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 AA-Weird #4: The Machine King / Starlight on the Gutter
Posted: Wed, 10 Dec 21:04:24 CST
Publisher: Cthulhu Reborn

This print title collects two of our popular Victorian Era scenarios in a Double-A-Side softcover Flipbook format[*]. Purchase of this print title also includes the electronic versions of the scenarios as well as the rulebook SRD for the Victorian Era version of Cthulhu Eternal.

The Machine King: Curious reports have begun to circulate London claiming the impossible: industrial and domestic machines have been witnessed acting on their own volition, attacking innocent men and women. What strange power drives otherwise unremarkable lumps of cold metal to murder? What fuels the odd machine-haunted dreams that nightly plague hundreds of Londoners? In a world ruled by machines . . . who rules the machines?

A woman screaming as her arm is turned into a mechanical device

Starlight on the Gutter: It is January 1895, and in London’s famous West End theatre district preparations are underway for a most singular production. Oscar Wilde – that most scurrilous and scandalous of writers – has a new play titled Salomé, a piece that until recent weeks was on the Lord Chamberlain’s list of banned works. What extraordinary persuasion might have allowed for the censor’s prohibition to be lifted to permit the troupe of St James’ Theatre to stage it?

A scene from the silent movie adaptation of Wilde's Salome starring Alla Nazimova

Further infomration about the individual scenarios (and an option to purchased them separately as PDF-only products) via these links: The Machine King and Starlight on the Gutter.

[*] This format stitches two scenarios into a single volume, with the second printed upside down relative to the first. This creates a book with two "fronts" -- the technical bookbinding term for this format is "Tête-bêche"

What is Cthulhu Eternal?

Cthulhu Eternal is a multi-era, setting agnostic ruleset which aims to support inventive game designers who have original ideas for Lovecraftian roleplaying games or scenarios. It draws upon the long line of D100 games of Cthulhu-themed investigation, offering a beautifully streamlined and elegant set of mechanics to support a diverse range of gaming styles. To date there are era-specific pay-what-you-want versions of comprehensive rulesets adapted for Modern games, Jazz Age games, and Victorian Era games ... with more coming.

AA-Weird #4: The Machine King / Starlight on the GutterPrice: $8.00
 The Machine King (Cthulhu Eternal Victorian Era)
Posted: Wed, 10 Dec 21:00:43 CST
Publisher: Cthulhu Reborn

A Mechanical Nightmare Awakens!

Victorian London: Heart of the most industrialised empire the world has ever seen. A heart that pounds to the rhythms of steam hammers,  pistons, and whirring cogs.

Curious reports have begun to circulate London claiming the impossible: industrial and domestic machines have been witnessed acting on their own volition, attacking innocent men and women.

What strange power drives otherwise unremarkable lumps of cold metal to murder? What fuels the odd machine-haunted dreams that nightly plague hundreds of Londoners?

In a world ruled by machines . . . who rules the machines?

A woman screaming as her arm is turned into a mechanical device

This detailed and lavishly illustrated scenario takes Investigators from Gaslit London through to nightmarish realms somewhere beyond sleep, all in search of answers to a bizarre mystery with roots in the distant past. Combining the trademark wit and intelligence of Geoff Gillan (Horror on the Orient Express, Regiment of Dread) with sweeping and imaginative visions of a world where Industrial Era technology has gone mad, this is a scenario like no other.

Version History

This version of The Machine King is written for the Cthulhu Eternal Victorian Era SRD, a ruleset that is included with the product. A previous versions of this adventure was published in 2014 using legacy versions of the D100 system. Aside from updates to make the adventure playable under this (similar but not identical) rules engine, nothing substantial has been altered in this version.



What is Cthulhu Eternal?

Cthulhu Eternal is a multi-era, setting agnostic ruleset which aims to support inventive game designers who have original ideas for Lovecraftian roleplaying games or scenarios. It draws upon the long line of D100 games of Cthulhu-themed investigation, offering a beautifully streamlined and elegant set of mechanics to support a diverse range of gaming styles. To date there are era-specific pay-what-you-want versions of comprehensive rulesets adapted for Modern games, Jazz Age games, and Victorian Era games ... with more coming.

The Machine King (Cthulhu Eternal Victorian Era)Price: $4.99
 Ninja: The Wolf - Guide #2
Posted: Wed, 10 Dec 20:23:01 CST
Publisher: Comix-Blade

Guide #2 - Too the Ninja the Wolf Roleplaying Game!

