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Posted: Tue, 25 Nov 04:09:48 CST
Unsung Heroes
In a world teetering on the brink, Kinfolk are more than just the quiet, often overlooked supporters of the Garou—they are vital to the war against the Wyrm and the Weaver for the survival of Gaia. Kinfolk Revisited explores the untapped potential of these unsung heroes, offering new systems, story seeds, and options for players who want to delve deeper into the struggles, sacrifices, and power struggles faced by Kinfolk. From expanded Renown and Rank
systems to Gifts, and rites, and a wide toolkit of options to customize the Kinfolk experience to your own table’s preferences, this book challenges the idea of Kinfolk as mere bystanders and invites players to discover what it truly means to stand alongside the Garou in the Apocalypse War.
A Breed Apart
Kinfolk Revisited provides players and Storytellers with the tools to bring Kinfolk into dramatic focus. This book expands on Kinfolk Renown and Rank systems, offering new options for character development and narrative depth. It gives Kinfolk more agency in the war against the Wyrm, introduces additional methods for Kinfolk to rise to Garou status through dangerous rituals, alongside systems for playing mixed Garou and Kinfolk groups. With a focus on family,
sacrifice, and the delicate relationship between Garou and Kinfolk, this resource delves into the real cost of being humanity’s last hope, exploring power, loyalty, and the need to protect both pack and family. Whether as a player or an NPC, Kinfolk Revisited presents a fresh perspective on the hidden forces that shape the Garou Nation.
Kinfolk Revisited includes:
• A detailed system for Kinfolk Renown and Rank, including an optional auspice system.
• Additional Gifts, Rites, Merits and Flaws, and other optional character enhancements.
• Guidelines on mixed-group play.
• Alternatives means to transform Kinfolk into Garou
• Expanded rules for supernatural Kinfolk from most World of Darkness game lines.
• Systems for carrying out long-term downtime projects and constructing Hearths - Kinfolk households and bases

Posted: Tue, 25 Nov 01:10:40 CST
Fantasia Vixens: The Grimoire of Velvet Path
“Magic does not ask who you are. It asks whether you dare to become.”
Fantasia Vixens: The Grimoire of Velvet Path is a journey into the sacred, sensual, and shadowed arts that define Vixen witchcraft. This is not a spell list, not a collection of random cantrips, and not a polite handbook of mystical etiquette. This is the book witches whisper about - a living manuscript of body-born power, moon-forged rites, and the ancient Crimson Codex, finally unveiled in its full glory.
This tome is for players and storytellers who want magic that feels alive: a ritual craft of breath, flame, shadow, and desire woven into every page. The Grimoire teaches not how to escape the world, but how to touch it, bend it, hear it, and burn with it.
What Awaits Within:
The Velvet Path - a sensual, intuitive magical philosophy- A system of embodiment-based sorcery where the body is altar, spell, and scripture. Learn to work power through breath, movement, scent, moon phases, and emotional resonance.
The complete Crimson Codex - At last, the forbidden verses, shadow-teachings, incantations, and ancient Vixen laws are gathered in one place - revealing the secrets of the Triple Flame, the Mirror-Mother, and the Fifth Element of Shadow.
Many rituals, ceremonies, and practices - From Mirror-Flame rites and blood-memory ceremonies to Beltane fire dances and shadow-integration workings, these are spells that feel tangible, eerie, and beautifully human.
Tools, talismans, and scent-magic - Create enchanted jewelry, craft personal seals, call power through oils and elixirs, and awaken the subtle magic of adornment and presence.
The Vixen Cycle & Lunar Sorcery - Explore a fully realized moon-based magical structure - new moon births, full moon revelations, waning purifications, and year-wheel feasts that shape your character’s inner world.
Embodiment-focused magical roleplay - Guidance for bringing Vixen witchcraft into your campaigns through emotional stakes, sensory detail, personal transformation arcs, and character-centered mysticism.
For Players & GMs Alike
Whether you’re weaving personal spells into your character’s journey, designing dark rituals in your campaign, or worldbuilding a coven-centered adventure, The Grimoire of Velvet Path is a toolset for deep, evocative storytelling.
These rites don’t wait for permission.
They stir.
They open doors.
They remember you.
This is more than a sourcebook.
It is a mirror, a flame, and a whisper in the dark - an invitation to step onto the Velvet Path and shape the world with breath, desire, shadow, and fire.
If your story hungers for magic that feels intimate, dangerous, and transformational, this grimoire doesn’t just expand your game.
It expands you.
Posted: Mon, 24 Nov 23:33:31 CST
This volume offers a suite of natural swamp and wetland species, designed to present unique challenges to adventurers. From the silent glide of a crocodile, to the overwhelming swarm of caiman defending their young, these creatures offer danger that is immediate, primal, and deeply rooted in the murky world around them. Giant snapping turtles, anacondas, and even the shocking strike of an electric eel can turn a simple river crossing into a test of wit, nerves, and endurance.
