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Posted: Mon, 08 Dec 11:05:26 CST
The East River breathes like a wounded beast—thick with fog, slick with coal soot, its waters shifting under the weight of cargo-ships that arrive in the dead of night with their hulls full of foreign goods, smuggled contraband, and the whispered hopes of men who gamble their futures on saltwater fortunes. Down in the slanted streets of Five Points, where the cobbles drown in mud and lamplight flickers like a dying conscience, rumors creep from mouth to mouth: an opportunity—dangerous, unlawful, and shining with promise—has arrived on the tide. A string of merchant brigs and packet ships, recently docked along the Eastern Seaboard, have become the obsession of every rogue, bruiser, and gutter strategist from Chatham Row to the Bowery. They carry silver ingots, fine tobaccos, foreign spirits, and more than a few crates never listed on manifests. And someone, buried deep in the smog and shadows, claims to know exactly when the harbor-watch looks the other way. But no opportunity in Five Points comes without a knife waiting behind it. Some whisper that a new gang of dockside marauders—calling themselves The Saltcrow Brotherhood—have begun dressing like sailors and cutting purses along the wharves. Others claim the entire operation is a test sent down from the uptown clubs, where highborn gentlemen wager on the success of street criminals the way others wager on cockerels. And then there are darker rumors still—that someone wants this theft to happen, but for reasons that would chill the bravest ward-boss to bone. Fog rolls over the river. Lanterns glow like drowned stars. And the ships—those hulking wooden beasts of fortune—wait patiently for the bold to try their luck… or their doom. You step off Cowhook Lane and into the sour breath of the waterfront, boots sinking into blackened mud as the tide creeps low. A bell tolls somewhere upriver. Bargemen shout curses at shadows. Rope swings in the wind like hanging gallows. You pull your collar against the cold and watch the masts sway like the ribs of a giant corpse. You have heard the whispers. You have weighed the risk. Tonight, you will discover if you are a thief of fortune—or a fool swallowed by the river. Your first step is simple: find out who is truly offering this chance… and whether their test is one you can survive.
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In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:
The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.
As you play:
You will record events, outcomes, and consequences
Posted: Mon, 08 Dec 10:30:11 CST
100 Factions & Guilds for 5e!” is the latest entry in our worldbuilding-focused series, a supplement crafted to breathe life into your game and deepen immersion with a wide range of unique factions and guilds.
his isn’t just another list of adventurers’ bands or thieves’ guilds. Inside, you’ll find a diverse array of guilds, all designed to enrich your world and ignite compelling storylines. From mercenary companies and arcane orders to merchant cabals and monstrous secret packs, each faction is fully developed with a detailed overview, a unique crest illustration, defined goals, internal structure, adventure hooks, and descriptions of their lairs or guildhalls. Many entries also include additional sections tailored to the nature of the faction.
Whether you’re building a campaign from scratch or prepping a session on short notice, this book is designed to save you time and inspire your storytelling.
The book is divided into five distinct categories, each offering a different flavor of organization to suit a variety of storytelling needs. You’ll find everything from straightforward adventurers’ guilds to stranger, more complex factions, each designed to fit easily into any corner of your world.
- (20) Blades and Banners – Focused on adventurers, mercenary companies, knightly orders, and other martial brotherhoods, this section delivers a wealth of organizations that thrive on steel, honor, gold, or glory.
- (20) Arcane Societies – Magic takes center stage here. This category includes everything from academic circles of high wizards to rogue magical fraternities, hedge-witch covens, and secret arcane conspiracies. If it’s steeped in sorcery, it belongs in this section.
- (20) Powers of the Divine – From established religious orders to secretive doomsday cults and alien-worshipping zealots, this section delves into the many faces of faith. Whether noble or heretical, these factions draw power and purpose from the divine (or what they believe to be divine).
