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Posted: Tue, 29 Sep 21:47:50 CDT
This is a free product to go with my module Monster Seriels 4: Race to the North Pole.
I am providing a PDF and an Excel version.
This worksheet is optional, but can be helpful in tracking Expedition and Survival Points as you are running the adventure.
I am including these files with the PDF of that modle, but wanted to make this available as a seperate download for those who will be purchasing the print copy once it is available.
Price: $0.00
Posted: Tue, 29 Sep 21:13:13 CDT
A dark fantasy tomb adventure for 5E and Black Flag Roleplaying, for four to six characters of 8th to 9th level.
"There were eight of us. I'm the only one who came back."
Old Wilt has kept his secret for forty years. Now, in a riverside inn, he offers to sell a dead man's map to anyone brave enough to follow it. The map leads past a broken bridge and a waterfall to a frozen plateau, where a ring of standing stones guards the tomb of Korzarh Blackhelm, a cursed warlord buried with the …
Price: $2.50
Posted: Tue, 29 Sep 19:59:34 CDT
The year is 2189.
Arizona is no longer a state—it is a sea of shifting sand, cracked high-ways, ruined military bunkers, and half-buried cities.
Phoenix lies beneath towering dunes. Tucson has become a fortress of scavengers.
The Grand Canyon shelters strange tribes, mutated beasts, and forgotten technology.
Water is worth more than gold. Gasoline is sacred (and expensive).
Old-world relics are worshiped like magic.
Every traveler carries a weapon....and every weapon ha…
Price: $3.00
Posted: Tue, 29 Sep 17:36:26 CDT
BIG A** BOOK OF HOOKS: THE BIG WRECK EDITION
There are derelicts... and then there is the Big Wreck.
Adrift in the emptiness of the Great Rift lies an ancient vessel so vast that entire expeditions could disappear inside it.
Thousands of compartments remain unopened.
Ancient machinery still has power.
Computers continue carrying out orders issued millennia ago.
Cryogenic berths still hold living occupants.
Something moves through the darkened decks.
And scattered throughout the wreck are …
Price: $6.50
Posted: Tue, 29 Sep 16:00:31 CDT
I'm sharing a preview for Kengir, my upcoming Bronze Age Mesopotamian 5e setting.
In Kengir, the gods communicate through omens, prophecies, dreams, and strange signs in the world. A cracked bowl at a temple feast might warn of betrayal. A scorpion climbing the ziggurat stairs might mean Goddess of the Underworld is displeased. A river briefly flowing backward might signal political upheaval.
The goal is to make divine communication useful at the table without turning it into a rai…
Price: $0.00
Posted: Tue, 29 Sep 15:56:39 CDT
I'm sharing a sample supplement for Kengir, my upcoming Bronze Age Mesopotamian 5e setting.
In Kengir, choosing a personal deity can shape more than your character’s beliefs. It can also shape their mechanical progression.
Feats are divine blessings tied to the gods. A follower of Šamaš (Utu) might gain sharper insight into lies. A devotee of Ištar (Inanna) might bend hearts through presence and persuasion. Someone blessed by Ea (Enki) might uncover hidden truths in water, ruins, a…
Price: $0.00
Posted: Tue, 29 Sep 15:53:39 CDT
I'm sharing a player supplement for Kengir, my upcoming Bronze Age Mesopotamian 5e setting.
Astrology in Kengir adds birth signs to character creation. Every character is born beneath one of twelve celestial houses, and that sign gives both a divine favor and a divine burden.
The idea is simple: the stars shape you, but they do not imprison you. A Mulapin-born character may feel drawn to protect the weak. A Pabilsag-born character may struggle with reckless impulses. A Girtab-born …
Price: $0.00
Posted: Tue, 29 Sep 15:21:30 CDT
The vacuum is lethal. Everyone knows why.
That does not stop people finding other explanations.
People who live inside spacecraft, orbital stations and sealed habitats spend their lives dependent upon machinery they cannot afford to misunderstand. Pressure, radiation, orbital mechanics, thermal control, spin gravity and life support are measurable. Their consequences are also intimate, arbitrary and sometimes catastrophic.
So people make rules.
Air remembers anger. Redundan…
Price: $2.99
Posted: Tue, 29 Sep 15:15:56 CDT
RPG Journal Page #47 – Dungeon End (A4 Printable)
DicesNInk
The passage grows narrower as the stone walls close in ahead. There is nowhere left to go — or so it seems. A forgotten chamber, a hidden secret, or perhaps a trap awaits at the end of the path.
Connect it with other dungeon pages to build intricate layouts, winding corridors, and mysterious underground complexes tailored to your campaign. Featuring the same 2.5 × 2.5 cm grid, this page allows players to place their miniatures …
Price: $1.00
Posted: Tue, 29 Sep 15:06:11 CDT
Enter a world where reality is composed of three warring substances: Flesh (living meat that builds cities and hungers to consume), Crystal (geometric perfection that imposes mathematical order), and Void (deliberate absence that erases both).
The old moon shattered long ago, scattering fragments across the world that warp reality wherever they fall, while the Afterlife Sea, a literal ocean where drowned souls drift, covers nearly half the known world. Cities are built from livin…
Price: $5.00
Posted: Tue, 29 Sep 14:12:32 CDT
4 new fiendish nephilim lineages borne from the planar influence of the Four Perils, the consortium of four archfiends plaguing the Iseung region.
Taotie of Gluttony
Taowu of Vainglory
Qiongqi of Wroth
Hundun of Pandemonium
Price: $14.99
Posted: Tue, 29 Sep 13:48:58 CDT
Content Warning: Horror and the Supernatural
The subject matter of this sourcebook contains disturbing elements often found in cosmic horror: an indifferent and uncaring universe and existential dread. The creatures detailed herein are alien beings so advanced beyond humanity that all sense of humanity, ethics, or morality is beyond them. Their superhuman ability to manipulate the minds of others
and reality around them at a whim has made these creatures consider themselves to be…
Price: $2.95



