Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 Adventure Idea Cards - Vampire: The Masquerade
Posted: Thu, 18 Jul 03:36:00 CDT
Publisher: White Wolf

Perfect for storytellers! These Adventure Starter Cards provide idea seeds for variety of engaging scenarios to kick off exciting stories and challenges.


Features:

  • 27 Cards: each with a unique basic idea to develop.

Adventure Idea Cards - Vampire: The MasqueradePrice: $3.99
 Cthulhu Architect Maps - Palm Beach Bungalows - 35 x 35
Posted: Thu, 18 Jul 00:48:38 CDT
Publisher: Cthulhu Architect Modern Maps
“Chuckling to herself, Nancy said aloud, “Romance and detective work won’t mix tonight!

― Carolyn Keene, The Bungalow Mystery

Welcome to the Palm Beach Bungalows! Your investigators may come here to enjoy a nice break, solve a mystery or interrogate the weird neighbors!

Included you will find:
  • all maps without watermark
  • grid & gridless
  • day & night variations
  • splatter & abandoned variations
  • floor plans
  • JPG Files in many resolutions (70 PPI, 140 PPI, 256 PPI)
  • PDF Files with the gridded maps ready-to-print

Palm Beach Bungalows - Day

Palm Beach Bungalows - Day


Palm Beach Bungalows - Night

Palm Beach Bungalows - Night


Palm Beach Bungalows - Splatter - Day

Palm Beach Bungalows - Splatter - Day


Palm Beach Bungalows - Splatter - Night

Palm Beach Bungalows - Splatter - Night


Palm Beach Bungalows - Abandoned - Day

Palm Beach Bungalows - Abandoned - Day


Palm Beach Bungalows - Abandoned - Night

Palm Beach Bungalows - Abandoned - Night


Palm Beach Bungalows - Floor plan

Palm Beach Bungalows - Floor plan

Cthulhu Architect Maps - Palm Beach Bungalows - 35 x 35Price: $2.99
 Settings of the Wastelands [70% OFF BUNDLE]
Posted: Thu, 18 Jul 00:36:20 CDT
Publisher: Skirmisher Publishing
This very special 70% off bundle contains a dozen resources designed to help storytellers run games in places like post-apocalyptic wastelands, ruined cities, and bleak alien landscapes! They include our Platinum-bestselling "100 Oddities for a Wasteland" system-free sourcebook, several RPG supplements, a self-standing scenario that includes all of the rules needed to run it, two sets of mutant miniatures, and more.

204853-thumb140.jpg 100 Oddities for a Found Car
Regular price: 0
Bundle price:
 0
Format:
 PDF
Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them.  This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-future science fiction role-playing game scenarios. Oddities are intended as aid to storytellers, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination i...

197523-thumb140.jpg 100 Oddities for a Wasteland
Regular price: 0
Bundle price:
 0
Format:
 PDF
Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild, 100 Oddities for a Wizard’s Library, and 100 Oddities for a Wizard’s Tower — have tied in primarily with the fantasy and horror genres, and 100 Oddities for a Wasteland is the first to cross over into post-apocalyptic science fiction. It is thus ideal for adding a twist to encounters for Gamma World, Mutant Future, and many other modern, sci-fi, and post-apocalyptic games.  Oddities are intended to aid GM creativity, turning poss...

64698-thumb140.jpg Creatures of the Wastelands: Habitats
Regular price: 0
Bundle price:
 0
Format:
 PDF
Creatures of the Wastelands: Habitats is devoted to some of the possible environments and locations that might exist in a post-apocalyptic campaign setting and how they can be used in role-playing games in general and Goblinoid Games' Mutant Future in particular. Life being what it is, most of these locations have since been colonized by a variety of mutant and non-mutant life forms. Following each of the 44 described locations is a list of up to four creatures each from three different books, the Mutant Future core rulebook, and Skirmisher Publishing LLC's Creatures of the Wastelands and Creatures of the Wastelands: Mutational Evolution, both licensed supplements to Mutant Future. Creatures of the Wastelands: Habitats is fully compatible...

347621-thumb140.jpg Creatures of the Wastelands: Random Encounters
Regular price: 0
Bundle price:
 0
Format:
 PDF
Creatures of the Wastelands: Random Encounters contains 15 random encounter tables designed for use with Goblinoid Games' Mutant Future post-apocalyptic role-playing game. These tables incorporate monsters primarily from the Skirmisher Publishing book Creatures of the Wastelands: A Menagerie of Mutants & Mutations, a licensed supplement to Mutant Future, along with some from Skirmisher's Creatures of the Wastelands: Mutational Evolution and a handful from the Mutant Future core rulebook. It is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic D&D" rules introduced in the 1980s. ...

