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 AECAVE01-E - Flowing Chasm Caverns
Posted: Thu, 15 Jan 23:01:41 CST
Publisher: Aether Studios
Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Caverns. This set is the result of that choice and our continuing effort to republish our caverns with OpenLOCK base options and new tiles in every set. Our original cavern sets were huge, with hundreds of models and size limits that made our publishers (and their IT staff) cry across continents. We’ve made an effort to keep these reworks reasonably sized, but full of all the adventure that the originals had, and more.

Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.

TERRAIN RECOMMENDED PRINT SETTINGS
Layer Size: 0.16mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None

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AECAVE01-E  - Flowing Chasm CavernsPrice: $9.00
 System-Neutral Fantasy Oracles [BUNDLE]
Posted: Thu, 15 Jan 20:54:09 CST
Publisher: The Canadian Gamer's Codex
This special bundle contains the following titles:


475168-thumb140.jpgTavern Tales & Tables: 45+ Random Tables for Memorable Alehouses (System-Agnostic)
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
45+ TABLES TO MAKE EVERY TAVERN UNFORGETTABLE Stop letting taverns be forgettable rest stops. This comprehensive toolkit transforms them into memorable story locations with minimal prep. 📊 COMPLETE TABLE BREAKDOWN: TAVERN CREATION (12 tables): • Names & atmospheres • Unique traits & quirks • Layout & features • Price levels & quality • Specialty drinks & foods NPC GENERATION (15 tables): • Patrons & staff • Personalities & secrets • Goals & motivations • Relationship to PCs • Quick description details EVENTS & ENCOUNTERS (10 tables): • Bar brawls & conflicts • Games & betting • Rumors & quest hooks • Mysterious strangers • Unexpected complications DETAILED MINI-GAMES (2 complete systems): • A...

493749-thumb140.jpgSpell Caster Oracle Deck
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
Spell Caster Oracle Deck for RPGs Unlock a world of endless possibilities and spontaneous storytelling with the Spell Caster Deck! Designed for solo RPG players, dungeon masters, and game masters, this versatile deck serves as a tool to inspire creativity in any tabletop role-playing game involving spell casters. Whether you're navigating a solo adventure or managing a group session, the Spell Caster Oracle Deck offers a unique blend of randomness and thematic depth. Each card in the deck features a distinctive combination of: Elemental Background: Draw upon the fundamental forces of nature—Fire, Water, Earth, Air, — to shape the environment or influence magical effects. School of Magic: Delve into the mysteries of the arcane with spells inspired by the classic schools of magic, from Di...


Total value:0
Special bundle price:0
Savings of:0 (15%)
System-Neutral Fantasy Oracles [BUNDLE]Price: $6.45
 ICRPG Power Tools Bundle [BUNDLE]
Posted: Thu, 15 Jan 19:32:47 CST
Publisher: RUNEHAMMER GAMES
This special bundle contains the following titles:



547805-thumb140.jpgICRPG Power Tools: Game Mastery Book
Regular price: 0
Bundle price:
 0
Format:
 Softcover, Premium Color Book
For seven years, ICRPG fans everywhere have asked for a game mastery book that included everything from encounter building to room design to monster creation and MORE TABLES! The time has finally come.  This 130 page book, in a huge 8x11 format, paper back or hardcover, includes everything you need to totally unlock the design behind ICRPG. Every monster ability, every roll table, rollable dungeons, people, and so much more in one easy-to-read, quick-to-reference book ICRPG GM's simply must have.  Contents page shown here for a hint of all that lies within. Usable by GMs for any system, a real treasure trove with thousands of hours of play in its pedigree. Includes bookmarked PDF. For PDF-only purchase, visit www.runehammer.online *** Don't have a THINK DECK yet? You''l want one to g...

545687-thumb140.jpgICRPG Power Tools: Player Book
Regular price: 0
Bundle price:
 0
Format:
 Softcover, B&W Book
It's time to embrace the dynamic world of Index Card RPG. Players will need a comoact, affordable resource to learn basic rules, create characters, progress and play. This compact, simple booklet is all they will need, with both FANTASY and SCI FI covered. Rules and resources are compliant with ICRPG MASTER EDITION, with small revisions and cleanup. I've kept the price as low as possible, so GMs can treat their entire group to a set at very low cost. -Life forms, types, equipment, basic gear, spells, strategies, scars, flaws, portraits and things-to-do-when-you-die are all included. The perfect backpack asset for any ICRPG player. Bookmarked PDF included. For PDF-only purchase, visit www.runehammer.online ...

