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Posted: Sun, 07 Dec 15:17:33 CST
Blood & Madness
A Bullets & Bootleggers Campaign for the Ghost Ape System
A king is falling. A neighborhood is watching. And you’re standing close enough to catch the blood.
Bridgeport, 1928–1929.
A tight little neighborhood of taverns, unions, slaughterhouses, and grudges older than the bricks. At the center of it all sits Frank McErlane — gunman, folk legend, walking disaster. Every cop, bootlegger, and bookie knows the truth:
Frank was always dangerous.
But this year… he starts to come apart.
Blood & Madness is a 13-mission campaign for Bullets & Bootleggers and the Ghost Ape System (GAS) — a complete, table-ready saga charting the rise and implosion of Frank McErlane as seen from the eye level of the people stuck orbiting him: your crew.
This isn’t a mob power fantasy.
This is a street-level tragedy written in whiskey, paranoia, and cordite.
WHAT’S INSIDE
Thirteen Fully-Scripted Missions
Follow the slow-motion collapse of a gangster who once terrified Chicago — from petty paranoia to open war to the final night in the slaughterhouse. Every mission is written in playable noir prose with full read-alouds, checks, branching choices, HEAT outcomes, and GAS stat blocks.
Sandbox Tools for a Living Bridgeport
Even while Frank spirals, the neighborhood keeps breathing. Includes:
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Dynamic event tables
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Trouble generators
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Faction shifts for Saltis, the O’Donnells, and McErlane remnants
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Off-the-cuff mission construction for downtime between the main arcs
NPC Roster — Friends, Liabilities, Ghosts
Meet Sadie (the canary in the coal mine), Tommy Feeney (good heart, bad luck), Leo & Vinnie McErlane, and the full O’Donnell lineup — all written with hooks, motives, and GM levers.
Bridgeport in 1929
Taverns, alleys, union halls, garages, slaughterhouses, and rain-slick streets rendered in period-accurate noir detail. The district becomes a character — and eventually a witness.
The Slaughterhouse King — Final Confrontation
Rules, stakes, and stat block for the final showdown with Frank McErlane.
Kill him, spare him, or stand with him. Every ending scars the city differently.
WHAT YOU NEED
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Ghost Ape System (GAS) Core Rules
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Bullets & Bootleggers: Player’s Guide (optional but strongly recommended)
TONE & THEMES
Blood & Madness leans hard into:
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Prohibition noir
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Street-level paranoia
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Moral erosion
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Loyalty under pressure
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The cost of following a man who’s already dying on his feet
This is a campaign about falling, not rising.
About what happens to the people standing too close when the king starts swinging.
Posted: Sun, 07 Dec 14:55:48 CST
A System Agnostic Sword and Whiskers Adventure.
The characters are all citizens of Bramblestitch. A winter pox has struck with many ill and dying mice and now a dozen mice have gone missing north of town over the last week. The council of elders have asked the characters to investigate, find out where they have gone, and stop it from happening. As an added hook one of the characters should have a beloved little sister, Merrybins, who has gone missing.
Featuring cosy artwork, maps, and a fleshed out campaign setting for sessions and sessions of cosy mouse-themed fantasy adventure.

This product is designed to be system agnostic but play-testing used the Darkfast Dungeons Mice and Rats cards.
Paper minis and cards available here:
https://www.drivethrurpg.com/en/product/153741/darkfast-dungeons-mice-rats
https://www.drivethrurpg.com/en/product/153742/darkfast-dungeons-mice-rats-set-two
Posted: Sun, 07 Dec 14:53:17 CST
Greetings, Story Weavers!
Step into a trove of unforgettable faces and voices that will breathe new life into your Dungeons & Dragons adventures. Forgotten Folks: NPCs for 5E is crafted to help you fill every tavern corner, bustling street, and shadowy alley with characters who feel real, intriguing, and full of secrets. Whether you’re an experienced GM or just starting out, you’ll find ready-to-play NPCs waiting to surprise and challenge your players.
A Cast of Endless Possibilities
Inside these pages, you’ll discover a diverse collection of NPCs spanning all walks of fantasy life — from shady informants and grumpy innkeepers to noble heroes and mysterious wanderers. Each NPC is designed to spark a story twist, prompt a memorable encounter, or become a recurring figure your players can’t forget. Use them as written or reshape them to fit your unique world.
Your NPCs, Your Way
These characters are tools — flexible and easy to drop into any campaign, side quest, or last-minute improv moment. They come with quirks, motivations, and hooks to make every interaction vivid and impactful. Your creativity brings them to life — this book simply lights the spark.
Let the Stories Unfold!
Whether you need a quick ally, a surprise antagonist, or a cryptic stranger to steer the plot, Forgotten Folks is your secret weapon for turning ordinary moments into memorable tales. May these pages inspire countless encounters and stories around your table. Happy storytelling!
Posted: Sun, 07 Dec 13:03:04 CST
Trouble in Downwind!
