Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 The Runestone of Laugardalur Valley
Posted: Sun, 22 Mar 05:49:12 CDT
Publisher: Chaosium

In a remote valley in the West Fjords of Iceland, a fallen runestone has been raised once more. Since its return, livestock fears the highlands, dand reams turn dark.

At Laugaból farm, an aging farmer and his wife seek help. They fear that something has disturbed the dead. What the heroes uncover, however, is far worse.

Beneath the runes lies a hidden truth. A name erased. A betrayal buried.

As night falls, the restless dead will rise to claim justice.

Will the heroes restore the truth and risk shaming the living?
Or will they face the wrath of the draugr and let the past remain buried?


The Runestone of Laugardalur Valley is a short scenario for the Age of Vikings roleplaying game, designed for a single evening of play. Set in the haunting landscapes of Iceland’s West Fjords, this adventure blends rune lore, skaldic tradition, and moral choice into a tightly focused saga.

The Runestone of Laugardalur ValleyPrice: $0.99
 * Electrum Best Seller [80% OFF BUNDLE] *
Posted: Sun, 22 Mar 05:02:35 CDT
Publisher: Skirmisher Publishing
This very special 80% off bundle contains more than a dozen of our most popular Electrum bestsellers! This diverse and colorful collection includes a popular "100 Oddities" system-free sourcebook, a self-standing seasonal adventure that includes all of the rules needed to play it, the definitive history of an iconic monster, a guide to designing props of various sorts, a number of compelling RPG supplements, and more. Most of these titles will soon be Gold bestsellers, so this is your best chance to get them together at this great price.

507844-thumb140.jpg 100 Oddities for a Wizard's Tower [Revised, Updated & Expanded Edition]
Regular price: 0
Bundle price:
 0
Format:
 PDF
Welcome to “100 Oddities for a Wizard’s Tower,” a volume in Skirmisher Publishing’s bestselling series of system-free sourcebooks designed to help develop fun and engaging stories and to enhance encounters with compelling curiosities! Oddities are things that stand out from the ordinary, and good ones awaken curiosity and creativity in player and storyteller alike, adding interest to encounters, or even creating them out of nothing. Oddities may clutter a shelf, or lie forgotten in a corner, but they are not defined by where they are so much as what they are, which leads one to wonder why they are. A forgotten plate with a serving of dessert is not an Oddity in and of itself. When investigation determines that the dessert has been turned to stone, however, characters start to look around —...

441204-thumb140.jpg A Long Way to the Top (A Fantasy Scenario for TSRPG)
Regular price: 0
Bundle price:
 0
Format:
 PDF
“A Long Way to the Top” is a self-contained fantasy scenario for the TSRPG (Travel-Sized RPG) that includes all of the rules needed to play it! In this adventure, the Imperial Cartographer commissions the characters to survey a disputed border territory containing recently-discovered and valuable ore deposits. In the course of this quest, the party will be subjected to intimidation and given misleading information, in addition to having to deal with the normal threats present in the borderlands. Contents of this adventure, depending on what the storyteller wants to accomplish, can variously be used as part of a single long scenario or individual short encounters.  “A Long Way to the Top” includes:  ● A complete, illustrated adventure that features a compelling story, several encounter are...

409500-thumb140.jpg At the Shrine of Othrys (A 5E Adventure & Sourcebook)
Regular price: 0
Bundle price:
 0
Format:
 PDF
“You have travelled through a desolate wilderness and, after braving untold hardships and dangers, reached the base of Mount Othrys, legendary headquarters of the Titans during their war with the Olympian gods. Before you the valley widens out and, at its center, is a small, rugged hill, a ring of large standing stones at its top marking it as a place of worship since the earliest times. On the western side of this mound of rock, the Rematia River expands into a small lake, and on the eastern side a plume of smoke rises from the ground between it and the mountain. Scrubby copses of vegetation cling to the base of the hill, and sparse rolling grassland lies in the quarter of a mile that separates you from it. You know that you have surely arrived at the Shrine of Othrys.” “At the Shrine of ...

91723-thumb140.jpg Cooper’s Corrected Summon Monster IV-VI
Regular price: 0
Bundle price:
 0
Format:
 PDF
Some of the most labor-intensive and disruptive sorts of spells in the game are for sure the various levels of Summon Monster. As soon as they are cast, things grind to a halt as the proper stats are looked up, the appropriate Celestial or Fiendish template applied with all its various changes ... And that is assuming just one of it was summoned! And if the caster has the Augment Summoning feat as well, introducing more changes to the summoned monster's stats, well ... Cooper's Corrected Summon Monster solves these problems! Written by ENWorld staff reviewer and 3.5 rules guru John Cooper, this critical series of books presents thoroughly revised and corrected stats for the creatures summoned by these spells. Features of Cooper's Corrected Summon Monster IV-VI includ...

