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 Celebrating Milestones [BUNDLE]
Posted: Tue, 16 Jun 23:00:51 CDT
Publisher: Marshal Games

To celebrate our first ever title reaching Gold Tier Best Seller, we're releasing our pillars in a complete bundle for the first time.

Marshal Games has always stood on four worlds — four genres, four tones, four complete campaign settings built for Savage Worlds and crafted with our focus on fast play, bold themes, and cinematic action. For the first time, these worlds stand together in one definitive collection.

This is the Four Pillars Bundle: your gateway to science fiction, western adventure, post‑apocalyptic survival, and gritty World War II storytelling — all in one place.

You bring your game. We’ll give you the worlds.

Inside the Bundle

Challengers — Science Fiction

A universe of starships, factions, frontier worlds, and high‑stakes missions. Built for fast‑moving sci‑fi action and limitless exploration.

The Western Pillar — Complete Edition

Savage West Definitive Dakota Definitive Southwest

Your full frontier experience, refined and expanded.

Ashland — Post‑Apocalyptic

The world burned. The world froze. Some survived. Step into a harsh, atmospheric setting of scarcity, danger, and hope on the edge of extinction.

Savage War: European Theater — World War II

A grounded, historically rooted WWII campaign world built for tactical missions, squad‑level drama, and cinematic wartime storytelling.

Why This Bundle Matters

The Four Pillars Bundle isn’t just a celebration — it’s a statement. It marks the moment Marshal Games steps forward as a multi‑genre worldbuilding studio, offering complete, ready‑to‑play settings across four distinct genres.

Whether you’re a GM looking for your next campaign world or a player hungry for new horizons, this bundle delivers everything you need to explore, create, and play.

Marshal Games. You bring your game — we’ll give you the worlds.

This special bundle contains the following titles:



552501-thumb140.png Challengers Complete Core Rulebook
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CHALLENGERS Complete Core Rulebook The Shakara Consortium discovered humanity in 2344 near Proxima Centauri—and offered partnership instead of conquest. Now you're a Ranger operating at the edge of known space, where eight species work together to explore unknown systems, mediate impossible disputes, and maintain fragile peace across beacon highways. This is grounded science fiction where railguns obey physics, misjumps end careers, and your crew's decisions matter more than your ship's firepower. You'll investigate piracy at remote stations, rescue colonies from stellar flares, negotiate between alien cultures who barely trust each other, and make split-second calls when the legal answer and the right answer aren't the same. Everything you need in 291 pages: Complete Savage Worl...

571772-thumb140.png Savage War European Theater Core Rulebook
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Savage War: European Theater — Core Rulebook A complete WWII roleplaying experience for Savage Worlds Savage War: European Theater brings the human scale of World War II to your table with clarity, respect, and cinematic intensity. This is not a game about commanding battalions or rewriting history. It is about ordinary individuals placed in extraordinary circumstances and how they cope, endure, and change. Built on the fast, furious, and flexible engine of Savage Worlds, this 300+ page core rulebook gives you everything you need to run grounded, character‑driven campaigns across the European Theater from 1939–1945. A Human‑Centered Approach to WWII Roleplay As one reviewer wrote, “These are the stories of ordinary individuals placed in extraordinary circumstances and how they cope....

534784-thumb140.png Ashland
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THE WORLD BURNED, THE WORLD FROZE. SOME SURVIVED. THIS IS THEIR STORY ASHLAND: Roleplaying in a Devastated Future Three hundred years after The Blaze consumed the world, humanity survives—but at what cost? On August 31, 2123, the asteroid Cataclysmos struck Earth with the force of billions of tons of TNT, triggering every supervolcano on the planet. Ninety percent of humanity died in the fires. The survivors faced a decade-long darkness called the Great Winter Night, where ash clouds blocked the sun and temperatures plunged to lethal depths. Now, three factions struggle to rebuild civilization from the ashes: The Ashen roam the toxic wastelands, evolved and scarred by radiation, wielding psychic powers called Vol abilities. Freedom is their creed, and survival their daily bat...

