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Posted: Fri, 03 Jul 10:21:51 CDT
Hexxen1733 Charakter Generator
Dieses Projekt ist ein Charaktergenerator für das Hexxen 1733 Pen&Paper Rollenspiel der zweiten Edition.
Installation
Windows
Du findest hier eine .exe Datei, die keine weitere Installation braucht - einfach ausführen, und der Charaktergenerator sollte starten.
Linux
Für Arch-Linux gibt es ein AUR Paket (hexxengenerator). Das ist vermutlich leichter, als dieser Download über das Skriptorium. Ansonsten findest du hier ein python Wheel. Du kannst es installieren über:
python -m pip install hexxengenerator-x.y.z-py3-none-any.whl
Anschließend lässt sich mit dem Befehl hexxengeneraotr (falls das nicht geht: python -m hexxengenerator.main) der Charaktergenerator starten.
Feedback
Ich freue mich über Feedback. Gerne über Gitlab: https://gitlab.com/Patschke/Hexxen-Generator
Posted: Fri, 03 Jul 10:05:46 CDT
| This special bundle contains the following titles: |
| Twilight Sword - Card Chest Regular price: 0 Bundle price: 0 Format: PDF | [English and Italian version included /// Includes both Italian and English versions]
The Card Chest is filled with 300 cards that will help and inspire you during your adventures in Twilight Sword. Inside this treasure chest you will find:
30 Monster Cards with full stats and awesome art
34 Boss Cards, for bigger enemies
25 Map Cards to reveal the map of Radia as you explore it
105 Weapon and Item Cards
8 Kin Cards
64 Feat Cards
34 Spell Cards
... | |
| Twilight Sword - Core Rulebook Regular price: 0 Bundle price: 0 Format: PDF | [English and Italian version included /// Includes both Italian and English versions]
TWILIGHT SWORD is an adventure role-playing game inspired by classic video-games like The Legend of Zelda, Dragon Quest, Wonder Boy in Monster Land, Final Fantasy, Ni No Kuni, and by the animated movies of Studio Ghibli.
In Twilight Sword, players take on the role of Champions, brave heroes who depart on a dangerous journey to bring back hope to a once-peaceful land that is being threatened by an evil Scourge.
Inside the book you will find:
Easy-to-learn, D12-based game rules
5 Kin to choose from, including cat-folk and giant penguins!
6 Ways you can mix and match to create your unique Champion
70 beautifully illustrated Weapons and Items
Engaging rules for foraging, cooking, and brewing potions... | |
| Twilight Sword - GM Screen Regular price: 0 Bundle price: 0 Format: PDF | [English and Italian version included /// Includes both Italian and English versions]
This digital edition of the Twilight Sword GM Screen consists of two landscape-oriented panels. The front is decorated with an original illustration by Daniela Giubellini, and on the inside are tables and rules which are useful when playing.... | |
| Twilight Sword - Lands of Radia Regular price: 0 Bundle price: 0 Format: PDF | [English and Italian version included /// Includes both Italian and English versions]
LANDS OF RADIA is a great expansion for Twilight Sword that takes you to the heart of a marvelous kingdom overrun by an army of Monsters and held under the boot of the Scourge Vardas. This book contains the history of Radia and a practical guide to its 8 regions, with plenty of stories, quest prompts, NPCs, and legendary items. Feel free to explore the lands and create your own, original adventure, or to set off on the difficult campaign to defeat the evil Vardas once and for all.
In this book you will also find:
3 Kin, the mysterious Aura, the frog-like Groda and the sturdy Dero
2 Ways, the Hammer and the Shield
4 Patrons, special character controlled by the GM, who can assist the Champions in the... | |
| Twilight Sword - Starter Set Regular price: 0 Bundle price: 0 Format: PDF | [English and Italian version included /// Includes both Italian and English versions]
The Starter Set contains everything you need to start playing Twilight Sword. Inside the digital version of this magic chest you will find:
A booklet with all the basic rules
An introductory campaign: the Twilight Trials
6 pre-made Champion Sheets
70+ cards including Items, Weapons, Monsters, Spells and NPCs
A map of Twilight Island
Every journey begins with the first step
... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (29%) |
Posted: Fri, 03 Jul 10:05:04 CDT
[English and Italian version included /// Includes both Italian and English versions]
This digital edition of the Twilight Sword GM Screen consists of two landscape-oriented panels. The front is decorated with an original illustration by Daniela Giubellini, and on the inside are tables and rules which are useful when playing.
Posted: Fri, 03 Jul 10:04:53 CDT
[English and Italian version included /// Includes both Italian and English versions]
The Card Chest is filled with 300 cards that will help and inspire you during your adventures in Twilight Sword.
Inside this treasure chest you will find:
- 30 Monster Cards with full stats and awesome art
- 34 Boss Cards, for bigger enemies
- 25 Map Cards to reveal the map of Radia as you explore it
- 105 Weapon and Item Cards
- 8 Kin Cards
- 64 Feat Cards
- 34 Spell Cards



