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 Shop Front: The Shimmering Web
Posted: Sat, 18 Apr 23:06:57 CDT
Publisher: Pinnacle Entertainment

This is the first of a new series called Shop Front.

Each supplement will contain details of a shop, it's owner, adventure hooks, and custom items the shop offers.

The entry is for The Triple Tusk Market, an outdoor market that offers a vast variety of options for adventurers.

Inside:

  • 14 Adventure Hooks
  • 35 New Items, Foods, and Drinks
  • Stats For A New Creature
  • Seven Different Market Stalls
Shop Front: The Shimmering WebPrice: $1.20
 A Cat RPG - The World of Cats
Posted: Sat, 18 Apr 20:59:55 CDT
Publisher: thiagogomes

A Cat RPG - The World of Cats is a free supplement, showing a basic overview of the urban environment of A Cat RPG. A book that can serve both as inspiration for Narrators to build good adventures in their campaigns and also to understand a little more about the world of A Cat RPG.

It presents the Neighborhood, the place where the Kitties live, and what they may encounter in some places around the neighborhood.

A Cat RPG - The World of CatsPrice: $0.00
 EOE1-Edge of Eden ERA 2 - Core Rulebook Version 1.0
Posted: Sat, 18 Apr 20:07:15 CDT
Publisher: Fel-Dark Entertainment

Welcome to Edge of Eden (EOE), ERA 2 Version 1.0 Ruleset

EOE focuses on the Antediluvian world- when mankind were savages in the world and Eden was the light above it all, where Humanity dwelled. Then came the fall of Adam and Eve spilling their children into the dark world of mankind. As Humanity struggled to understand the basics of survival, mankind abused them as a nieve people. Over the course of the next 600 years the two races of Huamnity and Mankind mixed, breeded, and grew nations around their culture and religions. In all of this the powerful Watchers reside over all, hanging humanity and mankind the teachings of Sorcery, how to make iron weapons, and learning the dive into the foundations of art and ethics. Then came their children, the powerful Nephilim who ravaged the lands as Demi-Gods seeking to rule all the kingdoms of man and humanity alike. In the lands of the conflict was brewing between these Nephilim and the resistant communities and kingdoms banding together to fight back and away in the Lands of NOD, Cain built his great city and Lilith teaches her children the ways of Sorcery and killing in her blood lust to ruin the seeds of Adam. 

EOE uses a D20 Roll Under philosophy much like all of the ERA 2 Products sold by Fel-Dark Entertainment. We hope created this Role-playing game for those seeking to remain in a regious theme while still getting to experience the adventures that await them in this vast expansive world that draws on Christianity, Jewish mysticism, Ethiopian lore, and Mesopotamian ideas. We hope this is what you were looking for and enjoy the experience. 

Please reach out to us at Feldarkentertainment@gmail.com with any questions.

EOE1-Edge of Eden  ERA 2 - Core Rulebook Version 1.0Price: $15.00
 Clipart Critters 690-PWYW Cheesy Goodness
Posted: Sat, 18 Apr 19:57:53 CDT
Publisher: Postmortem Studios

It’s not all doom, gloom, fireballs and slaughter in your typical fantasy adventure… sometimes, your PC’s have to take time out to have a good satisfying slice of cheese… assuming they aren’t lactose intolerant, in which case, they should stick to fighting muensters! Perfect for any OSR or fantasy adventure!

Subject to the included license information. Printed size will be up to a tidy 2899 x 2300 pixels (3.8 X 3.7 inches) as a 600 ppi Tiff... enough to be used as a spot illo! Included is a lo-rez version for easy online advertising.

You can use this image in commercial or fan projects, however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.

Clipart Critters 690-PWYW Cheesy GoodnessPrice: $0.00
 Um RPG de Gatos - O Mundo dos Gatos
Posted: Sat, 18 Apr 18:40:45 CDT
Publisher: thiagogomes

Um RPG de Gatos - O Mundo dos Gatos é um suplemento gratuito, mostrando um panorama básico do ambiente urbano de Um RPG de Gatos. Um livro que pode servir tanto de inspiração para Narradores construírem boas aventuras em suas campanhas como também para entender um pouco mais sobre o mundo de Um RPG de Gatos.

Ele apresenta sobre o Bairro, o lugar onde os Gatinhos vivem, e que eles podem encontrar em alguns lugares do bairro.

