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 Off The Record: Media NPCs and reporters for Nova City Heroes
Posted: Tue, 13 Jan 00:40:50 CST
Publisher: Arclands Online

The Camera is Mightier Than the Sword.

A Mutants & Masterminds 3rd Edition Supplement for the Nova City Setting.

You can catch a falling tank. You can dodge a laser blast. You can punch a hole through a dimension. But can you survive the morning headlines?

In the wake of The Vanishing, Nova City is a place of suspicion and silence. The world’s greatest heroes are gone, and the vacuum has been filled by fear, conspiracy, and a 24-hour news cycle that demands answers. For the street-level vigilante, anonymity is no longer a luxury—it is a survival strategy.

OFF THE RECORD is the essential guide to the Fourth Estate in a superhero campaign. It transforms the media from background flavor into a tactical battlefield where Reputation is your most valuable hit point.

WHAT’S INSIDE:

THE PRESS POOL (6 DETAILED NPCs)
Meet the men and women chasing the truth. Full stat blocks, roleplaying guides, and origin hooks for:

  • Sarah "Scoop" Jenkins: The fearless crusader who knows too much.

  • Leo "Lens" Vargas: The kid with a camera that sees through illusions.

  • Max Kline: The cynic turning into smoke, literally and figuratively.

  • Buzz: The hacktivist waging war from a surveillance van.

  • Elias Vance: The occult reporter covering the "Weird Beat."

  • "Slick" Rickie: The shapeshifting paparazzo who wants to ruin you.

NEW MECHANICS: THE NEWS CYCLE
Stop treating the press as an epilogue. This book introduces systems to make the media an active part of your game:

  • The Press Conference Encounter: A social combat system where microphones are the weapons and "No Comment" is a failed save.

  • The Asset System: Unlock journalists as allies to gain tactical bonuses, legal shields, and deep-dive intel.

  • The Reputation Tracker: A fluid mechanic that determines if the city cheers for you or calls the SWAT team.

THE OPPOSITION: STERLING-WHITE PR
Not every villain wears a mask. Meet Victoria Sterling and her firm of corporate fixers. They specialize in "Reputation Management" for the super-villain elite.

  • Includes details on the Resonance Cover-Up, revealing how boardroom villain Marcus Thorne buried the truth of a small-town massacre.

  • The "White Hat" Trap: A dangerous opportunity for heroes to sell their souls for a PR makeover.

A LIVING CITY
Explore the fractured mirror of the Nova City media landscape, from the steady corporate voice of the NCNN and the sensationalist rage of King’s Corner, to the paranoid whispers of the Tin Hat Heroes podcast.

READY-TO-RUN ADVENTURES
Three complete scenario hooks, plus random tables for Breaking News, Media Complications, and Spin Doctoring to generate instant drama at your table.


The villains know that to rule the city, they don't have to defeat the heroes; they just have to control the narrative.

Who is writing your story? Find out in OFF THE RECORD.


Requires the Mutants & Masterminds Hero’s Handbook. Set in the Nova City Universe but compatible with any modern street-level superhero campaign.

Off The Record: Media NPCs and reporters for Nova City HeroesPrice: $6.99
 Pebble Beach - animated battle map pack with Foundry VTT Support
Posted: Tue, 13 Jan 00:09:05 CST
Publisher: Angela Maps

Pebble Beach - animated battle map pack with Foundry VTT Support


PEBBLE BEACH - ANIMATED FVTT BATTLE MAP PACK

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Pebbles, pebbles, glistening in the sun! A lot of people prefer pebble beaches over their sandier counterparts. They say that they’re easier to walk on, as long as you’re wearing footwear, that you can find treasures beneath the rocks, that they look nicer. Those people are wrong, obviously, but with such lovely rocks on display, we can forgive their mistake. Fully animated and available in two versions, one with even more colourful pebbles gracing the shore, and the other with a blood tide washing up against crimson rocks, this map will have your players ready for a landing party!

