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Posted: Fri, 13 Feb 07:46:24 CST
The February 13, 2026 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, labels on or off, and grid or no grid) and a zip file with all relevant map files as individual jpg images.
The Friday Enhanced map is for personal use only. If you are interested in licensing the map for commercial use, please contact Tim Hartin at Paratime Design for additional info.
Posted: Fri, 13 Feb 07:41:13 CST
The Fall of Velkan Aerion is a system-agnostic fantasy one-shot adventure, designed for easy adaptation to any tabletop RPG ruleset.
Set in the riverside village of Rivershield, the story centers on the underground laboratory of the mage Velkan Aerion, destroyed twenty years ago during a catastrophic experiment involving what he called “bound wind.” Now that the village has decided to reclaim the site, the characters are tasked with descending into the ruins to recover materials, artifacts, and long-buried secrets.
The adventure includes:
- A fully mapped underground laboratory with numbered rooms, environmental hazards, traps, an unstable experimental entity, and a modular finale with multiple possible outcomes.
- A detailed overview of the village of Rivershield, featuring key NPCs, notable locations, and social dynamics that shape the mission’s context and aftermath.
- A Rumors table (d6) to build tension and mystery before the descent.
- A Road Encounters table (d6) to enrich the journey to the ruins.
- Multiple possible endings that influence the fate of the laboratory and the party’s relationship with the community.
The tone is grounded and practical: this is not a heroic quest, but an act of reclamation – a confrontation with the legacy of ambition and failure. Ideal for a self-contained session focused on atmosphere, exploration, environmental storytelling, and technical-magical hazards.
Posted: Fri, 13 Feb 06:45:00 CST
This con scenario was played at MurderHoboCon 2025 and has four, third level PCs chasing down a nimble thief in an urban environment!
Posted: Fri, 13 Feb 06:05:04 CST
Shadow of the Demon Lord Compendia - Prison of Pain for Foundry VTT

