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 Dried Marrow Fort
Posted: Wed, 17 Dec 16:28:58 CST
Publisher: Voltaic Overdrive

Many centuries ago, the nation state of Burnbrook was at war with their rival, Fernhook. A battle that seemed to go on for decades, no side was nearer to being the victor after all the blood that had been split between them. As a separate act to finally end the battle, Burnbrook called upon any mages who were willing to help them finally gain the upper hand. Over time, this small cabal of scholars became obsessed with the art of necromancy. Betraying the gods from which they inherited the power of the ethereal world, they began to raise their own dead, along with their fallen enemies to grow an army so immense it could never be stopped. Lost to time, no one quite remembers how the war finally ended, except that Burnbrook was defeated, and their hordes of undead were destroyed, at least so it may seem.

Some say that till this very day, remnants of the once undead army still carry out their daily toil. Unable to return to their well deserved rest, they're stuck reenacting their duties of life; patrolling, standing guard, and not letting anyone pass through. There are rumors among the high scholars of the arcane arts that some of their own disgraced students decide to travel to these lands of battle in an attempt to regain the lost knowledge of necromancy. Could there really be a wizard that's gone mad and is building a legion of undead out of this fortress?

Dried Marrow Fort is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.


This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Dried Marrow Fort was made with the help of the Classic Explorer Template by Explorers Design which is under CC BY 4.0. 

Public domain artwork originally created by Gordy Higgins

Dried Marrow FortPrice: $0.99
 HarnWorld Kingdom of Orbaal HARDBACK
Posted: Wed, 17 Dec 16:11:00 CST
Publisher: Columbia Games Inc.

This 40th-anniversary limited edition deluxe HARDCOVER of the classic fantasy role-playing setting, rich with authentic medieval detail and bonus material. Over 140 pages of full color.

PDFs of all the material listed below are included with purchase of the physical book. 


WHAT IS HÂRNWORLD?

HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages, barbarians, clerics, noble lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even simple peasants yearning for adventure.


This edition of Orbaal has the following components:

Kingdom of Orbaal

Orbaal, a fractious kingdom in Hârn’s wild north, is a land of mountains and fjords. A land where the rebellious Jarin, beaten but not broken, chafe under the rule of Ivinian viking warriors. Around 8,000 Ivinian conquerors hold almost all of the kingdom’s fortresses and rule over 65,000 Jarin. A major rebellion erupted less than 20 years ago and considerable tension still smolders between the two cultures, encouraged by an active but disorganized Jarin resistance.

The region is also home to the semi-nomadic nations of the Anoa and Ymodi. These tribesmen have withstood the previous Jarin lords and current Ivinian invaders, frequently bloodying the noses of any would-be overlords. The Jahl Mountains shelter several tribes of gargun and other dangerous creatures, including yelgri, ivashu, and even dragons; travel there is hazardous.

Geldeheim Castle

Geldeheim Castle is the seat of King Alegar II and Orbaal’s strongest fortification. The town is a hub of trade and the site of Hârn’s largest fur market.

Leriel Castle

Leriel Castle is the largest settlement held by a Jarin lord. Eamonn Marwyn is adept at manipulating Jarin discontent while carefully ensuring no evidence points directly at him.

Lorkin Castle

Lorkin Castle sits at the head of the Anoth Delta and is an important center of maritime trade. The Ivinian overlords treat the Jarin peasantry with a callous cruelty. The town is a likely flashpoint for another revolt.||

Gedan

Gedan, an ancient burial ground, is now used as a covert base by factions of the Jarin resistance. The site has ties to the Earthmasters, the mysterious first inhabitants of Hârn.
The Kingdom of Orbaal module is supplemented by other Columbia Games publications, including castles, keeps, atlas maps, and adventure sites that provide a variety of opportunities for role-playing enjoyment.

HarnWorld Kingdom of Orbaal HARDBACKPrice: $59.98
 Blood:Lust Hearts of Darkness
Posted: Wed, 17 Dec 15:01:49 CST
Publisher: White Wolf

Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred.
 
Bright lights make long shadows
 
The kindred of Monaco tend to be like most of their kind. But some are much, much more awful. You’ll find one of the worst in here, a Gehenna cultist, with his bodyguard – plus one of their enemies, someone who opposed them, to her cost.

