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Posted: Fri, 12 Dec 07:29:04 CST
Warriors and Battles represent the "Dwarves" set.
In this set, you will find 10 double-sided figurines.
All you need is knives or scissors, glue, paper and a color printer
Paper miniatures are a great alternative to plastic or metal miniatures. Once purchased, you can print them when you want and as many as you want.
Using the Adobe Reader program, you can choose from three options for contouring around the figure, for beginners, advanced and no contour at all.


Posted: Fri, 12 Dec 06:25:33 CST
After picking up an old diary in the market, you thumb through the pages and absorb the history within. Contained in the pages, you discover information on a warlord's magical sword. Reading deeper, you discover enough clues to give you and your friends an idea where the fabled blade is!
The scenario was designed for a party of four of 6th level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Youtube. The series features a rotating cast for a two hour game every week. We urge you to check us out: tinyurl.com/ttrpgpodcast and don't forget to follow us on the socials @mhoboinc!
Posted: Fri, 12 Dec 06:13:47 CST
The frontier is a wound cut across the firmament—a ragged scar where ambition, prophecy, and annihilation converge. Out here, the stars feel colder. Their light does not soothe; it interrogates. Every long shadow hides a watching engine, a hunter’s rifle, or something older than either. The frontier is not a place that welcomes life, yet the great factions of the galaxy insist on claiming it. They affix banners to drifting asteroids and proclaim dominion over dust that refuses to bow. You arrive not as a conqueror, but as a consequence. Rumors whisper that beneath the drifting debris fields and shattered moons lies a power capable of reshaping the balance of every known sector—a force that stirs empires to frenzy and fractures alliances into splinters. Already the first battles burn like ignited scripture across the heavens. Fleets vanish in silence. Explorers return hollow-eyed, claiming the frontier itself is alive, and hostile. A war spreads across these contested stars—a war without lines, without mercy, without certainty. Each faction believes it alone has the right to claim the frontier. Each sends soldiers and mystics, machines and prophets, blades and algorithms. Every soul who enters this embattled region becomes enmeshed in a tapestry of shifting loyalties and unseen threats. You are caught between them. The frontier tests not only your strength, but your convictions. Amid broken worlds and drifting siege platforms, you must sift truth from manipulation, survival from sacrifice, and destiny from delusion. The stars are aflame with purpose, yet they offer no guidance. Only the echoing thrums of distant engines and the hollow hymns of dying machinery accompany you as you press deeper into the contested dark. The frontier is calling. And it remembers every name that answers.
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In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:
Posted: Fri, 12 Dec 06:05:04 CST
Posted: Fri, 12 Dec 06:05:03 CST
Monster Mage Games presents Dead Man Delineation, a stock art collection by Jesse Mohn.
Important Information About This Royalty-Free Artwork License
Updated 26 June 2025.
______________________________________
These are high quality 300 dpi TIFF image(s) of various sizes described below.
IMAGE SIZE
1). Earth Elemental Titan (black & white) 6.0" x 5.907" (1800 x 1772 px)
____________________________________________________________________________
END USER AGREEMENT
This artwork may be used in print or electronic products according to the following conditions:
1). Purchase and use of this license and/or the image(s) contained implies agreement to terms
of this license.
2). You are purchasing the rights to print the image(s) in personal or commercial projects.
3). You may not resell these images or give them to any other entity for the purpose of resale.
4). You may color, crop, enlarge, or shrink the images.
5). The artist’s name is required in your product’s credits (see copyright notice below).
6). You may publish the artwork(s) in these license up to three (3) times. After that you must purchase another copy of this license.
____________________________________________________________________________
Copyright Notice: The copyright notice below must be must be printed within the published product.
Some art ©2025 Jesse Mohn.
____________________________________________________________________________
The artist is always interested where their artwork is published, and will graciously take a complimentary copy.
Any questions or copies may be directed to Jesse Mohn at monstermageoni@gmail.com
ARTWORK(S) CONTAINED WITHIN MAY NOT BE RESOLD - INCLUDING IN COMMERCIAL CLIPART OR STOCK ART COLLECTIONS OR PERSONAL USE IMAGE COLLECTIONS.
ARTWORK(S) MAY NOT BE POSTED ON THE WEB WITHOUT THE EXPRESS PERMISSION OF MONSTER MAGE GAMES AND/OR THE ARTIST. ONLY MONSTER MAGE GAMES OR THE ARTIST HAVE THE RIGHT TO SELL THIS ARTWORK.
THE PDF, COVER, AND DESIGN ELEMENTS OF THIS PRODUCT ARE NOT INCLUDED IN THIS LICENSE.
Thank you.
