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Posted: Thu, 04 Jun 03:11:15 CDT
Twists of Fate: Divination & Discovery Sourcebook
Twists of Fate offers new options for players and Narrators to add to your Legend in the Mist game, including Ways of Magic, tropes, a new themebook, theme kits, and items.
- Two new divination Ways of Magic: Stargazing and Card Reading
- Six new tropes for talkers and risk takers
- A zodiac themebook to choose your constellation with six theme kits representing animal spirits
- 50 new theme kits in total


In addition, new game elements and mechanics are introduced as optional additions to your game.
- Insights — a new type of story tag — provide intuitive rules to investigate mysteries.
- Narrative devices allow players manifest powerful truthsthrough the power of recall, behold, or foretell.
- Instructions on how to integrate Tarot cards and other interpretive tools to your game table.

Finally, two divination oracles are provided to add interpretive elements to your game or to use with the corresponding Way of Magic.
- Star Oracle
- Tarot Oracle
Posted: Thu, 04 Jun 02:03:28 CDT
The first ever poster book for DRAAKENSLUND ADVENTURES! Featuring the amazing artwork of the inimitable Warm Tail, Refluo, Kalleeck, Liu Zishan! Adorn your walls with double page spreads of the art from Draakenslund Adventures or just admire it in the PDF!


Posted: Thu, 04 Jun 01:23:21 CDT
ARMOURCON EPISODE FIVE: DEATH IN VEGAS A Mutants & Masterminds Adventure — Power Level 8 — 4 to 6 Players
The mega-mech is four hours from Las Vegas. The Psychic Dominion is coming for what it's owed. And the people who came to ArmourCon to sell their tech are about to find out what they're actually made of.
Death in Vegas is the fifth and final episode of the ArmourCon series — a climactic, emotionally charged adventure that brings together every thread from the previous four episodes and pays them off in full. The convention is burning. The alliances are uneasy. The sacrifice is real. And the city of Las Vegas will never look quite the same again.
THE STORY
A colossal mega-mech — built from scrap and psychic energy, powered by a fragment of the Hex — is marching toward Las Vegas. It is drawn to Floyd, a rogue agent of the Psychic Dominion who has been running from her destiny for longer than she can remember. The Dominion wants her back. They want Anthony Anderson too — the gentle, bewildered clone of Dr Night, who carries fragments of forbidden knowledge he never asked for.
The players must forge an alliance with the criminal Scourge, rally a coalition of rivals and independents, infiltrate a walking city-killer, and reach the pulsing heart of the Hex itself — where the hardest choices are waiting.
Not everyone comes back the same. Not everyone comes back.
THIS ADVENTURE INCLUDES
- A fully developed 5-part adventure structure with GM guidance throughout — pacing notes, NPC motivation, player agency at every turn
- Five fully written, atmospheric scenes per part — read-aloud text, skill challenges, branching outcomes, and encounter tables
- The Hex Vision — a shared psychic experience that reveals the truth about Floyd and the Dominion in a way no exposition dump ever could
- The Unlikely Alliance — a tense negotiation with Scourge that forces the players to weigh their principles against their survival
- A multi-stage mega-mech infiltration — approach, breach, inner passage, and the core chamber, each with its own skill challenge and encounter
- Dante's reveal — one of the adventure's finest moments, earned through five episodes of careful setup
- A finale with genuine emotional weight: sacrifice, loss, and the specific triumph of people who chose to be heroes before anyone called them that
- A layered aftermath sequence — Scourge's accounting, Anthony's departure, Rikoche's last song, and Maxwell Irons' offer that changes everything
- Complete M&M Third Edition stat blocks for all enemies and allies: Dominion Guardians, Dominion Agents, the Mega-Mech's targetable systems, Dante, Scourge, and Black Circus Elites
- A "You Might Also Enjoy" section linking to the full Nova City Heroes catalogue
WORKS AS A STANDALONE
While Death in Vegas is designed as the finale of the ArmourCon series, it includes a comprehensive GM reference section and full story recap that allows new groups to jump straight in. Everything you need to run the adventure is here.
