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Posted: Sun, 18 Jan 15:31:12 CST
Everything. You. Need.
- To play historical a historical or fantasy campaign using Stara Szkola Rules.
- To play a hybrid campaign with historical characters in a fantasy realm
- To develop or adapt your own fantasy or hybrid setting

The year is 1517, and you are about to enter a new world. You are standing near a small town on the banks of the Rhine, before a cave entrance in a hill, along with about two hundred other people and a collection of horses, carts, and wagons. This is the most recent expedition in a long series about to embark into a land so strange and uncanny, that it is beyond anything you have experienced, or any of your ancestors dreampt of, going back countless generations.
The members of your expedition are a diverse group including men and women of every estate. You can hear an array of languages – German in four or five distinct dialects, French in at least three, English, Italian, Polish, Czech, Catalan, some others you don't recognize. These people, with their many fine horses, and carts laden with cargo, stand ready for a long and strange journey into a land weirder than any of them ever imagined.
Elegantly dressed diplomats with rapiers on their hip and servants by their side; humble pilgrims with staves and little badges on their hats; hardy explorers and prospectors leading mules with all kinds of gear; young merchants in fur coats, and swords on their belt, carefully inspecting wagons piled high with valuable merchandise; couriers with their pouches and their daggers; students; journeymen; peasants; friars and nuns. Almost every walk of life is here.
The caravan guard are hard-eyed, bearded mercenaries in battered, blackened armor. They lean patiently on halberd and arquebus, muttering to each other, smiling here and there. They've been through the portal many times already. Experienced knights in gothic harness chat in their saddles, sharing flagons of wine, clustered in little groups of four or five horsemen, each preparing to transition from the familiar world of Latinized Europe, into a realm of fantastic opportunity and unfathomable peril: An entirely new world called the Nebelwelt.

Drum and Pike: The Fog World is a new sourcebook for Stara Szkola, designed to allow players and GMs to access Fantasy genres while using the historically based combat system Codex Integrum is known for, and if they want to, play carefully researched historically based characters in a fantasy setting. This book is divided into two sections: Drum and Pike, which covers historical characters and rules for gaming in early 16th Century Europe, and The Fog World, which covers rules and setting material for playing in a range of fantasy realms.
What this book is for
This sourcebook has two parts, Drum and Pike, and The Fog World. Drum and Pike is an SSk historical setting book set in the medieval world, this time focused on the military realm, with rules for new Vocations like Knights and Landsknechts, and setting information for the Rhineland in the early 16th Century. It is similar to our previous historical Supplement for SSk, Streets of the Fencing Master, except that it is set sixty years later in time.
Part two of this book, The Fog World, was written for players of Stara Szkola or Codex Integrum who want to run games within the fantasy genre, and specifically for those who want to play any game in which historical characters can interact with fantasy monsters, magic, NPCs, settings, and situations. Like within underground complexes…
To merge these two worlds, this is a hybrid setting which allows historical characters from early 16th Century Europe to explore fantasy worlds. You can use Drum and Pike to play games in 16th Century Europe, or you can use the hybrid setting we created, or enter a fully fantasy setting using the Fog World rules. Hack the setting to be more to your own liking and play that, or simply rely on the new rules and random tables here as guidelines to write your own adventures… Convert your favorite fantasy adventures or settings from other RPG systems for use with SSk.
This includes the following:
- Four new Historical character Vocations (Landsknecht, Natural Philosopher, Knight, and Voyageur)
- Four new Fantasy character Vocations (Barbarian, Grandee, Burglar, Sorcerer)
- Two complete magic systems (with overlapping rules), one for the historical / mythological world, one for the Fantasy world
- Seventeen new spells based on historical grimoires and other sources.
- Twenty new spells based on Fantasy literature and conventions
- Complete skill system with new skills.
