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Posted: Sat, 09 May 00:29:21 CDT
The Bloodroot Whisperer
A Monster & Dark Bargain for Stonetop
Deep in the Great Wood, where the soil stays warm, red, and wet, an ancient tree listens for desperation.
The Bloodroot Whisperer is a monster and magical threat: a devious entity bound to a blood-fed tree, offering favors to the desperate and binding them in blood-debt. It is not just something to fight—it is something to fear, bargain with, regret, and maybe bring home in whispers.
Inside you’ll find:
- Tags, HP, Armor, damage, special quality, instinct, and GM moves
- A dark, table-ready description rooted in the Great Wood
- The custom move Bargain with the Bloodroot
- Rules for favors, blood-debt, refusal, twisted outcomes, and broken promises
- A strange threat that can haunt Stonetop through dreams, omens, whispers, and the mouths of beasts
Perfect for GMs and solo players who want a monster that creates choices, consequences, and long-term trouble—not just another fight in the woods.
Posted: Fri, 08 May 23:44:44 CDT
Break chains. Rally the forgotten. Turn fear into defiance. The Liberty Domain for Daggerheart introduces a brand-new collection of support-focused abilities centered on rebellion, solidarity, movement, and the power of collective action. Within this domain, heroes become symbols of resistance who protect allies through inspiration rather than domination. Liberty empowers characters to break restraints, shield companions from despair, reposition allies across the battlefield, interrupt enemy momentum, and transform moments of failure into opportunities for uprising.
Posted: Fri, 08 May 23:42:47 CDT
Master the battlefield through breath, discipline, and perfect motion with the Swordsage, a new Daggerheart class built for players who want martial skill sharpened by mystical technique. Drawing from the Bone and Codex domains, the Swordsage blends precise weapon mastery, tactical insight, and stance-based combat into a focused warrior-scholar who treats every battle as both lesson and meditation.
Posted: Fri, 08 May 23:07:25 CDT
Fantasy Villages was one of the launch series for our patron backed development. At time of writing, we are now over 90 months past those original releases. These sets have been tenderly updated and, where appropriate, updated to include OpenLOCK options for bases. With the great support of our patrons and tribesfolk, we can now return to give these fantastic village sets the care they deserve.


















Posted: Fri, 08 May 19:48:32 CDT
Play LODESYIA without a group.
The Solo Guide allows players to experience the full LODESYIA system without a Game Master using a streamlined Oracle system, pressure-driven world responses, and structured solo tools built for adventures, Delves, and open exploration.
This guide does not simplify the game.
It allows you to face it alone.
Player's Guide required
Included With the Game Master’s Guide
This guide is included free with purchase of the LODESYIA Game Master’s Guide.
Posted: Fri, 08 May 19:15:19 CDT
| This very special 80% off bundle contains a dozen resources designed to help storytellers run games in horror settings of all sorts! They include three bestselling "100 Oddities" system-free sourcebooks, three self-standing adventures that include all of the rules needed to play them, three sets of maps, and more. |
| 'Plan 9 from Outer Space' the Game (A Science Fiction/Gothic Horror Cult Film RPG with Everything Needed to Play!) Regular price: 0 Bundle price: 0 Format: PDF | “Plan 9 from Outer Space the Game” is a self-standing role-playing game inspired by the iconic sci-fi/horror film of the same name! It comes with everything needed to play it, including the TSRPG Basic Rules; additional rules for the 1950s Atomic Age science fiction B-movie genre (including B-Roll and Catchphrases); a 12-scene adventure that is based on and expands upon director Edward D. Wood Jr.’s timeless Plan 9 from Outer Space film; six pre-generated characters; and guidelines for character advancement and continuing the adventure indefinitely.
In this scenario, pilot Jeff Trent, Olympic athlete Paula Trent (Jeff's wife), Lt. John Harper, Col. Tom Edwards, Dr. Gloria Butcher, and Patrolman Paul Kelton must contend with everything from flying saucers to crazed bobcats while investigat... | |
| 100 Oddities for a Creepy Old House [Revised, Updated & Expanded] Regular price: 0 Bundle price: 0 Format: PDF | Welcome to "100 Oddities for a Creepy Old House"! This fully-illustrated system-free sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home.
