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Posted: Thu, 20 Nov 15:57:39 CST
Commoners Compendium
The Commoners Compendium presents everyday NPCs crafted for worldbuilders and Dungeon Masters who want more than background figures in a crowded street.
Each commoner comes with a thematic ability and a complete stat block, making them instantly usable at the table. Whether you need a victim, a witness, a local guide, or a spark for an unexpected side quest, these humble folk bring realism, texture, and humanity to your campaign setting.
Commoner NPC List
(CR 1/8) Beggar
A ragged wanderer surviving on scraps and instinct, quick to notice secrets hidden in the corners of busy streets.
(CR 1/8) Drunkard
A loud, staggering regular of taverns whose unpredictable movements can make them surprisingly troublesome in a brawl.
(CR 1/8) Slave
A weary soul bound by chains, hardened by suffering and desperate to endure another day.
(CR 1/8) Server
A nimble-handed tavern worker who balances dishes, tempers, and gossip with practiced grace.
(CR 1/4) Farmer
A hardworking caretaker of fields and livestock, deeply attuned to weather, land, and the quiet rhythms of rural life.
(CR 1/4) Miner
A rugged laborer of the deep earth, accustomed to darkness, falling rock, and long hours with pick in hand.
(CR 1/2) Lumberjack
A powerful woodsman who spends their days cutting timber and navigating the dangers of deep forests.
(CR 1/2) Messenger
A swift courier trained to run across roads and battlefields alike, delivering urgent messages at any cost.
(CR 1) Innkeeper
A seasoned host who reads people as easily as menus, keeping the peace in a busy tavern filled with strangers.
(CR 5) Village Savior
A humble but courageous protector who rises in times of danger, defending friends and neighbors with unwavering resolve.
Posted: Thu, 20 Nov 15:52:47 CST
Artisans Compendium
The Artisans Compendium presents versatile NPCs crafted for worldbuilders and Dungeon Masters who want more than faceless townsfolk.
Each artisan comes with a thematic ability and a complete stat block, making them instantly usable at the table. Whether you need a quest giver, a local ally, or a complication waiting to happen, these craftsmen bring life, depth, and personality to your campaign setting.
Artisan NPC List
(CR 1/8) Brewer
A cheerful crafter of ales and spirits whose sharp nose detects impurities — or poisons — long before others notice.
(CR 1/8) Tailor
A nimble-fingered artisan who weaves beauty into fabric, able to stitch, mend, or cut with impressive precision.
(CR 1/4) Cook
A warm-hearted provider whose meals heal the weary and soothe wounded spirits, offering comfort even in dire times.
(CR 1/4) Leatherworker
A patient and steady crafter of hides who reinforces armor, gear, and clothing with practiced and reliable skill.
(CR 1/2) Mason
A silent sculptor of stone whose instincts for structure and stability make them invaluable in cities, ruins, and dungeons.
(CR 1/2) Tradesperson
A charming negotiator who thrives in the marketplace, always ready with a bargain, rumor, or clever scheme.
(CR 1) Alchemist
An unpredictable experimenter whose bubbling concoctions can heal, enhance, ignite, or explode with volatile effect.
(CR 1) Itinerant Merchant
A worldly traveler carrying foreign goods, rare curios, and a network of distant contacts ready to deliver favors.
(CR 2) Smith
A rugged master of hammer and forge whose tempered creations — and temper — hit harder than most expect.
(CR 4) Master Craftsman
A legendary artisan whose insight and expertise elevate simple materials into masterpieces of beauty and power.
Posted: Thu, 20 Nov 14:40:05 CST
Meet the Gránig; cautious, steadfast hedgehogfolk whose quiet resilience has carried them through hardship and superstition alike. Slow to trust but quick to defend their own, they prize preparation, community, and the subtle power of patience. This 5e supplement brings their lore, culture, and game-ready traits to your table.
