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Posted: Fri, 02 Jan 22:00:57 CST
This mash-up of fourteen original DnD adventures from the B and X series forms a campaign path that takes the characters from level 1 to 14.
This classic campaign path starts with the original Red Box introductory adventure and follows that with Night's Dark Terror, Horror on the Hill, Keep on the Borderlands, and Skarda's Mirror before expanding into Master of the Desert Nomads, The Curse of Xanathon, Red Arrow Black Shield, and other X series adventures.
This high magic science fantasy campaign is inspired by Sword and Planet Adventure fiction such as John Carter of Mars, Krull, Conan, Lensman, Flash Gordon, Dune, Star Wars, Thundarr, He-Man, Hawk the Slayer, Death Stalker, Mad Max, Heavy Metal Magazine, and the classic DND adventure setting, Mystara.
- Magic items are cheap, common, and disposable.
- Most creatures have magical or supernatural abilities
- The time period or Progress Level is roughly equal to real world history of the 15th century.
- Advanced tech (including power armor) is available
- Alien creatures
- Interplanetary travel aboard magical, psychically powered spaceships (Vimanas)
STYLE OF PLAY
This game is for players who like skill challenges, high magic, battling strange creatures, and saving the solar system from a diabolical villain!
SHARED CONTENT
My Shared Content Library includes:
- The 2024 PHB *Xanathar's Guide to Everything
- Tasha's Caldron of Everything
- A growing collection of Homebrew content
Posted: Fri, 02 Jan 21:56:44 CST
Iconic Opponents: Faust for ICONS Superpowered Roleplaying
Iconic Opponents: Faust presents a man who fell from grace and was corrupted. He escaped Hell and uses his alchemical and occult talents to sustain his life and gain more power.
Each Iconic Opponents release presents a separate solo villain or team.
Both a color and print-friendly version of the product are included.
ICONS and associated marks and logos are trademarks of Steve Kenson and Ad Infinitum Adventures, and are used under license
Posted: Fri, 02 Jan 20:03:00 CST
The World of Ildmarra – The Twin Infernos: Chaos Flame & Gnomish Fire is a dark, atmospheric role-playing supplement that explores fire not merely as an element, but as an idea, a weapon, and a moral choice.
The book centers on two artificial flames that have forever altered the course of history in Ildmarra: Chaos Flame, born from unrestrained magic and raw destruction, and Gnomish Fire, forged through brilliant engineering and disciplined alchemy. Together they are known as the Twin Infernos—opposing in nature, yet equally terrifying in consequence.
A historical and thematic work
The book guides the reader through the history of Ildmarra, beginning with The First Burning, when Chaos Flame was first unleashed and entire cities were erased, and continuing through the gnomish response: the creation of Gnomish Fire, which turned the seas into battlefields and reshaped the nature of warfare itself. It chronicles wars, treaties, prohibitions, and secret stockpiles—and shows how both flames were simultaneously condemned and preserved.
Worldbuilding and lore
Readers will find extensive lore detailing:
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The origins of Chaos Flame and the catastrophic scars it leaves on land and magic
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The invention of Gnomish Fire and the gnomish philosophy of control over chaos
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Key figures such as Gearwin Sparkfume, along with the powers that sought to possess or suppress the infernos
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Ruined regions, dead zones, burning seas, and the political struggles surrounding these weapons
Game mechanics and tools
The book provides robust tools for play, including:
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Rolemaster statistics for Chaos Flame and Gnomish Fire weapons
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Attack tables, crafting rules, and handling risks
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Naval warfare rules centered on Gnomish Fire
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GM frameworks such as Rules of Fire, ensuring the infernos remain rare, feared, and consequential
Moral choice and consequence
At its core, the book is not about how these flames are used, but whether they should be. Players are confronted with difficult questions:
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Is instant annihilation worse than slow, inescapable burning?
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Can control ever justify terror?
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At what point do heroes become executioners?
A book about responsibility
The Twin Infernos is not a catalog of weapons, but a narrative instrument. It is written for Game Masters who want weighty themes, long-term consequences, and a living world that responds to player choices. Once the infernos are unleashed, campaigns change—politically, geographically, and personally.
In short, this book is about power without recall, fire without forgiveness, and the scars left behind when impossible decisions are made.
In Ildmarra, fire is never just fire.
It is a choice—and the world remembers who made it.
Posted: Fri, 02 Jan 20:02:54 CST
David Ellis Presents: Dragon Guardian
This stock art piece by David Ellis presents a lone Dragon Guardian surveying the mountainous landscape.
This image is presented at 7.5 x 9.5 inches in size.
This black and white purchase includes one JPG and one TIFF version, each at 300 dpi. Includes a transparent TIFF version.
All art files are bundled in a ZIP file.
Who is David Ellis?
David Ellis is a freelance illustrator who specializes in fantasy and science fiction. He works primarily in pen and ink (and the digital equivalent) and has a particular fondness for drawing wizards. David is currently based in Murray, Kentucky but frequently dreams of ditching his day job and disappearing into the forest to become a full-time hermit/illustrator/cartoonist.
David Ellis Stock Art License Summary
All stock art is licensed for use in professional publications. David Ellis retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.
