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Posted: Sun, 23 Nov 14:37:46 CST
Revolverns Lag
Revolverns Lag är ett Actionäventyr med färdiga rollpersoner, som alla är mer eller mindre ökända revolvermän. Nu har de alla hyrts in för vad som verkar vara ett enkelt och välbetalt uppdrag i Black Hills.
Frihetens Pris
”Frihetens Pris” är ett omfattande konventsäventyr där spelarna är Buffalo Soldiers (svarta soldater), kavallerister, mitt under brinnande indiankrig i Texas. Rollpersonerna är flera av de personer som sedan återkommer genom exemplen Westerns två grundböcker (Rollpersonen & Regler), för att visa och förklara hur alla regler fungerar medan läsaren får följa en sammanhållen berättelse. Detta är deras bakgrundshistoria, eller åtminstone en del av deras tidigare berättelser.
Förrädarnas skatt
”Förrädarnas skatt” är ett äventyr på 26 sidor långt. Därtill tillkommer 4 rollpersoner, varav 3 har de traditionella konventsrollformulären (framsida med spelvärden, baksida med bakgrund och personlighet) medan den sista rollpersonen även har en extra sida med bonusinformation. Sammanlagt ingår 6 helsidor med kartor som handouts till spelarna (Spelledarens kartor inne i själva äventyret innehåller dock en del ytterligare information ibland) samt 2 sidor med kortbilagor (fördelade på 10 illustrerade personkort, 5 vapenkort och 3 personkort utan bild).
Kalla Hjärtan
Äventyret utspelar sig i på vintern i Black Hills. Det är snöstorm och Realismnivå som gäller, så en riktig prövning väntar rollpersonerna. Äventyret är författat av Henrik Örnebring, som skrivit flera kommande tillbehör till Western. Lukas Thelin gjorde illustrationerna och det här var innan vi gick över till att ta fram så gott som allt material i fyrfärg men vi älskar de snöiga bilderna här högt och rent. Även om äventyret har några år på nacken har det nu gått igenom en noggrann revidering och uppdaterats helt för den fjärde utgåvan av Western.
En Handfull Äventyr
Djävulen i vitt och svart. Text Christoffer Krämer, bild Lukas Thelin. 10 sidor.
Silent Creek. Text Henrik Örnebring, bild Lukas Thelin. 6 sidor.
Legenden om Helvetesguldet. Text Henrik Örnebring, bild Lukas Thelin. 6 sidor.
No Hope Ranch. Text Henrik Örnebring, bild Lukas Thelin. 6 sidor.
Rättvisans svärd. Text Henrik Örnebring, bild Lukas Thelin.
Resistance - Text Christoffer Krämer
En Gentleman i Kläm - Text Christoffer Krämer
Kuppen i Mission Hill. Text Henrik Örnebring, bild Michael “MiG” Gullbrandson
Posted: Sun, 23 Nov 14:22:29 CST
Whispers spread through the streets and alleys of The City of Harmas: someone has desecrated the City of the Dead. The sacred altar in its deepest chamber — a place feared even by the high priests of Elo — has been shattered, and a relic tied to the Old Faith has been stolen.Rumor claims the thieves were Vampiri, but the White Robes blame the entire Nosferatu lineage. Their High Seer has declared that the City of the Dead must be “purged with holy fire” and has vowed to drive every Drakul from the city’s underworld — guilty or not.Before the purge begins, a desperate emissary of the Drakul clan seeks out the players in secret. He begs them to recover the stolen relic — the Stone of Varzul’s Daughter — before the Vampiri can use it in a blood ritual. Should the ritual succeed, the Drakul clan will be cursed, and Vlad’s Law will be broken forever, igniting open war between Nosferatu and mortals.But the players are not the only ones venturing into the City of the Dead:
The White Robes are already preparing a ceremonial purge, summoning their zealous acolytes and holy magic to burn the crypts clean.
The Vampiri lurk in the city of the dead, setting traps and hunting any who oppose them.
The city’s priests demand justice for the desecration — and will hold the players accountable if they interfere.
