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 Pundit Files: Issue 3 - Martial Artists of the Song Dynasty
Posted: Sun, 01 Mar 19:46:25 CST
Publisher: Lixuni Gaming

The Pundit Files issue #3: Martial Artists of the Song Dynasty presents a new class for Lion & Dragon from the Sword & Caravan setting, or any other setting or OSR game:The Song Dynasty Renegade Martial Artist. Based on historical developments in martial arts during the Song Dynasty, this supplement includes the class and four different martial art styles that had their origin from the master Zhou Tong in that period.

Pundit Files: Issue 3 -  Martial Artists of the Song DynastyPrice: $4.50
 Douglas "Draco" Manzini Presents: Lich Skull
Posted: Sun, 01 Mar 19:33:42 CST
Publisher: Misfit Studios

Douglas "Draco" Manzini Presents: Lich Skull

This stock art image by Douglas "Draco" Manzini presents an isolated Lich Skull with an internal blue glow. Perfect as filler art.

This color purchase includes one JPG and a TIFF version, both at 300 dpi. Transparent background TIFF version also provided. Dimensions are 3 x 4 inches.

All art files are bundled in a ZIP file.

Douglas "Draco" Manzini Stock Art License Summary

All stock art is licensed for use in professional publications. Douglas "Draco" Manzini retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

Douglas "Draco" Manzini Presents: Lich SkullPrice: $3.99
 High Stakes Hazards: Starfinder GM Core
Posted: Sun, 01 Mar 18:34:21 CST
Publisher: Paizo

In High Stakes Hazards: Starfinder GM Core, you'll find expansions on popular hazards found in Starfinder GM Core to use in your Starfinder Second Edition games! Inside you'll find 16 hazards ranging from hazard -1 all the way to hazard 23! You can having collapsing buildings, distracting holo ads, laser turrets, and sentry turrets for every level of play! 

High Stakes Hazards: Starfinder GM CorePrice: $4.99
 VtM Clans Character Sheets V2 [5th Edition] PACK 3/4
Posted: Sun, 01 Mar 18:05:31 CST
Publisher: White Wolf

Clans character sheets for 5th Edition 2.0 version

Clans: Toreador; Malkavian; Tremere; Nosferatu

NOTES:
Pages: 6 (fully interactive)
HORIZONTAL TEMPLATE
Special cover page
Template Aspect: 1920x1080p
Languages: English, Spanish and Portuguese-Brazil


Planilhas de personagens de clãs para a 5ª Edição Versão 2.0

Clãs: Toreador; Malkavian; Tremere; Nosferatu

NOTA:
Páginas: 6 (totalmente interativas)
TEMPLATE HORIZONTAL
Capa especial
Formato: 1920x1080p
Idiomas: Inglês, Espanhol e Português-Brazil


Hojas de clanes de personaje para la 5ª Edición Versión 2.0

Clanes: Toreador; Malkavian; Tremere; Nosferatu

NOTA:
Páginas: 6 (totalmente interactivas)
PLANTILLA HORIZONTAL
Cubierta especial
Formato: 1920x1080p
Idiomas: Inglés, español y portugués-Brasil


Instagram - @2209a_ig

VtM Clans Character Sheets V2 [5th Edition] PACK 3/4Price: $0.50
 OSR Fantasy Character Sheet
Posted: Sun, 01 Mar 17:04:43 CST
Publisher: Shadowhold Studios

A generic homebrew created sheet for OSR, D&D and other retroclone fantasy RPGs, with an attempt at some old-school style artwork. :) 

OSR Fantasy Character SheetPrice: $1.00
 St Patrick's Day Mega Bundle [BUNDLE]
Posted: Sun, 01 Mar 16:59:04 CST
Publisher: Chaosium
This special bundle contains the following titles:


366109-thumb140.jpgConvalescence - A 1920s Adventure for Call of Cthulhu - Miskatonic Repository
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Convalescence - A 1920s Adventure for Call of Cthulhu - Miskatonic Repository Wounded investigators take time to heal in a quiet country clinic near Dublin. Almost mended, they are ready to be voluntarily discharged. But they wake to two horrifying and gruesome murders that makes them fear that among angels of mercy may walk an angel of death. In this single map one-shot adventure, playable in a single session by two or more players, investigators begin under the threat of peril and must use their wits and skills to separate lie from truth, discover the wounds that time won’t heal, and stop who or what killed a patient and her companion. This adventure includes 13 pages of scenario information, seven pages of handouts, and six pre-generated investigators to use at the Keeper's discreti...