You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.
Posted: Fri, 02 Jan 19:48:06 CST
Battlemap Fortress
A fortified stronghold. A lowered drawbridge. One wrong move could start a war.
Battlemap Fortress is a detailed fantasy battlemap designed for tense negotiations, sieges, ambushes, and all-out assaults. Whether your party is facing down armored guards at the gate, sneaking inside under cover of darkness, or defending the keep from attackers, this map gives you the flexibility to run the encounter your way.
This product includes two versions of the same map — allowing you to seamlessly transition between exterior combat and interior exploration.
🏰 What’s Included
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2 High-Resolution Fantasy Battlemaps
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Fortress with roofs displayed (exterior view)
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Fortress without roofs (interior layout revealed)
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Gridded versions
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Optimized for VTT and in-person play
🗺️ Map Features
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Stone fortress complex with interior rooms and corridors
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Lowered drawbridge spanning a moat
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Roof-on version ideal for:
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Approaches
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Sieges
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Gate standoffs
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Roof-off version ideal for:
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Interior combat
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Room-to-room exploration
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Tactical encounters inside the fortress
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Perfect for:
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Guarded keeps
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Border forts
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Military outposts
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Enemy strongholds
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Noble estates under siege
🎲 Compatible With
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Dungeons & Dragons 5E
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Pathfinder
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OSR systems
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Any square-grid fantasy tabletop RPG
⚠️ Important Notes
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Gridded maps only
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No adventure text, tokens, or NPCs included
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For personal tabletop use only; redistribution is not permitted
❤️ Thank You
Thank you for supporting Magical RPG Games! Your purchase helps us continue creating high-quality maps and tools for Game Masters everywhere.
If you enjoy this map, please consider leaving a review on DriveThruRPG — your feedback helps other GMs discover our work.
Hold the gate… or break it.
— Magical RPG Games
Posted: Fri, 02 Jan 18:34:18 CST
Legends of Thaloranth: HOLD FAST
Physical Control, Wrestling & Strength Contests
Not every conflict ends with a blade.
HOLD FAST expands Legends of Thaloranth with clear, practical rules for non-lethal physical conflict—the moments where strength, leverage, endurance, and resolve matter more than killing blows.
This free supplement introduces and clarifies systems for:
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Grappling & Wrestling
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Physical Control & Restraint
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Strength Contests
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Pugilist (Unarmed Striking) as an optional melee sub-skill
These rules are designed for tavern brawls, arrests, contests of strength, sporting bouts, honor challenges, training yards, and any situation where control matters more than bloodshed.
What This Book Gives You
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Clear distinction between lethal combat and subdual
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A structured approach to grapples, holds, breaks, and pins
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Rules for arm wrestling, feats of strength, and endurance contests
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The Pugilist sub-skill, built for boxing, prizefighting, and non-lethal striking
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Guidance on when to use physical control instead of standard combat
This supplement exists to answer a simple question:
What happens when the goal isn’t to kill—just to win?
Why This Matters
Many games treat grappling and strength contests as afterthoughts.
HOLD FAST treats them as first-class mechanics.
These rules:
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Preserve narrative tension without escalating to lethal violence
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Support social consequences, reputation, and rivalry
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Lay the groundwork for future content involving sports, tournaments, arrests, and public contests
If your table has ever said “we want to subdue them, not kill them”, this book is for you.
System Compatibility
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Written for Legends of Thaloranth
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Fully compatible with both group play and solo play
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Designed to integrate seamlessly with existing combat and Action Point rules
A Note from the Publisher
HOLD FAST is released as a free foundational supplement.
It exists to clarify mechanics, reduce table friction, and expand the kinds of stories your game can tell.
This book comes first—because understanding control comes before understanding spectacle.
Posted: Fri, 02 Jan 18:23:14 CST
| This special bundle contains the following titles: |
Saloons & Outlaws™ — The Complete Table Kit
All-in-One Rulebook Bundle
This bundle is offered at a reduced price during its initial release period.
The Complete Table Kit collects everything needed to run Saloons & Outlaws at the table in one place.
This bundle is intended for Arbiters and groups who want the full game experience from the start: the core rules, Arbiter guidance, an introductory Frontier Job, and essential table materials. No additional purchases are required to begin play.
What’s Included
Saloons & Outlaws™ — Core Rulebook
The complete rules for play.
A Western survival roleplaying game built around consequence, fatigue, judgment, and hard choices. The Core Rulebook provides everything players and Arbiters need to create characters, resolve conflict, and survive the frontier.
Saloons & Outlaws™ — The Arbiter’s Badge
The Arbiter-facing companion volume.
This book focuses on escalation, consequence, and campaign longevity. It explains how the world responds once players begin to succeed, and how authority, reputation, and memory shape what happens next.
Frontier Job: Paper Runs Fast (Introductory Adventure)
A short, focused Frontier Job designed to introduce the game’s tone and structure through play.
This scenario presents a dangerous situation rather than a script, allowing the Arbiter and players to learn the system at the table.
168 pages of core rules, Arbiter guidance, and a complete introductory Frontier Job.
