DriveThru RPG
Newest Items
Posted: Mon, 20 Apr 11:01:45 CDT
The Glidescope Arc
A Frontier Story Collection for Saloons & Outlaws
Short Description
Three connected Frontier Stories exploring control, consequence, and the cost of doing the job.
Full Description
A disappearance.
A job that pays too well.
A system that never forgets.
The Glidescope Arc is a three-part Frontier Story collection for Saloons & Outlaws, following a crew drawn into the orbit of Mr. Glidescope—an influential man who doesn’t solve problems… he corrects them.
Across these stories, players will:
- Track a disappearance that may not be a crime
- Carry out a high-risk train robbery under institutional pressure
- Face the consequences of their actions as the frontier turns against them
Each story is fully playable on its own, but together they form a complete arc of escalating tension, reputation, and consequence.
This collection emphasizes:
- Moral pressure over clear answers
- Systems that outlast violence
- Reputation, law, and memory as persistent threats
The frontier doesn’t care why you did it.
Only that you did.
Included Titles
- The Glidescope Girl
- Working for the Man
- Closing the Books
System Requirements
Requires the Saloons & Outlaws Core Rulebook
| This special bundle contains the following titles: |
| Frontier Story FS-01B: Closing the Books Regular price: 0 Bundle price: 0 Format: PDF |
You can kill a man. Or you can erase him. Only one of those lasts. Closing the Books is the final episode of a Frontier Story for Saloons & Outlaws™, where violence no longer solves the problem and distance no longer protects the crew. What remains is paperwork, corrections, and the quiet certainty of institutions that know how to finish things cleanly. This episode begins immediately after the events of the previous story. The crew is already known. Work has stopped. Outcomes are being tracked. Whether they escaped under fire or were dragged away in irons, the frontier has moved from reaction to record. Here, power is no longer abstract. It is filed, amended, and enforced. What’s Inside The concluding Frontier Story episode, written for Arbiter-led play A pressure-forward... |
|
| Frontier Story: The Glidescope Girl Part One of a three-part Frontier Story Regular price: 0 Bundle price: 0 Format: PDF |
FRONTIER STORIES: The Glidescope Girl (FS-01) A Narrative Campaign Story for Saloons & Outlaws™ Frontier Stories are not Frontier Jobs. They are long-form narrative situations designed to unfold over time, introduce recurring people and places, and leave marks on a campaign that do not resolve in a single session. The Glidescope Girl is the first Frontier Story for Saloons & Outlaws™. This is not a mission. It is a presence. What This Is This is Part One of a three-part Frontier Story. It is designed to be played in sequence with Working for the Man and the upcoming Part Three. The Glidescope Girl presents a slow-burning, character-driven situation centered on a single figure whose survival, movement, and reputation begin to alter the behavior of the frontier around her.... |
|
| Frontier Story: Working for the Man Part Two of a three-part Frontier Story Regular price: 0 Bundle price: 0 Format: PDF |
This is Part Two of a three-part Frontier Story, following The Glidescope Girl and leading directly into Part Three. Two weeks after The Glidescope Girl, the frontier has stopped talking out loud. Rumors have settled into conclusions. People have decided what kind of story it was. Most have already moved on. Mr. Glidescope has not. Working for the Man is a three-episode Frontier Story for SALOONS & OUTLAWS™ that continues directly from The Glidescope Girl, following the consequences that arrive after the urgency fades and the paperwork begins to move. This is not a story about mistakes. It is a story about completion. The crew is offered professional work: a legally protected train robbery framed as a quiet correction—something institutions cannot do openly. The job is fami... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (36%) |
Posted: Mon, 20 Apr 10:32:07 CDT
This page provides a free downloadable preview of The Prince of Masks—a dark fantasy campaign setting for Chaosium's Basic Roleplaying. As the setting is somewhat grim, I've designated it as Adult Content. To access the actual purchase page, you will need to adjust your DriveThruRPG settings to allow for Adult Content and use the following link:
https://www.drivethrurpg.com/en/product/544377/the-prince-of-masks
In the field before me, a rough, pitted statue of a nude man with six arms squatted upon a timeworn trapezoid pedestal. Each of its six hands held a chalice loosely between its fingers. The details were vague, but I was given the impression that the sides of its head bore the features of two additional faces.
