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 Children With Wands
Posted: Thu, 09 Apr 12:24:26 CDT
Publisher: Dinosaur Pirate Games

Children With Wands is a Rules Lite Cooperative Table Top Roleplaying Game about a group of young children living in an idyllic fantasy world who have just come into their magic. However, as children, they lack the control over how powerful the spells they cast are. This will often lead to interesting complications. Complications that you and your friends get to solve with more magic! 

In most D20 based Tabletop RPGs the players will roll dice to determine how well your character performs. Traditionally the higher you roll the better you do. In Children With Wands you instead roll to determine how powerful a spell you cast. A high roll is not always good.

Children With Wands comes bundled with the pre-written adventure "Halloween in Fairhaven" 

Children With WandsPrice: $15.00
 Famine, Ash, and Steel
Posted: Thu, 09 Apr 12:23:54 CDT
Publisher: Uptight Cultist

Famine, Ash, and Steel is a solo-oriented, OSR-style setting and ruleset that includes:

  • Oracles and spark tables for solo play 
  • Character backgrounds and a simple life path system 
  • Procedures for overland travel and hexcrawling 
  • Procedures for city and dungeon crawling 
  • Encounters and points of interest that reveal the setting of Fanine, Ash, and Steel 
  • Procedures to generate the hex map of Gutia at the start of play 
  • Rules for factions turns as they vie for control of Gutia 

This project is the result of the Gygax 75 challenge getting out of hand! Inspiration for the setting include the withdrawal of the Roman Empire from Britain, the Volcanic Winter of 536, and a shrinking world as described in Appendix C of The Effects of Nuclear War. Art by Albert Robida (thanks to /u/zoetrope366's excellent public domain art collection), John E. Thwaites, Uptight Cultist, and a few unknown artists.




Winter has come earlier than expected to the fertile valley of Gutia, a region bounded by great mountains to the north, a steppe-plateau known as the Wild Fields to the south and east, and an ocean to the west. The light has dimmed, temperatures have dropped, and a Yellow Ash falls down. New cults have risen as the priests of the Old Gods struggle to explain these events. The summer crop has failed and a long winter is ahead. The world feels like it is dying.

Drought and famine are not limited to Gutia, and upheaval has spread across the once-great Empire that subjugated Gutia. The Empire is re treating, taking their Legion, their officials and merchants, their priests, and most importantly, their strong ties to the broader world. Because of the immediate power vacuum left by the retreating empire, Gutian Princes are vying for power. Hastily-abandoned and once-proud Imperial temples and villas litter the landscape and are fought over by roving warbands. The land is burning.

Driven by drought, the horse people of the Wild Fields have begun encroaching into the region, turning what little fertile farmland that still exists into grazing pasture. The once-profitable sea trade has plummeted and reports of pirates are becoming common from the few who do brave the sea. Incursions into the Gutian valley by Those Across the Mountains have increased, and rumors from the foothills suggest they are fleeing their homelands. People are on the move.

Will you plunder the abandoned temples, delve deep into the ancient Barrows, or establish yourself as a warlord? Defend against outside incursion or throw your lot in with outsiders? Play at politics and intrigue in the city? Or will you seek simply to survive? How will you make your way in this changing world?

Famine, Ash, and SteelPrice: $5.00
 Ominous Anomaly 4-Trifold Set for Mothership [BUNDLE]
Posted: Thu, 09 Apr 11:50:14 CDT
Publisher: Ominous Anomaly
This special bundle contains the following titles:


558355-thumb140.pngSOLAR VAULT INFERNO - A scalable adventure for Mothership
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Survive corporate treachery in a thrilling fiery tower escape, racing to the top before Solar Vault Theta-6 is completely consumed by a raging star. After a series of missions for an inscrutable employer, the crew are mysteriously called to a remote station for their "debriefing." As the facility is rocked by several violent impacts, the elevator doors slam shut and company executives initiate extreme measures to ensure that all loose ends are tied. Will the crew burn amid the deadly chaos, or ascend ahead of the rising smoke to catch the final lifepod? Solar Vault Inferno is a sci-fi horror scalable pamphlet adventure by James Chenery compatible with the Mothership Sci-Fi Horror RPG by Tuesday Knight Games. Contains everything a warden needs to challenge their players with a technologic...

