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 Claims Denied in the Outer Dark
Posted: Tue, 23 Jun 13:41:51 CDT
Publisher: Sequestered Industries

Claims Denied in the Outer Dark

A system-neutral science-fiction horror generator about disaster, evidence, and the quiet violence of institutions that know exactly how long grief can be made to wait.

In the outer dark, not every catastrophe ends when the hull fails, when the atmosphere leaves, even when the rescue beacon dies, or the last body stops answering its implants. Some disasters continue in offices, tribunals, salvage courts, insurance pools, sealed archives, and correspondence chains where every death can be made smaller by the careful application of wording.

Claims Denied in the Outer Dark gives referees a bleak, procedural, and highly playable toolkit for building scenarios around corporate evasion, contested loss, compromised salvage, disputed bodies, and evidence that has not finished becoming dangerous.

This is not a courtroom supplement.

This is for the moment when the wreck still has power, the manifest has been altered, the claim has been refused, and somebody desperate, deniable, or expendable has been sent inside to recover proof.

Inside you will find four d66 tables:

The Loss Event establishes the original catastrophe: failed habitats, burned convoys, silent stations, broken colonies, vanished crews, quarantined fleets, predatory infrastructure, and disasters large enough to produce bodies, claimants, and records worth falsifying.

The Official Denial explains how the institution makes responsibility disappear: jurisdictional tricks, policy exclusions, corrupted evidence, category changes, dissolved subsidiaries, hostile time stamps, non-human agency clauses, and legal arguments precise enough to become obscene.

The Unsettled Thing reveals what is still active at the site: machinery obeying old orders, altered survivors, impossible signals, biological residue, misbehaving architecture, copied voices, patient predators, and evidence that may be more dangerous than the event it proves.

The Pressure Behind the Claim tells you why the case opens now: family desperation, tribunal deadlines, debt, union collapse, blackmail, religious duty, medical need, political exposure, impossible transmissions, or the simple fact that someone has finally run out of lawful patience.

Roll once on each table for a complete case, or use any table separately to deepen an existing derelict, colony disaster, corporate cover-up, salvage operation, or investigative horror scenario. The strongest results often occur when the pieces do not align neatly. The denial may be too small for the disaster. The active threat may not explain the original loss. The claimant may want proof of one truth while the wreck contains another.

Use this supplement for salvage crews, colonial inspectors, medical recovery teams, fugitives, union advocates, corporate troubleshooters, journalists, debt collectors, tribunal investigators, bereaved families, deniable operatives, and anyone hired because all respectable routes have already closed.

Use it when a wreck needs more than loot.

Use it when the first monster in the adventure is a letter saying the claim is not accepted.

Claims Denied in the Outer DarkPrice: $2.99
 Adaptable NPCs (5.5e)
Posted: Tue, 23 Jun 13:15:59 CDT
Publisher: Dungeon Masters Guild

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THE ULTIMATE RESOURCE FOR MAKING NON-PLAYER CHARACTERS MEMORABLE

Every campaign needs more than commoners, guards, and faceless quest givers.

Adaptable NPCs gives Dungeon Masters a versatile collection of ready-to-use characters who can become trusted companions, dangerous rivals, influential leaders, recurring villains, or unexpected obstacles. Whether the party recruits a king’s guard, provokes a drunken brawler, seeks counsel from a mysterious oracle, or forces an unprepared quest giver to accompany them into danger, you will have a complete stat block ready when the dice begin to roll.

Inside, you will find 75 distinct NPC archetypes represented by 89 unique stat blocks, with Challenge Ratings ranging from CR 1/8 to CR 18. Each NPC combines evocative lore, distinctive abilities, original artwork, and mechanics designed to support a recognizable role in play.

These characters are intentionally setting-neutral and easy to customize. Change their names, appearances, equipment, loyalties, or motivations, then introduce them wherever your campaign needs someone memorable.

BUILT FOR 5.5E PLAY

This remastered edition has been comprehensively updated for the revised fifth-edition rules. Every stat block has been redesigned in the modern monster format, with streamlined actions, updated terminology, clear combat roles, revised abilities, and rebalanced statistics.

NPCs are organized by Challenge Rating and include everything from apothecaries, brigands, scholars, and scouts to battlemasters, deathseers, high augurs, flame keepers, and celestial harbingers.

Use them as:

  • Quest givers who remain useful after the conversation ends
  • Companions capable of joining the party in battle
  • Faction leaders, specialists, merchants, and retainers
  • Henchmen and lieutenants serving a greater villain
  • Rivals, recurring antagonists, and campaign-defining threats
  • Quick replacements whenever the party takes an unexpected turn

PATHWAYS FOR ADVENTURE

Adaptable NPCs also includes eight ready-to-run adventure pathways designed to demonstrate how these characters can be used together in play.

