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Posted: Thu, 12 Mar 04:19:54 CDT
100 Scavenging Finds
For Space Horror RPGs (Alien RPG, Mothership, and similar games)
Stop Describing Derelicts Like Video Game Loot Tables
Your players search the abandoned medbay. "You find a medkit, some rations, and a flashlight."
That's not atmosphere. That's inventory management.
Real dread comes from scavenging finds that tell stories and create complications:
- A trauma kit with rust-colored stains and gauze marked with desperate tally marks—what were they counting?
- Command authorization cards covered in bloody fingerprints—someone tried desperately to remove it from its original owner.
- Cryo-medical units containing organs that pulse with bioluminescent veins—what the hell were they experimenting on?
- Emergency rations already half-eaten by desperate crew members who never made it out.
This book gives you 100 scavenging finds designed to create atmosphere, reveal backstory, and introduce complications.
Each entry presents discoveries where:
- ✓ Items tell the story of what happened here
- ✓ Finds range from common (damaged suits, depleted batteries) to rare (military fusion cores, prototype weapons)
- ✓ Equipment comes with hooks: Why was this unsealed? Why is it still functional? Why is there blood on it?
- ✓ Valuable salvage attracts complications—nothing says "trap" like intact military hardsuits in an unlocked room
Organized by category and rarity. No prep needed. Read in 30 seconds. Use immediately.
Examples from the Book
@Scavenged Emergency Supplies | Someone already raided this medical locker. What's left: half a bottle of analgesic tablets, bloodstained compression bandages, one adrenaline injector with a fogged label, and surgical tape that has lost most of its adhesive properties.
@Sealed Emergency Shuttle | Emergency evacuation craft remains docked in launch bay, apparently never utilized during catastrophe. Automated pre-flight diagnostics completed successfully. Fuel reserves full. Seating accommodates twelve personnel. Someone sealed all entry hatches from outside using emergency protocols. Interior surveillance cameras captured final moments: crew members pounding against windows, screaming silently. Automated systems prevented launch because biometric scanners detected contamination markers on attempted passengers.
Compatible with any space horror RPG. No setting-specific content. Public domain scenarios.
Turn scavenging scenes into memorable storytelling moments.
Posted: Thu, 12 Mar 03:42:07 CDT
На окраине человеческого поселения стоит огромное серое здание, чьи тайны давно манят храбрых и жадных мышей. Две с половиной тысячи квадратных метров, хранящих под ворохом хлама редкие штуки и удивительные механизмы. Собирайте команду смельчаков и отправляйтесь в путь!
«Пятый корпус» — точка интереса, написанная Анатолием Сорокиным и коллективом «Просто Ё» для игры Айзека Уильямса в духе новой старой школы Mausritter. В ней ваши мышки отправятся исследовать громадную, но заброшенную человеческую постройку.
В брошюре вас ждут:
-
кабинеты администрации и производственные цеха пятого корпуса;
-
описание новых ловушек и прочих опасностей;
-
заводская экосистема;
-
необычные находки и сокровища;
-
конструктор предметов из заводского хлама.
Над книгой работали:
- авторы: Анатолий Сорокин, студия «Просто Ё»
- иллюстраторы: Б. Тыковка, Анна «Доротея» Музыка, Ransvind
- редактор: Любовь Nora Бердюгина
- корректор: Александра Асланова
- дизайнер-верстальщик: Анастасия «Смородина» Мельникова
- арт-директор: Рансвинд
- руководитель проекта: Дмитрий «Цахес» Третьяков
- главный редактор: Ирина Silwingwen Башкатова
- развитие и маркетинг: Артемий Волопянский
Благодарности от автора: Евгению Snokyan’у Минаеву, Б. Тыковке, Семёну Shalalay Светлакову, клубам «Подземелье ДеНовалис», «Острые Грани» и сообществу RPC.
Posted: Thu, 12 Mar 01:22:50 CDT

Build Giant Robots. Fight Giant Monsters.
An Anime-Inspired Mecha RPG Powered by the 5th Engine
The Newest Edition of the Platinum-Selling Series

Create your pilot • Build your Mecha • Crush the kaiju!
