Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 Make Your Statement
Posted: Wed, 29 Apr 11:03:19 CDT
Publisher: Monte Cook Games

Nine chilling statements. Ten terrifying investigations!

Delve into the Archives with ten new investigations—ready-made adventures for your investigators to embark upon. Nine new statements and ten terrifying challenges, including investigations written by Jonathan Sims, co-creator of The Magnus Archives and voice of The Archivist on the podcast!

Make_Your_Statement_07_Gaia_DeglInnocent

Explore an observatory infected by its astronomer’s obsession with the dark void in What Sits Between the Stars. Venture into the thirteenth floor of a building that only has twelve in There Is No Thirteenth Floor. Face cultists so devoted to darkness that they cannot be seen except when revealed by a very special “light”—which is actually darkness itself—in Hidden Hosts. And find yourselves tangled in a feud between two rival Fears in Contingent Liability.

But only nine statements for ten adventures? Sometimes the horror comes from inside the building! “Disposal” takes your investigators in a new direction, as their employers task them with handling a dangerous artefact.

Make_Your_Statement_28_Summer_Ford.jpg

The adventures in this book assume the PCs work for The Magnus Institute or a similar organization of your creation. They’re suitable for PCs of various experience, from first-time investigators to veterans of the Institute.

This is a supplement for The Magnus Archives Roleplaying Game. It requires The Magnus Archives Roleplaying Game corebook for play.

Make_Your_Statement_26_Esmeralda_Platani

Make Your StatementPrice: $17.99
 ANOMALIES: The Shadow of Mr. Grin — Issue #1 (The Seattle Arc)
Posted: Wed, 29 Apr 10:42:39 CDT
Publisher: Wagon Wheel Publishing

Presented in a comic-inspired format, each Issue blends cinematic storytelling with structured gameplay—designed to be read, run, and experienced like a living story.

Seattle is under pressure.

Disappearances are being written off.
Drones are appearing where they shouldn’t.
And the Agency is already moving to control the narrative.

The truth?

There’s a pattern.

And behind it—

something is smiling.


🟡 WELCOME TO ANOMALIES

The Shadow of Mr. Grin is the first Issue in the ANOMALIES line—
a cinematic, pressure-driven RPG experience built around escalating events, controlled pacing, and consequence-based play.

This is not a traditional module.

There are no static encounters.
No safe outcomes.
No clean victories.

Instead, you get:

A living scenario that pushes back.


🔥 WHAT THIS ISSUE DELIVERS

This 50-page Arc Issue introduces a full playable experience built around:

⚡ Pressure-Based Gameplay

Every scene escalates.

  • Time matters
  • Attention matters
  • Choices create consequences

The world doesn’t wait for the players.


🎭 Cinematic Scene Structure

Each moment is built to run clean at the table:

  • Narrative-driven entry points
  • Defined pressure systems
  • Clear GM execution guidance
  • Controlled escalation tracks

You’re not guessing how to run it.

You’re executing it.


🧩 Modular Play Design

Play it as:

  • A single-session experience
  • A multi-session arc
  • A drop-in anomaly event

Or connect it to future Issues in the Seattle Arc.


🧠 System-Driven Encounters

This isn’t about combat.

It’s about:

  • observation
  • containment
  • pressure
  • failure

Every encounter evolves.


🛰️ A World That Responds

  • Surveillance systems react
  • The Agency intervenes
  • Public narrative shifts

You are not operating in isolation.


🔥 THE CORE EXPERIENCE

You are sent to investigate a developing anomaly.

At first, it looks manageable.

It isn’t.

What begins as a controlled situation quickly escalates into:

  • system interference
  • escalating presence
  • loss of control

And something behind it all—

guiding events in ways you don’t yet understand.


⚠️ THIS ISSUE ESTABLISHES

  • The Seattle Arc
  • The presence of Mr. Grin
  • The conflict between control and chaos
  • The reality that:

You cannot stop everything.


