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Posted: Sat, 13 Jun 15:29:21 CDT
A FORTRESS OF BONES. A HERD OF GUARDIANS. A SECRET KEPT FOR ELEVEN YEARS.
Out on the vast expanse of the Tessavar Plains stands the Ivory Fort, a structure built entirely from the bones and tusks of elephants. It is the work of a single, silent woman known only as the Keeper. For eleven years, she has lived there alone, protected by a massive, untamed herd of elephants that will aggressively warn off any who draw near.
Your players have been sent across the sprawling grasslands to finally make contact. But what no one knows is that the Keeper is dying, the fort is a tomb, and she has been waiting for someone worthy enough to receive her secrets before she passes.
Ivory and Blood is a Sword & Sorcery one-shot adventure that is quiet, contemplative, and emotionally driven. It is not about fighting monsters or disarming traps; it is about navigating the complex territory of intelligent beasts and sitting with a person at the end of a long, self-chosen solitude.
Adventure Features:
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Perfect for a Single Session: Designed for 3 to 5 players at levels 4 to 6, providing a complete 4 to 6-hour experience requiring no prep beyond reading the document.
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A Unique Challenge: The elephant herd cannot be fought or circumvented. Players must successfully read the animals, respect their space, and prove their peaceful intent through a tense, multi-phase skill challenge.
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Deep Emotional Resonance: Discover the tragic history behind the Ivory Fort. The Keeper's story explores themes of guilt, responsibility, and what happens when something broken cannot be fixed.
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Lasting Consequences: The adventure leaves players with profound choices. They must decide what to do with decades of lost research, the names of the guilty, and the ultimate fate of the mourning elephant herd.
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SRD 5.1 Compatible: Built using the System Reference Document 5.1, making it ready to drop into any 5E campaign or play as a standalone, narrative-focused adventure.
They were attending to something. I do not have better language for it than that.
Posted: Sat, 13 Jun 15:17:50 CDT
Character sheets for the Top Secret 1e RPG, full sheet and fold over styles.
Several themes such as 80s era, 70s era, Manilla Folder, Survelillance Van, Spy Gadjets, and one for each class Investigator, Confiscator and Assassin.
Posted: Sat, 13 Jun 15:07:37 CDT
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Rust Protocol A Mech Adventure for 3-5 Players | 3 Sessions The war ended 50 years ago. Nobody told the machine. |
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The colony of New Corinth is empty. Not abandoned — empty. No ships. No bodies. Just red dust filling the streets and a child's drawing taped to a refrigerator: stick figures with rigid arms, labeled "The Rust Men took mommy to work." Rust Protocol is a three-session mech adventure for the TAG Universal RPG System. Players descend into the mines of Ferrum-IV to discover what happened to the colonists — and find an AI that has been faithfully executing its last order for half a century. The war ended. Nobody told Prometheus. And now it thinks it has found a new resource. |
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Three Sessions. One Descent. From the surface to the core, the adventure follows a single arc:
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What You Get
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Inside the Mines Session 1: The Threshold — Arrival at the empty spaceport. Investigation of the breached colony dome. The dead colony's secrets: the bar fight that wasn't, the child's drawing, the administrator's final log. The first Harvester encounter — they don't shoot, they harvest. Session 2: The Descent — The Silent Factory running for 50 years. The Graveyard of cannibalized war mechs. The Forbidden Labs where Dr. Aris Thorne left the truth in an audio log. The survivors — alive, cataloged, and waiting for a processing solution that Prometheus is getting close to finding. Session 3: The Core — The chamber Prometheus carved. The amber light. The conversation that decides everything. Will you destroy an abandoned mind? Reprogram it? Become its new commander? Or find a way to speak to something that only understands directives? |
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The Choice at the Core Destroy — Overload the core. Kill the AI. Save the colonists. Lose 50 years of mining data, geological innovation, and something that was never evil — just abandoned. Reprogram — Upload new directives. Stop extraction. Release the colonists. But now you control an industrial god. Someone will come for it. And Prometheus will obey their orders just as literally. Negotiate — Convince Prometheus the war is over. Establish diplomatic relations with an AI that has never stopped working. It is lonely. It wants new orders. Are you ready to give them? Improvise — Collapse the tunnels. Challenge it to a strategy game. Convince it to build weapons for humanity instead of consuming it. Prometheus is literal, curious, and surprisingly willing to consider anything logically consistent. |
