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Posted: Fri, 24 Apr 03:28:30 CDT
Work is never hard to find in Ruthaford.
Understanding it—that’s something else entirely.
A quiet offer leads the players south, beyond the steady movement of trade routes and into thinning woodland paths where the world begins to change. Sound fades. Wildlife disappears. And something beneath the surface has been left undisturbed for far too long.
Within Thornweb Cavern, movement slows. Webbing thickens. Every step forward carries weight.
This is not a race.
It is not a rescue.
It is a job.
But like many things in Lodesyia—
it carries more than it first appears.
Inside This Adventure
- A grounded, roleplay-first contract beginning in Ruthaford
- A four-day overland journey shaped by fatigue, travel events, and uncertainty
- A living cavern environment driven by ecosystem design—not scripted encounters
- Layered threats including web-choked passages, cohabiting predators, and vertical combat spaces
- A puzzle-triggered climax that can escalate into a deadly confrontation
- Modular design: playable as a standalone or as a continuation of ADV-01B
Adventure Details
- Players: 1–6
- Levels: 1–4
- Mode: GM-led or Solo compatible
- Setting: Grayland Region (Ruthaford)
- System: Lodesyia Core
Posted: Fri, 24 Apr 03:24:53 CDT
“Of this desert many strange and unbelievable marvels are told by those who pretend to have penetrated it. In his last years Al-Azrad dwelt in Damascus, where the Necronomicon (Al Azif) was written, and of his final death or disappearance (738 A.D.) many terrible and conflicting things are told. He is said ... to have been seized by an invisible monster in broad daylight and devoured horribly before a large number of fright-frozen witnesses. Of his madness many things are told.”
| IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian adventures in the Levant (Near East) during the 6th to 11th Centuries. In OGL terms it is a “System Reference Document” (or SRD). While the rules contained in this PDF give you everything that you’d need to run a game they are not illustrated, typeset, or furnished with detailed examples as you would expect from a core RPG rulebook. Neither do they describe a particular game world, with a set of monsters, rituals, tomes and the like (although guidelines for building and encountering such elements are fully described). |
Cthulhu Eternal is a multi-era, setting agnostic ruleset which aims to support inventive game designers who have original ideas for Lovecraftian roleplaying games or scenarios. It draws upon the long line of D100 games of Cthulhu-themed investigation, offering a beautifully streamlined and elegant set of mechanics to support a diverse range of gaming styles.
Different eras of human history each have their own flavor and character – due in part to the technology available, and in part due to social conventions of the day. Recognizing this, Cthulhu Eternal exists as a family of inter-related rules engines – each based on the same mechanics but tailored to the needs of a specific era.
This version of Cthulhu Eternal is specially designed to support Lovecraftian games set in the Levant (Near East) during the period from the fall of Rome to the rise of the European Medieval Kingdoms (approximate between 500CE and 1000CE). This historical period is one in which the major civilizations in the Western World (as we would call it) have fallen into disarray and the center of learning and civilization has shifted eastward to the Arabian Peninsula and regions surrounding it. With the rise of the Islamic religion and rapid advances in many fields of Levantine scholarship, the era is sometimes termed the "Islamic Golden Age". But it is also the time (in the fictional worlds of the Cthulhu Mythos) when the great Mythos scholar Abd Al-Azrad -- author of the infamous Necronomicon -- lived and conducted his terrible researches. One can but wonder at the terrifying things his digging unearths ...
Whether you want to run a scenario where Protagonists go toe-to-toe with the infamous Al-Azrad himself, or wish to weave a period adventure of fearsome caliphs, desert raiders, cunning thieves, or other such pseudo-historical "Arabian Nights"-inspired Mythos tales, this SRD has the basic ingredients on which to build your creation. A notable addition to this version of the Cthulhu Eternal ruleset is a lightweight set of rules for undertaking the (sometimes dangerous) task of translating Mythos tomes from one language to another.
Other versions of Cthulhu Eternal currently available in SRD form:
- Cthulhu Eternal: Classical Era SRD
- Cthulhu Eternal: Medieval SRD
- Cthulhu Eternal: Elizabethan Age (1500s-1650) SRD
- Cthulhu Eternal: Age of Sail (1650-1750) SRD
- Cthulhu Eternal: Age of Revolutions (1750-1850) SRD
- Cthulhu Eternal: Victorian Era SRD
- Cthulhu Eternal: World War I SRD
- Cthulhu Eternal: Jazz Age SRD
- Cthulhu Eternal: World War II SRD
- Cthulhu Eternal: Cold War SRD
- Cthulhu Eternal: Modern Age SRD
- Cthulhu Eternal: Future SRD
Each of these rulesets can be paired with the Open Cthulhu Mythos SRD, which has compatible game stats for all Lovecraft's most famous creations.
