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Posted: Wed, 31 Dec 04:01:23 CST
Chapel Guard of the Vigil
Wardens of the Lady’s Sanctified Chapels
The ruins of Mordheim test all who walk them. Faith alone is not enough; endurance, discipline, and restraint determine which warbands survive the long vigil.
Chapel Guard of the Vigil presents a fully realized, lore-driven warband for use with Mordheim, designed for long-term campaign play rather than short-lived conquest. Where other warbands burn brightly and fade, the Chapel Guard endures through measured judgment, defensive doctrine, and unwavering resolve.
This supplement introduces a complete warband framework focused on survival, control, and moral consequence. The Chapel Guard are not zealots seeking glory, nor conquerors chasing dominance. They are wardens tasked with holding sacred ground, protecting relic sites, and enduring the grinding attrition of the City of the Damned.
Within these pages, you will find:
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A complete Chapel Guard warband structure compatible with Mordheim campaign play
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Detailed background and doctrine defining the Vigil’s philosophy and vows
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Guidance for long-term warband survival, morale management, and withdrawal
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Equipment, relics, and thematic options drawn directly from Mordheim rules
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Narrative and gameplay tools emphasizing restraint, cohesion, and endurance
This book introduces no new core mechanics. All rules operate fully within Mordheim RAW, serving as a transparent, player-facing guide to disciplined campaign play.
For players who value cohesion over conquest, restraint over excess, and survival over spectacle, the Vigil stands ready.
Third-Party Disclaimer
This product is an independent, unofficial supplement for Mordheim. It is not affiliated with, endorsed by, sponsored by, or approved by Games Workshop Ltd.
Mordheim, Warhammer, and all associated trademarks and intellectual property are the property of Games Workshop Ltd. All rights are reserved by their respective owners. This work is published as a fan-created supplement intended for tabletop use.
Posted: Wed, 31 Dec 03:45:19 CST
Play out a troubling allegory...
Wallace Wunkle, the reclusive manufacturing genius, has personally invited you to tour his spectacular factory! It’s the chance of a lifetime, an offer extended to just four lucky youngsters!
...as a fantastical factory tour
Wallace Wunkle's wondertabular factory floats through the sky, belching colourful smoke. It makes all manner of unlikely products! Truculent Seeploggles! Mk II Zuffy Flatdusters! Blue Ridable Hasturs! Argyle Upplehints! Nobody knows how he does it, but do it he sure does!
There are those who suspect Wallace Wunkle to be some sort of dangerous fellow, but there are those who will suspect anyone of anything! Don’t listen to them!
Mr Wunkle will be leading the factory tour personally. Hooray!
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An experimental solo roleplaying game
In this 52-page journaling game, you'll:
- Establish what Mr Wunkle's factory creates, exactly
- See a selection of remarkable products and the preposterous ways they're made
- Avoid tragedy by playing as the one ‘good child’ on the tour
- Witness the other children fall prey to their foibles
- Learn an unsound moral lesson from this experience
Get the game in PDF format or as a physical book via print-on-demand!

Create a world of pure imagination
🌈 Learn the surprising role the factory plays in defending the world from machine elves!
🌈 Take a ride on the traumacoaster!
🌈 Ask yourself why inanimate things recoil from Mr Wunkle's presence!
🌈 Discover the various consequences of a child being sucked into fantastical machinery!
🌈 Visit the organic laundry or the market research chapel!
🌈 See trained animals! Machines running haywire! Crews of melancholy and overworked robots!
🌈 Explore a maze of rooms with shaking floors, lax safety rules, magic realism, and glitter!
🌈 Maybe Mr Wunkle's true form will be revealed!
The wonderful (horrifying) Wunkle factory
During the game, you'll generate a bizarre industrial environment on the fly for the tour group to traverse. You'll end up with a narrative account of the explorations, startlements, and diversions as the group is inevitably whittled down to one obedient child.