Posted: Fri, 03 Jul 10:04:44 CDT
[English and Italian version included /// Includes both Italian and English versions]

LANDS OF RADIA is a great expansion for Twilight Sword that takes you to the heart of a marvelous kingdom overrun by an army of Monsters and held under the boot of the Scourge Vardas.
This book contains the history of Radia and a practical guide to its 8 regions, with plenty of stories, quest prompts, NPCs, and legendary items.
Feel free to explore the lands and create your own, original adventure, or to set off on the difficult campaign to defeat the evil Vardas once and for all.
In this book you will also find:
- 3 Kin, the mysterious Aura, the frog-like Groda and the sturdy Dero
- 2 Ways, the Hammer and the Shield
- 4 Patrons, special character controlled by the GM, who can assist the Champions in their quests
- 34 beautifully illustrated Weapons and Items
- 22 Monsters and Bosses





Posted: Fri, 03 Jul 10:04:34 CDT
[English and Italian version included /// Includes both Italian and English versions]

The Starter Set contains everything you need to start playing Twilight Sword.
Inside the digital version of this magic chest you will find:
- A booklet with all the basic rules
- An introductory campaign: the Twilight Trials
- 6 pre-made Champion Sheets
- 70+ cards including Items, Weapons, Monsters, Spells and NPCs
- A map of Twilight Island
Every journey begins with the first step


Posted: Fri, 03 Jul 10:04:29 CDT
[English and Italian version included /// Includes both Italian and English versions]

TWILIGHT SWORD is an adventure role-playing game inspired by classic video-games like The Legend of Zelda, Dragon Quest, Wonder Boy in Monster Land, Final Fantasy, Ni No Kuni, and by the animated movies of Studio Ghibli.
In Twilight Sword, players take on the role of Champions, brave heroes who depart on a dangerous journey to bring back hope to a once-peaceful land that is being threatened by an evil Scourge.
Inside the book you will find:
- Easy-to-learn, D12-based game rules
- 5 Kin to choose from, including cat-folk and giant penguins!
- 6 Ways you can mix and match to create your unique Champion
- 70 beautifully illustrated Weapons and Items
- Engaging rules for foraging, cooking, and brewing potions
- An introduction to the vast lands of Radia
- 20 Monsters and Bosses each with their unique actions for exciting and always varied battles
Rise, Champion!
The fate of the lands rests with you.


Posted: Fri, 03 Jul 09:57:33 CDT
Revolución es un juego de rol ambientado en Norteamérica entre 1700 y 1825.
En la Guía del viajero podréis encontrar cincuenta páginas describiendo las principales ecorregiones: la Cordillera Ártica, las Llanuras de la Bahía de Hudson, la Tundra de Alaska y el Ártico, la Taiga o bosque boreal, las Tierras y montañas del noroeste, las Sierras Occidentales, los Bosques de las Sierras de México, los Apalaches, los Desiertos, la California mediterránea, las Regiones semiáridas, las Grandes llanuras, los Bosques templados orientales, El Caribe y los Bosques cálido-secos y húmedos. Podréis encontrar los mapas de viaje, de poblaciones y de ecorregiones para explorar el continente y veintisiete nuevos arquetipos para hacerlo. Tenéis una aventura firmada por el mismísimo Ricard Ibáñez, más de treinta fichas de personaje preparadas para jugar, una flota con más de cien navíos y 366 semillas de aventura.
¡El mundo está en vuestras manos!



