DriveThru RPG
Newest Items
Posted: Tue, 16 Jun 12:44:39 CDT
Expand your Open D100 and Unified campaigns with a collection of professions inspired from classic 90's supplements.
Includes the following adapted professions:
- Beastmaster (Companion 2)
- Burglar (Companion 1)
- Conjuror (Companion 2)
- Dervish (Companion 2)
- Forcemage (Companion 5)
- Monastic (Oriental Companion)
- Necromancer (Companion 2)
- Scholar (Companion 2)
- Warlock (Companion 2)
- Warrior Mage (Companion 2)
- Witch (Companion 2)
Each profession has been carefully balanced using a point-based profession design system, helping them fit naturally into modern Open D100 campaigns while preserving the spirit and flavor of the original Companion material.
From mysterious necromancers and powerful forcemages to agile dervishes and scholarly adventurers, this supplement offers a wide range of new character options for players and GMs alike.
Please note: spell lists are not included. Refer to the original books for the appropriate spell lists, as they could not be reproduced here for copyright reasons.
Enjoy and happy gaming!
Posted: Tue, 16 Jun 12:43:54 CDT
Bring classic favorites Professions into your Open D100 and Unified campaigns with this second collection of homebrew profession conversions inspired by beloved supplements of the 90's. These professions have been carefully adapted and balanced using a point-based profession design system to ensure smooth integration into your games.
This supplement includes the following professions:
- Archmage
- Barbarian
- Crafter
- Craftsman
- Dancer
- Duelist
- Enchanter
- Maleficant
- Nightblade
- Ninja
- Noble Warrior
- Shaman
- High Warrior Monk
- Warrior
Whether you want mystical scholars, deadly assassins, spiritual shamans, or disciplined martial masters, this collection expands character creation options with a wide variety of flavorful and iconic professions for your Open D100 adventures.
Please note: spell lists are not included. Refer to the original Companion books for the appropriate spell lists, as they could not be reproduced here for copyright reasons.
Enjoy and happy gaming!
Posted: Tue, 16 Jun 12:08:55 CDT
No-name Town
A sprawling, seaside town begs to be explored.
Instead of our usual adventure, BA26 provides a map of a coastal town. This map provides the GM with a starting point for adventures. One underlying theme has been provided: the all-female church in town is serving justice to all abusive men.
Note that the GM will have to provide more details than what has been supplied here. Unmarked locations are most likely private residences.
The characters can start anywhere on the map.
SN-BA-26
2 pages, six-panel brochure
System-Neutral
Posted: Tue, 16 Jun 11:55:13 CDT
The Grounded Nautilus
Level-5 Shadowdark Adventure

In this mid-level adventure, the skies ripped open as a vessel from the Outer Planes eludes a faraway conflict and enters the Material Plane. Damaged beyond repair, it glides above a human kingdom and crashes in the countryside. Townsfolk, adventurers, and meddlesome individuals approach the grounded ship to see if there is something of interest or value. The characters delve into the illithid vessel with orders to secure it and make it safe for scholars to investigate. This is a dangerous task.


Explore fantasy worlds and immersive adventures!

This one-shot adventure is also included in our flagship product Dungeon Vault Magazine. Check out our Dungeon Vault Magazine publication here if you want a better deal.
This adventure is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.
Posted: Tue, 16 Jun 11:37:38 CDT
The Legion of Daram-Kheth was the finest military force in western Karnaxos.
Forged through decades of warfare, its warriors were renowned for discipline, loyalty, and battlefield excellence. Wherever its black-and-bronze standards marched, enemies fled and kingdoms trembled. The legion never lost a campaign. Then came the betrayal. Dispatched beyond the frontier to suppress a rebellion in the desolate territories of Karûm-Esh, the legion executed its orders with ruthless efficiency. Upon returning victorious, however, they discovered the gates of the empire closed against them. Their commander, the celebrated General Bel-Azrakar, had declared them traitors. Supply lines vanished. Messengers disappeared. All records of their service were erased. Suddenly hunted by the very realm they once served, the elite legion found itself abandoned deep within hostile territory. Now the legion must survive while uncovering why they were sacrificed. As rival nobles manoeuvre for power and assassins stalk the roads, the truth behind the betrayal grows darker with every discovery. The legion was not abandoned to hide a failure. It was abandoned because it learned something it was never meant to know.
