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Posted: Mon, 19 Jan 04:25:06 CST
A useful pack of plain terrain battle maps and tokens to create bespoke wild layouts!
Gridded & Ungrissed Terrain Maps - 40 Map tiles
50+ Tokens

Perfect for building your own wild RPG maps, the Terrain Set maps & tokens are deigned to be a "build your own Battle Map" kit, combining to create unique layouts for your bespoke maps.

Posted: Mon, 19 Jan 02:40:19 CST

Foundry VTT Loot Generator module for automatically generating dynamic scrounging items based on environment and equipping them into the player's inventories in Twilight: 2000.
This expansion was created to quickly generate more interesting scrounging results from a dynamic set of rolltables.
This expansion includes several hundreds of new items and handpainted images while also utilizing the default items in the core modules.
The included Foundry VTT module lets the referee and players easily generate more controlled scrounging results based on area and preferences.
Features:
- Foundry VTT module included
- Automated Scrounging generator for Twilight: 2000 4th edition
- Advanced scrounging with different algorithms for different areas.
- Customizable Junk amount percentage.
- Fully customizable rolltables. Add/Remove and Modify all results.
- 200+ new items and handpainted illustrations
- Enhanced spare parts scrounging.
- Automatically equips scrounging characters with the found items
- Randomized ammo count.
- Randomized Reliability for rolled gear and weapons.
- Automatically marks broken items and initiates a repair dialog when clicked.
- Automatic repair dialog that consumes selected spare parts and applies specialties.




Requirements:
- Foundry VTT v13+
- Twilight: 2000 4th edition System
- Twilight: 2000 4th edition Module
Installation:
Install the included module, activate and import all of the item, rolltables and macro compendiums to access the Loot Generator.
Select an actor on a battlemap and click the Loot hotkey to initiate the Loot Generator.
You may also initiate an automated repair dialog by clicking on broken items.
Enjoy!
Posted: Mon, 19 Jan 01:22:19 CST
The Miscellany of Many Things comprises almost 200 System Neutral Campaign Components—personalities, items, adventure locations and more—taken from Raging Swan Press’s Sunday Supplement.
If you need a starting point for your imagination and inspiration, the Miscellany of Many Things is for you.
The entire contents of this book are available free on our blog. Sign up for the GM's Sunday Supplement for more of the same.
The Miscellany of Many Things is a System Neutral book. The download for this book comprises the Miscellanies PDF and the individual markdown files for all the Campaign Components featured therein.
Posted: Mon, 19 Jan 00:44:58 CST
Frontier Jobs: The Road That Keeps Disappearing (Extended)
An Extended Frontier Job for Saloons & Outlaws™
Posted: Mon, 19 Jan 00:37:21 CST
This is a paper model for TRPG and wargame!
Easy to build: only knife, glue, ruler and cutting mat are required
Ready to print: download the PDF then print the file
Enjoy!
Posted: Sun, 18 Jan 22:49:59 CST
| This special bundle contains the following titles: |
| Quests of Doom 4: A Little Knowledge (PF) Regular price: 0 Bundle price: 0 Format: PDF | A Little Knowledge by Tom Knauss
A Little Knowledge is a 5th-level adventure that takes the PCs across the Stoneheart
Mountains onto the forbidding Feirgotha Plateau to investigate the myths and tales surrounding the ancient and presumably deserted Library of Arcady. The PCs soon discover that the venerable building is not as abandoned as originally believed, and its unusual caretaker keeps more terrible secrets than any of its fabled lost writings.... | |
| Quests of Doom 4: A Midnight Council of Quail (PF) Regular price: 0 Bundle price: 0 Format: PDF | A Midnight Council of Quail by Lance Hawvermale
A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ... | |
| Quests of Doom 4: Awakenings (PF) Regular price: 0 Bundle price: 0 Format: PDF | Awakenings by Steve Winter
Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ... | |
| Quests of Doom 4: Between a Rock and a Charred Place (PF) Regular price: 0 Bundle price: 0 Format: PDF | Between a Rock and a Charred Place by Tom Knauss
Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one of the dwarves’ old enemies and a traitor in their foes’ midst. The dwarves’ dominance over the region and very survival hangs in the balance if the PCs cannot thwart the monsters’ ambitious plans. ... | |
| Quests of Doom 4: Cave of Iron (PF) Regular price: 0 Bundle price: 0 Format: PDF | Cave of Iron by Steve Winter
Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers to investigate her problems. ... | |
| Quests of Doom 4: Desperation of Ivy (PF) Regular price: 0 Bundle price: 0 Format: PDF | Desperation of Ivy by Lance Hawvermale