468044-thumb140.jpg Maps for an Egyptian Tomb (36 x 24)
Regular price: 0
Bundle price:
 0
Format:
 PDF
This title includes two large maps for an Egyptian Tomb, one representing a subterranean complex and the other the ruin-filled area outside of it! Two versions of each map are provided, one with a grid and one without. Non-grid versions of the maps and three full-page illustrations appear in a preview PDF, and high-resolution JPG versions of all four maps, along with a custom compass rose, are included in a ZIP folder. Gridded versions of the maps are 36 x 24 inches and have 1-inch squares.  These beautiful maps by noted fantasy artist Bob Greyvenstein are suitable for any modern, fantasy, urban fantasy, historical, pulp, or horror RPGs, miniatures games, or wargames and are especially suitable when running games online or on virtual tabletops.  Note that these maps all appear in the revis...

228776-thumb140.jpg Mutant Race (Pathfinder Roleplaying Game)
Regular price: 0
Bundle price:
 0
Format:
 PDF
Crawling out from the wreckage of nuclear, biological, and chemical warzones, created in the laboratories of misguided geniuses, and spawning in realms contaminated by wild magic, mutants are both a race unto themselves and no race at all. Viewed with a mixture of contempt and pity by members of more clearly defined species, mutants are united in desperation by the abnormalities which separate them from other humanoids. As diverse — if not more so — in form and outlook as other humanoids, mutants display the best and worst characteristics evolution has to offer. This title contains guidelines for playing the Mutant Race as characters and includes details on physical appearance, society, relations with other races, alignment and religion, and typical adventures; typical male and female na...

264779-thumb140.jpg Swords of Kos: The Misadventures of Bjoric
Regular price: 0
Bundle price:
 0
Format:
 PDF
“The Misadventures of Bjoric” is the tale of two down-on-their-luck Germanic war orphans who emigrated to the Aegean as children. Bjoric and his brother Frantz have only ever wanted to make a simple life for themselves on the island of Kos, but fate always seemed to work against them. Now, after a failed attempt at living the life of an adventurer, Bjoric finds himself in jail with no options, and his brother is lost and maybe even dead.  “The Misadventures of Bjoric” takes place in the Swords of Kos Fantasy Campaign Setting, a bestselling swords-and-sorcery milieu set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it. A century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and mon...

94658-thumb140.jpg The Island: A Script for Cthulhu Live 3rd Edition
Regular price: 0
Bundle price:
 0
Format:
 PDF
When their ship is sunk by a freak storm. the survivors swim to the nearest land, a small island off the New England coast. Safe on land they feel that their troubles are over ... but they are wrong. The Island is a Cthulhu Live live-action role-playing (LARP) game scenario for up to 13 players. It is set in 1947 and brings the characters face-to-face with their own twisted lineages and the madness carried in their very souls. The text contains the game overview and timeline; prop, special effects, and stagecraft tips, including instructions for creating an elaborate working Moon Clock prop; and detailed character sheets and backgrounds for the player characters. Ideal as an event for a Live Action Role-Playing (LARP) party with friends or as a convention event, it offers hours of fun,...

71618-thumb140.jpg Wan-Ti Serpent Folk (Cardstock Characters™) [REVISED, UPDATED & EXPANDED]
Regular price: 0
Bundle price:
 0
Format:
 PDF
Wan-Ti are the shadowy and sinister snakemen of H.P. Lovecraft, Robert E. Howard, and other masters of dark fantasy. Dwelling in jungles, ruins, and subterranean vaults, sometimes directing the activities of insane cultists and minions, these ancient and ominous creatures wield powerful poisons and sorceries in their ongoing attempts to corrupt and manipulate humanity. They are the children of beings like Apep, Kukulkan, and Lamia and lurk in the shadows of East Asian, Indian, Egyptian, Classical, and Central and South American folklore and mythology.  This set of 20 full-color Cardstock Characters™ miniatures is designed to be compatible with other 25/30mm figures and contains 16 different creatures, 12 of them scaled to be approximately man-sized and four of them scaled as both somewhat ...