🧾 INCLUDED IN THIS ISSUE

  • Full Arc Introduction
  • Complete Scenario Framework
  • Multi-stage Escalation System
  • Encounter Structures & Pressure Tracks
  • NPCs and System Threats
  • Drone and Agency Response Mechanics
  • Reward & Progression Integration
  • GM Execution Guidance

🎯 WHO THIS IS FOR

Perfect for groups that want:

  • fast-moving, high-pressure sessions
  • narrative-driven play without heavy prep
  • structured but flexible encounters
  • meaningful consequences

📊 PRODUCT DETAILS

  • Pages: 50
  • Format: PDF
  • Play Style: Narrative / System-driven / Cinematic
  • Use: One-shot or Arc Play
  • System: ANOMALIES
ANOMALIES: The Shadow of Mr. Grin — Issue #1 (The Seattle Arc)Price: $11.99
 The Fire Burns Low Starter Bundle [BUNDLE]
Posted: Wed, 29 Apr 10:38:44 CDT
Publisher: The Northern Realm Inc.
This special bundle contains the following titles:



565460-thumb140.png The Fire Burns Low Gamebook: The Lean Cut
Regular price: 0
Bundle price:
 0
Format:
 PDF
THE FIRE BURNS LOW, The Lean Cut Stories are told in the dark over glowing embers. The Fire Burns Low is level-less, class-less rpg set in a dark fantasy world one part familiar, two parts fable and nightmare. You trade. You bargain. You Experiment with magic. You survive the Wilds but not unscathed. And when the time comes, you may choose death. You play mortals confined to a known world. There is safety behind walls. Outside them, there be monsters. There are two worlds: The Mortal World:  structured, familiar, ruled by law and memory. The Immortal Unknown: ancient, alien, mind-bending. Once visited, it marks you forever. The Fire Burns Low is a game about crossing that line. You are stranger in a once familiar land. Your companions are kindred spirits. System Fir...

565980-thumb140.png The King of Bones
Regular price: 0
Bundle price:
 0
Format:
 PDF
The King of Bones Adventure sees you and the crew of the raiding ship crash on the shore in the middle of the night. A shadow lingers over Ask, the ship's captain like a disease that quickly spreads. Ruby eyes watch in your dreams. Repair the ship and put miles from this shore and whatever watches in the dark, before it's too late. The King of Bones is an adventure intended for play with Fire Burns Low, a TTRPG that emphasizes change over leveling up. Face the strange world outside, leaving the comforts of civilization, and let the outside seep in. The King of Bones is intended for play with the Fire Burns Low Gamebook available for free here: https://www.drivethrurpg.com/en/product/565460/the-fire-burns-low-gamebook-the-lean-cut If you like it, consider purchasing the full Gamebook (n...

Total value: 0
Special bundle price: 0
Savings of: 0 (0%)
The Fire Burns Low Starter Bundle [BUNDLE]Price: $4.00
 Dungeon Bodega Simulator: the Simulator
Posted: Wed, 29 Apr 10:26:58 CDT
Publisher: Moonlit Bard

You've been fired from your job as an adventurer with Quest Co. and have set up shop in a dungeon.

Inspired by Dungeon Bodega Simulator by Alien Fruit Games, this one-page fan TTRPG allows you to experience life as the owner of a dungeon-based bodega.

You will need one six-sided die (d6), a journal, and something to write with to play this game.

This game used the Trident Single rules and isn't affiliated in any way with Alien Fruit Games. 

This game wouldn't exist without Dungeon Bodega Simulator, so please support both it and its creator!

Dungeon Bodega Simulator: the SimulatorPrice: $0.00
 Agility Solo for 5e
Posted: Wed, 29 Apr 10:10:54 CDT
Publisher: Parts Per Million

Agility Solo for 5e

Compatible with Nimble

Getting a group together to learn rules and keep a regular game going is incredibly hard. If you have an itch to play but the stars haven't aligned for game night, Agility Solo for 5e is designed to solve that problem.

Built specifically for the streamlined Nimble system, this book gives you everything you need to play without a Game Master. Embracing a "lightest touch" philosophy, these solo tools sit quietly in the background so it doesn't feel like you are playing a different game entirely. You wear two hats: you play your character, and the dice run the world.