428906-thumb140.jpg Into the Terrorium (A Post-Apocalyptic Scenario for TSRPG)
Regular price: 0
Bundle price:
 0
Format:
 PDF
"Into the Terrorium" is a TSRPG (Travel-Sized RPG) adventure set in post-apocalyptic America, where a team of scavengers discovers a strange research facility and runs into more trouble than it was expecting. This fully-illustrated scenario includes:  ● A complete adventure that includes a compelling and mysterious research facility and a number of intriguing challenges; ● A default background that addresses how the apocalypse occurred and the world became the way it is;  ● Two maps; ● Four sample characters with custom tokens; and,  ● A copy of the TSRPG basic rules, allowing it to be played without any other resources. ...

468011-thumb140.jpg Maps for a Sewer (36 x 24)
Regular price: 0
Bundle price:
 0
Format:
 PDF
This title includes two versions of a large map for a Sewer, one with a grid and one without. The non-grid version of the map and three full-page illustrations appear in a preview PDF, and high-resolution JPG versions of both maps, along with a custom compass rose, are included in a ZIP folder. The gridded versions of the map is 36 x 24 inches and has 1-inch squares.  These beautiful maps by noted fantasy artist Bob Greyvenstein are suitable for any modern, fantasy, urban fantasy, or horror RPGs, miniatures games, or wargames and are especially suitable when running games online or on virtual tabletops.  Note that these maps all appear in the revised, updated, and expanded version of Skirmisher Publishing's Platinum-bestselling "100 Oddities for a Sewer," so if you have it then you have th...

307351-thumb140.jpg Materials of Ancient Empires
Regular price: 0
Bundle price:
 0
Format:
 PDF
The idea of long-lost cultures that were technologically or magically superior to those of the current era of a game setting is fairly common in both fantasy and science fiction. This mini-sourcebook contains entries for two dozen sorts of materials that were developed by ancient societies but which can no longer be created without the assistance of powerful magic or technology. They are suitable for use in any fantasy, modern, science-fiction, or post-apocalyptic games that use the d20 system and can easily be adapted for other games altogether. ...

446793-thumb140.jpg OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)
Regular price: 0
Bundle price:
 0
Format:
 PDF
OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro scenarios without having to master obsolete game systems. And it also works equally well for more recent editions!  Role-playing games have evolved over the past five decades, with game designers taking the original miniatures-combat derived rule sets down paths of detailed simulation, storytelling approaches, and everything in between. As older systems are replaced by modern interpretations, however,...

186649-thumb140.jpg Quantum Flux: Unique Superscience Artifacts
Regular price: 0
Bundle price:
 0
Format:
 PDF
With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic and they’ve gone through Hell since the apocalypse. Damaged, jury-rigged, infested with nanites and parasites, warped by energy, rebuilt by insane machines — these are the kinds of changes that make these artifacts dangerous, unpredictable, and, above all, unique. Quantum Flux contains 86 unique superscience artifacts suitable for use in any modern, sci-fi, or post-apocalyptic setting, and range...

362535-thumb140.jpg Ray Guns & Ruins
Regular price: 0
Bundle price:
 0
Format:
 PDF
This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with mundane and superscience hazards, and guidelines on rooms that might be found anywhere in the wastes. Material in this supplement is stat’ed for the “Basic” OGL/d20 system and can be used as-is with OSR games like the Labyrinth Lord retroclone of D&D or the Mutant Future retroclone of Gamma World and is compatible with and easily adapted to games derived from that syste...

262478-thumb140.jpg The Living Building
Regular price: 0
Bundle price:
 0
Format:
 PDF
“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ” Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared feeling before a game. This sourcebook provides a remedy for the next time that happens, and includes an adventure location that is both a little pre-generated and a little homemade, is immediately expandable and adaptable, and can be replayed without seeming like a re-run, because the building changes even as the characters explore it. “The Living Building” includes background and physical descri...

423387-thumb140.jpg TSRPG (Travel-Sized RPG)
Regular price: 0
Bundle price:
 0
Format:
 PDF
TSRPG (Travel-Sized RPG) is a rules-light storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into y...

126189-thumb140.jpg Wisdom from the Wastelands Issue #36: Plant Mutants II
Regular price: 0
Bundle price:
 0
Format:
 PDF
In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going to happen with that tire. Continuing from issue #34, our first installment in the Plants series, this edition provides a little more variety to fill the leafy gaps in your post-apocalyptic herbarium. We’ll start with a few other real-world botanical concepts to help Mutant Lords design their own hazardous greenery and include some examples of these in the main body. Wisdom from the Wastelands is dedicated to provi...

