Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 Azure Sun
Posted: Mon, 08 Dec 02:55:37 CST
Publisher: YuLabs Entertainment

In the shadow of the Azure Sun, Neon-9 pulses with corporate greed and digital despair. This vertical megacity, built on the ruins of old Singapore, is a stratified hell where megacorps like Helios Dynamics and Synapse Realities hoard power, food, and reality itself. As a Glitch, a deniable asset scraping by in the neon-drenched Stack, you'll hack the Feed, steal corporate secrets, and survive the cold Armistice of espionage and sabotage. Beware: the Feral Constructs, Ghost Tribes, and the ever-watching Halo elite will get in your way.

Azure Sun is a fast-paced cyberpunk TTRPG where players become augmented anti-heroes in within a vertical hierarchy of digital warfare. Roll dynamic dice pools (d4 to d12) for high-stakes heists, brutal combat, and mind-bending hacks. Choose from archetypes like the blade-wielding Razor, drone-piloting Rigger, or reality-shaping Shaper, each with unique Protocols to overclock your edge. Manage Heat to evade corporate kill squads, juggle Debt in downtime, and navigate a richly detailed gazetteer of factions, gangs, and dead zones.

With streamlined mechanics for AR/VR hacking, vehicle chases, and cybernetic strain, Azure Sun delivers gritty, emergent storytelling without the crunch. Includes pre-gen characters, quick-reference sheets, and modular rules for hardcore "Street Rat" campaigns. Perfect for fans of Shadowrun and Cyberpunk RED seeking a fresh, immersive dystopia.

Dive into the static: will you glitch the system, or become its next zeroed ghost?

Azure SunPrice: $5.99
 Nowy rok w starym domu
Posted: Mon, 08 Dec 02:40:41 CST
Publisher: Rzucaj Nie Gadaj

Autorem Tajemnicy jest Grzegorz "Senior" Tyliszczak. Aktywnie działa w Rzucaj Nie Gadaj oraz Szczecińskim Klubie Azji, jeżeli szukacie azjatyckich klimatów na sesji to zapraszamy!

PUNKTY ODNIESIENIA
● Lafcadio Hearn, „Kwaidan. Demony japońskiego folkloru”, zbiór legend;
● Hiroko Yoda, Matt Alt, „Yokai Attack!: The Japanese Monster Survival Guide”, poradnik;
● „Natsume Yuujinchou”, anime i manga;
● „Mononoke”, anime;
● „Requiem from the Darkness”, anime.

KONCEPCJA

Badacze są rodzeństwem i/lub kuzynostwem. W dzieciństwie spędzali zwykle nowy rok (Shō-
gatsu) w górskiej miejscowości u babci Hiroko. Jednym z japońskich zwyczajów noworocznych

jest Ōsōji, czyli generalne porządki, dzięki którym wchodzi się w nowy rok bez zaszłości. Kil-
kanaście lat temu dzieciaki, którymi wówczas były postacie graczy, zaniedbały Ōsōji, wyrzu-
cając do wąwozu kilka starych narzędzi gospodarczych bez należytego podziękowania im za

dobrą służbę i pożegnania. Narzędzia te osiągnąwszy symboliczne 99 lat życia przemieniły się
w tsukumogami — yōkai, które mszczą się na tych, którzy je zaniedbali (japońskie terminy są
wyjaśnione w słowniczku na końcu Tajemnicy).

Zachęcamy również do sprawdzenia innych materiałów do Liminal Horror.

Autor: Grzegorz Tyliszczak
Redakcja: Piotr Sekrecki
Korekta: Magda „Lena” Kozłowska
Okładka: Małgorzata „Gicha” Tęgowska
Skład: Wojciech „Rudy” Słobodzian

„Nowy rok w starym domu” is an independent production by Rzucaj Nie Gadaj and is not affiliated
with Goblin Archives LLC. It is published under the Liminal Horror Third Party License. Liminal
Horror is copyright by Goblin Archives LLC

Nowy rok w starym domuPrice: $2.99
 New Atlantis (english + German version)
Posted: Mon, 08 Dec 02:18:07 CST
Publisher: Son of Oak Game Studio

Welcome to New Atlantis, a city hidden deep in the fog, somewhere in America in the year 1999. There you will find more than a dozen different neighborhoods, each with its own identity and mythology. Important NPCs roam the city with their own agendas, goals, and enemies. Let the driver guide you through the winding highways or take on Aurelio's Gold, who sees you as nothing more than merchandise.

