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Newest Items
Posted: Thu, 30 Apr 23:03:59 CDT
YS Games: Location Builder
Create memorable fantasy locations in minutes.
Location Builder is a system-neutral toolkit for generating dynamic fantasy locations for session prep, improvisation, or solo play. Build anything from a forgotten shrine in the wilderness to a remote coastal ruin, hidden settlement district, ancient underground site, or strange magical landmark.
Using flexible roll tables, you can quickly determine:
- Environment and terrain
- Location type and physical layout
- Sensory details and atmosphere
- Nearby settlements and regional connections
- Current inhabitants
- Active situations and complications
- Optional weather conditions
The tables are designed to create locations that feel lived-in, unusual, and ready for adventure - not just empty maps.
Use this tool when:
- Your players travel somewhere unexpected
- You need a memorable side location quickly
- You want richer exploration sites for your world
- You’re preparing adventure hooks or sandbox locations
- You need inspiration for solo RPG play
Includes:
- Step-by-step location generator
- Example generated location
- Location roll sheet for session prep
Compatible with most fantasy RPG systems. Use Location Builder alongside other YS Games tools to quickly generate NPCs, encounters, and story seeds for your adventures.
Coming Soon: Faction Builder - Build dynamic guilds, orders, and alliances.
YS Games creates elegant tools that help Game Masters bring their worlds to life.
Posted: Thu, 30 Apr 23:01:47 CDT
魔術師や謀略家のための25の役立つ呪文
『比類なく有益なスラサーラの呪文集』には、魔術師のキャラクター向けに八色の魔法体系に分類される25の新たな呪文が掲載されている。
これらの呪文は戦闘以外で便利に用いることができるように作られたものだが、機転の利く魔術師であれば必ずや製作者が想像もしなかった活用方法を見出すことができるだろう。
※本書を使用するためには別売のTRPGルールブック、『ウォーハンマーRPG ルールブック』が必要になります。
Posted: Thu, 30 Apr 22:59:53 CDT
Many Fungus Among Us
Type: One-page one-shot
Setting: Any High Fantasy or Lugon
System: DnD5E
Players / Level: 3-5 / 4
Keywords: Social, Puzzle, Exploration
Includes: PDF, Symbolled Map, Non-Symbolled Map
Description: The adventurers are sent to a ball, tasked with finding fungal-infested intruders before they attack the other party guests.
No generative AI has been used in the creation of this adventure. Copyright free assets are used in this adventure.
Posted: Thu, 30 Apr 22:55:00 CDT
VÖLUSPÁ is a stunt list whispered from the cosmic depths of Norse Mythology. This supplement is built on the heavy, inescapable pull of Wyrd and the flickering shadows cast by the Aesir. In this world, every hero is but a pawn in a game between gods and giants, and every victory demands a price.
Designed for those bold enough to stare back at the cold gaze of the Norns, VÖLUSPÁ provides high-flavor, mythic stunts that lean into the supernatural and the legendary. Each entry includes mechanical tags for Frequency, Cost, Action Type, and Skill to ensure your table never slows down while navigating the threads of destiny.
What’s Inside:
- Mythic Might: Channel the "Blood of the Jotunn" or strike with "Gungnir’s Arc."
- Secrets & Sorcery: Master the "Seiðr of the Grave" or sacrifice for wisdom with "Mimir’s Price."
- Fated Defense: Use the "Gaze of the Norns" to see the trajectory of a strike or walk through fire with "Wyrd-Walker."
- Thematic Mechanics: Rule-breaker stunts that reflect the sacrificial and fatalistic nature of Viking myth.
Your thread is woven. Will you carve a legacy worthy of an eternal seat in Valhalla?
Posted: Thu, 30 Apr 22:33:20 CDT
Map Details
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Size: 30x18
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Grid: Square (1 cell = 5 ft)
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Includes:
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PNG Full HD (1920px): gridded/gridless
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Key Features
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Roll20 Ready: Easy to drop into your session
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30x18 Grid (precisely aligned): No scaling issues or token drift
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VTT Friendly: Works across most virtual tabletops
License
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This map is intended for personal use only.
