DriveThru RPG
Newest Items
Posted: Sat, 25 Apr 06:05:03 CDT
This is a d100 table of fantasy religious conflicts, with each entry presenting a distinct dispute, tension, or crisis between faiths, sects, clergy, or religious communities. It helps a GM by providing ready-made conflict prompts that can be used to build encounters, factions, plot hooks, and setting details in a fantasy campaign.
Posted: Sat, 25 Apr 03:33:10 CDT
Includes support for Foundry VTT and Pathbuilder!
Introducing a new Ancestry, the Lunarians! Native to Golarion's Moon rather than the planet itself, this ancestry of rabbit-like individuals venture forth from their lunar citadels in order to further their research towards the Lunarian Elixir Of Immortality, but also to better understand others and form new bonds that will mend old wounds.
Lunarian includes the namesake Ancestry, which comes with:
- Lunarian Culture and History, shedding insight on them and their tale.
- Seven Heritages, such as the Silverguard Lunarians who stand fast against the moon's threats with steel resolve, or Gourmet Lunarians who perfect the art of pounding rice cakes.
- Fifty Ancestry Feats for Lunarians across all levels and heritages. Develop psychic powers with Red-Eyed or Psychic Frequency Manipulation, contact your allies on the moon to help you keep guard with Remote Lunar Watch or to research for you with Lunar Information Transmission, or utilize their advanced equipment such as sensor arrays with Lunarian Sensor Relay- and the powerful Lunar Cannon Uplink even permits you to call down a devastating "orbital bombardment"!
- Three new items: The martial Lunespear and advanced Silver Moon, commonly employed by Lunarians, as well as the UFO Vehicle.

Posted: Sat, 25 Apr 02:42:40 CDT
This set is designed for use with the Village to Pillage series!
Make the town guard get their steps in! Add some more customization to your city layout with this road set designed for the Village to Pillage series. Modular cobbled and dirt roads, paths, walls, fortifications, waterways, and ditches to place between your Village to Pillage blocks. Also includes two 2800x2800 px (20x20 square) empty maps with cobbled and dirt crossroads.
Download is a ZIP file containing images in JPG format for solid images or PNG format for those with clear or translucent backgrounds.
All assets are for personal non-commercial use only. Resale in whole or part regardless of modification is forbidden. Happy gaming!
Check out some other Village to Pillage sets!

Posted: Sat, 25 Apr 02:18:40 CDT
Dies ist Folge 30 der DSA-Romantasy-Serie “Serenissima”.
Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).
Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:
>> www.ulisses-ebooks.de/product/541071 <<
Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.
Posted: Sat, 25 Apr 00:42:46 CDT
여러분이 있는 곳은 한국, ■■리입니다.
어째서인지 여러분은 이곳에 오게 된 경위를 잊어버렸습니다.
버스를 타고 있었는데 정신을 차려보니 여기였던가요?
운전하고 있었는데 길을 잘못 들었던가요?
아니면, 정말 마지막 기억이 침실에서 잠들었던 건가요?
괜찮습니다. 이상한 일이 아니에요. 여기에 모인 모든 사람들은 전부 당신처럼 경위를 기억하지 못하니까요.
아무래도 돌아갈 방법을 찾아야겠네요.
시나리오 정보
배경: 현대 한국의 고립된 산속 마을, ■■리
클로즈드 시나리오
추천 인원: 3~5인 (다인 추천)
추천 기능: 외국어(한자), 그 외에는 키퍼의 역량만 된다면 모든 기능이 전부 추천 기능입니다.
전투: O
추격: O (생략 가능)
로스트: O
Posted: Sat, 25 Apr 00:28:22 CDT
DM Essentials #113: 10 Paladin Oath-Taker Encounters
In most games, becoming a paladin is just a class choice. You level up, pick an oath, and gain abilities. The moment has no weight.
But the vigil is not a level-up. It is a night of prayer, meditation, and silence. A trial of faith, endurance, and self-doubt. Not all who stand the vigil are called. Some hear nothing. Some hear something terrible. Some walk away. The oath-taker is the one who stood, who waited, who chose—or was chosen. And the night changes them, whether the voice speaks or not.