Swamp animals do not scheme or hunt for sport. They act with purpose—feeding, defending territory, or moving with instinctive caution through their watery domain. And that is precisely what makes them so dangerous. They cannot be reasoned with. They do not issue threats before striking. Most encounters with them are not battles at all—they are swift, and often lethal bursts of violence that leave survivors soaked, scarred, or deeply unsettled.
Posted: Mon, 24 Nov 23:23:15 CST
This volume offers a suite of natural bear species, each designed to present unique challenges to adventurers. From the chilling presence of a silent polar bear shadowing the party across frozen tundra, to the sudden, explosive charge of a grizzly defending its kill, these beasts offer danger that is immediate, primal, and deeply rooted in the world around them.
Bears do not scheme or hunt for sport. They act with purpose—feeding, defending, and enduring. And that is precisely what makes them so dangerous. They cannot be reasoned with. They do not roar before they strike. Most battles with them are not battles at all. They are brief, brutal bursts of violence that leave survivors limping away with reverence or regret.
Whether as the natural hazard of a harsh landscape or as a weapon in the hands of an enemy who has mastered the wild, these bears are not to be taken lightly. They are the wilderness given form.
Posted: Mon, 24 Nov 23:16:52 CST
This guide is a companion resource for game masters seeking to enrich wilderness and beast-focused encounters with detailed statistics and tactics for real-world herbivores. While some of these animals may occasionally dabble in eating meat scraps, their nature is to be left alone and defend themselves when necessary. It is usually when bothered that become most dangerous, and an adventurer that underestimates them is not long for this world.
Unlike many fictional beasts, these animals operate in ways grounded in the natural world. This guide explores how to reflect that threat in your adventures—whether your players are cutting through dense jungle undergrowth, navigating the overgrown ruins of an ancient civilization, or facing an enemy who has tamed nature’s most lethal hunters.
The creatures within act as their real-world counterparts do. They don’t crave battle—but when cornered, threatened, or hungry, they strike with speed, strategy, and overwhelming force.
Posted: Mon, 24 Nov 23:10:05 CST
This guide is a companion resource for game masters seeking to enrich wilderness and beast-focused encounters with detailed statistics and tactics for real-world predatory cats. From the silent ambush of a solitary tiger to the coordinated strike of a pride of lions, these creatures offer a distinct challenge that differs from many fantasy monsters: they are clever, instinctual, and terrifyingly efficient.
Unlike many fictional beasts, these predators operate in ways grounded in the natural world. This guide explores how to reflect that threat in your adventures—whether your players are cutting through dense jungle undergrowth, navigating the overgrown ruins of an ancient civilization, or facing an enemy who has tamed nature’s most lethal hunters.
The creatures within act as their real-world counterparts do. They don’t crave battle—but when cornered, threatened, or hungry, they strike with speed, strategy, and overwhelming force.
Posted: Mon, 24 Nov 22:04:07 CST
Darkened Devils: A Compendium of Hellish Creatures
Step into the infernal realms and unleash the full power of evil in your fantasy tabletop RPG campaigns! Darkened Devils: A Compendium of Hellish Creatures is your ultimate guide to the Nine Hells, packed with content to challenge even the bravest adventurers.
This TTRPG resource includes:
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Over 200 Devils, Demons, and the Damned—unique monsters to populate your campaigns with terrifying foes.
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Hellish Herbs & Infernal Ores—rare ingredients for crafting potions, weapons, and powerful artifacts.
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Adventure Hooks & Treasure Tables—ready-to-run plot seeds to drag heroes into perilous infernal plots.
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Infernal Magic Items—cursed relics, soul-stealing weapons, and reality-bending artifacts found only in the Hells.
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Prospecting Guides—explore the fiery depths and harvest the materials that fuel your magical and infernal creations.
Perfect for DMs and game masters looking to infuse their campaigns with classic good vs. evil tension, this compendium makes the Hells alive with danger, intrigue, and dark reward.
Whether you’re summoning fearsome devils, navigating hellish terrain, or claiming treasure from the damned, Darkened Devils ensures your next campaign will be unforgettable.
Posted: Mon, 24 Nov 20:36:56 CST
Something sinister and frightening is at work in the newly opened Overstreet Museum. Evil forces have descended on the gala debut of medieval treasures, and the people gathered there are held hostage. Its up to your heroes to save them, and the Treasures of the Overstreet!
This adventure originally ran in the third issue of Adventurer's Club way back in 1984 and was never reprinted. Now is your chance to game this classic Champions adventure updated to 6th edition and modern times!
Posted: Mon, 24 Nov 17:42:40 CST
A Greco-Roman-style temple ruin structure.
Add spice to your flat paper terrain hex maps for tabletop gaming. Our tabletop terrain hex tile counters allow you to add an extra dimension to a flat map.
Designed by Stephen Pritchard to complement paper printable hex tile base maps for SeaLion Supremacy, FSpaceRPG (find them on DrivethruRPG), TayanaRPG and any other similar-sized hex map system. It can be used as part of a hexcrawl-based terrain system.
These tiles also fit into Stephen's HexLock carrier system to create an interlocking hex-based game board.
