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 AEDOCK17- Industrial Buildings
Posted: Sun, 08 Feb 17:01:57 CST
Publisher: Aether Studios

Dockyards, was one of our first big projects as a studio. Colin and Will double-teamed it back in August/September of 2018 and here in 2024 it just keeps growing!

The Dockyards Warehouse, the only place to store those goods! Large, expandable, and made of industrial brick, these buildings are built for tough dock life.

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AEDOCK17- Industrial BuildingsPrice: $13.00
 Haven Fallen - Solo Adventure - Rogue Pulse
Posted: Sun, 08 Feb 17:01:16 CST
Publisher: Original Frontiers

The stars themselves seem to hold their breath. Whispers in the void speak of a rare resource, long thought lost, whose reappearance threatens to ignite war across countless systems. This substance is not a haven crystal, nor a simple mineral—it is a fragment of the cosmos, a pulse of the galaxy’s hidden heart. Every major power, clandestine guild, and desperate scavenger knows its value, and none are willing to share. You arrive on a fractured planet where the terrain itself resists understanding: mountains bend unnaturally, storms hum with electrical fury, and rivers of liquid metal twist like living things. The surface is scarred with old battlefields, evidence of prior seekers who did not survive. Shadows stretch longer than physics allows, and every sound seems amplified, distorted, as if the world itself is listening.

An eerie stillness cloaks the ruined cities, punctuated by distant echoes—rumors of rival expeditions, mercenary bands, and alien predators circling the edges of the hunting grounds. You know that patience will be tested, loyalty is rare, and power corrupts faster than one can blink. Every decision weighs like a star on your chest. To seek the resource is to embrace chaos; to ignore it is to leave the fate of countless systems to those more ruthless. Somewhere in this maze of ruin and shadow lies the Aether Fragment, and the first to grasp it may bend the will of the galaxy itself—or vanish, leaving only echoes of ambition and ruin.



__________________________




In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them.  Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:

§The Storyteller (you) assigning a Difficulty Rating (DR)
§You rolling a d20
§Applying all modifiers available to your Character
§Determining whether you equal or exceed the DR
§This template expands on that foundation with procedural tools for you to generate plots, worlds, enemies, factions, and motivations—ensuring every session becomes a unique dark sci-fi survival chronicle.
Haven Fallen - Solo Adventure - Rogue PulsePrice: $0.50
 Haven Fallen - Solo Adventure - Deadly Contracts
Posted: Sun, 08 Feb 17:01:04 CST
Publisher: Original Frontiers

The cold void of space is a theater of shadows. Your crew drifts between derelict stations, fractured moons, and the smoldering remnants of forgotten cities, where every whisper of activity is both a clue and a trap. The target is known by reputation alone—an entity whose elusiveness has become legend, its deeds whispered in fear across trading hubs and mercenary enclaves alike. Rumors say it moves between the stars with unnatural foresight, leaving carnage in its wake, never caught and never fully understood. A thousand credits—or a lifetime of grudges—await those who succeed. But this pursuit is not a simple hunt. Competing bounty crews stalk the same trails, some wielding firepower, others subtle poison. Corporate mercs, freelance killers, and rogue operatives blur the line between ally and enemy. Every choice carries weight. Each decision may seal your fate, or grant you the leverage to tip the scales in your favor. Surveillance, sabotage, and occasional negotiation are tools as vital as guns or blades. The target’s motives are obscure, yet something about their flight suggests a pattern—a lure, perhaps, meant to draw hunters into a web of secrets. As your crew maneuvers through asteroid belts and ruined orbital platforms, a slow dread settles. Every empty corridor, every flickering light, every distant echo could conceal more than a rival—or the target itself. The hunt will test your resolve, your cunning, and your alliances. And when you finally confront your quarry, the price of failure may be more than death—it may be the ruin of the fragile order that holds your corner of the galaxy together. The stars are silent witnesses. The chase begins.




__________________________




In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them.  Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:

§The Storyteller (you) assigning a Difficulty Rating (DR)
§You rolling a d20
§Applying all modifiers available to your Character
§Determining whether you equal or exceed the DR
§This template expands on that foundation with procedural tools for you to generate plots, worlds, enemies, factions, and motivations—ensuring every session becomes a unique dark sci-fi survival chronicle.
Haven Fallen - Solo Adventure - Deadly ContractsPrice: $0.50
 Fighter - Nubian Archer - 5e and 2024 Subclass
Posted: Sun, 08 Feb 16:18:04 CST
Publisher: The Quicksilver Adventuring League

Fighter Subclass for 5e (2014) or 5.5e (2024)

I included 12 Feats that align with this subclass.

