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Posted: Thu, 04 Jun 19:54:17 CDT
THE DEMO!
Watchtower is a campaign based skirmish battles game. Designed for one or more players, with rules for adding or removing players esily as each campaign goes on.
Fight against the undead, gnolls, and eldritch aboninations as they invade the area. Your goal: rescue survivors, maintain your supplies, and take out key leadership among the enemy.
Run missions to get your jobs done, carefully assigning your company characters to dangerous tasks. After missions have been completed a caravan will arrive to provide options for your Watchtower's continued survival.
Build new features on to your tower with materials you scrounge.
Recruit and train survivors so that they can join your cause.
Recover magical relics to empower your tower's defenses or trade with caravans for additional purchasing power.
Maintain a company of characters as they struggle against the darkness. Add new members, lose them as casualties, equip them with proper tools, and make them more powerful with experience points!
Posted: Thu, 04 Jun 18:56:05 CDT
TEENAGE MUTANT CAPYBARA SAMURAIS
You are a team of mutated capybaras, trained in the way of the samurai by an ancient snapping turtle, protecting the down-at-the-heels port city of Rivergate from biker gangs, exiled interdimensional warlords, and the occasional crisis of teenage self-doubt. Your dojo is a storm drain. Your van is a 1970s Econoline with a Rising Sun paintjob. Your problems are mostly social. Your enemies are mostly not.
Teenage Mutant Capybara Samurais is a lightweight RPG hack of John Harper's Lasers & Feelings, designed for fast mutant-team adventures. It's ideal for a one-shot game where you create characters in minutes, roll up a random adventure, and start playing immediately. No prep. No page-flipping. No two-hour character generation.
Inspired by Teenage Mutant Ninja Turtles, Biker Mice from Mars, Street Sharks, and every other show where animals with weapons protected a neighborhood from people who deserved it.
Includes:
- The full rules in a one-page-RPG-sized package
- A complete worked example: 1986 Rivergate City, Master Mossback, and the storm drain dojo
- Four ready-to-play pre-gen capybara samurais: Ember-Tide, Reedwalker, Stillwater, and Floodmark
- The Ronin Wagon, the team's signature vehicle
- Two ready-to-run villains: Iron Tusk, warthog biker warlord; and Korrox the Undeposed, exiled techno-warlord from Dimension Q
- A GM adventure generator for instant one-shots
The system is designed for any mutant-team setting you can imagine. The capybaras are the worked example. You can play them as-is, or use the framework to build your own crew: mutant gators, cybernetic raccoons, radioactive otters, whatever.
Teenage Mutant Capybara Samurais is licensed under a CC BY-NC-SA 4.0 license: https://creativecommons.org/licenses/by-nc-sa/4.0/
Based on Lasers & Feelings by John Harper. See more of John's games at http://www.onesevendesign.com.
Posted: Thu, 04 Jun 17:37:20 CDT
| This special bundle contains the following titles: |
| 100 Oddities for a Wizard's Tower [Revised, Updated & Expanded Edition] Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to “100 Oddities for a Wizard’s Tower,” a volume in Skirmisher Publishing’s bestselling series of system-free sourcebooks designed to help develop fun and engaging stories and to enhance encounters with compelling curiosities! Oddities are things that stand out from the ordinary, and good ones awaken curiosity and creativity in player and storyteller alike, adding interest to encounters, or even creating them out of nothing. Oddities may clutter a shelf, or lie forgotten in a corner, but they are not defined by where they are so much as what they are, which leads one to wonder why they are. A forgotten plate with a serving of dessert is not an Oddity in and of itself. When investigation determines that the dessert has been turned to stone, however, characters start to look around —... |
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| Black Hat Magic Regular price: 0 Bundle price: 0 Format: PDF |
Advanced computer and magic users share many traits, including their eccentric natures, propensity to recluse themselves, and shared taste for comfortable clothing. It stands to reason therefore, that if the respective users of these arcane skills share personality traits, that they might use their abilities in similar ways as well. One phenomenon that makes for a fascinating study, but lacks a magical counterpart in any games we are familiar with, is computer malware. This publication explores the various types of malware and, with a little creativity, attempts to describe what the magical varieties might look like, and, finally, provides a “Spell Hacker” prestige class as an example of how to make use of these concepts. ... |
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| Magic of the Old West Regular price: 0 Bundle price: 0 Format: PDF |
In the 19th century, the American West was marked by booming technology, polarized political beliefs, territorial skirmishes, racial conflict, Civil War, and continuous expansion. This era also brought to the West an influx of other peoples — along with their religious, spiritual, and magical traditions — adding to the cultures of the indigenous Native Americans ones from Europe, China, Mexico, Central America, and Africa. These disparate influences combined with geographical isolationism and the country’s powerful, nearly raw power to alter many rituals and practices and make them uniquely American. This supplement to the Gold-bestselling Cthulhu Live 3rd Edition live-action role-playing game of Mythos horror introduces eight magic traditions, a new spell for each, and new... |
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| Six Spells: Alchemists Regular price: 0 Bundle price: 0 Format: PDF |