- (20) The Underbelly – Crime runs deep. Within this section, you’ll find factions of thieves, assassins, smugglers, and criminal masterminds. Whether you need a subtle network of spies or a brutal gang that rules by fear, this category has the shadows covered.
- (20) Monstrous factions – Not every faction is made up of elves and humans. Here you’ll find groups led or populated by creatures like goblins, werewolves, trolls, and more, factions that challenge expectations and bring monstrous motivations to the table.
For the illustration of the pages we are using Midjourney, then use Photoshop to edit the illustration for the desired result.
Posted: Mon, 08 Dec 10:14:50 CST
This stock art image is by Claudio Casini Art.
This purchase includes a PNG version at 300 dpi.
Claudio Casini ART
Claudio Casini is a renowned industry professional whose work has graced numerous fantasy projects for companies such as Paizo Publishing, Asterion Press, Phlegyas Art Miniatures, and Mongoose Pub.
Stock Art License Summary
All stock art is licensed for use in professional publications. You are required to provide artist credit for any use of this artwork. Claudio Casini retains ownership of the artwork, meaning you cannot resell the art in your own art packs or similar products. There are restrictions on how this art can be edited.
You acquire a license to use the art but do not own any rights beyond that. Derivative works, such as 3D models, cannot be created from this illustration, regardless of purchase. The sole commercial use permitted for this artwork is publication
Posted: Mon, 08 Dec 10:07:11 CST
A 5e adventure for 4 characters level 7-10.
Includes 2 maps with full dynamic lighting.
1 custom token.
Proudly written in British English. All spellings are intentional.
In a shadowy hamlet steeped in dread, players encounter a villager bound to a well, a living sacrifice in a chilling ritual. Rebels, driven by desperation, plot a daring rescue. The village elder—an enigmatic figure—demands the captive’s return, invoking ancient laws with a glint in their eye. The air crackles with tension as whispers of a dark pact with a lurking demon swirl through the night.
Perfect for a sinister adventure when it's 6 o'clock and your adventure's at 7.
Posted: Mon, 08 Dec 09:58:22 CST
Heroic Age Classes for 5e: Bronze Hoplite
Across the sun-baked plains beneath towering citadels of stone, the Bronze Hoplites march in perfect rhythm — their bronze shields locked, their spears leveled, their steps beating like a war drum. They are not wandering mercenaries or lone duelists. They are the living wall that holds the line between their people and destruction.
From youth, Hoplites are drilled in the ways of disciplined warfare. Under the gaze of stern veterans and the watch of the gods, they learn to trust not only in their own strength, but in the shield beside them and the comrade behind them. Their bodies are hardened by relentless drills beneath the blazing sun; their spirits are bound by oaths sworn in sacred courtyards. On the battlefield, they do not fight as individuals, but as a single unyielding force, advancing like the tide and holding like bedrock.
In war, the Bronze Hoplite forms the heart of the host. When chariots thunder forward and monsters roar from the dark hills, it is the Hoplite’s spear that thrusts first and their shield that stands firm. Through practiced formations, tactical brilliance, and unwavering courage, they create defensive lines that seem almost supernatural in their resilience. Their auras of discipline inspire allies to stand firm, to trust, and to fight on.
To be a Bronze Hoplite is to embody the virtues of honor, unity, and endurance. Whether born to a noble house whose shield bears generations of glory, or raised from the ranks through acts of valor, each Hoplite carries their city’s fate upon their back. Their names are carved into temple walls, their shields hung in shrines after death, and their deeds sung by poets beneath starlit skies.
Where others falter, the Bronze Hoplite stands — unbroken, shining beneath the gaze of gods and men alike.
This contains a full class up to level 20 with abilities and background, based on Greek Heroic Age culture, this is not written by a native of that area so may contain certain cultural biases from a european point of view.
Posted: Mon, 08 Dec 09:50:16 CST

Ready to dive into Savage Worlds and want to start with classic fantasy adventures? But maybe you don't know how to begin?
