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Posted: Mon, 06 Apr 17:49:28 CDT
Folklore encompasses the traditional beliefs, customs, and stories of a community or culture, passed through the generations by word of mouth. More than just a collection of whimsical or terrifying tales, folklore is a key element in the structuring of daily life, moral codes, and how people understand the natural world. As most Hârnians are illiterate, oral traditions such as these serve as the primary mechanism for education, social control, and community cohesion.
Posted: Mon, 06 Apr 17:43:29 CDT
Posted: Mon, 06 Apr 17:43:14 CDT
Posted: Mon, 06 Apr 16:59:09 CDT
Vincent Delafontaine Presents: Cybernetic Surgery Lab
This stock art piece by Vincent Delafontaine presents a Cybernetic Surgery Lab wherein a cybernetic surgeon of seemingly questionable ethics prepares to perform an operation on a heavily altered cyborg.
This image is presented at 8.5 x 6 inches in size.
This color purchase includes one JPG and one TIFF version, each at 300 dpi.
All art files are bundled in a ZIP file.
Who is Vincent Delafontaine?
Vincent Delafontaine is a freelance illustrator based in France, specializing in fantasy and science fiction. He primarily creates illustrations for role-playing games and board games.
Vincent Delafontaine Stock Art License Summary
All stock art is licensed for use in professional publications. Vincent Delafontaine retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.
You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.
Posted: Mon, 06 Apr 16:30:31 CDT
Douglas "Draco" Manzini Presents: Divine Warrior Tiger Man
This stock art image by Douglas "Draco" Manzini depicts a muscular, Divine Warrior Tiger Man, his angelic wings wrapped in holy scripture, and a massive blade over one shoulder while his other arm shapes itself for battle.
This color purchase includes one JPG and a TIFF version, both at 300 dpi. Transparent background TIFF version also provided. Dimensions are 11.5 x 8.5 inches.
All art files are bundled in a ZIP file.
Douglas "Draco" Manzini Stock Art License Summary
All stock art is licensed for use in professional publications. Douglas "Draco" Manzini retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.
You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.
Posted: Mon, 06 Apr 16:14:42 CDT
2025’s Tokentober lead us into a dark speakeasy on the docks of your friendly neighborhood occult hundred year old mystery game.
30 story-ridden faces to color your next investigation into the shadows of humanities dark moods (or the darker moods or even more shadowy realms.)


You will receive JPG and transparent PNG files suitable for most popular VTT platforms, as well as a PDF file containing ready to print artwork at both 1 inch (medium) and 2 inch (large) scales. The artwork should also unlock automatically to an attached Roll20 account.
Our collection of moving personalities includes…
- … an Ex Con who is smarter than he thinks he is.
- … a Gambler trying his best to extend his grasp.
- … a Handyman who knows his way around.
- … a Violinist with concerns over her music.
- … a Barbarian who has had enough.
- … a letter carrier with his eye on the neighborhood.
- … a colonel with a story.
- … a bluesman who is going places.
- … a bouncer who is keeping things square.
- … a ghost with another life.
- … a reporter who keeps losing sleep.
- … a professor who is unsettled seeing his work realized.
- … a remnant from a future age.
- … a dreamer coming to terms with her situation.
- … a medium keeping a positive attitude.
- … a ghoul with a few opinions about a lot of subjects
- … a cultist who doesn’t remember
- … an engineer just spinning his wheels.
- … a cook keeping his head down.
- … a dragon here to help.
- … a dragon here to observe.
- … a newsboy who could use a hand.
- … a gumshoe trying a fresh angle.
- … a researcher taking a weekend to work.
- … a snakeperson tried to get by.
- … a barfly who should step out from his shadows.
- … a fisherman trawling new shores.
- … a spider hoping for a friend.
- … a priest with an eye towards the light.
- … a flapper with a serious hobby.

Posted: Mon, 06 Apr 15:55:20 CDT
They said it would be easy.
In the rain-soaked streets of Manchester, the Kindred rule with ruthless precision—and you are their pawn. Bound by blood, you obey, survive, and crave more of their precious vitae.
Your vampire masters have given you a mission: Find the vampire Amelia Hartstrom and destroy her.
Every clue drags you into the city’s shadows—abandoned recording studios, secretive boardrooms, and forgotten alleys where the damned play their twisted games. Amelia is not alone. Her servants are just as deadly as you, and they want you dead.
You are not a hero. You are not a hunter.
You are a ghoul, and in this game of power, survival is everything.
Inside, you’ll find:
• Details of the gothic-industrial streets of Manchester by Night, with guidance to on how to immerse players in its dangerous rave culture
• A coterie of vividly detailed vampire patrons
• A tense, tightly woven investigative scenario, where cunning and caution are your best weapons against the night
• Six pre-generated ghoul characters, ready to dive headfirst into this deadly, fast-paced introduction to playing ghouls.
A Simple Task plunges you into the intoxicating, dangerous world of Ghouls: Fatal Addiction. Secrets. Blood. Betrayal.
Will you become the hunters —or the prey?
This scenario is specifically for Ghouls: Fatal Attraction and second edition Vampire: The Masquerade but is also comptible with any World of Darkness game with a few tweaks.
Posted: Mon, 06 Apr 15:47:27 CDT