549141-thumb140.jpgICRPG: Realm of Graves
Regular price: 0
Bundle price:
 0
Format:
 Softcover, B&W Book
ICRPG Power Tools: Realm of Graves This 34 page adventure serves as a perfect landscape to take your ICRPG game to the next level. Delivered in a compact and affordable paperback, it's perfect for conserving space and getting right to the action.  The adventure? A dimensional tear threatens western Alfehim, and our heroes will be moving in and out of the realm of the dead to stop a rising power. Sandbox style play for 3-5 sessions of play. Bookmarked PDF included. For PDF-only purchase, visit www.runehammer.online ...


Total value:0
Special bundle price:0
Savings of:0 (17%)
ICRPG Power Tools Bundle [BUNDLE]Price: $45.00
 Heroic Maps - Essentials: Simple Caves Part 1
Posted: Thu, 15 Jan 18:19:16 CST
Publisher: Heroic Maps

Essentials - Simple Caves Part 1

 


Essentials: Simple Caves Part 1 contains ten generic cavern battlemaps.  A variety of sizes and layouts, they allow you to quickly provide a cave when your players go off the path, or pick one and fill with dangers to quickly set up an encounter.

The set contains three 10x10, two 20x10, one 10x30, two 20x20 and two 20x30
File formats:
A4 300dpi PDF for home printing (images spread across several pages)
72dpi VTT Ready files (140px per square)
300dpi full size jpegs for poster printing

All maps are provided with grid and no-grid versions
all2.jpg
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Heroic Maps - Essentials: Simple Caves Part 1Price: $10.99
 Heroic Maps - Essentials: Simple Caves Part 1 Foundry VTT Module
Posted: Thu, 15 Jan 18:19:15 CST
Publisher: Heroic Maps

Essentials - Simple Caves Part 1

 
Essentials: Simple Caves Part 1 is a set of printable battlemaps compatible with any RPG/Dungeon-Crawl game. 

Essentials: Simple Caves Part 1 contains ten generic cavern battlemaps.  A variety of sizes and layouts, they allow you to quickly provide a cave when your players go off the path, or pick one and fill with dangers to quickly set up an encounter.

The set contains three 10x10, two 20x10, one 10x30, two 20x20 and two 20x30
File formats:
A4 300dpi PDF for home printing (images spread across several pages)
72dpi VTT Ready files (140px per square)
300dpi full size jpegs for poster printing

All maps are provided with grid and no-grid versions
 
all2.jpg
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Heroic Maps - Essentials: Simple Caves Part 1 Foundry VTT ModulePrice: $10.99
 Heroic Maps - The Ankheg Nest
Posted: Thu, 15 Jan 18:19:14 CST
Publisher: Heroic Maps

The Ankheg Nest

Something lurks beneath the ground

 
A printable battlemap compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.

Contents: A 20x30 and a 50x60 set of battlemaps depicting an Ankheg burrow and nest complex beneath a farm.
The surface map is 20x30 and shows a small farm with several holes that have opened up. The set also includes a no-hole version of the farm, plus vtt png overlays of the holes so you can decide where they are. 
The lower level is a 50x60 battlemap with winding tunnels, nest chambers and acid pools.

Included:

A pdf with 300dpi tiles ready for A4 printing

A set of 300dpi full size jpeg files, for poster printing

A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs

 
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Heroic Maps - The Ankheg NestPrice: $9.50
 Adventure Pack [BUNDLE]
Posted: Thu, 15 Jan 17:54:07 CST
Publisher: Exotic World Designs
This special bundle contains the following titles:


495531-thumb140.pngIn Service of the Magi 1: Black Heart Temple & Hydra-2
Regular price: 0
Bundle price:
 0
Format:
 PDF
Working for the Grand Guild of Magi, PCs will have the opportunity to travel to many worlds - some dominated by magic, others by science - seeking knowledge, treasure and adventure. Designed for the Transdimensional Adventures RPG, In Service of the Magi 1 includes the following adventures: Black Heart Temple Hydra-2: Lost in Space Includes maps, encounter and location details and monster statistics. Written by Kevin Lewis....

