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Posted: Mon, 15 Jun 20:44:49 CDT
Tales from the Fog
- Issue #1 -
Welcome to the inaugural issue of Tales from the Fog.
A dark and deadly zine filled with horrifying beasts of myth and legend.
Designed for the newly released Fatherfog system byy Tuesday Knight Games,
(the people behind Mothership) this burgeoning zine wil help kickstart those first few sessions.
Issue #1 offers the Village of Cassal.
Designed to be a local hub for an adventuring party.
It is a safe haven within the fog; filled with colorful characters,
deadly quests, arcane items and abilities, and most importantly,
beds for the players to rest weary feet upon.
COMING SOON!
- A Siren’s Call
- The Tale of Tom-Tit-Tot
- Three Brothers Billy
- Rotting Hag’s Price
- A Queen Bee’s Sting
- The Lady in White
- Where did Wendi-Go

Posted: Mon, 15 Jun 20:44:46 CDT
Tales from the Fog
- Issue #2 -
Welcome to the second issue of Tales from the Fog.
A dark and deadly zine filled with horrifying beasts of myth and legend.
Designed for the newly released Fatherfog system byy Tuesday Knight Games,
(the people behind Mothership) this burgeoning zine wil help kickstart those first few sessions.
Issue #2 offers the Siren's Call. A small, single-shot adventure to run from the village of Cassal.
The Siren’s Call is set upon a stretch of beach a few miles from Cassal.
Haunted by three dire Sirens, those who dare the seas, nearby rivers, or coastal routes, are oft to fall foul of the wicked beasts.
Can a daring party kill the crooked fowls, save the injured sailor, or reclaim the lost treasures?
COMING SOON!
- The Tale of Tom-Tit-Tot
- Three Brothers Billy
- Rotting Hag’s Price
- A Queen Bee’s Sting
- The Lady in White
- Where did Wendi-Go

Posted: Mon, 15 Jun 20:40:44 CDT
Your Soul Shapes All of Reality
In the premier Issue of the Playtest Primer Updates, we go over the Auras of the Player Characters in greater detail, outlining how Auras are created: absorbing Trace Essence within the Actuality.
This Issue also features a preview of a Character that will be featured in Issue #2, as well as additional content in our special Juneteeth exploration of The Aethyrblood Chronicles.
We will announce the contents of Issue #3 in the next release of this Playtest Primer Update Series!
Posted: Mon, 15 Jun 19:07:04 CDT
Need some inspiration to spruce up your game?
Then we at Corzo Creations have the item you've been looking for.
If you are running out of ideas then use this to pass the time while your players are in Jumpspace.
Posted: Mon, 15 Jun 18:07:56 CDT
CONTENT WARNING
This product deals with the subject of “game hunting.” This is the practice of hunting and killing creature not for the sake of acquiring food, but for the sheer pleasure of killing and claiming a trophy from the kill. In this case, the creatures being hunted are humans, while the hunter is an advanced alien species using technology to give it every advantage over its targets… all for the sake of enjoying the hunt and slaughter of creatures weaker than itself.
Super Powered Legends. Because sometimes you a need a monster everyone recognizes, even when meeting them for the first time.
Designed and Illustrated by Jacob Blackmon, Super Powered by M&M!
Posted: Mon, 15 Jun 16:07:34 CDT
THE SMELL KEEPS VISITORS AWAY. THE TRADE KEEPS THE WORLD RUNNING.
Mercatura Volume III: Hide & Bone dives into the often-overlooked but utterly essential world of the tanning and leatherworking trades. Pushed to the edges of the city by the smell of decay and social stigma, these artisans produce the materials that supply every adventurer, soldier, and scholar in your setting. The tension between their indispensability and the disgust they face is where the stories live.
This GM supplement is designed to make the hide and bone trades playable—not just as background color, but as dynamic locations, social ecosystems, and rich sources of plot. Whether you need to generate a single tannery on the fly or build an entire leatherworking district, this book provides the tools to bring the craft to life.
From general tanners processing cattle hides to exotic specialists handling the pelts of phase beasts and wyverns, the world of Hide & Bone is dirty, dangerous, and deeply political.
Inside This Volume:
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System-Agnostic Generation Tables: Build specialized artisans, unique workshops, specific material properties, and complex client relationships using robust d12 and d20 tables.
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The Craft & Materials: Explore 20 distinct trade specializations, regional traditions, unique tools, and rare materials (including basilisk hide, undead-sourced leather, and demon-touched skins).
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Trade & Commerce: Navigate the economic realities of the trade with tables for pricing negotiations, supply chain complications, and shifting market conditions.
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Guild Politics: Flesh out the social and legal conflicts of the tanning guilds, from strict monopolies and counterfeit quality marks to succession disputes and public health crises.
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100 Adventure Hooks: A massive d100 table of story seeds directly tied to the hide and bone trades, from mysterious maps tattooed on raw hides to stolen tanning formulas.
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System-Specific Sections: Includes dedicated mechanics, stunts, and NPC stat blocks for both Fate Condensed and D&D 5th Edition (SRD 5.1), making integration into your favorite game seamless.
They are essential to every other trade in the setting, and they are never thanked for it.
Posted: Mon, 15 Jun 15:58:22 CDT
King Aradun is dead. Prince Aldun has vanished. And in ten days, Lord Eldred will be crowned King of Dunmar — unless someone stops him.
B1: Fall of the King is a complete adventure for 4-6 characters of 7th-8th level, compatible with the OnceWas Core Rule Book. Race from Realm's End to the city of Griffindale to rescue an imprisoned prince from a dungeon beneath a possessed duke's fortress — then ride hard for the capital before a usurper's crown becomes a doorway for something far worse.
This 94-page module features:
• 9 chapters of political intrigue and dungeon exploration across two cities
• 20+ named NPCs with distinct motivations and roleplay hooks
• The Circlet of the Abyss corruption arc — a four-stage character transformation engine
• New monsters: the Beyonder, Bronze Griffin Construct, and Possessed Thralls
• Full-color maps for Griffindale, Lion's Roost, the Underneath, the Glass House, the Catacombs, and more
• 7 player handouts including letters, maps, and notes from Caius Underbranch
• Alternate ending appendix (Appendix F) for when the prince doesn't survive
• Continues directly from A7: The Witch of Drell's Mines
Posted: Mon, 15 Jun 15:26:04 CDT