To get the full experience, pick up the complete ArmourCon series — Episodes One through Four and A Tech Wizard's Guide to Vegas — all available in the ArmourCon Season One Bundle.
PART OF THE NOVA CITY HEROES UNIVERSE
ArmourCon is a chapter in a larger story. The Void Emperor stirs. The Vanishing left a wound in this world that has not healed. And Maxwell Irons is building something in the Nevada desert that the players are about to become part of.
The Vanishing Saga continues.
For 4–6 players. Power Level 8. Approximately 5–6 hours. Requires the Mutants & Masterminds Hero's Handbook.
Posted: Thu, 04 Jun 01:21:32 CDT
Available in English and Portuguese.
English:
Small Flaws is a mini-supplement created for Savage Worlds Adventure Edition (SWADE), designed to add small characteristics that make each character unique. Whether it's a curious quirk, a peculiar habit, or an unusual personality trait, each of these characteristics serves as a simple tool to enrich roleplaying and contribute to creating more memorable and interesting characters.
Português:
Pequenos Defeitos é um mini-suplemento criado para Savage Worlds Adventure Edition (SWADE), desenvolvido para adicionar pequenas características que tornam cada personagem único. Seja uma mania curiosa, um costume peculiar ou um traço de personalidade incomum, cada uma dessas características serve como uma ferramenta simples para enriquecer a interpretação e contribuir para criar personagens mais memoráveis e interessantes.
Posted: Thu, 04 Jun 01:17:53 CDT
Available in English and Portuguese.
English:
Small Flaws is a mini-supplement created for Savage Worlds Adventure Edition (SWADE), designed to add small characteristics that make each character unique. Whether it's a curious quirk, a peculiar habit, or an unusual personality trait, each of these characteristics serves as a simple tool to enrich roleplaying and contribute to creating more memorable and interesting characters.
Português:
Pequenos Defeitos é um mini-suplemento criado para Savage Worlds Adventure Edition (SWADE), desenvolvido para adicionar pequenas características que tornam cada personagem único. Seja uma mania curiosa, um costume peculiar ou um traço de personalidade incomum, cada uma dessas características serve como uma ferramenta simples para enriquecer a interpretação e contribuir para criar personagens mais memoráveis e interessantes.
Posted: Thu, 04 Jun 01:16:46 CDT
Ever long for the days of simple one-shot adventures? Something you could throw at your players and finish in one or two sessions?
Draakenslund Adventures for Dragonbane, 5e & OSR game systems are exciting, action-filled One-Shots designed to be played in a single session and can be located anywhere in the world of Draakenslund, or your favorite campaign world.

Angus Shotfeather of the Troubledown Mine Co-Operative has problems. Big Problems. Something has invaded the Co-op's mine, and the problem is too monstrous for his little company of miners to handle. But something else has also entered the mine, and now the two species are in bitter conflict for control of the precious veins of raw streel that permeate the tunnel walls.
And is this all just coincidence to be happening as the mine shows a profit, or is there a secret conspiracy behind it all? It's up to YOU to find out, negotiate or fight for survival, and discover the mine's secrets...
Draakunslund Adventures #7: Trouble Down Mine is a full-color, fully play-tested, 38-page adventure for Dragonbane, DnD 5e & OSR, including 5 new monsters (with full stat blocks) and beautiful, hand drawn maps. Also included are separate JPEG maps and PNG Tokens for VTTs.



This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

Posted: Thu, 04 Jun 01:13:54 CDT
Available in English and Portuguese.
English:
Small Flaws is a mini-supplement created for Savage Worlds Adventure Edition (SWADE), designed to add small characteristics that make each character unique. Whether it's a curious quirk, a peculiar habit, or an unusual personality trait, each of these characteristics serves as a simple tool to enrich roleplaying and contribute to creating more memorable and interesting characters.
