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Posted: Sat, 27 Jun 10:07:50 CDT
The Fire Lord Returns!
Old rivalries and primordial energies entwine in this all-new dungeon for 6th to 8th level characters in the first edition of the Pathfinder RPG set in Sundara: Dawn of a New Age. An elf nursing a century-old grudge will stop at nothing to bring down Ironfire, and she has gathered a band of cutthroats as ruthless as she is to aid her — and claim fortune and glory for themselves. These cutthroats have taken over a subterranean complex and displaced the local kobold tribe. Now, they work to summon a recently defeated elemental lord of fire back into the world.
Do you have the courage, wits, and strength to stop them?
Included in this dungeon are two maps showing both levels of the dungeon, detailed descriptions of all areas and a bestiary with all of the stat blocks needed to run this dungeon, along with suggestions for increasing the difficulty of the dungeon to accommodate higher level parties.
Best of all, by shifting the location that the cutthroats are striking at and adjusting their motivations accordingly, this dungeon can be included in any setting.
The only limit is your imagination!
This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.
Two pages are the front and rear covers, two the front matter, one is ads and one the Open Game License.
Posted: Sat, 27 Jun 10:02:02 CDT
When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster.
This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.
Here are some sample results:
- Most foes encountered in the GodNet are members of the CyberChurch of one form or another. There are rumours, though, of monsters being seen in the outlying fringes of the GodNet. Suggestions of what these might be range from demons from Tharkold to strange electronic entities that have "evolved" in cyberspace to rogue true AIs.
- Most of the efforts of the Cyberpapacy have been concentrated in Europe and South America, but there are Christians found in many other parts of the world, even if they are rarely as dominant in other areas as they are on those two continents. It's rumoured that Cyberpapacy missionaries have been spotted in other lands now, proselytising to Christians, and especially Catholics, who live there.
- Neither Uthorion nor Malraux has chosen to do anything about the reality storms in the Mixed Zones of the English Channel. However, because demons from Tharkold have been finding the Channel Zones to their tastes, it's rumoured that the two High Lords have been discussing doing something about this, though the natural distrust High Lords have for each other isn't helping.
- No Cyberpapacy stelae has as yet been successfully ripped up by the Delphi Council, and Malraux uses more backups than the other High Lords. The main exception is in his invasion of South America, which was rushed, and the Council is said to be planning a new attack at the edges of the Cyberpapal realm on that continent.
- No-one is known to have managed to access a construct in the Land of Nod directly from the Flesh, though there are rumours that more than a few have tried to do so. Quite a number of these are said to be members of the CyberChurch, looking to find weak points in Nod.
One page is the front cover, one the front matter and most of one is ads.
Posted: Sat, 27 Jun 09:57:23 CDT
The district of Eastlock Basin has always been Lucentia's commercial pressure valve, a sprawling network of wholesale markets, freight terminals, independent warehouses, industrial parks, rail depots, shipping exchanges, aging apartment blocks, and forgotten docklands where legitimate commerce exists only a few streets away from organised crime, creating an ecosystem where almost anything can be bought, transported, or concealed for the right price, but a new criminal enterprise has emerged with unprecedented speed, replacing traditional rackets with a sophisticated service known simply as the Exchange, a decentralised protection and logistics network that guarantees secure movement for illegal goods, stolen property, fugitives, and sensitive information regardless of who owns them, attracting independent operators, smugglers, gangs, corrupt businesses, and professional criminals eager to profit from a neutral marketplace that promises reliability over loyalty, while a wave of ambitious new gangs forms specifically to exploit the Exchange's infrastructure, rapidly upsetting long-established criminal balances across Eastlock Basin, drawing concern not only from Lucentia's established syndicates but also from powerful external organisations arriving from outside the city, each determined to seize control of the Exchange before it becomes too valuable to challenge, transforming the district into an operational theatre where intelligence gathering, covert negotiations, targeted violence, financial warfare, industrial espionage, and carefully planned assassinations replace spontaneous gang conflict, as every faction competes to identify the anonymous architects behind the new racket while preventing foreign interests from establishing permanent influence inside Lucentia, because whoever controls the Exchange will not merely dominate organised crime but dictate how every future criminal enterprise operates throughout the city.