Explore the parks, the harbors, and the old town only to wander through the fog and realize that nothing is as it seems.

This 125-page PDF contains various neighborhoods and characters for New Atlantis.

Welcome to the City of Mist.

(KI was used for the Pictures and the Translation into english, because i am not native^^)

New Atlantis (english + German version)Price: $17.48
 Verderberin der Leiber
Posted: Mon, 08 Dec 00:16:11 CST
Publisher: Ulisses Spiele

Der Kult der Mondgöttin Amadena breitet sich stetig in Myranor aus – der Kult einer Göttin, die verspricht, jenen das Geschenk der Magie zu bringen, die sich ihr verschreiben. Sie ist eine Schöpfergottheit, Mut­ter von wundersamen Wesen und todbringenden Monstern. In den drei Millennia, die sie nun schon unter Sterb­lichen wandelt, hat sie sich viele Feinde gemacht und ebenso viele Bündnisse geschlossen. Nun hat sie ihre Heerschaaren für einen großen Feldzug versammelt. Namenlose Söldner, seelenlose Dunkelelfen, Chimären und sogar Schädelpriester aus dem fernen Draydalân folgen ihr auf den unerforsch­ten Südkontinent, um eine Schlacht unter Göttern zu entscheiden – und Amadena den Platz in der Schöpfung zu sichern, der ihr zusteht.

Als die „Verderberin der Leiber“ ist die legen­däre Hochelfe Pardona bekannt. In diesem Solo- Abenteuer kannst du erneut in ihre Haut schlüpfen und über das Schicksal eines Kontinents mitentschei­den! Dabei wirst du die Geschicke Pardonas in jüngster Zeit steuern – und vor 3.000 Jahren, direkt nach ihrer Flucht aus den Niederhöllen. Du wirst mit ihr die tiefsten Gewölbe Myranors erkunden, Verhandlungen führen, dunkle Rituale abhalten und vor allem – einen Feldzug gegen einen mysteriösen Feind führen und dabei völlig frei über dein Vorgehen, deine Truppen und deine Marschroute entscheiden können, während du ein neues Land voller Geheimnisse erkundest.

Dies ist die Fortsetzung des Solo-Abenteuers Legatin des Bösen und wie dieses komplett regelfrei. Es erzählt außerdem eine Parallelhandlung zum dritten Pardona-Roman Herz der Tausend Welten – du musst aber keines dieser Bücher kennen, um die Verderberin der Leiber zu verstehen. Alles, was du an Informationen und Spielmechaniken brauchst, gibt dir dieses Abenteuer mit.

Verderberin der LeiberPrice: $20.97
 Combatant Codex SF Vol. I: Operatives
Posted: Sun, 07 Dec 21:01:47 CST
Publisher: Paizo

In need of some deadly sharpshooters to challenge your players?  

Welcome to the Combatant Codex: a collection of 40 stat blocks representing humanoid foes from all walks of life.  This series’ first Starfinder entry highlights the Operative in all their gunslinging prowess.

Whether you're looking to pit your players against a group of hardened mercenaries or to use the included statblocks as a base for gun-wielding NPCs, the Combatant Codex has what you need!  This first Starfinder entry includes the up close and personal Brawler, the tactical Guerilla, the long-range Marksman, the swift and stealthy Shadow, and the rapid firing twin gunner.

Includes

  • 5 combatants, each with 8 stat blocks that span from levels 1 to 22.  Challenge your players across all levels of play.

  • 40 JSON files, one for each rank of every combatant to use in Foundry.

Many thanks to all my players who have made this project possible!  Look forward to future entries of the Combatant Codex in the near future!

Combatant Codex SF Vol. I: OperativesPrice: $4.99
 Pathfinder Character Tracker (Second Edition Remaster)
Posted: Sun, 07 Dec 19:37:29 CST
Publisher: Paizo

This A5-size two-sided document offers a handy way to track the most common stats referenced and updated at the table during play.  The back-side contains a rules reference with all basic actions, speciality basic actions, skill actions, and the most common conditions encountered during combat, updated to Second Edition Remaster.

This is intended as a companion to the standard character sheet. If printed out and laminated, a dry-erase marker can be used for convenient updating and tracking!

The download is a PDF file.

