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 The Last Man’s Guide to the Lone Guard Research Zone: A Survival Toolkit for Solo Players and GMs
Posted: Thu, 19 Mar 20:07:52 CDT
Publisher: Hollowponds Solo Sagas

The Last Mans Guide to the Lone Guard Research Zone: An Exploration Toolkit for Solo Players and GMs

From Peter Norton, creator of Hollowponds Solo Sagas and writer of the Last Man’s Guide series, plus co-author of Cyberpunk RED: Single Player Mode (R. Talsorian Games), comes The Last Mans Guide to the Lone Guard Research Zone

The Last Mans Guide to the Lone Guard Research Zone is a system-neutral toolkit for exploring a war-torn research zone where the world outside has fallen, but the experiments never stopped.

The towns are clean. The streets are swept. The people smile. But something is wrong in Lone Guard. Outsiders are watched. Secrets are buried. And deep below it all, the old facility still hums with strange science, hidden agendas, and things that should not be alive.

Inside, you’ll find a large playable location, a linked adventure site, plus verbs, prompts, enemies, encounters, rumours, and missions designed to keep solo play or GM-led sessions moving with horror, mystery, and discovery.

This is a place of false normality, sealed corridors, biological experiments, and a deeper truth waiting to be uncovered.

In the Lone Guard Zone, the wasteland is not outside the walls.

It is what is being kept out.

If you like the practical, play-first design of Cyberpunk RED: Single Player Mode, you’ll feel at home here. This is the same mindset, applied to a harsh frontier where every roll creates the next problem.

Also works perfectly with:

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The Last Man’s Guide to the Lone Guard Research Zone: A Survival Toolkit for Solo Players and GMsPrice: $4.89
 Pulp Adventure Classes for 5e: Arcanist
Posted: Thu, 19 Mar 16:34:52 CDT
Publisher: RPGGamer

Pulp Adventure Classes for 5e: Arcanist 

There are doors the world pretends do not exist.

They are found in condemned buildings scheduled for demolition, in sealed wings of hospitals whose records were quietly erased, in excavation sites where workers refuse to return after sunset. They are not marked, yet they are unmistakable — places where the air feels heavier, where sound travels strangely, where the sense of being watched arrives before any evidence of eyes.

Most people leave these places alone.

The Arcanist does not.

They arrive with chalk, cord, notebooks filled with precise diagrams, and the weary understanding that something has crossed a boundary it was never meant to breach. They do not come to explore. They come to contain.


This is a full 5e Class, with a description, Unique Abilties and Level progression up to 20th Level, for a Pulp Adventure setting.

Pulp Adventure Classes for 5e: ArcanistPrice: $3.00
 Stock Art: Blackmon Battle Armor with Glowing Sabre
Posted: Thu, 19 Mar 16:14:07 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Battle Armor with Glowing SabrePrice: $2.95
 Stock Art: Blackmon Cerberus
Posted: Thu, 19 Mar 16:12:21 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon CerberusPrice: $2.95
 Stock Art: Blackmon Cephelephant
Posted: Thu, 19 Mar 16:10:56 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon CephelephantPrice: $2.95
 Stock Art: Blackmon Cyber Sniper
Posted: Thu, 19 Mar 16:08:17 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Cyber SniperPrice: $2.95
 The Fissionborn Class (Blood and Splendor)
Posted: Thu, 19 Mar 15:59:09 CDT
Publisher: Eneldiar

Death, Destroyer of Worlds

The Fissionborn is an entity with blood that runs nuclear. This class utilizes the power of radiation, fallout, and atomic energy as its weapons. With the radiance of the stars within it's blood, it can manipulate damage, heal allies, entangle entities and - if necessary - leave this world with a bang!

This pack contains the Fissionborn class, as well as the Sustainable and Critical subclasses. 

In the future, I would like to add customized cards and potentially a third subclass.

This is a homebrew class that has been made and tested only at my personal play tables. As you experiment with it and make tweaks in your own games, I'd love to hear feedback on how it could be made more fun or synergistic with the abilities provided to it!

