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 Ten Mountain Dwarf Thane Encounters
Posted: Sat, 04 Apr 03:54:30 CDT
Publisher: The Arcverse

DM Essentials #87: 10 Mountain Dwarf Thane Encounters

In most games, the dwarf lord is just a quest-giver.

You enter the throne room, they tell you what needs killing or fetching, and you leave. They're a plot device with a fancy chair and a long beard.

But a mountain dwarf who has carried the weight of a hold for centuries, who remembers every oath sworn and every grudge owed, who sits in the dark and listens to the mountain—they are not a plot device. They are the hold made flesh. They eat last, speak first, and carry the memory of every dwarf who has ever lived beneath the stone. Their word is law. Their judgment is final. And their burden is crushing.

DM Essentials #87 gives you ten ways to make the mountain dwarf Thane feel ancient, exhausted, and deeply powerful. They are not quest-givers. They are the voice of the mountain, and they are running out of time.

What's Inside?

The Thane's World (Short Essay): Who they are, what they carry, and why the throne is a prison.

10 Encounters in the Throne Room and Beyond: Each one gives you a situation, the truth behind it, and a way for the players to respond.

- The Audience – The Thane sits in silence, waiting. Patience is the first test. Choose your first words carefully.
- The Demand – A quest, a payment, a service. The Thane is testing obedience. How you respond reveals your character.
- The Judgment – Two dwarves, each claiming the other broke an oath. The Thane asks: "What do you see?"
- The Secret – "There is sickness in the hold. I cannot trust my own people." The Thane needs outsiders to investigate.
- The Oath – Swear loyalty to the hold, and you are kin. Break it, and the mountain will remember.
- The Refusal – "The mountain has spoken. I cannot." No explanation. No appeal.
- The Successor – The Thane is old, failing, and has not named an heir. The hold is watching.
- The Vision – A dream of a door opening in the deep. The mountain is speaking. The Thane does not understand.
- The Message – A sealed scroll, a neighbouring hold, the fate of the mountain. Deliver it. Do not read it.
- The Abdication – The Thane lays down their crown. "I am no longer worthy." The hold needs them to stay.

Quick Reference Table: Roll d10 and get a full encounter hook in seconds.

Who This Is For:

- DMs who want dwarven leadership to feel heavy, not just hierarchical
- Players who think they can charm the king until they meet a ruler who has heard every lie before
- Anyone who understands that the person on the throne is not free—they are bound

ENTER THE ARCVERSE

More DM Essentials, adventures, and settings at the link below.

They sit in the dark and listen to the mountain. They have done so for centuries. They will do so until they die. And they are very tired.

Ten Mountain Dwarf Thane EncountersPrice: $2.99
 Twilight:2000 Vehicle Line-Up Sheets
Posted: Sat, 04 Apr 03:01:43 CDT
Publisher: Free League Publishing

Twilight:2000 Vehicle Sheets

Being organized can be a struggle for any GM.  Running all of the vehicles in a expedition, convoy, company or motor pool can be a lot..  The cards just made all of that easier.

The Vehicle Card sheet is a 3X3 array of Cards detailing all of the major stats for Twilight:2000 vehicles. That means on one sheet you can detail 9 vehicles during a game. Weapon stats, status and damage can be tracked without having to flip through a ream of paper, 

Each of the 9 cards in a sheet is sized to be cut out and fit into a card sleeve.  Now vehicles can easily be divided among your players to run during the combat.  Because the cards are sized for protectors, a 3x3 card sheet can be used to sort vehicles by each encounter or unit.. 

 Each Card has space to record the following:

Vehicle Name/Type

Combat and Travel Speed

Reliability and Cost

Fuel Statistics

Crew/Passengers and Load

Armor

Weapons

Twilight:2000 Vehicle Line-Up SheetsPrice: $1.00
 Against the Baali
Posted: Sat, 04 Apr 01:17:11 CDT
Publisher: White Wolf

Evil to him who thinks evil.

— Edward II, King of England

Few things unite all clans like their hatred of the Baali. Vampires sworn to the service of evil, their plots can be found all over Europe and beyond. From time to time, Cainites must stand up to strike them down.

Inside, you’ll find:

  • A four-part chronicle spanning 70 years.
  • Information on several different locations in Europe and beyond.
  • An epic battle against dark forces.
Against the BaaliPrice: $9.99
 Serenissima Folge 27
Posted: Sat, 04 Apr 01:14:12 CDT
Publisher: Ulisses Spiele

Dies ist Folge 27 der DSA-Romantasy-Serie “Serenissima”.

Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).

Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:

>> www.ulisses-ebooks.de/product/541071 <<


Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.

