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 [Absolute Power] Sentinel: The Weight Of Liberty
Posted: Sat, 20 Jun 00:10:16 CDT
Publisher: Dyskami Publishing Company

When a mirror-world tyrant tears open the sky above Empire City, Maxwell Liberty must prove why the world still calls him Sentinel. Facing White Sentinel, an authoritarian reflection who believes compassion is weakness, Maxwell has to protect civilians, outthink a hostage strategy, and show that true power does not rule from above. This character introduction issue reveals Sentinel's origin, abilities, values, and mission in a fast, dramatic showdown built around the question at the heart of Absolute Power: when you can do almost anything, what should power be for?

[Absolute Power] Sentinel: The Weight Of LibertyPrice: $0.50
 Shops of the Realm - 20 System Free Printable Price lists for smithing, alchemy, weapons, fashion, food, services, and more!
Posted: Fri, 19 Jun 19:44:54 CDT
Publisher: MediaStream Press

Shops of the Realms

Bring your towns, cities, ports, markets, and roadside settlements to life with Shops of the Realms, a collection of immersive fantasy shop catalogs inspired by vintage Sears Roebuck advertisements and classic tabletop roleplaying games.

Inside you'll find over twenty richly illustrated, printable shop handouts covering nearly every service, merchant, and marketplace your adventurers could encounter. From bustling general stores and cozy inns to chandlers, shipwrights, bowyers, clothiers, fortune tellers, butchers, healers, stables, and more, each shop is presented as a fully realized in-world catalog complete with goods, services, prices, advertisements, notices, and local flavor.

No more improvising inventories at the table. Simply hand a catalog to your players and let them browse as if they were truly walking the streets of a living fantasy realm.

Included shops feature:

• General Stores & Outfitters
• Inns, Taverns & Wayhouses
• Stables & Mount Merchants
• Smithies & Armorers
• Bowyers & Fletchers
• Alchemists & Apothecaries
• Healers & Infirmaries
• Chandlers & Light Merchants
• Butchers & Provisioners
• Clothiers & Tailors
• Jewelers & Gem Merchants
• Shipwrights & Marinas
• Scribes, Cartographers & Mapmakers
• Seers, Mystics & Diviners
• Expedition Outfitters
• Open-Air Market Stalls
• Training Grounds & Martial Academies
• And many more!

Screenshot_2026-06-19_at_8_39_43PM.pngScreenshot_2026-06-19_at_8_39_58PM.pngScreenshot_2026-06-19_at_8_39_52PM.pngScreenshot_2026-06-19_at_8_39_47PM.png

Features:

• 20 fully illustrated fantasy shop catalogs
• Hundreds of items, services, and prices
• Vintage fantasy marketplace aesthetic
• Immersive player handouts ready to print or use digitally
• Compatible with any fantasy RPG system
• Excellent for sandbox campaigns, city adventures, downtime sessions, and worldbuilding

Whether your heroes are buying supplies for a wilderness expedition, commissioning a custom map, purchasing a ship, consulting a fortune teller, outfitting themselves for a royal ball, or simply searching for the best tavern meal in town, Shops of the Realms provides the sights, sounds, goods, and services that make fantasy worlds feel alive.

Step off the road and into the marketplace. Every shop tells a story.

Shops of the Realm - 20 System Free Printable Price lists for smithing, alchemy, weapons, fashion, food, services, and more!Price: $4.99
 The Rot-King Below Legendary Hunt
Posted: Fri, 19 Jun 17:33:47 CDT
Publisher: Eldric Voss

The Rot-King Below is a system-neutral Legendary Hunt set beneath the city of Onyxmire.

Far below the streets, an ancient engine of decay continues its work. What began as a solution to the city's waste has become something far older, stranger, and more dangerous. The Rot-King is not merely a creature to defeat, it is a consequence to confront.

This hunt focuses on investigation, infiltration, faction conflict, environmental storytelling, and difficult choices rather than straightforward combat.

Includes:

- Complete Legendary Hunt scenario

- Influence Clock system

- Multiple factions and competing agendas

- Onyxmire Undercity infiltration map

- Multiple endings and aftermaths

- Black-and-white atmospheric artwork throughout

Suitable for one-shot play or integration into an ongoing campaign.

Written, designed, and illustrated by Eldric Voss.

The Rot-King Below Legendary HuntPrice: $2.99
 Galactic Monster Index
Posted: Fri, 19 Jun 17:02:22 CDT
Publisher: Far Distant Future Publishing

Here at Far Distant Future Publishing, we love the Pathfinder (1E) Roleplaying Game, and we know that many of you do as well.

