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Posted: Sun, 07 Dec 08:50:45 CST
The Ruins of Sleetvale Tower
A ruined watchtower on a snowy cliff
Included:
A pdf with 300dpi gridded and non-gridded tiles ready for A4 printing
A set of 300dpi full size jpeg files, for poster printing
A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs

Posted: Sun, 07 Dec 08:50:44 CST
The Ruins of Sleetvale Tower
A ruined watchtower on a snowy cliff
Foundry Virtual Tabletop Module

Included:

PLEASE NOTE - This is a pack of maps specifically set up for use in the Foundry VTT.
You will need a functional copy of Foundry VTT to use these maps.
Posted: Sun, 07 Dec 08:40:41 CST
Mountain Scenarios Map Pack bringsa variety of mountain biomes—icy, desert, and even jungle. Inside, you’ll find 5 maps featuring classic mountainous terrain challenges: fissures, narrow passes, steep cliffs, and alpine lakes.
Included Maps:
- Ambush Pass [40x30] – Tight corridors between towering cliffs, perfect for ambushes.
- Boulder Field [40x40] – A rugged field of massive stones scattered over a steep mountainside.
- Desert Chasmos [30x40] – Deep erosion-carved cracks running across desert mountains.
- High Ridge Overlook [30x40] – A dramatic lookout point facing a vast valley after a sheer drop.
- Ice Stream Crossing [40x40] – A bridge spanning a frozen mountain stream in frigid heights.
Key Features:
- Roll20 Versions: Optimized Roll20 versions are included for easy use on Roll20 and other virtual tabletops with lower space requirements.
- 4K Quality Versions: Sharp and detailed for an immersive experience.
- High Res Versions: Each map comes in 8K for maximum visual fidelity, perfect for high-resolution displays and top-tier immersion at your table.
- Flawless Grid Alignment: Avoid token misplacements (when used with suggested grid dimensions).
- Easy Integration: Works with most virtual tabletop platforms.
- Visually Stunning: Add a captivating touch to your campaign.
License
- Usage: Personal and Commercial use allowed.
- Modifications: License permits alterations, modifications, cropping, or combining, but the original resolution must be maintained.
- Credit: Credit William Donel - Trovador in commercial products.
- Restrictions: Do not resell maps individually or collectively.
- DriveThruRPG/DMsGuild: Add William Donel - Trovador as Artist.
Preview:
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Posted: Sun, 07 Dec 08:23:37 CST
K-Pop Tables: Festivals, Events & Holidays
Step into a world of bright lanterns, pop-up stages, food stalls, roaring crowds, street parades, and heartfelt traditions! K-Pop Tables: Festivals, Events & Holidays gives players and GMs a vibrant toolbox of 100 celebrations perfect for any campaign inspired by Korean culture, K-Pop aesthetics, K-Drama storytelling, or modern Seoul-style settings.
This collection blends real Korean holidays, modern cultural touchstones, and invented festivals inspired by the tone, humor, and aesthetic of K-Pop media—clearly marked through playful naming and concept design. Whether your story needs a nationally celebrated holiday, a fandom-driven pop spectacle, or a quirky neighborhood tradition, you’ll have an instant spark ready to drop into your world.
Each entry includes:
• Hangul name
• Romanization
• A colorful 1–2 sentence description explaining the vibe, activities, and narrative hooks.
Perfect for:
✔ K-Pop/K-Drama campaigns
✔ Modern fantasy, slice-of-life, idol academies, urban adventures
✔ Building concerts, traditions, rival fan events, school festivals, and more
✔ GMs wanting fast, vivid worldbuilding
✔ Writers generating authentic-feeling fiction settings
Bring the glowsticks, the fireworks, the food stalls, and the tears of heartfelt confessions—your world is about to get festive.
K-Pop Tables: Festivals, Events & Holidays
Add instant color, emotion, and energy to your game… one festival at a time!
Posted: Sun, 07 Dec 08:11:53 CST
Hom is a thriving trading city on the Dur River, defined by its strategic location, humble Oprent architecture, and striking landmarks such as the ancient fortress Mar Dugol and the black marble Moorukk Temple. Within its sturdy walls, order prevails, while the harbor district teems with chaotic life and opportunity. This module introduces players to a city of contrasts—simple yet powerful, disciplined yet wild—where intrigue and adventure wait around every corner. Inside, you will find a map over the Bone Coast, a detailed map of Hom and a full description of the city council.
For Any System
Posted: Sun, 07 Dec 07:27:48 CST
The war for resources has become a scripture written in gunmetal, voidfire, and bone. Somewhere beyond the silence of sanctioned star-paths lies a fractured battlefield where armies clash not for dominance, but for a single dwindling sustenance: the luminous ore known only as Ashlight. Every fragment of the substance hums with forbidden resilience—fuel, magic, weapon, and curse woven together. But now the ore has changed. Soldiers whisper that the veins pulse at night. That the stone cries when cut. That those who delve too deeply into the broken layers return altered—muscles quivering with feral strength, eyes filled with luminous dread, voices echoing with an intelligence not their own. And yet every government, cult, and war-engine still sends their fragment of an army into the contested grounds, hoping to claim enough Ashlight to tip the balance of the eternal conflict. You are a lone operative caught in the grinding teeth of this new front. Orders are unclear, alliances thin, and the shadows behind every rock shelf seem to breathe. Somewhere beneath the surface, deeper than the maps reach, something stirs—something old, something hungry, something bound to the Ashlight itself. Your mission is survival, truth, or conquest… depending on what you choose to chase as the horrors coalesce around you. The deeper you descend into the fractured battleground, the more the lines blur between soldier and prey, weapon and organism, resource and rot. The Ashlight does not merely glow—it watches.