- Rules for managing Fire
- Mapped out hybrid setting with dozens of factions and groups
- Detailed robust descriptions for six settlements where you can roleplay and launch adventures
- Twenty five new monsters for SSk, completely statted out
- Thirty seven statted out NPC types ready for combat or roleplaying (twenty eight historical and nine Fantasy)
- Six new Fantasy peoples (Peri, Elves, Dryads, Sirens, Dwarves, and Gnomes)
- Forty new individual NPCs to interract with
- Systems for random adventure generation within a complex and lived-in world
- Thorough system for trade with multiple tables for markets with all kinds of goods
- Rules for trade and commerce
- New Melee and Missile weapons and armor (both fantasy and historical)
- Rules for firearms and cannon
- Twenty three new magic artifacts
- Complete Rules for generating new magic artifacts
Posted: Sun, 18 Jan 15:29:24 CST
Slow down and describe, describe, describe!
This supplement will help spark your senses. It includes four tables: one for taste, touch, smell, and sound. All on one ready-to-print page so you can easily reference it at the table.
Happy Dungeoneering!
Posted: Sun, 18 Jan 15:23:07 CST
Set out on a thrilling borderlands adventure with this complete Crystal Cave encounter bundle! Perfect for DnD or any fantasy tabletop RPG, this digital kit includes 3 ready-to-play encounters, a lore & inspiration sheet, and a lined page for notes to guide your players through the rising unrest along trade routes, goblin-infested mines, and a cavern pulsing with divine light.
What’s Inside:
- 3 Encounters: Ballistic Bandits, Goblin Mine, and Crystal Cave
- Treasure-Themed Invite: Fillable and available in 8.5×11, 5×7, and mobile-friendly 1080×1920 px.
- Lore & Inspiration Sheet: Story hooks, world-building details, and lined pages for notes.
Why You’ll Love This Bundle:
- Instant Adventure: Everything you need is ready to play.
- Cost-Effective: Digital, reusable, and a fraction of the cost of physical minis and maps.
- Reusable & Replayable: Mix and match encounters and maps for other campaigns.
- Easy-to-Run Fun: Quick-reference stats and modular layouts keep the story flowing.
- Fits Your Table: Flexible enemies, events, and our lore let you drop the bundle into your campaign or customize it for your party.
Format & Details:
- Digital PDF download – easy to print at home
- Clean, minimalist design for fast reference at the table
- Compatible with 5e and easily adaptable for other fantasy RPG systems
- No physical product, no shipping required
Maps: Use Adobe Acrobat (or similar software) and select “Poster” in the Print menu. This will tile the image across multiple sheets, keeping the 1×1 square scale and preserving image quality, or Print as a single 16" × 20" sheet at a local print shop for a seamless, ready-to-play map.
Minis:
Printable cut-out minis are included for all encounter creatures, sized to fit 1×1 or 2×2 battle map squares for easy tabletop use.
Stat Cards:
Quick-reference stat cards provide creature stats, abilities, and actions, designed for fast, modular gameplay with DnD 5e or compatible fantasy systems.
Perfect for DMs of all experience levels, this bundle saves prep time while giving your table a rich, immersive adventure full of cunning bandits, possessive goblins, and divine crystals that pulses with radiant power.
✨ At Primitive Limited, we’re passionate about creating tools that bring your tabletop adventures to life. Our shop is always growing—so follow us to stay updated on new releases.
This digital product is for personal use only. You may print and use it as many times as you like but may not resell, share, distribute, or reproduce the files or printed materials in any form. Thank you for respecting the creator’s work!


Posted: Sun, 18 Jan 15:18:41 CST
Step into the depths with Primitive Limited’s Encounter Kit: Crystal Cave — a ready-to-play digital downloadable encounter designed to make your tabletop sessions smoother, faster, and more immersive. Whether you’re a new Dungeon Master or a seasoned storyteller, this printable pack gives you everything you need to unleash a sparkling array of Resonance Crystals, cunning Prism Serpents, and the jewel-encrusted golem Krythos straight into your campaign.
