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Posted: Mon, 11 May 07:30:47 CDT
DM Essentials #134: 10 Ranger Tracker Encounters
In most games, tracking is just a Survival check. Roll the die, follow the trail, find the monster. The story is in the destination, not the path.
But a tracker reads a trail like a confession. They know whether the person they are following is running, walking, limping, carrying something heavy. They know how long ago they passed, whether they are afraid, whether they are with others. A stumble means exhaustion. A change in gait means injury. A pause means doubt. The tracker is a hunter of people, and the morality of that is never simple. They have brought back the guilty and the innocent, and they remember the faces of those they could not save.
DM Essentials #134 gives you ten ways to make ranger trackers feel skilled, burdened, and morally complex. They are not bloodhounds – they are detectives of the wild, and every trail forces a choice.
What's Inside?
The Tracker's World (Short Essay): How they read the land, what the tracks tell, and the weight of bringing someone back.
10 Encounters on the Trail: Each one gives you a situation, the truth behind it, and a way for the players to respond.
- The Trail – A parent fleeing with a child from an abusive home. The tracker must decide: complete the job, or let them go.
- The Hunter – A fugitive who is also a killer. The tracker is afraid, but they will not stop.
- The Desperate – The tracker is being hunted themselves. Hide them, or walk away?
- The Confession – "I have brought back dozens of people. I remember their faces. I remember the ones who begged."
- The Rival – Two trackers compete for the same bounty. Sabotage could let a fugitive escape – or get someone killed.
- The Stolen Child – A missing child who ran away from abuse. Return them to danger, or help them hide?
- The Wrong Trail – A trail that ends at a corpse. Someone else got there first. Now the tracker hunts a killer.
- The Ambush – The fugitive circled back. The tracker and party are now the hunted.
- The Legacy – A dying tracker offers a secret – how to read tracks that no one else can see.
- The Decision – The fugitive begs for mercy. "I am innocent. Please." Believe them, or turn them in?
Quick Reference Table: Roll d10 and get a full encounter hook in seconds.
Who This Is For:
- DMs who want pursuit to feel like a moral puzzle, not a straight line
- Players who think a tracker is just a guide until they meet one who cannot forget the faces of those they caught
- Anyone who understands that every footprint tells a story – and the tracker is the one who has to read it aloud
ENTER THE ARCVERSE
More DM Essentials, adventures, and settings at the link below.
The mud holds the print. The tracker reads the past. The fugitive waits ahead. Will you help bring them back, or will you look away?
Posted: Mon, 11 May 07:25:11 CDT
The Old School Blue map series are released on a weekly basis every Monday.
This PDF contains the Monday Blues Map #217. The PDF has multiple layers allowing the options for numbered/non-numbered areas, secret doors on/off, and grid/no grid and a zip file with all relevant map files as individual jpg images.
Please note that printing this map in black & white will result in a hard to see, washed-out grey map. Print in color only.
The Old School Blue map is for personal use only. If you are interested in licensing the map for commercial use, please contact Tim Hartin at Paratime Design for additional info.
Posted: Mon, 11 May 07:22:16 CDT
Everything leaves something behind.
A banshee's tear. The iron a wight clutched for three centuries. The linen that wrapped a face no one remembers. The cord still knotted around a specter's wrist. These things are not powerful because they were crafted with care. They are powerful because of what passed through them — and what refused to let go.
Grave Goods presents fifteen magic items for D&D 5th Edition drawn from the places where the living and the dead refuse to stay separated. Half are made from undead or their remains. Half interact with, control, or navigate the world of the dead. All of them carry weight beyond their mechanical properties.
Items made from the restless dead:
- Lichwrought Ring — cast from the remnants of a shattered phylactery; refuses to let you die, at a cost
- Wraith-Silk Cloak — woven from shed wraith-essence; lets you pass partially through walls and objects
- Revenant's Jawbone — from a revenant that completed its purpose; cannot be compelled to break an oath
- Ghoul-Fat Candle — reveals buried corpses, hidden undead, and the spirits of the recently dead when burning
- Wight-Iron Blade — a shortsword that drains hit point maximum on a hit and answers questions about the wight who once carried it
- Mummy's Binding Strip — ancient linen that preserves, restrains, and prevents reanimation
- Banshee's Tear Vial — the only thing a banshee ever wept willingly; grants advantage on death saves and a once-daily wail
- Specter's Tether — a cord found on a specter's wrist that anchors you to your plane and keeps allies from dying
Items that interact with the dead:
- Gravewarden's Lantern — reveals and commands lesser undead; a tool of professional authority over the restless
- Ossuary Bell — calls, binds, or banishes undead depending on how it is rung
- Corpse-Candle Crown — makes you invisible to uncontrolled undead and registers you as not-quite-alive to divination
- Shroud of Last Rites — prevents reanimation, and can end an undead creature's existence peacefully if it is willing
- Death Mask of the Remembrancer — cast Speak with Dead at will, at the cost of one hour of your life per casting
- Soul Cage Locket — catches a departing soul and holds it for questioning
- The Empty Throne — a portable seat that makes every uncontrolled undead within 60 feet treat you as their lord
Every item includes complete 5E mechanical text and a Lore & Origins section explaining what it is, where it comes from, and why it exists — written for Dungeon Masters who want their magic items to arrive with history attached.