The Frontier of Karûm-Esh
A vast borderland separating civilization from the forgotten reaches of Karnaxos.
The Black Mile Road
An ancient military highway once used by conquering armies, now haunted by deserters and mercenaries.
The Citadel of Ash
A partially ruined fortress where the forsaken legion establishes its base of operations.
The Whisper Markets
Secret settlements where spies, fugitives, and smugglers exchange information.
The Bronze Graves
A battlefield containing thousands of ancient warrior tombs and mysterious monuments.
The Hollow Tribunal
An abandoned judicial complex where forbidden records of the empire were once stored.
Every settlement hides informants. Every noble house hides secrets. Every ally may already be bought.
_________________________________
HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Bronze Age Fantasy setting where kingdoms rise and crumble beneath obsidian skies, and where warlords, sorcerers, and wandering heroes carve their names into the annals of Karnaxos. You will require the Warborn of Karnaxos Core Rulebook (CRB) and any expansions you wish to incorporate. The story you experience is your own. The actions you choose depend on who and what you encounter, and how you elect to interact. Keep a record of your journey, tracking outcomes and branching consequences. Your decisions become the voice of the unseen Storyteller. The world of Karnaxos stirs to life through your interpretation, your vision, and your courage. This template provides structure, direction, narrative density, and motivational clarity, ensuring you always know what drives the hero, what threatens them, and what lies beyond the next torchlit corner.
Posted: Tue, 16 Jun 10:27:36 CDT
A One-Page RPG (all the rules for GMs and players are on one page) intended for one shot focused, beer & pretzels style tabletop gaming. The game is setting generic, so if you love a simple system to chew on while you tell any story, pick up this game!
Using a simplified version of my Stat/Difficulty system, rolls and results create narrative-driving results that always move the action forward.
Make a character quickly and get into the game!
Posted: Tue, 16 Jun 10:26:36 CDT
Force of Extinction in a new fast-paced, quick to learn, tabletop role playing game that can make you feel like the HERO, or just a smudge on the bottom of a MONSTER'S CLAW.
This guide includes everything you need to get started playing quickly, with crowdfunding for the full rules on BackerKit now.
WELCOME TO THE EVOPOCALYPSE
The world as you know it has ended. No one knows what caused this catastrophic ecological disaster. But in its wake, humanity is on the brink of extinction and planet Earth has never been more alive.
Nature has claimed the globe, as cities overgrown with vicious plantlife now play hunting grounds to highly evolved predators and warped, colossal creatures with no memory of the animals they once were. You and your fellow players are Survivors, venturing out from desperate Settlements with limited tools and dwindling resources.
You must navigate ruined cities and vastly changed landscapes, scavenging what remains as the world evolves about you. Plant life will subsume you. The climate will destroy you. Predators will kill you. But there is still hope. Together, you’ll explore the world you once knew, using your finely-honed survival skills and repurposed weapons (not to mention mysterious and unpredictable “resurrection” technology…) to hunt for the source of this disaster even as it hunts you back.
Against the Force of Extinction you have only one option: survive.
Posted: Tue, 16 Jun 10:22:29 CDT
Bring a little extra adventure to your campaign with this fishing mini-game!
Designed to work with any TTRPG system, this supplement is easy to learn, quick to run, and simple to drop into an existing game. Your players will be spending relaxed afternoons fishing across different lakes, building their skills over time, and facing high-stakes competitions and survival challenges.
Cast your line, discover unique waters, improve your abilities, and see what treasures or surprises lie beneath the surface.
About This Game
• Easy-to-learn rules that can be taught in a few minutes and played with any number of players
• A progression system that allows characters to improve their fishing abilities over time
• Special waters with unique effects and rewards
• Three scenario frameworks for the story contexts where fishing takes place in your sessions
• Designed to integrate seamlessly into any TTRPG setting or ruleset
What's Included
• Main Game Rules
• Player Ability Sheets
• Special Waters
• Three Fishing Scenarios
• Game Appendix
• Full-colour version
• Printer-friendly black-and-white version
Perfect For
• DMs looking for engaging downtime activities
• Player progression and rewards outside of regular gameplay
• Campaigns that want memorable moments beyond combat
Simply print, play, and start fishing!
Posted: Tue, 16 Jun 10:21:31 CDT
Rövarhövningens rov är ett äventyr skriver för att vara så användarvänligt som möjligt för någon som aldrig spellett ett äventyr tidigare. Det går dock även utmärkt för mer erfarna spelledare att använda äventyret.