"100 Oddities for a Creepy Old House" is a universal supplement that includes:
● Entries for 100 thematically appropriate items, details, or conditions;
● Four beautiful maps of the Basement, Ground Floor, Upper Level, and Attic of a Creepy Old House;
● 10 full-color custom illustrations that storytellers can use as inspiration, adventure hooks, and visual aids;
● A ZIP folder of resources that includes copies of the illustrations that storytellers can use as visual aids (which can be especially useful when running games online or on a virtual tabletop).
● An ... | |
| 100 Oddities for a Vampire Lair Regular price: 0 Bundle price: 0 Format: PDF | Welcome to “100 Oddities for a Vampire Lair,” the seventeenth entry in Skirmisher Publishing’s popular and bestselling series of system-free sourcebooks dedicated to inspiring rich stories and spicing up encounter areas with exciting curiosities!
“100 Oddities for a Vampire Lair” draws on the long spanning multicultural tradition of Vampire myth-telling across the world and, of course, the plentiful body of literature and films that feature them. This supplement is dedicated to the places where Vampires lurk and focuses on the horrors that accompany the denizens of their lairs and provides enough detail on each to bring them to life (so to speak).
Oddities are designed to help storytellers make places in their scenarios as memorable as those that have appeared in innumerable sources l... | |
| Code Z (Zombie Survival Field Guide) Regular price: 0 Bundle price: 0 Format: PDF | Our zombie survival field guide is a quick reference designed to provide tips that can help keep you eating, breathing, and sleeping safely throughout the duration of a zombie apocalypse and be one of those who survives it.
“Code Z” includes sections on Shelter, Weapons, Non-Zombie Dangers, Outside Safe Zones, Repopulation, and a Post-Zombie Future, along with striking imagery by artists Ahmadreza Heidaripoor and Curren.
Logic is life. Strategy is survival. ... | |
| Maps for a Creepy Old House (24 x 18) Regular price: 0 Bundle price: 0 Format: PDF | This title includes four maps for a Creepy Old House, representing its Basement, Ground Floor, Upper Level, and Attic! Two versions of each map are provided, one with a grid and one without. Non-grid versions of the maps and an accompanying illustration appear in a preview PDF, and high-resolution JPG versions of all eight maps, along with a custom compass rose, are included in a ZIP folder. Gridded versions of the maps are 24 x 18 inches and have 1-inch squares.
These beautiful maps by noted fantasy artist Bob Greyvenstein are suitable for any modern, fantasy, urban fantasy, or horror RPGs, miniatures games, or wargames and are especially suitable when running games online or on virtual tabletops.
Note that these maps all appear in the revised, updated, and expanded version of Skirmishe... | |
| Maps for a Vampire Lair (36 x 24) Regular price: 0 Bundle price: 0 Format: PDF | This title includes two versions of a large map for a Vampire Lair, one with a grid and one without. The non-grid version of the map and three full-page illustrations appear in a preview PDF, and high-resolution JPG versions of both maps, along with a custom compass rose and a patch that can be used to conceal a secret room, are included in a ZIP folder. The gridded versions of the map is 36 x 24 inches and has 1-inch squares.
These beautiful maps by noted fantasy artist Bob Greyvenstein are suitable for any fantasy, horror, modern, or urban fantasy RPGs, miniatures games, or wargames and are especially suitable when running games online or on virtual tabletops. ... | |
| Mythos Society Guide to New England Regular price: 0 Bundle price: 0 Format: PDF | The Mythos Society Guide to New England is an expansive universal sourcebook that can be used to enhance any horror, mystery, or adventure roleplaying scenarios set in New England. This fictional travel guide is intended to be a fun and provocative read for anyone interested in the esoteric history of New England, and a resource for stories or other projects that have horror or the weird as themes; are based on or inspired by the works of H.P. Lovecraft or other Cthulhu Mythos authors; or are set during the period between the two World Wars. It is also particularly well suited as a source of inspiration for Mythos-oriented games like Call of Cthulhu and Cthulhu Live.
