God Games
The Necromancer’s Game is a rules-light set of guidelines for a White Box-style table-top role-playing game. The Players and Game Master (GM) work together to create the game they want. With a rules-light approach, the GM is empowered and encouraged to make rulings based on the guidelines in the game, so action and role-play maintain momentum, in... | |
| The Necromancer's Game: Player's Handbook (TNG) Regular price: 0 Bundle price: 0 Format: PDF | The House Rules of Necromancer & Frog God Games
These rules have been designed and used to make good players great. In our games, and the Lost Lands in general, high stats and character optimization are not the keys to success. Thoughtful play and using your head are what make great players. Creative use of items and spells rather than brute force is the path to favorable outcomes when playing in our games.
The Necromancer’s Game is a rules-light set of guidelines for a White Box-style table-top role-playing game. The Players and Game Master (GM) work together to create the game they want. With a rules-light approach, the GM is empowered and encouraged to make rulings based on the guidelines in the game, so action and role-play maintain momentum, instead of getting bogged down in th... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (20%) |
Posted: Fri, 12 Jun 17:57:08 CDT
PSEUDEA ist ein narratives Rollenspiel über Menschen, die einen Vergnügungspark bereisen voller Mensch-Maschinen der die Sinai-Halbinsel im Juli 1914 darstellt. Stellt euch schweren Fragen, entscheidet euch für einen Pfad und seht, ob ihr euch selbst treu bleiben könnt…
- Ein Vergnügungspark in der Wüste. 3.000 Mensch-Maschinen. Eine Welt, die echter wirkt als die Wirklichkeit.
- Sinai, 1914. Die Sonne brennt. Britische Offiziere trinken Gin im Casino Palace, während draußen die Beduinen ihre Messer wetzen. Es ist zu laut, zu heiß, zu nah. Und alles gelogen.
- Du bist eingeladen. Du bist reich, mächtig, gelangweilt. Du darfst dir eine Rolle aussuchen und in diese Welt eintauchen.
- Pseudea stellt dir Fragen, die du nicht bestellt hast: Was opferst du, um zu bekommen, was du willst? Wem gegenüber fühlst du Schuld? Und worauf wirst du dich stützen, wenn deine Realität bröckelt?
- Drei Szenen. Pokerkarten. Eine Achse zwischen Erkenntnis und Flucht. Gehst du nach Damaskus oder läufst du vor dir davon?
- Ein narratives Rollenspiel/Storygame für 2–4 Personen
Posted: Fri, 12 Jun 17:56:54 CDT
PSEUDEA is a storygame, a narrative-focused RPG about people traveling through an amusement park, populated by humanoid machines, which recreates the Sinai Peninsula in July 1914. Ask yourselves difficult questions, choose a path and see if you can remain true to yourselves…
- An amusement park in the desert. 3,000 humanoid looking machines.
A world that feels more real than reality itself. - Sinai, 1914. The sun is merciless. British officers sip gin at the Casino Palace while Bedouins sharpen their knives. It is too loud, too hot, too close. And it is all a lie.
- You are invited. You are wealthy, powerful, perhaps somewhat worldly. You may choose a role and immerse yourself in this world.
- Pseudea poses questions you never asked for: What will you sacrifice to get what you want? To whom do you owe a debt of guilt? And what will you lean on when your reality begins to crumble?
- Three scenes. Poker cards. An axis between revelation and escape. Will you head for Damascus, or will you run away from yourself?
- A game for 2–4 players.
Posted: Fri, 12 Jun 17:30:44 CDT
Our Fright Master's Screen with Introductory Rules booklet is meant to get you started quickly with the FRIGHTSHOW CLASSICS line of episodic adventures. While our adventures are designed to be compatible with the percentile horror roleplaying game systems of yesterday and today, this accessory will allow you to enjoy our adventures by themselves!
Within the six page game master's screen and the eight page rules booklet you should find everything you need to enjoy the many nights of classic horror gaming that our adventures will provide, without having to rely on outside sourcebooks. The Fright Master's Screen contains: an overview of the game; details on the Action Check and Fear Check mechanics; charts for Missile Attacks, Combat Sequence, Modifiers to Missile and Melee Combat, Modifiers to Range, Light and Visibility; and a list of more commonly encountered Skills and Paranormal Abilities. The Introductory Rules booklet contains: an introduction to classic horror roleplaying and the FRIGHTSHOW CLASSICS line; an overview of how characters are designed with a pre-generated character from one of our adventures as an example; an overview of the rules of the game and how it plays; and a discussion of a few options the Fright Master could include in their game.