Posted: Fri, 12 Dec 06:02:55 CST
В этом коротком приключении игрокам предстоит взять на себя роли бойцов криминальной семьи Костелло. Поручение от капо звучит как легкая прогулка: выбить долг из владельцев кабака «Медный поршень» и доставить деньги боксёру Джеймсу Куллиджу за договорной матч.
Никакой мистики, просто бизнес... пока в дело не вмешиваются силы, куда более страшные, чем гнев дона.
- Короткий и динамичный сценарий для персонажей ранга Новичок.
- Сюжет является прямым приквелом к событиям сборника «Игры с огнём», раскрывая подоплеку боксерского турнира и интриг вокруг него.
Posted: Fri, 12 Dec 05:30:45 CST
| This special bundle contains the following titles: |
| Agent Provocateur RPG Companion Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to the Agent Provocateur RPG Companion. This is your definitive resource for the Agent Provocateur RPG. It contains more rules, equipment, weapons, vehicles and animal encounters for your action-adventure espionage role-playing.
This volume is a collection of several rules that, for whatever reason, didn’t fit into the original rules of Agent Provocateur RPG. Every one of them will expand your experience of the game. This is also a sourcebook for anyone who wishes to add their own vehicles and weapons to Agent Provocateur RPG.
Please note that you must own the Agent Provocateur RPG to enjoy the content of this book fully.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0). Disclaimer: This game is not affiliated with, sponsored, or endors... | |
| Agent Provocateur the role-playing game Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to Agent Provocateur, the role-playing game of action-adventure missions. In this volume, you will find all the rules and information you need to play a role-playing campaign set in the thrilling world of covert operations and international espionage.
You and a few of your friends will be able to play fantastic adventures in the style of the James Bond, Jason Bourne, Kingsman and Mission Impossible movies. Pull off fantastic stunts and experience exciting chases while you fight evil world-spanning terrorist organisations and sinister spy conspiracies!
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is us... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (33%) |
Posted: Fri, 12 Dec 04:29:53 CST
Urban Cemetery (32”×48”)
An old town cemetery map for an urban encounter with the city’s local cultists — or a ghost — necromancer? Whatever the case!
Thoughts
- If the dead are restless, perhaps impose a penalty of sorts for standing next to the gravestones. Damage over time? Save or be grabbed?
- The temple’s balcony provides a good place for a violent incursion.
- This map’s southern & north-east streets can connect directly to the Modular Japanese Alleys & Narrow Streets set!
- On the Bloodied & Sanguine Ritual variants, there’s four blood circles scattered about. Could use them for warping in adds to aid the fight, or for additional cultists to kill to stop the main ritual!
Contents
- Urban Graveyard: A temple’s graveyard, lined with marble monuments & tombstones to honor the deceased!
- Haunted: This cemetery is crawling with phantoms! It must have been built on top of an ancient urban burial ground!
- Haunted Awakening: Someone’s channeled the temple’s spire into awakening the denizen of the central crypt. And possibly the rest of the crypt. Or maybe the magic’s coming from the moon?
- Bloodied: Ironic that so many died here, since I think the graveyard’s already full.
- Sanguine Ritual: Oh, well, maybe it’ll be freed up after this blood ritual is done waking everyone.
- Autumn: What better way to spend the late season than dying in a graveyard?
- Winter: I hear the ghosts will show you your own tombstone.
- Spring: Really helps the color of the place.
- Canopy Overlays: Built for VTT canopy usage!
- Day/Night Variants: Wherever applicable!
Formats
WEBP for digital
With or without square grid!
(Please note that while WEBP is compatible with all major VTTs, it may not be previewable in old Windows 10 photo viewers.)
PDFs for print
The PDFs come in two versions: a “single-sheet” PDF with the whole image on one page for print shops or large printers, and a “divided” PDF split into US Letter/A4 sheets that can be cut out & stitched together on a home printer!
Foundry VTT module included
A module with pre-made walls, lighting, & more for every scene is included for manual installation!

Posted: Fri, 12 Dec 04:23:31 CST
Unholy Night is a grim, atmospheric and cinematic D&D 5e compatible adventure for characters of levels 3–5, combining elements of folk horror, mystery, and supernatural tension. It is designed for 2–4 players and a Game Master who enjoys dark and eerie storytelling, moral complexity, and atmospheric tension. Set in the remote northern town of Fleetwood, the story unfolds during the Lantern Festival, a sacred celebration meant to keep the long winter darkness at bay. But this year, the light has drawn something else - something born of guilt, jealousy, and fire.
