Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 Throne of Luster
Posted: Mon, 15 Jun 08:26:31 CDT
Publisher: Crossed Paths Press
Throne of LusterPrice: $10.00
 Mastery Progression for Utility Cantrips
Posted: Mon, 15 Jun 08:24:42 CDT
Publisher: LKD Products

Mastery Progression for Utility Cantrips

Utility cantrips are among the most iconic forms of magic in fantasy roleplaying games. They illuminate dark passages, mend broken objects, shape the world around their casters, and solve problems through ingenuity rather than force. Yet while offensive cantrips naturally grow more potent as their casters gain experience, many utility cantrips remain unchanged from the day they are first learned.

Mastery Progression for Utility Cantrips introduces a simple optional system that allows utility cantrips to grow alongside the characters who wield them. Rather than increasing damage, these enhancements represent deeper understanding, greater versatility, and refined magical techniques developed through years of practice.

Inside you'll find enhanced progression options for classic utility cantrips from the 2014 and 2024 Player's Handbook, along with selections from Xanathar's Guide to Everything. As characters reach higher levels, their magic gains new applications and capabilities while remaining true to the spirit of the original spells.

This supplement includes:

  • Progression rules for more than twenty utility cantrips.

  • Enhancements at 5th, 11th, and 17th level.

  • Support for both 2014 and 2024 Fifth Edition rules.

  • New options for spells such as Light, Mage Hand, Minor Illusion, Prestidigitation, Mending, Mold Earth, Message, Druidcraft, and many more.

  • Clean, easy-to-use rules designed to complement rather than replace existing magic.

Whether you are a wizard perfecting a favorite trick, a druid deepening your bond with nature, or a cleric whose blessings grow with experience, your utility magic deserves to mature alongside the rest of your abilities.

Mastery is more than power. It is understanding.

Mastery Progression for Utility CantripsPrice: $2.95
 Old School Blue Map #222
Posted: Mon, 15 Jun 08:04:15 CDT
Publisher: Paratime Design

The Old School Blue map series are released on a weekly basis every Monday.

This PDF contains the Monday Blues Map #222. The PDF has multiple layers allowing the options for numbered/non-numbered areas, secret doors on/off, and grid/no grid and a zip file with all relevant map files as individual jpg images.

Please note that printing this map in black & white will result in a hard to see, washed-out grey map. Print in color only.

The Old School Blue map is for personal use only. If you are interested in licensing the map for commercial use, please contact Tim Hartin at Paratime Design for additional info.

Old School Blue Map #222Price: $3.00
 Modern War: Vietnam
Posted: Mon, 15 Jun 07:40:19 CDT
Publisher: Zozer Games

Modern War: Vietnam attempts to be a fairly historically accurate supplement for the Modern War roleplaying game, packed with a great deal of nervous tension. There are no Rambos or John Waynes here.  You're approaching the heart of darkness, a world of fear and anxiety, booby traps and ambushes, where your body rots in the rain and you're dead beat all day, every day. "You're in the Republic of Vietnam," said an infantry officer at Bien Hoa to his new recruits. "This is the programme for the day: You're going to get killed in Vietnam."
 
There it is.
                                                 
This book provides a variety of roleplaying experiences, focussing primarily on an infantry campaign with the famous 1st Air Cavalry Division. You’ll be out in the boonies, where search and destroy missions alternate with air assaults and co-ordinated massed combat operations. 


Vietnam includes:

  • Campaign advice for running a Vietnam game
  • Squad templates for each nation involved
  • Green Berets, Air Cavalry, 101st Airborne and more!
  • Ranks and uniforms
  • Dozens of historical mission ideas
  • 25 Detailed infantry weapons
  • 21 Vehicles and helicopters
  • Rules for booby traps
  • Vietnam Encounter tables
  • A Green Beret cross-border commando campaign ('SOG')
  • A Military Police campaign set in Saigon
  • A chopper pilot campaign, each player flying their own helicopter
  • A military advisor campaign: your team protecting a village
Modern War: VietnamPrice: $12.00
 The Corpse Wagon - Monster
Posted: Mon, 15 Jun 07:32:05 CDT
Publisher: Aenarion's Coven

The Corspe Wagon

Corpse wagon cover

Born from guilt, desperation and countless unburied dead, this CR 8 undead horror still roams forgotten battlefields, gathering corpses beneath tattered canvas sheets and adding them to its ever-growing mass.