556425-thumb140.pngTHE CONFLICT SOLUTION - A one-shot for Mothership
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The crew are prepping for a dangerous mission, but simply getting out of the briefing room is perhaps the most difficult task of all. A military facility has been infiltrated by an alien presence with an unusual message, one that has been the ruin of many "inferior" species over the millennia. The Conflict Solution is a sci-fi horror one-shot pamphlet adventure by Kris Rozwadowski compatible with the Mothership Sci-Fi Horror RPG by Tuesday Knight Games. An unnerving psychological thriller where simply staying anchored in what is real will tax the sanity and creativity of the crew. Will they stop the aliens before humanity unravels? Will they stop the aliens before their humanity unravels? Featuring: An unusual threat to challenge your players from new angles 9 locations and 7 NPCs... t...

556427-thumb140.pngARENA OF THE GOBLIN - A one-shot for Mothership
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"The worst day of my life? Just a goblin, with a knife." Why am I floating in a tube? Why can’t I remember how I got here? Who built this ridiculous gladiatorial arena? Wait, is that a fracking goblin? It's a bad day—several in fact—for the crew. Clang, clang, clang with his knife, they are stalked through a colosseum-like arena littered with corpses, for it seems that all eventually fall to The Goblin. His finger is on the scales and he is ready to twist the knife one more time... but there must be more to his cruel fantasy world than this. Arena of The Goblin is a sci-fi horror one-shot pamphlet adventure by Kris Rozwadowski compatible with the Mothership Sci-Fi Horror RPG by Tuesday Knight Games. This module was conceived as a Halloween slasher, taking goblinspiration from (and then ...

546954-thumb140.pngTRIFURCATION - A one-shot for Mothership
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What happens when you mix cutting-edge AI with alternative forms of alien consciousness on a theme-park-sized research station? Whether studying the fascinating lifeforms of Raynor-3, or taking a 30-minute supervisor-approved paddle across the scenic lake, there’s never a dull moment for employees aboard The Pantheon orbital research base. Trifurcation is a sci-fi horror one-shot pamphlet adventure by Kris Rozwadowski compatible with the Mothership Sci-Fi Horror RPG by Tuesday Knight Games. Set against the backdrop of an escalating AI conflict, players must navigate the dangers of a research base gone haywire where what they decide and who they trust will determine the fate of the base and its inhabitants. If and when things go wrong, just throw the whole thing into the sun for science...


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Ominous Anomaly 4-Trifold Set for Mothership [BUNDLE]Price: $17.50
 Rangers of the Edge Worlds #4 -Throne of Ashes
Posted: Thu, 09 Apr 11:28:01 CDT
Publisher: The Arcverse

THRONE OF ASHES – PRODUCT DESCRIPTION

The Throne is hidden in Nova City and Archangel Michael will tear it apart in his quest.

The hunters have become the hunted. Cornered in Nova City, pursued by angels and a rogue AI, the Rangers must find the Voice’s Throne before their enemies do. But the Throne is not a golden seat in a forgotten temple. It is a plastic chair in a corner bakery, hidden for generations, waiting for the heir to choose.

Jita feels its pull. The angels circle above. COGNOS’s droids stalk the shadows. And Michael—desperate, crumbling, betrayed by his own host—will stop at nothing to seize the one thing that can make him a god.

But when the Archangel falls, something worse rises. Michael and COGNOS merge into a single nightmare, a fusion of angelic fury and machine logic. Jita is taken. The Throne is lost. And the Galactic Council arrives too late, offering the Rangers a choice: accept an FTL ship and pursue the entity across the galaxy, or abandon the heir to her fate.

