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Posted: Sun, 29 Mar 06:05:04 CDT
Summary
A friendly elderly stranger approaches one of the characters with a simple offer — follow him and learn everything he knows. It sounds harmless. It isn't.
A roleplay-heavy travelling encounter suitable for any tier, playable in a single session, with choices that can echo throughout an entire campaign.
What You Get
This is the free one-page version of A Deceptive Deal. With the free version, you get an instantly usable adventure idea, including a situation, possible hooks, and the conclusion. The extended version adds a list of possible encounters, a list and description of NPCs, and a list of secrets. Both versions are designed to deliver instantly usable content with minimum preparation needed and intentionally leave gaps for you to fill. This way, it perfectly serves as a source of inspiration for your adventures. If you want to see what an extended version looks like, you can check out „Running for the Bull“, a free extended adventure idea.
There is a beautifully designed coloured version, as well as a simple black and white printable version for you to download.
About Me
Hi and welcome! My name is Sam, and I’ve always been passionate about storytelling and creating immersive, atmospheric experiences. That’s been true in my songwriting—and even more so since I became a game master.
Now, I want to share what I’ve learned—my ideas, my stories, and my time—with others. Whether you’re a curious newcomer or a fellow veteran, I hope to inspire, support, and contribute to your journey through the world of TTRPGs.
Thanks for stopping by—and have fun at the table!
Posted: Sun, 29 Mar 06:05:04 CDT
Summary
A friendly elderly stranger approaches one of the characters with a simple offer — follow him and learn everything he knows. It sounds harmless. It isn't.
A roleplay-heavy travelling encounter suitable for any tier, playable in a single session, with choices that can echo throughout an entire campaign.
What You Get
This is the extended two-page version of [NAME]. The extended version includes everything from the free version— situation, hooks, and conclusion— plus a list of possible encounters, a list and description of NPCs, and a list of secrets. Both versions are designed to deliver instantly usable content with minimum preparation needed and intentionally leave gaps for you to fill. This way, it perfectly serves as a source of inspiration for your adventures. If you want to see what an extended version looks like, you can check out „Running for the Bull“, a free extended adventure idea.
There is a beautifully designed coloured version, as well as a simple black and white printable version for you to download.
About Me
Hi and welcome! My name is Sam, and I’ve always been passionate about storytelling and creating immersive, atmospheric experiences. That’s been true in my songwriting—and even more so since I became a game master.
Now, I want to share what I’ve learned—my ideas, my stories, and my time—with others. Whether you’re a curious newcomer or a fellow veteran, I hope to inspire, support, and contribute to your journey through the world of TTRPGs.
Thanks for stopping by—and have fun at the table!
Posted: Sun, 29 Mar 06:05:04 CDT
The Final Level Revealed!
Deep down, at the bottom of the infamous Dungeon of the Damned, languishes the deadliest prisoner of all, the reason for which the Mad Wizard constructed this hateful place. The characters, veterans of the deadly levels above, reach the final level and must confront the greatest evil the world has ever known. Pit of the Antigod promises to vex and amaze even the most seasoned adventurers. Having braved all that has come before, are the characters ready to face the final challenge and learn the unspeakable truths this hateful place holds?
Posted: Sun, 29 Mar 06:05:04 CDT
An armored lev surrounded by uniformed bodyguards grabs your attention. A young girl smiles at you as she walks towards the lev when weapons fire erupts. Two of her bodyguards are instantly killed and a round disables the LEV.
2096 is a dystopian RPG powered by a single d12 and a world that doesn’t care if you make it home. Every scenario is modular and consequence‑driven, designed to slot into your campaign or stand alone as a quick, lethal one‑shot.
Inside you’ll find a 2‑page adventure: a rules sheet for instant play and a scenario built for tension, escalation, and fallout. Perfect for coffee‑break sessions, late‑night runs, or when you want a complete story in under an hour.
Posted: Sun, 29 Mar 03:05:41 CDT
This free sample presents the first 15 pages of Crypt of Death.
Kidnapped by a black-hearted band of evil adventurers, and with little more than a torch, a ten-foot pole and their wits, a gaggle of peasants must detect and defeat (or avoid) the tricks, traps and guardians protecting the gloom-drenched tomb-vault of the loathsome priest Vilho Antero.
With the screams of the first group herded into the crypt yet ringing in their ears, and their captors’ swords at their backs, the characters have no choice but to dare the Crypt of Death!
Crypt of Death is a Shadowdark Gauntlet adventure for four to six 0-level characters set in the Duchy of Ashlar but easily adapted to virtually any GM’s campaign.
