Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 The Wagon Wheel Catalog — Issue 2 Free Monthly Release from Wagon Wheel Publishing & Games
Posted: Mon, 02 Mar 11:15:58 CST
Publisher: Wagon Wheel Publishing

The Wagon Wheel Catalog — Issue 2

Free Monthly Release from Wagon Wheel Publishing & Games

The Wagon Wheel Catalog is a structured monthly briefing on current and upcoming releases across all Wagon Wheel lines.

Issue 2 marks the formal expansion of the pressure map.

Sea.
Land.
City.

Inside this issue:

  • A full feature article introducing ANOMALIES, a near-future vigilante roleplaying game built on the Genesis Narrative Dice System.

  • A detailed breakdown of March’s structured releases:

    • From Crew to Captains — A complete maritime season for Rum & Rogues™

    • Working the Land — A permanence-focused campaign supplement for Saloons & Outlaws™

    • The launch of ANOMALIES

  • The introduction of Extended Play, a refinement now applied across all structured modules.

  • Ongoing support commitments for:

    • Missives in Blade & Fury™

    • Crew Work in Rum & Rogues™

    • Frontier Jobs and Frontier Affairs in Saloons & Outlaws™

Wagon Wheel Publishing & Games builds structured situations.

Not scripted endings.
Not power fantasies.
Not engineered emotional beats.

We present pressure.
You choose.
The world responds.

The Catalog is not promotional filler.
It is a living map of how each line evolves.

Free download.
No obligation.
Structured expansion continues.

The Wagon Wheel Catalog — Issue 2  Free Monthly Release from Wagon Wheel Publishing & GamesPrice: $0.00
 Solo RPG Tools (2026) [BUNDLE]
Posted: Mon, 02 Mar 11:05:30 CST
Publisher: Basunat
This special bundle contains the following titles:



519248-thumb140.jpg Invisible Game Master: Your Immersive GM Emulator
Regular price: 0
Bundle price:
 0
Format:
 PDF
Invisible Game Master is a medium-complexity GM emulator designed for solo roleplayers who seek deeper storytelling without the heavy machinery of intricate systems. It offers a streamlined, elegant way to replace the Game Master in any setting or RPG. I remember the first time I dared to play truly solo with nothing but an oracle sheet and my dice. My heart pounded—no safety net, no human GM to improvise twists or breathe life into the scene. I whispered, What stirs in the darkness? and in that instant the oracle ignited. Suddenly, the empty chair before me bristled with possibility.  That spark became a silent companion, and over countless sessions I refined it into Invisible Game Master—a lean, affordable solution that sits squarely between bare‑bones one‑page tools and sprawling, costl...

544589-thumb140.png Only Oracles 2.0: Solo Journaling
Regular price: 0
Bundle price:
 0
Format:
 PDF
Only Oracles 2.0: Solo Journaling is a compact yet expansive toolkit of narrative oracles designed specifically for solo journaling role-playing. Born from the my own solitary sessions and frustrations with generic random tables, this collection replaces cold randomness with prompts that sing to the emotional core of a story. Each of the twelve oracles (Personal Revelations; Significant Encounters; Internal Challenges; Dreams & Visions; Epiphanies; Legacies, and more) offers 100 crafted prompts that push introspection, spark surprising scenes, and deepen character psychology—not just plot hooks but invitations to feel. What makes this volume original Emotion-first oracles: prompts are written to trigger internal states and meaningful reaction rather than generic events, making each rol...

534818-thumb140.png Ready to Improvise: A Solo Player's & GM Toolkit
Regular price: 0
Bundle price:
 0
Format:
 PDF
All storytellers have faced the blank page at some point. The thoughtfully crafted plot derailed by a simple question from a player. The solo game that stalls because you don't know what happens next. The traditional approach to role-playing games often burdens us with a mountain of preparation, turning a creative outlet into a tedious chore. I wrote this book because I believe there's a better way. I feel that the most memorable stories are not the ones we plan, but the ones we discover together in the moment. Ready to Improvise is a open gate to a new kind of storytelling —one built on spontaneity, trust, and the joyful surprise of the unknown. This guide champions a simple, yet revolutionary philosophy: less prep means more play. It's not about being unprepared; it's about shifting your...