Throne of Ashes is the fourth episode of Rangers of the Edge Worlds, a Mutants & Masterminds campaign set in the Nova City Heroes universe. This 60-page adventure plunges the heroes into a desperate race through the streets of Nova City, a terrifying encounter with a biomechanical hunter in the subway, and a final stand in a humble bakery that will decide the fate of the galaxy.

Inside you’ll find:
- A complete adventure for 4–6 players of Power Level 8
- The Crawler Droid – a PL 9 elite hunter designed for claustrophobic horror
- Full stat blocks for Angelic Scouts, Rebel Angels, COGNOS Droid Swarms, and the merged Michael-COGNOS (PL 11)
- A climactic choice that sets up the season finale
- Seamless transition to Episode Five: The Ultimate Threat

The hunt is over. The cage is closed. Now the angels come.

Throne of Ashes is a 60-page PDF compatible with Mutants & Masterminds Third Edition. Requires the Mutants & Masterminds Hero’s Handbook to play. The Rangers of the Edge Worlds: Campaign Primer and Episodes One–Three are recommended for the complete experience.

Tags: Mutants & Masterminds, M&M, Superhero, Sci-Fi, Space Opera, Adventure, Episode Four, Cosmic Horror, Angels, AI, Nova City, Bakery Siege, Novaverse

Rangers of the Edge Worlds #4 -Throne of AshesPrice: $6.99
 Fantasia Vixens: The Nada-Srota (Forgotten Pantheons vol4)
Posted: Thu, 09 Apr 11:07:16 CDT
Publisher: Fantasia Vixens

The Nāda-Srota
Forgotten Pantheons IV
A Fantasia Vixens RPG Supplement (System-Neutral)

Before gods had names, before worlds had form, there was only alignment.

The Nāda-Srota is not a setting in the traditional sense. It is a fracture point - an ontological deep dive into a reality that was never meant to be perceived as separate, stable, or singular. This fourth installment in the Forgotten Pantheons series takes your game beyond myth and into something far more unsettling: a cosmology where identity is temporary, meaning is unstable, and existence itself is a shifting convergence of possibilities.

This book presents a fully realized metaphysical framework that can be layered into any RPG system. Whether you're running high-concept fantasy, surreal horror, or experimental narrative play, The Nāda-Srota offers tools, lore, and entities that challenge both characters and players on a fundamental level.

What You’ll Find Inside

  • A Lost Ontology
    Explore a pre-fractured reality where the world was not made of objects, but of processes - where nothing existed as a thing, only as a momentary alignment within a continuous flow.

  • The Age of Fractures
    Discover what happens when that perfect coherence fails. When reality stops resolving into a single outcome, and instead begins to sustain multiple, incompatible versions of itself - simultaneously.

  • Non-Anthropomorphic Divinity
    Gods are not beings. They are principles. Structural laws that manifest only when conditions allow. Engage with entities that cannot be bargained with, worshipped, or even fully understood.

  • Three Core Divine Principles

    • Um-Aham - The dissolution (and now multiplication) of self

    • Vāk-Saṅkara - The transformation (and unraveling) of meaning

    • Pratīti-Bhāva - The field of perception where reality becomes visible - and unstable

  • Rituals That No Longer Resolve
    Magic in the Nāda-Srota paradigm does not guarantee outcomes. Every rite is a risk: identity may split, language may collapse, perception may diverge from reality itself.

  • System-Neutral Tools
    Adaptable mechanics and narrative frameworks designed to plug into any RPG system, from D&D to indie storytelling games.

Tone & Playstyle

This is not heroic fantasy.