Posted: Sun, 29 Mar 01:29:00 CDT
Twilight: 2000 Unit and Group Sheet
What is it?
Using the GM Group Sheet the GM can prep their large-scale encounters and groups ahead of time. They can use the data cards to stat out the participants and use the sheet to keep track of individual damage.. Similarly, if the players have a group attached to them (their Platoon, the ship crew, or refugee group they are protecting.) the sheet can be used to detail the status of these NPCs.
Features
On each sheet there are three individual columns. They were put together to save space, but also give the user a place to keep track of ALL the NPC groups (Enemies and Allies). This is also to maximize the paper used by the GM. They might only use one column a session, each one crossed out when the players encounter a new group the next session. Really thrifty GM’s can print with sheet with both sides to get 6 different groups on the same paper.
Each column contains a Line-Up Sheet card, a place for “Special” NPCs, and a “Status” Section for 25 NPCs. The Stat card lets you list the average abilities for the group. They should have about the same attributes and carrying the same weapon. Individuals with different weapons can be identified in the “status’ section. The notes portion let you detail and edges or hindrances they may have and even detail those a little for reference.
The next portion is for the outliers of the group. Here you can list which individuals might have the medic training or are the subleaders of the group (like sergeants or the town doctor). The GM can identify them by name or number and record HOW they are different. This might be their special skill and its level. . Additionally, this might be used to indicate if certain individuals are carrying special items like the radio, or the looted treasure. If no one is “unique” this can be left blank.
The last section in each column is the “Status” section. There are 25 lines for NPCs. That should be enough for 2-10 person sections, a few group leaders and some attached “specialists” (like medics, marksmen) You can identify them all by number. There is a place to track the hits for each group member. The “Status” Column lets you add any extra info, like carried weapon. It is suggested that these be marked in pencil in case that status changes and they “get some healin’.”
Posted: Sat, 28 Mar 21:40:34 CDT
Lobsterfolk
Lobsterfolk is a monster supplement for 5e that presents a coastal crustacean people built around armored durability, territorial defense, and crushing melee combat. Rather than fragile aquatic creatures or magical sea dwellers, lobsterfolk are heavily protected shoreline warriors who dominate confined spaces such as reefs, tidal caverns, and submerged fortifications.
The intent of this product is mechanical clarity and encounter variety without CR inflation. The ladder progresses from hatchling through increasingly hardened battlefield roles, culminating in ancient territorial guardians capable of controlling choke points and grappling powerful enemies. Lobsterfolk encounters emphasize positional control, powerful claws, and relentless durability rather than speed or spellcasting.
Cultural lore and social structure are intentionally minimal. Lobsterfolk may be reef guardians, territorial coastal clans, or disciplined underwater defenders depending on the needs of the campaign. Use these stat blocks as encounter tools. Whether they are protectors of the sea or aggressive shoreline conquerors is yours to decide.
Lobsterfolk Roster
Lobsterfolk Hatchling (CR 0): Recently molted young still learning to control oversized claws. Curious and skittish but already protected by a developing shell.
Lobsterfolk Gatherer (CR 1/4): Reef forager who collects shellfish and coastal resources while defending territory when threatened.
Lobsterfolk Claw Warrior (CR 1): Front-line fighter with hardened shell armor and powerful crushing claws used to grapple and control enemies.
Lobsterfolk Tide Guard (CR 3): Disciplined territorial defender who protects reef entrances and tidal caverns using reach weapons and positional control.
Lobsterfolk Shell Champion (CR 5): Massive veteran warrior whose claws can crush armor and pin enemies in place during brutal close combat.
Lobsterfolk Deep Warden (CR 7): Ancient guardian of deep reefs and underwater strongholds whose scarred shell and overwhelming strength dominate confined battlefields.
Posted: Sat, 28 Mar 21:40:32 CDT
Lobsterfolk
Lobsterfolk is a monster supplement for 5e that presents a coastal crustacean people built around armored durability, territorial defense, and crushing melee combat. Rather than fragile aquatic creatures or magical sea dwellers, lobsterfolk are heavily protected shoreline warriors who dominate confined spaces such as reefs, tidal caverns, and submerged fortifications.
The intent of this product is mechanical clarity and encounter variety without CR inflation. The ladder progresses from hatchling through increasingly hardened battlefield roles, culminating in ancient territorial guardians capable of controlling choke points and grappling powerful enemies. Lobsterfolk encounters emphasize positional control, powerful claws, and relentless durability rather than speed or spellcasting.