554454-thumb140.png Surprising Yourself in Solo RPGs
Regular price: 0
Bundle price:
 0
Format:
 PDF
Does it feel like your solo sessions have become too predictable? We’ve all been there. You sit down to play, you set up an exciting scene, but deep down, you already know exactly what’s behind the door. You know the merchant is trustworthy because you made him that way. You know the ambush is coming because you planned it. Eventually, it stops feeling like an adventure and starts feeling like you’re just writing a book where you’re the only reader. The biggest challenge of solo roleplaying is that we know too much. It’s hard to be surprised when you are both the player and the Game Master at the same time. Surprising Yourself in Solo RPGs is a toolkit of practical methods designed to bring back that genuine sense of discovery. We want you to feel that knot in your stomach when a plan goe...

Total value: 0
Special bundle price: 0
Savings of: 0 (47%)
Solo RPG Tools (2026) [BUNDLE]Price: $18.80
 Dead Man’s Hand: Frontier Magazine Issue 3
Posted: Mon, 02 Mar 09:31:35 CST
Publisher: Thaloranth Publishing

Dead Man’s Hand: Frontier Magazine – Issue #3

The Long Road West

Not every frontier story happens in town.

Some unfold between settlements — on the long stretch of trail where law thins, identity shifts, and distance changes people.

Issue #3 of Dead Man’s Hand: Frontier Magazine focuses on travel, drifting lives, and the quiet pressure of the open frontier.

This issue expands both the Solo and Slice-of-Life engines of Dead Man’s Hand with tools designed for pacing, atmosphere, and long-form character development.

Inside This Issue:

The Marshal’s Casebook

Crimes that happen between jurisdictions — where county lines blur and authority becomes negotiation.

Outlaw’s Road: Drifting

How outlaws survive by becoming ordinary. False names, temporary work, and the slow erosion of identity.

Seven Days on the Trail

A full slice-of-life travel framework for solo or group play.
Structure a week of frontier travel with tension, routine, and meaningful change.

Engines of the Road

Modular travel and settlement generators:
• Camp complications
• Trail rumors
• Passing strangers
• Supply pressure
• Personal revelations
• Settlement undercurrents

Fast tables. Immediate use.

Trail Tales

A literary review of The Big Sky and how distance reshapes frontier fiction — with DMH adventure hooks inspired by it.

Trail Shorts

Original fiction capturing the quiet transformation that happens when the road stretches longer than expected.

Designed For:

• Solo Play
• Slice-of-Life Campaigns
• Travel Arcs
• Character Development
• Low-Combat Frontier Atmosphere
• Transitional Sessions Between Major Adventures

The frontier is not only gunfights and saloons.

It is frost at dawn.
It is a burned wagon left behind.
It is a badge that means less the further you ride.

Issue #3 widens the sky — and lets the road do the work.

Issue #4 brings colder winds.

For now—

Ride west.

Dead Man’s Hand: Frontier Magazine Issue 3Price: $3.99
 Solo Horizons: Across the Worlds Issue 6
Posted: Mon, 02 Mar 09:24:26 CST
Publisher: Thaloranth Publishing

Solo Horizons: Across the Worlds — Issue #6

What Remains

Empires fall.
Bloodlines fracture.
Cities vanish beneath sand.

But something always endures.

Issue #6 of Solo Horizons: Across the Worlds turns toward myth and inevitability — toward the forces that outlast collapse and define how history is remembered. This is not an issue about preventing disaster. It is about standing within its aftermath and deciding what survives.

Where previous issues explored hunger, motion, and strain, Issue 6 asks a different question:

When the age ends, what remains?

Inside This Issue

Editorial — The Shape of What Endures

A mythic reflection on legacy, monument, and the compression of history into symbol.

Across the Worlds — After the Age Ends

A thematic bridge connecting immortal memory and ancient ruin, exploring how blood and stone preserve consequence differently.

Spotlight Worlds

Turned — Echoes of the Blood

Immortality does not erase consequence. It preserves it.

This section explores:

  • blood oaths that never expire

  • rivalries carried across centuries

  • names that refuse to fade

  • prophecies fulfilled too late

Includes:

  • 7 Hooks from the Bloodline

  • The Blood Chronicle Ledger

  • The Eternal Witness Oracle

  • The Inevitability Die mechanic

In this issue, vampires are not predators navigating the present — they are living monuments to the past.

Sands of Legend — The Weight of Ruins

The desert does not destroy. It distills.

Explore fallen cities and ancient monuments where collapse was not tragedy — but completion.

Includes:

  • 7 Hooks from the Final City

  • The Monument Track

  • The Prophecy Fulfilled Oracle

  • The Ruin Resonance Table

You are not exploring wreckage.
You are reading the final draft.

World-Bridging & Solo Tools

  • Stone & Blood — prompts connecting lineage and monument

  • Legacy & Inevitability — systems for tracking permanent narrative impact

  • The Eternal Name Table

  • The Monument Condition

These tools reinforce mythic storytelling where consequences cannot be erased — only interpreted.

