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 Anachronism Miniatures Set I - Sawed-Off Rogue, Pistol Pirate, Flamethrower Mage, Rifle Ranger STL files for weird west, sci-fi, steampunk and strange fantasy settings
Posted: Mon, 06 Jul 10:08:55 CDT
Publisher: MediaStream Press

ANACHRONISM: Set One

Fantasy Warriors. Impossible Weapons. One Broken Timeline.

History has cracked, and the wrong weapons have fallen into the wrong hands.

Anachronism is a set of  high-detail fantasy miniatures built around one irresistible idea: classic adventurers armed with gear from another age. These are not your usual wizards, rogues, pirates, and warriors. These are spell-slingers with shotguns, raiders with hand cannons, battlefield medics with injector pistols, and fire mages who traded their staffs for flamethrowers.

Perfect for RPG encounters, skirmish games, display painting, weird-west fantasy campaigns, time-torn worlds, dimensional accidents, and any table where the rules of history have gone up in smoke.

Includes 4 Anachronistic Adventurers:

The Gas-Mask Sniper
A hooded ranger with a WWII-inspired gas mask and a long scoped rifle. Patient, silent, and impossible to escape.

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The Sawed-Off Rogue
A black-and-purple shadow operative with a sawed-off shotgun, utility belts, daggers, vials, and enough attitude to rob a king.

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The Pirate Gunslinger
A dramatic pirate heroine in a tricorn hat and sculpted layered skirt, wielding a Colt-style revolver over a dockside treasure base.

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The Flamethrower Mage
A grey-cloaked firecaster in a firefighter-style helmet, carrying a backpack reservoir and arcane flamethrower across scorched ground.

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Why You’ll Want Them

These miniatures are designed to stand out immediately on the table. Each figure combines a recognizable fantasy archetype with a weapon or tool from the wrong era, creating characters that feel instantly usable as bosses, player characters, NPCs, faction leaders, bounty hunters, cursed travelers, or survivors of a broken timeline.

Use them as:

  • Time-lost heroes

  • Dimensional mercenaries

  • Weird fantasy adventurers

  • Boss encounters

  • Alternate-history villains

  • Campaign centerpiece NPCs

  • Paintable display minis

  • A complete adventuring party from a shattered timeline

When the past, present, and future collide, only the most dangerous survive.

Anachronism — Eight heroes. Eight eras. One impossible battlefield.

Anachronism Miniatures Set I - Sawed-Off Rogue, Pistol Pirate, Flamethrower Mage, Rifle Ranger STL files for weird west, sci-fi, steampunk and strange fantasy settingsPrice: $4.99
 The Beastiary of the Professor
Posted: Mon, 06 Jul 09:28:00 CDT
Publisher: PlanarInk Editions

Welcome to The Beastiary of the Professor!

A standalone bestiary for D&D 5E, set in a world of damp forests, salt-pan deserts, pale inland seas, fog-bound peaks, cypress swamps, and ancient moorlands. No dieselpunk this time. Just beasts, true and proper, observed in the wild and brought to your table by the world's most enthusiastic (and occasionally most digested) naturalist.

What's Inside?

A different kind of bestiary

Most bestiaries are reference documents. Useful, certainly. Beautiful, sometimes. But you read them once and then you keep them on a shelf for when the players ambush a goblin and you need to remember what a goblin can do.

The Beastiary of the Professor is meant to be read for pleasure.

It is a field journal. It is a memoir. It is the work of a man who has spent thirty-two years sketching, observing, fleeing, and occasionally being eaten by the most magnificent creatures the world has to offer. The stat blocks are there, ready to use, fully system-compliant. But the soul of the book is in the margins: in the field notes, in the encounters with companions, in the slow dawning awareness that Professor Proose loves these beasts in a way that most authors do not.

If you have ever wished your bestiary had a voice, this one has a voice. It is also, I am told, occasionally a funny voice.

Engaging and adaptable content

Just like my previous adventures, your group's composition shapes the experience. Low-level parties can spend whole sessions in the Verdant Hollows tracking Hollow Hounds and dodging Thornsworn Boars. Mid-level parties can mount a Marrowbrine voyage or climb the Mistspine. Epic parties can pursue the Greatbough Behemoth across the Hollowmoor and discover that the most dangerous encounter in the book is also one of the most peaceful, depending entirely on whether you brought the salt.

