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Posted: Thu, 19 Feb 06:36:19 CST
This stock art image is by Claudio Casini Art.
This purchase includes a PNG version at 300 dpi.
Claudio Casini ART
GREYSCALE AND LINEART
Claudio Casini is a renowned industry professional whose work has graced numerous fantasy projects for companies such as Paizo Publishing, Asterion Press, Phlegyas Art Miniatures, and Mongoose Pub.
Stock Art License Summary
All stock art is licensed for use in professional publications. You are required to provide artist credit for any use of this artwork. Claudio Casini retains ownership of the artwork, meaning you cannot resell the art in your own art packs or similar products. There are restrictions on how this art can be edited.
You acquire a license to use the art but do not own any rights beyond that. Derivative works, such as 3D models, cannot be created from this illustration, regardless of purchase. The sole commercial use permitted for this artwork is publication
Posted: Thu, 19 Feb 06:34:40 CST
Der Verrückte Hadjed zieht mit seinen Anhängern durch die Wüste und verkündet die Lehren des Kwisach Katzerach. Diese seltsamen Vögel, auch wenn die meisten Hunde oder Fenneks sind, erzählen, dass sie Fenk besänftigen müssen, damit der Kwisach Katzerach zurückkehrt. Dafür erfinden sie irgendwelche Regeln ... alles sehr absurd. Wahrscheinlich zu viel Sonne auf den Kopf bekommen!
Posted: Thu, 19 Feb 06:22:20 CST
In the dust-choked city of Namar-Teluun, the drums of contest thunder for seven nights and seven days. The Gilded Trial—a tournament of blade, wit, and blood—has begun. Champions arrive seeking glory, thieves arrive seeking prize-vaults, and adventurers arrive seeking the truth behind whispered wagers and rigged bouts. But the Trial is more than spectacle. Beneath the arena lies an elder lock-vault sealed in the Bronze Age, rumored to open only during the final bell of the seventh night. When the bell tolls, the vault will seal again—perhaps for centuries. You have little time, fewer allies, and enemies who smile in daylight and draw knives by moonrise.
Namar-Teluun rises in stepped terraces of sun-baked stone and hanging bronze lamps. Its streets coil like serpents toward the Sevenfold Arena, a colossal pit-ringed structure crowned with banners and observation towers. Below the sands lie forgotten corridors—old merchant tunnels, gladiator cells, and the sealed vault of the Chrono Sigil, an artifact bound to time and oath. While crowds roar above, shadows bargain below. The city is alive with countdowns: match brackets, curfews, secret rendezvous, and the relentless ticking toward the final bell.
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HOW TO PLAY
In this Solo Adventure you assume the role of an adventurer in a Bronze Age Fantasy setting where kingdoms rise and crumble beneath obsidian skies, and where warlords, sorcerers, and wandering heroes carve their names into the annals of Karnaxos. You will require the Warborn of Karnaxos Core Rulebook (CRB) and any expansions you wish to incorporate. The story you experience is your own. The actions you choose depend on who and what you encounter, and how you elect to interact. Keep a record of your journey, tracking outcomes and branching consequences. Your decisions become the voice of the unseen Storyteller. The world of Karnaxos stirs to life through your interpretation, your vision, and your courage. This template provides structure, direction, narrative density, and motivational clarity, ensuring you always know what drives the hero, what threatens them, and what lies beyond the next torchlit corner.
Posted: Thu, 19 Feb 06:05:04 CST
100 Ship System Failures & Dilemmas
For Space Horror RPGs (Alien RPG, Mothership, and similar games)
Stop Killing Your Players with "Fix It or Die" Scenarios
Your ship is dying. The reactor's failing. The crew has two options: repair it or suffocate.
That's not a dilemma. That's just a timer.
Real tension comes from cascading technical problems that force impossible choices:
- Do you vent the contaminated air and lose your oxygen reserves, or breathe the toxins and risk hallucinations during the crisis?