Guide #2 introduces the details the magical limit and the enemies shown in the tabletop gaming  in the era where Ninja the Wolf takes place. This is one of many guides all connected together in a multiple-release collection books #1-4!

Ninja: The Wolf - Guide #2Price: $1.99
 Cinematic Space
Posted: Wed, 10 Dec 19:09:49 CST
Publisher: Sharp Mountain Games

CINEMATIC SPACE is a rules-lite game that takes you to the stars.  It’s great for both group and solo play.  Characters can be created in minutes.  You can play in familiar television and movie universes, or one of your own.  It uses standard RPG dice, and intuitive rules.  Here's what’s inside:

  • Character Creation Rules
  • Pregenerated Characters
  • Full game rules
  • Opponents and Creatures
  • Two starting adventures
  • Optional Rules


Strap on that blaster, fire up the warp engines, and head for the stars!

GAMING LOOKS EVEN SWEETER FROM SHARP MOUNTAIN!

Cinematic SpacePrice: $4.99
 Monster Cards for Shadowdark RPG [BUNDLE]
Posted: Wed, 10 Dec 18:48:39 CST
Publisher: Used Ink
This special bundle contains the following titles:



522584-thumb140.png Monster Cards: Animals and Dinosaurs for Shadowdark RPG
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57 Wild Beasts and Dinosaurs Unleash the wild with this 57-card deck for Shadowdark RPG, featuring wolves, snakes, mammoths, velociraptors, piranha swarms, and the mighty Tyrannosaurus. From familiar forest creatures to thunderous prehistoric titans, these monsters are perfect for wilderness adventures and primal encounters. Each card includes: Creature name and level Key stats like AC, HP, attacks, and abilities Clean, consistent layout for fast reference Whether you’re tracking jungle predators, navigating swampy lairs, or fending off stampedes, these cards keep gameplay fast and fluid. Wild. Dangerous. Built for the table. Digital download includes a printer friendly version with trimlines. Perfect for at-home printing. Monsters included in this deck: Ape Snow Ape Badger Giant ...

522630-thumb140.png Monster Cards: Celestial, Infernal, Elemental and Undead for Shadowdark RPG
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56 Fiends and Spirits Summon the otherworldly with this 56-card deck for Shadowdark RPG, featuring angels, demons, devils, elementals, undead, and oozes. From the blazing wrath of a Balor to the cold dread of a wraith, this deck delivers iconic horrors and celestial might for any supernatural encounter. Each card includes: Creature name and level Key stats like AC, HP, attacks, and abilities Clean, consistent layout for fast referenc Whether you’re storming hellish strongholds, unsealing ancient tombs, or calling forth elemental chaos, these cards keep gameplay swift and immersive. Holy light. Infernal flame. Deathless evil. Ready for your table. Digital download includes a printer friendly version with trimlines. Perfect for at-home printing. Monsters in this deck include: Archan...

522633-thumb140.png Monster Cards: Dragons, Giants, and Mythical Beasts for Shadowdark RPG
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70 Monsters of Might and Myth Bring legend to life with this 70-card deck for Shadowdark RPG, featuring dragons, giants, and the most fearsome monsters of myth and legend. Face off against hydras, chimeras, krakens, storm giants, and the apocalyptic Tarrasque. Each card includes: Creature name and level Key stats like AC, HP, attacks, and abilities Clean, consistent layout for fast reference  Perfect for epic quests, boss battles, and deep delves into ancient ruins, these cards make running unforgettable encounters fast and smooth. Colossal foes. Legendary threats. Built for high adventure. Ready for your table. Digital download includes a printer friendly version with trimlines. Perfect for at-home printing. Monsters included in this deck include: Aboleth Ankheg Basilisk Brain Ea...

521540-thumb140.png Monster Cards: Humanoids for Shadowdark RPG
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57 Humanoid Foes Bring your world to life with this essential 57-card deck for Shadowdark RPG, featuring bandits, bugbears, cultists, drow, orcs, hags, and more. From nameless grunts to deadly leaders and spellcasters. Each card includes: Creature name and level Key stats like AC, HP, attacks, and abilities Clean, consistent layout for fast reference Whether you are running tense tavern standoffs or large-scale battles, these cards make encounter building and combat smooth and intuitive.  Fast, flexible, and built for the table. Running monsters should always be this easy. Digital download includes a printer friendly version with trimlines. Perfect for at-home printing. Monsters included in this deck: Acolyte Apprentice Archmage Assassin Azer Bandit Beastman Berserker Bugbear Cen...