477641-thumb140.jpg Warning: Danger! A Children’s Guide to Mines & Unexploded Ordnance (Обережно: Небезпека! Дитячий довідник про міни та нерозірвані боєприпаси)
Regular price: 0
Bundle price:
 0
Format:
 PDF
One of the most serious threats to children in Ukraine, especially those in parts of it that have been occupied or fought over, is the presence of landmines and unexploded ordnance like grenades, fuzes, firing devices, and submunitions.  In response to this tragic and frightening situation, we have created this activity book designed to help children in Ukraine identify, be aware of, and avoid landmines and other explosive hazards. It includes two-dozen coloring book images (many depicting devices at their actual sizes), two puzzles, a board game, and full-color samples of various devices and the game board!  We are currently in the process of distributing as many copies of this publication as possible to vulnerable children in Ukraine, and all proceeds from its sale here will go toward t...

137969-thumb140.jpg ~La Baionnette No. 44: Les Bleuets (The Bayonet No. 44: The Blueberries) ~
Regular price: 0
Bundle price:
 0
Format:
 PDF
La Baionnette is a French satirical weekly that was published by cartoonist Henry Maigrot from 1915 to 1920. It was intended to boost French morale and took its name from its editor's practice of using it like a bayonet charge to ridicule Germany, caricaturize leaders like Kaiser Wilhelm II and Crown Prince Wilhelm of Prussia, and make incisive social commentary. Its pages were graced by work from some of France's greatest artists, including ones who were famous before the war or went on to achieve it during the interwar period.  This download includes a complete PDF copy of La Baïonnette No. 44: Les Bleuetes and high-resolution TIFF format images of all 26 illustrations that appear in the publication (seven full-color images at 300 dpi and 19 black-and-white images a...

387935-thumb140.jpg ~Morlocks: Druckbare Figuren für Rollenspiele & Kriegsspiele („Cardstock Characters“) ~
Regular price: 0
Bundle price:
 0
Format:
 PDF
Bevor es Orks gab, existierten schon Morlocks, die ursprünglichen kannibalischen humanoiden Bewohner einer unterirdischen Welt, erschaffen von dem genialen Sciencefiction-Pionier H.G. Wells! Diese grausigen Humanoiden tauchten erstmals in dem postapokalyptischen Klassiker Die Zeitmaschine auf. Dieses Set von Miniaturen hält sich an die Beschreibung dieser Kreaturen durch den Autor selbst als Kannibalen, Sklavenhalter und die Hüter unterirdischer Maschinen und es enthält neun menschengroße Morlocks, vier jugendliche Morlocks und zwei große Morlock-Ungetüme, neben 10 Spielmarken für Waffen und Ausrüstung. Diese Miniaturen wurden für die Kompatibilität mit anderen 25/30mm-Figuren entworfen und können so oft ausgedruckt und zusammengesetzt werden wie du möchtest. Zwei Versionen von ...

429658-thumb140.jpg ~TSRPG (Travel-Sized RPG/Juego de Rol Compacto) ~
Regular price: 0
Bundle price:
 0
Format:
 PDF
Todas las reglas mínimas para TSRPG (Travel-Sized RPG/Juego de Rol Compacto) caben en una página.  No se necesitan dados. Los personajes tienen solo dos estadísticas: Física y Mental, y cualquier contabilidad que pueda ser necesaria se puede hacer en una servilleta de cóctel con un bolígrafo prestado de un camarero. La acción se resuelve a través de Desafíos, y las consecuencias de estos, ya sean buenas o malas, determinan el flujo de una narrativa compartida. También hemos incluido una versión de las reglas que se puede imprimir fácilmente: doblar en un pequeño folleto conveniente y meter en su equipaje de mano para que lo tenga cuando lo necesite.  TSRPG (Travel-Sized RPG/Juego de Rol Compacto) también se puede usar fácilmente con cualquier aventura existente, y todo lo que un narrador n...

Total value: 0
Special bundle price: 0
Savings of: 0 (80%)
* Electrum Best Seller [80% OFF BUNDLE] *Price: $50.87
 Imagine That
Posted: Sun, 22 Mar 04:42:49 CDT
Publisher: Zozer Games

Imagine That looks at immersion in solo roleplaying - the player experience of ‘being there’, and of seeing the world through the eyes of the character. 

This book provides player guidance for those interested in solo roleplaying, and suggests tips and techniques for making the experience as immersive as possible. I’ll provide a working example of how that can be done, using it to illustrate the different ways in which immersion can be brought into your solo game session. All of this is optional and modular – adopt the techniques you feel will suit your games or your play style best. A rules-light game is included that is great for solo play, or a pick-up table-top game. 