Posted: Fri, 03 Jul 09:34:23 CDT
The Wilderness Pack adds four tile types for the country outside the cities — Forest, Mountain, Desert, and Swamp — along with a handful of optional rules for making that country feel like a real place to be discovered.
The whole pack is built as a toolbox. Use as much or as little of it as you want; none of the pieces lean on each other.
Start with the tiles. Each of the four is a normal tile that rolls exactly like the ones already in the book; first die for the column, second for the row, twenty events apiece. If that's all you need, drop them on the map and play.
From there, every terrain comes with a short set of special rules for what that ground does to a person. You can't drive through the forest, the mountain freezes you if you sleep without shelter, the swamp drags at every step. Run all of them or only the ones you like.
To make tiles of the same type feel a little different from each other, we are also testing a sub-system called Regions. When you first step into a stretch of one terrain, you roll once to find out what kind of place it is (a witch's wood, a Mi-go range, the cult's home bayou) and that holds for every tile of that terrain until you leave it. Three forest tiles in a row stop being three separate tiles and turn into one forest with something living in it. One roll, and the country has a character of its own.
And if you want pushing deeper into the wild to actually cost something, there's an optional Depth counter. It climbs the further in you go and makes the place close around you. Leave it off and nothing changes; turn it on and the far tiles start to bite. It is actually something that will have deep impact in what will possibly be the sequel to The Legacy of Cthulhu.
The four terrains pull from the parts of the Mythos that fit them. The Forest is overgrown and blind, easy to get lost in and not always willing to let you back out. Up on the Mountain it's thin air and killing cold, Mi-go country since long before any of us showed up. The Desert runs you out of water before anything with teeth gets the chance, and the Snake Men are still down there waiting. The Swamp is the old cult's ground, all drums in the dark and things in the water that were sunk for a reason.
Posted: Fri, 03 Jul 09:31:06 CDT
Fighting Instructions are naval wargame rules covering the 18th century era (1700-1789), including the Wars of the Spanish & Austrian Successions, the Seven Years War & the American War of Independence.
These rules have sections on: Starting weather conditions for various seas for wind, fog, &c., Unique sailing rules system, Signalling, Leeward drift, Veering & tacking, Boxhauling & in irons, Running sail & sail shiver, Running foul, Heaving-to, Grounding, Pooping, Wind shadow, Cannon overboard, Towing, Jury rigging & rudders, Hull shapes, Gunnery, Small arms fire, Friendly fire, Swivel guns, Fire aloft, in the hull, Flooding, Heated shot, Bomb ketch shore bombardment, Boarding attempts, Striking colours, Secured prizes, Ships boats, Cutting out operations, Raising and dropping anchor, Turnings on springs & warping, Linking cables, Girt, Fireships, plus discussions about rates of fire, damage, carelessness, the light room, thick smoke, gunnery, carronades, obusier de vaisseau, waterlogging, suction pumps including Coles-Bentinck chain pumps, danger to magazines from fire, tactics, doubling the line, falling out of line, en fluyte, crank & swift ships, and East Indiamen.
Fighting Instructions use to the same core mechanics as our England Expects rules, but tweaked for the specific period so players don't have to deal with clutter during gameplay for another period. England Expects covers the later era, Fighting Instructions covers the 18th century before the Revolutionary Wars kicked in. There were lots of subtle changes which took place, which are reflected in the rule sets. For example, signals were more in use during the England Expects era covered, and fighting instructions during the Fighting Instructions era covered (hence the title!). So, to summarise, they are very similar sets but tweaked for their specific periods.
The tabletop games is played with model ships, or counters, with several model scales directly accounted for in how the rules are set out, making the game easy to play no matter what scale ships are being used. There's lots of dice rolling for broadsides, and we've done intensive research to get results to match historic impact: so pistol shot initial broadsides raking the stern of a ship is going to be more effective than cannon fire at random shot range (long range in modern parlance).
