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Posted: Fri, 01 May 04:33:55 CDT
The Five Points has grown accustomed to hardship, yet the drawing of names has brought a sharper fear, one that reaches into every crowded room and narrow stair, for the draft does not care for circumstance, and so men vanish not by knife or debt but by decree, and in this pressure something unlikely begins to take shape, as two powers that would never openly align find cause in a common purpose, for the merchants who count coin and the assassins who count silence begin to move in quiet concert, arranging papers, altering records, removing obstacles with a precision that leaves little trace, and where once the district could only endure, it now finds moments of reprieve, names struck from lists, officials persuaded or displaced, and routes opened for those who would otherwise be taken, yet such acts cannot remain hidden forever, for the authorities grow wary of the irregularities, uptown interests see their influence challenged, and whispers spread that this union of trade and shadow is not merely charity but the beginning of something more deliberate, a structure capable of shaping the fate of the streets, and as pressure mounts from every side, the alliance itself begins to strain, for coin demands return and blades demand purpose, and you stand within this fragile endeavor, where mercy must be measured against consequence, and where every life saved may draw the attention that ends it.
_____________________________
In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:
The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.
As you play:
You will record events, outcomes, and consequences
Posted: Fri, 01 May 03:58:48 CDT
CRONACHE DELLA COLONIA
Non è un gioco di regole complesse, ma un’esperienza di sopravvivenza narrata che si impadronisce del tavolo in pochi minuti. Con un solo dado a sei facce, un foglio di carta e una matita, potrai dare vita al tuo militare in appena due minuti e iniziare a giocare entro cinque. Il tutto è racchiuso in un elegante formato ZINE:
Un singolo foglio A4 europeo stampato solo fronte che, seguendo le semplici istruzioni di piegatura incluse, si trasforma in un mini-libretto portatile di otto pagine in formato A7.
Un gioco di ruolo completo che sta nel portafoglio, pronto per essere giocato ovunque, senza bisogno di manuali ingombranti o schede interminabili.
Il sistema è progettato per scomparire, lasciando spazio solo alla tensione, alle scelte difficili e all’atmosfera opprimente di una colonia perduta su un mondo ostile. Ogni tiro di dado conta. La fortuna è una risorsa che si esaurisce, il panico cresce con ogni ferita e ogni decisione può segnare il confine tra la sopravvivenza e l’orrore. Tra strutture blindate dall’interno, odori di formaldeide e un nemico che non colpisce con armi ma con l’istinto di riprodursi dentro di te, la tensione non cala mai.
Il Master guida, ma sono le scelte dei giocatori a scrivere la storia. Se cerchi un’esperienza pronta, cruda e immediata, dove il regolamento serve solo a sostenere il racconto e non a ostacolarlo, Chronicles of the Colony è fatto per te. Scaricalo, stampa il foglio, piegalo e scendi nell’oscurità. La colonia ti aspetta, e ora puoi portarla sempre con te.
QWEIN ARTIGIANO DELLA FANTASIA DAL 1986
Format: Digital PDF (A4 Print-at-home, single-sided)
Finished Product: Folded A7 Zine, 8 pages
System: 1D6, Rules-Light
Play Time: 3-4 hours (One-shot ready)
Portability: Wallet-sized RPG
Posted: Fri, 01 May 03:58:46 CDT
| This special bundle contains the following titles: |
| 20 Things #21: Wilderness Camping (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation. This instalment provides six tables designed to help you to flesh out and bring to life the wilderness camps in your campaign.
20 Things #21: Wilderness Camping comprises the following 20 Things articles:
8 Travellers ... | |
| 20 Things #28: Travellers' Inn (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment provides seven tables designed to help you to flesh out and bring to life the travellers' inns in your campaign.
20 Things #28: Travellers' Inn comprises the following 20 Things articles:
Fellow Travell... | |
| 20 Things #35: Bandits & Brigands (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment provides five tables designed to help you to flesh out and bring to life the bandit & brigand gangs in your campaign.
This book is compatible with every edition of the world's most popular role-playing g... | |
| 20 Things #47: Local Landmarks (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? es session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment is designed to help you to flesh out and bring to life the local landmarks in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This product is a Dual F... | |
| 20 Things #64: On the Road (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Jacob W. Michaels
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment is designed to help you to flesh out and bring to life the journeys in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This product is a Dual Format PDF... | |
| 20 Things #68: Merchant Caravan (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment is designed to help you to flesh out and bring to life the merchant caravans in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised... | |
| Monstrous Lair #15: Bandit Camp Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Steve Hood
Monstrous Lair #15: Bandit Camp provides you—the busy, time-crunched—with the details to effortlessly bring to life the bandit camps in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised ... | |
| Monstrous Lair #17: Witch's Hovel Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Steve Hood
Monstrous Lair #17: Witch's Hovel provides you—the busy, time-crunched—with the details to effortlessly bring to life the witchs' hovels in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
In this book’s download, you’ll also now find a super-portable, easy-to-use text file along wi... | |
| Monstrous Lair #93: Mercenary Camp Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Robert Manson
Monstrous Lair #93: Mercenary Camp provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the mercenary camps in your campaign.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
You’ll also now find a super-portable, easy-to-use text file along with the normal PD... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (96%) |
Posted: Fri, 01 May 03:52:41 CDT
CHRONICLES OF THE COLONY
Is not a game of intricate rules, but a narrative survival experience that claims the table in minutes. With a single six-sided die, a sheet of paper, and a pencil, you will forge your soldier in just two minutes and begin playing within five. All of this is contained within an elegant zine format:
a single European A4 sheet printed front-only which, by following the simple folding instructions included, transforms into a portable eight-page mini-booklet in A7 size.