Centerpiece Scenario

The Last Marker

You arrive too late to change the fall.

A monument stands where an age ended.

What was carved there — and what you choose to add — will shape how history remembers it.

This scenario ties together blood, ruin, and inevitability into a single decisive moment.

About Solo Horizons

Solo Horizons: Across the Worlds is Thaloranth Publishing’s flagship solo RPG magazine, uniting standalone journaling worlds through shared themes, narrative tools, and evolving story arcs.

Each issue stands alone.
Together, they form a living chronicle.

The age ended.
The stone remained.
What will endure?

Solo Horizons: Across the Worlds Issue 6Price: $1.99
 Raak's Compendium of Troubling Magickes: Volume 3
Posted: Mon, 02 Mar 09:24:17 CST
Publisher: The Arcverse

RAAK'S COMPENDIUM OF TROUBLING MAGICKES VOLUME III
SPELLS OF THE ULTIMATE VOID (LEVELS 7-9)

A 5e Third Party Supplement for High-Level Campaigns

eeZ3ZbAy_o.jpg?download=true

The silence at the end of all things.

Raak Derondaras, the Apostate Sorcerer of Rhind, has not been seen for five years. Her tower in Aythan Kar stands as a monument to forbidden knowledge, its walls still pulsing with the residue of rituals that should never have been spoken. But now, reality itself is beginning to fray—time loops in cities, rifts tear open in the sky, and something ancient is stirring in the space between seconds.

This is her final testament.

Raak's Compendium of Troubling Magickes Volume III presents the ultimate expression of forbidden arcane power: spells of levels 7, 8, and 9 that do not merely manipulate reality—they unmake it, rewrite it, and replace it with something far darker. Within these pages, you will find the magicks that Raak herself used to bargain with entities beyond comprehension, the rituals that cost her everything, and the final adventure that will determine the fate of her legacy.

This is not a book for the faint of heart. These are spells for those who have already gazed into the abyss and found it gazing back.

WHAT LIES WITHIN

30 NEW SPELLS (LEVELS 7-9)
The most powerful and disturbing magicks ever compiled, including:

Hands of Oblivion (7th) - Reduce creatures to dust and reclaim their power as your own spell slots
The Sealed Tongue (7th) - Permanently rob a creature of language and communication
Soul Theft (8th) - Tear a soul from a living body and trap it for questioning before annihilation
Crown of the Void (8th) - Dominate creatures while wearing a crown of pure darkness
Heart of the Elder Void (9th) - Summon a moving sphere of absolute nothingness that erases all it touches
The Unmaking (9th) - Utterly destroy a creature, body and soul, leaving nothing for even a wish to restore
The Unspoken One (9th) - Speak a syllable so forbidden that its target is erased from existence and memory

5 NEW FAMILIARS FROM THE ULTIMATE VOID
Bound companions that carry pieces of oblivion in their forms:

The Static Gaze - A floating cube of shimmering static that disrupts magic and phases through reality
The Crimson Witness - A stony figure weeping blood, recording all it sees with perfect recall
The Hollow Child - A shapeshifting fey that steals joy and giggles in darkness
The Obsidian Moth - A silent creature of razor-sharp volcanic glass that reveals hidden things
The Last Name - A sentient book that knows forgotten lore and can steal memories

4 WORLD-ALTERING RITUALS
Ceremonies that require more than mere spell slots:

Rite of the Soul Forge - Bind a sentient soul to a weapon or item, creating a permanent artifact
Invocation of the Dark Pact - Grant Warlock pact boons to any creature—at a terrible price
The Binding of Shadows - Forge an unbreakable contract with fiends, fey, or celestials
Ritual of the Unborn God - Sacrifice a kingdom to ascend to godhood (for the truly ambitious)

4 ENTITIES WHO WATCH
The beings connected to Raak's final fate, usable as patrons, antagonists, or sources of impossible knowledge:

The Watcher in the Static - An entity that exists between seconds, speaking in the voices of dead stars
Korvos, the Last Soul - The melancholic ghost of an erased dimension, seeking final death
The Choir of Unmade - Billions of screaming souls manifesting as a pillar of silent agony
The Prime - A crystalline being of perfect order seeking to "prune" existence itself

COMPLETE ONE-SHOT ADVENTURE: THE SILENT HALLS
For characters level 17-20

Raak is not dead. She is trapped in a dimension outside of time, and her presence there is unraveling reality. Journey to the border of the Shadowfell, convince the ghost of a dead world to guide you, navigate the impossible geometry of the Silent Halls, and confront the Watcher in the Static itself. Will you free Raak, end her suffering, or make the ultimate sacrifice and take her place?