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Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.
To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.
Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.
Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.
Posted: Sat, 27 Jun 09:54:34 CDT
Forbidden & Sacred Tomes: 4 Fantasy Book Relics
Every adventurer knows the wrong book can change everything. This set includes four highly detailed fantasy tome designs, each built around a different source of power: forbidden eldritch horror, refined high magic, radiant divine faith, and arcane invention. Use them as objective markers, dungeon dressing, wizard study props, altar pieces, treasure hoards, campaign relics, or ominous clues in your next tabletop adventure.
Inside the collection:
The Eldritch Horror Tome
A locked, living book covered in grotesque carvings, watching eyes, ancient horror, and tentacles forcing their way out from between the pages.

The Wizard’s Tome
A luxurious high-magic grimoire of deep blues, gold filigree, glowing runes, arcane circles, and crystalline power.

The Priest’s Tome
A radiant sacred book of ivory, red, and gold, marked with a divine sunburst seal and glowing with holy energy.

The Artificer’s Manual
A mechanical arcane handbook packed with brass fittings, gears, schematic markings, runic circuitry, and a glowing engineered power core.

Together, these four books offer a complete set of magical relics for fantasy RPGs, display pieces, encounter objectives, or mysterious treasures. Whether your players are breaking a curse, stealing from a wizard’s tower, sealing away forbidden knowledge, raiding a temple vault, or activating an ancient machine, these tomes are ready to become the centerpiece of the scene.
Add them to your collection and give your table something worth fighting over.
Posted: Sat, 27 Jun 09:23:38 CDT
Disappearances
Chapter six of the chronicles of the Seven
In this sixth chapter of the Chronicles of the Seven for Symbaroum, the characters are tasked with investigating a series of mysterious disappearances striking the Ordo Magica Chapter of Sevona. While they hope to obtain information regarding the ancient city of Halvemane, they find themselves plunged into an investigation where every clue seems to point toward a vast conspiracy.
In reality, the PCs gradually discover that these disappearances have no connection to one another: murder, espionage, trafficking of forbidden books, treasure hunting… Behind this apparent single case lie several independent plots that they must unravel by questioning the mages, exploring the Ordo Magica’s premises, and reconstructing the fate of each missing person.
With a little effort, it can be played as a standalone adventure.
You can find the first scenario of the campaign here:
https://www.drivethrurpg.com/fr/product/569143/the-hunt-first-chapter-of-the-chronicles-of-the-seven?src=also_purchased
You can find the second scenario of the campaign here:
https://legacy.drivethrurpg.com/product/569453/Terrorist-second-chapter-of-the-chronicles-of-the-Seven?src=by_author_of_product
You can find the third scenario of the campaign here:
https://www.drivethrurpg.com/fr/product/569557/the-ransomed-village-third-chapter-of-the-chronicles-of-the-seven?src=newest_community
You can find the fourth scenario of the campaign here:
https://legacy.drivethrurpg.com/product/570179/The-Coup-dEtat-fourth-chapter-of-the-chronicles-of-the-Seven?src=newest_community
Posted: Sat, 27 Jun 09:19:25 CDT
🕯️ Some knowledge is gathered. Some is assembled — and then quietly forbidden.
🕯️ Every village fears the witch in the fen — and every Dungeon Master needs her recipe book.
Mortessa's Book of Wild Hexes & Charms is a 27-page printable supplement for D&D 5E: twenty witch's recipes, ten to curse your players and ten to keep them alive, each with full game mechanics and dripping with dark-fantasy lore. Drop a cursed coin into a hoard, sell a "gift" of poisoned wine, or nail a protective ward above a frightened village's door.
