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 Prowlers & Paragons: Moon Ruins
Posted: Wed, 21 Jan 15:56:09 CST
Publisher: Harmless Forest Creature Games

Few people realize that the moon is practically littered with ruins. There are Atlantean and Lemurian ruins built before humans began reckoning time and a great many structures, cities, and bases built since the 1950s, when governments—locked in the Cold War—tried colonizing our nearest celestial neighbor. Most of these were abandoned after a few years because of the great cost and minimal strategic advantage. There are alien bases as well, built by extraterrestrial empires with the goal of spying on the Earth or planning its invasion. There’s even an antediluvian jungle under a dome on the far side of the moon, teeming with savagery—dinosaurs and alien monsters battle prehistoric human tribespeople transported here thousands or millions of years ago by an unknown intelligence.

The majority of the moon ruins were built by supervillain masterminds, nearly all of whom constructed at least one moon base during their career. Most of these bases were destroyed during battles with superheroes and abandoned. Enough of these former supervillain bases remain that there is a small but lucrative business in exploring the ruins and salvaging the remains of the various super-science projects the villains were working on. Some of the bases are still pressurized, at least in part. Others are little more than a crater, but there’s usually something valuable to be found... if you can get past the automated defenses and abandoned bioengineered monsters.

The Moon Ruins contains seven adventures for your heroes to take one small step into exploring the vast universe by visiting our celestial satellite. It also introduces new villains (who your characters might encounter on the moon or elsewhere) for your Prowlers & Paragons campaign. Finally, it features Celestial Salvage, a professional organization—part archaeologists, part salvage operation, and part looters—that has a lucrative business exploring old moon bases. 

Prowlers & Paragons: Moon RuinsPrice: $14.99
 Hero World
Posted: Wed, 21 Jan 15:52:12 CST
Publisher: Gurbintroll Games

Take a trip to Hero World!

Hero World is the latest iteration of the Advanced FASERIP game, upgraded and rebranded to the Hero World superhero setting rather than just a barebones ruleset.

As well as the inclusion of the new setting, the rules have been updated to a second edition with new powers, expanded character generation options, a new Hero Point system, and further clarification and explanation of existing rules where needed.

However, everything is still fully compatible with previous editions.

Hero World continues the tradition of simple yet flexible mechanics using the classic four-colour Universal Table that has been the backbone of superhero roleplaying since the 1980s, while keeping things fresh and up-to-date with new options and an inclusive setting for modern players.

Hero WorldPrice: $0.00
 Allies & Enemies - for ShadowDark RPG (Foundry VTT)
Posted: Wed, 21 Jan 15:50:39 CST
Publisher: Jeff Stevens Games

Allies & Enemies

It's like a monster book, but with unique NPCs instead of monsters!


Allies & Enemies is a Designed for use with ShadowDark RPG supplement containing:

  • 50+ NPCs to add to your game 
  • 8 mapped and detailed lairs, providing you and the PCs a unique location to explore
  • Each NPC includes a B&W image, brief history, goals, desires, and a stat block
  • Many also include a new magic item or piece of gear
  • Optional Hireling Rules
  • NO AI! 

Foundry Example 1

Foundry Example 2

Foundry VTT Example 3

Foundry Example 4

Also Available as PDF, Hardcover, or Softcover

Allies & Enemies is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.

Shadowdark Creations by Jeff Stevens Games

Click on an image to learn more about the product.

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Treasures from the DarkTemple of the Bone MongersFiggy Puddin' Steals Christmas
Allies & Enemies - for ShadowDark RPG (Foundry VTT)Price: $12.95
 Crewed Rules
Posted: Wed, 21 Jan 15:41:39 CST
Publisher: Half-A Press Pty Ltd

Look around at the tired faces, worn thin by years of space travel, lit by the glow of leaking radiators outside the hull, half shielded by the face plates of their space suits as they cling to the wreckage of this spacecraft orbiting an extraterrestrial world. You are crew: you live together and die together, over what seems like many life times and doing what feels like too much to fit into one. Water brings you together: the hunt for this precious liquid on desiccated asteroids and lifeless planets. It is rocket fuel. Coolant. Thirst quencher. The primary source of the oxygen you breathe.

