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Posted: Sat, 24 Jan 06:05:03 CST
The Sharpshooter Class for the Shadowdark RPG!
The Sharpshooter, a master of patience, discipline, and deadly accuracy.
Where others contend with the chaos of steel and spell, you take aim,
steady your breath, and end fights with a single shot.
Armed with a crossbow and a keen eye, you rain ruin from afar, picking off
key foes and turning the tide before the clash is even joined. Every bolt you
loose is a decision, every strike a message, no one escapes your sight.
A Sharpshooter. Silent. Patient. Unerring.
https://tools.drivethrurpg.com/images/3782/_product_images/554301/Screenshot_2026-01-23_165016.png
Inside, you'll discover:
- A new class with abilities to rain hell upon your enemies from afar.
- New weapons and items to release upon your foes.
- A system of titles, to use as your accuracy gains renown.
No armor too strong, no spell too fast, my shots are deadly, that breath is your last...
Posted: Sat, 24 Jan 05:05:25 CST
Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics.
The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma.
This is for customers.
Posted: Sat, 24 Jan 04:35:41 CST
GHOST ON THE LANE
FROM: Ranger Command, Proxima Station
TO: All Active Ranger Teams
PRIORITY: Moderate
CLASSIFICATION: Restricted
SITUATION: CNS Swift Return failed to arrive at destination. Last confirmed position: Beacon Waypoint-7, 73 hours ago. Beacon Authority reports no anomalies. Station Master requests discrete investigation.
MISSION OBJECTIVES:
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Locate Swift Return or determine fate
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Recover cargo/data cores if possible
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Identify cause of disappearance
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Maintain operational discretion
INTELLIGENCE: Velythrian agro-tech components aboard. Crew of six. Route standard, clearance current. Last transmission: "All systems green."
AUTHORIZATION: Standard Ranger protocols. Report findings upon completion.
What starts as a simple search-and-rescue becomes something far darker. You're the first to see the evidence. You're the first to know the truth. What you do with it could save the Consortium—or doom it.
A Challengers adventure for 4–8 Rangers. 3–5 sessions. Threat Level: Low → Medium.
Posted: Sat, 24 Jan 03:08:32 CST
Dies ist Folge 17 der DSA-Romantasy-Serie “Serenissima”.
Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).
Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:
>> www.ulisses-ebooks.de/product/541071 <<
Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.
Posted: Sat, 24 Jan 02:02:29 CST
| This special bundle contains the following titles: |
Thunder across the Old West in ALL FIVE adventures by Marshal Games, the leader in historic Western Settings for Savage Worlds. Chase the deadly Scorpion Jack, defend a critical water supply, and have a shootout with an outlaw that fancies being Old Scratch himself. If you love Westerns like Tombstone or Silverado, Marshal Games has your adventure!
| The Good, The Bad, and The Savage Character Sheet Regular price: 0 Bundle price: 0 Format: PDF |
Fillable Coming Soon!!... |
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| Blood on the Acequia Regular price: 0 Bundle price: 0 Format: PDF |
Blood on the Acequia In the verdant valley of Descanso, New Mexico Territory, water means life—and someone is willing to kill for it. When sabotage strikes the ancient acequia irrigation system, old tensions between Hispanic ranching families and newly arrived Anglo settlers threaten to explode into open warfare. A young constable struggles to keep the peace while a ruthless land speculator manipulates both sides toward bloodshed. And in the night, along the moonlit canals, La Llorona walks again—her mournful wail a warning or an omen of death to come. Can your players unite a fractured community before the valley runs red? Or will tradition and progress drown each other in the waters that once gave them both life? A culturally rich Western adventure blending investigation, diplomacy, ... |
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| The Last Ride of Scorpion Jack Regular price: 0 Bundle price: 0 Format: PDF |
MARSHAL GAMES PRESENTS "THE LAST RIDE OF SCORPION JACK" ANOTHER WESTERN ADVENTURE SET IN THE TOWN OF REDEMPTION, DAKOTA TERRITORY! Ride into the shadows of Redemption with The Last Ride of Scorpion Jack, a tense and cinematic Western RPG adventure set in the unforgiving Dakota Frontier. When the notorious outlaw Scorpion Jack escapes prison and teams up with ruthless allies, the peace of Redemption is shattered by a deadly bank heist and a brutal kidnapping that threatens to unravel the town’s very soul. This thrilling module plunges your posse into a relentless pursuit through rugged canyons, dark saloons, and lawless streets. Face desperate gunfights, cunning ambushes, and moral dilemmas as you hunt down Jack and his gang. Embrace the gritty, bittersweet tone of Redemption—the land of... |
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| The Preacher and The Devil Regular price: 0 Bundle price: 0 Format: PDF |
