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Posted: Wed, 29 Apr 23:09:02 CDT
Further Horizons is a free magazine for the Transdimensional Adventures rules system, now in its 2nd edition. #26 - Forgotten Worlds (May 2026) revisits past worlds from a variety of different sources including the World Book, original Adventure Book, and Mutants of the Multiverse, all of which have seen only limited extra mentions after their initial release.
#26 includes an epic 11-page adventure The Beachhead Anomaly by 30299578815310a (author of the TWIST rpg).
Other articles include:
- Lifeforms of the Jumper universe
- Magic items of the necromantic asteroid of Skarth.
- 2nd edition conversion of the 1E Cyberrunner class
- A return to Kmtra, a dark jungle under the x-ray 'light' of a black hole.
- Additional mutant animals for Apocalypse Essentials
- And others.
Posted: Wed, 29 Apr 22:52:30 CDT
Blood on the Tradewater
A short adventure for 3rd-level characters set in the bustling trade city of Antwanburg.
As the party arrives by boat, a bloodied merchant vessel limps into harbor after a brutal river raid. Grain has been stolen, sailors lie wounded, and rumors spread of a missing package tied to noble corruption.
To uncover the truth, the characters must investigate the city’s docks and markets, journey upriver through lands strained by hunger and fear, and confront a divided camp led by the cunning Darric Fen.
Will they restore order, expose corruption, strike a quiet bargain, or watch Antwanburg’s balance of power shift forever?
Includes
- 3–5 hour adventure
- Designed for Level 3 characters
- Investigation, roleplay, and optional combat
- Multiple endings shaped by player choices
- Maps, quick-reference pages, and appendices
- Easily adapted to other fantasy settings
Perfect For
- One-shots
- Side quests
- Campaign openers
- Groups who enjoy intrigue and meaningful choices
Tone
Grounded fantasy, trade-city tension, moral ambiguity, and consequences that ripple beyond the final scene.
Posted: Wed, 29 Apr 22:45:30 CDT
Als Sie aufbrachen, konnten Sie es noch nicht ahnen, dass der Weg zur Hauptstadt so gefahrvoll ist. Sie wollten doch nur nach einem Abenteuer in Caresk Ausschau halten, als plötzlich auf der Hauptstraße eine Horde Wegelagerer auftaucht und gewaltsam Ihren Besitz fordert. Doch kurz bevor ein ungleicher Kampf entbrennt, taucht ein unbekannter Kämpfer auf, der Ihnen unverhofft zur Seite steht. Schnell ist sicher, dass er Euch wohlgesonnen ist. Doch schon bald strahlt er ein gewisses Unbehagen aus, denn er scheint kein Unbekannter bei den Banditen zu sein...
Posted: Wed, 29 Apr 22:33:01 CDT
Participant in the Pocketquest 2026 Game Jam !
This product serves as a Core Rulebook for the ‘Asynchronicity: Travelers Through Time’ Tabletop Roleplaying Game. Within it lies all the necessary rules & content required for the creation and facilitation of Time Travel themed characters (including 6 unique Archetypes), settings (The Prime Timeline), and stories; while also providing lore and worldbuilding regarding the Prime Timeline at large ! Inspired by media depicting investigative and highly simulated portrayals of Time Travel (such as Doctor Who, Marvel's Loki, and Continuum) - this TTRPG uses player led narratives and scaling mechanical instability to emulate both the narrative freedom and chaotic structure of such a genre. Seeking to prioritize simplicity and narrative freedom, Asynchronicity is meant to function as a generalist system capable of adapting nearly any tone of Time Travel themed stories.
Whether you are looking to play as a Centurion wandering through a dystopian future, or a cyborg exploring an ancient society - Asynchronicity is the perfect time travelling game for you. Why are you still wasting your time debating, when All of Time is just a click away !
Posted: Wed, 29 Apr 22:27:43 CDT
A free quickstart for The Wheel and The Balance, a no-combat tabletop RPG about decision, pressure, silence, and consequence.
You play students at the Grey School, a contemporary UK secondary school where conformity is enforced by an invisible system of social control.
No monsters. No combat. No gore.
Every scene asks one question:
What will you choose, and who will carry the cost?
Includes:
- Core d6 dice pool rules
- Four ready-to-play characters
- Four resonance states
- The Grey School map
- A complete 90–120 minute intro adventure: First Day
- GM reference cards
Posted: Wed, 29 Apr 22:22:49 CDT
UnderControl SRD (currently BETA) is a narrative-driven tabletop RPG framework that uses a unique control mechanic and freeform Aspects, players trade pieces of themselves to survive escalating challenges (calculated through the Impact formula). Lightweight yet deeply expressive, the system turns language and choice into core gameplay tools. Released under a permissive Creative Commons license, it’s designed for easy adaptation and creative remixing.