Inside this release you'll find:

✦ A complete CR 8 undead monster

✦ Legendary Actions and unique battlefield mechanics

✦ A tragic origin rooted in the horrors of endless war

✦ An unforgettable encounter for cursed battlefields, haunted roads and dark fantasy campaigns

✦ Full lore, artwork and ready-to-use mechanics

The dead are collected.

The wounded are collected.

And after enough years, the Corpse Wagon no longer remembers the difference.

The Corpse Wagon - MonsterPrice: $0.50
 Monk - Way of the Empty Mask - 5e and 2024 Subclass
Posted: Mon, 15 Jun 06:24:30 CDT
Publisher: The Quicksilver Adventuring League

This is a Monk Subclass for 5e (2014) and 5.5e (2024)

This subclass includes 19 feats unique to it.

The monks of the Way of the Empty Mask seek to free themselves from the illusion of a permanent self. They become actors, spies, diplomats, and wanderers, slipping from one identity to another as easily as changing clothes. A master of this tradition might spend decades living as a merchant, a beggar, or a noble, never revealing who they truly are.

Many kingdoms secretly employ these monks as emissaries or intelligence gatherers, while others outlaw their monasteries entirely, fearing those who can walk unseen through society.

Monk - Way of the Empty Mask - 5e and 2024 SubclassPrice: $1.00
 Moonshine: Player's Guide A Moonshining Enterprise Expansion for Saloons & Outlaws™
Posted: Mon, 15 Jun 06:05:41 CDT
Publisher: Wagon Wheel Publishing

Build an Enterprise. Distill a Legacy.

Moonshine is more than a drink on the frontier—it's an opportunity.

From hidden family stills tucked away in the hills to growing commercial operations supplying saloons across the territory, Moonshine: Player's Guide introduces a complete enterprise system for players who want to build something worth protecting.

Establish a distillery. Acquire ingredients. Develop recipes. Build recognizable brands. Secure contracts. Hire workers. Expand production. Deliver shipments across dangerous territory and turn a single batch into a thriving frontier operation.

Inside you'll find:

  • Distillery construction and operation
  • Batch production and distillation rules
  • Custom recipes and signature products
  • Inventory, storage, and shipment management
  • Buyer networks and contract systems
  • Brand development and reputation building
  • Enterprise growth and expansion options
  • Printable worksheets and record sheets

Whether you're running a small family still behind a homestead or building a regional whiskey empire, the frontier rewards hard work, good judgment, and a willingness to take risks.

The question is whether you can turn a few barrels of shine into a lasting legacy.

Requires the Saloons & Outlaws™ Core Rulebook.


Product Line: Saloons & Outlaws™
Format: Expansion Supplement
Pages: 54

Moonshine: Player's Guide A Moonshining Enterprise Expansion for Saloons & Outlaws™Price: $15.99
 Mutants & Masterminds Basic Hero's Handbook [Roll20 Compendium]
Posted: Mon, 15 Jun 06:05:32 CDT
Publisher: Green Ronin Publishing

Mutants & Masterminds Basic Hero's Handbook Roll20 Compendium

Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero’s Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero’s Handbook lets players jump right into the action. The book is fully compatible with the Deluxe Hero’s Handbook and the entire library of third edition Mutants & Masterminds supplements, instantly expanding your character options and adventure potential. Whether you’re just getting started, or want an extra player-friendly reference at the table, the Mutants & Masterminds Basic Hero’s Handbook is the choice for your world-saving needs!