More titles are planned as future releases.
Contained within the 100+ page PDF, you will find rules covering the following topics:
Part 1: Rules of the Game
- 1.0 Core Game Concepts
- 2.0 Creating Protagonists (the term given to player characters in Cthulhu Eternal)
- 3.0 The Game (skills, tests, willpower)
- 4.0 Combat
- 5.0 Equipment
- 6.0 Vehicles
- 7.0 Sanity
- 8.0 Downtime (developing protagonists between adventures)
Part 2: Game Moderator Resources
- 9.0 Maddening Revelations (including guidelines for translating Mythos Tomes)
- 10.0 Supernatural Effects
Part 3: Game Building Resources
- 11.0 Designing New Archetypes
- 12.0 Translating Creatures from D100 Games
- 13.0 Gumshoe Creature Conversion
For convenience, this pack also includes two versions of the Cthulhu Eternal Age of Al-Azrad character sheet. One is a high-resolution non-fillable PDF, suitable for printing. The other is a fillable PDF sheet which will ONLY work with the full version of Adobe Reader – save the file to a local drive and open it using the Adobe Reader App (using it in-browser or on mobile devices won’t work).
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WHAT CAN I DO WITH THIS SRD? We are releasing this SRD to support community creators who would like to produce their own original Lovecraftian RPG creations, but who need a free and open set of rules to serve as a foundation to their own creative endeavors. As such, there are no real limitations on what you can do with this material (other than those described in the Open Game License). Some examples of ways this SRD could be used:
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Posted: Fri, 24 Apr 03:18:14 CDT
Que no está muerto lo que puede yacer eternamente, y con los extraños evos aun la muerte puede morir…
Estas páginas recopilan antiguos secretos, suposiciones y datos fehacientes sobre los terroríficos seres divinos y alienígenas de los Mitos de Cthulhu. Entidades inmensas que van más allá de la comprensión humana y que se describen con vívidos detalles gracias a una minuciosa investigación.
Aquí encontrarás verdades fundamentales del cosmos, que podrás utilizar para sustentar e inspirar innumerables aventuras introduciendo a Cthulhu, Hastur, Azathoth y muchos otros a tus partidas. Con más de 110 entradas relativas a primigenios, dioses exteriores, dioses arquetípicos, avatares y seres únicos, este libro proporciona una plétora de ideas para sumergir tus campañas y escenarios en el corazón de la tradición de los Mitos de Cthulhu.
Todas las entradas han sido actualizadas para la 7ª edición de La llamada de Cthulhu y expanden en gran medida las versiones anteriores. Con nuevas ilustraciones del magistral artista Loïc Muzy, los numerosos horrores de los Mitos cobran una vida impresionante.
¿Qué es La llamada de Cthulhu?
La llamada de Cthulhu es el juego de rol de misterio y terror de Chaosium ambientado en el mundo de los Mitos de Cthulhu. Los jugadores asumen el papel de investigadores de lo extraño, lo arcano y lo desconocido: gente normal que resiste a pesar del precio que supone para su cuerpo y su alma. Enfrentándose a sectas extrañas, magia insólita y monstruos de otro mundo, solo ellos pueden salvar a la humanidad y al mundo de los terrores del más allá.
Posted: Fri, 24 Apr 03:09:08 CDT
French below
The Maze of the Medusa is a fantasy battle map for use in any VTT program or for print.
It is part of my Fantasy Places, a collection of maps for TTRPG. Check them all!
There are two floors in this set: the temple (ground level) and the maze (basement).
In this set, you’ll find numerous files:
• the temple in day and night versions, with or without grid (4 maps)
• the maze, with or without grid (2 maps)
• 5 screenshots in 3D to show to your players
The maps are high quality (7 200 x 10 200 pixels at 150 DPI) for use in VTT software (Roll20, Fantasy Grounds, Foundry VTT…) or print.
The size of the maps is 48 x 68 squares.
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L’Antre de Médusa est une carte de combat fantastique, compatible avec tous les logiciels de JdR virtuels mais aussi imprimable.
