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 CBRN: Contamination Action Deck
Posted: Thu, 26 Feb 14:33:18 CST
Publisher: Darkshier Designs

Created for CBRN: Contamination Savage setting that is still a work in progress I decided that this Action and Countdown Deck should be available now. 4 wild cards, 4 contamination cards, 1 countdown deck (0-10), and 1 stylized 50 card poker deck.

Design note: the parchment backgrounds of the cards were generated using ai.

CBRN: Contamination Action DeckPrice: $0.00
 Raiders of the Iridium Caves
Posted: Thu, 26 Feb 14:10:07 CST
Publisher: Savage Realms Press

From James A. Hirons, the author and creator of the Literally Immersive Gamebooks series, comes Raiders of the Iridium Caves!

When word reaches you that Pestridge the Perilous, Lord of the Iridium Caves, has passed, you decide to claim the late magician’s lair as your own. But can you survive the many perils still lurking within their dank, dark depths?

Raiders of the Iridium CavesPrice: $3.00
 Frontier Feats & Backgrounds
Posted: Thu, 26 Feb 13:53:02 CST
Publisher: Coal Bones Crucible

Introduction

Welcome the frontier collection of feats and backgrounds designed to bring new identity, flavor, and mechanical depth to your characters.

These options are inspired by frontier legends, strange magic, and worlds where grit and myth collide.

This document includes twenty original feats and three backgrounds, suitable for a variety of fantasy and genre-blended campaigns.

These options are intended for tables that enjoy cinematic action, high-impact character choices and strong character themes.

Dungeon Masters should review and approve options before play and may adjust values as needed to suit their campaign.

Design prioritizes thematic impact, narrative identity and numerical logic over strict adherence to official balance guidelines.

Some options may be more powerful in certain campaigns or party compositions. Balance feedback is appreciated and will be taken seriously.

Inspired by Old westerns, J.R.R Tolkien, George Lucas and modern tabletop design philosophy.

Coal Bones Crucible

Forged in Appalachia. Tempered by myth.

Frontier Feats & BackgroundsPrice: $2.00
 Monster Dads
Posted: Thu, 26 Feb 13:52:28 CST
Publisher: GloWing Design

"Becoming a father was the greatest moment of my life. Becoming a vampire was the second. So you see, Mr. Warner, if we don't come to an agreement about Penelope's final grade in your class, I will unleash the forces of the night upon you. I will curse you to an eternal torment, your soul dragged from the light of Heaven into the infernal pits of my grasp. And I will never, EVER bring your favorite honey-macadamia nut cookies to another PTA meeting again!"

In Monster Dads, the players take the roll of classic movie and horror monsters, bound together by a single common purpose: to raise a normal, human child.

Monster Dads is a simple tabletop roleplaying game for 3-5 players. It requires only two six-sided dice, pencils, paper, this rulebook, and your imagination. One player takes the roll of the GM (the Game Master, or if you prefer, the Grill Maestro) and the rest take on the role of Dads.

Each Dad is a classic monster of some sort - a vampire, a werewolf, a ghost, or something else entirely - whose inhuman powers may be better-suited for terrorizing villagers than the challege of fatherhood. But each Dad also has a Character Value, a life lesson they wish to impart on the Kiddo. The Dads will need to work together to make sure the Kiddo gets to school on time, makes good friends, has fun on the softball team, and grows into a wonderful adult. They may also need to work together to fend off rival werewolf packs, vampire hunters infiltrating the PTA, the Cult of the Old Gods that guides the local HOA, and, possibly worst of all, Tommy from math class. God, that kid is just the worst

Monster Dads contains no AI-generated content. The text is written by humans, the art is drawn by humans, and the book is formatted by humans (or possibly an overworked goblin, but not an algorithm!).

Monster DadsPrice: $9.99
 Incantations and Conjurations Grimoire of Spells
Posted: Thu, 26 Feb 13:51:50 CST
Publisher: WordWizard Press

Incantations and Conjurations  Grimoire of Spells

  Within these pages lies a treasury of newly wrought magic - fifty-three original spells spanning the full breadth of arcane and divine practice. From subtle cantrips to a singular formidable 9th-level working, this grimoire offers incantations for every tier of play and every style of spellcaster. Whether whispered in candlelit towers, invoked upon sacred ground, or unleashed amid the chaos of battle, these spells are designed to expand the possibilities of Fifth Edition at your table.

  The collection draws from across the traditions of 5E spellcasting classes, ensuring that wizards, clerics, druids, sorcerers, warlocks, bards, paladins, rangers, and more will find new magic to claim. To aid both GMs and players, three appendices provide quick reference: a complete alphabetical index, a listing organized by spell level, and a catalog arranged by spell school - making it easy to find precisely the working you seek.

  Sample spells include:

  Acidnet     A spell to not only capture foes, but to damage them while doing it!

  Axiom of the Unbroken     Ever wonder what a paladin might want in a necromancy spell?

  Candleknight     A cantrip for those long nights, where the light of hope shines brightest.

  Eaveshadow     Allows you to gain the predatory grace and might of a gargoyle.