And what a sixty years it has been. The solar system has evolved in unplanned and unpredictable ways. It has changed humanity. It has changed your mission control. It has changed you. You have drifted beyond all recognition between the orbits around our sun. And you'd do it again. The space race brought you great wealth and opportunity. Only to die here in the outer solar system without the delta-V to land.

Only has it? You have a 3D printer, and the nanotech to break down the remainder of the hull into inks. Those can be used to print stardust -- a highly efficient rocket fuel that'd give one person enough propellant to land on the cratered moon below you, without needing a rocket motor to do so. All you need is the coolant to allow the printer to operate - 60 litres should be enough.

The human body contains 40L of water.

You tighten your grip on the cutter you salvaged from the airlock. Maybe, this time, you'll have to die alone.

Crewed Rules is a 226 page supplement for the Sixty Years In Space TTRPG that provides rules for personal play in the High Frontier universe, where you take on the role of individual crew exploring the solar system in the near future. It provides exhaustive detail on crew creation, damage and complications, hull breaches and space snacks; and an innovative action resolution system that cleanly scales from 0.6 second turns and 0.5m/cm maps to year long turns at gas giant aerostats and the largest worlds.

You can download the first 74 pages for free.

IMPORTANT: If you have already backed 60 Years in Space at $20 USD or more you will already own a copy of Crewed Rules  and do not need to purchase it here again.

Crewed RulesPrice: $10.00
 Colony: Sub/title:
Posted: Wed, 21 Jan 15:41:06 CST
Publisher: Half-A Press Pty Ltd

By 2085, the solar system has been colonized, and humanity begins to turn towards the stars or embarks on mega scale projects of planetary reengineering and Dyson swarm construction. We sit at a pivot point of possible futures, where the outcome will be determined by the scale of investments in each of these schemes as much as by the individual efforts of pioneers and entrepreneurs.

This is complicated by deep patent pools, larger than any individual organisation, which hold the keys to the ventures and future technologies needed to unlock one or more of these outcomes. To gain access to one of these pools requires your crew develop and own their own patents, but you cannot hope to compete with the research capabilities and massive computing resources of far larger factions to do so.

There is only one place left with enough potential discoveries that could lead to novel technologies and where finding the right genes is faster than trying to develop them algorithmically: the Earth's oceans. At the time of writing we have only catalogued around a quarter of a million of the estimated 2 million ocean dwelling species in existence, and this aquatic frontier is the last remaining gold rush in this post- scarcity future.

But something has got there before you. Novel biomes with fish that can speak, kelp that strangles ships, exploding starfish and other highly modified denizens of the deep have started appear. As you decode the genes of these near-alien new species you'll begin to uncover the deeper secret of what is going on under the churning waves. You'll hunt for unrecognised signals in the deep sound channel, explore chasms more than 10 kilometres deep, work with newly intelligent species to free them from their bondage, and ally with, parley or fight other crews while you do so.

Colony:Sub/title is a 141 page supplement for the Sixty Years In Space TTRPG and includes a character generation system for posthumans including origins, realms and responses -- techniques adopted to make them almost impossible to kill --  and Ecosystem and Travel Map Builders to allow you to travel through subsurface oceans and aerostats on other planets as well as on Earth.

IMPORTANT: Colony: Sub/title is still undergoing development and this version should be considered an ashcan release and is primarily intended for existing players to get access to rules that were moved from other supplements.

Colony: Sub/title:Price: $10.00
 Session 0 Planner
Posted: Wed, 21 Jan 15:40:34 CST
Publisher: Dungeons and Details

Start your Dungeons & Dragons campaign off on the right foot!
The Session 0 Planner is a document designed to help groups align expectations, create better characters, and build a strong foundation before the first adventure begins. I list session 0 discussions that have proven helpful at the tables I've been at, and provide a note-taking sheet as a quick reference.

This document can be shared directly with players, printed, or dropped into a campaign packet with zero edits needed.

While this planner was created for D&D, it is largely platform-agnostic and can be applied to other TTRPGs.

