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 Legends of Thaloranth Menagerie Collection [BUNDLE]
Posted: Tue, 17 Mar 11:43:38 CDT
Publisher: Thaloranth Publishing
This special bundle contains the following titles:


554381-thumb140.pngLegends of Thaloranth: Menagerie Volume Two: Animals
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Legends of Thaloranth: Menagerie – Volume Two: Animals An updated and expanded bestiary for the living world of Vaeloraranth. Menagerie – Volume Two: Animals is a major revision and expansion of the original Menagerie, fully updated to reflect the evolving design philosophy and worldbuilding of Legends of Thaloranth. This volume focuses exclusively on the creatures of the natural world—beasts, predators, prey, and the creatures that shape ecosystems through tooth, claw, instinct, and survival. This book is Volume Two of a planned five-volume Menagerie series, each volume exploring a distinct category of creatures found across Vaeloraranth. Inside this volume you will find: A wide range of mundane and dire animals, presented as meaningful narrative threats and ecological forces rathe...

554515-thumb140.pngLegends of Thaloranth: Menagerie Volume Three: Vermin
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The Menagerie, Volume III: Vermin The Final Volume of the Original Menagerie Not all threats roar. Some crawl, swarm, burrow, and wait. The Menagerie, Volume III: Vermin completes the original Menagerie trilogy, bringing the collection to its natural conclusion by focusing on the smallest creatures with the largest consequences. Where monsters shatter kingdoms and animals define the wilds, vermin undermine the world quietly—through neglect, imbalance, and time. This volume is not a list of throwaway encounters. It is a toolkit for Game Masters who want their worlds to feel alive, reactive, and fragile. What’s Inside Volume III: Vermin explores creatures often ignored in fantasy roleplaying—and shows how they can drive tension, collapse, and story. Inside you’ll find: Detailed Ve...

550459-thumb140.pngLegends of Thaloranth: The Menagerie Volume One: Monsters
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Legends of Thaloranth: The Menagerie – Volume I: Monsters The world of Vaeloraranth is not shaped by heroes alone. It is shaped by the creatures that stalk its forests, haunt its ruins, rule its depths, and wait patiently at the edge of civilization. The Menagerie – Volume I: Monsters is the first volume in a multi-book bestiary series for Legends of Thaloranth, presenting the most dangerous, powerful, and myth-shaping beings of the world in rich narrative detail and fully realized game mechanics. This is not a simple catalog of enemies. Each creature in this volume is presented as a living part of the world—defined by its ecology, culture, behavior, and role within Vaeloraranth’s long and often violent history. Monsters are not random encounters; they are consequences, guardians, in...


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 Expedition from the Mysterious Peaks | Fantasy Grounds
Posted: Tue, 17 Mar 11:28:42 CDT
Publisher: Skydawn Game Studios

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An ancient evil stirs in the heart of an ancient mountain ruin, its dark energy threatening to consume all within the land of Thalis.

But the strange power of the ruins belies its true nature—a beacon whose call has reached a band of heroes from beyond the stars.



Expedition from the Mysterious Peaks is an action packed, dual-genre adventure series powered by 5E and inspired by iconic adventure classics.

The adventure unfolds from two different origins. One is as a party of adventurers seeking to stop a mystical threat. The other is as a team of galactic explorers following the source of a generations-old distress beacon.

These characters' destinies collide, intertwining into a rich, versatile campaign series.

Play Your Own Way

This product incorporates rules and options from both standard 5E and ESPER GENESIS—the definitive 5E sci-fi RPG. You can use either of these rules or combine them to create a limitless number of character combinations.

You can also find fully compatible Esper Genesis products on the Fantasy Grounds website.

In addition to the series, the book provides a wealth of setting lore and options GMs can use to tailor the adventures, as well as integrate them into their own 5E campaigns.

What You Get

Included in this product:

  • An epic sci-fantasy adventure series.
  • Each chapter expands on the Veiled Realms of Thalis, a unique land built from the fallout between magic and technology.
  • New character options and special rules for NPCs.
  • Sci-fantasy gear and rules for creating Legacy Items.
  • Guidance for combining and customizing rules to build a multi-genre campaign.