Leviathan - The Drowned Armada
A ghost ship dragged on the back of an undead leviathan


Foundry Virtual Tabletop Module

Posted: Mon, 15 Jun 15:14:18 CDT

Three Level Cave

That's quite a drop! X marks the spot, but you never know if that unstable patch of dirt you're digging into is going to collapse and send you tumbling down into an underground creek. Or perhaps you've finally found the secret entrance to the smuggler's cove, and have to carefully wind your way down the treacherous rope bridges and ladders, careful not to make one fateful slip? Fully animated and phased over three layers from top to bottom, this cavernous map might have your players wishing they weren't free...free falling!
All are hooked up and ready to play in FVTT.
A note about FVTT setup: Since many of my Patrons still use FVTT 13, which would require the levels module to work in layers and does not work in FVTT 14, and setting up layers using the default setup in FVTT 14 will break for people using FVTT 13, this is setup as separate maps not as linked layers.
What's Included:
- 3 .jpg maps 30x40 (3000 x 4000)
- 3 .webm animated maps
- Direct link to install the Foundry VTT file (from within foundry)
FAQ:
Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?
You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT. If you use FGU, look for me on DMsGuild!
Posted: Mon, 15 Jun 14:40:05 CDT
When power failure plunges an industrial colony into chaos, your crew is selected for the lucrative and dangerous task of restoring the electricity supply.
But you are not the first group to be sent to the sub-levels of the sanitation system, and the thing that Team Gamma discovered a few hours ago is still down there…
What secrets lurk around the colony’s original nuclear battery? Can Team Gamma be trusted? Will you have to choose between them and the people above?
BLACKOUT is a 16-page zine adventure for Mothership and features:
- A repair job made worse by an unexpected visitor.
- Hazards and obstacles drawn from actual industrial experience, with a dystopian corporate twist.
- A creature inspired by real world animals in addition to movies like Nope (2022) and Godzilla (2014).
- Varied NPCs to help, hinder and act as back-up characters.
- Suggestions for Wardens whose crews fail the job, or who seek to make some extra money on the side.
It also includes:
- A separate player map, representing the best recollection of the last worker to go to subsection X15 (unfortunately that was over 10 years ago).
- Equipment tables and Warden guidance to help set the scene and tailor how prepared (or unprepared) your crew are.
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Content Warnings: Corpses/body parts, electrocution, sewage, amnesia, violent death and being consumed by a large creature, smaller creatures burrowing into human bodies.
Posted: Mon, 15 Jun 14:38:10 CDT
Most RPGs ask:
"How do you become stronger?"
this book asks:
"Where do you choose to go next?"
Not every story needs a dragon to slay.
Sometimes a story begins with a fisher following a rumor upstream.
A merchant taking a road they have never traveled before.
An archaeologist uncovering a forgotten relic.
A traveler stopping in a village and meeting someone whose life will change their own.
In Solo Narrative RPG, the world is not waiting to be conquered.
It is waiting to be explored.
The goal is not to become the most powerful character.
The goal is to discover what happens when curiosity guides the journey.
Every road leads somewhere.
Every stranger has a story.
Every discovery can become an adventure.
Because sometimes the most meaningful stories are not about saving the world.
They are about living in it.
"Not every journey changes the world, but every journey changes the traveler."
Posted: Mon, 15 Jun 14:37:21 CDT
Create your own superhero, team up with friends, and take on villains, monsters, and catastrophes in this fast-paced tabletop RPG. SUPER SATURDAYS uses the easy-to-learn Multiple Action Dice (MAD) system, where every success brings a chance for TRIUMPH and every failure risks TRAGEDY.
Get ready to save citizens, stop doomsday devices, punch robots through skyscrapers!
This Basic Rules edition includes hero creation, powers, villains, advancement, and everything you need to start playing immediately.