Alchemists are magical practitioners who specialize in transforming one sort of thing into another. While many fantasy games refer to characters of this sort, few actually put their abilities into game terms and, with that in mind, following are six spells to help those game masters and players who wish to create magic users with alchemical abilities. Some are very powerful but are also time-intensive and expensive. A couple may have significant impacts on setting designs as well. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with ... |
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| Six Spells: Blood Regular price: 0 Bundle price: 0 Format: PDF |
Many believe blood magic is solely the purview of necromancers and sorcerers, but these wizards were not the first to use it, and Druids and other nature priests understood for far longer that life comes from death. This mini-publication contains six blood-oriented spells — Blood Harvest, Blood Spawn, Butcher’s Cure, Cleanse the Water, Death Brings Life, and Egg Sacrifice — compatible with any games using the OGL/d20 system. Many are designed to model the sorts of powers traditionally associated with divine spellcasters who support and protect specific areas or communities.... |
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| Six Spells: Festivities Regular price: 0 Bundle price: 0 Format: PDF |
Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations). "Six Spells: Festivities" is stat'ed for the "Basic version of the d20/OGL game system and can be used as-is or easily adapted for any RPGs using the same core rules. ... |
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| Six Spells: Kobolds Regular price: 0 Bundle price: 0 Format: PDF |
Kobolds are the weakest of the humanoid races and the magic of their witch doctors is one of the reasons that they manage to survive the onslaught of predators, adventurers and other humanoids. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ... |
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| Six Spells: Lizardfolk Regular price: 0 Bundle price: 0 Format: PDF |
Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ... |
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| Six Spells: Monster-Making Regular price: 0 Bundle price: 0 Format: PDF |
This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ... |
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| Six Spells: Mythos Regular price: 0 Bundle price: 0 Format: PDF |
“Mythos” is a word that evokes a certain ilk of horror that emphasize humanity’s utter isolation and inconsequence in a monstrous, unforgiving universe, in which things do go bump in the night and humans are the food or playthings of terrible entities. Most of those initial stories came directly from author H.P. Lovecraft, but other writers of his era used the Mythos with his permission and put their own stamp on this subgenre of early 20th century horror. Accordingly, the spells that appear here were inspired not just by the tales Lovecraft, but also by the work of Clark Ashton Smith. They touch on the wrongness of reality, on the ability of cultists to bend and warp it, and on humanity’s blindness to these things. This mini-publication contains six Mythos spells — Awaken Idol, Create ... |
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| Six Spells: Orcs Regular price: 0 Bundle price: 0 Format: PDF |
The gods of the Orcs have created spells for their people that revolve around combat and Elves and those presented here are but a tiny sample of their creations. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ... |
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| ~ Gnoll Crocuta Spells ~ Regular price: 0 Bundle price: 0 Format: PDF |
The Gnoll Crocuta is a highly detailed, 10-level OGL v.3.5 prestige class that is presented in the Skirmisher Publishing adventure sourcebook Tests of Skill. This publication has been created both for use by owners of that publication and by people who might enjoy introducing some of the often-dark spells available to Crocutaea into their own campaigns. It contains 13 new spells, all of which originally appeared in Skirmisher’s OGL book Warriors but which have been updated and revised here. Tests of Skill is designed to entertain and challenge players through scenarios and encounters that can be overcome optimally through role-playing, skill use, and diplomacy. While traditional hack-and-slash techniques can be used to complete portions of... |
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| Special bundle price: | 0 |
| Savings of: | 0 (69%) |
Posted: Thu, 04 Jun 17:24:32 CDT
Inside a hidden cartographer’s lair, you discover an enchanted globe — and the moment it activates, the entire table transforms into a living miniature world of the Two Kingdoms, pulling the players inside
Miniature heroes must survive chaotic trials set by the evil wizard Tar-Tar
Their journey spans two absurd challenges — a deadly maze-river and an insult-filled hedge maze, followed by a bizarre bake-off where a living Mimic Pie is born from a cursed recipe. Every choice shapes the fate of the toy world, leading to multiple possible outcomes of chaos, collapse, or whimsical prosperity
- 🗺️ A magical tabletop adventure inside a cartographer’s hidden lair
- 🧙♂️ Two bizarre mini-games with absurd fantasy humor
- 🎭 Player choices shape the fate of the toy world
Posted: Thu, 04 Jun 17:18:30 CDT
Grimdark Villain Motivations contains 100 dark and compelling reasons for villains to commit terrible deeds, helping Game Masters create antagonists with depth beyond simple evil. Roll once for a core driving force, or roll multiple times to combine ambitions, obsessions, fears, and desires into complex villains whose actions feel believable, tragic, or terrifying.
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Posted: Thu, 04 Jun 17:02:38 CDT