INSTRUCTIONS: Print out front-and-back on one A5 size piece of cardstock. (In inches, an A5 size sheet is 5.83 wide by 8.27 long.)

Pathfinder Character Tracker (Second Edition Remaster)Price: $2.00
 Random Tables Trio (Sci-Fi, Cyberpunk, Superhero) [BUNDLE]
Posted: Sun, 07 Dec 18:02:05 CST
Publisher: Shadowhold Studios
This special bundle contains the following titles:


548395-thumb140.jpgHEROES, HAZARDS & HOODLUMS: 100+ Random Tables for Super-Powered TTRPGs
Regular price: 0
Bundle price:
 0
Format:
 PDF
Faster than prep time! Mightier than writer’s block! This is Heroes, Hazards & Hoodlums! — the ultimate random-table arsenal for superhero tabletop RPGs. Inside, you’ll find over a thousand story sparks ready to ignite unforgettable adventures: powers gone haywire, villains with world-ending schemes, dramatic rescues, shocking scandals, cosmic weirdness, and the chaotic lives of capes and civilians. With a single roll, you can create: • Bold new heroes and terrifying villains • Shadowy conspiracies and media circus madness • City-wide crises, alternate realities, or dimension-hopping mayhem • Romantic subplots, tragic backstories, and heroic turning points • Tech labs, magical enclaves, hidden lairs, and epic battlegrounds Whether you’re a veteran GM or brand-new to supers, th...

544471-thumb140.jpgInfinity Engine: A Compendium of Sci-Fi Random Tables for TTRPGs
Regular price: 0
Bundle price:
 0
Format:
 PDF
Build galaxies. Create civilizations. Spark infinite adventures. Infinity Engine is the ultimate sci-fi worldbuilding tool for game masters, dungeon masters, storytellers, and writers seeking inspiration among the stars. Featuring hundreds of detailed d100 random tables, this book helps you instantly generate compelling planets, alien species, futuristic laws, starship legends, and cosmic anomalies—everything you need to craft unique and immersive science-fiction worlds. Inside this creative engine you’ll discover: ???? Worldbuilding tables for planets, societies, empires, and galactic cultures. ⚙️ Technology and artifact generators—from ancient AI relics to living starships. ???? Anomalies and temporal rifts that twist time, space, and storylines. ????️ Character hooks, laws...

540291-thumb140.jpgRandom Access Tables: Over 100+ Random Tables for Cyberpunk themed TTRPGs
Regular price: 0
Bundle price:
 0
Format:
 PDF
Stop the Brain-Freeze. Ignite Your Cyberpunk Campaign. Is your datastorm of ideas running dry? Are your players expecting the unexpected, but your screen's gone static? Random Access Tables is your ultimate digital fixer, delivering over 100 cyberpunk-themed random tables to inject relentless energy, danger, and weirdness into your TTRPG sessions. This isn't a sourcebook—it's a weapon. A tool for Game Masters to keep players on their toes and the world feeling alive, unpredictable, and razor-edged. Inside, you'll find a crushing load of inspiration, ready to deploy in seconds. No More Blank-Screen Syndrome. Just Pure, Unfiltered Inspiration. Whether you're running a classic cyberpunk system or a homebrewed sprawl, this collection is your secret weapon for: Instant Encounters: Popula...


Total value:0
Special bundle price:0
Savings of:0 (25%)
Random Tables Trio (Sci-Fi, Cyberpunk, Superhero) [BUNDLE]Price: $39.85
 The Gangs Of New York - Solo Adventure - Gallows Row
Posted: Sun, 07 Dec 15:57:24 CST
Publisher: Frontier Gaming

The Five Points is restless. Smoke curls from the tenements, and the cobblestones glisten with rain, mud, and spilled ale. Lanterns flicker along the alleys, their light barely penetrating the fog that crawls from the East River. The city’s heartbeat echoes in the boots of those who prowl the streets—thieves, rogues, and politicians alike—each hungry for influence, coin, or vengeance. Tonight, the air tastes of copper and fear. Rumors fly faster than the cries of street vendors: a new faction of rogues has emerged, skilled in theft and deception, striking at both the wealthy and the unsuspecting. At the same time, whispers speak of a political uprising—unrest among the tenements’ inhabitants threatening to shake the Five Points’ delicate balance of power. The gangs are uneasy, alliances faltering, and every saloon is alive with rumors, wagers, and secrets. You step into this maelstrom as an unknown—or perhaps remembered—figure of shadowed deeds. Your fingers itch for coin, your eyes scan for advantage, and your mind weighs the cost of action. Somewhere in the alleys, a plan is forming, a rebellion simmering, and only you can decide which side to aid—or betray. The city waits, and the streets themselves seem to hold their breath.