Regional Map (PNG)
A high-resolution map provided as a standalone image file.
Suitable for printing, table reference, or use in virtual tabletops.
Character Sheets (PNG)
A clean, reusable set of character sheets for player use.
Designed to be copied freely for printing or digital play.
What This Kit Is
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A complete, table-ready version of Saloons & Outlaws
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The intended foundation for ongoing play
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A clear entry point for new Arbiters and groups
What This Kit Is Not
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A starter or demo product
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A simplified ruleset
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A collection of optional add-ons
This is the full game, assembled deliberately for play.
The Complete Table Kit is offered as a bundled package for tables entering the game early.
| Saloons & Outlaws — Core Rule Book A Western Survival Roleplaying Game Regular price: 0 Bundle price: 0 Format: PDF |
SALOONS & OUTLAWS A Western Survival Roleplaying Game The frontier doesn’t care who you are. It cares whether you last. Saloons & Outlaws is a tabletop roleplaying game about survival, pressure, and consequence in a law-thin Western frontier. Players are not heroes riding in to fix things — they are people taking work, making compromises, and discovering what the land remembers when they leave. Violence is fast. Supplies run out. Reputation travels faster than truth. This is a game about what it costs to keep going. What This Game Is About Survival-first play — food, fatigue, injury, and distance matter Low-trust frontier society — law exists, but only where it’s convenient Consequences over victories — success often leaves scars Pressure instead of balance —... |
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| SALOONS & OUTLAWS™: THE ARBITER’S BADGE When the Frontier Responds Regular price: 0 Bundle price: 0 Format: PDF |
SALOONS & OUTLAWS™: THE ARBITER’S BADGE When the Frontier Responds A Core Arbiter Book for Saloons & Outlaws™ The core rules of Saloons & Outlaws™ teach survival. They show how people travel, fight, rest, starve, recover, and scrape by while the frontier is still wide open. The Arbiter’s Badge exists for what comes after that. This book shows what happens when the world starts paying attention. WHAT THIS BOOK IS Saloons & Outlaws™: The Arbiter’s Badge is the second core book for the game, written primarily for the Arbiter. It does not add complexity. It adds consequence. This book gives the Arbiter the tools to: Escalate pressure fairly and consistently Track when success becomes visibility Respond to crime, money, and reputation Close space without r... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (21%) |
Posted: Fri, 02 Jan 18:15:58 CST
Whispers of Radia: City of Secrets - Issue 7
Hearts and Guilds
From Shadow to Sunlight
Issue 6 brought you into the disciplined world of the Sai Corps, where precision and teamwork define every move. Issue 7 shifts perspective—from the elite few to the everyday many. From combat training to craft mastery. From shadow operations to sunlit streets.
Issue 7 explores the guilds of Radia where ordinary people build extraordinary lives.
What's Inside:
Guild Spotlight: The Ink & Quill Scriveners
Meet the scholars, scribes, and storytellers who preserve Radia's knowledge and spin its tales. From the Grand Library's illuminated manuscripts to the street-corner scribes, discover the guild that turns words into power.
Complete guild structure, membership tiers, internal politics (Perfectionist vs. Pragmatist factions), specialized divisions, economic model, and the secret relationship between scribes and the Thieves Guild—information brokers who never steal, but always know everything.
NPC Spotlight: Master Calligraphist Sienna Brightquill
The woman who taught half of Radia's nobles how to write—and learned all their secrets in the process. Sienna's calligraphy studio in the Noble District serves as both prestigious academy and intelligence hub.
Complete Legends of Thaloranth stat block, extensive relationship web, her 15-year revenge plot against House Thornbury, and three adventure hooks centered on her dual role as educator and information broker. Plus the secret reveal: she's training apprentice Maren Ashwick as her successor.
The Festival of Lights: A GM's Complete Guide
Radia's biggest celebration comes alive with everything you need to run it as a living, breathing event:
- Hour-by-hour event timeline from dusk to midnight
- District-specific celebrations across all of Radia
- Eric the Flavorweaver's legendary cooking competitions (three-colored flames and chaotic brilliance)
- The Lantern Release ceremony
- Royal Orchestra performances and citywide dancing
- Romance opportunities (traditional courtship gestures explained)
- GM Secret: The Thieves Guild truce—Mirelle Marblesong's unprecedented gift to the city
- Random encounter tables for every phase of the festival
- Festival complications and adventure seeds
- Making small moments feel magical
Location Spotlight: The Scriveners' Hall
The heart of the Ink & Quill Guild, where Radia's knowledge flows like ink. This four-story masterwork of architecture houses:
- The Public Library: Where common folk access scrolls and books
- The Scriptorium: Where Mistress Thorne runs industrial-scale document production
- The Illumination Workshop: Master Corliss's domain of artistic perfection
- The Translation Bureau, Authentication Office, and Guild Council Chamber
- Apprentice dormitories and the restricted Guild Library
- The Archives: Climate-controlled historical preservation
- The Secret Vault: Documents too dangerous for general access (GM eyes only)
Complete floor plans, key NPCs, daily operations, and integration into your campaign.