These are not shop items. They are the kind of things found in the wrong drawer of the wrong desk in the wrong tower, and the reason they were in the drawer is always a story.
Compatible with Dungeons & Dragons 5th Edition. No setting modifications required.
From Elderlight Press — everything leaves something behind.
Posted: Mon, 11 May 07:15:32 CDT
An Arch-Villain threatens your home and it is up to you and your fellow Heroes to take on an epic quest to defeat them. Along the way, you will face challenges, losses, and desperate struggles unlike any you have faced before. But do not despair! There is as much good ahead of you as there is ill, for rewards and even allies can be found in the most unlikely of places. So, are you ready to face the unknown? Are you ready to risk it all against the most powerful of enemies? Are you ready to answer the call to adventure? And are you ready for a Hero’s Journey!
Fun fact: Hero's Journey can also be used as an adventure-crafting supplement in any heroic fantasy game you play!
The art pieces for the border are by Zabi Jose of Trendify (the heart), Adriansyah of Adricreative (the sword), Satria of Satria Images (the shield), and Idealis Culture of Winna Prasita's Images (the coin purse). All icons were found on Canva.
Posted: Mon, 11 May 07:00:45 CDT
DM Essentials #133: 10 Ranger Beast-Friend Encounters
In most games, the ranger's animal companion is just a stat block. It attacks, it tracks, it takes damage. A tool, not a friend.
But a beast-friend is not a tool. It is a partner who hunts, sleeps, and fights beside the ranger. The bond is older than speech, deeper than loyalty. When it breaks, the ranger is never whole again. The animal has its own will, its own fears, its own pride. It may refuse a command. It may act in ways the ranger does not expect. It may fall in battle, and the ranger will carry that grief like a wound that never heals.
DM Essentials #133 gives you ten ways to make the ranger's bond with an animal feel real, fragile, and unforgettable. This is not about combat advantage. It is about loyalty, loss, and the quiet understanding that needs no words.
What's Inside?
The Beast-Friend's World (Short Essay): How the bond forms, what it demands, and why losing an animal is losing a part of yourself.
10 Encounters with the Partner in the Wild: Each one gives you a situation, the truth behind it, and a way for the players to respond.
- The Warning – A wolf growls at the party. The ranger is surprised. The animal senses danger they cannot see.
- The Wounded – Bandits shot a wolf for sport. She will die without help. The ranger will not leave her.
- The Old Friend – An ancient hound is dying. The ranger has had her since she was a pup. They do not know how to say goodbye.
- The Stray – A young wolf follows the party, looking for a pack. The ranger is torn: take it in, or let it stay wild?
- The Hunt – A hawk circles overhead, leading the ranger and the party to a wounded animal, a lost child, or a hidden enemy.
- The Confession – "I understand animals better than people. People lie. They hide. I have been alone so long."
- The Rival – Another ranger claims the same wolf. Wolves are not property. The wolf will decide.
- The Sacrifice – A hound leaps in front of an arrow meant for the ranger. The ranger is unhurt. The hound is dying.
- The Legacy – An old ranger is dying. "Take my hound. She will not understand why I am gone. Be kind to her."
- The Bond – A ranger and their wolf sit together in silence, watching the sunset. No words needed.
Quick Reference Table: Roll d10 and get a full encounter hook in seconds.
Who This Is For:
- DMs who want animal companions to have emotional weight, not just combat stats
- Players who think a wolf is just a wolf until it saves their life – or dies trying
- Anyone who understands that the bond between a ranger and their beast is the loneliest kind of intimacy
ENTER THE ARCVERSE
More DM Essentials, adventures, and settings at the link below.
The wolf does not speak. The ranger does not need words. The bond is silence, and it is everything.
Posted: Mon, 11 May 06:52:34 CDT
Stock Art by Illustrator Del Teigeler
Enhance your tabletop gaming experience with high-quality, professional stock artwork.
