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 Where the Green Light Fades
Posted: Thu, 11 Jun 07:12:36 CDT
Publisher: Free League Publishing

This is a folk-investigation scenario set in Palermo, Sicily. Players will walk through real Palermitan landmarks: the shifting sunlight of Quattro Canti, the black lava stone and white limestone of the Cathedral, the herb-scented apothecary hidden in a narrow alley of the old quarter, and the sea-worn cobblestones by the port. They will speak with nobles and physicians, scholars and bakers — searching for the truth somewhere between folklore and historical archives.

But there's another story, one you won't find in any archive. It lives in the remedies a mother teaches her daughter, in the green light that lingers where it has passed, and in a line of knowledge fire could never burn.

Where the Green Light FadesPrice: $0.00
 100 Sci-Fi Horror Hypersleep Incidents
Posted: Thu, 11 Jun 06:05:11 CDT
Publisher: Doppelgänger Publishing

100 Sci-Fi Horror Hypersleep Incidents

Waking Up Is the Problem

For Space Opera Horror RPGs

 

Stop Opening Every Voyage with "You Wake Up, You're Fine"

Your crew climbs into the pods. The cold takes them. Months later, they thaw.

And then the story just... starts. The most vulnerable moment in the genre, helpless bodies trusting a machine to keep them alive, becomes dead air the table skips past.

The real problem isn't "fix the pod or die." It's the cascade.

How do you create technical failures that force difficult choices instead of simple timers?

  • The thaw stops at sixty percent: one crewmate breathes and screams while their legs stay frozen to the cradle. Finish the cycle by hand and lose time, or amputate now?
  • Only six pods can finish on the power left. Twelve sleepers wait. Someone awake decides who keeps breathing, and lives with the rest.
  • A hand lifts your canopy two hours early. A voice you don't know says your name, then "get up, we don't have long."

This book gives you 100 thaw incidents that fire the instant the pods open.

Each entry tells you the wrong thing, what it costs right now, and what the crew can do about it. They live in the sleeper and the pod, never the ship's layout, so any entry drops onto any vessel you run.

  • Both choices carry weight
  • Problems cascade into new complications
  • No "correct" answer, only hard trade-offs
  • Roll one as a cold open, seed it as a mystery, or chain several into disaster

No prep. Roll or choose. The hard part is done.

 

Examples from the Book

Hairline Hiss - You wake to a sound like a kettle never quite boiling. A crack threads the canopy, thin as a hair, weeping coolant in slow beads. The pod thinks it is sealed. It is not. You have maybe ninety seconds before the chamber depressurizes around your face. The release latch is sticky.

The Borrowed Childhood - The sleeper wakes calm and answers every question correctly. Name, rank, mission, all of it. Then they describe a sunlit kitchen with a yellow door and a dog named after a dead grandmother, and they weep with joy at the memory. None of it is theirs. It belongs to the sleeper in pod nine.

 

Compatible with any space opera horror RPG. No setting-specific content. Fires on any ship.

 

100 Sci-Fi Horror Hypersleep IncidentsPrice: $1.45
 207 - Wooly Rhino (b&w, 1/2 page)
Posted: Thu, 11 Jun 06:05:03 CDT
Publisher: Monster Mage Games

Monster Mage Games Presents:

Dead Man Delineation
A stock art collection by Jesse Mohn

The images in this product are high-quality TIFF files at a 300 dpi resolution.

END USER AGREEMENT
This artwork may be used in print or electronic products according to the following conditions:

1). Purchase and use of this license and/or the image(s) and/or writing(s) contained within implies agreement to terms of this license.

2). You are purchasing a license for limited rights to print the image(s) and writing(s) in personal or commercial projects. 

3). You may not resell these images or give them to any other entity for the purporses of resale.

4). You may color, crop, enlarge, or shrink the images. You may edit the writing.

5). The artist’s name is required in your product’s credits (see copyright notice below).

6). You may publish the artwork(s) in this license up to three (3) times. After that you must purchase another copy of this license.


ARTWORK(S) CONTAINED WITHIN MAY NOT BE RESOLD - INCLUDING IN COMMERCIAL CLIPART OR STOCK ART COLLECTIONS OR PERSONAL USE IMAGE COLLECTIONS.  

ARTWORK(S) MAY NOT BE POSTED ON THE INTERNET WITHOUT THE EXPRESS PERMISSION OF MONSTER MAGE GAMES AND/OR THE ARTIST.  

ONLY MONSTER MAGE GAMES OR THE ARTIST HAVE THE RIGHT TO SELL THIS ARTWORK.  THE PDF, COVER, AND DESIGN ELEMENTS OF THIS PRODUCT ARE NOT INCLUDED IN THIS LICENSE. 


Any questions may be directed to Jesse Mohn at monstermageoni@gmail.com


Copyright Notice: 

The copyright notice below must be printed within the published product. 

