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 Silence of Dawnfall Reach
Posted: Sun, 25 Jan 18:58:39 CST
Publisher: Marshal Games

SILENCE AT DAWNFALL REACH

A Challengers Adventure for Savage Worlds


FROM: Ranger Command, Proxima Station
TO: All Active Ranger Teams
PRIORITY: High
CLASSIFICATION: Restricted

SITUATION: Dawnfall Reach colony (population 2,047, frontier agri-world) has missed three scheduled check-ins over 14 days. Last transmission: routine harvest report, no abnormalities indicated.

Terra Nova Agricultural Coordination Office flags this as priority concern—Dawnfall Reach produces 8% of Terra Nova's grain reserves. Supply chain disruption threatens food security across three systems.

MISSION OBJECTIVES:

  • Establish contact with colony administration

  • Determine cause of communication failure

  • Assess population status and agricultural operations

  • Restore communications or arrange evacuation if necessary

  • Maintain operational discretion

INTELLIGENCE: Established 2341 (5 years old), single settlement "Harvest's End." Population: 2,047 registered residents. Economy: Grain production, Velythrian hydroponic integration. Last transmission 14 days ago: "All systems nominal."

AUTHORIZATION: Standard Ranger protocols. Prioritize civilian safety.


You arrive to find a ghost town.

Streets intact. Buildings functional. Agricultural drones still working the fields. Meals left half-eaten on tables, now spoiled. Children's toys abandoned mid-game.

Two thousand people—gone. No bodies. No distress calls. No survivors.

Just surveillance drones watching from above, learning how Rangers investigate. Someone wanted this colony. Someone took every living soul and left the infrastructure running. And now they're watching you.

The pattern is escalating. The enemy is studying. And Terra Nova is next.


What's Inside:

  • Complete 3-act horror/investigation adventure (3–5 sessions)

  • The neutron bomb effect: infrastructure intact, population ZERO

  • Surveillance drones that watch, learn, and adapt to PC tactics

  • Multiple decision paths: fight, flee, deceive, or capture

  • Optional atmospheric escape chase sequence

  • Dramatic tasks, skill challenges, and species spotlight moments

  • Direct sequel to Ghost on the Lane—the mystery deepens

  • GM Briefing with campaign secrets and long-term story hooks

  • Includes complete timeline and setting appendix for new players

Requirements:

  • Savage Worlds Adventure Edition core rules

  • Challengers: A Science Fiction Setting (recommended but not required)

  • 4–8 players

  • Threat Level: Medium (escalating from Mission 1)

The Investigation Begins. The Watchers Are Waiting.

Will your crew escape with the truth—or become the next abduction?

Silence of Dawnfall ReachPrice: $1.00
 Lady Lareessa's Tomb (Roll20 VTT)
Posted: Sun, 25 Jan 17:48:22 CST
Publisher: Hogart The Rogue

Unveil the secrets of a desecrated tomb, confront un­dead war­dens, and face the wrath of a corrupted champion.

A 4th-level dungeon crawl for fifth edition.

This Adventure Pack includes:

  • Custom full-color hi-res map
  • Lighting, walls, and doors
  • Well-organized, ready-to-run adventure
  • 3 new creatures complete with tokens
  • 3 new magic items (plus 2 sentient variants that upgrade as the owner grows)
  • Roleplay, light puzzle elements, and tactical encounters
  • Undead-fighting faction with quest hooks
  • Quest hooks, potential developments, and tragic backstory

Background

Lady Lareessa of the Jagged Mountains was a renowned paladin, celebrated for her unyielding struggle against necromancy and the Undead. After her heroic death half a century ago, she was laid to rest in a half-underground tomb shaped after her trusty sword, Light’s Justice—a weapon rumored to have enhanced her paladin abilities. Her shield, Dawnward, was interred alongside her, symbolizing her eternal vigilance. Her squire, Reinald Ashwyke, and her loyal steed, Silvermane, died at her side, and were also interred in the tomb.

A small detachment of the Veilbound Fellowship tended the tomb and the surrounding grounds, accepting pilgrims who came to pay their respects to the fallen paladin. However, a few days ago, an evil force desecrated the tomb, and now an undead Lady Lareessa, a cruel mockery of her former self, roams the previously hallowed halls. Her new form is too weak to leave the tomb, but it's only a matter of time before she gains the strength to break free and wreak havoc in the region.

