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Posted: Tue, 17 Feb 08:51:14 CST
Document Your Descent into Madness.
This is the official, form-fillable PDF character sheet for Rituals of the Elder Gods. Designed by the creator to perfectly track your investigator’s slide into the abyss, this sheet organizes the unique d12 dice pool mechanics, Attribute tiers (Physical, Mental, Social, Spiritual), and the all-important Mythos and Tech Levels.
Features:
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Full Form-Fillable Support: Type your stats directly into the PDF for a clean, legible record of your character.
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Printer-Friendly Layers: Includes a togglable background layer. Keep the immersive, textured look for digital play, or switch it off for a clean, ink-saving print at home.
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Optimized Layout: Specific sections for the RotEG skill groups, Derived Stats (Defense Value, Initiative), and Wound Thresholds.
A Living Document: We are committed to supporting your game table. By downloading this sheet today, you are automatically eligible for future updates. We are currently developing a Premium Automated Version (featuring auto-calculating dice pools and active buffs) which will be pushed as a free update to this file as soon as it is ready.
Requires the Rituals of the Elder Gods Core Rulebook to play.
Posted: Tue, 17 Feb 08:50:20 CST
For a Limited Time: 50% of the proceeds on this title is going to humanitarian aid for Ukraine.
Introducing Street Wolves Case Files: Individual adventures packed with action and adventure, designed for one shots or for a couple sessions.
Case File 001: The Ultimate Red Rumble has the Street Wolves helping helping a Ukrainian defector / wrestler rescue his family from the clutches of KGB agents. The Wolves then join in on a no holds barred wrestling match against a Soviet team of powerful wrestlers who have a trick up their sleeves...
This adventure is meant to be played in one or two sessions (or one if you get right to the wrestling) and it also has some slight rules tweaks for pro wrestling styled fighting.
Important: This adventure requires licensed setting that in turn requires Savage Worlds Adventure Edition in order to play.
It does not necessarily require Street Wolves to play, though some of the story details and the set up would make a little more sense with it.
Legal Stuff: “This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.”
Posted: Tue, 17 Feb 08:36:59 CST
The Zeros #4: The Shard
THEY AREN'T YOUR PARENTS. THEY ARE YOUR MANUFACTURERS.
You’ve stepped through the rift into the Endless Dark—a cosmic wound in reality where sound is a memory and physics is a suggestion. You came here seeking a family. You came here seeking a rescue.
You were wrong.
The Zeros #4: The Shard is the harrowing fourth chapter in the Vanishing Saga. This Mutants & Masterminds adventure takes five broken siblings into the absolute heart of the nightmare. Trekking across the bone-cold Ashlands, you will witness the final fate of Earth’s vanished legends—Nova City's greatest heroes, held in obsidian cages and slowly digested by the dimension’s hunger.
But the true horror waits in the Spire of Silence. You will finally stand face-to-face with Richard and Amala Zerowski, the architects of your existence. You will learn the clinical truth of your "birth" and realize that your parents don't want to save you—they want to "harvest" the resonance in your suits to power their trip home.
As if betrayal wasn't enough, the prototype has returned. Jason Zero (Subject 06) has found a new "family" in the Emperor’s Court, and he has come to reclaim the Blacksteel Shard—the only thing the Void Emperor truly fears.
Inside this 25-page PDF, you’ll find:
The Hero Graveyard: A chilling exploration of the Endless Dark, featuring the first look at what happened to the world's most famous superheroes after the Vanishing.
The Inverted Spire: A multi-layered navigation challenge and roleplay gauntlet that moves from a gravity-shifting debris field to the clinical coldness of the Zerowski laboratory.
Survival Horror Mechanics: New rules for the Void Drain, where using your powers in the Endless Dark is a desperate gamble that can leach your very life force.
Boss Encounter: Jason Zero: Full PL 11 stats for the scorned prototype, a master of nullification who can turn your Resonance Suits into your own personal cages.
New Adversaries: Blood Shades: Detailed stats for the "digestive enzymes" of the Dark—shadowy predators that hunt kinetic energy and feed on potential.