The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ... | |
| Quests of Doom 4: Fishers of Men (PF) Regular price: 0 Bundle price: 0 Format: PDF | Fishers of Men
Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly carnage leaves even the most seasoned adventurers shaken to the core, as they witness firsthand and may personally experience what it feels like when the tables turn against humanity. ... | |
| Quests of Doom 4: Forgive and Regret (PF) Regular price: 0 Bundle price: 0 Format: PDF | Forgive and Regret by Tom Knauss
Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants of his long-deceased conspirators — and an entire region — in his crosshairs. ... | |
| Quests of Doom 4: God of Ore (PF) Regular price: 0 Bundle price: 0 Format: PDF | God of Ore by Tom Knauss
God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries are not what they first appear to be. ... | |
| Quests of Doom 4: In the Time of Shardfall (PF) Regular price: 0 Bundle price: 0 Format: PDF | In the Time of Shardfall by Michael Curtis
In the Time of Shardfall is an open “seek and destroy” adventure intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive at the characters’ current era. The prison, an enchanted pane of obsidian called the Akaata, fractures upon arrival, breaking into several shards that fall to the land below. Soon, the prehistoric menaces trapped within wander out of their broken prison to threaten the realm. The characters must search for the five shards and destroy them and their former prisoners, then confront the now-free proto-drag... | |
| Quests of Doom 4: Nightstone Keep (PF) Regular price: 0 Bundle price: 0 Format: PDF | Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level)
This location-based adventure is centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). The characters will be able to explore the ruins of the keep, which have become a plant colony, and attempt to wrest a powerful treasure from the clutches of the araunglyd, a gigantic sentient fungus. The araunglyd will attempt to thwart the players at every turn, using its drone-like minions to harass and hinder them as they go. ... | |
| Quests of Doom 4: Pictures at an Exhibition (PF) Regular price: 0 Bundle price: 0 Format: PDF | Pictures at an Exhibition by Dennis Sustare
Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These excursions involve fighting and puzzle solving to survive. The adventure originally was written for play at NTRPGCon 2012. ... | |
| Quests of Doom 4: The Covered Bridge (PF) Regular price: 0 Bundle price: 0 Format: PDF | The Covered Bridge by Kevin Wright
The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The characters are only the latest in a long line of the spectre’s victims. ... | |
| Quests of Doom 4: The Hunter's Game (PF) Regular price: 0 Bundle price: 0 Format: PDF | The Hunter's Game by Tom Knauss
The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies never return from their excursions to the Answin Hunting Lodge, the PCs must investigate their mysterious disappearances. The journey leads them into the figurative heart of darkness, taking them not only deeper into the dreadful Dyrgalas, but also plunging them into the harrowing abyss of hatred and greed. ... | |
| Quests of Doom 4: The Missing Pin (PF) Regular price: 0 Bundle price: 0 Format: PDF | The Missing Pin by Alex Kammer
The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote area along any major river that sees significant barge traffic.... | |
| Quests of Doom 4: War of Shadows (PF) Regular price: 0 Bundle price: 0 Format: PDF | War of Shadows by Tom Knauss
War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning the citadel and opening a beachhead for invasion into the Stoneheart Mountains. ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (10%) |
Posted: Sun, 18 Jan 22:36:43 CST
| This special bundle contains the following titles: |
| Quests of Doom 4: A Little Knowledge (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | A Little Knowledge by Tom Knauss
A Little Knowledge is a 5th-level adventure that takes the PCs across the Stoneheart
Mountains onto the forbidding Feirgotha Plateau to investigate the myths and tales surrounding the ancient and presumably deserted Library of Arcady. The PCs soon discover that the venerable building is not as abandoned as originally believed, and its unusual caretaker keeps more terrible secrets than any of its fabled lost writings.... | |
| Quests of Doom 4: A Midnight Council of Quail (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | A Midnight Council of Quail by Lance Hawvermale
A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ... | |
| Quests of Doom 4: Awakenings (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | Awakenings by Steve Winter
Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ... | |
