DriveThru RPG
Newest Items
Posted: Wed, 17 Jun 13:07:46 CDT
We have all been there, the party meets in a tavern, completely sidesteps your prepared adventure, and the proceeds to ask about every NPC in the room.
You could steer them back on course (a few surprise incidents of violence can sometimes prod them in the right direction), or you could strap in and prepare for an unexpected ride.
With Stranger Danger, you’re ready for that ride. Inside this book, we’ve included
- Over 200 NPC descriptions, each of which may lead to an encounter – or even an adventure! – in your campaign. (The NPCs do not have unique stats, but do have enough of a hook to inspire an encounter or adventure in your campaign. Whether an NPC becomes a central figure in your campaign or a background character who is never seen again is, obviously, up to you and how your sessions develop over time.)
- NPC stats for the twenty backgrounds found in the core rulebook. The next time you need an urchin, you’ve got the stats ready to go!
- Five Skeletal Foes. Originally published at DriveThruRPG as a PYWY PDF, these five skeletons have been updated and are ready to cause trouble in your next session.

Posted: Wed, 17 Jun 13:06:35 CDT
YOU ARE MISSING!
You are a fork—a copy of your original self—returning from a side job. Now you find out your primary ego is MIA—and wanted for murder! You and your other forks—all sleeved in different bodies—need to find out what happened.
Ego Hunter is a thematic one-shot adventure for Eclipse Phase Second Edition involving strange events on Mars. Players take on the role of different copies of the same person who work together to solve a mystery and find their original (alpha) self. They soon find the situation is even more complicated and dangerous than it seems.
Ego Hunter is designed as a one-shot scenario using provided characters but can also be modified for use in an ongoing campaign.
Ego Hunter is a 40-page PDF including player character handouts. Also included is a 32x44 battlemap for the final scene drawn by Miska's Maps, perfect for playing the scenario on a VTT.
Posted: Wed, 17 Jun 12:57:42 CDT
Forged in the Dark, built for fantasy. Lighter rules, richer worlds — a collection of classes and mechanics designed for beginners and veterans alike, and flexible enough to fit any context you throw at it.
A public SRD is avaiable on my github
Posted: Wed, 17 Jun 12:56:54 CDT
You are the graph paper generation. The bright green flocked base generation. The Fighting Fantasy hand cramp fingers-for-bookmarks generation. The read White Dwarf from cover-to-cover generation. The sourcebooks in our school bag generation.
You can draw a Bolter from memory, judge blast radius by eye, and your heroes had back banners the size of barn doors. You're the roleplayers and wargamers of the 1980s and 1990s, too young for Lake Geneva and too old for Twitch. Secret Passages #3 is for you.
This is a new 74-page A5 magazine packed with original artwork, in-depth interviews, and insightful essays that luxuriate in specific releases and experiences. There'll be no sweeping histories of entire game lines, no top-down interviews that breeze through 60 books in six pages, and no regurgitating Wikipedia.
Every book, miniature, artwork, or moment is important because we made them important. They were our world, and every page of Secret Passages #3 reflects that.
Inside the first issue: Dungeons & Dragons, Blood Bowl, Way of the Tiger, Spelljammer, Warhammer fiction, World of Darkness, and more.
No generative AI was used in the making of this zine.
Posted: Wed, 17 Jun 12:53:24 CDT
Fear is not given. It is reflected. Daeomoth: A System-Neutral Cthulhu Mythos Lore Bible is an original cosmic horror setting compendium built upon the public domain tradition of the Cthulhu Mythos. This 25-page lore bible introduces Daeomoth, not as another monster to fight, but as the structural embodiment of the Dream-Realm itself: the Mirror of Truth, the Amplifier, and the Director. Daeomoth does not create fear from nothing. He reflects what already exists within the dreamer, amplifies it, and stages it as a dream that feels internally inevitable. Inside this book, you will find: - A complete original cosmic horror entity designed for adaptation - A system-neutral mythos framework with no stats, dice rules, or game mechanics - Detailed lore on dreams, fear, happiness, madness, and the Outer Gods - A philosophical horror structure suitable for Game Masters, writers, worldbuilders, and game developers - A setting designed to be adapted into tabletop campaigns, fiction, indie games, visual novels, and other dark narrative projects This is not a rulebook. It contains no stat blocks, combat rules, or mechanics from any tabletop roleplaying system. It is a lore-focused, system-neutral source document intended for creative adaptation. Legal Disclaimer: This book is an original, system-neutral setting built upon public domain elements of the Cthulhu Mythos. It is not affiliated with, endorsed by, or connected to Chaosium Inc., the Call of Cthulhu roleplaying game, or any other published RPG system.
Posted: Wed, 17 Jun 12:51:52 CDT
Why settle for one adventure when you can have two? The Megaliths of London begins in ancient Britain in BCE 66. The PCs are soldiers from the mysterious "Legion X" garrisoned in Londinium. And what begins as a simple escort mission soon unravels into a desperate bid for survival. Part two has the PCs working for MI6 investigating ancient Megaliths from Stonehenge at the culmination of a 2000-year old plan which will reshape the entire world.