Português:
Pequenos Defeitos é um mini-suplemento criado para Savage Worlds Adventure Edition (SWADE), desenvolvido para adicionar pequenas características que tornam cada personagem único. Seja uma mania curiosa, um costume peculiar ou um traço de personalidade incomum, cada uma dessas características serve como uma ferramenta simples para enriquecer a interpretação e contribuir para criar personagens mais memoráveis e interessantes.
Posted: Thu, 04 Jun 01:07:09 CDT
Available in English and Portuguese.
English:
Small Flaws is a mini-supplement created for Savage Worlds Adventure Edition (SWADE), designed to add small characteristics that make each character unique. Whether it's a curious quirk, a peculiar habit, or an unusual personality trait, each of these characteristics serves as a simple tool to enrich roleplaying and contribute to creating more memorable and interesting characters.
Português:
Pequenos Defeitos é um mini-suplemento criado para Savage Worlds Adventure Edition (SWADE), desenvolvido para adicionar pequenas características que tornam cada personagem único. Seja uma mania curiosa, um costume peculiar ou um traço de personalidade incomum, cada uma dessas características serve como uma ferramenta simples para enriquecer a interpretação e contribuir para criar personagens mais memoráveis e interessantes.
Posted: Thu, 04 Jun 00:59:06 CDT
Available in English and Portuguese.
English:
Small Flaws is a mini-supplement created for Savage Worlds Adventure Edition (SWADE), designed to add small characteristics that make each character unique. Whether it's a curious quirk, a peculiar habit, or an unusual personality trait, each of these characteristics serves as a simple tool to enrich roleplaying and contribute to creating more memorable and interesting characters.
Português:
Pequenos Defeitos é um mini-suplemento criado para Savage Worlds Adventure Edition (SWADE), desenvolvido para adicionar pequenas características que tornam cada personagem único. Seja uma mania curiosa, um costume peculiar ou um traço de personalidade incomum, cada uma dessas características serve como uma ferramenta simples para enriquecer a interpretação e contribuir para criar personagens mais memoráveis e interessantes.
Posted: Thu, 04 Jun 00:50:03 CDT
Available in English and Portuguese.
English:
Small Flaws is a mini-supplement created for Savage Worlds Adventure Edition (SWADE), designed to add small characteristics that make each character unique. Whether it's a curious quirk, a peculiar habit, or an unusual personality trait, each of these characteristics serves as a simple tool to enrich roleplaying and contribute to creating more memorable and interesting characters.
Português:
Pequenos Defeitos é um mini-suplemento criado para Savage Worlds Adventure Edition (SWADE), desenvolvido para adicionar pequenas características que tornam cada personagem único. Seja uma mania curiosa, um costume peculiar ou um traço de personalidade incomum, cada uma dessas características serve como uma ferramenta simples para enriquecer a interpretação e contribuir para criar personagens mais memoráveis e interessantes.
Posted: Thu, 04 Jun 00:17:32 CDT
| This special bundle contains the following titles: |
| 100 Oddities for a Wizard's Library Regular price: 0 Bundle price: 0 Format: PDF | Welcome to “100 Oddities for a Wizard’s Library,” a universal sourcebook designed to help you add compelling and imaginative details to your scenarios! Oddities may clutter a shelf or lie forgotten in a corner, but they are not defined by where they are so much as what they are, and are unusual by their very nature. A dead Rat in the basement of an abandoned building is not an oddity, for example, but that same dead Rat with its eyes sewn shut is.
This 24-page system-free supplement includes an introduction with tips on how to use it in your scenarios; a dozen custom illustrations; aa large, two-page floor plan of a Wizard’s Library; and a Random Tome Generator.