The party must choose:
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Side with the Drakul and prevent a Nosferatu civil war.
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Aid the White Robes and purge the City of the Dead, ending the Old Faith once and for all.
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Or seize the relic for themselves, using it to tip the balance of power in Harmas’ underworld.
Every choice will shape the fate of The City of Harmas, deciding whether the Nosferatu remain hidden in the shadows — or rise in open rebellion.
For Ildmarra (IDR)/ Covenant of the Blood. Compatible with Rolemaster
Posted: Sun, 23 Nov 14:13:58 CST
Pdf-samling med artiklar och äventyrsuppslag till Western IV. Artiklarna skickas ut allteftersom de färdigställs. En del material är framtaget för denna samling, annat har varit publicerat tidigare i speltidningen Fenix, men har här arbetats igenom en extra gång. Allt är anpassat för Western IV, så väl regeltekniskt som visuellt i de nya mallarna. Helt och hållet nyframtaget material:
Swift Fox & Top Hat – Balladen om Djävulens kortlek. Text Krister Sundelin, bild Linus Larsson. 8 sidor.
Andevärldens Mysterier - Santa Fes Spritualistiska Förening. Text Henrik Örnebring, bild Linus Larsson. 8 sidor.
Stoppa Pressarna – om press och journalistik i vilda västern. Text Henrik Örnebring, bild Reine Rosenberg. 6 sidor.
Chinese Ghost Story – äventyrsuppslag i San Fraciscos Chinatown. Text Christoffer Krämer, bild Axel Widén. 14 sidor.
Oväder och ond bråd död – ett äventyr. Text Anders Blixt, bild Linus Larsson & Lukas Thelin. 5 sidor.
Kampanjer i Guld & Bly – Westerns figurspel. Text Marcus Brissman & Arvid Björklund, bild Reine Rosenberg. 4 sidor.
I skuggan av Profanity Hill & Balladen om tidvatttnet som återkom - Text Christoffer Krämer, bild Gustav Rangmar. 11 sidor.
Stad av Gas – äventyrsuppslag i New York. Text Joakim Andersson, bild Anders Larsson. 7 sidor.
Stad av Dimma – äventyrsuppslag i New Orleans. Text Joakim Andersson, bild Anders Larsson. 7 sidor.
Blodsband – om familjerelationer. Text Christoffer Krämer
Slagträn, fult spel och vilda åskådare - Text Johan Englund
Wyatt Earp - Text Tove & Anders Gillbring, bild Lukas Thelin
Doc Holliday - Text Tove & Anders Gillbring, bild Lukas Thelin Artiklar som tidigare publicerats i Fenix, men nu uppdaterats och ibland utökats:
Hillbillyland – Westerns Land of the Free. Text Joakim Andersson, bild Lukas Thelin. 4 sidor.
Kvinnor i Blått & Grått – kvinnliga spioner under Inbördeskriget. Text Joakim Andersson, bild Lukas Thelin. 2 sidor.
En splittrad nation – rollspelskampanjer under Inbördeskriget. Text Tove & Anders Gillbring, bild Lukas Thelin. 4 sidor.
Lagen i Tucson - Text Tove & Anders Gillbring, bild Anders Gillbring. 2 sidor.
Brödraskapet – ett hemligt sällskap i Tucson. Text Tove & Anders Gillbring, bild Lukas Thelin. 3 sidor.
Carreras Cantina – en äventyrsplats i New Mexico. Text Henrik Örnebring, bild Lukas Thelin. 7 sidor.
Fabianos Förbannelse – äventyrsfrö med vidskeplig inblandning i New Mexico. Text Henrik Örnebring, bild Åke Roseinus. 2 sidor.
Tucsons Hjältar? – Luke Cavanaughs reportage om Law Unlimited. Text Tove & Anders Gillbring, bild Lukas Thelin. 2 sidor.
Tucsons Demon – stadens Chinatown och dess ledare. Text Tove & Anders Gillbring, bild Lukas Thelin. 4 sidor.