Posted: Wed, 29 Apr 22:03:21 CDT
Hexmaster’s Goblinarium
A Definitive Field Guide to the Small, Spiteful, Numerous, and Surprisingly Organized
Goblins are not just low-level sword fodder.
They are trapmakers, tunnel-rats, mushroom prophets, junk-hoarding engineers, sewer diplomats, rat-knights, bad kings, worse priests, and the tiny screaming engine behind half the world’s dungeon problems.
Hexmaster’s Goblinarium is a complete old-school fantasy sourcebook dedicated to goblins in all their miserable, hilarious, dangerous glory. Written for referees, game masters, dungeon designers, and lovers of strange little monsters, this book gives you everything you need to turn goblins from disposable enemies into unforgettable factions, lairs, villains, allies, nuisances, and campaign threats.
Inside you will find:
- A complete field-guide treatment of goblin biology, behavior, culture, religion, superstitions, and social structure.
- Goblin breeds and variants, including warren goblins, bog goblins, ash goblins, moon goblins, mushroom goblins, city goblins, grave goblins, and more.
- Tools for building goblin warrens, lairs, tunnel networks, throne holes, fungus farms, trap corridors, rat pens, and escape routes.
- Goblin factions such as the Red Knife Breakfast Club, the Moon-Bitten Choir, the Sootbelly Foundry, the Sewer Parliament, the Fungus Aunties, and the Crown of One Thousand Teeth.
- A goblin bestiary packed with sneaks, trappers, beast-keepers, rat-knights, hex-spitters, junk wizards, firestarters, bosses, bigger bosses, and worse.
- Goblin magic, curses, relics, junk artifacts, royal trash, and unwise magical oddities.
- Goblin traps, alarms, snares, ambush devices, stink-weapons, fire hazards, and cruel little mechanical jokes.
- Rules and inspiration for goblin player characters, hirelings, retainers, sidekicks, and troublemaking allies.
- Campaign tools for using goblins as enemies, rivals, allies, political forces, dungeon ecosystems, and full campaign engines.
- Dozens of random tables for names, insults, trinkets, meals, mutations, pocket junk, jobs, crimes, rumors, missions, omens, and warren complications.
This is not just a monster book. It is a goblin ecosystem toolkit.
Use it to stock a single cave, build a sprawling underworld kingdom, create a goblin faction war, run a sewer intrigue campaign, design a trap-filled warren, or finally answer the question every adventuring party eventually asks:
“Wait… why are there this many goblins?”
Presented in a classic old-school black-and-white fantasy style, with dense ink illustration, goblin marginalia, grim humor, and practical gameable content, Hexmaster’s Goblinarium is built to be opened at the table and used immediately.
Perfect for old-school fantasy campaigns, 5e-inspired games, OSR tables, dungeon crawls, sandbox campaigns, and any referee who believes goblins deserve better than dying in room one.
Or worse.
Much worse.
Posted: Wed, 29 Apr 21:12:35 CDT
This is the free introduction to a scenario for the Open Source dungeon system Closed Mondays. Creation of The year-long Monday runs alongside the 52/52/52 jam, where each week a card is given as a prompt throughout the year. This project will be updated every week with the newest card. By the end of '26, there will be a deck in which every single card has specialty rules, for a massive, complex scenario for CM.
Find the full game here: https://www.drivethrurpg.com/en/product/556829/the-year-long-monday-a-closed-mondays-scenario
Pricing info: The game price starts at 1USD, and will be updated as more content becomes available. Each new card adds 1USD, until card #28. Afterwards, you can only get the game at full price. Final price for the PDF version will be 52USD. Get it early to save!
A note to our friends outside Europe: The layouts fit Rommé cards.
Modification of base rules of CM
Use Closed Monday's basic rules, and modify with the cards from TYLM.
The setting for TYLM is flavoured like multiverse or multiplanar settings, assuming many parallel worlds with different laws of physics, species inhabiting them, and technology invented. Some have magic, others forbid it; some are dangerous, others harmless; some have impressive technologies, others barely invented fire yet. In some, players may not speak, on others they can walk on walls, or are transformed into mollusks. All are connected by the hub of the Infinity Castle, a mathematical construct in a non-spatial pocket dimension. Each card represents either a room of the castle or a world connected to it so that its rules are true for the room.
When this project is completed, nearly any card will provide extra rules or divergent rules.
A Word of Caution
The game world does not have an inherent genre flavour, besides its multiple worlds and spheres of existence. It is neither fantasy nor scifi, neither horror nor plush, but may contain magic and tech alike, and both scary encounters and cute entities. Make sure the entire group is comfortable, and use safety mechanisms. In light of the card game nature of TYLM, the suggestion is to use the X card helper (overview on Wikipedia), hoping that it will be as non-intrusive as someone playing it might like.
TYLM uses a version of Poolutions for conflict resolution. Feel free to use rules and play characters from any system instead.
