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Posted: Fri, 27 Feb 16:40:03 CST
The Skalds Shall Sing of Triumph!
In the distant Northlands, evil has fallen upon Ghostwood Vale. With the jarl and best warriors away, raiders are looting and burning the countryside. The valefolk need heroes, and you’ll require all your wits and a strong axe to uncover the mystery behind the Mossback Raiders!
Mossback Raiders is a 19-page 4th-level adventure for 5E2024 and Tales of the Valiant. Encounter a trollkin warlord and kobold ice wizards, break an ancient curse, and celebrate a victory worthy of rousing songs!
Tell us, hero—can you send the Mossback Raiders running?

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Posted: Fri, 27 Feb 16:32:03 CST
Deadlands turns 30 years old this year, and we’re celebrating with a once-in-a-generation Anniversary campaign.
To give you a taste of what’s coming, this is a FREE preview of the updated Dueling Rules!
In the Weird West, a duel isn’t just a gunfight — it’s ritual, reputation, and raw nerve.
This free preview presents the updated and clarified Dueling Rules from the 2026 edition of Deadlands: The Weird West. These rules expand High Noon showdowns into tense, cinematic standoffs featuring Hole Cards, formal Tests, dramatic Draw mechanics, and brutal first-shot damage bonuses that reward the fastest hand in the territory.
Designed to heighten tension and spotlight legendary gunslingers, these rules make formal duels faster, deadlier, and more memorable at the table.
If you want your next showdown to feel worthy of legend, step into the street and draw.
Don't forget to check out the Kickstarter campaign, now in its final week!
Posted: Fri, 27 Feb 16:16:54 CST
The heat hits before the sound. It rolls over you in suffocating waves, thick enough to choke on, carrying the stench of rot, wet iron, and flowering things that should not smell like meat. The canopy above is a living ceiling - layer upon layer of swollen leaves, thorned vines, and pulsating growths that blot out the sky entirely. Light filters through in sickly shafts of green and amber, illuminating drifting spores that cling to skin and armor like parasites seeking purchase. Your unit is alone. The insertion went wrong fast - signal interference, sudden atmospheric turbulence, weapons fire from an unseen ridge. The drop scattered you across kilometers of hostile terrain before the jungle closed in, swallowing wreckage and bodies alike. What little gear you recovered sweats and corrodes in your hands. Ammo fouls. Power cells drain faster than expected. Every breath feels borrowed. The jungle is not passive. Something screams in the distance - sharp, ululating cries that trigger responses from deeper, heavier throats. Massive shapes crash through undergrowth far too dense for creatures of their size, yet the foliage bends aside as if welcoming them. Smaller things skitter and slither closer, drawn by sound, heat, and blood. The ground itself shifts beneath your boots, soft with decomposing matter and crawling life. And then there are the others. You spot them first as distortions - movement where movement shouldn’t be. A glint of optics between broad leaves. The faint hum of powered armor dampeners. Other bounty hunters. Other contracts. The same prize. They stalk with practiced patience, letting the jungle do half the killing. Traps hang disguised as vines. Mines are grown into the mud. Signals are baited with false hope. No extraction window is confirmed. No command voice answers your calls. Only the jungle, the predators, and the hunters - each adapting, learning, closing in. The air itself seems to press closer with every hour, heavy with spores that induce hallucinations and whispers that crawl into the mind when sleep becomes unavoidable. You begin to notice patterns in the sounds, rhythms that feel intentional. As though the jungle is listening. As though it remembers who bleeds where. Out here, survival is not about firepower. It is about staying unseen in a place that sees everything.