- Do you seal the bulkhead and trap three crew members with the fire, or open it and risk the flames spreading shipwide?
- Do you trust the malfunctioning AI that's "helping" by welding doors shut, or shut it down and lose your only navigation system?
This book gives you 100 ship malfunctions designed to create moral dilemmas, not death sentences.
Each entry presents a technical crisis where:
- ✓ Both choices have serious consequences
- ✓ Problems cascade into new complications
- ✓ Players must weigh survival against resources, ethics, and sanity
- ✓ There is no "correct" answer—only hard trade-offs
No prep needed. Roll or choose. Watch your players squirm.
Examples from the Book
@Chromium Whisper Syndrome | The recycler's catalytic filter degraded, releasing trace chromium particles into the air supply. Crew members experience vivid auditory phenomena: whispers of dead colleagues, phantom distress calls, machinery speaking in human voices. Oxygen levels remain normal. The filter requires twelve hours to replace while working in contaminated atmosphere. Paranoia spreads as crew question whether sounds are real or hallucinations.
@Cryopod Cascade Failure | Cryogenic systems malfunction, gradually warming twenty sleeper pods. Passengers will wake over the next forty-eight hours. Ship carries provisions for current crew only, insufficient oxygen recycling capacity for additional people. Crew must decide whether to manually terminate some pods before revival, attempt re-freezing despite system instability, or ration everything while hoping reinforcements arrive before starvation.
Compatible with any space horror RPG. No setting-specific content. Public domain scenarios.
Turn ship malfunctions into unforgettable moral nightmares.
Posted: Thu, 19 Feb 06:05:04 CST
Laurium, Gateway to the Hidden Wars
One remote town is uniquely situated on the precarious divide between the controlled holdings of the Roman Empire and the wild lands of Germania: the frontier town of Laurium. Far from the Eternal City, though governed by a magistrate who speaks with the authority of Roman law and protected by the soldiers of the I Minerva Legion, Laurium is more exposed and vulnerable than most of its residents believe. The town’s sizable population of Germanic natives includes many who resent Rome’s occupation, some of whom meet in secret to foment rebellion. But this simmering turmoil is only one of the more obvious problems here.
Other hidden forces—far more sinister—threaten all who live in Laurium, be they Roman, German, or from other cultures that have come to this place from afar. The lands near Laurium hide many secrets, including a rising swell of Mythos forces eager to corrupt this town. Dark cults lurk both within and outside its palisade walls, serving forgotten and malevolent gods whose goals imperil all of humanity. The few mortal groups knowledgeable enough to oppose such enemies also hide in Laurium, pretending to live ordinary lives while secretly locked in the Hidden Wars.

This 152-page supplement includes a wealth of adventure opportunities and information for Cohors Cthulhu gamemasters running campaigns centering on the Roman-occupied town of Laurium. This PDF includes detailed information and profiles on many of the most significant NPCs living in and near Laurium, an Otium rules system for handling downtime activity between major adventures, and seven self-contained adventures either set within or near the town of Laurium:

- “Vigilia,” written by Harrison J. Chadd and Dave Semark, features an investigation into a child-abduction ring that reveals a greater plot to empower the Outer God, Mormo.
- “The Silent Mine,” written by Tyler Omichinski, is a story where a newly built silver and gold mine conceals the machinations of Mi-Go north of the town.
- “Fabled Herbs,” written by Jeff Provine, sees a deceptive sect of cultists attempt to corrupt Laurium by enthralling its leaders through the use of an insidious herb.
- “The Amber God,” written by Cat Evans, is set in a prosperous amber mine which brings considerable wealth to Laurium, but where a powerful Mythos entity has long been entombed.
- “Artifact From the East,” written by Mari Tokuda, features the visitation to Laurium by mystics from lands far to the east of Rome, who intend to use an Atlantean artifact to advance the goals of the Outer Gods.
