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Posted: Wed, 22 Apr 22:59:43 CDT
Banners Over Crownhold is a narrative wargame that focuses on the story and the action.
Players are not bogged down in hundreds of pages of rules to just run an attack. The rules
are sleek and simple but don’t sacrifice on the thrill of battle. The end game varies from
game to game to keep it fresh. Campaigns vary from Rescue the Queen to Capture the Flag
to Castle Raid to many other scenarios. If you want lighter rules but more action and story
then this is the game for you.
Posted: Wed, 22 Apr 22:55:08 CDT
This is a custom character sheet I designed for use with games like White Box fantasy medieval adventure game, and the like.
It is a no-nonsense, quick-to-the-point, easy-to-use character sheet. Enjoy!
Posted: Wed, 22 Apr 22:45:17 CDT
SKJALDBORG is a stunt list forged in the gritty, relentless reality of the Viking Age. This supplement focuses on warriors who survive through sheer grit rather than tales of invincible power. Built on the themes of the bloody shield wall and the crushing spray of the whale-road, these stunts are designed for characters standing unyielding in the heart of the slaughter.
Inside, you will find a curated selection of stunts categorized for ease of use at the table. Each stunt features a sequence of tags (Frequency, Cost, Action Type, Mechanical Effect, and Skill) to summarize mechanics instantly, keeping the action fast and the narrative flowing.
What’s Inside:
- Combat Stunts: From the devastating "Dane Axe Cleave" to the terrifying "Blood Eagle’s Shadow."
- Survival & Exploration: Navigate the treacherous "Whale-Road" or track rivals through "Blood on the Snow."
- Leadership & Honor: Command loyalty with "Aura of the Jarl" or bind your fate with an "Oath on the Arm-Ring."
- Seamless Integration: Designed specifically for Fate Condensed and compatible with Fate Core.
Don’t just survive the winter, conquer it. Stand with your kin, lock your shields, and let the skalds sing of your glory.
Posted: Wed, 22 Apr 22:34:55 CDT
Important: This is the preview document and free demo listing for Into the Barrowlands, a hexcrawl TTRPG for 5e.
Tormented by dark magic, filled with dangerous beasts, and home to an ancient people with an obfuscated past, the Barrowlands has much to offer any aspiring adventurer. Inspired by iron age Britain, Celtic myths and Arthurian legends, explore the isles of Afon in this comprehensive fantasy hexcrawl setting. This preview document contains a full region map, background on its culture and history, GM advice, 2 campaign plot hooks, the full campaign introduction and 48 of the 198 detailed hex locations we have planned.
The full product will include 150 additional hexes and be around 322 pages in total length. If you have somehow found this page without seeing our kickstarter first, why not pay it visit if you are interested.
This project is 100% created by humans without AI.
Posted: Wed, 22 Apr 22:32:03 CDT
Fractured Time is a collaborative mystery tabletop roleplaying game about kids uncovering the truth behind a town where time has begun to break.
Something impossible happened here.
Memories don’t match.
Places shift.
Details refuse to stay the same.
You play as kids or teenagers who can remember the way things used to be. While others accept the world as it is now, you know something is wrong and you are the only ones who can do anything about it.
Investigate strange rumors, travel into the past, and change what happened. Every decision reshapes the timeline and creates new consequences.
Features:
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Collaborative town-building and rumor creation
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Simple, narrative-driven rules
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A shifting timeline shaped by player choices
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Designed for one-shots or ongoing play
Created for the Pocket Quest Game Jam 2026 about Time Travel.
Posted: Wed, 22 Apr 22:17:57 CDT
Tactical. Thematic. Indian.
Bludgeon is a D20 system with modular sub-mechanics to enhance class combat roleplay in a high fantasy world. The mechanics were built to push general, & especially, combat roleplay as much as possible. We want your rules to enhance the flavour of your character, not dictate it.
What this Book Contains:
- 350+ Pages of Rules, Ability Options, & more.