Historical Fighting Styles

I thought it would be interesting to create fighting styles inspired by real-world history. While each style is rooted in a specific culture or era, they’re designed to be usable by anyone, regardless of culture or species. In a fantasy setting, these traditions aren’t meant to be restricted to their historical origins.

Nubian archers were among the most respected warriors of the ancient world, coming from Nubia, which the Egyptians called Ta-Seti, or “Land of the Bow.” Their archery tradition stretched back thousands of years to early hunting cultures, eventually forming the backbone of Nubian military power. Known for their use of powerful longbows, disciplined formations, and exceptional accuracy, Nubian archers served as elite troops and mercenaries for major empires.

Fighter - Nubian Archer - 5e and 2024 SubclassPrice: $1.00
 Token Pack - Humanoid NPCs Pack 1
Posted: Sun, 08 Feb 16:12:09 CST
Publisher: Jeff Stevens Games

VTT Token Pack - Humanoid NPCs Pack 1

Each token is 1,000 px X 1,000 px

VTT Tokens great for Foundry VTT, Roll20, or other vitrual tabletops. Works well for ShadowDark RPG, OSR, OSE, or other games featuring Black & White artwork.

NPC Tokens

Jeff Stevens Games Art License Summary

All stock art is licensed for use in professional publications. The purchase of these images/tokens allows you to use the art in one commercial product. If you use this image in a different publication, please purchase another copy.

Please credit Dubious Artiste if you use these images/tokens commercially. May not be repurposed or sold as a part of an art pack or token pack. 

The artist and Jeff Stevens Games retain ownership of the work. You may not resell the art in your own art bundles.

Token Pack - Humanoid NPCs Pack 1Price: $6.95
 Project Blind Spot: An EZD6 Dreadful Doomscapes Scare-nario
Posted: Sun, 08 Feb 15:35:24 CST
Publisher: Quest Givers

Deep in the desert lies a town that vanished without explanation in the late 1960s. No evacuation orders. No public records. Just silence.


Armed with a single tantalizing clue, you and your crew venture far beyond the highway to uncover what really happened: government experiments, illegal cover-ups, or something worse. The truth is still there, waiting… and it wants to be found.


Prepare for a single night’s terror with this EZD6 Dreadful Doomscapes Everyday Nightmares Scare-nario, bookmarked and ready to roll!


Project Blind Spot: An EZD6 Dreadful Doomscapes Scare-narioPrice: $2.99
 Starburn Sector Legends Core Book: An RPG of Power, Reputation, and Survival Among the Stars
Posted: Sun, 08 Feb 15:12:14 CST
Publisher: Thaloranth Publishing

Starburn Sector Legends Core Book: An RPG of Power, Reputation, and Survival Among the Stars

Revolutionary Collaborative Space Opera RPG

The galaxy broke when the stars burned out. Now, decades after the Starburn Event shattered faster-than-light networks, humanity survives in isolated pockets scattered across the void. This is the Starburn Sector, where power flows to those bold enough to seize it, reputation opens doors that money cannot, and survival depends on the bonds you forge with your crew.

You are not chosen ones destined to save the galaxy. You are professionals—smugglers, traders, mercenaries, diplomats, researchers—trying to make your way in a dangerous universe where every choice has consequences and every ally might become an enemy.

What Makes This Different

Starburn Sector Legends uses a diceless resolution system where your character's capabilities and circumstances determine success, not random chance. Every scene matters because each one advances your story and earns experience that drives meaningful character growth.

This isn't a game about individual heroes—it's about collaborative crews where every member's specialization matters. Your pilot navigates dangerous asteroid fields while your engineer keeps the ship together and your negotiator talks you out of trouble with station security. Success comes through teamwork, careful planning, and the relationships you build across the sector.

Television-Inspired Adventure Structure

Adventures follow a 21-scene structure based on TV episode pacing, organized into three dramatic arcs that ensure natural story flow while giving every character type opportunities to shine. Whether you're running a heist on a corporate station or negotiating safe passage through rebel space, every scene contributes to your character's growth and your crew's legend.