What’s Inside:
NPC Stat Cards – Resonance Crystals (radiant-powered hazards), Prism Serpents (agile melee & ranged attackers), and Krythos (jewel-encrusted golem guardian)
Printable Battle Map – grid-ready and designed for easy at-home printing
Cut-Out Minis – crystals, serpents, and Krythos for your battle map, ready to stage your encounter.
Ideal for Levels 3-7 (These encounters are modular, letting you mix, match, and adjust difficulty to suit your players.)
- Easier: Use a few Resonance Crystals and one or two Prism Serpents for a tactical, low-level challenge.
- Harder: Add additional Prism Serpents and Krythos for a full, challenging encounter.
- Fun: Position crystals strategically to buff allies, serpents in ambush positions, and Krythos as the final cave sentinel.
Format & Details:
- Digital PDF download – easy to print at home or use on a tablet
- Clean, minimalist design for fast reference at the table.
- Compatible with 5e and easily adaptable for other fantasy RPG systems
- No physical product, no shipping required
Perfect for:
- New DMs who want a drop-in magical cave encounter
- Experienced DMs looking for modular, tactical encounters with layered synergy
- Players craving a mix of environmental hazards, agile foes, and a powerful guardian
Maps: Use Adobe Acrobat (or similar software) and select “Poster” in the Print menu. This will tile the image across multiple sheets, keeping the 1×1 square scale and preserving image quality, or Print as a single 16" × 20" sheet at a local print shop for a seamless, ready-to-play map.
Minis:
Printable cut-out minis are included for all encounter creatures, sized to fit 1×1 or 2x2 squares when folded for easy tabletop use.
Stat Cards:
Quick-reference stat cards provide creature stats, abilities, and actions, designed for fast, modular gameplay with DnD 5e or compatible fantasy systems
✨ At Primitive Limited, we’re passionate about creating tools that bring your tabletop adventures to life. Our shop is always growing—so follow us to stay updated on new releases.
This digital product is for personal use only. You may print and use it as many times as you like but may not resell, share, distribute, or reproduce the files or printed materials in any form. Thank you for respecting the creator’s work!

Posted: Sun, 18 Jan 15:14:07 CST
Step into adventure with Primitive Limited’s Encounter Kit: Goblin Mine —a ready-to-play digital downloadable encounter designed to make your tabletop sessions smoother, faster, and more immersive. Whether you’re a new Dungeon Master or a seasoned storyteller, this printable pack gives you everything you need to drop an exciting ambush scenario straight into your campaign.
What’s Inside:
NPC Stat Cards – Goblin Minion, Goblin Warrior, Goblin Boss
Printable Battle Map – grid-ready and designed for easy at-home printing
Cut-Out Minis – goblin minis sized for your battle maps, ready to bring the fight to the table
Ideal for Levels 1-5 (These encounters are modular, letting you mix, match, and adjust difficulty to suit your players.)
- Scale up by printing more goblins for bigger battles
- Experienced DMs can tweak stats for higher-level play
- Add traps or environmental hazards to increase the challenge
- Customize tactics and story context to make it your own
Format & Details:
- Digital PDF download – easy to print at home or use on a tablet
- Clean, minimalist design for fast reference at the table.
- Compatible with 5e and easily adaptable for other fantasy RPG systems
- No physical product, no shipping required
Perfect for:
- New DMs running their first game
- Experienced DMs who want a plug-and-play side encounter
- Players who want a quick one-shot session with friends
Maps: Use Adobe Acrobat (or similar software) and select “Poster” in the Print menu. This will tile the image across multiple sheets, keeping the 1×1 square scale and preserving image quality, or Print as a single 16" × 20" sheet at a local print shop for a seamless, ready-to-play map.
Minis:
Printable cut-out minis are included for all encounter creatures, sized to fit 1×1 when foldedsquares for easy tabletop use.