✨ WHAT'S INSIDE:
• 20 unique hexes & charms, each with its own painterly illustration
• In-world lore narrated by Mortessa the witch — shrill, sharp, and very funny
• Concrete game mechanics — saving throw DCs, durations, conditions & how each curse is undone
• A Random Table (roll 1d20) for instant results, plus a "Recipes by Craft" index
• A "How to Use This Grimoire" guide (Brewing a Hex / Hanging a Charm)
• Table of Contents with page numbers
• A hidden lore-bridge: a preface and afterword tying Mortessa to Fizkul the druid
• 27 pages, dark-fantasy aesthetic
"Half of them curses, because the world earns them. Half of them charms, because even I prefer to wake up in the morning. Do mind which half you are holding." — Mortessa
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- Please note that this is a digital item, so you will receive downloadable data and no physical product will be shipped :-)
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How was it made?
To create the images, I used GIMP, AI and other digital tools.
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PERFECT FOR:
- Game Masters who want unique, flavourful encounters
- Players who love herbalism, alchemy, or foraging mechanics
- Anyone building a dark fantasy campaign world
- A gift for the DM in your life
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More Inspiration:
If you are looking for more inspirational images for this adventure, check out our Pinterest: https://www.pinterest.de/DiceDungeonQuests/
Posted: Sat, 27 Jun 09:09:48 CDT
Little Sprouts Volume II: Spud & Clove
Every garden has its heroes. Some stand tall like mighty oaks. Others bloom in brilliant colors. But hidden beneath the soil are the tiniest guardians of all—the Little Sprouts. This pair couldn't be more different...
Spud
The Sleepy Sprout
Spud is happiest with warm sunshine, soft soil, and absolutely no reason to hurry. He firmly believes every problem can be solved with a snack... or a nap. His favorite hobby is pretending he's still buried underground so no one asks him to do chores.
"Five more minutes..."

Clove
The Brave Bulb
Don't let the size fool you. Clove dreams of becoming the greatest protector the garden has ever known. Every pebble is a mountain to conquer, every bug is a fearsome monster, and every Little Sprout is worth defending. He may be tiny... but his courage is enormous.
"Stand behind me! I've got this!"

Collect the Entire Little Sprouts Family!
Tiny friends. Big adventures. And somewhere beneath the garden... something hungry is always watching.
Posted: Sat, 27 Jun 09:08:29 CDT
Naen's Book of Wards & Mendings
A Companion to the Apostate Grimoires · 30 New 5E Spells of Protection & Repair
Every spell in the other books does something to someone. This is the book that undoes it.
The Apostate Grimoires gave you sixty troubling magickes and sixty more — spells that drain, deceive, fold space, and break cities. Naen's Book of Wards & Mendings is the other side of the ledger: the wards that refuse the dark and the mendings that answer it after it arrives. There is no offense in this volume. Not one spell here will harm a living thing. What's here will keep a door shut against a thing that folds doors, draw a brand out from under a skin, call a name back to someone who had it stolen, settle a soul that has come loose from the world — and lift the weight of the Toll and the Drift from people who never asked to carry either.
Written, this time, in the first hand: by Naen, the exiled priestess whose annotations haunt the margins of the other books. Here she writes from the center of the page, and her old friend Raak haunts the margins instead.
30 brand-new spells, levels 1–5. Fifteen Wards and fifteen Mendings, every one original — not SRD spells with the serial numbers filed off. A complete toolkit of protection and repair, templated clean into 5th-edition format with components, class lists, and scaling, and balanced against spells of their level.
The only known cures for the Toll and the Drift. If your table uses the corruption systems from Volumes I and II, this is where their antidotes live. If it doesn't, every spell still stands alone as defense against the magic the grimoires describe.
A whole world worth protecting. Not just a spell list — a full chapter of worldbuilding: the Telerian Order and its gentle, terrible name-takers; the hidden cloister that defies them; the folk-wards of ordinary frightened towns; and the Quiet Network of healers who get to the wounded first.
Five adventures where mercy is the gameplay. Fully outlined, and none of them solved by killing the thing in the last room — because most don't have a thing in the last room. Hold a refuge through the night as the Veil leaks. Outrun a kind man whose cures are contracts. Restore a name the Order erased. Do the one thing even Naen cannot.