Then I noticed the clouds wreathed around its graven knees, and the scale of the distance between it and me snapped into focus. What I’d thought was standing in a field not far away, in truth loomed upon the far-off horizon, miles distant. Snow-capped mountains nuzzled up against its base, the detail of its craftsmanship obfuscated behind a shroud of atmospheric haze. The sculpture’s massive azure-veiled head was rimed with ice.
It radiates fear like heat from an engine.
The realization of its enormity pulled all my muscles so tight I thought my bones would crack. I froze, unable even to draw breath.
—Of Diesel & The Codex of Hallowed Gears
One of the ten finalists in Chaosium's Basic Role Playing Design Challenge, The Prince of Masks is a surreal, baroque, dark fantasy setting inspired by psychological archetypes as well as mythological and religious symbolism. Humanity is trapped in a land surrounded by ancient cyclopean statues that radiate such intense fear that no mortal can pass between them and escape.
The primary adversary is a fey, vampiric race that uses eldritch sorcery to manipulate humanity and prevent them from attaining their true potential. Aspects of this setting include adult themes such as drug addiction, cruelty, and insanity. Bespoke rules attempt to emphasize the characters' positive and negative personality traits, with Willpower Rolls to resist certain negative proclivities—such as preventing a bad temper from turning into dangerous rage, or a need for comfort turning into a narcotic addiction.
This text focuses on the 1st Echo of Majinine—a single facet plane of existence in a multiplanar milieu that spans many realities. It is a surreal, dark, baroque fantasy setting where gods walk the earth and humanity must survive beneath the yoke of their fey, vampiric overlords. Aesthetically, the world’s most advanced civilizations are roughly comparable to Earth’s Renaissance, but the enchantment of clockwork wonders has elevated the technological level to roughly the early 20th century or beyond. Walking, talking automatons are capable of reason. Engines of ever-turning gearboxes drive armored battlewagons through bloody battlegrounds. The rapid-firing flechettes of clockwork arbalists are as deadly as submachine guns. Magic, Mutations, Psychic Abilities, Sorcery, and Superpower abound, and all Characters, whether they be Normal, Heroic, Epic, or Superhuman, can find adventure here.
Posted: Mon, 20 Apr 10:03:03 CDT
The world cries out for salvation…
Morden has fallen to the Witches, but their banes continue to prey off of the mortal survivors. This book of adventures presents a variety of different challenges for Morden’s Witchmarked heroes to overcome. New foes are introduced and locations are expanded. The adventures range in scope, with some suited to a single evening’s entertainment, while others could encompass several nights of play. Any of them can be interspersed with the Plot Point Campaign included in the Accursed core book.
Accursed: Ill Omens includes works by an all-star cast of gaming writers. Shane Hensley, Rich Baker, Sean Patrick Fannon, and Colin McComb—among others—all contributed to this compilation.
Please note that Accursed: Ill Omens is not a complete game. It requires the Accursed setting book, Savage Worlds rulebook, and the Savage Worlds Horror Companion for play.
Posted: Mon, 20 Apr 10:02:45 CDT
Tyrant Witches control Morden…
In the world of Morden, the forces of evil triumphed. The six great nations lost the Bane War to the Witch Council. Their armies were shattered. Now Witches rule the land, but their Grand Coveen has been sundered. The remnants of their massive army include captured citizens of the conquered nations who fought as the Witches' shock troops. These soldiers became Accursed. Witchmarks burned into their flesh and souls transformed men and women into monstrous forms. Unable to return to their former lives, the Accursed wander the land, giving aid to those in need in an attempt to atone for past sins.
World of Morden expands upon the background material presented in the Accursed Setting book. It provides new background rules, new banes to battle, and new places to explore.
Please note that Accursed: World of Morden is not a complete game. It requires the Accursed setting book, Savage Worlds rulebook, and the Savage Worlds Horror Companion for play.