Stat Cards:
Quick-reference stat cards provide creature stats, abilities, and actions, designed for fast, modular gameplay with DnD 5e or compatible fantasy systems
✨ At Primitive Limited, we’re passionate about creating tools that bring your tabletop adventures to life. Our shop is always growing—so follow us to stay updated on new releases.
This digital product is for personal use only. You may print and use it as many times as you like but may not resell, share, distribute, or reproduce the files or printed materials in any form. Thank you for respecting the creator’s work!

Posted: Sun, 18 Jan 15:07:38 CST
Step into the fray with Primitive Limited’s Encounter Kit: Ballistic Bandits — a ready-to-play digital downloadable encounter designed to make your tabletop sessions smoother, faster, and more immersive. Whether you’re a new Dungeon Master or a seasoned storyteller, this printable pack gives you everything you need to unleash a crew of cunning bandits and their loyal Blink Hounds straight into your campaign.
What’s Inside:
NPC Stat Cards – Blink Hounds (elusive scouts), Bandit Outlaws (scrappy melee fighters), Ballista Bandits (heavy artillery operators), and the Bandit Captain (tactical leader).
Printable Battle Map – grid-ready and designed for easy at-home printing
Cut-Out Minis – bandits sized for your battle maps, ready to bring your table to life
Ideal for Levels 1-5 (These encounters are modular, letting you mix, match, and adjust difficulty to suit your players.)
- Easier: Use Blink Hounds and Bandit Outlaws for a tense low-level skirmish.
- Harder: Add Ballista Bandits and the Bandit Captain for a strategic, challenging battle.
- Fun: Position bandits at cave entrances and next to ballistas for a dynamic encounter.
Format & Details:
- Digital PDF download – easy to print at home or use on a tablet
- Clean, minimalist design for fast reference at the table.
- Compatible with 5e and easily adaptable for other fantasy RPG systems
- No physical product, no shipping required
Perfect for:
- New DMs who want a drop-in bandit ambush
- Experienced DMs looking for a modular, tactical skirmish
- Players craving a mix of brawlers, ranged threats, and mobile foes
Maps: Use Adobe Acrobat (or similar software) and select “Poster” in the Print menu. This will tile the image across multiple sheets, keeping the 1×1 square scale and preserving image quality, or Print as a single 16" × 20" sheet at a local print shop for a seamless, ready-to-play map.
Minis:
Printable cut-out minis are included for all encounter creatures, sized to fit 1×1 when foldedsquares for easy tabletop use.
Stat Cards:
Quick-reference stat cards provide creature stats, abilities, and actions, designed for fast, modular gameplay with DnD 5e or compatible fantasy systems
✨ At Primitive Limited, we’re passionate about creating tools that bring your tabletop adventures to life. Our shop is always growing—so follow us to stay updated on new releases.
This digital product is for personal use only. You may print and use it as many times as you like but may not resell, share, distribute, or reproduce the files or printed materials in any form. Thank you for respecting the creator’s work!

Posted: Sun, 18 Jan 15:07:04 CST
Knight Seron Val’Kar expects superstition and shadows when someone sends him to investigate sinister disturbances on the Empire’s wild frontier. Instead, he uncovers a warlock’s lair, a forbidden artifact, and a storm of harpies that darkens the sky. As ancient powers awaken and the monstrous Harpy Matriarch unleashes her fury, Seron must wield the legendary spear Angdar—knowing its whispers threaten to consume his soul.
With the fate of the Bavidirian Empire hanging by a thread, Seron and his unlikely allies—mages, beastmasters, and warriors—must unite against a force that commands the wild itself. From breathtaking battles on craggy ridges to desperate stands against a legion of nightmares, Seron faces not only the enemy without, but the darkness within.
Will courage and unity be enough to withstand the onslaught, or will the Empire fall to the shadow that stirs in the north?