What's inside:
- 30 original 5E spells — 15 Wards (protection, abjuration, anti-rift, anti-fear) and 15 Mendings (healing, undoing, restoration)
- Cures for the Toll and the Drift — the antidotes to the series' corruption systems
- A full worldbuilding chapter — the Telerian Order, the Unspeaking, the Lantern Cloister, the Quiet Network, and a ready-to-use refuge
- A d12 folk-wards table — the customs ordinary towns use against the dark (some of them even work)
- Five fully outlined adventures — where protection and repair are the heroes' tools
- Inverted dual marginalia — Naen writes the book; Raak haunts the margins
Will it work at my table?
Yes. Naen's Book of Wards & Mendings is fully compatible with the fifth edition of the world's most popular roleplaying game (built on the SRD 5.1 under the OGL), and every spell is templated and balanced exactly like the ones you already use.
You do not need any other book to use this one. It stands completely on its own — though it was built as the answer to the troubling magickes, and the two belong on the same shelf.
The whole shelf, in one click.
Naen's Book is a companion to the Apostate Grimoires — Volume I (Raak's Compendium of Troubling Magickes), Volume II (Magickes of Rupture & Ruin), with Volume III, Magickes of the Last Door, still to come. Get the complete collection in Raak's Bundle of Troubling Magickes.
Add Naen's Book of Wards & Mendings to your library — and be ready when the magic comes due.
Posted: Sat, 27 Jun 09:06:42 CDT
Seamus & Ruadh — Two Free Pathfinder 2E NPCs from The Mad Looter
Meet Seamus, the Smiling Assassin: a poised, impeccably dressed arcanist who uses aristocratic charm as a battlefield weapon and frost magic to leave his enemies frozen in place, literally and figuratively. And Ruadh, the Tactical Predator: a burly, sharp-eyed vanguard who hides genuine tactical brilliance behind a mask of crude grunts and reckless swings, baiting enemies into exactly the positions he wants them.
These two are a matched pair, designed to work together as a devastating combination of control and aggression, but equally useful as standalone NPCs in any urban, wilderness, or city setting.
Each NPC includes:
- A full background and personality description
- A complete Pathfinder 2E stat block
- Original character art
- A unique Role section that elevates them beyond a stat block — defining exactly how they impact the narrative, social, exploration, and combat layers of your game
This product is completely free. We made it because we love Pathfinder 2E and we wanted to give something to the community. We also may have had custom art made based on photos of ourselves and built the NPCs loosely around our own personalities. We'll let you decide who got the better deal.
Seamus and Ruadh are a taste of what The Mad Looter Patreon delivers every month. At The Haul tier ($5/month) you'll receive two fully statted NPCs or monsters alongside a ready-to-run Compact Adventure, all themed together and designed to drop straight into your campaign. Visit us at patreon.com/TheMadLooter to find out more.
Posted: Sat, 27 Jun 09:05:59 CDT
Enhance your Shadowrun Anarchy v2 sessions with this customizable sheet pack designed for both players and Game Masters. Whether you prefer ready-to-print PDFs or modifying layouts to fit your exact needs, this digital archive has you covered.
What’s Inside:
- Print-Ready PDF document: Features multiple double-sided character sheets, dedicated NPC sheets, and Condition Monitor trackers. Designed to be printed à la carte—simply mix and match the front and back pages that best suit your needs.
- Fully Editable DOCX document: A Microsoft Word version allowing you to pre-fill stats, customize lines, and tailor the sheets to your house rules. Embedded fonts are included to preserve the cyberpunk aesthetic.
- Sample Sheets: A selection of pre-filled examples to show you the sheets in action and guide your own customization.
Formatting & Compatibility Notes (DOCX):
- To ensure the best experience with the editable Word document, please keep the following technical tips in mind:
- Software Compatibility: While fonts are embedded, page layout rendering can be sensitive and unpredictable across different word processors.
- Editing vs. Deleting Pages: Word's layout engine can be capricious. You are strongly advised to edit the master file as-is and printing only the specific pages you need, rather than trying to delete unwanted pages, which may disrupt the global alignment and formatting.
- Line Alignment: Text lines are created using underlined non-breaking spaces. When typing your text, simply add or remove spaces to maintain perfect alignment and prevent accidental line breaks.
