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 The River Ruins
Posted: Mon, 13 Apr 18:52:09 CDT
Publisher: Old School Role Playing

This is an OSRIC Adventure for characters of 1st or 2nd level.

About a mile from the Village of Gray Rock are some ancient ruins guarding the Serpent River. The stones have been there longer than most can remember. Some ancient warlord set up a keep there to charge a toll for anyone wishing to travel the river. Eventually the warlord died and the small keep fell into ruin. Now it is mostly a few weathered stone walls with moss growing out of them.

Few people visit the place any more. There is little reason to. Traffic along the river is sparse in any event. Mostly the river is used for irrigating crops and for fishing. A small amount of commercial traffic goes down river from the village but rarely up river where the ruins are.

There have been persistent rumors that some valuable treasure was lost at the site of the ruins long ago. Perhaps these rumors are even true. Who knows. But adventurers wanting to make their fortunes in this part of the realm might do well to explore them.

The River RuinsPrice: $3.00
 DepthWalker, An Enemy From The Deep For MÖRK BORG
Posted: Mon, 13 Apr 17:32:17 CDT
Publisher: Lost Cause Media

DEPTHWALKER
An Enemy for MÖRK BORG

“It walked out from the endless sea one day… and became everyone’s problem.”

A hulking diving suit, barnacle-choked and leaking brine. It drags a massive anchor like a promise. Each step sounds like drowning.

On a hit, red chains of hate lash out, binding the target to the ground for 1d4 rounds. Escape demands a DR14 Strength test. Cooldown: 1d4 rounds.

Secret: Strike the pressurized tank on its back and it ruptures—2d6 damage in a violent blast and an instant Morale check for all who witness it.

Perfect for shoreline ambushes, cursed harbors, and anything that crawls up from below.

Pay What You Want.
If it surfaces in your game, leave a review and let others know how it dragged your players down.

DepthWalker, An Enemy From The Deep For MÖRK BORGPrice: $0.00
 AEJUNK18 - Nathan's
Posted: Mon, 13 Apr 16:46:27 CDT
Publisher: Aether Studios

3D model description

Junk Planet is one of the many sets that bind our whole team together. Created first by Colin Christenson, almost every Aether Studios artist has contributed to increasing the size and scope. This latest release is yet another team effort, though the vast majority of the work was done by Nasos Maloudis.

This set, Nathan’s, is a Barber Shop and the next in a series from Nasos and Will featuring the far future ruins of a small neighborhood. This series will continue, as all of us just really love working in this theme. Tiles are available on both OpenLOCK and Dragonbite bases.

3D printing settings

TERRAIN RECOMMENDED PRINT SETTINGS
Layer Size: 0.15mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None

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AEJUNK18 - Nathan'sPrice: $10.00
 Big A** Book of Hooks - Trench Horror Edition
Posted: Mon, 13 Apr 16:31:33 CDT
Publisher: Hermit King Studios

The war never ended.

It just started feeding.


Big A** Book of Hooks: Trench Horror Edition is a brutal collection of nightmare-fueled ideas designed to drag your players into the mud, the wire, and the unseen horrors lurking just beneath both. This isn’t heroic warfare—this is suffocating dread, where every order feels wrong, every shadow moves when it shouldn’t, and every survivor carries something back with them.

Inside, you’ll find a massive arsenal of system-agnostic adventure hooks built for trench warfare and cosmic horror. From shifting front lines that rewrite reality, to gas that whispers your name, to things that crawl through the dead and wear them like uniforms—each hook is crafted to be fast, flexible, and deeply unsettling. Whether you’re running Call of Cthulhu, Trench Crusade, or any dark war setting, this book gives you everything you need to create unforgettable horror at the table.

No long prep. No wasted pages. Just raw ideas, ready to deploy.

Because in this war—

the enemy isn’t always across the trench.

1500 hooks into 15 categories

The Enemy

Abominations

Underground Networks

No Man’s Land Mysteries

Blasphemies Unearthed

Echoes of the Dead

Siege Engines & War Machines

Rituals in the Mud

Shifting Terrain

Gas, Fog, and Other Vapors

Cursed Ground

The Great Old Ones

Battlefield Relics

Whispers from Beyond

Time Distortions

Big A** Book of Hooks - Trench Horror EditionPrice: $6.50
 AEICCV12 - Ice Dungeon Core Set
Posted: Mon, 13 Apr 16:19:55 CDT
Publisher: Aether Studios

This brand new set from Carl Csúrgó features all the essentials you need for a hewn-block dungeon for the frozen realms. Frozen manacles, frozen bars, and frozen hopes. Everything you need for a chilling experience is right here. Also included in this set, a new trap tile setup with swapable tops for before and after, over concealed ice spikes. Thanks so much for melting our hearts each month with your support, we appreciate you all!