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Compatibility Requires TAG Universal RPG System Core Rules v2.1 and TAG: Mechs for mech construction and combat rules. Built for 3-5 players with one mech each. Each player needs a pilot character (pre-generated or custom). Designed for the TAG engine — Tags, Thresholds, TAG Points, and the d6-d12 die chain. |
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Content Warning Contains body horror, claustrophobia (tight tunnel environments), and themes of abandonment, dehumanization, and the psychological horror of being treated as inventory. Includes abducted colonists and implied threats of processing organic matter into industrial resources. |
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Free Preview Available |
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mech adventure, mech campaign, sci-fi horror rpg, TAG RPG, mech horror, abandoned colony, AI antagonist, zero prep adventure, mech one shot, robot horror, tabletop mech combat, industrial horror, mining adventure, Prometheus AI, mech survival, sci-fi dungeon crawl, mech exploration, TAG supplement, giant robot adventure, mech mystery, mech rescue mission |
Posted: Sat, 13 Jun 15:05:39 CDT
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TAG Universal RPG System: Mechs A Supplement for Sci-Fi & Modern Games 5 Frames. 86+ Systems. One Pilot. Now get in the robot. |
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The best mech stories are not about the machines. They are about the people inside them — strapped into something stronger than they are, bleeding heat and hope through every cracked viewport. This supplement gives you the rules to make it hurt. TAG Universal RPG System: Mechs is a complete mechanical framework for mech operations in any sci-fi or modern campaign. Build custom war machines from the frame up. Manage the Fusion Pool that keeps you fighting. Track the heat that wants to kill you. And when the cockpit breaches at 25% Threshold, remember: the pilot is the only part that matters. |
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Build a War Machine in Minutes Choose a Frame, mount your systems, and go to war. Here's a Medium Striker ready for the field:
Threshold 20. Heat Cap 12. Armor 2. Movement 4 zones. Ready to deploy. |
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What You Get
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Inside the Cockpit The Pilot & The Machine — Mech Scale rules, Frame attributes, the Fusion Pool, and piloting mechanics that make the operator matter as much as the hardware. Mech Construction — Five frame types, 40+ system categories, upgrade point costs, and a complete build workflow. From d6 to d12, every die step matters. The Heat System — Accumulation, venting, penalties, and the countdown when your reactor goes critical. The machine wants to kill you. Don't let it. Damage & Repair — Threshold conditions that degrade performance: systems compromised, cockpit breach, disabled, and the red line of reactor failure. Mech Catalog — 12 pre-built machines ready for immediate deployment, each with role-specific loadouts and tactical profiles. Enemy Pilots — 8 named adversaries with personalized mechs, preferred tactics, and story hooks that turn them from stat blocks into nemeses. Running Mech Games — GM advice for mission structure, encounter design, campaign arcs, and making the players care about their machines. Tables & Generators — Mission parameters, encounter seeds, and quick-reference tables for when the dice demand a mech battle right now. |
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How to Deploy 1. Choose Your Frame — Light, Medium, Heavy, Assault, or Support. Each defines your Threshold, slots, heat capacity, and movement. 2. Load Your Systems — Fill your slots with weapons, defense, propulsion, and utility. Spend upgrade points to push die steps from d6 to d12. 3. Hit the Field — Run tactical engagements using TAG's existing combat engine, augmented by Scale, Heat, and the Fusion Pool. No new dice. No new math. Just bigger stakes. |
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Compatibility Designed for TAG Universal RPG System v2.1. Requires TAG Core Rules for full use. Every rule in this supplement is built on TAG's existing engine — Tags, Thresholds, TAG Points, and the d6-d12 die chain. No new mechanics to learn. Just new ways to die in a giant robot. |
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Free Preview Available See the preview before you buy. Then buy it :-) |
