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Posted: Fri, 12 Jun 07:56:58 CDT
Warriors and Battles represent the "Basmachi footmen" set.
In this set, you will find 8 double-sided figurines.
All you need is knives or scissors, glue, paper and a color printer
Paper miniatures are a great alternative to plastic or metal miniatures. Once purchased, you can print them when you want and as many as you want.
Using the Adobe Reader program, you can choose from three options for contouring around the figure, for beginners, advanced and no contour at all.


Posted: Fri, 12 Jun 07:44:45 CDT
Grivemaw

Deep beneath the Shattered Glacier, something ancient moves through the ice.
Grivemaw is a CR 17 apex predator shaped by endless winter, buried magic and centuries of hunger. Neither beast nor aberration, it stalks the frozen depths, draining warmth, consuming magic and leaving behind nothing but empty frozen husks.
Inside this release you'll find:
• A complete CR 17 boss monster
• Legendary Actions, Lair Actions and Regional Effects
• Unique anti-magic and life-draining mechanics
• A terrifying apex predator for arctic and glacier-themed campaigns
• Lore inspired by deep-sea horror, isolation and survival against impossible odds
The few survivors who have encountered Grivemaw all tell the same story.
Something was watching them beneath the ice long before they ever saw it.
Posted: Fri, 12 Jun 07:20:01 CDT
MONSTER TACTICS: MIMICS
Everything Wants to Eat You — A Tactical Guide for D&D 5th Edition DMs
The floor was never a floor.
The mimic is the only monster in the game that is also a trap, a room, and a piece of furniture. It's the answer to the question every new player learns to ask: what if I can't trust anything?
The answer is: correct. You can't.
Monster Tactics: Mimics is a deep-dive tactical and encounter design guide for Dungeon Masters who want their mimic encounters to do what mimics are supposed to do — rewire how the whole party approaches every room for the rest of the campaign. This isn't about a chest with teeth. It's about the paranoia that outlives the encounter.
WHAT'S INSIDE
The Discovery Moment breaks down the four-phase structure every mimic encounter shares — the Setup, the Approach, the Touch, and the Chaos — and gives DMs a playbook for maximizing the reveal. The mimic's real power isn't its stat block. It's the half-second between "I open the chest" and "the chest opens its eyes."
Making the Discovery Memorable is pure table craft: how to describe the chest so the party wants it, when to call for an Investigation check (and when not to), how to narrate the adhesive triggering, and why playing the mimic as hungry rather than malicious is scarier than any monologue.
The Adhesive Crisis covers the encounter's central mechanic — the grapple that triggers on touch, with no attack roll and no save. The moment of discovery is also the moment of capture, and the tactical problem that creates: a stuck character grappled and taking attacks at advantage while the rest of the party reacts to something they never saw coming.
Tactical Behavior covers the mimic's ambush math, the hold-don't-kill priority that makes a mimic a tempo weapon rather than a damage dealer, multiple-mimic encounters that scale nonlinearly, and the mimic's ecological role as the dungeon's cleanup predator — the thing that eats the party after the traps have already softened them up.
INCLUDED STAT BLOCKS & TEMPLATES
- Hunting Mimic (CR 7, Large) — an active pursuer with 10-foot pseudopod reach, an Engulf swallow ability, and the Pack Hunter trait for coordinated multi-mimic ambushes
- Mimic Colony (CR 12, Huge) — a distributed intelligence that disguises itself as an entire room, with a Distributed Form segment-death mechanic, Colony Mind that learns and adapts between encounters, Room Collapse, and Legendary Actions including the devastating Absorb
- Reliquary Mimic (Template, +2 CR) — absorbed sacred energy that charms religious characters, a False Blessing that becomes a curse, and souls partially absorbed on death
- Dungeon Apex (Template, +3 CR) — a Mimic Colony fused with the dungeon architecture itself, with Dungeon Pulse lair manipulation, Architectural Integration, and an Unkillable-in-Place trait that means the party has been inside the monster the whole time
ALSO INCLUDES
Full tactical breakdowns covering the discovery structure, the adhesive economy, multiple-mimic encounter design, environmental mastery across treasure rooms, corridors, and the fully-mimic room, and DM craft guidance for making the reveal land every time.
Compatible with D&D 5th Edition. Designed for parties of levels 3–14.
From Elderlight Press — bringing the weight of legend to your table.
