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Posted: Tue, 25 Nov 20:50:54 CST
The Appalachia woods are deep and dangerous. Let this book be your guide…
All Your Gods Are Dead is designed specifically for the Old Gods of Appalachia game master. It’s chock full of the kinds of entities and items you love to put in your games—creatures of great promise and power, an array of non-player characters who your players will love to love (and possibly grow to hate), and cursed artifacts that promise powerful magic… at a powerful cost. Additional optional rules and GM advice make it easy to provide your players with the darkest, scariest Old Gods of Appalachia experience at the table.

If you’re ready to go deeper into alternate Appalachia, this supplement will take your hand and guide you through the dark woods. And better this book than, say, pretty much anything else you might find out there in the shadowed hills and hollers.

Inside this book you’ll find:
- Inspiring and useful tips and advice for running Old Gods of Appalachia games, useful whether you’re brand-new to gaming or an experienced pro.
- New cyphers and artifacts, including cursed objects, which can provide players with powerful magic, but always at a cost.
- New optional rules for elements like rituals, possessions, and poor choices to increase the sense of dread, horror, and danger your players will feel at the table.
- GM intrusions designed to match up with elements like the Green, the Inner Dark, and the natural world.
- Powerful, intriguing creatures and NPCs to surprise, delight, and terrify your players.
All Your Gods Are Dead is a supplement for the Old Gods of Appalachia Roleplaying Game. It requires the Old Gods of Appalachia Roleplaying Game corebook for play.

Posted: Tue, 25 Nov 20:01:22 CST
Martial characters can always use new toys!
In this supplement, we humbly present:
- 2 simple weapons
- 10 martial weapons
- 20 exotic weapons
- And 6 martial magic items
Note:
- This supplement is for the Pathfinder 1E Roleplaying Game.
Posted: Tue, 25 Nov 16:55:56 CST
Arabian Nights Classes for 5e: Hakawiti
In every city square, caravan camp, and royal court, there are those who fight with blades, those who command through wealth, and those who shape fate with words. Among these last are the Hakawatis — storytellers, poets, and visionaries whose tales ripple through the world like wind across the dunes.
The Hakawati’s art is older than empires. Long before books were bound and palaces rose, stories were carried on tongues and remembered in hearts. A gifted storyteller could turn strangers into allies, make tyrants hesitate, or call forth visions from the unseen. In their hands, a story is a weapon, a shield, and a mirror that reveals hidden truths.
Hakawatis are more than mere performers. Their tales inspire courage, twist perception, and blur the line between legend and reality. A whispered parable can still the trembling hands of warriors before battle. A clever fable can make two rivals see betrayal in each other’s eyes. A haunting story told beneath the stars can make even the most rational minds swear they saw phantoms walking through the night.
Keepers of the Living Word
The Hakawati walks a path between memory and magic. Their training begins with observation: listening to merchants haggle in marketplaces, sages debate in libraries, travelers spin accounts of distant lands, and elders pass down ancient myths beneath the desert moon. Through these experiences, the Hakawati learns the structures and rhythms of story — when to pause, when to whisper, and when to let silence speak louder than words.
Some are born to the majlis, raised in families of storytellers who pass down their craft like a treasured heirloom. Others learn from wandering masters, following them from oasis to oasis in exchange for secrets of tone, breath, and gesture. A few receive their gifts from djinn, spirits, or mysterious encounters in the wilderness, where stories themselves seem to take form and teach their chosen vessel.
Wherever they come from, Hakawatis understand that a story told is never just a story — it’s a spell woven with breath, memory, and will.
This contains a full class up to level 20 with abilities and background, based on the Arabian Nights stories and middle eastern culture, this is not written by a native of that area so may contain certain cultural biases from a european point of view.
Posted: Tue, 25 Nov 16:38:43 CST
Unique to the world of Bloodlines & Black Magic, the Graveyard Nymph is a tragic creature—a nymph whose grove has been overrun with death and flooded by etheric energies. In some cases, a nymph’s grove may be partially preserved or incorporated into a larger urban environment, often as part of a memorial or a graveyard. In others, it may be a ruined site whose dead are all buried just below the surface. Regardless of the site, each Graveyard Nymph is anchored to something within it that marks their connection to the dead who surround them. In some cases, this may be a grave marker or stone, while in other cases it may be a larger mausoleum or even a church. Regardless, this object will feature a strong connection to the Etheric Realm, allowing the energies of the dead realm to seep into the Graveyard Nymph’s grove.