Serenissima Folge 27Price: $1.15
 Galactic Bestiary 20
Posted: Sat, 04 Apr 00:31:51 CDT
Publisher: Far Distant Future Publishing

Have your players become jaded from the same old goblins and trolls? This volume of the Galactic Bestiary translates some of your favorite foes from the Starfinder RPG into Pathfinder 1E RPG stats.

You'll find 16 monster stat blocks and descriptions, ranging from CR 1 to CR 19:

  • Itmi Vruh
  • Itmi Vruh Reminiscent
  • Ixtangi
  • Ixtangi (operative 8)
  • Jububnan (vanguard 3)
  • Jububnan (witchwarper 9)
  • Kaion
  • Kaion, Giant
  • Khulan
  • Kiirinta (operative 4)
  • Kiirinta (precog 7)
  • Lacunal Initiate
  • Lacunal Collector
  • Lumocantha
  • Lumocantha, Ancient
  • Many-Miened One


In addition, you'll find various reprinted rules for ease of play!

Note:

  • This supplement is for the Pathfinder 1E Roleplaying Game.
  • Some of these creatures make use of options found in our other Galactic ClassesGalactic Species, and Galactic Tech series of books.
Galactic Bestiary 20Price: $3.99
 Cider Brewery Map
Posted: Fri, 03 Apr 19:28:33 CDT
Publisher: Quill Of Damocles

This humble Cider Brewery in the woods is region-famous for its sharp, tart, fresh cider made from local apples and pears, and the love and care with which it gets squelched, bottled and shipped out to its many fans. Is the party on a tour of the locale? Did they become owners or stake holders and are doing a tour? Or did they get hired to deal with a particular problem that the brewery is facing that is halting production? Up to you!

This comes with two levels, and 2D / 3D, Day / Night, Grid / Gridless / Hex Grid versions of both!

Cider Brewery MapPrice: $3.95
 Adventure Kit - Money Tree Madness
Posted: Fri, 03 Apr 18:05:02 CDT
Publisher: EverOn Games

Money Tree Madness - PDF Adventure Kit

What you get:

  • Adventure Blueprint – 34 pages of streamlined adventure essentials for quick setup
  • 19 Custom Character and Creature Statblocks with new actions
  • Encounter Generator Table for quick and scalable combat
  • 26 Adventure Hooks to spice up the story
  • 7 new Magic Items and Spells
  • 3 Battlemaps for print and digital use
  • 17 Character and Monster Tokens
  • Monster Hunter Diary with relevant trophies
  • Plug&Play Factions and Lore
  • 16 Monster and NPC Cards


Our toolkits allow Game Masters to prep sessions in minutes, customize adventures to their party's level, and encourage personal creativity. We provide the materials and suggestions, leaving room for your initiative and recognizing that the GM knows best!

Preview pages of Money Tree Madness adventure kit by EverOn Games

Plot summary:

Drawn by rumors of a money-growing tree beneath the peaceful Happiness Valley, the PCs enter a paradise of smiling outcasts – but as they uncover narcotic spores and a charming foxfolk’s growing empire, they must decide whether to embrace the bliss, profit from it, or destroy the fragile happiness holding the valley together.


Cheat Sheet for Money Tree Madness adventure kit by EverOn Games

Adventure Kit - Money Tree MadnessPrice: $9.99
 Cyberpunk D100: 100 Corrupt Corporations
Posted: Fri, 03 Apr 18:04:47 CDT
Publisher: Skywater Ranch Publishing, LLC

“Cyberpunk’s corporations are here to make the world a better place…”
— PR hack, Conglomco Corp.

They’re lying.

Cyberpunk D100: 100 Corrupt Corporations gives you 100 corporations that look clean on the surface but have a rotten core. Each one comes with a clear public face and the ugly truth behind it: exploitation, manipulation, and profit at any cost.

Every corporation is built to drop straight into play and force your players to decide just how far they’re willing to go.

Grab a corporation and:

  • Turn a routine job into a moral dilemma
  • Introduce employers who are worse than the targets
  • Drop secrets your players can expose (or sell)
  • Create recurring enemies your crew will learn to fear (or work for)

Whether it’s a “charity” harvesting blood for experiments, or a VR company hiding real-world crimes behind games, every entry is designed to make your players decide how much they're willing to overlook for a payday.

Pick up 100 Corrupt Corporations, and you’ll already have the answer when your players ask, “Who are we hacking tonight?”

Cyberpunk D100: 100 Corrupt CorporationsPrice: $1.99
 Aunty Bitter-Bile
Posted: Fri, 03 Apr 17:33:59 CDT
Publisher: Nomel Egnaro

The Hag of Willow-Grip Fen

A debt of gold. A price in blood.