Discover the story of the flying factory through glimpses of the weird production processes that lead to Wunkle's fantabulous products.
Establish whether one of the children's foibles leads to a sticky (but ultimately survivable) end in one brightly-coloured caricature of a factory room – and then move on to the next! Again and again! Mr Wunkle refuses to stop the tour for any reason!
"The end! What did you learn?"
This is a story game about Wallace Wunkle, the troublingly man-shaped entity who has engineered this dangerous farce for his own ineffable reasons.

At the end of the game, you'll have to consider what unfortunate moral lesson your young character learns from Wunkle's machinations. Perhaps the moral is something like
- "Everybody Gets What's Coming To Them"
- "Punishing Transgression Is Better Than Encouraging Change"
- "Proud Nails Get Hammered Down Flat"
- "The Show Must Go On Even If You See A Child Get Sealed In A Cardboard Box And Shipped To A Warehouse By Mistake"
How long will it take to unlearn?
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And then there just might be a reveal at the very end of the tour. If Wallace Wunkle makes you a surprising offer regarding ownership of his factory... do you take it?
Is it worth it?
Posted: Wed, 31 Dec 03:25:36 CST
WYCHYL KUFELEK XXXXXX BUGMANA!
Jakkob Bugmansson XI rusza w trasę! Po ciężkim dla Świetlistej Włóczni roku Wielkie Zgromadzenie zdecydowało, że na jego zakończenie należy się mieszkańcom coś lekkiego, jakaś celebracja nadziei i wszystkiego, o co warto walczyć. Okazuje się, że najbardziej warto walczyć o beczkę XXXXXX Bugmana.
Podczas gdy śmietanka towarzyska Świetlistej Włóczni świętuje Początek Roku, chodząc po pubach (prowadzona przez Bugmanssona, który oprowadza bohaterów po wielu znanych karczmach w Świetlistej Włóczni, a także po lokalnym browarze grzybowym), planowana jest kradzież beczki piwa Bugmana. Pojawia się kilku prawdopodobnych podejrzanych, a bohaterowie muszą dyskretnie rozwiązać zagadkę i odzyskać piwo, zanim spowoduje to incydent dyplomatyczny z udziałem kilku bardzo pijanych duardinów.
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Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2025
Posted: Wed, 31 Dec 03:01:45 CST
Przed Wami wersja podręcznika ufudowanego dzięki wspierajacym na Gamefound.
Czym sie różni ta wersja od wersji darmowej? Dodatkowa treść, grafiki i zupełnie nowy skład. Sporo treści, której nie ma w wersji darmowej.
Liminalność - Stan zawieszenia.
Czym jest Liminal Horror? To wyjątkowa gra fabularna, która łączy elementy grozy, tajemnicy i surrealistycznej eksploracji. Wyobraź sobie świat, w którym rzeczywistość zaczyna się rozmywać, zwyczajne miejsca stają się przerażająco dziwne, a z pozoru zwykłe wydarzenia skrywają mroczne sekrety. Świat współczesny, rok 2025. Ten sam który znacie, jednak w nim teorie spiskowe, zjawiska paranormalne czy przerażające opowieści nie pozostają w sferze fikcji.
Gracze wcielają się w zwykłych ludzi, którzy zostają wrzuceni w wir niewytłumaczalnych wydarzeń. Każda decyzja może przesądzić o ich losie, a każde spotkanie może być kluczem do rozwiązania zagadki… lub początkiem koszmaru.
Dlaczego warto zagrać?
- Proste zasady: Liminal Horror to system łatwy do opanowania, idealny zarówno dla początkujących, jak i doświadczonych graczy.
- Kreatywność na pierwszym miejscu: Każda sesja to pole do popisu dla wyobraźni – Ty decydujesz, jak przetrwać w obliczu niewyobrażalnego.
- Elastyczność: Gra nadaje się zarówno do krótkich, intensywnych przygód, jak i długich kampanii pełnych mroku i tajemnicy.