We also love science-fantasy -- everything from Flash Gordon to Star Wars, from John Carter to Dune, and from Pern to the MCU.

We have spent the past several months converting a lot of Starfinder monsters and other science-fantasy inspired creatures to Pathfinder 1E rules. But sometimes it's hard to remember where you saw a particular monster. (You may remember thinking that ice kangaroos smelled bad on the outside... but where did you see their stat block again?)

Well, never fear! This index provides the ultimate index for monsters appropriate for science-fantasy campaigns. We included not only the monsters that we created or converted, but also many appropriate monsters from the Pathfinder 1E Bestiary series.

Monsters are organized:

  • Alphabetically
  • By CR
  • And by Tier (starship-scale monsters only)
Finally, random tables are included for every type of terrain, so that you can populate planets or generate encounter ideas. Two random tables are given for each type of terrain -- one for sentient species, and a another for species that would be perceived as threats.
Galactic Monster IndexPrice: $0.00
 Faces of Fate Artificers – NPC Portrait Deck RPG
Posted: Fri, 19 Jun 16:08:14 CDT
Publisher: Andie Less

This is the deck of NPC Portraits & Personalities , your new favorite tool for bringing the people of your world to life!

Inside this box lies a world of possibilities:

  • 9 unique Portrait Cards, each one a window into a character.
  • 9 Personality Backs, offering quirks, hooks, and secrets to spark story-rich interactions.
  • Dual Aspect Mood System : two aspects of Sun and two of Moon to help you read and interpret emotional states from multiple angles, adding depth and drama.

With this druids expansion, every shuffle gives birth to someone new: a friendly face, a mysterious traveler, or a thorn in your party’s side.

This tool is made to fuel your imagination, speed up prep time, and surprise even the most seasoned Game Master. Whether you're crafting an entire town or just need someone to guard the tavern door, your next unforgettable NPC is just a draw away.

May your stories be full of life, and your NPCs unforgettable.

Andie Less

Note:
this expansion is meant to be used with Faces of Fate – NPC Portrait Deck RPG

Faces of Fate Artificers – NPC Portrait Deck RPGPrice: $4.99
 FREE SAMPLE: Faces of Fate Artificers – NPC Portrait Card RPG
Posted: Fri, 19 Jun 16:08:12 CDT
Publisher: Andie Less

Faces of Fate Artificers– NPC Portrait Deck (FREE Sample)

A taste of the full NPC portrait deck!

This free sample gives you a small preview of the Faces of Fate Artificers– NPC Portrait Deck, a collection of printable character cards designed to help GMs quickly generate memorable NPCs during their tabletop RPG sessions.

Inside this sample, you will find:

  • ✔️ 1 full NPC portrait card + 1 Card Back

  • ✔️ 1 Token 

  • ✔️ 1 Standee 

  • ✔️ Same layout, style, and format as the full deck

If you enjoy this sample and want more NPCs ready to drop into your adventures, check out the full product:

👉 Faces of Fate Artificers– NPC Portrait Deck
Includes the entire deck, printing sheets, and the full usage guide.


FREE SAMPLE: Faces of Fate Artificers – NPC Portrait Card RPGPrice: $0.00
 Faces of Fate Artificers - NPC Tokens
Posted: Fri, 19 Jun 16:08:11 CDT
Publisher: Andie Less

Bring your NPCs to life instantly with this high-quality Token Pack, fully compatible with Roll20.
These tokens are designed to populate your towns, taverns, markets, guild halls, caravans, campsites, and every corner of your fantasy world with memorable and visually clear characters.

What’s Inside

  • PNG tokens optimized for Roll20  256x256px 

  • A4 printable page included, perfect for physical tabletop play or NPC reference binders - 25x25mm

🎲 Perfect For

  • GMs who want instantly usable NPCs that enrich immersion

  • One-shots, long-term campaigns, and custom worlds

  • Online play (Roll20 ready) and in-person sessions with printed material

Give your game world more personality and make your NPCs unforgettable with these ready-to-use, visually striking tokens!

Note: Same characters from Faces of Fate Artificers- NPC Portrait Deck RPG

Faces of Fate Artificers - NPC TokensPrice: $1.00
 Faces of Fate Artificers - NPC Standee A4 C and B&W
Posted: Fri, 19 Jun 16:08:07 CDT
Publisher: Andie Less

Bring your NPCs to life instantly with these high-quality standees!