A complete roleplaying game that fits in your wallet, ready to be played anywhere, without the need for bulky manuals or endless character sheets.
The mechanics are designed to fade into the background, leaving only tension, difficult choices, and the suffocating atmosphere of a lost settlement on a hostile world. Every roll matters. Luck is a finite resource, panic builds with every wound, and each decision can draw the line between survival and horror. Between doors welded shut from the inside, the sharp stench of formaldehyde, and an enemy that strikes not with weapons but with the instinct to breed within you, the tension never breaks.
The Master guides the narrative, but the players’ choices write the story. If you seek an experience that is immediate, unflinching, and brutally straightforward, where the rules exist only to serve the tale and never hinder it, Chronicles of the Colony is ready for your table. Download it, print the sheet, fold it, and step into the dark. The colony is waiting, and now you can carry it with you, always.
QWEIN ARTISAN OF IMAGINATION SINCE 1986
Format: Digital PDF (A4 Print-at-home, single-sided) Finished Product: Folded A7 Zine, 8 pages System: 1D6, Rules-Light Play Time: 3-4 hours (One-shot ready) Portability: Wallet-sized RPG
Posted: Fri, 01 May 03:39:12 CDT
|
Amazons vs Valkyries: The Cosmos |
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Pages: 35 Game System: OGL 5E The Cosmos presents ten primary dimensions and three boundless planes, along with the major realms within each and the paths that mortals, gods, and spirits travel between them. This file also explores the destiny of souls, the rivers and kingdoms of the dead, and the great cosmic kings of the multiverse. Inside this PDF you will find:
Download The Cosmos today and explore the mythic multiverse beyond the mortal world!
Only $5.99! The Cosmos is an expansion of Ancient Magic, a 520-page book that converts real spells and magic from ancient times into modern 5e game rules. Get Ancient Magic: Volume I Right Here!If you are a GM, Check Out Ancient Magic: Volume II, Right Here!Get Volume I and Volume II of Ancient Magic together in a bundle and save, Right Here!Download the Ancient Magic Free Preview Right Here! |




Posted: Fri, 01 May 02:00:57 CDT
Hösten har kommit till landet Feldmark, och så har rollpersonerna. Med sig har de en magisk nyckel som ska leda till den legendariska kung Efrels grav.
Feldmark är ett land i krig. I tjugo år har tronarvingar och adel kämpat om makten. Kriget har sargat landet. Städer och byar har plundrats. Böndernas åkrar har plundrats och det har lett till missväxt och hungersnöd. Folk har flytt från de områden där kriget rasar, och från soldater och rövare som försöker ta deras saker. Gränsen mellan en soldat och en rövare har blivit flytande. Inget tyder på att kriget kommer att ta slut snart.
Rollpersonerna reser genom landet på jakt efter gravplatsen. Kanske kommer de att finna mer än skatter där. Kan graven innehålla det som äntligen får kriget att upphöra?
JÄRNHÖST är ett äventyr till DRAKAR och DEMONER från FRIA LIGAN.
Posted: Fri, 01 May 01:47:05 CDT
Maj przynosi nowy numer To się Wytnie! a wraz z nim zestaw materiałów, które równie
dobrze inspirują, co prowokują do refleksji nad własnym stylem grania. Zaglądamy do
najświeższych nowinek ze świata RPG, polecamy bezkompromisowe „Mutant Break!”
i kontynuujemy wyprawę przez Dark Eden w kolejnej odsłonie Kronik Mutantów. Temat
numeru bierze pod lupę coś, o czym rzadko mówi się wprost czyli jak nie grać w erpegi
i jakie błędy potrafią zepsuć nawet najlepszą sesję.
Nie zabrakło recenzji, komiksowych inspiracji i praktycznych materiałów na stół w tym
zahaczek fabularnych oraz scenariusza „Milczenie Abramowic”, który wprowadzi Was
w mroczny klimat współczesnego horroru. Do tego opowiadanie „Brudna robota”, bestia-
riuszowy koszmar miesiąca i narzędziowe wsparcie dla Mistrzów Gry w postaci Inkarnate
czyli cyfrowej kartografii dla każdego, kto chce budować własne światy.
Uzupełniamy numer o wydarzenia na maj, ciekawostki ze świata gier i rzeczy, które po
prostu warto mieć przy stole jak playmaty. Niezależnie od tego czy szukacie inspiracji,
gotowych materiałów czy po prostu dobrej lektury między sesjami ten numer ma Wam
coś do zaoferowania.
Zaczytanego
Redakcja „To się Wytnie!”
