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Posted: Sat, 28 Mar 12:03:35 CDT
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| Dear Boss Regular price: 0 Bundle price: 0 Format: PDF | Paranormal investigation scenario in the city of London based on the story of Jack the Ripper.... | |
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Posted: Sat, 28 Mar 11:57:09 CDT
From the windswept Plateau of Leng come the Men of Leng: silent traders, unseen envoys, pirates, mercenaries, and above all, servants of powers older than the stars. They walk between worlds, deal in things no mortal should value, and carry with them the faint echo of something vast and watching. To bargain with them is to gain what you desire… at a cost you may never understand.
- Archive: A collection of ideas and lore fragments to inspire your cosmic-horror game.
- Statblocks: Complete D&D 2024 & 5E compatible statblocks.
- Mythos: Lore summary detailing the creature’s origin and nature.
Posted: Sat, 28 Mar 11:57:07 CDT
From the dark beyond the known world drift the Moon-Beasts -blind, silent slave masters of impossible galleys. They do not see, yet nothing escapes them. Where they pass, minds fade, bodies vanish, and only whispers remain… of red stones that pulse like hearts, and ships that sail far beyond the stars.
- Archive: A collection of ideas and lore fragments to inspire your cosmic-horror game.
- Statblocks: Complete D&D 2024 & 5E compatible statblocks.
- Mythos: Lore summary detailing the creature’s origin and nature.
Posted: Sat, 28 Mar 11:47:47 CDT
Not all monsters and constructs are enemies to be defeated… this fellow just wants to be your friend and ally, he just needs you to get rid of those pesky crows! The perfect spot illo for any OSR adventure with a lighter touch!
Subject to the included license information. Printed size will be up to 2200 x 2700 pixels (3.7 X 4.6 inches) as a backgroundless 600 ppi Tiff... enough to be used as quarter pager or even a cover element! Included is a lo-rez version for easy online advertising.
You can use this image in commercial or fan projects, however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.
Posted: Sat, 28 Mar 11:09:50 CDT
In a fantasy setting, there are still going to be laws, and these can be a result of the differences between a regular setting and one with fantastical elements. This has 100 laws that could be used for a fantasy city, though some may work across an entire nation. Some may seem nonsensical or difficult to enforce, but characters may still fall foul of the law if they fail to obey them.
This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.
Here are some sample results:
- Thatch roofing is prohibited and slate or clay tiles must be used instead.
- The city has an official religion and all residents must observe it, even if they worship another deity as well. No restrictions are placed on other worship, as long as they don't conflict with the official religion.
- The consumption of many animals who would normally be considered to be food animals is prohibited as they are classed as intelligent beings, though ones with limited rights.
- The height of buildings within the city is controlled; no building may be above a certain height and taller buildings are reserved for those with higher positions.
- The sale or consumption of alcoholic beverages is prohibited in the city.
One page is the front cover, one the front matter and one is ads.
Posted: Sat, 28 Mar 11:05:01 CDT
The Locales of Sundara range covers a specific location in Sundara, such as a business or tavern, with the intention of covering enough details for a GameMaster to use it in a campaign.
This supplement covers a location that is intended for use with Hoardreach in the Sundara setting, but could be dropped into other settings. It's intended to help flesh out an urban setting with a location the characters may visit. The supplement covers some important details of the location, though it isn't mapped out. To use it outside the Sundara setting, simply change some of the details to fit another campaign world; there are some details specific to Sundara, which are gone into in more detail in other of the setting's books, but these should be easy enough to change.
Selaraas's Smithy is located in Coldtown in the North District and its intended location is marked on the district map, though the GM can move it if desired. The smithy is a typical smithy in most respects; the main difference is in what can be purchased there.
Posted: Sat, 28 Mar 11:01:14 CDT
Crappy Detour is a Call of Cthulhu 7th Edition short scenario set in 1991 in the fictional city of Monte Claro. This scenario introduces Nullusa, a new deity to the Cthulhu Mythos, the goddess of the unfinished. Her devoted follower, Alfred Habergam, has turned a quiet small town into his personal playground, summoning swarms of pigeons to fuel a profane ritual. The investigators must uncover the truth behind the enraged birds and the disappearance of a young farmer before it is too late.