_____________________________




In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:

§The Gangs Of New York core rulebook
§Any associated expansions you wish to use
§Pen and paper or a word processor to record your story

The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.

As you play:

§You will act as your own Storyteller
§You will create and interact with NPCs

You will record events, outcomes, and consequences

The Gangs Of New York - Solo Adventure - Gallows RowPrice: $0.50
 The Gangs Of New York - Solo Adventure - Tenement Chorus
Posted: Sun, 07 Dec 15:57:05 CST
Publisher: Frontier Gaming

The Five Points groans beneath its own weight—of rot, of sin, of ambition dressed in rags. By night the cobblestones glisten with spilled gin and spilled blood, and by dawn the city’s steam hangs low like a funeral pall. Word drifts from uptown—carried on the tongues of carriage-drivers and gutter children alike—that the respectable folk above Canal Street have begun extending their reach into the Points. Where once they’d only visit to sample the filth or pay a quick debt, now they send agents, cutthroats in fine coats, to pry open the ginhouses and saloons that have long been the battlegrounds of the neighborhood’s most murderous fraternities. There are whispers that an uptown syndicate means to tame the Points for its own gain, buying out thieves, bribing barkeeps, and hiring killers with the cool efficiency of men who’ve never dirtied their boots in the muck. But the Points is not a place to be tamed. Its people know only the law of the alley—strength, cunning, and brandished steel. A gangster with enough nerve can change the course of the brewing war, carving a place among the ginhouses, the gambling attics, and the blood-wet meeting rooms. And this is where you step in. You stand at the threshold of Calder’s Gin Palace, its windows flickering with sputtering gaslight, its doors swollen by humidity and rough hands. The stink of spilled spirits clings to the air like a curse. As you push inside, the scrape of boots stills; men glance up from their mugs, measuring you with flat, appraising eyes. Somewhere in this room lies the thread of the coming war—and whether you seize it, sever it, or strangle someone with it will shape your rise, your ruin, or your name in the whispered litany of Five Points legends. Your story begins now.



_____________________________

In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:

§The Gangs Of New York core rulebook
§Any associated expansions you wish to use
§Pen and paper or a word processor to record your story

The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.

As you play:

§You will act as your own Storyteller
§You will create and interact with NPCs

You will record events, outcomes, and consequences

The Gangs Of New York - Solo Adventure - Tenement ChorusPrice: $0.50
 Winds of Kalhombar – The Coastland’s Shadow
Posted: Sun, 07 Dec 15:49:27 CST
Publisher: Monkey Business Games

Introduction: When the Wind Changes Direction

Along the raw shores of the Bone Coast, where ancient pines whisper of forgotten wars, a new storm is rising. Kingdoms waver, merchants weave intrigues, and the spark of rebellion spreads like fire beneath dry bark. But deep within the Arsan Forest, where no invading army has ever marched unpunished, something far worse has begun to stir.

In Kaldarhar, council members argue over the future while the merchants of Harmas gamble on prophecy and profit. Kastil raises its voice but hesitates to draw the blade. And while all talk, a foreign army moves in silence.

On the orders of the cunning merchant-prince Apinades Borillo, the Moster Host crosses the mist-choked waters of the Dur River — 3,000 elite soldiers with no heraldry, no banners, no name. They do not speak of freedom, yet they act in its name. They build camps, they drill into the earth, they awaken something that should remain buried.

But the Arsan Forest has its guardians.

From the deepest roots to the highest branches, the Forest Knights — Kastil’s oldest protectors and the rightful swords of nature — keep watch. They know every hidden path, every herb, every ancient stone. And they sense it at once:

The earth beats beneath the roots.
Shadows move where none should be.
The old titan engines… whisper.

While merchant princes argue and cities swear alliances and lies, the Forest Knights see the truth clearer than all others:
The Moster Host has not come for diplomacy.
They have not come for Kalhombar’s freedom.
They have come for what lies buried under Arsan.

If the titans’ machine-hearts awaken again, the Bone Coast will burn — and the world with it.