Total value: 0
Special bundle price: 0
Savings of: 0 (30%)
Price: $24.96
 The Warlock Returns Issues #01-10 [BUNDLE]
Posted: Wed, 10 Dec 18:10:31 CST
Publisher: White Hare Games
This special bundle contains the following titles:



326914-thumb140.png The Warlock Returns Issue #01
Regular price: 0
Bundle price:
 0
Format:
 PDF
This issue brings you new material from fans of the Advanced Fighting Fantasy Roleplaying Game and the Fighting Fantasy Gamebooks.

This issue contains:
* Denizens of the Pit - New monsters from Titan
* Jungle preparation for the wilder parts of Titan.
* Sizing Up Monsters - Adversary Power Levels
* Welcome to Arion - An adventure for AFF
* Director Advice Articles - Suggesting reading material and plot hooks
* Chinese Inspired Weapons - For use in AFF
* The Legend of Gareus - Comic Strip
* Torra - A Stellar Adventures setting
* AFF & Fantasy Grounds Unity
* Plus a new character sheet from Dyson Logos and a one-page dungeon ...

341652-thumb140.png The Warlock Returns Issue #02
Regular price: 0
Bundle price:
 0
Format:
 PDF

This issue brings you new material from fans of the Advanced Fighting Fantasy Roleplaying Game and the Fighting Fantasy Gamebooks.

This issue contains:
* Denizens of the Pit - New monsters from Titan
* Jungle - Starting Characters for use in the jungles of Titan.
* Interview with Rhianna Pratchett - On her Fighting Fantasy Book
* Dream Labyrinth of Apollones II - An adventure for AFF
* Director Advice Articles - Suggesting rumours and plot hooks
* A history of Mauristatia - An area in the Old World of Titan
* Travelling the Multiverse - A Stellar Adventures setting
* The Legend of Gareus - Comic Strip and Agony Aunt page
* Torra-Factions - Continuing the Stellar Adventures setting
* AFF & Roll20 - Creating a character.

353944-thumb140.png The Warlock Returns Issue #03
Regular price: 0
Bundle price:
 0
Format:
 PDF

This issue brings you new material from fans of the Advanced Fighting Fantasy Roleplaying Game and the Fighting Fantasy Gamebooks.

This issue contains:
* Denizens of the Pit - New monsters from Titan
* Jungle Mania - Non-Player Characters from the jungles of Titan.
* Rumours In Arion - Rumours and plot hooks.
* AFF Spell Cards - Handy play aids
* Fear Characteristic - Be afraid, be very afraid...
* Director Advice Articles - Suggesting rumours and plot hooks
* Stellar Adventures Vehicle Sheet - A new version of the vehicle record
* A history of Mauristatia II - An area in the Old World of Titan
* Rituals and Races - New material for AFF
* The Legend of Gareus - Comic Strip and Agony Aunt page
* Bringing down the house - Continuing ...

363963-thumb140.png The Warlock Returns Issue #04
Regular price: 0
Bundle price:
 0
Format:
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This issue brings you new material for fans of the Advanced Fighting Fantasy Roleplaying game *and the Fighting Fantasy gamebooks.

This issue contains:
* Denizens of the Pit - Creating island creatures on Titan
* Jungle - Shamanism within the jungles of Titan
* Troika! Deep-Dive & Review - A look at the AFF inspired roleplay game
* Sorcerer Spell Cards - For use with your magic users
* Director advice articles suggesting rumours and plot hooks
* Everyone-Games - An online accessibility-driven RPG convention
* New Races: Slykk and the Rhino-People
* The Legend of Gareus comic strip and agony aunt page
* Torra: Bringing Down the House - A location and NPCs
* Plus further information on the Warlock Returns char...

382208-thumb140.png The Warlock Returns Issue #05
Regular price: 0
Bundle price:
 0
Format:
 PDF

This issue brings you new material for fans of the Advanced Fighting Fantasy Roleplaying game and the Fighting Fantasy gamebooks.