Oddities are intended to aid storyteller creativity and turn possibly bland areas or gaming episodes into something more. The g... | |
| 100 Oddities for a Wizard's Tower [Revised, Updated & Expanded Edition] Regular price: 0 Bundle price: 0 Format: PDF | Welcome to “100 Oddities for a Wizard’s Tower,” a volume in Skirmisher Publishing’s bestselling series of system-free sourcebooks designed to help develop fun and engaging stories and to enhance encounters with compelling curiosities! Oddities are things that stand out from the ordinary, and good ones awaken curiosity and creativity in player and storyteller alike, adding interest to encounters, or even creating them out of nothing. Oddities may clutter a shelf, or lie forgotten in a corner, but they are not defined by where they are so much as what they are, which leads one to wonder why they are. A forgotten plate with a serving of dessert is not an Oddity in and of itself. When investigation determines that the dessert has been turned to stone, however, characters start to look around —... | |
| 100 Oddities for an Alchemy Lab Regular price: 0 Bundle price: 0 Format: PDF | Welcome to “100 Oddities for an Alchemy Lab,” the latest entry in Skirmisher Publishing's popular and bestselling “100 Oddities” series of system-free sourcebooks dedicated to helping develop rich stories and spicing up encounter areas with exciting curiosities! This illustrated universal sourcebook includes an annotated list of 100 Oddities, a detailed list of d100 Alchemical Substances, and a list of d20 Improbable Potables that storytellers can draw upon anytime they need an exotic beverage.
“100 Oddities for an Alchemy Lab” is inspired by some of the most iconic and enigmatic sorts of characters in fantasy fiction, and is intended to aid storytellers in creating unique and interesting workplaces for them and other spellcasters with a penchant for potions, esoteric substances, and tran... | |
| 100 Oddities for an Arcane Academy Regular price: 0 Bundle price: 0 Format: PDF | Welcome to “100 Oddities for an Arcane Academy,” the latest entry in Skirmisher Publishing's bestselling “100 Oddities” series of system-free sourcebooks dedicated to helping develop rich stories and spicing up encounter areas with exciting curiosities! It includes an annotated list of 100 Oddities, a Student Organization Generator, and a section of 50 Arcane Academy Tomes, and is illustrated with more than a dozen custom images.
“100 Oddities for an Arcane Academy” is inspired by the well-established boarding school story genre, which began with Thomas Hughes’ revered Tom Brown’s School Days and eventually evolved to spawn fantasy media that include Philip Pullman’s His Dark Materials, Yoh Yoshinari’s Little Witch Academia, and a multitude of other movies-novels-an... | |
| Bonus Content for 'Someplace in Time' Regular price: 0 Bundle price: 0 Format: PDF | This publication contains a variety of bonus content for "Someplace in Time," a self-contained mini-game that contains all of the rules needed to play it and which Skirmisher Publishing created for DriveThruRPG's PocketQuest 2026 event!
Material in this supplement includes the basic rules for the TSRPG system; two infographics that demonstrate the consequences of success and failure in Challenges; rules for character advancement; original art that does not appear in the adventure; larger versions of illustrations that do appear in it; and four extra pregenerated characters that you can use for "Someplace in Time" and other scenarios.
We very much hope this bonus supplement will help you to enjoy "Someplace in Time" even more!
... | |
| Maps for a Wizard's Tower (24 x 18 x Nine) Regular price: 0 Bundle price: 0 Format: PDF | This title includes nine floorplans for a Wizard's Tower, representing seven above-ground levels and two subterranean ones! These beautiful maps by noted fantasy artist Bob Greyvenstein are suitable for any fantasy RPGs, miniatures games, or wargames and are especially suitable when running sessions online or on virtual tabletops.
Two versions of each map are provided, one with a grid and one without. Non-grid versions of the maps and an accompanying illustration appear in a preview PDF, and high-resolution JPG versions of all 18 maps, along with a custom compass rose, are included in a ZIP folder. Gridded versions of the maps are 24 x 18 inches and have 1-inch squares.
We have also included a key that describes the contents of each level. ... | |
| ORUS (Office for Research of Unusual Science) Regular price: 0 Bundle price: 0 Format: PDF | This system-free supplement provides a detailed overview of ORUS, the Office for Research of Unusual Science, from its origins in the ancient world, through its various incarnations over the ages, and up to its ultimate realization in the current era as a covert government agency. It is suitable for use with any games, can provide inspiration for other esoteric organizations, and is also just a fun and intriguing read.