Complete Game in One Book

This core book provides everything you need to create collaborative space opera adventures:

  • Revolutionary character creation featuring six human variants adapted for life among the stars, professional paths that define your expertise, and a three-tier skill system that rewards both broad competence and focused specialization

  • Innovative collaborative mechanics including ship ownership systems that require crew coordination, station domain investments that transform crews from employees into stakeholders, and advancement through Path Points that unlock legendary capabilities

  • Comprehensive Game Master tools including the Heat system for tracking consequences, complete faction reputation mechanics, economic guidelines, and the scene-based adventure design philosophy that creates campaigns where emotional investment drives better stories than epic plots

  • Three complete sample adventures demonstrating different campaign styles: corporate heist, political intrigue, and archaeological mystery

  • Professional reference materials with quick-lookup tables, adventure planning templates, and integration guides for expanding your campaigns

Perfect for Groups Who Want:

  • Space opera adventures focused on crew relationships rather than individual heroics

  • Reliable character competence without random failure ruining dramatic moments

  • Television-style pacing where every session feels like a complete episode

  • Economic and political advancement that makes crews stakeholders in their world

  • Long-term campaigns where reputation and relationships matter as much as equipment

From the Publisher of the Successful Starburn Sector Product Line

Building on the proven success of the Starburn Sector setting with established supplements including faction sourcebooks, solo adventures, and sector guides—all bestsellers on DriveThruRPG. This core book provides the complete foundation for the collaborative space opera experience that thousands of players have been requesting.

"Small-life sci-fi. Not space opera. Not rebellion fantasy. You trying to make a life in the busiest trade hub in the Starburn Sector." —Starburn Sector: Prosperity Station

Transform your crew from unknown operators into sector legends whose names carry weight throughout the stars. Your ship is your lifeline, your crew is your family, and your reputation precedes you to every port.

Welcome to the Starburn Sector. Your legend begins now.

Product Details:

  • Complete RPG system in single volume

  • Diceless resolution mechanics

  • 21-scene adventure structure

  • Collaborative crew focus

  • Professional layout and design

  • Extensive reference materials

  • Compatible with existing Starburn Sector products

Starburn Sector Legends Core Book: An RPG of Power, Reputation, and Survival Among the StarsPrice: $7.99
 Into the Unknown: Psion
Posted: Sun, 08 Feb 14:53:21 CST
Publisher: Unknown Games

Psion

"Psionics are the most dangerous power in the galaxy. Some use it to strengthen themselves, some to help others. But always remember: this power belongs to the enemy."

The Psion is a versatile Wisdom or Charisma-based psionic class, capable of shaping reality, manipulating minds, and warping the battlefield. Unlike other classes that rely on bullets or brute force, the Psion channels raw psionic energy, balancing the fine line between Transcendence and Corruption.

Whether bolstering allies, unleashing devastating attacks, or bending reality itself, a Psion is both a weapon and a gamble; one misstep could lead to ultimate ruin.

Class Highlights:

  • Psionic Casting: Harness the power of the psionic realm, accessing a wide array of destructive, manipulative, or restorative abilities.

  • Psionic Balance: Choose between Corruption, Transcendence, or Neutrality, with your actions shaping the evolution of your powers over time.

  • Psionic Auras: Project your influence across the battlefield, supporting allies or crippling foes depending on your chosen path.

Psionic Origins:

  • Psionic Origins: Bloodline: Harness the power of your ancestry. Choose a bloodline to gain unique psionic abilities, from healing allies as an Olympian, dealing raw damage as a Titan, or fortifying defences as Unknown.

  • Psionic Gift: Project your inner state onto the battlefield. Your psionic aura can protect, empower, or weaken those around you, reacting dynamically to your chosen path of Transcendence, Corruption, or Neutrality.

  • Psionic Mutation: Your body is no longer entirely your own. Manifest unnatural powers that enhance movement, strength, and resilience while ageing faster, phasing through matter, and altering your form in dangerous and unpredictable ways.

Paths of Power:

  • Transcendence: Protect and enhance your allies, heal wounds, and manipulate the battlefield for control and support.

  • Corruption: Unleash devastating psionic damage, sap life from enemies, and spread fear with your powers.

  • Neutral: Walk a balanced line, blending offensive and defensive capabilities as you see fit.

Endgame Evolution:

By level 20, Psions can achieve Balance Apex, casting ultimate psionic powers without expending slots, mastering either devastating destruction, mass healing, or both if Neutral. Their powers are as awe-inspiring as they are terrifying, leaving an indelible mark on the battlefield.

This class is extracted from Into the Unknown: Murphy’s Field Guide.

If you like the idea of morally complex, reality-bending psionics in a gritty sci-fi setting, check out the full guide: Murphy's Field Guide: https://www.drivethrurpg.com/en/product/524539/into-the-unknown-murphy-s-field-guide-early-access?src=hottest_filtered&affiliate_rem=4742145

All Into the Unknown books are currently unillustrated. As I’m not an artist, and I don’t feel comfortable using AI-generated art, I’ve chosen to focus on writing and design first.