3D printing settings

RECOMMENDED PRINT SETTINGS

Layer Size: 0.15mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None

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AEICCV12 - Ice Dungeon Core SetPrice: $10.00
 Adventuring in the Duchy of Almaris
Posted: Mon, 13 Apr 16:01:39 CDT
Publisher: Terra RPG

Adventuring in the Duchy of Almaris

Welcome to the Duchy of Almaris, the maritime heart of the Kingdom of Kalor, where wealth flows with the tides and every horizon promises opportunity or ruin. Along its coasts, fleets depart toward distant lands, while inland roads carry goods, ambition, and quiet rivalries between noble houses and merchant lords.

This guide opens the gates of a living crossroads: from the wind-carved northern cliffs to the calm and prosperous southern shores, from the deep silence of ancient forests to the fertile valleys that feed the duchy’s growing power. Ports bustle with foreign voices and laden ships, while hidden vaults and quiet institutions guard the wealth that sustains it all. Here, trade is law, and every coin carries weight beyond its value.

Whether you come seeking fortune across the sea, knowledge preserved in forgotten places, or power within the currents of commerce and politics, this document will guide you through the promise and peril of Almaris.

Adventuring in the Duchy of AlmarisPrice: $0.99
 Sabotage at the Peace Summit
Posted: Mon, 13 Apr 15:41:21 CDT
Publisher: Florian Mischek

Tired of saving the world? What if, this time, you are the reason it all falls apart?

Three rival nations gather for a historic peace summit to forge an alliance - one that could threaten your homeland and crush all your expansionist ambitions. Your mission: ensure that the negotiations fail ... by any means necessary!

Poison negotiations with carefully planted lies, uncover deeply hidden secrets to blackmail the ambassadors, and turn potential allies against each other - all without revealing your true role in this conspiracy. After all, a captured saboteur might be exactly what the nations need to unite against you.

Overview

  • System: 5e (easily adaptable to other systems)
  • Level: 6th to 8th
  • Length: 6-15 sessions (depending on player approach)
  • Style: Political intrigue, exploration, social encounters, player-driven
  • Combat: Minimal / optional
  • Alignment: Evil or morally flexible characters

With this adventure, you will get:

  • 6 fully developed ambassadors, each with custom artwork, stat blocks, secrets, flaws, and hidden agendas.
  • A detailed city setting (Zanagosta), filled with interesting locations for the PCs to visit and explore.
  • A player-driven structure designed to support espionage, sabotage, manipulation and creative problem-solving, with multiple viable strategies for the PCs to achieve their goals.
  • Guidance for running cooperative evil-aligned parties
  • A new monster (the spark drake), new magic items, maps, rumors, and much more.

A complete intrigue-focused campaign - available for free.
Download now and start scheming.

Sabotage at the Peace SummitPrice: $0.00
 Desert Alley - battle map pack with Foundry VTT Setup
Posted: Mon, 13 Apr 15:39:18 CDT
Publisher: Angela Maps

Desert Alley battle maps


Desert Alley battle maps

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If this settlement is located near an oasis, does that make these wonder walls? The dry heat of an arid landscape can be hard to bear, but whitewashed buildings with thick walls can do wonders for keeping things cool. Between the squat, flat-roofed homes and shops, narrow alleys provide places of traffic, commerce, and plenty of opportunities for either escape or ambush. Available by day and night, and prepared with layers for the hanging fabrics and ladders, this alley map will make street rats of your party yet!

All are hooked up and ready to play in FVTT.

What's Included:

  • 2 .jpg maps 15x20 (3000 x 4000)
  • Direct link to install the Foundry VTT file (from within foundry)

FAQ:

Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?

You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT. If you use FGU, look for me on DMsGuild!

