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 Worldographer CombatTech Map Icons
Posted: Sun, 29 Mar 12:30:01 CDT
Publisher: Inkwell Ideas

For this set, we have a video showing it off!

Each month Inkwell Ideas has been putting together icon sets to expand the options available for our Worldographer software program through Patreon's website. (A way to sponsor ongoing projects for a small amount per creative work or month.) This icon set includes over 100 "CombatTech" themed icons.

Specifically, it includes:

  • 3 variants for each of 7 terrain types.
  • 8 Textures
  • 19 Buildings
  • 3 Dropships
  • 23 Shorelines
  • 30+ Tree clusters
  • 2 Aerocopters, 6 Aerojets
  • 3 Tanks, 1 Infantry Squad and individuals
  • 10 Mechs
  • 4 Smoke and Fire icons
  • Plus bridges, craters, an elevation for hills, Logs, and rubble

You may publish maps using these icons--see the license below.

Each image is a transparent PNG so it can be imported into many image and map editors, including Worldographer. (Worldographer has a paid version and a free version which limits some features.)

Worldographer CombatTech Map IconsPrice: $6.99
 Dodge! Prehistoric Perils
Posted: Sun, 29 Mar 12:14:59 CDT
Publisher: Moon Gate Exploration Co.

Dodge! Prehistoric Perils
Dodge, duck, dip, dive, and DODGE! your way to a cinematic escape!

The Dodge! Core Rules can be applied to any cinematic escape scenario to create an exciting role-playing game session.

Prehistoric Perils provides the Narrator with an Introductory dinosaur park scenario, Nightfall at Isla Carnage, and pages of themed tables that help bring the escapes to life.
Dodge! is a simple d8 system where you roll to dodge, dip, duck, dive, and DODGE! to escape. The game is friendly to all who look for freeform roleplay and the opportunity to learn or expand their roleplay skills. 

Welcome to Prehistoric Perils!

Includes the 40-page PDF with the Dodge! core rules themed to Prehistoric Perils, the character sheet and rules cheat sheet, and the vibrant color map of Isla Carnage.

The physical book option includes the 42-page softcover book PLUS the digital package.

Want news on upcoming projects or a chance to playtest new games? Join the MGEC game server and signup! https://discord.gg/moongate
Dodge! Prehistoric PerilsPrice: $10.00
 L'île
Posted: Sun, 29 Mar 11:56:16 CDT
Publisher: White Wolf

L’île est un décor bac à sable pour Vampire la Mascarade.

Une île isolée, hors des cartes, figée quelque part dans les années 1950. Une douzaine de vampires y vivent depuis des décennies sous couverture d’un hospice psychiatrique, gouvernés par un Duc fantoche dont personne n’a le cœur de lui dire qu’il n’est pas vraiment aux commandes. Tous souffrent d’un dérangement. Tous s’y sont habitués. Tous ont oublié, ou presque, qu’il pourrait en être autrement.

Ce soir, des étrangers ont accosté. Ils pensaient repartir au prochain couché de soleil.


Cet ouvrage contient :

• Un décor vivant avec ses factions, ses secrets superposés et ses PNJ dont les obsessions évoluent

• Un guide des dérangements

• Des tables aléatoires

• Deux scénarios.

• Deux récits : l’enquête d’un médecin et le journal d’un vampire

L’île vous attend. Elle a toujours attendu. Elle attendra encore.


Compatible avec toutes les éditions de Vampire la Mascarade.

L'îlePrice: $6.93
 Urban Chaos - Solo Adventure - The Night Sigil
Posted: Sun, 29 Mar 11:20:07 CDT
Publisher: Frontier Gaming

Crime in Lucentia rises in cycles, but this time it feels different, sharper, more violent, as if something unseen is pushing people further than before, and in response a new kind of vigilante group has emerged, one that does not rely on brute force or numbers but on ritual, symbolism, and a belief that the city itself can be influenced, a gang whispered about as the Night Sigil, figures who mark crime scenes with strange geometric signs, who appear before violence peaks and disappear after it ends, operating within the district known as Hollowreach, a decaying urban stretch of shuttered storefronts, derelict housing, underground passages, and long-forgotten civic structures where the atmosphere feels heavy even in daylight, a place where rumours travel faster than facts and where the Night Sigil conduct their work in the margins, blending disciplined action with eerie practices that unsettle both criminals and civilians alike, as they target those responsible for escalating violence, disrupting operations, isolating key figures, and leaving behind markings that seem to influence behaviour, whether through fear, belief, or something more difficult to explain, drawing attention from gangs who see them as a threat, from the Lucentia Civic Authority who cannot categorise them, and from opportunists who wonder if their methods can be used for profit, because while the Night Sigil claim to be reducing crime, their presence introduces a new kind of uncertainty into Hollowreach, one where control is no longer just about territory or power but about perception, belief, and the possibility that someone has found a way to shape the city from the shadows without ever taking ownership of it.