- Swoboda fabuły: Gotowe materiały projektowane są, tak by zostawić swobodę gry i narracji. Zarówno gracze jak i prowadząca będą się na równi ekscytować sesją i rozwojem fabuły.
Jeśli lubisz mroczne opowieści, dziwne zjawiska i dreszczyk emocji, Liminal Horror jest grą, której musisz spróbować! Otwórz drzwi do nieznanego i przekonaj się, co czai się na granicy rzeczywistości... jeśli masz odwagę.
Wersja Oryginalna:
- Writing, Layout & Design: Goblin Archives © 2023
- Editing: Jarrett Crader
- LIMINAL HORROR Development Partner: Joshua Domanski
- Title Font Design: Ira Rat of Filthy Loot Publishing
- Legacy Core Rules: Some text ported from Legacy Edition (CC-BY-SA 4.0)
- Cover: Zach Hazard Vaupen © 2021
- Lineage: Yochai Gal, Chris McDowall, Ben Milton
WERSJA POLSKA (2025):
Tłumaczenie: Dorota Słobodzian, Piotr Sekrecki
Redakcja: Piotr Sekrecki
Korekta: Magda „Lena” Kozłowska, Adam „Studzin” Studziński
Skład i opracowanie graficzne: Wojciech „Rudy” Słobodzian, Dorota Słobodzian
Koordynacja projektu: Marek Kozłowski
Tradycyjne scenariusze a tajemnice czyli krótki poradnik do systemu LIMINAL HORROR
na granicy koszmaru i Tryb solo: Marek Kozłowski, Piotr Sekrecki
Żółte Płaszcze: Wojciech „Rudy” Słobodzian”
Dziękujemy za sugestie: Jakub Hakało z Hechłok RPG, Adrian Kaszuba z Skrajnie Poczytalny
Posted: Wed, 31 Dec 02:16:29 CST
This is a cleaned-up version of my 30 games in 30 days challenge from November of 2025. You can find the others on my vendor page or on the website for my podcast, No Plot, Only Lore!
The Game
A high-stakes game of reputation and manners set in a galaxy-spanning empire, like a Star Wars regency drama starring that guy Vader choked that one time.
What I Like About This One:
I love player-driven drama. As we saw in Me, My Demon, and I, there’s something I find compelling about mechanics that let you screw with other people, or the idea that another player around the table can be like ‘Nah, make that harder.’ It’s a fun political level to play with, giving players a bit of pull in deciding how difficult something should be.
The idea of high-stakes social is also something that intrigues me in games. We have a ton of games about high-stakes physical striving, but the truth of the matter is, we’re much more in tune with the socio-political dangers of the world. Maybe that’s part of the escapist ideal of games like Dungeons & Dragons, but I find the idea of “Say it politely or die” much more compelling in my fiction.
What I’d Do Differently Next Time:
Pens! Why do you thwart me so!?!? The section that starts with “Play Begins” is kind of out-of-order in a way that I would find infuriating as a player. I remember one of my biggest pet peeves with Palladium books back in the day was the way that their core books were laid out, with rules for character creation and races and classes all over the damned place, and here I am with specific interjection moves before I’ve completed the basic play loop? Well, I never…
Posted: Wed, 31 Dec 01:50:20 CST
Incursion is a classic Tri Tac setting from 1992, as complete as Fringeworthy® and B13. This Game Moderator's Guide is a companion for the Player's Guide published in 2022, an update and expansion with its engine reworked to be compatible with d100 rules.
Incursion begins with the PCs being pulled out of coldsleep to join in a rebellion against the aliens that abducted them. Once the mutiny is won, they have control of a flying saucer so advanced that it can run and dock itself, but no idea where they are or how to get back to Terra.
Lost in space, they jump from planet to planet exploring the remnants of a decaying Galactic Empire.
