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Posted: Wed, 11 Nov 13:12:58 CST
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MCDM's Beastheart and Monstrous Companions codifies the fantasy of adventuring alongside a wild companion. This supplement presents rules for companions: wild creatures that any character in your 5e game can befriend and bring along on adventures. They aren’t always easy to control, but having a basilisk bud is totally worth it. The Beastheart class the…
Price: $26.98
Posted: Wed, 11 Nov 13:09:42 CST
The Temple of Rot
The road to Antru’s Beacon is lined with dying things. Orchards hang black with rot, the fields have sunk, and a gray crust is climbing the trees. In the temple, Lady Ezmeralda lies comatose. Her mind was torn away by the Noctic Urn, an unholy relic that steals dreams. The cultists of Xul’var, the Demon Queen of Rot, carried it off into the Southern Bog. Her champion, Sir Kushar, went after them alone, and he hasn’t come back.
Vicar Argiom is out of time and out of al…
Price: $5.99
Posted: Wed, 11 Nov 13:08:32 CST

Condemned to death! You are a criminal in the Cauldron, a maximum security prison in the city of Capital. Only the worst criminals are kept here, and you are the worst of the worst. You’re due to be hanged tomorrow, but you were taken out of your cell today, fitted with a collar that looks an awful lot like a war dog collar, and taken to meet a mysterious figure.
He offers you a deal. Undertake a top secret mission in exchange for your freedom. Your record, even your identity del…
Price: $24.99
Posted: Wed, 11 Nov 13:08:31 CST

Dark Heart of the Wood is a 2nd-level Draw Steel quest for 3–6 heroes. This quest is intended to be a one to two session, monster-of-the-week–style adventure: a memorable, early stepping-stone in the heroes’ career. Heroes can expect to earn 4–7 victories across the course of the quest.

The village of Byre dies. Drought brings famine and no one's seen a merchant or carter in weeks. “Carts don’t make it out the other end anymore,” they say. None of them know why, but the heroes m…
Price: $19.99
Posted: Wed, 11 Nov 13:08:30 CST

The Red Road is a quest for 2nd-level heroes. This quest is intended to be a one to two session, monster-of-the-week–style adventure: a memorable, early stepping-stone in the heroes’ career. The heroes can earn up to six Victories over the course of this quest.
A mystery smolders in the village of Asher that'll lead the heroes on a breakneck race through the woods. Make every action count—every little misstep could inch you and many innocent people closer to a bloody end!
The Red…
Price: $19.99
Posted: Wed, 11 Nov 13:08:28 CST

The beastheart is the eleventh heroic class for Draw Steel, joining the summoner and the nine classes in Draw Steel: Heroes. When you play a beastheart, you actually get to play two characters: a wild beast and their (also pretty wild, honestly) humanoid companion.
Back in the day, MCDM published a 5E version of the beastheart. Our new Draw Steel beastheart is not a direct translation of that class—it’s more like a continuation of the conversation. You still control two character…
Price: $14.99
Posted: Wed, 11 Nov 13:08:26 CST

The Fall of Blackbottom is an adventure for the Draw Steel roleplaying game for 1st-level heroes. It’s intended for four to seven players, including the Director. This fast-paced, high-stakes adventure assumes that players have moderate experience with the Draw Steel system and the game’s core rulebooks.

The Fall of Blackbottom begins on a calm morning at the Drunken Fool, a three-story inn renowned for its baths and jaunty atmosphere. When Ajax’s siege plunges the city into ch…
Price: $24.99
Posted: Wed, 11 Nov 13:08:18 CST

You Are The Armada
The kings of old would trade armies for your abilities. You’ve undertaken the tradition that conjures an endless supply of warriors. You are the summoner, the mage who takes their dreams and makes them manifest.

You can also take advantage of powerful mag…
Price: $14.99
Posted: Wed, 11 Nov 11:45:06 CST
After rescuing Solomon Frode from the Maze, the characters are pulled into The Bleed, a sublevel shaped by Frode’s fractured mind. The characters must navigate The Bleed and guide him toward reclaiming his identity. Once lucid, Frode opens the path toward an artifact that could defeat the Faceless. The characters move through two layers of his conflicted subconscious before arriving at the inner sanctuary where the artifact hides.
Escape from Eternity is designed for four to six 4th-…
Price: $2.99
Posted: Wed, 11 Nov 11:45:05 CST
After rescuing Solomon Frode from the Maze, the characters are pulled into The Bleed, a sublevel shaped by Frode’s fractured mind. The characters must navigate The Bleed and guide him toward reclaiming his identity. Once lucid, Frode opens the path toward an artifact that could defeat the Faceless. The characters move through two layers of his conflicted subconscious before arriving at the inner sanctuary where the artifact hides.
Escape from Eternity is designed for four to six 8th-…
Price: $2.99
Posted: Wed, 11 Nov 11:23:24 CST
No man fights alone. That was the whole idea behind the tercios: a simple, brutal truth, paid for by whoever stood in the front rank.
THE SPANISH TERCIO is a complete martial class (levels 1–20) for 5th Edition, built on the 2024 rules and around a single question: who is standing beside you? Close ranks, earn Formation Points, and turn a line of bodies into a wall: a braced pike that locks a corridor, a rodela that slips between enemy spears, an arquebus that speaks from behind the…
Price: $4.45
Posted: Wed, 11 Nov 11:09:22 CST
These are the house rules used by Lixu in his games, meant to be shared and worked on to enhance your gaming experience.
Issue 7: Vows & Penance
Paladins swear oaths, clerics serve their gods, druids keep the balance, and knights answer to their lords, yet old school rules rarely say more than “lawful” or “loses their powers.” What do these characters actually promise, and what happens when they break their word? This 32-page supplement for B/X and Old School Essentials turns the vow…
Price: $5.99