The Mask of Obedience Appendix: The 1,000-word backstory of Zoe Zero, revealing her double-life as the Doctor's favorite and the secret "Ghost in the Machine" who woke her siblings.
The world is cruel, but the table is safe. Trust your siblings. Beware the Manufacturers. Take the climb.
Requires the Mutants & Masterminds Hero's Handbook to play.
Part Four of The Zeros series (Following Hall of Mirrors).
Posted: Tue, 17 Feb 07:58:03 CST
Sono trascorsi 161 anni dal giorno in cui la Guerra Celeste ebbe inizio. Un conflitto che vede schierate le divinità e le loro immense armate in una lotta per la supremazia. Quando nel cielo si levò il primo grido di battaglia, potente e terribile come un tuono, le tenebre inghiottirono il sole; rubato, si dice, da un dio crudele. Da allora, sul mondo mortale precipitano angeli e demoni morenti, potenti artefatti danneggiati o maledetti che attraggono avventurieri da ogni dove; sono Cacciatori di Meteore, e tu puoi essere uno di loro.
La Notte Eterna è un’ambientazione dark epic fantasy per 5e. Le pagine di questo tomo contengono la descrizione di ogni reame di Neir, la geografia e la storia del mondo, dei suoi popoli e divinità.
Avrete a disposizione cinque nuove razze giocabili: i karevi, umanoidi in grado di plasmare le ombre; i klorss, elfi che traggono le loro origini dalle potenze abissali; i nuno, gnomi insettoidi; gli urakian, fieri uomini bestia; e i wiloi, arcanisti originari di un mondo lontano.
Scegli tra le sedici sottoclassi inedite, almeno una per classe, con cui affrontare gli orrori che ti attendono nella notte, che sia suonando una melodia sinistra in grado di far ballare i morti o investendoti della luce e del potere del sole.
Quattro background inediti ti offrono il biglietto d’ingresso all’interno di una delle potenti organizzazioni di Neir. Farne parte potrebbe offrirti aiuto in caso di necessità o pericolo... ma si sa, ogni cosa ha il suo prezzo.
Fa’ attenzione a non essere morso, potresti subire qualche “piccolo” cambiamento. Il manuale offre tre archetipi giocabili: i vampiri, gli hjilaki (alti vampiri) e i teriantropi con le varie forme animali in cui potrete trasformarvi.
Apprendi a dominare a tuo vantaggio le nuove meccaniche de La Notte Eterna 5e:
- Apprendi i segreti della Vera Magia con i suoi potenti incantesimi per ogni classe di incantatore;
- L’Ispirazione Divina vi aiuterà a conquistare il favore degli dèi e ad attingere al loro potere;
- Squarcia il velo del tempo con la Magia della Sfera, utilizzabile da ogni classe, per evocare gli spiriti di antichi eroi del passato pronti a combattere al vostro fianco;
- Studia la Meccanica delle Meteore per scoprire potenti creature e artefatti.
Il mondo di Neir è costellato di sfide e opportunità. Tra i reami potrete acquistare e scambiare oggetti magici, reliquie e nuovi materiali; manipolare sostanze tossiche e velenose per rendere le vostre armi letali; fabbricare oggetti, armi e armature in una lega di metallo in grado di illuminare il vostro cammino nella tenebra più fitta; incrociare le lame con personaggi famosi; partecipare a battaglie campali e muovere alla conquista di intere nazioni.
Sarai unicamente tu insieme ai tuoi compagni a forgiare il destino. Avventuriero, possa il tuo coraggio brillare come un astro infuocato nella Notte Eterna.
Posted: Tue, 17 Feb 07:16:40 CST
Stock art depicting an fictional environment of a ruined tower next to a white water river, by Wouter Florusse.
Included in the ZIP file:
- Environment, PNG file of 6482 x 4000 pixels (Landscape orientation) in RGB.
- A one-use License agreement, as stated below below.
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Wouter Florusse is a freelance illustrator from the Netherlands who's passions are history, fantasy and nature.