Features:
Reality-bending encounters in the Silent Halls
The Choir of Unmade—an encounter with madness itself
A final confrontation with a divine-level entity
Three distinct endings with world-changing consequences
Rewards including the ultimate spells from this volume

WHAT'S INSIDE

30 new spells (levels 7, 8, and 9) with full 5e statblocks and descriptions
5 new familiars with complete statistics and abilities
4 world-altering rituals with detailed material requirements
4 entities of the Outer Darkness, usable as patrons or antagonists
Complete one-shot adventure: "The Silent Halls" (levels 17-20)
Full integration with previous volumes
OGL-compliant content

CORE SYSTEM COMPATIBILITY

This supplement is designed for use with the world's most popular roleplaying game, Fifth Edition. It requires the Fifth Edition core rulebooks to use.

ABOUT THE SERIES

Raak's Compendium of Troubling Magickes is a series of dark magic supplements for 5e, each exploring progressively more powerful and disturbing magical effects:

Volume I: Spells levels 1-3, with the sorcerer Raak's backstory and the first hints of the Outer Darkness
Volume II: Spells levels 4-6, with five disturbing familiars and the infernal prison of Shor'Tath
Volume III: Spells levels 7-9, with ultimate rituals, entities beyond comprehension, and Raak's final fate

All volumes are designed to work together or stand alone.

CREDITS

Written by: Verse Online
Compatibility: 5th Edition

TAGS

5e, Fifth Edition, D&D, Dungeons & Dragons, OGL, Fantasy, Dark Fantasy, Horror, Magic, Spells, Wizards, Sorcerers, Warlocks, High-Level, Epic, Adventure, One-Shot, Sourcebook, Supplement, PDF, Print on Demand

For use with the world's most popular roleplaying game, Fifth Edition.

WARNING: The Outer Darkness watches all who read these words. Proceed at your own risk.

Raak's Compendium of Troubling Magickes: Volume 3Price: $4.99
 The Game Master’s Book Trio [BUNDLE]
Posted: Mon, 02 Mar 09:23:05 CST
Publisher: Topix Media Lab
This special bundle contains the following titles:



422917-thumb140.jpg The Game Master’s Book of Random Tables
Regular price: 0
Bundle price:
 0
Format:
 PDF
More than 300 random tables designed to help you build a new world from scratch or take your existing RPG campaign to new levels of creativity and excitement Most Game Masters are familiar with random roll tables and the benefits and fun they provide. Most roll tables, however, help GMs determine specific things, but with a minimum of contextual information, such as size (Small, Medium, Large, etc.), a minimum of descriptive “color” such as items in a treasure hoard (4 gems worth 50 gp each; a +1 dagger; a wand of magic missiles), or a minimum of helpful information such as types of government (oligarchy; federalism; theocracy). In the moment, these snap results are helpful. But once put into play, they end up causing GMs even more work because once you’ve determined the local go...

463022-thumb140.png The Game Master’s Book of Villains, Minions and Their Tactics
Regular price: 0
Bundle price:
 0
Format:
 PDF
This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play. A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they use their minions strategically in order to decimate any heroic threat that might cross their paths. The Game Master’s Book of Villains, Minions and Their Tactics provides tips and strategies that readers can use to “drag and drop” a BBEG into a new or existing game, with full color illustrations, lore, stats, combat tactics, and special abilities for each exciting entry. You’ll also find detailed ...

517165-thumb140.png The Game Master's Book of Instant Towns and Cities
Regular price: 0
Bundle price:
 0
Format:
 PDF
This unique collection provides game masters with the tools and inspiration they need  to create fully realized towns and cities at a moment's notice. The Game Master's Book of Instant Towns and Cities provides GMs with all of the  inspiration they need to conjure up unique, vivid urban environments at a moment’s notice, or when trying to come up with ideas for new places to be explored.  This game-saving collection brings together nearly 170 fully-realized places organized  by environment and divided up into villages, towns, cities and capitals, so that when  players are trudging through a dangerous swamp, unrelenting desert or stormy  coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any devel...