If you like my maps, I have a Patreon!
Desert alley city battle mapDesert alley city battle map
Desert Alley - battle map pack with Foundry VTT SetupPrice: $4.99
 When Hell's Full, Survivor's Handbook (v0.7)
Posted: Mon, 13 Apr 15:37:18 CDT
Publisher: Copper Smith Games

When Hell's Full Survivor's Handbook is an expansion of Chaosium's Basic Roleplaying Ruleset using it's SRD.

When Hell's Full Survivor Handbook includes:

  • Survivor Creation in the hellscape that is the collapse of society after a zombie outbreak.
  • Rules for panicking, trauma (the stress the characters take on day after day of living in the apocalypse), as well exhaustion, encumbrance, food and water intake requirements
  • Rules for Weapons and the effects of loud actions that draw in zombies.
When Hell's Full, Survivor's Handbook (v0.7)Price: $0.00
 Fault & Fortune
Posted: Mon, 13 Apr 15:36:36 CDT
Publisher: Forge & Quest Creative Studio

What is this publication?

Some magic is made to be relied upon. Some magic asks you to take the risk.

Fault & Fortune presents six unpredictable magical items drawn from the uncertain traditions of Stormward Isle—objects shaped not by mastery, but by memory, misjudgement, and imperfect intent. Designed for low-level characters (Levels 3–5), these items offer meaningful mechanical benefits tempered by chance, consequence, and the occasional inconvenient outcome. Each item is not merely equipment, but a choice made in the moment.

Though created with Stormward Isle in mind, every item in this collection is fully compatible with the 5th Edition rules and can be placed seamlessly into any Dungeons & Dragons fantasy setting.

Each item description includes:

  • A full page image
  • A vivid visual description
  • Clear 5e-compatible mechanics with randomised effects
  • Suggested discovery hooks and placement ideas
  • Cultural and historical context tied to the Isle
  • Guidance on which characters benefit most from its use

These are not reliable magical tools placed for balance and optimisation. They are artifacts shaped by flawed decisions, half-remembered craft, and the quiet unpredictability of a world that does not always respond as expected. Each item carries a degree of uncertainty. Each use creates a moment that cannot be entirely controlled.

Whether you are running Stormward Isle as a full campaign setting, placing it within the Forgotten Realms, or adding characterful magic to your own world, Fault & Fortune provides a ready-to-use collection of items that invite risk, reward boldness, and occasionally complicate the best-laid plans.

On Stormward Isle, power is not certain.

It is… taken as it comes.

AI has been used to create images in this publication.


What is Stormward Isle?

Stormward Isle is a remote, storm-bound island setting designed for use with the 5th Edition rules, offering a complete and self-contained environment for adventures, campaigns, or one-shots. It is created by Forge & Quest Creative Studio. It is a land shaped by harsh weather, clan politics, and long memory, where survival, reputation, and oath carry more weight than wealth or status. Whether placed in the Trackless Sea of a larger world or used as a standalone setting, the isle provides a grounded, atmospheric backdrop filled with rugged landscapes, isolated communities, and ancient mysteries waiting to be uncovered. 

At the table, Stormward Isle is immediately playable: it includes defined regions, settlements, cultures, and story hooks that support exploration, social interaction, and combat using standard 5e mechanics. You can run it as a full campaign setting, drop in ready-made adventures, or use it as a location for short arcs and one-shots. Characters arrive as outsiders and must navigate clan tensions, survive the environment, and uncover secrets tied to the land’s history—making it a flexible, story-driven setting where player choices have lasting consequences.


About Forge & Quest Creative Studio



Forge & Quest Creative Studio is a small independent publisher focused on creating original, ready-to-play content for the 5th Edition of the world’s most popular roleplaying game. Their products combine strong thematic identity with practical usability, delivering complete settings, adventures, character packs, and magic items that integrate seamlessly into existing campaigns or stand on their own. With an emphasis on clarity, table-readiness, and narrative depth, Forge & Quest designs materials that help Dungeon Masters run immersive, story-driven games with minimal preparation.

By choosing Forge & Quest Creative Studio products, you support very small independent publisher. All our products are created out of passion for role-playing. From fans and players to players and Dungeon Masters. 