127738-thumb140.jpg Wisdom from the Wastelands Issue #38: Radiation Sickness
Regular price: 0
Bundle price:
 0
Format:
 PDF
Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things a little … messier, by covering radiation sickness. Just the thing for those Mutant Lords who feel they’ve been coddling their mutants ... Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Futur...

158545-thumb140.jpg Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes
Regular price: 0
Bundle price:
 0
Format:
 PDF
When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even  insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant capabilities and drawbacks can be even more strange and profound.  What kind of animal do you want to play? How “human” do you want your animal character to be? Do you want to be able to use weapons and tools? Do you want to be able to talk? Walk like a human? This expanded issue of Wisdom from the Wastelands answers those questions and guides you through the process of playing a mutated anima...

484802-thumb140.jpg ~Hombres Serpiente Wan-Ti: Personajes de Cartulina para Juegos de Rol y Juegos de Guerra (Cardstock Characters™)~
Regular price: 0
Bundle price:
 0
Format:
 PDF
Los Wan-Ti son los hombres serpiente sombríos y siniestros de H.P. Lovecraft, Robert E. Howard, y otros maestros de la fantasía oscura. Habitando en selvas, ruinas, y bóvedas subterráneas, a veces dirigiendo las actividades de cultistas y secuaces dementes, estas criaturas antiguas y siniestras empuñan venenos y hechicerías poderosos en sus intentos continuos de sobornar, manipular, y corromper a la humanidad.  Son hijos de seres como Apep, Kukulkán, y Lamia y acechan en las sombras del folclore y la mitología asiática, india, egipcia, clásica y de América Central y del Sur. Este conjunto de 20 miniaturas de Cardstock Characters™ a todo color está diseñado para ser compatible con otras figuras de 25/30 mm y contiene 16 criaturas diferentes, 12 de ellas escaladas para tener aproximadamente ...

387935-thumb140.jpg ~Morlocks: Druckbare Figuren für Rollenspiele & Kriegsspiele („Cardstock Characters“) ~
Regular price: 0
Bundle price:
 0
Format:
 PDF
Bevor es Orks gab, existierten schon Morlocks, die ursprünglichen kannibalischen humanoiden Bewohner einer unterirdischen Welt, erschaffen von dem genialen Sciencefiction-Pionier H.G. Wells! Diese grausigen Humanoiden tauchten erstmals in dem postapokalyptischen Klassiker Die Zeitmaschine auf. Dieses Set von Miniaturen hält sich an die Beschreibung dieser Kreaturen durch den Autor selbst als Kannibalen, Sklavenhalter und die Hüter unterirdischer Maschinen und es enthält neun menschengroße Morlocks, vier jugendliche Morlocks und zwei große Morlock-Ungetüme, neben 10 Spielmarken für Waffen und Ausrüstung. Diese Miniaturen wurden für die Kompatibilität mit anderen 25/30mm-Figuren entworfen und können so oft ausgedruckt und zusammengesetzt werden wie du möchtest. Zwei Versionen von...

Total value: 0
Special bundle price: 0
Savings of: 0 (70%)
Settings of the Wastelands [70% OFF BUNDLE]Price: $39.83
 The Chiaroscuro Descent
Posted: Wed, 17 Jul 20:45:01 CDT
Publisher: Chaosium

Embark into The Shadows with "The Chiaroscuro Descent"

Step into the eerie and enigmatic town of Arkham Pines, where shadows hold secrets and darkness conceals ancient mysteries. In "The Chiaroscuro Descent," investigators are drawn into a chilling tale of occult rituals, forbidden knowledge, and shadowy beings that defy comprehension. The once-brilliant Professor Evelyn Wright has succumbed to madness, her research into the eldritch forces that lurk in the shadows taking a sinister turn. Now, it’s up to you and your fellow investigators to unravel the mystery, confront the darkness, and save her from the abyss.

Explore Professor Wright’s crumbling home, a place where reality and nightmare blur, and discover her hidden research notes and journals. Delve into the arcane manuscript, "Contact Nykthar," penned by the ancient sorceress Medea, and uncover the terrible ritual that brought Nykthar, a malevolent shadow entity, into our world.  Discover what is in the "Tome of Shadows." Gather rare and powerful artifacts like the Eye of Light and Darkness, each holding the key to repelling the shadowy horrors that haunt your every step.

