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Posted: Thu, 22 Jan 01:32:00 CST
Monthly Sketchbooksage , A free monthly containing promotional content from sketchbooksage.com and sketchbooksage affilated blog pages. Inside you will find panels from my webcomics Akuma Sake, Badham, Fandum!, Ultimate Wrestle Bout, a link to my photoshop brushes and merchandise.
Posted: Thu, 22 Jan 00:55:16 CST
Adventurers discover a ship frozen in the great ice fields of the Vire, hidden secrets and ancient horrors await beneath its icy decks
In this product:
* A 4096x4096 px (4k) battle map (see thumbnail illustrations)
* An adventure background and monster stats.
Posted: Wed, 21 Jan 20:12:37 CST
JACK ROCKET: SOLO EDITION invites solo roleplayers to the Future of Yesteryear.
Inspired by the black-and-white serial TV shows of the 1950s, JACK ROCKET takes retro Rockets and Ray-Guns science fiction and gives it a modern spin.
56 pages of solo Oracle Engines across ten chapters:
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CHARACTER CREATION
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CORE RULES
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GAME LOOP
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EPISODE ORACLE
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SCENE ENGINE
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NOIR TWIST
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FACTION PLOTS
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THE FINAL SCENE ENGINE
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SOLO START ADVENTURE
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RETRO DEATH & OUTRO
JACK ROCKET is retro-future pulp sci‐fi, played straight. It is the future as imagined by 1954
television: bright uniforms, rayguns, rocket packs, noble speeches, and looming Cold‐War paranoia.
The characters believe in the dream, AND know they are on set.
The players know the cracks are showing.
Buy the game today and join Jack Rocket of the Rocket Corps™ to fight the evils of an ever hostile Solar System, in the future that never happened.
Posted: Wed, 21 Jan 19:05:37 CST
Introducing ''Beranor Brassrock'', one of the people responsible for Vlarazagoth escape from its eternal prison.
This title is also included in ''Raznag's Bestiary''.

More creatures will soon join Romeniac to give more challenges to the adventurers in your games!
Have you seen the Krabken, the Andarask and the Arachnoc? Check my monsters bundle!
“Beranor Brassrock is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.”
Posted: Wed, 21 Jan 19:05:36 CST
Introducing the ''Drakynodon'', an additional sea monster for Dragonbane!
This title is also included in ''Raznag's Bestiary''.

More creatures will soon join the Vlarazagoth's Minion to give more challenges to the adventurers in your games!
Have you seen the Krabken, the Andarask and the Arachnoc? Check my monsters bundle!
“The Drakynodon is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.”
Posted: Wed, 21 Jan 18:58:52 CST
In this book, unlike other entries, this is not truly something new, but it is a rehash, refresh, and improvement on drake companions detailed in Legacy of Dragons by Paizo Inc. and Legendary Races: Wyrmtouched .
Posted: Wed, 21 Jan 18:35:30 CST
Crew Work: The Debt That Floats
The onboarding adventure for Rum & Rogues (Levels 1–3)
Crew Work is the onboarding experience for Rum & Rogues.
This adventure is built to take a brand-new crew from Level 1 to Level 3 by throwing them straight into a living situation and letting the world respond to what they do.
No lectures.
No training wheels.
Just work that doesn’t wait.
Lowbank was never meant to be a town.
It’s a place where ships pause, cargo backs up, and everyone owes someone. When a rum barge runs aground just offshore, it isn’t a disaster — it’s an opportunity. And everyone in Lowbank notices at the same time.
The crew arrives with no ship, no reputation, and no protection.
What they have is time.
Not much of it.
Wages are late.
Credit is thin.
People are watching to see who blinks first.
Whether the crew gets involved or not, things are already moving — and once they start, they don’t stop politely.