Posted: Mon, 20 Apr 10:02:33 CDT
Monstrous Heroes Fight for Redemption...
Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once mighty army. The survivors of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops.
These are the Accursed—the Witchmarks burned into their flesh and souls transformed these men and women into monsters. Now, unable to return to their former lives, the Accursed wander the land, giving aid to those in need in an attempt to atone for past sins.
Light has failed, darkness is ascendant. Only those bearing the forms of monsters can stand against the tide of the Witches’ evil. The Accursed are this world’s only hope—they must learn to embrace their curse or to fight against it, and find some way to free themselves forever of their Witchmark.
Accursed is a dark fantasy setting that requires the Savage Worlds Core Rules and Savage Worlds Horror Companion for use.
Posted: Mon, 20 Apr 09:56:06 CDT
Printable Colourful Blood God Banners!
A selection of ten Brutally Bombastic Blood God Army Banners for you to print! (see the info page included in this PDF).
Included in this PDF are two pages; one with wonderfully Grim Banners and the other is an info page about the banners. Simply print the banners onto A4 paper (Heavier paper stock is highly recommended).
Reversed black backings have not been included, simply paint the back of the banners as needed, plus it saves ink too!
These have been designed as Large Regiment/infantry type banners, but you can also resize them if desired as smaller standards. This product can be used for any type of gaming system that uses large armies, also smaller skirmish games or perhaps you need a brilliantly emblazoned banner for a diorama, Colourful Blood God Banners will do the trick!
Posted: Mon, 20 Apr 09:36:02 CDT
The people of Opatai cry out for help. They are besieged by savage Lizardmen who have a fondness for manflesh.
Their hopes are that some brave souls will look upon their plight with pity and have the resources to run the blockade and bring much needed aid. May the hand that receives this message deliver us to safety with all haste.’
Posted: Mon, 20 Apr 09:24:21 CDT
Brave the endless white in Shards of the Frozen North—a Shadowdark-compatible arctic sandbox featuring Wintermere, overland and tunnel hex maps, deadly adventures, frozen treasures, and the terrifying Bodythief. The various locations and two different hex maps can accommodate play for all levels.
Levels 1 through 10!
120 pages!
In This Issue:
- Frozen North sandbox setting
- Dual hex maps: surface and tunnels
- Wintermere starting town
- 3 deadly adventures
- Arctic survival and travel rules
- 8 encounter tables
- Bodythief featured monster
- Frozen treasures and magic items
- 40+ adventure seeds
- 80+ new monsters
- VTT Maps






Posted: Mon, 20 Apr 09:22:07 CDT
The Silence Engine is a cinematic pulp adventure of mystery, exploration, and collapse—where players must race through ancient ruins, outmaneuver rival factions, and escape a machine spiraling toward catastrophe.
Beneath the shattered remains of a forgotten monastery lies a discovery that could change the course of human history: the Iron Crozier, a device capable of stabilizing human conflict… or erasing humanity’s ability to choose.
What begins as a routine investigation quickly becomes a desperate race against time. As tensions rise and the machine begins to fail, players must navigate crumbling chambers, confront those who would seize its power, and decide the fate of a force that could reshape the world.
Built for fast-paced play and cinematic moments, The Silence Engine blends classic pulp action with meaningful player choice. Its signature escalation system drives a dynamic finale, ensuring that no two endings play out the same way.
Will the players destroy the Crozier… or use it?
Posted: Mon, 20 Apr 09:21:47 CDT
Enter The Undermarket, a Tier 1 Environment for Daggerheart!

Want the full map pack for this environment? Check it out here!
Posted: Mon, 20 Apr 09:21:34 CDT
This battle map pack includes all VTT variations of the Frozen Boss Room Battle Map - grid and no grid versions!