This is where the heroes enter.
Not as chosen ones, not as prophets, but as pieces, agents, witnesses — or perhaps the ones who can alter the course of the storm.

For in Winds of Kalhombar – The Coastland’s Shadow, no one remains neutral.
Not anymore.

And in the forest’s depths, the shadows are breathing.

Winds of Kalhombar – The Coastland’s ShadowPrice: $1.99
 Bullets & Bootleggers: Blood & Madness
Posted: Sun, 07 Dec 15:17:33 CST
Publisher: Ghost Ape Games

Blood & Madness

A Bullets & Bootleggers Campaign for the Ghost Ape System

A king is falling. A neighborhood is watching. And you’re standing close enough to catch the blood.

Bridgeport, 1928–1929.
A tight little neighborhood of taverns, unions, slaughterhouses, and grudges older than the bricks. At the center of it all sits Frank McErlane — gunman, folk legend, walking disaster. Every cop, bootlegger, and bookie knows the truth:

Frank was always dangerous.
But this year… he starts to come apart.

Blood & Madness is a 13-mission campaign for Bullets & Bootleggers and the Ghost Ape System (GAS) — a complete, table-ready saga charting the rise and implosion of Frank McErlane as seen from the eye level of the people stuck orbiting him: your crew.

This isn’t a mob power fantasy.
This is a street-level tragedy written in whiskey, paranoia, and cordite.


WHAT’S INSIDE

Thirteen Fully-Scripted Missions

Follow the slow-motion collapse of a gangster who once terrified Chicago — from petty paranoia to open war to the final night in the slaughterhouse. Every mission is written in playable noir prose with full read-alouds, checks, branching choices, HEAT outcomes, and GAS stat blocks.

Sandbox Tools for a Living Bridgeport

Even while Frank spirals, the neighborhood keeps breathing. Includes:

  • Dynamic event tables

  • Trouble generators

  • Faction shifts for Saltis, the O’Donnells, and McErlane remnants

  • Off-the-cuff mission construction for downtime between the main arcs

NPC Roster — Friends, Liabilities, Ghosts

Meet Sadie (the canary in the coal mine), Tommy Feeney (good heart, bad luck), Leo & Vinnie McErlane, and the full O’Donnell lineup — all written with hooks, motives, and GM levers.

Bridgeport in 1929

Taverns, alleys, union halls, garages, slaughterhouses, and rain-slick streets rendered in period-accurate noir detail. The district becomes a character — and eventually a witness.

The Slaughterhouse King — Final Confrontation

Rules, stakes, and stat block for the final showdown with Frank McErlane.
Kill him, spare him, or stand with him. Every ending scars the city differently.


WHAT YOU NEED

  • Ghost Ape System (GAS) Core Rules

  • Bullets & Bootleggers: Player’s Guide (optional but strongly recommended)


TONE & THEMES

Blood & Madness leans hard into:

  • Prohibition noir

  • Street-level paranoia

  • Moral erosion

  • Loyalty under pressure

  • The cost of following a man who’s already dying on his feet

This is a campaign about falling, not rising.
About what happens to the people standing too close when the king starts swinging.

Bullets & Bootleggers: Blood & MadnessPrice: $15.00
 In the Squeak Midwinter
Posted: Sun, 07 Dec 14:55:48 CST
Publisher: Okumarts Games

A System Agnostic Sword and Whiskers Adventure.

The characters are all citizens of Bramblestitch. A winter pox has struck with many ill and dying mice and now a dozen mice have gone missing north of town over the last week. The council of elders have asked the characters to investigate, find out where they have gone, and stop it from happening. As an added hook one of the characters should have a beloved little sister, Merrybins, who has gone missing. 

Featuring cosy artwork, maps, and a fleshed out campaign setting for sessions and sessions of cosy mouse-themed fantasy adventure. 

Screenshot_2025-12-07_at_3_46_02_PM.png

This product is designed to be system agnostic but play-testing used the Darkfast Dungeons Mice and Rats cards. 

Paper minis and cards available here: 

mice_and_rats_cover_one.jpg

https://www.drivethrurpg.com/en/product/153741/darkfast-dungeons-mice-rats

mice_and_rats_two_cover.jpg

https://www.drivethrurpg.com/en/product/153742/darkfast-dungeons-mice-rats-set-two

In the Squeak MidwinterPrice: $6.00