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Posted: Tue, 26 May 04:14:18 CDT
Career Twilight — DriveThruRPG Product Page Text
This product is based on the Mothership® Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. MOTHERSHIP® is a registered trademark of Tuesday Knight Games. All rights reserved. For additional information, visit www.tuesdayknightgames.com or contact contact@tuesdayknightgames.com.

Career Twilight
A routine corporate evacuation mission. But could this be the twilight of your career?
Career Twilight is a compact sci-fi horror scenario for use with the Mothership® Sci-Fi Horror Role Playing Game 1E.
The crew is sent to evacuate personnel and prisoners from the Twilight, a corporate research vessel where classified experiments, secrecy, and systemic failure have already turned the mission into a disaster.
The assignment sounds simple: evacuate the remaining personnel, recover the inmates, activate the ship’s autonomous mode, and return without damaging corporate property.
Something went wrong long before the crew arrived.
Mission Profile
System: Mothership 1E
Players: 3–5
Duration: 3–4 hours
Format: One-shot / short convention scenario
Tone: Corporate horror, body horror, paranoia, classified research, failing systems
Launch Package Includes
- Full illustrated scenario PDF
- Printer-friendly PDF
- EPUB version
- Map of the Twilight
- Selected bonus artwork
Career Twilight launches as a complete playable package for reading, table preparation, printing, and digital reference.

Inside the Mission
Career Twilight includes:
- A complete compact sci-fi horror scenario for Mothership 1E
- A corporate evacuation mission aboard the Twilight
- A locked-down research vessel with keyed locations
- Scientists, prisoners, synthetic personnel, and hidden agendas
- Escalating threats, hard choices, and consequences for what the crew exposes, steals, sells, or buries
- Hooks for corporate crews, mercenaries, pirates, or Syndicate agents
- Warden-facing information, secrets, threats, and consequences
What Went Wrong?
The aft section is locked down.
The remaining staff are frightened, evasive, or worse.
The prisoners know less than they should.
Somewhere inside the ship’s failing systems, the truth is waiting to be found.