Posted: Fri, 01 May 01:06:10 CDT
Upgrade your next TTRPG session with a battle map of a ruined cottage. Who used to live here? How long have they been gone? What lies within the trunk of the massive tree? It is up to you!
The map comes in two variants: gridless and gridded.
Posted: Fri, 01 May 00:51:53 CDT
"Reclaiming Château d'Argent"
A High-Level Fantasy Adventure
Intended for 4 - 6 PCs of Levels 9 – 12
Greetings adventurers and Game Masters!
I am very happy to release the tenth book in my Original Delve series of adventures “Reclaiming Château d'Argent”, a full length, high-level adventure, intended for a group of experience players with player characted ranging from levels 9 to 12. In this module, the protagonist is a player character who, having reached “name level” in their class, has embarked on the odyssey of commanding their very own keep on the outskirts of civilization. As luck would have it, they have received an inheritance from a distant relation; this includes title to a small fiefdom and an ancient family fortress. However, a magistrate informs them that before they can muster an army and begin taming the countryside, they must first rebuild the castle. Therein lies the adventure in this scenario, for the player (and their companions) must first defeat a host of foes, including those placed by the nefarious builder, in cahoots with the magistrate, who is attempting to steal the lands and resources for himself!
SYNOPSIS: Having just reached “name level” you are about to embarked on the odyssey of commanding your very own keep on the outskirts of civilization when, as luck would have it, you receive a letter from a local magistrate informing you a distant relation has left you a sizeable inheritance, which includes title to a small fiefdom and an ancient family fortress! However, before claiming these lands you must first reclaim Château d'Argent from the forces of Chaos
Map of Château d'Argent

Cartography by Dyson Logos and Louis E. Kahn, all roghts reserved.
This adventure was written for use with most versions of the world’s oldest roleplaying game. Minimal OSR statistics are included in the text of the adventure, but the GM is welcome to substitute them with stats from their rulebook of choice. The book includes three (3) new OSR monster to add to your campaign: the dark and dangerous deep dwarves of the Under-Realm, the powerful undead minotaur, and the deadly elemental water spout. It also introuduces two new magic items your players will covet: the ever-helpful Lucky 10' Pole; and Burmana's Dagger, a holy weapon infused with the divine spark of a goddess!
Lastly, with this purchase you also get a free copy of my latest Starry Knight Press Catalog, which has information on all of my modules and supplements, as well as maps of the known portions of my campaign world of Terrans, and bonus content (new monsters and new magic items) from my published books!
Louis “sirlou” Kahn
Starry Knight Press
April 2026
Posted: Thu, 30 Apr 23:35:58 CDT
HARK! seekers of lost lore and doomed adventurers!
For those bold enough to bind the scattered scrolls of the Castle Whiterock: Lost Level into a single tome, I present covers worthy of the task.
Within this offering:
+ Front and back covers fit for a wizard’s grimoire or a thief’s ill-gotten prize
+ A folder-style variant for those who traffic in loose and forbidden pages
+ Full-bleed editions, inked to the very edge.
+ Versions with white borders, for scribes bound to the limitations of mundane machines
Let your booklet sit proudly upon the table, like the relic of peril and glory that is is.
May your dice be merciless.
- Made using existing Castle Whiterock assets, and approved as a third party design.
Posted: Thu, 30 Apr 23:03:59 CDT
YS Games: Location Builder
Create memorable fantasy locations in minutes.
Location Builder is a system-neutral toolkit for generating dynamic fantasy locations for session prep, improvisation, or solo play. Build anything from a forgotten shrine in the wilderness to a remote coastal ruin, hidden settlement district, ancient underground site, or strange magical landmark.
Using flexible roll tables, you can quickly determine:
- Environment and terrain
- Location type and physical layout
- Sensory details and atmosphere
- Nearby settlements and regional connections
- Current inhabitants
- Active situations and complications
- Optional weather conditions
The tables are designed to create locations that feel lived-in, unusual, and ready for adventure - not just empty maps.
Use this tool when:
- Your players travel somewhere unexpected
- You need a memorable side location quickly
- You want richer exploration sites for your world
- You’re preparing adventure hooks or sandbox locations
- You need inspiration for solo RPG play
Includes:
- Step-by-step location generator
- Example generated location
- Location roll sheet for session prep
Compatible with most fantasy RPG systems. Use Location Builder alongside other YS Games tools to quickly generate NPCs, encounters, and story seeds for your adventures.
Coming Soon: Faction Builder - Build dynamic guilds, orders, and alliances.
YS Games creates elegant tools that help Game Masters bring their worlds to life.
Posted: Thu, 30 Apr 23:01:47 CDT
魔術師や謀略家のための25の役立つ呪文
『比類なく有益なスラサーラの呪文集』には、魔術師のキャラクター向けに八色の魔法体系に分類される25の新たな呪文が掲載されている。
これらの呪文は戦闘以外で便利に用いることができるように作られたものだが、機転の利く魔術師であれば必ずや製作者が想像もしなかった活用方法を見出すことができるだろう。
※本書を使用するためには別売のTRPGルールブック、『ウォーハンマーRPG ルールブック』が必要になります。