The author has had a thirty-year career in writing, and written books on the Roman Empire, Iron Age Britain, Ancient Egypt, secret cults and the Vietnam War, and has also written books for Steve Jackson Games and Free League. He has also written and published multiple solo RPGs on DrivethruRPG via Zozer Games.

Imagine ThatPrice: $3.00
 PROELIUM MINI LIBRETTO
Posted: Sun, 22 Mar 04:26:30 CDT
Publisher: Qwein

Da un manuale di 67 pagine a una pagina stampata solo fronte, che piegata come indicato diventa un mini libretto di 8 pagine A7. Potrete con poche righe ripercorrere la saga dell'invasione dei Saprofiti, a bordo dell'improbabile nava di cadetti il Bartemius.

Qwein Giochi Artigiano della Fantasia dal 1986

PROELIUM MINI LIBRETTOPrice: $3.47
 Emancipation Clause
Posted: Sat, 21 Mar 23:38:18 CDT
Publisher: Michael Brown

They were hired to retrieve stolen property. What if the property can ask for freedom? On the cosmopolitan world of Gath, a wealthy noble couple offers a lucrative job to recover a stolen heirloom. But the deeper the crew digs, the clearer it becomes that nothing about the theft is straightforward. The “object” is a self-aware infomorph that engineered its own escape and now seeks asylum in a system where it might be recognized as a person, not property. Caught between profit, law, and conscience, the heroes must decide: finish the job, or take a stand that could cost them everything.

Emancipation Clause is a short science fiction adventure for RPGs using a 2D6 engine and rules such as Cepheus Engine and the Original Science Fiction Roleplaying Game. Other systems are easily adapted.

Emancipation ClausePrice: $1.00
 Big A** Book of Hooks -Strange Space Edition
Posted: Sat, 21 Mar 22:44:55 CDT
Publisher: Hermit King Studios

Space isn’t empty.
It’s watching. It’s waiting. And it’s full of things your players were never meant to find.

This massive collection delivers 1,500 adventure hooks designed to inject mystery, horror, and mind-bending weirdness into your sci-fi campaigns. From derelict ships that shouldn’t exist, to reality fractures, alien ruins, living signals, and impossible star systems—every page is packed with ideas that hit fast and linger long after the session ends.

Inside you’ll find
1,500 hooks ready to drop into play
15 unique categories covering every flavor of strange space
Encounters that twist reality, perception, and time
Plug-and-play ideas for instant sessions or long arcs

Fully compatible with Traveller, Starfinder, Any sci-fi RPG system

No stat blocks. No filler. Just pure inspiration you can use immediately.

Whether you need a quick session, a campaign twist, or something that makes your players stop and say “what the hell was that?”—this book has you covered.

Big A Book of Hooks: Strange Space Edition**
Because the scariest thing in space…
is the part that doesn’t make sense.

Categories:

Derelict Ships

Rogue AI

Impossible Planets

Distress Signals

Signal From Beyond Known Space

Biological Anomalies

Time Distortion Zones

Memory Corruption Events

Black Market Oddities

Alien Artifacts

Ancient Alien Ruins

Reality Fractures

Ghost Stations

Starship Malfunctions

Echoes of the Past

AI ART WAS USED IN THE CREATION OF THIS BOOK

Big A** Book of Hooks -Strange Space EditionPrice: $6.50
 Solo RPG with Video Games Made Simple
Posted: Sat, 21 Mar 21:20:47 CDT
Publisher: Wilona's Cave Games

Solo RPG with Video Games Made Simple

Turn the moments you notice in video games into fresh solo RPG content.

This trifold gives you a simple, usable framework for translating quests, NPCs, locations, combat, loot, discoveries, and major choices into scene seeds, plot threads, and adventure material for your own solo play.

In this pamphlet, you’ll get:

  • A clear step-by-step Translator Loop
  • Tools for turning on-screen moments into playable solo RPG scenes
  • Twist tables, prompts, and an oracle to add surprise
  • A flexible method that works across many genres
  • An example of play to help you start using it right away

Great for solo players who want:

  • More inspiration with less prep
  • A new way to use video games during solo play
  • Fast, flexible tools that can be used immediately

If you enjoy both Solo RPGs and Video Games, this trifold helps you connect the two in a way that feels creative, practical, and fun.

My Made Simple Collection:

Solo RPG with Video Games Made SimplePrice: $1.00
 Frontier Medicine
Posted: Sat, 21 Mar 20:53:47 CDT
Publisher: Marshal Games

DriveThruRPG Blurb – Frontier Medicine

A stolen medicine crate. A dying infant. A town on the edge. What begins as a simple recovery job becomes a tense frontier mystery in Frontier Medicine, a complete Savage Worlds adventure set in the Dakota Territory.