Nominally a research group and sub-department of the U.S. government's Intelligence Advanced Research Projects Activity, ORUS operates as a black ops organization responsible for investigating weird or unusual subjects of interest to the United States and allied covert agencies. Its goal is to assess the potential value of such information for purposes of potentially contr... | |
| Setting Builder: A Wizard’s Library (System-Free Maps & Artwork) Regular price: 0 Bundle price: 0 Format: PDF | This system-free sourcebook includes a large map for a Wizard’s Library and 16 custom illustrations of areas, people, books, and other things that might be found in a place of this sort! These universal resources by artist Bob Greyvenstein are ideal for use with any RPGs, miniatures games, or wargames, and can be especially useful when running games online or on virtual tabletops.
Two versions of the map are provided, one with a grid and one without (the gridded version is 24 x 18 inches and has 1-inch squares, each of which represents 5 feet). Features depicted on the map include a labyrinthine library with an opulent reading area at its heart; secret doors, rooms, and passageways; a variety of work and sitting areas; and more.
Both versions of the map and all of the illustrations appear... | |
| Someplace in Time (A Timepunk Game with Everything Needed to Play) Regular price: 0 Bundle price: 0 Format: PDF | Monsters are threatening the very fabric of space-time! The players assume the roles of agents of the Office for the Research of Unusual Science (ORUS) who must skip through time to capture several Lovecraftian Mythos monsters. As described in the Call of Cthulwho adventure, these creatures recently escaped from the secret Area 4791 ORUS research facility.
After the monsters fled from the facility, the cosmic overlord of time and space, Cthulwho, took them aboard his time and space warping Radio’Luminescent Yonder-Epoch Habitationizer (R'LYEH) to engage in malicious mischief. Unfortunately, the R’LYEH malfunctioned and propelled the hapless monsters to disastrous points in time and space, where each is engaged in transforming the existing disasters from bad to worst. If the characters succ... | |
| The Call of CthulWho (A MythosPunk Adventure for TSRPG) Regular price: 0 Bundle price: 0 Format: PDF | Iä! Iä! CthulWho Fhtagn!
In a hidden base in the frozen northern borderlands, researchers from the ultra-secret Office for Research of Unusual Science (ORUS) poke, prod, and probe a handful of hapless Mythos monsters. These horrific creatures, imprisoned in the bowels of a repurposed military bunker, await an opportunity to escape their anthropoid captors.
Meanwhile, CthulWho, the Great Lord of Space and Time, seethes on a nearby islet, his nefarious travels interrupted by a magnetic surge that damaged his reality-bending Radio’Luminescent Yonder-Epoch Habitationizer (R’LYEH). And, while the imprisoned monsters lie sleeping, dread CthulWho visits their dreams and calls on them to help him escape this dismal reality.