- 15 Races with 10 Adaptations each
- 5 Playable Power Sources with different mechanics & multiple sub-class options.
- Tips on how to Homebrew & expand on rules
Tactical – We’re all Min-Maxxers here:
- Modular Builds: A modular approach to progression ensures that there are no bad choices. Do you want to be a muscle wizard or a clever barbarian or a charismatic assassin? It's all possible here & viable with traditional combinations.
- Individualistic Combat- Each major Power Source uses its own combat mechanic. Every sub-class interacts with the mechanic in its own unique way. All of this is to allow players to fulfil their power fantasy
- Arcane - Craft & Sculpt Spells on the fly. Choose its Shape & what Elemental Effects it applies. Amplify power in different ways based on your Sub-Class.
- Chakra - Swing between emotive states in combat, gaining bonuses as you do. Reaching Perfect Balance, however, allows you to unleash devastation as your chakras align in a moment of clarity before beginning the cycle anew.
- Divine - Pray & enact the will of your chosen Deity around you. Gain divine favour through acts of devotion that then allows you to call upon your God's power when up against the odds.
- Martial - Mix & match different fighting styles to create your own unique blend of combat.
- Primal - Build power over time until you become an unstoppable force of nature. Gain 'Basic' abilities that can be Evolved into more powerful forms or Metamorph them into game changing spells.
- Each system has been designed to seamlessly fit together, making it possible to mix options across different classes & races.
Thematic - Intention Based Design:
- Contextual Stats & Checks - Our 3x3 grid of stats is meant to help players focus on what their character is doing & opens up the GM to call for rolls based on the action described. It's all the difference between sneaking past guards by being quick vs. having memorized their movement patterns.
- Natural Evolution - Bludgeon's Races feature 'Adaptations' - physical changes to their bodies that are a result of their environment & who they are within the context of the world. Make unique characters & have their pasts create unique story-telling opportunities.
- Options over Power - Personal growth is about having the tools in your arsenal to deal with a wider variety of situations. Sure, your numbers do go up, but more importantly, levelling up gives you a broader toolset with which to tackle obstacles & defeat enemies.
- Legacy – Forge your weapons & gear through your actions. They gain traits contextual to how they were used when you overcame a challenge. Named items aren't found, their legacies are built through your deeds.
Indian:
- Bludgeon is the result of the efforts of a group of Indian creators who love tactical games & wanted to see flavours of their own upbringing in the games they play.
- This book draws inspiration from the stories & folk tales we were told as kids. It pulls from the movies & shows we watched growing up. It is a vibrant amalgamation, much like our country, of a variety of different people, lives, & outlooks.
- Most importantly, it’s the type of epic Indian High Fantasy that we, as creators, want to see.
About the Project
Bludgeon is a passion project between its various creators. We intend to update the rules when we can with more lore, monsters, & art. When we get feedback, we also update with balance tweaks.
We're dedicated to the game & will stick with it for a while.
Art Disclaimer
Bludgeon has worked exclusively with Indian artists. We have not & will not use AI art or any kind of AI in its production.
Posted: Wed, 22 Apr 22:12:57 CDT
Take your sci fi battles solo without sacrificing tension or surprise. Fields of Fate: Future Wars is a plug in enemy activation system that uses simple dice rolls to drive a fully reactive opposing force. No scripts, no decision trees, no predictable outcomes. Just battlefield decisions that feel aggressive, real and sometimes brutal. This free download includes the core rules and two faction activation sheets so you can get playing straight away.
Full version includes 14 distinct factions.
Fields of Fate: Future Wars is a solo play enemy activation system built for far future tabletop wargames. It is designed to plug into your existing ruleset and make the opposing army feel dangerous, reactive and thematically alive through randomised battlefield decisions. It is written to work alongside grimdark sci fi systems that we all know and love.
Instead of controlling both sides yourself, you roll on faction specific activation charts that direct enemy movement, shooting, assaults, command effects etc. The result is an opponent that can surprise you and keep you guessing. Just like a real enemy commander should do.