For Use with Fantasy Grounds VTT

This converted adventure requires the Fantasy Grounds virtual tabletop (VTT) software and the included 5E Compatible ruleset. It features all the text and maps from the book release along with cross-linking of monsters, spells, items, equipment, and story elements, using the versatile rules automation for which Fantasy Grounds is known.

To install, place the .mod file in your Fantasy Grounds module folder (Default path is "C:\Users\(username)\AppData\Roaming\SmiteWorks\Fantasy Grounds\modules"). Launch a new or existing D&D 5E campaign and activate the title in your Modules window.

Visit espergenesis.com for the latest information and project updates. Stay in touch with the team by joining our online community!


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Expedition from the Mysterious Peaks | Fantasy GroundsPrice: $29.99
 The Path of Empty Hands
Posted: Tue, 17 Mar 10:54:29 CDT
Publisher: CZRPG

The Path of Empty Hands is a 5e supplement which aims to help you save prep time and impress your players.
The Path of Empty Hands invites adventurers to step into the rare and secretive Festival of Empty Hands, a once-in-twelve-years gathering where the Celestial Concord opens its gates and the greatest martial artists of the southern realms compete for the revered title of Kaiō. Hired by a calculating diplomat seeking influence within the tightly controlled city, the party must navigate a world governed by discipline, tradition, and silent observation. While masters clash upon the legendary Lei Tai, the adventurers face trials of endurance, balance, and restraint designed to test not strength alone, but virtue itself. However,  beneath the ceremony, rival factions maneuver in the shadows, and a single misstep could turn a festival of enlightenment into a moment of catastrophic slaughter. Come and decide the fate of nations on this adventure filled with intrigue, moral dilemmas  and investigation!

This content is for groups of 1st to 2nd level.

Find below some images to give you an idea on the visuals.

Here's a summary of what you get in this product:

  • 21-pages PDF gorgeously laid out with amazing artwork
  • 1 location with lore
  • 3 detailed encounters that can become an adventure (6h of gameplay)
  • 1 custom stat block
  • 3 battlemaps with 21 versions 
  • 1 regional map with 7 Versions

This content was part of February 2026 content for CZRPG's Patreon, and the maps were done by William Donel Trovador 

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Layout & Maps Preview

The Full-Size Preview contains the entire product, but here's a peek if you don't want to wait for the PDF to load.

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The Path of Empty HandsPrice: $12.99
 Ten Elven Royal Herald Encounters
Posted: Tue, 17 Mar 10:12:38 CDT
Publisher: The Arcverse

DM Essentials #66: 10 Elven Royal Herald Encounters

In most games, the royal herald is just a voice.

They announce names, maybe look important, then fade into the background. They're a prop, a bit of flavor, a way to make an entrance feel official.

But a voice that has spoken for an elven throne for millennia, that has announced ten thousand audiences without a single error, that carries the lord's own words to every corner of the hall—that voice is not a prop. It is an instrument perfected over centuries. And when it speaks your name, you will never forget the sound.

DM Essentials #66 gives you ten ways to make the elven royal herald feel powerful, precise, and unforgettable. They are not a servant. They are the voice of the throne itself. And they have practiced your name until it is perfect.

What's Inside?

The Elven Herald's World (Short Essay): Who they are, how they train, and why their voice lingers in memory forever.

10 Encounters with the Voice of the Throne: Each one gives you a situation, the truth behind it, and a way for the players to respond.

- The Voice – The herald speaks, and the party feels it in their bones. Centuries of training. Perfection.
- The Name – Their names sound beautiful, perfect, nothing like how they usually sound. They have practiced.
- The Correction – A pause, a repeat, a fix. No one else noticed. But they did. Perfection is expected.
- The Whisper – Quietly: "When you are introduced, do not bow. Nod only." A gift. Take it.
- The Proclamation – A decree, a judgment, a new law. Every word perfect. History, spoken.
- The Silence – The herald waits. The silence stretches. The moment before the voice is as powerful as the voice itself.
- The Echo – Later, they hear their names in the herald's voice—in memory, in dream. They have been marked.
- The Question – "How do you wish to be remembered? I will announce it." A choice. A legacy.
- The Error – A stumble, barely perceptible. No one noticed. But they did. They will carry it forever.
- The Bow – At the end, a slight bow. They have never done this before. The party has earned something rare.