501177-thumb140.jpgCthulhu Ireland
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Cthulhu Ireland 1920s Horror Roleplaying on the Isle of the Fey 2025 ENNIE Gold Winner for Best Setting 2025 Winners and Nominees – ENNIE Awards Scratch just beneath the surface of 1920s Ireland, remove the thin veneer of religion, science and modern reason and you will find a realm steeped in the old ways. Fairie Folk steal children away at night, leaving changelings in their place; Merrow drag sailors from their fishing boats into the watery depths; and the malevolent Púca lures the unwary to certain death in the depths of heather-clad bogs. The old gods are gone but not forgotten, and those who seek to commune with them will find their sacred places hidden deep within dark forested glens or buried under the ruins of ancient abbeys and even older cairns. In the towns and cities spiritual...

282669-thumb140.jpgFive Faces of Fear
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Five Faces of Fear is a collection of five ready to play scenarios for Call of Cthulhu 7th Edition. Within these pages you will find a setting guide to Modern Ireland, as well as adventure, mystery and horror that will take you from modern day Cape Town to Victorian Liverpool, rural Ireland and even to the Peninsular War.  1. Silent Key When an amateur short wave radio operator or ‘HAM’ operator dies, their unique broadcasting channel is left unused by other HAM operators as a mark of respect. This is called a silent key. When Gerry Murphy’s silent key crackles to life again mere weeks after his death pleading for help, fellow HAM radio operators are annoyed and more than a little dubious but the voice sounds very convincing, uncanny really. Is it a prank? Is it really Gerry and ...

499275-thumb140.pngLast Call of Cthulhu: Player Drinking Rules & Modern-Era Scenario
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Crack open a cold one for LAST CALL OF CTHULHU, where your drink is as important as your dice... This 59-page PDF includes: Player Drinking Game Rules – Mixing traditional CoC gameplay with social drinking, for a memorable (or hazy) role-playing experience. The Trip – A thrilling 3-4 hour, 29-page modern era scenario (for 2-4 investigators) set in a rural English pub with a dark secret. Can your investigators survive the ultimate lock-in? Cocktail recipes from across the CoC roleplaying community – Mike Mason, Lynne Hardy, Joe Trier, Bridgett Jeffries, Jon Hook, T.A. Newman, and more! Four pre-generated character sheets – on beer mats! Full colour handouts and maps (Please note that the physical product is the softcover book. Seperate physical handouts are not include...

495443-thumb140.jpgOmega Kappa DIE!!! – A Highly Inebriated, Modern(ish) Horror-Comedy Scenario
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It’s time to PARTY like it’s 1999! The members of the Omega Kappa Pi fraternity have finally found their forever home! Sure, it may be a dilapidated, haunted, 1930s manor house that nobody wanted, but dude, this place is perfect. There is no way they are going to burn down a third house this semester! As their hedonistic housewarming celebration gets underway, the world-ending Imprisoned God wants to join the guest list. Will the O-Kapps be able to party their way to saving the world or is this their final hurrah? Omega Kappa DIE!!! is a Call of Cthulhu 7th edition scenario for 1 – 5 investigators and a Keeper. It is intended to be run as a ~4 hour one-shot. Channeling Animal House meets Cthulhu, this modern scenario is inspired by wacky frat comedies such as Revenge of the Nerds, PCU...

383644-thumb140.jpgSt Midabaria Clinic -- A Clinic Map for 1920s Call of Cthulhu 7th Edition -- Miskatonic Repository
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St Midibaria Clinic -- A Map for 1920s Call of Cthulhu 7th Edition -- Miskatonic Repository Players, go no further! Keepers, forge ahead! I am the author of Convalescence - A 1920s Adventure for Call of Cthulhu - Miskatonic Repository. That adventure can certainly be played online, but its map was not specifically designed for the virtual tabletop programs now used in online play. But I like making maps, so I made a new one! The published adventure takes place in a small country clinic in Ireland. Use this map to play that game, or use this map if it suits some other game that requires a clinic and some outbuildings. There are no labels or markings in the map itself that would prevent it from being used separately for another adventure. The map includes: An entryway A patient ward A...