The Soul of Trickery is our latest quarterly book that ties into Nat19's setting, Somnus Domina. It revisits the content of Luxus's Guide to Kits'adria, both updating old content within it and adding copious amounts of new content on top. The final book is 150 pages, and will be crowdfunded on BackerKit on July 1st, then digital delivery will happen here on DriveThruRPG immediately after! Please check it out!

THIS PREVIEW CONTAINS
1 background
5 subraces
5 subclasses
9 spells
7 items and artifacts
7 monsters/npcs
This guide is available as a free preview, but if you like what’s included, please check out the BackerKit by July 1st and help take this book as far as it can go!

Posted: Thu, 04 Jun 16:49:27 CDT
Our team voted for 2026 to make Catacombs as a primary focus. This set is the result of that choice and our continuing effort to expand our Catacombs terrain with OpenLOCK base options. We made our bones with Catacombs and it was one of the first sets that brought us fans. The work will continue, at least until we receive an acceptance letter from from the École des Mines de Paris.
Thank you for your support of Aether Studios. We can’t tell you how much we appreciate the place you’ve saved for us at your table.












Posted: Thu, 04 Jun 16:21:19 CDT
This is the Demiplane NEXUS version of this product.
Find the PDF here.
A Murder of New 5th Edition Monsters!
WIZARD: “It says it used to be a dragon of the outer darkness...”
FIGHTER: “What does that even mean? Used to be? What is it now? Does anyone else speak Draconic?”
WIZARD: “It says you are not sufficiently respectful to its dragon nature. It says... Run?”
FIGHTER: “Run? In this armor?”
DM: “FWOOOOSH!"
Inside Tome of Beasts 2, you’ll find monsters for almost every location your heroes might journey: from farmlands to forests, dungeons to deserts, and bustling cities to fantastical planar realms—with an emphasis on dungeons and the underworld! Tome of Beasts 2brings you more than 400 new monsters including:
- Angelic enforcers and avalanche screamers
- Imperial dragons and swordbreaker skeletons
- Kami and clockwork tigers
- Void drakes and zombie dragons
- Death vultures and demon lords
- Swamp nagas and magma octopuses
- Chameleon hydras and shriekbats
- Walled horrors and wraith bears!
Keep your players surprised, entertained, and terrified with all-new opponents they’ve never seen before—and won’t ever see coming!
FULLY COMPATIBLE WITH THE 5TH EDITION OF THE WORLD’S FIRST ROLEPLAYING GAME!
To expand your Tome of Beasts 2 experience, check out the Tome of Beasts 2 Lairs book, with encounters featuring monsters from the TOB2!

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Posted: Thu, 04 Jun 16:21:07 CDT
This is the Demiplane NEXUS version of this product.
Find the PDF here.
A Horde of New 5th Edition Monsters!
DM: "A collection of hundreds of eyes floats down the corridor toward you, dripping caustic fluid that sizzles when it hits the ground. What do you do?" PLAYER: "I retire and become a farmer."
Whether you need dungeon vermin or world-shaking villains, the Tome of Beasts 1 (2023 edition) has it. This book presents more than 400 foes suitable for any campaign setting—from tiny drakes and peculiar spiders to demon lords and ancient dragons. Tome of Beasts 1 introduces new foes and upgrades monsters that originally appeared in Tome of Beasts, including:
- Full errata and streamlined mechanics to make monsters even more playable
- 11 all-new creatures like the ashwalker, planewatcher, and the ancient cave dragon
- Expanded tables by creature type and terrain
- New monster art—and much more!
Give your players encounters they won't soon forget. Now easier to run than ever!

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Posted: Thu, 04 Jun 16:20:49 CDT
This is the Demiplane NEXUS version of this product.
Find the PDF here.
All the Monsters You Need for a Valiant Adventure!
The Monster Vault contains over 400 monsters for the Tales of the Valiant roleplaying game and all the guidance you need as a Game Master to run encounters with those monsters!
In this book, you’ll find:
- Classic fantasy monsters, such as ogres, dragons, water elementals, and giants.
- New monsters suitable for any fantasy or science fantasy world, such as ambush hags, virtuoso liches,
fey guardians, mechadrons, and robots. - New terrors from the ever-corrupting Void, such as voidlings, star crows, crimson jellies, and the mighty void dragon.
The Monster Vault also contains all the information a Game Master needs to create encounters with monsters, including monster roles and tactics, and it includes optional rules for Game Master Doom points and for characters wanting to harvest monsters for unique crafting and spell components.

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Posted: Thu, 04 Jun 16:19:43 CDT
This is the Demiplane NEXUS version of this product.
Find the PDF here.
Join the Ranks of the Valiant!
Every adventure needs a beginning. Start your own tale in an infinite universe of high fantasy adventure with the Tales of the Valiant Player’s Guide! Within these pages, a trove of knowledge lies ready, waiting for the valiant to claim it!
- Make your own unique and legendary hero with the new Lineage and Heritage system.
- Select Talents and Backgrounds that make your hero truly stand apart.
- Master improved spellcasting and martial abilities to ensure every hero stands tall in a fight!
- Explore new downtime, exploration and social encounter rules to expand your game beyond the dungeon.
- Learn a streamlined, 5E-compatible ruleset with unique mechanics to increase both risk and reward.
Tales of the Valiant is a Black Flag Roleplaying Game from Kobold Press. Gather your friends and journey together across a labyrinth of worlds in search of adventure!

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Posted: Thu, 04 Jun 16:04:32 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.