All are hooked up and ready to play in FVTT.

What's Included:

  • 3 .jpg maps 30×40 (3000 x 4000)
  • 3 .webm animated maps
  • Direct link to install the Foundry VTT file (from within foundry)

FAQ:

Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?

You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT.  If you use FGU, look for me on DMsGuild!

If you like my maps, I have a Patreon!
Pebble Beach animated battle map pack for FVTTPebble Beach animated battle map pack for FVTTPebble Beach animated battle map pack for FVTT

Pebble Beach - animated battle map pack with Foundry VTT SupportPrice: $4.99
 Roguelike Megadungeon
Posted: Mon, 12 Jan 22:48:48 CST
Publisher: Elk and Unicorn

Roguelike Megadungeon is based on a simplified version of the way that roguelike computer games generate and populate their infinite random dungeons. Wield the power of procedural dungeon generation using this intuitive TTRPG tool! 

Whether you are an experienced Game Master, a beginner planning your first campaign, or just want to spend the evening rolling up some dungeon maps, this tool will fuel your creativity and has unlimited reuse and hacking potential. 

Roguelike Megadungeon is a GM tool that can be used to prepare for a game session in 15 minutes, or to solo game on your own. It's designed to be fun and easy to use. 

The megadungeon itself is generated using 12 sets of tables called dungeon themes, with writing from multiple contributors including myself, Sam Mui, BJ Recio and Roque Romero. These dungeon themes span a wide range to keep the megadungeon interesting for many, many levels! They are Haunted Ruins, Uncanny Valley, Goblin Warrens, Caves of Conjecture, Caves of Ice-Time, Decomposition Kingdom, Sky Fortress, Astral Plane, Forest of the Gods, Deathlands, Abyss and Hell. Together they create a rich underworld and full planar cosmology.

These map generators are quite flexible, and the zine includes tables to map not only dungeons, but the overland world, settlements, buildings and street corners, and relationships. Inside you'll find tables and instructions for all these.

Roguelike Megadungeon originally funded in Zine Month 2022 supported by the sale of the original version of the game, Roguelike Dungeon, raising $1,232. Since then, the project saw many challenges and setbacks while it also expanded in scope considerably. New additions to the game were: the second map generation method using dice drop, dungeon theme descriptions, and generators for overland, settlement, street level and relationship maps. Through this growth, I went into the red and launched a second Itchfunder for Zine Month 2025 to try and break even, raising $1949. 

The team:

I am David Jackson (he/him), creator of Roguelike Megadungeon. I am a game designer, wastewater plant operator and active in my local mutual aid community. 

Creative editing and writing is by Samuel Clarice Mui Shen Ern (any pronouns). Sam is a play therapist, game designer, and writer currently based in London whose practice focuses on developing playful spaces and practices for emotional wellbeing and collaborative storytelling.

Art for Roguelike Megadungeon is by Roque Romero (he/him)He is a Spanish artist specialized in art zines and all kinds of creepy and fantastic graphic distillations, working in the fields of wonder for the last three decades.

Layout is by Tony Jaguar (he/him). Tony is a Graphic Designer and Illustrator from Brazil. He loves Death Grips, Kurt Vonnegut and One Piece.

Writing for some dungeon themes is by BJ Recio (he/siya). Working as an actuary by day, he spends his free time as Buko Juice Games, preparing, designing, and playing RPGs for fun and profit. 

Copyediting is by Seth Ian (he/any). Seth writes and edits RPGs.  He is at the eternal whims of dopamine and cortisol.