504343-thumb140.jpgIn Service of the Magi 2: Fernhill Keep
Regular price: 0
Bundle price:
 0
Format:
 PDF
Fernhill Keep extends the "In Service of the Magi" adventure series for the Transdimensional Adventures system, following on from the Black Heart Temple/Hydra-2 dual adventure and Upcoming in Urganton city supplement. Fernhill Keep is a fantasy-themed dungeon-based adventure for approximately 1st to 4th level Transdimensional characters. 48 pages; includes a multilevel dungeon (3 levels, 30+ keyed locations) and surrounding areas; features new monsters and magic items....

487394-thumb140.pngCurse of the Hexarch
Regular price: 0
Bundle price:
 0
Format:
 PDF
With his dark web spreading across many worlds, the Hexarch’s plots now threaten the worlds of the PCs. Can they thwart the powerful wizard/technologist, or will they become his captives forever? Curse of the Hexarch is a multi-session adventure which may be used either to begin a new campaign or be added to an ongoing campaign, taking PCs across multiple never-previously-described worlds/locations. 48 pages; includes 7 maps, adventure customization notes and 4 pregenerated characters that may be used as PCs or NPCs....

465027-thumb140.pngBlue Star Forest
Regular price: 0
Bundle price:
 0
Format:
 PDF
A simple fantasy-world forest-exploration adventure in a standard FRPG style, using the Transdimensional Lite and Transdimensional Adventures rules (with brief conversion notes to other fantasy RPGs). 1-2 sessions duration (depending on session length). 34 pages. Includes 10 possible patrons/quests, 19 keyed locations and sublocations, random encounters, maps and NPCs. Illustrated with AI-generated art....

403499-thumb140.jpgApocalypse Essentials: The Floating City
Regular price: 0
Bundle price:
 0
Format:
 PDF
The Floating City is an adventure for the Apocalypse Essentials post-apocalyptic RPG, taking PCs from Atlantik City to the edge of the ruins of New York searching for wonders of the Ancients. Includes sea encounters, creatures, maps and ruin diagrams, NPCs, and hints at integrating character backgrounds. While ideally designed for the Apocalypse Essentials system it may be used with other post-apocalyptic RPGs with some conversion or substitution of creature statistics. This product contains tool-generated images....


Total value:0
Special bundle price:0
Savings of:0 (62%)
Adventure Pack [BUNDLE]Price: $10.50
 AECAVE01-D - Flowing Caverns Core
Posted: Thu, 15 Jan 17:47:45 CST
Publisher: Aether Studios

Our team voted early in 2026 to stick to specific themes for the year. For this illustrious year, The Director choose Caverns. This set is the result of that choice and our continuing effort to republish our caverns with OpenLOCK base options and new tiles in every set. Our original cavern sets were huge, with hundreds of models and size limits that made our publishers (and their IT staff) cry across continents. We’ve made an effort to keep these reworks reasonably sized, but full of all the adventure that the originals had, and more.

Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.1.jpg2.jpg3.jpg4.jpg5.jpgOLDB.png

AECAVE01-D - Flowing Caverns CorePrice: $0.00
 Haven Fallen - Solo Adventure - Patient Hunger
Posted: Thu, 15 Jan 17:15:00 CST
Publisher: Original Frontiers

The first sign is the silence. Not the absence of sound—there is wind, there are voices, there is machinery humming in obedient rhythms—but the silence beneath it all, like a held breath that never exhales. Systems report stability. Structures gleam with reassuring geometry. Life moves according to schedule, ritual, and function. Everything is correct. Too correct. Records insist this place has always been this way. That it was built with care, sustained with purpose, perfected through sacrifice. Every surface reflects intent. Every inhabitant knows their role, speaks their part, wears their meaning with quiet pride. Yet memory fractures when pressed. Dates do not align. Faces repeat. Names feel borrowed. There are moments—fleeting, intrusive—when the light bends wrong, when shadows lag behind their owners, when reflections blink out of sequence. Some swear they hear whispers in the machinery, syllables threading through data-streams and prayer-codes alike. Others claim to dream the same dream: a vast shape beneath everything, patient and old, wearing the world like a mask. The faithful dismiss it as stress. The administrators label it interference. The wise say nothing at all. Because those who look too closely begin to notice the seams. Walls that breathe when unobserved. Corridors that subtly rearrange. Flesh that heals too cleanly. Death that feels postponed rather than prevented. And always, always, the sense that this place is watching—not with malice, but with curiosity, as if deciding what you are worth. You have been drawn here by rumor, by duty, by debt, or by accident. Whatever the reason, you are now part of the pattern. The question is not whether the truth will reveal itself. The question is whether you will survive understanding it.



