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Posted: Thu, 09 Apr 02:57:40 CDT
Nyarlathotep is not a distant god lurking beyond the stars, but he walks among us. Known as the Crawling Chaos, he wears a thousand faces, speaking in familiar voices while guiding civilizations toward ruin with careful, deliberate intent. Where he passes, truth fractures, faith twists, and madness takes root. This book unveils his many masks, his cults, and the terrible designs he sets into motion -revealing a presence that has always been here, waiting just beyond the edge of understanding.
- Archive: A collection of ideas and lore fragments to inspire your cosmic-horror game.
- Statblocks: Complete D&D 2024 & 5E compatible statblocks.
- Nyarlathotep
- Haunter of the Dark
- Black Pharaoh
- Bloated Woman
- Ichorling
- Madame Xian Li
- The Faceless Gentleman
- Mythos: Lore summary detailing the creature’s origin and nature.
Posted: Thu, 09 Apr 02:21:53 CDT
Spiritcaller – A Daggerheart Class
Spiritcallers opened their inner eye to the spiritworld and can now see the spirits of nature or the dead. They call these spirits to protect them and fight against their enemies. Their talent bridges a gap between priests and oracles alike, drawing strength from the power of life and death.
This new class uses the existing Midnight and Sage Domain.
Content
A brand new class – the Spiritcaller! Featuring two subclasses and cards!
AI-Disclaimer
In a fast-evolving technical world, everything advances at a high pace. With that evolution we see more and more use of Artificial Intelligence (AI) in all fields of daily life. With that comes uncertainty. AI is used to make fast and quick “creative” art, taking away the soul and heart of real art. It uses the work of human artists, sometimes without consent, and rebuilds it. While it may have uses, we believe that TTRPGs should be made from humans and should be made with soul. It might take more time and effort, but that’s what our value is. Putting hard work and effort into every piece of work.
This product is made without the use of AI and all artwork used within the product is made without AI.
Posted: Thu, 09 Apr 01:52:57 CDT
¡Aventúrate más allá!
Sobrevivir en un mundo asediado por la magia y el mal requiere algo más que una tirada de dados afortunada. El Manual de juego 2 de Pathfinder amplía significativamente las opcioens disponibles para los jugadores, a fin de que puedas afrontar cualquier aventura. En su interior encontrarás todo lo que necesitas para crear una amplia gama de nuevos personajes, listos para enfrentarse al mundo.
Ocho nuevas clases, nuevas adcendencias y herencias versátiles, un gran número de arquetipos variados y montones de dotes, conjuros y objetos alquímicos proporcionan una variedad casi infinita de opciones emocionantes para cualquier personaje de Pathfinder.
Debes saber que este libro es un early access, esto quiere decir que puede sufrir algunos cambios y que no es el manual definitivo, pero no te preocupes. En el caso de que pueda sufrir alguna modiicación, cuando lo volvamos a publicar en DriveThruRPG, la plataforma te enviará una alerta para que puedas volver a descargarlo sin ningún coste adicional.
El objetivo de este early access es poner a disposición de los usuarios el manual antes de que salga a la venta en formato físico para poder disfrutar de él lo antes posible.
Este PDF figurará en el estado de early access durante un periodo de 15 días tras su publicación en DriveThruRPG, antes de entrar en imprenta. Es por este motivo, que si detectas algún tipo de errata, te agradeceríamos que nos la comunicaras a este e-mail rol@devir.com. Este e-mail solo está destinado para los productos en early acces, no se contestarán e-mails de otros manuales de juego o productos.
Desde el departamento editorial de rol de Devir intentamos mejorar día a día para hacerte llegar nuestros libros en las mejores condiciones posibles.
Posted: Thu, 09 Apr 01:10:28 CDT
This pack contains 151 character tokens (512x512) based on creatures from Dragonix's Deadly Denizens Volume III!



Posted: Wed, 08 Apr 23:21:35 CDT
“One of my favorite D&D content creators, Dragonix, is Kickstarting his latest hardcover monster manual. New monsters, original art, and cool mechanics. A great monster manual for those of you who love to surprise your players!”