Price: $12.00
 Tales from Two Steves [BUNDLE]
Posted: Mon, 12 Jan 22:31:15 CST
Publisher: NUELOW Games
This special bundle contains the following titles:


530769-thumb140.jpgChillers and Thrillers
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FROM PULSE-POUNDING THRILLER... Chillers and Thrillers is a collection of seven brand-new short stories by Steve Miller (contributor to the Ravenloft and Dragonlance worlds) and seven classic illustrated shorts by Steve Ditko (creator of The Question and co-creator of Spider-Man), for a total of 14 stories with more twists and surprise turns than a dark forest road. Each story in Chillers and Thrillers is bound to keep you entertained with surprises! In addition to the 14 great stories, this volume also includes a revised version of Fearless Vampire Hunters, a card game for 3-6 players originally published by NUELOW Games in 2017. ... TO BLOOD-FREEZING CHILLER, EACH IS A TRANSFORMATIVE TALE!...

522059-thumb140.jpgMoonlit and Other Stories
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Within Moonlit and Other Stories, you'll find tales featuring demons, moon-driven killers, and villains so coldblooded they might actually be reptiles. There are three short comics thrillers by Steve Ditko; two never-before-published short stories by Steve Miller; one short story by Robert E. Howard; and a bit of roleplaying game material by Miller and L.L. Hundal. The tales in this anthology offer a mixture of supernatural drama, horror, and humor....

536427-thumb140.jpgShadow Stories
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WITHIN THE SHADOWS... Shadow Stories is an anthology of horror short fiction, poetry, and short comics. The seven short stories, by the team of Hundal & Miller (writing together or separately), have never been published before; the chilling poems are a mix of all-new and rareties by L.L. Hundal and R.E. Howard; and the three twisted comics classics are by Steve Ditko.  Each tale, whether it features mysterious unseen beings or traditional monsters, will make you feel like you need to sleep with the lights on. Not that it will protect you. In addition to the various creative terror tales and poems, Shadow Stories contains d20 System rules for the shadow-creatures that are featured in several of the tales in the volume. ... UNKNOWN HORRORS LURK!...

545604-thumb140.jpgUnusual Tales
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NOTHING IS AS IT SEEMS... In Unusual Tales, Steve Ditko and Steve Miller take you through tangles of strange situations where nothing is as it seems. In four classic comics tales and three all-new short stories, the Two Steves bring readers on a tour of the real estate adjacent to the Twilight Zone that is just One Step Beyond the Outer Limits. Strange powers, supernatural creatures, travelers from another dimension... they're all here, waiting for you in the most unexpected places....

132905-thumb140.jpgFeary Tales
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BEDTIME STORIES TO INSPIRE NIGHTMARES... Feary Tales is a collection of twisted retellings of classic fairy tales and nursery rhymes, primarily from the sharp pen of writer/artist Steve Ditko. In this day and age of spooky TV shows using fairy tales as their jumping off pointr, these stories are as fresh as they were when they were first published some 60 years ago. In addition to six timeless horror fairy tale classics, Feary Tales features an all-jnew one-player mini-game by Steve Miller and George Carlson, and an all-new monster race (along with new feats and a talent tree) for your d20 System games that was inspired by the stories in this book--the Feary Ghoul....

368451-thumb140.jpgImmortal Tales
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TALES OF IMMORTALS FROM AN IMMORTAL CREATOR... Immortal Tales is a collection of sci-fi short stories from the sharp pen of writer/artist Steve Ditko (with a little help from his fellow comics industry legend and "Spider-Man" co-creator Stan Lee). The stories are thematically linked in that they all deal with the topic of immortality. In addition to the great comics, the book includes sets of roleplaying game rules that were inspired by them. Although designed with the d20 System in mind, most the rule material is easily adapted to a variety of game systems. (The rules were designed by Steve Miller, known for his contributions to classic game-settings such as Dragonlance and Ravenloft.)...