Veilbound Fellowship

Famous tombs—especially those of holy or heroic individuals—are often guarded and tended by lower-ranking members of the Veilbound Fellowship. This worldwide organization is dedicated to protecting places of eternal rest from necromancy and grave robbing. Tragically, the clergy assigned to Lady Lareessa’s tomb were slain by her and raised as undead.

The adventure contains a section on the organization, detailing lore and providing quest hooks.

3 new monsters. 3 new magic items, hi-res maps and tokens

Lady Lareessa's Tomb PDF version

Lady Lareessa's Tomb (Roll20 VTT)Price: $3.99
 Fortnightly Adventures #5: The Forsaken Reserva (OSE)
Posted: Sun, 25 Jan 17:27:26 CST
Publisher: ANGRY GOLEM GAMES

The Reserva lies underground, beneath a one-room building where Carlos’s assistants once worked. There they acted as intermediaries between the public and the prisoners, often dealing with families who wanted to commit someone, and rarely with those who wished to visit.

Issue_5_-_Banner.png

A Fortnightly Adventure Series: The Forsaken Reserva

Welcome back, adventurer! Our series continues now in the depths of a dungeon. After exploring dense forests in #3 — The Sun’s Betrayal and the very heart of darkness in #4 — The Dark Heart Tree, we now bring you The Desolated Zone.

We invite you to brave the The Desolated Zone, uncover the mysteries of the The Chainwailer, explore the The Forsaken Reserva for treasures and secrets

The Forsaken Reserva is an adventure for characters of levels 1–3, designed for use with Old-School Essentials. Written by Nicole Mattos • Edited by Davide Tramma and Ícaro Agostino • Original art by Geraldo Marinho

Inside this volume you will find:

  • A Dungeon with 17 rooms to explore, filled with creatures, puzzles and treasures;
  • Two distinct locations around the Reserva with its own backgrounds and events possible to happen;
  • A brand-new creature: The Chainwailer – complete with statistics and an original illustration
Fortnightly Adventures #5: The Forsaken Reserva (OSE)Price: $4.95
 Clipart Critters 678-Carrion My Wayward Son
Posted: Sun, 25 Jan 16:58:22 CST
Publisher: Postmortem Studios

You’ll be ravin’ about how much money you saved from your art budget with this bit of gruesome art! Perfect for any OSR or dark fantasy project!

Subject to the included license information.  Printed size will be up to a massive 4500 x 4200 pixels (7.5 X 7 inches) as a backgroundless 600 ppi Tiff... enough to be used as a halfpage illustration! Included is a lo-rez version for easy online advertising.

 You can use this image in commercial or fan projects, however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.

Clipart Critters 678-Carrion My Wayward SonPrice: $5.99
 Legends of Thaloranth: Menagerie Volume Three: Vermin
Posted: Sun, 25 Jan 14:25:59 CST
Publisher: Thaloranth Publishing

The Menagerie, Volume III: Vermin

The Final Volume of the Original Menagerie

Not all threats roar.
Some crawl, swarm, burrow, and wait.

The Menagerie, Volume III: Vermin completes the original Menagerie trilogy, bringing the collection to its natural conclusion by focusing on the smallest creatures with the largest consequences. Where monsters shatter kingdoms and animals define the wilds, vermin undermine the world quietly—through neglect, imbalance, and time.

This volume is not a list of throwaway encounters. It is a toolkit for Game Masters who want their worlds to feel alive, reactive, and fragile.

What’s Inside

Volume III: Vermin explores creatures often ignored in fantasy roleplaying—and shows how they can drive tension, collapse, and story.

Inside you’ll find:

  • Detailed Vermin Entries, including:

    • Ants (from common swarms to dire colonies)

    • Bees and Wasps (including fire variants)

    • Beetles, Centipedes, Scorpions, and Spiders

    • Insects (Catchall), featuring grasshoppers, locusts, butterflies, dragonflies, fireflies, ladybugs, and more

  • Multiple Size Variants for many creatures, from Tiny nuisances to Dire threats that reshape regions

  • Behavior and Ecology Sections for every entry, grounding each creature in the living world of Vaeloraranth

  • Cultural Lore, showing how common folk, scholars, and traditions understand and respond to vermin

  • Clear Mechanical Hooks for survival, travel, combat, and environmental play

Beyond the Bestiary

This volume goes further than creature statistics.