Wind direction is tied to tabletop game sides, making working out the direction a ship is facing easy to establish, which is necessary since the sailing rules show how to veer, boxhaul, tack, etc. The number of ships in the battle can increase once you've mastered how the system works, but it's best to start with a few ships to master the basics. To summarise, it's quite a unique system in parts, developed over years of original research in some cases using first hand sources, such as Falconer's Maritime Dictionary (which is an 18th century gem!), and involved visits to HMS Trincomalee, HMS Victory, membership of the Navy Records Society, &c., coupled with what you'd expect: tabletop games, using tape measures and model ships, rolling dice, that sort of thing.
Game sequence is I go-You go. There is a guide to putting together ship records included, and some brief examples. Damage to ships has to be written down.
As an example of movement: a swift sailer frigate (cruiser) facing a tabletop edge designated as facing wind on the beam can move 8 knots, or 24 centimetres, in a light breeze, according to checks on a table in the rules when using 1/3000 scale model ships, and then a roll to check for leeward drift is die using the seamanship table. For a crank ship with average crew a roll of 4,5 or 6 would be necessary to avoid drifitng. In light airs the drift, or slippage, in the direction of the wind would be half a knot, or 1.5 centimetres in this example. So if ship slipping like this would be moved 1.5 centimetres in the direction of the wind after doing its normal move. Ship model scales catered for are 1.4800, 1/3000, 1/2400, and 1/1200.
To show how shooting basically works: you check to see if you ship's broadside (or stern chasers?) is in position to shoot at the intended target, then check the range, see if there are two or more ships engaging it, decide if aiming at the hull or sail and rigging, then shoot: range depends on gun type, so for example an 18pdr cannon when staying with our 1/300 scale example used above has a point blank range of 21 centimetres, and maximum random shot range of 105 centimetres (also pistol shot range equates to 2 centimetres). You also need to know if there enough men available to work the guns, of course, so being engaged on both sides can be difficult if you don't! Say you are shooting within point blank range, with double-shotted guns, against the hull, then you roll two dice per gun, with 6 scoring a hit (on six-sided dice). Say four hits are scored, then you roll again four times and another 6 means roll again on the hull damage table in each instance to see if there is specific damge, for example causing deck beams to fall, or to the bowsprit. Anyway the four original hits will still cause damage: 4 hits by 18pdrs against a stoutly timbered target causes 8 casualties (this is worked out by consulting the Casualties Table).
Posted: Fri, 03 Jul 09:05:45 CDT
SHADOWDARK Assassin adventuring into the sand tombs.
Many thanks for checking my work!
My artwork is drawn by hand in pencils, then scanned in hi-res and cleaned up in PS and saved as a high-resolution 600/300 dpi greyscale JPG/PNG.
This purchase is for one JPG file, black and white line art, 600dpi. If you need this in any other format please feel free to contact me at jpcartas@gmail.com
Terms of Use and License:
For non-commercial use, you can use it an unlimited number of times.
For commercial use you may use it for a one time.
Only a single user or single agency client to use the art.
Non-exclusive content.
You can reduce or crop the image, but not the signature (if you need it, just asked me and we can find a solution) and can't alter or modify it in other ways without permission.
And you can not resell or give for free the image.
If you use this image in a publication (any media) you must include this statement in the credits:
Pg X "SHADOWDARK Assassin Stock art® by Nuedama". Used with permission. All rights reserved.
Posted: Fri, 03 Jul 09:03:26 CDT
Barbarian needs to build a sandcastle to get into the zone before every battle? No problem! A set of sandy caves maps that are modular with themselves and with all other Save Vs. Cave sets via the included tunnels. Also includes some extra boulders, rubble, and columns. Intended for use with virtual tabletops.
Set includes:
7 30x30 square (4200x4200 px) maps
8 15x15 square (2100x2100 px) maps
12 boulders
2 rock columns
6 scattered rock rubble tiles
41 modular tunnel sections
4 sandy to rocky cave connections
Download is a ZIP file containing images in JPG format for solid images or PNG format for those with clear or translucent backgrounds.
All assets are for personal non-commercial use only. Resale in whole or part regardless of modification is forbidden. Happy gaming!
Check out some other sets that are kinda relavent!