Cultural lore and social structure are intentionally minimal. Lobsterfolk may be reef guardians, territorial coastal clans, or disciplined underwater defenders depending on the needs of the campaign. Use these stat blocks as encounter tools. Whether they are protectors of the sea or aggressive shoreline conquerors is yours to decide.
Lobsterfolk Roster
Lobsterfolk Hatchling (CR 0): Recently molted young still learning to control oversized claws. Curious and skittish but already protected by a developing shell.
Lobsterfolk Gatherer (CR 1/4): Reef forager who collects shellfish and coastal resources while defending territory when threatened.
Lobsterfolk Claw Warrior (CR 1): Front-line fighter with hardened shell armor and powerful crushing claws used to grapple and control enemies.
Lobsterfolk Tide Guard (CR 3): Disciplined territorial defender who protects reef entrances and tidal caverns using reach weapons and positional control.
Lobsterfolk Shell Champion (CR 5): Massive veteran warrior whose claws can crush armor and pin enemies in place during brutal close combat.
Lobsterfolk Deep Warden (CR 7): Ancient guardian of deep reefs and underwater strongholds whose scarred shell and overwhelming strength dominate confined battlefields.
Posted: Sat, 28 Mar 21:36:06 CDT
Wasteland Mounts Collection
Ride the Unnatural
Horses don’t survive here. These do. Across the broken world, only the strange endure—creatures shaped by heat, hunger, and time. And for those bold (or desperate) enough… they can be ridden.
The Kudu Strider
Grace meets endurance.
- Towering spiral horns
- Long-legged desert runner
- Lightweight saddle and survival tack
Built for distance. Built for speed.

The Jerboa Hopper
Small body. Massive leap.
- Powerful hind legs
- Agile, unpredictable movement
- Compact rider harness
Perfect for scouts, messengers, and daredevils.

The Basilisk Crawler
Slow. Silent. Deadly.
- Armored scales and low profile
- Heavy, reinforced saddle
- A mount that stares back
You ride it… carefully.

The Dodo Hauler
Extinct? Not here.
- Broad-backed, stubborn, resilient
- Load-bearing harness and packs
- Surprisingly fast when it matters
The wasteland’s most reliable beast.

Built for Survival
Each mount features:
- Custom tack and harness systems
- Character-scale riding proportions
- Unique silhouettes for tabletop clarity
- Durable, print-ready design
Perfect For
- Wasteland & desert campaigns
- Exotic travel encounters
- Mounted player characters
- NPC caravans and worldbuilding
NOTE: THESE MODELS ARE NOT PRE-SUPPORTED.
Posted: Sat, 28 Mar 21:34:59 CDT
d100 Romantasy: Forbidden Attractions
They said it should never happen. That’s exactly why it did.
A princess slipping away to meet a stablehand. A fae noble obsessed with a mortal artist. An assassin falling for their target. A royal entangled with the one person who could destroy everything. In romantasy, attraction isn’t always safe — and it’s rarely allowed.
d100 Romantasy: Forbidden Attractions delivers 100 dangerous, scandalous, and emotionally charged pairings designed to ignite tension, defy expectations, and threaten entire courts.
Each entry is presented in a clean: Forbidden Attraction – Description format for instant use.
Inside you’ll find:
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Cross-class and cross-species romances
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Enemy-to-lover entanglements
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Tabloid-worthy court scandals
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Forbidden bonds that risk exile, execution, or war
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Power imbalances, secret affairs, and dangerous obsessions
Perfect for:
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Romantasy novels and series
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Love triangles and high-stakes romance arcs
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Court intrigue campaigns
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Writers and GMs looking to complicate relationships fast
Roll to spark a romance no one approves of. Roll to create tension that can’t be ignored. Roll when someone asks, “Who would absolutely ruin me if I fell for them?” Because in romantasy, the most dangerous thing isn’t magic. It’s wanting the wrong person.
Explore the rest of the d100 Romantasy series to deepen your courts, scandals, and dangerously beautiful entanglements.
Posted: Sat, 28 Mar 21:09:31 CDT
Dustbone Raider & Gorgonops Stalker
Wasteland Hunt Pair
You won’t hear them coming. You won’t outrun them. The wasteland doesn’t raise heroes. It raises hunters.
She is dust, bone, and instinct—a survivor carved from a dying world.
It is fang, muscle, and memory—an apex predator that chose not to kill her…but to hunt beside her.