What this adventure does
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Introduces a new crew to how Rum & Rogues actually plays
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Takes characters from Level 1 to Level 3 through play
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Drops the table into a situation that reacts immediately to choices
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Works as a first session, short arc, or campaign opening
What you’ll find inside
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A grounded port-side settlement with too many interests and not enough patience
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Multiple ways for the crew to get involved — or make things worse
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Consequences that follow the crew beyond Lowbank
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Clear support for the Quartermaster without scripting outcomes
What this is not
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Not a linear plot
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Not a rules tutorial
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Not a safe introduction
There’s no single right move here.
Helping one side means being remembered by another.
Walking away is always an option — until it isn’t.
By the time the barge is dealt with, the crew won’t just have levels.
They’ll have a past.
Lowbank will remember them.
And so will everyone else.
Start here.
If you’re new to Rum & Rogues, this is where play begins.
Posted: Wed, 21 Jan 17:38:13 CST
| This special bundle contains the following titles: |
| Pirate Cove: Tavern | Map Pack Regular price: 0 Bundle price: 0 Format: Multiple Formats | Pirate Cove: Tavern is part of our Pirate Cove Map Collection, featuring a rowdy tavern and brothel nestled within a hidden pirate’s cove. Filled with shady patrons and secret rooms, this establishment is perfect for illicit dealings, hidden treasures, and pirate revelry. Ideal for adding a touch of danger and intrigue to your adventure.
Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed.
License:
Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-a... | |
| Pirate Cove: Brigantine Ship | Map Pack Regular price: 0 Bundle price: 0 Format: Multiple Formats | Pirate Cove: Brigantine Ship is part of our Pirate Cove Maps Collection. It includes 42 full-size maps detailing a small two-masted pirate ship with an accompanying GM Notes pdf document. It comes in calm and rough sea versions. There are also maps showing the ship docked versus at sea.
Main deck
Quarterdeck
Cargo deck - Options include: cannons, cargo full or empty, slave transport
Bilge deck - Options include: empty, smuggler cargo or people, and teleportation circle.
Designed to be used with any roleplaying game system, these maps can easily be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed.
License:
Users are granted a license to use these maps and GM Notes for their personal use only via either disp... | |
| Pirate Cove: Fortifications | Map Pack Regular price: 0 Bundle price: 0 Format: PDF | Control the sea before the first cannon ever fires.
Pirate Cove: Fortifications provides a complete defensive harbor system designed for pirate-era campaigns, naval sieges, and smuggling operations. Each map is built to work alone or together, allowing Game Masters to stage tense approaches, blockades, infiltrations, and dockside raids with believable, historically inspired defenses.
This pack includes:
Harbour Mouth Battery – A compact coastal gun battery positioned to command the narrow approach into the harbor, ideal for naval stand-offs, stealth assaults, or last-ditch defenses.
Chain Towers – Twin harbor gate towers equipped with a massive chain boom, creating a deadly choke point that can halt ships, trap enemies, or become the focus of sabotage missions.... | |
| Pirate Cove: Frigate Ship | Map Pack Regular price: 0 Bundle price: 0 Format: Multiple Formats | Pirate Cove: Frigate Ship is part of our Pirate Cove Maps Collection. It includes 15 full-size maps detailing a three-masted frigate war ship with an accompanying GM Notes pdf document. It comes in calm and rough sea versions. There are also maps showing the ship docked versus at sea.
Main deck
Quarterdeck
Poop deck
Crow's Nest
Gun Deck
Crew Deck
Designed to be used with any roleplaying game system, these maps can easily be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed.
License:
Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is ... | |
| Pirate Cove: Galleon Ship | Map Pack Regular price: 0 Bundle price: 0 Format: Multiple Formats | Pirate Cove: Galleon Ship is part of our Pirate Cove Maps Collection. It includes 33 full-size maps detailing a three-masted galleon ship with an accompanying GM Notes pdf document. It comes in calm and rough sea versions. There are also maps showing the ship docked versus at sea.
Main deck
Quarterdeck
Poop deck
Crow's Nest
Gun Deck
Cargo deck - Options include: full or empty, slave transport
Designed to be used with any roleplaying game system, these maps can easily be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed.