Expanded GM Tools include:

  • A full appendix on using vermin in campaigns, covering:

    • Environmental storytelling

    • Economic and agricultural impact

    • Disease, decay, and long-term consequences

    • Moral and ecological dilemmas

  • A robust collection of Vermin Adventure Seeds, designed to scale from local nuisance to regional disaster

Vermin are presented not as filler encounters, but as systems under stress—early warnings of deeper problems, or catalysts for major story arcs.

The Capstone of the Original Menagerie

With Monsters, Animals, and now Vermin, the original Menagerie is complete.

This final volume ties the collection together by answering a simple question:

What happens when the small things are ignored for too long?

The answer is collapse.

The Menagerie, Volume III: Vermin is ideal for Game Masters who want:

  • Living ecosystems

  • Consequences that unfold over time

  • Subtle threats that feel real

  • A world that doesn’t wait for heroes to act

The world doesn’t always end in fire.

Sometimes, it rots.

Legends of Thaloranth: Menagerie Volume Three: VerminPrice: $5.00
 Fantasy Maps - Village by the Lake
Posted: Sun, 25 Jan 13:42:57 CST
Publisher: Freizeithelden

Your Legends Start Here: The Unlabeled Fantasy Map

Looking for a high-quality, blank canvas centerpiece for your role-playing game?

This map is the ideal handout for your gaming group. Since it is completely unlabeled, it serves as the perfect blank slate.

What You Get: A high-quality PDF file (sepia & b&w) for digital use and premium printing as a physical handout.

The world is ready. Write your history!

Detail

Fantasy Maps - Village by the LakePrice: $1.05
 Pirate Cove: Hidden Cove | Roll20 Dynamic Lighting
Posted: Sun, 25 Jan 13:21:43 CST
Publisher: MmpApps

Every pirate fleet needs somewhere to disappear.

Pirate Cove: Hidden Cove brings the heart of the pirate stronghold to life—a secluded anchorage and underground network designed as a true home base for outlaws, smugglers, and free captains. This pack focuses on where pirates regroup, divide loot, plan raids, and hide from the reach of law and empire.

The pack includes two large exterior maps of the hidden cove itself:

  • A sheltered anchorage with docks, and a tent camp

  • An alternate version featuring a lit watchfire, signaling activity, celebration, or heightened alert

Beneath the cliffs, a fully realized smuggler’s cave complex integrates directly with the cove above, providing layered play and multiple entry points:

  • Pirate Treasure Room for hoards, vaults, and dangerous temptations

  • Prison Cells for captured enemies, informants, or mutinous crew

  • Council Chamber for secret meetings, power struggles, and betrayals

  • Cargo Storage & Smuggling Areas for contraband, supplies, and stolen goods

All maps are designed to function independently or together as a connected hideout, allowing Game Masters to shift seamlessly between open-air encounters and tense underground scenes.

Whether your players are defending their haven, plotting their next raid, staging a jailbreak, or uncovering secrets buried beneath the cove, Pirate Cove: Hidden Cove provides a believable, reusable pirate base built for long-term campaigns.

Pirate Cove: Hidden Cove | Roll20 Dynamic LightingPrice: $2.99
 Tales from the Tape Deck: EP - Quickstart
Posted: Sun, 25 Jan 13:19:13 CST
Publisher: Suffety Games

Each volume of Tales from the Tape Deck is inspired by a music playlist from a specific genre. The music style inspires the theme, and the playlist itself serves as a timer for your game. Each playlist is linked to a QR code, allowing you to access it on any major streaming platform.

Each playlist is approximately 1 hour long and is played twice, for a total of 2 hours of gameplay. So if you don’t like our music, screw you, and find your own. 

If you do, though… follow along as we launch! Pre-backers get early access to EPs (yes, actual records…we’re old) with our playlists, some of which have original music created just for the game, as well as other VIP stuff. You know the drill.