MARSHAL GAMES' LATEST SILVER BEST SELLER!! "The Preacher and The Devil" An adventure for "The Good, The Bad, and The Savage" set in the town of Redemption, Dakota Territory and the surrounding environs. The Outlaw gang, The Black Wind Boys have terrorized Custer County for the better part of a year, drawing ever nearer to Redemption. Murders, barn burnings, and even worse atrocities are ascribed to them and their leader, a scarred outlaw that calls himself "Old Scratch", another name for the Devil Himself. In Redemption, the Preacher for St Theresa's church, Reverend Brinks, watches with growing concern. He knows who this Devil is, and he knows why he's coming. All character types will have their chances to shine, as the saga plays out with dramatic chases, gunfights, barroom brawls, ... |
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| The Price of Justice Regular price: 0 Bundle price: 0 Format: PDF |
MARSHAL GAMES FIRST OF THREE ADVENTURES SET IN THE SOUTHWEST IS NOW A SILVER BEST SELLER! The Price of Justice Step into the dusty, dangerous world of Iron Spur, a Texas frontier town teetering on the edge of lawlessness. When mysterious cattle raids threaten the fragile peace, the line between friend and foe blurs among ranchers, outlaws, and lawmen alike. As tensions rise, a deadly ambush and a ruthless outlaw named Two Guns bring the fight to the open range in a cinematic showdown. Will justice be served, or will Iron Spur burn under the weight of secrets, betrayal, and hidden enemies beyond the border? A tense Western RPG adventure blending investigation, action, and moral complexity—perfect for Savage Worlds players craving gritty frontier drama and unforgettable characters.... |
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| Thunder and Lies Regular price: 0 Bundle price: 0 Format: PDF |
Thunder and Lies One month ago, a fragile peace was forged in blood and courage when six brave souls rode into the Dragoon Mountains to face the young Apache war chief Dadidla—Lightning Strike himself. The treaty held. The stage ran unmolested. Sable Crossing breathed easier. Until this morning, when the Butterfield coach limped into town with its driver dead, an Apache lance through his chest, and passengers screaming of massacre. The treaty lies shattered in the Arizona dust, and the U.S. Army prepares to march with three companies of cavalry. War is coming—swift, brutal, and total. But something doesn't add up. The attack was too calculated, too perfectly designed to inflame both sides. Someone is manipulating Apache and settler alike, orchestrating false raids and spreading lies to... |
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| Savings of: | 0 (75%) |
Posted: Sat, 24 Jan 01:30:41 CST
This gear book for The Frontier, the roleplaying game of epic shooter-looter action, presents 12 new armor and weapons!
- Frozen? Electrocuted? Get back in the game in no time when you wear the Lifeweb armor!
- Throw a Purple Rain grenade for some instant team healing!
- Dazzle your enemies with your cool style (and a Rainbow Serpent combat shotgun)!
And many more items of all rarities (uncommon, rare, exotic, legendary) included inside!
Posted: Sat, 24 Jan 01:06:24 CST
Pheromone Critical Point
A distress call from the fringe. A biotech research facility on Planet X-98 Nefra has gone dark following a 'biological incident'.
You are EKOPA, an emergency team sent to secure the area and retrieve assets. But the facility's experiments have unleashed something that cannot be controlled, and the environment is highly unstable. Fight your way through a nightmare of evolving pests and volatile science.
Find the critical point.
Shorts
2670 Shorts are bite-sized adventures for the 2670 RPG - designed to be played in a single session, roughly 1.5–2 hours. I first created them for MainQuestCon in the Netherlands, where playtime was tight, but I quickly realized how enjoyable this compact format could be.
Inspired loosely by 19th-century short stories and novellas published in newspapers - an enormously popular form at the time - Shorts bring that same sense of focused storytelling to the table.
Each Short is a one-shot adventure built around a single plot, played on a single map. They work best with pre-generated or starting characters, a limited cast of NPCs, and simple resource management - perfect for quick, intense sessions that don’t compromise on story.
What makes Shorts especially versatile is that they work beautifully for everyone: experienced players, complete newcomers, and those who treat RPGs as a more “casual” hobby. Clear structure, fast pacing, and low entry barriers make them an accessible gateway into the 2670 universe.
They also pair exceptionally well with the modular 2670 Squares map system, allowing GMs to run them with minimal preparation. For these short episodes, we recommend using the ready-made characters from the 2670 Characters Portfolio (these materials are also on Wargame Vault / DriveThruRPG).
Posted: Sat, 24 Jan 00:38:35 CST
This set, Glowing Grotto Caverns , had a simple origin. Our fans love caves. They really love lava caves. So we make the lava caves.
With the publishing of this set, we crest over 700 cavern models. Each month we take requests from patrons and tribers. We turn their hopes and dreams into new sets, and publish them for the fans.