License:
Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for ref... | |
| Pirate Cove: Hidden Cove | Map Pack Regular price: 0 Bundle price: 0 Format: Multiple Formats | Every pirate fleet needs somewhere to disappear.
Pirate Cove: Hidden Cove brings the heart of the pirate stronghold to life—a secluded anchorage and underground network designed as a true home base for outlaws, smugglers, and free captains. This pack focuses on where pirates regroup, divide loot, plan raids, and hide from the reach of law and empire.
The pack includes two large exterior maps of the hidden cove itself:
A sheltered anchorage with docks, and a tent camp
An alternate version featuring a lit watchfire, signaling activity, celebration, or heightened alert
Beneath the cliffs, a fully realized smuggler’s cave complex integrates directly with the cove above, providing layered play and multiple entry points:
Pirate Treasure Room for hoa... | |
| Pirate Cove: Sea Battles | Map Pack Regular price: 0 Bundle price: 0 Format: PDF | Bring naval combat to life across open water, treacherous reefs, and storm-lashed coastlines.
Pirate Cove: Sea Battles is a comprehensive collection of ship-scale battlemaps designed for pirate-era naval encounters. Each environment is built to support tactical movement, boarding actions, and cinematic ship-to-ship combat, with weather conditions that dramatically change how each battle unfolds.
This pack includes the following battlemaps, each presented in calm, rough, and stormy variants:
Open Sea – Clear, unobstructed waters ideal for classic naval engagements
Reef & Shoals – Hazardous shallows that reward skilled navigation and punish mistakes
Shoreline – Coastal waters suited for ambushes, blockades, and amphibious assaults
Ship ... | |
| Pirate Cove: Sloop Ship | Map Pack Regular price: 0 Bundle price: 0 Format: Multiple Formats | Pirate Cove: Sloop Ship is part of our Pirate Cove Maps Collection. It includes 14 full-size maps detailing a one-masted sloop ship with an accompanying GM Notes pdf document. It comes in calm and rough sea versions. There are also maps showing the ship docked versus at sea.
Main deck
Crow's Nest
Below Deck
Designed to be used with any roleplaying game system, these maps can easily be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds and others. The maps may also be printed.
License:
Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is strictly forbidden without express written... | |
| Pirate Cove: Treasure Island | Map Pack Regular price: 0 Bundle price: 0 Format: PDF | Treasure Island is a richly detailed pirate hideaway designed for exploration-driven adventures. The island features dense jungle, treacherous coastline, hidden beaches, ominous ruins, and numerous evocative landmarks—each perfect for clues, encounters, and narrative twists. Whether your players arrive by shipwreck, mutiny, or ill-fated bargain, the island invites discovery at every turn.
This pack includes two complementary versions of the same island:
A full-color tactical map for immersive gameplay and encounters
A drawn parchment map ideal as an in-world player handout or treasure map clue
Use them together to let players uncover the truth behind an old pirate legend—or let the parchment map mislead them toward danger.
All you need to do is place t... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (40%) |
Posted: Wed, 21 Jan 15:56:09 CST
Few people realize that the moon is practically littered with ruins. There are Atlantean and Lemurian ruins built before humans began reckoning time and a great many structures, cities, and bases built since the 1950s, when governments—locked in the Cold War—tried colonizing our nearest celestial neighbor. Most of these were abandoned after a few years because of the great cost and minimal strategic advantage. There are alien bases as well, built by extraterrestrial empires with the goal of spying on the Earth or planning its invasion. There’s even an antediluvian jungle under a dome on the far side of the moon, teeming with savagery—dinosaurs and alien monsters battle prehistoric human tribespeople transported here thousands or millions of years ago by an unknown intelligence.