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In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:
Posted: Fri, 27 Feb 16:16:36 CST
The air tastes wrong. Not poisoned - consecrated. Every breath carries the residue of rites performed too often, too willingly. Incense burns in towering braziers of blackened alloy and bone-white stone, its smoke curling upward in disciplined spirals, as if even the fumes have learned obedience. Banners hang motionless despite the heat, heavy with sigils stitched in crimson thread that never fades, never frays. The Diarzenita Empire calls this order. They call the chanting stability. The armored legions standing in silent formation - faces hidden behind angular helms etched with devotional kill-marks - are not guards, but witnesses. Their rifles hum softly, harmonized to the rhythm of the litany echoing through the vast chamber. At its center yawns the Gate. It is not a door. It is a wound in reality, torn open and held apart by pylons older than the Empire’s recorded history. Light bleeds from it in shades no spectrum was meant to hold - deep reds collapsing into void-black, edged with pulses of sickly gold. Within its depths, shapes move. Not emerging. Not retreating. Simply waiting. The priests insist the Gate is contained. They are wrong. The chanting falters sometimes. Just for a heartbeat. When it does, the temperature drops sharply, frost crawling across metal floors while sweat beads instantly on exposed skin. Voices whisper from the breach - layered, overlapping, speaking in tones that bypass the ear entirely. Names are spoken. Futures are promised. Sins are remembered with loving precision. You were sent here because something has changed. Demons are crossing without being summoned. Imperial systems fail in precise, ritualistic patterns. Entire cohorts vanish from sealed sanctums, leaving behind only ash arranged in geometric devotionals. The Diarzenita command denies loss, denies weakness, denies fear - but their orders are unmistakable. Stabilize the Gate. Silence the anomaly. Do not let the truth spread. Yet the deeper you move into the sanctified complex, the clearer it becomes: this was never a containment operation. It was a negotiation. One that has reached its final clause. The Gate is no longer asking for payment. It is collecting.
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In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:
Posted: Fri, 27 Feb 16:02:10 CST
Lunar Moon Base Gamma, checking in! This is a lunar outpost with a hidden underground base. Two open lunar surface maps, one overhead view of the base, and larger maps for encounter areas. This could be a contemporary base on the Moon, or any outpost for science-fiction games.
Cratered Surface: Classic lunar surface to traverse.
Lunar Surface: No big craters, but plenty of sand dunes and barren rocks.
Lunar Underground: A very large map (60x60) of a hidden underground base on the Moon.
Moon Base Gamma: Overhead view of the visible lunar base.
Moonbase Greenhouse: Agricultural and hydroponics set up to provide fresh air and vegetables to the lunar crew.
Moonbase Habitation: Above-ground living space for visiting astronauts.
Underground Entrance: Two buildings conceal airlocks to the underground base. An elevator for staff and a vehicular lift for cargo and surface rovers.
No gridlines.
Most of these maps are gridsize 40x30, and are at 4000x3000 pixels so they stay sharp when printed or zoomed in.



Posted: Fri, 27 Feb 15:53:53 CST
Hags of Ruin | New 5e Monsters
Hags of Ruin is a monster supplement for 5e that presents hags not as isolated swamp crones or recycled spellcasters, but as structured manifestations of tragic emotion. Instead of relying on a single generic hag stat block, this book provides six complete and escalating emotional triads: Hunger, Grief, Anger, Envy, Despair, and Desire—each expressed through three distinct roles: the Voice, the Maw, and the Keeper.
These are not covens. They are emotional fractures made manifest.
The intent of this product is thematic escalation and structured corruption. Each triad embodies a specific form of ruin and functions as a unified threat. The Voice tempts, manipulates, and destabilizes. The Maw devastates and consumes. The Keeper anchors the manifestation and prevents its collapse. When united, each triad activates a shared Triad of Ruin feature that intensifies its emotional domain and reshapes the battlefield.
Geography, cosmology, and origin are intentionally undefined. These stat blocks can represent village-level tragedy, noble downfall, religious collapse, or kingdom-scale obsession. They do not replace traditional hags—they expand them, offering structure and emotional identity where there was once only folklore menace.
Whether these manifestations are rare catastrophes or recurring consequences of mortal failure is left entirely in the GM’s hands.
Hunger Triad
Voice of Hunger (CR 1): Whispers of scarcity and temptation who coaxes desperate bargains for sustenance and survival.
Maw of Hunger (CR 1): Gaunt devourer that feeds on flesh and vitality, growing stronger as others starve.
Keeper of Hunger (CR 1): Withered sentinel who spoils food, withers crops, and prevents relief from taking hold.
Grief Triad
Voice of Grief (CR 3): Soft-spoken mourner who weaponizes memory and loss, drawing the living into sorrowful fixation.
Maw of Grief (CR 3): Wailing horror that lashes out with grief made tangible, turning mourning into harm.
Keeper of Grief (CR 3): Silent matron who binds areas in oppressive remembrance and suppresses hope.
Anger Triad
Voice of Anger (CR 5): Incites rage and vengeance, turning allies against one another with sharpened provocation.
Maw of Anger (CR 5): Brutal embodiment of wrath who escalates violence wherever blood is spilled.
Keeper of Anger (CR 5): Hardened anchor of fury who prevents retreat and sustains prolonged conflict.
Envy Triad
Voice of Envy (CR 7): Sows suspicion and rivalry, whispering of what others possess and what should be taken.
Maw of Envy (CR 7): Covetous predator who steals strength, status, or advantage from its foes.