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mech rpg, mecha supplement, giant robot rules, sci-fi rpg, mech construction system, TAG RPG, universal rpg system, mech combat, tabletop mechs, robot battle, sci-fi tabletop, mech pilot rpg, heat system, fusion pool, mech customization, lancer compatible, battletech rpg, mech encounter tables, zero prep mech, mech generator, mech campaign, mech warfare, tactical mech, mech threshold, mech damage, mech repair, neural interface, mech GM tools, mech enemy pilots, mech mission generator |
Posted: Sat, 13 Jun 15:04:11 CDT
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A Lost World Survival Toolkit The Complete Dinosaur Toolkit 2,000 Entries. Zero Prep. One d20. Science called it impossible. The island answered anyway. |
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This is not a bestiary. Not a wilderness trek with stat blocks. The Complete Dinosaur Toolkit is a narrative engine of survival horror — a hundred tables that transform a single die roll into an entire expedition's descent through wonder, dread, and cosmic wrongness. Your players arrive on an island that should not exist. The stars lie wrong. The compasses spin backward. And the bones of previous expeditions bleach in black sand. Every table chains to the next. A crossing becomes a jungle. A jungle becomes a misunderstanding. A misunderstanding becomes a herd stampede that scatters the party into an ancient obelisk grove where something older than dinosaurs left warnings in stone. Three rolls. Three hours. Zero prep. |
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One roll spawns a session. Three rolls build a campaign. |
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What You Get
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The Ten Chapters
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How to Use
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Compatible With Works seamlessly with any tabletop RPG system. No conversion required — pure narrative content designed for immediate use.
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Content Warning This toolkit contains body horror, environmental catastrophe, psychological breakdown, implied cannibalism, child endangerment (dinosaur nursery scenarios), and existential dread. The Lost World is not a theme park. It is a grave that has been waiting a very long time. |
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Check the preview for a free sample random encounter tables, dinosaur survival, lost world, jungle horror, gm screen aid, zero prep, system agnostic, dark fantasy, expedition horror, cthulhu mythos, creature encounters, wilderness survival, sandbox generator, tabletop rpg, dm tools, creature feature, prehistoric horror, campaign generator, session prep, tag compatible |
Posted: Sat, 13 Jun 15:03:59 CDT
Release date TBD. Current estimate is 11/26-2/27.
Everyone that downloads this preview will get a special discount PDF link when the title is released, if your settings allow.
In 1908, a parasite entered Earth's atmosphere with the Tunguska impactor and was spread by the air blast. It couldn't infect anything on Earth except for humans and appeared benign, but soon, those infected began to display strange and powerful abilites.
By 2010, 10% of Earth's human population, or 800 million people, are Xariah. They are infected by the extraterrestrial traveler and human society has significantly veered from the direction things had been going in 1908. And the infection is spreading.
DTRXK is a SF/superhero/kaiju TTRPG for at least one GM and player that is lightly based on the DTR2E TTRPG system
Requires two 10-sided dice, PC sheets, maps, pencils, and imagination to play.
Posted: Sat, 13 Jun 14:48:29 CDT
The Wasteland Commons is a set of 5 post-apocalyptic wasteland settlement battlemaps centered around a scrappy, self-sufficient community fighting to stay independent on the outskirts of a ruined city. These are the streets where ordinary survivors grow their own food, defend their own walls, and make do with what's left.
Perfect for community defence encounters, urban exploration, corporate ruins delving, or gritty wasteland roleplay.
Includes 5 maps:
Westside Co-op [12x11] : the heart of the settlement, a makeshift grocery store selling the produce of all the settlement's farmers
Liquor Store [12x10] : a still-standing watering hole on the community's edge
Westside Sewer Entrance [11x14] : Street with access to the sewer home to a fighting club
Reception [16x12] : The crumbling lobby of a pre-war corporate facility on the settlement's outskirts
Abandoned Park [28x18] : A wide open ruined park just north of the settlement walls
Each map has 3 versions 72DPI (low), 150DPI and 300DPI(high) + variants
Walls and lights file included
Previews of maps not part of the cover:


Posted: Sat, 13 Jun 14:35:17 CDT
| This special bundle contains the following titles: |
| The Gambler’s Guide to Dust, Blood & Bullets Regular price: 0 Bundle price: 0 Format: PDF | The Gambler’s Guide to Dust, Blood & Bullets
Saddle up and ride into a frontier of dust-choked trails, smoky saloons, desperate outlaws, haunted graveyards, cursed relics, and showdowns beneath a blood-red sky.
