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 Adventuring in the City-State of Shaar
Posted: Sat, 07 Feb 14:12:27 CST
Publisher: Terra RPG

Adventuring in the City-State of Shaar

Welcome to the City-State of Shaar, a realm of absolute arcane will, where magic is law and belief is engineered. Rising from the Golden Steppes as a monument to power without restraint, Shaar endures through spellcraft and the worship of a living god.

From the shores of the Spellward Coast to the fertile Ozhan Plains bent by unseen magic, from the scarred heights of the Qashir Peaks to the concentric tiers of the capital itself, every street, tower, and folk serves a greater design. Truth is curated, memory is malleable, and nothing exists beyond the reach of Shaaron’s gaze.

Whether you come as a sanctioned agent of the Cult, a trader bound by arcane contract, a rebel seeking forbidden knowledge, or a spy walking carefully between spires, Shaar will test your will, your loyalty, and your sense of self. Here, power is worshipped, obedience is rewarded, and those who question reality itself are quietly erased.

Adventuring in the City-State of ShaarPrice: $0.99
 Romantasy Tables - Rituals of Desire & Bonding - 100 System and Setting Free Ideas for Dramatic Romance and Fantasy Stories
Posted: Sat, 07 Feb 13:51:10 CST
Publisher: MediaStream Press

Rituals of Desire & Bonding: A d100 Romantasy Table

Desire in romantasy is never just passion—it’s power, promise, and peril woven together by ancient customs and whispered magic.

This d100 table presents Rituals of Desire and Bonding drawn from fae courts, shadowed kingdoms, moonlit groves, and forbidden academies. These rites range from intimate vows and shared enchantments to dangerous pacts and ceremonial unions that blur the line between romance and magic.

Use these rituals to:

  • Deepen romantic arcs between PCs and NPCs

  • Introduce mystical bonds with real narrative consequences

  • Add tension, temptation, and symbolism to alliances and relationships

  • Inspire festivals, trials, and secret rites known only to select circles

Each entry is written to be suggestive, atmospheric, and story-focused, making it easy to adapt for tables that prefer implication over explicit detail.

Roll wisely. Some bonds cannot be undone. 

👉 This product is part of the Romantasy line—be sure to check out the companion tables covering NPCs, outfits, fae traits, alluring magical powers, bargains & contracts, festivals, and more to build a cohesive, enchantingly dangerous romantic fantasy setting.

Romantasy Tables - Rituals of Desire & Bonding - 100 System and Setting Free Ideas for Dramatic Romance and Fantasy StoriesPrice: $1.00
 Dragonbane Expanded Kin
Posted: Sat, 07 Feb 13:42:32 CST
Publisher: Dojo Games

Looking for some new kin for your Dragonbane game? We got you covered!

Expanded Kin” introduces six new kin, ready for use in your Dragonbane game.  And if new kin are not enough, each of these kin is also presented with entries to run them as “non-monsters” or NPCs!

Enjoy, and Happy Gaming!!

Note: Artwork (and only artwork) may include AI generated images

Dragonbane Expanded KinPrice: $2.99
 Demons & Dungeoneers! The Plagued Dwarf Keep (Novella)
Posted: Sat, 07 Feb 13:18:09 CST
Publisher: Demons & Dungeoneers Gamebooks

When the ancient halls of Khazun‑Thar fall silent, a creeping curse transforms proud dwarves into ravenous undead, threatening to erase their legacy forever. As despair spreads like wildfire, three unlikely heroes rise: a battle-scarred engineer, a relentless alchemist, and a faith-driven priest from the surface. Together, they must forge new weapons, unravel forbidden alchemy, and awaken forgotten legends to stand against the darkness.
But victory demands sacrifice—and the price of dawn may be more than any soul can bear.

Dive into a tale of ingenuity, resilience, and hope forged in the heart of despair. If you crave epic battles, haunting mysteries, and the unbreakable spirit of dwarven kin, this novella will ignite your imagination and leave you yearning for more.

Will Khazun‑Thar survive the plague, or will its embers fade into legend?

Demons & Dungeoneers! The Plagued Dwarf Keep (Novella)Price: $1.50
 Objection: Courtroom NPCs and the Law for Nova City Heroes
Posted: Sat, 07 Feb 12:14:40 CST
Publisher: Arclands Online

The Gavel is Mightier Than the Sword.