Mecha Vs Kaiju 202X is a tabletop roleplaying game where players become elite pilots in the Mecha Assault Force, humanity’s defense against towering monsters born from atomic mutation, alien forces, and ancient horrors.
Every mission throws your squad into desperate battles against skyscraping enemies. Cities crumble. Militaries fail. Only your mecha stands between civilization and extinction.
Players in Mecha Vs Kaiju
- Design anime-style pilots based on 17 world-famous archetypes
- Build custom mecha with powerful weapons and advanced systems
- Battle towering Kaiju that threaten entire cities
- Develop characters through custom powers, talents, and tools
- Tell dramatic stories of heroism, sacrifice, and destruction
Every session feels like an episode of a giant-robot series.

Using the 5th Engine step-die system, players narrate bold actions, combine abilities creatively, and shape the outcome of battles in a flexible story-driven framework. The 5th Engine is backwards compatable with 5E, yet plays like a modern storytelling game.
Includes our Starter Adventure with 4 pregenerated characters, two giant monsters, and lots of ninjas!
Whether you love classic tokusatsu monster movies, giant robot anime, or tactical tabletop combat, Mecha Vs Kaiju 202X delivers the full experience of piloting a colossal war machine into battle.

Inside this 190-page full-color corebook you’ll find:
- Complete character creation rules
- Full mecha construction system
- Powers, perks, and tools for customization
- Rules for Kaiju construction and combat
- GM guidance for running epic battles
- Setting lore for a world under monster attack
- Ready-to-play content and examples
Everything you need to start piloting giant robots and defending the Earth.
The alarms are sounding.
A Kaiju has surfaced.
Launch the Mecha. SAVE THE WORLD!

Posted: Wed, 11 Mar 23:13:23 CDT
A Guide to Becoming a Better Role-Player (PDF & EPUB)
Great tabletop RPG campaigns require more than a great gamemaster. They require great players.
Most tabletop role-playing advice is written for gamemasters. But great campaigns are not created by gamemasters alone. They are built by players who are engaged, creative, and invested in the game.
The Prepared Player is a practical guide for tabletop role-playing game players who want to improve their characters, strengthen their gaming groups, and help create unforgettable adventures.
Whether you play Dungeons & Dragons, Pathfinder, Traveller, Cyberpunk RED, or other tabletop RPGs, the principles in this book will help you become a more thoughtful and effective player.
Inside this book, you will learn how to:
• Create characters that fit the campaign and work well with the party
• Avoid common player mistakes that can damage a game
• Share the spotlight and support other players at the table
• Engage actively with the world and move the story forward
• Strengthen your gaming group both during and outside the game
• Handle challenges like player conflicts, burnout, and mismatched expectations
Tabletop role-playing games are a form of collaborative storytelling. When players invest in the game and support each other, ordinary sessions can turn into memorable adventures that last for years.
If you want to help create better games, stronger characters, and more enjoyable sessions for everyone at the table, The Prepared Player will show you how.
Because the best RPG campaigns are built together.
Get The No-Prep Gamemaster to up your game.
Posted: Wed, 11 Mar 21:17:42 CDT
This hand-drawn stock illustration is 852 x 924 pixels (PNG with transparency).
FILES INCLUDED
High definition PNG
Commercial license (pdf)
LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.
You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product.
You can use the illustrations included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.
For commercial use, you have to credit RPG Blacksmith.
Posted: Wed, 11 Mar 21:09:50 CDT
This hand-drawn stock illustration is 819 x 1008 pixels (PNG with transparency).
FILES INCLUDED
High definition PNG
Commercial license (pdf)
LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.
You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product.
You can use the illustrations included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.
For commercial use, you have to credit RPG Blacksmith.
Posted: Wed, 11 Mar 19:04:09 CDT
A compact introductory dungeon adventure for Pathfinder Second Edition characters of levels 3–4.
Desperate for shelter from a violent storm, the party stumbles upon an intricately carved door concealed within a mountainside. The first to tread the silent halls beyond in centuries, the party discovers one of the hidden refuges of an enigmatic wanderer from legend. Insidious traps born from an artful mind safeguard a trove of relics and wonder while lurking denizens have made a home of the unbroken darkness. Join me on a tour of The Sanctum of the Grand Potchteca… where the creations of a singularly unusual figure have been sealed away, and whose story may follow the heroes long after they depart.