466273-thumb140.jpgThe Horror of Morinrood
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In The Horror of Morinrood the investigators are sent to a remote island in the Irish Sea to investigate a murder at a small research facility. But they are not alone: corporate agents, environmental protestors, and even the mi-go have taken an interest in the island. Trapped by a violent storm, the investigators must unravel the mysterious happenings on Morinrood while also staying alive. The Horror of Morinrood is a modern day survival horror scenario for Call of Cthulhu inspired by computer games such as Prey (2017) and Resident Evil. Investigators must unravel a mystery, brave a punishing storm, and collect access cards to unlock new areas, all while dealing with the hostile creatures that now call the island home. This scenario includes six pre-generated characters, e...


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St Patrick's Day Mega Bundle [BUNDLE]Price: $55.96
 David Ellis Presents: Adventurers at the Door
Posted: Sun, 01 Mar 16:49:07 CST
Publisher: Misfit Studios

David Ellis Presents: Adventurers at the Door

David Ellis Stock Art LogoThis stock art piece by David Ellis presents a team of four Adventurers at the Door, waiting in the wizard staff's light as the rogue picks the lock.

This image is presented at 7.5 x 11 inches in size.

This black and white, blue tinged purchase includes one JPG and one TIFF version, each at 300 dpi.

All art files are bundled in a ZIP file.

Who is David Ellis?

David Ellis is a freelance illustrator who specializes in fantasy and science fiction. He works primarily in pen and ink (and the digital equivalent) and has a particular fondness for drawing wizards. David is currently based in Murray, Kentucky but frequently dreams of ditching his day job and disappearing into the forest to become a full-time hermit/illustrator/cartoonist.

David Ellis Stock Art License Summary

All stock art is licensed for use in professional publications. David Ellis retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

David Ellis Presents: Adventurers at the DoorPrice: $15.00
 A Thorny Situation- A Swords & Wizardry Mini-Dungeon
Posted: Sun, 01 Mar 16:43:57 CST
Publisher: Creation's Edge Games

Creation’s Edge Games Presents:

A Thorny Situation
A Swords & Wizardry Mini-Dungeon
For 4-6 Adventurers of Levels 6-8

Human and lizardmen settlements in Death-thorn swamp have coexisted in relative peace for years.
Now, a new threat endangers that peace. One with thorns.
Lots and lots of thorns.

A Thorny Situation is part of a series of mini-dungeons designed to drop into existing adventures or campaigns. Use them as side quests or a way of getting in a quick adventure when you’re short on time.

     

Mini-Dungeon Module S6: A Thorny Situation is compatible with the Swords & Wizardry rules available for download through this site.

A Thorny Situation- A Swords & Wizardry Mini-DungeonPrice: $1.50
 Merfolk | 5e NPC Monsters Roll20
Posted: Sun, 01 Mar 16:23:19 CST
Publisher: MmpApps

Merfolk | 5e NPC Monsters

 
Merfolk expands the traditional merfolk into a fully realized underwater civilization designed for 5e play. Instead of relying on a single aquatic humanoid stat block, this supplement presents a complete ladder of merfolk roles—from children and commoners to sovereign rulers—each engineered to exploit three-dimensional underwater combat.
 
These merfolk are not shoreline curiosities or incidental sea-dwellers. They are organized, disciplined, and tactically superior in their native environment. Their shared Thalassic Supremacy doctrine allows them to stack vertically, rotate around enemies, and dominate aquatic space in ways that land-bound creatures cannot easily counter.
 
Whether you need reef guardians defending coral gates, mobile hunters harrying intruders, hydromancers reshaping the battlefield, or a Tidelord Sovereign commanding layered assaults from every direction, this supplement provides encounter-ready options across tiers of play. Cultural assumptions are intentionally minimal, allowing these merfolk to function as noble city-states, imperial sea powers, territorial defenders, or antagonists in extended underwater campaigns. The structure is provided, the story is yours.
Multisided token allow you to switch from female to male.

Underwater Combat on a 2D Map

Underwater battles occur in three dimensions, even when represented on a flat grid. To simulate vertical space without tracking depth separately, use the following abstraction:
 
A single 5-foot square may contain up to **three creatures** — one at center depth, one above, and one below. These creatures are considered to be sharing the same horizontal position but occupying different vertical layers.
 