This 21st century update of Richard Tucholka's classic sci-fi space opera adds GM-only tricks and tips, deeper insights into the Incursion setting, more rule options, and the multitude of random tables beloved by so many Tri Tac fans!
Posted: Wed, 31 Dec 00:30:14 CST
BXModern is an unholy mixture of old school B/X with the modern setting rules for 3rd Edition. It's designed to be 100% compatible with B/X modules from any genre, from the original fantasy works to any of the dozens of different settings of OSR.
The core book has support for Wild West, 1920s, "Modern" (1960-present), and Science Fiction in terms of gear. There are 5 sections of "Monsters": Humans, Cryptids, Cthulhu & Company, Supernatural, and UFO beings.
It features a skill system inspired by the B/X version of the game, based around ability scores and rolling a d20.
This edition has no artwork. Later versions might.
Posted: Tue, 30 Dec 23:43:58 CST
Milestone Heroes is dedicated to bringing your visions to life with high-quality, support-free, modular gaming terrain. I take great pleasure in creating fantasy terrain that is highly reusable, printer-friendly, and strikes a practical balance between realism and playability. All models print without additional support or are fully supportless.
This set includes:
• 89 modular Dragonbite™ compatible dungeon tiles, plus accessories
Note: For best quality prints, use the FDG terrain profile at .2mm or better height.
Cheers,
Andrew Mills,
Milestone Heroes
Posted: Tue, 30 Dec 23:06:50 CST
Vehicle sheet for d100 Compatible Incursion
Posted: Tue, 30 Dec 22:51:43 CST
Hippie Name Generator creates a vast variety of common (and uncommon) Hippie names! This group of seven lists includes 100 male names, 100 female names, and 150 neutral names. That means this name generator gives you 15,000+ combinations of male names and 15,000+ female names if you pair a first and neutral name together.
Whether planning adventures or when the players surprise you, this product allows or the quick generation of dozens of Hippie-sounding names. This product is system agnostic and works in any world or place where counter-culture folks live. This generator fits on one page and is fun to use. You can easily mix and match this name generator with other D10 Dimensions Name Generators for last names reflecting a diversity of cultures.
This Roll Percentile list has three hundred and fifty possible results in this format:
Column Title: Male 1 / Male 2 / Female 1 / Female 2 / Neutral 1 / Neutral 2 / Neutral 3
Example 351: Neutral 3: Tailor
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*****
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Other similiar titles that might interest you:
American Name Generator
Danish Name Generator
English Canadian Name Generator
French Canadian Name Generator
English Name Generator
Mexican Name Generator
Chinese Name Generator
Japanese Name Generator
Thai Name Generator
Australian Name Generator
And many more!
Posted: Tue, 30 Dec 22:23:53 CST
| This special bundle contains the following titles: |
| Print n Play Battlemaps 11 Regular price: 0 Bundle price: 0 Format: PDF |
7 new black and white ready-to-go battle maps! Just print and play! This bundle is nautically themed. A map of a small boat, a dingy, a pier, a beachfront, and a whirlpool. Each page has a 1-inch grid on it perfect for miniatures. Just print the page you want to use and you have a ready-to-go map. This product includes 7 maps and one blank grid. Happy Dungeoneering!... |
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| Print n Play Battlemaps 12 Regular price: 0 Bundle price: 0 Format: PDF |
17 new black and white ready-to-go battle maps! Just print and play! This bundle has dirt roads and barricades. Link the roads together to make a larger map! Each page has a 1-inch grid on it perfect for miniatures. Print the page you want to use and have a ready-to-go map. This product includes 17 maps and one blank grid. Happy Dungeoneering!... |
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| Print n Play Battlemaps 13 Regular price: 0 Bundle price: 0 Format: PDF |
15 new black and white ready-to-go battle maps! Just print and play! Each page has a 1-inch grid on it perfect for miniatures. Print the page you want to use and have a ready-to-go map. This product includes 15 maps and one blank grid. Happy Dungeoneering!... |