It is up your players, whether acting as Deep One, Ghoul, Elder Thing, ... | |
| TSRPG (Travel-Sized RPG) Regular price: 0 Bundle price: 0 Format: PDF | TSRPG (Travel-Sized RPG) is a rules-light storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into y... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (81%) |
Posted: Wed, 03 Jun 21:02:16 CDT
| This very special 80% off bundle contains more than a dozen bestselling resources designed to help storytellers run games in places like post-apocalyptic wastelands, ruined cities, and bleak alien landscapes! They include three popular "100 Oddities" system-free sourcebook, several RPG supplements, two self-standing adventures that includes all of the rules needed to run them, and much more. |
| 100 Oddities for a Chaotic Mutation Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to 100 Oddities for a Chaotic Mutation, one of the volumes in Skirmisher Publishing’s bestselling and popular “100 Oddities” series of system-free sourcebooks! There are actually a lot more than 100 mutations contained in this universal supplement. Many of the entries in the d100 table include several sub-entries or sub-tables, increasing the variety of the table far beyond a single century of options, and we have included four ancillary tables that turn this mini-sourcebook into a complete system-neutral mutant generation package. Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have... |
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| 100 Oddities for a Found Car Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-future science fiction role-playing game scenarios. Oddities are intended as aid to storytellers, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in d... |
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| 100 Oddities for a Wasteland Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like. Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild, 100 Oddities for a Wizard’s Library, and 100 Oddities for a Wizard’s Tower — have tied in primarily with the fantasy and horror genres, and 100 Oddities for a Wasteland is the first to cross over into post-apocalyptic science fiction. It is thus ideal for adding a twist to encounters for Gamma World, Mutant Future, and many other modern, sci-fi, and post-apocalyptic games. Oddities are intended to aid GM creativity, turning poss... |
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| Creatures of the Tropical Wastes (Mutant Future) Regular price: 0 Bundle price: 0 Format: PDF |
Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes: * A Foreword by Derek Holland, author of several licensed Mutant Future sourcebooks. * 50 new creatures, including the mysterious Ahas Folk, the insidious Egret Puppeteer, and the fearsome War Baboy. * 30 new mutations, including numerous Plant mutations. * Official Mutant Future Poison and Radiation Tables for convenience of reference. * Original illustrations by fantasy artist Sharon Daugherty ... |
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| Creatures of the Wastelands: A Menagerie of Mutants and Mutations Regular price: 0 Bundle price: 0 Format: PDF |
Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded edition of Skirmisher Publishing LLC's popular book includes: * A Foreword by Mutant Future role-playing game creator Daniel Proctor. * More than 200 new creatures, including the terrible Great Mother, several mutant dinosaurs, the warlike Lumbricid, the insidious Silver Sheet, and the mysterious Smart Stones. * More than 50 mutations, including the new the Parasite mutation type and a number of... |
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| Creatures of the Wastelands: Habitats Regular price: 0 Bundle price: 0 Format: PDF |
Creatures of the Wastelands: Habitats is devoted to some of the possible environments and locations that might exist in a post-apocalyptic campaign setting and how they can be used in role-playing games in general and Goblinoid Games' Mutant Future in particular. Life being what it is, most of these locations have since been colonized by a variety of mutant and non-mutant life forms. Following each of the 44 described locations is a list of up to four creatures each from three different books, the Mutant Future core rulebook, and Skirmisher Publishing LLC's Creatures of the Wastelands and Creatures of the Wastelands: Mutational Evolution, both licensed supplements to Mutant Future. Creatures of the Wastelands: Habitats is fully compatible wi... |
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| Creatures of the Wastelands: Mutational Evolution Regular price: 0 Bundle price: 0 Format: PDF |
Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic D&D" rules introduced in the 1980s. This book includes: * A Foreword by Mutant Future role-playing game creator Daniel Proctor. * Four different sample families of mutants - including the House Sparrows, Stinging Nettles, Feather Shrubs, and Giant Yellowjackets - that trace their mutational evolution through as many as seven different generations of m... |
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| Into the Terrorium (A Post-Apocalyptic Scenario for TSRPG) Regular price: 0 Bundle price: 0 Format: PDF |