Posted: Wed, 29 Apr 20:47:22 CDT
In October of 2025, Coldlight Press announced the third annual adventure site contest, where prospective adventure writers were to send in a small adventure site designed for dropping in any campaign
Thirty adventures were submitted, all of them with remarkable charm, creativity, and usability. You are seeing here the cream of the crop, the top eight adventure sites. Selected by the panel of five judges, who also review every single entry, these adventures are picked for you to use at the table. The eight sites presented to you here come with our confident endorsement; plop any one of these on the table and you and your friends are guaranteed to have a fun night of gaming.
Posted: Wed, 29 Apr 20:39:42 CDT
If you ever wished you could ramble around Professor Tolkien’s Shire, A Wayfarer’s Guide to Kingswood might be right for you. Inspired by the medieval English countryside, Kingswood is layered with history and steeped in folklore, but it reveals its secrets grudgingly and its pastoralism is fraying at the edges. A serialized walk in the woods, each folio is a 1–4 page vignette describing the beasts, places, history and customs of Kingswood. Each installment is intended to entertain, spur your imagination and provide fragments of system-agnostic, table-ready content easily inserted into your next gaming session.
If you are like us, you are concerned about what AI means for the future of tabletop roleplaying games and the creative community, but are also impressed by what it can do. Fourth Watch Games uses AI strictly as a support tool — for proofreading, background research, and minor edits to public domain images for layout and continuity. It is not used to generate our stories or artwork. All first drafts are our own (written with a BIC pen in a Hilroy Exercise Book, no less), and all artwork originates from the public domain, with only light editorial adjustments.
Posted: Wed, 29 Apr 20:08:58 CDT
Step into a familiar rhythm of adventure—refined for a new era of storytelling.
This character sheet is designed for Daggerheart, drawing clear inspiration from the structure, clarity, and usability of a beloved fifth-edition fantasy RPG system. It bridges the gap between classic tabletop organization and modern narrative mechanics, offering a layout that feels instantly intuitive to seasoned players while remaining approachable for newcomers.
Inside, you’ll find:
- A clean, structured layout for core attributes, abilities, and progression
- Clearly defined sections for traits, equipment, and narrative features
- Streamlined tracking for health, resources, and key mechanics
- Space for roleplay notes, character identity, and story hooks
- A familiar flow that reduces learning friction at the table
Whether you're transitioning from more traditional systems or simply prefer a well-organized sheet that keeps everything at your fingertips, this design supports fast gameplay and immersive storytelling without sacrificing depth.
Perfect for players who value clarity, nostalgia, and efficiency—this sheet lets you focus on what truly matters: the story you’re telling together.
Posted: Wed, 29 Apr 19:30:41 CDT
Sun Priestess & Eagle Warrior – Celestial Guardians of the Temple (3D Printable Miniatures)
Where the jungle shadows give way to light… the sky answers. The Sun Priestess calls down divine power, her voice rising with the dawn, while the Eagle Warrior stands as her living weapon—swift, relentless, and chosen by the heavens themselves. Together, they are the will of the sun made manifest.
Sun Priestess – Voice of the Divine Flame
She does not fight— she commands the sky to burn. Standing in a powerful, grounded stance with arms lifted in sacred invocation, the Sun Priestess channels celestial energy through ritual and devotion. Her radiant bronze headdress forms a blazing solar halo, marking her as the chosen conduit of divine power.
- Iconic sun disk headdress with radiant bronze rays
- Strong, symmetrical ritual stance optimized for clean printing
- Intricate ceremonial adornments and layered jewelry
- Solar-themed temple base with carved glyphs

Eagle Warrior – Talon of the Heavens
He does not stalk— he dives. An apex predator of the skies, the Eagle Warrior strikes with precision and overwhelming force. Feathered armor and ornate regalia mark him as an elite champion, chosen to carry out the priestess’s will.
- Powerful anthropomorphic eagle form with commanding silhouette
- Detailed feathered armor and headdress
- Dynamic pose with spear and shield loadout
- Matching temple ruin base for a cohesive display

Set Features
- Two thematically linked celestial miniatures
- Strong visual contrast: divine ritual vs aerial warfare
- Matching basing to unify your tabletop scene
- Designed for clean, reliable 3D printing
- Ideal as a paired encounter or faction leaders
Perfect For
- Temple guardians and elite enemies
- Sun-worshipping civilizations
- Boss encounters with layered mechanics
- Or a striking display pair that dominates any table
She calls the sun. He brings it down.
Expand Your World
Looking to build out the full setting? Pair these guardians with our growing line of:
-
Mesoamerican temple terrain
-
Ancient ruins and stepped pyramids
-
Jungle scatter and environment pieces
Bring your table to life with a complete, immersive battlefield worthy of gods and legends.