The Mythos Guide to New England provides a record of the land and its inhabitants, its prehis... | |
| ORUS (Office for Research of Unusual Science) Regular price: 0 Bundle price: 0 Format: PDF | This system-free supplement provides a detailed overview of ORUS, the Office for Research of Unusual Science, from its origins in the ancient world, through its various incarnations over the ages, and up to its ultimate realization in the current era as a covert government agency. It is suitable for use with any games, can provide inspiration for other esoteric organizations, and is also just a fun and intriguing read.
Nominally a research group and sub-department of the U.S. government's Intelligence Advanced Research Projects Activity, ORUS operates as a black ops organization responsible for investigating weird or unusual subjects of interest to the United States and allied covert agencies. Its goal is to assess the potential value of such information for purposes of potentially contr... | |
| Someplace in Time (A Timepunk Game with Everything Needed to Play) Regular price: 0 Bundle price: 0 Format: PDF | Monsters are threatening the very fabric of space-time! The players assume the roles of agents of the Office for the Research of Unusual Science (ORUS) who must skip through time to capture several Lovecraftian Mythos monsters. As described in the Call of Cthulwho adventure, these creatures recently escaped from the secret Area 4791 ORUS research facility.
After the monsters fled from the facility, the cosmic overlord of time and space, Cthulwho, took them aboard his time and space warping Radio’Luminescent Yonder-Epoch Habitationizer (R'LYEH) to engage in malicious mischief. Unfortunately, the R’LYEH malfunctioned and propelled the hapless monsters to disastrous points in time and space, where each is engaged in transforming the existing disasters from bad to worst. If the characters succ... | |
| The Call of CthulWho (A MythosPunk Adventure for TSRPG) Regular price: 0 Bundle price: 0 Format: PDF | Iä! Iä! CthulWho Fhtagn!
In a hidden base in the frozen northern borderlands, researchers from the ultra-secret Office for Research of Unusual Science (ORUS) poke, prod, and probe a handful of hapless Mythos monsters. These horrific creatures, imprisoned in the bowels of a repurposed military bunker, await an opportunity to escape their anthropoid captors.
Meanwhile, CthulWho, the Great Lord of Space and Time, seethes on a nearby islet, his nefarious travels interrupted by a magnetic surge that damaged his reality-bending Radio’Luminescent Yonder-Epoch Habitationizer (R’LYEH). And, while the imprisoned monsters lie sleeping, dread CthulWho visits their dreams and calls on them to help him escape this dismal reality.
It is up your players, whether acting as Deep One, Ghoul, Elder Thing, ... | |
| The Island: A Script for Cthulhu Live 3rd Edition Regular price: 0 Bundle price: 0 Format: PDF | When their ship is sunk by a freak storm. the survivors swim to the nearest land, a small island off the New England coast. Safe on land they feel that their troubles are over ... but they are wrong.
The Island is a Cthulhu Live live-action role-playing (LARP) game scenario for up to 13 players. It is set in 1947 and brings the characters face-to-face with their own twisted lineages and the madness carried in their very souls. The text contains the game overview and timeline; prop, special effects, and stagecraft tips, including instructions for creating an elaborate working Moon Clock prop; and detailed character sheets and backgrounds for the player characters. Ideal as an event for a Live Action Role-Playing (LARP) party with friends or as a convention event, it offers hours of fun,... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (80%) |
Posted: Fri, 08 May 16:55:09 CDT
Fantasy Reborn is a magazine devoted to giving players and GMs tools to update and transform old Dungeon & Dragons adventures into the Cypher System. This gives these old adventures a new lease on life and a new way to play with a modern system. Cypher's endurance based PCs and level based NPCs gives these adventures new and interesting ways to play and keeps them alive for a new generation.