This supplement explains step by step how to get started with Savage Worlds by playing fantasy adventures. Its content is identical to what you would find in a starter box:
- The 15 essential pages of the core rules to read to get started.
- Setting Rules to apply (including a beginner friendly custom rule).
- Detailed instructions on how to create iconic fantasy characters (Dwarves, Humans, Elves, Halflings, Clerics, Fighters, Rogues, Wizards).
- Light rules for the most important aspects of the game, such as Hindrances, Skills, Edges, etc.
- Simplified management of profane and divine magic with a new Arcane Background to give characters who do not use magic minor powers (such as paladins or rangers).
Particular attention has been paid to the quality of the supplement, so that you can proudly slip it into the core rulebook.
Thank you for your purchase.
Tips? Thoughts? Join the discussion on the Old Witch Discord Server.
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Questions You May Have
Who is this product for?
This supplement is intended for Game Masters and players who are new to Savage Worlds and want to play classic fantasy adventures.
What rulebooks do I need to use this game aid?
Only the Savage Worlds core rules are required.
Why a paid product?
The money I raise allows me to pay illustrators and proofreaders in order to bring you the best possible product.
Does this supplement contain a starter adventure or a setting?
No. This supplement is primarily a guide to getting started with the Savage Worlds rules. It does not provide a ready-to-play adventure.
Did you like this product?
You can help us by leaving an evaluation.
Posted: Mon, 08 Dec 09:07:32 CST
Aetherfall Character Sheet Portfolio
A Complete 16-Page Character Record for Aetherfall RPG
Step into the shattered world of Aetherfall, where magic cuts as deeply as steel and every power carries a price.
This 16-page Character Sheet Portfolio gives players everything they need to track their heroes — their strengths, their scars, their spells, and the choices that will shape their fate.
Designed with the same grimdark, mythic aesthetic that defines Aetherfall, this portfolio is both beautiful and brutally functional. Whether you play at a table, online, or solo, this sheet becomes the living history of your character.
What’s Inside (16 Pages Total)
Core Identity Pages
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Character details, ancestry, background, calling
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Corruption tracker (0–10)
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Attributes, skills, vitals, and combat stats
Weapons, Armor & Currency
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Three weapon slots with attack, damage, and range
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Armor & shield defense bonuses
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Coins and trade goods ledger
Gear & Pack Inventory
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Ten-item gear log
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Encumbrance tracker (6 comfortable + extras)
Traits & Talents
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Core Traits from ancestry, background, and calling
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Learned Talents gained through XP, training, mentors, or relic visions
Spellbook Pages (Multiple)
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Spell name, type, cost/drawback
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Multiple description lines
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Room for rituals, forbidden pages, and arcane experiments
Notes, Conditions & Aether Scars
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Track curses, wounds, blessings, visions, and soul-marks
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Journal space for NPCs, rumors, discoveries, and secrets
XP & Advancement Log
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Scene-based XP record (1 / 2 / 3 XP scenes)
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Improvement log for skills, attributes, talents, spells
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XP cost reminder and Aetherfall advancement philosophy
Each page is built with clarity, elegance, and usability in mind. Nothing is cluttered. Everything has purpose.
Built for Players and GMs.
Aetherfall thrives in every playstyle.
This portfolio gives:
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Players a beautiful, immersive record of their hero
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GMs a clear reference for every mechanical detail
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Solo players a journal-friendly structure that supports deep storytelling
Whether your character becomes a legend… or becomes dust… their journey will live here.
Print-Friendly & Table-Ready
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High-resolution parchment backgrounds
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Clean dark-blue ink for maximum readability
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Perfect for print or digital annotation
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Ideal for binders, table folders, or long-form campaign journaling
Expand Your World
This Character Sheet Portfolio is part of the growing Aetherfall RPG line.
Create. Explore. Survive. Fall and rise again.
Aether waits.