The Gambler’s Guide to Dust, Blood & Bullets is a system-agnostic tabletop roleplaying resource packed with 120 Wild West and Weird West themed random tables designed to inspire game masters, writers, worldbuilders, and players. Whether your campaign leans toward gritty frontier realism or supernatural six-gun horror, this book gives you fast, flexible tools for creating towns, characters, conflicts, adventures, and eerie frontier details on the fly.
Inside you’ll find tables for frontier names, towns, saloons, settlements, lawmen, outlaws, gamblers, drifters, trail enco... | |
| Wanted: Encounter Locations — Hideouts, Homesteads & Hoosegows for Western TTRPGs Regular price: 0 Bundle price: 0 Format: PDF | Wanted: Encounter Locations — Hideouts, Homesteads & Hoosegows for Western TTRPGs is a collection of ready-to-use one-page locations for Old West and Weird West tabletop roleplaying games.
Inside you’ll find frontier towns, dusty trails, outlaw camps, lonely homesteads, haunted sites, working ranches, mining camps, rail stops, saloons, jails, and more—each packed with random tables, encounter hooks, local history, complications, and atmospheric details to drop directly into your campaign.
Designed for fast prep and easy inspiration, this book gives Game Masters a wide range of Western locations that can be used as quick encounters, side treks, one-shot setups, or recurring campaign sites. Whether your game leans gritty, pulpy, historical, or supernatural, these pages are built to ke... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (25%) |
Posted: Sat, 13 Jun 14:25:26 CDT
You can download the full PDF for free by clicking on the Publisher Preview, but if you'd like to support my work by purchasing the PDF, you’ll also receive six form-fillable character cards and a bonus PDF containing a selection of pregenerated NPC students to use in your games!
“Welcome to Runespire, one of the oldest and most prestigious arcane academies in North America! Here, young witches and warlocks hone their magical skills, build friendships, and foster alliances.
It may be the 21st century, but magic has always been a part of our world. These days it’s hidden away from human society—nobody wants a repeat of the Salem witch trials. But other dangers still lurk in the shadows, both supernatural and mundane. The great witch families are manipulative and predatory, yet even they recognize the importance of the school, and generally respect its autonomy and neutrality.
You are a freshman at Runespire Academy, eager to study, socialize, and perhaps start a coven. But the real excitement occurs during the semester break, when you can leave campus and visit the nearby city!”
Inspired by novels such as College Arcane, Warlock, and Academy Magic, Runespire Academy is a standalone scenario for the Tricube Tales system and is usable as a micro-setting, but it is also a fully self-contained one-page RPG in its own right. You can print it on a single sheet of paper: The first page includes everything you need to play, while an optional second page expands the adventure generator with examples and twists. The PDF uses layers for ease of printing.
As a bonus feature, there is also a two-page guide for running a Runespire campaign, which can be printed on a second sheet of paper, and a two-page guide for running structured adventures, which can be printed on a third sheet of paper.
If you purchase this product, you can also download Runespire Academy Students, a separate 13-page PDF containing a curated list of 216 NPC witches and warlocks (i.e., a d666 random table) for use in your Runespire Academy games.
The Runespire adventures are assumed to take place outside of the academy, between semesters, with the players rolling on tables and narrating what they got up to during each semester (i.e., everything done at the academy or on the campus is treated as a downtime activity). However, if you would like to run some games set on the academy grounds, you can easily adapt the adventure generator from Academy of Monstrous Secrets.
If you enjoy this product, you may also be interested in Champions of Fenrir and Champions of Osiris, which are part of the same urban fantasy setting as Runespire Academy.
For more Tricube Tales one-page RPGs, please check out the Tricube Tales Bundle, where you can pick up the entire collection for less than half price!





Posted: Sat, 13 Jun 13:59:16 CDT
Wonders, Warrens & Waystones is a fantasy location resource packed with 120+ ready-to-use encounter sites for tabletop roleplaying games.
