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 Dungeon Entrances IV - Stock Art
Posted: Sat, 23 May 20:41:37 CDT
Publisher: Mavfire Games

Stock Art by Illustrator Del Teigeler

Enhance your tabletop gaming experience with high-quality, professional stock artwork.

Whether you are designing a sleek OSR zine or a massive campaign setting, these Stock Art pieces provide the high-quality visual detail your readers crave. This Bundle focuses on Dungeon Entrances meticulously crafted to fit seamlessly into any fantasy layout.

What’s Inside:

This pack contains One unique piece of stock art, including:

  • Dungeon Entrance IV: Your way is barred, and there are giant skeleton heads on guard!  

Technical Specs:

  • Format: High-resolution TIFF and transparent PNG
  • Size: 300 DPI (Print Ready).
  • Dimensions: Approximately [e.g., 2000 x 2000] pixels per image.
  • Style: Hand-drawn ink style in the OSR or Shadowdark vein.

License Terms

By purchasing this stock art pack, you (the Licensee) are granted a non-exclusive, royalty-free license for use in commercial and personal projects.

  • Permitted Uses: You may use these images in an unlimited number of commercial publications (print, PDF, or web). You may crop, rotate, resize, or convert to grayscale to fit your layout.
  • Credit Requirement: No royalty is required, but you must credit the artist as: "Some artwork © Del Teigeler used with permission." The trademark “DEL” does not necessarily have to accompany the artwork.
  • Restrictions: You may not resell these images as standalone stock art or include them in other stock art collections.

Why Choose Illustrator Del Teigeler and Mavfire Games Stock Art?

I have worked in the tabletop industry for over 10 years and understand the unique needs of publishers and gamers. I am an active TTRPG creator who understands that publishers need Print-optimized art. Every piece in this pack is designed to look as good on a physical page as it does on a virtual tabletop.

https://www.drivethrurpg.com/en/publisher/6551/Mavfire%2BGames

Dungeon Entrances IV - Stock ArtPrice: $5.00
 Ultimate One-Page Solo RPG Toolkit: SCI-FI EDITION
Posted: Sat, 23 May 20:37:03 CDT
Publisher: SilverNightingale

A solo-first set of tables and a lightweight ruleset built for fast, flexible sci-fi adventures. Designed to be a standalone game or to support any other sci-fi TTRPG in solo or GM-less play as well! 

Fantasy Adventure Edition: https://silvernightingale.itch.io/ultimate-one-page-rpg-toolkit

Packed with quick-reference tools for space exploration, encounters, and emergent storytelling in TTRPGS, such as:

  • Yes/No Oracles and Event Seeds
  • Event/Theme Tables inspired by Ironsworn
  • Hexcrawl Travel Rules + Space Travel
  • Star System and Planet Generators
  • Extensive NPC Generators
  • Aliens and Creatures Generators
  • Site/Dungeon Exploration Flowcharts
  • Ship Combat Rules and so much more!

The tables are perfect for GMs of any exploration-based games too, along with my (free) Blank Hexmap

I recommend using a piece of tape to combine the two pocketmods into one little booklet, as shown in the sidebar. Or printing it front/back and reversing the Pocketmod to access the other side :)

Pocketmod Instructions: https://3skulls.itch.io/pocketfold

Inspired by countless projects across the OSR space.

This work is licensed under a Creative Commons Attribution 4.0 International License

Ultimate One-Page Solo RPG Toolkit: SCI-FI EDITIONPrice: $2.00
 Dungeon Entrances III - Stock Art
Posted: Sat, 23 May 20:34:07 CDT
Publisher: Mavfire Games

Stock Art by Illustrator Del Teigeler

Enhance your tabletop gaming experience with high-quality, professional stock artwork.

Whether you are designing a sleek OSR zine or a massive campaign setting, these Stock Art pieces provide the high-quality visual detail your readers crave. This Bundle focuses on Dungeon Entrances meticulously crafted to fit seamlessly into any fantasy layout.

What’s Inside:

This pack contains One unique piece of stock art, including:

  • Dungeon Entrance III: Does this lead under a city? or under a castle? 