Inside, you will find a complete toolkit to drive your solo campaigns:

  • The Oracle: Answer any "Yes" or "No" question the DM would usually answer by using the familiar d20 Advantage and Disadvantage mechanics.
  • The Muse: Generate instant inspiration for open-ended questions, rumors, and plot hooks using word prompts and context.
  • Improvisation Tools: Keep the story moving with easily generated Micro Tables, the "Three Things" drilling-down technique, and "Chekhov’s Gun" to make your world feel cohesive.

  • Narrative Management: Structure your adventures in three acts, use "Interrupts" to advance villain plots, and use "Drama Dice" to introduce ticking-clock tension.

Whether you want to test out a new character build, run a test adventure, or embark on an epic sandbox campaign, Agility Solo for 5e gives you the freedom to do it all. Solo roleplay is a skill, not a bag of wrenches. Grab your dice, jump In Media Res, and play your game, your way!

Agility Solo for 5ePrice: $4.99
 OuterCall : l'Escadron Traque-Effroi
Posted: Wed, 29 Apr 10:09:59 CDT
Publisher: Waasken

OuterCall est un JDR de darkfantasy et d'horreur cosmique indépendant écrit, illustré et mis en page par Waasken.

résumé :

Plongez au cœur du Dédale, Ô voyageuse. Venez vous perdre dans ses méandres et ses ruelles sombres. En ce bas royaume, vestige des mondes passés et amalgame des fantasmes à venir, la terreur et la dégénérescence règnent. Il n'y a plus personne à part des monarques sectaires, des guerriers sanguinaires et des abominations sans foi ni loi.

Est-ce par soif de combat, par désir de découverte ou par volonté d'accomplissement divin que vous avez pénétré ce territoire infernal ? Quoi qu'il en soit, il est trop tard, jamais vous ne quitterez cet endroit. Jamais cet ouvrage ne vous laissera partir ! Vous plongerez pour l'éternité dans les abîmes insondables qui en parcourent ses pages et sombrerez dans la démence.

À moins que... Se pourrait-il que vous ayez un rôle à jouer ? Auriez-vous une place dans ce jeu cosmique ?

Le téléchargement comprend :

- L'Escadron Traque-Effroi : 4 personnages pré-tirés et leur fiche de personnage 

OuterCall : l'Escadron Traque-EffroiPrice: $5.00
 ドラゴニクスの命取りの住人達 II (第五版用) DDDII
Posted: Wed, 29 Apr 09:58:17 CDT
Publisher: Dragonix Books

Dragonix's Deadly Denizens II (Japanese Version Release)

私のお気に入りD&Dコンテンツ・クリエイターの一人であるドラゴニクスが、新たなハードカバーのモンスター図鑑の資金調達を開始しました!新モンスター、オリジナルのアート、クールなメカニズムの数々が収められたこの素晴らしいモンスター図鑑は、プレイヤーを驚かせたい方々にぴったりでしょう!


 

──ロバート・カーギル、『シニスター』、『ドクター・ストレンジ』、『ブラック・フォン』で高い評価を受ける脚本家──



 

この大著には、想像力を刺激し、第五版のファンタジー・キャンペーンに活気をもたらすようにデザインされた恐るべき存在、生物、未確認生物が多数収められています。これら豊富な新モンスターと戦闘のメカニズムは熟練のプレイヤーにとっても歯ごたえある挑戦となり、驚きと緊張感をもたらすこと間違いなししょう!

 

本書の特徴

・300個以上のデータ・ブロックが収録された300ページ超の大ボリューム!

・多数の新モンスターと複数のクリーチャー・テンプレート!

・クリーチャーやテンプレートを表す、依頼受けて描かれた素晴らしいアートワークの数々!

・ほとんどのクリーチャー項目に低・中・高レベルのデータ・ブロックが収録されており、さらに高レベル版データ・ブロックの多くは住処アクションと伝説的アクションを持っています!

