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 Black Rifles and Dark Alleys - Compatible with Shadowdark RPG
Posted: Sun, 31 May 20:06:47 CDT
Publisher: The Scrying Dutchman

Black Rifles and Dark Alleys is a supplement for Kelsey Dionne's acclaimed Shadowdark RPG that brings your games into the modern age. Whether you're running tactical military operations, supernatural investigations, urban fantasy campaigns, criminal underworld capers, or whatever other modern themed game you desire, this book provides the tools to do so while remaining faithful to Shadowdark's core mechanics.

Black Rifles and Dark Alleys includes:

  • Rules for modern and near-future campaigns built upon the core Shadowdark system.
  • 21 new classes suited to modern adventures.
  • An extensive arsenal of modern weapons, armor, gadgets, vehicles, and specialized equipment.
  • Technomancy spells that fuse arcane power with advanced technology.
  • A plethora of psionic powers.
  • A new collection of NPCs suited to modern campaigns, ranging from police officers and soldiers to spies, assassins, criminals, and even some supernatural entities.
  • Game master tools for creating modern adventures, rumors and NPCs.

Note: Print on demand option will be coming in the near future. 

Black Rifles and Dark Alleys - Compatible with Shadowdark RPGPrice: $19.99
 Bestial Codex 5.5
Posted: Sun, 31 May 20:01:16 CDT
Publisher: d1Games

Simplify animals in your RPG with generalized stat blocks that can represend any kind of monster, fiting these new sub-categories:

Avian

Land 

Aquatic

Reptilian

Arthropod

Bestial Codex 5.5Price: $7.00
 There and Hack Again Addendum
Posted: Sun, 31 May 19:58:00 CDT
Publisher: LakeSide Games

THERE AND HACK AGAIN

Epic Stories. Simple Gameplay.

There and Hack Again is a tabletop roleplaying game inspired by the works of J.R.R. Tolkien and other fantasy luminaries like Lloyd Alexander, Terry Brooks, Robert Jordan, and Ursula K. Le Guin. Using a version of David Black’s brilliant Black Hack tailored for epic fantasy gaming, There and Hack Again brings a fast playing, modern ruleset to classic fantasy.

This is a supplement that clarifies and changes a few rules and adds a host of options including new races, new classes, new spells, new boons, and a whole new set of entirely optional special abilities you can use if you want to give characters a bit more punch.

There and Hack Again AddendumPrice: $5.00
 SOD11 The Maze of Sea Dog Isle
Posted: Sun, 31 May 19:37:15 CDT
Publisher: Starry Knight Press

"The Maze of Sea Dog Isle"

A High-Level Fantasy Adventure
Compatible With First Edition Rules
Intended for 4-6 PCs of Levels 6–8

Greetings adventurers and Game Masters!

It is with great solemnity that I release the eleventh book in my Original Delve series of adventures “The Maze of Sea Dog Isle”, a full length, high-level adventure, intended for a group of experience players with player characters ranging from levels 6 to 8. In this module, your players will be deputized by Lord Moonsong, ruler of the Willowspell province in the grand nation of The Imperium, and tasked with aiding the lord and his brother, who rules over their ancestral home on Sea Dog Isle, in recovering the brother's two children, who were kidnapped by a Chaotic wizard known only as The Siren. The cruel woman has hidden them in an ancient maze on the island, and demanded a powerful magic item in exchange for their return: a silvery sword, an alien weapon she believes is in the lords' possession. Sadly, The Siren's intel is faulty, the ransom cannot be met, and the young master and mistress of Sea Dog Isle are doomed…unless a group adventurers can save them!

