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 Stock Art: Blackmon flaming Sword
Posted: Thu, 18 Jun 13:13:46 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon flaming SwordPrice: $2.95
 Stock Art: Blackmon Flagellant
Posted: Thu, 18 Jun 13:11:59 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon FlagellantPrice: $2.95
 Stock Art: Blackmon Fire Giant Dominator
Posted: Thu, 18 Jun 13:10:11 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Fire Giant DominatorPrice: $2.95
 Stock Art: Blackmon Man in Suit and Hat
Posted: Thu, 18 Jun 13:08:24 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Man in Suit and HatPrice: $2.95
 School of Making
Posted: Thu, 18 Jun 13:05:48 CDT
Publisher: Fat Dragon Games
School of MakingPrice: $3.00
 Opening Moves | Roll20 VTT
Posted: Thu, 18 Jun 12:01:03 CDT
Publisher: Mongoose

This is the Roll20 VTT product

You can find the PDF here


Body pistols and firebombs suddenly turn a normal day on the starport concourse lethal. An uprising on-planet and a Zhodani battlefleet inbound are the first signs that the Fifth Frontier War has broken out. With the system under attack from within and without, the Travellers must escape before the starport is overrun.

In Opening Moves, the Travellers will experience terror and denial, heroism and the sheer stupidity of the first days of the Fifth Frontier War. A race across District 268 places them at the pivotal Battle of Elixabeth, where they will play a greater part than anyone may ever know.

Opening Moves | Roll20 VTTPrice: $29.99
 Instant Lore: Bandit Camps
Posted: Thu, 18 Jun 11:49:47 CDT
Publisher: Mellow Golem Games

Instant Lore is a series of short supplements built to help you quickly add details and depth to your worlds. In this edition, we look at bandit camps, the lairs for those brigands that plague the roads and prey on the civilized folk of the realm.

In this supplement, you’ll find 25 different tables to quickly generate a camp for these shady characters to lair. Each section covers a broad topic including the camp itself, the people there, and details about what’s currently happening. After that, you’ll find a few additional tools to help fill out the camp and run it as a long-term fixture of your world.

The sections included in this supplement are: 

  • Camp Basics 
  • The People 
  • Camp Details 
  • Events 
  • Extras

With only a few minutes and a handful of rolls, you’ll have a complete bandit camp ready with hooks and lore for your characters to explore!

Sample page

Instant Lore: Bandit CampsPrice: $0.99
 Crane House (2026 Version) - Card Model
Posted: Thu, 18 Jun 11:29:55 CDT
Publisher: Dave Graffam Models

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This is an expanded version of one of my most popular card models, featuring a wider variety of textures than the original Crane House of Rake's Corner. This is great place to start if you're new to papercraft models.

EASY TO BUILD: This paper model kit is easy to assemble, requiring just 4 cardstock paper sheets to print on, scissors, a hobby knife, paper glue, metal ruler and cutting mat. A detailed step-by-step illustrated instructions booklet is included.

15MM-30MM SCALE: This model is designed at the popular 28mm-30mm gaming scale. It can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer. Tips and advice for altering the scale are included with this kit.

MULTIPLE SKINS: This model kit includes multi-layered PDFs giving you the option to mix the textures however you like. You get all of these options:

  • Wood or half-timbered walls
  • Wooden shingles or slate tile roofs
  • Various window positions
  • And more!

READY TO PRINT: For your printing convenience, this kit includes 2 prepared versions of this model that are ready to print right way.

SOFTWARE REQUIREMENTS: You'll need the free Adobe Acrobat Reader to use these files.

DIMENSIONS: This model has a footprint of about 2.2 x 2.7 inches (50 x 70 mm), and it stands about 8.7 inches tall (220mm) tall including the chimney. An optional ground piece is provided for extra stability, and it measures 3 x 6 inches (75 x 150 mm).

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Crane House (2026 Version) - Card ModelPrice: $2.95
 The Halls of Mhift-Torvisian
Posted: Thu, 18 Jun 10:27:35 CDT
Publisher: Wolfhill Entertainment

Hello Wolfhill Friends,

The Halls of Mhift-Torvisian” is a dungeon module which can be used on its own or with the “Serengard campaign setting” or any game/system.  This quick one shot game which can be used to test your Players ability to creatively problem solve when facing an overwhelming foe.