Posted: Fri, 12 Jun 07:15:39 CDT
Forgotten by the living and abandoned to the passage of time, the Bone Gallery lies buried beneath the earth—a sprawling crypt of crumbling stone corridors, ancient burial chambers, and silent halls lined with the remains of the dead.
Legends speak of lost treasures hidden deep within its depths, but few dare to venture inside. Strange whispers echo through the darkness, restless spirits linger among the tombs, and signs of long-forgotten rituals can still be found etched into weathered walls. Whether the crypt was once a sacred resting place, a necropolis for a fallen kingdom, or the site of darker secrets is a mystery waiting to be uncovered.
This dungeon pack provides a richly detailed crypt setting perfect for adventures involving undead horrors, ancient curses, lost relics, forgotten histories, or dangerous expeditions into the unknown. Every chamber tells a story, offering Game Masters countless opportunities to create memorable encounters, hidden discoveries, and perilous challenges.
Will your adventurers uncover the secrets buried within the Bone Gallery, or will they join the countless souls who found their final resting place beneath its ancient stones?
INCLUDED:
- 18 digital maps
- High-resolution (140ppi) maps
- Optimized for VTT
- Grid and non-grid variants
- Maps with a darker interior
- Corrupted variants
- Map variants with fog
- Map variants for a green, sickly filter
- Variants with green tinted flames
- VTT-ready files for Foundry VTT
- Compendium with 14 scenes ready to play
- Walls, lights and secret doors already placed
Maps create in **Inkarnate** and based on the map of the same name from **Torchlight 2**.
I hope you check out my other maps and enjoy using them in your games.
Happy adventuring!


Posted: Fri, 12 Jun 06:35:23 CDT
Welcome to Delve: The Freeform RPG Advanced Edition!
If you've never heard of Delve before, here's the pitch:
It's a universal tabletop role-playing game with a heavy emphasis on flexibility, customization, and ease of play.
Advanced Delve builds upon previous editions with new mechanics, expanded character options, and extensive system customization, allowing groups to tailor the game to their preferred style of play.
Art and text by Callum Elia.
This work is marked with CC0 1.0. To view a copy of this license, visit https://creativecommons.org/publicdomain/zero/1.0/
Posted: Fri, 12 Jun 06:06:00 CDT
England, AD 710: a magical book has been stolen from a monastery, and the monks now know it's evil and needs to be destroyed. Visit a haunted Roman ruin in a troubled era made strange by magic and miracles.
An intro-level adventure written for the "Wolves of God" game system by Sine Nomine Inc. (not affiliated), and compatible with other OSR-style games. Includes suggestions on adapting the adventure to other worlds and adding sandbox elements and further quests.
Posted: Fri, 12 Jun 06:05:51 CDT
Megacity Residents
Premade Personalities Found
in a Megacity/Arcology
How To Use This Product
The weekly game of Star Trek/Traveller/Starfinder/Savage Worlds/Cyberpunk/Fate or your favorite space opera RPG is in session:
GM: An alien approaches you on the street. It looks mad.
Player 1: What does he look like?
GM: Uh.
Player 2: What’s he carrying?
GM: Lemme think.
Player 3: Can I read his mind? What secrets does he have?
GM: Okay, gimme a second.
Player 4: I’ll use my telepathy to see what he desires.
GM: Um. I . . . wait. Give me time to think about it.
All Players: Hurry up, we want to play!
Poor GM. Is this you? Do you need a spur-of-the-moment personality for an undefined, not-yet-fully-realized NPC?
Well, what you have in your hand can help.
You will find in this product:
- A name.
- A personality quote typically uttered by the NPC.
- Perceptive observations for those with the ability.
- A short description of the NPC.
- The NPC’s desires or needs.
- Any secrets or hurdles they may have.
- And anything they may be carrying.
- Oh, and sidekicks if they have them.
This product centers on Megacity/Arcology populations, including everyday citizens, noted community leaders, law keepers and breakers, strange characters, and randoms encountered in the street.
They’re appropriate for any space opera-type role-playing game and can populate your cities on a moment's notice.
Enjoy these wonderful personalities and, as always:
Create your worlds!
Posted: Fri, 12 Jun 06:05:40 CDT
The forces of Baron Tuttleford have been victorious and now he wishes to secure the southern border. He has heard rumors of an old fortress that may/may not be in the area and could be reclaimed as a defensive position. He has asked you and your team to scout ahead!
This was one of our convention offerings last year and what was was a real blast! This one was built for four, 3rd level PCs.
