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 NOT ANOTHER BUG HUNT
Posted: Mon, 23 Feb 17:02:56 CST
Publisher: Eduardo Camps
TERMINAL OUTPUT // USMC TROJAN // PUBLIC BRIEF

The USMC Trojan AI awakens your squad from cryostasis. Alien organism samples from the cargo hold have escaped. Your duty: Protect civilians at all costs.

But it wasn't going to be that easy.

At the beginning of the game, loyalty cards are secretly dealt to the players, one of which is a traitor card. That player will try to undermine the plans of the loyal marines. If discovered, they will end up hanged or thrown out through a hatch, but if they succeed, the Corporation will shower them with riches.

At the start of the game, a table is rolled to determine what type of murderous alien species has escaped, and during the course of the game, a series of random events will occur that the characters must overcome in time.

Included are the rules, the USMC Trojan diagram, 6 Marine tokens, 1 Civilian token, and loyalty cards. They can be printed or used in any VTT.

Art by: Luca Oleastri, Jeremy Hart, Rob Necronomicon and Diane Ramic

NOT ANOTHER BUG HUNTPrice: $2.99
 Urban Chaos - Solo Adventure - Redline Midnight
Posted: Mon, 23 Feb 16:46:32 CST
Publisher: Frontier Gaming

You have one night. One route. One engine screaming through the dark. A high-value package has to cross Lucentia before sunrise - no detours, no delays, no second chances. Every district brings new risks: traffic patterns shift, patrols reroute, factions interfere, and rival riders smell blood in the air. This isn’t a race for glory. It’s a run for survival, reputation, and leverage. Once the throttle opens, the city responds.

The Spine is the arterial route cutting through Lucentia from coast to high desert - elevated highways, sunken express lanes, unfinished overpasses, and forgotten access roads. It threads through corporate districts, industrial zones, and lawless stretches where streetlights flicker out entirely. By day, it moves the city. By night, it belongs to riders, smugglers, and anyone fast enough to stay ahead of consequence.

_____________________________

Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - Redline MidnightPrice: $0.50
 Urban Chaos - Solo Adventure - Split The Block
Posted: Mon, 23 Feb 16:46:22 CST
Publisher: Frontier Gaming

The Glass Dogs don’t fall apart quietly. A single crew splinters into four rival factions overnight - each claiming legitimacy, each armed with grudges, secrets, and muscle. What was once shared territory becomes contested ground measured in blocks, bodies, and reputation. The city doesn’t intervene. It watches. You’re caught in the fault line. Maybe you caused it. Maybe you can exploit it. Maybe you won’t survive it.

This stretch of Lucentia is low-rise, sun-blasted, and dense with memory. Murals peel. Alleyways double as courts. Every liquor store has an opinion. The streets haven’t changed - but the people who control them have. Old alliances mean nothing. Every corner is claimed twice over. Sometimes three. Here, power isn’t taken - it’s recognized.


_____________________________

Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - Split The BlockPrice: $0.50
 Blood Brawl
Posted: Mon, 23 Feb 15:58:22 CST
Publisher: Mighty Six Enterprises

Sam Steel is one of your city's unsung heroes. A private eye captured and sealed in a stasis tube in 1955, he broke free five years ago--freed some other folks too. 

He set up shop and used his Strength and Steel Hard Skin, along with his amazing Jet Black Cadillac to fight for the little guy.

Now his enemies have captured him and if he isn't rescued before the night is out...Sam Steel is going to DIE!

Can you save a good man before it's too late? Before he pays the ultimate price in the...

BLOOD BRAWL

Blood BrawlPrice: $2.99
 LAST SIX SHOTS - A Trifold Module
Posted: Mon, 23 Feb 15:46:34 CST
Publisher: Goat in the Wood Games

LAST SIX SHOTS - A Trifold Module

You were prisoners. Now you're survivors.

Your transport crashed on the moon of the penal colony you were bound for. You have six bullets, air for three hours, and a four-hour trek ahead through star-filled darkness.
But something is out there in the wastelands - watching, learning, hunting.

A desperate survival horror pamphlet-module for MOTHERSHIP that delivers escalating dread and impossible choices – will you survive?

PRODUCT CONTENTS:

  • Full-color scenario PDF optimized for screen reading
  • Print-ready PDF with/without crop marks for trifold pamphlet
  • Print-ready B&W PDF with/without crop marks for trifold pamphlet
  • Air Tank Handout - Complete with self-fill timer tracker (PNG)

 

CONTENT WARNING: Body horror, suffocation, transformation horror, claustrophobia


FOR THE WARDEN'S EYES ONLY (SPOILERS BELOW)

This complete scenario features:

  • The Hunter: An evolving horror that becomes whoever shoots it
  • Resource management mechanics balancing air, distance, and Hunter evolvement
  • Five distinct locations with survival resources, or horrifying revelations
  • Flexible pacing that responds to player choices
  • An ambiguous ending that recontextualizes everything, in best horror movie style