Each pathway provides a battle map, adventure background, recommended party level, encounter guidance, keyed locations, and suggested roles for the featured NPCs. Run them with minimal preparation, drop them into an existing campaign, or expand them into larger quests of your own.

Adventures range from a ritual hidden within a barbarian stronghold and a cursed dwarven burial ground to a frozen dragon lair, goblin-crewed pirate vessel, restless royal crypt, and high-stakes vault heist.

ADAPTABLE NPCS INCLUDES

  • 75 versatile NPC archetypes
  • 89 complete 5.5E-compatible stat blocks
  • Challenge Ratings from CR 1/8 to CR 18
  • Updated 2024-style monster presentation
  • Distinct combat roles, abilities, lore, and artwork
  • Eight ready-to-run adventure pathways
  • Eight digital battle maps
  • A quick-reference index organized by Challenge Rating
  • Flexible characters suitable for nearly any campaign setting

COMPLETELY UPDATED

This edition is more than a visual update. The original release has been rebuilt with:

  • New and revised artwork
  • Additional NPC stat blocks
  • Redesigned page layouts
  • Rebalanced mechanics
  • Updated 5.5E stat blocks
  • Expanded lore
  • Revised adventure content
  • Improved organization and usability

Already purchased Adaptable NPCs? This 5.5e updated version is available at a discount when you purchase the Adaptable NPCs 5e / 5.5e bundle!

Stop improvising combat statistics when an incidental character suddenly becomes important. Populate your world with NPCs prepared to negotiate, travel, scheme, fight, and leave a lasting impression.

Make every character adaptable. Make every encounter memorable.

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Have you purchased Adaptable NPCs (5e) previously? Check out the bundle to get the 5.5e updated version for only $10!

Adaptable NPCs (5.5e)Price: $24.99
 Wuxia Classes for 5e: Sword Immortal
Posted: Tue, 23 Jun 12:26:57 CDT
Publisher: RPGGamer

Wuxia Classes for 5e: Sword Immortal

There are those who train endlessly with the blade, honing their strikes until steel moves faster than thought. There are those who study forms, perfecting stance and timing until their movements become instinct. And there are those who believe mastery lies in strength, in speed, or in unrelenting discipline.

The Sword Immortal walks beyond all of these.

To them, the sword is not something to be held.

It is something to be understood.

The path begins not with technique, but with resonance. Somewhere in the world, there exists a blade that will answer—not to strength, not to skill, but to presence. When a cultivator finds it, the bond is neither immediate nor guaranteed. It must be forged through patience, through focus, through a quiet alignment of intent.

At first, the sword resists.

It trembles when called. It falters in motion. It feels distant, like a voice heard across a vast expanse. But the cultivator persists. Day after day, breath after breath, they extend their awareness—not outward, but into the blade itself.


This contains a full class up to level 20 with abilities and background, based on Chinese Culture, this is not written by a native of that area so may contain certain cultural biases from a european point of view.

Wuxia Classes for 5e: Sword ImmortalPrice: $3.00
 Ten Cleric Relics of the Faithful
Posted: Tue, 23 Jun 12:16:22 CDT
Publisher: The Arcverse

Relics of the Faithful – 10 Minor Holy Items

In most games, holy relics are legendary artifacts. A splinter of the True Cross. The Holy Grail. The spear that pierced the side of a god.

But most relics are not legendary. They are small, humble objects – a saint's tooth, a frayed prayer rope, a flask of water blessed by a dying priest. They do not reshape the world. They do not win battles alone. But they carry weight. They carry memory. And for a cleric with nothing but faith, they are enough.

Relics of the Faithful gives you ten minor holy items, designed for low-level characters (Tier 1-2). Each item has a small but meaningful mechanical effect, a brief history, and a roleplay hook. They are perfect for starting clerics, temple rewards, or loot from a pilgrimage.

What's Inside?

10 Minor Holy Items with full descriptions, histories, and hooks:

1. Saint's Tooth – Glows faintly in the presence of undead.
2. Frayed Prayer Rope – Once per day, reroll a failed death save.
3. Holy Water Flask – Refills at dawn with fresh holy water.
4. Martyr's Shawl – Grants +1 to Wisdom (Medicine) checks.
5. Candle of the Vigil – Burns for 8 hours without being consumed.
6. Pilgrim's Compass – Points toward the nearest temple of your god.
7. Weeping Stone – Sheds tears that cure minor poisons.
8. Martyr's Ribbon – Grants advantage on one Charisma check when speaking of faith.
9. Reliquary Pendant – Once per day, grants advantage on a saving throw against fear.
10. The Last Prayer – A single-use scroll of ceremony.