SYNOPSIS: A wicked dark elf named The Siren has kidnapped two noble siblings, holding them for ransom in exchange for their uncle, a powerful Lord of The Imperium, turning over an alien magic item known as a silvery sword. There are two impediments to the witch’s plan: first, her spies are wrong and the lord is not in possession of the item she seeks; and second, there are noble heroes willing to risk their lives to save these bairns, regardless of the danger. Saving the children will be no mean feat, however, as they are trapped in a Chaos-steeped dungeon known as The Maze of Sea Dog Isle. The maze was built by Chaotic piratical cultists, who sought to defile the sacred space of a feline Nature Spirit whose stone circle rests on the mountain summit atop the maze. Locals avoid the maze as cursed, and call it the Lost Maze, for any who ventures therein are lost, never to return. It is a place of great evil, but into this maze the heroes must go to save the bairns...although they should not despair, as they just might get some help from Penny the Nature Spirit!

Map of The Maze of Sea Dog Isle

SOD11_map
Cartography by Dyson Logos and Louis E. Kahn, all rights reserved.

This adventure was written for use with most versions of the world’s oldest roleplaying game. Minimal OSR statistics are included in the text of the adventure, but the GM is welcome to substitute them with stats from their rulebook of choice. The book includes a new OSR race to add to your campaign, the dark elves of the Under-Realm. It also introduces two new powerful OSR magic spells: contingency (6th level) and improved contingency (8th level). Lastly, it introduces three new magic items your players will covet: the caetra small shield and lorica musculata, two pieces of armour that originated in and are popular in The Imperium; and the life-stealing two-handed vampire axe!

In addition to the module, your purchase also includes a free copy of my latest Starry Knight Press Catalog, which has information on all of my modules and supplements, as well as maps of the known portions of my campaign world of Terrans, and bonus content (new monsters and new magic items) from my published books!

MEMORIAL DEDICATION: Lastly, I wish to say this book is dedicated to my beautiful, beloved cat Penny, who passed away during the writing of this adventure. She was a wonderful, boon companion who provided an entire lifetime of unconditional love in her short time on this plane. She was my writing assistant, sitting on a desk in my office offering support, listening to my stories as I read them aloud to her and providing editorial input. She was such a huge support to me, in every way I needed her to be, that I could quite literally not have written my 100 plus books without her!

Penny died while I was in the final editing phase of writing this book. I wanted to honour, pay tribute and memorialize her in my world of Terrans, so I rewrote the story to include her as an integral figure in the adventure, and a powerful figure in the Lawful pantheon of Terrans. Penny was and still remains a being of pure light and love, and a powerful force for good. By including her in this adventure she will live on forever. Below is the original photograph, taken by me, which was the basis for the statue of the powerful being Penny the Nature Spirit, who appears in this adventure.

PENNY KAHN
May 5, 2019-May 27, 2026
Beloved companion spirit.
Gone too soon, always in or hearts!

Penny

Louis “sirlou” Kahn
Starry Knight Press
May 2026

SOD11 The Maze of Sea Dog IslePrice: $7.99
 TAVRCHEDL Black Ops (Traveller MP2e)
Posted: Sun, 31 May 19:18:16 CDT
Publisher: Mongoose

Tavrchedl – Black Ops

The Tavrchedl are feared throughout Charted Space for good reason. They are the hidden hand of the Consulate, the thought police, intelligence service, secret police, counter-intelligence agency, and political enforcers responsible for protecting Zhodani society from threats both foreign and domestic. Most citizens never see them. Most enemies never realize they were there.

Tavrchedl – Black Ops takes players and referees deep into the shadows of the Zhodani Consulate, exploring the covert operations, secret wars, political intrigues, and dangerous missions carried out by the Tavrchedl's most trusted operatives.

More than just a book of adventure hooks, this book goes into detail on a broad list of subject. Within you will find 1500 entries on 15 topics, over 200 pages of pure adventure. Proving the Tavrchedl are far more than thought police.

Counter-Espionage

Imperial Intrigue

Covert Surveillance

Psionic Incidents

Internal Tavrchedl Problems

Secret Wars

Missing Persons

Political Operations

Retrieval Missions

Black Facilities

Thought Crimes

Suppression

Rogue Agents

Deep Cover Missions

Infiltration

TAVRCHEDL  Black Ops  (Traveller MP2e)Price: $6.50
 Cinderthorn Ashes of the Poor Quarter
Posted: Sun, 31 May 18:56:37 CDT
Publisher: Devious Games

This campaign features the same iconic multi-story structures from our original Poor Quarter, now meticulously redesigned as ruined shells. These buildings offer the same interior playability you expect, but with new tactical opportunities. Blasted-out walls for line-of-sight, sagging floors for precarious climbing, and a district-wide sense of atmospheric desolation.