461287-thumb140.jpgSteve Ditko's Blue Beetle: The End is a Beginning
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"HE AIN'T THE BLUE BEETLE I ONCE SEEN!" Archeologist and college professor Dan Garrett secretly defended Earth from powerful menaces, be they scientific or supernatural, as the Blue Beetle. Then one day, he suddenly disapeared. But, in the void left by one Blue Beetle, another soon appeared--and he was all-new and all-different! In 1967, Steve Ditko undertook the second Charlton Comics revamping of the venerable superhero Blue Beetle. Moving forward in a completely different direction than Charton's first relaunch--yet one that in some ways was closer to the original Blue Beetle that debuted in 1939--but still keeping ties with the Dan Garrett version of the character, Ditko's Blue Beetle would go on to be the most successful and longest-running iterations of any version of the ch...

165489-thumb140.jpgThe Original Question
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THE ORIGINAL QUESTION When exposing corruption and crime through journalism fails to stop it, Vic Sage transforms himself into the mysterious Question to make sure justice is served. The Question is considered as one of Steve Ditko's signature works. The Original Question collects stories he drew and plotted featuring the character. Also included is a new history of the character that incorporates him into NUELOW Games' comic book/RPG universe, d20 Modern feats and talents, and a ROLF! battle scenario so you can bring the Question (or a character like him) into you home games. THERE ARE QUESTIONS TO BE ASKED... AND ANSWERS TO BE QUESTIONED....


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Tales from Two Steves [BUNDLE]Price: $27.00
 ASYMETRIA (English version)
Posted: Mon, 12 Jan 21:12:06 CST
Publisher: Free League Publishing

In 18th-century France, Reason rises as truth against a centuries-old Church. The bourgeoisie weave plots and schemes to weaken the monarchy, while in the shadows of every filthy alley and every corridor with polished parquet floors, occult forces manipulate men and women to serve their own interests.

Demons, lycanthropes, dhampirs, and dragons wage an invisible war, tearing human souls apart like rag dolls. Play as thieves, merchants, officers, alchemists, men of faith, or mystics to thwart what is brewing and survive in this historical-fantasy century, using the rules of Twilight: 2000 adapted to this world seething with intrigue, violence, and magic.

In this supplement, several adaptations of the Twilight: 2000 rules have been implemented. You will find the following modifications:

  • 21 Archetypes offered for character creation.

  • An additional attribute: SPIRIT, and its three associated skills: Alchemy, Esotericism, and Survival.

  • A list of 67 Specialties.

  • A new mechanic based on Light and Darkness dice to illustrate the setting of Asymetria.

  • A new management system for equipment encumbrance.

  • Gear, weapons, protection, and services listed using 18th-century French currency.

  • A list of 33 formulas, prayers, and spells.

  • A dedicated Character Sheet.

  • A specific Bestiary including new mechanics for adversity and powers.

ASYMETRIA (English version)Price: $4.99
 Good Riddance
Posted: Mon, 12 Jan 19:03:42 CST
Publisher: Kobold Press

Good Monsters Gone Bad

Surprise your 5E D&D and Tales of the Valiant® players with foes that are usually friends. This 12-page collection of adventure hooks, tactics, and lore makes it easy to stage a memorable combat encounter with blink dogs, couatls, devas, metallic dragons, storm giants, and even unicorns. 

Each creature comes with from 2 to 4 detailed hooks, ready to play, plus a twist. These twists include taming a good-aligned unicorn, new combat abilities, a storm giant’s unique and powerful lair actions, and all-new magic items from angel, couatls, and blink dogs.

 

Make your players hesitate—then put the bite on them when potential allies turn out to have their own agendas!

A group of indivviduals of diverse lineage and heritage gather in a social setting. The text reads 'Find the Kobolds online for community updates, new releases, and more!


Facebook |  Instagram  |  Bluesky  |  YouTube

    Discord |  TikTok

Good RiddancePrice: $4.99
 The Ruin
Posted: Mon, 12 Jan 18:30:06 CST
Publisher: Old School Role Playing

This is an adventure for Cepheus Engine.