The Nāda-Srota is philosophical, surreal, and quietly horrific. It is about:

  • Losing certainty rather than gaining power

  • Encountering truths that cannot be reconciled

  • Playing characters who may not remain singular versions of themselves

Perfect for groups that enjoy:

  • Cosmic or metaphysical horror

  • Deep lore and abstract worldbuilding

  • Narrative experimentation

  • High-concept magic systems

A Different Kind of Supplement

This book does not guide.

It does not explain.

It does not resolve.

It offers a lens through which reality itself becomes unstable - and invites you to run games where that instability matters.

Compatible With

  • Fantasia Vixens (fully integrated tone and themes)

  • Any fantasy or narrative RPG system

  • Especially suited for games that embrace ambiguity, horror, or philosophical depth

Reality did not break.

It simply became… more than one.

And now, every version is true.


Fantasia Vixens: The Nada-Srota (Forgotten Pantheons vol4)Price: $1.99
 Misfits & Mayhem SRD
Posted: Thu, 09 Apr 11:00:36 CDT
Publisher: Kodi Gonzaga

Misfits & Mayhem is a TTRPG mechanics engine I developed that is meant to be easily customizable to any setting or story. It is derived from the Powered by Kids on Bikes system and uses many of the same mechanics, but in my mind, it's distinct enough to warrant its own name and SRD. 

The Misfits & Mayhem SRD is best used to develop and play the following types of games:

  • Games that focus mostly on story (roughly two thirds of gameplay should be narrative roleplay and one third should be combat or combat-like scenarios)
  • Games where each Player Character is the main character of their own story (and one of the main characters of the overarching story itself)
  • Games with unique, homebrew, or highly specific settings that don't fit neatly into a single genre or pre-existing TTRPG
  • Games where supernatural abilities tend to be more flexible and narrative, rather than granular and specific like D&D 5e spells/magic
  • Games where you'll be rolling a lot in tense or unknown situations, resulting in actions that are somewhat important individually but mostly serve to combine together into the eventual climax of the scene
  • Games where combat and other violent altercations are intense, fast-paced, and deadly situations where every move matters... and could be your last
  • Games where the GM's primary purpose is to be a storyteller, narrator, and lore/world/magic system creator, rather than someone constantly fiddling with and understanding complex mechanics
  • Games where a player's mastery of the system (e.g. min-maxing) is not only rewarding but even encouraged, especially if said system mastery is used to contribute to the narrative

Importantly, this document does not contain any pre-made characters, worldbuilding prompts, or adventure modules. It’s simply the mechanics that can be used to broadly simulate a wide range of possible situations. Basically, this is the equivalent of a video game physics engine; to make it a full game and story, you and your table will have to come up with the story and world content yourselves!

To play a game using the Misfits & Mayhem SRD, you will need:

  • A set of polyhedral dice (d20, d12, d10, d8, d6, d4)
  • Tokens (like glass beads or poker chips)
  • 1 game master
  • 3-5 players
  • The PDFs included here
  • The time, space, and energy to tell a collaborative story

The document itself is 24 pages and ~19,500 words long. Printable character and vehicle sheets are included in the download, and virtual templates in Google Documents are available as well. Additional mechanics expansions are planned for future installments of the SRD.

Misfits & Mayhem SRDPrice: $0.00
 The Revenant Society: The Composer's Coda
Posted: Thu, 09 Apr 10:58:15 CDT
Publisher: Van Ryder Games

A Note to the Fate Weaver

The Composer's Coda is a scenario for The Revenant Society: The Endless Loop Beneath the City, a Role Playing Game (RPG) for one Fate Weaver and two to four Revenants. If you are reading it, you are likely the Fate Weaver (FW), often called a Game Master (GM), and this book is intended for you, the person who will be running the adventure. If you are playing as a Revenant, or character, this book contains scenarios that will have spoilers for your adventure, so we do not recommend you read it. Fate Weaver, you will also need the core book to run this game

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In The Revenant Society: The Endless Loop Beneath the City, players take on the roles of Revenants: undead bodies with souls that have returned from the dead to right past wrongs. Their goal is to prevent the Shattering Eventa moment that has broken time itself. The Revenants’ deaths are tied to this moment. If they can find the Culprit behind their own deaths, they can determine what is happening to cause a Shattering Event. Until they do so, Revenants relive the same night over and over. If they succeed they will move on to the afterlife; if they fail they are trapped on this earthly plane, forever.