As the investigation deepens, confront the terrifying Shadow Observers and the lethal Shadow Assassins, creatures born from the darkest corners of human fear. Utilize powerful spells such as Contact Nykthar, Shadow Walk, and Dismiss Shadow to navigate the treacherous paths between light and darkness. Can you decipher the ancient Greek manuscripts and perform the counter-ritual to banish Nykthar and save Arkham Pines and Evelyn Wright?

"The Chiaroscuro Descent" offers a gripping, multi-layered narrative filled with suspense, intrigue, and supernatural horror. This Modern day Call of Cthulhu 7th Edition scenario is perfect for both novice and experienced Keepers, providing 4-6 Investigators all the elements needed for an unforgettable night or two of gaming. There is even a section on how to run it under Pulp Cthulhu! Will you brave the shadows and uncover the truth, or will you, too, be consumed by the darkness?

All new layout! Almost 100 total pages!
51 page scenario
45 pages of handouts
5 fully developed NPCs with character sheets and character sketches
6 full pre-generated character sheets
2 new monsters
1 new eldritch threat
New books, manuscripts, artifacts and spells
Suggestions for running it as a Pulp Cthulhu Scenario

Find out more at 

http://scenarios.akapplegarth.us/index.php?page=coming-soon

The Chiaroscuro DescentPrice: $3.99
 The Ruthless Veil Foxtrot Subsector Guide
Posted: Wed, 17 Jul 18:40:26 CDT
Publisher: Mongoose

The Ruthlerss Veil Foxtrot Subsector Guide book contains:

General Rumors
Specific Rumors
Foxtrot Subsector 1105 map
Foxtrot Subsector 1105 UWP data
Foxtrot Subsector Post 1135, Post 1205 UWP data
Foxtrot Subsector Post 1135 map
Foxtrot Subsector Post 1205 map
Leader of the Foxtrot Subsector Profile
Commander Fang-yi Malmori personal spacecraft
Foxtrot Subsector 1105 Trade Route map
23 planet images
23 planet maps
23 planet stories and images
23 System maps
The Ancient Alien Artifact
The Bauk
Buzzing Colewort”: PSI “Special” drug plant.
Conan Warleader
Conan’s Fist
The Drolla Station
The Gomiaphrena
Loneai: The Lone A.I.
The Multi-ocular Labyrinthodont
The Onvinda Jump Station
The Three Onvinda Asteroids
The Ogner
Space Sargasso and Jump Shoal
Vespa Spaceport
NPCs for the Referee to pick from
Index
Artist Statement

154 pages 

The Ruthless Veil Foxtrot Subsector GuidePrice: $9.99
 ONWARD WITH MIDJOURNEY - An Unofficial Prompt Guide for AI Art Design
Posted: Wed, 17 Jul 18:29:52 CDT
Publisher: Kent David Kelly

Have you ever wanted to create your own art?

Do you want it be amazing and beautiful?

This step-by-step beginner’s guidebook has been written to bring you into the AI art generation revolution, as led by Midjourney and other Artificial Intelligence design suites.

This book details everything you need to know, from login information, the interface, effective commands, art styles, art prompting, design considerations, and curated art directorship. You will learn everything that you need to know to bring the scenes and people in your imagination to vivid life. Within two hours, you can go from absolute novice to making works like the cover of this book (which is an unedited Midjourney design created by the author, using one of the code prompts featured in this volume).

Besides detailed text, tables, steps, and guidance, you will find a nonesuch art gallery filled with majestic pieces that have all been created with Midjourney by the author. With this book you will learn how to make images of beautiful people, terrifying people, monsters, dungeons, superheroes, gods, machines, dream worlds, colorful scenes, bizarre concepts, poster subjects, and things that have never been visualized by anyone else before.

Author and veteran designer Kent David Kelly – creator of the bestselling Classic Dungeon Design Guide, Castle Oldskull, Hawk & Moor, and the Oldskull Library series – leads you through the no-longer-kept gates of the worlds of endless dream.

Instead of lording finished art results over you, the author freely gives you 200 full-page pieces of created artwork, and the exact code prompts that you will need to make similar works of your own design in Midjourney AI.

These prompts will allow you to create an infinite number of art pieces that you control, allowing you to use beautiful and unique art in all of your future projects, be they personal or commercial. We are leaving for the Dreamlands again soon. The keys to the gate lie before you. All you need to do now is pick them up, step up, and follow through.

Another fine release from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (13,200 words, 200 images, 240 pages.)

Disclaimer: This product contains assets that were procedurally generated with the aid of creative software powered by machine learning.