Quick Reference Table: Roll d10 and get a full encounter hook in seconds.

Who This Is For:

- DMs who want announcements to feel like events, not just exposition
- Players who think their names don't matter until they hear them spoken by a voice that will never be forgotten
- Anyone who understands that some voices carry more than sound—they carry history

ENTER THE ARCVERSE

More DM Essentials, adventures, and settings at the link below.

They have spoken for ten thousand audiences. They have never made a mistake. They will not start with yours.

Ten Elven Royal Herald EncountersPrice: $2.99
 Planets and Aliens
Posted: Tue, 17 Mar 09:41:31 CDT
Publisher: Steve Dean

Welcome to Planets and Aliens!

P&A TTRPG is a kind of space dungeon crawl. There’s no free space travel involved, no spaceships your characters can control at all. All the action takes place on the planets, moons, spaceships and other constructs within the Anomaly. As you will see, the characters will be able to travel around, just not in space.

This is an early version and is probably riddled with errors. Feel free to provide feedback if you give this a try. 

I'll be expanding and updating this over time, but I'm quite a little fellow in a wide world.

Planets and AliensPrice: $3.00
 Ten Elven Master of Ceremonies Encounters
Posted: Tue, 17 Mar 09:38:09 CDT
Publisher: The Arcverse

DM Essentials #65: 10 Elven Master of Ceremonies Encounters

In most games, the master of ceremonies is just background flavor.

They announce names, point to seats, maybe look important. Then everyone forgets about them and gets on with the actual court scene.

But in an elven court where everyone has lived for millennia, rank is not simple. Who stands where, who speaks first, who may address the lord directly—these are not courtesies. They are the accumulated wisdom of generations, the only thing that keeps immortals from nursing eternal grudges over perceived slights. And the master of ceremonies is the one who remembers every single rule.

DM Essentials #65 gives you ten ways to make the elven master of ceremonies feel precise, ancient, and quietly essential. They are not a servant. They are the living map of the court's hidden order. And they decide whether the party navigates it safely or stumbles into insults that will never be forgotten.

What's Inside?

The Elven Master's World (Short Essay): Who they are, why protocol matters, and what happens when mortals get it wrong.

10 Encounters in the Court's Invisible Order: Each one gives you a situation, the truth behind it, and a way for the players to respond.

- The Name – They ask how to pronounce each name. Slowly. Carefully. They will remember forever.
- The Place – Each party member is assigned a position. Not where they expected. Accept it, or reveal ignorance.
- The Introduction – The master announces them to the court. Every word matters. A single error becomes eternal.
- The Seating – Near certain courtiers. Not random. Allies? Enemies? Tests? The party will find out.
- The Correction – A gentle correction of posture, words, position. They are helping. Take it with grace.
- The Omission – A party member is not introduced. Overlooked. A test of humility.
- The History – They recite the party's lineage—names they didn't know, connections they never made.
- The Warning – Quietly: "Do not speak to the one in grey." A genuine kindness.
- The Error – A mistake—wrong name, wrong place. Intentional? A test of character.
- The Bow – At the end, a perfect bow. The party has navigated the court successfully.

Quick Reference Table: Roll d10 and get a full encounter hook in seconds.

Who This Is For:

- DMs who want courts to feel like minefields, not just scenery
- Players who think "I say the right thing" is easy until they meet someone who remembers every word forever
- Anyone who understands that in a society of immortals, protocol is survival

ENTER THE ARCVERSE

More DM Essentials, adventures, and settings at the link below.

They have arranged ten thousand audiences. They have never made a mistake. They will not start with yours.