Posted: Mon, 20 Apr 09:16:31 CDT
| This special bundle contains the following titles: |
| Caravan Tavern | Map Pack Regular price: 0 Caravan Tavern is part of our Fantasy Map Collection, featuring a unique traveling tavern on wheels. This mobile establishment can be found anywhere but is most often seen at festivals,... |
|
| Country Tavern | Map Pack Regular price: 0 Country Tavern is part of our Fantasy Map Collection, featuring a detailed map of a typical roadside tavern and inn. This cozy establishment serves as a welcoming rest stop for weary tr... |
|
| Darkstone Tavern | Map Pack Regular price: 0 Darkstone Tavern is part of our Fantasy Map Collection, set within the twisted maze of underground tunnels known as Darkstone. This hidden tavern offers a rare reprieve from the dangers... |
|
| Fantasy Country Inn | Map Pack Regular price: 0 Fantasy Country Inn in a part of our Fantasy Map Collection and includes 20 full-size maps detailing a typical inn you might find in a fantasy medieval countryside. Versions are provided for forest, ... |
|
| Farmer Tavern | Map Pack Regular price: 0 Farmer Tavern is part of our Fantasy Map Collection, featuring a map of a cozy farmhouse converted into a tavern, catering to thirsty farmers and rural folk. This charming countryside r... |
|
| Jungle Tavern | Map Pack Regular price: 0 Jungle Tavern is part of our Fantasy Map Collection, featuring a rustic tavern and inn nestled deep within the untamed jungle. Though it may lack certain luxuries, this hidden retreat o... |
|
| Miner Tavern | Map Pack Regular price: 0 Miner Tavern is part of our Fantasy Map Collection, featuring a rough-and-tumble tavern located near a mine. Run by miners and frequented by miners, this rugged establishment serves as ... |
|
| Mountain Dwarf Tavern | Map Pack Regular price: 0 Mountain Dwarf Tavern is part of our Fantasy Map Collection, featuring a beer hall seamlessly integrated with a working mine. This robust establishment is the perfect gathering place fo... |
|
| Pilgrim Tavern | Map Pack Regular price: 0 Pilgrim Tavern is part of our Fantasy Map Collection, offering a peaceful rest stop for the devout on their pilgrimage. While there’s no beer or wine, travelers will find hearty meals a... |
|
| Scottish Tavern | Map Pack Regular price: 0 Scottish Tavern is part of our Fantasy Map Collection, featuring a traditional Scottish tavern nestled in the misty moors. Rumored to be a haunt for were-creatures, this secluded establ... |
|
| Tent Tavern | Map Pack Regular price: 0 Tent Tavern is part of our Fantasy Map Collection, featuring a nomadic tavern housed within a tent. This unique establishment can appear in any location and vanish just as quickly, maki... |
|
| Wilderness Tavern | Map Pack Regular price: 0 Wilderness Tavern is part of our Fantasy Map Collection, offering a detailed map of a rustic tavern and inn hidden deep within a thick, untamed forest. Ideal for weary travelers and adv... |
|
| Woodland Tavern | Map Pack Regular price: 0 Woodland Tavern is part of our Fantasy Map Collection, featuring a secluded tavern hidden deep within the forest. Run by a druid or another wild-touched being, this establishment blends... |
|
| Wilderness Encounter Maps | Map Pack Regular price: 0 How often do you unexpectedly need a battle map or a map is not provided with a purchased module? These maps are Wilderness Encounters that can be used for just those situations. Included are: - Cl... |
|
| Fantasy Mage Towers | Map Pack Regular price: 0 This version is downloadable maps. If you are interested in Roll20 VTT add-on with dynamic lighting and layered maps please visit Roll20 VTT version. Fantasy Mage Tower is part of our Fantasy Maps C... |
|
| Winter Ice Wall | Map Pack Regular price: 0 This version is downloadable maps. If you are interested in Roll20 VTT add-on with dynamic lighting and layered maps please visit Roll20 VTT version. Winter Ice Wall is part of our Fantasy Ma... |
|
| Tree Village | Map Pack Regular price: 0 High among the branches lies a hidden village woven from living wood and rope bridges. Massive trees support wide platforms of twisted boughs and vine railings, forming homes, gathering spaces, and l... |