The Hellfire Mining Consortium has been sending teams out to probe and investigate potential planets of interest for exploitation. New worlds are constantly being found on the edge of the Sonora sector in unexplored space. These new worlds are located in unexplored sectors. Who, if anyone, might already claim to have an interest in these worlds is unknown. The Hellfire Mining Consortium merely wants to investigate these worlds first and then find out if there is any need to progress further.

Mining probes must be fired at these worlds to find out what minerals are available on these worlds. These probes will also indicate whether any large alien artifacts or civilizations have existed on these worlds.

The company wants to know if a world is worth exploiting for minerals. Common minerals such as iron, copper, etc are found just about everywhere and are of little value to the company. Gold, uranium and other such minerals are much more important to the company.

The company is also interested in finding any claim markers that might have been left by aliens or even humans.

XV-9J2 is a recently discovered world on the edge of the sector. The company needs a team to send probes at this world and to possibly visit the world to investigate anomalies. Should any claim markers be present on this world the company would prefer to have them discretely removed. If any large alien structures are noted the company would like them to be investigated on the ground.

Martha Fernandes meets the travelers at a local star port and makes them an offer of CR 250,000 to visit XV-9J2 and investigate any anomalies on the ground.

The RuinPrice: $3.00
 Loser – Final Cut: A Solo RPG for Narrative Play and Solo Journaling
Posted: Mon, 12 Jan 17:42:39 CST
Publisher: Basunat

Loser – Final Cut is a solo tabletop RPG and journaling experience set in a decaying, supernatural 1970s Los Angeles. It doesn't try to impress you with empty words or a glossy manual designed to sit pretty on your shelf. It is a manual designed to be used, stained, and played.  

This is a game about erosion—the slow, inevitable process of being ground down by a city that doesn't know you exist and systems that stopped working long ago.

You play a loser: someone broken, marginalized, and caught in the gears of a fading reality. As the neon flickers and the shadows grow teeth, you must decide how much of yourself you are willing to lose just to see one more sunrise.

Learning by playing: Real examples 

Facing a new system alone can seem like a daunting task. That's why this book isn't just a list of rules. It includes numerous detailed play examples covering both Narrative and Journaling modes.

  • You will see how a roll transforms into an emotional scar.
  • You will understand the difference between describing an action and processing a feeling.
  • You will know exactly what to write in your journal when the city corners you.

What Kind of Story Will You Tell?

Loser – Final Cut offers a modular experience designed to adapt to your preferred playstyle.

  • Solo Narrative Play: A streamlined RPG experience using scenes, attribute checks, and narrative progression.
  • Solo Journaling Mode: A transformative experience where writing is the game. This mode consists of processing the emotional fractures and psychological wear and tear of your character's journey, not just documenting what happened.
  • Advanced Play: A deeper layer for those who want mechanical pressure, including tactical Wound systems and complex escalation.

Key Features

  • The Irreversibility Engine: There is no reset button. Insight into the cosmic dark only grows, and relationships, once shattered, stay broken. Progress is measured by survival, not victory.
  • The Apocalypse Clock: Every failure and every avoided truth brings the City of Fallen Angels closer to its inevitable end.
  • The Bottle & Vice: A unique system for managing stress through self-destruction. Numbing the pain helps you survive the night, but the spiral always tightens.
  • The Voice of Hack: Guided by a cynical, abrasive narrator, the text itself challenges you, ensuring that you never feel truly safe or special.
  • Failure-Forward Design: In this game, a Catastrophe is a catalyst. Every bad roll pushes the story into darker, more interesting territory.

Inside the Final Cut

This Final Cut edition is the definitive version of the Loser system, refined to provide a seamless, haunting experience. It is a solid system, tested by real players, aiming to make every session feel heavy, real, and, above all, yours. Loser – Final Cut provides the tools to build your own story—a story that will linger long after the final page of your journal is closed.

Welcome to Los Angeles. Try not to disappear.