Keeper of Envy (CR 7): Calculating guardian who fortifies betrayal and fractures alliances at critical moments.
Despair Triad
Voice of Despair (CR 9): Extinguishes resolve, convincing even heroes that resistance is futile.
Maw of Despair (CR 9): Crushing force of hopelessness that drains vitality and the will to fight.
Keeper of Despair (CR 9): Anchors oppressive gloom, suppressing healing, inspiration, and recovery.
Desire Triad
Voice of Desire (CR 11): Tempts with obsession and fixation, bending loyalty and devotion toward ruin.
Maw of Desire (CR 11): Devouring embodiment of consuming want that punishes those who resist their fixation.
Keeper of Desire (CR 11): Jealous warden who binds chosen targets and prevents separation from destructive bonds.
Compatible Products
Hags can be found on any of the fantasy maps.
Posted: Fri, 27 Feb 15:12:33 CST
Wrath of the Dracolich is a one-shot adventure for 6th-level characters, compatible with 5e. The adventure takes place in a frozen land beset by mounting danger, where a hidden cult works to return an ancient dragon to life not as it once was, but as an undead minion of destruction. The journey drives adventurers through harsh wilderness, deadly opposition, and a final race to stop disaster as the ritual strains toward completion.
The story begins in Dun Mordan, a remote mountain village facing disappearances and unsettling signs. These events lead the party toward the mountain peak Snowthorn Ridge where the Skeletal Paragons, a cult devoted to an exiled god of death and ruin, are preparing a powerful ritual. Their aim is the resurrection of Xirethra the Doom Singer, an ancient dragon once bound and sealed beneath the ice.
Adventurers descend through a cavern system filled with signs of sacrifice, stirring undead, and the growing force of the ritual. At the heart of it, they face Narak, the leader of the Skeletal Paragons, as he works to bind the dragon’s soul to her skeleton and complete her transformation. Depending on the party’s decisions, the adventure can end with the ritual stopped, the dragon’s soul freed or the Doom Singer rising as a dracolich, with multiple possible aftermaths.
Here’s what you’ll find inside:
- A complete 40+ page frostbitten horror one-shot adventure, built and tested for 4-5 characters of 6th-level.
- Original enemies with detailed stat blocks, as well as unique magic items with carefully crafted effects.
- Five custom battlemaps created with Inkarnate, ready for immediate use at the table or online.
- Clear, concise read-aloud text and helpful side notes throughout, giving GMs what they need right when they need it.
Posted: Fri, 27 Feb 15:04:09 CST

This is a tool for RPG story design
Inquisitor Kada’s Exquisite Corpse is a toolkit built for you to design a world for RPG stories. This book is written to work for any game you play — if you’re a dungeon master, a referee, or a keeper of arcane lore, you’re a story designer.
Your guide is Inquisitor Kada, and her dying memory is poisoned by the sinners she’s put to the rack.
This is her journal, the enshrinement of her failing mind. You will find her words muddied with false confessions and half-remembered hagiography. Her thoughts are not her own anymore…The Heretic King lies through her pen.


This book is an exquisite corpse
An exquisite corpse is a writing style where one person writes a line and another person writes the next line. Together, they write a complex story full of twists and surprises no one sees coming. Your writing partner is Inquisitor Kada whose mind is tortured by voices that are not her own.
The book introduces a system for world design that you and your players explore together. Collectively, you'll define the spaces where your story happens and the limits to how far it can go. Then, we (and Inquisitor Kada) provide unique story elements like monsters, items, and locations that you can customize to fit your game.
What's inside
In addition to the design tools, this book includes:
- An alternative vision of the world — Weiroads — to explore and customize
- 27 interconnected characters with illustrations and backgrounds
- 27 monsters with illustrations and lore
- 27 unique items with illustrations and lore
- 9 saints and their hagiography
- 3 cities unique to Weiroads with cultural, political, and religious backgrounds
- 3 unique environments with illustrations, lore, and hex-crawl maps
- Tons of rollable charts for world-building
The Characters
You'll get 27 interconnected characters and 9 Saints with backgrounds and illustrations. You can use these characters as written or customize them for your own story.

The Reliquary
In Weiroads, items and equipment are called "relics," and this book includes 27 of the most sacred and vile relics this side of hell. Each is illustrated and includes lore written for you to customize.


Horrors
No RPG is complete without something beyond the blackness of the vast desert at night — this book includes 27 monsters like Inquisitors and Heretics; hive-minded mutant vultures, and the god of valiant warriors.