Indianskolan – en äventyrsplats utanför Coffeyville. Text Andreas Williamsson, bild Lukas Thelin. 4 sidor.
Wells Fargo glömmer aldrig – kriminalteknik i Western. Text Tove & Anders Gillbring, bild Lukas Thelin. 2 sidor.
Sanningen måste fram – ett äventyrsuppslag. Text Henrik Örnebring, bild Lukas Thelin. 4 sidor.
Doktor Wycombes Mirakelelixir – ett äventyrsuppslag. Text Henrik Örnebring, bild Lukas Thelin. 4 sidor.
Mannen som uppfann barbaren – ett äventyrsuppslag. Text Henrik Örnebring, bild Lukas Thelin. 4 sidor.
Conspiracy of One – ett äventyrsuppslag. Text Henrik Örnebring, bild Lukas Thelin. 5 sidor.
Det stora fossilkriget – ett äventyrsuppslag. Text Johan Englund, bild Lukas Thelin.
Westerns Robin Hood – myten om Jesse James. Text Tove & Anders Gillbring, bild Lukas Thelin.
Åskfågeln – äventyrsuppslag. Text Johan Englund, bild Lukas Thelin.
Det som göms i snö – ett äventyrsuppslag som tidigare varit med i Codex. Text Tove & Anders Gillbring,
Yuma Prison - ett äventyrsuppslag. Text Henrik Örnebring, bild Lukas Thelin.
Skitig realism i Western - Realism i Western. Text Tove & Anders Gillbring, bild Lukas Thelin.
Posted: Sun, 23 Nov 13:56:44 CST
There's Magic in these shelves! Make it a Rewind night!
It's Friday night. The carpets are sticky, there's a smell of stale popcorn in the air, and the hum of ceiling-hung CRT TVs playing new release trailer cuts across the chatter in this branch of Rewind Video Rental. None of this matters, as you browse the shelves looking for those hidden gems that you know are lurking around here somewhere. You pull a few cases from the dusty corners of the shelves. The night is young, the VCR is waiting, let's Rewind!
Rewind is a 1980s movie-themed Anthology Campaign, centered around the dead end town of Butcher Creek. Designed for up to 5 players, Rewind will lead 5 groups of Investigators through adventures themed around different 1980s movie classics, culminating in a shared finale where their universes collide

Butcher Creek is unremarkable, in every way. This makes it perfect fodder for a cult to infiltrate, with the apathetic residents being unlikely to notice anything untoward, and even less likely to act if they were to see strange behavior. During years of downturn, accelerated by the dawn of the Reagan years, strange phenomena have been becoming frequent touching the lives of many groups of residents of this depressing suburb. Is the world fortunate enough to have these unlikely heroes answer the call?
Rewind includes the following Hi-Tech benefits (benefits vary by format):
- 152 full colour pages
- 5 exciting scenarios, with an additional finale framework
- Includes scenario designed as a Session Zero, if required
- 25 pregenerated characters, rewound and ready to play
- A fully-realised town, supplemented by detailed maps and a Yellow Pages for both GM and Players
- Tru-Track high grade magnetic tape reels
- The EasyPlay(tm) Promise
- Scaling guides for GMs: customize play to suit YOUR players
- Accessible/printer friendly text version included
Sample the Rewind Collection





Take us home tonight! No late fees!
Posted: Sun, 23 Nov 13:19:11 CST
CORRUPTION IN THE CORN
A summoned demon has trapped villagers in a sinister corn maze. Can your heroes stop the evil before it spreads like a blight? This horror-themed adventure is designed for 4 to 6 characters of Tier 1.
Price: $12.00Posted: Sun, 23 Nov 13:16:41 CST
Hostile Biology of the Vacuum-Breached Moons
An extreme-environment hard-science toolkit for your sci-fi games.
Across the airless moons of failed colonies and shattered mining worlds, life took another path; one built from silica threads, superconducting coils, ferrous-ice laminates, and glass-foam skeletons that never knew air, warmth, or pressure. These organisms did not survive vacuum. They were born to it.