Um RPG de Gatos - O Mundo dos GatosPrice: $0.00
 Full Page Art - Magic Explosion
Posted: Sat, 18 Apr 16:01:02 CDT
Publisher: Lore Wise Games

Fantasy Stock Art - Permanent License - Magic Explosion

A brave knight perishes in a dark, cursed, underground dungeon chamber as a powerful fulmination of wicked, blue, other-worldly flames thunder through the hallway with unfathomable force, engulfing everything in sight. Was it a magic trap etched into the stones by an evil sorcerer, or an ancient glyph set to ward off greedy looters? Perhaps the next adventurer who explores these forgotten halls will unravel this mystery.


Features

  • Use as cover art or full page illustration; eye-catching and intriguing design
  • Suitable for classic fantasy, dungeon crawling, and sword & sorcery themes
  • Hand-painted digital artwork, inspired by oil painting. Looks great with most other types of RPG artworks
  • High resolution (6000 x 7746 /300 ppi), portrait layout
  • Uncompressed PNG image
  • Buy once, use forever. Don't worry about keeping track of expired license agreements, use for as many projects as you want!

Preview

Magic Explosion stock art print dimensions

Full Page Art - Magic ExplosionPrice: $14.99
 THE MARKET AT THE END OF ECHOES A Planar Mini-Setting for D&D 5th Edition
Posted: Sat, 18 Apr 14:19:18 CDT
Publisher: Elderlight Press

THE MARKET AT THE END OF ECHOES A Planar Mini-Setting for D&D 5th Edition


To wish is to open a door. The Market lives in the doorway.

Somewhere between intention and consequence — in the trembling instant after a wish is spoken but before it lands — there is a bazaar. It has no fixed location on any planar map. It drifts through the space between timelines, stocked entirely with things that almost were: the wedding ring never given, the peace treaty never delivered, the healer's potion brewed one hour too late. Its vendors wear the faces of people who almost existed. Its heart is a brass bell that tolls for every completed transaction, filling buyers with a brief, unbearable flash of the life the item was meant for.

Nobody leaves empty-handed. Very few leave unchanged.

The Market at the End of Echoes is a fully realized planar mini-setting designed to drop into any ongoing D&D 5e campaign or anchor a standalone adventure arc. It expands on the micro-setting format with deeper location detail, richer NPCs, faction conflict, and a mystery at its heart that can sustain multiple sessions of play.

Inside you'll find:

  • 8 fully keyed locations, from the Threshold of Unfinished Words to the elusive Stall of Futures — a vendor that sells moments from timelines that haven't collapsed yet
  • 3 fully realized NPCs with distinct agendas, secrets, and hooks: Solen-That-Almost-Was (the Market's melancholy overseer), the Vendor of Certain Things (who warns every buyer and watches them not listen), and Marek Thane (a traveler who found what he came for and hasn't been able to leave for three years)
  • 2 factions in conflict: the Tideless Choir, who want to drain the Market and return its inventory to history, and the Inventory, a thieves' guild who just want to sell it
  • 3 original stat blocks: the Echoman Vendor (CR 1), the Echoman Warden (CR 3), and the Echo-Sovereign (CR 7) — constructs of compressed counterfactual memory, each with unique psychic abilities
  • 3 random tables for market wares, ruinous bargains, and rumors overheard at the Bell Plaza
  • 6 adventure hooks with complications, threaded to work as a standalone mini-arc
  • 2 new magic items: the Pendant of Half-Spoken Things and the Vendor's Ledger — both with secrets that tie directly into the setting's central mystery
  • The Secret of the Market — a DM-facing revelation that reframes everything and sets the stage for a genuinely memorable finale

This is a setting built around a single question: what do you do with the life you didn't live? It rewards players who ask questions, NPCs who have reasons to lie, and Dungeon Masters who like their locations to have a heartbeat.

Compatible with D&D 5th Edition. Suitable for characters of any level.

THE MARKET AT THE END OF ECHOES A Planar Mini-Setting for D&D 5th EditionPrice: $4.00
 Tiny Terrors Set I - Goblin Tween, Kobold Trapper, Troll Toddler, and Fae Anarchist - fun humorous characters for your fantasy stories or settings - STL files
Posted: Sat, 18 Apr 13:26:26 CDT
Publisher: MediaStream Press

Tiny Terrors: Set I

Monstrously Cute. Absolutely Not Safe.