In this PDF from our growing collection of Patreon-fueled collaborations, we re-imagined the Graveyard Nymph as a single, CR 5 foe with a lair that will leave most characters second guessing their life choices, especially when the nymph is angered.

Posted: Tue, 25 Nov 16:01:53 CST
DEAD MAN’S HAND: EARLY LANTOEN
A Frontier Game of Everyday Life
Early Lantoen isn’t a boomtown. It’s not even a town—just a handful of stubborn buildings holding their ground against the dust. A saloon with a crooked sign. A healer’s shack with smoke curling from the chimney. A carpenter’s shed that smells of fresh-cut pine. A lonely pasture. A boarding house standing like a tired guardian over the valley.
And into this quiet place comes you.
No destiny. No prophecy. No gunfight on the horizon. Just the simple truth that every day asks something new of you—and every choice, no matter how small, leaves its mark.
Chop wood. Haul water. Mend fences. Carry a message. Share a meal.
Help a neighbor. Earn their trust. Become part of the town’s rhythm.
Early Lantoen grows because you do. Its people open up because you stay. Its dusty roads become familiar, its routines become comforting, and its worn-out saloon becomes a second home.
This is solo play through daily life—a quiet, human story built from chores, conversations, secrets, hopes, and the slow turning of the seasons. A Western isekai where the adventure comes not from gunfights, but from connection.
Inside you’ll find:
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A complete small-town setting built around eight fully realized frontier locations
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Daily-life event generators to create entire seasons of play
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Personal relationship development with townsfolk who change because of you
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A gentle progression system built on routine, trust, and emotional growth
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Seasonal town evolution rules as Early Lantoen becomes something more
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Tools for reflection, journaling, and slow-burn storytelling
In a land defined by dust and distance, sometimes the quietest places leave the deepest mark.
Settle in. Slow down.
Make a life in Early Lantoen.
Posted: Tue, 25 Nov 15:40:28 CST
| This special bundle contains the following titles: |
| Cyberpunk RED Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to the Time of the Red, Choomba! The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves. But that’s just fine. You can handle it. After all, in a world of vicious boostergangs, rampaging cyborgs, corporate assassins, and nihilistic doomsday cults, there’s only one rule: Always take it to the Edge. Take the big risks, get the big rewards. Be the action, start the rebellion, light the fire. Never drive slow when you can blaze a trail. You’ve hooked your Militech pistol to the interface in your brain; upgraded your cybernetic fist with carbo-glas blades; and installed cybereyes that can pierce through the red haze like morning fog. There’s a world full of opportunities out there, just waiting for the right Ed... |
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| Interface RED Regular price: 0 Bundle price: 0 Format: PDF |
Night City’s voracious, choomba! It needs more places, more people, more things. More! More! More! It’s never satisfied and we know you aren’t either. Your campaigns can always use a little something extra to push it right over the Edge. That’s what Interface RED is all about. In this first volume you’ll find a collection of short articles custom-crafted to improve your Cyberpunk RED experience. We’ve featured many of these articles on our website as free DLC for you to download to your data storage device of choice but this is the first time any of them have been collected in a single volume! Plus, we’ve thrown in a new, exclusive article. You asked for more drones and the Cyberpunk RED crew has delivered. Volume 1 of Interface RED adds the following to your Cyberpunk RED ga... |
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| Cyberpunk 2077: Big City Dreams Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
Winner, 2023 Hugo Award—Best Graphic Story or Comic! Two scavengers veer paths in their pursuit of happiness through the streets of Night City. Tasha and Mirek make a living for themselves stealing cyberware and indulging in parties and braindances. Tasha is rowdy and wild--she seeks to up her street cred to become the most famous gangster in the city. Mirek, on the other hand, is a calm introvert--he longs for something more--meaning, belonging, warmth. He soon finds hope in an unexpected braindance. As he and Tasha chase their dreams, their paths begin to deviate. Where will they find the happiness they've been searching for? Does it even exist to be found? One thing they can both agree on, in a place like Night City--you run, you fight, you change, or you die. Written by Bartosz Sz... |