  Image of Opposition     This spell turns Mirror Image into an attack spell.

  Pillar of Renewal     A cleric can now heal her companions without having to heal them.

  Shard of Silence     How do you fight an angry wizard? Take away their voice, of course!

  Ward-Twitch     This cantrip helps you to detect active and passive magical wards, glyphs, and traps near you.

  These plus 45 more spells!  

Incantations and Conjurations Grimoire of SpellsPrice: $2.99
 Animated Spells - Six
Posted: Thu, 26 Feb 13:51:08 CST
Publisher: Wild Magic Surge

Wild Magic Surge | Animated Looping Spells - Seven

Water Sphere: A versatile orb of churning liquid designed to engulf, relocate, and crash down upon your foes.

3 Unique Animations and stunning Aquamarine Color Variation for deep ocean or magical themes.

Thorn Whip: A powerful, organic nature attack.

Comes with multiple Color Variations, perfect for Druid-themed abilities or forest-dwelling enemies.
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Animated Spells - SixPrice: $5.25
 The Widow's Web Champion: Rogue
Posted: Thu, 26 Feb 13:50:14 CST
Publisher: Eight-Legged Entertainment

Show off your killer style at the table with an official Widow's Web champion mini, the Rogue! Includes STL files for 3d printing at home.

The Widow's Web Champion: RoguePrice: $3.99
 The Widow's Web Champion: Ranger
Posted: Thu, 26 Feb 13:50:03 CST
Publisher: Eight-Legged Entertainment

Show off your killer style at the table with an official Widow's Web champion mini, the Ranger! Includes STL files for 3d printing at home.

The Widow's Web Champion: RangerPrice: $3.99
 The Widow's Web Champion: Artificer
Posted: Thu, 26 Feb 13:49:50 CST
Publisher: Eight-Legged Entertainment

Show off your killer style at the table with an official Widow's Web champion mini, the Artificer! Includes STL files for 3d printing at home.

The Widow's Web Champion: ArtificerPrice: $3.99
 Little Blue Book 459: How To Write Telegrams Properly
Posted: Thu, 26 Feb 13:43:53 CST
Publisher: Second Left Publishing

How To Write Telegrams Properly was originally written in 1928. Here at Second Left Publishing we have completely recreated this book from scratch in a digital format in order to bring its usefuless to the community. While this is a straight historical book, it is being presented here for its use in period RPGs. I've personally found it incredibly helpful at my table for games set in the 1920s. 

This is Pay What You Want because the core of it is a public domain work. We put the option on if people wish to support us in making such books available for the modern audience for the time that's put into them. 

Little Blue Book 459: How To Write Telegrams ProperlyPrice: $1.00
 Time Stutter
Posted: Thu, 26 Feb 13:41:01 CST
Publisher: Nomel Egnaro

NOTE: This is not a funnel for a new Judge. There are many moving parts that have to be tracked and recorded.

In the village of Tockville, the steady rhythm of existence has been shattered by the "hiccups"—violent, unpredictable slips in reality caused by the tolling of a long-silent bell. Plowmen find themselves standing inside their own oxen, and the local blacksmith is embedded in his forge as the physics of the world unravel.

With the village's very survival at stake, a group of cobblers, farmers, and beggars must arm themselves with pitchforks and iron pots to confront the source of the chaos: the jagged ruins of the Monastery of the Eternal Second.

Key Features of the Adventure:

The Bridge of Dislocation: A tactical "mini-game" where players must choose lanes to cross a crumbling span, all while a recurring bell check threatens to teleport them into a swampy moat.

Temporal Parasites: Brave the "Time Ticks," translucent insects that latch onto the living and "rewind" them back to the monastery entrance, stripping them of any treasures found along the way.

Unique Hazards: Face territorial Time Stop Wasps whose venom freezes victims in stasis, and navigate a vertical deathtrap of a bell tower to claim powerful artifacts like the Pendulum Blade.


The Chronomaster Boss: A gaunt figure who fights by manipulating time itself, flipping a massive hourglass to trigger shifts in reality and wielding a staff that slows his enemies to a crawl.

Survivors of this level-0 funnel don't just walk away with loot; they earn their promotion to Level 1 by surviving a literal rift in time.


Time StutterPrice: $6.00
 #6 - Skinwalker - Arkham Archives
Posted: Thu, 26 Feb 13:35:57 CST
Publisher: Eldritch Atlas

A creature born of taboo and shadow, feared in Navajo legend and dreaded across the frontier. Neither man nor beast, it twists its stolen flesh into grotesque forms -wolf, coyote, bear, deer, owl- each a desecrated mask of hunger. It stalks with mimicry, hunts with witchcraft, and rises again unless struck by sacred ash. More than a monster, the Skinwalker is a nightmare that walks in many skins, waiting for the moment you let your guard down.

Inside you will find:

  • Archive: A collection of ideas and lore fragments to inspire your cosmic-horror game.
  • Statblock: A complete D&D 2024 & 5E compatible statblock.
  • Mythos: Lore summary detailing the creature’s origin and nature.
#6 - Skinwalker - Arkham ArchivesPrice: $1.99