This free download is a sample of the full Fields of Fate: Future Wars system. It includes the core introduction and rules basics, along with two complete faction activation sheets so you can get games on the table straight away. The full version contains 14 enemy faction activation sheets covering a much wider spread of far future army styles.
Inside this free download you will find:
- Core rules explaining how the system works in solo play
- Set up guidance with a narrative first approach to force building and deployment
- Key gameplay basics for movement, shooting, assault, ongoing melee, target priority and compulsory actions
- Two complete enemy activation sheets:
- Solar Legion & Imortal Engines
The full version expands the system to 14 faction sheets, including:
Greenskin Pirates
Solar Legion
Immortal Engines
ClanCorp Syndicate
Imperial Levy
Starborne Dominion
The Hive
Corrupted Legion
The Alliance of Unity
Throne Wardens
The Razed Cog
The Master Curcuit
The Choir Militant
and Court of Blades
Fields of Fate: Future Wars is aimed at players who want solo games with tension and uncertainty a system that works with the armies they already own. Narrative campaigns where battles feel connected against an enemy force that behaves with character rather than bland efficiency
This is not a standalone game. You will need your own miniatures, battlefield, and a sci fi tabletop ruleset of your choice to use it.
Download this free sample, test the system on your tabletop, and see how Fields of Fate: Future Wars can turn your next solo battle into a proper edge of your seat firefight. Roll the Dice, and test your fate.
Posted: Wed, 22 Apr 20:51:50 CDT
d100 Urban Fantasy: Investigations & Cases
Something is wrong. And someone is paying you to find out why. A missing person with no record of ever existing. A crime scene that resets itself overnight. A voice on the radio that answers back. A case that someone else already tried to solve… and didn’t come back. These aren’t rumors. They’re jobs with questions—and consequences.
d100 Urban Fantasy: Investigations & Cases delivers 100 structured, ready-to-run assignments built around mystery, discovery, and unraveling the truth in a modern magical city.
Each entry is presented in a clean: Client hires you to [objective], but [complication]. format—giving you everything you need to start immediately.
Inside you’ll find:
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Missing persons, anomalies, and supernatural disturbances
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Corporate, faction, and street-level cases
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Investigations with built-in twists and unreliable information
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Scenarios that reward observation, deduction, and persistence
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Cases that scale from small mysteries to city-wide threats
Perfect for:
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Urban fantasy campaigns
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Mystery, noir, and investigation-focused play
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GMs who want structured sessions with clear direction
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Players who enjoy uncovering hidden truths
Roll when a client makes contact. Roll when something doesn’t add up. Roll when the question isn’t what happened…but what really happened.
Because in a magical city, the truth isn’t hidden. It’s buried.
Explore the rest of the d100 Urban Fantasy series to build your living, breathing—and unraveling—supernatural metropolis.
Posted: Wed, 22 Apr 20:49:17 CDT
d100 Urban Fantasy: Jobs & Contracts
Not every problem needs solving. Some just need doing. Recover the artifact. Escort the client. Deliver the package. Destroy the thing that shouldn’t exist. Simple jobs. Until they aren’t.
The route changes. The item reacts. The client lied. And suddenly, you’re in deeper than expected.
d100 Urban Fantasy: Jobs & Contracts delivers 100 task-driven assignments built for immediate play—clear objectives, real stakes, and complications that turn straightforward work into unforgettable stories.
Each entry is presented in a clean: Client hires you to [task], but [complication]. format, ready to drop directly into your session.
Inside you’ll find:
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Retrieval, escort, protection, sabotage, and delivery jobs
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Non-investigative tasks with built-in twists
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Work from fixers, factions, corporations, and desperate clients
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Assignments that escalate naturally from simple to dangerous
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Perfect “mission-based” content for fast session starts
Perfect for:
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Urban fantasy campaigns
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Session starters and one-shot missions
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Sandbox play and contract-driven parties
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GMs who want clear direction with room to improvise
Roll when the crew needs work. Roll when a fixer makes a call. Roll when someone says, “We’ve got a job.” Because in a magical city, nothing stays simple. And every contract has a cost.