Whether you are designing a sleek OSR zine or a massive campaign setting, these Stock Art pieces provide the high-quality visual detail your readers crave. This piece focuses on Fantasy Characters meticulously crafted to fit seamlessly into any fantasy layout.
What’s Inside:
This pack contains One unique piece of stock art, including:
- Wizard and Owl: AJovial magician with familiar
Technical Specs:
- Format: High-resolution TIFFs and PNGs
- Size: 300 DPI (Print Ready).
- Dimensions: Approximately [e.g., 2000 x 2000] pixels per image.
- Style: Hand-drawn ink style in the OSR or Shadowdark vein.
License Terms
By purchasing this stock art pack, you (the Licensee) are granted a non-exclusive, royalty-free license for use in commercial and personal projects.
- Permitted Uses: You may use these images in an unlimited number of commercial publications (print, PDF, or web). You may crop, rotate, resize, or convert to grayscale to fit your layout.
- Credit Requirement: No royalty is required, but you must credit the artist as: "Some artwork © Del Teigeler used with permission." The trademark “DEL” does not necessarily have to accompany the artwork.
- Restrictions: You may not resell these images as standalone stock art or include them in other stock art collections.
Why Choose Illustrator Del Teigeler and Mavfire Games Stock Art?
I have worked in the tabletop industry for over 10 years and understand the unique needs of publishers and gamers. I am an active TTRPG creator who understands that publishers need Print-optimized art. Every piece in this pack is designed to look as good on a physical page as it does on a virtual tabletop.
https://www.drivethrurpg.com/en/publisher/6551/Mavfire%2BGames
Posted: Mon, 11 May 06:09:15 CDT
| This special bundle contains the following titles: |
| Dig, Dive, Duel - PALADIN Regular price: 0 Bundle price: 0 Format: PDF |
Dig Dive Duel - Paladin is a solo/duet roguelike battle adventure written by Noomue. A sequel to the popular Dig Dive Duel. As a paladin, your duty will lead you to many paths. One of them has a dying warlock, begging for help, promising you a dream treasure. Would you help him? Could you fall into a trick? What will you do? Dreams are a place in which a simple thought can lead you to an escape route, or a nightmarish creature. You will need quick wits, and much luck to finally awake, alive. This is a rules light, roguelike solo adventure that you can play with one or two characters and even invite a friend, no need to setup, you fall into a dream and have to move fast, a simple roll of the dice will make a creature appear before you and you will resolve the ba... |
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| The Dove Ate Butterflies Regular price: 0 Bundle price: 0 Format: PDF |
The Dove Ate Butterflies is an inmersive rules light solo adventure designed by Noomue. You will use strategy and dice combat in a replayable one shot, carving your path in a choose your own adventure scenario collection, perfect for players looking for a unique challenge that can be enjoyed in under an hour. Beginner friendly. Created for PocketQuest 2026 In exchange for your soul The oath, made by a dark heart Will cast you nearby that whom you wish to see But beware of dark magic As it never provides It only fulfills its pact You might end up beside of whom you seek When they are six feet down Join Yllyah, dagger in hand as she gives herself to destiny, performing a dark oath to cast herself through space and time as she hunts an evil that herself helped to be free. You will ... |
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| Dig, Dive, Duel - a choose your own path fantasy adventure Regular price: 0 Bundle price: 0 Format: PDF |
You are a young gravedigger, currently trapped in a warlock’s dream as he tries to steal your vital force for his survival. You must dig through his beehive style maze of nightmares, defeating any lost decaying souls and monsters he has trapped in there, before he catches up to you, or you perish in battle. This is a choose your own path fantasy adventure with several endings. On each page, you must choose a path to follow and face the consequences of each choice till the end of the journey. This is an interactive pdf, making the adventure simple to read and use. This game was done for PocketQuest2025 with the Storytelling Collective And is based in the dice based TTRPG with the same name you can find here: https://www.drivethrurpg.com/en/product/519290/dig-dive-duel-the-ttrpg... |
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| Dig Dive Duel - Paladin : Health Tracker Board Regular price: 0 Bundle price: 0 Format: PDF |
Free Board - Game not included This is a handy health tracker board you can use to play Dig Dive Duel Paladin Dig Dive Duel - Paladin is a solo/duet roguelike battle adventure written by Noomue. A sequel to the popular Dig Dive Duel and you can get it now at a discount (0.99) in DriveThruRpg following the link: Paladin on DriveThruRpg Enjoy a rules light, roguelike solo adventure that you can play with one or two characters and even invite a friend, no need to setup, you fall into a dream and have to move fast, a simple roll of the dice will make a creature appear before you and you will resolve the battle in just a couple turns. This is a oneshot self contained adventure with endless replayability, and now includes a second scenario, a hard mode and a two character/two player mode.... |
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| RockSiege - a solo heist adventure Regular price: 0 Bundle price: 0 Format: PDF |
RockSiege is a solo heist adventure and includes everything you will need to start playing, all you need to add is a d20 dice. You are a pauper princess from a long lost lineage, and in this cold moonless night you stand before RockSiege, a warrior citadel built in a mountainside crater. A whispering dream brought you here to find the lost letter, a clue that will help you discover the cure to stop the sleep paralysis plague that has decimated your village. The citadel sleeps empty as the guilds have departed for a quest. You have one night, this night… Find it, there is no time. RockSiege is designed for one player with beginners in mind, but is also laid out for those who have a favorite runeset, and can even be played with a GM. The download consists of a 44 Page ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (47%) |
Posted: Mon, 11 May 06:05:04 CDT
Treasure Dressing: Sentient Items contains descriptions of over a score of interesting and unusual sentient magic items. Use the items for those your characters come across during their adventures, either as part of a treasure hoard or as those used in combat by an NPC or monster. Perhaps they find an item languishing in a dragon’s treasure hoard, or perhaps the item in some way finds them!