Designed to populate your towns, taverns, markets, guild halls, caravans, campsites, and every corner of your fantasy world, these standees help you create memorable and visually distinctive characters for your tabletop adventures.

What's Inside: 9 npcs

  • A4 printable color pages

  • A4 ink-friendly black & white pages

🎲 Perfect For

  • Creative and crafty GMs

  • One-shots and long-term campaigns

  • Custom fantasy worlds

  • In-person sessions using printed materials

Fill your game world with personality and make your NPCs truly unforgettable with these ready-to-print, visually striking standees!

Note: Includes the same characters featured in Faces of Fate: Artificers – NPC Portrait Deck RPG.

Faces of Fate Artificers - NPC Standee A4 C and B&WPrice: $2.00
 Nova City Heroes (FATE) Quickstart Guide
Posted: Fri, 19 Jun 16:01:32 CDT
Publisher: The Arcverse

NOVA CITY HEROES: QUICKSTART — Vanishing Night A complete, play-tonight adventure. Powered by Fate. Pay What You Want.


The heroes are gone. The city is yours to save.

In a single, silent heartbeat, every famous hero on Earth simply vanishes — plucked from the sky and the streets, leaving falling trains, darkening districts and a terrified city behind them. The legends are gone. The icons are gone. What's left is you: the rookies, the latecomers, the powered people who never got the call.

Tonight, Nova City needs everyone it can get. Tonight, that means you.

Vanishing Night is a free, complete, ready-to-run introduction to the Nova City Heroes setting using the Fate Core System. No prep. No maths. No rulebook required. Pull six pre-made heroes off the page, learn the game as you play it, and run a full evening of cinematic superhero drama — all in one sitting.

What's inside:

  • Fate in Fifteen Minutes — a crystal-clear rules primer that teaches the entire system at the table, written especially for players crossing over from Mutants & Masterminds (and anyone brand new to tabletop RPGs).
  • Six ready-to-play heroes — a powerhouse, a living current, a city-wide telepath, a blur of a courier, a garage-built genius and a masked vigilante, each on a single sheet, each with a story hook built in.
  • A complete three-act adventure — catch a falling sky-train, hold a blacked-out district against the Cobra Syndicate, and uncover the cold secret in a Harbourgate warehouse, where a man called Dr. Null is keeping twelve impossible survivors out of reach of the thing that emptied the sky.
  • A full GM toolkit — per-scene action menus, a phased finale, scaling for 3–6 players, safety tools, an in-world newspaper handout, and an NPC roster with voices and reactions ready to read aloud.
  • The hooks for a whole campaign — the Empress, the New Heroes Initiative, and the cold throne at the centre of the dark: the Void Emperor.

Perfect for:

  • M&M groups making the jump to Fate (this is the playable companion to our free conversion guide, The Fate of Nova City).
  • Fate fans who want a superhero setting with a beating heart.
  • Anyone who's ever wanted to be the hero nobody chose — who saved the city anyway.

This quickstart is your on-ramp to the full Nova City Heroes line — the Vanishing Saga, Agents of FALCON, Hit the Streets and more will be coming over to FATE soon — and to an open, shared multiverse you're invited to build in.

The famous and the powerful are gone. You are what's left.

Download it free. Play it tonight. Welcome to Nova City, hero.


Nova City Heroes (FATE) Quickstart GuidePrice: $4.99
 The Excuses Given By Time Travelers d100 DLux - PDF VERSION
Posted: Fri, 19 Jun 15:44:25 CDT
Publisher: mjhGames

The Excuses Given By Time Travelers d100 DLux - PDF VERSION

Unleash a century of temporal chaos at your gaming table! The Excuses Given by Time Travelers digital d100 DLux expansion pack serves up 100 high-contrast, dark-mode optimized narrative table entries. Packed with panicking chronological drifters, reality-bending paradoxes, and fully formatted nested dice rolls, it is the perfect system-agnostic toolkit for dropping instant flavor, unexpected complications, and ready-made side quests into your next sci-fi or retro-tech campaign.

Screenshot_2026-06-19_161133.png

Don't let your timeline collapse-add it to your GM arsenal today!

This DLux PDF Table is at least 55% Nested for extended results, and was printed using a custom version of the mjhGames MTS Publisher!

Thank you for your support, and your interest!