_____________________________



Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - The Night SigilPrice: $0.50
 Urban Chaos - Solo Adventure - Halcyon Assassins
Posted: Sun, 29 Mar 11:20:01 CDT
Publisher: Frontier Gaming

Lucentia has always hosted quiet wars beneath its noise, but now those wars have sharpened into something precise, calculated, and lethal as a network of espionage operatives and contract assassins begin operating in overlapping patterns across the district known as Halcyon Reach, a sleek expanse of corporate residences, private towers, diplomatic suites, and high-security transit routes where power lives behind reinforced glass and guarded doors, a place where every movement is tracked but not everything is understood, as targets begin to fall with surgical efficiency, no witnesses, no wasted motion, each hit part of a larger sequence that suggests coordination rather than coincidence, drawing attention from intelligence brokers, corporate entities, and underground fixers who realise that a killchain is forming, a deliberate sequence of eliminations designed to destabilise, reshape, or outright control key structures within the city, as operatives move through Halcyon Reach using disguises, false identities, and layered misdirection, creating a battlefield that no one can see in full, where information is currency, timing is everything, and a single misstep means becoming part of the chain yourself, forcing anyone operating in the district to decide whether to participate, disrupt, or survive the unfolding sequence, because this is not random violence, this is design, and once the final link in the chain is completed, Lucentia will belong to whoever planned it.



_____________________________



Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - Halcyon AssassinsPrice: $0.50
 Romantasy Tables - Seductions & Private Moments - 100 System and Setting Free Ideas for Dramatic Romance and Fantasy Stories
Posted: Sun, 29 Mar 11:02:34 CDT
Publisher: MediaStream Press

d100 Romantasy: Seductions & Private Moments

Not every moment is meant for the court. Some are stolen in shadowed corridors. Some are whispered behind gloved hands. Some happen in the space between what should happen… and what does. In romantasy, desire doesn’t always explode. Sometimes it lingers. Presses closer. Refuses to fade.

d100 Romantasy: Seductions & Private Moments delivers 100 intimate, emotionally charged interactions designed to build tension, deepen relationships, and create unforgettable character moments.

Each entry is presented in a clean: Seductions or Private Moment – Description format for instant use.

Inside you’ll find:

  • Lingering glances and almost-kisses

  • Hidden meetings and whispered confessions

  • Charged touches beneath courtly pretense

  • Quiet moments that carry dangerous meaning

  • Encounters that shift relationships forever

Perfect for:

  • Romantasy novels and series

  • Slow-burn romance and character development

  • Courtly intrigue with emotional stakes

  • GMs and writers who want tension without explicit content

Roll to spark a connection. Roll to complicate a relationship. Roll when the world fades—and it’s just the two of them. Because in romantasy, the most powerful moments… are the ones no one else sees.

Explore the rest of the d100 Romantasy series to deepen your courts, scandals, and dangerously beautiful entanglements.

Romantasy Tables - Seductions & Private Moments - 100 System and Setting Free Ideas for Dramatic Romance and Fantasy StoriesPrice: $1.00
 Octopusfolk | 5e Monsters Roll20
Posted: Sun, 29 Mar 10:23:52 CDT
Publisher: MmpApps

Octopusfolk

Octopusfolk is a monster supplement for 5e that presents a civilization of profoundly intelligent cephalopod humanoids who inhabit reefs, coastal ruins, and deep-water enclaves. Unlike most aquatic creatures encountered in fantasy adventures, octopusfolk are defined not by brute strength but by extraordinary cognition, tool use, and tactical awareness.

Their society values observation, patience, and problem solving above aggression. Even the most martial members of their communities rely on coordination, grappling control, and battlefield disruption rather than direct lethality. Ink clouds, camouflage skin, and silent color-pattern communication allow them to control engagements while avoiding unnecessary violence.