Ten Elven Master of Ceremonies EncountersPrice: $2.99
 Warlock
Posted: Tue, 17 Mar 09:25:41 CDT
Publisher: Paizo

WARLOCK

A Pact-Bound Class Archetype for Pathfinder 2e Kineticist

Some kineticists channel elemental forces. Warlocks open their gate to something else entirely.

Warlock is a full class archetype for the Kineticist that replaces elemental gates with occult Pacts - binding your character to powerful supernatural demonic entities. Each Pact reshapes how you fight, move, and exist on the battlefield, granting distinct manifestations, impulses, and passive junction abilities.

This release contains:

  • 49 fully realized Patrons (Pacts), each with unique mechanics, thematic identity, and battlefield role
  • Hundreds of new impulses, scaling from level 1 to 18 with kineticist-grade progression
  • Replacement class features allowing you to deepen your bond to your Patron
  • Full compatibility with existing Kineticist systems, including class DC scaling, impulse structure, overflow mechanics, and aura interactions

Each Patron represents a fundamentally different expression of power:


Command reality as the sovereign voice of King Paimon
Crush enemies beneath inescapable gravity with Agares
Accelerate inevitable death through Andras
Rewrite fate itself under the authority of Vassago
Become an unbreakable constant through Orobas

Or surrender to one of many other entities representing dominion, entropy, truth, madness, adaptation, corruption, and inevitability.

Whether you want battlefield control, aggressive martial pressure, inevitability-based debilitation, or reality-warping manipulation, Warlock provides an entirely new way to play the Kineticist chassis.

This is not an element.

This is a contract.

Disclaimer:  ChatGPT was used for text formatting, grammar correction, and inter-Patron comparison.

Note: Many of these Patrons are designed for specific gameplay styles, class/patron fantasy, or mechanical diversity. I recommend against trying to use the more complicated ones without buy-in from both the GM and the other players, as they can be disruptive at tables that are more straight-laced.

Due to the nature of this archetype sourcebook and the options within, many options are specialized or tuned to specific goals or kits. It is incumbent on the player(s) who choose to play a warlock to ensure the Patron they choose fits their GM, table, campaign, and expectations. For example:

  • Haguth uses skills as landmines, which may frustrate certain GMs.
  • Dantalion relies on slow pacing and is ill-suited to a team of alpha-strikers and nova builds.
  • Lahad is artillery/sniper and will perform less well in campaigns centered around dungeons.
  • Elim is an accountant, and the player should be aware that this involves increased amounts of damage bookkeeping.

WarlockPrice: $13.31
 Marvel Multiverse RPG - Marvel Rivals Timestream Adventure
Posted: Tue, 17 Mar 08:22:28 CDT
Publisher: Marvel

The latest Marvel RPG adventure expands to the world of Marvel Rivals, from the hit video game.

Get caught up within the Timestream Entanglement as the Marvel Multiverse Role-Playing Game joins forces with the hottest video game around, Marvel Rivals! Join Psylocke, Mantis, Jeff the Land Shark and many other characters as they escape from the Collector’s Museum. This adventure features a new 10-page comic and an RPG adventure that serves as a prologue to Marvel Rivals.

Marvel Multiverse RPG - Marvel Rivals Timestream AdventurePrice: $9.99
 Chroniques d'un Vampire Millénaire - PDF
Posted: Tue, 17 Mar 08:01:38 CDT
Publisher: La Loutre Rôliste

Jeu de rôle solo publié par LA LOUTRE RÔLISTE

Dans CHRONIQUES D’UN VAMPIRE MILLENAIRE, incarnez un Vampire tout au long de son existence, écrivez votre propre histoire au gré des Amorces narratives et laissez libre cours à votre imagination pour une épopée vampirique inoubliable !

CHRONIQUES D’UN VAMPIRE MILLENAIRE est un jeu de rôle introspectif, émotionnel et parfois effrayant, conçu pour jouer seul pendant quelques heures ou plusieurs semaines. Attention, CHRONIQUES D’UN VAMPIRE MILLENAIRE est destiné aux joueurs et joueuses matures !