| Quests of Doom 4: Between a Rock and a Charred Place (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | Between a Rock and a Charred Place by Tom Knauss
Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one of the dwarves’ old enemies and a traitor in their foes’ midst. The dwarves’ dominance over the region and very survival hangs in the balance if the PCs cannot thwart the monsters’ ambitious plans. ... | |
| Quests of Doom 4: Cave of Iron (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | Cave of Iron by Steve Winter
Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers to investigate her problems. ... | |
| Quests of Doom 4: Desperation of Ivy (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | Desperation of Ivy by Lance Hawvermale
The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ... | |
| Quests of Doom 4: Fishers of Men (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | Fishers of Men by Tom Knauss
Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly carnage leaves even the most seasoned adventurers shaken to the core, as they witness firsthand and may personally experience what it feels like when the tables turn against humanity. ... | |
| Quests of Doom 4: Forgive and Regret (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | Forgive and Regret by Tom Knauss
Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants of his long-deceased conspirators — and an entire region — in his crosshairs. ... | |
| Quests of Doom 4: God of Ore (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | God of Ore by Tom Knauss
God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries are not what they first appear to be. ... | |
| Quests of Doom 4: In the Time of Shardfall (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | In the Time of Shardfall by Michael Curtis
In the Time of Shardfall is an open “seek and destroy” adventure for Swords & Wizardry Complete intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive at the characters’ current era. The prison, an enchanted pane of obsidian called the Akaata, fractures upon arrival, breaking into several shards that fall to the land below. Soon, the prehistoric menaces trapped within wander out of their broken prison to threaten the realm. The characters must search for the five shards and destroy them and their former prisoners, then confront the now-free proto-... | |
| Quests of Doom 4: Nightstone Keep (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level)
This location-based adventure is centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). The characters will be able to explore the ruins of the keep, which have become a plant colony, and attempt to wrest a powerful treasure from the clutches of the araunglyd, a gigantic sentient fungus. The araunglyd will attempt to thwart the players at every turn, using its drone-like minions to harass and hinder them as they go. ... | |
| Quests of Doom 4: Pictures at an Exhibition (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | Pictures at an Exhibition by Dennis Sustare
Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These excursions involve fighting and puzzle solving to survive. The adventure originally was written for play at NTRPGCon 2012. ... | |
| Quests of Doom 4: The Covered Bridge (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | The Covered Bridge by Kevin Wright
The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The characters are only the latest in a long line of the spectre’s victims. ... | |
| Quests of Doom 4: The Hunter's Game (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | The Hunter's Game by Tom Knauss
The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies never return from their excursions to the Answin Hunting Lodge, the PCs must investigate their mysterious disappearances. The journey leads them into the figurative heart of darkness, taking them not only deeper into the dreadful Dyrgalas, but also plunging them into the harrowing abyss of hatred and greed. ... | |
| Quests of Doom 4: The Missing Pin (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | The Missing Pin by Alex Kammer
The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote area along any major river that sees significant barge traffic.... | |
| Quests of Doom 4: War of Shadows (Swords and Wizardry) Regular price: 0 Bundle price: 0 Format: PDF | War of Shadows by Tom Knauss
War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning the citadel and opening a beachhead for invasion into the Stoneheart Mountains. ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (10%) |
Posted: Sun, 18 Jan 22:20:21 CST
| This special bundle contains the following titles: |
| Quests of Doom 4: A Little Knowledge (5e) Regular price: 0 Bundle price: 0 Format: PDF | A Little Knowledge by Tom Knauss
A Little Knowledge is a 5th-level adventure that takes the PCs across the Stoneheart