The defining trait of octopusfolk is their intelligence. Adult members of the species display remarkable analytical ability, often exceeding the reasoning capacity of most surface scholars. Their settlements are built through careful planning, their strategies layered and deliberate, and their leaders often function as philosophers and arcane researchers as much as commanders.

Encounters with octopusfolk emphasize awareness, positioning, and environment. They prefer to study intruders before acting and frequently attempt non-lethal resolution first. When forced into conflict, they rely on ink, grapples, illusions, and water manipulation to disorient opponents and dictate the pace of battle.

Octopusfolk Roster

Octopusfolk Hatchling (CR 0): Newly hatched octopusfolk learning camouflage, communication, and basic tool use while remaining under constant protection of their community.
Octopusfolk Gatherer (CR 1/4): Curious salvage collectors who retrieve tools, shells, and artifacts from reefs and shipwrecks while maintaining the resource networks of their settlements.
Octopusfolk Observer (CR 1/2): Quiet watchers who study coastlines, shipping routes, and approaching creatures with careful patience before reporting their findings.
Octopusfolk Protector (CR 2): Disciplined defenders who use powerful grappling tentacles, ink screens, and coordinated tactics to protect their enclaves.
Octopusfolk Tide Sage (CR 3): Arcane scholars who manipulate water and perception magic while guiding the intellectual traditions of their people.
Octopusfolk Deep Oracle (CR 5): Exceptionally brilliant leaders whose immense intellect and magical mastery allow them to control battles through foresight, illusion, and oceanic power.

Octopusfolk | 5e Monsters Roll20Price: $3.99
 Octopusfolk | 5e Monsters PDF
Posted: Sun, 29 Mar 10:23:50 CDT
Publisher: MmpApps

Octopusfolk

Octopusfolk is a monster supplement for 5e that presents a civilization of profoundly intelligent cephalopod humanoids who inhabit reefs, coastal ruins, and deep-water enclaves. Unlike most aquatic creatures encountered in fantasy adventures, octopusfolk are defined not by brute strength but by extraordinary cognition, tool use, and tactical awareness.

Their society values observation, patience, and problem solving above aggression. Even the most martial members of their communities rely on coordination, grappling control, and battlefield disruption rather than direct lethality. Ink clouds, camouflage skin, and silent color-pattern communication allow them to control engagements while avoiding unnecessary violence.

The defining trait of octopusfolk is their intelligence. Adult members of the species display remarkable analytical ability, often exceeding the reasoning capacity of most surface scholars. Their settlements are built through careful planning, their strategies layered and deliberate, and their leaders often function as philosophers and arcane researchers as much as commanders.

Encounters with octopusfolk emphasize awareness, positioning, and environment. They prefer to study intruders before acting and frequently attempt non-lethal resolution first. When forced into conflict, they rely on ink, grapples, illusions, and water manipulation to disorient opponents and dictate the pace of battle.

Octopusfolk Roster

Octopusfolk Hatchling (CR 0): Newly hatched octopusfolk learning camouflage, communication, and basic tool use while remaining under constant protection of their community.
Octopusfolk Gatherer (CR 1/4): Curious salvage collectors who retrieve tools, shells, and artifacts from reefs and shipwrecks while maintaining the resource networks of their settlements.
Octopusfolk Observer (CR 1/2): Quiet watchers who study coastlines, shipping routes, and approaching creatures with careful patience before reporting their findings.
Octopusfolk Protector (CR 2): Disciplined defenders who use powerful grappling tentacles, ink screens, and coordinated tactics to protect their enclaves.
Octopusfolk Tide Sage (CR 3): Arcane scholars who manipulate water and perception magic while guiding the intellectual traditions of their people.
Octopusfolk Deep Oracle (CR 5): Exceptionally brilliant leaders whose immense intellect and magical mastery allow them to control battles through foresight, illusion, and oceanic power.

Octopusfolk | 5e Monsters PDFPrice: $2.49
 Dodge! Camp Blood Moon
Posted: Sun, 29 Mar 10:03:00 CDT
Publisher: Moon Gate Exploration Co.

Dodge! Camp Blood Moon

Summer camp counselors are trapped in an isolated lakeside location. An axe-wielding maniac stalks the grounds. 
The goal: Survive until rescue, or escape!

Dodge, duck, dip, dive, and DODGE!