Hostile Biology of the Vacuum-Breached Moons is a hard-science, horror-leaning supplement that builds fully coherent extremophile organisms using four tightly engineered d66 tables:
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Primary Biological Substrate: the mineral, crystalline, and exotic-phase materials life can be built from when atmospheres are a memory.
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Metabolic Engine / Energy Acquisition: radiotrophy, induction, fracture chemistry, particle flux: how vacuum life feeds in places where nothing should.
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Locomotion & Environmental Interaction: mechanical inevitability instead of muscles; movement through stress, sublimation, fracture, and micro-forces.
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Survival Architecture / Hostility Expression: not intentional aggression, but evolved structures that catastrophically misinterpret habitats, EVA suits, cables, radiators, tyres, and shielding.
Every roll produces a self-consistent organism that makes sense in hard physics, even when it feels like a violation of instinct. Use these lifeforms as ambient hazards, EVA complications, derelict-colony remnants, or the skeletal ecologies clinging to moons nobody returns to twice.
Designed in a rigorous, technical register suitable for tables inspired by gritty science-fiction games where biology is a threat precisely because it does not care about you.
144 entries. No magic, no metaphor, no soft edges. Only physics, fracture, and the cold.
Perfect for GMs who want their space horror to feel real.
Posted: Sun, 23 Nov 12:46:53 CST
Si tratta di un Gioco di Ruolo Narrativo con ben tre motori innovativi al suo interno. Combattimento snello e rapido. Scontro tra Caccia. Combattimento Navale. La Storia: Una cometa killer delle dimensioni di un terzo della luna è in rotta di collisione con la Terra, più volte ha corretto la rotta. L'umanità è agli inizi dei viaggi spaziali, e ha potuto nel tempo avere diverse sonde e postazioni. All'umanità restano sei mesi di vita, non vi è altro da fare che attedere la fine. Quando una riunione d'emergenza con un sommerso pseudo governo, rivela l'esistenza di una cosa impossibile. La Regia Nave Roma non è stata affondata da una bomba intelligente tedesca dopo l'armistizio, ma nel tempo giacendo in un cantiere sotterraneo è stata elaborata in una nave spaziale. Capace di compiere balzi spaziali, e raggiungere la cometa ribatezzata Nemesi e tentare di deviarla. Un viaggio difficile per 150 marinai (storia espandibile), ma Nemesi non è quello che tutti si aspettavano... Narrativo Semplice D6 storia avvincente, miniature 2D da incollare su cartoncino per gli scontri. Atti di eroismo oltre ogni limite e un incontro con ostili inaspettati. Riusciranno i nostri eroi a salvare la Terra?
Posted: Sun, 23 Nov 12:22:34 CST
NEW EXPANDED SECOND EDITION WITH ALL NEW ARTWORK! Weapons galore for ancient and fantasy settings, for use with any PlainLabel Game System game! Includes 72 new weapon and armor cards from blowguns and bolas to whips and weighted nets, plus special combat rules for Simply Roleplaying! and Compact Combat.
Related Products:
MTX-SR2001 - Simply Roleplaying! Universal Roleplaying Rules
MTX-CC2001A - Compact Combat Universal Man-to-Man Combat Rules
MTX-BB2001 - Budget Battlefield Universal Miniatures Rules
MTX-BB2002 - Budget Battlefield Battle Magic Expansion Rules
Posted: Sun, 23 Nov 12:20:35 CST
CAC669
A grim image … A path through the woods, decorated with hanging cadavers. Are they highwaymen left as a warning, innocent victims, or something even worse? Perfect for any OSR or dark fantasy game!
Subject to the included license information. Printed size will be up to a massive 3600 x 3400 pixels (6 X 5.6 inches) as a backgroundless 600 ppi Tiff... enough to be used as a full page illustration! Included is a lo-rez version for easy online advertising.
You can use this image in commercial or fan projects, however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.
Posted: Sun, 23 Nov 12:07:11 CST
Dead Man’s Hand: Marshal’s Handbook
A Solo Lawman’s Guide for Frontier Justice
The badge is heavy.