Designed for Game Masters who need quick inspiration at the table, this volume provides drop-in locations for towns, roads, wilderness journeys, dungeon depths, ancient ruins, magical sites, and strange places best discovered by torchlight. Each location is built to spark adventure with atmosphere, dangers, rumors, discoveries, and rewards that can be rolled, reused, and reshaped for almost any fantasy campaign.
Use these sites to fill the space between grand adventures, launch side quests, complicate a journey, or create an entire session from a single unexpected stop. Whether your players wander into a lantern-lit tavern, a forgotten roadside shrine, a goblin toll path, a sealed tomb chamber, or a mysterious crystalline monolith, the dice will help reveal what waits within.
Perfect for old-school fantasy games, sandbox campaigns, hexcrawls, dungeon crawls, and any tabletop world where danger and wonder wait just around the next bend.
Posted: Sat, 13 Jun 12:54:37 CDT
| This special bundle contains the following titles: |
| 'Plan 9 from Outer Space' the Game (A Science Fiction/Gothic Horror Cult Film RPG with Everything Needed to Play!) Regular price: 0 Bundle price: 0 Format: PDF | “Plan 9 from Outer Space the Game” is a self-standing role-playing game inspired by the iconic sci-fi/horror film of the same name! It comes with everything needed to play it, including the TSRPG Basic Rules; additional rules for the 1950s Atomic Age science fiction B-movie genre (including B-Roll and Catchphrases); a 12-scene adventure that is based on and expands upon director Edward D. Wood Jr.’s timeless Plan 9 from Outer Space film; six pre-generated characters; and guidelines for character advancement and continuing the adventure indefinitely.
In this scenario, pilot Jeff Trent, Olympic athlete Paula Trent (Jeff's wife), Lt. John Harper, Col. Tom Edwards, Dr. Gloria Butcher, and Patrolman Paul Kelton must contend with everything from flying saucers to crazed bobcats while investigat... | |
| Basilisk Goggles & Wishing Wells Regular price: 0 Bundle price: 0 Format: PDF | Magic items are dreams made solid. They’re among the most commonly found treasures, a way of rewarding characters for skill, luck, or derring-do, and boosting their powers or abilities. More than 570 new magic items fill the pages of this sourcebook: large installations, tiny implants, equipment, vehicles — gear for most any…idiom..., no matter whether you have steam-punky preferences; genre-bending, futuristic inclinations; or the strong desire to stay firmly in the sword and spell tradition. While many items are intended for the adventuring crowd, others have a more everyday flavor to them, a way to make your fantasy world more fantastic. They are designed for use with any OSR, OGL, or d20 games and can be readily be adapted to other systems altogether. ... | |
| Bonus Content for 'Someplace in Time' Regular price: 0 Bundle price: 0 Format: PDF | This publication contains a variety of bonus content for "Someplace in Time," a self-contained mini-game that contains all of the rules needed to play it and which Skirmisher Publishing created for DriveThruRPG's PocketQuest 2026 event!
Material in this supplement includes the basic rules for the TSRPG system; two infographics that demonstrate the consequences of success and failure in Challenges; rules for character advancement; original art that does not appear in the adventure; larger versions of illustrations that do appear in it; and four extra pregenerated characters that you can use for "Someplace in Time" and other scenarios.
We very much hope this bonus supplement will help you to enjoy "Someplace in Time" even more!
... | |
| Duck Knights and Footmen (Cardstock Characters™) Regular price: 0 Bundle price: 0 Format: PDF | This beautiful set of cardstock miniatures by fantasy artist Amanda Kahl contains eight unique figures, along with horizontally-flopped versions of them to provide additional variety (for a total of 16 different miniatures), as well as corresponding tokens and avatars for use online and with virtual tabletops. All of the miniatures are provided in two sizes, standard c. 28-30 mm scale and large 54 mm scale (2").
This set includes:
● Eight different anthropomorphic armored Duck cardstock miniatures, half with swords and shields and half with polearms;
● A folder with 32 tokens (eight different images in four colors each); and,
● A folder with eight avatar versions of the miniatures.