Creature Ecology: The Radia Street Cat
Not every creature is a monster. The semi-feral cats of Radia's streets and alleys form their own society—one that thieves, Watch, and nobles all rely on for pest control, companionship, and surprisingly accurate neighborhood intelligence.
Complete behavioral ecology, district-by-district cat populations, territorial structures, daily rhythms, diet and hunting patterns, and the legendary **Cat Queen Calypso** of Harbor District. Plus rules for cats as companions, familiars, or NPC informants, and the truth about Radia's feline information network.
Skills System: Building Mastery
Introduction to Legends of Thaloranth's three-tier skill system (Base Skills, Sub-Skills, Specializations) and the first complete
Skill Spotlight: Acrobatics. Full mechanical breakdown, difficulty classes, Radia-specific applications (Thieves Guild rooftop work, Grand Tournament performances, Undercity navigation), character building advice, and adventure hooks.
The Edge: Advantages & Disadvantages
System introduction plus complete coverage of:
- Advantage: Actor (+2 to acting and impersonation, devastating when combined with Social skills)
- Disadvantage: Absentminded (-2 to crucial memory recalls, creates wonderful complications)
Both with full mechanics, character concepts, roleplaying guidance, GM advice, and story hooks. This begins systematic coverage of all 100 advantages and 100 disadvantages across future issues.
Featured Product: Radia - The Living City
What if there were no prophecies? No chosen hero? No grand destiny? What if your story was simply about... living?
Complete preview of the new slice-of-life game where you experience Radia as an ordinary resident. Start at the Festival of Lights, choose your background, live your daily life through guilds and relationships, and discover what the city becomes to you. No mechanics. No combat. Just story, choices, and the bonds you build.
Plus Regular Features:
- Featured Short Story: "The Weight of Letters" (Maren Ashwick's first day as a scribe's apprentice)
- From the Desk of the Editor: Why guilds are living ecosystems, not static NPC lists
- In the Next Issue: Preview of Issue 8 "Power and Promises" (Hammer & Hearth guild focus)
- Table Talk: Gaming stories from your tables (all diceless system accurate)
Issue 7: Hearts and Guilds celebrates the Radia that exists between quests.
The morning market conversations. The guild hall friendships. The festival romance. The quiet evening at the Blue Diamond Inn.
Not every session needs a villain. Not every character needs a destiny. Sometimes the best adventures are the ones where nothing world-shaking happens—but everything personal does.
Whispers of Radia: City of Secrets is the monthly magazine exploring Radia and the broader world of Vaeloraranth through a mix of setting material, NPCs, adventures, mechanics, short fiction, and gaming advice. Each issue provides immediately usable content for both traditional group play and solo adventures.
Perfect for:
- GMs running campaigns in Radia or urban fantasy settings
- Solo players using the Legends of Thaloranth system
- Readers who love detailed world-building
- Anyone who wants cities that feel alive
- Players seeking everyday stories alongside epic adventures
Part of the Thaloranth Publishing Ecosystem:
- Chronicles of Radia novels (Kira's story in full narrative form)
- Legends of Thaloranth core rules (diceless fantasy RPG)
- Solo adventure supplements (structured personal storytelling)
- Slice-of-life games (experience the world without combat)
Every product enhances the others. Every story deepens the world.
Posted: Fri, 02 Jan 18:15:39 CST
| This special bundle contains the following titles: |
| Far Frontiers Ziili and Tempest Regular price: 0 Far Frontiers Ziili & Tempest is an abbreviated world supplement for you to drop into a science fiction interstellar spanning campaign setting. Tempest is a raging water world with oceans hundred... |
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| Far Frontiers: Feraerfon Regular price: 0 Far Frontiers Feraerfon is an abbreviated world supplement for you to drop into a science fiction interstellar spanning campaign setting. Feraerfon is an earth-like habitable world with an early colo... |
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| Far Frontiers: Rhodora Regular price: 0 Far Frontiers Rhodora is an abbreviated world supplement for you to drop into a science fiction interstellar spanning campaign setting. Rhodora is a human populated world with a steam punk flavour. I... |
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| Far Frontiers: Serkur Regular price: 0 Far Frontiers Serkur is an abbreviated world supplement for you to drop into a science fiction interstellar spanning campaign setting. Serkur is a habitable world with 3 Earth descended colonies with... |
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| Far Frontiers: Tibushi Regular price: 0 Far Frontiers Tibushi is an abbreviated world supplement for you to drop into a science fiction interstellar spanning campaign setting. Tibet is a failed colony world with an orbital way station and ... |
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| FSpaceRPG Far Frontiers Tibushi Regular price: 0 FSpaceRPG Far Frontiers Tibushi is an abbreviated world supplement for a startup ranching outpost world in the Meshan Cluster Drift region on the frontiers of Terran space. Adapted from the generic v... |
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| Far Encounters Hyperion Game & Hellfire Landing Regular price: 0 Welcome to a visual guide to the 300 ton Game class Hyperion Game and Hellfire Landing armed military transport. These are variations on the Bunjiland Flambae class vessel... |
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| Far Encounters Micrond Starport Vehicle counters 1 Regular price: 0 This specific expansion supplement provides the tabletop counters for the starport service grav vehicles presented in the supplement Far Encounters Hyperion Game and Hellfire Landing. The artw... |