The session 0 planner is perfect for DMs and players alike! With the printable PDF notes, you can have a quick reference that recaps your entire session 0 in a format that makes it easy to find information.

The download includes a 2 page PDF that gives more background on how to have the perfect session 0, and a 1-page printable PDF that can be used as your session 0 notes!

Session 0 PlannerPrice: $3.00
 Essence and Energy Printable Character Sheet
Posted: Wed, 21 Jan 15:38:06 CST
Publisher: Alexander Foerster

This is a printable version of the character sheet for the tabletop roleplaying game, Essence and Energy. It can be printed for personal use. 

Essence and Energy Printable Character SheetPrice: $0.00
 Essence and Energy Editable Character Sheet
Posted: Wed, 21 Jan 15:37:14 CST
Publisher: Alexander Foerster

This is a character sheet for the tabletop roleplaying game, Essence and Energy. It is the digital form version that allows you to edit and save in a pdf reader. 

Essence and Energy Editable Character SheetPrice: $0.00
 Ars Magica: Sangre en la nieve
Posted: Wed, 21 Jan 15:36:43 CST
Publisher: Oscar Estefania

Cae el otoño en las cercanías del remoto convento de San Niniano y extrañas fuerzas parecen arremolinarse en torno a él. Varias de sus monjas se ven aquejadas por extraños males y la abadesa ha decidido contactar con los magos en busca de ayuda. El abigarrado grupo de jóvenes magi y sus acompañantes que acuden a investigar el asunto deberán hacer frente a la oscuridad que acecha en la nieve, a pocas horas de la noche de Todos los Santos...

Sangre en la nieve es una aventura introductoria corta para Ars Magica Quinta Edición. Se recomienda jugar la aventura con los personajes pregenerados que se incluyen, diseñados específicamente para ella.

Este escenario está liberado bajo la licencia abierta de Ars Magica y es una traducción de una aventura publicada en inglés que se puede encontrar aquí: https://www.drivethrurpg.com/en/product/500082/blood-on-the-snow-a-one-shot-adventure-for-ars-magica-5th-edition

La descarga incluye, además del PDF de la aventura, un mapa del convento de San Niniano, el principal escenario de la aventura, acompañado del archivo .json para su importación en FoundryVTT. 

Ars Magica: Sangre en la nievePrice: $2.33
 Carapace: A Game of Memory and Ruin Quickstart
Posted: Wed, 21 Jan 15:35:23 CST
Publisher: Soul Magnum Publishing

Carapace is a solo tabletop skirmish game of battle prowess and memory. Players control Combat Wings comprised of ancient war machines trying to recover their original purpose and memories. Piloted by a Cantor, a sacred steward who speaks for you, together you battle across ruined reliquaries, drift-wrecked strongholds, and memory-haunted warfronts. This is a game of reclamation and survival. You won’t just win missions, you’ll regain parts of yourself and your world doing it. Victory is temporary, but memory is everything.

Find out more at https://carapace.world

Carapace: A Game of Memory and Ruin QuickstartPrice: $0.00
 Hunting The Most Dangerous Game (Mid level Campaign)
Posted: Wed, 21 Jan 15:34:04 CST
Publisher: Campaign C-18

There is a mad man in the town who is looking for fresh prey. He however does not just hunt the natural creatures of the outdoors. No he hunts for a more dangerous being. One that is cunning and wise. It knows what the hunter might do and what it should do in reponse. It know these things because it too is a human. Your character's name has come up on the list. you must now not only outrun the hunter, but be a hunter yourself. You life depends on what you know and how well you can survive. Can you safely hunt a hunter?

Hunting The Most Dangerous Game (Mid level Campaign)Price: $11.47
 Wolf Pit B/X Radio Edit
Posted: Wed, 21 Jan 15:31:44 CST
Publisher: TalkStabRoam

Wolf Pit is an OSR-styled adventure for the D&D game system using the B/X rules. It is written for three to five players of second to third level. The adventurers will have a chance to save a child, save a village, and save themselves from both poverty and obscurity if they can truly handle the challenge. The four-level, 39 area adventure site is stocked with new monsters, unique treasure, and many opportunies for ruin.

Wolf Pit B/X Radio EditPrice: $5.00