Basic Hero's Handbook Roll20 Compendium includes
  • Character Creation Rules: Including hero Archetypes, skills, advantages, and powers
  • 8 Heroic Archetypes: Crimefighter, Energy Controller, Gadgeteer, Mystic, Paragon, Powerhouse, Primal, Speedster
  • Game Advice and Rules: Covering adventure and campaign design, villain creation, and designing challenge sequences
  • 5 Short Adventures: The Doom Room!, The Heist, Mid-Air Rescue, Disaster Strikes, add SHADOW Of The Past
  • 17 Villains: Battle Brothers Jack & Malcolm, Loma Slife, Luna Moth, Malador the Mystic, Mindfire, Overshadow, The Power Corp (1-8)
  • 9 Minions: Militant, Monster, Monster Aquatic, Monster Wall Crawler, Ninja, Ninja (alt), Robot, Thug, Zombie
Drag and Drop Support
  • Effect: All the effects from the Basic Hero's Handbook
  • Extras: Drop Extras to existing powers with easy
  • Flaws: Drop Flaws to existing powers with easy
  • Advanced Powers: Are configured with all the appropriate Effects, Extras and Flaw
Additional Drag and Drop Support Coming Soon
  • Villains: Drag the villain to your table with a fully filled out character sheets
  • Minions: Support for drag and drop backup for your villains
  • Archetypes: Need a hero fast, drag this archetypes to the table so you can jump into the action right away

A three-panel four-color comic depicting a tabletop gaming group gathered around a table dressed as their superhero characters. They are discussing the ease of creating players characters using the Mutants & Masterminds Basic Hero's Handbook.

A screenshot depicting the Table of Contents from the Mutants & Masterminds Basic Hero's Handbook Roll20 Compendium.

A screenshot from the Roll20 Mutants & Masterminds Basic Hero's Handbook Compendium, depicting part of the Creating Characters section.

A screenshot from the Mutants & Masterminds Basic Hero's Handbook Compendium, depicting game master advice for creating challenge scenes

A screenshot of the Robot stat block from the Mutants & Masterminds Basic Hero's Handbook Roll20 Compendium

MNM-Fiction-referral-banner-721x93_6-202

Mutants & Masterminds Basic Hero's Handbook [Roll20 Compendium]Price: $29.99
 Neverwhere: The Dimensional Spike
Posted: Mon, 15 Jun 06:05:24 CDT
Publisher: Erik Smith

Neverwhere is the anime inspired, high octane campaign frame that leaves nothing on your shelf! Every Campaign Frame, every new Class, domain, and adversary can be used inside Neverwhere; even that janky homebrew stuff your cousin made and you bought just to be supportive has a place.

Neverwhere is a dimension of portals. The only place that touches every other dimension. Each session can take place in an exciting new world! You are a member of Stirkeforce: Excalibur, charged with defending the realm from all incursions, in the name of the Emporer, may they live forever!

Neverwhere: The Dimensional SpikePrice: $10.00
 Echoes Of the Vast Adventure Path - Book One
Posted: Mon, 15 Jun 06:05:14 CDT
Publisher: Paizo

The mega corporation, the Apotheosis Partnership, has hired a team of adventurers to explore Kazmurg’s Absurdity as they seek the rare substance Cerebenium. The Absurdity is a difficult area of space to navigate and the maps your heroes uncover may ignite a corporate war across three uncharted systems. Apotheosis’s mysterious CEO, Cadmus Badowyre, hides motives that could reshape the Absurdity itself.

But another power moves in the shadows. Someone has a desire to burn The Second City off the map and is driven to achieve these ends using their assortment of allies and the ancient powers left behind by the mysterious and evil Ascie Empire.

As conspiracies collide and factions maneuver for control, one truth becomes clear:

The Second City and maybe the whole Absurdity may not survive.

Echoes of the Vast is a Three Book Adventure Path for Starfinder 2nd Edition and this is Book One. The other two books are written and we are finishing playtesting now. This AP begins at Level 3 or can begin immediatly after the adventure Expedition to the Drowned Planet from Tales from the Vast. The AP will run the characters through level 10. There is no foundry or ROll20 module but we are gauging interest in this. 

Echoes Of the Vast Adventure Path - Book OnePrice: $6.00
 Horror GM Tools
Posted: Mon, 15 Jun 06:05:05 CDT
Publisher: Applegarth Games

Stop winging it. Start building dread. All function - No Flash.

Most horror sessions fall flat not because the GM lacks imagination — but because there's no structure underneath the fear. The tension breaks. The scene loses its shape. The players shrug instead of shudder.

The Horror GM Toolkit is a complete suite of printable, fillable worksheets built for one job: helping you run horror that sticks.

No system required. No filler. Every tool in this kit earns its place.

What's Inside — 13 purpose-built tools across 4 categories.