123456789

ドラゴニクスの命取りの住人達 II (第五版用) DDDIIPrice: $29.99
 Highwind Aerie — Cliffside Outpost (40x28 Battlemap)
Posted: Wed, 29 Apr 09:35:47 CDT
Publisher: Dungeon Mister

Highwind Aerie — Cliffside Outpost 40×28

Highwind Aerie is a carved‑stone cliffside outpost built into the mountain’s edge, overlooking the cloud‑covered valleys far below. The aerie provides shelter, storage, and workspace for those who tend griffons or maintain high‑altitude patrols. A broad exterior platform serves as a launch and landing zone, while the interior hall supports daily operations in a harsh, wind‑shaped environment.

Included Maps

Highwind Aerie — a functional cliffside outpost featuring a stone‑cut hall, narrow mountain access stairs, and a wide landing platform used for griffon handling, scouting, or high‑altitude travel. The layout is arranged for clarity, tactical readability, and grounded environmental storytelling.

Variants provide alternate lighting, weather, and narrative‑state changes for different encounter styles.

Cold
A thin layer of frost covers stone surfaces and railings, creating a harsher, winter‑bitten version of the aerie.

Sunset
The aerie rests in the mountain’s shadow while the clouds below glow with warm late‑day light.

Night‑Lit
Lanterns and interior lighting illuminate the hall and work areas while the platform remains open to the night air.

Night‑Dark
Moonlight spills across the landing platform while the interior lies in deep shadow, ideal for stealth or nocturnal activity.

Active
Supplies, tools, and signs of daily work fill the hall and platform, depicting the aerie at full operational readiness.

Abandoned
Cobwebs, disturbed storage, and empty roosts create a looted, weathered, and long‑deserted outpost.

Brigand’s Hold
The aerie has been repurposed by illicit occupants, with subtle signs of trade, signaling, and opportunistic habitation.

Knight’s Barracks
Orderly gear, structured living space, and disciplined arrangement reflect organized martial defenders.

Monk’s Refuge
Simple bedding, meditation areas, and daily‑task spaces reshape the hall into a quiet, contemplative retreat.

Scholar’s Retreat
Scrolls, notes, instruments, and study materials transform the aerie into a remote research site above the clouds.

What You Get

• 300dpi print‑ready JPGs
• Grid and gridless versions
• 72dpi VTT‑ready gridless JPGs

All files are organized for quick use at the table or online.

Highwind Aerie — Cliffside Outpost (40x28 Battlemap)Price: $3.99
 Stimulant
Posted: Wed, 29 Apr 09:33:02 CDT
Publisher: Strange Times

Deep Space - 2385

The characters awake from cryo-sleep by an alert. A Priority 1 message was just received from the characters' employer: Cardis Insurance. A nearby space station was claimed to have been lost to an asteroid field; however, the station appears to be completely intact and life support systems remain online. The characters are tasked with boarding the station to determine the validity of the claim and removing any and all active threats. 

Stimulant is a trifold module for the Strange Times RPG. 

StimulantPrice: $2.00
 Strange Times Demo (V0.2)
Posted: Wed, 29 Apr 09:26:27 CDT
Publisher: Strange Times

Strange Times is a mystery horror RPG that combines the competency of investigation narratives with the powerlessness of horror stories. Players will be taking on the role of those who became obsessed with learning about the dark forces hiding in their world--be they monsters, aliens, or ghosts. Every dive into the dark unknown will wear them down until they need to claw their way back into the light. The premise of a game could be anything from cavemen discovering a tunnel to the center of the earth, to modern day podcasters that don’t have the best understanding of boundaries or safety. Just so long as they have an excuse to find the horrors hiding in the night.

Strange Times offers a unique blend of mechanics that naturally progress through the arc of horror stories. Characters will begin every episode capable of overcoming almost any challenge, only for the stress and pressure of the underlying threat to wear them thin for the final confrontation where characters will need to risk everything to succeed.
In addition, Strange Times can take place in any setting and offers flexible systems that are easy and fun to alter, allowing for limitless imagination and creation. Perfect for making strange horrors of your own or running modules from different systems in one game.