Each entry includes guidance on how to use the beast in play, including the encounters that work best as combat and the ones that work best as wonder. The Greatbough Behemoth, in particular, is designed to be a moment of awe rather than a fight, and the book is honest about that.

System note. Built for D&D 5E using the standard 5E stat block format. Will work seamlessly with both 5E (2014) and 5E (2024) rules. Easily portable to most d20 fantasy systems with minor adjustments.

The Beastiary of the ProfessorPrice: $9.99
 Old School Blue Map #225
Posted: Mon, 06 Jul 09:24:05 CDT
Publisher: Paratime Design

The Old School Blue map series are released on a weekly basis every Monday.

This PDF contains the Monday Blues Map #225. The PDF has multiple layers allowing the options for numbered/non-numbered areas, secret doors on/off, and grid/no grid and a zip file with all relevant map files as individual jpg images.

Please note that printing this map in black & white will result in a hard to see, washed-out grey map. Print in colour only.

The Old School Blue map is for personal use only. If you are interested in licensing the map for commercial use, please contact Tim Hartin at Paratime Design for additional info.

Old School Blue Map #225Price: $3.00
 Alma mater
Posted: Mon, 06 Jul 09:23:39 CDT
Publisher: Alis.Games

Tradycje. Tajemnice. Sekrety.
Wszystkie z college'ów, uniwersytetów i innych placówek akademickich omówionych w tej książce mają ich mnóstwo. Dodatek zawiera konkretne lokacje, które ułatwią Narratorowi
stworzenie własnego miasteczka akademickiego, a także cztery szczegółowo opisane placówki, doskonałe jako miejsce akcji całych kronik.

Alma mater rzuca nowe światło na wznoszące się dumnie w Świecie Mroku bastiony nauki - skarbnice informacji mogących gangowi Łowców ocalić życie, a na ich zdobycz sprowadzić śmierć.
Podręcznik ten zawiera:
. Ponad pięćdziesiąt zwięźle przedstawionych, gotowych do użycia miejsc powiązanych ze światem akademickim, pełnych nadnaturalnych wpływów.
. Cztery szczegółowo opisane instytucje akademickie - każdą z nich trapią problemy, które warto zgłębić w ramach kroniki.
. Dwie grupy antagonistów, które mogą stanowić zagrożenie dla dowolnego gangu Łowców w różnych okolicznościach.
. Nowe i zaktualizowane propozycje dla graczy, którzy chcą powiązać Łowcę ze światem akademickim.
. Rozszerzone zasady poszukiwania informacji i prowadzenia śledztwa w Świecie Mroku.
Ostrzeżenie o zawartości: podręcznik zawiera grafiki i treść przeznaczone dla osób dorosłych,
w tym przemoc, treści o charakterze seksualnym i wulgarny język.

Tylko dla dojrzałych odbiorców.

Alma materPrice: $20.00
 Generic Adventures: Heat Wave | Cthulhu/Lovecraft Horror/Fantasy Adventure
Posted: Mon, 06 Jul 09:14:27 CDT
Publisher: PenguinComics

HEAT WAVE


An extreme heat wave has destroyed most crops and brought wildfires across the land. For weeks, the countryside has suffered beneath an unforgiving sun. Every day, the horizon glows red with new wildfires, and every night, the air is thick with the smell of smoke.

The adventurers have spent the last week traveling through this dying landscape. The only refuge is Castle Garthenburg, perched atop a rocky hill and protected by ancient stone walls. 

Deep beneath the castle lies a being from another world. The deeper the adventurers descend, the stranger the world around them becomes. The castle was built around the being, creating what appears to be an effective prison. 

The heat wave seem to be connected to the being. Is it causing it?


This is a generic adventure, created for ANY type of fantasy roleplaying game.
It is a Lovecraft-inspired / Cthulhu-mythos based adventure, for any horror RPG rule system.
Can be used for any Fantasy RPG-system as well.

Heat Wave is a dynamic horror adventure written as a mystery that must be solved by finding clues in the environment, talking to NPCs, and gathering information—one way or another.

It is not an action-packed adventure. Instead, the story unfolds over the course of a few days, with the environment itself becoming an increasingly hostile threat.

This adventure is intended for any Lovecraft- or Cthulhu-inspired RPG. However, it should work equally well with almost any fantasy roleplaying game system.