A Mutants & Masterminds 3rd Edition Supplement for the Nova City Setting.

You can catch a falling tank. You can dodge a laser blast. You can punch a hole through a dimension. But can you survive a subpoena?

In the wake of The Vanishing, Nova City is a place of fractured order and bureaucratic chaos. The world’s greatest protectors are gone, and the vacuum has been filled by aggressive prosecutors, corporate injunctions, and a legal system desperate to cage the "New Wave" of heroes. For the street-level vigilante, legitimacy is no longer a luxury—it is a legal defense.

OBJECTION! is the essential guide to the legal and political machine in a superhero campaign. It transforms the courtroom from background flavor into a tactical battlefield where Legitimacy is your most valuable hit point.

WHAT’S INSIDE:

THE SCALES OF JUSTICE (6 DETAILED NPCs)
Meet the men and women defining the rules of the game. Full stat blocks, roleplaying guides, and origin hooks for:

  • Elena "The Shield" Castillo: The relentless public defender fighting for the rights of the masked.

  • Julian "Bails" Reed: The grey-market fixer who knows every loophole in the city.

  • Silas Graves: The hardline District Attorney who views every hero as a criminal in waiting.

  • Sam "Static" Miller: The hacktivist lawyer waging war through digital motions and neural links.

  • Judge Miriam Thorne: The ancient authority who presides over the laws of man and the cosmos.

  • The Process Servers: The elite tactical agents who serve subpoenas in the heat of battle.

NEW MECHANICS: THE LEGAL CYCLE
Stop treating the law as a cutscene. This book introduces systems to make the courtroom an active part of your game:

  • The Courtroom Drama Encounter: A social combat system where evidence is the ammo and "Objection!" is your primary counter-attack.

  • The Asset System: Unlock legal allies to gain tactical bonuses, "Grey Warrants," and immunity from municipal oversight.

  • The Legitimacy Tracker: A fluid mechanic that determines if the city views you as a deputy of the law or a public nuisance.

THE OPPOSITION: STERLING-WHITE LEGAL
The most dangerous villains carry briefcases. Meet Julian Thorne and his firm of "Contractual Compulsion" specialists. They specialize in "Litigation Sabotage" for the super-powered elite.

  • Includes details on the Thorne Injunction: Reveal how Marcus Thorne used legal red tape to bury the truth of the Resonance Incident.

  • The "Corporate Shield": A seductive trap where heroes can trade their autonomy for high-end legal immunity.

A LIVING CITY
Explore the legal web of Nova City, from the corporate mandates of the City Council and the federal pressure of the DOJ, to the grassroots scrutiny of the Citizen’s Legal Watch.

READY-TO-RUN ADVENTURES
Three complete scenario hooks—The Trial of the Century, The Digital Gavel, and The Closing Argument—plus random tables for Legal Crises, Courtroom Complications, and Journalistic Favors.

The villains know that to rule the city, they don't have to defeat the heroes; they just have to make them illegal.

Who is judging your story? Find out in OBJECTION!

Requires the Mutants & Masterminds Hero’s Handbook. Set in the Nova City Universe but compatible with any modern street-level superhero campaign.

Objection: Courtroom NPCs and the Law for Nova City HeroesPrice: $6.99
 AEDWRF38 - Hard Workin' Dwarves
Posted: Sat, 07 Feb 11:14:45 CST
Publisher: Aether Studios

Nasos Maloudis and Carl Csúrgó worked this set up together, Carl doing the terrain and Nasos doing the miniatures. This set contains a large 6x6 centerpeice, the Cheerpool, for all dwarves to gather and fill their cup. This model also comes with a scatter option. All miniatures are supportless printing.