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| Far Encounters Micrond Staryards Ship Compendium 1 Regular price: 0 This is a catalog of starships for use with the Cepheus Engine (and Traveller as a result). It features a range of ships that can also be used with the Far Frontiers worlds Philip has written. This... |
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| Micrond Papercraft Cargo Containers 1 Regular price: 0 This specific expansion supplement provides the papercraft model and tabletop counters for the cargo containers presented in the supplement Far Encounters Hyperion Game and Hellfire Landing. ... |
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| Far Frontiers: Ironside Regular price: 0 Far Frontiers Little Ironside is an abbreviated world supplement for you to drop into a science fiction interstellar spanning campaign setting. Ironside is a human populated water world with a pacifi... |
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| Far Frontiers: Little Eyeball Regular price: 0 Far Frontiers Little Eyeball is an abbreviated world supplement for you to drop into a science fiction interstellar spanning campaign setting. It contains a full colour world map, details of the char... |
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| FSpaceRPG Far Frontiers: Little Eyeball Regular price: 0 FSpaceRPG Far Frontiers Little Eyeball is an abbreviated world supplement for a science station outpost world in the Meshan Cluster Drift region on the frontiers of Terran space. Adapted from the gen... |
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| Stone Cottage 15mm Papercraft model Regular price: 0 Here is a small stone cottage papercraft model for use with 15mm wargaming figures. Suitable for historic, fantasy or even science fiction colonial settings. Great little project to do with kids.... |
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| Far Encounters Vanity Rose yacht Regular price: 0 A ship specifications and deck plan booklet for the Vanity Rose starship and subcraft. Supplement provides background writeup, detailed specifications for the ship with Cepheus Engine rules, 1m grid... |
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| Behemoth Extra Large Grav Tank Papercraft model Regular price: 0 This is a basic papercraft model for the Behemoth Extra Large Grav Tank. Designed as a cheap way to build up your tabletop forces without expensive physical models Pre-sized for 1:100 (15mm) & ... |
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| Felix Grav APC/MICV Papercraft model Regular price: 0 This is a basic papercraft model for the Felix Grav APC/MICV. Designed as a cheap way to build up your tabletop forces without expensive physical models Pre-sized for 1:100 (15mm), 1:64 (25mm) &... |
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| Ferret Tiny Grav Assault Sled Papercraft model Regular price: 0 This is a basic papercraft model for the Ferret Tiny Grav Assault Sled. Designed as a cheap way to build up your tabletop forces without expensive physical models Pre-sized for 1:100 (15mm), 1:64 (... |
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| Fox Small Grav Tank Papercraft model Regular price: 0 This is a basic papercraft model for the Fox Small Grav Tank. Designed as a cheap way to build up your tabletop forces without expensive physical models Pre-sized for 1:100 (15mm), 1:64 (25mm) &... |
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| Lion 1 and 2 Grav Tank Papercraft models Regular price: 0 This is a basic papercraft model for the Lion 1 and 2 Large Grav Tank series. Designed as a cheap way to build up your tabletop forces without expensive physical models Pre-sized for 1:100 (15mm) &... |
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| Panther Grav Tank/AFV Papercraft model Regular price: 0 This is a basic papercraft model for the Panther Grav Tank/AFV. Designed as a cheap way to build up your tabletop forces without expensive physical models Pre-sized for 1:100 (15mm), 1:64 (25mm) &a... |
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| Tiger Large Grav Tank and Cheetah SPG Papercraft models Regular price: 0 This is a basic papercraft model for the Tiger Large Grav Tank and the related Cheetah Self Propelled Gun (SPG). Designed as a cheap way to build up your tabletop forces without expensive physical m... |
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| Vixen Small Grav Mortar Papercraft model Regular price: 0 This is a basic papercraft model for the Vixen Small Grav Mortar. Designed as a cheap way to build up your tabletop forces without expensive physical models Pre-sized for 1:64 (25mm), 1:100 (15mm) ... |
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| Far Frontiers World Maps 1 Regular price: 0 If you are a fan of the first set of Far Frontiers supplements and want to get the world maps in the highest possible printable quality, then this supplement delivers it. All world maps are on A3 she... |
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| Far Encounters character counters 1 Regular price: 0 This product contains top down rendered characters found in the Far Encounters character flats product for use with the crew and regular passengers of the Hyperion Game and Hellfire Landing starships... |
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| Far Encounters character counters 2 Regular price: 0 This product contains front view rendered characters found in the Far Encounters character flats product for use with the crew and regular passengers of the Hyperion Game and Hellfire Landing starshi... |
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| Far Encounters paper character flats 1 Regular price: 0 Whether you are using Far Encounters, Far Frontiers or Just The Plans (shipsheets) created by Philip Warnes for Cepheus or FSpaceRPG you’ll want to get tabletop characters to use for your gaming. Th... |
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| 200ton Missile carrier boat ship plans sheet Regular price: 0 This Just the Deckplans version of the 200ton Missile carrier boat from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A1 plotters (or tiled on smaller shee... |
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| 200ton Robby class trader ship plans sheet Regular price: 0 This Just the Deckplans version of the 200ton Robby class trader from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A1 plotters (or tiled on smaller... |
