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 Choir of Flesh Complete [BUNDLE]
Posted: Thu, 05 Feb 11:45:03 CST
Publisher: Blackoath Entertainment
This special bundle contains the following titles:


546549-thumb140.pngApocrypha
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Delve deeper into the hidden history of the twofold apocalypse with APOCRYPHA, an expansion for Choir of Flesh that unearths the sins of the Gnostics. This supplement expands your game with terrifying new threats, deepened settlement mechanics, and profound character options that test the resilience of your soul. Key Features: The Nephilim Threat: Face the Nephilim, colossal monstrosities that cannot be fought directly, forcing you to find a way to repel them. Construct Nephilim Altars to divert their path before they destroy your home. New Incursion Content: Embark on a perilous new Incursion to gather the spoor of a Nephilim, traversing nightmare landscapes like the Morbid Watchtower (a gargantuan living head) and the Cavern of the Heart to fuel your defenses. Expanded Settl...

535110-thumb140.jpgChoir of Flesh
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The Year is 1,000 AD. The World is Ending. Not with fire, nor with a sword, but with a song. Choir of Flesh is a tabletop roleplaying game of cosmic horror, bodily corruption, and desperate faith set against a medieval apocalypse. The Rapture has arrived, but it is not the salvation the devout prayed for. Now, what’s left of humanity is caught between two warring apocalypses, struggling to survive just one more day. A War for the World’s Soul Twin horrors vie for the remnants of creation, and you are caught in the middle. The Celestial Choir: A crack in the heavens bled light and a terrifying melody. Angels descended, but they were twisted, inhuman beings that brought terrible bliss and absolute devotion with them. The Flesh That Feeds: From beneath the earth, an ancient horror st...


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Choir of Flesh Complete [BUNDLE]Price: $23.00
 The Necromancer's Game: Tome of Monsters (TNG)
Posted: Thu, 05 Feb 11:42:24 CST
Publisher: Frog God Games

The House Rules of Necromancer & Frog God Games

The Necromancer’s Game is a rules-light set of guidelines for a White Box-style table-top role-playing game. The Players and Game Master (GM) work together to create the game they want. With a rules-light approach, the GM is empowered and encouraged to make rulings based on the guidelines in the game, so action and role-play maintain momentum, instead of getting bogged down in the Quest for the Perfect Game Rule.

The Tome of Monsters includes Monsters, Creatures and Other Interesting People to Meet, including over 240 creatures for your TNG campaign, condensed stat blocks for all creatures and stat block variations for creatures like dragons, elementals, hydras, and liches that are more powerful at different ages or sizes and power (hit dice).

The Necromancer's Game: Tome of Monsters (TNG)Price: $34.99
 The Necromancer's Game: Game Master's Guide (TNG)
Posted: Thu, 05 Feb 11:42:22 CST
Publisher: Frog God Games

The House Rules of Necromancer & Frog God Games

The Necromancer’s Game is a rules-light set of guidelines for a White Box-style table-top role-playing game. The Players and Game Master (GM) work together to create the game they want. With a rules-light approach, the GM is empowered and encouraged to make rulings based on the guidelines in the game, so action and role-play maintain momentum, instead of getting bogged down in the Quest for the Perfect Game Rule.

The Game Master’s Guide includes Different Styles of Play in Fantasy Games, Gathering Information, Hirelings, Henchmen, and Pets, the End Game, Encounters in the Dungeon and Wilderness, Treasures Magical and Mundane, Optional Rules, and a complete listing of Encounters by Terrain Type (replicating the giant Encounter Poster included in the TNG Boxed Set).

The Necromancer's Game: Game Master's Guide (TNG)Price: $34.99
 The Necromancer's Game: Player's Handbook (TNG)
Posted: Thu, 05 Feb 11:42:20 CST
Publisher: Frog God Games

The House Rules of Necromancer & Frog God Games

These rules have been designed and used to make good players great. In our games, and the Lost Lands in general, high stats and character optimization are not the keys to success. Thoughtful play and using your head are what make great players. Creative use of items and spells rather than brute force is the path to favorable outcomes when playing in our games.

The Necromancer’s Game is a rules-light set of guidelines for a White Box-style table-top role-playing game. The Players and Game Master (GM) work together to create the game they want. With a rules-light approach, the GM is empowered and encouraged to make rulings based on the guidelines in the game, so action and role-play maintain momentum, instead of getting bogged down in the Quest for the Perfect Game Rule.