|
| Gor Razgul - Orcish Village | Map Pack Regular price: 0 This version is downloadable maps. If you are interested in Roll20 VTT add-on with dynamic lighting and layered maps please visit Roll20 VTT version. Gor Razgul is part of our Fantasy Maps Co... |
|
| Antfolk | 5e Monsters PDF Regular price: 0 Antfolk | A New 5e Monster Faction Antfolk expands the familiar “insect swarm” concept into a disciplined imperial hive built for structured, formation-based encounters in 5e play. Rather than treat... |
|
| Bandits & Outlaws NPCs | 5e Monsters PDFs Regular price: 0 BANDITS & OUTLAWS Bandits & Outlaws is a 5e supplement that presents two competing forces born from the same lawless roads but driven by entirely different motives. Instead of treating road... |
|
| Batfolk | 5e Monsters PDF Regular price: 0 Batfolk Batfolk is a monster supplement for 5e that presents batfolk as disciplined nocturnal aerial hunters rather than simple beast-folk. These creatures dominate dark caverns, deep ravines, and n... |
|
| Bearfolk | 5e Monsters PDF Regular price: 0 Bearfolk Bearfolk is a monster supplement for 5e that presents bearfolk as powerful woodland humanoids whose society revolves around territory, strength, and communal survival. Rather than portrayin... |
|
| Beetlefolk | 5e Monsters PDF Regular price: 0 Beetlefolk Beetlefolk is a monster supplement for 5e that presents an insectoid civilization built around colony structure, hardened chitin, and disciplined defensive behavior. Rather than acting as... |
|
| Caravan Nomads | 5e Monsters PDF Regular price: 0 Caravan Nomads We present three new caravan cultures. Road Caravan Nomads, Sea Caravan Nomads, and Fey Caravan Nomads. Caravan Nomads is a monster supplement for 5e that presents wandering societie... |
|
| Centaurs | 5e Monsters PDF Regular price: 0 Centaurs Centaurs is a monster supplement for 5e that presents centaurs not as wandering curiosities but as a structured warrior culture of the grasslands. Rather than treating centaurs as solitary ... |
|
| Chromatic Kobolds | 5e Monsters PDF Regular price: 0 Chromatic Kobolds Chromatic Kobolds is a monster supplement for 5e that explores kobold culture through its most defining obsession: dragons. Kobolds are opportunists, tunnelers, scavengers, and eng... |
|
| Cyclopes of the Extremes | 5e Monsters PDF Regular price: 0 Cyclopes of the Extremes Cyclopes of the Extremes is a monster supplement for 5e that presents cyclopes not as a single wandering giant archetype, but as apex predators shaped by the most dangerous ... |
|
| Dwarves of the Extremes | 5e Monsters PDF Regular price: 0 Dwarves of the Extremes We present three new Dwarven types. Ice Dwarves, Volcanic Dwarves, and Dark Dwarves. Dwarves of the Extremes is a monster supplement for 5e that presents dwarves not as gene... |
|
| Eaglefolk | 5e Monsters PDF Regular price: 0 Eaglefolk Eaglefolk is a monster supplement for 5e that presents eaglefolk as disciplined aerial hunters and guardians of the highest peaks. These creatures dominate vertical battlefields, striking ... |
|
| Folklore Horrors | 5e Monsters PDF Regular price: 0 Folklore Horrors Folklore Horrors is a monster supplement for 5e that presents legendary creatures drawn from global folklore as encounter-scale apex threats rather than minor curiosities or regiona... |
|
| Forest Druids | 5e Monsters PDF Regular price: 0 Forest Druids Forest Druids is a 5e monster supplement that presents woodland druids as territorial guardians of the living canopy rather than generic nature spellcasters. Instead of treating druids... |
|
| Fungalfolk | 5e Monsters PDF Regular price: 0 Fungalfolk Fungalfolk is a monster supplement for 5e that presents a highly intelligent species of mycelial beings who live in harmony with the natural world rather than dominating it. Instead of po... |
|