The Gránig are a small but enduring people who dwell at the edges of forests and farmlands, living simple yet well-tended lives shaped by tradition and the turning of the seasons. Known for their defensive spines, keen awareness of hidden magic, and long winter rests, they balance gentle domesticity with a fierce instinct for self-preservation. Outsiders may whisper tales of witchcraft, but the Gránig know the truth: strength comes not from fear, but from readiness and resilience.
This supplement includes everything you need to bring the Gránig to life at your table:
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Unique traits such as defensive curling, magical hexsense, and restorative dormant recovery.
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Balanced 5e mechanics designed for flavorful, sturdy, Small-sized characters.
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A d100 name table drawn from Irish-inspired naming traditions.
Whether as wary wanderers, winterwise guardians, or a new player ancestry rooted in quiet endurance, the Gránig bring earthy charm, subtle magic, and spiny determination to any campaign world.
Posted: Thu, 20 Nov 14:10:46 CST
Shards Of Reality - SD10 - Charactersheet
You want to build your own character? Nothing is better for this than to be able to fill out a characte sheet.
Posted: Thu, 20 Nov 14:09:28 CST
Step into the beating heart of any fantasy world — its shops.
50 Different Shops is your complete guide to bringing life, personality, and storytelling potential to every marketplace your players visit.
Inside you’ll find:
• 50 fully realized shops — from cozy apothecaries and wandering potion carts to thieves’ markets, arcane boutiques, goblin-built gadget stalls, and more.
• Unique shopkeepers with personalities, quirks, rumors, and secret motives.
• Inventory lists and adventure hooks tailored to each store so you can drop them directly into your campaign.
• Perfect for worldbuilders, GMs, and writers who want quick, plug-and-play locations that spark creativity.
Whether you’re crafting a bustling city, a tiny village, or an otherworldly bazaar, this book gives you instant depth, charm, and story potential for every corner of your world.
Posted: Thu, 20 Nov 14:07:49 CST
Trust falls. Sharing circles. Company-mandated quality time.
The Brethren of the Black Door’s C Team (that’s you) is signed up for mandatory remedial team-building aboard a pirate-themed cruise. While Council members enjoy a lavish party, the C Team will undergo a series of challenges designed to increase their camaraderie and unit cohesion.
Unfortunately for the C Team, the pirate-themed cruise just-so-happens to be run by actual pirates who have enlisted the party in a deadly diversion…
Booze Cruise Bamboozle is a 5e-compatible one-shot adventure designed for 4-5 players at level 5. It contains:
- Stuff. A 39-page PDF plus 1 full-size color map file.
- Things. A brand new monster type, two new magic items, and two puzzles.
- Team-building exercises. Because nothing says fun like your employer threatening to fire you!
- Player-friendly handouts. Nobody likes taking notes.
- Corporate doublespeak. Gotta shift those paradigms!
- Read-aloud text. Area descriptions, minor catastrophes, and key NPC dialogue included in call-out boxes for the DM to read aloud or paraphrase.
- Quick-access appendices. Key DM info in one place – maps, stat blocks, and more.
The Black Door society is a setting-agnostic thematic home base that provides continuity between unrelated adventures.
Wondering what the vibe is? Here's what you're getting:
Silly ● ○ ○ ○ ○ Serious
Adventure ● ○ ○ ○ ○ Investigation
Combat ○ ○ ○ ● ○ Roleplay
Black & White ○ ○ ○ ● ○ Ethically Ambiguous