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| 300ton Bunjil class light military transport ship plans sheet Regular price: 0 This Just the Deckplans version of the 300ton Bunjil class light military transport from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A0 plotters (... |
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| 300ton Bunjil class trader ship plans sheet Regular price: 0 This Just the Deckplans version of the 300ton Bunjil class trader from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A0 plotters (or tiled on smalle... |
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| BHF35TFBG-A2b Modular Heavy Fighter plans 3/4 inch HiDef sheet Regular price: 0 This is the Just the Deckplans version of the 35 ton Micrond BHF35TFBG-A2b Modular Heavy Fighter presented as an A3 sheet designed for quick and easy printing. A simple set of deckplans for use with... |
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| BHF35TFBG-A2b Modular Heavy Fighter plans 3/4 inch sheet Regular price: 0 This is the Just the Deckplans version of the 35 ton Micrond BHF35TFBG-A2b Modular Heavy Fighter presented as an A3 sheet designed for quick and easy printing. A simple set of deckplans for use with... |
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| BHF35TFBG-A2b Modular Heavy Fighter plans one inch sheet Regular price: 0 This is the Just the Deckplans version of the 35 ton Micrond BHF35TFBG-A2b Modular Heavy Fighter presented as an A2 sheet designed for quick and easy printing. A simple set of deckplans for use with... |
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| BSL10T15LF-A1 Light Fighter ship plans sheet Regular price: 0 This Just the Deckplans version of the BSL10T15LF-A1 Light Fighter from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A2 plotters (or tiled on smaller shee... |
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| BSL35T Modular small craft ship plans sheet Regular price: 0 This Just the Deckplans version of the BSL35T Modular small craft (featuring a heavy fighter and a ship's boat) from Philip's forthcoming ship catalog book as a sheet designed for quick and easy prin... |
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| BSL35T-1b Ships Boat ship plans one inch sheet Regular price: 0 This is the Just the Deckplans version of the 35 ton Micrond BSL35T-1b Ships Boat presented as an A2 sheet designed for quick and easy printing. A simple set of deckplans for use with any science fi... |
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| BSL35T-1b Ships Boat ship plans sheet Regular price: 0 This is the Just the Deckplans version of the 35 ton Micrond BSL35T-1b Ships Boat presented as an A3 sheet designed for quick and easy printing. A simple set of deckplans for use with any science fi... |
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| BSL35T-1b Ships Boat ship plans sheet HiDef Regular price: 0 This is the Just the Deckplans version of the 35 ton Micrond BSL35T-1b Ships Boat presented as an A3 sheet designed for quick and easy printing. A simple set of deckplans for use with any science fi... |
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| Drop Capsule DS10A ship plans sheet Regular price: 0 This Just the Deckplans version of the DS10A Drop Capsule originally presented in Federation Times issue 14 as a sheet designed for quick and easy printing on A2 plotters. A simple set of dec... |
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| Far Encounters space counters 1 Regular price: 0 Whether you are using Far Encounters, Far Frontiers or Just The Plans (shipsheets) created by Philip Warnes for Cepheus or FSpaceRPG you'll want to get tabletop counters to represent his worlds and s... |
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| Feraerfon atmospheric shuttle ship plans sheet Regular price: 0 This Just the Deckplans version of the Feraerfon atmospheric shuttle from Philip's Far Frontiers Feraerfon book as a sheet designed for quick and easy printing on A1 plotters (or tiled on smal... |
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| Moontrader 100ton trader ship plans sheet Regular price: 0 This Just the Deckplans version of the 100 ton Moontrader from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A1 plotters (or tiled on smaller sheets). A s... |
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| Ships Boat and AirRover ship plans sheet Regular price: 0 This Just the Deckplans version of the Ships Boat and AirRover originally presented in Far Frontiers Ziili & Tempest as a sheet designed for quick and easy printing on A2 plotters A simpl... |
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| Vanity Rose yacht ship plans sheet Regular price: 0 This Just the Deckplans version of the Vanity Rose yacht originally presented in Far Frontiers Ziili & Tempest as a sheet designed for quick and easy printing on 2A0 plotters (or tiled as ... |
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| Zhenzhu class gunship ship plans sheet Regular price: 0 This Just the Deckplans version of the starship and spacecraft presented in the Far Encounters Zhenzhu gunship as a sheet designed for quick and easy printing on A0 plotters A simple set of ... |
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| Adventures of a Pulp Man Regular price: 0 Journey back in time to the mid twentieth century as a Lunar Shuttle pilot finds himself in an alternative past working as a pulp science fiction writer. This is the first science fiction short stor... |
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| 100 ton Kende - Moontrader starship 3D STL model Regular price: 0 This is a basic 3D model for the 100 ton Kende class Moontrader starship. Model complexity is suitable for tabletop miniature purposes, or a miniature starship display collection. An iconic starshi... |
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| 35 ton Heavy Fighter 3D STL model Regular price: 0 A multiple model pack example of the 35 ton Heavy Fighter, BHF35TFBG-A1 & -Alb models from Micrond Staryards. Paint the models up as suits your individual style (the interior renders gives a hint... |