This module includes:

  • Double-sided trifold pamphlet with complete scenario
  • Detailed wasteland map with multiple locations
  • All the Hunter's evolution forms with full stats
  • Prisoner background and salvage tables
  • Air consumption and suffocation mechanics
  • Guidelines for running desperate survival horror

 

MOTHERSHIP_1E_-_LOGO.png

LAST SIX SHOTS - A Trifold ModulePrice: $3.99
 Dwarven Bank - animated battle map pack with Foundry VTT Support
Posted: Mon, 23 Feb 15:27:08 CST
Publisher: Angela Maps

Dwarven Bank Battle Map Pack


Dwarven Bank Battle Map Pack

1Asset-1.png

Money makes the world go 'round, that is, until it's stashed away deep inside a vault already overflowing with glittering gold. What better place for a party of adventurers with an excess of liquidities to stash their ill-gotten lucre than this thick-walled dwarven bank, with the highest levels of mundane and arcane protections in place to protect customers' wealth? Unless, of course, your outlaws are instead looking to retrieve some important document or dormant artifact from this reputable establishment's many safety-deposit coffers... Fully animated and available in three variants, this banking establishment embedded into a mountainside for extra safety, or surrounded by a deep moat, with the drawbridge both lowered and raised, this map will have your players lightening their pockets, or lining them up in no time. Shiny!

All are hooked up and ready to play in FVTT.

What's Included:

  • 4 .jpg maps 40x40 (4000 x 4000)
  • 4 .webm animated maps
  • Direct link to install the Foundry VTT file (from within foundry)

FAQ:

Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?

You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT. If you use FGU, look for me on DMsGuild!

If you like my maps, I have a Patreon!
Secure dwarven bank battle map pack for TTRPGsSecure dwarven bank battle map pack for TTRPGsSecure dwarven bank battle map pack for TTRPGsSecure dwarven bank battle map pack for TTRPGs
Dwarven Bank - animated battle map pack with Foundry VTT SupportPrice: $4.99
 #5 - Priest Class and Subclasses - Arkham Professions
Posted: Mon, 23 Feb 15:11:19 CST
Publisher: Eldritch Atlas

Priest is a class of sanctioned faith and terrible responsibility. Neither wandering miracle-worker nor blind zealot, the Priest is an ordained authority-trained to confront the unnatural, contain forbidden forces, and act where doctrine outweighs mercy. Through Sacred Rites and hard won Authority, Priests do not merely cast spells; they declare judgments, enforce boundaries, guide the dead, and deny horrors their place in the world. Whether hunting corruption as an Inquisitor, severing possession as an Exorcist, or mastering death as a Necronomist, the Priest stands where belief becomes law, and where every invocation carries consequence.

This Class and Subclasses belong to Adventurers and DMs that explore the cosmic dread of the1900-1940 pulp era.

Inside you will find:

  • The Priest Class
    • Inquisitor Subclass
    • Necronomist Subclass
    • Exorcist Subclass
  • 135 Sacred Rites (1st-20th level) 
  • Plague Rites for higher game levels (18th-20th)
#5 - Priest Class and Subclasses - Arkham ProfessionsPrice: $5.99
 #4 - Entertainer Class & Subclasses - Arkham Professions
Posted: Mon, 23 Feb 15:11:03 CST
Publisher: Eldritch Atlas

The Entertainer is not merely a performer, but a force that shapes belief, emotion, and reality itself. Rooted in the ancient traditions of the bards of old and reborn in smoke-filled clubs, grand theaters, and traveling carnivals, Entertainers command the stage with voice, illusion, and identity. In a world where truth is fragile and horrors lurk just beyond perception, they understand a dangerous secret: attention is power. Whether crooning to steady desperate souls, weaving illusions that bend the senses, or vanishing behind a borrowed face, the Entertainer turns performance into survival -and applause into destiny.

This Class and Subclasses belong to Adventurers and DMs that explore the cosmic dread of the1900-1940 pulp era.

Inside you will find:

  • The Entertainer Class
    • Troupe of the Crooner Subclass
    • Troupe of the Magician Subclass
    • Troupe of the Masquerade Subclass
#4 - Entertainer Class & Subclasses - Arkham ProfessionsPrice: $5.99
 Beginner's Pilgrimage
Posted: Mon, 23 Feb 15:09:55 CST
Publisher: Magnusson Adventures

After the supposed erosion of adventurer standards, a church and a city have teamed up to add clearing a manufactured dungeon to the requirements in order to be able to legally adventure in their lands. Featuring a condensed crash course on hunger, thirst, item damage, heat, cold and more, the test has served the city well. Will you pass it? Or will you be dragged out, reincarnated and put into debt? Recommended for parties of EPL 1. 