Presented as a one-piece item for printing. Order in a colour that suits as a counter if you don’t want to paint them, or paint them as you like to bring them extra life. A great project for the avid tabletop miniature painter.
It can be printed in a range of materials. Print in green, brown or grey for immediate impact, and/or paint to suit your individual style.
Posted: Mon, 24 Nov 17:04:39 CST
Agents of FALCON #4: Code Red
The world needs heroes. You’re not it. You’re the professionals they call when the heroes are gone.
Step into the gritty, high-stakes world of Agents of FALCON, a continuing campaign setting for Mutants & Masterminds 3e. Set in the desperate days after the Vanishing, your players are not caped crusaders; they are elite, non-superpowered agents fighting the wars that are no longer won with superpowers, but with bullets, brains, and betrayal.
"Code Red" is the terrifying, action-packed fourth chapter in the Agents of FALCON campaign, picking up at the exact second the last adventure ended. You did it. You broke the leash. You stole the secret. You won. Your victory lasted for five seconds. Now, the alarms are screaming. The facility is tearing itself apart. And you are not alone in the dark.
What began as a spy-thriller has descended into pure survival horror. Trapped underground in a black site that has become a tomb, the agents are hunted by an extra-dimensional horror from a reality of nightmares. Outgunned and out of options, they must navigate the collapsing, infested labyrinth of Project Chimera to uncover the final, damning clue that points to the heart of the entire conspiracy. But to survive, they'll have to find bigger guns.
The hunted must become the hunters in a final, explosive act of high-octane sci-fi action.
This is not a superhero slugfest. This is a desperate, claustrophobic survival-horror adventure in the vein of Aliens, where managing dwindling resources and fraying nerves is as important as every bullet you fire.
What's Inside?
Code Red is a complete, horror-fueled adventure designed to be played in a single 3-5 hour session. Inside you will find:
A Claustrophobic Survival-Horror Scenario: A three-act adventure that masterfully shifts genre from a tense, atmospheric hunt to an explosive, action-packed extermination mission.
A Shift in Genre and Tactics: This adventure will test your players in new ways, challenging them to survive against an unstoppable foe before empowering them with the hardware to turn the tables in a climactic boss battle.
A Mini Bestiary of Horrors: Complete M&M 3e stat blocks for the terrifying, reality-warping Static Stalker, its swarming progeny the "Glitches," and the grotesque, reanimated corpses of fallen RAGNAROK Purgers.
GM Guidance & Player-Facing Text: Detailed encounter descriptions for running a terrifying hive, managing a tense, multi-stage escape, and immersing your players in a true sci-fi horror experience.
The exit is guarded by a nightmare. Lock and load.
Can you survive the Code Red?
Posted: Mon, 24 Nov 16:18:57 CST
WELCOME ADVENTURER!
Heroic Deeds is a goal-based heroic fantasy role-playing game with an old-school aesthetic, but modern mechanics and d12 dice pools. It’s about building your legend, exploring unknown lands, locating strange ruins, and delving into dangerous dungeons.
What makes this game different?
- GOAL BASED XP - The Heroic Deeds system puts experience in the hands of the players. Your Archetype provides a set of Deeds for you to complete. Fulfilling a Deed gives you a specific reward. Complete 3 and you level up, getting access to more.
- FOUR PILLARS OF PLAY - Heroic Deeds has four phases of play: Exploration, Combat, Journeys, and Downtime. Together these phases allow the Gamemaster and the Players to create exciting and rewarding adventures together.
- EMERGENT CAMPAIGN - The game is set on the edge of Bargdumiraz, an ancient dwarven megalopolis now in ruin. The GM and Players will populate the map with locations and rumours. The campaign will emerge from the choices the whole table makes!
- START TODAY - This one book has everything you need (aside from some twelve-sided dice) to start a Heroic Deeds campaign today: rules, monsters, adventures, and more.
So gather your gear, strap on your sword, and prepare to undertake Heroic Deeds!
This game was inspired by...
...games such as:
Advanced Heroquest, Dungeons & Dragons, Earthdawn, Forbidden Lands, Shadowdark, The One Ring, and Warhammer Fantasy Roleplay
...and movies such as:
Conan the Barbarian, The Dark Crystal, Dragonslayer, Krull, Red Sonja, and Willow
Posted: Mon, 24 Nov 16:13:35 CST

This is the fourth issue of Karkion, a fanzine dedicated entirely to Dragonbane. In this issue you will find:
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Expanded rules for Fear.
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Bound magical items.
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Witchery: A new profession, a skill, and a new school of magic suitable for witches.
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Two new strangers in our series Strangers in the Mist.
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The new monsters Flying Lizard and Gargoyle.
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The adventure site The Water Serpent Bathhouse.
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The Tower on the Island, an adventure well-suited for a new group and that can be used as the beginning of a longer campaign.
Files:
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Karkion_4_1_2_en.pdf: The standard version
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Karkion_4_1_2_en_pf.pdf: Printer-friendly version with a white background