Solo Journaling RPG Books

Solo RPG Journaling: The Art of Being Your Own StorytellerThis comprehensive guide is designed for offering everything you need to begin your own solo journaling journeys.

Solo RPG Journaling: Companion. It's a guide designed for those who seek to elevate their solo journaling experiences to new heights. This companion guide is all about taking your journaling to the next level. It’s packed with fresh ideas, advanced narrative techniques, original oracles and practical advice that will help you enrich your solo adventures. 

Write & Play: The Balance of Solo Journaling RPG dives deep into the art of integrating mechanics like dice rolls, tables, and prompts into your narratives, ensuring every session remains engaging and balanced. Through real-world examples from well-known and niche journaling RPGs, hands-on exercises, and detailed case studies, I aim to provide you with tools that go beyond theory.

The Lost World: A Solo Journaling RPGA game for dreamers, wanderers, and seekers—those who find joy in unraveling mysteries, piecing together fragments of a forgotten past, and writing their own stories. Designed for players who crave both structure and freedom, The Lost World balances evocative prompts and open-ended storytelling.

Loser – Final Cut: A Solo RPG for Narrative Play and Solo JournalingPrice: $4.95
 Tales of the Valiant: Player's Guide 2
Posted: Mon, 12 Jan 17:31:16 CST
Publisher: Kobold Press

More Paths. More Power!

Take your heroic journey to greater heighters with Player's Guide 2, a bold new addition to your Tales of the Valiant and 5th Edition D&D games.

  • 3 new base classes - the dual-casting Theurgethe wyrd-blessed Witch, and the commanding Vanguard.
  • New subclasses, plus dozens of new magic items, relics, spells, and rituals.
  • 9 new lineages, 11 new heritages, and variant options for beastkin, sydereans, and more. Plus new talents and backgrounds for unparalelled customization and storytelling.
  • Mechanics for building your stronghold and adding facilities, staff, and mysteries to uncover.
  • Much much more! Run a criminal enterprise, train mounts and companions, explore spell-point casting, and go beyond level 20 with rules for Epic play.

Player's Guide 2 is your next step into greater tales, mightier heroes, and deadlier villains.

You've Been Valiant. Become Legendary!


A group of indivviduals of diverse lineage and heritage gather in a social setting. The text reads 'Find the Kobolds online for community updates, new releases, and more!

Facebook |  Instagram  |  Bluesky  |  YouTube

    Discord |  TikTok

Tales of the Valiant: Player's Guide 2Price: $29.99
 The Last Dragon Ascendant – Core + Player’s Companion B [BUNDLE]
Posted: Mon, 12 Jan 16:50:33 CST
Publisher: Joshua McElroy
This special bundle contains the following titles:

Begin your journey into the world of The Last Dragon Ascendant with the complete player experience.

This bundle includes both the core game and the Player’s Companion Guide, giving players everything they need to create characters, understand the setting, and dive into play with confidence.

Inside this bundle you’ll find:
• The full Last Dragon Ascendant core campaign and setting
• Expanded player options, guidance, and tools from the Player’s Companion Guide
• A smoother onboarding experience for new players and groups

Perfect for players who want the complete experience in one purchase — or groups looking to get everyone ready for the table quickly.

551500-thumb140.png The Last Dragon Ascendant: Player Companion
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The Last Dragon Ascendant: Player Companion A player-facing expansion for a world shaped by dragons, consequence, and survival. The Player Companion for The Last Dragon Ascendant is designed to deepen character identity and narrative weight at the table. Where the core campaign provides the mythic arc and world-spanning stakes, this book focuses on how characters belong to that world—what they believe, who they align with, and what power costs them to wield. This supplement introduces subclasses and player guidance built around philosophy, faction pressure, and long-term consequence rather than isolated mechanics. What’s Inside Player Options with Narrative Weight 16 new subclasses across multiple classes, each tied to a worldview shaped by the age of dragons Subclasses designed...