Launch Version & Future Updates
This is the launch version of Career Twilight.
Additional artwork and an original music pack are planned for future updates. Existing buyers will receive future files through this DriveThruRPG product page.
Content Warning
Gore, violence, dismemberment, madness, human experimentation, loss of identity.
Credits
Written and illustrated by: Anastasia Neuer
Edited by: Stepan Kulikov
Layout by: Anastasia Neuer, Tatiana Bond
Published by: Fables Monster
© 2026 Fables Monster. All rights reserved.
Posted: Tue, 26 May 03:08:34 CDT
Farmer Jebsom has a problem - half his farmhouse, along with all of his family fell into a sinkhole that appeared beneath his farm's foundations. Now he is desparate to get his wife and children back from the mysterious depths and is willing to give 20% of his farm to anyone succeeding in returning them to safety.
This adventure is suitable for a single session's gaming or can be expanded into a longer format sequence of adventures. The monster statistics are presented for the 2014 5th edition of the world's most well known RPG but can easily be adapted to OSR and other systems.
The text is the author's own work and the maps are hand drawn, but the illustrations are AI generated using the monster descriptions.
Posted: Tue, 26 May 03:00:33 CDT
Some stories begin with a whispered rumor over watered ale. Others begin with a chair smashing across the room. This supplement provides 100 tavern encounters suitable for fantasy roleplaying games of all styles. These encounters are intentionally flexible: some are humorous, some dangerous, some mysterious, and some can launch entire adventures..png)
Posted: Tue, 26 May 02:56:12 CDT
Off the coast of the Beimiranzu, among the many islands that scatter the Broken Bay, lies the Shrine of Arashiwa. Though formally counted among the holdings of the Jigezura Clan, its allegiance exists largely on paper. The island lords who govern that region are divided in their interests, and no single authority maintains direct oversight of the shrine. As a result, Arashiwa has long acted with a degree of independence unusual for a site of such importance, owing in part to its exemption from taxation and its position along well-traveled sea routes. Merchants and sailors my sources spoke with in the ports of Jigezura were in agreement on this point, though none could say with certainty which lord, if any, might claim true authority over the island.
- Regular
- Autumn
- Winter
- Desert
- Ruined
- Foggy
- Rainy
- Shadowfell
- Parchment
- B&W
If you like these maps consider supporting me on Patreon. There you'll get access to a wonderful community and over 250+ maps like this one.
Posted: Tue, 26 May 02:15:23 CDT
A collection of monsters drawn from the world of The Kingdom of The Nine Valleys. Each is fully described and presented with a stat block for the 2014 fifth edition of the world's most well known RPG.
Please note that the AI content in this product is limited to the artwork, which was generated using the text descriptions of each creature.
Posted: Tue, 26 May 00:39:18 CDT
A large, Backrooms-inspired map pack! Explore hundred of rooms and corridors, but beware not to get lost...
The full pack includes:
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Grid and Gridless;
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3 export variant that hides (or not) other floors below.
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5 floors full of rooms and strange objects.
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High Quality (4000x4000 px) and Lower Quality (2000x2000 px) to suit your preference and chosen platform
Posted: Tue, 26 May 00:09:10 CDT
DM Essentials #153: Ten Fighter Mercenary Encounters
In most games, fighters are just the person who hits things. Sword, shield, second wind, next fight.
But a mercenary is not a hero. They are a professional. They fight because the coin is good – or because the coin is better than starving. They carry the weight of contracts broken, faces remembered, and the quiet knowledge that the next job might be the one they don't walk away from.
DM Essentials #153 gives you ten ways to make fighter mercenaries feel like real people at your table – not as hirelings or walking stat blocks, but as soldiers haunted by what they've done for a handful of silver. The contract is signed. The enemy is waiting. Will the party trust the woman who fights for pay?
What's Inside?
The Fighter Mercenary: For Gold, For Survival, For the Job (Short Essay)
Who they are, why the contract is sacred – until it isn't, and what it costs to kill for a living.
10 Encounters with the Hired Blade
Each one gives you the surface interaction, the hidden truth, and a primary check for the party to navigate.
1. The Stiffed Contract – A mercenary captain wasn't paid. He plans to steal the lord's heirloom to feed his men.
2. The Better Offer – A mercenary tests the party by pretending to switch sides. Stay calm, or reveal your desperation.
3. The Deserter – A soldier ran from a massacre. He saved a child. The commander is the real coward.
4. The Unpaid Company – A rogue company raids villages. Their captain was murdered by the paymaster.
5. The Recruit – A soft‑handed young fighter asks for training. They are a runaway noble hiding from marriage.
6. The Massacre – A mercenary drinks alone, haunted by an atrocity. He wants to defect – but needs proof.
7. The Veteran – An old soldier is dying. He wants to be buried with a sword lost fifty years ago.
8. The Betrayer – A mercenary offers to sell out his employer. He has done this three times before.
9. The Spoils – A mercenary company bickers over a cursed sword. The blade will kill its owner within a week.
10. The Last Job – A mercenary takes an impossible contract. They have a death wish. They want witnesses.
Quick Reference Table – Roll d10 and get a full encounter hook in seconds, including the primary skill check.
Who This Is For:
- DMs who want fighters to feel grounded, not generic
- Players who think a mercenary is just a sword for hire – until they see the hollow eyes
- Anyone who understands that killing for coin leaves scars that never heal
Also Available
DM Essentials #142: Ten Barbarian Clan Warrior Encounters
DM Essentials #143: Ten Barbarian Exile Encounters
DM Essentials #144: Ten Barbarian Ancestor Spirit Encounters
DM Essentials #149: Ten Barbarian Spirit‑Walker Encounters
DM Essentials #150: Ten Barbarian Shield‑Kin Encounters
DM Essentials #151: Ten Barbarian Funeral Rite Encounters
DM Essentials #152: Ten Barbarian Wanderer Encounters
DM Essentials #153: Ten Fighter Mercenary Encounters (this volume)
ENTER THE ARCVERSE
More DM Essentials, adventures, and settings at the link below.
The captain sits alone in the tavern. The pouch is empty. The contract is a lie. His men are watching him, waiting.
What happens when the coin runs out?
Posted: Mon, 25 May 22:55:39 CDT
Dwarven Fighters Token Pack for Roll20
Are you prepared for a challenging adventure? Join the valiant Dwarven Fighters and equip yourself with this collection of virtual tabletop tokens! With twelve distinct character sets, including Burin the Mighty, Dwarf Miner, Dwarf Warrior, Dwarven Blacksmith, Dwarven Knight, Dwarven Magistrate, and others, you’ll be ready to confront any foe, be it goblins, orcs, or even those pretty boy Elves!
Each character token set depicts a given character in several action poses, from conversation to combat. Rendered at a scale that depicts each real-world inch as three on-screen pixels. This provides us with a 5-ft map grid square measuring 180 pixels.
Character Sets
This package of virtual tabletop tokens contains the following character token sets:
- Burin the Mighty (57 tokens)
- Dwarf Miner (41 tokens)
- Dwarf Warrior (79 tokens)
- Dwarven Blacksmith (72 tokens)
- Dwarven Knight (72 tokens)
- Dwarven Magistrate (98 tokens)
- Fazelbrot the Dwarf (47 tokens)
- Grunnison Sword Master (55 tokens)
- Haziel-Karz the Dwarf (57 tokens)
- Karkonen the Dwarf (49 tokens)
- Thorbreen the Dwarf (49 tokens)
- Thorgrimminar the Dwarf (54 tokens)
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the Roll20 platform. Why not grab it on the FoundryVTT platform instead?