The town of Fleetwood is shrouded in winter’s icy grip, its lantern festival meant to brighten short, dark days with warmth and light. This year, however, the festival hides a growing terror: children are disappearing, fireplaces burn with unnatural blue flames, and spectral whispers drift through snow-laden streets. The priest hires a group of witch hunters - or willing adventurers - to uncover the source of the curse and protect the town. As the hunters arrive, the eerie normality of Fleetwood is unsettling. Homes are festooned with glowing lanterns, townsfolk seem distracted by rumors and grief, and the shadows hold more than just winter’s darkness. Clues of past tragedy emerge slowly: the drunken father, Nelson Stone, his distant and unstable wife, Jendra, and the vanished daughter, Jenna. The adventurers must navigate both the physical hazards of ice and snow and the supernatural distortions surrounding the town to uncover the truth.
The adventure unfolds in three escalating acts: investigation and gathering of information, confronting the human and spectral players entwined in the curse, and the final climax where the hunters face Jenna’s restless spirit. Choices matter - they may reconcile the ghost peacefully, forcefully banish her, or leave the situation partially unresolved. Each path has consequences, testing the players’ moral judgment, courage, and tactical skill.
This grimdark, gothic one-shot is designed for 2 or more players plus a GM. Player characters take the role of the hunters, while Nelson, Jenna, spectral children, and environmental supernatural forces are controlled by the GM. The tone is tense, atmospheric, and cinematic, blending moral horror, supernatural suspense, and dramatic confrontation against a frozen, haunted backdrop.
Key Features:
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Three-Act Narrative – A complete, cinematic folk horror experience blending mystery, investigation, and supernatural confrontation.
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Dynamic Encounters – Interrogate villagers, uncover hidden truths, and face the restless dead in haunting combat encounters.
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Detailed NPCs – Meet key figures like Father Alaric, Mad Maddy, Nelson and Jendra Stone, and the tormented spirit of Jenna herself.
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Cursed Relics & Spiritual Items – Discover powerful artifacts such as the Ghostly Pocketwatch and Lantern of the Lost, each tied to the spectral realm.
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Regional map of Fleetwood & exciting battlemaps – Explore the snow-covered alleyways, the frozen festival grounds, and the foreboding Stone House.
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Original Monsters – Face the tragic Phantom Children, born of cursed firelight, and other entities that haunt the long winter night.
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Enjoy included VTT tokens, images and VTT compatible maps (JPG, Roll20-compatible and Foundry-compatible) available with the digital PDF edition.
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Enjoy a soundtrack & fitting ambience
Will your adventurers uncover the truth before the night consumes them? Or will Fleetwood’s holy lights become its funeral pyres?




Posted: Fri, 12 Dec 04:21:47 CST
The Plot
Sarinya and Chai, two friends from Koh Phangan, arrive in Bali for what should have been a relaxing holiday. Their plans are quickly shattered when Chai is
bitten by a monkey in the Sacred Monkey Forest, forcing a rushed trip to the overcrowded North Kuta Clinic. The building is chaotic: patients moan with fevered pain, hallways are littered with vomit and blood, and panic spreads faster than anyone can contain it. At first, the outbreak appears to be nothing more
than a severe case of “Bali Belly,” a stomach flu sweeping the island - but it becomes clear that something far darker is unfolding.
Inside the clinic, the survivors meet Emma, a tough tourist armed with a baseball bat, and encounter both living and undead threats. Dr. Chen, a meticulous
surgeon and virus researcher with a god complex, and his obedient nurse Wayan are revealed to have been conducting secret experiments on patients -
experiments that may have triggered the outbreak by letting experimental virus-infected material enter the sewage system. Bodies rise as zombies, including the
cursed real estate agent Eddie, turning the clinic into a nightmarish gauntlet. Sarinya, Chai, and Emma must fight, flee, and scavenge weapons just to survive.
The nightmare continues as the trio reaches Kuta Beach, a sun-bleached stretch of sand now crawling with infected beachgoers, drowned corpses, and
mutated horrors. They must navigate collapsing structures, treacherous sand, and moral dilemmas as the outbreak spreads relentlessly.
The final act unfolds at the Denpasar Jetty, a collapsing harbor where waves of zombies threaten to trap the survivors. With limited resources and nowhere
to run, the survivors must fight, improvise or sacrifice. You will play though three acts with lots of goose bump scenes. And with a touch of trash and splatter if you like! And for the DM you will find lots of tips and tricks how to create and even darker and nicely rotten atmosphere.