DM Essentials #113 gives you ten ways to make the paladin's vigil feel sacred, terrifying, and unforgettable. These are not mechanics. They are moments of vocation, doubt, and the price of being chosen.
What's Inside?
The Oath-Taker's World (Short Essay): What the vigil demands, why silence is an answer, and how doubt tests the worthy.
10 Encounters in the Chapel and Beyond: Each one gives you a situation, the truth behind it, and a way for the players to respond.
- The Silent Vigil – The divine is silent. The candidate must decide: wait longer, or walk away.
- The Temptation – A hooded figure offers an easier path. “You do not need this burden.”
- The Vision – A battlefield, a death, a choice. A warning, a prophecy, or a lie?
- The Rival – Another candidate kneels in the same chapel. “I hope you fail.”
- The Fallen – A broken paladin warns the candidate away. “It is not worth the price.”
- The Witness – A party member is asked to witness the vigil. “You will see clearly.”
- The Doubt – “What if I am not worthy?” Doubt is not failure. Endurance is.
- The Interruption – A messenger: “The village is under attack!” A test of the oath before it is sworn.
- The Relic – A saint's bone, a scrap of cloth. A help or a crutch?
- The Call – At dawn, a voice inside the candidate's mind. “You are chosen.”
Quick Reference Table: Roll d10 and get a full encounter hook in seconds.
Who This Is For:
- DMs who want divine calling to feel weighty, not mechanical
- Players who think a paladin is just a fighter with spells until they spend a night waiting for a voice that may not come
- Anyone who understands that the question "Am I worthy?" is the first test of worthiness
ENTER THE ARCVERSE
More DM Essentials, adventures, and settings at the link below.
The candles burn low. The chapel is cold. The candidate kneels. The voice is silent. Will they stay until dawn, or will they walk away?
Posted: Fri, 24 Apr 21:34:51 CDT
The island is alive. And it’s hungry.
A quiet coastal town is rotting from the inside out.
Villagers are transforming into mindless plant horrors.
And the only cure lies on an island that wants to eat everything.
Devouring Shore is a Tier 2 Daggerheart-compatible adventure for 3–6 players, playable in 1–3 sessions.
What starts as a simple retrieval mission spirals into a survival scenario your players cannot win by force.
They can’t defeat the island.
They can only survive it.
Your players will
- Investigate a creeping plague in Gull’s Landing and uncover the corruption festering beneath this “perfect” seaside town.
- Brave a lethal island filled with hostile flora, predators, and environmental hazards.
- Escape with the cure, if the island allows it.
- Low prep, high control: clear narrative beats, adversaries, and environments are ready to run in five acts
- Pick your adventure tone: run it as investigation, survival horror, or high-action escape depending on your group
- Constant pressure mechanics: disease, environmental threats, and time-sensitive objectives keep players engaged
- Fail-forward design: even when players lose ground, the story escalates instead of stalling
- 10 Adversaries
- 8 Environments
- Rewards for the PCs, including a new Consumable and a new Magic Item
If you want a session where your players stop thinking like heroes and start thinking like survivors, drop Devouring Shore into your campaign and let the island do the rest.
Posted: Fri, 24 Apr 21:09:07 CDT
Beneath the surface, the rules of the world begin to shift.
Light fades. Movement slows. The battlefield itself turns against you.
Sunken Depths: Underwater Encounters is a modular toolkit for 5th Edition designed to bring underwater combat to life at your table—without slowing down play. This supplement provides three ready-to-run encounters set across kelp-choked shallows, ruined sanctums, and crushing abyssal depths, each built around dynamic environments requiring smart positioning.
Inside you’ll find new creatures that control space and disrupt movement, hazards that actively shape the battlefield, and spells and magic items tailored specifically for underwater play. Every element is designed for clarity and fast reference, allowing you to drop these encounters into an existing campaign with minimal preparation.
Sunken Depths gives you the tools to run underwater encounters that feel distinct, dangerous, and memorable.