Publications available

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Encounters to Remember - Random Encounters for D&D

Stormward Isle - Quick Start Guide for D&D Campaign World

The Stones that Still Remember - One Shot D&D Adventure

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Stormbound Four - Level 1 Character Pack for D&D

Hidden & Found: Special and Magical Item Pack for D&D


Publishing schedule for Storward Isle campaign world, spring 2026

April 2026

  • 1-2 One shot adventures for characters level 1-5
  • NPC pack. Get to know the interesting people of Stormward Isle
  • Character pack. Four ready to play level 3 characters
  • Stormward Isle Character Sheet. Special visual to keep the atmosphere of Stormward Isle. This will free for everybody to donwload!


Mary 2026

  • Stormward Isle: Complete Guide (Full world guide)
  • Stowmard Isle: campaign
  • Special monsters: get to know the special monsters of Stormward Isle. 
Fault & FortunePrice: $1.99
 Session Cohesion and Proactive Tracker
Posted: Mon, 13 Apr 15:36:36 CDT
Publisher: Circle of One

Circle of One: Session Cohesion & Proactive Tracker is a two-page tabletop RPG habit checklist designed to streamline your game and kill narrative drift. Created by Neill Whyborne , this tool translates the core principles of Stephen Covey’s 7 Habits of Highly Effective People directly into the mechanics of your session.

Most campaigns don't die because of a TPK; they die because of "fractured" storytelling and player passivity. This tracker provides a physical, table-ready solution to ensure your group shifts from a passive audience to an active team of co-authors.

Inside the Checklist

Part 1: The GM’s Cohesion Filter

    Establish a "North Star": Define a singular emotional or plot goal for the night to keep the story on track.

    Big Rocks vs. Sand: Identify critical plot beats and list minor NPCs or locations to cut or merge if time runs low.

    The Synergy Log: Record player theories mid-session and weave them into the "True" plot to reward intuition.

Part 2: The Player’s Proactive Tracker

    Proactive Initiative: Stop waiting for quest markers; define two specific "Targets" your character will force the world to react to.

    Win-Win Spotlight: A dedicated space to track how you've assisted fellow players or set them up for "cool moments".

    The Empathy Log: Record an NPC's internal "Why" to ensure your social interactions are grounded in understanding rather than just stat checks.

Part 3: Sharpening the Saw

    2-Minute Cooldown: Use a quick post-session ritual to identify "Stars" (what worked) and "Wishes" (improvements).

    Future Planning: Set the "Next Session’s North Star" before anyone leaves the table.


Why It Works

    Combats "Digital Drift": Designed to be printed and used physically at the table to keep players off their phones.

    The North Star Rule: Provides a non-confrontational way for GMs to steer the party back to the "Big Rocks" when side-tracks go           too long.

    Brief and Actionable: Two pages focused entirely on quick reference and immediate table utility.

Start building the story together.

See Circleone.blog and neillwhyborne.substack.com for more


Session Cohesion and Proactive TrackerPrice: $1.00
 In Death: The Quickstart Guide
Posted: Mon, 13 Apr 15:34:04 CDT
Publisher: Dimwood Studios

System: d100 Basic Roleplaying (BRP)
Genre: Dark Fantasy • Horror • Mythology • Afterlife
Format: Full-Color PDF • 49 Pages


Welcome to the Afterlife

In Death is a character-driven tabletop roleplaying game about what becomes of the deceased. Play as ghostly Shades traversing the Afterlife — from the Dusk, a dark reflection of the World of the Living, to the Underworld, a desolate wasteland ruled by ancient beings long-dismissed as myth.

Haunt the Living. Speak with the Dead. Clash with infernal demons and bargain with uncaring angels.

When all seems lost, you are granted one final chance to set things right.
What will you do with your Afterlife?


What’s Inside

This quickstart guide contains all the tools to run a guided experience of the In Death world and system:

  • The core In Death ruleset
  • Vital lore and information about the world of In Death
  • 5 pre-generated characters for new players
  • A guided tale designed for new game masters

Explore the Afterlife

The Afterlife has many layers, each dangerous in their own way and shaped by the beliefs of their inhabitants.

The Dusk is where the Living and the Dead overlap, allowing Shades to gaze upon the lives they left behind — to resolve unfinished business, seek revenge, or find closure.

Beyond lies the Underworld, a graveyard of mankind’s history, ruled by forgotten gods and ancient tyrants. The truly unfortunate find themselves preyed upon by demons and dragged into Hell while journeying for the distant promise of the Heavens.

The In Death setting draws inspiration from myths and beliefs about death and the Afterlife from cultures around the world.

In Death: The Quickstart GuidePrice: $0.00