This issue contains:
* Denizens of the Pit - More of Titan's island creatures
* Jungle - Magic within the jungles of Titan
* Warlock! Deep-Dive - A look at the AFF inspired roleplay game
* Sorcerer Spell Cards - For use with your magic users
* Director - advice articles suggesting rumours and plot hooks
* Everyone-Games - An online accessibility-driven RPG convention
* New Races - Lizards and the Cat People
* The Legend of Gareus - comic strip and agony aunt page
* Torra - Bringing Down the House - Draws to a conclusion
* The Lindenbaum Prize for Short Gamebook Ficti...

393993-thumb140.png The Warlock Returns Issue #06
Regular price: 0
Bundle price:
 0
Format:
 PDF

This issue brings you new material for fans of the Advanced Fighting Fantasy Roleplaying game and the Fighting Fantasy gamebooks.

This issue contains:
* Denizens of the Pit - A dangerous dozen of creatures
* Jungle - Poisons and Diseases from the jungles of Titan
* Advanced Fighting Fantasy Online - The online AFF experience explained
* Cantrip Spell Cards - For use with your magic users
* Scorpion Swamp - The Masters - Setting setup
* Stellar Adventures - Space Ranger solo game
* Stellar Adventures - Double-Double Cross short story
* The Legend of Gareus: Comic strip and agony aunt page
* New Races: Black Elves and the Bird People
* Director advice articles suggesting rumours and plot hooks  
Plus the results of the Warlock Returns charity auction...

414943-thumb140.png The Warlock Returns Issue #07
Regular price: 0
Bundle price:
 0
Format:
 PDF

This issue brings you new material for fans of the Advanced Fighting Fantasy Roleplaying game and the Fighting Fantasy gamebooks.

This issue contains:
* Denizens of the Pit - More of Titan's island creatures
* Jungle - Hazards in the jungles of Titan
* Scarlet Blue - A scenario by Scriptarium
* Cantrip Spell Cards - For use with your magic users
* Director advice articles suggesting rumours and plot hooks
* Spidermind Games Interview - Creators of Legendary Kingdoms
* Guide to the Shining Islands - Our biggest single article yet!
* The Legend of Gareus comic strip and agony aunt page
* Stellar Adventures: Into the Doors of Eryx - A new scenario starts
* The Lindenbaum Prize for Short Gamebook Fiction
* Plus lots more! 

421664-thumb140.png The Warlock Returns Issue #08
Regular price: 0
Bundle price:
 0
Format:
 PDF

This issue brings you new material for fans of the Advanced Fighting Fantasy Roleplaying game and the Fighting Fantasy gamebooks.

This issue contains:
* Denizens of the Pit - More of Titan's spawn from the Pit!
* Jungle - Ruins in the jungles of Titan
* The Promise of Treasure - An AFF solo game
* AFF Character Sheet - For use with your game
* Director advice articles with rumours and plot hooks
* The Inland Sea: King of the Four Winds
* Unlove Diaries - Director inspiration
* The Legend of Gareus comic and agony aunt page
* Stellar Adventures: Into the Doors of Eryx - Part II
* Plus lots more! 

437155-thumb140.png The Warlock Returns Issue #09
Regular price: 0
Bundle price:
 0
Format:
 PDF

This issue brings you new material for fans of the Advanced Fighting Fantasy Roleplaying game and the Fighting Fantasy gamebooks.

This issue contains:
* Denizens of the Pit - More of Titan's spawn from the Pit!
* Rules Summary and AFF Character Sheet
* Sleeping on the Job - New sleep rules
* Director advice articles with rumours and plot hooks
* Adding Themed Monsters to AFF - Crafting New Monsters
* Roll20 Macros for the Director - Creating NPCs and Skill Rolls
* The Legend of Gareus comic and agony aunt page
* Stellar Adventures: Into the Doors of Eryx - Part III
and more!...

450095-thumb140.png The Warlock Returns Issue #10
Regular price: 0
Bundle price:
 0
Format:
 PDF

This issue brings you new material for fans of the Advanced Fighting Fantasy Roleplaying game and the Fighting Fantasy gamebooks.

This issue contains:
* Denizens of the Pit - More of Titan's spawn from the Pit!
*A tribute to Russ Nicholson
* Staff Pick: Russ' Art - Fanzine contributors with their favourite art
* Director advice articles with rumours and plot hooks
* Murder aboard the Clytemnestra - Stellar Adventures solo game
* AFF Village Creator - How to craft a village for your games
* The Legend of Gareus comic and agony aunt page
* Stellar Adventures: Into the Doors of Eryx - Part IV
and more!