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In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:
Posted: Sun, 07 Dec 07:27:38 CST
They call you one of the Veilborn—an elite enforcer forged in silence, conditioned to walk the thin boundary where law frays into legend. Most days you patrol the fractures of civilization, hunting the predators who slither through its machinery. But tonight the fractures widen. A new threat has surfaced—something not criminal, not political, but incipient. A presence moving behind the usual syndicates and cult-cliques, threading its influence through encrypted channels, black-market augmentation dens, and the hidden covens of dissident technomancers. The first whisper came through a compromised distress beacon: a single word carved into the broadcast feed—Astrael. Then came the bodies. Not slain—rewritten. You have been assigned to track the signals, decode the violence, and confront the unseen architect. Your armor hums with the cold resonance of sanctioned authority. Your badge feels heavier than it should. The shadows seem to bow as you pass. Whatever Astrael is, it is building something. And it already knows your name.
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In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:
Posted: Sun, 07 Dec 07:03:22 CST
This scenario for Leviathan is written in Swedish.
Fångar i djupet är en berättelse till Leviathan som ursprungligen skrevs till GothCon XL, nu för gratis nedladdning. Utgiven 2016.
Posted: Sun, 07 Dec 06:40:31 CST
Once upon a time, an old, magical toad fell down a dark ravine and broke its leg. The ravine was a dark place with poisoned soil, but as it could not escape, the toad used its magic to form the realm of mushrooms. The magical mycelium network of the mushrooms transformed the poisoned soil into a fertile place underground where a wide variety of mushrooms live. As a Pilzritter, you can go on an adventure, just like a Mausritter. Because in the mines of Khazad Shroom there is the special magic of the mycelium. When all the mushroom heads come together and form a magic mushroom circle, special spells can be cast.
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"The mines of Khazad Shroom" is an adventure module. You need the basic rule book for playing.
This moulde includes: A5 pamphlet with 6 pages + item sheet. Including a printer friendly version in black and white
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“The Mines of Khazad Shroom” is an independent production and is not affiliated with Losing Games. It is published under the Mausritter Third Party License. Mausritter is copyright Losing Games
Posted: Sun, 07 Dec 06:40:29 CST
With this expansion, mushrooms can be played as Mausritter characters. It introduces 9 mushroom tribes and provides short adventure hooks.
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Once upon a time, an old, magical toad fell down a dark ravine and broke its leg. The ravine was a dark place with poisoned soil, but as it could not escape, the toad used its magic to found the kingdom of mushrooms. The magical mycelium network of the mushrooms transforms the poisoned soil into a fertile place underground where a wide variety of fungi live. You can go on adventures as a Pilzritter or as a Mausritter, who descends into the gorge in search of treasure or magical wishes. Because when all the mushroom chiefs come together and form a magic mushroom circle, special spells can be cast.
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"The Pilzritter of Khazad Shroom" is an adventure module. You need the basic rule book for playing.
“Die Pilzritter von Khazad Shroom” is an independent production and is not affiliated with Losing Games. It is published under the Mausritter Third Party License. Mausritter is copyright Losing Games
Posted: Sun, 07 Dec 06:05:03 CST
Forge Your Destiny on the Red Moon!
Having escaped from the oppressive despots and their bizarre societies, you can now set out to forge your destiny in this deadly world. Wherever you go, opportunities for adventure, excitement, and reward await. Shadow of the Red Moon: Novice Player’s Guide presents everything you need to develop your starting character for play in the novice tier. Inside this book, you’ll find:
• Details on the four novice paths:cultist, magicker, rogue, andwarrior.
• An assortment of gear appropriate for novice characters.
• Amagic system designed for this brutal world.
Armed with this book, you can develop your character from the starting point and take your first steps toward the fate that awaits you. You need a copy of Shadow of the Red Moon and the Demon Lord Engine: Rules Companion to fully enjoy this supplement.
Posted: Sun, 07 Dec 05:45:29 CST
Playable Species: Androids is a mini-supplement to add Androids as a player character species in your Starships & Spacemen campaign! It provides both game rules and tables of inspiration to help define your character concept. If you're looking to play a character inspired by the androids of the original show or its next generation, or from other classic science fiction, this PDF is for you.
Starships & Spacementm is a trademark of Daniel Proctor. These trademarks are used under
the Goblinoid Games Trademarks License, available at www.goblinoidgames.com.