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| Cyberpunk 2077: Blackout Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
In a city that operates on technology, a power outage brings catastrophe, but in darkness comes opportunity. It hurts. Night City hurts. The suffering runs deep and the deeper one falls, the longer the self-prescribed dreams play. Fortune, hope, love—all made possible by DMS technology. A braindance repairman’s daily encounters with his clients reveal the deterioration of the human mind and the desperation driving those to surrender to illusion. But not everyone desires a happy ending. Riddled with doubt, self-hatred, and guilt, he soon discovers the answer to pain . . . comes in a blackout. Created in close collaboration with CD Projekt Red, embrace humanity and dare to break the cycle of a corrupt city that offers an escape for the price of your dependence. In Night City, you get wh... |
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| Cyberpunk 2077: You Have My Word Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
Created in close collaboration with CD Projekt Red, this graphic novel collecting the comic series based on the hit video game takes you deeper into the ruthless underbelly of Night City and the moral code of the streets. A family is torn apart following an assignment from one of Night City's largest gangs. A new urban development proposal is being pushed through city council—a flagrant infraction on those safeguarded by the Valentinos gang—one to indulge the selfish and decadent lifestyles of the wealthy and displace the eldery in a historic housing block. They enlist the service of three cyberpunks to discreetly and strategically terminate the project. With a mole on the inside, a waitress who dishes out more than meals, a government official with a fetish—everyone has their secrets, ... |
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| Tales of the RED: Street Stories Regular price: 0 Bundle price: 0 Format: PDF |
Night City is a big place, full of wild parties, dead bodies, and neon lights. Beneath the thin layer of advertising and grime, it’s got some tales to tell. Stories of vicious gangs, hellbent artificial intelligence, and love. You’ll get to meet suave mercenaries and movie stars, and even take a ride in a submarine. You’ll fight cyberpsychos, dirty reporters, rival Edgerunners, and a high-flying assault team. The city is voracious. It needs more bodies to chew on, and you’ll supply them —one way or another. Within the pages of this book, seemingly simple jobs spiral wildly out of control, and herculean tasks can be solved with a single bullet. It’s your city. It hates you. It loves you. And you can’t help but feel the same. There’s adventure to be had here, and if you know what’s good ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (50%) |
Posted: Tue, 25 Nov 15:38:26 CST
A Thousand Faces: Book II
Five More Faces of Nyarlathotep for Your Call of Cthulhu Campaigns
Nyarlathotep wears a thousand masks—each one a lie, a lure, a doorway to ruin.
Book II unveils five new Faces of the Crawling Chaos, each crafted to twist your campaign into new shapes of dread, paranoia, and cosmic horror. Inside you’ll find fully detailed manifestations, monstrous alternate forms, cult structures, symbols, minions, and Keeper hooks designed to drop effortlessly into any era of Call of Cthulhu.
This volume contains:
• The Clockwork Hermit – A brass-hearted prophet who ticks to an alien rhythm, whispering mechanical salvation while his Servitors strip away humanity one cog at a time.
• The Fungal Lord – A choking voice in the dark, spreading spores of thought, dream, and obedience through rotting caverns and hopeless minds.
• The Light-Bearer – A radiant deceiver offering illumination, beauty, and transcendence—while burning away sanity with every “truth” revealed.
• Marcus P. Little – A seemingly meek scholar with horn-rimmed glasses and a smile that rewrites your choices before you make them.
• The Soul Harvester – A cloaked reaper who cuts not flesh but the shimmering essence of human will, feeding a cosmic engine of oblivion.
Whether you need a single antagonist, a campaign-shaking revelation, or a mask that haunts your players for months, A Thousand Faces: Book II gives you five unforgettable nightmares to unleash at your table.
Posted: Tue, 25 Nov 15:33:21 CST
Warning: for this book you must own the setting manual Fandonia!. It does not include any new rules.
Have you happened to read “Fandonia!”, the new Mediterranean-Fantasy setting for Shadowdark, and now you’d like to know more about the new Ancestries? Perfectly natural: everyone knows at least the basics of what a dwarf or an elf looks like, but I imagine hardly anyone has ever heard of a Truvan, a Faun, or an Astarote… Well, look no further!