Tales from the Tape Deck: EP - QuickstartPrice: $1.00
 Demons & Discoveries! Learning Discoveries Bundle #3 [BUNDLE]
Posted: Sun, 25 Jan 13:05:16 CST
Publisher: Demons & Dungeoneers Gamebooks
This special bundle contains the following titles:


554183-thumb140.jpgDemons & Discoveries! Herbs, Tinctures, and Potions (Learning Discoveries)
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Unlock the Arcane Secrets of Nature’s Magic! Step into a lush, enchanted world where every root, leaf, and blossom pulses with hidden power. Demons & Discoveries! Herbs, Tinctures, and Potions is your definitive guide to the mystical art of magical herbalism—whether you’re a fantasy reader, a game designer seeking authentic lore, an author crafting immersive worlds, or simply a lover of the arcane. From the primordial forests of ancient shamans to the bubbling cauldrons of modern alchemists, this richly illustrated tome explores the history, mythology, and practical craft of magical plants. Discover how herbs shaped legends, fueled epic quests, and became the backbone of both healing and harm in fantasy storytelling and game design. Inside, you’ll find: Deep di...

554432-thumb140.jpgDemons & Discoveries! The Curiosity of Halflings (Learning Discoveries)
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Unlock the secrets of fantasy’s most beloved small folk—perfect for writers, worldbuilders, and game designers seeking inspiration and depth! Step into a richly woven exploration of halfling lore, culture, and creative potential. This book is your essential toolkit for bringing halflings to life in stories, games, and imaginative worlds: Chapter 1: Whispers from the Hearth and Hedge Discover the ancient roots of the halfling archetype, tracing their lineage through global folklore—from Scottish brownies to Roman Lares and mischievous fae. Learn how humility, hearth, and harvest shaped the spirit of the small folk. Chapter 2: A Pocketful of Home Immerse yourself in the cultural anthropology of halflings: their architecture, communal gardens, extended families, and egalitarian societies....

554332-thumb140.jpgDemons & Discoveries! The Folklore of Wendigos (Learning Discoveries)
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Demons & Discoveries: The Folklore of Wendigos Step into the icy heart of North American legend with this immersive exploration of the Wendigo—a creature whose chilling myth has haunted the wilds and the human imagination for centuries. Whether you’re a reader seeking atmospheric horror, a writer in search of authentic lore, a game designer crafting unforgettable monsters, or simply curious about the intersection of culture and fear, this book is your essential guide. Chapter 1: Whispers from the North – The Genesis of the Wendigo Journey into the boreal forests, where the Wendigo was born from the existential dread of starvation, isolation, and the unforgiving landscape. Discover how Indigenous oral traditions shaped a monster that is both a warning and a reflection ...

554460-thumb140.jpgDemons & Discoveries! The Hospitality of Dwarves (Learning Discoveries)
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Demons & Discoveries! The Hospitality of Dwarves is the definitive journey into the heart of one of fantasy’s most enduring archetypes. Whether you’re a reader seeking epic lore, an author crafting new worlds, or a game designer building immersive realms, this book is your gateway to the secrets, spirit, and storytelling power of the dwarf. Chapter 1: Whispers from the Deep — The Mythic Genesis of the Dwarf Archetype Uncover the primordial origins of dwarves, tracing their roots from ancient earth spirits and chthonic deities to the elemental forces that shaped mythologies across cultures. Discover how the earliest tales forged the foundations of dwarven identity, blending mystery, power, and the allure of hidden treasures. Chapter 2: Forging Legends — Tolkien and ...

554438-thumb140.jpgDemons & Discoveries! The Legend of St. George (Learning Discoveries)
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Demons & Discoveries: The Legend of St. George is a sweeping journey through myth, history, psychology, and creative design—a must-read for storytellers, scholars, and game designers seeking inspiration from one of humanity’s most enduring legends. Chapter 1: Origins of the Dragon-Slayer Uncover the ancient roots of the dragon-slaying archetype, tracing its evolution from primordial chaos in Greek, Mesopotamian, and Egyptian mythologies to the birth of Saint George as a symbol of courage and order. Chapter 2: From East to West Follow the legend’s odyssey across continents, as trade, monastic networks, and the Crusades transform Saint George’s story into a central myth of Western Europe, shaping art, literature, and the ideals of knighthood. Chapter 3: Saint G...


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Demons & Discoveries! Learning Discoveries Bundle #3 [BUNDLE]Price: $15.00
 Golem Bestiary
Posted: Sun, 25 Jan 13:03:13 CST
Publisher: Varyag's Forge

Golem Bestiary contains 10 new monster statblocks ready for use in Pathfinder 1e and complete with expansive descriptions and lore. The included golems range from CR 4 foes suitable for low-level play to CR 24 threats capable of challenging high-level players. Each construct includes specific construction rules. 

