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Posted: Sat, 20 Jun 08:53:22 CDT
In a hole in the ground, they found... a body?!
In Merryshire Detective Club, you play amateur halfling (or dwarf, boggart, or even pooka) detectives in the quaint countryside setting of the Riding, full of gossip, suspicious neighbours, eccentric traditions, awkward family feuds, and the occasional murder.
You’ll build your home village together during play, creating neighbours, rivalries, local scandals, recurring characters, and entirely too many cousins, while helping your sadly incompetent village constable solve mysteries that disturb the peace of your lovely little community.
Powered by the GUMSHOE investigative roleplaying system, Merryshire Detective Club is a cozy mystery game of clever investigation, tea, deduction, cake, roleplaying, nosiness, and slowly uncovering the truth behind the Riding’s many secrets.
Think of this document as a sampler plate. Imagine the words skewered on little cocktail sausage sticks, or maybe cossetted in little individual bits of puff pastry. Better yet, think of this as the chef dipping a spoon into the still-cooking stew and offering you a quiet taste.
Not a full meal; not even a snack, but you'll get a sense of the flavour...
Posted: Sat, 20 Jun 08:34:12 CDT
I0.5 Bridge to Adventure
Bridge to Adventure is a solo adventure designed for one, first level character using the Dungeon X RPG or your favorite Classic D&D system.
This adventure finds your character taking its first steps into the wilds and measuring courage, strength, power, and wits against dangerous foes. Designed as a prelude to the much larger Grave of the Green Flame solo adventure, this scenario includes all the rules needed to play in a solo adventure. Adventure is waiting!
Bridge to Adventure is designed for a single, brand new, first level character. This module requires the use of the Dungeon X RPG or your favorite Classic D&D rule set including OSR versions.
Posted: Sat, 20 Jun 08:26:03 CDT
Need a place to pick up a magic scroll that, when read aloud, reanimates an ancient mummified crocodile which you can then use the power of storm magic to blow through a portal that opens into your enemy's garden shed so that it totally catches them by surprise and rampages through their magic library, tearing up their valuable book collection, until the menace is finally stopped by the plucky students of the magic school who banish the beast by activating the giant crystal that was brought from the deepest caverns of the dwarven lands? You could probably do that with this set. You're gonna need to take a break in the magic gazebo after all that. Be sure not to step on any of the lines though.
A set of standalone multi-story buildings with a magic theme for all your convoluted magic scenarios. Two alchemists, three book shops, concealed teleporter in a shed, enchanter's shop, two gazebos, herbalist, magic and normal libraries, magic menagerie, junk shop, magic services, mummy maker, scroll maker, scroll shop, magic academy, staff and wand shop, crystal study, device study, diviner, red magic studio, teleportation hub, two generic wizard towers, bard tower, blue tower, dualist tower, earth tower, tower of gates, necromancer tower, storm tower, summoner tower, white tower, water study, and a couple of giant skulls, runic marker stones, obelisks, orbs, standing stones, and stone platforms.
Buildings come in furnished and unfurnished versions, and with bare and snowy roofs. Preview image shows only furnished interiors and a few example roofs. Set contains 358 tiles in total. Intended for use with virtual tabletops.
Check out some other Slap Down Town sets too!
Downloads are a ZIP file containing images in PNG format and a DungeonDraft asset pack.
All assets are for personal non-commercial use only. Resale in whole or part regardless of modification is forbidden. Happy gaming!
Tiles are designed for a 140px grid size. If you are using DungeonDraft, I suggest a scale of 1.83 for proper sizing.
Check out some other Slap Down Town sets!

Posted: Sat, 20 Jun 08:08:41 CDT
Between great cities and legendary capitals lies the space where most stories truly begin—the quiet roads, forgotten crossroads, and distant places that few maps bother to name. Beyond the Gates is a modular worldbuilding toolkit created to fill those spaces. Rather than presenting a single fixed setting, this book offers a vast collection of plug‑and‑play encounters, locations, and narrative situations designed to slot seamlessly into any medieval fantasy campaign. Whether your players wander off the main road, stop to rest along a lonely shoreline, investigate a strange ruin, or stumble upon a traveling caravan, you’ll always have something rich, atmospheric, and ready to run.