Posted: Mon, 08 Dec 09:02:25 CST
Grab the free Shadows of the Underworld Creature Character Sheets to outfit your table, then dive into the full campaign: a sprawling, open-world crawl with branching good/evil paths, recruitable allies, rival factions, and multiple climactic endings. These Creatures are just the start… the adventure turns them into stories your players won’t forget. Tokens included. (or use these creatures in your own campaign). Sheets include:
- Spuders (plain, mystic, and gem) all with unique attacks
- Giant Honey Badger (you know you always wanted to summon one)
- Supplanter Beast
- Riding Lizard
Versitile creatures that don't use spells but rather at will, short rest, daily, recharge and weekly abilities/spelllike abilities. Great for most 5e compatibale systems.
Tokens are AI, Sheets are not.
Find the product on DriveThruRPG Here
Posted: Mon, 08 Dec 08:24:46 CST
| This special bundle contains the following titles: |
| Old School Blue Map #194 Regular price: 0 Bundle price: 0 Format: PDF | The Old School Blue map series are released on a weekly basis every Monday.
This PDF contains the Monday Blues Map #194. The PDF has multiple layers allowing the options for numbered/non-numbered areas, secret doors on/off, and grid/no grid and a zip file with all relevant map files as individual jpg images.
Please note that printing this map in black & white will result in a hard to see, washed-out grey map. Print in color only.
The Old School Blue map is for personal use only. If you are interested in licensing the map for commercial use, please contact Tim Hartin at Paratime Design for additional info.... | |
| Old School Blue Map #195 Regular price: 0 Bundle price: 0 Format: PDF | The Old School Blue map series are released on a weekly basis every Monday.
This PDF contains the Monday Blues Map #195. The PDF has multiple layers allowing the options for numbered/non-numbered areas, secret doors on/off, and grid/no grid and a zip file with all relevant map files as individual jpg images.
Please note that printing this map in black & white will result in a hard to see, washed-out grey map. Print in color only.
The Old School Blue map is for personal use only. If you are interested in licensing the map for commercial use, please contact Tim Hartin at Paratime Design for additional info.... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (25%) |
Posted: Mon, 08 Dec 08:18:56 CST
The Old School Blue map series are released on a weekly basis every Monday.
This PDF contains the Monday Blues Map #195. The PDF has multiple layers allowing the options for numbered/non-numbered areas, secret doors on/off, and grid/no grid and a zip file with all relevant map files as individual jpg images.
Please note that printing this map in black & white will result in a hard to see, washed-out grey map. Print in color only.
The Old School Blue map is for personal use only. If you are interested in licensing the map for commercial use, please contact Tim Hartin at Paratime Design for additional info.
Posted: Mon, 08 Dec 08:09:19 CST
| This special bundle contains the following titles: |
| Dungeon Backdrop: Blasted Donjon of the Erdukr Dwarves (5e) Regular price: 0 For decades, the Erdukr dwarves have been a dwindling folk. But now, all contact with their ancient hold has ceased. What doom has befallen the dwarves? Did they dig too deep, did their ancient enemi... | |
| Dungeon Backdrop: Cursed Tower of the Astromancer (5e) Regular price: 0 Strange things have started to happen at the Tower of the Astromancer. Its mistress, the half-elven wizard Tuulitar Vihas, has not been seen for weeks and the locals whisper that the tower is cursed.... | |
| Dungeon Backdrop: Drowned Fane of the Elder God (5e) Regular price: 0 A GM’s Resource by Bart Wynants Bitter black ichor sprays your face as your axe blade bites into blubber, severing yet another tentacle. As the bloody appendage flops helplessly in the water, the ot... | |
| Dungeon Backdrop: Hidden Redoubt of Gilak Urser (5e) Regular price: 0 Hidden for long years and wreathed in legendry, the Hidden Redoubt of Gilak Urser ever looms large in treasure-seeker’s dreams. Variously described as a pirate or adventurer in myths and folklore, Gi... | |
| Dungeon Backdrop: Lost Cellar of the Nameless Mage (5e) Regular price: 0 Centuries ago, another settlement stood where Dulwich now stands. Much of the area's ancient history has been forgotten—lost to time's remorseless advance and the fading memories of even the longest-... | |
| Dungeon Backdrop: Lost Eyrie of the Demon King (5e) Regular price: 0 An otherworldly evil festers in the bowels of the Lost Eyrie of the Demon King. And now that evil has attracted a powerful servant—a servant wreaking death and destruction on the surrounding countrys... | |