Technical Specs:

  • Format: High-resolution TIFF and transparent PNG
  • Size: 300 DPI (Print Ready).
  • Dimensions: Approximately [e.g., 2000 x 2000] pixels per image.
  • Style: Hand-drawn ink style in the OSR or Shadowdark vein.

License Terms

By purchasing this stock art pack, you (the Licensee) are granted a non-exclusive, royalty-free license for use in commercial and personal projects.

  • Permitted Uses: You may use these images in an unlimited number of commercial publications (print, PDF, or web). You may crop, rotate, resize, or convert to grayscale to fit your layout.
  • Credit Requirement: No royalty is required, but you must credit the artist as: "Some artwork © Del Teigeler used with permission." The trademark “DEL” does not necessarily have to accompany the artwork.
  • Restrictions: You may not resell these images as standalone stock art or include them in other stock art collections.

Why Choose Illustrator Del Teigeler and Mavfire Games Stock Art?

I have worked in the tabletop industry for over 10 years and understand the unique needs of publishers and gamers. I am an active TTRPG creator who understands that publishers need Print-optimized art. Every piece in this pack is designed to look as good on a physical page as it does on a virtual tabletop.

https://www.drivethrurpg.com/en/publisher/6551/Mavfire%2BGames

Dungeon Entrances III - Stock ArtPrice: $5.00
 Coriolis - The Third Horizon Player's Quickstart
Posted: Sat, 23 May 20:09:41 CDT
Publisher: KJJ Publications

Do you ever wish you just had a little something to send to your players new to Coriolis – The Third Horizon (CTH)? Something that summarizes the things they need to know to play but not so detailed they don't read any of it? The Coriolis - The Third Horizon Player's Quickstart is the answer!

This document is designed as a quick primer that GMs can send to new players (or new players can obtain for themselves) before their first session. Players who read through this before their first session should have general knowledge of how the game and basic mechanics work. Some mechanics (such as patrons and mystical powers) are not detailed in this document and should be covered by the GM when appropriate.

This is not a replacement for the Coriolis – The Third Horizon Core Book, which is required to play.

This guide is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This guide was created under Fria Ligan AB’s Coriolis – The Third Horizon Third Party Supplement License and Fria Ligan AB’s Free Tabletop License.

Coriolis – The Third Horizon Player’s Quickstart is copyright © 2024 by J. Lambert.

Coriolis - The Third Horizon Player's QuickstartPrice: $0.99
 Grim Harvest
Posted: Sat, 23 May 20:02:31 CDT
Publisher: Elancharan

* Hi-res map included as separate download *


Enter the forest. Harvest the dead. Bring ammunition home before Grim consumes you.

Grim Harvest is a brutal, fast-playing micro RPG for 1–6 players using only one d6. Set in the shattered lands of Kravan, the game follows desperate harvesters sent by six warring factions into Grim, a corpse-fed forest where the dead become trees and the trees grow bullets, shells, mines, corpse-gas, plague magazines, sun-shells, and god-bullets. Every expedition is a gamble of lives. Every harvest feeds the war. Every death feeds the forest.

The game includes a map of Kravan, showing the six factions and the central horror of Grim. The map is not just decoration: it gives players an immediate sense of territory, conflict, and doom. The 11th Kravan Regiment holds its trenches, the Borda Scavenger Clan strips the borderlands, the Red Royalists Cult worships war through fire and blood, the Children of Kai move through broken paths, the Gask Monks endure in silence, and the Pacifistas cling to peace in a land that punishes mercy. At the center waits Grim, with places like Pistolwood Grove, Riflethorn Thicket, Grenade Moss, Cannonroot Hollow, and Widow Pine Ridge ready to be explored, harvested, and survived.

How to Play?

Each round is simple and deadly: roll a Scene, resolve rival harvesters, roll an Encounter, then choose to Blood Harvest or Flee. Stay longer and you may return with enough ammunition to save your faction. Push too far and Grim may plant you, consume you, or tempt you with a Weapon of Mass Destruction powerful enough to change the war forever. A shared War Clock drives the game toward its end, forcing every player to decide how much they are willing to risk before Grim closes.