ONWARD WITH MIDJOURNEY - An Unofficial Prompt Guide for AI Art DesignPrice: $4.99
 Tarot Card System for Solo Role-Playing Beta version
Posted: Wed, 17 Jul 18:06:58 CDT
Publisher: GMMike

Welcome to the Tarot Card System for solo role-playing, a unique and immersive way to enhance storytelling and gameplay in your tabletop RPG sessions. This system uses a standard deck of Tarot cards to determine the outcomes of various actions, combat scenarios, and tests.


Tarot Card System for Solo Role-Playing Beta versionPrice: $0.50
 D666
Posted: Wed, 17 Jul 17:43:48 CDT
Publisher: Critical Kit Ltd


Grab three six-sided dice, a notebook and a pen and get ready to build your own personal hell and fill it with devices of torment.

From the creator of Be Like a Crow comes d666, a solo RPG that allows you to create a terrifying temple of torture and make a name for yourself in the underworld. 

A 28-page PDF including all of the rules needed to get started with this fiendish solo RPG from the creator of Be Like a Crow.

 

D666Price: $6.50
 White Sands
Posted: Wed, 17 Jul 17:42:59 CDT
Publisher: Critical Kit Ltd

2045:

CLEAN AIR HAS BEEN PRIVATISED.
THE RICH & POWERFUL LIVE IN MEGASCRAPERS.
THE POWERLESS LIVE IN THE CONTAMINATION.
BUT NATURE HAS OFFERED HOPE.
A FIGHT IS UNDERWAY TO SAVE THAT HOPE.

In this rules-lite role-playing game for two or more players, you and a group of your neighbours will join a fledgling activist group known as The Breathless. From the creator of Be Like a Crow.

Your objective: to fight against MegaCorps and return clean air to the hands of the people.

This PDF version of White Sands includes all you need to begin playing this dystopian yet hopeful game:

  • 40-page book
  • Background lore for the world of White Sands.
  • Core rules, including skill checks and character creation.
  • A starter scenario involving the hunt for a missing activist.
  • Inspirational artwork.
  • Character sheet and maps.

White SandsPrice: $7.80
 The Breightarren Vineyard: A module for ShadowdarkRPG
Posted: Wed, 17 Jul 17:38:57 CDT
Publisher: The Ninth Vault

Once a household name in taverns far and wide, now fallen to ruin its grounds have become a graveyard. Explore the vineyard, uncover its secretes, drink what's left if it hasn't spoiled to vinegar. 

The vineyard sits on a rocky slope that leads down from the main house and winery. The left vineyard is almost completely barren, the few remaining vines sit like bleached bone scarecrows watching over an empty field, the right vineyard is overgrown with brambles, spewing over the fence onto the pathway leading into the property.  The pitched roofs of the main house and winery sit beyond beckoning you to enter. 

This module is designed to plug into your campaign, becoming a location offering the opportunity for side quests and unique world building. Don't be afraid to pull out pieces to use elsewhere or run it purely as written. The vineyard can be inserted into any region within your world, your players may stumble across it by chance or be directed there by their surroundings. 


The  Breightarren Vineyard is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library,LLC. Shadowdark RPG © 2023 The ArcaneLibrary, LLC."

The Breightarren Vineyard: A module for ShadowdarkRPGPrice: $2.00
 Aurorian RPG
Posted: Wed, 17 Jul 17:38:26 CDT
Publisher: SrEspadas

Aurorian um universo e sistema de RPG, focado na sobrevivência em um mundo medieval sombrio.

Mecânicas de raças, classes, habilidades, magias, itens, sobrevivência, monstros, detalhes do universo e mais.

Uma era medieval coberta de criaturas sóbrias, coberta pela influências do passado e de uma guerra contra demónios de tempos atrás, do surgimento de raças, magias e reinos que prosperam e caem, em tentativas de paz e outros por poder.

Um mundo conectado à magia como uma árvore cheia de galhos e raízes, mas seu poder podendo gerar esperança e terror.

Sede por poder, conhecimento, riquezas e controle criam monstros que precisam de heróis para detê-los antes que tudo seja perdido.


Aurorian RPGPrice: $5.00
 Reclaim the throne
Posted: Wed, 17 Jul 17:36:40 CDT
Publisher: Daniël Teeuw

You are mighty heroes ofthe ancient world, yourmission isto complete heroïc quests and acquire glorious treasures. The inspirationsforthis are Mycenaean and homeric legend. 

Pallatima is a 2 page mini ttrpg that can be read and played in a single evening, have fun.

Reclaim the thronePrice: $0.00