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| 35 ton Ship's Boat 3D STL model Regular price: 0 A multiple model pack example of the 35 ton Ship’s Boat, models BSL35T-1A and BSL35T-1b from Micrond Staryards. Paint the models up as suits your individual style (the cover gives a hint of the inten... |
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| Behemoth Extra Large Grav Tank 3D STL model Regular price: 0 This is a basic 3D model for the Behemoth Extra Large Grav Tank. Model complexity is suitable for tabletop miniature purposes and scaling down to various small wargaming sizes. Various models are in... |
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| Cheetah Large Grav SPG 3D STL model Regular price: 0 This is a basic 3D model for the Cheetah Large Grav Self Propelled Gun (SPG). Model complexity is suitable for tabletop miniature purposes and scaling down to various small wargaming sizes. Kit incl... |
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| Felix Grav APC 3D STL model Regular price: 0 This is a basic 3D model for the Felix Grav APC. Model complexity is suitable for tabletop miniature purposes and scaling down to various small wargaming sizes. 3 models are included in the pack - o... |
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| Ferret Tiny Grav Assault Sled 3D STL model Regular price: 0 This is a basic 3D model for the Ferret Tiny Grav Assault Sled. Model complexity is suitable for tabletop miniature purposes and scaling down to various small wargaming sizes. 2 models are included ... |
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| Fox Small Grav Tank 3D STL model Regular price: 0 This is a basic 3D model for the Fox Small Grav Tank. Model complexity is suitable for tabletop miniature purposes and scaling down to various small wargaming sizes. 9 different models are included ... |
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| Lion 2 Extra Large Grav Tank 3D STL model Regular price: 0 This is a basic 3D model for the Lion 2 Extra Large Grav Tank. Model complexity is suitable for tabletop miniature purposes and scaling down to various small wargaming sizes. Various models are incl... |
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| Lion Very Large Grav Tank 3D STL model Regular price: 0 This is a basic 3D model for the Lion Very Large Grav Tank. Model complexity is suitable for tabletop miniature purposes and scaling down to various small wargaming sizes. Various models are include... |
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| Panther Grav AFV 3D STL model Regular price: 0 This is a basic 3D model for the Panther Grav AFV. Model complexity is suitable for tabletop miniature purposes and scaling down to various small wargaming sizes. 2 models are included in the pack -... |
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| Tiger Large Grav Tank 3D STL model Regular price: 0 This is a basic 3D model for the Tiger Large Grav Tank. Model complexity is suitable for tabletop miniature purposes and scaling down to various small wargaming sizes. Various models are included in... |
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| Vehicle plinth bases 3D STL model Regular price: 0 A pack of 2 base designs for our vehicle miniatures. Contains: A plain plinth base model for mounting vehicles A plain plinth base model for mounting vehicles on for wargaming. Designed for grav or s... |
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| Vixen Small Grav Mortar 3D STL model Regular price: 0 This is a basic 3D model for the Vixen Small Grav Mortar vehicle. Model complexity is suitable for tabletop miniature purposes and scaling down to various small wargaming sizes. 2 models are include... |
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| FSpaceRPG Federation Times issue 17 December 2025 Regular price: 0 Federation Times is the periodical supporting FSpace Publications products, including FSpaceRPG, FED RPG, TayanaRPG, Far Encounters, Far Frontiers, SeaLion Supremacy and tabletop gaming products. Th... |
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| FSpaceRPG Federation Times issue 14 February 2018 Regular price: 0 After a nearly 7 year gap, FED Times is back with a new issue. Federation Times is the periodical supporting FSpace Publications products, including FSpaceRPG, FED RPG, TayanaRPG, Far Encounters, F... |
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| FSpaceRPG Federation Times issue 15 September 2019 Regular price: 0 Federation Times is the periodical supporting FSpace Publications products, including FSpaceRPG, FED RPG, TayanaRPG, Far Encounters, Far Frontiers, SeaLion Supremacy and tabletop gaming products. T... |
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| Far Encounters: Zhenzhu gunship Regular price: 0 A ship specifications and deckplan product for the Chinese originated Zhenzhu gunship starship. Supplement provides background writeup, detailed specifications for the ship with Cepheus Engine rules... |
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| Euro Grav Tank Hex counters 1 Regular price: 0 Love tabletop board gaming? Love science fiction grav vehicles? Original designs from the Behemoth, Cheetah, Felix, Ferret, Fox, Lion, Panther and Vixen military grav series of STL & Papercraft... |
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| Airship hex counters 1 Regular price: 0 Love tabletop board gaming? Love airships, zeppellins and hot air balloons? This is our first set of hex airship counters. Done in a mix of artistic, photo-realistic artistic renderings and model ... |
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| Supplement M2 Meshan Sector Library Data Regular price: 0 This is the second book in a series, that explores the Meshan Sector in the many eras of Traveller (including Classic). Written by former members of the History of The Imperium Working Group who deta... |
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| Supplement M7 Meshan Developer Maps in The New Era Regular price: 0 This is the next book in a series, that explores the Meshan Sector in the many eras of Traveller (including Classic). Written by former members of the History of The Imperium Working Group who detail... |