Explore the rest of the d100 Urban Fantasy series to build your living, breathing—and working—supernatural metropolis.
Posted: Wed, 22 Apr 18:18:40 CDT
Kaizen is a post apocalyptic martial arts roleplaying game built on the versatile Justice System which prioritizes high stakes tactical combat and deep character customization. The setting takes place in the Dominion, a world ravaged by the Grey Plague, a nanite contagion that consumes refined metals and forces humanity into shielded ceramic arcologies. In this environment, martial prowess is the primary form of social currency and political power.
Players take on the roles of martial artists navigating a society defined by the constant pursuit of physical and spiritual mastery. The mechanics feature a granular approach to fighting, incorporating real world disciplines like Wing Chun and Savate alongside more fantastical styles. Combat emphasizes active defense and strategic stances, ensuring that every movement carries weight and consequence.
The gameplay extends beyond the tournament ring into a shadow war of techno espionage and political machination. Characters must manage lead braid technology to avoid the plague while hunting for data slugs that contain lost knowledge of the old world. This system offers a blend of gritty survivalism and cinematic action, where personal discipline is the only shield against a collapsing world.
Posted: Wed, 22 Apr 18:08:37 CDT
Vehicles of the Pact Worlds and Near Space contains 37 illustrated vehicles, ranging from motorcycles to an oceanic patrol ship. Also within these pages is a hovertank, three walking mecha vehicles, and a convertable mecha with three alternate forms.
A small selection of magic vehicles are included for those with more traditional tastes, including a commercial version of the famous Dancing Hut (TM)
At the end are the statistics for 13 vehicle-scale weapons and an improvement table for them.
Posted: Wed, 22 Apr 18:04:08 CDT
Unveil the secrets of a desecrated tomb, confront undead wardens, and face the wrath of a corrupted champion.
A 4th-level dungeon crawl adventure for 5e and Black Flag Roleplaying.
This Foundry Module includes:
- Custom full-color hi-res map
- Lighting, walls, and doors
- Well-organized, ready-to-run adventure
- 3 new creatures complete with tokens
- 3 new magic items (plus 2 sentient variants that upgrade as the owner grows)
- Roleplay, light puzzle elements, and tactical encounters
- Undead-fighting faction with quest hooks
- Quest hooks, potential developments, and tragic backstory
Background
Lady Lareessa of the Jagged Mountains was a renowned paladin, celebrated for her unyielding struggle against necromancy and the Undead. After her heroic death half a century ago, she was laid to rest in a half-underground tomb shaped after her trusty sword, Light's Justice—a weapon rumored to have enhanced her paladin abilities. Her shield, Dawnward, was interred alongside her, symbolizing her eternal vigilance. Her squire, Reinald Ashwyke, and her loyal steed, Silvermane, died at her side, and were also interred in the tomb.
A small detachment of the Veilbound Fellowship tended the tomb and the surrounding grounds, accepting pilgrims who came to pay their respects to the fallen paladin. However, a few days ago, an evil force desecrated the tomb, and now an undead Lady Lareessa, a cruel mockery of her former self, roams the previously hallowed halls. Her new form is too weak to leave the tomb, but it's only a matter of time before she gains the strength to break free and wreak havoc in the region.
Veilbound Fellowship
Famous tombs—especially those of holy or heroic individuals—are often guarded and tended by lower-ranking members of the Veilbound Fellowship. This worldwide organization is dedicated to protecting places of eternal rest from necromancy and grave robbing. Tragically, the clergy assigned to Lady Lareessa's tomb were slain by her and raised as undead.
The adventure contains a section on the organization, detailing lore and providing quest hooks.

Also available for Roll20 and as a PDF.