Inside you’ll find an extensive library of themed “Titles,” each containing fully realized variations complete with evocative descriptions, adaptable mechanics, and dynamic elements such as NPCs, loot tables, rituals, and environmental hazards. From quiet beaches and abandoned buildings to celestial events and mysterious illusions, every entry is crafted to spark imagination while remaining flexible enough for any system or party level. Alongside these encounters are specialized treasure chests and a civil registry of living characters to tie everything together into a believable world. Open to any page, drop it into your game, and watch the empty spaces between destinations become stories your players will remember.
Posted: Sat, 20 Jun 06:03:20 CDT
Ethelon is a 5e setting with over two years of published content and more than 1,000 pages already released. Every page is designed to spark adventure: its islands are rich in history, its settlements alive with NPCs, its relics steeped in myth, and its monsters woven directly into the world’s story.
What makes Ethelon special is its balance of depth and flexibility. Every culture, guild, and legend is detailed enough to feel alive, but written so that GMs can easily adapt it into their own worlds. Change a name here or there, and the material seamlessly fits into any campaign.
With over 100 pages of new content, this book gives you everything you need: detailed settlements with built-in story hooks, new subclasses and races, legendary relics with lore, and a bestiary full of unique monsters and villains.
For the illustration of the pages we are using Midjourney, then use Photoshop to edit the illustration for the desired result.
Posted: Sat, 20 Jun 04:53:48 CDT
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TAG FANTASY 114 Creatures of Legend, Terror, and Wonder Compatible with TAG Universal RPG System v2.1 |
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What Waits in the Dark This bestiary is intentionally sparse on hard stats and heavy on hooks. A goblin is not a bag of HP and a +4 to hit. A goblin is a desperate creature with a plan, and that plan might be smarter than the party expects. Every creature entry asks a question: what is this monster doing, and why? Answer that, and the dice become irrelevant. 114 creatures organized by threat tier. Use them as written or modify to fit your world. From desperate kobolds to world-ending primordial horrors. |
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What's Inside Minion Foes (28 Creatures) Individually weak but dangerous in groups. Kobolds with pack tactics, skeletons that keep fighting disassembled, giant rats that carry plague, twig blights that look like sticks until they move, and the only good thing in the Underdark: the gentle flumph. Specialist Foes (34 Creatures) Unique abilities that change the battlefield. The doppelganger who has been your friend for three days. The harpy whose song is beautiful but whose hunger is endless. The manticore that asks riddles and costs an arm for wrong answers. The basilisk you must not look at, must not blink at, must not breathe near. Elite Foes (31 Creatures) Creatures that can carry an entire encounter on their own. The vampire lord whose only weakness is boredom. The treant that was old when the first elves were young. The rakshasa wearing the face of a friend. The shadow dragon that died in darkness, and darkness would not let it go. Legend Foes (21 Creatures) Campaign-defining threats that entire adventures revolve around. The ancient dragon that has lived longer than empires. The lich king who conquered death and now conquers everything else. The tarrasque that wakes, destroys, and sleeps while civilizations happen between its meals. The world serpent that encircles the world, and when it loosens its grip, the world ends. The unnamed: the god that should not be, whose name erases the speaker from history. |
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How to Use This Bestiary Each entry follows a clean stat block format: Name | TIER | Type 1. Read the Tactics. The flavor text tells you what the creature wants, fears, and plans. A monster with motivation is more dangerous than one with higher numbers. 2. Use the Traits. The die ratings integrate directly into TAG's tag-based resolution system. No conversion needed. 3. Build the Encounter. Mix tiers for dynamic fights. Minions swarm while the Elite commands. A Legend arrives and everything changes. |
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Compatibility Built specifically for TAG Universal RPG System v2.1. The stat blocks, traits, and die ratings integrate directly with TAG's tag-based resolution mechanics. With minor adaptation, the narrative entries and tactical guidance can inspire encounters in any fantasy TTRPG. |
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fantasy bestiary, monster manual, creature compendium, TAG rpg, tabletop rpg, fantasy monsters, dnd monsters, dungeon master tools, gm resources, encounter building, creature stats, fantasy creatures, legendary monsters, ttrpg supplements, roleplaying game, fantasy horror, dark fantasy, monster tactics, encounter design |
Posted: Sat, 20 Jun 02:37:49 CDT
Dies ist Folge 38 der DSA-Romantasy-Serie “Serenissima”.
Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).
Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:
>> www.ulisses-ebooks.de/product/541071 <<
Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.