Some art ©2026 Jesse Mohn


Monster Mage Games, Dead Man Delineation and their respective logos are property of Jesse Mohn. All rights reserved.  Published by Monster Mage Games. © 2026 Jesse Mohn


207 - Wooly Rhino (b&w, 1/2 page)Price: $3.00
 Blood Soiled Earth | Soundtrack
Posted: Thu, 11 Jun 04:48:27 CDT
Publisher: Hideous Hiss

Worms fed on flesh, earth soiled with blood.

A tension-focused theme designed for slower, more suspenseful moments in the game where the stakes steadily rise. Featuring strings, guitars, choir, and percussion to build a layered sense of unease and anticipation.

You get one 10 minute long tracks, OGG format.

Audio preview of the track below.
Blood Soiled Earth | SoundtrackPrice: $2.50
 London Calling: A Hero's Guide to Britain
Posted: Thu, 11 Jun 02:41:57 CDT
Publisher: The Arcverse

LONDON CALLING: A HERO'S GUIDE TO BRITAIN A Nova City Heroes Sourcebook for Mutants & Masterminds 3rd Edition


Britain didn't just survive the Vanishing. It fractured.

The United Kingdom is gone — replaced by the Britannic Federation, a parliament of four nations meeting in York while London itself stands divided by a wall of stolen hellfire, its eastern half drowned and forgotten, something old and vast beginning to wake beneath the floodwater.

London Calling: A Hero's Guide to Britain is a 30-page sourcebook for the Nova City Heroes universe, presenting Britain as a fully realised setting for Mutants & Masterminds 3rd Edition campaigns. Whether your heroes are visiting from abroad, operating as locals, or uncovering the deep supernatural history that official records have never acknowledged, this book gives your GM everything they need to run adventures in one of the most complex and dangerous places in the Novaverse.

Inside this book:

A complete history of Britain in the Novaverse — from the ancient realm of Avalon and the first dragon riders, through the Tudor dismantling of Avalonian institutions, the Thulian dimensions of the Western Front, the infernal fascism of the 1930s, and the war that broke London in two.

A guide to the Britannic Federation today — the divided capital, the drowned City, the Arivanus Wall, and the four independent nations navigating independence and magical legacy simultaneously.

Six factions vying for Britain's future, from the reformed Knights of Avalon to the Drowned City's emerging underworld, the Continuity deep state, and the Thulian Remnant quietly rebuilding in the margins.

A player-facing guide to operating in Britain — cultural context, legal complications, the specific challenges of the divided city, and adventure hooks for every type of hero.

Five fully statted Heroes of London (PL 8–12): a 1930s magus who has kept a stolen hell secret for eighty years; a Welsh knight who rides the first dragon to return to the world; a Star Realm cultural attaché with one foot in this world and one in the astral; the voice of the Drowned City's dead and drowned; and a Continuity defector who knows exactly where the bodies are buried.

Complete GM appendix with additional stat blocks, faction details, and adventure seeds ready to run.

Recommended power level: PL 8–10. Britain is not a gentle setting.

Compatible with Nova City Heroes Core and all Nova City Heroes supplements. Super-Powered by Mutants & Masterminds 3rd Edition.


London Calling: A Hero's Guide to BritainPrice: $8.99
 Scorn | Mörk Borg
Posted: Thu, 11 Jun 00:43:45 CDT
Publisher: Christian Eichhorn

Scorn

is a 48-page supplement for reliable ol' Mörk Borg. New classes (Hungry Ogyr, Mutant Rat, Awakened One), location encounters (Malphalas' Traveling Circus), adventures (Psychopomps and Götze!) and many more shenenigans await!

Treasures are hidden in ancient ruins. Artifacts locked away in cursed mazes. This is what the folks of the Dying Lands tell gullible fools to find their deaths (but secretly dream about). Old tales, legends, and myths. There’s a grain of truth and a fistful of danger in all these stories. It’s time you find out more...

There is a ton of UnitSix's art in Scorn! It expands your irises and floods your blood with unclean chems. Find him online.

Scorn is an independent production by Christian Eichhorn and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

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Scorn | Mörk BorgPrice: $16.95
 Port Corvus: Eastcliff District
Posted: Thu, 11 Jun 00:04:19 CDT
Publisher: Cool Nerd Adventures

Port Corvus is a vibrant city and a home base for heroes of all stripes. The city is perched on the edge of a cliff, the Eastcliff District is the city's highest point, oldest district, wealthiest property, and the center of government both for the city and the nation.  While the lower districts are grounded in hard-working everyday life, Eastcliff is a place of power, wonders, intrigue, and excitement!

Port Corvus Eastcliff features
-Over 25 diverse locations with a map and easy to use bookmarks in this 18-page PDF
-A variety of NPCs to interact with your players in fantastic locations.
-Adventure hooks and conflicts that can provide seeds for hours of adventure!
-a high resolution map is also included as an extra download

Also available for download in my store are Port Corvus Westcliff, Stadium Bluff, Lower City, and a city overview.  These PDFs are free or low-cost and table-ready!

Port Corvus: Eastcliff DistrictPrice: $2.99
 Spell Slot Tracker for Dungeons & Dragons (Fillable & Printable PDF)
Posted: Thu, 11 Jun 00:02:51 CDT
Publisher: Bea Books

Keep track of your spell slots, spellcasting statistics, and special abilities with this Spell Slot Tracker for Dungeons & Dragons.