The world of Weiroads
Weiroads is a globe-sized supercontinent of endless sands. The land is cursed by dead gods and heretic kings. Folks dwell in ancient cities clinging to the last defensible positions or else cleave to their caravans in the vast desert to survive.
You can explore environments like the ruins of Old Koderynth or "visit" the Inquisitors in the tower of Aklinor to recover forbidden knowledge.



Posted: Fri, 27 Feb 14:16:33 CST
Welcome to issue 54 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Never Mind the Dice Rolls Issue 54 contains:
Kicking off we have a review for Agents of Excalibur, this cracking campaign is published under the Miskatonic Repository for Call of Cthulhu, and honestly we think it is a campaign that is well worth you checking out with lots of bang for buck.
Let’s Make Some Maps! - Oscar looks at the websites and software out there for the aspiring GM to use, and gives some recommendations on some varied programmes.
Weapons: Battle Axe – Adam is back with the second in his series on weaponry in TTRPGs, this time is it the dwarf’s favourite!
Why You Should Play Savage Worlds – Oscar takes a look at the game system which does seem to really do it all.
Driving Force – Penny gives suggestions on how to make a unique character without straining over a background.
Damaged Magic Items – In a magic poor world, have some fun with damaged magic items in your games.
Review: Blood in the Margin – We explore this solo game about dark academia, you killed someone now you are watching the net close around you.
Vampire Random Table – One for the VtM players, what could you find poking around a Primogen’s haven
This issue was published on the 28th Feb 2026
Posted: Fri, 27 Feb 13:23:53 CST
Deadlands turns 30 years old this year, and we’re celebrating with a once-in-a-generation Anniversary campaign.
To give you a taste of what’s coming, this is a FREE preview of the Deadlands 30th Anniversary Celebration Book
Inside you’ll find:
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Shane’s origin story of Deadlands
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Early Gen Con memories
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Behind-the-scenes history
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Rare photos and development insights
But this is just the beginning!
The full 30th Anniversary Kickstarter includes:
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The massive Celebration Book
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A new self-contained Deadlands Core Rulebook
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Rascals, Varmints & Relics
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A Starter Box for new Marshals
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Kickstarter-exclusive coins and dice
Important: Only backers during the Kickstarter will receive their digital files delivered on BOTH PEGINC.com and DriveThruRPG. After the campaign, that dual-delivery option rides off into the sunset.
And the 30th Anniversary collectibles?
When they’re gone, they’re gone.
If you’ve ever fanned the hammer, slung a hex, or risen as a Harrowed… this is your celebration.
Check out the Deadlands 30th Anniversary Now
Much obliged, partner.
— Shane & the PEG Crew
Posted: Fri, 27 Feb 13:19:41 CST
| This special bundle product contains the following titles: |
| STARBREAKER- ACTION DECK Regular price: 0 Bundle price: 0 Format: PDF |
STARBREAKER themed Sci-Fi playing cards than can also funtion as an action deck for Savage Worlds Games. Tarot Sized 4 jokers included. ... |
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| Starbreaker- Keys to the Kingdom Regular price: 0 Bundle price: 0 Format: PDF |
A powerful faster-than-light communications device is being transported to a VIP client of Remis Engineering. Your crew has been hired to steal it. Can you navigate the sprawling shipping containers as they fly through the terminal and retrieve it in time? *Requires the use of the Savage Worlds core rules and the Starbreaker setting.... |
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| Starbreaker- The Vizon Run Regular price: 0 Bundle price: 0 Format: PDF |
The Crew is hired to obtain sensitive data regarding a “Project Downfall” from Vizon, one of the "Big Five" corporations. They are to infiltrate an arcology on the planet VIZ-12-1, access its main data center, and download the data. *Requires the use of the Savage Worlds core rules and the Starbreaker setting.... |
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| STARBREAKER-ARCHETYPES Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
Archetypes for the Starbreaker SciFi setting, using the Savage Worlds rule system. These are both Novice and Seasoned versions included. Archetypes in this set Assassin Bounty Hunter Engineer Grifter Hypertech Pirate Psy Commando Psy Operative Smuggler Thief ... |
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| STARBREAKER-FIGURE FLATS 1 Regular price: 0 Bundle price: 0 Format: PDF |
NPCs and Creatures for the Starbreaker sci-fi setting. Many of these images would work with other futuristic space settings as well. Some of the figure flats included: Mercs Bounty Hunter Robots Aliens Hive Creatures ... |