- Character Portraits: To insert your character's art into the frame, set the image's Wrap Text option to Behind Text, right-click, and select Send to Back. Resize or crop as needed.
Posted: Sat, 27 Jun 09:04:01 CDT
| This special bundle contains the following titles: |
| A Little Me Time Regular price: 0 Bundle price: 0 Format: MP3 File | A Little Me Time Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 11 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:33 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| Architecting Regular price: 0 Bundle price: 0 Format: MP3 File | Architecting Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 13 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 3:45 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| Circuit Horizon Regular price: 0 Bundle price: 0 Format: MP3 File | Circuit Horizon Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 15 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 3:13 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| Doesn’t This Thing Go Any Faster? Regular price: 0 Bundle price: 0 Format: MP3 File | Doesn’t This Thing Go Any Faster? Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 3 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 4:49 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| End of Session Regular price: 0 Bundle price: 0 Format: MP3 File | End of Session Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 17 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:03 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| Execute Command Regular price: 0 Bundle price: 0 Format: MP3 File | Execute Command Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 9 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:20 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| Mutually Assured Deletion Regular price: 0 Bundle price: 0 Format: MP3 File | Mutually Assured Deletion Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 16 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:35 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| No Cameras Please Regular price: 0 Bundle price: 0 Format: MP3 File | No Cameras Please Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 7 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:48 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| No Risk, No Reward Regular price: 0 Bundle price: 0 Format: MP3 File | No Risk, No Reward Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 10 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 3:08 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| Siren’s Song Regular price: 0 Bundle price: 0 Format: MP3 File | Siren’s Song Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 5 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 4:17 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| Synthetic Enlightenment Regular price: 0 Bundle price: 0 Format: MP3 File | Synthetic Enlightenment Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 12 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:40 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| Ten Thousand Keystrokes Regular price: 0 Bundle price: 0 Format: MP3 File | Ten Thousand Keystrokes Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 8 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 3:58 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| This is Neon City Outlaws Regular price: 0 Bundle price: 0 Format: MP3 File | This is Neon City Outlaws Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 1 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:53 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| This is Neon City Outlaws [lo-fi mix] Regular price: 0 Bundle price: 0 Format: MP3 File | This is Neon City Outlaws [lo-fi mix] Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 18 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:54 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| Time For Plan B Regular price: 0 Bundle price: 0 Format: MP3 File | Time For Plan B Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 6 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:14 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| Traversing the Binary Landscape Regular price: 0 Bundle price: 0 Format: MP3 File | Traversing the Binary Landscape Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 2 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:11 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| Trojan Horse Initiated Regular price: 0 Bundle price: 0 Format: MP3 File | Trojan Horse Initiated Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 14 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:18 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... | |
| We’ve Got A Job To Do Regular price: 0 Bundle price: 0 Format: MP3 File | We’ve Got A Job To Do Album = Neon City Outlaws - The Soundtrack (2026) Recording Artist = Stratos (aka Bryan K. Borgman) Track = 4 of 18 Copyright 2026 Winged Warrior Publishing (ASCAP). Copyright 2026 Bailey Records. All Rights Reserved! Song Length = 2:44 Audio = Stereo MP3 Sample Rate = 44,100 Samples/Second Bit Rate = 192 Bits/Second Style = Synthwave / Cyberpunk / Instrumental Theme = My sixth cyberpunk album just happens to be my first synthwave album.... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (50%) |
Posted: Sat, 27 Jun 08:58:05 CDT
Don't panic. It's just Alien Pizza.
At Weyland High School, the timing for coming out couldn't be worse. When Ripley confides in Lambert that she's bi, the news spreads faster than two particles in superposition. Suddenly, Ripley discovers that real courage isn't coming out— but confronting her own feelings for her newly transitioned friend.
It's Rock 'n' Roll High School in outer space, where the future is now, the hormones rage hard, and surviving adolescence is no more difficult than surviving a plague of xenomorphs.
Remember, in high school, everyone can hear you scream.
Written and illustrated by kp Bük.
Published by Woodmoon Press, Los Angeles.