They’re small. They’re adorable. They are a terrible idea to underestimate. Tiny Terrors: Set 1 brings together four chaotic, personality-packed miniatures designed to steal the spotlight at your table. Each sculpt blends humor, danger, and strong visual storytelling—perfect for unforgettable encounters, quirky NPCs, or pure tabletop mayhem.

Included in This Set:

Troll Toddler Berserker
Nap time is over. Everything is worse now. A pint-sized engine of destruction mid-tantrum, armed with a weapon far too big and emotions far too real.

Screenshot_2026-04-18_at_2_03_42PM.png

Goblin Tween
Attitude first, consequences never. Leaning on an oversized hammer and flipping off the world, she’s equal parts menace and mischief.

Screenshot_2026-02-26_at_7_18_45AM.png

Fairy Anarch Gremlin
A wildwood rebel with torn wings, a thornblade, and zero respect for authority. If the forest had a riot starter, it would look like this.

Screenshot_2026-04-18_at_2_06_57PM.png

Kobold Trap Kid
Don’t worry—he tested it. Probably. Armed with explosives, bad ideas, and unstoppable enthusiasm, he’s always one click away from disaster.

Screenshot_2026-04-18_at_1_58_56PM.png

Perfect For:

  • Memorable NPCs with personality

  • Comic relief that turns dangerous fast

  • Unique low-level (or high-chaos) encounters

  • Collectors who want something different

  • Painters looking for expressive, character-driven sculpts

Designed for 3D Printing

  • Clean, readable silhouettes

  • Tabletop-friendly proportions

  • Balanced detail for easy printing and painting

  • Ideal for standard RPG scales

Warning:

These minis may cause:

  • unexpected laughter

  • immediate player attachment

  • sudden explosions

  • total loss of control at the table

The smaller the monster… the bigger the problem.

Tiny Terrors Set I - Goblin Tween, Kobold Trapper, Troll Toddler, and Fae Anarchist - fun humorous characters for your fantasy stories or settings - STL filesPrice: $4.99
 Empire of Bones
Posted: Sat, 18 Apr 12:23:34 CDT
Publisher: Agamemnon Press

You have left the real world behind you. 

Welcome to a completely different and all together horrific nightmare! 

You are surrounded by the gnashing, biting, and tearing fangs of a thousand horrid ghouls hungry for flesh. 

You are lost in the darkest shadows of the Lower Ethereal Hierarchy. 

Welcome to THE EMPIRE OF BONES!

Discover nightmares made manifest in the necromancer ruled Unholy City of Zeb. It is a vicious pit of vipers brimming with evil potential. The dead are more valued than the disgusting living here in Zeb. Status is craved above all else in this horrid city littered with sweaty laborers who work themselves to death, die, then rise as zombies to return to work. 

Hearty adventurers can abandon the wretched city of cloying death and seek their fortunes in the Lands of Dust. It is a bleak land covered in ash and soot. Thin soil is blown by wailing winds and scraggly plants cling to life. It is littered with ghoul infested ruins and unspeakable treasures. 

HEED MY WORDS STRANGER! This tome is not for the weak of heart! Turn back now if your spine lacks the steel needed to stand up to these horrors. 

Tell me, have you heard the whispers of the Skinless Ones? 

hellcrawl_art_shopify.jpg

Empire of BonesPrice: $25.00
 Mantles and Masteries - Circle of the Living City: A Druid Subclass
Posted: Sat, 18 Apr 12:09:16 CDT
Publisher: Glyphtamer Games

Every adventurer walks a path, but some take up a mantle that defines them. Within these pages is such a calling - disciplines refined, identities embraced, and talents brought to their fullest expression. These are not mere skills, but masteries earned through dedication, instinct, and daring.

Welcome to Mantles and Masteries, a series showcasing individual subclasses compatible with 5E.

This marks the fourth installment of the Between Crowns and Cobbles series, a series that explores the lives of those shaped by the city - forged between stone walls and narrow streets, where power looms high above and struggle grinds below. These subclasses are rooted in the city - characters shaped by its pressures, its injustices, and its endless opportunities. Whether rising to defend it or tear it down, these are the figures who live in the space in between.

Presented here is the Circle of the Living City, a Druid subclass.