In this new publication we offer more than 50 pages of information, random tables, and names to enrich your PCs or NPCs who will populate the Duchy of Fanfalucca in your adventures!
Why was your Astarote expelled from Hell? What good deeds make them absolutely ecstatic? How does your Furkin perceive other non-sentient animals? What do they fail to understand about humans? What pranks does your Pionocchio pull to feel alive? What kind of wood is he made of? What is your Margutto’s vice of choice? Dozens of answers to all your questions!
Additionally, each new Ancestry includes its own personalized trinket and name tables!
And to top it all off, a flavorful random encounter table for every single ancestry!
Add even more spice to your adventures!
Posted: Tue, 25 Nov 15:31:55 CST
The Forest Keep of the Mage
Lies deep in the wood, protected by magic, encouraged to flourish. Venorated by mages across the land, it is a gathering place of the those most knowledgable in the arts arcane. Welcome are those interested in scholarly debate, political engagement and practical training.
This is high resolution webp map of a keep built as multi-level platforms, guarded by arcane woods. Platforms include the mages personal quarters, formal meeting and relaxation platforms, kitchen and dining, guest quarters, library, multiple lounges, arrival portal and wine buttery (to ease the stomachs of those who suffer from portal travel), and a small picnic area. Rest, study, battle, ENJOY!
Gamut meliku!
Posted: Tue, 25 Nov 15:31:28 CST
:lang="en-us">Grit & Ire is not another cookie cutter system rehashing the same old ideas. Its unique revolutionary mechanics allow gamers to enjoy table top role-playing in ways previously thought impossible.
It's pip-box system for tracking health, which employs intuitive abacus-like logic and wound concepts burrowed directly from real-world medical triage practices, exemplifies the system's core principles and play experience-
Gritty, realistic, immersive, tactical and, most importantly, super fun!
Posted: Tue, 25 Nov 15:28:52 CST
Is there anything better than the spark in your players' eyes when they get a new item - especially when you physically hand it to them yourself?
Discover 25 unique and fun items in second Volume, designed to be compatible with Daggerheart™. The items are made to fit the mechanics of Daggerheart™ and enrich your sessions.
Inside this PDF, you’ll find beautifully designed, printable item cards - the perfect fit to reward your players. Each card features the item’s name, artwork, type, rarity, and a clear description of its effect. Plus, the item cards are editable, so you can customize them to fit your campaign’s needs before you print them. You can also adjust the size of the cards before printing, change the effect or whatever you may need before handing them out to your players!
Whether you’re a Game Master looking for balanced rewards or a player wanting something special, these items are crafted to spark imagination and bring a fresh twist to your adventures.
Embrace the magic of storytelling with these versatile and charming utility items!
Posted: Tue, 25 Nov 15:18:49 CST
The quiet hamlet of Stillbrook has experienced little more than peaceful harvests and hymns— until two respected townsmen were discovered brutally murdered on the riverbank. Now, the mayor’s only son sits in chains, condemned to hang at sunset. The villagers whisper of beasts lurking in the woods and sins that call out from the grave.
You are summoned to Stillbrook with a single desperate plea: find the truth before the wrong neck meets the rope. In just three short hours, you’ll uncover buried secrets, old grief, and the darkness that festers beneath a faithful town’s calm surface. What truth you uncover—or choose to bury—will decide who’s spared, who hangs, and whether Stillbrook’s sins will finally rest. As the noose is prepared for young Rowen Holloway, his father—the weary mayor—pleads for help.
The hanging is set to take place at sunset, giving the party only three hours to investigate the murders, question the townsfolk, and uncover the truth. The mayor offers gold, favors, and safe lodging, but his eyes reveal a deeper fear—that Stillbrook’s past is finally coming back to claim what it is owed. Expose the truth before the noose tightens. In Stillbrook, every decision carries a cost—and not all monsters have fangs.
A 5e compatiable murder mystery one-shot for a party of 4-5 level 8 characters.
VTT-friendly maps of each significant location, the entire village, and the final boss fight are included in the cost of the adventure.
All artwork is open-sourced and not AI-generated. AI was only utilized to organize thoughts and enhance descriptions.
Feel free to reach out with any quesions or concerns.
Price: $14.99