Total value: 0
Special bundle price: 0
Savings of: 0 (0%)
The Game Master’s Book Trio [BUNDLE]Price: $46.97
 Deadlands: Blood Drive [BUNDLE]
Posted: Mon, 02 Mar 09:22:50 CST
Publisher: Pinnacle Entertainment
This special bundle contains the following titles:



344940-thumb140.jpg Deadlands: the Weird West: Blood Drive
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
This twisted tale takes a posse of hard-riding drovers and their Texas Longhorns from the rolling hills of Texas through swollen streams in Colorado, the mountain passes of New Mexico, the haunted prairies of Wyoming, and more! The weirdness escalates along the way, slowly exposing our heroes to the true horrors of the Weird West. So saddle up, partners, and join us on a Blood Drive! Blood Drive requires the Deadlands: The Weird West core book, and the Savage Worlds core rules to play. Our Archetype Set 3 is a perfect accompaniment, providing 12 new heroes to play with slightly more conventional Western backgrounds....

347276-thumb140.jpg Deadlands: the Weird West - Map Pack 4: Ambush Pass
Regular price: 0
Bundle price:
 0
Format:
 PDF
Map Pack 4: Ambush Pass features wilderness terrain ideal for use in Deadlands: Blood Drive. Deadlands Map Packs are large, 30″ x 24″” double-sided laminated maps for use with miniatures or our Deadlands pawns. They’re marked with a  light one inch grid, perfect for Savage Worlds. Requires the Deadlands: The Weird West core book, and the Savage Worlds core rules to play. Please note, this is only the digital version of the product. ...

344939-thumb140.jpg Deadlands: the Weird West - Archetypes Set 3
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
If you want to get your game started fast, this set of 12 Seasoned Archetype Cards are for you! This set contains a wide selection of iconic, pre-made cowpokes to build a posse from or to use as handy NPCs in a pinch. This set is great for any game, and especially our Blood Drive campaign book! The following (seasoned) Archetypes are included in this set: Wrangler Buffalo Hunter Gun for Hire Ranch Hand Desperado Pistolero Wandering Preacher Mysterious Stranger Drifter Tinhorn Camp Cook Ranger *** Deadlands is the original Weird West RPG! Updated for the new Savage Worlds Adventure Edition! Visit out Kickstarter here! In this award-winning, best-selling setting, gunfighters, braves, hucksters, martial artists, shamans, mad scientists, the blessed, and more square off against far mor...

Total value: 0
Special bundle price: 0
Savings of: 0 (65%)
Deadlands: Blood Drive [BUNDLE]Price: $25.97
 A KOBOLD Gamemastering [BUNDLE]
Posted: Mon, 02 Mar 09:22:34 CST
Publisher: Kobold Press
This special bundle contains the following titles:



209085-thumb140.jpg KOBOLD Guide to Gamemastering
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that’ll be talked about for years. In this book, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly. Are you unprepared for the game you’re running half an hour from now? Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into unc...

189589-thumb140.png KOBOLD Guide to Plots & Campaigns
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you’re creating memorable and effective NPCs and villains? We’ve got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scene...

369506-thumb140.jpg Playing One-on-One
Regular price: 0
Bundle price:
 0
Format:
 PDF
Less Can Be So Much More in Tabletop RPGs! To play the world’s most popular RPG one-on-one, all you need is another person and a free block of time. And the one-on-one play style is an absolutely an amazing way to introduce a partner, friend, or family member to the game! Written by one-on-one designers and veterans Beth Ball and Jonathan Ball, this guide provides you with the tips and techniques derived from years of experience to maximize your one-on-one game: Quick preparation and in-game tips, Making PC adjustments and useful rules variants, Using GM PCs effectively in one-on-one play, How to scale combat, Creating a campaign arc around the player, Running one-on-one within a group game, How to adapt published adventures to one-on-one games, And much more! At a full 21 pages, GPlayi...

Total value: 0
Special bundle price: 0
Savings of: 0 (60%)
A KOBOLD Gamemastering [BUNDLE]Price: $30.97
 Tales of the Tournament Issue 6
Posted: Mon, 02 Mar 09:16:17 CST
Publisher: Thaloranth Publishing

Tales of the Tournament: When Silence Breaks

Issue 6

The charter was read.

Not summarized.
Not posted quietly before dawn.
Read aloud in full at Rivergate before merchants, officials, and the Order of the Azure Star.

Nothing was overturned.
Nothing was defied.
Nothing was hidden.

In Issue 6 of Tales of the Tournament, the season shifts from consequence to visibility. The Grand Tourney continues — banners raised, lists called, virtues spoken — but the city now moves under shared understanding rather than assumption.

Silence has ended.