Mountains onto the forbidding Feirgotha Plateau to investigate the myths and tales surrounding the ancient and presumably deserted Library of Arcady. The PCs soon discover that the venerable building is not as abandoned as originally believed, and its unusual caretaker keeps more terrible secrets than any of its fabled lost writings.... | |
| Quests of Doom 4: A Midnight Council of Quail (5e) Regular price: 0 Bundle price: 0 Format: PDF | A Midnight Council of Quail by Lance Hawvermale
A Midnight Council of Quail is an adventure for 4–6 characters of 3rd to 5th level where the characters explore a village to locate the lair of a monstrous murderer — but the villagers don’t want the murderer to be discovered. ... | |
| Quests of Doom 4: Awakenings (5e) Regular price: 0 Bundle price: 0 Format: PDF | Awakenings by Steve Winter
Awakenings is an adventure intended for characters from 1st to 3rd level. The adventure starts the night a meteor streaks overhead. This heralds events that plunge the characters into a fairy tale (talking, anthropomorphic animals) tinged with elements of cosmic horror (a malignant alien intelligence from the stars). ... | |
| Quests of Doom 4: Between a Rock and a Charred Place (5e) Regular price: 0 Bundle price: 0 Format: PDF | Between a Rock and a Charred Place by Tom Knauss
Between a Rock and a Charred Place is a 7th-level adventure that thrusts the PCs into the middle of an epic confrontation between the dwarves of the Stoneheart Mountains and the hobgoblins just beyond their borders. Under their new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one of the dwarves’ old enemies and a traitor in their foes’ midst. The dwarves’ dominance over the region and very survival hangs in the balance if the PCs cannot thwart the monsters’ ambitious plans. ... | |
| Quests of Doom 4: Cave of Iron (5e) Regular price: 0 Bundle price: 0 Format: PDF | Cave of Iron by Steve Winter
Cave of Iron is an adventure intended for characters of 1st to 3rd level. The town of Hillfort has a thriving copper and iron mining business known as the Hardshale Mine. The monthly wagon train from the mine is three weeks overdue and riders sent to investigate are now four days overdue. Now the mayor of Hillfort is looking for some capable adventurers to investigate her problems. ... | |
| Quests of Doom 4: Desperation of Ivy (5e) Regular price: 0 Bundle price: 0 Format: PDF | Desperation of Ivy by Lance Hawvermale
The Desperation of Ivy is an adventure for 4 to 6 characters of levels 3-5 who are tasked with adventuring the ivy-choked Coltherstone Hold. ... | |
| Quests of Doom 4: Fishers of Men (5e) Regular price: 0 Bundle price: 0 Format: PDF | Fishers of Men
Fishers of Men is a 6th-level adventure that takes the characters into the Dragonmarsh Lowlands, a forsaken land blighted by the vile demon lord Tsathogga and countless foul denizens. When Quaywright Fishery inexplicably falls silent, it takes those of stout heart to determine what dire fate befell the former inhabitants and what monstrosity now lords in their place. The grisly carnage leaves even the most seasoned adventurers shaken to the core, as they witness firsthand and may personally experience what it feels like when the tables turn against humanity. ... | |
| Quests of Doom 4: Forgive and Regret (5e) Regular price: 0 Bundle price: 0 Format: PDF | Forgive and Regret by Tom Knauss
Forgive and Regret is an 8th-level adventure about unintended consequences. The sins that stained the blighted Wytch Bog more than two centuries ago still linger as the villain who perpetrated a genocidal act longs to free his tortured soul from his undead bonds. In his warped mind, only more violence can garner his freedom, placing the innocent descendants of his long-deceased conspirators — and an entire region — in his crosshairs. ... | |
| Quests of Doom 4: God of Ore (5e) Regular price: 0 Bundle price: 0 Format: PDF | God of Ore by Tom Knauss
God of Ore is an adventure for 3rd-level characters that takes them from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries are not what they first appear to be. ... | |
| Quests of Doom 4: In the Time of Shardfall (5e) Regular price: 0 Bundle price: 0 Format: PDF | In the Time of Shardfall by Michael Curtis
In the Time of Shardfall is an open “seek and destroy” adventure intended for 4 to 6 characters of 5th to 6th level. The adventure involves a relic from the prehistoric past — a mystical prison containing a powerful proto-dragon and other creatures from long ago — that has been flung forward in time to arrive at the characters’ current era. The prison, an enchanted pane of obsidian called the Akaata, fractures upon arrival, breaking into several shards that fall to the land below. Soon, the prehistoric menaces trapped within wander out of their broken prison to threaten the realm. The characters must search for the five shards and destroy them and their former prisoners, then confront the now-free proto-drag... | |