The nights are long.
And the frontier doesn’t care whether you survive.
Dead Man’s Hand: Marshal’s Handbook is the essential solo guide for anyone who steps into the boots of a frontier lawman. This book gives you the tools, tables, oracles, and narrative engines to run an entire Western law-enforcement career on your own—no GM required.
Whether you’re patrolling dusty streets at midnight, digging for truth in a crooked courtroom, or tracking outlaws across miles of lonely prairie, this handbook turns every decision into story.
Inside This Book You’ll Find:
Complete Marshal’s Rules & Procedures
Interrogation, investigation, Heat management, town politics, courtroom dynamics, and solo case building.
Night Duty & Lone Ride Systems
Face the creeping silence of the frontier with tables for nighttime events, uncanny encounters, isolation stress, and haunting discoveries.
Outlaw Legends & Frontier Myths
Myth-making generators, tall-tale tables, and narrative hooks that transform criminals into legends—and legends into threats.
Trials & Justice Engines
Courtroom oracles, jury bias tables, judge motives, sentencing outcomes, and complete trial-flow rules for solo play.
Frontier Hazards & Solo Scenarios
Use fast-play generators for crimes, gangs, witnesses, towns, NPCs, and personal Marshal complications.
The Marshal’s Code & Legacy Endings
Explore the emotional journey of wearing the badge, from first patrol to the moment you finally lay it down.
Massive Appendix Toolbox
Tons of instant-use tables for crimes, motives, evidence, Heat, politics, ambushes, lone-marshal events, witness contradictions, and more.
Everything you need to turn a single spark into a full adventure.
Who Is This Book For?
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Solo players who want deep, narrative-driven Western law enforcement play
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Writers seeking inspiration for Western stories, novels, or scripts
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GM prep for anyone running a Western tabletop campaign
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Dead Man’s Hand fans looking to expand their frontier with gritty legal drama, travel tension, and outlaw intrigue
If you’ve ever wanted a complete Western solo lawman simulator, this is it.
Play as the Marshal You Were Born to Be
Walk the dusty road.
Face the midnight knock.
Ride alone under a cold sky.
Hold the line when no one else will.
Justice isn’t given. It’s carried.
Welcome to the Marshal’s Handbook.
Posted: Sun, 23 Nov 12:02:16 CST
Magitech Body Modifications for 5E
“Not every wound can be healed. But some can be rebuilt.”
Heroes lose limbs. Hearts fail. Eyes are ruined by dragonfire and minds shattered by eldritch horrors. In most games, a single spell fixes everything — but what happens when magic isn’t enough? Or when a hero wants something better than what they were born with?
Arcane Prosthetics & Implants brings a full suite of artificer-crafted replacements to your 5E table, complete with rules for installation, recovery, upgrades, quirks, malfunctions, and dangerous overclocking.
Whether you want gritty injury mechanics, steampunk magitech, or full-on arcane cybernetics, this book gives you the tools to reshape your characters — literally.
10 Fully Developed Prosthetic Types
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Enhanced Eye with darkvision, lenses, or arcane targeting
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Supernatural Ear offering perfect pitch, echolocation, or selective filtering
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Toxin-detecting Nose
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Resonant Voicebox capable of mimicry or sonic spells
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Modular Hand/Arm with channels, grapnels, or integrated tools
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Powered Leg with boosters, charge attacks, or silent servos
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Reinforced Spine that stabilizes magic or enhances reflexes
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Mechanical Heart for adrenaline surges and combat overdrive
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Alchemical Lungs for water breathing, gas filtration, or alchemical mist exhalation
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Augmented Tongue for toxin detection, persuasion boosts, or elemental taste magic
Each prosthetic includes baseline models, rare variants, and balanced mechanical benefits.
Full Implantation Rules
Installation isn’t plug-and-play. Characters must endure:
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Arcane surgeries
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Monitoring cycles
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System shock checks
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Malfunctions, rejection risks, and magical scarring
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Exhaustion, downtime, and survival rolls
Your heroes can walk away stronger — or not walk away at all.