The FRIGHTSHOW CLASSICS Fright Master's Screen puts all of the important rules and game information right in the FM's hands! When paired with any one of the many adventures in our roleplaying game module series, you and your players are sure to be in for a fun night of horror gaming!
Please note: if you would like to first check out some of the core mechanics used in the FRIGHTSHOW CLASSICS line of adventure modules without any commitment, we offer a PWYW "Player Reference Card" that duplicates some of the player facing information from the FM Screen.
Posted: Fri, 12 Jun 17:13:25 CDT
While the FRIGHTSHOW CLASSICS line of episodic adventures are designed to be compatible with the percentile horror roleplaying game systems of yesterday and today, we do offer an Introductory Rules booklet (packaged with the game master's screen) that should detail everything you need to enjoy the many nights of classic horror gaming that our adventures will provide without having to rely on outside sourcebooks.
This Pay What You Want accessory draws the most commonly used, player facing, rules off of the Fright Master's Screen into one handy reference card for ease of use! This is an excellent aid for players, giving them everything they will routinely need to reference, without anything they will not. Included on this reference card is the Fear Check mechanic, the Action Check mechanic, the Missile Attack Randomizer chart, and the Combat Sequence Per Round chart.
This is also a great way to take a quick look at the core mechanics used in our adventures without any actual commitment. And if you like what you see, you can then pick up the "Fright Master's Screen with Introductory Rules" which will provide everything you should need to fully enjoy our adventures by themselves!
Posted: Fri, 12 Jun 16:28:40 CDT
Wield the devastating power of Winter in this Berzerker class track! Exude the bitter cold of Winter, pierce your enemies with giant icicles, and summon powerful Winter Wolves to aid in your battles!
Posted: Fri, 12 Jun 15:41:13 CDT
Not all paths are chosen - some are claimed. A mantle taken up in a moment of purpose can shape a life, but only through trial and triumph does it become mastery. The traditions found here are more than techniques; they are ways of being, carried by those who refuse to remain ordinary.
Welcome to Mantles and Masteries, a series showcasing individual subclasses compatible with 5E.
This is the sixth installment of the Will and Weave series, a series devoted to the interplay between mortal will and the deeper currents of magic that bind reality together. These subclasses do not merely grant new abilities; they define relationships with power itself - whether seized, bargained, cultivated, or endured - and the cost of leaving one’s mark upon the world.
Presented here is the Warrior of the Inner Mind, a Monk subclass.
Posted: Fri, 12 Jun 15:36:23 CDT
DM Essentials #165: Ten Cleric War Priest Encounters
In most games, war clerics are combatants with a holy flavour. Bless. Smite. Heal. Repeat.
But serving a god of battle is not a simple matter of swinging a mace with divine approval. The war priest must bless the blade that will kill, pray over the dying while the fight still rages, and carry the weight of every soldier who fell under their watch. Their god demands blood – sometimes the enemy's, sometimes their own.
DM Essentials #165 gives you ten ways to make the war priest feel like a real, conflicted presence at your table – not as a holy warrior archetype, but as a spiritual leader on a killing field, struggling with moral injury, holy violence, and the silence of a god who may not be good – just hungry.
What's Inside?
The Cleric War Priest: The Battle Chaplain (Short Essay)
Battle, sacrifice, blessings, and the god who demands blood.
10 Encounters with the One Who Blesses Blades
Each one gives you the surface interaction, the hidden truth, and a primary check for the party to navigate.
1. The Blessing of Blades – A war priest anoints soldiers' weapons. They are secretly blessing the enemy's blades too – to keep the battle "balanced" in the god's eyes.
2. The Unburied – A war priest gives last rites to forty men. Half the dead are their fault – a charge that was a trap.
3. The Reluctant Conqueror – A war priest refuses to bless a siege. Their god has gone silent. They are terrified of rejection.
4. The Deserter's Confession – A war priest hides a deserter. They plan to flee with them.
5. The Blood Price – A war priest demands a sacrifice before battle. There is no divine demand – they want revenge.
6. The Wounded God – A war priest's holy symbol cracks. The god is not dying – the priest's faith is.
7. The Prisoner's Blessing – A war priest visits enemy prisoners. They are smuggling them out of camp.
8. The Sacred Duel – A war priest challenges an enemy champion. Their blade is poisoned.
9. The Pyre of Victory – A war priest burns enemy dead. Hidden beneath the bodies is their own fallen friend.
10. The Last Rites – A war priest gives final blessings to a dying enemy soldier. The soldier is their own sibling, conscripted on the other side.