Inside this adventure:
• A compact 5-chamber dungeon crawl
• Deadly traps and environmental hazards
• Unique magical relics of the Grand Potchteca
• A mysterious finale artifact for future adventures
Posted: Wed, 11 Mar 18:22:48 CDT
Introducing the ''Skeleton Queen'', an additional monster for Dragonbane!
This title is also included in ''Raznag's Bestiary''.

More creatures will soon join the Skeleton Queen to give more challenges to the adventurers in your games!
Have you seen the Krabken, the Andarask and the Arachnoc? Check my monsters bundle!
“The Skeleton Queen is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.”
Posted: Wed, 11 Mar 17:50:54 CDT
This is a historical role-playing game written in Swedish.
Slåss för den rätta tron på Europas slagfält. Fly från inkvisitionens flammande häxbål. Träng igenom ångande, outforskade djungler. Pröva lyckan på stormiga hav bland pirater och stridande stormakter. Våga livet vid furstarnas hov där giftmördare och intriganter slåss om makten.
En Garde! är ett rollspel i en smutsig, vild och stormig tid. Furstar och pirater, musketörer och erövrare slåss för Gud, pengarna och makten i en brinnande värld.
Det är ett historiskt rollspel som spänner över tre sekler - från medeltidens 1500-tal till revolutionernas 1700-tal. Ni spelar var ni vill, i vilken tid ni vill. Ni väljer vem ni vill spela - vem som helst från mäktig kardinal till en officer, pirat eller kurtisan.
Det här är En Garde! från 1987 och finns nu åter tillgängligt både i tryck och som PDF! Boken har rättats och buggfixats och de flesta av bilderna har bytts ut. Och här är den nu, för nostalgikern som vill ha en extra regelbok, eller för den nyfikna rollspelaren som vill se och spela En Garde! som på 80-talet.
Innehåll
Regelboken innehåller all information som behövs för att spela. Detta inkluderar bland annat:
- Regler för hur spelarna ska skapa sina äventyrare. Här finns avancerade regler för bakgrund, yrken och färdigheter.
- Förenklade regler för att skapa rollfigurer för att komma igång snabbt.
- Fyra exempelrollfigurer om man vill komma igång och spela direkt. Dessa bygger på de som användes av spelets skapares under deras speltester på 80-talet.
- Ett avancerat stridssystem för strid i skilda situationer. Enklare regler finns för att använda av dem som vill.
- Rollfigurens värld. En beskrivning av den värld där äventyren utspelar sig. Regler för sjukdomar, olyckor, resor och handel. Här ingår fakta om handel, ekonomi och historia för Europa mellan år 1500 och 1800.
- Ett introduktionsäventyr, I hans majestäts hemliga tjänst.
- Fyra exempelrollpersoner som bygger på de som användes av originalversionens skapare under deras speltestning på 80-talet.
- Ett rollformulär för kopiering/utskrift.
- Ett nyskrivet appendix med tillägg från senare versioner av spelet plus förslag på ändringar och husregler för att snabba upp och/eller göra originalreglerna lite smidigare.
Utöver denna bok behöver du endast penna, medspelare samt 20-sidiga tärningar. Procenttärningar underlättar.
Boken
Själva den tryckta boken är i A4-format med mjukpärm och limbindning. Omslaget är laminerat och har en relativt matt yta. Inlagan är tryckt i svartvitt med gråskala med sex färgsidor. Boken har 174 sidor. Disposition och innehåll är i det stora hela samma som i originalet, men denna version har även ett nytt appendix med valfria tillägg och regelvarianter.
Följande ändringar och fixar för både PDF och i tryck har gjorts jämfört med första tryckningen från 1987:
- Ett nytt förord har skrivits av Gunilla Jonsson och Michael Petersén.
- De flesta bilder har bytts ut av copyrightskäl. Några riktigt sköna bilder av Gunilla Jonsson har fått vara kvar, resten har bytts mot ett par hundra år gamla kopparstick och tavlor.
- Allt har gåtts igenom och en del stavfel har rättats, tabeller som fattades eller var sönder har fixats, en del inkonsekventa benämningar på regeltermer har standardiserats och de flesta förkortningar har tagits bort.