This adventure is for a 4th level party

For forty years, the village of Peatburg lived by one rule: never cross the boundary stones. Beyond them lies the Willow-Grip Fen, a realm of shifting mists, sucking silt, and the ancient, watchful eye of the hag known as Aunty Bitter-Bile. It was a fragile peace, built on silence and mutual avoidance—until one man’s greed shattered the "Unseen Fence."

Now, a local boy has been taken, held as collateral for a contract the village never signed. As the moon rises, the Hag’s patience thins, and the soup in her cauldron begins to boil.

To save the child, a band of adventurers must navigate a treacherous gauntlet of rotting log bridges, infested waters, and islands guarded by the Fen’s most loyal horrors. But in the swamp, the greatest danger isn't the monsters in the mud—it’s the realization that some deals, once struck, can never be undone.

Will you pay the Hag’s price, or will the Fen claim you as its own?

Aunty Bitter-BilePrice: $6.00
 Delta Green: Owlshead Mountain
Posted: Fri, 03 Apr 17:16:27 CDT
Publisher: Arc Dream Publishing

JUST ANOTHER CAMPFIRE TALE

Have you heard the legend of Cooter McGee? They never did find the body of that murderous old moonshiner. Every time a hiker or a partying college student goes missing on Owlshead Mountain, people say Cooter McGee did it. They laugh when they say it. But never too loudly.

Fear of Cooter McGee isn't the only thing to haunt those Vermont woods where the hills rise wild. A few years back, two surveyors disappeared and floods killed over a dozen searchers. Now a pair of blasters have vanished while preparing to build a set of world-class ski slopes.

Delta Green knows what really happened in those catastrophic "floods." Its leaders decide it's time to deal with the threat of Owlshead Mountain once and for all. Does that mean a crazy outlaw who should be long dead, or...something worse?

Your Agents are about to find out.

Owlshead Mountain can be played with Delta Green: The Role-Playing Game or the free quickstart rules in Delta Green: Need to Know. It makes a perfect companion to the 1990s sourcebook Delta Green: The Conspiracy. Further operations are available from Arc Dream Publishing.

Delta Green: Owlshead MountainPrice: $4.99
 Dyson Stock Art - 51 Swords
Posted: Fri, 03 Apr 16:52:15 CDT
Publisher: ZERObarrier

16-swords.jpg

This is a collection of 51 individual black and white drawings of swords.

These swords were drawn for and published in Dyson's Book of Swords, also including the 51st sword that was available as a 'tip-in' card in the original Kickstarter.

The swords are all meant to be magical weapons, so they vary in realism levels from realistic to generic fantasy to high fantasy.

Each sword is a 2400 x 2400  pixel PNG file (4 inches x 4 inches when used at 600dpi). The swords are presented at a variety of angles within this canvas, so some are longer than others.

The artwork is bundled with a PDF of the license. A copy of the license can be found here: https://dysonlogos.blog/about/art-license/

Dyson Stock Art - 51 SwordsPrice: $50.00
 Urban Chaos - Solo Adventure - The Occult Circuit
Posted: Fri, 03 Apr 16:39:09 CDT
Publisher: Frontier Gaming

Lucentia has always had subcultures, but every so often one stops being a scene and starts becoming power, and that is exactly what is happening in the district known as Nocturne Vale, a shadow-drenched quarter of underground clubs, decaying theatres, rooftop gatherings, and neon-lit alleyways where music, identity, and rebellion blur into something harder to define, as a new occult gang begins to rise from within the city’s goth and alternative circles, calling themselves the Velvet Hex, a collective that blends aesthetic, belief, and calculated influence into a movement that spreads through symbols, gatherings, and whispered ideology, attracting followers not just through fear but through meaning, offering belonging, protection, and a sense of control in a city that rarely gives any of those things freely, as their presence grows visible in coordinated appearances, ritualised meetings, and targeted actions against those they deem corrupt or disruptive to their vision, while internally the Velvet Hex begins to fracture between those who see the group as a cultural force, those who push for more direct and aggressive action, and those who believe something deeper and more esoteric is guiding their rise, turning Nocturne Vale into a contested space not just between the Hex and external factions but within the group itself, as rival interpretations of their purpose clash beneath the surface, drawing attention from gangs, authorities, and opportunists who are unsure whether they are witnessing the birth of a new power or the collapse of a movement that cannot agree on what it truly is, because in Lucentia identity can become influence, influence can become control, and when belief enters the equation, the outcome becomes impossible to predict.



_____________________________



Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.

To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.

Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.

Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.

Urban Chaos - Solo Adventure - The Occult CircuitPrice: $0.50