Includes character sheets, background, advice for using them in stories.

Content warning: language

Blood:Lust Hearts of DarknessPrice: $2.01
 Mission Third Rail
Posted: Wed, 17 Dec 14:52:59 CST
Publisher: Modiphius

The Black Sun has a nefarious plot to destroy New York City.  Can the agents figure out the plot in time to stop it?  Can they stop it even if they figure it out?  The mission is designed for four to six agents and includes 18 maps and 8 handouts.

Mission Third RailPrice: $10.00
 Matron of Ravens - 5e - Roll20
Posted: Wed, 17 Dec 14:49:21 CST
Publisher: Elven Tower

With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.

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In Matron of Ravens, the characters visit Brilshire, a city threatened by a dangerous fever. King Wened worries for the future of his subjects because the royal alchemists have failed to concoct a cure. The solstice approaches and everyone knows that the Crypt of White Raven's entrance shall open for one day. Therein, an elusive deity known as the Matron of Ravens is said to provide wisdom, knowledge, and a glimpse of the future. King Wened commands the characters to visit this ancient shrine to find a way to heal Brilshire's residents from the fever.

The characters, other pilgrims, and loyal members of the matron's cult visit the crypt once it opens. The characters must deal, peacefully or with strength, with the strange cultists of this deity. They each have orders, allegedly given by the Matron of Ravens. They shall stall the characters as not all are to be allowed to the inner sanctum. In the search for information and wisdom, the characters learn that the matron has a predestined fate for all living things. Will the characters be a part of this destiny?

This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!

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Matron of Ravens - 5e - Roll20Price: $7.99
 Exploration of Willow Castle - 5e - Roll20
Posted: Wed, 17 Dec 14:49:16 CST
Publisher: Elven Tower

With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.

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In Exploration of Willow Castle, a group of level-7 adventurers learns about the Willows, an opulent family in the region. Rumor has it that something odd happened at the castle. The same rumors describe horrible screams, monsters, and missing people. The Dragonhorn Road Inn is located near the castle. The owner, a dwarf called Lazaro Flint, knows more about this, though his information is vague and subjective.

Augustus Willow, explorer and researcher, is the culprit of his family's demise. He made a deal with a demon imprisoned in a malachite urn decades ago, when he was alive. In exchange for a life of luxury and vices with no consequence on his health, Augustus agreed to pay with the souls of his family, who currently lie dead in the crypts beneath the castle. His restless and angered soul has risen the dead in the crypts. Someone must stop this.

This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!

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Exploration of Willow Castle - 5e - Roll20Price: $7.99
 Wrath of the Kaiju
Posted: Wed, 17 Dec 14:23:45 CST
Publisher: Loot Tavern Publishing

Wrath of the Kaiju

Don’t be fooled by Nomi’s many fake eyes; find their weak spot and strike!

 

Conjure stratospheric levels of excitement and panic as players scale, leap, and desperately battle rampaging kaiju. Totally transform combat with a rules expansion to 5e, as adventurers exploit unique vulnerabilities, adapt to chaotic, changing behaviours, and utilise ingenious ninja prostheses to overcome unbelievable odds.

 

Head into the Pondermoss Weald to find Magatsuchi, the Wandering Earth!

In This Adventure Tome:

  • 5 ready-to-play adventures, each at three different levels of play
  • 5 unique kaiju (3 CRs for each) that use the brand new kaiju-fighting system—climb your foes, destroy their vulnerable spots, and see the battle evolve with new behaviours and traits.
  • 5 adorable familiars crafted from each of the kaiju
  • 20 monsters to fight alongside your kaiju
  • 5 flavoursome factions each with an NPC replete with backstory, motives, fears, and more!
  • 30 new feats, including unique feats inspired by each of the kaiju
  • 29 craftable items with rarity variants
  • 21 dynamic spells

Bug, Typo, and Technical Issue Reporting

If you want to report bugs or technical issues you can head to the Loot Tavern Discord server!