The Fissionborn Class (Blood and Splendor)Price: $0.99
 Warborn Of Karnaxos - Solo Adventure - The Bound Throne
Posted: Thu, 19 Mar 15:47:11 CDT
Publisher: Frontier Gaming

A kingdom rises where none stood before. From dust and decree, from blood and whispered sorcery, a new dominion takes shape upon the lands of Karnaxos. Its banners are fresh, its laws untested, its armies loyal - but its foundation is not stone alone. It is bound to the will of a single magic-user, a figure both revered and feared, whose power has turned ambition into reality. Yet such power does not come without cost. Crops wither at the edges of the realm. Night carries strange voices. Those who speak against the new order vanish without trace. You arrive as the kingdom solidifies - or fractures - caught between awe and dread, as the truth behind its creation begins to surface.

Velkaruth stands upon a plateau of dark clay and ancient ruin, where a forgotten settlement has been reforged into a gleaming capital of bronze towers and black stone walls. Roads stretch outward in precise lines, carved through hills and valleys as if the land itself were compelled to obey.

At the city’s heart rises the Obsidian Throne-Spire, a jagged tower veined with unnatural light. Beneath it lie vaults and ritual chambers where the kingdom’s true power is sustained. Surrounding lands are rapidly absorbed - villages rebuilt, forts erected, and fields reshaped - yet all bear subtle marks of alteration, as though reality itself bends at the sorceror’s command.



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HOW TO PLAY

In this Solo Adventure you assume the role of an adventurer in a Bronze Age Fantasy setting where kingdoms rise and crumble beneath obsidian skies, and where warlords, sorcerers, and wandering heroes carve their names into the annals of Karnaxos. You will require the Warborn of Karnaxos Core Rulebook (CRB) and any expansions you wish to incorporate. The story you experience is your own. The actions you choose depend on who and what you encounter, and how you elect to interact. Keep a record of your journey, tracking outcomes and branching consequences. Your decisions become the voice of the unseen Storyteller. The world of Karnaxos stirs to life through your interpretation, your vision, and your courage. This template provides structure, direction, narrative density, and motivational clarity, ensuring you always know what drives the hero, what threatens them, and what lies beyond the next torchlit corner.

Warborn Of Karnaxos - Solo Adventure - The Bound ThronePrice: $0.50
 Urban Chaos - Solo Adventure - The Silk Circuit
Posted: Thu, 19 Mar 15:46:59 CDT
Publisher: Frontier Gaming

Lucentia has seen cartels before, loud ones, violent ones, the kind that announce themselves with gunfire and territory lines, but this one is different, this one moves quietly, smoothly, threading itself through the city without disruption, a network known only in fragments as the Silk Circuit, a cartel that doesn’t deal in obvious contraband or visible control but instead specialises in precision services, identity crafting, controlled access, bespoke crimes tailored to clients who never want to be connected to the outcome, operating out of the district called Pale Meridian, a polished stretch of boutique offices, private clinics, data firms, and discreet service providers where everything looks legitimate and nothing ever quite is, a place where a person can disappear on paper, reappear with new credentials, redirect ownership of entire assets, or erase inconvenient truths without raising alarms, as the Silk Circuit embeds itself into the infrastructure of daily life, turning ordinary systems into tools of quiet domination, expanding rapidly because it doesn’t threaten the existing order, it refines it, until factions begin to notice that deals are being influenced, records altered, and power shifting without confrontation, forcing gangs, corporations, and the Lucentia Civic Authority alike to question how to fight something that doesn’t declare war, because the Silk Circuit doesn’t need territory, it needs access, and once it has access, it owns everything that depends on it.



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Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - The Silk CircuitPrice: $0.50
 Tome of Endless Romance 3: Metal & Lace
Posted: Thu, 19 Mar 15:29:14 CDT
Publisher: Mobinet Games

Even in the cold future, love prevails!

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Tome of Endless Romance 3: Metal & Lace is a standalone, system-agnostic RPG supplement that brings romance, longing, intimacy, and emotional drama into cyberpunk campaigns. Built for both solo and traditional play, it gives you everything you need to tell stories of love and feelings in a future where pleasure is engineered, loneliness is profitable, and desire is another market to exploit.