The majority of the moon ruins were built by supervillain masterminds, nearly all of whom constructed at least one moon base during their career. Most of these bases were destroyed during battles with superheroes and abandoned. Enough of these former supervillain bases remain that there is a small but lucrative business in exploring the ruins and salvaging the remains of the various super-science projects the villains were working on. Some of the bases are still pressurized, at least in part. Others are little more than a crater, but there’s usually something valuable to be found... if you can get past the automated defenses and abandoned bioengineered monsters.
The Moon Ruins contains seven adventures for your heroes to take one small step into exploring the vast universe by visiting our celestial satellite. It also introduces new villains (who your characters might encounter on the moon or elsewhere) for your Prowlers & Paragons campaign. Finally, it features Celestial Salvage, a professional organization—part archaeologists, part salvage operation, and part looters—that has a lucrative business exploring old moon bases.
Posted: Wed, 21 Jan 15:52:12 CST
Take a trip to Hero World!
Hero World is the latest iteration of the Advanced FASERIP game, upgraded and rebranded to the Hero World superhero setting rather than just a barebones ruleset.
As well as the inclusion of the new setting, the rules have been updated to a second edition with new powers, expanded character generation options, a new Hero Point system, and further clarification and explanation of existing rules where needed.
However, everything is still fully compatible with previous editions.
Hero World continues the tradition of simple yet flexible mechanics using the classic four-colour Universal Table that has been the backbone of superhero roleplaying since the 1980s, while keeping things fresh and up-to-date with new options and an inclusive setting for modern players.
Posted: Wed, 21 Jan 15:50:39 CST

It's like a monster book, but with unique NPCs instead of monsters!
Allies & Enemies is a Designed for use with ShadowDark RPG supplement containing:
- 50+ NPCs to add to your game
- 8 mapped and detailed lairs, providing you and the PCs a unique location to explore
- Each NPC includes a B&W image, brief history, goals, desires, and a stat block
- Many also include a new magic item or piece of gear
- Optional Hireling Rules
- NO AI!




Also Available as PDF, Hardcover, or Softcover
Allies & Enemies is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.
Shadowdark Creations by Jeff Stevens Games
Click on an image to learn more about the product.
Cli
Posted: Wed, 21 Jan 15:41:39 CST
Look around at the tired faces, worn thin by years of space travel, lit by the glow of leaking radiators outside the hull, half shielded by the face plates of their space suits as they cling to the wreckage of this spacecraft orbiting an extraterrestrial world. You are crew: you live together and die together, over what seems like many life times and doing what feels like too much to fit into one. Water brings you together: the hunt for this precious liquid on desiccated asteroids and lifeless planets. It is rocket fuel. Coolant. Thirst quencher. The primary source of the oxygen you breathe.
And what a sixty years it has been. The solar system has evolved in unplanned and unpredictable ways. It has changed humanity. It has changed your mission control. It has changed you. You have drifted beyond all recognition between the orbits around our sun. And you'd do it again. The space race brought you great wealth and opportunity. Only to die here in the outer solar system without the delta-V to land.
Only has it? You have a 3D printer, and the nanotech to break down the remainder of the hull into inks. Those can be used to print stardust -- a highly efficient rocket fuel that'd give one person enough propellant to land on the cratered moon below you, without needing a rocket motor to do so. All you need is the coolant to allow the printer to operate - 60 litres should be enough.
The human body contains 40L of water.
You tighten your grip on the cutter you salvaged from the airlock. Maybe, this time, you'll have to die alone.
Crewed Rules is a 226 page supplement for the Sixty Years In Space TTRPG that provides rules for personal play in the High Frontier universe, where you take on the role of individual crew exploring the solar system in the near future. It provides exhaustive detail on crew creation, damage and complications, hull breaches and space snacks; and an innovative action resolution system that cleanly scales from 0.6 second turns and 0.5m/cm maps to year long turns at gas giant aerostats and the largest worlds.
You can download the first 74 pages for free.
IMPORTANT: If you have already backed 60 Years in Space at $20 USD or more you will already own a copy of Crewed Rules and do not need to purchase it here again.