The bestiary also contains rules for a new material (djezeteel) and a new artifact (Time Key).

While designed for PF 1e, it is easy to adapt for the second edition and other d20 TTRPG systems.

Note that the Snow Golem which is included in this bestiary is also available as a free product.

Golem BestiaryPrice: $3.00
 Demons & Discoveries! The Mysteries of Elves (Learning Discoveries)
Posted: Sun, 25 Jan 12:42:41 CST
Publisher: Demons & Dungeoneers Gamebooks

Unlock the Timeless Magic of Elves—A Journey for Creators and Dreamers

Step beyond the veil of myth and into the living heart of fantasy with Demons and Discoveries! The Mysteries of Elves—the definitive guide for writers, worldbuilders, game designers, and anyone enchanted by the allure of elvenkind.

Inside, you’ll discover:

  • The Ancient Roots of Enchantment: Trace the origins of elves from primordial spirits in ancient forests to the archetypes that haunt our collective imagination. Explore how folklore, myth, and literature shaped the first whispers of elvenkind.
  • The Shaping of Immortality: Witness the transformation of elves through the ages, from mischievous sprites to Tolkien’s immortal Firstborn. See how modern fantasy owes its vision of elves to the legends and innovations that came before.
  • A Spectrum of Elven Worlds: Journey through the dazzling diversity of elven subtypes—wood elves, high elves, dark elves, sea elves, and more. Discover how environment, culture, and magic forge unique societies, abilities, and destinies.
  • Bodies of Magic and Grace: Delve into the physical and magical essence of elves. Uncover the secrets of their agility, senses, resilience, and innate arcane power—traits that make them both otherworldly and deeply relatable.
  • Living with the Land: Wander through elven cities in the trees, crystalline spires, and shadowed underworlds. Experience the architecture, traditions, and social bonds that define elven communities, from the most reclusive tribes to the grandest courts.
  • The Living Myth, Reimagined: Whether you’re a storyteller or a fan, learn how to craft original elven cultures, subvert archetypes, and breathe new life into timeless legends. Find inspiration to create elves that are as unique as your own imagination.

Open these pages and let your next story echo with the timeless wonder of the elves.

Demons & Discoveries! The Mysteries of Elves (Learning Discoveries)Price: $3.00
 Eastern Zodiac Totems - 12 Different Zodiac Backgrounds for 5E Characters - Optional Rules replacing character backgrounds in 5E
Posted: Sun, 25 Jan 11:04:12 CST
Publisher: MediaStream Press

Zodiac Paths: Birth, Fate, and Heroic Identity

In Fifth Edition, backgrounds tell you where a character came from—but not why they move, fight, or survive the way they do. Zodiac Paths changes that. Drawing from the twelve animals of the Chinese Zodiac, this system ties your character’s birth to fate, spirit, and cosmic alignment, granting abilities, traits, and thematic bonuses that grow over time.

From the stealthy cunning of the Rat to the raw feral power of the Tiger, the regal authority of the Dragon to the enduring resilience of the Ox, every Zodiac Path offers:

  • Level 1: A defining trait with 2–3 options reflecting your animal spirit

  • Levels 5, 10, 15: Gradual, situational bonuses that enhance skills, movement, and combat

  • Level 20: A capstone blessing that embodies the essence of your Zodiac

But fate is not only reflected in powers. Each animal also comes with thematic weapons and armor, mechanically balanced and ready to use in 5E. A Tiger-born hero wields the Claw Spear and Striped Hide, striking from the shadows with feral precision. A Rat-born rogue uses the Whipknife and Shadow Cloak, turning cunning and agility into tangible advantage. Each piece is fully playable, with clear, simple rules for advantage, reactions, or situational bonuses.

Zodiac Paths is designed for:

  • GMs building mythic, wuxia, or zodiac-themed campaigns

  • Players who want a character’s origin and spirit to matter mechanically

  • Quick reference and plug-and-play gameplay, with tables for each animal, weapon, and armor set

Fate, spirit, and the year of your birth are no longer just flavor—they are a path to heroic action.

Discover your Zodiac. Embrace your path. Let destiny guide the hero within.

Eastern Zodiac Totems - 12 Different Zodiac Backgrounds for 5E Characters - Optional Rules replacing character backgrounds in 5EPrice: $2.99