Total value: 0
Special bundle price: 0
Savings of: 0 (33%)
The Warlock Returns Issues #01-10 [BUNDLE]Price: $49.90
 AA-Weird #3: The Bitter Jungle / Thunder God's Curse
Posted: Wed, 10 Dec 17:45:50 CST
Publisher: Cthulhu Reborn

This print title collects two of our popular "Beyond The Miskatonic" scenarios in a Double-A-Side softcover Flipbook format[*]. Purchase of this print title also includes the electronic versions of the scenarios as well as the rulebook SRD for the Jazz Age version of Cthulhu Eternal.

The Bitter Jungle: Mysterious sabotage has damaged a large commercial Sapodilla plantation in 1920s British Honduras. Damage that would only be possible with the aid of heavy machinery ... the kind of machinery nobody has out in the remote jungle. When the reports of damaging attacks escalate dramatically, the police chief from the closest township calls on the Protagonists for help. 

A deadly plant horror

Thunder God's Curse: Set in 1936 Arizona, the Protagonists are hired to find a missing headline-hunting "celebrity explorer". The task that involves traveling to Tortilla Flat, a tiny town surrounded by the open vastness of desert and sky. It might be the 1930s, but out here life hasn't changed all that much since the fabled days of the American West ... and some might say that it hasn't changed all that much since more ancient and primal times, neither.

A cowboy riding a dinosaur

Further infomration about the individual scenarios (and an option to purchased them separately as PDF-only products) via these links: The Bitter Jungle and Thunder God's Curse.

[*] This format stitches two scenarios into a single volume, with the second printed upside down relative to the first. This creates a book with two "fronts" -- the technical bookbinding term for this format is "Tête-bêche"

What is Cthulhu Eternal?

Cthulhu Eternal is a multi-era, setting agnostic ruleset which aims to support inventive game designers who have original ideas for Lovecraftian roleplaying games or scenarios. It draws upon the long line of D100 games of Cthulhu-themed investigation, offering a beautifully streamlined and elegant set of mechanics to support a diverse range of gaming styles. To date there are era-specific pay-what-you-want versions of comprehensive rulesets adapted for Modern games, Jazz Age games, and Victorian Era games ... with more coming.

AA-Weird #3: The Bitter Jungle / Thunder God's CursePrice: $8.00
 Stock Art: Blackmon Skittermander Operative
Posted: Wed, 10 Dec 17:16:23 CST
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Skittermander OperativePrice: $2.95
 Stock Art: Blackmon Medium Military Starship Map
Posted: Wed, 10 Dec 17:13:09 CST
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Medium Military Starship MapPrice: $2.95
 Substrata Parking: A Solo Journaling RPG of Terminal Horror
Posted: Wed, 10 Dec 17:06:44 CST
Publisher: Basunat

Substrata Parking is not a traditional adventure. We didn't set out to create a game about slaying monsters or fighting a zombie horde. We wanted to explore a deeper, more unsettling genre: the horror of atrocious realism. Your enemy is not supernatural; it is systemic, social... and terminal. Your enemy is the cold, absolute failure of a system that promised safety.

The Original Sin: A Concrete Lung

This solo journaling RPG casts you as the Custodian, trapped in a multi-level, reinforced concrete car park—a massive, brutalist machine sealed by a silent, external collapse. Your only mission is to shepherd a small, fractious group of survivors, the Unselected, to safety.

The game's originality stems from two core pillars:

  • Systemic Horror: We reject grand, cinematic chaos. Instead, the dread comes from the terminal gravity of the setting—the constant fight against water ingress, structural spalling, and failing ventilation systems. The true horror lies in your realization that the geometry of the building itself is actively trying to kill you.
  • Political vs. Physical Health: The central mechanic is the Cohesion Index (IC). This index measures the political atmosphere of your group, not your personal life bar. You can be the most capable survivalist, but if the IC collapses due to infighting, betrayal, or poor management, you lose. The game explicitly punishes heroics and rewards methodical, often cruel, governance.