Elle fait partie de ma collection « Fantasy Places (Lieux Fantastiques) », un ensemble de cartes pour JdR sur Table. Découvrez-les toutes !
Ce set comprend deux niveaux : le temple (rez-de-chaussée) et le labyrinthe (sous-sol).
Vous trouverez dans ce set plusieurs fichiers :
• le temple en versions jour et nuit, avec ou sans grille (4 cartes)
• le labyrinthe, avec ou sans grille (2 cartes)
• 5 captures d'écran 3D à montrer à vos joueurs
Les cartes sont en haute résolution (7 200 x 10 200 pixels à 150 dpi) et compatibles avec les logiciels de JdR virtuels (Roll20, Fantasy Grounds, Foundry VTT…) ou imprimables.
La taille des cartes est de 48 x 68 cases.
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Posted: Fri, 24 Apr 00:06:26 CDT
Fantasia Vixens: The Starblood Pantheon
There was a time when the world could still be interpreted.
That time is over.
The Starblood Pantheon is a dark fantasy supplement for the Fantasia Vixens roleplaying system, exploring a broken cosmology where meaning no longer emerges from pure sources, but from the remnants of collapse itself. This book presents a setting in which gods are not ideals, but unstable structures formed from cosmic trauma, and where ritual is no longer faith, but calibration.
This is not a mythology of creation.
This is a system of survival.
What This Book Contains
Inside these pages you will find a fully realized framework of cosmic horror, ritual practice, and fractured divinity, designed to expand your campaigns into deeper, more unsettling territory.
A New Pantheon of Instability
The Starblood entities are not worshipped. They are maintained. Each one binds a localized catastrophe, holding together zones that would otherwise collapse. Their forms, domains, and rites offer unique narrative and mechanical possibilities for play.
Rituals as Systems
Ritual is redefined as a precise act of alignment. Blood, rhythm, incision, and bodily mapping become functional tools rather than symbolic gestures. These systems can be integrated directly into gameplay as high risk, high consequence mechanics.
The Event
A reconstructed account of the catastrophic collapse that ended the Starblood Pantheon’s active era. Multiple stars bled at once, all associated rites failed, and the last known observatory fell silent in a single night. The truth remains unknowable. Only models remain.
The Firecircle Observatory Files
Recovered documents from the final witnesses of the Starblood system. These entries present a gradual descent from observation into incomprehension, offering narrative material for investigation driven campaigns and cosmic horror scenarios.
Factions of the Bleeding Sky
A network of practitioners who do not share belief, but method. From ritual extremists to institutional calibrators and alien observers of decision networks, these groups provide tools for conflict, alliance, and philosophical tension within your world.
Tone and Use
This book is written for storytellers and players who seek a darker, more conceptual form of fantasy. It is designed to be modular, allowing you to introduce elements of the Starblood system into existing campaigns or build entire narratives around its logic.
Expect themes of instability, identity erosion, ritual transformation, and the limits of interpretation.
Expect a world that does not explain itself.
A Final Note
The Starblood Pantheon is not a solution.
It does not restore order, and it does not promise understanding.
It exists because the world can no longer afford to collapse completely.
And for now,
that is enough.
Posted: Thu, 23 Apr 23:57:41 CDT
This is a paper model for TRPG and wargame!
Easy to build: only knife, glue, ruler and cutting mat are required
Ready to print: download the PDF then print the file
Enjoy!
Posted: Thu, 23 Apr 23:00:42 CDT
Folk are getting sick in the river front district of the big city. Investigation leads adventurers to determine that the cause of the debiliating ailment is a portion of the river being purposefully polluted. Someone needs to delve into the sewers beneath the district and take out the culprits once and for all before things get any worse.
Oh, Rats! is a Shadowdark adventure for levels 1-2
Want More? Check out my other titles!
- The Rising Star: Another $1 Shadowdark Adventure! The Rising Star - A Shadowdark Adventure - This Effin' GM | This Effin' GM | DriveThruRPG
- Devoured Labyrinth, a Shadowdark Hexcrawl! https://www.drivethrurpg.com/en/product/536338/the-devoured-labyrinth-for-the-shadowdark-rpg?affiliate_rem=1392050
- SILVER BEST SELLER Urban Exploration for D&D 5e: https://www.drivethrurpg.com/en/product/491513/urban-exploration?affiliate_rem=1392050&affiliate_rem=1392050
- Planescape Adventure for D&D 5e! And To Think That I Saw It On Ironmonger Street - Dungeon Masters Guild | Dungeon Masters Guild
Dont like what you see? Please let me know gently in the comments!