Each relic includes:
- A mechanical effect (common or uncommon rarity)
- A brief history of its origin
- A roleplay hook to tie it to your campaign

Who This Is For:

- DMs who want to reward clerics with meaningful, faith‑based items at low levels
- Players who want their holy symbol to feel like more than a focus
- Anyone who understands that sometimes the smallest relics carry the heaviest weight

Also Available

Cleric Series: Ten Cleric Crisis of Faith Encounters (#163), Healing Hand (#164), War Priest (#165), Death Domain (#166), Temple Politics (#167), Relic Seeker (#168), Heretic Hunt (#169), Divine Intervention (#170), Exile (#171), Domain Clash (#172)
DM Essentials: Barbarian series, Fighter series, Rogue series, and more.

ENTER THE ARCVERSE

More DM Essentials, adventures, and settings at the link below.

The tooth glows in the dark. The rope is worn smooth by decades of prayer. The flask refills at dawn.

They are small things. But they are enough.

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Ten Cleric Relics of the FaithfulPrice: $2.99
 Murkhabat Al Askar - The Falcon's Watch
Posted: Tue, 23 Jun 11:54:24 CDT
Publisher: Paizo

Hope rises on falcon wings.

Along Osirion’s Scorpion Coast, the Underdunes have long suffered under the terror of Lamashtu’s cultists. Villages vanished overnight. Caravans were dragged screaming beneath the sands. The Ruby Prince’s reach faltered in the shifting dunes — until a single falcon’s cry changed everything.

From the rescue of a doomed caravan rose Al Askhar, the Falcon, and the survivors who became the Desert Ghosts. United by trauma and purpose, they forged a protectorate built not on walls or armies, but on vigilance, courage, and a network of trained falcons streaking across the desert sky.

The Falcon’s Watch brings this frontier to your table with rich lore, dangerous foes, and adventure hooks that plunge your players into a land where hope is hard‑won and every warning cry might be the last.

Stand with the Ghosts. Defy the Screaming Sphinx.

When the falcon flies, the Ghosts arise.

Murkhabat Al Askar - The Falcon's WatchPrice: $1.00
 Urban Chaos - Solo Adventure - Rule The Reach
Posted: Tue, 23 Jun 11:36:31 CDT
Publisher: Frontier Gaming

The district of Ashfall Reach sprawls across the western edge of Lucentia, a landscape of fuel depots, trucking routes, scrapyards, repair garages, abandoned industrial estates, roadside markets, forgotten housing projects, and endless stretches of cracked highway where the city gives way to open asphalt, and for decades the area has belonged to biker gangs who live by a strict and deeply respected code, a collection of traditions, obligations, territorial customs, and rules of conduct that have prevented total chaos despite constant rivalries, creating a rough but stable order that outsiders rarely understand, but that stability is beginning to fracture as a new generation of riders challenges the old ways, while ambitious leaders seek greater power and criminal organisations from elsewhere in Lucentia move to exploit the growing divisions, sparking a brutal street war that spreads from fuel stations and roadside bars to major transport routes and neighbourhood blocks, forcing every rider, smuggler, mechanic, and local resident to choose a side as long-standing alliances collapse under pressure, blood feuds are reignited, and sacred traditions are tested by modern ambitions, while rumours spread that the original version of the Iron Code contains forgotten clauses that could decide who has the legitimate right to lead Ashfall Reach, creating a dangerous race to uncover the truth before violence consumes the district entirely, because in Ashfall Reach loyalty is earned, respect is defended, and every mile of road has been paid for in blood.



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Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - Rule The ReachPrice: $0.50
 Return to Dark Tower RPG: Plague of the Green Lady
Posted: Tue, 23 Jun 11:31:17 CDT
Publisher: 9th Level Games

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Plague of the Green Lady

A Learn to Play Adventure

Rumors spoken in hushed whispers are spreading across the land, much like a new and terrible plague. As villages fall sick to this strange illness as fear of The Green Lady rises. Her cult has been seen in greater numbers, it is said they are preparing for her return. Could they be the source of this spreading disease? You and your companions need to find the source of this plague, and the stop the restoration of The Green Lady before it is too late. 


For use with Return to Dark Tower Fantasy Roleplaying



Return to Dark Tower Fantasy Roleplaying
 is an officially licensed, complete fantasy RPG based on the hit board game RETURN TO DARK TOWER by Restoration Games, and inspired by the original Dark Tower board game from the 1980s. 