Player and GM roles
This 3 act adventure is designed for 2–4 players plus a GM. Sarinya, Chai, and Emma must be played by real players, as their skills and relationships drive the story and
survival choices. All other characters - including Dr. Chen, Wayan, Eddie, Pamcake, Rico, and the infected - are controlled by the GM. The scenario balances tense,
rule-based combat with narrative freedom, allowing the GM to shape encounters, manage horror pacing, and create emergent situations while keeping players on
edge in a dark, deadly world. This adventure is fully compatible with Dungeons and Dragons 5e, using compatible mechanics, stat blocks, and combat rules for ease of play. Player characters, encounters, and challenges have been balanced for levels 3–5, offering tense, survival-focused gameplay. These levels are just a guideline - GMs are encouraged to adjust difficulty, modify encounters, or reskin threats to fit their party size, style, or preferred level range. The design keeps narrative and horror pacing flexible while. maintaining 5e compatibility.
Whats included extra in the digital version?
Accompanying the full PDF adventure, you will enjoy VTT tokens and VTT ready exports of all maps included. There is also a pack of images ready to be downloaded.



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Posted: Fri, 12 Dec 03:59:57 CST
Bring winter magic, cold folklore, and strange holiday creatures to your Daggerheart table.
Season of Snow is a small fan-made bestiary featuring seven original adversaries inspired by festive tales, eerie winter legends, and the quiet fear that hides beneath falling snow. Each foe includes a short description, motives and tactics, and clear features you can use immediately in your game.
Whether you want a light seasonal touch or a full winter-themed adventure, these adversaries can be added to any story with little preparation. Use them as written or reshape them to fit the tone of your campaign.
Inside this supplement you will find:
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Nutcracker Toy Soldiers – animated wooden guardians that march in perfect formation
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Dancing Mouse – nimble minions loyal to a hidden monarch
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Gingerbread Aberration – a malformed mass of living dough
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Snowman – a silent construct of frost and drifting snow
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Dream Orb – a haunted snow globe that traps minds in waking dreams
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Mouse King – a many-tailed ruler who commands loyal swarms
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Krampus – a horned winter hunter who punishes and collects the wicked
Each adversary also comes with guidance for how to describe them and where they might appear in your world.
This is a fan-made supplement created using the Daggerheart Homebrew Kit by Darrington Press. It is not an official Daggerheart product.
If you enjoy seasonal stories, eerie winter encounters, or just need a few new foes for your cold-weather adventures, Season of Snow is ready to drop into your game.
Posted: Fri, 12 Dec 01:06:30 CST
Fantasia Vixens: Chronicles of the Shattered Eras
A World That Remembers You Back.
Time in the world of Fantasia Vixens is not a line - it is a wound.
Every age bleeds into the next. Every decision echoes backward.
Every fracture leaves something alive.
Chronicles of the Shattered Eras is the definitive lore book of the Fantasia Vixens RPG line, unveiling a world where magic, memory, and identity collide across millennia of strange, beautiful, and terrifying events. This is not a dry timeline - it is a living, breathing history that looks back at you.
Within these pages you will discover:
● The complete timeline of the world’s intertwined eras
From the Age of Primordial Origins - when writing first appeared in blood - to the Modern Era, where sky-magic speaks in questions and laws echo backward through time.
● Deep dives into pivotal historical events
Learn how cities remembered futures that never happened, how wars were fought across multiple realities, and how the world itself declared what possibilities were allowed to exist.
● Mythic phenomena that shaped nations and peoples
• The Mirrorhold Incident that shattered linear time
• The Fracture-Moment that birthed the fae-kin
• The Deep Law whispered into being by the Aqualith
• The Seven Sky-Rendings that tore open the heavens
…and dozens more world-defining catastrophes, revelations, and paradoxes.
● The Present and the Future - already unfolding
History in Fantasia Vixens does not end. It evolves.
The book chronicles current crises - fractured sky-speech, feyblood dissolutions, memory-law revolutions - and foretells what is yet to unravel in centuries to come.
● Adventure Hooks for every era
Each major period includes multiple playable story seeds, spanning magical mysteries, political intrigue, temporal anomalies, planar tensions, and existential threats. Perfect for Storytellers who want their campaigns steeped in mythic meaning and world-shaking consequence.
Why You Need This Book
Whether you’re a Storyteller crafting epic campaigns or a player diving deep into the lore of your lineage, this tome offers:
✓ A rich, atmospheric setting built on themes of identity, destiny, and memory
✓ Tools to shape stories across eras - or bend them
✓ A world where every choice matters, because the world remembers
This is the backbone of the Fantasia Vixens universe: an unflinching chronicle of a setting shaped by magic, rewritten by myth, and held together by the stories people tell to survive it.
The Past Is Not Past.
It waits for you.
And it will change you.
Step into the fractures.
Rewrite your age.