Posted: Mon, 25 May 22:55:35 CDT
Dwarven Fighters Token Pack for FoundryVTT
Are you prepared for a challenging adventure? Join the valiant Dwarven Fighters and equip yourself with this collection of virtual tabletop tokens! With twelve distinct character sets, including Burin the Mighty, Dwarf Miner, Dwarf Warrior, Dwarven Blacksmith, Dwarven Knight, Dwarven Magistrate, and others, you’ll be ready to confront any foe, be it goblins, orcs, or even those pretty boy Elves!
Each character token set depicts a given character in several action poses, from conversation to combat. Rendered at a scale that depicts each real-world inch as three on-screen pixels. This provides us with a 5-ft map grid square measuring 180 pixels.
Character Sets
This package of virtual tabletop tokens contains the following character token sets:
- Burin the Mighty (57 tokens)
- Dwarf Miner (41 tokens)
- Dwarf Warrior (79 tokens)
- Dwarven Blacksmith (72 tokens)
- Dwarven Knight (72 tokens)
- Dwarven Magistrate (98 tokens)
- Fazelbrot the Dwarf (47 tokens)
- Grunnison Sword Master (55 tokens)
- Haziel-Karz the Dwarf (57 tokens)
- Karkonen the Dwarf (49 tokens)
- Thorbreen the Dwarf (49 tokens)
- Thorgrimminar the Dwarf (54 tokens)
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the FoundryVTT platform. Why not grab it on the Roll20 platform instead?












Posted: Mon, 25 May 21:41:41 CDT
The world of Theira has fallen, torn apart by cataclysms caused by reactivation of ancient power sources created by forgotten kingdoms. Treasure hunters, mercenaries, explorers, and outcasts now wander these dangerous lands searching for wealth, relics, and lost knowledge.
Uncharted Realms is an old-school fantasy roleplaying game focused on exploration, survival, and discovery. Travel across dangerous frontiers, uncover hidden sites during hex-crawls, delve into ancient dungeons, and recover powerful relics from fallen civilizations. The game blends classic sword & sorcery adventure with weird fantasy and mysterious ether-tech in a setting filled with forgotten history and lurking horrors.

Uncharted Realms Features:
- Fast and deadly old-school inspired RPG gameplay mixed with modern 5e style rules
- Combes magic, gunpowder, and ether-technology
- A fallen world filled with ancient mysteries and forgotten civilizations
- Full bestiary of wild creatures and strange monsters of the ethereal void
- Wilderness hex-crawling and procedural exploration of caves, dungeons and chasms
- Explore the surface lands, the underworld and the ethereal void in search of artifacts
- Set in the world of DeepWars and ShadowSea
The quickstart RPG rulebook has 161 pages with all you need to start an adventure.
Six Character Classes
- Fighter – Skilled in weapons and armor
- Mage – Casts powerful magic spells
- Outlander – Wilderness explorers and trackers
- Priest – Divine warriors and healers
- Rogue – Sneaky and clever with many skills
- Scientist – Uses technology and artifacts

Six Ancestries
- Human – Versatile with many skills
- Elf – Temperamental, natural magical ability
- Dwarf – Tough and hardy, inventive talents
- Half-elf – Nomads and free spirits
- Axibali – Fearless and agile
- Hexborn – Infernal-touched monster hunters