In solo play, Grim Harvest becomes a tense survival journal about one harvester trying to return with enough ammunition to matter. In multiplayer, it becomes a cruel contest of territory, greed, sudden death, and faction victory. Players may fight over the same scene, loot the fallen, flee too early, or stay too long. The winner may carry the war home, but the forest always grows.

Perfect for zines, one-shots, solo journaling, convention tables, dark fantasy war stories, and minimalist RPG collections, Grim Harvest delivers an entire battlefield ecology in a handful of rules.

Win the war. Feed the forest.
In the end, Grim always wins.

Grim HarvestPrice: $1.00
 Moonshadow Sovereign Legendary Hunt
Posted: Sat, 23 May 19:10:39 CDT
Publisher: Eldric Voss

Moonshadow Sovereign is a dark, atmospheric Legendary Hunt designed for the 5th edition fantasy roleplaying game.

Recomended for Level 3 (fully adjustable by GM).

This adventure focuses on mood, silence, and environmental storytelling rather than constant combat. Players are drawn into a decaying woodland domain where something ancient stirs beneath moonlit branches.

Moonshadow Sovereign is intended as a short, self-contained hunt suitable for one-shot play or insertion into an ongoing campaign. It emphasizes exploration, tension, and consequence-driven outcomes.

This product includes:
• A complete Legendary Hunt scenario
• Atmospheric, narrative-driven encounters
• Multiple aftermath possibilities
• A restrained, evocative visual style

• Map fragments and complete Moonshadow forest map

• Players handout

This is an independent work and is not affiliated with Wizards of the Coast.

Creator Disclosure

This product was written, designed, and edited by a human author.
All narrative content, structure, mechanics, and final presentation are original human-authored work.

Moonshadow Sovereign Legendary HuntPrice: $2.99
 D100 Dungeon Traps
Posted: Sat, 23 May 18:45:27 CDT
Publisher: Wytchin Hour

The d100 Trap Generator is a fast-reference toolkit designed to help Game Masters create memorable dungeon traps in seconds. Whether you need a simple dart launcher, a deadly magical curse, or a room-sized death machine, this supplement gives you quick tables that combine into hundreds of unique trap possibilities.

  • d100 Trap Triggers
  • d100 Trap Effects
  • d6 Trap Severity
  • d20 Special Twists
  • 2x examples on completed outcome

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D100 Dungeon TrapsPrice: $1.50
 DSA5 - Tokenpaket - Ein Tod in Grangor
Posted: Sat, 23 May 17:21:55 CDT
Publisher: Ulisses Spiele

Einer der zeitaufwendigsten Aspekte bei der Adaption von Abenteuern auf eine virtuelle Rollenspiel-Plattform ist (neben der Generierung von eigenen Karten) die vollständige Erstellung aller im Abenteuer vorhandenen Akteure (= Nicht-Spieler-Charaktere (NSCs)).

Dieses Modul enthält alle im DSA 5-Abenteuer "Ein Tod in Grangor" enthaltenen NSCs für Foundry VTT - von den zentralen Akteuren bis hin zu den Nebendarstellern. Insgesamt wurden 50 NPCs anhand der Vorgaben des Abenteuers erstellt und die im Abenteuer enthaltenen Informationen in die Akteuere eingepflegt. Auch die im Abenteuer enthaltenen NSC-Artworks wurden vollständig übernommen und in die jeweiligen Tokens eingearbeitet. Bei längeren NSC-Beschreibungen wurden aus linzenz-rechtlichen Gründen leichte Abwandlungen bzw. Kürzungen vorgenommen, aber ein Verweis auf die jeweilige Seite des Abenteuers erleichtert das Auffinden der Information innerhalb des Abenteuers.