Posted: Fri, 12 Jun 06:05:31 CDT
High Society is an adventure for Vampire: The Masquerade 5th Edition that will put your players directly in the crosshairs.
The wealthiest and most powerful human elite on the planet has paid a fortune for an exclusive spectacle: hunting vampires. And their prey are not nameless victims… they are your characters.
In Turin, the city they believed they controlled, they will discover that the true luxury of high society is turning horror into entertainment.
Inside, you will find everything you need for an intense, self-contained experience:
- A complete 4-chapter story of intrigue, investigation, and action.
- 10 ready-to-use game handouts.
- 4 VIP antagonists with detailed backgrounds and character sheets.
- 4 pregenerated characters ready to play immediately.
- 5 detailed possible endings.
- 60+ pages of content.
A cocktail of vampiric politics, breakneck chases, and elitist horror that will bring the ultimate question to your table:
What happens when the predators become the prey?
Posted: Fri, 12 Jun 06:05:22 CDT
Roleplaying First. Mechanics Second.
Every hero has a class.
Every legend leaves behind a trade.
Masters of Craft is a major expansion for Lodesyia that transforms professions, crafting, gathering, and long-term projects into meaningful parts of the game world.
Hunters supply settlements. Herbalists seek rare ingredients. Builders raise fortifications. Scouts discover opportunity. Miners uncover hidden wealth. Provisioners keep companies moving. Blacksmiths, Bowyers, Tanners, and other specialists turn resources into the tools that shape kingdoms.
This expansion builds directly upon the Trade Specialty system presented in the Lodesyia Player's Handbook, adding advanced progression, professional specializations, trade perks, contracts, company projects, recipes, patterns, operations, and grandmaster-level mastery paths.
Inside this book you'll find:
• Expanded Trade Advancement from Apprentice to Grandmaster
• Nine detailed Trade Specialties with unique progression paths
• Trade Perks and Professional Specializations
• Trade Contracts designed to generate adventures and stories
• Company Projects that allow groups to build lasting achievements
• Contract Complications and Adventure Seeds
• Recipes, Patterns, Operations, and Professional Projects
• Rules for creating new trade content for your own campaigns
• Full integration with existing Lodesyia gathering, crafting, and trade systems
Masters of Craft is not simply a crafting supplement.
It is a framework for building careers, reputations, settlements, enterprises, and legacies within the world of Lodesyia.
Because sometimes the greatest mark a hero leaves behind is not the monster they defeated—but the things they built, created, discovered, and shared with the world.
Requires the Lodesyia Player's Handbook.
Posted: Fri, 12 Jun 05:59:31 CDT
The stars bled, the moon fractured and the sky cracked open. from that wound the Void whispered and the cult listened.
VOIDBIRTH is the creation of Jeremy Pillipow. A setting for use with MÖRK BORG. This collaboration brings the setting of VoidBirth to the world of Forbidden Psalm. In these pages you will find 3 connected scenarios for your Forbidden Psalm warbands to face, new Void birthered fiends and more. All content from VOIDBIRTH is copyright of Black Magic Creative Inc and used with permission.
Posted: Fri, 12 Jun 05:09:49 CDT
エンパイアの首都の大判マップ
アルトドルフはエンパイアの首都であり、シグマー・ヘルデンハマー生誕の地だ。
オールド・ワールドで最も人口の多い都市で、有名で荘厳な名所旧跡がいくつもある。
皇宮とシグマー大聖堂は記念碑的な建造物で、これだけでちょっとした街の地区よりも大きい。
魔法大学校は、ライク河から吹き込む霧が立ち込める岸にそびえ立ち、魔法の炎と煙を噴き出している。
アルトドルフには別の側面もある。東端区に密集した繁華街や北の賑やかな波止場周辺においては、ギャングたちの脅迫や革命の熱狂のほうがシグマーの司祭の言葉や皇帝の法の支配よりも力を持つ。
この美しいイラストマップには、アルトドルフの街が細部まで描かれている。
ウォーハンマーRPGでエンパイアの首都を舞台にした冒険――百軒もの酒場が立ち並ぶ通りを探索したり、皇宮の陰謀に巻き込まれたり、アルトドルフの革命派閥とともに既存の勢力を打倒しようとしたり、あるいは争いの絶えない港湾犯罪者たちの一員として街の裏社会を支配したり――を楽しむときに、この地図はうってつけだ。