No rules are implied or included! The Game Master must assign statistics to the NPCs and adapt the adventure to the rule system being used.

This is NOT a complete adventure. However, it is a straight forward, no-nonsense, story that can be used as a stand-alone free-roaming impro-session, OR as a base for larger campaign setting, or quick game night. YOU decide! You will need to add values to the NPC and perhaps include rule-specific events/items etc.

This pack includes TWO PDF-files, one spreads and one pages version. 30 pages totally each.

Disclaimer: This product contains assets that were procedurally generated with the aid of creative software(s) powered by machine learning.

Preview imahes

Preview image

Generic Adventures: Heat Wave | Cthulhu/Lovecraft Horror/Fantasy AdventurePrice: $4.95
 OuterCall : L'Apothicaire & la Charogne
Posted: Mon, 06 Jul 09:06:42 CDT
Publisher: Waasken

OuterCall est un JDR de darkfantasy et d'horreur cosmique indépendant écrit, illustré et mis en page par Waasken.

résumé :

Plongez au cœur du Dédale, Ô voyageuse. Venez vous perdre dans ses méandres et ses ruelles sombres. En ce bas royaume, vestige des mondes passés et amalgame des fantasmes à venir, la terreur et la dégénérescence règnent. Il n'y a plus personne à part des monarques sectaires, des guerriers sanguinaires et des abominations sans foi ni loi.

Est-ce par soif de combat, par désir de découverte ou par volonté d'accomplissement divin que vous avez pénétré ce territoire infernal ? Quoi qu'il en soit, il est trop tard, jamais vous ne quitterez cet endroit. Jamais cet ouvrage ne vous laissera partir ! Vous plongerez pour l'éternité dans les abîmes insondables qui en parcourent ses pages et sombrerez dans la démence.

À moins que... Se pourrait-il que vous ayez un rôle à jouer ? Auriez-vous une place dans ce jeu cosmique ?

Le téléchargement comprend :

- L'Apothicaire et la Charogne ainsi que leur fiche créature

Une habitante du village de Fange Pourpre présentant des symptômes particulièrement violents de la Saignée carnophage & un amas de chaire grotesque et colossal ayant pris corps autour de la carcasse d’un habitant malchanceux de Fange Pourpre.

OuterCall : L'Apothicaire & la CharognePrice: $5.00
 Chronicles of Ivria - The Breaking Ward
Posted: Mon, 06 Jul 09:04:04 CDT
Publisher: PlanarInk Editions

Chronicles of Ivria: The Breaking Ward

For over a thousand years, the cliffside city of Löhrinzell has been kept warm by an eternal flame burning in the Temple of the Frozen Hearth. The founding myth says the fire was a gift from a forgotten power to Korstag the Unyielding, given in exchange for a city built around it. The truth is older, and worse.

The flame is part of a containment ward. So are the Whispering Stones that hum in the deep Bonewood. Together they hold something pinned beneath the cliffs. Something that has been there longer than memory.

For two years, the eternal flame has flickered. The Hearth-Keepers have noticed. So has the new Voivode, Katya Lyzhova, who came to the throne a quiet, deniable, almost perfect crime after her father was murdered by the Voronin boyar family. And then, eight days ago, a Hearth-Keeper named Sister Pelin was found dead at the edge of the deep Bonewood, half a mile from a Voronin charcoal camp. Her hands were locked around a fragment of grey, humming stone.

That stone should not exist. The Whispering Stones cannot be broken by any tool the smiths of Forge Row have ever made. And yet here was a piece of one, in the cold fingers of a dead priest, far from where it belonged.

Katya needs operatives she can trust. Outsiders. People with no debts to any of the boyar families and the strength to walk into the deep wood and walk back out again. That is where the players come in.

A glimpse of Löhrinzell, the city that holds the flame

A Quieter, Colder Adventure

Chronicles of Ivria: The Breaking Ward is a homebrew module compatible with 5th Edition Dungeons & Dragons, designed as a continuation for groups who have already explored the north. It assumes the players have either visited Löhrinzell before or are arriving as trusted veterans whose reputation precedes them.

The combat encounters are heavy when they happen, but the heart of the story is the question of who in Löhrinzell can be told the truth, and what that truth will cost. Lean into the silence of the Bonewood, the thinness of the eternal flame, and the way the city itself feels like it is holding its breath.