| Quests of Doom 4: Nightstone Keep (5e) Regular price: 0 Bundle price: 0 Format: PDF | Nightstone Keep by Ed Greenwood (for 4 to 6 characters from 4th and 6th level)
This location-based adventure is centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). The characters will be able to explore the ruins of the keep, which have become a plant colony, and attempt to wrest a powerful treasure from the clutches of the araunglyd, a gigantic sentient fungus. The araunglyd will attempt to thwart the players at every turn, using its drone-like minions to harass and hinder them as they go. ... | |
| Quests of Doom 4: Pictures at an Exhibition (5e) Regular price: 0 Bundle price: 0 Format: PDF | Pictures at an Exhibition by Dennis Sustare
Pictures at an Exhibition is an adventure for parties of 4–6 characters of levels 4–6. During the adventure, players control characters on an exotic cruise in a parallel reality known as “the Real World”. During a stopover, they find themselves on a museum tour where the vivid paintings draw them into a world of fantasy. These excursions involve fighting and puzzle solving to survive. The adventure originally was written for play at NTRPGCon 2012. ... | |
| Quests of Doom 4: The Covered Bridge (5e) Regular price: 0 Bundle price: 0 Format: PDF | The Covered Bridge by Kevin Wright
The Covered Bridge is an adventure designed for a party of four to six characters of 4th to 6th level. Some four hundred years ago, a heroic knight by the name of Varral et-Casan was poisoned, foully murdered by someone very close to him. The horrendous betrayal left Sir Varral’s potent spirit unable to travel to its reward and find eternal rest. The characters are only the latest in a long line of the spectre’s victims. ... | |
| Quests of Doom 4: The Hunter's Game (5e) Regular price: 0 Bundle price: 0 Format: PDF | The Hunter's Game by Tom Knauss
The Hunter’s Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills. Dyrgalas Fens is overrun by an eclectic collection of malevolent monsters, xenophobic humanoids, and foul beasts. When some of the region’s finest gentlemen and ladies never return from their excursions to the Answin Hunting Lodge, the PCs must investigate their mysterious disappearances. The journey leads them into the figurative heart of darkness, taking them not only deeper into the dreadful Dyrgalas, but also plunging them into the harrowing abyss of hatred and greed. ... | |
| Quests of Doom 4: The Missing Pin (5e) Regular price: 0 Bundle price: 0 Format: PDF | The Missing Pin by Alex Kammer
The Missing Pin is a 2nd-level adventure designed for 4 to 6 characters. In the Lost Lands setting it takes place in the Unclaimed Lands north of the Borderland Provinces at the point where the Great Amrin River meets the Glimmrill Run. There stands the small town of Gumspur. If you are not using the Lost Lands setting, the Gumspur can be place in a semi-remote area along any major river that sees significant barge traffic.... | |
| Quests of Doom 4: War of Shadows (5e) Regular price: 0 Bundle price: 0 Format: PDF | War of Shadows by Tom Knauss
War of Shadows is an 8th-level adventure that picks up where Between a Rock and a Charred Place left off. Erod Flan weathered the dark folk’s storm, yet the conspirators are not done. Their focus now turns to the critical outpost of Tyr Whin. The PCs and the outnumbered defenders must somehow stop the hobgoblin warlord, Grugdour, and his army from overrunning the citadel and opening a beachhead for invasion into the Stoneheart Mountains. ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (10%) |
Posted: Sun, 18 Jan 22:18:42 CST
Enter a world where every shadow can kill you.
The Dungeoneer’s Folio of Fiends is a massive monster compendium built for classic fantasy roleplaying. Inspired by the old-school spirit of AD&D, OSR, DCC, and traditional D&D-style games, this book delivers hundreds of original monsters designed to be fast to run, deadly in play, and rich in story.
Inside you’ll find creatures born of ash, storm, rot, dream, shadow, sun, and broken magic itself. From sewer-born scavengers and haunted battlefields to jungle titans, desert tyrants, ocean horrors, and nightmare spirits, every entry is written to do more than fight—each monster shapes its region, warps its environment, and leaves legends in its wake.
Every fiend includes:
-
Clear, old-school–style stat blocks
-
Unique special abilities with easy-to-run mechanics
-
Evocative descriptions and eerie flavor
-
Ecology and lore to anchor monsters in your world
-
Story hooks that turn encounters into adventures
Whether you need a quick ambush for tonight’s dungeon crawl or a legendary terror to anchor an entire campaign, this book gives you monsters your players will fear, remember, and talk about long after the dice stop rolling.