Featuring

  • A keyed Game Master and Player map
  • An overwhelming foe (an adult red dragon)
  • Hand drawn unique art (no AI)
  • Support a passionate independent author and artist
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This product is specifically designed to work well with other Wolfhill Entertainment products. 

Cheers,

The Wolfhill Goblin

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The Halls of Mhift-TorvisianPrice: $1.50
 Imperium Obscura: The Name On The Lead
Posted: Thu, 18 Jun 09:57:18 CDT
Publisher: Ghost Ape Games

Imperium Obscura: The Name on the Lead

A complete standalone Roman occult-noir investigation for the Ghost Ape System

A curse tablet has been found at dawn on the wet stone steps of the Temple of Saturn.

Folded lead.
A bronze nail.
Black thread.
One senator’s name scratched deep enough to wound the metal.

Lucius Marcius Tullus.

The curse calls for his voice to fail, his household gods to turn away, his servants to abandon him, his bloodline to inherit ash, and his body to be given to wolves before the next dawn.

There is only one problem.

Tullus is still alive.

By nightfall, someone will try to correct that.

What Is This?

The Name on the Lead is a complete introductory casebook for Imperium Obscura, the Roman occult-noir investigative horror setting from Ghost Ape Games.

This is not heroic fantasy.

This is Rome as a living machine of law, smoke, plague, religion, corruption, rumor, and fear. The player characters are investigators operating in the shadow of imperial authority, summoned when a public curse threatens to become murder, prophecy, political weapon, or all three at once.

The case can be run as a one-shot, convention scenario, campaign opener, or standalone introduction to the world of Imperium Obscura.

Fully Standalone

You do not need the Imperium Obscura GM Guide, Players Guide, Bestiary, Citybooks, or GAS Corebook to play this case.

Everything required is included:

quick Ghost Ape System rules
investigation rules
six pregenerated investigators
the full case structure
major NPCs
suspects and alternate culprit paths
clue web
pressure events
assassination finale
outcomes and consequences
player handouts
GM quick references

The wider Imperium Obscura line expands the setting, rules, factions, city, monsters, and campaigns, but The Name on the Lead is complete as written.

The Investigation

A curse tablet naming Senator Lucius Marcius Tullus has been discovered in public.

If Tullus dies now, Rome will not see only murder.

His allies will call it treason.
His enemies will call it divine judgment.
The Wolf Sermons will call it proof.
The Senate will demand arrests.
The priests will demand rites.
The streets will demand blood.

The investigators must determine who made the curse public, who wants Tullus dead, and who intends to turn superstition into a corpse before dawn.

Possible culprits include:

Claudia Severa, Tullus’ wife, trapped inside a respectable Roman marriage turned private prison.

Narcissus, his freedman secretary, keeper of buried records and old crimes.

Senator Aulus Cornelius Sura, a political rival who understands how useful murder becomes when everyone is arguing over omens.

Sextus Lupo, a Wolf Sermon agitator who knows that a cursed senator’s death could become a miracle of public judgment.

Each suspect has motive, method, clue trails, and a unique version of the assassination attempt.

Inside This Book

This volume includes:

A complete Roman occult-noir starter investigation
A dawn-to-dawn case clock
Rules for running investigation, rumor, social pressure, and clues
A full treatment of the curse tablet as evidence, ritual object, and public symbol
The Temple of Saturn discovery scene
Senator Tullus’ household investigation
The curse-maker and his altered draft
The Wolf Sermon street scene
Four major suspect paths
Supporting NPCs and witnesses
A detailed clue web
Complications and pressure events
A flexible assassination finale
Consequences for success, failure, coverup, and public rumor
Six ready-to-play pregenerated investigators
Player handouts and GM quick reference material

Tone and Style

Imperium Obscura is ancient Rome meets occult noir investigation.

Expect:

political conspiracy
street-level rumor
plague fear
household secrets
dangerous social rank
subtle supernatural dread
moral compromise
deadly but grounded violence
investigations where truth and justice are not the same thing

Magic is rare, feared, and uncertain. The supernatural exists at the edges of public knowledge, half ritual, half rumor, half state secret.