Dans sa version anglaise, gagnant de trois Ennies Awards en 2020 et d'un Tabletop Design Award aux IndieCade 2020

2 PDFs de 188 pages chacun :

  • version dynamique "classique" : vous pouvez naviguer avec fluidité grâce à ses signets qui vous permettent de repérer et d'accéder rapidement aux éléments qui vous intéressent.

  • version dynamique remplissable : vous pouvez écrire directement sous chacune des Amorces principales.  

Guidé par un système de jeu nécessitant deux dés (1 dé à 10 faces et 1 dé à 6 faces) et des Amorces de récit, forgez votre propre histoire au travers des siècles, faites face à des situations difficiles, des choix moraux compliqués, tout en sachant qu’un jour la Mort vous tendra les bras. Mais n’oubliez pas que le temps passe, que vos Expériences vous façonnent et que vos Souvenirs s’effacent…

Après avoir joué une première fois, vous pourrez recommencer encore et encore et créer de nombreuses chroniques pour votre vampire. Vous passerez ensuite aux nombreuses Amorces additionnelles, destinées à vous permettre de rejouer et explorer d'autres thèmes et ambiances pour votre vampire ! En 1000 ans, de nombreuses choses peuvent arriver !

Ce livre contient également une aide de jeu sur la sécurité émotionnelle sous la forme d'une Fleur Millénaire et des propositions pour adapter ce jeu à un groupe de joueurs.

Et pour en savoir plus, venez visionner les vidéos sur le BLOG ! https://www.laloutreroliste.com/chroniques-dun-vampire-millenaire-videos/

Pour une description plus détaillée de Chroniques d'un Vampire Millénaire : https://www.laloutreroliste.com/chroniques-dun-vampire-millenaire/
Chroniques d'un Vampire Millénaire - PDFPrice: $13.80
 Kallio 5E Adventure for FVTT
Posted: Tue, 17 Mar 07:26:46 CDT
Publisher: Spooky Action Games


Kallio 5E adventure book

ABOUT KALLIO

You wake up a prisoner in the Kallio correctional facility, but some things aren’t adding up. While unraveling mysteries about yourself and your world, you may even become the hero your people need in this 5E adventure for four players starting at level one.

KALLIO FOR FVTT

You can install Kallio for Foundry VTT in just a couple clicks. Complete with 92 actors, 86 items, 12 journal enteries, and 24 scenes this adventure is all setup and ready to play, cutting down your admin time and letting you get straight to the fun parts!




KALLIO SCREENSHOTS

Kallio 5e adventure in Foundry VTT Kallio 5e adventure in Foundry VTT Kallio 5e adventure in Foundry VTT Kallio 5e adventure in Foundry VTT Kallio 5e adventure in Foundry VTT Kallio 5e adventure in Foundry VTT Kallio 5e adventure in Foundry VTT


Human made, not AI slop

KALLIO PFD

The Kallio PDF is included as a journal entry in the Foundry VTT release. What’s inside the book? 70 pages of content! Have a look below:

Kallio 5E Adventure for FVTTPrice: $11.49
 ROBOT 6 Stock Art
Posted: Tue, 17 Mar 06:52:36 CDT
Publisher: Jeremy Hart

11 iterations.


[Don't forget to accept email notifications. I routinely update my stuff. If you're not accepting emails you may not receive notice.]

SHAMELESS PLUG ALERT: I recently updated my PATREON, those on the $2 tier now get AT LEAST 4 STOCK ART IMAGES per month! Those on my $5 tier get all the iterations as well.


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[The video is a general overview of my stock art catalog.]

ROBOT 6 Stock ArtPrice: $4.50
 D100 Fantasy Weapons with History
Posted: Tue, 17 Mar 06:05:03 CDT
Publisher: Wytchin Hour

This collection of 100 fantasy weapons provides unique names, weapon types, and historical lore to enhance worldbuilding, storytelling, and role-playing games. Organized into a d100 table, it allows creators and game masters to quickly generate legendary weapons to add depth, flavor, and inspiration to any fantasy setting

D100 Fantasy Weapons with HistoryPrice: $1.50