All the items described in this book are valuable and have been enchanted. All have their own personalities and goals; use them as fully fleshed-out NPCs and not just a magic item with a few extra powers.
About Treasure Dressing
Treasure Dressing supplements enable a busy GM to easily add interesting, flavoursome and unique treasures to their campaign. This helps the GM bring their world to life in their players’ imagination and adds anticipation, wonderment and enchantment back into their lootings.
Dual Format PDF
This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.
Posted: Mon, 11 May 06:05:04 CDT
Treasure Dressing: Sentient Items contains descriptions of over a score of interesting and unusual sentient magic items. Use the items for those your characters come across during their adventures, either as part of a treasure hoard or as those used in combat by an NPC or monster. Perhaps they find an item languishing in a dragon’s treasure hoard, or perhaps the item in some way finds them!
All the items described in this book are valuable and have been enchanted. All have their own personalities and goals; use them as fully fleshed-out NPCs and not just a magic item with a few extra powers.
About Treasure Dressing
Treasure Dressing supplements enable a busy GM to easily add interesting, flavoursome and unique treasures to their campaign. This helps the GM bring their world to life in their players’ imagination and adds anticipation, wonderment and enchantment back into their lootings.
Dual Format PDF
This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.
Posted: Mon, 11 May 06:05:04 CDT
Treasure Dressing: Sentient Items contains descriptions of over a score of interesting and unusual sentient magic items. Use the items for those your characters come across during their adventures, either as part of a treasure hoard or as those used in combat by an NPC or monster. Perhaps they find an item languishing in a dragon’s treasure hoard, or perhaps the item in some way finds them!
All the items described in this book are valuable and have been enchanted. All have their own personalities and goals; use them as fully fleshed-out NPCs and not just a magic item with a few extra powers.
About Treasure Dressing
Treasure Dressing supplements enable a busy GM to easily add interesting, flavoursome and unique treasures to their campaign. This helps the GM bring their world to life in their players’ imagination and adds anticipation, wonderment and enchantment back into their lootings.
Dual Format PDF
This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.
Posted: Mon, 11 May 06:05:04 CDT
This is a pre-layout copy, in the future this will be prettied up and artwork will be included. The price is discounted prior to layout, but this will not last.
More Martial Options is 7 pages choke-full of combat edges that are missing their Improved version (from the Core, Comanions and even my Martial Options SWAG product) and even a few new edges too. This way you can get the benefit of a Raise on either warrior's gift.
Contained within are:
- 47 New Edges (42 Combat, 1 Professional, and 4 Legendary Combat),
- 5 Hindrances (3 new and 2 building off ones found in the Companions),
- an Alternate Rule which is a different take on Two-Weapon Fighting,
- a Bonus Rule for Quadruped Encumbrance, and
- 13 Additions to existing Comba Edges from the Core Rules and the Companions to make them more competitive.
Posted: Mon, 11 May 06:05:04 CDT

Each issue of Whispers & Rumors expands the world of Bloodlines & Black Magic and this issue, The Witches, focuses on the witches of the world. In this issue, we discuss The Witch's Way, the Thirteen Witch Families, how the moon impacts magic, the importance of the wand, and a whole slew of new 5e-compatible spells for the witches in your coven.