Gameplay Features
- A spell Point system for magic, using a spellcasting roll with a chance for corruption. Casting can be powerful but harnessing too much magic is dangerous.
- The monetary system is based on simplified coin types (gold, silver, copper) and trading in valuable crystals for powering technology and rare metals for crafting magic weapons and armor.
- Core rules are similar to BX OSR, with an added skill proficiency system. Hit points are low, with monsters built in the classic OSR style.
- Combat system based on classic BX style group initiative, modified by the Tactics skill of the party leader. Battles are fast and deadly, with mighty attacks, targeted critical strikes, team attacks, spell amplification and other features that add a risk-reward aspect to gameplay.
- Ether tech devices and gunpowder weapons are available for a price, but the most powerful ancient technology and magic items are only found in ancient ruins and the underworld. The people of the surface world are in constant war to capture as many artifacts as possible.
- Procedural rules for generating random caves to the underworld, perfect for solo play!
- A bestiary of 92 monsters with stats, many with full color artwork.
- Treasure tables for the monsters in the bestiary, with magic items, tech artifacts, weapons, armor, scrolls, tomes and potions. The tables are streamlined and are suitable for solo play.
- Rules for hex travel on land, dungeon exploration, transport with animals and vehicles, settlements, NPCs and reputation.
- An introductory adventure “Dragonblood Valley” for levels 1-4, with a hex travel map and dungeons below the Argosian Ruins.


Posted: Mon, 25 May 20:04:27 CDT
Halflings Token Pack for Roll20
Halflings are a wee folk, a people who enjoy making merry with song and dancing. Working their farmlands in the peaceful green rolling lands of the Shire. This package provides you with several Halfling (or Hobbits) character token sets that can be imported into a virtual tabletop role-playing application to stand in as a player or non-player character.
Each character token set depicts a particular character in a number of action poses, rendered in 3D and then scaled to fit a 180-pixel map grid square. Within this package, you will find the following character sets:
Halflings are wee folk, people who enjoy making merry with song and dancing. Working their farmlands in the peaceful green rolling lands of the Shire. This package provides you with several Halfling (or Hobbit) character token sets that can be imported into virtual tabletop roleplaying applications to stand in as player or non-player character tokens.
Character Sets
This package of virtual tabletop tokens contains the following Halfling character token sets:
- Andy the Halfling (45 tokens)
- Charles the Halfling (33 tokens)
- Christopher the Halfling (42 tokens)
- Clarence the Halfling (47 tokens)
- Craig the Halfling (45 tokens)
- Garrett the Halfling (46 tokens)
- Halfdann the Halfling (43 tokens)
- Halfling Barbarian (38 tokens)
- James the Halfling (33 tokens)
- Lonnie the Halfling (43 tokens)
- Meredith the Halfling Wizard (46 tokens)
- Newton the Halfling (45 tokens)
- Nicholas the Halfling (34 tokens)
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the Roll20 platform. Why not grab it on the FoundryVTT platform instead?













Posted: Mon, 25 May 20:04:24 CDT
Halflings Token Pack for FoundryVTT
Halflings are a wee folk, a people who enjoy making merry with song and dancing. Working their farmlands in the peaceful green rolling lands of the Shire. This package provides you with several Halfling (or Hobbits) character token sets that can be imported into a virtual tabletop role-playing application to stand in as a player or non-player character.
Each character token set depicts a particular character in a number of action poses, rendered in 3D and then scaled to fit a 180-pixel map grid square. Within this package, you will find the following character sets:
Halflings are wee folk, people who enjoy making merry with song and dancing. Working their farmlands in the peaceful green rolling lands of the Shire. This package provides you with several Halfling (or Hobbit) character token sets that can be imported into virtual tabletop roleplaying applications to stand in as player or non-player character tokens.
Character Sets
This package of virtual tabletop tokens contains the following Halfling character token sets:
- Andy the Halfling (45 tokens)
- Charles the Halfling (33 tokens)
- Christopher the Halfling (42 tokens)
- Clarence the Halfling (47 tokens)
- Craig the Halfling (45 tokens)
- Garrett the Halfling (46 tokens)
- Halfdann the Halfling (43 tokens)
- Halfling Barbarian (38 tokens)
- James the Halfling (33 tokens)
- Lonnie the Halfling (43 tokens)
- Meredith the Halfling Wizard (46 tokens)
- Newton the Halfling (45 tokens)
- Nicholas the Halfling (34 tokens)
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the FoundryVTT platform. Why not grab it on the Roll20 platform instead?
