- Layouten har jämnats till och fonterna har bytts ut.
- Ett fåtal meningar har byggts om av layoutskäl.
- Förvirringen kring Uhållighet och Tålighet har fixats där de två värdena var ihopblandade.
- Färdighetslistan har rättats, liksom vapentabellen och tabellen för Syn.
- Skeppstypen Bark har lagts till eftersom vår egen skeppsnörd ansåg att spelet inte kunde vara utan den.
- Äventyret har fått sitt eget kapitel med kaptelförstasida i färg.
- Äventyret har fått nya kartor.
- Äventyret har ett rätt viktigt tips i slutet, bara för spelledaren.
- Lagt till ett appendix med helt frivilliga regler och ändringar godkända av spelets skapare. En hel del av detta är från senare spel i spelfamiljen, och då främst En Garde! III och Pirater!.
- Rollformuläret har fått ett par nya värden som saknades på originalet, men ser i övrigt likadant ut. Det har också flyttats till slutet av boken för att göra det lättare att hitta.
- Rollfiguren som saknades, David Dreyfuss, har lagts till i slutet.
- Boken dedikeras till Daniel Olssons minne, för utan honom hade aldrig någon version av En Garde! kommit ut efter första.
Regler
Regelsystemet bygger i grunden på Basic Role-playing-systemet, med ett lite annorlunda skadesystem och ett tidigt tillägg av fördelar och nackdelar. Chans att lyckas sköts med procenttärningar och ett separat effektslag med en 20-sidig tärning. Effekten avgör hur bra något lyckas och används även för att bestämma skada vid attacker. Effekten läses då av i en tabell som är unik för vapnet och kan resultera i en skråma, lätt sår, allvarligt sår eller dödligt sår.
Det är det här systemet som sedan har använts i flera spel genom åren och har utvecklats allt eftersom. Första systerspelet att komma ut var Skuggornas mästare. Sedan följde tre versioner av Kult med systemet, En Garde! Andra reviderade utgåvan från Mindless Gaming, En Garde! III och till sist Pirater! 1.2, 1.3, och 1.5.
Övrigt
Vår nyutgåva av I skuggan av La Fronde innehåller konverteringsregler för att använda material skrivet för En Garde! 2 till den här första versionen. Plus att spelledarpersonerna i kampanjen finns färdigkonverterade här.
Notes in English
This game is the first iteration of the Swedish game En Garde! written by Gunilla Jonsson and Michael Petersén. It has new pictures and a new appendix, otherwise it is as when it was published by Ragnarök Speldesign in 1987. Not to be confused with the old English conflict system.
Posted: Wed, 11 Mar 17:37:08 CDT
Ironwood Kin (Playable Race Profile)
The Ironwood Kin are a rare people born of ancient unions between elves and orcs, shaped by the deep forests they protect. Where elves embody grace and orcs embody raw strength, the Ironwood Kin represent the harmony of both.
They are wardens of living forests, raised among towering ironwood groves whose trunks are harder than steel and older than kingdoms. Their weapons are not forged in fire, but grown through druidic rites that bind warrior and wood together.
Think:
- primeval forests
- root-choked ruins
- moonlit canopies
- ancient druid circles
They are guardians of the old wilderness, both beautiful and intimidating — the forest given humanoid form.
Physical Appearance
Height:
5'10" – 7 feet tall
Build:
lean, powerful musculature
athletic rather than bulky
Features:
- jade or moss-green skin tones
- high elven cheekbones
- slightly protruding orc tusks
- long but thick elven ears
- broad shoulders
- gold, amber, or green eyes
Hair:
- commonly blonde, but may be brown, red, or even black
- often braided with wood beads, bone charms, or vine cords
Skin Details:
- subtle natural markings resembling leaf shadows or bark striations
- Some individuals develop faint vine-like patterns across their shoulders or arms as they age.
Aesthetic (Ancient Forest Culture)
Their visual identity blends elven elegance with primal forest elements.
Materials
- ironwood bark plates
- woven leaf-fiber cloth
- tanned forest leathers
- vine cord bindings
- carved bone ornaments
- druidic runestones
Armor often appears grown rather than crafted, with organic shapes resembling leaves, roots, or bark.