| Giants: The Classic Six | 5e Monsters PDF Regular price: 0 Giants: The Classic Six Giants: The Classic Six is a monster supplement for 5e that expands the classic giant species into functioning societies rather than isolated monsters. Each lineage is presen... |
|
| Gnoll Breeds | 5e Monsters PDF Regular price: 0 Gnoll Breeds We present three distinct gnoll breeds. Hyena Gnolls, Wolf Gnolls, and Mastiff Gnolls. Gnoll Breeds is a monster supplement for 5e that presents gnolls not as a single chaotic raiding ... |
|
| Goatfolk | 5e Monsters PDF Regular price: 0 Goatfolk Goatfolk is a monster supplement for 5e that introduces a race of bipedal mountain humanoids built for vertical terrain, narrow ledges, and deadly elevation. Instead of treating mountains a... |
|
| Goblins are Everywhere | 5e Monsters PDF Regular price: 0 Goblins are Everywhere | 5e Monsters We present goblins adapted to nine environments: Ice, City, Mountain, Swamp, Volcanic, Desert, Forest, Jungle, and Sea. Goblins Are Everywhere is a monster supp... |
|
| Halflings Without a Hearth | 5e Monsters PDF Regular price: 0 Halflings Without a Hearth | 5e Monsters We present two new Halfling types. Nomad Halflings and Swamp Halflings. Halflings Without a Hearth is a monster supplement for 5e that presents halflings no... |
|
| Hell Beasts | 5e Monsters PDF Regular price: 0 Hell Beasts Hell Beasts is a monster supplement for 5e that expands infernal creatures beyond the familiar hellhound, presenting a range of animals twisted by the fires of the Lower Planes. Instead ... |
|
| Lizardfolk: The 3 Castes | 5e Monsters PDF Regular price: 0 Lizardfolk: The Three Castes Lizardfolk: The Three Castes is a monster supplement for 5e that presents lizardfolk society as a biologically structured species rather than a loose tribal archetype. I... |
|
| Moosefolk | 5e Monsters PDF Regular price: 0 Moosefolk Moosefolk is a monster supplement for 5e that presents moosefolk as solitary territorial giants of the northern forests and wetlands. Rather than organized tribal societies, moosefolk exis... |
|
| Ogres: Three Clan Ladders | 5e Monsters PDF Regular price: 0 Ogres: Three Clan Ladders | 5e Monsters Ogres: Three Ogre Clan Ladders is a monster supplement for 5e that presents ogres not as disposable brutes or background muscle, but as structured societies s... |
|
| Scorpionfolk | 5e Monsters PDF Regular price: 0 Scorpionfolk Scorpionfolk is a monster supplement for 5e that presents a desert-adapted insectoid lineage built around ambush, venom, and relentless predatory pressure. Rather than functioning as si... |
|
| Snakefolk: Bloodlines | 5e Monsters PDF Regular price: 0 Snakefolk Bloodlines Snakefolk Bloodlines is a monster supplement for 5e that explores serpent-kin as multiple evolutionary bloodlines rather than a single unified species. Instead of presenting sna... |
|
| Spiderfolk | 5e Monsters PDF Regular price: 0 Spiderfolk Spiderfolk is a monster supplement for 5e that presents spider-like humanoids as organized brood predators rather than simple beasts or oversized vermin. These creatures build layered cav... |
|
| Treants: Three Species | 5e NPC Monsters PDF Regular price: 0 Treants – Three Species We present three new treant lineages. Oak Treants, Willow Treants, and Cactus Treants. Treants – Three Species is a monster supplement for 5e that presents treants not as so... |
|
| Tribal Orcs | 5e Monsters PDF Regular price: 0 Tribal Orcs expands the traditional orc into a full, encounter-ready hierarchy designed for 5e play. Instead of relying on a single stat block scaled up or down, this supplement provides a c... |
|
| Waspfolk | 5e Monsters PDF Regular price: 0 Waspfolk Waspfolk is a monster supplement for 5e that presents a single-minded expansionist species driven entirely by nest instinct and territorial dominance. Instead of portraying insectoid creatu... |
|
| Witches: Coven Doctrines | 5e Monsters PDF Regular price: 0 Witches: Coven Doctrines Witches: Coven Doctrines is a monster supplement for 5e that presents witches not as isolated spellcasters but as organized covens shaped by environment and doctrine. Rather... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (30%) |