The Player’s Handbook includes Character Creation, Role-Play & Roll Play (combat and game mechanics), and Magic, Spells, and Spellcasting.

The Necromancer's Game: Player's Handbook (TNG)Price: $34.99
 RPG Fantasy Character, male, Dwarf warrior
Posted: Thu, 05 Feb 10:57:34 CST
Publisher: Claudio Casini Art

This stock art image is by Claudio Casini Art.
This purchase includes a PNG version at 300 dpi.
Claudio Casini ART

LINEART AND GREYSCALE


Claudio Casini is a renowned industry professional whose work has graced numerous fantasy projects for companies such as Paizo Publishing, Asterion Press, Phlegyas Art Miniatures, and Mongoose Pub.
Stock Art License Summary
All stock art is licensed for use in professional publications. You are required to provide artist credit for any use of this artwork. Claudio Casini retains ownership of the artwork, meaning you cannot resell the art in your own art packs or similar products. There are restrictions on how this art can be edited.  
You acquire a license to use the art but do not own any rights beyond that. Derivative works, such as 3D models, cannot be created from this illustration, regardless of purchase. The sole commercial use permitted for this artwork is publication

RPG Fantasy Character, male, Dwarf warriorPrice: $1.99
 Demons & Discoveries! Foreign Diplomats & Envoys (Learning Discoveries)
Posted: Thu, 05 Feb 10:28:25 CST
Publisher: Demons & Dungeoneers Gamebooks

Unlock the Secrets of Diplomacy Across Worlds—Real and Imagined!

Step into the grand halls, shadowy chambers, and windswept deserts where the fate of nations, empires, and entire civilizations is decided not by sword or spell, but by the artful dance of diplomacy. Whether you’re a historian seeking fresh perspectives, a writer crafting intricate plots, a reader hungry for intrigue, or a game designer building immersive worlds, this book is your passport to the unseen forces that shape societies.

From the ceremonial protocols of ancient courts to the cosmic negotiations between alien species, Demons & Discoveries! Foreign Diplomats & Envoys reveals the mechanics, motivations, and magic behind diplomatic encounters. Discover how trust is built and broken, how treaties are forged and enforced, and how the smallest gesture can tip the balance between peace and war. Rich with examples, practical frameworks, and narrative inspiration, this guide will transform your understanding of diplomacy—and empower you to create worlds where every alliance, betrayal, and negotiation matters.

Chapter 1: The Anatomy of the Foreign Court

Explore the structure, roles, and relationships within foreign courts—from heralds and spymasters to ambitious nobles and pragmatic bureaucrats. Learn how courtly intrigue, protocol, and personal ambition drive the engine of diplomacy and shape the destinies of rulers and nations.

Chapter 2: Embassies, Enclaves, and the Logistics of Diplomacy

Delve into the practical realities of diplomatic missions: the design and symbolism of embassies, the challenges of maintaining enclaves in hostile lands, and the protocols that govern the movement of diplomats, goods, and information across borders.

Chapter 3: Trust, Mistrust, and the Psychology of Negotiation

Uncover the delicate balance between trust and suspicion that underpins every diplomatic exchange. Analyze historical and fictional examples of alliances built on honor, reputations forged through reliability, and the corrosive effects of betrayal and cultural bias.

Chapter 4: Culture, Religion, and the Art of Understanding

Navigate the complexities of cultural and religious differences in diplomacy. Discover how rituals, worldviews, and spiritual practices shape negotiations, and how diplomats bridge divides through empathy, specialized knowledge, and the careful management of meaning.

Chapter 5: Treaties, Alliances, and the Machinery of Peace

Examine the genesis, negotiation, and enforcement of treaties—from trade pacts and defensive alliances to peace accords and magical covenants. Learn the roles of mediators, facilitators, and arbitrators, and how the outcomes of negotiations drive the course of history and narrative.

Chapter 6: The Future of Fictional Diplomacy—Cosmic, Magical, and Digital Frontiers

Venture into the speculative realms of diplomacy: interstellar negotiations, magical treaties, and interactive storytelling in games. Explore the challenges of alien ethics, technological advances, and the creation of believable diplomatic systems for worlds beyond our own.