Commercial use, redistribution, or resale in any form is not permitted - Credit: Xundra Maps
Posted: Thu, 30 Apr 22:24:53 CDT
Stormspire: Shadows of Cedric (Codex 1 - Book 3) (Daggerheart Compatible)
Beneath the gleaming districts of commerce and prayer, in the lower industrial terraces where steam bleeds through cracked pipe and whispers travel faster than law, a renegade Artificer has done what no one in Stormspire was meant to do. He has wedded science to divinity, and a Relic Key, traded long ago by a missing broker named Cedric Vann, was the final piece required to awaken his creation.
The experiment succeeded.
What stands now in the dark beneath the Rustfen District is a malformed miracle: a hybrid of divine essence and mechanical will, equal parts blasphemy and breakthrough. The party's arrival coincides with its awakening, and the choice they face is the kind Stormspire is built to ask. Finish the Syndicate's work, or protect what should never have been made.
Stormspire: Shadows of Cedric is the first entry in the Stormspire Codex line: lore-rich, faction-defining adventures designed for flexible integration within any Stormspire campaign.
New to the world? Roll a Level 2 party and step straight into the storm, the included Stormspire World Frame gives you everything you need to start here.
Already running Whispers of the Lost and Faces of the Goddess? Shadows of Cedric picks up exactly where Campaign Two leaves off and plays as the third installment of the saga.
Designed for the Daggerheart TTRPG system — accessible to new players and a natural continuation for returning Stormspire tables.
✅ A Level 2 to Level 3 module that plays as a standalone gothic mystery or a direct continuation from Whispers of the Lost and Faces of the Goddess
✅ A three-act structure built around the Codex line's signature shape: Discovery and Approach, Confrontation and Revelation, Resolution and Report
✅ Launches the Stormspire Codex format: lore-rich adventures that reshape the moral terrain of the city without altering the main campaign arc
✅ Expands the Faction Favor & Boon system with new Marks of Favor outcomes for the Lily Syndicate and the Well Goddess, with multiple branching endings tied to player choice
✅ A custom Elder Futhark rune logic puzzle with full-color player handout and GM solution key
✅ Tier 2 and Tier 3 adversaries built on the Stormspire Adversary framework, including the Clank Abomination and the Hollow Fae
✅ Madness and Reputation mechanics carried forward from the Stormspire World Frame, including the Coping Score and Rehabilitation system
✅ Combat maps, adversary stat blocks, and player handouts
✅ Fully written encounters and boxed text
✅ Custom GM tools and printable Adversary Combat Worksheets
✅ Instant Digital Download — start playing tonight
✅ Lovecraftian horror, high fantasy flavor
What's Inside:
- GM adventure guide and full narrative
- The Stormspire World Frame (included for new players)
- Three-act Codex scene structure
- Expanded Favor & Boon outcomes for the Lily Syndicate and the Well Goddess
- Elder Futhark rune puzzle with handout and GM solution key
- Stat blocks and printable Adversary Combat Worksheets
- Cedric Vann's complete return arc, with consequences carried into Campaign Three
- PDF and ePub versions
⚡ Exclusive Digital Bonus Pack: Battle Maps, Adversary Tokens, NPC Markers, and Player Handouts for use with your favorite Virtual Table Top platforms (VTT)!
⚡ A faction-defining session built to leave a mark on every campaign it touches.
⚡ Mercy, once sold, can never truly be reclaimed.
Stormspire Shadows of Cedric - The tragedy of corrupted mercy.
Shadows of Cedric asks what happens when forgiveness becomes a commodity, when sacred truth is buried beneath brass and blood, and when faith survives only through the guilty. It is a gothic investigation steeped in grime and revelation, dripping condensation, candlelight reflected in water, the echo of machinery that sounds almost like breath.
The horror here is human. Ambition unrestrained. Loyalty misplaced. Faith misunderstood. The monster is merely its reflection.
Whether your party owes the Syndicate a debt, walks with the Well Goddess, or steps into Stormspire for the very first time, this is the Codex where the city's quieter ruins are made loud, and the choices made in the dark beneath the Hovel will follow your table into Campaign Three.
The Storm Rages On! Stormspire: Whispers of the Lost (Campaign One) and Stormspire: Faces of the Goddess (Campaign Two) are available now. Codex 01: Shadows of Cedric plays beautifully alongside both, or entirely on its own.
Note on AI-Generated Content: All story elements, mechanics, writing, and world design in Stormspire Codex 01: Shadows of Cedric were fully created by the author. AI was used during early conception stages for select artwork, which was then heavily modified and finalized by the author using Adobe Photoshop and Illustrator. This Codex was developed and refined alongside the broader Stormspire publication series, with mechanical content built against the Daggerheart SRD under the Darrington Press Community Gaming License.