| Dungeon Backdrop: Shattered Halls of the Undying Oracles (5e) Regular price: 0 For centuries, the adherents of a strange cult have harvested the skulls of learned folk and interred them in the so-called Halls of the Undying Oracles. Thus, their knowledge is safeguarded for futu... | |
| GM's Miscellany: Dungeon Backdrops II (5e) Regular price: 0 A 5e GM’s Resource supplement by Creighton Broadhurst You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modu... | |
| GM's Miscellany: Dungeon Backdrops III (5e) Regular price: 0 A 5e GM’s Resource supplement by Creighton Broadhurst and Bart Wynants You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use... | |
| Urban Locale #01: Dockside Tavern Regular price: 0 Urban Locale #01: Dockside Tavern provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take... | |
| Wilderness Dressing: Badlands (5e) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Caves & Caverns (5e) Remastered Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Isles & Islands (5e) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Jungles (5e) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Moorland (5e) Remastered Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Savannah (5e) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Steppes (5e) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Travellers (5e) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Tundra (5e) Regular price: 0 Tired of glossing over the details of your characters’ ocean journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make ... | |
| Wilderness Dressing: Underwater (5e) Regular price: 0 Tired of glossing over the details of your characters’ underwater journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to ... | |
| GM's Miscellany: One-Pagers I Regular price: 0 Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the One-Pager line come... | |
| Monstrous Lair #100: Brain Devourer's Domain Regular price: 0 A System Neutral Edition GM's Resource by Christopher Broadhurst Monstrous Lair #100: Brain Devourer's Domain provides you—the busy, time-crunched GM—with the details to effortlessly bring to life ... | |
| Monstrous Lair #75: Pirate Ship Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #75: Pirate Ship provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the pirate ships in yo... | |
| Monstrous Lair #76: Dark Priest's Fane Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #76: Dark Priest's Fane provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the dark fanes ... | |
| Monstrous Lair #77: Necromancer's Sanctum Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #77: Necromancer's Sanctum provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the becroman... | |
| Monstrous Lair #78: Mad Hermit's Hideaway Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson This book is just one of 100 monstrous instalments appearing in the Dread Laironomicon. Monstrous Lair #78: Mad Hermit's hideaway provides... | |
| Monstrous Lair #79: Fane of Elemental Air Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #79: Fane of Elemental Air provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the elementa... | |
| Monstrous Lair #80: Fane of Elemental Earth Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #80: Fane of Elemental Earth provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the elemen... | |
| Monstrous Lair #81: Fane of Elemental Fire Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #81: Fane of Elemental Fire provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the element... | |
| Monstrous Lair #82: Fane of Elemental Water Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #82: Fane of Elemental Water provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the elemen... | |
| Monstrous Lair #83: Dragon Turtle's Cave Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #83: Dragon Turtle's Cave provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the dragon tu... | |
| Monstrous Lair #84: Castaway's Camp Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #84: Castaway's Camp provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the castaway camps... | |
| Monstrous Lair #85: Orc Village Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #85: Orc Village provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the orc villages in yo... | |
| Monstrous Lair #86: Cockatrice's Den Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #86: Cockatrice's Den provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the cockatrice de... | |
| Monstrous Lair #87: Centaurs' Glen Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #87: Centaurs' Glen provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the centaurs' glens... | |
| Monstrous Lair #88: Ankheg Burrow Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #88: Ankheg Burrow provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the ankheg burrows i... | |