Once a year, Gomba the Great emerges from his palace in Downwind to grant healing to one person from amongst the throngs of sick and dying outside his walls. This year, he chose a new arrival, ignoring the desperate cries of those who have waited for months or even years. Now the passed-over masses face fresh horrors. Figures with bags on their heads and mirror-shards for eyes snatch folk from their tents. A new sickness spreads through the camp, leaving its victims trembling and unable to stand. What fresh hell has come to Downwind? Why does the despot ignore their plight? Drawn into the turmoil, will the characters champion the forsaken and root out the darkness at Downwind’s heart?
Posted: Sun, 07 Dec 12:43:05 CST
| This special bundle contains the following titles: |
| Marrow & Mistletoe - A Cthulhu by Gaslight Scenario - Miskatonic Repository Regular price: 0 Bundle price: 0 Format: PDF |
CTHULHU BY GASLIGHT: MARROW & MISTLETOE LONDON, 1887 A fog-choked, soot-stained city of gas lamps and greed. Ebenezer Scrooge, the main character in Charles Dickens’ “A Christmas Carol”, is now an old man. He may have bettered himself since those events, several years ago, but he is still ruthless as a merchant and a captain of industry. Recently, he has purchased and cleared some of St. Michael’s ostensibly unused church land to make way for his new project: “Model Housing for Industrious Families”. He may present this as a benevolent thing – he may even tell himself that it is, but in the end, this is about making money. In this Cthulhu by Gaslight scenario, investigators revisit Dickens’ London and the character Ebenezer Scrooge. Some things may seem familiar, but others have ... |
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| The Eyes that Behold - A Cthulhu by Gaslight Campaign - Miskatonic Repository Regular price: 0 Bundle price: 0 Format: PDF |
CTHULHU BY GASLIGHT: THE EYES THAT BEHOLD “If your eye causes you to sin, gouge it out and cast it from you.” - Matthew 18:9 The Eyes That Behold is a loaded 136-page Gaslight era campaign for Call of Cthulhu, suitable for 1 Keeper and 4-5 players. Each chapter is an individual scenario which can be played separately, or as part of a longer story arc. Estimated playing time: 20-30 hours. The PDF includes 12 Pre-Generated Characters, Stats for NPCs, New Monsters, and plenty of Handouts & Maps. In this Cthulhu by Gaslight campaign, investigators join a travelling vaudeville circus going on tour through Europe, with its final tour stop coinciding with the Paris World's Fair of 1889. However, the troupe has left something dark and sinister in its wake, which is following them through... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (36%) |
Posted: Sun, 07 Dec 12:03:32 CST
The Outer Plane of the Abyss
The Outer Plane of the Abyss is the most feared, volatile, and corrupted expanse in all existence, a churning maw of chaos where reality fractures beneath the weight of endless hatred and ruin. It appears as a cosmic wound torn into the fabric of the multiverse, devouring light from the Astral Sea and reshaping whatever falls into its depths. No map can define it, no mind can truly grasp it. Countless abyssal realms drift within its void, each a nightmare world ruled or ravaged by the monstrous wills that dominate them.
Yet within this nightmare lies unimaginable power. Abyssal artifacts overflow with raw creation, forbidden magics seep from the cracks of dying worlds, and secrets of ancient ages lie cocooned in webs, drowned in trenches, or buried beneath shifting dunes. The Abyss is destruction, but also transformation.
This eBook plunges into the monstrous depths of the Abyss, unveiling its realms, factions, horrors, and demonic sovereigns:
Vermoria
A collapsing rotten continent adrift on acidic seas, birthplace of Janus the Swarmfather and home to vermin-plagues that devour entire landscapes.
Nagarothis
A drifting serpent-shaped world of venomous jungles, scorching deserts, and golden ruins torn from Terrae, where the shattered Lilith slowly reforms.
Noscaarn
A frozen hunting ground marked by crimson rain from T’Zehen, ruled by Lupina the Wolf Queen, mother of lycanthropy and eternal predator of the tundra.
Ulmariss
A vast abyssal ocean world lit by bioluminescent horrors, where Matoloth commands the sahuagin empire from drowned temples and bottomless trenches.
Silkgrave
A shattered realm bound together by living webs, ruled by Shilob the Spider Lord, where every fate is a thread waiting to be harvested.
Origins of the Abyss
Though its birth is unknown, fragments of matter, suffering, and dead worlds fell into its depths during the earliest ages, spawning the first demons and igniting conflicts that shaped entire eras.
The Demonlords
Sovereigns of ruin who shape their realms through sheer will, waging endless war as they claw for dominance within the shifting dark.
Abyssal Denizens and Factions
Swarm cults, spider clans, sahuagin empires, lycanthropic legions, and fiends born from pure chaos.
Within these realms lie stories of decay, ascension, corruption, and power.
Here, adventurers face unending darkness, confront demonic tyrants, and uncover truths that were never meant to be known.