Inside this issue:

  • The Reading at Rivergate — a calm but decisive public moment that changes how authority is heard

  • Rival of the Month: Lord Marrec Calderyn — publicly unmoved, adapting to visibility rather than retreating from it

  • The Lady’s Measure — a reflection on obedience, clarity, and virtue under observation

  • Hearts of Radia — how transparency alters ordinary calculation

  • Tavern Talk — when the city begins speaking plainly

  • Solo Toolkit: Public Stance & Alignment Pressure — new mechanics for visible loyalty, reputation shifts, and forced alignment

  • Closing Dispatch — the season narrows as standing openly begins to carry weight

Tales of the Tournament is a monthly fiction and lore magazine set in the world of Legends of Thaloranth, blending narrative storytelling, political tension, and structured solo-play tools to create a living chronicle of Radia and the Grand Tourney.

Issue 6 marks the moment the city hears what was once implied.

From this point forward, positions are no longer assumed.

They are seen.

And soon, they will cost.

Tales of the Tournament Issue 6Price: $3.99
 Base Adventures Collection, KING ed.
Posted: Mon, 02 Mar 09:06:19 CST
Publisher: dungeonismlab

ENGLISH and ITALIAN version included!

kick_kingversion.png

BASE ADVENTURES COLLECTION – KING VERSION

A DungeonisM Lab Old-School Adventure for AD&D, OSRIC, BECMI & OSE systems

50-page A4 module (in Italian and English) designed for the Advanced Dungeons & Dragons system and fully compatible with D&D BECMIOSE (Old School Essentials), OSRIC (Old School Reference and Index Compilation), and all old-school systems. It features short, carefully balanced adventure scenarios for entry-level groups (levels 1–2) at the very beginning of their adventuring careers.
The module is illustrated with old-school artwork inspired by the classic style of 1980s publications and, alternatively, with original illustrations in DungeonisM’s avant-garde minimalist style, along with detailed, hand-crafted dungeon maps for the adventures. And more: PNG tokens of all creatures and characters in the module for all virtual tabletops, 3D STL miniatures of every described creature, high-definition battle mapsmonster cards, a bestiary, and much more.

Un modulo di 50 pagine in formato A4 (in italiano e in inglese) progettato per il sistema Advanced Dungeons & Dragons e pienamente compatibile con D&D BecmiOSE (Old School Essentials), OSRIC (Old School Reference and Index Compilation) e tutti i sistemi old school, con brevi avventure-scenari accuratamente calibrate per gruppi di livello base (1-2) all'inizio delle proprie avventure. 
Il modulo è corredato con illustrazioni old-school ispirate allo stile classico delle pubblicazioni anni ottanta e, in alternativa, con illustrazioni originali nello stile minimalistico avanguardista del DungeonisM, con mappe dei dungeon dell'avventura dettagliate ed elaborate a mano. E inoltre: tokens in png di tutte le creature e i personaggi del modulo per tutti i virtual tabletop, miniature in formato 3d stl di tutte le creature descritte, battlemap in alta definizione, carte dei mostribestiario e molto altro!

img01.png

Story

This adventures collection presents the following scenarios created for starting levels characters:
Silverlance is a scenario in which the party is tasked with rescuing a fey unicorn from the threat posed by a treacherous band of humanoids. In Cloudstone, the adventurers will explore the ruins of an ancient sanctuary while facing new, tiny enemies. With Malekir, the group must interact with the strange personalities of a rural village where an unexpected incident has spread chaos and confusion. In the adventure Pumpkins, the adventurers are confronted with a sinister and insidious curse haunting a village on the edge of the swamps. Finally, in Darkleaf, the party must answer a village chief’s plea for help in dealing with a series of mysterious disappearances.

Questa collezione di avventure contiene i seguenti scenari pensati per personaggi di livello iniziale:
Silvalancia è uno scenario che darà al gruppo l'incarico di salvare un unicorno fatato dalla minaccia di un infido gruppo di umanoidi. In Pietranube gli avventurieri esploreranno le rovine di un antico santuario fronteggiando nuovi, piccolissimi, nemici. Con Malekir il gruppo dovrà interagire con le strane personalità di un villaggio rurale dove un inatteso incidente ha disseminato caos e confusione. Con l'avventura Zucche gli avventurieri saranno posti di fronte a una sinistra e infida maledizione che infesta un villaggio al limitrare delle paludi. Infine nell'avventura Fogliascura il gruppo deve rispondere alla richiesta di aiuto di un capovillaggio alla presa con delle misteriose scomparse.

img03.png

Included in the KING Version

✔️ The 50-page module in two formats (classic black & white or minimalist DungeonisM style)
✔️ Five pregenerated AD&D characters with their respective specialist kits
✔️ High-resolution battlemaps for outdoor areas and dungeons
✔️ PNG tokens for all monsters and characters, ready for VTT use
✔️ STL files for 3D printing all miniatures featured in the module (including the characters), in the low-poly DungeonisM style
✔️ DungeonisM Monster Cards for all featured creatures
✔️ DungeonisM Bestiary with monstrously ironic descriptions
✔️ Rules supplement featuring the class kits used in the module
✔️ Monstrous Manual addon


img09.png

Whether you're a veteran of the old editions or a newcomer to OSR games, The Base Adventures Collection brings back the punch of true tabletop storytelling — with all the handcrafted flavor DungeonisM Lab is known for.