Posted: Thu, 20 Nov 14:07:48 CST
The muddy streets seem to squirm beneath your feet. Have you been here before? You hear a voice calling out to you. You turn to look, but there’s no one there. Sometimes, you’ll take a few steps only to realize you haven’t moved. You feel softer, lighter. There is something strange going on with this place. There is something strange going on with you.
Mycelium Madness is a mushroom-filled adventure for 5e DnD. It tasks a group of adventurers with trekking through an infested fungal wasteland, exploring a strange town with even stranger residents, and thwarting a sinister plot deep underground.

The adventure itself is balanced for a group of tier 2 player characters, but can be adapted to suit more or less experienced adventurers. It can be run as a one-shot or spread out into multiple sessions, and can be easily slotted into an existing campaign.
The book's 80 pages are packed with:
- An exciting adventure full of exploration, combat, survival, and mystery
- Dozens of pieces of original artwork
- A host of memorable characters
- A trove of fungal-themed magic items
- Custom battle maps
- A brand new biome: the fungal wastes
- A ruthless new boss monster: the fungal dragon

The digital edition includes maps, printable item cards, and more.

Posted: Thu, 20 Nov 14:07:10 CST
W e l c o m e t o A w a k e n s A n c i e n t O n e s !
You and your compatriots are paranormal investigators gathered and hired by Glinda
Malveaux to investigate her family's farmhouse...
This 1st-level Daggerheart™ Compatible adventure is designed for 2-5 players and one Game Master. Discover the best this system has to offer while immersed in the setting of He Who Dares Stir The Stones, a short story which preludes this campaign.
It is not required to read the novel before playing, in fact the less you know
the better! This adventure is for beginners, but we recommend becoming
acquainted with the Daggerheart™ Core Rulebook to begin.
He Who Dares Stir The Stones...Awakens Ancient Ones!
Posted: Thu, 20 Nov 13:54:06 CST
Within the fractured world of Katharsis, the echoes of Nature, Science, Magic, and Sovereignty still linger, some sleeping, some waiting to be found again.
Relics of the Four Pillars gathers the known artifacts of these forces: living remnants drawn from field reports, shattered archives, and whispered origin tales. These are not loot, they are moments of resonance, consequence, and inheritance.
From vinegrown totems and rusted prototypes to spell-stained pendants and crowns of forgotten kings, every relic carries a story. Some heal. Some resist. A few should never have been unearthed.
Discover 100 lore-rich items and Scouring Remnants with narrative guidance for introducing them to your campaign. Each one expands the living mythos of Alloyed RPG - where relics don’t just change your character, they change your story.
Posted: Thu, 20 Nov 13:50:57 CST
Bridgerton - with orcs, faeries, and cow-people!
You are cordially invited to attend the most prestigious social event of the season in the entire galaxy. The Hegamestion itself has deigned to welcome your presence into its halls.
That, or you're sick of the high and mighty holding themselves aloof, and you've decided to infiltrate their parties and have some fun yourself.
What's Included:
- A brand new campaign frame inspired by Bridgerton, Downton Abbey, and a little bit of Sherlock Holmes
- Drawing on the Terrastorm campaign frame, a new way to create your characters while still staying true to the core rules of Daggerheart: new ways to look at character classes, ancestry, and communities
- New rules for social combat
- New rules for ritual phyiscal combat
- A society full of arrogant snobs just begging to be put in their place
Legal Information:
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com.
While care has been taken to accurately represent game mechanics, players should refer to the official Daggerheart rulebooks for authoritative rules. This is a reference tool and not a substitute for the official rules.
Daggerheart Compatible. This is independent community content created under the Darrington Press Community Gaming License. Not affiliated with or endorsed by Critical Role, LLC or Darrington Press.
Darrington Press™ and the Darrington Press authorized work logo are trademarks of Critical Role, LLC and used with permission.
Posted: Thu, 20 Nov 13:50:19 CST

EXORDIUM: Origins of Mythos is a complete codex designed to aid in imagining great impactful narratives with high stakes and larger-than-life characters, for the 5th edition. It can be employed to make any campaign epic, from tier 1 to tier 4 play.
From classes to monsters, new tools and campaign guidelines, it includes everything one might need to create a Mythic Campaign in any setting. Immerse yourself in the tapestry of mythos, weaving unforgettable stories that spark inspiration, presenting moral dilemmas and ordeals that breathe life into legends.
Inside its pages, you will find:
- 15 Mythic Paths
- 75+ New Feats
- Legacy System
- 15 Nemesi Monsters
- 10 Mythic Monsters
And so much more! Written for 5e, but 100% compatible with 2024.
Forge your Legacy
Enter the Mythos
Posted: Thu, 20 Nov 13:48:03 CST
ForgeDeck – Core
Short Description
A storytelling tool for Game Masters. Draw Genre, Setting, Objective, Twist, and Challenge to forge adventures in seconds.

Full Description
Endless Adventures Await.
ForgeDeck is a modular storytelling tool for tabletop role-playing games. Designed by WillPlay Games, this 66-card deck helps Game Masters create one-shots, sessions, or full campaigns in minutes. Each draw combines Genre, Setting, Objective, Twist, and Challenge to spark a complete story seed—system-agnostic and ready for any table.
Perfect For
- GMs/DMs who want faster prep and instant inspiration.
- D&D, Pathfinder, Savage Worlds, and all other systems, including homebrew systems.
- Session zeros, convention games, and improv-friendly tables.

Inside the Deck (66 cards)
Challenge: 12 + 2 Blank
Twist: 12 + 2 Blank
Objective: 12 + 2 Blank
Setting: 12 + 2 Blank
Genre: 10
Highlights
System-agnostic; drop into any ruleset
Thousands of combinations + DIY customization with blanks
Premium physical deck (fullfilled by DriveThruRPG)

How It Works
Draw one from each category: Genre → Setting → Objective → Twist → Challenge.
Example: Genre: Horror • Setting: A Cursed Island • Objective: Rescue Someone in Danger • Twist: The Environment Turns Hostile • Challenge: Hostile Terrain Impedes Progress.
Your premise is locked—now tailor foes, NPCs, maps, and rewards to your system.
ForgeDeck cuts prep time and unlocks creativity so you can focus on the fun.
Product Details
Publisher: WillPlay Games
Format: Physical card deck (Poker size 2.75" × 3.75")
Count: 66 cards
Color: Full color, double-sided
Bonus Mini Deck PDF: A sampler digital mini deck to reference or share with friends
System: System-agnostic
(All orders fulfilled through DriveThruRPG)




