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Posted: Mon, 06 Jul 04:24:26 CDT
EN5ider Magazine Issue #11
Whether gnome or halfling, goblin or kobold, or some other peoples besides—adventure finds smallfolk wherever they dwell! This issue of EN5ider Magazine celebrates all the little-legged adventurers out there with character options, puzzles, nemeses, quests, and a bloody secret in an idyllic isolated village of halflings.
To start off there are Small Mounted Subclasses for barbarians, fighters, and rangers of diminutive size (plus 2 new beasts: the Dire Mole and Dire Sparrow). Then Bella's Bruisers introduces a band of performers (and the Enforcer) that have mastered feats of strength as well as clandestine murder. Whether their wagon stops along the way to wrestle with the elegantly designed Horror in Hollybrook (for 4–5 PCs of 6th level), within waits a dangerous mystery that must be solved before the next full moon lest the Lord of the Bloodhunt's ritual forever seal the fate of Merryvale Valley. Just as ingenious are the 11 clever Gnomelocks herein, mechanisms each with their own puzzling solution for those without the thieves' tools to bypass them. Last of all but certainly not least is Reaper of the Depths, an urgent quest that draws 4–6 PCs of 4th level into the Gloomseam Mine and the lair of the lethal Noctimera!
Posted: Mon, 06 Jul 04:24:11 CDT
EN5ider Magazine Issue #10
Carnivals are among the earliest examples of the fantastic wrought in real life, traveling the countryside and bringing wonder along the way—a natural fit for medieval fantasy. In realms where dragons soar the skies and horrors dwell below they are perhaps more important and ought not to be rare, the need for their merriment and distraction greater still. This issue of EN5ider Magazine is devoted to adventurers having a good time at the carnival, whether they’re just there for a bit of fun or because something sinister is going on behind the scenes that puts the creepiest of clowns to shame. Nefarious doings are at the heart of the Carnivale de Morti (for 4–5 PCs of 6th Level), a whole settlement trapped within the illusory confines of deathtraps made to seem like games at a fair. The Attenders are hard at work convincing anyone fooled by the glamer to take dangerous risks or do mischief, and the suffering-turned-play continues on in the Flayed Arcade. All that’s rather grim though and it would be in poor taste to only bring macabre offerings, so for a more lighthearted bit of carnival adventuring turn to Fizzwing’s Wagon of Wonderment and the violent Astounding Automated Antagonists spilling out of it. No matter what kind of carnival you roll out at the table remember to keep fun at the fore (at least at first). Delicious sweets, entertaining games of skill, impres sive feats, children running about, and jaunty tunes in the air can go a long way to instilling and maintaining a sense of theater around the party, getting their feet into stirrups on the proverbial merry-go-round before bringing the hammer down so it has the maximum effect. After things go awry—whether from evil unveiled or technology run amok—either twist or endanger whatever part of the festivities most appealed to the PCs for the most engagement possible. That’s it! Have a great time at the carnival!
Posted: Mon, 06 Jul 04:22:40 CDT
EN5ider Magazine Issue #6
Tailored puzzles, archetypal NPCs, subclasses—this month's EN5ider Magazine is all about sorcerers!
- As always a juicy adventure awaits, this time helping a young woman with great arcane potential choose her fate and navigate the intrigues waiting to befall her because of Magic In The Blood (for 4–5 PCs of 3rd level).
- A trio of Sword and Sorcery subclasses brings options to the table for innate magic wielders: the disturbing Devouring Hunger, powerfully connected Living Weapon, and chilly Winter Blessed.
- Where sorcerers are scarce there's a solution too, the Ignitors of the Drowned Spark encouraging arcana for the better of all.
- The rest of the GM tools brought into the fold include more than a half dozen puzzles with Sorcerous Solutions and 5 classic Sorcerers of Arcane Blood!
Posted: Mon, 06 Jul 04:22:15 CDT
EN5ider Magazine Issue #4
Posted: Mon, 06 Jul 04:22:00 CDT
As the blade comes down you step hard to the left, forcing what would have been a mortal blow to harmlessly glance off your pauldron. Before your foe can react you’ve moved into their guard and swing your own sword up, your deft technique rewarded with a terrible wail of pain.
Another warrior bested.