Crappy Detour is perfect for a quick, self-contained session with friends, beginners, or even RPG conventions.
Here you will find:
- A complete, fast-paced, and engaging scenario for Call of Cthulhu 7th Edition.
- A new deity: Nullusa.
- A new sorcerer: Alfred Habergam, follower of Nullusa.
- 2 New creatures: Swarm of Enraged Pigeons and Winged Amalgam.
- 4 New spells: Bind Winged Pest, Create Amalgam, Influence Surroundings, and Summon Winged Pest.
- 1 New tome: Sketches of the Unfinished Pest.
- A black and white map of Monte Claro.
- 5 pre-generated investigators.
- English and Brazilian Portuguese versions included.
Posted: Sat, 28 Mar 10:58:44 CDT
Myths and legends are replete with tales of strange markets and hidden enclaves where creatures from another world come out to do their deals. These stories, though told by dozens of different cultures from around the world, are glimpses of the alien gatherings of inhuman creatures known as goblin markets.
These markets deal in the bizarre and magical plants one can harvest from the Hedge, items woven by the enchanted songs and whipstitch fingers of fae craftsman, information, secrets and a thousand things besides. It can be difficult to make a goblin market seem truly bizarre, however... which is where this supplement comes in!
The following entries are unusual things to find in a goblin market. From parts and pieces of legendary creatures, to obscure emotions barely named in the mortal world, to idioms made material, the following items are meant to add flavor to your markets, and to give your players a sense that they really are exploring a place beyond the ken of mortals.
This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.
Here are some sample results:
- A jar full of what appears to be black and green beetles lightly vibrates on a table. Those who bend down and look closely at the creatures find they have a pattern on their shells that looks like a disapproving face. Those who open the lid of the jar and let the bugs out hear the sound of scoffing in their beating wings, and those who listen will hear a thousand tiny criticisms in the beetles' voices. From someone's fashion, to their makeup, to their body and even what they're doing with their lives, everything is a subject of criticism to these creatures. Hum bugs are a terrible thing to encounter, and particularly mean-spirited people will sometimes let them loose at parties to ruin the guests' evening.
- A strange, hodgepodge medical kit with a battered lid sits on a hobgoblin's blanket. The kit is carved from wood, it has a mismatched pair of hinges and it closes with a simple clasp. Opening the medical kit reveals several sections inside, each one filled with different supplies. There are small pots of ointment, each of which smells worse than the last, and while the bandages are soft and clean, those who apply them notice that derogatory messages and insults appear in their bloodstains. It adds insult to injury, but at least it's available at a reasonable price.
- Coated in a thin layer of old dust, this cologne bottle sits on a low shelf that's easy to overlook if one isn't careful. A simple whiff of this cologne brings back the smells of those who have been gone so long that the memories surrounding them have begun to go gray. It reminds one of a departed grandfather's aftershave, a lost father's fresh sweat, a mother's perfume or even the bubblegum laugh of a child taken before their time... because of this, every individual will smell something different.
- These bitter-smelling cubes of pressed powder are the color of a dark storm cloud, but each of them is run through with a lightning strike of pure electric white. Meant to be added to hot water, tea or even coffee, a cube adds a unique feeling to every sip. Every sip fills the drinker with the sensation that they have gone too far, crossed a line or somehow said something that cannot be unsaid, or done something that cannot be undone. The handwritten label next to the bin of cubes says they're called rasque.
- An eye dropper lays on its side, filled with a glimmering liquid. Keir, as the label says this material is called, brings clarity without pleasure. When dripped into one's eyes, it allows them to look back at their own memories, seeing them from a more removed perspective that casts everything in a harsh, pedestrian light. Keir makes beloved memories feel off and uncanny, stripping them of their emotions so it feels like the viewer is taking a tour of a museum rather than reliving something that actually happened to them, personally.
Two pages are the front and rear covers, three the front matter and half is ads.
Posted: Sat, 28 Mar 10:17:49 CDT
Tengu
Tengu is a monster supplement for 5e that presents tengu as disciplined mountain ascetics rather than chaotic trickster spirits. These warriors embody mastery of motion, precision, and battlefield awareness, testing the arrogance of those who trespass upon their sacred peaks.