Clothing Pieces
Ideas for Clothing and Accessories
- leaf-layered skirts or battle wraps
- leather harness armor
- druidic shoulder mantles
- vine-wrapped arm guards
- bone or wooden bead necklaces
- totem charms
- carved bark pauldrons
- trophy feathers or antlers
- woven moss cloaks
Warriors often leave their midriff exposed, both as a mark of resilience and to display the natural patterns in their skin.
Colors
forest jade
- moss green
- dark bark brown
- deep bronze
- bone ivory
- moon-silver accents
These tones blend naturally into woodland environments.
Cultural Flavor
Ironwood society revolves around the belief that the forest itself is alive and sacred.
They see themselves as its protectors and living extensions.
Forest Wardens
- guard ancient groves
- protect primal spirits
- hunt creatures that threaten the balance
Ironwood Growers
- sacred druids who cultivate living weapons
- keepers of the ironwood groves
Root Tribes
- small woodland clans living deep within the forest
- each clan tied to a sacred tree
Spirit Speakers
- shamans who commune with animal spirits and forest entities
Story Keepers
- oral historians who remember ancient forest wars and druidic rituals
Professions That Fit Them
This race excels in roles that combine physical power and connection to nature.
Common Paths:
- rangers
- druids
- barbarians
- wardens
- hunters
- beast riders
- forest guardians
Less common but respected:
- clerics of nature spirits
- totem shamans
- explorers
- scouts
Architecture
Ironwood settlements are built in harmony with living forests.
Structures include:
- massive root halls
- tree-carved dwellings
- living wooden towers grown from trees
- elevated canopy platforms
- stone circles beneath ancient trees
Some villages are almost invisible beneath the forest canopy.
Weapons & Gear
Ironwood weapons are grown through sacred druidic rituals, not forged. Ironwood Trees produce timber stronger than steel.
Examples
- ironwood halberd-spears
- great forest bows grown from living branches
- massive wooden mauls carved from lightning-struck trunks
- thorn blades grown from living vines
- root shields formed from bark
Weapons are often bound to their wielder in ritual.
Many warriors believe their weapon contains a fragment of the forest spirit.
Personality Flavor
Ironwood Kin carry both elven patience and orcish intensity.
Typical traits:
- calm confidence
- fierce loyalty
- quiet humor
- deep connection to nature
- strong sense of honor
But also:
- territorial toward sacred forests
- suspicious of civilization
- slow to forgive those who harm the wild
Typical Alignment Tendencies
Many Ironwood Kin lean toward:
- Neutral Good
- Chaotic Good
- True Neutral
They respect natural balance more than laws or politics.
Ironwood Names
Names often combine elven elegance with primal forest themes.
Examples:
- Aruna Ironwood
- Kael Thornroot
- Veyra Mossblade
- Druven Barkbreaker
- Sylra Moonleaf
- Torak Stonebranch
Clan names are often derived from ancient trees or forest spirits.
Ironwood Adventurers
Those who leave the forest usually do so for one of three reasons:
- a sacred quest to protect the wilds
- exile from their clan
- a vision granted by the forest spirits
Such wanderers often become legendary warriors, guardians, or champions of the natural world.
NOTE: MODELS ARE NOT SUPPORTED. SUPPORT AS NEEDED FOR YOUR PRINTING NEEDS.
Posted: Wed, 11 Mar 16:57:24 CDT
This stock art product includes 12 hand-drawn black and white location icons/tokens (300dpi PNGs with transparency). The smallest image of the pack is 476 x 360 pixels and the largest is 835 x 564 pixels.
FILES INCLUDED
12 PNGs (300dpi)
Commercial license (pdf)
LICENSE
By purchasing this product you are given a non-exclusive royalty-free commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.
You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do, is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product.
You can use and/or incorporate the illustration(s) included in this stock art product an unlimited number of times, in both personal and commercial projects.
For commercial use, you have to credit RPG Blacksmith.
Posted: Wed, 11 Mar 16:47:24 CDT
This hand-drawn stock illustration is 819 x 1008 pixels (PNG with transparency).
FILES INCLUDED
High definition PNG
Commercial license (pdf)
LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.
You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product.
You can use the illustrations included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.
For commercial use, you have to credit RPG Blacksmith.