Having survived the upper levels of the dreaded Dungeon of the Damned, the characters find themselves confronted by darkness so bleak, oppressive, and thick that it repels ordinary light. Somewhere in this gloom, the characters can find the exit. Strange things lurk here, abominations the Mad Wizard locked away eons ago for the good of all. Such things crave new companions, and the player characters might just be the sorts of people for whom they’re looking.
Dungeon of the Damned 6: Prison of Pain continues the descent into the Mad Wizard’s vast extradimensional dungeon. Written for expert characters, it offers secrets to uncover, people to meet, and terrible monsters to fight. And along the way, lucky explorers might just find something to help them as they make their way into the deeper levels.
Dungeon of the Damned Series
- Looted Vaults
- Gallery of Groans
- Halls of Death
- Crypt of the Dead Dreamer
- Hateful Abyss
- Prison of Pain
- Chamer of Black Ice
- The Gallery of Punishment
- Unknown
- Unknown
- Unknown
This module requires the Shadow of the Demon Lord system available for free on Foundry VTT's website. It includes all creatures and talents in the Dungeon of the Damned: Prison of Pain book, with active effects as supported by the system. Official art has been used where available. The book is also included as a journal entry, and it includes references and links to the items where available.
Owned by Schwalb Entertainment. Copyright (C) 2026. Used with permission. All rights reserved.
Released on 13 February 2026
Posted: Fri, 13 Feb 06:05:04 CST
Posted: Fri, 13 Feb 06:05:04 CST
Tavern nights are opportunities to introduce memorable characters and potential story hooks. These moments can be confined to a single session or grow into plot threads that carry across an entire campaign. It all starts with a small complication that pushes players to problem-solve: do they confront a bully in the bar, pay someone to quietly remove them, or engineer a little “accident”? How the party handles these situations can reveal a lot about their play style and what kinds of story seeds will resonate as the game progresses.
This supplement contains:
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d20 Unusual Patrons
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d20 Overheard Conversations
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d20 Tavern Events
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d20 Brewing Conflict
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d20 Next-Morning Consequences
I’ve also included a How to Use section, which explains the purpose of each table, how you might use them, and offers example scenarios to help inspire your tavern nights.
Posted: Fri, 13 Feb 02:15:23 CST
07. Hire a GIOVANNI
The one who treats necromancy like asset management.
What happens when immortal predators are forced to sit through a job interview?
Applying for a perfectly normal, painfully modern job—armed with a résumé spanning centuries, a deeply questionable skill set, and absolutely no idea how HR works. Expect polished job descriptions, wildly inappropriate CVs, interview transcripts that spiral out of control, internal HR notes full of red flags, and a final hiring decision that rarely goes as planned.
These interviews are ideal as:
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Comedy interludes between serious sessions
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In-universe documents or handouts
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Quick NPC introductions with instant personality
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A reminder that immortality does not, in fact, prepare you for middle management
Othe HR nightmares: https://www.storytellersvault.com/en/browse?keyword=hire%20a%20vampire%20szerepjatekosok.hu
Posted: Fri, 13 Feb 01:14:42 CST
High Guard: Yithian Edition brings truly alien starship design into Traveller—technology shaped by foresight, psionics, and a civilization that plans beyond probability.
Built for the High Guard ruleset, this book presents Yithian vessels and systems that feel grown rather than assembled, offering referees and players a glimpse of engineering so advanced it borders on the inevitable.
Inside you’ll find:
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32 new Yithian ship systems, psionic command architectures, and predictive jump technologies, among others.
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11 fully detailed Yithian ships, from exploration, trade and diplomatic craft
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Complete deckplans that reflect the Yithians’ alien physiology and living ship design
Encounter a starfaring culture that does not react to the future—
it arrives already prepared.
This book is an extension of the Yithians race. While not a must it was written for them.
Posted: Thu, 12 Feb 22:37:18 CST
The Warden’s Guide provides the tools needed to run Blade and Fury™ honestly—without softening outcomes or protecting characters from consequence.
This book is not about storytelling techniques or encounter balance. It is about pressure, escalation, and allowing the world to respond consistently when Blades act, hesitate, or fail.
Inside, you’ll find:
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Clear guidance on the Warden’s role and authority at the table
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Procedures for applying pressure through time, fatigue, exposure, and attention
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Missives treated as play engines, not scripts
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Tools for pacing scenes and cutting stalls without negotiation
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Rules for using environment as an active threat
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Tier I creatures and NPCs ready for immediate play
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Guidance for mounts, beasts, and shared risk
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Travel, rest, recovery, and downtime adjudication
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Edge-case resolution for grapples, falls, drowning, and contested checks
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A full world map and regional context for play
The Warden’s Guide is designed to be used alongside Blade and Fury™: Player’s Guide, which contains character creation, player-facing rules, and core mechanics.
Together, these two books form the complete core rules for Blade and Fury™.
The work does not end when the blade is sheathed.
Posted: Thu, 12 Feb 22:28:18 CST
Gallows Court is a richly detailed 24x36 battlemap that captures the tension and drama of justice on the edge. Divided by a gently flowing brook and connected by a sturdy stone bridge, the map presents two distinct and dynamic locations. The Courthouse Complex stands as a bastion of law and order—or corruption—featuring fortified architecture, chambers of deliberation, and cells of confinement. On the other side, the Town Square buzzes with civilian life, market trade, and public spectacle, anchored by the ominous presence of the Hangman’s Gallows. Whether your players are defending the innocent, staging a daring jailbreak, or plotting a last-minute rescue, this map sets the perfect stage for courtroom drama, political intrigue, and explosive urban encounters.

Extra Features
- Dynamically Lit - Walls and Lighting are pre-configured for Roll20.
Includes
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24x36 Battle map of a stately court house and town square
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6 Variants: summer, day, night, rain, muddy, acid
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5 NPC tokens from Red Craft



Posted: Thu, 12 Feb 22:16:20 CST
| This special bundle contains the following titles: |
We wish you a wonderful Valentine's Day week. In this bundle we have 31 gamebooks, 33 discovery books, and 30 novellas, novelettes, and a novel! Everything is available until February 17th. Almost $200.00 in savings! Get it will it lasts!
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (72%) |