The adventure is built and balanced for four characters at Level 12. If more or fewer players are participating, the DM will need to scale encounters and rewards to maintain balance.

The north is bigger than one adventure

The Breaking Ward is part of the Chronicles of Ivria series and works as a standalone adventure. But if you want the full picture of the north, two more books are waiting for you on DriveThruRPG.

Löhrinzell, the Ember Crown is a complete city sourcebook for the very city at the heart of this adventure. Six districts, 20+ key locations, 13 detailed NPCs, faction politics, cold survival mechanics, and the truth behind the Eternal Flame. If you want to know Löhrinzell the way your characters should know it, start here.

Bestiary of the North adds 30 original monsters built for the same world, CR 10 to 16, each with full stat blocks, deep lore, and VTT tokens ready to drop into your virtual tabletop.

Together the three books give you the city, the creatures, and the story. A complete northern campaign.

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Chronicles of Ivria - The Breaking WardPrice: $8.90
 The Defiant North 7B - A Blight on Holvund (Solo 5e or Shadowdark Adventure)
Posted: Mon, 06 Jul 07:49:17 CDT
Publisher: Elfypunk

A Solo Adventure in the Defiant North

A quiet wool village called Holvund is dying. Seeds rot in fertile soil before they can sprout. Livestock waste away on lush pasture. Two shepherds were found dead on the hillside, without a single wound on their bodies.

Now the locals refuse to set foot on the high pasture, swearing the very ground feels wrong beneath their boots. Beneath the valley lies a forgotten cave system, long ignored by the surface world. 

Isabella needs a hero willing to descend into the dark labyrinth near Holvund, uncover the source of the blight, and end it, before an entire village starves.


The caves await.

Do you have the courage to answer?

A Blight on Holvund (DN7B) contains:

  • A Solo Adventure designed for a single level 7 character (or two players in co-op), compatible with both Fifth Edition (5e) and Shadowdark RPG rules.

  • Two Pre-generated NPC Companions, the fighter Seriwyn Dunhiril and the ranger Caladrien Vaethor, featuring statblocks for both 5e and Shadowdark, unique combat abilities, and specialized leveling rules.

  • 8 Keyed Narrative Areas that guide the player through the investigation of the cave system beneath the village of Holvund.

  • Nessa’s Armory, a specialized shop providing categorized pricing for 5e and Shadowdark for items such as healing potions, magic scrolls, wands, and enchanted gear, including a buy-back system for loot.

  • Difficulty Modes, allowing players to toggle between Normal and Heroic Mode, each with different gold rewards.

  • Dual-System Monster Statblocks for 5e and Shadowdark.

  • Branching Story Resolutions, offering multiple ways to play.

  • Post-Adventure Downtime Activities, such as engaging in romance, spiritual meditation for luck or inspiration, crafting, or participating in mercantile ventures.

  • Milestone Advancement, providing the path for your character to progress to level 8 upon completion.

The Defiant North 7B - A Blight on Holvund (Solo 5e or Shadowdark Adventure)Price: $2.99
 Drager og Demoner – Grunnboks
Posted: Mon, 06 Jul 07:44:40 CDT
Publisher: Aegir Games

Drager og Demoner, Skandinavias største rollespill gjennom tidene, er endelig tilbake i norsk språkdrakt. Denne nye utgaven av det klassiske rollespillet er både en hyllest til spillets arv og en videreutvikling, tilpasset til nåtidens rollespillere.

Innhold:

  • Regelheftet med spilleregler for rollepersoner, ferdigheter, kamp, magi og reiser
  • Eventyrheftet inneholder 11 eventyr som kan spilles uavhengig av hverandre, eller i sammenheng som kampanjen Dragekeiserens hemmelighet.
  • Soloeventyrhefte
  • Pappfigurer og plastbaser
  • 10 terninger
  • En kortstokk med eventyrkort, skattekort, initiativkort og improviserte våpen
  • Tomme rolleark
  • Ferdige rollepersoner
  • Kart over Tåkedalen
  • Kampkart
Drager og Demoner – GrunnboksPrice: $24.99
 In Deep - An Anomalous Adventure
Posted: Mon, 06 Jul 07:36:55 CDT
Publisher: Steve Dean

This is the second Anomalous Adventure. It doesn't directly follow the first, but you might want to read them in order. It's set in the world of Planets and Aliens, a TTRPG I'm working on. I'll be wrting some more, both long and short stories and maybe a novel. 