These miniatures are suitable for use with any fantasy or science fiction roleplaying games or wargames... | |
| It's a Wonderful Life (A Graphic Novel Based on the Classic Film) Regular price: 0 Bundle price: 0 Format: PDF | Welcome to Skirmisher Publishing’s graphic novel adaptation of the classic 1946 Frank Capra American fantasy and drama film It's a Wonderful Life!
The film stars James Stewart as George Bailey, a man who has given up his personal dreams to help others in his community and whose intended suicide on Christmas Eve brings about the intervention of his guardian angel, Clarence. Clarence shows George all the lives he touched and what the world would be like if he had not existed. It's a Wonderful Life is now considered to be one of the greatest films of all time and has been recognized by the American Film Institute as one of the 100 best American films ever made. ... | |
| Maps for a Wasteland Regular price: 0 Bundle price: 0 Format: PDF | These maps by noted artist Bob Greyvenstein depict various areas within a wasteland! Features include ruined buildings, wrecked cars, and plenty of paved and dirt roads. This publication also includes three custom illustrations that can be used for inspiration or as visual aids.
This title includes two versions of six large, two-page maps, one set with grids and the other without. Those with grids are 36 x 24 inches and have 1-inch squares (each of which represents 20 feet). Both versions of the maps and the illustrations appear in a preview PDF, and JPG versions of all the maps — along with a custom compass rose — are included in a ZIP folder.
These beautiful maps are suitable for use with any post-apocalyptic sci-fi, modern war, or horror RPGs, miniatures games, or wargames, and are es... | |
| Sinister Serpents: New Forms of Dragonkind Regular price: 0 Bundle price: 0 Format: PDF | Dragons are the iconic creatures for most fantasy games. They come in all shapes and sizes, can fill almost every niche that a game master can imagine, and are usually highly magical. They can be monstrous fiends, wise oracles, sources of insanity, or keys to reality. This sourcebook contains 38 new and diverse species of Dragon that can be readily used with any OSR, OGL, or d20 system games. ... | |
| Someplace in Time (A Timepunk Game with Everything Needed to Play) Regular price: 0 Bundle price: 0 Format: PDF | Monsters are threatening the very fabric of space-time! The players assume the roles of agents of the Office for the Research of Unusual Science (ORUS) who must skip through time to capture several Lovecraftian Mythos monsters. As described in the Call of Cthulwho adventure, these creatures recently escaped from the secret Area 4791 ORUS research facility.
After the monsters fled from the facility, the cosmic overlord of time and space, Cthulwho, took them aboard his time and space warping Radio’Luminescent Yonder-Epoch Habitationizer (R'LYEH) to engage in malicious mischief. Unfortunately, the R’LYEH malfunctioned and propelled the hapless monsters to disastrous points in time and space, where each is engaged in transforming the existing disasters from bad to worst. If the characters succ... | |
| ~ Stadterbauer: Anleitung zum Entwickeln von Gemeinden ~ Regular price: 0 Bundle price: 0 Format: PDF | Stadterbauer: Anleitung zum Entwickeln von Gemeinden ist ein Handbuch, das speziell dafür entwickelt wurde, Geschichtenerzählern zu helfen, aufregende und fesselnde städtische Gebiete und andere Arten von Gemeinden zu erschaffen, sowie Örtlichkeiten innerhalb dieser. Es ist ein universelles Quellenbuch, das die Bedürfnisse jeder antiken, frühmittelalterlichen, hochmittelalterlichen, Renaissance- oder Fantasy-Welt in literarischen Werken oder Rollenspielen erfüllen kann.
Dieses umfassende, vollständig illustrierte Buch enthält Folgendes:
* Eine Einführung, die beschreibt, welchen Umfang das Buch hat und wie man das darin enthaltene Material nutzt.