Für einen einwandfreie Funktionalität werden folgende Systeme / Module vorausgesetzt:

  • Foundry: Version 14
  • System: DSA 5 
  • Module: DSA 5 - Grundregelwerk + DSA5 - Werkstatt des Meisters

Für die Installation des Moduls ist wie folgt vorzugehen:

Schritt 1: zip-Datei herunterladen. 
Schritt 2: zip-Datei entpacken und Ordner in den Modules-Ordner von Foundry verschieben
Schritt 3: Sicherstellen, dass Foundry Version 14 installiert ist
Schritt 4: Foundry starten und prüfen, ob das "Tokenpaket - Ein Tod in Grangor" in Foundry bei den Modulen angezeigt wird
Schritt 5: eine Welt starten
Schritt 6: Modul in der Welt aktivieren
Schritt 7: Die Module "DSA 5 - Grundregelwerk" sowie "DSA 5 - Werkstatt des Meisters" ebenfalls aktivieren (da Abhängigkeiten bestehen)
Schritt 7: über die Kompendien das Abenteuer ""Tokenpaket - Ein Tod in Grangor" installieren 
Schritt 8: Unter den Akteuren sind nun in einem separaten Ordner die Akteure angelegt worden und können nun in Foundry verwendet werden.


Dieses Modul konnte nur durch die freundliche Erlaubnis von Ulisses Spiele GmbH so in diesem Umfang umgesetzt werden. Alle Rechte an Titel und Inhalt des umgesetzten Werks bleiben uneingeschränkt im Eigentum von Ulisses Spiele GmbH.

DSA5 - Tokenpaket - Ein Tod in GrangorPrice: $3.48
 Rollspelsnostalgi Fanzine 009
Posted: Sat, 23 May 16:45:42 CDT
Publisher: Rollspelsnostalgi

Rollspelsnostalgi Fanzine samlar inlägg, kommentarer och annat från communityt Rollspelsnostalgi på Facebook. Här hittar du bilder på gamla rollspel som Drakar och Demoner, Mutant och Chock blandat med sköna kommentarer. Fanzinet kommer ut oregelbundet och uppdateras när andan faller på. Fokus är på gamla rollspel från Äventyrsspels utgivning under 80- och 90-talet men lyfter även nyare spel som har koppling till nostalgi.  Med det skrivet så kommer det finnas innehåll om allt möjligt. Bara för att.

Detta nummer innehåller intervjuer, kåserier och en hel del nostalgi


Några höjdpunkter

  • Roger Undhagen på Ärans Väg
  • Rollspelsillustratören Lasse Partanen
  • De svarta seglen
  • Enkät Drakar & Demoner 1983
  • Tomas Härenstam på Fria Ligan
  • Intervju Anders Gillbring om Ensamma Vargen
  • De fördömdas skapare Andreas Lundmark

Lite lösryckta citat

“Sen ville jag bara teckna en anka med ett brutalt stridsgissel”

“Att integrera ett tungt simulationistiskt rollspel i den dåtida svenska rollspelsfloran visade sig vara svårare än väntat”

”Tror fortfarande mycket som händer inom 'samlarvärlden' är svarta pengar och penningtvätt.”

“Med tur och skicklighet [kan man] döda en drake med en bit blött trä i ett slag!” 

“Denna boxen släpptes aldrig inplastad” … Fredrik Malmberg: ”gjorde den visst” 

“Ska testamentera dom till mig själv, så ingen rör dom!” 

“Jag har tydligen den med avklippt tå” 

“Det fanns tydligen 'orcher' i skogarna som skulle besegras och jag hade noll koll på vad det ens var” 

“Trudvang måste ha gett spelarna whiplashskador” 

Rollspelsnostalgi Fanzine 009Price: $1.00
 STARPORT CITIES in the OUTER FRINGE
Posted: Sat, 23 May 15:56:39 CDT
Publisher: Late Night Typing

Customer Info: This is not a stand-alone game. It is an expansion for my game STAR DARK ADVENTURES in the OUTER FRINGE. That said, it can easily be used as a city map generator for other space-opera games, especially if they are d20-system based.

STARPORT CITIES in the OUTER FRINGE is an expansion for the STAR DARK ADVENTURES in the OUTER FRINGE space-opera sandbox board-rpg powered by the Shadowdark RPG ruleset.

It expands on the planetside gameplay by adding randomly generated generic city maps for the eight different world types to the game, allowing for more detailed planetside gameplay with movement through the city on a hex map.

