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Posted: Fri, 13 Mar 06:27:44 CDT
| This special bundle contains the following titles: |
| Vigilantes for shadowdark Regular price: 0 Bundle price: 0 Format: PDF |
Street Level Superheroes for the award-winning Shadowdark. From Michael “The OG GM” Straus and Aaron “Dungeon Janitor” Cornelious comes Shadowdark Vigilantes, a gritty, high-octane superhero RPG set in the crime-infested streets of a reimagined Fresno—now known only as Crime City. This independent title for the Shadowdark RPG system offers a pulpy, noir-style blend of supers, street-level justice, and moral ambiguity. Selling Points: Street-Level Superhero Action: Play as antiheroes, retired legends, or new capes rising to face the terrifying Crime Lords—former heroes turned tyrants. Narrative-Driven & Gritty: The setting oozes with hard-boiled dialogue, dramatic monologues, and dark humor in a city where justice is improvised and messy. Six Custom Vigilante Classes: Strong,... |
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| Vigilantes for Shadowdark 2 Regular price: 0 Bundle price: 0 Format: PDF |
“Hit him so hard, he knocked his sideburns loose.” — Jason Soleil Broadcasting live from Site B, Fresno, Nevada… VIGILANTES FOR SHADOWDARK is back — bigger, meaner, and pulsing with 1980s comic book chaos. This is the first and only superhero RPG built specifically for #Blacklight, #Shadowdark, and other OSR d20 systems. Step into the wreckage of secret government programs that tried — and failed — to create paraphysical agents and psychic operatives since the 1950s. Walk the scorched streets of Fresno, Nevada, still reeling from the fall of the Crime Lords. Dive headfirst into a brand-new Kid Sidekick adventure. Inside you’ll find: • A streamlined gear system built for fast play • New rules for creating gritty street-level heroes • Expanded psych... |
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| Savings of: | 0 (14%) |
Posted: Fri, 13 Mar 06:05:04 CDT
Dive into the Dream World and Stop the Nightmare;
A powerful Eldritch Horor called Velgoraku has trapped many of the citizens of Lapis City in a Nightmare! The squadron will need to enter the Dreamscape to stop the outsider from consuming their hope.

A Saga of Magical Girl Adventures;
Liberaton of the Dreamscape is a standalone adventure created for the Magi-Knights Awakening TTRPG, but it makes reference to the events of other adventures such as Swords and Suburbs, and Phantoms of Frost Peak, providing plenty of opportunity for Magical Girls & Magical Boys to save the world.

Posted: Fri, 13 Mar 06:05:04 CDT
This D100 Fantasy Dreams table gives Game Masters a collection of symbolic, emotionally grounded dream prompts that reveal a character’s fears, guilt, ambitions, and inner conflicts. Each entry includes subtle guidance for the GM, helping them turn a simple dream into a roleplaying moment, character development tool, or piece of narrative foreshadowing.
Posted: Fri, 13 Mar 06:05:03 CDT
Miner Tavern is part of our Fantasy Map Collection, featuring a rough-and-tumble tavern located near a mine. Run by miners and frequented by miners, this rugged establishment serves as a place to unwind, share stories of the day’s work, and enjoy a hearty drink after a long shift underground. Perfect for adding a gritty, hardworking atmosphere to your campaign.
Posted: Fri, 13 Mar 06:05:03 CDT
Posted: Fri, 13 Mar 06:05:02 CDT
Dans une Europe du XIXe siècle uchronique, en pleine fièvre du spiritisme, tous les joueurs interprètent des Esprits qui se partagent le corps d'un médium. Contraints de cohabiter au sein du Cabinet des Murmures, les Esprits doivent s'entendre pour faire face aux événements menaçants qui les guettent...
Le supplément Hantises premier volume contient 2 longs scénarios se déroulant à Paris pour le Cabinet des Murmures, avec des Esprits préparés :
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Le Lys et la Rose : Engagée par l’Opéra impérial pour assurer la sécurité de la troupe de ballet, Elvire Mercier, détective privée et ancienne ballerine, subit l’éclosion. Une succession d’incidents va prouver à la médium et à ses Esprits que le Lys de Pondichéry est bel et bien un ballet funeste. Sauront-ils libérer l’oeuvre et l’Opéra de leur malédiction ?
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La Machine à harmonie : lorsque la vie d’une famille est bouleversée par une étonnante invention, les Esprits s’éveillent dans le corps d’un enfant de huit ans, Léo. Pourront-ils protéger les proches du petit médium et apaiser la vieille querelle qui les met tous en danger ?
Ce pack numérique Hantises premier volume, adapté au jeu dématérialisé, contient :
- Le livre de supplément (145 pages) au format PDF avec renvois dynamiques et signets hiérarchisés (code-couleur, mise en évidence des aides MJ, etc) pour retrouver toutes vos informations en un clin d'oeil
- Le plateau officiel du jeu (PDF et image) et les pions au format image : importez les éléments sur une table de jeu virtuelle et jouez comme autour d'une table !
- 80 aides de jeu, portraits de PNJ, et souvenirs des Esprits pour les deux scénarios
- 43 pions (un set de 12 pions génériques et 31 pions de personnages)
- Les fiches de personnage en PDF inscriptibles : Esprit, Corps et Cabinet ; ainsi qu'une fiche PDF inscriptible vierge pour les PNJ
- Les fiches des personnages prétirés en PDF inscriptibles pour les 2 scénarios
Posted: Fri, 13 Mar 05:49:50 CDT
Another issue of Tabletop RPG Almanac is here. It is a magazine full of useful tools and articles for tabletop RPG.
There is a small dungeons included (one-page-dungeon)
There is an idea for a tavern with floor plan.
There is some cards to boost your session excitement and give you ideas
There are articles that give you my experienced perspective about how to use trading, how to give your characters the purpose and reason for specific behavior, how to use crafting mechanics for fun and how to incorporate minigames.
I hope You'll like it and I will have the reason to write next issues.
PS: All the texts were done by hand, as well as a map of a dungeon or a tavern floor plan. AI generated content concerns only the images used!
Posted: Fri, 13 Mar 05:39:54 CDT
Entombed in a Mark-IV Excavator, you breathe stale, diesel-choked air inside a rusting iron coffin. Above lies seven kilometers of crushing granite; the tectonic weight makes the hull scream. You are an intruder in the deep earth, grinding through rock that pulses and bleeds. Ancient things have slumbered here for eons in the dark, and now they are listening to your engine.
The Black Lung is a brutal, solo micro card crawler of claustrophobia and death. Your mission is to map a grid of face-down cards, secure four anomalous Isotopes, and drag your leaking rig back to the drop zone before your engine dies or your mind breaks.
The Company doesn't care about your survival, and the geology actively hates you. Make peace with the fact that this game is built to crush you
THE GRIND
- Navigate a randomly generated 6x6 grid. Every card you flip costs precious Fuel. Every space you backtrack burns oxygen you don't have
- The only way to keep your engine running is to hunt the unimaginable horrors of the deep and siphon their bio-fuel.
- Securing an Isotope grants your rig a powerful mechanical boon... or a permanent curse.
- Stopping to weld your hull or over-clock your drill makes noise. Make too much noise, and the dark backfills behind you.
WHAT YOU NEED TO PLAY
- A standard deck of playing cards (Jokers removed)
- A set of polyhedral dice, including three 6-sided dice
- A token to represent your Excavator
- Pen and paper to track your stats (Iron, Nerve, Armour, and Fuel)