Handlingen kretsar kring en gömd skatt som rollpersonerna åtar sig att hitta. Dock tycks ett antal andra personer också vara på jakt efter skatten, frågan är bara vem som hinner först...
Posted: Tue, 16 Jun 10:18:35 CDT
Every road forks eventually. The question is whether you chose the right path, or whether it chose you.
The Long Way Round is a set of two connecting 60×60 hand-crafted battle maps by Mimicsmaps. Play each map as a standalone encounter or combine them into a single seamless 60×120 travel corridor. Winding dirt roads, open farmland, dense treelines, a rocky outcrop, and a fork in the path that your players will have to commit to.
Built for overland travel, roadside ambushes, and every encounter that happens between one place and another.
What's Included:
- 2 individual 60×60 maps — play separately or back to back
- 1 combined 60×120 scene — the full road in one map
- Day, Dusk, and Night variants of all maps in 2K and 4K
- Foundry VTT module with walls and fog of war pre-configured
- System agnostic — works with D&D 5e, Pathfinder, and any tabletop RPG
Map Details:
- Individual size: 60×60 grid squares each
- Combined size: 60×120 grid squares
- Grid: 100px per square (5ft scale)
- Foundry VTT: 3 scenes — Map 1, Map 2, and Combined
- Variants: Day, Dusk, and Night in 2K and 4K
Perfect For:
- Overland travel encounters
- Roadside ambushes and bandit attacks
- Merchant caravan escort missions
- Chase scenes across open countryside
- Any campaign that needs the road to feel like a real place
Mimicsmaps creates hand-crafted, atmospheric battle maps for Game Masters who want their world to feel alive. Follow our publisher page to be notified of new releases.
Posted: Tue, 16 Jun 10:17:59 CDT
The path goes through the marsh. There is no other way. Something in the water has been watching since you arrived.
The Sunken Path is a richly detailed 40×40 swamp battle map by Mimicsmaps, deep teal water channels thick with lily pads, muddy crossing paths barely above the waterline, and dense wetland vegetation closing in from every side. Two variants give you the same treacherous location in different conditions, and a unique shadow tree layer lets tokens move beneath the canopy, hidden from everything above.
The swamp is ready. Whether your players are ready is another question.
What's Included:
- 2 unique scene variants — Clean and Dirty
- Shadow tree layer — tokens can move hidden beneath the canopy
- 4K ungridded map images for both variants
- System agnostic — works with D&D 5e, Pathfinder, and any tabletop RPG
Scene Variants:
Clean — The sunken path as nature intended. Clear water channels, vibrant lily pads, and muddy crossing tracks winding through a lush and dangerous wetland.
Dirty — Something has disturbed the marsh. Darker water, heavier overgrowth, and a creeping sense that the swamp itself has turned hostile.
Shadow Tree Layer — A transparent tree canopy overlay sits above both scenes. Tokens placed beneath it are hidden from view — perfect for ambushes, lurking creatures, and anything that hunts from the treeline.
Map Details:
- Size: 40×40 grid squares
- Grid: 100px per square (5ft scale)
- Foundry VTT: Multi-level shadow tree system
- System agnostic — works with any tabletop RPG
Perfect For:
- Swamp and wetland travel encounters
- Ambushes from the treeline
- Hag covens, will-o-wisp hunts, and cursed marsh adventures
- Lizardfolk and yuan-ti territory encounters
- Any campaign venturing into dangerous wilderness
Mimicsmaps creates hand-crafted, atmospheric battle maps for Game Masters who want their world to feel alive. Follow our publisher page to be notified of new releases.
Posted: Tue, 16 Jun 10:17:23 CDT
The Dark Hills Goblinoid War is mini-campaign for Shadowdark RPG designed for level 3-6.
Set in the Ironhaven Chronicles: The Realm, the series of adventures involves the Heroes in dealing with an increasingly dangerous threat emanating from the Dark Hills to the east of the City-State of Ironhaven in the northern part of the Emerald League.
The Heroes are called to investigate and address the increased activity by the various goblinoids of the Dark Hills against the nearby mines that are a part of the domain of the Ironhaven. They eventually discover a much more sinister agenda at work – a plot to undermine this entire part of the Emerald League.