Posted: Sat, 20 Jun 01:30:36 CDT
Strange Medieval Laws d100 DLux
Bring the crushing weight of absurd feudal bureaucracy straight to your game master's screen! The Strange Medieval Laws d100 DLux serves up 100 heavily regulated, hyperspecific, and completely unhinged statutes enforced by petty magistrates and eccentric feudal lords. Custom-tailored in a vibrant, ecclesiastical purple palette that screams dark-mode legibility, this toolkit packs a massive 100% density of nested dice mechanics. Instantly calculate silver groat fines, public service sentences, and escalating bureaucratic penalties when your players inevitably run afoul of the local legal grid.

An essential, flavor-packed addition for any fantasy campaign or city crawl where the laws are just as dangerous as the monsters!
This PDF Table is 100% Nested and was printed using a custom version of the mjhGames MTS Publisher!
Includes a FREE JSON Version which is specifically optimized for the mjhGames Modular Table System!
👇🏼👇🏼👇🏼
Thank you for your support, and your interest!
Game On!
-Mike
mjhGames
Posted: Sat, 20 Jun 01:03:16 CDT
| This special bundle contains the following titles: |
| 20 Things #16: Necromancer's Lair (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst and Jeff Gomez
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation. This instalment provides nine tables designed to help you to flesh out and bring to life a war-ravaged land.
20 Things #16: Necromancer's Lair comprises the following 20 Things articles, along with other supp... | |
| 20 Things #29: Lich's Lair (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment provides eight tables designed to help you to flesh out and bring to life the lich lair's in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This pro... | |
| 20 Things #3: Wizard's Tower (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst, Ronald Calbick, Seamus Conneely, Taylor Hubler and Anthony Jennings
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation. This instalment provides ten tables designed to help you to flesh out and bring to life the looting a dead body or slain foe.
20 Things #3: Wizard’s Tower... | |
| 20 Things #41: Ruined Wizard's Tower (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment is designed to help you to flesh out and bring to life the ruined wizard's towers in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This product is ... | |
| 20 Things #42: Archives & Libraries (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment is designed to help you to flesh out and bring to life the archives and libraries in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This product is ... | |
| Monstrous Lair #17: Witch's Hovel Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Steve Hood
Monstrous Lair #17: Witch's Hovel provides you—the busy, time-crunched—with the details to effortlessly bring to life the witchs' hovels in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
In this book’s download, you’ll also now find a super-portable, easy-to-use text file along wi... | |
| Monstrous Lair #68: Lich's Labyrinth Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Robert Manson
Monstrous Lair #68: Lich's Labyrinth provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the lich's labyrinths in your campaign.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
You’ll also now find a super-portable, easy-to-use text file along with the norma... | |
| Monstrous Lair #77: Necromancer's Sanctum Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Robert Manson
Monstrous Lair #77: Necromancer's Sanctum provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the becromancer's lairs in your campaign.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
You’ll also now find a super-portable, easy-to-use text file along with th... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (96%) |
Posted: Sat, 20 Jun 00:47:30 CDT

The ultimate guide to hunting zombies and surviving the apocalypse for 5E D&D. this Dungeons & Dragons supplement includes player options, a zombie bestiary, adventure hooks, new magical items, and more.
Zander’s Guide to Zombie Hunting is the ultimate tome for battling hordes of undead in fifth edition D&D. This book includes:
- 15 new subclasses
- The Animist Class
- 20+ new magic items
- 40+ new spells
- Zombie bestiary
- All-new graft magic system
Posted: Sat, 20 Jun 00:32:49 CDT

The ultimate guide to hunting zombies and surviving the apocalypse for 5E D&D. this Dungeons & Dragons supplement includes player options, a zombie bestiary, adventure hooks, new magical items, and more.
Zander’s Guide to Zombie Hunting is the ultimate tome for battling hordes of undead in fifth edition D&D. This book includes:
- 15 new subclasses
- The Animist Class
- 20+ new magic items
- 40+ new spells
- Zombie bestiary
- All-new graft magic system
Posted: Sat, 20 Jun 00:10:16 CDT
When a mirror-world tyrant tears open the sky above Empire City, Maxwell Liberty must prove why the world still calls him Sentinel. Facing White Sentinel, an authoritarian reflection who believes compassion is weakness, Maxwell has to protect civilians, outthink a hostage strategy, and show that true power does not rule from above. This character introduction issue reveals Sentinel's origin, abilities, values, and mission in a fast, dramatic showdown built around the question at the heart of Absolute Power: when you can do almost anything, what should power be for?