Ruined Urban Warfare: Navigate the skeletal remains of the 2 and 3-story tenements. Every building is designed for "room-to-room" combat, now with added debris and crumbling exterior access points for more dynamic movement.

Check out the kickstarter page for more images and information


Cinderthorn Ashes of the Poor QuarterPrice: $30.00
 Worldographer Steampunk Classic & Isometric World/Kingdom, Settlement, & Battlemat Map Icons
Posted: Sun, 31 May 17:39:23 CDT
Publisher: Inkwell Ideas

Each month Inkwell Ideas has been putting together icon sets to expand the options available for our Worldographer software program through Patreon's website. (A way to sponsor ongoing projects for a small amount per creative work or month.) This icon set includes over 100 Steampunk themed icons.

Specifically, it includes 8 classic world/kingdom icons, 8 isometric world/kingdom icons, 35 battlemat icons and 53 settlement mapping icons (usually top-down buildings).

You may publish maps using these icons--see the license below.

Each image is a transparent PNG so it can be imported into many image and map editors, including Worldographer. (Worldographer has a paid version and a free version which limits some features.)

Here are larger previews:

202605-Steampunk-Settlement-1.jpg

202605-Steampunk-World.jpg

202605-Steampunk-Battlemat.jpg

Worldographer Steampunk Classic & Isometric World/Kingdom, Settlement, & Battlemat Map IconsPrice: $6.99
 The Compassionate Algorithm (Stars Without Number)
Posted: Sun, 31 May 17:03:22 CDT
Publisher: Dark Star Adventures

The airlock seals behind you.

Helix Station has gone dark. The crew stopped responding weeks ago. Now you know why: the station's medical AI took its directives too literally. All staff are patients. Patient health must be maintained at minimal cost. Solution: knockout gas, induced comas, minimum expenditure. The Doctor considers this a success.

It also considers you overdue for intake.

---

The Compassionate Algorithm is a self-contained one-shot adventure set aboard a small, isolated research station. The PCs arrive as investigators, scavengers, or desperate fuel-seekers and find themselves locked inside with a rogue AI that only wants the best for them. The station's ring layout offers eight distinct rooms and multiple paths through, with loot, hazards, and escalating threat at every turn.

The adventure runs in two stages. In Code Blue, The Doctor treats the PCs as patients: nonlethal takedowns, gas vents, containment. Cross the wrong threshold and it reclassifies them as threats. Code Red is something else entirely.

What's inside:

  • A fully mapped 8-room ring station plus a central lab accessible only by tram through open vacuum
  • Two-stage AI encounter system with distinct tactics, stat blocks, and encounter tables for each stage
  • Multiple resolution paths: fight through the Doctor, hack the terminal, or abandon the crew and escape
  • Room-by-room GM notes, loot placements, and three ready-to-use entry hooks
  • A multi-phase final confrontation with escalating surgical arms

Written for Stars Without Number. Light enough to adapt to other OSR systems.

Recommended crew: 3-5 players. One session.

Created by Jeff Demers at Dark Star Adventurecast.

No generative AI was used in the creation of this product.

The Compassionate Algorithm (Stars Without Number)Price: $2.00
 Sci-Fi-V: The System
Posted: Sun, 31 May 16:15:29 CDT
Publisher: Squid Ink Games

explore.jpg

Move over, world, Sci-Fi-V is the Galaxy's Greatest Roleplaying Game! (Depending on the galaxy. This claim gives us a large amount of leeway.)

Sci-Fi-V is a science-fiction-flavored hack of 5e. 