Wrath of the KaijuPrice: $29.95
 Microgravity Parasites of the Upper Habitats
Posted: Wed, 17 Dec 13:50:45 CST
Publisher: Sequestered Industries

Microgravity Parasites of the Upper Habitats is a hard-science horror generator for station-based play, focused not on monsters in corridors, but on contamination at the interfaces that keep people alive.

In the upper habitats, gravity is conditional. Airflow is engineered. Maintenance is routine, logged, and trusted. This volume exploits that trust. It provides tools to introduce parasites that do not hunt, roar, or announce themselves, but instead persist, spreading through seals, wipes, vents, cartridges, tools, and habits, until the station itself becomes complicit.

Inside you will find five tightly-coupled d66 tables, designed to be rolled once each and read together as a single incident chain:

  • Environmental Signature - the first deniable anomaly, logged and ignored.

  • Morphology & Behaviour - how the organism survives without settling, using airflow, vibration, and pressure cycling.

  • Infection Pathways - the mundane interfaces where spread occurs when someone “just gets on with it”.

  • Hazard Profile - delayed, indirect human consequences that look like fatigue, stress, or rotation sickness until patterns emerge.

  • Specimen or Salvage Value - the reason it is not immediately purged, and the institutional failure that follows.

This is not an ecosystem simulator. It is a pressure-vessel problem, a maintenance problem, an argument in a logbook, and a slow migration of risk from “nuisance” to “normal” to “owned”. Use it to make inspection feel inadequate, to make cleanliness feel performative, and to let the crew discover that the station has begun to negotiate with its own contamination.

System-agnostic, hard-SF in tone, and written for orbital stations, rotating habitats, and any setting where people live inside machines and trust them too much.

Microgravity Parasites of the Upper HabitatsPrice: $2.99
 Spore: the role-playing game
Posted: Wed, 17 Dec 13:49:57 CST
Publisher: Hero Forge Games

Experience the ultimate evolution RPG! Spore: the role-playing game lets you guide your creature from a single cell to the far reaches of the Space Age. If you love Spore, this is the deep role-playing adventure you've been waiting for.

Spore: the role-playing gamePrice: $20.00
 Roll a town
Posted: Wed, 17 Dec 13:31:44 CST
Publisher: TTRPGirl

Ever been frozen when you need to create a town, item name, or stock your town with locations  and shoppes? I know I have, which is why I've created an easy to use set of D100 tables to help you set up your town. Then stock the shoppes with items, weapons, and armor. 

After your town is ready to roll, use the naming tables to name everything in your new town. 

I hope these tables will inspire your creativity like writting this did for me!

If you are inspired I've included a template at the end!

Thanks for supporting my adventure!

Check out my other tables as well

TTRPGirl.com

Roll a townPrice: $3.99
 Departures: A Micro-Journaling RPG
Posted: Wed, 17 Dec 13:30:30 CST
Publisher: Archmage Solutions

It’s 8 A.M. and you actually made it to the airport and through security with time to spare. Taking a seat at your gate, an announcement is made that due to inclement weather, your plane is delayed several hours. 

It’s 3 P.M., and they announce that your plane has arrived. When your group is finally called, as soon as you step foot on the plane, you blink and find yourself back at the terminal.

It’s 8 A.M. again, and you’re stuck in a time loop.

--

Departures is a micro-journaling RPG, where you find yourself stuck in a time loop while waiting on your flight to arrive.

Departures: A Micro-Journaling RPGPrice: $0.00
 Coffee of the Damned
Posted: Wed, 17 Dec 13:29:57 CST
Publisher: No Plot, Only Lore

A typed up, prettied-up version of the original Coffee of the Damned. Caught some flack for my awful formatting on this one, so figured I'd give this turd a bit of polish. 

The Game:

In Coffee of the Damned you are a barista at 24-hour cafe. That means dealing with drunks, insomniacs, and uh... Dracula, sometimes. This is also the local hangout for all of the creatures that go "Bump!" in the night. Your job is the same - make and serve delicious coffee. But the consequences could be your untimely death!

What I Like About This One:

I've worked these sorts of jobs, and met some of my lifelong friends doing them. They are literally the worst, but coming into contact with so many weird people in a short span of time can introduce you to ways of being that you've never considered before.

Price: $0.00