- “Under a Menacing Moon,” written by Simon Kaye and Selena Gray, follows the disappearance of a Roman centurion that reveals a sinister Mythos creature that menaces nearby villages.
- “Find the Witch,” written by Paul L. Mathews, where a clash between mystics in Laurium reveals the threat of a Deep Ones invasion of the town—one that imperils all who live there.
Posted: Thu, 19 Feb 06:05:04 CST
Not all adventurers begin in bustling cityscapes or the labyrinth of a mad mage. More often, they start somewhere small—where problems are personal, stakes are manageable, and identity is forged through action rather than prophecy. This d100 table provides grounded village troubles and local concerns, giving players meaningful ways to step into adventure, earn trust, and discover who they are along the way.
Posted: Thu, 19 Feb 06:05:03 CST
Monster Mage Games Presents:
Dead Man Delineation
A stock art collection by Jesse Mohn
The images in this product are high-quality TIFF files at a 300 dpi resolution.
END USER AGREEMENT
This artwork may be used in print or electronic products according to the following conditions:
1). Purchase and use of this license and/or the image(s) and/or writing(s) contained within implies agreement to terms of this license.
2). You are purchasing a license for limited rights to print the image(s) and writing(s) in personal or commercial projects.
3). You may not resell these images or give them to any other entity for the purporses of resale.
4). You may color, crop, enlarge, or shrink the images. You may edit the writing.
5). The artist’s name is required in your product’s credits (see copyright notice below).
6). You may publish the artwork(s) in this license up to three (3) times. After that you must purchase another copy of this license.
ARTWORK(S) CONTAINED WITHIN MAY NOT BE RESOLD - INCLUDING IN COMMERCIAL CLIPART OR STOCK ART COLLECTIONS OR PERSONAL USE IMAGE COLLECTIONS.
ARTWORK(S) MAY NOT BE POSTED ON THE INTERNET WITHOUT THE EXPRESS PERMISSION OF MONSTER MAGE GAMES AND/OR THE ARTIST.
ONLY MONSTER MAGE GAMES OR THE ARTIST HAVE THE RIGHT TO SELL THIS ARTWORK. THE PDF, COVER, AND DESIGN ELEMENTS OF THIS PRODUCT ARE NOT INCLUDED IN THIS LICENSE.
Any questions may be directed to Jesse Mohn at monstermageoni@gmail.com
Copyright Notice:
The copyright notice below must be printed within the published product.
Some art ©2026 Jesse Mohn.
Monster Mage Games, Dead Man Delineation and their respective logos are property of Jesse Mohn. All rights reserved. Published by Monster Mage Games. © 2026 Jesse Mohn
Posted: Thu, 19 Feb 06:04:05 CST
Dieses einstmals stattliche viktorianische Herrenhaus sollte eigentlich voller Kinderlachen und familiärer Liebe sein. Doch nun ist es ein Ort der Tragödie, ein Gefängnis für diejenigen, die es wagen, seine verfluchten Mauern zu betreten.
Dieses Abenteuer benötigt die Savage Worlds Abenteuer-Edition sowie das Horror-Kompendium zum Spielen
Inhaltswarnung:
Aufgrund der tragischen Herkunft der Geister von Huntley Manor enthält dieses Abenteuer Anspielungen auf Selbstmord, geistige Gesundheit und die Misshandlung von Minderjährigen.
Posted: Thu, 19 Feb 05:59:57 CST
The Fellowship Deck is a printable and table-ready collection of 56 magic items designed to celebrate cooperation, party bonds, and adventuring together. These items are written for 5E rules and are suitable for all levels of play.
Inside this deck you will find items that reward teamwork, support allies, share power, and shine brightest when adventurers stand side by side. Healers, leaders, protectors, martials, and casters will all find something to love.
Use them as treasure drops, quest rewards, boons from patrons, or gifts exchanged between characters. Hand a card to your players and the magic item becomes a tangible keepsake they can hold on to.