About the Author Steve Johnston is the creator of Stormspire, a gothic dark-fantasy setting for the Daggerheart TTRPG. A clinical psychologist by training, he writes for tables that want stories with weight: stories that take adventure, corruption, and the cost of power seriously, and that linger after the dice are put away. He lives in Florida with his partner, Harold, and their black Labrador, Sage, who is an excellent helper and a shameless snack thief.
Posted: Thu, 30 Apr 22:24:22 CDT
The Prosperitas Protocols Trilogy
Some things don’t stay buried. Not the Cold War experiment rotting under the Mojave, not the stone prison dragged up from the deepest trench in the Atlantic, and not the collection locked in a Garden District basement that a very patient man is finally ready to use. The Prosperitas Protocols Trilogy gives you three modern-day Pulp Cthulhu one‑shots that actually talk to each other, built so you can run a sharp single session on game night or string them into a punchy mini‑campaign where your players’ choices matter. The scary part… Billionaires who think they can control the mythos like the stock market…
- Threshold Station – A viral video that shouldn’t exist. A missing urban explorer. A sealed Cold War bunker in the Mojave where the geometry has been wrong since 1954. Your investigators follow a digital trail into the desert, crash a live ritual deep underground, and try to drag someone out who isn’t entirely sure she wants to be saved.
- Stony Ground Salvage – A research yacht is aground on a reef in the Florida Keys. The crew is “missing,” except for the shapes moving below decks. Three stone obelisks taken from the deepest part of the Atlantic are still in the hold, and something vast and wounded is circling in the dark water beneath the hull. The boat is a trap, the dead don’t behave right, and what you decide to do with the stones matters.
- The Curator’s Collection – New Orleans, in the quiet days after Carnival. A private auction in the Garden District is really cover for a ritual that first went wrong thirty‑nine years ago. The collection includes pieces your investigators have seen before, a basement laid out like a machine, and Edmund Voss waiting with a containment device and a pitch. This is where they find out who’s been watching them, and what that’s going to cost.
- Three complete Pulp Cthulhu scenarios set in 2026, each written to run in 3–4 hours, each fully playable as a standalone one‑shot or as part of a connected trilogy.
- A recurring antagonist you can actually roleplay. The Prosperitas Group aren’t robe‑wearing cultists; they’re wealthy, pragmatic people who treat the Mythos like a portfolio. By the final scenario, your players will be arguing with Voss across a ritual space instead of just shooting him.
- Written for modern Pulp Cthulhu, not reskinned from 1920s. Investigators are competent, clocks are real, and bold plans are rewarded with real chances to win (at a price).
- Six pregenerated investigators with baked‑in ties to all three scenarios, so you can sit down and play immediately or mine them for NPCs and hooks in your own campaign.
- Strong Keeper support: clear act structure, concrete stakes for each choice, and guidance on how the trilogy threads connect, so you’re never guessing what Prosperitas does next.
If you want modern, investigative Cthulhu where your table gets to make big, messy choices and actually see the consequences ripple across more than one night, The Prosperitas Protocols Trilogy is built for you.
Posted: Thu, 30 Apr 22:22:04 CDT
World of Zeal is a tabletop role play game. Just by traveling the world you will be able to create, customize and level up your character. Experience the open world of Zeal and discover the many locations that it has to offer. Encounter its multiple depth stories and dangerous monsters. Over 100 different unique monsters ready to battle for their lives. The first edition of World of Zeal. You will be exploring the country of Ahoy. Many NPC looking to take on students as you build your relationship with them.
Excitement and enjoyment is waiting for you adventures. To mini games, battles, shopping, earning a living and exploring the lore waiting just for you. Play solo or even bring in some friends. Experienced the joy of Zeal to it fullest. Adventure we look forward to how you craft your story and path you take.
Posted: Thu, 30 Apr 22:16:48 CDT
College of Inspiration
Bards of the College of Inspiration strive to improve & uplift those around them. To inspire someone is to help them reach their potential, and remove any false doubts that would hinder them. These bards work tirelessly to support their allies and guide them along whatever path they may take.
Inside this PDF is a Bard subclass that focuses on maximizing your Bardic Inspiration to affect more allies at once, all the while prolonging its effects.