Ready to print. Ready to play. Ready to howl.

img07.png


Base Adventures Collection, KING ed.Price: $9.99
 Base Adventures Collection, DELUXE ed.
Posted: Mon, 02 Mar 09:02:35 CST
Publisher: dungeonismlab

ENGLISH and ITALIAN version included!

kick_deluxeversion.png

BASE ADVENTURES COLLECTION – DELUXE VERSION

A DungeonisM Lab Old-School Adventure for AD&D, OSRIC, BECMI & OSE systems

50-page A4 module (in Italian and English) designed for the Advanced Dungeons & Dragons system and fully compatible with D&D BECMIOSE (Old School Essentials), OSRIC (Old School Reference and Index Compilation), and all old-school systems. It features short, carefully balanced adventure scenarios for entry-level groups (levels 1–2) at the very beginning of their adventuring careers.
The module is illustrated with old-school artwork inspired by the classic style of 1980s publications and, alternatively, with original illustrations in DungeonisM’s avant-garde minimalist style, along with detailed, hand-crafted dungeon maps for the adventures. And more: PNG tokens of all creatures and characters in the module for all virtual tabletops, 3D STL miniatures of every described creature, high-definition battle mapsmonster cards, a bestiary, and much more.

Un modulo di 50 pagine in formato A4 (in italiano e in inglese) progettato per il sistema Advanced Dungeons & Dragons e pienamente compatibile con D&D BecmiOSE (Old School Essentials), OSRIC (Old School Reference and Index Compilation) e tutti i sistemi old school, con brevi avventure-scenari accuratamente calibrate per gruppi di livello base (1-2) all'inizio delle proprie avventure. 
Il modulo è corredato con illustrazioni old-school ispirate allo stile classico delle pubblicazioni anni ottanta e, in alternativa, con illustrazioni originali nello stile minimalistico avanguardista del DungeonisM, con mappe dei dungeon dell'avventura dettagliate ed elaborate a mano. E inoltre: tokens in png di tutte le creature e i personaggi del modulo per tutti i virtual tabletop, miniature in formato 3d stl di tutte le creature descritte, battlemap in alta definizione, carte dei mostribestiario e molto altro!

img01.png

Story

This adventures collection presents the following scenarios created for starting levels characters:
Silverlance is a scenario in which the party is tasked with rescuing a fey unicorn from the threat posed by a treacherous band of humanoids. In Cloudstone, the adventurers will explore the ruins of an ancient sanctuary while facing new, tiny enemies. With Malekir, the group must interact with the strange personalities of a rural village where an unexpected incident has spread chaos and confusion. In the adventure Pumpkins, the adventurers are confronted with a sinister and insidious curse haunting a village on the edge of the swamps. Finally, in Darkleaf, the party must answer a village chief’s plea for help in dealing with a series of mysterious disappearances.

Questa collezione di avventure contiene i seguenti scenari pensati per personaggi di livello iniziale:
Silvalancia è uno scenario che darà al gruppo l'incarico di salvare un unicorno fatato dalla minaccia di un infido gruppo di umanoidi. In Pietranube gli avventurieri esploreranno le rovine di un antico santuario fronteggiando nuovi, piccolissimi, nemici. Con Malekir il gruppo dovrà interagire con le strane personalità di un villaggio rurale dove un inatteso incidente ha disseminato caos e confusione. Con l'avventura Zucche gli avventurieri saranno posti di fronte a una sinistra e infida maledizione che infesta un villaggio al limitrare delle paludi. Infine nell'avventura Fogliascura il gruppo deve rispondere alla richiesta di aiuto di un capovillaggio alla presa con delle misteriose scomparse.

img03.png

Included in the DELUXE Version

✔️ The 50-page module in two formats (classic black & white or minimalist DungeonisM style)
✔️ Six pregenerated AD&D characters with their respective specialist kits
✔️ High-resolution battlemaps for outdoor areas and dungeons
✔️ PNG tokens for all monsters and characters, ready for VTT use
✔️ STL files for 3D printing all miniatures featured in the module (including the characters), in the low-poly DungeonisM style


img09.png

Whether you're a veteran of the old editions or a newcomer to OSR games, The Base Adventures Collection brings back the punch of true tabletop storytelling — with all the handcrafted flavor DungeonisM Lab is known for.