Posted: Sun, 07 Dec 11:59:49 CST
The Lost Archipelago is a collaborative worldbuilding project set in the sword-and-sorcery realm of Kal-Arath. Here be a sea of 11 mysterious islands, each one a unique mini-setting created by different community contributors
Every island features its own culture, lore, map, and a handful of locations or encounters, all designed for the Kal-Arath RPG.
Includes:
- Ala, Kingdom of the Golden Ram by Hyford Keiran Sweeney
- Ikandir by The Oubliette
- Isle of Leone by Tony Urquides
- Jarnhofn by Envandro Novel
- Jarnhofn Character Art
- Kiri Shima by Ivo Ziskra
- The Island of The Colossal Waterlily by Jay Ottersong
- Kiagala Island by Rhys Aled Owen
- Nani Maka by Norman Eschenfelder
- Oka Morrasa by Thomas Martin
- Spires Of Uchel Nyfn by Phil Vogel
- The Last Isle by Silver Nightingale
This project is Creative Commons Attribution 4.0 License (CC BY 4.0), allowing anyone to share, remix, and expand upon the world!
The Lost Archipelago is an independent production by Silver Nightingale and is not affiliated with Castle Grief. It is published under the KAL-ARATH Third Party License
Posted: Sun, 07 Dec 11:25:39 CST
Thank you for choosing this adventure! As my debut TTRPG creation, Whispers of the Valley represents a passionate first step into adventure design. While I approached this project without prior D&D experience, the journey of bringing this story to life has been enriching.
Original Content
All media, artwork, maps, and photography featured in this adventure are original creations by me.
- Photography: @tamaps.photo
- Cartography & Art: @tamaps.carto
- Portfolio: tamaps.art
Credits
- Layout by Homebrewery
- Adventure Design by T.A. Maps
- Writing by T.A. Maps
- Directed by T.A. Maps
- Cartography by T.A. Maps
- Artwork by T.A. Maps
- Illustration by T.A. Maps
- …you got the drill already, haha…
Special Thanks
To everyone who playtests this adventure and shares their experiences—your feedback shapes how this story evolves. Special recognition goes to Gage W. Berry for invaluable suggestions and support during development. Check out their work on DriveThruRPG: Toxins & Tonics.
Designer's Note
Echoes of the Fallen was designed as a flexible, system-agnostic adventure perfect for those moments when you need a compelling side quest at short notice. The Valley of Relmar serves not merely as a backdrop, but as a living character that responds to player choices.
This adventure prioritises atmospheric storytelling and meaningful decisions over pure mechanics. Whether you run it as a standalone one-shot or expand it into a longer campaign, the valley awaits your players' choices—choices that will echo through its halls long after the session ends.
System Compatibility
While stat blocks are provided in D&D 5th Edition format for convenience, this adventure includes a conversion guide for adaptation to any TTRPG system. All artwork and maps featured here are also available separately as stock art on my publisher page.
Your Feedback Matters
As my first adventure, your reviews (positive or constructive) will directly influence the quality and style of future releases. Please share your thoughts and help shape what comes next.
May your stories be worth remembering.
Legal Notice
This is an independent production not affiliated with any specific game system or publisher. All content © T.A. Maps.
Posted: Sun, 07 Dec 09:48:40 CST
The Awoke
The curse of the Khashmur family has extended to a forgotten tomb of ancestors nearby. They mill about their resting place, con-fused and agitated. Perhaps they know some-thing about the long lost artifact the Kings seeks?
Starter adventure for the Crumbling Keep of Khashmur megadungeon.
SD-BA-21
2 pages, six-panel brochure
For Shadowdark (SD) - 1st to 2nd level.
Posted: Sun, 07 Dec 09:48:30 CST
SD4 - The Crumbling Keep of Khashmur - Shadowdark RPG Adventure
The remaining family members and servants of a once-proud keep now languish in the dark levels beneath its surface, awaiting the day when their predicament can improve - or their suffering can be ended. An artifact of great power, likely capable of healing the royal family, lies hidden within the keep's deepest and deadliest levels. All that is needed to open the ancient catacombs and retrieve the artifact is a few of the family’s amulets…
While the suffering family members and servants await death in the upper levels, other denizens have made the lowest dungeon areas below the keep their home. As characters delve ever deeper to find the lost treasures of the Khashmur clan, they risk being overrun by foul factions and evil foes. Will the hidden treasures of the dungeons below the keep be worth the risk?
A Shadowdark adventure for 4-6 characters of 2nd to 4th level, by Thom Wilson
Posted: Sun, 07 Dec 08:50:45 CST
The Ruins of Sleetvale Tower
A ruined watchtower on a snowy cliff
Included:
A pdf with 300dpi gridded and non-gridded tiles ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs

Posted: Sun, 07 Dec 08:50:44 CST
The Ruins of Sleetvale Tower
A ruined watchtower on a snowy cliff
Foundry Virtual Tabletop Module

Included:

PLEASE NOTE - This is a pack of maps specifically set up for use in the Foundry VTT.
You will need a functional copy of Foundry VTT to use these maps.