Creatures sharing a square vertically are adjacent to one another for the purposes of melee attacks, features, and abilities unless a specific rule states otherwise.
 
Merfolk are trained for three-dimensional warfare. They intentionally stack above and below enemies, rotate positions through shared squares, and use forced movement to pull foes into layered formations. When merfolk occupy vertical positions around a target, assume this is deliberate tactical positioning, not incidental overlap.
 
If more than three creatures attempt to occupy the same square, normal movement rules apply and creatures must move to adjacent spaces.
 
This abstraction keeps underwater encounters fast, readable, and tactically rich while preserving the essential advantage of vertical combat.

Merfolk Ladder

Merfolk Child CR(0) Noncombatant youth. Establishes stakes and civilian presence within coral cities.
Merfolk Commoner CR(0) Baseline adult citizens: pearl divers, kelp farmers, artisans, and laborers.
Merfolk Coral Sentinel CR(1/4) Disciplined city guards who defend gates and coral infrastructure using vertical positioning.
Merfolk Reef Stalker CR(1/2) Mobile hunters who strike from above or below and rotate fluidly through occupied space.
Merfolk Tide Channeler CR(1) Hydromancers who manipulate localized currents to control positioning and force vertical vulnerability.
Merfolk Deepwarden CR(2) Elite trench defenders who spiral around targets and impose sustained pressure.
Merfolk Vortex Striker CR(3) Aggressive rotational specialists who accelerate encirclement tactics.
Merfolk Coral Commander CR(4) Battlefield officers who coordinate layered assaults and tighten the rotational engine.
Merfolk Abyssal Arcanist CR(5) High hydromancers who reshape underwater terrain into controlled combat zones.
Merfolk Trench Justicar CR(6) Imperial enforcers who deny vertical escape and punish destabilized foes.
Merfolk Tidelord Sovereign CR(7) Rulers of coral metropolises who command entire encounters through hydrodynamic authority.

 

Merfolk | 5e NPC Monsters Roll20Price: $7.99
 Path of the Steel Trap: Focus your Senses | The Inversion Codex | Barbarian Subclass
Posted: Sun, 01 Mar 16:22:25 CST
Publisher: Candlewick Games

Precision Is Deadlier Than Fury

Barbarians of the Path of the Steel Trap do not surrender to rage. They refine it. Where others lose themselves to primal fury, these warriors narrow their focus to a razor’s edge, turning emotion into silence and instinct into calculation. Their breathing slows. Their eyes sharpen. Every motion becomes deliberate. Every strike inevitable.

A Steel Trap barbarian does not chase victory.

They wait for the moment when it can no longer be avoided.

To fight one is to feel the pressure of being studied, weighed, measured, and solved. When the trap finally springs, it is sudden, brutal, and absolute. There is no wasted motion. No roar of triumph. Only the quiet certainty that the outcome was decided long before the blow landed.

The Path of the Steel Trap is built for players who want to embody lethal focus, close-quarters dominance, and the terrifying calm of a warrior who never panics. This subclass transforms Rage into a state of predictive combat clarity, turning the barbarian into a relentless duelist who punishes mistakes, controls positioning, and eliminates targets with surgical violence.

What This Subclass Offers

Predator in the moment fantasy.
Become the embodiment of coiled lethality. Analyze a single foe, anticipate their movements, and dismantle them piece by piece with unstoppable pressure.

Close-quarters control mechanics.
Shut down enemy mobility, punish attacks against your allies, and dominate the space around you like a sprung trap that never loosens its grip.

Reaction-driven combat mastery.
Move faster than opponents can think, intercept threats, and turn enemy aggression into opportunities for devastating counterstrikes.

Momentum execution gameplay.
Drop one target and immediately pivot to the next, maintaining relentless offensive flow without losing focus.

Disciplined Rage identity.
No screaming berserker chaos, just cold, controlled violence amplified by primal strength.