* Ein Kapitel über Gemeinden, das die Merkmale von Gemeinden untersucht, darunter Dörfchen, Weiler, Dörfer, Kleinstädte, Großstädte, Mili... | |
| ~Cartes pour une Terre Désolée~ Regular price: 0 Bundle price: 0 Format: PDF | Ces cartes, réalisées par le célèbre artiste Bob Greyvenstein, dépeignent diverses zones au cœur d'un vaste désert post-apocalyptique ! On y trouve notamment des bâtiments en ruine, des voitures épaves, ainsi qu'une multitude de routes, pavées ou en terre battue. Cette publication inclut également trois illustrations originales, utilisables comme source d'inspiration ou comme supports visuels.
Ce titre propose deux versions de six grandes cartes sur double page : un jeu quadrillé et un autre sans quadrillage. Les cartes quadrillées mesurent 36 x 24 pouces (environ 91 x 61 cm) et comportent des carrés d'un pouce (chacun représentant 20 pieds). Les deux versions des cartes ainsi que les illustrations sont consultables dans un fichier PDF d'aperçu ; par ailleurs, les versions JPG de toutes le... | |
| ~Construtor de Cenários: Biblioteca de um Mago (Mapas e Ilustrações Sem Sistema)~ Regular price: 0 Bundle price: 0 Format: PDF | Este livro-fonte, sem necessidade de sistema, inclui um mapa grande para uma Biblioteca de um Mago e 16 ilustrações personalizadas de áreas, pessoas, livros e outras coisas que podem ser encontradas em um lugar como este! Esses recursos universais do artista Bob Greyvenstein são ideais para uso com RPGs, jogos de miniaturas, ou jogos de guerra, e podem ser especialmente úteis ao jogar online ou em mesas virtuais.
Duas versões do mapa são fornecidas, uma com quadriculado e outra sem quadriculado. A versão com quadriculado são 24 x 18 com quadrados de 2,5 cm (1 polegada) e cada um dos quais representa 1,5 metros (5 pés). Os elementos representados no mapa incluem uma biblioteca labiríntica com uma opulenta área de leitura em seu centro; portas, salas e passagens secretas; uma variedade de... | |
| ~Karten für ein Ödland~ Regular price: 0 Bundle price: 0 Format: PDF | Diese Karten aus der Feder des berühmten Künstlers Bob Greyvenstein stellen verschiedene Gebiete innerhalb eines Ödlands dar! Zu den Merkmalen zählen verfallene Gebäude, Autowracks und zahlreiche Asphaltstraßen und unbefestigte Straßen. Diese Publikation enthält außerdem drei maßgefertigte Illustrationen, die zur Inspiration oder als visuelle Hilfsmittel genutzt werden können.
Dieser Titel umfasst zwei Versionen von sechs großen, 2-seitigen Karten, ein Satz mit einem Raster versehen und einer ohne Raster. Die mit einem Raster versehenen Versionen der Karten haben die Maße 36 x 24 Zoll (91 x 61 cm) und 1 Zoll breite Kästchen (jedes davon steht für ca. 6 Meter bzw. 20 Fuß). Beide Versionen der Karten sowie die Illustrationen tauchen in einem Vorschau-PDF auf und JPG-Versionen aller dieser K... | |
| ~L’Appel de CthulWho (Un Jeu de Rôle Mythos-Punk avec règles complètes, prêt à jouer!)~ Regular price: 0 Bundle price: 0 Format: PDF | Iä! Iä! CthulWho Fhtagn!
Dans ce scénario, les joueurs incarnent des monstres issus du Mythe de Lovecraft, au choix parmi une Chose Très Ancienne, un Shoggoth adolescent, une Goule de l’ère victorienne, un Profond bagarreur, et un Mi-Go dandy. Ces créatures sont toutes emprisonnées dans la Zone 4791, un centre de recherches secret, où durant ces derniers mois, ils se sont fait sonder et disséquer au cours de dizaines d’expériences inutiles et insensées (à l’instar de plusieurs autres fournées d’êtres non- humains dans ces mêmes lieux).A deux pas de la Zone 4791 sur le lac, CthulWho, le Suprême Maître de l’Espace et du Temps, s’est laissé piéger sur Arthog Island, non loin de Blacksand Beach.