For business inquiries:
woutart@gmail.com
Portfolio
https://www.artstation.com/woutart
Instagram
instagram.com/wout_art
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IMPORTANT!
Terms of Use and Licence
Under the terms of the non-exclusive licensed you have acquired by purchasing this stock art:
You may use the images for a one time, first edition use for either print or web, along with advertising. This use may be for commercial or editorial purposes. That is to say, as part of a publication that constitutes a larger body of work not limited to the images alone. This would include a book, PDF, or other publication also containing written content.
You may reduce the images included. You may reduce a colour image to greyscale for the purpose of printing in that colour scheme.
You may crop the images as seen fit.
You may not colour, modify, adapt, translate, reverse engineer, decompile, or disassemble the images.
You may not use the images as the basis for any individual or collection of physical or digital merchandise or promotional items, which you offer for sale, such as but not limited to I-shirt, digital or physical greeting cards, mugs, posters, prints, and so on.
You may not use these images for training AI.
You cannot resell these images or redistribute them in any way that competes with them.
You cannot use these images (in whole or in part) as a trademark, service mark, logo, or other indication of origin, or as part thereof, or to otherwise endorse or imply the endorsement of any goods and/or services.
You are not authorized to sublicense, sell, or lease the images, nor may you temporarily or permanently transfer your rights under this Agreement to a third party. This includes, by way of illustration only and not by way of limitation, displaying images in any format (including thumbnails) for download on a website, offering the images for sale, or including images in templates of any nature, including web templates, document templates, projects, or otherwise for distribution and/or sale to third parties.
If you use any of these images in a publication (digital, print, or otherwise) you must include the following statement in the credits:
Some artwork © Wouter Florusse, used with permission. All rights reserved.
Wouter Florusse retains the right to sell the use of this image. Except for your right to use the images in this collection granted by this licence, all other rights, title, and interest in the images and related trademarks and trade names are owned and retained by Wouter Florusse. You agree to establish reasonable procedures regulating access to and use of the images, and use of the related trademarks and trade names in accordance with the laws of the Netherlands, and this agreement.
This agreement will immediately and automatically terminate without notice if you fail to comply with any term or condition of this Agreement. If this Agreement is terminated, you agree to destroy all copies of the images and documentation in your possession, including an product or publication within which you have employed the images.
You acknowledge that you have read, understand, and agree to be bound by the terms and conditions of this agreement.
If you have any questions, please address them to woutart@gmail.com
Posted: Tue, 17 Feb 06:05:03 CST
In this supplement, you’ll find 100 quirks and mannerisms designed to be easily applied to any NPC. These prompts help you inject personality on the fly, guide conversations, and make even brief encounters feel intentional. Each quirk is crafted to spark player curiosity and invite potential story hooks, encouraging deeper engagement at the table. How you use them is entirely up to you—introduce, adapt, or discard any mannerism as it best serves your characters and your story.
Posted: Tue, 17 Feb 06:05:03 CST
Monster Mage Games Presents:
Dead Man Delineation
A stock art collection by Jesse Mohn
The images in this product are high-quality TIFF files at a 300 dpi resolution.
END USER AGREEMENT
This artwork may be used in print or electronic products according to the following conditions:
1). Purchase and use of this license and/or the image(s) and/or writing(s) contained within implies agreement to terms of this license.
2). You are purchasing a license for limited rights to print the image(s) and writing(s) in personal or commercial projects.
3). You may not resell these images or give them to any other entity for the purporses of resale.
4). You may color, crop, enlarge, or shrink the images. You may edit the writing.
5). The artist’s name is required in your product’s credits (see copyright notice below).
6). You may publish the artwork(s) in this license up to three (3) times. After that you must purchase another copy of this license.
ARTWORK(S) CONTAINED WITHIN MAY NOT BE RESOLD - INCLUDING IN COMMERCIAL CLIPART OR STOCK ART COLLECTIONS OR PERSONAL USE IMAGE COLLECTIONS.