| Monstrous Lair #89: Gargoyles' Ruin Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #89: Gargoyles' Ruin provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the gargoyle-infes... | |
| Monstrous Lair #90: Shadows' Haunt Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #90 Shadows' Haunt provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the shadow-infested ... | |
| Monstrous Lair #91: Gorgon's Cave Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #91: Gorgon's Cave provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the gorgon caves in ... | |
| Monstrous Lair #92: Griffons' Nest Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #92 Griffons' Nest provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the griffon nests in... | |
| Monstrous Lair #93: Mercenary Camp Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #93: Mercenary Camp provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the mercenary camps... | |
| Monstrous Lair #94: Myconids' Grove Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #94: Myconids' Grove provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the myconid groves... | |
| Monstrous Lair #95: Hippogriffs' Nest Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #95: Hippogriffs' Nest provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the hippogriff n... | |
| Monstrous Lair #96: Gelatinous Cube's Dungeon Regular price: 0 A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #96: Gelatinous Cube's Dungeon provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the gela... | |
| Monstrous Lair #97: Banshee's Haunt Regular price: 0 A System Neutral Edition GM's Resource by Christopher Broadhurst Monstrous Lair #97: Banshee's Haunt provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the bansh... | |
| Monstrous Lair #98: Rakshasa's Home Regular price: 0 A System Neutral Edition GM's Resource by Christopher Broadhurst Monstrous Lair #98: Rakshasa's Home provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the raksh... | |
| Monstrous Lair #99: Eye Despot's Domain Regular price: 0 A System Neutral Edition GM's Resource by Christopher Broadhurst Monstrous Lair #99: Eye Despot's Domain provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the e... | |
| Urban Locale #02: Sage's Study Regular price: 0 Urban Locale #02: Sage's Study provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take to... | |
| Urban Locale #03: Slum Tavern Regular price: 0 Urban Locale #03: Slum Tavern provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too... | |
| Urban Locale #04: Wizard's Tower Regular price: 0 Urban Locale #04: Wizard's Tower provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take ... | |
| Urban Locale #05: Alleyways Regular price: 0 Urban Locale #05: Alleyways provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too l... | |
| Urban Locale #06: General Store Regular price: 0 Urban Locale #06: General Store provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take t... | |
| Urban Locale #07: Apothecary Regular price: 0 Urban Locale #07: Apothecary provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too ... | |
| Urban Locale #08: Jewellers Regular price: 0 Urban Locale #08: Jewellers provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too l... | |
| Urban Locale #09: Gambling Den Regular price: 0 Urban Locale #09: Gambling Den provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take to... | |
| Urban Locale #10: Weaponsmith Regular price: 0 Urban Locale #10: Weaponsmith provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too... | |
| Urban Locale #11: Derelict Building Regular price: 0 Urban Locale #11: Derelct Building provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep tak... | |
| Urban Locale #12: Pawn Shop Regular price: 0 Urban Locale #12: Pawn Shop provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too l... | |
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Posted: Mon, 08 Dec 07:53:00 CST
Wardens of Un-Galath: Xyr Revealed
A subterranean city. A vanished civilisation. A quiet power beneath it all… watching, guiding, feeding.

Un-Galath is a place of deep stone and deeper secrets. Once a thriving drow metropolis, it fell into ruin, only to rise again beneath the stewardship of a presence the surface world barely understands. Today, the cavern city thrives with industry, ritual, order and an unnerving sense of unity that outsiders cannot quite explain.
Those who look more closely discover the truth. The Xyr are not priests, nor bureaucrats, nor a secret order of gaunt civil servants. They are an otherworldly parasitic consciousness that took root in the city during its darkest days, shaping its recovery from within. Their influence permeates art, policy, agriculture, trade, and the very thoughts of those who dwell in the deep. The people of Un-Galath revere them with gratitude and fear in equal measure, and few question why.