Created as a successful Kickstarter campaign, the third volume of Tome of Endless Romance advances from fantasy into the dystopian future of rain-slick megacities and corporate contracts, to deliver cyberpunk love stories! Dark, emotional, and adult, this book embraces the thrill and the danger of love in the near future.

As before, Tome of Endless Romance 3 handles love and relationships in a mature way, giving you tools to introduce these themes into your games. Love is underrepresented even in stories set in the near future, and this book provides everything you need to bring it back and make romance in the future hot and easy to run.

There are no statblocks, and this system-agnostic RPG supplement is designed to plug into any cyberpunk, sci-fi, or ultra-modern RPG such as Cyberpunk 2077–style games, Cyberpunk 2020, Cyberpunk RED,

Shadowrun, The Sprawl, or any other near-future world of metal and lace.

What’s Inside Tome of Endless Romance 3:

About 20 Romantic NPCs:

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There are more than twenty love interests: some of them are damaged, others dangerous, glamorous, lonely, obsessive, sincere, and all impossible to forget. Some of the NPCs covered here are:

  • Dopamine, a SimStim influencer whose feelings are literally sold as conten;
  • Noor Al-Baghdadi, an untouchable banker-princess from orbit;
  • Petra “Tungsten” Kowalski, a near-full-conversion corporate soldier trapped inside a body that feels more tank than woman;
  • Jordyn Barrett, an exhausted night-shift cab driver surviving the gig economy;
  • Biological Unit 1, a a lab-grown luxury companion, “perfect girlfriend” prototype who became too intelligent, and too human to be marketable;
  • Mira Corbett, a corporate high-end escort with body full of subtle modifications and pleasure cybernetics.

… and many more! Each character comes with moods, soft spots, looks, personality, background, and a quest built around love.

Cyberpunk Clubs

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Where do you go to feel human again when the gunfire stops? The Cyberpunk Clubs chapter is about places and provides the sensation of the nightlife. See where the city’s inhabitants go to drink, relax, hook up, make bad decisions, and if they’re lucky, fall in love. Each venue includes a distinct vibe, features, and a romantic hook to add even more relationship opportunities to your campaign.

Pleasure Tech

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Most cyberpunk rulebooks are full of combat gear lists, but suddenly run dry when it comes to intimacy. This chapter fills that gap, offering a catalog of Pleasure Tech: body implants designed not for murder, but for connection and romance. It pitches this technology as lifestyle upgrades and (quite dystopian) consumer products.

You’ll find here cybernetic implants built for sex, intimacy, and amplified sensations. But every upgrade comes with inevitable consequences. If you modify your body, there is always a price to pay.

Each has rules-agnostic features (like Advantage to Intimidation checks), plus quest hooks to plug straight into any system and drag the party into the trouble.

Cyberpunk Romantic Random Tables

Romantic random tables are here, too. Use these tables to generate tension, a place for a date, romantic traits for new characters, and keepsakes to generate romance plots. Random tables are especially great for improvisation and solo play.

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Tome of Endless Romance 3 contains mature themes. It’s intended for adult players. Passion, desire, jealousy, vulnerability, and intimacy are the mature layers of a romantic relationship, and they are a powerful part of this book, too. 124 pages.

Check out the preview to see more.

Also from the same series:

Tome of Endless Romance

Tome of Endless Romance 2

Random RPG Tables: Romance & Relationships

Random RPG Tables: The Red Book

Tome of Endless Romance 3: Metal & LacePrice: $14.99
 Single Session Scenarios: Weird West Vol 1 [BUNDLE]
Posted: Thu, 19 Mar 15:14:52 CDT
Publisher: Table 30 Press
This special bundle contains the following titles:


514869-thumb140.pngSingle Session Scenarios: Beneath the Streets
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Beneath the Streets Beneath the dust-choked streets of Shashemi, somethin’ ancient’s been roused from its slumber. The town’s fancy new underground tram, meant to haul silver ore from the deep veins up to the main rail line, done turned up more than rock and riches. Miners been disappearin’ down there, some turnin’ up later all twisted to hell and half-turned to stone, their mouths locked open like they were screamin’ for help that never came. The town council’s got their britches in a bunch, callin’ it cave-ins and bad luck, but the fellas what been down there tell a different tale. They heard whisperin’ in the dark, saw shadows slitherin’ where no man oughta be, and somethin’ movin’ deep in the rock. Somethin’ old, somethin’ mean, somethin’ hungry. Time’s runnin’ short. If ...