CORE MECHANIC:

Strange Times uses a D100 Roll Low System. Players have 6 Traits (Strength, Speed, Intellect, Knowledge, Instinct, and Empathy) and 3 Saves (Body, Mind, and Spirit) as their core attributes. Whenever a player wishes to perform an action, the player will attempt to roll under the relevant Trait to succeed. If a player has an applicable Skill to the action, the player can add it to the Trait before the roll. When a character needs to react to something, they will attempt to roll under their Save. 

 


UNIQUE MECHANICS:

Saves as a Resource

Each Save has 2 corresponding Traits connected to it. When a player fails a Trait Roll, they can choose to spend some of their Save to succeed instead by paying the difference between what they rolled and what they needed to roll (a mechanic called Pushing). For example, if someone was lying to a police officer about the alien they have in the trunk and failed the Empathy roll by 8, they could lose 8 from their Spirit Save to succeed instead.

 

Progressive Consequences

Whenever a character fails a Save, they receive a consequence based on the number rolled. The lower the failed roll was, the worse the outcome. Failing with a 100-71 is a Minor Consequence, a 70-41 is a Major Consequence, a 40-11 is a Severe Consequence, and a 10-1 is Fatal. This means that Saves are not just a measure of how close to death a character is, but how much danger they are actively in. The worst consequence that can happen to a Character with a 50 Body Save is a Major Consequence at a 20% chance, but as they Push rolls and take damage, they make it more and more likely for a worse outcome to occur.

 

Flexible Conditions

A common consequence that the GM can use is giving a character a condition. Conditions, at their most simple, are negative Skills that can be used against a player. For example, if a monster was chasing a character and they were making a Speed roll to get away, they might have a -10 “Twist Ankle” Condition affecting them. However, Conditions leave room for a lot of mechanical creativity outside of just being negative modifiers. A Condition can also represent an Infection ticking down until it takes hold, a chemical effect making the character more prone to risked based behavior, or a ghostly procession leeching away their life force.

Strange Times Demo (V0.2)Price: $5.00
 Living Mirror - 5e Class
Posted: Wed, 29 Apr 09:26:03 CDT
Publisher: Adventure Ripples

The Living Mirror is a living vessel of Hathor, chosen by the Golden Lady to embody love, beauty, joy, and the sacred power of emotional truth. Where others impose will upon the world, the Living Mirror reflects it back amplified, softened, or transformed. They stand at the center of bonds between people, drawing strength from connection, devotion, and shared feeling.

The Living Mirror plays primarily as a support and enabler, excelling at enhancing allies, redistributing harm, manipulating emotional states, and turning relationships (love, loyalty, grief, or devotion) into tangible power on the battlefield.

Sides of the Living Mirror reflect different expressions of Hathor’s divinity:

  •  Side of Devotion: These Mirrors embody Hathor as goddess of love, loyalty, and sacred bonds. They form powerful emotional tethers with allies, sharing strength, wounds, and resolve. Their powers grow stronger the deeper their connection, making them unparalleled protectors of those they cherish.
  •  Side of Joy: These Mirrors channel Hathor’s laughter, music, and celebration. Their presence invigorates allies, dispels despair, and turns momentum into overwhelming morale. Joy becomes a weapon and a shield, lifting companions beyond fear or exhaustion.
  •  Side of Sorrow: Drawing from Hathor’s capacity for compassion and mourning, these Mirrors transform grief into power. They absorb pain, sorrow, and despair, redirecting it into healing for allies or psychic pressure against foes. Where tears fall, strength follows.

For the illustration of the pages we are using Midjourney, then use Photoshop to edit the illustration for the desired result.

Living Mirror - 5e ClassPrice: $3.50
 Quest for Hidden Words: Adventurer’s Challenge
Posted: Wed, 29 Apr 09:25:19 CDT
Publisher: Forge & Quest Creative Studio

What is this publication?

Some challenges are overcome with strength. Others reward patience, observation, and a steady mind.

Quest for Hidden Words: Adventurer’s Challenge is a collection of Dungeons & Dragons–inspired word search puzzles, designed for players, Dungeon Masters, and fantasy enthusiasts who enjoy engaging with the world of adventure in a quieter, more contemplative way. This volume presents ten medium-difficulty puzzles, each built around core elements of the D&D experience—ranging from adventuring terminology and character classes to monsters, spells, equipment, and the many roles that shape a fantasy world.