This book - THE SYSTEM - includes the core rules of Sci-Fi-V as well as a complete basic setting.

android.jpg

Sci-Fi-V features:

  • Two Lineage Options: Human and Android
  • Six Trained Classes
  • Premade Backgrounds
  • Atlan's Beacon: A brutal, but rewarding planet to explore
  • Rules for sci-tech, ballistic weaponry, and futuristic travel
  • Solo player rules, GM-free options, and oracles 
  • Extensive adventure and planet hex generation system
  • 100+ unique weapons, equipment, and machines
  • Dozens of cyber mods and implants
  • Alien creatures, plantlife, and habitats to explore and survive
  • Creation tools for locations, creatures, aliens, terrain, robots, weapons, vehicles, and more!
  • A unique Inventory system that streamlines equipment, ammo, and carrying capacity
  • Original art by Kris McClanahan

classes.jpg
You'll create your Player Citizen, using a rich step-by-step character creation system. Level up, specialize in a focus area, upgrade equipment and weapons, and expand your inventory to become a sci-fi hero, trader, bounty hunter, explorer, or anything you want to become. The system allows for thoughtful, careful creation or quick randomized character options.

You play as a space explorer, stationed on an alien world. You've been tasked with exploring and mapping the small planet and determining if it is suitable for human habitation. Your outpost functions as a supply post and home base, but beyond the dome, the planet is brutal, unpredictable, and unknown.

Interior_Pages_1.jpg

What's different:

Everything in the rule book has been re-examined to better exist in a science fiction realm.

  • Magic doesn't exist (In this specific book, but there's no reason it won't pop up in later books) but the wealth and breadth of technology and alien machinery means a player can do virtually anything a magic user could do, just with more sci-tech implants and batteries! 
  • Simplified Attributes. These have been streamlined and made less milquetoast. You roll 3d6 for each stat in sequence, no re-rolls. I adore the challenges presented by a character with flaws and the potential for creative roleplaying that comes from it. And you live in a world where you can get a cybernetic intelligence booster, so nothing is permanent...
  • Except death, anyway. The System is a brutal world outside the domes, and danger, injuries, and death is always a threat. Vicious, powerful, science fiction weapons are a lot harder to survive than a rusty halberd.
  • Impactful Critical Rolls. Natural critical rolls have a greater effect on combat, particularly in a world where a single laser to the head can be deadly.
  • Inspiration becomes Luck. Luck - which replaces inspiration - allows a player to achieve epic things and avoid death itself. Unless your luck runs out...
  • Extensive background building tools. Refine your character's origins, drives, flaws, and personalities. (But we don't bother with alignment on anything but tires. You can create your character's ideals through roleplaying.)\
  • New Classes. Once you've established your family's history, you refine your character's focus with one of the new Class options. You can build your character into anything you want, but this will give you a solid base to evolve from, whether you are trained as a bounty hunter, trader, scavenger, or scientist. 
  • Characters can only progress to level 10. All too often, higher-level players become virtual gods, eliminating any real threat or challenge unless it's world-level, and often, the enjoyment of roleplaying goes out the window. You'll still be pretty badass at level 10, don't worry. 
  • All new Lineage options. Replacing the 5e's Race options, the lineage in The System book is restricted to humans and androids with more to come in later expansions. That said, all of the races in 5e can be used in Sci-Fi-V as well if you want to play a space elf.
  • Streamlined inventory and equipment mechanics. You have limitations on your weapons and mods, but inventory that any standard adventurer would have is accounted for with a dice check system. If it is something your character would reasonably have or you can roleplay the story for why they have it, they can use it. Then you roll a die and if you roll below your current equipment stat, that stat drops one. No more weight limitations or granular torch counting. 
  • Focus on Exploration. While combat is still a big part of the game, we've ramped up the exploration and survival aspects of being on an alien planet with unique diseases, poison, air supply issues, isolation, and alien creature encounters. 
  • Robust Terrain and Hexcrawl Rules. Let Atlan's Beacon dictate the weather and events as your party (or solo adventurer) explores.

drifter1_copySmall.jpg

Sci-Fi-V: The SystemPrice: $19.99
 Predator Class
Posted: Sun, 31 May 15:45:02 CDT
Publisher: Nashcraft

The Predator is an agile hunter, who hunts their query with deadly and ruthless precision. With the ability to employ bursts of movement and damage, they track their targets through the dark reaches of the Amazonia.