557096-thumb140.pngSingle Session Scenarios: The Buried Railroad
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The Buried Railroad Gravelhook Ridge is a mean little mining town, scratched raw out of badlands where the dirt don’t take kindly to being bothered. The gold petered out years back, but folks stayed on all the same. Too mule-headed or too light in the pocket to go anywhere else. That changed three nights ago. A crew cutting a fresh shaft struck iron instead of pay dirt. Not a seam. Not junk. Railroad iron set straight and true, running deeper than any rail has a right to be. A few miners followed the track into the dark and never came back. No one’s rightly sure what became of them. It’s up to the Heroes to find out....

510412-thumb140.pngSingle Session Scenarios: The Man with the Suitcase
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The Man with the Suitcase A haunting, one-shot adventure of relentless pursuit, eldritch horror, and unspeakable hunger set in the lawless expanse of 1890s Texas. Children vanish without a trace, whispers crawl through the night, and a lone investigator follows a trail of missing persons and blood-soaked secrets.  At the center of it all is a gaunt, silent traveler clutching an old leather suitcase—one that should not move, should not breathe, and yet... it does. The Heroes must aid Jakob Weiss in his desperate hunt before the demon claims another soul, all while uncovering the horrifying truth behind the man and his cursed burden.  Blending Western grit with creeping supernatural dread, this self-contained scenario delivers a tense single-session RPG experience—where stopping th...

556179-thumb140.pngSingle Session Scenarios: The Sunken Church
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The Sunken Church They see it before anyone speaks of it. As the Heroes ride in, the canyon yawns open beyond the last weather-beaten shacks, and there—half risen from the mud like an accusation—is an old Spanish mission. Its walls are stained dark where floodwater once claimed them, its bell towers crooked but standing, bells swaying gently in a wind no one can quite feel. The air smells wrong: wet earth, old stone, and something faintly rotten that doesn’t belong to the drought. The townsfolk pretend not to look. Windows are shuttered though the sun is still high. A ropes hang slack from the bells, yet it tolls anyway—slow, patient, as if marking time. Around the church, the mud is torn with long drag marks leading up from the canyon floor, fresh enough to unsettle even a seaso...

512894-thumb140.pngSingle Session Scenarios: White Demon Dog
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White Demon Dog In the spring of 1876, a small, frightened band of Kwatáwa Indians arrives at Fort Braxton, a remote, windblown and isolated U.S. Army outpost nestled against the bluffs of the southwestern plains. They bring tales of a skull-headed demon riding a giant jaguar who appears beneath the moon and slays his victims with a curved obsidian longsword. The demon leaves the bodies with their hearts removed and their faces carved in terror. The Kwatáwa call it “Iztac Xolotl”—the White Demon Dog—a name given by an old missionary who came through generations ago warning of an ancient, forgotten evil that would soon return. The fort’s commander, Captain Elias Carrington, dismissed the stories as superstition, but the mutilated corpses troubled him enough to request outside help...


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Single Session Scenarios: Weird West Vol 1 [BUNDLE]Price: $4.95
 The Home Trail
Posted: Thu, 19 Mar 14:40:44 CDT
Publisher: Desert Dirt Roads Gaming

Have you ever had a troop of dudes who you painted up really nice, or really just love the models, and every game they're in, they die, and they die quick?  That unsung bunch of losers finally get a game all for themselves, The Home Trail, a mini-agnostic tabletop wargame that generates the forces you fight, the places you will try to get through, and write the story for the unit that never makes it past the first round of combat.

Get your hero, your champion, your whole command and six of their buddies, and get them home.  They've lost the war, but they haven't lost their lives.  Yet.

The Home TrailPrice: $10.00