What you get
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56 magic items focused on party play and cooperation
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A mix of common to legendary rarities
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Items suitable for every class and role
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Print friendly format for home use
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Perfect for one shots and long campaigns alike
Bring your table closer together with items that grow stronger through trust, friendship, and shared adventure. The Fellowship Deck turns treasure into stories your group will remember.
Posted: Thu, 19 Feb 05:59:56 CST
The Fame Deck is a printable and table-ready collection of 54 magic items designed for adventurers who draw eyes wherever they go. These items are written for 5E rules and are suitable for all levels of play.
Inside this deck you will find items that inspire crowds, command attention, amplify reputation, and reward daring deeds. Bards, champions, swashbucklers, charismatic leaders, and anyone who enjoys the spotlight will all find something to love.
Use them as rewards for great heroics, symbols of renown, trophies of public victories, or marks of infamous deeds. Hand a card to your players and the magic item becomes a tangible keepsake tied to their legend.
What you get
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54 magic items themed around reputation, glory, and renown
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A mix of common to legendary rarities
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Items suitable for every class and role
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Print friendly format for home use
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Perfect for story-driven and high-heroic campaigns
Let your players feel the weight of their names echoing through taverns, courts, and battlefields. The Fame Deck turns reputation into rewards your characters will never forget.
Posted: Thu, 19 Feb 05:59:54 CST
The Gold Deck is a printable and table-ready collection of 53 magic items themed around wealth, luck, treasure, and the price of ambition. These items are written for 5E rules and are suitable for all levels of play.
Inside this deck you will find items that attract coin, twist fate, tempt greed, and reward those willing to take risks. Rogues, merchants, treasure hunters, gamblers, and dragon-hearted hoarders will all find something to love.
Use them as rewards found in vaults and dragon hoards, payouts from shady deals, relics of fallen empires, or cursed prizes that glitter a little too brightly. Hand a card to your players and the magic item becomes a tangible piece of treasure at the table.
What you get
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53 magic items themed around gold, luck, wealth, and fortune
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A mix of common to legendary rarities
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Items suitable for every class and role
-
Print friendly format for home use
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Perfect for heist adventures and treasure-hunting campaigns
Let your players feel the thrill of chasing glittering rewards and the danger that comes with them. The Gold Deck turns fortune itself into something they can hold in their hands.
Posted: Thu, 19 Feb 04:38:44 CST
Tokens - Modern 06a - Religious People
This is a Token Pack: art assets that are designed for dynamic usage within a VTT or elsewhere.
This pack contains:
– 45 unique tokens (345 if you include variations)
All tokens with exposed skin have 3 skin variations - light, tan and dark.
The tokens are divided into the following categories:
– Buddhist Followers
- Christian Followers
- Hindu Followers
- Jewish Followers
- Muslim Followers
- Pagan Followers
Creator Commentary:
A humble pack in more ways than one. We tried to get a good bit of variation and representation in here for a few different religions. Granted, christianity and islam got more than others. But this just leaves more for part 2. A healthy reminder that we are not historical nor cultural experts, and these depictions and namings are based on our rough ideas.
Showcase:

Downloads:
(1) A .dungeondraft_pack file to use with the Dungeondraft Program (optional).
(Scale: 256px per 1:1 grid unit; 256px = 5ft)
The DD variant is slightly smaller to allow seamless usage with the in-software grid units.
(2) A .zip folder containing PNGs to use wherever
(Scale: 512px per 1:1 grid unit; 512px = 5ft)
Also contains a version with imbedded drop-shadows
(3) A .zip folder containing WebPs to use wherever
(Scale: 512px per 1:1 grid unit; 512px = 5ft)
Also contains a version with imbedded drop-shadows
(4) A .pdf containing the licensing information
(marketplace limitations prevent me from appending it before purchase)
Please make sure to read the licensing information provided with purchase for the specifics.
Contact:
If you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.