"Into the Terrorium" is a TSRPG (Travel-Sized RPG) adventure set in post-apocalyptic America, where a team of scavengers discovers a strange research facility and runs into more trouble than it was expecting. This fully-illustrated scenario includes: ● A complete adventure that includes a compelling and mysterious research facility and a number of intriguing challenges; ● A default background that addresses how the apocalypse occurred and the world became the way it is; ● Two maps; ● Four sample characters with custom tokens; and, ● A copy of the TSRPG basic rules, allowing it to be played without any other resources. ... |
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| Ray Guns & Ruins Regular price: 0 Bundle price: 0 Format: PDF |
This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with mundane and superscience hazards, and guidelines on rooms that might be found anywhere in the wastes. Material in this supplement is stat’ed for the “Basic” OGL/d20 system and can be used as-is with OSR games like the Labyrinth Lord retroclone of D&D or the Mutant Future retroclone of Gamma World and is compatible with and easily adapted to games derived from that syste... |
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| Someplace in Time (A Timepunk Game with Everything Needed to Play) Regular price: 0 Bundle price: 0 Format: PDF |
Monsters are threatening the very fabric of space-time! The players assume the roles of agents of the Office for the Research of Unusual Science (ORUS) who must skip through time to capture several Lovecraftian Mythos monsters. As described in the Call of Cthulwho adventure, these creatures recently escaped from the secret Area 4791 ORUS research facility. After the monsters fled from the facility, the cosmic overlord of time and space, Cthulwho, took them aboard his time and space warping Radio’Luminescent Yonder-Epoch Habitationizer (R'LYEH) to engage in malicious mischief. Unfortunately, the R’LYEH malfunctioned and propelled the hapless monsters to disastrous points in time and space, where each is engaged in transforming the existing disasters from bad to worst. If the characters succ... |
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| The Living Building Regular price: 0 Bundle price: 0 Format: PDF |
“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ” Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared feeling before a game. This sourcebook provides a remedy for the next time that happens, and includes an adventure location that is both a little pre-generated and a little homemade, is immediately expandable and adaptable, and can be replayed without seeming like a re-run, because the building changes even as the characters explore it. “The Living Building” includes background and physical descripti... |
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| ~ Creatures of the Wastelands: Random Encounters ~ Regular price: 0 Bundle price: 0 Format: PDF |
Creatures of the Wastelands: Random Encounters contains 15 random encounter tables designed for use with post-apocalyptic role-playing games like the Mutant Future retroclone of classic Gamma World. These tables incorporate monsters primarily from the Skirmisher Publishing book Creatures of the Wastelands: A Menagerie of Mutants & Mutations, along with some from Skirmisher's Creatures of the Wastelands: Mutational Evolution and a handful from the Mutant Future core rulebook. It is fully compatible with Goblinoid Games' Mutant Future, as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic D&D" rules. ... |
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| ~Cartes pour une Terre Désolée~ Regular price: 0 Bundle price: 0 Format: PDF |
Ces cartes, réalisées par le célèbre artiste Bob Greyvenstein, dépeignent diverses zones au cœur d'un vaste désert post-apocalyptique ! On y trouve notamment des bâtiments en ruine, des voitures épaves, ainsi qu'une multitude de routes, pavées ou en terre battue. Cette publication inclut également trois illustrations originales, utilisables comme source d'inspiration ou comme supports visuels. Ce titre propose deux versions de six grandes cartes sur double page : un jeu quadrillé et un autre sans quadrillage. Les cartes quadrillées mesurent 36 x 24 pouces (environ 91 x 61 cm) et comportent des carrés d'un pouce (chacun représentant 20 pieds). Les deux versions des cartes ainsi que les illustrations sont consultables dans un fichier PDF d'aperçu ; par ailleurs, les versions JPG de toutes le... |
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| ~Morlocks: Druckbare Figuren für Rollenspiele & Kriegsspiele („Cardstock Characters“) ~ Regular price: 0 Bundle price: 0 Format: PDF |
Bevor es Orks gab, existierten schon Morlocks, die ursprünglichen kannibalischen humanoiden Bewohner einer unterirdischen Welt, erschaffen von dem genialen Sciencefiction-Pionier H.G. Wells! Diese grausigen Humanoiden tauchten erstmals in dem postapokalyptischen Klassiker Die Zeitmaschine auf. Dieses Set von Miniaturen hält sich an die Beschreibung dieser Kreaturen durch den Autor selbst als Kannibalen, Sklavenhalter und die Hüter unterirdischer Maschinen und es enthält neun menschengroße Morlocks, vier jugendliche Morlocks und zwei große Morlock-Ungetüme, neben 10 Spielmarken für Waffen und Ausrüstung. Diese Miniaturen wurden für die Kompatibilität mit anderen 25/30mm-Figuren entworfen und können so oft ausgedruckt und zusammengesetzt werden wie du möchtest. Zwei Versionen von ... |
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