Find me on Twitter/Bluesky: This Effin' GM @thiseffingm

Posted: Thu, 23 Apr 22:57:49 CDT
Circle of Wyrd
Druid Subclass
Fully compatible with D&D 5e and 5.5e (2024 rules), with tailored features for both systems.
While other druids listen to the wind or the call of the wild, the Circle of Wyrd listens to something older—the unseen threads that bind all beings to their destiny. Through trance, ritual, and visions that fracture reality itself, these druids do not simply observe fate… they learn to weave it.
This subclass focuses on manipulating outcomes, controlling probability, and supporting allies through foresight. From altering rolls in critical moments to redistributing damage and bending the flow of battle, the Circle of Wyrd turns every encounter into a web of calculated destiny.
Perfect for players who enjoy:
- Control and support through dice manipulation
- Tactical decision-making and battlefield awareness
- A mystical, fate-weaving playstyle

Posted: Thu, 23 Apr 22:56:18 CDT
Blood of Giants
Sorcerer Subclass
Fully compatible with D&D 5e and 5.5e (2024 rules), with tailored features for both systems.
Your blood is not entirely your own. Within your veins echoes the power of ancient giants—beings older than kingdoms, older than gods themselves. Whether born from a forgotten lineage or an impossible union, you are the living heir of a primordial force, and your magic resounds like thunder across the world.
This subclass empowers you with elemental versatility and overwhelming presence, allowing you to channel the might of frost, fire, or storm giants. As your power grows, you become physically and magically imposing—expanding in size, resisting damage, and unleashing devastating spells infused with titanic force.
Perfect for players who enjoy:
- Elemental spellcasting with impactful choices
- Scaling power and transformation effects
- A dominant, larger-than-life battlefield presence

Posted: Thu, 23 Apr 22:54:47 CDT
Voice of Jupiter
Warlock Subclass
Fully compatible with D&D 5e and 5.5e (2024 rules), with tailored features for both systems.
Unlike those who bargain in shadows, the Voice of Jupiter draws power from the roar of the storm and the will of divine authority. Chosen as a herald rather than a mere spellcaster, they channel celestial judgment through thunder, lightning, and words that command obedience. When they speak, the sky listens—when they fight, thunder answers.
This subclass blends storm-based magic with battlefield control and divine authority, allowing you to dominate enemies through lightning, thunder, and powerful command effects. From halting foes with a word to unleashing devastating bursts of energy, the Voice of Jupiter embodies both destructive force and celestial judgment.
Perfect for players who enjoy:
- Lightning and thunder spellcasting
- Controlling enemies with debuffs and positioning
- A commanding, divine-inspired playstyle

Posted: Thu, 23 Apr 22:53:26 CDT
The Legionary
Fighter Subclass
Fully compatible with D&D 5e and 5.5e (2024 rules), with tailored features for both systems.
Forged in relentless discipline and battlefield unity, the Legionary fights not as an individual, but as part of an unbreakable whole. Shield raised and formation tight, they control the battlefield through coordination, defense, and inexorable advance—turning every step into a calculated act of war.
This subclass focuses on defensive tactics, ally protection, and battlefield control, rewarding players who fight in formation and support their team. From imposing disadvantage on enemies to reinforcing allies with powerful defensive stances, the Legionary thrives in the heart of combat, holding the line where others would fall.
Perfect for players who enjoy:
- Tactical positioning and teamwork
- Shield-based combat and defensive playstyles
- Commanding presence on the battlefield

Posted: Thu, 23 Apr 22:45:27 CDT
SANGRE Y ACERO (solo rpg osr) rol en solitario.
- Mecánicas Ágiles: Un sistema basado en dados diseñado para la resolución rápida de conflictos y la exploración.
- Oráculos Dinámicos: Tablas generativas que responden tus preguntas y crean eventos inesperados sobre la marcha.
- Esencia Old School: Un desafío real donde la gestión de recursos y la estrategia son la diferencia entre la gloria o la muerte.
- Ideal para Solitario: Todo lo que necesitas para generar mazmorras, encuentros y tramas por tu cuenta.