Ready to master the art of diplomacy and bring your worlds to life?
This book is your essential companion—whether you seek to understand, create, or simply be enthralled by the power of negotiation and intrigue

Demons & Discoveries! Foreign Diplomats & Envoys (Learning Discoveries)Price: $3.00
 Winter Wilderness Map Pack (9-Map Set)
Posted: Thu, 05 Feb 10:18:26 CST
Publisher: Royal Scribe Imaginarium

Nine icy outdoor battlemaps for winter, arctic, and alpine adventures – designed for both Virtual Tabletops (VTTs) and print play. These maps are system-neutral, unlabeled, and free of built-in lore so you can drop them into any campaign whenever winter travel turns dangerous.

Several forest maps include two tree-cover variants: one with treetops visible and one with treetops hidden (showing trunks and canopy shadows), allowing creatures to move beneath dense branches while preserving the feel of a true winter forest.


Included Maps (320 × 280 feet each)

  • Arctic Cliffs – Towering, snow-dusted cliffs and narrow ledges create a stark battlefield of elevation, exposure, and ambushes from above.
  • Frozen Lake – A broad frozen lake with variants for solid ice, cracking ice, and a tentacled threat breaking through the surface.
  • Ice Caverns – A cave entrance on a mountainside leads to frost-slick tunnels and chambers below, ideal for exploration and close-quarters encounters.
  • Winter Forest Glade – A quiet clearing in a snow-covered forest, with tree-cover variants for different visibility and movement needs.
  • Winter Forest Road – A frozen road winds through dense woodland with a branching path, ideal for travel encounters and ambushes.
  • Winter Mountain Canyon – A narrow canyon with high cliffs and winding footprints sets the stage for pursuits, traps, and desperate stands.
  • Winter River (Ice Ledges) – Thick ice shelves hug the banks while darker water or thinner ice runs through the center, creating risky crossing choices and natural hazards.
  • Winter River Path (Bridge) – A snow-covered path leads to a wooden bridge over a frozen river, forming a natural chokepoint for encounters or negotiations.
  • Winter Waterfalls – A half-frozen river spills over icy cliffs in cascading falls, mixing slick footing with open water and dramatic terrain.



What’s Included

• VTT-ready PNG maps (gridded and ungridded) at:

  • 140 pixels per square (high detail)
  • 70 pixels per square (lighter files for faster loading)

• Printable map tiles (gridded and ungridded) at 300 DPI PDF in:

  • U.S. Letter
  • A4

• Map Supplement PDF (overview guide), plus a mini map guide included in each individual map zip



Scale

  • Each map is 320 × 280 feet (64 × 56 squares)
  • 1 square = 5 feet


Map Creation & Licensing

All Royal Scribe Imaginarium map artwork is created using Campaign Cartographer 3+ from ProFantasy Software Ltd., under its commercial licensing terms. Artificial Intelligence (A.I.) is not used in the creation of map artwork.

Map Design © Royal Scribe Imaginarium. All rights reserved.
For personal tabletop roleplaying use, including private online and virtual tabletop games. Redistribution or resale is not permitted.

 

Winter Wilderness Map Pack (9-Map Set)Price: $3.99
 Demons & Dungeoneers! **Deal of the Day** [BUNDLE]
Posted: Thu, 05 Feb 09:07:34 CST
Publisher: Demons & Dungeoneers Gamebooks
This special bundle contains the following titles:

This gamebook is available for this price until February 6th 11 AM US Eastern time.

 Deal_of_the_Day_Banner.jpg

441993-thumb140.jpg Demons & Dungeoneers! Orc Invasion (Solo Adventure)
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Salutations! May good fortunes always find you! If you are unsure about purchasing a Demons & Dungeoneers gamebook, download the very first one I wrote for free - Demons & Dungeoneers! The Dragonslayer. That way you can see if it is right for you.  Demons & Dungeoneers!  Orc Invasion is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.  Inside the PDF downloads: - You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game.  - The gamebook is hyperlinked after each action for your convenience. - There are over 250 beautifully drawn illustrations by various professional artists. - There are only 4 pages o...

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Demons & Dungeoneers! **Deal of the Day** [BUNDLE]Price: $5.00
 Hearts & Hazards
Posted: Thu, 05 Feb 09:01:59 CST
Publisher: Hero Level Games

A  replayable d6 tabletop one-shot game about timing, chaos, and making love happen anyway.


Hearts & Hazards is a rules-light, replayable d6 TTRPG designed for one-shots, short campaigns, and convention play. Players take on the role of Cupids, semi-immortal matchmakers tasked with guiding mortals toward love before time runs out.