Powered by polymorph™️ and compatible with 9th Level Games’ award-winning MAZES Fantasy Roleplaying, the Return to Dark Tower RPG brings dark, pulp-inspired storytelling and fast action to the table with modern roleplaying rules built on very deep roots. 

Each hero is defined by a single polyhedral die, and you roll that die to determine all of your actions, from fighting a dragon, to leading a charging army, to crafting a potion, or healing the sick.

Adversary Sheet

Epic Play

The Return to Dark Tower RPG is designed to be played over a series of 3 to 5 game sessions collectively called a “campaign”.  During each campaign, the players create an ADVERSARY together (or choose one of the existing great evils – like the Bane of Omens or the Ash Strider). One player will take on the role of the ADVERSARY and will act as the Maze Controller, or MC – the campaign's game master. They will run the game sessions, and plot against the players using the resources laid out in the game manual to crush their puny heroes!

The other players will each create a HERO and a COMPANION from one of the Four Kingdoms. Together, they will quest to assemble allies, armies, and artifacts of great power to aid their cause. They will take on quests and delve in dungeons to either build up their own power, or remove their enemies' advantages. At character creation, each player selects one polyhedral die to represent their character, and narrates actions to the Maze Controller (MC). The MC may then request rolls against a chart of moves. Players roll their one die, comparing the outcome against the success numbers listed for each move type (a BOOTS move, for example, succeeds on rolling a 2 or 3). Success numbers vary across move types, which means different die sizes are more likely to meet with different forms of success.

Time is Against You

If the heroes cannot defeat the Adversary in one year – the nefarious plots and machinations of the evil mastermind will come to fruition.

To emulate the race against the clock, actions within the campaign cost “weeks” of time. Traveling across the Four Kingdoms has a cost in time, as does going down into dungeons, taking on companion quests, cleansing regions of evil, and spoiling the machinations of the Adversary. As the MC, you will have a set of fiendish plots.  Each plot is a “resource clock” that fills up over time.  If the heroes can’t diffuse the plot – through a quest, negotiation, defeating a monster, etc. – the clock fills and is readied for the FINAL BATTLE, giving you greater options, more powerful monsters, and darker abilities. 

Over time, RPG sessions become “harder” and “deadlier” – both through the inclusion of harder foes and monsters, and from “darkness effects” which give the heroes disadvantages when it comes to specific actions in the game. 

Polymorph

Return to Dark Tower RPG is powered by polymorph – which is a compact yet comprehensive rules framework for roleplaying. It’s designed to provide the full experience of a crunchy RPG, but with minimal setup and prep – all without giving up the fun, mechanical depth of an exciting roleplaying system. Sorry, there isn’t any math – we did all that work for you!  In a polymorph game, each player only ever uses a specific polyhedral die – a d4, a d6, a d8, or a d10.  Each die represents a different “way to play” or a  different “role” that they have in the group. Whenever a player asks “can I do something”, they roll their die and with a quick glance at their character sheet to know if they succeed.

There is NEVER any math involved (no modifiers, no masters). Depending on the game world and what kind of character that you are playing – you may roll with advantage or disadvantage (or not need to roll at all); and the MC (the person running the game) never rolls dice. The MC has tools to control the flow of game, and resources like the players to ensure that game play is fast, fair, and fun - without needing to memorize a million rules.

Return to Dark Tower RPG: Plague of the Green LadyPrice: $3.99
 Loner: Cthulhu!
Posted: Tue, 23 Jun 10:37:12 CDT
Publisher: Zotiquest Games

Something stirs beneath the Pacific. Something older than reason. And you've already looked too long.

Loner Cthulhu! is a minimalist solo tabletop RPG of cosmic horror set in the 1920s. You play a single investigator — scholar, journalist, occultist, or ordinary person dragged into extraordinary darkness — armed with a handful of dice and a story that builds itself.

No game master. No predetermined path. Just an oracle, your questions, and the slow unraveling of your character's mind.

Built on the Loner engine, it uses a tag-based system and a Sanity Track that doesn't just punish madness — it transforms you. The Unsettled see things the sane cannot. The Disturbed make leaps no rational mind could follow. The Broken speak truths no one understands.

What's inside:

  • A complete solo RPG playable with 4d6 and a pencil
  • The Loner oracle with Advantage, Disadvantage, and the Twist Counter
  • A Sanity and Corruption system where madness reshapes your investigation
  • Lore on the full Mythos hierarchy and dozens of random tables to fuel every session

The stars are almost right. Are you ready to look up?