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| STARBREAKER-JUMPSTART Regular price: 0 Bundle price: 0 Format: PDF |
Starbreaker:SAINTs and Synners Mission Alpha You hold in your hands the jumpstart for Starbreaker, a setting for Savage Worlds. This booklet serves as an introduction to the very edge of a galaxy where the criminal syndicates rule numerous worlds, opposed by a special group of agents known as SAINTs— members of the Sector Agent INtragalactic Taskforce. On the Outer Rim, the syndicate has taken hold of war-ravaged planets, and the people of those worlds have nowhere else to turn for justice and peace. SAINTs seek to restore the law of the land, but they are the few against many. In this jumpstart adventure, you will find a group of five pre-generated SAINT characters ready to play. The SAINTs are tasked with a mission to rescue an important member... |
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| STARBREAKER-MISSION BRAVO Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to Mission Bravo, a thrilling heist set in the aftermath of Starbreaker’s jumpstart Mission Alpha. The SSA contacts the Black Wolves with a new directive. They want the team to recover a recently discovered copy of the Memories of Captain Trelloth, the journals of a xek pirate captain who operated during the Armageddon War. The SSA believes that the captain’s journals contain the location of the legendary Starship Graveyard, the lost wreckage of dozens of starships lost during the fabled Battle of Shadows. If you have not played through Mission Alpha, be sure to check it out now. To recap Mission Alpha: Welcome to Echo, a mining planet on the edge of the Rim Worlds and a source of critanium, the metal essential for creating jump drives. The planet is... |
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| STARBREAKER-SAINTS AND SYNNERS CORE Regular price: 0 Bundle price: 0 Format: PDF |
GRITTY SCI-FI ACTION USING THE AMAZING SAVAGE WORLDS RULE SET! *Requires the Savage Worlds Core Rule Book and Sci-Fi Companion to Play On the edge of known space, criminal syndicates, and bounty hunters flourish among the cold and uncaring stars. SAINTs and Synners fight to bend the Rim Worlds to their will, their conflict shaping the destiny of the region. You can play as a SAINT, undercover agents moving through the underworld, dedicated to taking down the criminal syndicates. A world the SAINTs know well... as former criminals themselves! Or you can play as a Synner, looking out for yourself and your Crew. Do you try to make it through another day or choose to rise to the top and form your own Syndicate Faction. The edge of the galaxy is standing on the brink; j... |
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| STARBREAKER-STARSHIPS/STARPORT MAPS Regular price: 0 Bundle price: 0 Format: PDF |
This pack includes maps for Starbreaker. Inside you will get. Both Ships will have a full ortho exterior view image and interior deck plans. The Starport is designed to have two landing pads for ships with support facilities. Star Raven Light Transport Manta Long Range Scout Starport ... |
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| STARBREAKER-THREAT CARDS Regular price: 0 Bundle price: 0 Format: PDF |
Enemies and potential allies for your Starbreaker game. The set is over 50 threats with stat blocks for each and includes some of the following and many more. Mercenaries Pirates Combat Robots Star Marines Hive Insects ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (52%) |
Posted: Fri, 27 Feb 12:45:57 CST
| This special bundle product contains the following titles: |
| Cypher System Character Creation - Fast and Easy Regular price: 0 Bundle price: 0 Format: PDF | Fast And Easy
• Is being handed a 445 pg. book just to make a character a bit intimidating?
• Is the extreme number of choices provide feel overwhelming?
• Does having only one or two books to pass around the table during character creation make the time seem ponderous?
Then this product is for you.
The process of character creation is now streamlined and put into a printable zine format which makes it easy to carry and allows everybody can have their own copy.
What is my “secret”?
Rather than picking Type, players pick an Archetype. Archetypes provide a limited choice for Abilities and Foci. In other words, only the Abilities and Foci that apply to the Archetype are included with the Archetype. ... | |
| The Mystery Of Woden's Eye - 01 Regular price: 0 Bundle price: 0 Format: PDF | The Mystery of Woden’s Eye is a sci-fi mystery at a seemingly abandoned facility on a remote planet. As character's continue down the path of discovery until they unwittingly trigger the same event that killed the station’s crew.
In addition to the adventure, you will also find:
An overview of the adventure
Numerous hooks to start the adventure.
An optional adventure start.
Alternate ways to run this adventure.
List of plot ideas to follow–up this adventure.
A crew roster for the station so it can be used in other adventures.
Writeups for 3 Robots.
The preview link allows you to view the entire book.
This Product is on sale for a limited time.
Requires the Cypher System Rulebook from Monte Cook Games.... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (0%) |