Epic battles, ancient magic, and unforgettable heroes await in this sweeping swords-and-sorcery adventure. Step into the storm—if you dare.
Posted: Sun, 18 Jan 14:30:32 CST
This audiobook is narrated by the author and recorded and mixed by Seidmann Games.
This guidebook is your guide to running and playing in a West Marches-style campaign.
Inside, you’ll find clear, practical guidance on preparing sessions, running the game, and embracing character-driven storytelling adapted for an audio-first experience.
Designed as the foundation for the West Marches series, it explains the principles of open-world play and shows how to set up a campaign that thrives on exploration and player choice.
For those who want a complete West Marches toolkit, this audiobook pairs seamlessly with the West Marches Playkit (PDF Edition Bundle), which includes the Guidebook, Game Master Workbook, Party Ledger, and Player Journal in one discounted package.
Together, these books form a complete system for every level of West Marches play from first expedition to long-running open-world campaigns.
Posted: Sun, 18 Jan 14:12:53 CST
Combat Cards are monster cards with stats that can be printed and used as encounters in tabletop RPGs.
This set is an undead-themed collection, designed for use in dungeons, crypts, and catacombs. Each card represents an undead creature and is ready to be used straight out of the box, making encounters fast and effortless to run.
How Combat Cards work
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Print the cards and cut them out.
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Shuffle them and place them in a single deck.
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During play, the Game Master draws one card from the deck.
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The drawn card counts as the encounter, immediately defining the monster and its stats.
This set contains 27 ready-to-use monster encounters and is compatible with most D100-based systems, including Rolemaster and Ildmarra IDR.
Posted: Sun, 18 Jan 14:07:49 CST
Treasure Island is a richly detailed pirate hideaway designed for exploration-driven adventures. The island features dense jungle, treacherous coastline, hidden beaches, ominous ruins, and numerous evocative landmarks—each perfect for clues, encounters, and narrative twists. Whether your players arrive by shipwreck, mutiny, or ill-fated bargain, the island invites discovery at every turn.
This pack includes two complementary versions of the same island:
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A full-color tactical map for immersive gameplay and encounters
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A drawn parchment map ideal as an in-world player handout or treasure map clue
Use them together to let players uncover the truth behind an old pirate legend—or let the parchment map mislead them toward danger.
All you need to do is place the X.
Perfect for pirate campaigns, jungle exploration, lost treasure hunts, or any adventure where mystery and greed rule the seas.
Designed to be used with any roleplaying game system, these maps can easily be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed.
License:
Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is strictly forbidden without express written permission. If you wish to use the maps and/or GM Notes in a public live-stream video of your game or in the context of a review, please contact us at support (at) mmpapps (dot) com to secure permission. The license is not transferable, and the maps and GM notes may not be redistributed, resold or sub-licensed in any way.
Posted: Sun, 18 Jan 14:02:28 CST
The Battle for Hadelaide is a revised Part III of my Beastly Ambitions series of adventures, increasing the difficulty of the climactic final battle for a higher-level party of adventurers (or a crueler GM). It also includes a hand-painted simple map for VTT use. This adventure is not meant to stand alone and should be used with the original adventure found here: https://www.drivethrurpg.com/en/product/507137/beastly-ambitions-a-three-part-adventure-for-shadowdark-rpg
Posted: Sun, 18 Jan 13:01:36 CST
Are your dungeon-plundering maniacs getting a bit cocky about their invulnerability as they level up again and again? Then let this spot illo give you a hand (and part of an arm, the rats are just for decoration!), perfect illo for your next OSR or dark fantasy project!
Subject to the included license information. Printed size will be up to a massive 4400 x 2800 pixels (7.3 X 4.6 inches) as a backgroundless 600 ppi Tiff... enough to be used as a half-page illustration! Included is a lo-rez version for easy online advertising.
You can use this image in commercial or fan projects; however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.