The city breathes, grows, and endures - at least to those who know how to listen. Druids of the Circle of the Living City see no divide between nature and civilization. To them, streets, stone, and structure form a living ecosystem - one they can shape, protect, and call upon in times of need. To them, the city is alive.

Mantles and Masteries - Circle of the Living City: A Druid SubclassPrice: $1.49
 Modus Operandi: The Long Game - A GM's Guide to Masterminds and Sleeper Agents
Posted: Sat, 18 Apr 11:43:45 CDT
Publisher: The Arcverse

Modus Operandi: The Long Game

A GM's guide to conspiracies, sleeper agents, and multi-session villain arcs.

In a standard Mutants & Masterminds session, the conspiracy is a montage. The villain reveals their master plan in a single monologue, the heroes travel to three locations, and by the end of the session, the shadowy organization is dismantled. The intricate web, the years of infiltration, the slow erosion of trust – all lost to the rush to the boss fight.

Modus Operandi: The Long Game fixes that.

This 30-page supplement transforms the conspiracy from a boss rush into a paranoia engine. Inside, you'll find a complete toolkit for designing campaigns where the villain is patient, invisible, and already inside the heroes' lives.

What's Inside:

The Mastermind's Web – A step-by-step framework for building conspiracies that unfold over 6-10 sessions. Learn to design nodes, sleeper agents, and revelations that force heroes to question everyone – including each other.

Conspiracy Systems – Three complete mechanical systems: the Conspiracy Web (node-based tracking), the Paranoia Clock (visible villain progress + hidden trust erosion), and Flashback Planning (villains who prepared for everything).

The Cabal – Five fully-statted villain roles (The Puppeteer, The Sleeper, The Whisper, The Ghost, The Cleaner) with PL 8-10 stat blocks, sleeper agent mechanics, and crew dynamics for conspiracies that survive any single defeat.

The Paranoia Clock – A dual-faced tracker. One side shows the villain's progress toward their endgame. The other, hidden from players, measures how fractured the heroes have become. When it fills, the party breaks.

Three Complete Conspiracies – Ready-to-run long-game campaigns:
- The Puppeteer's Apprentice – A vanished hero's sidekick returns to expose every secret identity unless the current heroes prove themselves worthy.
- The Ghost in the Machine – A rogue AI living in the city's infrastructure has been manipulating events for a decade. It has no body, no headquarters, no face.
- The Sleepers of Session Zero – The heroes' trusted allies – the police liaison, the tech, even a romantic partner – are sleeper agents. The players won't know until it's too late.

The Conspiracy Generator – Random tables to create custom long-game campaigns in 60 seconds – endgames, villains, sleepers, complications, clues, twists, and aftermath.

For Game Masters Who Want:

- Villains who feel inevitable – not because they're powerful, but because they're patient
- Campaigns that unfold over months of real time, with slow-burn reveals
- Mechanical depth for paranoia, betrayal, and fractured trust
- Scenarios that fit any campaign setting (Nova City references are easily reskinned)
- Tools that work with existing M&M 3e rules – no new core mechanics required

Requires the Mutants & Masterminds Hero's Handbook (3rd Edition).

Modus Operandi: The Long Game - A GM's Guide to Masterminds and Sleeper AgentsPrice: $6.99
 The Changeling
Posted: Sat, 18 Apr 11:25:37 CDT
Publisher: Chaosium

What do you do when you fear that your child is no longer who it seems to be?

At a lonely farmstead beneath the great waterfall of Dynjandi, a mother fears for her youngest son. Her husband vanished in a winter storm, and since then, something about the child has felt… wrong. He watches too closely. Listens too well. And sometimes, when he thinks he is alone, he speaks with a voice no infant should possess.

Summoned to uncover the truth, the heroes soon find themselves entangled in a tale of hidden people, stolen children, and a man who chose a different life by the Dynjandi Waterfall.

As the truth emerges, no path is without cost. Will the heroes return the child to his mother and restore what was taken? Leave him with the father who claims him? Or strike a bargain with the mother calling for her son?

The Changeling is a short scenario for the Age of Vikings roleplaying game, set in the haunting landscapes of Iceland’s West Fjords and the fourth installment of the West Fjords Tales. Designed for a single evening of play, this adventure weaves folklore, deception, and difficult choices into a deeply human saga.

The ChangelingPrice: $1.29