TERRAIN RECOMMENDED PRINT SETTINGS
Layer Size: 0.16mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None







Posted: Fri, 23 Jan 23:01:15 CST
Hexmaster: Modern — Core Rules
A Post-Digital OSR d20 System Money is XP. Attention is Danger. Advancement is Paid in Blood and Dollars.
What Is Hexmaster: Modern?
Hexmaster: Modern is a gritty, rules-light yet tactically deep tabletop RPG that treats the modern world like a dungeon crawl — filled with hostile institutions, bureaucratic traps, and surveillance instead of dragons. Designed with Old-School Revival (OSR) philosophy and built on a streamlined d20 engine, it rewards creative play, risky decisions, and strategic downtime.
Forget balanced encounters and cinematic immunity. In Hexmaster: Modern, you survive by spending smart, hiding your Heat, and knowing when to burn it all down for one last level-up.
Core Features
- Capital Is XP – Advancement comes only through laundering and burning real in-game money. No handouts. No freebies.
- Heat & Exposure – A pressure system that replaces wandering monsters with hostile institutions, surveillance, and retaliation.
- Six Attribute-Based Classes – STR to CHA, each one representing a method of control in a dangerous world: brute force, systems mastery, narrative leverage, and more.
- Advanced Classes – Unlock post-human evolution, command institutions, manipulate global media, or master cyberwarfare — if you survive long enough.
- Downtime is Half the Game – Advance, recover, reduce Heat, or build your empire — but you can’t do it all.
- Tools, Not Tropes – No narrative plot armor. Every rule justifies itself in the fiction. If it doesn’t make sense in the world, it doesn’t exist in the mechanics.
Built for Hackers, Designers, and Sandbox GMs
- Modular and open-ended for easy customization
- Perfect for campaign sandboxes, faction warfare, and procedural worldbuilding
- Ideal companion system for cyberpunk, crime thrillers, occult conspiracies, post-collapse dramas, and modern horror
Inside This Book:
- 6 core attribute-based classes (Enforcer, Operator, Survivor, Analyst, Sentinel, Influencer)
- Complete core mechanics and streamlined d20 resolution
- Capital-burn advancement system and downtime rules
- Heat & Exposure threat engine
- Gear, assets, vehicles, and urban exploration as dungeon crawl
- Institutions-as-boss-monsters model for long-term play
- Full sandbox-compatible philosophy with zero handholding
Posted: Fri, 23 Jan 22:59:41 CST
Demons & Discoveries: The Folklore of Wendigos
Step into the icy heart of North American legend with this immersive exploration of the Wendigo—a creature whose chilling myth has haunted the wilds and the human imagination for centuries. Whether you’re a reader seeking atmospheric horror, a writer in search of authentic lore, a game designer crafting unforgettable monsters, or simply curious about the intersection of culture and fear, this book is your essential guide.
Chapter 1: Whispers from the North – The Genesis of the Wendigo
Journey into the boreal forests, where the Wendigo was born from the existential dread of starvation, isolation, and the unforgiving landscape. Discover how Indigenous oral traditions shaped a monster that is both a warning and a reflection of survival’s darkest edge.
Chapter 2: The Wendigo in the Collective Consciousness – Cultural Impact
Trace the Wendigo’s transformation as it crossed paths with explorers, fur traders, and missionaries. See how this sacred entity became a misunderstood figure in Western imagination, and how its symbolism of greed and cannibalism resonates across cultures.
Chapter 3: The Modern Monster – Wendigo in Literature and Media
Follow the Wendigo’s evolution from oral legend to pulp fiction, horror novels, and cinematic nightmares. Uncover how writers and filmmakers have reimagined the creature—sometimes losing its nuance, sometimes amplifying its terror—making it a staple of supernatural storytelling.
Chapter 4: The Nature of the Beast – Exploring Wendigo Existence
Delve into the psychology and science behind the myth. Examine real-world phenomena like starvation, isolation, and “Wendigo psychosis,” and see how folklore and empirical reality intertwine to create monsters both imagined and disturbingly real.
Chapter 5: Architects of Fear – Crafting the Wendigo
For creators and storytellers: this chapter is your toolkit. Learn how to respectfully research, design, and narrate the Wendigo, balancing authenticity with innovation. Discover the importance of honoring Indigenous perspectives while crafting monsters that terrify and captivate.
Chapter 6: The Enduring Legend – Wendigo in the Future
Witness the Wendigo’s journey into the digital age—through video games, virtual reality, and new media. Explore its adaptability as a metaphor for modern anxieties: consumerism, environmental collapse, and psychological isolation. Understand why the Wendigo remains a vital symbol, and why its legend will continue to evolve.
Why this Book?
- For Readers: Experience atmospheric horror rooted in cultural depth.
- For Writers: Unlock authentic lore and narrative inspiration.
- For Game Designers: Build monsters with psychological and symbolic resonance.
- For the Curious: Discover how myth, history, and modernity collide.
Demons & Discoveries: The Folklore of Wendigos is more than a monster manual—it’s a bridge between worlds, a beacon for those who seek to understand the primal fears and enduring wonders at the heart of folklore. Are you ready to face the hunger in the woods—and within yourself?
Posted: Fri, 23 Jan 20:15:25 CST
Roads of the Realm
Medieval Trade Routes & Travel Battlemaps
Roads of the Realm is a complete battlemap bundle focused on the places adventurers, caravans, and travelers actually go.
From forest paths and mountain passes to busy city streets and dangerous border crossings, this collection provides grounded, believable medieval travel locations designed for real gameplay—not abstract terrain.
Whether your party is escorting a merchant caravan, springing an ambush, investigating roadside trouble, or defending wagons from bandits, these maps are built to support dynamic encounters on the road.
🗺️ What’s Included
This bundle contains 18 high-quality, VTT-ready battlemaps, all featuring:
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Top-down perspective
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Clear square grids (consistent scale across all maps)
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High-contrast terrain for excellent token readability
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Grounded medieval fantasy style (low-magic, believable environments)
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No embedded labels or text – system-agnostic and flexible
Included Locations:
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Crossroads & forked roads
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Village square & roadside gathering areas
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Roadside inn and staging point
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Muddy road / wagon stuck encounter
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Desert trade road
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Mountain pass
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Forest road
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Border crossing & checkpoint
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River crossing
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Busy city street
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Additional varied road, travel, and caravan locations designed for ambushes, inspections, and social encounters
🎲 Perfect For
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Dungeons & Dragons (5e and earlier editions)
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Pathfinder & Pathfinder 2e
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OSR & low-magic fantasy systems
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Any medieval or fantasy tabletop RPG
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Virtual tabletops (Roll20, Foundry VTT, Fantasy Grounds, etc.)
These maps are designed to drop directly into play with minimal prep, making travel scenes more engaging than a simple narration skip.
📁 File Details
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High-resolution image files
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Grid-aligned and VTT-ready
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Instant download
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Compatible with all major virtual tabletops
❤️ A Note From Magical RPG Games
Travel is where stories happen—unexpected encounters, hard choices, and moments that shape a campaign. This bundle was built to make roads feel dangerous, alive, and worth playing out at the table.
If you enjoy this set, a rating or review on DriveThruRPG helps other GMs find our work and keeps new map packs coming.
Thanks for your support—and safe travels on the road.
— Magical RPG Games
Posted: Fri, 23 Jan 19:31:03 CST
The Warrior's Blessing for FoundryVTT
The Magical Puzzle World of the Cube – Side-Quest 001
A Pathfinder Compatible Module
Just outside the village of Carlsburg lies a small necropolis with graves and mausoleums. Among the tombs is the resting place of the Journeyman Knight, Fanz Hauser. The ghost of the fallen warrior haunts the graveyard, seeking those who can prove their worth to complete what the ghostly warrior could not.
The legend of the ghost’s challenge has spread far and wide, and the tomb has become a place of pilgrimage for young warriors eager to test their skill with a blade. They hope to best the ghost’s challenge and earn the Warrior’s Blessing for the challenges ahead.
Meanwhile, the Mother’s Arms Tavern, Inn, and Bathhouse offers weary travellers respite from the hazards of the open road. Hot food, comfortable beds, warm private baths, and barmaids of negotiable affection can help lighten the purse strings of the discerning traveller.
While the workshops of Carlsburg provide supplies and repairs for the journey ahead. Situated on the Trader’s Way between the Great Gnome City of North and the Principality of East, the village serves as an important way station for travellers and merchants alike. Keen Adventurers and Explorers often use the village as a base camp for exploring the surrounding wilderness of the magical puzzle world of the Cube.
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the FoundryVTT platform. Why not grab it on the Roll20 platform instead?
Included in The Warrior’s Blessing:
- The Warrior’s Blessing Story Narrative - Visit the Carlsburg Necropolis and the haunted tomb of the Journeyman Knight, Fanz Hauser. Undergo the Warrior’s Challenge to see if you are worthy of being granted the Warrior’s Blessing.
- Plot Hooks to Further Side Quests - Those who best the ghost’s challenge will receive clues to explore further.
- A cast of friendly Actors - The Ghost of the Journeyman Knight, Fanz Hauser and the Carlsburg Graveyard Ghosts.
- Location Maps - The village of Carlsburg and the Tomb of the Warrior.
- Settlement Information - Explore the workshops and Tavern of Carlsburg.
Important: This product is not a stand alone game. Purchase of this product will unlock access to content on the FoundryVTT platform.