The intent of this product is mechanical clarity and encounter identity rather than simple stat escalation. The ladder progresses from CR 1 through CR 10, moving from young initiates learning aerial discipline to legendary daitengu masters who command the wind itself. Each rung reinforces the central doctrine of tengu combat: positioning, restraint, and precise strikes.
Tengu forces are designed to control the battlefield rather than overwhelm it. Lower ranks emphasize agility and aerial mobility, while higher ranks manipulate wind currents and punish reckless movement. A tengu encounter should feel swift, controlled, and deliberate, where every mistake is answered with elegant precision.
Cultural lore and historical explanation are intentionally minimal. Whether these tengu guard ancient shrines, test wandering warriors, or defend sacred mountain paths is left to the GM. These stat blocks are tools. The discipline of the wind is yours to shape.
The Tengu
Tengu are martial ascetics of the high mountains, defined by discipline, pride, and mastery of movement. Their training emphasizes patience, precision, and the ability to control space rather than brute force.
Tengu encounters emphasize mobility, aerial advantage, and punishing overextension. Warriors reposition constantly, isolate vulnerable enemies, and strike with precise timing. As tengu masters rise in rank, their control of the battlefield grows stronger, bending wind and movement to their will.
A force of tengu should feel like a disciplined martial order — swift, precise, and impossible to pin down.
Tengu Roster
Tengu Initiate (CR 1): Young ascetic-in-training using speed and mobility to test enemies and control engagement.
Karasu Tengu Skirmisher (CR 2): Crow-featured aerial warrior who strikes from above and withdraws before retaliation.
Tengu Duelist (CR 4): Sword-focused martial adept who excels in single combat and punishes distracted foes.
Tengu Wind Adept (CR 6): Manipulator of air currents who disrupts formations and controls battlefield positioning.
Tengu Shrine Guardian (CR 8): Veteran temple protector combining aerial agility with disciplined defensive mastery.
Daitengu Sky Master (CR 10): Great tengu master of wind and martial discipline who dictates engagement range and humiliates the overconfident.
Posted: Sat, 28 Mar 10:17:44 CDT
Tengu
Tengu is a monster supplement for 5e that presents tengu as disciplined mountain ascetics rather than chaotic trickster spirits. These warriors embody mastery of motion, precision, and battlefield awareness, testing the arrogance of those who trespass upon their sacred peaks.
The intent of this product is mechanical clarity and encounter identity rather than simple stat escalation. The ladder progresses from CR 1 through CR 10, moving from young initiates learning aerial discipline to legendary daitengu masters who command the wind itself. Each rung reinforces the central doctrine of tengu combat: positioning, restraint, and precise strikes.
Tengu forces are designed to control the battlefield rather than overwhelm it. Lower ranks emphasize agility and aerial mobility, while higher ranks manipulate wind currents and punish reckless movement. A tengu encounter should feel swift, controlled, and deliberate, where every mistake is answered with elegant precision.
Cultural lore and historical explanation are intentionally minimal. Whether these tengu guard ancient shrines, test wandering warriors, or defend sacred mountain paths is left to the GM. These stat blocks are tools. The discipline of the wind is yours to shape.
The Tengu
Tengu are martial ascetics of the high mountains, defined by discipline, pride, and mastery of movement. Their training emphasizes patience, precision, and the ability to control space rather than brute force.
Tengu encounters emphasize mobility, aerial advantage, and punishing overextension. Warriors reposition constantly, isolate vulnerable enemies, and strike with precise timing. As tengu masters rise in rank, their control of the battlefield grows stronger, bending wind and movement to their will.
A force of tengu should feel like a disciplined martial order — swift, precise, and impossible to pin down.
Tengu Roster
Tengu Initiate (CR 1): Young ascetic-in-training using speed and mobility to test enemies and control engagement.
Karasu Tengu Skirmisher (CR 2): Crow-featured aerial warrior who strikes from above and withdraws before retaliation.
Tengu Duelist (CR 4): Sword-focused martial adept who excels in single combat and punishes distracted foes.