Map created using Dungeondraft using assets made by Saki

Beginner's PilgrimagePrice: $0.50
 The Chalk-Marked Grave
Posted: Mon, 23 Feb 15:02:20 CST
Publisher: Against the Cult of the Commodity

The Chalk-Marked Grave is a mini pointcrawl through an acidic wastelandMeet its weird inhabitants and their dreams of the future, hunt for old relics, or find out who skitters beneath the derelict arthropod war machine.

This pamphlet was written for Cairn as part of the Appendix N Jam but can easily be adapted for Eco-Mofos or any other adventure game. 

 Features:

  • 1 adventure about finding a strange land devastated by a war long past.
  • 2 factions at odds and a mad mage with a passion for bugs.
  • 3 arthropod-themed relics. 
  • 4 new beastiary entries.
  • 5 locations including a 7-room site inside an insect hive.

Layout and Art: Pippa

Writing: warenunförmig

Thanks to efsa, TJ and NobleUndead for the playtest and feedback!

Licensed as CC BY-SA 4.0

The Chalk-Marked GravePrice: $0.00
 DaggerMarkers: Main Conditions and Modifiers Token Markers PACK - Daggerheart™ Compatible
Posted: Mon, 23 Feb 15:01:30 CST
Publisher: DaggerMarkers

Includes 131 token markers representing:

  • 6 main conditions
  • 32 modifiers
  • 16 class conditions
  • 38 domain conditions
  • 39 alternative colorized versions of main conditions and modifiers

Each of the main condition token markers looks like the letter of the condition. Ex.: Vulnerable looks like a V.
There are 32 modifiers (16, each one with an increase and decrease variant):

sample_main_conditions_and_modifiers.png

The token markers for the classes follow a color pattern. Ex.: all the Druid ones use the same green.

sample_grid_-_class.png

The token markers for the domain also follow a color pattern. Ex.: all the Codex ones are the same light blue.

sample_grid_-_domain.png

If you are feeling fancy, you can use the alternative colorized versions of main conditions and modifiers. I included them only when the class or domain is able to produce that effect. Ex.: there is no Blade domain card that can make you fly, so there is no "red flying" token marker variant.

sample_grid_-_main_colored.png


Copyright Notice and Attribution:

This Adaptive Content is not endorsed nor sponsored by or associated with DRP.

This product includes materials from the Daggerheart System Reference Document 1.0, ©Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.

Darrington Press™ and the Darrington Press authorized work logo are trademarks of Critical Role, LLC and used with permission.

compatible_with_DH_logos-10.png

DaggerMarkers: Main Conditions and Modifiers Token Markers PACK - Daggerheart™ CompatiblePrice: $1.99
 스켈레톤 The Skeletons
Posted: Mon, 23 Feb 15:00:38 CST
Publisher: TRPG Team Goindol

“세월은 마른 잎처럼 휘날린다.
온 세상은 어둠 뿐이다. 온 세상은 침묵 뿐이다.
그대는 석관 앞에 굳게 서서, 생각하지도 호흡하지도 않는다.
그대의 이름을 기억할 수 없음에도, 여전히 그대는 주어진 명령대로 서 있다.
그대의 살이 썩어 뼈에서 떨어져 나와도 여전히 그대는 서 있다.

어느 날, 빛이, 움직임이 보인다.
그대는 사나운 도끼를 손에 쥐고 방패를 들어 올린다.
묘지를 위협하는, 머리에 피도 마르지 않은 애송이들을 상대하며
용맹을 증명하고 싶은 욕망이 꿈틀댄다.
그대는 다시는 숨을 들이쉬지 못하겠지만, 이 혼돈 속에서,
침범당하고 파괴하는 그 사이에서 그대는 다시 한 번 살아나
스스로가 누구였는지 되새기고 햇빛을 느낀다.”


<스켈레톤>은 전형적인 던전 크롤링에서의 모험가와 몬스터의 역할을 뒤집습니다. 무덤을 영원히 지키는 해골 기사들. 그들의 삶, 생전의 기억. 세월이 흐를수록 무덤과 해골 기사는 점점 변해가고, 잔혹한 전투를 겪으며 기억을 되찾아 자신에 대해 서서히 깨닫게 됩니다. 게임 중간 중간의 명상을 통해 과거의 슬픔, 내면의 성찰, 시대의 흐름을 온몸으로 느낄 수 있는 스토리텔링 게임입니다.

소요시간: 1+시간 이상
참가 인원: 1인~6인
연령대: 전연령
필요한 재료: 캐릭터 시트, 그림을 그릴 수 있는 종이 또는 디지털 툴

구성품은 아래와 같습니다.
• 게임 규칙 & 저자 제이슨 모닝스타와 사라 윌리엄슨의 추가 세팅이 담긴 PDF 17p. 
• 캐릭터 메이킹 방법과 캐릭터 시트가 담긴 PDF 9p. 

원작 The Skeletons © 2016 Bully Pulpit Games

스켈레톤 The SkeletonsPrice: $10.00