One day, I hope to commission artwork that reflects the tone of the setting,  something that feels aged, forgotten, and water-damaged. The final visual style will be intentionally distressed: blotchy, faded, and drained of most colour, like a relic uncovered in a ruined archive.

Into the Unknown: PsionPrice: $0.99
 Vaesen Out West: The Great Hunger
Posted: Sun, 08 Feb 14:01:46 CST
Publisher: Free League Publishing

HUMAN-CREATED WITHOUT THE USE OF AI.

Fort Millard needs help. A cavalry patrol investigating a lost wagon train encountered a terrifying foe that slaughtered all but four survivors. They described their attacker as a barbaric and inhuman beast that seemed immune to their bullets and bayonets.

As agents of an organization known simply as “The Company,” your gift of the Sight makes you uniquely qualified to investigate the supernatural. You must ride from Fort Millard across a dangerous landscape filled with unexpected threats to reach a mysterious box canyon. Will you defeat the insatiable Great Hunger that awaits you there, or become its next victims?

This 43-page Vaesen Out West adventure is suitable for two or more PCs of beginning experience or higher. The GM has the option to run it as a straightforward linear narrative, an open-world sandbox mini-campaign, or a mix of both. Playtime to completion can be scaled from a single session to multiple ones, depending on the GM’s needs.

The Great Hunger is a standalone installment of an ongoing adventure series created for Free League Publishing’s Vaesen RPG, but set in the 1800s American frontier. It may be used to start an ongoing campaign or serve as a sequel to my previous release, Beast of the Plains. Future adventures will expand on the Vaesen Out West setting and add exciting new dangers for the PCs to confront.

This adventure module includes:

  • Pregenerated characters and instructions to create PCs for this unique setting

  • A steam locomotive that provides a traveling base of operations for PCs

  • A dozen NPCs with full stats and personal motives

  • A monstrous new Vaesen: The Great Hunger

  • Five major adventure locations, including two frontier towns

  • Read-aloud text for the GM to guide players through the adventure

  • Random tables for spooky wilderness encounters

  • Advice and guidance to help GMs scale the adventure to include multiple paths and endings

  • A player handout suitable for printing or sharing in VTTs like Roll20

Vaesen Out West: The Great HungerPrice: $3.00
 NPC Reaction Tables
Posted: Sun, 08 Feb 13:34:34 CST
Publisher: Piranha Squirrel Productions

Make your game world come alive with reaction rolls that change based on your PCs actions and appearance. This document will help you implement NPC reactions that change when your characters take notable actions. 

Inspired by Murkdice's Upgrading Reaction Rolls post on Substack.

Happy Dungeoneering!

NPC Reaction TablesPrice: $0.00
 Demons & Dungeoneers! **Deal of the Day** [BUNDLE]
Posted: Sun, 08 Feb 12:46:57 CST
Publisher: Demons & Dungeoneers Gamebooks
This special bundle contains the following titles:

This gamebook is available for this price until February 9th 11 AM US Eastern time. 

516688-thumb140.jpg Demons & Dungeoneers! The Gazer of Nurenhill (Solo Adventure)
Regular price: 0
Bundle price:
 0
Format:
 PDF
Salutations! May good fortunes always find you! If you are unsure about purchasing a Demons & Dungeoneers gamebook, download the very first one I wrote for free - Demons & Dungeoneers! The Dragonslayer. That way you can see if it is right for you.  Demons and Dungeoneers! The Gazer of Nurenhill is a gamebook using a sword & sorcery story. To play the game, you will need a 6-sided die or generator. Inside the PDF downloads: - You can choose from 6 pre-made dungeoneers, each with individual (fillable) character sheets, eliminating the need to use a pencil and eraser to play the game. - The gamebook is hyperlinked after each action. - There are over 350 illustrations drawn by various professional artists. - The rules are four pages long, whi...

Total value: 0
Special bundle price: 0
Savings of: 0 (80%)
Demons & Dungeoneers! **Deal of the Day** [BUNDLE]Price: $5.00
 Clipart Critters 680-Undead Frost Giant
Posted: Sun, 08 Feb 12:41:38 CST
Publisher: Postmortem Studios

Giants are bad news… Zombies, worse news… Zombie Giant Vikings…Yish! The perfect illo for your next old-school fantasy adventure set in the Great North!

Subject to the included license information. Printed size will be up to a massive 2900 x 5400 pixels (4.8 X 9 inches) as a 600 ppi Tiff... enough to be used as a halfpage illustration! Included is a lo-rez version for easy online advertising.

You can use this image in commercial or fan projects, however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.

Clipart Critters 680-Undead Frost GiantPrice: $5.99