Game On!
-Mike
mjhGames

The Excuses Given By Time Travelers d100 DLux - PDF VERSIONPrice: $1.43
 Blast Rangers - Solo Adventure - Eclipse Hunters
Posted: Fri, 19 Jun 15:44:20 CDT
Publisher: Original Frontiers

The frontier is filled with dangers, but few are spoken of openly. Pirates raid shipping lanes, rogue warlords carve kingdoms from forgotten worlds, and hostile alien predators stalk the darkness between settlements. Yet there are older threats hidden beneath those familiar fears, horrors that cannot be reasoned with, bargained with, or understood. Across the distant world of Zhalystrix Reach, strange rifts have begun appearing in abandoned ruins, beneath ancient mountains, and within the depths of long-forgotten research facilities. From these fractures emerge entities that defy science and challenge sanity. Entire settlements vanish overnight, leaving behind scorched ground marked with impossible symbols. Military expeditions disappear. Automated defenses malfunction in the presence of these creatures. To confront this growing menace, the Riftward Guild was formed, a coalition of elite demon hunters, scholars, warriors, and technomancers dedicated to containing the incursions before they spread beyond the world. Now reports have surfaced concerning a relic known as the Nether Core, an artifact believed capable of either sealing every rift permanently or opening a gateway large enough to engulf entire systems. As a Blast Ranger temporarily attached to the guild, you are tasked with joining an expedition into the heart of the outbreak. The journey promises danger, discovery, and difficult choices. Somewhere beyond the known frontier, a darkness is awakening, and the fate of countless worlds may depend upon who reaches the Nether Core first.


______________________________


You are about to step into a galaxy that does not wait for permission. Blast Rangers Solo is not a tutorial, not a watered-down mode, and not a substitute for group play. It is a full-power way to experience the Blast Rangers universe - alone, decisive, and unfiltered. In solo play, there is no GM behind the curtain, no table consensus to soften outcomes, and no pause button when things go wrong. There is only your Ranger, your choices, and a universe that responds immediately.


To play Blast Rangers Solo, you must have the Blast Rangers Core Rulebook. This solo framework is built directly on the Total Core RPG System and assumes full access to its rules, attributes, Masteries, equipment, and setting foundations. The Core Rulebook provides the mechanical backbone; Solo Play provides the ignition. Together, they turn intent into action. You decide when to act. You decide what matters. You decide which risks are worth taking. There is no waiting for turns to come back around the table. No scenes lost to distraction. No momentum broken by debate. Solo play moves at the speed of thought - and often faster than comfort allows. Every decision lands directly on you. That pressure is the point.

Blast Rangers - Solo Adventure - Eclipse HuntersPrice: $0.50
 THE COMPLETE NETRUNNER TOOLKIT
Posted: Fri, 19 Jun 15:19:01 CDT
Publisher: Eduardo Camps

THE COMPLETE
NETRUNNER TOOLKIT

2,000 Encounters. Zero Prep. One d20.

The year is 2187. The Lattice pulses beneath every arcology, and the Sovereign Conglomerates guard their secrets with ICE that kills. You are a Weaver—neural interface hot, Shroud flickering, running the wire between The Steel and the digital abyss. This is your toolkit.

The Lattice Does Not Forgive

Most cyberpunk games treat hacking as a minigame—a skill roll, a progress bar, a door that opens. The Complete Netrunner Toolkit treats The Lattice as a place that breathes. It is alive with predatory ICE, ghost Echoes of dead Weavers, and the forbidden Deep Coil where reality frays. Every node is a decision. Every Dive risks something precious. Every table cross-references into another, so no two runs ever unfold the same way.

This is not a list of generic "cyberpunk encounters." This is a living network that responds to your players' choices, hunts their signatures, and remembers their mistakes.

Three Rolls. Three Hours. Zero Prep.

Roll One — The Dive (Table 1): Your Weaver jacks in. The entry node bears fresh Omni-Forge advertising overlays that clog perception with weapon schematics. The commercial payload wastes precious seconds and leaves traceable engagement metrics in the Skein buffer. But worse—a dormant algorithm hitched a ride. A Trace awakens in their wake like a bloodhound that slept inside their luggage. [Go to Table 15: Trace Evasion Sequences]

Roll Two — Trace Evasion (Table 15): The Trace bounces the Weaver's Skein echo off nearby architecture, triangulating position with each reflection. The echoes gain clarity with each bounce, like ripples in a pond converging on the stone that created them. Which is you. And you are sinking. They duck through a maintenance layer, but the drift deposits them somewhere unintended—the Deep Coil. [Go to Table 42: Rotting Protocols]

Roll Three — Rotting Protocols (Table 42): Dead systems decay around them. Something wearing the fragmented signature of a dead Weaver approaches disguised as friendly Echo traffic. It knows things. It offers shortcuts. The Weaver must decide: trust the ghost, or run blind through collapsing architecture while the Trace closes from above and something ancient stirs below.