547840-thumb140.png Version 1.0 (First Edition)
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THE LAST DRAGON ASCENDANT A Mythic Fantasy Campaign for 5E-Compatible Play By Joshua McElroy A world forged in dragonfire. A story written in memory. Ardeynor is a realm still scarred by the First Dragon War. Kingdoms rebuild on ash. Gods grow distant. Beneath mountains and seas, the last of the great wyrms begins to stir once more. The Last Dragon Ascendant is a complete mythic fantasy campaign designed to carry characters from first adventure to final legend. Told across four acts, it weaves exploration, conflict, and consequence into a world shaped by fire, faith, and fading gods. This is not a setting that exists in the background. The world responds. It remembers. And it changes with every choice your table makes. Inside this book Full four-act campaign (Levels 1–20) T...

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The Last Dragon Ascendant – Core + Player’s Companion B [BUNDLE]Price: $29.98
 Treasure Hunt - Bident of the Unseen
Posted: Mon, 12 Jan 16:35:23 CST
Publisher: Kelfecil's Tales

In the lightless depths of the Glowing Trench, something stirs where faith once drowned. A relic thought lost to pressure and silence now whispers through dreams, drawing divers, priests, and the desperate ever deeper into the abyss.

The map leads below the surface, past shattered shrines and coral-choked ruins, to a place where statues weep silt and memory itself feels submerged.

The Bident of the Unseen waits in the dark. What answers its call may not return unchanged.


This Treasure Hunt was created by Kelfecil's Tales!

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  • Narrative Design, Writing & Collaboration Organization: Constantine "Kelfecil" Christakis

Treasure Hunt: Bident of the Unseen is a 5th edition short adventure designed for 3 to 5 characters of 9th level. This hunt focuses on perilous descent, corrupted faith, and the tension between salvation and ruin, guided by a treasure map that charts a path through the abyssal reaches of the Glowing Trench.

The journey culminates at a drowned shrine where the relic’s whispers have begun to bleed into the waking world. Once the Bident is reached, the party must decide its fate: reclaim it, seal it away, or consign it to the depths, with each choice shaping the future of the trench and the faiths tied to it.

Treasure Hunts

Ancient maps, ruined landmarks, and dangerous relics. The Treasure Hunt series delivers exploration-focused adventures built around landmark-driven treasure maps and dangerous discoveries.

The Treasure Hunt series is an original content line by Kelfecil’s Tales.

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Made in Collaboration with:

  • Treasure Map Artwork: Kinopticon
  • Map Artwork: Sliph
  • Item Artwork: Rudok's Tavern
  • Token Artwork: Dusky Cat

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Quick Guide

  • System: D&D 5E
  • Themes: Drowned faith, abyssal corruption, lost relics
  • Recommended Average Party Level (APL): 9
  • Time - Sessions to Finish: 1 session (~3 to 4 hours)
  • Setting: any, Starlight Chronicles (The Glowing Trench of Latakar)

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Treasure Hunt - Bident of the UnseenPrice: $3.49
 Anarchy 2.0 - Deniable Assets
Posted: Mon, 12 Jan 15:53:31 CST
Publisher: Catalyst Game Labs

Sometimes you need a ready-to-play character for a pick-up game; other times, just a spark of inspiration or a starting point to tweak and make your own. Either way, having a few pregens handy is always appreciated. So, here are 15 new pregen characters for Shadowrun Anarchy v2.0, including 2 technomancers!


Parfois, on a besoin d’un personnage clé en main pour une partie sur le pouce ; d’autres fois, simplement d’un peu d’inspiration pour une création ou d’une base à modifier pour s’approprier un concept. Dans tous les cas, avoir plusieurs exemples de prétirés sous la main est toujours appréciable. Je vous propose donc 15 nouveaux prétirés pour Shadowrun Anarchy v2.0, incluant 2 technomanciens!

Anarchy 2.0 - Deniable AssetsPrice: $0.00