Tables, Tables, Tables!
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d10 Random Implant Table
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Minor & Major Complications Tables
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Malfunction & Overclock side effects
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Optional upkeep rules
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Black-market variants
Plug these into any campaign style: grim, heroic, industrial, or high-fantasy.
Perfect For…
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Artificer-heavy worlds
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Steampunk and magitech campaigns
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Gritty, injury-focused combat
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Fallout- or Eberron-inspired settings
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Body horror, arcane punk, or post-war fantasy
If your party wants more than hit points back — if they want scars, upgrades, and choices that matter — this is the prosthetic system you’ve been waiting for.
Posted: Sun, 23 Nov 11:40:38 CST
| This special bundle contains the following titles: |
| Anomalies: A Solo Horror Journaling RPG Regular price: 0 Bundle price: 0 Format: PDF | Anomalies: A Solo Journaling RPG of Horror and Revelation
Unravel reality, one journal entry at a time. Anomalies is a solo journaling RPG of horror and revelation where your decisions write the story. Explore a world where the everyday unravels, confronting unsettling situations and transforming your life into a series of enigmas.
What Makes Anomalies Unique?
Innovative and Personal Mechanics: Shape your journey with a unique attribute system: VEIL (perceiving the hidden), HUSK (physical resilience), and ECHO (connecting and persuading). Every choice impacts your skills and how you confront the decay of reality. Dice rolls create narrative tension, from effortless triumphs to terrifying failures.
Total Journal Integration: Your journal is the game. Every entry, reflection, and detail beco... | |
| Only Oracles 2.0: Solo Journaling Regular price: 0 Bundle price: 0 Format: PDF | Only Oracles 2.0: Solo Journaling is a compact yet expansive toolkit of narrative oracles designed specifically for solo journaling role-playing. Born from the my own solitary sessions and frustrations with generic random tables, this collection replaces cold randomness with prompts that sing to the emotional core of a story. Each of the twelve oracles (Personal Revelations; Significant Encounters; Internal Challenges; Dreams & Visions; Epiphanies; Legacies, and more) offers 100 crafted prompts that push introspection, spark surprising scenes, and deepen character psychology—not just plot hooks but invitations to feel.
What makes this volume original
Emotion-first oracles: prompts are written to trigger internal states and meaningful reaction rather than generic events, making each rol... | |
| Solo Journaling Rules 2.0: A Modular Framework for Solo RPG Storytelling Regular price: 0 Bundle price: 0 Format: PDF | When I started writing Solo Journaling Rules (SJR), I wasn’t trying to make another game. I wanted to build a language—something simple, honest, and flexible enough to capture how a solo story actually feels when you play it.
It began as a handful of notes to help me organize my own journaling sessions. I kept refining, testing, and stripping away until only the essentials remained: a framework that could turn a few dice rolls into something real — tension, emotion, discovery.
Now, after listening to feedback on the first edition, Solo Journaling Rules 2.0 is here: a modular, genre-agnostic engine that gives you the tools to create stories that are truly yours. You can use it as a complete solo game, or as the foundation for your own zines, hacks, or personal journaling projects.
Why I Bu... | |
| The Inner Atlas: Thematic Prompts for Solo Journaling RPGs Regular price: 0 Bundle price: 0 Format: PDF | The Inner Atlas is a compact, luminous map for inward storytelling. Rather than teaching rules or mechanics, this book offers one hundred carefully crafted invitations to write: ten emotional continents (Love & Distance, Guilt & Redemption, Dreams & Realities, etc.), each followed by forty precise prompts that nudge a character —and the writer— toward discovery. Through lyrical guidance and practical ideas (short timers, freewriting, reflection), The Inner Atlas turns journaling into a playable, repeatable method for generating deep, character-driven narratives.
What makes this book original?
A thematically structured prompt system. Instead of random or mechanic-led tables, prompts are arranged into full emotional landscapes, allowing players to explore a single theme in dept... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (33%) |