Cover and internal art by Dean Spencer

This work is released under the Creative Commons Attribution-ShareAlike 4.0 International License.

Loner: Cthulhu!Price: $5.00
 Deserted Island
Posted: Tue, 23 Jun 10:34:48 CDT
Publisher: Royal Scribe Imaginarium

Shipwrecked. Stranded. Forgotten.

Deserted Island is a detailed tropical battlemap and VTT map designed for shipwreck adventures, pirate treasure hunts, wilderness exploration, and survival scenarios. Whether your adventurers are stranded after a storm at sea, searching for hidden treasure, investigating a mysterious cave, or simply making landfall during a larger coastal campaign, this versatile island map is ready for adventure.

Rising above the island, a rocky hill crowned by a freshwater basin spills into a cascading waterfall that provides a vital source of fresh water for castaways and explorers alike. Surrounded by coral reefs and rocky outcroppings, the island features white-sand beaches, lush tropical vegetation, a freshwater stream, abundant marine life, a hidden cave entrance, a sunken canoe, and the remains of a wrecked ship resting beneath the waves. The map can serve equally well as a castaway survival challenge, a pirate hideout, a monster lair, a random wilderness encounter, or a destination in any coastal or nautical campaign.

Designed for both Virtual Tabletops and print play, this fantasy RPG map pack includes multiple map variants, printable tiles, and a detailed Map Supplement filled with area descriptions, adventure hooks, and ideas for expanding the island into a larger campaign.

Included in this product

  • 320 × 280-foot tropical island battlemap
  • Gridded and ungridded VTT maps
  • Trees and NoTrees versions
  • 140 px and 70 px VTT resolutions
  • Printable PDF tiles in both U.S. Letter and A4 formats
  • Map Supplement PDF with descriptions and adventure hooks

Perfect for

  • Shipwreck and castaway adventures
  • Pirate treasure hunts
  • Survival and wilderness exploration
  • Coastal and nautical campaigns
  • Monster lairs and hidden caves
  • Random island encounters
  • Side quests and travel encounters

Crafting worlds of wonder, one map at a time.

 

Deserted IslandPrice: $1.99
 Heroic Maps - Torus Orbital
Posted: Tue, 23 Jun 10:20:44 CDT
Publisher: Heroic Maps

Torus Orbital

"Time to refuel, get some repairs, and grab a sandwich.."

A printable battlemap compatible with any RPG/Wargame game. Use as a standalone gameboard, or combine with any same-scale tileset.

Contents: A 100x100 (as four 50x50) battlemap depicting a large space station.  Includes interior and exterior versions, plus no-docked ship versions.

Includes:
300dpi A4 pdf (split across several pages) (grid and no grid)
300dpi full size jpeg (grid and no grid)
72dpi 140px VTT ready jpegs
 
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Heroic Maps -  Torus OrbitalPrice: $12.50
 Heroic Maps - Spacecraft: CBL-01 Tyrant - Cybernetic Battle Leviathan
Posted: Tue, 23 Jun 10:20:42 CDT
Publisher: Heroic Maps

CBL-01 Tyrant - Cybernetic Battle Leviathan


The future of space combat!

 
A printable rpg battlemap compatible with any RPG/Sci-Fi or skirmish game. Use as a standalone gameboard, or combine with any same-scale tileset. 

Contents: A set of 30x60 battlemaps depicting a huge cybernetic space faring leviathan. Includes space-craft mounting and 'pure cybernetic' versions.

Download includes:
300dpi A4 pdf, with map spread across A4 pages for easy printing.
300dpi full jpeg version for VTT or poster printing
72dpi 140px VTT ready files.


 
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Heroic Maps - Spacecraft: CBL-01 Tyrant - Cybernetic Battle LeviathanPrice: $8.50
 Heroic Maps - Spacecraft: CBL-01 Tyrant - Cybernetic Battle Leviathan Foundry VTT Module
Posted: Tue, 23 Jun 10:20:41 CDT
Publisher: Heroic Maps

CBL-01 Tyrant - Cybernetic Battle Leviathan


The future of space combat!

 

Foundry Virtual Tabletop Module


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Contents: A set of 30x60 battlemaps depicting a huge cybernetic space faring leviathan. Includes space-craft mounting and 'pure cybernetic' versions.

Download includes:
All maps are set up with walls, doors and lighting (where appropriate).

Please note - Upon purchase you'll be able to download a zip file of the module for manual installation. Please see the README for installation instructions.


 
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Heroic Maps - Spacecraft: CBL-01 Tyrant - Cybernetic Battle Leviathan Foundry VTT ModulePrice: $8.50