Perfect For Players Who

  • Want a Barbarian who feels like an elite warrior, not a reckless brute
  • Enjoy single-target dominance and duelist-style combat
  • Prefer tactical positioning over wild swings
  • Love the calm before the storm aesthetic
  • Want to punish enemies for ignoring them or attacking allies
  • Like characters who weaponize focus, patience, and inevitability
  • Enjoy martial characters that feel intelligent without using magic

Includes

  • A complete Barbarian subclass for Dungeons and Dragons 5E, fully compatible with the 2024 ruleset
  • Clear, table-ready features
  • Unique mechanics centered on target assessment, pursuit, and execution
  • A powerful capstone that transforms you into an inescapable hunter
  • Clean, balanced design that enhances the Barbarian without overshadowing other Paths
  • Professionally formatted content ready for play and printing
Path of the Steel Trap: Focus your Senses | The Inversion Codex | Barbarian SubclassPrice: $0.99
 Eric Lofgren Presents: Librarian
Posted: Sun, 01 Mar 16:17:24 CST
Publisher: Misfit Studios

Eric Lofgren Presents: Librarian

Eric Lofgren SignatureThis stock art image by Eric Lofgren depicts a bookish, female Librarian flipping through a thick tome she's taken off the shelf behind her.

This black and white purchase includes one JPG and a TIFF version, both at 300 dpi. Dimensions are 4 x 11.25 inches.

All art files are bundled in a ZIP file.

Other Work from Eric Lofgren

Eric Lofgren is a well-known industry professional whose talent has appeared in various projects, across numerous genres, for companies such as Paizo Publishing, White Wolf, Alderac Entertainment Group, Neca Online, Privateer Press, Monte Cook Games, Fantasy Flight Games, and Catalyst Labs are probably the biggest to date. He was also one of the first artists Misfit Studios worked with.

Eric Lofgren Stock Art License Summary

All stock art is licensed for use in professional publications. Eric Lofgren retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

Eric Lofgren Presents: LibrarianPrice: $15.00
 Blast Rangers - Solo Adventure - Shards Of Parley
Posted: Sun, 01 Mar 16:06:27 CST
Publisher: Original Frontiers

The Concord was never meant to last. It was assembled in haste after the Third Trade Collapse, when orbital cities burned not from invasion but from miscalculation. Guild fleets clashed over margins measured in fractions of fuel-rights and relic salvage. Entire worlds were stripped bare by “lawful” contracts enforced at gunpoint. Civilization did not fall - it haemorrhaged. So the guilds gathered. Not in peace. In fear. The Ashen Concord is not a place of celebration. It is a rotating nexus-station suspended inside a gravity-scar where physics bends just enough to discourage betrayal - but never enough to prevent it. Here, the great guilds meet beneath banners of scorched alloy and living sigils, each symbol bound to an oath older than their current leadership. Every guild claims to want stability. Every guild prepares for war. You arrive as a Blast Ranger not because you were invited, but because you were required. The Concord cannot deploy its own enforcers without violating its founding strictures. Neutrality, in this case, demands an outsider with a reputation for decisive violence and inconvenient truth. Behind closed chambers, guild envoys argue over shipping lanes, relic access, and the right to awaken sealed technologies buried beneath dead suns. Beneath the station, something ancient hums - an arbitration engine grown from occult math and battlefield data, designed to predict outcomes before blood is spilled. It is malfunctioning. Treaties contradict themselves. Orders arrive signed by no one. Assassinations occur during moments of perfect diplomatic silence. Someone is testing the Concord’s limits, probing for the exact moment when restraint snaps. If the Ashen Concord holds, the sector survives in cold, managed tension. If it breaks, the guilds will not hesitate.



______________________________


You are about to step into a galaxy that does not wait for permission. Blast Rangers Solo is not a tutorial, not a watered-down mode, and not a substitute for group play. It is a full-power way to experience the Blast Rangers universe - alone, decisive, and unfiltered. In solo play, there is no GM behind the curtain, no table consensus to soften outcomes, and no pause button when things go wrong. There is only your Ranger, your choices, and a universe that responds immediately.


To play Blast Rangers Solo, you must have the Blast Rangers Core Rulebook. This solo framework is built directly on the Total Core RPG System and assumes full access to its rules, attributes, Masteries, equipment, and setting foundations. The Core Rulebook provides the mechanical backbone; Solo Play provides the ignition. Together, they turn intent into action. You decide when to act. You decide what matters. You decide which risks are worth taking. There is no waiting for turns to come back around the table. No scenes lost to distraction. No momentum broken by debate. Solo play moves at the speed of thought - and often faster than comfort allows. Every decision lands directly on you. That pressure is the point.

Blast Rangers - Solo Adventure - Shards Of ParleyPrice: $0.50