Two Modes of Descent

To offer a versatile and terrifying experience, the game is presented in two distinct modes:

1. The Core Protocol (Approx. 7-10 Sessions/8-12 Hours)

This is the standard experience, focusing primarily on the management of the Cohesion Index (IC), the Unselected PNJs, and the fundamental challenges of the Parking. It provides a clean, focused narrative track leading through the four main chapters and the eventual Emergency Aperture Sequence (EAS) Epilogue. This mode emphasizes the social and political maneuvering required to win.

2. Advanced Substrata Parking: Terminal Density (Approx. 12-16 Sessions/15-20+ Hours)

For those seeking the full, oppressive weight of the Substrata, this mode layers on optional mechanics from Chapter V. Implementing these rules transforms the experience.

  • Structural Decay: The environment becomes an active antagonist, imposing random, measurable conditions that you must resolve to prevent resource drains.
  • Bureaucratic Failure: Key objectives are obscured by dense, misleading documentation, forcing you to use your Forgotten Profession and sharp intellect to decrypt crucial information.
  • The Final Indictment: Your initial Social Scar is integrated into the Epilogue, ensuring your personal trauma defines your final reckoning.

Substrata Parking is a game about facing consequences. We ask you to embrace the complexity, confront the terminal chaos, and journal every minute detail of your descent into the concrete abyss.

SOLO JOURNALING RPG BOOKS

Solo RPG Journaling: The Art of Being Your Own Storyteller is an invitation to step into a world where you are the hero, the narrator, and the creator of unforgettable adventures. If you're looking to start a new hobby or deepen your existing passion for solo RPGs, this book offers the tools and inspiration you need to begin your next adventure.

You can get now: Write & Play: The Balance of Solo Journaling RPG dives deep into the art of integrating mechanics like dice rolls, tables, and prompts into your narratives, ensuring every session remains engaging and balanced. Through real-world examples from well-known and niche journaling RPGs, hands-on exercises, and detailed case studies, I aim to provide you with tools that go beyond theory.

Solo RPG Journaling: Companion. It's a guide designed for those who seek to elevate their solo journaling experiences to new heights. This companion guide is all about taking your journaling to the next level. It’s packed with fresh ideas, advanced narrative techniques, original oracles and practical advice that will help you enrich your solo adventures. From deepening character development and building dynamic worlds to experimenting with new genres and creating custom systems, this book offers something for every solo RPG enthusiast.

Solo Journaling Rules offers a unique and flexible framework designed for players who want to create rich, introspective solo RPG adventures. SJR provides the tools to craft your own narrative-driven games in any genre or setting.

And The Lost World: A Solo Journaling RPGA game for dreamers, wanderers, and seekers—those who find joy in unraveling mysteries, piecing together fragments of a forgotten past, and writing their own stories. Designed for players who crave both structure and freedom, The Lost World balances evocative prompts and open-ended storytelling.

Substrata Parking: A Solo Journaling RPG of Terminal HorrorPrice: $4.95
 Stock Art: Blackmon Battlestar Launch Bay
Posted: Wed, 10 Dec 17:04:13 CST
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Battlestar Launch BayPrice: $2.95
 Le Morte d’Arthur - The Graphic Novel -Volume 1
Posted: Wed, 10 Dec 16:40:39 CST
Publisher: Chaosium

A Vision of Thomas Mallory’s Telling of Arthur
Volume  - The Coming of the King

A 128-page full colour graphic novel depicting the world of Pendragon!

What's Inside

In 1485, Sir Thomas Mallory penned the epic Le Morte d’Arthur. 540 years later, that story is brought to life on the page with an all-new graphic novel!

Visions of King Arthur

LMDA - Graphic Cover - Front Cover

The artwork by Tom and Nimue Brown (Hopeless Maine) is at once whimsical and darkly gothic, perfectly capturing the range of the story itself and rendering the world of Arthur’s Britain in a unique style that truly captures the imagination.

Recreation of the Text

Le Morte d'Arthur front cover

John Matthews, renowned Arthurian scholar and author of dozens of Arthurian books, penned the script of the graphic novel based on the original Mallory text. This retelling of Le Morte d’Arthur is guaranteed to convey the essence of the timeless story.

Inspiring Pendragon

Pendragon Core Rules Front Cover

Fans of Pendragon can dip their toes into the deep real-world lore of King Arthur with this approachable version of the classic story. May its pages inspire many tales on your tabletop!

Le Morte d’Arthur - The Graphic Novel -Volume 1Price: $9.99