Open the Folio.
Choose your terror.
And let your players learn what it means to be hunted.
Posted: Sun, 18 Jan 20:16:34 CST
Demonic Secrets Revealed!
In that vast emptiness between realities, where darkness reigns, demons run amok. These thralls to the hateful Demon Lord clamor at the edges of things, eager to enter the worlds beyond. Their invasions bring evil, ruin, chaos, all as their master demands. No universe or individual world escapes their attention—creation must be undone!
This supplement for the Demon Lord’s Engine contains everything you need to know to use demons in your DLE games, whether you tell stories in the apocalypse’s aftermath or in the Void itself on Abaddon. Inside, you'll find:
• Details on the cosmology of the Demon Lord.
• Rules for demonic possession.
• Rules for summoning and binding demons.
• Rules for all kinds of demons.
• Tables for customizing demons.
• A selection of world-ending named demons.
• Additional entries detailing several creatures associated with the Void’s principal inhabitants.
Book of Demons brings all the terror and all the gore you have come to love from Shadow of the Demon Lord and makes it available to all the many worlds in peril of ending. While an indispensable release for the Demon Lord Engine, this supplement adds tantalizing wickedness for classic versions of the game system!
Posted: Sun, 18 Jan 18:35:02 CST
The days of characters without a past or with amnesia are over!
Personal Relationships is a mini-supplement designed for Savage Worlds role-playing games, focused on bringing personal drama, emotional bonds, and unresolved ties into the heart of the campaign. Inside, you’ll find:
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A complete system for generating Personal Relationships using playing cards
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Rules for activating relationships and triggering narrative events
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Special Events tables that shape conflicts, bonds, opportunities, and consequences
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Rules for relationships between players
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Guidelines for shared relationships between player characters
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Optional Setting Rules to integrate relationships as narrative resources, Edges, or Hindrances
This supplement provides tools for Game Masters and players to create characters with meaningful pasts, living connections, and personal stakes that actively influence the story at the table.
This product comes in layered PDF format, optimized for both economical printing and booklet printing.
Note: English is not my first language, so if you notice any errors or parts that could be rewritten for better clarity, feel free to reach out to me at fernandohcp@gmail.com.
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Posted: Sun, 18 Jan 16:06:36 CST
It begins, as such things always do, not with banners or declarations, but with silence. Silence where tribute once flowed. Silence where voices once bent. Silence where obedience was assumed as natural law. Within the Diarzenita sphere, power has never rested solely upon fleets or thrones, but upon memory—the long, meticulously curated memory of dominance, betrayal, and inherited right. Every oath sworn is layered atop older oaths. Every blade drawn echoes a thousand prior duels. To defy such a system is not merely rebellion; it is heresy against history itself. And yet, the heresy spreads. What was once dismissed as localized unrest has begun to resonate outward, rippling through trade routes, clandestine alliances, and whispered councils far beyond Diarzenita influence. Symbols once reserved for ancient funerary rites appear scrawled in transit corridors and data-vaults. Names thought erased from the genealogies of power surface again, spoken with reverence rather than fear. Even the void seems to carry rumor now. At the heart of the uprising lies a contradiction the Diaru have long believed impossible: unity among those who should despise one another. Disgraced bloodlines stand beside merchant castes. War-scarred veterans whisper strategy to archivists and poisoners alike. Intrigue blooms not just in shadowed halls, but openly, brazenly—daring the ruling dynasts to respond with the violence they are famed for. Yet violence, when applied too openly, risks revealing weakness. For every execution meant to restore order, two more dissenters appear. For every fleet mobilized, another oath fractures. The old justifications—legacy, superiority, inevitability—still carry weight, but they no longer silence doubt. And doubt, once awakened, is far more dangerous than rebellion. You stand within this rising storm, whether as architect, instrument, or unwilling witness. Every choice you make will be interpreted, misinterpreted, and weaponized. Allies will smile as they prepare to betray you. Enemies will offer truths sharper than any blade. And all the while, unseen observers across the galaxy watch closely, measuring whether the Diarzenita sphere is cracking—or merely shedding weaker skin. History is about to be rewritten. The only question is whose version survives.
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In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:



