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Posted: Mon, 09 Feb 13:58:40 CST
Includes .JPG image file as well as .UVTT Universal VTT file and Foundry VTT files. When used in Foundry, blocking should be pre-enabled.
Posted: Mon, 09 Feb 13:56:47 CST
Oddments and Enchantments Volume I is a curated trove of 86 new magic items for 5E - quirky, dangerous, elegant, and sometimes deeply strange. Within these pages you will find tools crafted for particular classes alongside treasures any adventurer might claim; humble common wonders sit beside powerful very rare relics; and enduring icons are balanced by charged devices and single-use curiosities. Some items are meant to be reliable companions across many adventures, while others exist for a single, memorable moment that can turn the tide of a story. Whether you are a GM seeking fresh rewards or a player hungry for something different to wield, this collection offers new possibilities to surprise, delight, and challenge your table.
What might you actually find herein? Here are a few examples:
The Amulet of Unified Prowess is for multiclass characters, allowing them to progress abilities normally left behind when more than one class has been taken.
The Band of Steadfast Steps is a ring that helps to prevent Opportunity Attacks on the wearer.
There is the Channeling Rod, a light hammer that can deal Lightning damage instead of its normal damage type.
The Focus of Recall is a boon to any spellcaster, granting the ability to recall cast spell slots.
The Frost Diamond is a shard of magical ice that acts as a Wand of Burning Hands - but with Cold damage instead of Fire damage.
A warlock might like the Pactguard Filigree, an item that acts as a spellcasting focus and grants minor protection from damage.
The Scriber’s Arcane Quill allows a wizard to scribe spells faster in their spellbook.
There is also Wavering Edge, a bladed weapon granting bonuses to attack as well as defense.
These and 78 more items!
Also included is a short appendix listing all 86 items by name, showing their item type, rarity, and whether or not they require Attunement.
Lastly, all items and artwork in this volume are presented in black and white, designed with ease of printing and table use in mind - whether you prefer a crisp PDF or a well-thumbed binder of your own.
Posted: Mon, 09 Feb 13:49:06 CST
In every campaign, there comes a moment when a character’s destiny calls them to rise above the common adventurer. Ultimate Paragon Paths is your guide to that turning point—the moment where heroes become legends.
Inside, you’ll find a collection of brand-new paragon paths designed for every class, each one expanding your character’s story with unique abilities, thematic powers, and evocative flavor. Whether your hero is sworn to a cause, cursed by fate, blessed by the gods, or driven by ambition, these paths open new directions for their journey.
Ultimate Paragon Paths includes:
❖ 20 complete character themes, each with unique abilities and optional powers.
❖ Paragon tier skill challenges for DMs to use.
❖ Dozens of new magic items
Note: Only images are AI generated. All written content is original.
Posted: Mon, 09 Feb 13:44:19 CST
| This special bundle contains the following titles: |
| Challengers Complete Core Rulebook Regular price: 0 Bundle price: 0 Format: PDF |
CHALLENGERS
Complete Core Rulebook
The Shakara Consortium discovered humanity in 2344 near Proxima Centauri—and offered partnership instead of conquest. Now you're a Ranger operating at the edge of known space, where eight species work together to explore unknown systems, mediate impossible disputes, and maintain fragile peace across beacon highways.
This is grounded science fiction where railguns obey physics, misjumps end careers, and your crew's decisions matter more than your ship's firepower. You'll investigate piracy at remote stations, rescue colonies from stellar flares, negotiate between alien cultures who barely trust each other, and make split-second calls when the legal answer and the right answer aren't the same.
Everything you need in 291 pages:
Complete Savage Worl... | |
| The Good, The Bad, and The Savage Regular price: 0 Bundle price: 0 Format: PDF |
MARSHAL GAMES' BOOK THAT STARTED IT ALL IS NOW ELECTRUM BEST SELLER!! A Complete Western Setting for Savage Worlds Saddle up and write your legend in the untamed Dakota Territory!
Step into the dust-choked streets of Redemption, a boomtown on the edge of civilization where fortunes are won, legends are made, and danger rides with every sunset. Inspired by classic Westerns and real Black Hills history, The Good, The Bad, and The Savage is your gateway to a world of high-stakes gunfights, desperate outlaws, and hard-won redemption.
Inside You’ll Find:
A Fully-Fleshed Setting: Explore Redemption, Dakota Territory—population 237—complete with colorful NPCs, rival factions, and the infamous Sinners’ Thirst Saloon.
New Edges, Hindrances, and Archetypes: Create gunslingers, gamblers, ... | |
| The Road to Redemption Regular price: 0 Bundle price: 0 Format: PDF | With prayer on your lips, and your hand on your gun, you'll find out what matters when the Devil has come.
Step into the Dakota frontier—a land of hope, hauntings, and hard choices. The Road to Redemption is a complete Savage Worlds campaign setting where legends walk the wind, outlaws ride in the shadows, and every soul faces a reckoning. PRINT VERSION OF "THE ROAD TO REDEMPTION" IS AVAILABLE on Lulu.com!
What Awaits You Inside
A Living, Breathing World: Explore the town of Redemption and its wild surroundings—haunted mines, sacred bluffs, outlaw hideouts, and cattle baron empires. Every location is rich with lore, adventure hooks, and secrets waiting to be uncovered.
Legendary Characters: Meet unforgettable NPCs: lawmen, outlaws, visionaries, and spirits—each with their own amb... | |
| Ashland Regular price: 0 Bundle price: 0 Format: PDF |
THE WORLD BURNED, THE WORLD FROZE. SOME SURVIVED. THIS IS THEIR STORY
ASHLAND: Roleplaying in a Devastated Future
Three hundred years after The Blaze consumed the world, humanity survives—but at what cost?
On August 31, 2123, the asteroid Cataclysmos struck Earth with the force of billions of tons of TNT, triggering every supervolcano on the planet. Ninety percent of humanity died in the fires. The survivors faced a decade-long darkness called the Great Winter Night, where ash clouds blocked the sun and temperatures plunged to lethal depths.
Now, three factions struggle to rebuild civilization from the ashes:
The Ashen roam the toxic wastelands, evolved and scarred by radiation, wielding psychic powers called Vol abilities. Freedom is their creed, and survival their daily bat... | |
| Amanar - World of the Dawn Regular price: 0 Bundle price: 0 Format: PDF | Marshal Games proudly presents a fantasy setting with a fully realized history that spans four ages.
NOW A SILVER BEST SELLER! THANK YOU!
Amanar - World of the Dawn
Amanar is a sprawling high fantasy setting richly detailed with ancient empires, diverse magic, mythical creatures, and in-depth cultures across continents and ages. From the venerable Elhalian Empire to fierce Dragonborn clans and ingenious Gnomish cities, this setting provides a wealth of lore, political intrigue, and adventure hooks perfectly tailored for Savage Worlds. GMs and players will find everything they need to craft epic stories within a modular and immersive world.... | |
| Savage Southwest Regular price: 0 Bundle price: 0 Format: PDF | NOW A SILVER BEST SELLER! THANK YOU ALL! MARSHAL GAMES' "THE GOOD, THE BAD, AND THE SAVAGE" FOR SAVAGE WORLDS GETS A NEW SOURCEBOOK FOR THE AMERICAN SOUTHWEST OF 1874!
Long associated with the Western genre, the American Southwest is iconic for its awesome vistas of red rock monuments, rugged mountains, searing deserts, and raging rivers. Who can forget the scenes from myriad westerns of outlaws and lawmen riding hard through jagged rocky outcroppings in a desperate chase and running gunfight? "SAVAGE SOUTHWEST" captures that in book form with three new settlements for YOUR Old West game in Savage Worlds: Sable Crossing, Arizona Territory - On the very edge of Apache territory
Descanso, New Mexico Territory - Between two river tributaries where two cultures try to coexist in an unforgi... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (73%) |
Posted: Mon, 09 Feb 13:35:57 CST
DUNGEON UGLIES! FDM-Friendly 28mm fantasy miniatures!
DU001 Cultists
To kick off the line, have this FREE pack of STLs, giving you four unique poses. Print your own cabal of sinister masked cultists. Includes:
Cult leader with fancier mask, invoking a curse
Cultist with dagger
Cultist with Staff that can be topped from an assortment of iconic staff toppers included
Cultist Casualty (or sacrifice?)
If you like these, be sure to leave a comment or review on the product page.
Dungeon Uglies are inspired by old-school miniature lines from the 70s and 80s. Just enough detail to be fun to paint, with big heads that "read" loud and clear from across the tabletop.
Posted: Mon, 09 Feb 13:21:58 CST
Trek across the searing sands on your search for adventure!
With the release of The DAGGERzine - Issue 02 you can take your Daggerheart campaigns to arid deserts, and ancient ruins and discover the forgotten horrors that dwell within.
In this Issue you will find:
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- Advice and stats for using blistering deserts and brave caravans in your campaign.
- 15 new Adversary stat blocks including the Lamia, Sandworm, and the Mummy Lord!
- 8 new Environment stat blocks including the Caravanserai, Oasis, and The Trapped Tomb!
- A total of 14 new items consisting of Weapons, Armor, Loot and Consumables.
- A brand new Adventure Frame involving the resurrection of an ancient evil!
The DAGGERzine is a quarterly-ish zine from CritFail.Press exclusively focused on the Daggerheart Roleplaying game with the main purpose of providing GMs with more resources for running more games.
Posted: Mon, 09 Feb 12:33:06 CST
Character Card character sheets 4 per page. Print double sided so the players have a cheet sheet for combat and a way to keep track of reactions used.
Posted: Mon, 09 Feb 12:15:10 CST
This stock art image is by Claudio Casini Art.
This purchase includes a PNG version at 300 dpi.
Claudio Casini ART
LINEART AND GREYSCALE
Claudio Casini is a renowned industry professional whose work has graced numerous fantasy projects for companies such as Paizo Publishing, Asterion Press, Phlegyas Art Miniatures, and Mongoose Pub.
Stock Art License Summary
All stock art is licensed for use in professional publications. You are required to provide artist credit for any use of this artwork. Claudio Casini retains ownership of the artwork, meaning you cannot resell the art in your own art packs or similar products. There are restrictions on how this art can be edited.
You acquire a license to use the art but do not own any rights beyond that. Derivative works, such as 3D models, cannot be created from this illustration, regardless of purchase. The sole commercial use permitted for this artwork is publication
Posted: Mon, 09 Feb 11:44:02 CST
Hosting the King is an Act of Economic War.
In many fantasy campaigns, a royal visit is a moment of celebration—a parade of banners and a feast in the great hall. In the Arcverse, this is a dangerous delusion.
A Royal Progress is a mobile city of five hundred nobles, soldiers, and sycophants that literally eats a province into a winter famine as it passes. To host the King is a "High Honor" designed to bankrupt any vassal who might be growing too powerful. It is Sovereign Consumption as a form of statecraft.
Adventure Events: The Royal Progress provides DMs with ten high-tension, character-driven encounters that turn a royal visit into a struggle for survival against the weight of the crown.
What is Inside?
This isn’t just flavor text for a parade. It is a toolkit for DMs who want to run a world where power has a physical and caloric cost:
The Purpose: A breakdown of why the King moves (Extracting Surplus, the Surgical Audit of vassals, and the Social Filtration of the court).
The Arrival: Sensory-first read-aloud text—the "Pageantry of Poverty" where gilded wagons groan through muddy streets cleared of "human trash."
The Logistics: A deep dive into the Weight of the Entity—the seizure of winter stores, the displacement of locals under the "Law of Hospitality," and the "Vanished Labor" of pressed porters.
10 Detailed Encounters: From The Bread Tithe (famine as policy) to The Sovereign Room (displacement) and The Heir’s Audit (the political hostage).
The Mechanical Pivot: Each encounter features a specific 5E skill check (DC 13-16) that forces the players to decide if they will serve the Crown or protect the "Closed-Loop" of the village.
Why DMs Need This:
The Royal Progress is designed to provide maximum depth for a killer price. It moves beyond the "shining king" trope and gives your NPCs Psychological Soul. Whether the party is hiding a "Deserter’s Shadow" or navigating the "Poisoned Gilt" of a sabotaged carriage, these encounters turn a royal visit into a high-stakes political minefield.
The trumpets are sounding. Will your players kneel before the gold, or stand with the starving?
Part of the Arcverse Catalogue
This is the 14th installment in the DM Essentials series. We build worlds with historical weight and psychological soul. Drop these encounters into any 5E-compatible campaign to immediately increase the depth and detail of your gameplay.
System: 5E Compatible (Tier 1-2 focus)
Theme: Logistical Parasitism, Sovereign Consumption, and the Burden of Honor.