ARTWORK(S) MAY NOT BE POSTED ON THE INTERNET WITHOUT THE EXPRESS PERMISSION OF MONSTER MAGE GAMES AND/OR THE ARTIST.
ONLY MONSTER MAGE GAMES OR THE ARTIST HAVE THE RIGHT TO SELL THIS ARTWORK. THE PDF, COVER, AND DESIGN ELEMENTS OF THIS PRODUCT ARE NOT INCLUDED IN THIS LICENSE.
Any questions may be directed to Jesse Mohn at monstermageoni@gmail.com
Copyright Notice:
The copyright notice below must be printed within the published product.
Some art ©2026 Jesse Mohn.
Monster Mage Games, Dead Man Delineation and their respective logos are property of Jesse Mohn. All rights reserved. Published by Monster Mage Games. © 2026 Jesse Mohn
Posted: Tue, 17 Feb 06:03:11 CST
Front COVERS, PAPERS and BACKS around the theme Barbarian Book.
Sketches, poems, letters and stories will also belivelier on these papers.
This template pack will help you to add that little extra to your next adventure, website, game, story or book.
You will find in this pack 4 different high quality templates with covers, backs and papers.
Image format: HQ 300dpi, PNG, TIF, U.S. Letter and A4
Both for personal or commercial use.
You will find 3 huge ZIP files (~150Mb) on the download pages, one-one for front covers, papers and backs.

Posted: Tue, 17 Feb 05:57:13 CST
The Blasphemous Tome is the annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. It contains plenty of sanity-blasting artwork and original content for the Call of Cthulhu roleplaying game. Please read the 'Please Note' below before purchasing.
Featured in this issue are two new Call of Cthulhu scenarios. Matt Sanderson presents a nightclub’s descent into alien madness in the form of “Behind the Neon Glare”. Like issue 13’s “A Social Responsibility”, this takes place in modern-day Northampton and can be played with the same investigators. Meanwhile, Scott Dorward's “Getting the Band Back Together” is set in the Miskatonic Valley in the 1920s. It is a short, gloopy serving of body horror, presenting a loose spiritual sequel to his scenario “Blackwater Creek”.
Please note: the Blasphemous Tome is a fanzine produced by The Good Friends of Jackson Elias podcast as a reward for their Patreon backers. It wasn't originally intended for retail, but Chaosium have kindly allowed us to host the zine here on the Miskatonic Repository. The reason for this arrangement is so that we can issue codes to our Patreon backers to allow them to get print-on-demand copies. In order to do this we have to set a price, and hence the price is higher than it would otherwise be.
If you want a free PDF of this product, you can get one by backing The Good Friends of Jackson Elias on Patreon (at any level). PLUS if you back us at the $3 level (or higher) you get a code for a discounted print copy via DTRPG. To find out more visit:
https://www.patreon.com/GoodfriendsofJacksonElias
Posted: Tue, 17 Feb 01:56:39 CST
The Wilderness Is Watching. The Seed Is Stirring.
Farmhome is a place where stories linger.
The crows are too quiet.
The goats are restless at night.
And the trail beyond the village leads into fog and vine, where travelers vanish, and only bones come back.
The journey will not be kind.
Every hill, every cave, every fallen log may hide danger.
But the road leads forward, through wet woods and broken idols, to where the earth drinks blood and something far older than gods begins to wake.
The Demon-Seed of the Plant God is a 5th Edition adventure for 2–6 player characters of levels 4–6 (Tier 1).
Posted: Tue, 17 Feb 01:56:38 CST
The Wilderness Is Watching. The Seed Is Stirring.
Farmhome is a place where stories linger.
The crows are too quiet.
The goats are restless at night.
And the trail beyond the village leads into fog and vine, where travelers vanish, and only bones come back.
The journey will not be kind.
Every hill, every cave, every fallen log may hide danger.
But the road leads forward, through wet woods and broken idols, to where the earth drinks blood and something far older than gods begins to wake.
The Demon-Seed of the Plant God is is an adventure for The Necromancer's Game that will challenge 2–6 player characters of levels 4–6.