Posted: Fri, 13 Mar 05:02:06 CDT
Have you seen the Yellow Sign?
Pulsing track in three variants with primarily strings, strange scrapes and rhytm to get proper eerie feeling of intense moments. Additional tracks are stems from the main track which is the most intense. Version A is supposed to be slightly eerie while version B be a base for all oddities and could be used in calmer (but still haunted) moments.
You get one three 10 minute long tracks, OGG format.
Posted: Fri, 13 Mar 04:55:42 CDT
Do you need some interesting professors that can serve as memorable NPCs for your campaign? With this document, you can have professors that fit in the High Fantasy, Cthulhu, and Space Opera settings! Each NPC comes with a goal, a personality, an interesting secret, and a few plot hooks to use them as active characters in your campaigns! If you have any more ideas for the kinds of NPCs you'd like to see in the future, please leave a comment. We would love to hear your ideas and make characters that will become favorites at the table!
The goal of our “Dungeon Master’s Arsenal” is to provide dungeon masters with the tools, characters, and locations for their next campaign, reducing the stress and workload of the beloved dungeon master, the masterminds behind our entertainment, joy, and occasional trauma. While these tools are meant to be used as standalone items, we do our best to create system-agnostic rules and characters that can be adapted to any campaign, providing optimal use and flexibility for any scenario.
Posted: Fri, 13 Mar 04:04:34 CDT
Nachdem die Stadt den lebenden Toten zum Opfer gefallen war, war es unmöglich herauszufinden, wo alles begonnen hatte und wie man sie aufhalten konnte. Zumindest war es für alle außer den anderen Kreaturen der Nacht unmöglich...
Dieses Abenteuer benötigt die Savage Worlds Abenteuer-Edition sowie das Horror-Kompendium zum Spielen.
Posted: Fri, 13 Mar 04:00:56 CDT
Ein ideales Spielgebiet für HeXXen 1733!
Der Rhein. Fluss der Märchen und Legenden, der tückischen Felsen und geisterhaften Nebel. Nur wenige Flüsse in den deutschen Landen verfügen über eine vergleichbare reichhaltige Geschichte. Schon die Römer gründeten an seinen Ufern Städte wie Mainz, Koblenz oder Köln, von wo aus sie die römische Kultur und Lebensweise zu den germanischen Stämmen jenseits des Limes brachten.
Aber auch um 1733 hat der Rhein seine Bedeutung nicht verloren. Im Gegenteil: Der Fluss ist Lebensader für ganze Regionen. Und hat gleichzeitig seinen Zauber nicht verloren.
Tauche mit uns ein in die Mysterien des Rheins. Erforsche mit uns einen der kulturhistorisch interessantesten Abschnitte: das sogenannte Mittelrheintal von Rüdesheim bis Sankt Goar.
In dieser Mini-Regionalia erfährst du mehr über die Städte, Burgen und sonstigen Besonderheiten, an denen sich der Rhein vorbei schlängelt. Entdecke mit uns uralte Geheimnisse aus längst vergangenen Zeiten, die in den Nebeln und den Wellen, den alten Maurern und den engen Gassen widerhallen. Phantomhafte Lichter in der Nacht. Merkwürdige Wanderer mit seltsamen Erinnerungen. Geisterhaftes Flüstern in klammen Kellern. Geschichten über Ritualmorde und Blutvergießen, schrecklichen Kriegen und verderbensbringenden Flüchen. Und das alles vor einer der malerischsten Kulissen, die die deutschen Lande zu bieten haben.
Die Regionalia Geisterhafter Rhein ist sowohl für Spieler als auch für die HeXXenmeisterin geeignet, da sowohl Allgemeinwissen wie auch Hintergrundwissen aufgeführt sind. Geisterhafter Rhein schließt eine weitere Lücke auf der Karte der Deutschen Lande.