In Rome, belief can kill even when the gods remain silent.

Start Here

If you have never played Imperium Obscura before, start here.

If you want a complete Roman investigation you can run without reading hundreds of pages first, start here.

If you want to test the tone of the setting before entering the full line, start here.

A name has been written on lead.

The man is still alive.

Dawn is coming.

Imperium Obscura: The Name On The LeadPrice: $9.99
 Conduit Feats
Posted: Thu, 18 Jun 09:52:26 CDT
Publisher: Aardvark Press

Channel the energies of the planes! Heaven, Hell, the Plane of Fire, Negative Energy Plane, and many more!

Presented in this book are all the conduit feats from Pathfinder First Edition Planar Adventures and 101 entirely new ones. These feats allow the user to draw energies from other planes: nine outer planes (Abaddon, Abyss, Elysium, Heaven, Hell, Limbo, Nirvana, Purgatory, Utopia), eight elemental planes (Negative Energy Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Metal, Plane of Water, Plane of Wood, Positive Energy Plane), and four other major planes (Astral, Ethereal, Fey Plane, and Plane of Shadow).

Additionally, a discussion is included on gaining and using these feats in a campaign.

Many of these feats might be perfect for your campaigns! 

Conduit FeatsPrice: $6.45
 Roll For Refreshments: Fantasy Tavern Food & Drinks TTRPG Roll Table
Posted: Thu, 18 Jun 09:51:59 CDT
Publisher: Hero Level Games

Never Invent Another Tavern Menu on the Fly Again


Stop pausing your game to scramble for food, drinks, or desserts. With Roll for Refreshments, your taverns come alive instantly.

Just roll the dice and serve up unforgettable dishes like Cloaker Pie with burning berry jus or Fireball Crepes, no prep, no stress, no awkward silence at the table.

Instead of improvising, you get to sit back and enjoy your players’ reactions as they discover what’s cooking tonight.

What Is Roll for Refreshments?

A flavorful set of d100 roll tables designed to make tavern scenes:

  • Immersive

  • Memorable

  • Effortless

Perfect for GMs who want inns, taverns, and roadside food carts to actually feel alive.

What You Get

Core Tables

  • D100 Tavern Foods — 100 unique main meals

  • D100 Drinks — 100 creative beverages

  • D100 Desserts — 100 indulgent sweets

That’s 300 ready-to-use menu items at your fingertips.


The Full GM Arsenal

Beyond the core tables, you also get:

  • D12 Snacks
  • 2× d20 Taste Tables
  • 2× d20 Texture Tables
  • d20 Drink Experience Table
  • d20 Magical Effects Table

This isn’t just flavour, it’s endless variation.


Imagine This

Your party checks into an inn.
The innkeeper confidently says:

“Room and board is 1 gold tonight… the menu is spectacular.”

Your players are skeptical. They ask, “What’s on the menu?”

Instead of stalling…

You roll.

And answer instantly:

  • Crusty’s Kraken Bake
  • Purple Potato Skins
  • Iced Pond Tea
  • Fireball Crepes


Instant immersion. Zero prep.


How It Works

Each table is a clean, easy-to-use PDF.

Use it however you like:

  • Pick items that sound cool

  • Or roll a d100 and let fate decide

Build a full menu in seconds:

  1. Roll for Main Dish

  2. Roll for Drink

  3. Roll for Dessert

Use it during prep, or live at the table.

Works With Any System

Completely system-agnostic.

Drop it into any fantasy RPG, including:

  • 5e

  • Pathfinder

  • Daggerheart

  • Draw Steel

  • Forbidden Lands

  • Dungeon Crawl Classics

  • Shadow of the Demon Lord

If your players can eat there—you can use this.

Key Features

  • Zero prep required – Always have something ready when players ask
  • Memorable results – Not just food, but experiences
  • Mix of grounded & weird – Fits both classic and whimsical settings
  • Perfect for improvisation – Use mid-session without slowing down play
Roll For Refreshments: Fantasy Tavern Food & Drinks TTRPG Roll TablePrice: $10.99