Posted: Fri, 24 Apr 20:47:09 CDT
A complete and comprehensive Zdetl dictionary as of April 2026. The 3K update is the latest and most comprehensive version available today and includes all 3000+ words currently developed. The text has been completely reorganized according to functional and instructional methodology, and includes phonetic pronunciation breakdowns of all consonant and vowel sounds.
Posted: Fri, 24 Apr 20:01:43 CDT
Full of Power – The Awakening is a gamebook designed to serve as an introduction to the world of Full of Power.
In this short gamebook, you control a character whose powers awaken at the exact moment a villain appears nearby. It showcases some of the basic mechanics of the Full of Power rules system.
Posted: Fri, 24 Apr 19:58:27 CDT
ANYWAR is a miniature-agnostic, setting-agnostic, single or multiplayer miniature skirmish game for 15mm-28mm scale miniatures, meant primarily for narrative and scenario-based play. The game allows you to play practically any skirmish-level scenario you can imagine using any miniatures available to you - with friends or alone, and even using only one miniature per player!
-
Star marines versus alien swarms on a space derelict?
A clash between an alliance and a horde in a world where war is the most important craft?
A lone monster hunter facing off against a group of otherworldly wraiths?
Space wizards with laser swords leading troops in a war for the stars?
An adventuring party crawling through a dungeon and facing off against the final boss?
A clash of patrols in any historical conflict?
A gang of cyber punks breaking into a corporate building to hack a mainframe?
Cops vs. robbers, special forces vs. insurgents, survivors vs. zombies?
You name it, this game can do it!
-
Features:
• A simple, yet engaging combat system using opposed polyhedral die rolls that allows for tactically deep gameplay with as few mechanics as possible;
• Play out skirmishes of any size! While meant primarily for small warbands of 5-9 miniatures, the game allows for larger skirmishes, and even one-model warbands to be played! Play out epic final hero vs. villain one-on-one fights,
• The main strength of this system - a robust model profile creation system allowing you to represent practically any model you may have available:
- Represent the model’s Power Level with a single polyhedral die type, from a d4 for Critters to a d12 for Aces, determining their strength, durability, and number of Abilities they may have;
- 16 Classes to define the nature of your models, each with special traits;
- 23 Equipment categories, including 7 Melee Weapon types, 10 Ranged Weapon types, 2 Armor types, 2 Shield types, and 2 Mount types, all mechanically significant;
- A whopping 83 Abilities, both Active and Passive, with which to flesh out the capabilities of your models.
• A multi-phase turn system, where all models of a certain Power Level act before moving to the next phase and lower Power Level models;
• A warband-wide Energy Pool mechanic used for Abilities as well as making special attacks to Stun or Shove opposing models, shifting focus from individual model resource tracking towards playing out cinematic moments;
• Rules for chaining games through Campaign Play, replacing destroyed models and upgrading them between battles;
• Rules for Solo Play with randomized enemy warband behavior, 11 different AI Types, rules for Stealth Missions, and rules for facing off against an unknown enemy force composition through the use of Threat Markers!
-
The games that inspired this one: Sword Weirdos/Space Weirdos, Fistful of Lead, Ravenfeast, Rangers of Shadow Deep, Song of Blades and Heroes, Planet 28, and many more! Special thanks to the creators of these games!
Posted: Fri, 24 Apr 17:17:41 CDT
SHADOWDARK archer adventuring into a old forest.
Many thanks for checking my work!
My artwork is drawn by hand in pencils, then scanned in hi-res and cleaned up in PS and saved as a high-resolution 600/300 dpi greyscale JPG/PNG.
This purchase is for one JPG file, black and white line art, 600dpi. If you need this in any other format please feel free to contact me at jpcartas@gmail.com
Terms of Use and License:
For non-commercial use, you can use it an unlimited number of times.
For commercial use you may use it for a one time.
Only a single user or single agency client to use the art.
Non-exclusive content.
You can reduce or crop the image, but not the signature (if you need it, just asked me and we can find a solution) and can't alter or modify it in other ways without permission.
And you can not resell or give for free the image.
If you use this image in a publication (any media) you must include this statement in the credits:
Pg X "SHADOWDARK Archer in the woods® by Nuedama". Used with permission. All rights reserved.