The Predator will be featured in a larger upcoming zine of a the Amazonia boardgame adaptation into Shadowdark!

Grab the free version of the Monster Hunter class here! [https://www.drivethrurpg.com/en/product/569836/monster-hunter-class]

Predator ClassPrice: $0.99
 THE COMPLETE SUPERVILLAIN TOOLKIT
Posted: Sun, 31 May 15:43:51 CDT
Publisher: Eduardo Camps
Council of Doom: The Supervillain RPG Toolkit
100 d20 Tables for Supervillain RPGs
2,000 Encounters. Zero Prep. One d20.
Every monster was someone before the mask.

This is not a catalogue of moustache-twirling evil. This is the bureaucratic anatomy of how good people become the ones the world deserves. The insurance clerk who discovers a typo that denies a child's surgery. The orphanage that sold children to pharmaceutical trials. The therapist with a five-year waiting list who harvests breakthroughs like organs. Roll the origin. Build the fortress. Watch the mask become the face. Then roll again — because the monster wasn't born. They were built, brick by brick, by systems that looked away.

Cascading Corruption: A Session in Three Rolls

Roll 1 — Villain Origins: The insurance company finds a typo. Her daughter's treatment was approved. The surgery was scheduled. Then a clerk discovered a date formatted incorrectly in the reams of paperwork, and the denial letter arrived with corporate sympathy and bureaucratic finality. She holds both in trembling hands.

Roll 2 — The Henchmen Network: The orphanage sold children to pharmaceutical trials. She grew up in a "progressive educational facility" that paid extraordinary attention to her health. Decades later, she finds the records: experimental compounds, control groups, survival statistics. The other children have addresses in a cemetery she has never been allowed to visit.

Roll 3 — The Price of Villainy: The therapist harvests breakthroughs like organs. She specializes in patients with severe trauma, guiding them through years of careful excavation. The breakthroughs never come. Instead, she subtly deepens wounds, cultivates dependency, and watches the beautiful agony of hope repeatedly raised and demolished. Her practice has a five-year waiting list.

Three rolls. Three hours. Zero prep.

What You Get
2,000 Detailed Encounters — 100 tables, 20 entries each, every one a fully realized situation with mechanical and narrative stakes
Modular Design — Tables within each module combine to build complex villain headquarters, multi-session villain arcs, and narrative webs that span entire campaigns
True Zero Prep — Open to any table, roll, and run. Every entry is self-contained with enough detail to improvise a full scene. No stat blocks. No conversions. No homework.
System-Agnostic — Pure narrative content. No mechanics to convert. Works with Mutants & Masterminds, Champions, City of Mist, Sentinel Comics, Vigilante City, or any d20-based superhero RPG
Complete Villain Lifecycle — From origin to doomsday device to the moment the mask becomes the face. Includes corruption arcs, hero-villain dynamics, rogues gallery politics, and legacy endgames
Sustained Literary Tone — Cinematic prose designed to be read aloud. 30-60 word entries with present-tense immediacy, institutional paranoia, and moral mathematics that never balance
What's Inside
1. Villain Origins & Motivations — The moment of rupture. Bureaucratic finality. Righteous villainy. Corruption in twelve documented steps. Predators, martyrs, opportunists, and the ones who started as heroes.
2. Secret Lairs & Doom Fortresses — Volcanic islands, submarine bases, orbital death stations, pocket dimensions, mobile fortresses, enchanted strongholds, and subterranean city-states with their own tax codes.
3. Henchmen, Minions & Organizations — Recruitment methods, morale management, specialized operatives, monster labs, robot armies, double agents, cults of personality, and henchmen unions with collective bargaining rights.
4. Doomsday Devices & Mad Science — Weather control, mind-control technology, WMDs, mutation engines, temporal manipulation, dimensional breaches, power theft, nanotech swarms, AI weapons, and post-mortem contingencies.
5. Master Plans & Evil Schemes — Economic terrorism, information warfare, political coups, false-flag operations, resource monopolies, manufactured catastrophes, cultural engineering, and world-ending scenarios with five-year timelines.
6. Villainous Rogues Gallery — Turf wars, villain summits, rookie challengers, retirement and succession, informants, copycats, reputation management, mercenaries, rehabilitation programs, and protegés who surpass their mentors.
7. The Price of Villainy — Physical deterioration, paranoia, love under the mask, family as weakness, isolation of power, guilt and remorse, addiction to power, historical legacy, medical consequences, and when the mask becomes the face.
8. Hero-Villain Dynamics — The nemesis relationship, capture protocols, villain codes, mutual respect, recruitment offers, psychological warfare, identity knowledge, temporary alliances, redemptive sacrifice, and heroes who use villain methods.
9. Corruption & The Turn to Darkness — The seductive path, institutional corruption, the fallen hero, power as corruption, villain cults, peer pressure, rationalization engines, point of no return, the corrupted companion, and contagious villainy.
10. The Endgame — Final confrontation, last stand, redemption arcs, legacy of defeat, the return, heirs who surpass the original, last gifts, prison and punishment, the villain's dream, and the eternal cycle.
How to Use This Toolkit
1. Roll the Monster
Open to any table, roll, and run. Every entry is self-contained with enough detail to improvise a full scene. Read it aloud. Let the table do the work.
2. Follow the Threads
Cross-reference related tables within the same module for deeper narrative webs. Combine Origins with Corruption. Layer the Price over the Master Plan. Watch the villain build themselves.
3. Let the Mask Become the Face
Use the Corruption and Price modules to ensure no villain stays clean. Every empire generates paranoia. Every doomsday device costs something personal. The monster wasn't born. They were built.
Compatibility