  • You are not subtle.
  • You are not careful.
  • You are here to make a romance worthy of the Matchmaking Hall of Fame.

Anyone can make a match.


Only legends create a love story big enough to be remembered forever.

It’s Not About Perfect Plans

It’s about:

  • Pushing rom-com tropes
  • Encouraging big romantic gestures
  • Trusting chaos over control
  • Failing forward in public
  • Letting sincerity land after everything goes wrong

Hearts & Hazards rewards escalation, emotional mess, and dramatic timing. Success is sweeter when it comes after disaster.

The Game

You play Cupids whose shared goal is simple, make the Grand Match happen before the clock runs out.

Along the way, each Cupid also pursues a personal agenda that may help, complicate, or outright sabotage the romance.

As Cupids, you:

  • Influence lovers with magical heart arrows
  • Nudge meet-cutes, first kisses, and grand gestures
  • Cause misunderstandings, rivalries, and emotional blowups
  • Help each other or interfere at the worst possible moment
  • Race against time to earn a place in the Matchmaking Hall of Fame

Every action matters.


Every failure creates a new problem.


What’s Inside the Game


  • Hearts & Hazards core d6 game
  • Cupid character creation
  • Romance skills and specialities
  • Heart Arrow and Favour mechanics
  • Grand Match and Individual Objective systems
  • Guidance for running rom-com–style scenes
  • Advice for escalation, failure, and emotional payoff
  • High replay value with flexible setup
  • Ready-to-play one-shot 
  • Character sheets and GM sheets

Why Hearts & Hazards?

Because love stories are better when they’re messy.

Because rom-com clichés are fun when they’re intentional.

Because failure is more interesting than success, until success finally happens.

Hearts & Hazards is about moments:

  • A meet-cute that goes terribly wrong
  • A public declaration that almost ruins everything
  • Choosing between your agenda and the romance
  • A last-second confession before time runs out
  • Ending the session with a story everyone remembers

Perfect For

  • One-shot game nights
  • Rom-com fans and genre lovers
  • Groups that enjoy collaborative storytelling
  • Players who like chaos with heart
  • GMs who want structure without heavy prep
  • Tables that enjoy failing forward

Keywords

Romantic Comedy
Matchmaking
Love
Chaos
Social Play
Narrative Game
One-Shot TTRPG
Collaborative Storytelling

Valentine

Cupid

Hearts & HazardsPrice: $4.00
 The Clock Tower
Posted: Thu, 05 Feb 08:55:45 CST
Publisher: Nomel Egnaro

The Clock Tower is a one shot adventure for a party of heros at 2nd or 3rd level. It includes 5 battle maps. 

The Clock TowerPrice: $6.00
 Lost Path: Murder on the Silken Caravan 2e Conversion
Posted: Thu, 05 Feb 08:29:37 CST
Publisher: Paizo

Over time, cobblestones are worn away and trails are forgotten but sometimes an old road re-emerges from beneath the weeds. Welcome to a path lost to time...

An aging agent dies in the desert
Stealthy assailants stalk the sands
A group of Pathfinders are the only ones who can prevent a

Murder on the Silken Caravan

In this Lost Path 2e conversion guide you will find all the tools you need to convert the third ever Pathfinder Society scenario Murder on the Silken Caravan straight into Pathfinder 2e. The story set in 4708AR has been fully revamped so that you can dive right into an embryonic Pathfinder Society nearly 20 years later.

This conversion includes all the essentials to dusting off this scenario and getting it to the table. From custom statblocks to suggested checks with DCs, from remastered mechanics to section-by-section GM Advice, this is your one-stop shop for sorting out the Murder on the Silken Caravan before disaster rears its ugly face. The simple layout and intuitive formatting make it easy to read and reference alongside the original scenario during play.

And the original scenario? Well, to play Murder on the Silken Caravan you obviously need to grab a copy of the adventure itself so head over to paizo.com to pick one up online. Before you do that though, get hold of these conversion notes and if you do enjoy it, please do leave a review. Bring a smile to my wizened face with a kindly word and maybe I'll do a few more of these some time!

Lost Path: Murder on the Silken Caravan 2e ConversionPrice: $0.99
 Gangrel Character Sheet V20
Posted: Thu, 05 Feb 08:25:04 CST
Publisher: White Wolf
Gangrel Character Sheet V20Price: $2.00