These are tools for conversion, and while comprehensive, allowing a GM quick reference for speedy gameplay, it is not the adventure itself, and will need to be purchased.
Issue 8 of the magazine also has other features:
-Conversion guide for 1st level spells from BECMI D&D
-A new way to view NPCs, giving them a quality of life update
- A top to bottom conversion toolbox for XL-1 Quest for the Heartstone
And check out the author on the @DeadUnicornClub YouTube channel.
Thanks for your interest and donations for this magazine. I hope you and your crew have a hoot with these tools, and if you do don't be shy. Write a review and let everyone know how it went!
Posted: Fri, 08 May 16:53:16 CDT
Hunt the Legends with Terrains of Terror: Hunter's ledger
Not every creature survives long enough to earn a name.
This book is about the ones that do.
Terrains of Terror: Hunter’s Ledger is the companion volume to Terrains of Terror: Forest Foes, featuring 210 named variants, one for every non-mythic creature in the core book. Each is an infamous individual with an upgraded stat block, personal history, first-hand account, trophies, quest hooks, and a reputation that reaches beyond the trees.
These are not random encounters. They are the monsters trappers mutter about over ale. The names rangers carve into warning posts. The beasts villagers use to frighten children indoors.
Sample Creature Pages

What's in the Ledger?
• 210 Named Variants:
Every non-mythic creature from Forest Foes returns as something more dangerous, more infamous, and more personal. These are apex survivors, old terrors, rare mutations, local curses, escaped trophies, sacred beasts, failed experiments, and monsters that adapted after too many hunters tried to kill them.
Each named variant includes an upgraded stat block, unique behavior, trophies, and quest hooks, giving you a creature that feels like a story before it ever rolls initiative.
• First-Hand Accounts & Hunter’s Notes:
Every entry is built around a report, warning, confession, letter, or field note from someone who encountered the creature and lived long enough to tell the tale. Usually. These accounts are the heart of the book. They give each creature a voice through the people who fear it, study it, hunt it, misunderstand it, or barely escaped it. Some narrators are proud. Some are terrified. Some are lying to themselves. Some are simply wrong.
Alongside them, Rumors & Hunter’s Notes provide truths, half-truths, and falsehoods you can use to build mystery before the creature appears. Not every rumor is true. Not every survivor understood what happened. That uncertainty is part of the hunt.
• Creature Images & VTT Tokens:
Every named variant includes its own PNG image file alongside a token for VTT use, making it easy to bring the forest’s horrors from the page to your table.
For DMs & Players Alike
• Droppable, Immersive, Cinematic
Use named variants as dramatic encounters, regional threats, bounty targets, recurring rivals, or the centerpiece of a full adventure. Each entry gives you the lore, mechanics, trophies, and hooks needed to bring the legend to your table.
• The Field Guide and the Campfire Warning
The base creature tells you what a species is. The named variant tells you what that species can become.
Use Hunter’s Ledger alongside Forest Foes to introduce a creature first, then reveal its infamous counterpart later. Or run it on its own: every entry is self-contained and ready to play.
• Reputation Before Initiative
Let the name arrive before the monster does. Seed rumors, tracks, survivor accounts, failed trophies, warnings from locals, and conflicting reports before the party ever sees the creature. The more your players learn, the more the hunt matters.
• Images & VTT Tokens:
Every creature includes a separate PNG image file and a token for VTT use, making it easy to bring the forest’s horrors from the page to your table.

Are You Ready to Hunt the Legends?
Terrains of Terror: Hunter’s Ledger gives you everything you need to turn a single monster into a legend your players will remember.
Sharpen your blades.
Count your arrows.
Listen to the locals.
And never trust a tale simply because it sounds impossible.
The forest has no shortage of impossible things.
Welcome to the Hunt.
Posted: Fri, 08 May 16:52:55 CDT
Enter the Woods with Terrains of Terror: Forest Foes
Sooner or later, every adventuring party enters a forest.
But not every forest lets them leave.