541682-thumb140.png The Good, The Bad, and The Savage - Definitive Southwest Edition
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MARSHAL GAMES PRESENTS "THE GOOD, THE BAD, AND THE SAVAGE: Southwest Definitive Edition" Texas, New Mexico, Arizona Territory, 1874. Where the Sun Burns and Bullets Fly. The Southwest Definitive Edition delivers everything you need for scorching desert adventures: ⭐ Complete Core Rules — The Good, The Bad, and The Savage system ⭐ Savage Southwest — Comprehensive campaign setting across three territories ⭐ Price of Justice — A tale of revenge and redemption in silver country ⭐ Blood on the Acequia — Water rights turn deadly in the desert ⭐ Thunder and Lies — Apache raids, broken treaties, and frontier justice Play frontier lawmen bringing order to lawless lands. Apache warriors defending their homeland. Silver miners striking it rich—or dying trying. Banditos, bounty hunters, and d...

541681-thumb140.png The Good, The Bad, and The Savage - Definitive Dakota Edition
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MARSHAL GAMES PRESENTS THE DEFINITIVE DAKOTA EDITION OF "THE GOOD, THE BAD, AND THE SAVAGE" LINE Dakota Territory, 1885. The Wild West's Last Stand. The Dakota Definitive Edition gives you everything needed for authentic frontier adventures: ⭐ Complete Core Rules — The Good, The Bad, and The Savage system ⭐ Road to Redemption — Deep-dive campaign setting for Dakota Territory ⭐ Sinners' Thirst — Memorable NPCs, story hooks, and plot threads ⭐ Preacher and The Devil — Ready-to-play adventure of faith versus fury Play lawmen bringing order to chaos. Outlaws making one last score. Homesteaders defending their claims. Native warriors protecting sacred lands. Gamblers, gunslingers, and fortune-seekers riding toward destiny. Everything you need. One definitive collection. Countless sto...

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Celebrating Milestones [BUNDLE]Price: $16.00
 Mission Sandy Beaches
Posted: Tue, 16 Jun 22:21:18 CDT
Publisher: Modiphius

Four agents head to the Bahamas to shut down a spy ship.  Easy assignment until a sinister plot by the Black Sun is discovered.  The agents must race against time to save the Norfolk Naval Station and stop an attack on US soil.  Mission includes 5 hand outs and 16 maps along with 4 pre-generated agents.

Mission Sandy BeachesPrice: $10.00
 Intervención Divina 13
Posted: Tue, 16 Jun 20:51:10 CDT
Publisher: Carlos Ferrer

Décimo tercer número de Intervención Divina, el fanzine digital gratuito dedicado al juego de rol Tierras Quebradas. En su interior encontrarás.

  • Nuevas opciones de magia. Reglas de magia improvisada, nuevos hechizos y nuevos rituales..
  • Bajo el signo del trueno. Aventura corta en la que los aventureros se internan en una cueva para guarecerse de una tormenta.
  • Las normas de Shador. Aventura para un director y un jugador que pone al PJ en la tesitura de vigiliar un cementerio por la noche.
  • PNJ de las Tierras Quebradas. Reglas nuevas para crear PNJ de gran nivel de poder.
  • Nombres notables. Historia y estadística de algunos de los grandes líderes de las Tierras Quebradas.
  • Nuevo capítulo de dirección. Directrices para dirigir Tierras Quebradas tras una experiencia de cinco años.
  • PNJ desechables. Reglas para construir PNJ según su importancia en la aventura.
Intervención Divina 13Price: $1.00
 MA5 Castle of the Mad Archmage Level 5 West, the Haunted Vaults of Night
Posted: Tue, 16 Jun 20:12:16 CDT
Publisher: BRW Games

The first fourteen levels were only the beginning.

A new level has been discovered in the depths of the Castle of the Mad Archmage! A strife-torn level being contested by multiple cruel rulers. Can you navigate the perils of the Vaulted Halls of Night?

This module features 108 new encounter areas and 2 new monsters, a full page map, plus an explanation of how this module fits into the whole Castle structure, and the impact it will have on the inhabitants of the central 5th level of the dungeon. There are also tips for game masters who would like to run this level as a stand-alone adventure.

This adventure also includes a VTT-friendly map without secret doors, trap doors, etc.

Levels in the dungeon roughly comport to suitable character levels, to this module is best suited for PCs of approximately 5th-6th level. However, there are (intentionally) some encounters that only more powerful characters can expect to handle.

Note: This is an expansion of the original Castle of the Mad Archmage™ megadungeon adventure. Although it can be run on its own, you will greatly add to your enjoyment of the module if you also have the original Castle.

Castle of the Mad Archmage is written for the First Edition of the world's most popular RPG, and is compatible with most Old School type rules with little or no conversion needed.