- C. Robert Cargill, acclaimed screenwriter of Sinister, Dr. Strange, and The Black Phone


This is the Roll20 VTT Compendium Package (fully integrated into Roll20 and accessible from any browser) of Dragonix's Deadly Denizens III!
If you're looking for the PDF/Book version, click here instead.
When you purchase this, you will acquire access to the full Roll20 compendium which you can search and read from the Roll20 website as well as access within the Roll20 VTT! This means you can:
- Easily access the creatures when creating your games on Roll20! Whenever you search your 5e compendium resources on Roll20, over 300 creatures can show in your search results for easy drag & drop onto your encounter maps.
- Browse the compendium for the creature you want and drag it into your encounter.
- Gain access to hundreds of beautiful token art pieces and 300+ fully-statted character sheets with click-to-roll attacks, special powers, saving throws, and more!
This monstrous tome offers a terrifying array of characters, creatures, and cryptids designed to spark your imagination and invigorate your 5th Edition fantasy campaigns. It provides an abundance of new monsters and combat mechanics, guaranteed to astonish and challenge even the most experienced players, keeping them constantly on guard!






Posted: Wed, 08 Apr 22:45:37 CDT
NEW TOKYO — A HOSTILE Worldbook An Unofficial Supplement for HOSTILE and the Cepheus Engine
New Tokyo was supposed to be the off-world capital of Japanese culture, a second Tokyo five light years from Earth. That plan ended suddenly in 2195, when a typhoon and a catastrophic solar flare hit within weeks of each other, Japan's bureaucracy stalled, and a colonial affairs official named Stan Yoshimura decided not to wait. The colonists knew who saved them, and when Japan sent a delegation to reinstate their power, the colony sent them home, declaring independence.
Thirty years later, the republic is functional, contested, and running out of room to manoeuvre. Japan funds the Kuro Shotai, a pro-Earth guerrilla faction dug into an alien root-lifeform millions of years old. Erebus Petrochem pumps oil from the river deltas under terms Yoshimura granted because he needed the investment, protected by a corporate army that answers to London shareholders. British soldiers arrived in 2217, formally invited to bring balance and counter the guerrilla, operationally uncertain whose interests they actually serve. None of this is declared war, and all of it is.
What this book contains
- A fully detailed world orbiting Barnard's Star, tidally locked, permanently lit on one side and frozen on the other, with rules for flare events, atmospheric hazards, methane accumulation in the root-caves, and the psychological toll of life under constant light.
- Three major settlements written as working places with distinct characters: Minato-ku, the Japanese-built capital now running a Republic; Tokai, a river city shaped by the West and Central African diaspora and its Mtogo creole culture; and Hayashima, an Erebus Zaibatsu company town where the annual health checks describe workers' lungs as acceptable, which is different from healthy.
- The Motsureta, a 36,000 square kilometre root-cave swamp that functions as the Kuro Shotai's strategic base, detailed as both a navigable environment and a military problem, with encounter rules, genetically engineered bioluminescent fungi, shiroi - the killer albino scavengers, the amphibian movement-sensing midori and methane hazards the guerrillas manage carefully.
- The Akari-ishi, luminescent crystals universally unique to New Tokyo, non-synthesisable and worth a miner's lifetime wages per item. At the centre of a black market connecting the Kuro Shotai, Erebus Petrochem, and an orbital broker that three separate intelligence agencies are investigating independently.
- Detailed NPC entries for all major factions and key personnel, including Governor Yoshimura, the Kuro Shotai's unidentified field commander Shirogane, and the British commanding officers with plot hooks and the political architecture that makes their coexistence a daily exercise in managed hostility.
- Three short scenarios that cannot be resolved cleanly: a missing government inspector, a smuggling run with unforeseen complications, and a jungle cordon-and-search operation built on bad intelligence.
Posted: Wed, 08 Apr 22:12:49 CDT
A compact two‑page adventure paired with a full 28×21 battle map of an overgrown ruin reclaimed by vines and debris.
Vine‑Bound Ruin – Contract Scenario
This Contract Scenario is presented as an official mission issued by the Company, designed for quick deployment into any ongoing campaign.