The TTRPG itself is still under development and is far from complete, but if you want to have a look at it you'll find it here: https://www.drivethrurpg.com/en/product/554614/planets-and-aliens

It's a PWYW product at the moment, so there's no financial commitment needed. If you like it, or if you don't, I would appreciate any feedback. 

In Deep - An Anomalous AdventurePrice: $1.00
 DM Essentials - Factions of Midrealm: A series primer
Posted: Mon, 06 Jul 06:59:03 CDT
Publisher: The Arcverse

DM Essentials – Factions of Midrealm

Series Primer

A Starter Guide to the Shadow War of the Midrealm

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Product Description

You've run the taverns. You've explored the ruins. You've built a world of low-fantasy intrigue, where every innkeeper has a secret and every stone holds a memory. Now it's time to uncover the forces that shape the fate of the Midrealm.

The Factions of the Midrealm Series Primer is your essential guide to the shadow war that rages beneath the surface of the fractured realm. This 10-page document introduces the factions, explains how they connect to every tavern, ruin, and road in the DM Essentials line, and provides a complete overview of the Midrealm as a setting.

Inside this primer, you'll find:

A complete introduction to the Midrealm setting – from the political intrigues of the Crownlands to the savage wilderness of the Northrealm

The history of the realm: from the fall of the Imperium to the War of the Splintered Crown to the present day

Detailed profiles of all 10 factions, including the Crown's Hand, the League of the Lantern, the Iron Syndicate, the Grey Sisters, the Night Council, the Free Companies, the Ash-Order, the Hearthwardens, the Bone Merchants, and the Hooded Men

The shadow war: how the factions interact, compete, and sometimes cooperate

The Arcverse: how every tavern, ruin, and road connects to the broader world

A complete series roadmap showing what's coming next

Guidance on how to run a faction campaign: from the shadow war to the reckoning

Session zero questions to help your players shape the campaign

The series primer is designed for Game Masters who want to run a campaign of political intrigue, moral ambiguity, and high-stakes choices. Whether you use the Midrealm as your campaign world or simply mine it for ideas, this primer will show you how everything connects.

The Midrealm is fractured. The factions are the cracks. And your players are about to fall between them.

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Format: PDF / Print-Ready
Pages: 10
System: 5E / Any Fantasy RPG
Type: Campaign Resource / Series Introduction
Series: DM Essentials – Factions of the Midrealm

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DM Essentials - Factions of Midrealm: A series primerPrice: $3.99
 Einherjar - Les Titans
Posted: Mon, 06 Jul 06:39:58 CDT
Publisher: Guillaume Surget

Cet ouvrage est le dernier tome de la campagne officielle d'Einherjar. De retour sur Midgard, les personnages prennent activement part à la guerre contre Jötunheim. Ils mènent le combat jusqu'aux confins du monde et affrontent les Titans et leurs serviteurs pour déterminer l'avenir du monde! Cette partie comprend 5 scénarios.

  • La Bataille de Paschendale : La terre natale des PJs est attaquée ! Odin les renvoie sur Midgard pour défendre leurs familles, et leur confie une énigmatique mission...
  • L'éveil de Nidhögg : Poursuivant la quête d'Odin, les PJs explorent les ruines d'une citée oubliée en quête d'un artefact. Puis, ils voyagent loin au nord afin de libérer de ses chaînes un puissant allié!
  • Le Siège d'Arcadia : La dernière Pierre d'Aégir est apportée à Arcadia par les elfes, poursuivis par les forces des Géants de Givre ! Alors que la capitale est assiégée, les PJs explorent son passé et révèlent des vérités oubliées...
  • Le Calice Brisé : La contre attaque de la Fédération débute par une mission secrète menée par les PJs au sein du plus vieux royaume Dvergar. Puis, après de longues préparations, les armées des Nordes envahissent Jötunheim, et les PJs se vengent enfin de leur Némésis !
  • La Citadelle de Glace : Dans ce final épique, les PJs mènent l'assaut contre la forteresse de la Main de Thrym. L'ultime épreuve se dresse devant eux, alliés et ennemis se mêlent, et le choix des Einherjar décide du destin de tous !

Le cadre de campagne "Les Domaines Nordes" est indispensable pour mener à bien cette aventure.

Einherjar - Les TitansPrice: $19.99