MA5 Castle of the Mad Archmage Level 5 West, the Haunted Vaults of NightPrice: $4.95
 Grove of Withering Roots
Posted: Tue, 16 Jun 19:34:49 CDT
Publisher: Tavern & Tome Press LLC

The forest is calling in dreams.

Summoned by strange visions and marked by the Echo of the Dreamroot, four adventurers awaken in the Grove of Withering Roots, an ancient druidic sanctuary sealed away from the world by grief, memory, and forgotten magic. Once a sacred place of moonlight, song, and living roots, the Grove now decays beneath the weight of a sorrow too long buried.

To escape, the characters must follow a path through mist-shrouded glades, moon-carved stone circles, corrupted roots, and the hollow places where old oaths still whisper. Along the way, they will solve druidic puzzles, uncover the truth of Thessala—the Grove’s fallen Guardian—and face the Witherkin, a manifestation of grief given form.

But the Grove is not merely a dungeon to survive. It is a wound waiting to be healed.

Will the party restore what was broken, release what remains, or claim the last spark of the Grove’s fading power for themselves?

What’s inside:

  • A medium-difficulty 5e one-shot for 4 characters of 5th level (5–6 hours).
  • An escape-room like adventure where characters are brought to an environment against their will and have to find their way out
  • New foes: Blight-touched dire wolf, rootling, and rootwraith
  • New themed magical items: Memory-touched charm, Thessala's flute of blessing, Thessala's staff of the wilds
  • 2 maps, one with labels and one without
  • 7 tokens that can be printed & cut or screenshot out

Disclaimer

This product includes AI-assisted images.

All design and narrative are human-authored. Images were designed and edited by Tavern & Tome staff, but initially generated with AI tools.

Grove of Withering RootsPrice: $10.00
 9 Map Bundle
Posted: Tue, 16 Jun 18:44:52 CDT
Publisher: Magical RPG Games

9 Map Bundle

Explore ancient ruins, mysterious caverns, forgotten temples, wilderness crossings, and hidden dangers with this collection of versatile fantasy battlemaps designed for Game Masters running Dungeons & Dragons, Pathfinder, Shadowdark, Old School Essentials, and other fantasy tabletop RPGs.

Whether your adventurers are investigating a flooded temple guarded by shark statues, exploring winding cave systems, crossing dangerous rivers, uncovering sinkholes leading to forgotten depths, or defending a frontier settlement, this bundle provides ready-to-use encounter locations for countless adventures.

Each map is designed for both virtual tabletop play and home printing, giving GMs flexible locations that can be dropped into existing campaigns or used as the foundation for entirely new adventures.

Included Maps

Flooded Temple of the Shark Gods

An ancient temple hidden beneath the earth featuring flooded chambers, mysterious pools, ceremonial platforms, and ominous shark-themed statuary.

Wilderness Crossroads

A simple but highly versatile encounter location perfect for ambushes, travelers, wandering monsters, caravans, and roadside mysteries.

Temple Entrance Falls

A dramatic cave entrance surrounded by rocky cliffs, flowing water, and multiple approaches for exploration and combat.

Ancient Cavern Complex

A sprawling underground network of tunnels, chambers, waterways, and forgotten ruins.

Sinkhole Descent

A mysterious sinkhole leading into the darkness below, ideal for exploration-focused adventures and hidden dungeon entrances.

River Crossing

A strategic wilderness encounter map featuring waterways, crossings, and natural terrain obstacles.

Cavern Encampment

A large cave chamber suitable for monster lairs, bandit hideouts, cult gatherings, or underground settlements.

Winding Caverns

A network of twisting passages, chambers, bridges, and hidden corners for exploration and tactical combat.

Frontier Fort Settlement

A fortified outpost surrounded by wilderness, suitable for military campaigns, frontier adventures, trading posts, and settlement defense scenarios.

Perfect For

  • Dungeons & Dragons 5E
  • Pathfinder 1E & 2E
  • Shadowdark
  • Old School Essentials
  • Basic Fantasy RPG
  • Dungeon Crawl Classics
  • Fantasy Campaigns
  • One-Shots
  • Sandbox Adventures
  • Wilderness Exploration
  • Dungeon Delves
  • Random Encounters

Features

  • 9 detailed fantasy battlemaps
  • Ready for virtual tabletop use
  • Print-friendly design
  • Multiple encounter types
  • Caverns, ruins, temples, rivers, and wilderness locations
  • Suitable for low-level through high-level adventures
  • Reusable across countless campaigns

Whether your heroes are searching for lost relics, hunting monsters, exploring forgotten ruins, or uncovering ancient secrets beneath the earth, the 9 Map Bundle provides versatile locations ready to bring your next adventure to life.