Posted: Mon, 09 Feb 11:35:02 CST
The Hunt is an opportunity for Murder.
In most fantasy campaigns, a noble hunt is a piece of flavor text—a backdrop of horns and hounds while the players move toward the next dungeon. This is a failure to understand the high-stakes reality of the forest.
In the Arcverse, a hunt is not a sport; it is Moving Sovereignty. It is a ritualized display of land ownership where the "King’s Peace" is as thin as the edge of a broadhead arrow. It is the only place where property disputes are settled in the blood of a stag, and where a "stray arrow" far from witnesses is the preferred method for pruning a family tree.
Adventure Events: The Noble Hunt provides DMs with ten high-tension, character-driven encounters that turn a simple chase into a social and psychological battleground.
What is Inside?
This isn’t a list of random animals. It is a toolkit for DMs who want to add historical weight to their world, including:
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The Purpose: A deep dive into why hunts happen (Asserting Boundary Claims, Settling Blood-Debts, and Surgical Audits of the terrain).
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The Arrival: Sensory-first read-aloud text—the "Pageantry of Blood" clashing with the "Social Silence" of the trackers.
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The Logistics: A breakdown of the Resource Chokepoint—the cost of Equine Assets, the Requisitioned Labor of the "Beaters," and the crushing Social Debt forced upon the host.
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10 Detailed Encounters: From The Stray Arrow (premeditated assassination) to The Poacher’s Noose (sovereign justice) and The False Tracker (the information trap).
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The Mechanical Pivot: Every encounter features a specific 5E skill check (DC 13-16) that shifts the narrative, forcing the players to decide if they will uphold the "Law of the Crown" or the "Law of Survival."
Why DMs Need This:
The Hunt is designed to provide maximum depth for a killer price. It moves beyond the "cardboard cutout" noble and gives your NPCs Psychological Soul. Whether the party is hiding a "Victim of Sovereignty" from the Marshal or taking the "Blood Rite" to join the inner circle, these encounters turn the wilderness into a political minefield.
The horns are sounding. Are your players the hounds, the hunters, or the quarry?
Part of the Arcverse Catalogue
This is the 13th installment in the DM Essentials series.
https://legacy.drivethrurpg.com/browse/pub/14131/The-Arcverse/subcategory/31721_56467/DM-Essentials
We build worlds with historical weight and psychological soul. Drop these encounters into any 5E-compatible campaign to immediately increase the depth and detail of your gameplay.
System: 5E Compatible (Tier 1-2 focus)
Theme: Ritualized Violence, Property Trespass, and the Vanity of the Chase.
Posted: Mon, 09 Feb 11:15:34 CST
Love may be blind, but that doesn’t mean you need to have disadvantage when you run your games. This collection of tables is meant to help you add a touch of flair, if you want to add some romantically fun (or funnily romantic) elements into your sessions.
The majority of the tables’ contents are system-agnostic. However, there are some mechanical elements that correspond to D&D 5th Edition.
You will find random tables for:
- Love potion side effects
- Magical trinkets
- Mundane trinkets
- Hidden motives behind an NPC's affection
- Ploothooks
- Places you can find a love letter
- 13 magic items
Posted: Mon, 09 Feb 11:00:04 CST
The ship is not hidden.
It is not running.
It is waiting.
A Black Baron vessel has been spotted holding captives off a quiet stretch of coast, delaying a transfer that should never reach port. There is no paperwork, no official commission, and no protection once the crew is seen. Just a favor offered carefully—and a warning repeated twice.
The captives must be removed alive.
The ship must not be destroyed.
Living Cargo is a Crew Work for Rum & Rogues built around restraint, timing, and consequence. Acting too early invites witnesses. Acting too late invites management. Violence works—but it leaves a trail the sea remembers.
This job tests what kind of crew you are when profit is secondary, silence matters, and success does not look like victory.
Includes:
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A pressure-driven Crew Work centered on quiet intervention
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Player-facing scenes that encourage planning without prescribing action
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Quartermaster guidance for escalation, faction response, and failure paths
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Black Baron NPC profiles and contingency outcomes if the transfer proceeds
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Formal Plank Point awards that measure endurance, not success
If the ship leaves intact, the job is no longer contained.
If it reaches port, it is no longer yours.
Some cargo does not belong to anyone who can admit it exists.