A forgotten structure lies deep within overgrown woodland, its stone halls choked by creeping vines and scattered debris. Once a place of purpose, it now stands silent and reclaimed, hiding whatever remains beneath the collapse.
This compact, two‑page Contract Scenario provides a focused, table‑ready mission supported by a full battle map of the ruin. Designed for quick prep and flexible use, it fits easily into ongoing campaigns or can stand alone as a short, self‑contained excursion for low‑level parties.
All creature stat blocks referenced in this brief appear in the Monster Manual.
Included Maps
Vine‑Bound Ruin — 28 ×21 Grid (150 dpi / 4500×6000 px)
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Print Version (300 dpi)
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Full‑resolution JPG
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Gridded and gridless
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VTT Version (72 dpi)
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Optimized for Roll20, Foundry, and other platforms
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Gridless
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Color‑accurate and lighting‑balanced for digital play
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All maps are exported with your standard professional workflow: consistent pixel density, clean grid alignment, and high‑clarity textures suitable for both print and digital use.
What You Get
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Two‑page adventure PDF
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Full battle map (28 ×21)
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Print‑ready 300 dpi versions
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VTT‑ready 72 dpi versions
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Gridded and gridless files
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Organized folder structure for easy use
Suitable for any fantasy setting.
Posted: Wed, 08 Apr 22:06:05 CDT
A mysterious, unstable portal pulses with chaotic energy on a distant, unknown planet. Strange terrain, alien textures, and shifting light create an unpredictable and dangerous environment.
Perfect for encounters involving:
- interdimensional travel
- reality distortions
- alien ruins or lost civilizations
- boss fights tied to unstable magic or advanced technology
The portal may collapse… or unleash something far worse
Map Details
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Size: 30x18
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Grid: Square (1 cell = 5 ft)
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Includes:
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PNG Full HD (1920px): gridded/gridless
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Key Features
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Roll20 Ready: Easy to drop into your session
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30x18 Grid (precisely aligned): No scaling issues or token drift
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VTT Friendly: Works across most virtual tabletops
License
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This map is intended for personal use only.
Commercial use, redistribution, or resale in any form is not permitted - Credit: Xundra Maps
Posted: Wed, 08 Apr 22:04:24 CDT
The Village Hunt is a solo tabletop role-playing game about a village and the lost souls that call it home, clinging to life in a dying world. The game draws inspiration from films like "Annihilation" and "The Thing", books by H.P. Lovecraft, video games like "Dark Souls" and "Pathway", and tabletop games like "The Heart" "4 Against Darkness" and "Trophy Dark".
You will draft a team of three hunters and head out to hunt the abominations that call the woods outside your village home. Through "choose your adventure" style dice tables, item and stress management, and explosive d6 combat you will craft the stories and develop scars that make your hunters, Village Hunt veterans.
Posted: Wed, 08 Apr 21:24:02 CDT
SHOGUNSHANK is a setting and character options sourcebook for use with the SWORDSHANK Analog Fantasy Rulebook, providing new Races, Classes, and Equipment options for SWORDSHANK adventures with a Samurai vs Ninjas theme, while still taking place in a standardized OSR game setting. Fully Compatible with Blood+Gnome and Prophet+Pilgrim, and easily adapted for use with any OSR or D20 rules system. Introductory Adventure included! For players ages 14 and up.
Posted: Wed, 08 Apr 20:59:14 CDT
Our team voted for 2026 to make Catacombs as a primary focus. This set is the result of that choice and our continuing effort to expand our Catacombs terrain with OpenLOCK base options. We made our bones with Catacombs and it was one of the first sets that brought us fans. The work will continue, at least until we receive an acceptance letter from the École des Mines de Paris.
Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.
















Posted: Wed, 08 Apr 20:43:01 CDT
Zerathi
Includes:
- Full-body illustrations with color variants
- VTT-ready tokens
- Two stat blocks (beginner and experienced)
- Companion rules, romance options, teachable trick, and more
This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.
Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.
Want more cats?
New Catventurers release regularly over on our Patreon.
- Patreon.com/cat_tales
Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!
~The Cat Tales Team