Posted: Thu, 30 Apr 22:06:27 CDT
Moonward’s Arcane Catalog
Unlock the Secrets of 140+ Magical Items!
Step into the vault of Moonward’s Arcane Catalog, where every relic has a purpose, and every item carries weight beyond its magic. This essential tome is packed with over 140 magical items designed to enhance your tabletop RPG campaigns, from practical tools used every session to powerful artifacts that can shape the course of entire adventures.
Inside, You’ll Find:
✨ Wondrous Items to enrich your world and inspire creativity
⚔️ Legendary and Artifact-Level Gear worthy of heroes and kings
🔮 Cursed Relics that evolve, challenge, and push back against their wielders
🧿 Strange Curiosities perfect for shops, discoveries, and unforgettable moments
From the ever-reliable tools your players will reach for again and again…to relics like the Chains of the Last Sovereign, capable of reshaping the will of those who dare to wear them…Moonward’s Arcane Catalog is built to bring meaningful magic to your table.
Whether you’re a Game Master looking to surprise your players or a seasoned adventurer in search of something truly memorable, this book is designed to be used, not just read.
Are you ready to open the vault?
For use with any fantasy roleplaying ruleset.
Be sure to check out our Monthly Zine, Books of Natural Magic, where we explore natural ingredients, creatures, recipes, and crafting systems used to create powerful magical items. Each issue focuses on different climates and themes, expanding your world even further.
System Compatibility
Designed for:
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Fifth Edition fantasy RPGs (2014 & 2024 compatible)
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OSR and low-fantasy systems
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Homebrew and narrative-focused games
Rules are written to be adapted to your table and your game.
From MCUP Publishing
By Poveglia Games
FAE REALMS COLLECTION:
Fae Realms: ORDUS PRAX
Fae Realms: ANNWYN
Players Guide: Annwyn Unveiled- Monster Guide: Annwyn Bestiary- Gamemaster Guide: The Courts of Annwyn
Fae Realms: TWINHAVEN
The City Between Realms Guide
Book of Natural Magic Zine COLLECTION:
Compilation Zine 01-06 - Current Issue - 007 and 008
HALAE COLLECTION:
Book 1 Gateway to Adventure - Book 2 Outer Halae - Moonward's Magical Menagerie
A LA CARTE COLLECTION:
Random Encounters 1 - The Shaman Class - Treasures & Temptations
Posted: Thu, 30 Apr 21:51:22 CDT
d100 Romantasy: Temptation & Manipulation
Not all desire is accidental. Some of it is designed. A perfectly timed smile. A silence that pulls the truth out of someone else. A compliment that feels like a promise—or a trap. A glance that lingers just long enough to change everything. In courts of power and passion, attraction isn’t just felt. It’s used.
d100 Romantasy: Temptation & Manipulation delivers 100 deliberate techniques of influence, persuasion, and emotional control—where charm is a weapon, and connection is never entirely innocent.
Each entry is presented in a clean: Technique – Description format for immediate inspiration and use.
Inside You’ll Find:
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Subtle methods of drawing attention and holding it
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Courtly strategies for influence, intrigue, and emotional leverage
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Techniques that blur the line between affection and control
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Ways to build tension without a single touch
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Social maneuvering that feels intimate, dangerous, and deliberate
Perfect For:
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Romantasy novels and court intrigue settings
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Characters who seduce, scheme, and manipulate
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Dialogue that carries hidden meaning
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GMs looking to add depth, tension, and power dynamics to interactions
How to Use:
Roll when:
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a character is trying to influence someone
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a conversation becomes charged with subtext
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power shifts quietly between two people
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someone wonders, “Was that intentional?”
Because in romantasy… Love can be real. Desire can be powerful. But sometimes? It’s planned.
Complete your romantasy collection with tables that explore attraction, tension, vulnerability, and the dangerous games played in between.
Posted: Thu, 30 Apr 20:23:46 CDT
Lord Lothar vanished in the fog, and the party is tasked with bringing him back—whether he still lives or not. This one‑shot adventure, designed to run in 4–6 hours, is built for 4–6 characters at APL 4–5. The heroes must brave the brutal wilderness and buried crypts of King’s Island, a place teeming with deadly predators, ancient curses, and restless dead. Only by facing the island’s terrors can they uncover what became of Lothar… and escape with their own lives.
