Posted: Wed, 17 Jun 12:50:23 CDT
LIES BY OMISSION is a narrative-driven tabletop role-playing game of creeping dread, fractured truths, and occult conspiracies. Inspired by the eerie elegance of Italian Giallo cinema from the 1960s and ’70s, players step into the roles of ordinary people unraveling extraordinary horrors.
Posted: Wed, 17 Jun 12:46:36 CDT
The O.S.R. Catgirl: Nine Lives of Adventure
An OSR supplement dedicated entirely to catgirls.
Whether you want cunning desert guardians, savage raiders, jungle huntresses, tavern-owning troublemakers, or entire feline civilizations, The O.S.R. Catgirl provides everything needed to bring catgirls into your OSR campaign while preserving the danger, exploration, and player-driven gameplay that define old-school fantasy.
Inside you'll find:
• A complete catgirl race with multiple degrees of feline heritage, from nearly human to fully beastial
• Three unique catgirl classes, each with distinct themes, abilities, and progression
• The Catfolk Beastman, a savage feline monster suitable for wilderness encounters, dungeon expeditions, and campaign villains
• New equipment, magic items, factions, cultures, adventure hooks, and worldbuilding ideas
• Regional examples showing how catgirls can fit naturally into frozen wastelands, desert kingdoms, jungle empires, and beyond
• Conversion notes for adapting the material to a variety of OSR-compatible games
Unlike many fantasy catgirl supplements, these catgirls are designed from the ground up for old-school play. They are explorers, mercenaries, raiders, priests, rulers, monsters, and adventurers first—and catgirls second.
If you're a fan of classic fantasy roleplaying, beastfolk races, old-school worldbuilding, or simply catgirls, you'll find plenty of material to steal for your next campaign.
Nine lives. Endless adventure.
Posted: Wed, 17 Jun 12:44:10 CDT
A game supplement for Dungeons and Dragons, Fifth Edition, this book offers two things to players and Dungeon Masters.
First, it offers a framework for incorporating the feel of a Western into your fantasy campaign setting. We aren’t in the American West but outlining the genre and themes and presenting D&D-compatible rules that can be incorporated to make it fun allow you to enjoy immersion in this particular style of frontier setting, venturing into the unknown.
Second, it explores player- and DM- perspectives for implementing West Marches style gameplay in this setting to enhance the experience of discovering and struggling with the unknown frontier.
It includes an example campaign setting, Gunsmoke, which incorporates both these aspects in a fully-useable game world.
Posted: Wed, 17 Jun 12:43:29 CDT
Full page Shadowdark RPH sheets, in full color. 6 Single Page sheets and 15 Two Page Sheets.
Enjoy and keep your torch lit!
Posted: Wed, 17 Jun 12:40:55 CDT
Build Your Own Nightmares.
The Dread Light System Reference Document (SRD) contains the complete mechanical skeleton of Dread Light: A Horror Roleplaying Game.
Designed around the philosophy that horror is fundamentally about the erosion of control, Dread Light is a streamlined, single-die (1d6) engine built to generate visceral tension, desperate choices, and tragic consequences.
Now, this engine is entirely free for you to use, adapt, and publish your own creative work.
What is the Dread Light System?
Dread Light strips away complex math and bloated skill lists, leaving only what matters when the lights go out. It features:
- The Dread Roll: A graduated 1d6 resolution mechanic (Full Success, Partial Success, Failure, Doom). There is nowhere to hide behind probability curves—every single pip matters.
- Four Thematic Attributes: NERVE, FLESH, WITS, and SHADOW.
- Dual Degradation Tracks: Characters don't have Hit Points. They suffer physical Wounds and psychological Fractures, creating a terrifying spiral of vulnerability where mind and body erode independently.
- The Anchor: A deeply personal mechanic that tethers a character to their sanity—until the horror threatens to sever it.
- Player-Facing Conflict: The GM never rolls dice. When a monster attacks, the players roll to resist, keeping the tension squarely in their hands.
What's Inside the SRD?
This 25-page designer’s reference contains all the raw mechanical rules you need to build your own scenarios, settings, or standalone games.
- Core Mechanics & Conflict: Rules for everything from lockpicking to structured combat, chases, and rituals under pressure.
- Genre Configurations: Three mechanical "Dials" (Lethality, Sanity Pressure, and Empowerment) that let you easily tune the system to replicate Cosmic Horror, Slasher, Gothic, Survival, or Folk Horror.
- Special Rulesets: Plug-and-play mechanics for Scarcity (supply dice), Gothic Secrets, The Killer (slasher villains), and Supernatural Abilities.
- Robust Solo Rules: A complete Oracle system and Threat Behavior Table built right into the core rules, allowing for entirely GM-less, solo horror experiences.
The Dread Light Community Content License
This SRD is released under a generous, creator-friendly license. By downloading this document, you are granted a perpetual, worldwide, royalty-free license to:
- Create, publish, and sell your own original scenarios, settings, and games using the Dread Light mechanics.
- Adapt and modify the rules to fit your specific creative vision.
- Use the "Compatible with Dread Light" language to market your products.
(Please note: This SRD contains the raw mechanics only. It does not include the narrative framing, setting fiction, sample scenarios, or GM advice found in the core Dread Light rulebook.)
Download the SRD for free. Leave the door open. Let the darkness in.