TERRAIN RECOMMENDED PRINT SETTINGS

Layer Size: 0.15mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None

MINIATURE RECOMMENDED PRINT SETTINGS

Layer Size: 0.1mm recommended, 0.05mm for resin.
Infill: 25-35% recommended.
Top/Bottom Layers: 8 (or 0.8mm if using a different layer size than 0.1mm)
Side Shell Count: 3 (or 1.2mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None

1.jpg2.jpg3.jpg4.jpg5.jpg6.jpg7.jpgDragonbite.jpg

AEDWRF38 - Hard Workin' DwarvesPrice: $7.00
 The Gangs Of New York - Solo Adventure - Knives In Council
Posted: Sat, 07 Feb 11:04:53 CST
Publisher: Frontier Gaming

In the Five Points, crime has always been loud. It rattles through alleys in running feet, rings out in broken glass, and bleeds into the gutter under open sky. But a change is taking hold—subtle, deliberate, and far more dangerous. The gangs have begun to speak softly. Old rivalries are not ending; they are being set aside. Knives still flash, but now only when they must. Messages travel by trusted hands instead of shouted threats. Where once every gang fought for a corner, a new idea spreads like a whispered contagion: shared territory, shared profit, shared silence. Organization is replacing chaos, and the city does not yet understand what is being built beneath its feet. This movement has no single banner and no single leader—at least not openly. Meetings happen in back rooms and shuttered cellars, where men and women who once tried to kill one another now share drink and grievance. The goal is not peace, but efficiency. Crime, refined. Violence, scheduled. Retribution, unanimous. Politicians sense the shift but misread it as calm. Police welcome the drop in street bloodshed, unaware they are watching something consolidate. The Five Points is becoming a machine, and machines, once assembled, do not forget how to run. This is the birth of organized crime—not as legend, but as necessity. You stand at its threshold.




_____________________________




In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:

§Any associated expansions you wish to use
§Pen and paper or a word processor to record your story

The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.

As you play:

§You will act as your own Storyteller
§You will create and interact with NPCs

You will record events, outcomes, and consequences

The Gangs Of New York - Solo Adventure - Knives In CouncilPrice: $0.50
 The Gangs Of New York - Solo Adventure - The Silent Combine
Posted: Sat, 07 Feb 11:04:46 CST
Publisher: Frontier Gaming

The Five Points has always been a place of noise. It shouts in drunken songs, screams in knife fights, and groans beneath the weight of too many lives packed too close together. Every gang has claimed its piece of the chaos—each with its colours, its grudges, its dead. But lately, something unnatural has settled over the streets. The noise is thinning. Meetings are happening behind bolted doors. Men who once crossed the street to avoid one another now share tables in back rooms heavy with cigar smoke and suspicion. Old feuds are not forgiven, only postponed. What binds them is not trust, but arithmetic. Coin travels better without blood soaking into it. Territory is more profitable when it does not need to be defended every night. The idea spreading through the Points is simple and dangerous: crime, organized. This is not peace. It is structure. A network of gangs begins to form, not under a banner, but under shared rules whispered and enforced. Tribute replaces robbery. Arbitration replaces vendetta. Violence, once impulsive, becomes deliberate and rare—and therefore terrifying. Those who refuse to join find themselves isolated. Those who join discover that unity brings new enemies: politicians who fear being cut out, police who no longer understand who truly rules the streets, and ambitious lieutenants who smell opportunity in every compromise. No one calls it a mafia. No one gives it a name at all. Names make things real, and reality invites attention. For now, it is only an understanding—fragile, ruthless, and growing. The Five Points is becoming something else entirely, and you are close enough to shape what it becomes, or be crushed beneath it.



_____________________________




In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:

§Any associated expansions you wish to use
§Pen and paper or a word processor to record your story

The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.

As you play:

§You will act as your own Storyteller
§You will create and interact with NPCs

You will record events, outcomes, and consequences

The Gangs Of New York - Solo Adventure - The Silent CombinePrice: $0.50
 The Gangs Of New York - Solo Adventure - Rule Undone
Posted: Sat, 07 Feb 11:04:39 CST
Publisher: Frontier Gaming

The Five Points is governed not by laws but by pressure. Every brick, every stoop, every narrow throat of alley carries the mark of enforcement—someone collecting, someone watching, someone making sure the city behaves the way it is told. The men who do this work rarely give speeches and never leave records. They are paid in coin, favors, and silence, and when they fail, the city replaces them without ceremony. Politics here does not wear a banner. It moves through ward rooms thick with smoke, through saloons where votes are bought one drink at a time, through patrol routes that turn sharp corners away from certain doors. Enforcers stand at the hinge between street and state, between brute fact and polite fiction. They break strikes, clear rooms, escort ballot boxes, and remind the desperate where power truly lives. Street life absorbs the blows. Tenements cough out families every morning, gangs claim corners by nightfall, and the cycle continues without pause. Everyone knows who the enforcers are, but no one names them aloud. They are neither heroes nor villains—only instruments. Yet instruments wear down, and some begin to wonder who truly plays them. This is a story of leverage and loyalty, of men and women whose knuckles shape policy more reliably than ink. In the Five Points, the city does not ask for obedience—it demands it, one quiet threat at a time.