Increase the repertoire of your battling techniques with the feats in this issue of EN5ider Magazine, take them into battle in the Fight the Good Fight adventure, or deploy them to defeat the giants, gladiators, and war-goddess NPCs also contained within!
- Get the party a proper taste of soldiering in the adventure Fight the Good Fight for 4–6 PCs of 3rd level.
- Then increase the repertoire of martial-minded adventurers with battling techniques contained in a dozen new feats like the foe-unsettling Daunting, steed-focused Jouster, juggling Lobber, or exhausting but powerful Unstoppable.
- Finally there's 10 original NPCs perfect for pitting against a skilled combatant armed only with their courage and steel. From gladiators (Feykin Fencer, Great Palooka, Gutterbrawler, and Lacertilian Enthrallist) to goblins (Goblin Sergeant and Guthrik the All-Seeing), giants (Boneshard Stalker and Fire Giant Headtaker), generals (Hobgoblin Marshal), and even deities of battle (the potent Xsayakhatun Tazhara, War-Queen of Heaven) this fighter-focused issue of EN5ider Magazine has you covered!
Posted: Mon, 06 Jul 04:21:45 CDT
- Become a Protomancer. Identify and manipulate the patterns of reality around you to cast bespoke spells, turning the attacks and remarkable abilities of your foes into the very magic that you wield!
- Dip your toes into the arts of protomancy with the Blue Mage wizard archetype, Circle of the Primordial druid archetype, and Fractal Bloodline sorcerer archetype.
- Gift a sliver of the power of this new magic upon adventurers with 7 blue magic items.
- Stop a breakout of monsters at the Protomancy Academy in the Night at the Menagerie mini-adventure (for 4–5 PCs of 6th level) by subduing the valuable creatures wreaking havoc, maybe getting some enchanted gear in the bargain.
Posted: Mon, 06 Jul 04:21:30 CDT
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Folk Hero's Armory by Anthony Pryor
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John Sleece, Folk Hero? by Anthony Pryor
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Thief of Princes by Tomas Pugh
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Bounty Hunter Guilds by Anthony
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Bounty Board by Anthony Pryor
Posted: Mon, 06 Jul 04:12:19 CDT
The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement delivers new rules and resources for your game.
Notable Organization: The Valyan Feasters
A fine harvest in the quiet vales of Endora or the plains of the Hinterlands is thought by many to be good fortune or the result of careful planning. In the latter case they are right, though not in the manner they think. Crops that avoid devastating blights, floods that by rights should have brought ruin, and other natural disasters are avoided all across Elissar thanks to the dedication, devotion, and traditions of the Valyan feasters, more properly called the Circle of Tribute. These druids use the most celebrated days of the year to work magic upon the world’s vast regions for the better of all—after sharing a special meal. By Mike Myler
Scions of Nobility: Archetypes to Shine in High Society
Some command respect through might or cunning. Others carry a presence that speaks of crowns and banners, even if they’ve never seen a throne. Nobility is more than blood—it’s conviction, the certainty that one’s path will be remembered. Whether by birth, claim, or sheer will, such figures shape the world around them. What does it mean to walk as though born to rule? Will you raise a house to greatness, uphold a fading name, or become a legend half-remembered? By Ilan Lichten.
Tools of the Trade: Magical Mysteries
Not all magic items have the same utility, and certainly not to all adventurers. This new series of articles presents specialized magical tools to support specific classes (though generally adventurers of any class can wield them.) In this issue we focus on items for the bard, druid, and sorcerer classes. By Marc Kenobi.
Under the Waves: Deep Ocean Exploration Challenges
Some adventurers aren’t content merely to chart the surface of the Restless Sea. Instead they delve under the waves and into the undersea depths. The following exploration challenges provide tools to challenge parties who find themselves searching for underwater cities or seeking out the lair of an aboleth in the crushing pressure of a deep sea trench. By DJ Shepard.
Art by Julio Rocha
Posted: Mon, 06 Jul 04:01:45 CDT
Doraakh Lethl is an optional rules module that changes how poison, disease, healing, and critical injuries work. These add-on rules make the game deadlier, more immersive, and give your players a true test of survival.
"You've been playing Doraakh on normal mode. Now it's time for hard mode."