The game takes place in two settings  1910s Paris, France or 1920s New York, United States — and delves into the history of those two time periods, as Revenants travel from one underground train station area to another within the chosen setting. Players will have to unravel the mystery behind their Revenants’ deaths and solve the case that needs to be solved, or else they will be stuck in the time loop forever. 

The Revenant Society: The Composer's Coda is a new scenario for game play. 

The Revenant Society: The Composer's CodaPrice: $4.99
 Cluster Truck | Roll20 VTT
Posted: Thu, 09 Apr 10:56:56 CDT
Publisher: Mongoose

This is the Roll20 VTT product

You can find the PDF here


For centuries the Truckers have kept the worlds of the Estuary Cluster connected. Long years, hard years, but proud years. Trucking is a way of life, even if it ends with a Trucker’s Wake. 

Now the corporate shipping lines want to take over the spacelanes. Canaveral Station is under blockade, rigs impounded and crews in the slammer. The only thing left to do is hold a wake for a way of life.

Unless…

 ‘This is Angry Bird to Slicksilver. The Smokeys have bought your diversion. Starting my run.’

 ‘Hardhat to Angry Bird. I’m on your six.’

 ‘Rocket Jockey here. Commencing… that thing I’m about to do.’

 ‘Don’t die, you hear me? Darksky, you there? We’re kickin’ the door open for ya. Seeya on the other side.’

Cluster Truck is a complete campaign that will see your Travellers take command of their own small craft, hauling cargo across a system. They will steal potatoes, get covered in frozen beer in deep space, take part in a history-making riot, uncover corporate skullduggery, and smash a blockade while confounding local law enforcement!

Cluster Truck | Roll20 VTTPrice: $29.99
 Whispers on the Abyss | Roll20 VTT
Posted: Thu, 09 Apr 10:56:50 CDT
Publisher: Mongoose

This is the Roll20 VTT product

You can find the PDF here


A complete mini-campaign for Traveller, setting the stage for great events to come!

The Travellers are offered a lucrative contract to showcase a prototype starship to potential clients along the Spinward Main. Their route takes them around the periphery of the Abyss Rift, a region with a sinister reputation for starship disappearances and mysterious events.

 They soon discover they are not the only players in the game. An Imperial megacorporation is pushing its own designs and playing hard for big contracts. As if competing with General Products was not enough, there is sabotage and revolt on the worlds of the Spinward Main. A simple promotional cruise becomes a fight for survival, and all the while there are whispers of something big happening on the fringes of the Abyss…

Whispers on the Abyss | Roll20 VTTPrice: $29.99
 Last Train to Bremen
Posted: Thu, 09 Apr 10:01:54 CDT
Publisher: Steve Jackson Games

A Storytelling Game of Doomed Musicians and Poor Decisions

Thirteen years ago, four musicians struck a deal with the Devil for fame, riches, and stardom. Now they're fleeing their cursed contract, hiding in a boxcar on a train to who-knows-where, with only one question between them: Whose fault is it that we wound up in this mess?

Don the roles of these messy bandmates in a high-stakes dice game of bluffing, secrets, and betrayal. Build your quartet, tell the story of their rise and inevitable fall, and reflect together on all the choices you made that led you down this sorry path.

Rated 14 and up due to language and mature content.

Last Train to BremenPrice: $15.00
 Curse of Strahd: Castle Ravenloft Roll20 Addon Dynamic Lighting
Posted: Thu, 09 Apr 09:49:37 CDT
Publisher: Dungeon Masters Guild

Castle Ravenloft (Curse of Strahd)

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Dynamic lighting Battlemaps

This version is for use in Roll20 only. 