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| Supplement M3 Merchants & Corsairs Regular price: 0 This is the third book in a series, that explores the Meshan Sector in the many eras of Traveller (including Classic). Written by former members of the History of The Imperium Working Group who detai... |
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| Supplement M10 Meshan Sector Serkur in The New Era Regular price: 0 This is the tenth book in a series, that explores the world of Serkur in Meshan Sector in the New Era of Traveller (TNE). Written by former members of the History of The Imperium Working Group who de... |
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| Supplement M11 Meshan Sector Anglir in The New Era Regular price: 0 This is the eleventh book in a Meshan Sector series, that explores the world of Anglir in Meshan Sector in the New Era of Traveller (TNE). Written by former members of the History of The Imperium Wor... |
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| Supplement M8 Meshan Sector Tibushi in The New Era Regular price: 0 This is the eighth book in a series, that explores the world of Tibushi in Meshan Sector in the New Era of Traveller (TNE). Written by former members of the History of The Imperium Working Group who ... |
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| Supplement M9 Meshan Sector Ironside in The New Era Regular price: 0 This is the ninth book in a series, that explores the world of Ironside in Meshan Sector in the New Era of Traveller (TNE). Written by former members of the History of The Imperium Working Group who ... |
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| The Meshan Saga issue 1 Regular price: 0 The New Zealand Fanzine for Traveller roleplaying from the 1990s. Articles include: Subsector K Tokho - Astrodata by Martin Rait Subsector K Tokho - Library Data by Martin Rait, R.F. Union News Serv... |
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| The Meshan Saga issue 2 Regular price: 0 The New Zealand Fanzine for Traveller roleplaying from the 1990s. Articles include: Serkur by Philip Warnes Meshan History by Martin Rait Meshan Sector from HIWG NZ files Articles related to Meshan... |
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| The Meshan Saga issue 3 Regular price: 0 The New Zealand Fanzine for Traveller roleplaying from the 1990s. Articles include: Serkur - The new estates computer virus by Philip Warnes Virus Ecology by Martin Rait Serkur and the Virus by Mart... |
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| The Meshan Saga issue 4 Regular price: 0 The New Zealand Fanzine for Traveller roleplaying from the 1990s. Articles include: Standard powerplants on Serkur by Philip Warnes More maps for Serkur by Philip Warnes Storm Subsector - A Yiklerzd... |
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Posted: Fri, 02 Jan 18:03:41 CST
Pictured the damp eyes. The salt-crusted hair. The longing. Maybe you’ve even had that one player at your table who thinks playing a Selkie is just a free pass to play a tragic victim, forever staring at the horizon. We’ve all been there.
They take in the world’s sorrow and the bitterness of every "goodbye," wrap it in a sealskin, and dive into the crushing depths of the soul. They’re reminders that Glamour comes from loss as much as discovery, that the ache of leaving can fuel the Dreaming just as much as any joyous arrival. Ignore them, and you lose half the story.
Forever the kids that look through the candy store window, being without belonging. The reason the land feels so sturdy is that something is always drifting away into the mist. I hope this little book helps you see the depth behind the silence—and maybe respect them enough to stop asking, “why would anyone play one?”
Inside, you will find the usual format for NPCs divided by seeming, with some Selkie-specific additions, like their Seal Skin Origin.
Posted: Fri, 02 Jan 18:01:47 CST
With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.
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In The Gate of Worlds, a group of curious, fairy scholars delved into the Shrine of the Planar Gate and meddled with eldritch devices left there by an ancient wizardly cabal. In their ignorance, the fairies opened a portal into the Feywild, triggering the immediate entrance of Fey Court Sentinels into the Material Plane. The error was costly; all but one of the fairies were petrified by the strange, merciless, fey entities.
The surviving fairy, Mabelle, and the last representative of the cabal of wizards, Raharad, the Wise, seek valiant adventurers to help them explore the ancient dungeon and close the portal. The wizened mage exclaims that, long ago, there was a terrible war between the two planes and that the portal must be closed immediately. On the other hand, Mabelle is trying to find a way to heal her petrified friends. She insists there must be a way to do that in the old dungeon. The characters' actions shall dictate what happens in the end...
This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!



Posted: Fri, 02 Jan 18:01:40 CST
With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.
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In Angel of Love and Death, something strange occurs in the town of Goldwing. Beneath the font in the square, there lies an ancient shrine dedicated to an angel bound by celestial decree. The angel gives the gift of life and death following the higher will of deities. Alas, the shrine has been damaged by seismic activity, causing a malfunction of divine wards. The angel's imbalanced behavior has caused the townsfolk of Goldwing to magically lose all motivation in life. They spend their slow days in a stupor.
A visiting scholar and a knight, the only two outsiders in town are unaffected. They seek the characters to aid them visit the closed-off shrine under the font. Beneath, they find a crumbling compound that is in dire need of repair. The characters and their companions explore this perilous dungeon looking for a way to restore health to the villagers. In the depths of this place, they shall face the Angel of Love and Death.
This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!