Available as both a fillable PDF and a printable version, it's perfect for online play, virtual tabletops, and traditional pen-and-paper gaming.

Featuring dedicated tracking for spell slots from levels 1–9, Spell Save DC, Spell Attack Bonus, character information, and special spell or ability uses, this sheet helps keep your spell slots, spellcasting statistics, and special abilities organised and easy to reference throughout every session.

Designed by gamers, for gamers. No AI was used in the creation of this product. Every element has been crafted by hand to create an authentic tabletop experience.

Format: Digital PDF Download

Spell Slot Tracker for Dungeons & Dragons (Fillable & Printable PDF)Price: $1.00
 Custom Spell Sheet for Dungeons & Dragons (Fillable & Printable PDF)
Posted: Wed, 10 Jun 23:50:17 CDT
Publisher: Bea Books

Create and organise your own homebrew spells with this Custom Spell Sheet for Dungeons & Dragons.

Available as both a fillable PDF and a printable version, it's perfect for online play, virtual tabletops, and traditional pen-and-paper gaming.

With dedicated sections for spell level, casting time, range, duration, components, damage or effects, concentration, ritual casting, and higher-level spell slot scaling, you'll have everything you need to record your custom creations in one convenient place.

Whether you're a player designing a signature spell, a Dungeon Master creating unique magical effects, or a worldbuilder expanding your campaign's magic system, this sheet makes it easy to keep every detail organised and ready for play.

Designed by gamers, for gamers. No AI was used in the creation of this product. Every element has been crafted by hand to create an authentic tabletop experience.

Format: Digital PDF Download

Custom Spell Sheet for Dungeons & Dragons (Fillable & Printable PDF)Price: $1.00
 Shipwrecked in the Swordfish Islands
Posted: Wed, 10 Jun 21:28:32 CDT
Publisher: Swordfish Islands

The timbers of the mighty ship squeal in futile protest as the drowned peaks of ancient mountains split her oaken belly. Desperate hands cannot stop nature from scattering their fragile redoubt of civilization across the waves, but in the Swordfish Islands, a shipwreck is only the beginning.

Shipwrecked in the Swordfish Islands is a system neutral sandbox and RPG toolkit built around Marlo’s Mire. This 10.5 square mile island is thick with danger, 12 points of interest, 7 mapped locations, and an interwoven network of NPCs quick to pull new marks into their schemes and games of chance.

From the beaches of the Mire, threads tug outward to other islands in the archipelago, past a sixty foot albino crocodile, and down secret paths to an extradimensional palace beyond the stars. But shadows from the mainland darken these shores. A vicious trading company seeks to squeeze every last drop of value from this world, and those beyond... if it can find them.

With the included one hour quickstart, The Maiden’s Revenge, and an optional rules lite RPG Meat Grinder system, any new group that washes ashore can start playing immediately.

What do you want to do?

Shipwrecked in the Swordfish IslandsPrice: $19.99
 Bookmarks for V5!
Posted: Wed, 10 Jun 20:40:24 CDT
Publisher: White Wolf

Custom thematic bookmarks inspired by the clans and sects of Vampire: The Masquerade. Designed for quick reference during sessions. Includes all major sects and sixteen main clans, plus optional printable notes on the back for extra organization at the table.

This pack includes:

  • A complete PDF file containing all bookmarks ready for printing
  • A folder with every bookmark provided individually in PNG format
  • Both red and black versions of all designs available in the pack
Bookmarks for V5!Price: $2.99
 Forgotten Folks: NPCs for 5E Volume: 26
Posted: Wed, 10 Jun 20:15:06 CDT
Publisher: Markusay

Greetings, Story Weavers!

Step into a trove of unforgettable faces and voices that will breathe new life into your Dungeons & Dragons adventures. Forgotten Folks: NPCs for 5E is crafted to help you fill every tavern corner, bustling street, and shadowy alley with characters who feel real, intriguing, and full of secrets. Whether you’re an experienced GM or just starting out, you’ll find ready-to-play NPCs waiting to surprise and challenge your players.

A Cast of Endless Possibilities

Inside these pages, you’ll discover a diverse collection of NPCs spanning all walks of fantasy life — from shady informants and grumpy innkeepers to noble heroes and mysterious wanderers. Each NPC is designed to spark a story twist, prompt a memorable encounter, or become a recurring figure your players can’t forget. Use them as written or reshape them to fit your unique world.

Your NPCs, Your Way

These characters are tools — flexible and easy to drop into any campaign, side quest, or last-minute improv moment. They come with quirks, motivations, and hooks to make every interaction vivid and impactful. Your creativity brings them to life — this book simply lights the spark.

Let the Stories Unfold!

Whether you need a quick ally, a surprise antagonist, or a cryptic stranger to steer the plot, Forgotten Folks is your secret weapon for turning ordinary moments into memorable tales. May these pages inspire countless encounters and stories around your table. Happy storytelling!

Forgotten Folks: NPCs for 5E Volume: 26Price: $2.50