Three rolls. No prep. A full session that began with a simple hack and ended with a ghost story.

What You Get

100 Tables / 2,000 Entries — Ten thematic chapters covering every phase of a netrun: The Dive, ICE encounters, corporate warfare, wetware complications, heists, Deep Coil horrors, faction wars, and more.

Cross-Reference Cascade System — Nearly every entry points to another table. One roll spirals into a complete run with escalating tension, moral dilemmas, and unexpected alliances.

True Zero Prep — Read the entry aloud and run it. No stat blocks, no conversions, no homework. The narrative carries the mechanics.

System-Agnostic — Pure narrative encounters compatible with any cyberpunk TTRPG: TAG, Cyberpunk RED, Shadowrun, The Sprawl, Neon City Overdrive, Mirage, or your homebrew system. No mechanics to convert—just plug in your resolution system and go.

Sustained Cyberpunk Tone — Corporate brutality, black-market augmentation, neural addiction, ghost consciousness in the wires, and the ever-present temptation of the Deep Coil. Every entry reinforces the genre.

Player Agency & Moral Weight — Accept a Warden's bargain and lose your mother's face from memory. Trust a ghost's shortcut and maybe survive—or become one yourself. Every choice has texture.

What's Inside

The Lattice (Tables 1–10)

The Dive, terrain navigation, protocol drift, stealth complications, connection strain, trace echoes, and the forbidden tug of the Deep Coil.

ICE & Countermeasures (Tables 11–20)

Rote patrols, Warden confrontations, Reaper hunts, firewall breaches, trace evasion, counter-intrusion ambushes, deceptive traps, and lethal survival scenarios.

The Sovereigns (Tables 21–30)

Corporate infiltration, hostile takeovers, boardroom daggers, shell games, espionage contracts, dirty veins, and the blood feuds that shape the economy.

Wetware & Augmentation (Tables 31–40)

Skein quirks, chrome vs. wetware conflicts, black-market modifications, implant rejection, prototype malfunctions, neural addiction, and sensory override.

The Deep Coil (Tables 41–50)

Forbidden descent, rotting protocols, corpse servers, excavated secrets, impossible phenomena, Echoes who remember, primordial entities, and relics worth dying for.

Weaver Operations (Tables 51–60)

Ghost infiltration, Sledge assaults, Spire manipulation, Tide flooding, Rook counter-intrusion, Dust expeditions, Weaver duels, legends, training rituals, and the thin line between good Weavers and dead ones.

The Steel — Physical World (Tables 61–70)

Arcology lockdowns, night markets, fixer's favors, Harvester territory, neon mirages, CorpSec sweeps, hardware runs, and the psychological toll of living double lives.

Heists (Tables 71–80)

Weave plans, marks, vault architecture, extraction under fire, dual-world pressure, unraveling plans, betrayals, unseen defenses, closing traces, and legendary capers.

Supernatural & Horror (Tables 81–90)

Echo manifestations, fragment storms, haunted nodes, native entities, Skein infection cascades, madness spirals, reality breaches, whispers from below, unwelcome passengers, and echo convergence.

Factions & Power (Tables 91–100)

Threaded summoning rites, Null Collective sabotage, SIO contracts, Remnant false-flag operations, fixer brokerage nights, cleaner interference, Harvester ambushes, rogue AI fragments, proxy battlefields, and the Lattice succession crisis.

How to Use This Toolkit

1. Roll of Fate. Identify where your players are in the run—The Dive, navigating terrain, facing ICE, escaping a trace—and roll d20 on the matching table.

2. Follow the Threads. Most entries include cross-references in brackets. Follow them to build cascading complications, or ignore them and keep rolling on the same table. The toolkit adapts to your pace.

3. Build Your Run. Three to five rolls typically generate a complete netrun session with rising tension, meaningful choices, and a memorable climax. No prep required—just read and react.

Compatibility

Works with any cyberpunk or science-fiction TTRPG, including:

✦ TAG ✦ Cyberpunk RED
✦ Shadowrun ✦ The Sprawl
✦ Neon City Overdrive ✦ Mirage
✦ Entropy ✦ Your Homebrew System

Content Warning: Contains body horror, psychological manipulation, themes of addiction, corporate violence, identity violation, and existential dread. The Deep Coil chapters include supernatural horror elements and implied human experimentation. Intended for mature gaming groups comfortable with dystopian themes.

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THE COMPLETE NETRUNNER TOOLKITPrice: $3.00