The Dustbone Raider
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Feral, dust-caked warrior aesthetic
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Bone-crafted weapons and scavenged gear
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Slicked-back, clay-hardened hair
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Low, predatory stance—always stalking


The Gorgonops Stalker
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Prehistoric nightmare made flesh
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Saber fangs and battle-scarred hide
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Low stalking pose with coiled aggression
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Bone charm and braided cord—bound, not owned


A Perfect Hunt
Together, they are something worse than monsters: They are coordinated. She watches. It moves. And by the time you understand—it’s already over.
Perfect For
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Wasteland & desert campaigns
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Ranger/beastmaster character sets
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Companion creature encounters
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Display pieces with narrative impact
NOTE: MODELS ARE NOT PRE-SUPPORTED.
Posted: Sat, 28 Mar 17:40:21 CDT
Maren — She Who Ends Wanting
A Fantasy Vixens Epic Villain for D&D 5th Edition
Publisher: Fantasy Vixens | Format: PDF | Pages: 53 | System: D&D 5e (2024 compatible)
She doesn't kill. She doesn't threaten. She sits across from you and asks what you want. And then she takes it.
Most villains want power. Maren wants to cure you of wanting it.
Her danger lies precisely in her gentleness.
Product Overview
Maren is a complete epic villain supplement for Dungeon Masters running Dungeons & Dragons 5th Edition campaigns. Built for long-form play rather than a single dungeon crawl, this supplement is designed to reshape the moral architecture of an entire campaign.
A former healer who watched hope die slowly over twelve months at a dying woman's bedside, Maren emerged from that vigil with a mission: to end suffering by removing the capacity to want. Her method offers peace through the destruction of aspiration — apathy reframed as healing, surrender reframed as wisdom.
Your players will not be asked to fight her. They will be asked whether hope is worth the cost.
What's Inside
Full Villain Dossier
A complete psychological profile covering wound, logic, desires, blind spots, dark mirror connections, and GM portrayal guidance. Maren is designed to challenge players not just tactically, but morally.
Combat Statistics (CR 15)
A full stat block with signature abilities including Destroy Hope, Hope Sight, and Aura of Apathy, plus legendary actions, lair actions, and an action economy calibrated to reward dramatic pacing over raw damage output.
Three Fully Developed Lieutenants
- Marcus, The Failed Dreamer — a stablehand who wanted to be a knight and came to Maren willingly
- Sister Helena, The Reminder — the institutional figure who created Maren's wound by protecting the wrong person
- Doria, The Echo — a young healer who mirrors who Maren once was, and what she destroyed in herself
Each lieutenant includes a complete stat block, turning conditions, and layered intelligence PCs can unlock through roleplay.
The Empty Temple — Expanded Lair
A fully described five-room lair built on spatial revelation design: every space delivers a layer of Maren's story, from an antechamber of abandoned coats to the locked room where she still changes the sheets on a dead woman's bed. Includes sensory descriptions, tiered Investigation/Perception/History reveals, and spatial anchoring for all three lair actions.
Five Campaign Hooks
Entry points for any campaign tier, from a cold rumour at a roadside fire to a moral alliance against a greater threat that feeds on hope itself.
Three Confrontation Scenes
Fully staged dramatic encounters — the warning, the personal, the reckoning — with read-aloud options, environmental factors, and GM pacing guidance.
The Staff of Dead Dreams
A legendary signature item with its own mechanical cost, history, and narrative weight.
Four Possible Endings
Destruction, defeat without death, redemption, and her victory — each with concrete playable consequences scaled from local to global impact.
Design Philosophy
This supplement is built on a single question your players will carry long after the campaign ends:
Would you choose to want, even if you'll fail?
Maren's motivations are coherent enough that players will understand her. Her methods are monstrous enough that they will have to stop her. The supplement is designed so that neither of those things comes easily.
Throughout, the priority is moral complexity over shock value, dramatic pacing over combat density, and character interiority over spectacle. Full safety tool recommendations and content warnings are included for use at the table.
Designed For
- DMs running campaigns with moral weight and long-form antagonists
- Tables comfortable with psychological themes and difficult choices
- Players who want a villain worth remembering — not for her cruelty, but for how much sense she almost made
Content Warnings
This supplement contains mature themes including psychological manipulation, hope destruction, despair and apathy, power dynamics through emotional control, and institutional complicity in covering up abuse. Safety tool guidance (X-Card, Lines & Veils, Open Door) is included.
Compatibility
Designed for Dungeons & Dragons 5th Edition. Compatible with the 2024 core rules. All mechanics are self-contained — no additional supplements required.
Fantasy Vixens is not affiliated with Wizards of the Coast.
She is already watching.
She already knows what you want.
The only question is whether you'll still want it
by the time you find her.