_____________________________




In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:

§Any associated expansions you wish to use
§Pen and paper or a word processor to record your story

The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.

As you play:

§You will act as your own Storyteller
§You will create and interact with NPCs

You will record events, outcomes, and consequences

The Gangs Of New York - Solo Adventure - Rule UndonePrice: $0.50
 BECOMING RPG - Character Sheets
Posted: Sat, 07 Feb 10:54:11 CST
Publisher: MediaStream Press

WHAT IS BECOMING?

Most roleplaying games ask you to define yourself before the story even begins: pick your stats, your skills, your backstory. You know who you are before you know the world. BECOMING flips that assumption. Here, your character is discovered, shaped, and revealed in real time, alongside the story.

At the start, you may know almost nothing about your character — perhaps a blank sheet, a few vague traits, or just your name. As you act, as you struggle, as you make choices, your abilities, strengths, and weaknesses emerge. Each roll, each challenge, each narrative decision defines who you are in the world.

Be sure to check out the full system and experience a new way to roleplay!

BECOMING RPG - Character SheetsPrice: $1.00
 BECOMING RPG - a rules light discovery style rpg - make your character as you play
Posted: Sat, 07 Feb 10:47:42 CST
Publisher: MediaStream Press

WHAT IS BECOMING?

Most roleplaying games ask you to define yourself before the story even begins: pick your stats, your skills, your backstory. You know who you are before you know the world. BECOMING flips that assumption. Here, your character is discovered, shaped, and revealed in real time, alongside the story.

At the start, you may know almost nothing about your character — perhaps a blank sheet, a few vague traits, or just your name. As you act, as you struggle, as you make choices, your abilities, strengths, and weaknesses emerge. Each roll, each challenge, each narrative decision defines who you are in the world.

This approach is designed to capture the thrill of personal discovery:

  • Suspense and curiosity: You never quite know what your character is capable of until you try. A simple action might unlock an unexpected talent. A failure might reveal a weakness you didn’t realize you had.
  • Meaningful choices: Every decision matters because it helps shape your abilities, your identity, and your story. The game constantly asks: who are you in this moment, and who do you want to become?
  • Dynamic storytelling: Characters grow organically within the narrative, not just through numbers on a sheet. Relationships, challenges, and conflicts are alive because they respond to your emergent identity.

By discovering your character through play, BECOMING creates a space where story and system are inseparable. The mechanics don’t constrain creativity—they highlight potential, reward experimentation, and encourage collaboration. Players experience the world with fresh eyes, learning both who their character is and how the world reacts to them.

In short, this game is about identity under pressure. Every challenge is an opportunity to test yourself, every choice a step in defining who you truly are. You don’t just play the story—you become the story…

BECOMING RPG - a rules light discovery style rpg - make your character as you playPrice: $2.99
 Demons & Dungeoneers! **Deal of the Day** [BUNDLE]
Posted: Sat, 07 Feb 10:44:12 CST
Publisher: Demons & Dungeoneers Gamebooks
This special bundle contains the following titles:

This gamebook is available for this price until February 8th 11 AM US Eastern time.

 

535189-thumb140.jpg Demons & Dungeoneers! The Tunnel of Mortoer (Solo Adventure)
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Salutations! May good fortunes always find you! If you are unsure about purchasing a Demons & Dungeoneers gamebook, download the very first one I wrote for free - Demons & Dungeoneers! The Dragonslayer. That way you can see if it is right for you.  Demons and Dungeoneers! The Tunnel of Mortoer is a gamebook using a sword & sorcery story. To play the game, you will need a 6-sided die or generator. Inside the PDF downloads: - You can choose from 6 pre-made dungeoneers, each with individual (fillable) character sheets, eliminating the need to use a pencil and eraser to play the game. - The gamebook is hyperlinked after each action. - There are over 320 illustrations drawn by various professional artists. - The rules are four pages long, wh...

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Demons & Dungeoneers! **Deal of the Day** [BUNDLE]Price: $5.00