Terrains of Terror: Forest Foes is a massive 5th Edition bestiary built to make woodland adventures feel alive, dangerous, and unforgettable. Within its pages you’ll find 238 uniquely designed forest creatures, spanning all 14 creature types, from low-CR vermin lurking beneath the leaves to mythic horrors that rule the deepest, oldest woods.
Sample Creature Pages

What's waiting in the woods?
• 210 Forest Creatures:
From cunning beasts and fey tricksters to fungal horrors, undead husks, sap-fed dragons, living storms, and ancient monstrosities, Forest Foes gives you a full ecosystem of threats for any woodland campaign.
• 28 Mythic Encounters (2 for every creature type):
Face the deepest terrors of the wild from Aurelen the Dawn-Hart, Caelthorn the Last Rider, Elyndra the Garden Eternal, Thaloran the Sleeper Beneath the Boughs, Huskwell the Blightmass, Moonhunger the Ascendant, and more. Each mythic creature is built as a campaign-defining threat with lore, advanced combat presence, and a mythic item tied to its story that can change the encounter with its unique mythic resonance.
• More Than a Stat Block:
Every creature is designed as part of the world. Where does it live? When does it hunt? Why does it fight? What does it leave behind? What weakness might clever players discover before steel is drawn? The answers are built into every entry.
For DMs & Players Alike
• Droppable, Scalable, Replayable
Use creatures as quick encounters, regional threats, full adventure seeds, or recurring dangers. Each entry includes lore, habitat, behavior, tactics, loot, weaknesses, danger level, and quest hooks, so you can drop a monster into tonight’s session or build an entire forest arc around it.
• Forests That Change as You Travel
From the Outskirts to the Nightmare Heart, Forest Zones help you build woods that grow stranger, darker, and more dangerous the deeper the party goes. Each creature’s Danger Level adds another layer, showing how it threatens the table beyond raw Challenge Rating: stalking, luring, infecting, isolating, ambushing, or turning the forest itself into a weapon.
• Tools for Clever Play
Weaknesses, custom conditions, loot, and quest hooks reward players who observe, prepare, and engage with the world. Not every encounter needs to be solved with steel; sometimes the difference between survival and disaster is knowing what the forest has been trying to tell you.
• Images & VTT Tokens:
Every creature includes a separate PNG image file and a token for VTT use, making it easy to bring the forest’s horrors from the page to your table.

Are You Ready to Step Into the Woods?
Terrains of Terror: Forest Foes gives you everything you need to turn a simple journey beneath the trees into something your players will remember.
The birds go silent.
The roots shift.
Something watches from between the leaves.
And the path behind you is no longer where you left it.
Welcome to the Forest.
Posted: Fri, 08 May 16:52:00 CDT
| This special bundle contains the following titles: |
| Llenos de Poder - El Despertar Regular price: 0 Bundle price: 0 Format: PDF | Llenos de Poder - El Despertar es un libro juego que busca ser una introducción al mundo de Llenos de Poder.
En este pequeño libro juego, controlas un Personaje que ha despertado sus poderes en el exacto momento en que un villano apareció cerca de allí. Muestra algunas mecánicas básicas sobre las reglas de Llenos de Poder.... | |
| Llenos de Poder RPG - Cobayas Regular price: 0 Bundle price: 0 Format: PDF | Llenos de Poder RPG - Cobayas es el tercer suplemento para Llenos de Poder RPG. En este pequeño libro, vamos a tener reglas para Cobayas, y una mini campaña, conocida como "Cacería de los cuatro", donde los Jugadores enfrentarán a cuatro Cobayas que huyeron de la Organización Luth, o cualquier otra organización que el Director de Juego quiera.
Este es un libro bien cortito, pero que puede ser el puntapié inicial para que los Directores de Juego creen sus propias campañas de Llenos de Poder. ¡Cómpralo ahora, y ten poder para herir a Roshardo!... | |
| Llenos de Poder RPG - Guía del Director de Juego Regular price: 0 Bundle price: 0 Format: PDF | Llenos de Poder - Guía del Director de Juego trae herramientas fundamentales para tus campañas de Llenos de Poder. Con este libro, los Jugadores podrán llegar hasta el 15º Nivel. También tendremos nuevas reglas y mecánicas, como los Hitos, el Súper Atributo (A+), fichas de algunos monstruos, reglas para Humanos NPCs, Armas de Fuego y estructuras.