All maps are set up with Walls and Dynamic Lighting where appropriate, so you can go straight into the adventure!

Includes map pins and annotations, ready for you to add text or link to your own handouts.

This is an add-on - you can select it within Roll20 and add it to an existing game, or create a game using it. 


Includes battlemaps for each level of the castle.

Includes:

Full Castle including walls and grounds for each level of the castle

The Spire Towers 

Larders of Ill Omen 

Dungeons and Catacombs, including the Crypt 14 Wight Vault

Full Roof


The maps are fully accurate to the text, and in some cases the stairs have been fixed

(e.g the K20a stairs were in the wrong place to match up with the lower level)

Explore Ravenloft like never before!

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If you'd like the regular version of Castle Ravenloft, including files for poster printing, use in other VTTs, Roll20 replacement maps for the official Roll20 Module, then please check this product out

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Curse of Strahd: Castle Ravenloft Roll20 Addon Dynamic LightingPrice: $11.99
 The Smugglers Scandal: A 5e One Shot for Level 5
Posted: Thu, 09 Apr 09:46:21 CDT
Publisher: Hero Level Games

An Industrial Mystery of Theft and Ambition Gone Too Far

Lacton is loud, oppressive, and industrious. Smoke hangs in the air, machinery never sleeps, and the river carries the lifeblood of the town’s economy, cargo. The city  is built on motion, on labour, on the promise that tomorrow’s shipment will always arrive.

Until now.

Because something has begun to slip through the cracks.

Warehouses stand locked and guarded, yet by morning their contents are simply… gone. No splintered doors. No shattered windows. Only confusion, unease, and the growing fear that something impossible is at work.

The mayor feels it. The merchants feel it. Even the guards, who swear nothing passed them, now watch the shadows a little too closely.

There are patterns, though they are not obvious at first. A faint scent like lightning in the air. A strange hum that lingers just beneath the noise of the city. Flickers of light, gone as soon as they are noticed.

And somewhere in the heart of it all, ambition festers.

A son who stands in his mother’s shadow.

A town whose wealth hangs by a thread.

A scheme that grows bolder with every passing night.

By the time the truth reveals itself, it will already be in motion, figures stepping from nothingness, cargo vanishing in the blink of an eye, and a conspiracy that runs deeper.

The Smuggler Scandal is a complete one-shot adventure for 3–5 level 4 players, blending investigation, social intrigue, and high-stakes combat in a gritty industrial setting.

What Players Will Do

Your players are called in by a desperate mayor to:

  • Investigate impossible thefts
  • Uncover hidden teleportation magic
  • Stake out a targeted warehouse
  • Battle smugglers 
  • Descend into sewer hideouts
  • Expose the mastermind behind it all

Every step builds tension toward a reveal that reframes everything.

What’s Included

  • 3-Storey Warehouse Map (52 x 32)
  • Sewer Hideout Map (40 x 35)
  • Puzzle Handout + GM Answer Key
  • New Monsters
  • New Environmental Hazards
  • Fully Written Adventure with Read-Aloud Text

Everything you need to run it, right out of the box.

Why This Adventure Stands Out

  • Mystery + Heist Energy – Solve and stop the crime at the same time
  • Teleportation Twist – A fresh take on smuggling and theft
  • Layered Antagonist – Not just “bad guys,” but ambition, debt, and power struggles
  • Drop-In Friendly – Works as a standalone or sequel (e.g. Mayor Mayhem)
  • Rich Setting, Minimal Prep – Dense flavor, easy to run

Perfect For

  • GMs who want investigation without confusion
  • Players who enjoy clever reveals and social tension
  • Groups who like tactical combat with environmental interaction
  • One-shots that feel like complete stories, not filler

The Smugglers Scandal: A 5e One Shot for Level 5Price: $12.99