9 Map BundlePrice: $7.99
 The Wayfarer's Decks - Complete Collection [BUNDLE]
Posted: Tue, 16 Jun 18:24:45 CDT
Publisher: Hunters Entertainment
This special bundle contains the following titles:



572143-thumb140.png Wayfarer's Deck 1 : The Frozen Wilds
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50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572165-thumb140.png Wayfarer's Deck 10 : The Dark Forest
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572167-thumb140.png Wayfarer's Deck 11 : Underwater Kingdoms
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 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572168-thumb140.png Wayfarer's Deck 12 : The Sea of Grass
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572169-thumb140.png Wayfarer's Deck 13 : Depths of the Earth
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 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572170-thumb140.png Wayfarer's Deck 14 : Courtly Whispers
Regular price: 0
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572145-thumb140.png Wayfarer's Deck 2 : On Top of the World
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Bundle price:
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572146-thumb140.png Wayfarer's Deck 3 : The Scorched Expanse
Regular price: 0
Bundle price:
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572148-thumb140.png Wayfarer's Deck 4 : Under the Canopy
Regular price: 0
Bundle price:
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572159-thumb140.png Wayfarer's Deck 5 : The High Seas
Regular price: 0
Bundle price:
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572160-thumb140.png Wayfarer's Deck 6 :The Forest Trails
Regular price: 0
Bundle price:
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Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572161-thumb140.png Wayfarer's Deck 7 : Sailing the Clouds
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572162-thumb140.png Wayfarer's Deck 8 : Gothic Horror
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

572163-thumb140.png Wayfarer's Deck 9 : Surreal Carnival
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
50 Digital Quest Cards from the author of The Natural World Library! A collection of 50-card decks with quest ideas, writing prompts, glorious vistas, and puzzles that will keep your players scratching their heads. Created by Anna Urbanek and Jakub Wisz...

Total value: 0
Special bundle price: 0
Savings of: 0 (64%)
The Wayfarer's Decks - Complete Collection [BUNDLE]Price: $83.86
 FREEDOM FURY - FICHAS
Posted: Tue, 16 Jun 17:37:34 CDT
Publisher: Hellora

Fichas de personaje para el juego de rol Freedom Fury, disponible en tapa dura y tapa blanda en la web de Amazon

FREEDOM FURY - FICHASPrice: $0.00
 The Nightmare Files: Smiling Chaos
Posted: Tue, 16 Jun 17:24:02 CDT
Publisher: Jon Amaral

The Nightmare Files: Smiling Chaos is a system-ready toolkit for Wardens running Mothership Sci-Fi Horror RPG.

This supplement introduces a Nightmare Aspect - The Smiling Chaos - a manifestation of intrusive thoughts that warps stations, colonies, and ships into utter chaos. Inside are tools to unleash discord and turn NPCs into unpredictable vessels of insanity.

What’s inside:

  • d10 Encounters themed around madness, randomness and the weird.
  • d10 reality-warping Rifts that alter environments and player perceptions
  • d10 grotesque Mutations for PCs and NPCs
  • d10 powerful Blessings granted by embracing the Nightmare
  • Ready-to-use Vessel, Speaker, and Abomination stat blocks
  • Player Nightmare Tracker sheet to manage Mutations and Blessings at the table

This supplement will help you add escalating horror to prewritten modules, create recurring set pieces, or build entire sessions from random results.

Embrace the Nightmare!

Compatible with Mothership and easily adaptable to other sci-fi survival horror RPGs.

Check out the first Nightmare Files supplement, the Bloodlust Surgeon here:

https://www.drivethrurpg.com/en/product/568412/the-nightmare-files-bloodlust-surgeon

The Nightmare Files: Smiling ChaosPrice: $2.99
 The Gangs Of New York - Solo Adventure - The Black Spurs
Posted: Tue, 16 Jun 16:51:25 CDT
Publisher: Frontier Gaming