Ready to print. Ready to play. Ready to howl.

img07.png


Base Adventures Collection, DELUXE ed.Price: $5.99
 Base Adventures Collection, BASE ed.
Posted: Mon, 02 Mar 08:56:52 CST
Publisher: dungeonismlab

ENGLISH and ITALIAN version included!

kick_baseversion.png

BASE ADVENTURES COLLECTION – BASE VERSION
A DungeonisM Lab Old-School Adventure for AD&D, OSRIC, BECMI & OSE systems

50-page A4 module (in Italian and English) designed for the Advanced Dungeons & Dragons system and fully compatible with D&D BECMIOSE (Old School Essentials), OSRIC (Old School Reference and Index Compilation), and all old-school systems. It features short, carefully balanced adventure scenarios for entry-level groups (levels 1–2) at the very beginning of their adventuring careers.
The module is illustrated with old-school artwork inspired by the classic style of 1980s publications and, alternatively, with original illustrations in DungeonisM’s avant-garde minimalist style, along with detailed, hand-crafted dungeon maps for the adventures. And more: PNG tokens of all creatures and characters in the module for all virtual tabletops, 3D STL miniatures of every described creature, high-definition battle mapsmonster cards, a bestiary, and much more.

Un modulo di 50 pagine in formato A4 (in italiano e in inglese) progettato per il sistema Advanced Dungeons & Dragons e pienamente compatibile con D&D BecmiOSE (Old School Essentials), OSRIC (Old School Reference and Index Compilation) e tutti i sistemi old school, con brevi avventure-scenari accuratamente calibrate per gruppi di livello base (1-2) all'inizio delle proprie avventure. 
Il modulo è corredato con illustrazioni old-school ispirate allo stile classico delle pubblicazioni anni ottanta e, in alternativa, con illustrazioni originali nello stile minimalistico avanguardista del DungeonisM, con mappe dei dungeon dell'avventura dettagliate ed elaborate a mano. E inoltre: tokens in png di tutte le creature e i personaggi del modulo per tutti i virtual tabletop, miniature in formato 3d stl di tutte le creature descritte, battlemap in alta definizione, carte dei mostribestiario e molto altro!

img01.png

Story

This adventures collection presents the following scenarios created for starting levels characters:
Silverlance is a scenario in which the party is tasked with rescuing a fey unicorn from the threat posed by a treacherous band of humanoids. In Cloudstone, the adventurers will explore the ruins of an ancient sanctuary while facing new, tiny enemies. With Malekir, the group must interact with the strange personalities of a rural village where an unexpected incident has spread chaos and confusion. In the adventure Pumpkins, the adventurers are confronted with a sinister and insidious curse haunting a village on the edge of the swamps. Finally, in Darkleaf, the party must answer a village chief’s plea for help in dealing with a series of mysterious disappearances.

Questa collezione di avventure contiene i seguenti scenari pensati per personaggi di livello iniziale:
Silvalancia è uno scenario che darà al gruppo l'incarico di salvare un unicorno fatato dalla minaccia di un infido gruppo di umanoidi. In Pietranube gli avventurieri esploreranno le rovine di un antico santuario fronteggiando nuovi, piccolissimi, nemici. Con Malekir il gruppo dovrà interagire con le strane personalità di un villaggio rurale dove un inatteso incidente ha disseminato caos e confusione. Con l'avventura Zucche gli avventurieri saranno posti di fronte a una sinistra e infida maledizione che infesta un villaggio al limitrare delle paludi. Infine nell'avventura Fogliascura il gruppo deve rispondere alla richiesta di aiuto di un capovillaggio alla presa con delle misteriose scomparse.

img03.png

Included in the BASE Version
Everything from the BASE edition:

✔️ The 50-page adventure module in two editions (classic black & white or DungeonisM minimalist style)
✔️ Six pre-generated AD&D characters with specialist kits

img09.png

Whether you're a veteran of the old editions or a newcomer to OSR games, The Base Adventures Collection brings back the punch of true tabletop storytelling — with all the handcrafted flavor DungeonisM Lab is known for.

Ready to print. Ready to play. Ready to howl.

img07.png


Base Adventures Collection, BASE ed.Price: $2.99