In Dodge!, players find themselves in desperate situations where survival depends on speed, reflex, and a bit of luck. To survive against a camp killer, players must react quickly—or perish messily.

The included Dodge! Core Rules features everything you need to create an endless number of camp killer scenarios - and even scenarios from other horror movies. The theme is to ESCAPE the killer, and there are so many terrifying killers and locations to create your own movie by using the Dodge! core rules. Get in on the action with the included scenario, Camp Blood Moon, or populate the camp with dangers from the core tables. 

The simple dice system includes a d8 roll for each escape stat - dodge, dip, duck, dive, and DODGE! your way to a cinematic escape!

Includes the 36-page PDF, the character sheet, player cheat sheet, and the vibrant color map of Camp Blood Moon.
The physical book option includes the 38-page softcover book PLUS the digital package.
Want news on upcoming projects and have a chance to playtest MGEC games? Join the MGEC game server! https://discord.gg/moongate


Dodge! Camp Blood MoonPrice: $10.00
 A Cure for Asadwyn
Posted: Sun, 29 Mar 09:39:07 CDT
Publisher: Green Ronin Publishing

On the edge of the Wyrdwood, the village of Penshaw was raided last night. Murderous redcaps emerged from the Wyrdwood for the first time in a decade and burned several barns and fields before the villagers aided by their pumpkin-headed guardian construct could drive them back into the Wyrdwood. Unfortunately, the guardian construct was destroyed in the effort, leaving the village vulnerable to future raids.

The villagers thought they could rely on the aid of Asadwyn, a witch and wise woman who lives nearby in the Wyrdwood. However, Asadwyn has fallen victim to some strange blight. Her skin has become marked with painful sores and blisters, and just as her skin has grown irritable, so has she. Once a reclusive and gentle being, Asadwyn is becoming increasingly aggressive.

Now a small band of locals and adventurers must visit Appleseed, the gardening gnome, the only person able to build a replacement for the pumpkin-headed guardian construct, in his home in the mysterious and dangerous Wyrdwood, and hope that he can help to find relief for the blight plaguing Asadwyn.

Can the party find Appleseed and pay the price for his aid by finding the components he needs to make “A Cure for Asadwyn”.

A Cure for AsadwynPrice: $6.99
 The Reforged Rogue
Posted: Sun, 29 Mar 09:25:50 CDT
Publisher: Tracklogic Adventures

Restore the rogue’s missing moment—Backstab returns to 5E.

The Reforged Rogue: Nightblade Subclass for 5E

The rogue in 5E is reliable—but often lacks impact.
Stealth rarely delivers decisive results, and assassination rarely feels like assassination.

The Nightblade changes that.

This subclass restores a core part of the rogue fantasy: the ability to end a fight before it truly begins.

You remain effective every round through Sneak Attack, but now your preparation, positioning, and timing can lead to a powerful, fight-defining strike.

What the Nightblade Brings to Your Table

Backstab Returns
Deliver a devastating opening strike against unaware targets, making stealth encounters meaningful again.

Dual Strike Combat
Gain a second attack to reduce reliance on a single roll and stay active every turn.

Master of Shadow
Use darkness and positioning to create opportunity when the battlefield doesn’t provide it.

Secrets of the Rogue
Unlock hidden knowledge, decipher any writing, and wield magic beyond your class.

Designed for Real Play

The Nightblade is built to:

Keep the rogue effective every round

Reward stealth, timing, and teamwork

Deliver meaningful results in stealth encounters

Function cleanly without multiclassing or complex builds

From TrackLogic Adventures

Designed for Dungeon Masters and players who want practical, table-ready content that enhances gameplay without adding complexity.

 


The Reforged RoguePrice: $1.99
 Golden_Showers! [BUNDLE]
Posted: Sun, 29 Mar 08:50:02 CDT
Publisher: woodmoon_press
This special bundle contains the following titles:


499292-thumb140.jpgMETHEAD
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Issue #01 Enter 3Y3. An inter-dimensional, omniscient entity. A shape-shifter that’s chosen to disguise itself as a 1960’s color console television set—broadcasting from everywhere and nowhere ALL at once. Far out and freaky plus the first one is free! METHEAD: A new anthology series by kp Buk...

544204-thumb140.jpg3y3
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October 2025 –– Well, how about that it's year two of woomoon press! For your consideration is part 1 of a 2 part silent mini-moonage extra-terrestrai odyssessy meets a sweet ol' day dreaming-heffer named Sally Mae.-- that ALL ends in a big bang! story by kp buk 3y3 Vol No.2 Iss No.1...