Lumber Mill Animated Battle Map Pack

Did you see the saw? Chopping down primeval forests is one thing, turning those massive trees into useable lumber is another thing, and that's where this sawmill comes in! Employing the current of a conveniently forked river is perfect to facilitate the transport of raw materials and finished products, which also turns the water wheel that powers the massive saw! Just another industrial site where nothing might go wrong, certainly not abandoned after hauntings or attacks from the forest animals, elves, or loraxes. Fully animated and available in versions with and without the roof over the mill, as well as with the daring settlement of this installation in a fey land, clearly instruct your party to keep their hands and fingers away from the machinery at all times! It's been 0 days since the last accident...
All are hooked up and ready to play in FVTT.
What's Included:
- 4 .jpg maps 4000x4000 (40 x 40)
- 4 .webm animated maps
- Direct link to install the Foundry VTT file (from within foundry)
FAQ:
Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?
You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT. If you use FGU, look for me on DMsGuild!
Posted: Mon, 06 Apr 15:28:51 CDT
200 d20 tables to build, complicate, and escape the galaxy's most dangerous hideouts.
A gritty, cinematic, system‑neutral toolkit: 200 d20 tables to build, run, and escape from spacefaring smugglers' dens—instant scene seeds, NPC archetypes, markets, security and transit hooks for GMs and publishers.
What you get:
- 200 ready‑to‑roll d20 tables across 10 focused sections—instant scene seeds for any sci‑fi game.
- System‑neutral, modular entries: evocative one‑liners, escalation prompts and map keys for quick conversion.
- Packed with NPC archetypes, house codes, initiation rites, fence personalities and den leadership hooks.
- Security, countermeasures and transit tables designed for cinematic tension and believable logistics.
- Publisher‑friendly commercial seeds: drop‑in content and marketable hooks for DriveThruRPG supplements.
- Organized for GM speed: fast reference layout, cross‑linkable tables and clear cues for tone and stakes.
Full Description:
Smuggler's Den Toolkit — Sci‑Fi Edition is a compact, professional resource for game masters and indie publishers who need high‑value, ready‑to-run material for spacefaring criminal hubs. Inside you get 200 d20 tables organized into ten practical sections: Architecture & Layout, Rules, Culture & Economy, NPCs & Roles, Illicit Goods & Services Market, Security & Countermeasures, Encounters & Events, Jobs & Contracts, Opportunities & Sidequests, and Routes, Transit & Logistics.
Posted: Mon, 06 Apr 15:07:21 CDT
>>CHECK THE 5TH EDITION VERSION FOF THIS MODULE HERE!<<
They can't see you. They don't need to.
A colony of blind, grotesque predators has infested an abandoned temple deep inside a canyon. They hunt by sound. They move in packs. And they're starving.
Shrieks in the Dark is a 7-area dungeon adventure for 2nd–3rd level characters, compatible with Castles & Crusades using the SIEGE Engine™.
This isn't a dungeon where monsters sit in rooms waiting to be killed. Built using The Dungeon Design Framework, every creature in these caverns follows a routine — patrolling, fishing, resting, delivering food to their mother. A sensory system tracks how the colony reacts to noise. Disturb one area and the consequences ripple outward. Every decision the party makes changes what happens next.
Run it as a one-session adventure, drop it into your campaign as a side quest, or place it on your hexcrawl map as a dangerous location waiting to be discovered. The modular design fits wherever you need it.
Inside you'll find:
- 7 interconnected areas with layered encounters that reward observation and planning
- 4 original creatures with full stat blocks
- An NPC routine system tracking creatures across a 15-turn cycle
- A sensory detection system that makes stealth and silence meaningful tactical choices
- A rescuable NPC who changes how players approach the dungeon
- Temple lore, interactive devices, magical wards, and treasure worth fighting for
- An ecology that makes the area feel alive
No two runs play the same way. Your players' choices shape the dungeon's response in real time.
Silence is your only weapon. Use it wisely.
Posted: Mon, 06 Apr 14:59:36 CDT
>>CHECK THE C&C EDITION VERSION FOF THIS MODULE HERE!<<
They can't see you. They don't need to.
A colony of blind, grotesque predators has infested an abandoned temple deep inside a canyon. They hunt by sound. They move in packs. And they're starving.
Shrieks in the Dark is a 7-area dungeon adventure for 2nd–3rd level characters, compatible with the 5th Edition of the world's most popular roleplaying game.
This isn't a dungeon where monsters sit in rooms waiting to be killed. Built using The Dungeon Design Framework, every creature in these caverns follows a routine — patrolling, fishing, resting, delivering food to their mother. A sensory system tracks how the colony reacts to noise. Disturb one area and the consequences ripple outward. Every decision the party makes changes what happens next.
Run it as a one-session adventure, drop it into your campaign as a side quest, or place it on your hexcrawl map as a dangerous location waiting to be discovered. The modular design fits wherever you need it.
Inside you'll find:
- 7 interconnected areas with layered encounters that reward observation and planning
- 4 original creatures with full stat blocks
- An NPC routine system tracking creatures across a 15-turn cycle
- A sensory detection system that makes stealth and silence meaningful tactical choices
- A rescuable NPC who changes how players approach the dungeon
- Temple lore, interactive devices, magical wards, and treasure worth fighting for
- An ecology that makes the area feel alive
No two runs play the same way. Your players' choices shape the dungeon's response in real time.
Silence is your only weapon. Use it wisely.
Posted: Mon, 06 Apr 14:48:19 CDT
This is an OSRIC adventure for characters of 1st level.
For nearly fifty years a lonely tower has stood in the woods near the Village of Gray Rock. A reclusive old wizard chose this place to make a home for himself and his servants. It was within easy walking distance of the village but far enough away from it to keep prying eyes, and ears, away from his business.
But old mages die.....eventually..... and so did Xyloz. Or so everyone thinks. No one is entirely sure. But no one has seen him in decades. No one who knew him still lives in the village. But stories persist. It is said that he summoned demons there. Others say that the tower is haunted by the ghost of the conjurer himself. But one thing is certain. If anyone wants to find something valuable around this village that is probably where one would find it. Most of the villagers are too scared to visit the place. Vast amounts of the wizard’s treasure may still be there to be found!