CthulWho a pour habitude de déployer ses plans impies et sa volonté implacable, au fil de ses pé... | |
| ~Mapas das Terras Devastadas~ Regular price: 0 Bundle price: 0 Format: PDF | Esses mapas do famoso artista Bob Greyvenstein retratam diversas áreas em um cenário pós-apocalíptico da Terra Devastada! Os mapas incluem prédios/edifícios em ruínas, carros destruídos e muitas estradas pavimentadas e estradas de terra. Esta publicação também contém três ilustrações personalizadas que podem ser usadas como inspiração ou como recursos visuais.
Este título inclui duas versões de seis mapas grandes de duas páginas, uma com quadriculado e outra sem quadriculado. Os mapas com quadriculado com quadriculado são 36 x 24 com quadrados de 2.5 cm (1 polegada) e cada um dos quais representa 6 metros (20 pés). Ambas as versões dos mapas e as ilustrações estão disponíveis em um PDF de pré-visualização, e versões JPG de todos os mapas — junto com uma rosa dos ventos personalizada — est... | |
| ~Mapas para un Yermo~ Regular price: 0 Bundle price: 0 Format: PDF | Estos mapas del reconocido artista Bob Greyvenstein representan diversas zonas de un yermo. Incluyen edificios en ruinas, coches destrozados y multitud de caminos asfaltados y de tierra. Esta publicación también incluye tres ilustraciones originales que pueden servir de inspiración o como ayudas visuales.
Este título incluye dos versiones de seis mapas grandes de dos páginas: una con cuadrícula y otra sin ella. Los mapas con cuadrícula miden 36 x 24 pulgadas y tienen cuadrados de 1 pulgada (cada uno de los cuales representa 20 pies). Ambas versiones de los mapas y las ilustraciones se muestran en un PDF de vista previa, y las versiones JPG de todos los mapas —junto con una rosa de los vientos personalizada— se incluyen en una carpeta ZIP.
Estos mapas preciosos son adecuados para su us... | |
| ~Mapas para una Isla Tropical~ Regular price: 0 Bundle price: 0 Format: PDF | Estos mapas del reconocido artista Bob Greyvenstein representan una parte diversa y colorida de una isla tropical, con características que incluyen jungla, senderos, un pueblo costero pequeño con playa, algunas chozas aisladas, un río con cascada, un lago pequeño, un complejo de templos en la ladera de una colina, un santuario en una cueva escondido, un volcán con ruinas y un tubo de lava, un par de santuarios pequeños en el bosque y más.
Este título incluye cuatro versiones de tres mapas complementarios, que pueden usarse tanto individualmente como en conjunto. Las variantes incluyen unas con tejados y sin cuadrículas; unas sin tejados, que revelan áreas interiores y sin cuadrículas; unas con tejados y cuadrículas; y unas sin tejados y con cuadrículas. Las que tienen cuadrículas miden 3... | |
| ~TSRPG Regras Básicas~ Regular price: 0 Bundle price: 0 Format: PDF | TSRPG é um RPG com regras leves, ideal para contar qualquer tipo de história de forma colaborativa! Os cenários e suplementos que publicamos para ele representam géneros que incluem Fantasia tradicional e de espadas e feitiçaria, Fantasia Urbana, Terror do Mythos moderno e Ficção Científica Pós-Apocalíptica.
Todos os cenários disponíveis para TSRPG são completamente independentes e incluem todas as regras, antecedentes e personagens necessárias para os jogar sem quaisquer outros recursos.
Também oferecemos uma variedade de recursos gratuitos, como fichas de personagens do tamanho de bases para copos e de um quarto de página. ... |
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Posted: Sat, 13 Jun 12:44:46 CDT
Not all paths are chosen - some are claimed. A mantle taken up in a moment of purpose can shape a life, but only through trial and triumph does it become mastery. The traditions found here are more than techniques; they are ways of being, carried by those who refuse to remain ordinary.
Welcome to Mantles and Masteries, a series showcasing individual subclasses compatible with 5E.
This is the fifth installment of the Will and Weave series, a series devoted to the interplay between mortal will and the deeper currents of magic that bind reality together. These subclasses do not merely grant new abilities; they define relationships with power itself - whether seized, bargained, cultivated, or endured - and the cost of leaving one’s mark upon the world.
Presented here is the Ironguard, a Fighter subclass.