SESSION PREPARATION

Horror Scene Atmosphere Framework (2 pages)
Build every scene from the ground up. Page one covers your full sensory layer across all six senses, atmosphere dials for dread level and pacing, a light and shadow mapping table, and environmental threats. Page two handles NPC presence, the escalation arc, player hooks, and your GM atmosphere notes. Fill it before the session. Reference it at the table.

Horror Tone Card (1 page)
Define your game's horror profile before the first session — subgenre, intensity level, safety tools, pacing style, and tone targets. Align expectations. Run with confidence.

Session Zero Horror Contract (1 page)
A structured agreement form for establishing boundaries, content limits, safety protocols, and expectations with your whole group. Do this once. Prevent problems for the whole campaign.

Scene Beat Planner (1 page)

Six scene rows with intended tension, available clues, NPC presence, and a fallback if players bypass the scene entirely. Plus a five-phase session arc and a single must-land beat. Prep the session the way you'll actually run it.

INVESTIGATION

Evidence Web (1 page)
Six clue cards — Evidence, Red Herring, or Witness — plus a discovery sequence, convergence path, and a fail-safe for when players hit a wall. Map the truth before the players arrive. Track it as they unravel it.

Investigation Scene Kit (1 page)
Everything for one investigative scene: location and atmosphere setup, a findables table with type and difficulty, three NPC quick-ref cards with what they will and won't say, and four scene pressure columns. One page. One scene. Ready.

CAMPAIGN MANAGEMENT

The Horror Debrief Engine (2 versions)
Post-session analysis. The Keeper's Log is for your eyes only — raw notes on what worked, what broke, and what to change. The Survivor's Card is for the whole table — player reactions, fear highlights, and what hit hardest. Run both. Learn fast.

Cult / Conspiracy Relationship Map (1 page)
Visual network diagram for mapping organizational hierarchies, hidden agendas, and power structures. Draw the web before your players start pulling threads.

CHARACTER & THREAT MANAGEMENT

NPC Tracker (1 page)
Manage recurring characters with motivations, secrets, relationships, and interaction history. Never lose the thread of who knows what.

Villain Profile Sheet (1 page)
A full psychological workup for your primary antagonist — methods, goals, wound, worldview, and the lie they believe. Build a villain worth fearing.

Player Character Fear Profile (1 page)
One card per player. What they're afraid of. What they have to lose. Who they would protect. What the horror has to take from them. Fill it at Session Zero. Update it as the campaign costs them something.

TENSION & PACING

Escalation Tracker (1 page)
Track rising dread across three parallel tracks — investigation, environment, and horror manifestation — in real time during the session.

Campaign Dread Tracker (1 page)
Arc-level dread mapping. Not scene by scene — campaign arc by arc. Chart the dread curve, identify the repeating pressures, and plan the endgame shape before you're in it.

Who This Is For

You run horror. Maybe Call of Cthulhu, Vaesen, Delta Green, or your own homebrew. Maybe you're adapting an existing system to go somewhere dark. It doesn't matter — every tool here works regardless of what's on the table.
This kit is for GMs who prep deliberately, want to run horror that lands emotionally, and are tired of improvising structure that should have been on paper before the session started.

Format
13 tools across 15 pages — all printable, all fillable. HTML format, opens in any browser. Fill on screen or print directly. Black and white friendly. Designed for the table, not the shelf.

What You're Not Getting
This is not a random table generator. It's not a monster manual. It's not a collection of one-page adventures. It is structured prep and tracking — the scaffolding underneath the fiction. If you want your horror to have bones, this is the kit.

"I built these because I kept running the same prep in my head and losing it at the table. Scene prep on a napkin. NPC notes in the margins. Escalation just... in my brain somewhere. These tools are what I wished I had during every session where the horror almost worked."
— Keith Applegarth, Applegarth Games

System-Neutral · Print-Ready · Fillable · Works with any horror RPG

Session Zero ContractPlayer Character Fear Profile

Horror GM ToolsPrice: $7.99
 The Official Nightfell Alphabet Fonts
Posted: Mon, 15 Jun 05:47:48 CDT
Publisher: Mana Project Studio

This font was a reward to our returning backers, who have supported the growth of the Nightfell universe.

Use them in your sessions to create handouts, design riddles, or add a touch of arcane mystery to your campaigns.

The Official Nightfell Alphabet FontsPrice: $2.90