¡Este libro mejorará (¡mucho!) tus campañas de Llenos de Poder! Si te gusta este sistema, Llenos de Poder - Guía del Director de Juego es esencial para todos los Directores de Juego. ¡Cómpralo ahora y comienza a crear campañas aún más épicas con tus amigos!... | |
| Llenos de Poder RPG - Guía Del Jugador Regular price: 0 Bundle price: 0 Format: PDF | Llenos de Poder RPG - Guía del Jugador es el primer suplemento para Llenos de Poder. Trae 5 Nuevas Clases y 60 Nuevos Poderes Inéditos para los Personajes, además de explicaciones sobre el Acto Heroico.
Con este libro en manos, conseguirás crear Personajes aún más increíbles, con las nuevas posibilidades que llegan a ti gracias a este libro. ¡Cómpralo ahora y prepárate para ser un Héroe Legendario!... | |
| Llenos de Poder RPG - Libro Básico Regular price: 0 Bundle price: 0 Format: PDF | Llenos de Poder es un RPG de Superhéroes. Con él, crearás un "Poderoso", un personaje con poderes increíbles para luchar contra los villanos de Reohcity y también contra villanos de todo el mundo.
Te garantizo que este es el mejor RPG de superhéroes que jugarás en tu vida. Un sistema de RPG único (el sistema ABCD), que impide cualquier tipo de combo, y un sistema tan simple y práctico que cualquiera puede jugar con solo unos minutos de lectura de este libro.
Además, este libro básico incluye todas las reglas para jugar, incluyendo 50 poderes iniciales, una aventura lista para jugar (La Noche del Murciélago), 9 villanos listos y reglas para que los Directores de Juego creen nuevos poderes, además de los poderes vistos en el libro.
¡Cómpralo ahora y conviértete en un poderoso héroe, salv... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (46%) |
Posted: Fri, 08 May 16:35:34 CDT
A Terrifying Sojourn to a City Between Worlds
Bring your doomed adventurers to the crossroads of the Cosmoi in this mini-setting for MÖRK BORG!
The Dreadful Citadel of Urzengotz is an extraplanar metropolis full of eerie danger and alien nightmares inspired by science fantasy and weird fiction. Fish for giant sea-worms off the docks of Fluxshackle, navigate the otherworldly bazaar of the Monger’s Mall, or hunt ghastly horrors in the squalid maze of the Groan. Seek wisdom from the hedonist scholars of the Creed of the Voidborne Angel. Delve upwards into the mystery of Overbrume Spire to discover what waits at its pinnacle. And pray to whatever powers are listening you avoid the attention of the Carnelian Lords, the masters of the Dreadful Citadel, and the mind-shattering secrets of the hidden things they serve.
Contains a map and gazetteer of the five sectors of the city full of enticing adventure hooks, an overview of the creatures that call Urzengotz home, and a collection of MÖRK BORG-compatible stat blocks for monsters and adversaries.
The Dreadful Citadel of Urzengotz is an independent work by Dan Layman-Kennedy / 2nd Level Bard Productions and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
Posted: Fri, 08 May 16:31:22 CDT

Hive Mind phased battle map

Resistance is probably futile. This cybertronic brain atop its supercomputer humanoid hive and weapons system might look friendly, but he is anything but. Will your party heed its warning to flee before it's too late, or push their luck to save humanity, the world, or more? This phased map in four stages can see your party take down this cerebellar menace once and for all. Blow its brains out today!
All are hooked up and ready to play in FVTT.
What's Included:
- 4 .jpg maps 30x40 (3000 x 4000)
- Direct link to install the Foundry VTT file (from within foundry)
FAQ:
Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?
You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT. If you use FGU, look for me on DMsGuild!