Every city features a starport district. The players land in the center hex of the starport district and they can explore from there. During the Movement Phase, they can either move through the city or, when they are at the center hex of the starport district, move through hyperspace on the sector map.

During the Action Phase of the round, the planetary actions available to the crew depend on the specific district they are in.

During the Encounter Phase, you roll on district specific encounter tables to determine the encounter you need to resolve.

When you determine the target destination for a job or mission, as well as the location of a bounty target or clue for a most wanted bounty, you determine the target planet and the target hex on that planet’s city map. You have to move into that hex to attempt the appropriate action.

“STARPORT CITIES in the OUTER FRINGE” is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.

STARPORT CITIES in the OUTER FRINGEPrice: $2.99
 Clipart Critters 695-Severed Head
Posted: Sat, 23 May 15:44:39 CDT
Publisher: Postmortem Studios

Trying to get ah ur brains out? Clip Art Critters can help… though this image might be a bit much for that children’s book you’re working on…

Subject to the included license information. Printed size will be up to a 4500 x 3100 pixels (7.5X 5.2inches) as a 600 ppi TIFF... enough to be used as a cover illustration! Included is a lo-rez version for easy online advertising.

You can use this image in commercial or fan projects, however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.

Clipart Critters 695-Severed HeadPrice: $5.99
 MEGACITY PULSE The 100-Table Encounter Engine
Posted: Sat, 23 May 15:29:52 CDT
Publisher: Eduardo Camps

System-Agnostic Cyberpunk Toolkit

MEGACITY PULSE

The 100-Table Encounter Engine

2,000 encounters. Zero prep. One d20. The city never sleeps—and neither do its problems. From neon-drenched slums to orbital ports clawing at the sky, Megacity Pulse drops your players into the thick of a living, breathing cyberpunk dystopia where every roll spawns consequences.

No stats. No mechanics. Just situation, atmosphere, and the smell of ozone.

What's Inside

100 d20 tables organized into 16 thematic zones spanning every shadow of the megacity:

▶ Neon Slums (Tables 1–10)

▶ Corporate Arcologies (11–20)

▶ Orbital Ports (21–28)

▶ Under-City Sewers (29–35)

▶ Fixer Negotiations (36–42)

▶ Street Gang Posturing (43–48)

▶ Corporate Espionage (49–52)

▶ Media Scams (53–55)

▶ Drone Swarms (56–60)

▶ Cyber-Psychosis (61–66)

▶ Hacking Complications (67–72)

▶ VTOL Crashes (73–75)

▶ Cyber-Clinics (76–82)

▶ Ripperdocs (83–86)

▶ Black Market Augments (87–90)

▶ City-Wide Events & Endgame (91–100)

The Hyperlink Cascade

Many encounters contain [bracketed hyperlinks] that chain into other tables. A routine blackout becomes a corporate extraction. A street deal becomes a conspiracy. Roll once, follow the pulse, and watch the city swallow your players whole.

Sample: Table 1, Entry 1

"The Last Flicker. The neon sign above the noodle stall gutters and dies—the first domino. Two blocks over, someone screams as their elevator stalls between floors. You count three seconds before the first looting starts."

Key Features

✓ System-Agnostic
Works with Cyberpunk RED, Shadowrun, The Sprawl, or your homebrew system.

✓ Zero Prep Required
Roll and run. Every entry is immediately playable with zero advance work.

✓ Emergent Narratives
Hyperlinks create cascading multi-session stories from a single roll.

✓ High Replayability
2,000 unique entries. You'll never see the same city twice.

✓ Living City
Named factions, recurring NPCs, and systemic horror that compounds.

✓ Moral Complexity
No clean solutions. Corporate dystopia meets street-level desperation.

Compatible with: Cyberpunk RED • Shadowrun • The Sprawl • Neon City Overdrive • Any sci-fi or cyberpunk RPG

The City Is Waiting

Grab your d20. The pulse doesn't stop—and neither should your game.

© 2026 Eduardo Camps

MEGACITY PULSE The 100-Table Encounter EnginePrice: $3.00