524607-thumb140.pngDIT DOT - A Tranq-Hydration Mystery
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“It was somewhere between the mirage at the milk bar & the superglue mainline, when the thread kicked in.”  K.P. Buk is back with another one—daft, doting, and deliriously off the rails. On a one-way-pilgrimage, Dit & Dot are, of course, going the wrong way!  However, the question I ask: “Does it really matter if you’re trans-dimensionally tripping the foray-fantastic ALL the way into the supergels at this year’s Sea Of Tranquility--because, like, we’re only going one way.” But when questions multiply & answers evaporate, hydration is ALWAYS what it seems! Welcome to DIT DOT – Tranq-Hydration Mystery #1....

544276-thumb140.pngFaces of METHEAD
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Vo1 Iss1 -- it wouldn’t be socially responsible to let woodnoon.press’s first year go unrecognized, so as a public service announcement, we’re launching the Faces of METHEAD -- 108 pages of Mr. Obsession and the gang. Watch as they huff and puff & shape shift before your very eyes. And, NO dude for the 99th there are no easter eggs, I don’t care what you see––it’s ALL in your mind! FarOut, Freaky Plus the First One is Free!  ...

539559-thumb140.jpgKeygame
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KeGaming — 日本版 (JP Edition) From Creator KP Buk Chapter One of the KeGaming Saga. It began in the rain. A descent into myth, memory, and madness — where love, addiction, and control become the rules of a game that no one remembers starting. Rendered in the neon afterlife of Tokyo’s sleepless underworld — immersive, inverted, and haunted by its own reflections. The Moonchild — a spectral guide through time’s fractured mirror moves through past, present, and future, reminding us what remains is always beautiful, broken, and alive. Series: KeGaming Saga — Chapter One Series: KeGaming Saga — Chapter One Genre: Surreal cyber-myth / Queer manga / Psy-occult narrative Format: PDF Creator: KP Buk (Woodmoon Press / PARA Studio)...

562313-thumb140.webpLOGAN the LOBOTOMIZER: Triple Terror!
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LOGAN THE LOBOTOMIZER: TRIPLE TERROR My first collaborative AI comic, which is already suspicious because I’m not entirely sure who that is... but here we are, on the other side of development hello kitty--polishing something that absolutely refuses to behave, because if you’re going to make something like this it has to be exactly right or not exist at all, and frankly most things don't play by those rules--or play fair at ALL--for any reason. At the beep leave a message All my other comics are pay-what-you-want, generous, democratic, spiritually available, very that, but this is where I draw a hard, glitter-lined boundary in the sand and dare you to step into my circle whie we ALL still have time left to tell our stories--and who knows we inadvertantly we might find we are greater tha...

560701-thumb140.jpgSuper Headfucked
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Warning: This comic contains depictions of psychological distortion, domestic entropy, and talking appliances. A future axe murderer a coming of age in the trailer park alongside perpetually angry Billy-Bob, his salacious sons and seven dirty dog––wan't out.  After discovering a tiny lady living in the refrigerator, reality and fantasy permanently fuse. Making a deal with a hungry and horney shape shifrting ornamental vine, Llyod learns he can leave the hoard , even if only temporarily. by kp Buk Reader discretion is advised March 2026 78 original pages by kp Buk Reader discretion is advised. Welcome to the hoard. There is no out....

512572-thumb140.jpgTHRESHOLD #001
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“There is no assimilation here—only mutation. A visceral, defiant vision of queerness in the face of authoritarian control.”– Chat GPT THRESHOLD#1   There's a problem on Proxima's distant research outpost when the NUN (New United Nations) takes over daily operations & lead science officer Vega Nyx, a hyper-contexualized-transgender replicant with a chip on her shoulder, takes matters into her own hands. Issue #1, Episode 6: "Time to Die," written & AI illustrated by kp Buk. 38 pages. Review for THRESHOLD #001, Episode 6: "Time to Die" Queerness has always been about survival, about adaptation, about transforming the self when the world offers no alternatives. K.P. Bük's THRESHOLD doesn’t just acknowledge this—it weaponizes it. Vega Nyx, a trans replicant science officer, isn...


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Golden_Showers! [BUNDLE]Price: $73.93