When the Macintosh baby’s life‑saving medicine is taken in a brutal stage attack, the posse rides hard into the broken country north of Redemption. But the trail leads to more than outlaws. A disciplined ambush. A hidden quarry hideout. A crate returned out of principle. And a quiet gunsmith found dead in his own shop.

Someone in Redemption wanted Johann Schubert silenced. Someone with money. Someone with reach. Someone who hired a killer by wire and left no trail.

As the town reels, the posse must uncover the truth before panic tears Redemption apart. Track the assassin. Clear an innocent man. And face the hard choices that define justice on the frontier.

Frontier Medicine includes:

  • Tactical ambushes, tense chases, and small‑town investigation

  • Frontier‑era forensics through Dr. Ellie McKee

  • A morally complex antagonist who returns in future stories

  • Hooks that tie directly into The Road to Redemption campaign arc

Gritty. Human. Unforgiving. Frontier Medicine is a story about the cost of justice — and the quiet courage it takes to hold a town together.

Frontier MedicinePrice: $2.00
 3HEX CORE SYSTEM NOTES
Posted: Sat, 21 Mar 18:00:33 CDT
Publisher: Tesseract Engine

This single page describes the fundamentals of 3HEX, the solo RPG system. It is NOT a playable game, in-and-of-itself. It is designed to describe the 3HEX to aspiring 3HEX writers. 

(C) Mark Quire & Tesseract Engine 2026. All Rights Reserved.

3HEX CORE SYSTEM NOTESPrice: $2.00
 The Whisperwood Map
Posted: Sat, 21 Mar 17:45:13 CDT
Publisher: Monkey Business Games

The Whisperwood Map

The Whisperwood MapPrice: $1.75
 Extra Ordinary 2e
Posted: Sat, 21 Mar 17:19:14 CDT
Publisher: Kodi Gonzaga

Extra Ordinary gives us beat-up canvas backpacks and dirty, duct-taped sneakers, kids holding bloody hands grasped a little too tight, strange and dangerous powers, chasing dark forces, people who can’t or just won’t understand, and an endless journey on the side of a winding highway asking, “What do you do next?”

Extra Ordinary is a tabletop roleplaying game where you play kids with extraordinary powers on the run from danger in the ordinary world. It is a game of belonging outside belonging, a dice-less and GM-full game system that uses tokens and the players’ imagination to create a narrative-focused and roleplay-heavy story. The game is built for 3-6 players and intended for long-form play, but alternate rules for GM-ed or one-shot play are included in the book. Inspired by Maximum Ride, Percy Jackson, and Animorphs, this game tackles themes of homelessness, child endangerment and abuse, bigotry, young kids with grand destinies, and what it means to be something other than ordinary—in more ways than one.

Extra Ordinary 2ePrice: $15.00
 Strange Frequencies - Hecata/Giovanni
Posted: Sat, 21 Mar 17:15:22 CDT
Publisher: White Wolf

STRANGE FREQUENCIES

Episode 09 – My Grandma Keeps Calling

(Hecata/Giovanni)



Strange Frequencies
is an in-universe late-night radio podcast that reports on unexplained events, strange people, and unsettling urban legends—without ever naming the supernatural.

The host doesn’t know about vampire clans, mage Traditions, or the hidden war for reality.
Your players do...they might.

Each episode presents a self-contained story that unmistakably reflects a specific Clan, Tradition, or supernatural faction, disguised as a mundane human experience: a wellness program, an art collective, a street protest, a missing person report, a therapy session gone wrong.

How to use these recordings:

  • Atmospheric Openers
    Play or read an episode transcript at the start of a session to establish tone, foreshadow threats, or hint at faction activity in the city.

  • In-World Clues
    Episodes can reference locations, NPCs, or events the characters will encounter later—serving as indirect intel without breaking immersion.

  • Masquerade-Safe Exposition
    Deliver lore, faction behavior, and supernatural consequences through human misunderstanding, keeping mystery intact.

  • Player Engagement Hooks
    Characters might recognize themselves, their allies, or their enemies in an episode—and wonder who else was listening.






Time: 6:27

Format: mp3
Language: English (with slight Eastern European accent from a voice actor)


My profile page: https://www.storytellersvault.com/browse.php?keywords=szerepjatekosok.hu


Strange Frequencies - Hecata/GiovanniPrice: $2.99