Designed to be approachable yet satisfying, these puzzles offer a balanced challenge that rewards careful attention and pattern recognition. Each grid invites you to slow down, focus, and uncover what lies hidden beneath the surface—much like exploring a dungeon, studying ancient lore, or preparing for the trials ahead.

Though inspired by Dungeons & Dragons, this collection is fully system-neutral and can be enjoyed independently or alongside any 5th Edition campaign. Whether used between sessions, during downtime at the table, or as a standalone activity, these puzzles provide a thematic extension of the fantasy experience.

Each puzzle includes:

  • A full 20×20 word search grid
  • A curated list of D&D-themed words
  • Clear thematic categories such as classes, monsters, spells, and gear
  • A consistent, clean layout designed for readability
  • A medium difficulty level suitable for most players

These are not merely casual puzzles. They are crafted to reflect the spirit of adventure—where discovery is earned, details matter, and even the smallest clue can lead to success. Each grid offers a moment of focus, a pause in the journey, and an opportunity to engage with the world from a different perspective.

Whether you are preparing for your next session, sharing a quiet moment with fellow adventurers, or exploring on your own, Quest for Hidden Words invites you to sharpen your mind and embrace the challenge hidden within the grid.

AI has been used to create images in this publication.


What is Stormward Isle?

Stormward Isle is a remote, storm-bound island setting designed for use with the 5th Edition rules, offering a complete and self-contained environment for adventures, campaigns, or one-shots. It is created by Forge & Quest Creative Studio. It is a land shaped by harsh weather, clan politics, and long memory, where survival, reputation, and oath carry more weight than wealth or status. Whether placed in the Trackless Sea of a larger world or used as a standalone setting, the isle provides a grounded, atmospheric backdrop filled with rugged landscapes, isolated communities, and ancient mysteries waiting to be uncovered. 

At the table, Stormward Isle is immediately playable: it includes defined regions, settlements, cultures, and story hooks that support exploration, social interaction, and combat using standard 5e mechanics. You can run it as a full campaign setting, drop in ready-made adventures, or use it as a location for short arcs and one-shots. Characters arrive as outsiders and must navigate clan tensions, survive the environment, and uncover secrets tied to the land’s history—making it a flexible, story-driven setting where player choices have lasting consequences.


About Forge & Quest Creative Studio



Forge & Quest Creative Studio is a small independent publisher focused on creating original, ready-to-play content for the 5th Edition of the world’s most popular roleplaying game. Their products combine strong thematic identity with practical usability, delivering complete settings, adventures, character packs, and magic items that integrate seamlessly into existing campaigns or stand on their own. With an emphasis on clarity, table-readiness, and narrative depth, Forge & Quest designs materials that help Dungeon Masters run immersive, story-driven games with minimal preparation.

By choosing Forge & Quest Creative Studio products, you support very small independent publisher. All our products are created out of passion for role-playing. From fans and players to players and Dungeon Masters. 


Publications available

Encounters_to_Remember_cover.png Stomward_Isle_Quick_Start_Guide2.png Stones_that_still_remember_thumb.png

Encounters to Remember - Random Encounters for D&D

Stormward Isle - Quick Start Guide for D&D Campaign World

The Stones that Still Remember - One Shot D&D Adventure

stormbound-cover.png hidden1.png

Stormbound Four - Level 1 Character Pack for D&D

Hidden & Found: Special and Magical Item Pack for D&D


Publishing schedule for Storward Isle campaign world, spring 2026

April 2026

  • 1-2 One shot adventures for characters level 1-5
  • NPC pack. Get to know the interesting people of Stormward Isle
  • Character pack. Four ready to play level 3 characters
  • Stormward Isle Character Sheet. Special visual to keep the atmosphere of Stormward Isle. This will free for everybody to donwload!


Mary 2026

  • Stormward Isle: Complete Guide (Full world guide)
  • Stowmard Isle: campaign
  • Special monsters: get to know the special monsters of Stormward Isle. 
Quest for Hidden Words: Adventurer’s ChallengePrice: $2.99