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In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them.  Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:

§The Storyteller (you) assigning a Difficulty Rating (DR)
§You rolling a d20
§Applying all modifiers available to your Character
§Determining whether you equal or exceed the DR
§This template expands on that foundation with procedural tools for you to generate plots, worlds, enemies, factions, and motivations—ensuring every session becomes a unique dark sci-fi survival chronicle.
Haven Fallen - Solo Adventure - Patient HungerPrice: $0.50
 Desert Born
Posted: Thu, 15 Jan 16:17:20 CST
Publisher: Sam Smith

Desert Born is a game of roleplaying in the American West based on the Open D6 system. It is meant to create cinematic action, heroic and flawed characters, and deep narrative challenges.

One player acts as the Game Master and the other players act as characters within the game. The GM prepares the game sessions, establishes rulings within the session, and portrays non-player characters. The other players assume the role of characters and are responsible for managing them and portraying them within the world created by the GM.

The game is primarily played in “the theater of the mind.” Players should also keep some writing materials and D6s in their holsters.

This book contains information for the player characters, such as how to create characters, how to grow them, and how to interact with the dangerous world around them. It also contains guidance for the GM for creating the world, creating exciting adventures, and guiding the other players.

Desert BornPrice: $9.99
 Paper, Roads, and Distance: Empire Fantasy as Historical Fantasy
Posted: Thu, 15 Jan 16:12:04 CST
Publisher: Lightspress

A companion to the Empire Fantasy Reference Guide

Empire fantasy, treated as historical fantasy, examines power that persists without spectacle. Authority appears as an environment shaped through record, route, and delay. Paper fixes decisions so they outlast intent. Roads normalize movement in ways that favor the center. Distance stretches control while preserving its claim. Together, these elements create a setting where power feels continuous, procedural, and difficult to escape. Stories framed this way emphasize systems that operate whether anyone believes in them or not. Characters act inside inherited structures that reward fluency with process over dramatic defiance. The genre gains historical weight because these pressures mirror how real empires endured. What matters is how orders travel, where they’re enforced, and when correction arrives. This section frames empire fantasy as a study of governance made ordinary.

Paper, Roads, and Distance: Empire Fantasy as Historical FantasyPrice: $2.80
 No-Win Scenarios: Future Imperfect Volume 2
Posted: Thu, 15 Jan 16:10:46 CST
Publisher: Table 30 Press

No-Win Scenarios: Future Imperfect
Volume 2

for
Warp Space: Science Fiction Roleplaying

 

Note: You do not need any of the core Warp Space books to enjoy this supplement, but if you wish to have more details on the worlds that are referenced here, pick up a copy of Warp Space: Smuggling & Trading in the Tail.

 

Step into a region of space where danger is rarely a firefight and success is measured in consequences rather than victory. No-Win Scenarios for Warp Space is a toolkit built around situations where every option is defensible, every option is damaging, and the galaxy will remember whichever choice the Heroes make.

These 30 scenarios are grounded in the realities of the Tail. Cryonite shipments delayed by icebound warlords, who control transport but not the resource. Research cargo that cannot be delivered without violating cultural law, provoking House retaliation, or triggering military intervention. Squall lines, gravity wells, ancient wrecks, and poisoned atmospheres that turn routine contracts into cascading failures. In this book, doing the job correctly often means doing it wrong by someone else’s rules.

Gamemasters are given tools to apply pressure without relying on villains. House Rangers enforce hands-off agreements. IKU Offices freeze transactions at the worst possible moment. Starbases issue lawful orders that guarantee disaster. Indigenous cultures draw lines that cannot be crossed without permanent consequences. The conflict is not good versus evil, but obligation versus outcome.

For players, these scenarios create defining moments rather than clean resolutions. They explain why a character distrusts authority, avoids certain worlds, carries old guilt, or refuses to compromise when others would. Skills, loyalties, grudges, and ethical codes are shaped not by triumph, but by survival in situations where every path costs lives, stability, or the future.

This is not a collection about winning or fixing the galaxy.

It is about choosing what breaks, and living with it.

Enter No-Win Scenarios for Warp Space knowing that there are no correct answers, only consequences—and that even when the galaxy does not thank you, it will remember what you chose.

No-Win Scenarios: Future Imperfect Volume 2Price: $4.99