Posted: Mon, 06 Jul 03:47:17 CDT
残酷で嶮難な5つのシグマーの聖地
『ウォーハンマーRPG シグマーの聖堂』は、戦神シグマーを祀る5つの珍奇な聖地を紹介するサプリメントだ。
エンパイアの各地から集められた、個性豊かで神秘的な聖地の数々。
これらはウォーハンマーRPGの進行中のキャンペーンに組み込むのはもちろん、新たな冒険の刺激的な幕開けにも最適だ。
それぞれの聖地は色彩豊かで精緻に描かれ、陰謀が織り込まれている。
そして、シグマーの寵愛を受けるにふさわしい稀少な者たちのための、特別な祝福の表が付属している。
『シグマーの聖堂』には以下の聖地が掲載されている:
●シュタインプラッツの小神殿:大司教ヘルムガルトの切断された手が収められた聖遺物箱が納められている。その手はかつての持ち主の信仰心ゆえか、今も爪が伸び続けている。
●ウアタッハの社:ウアタッハは、生前はシグマーの信奉者であり、建国間もないエンパイアの防衛に命を捧げた後、シグマー自身によって他の信奉者よりも高く地位に就けられた――少なくとも、ベーゲン谷の信徒たちはそう信じている。
●“ハンマー台”:エンパイアの森の奥深く、シグマーの熱狂的な修道者が木の柱の上で日々を過ごし、シグマーへ祈りを捧げ続ける苦行を送っている。
●ローヴェンゲンの廃墟の祠:ヴェストラウフホルツの森の奥深くに、長らく森に放置されていた村、ローヴェンゲンの廃墟がある。何世紀も前、村人たちは武器を取り、ヴァンパイアとの戦いに加わるために出発したが、誰も戻ってこなかった。
●ズムプフトアの祠:フィールバッハからアルトドルフへ北上する人々に愛される、シグマーを祀る立派だがいくぶん地味な祠。だがこの祠の真の信奉者たちは、シグマーの中に、口に出すことさえはばかられる真実を見出している……。
Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2021
Posted: Mon, 06 Jul 01:36:41 CDT
HAUNTING AT THE HARBOUR
A Vaesen Scenario — Nakskov, Denmark, 1861
The letter arrives on a hot Wednesday in Copenhagen: come to Nakskov. Something is wrong at the harbour.
Two people have vanished near the docks. Dockworkers walk the streets like sleepwalkers, drawn each night toward something in the water. A ghost is said to haunt the old Queen's Warehouse — but the truth beneath Nakskov runs deeper, older, and far more desperate than any haunting.
A curse laid a century ago is coming due. A well crone has made a bargain to stop it. And the price is being paid in the streets of a shipping town that has no idea what's happening beneath its own cobblestones.
Your Society has been called in to investigate. What you find will ask you to choose between banishing a monster and saving two children's lives — and you may not get to do both.
Haunting at the Harbour is a full Vaesen scenario for 3–5 players, set in a real Danish port town in August 1861. Investigation, moral weight, and a countdown clock that doesn't wait for you to be ready.
Posted: Sun, 05 Jul 22:43:33 CDT
『真・女神転生III-NOCTURNE』の世界を再現したTRPG
ガイア教団を率いる氷川が企てた“東京受胎”によって、世界は滅び、東京は“ボルテクス界”と呼ばれる、悪魔と総称されるあらゆる神々・妖精・魔物が溢れかえる世界へと変貌した――。
ボルテクス界は新世界の卵であり、自らの理念“コトワリ”に従って新世界を創造する権利をめぐり、いくつもの勢力が争いを繰り広げている。
プレイヤーは、魔人や悪魔、人間となり、生き残るために――あるいは新世界を創造するために――戦わなければならない。
プレイヤーは、『真・女神転生III-NOCTURNE』に登場するような魔人や悪魔、人間のキャラクターを操り、ボルテクス界での冒険をプレイすることができる。
・『真・女神転生III-NOCTURNE』に登場する悪魔、スキル、アイテムなど、大量のデータを収録。原作のストーリーを再現することも、自分だけのオリジナルストーリーを作ることも可能だ。
・魔人以外にも、わずかに生き残っていた人間、そして悪魔をキャラクターとして遊ぶことができる。もちろん、悪魔合体によるパワーアップも可能だ。
※本書は『真・女神転生III-NOCTURNE TRPG ~東京受胎~』と『真・女神転生III-NOCTURNE TRPG サプリメント アマラ深界』を合本・再編集したものです。