Tengu Wind Adept (CR 6): Manipulator of air currents who disrupts formations and controls battlefield positioning.
Tengu Shrine Guardian (CR 8): Veteran temple protector combining aerial agility with disciplined defensive mastery.
Daitengu Sky Master (CR 10): Great tengu master of wind and martial discipline who dictates engagement range and humiliates the overconfident.
Posted: Sat, 28 Mar 09:21:54 CDT
BIO-HAZARD SPECIALIST: A Guide to Extraction and Containment
A 5th Edition Artificer Supplement
"There are places where magic brings no light, only infection."
When the sewers of Baldur’s Gate spit out horrors that the city guards fear to face, and the Black Network needs to sanitize their alchemical tracks, they call the Biological Containment Specialists. This is not a guide for heroes seeking glory; it is for professionals who measure success by the integrity of their brass filters and the pressure of their tools.
Step into the boots of an urban eradicator and learn to transform a monster’s carcass into your greatest arsenal. In this world, a beast’s danger does not end when it stops breathing.
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WHAT YOU WILL FIND IN THIS VOLUME
New Artificer Subclass: Master the Biological Containment Specialist, a technical combatant who dominates the battlefield with chemical injections and corrosive mists.
The Extraction & Refining System: Utilize detailed rules for harvesting glands, acids, and toxins from fallen creatures using the specialized Carcass Extraction Kit.
Downtime Mechanics: Learn the art of stabilization and hybridization to turn unstable raw fluids into permanent, deadly inventory items.
Unique Technical Gear: Equip yourself with specialized tools like the Grooved Inoculation Blade, the Chemiluminescence Lantern, and Hydrophobic Traction Boots.
The Silas Vane Dossier: Follow the "Incident at Sublevel 4" and utilize a complete Level 5 Character Sheet for the veteran eradicator, Silas Vane.
Biological Catalog: A tactical guide to extracting resources from classic 5E creatures, from Fire Beetles to Carrion Crawlers.
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Bio-Alchemy in Action: What You Can Harvest
Imagine the possibilities deep within a damp dungeon, where every fallen monster becomes a new tool in your arsenal :
Luminescent Bile (Fire Beetle): You can extract this from a Fire Beetle to mark an invisible enemy, making them glow intensely and ensuring your allies have Advantage to hit them in the darkness .
Neurotoxic Serum (Giant Spider): You can harvest this from a Giant Spider to paralyze an agile opponent's nerves, reducing their speed and preventing them from escaping your reach.
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Artificial Intelligence utilized for translations, text revisions, etc.
Posted: Sat, 28 Mar 08:57:49 CDT
Legenda we Mgle to gra, która łączy klasyczne elementy fantasy z baśniowym klimatem i silnym naciskiem na wspólne opowiadanie historii.
Jeśli szukasz gry fabularnej, która pozwala tworzyć opowieści przypominające dawne legendy, ludowe podania i mroczne baśnie – właśnie ją znalazłeś.

JEDNOOSOBOWA PRZYGODA W FORMIE KOMIKSU
Oddajemy w Twoje ręce jednoosobową przygodę w formie komiksu, która nauczy Cię, jak grać w Legendę we Mgle.
WITAJ W KRAINIE DOLIN!
Wyrusz do przepełnionej tajemnicami krainy Dolin i poznaj Legendę we Mgle dzięki interaktywnemu, komiksowemu wprowadzeniu do jej zasad i świata.
Ten samouczek prowadzi Cię krok po kroku – z każdą stroną odkrywasz nowe mechaniki, jednocześnie biorąc udział w angażującej historii. Podejmuj decyzje, wpływaj na rozwój wydarzeń i ucz się zasad w naturalny, immersyjny sposób.
GRA FABULARNA DLA KAŻDEGO!
Niezależnie od tego, czy dopiero zaczynasz swoją przygodę z grami fabularnymi, czy po prostu ciekawi cię świat Legendy we Mgle, ten darmowy komiks pozwoli Ci doświadczyć niezwykłej przygody.
Wszystko, czego potrzebujesz, to dwie sześciościenne kości i chęć jej przeżycia.
Pobierz i zacznij grać już teraz – zupełnie za darmo.

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