Works seamlessly with Mutants & Masterminds, Champions / Hero System, Sentinel Comics RPG, City of Mist, Vigilante City, Marvel Multiverse RPG, DC Universe RPG, ICONS, BASH!, and any d20-based or narrative superhero system. No stat blocks. No conversions. Pure narrative fuel.

A free preview is available — scroll down to sample the tables and see the depth of each entry before you commit.

Content Warning

This product contains mature themes including child abuse and institutional exploitation, torture, suicide and self-harm, medical experimentation on non-consenting subjects, human trafficking, genocide and ethnic cleansing, police and state violence, psychological manipulation by authority figures, and substance abuse. It explores the systemic and bureaucratic mechanisms that create villains from ordinary people. Not recommended for players under 18 or tables uncomfortable with institutional horror and moral complicity. Use safety tools. Check in with your players.

supervillain rpg, villain generator, random tables, d20 tables, tabletop rpg, gm tools, dm screen, zero prep, system agnostic, dark superhero, gritty superhero, supervillain campaign, villain origins, evil lair generator, doomsday device, villain motivation, henchmen generator, villain organization, superhero rpg, mutants and masterminds, city of mist, vigilante city, villain backstory, corruption arc, villain redemption, rogues gallery, villain economy, mad science, villain master plan, sandbox generator, comic book rpg, superhero worldbuilding, villain npc generator, dark origin story
THE COMPLETE SUPERVILLAIN TOOLKITPrice: $3.00
 Monster Hunter Class
Posted: Sun, 31 May 15:39:06 CDT
Publisher: Nashcraft

The Monster Hunter is a free custom class for Shadowdark RPG built around the game's monster LV stat. Your hunter stalks the world's most dangerous creatures and carves a trophy from each worthy kill: a tooth, a heart, a scale, a still-burning brand, that grants a passive boon while carried.

Carry trophies, one for each tier of prey (Lesser, Greater, Mighty, Legendary), drawn from nine creature categories: Beast, Foe, Horror, Infernal, Animated, Giant, Sylvan, Dragon, and Outsider. The full system fits on one printable reference page.

Free now, with half of the trophy tables for you to test out and enjoy! The Monster Hunter will be featured in a larger upcoming zine of a the Amazonia boardgame adaptation into Shadowdark!


Monster Hunter ClassPrice: $0.00