Whether your players approach Un-Galath as envoys, wanderers, fugitives or spies, this book arms you with everything required to reveal its mysteries at your table.
What This Book Offers
An in-depth primer to the Xyr
Learn what the outside world believes about these pale, hollow-eyed figures, and where those stories fall short. Rumours paint them as devotional monks, power hungry bureaucrats or victims of a wasting disease, yet the truth is far stranger. The Xyr are an entity of possession, psychic adaptation and emotional consumption, drawn to the psychic ruin left behind by the old drow collapse . Their lifecycle, feeding habits, hosts and influence are laid out in full, giving DMs a clear framework for portraying them at the table.

A rich, atmospheric overview of Un-Galath
From its earliest collapse to its modern rebirth, the city’s unusual development is charted with clarity and care. You will find a DM-facing introduction to the city’s culture, tone and day-to-day rhythms, including why Un-Galath feels at once safe, industrious and deeply unsettling.
Thirteen fully detailed districts
Each district of Un-Galath is covered in depth, including unique landmarks, communities, politics and tensions. From the sunless fields of the Farmland Caverns to the tight-knit warrens of Hayleath Cott, and from the fortified stoneworks of Braugh Dun to the echoing markets of Ember Neth, every part of the city offers ready hooks and stories. The book breaks them down with maps, population notes, travel routes and key locations.

NPCs, factions and ministries
The Xyr themselves maintain complex ministries that manage emotion, order, architecture, agriculture and civic oversight . Alongside these are local guilds, workers’ circles, family collectives and watchful neighbourhood bodies. Named Xyr hosts and mortal leaders give you easy personalities to drop directly into play.
Guidance for portraying the Xyr
The book provides practical support on presenting the Xyr at the table. Their mannerisms, speech patterns, presence, emotional stillness and signs of psychic hunger are all explored. This ensures the Xyr feel distinct from other aberrant or parasitic threats, striking a balance between manipulation, subtle horror and strange benevolence .
A complete guide to engaging with the city
If your party intends to enter Un-Galath, the book has them covered. Advice is given for getting inside, navigating the city, dealing with its inspectors, understanding cultural expectations and surviving their first encounters with the locals. DMs will find support for building tension, mystery, political play and subterranean exploration without overwhelming players with oppressive gloom.

Ecology, economy and the deepstone industries
Un-Galath is sustained by three major pillars: the River Myever and its trade routes, the mineral mines of Braugh Dun, and the fungus lit agricultural complexes of the Farmland Caverns. Each of these is explained in depth, along with how the Xyr maintain balance and stability across the city’s ecosystem. Resources such as krothite and pritattic crystals add further depth to the deepworld economy and can be integrated easily into your campaign’s crafting, magic or plotlines .
Adventure hooks and story frameworks
While this is not an adventure path, the book provides countless narrative openings. Hidden truths behind the drow collapse, smuggler routes through the deep rivers, Xyr operatives working abroad, quiet disappearances among the populace, strange psychic blooms, and political shifts within the ministries all serve as strong campaign-level material.
Perfect for Dungeon Masters Who Want…
• A self contained subterranean setting that players can explore, infiltrate or attempt to liberate.
• A blend of dark fantasy, political tension and subtle horror without drifting into grimdark excess.
• A city whose culture feels internally consistent and meaningfully shaped by its ruling power.
• Material that can be embedded into an existing world or run as a fully independent region.
• A setting that contrasts beautifully with Port Kandrill. Where Port Kandrill bustles with light, noise and civic chaos, Un-Galath offers calm, ritual, order and the faint sense of being watched.
Bring Un-Galath to Your Table
The cavern city is ready to receive visitors. Whether your players arrive in trust, fear or curiosity, the Xyr will welcome them with the same measured calm. What happens after that depends entirely on you.

Un-Galath awaits.
Will your party uncover its truth… or be welcomed into the fold?