Quick Reference Table – Roll d10 and get a full encounter hook in seconds, including the primary skill check.
Who This Is For:
- DMs who want divine magic in wartime to feel sacred, brutal, and morally complex
- Players who think a war priest is just a fighter with spells – until they have to bless a massacre
- Anyone who understands that the god of war does not forgive – and neither does the battlefield
Also Available
Cleric Series: #163 (Crisis of Faith), #164 (Healing Hand)
Barbarian Series: #142–144, #149–152
Fighter Series: #153–162
Rogue Series: The Silent Tongue – A Guide to Thieves' Cant
ENTER THE ARCVERSE
More DM Essentials, adventures, and settings at the link below.
The war priest stands in the mud. The holy symbol is cold. The soldiers kneel, waiting for a blessing that tastes like ash.
What do you say to the god of battle when the battle is over?
Posted: Fri, 12 Jun 15:32:41 CDT
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The Thousand Blades A Samurai Fantasy RPG Toolkit 100 Tables. 2,000 Entries. One Code. |
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A hundred enemy soldiers approach the bridge you guard alone. Your orders are to hold until reinforcements arrive — but no reinforcements are coming. To flee is cowardice; to stand is death. You plant your feet. The Thousand Blades is a complete samurai fantasy toolkit for the TAG Universal RPG System. 100 tables, 20 entries each, built around the seven virtues of Bushido: Gi, Yu, Jin, Rei, Makoto, Meiyo, and Chu. Cross-referenced. Zero prep. Every roll is a moral dilemma dressed as a sword fight. |
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Three Rolls. One Tale. Roll on the Code of Bushido, follow the cross-reference, and watch a session unfold:
Three rolls. Three hours. Zero prep. One question that haunts the table for weeks. |
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What You Get
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Inside the Blade The Code of Bushido (1-10) — Seven virtues, trials that test them, and the moments where they break. The fork of righteousness. The bridge of one. The child soldier on the killing field. The Eight Great Clans (11-20) — Swordmasters, court spies, conquerors, and warrior monks. Each clan's culture, politics, and signature techniques ready to drop into your world. Blades and the Art of War (21-30) — Weapons, armor, martial techniques, and the rituals that surround them. Iaijutsu, Kata, and the living history of steel. The Dueling Ground (31-40) — Honor duels, formal procedures, seconds, seconds' seconds, and the aftermath that can last generations. Castles and Fortresses (41-50) — Siege warfare, court intrigue, defensive structures, and the political chess played from behind stone walls. Field of Battle (51-60) — Mass combat, tactics, morale, and the thousand small decisions that turn a rout into a legend. The Ronin and the Masterless (61-70) — Broken oaths, redemption arcs, mercenary lives, and the hollow freedom of a sword with no master. Spirits and the Supernatural (71-80) — Kami that bless and curse, Oni that bargain, Yurei that refuse to forget, and blades forged in sacred fire. Court Intrigue and the Shadow War (81-90) — Espionage, poison, forbidden knowledge, and the wars fought with ink and silence instead of steel. The Great War and the Last Stand (91-100) — Apocalyptic conflicts, final choices, seppuku, and the Sevenfold Test at the edge of the Tainted Lands. |
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How to Draw the Blade 1. Roll the Situation — Pick a table, roll 1d20, or read the list and choose what haunts you. Every entry is a complete scene with emotional stakes. 2. Follow the Thread — Cross-references marked [Go to Table N] connect situations into chains. One roll becomes a session. Three rolls become a campaign. 3. Let the Virtues Fight — When honesty demands betrayal and loyalty demands cruelty, there is no right answer. There is only what the player chooses — and what they lose. |
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Compatibility Designed for TAG Universal RPG System v2.1. Pure narrative content with no stat blocks or system-specific mechanics — adapts seamlessly to any samurai, wuxia, or feudal fantasy campaign using TAG's Tags, Thresholds, and TAG Points. |
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Content Warning Contains themes of ritual suicide (seppuku), moral dilemmas involving child combatants, honor-based violence, and supernatural body horror (cursed blades, Yurei possession, Oni transformation). Some entries depict impossible choices between loyalty and conscience. |
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Free Preview Available |
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