The Five Points has seen every variety of criminal imaginable, from dockside smugglers to alley cutthroats, but it has never seen men quite like the Black Spurs. Once a notorious band of highway outlaws operating along lonely roads and rural turnpikes beyond the city, the gang arrives in New York after mounting pressure from lawmen and vigilantes forces them from their old hunting grounds. Accustomed to robbing coaches, ambushing travellers, and disappearing into the countryside, they now find themselves navigating the crowded streets, packed tenements, and endless rivalries of the Five Points. At first the local gangs dismiss them as country brigands, but that attitude quickly changes when the Black Spurs begin applying their ruthless methods to urban crime. Supply wagons vanish before reaching merchants. Protected payrolls disappear en route to factories. Entire shipments are intercepted within sight of the city itself. The gang's mobility, discipline, and experience make them unlike any criminal outfit the district has encountered. Yet adapting to city life proves difficult. The Black Spurs soon discover that surviving in the Five Points requires more than courage and firearms. Political brokers, neighborhood loyalties, and gang alliances create dangers no roadside ambush ever prepared them for. As violence spreads and tensions mount, the newcomers must decide whether to become another street gang or attempt something greater. Meanwhile, whispers suggest their arrival was never accidental, and that their leader came to the city seeking something far more valuable than money.



_____________________________




In this Solo Adventure, you assume the role of a gangster in New York’s Five Points and surrounding neighborhoods in the mid-1800s. You will require:

§Any associated expansions you wish to use
§Pen and paper or a word processor to record your story

The story begins with a brief introduction to the situation, a few key locations, and a handful of story hooks. From there, the game is driven by your imagination, choices, and dice rolls.

As you play:

§You will act as your own Storyteller
§You will create and interact with NPCs

You will record events, outcomes, and consequences

The Gangs Of New York - Solo Adventure - The Black SpursPrice: $0.50
 Ouibliette - Repentant Executioner
Posted: Tue, 16 Jun 16:02:58 CDT
Publisher: Yoru Creative Studio

REPENTANT EXECUTIONER — Character Dossier No. IV

Four hundred and twelve sentences. The Repentant Executioner has not left the post so much as they have left a specific morning, a specific face on the block, a specific knowledge that the sentence being carried out was not what the sentence claimed to be. They completed the duty. This is the fact that defines them. They have thought about it every day since and have never arrived at a satisfying conclusion.

The dread travels with them like a second shadow, entering rooms before they do. Negotiations that resisted weeks of mediation resolve in hours. The Executioner rarely needs to speak. When they do, it lands. This is not a performance. It is the residue of a specific history that has settled into a specific way of moving through the world.

This dossier presents a character whose central challenge is playing weight without manufacturing it, the distinction between a type and a person. It is fully compatible with System Agnostic settings, OSR, Fate Condensed, and D&D 5th Edition.

Features & Contents:

Deep Lore and Origins: Tables to determine the face on the block, what you did immediately after, and what people read in your stillness.

Factions & Underworld Ecosystem: Navigate complex relationships with the Magistracy, the Reformed Condemned, and the Criminal Underworld. Establish your recognition with a 10-point encounter table.

Adventure Hooks: 12 unique complications designed to integrate the archetype into any campaign as a player character or recurring NPC.

Roleplaying Guidance: Core behaviours and scene-by-scene instructions on how to handle negotiations, gratitude, surrender, and your own grief.

Fate Condensed Integration: Complete character construction mechanics including thematic Aspects, Skill pyramids, and custom Stunts like "Passive Dread," "Executioner's Precision," and "The One Clear Strike." Includes specific milestone advancement trackers.

D&D 5th Edition Build: A comprehensive integration guide building the Repentant Executioner upon a Fighter (Champion) framework. Features homebrew features like "Executioner's Stroke," "Presence of the Block," and "Known Name," and tailored tables dictating exactly what happens when you enter a room and when you make the stroke.

Ouibliette - Repentant ExecutionerPrice: $1.99
 Farsia Solo: a Solo 5e Adventure
Posted: Tue, 16 Jun 15:56:10 CDT
Publisher: Relentless Fiction

You AGAINST THE WORLD

Farsia Alone — Volume One

You're heading to Ironcloud. Fame and fortune are waiting — all you have to do is get there.

Farsia Alone is a complete solo adventure experience set in the world of Farsia, featuring three linked adventures that take a brand-new character from the open road to the drawing rooms of Ironcloud Proper. Face dangerous wilderness, ancient mysteries, and social challenges that are scarier than anything with teeth.

No game master required. No experience necessary.

Your story starts here.

Compatible with Farsia 5E. For one player, levels 1-3.

 

Farsia Solo: a Solo 5e AdventurePrice: $4.99