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| Print-n-Play Battlemaps 14 Regular price: 0 Bundle price: 0 Format: PDF |
Each page has a 1-inch grid on it perfect for miniatures. Just print the page you want to use and you have a ready-to-go map. Pages 3-6 can be linked together to make a 2x2 map. The pages are labeled with a number-letter combination in the bottom right hand of the page. Use the combination to easily build the combined map. Map 1B (Page 6) is a secret room. The last page has a blank grid so you can draw your own map. Happy Dungeoneering!... |
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| Print-n-Play Battlemaps 15 Regular price: 0 Bundle price: 0 Format: PDF |
Each page has a 1-inch grid on it perfect for miniatures. Just print the page you want to use and you have a ready-to-go map. Pages 3-11 can be linked together to make a 3x3 map. The pages are labeled with a number-letter combination in the bottom right hand of the page. Use the combination to easily build the combined map. Map 1B (Page 6) is a secret room. The last page has a blank grid so you can draw your own map. Happy Dungeoneering!... |
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| Print-n-Play Battlemaps 16 Regular price: 0 Bundle price: 0 Format: PDF |
Each page has a 1-inch grid on it perfect for miniatures. Just print the page you want to use and you have a ready-to-go map. Pages 3-6 can be linked together to make a 2x2 map. The pages are labeled with a number-letter combination in the bottom right hand of the page. Use the combination to easily build the combined map. Map 1B (Page 6) has a secret room. A2 and B2 are connected via a secret passage. Pages 7 and 8 can be linked together to make a map. The last page has a blank grid so you can draw your own map. Happy Dungeoneering!... |
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| Print-n-Play Battlemaps 17 Regular price: 0 Bundle price: 0 Format: PDF |
Each page has a 1-inch grid on it perfect for miniatures. Just print the page you want to use and you have a ready-to-go map. Pages 3-6 can be linked together to make a 2x2 map. The pages are labeled with a number-letter combination in the bottom right hand of the page. Use the combination to easily build the combined map. Map 1B (Page 6) has a secret room. A2 and B2 are connected via a secret passage. Pages 7 and 8 can be linked together to make a map. The last page has a blank grid so you can draw your own map. Happy Dungeoneering!... |
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| Print-n-Play Battlemaps 18 Regular price: 0 Bundle price: 0 Format: PDF |
Each page has a 1-inch grid on it perfect for miniatures. Just print the page you want to use and you have a ready-to-go map. Pages 3-11 can be linked together to make a 3x3 map. The pages are labeled with a number-letter combination. Use the combination to easily build the combined map. Each map was hand drawn with a ball point pen, scanned, and loaded into a PDF for easy distribution. The last page has a blank grid so you can draw your own map. Happy Dungeoneering!... |
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| Print-n-Play Battlemaps 19 Regular price: 0 Bundle price: 0 Format: PDF |
Each page has a 1-inch grid on it perfect for miniatures. Just print the page you want to use and you have a ready-to-go map. Pages 4-15 can be linked together to make a 3x4 map. The pages are labeled with a number-letter combination in the top right hand of the page. Use the combination to easily build the combined map. The top left is labeled “necromancer’s cave” so the maps won’t get mixed up with your other Print-n-Play maps. All maps were drawn by hand in pencil then scanned. The last page has a blank grid so you can draw your own map. Happy Dungeoneering!... |
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| Print-n-Play Battlemaps 20 Regular price: 0 Bundle price: 0 Format: PDF |
Each page has a 1-inch grid on it perfect for miniatures. Just print the page you want to use and you have a ready-to-go map. Pages 4-7 can be linked together to make a 2x2 map of a single large room. The pages are labeled with a number-letter combination in the right hand of the page. Use the combination to easily build the combined map. The left is labeled “Fleshkaster's Lair” so the maps won’t get mixed up with your other Print-n-Play maps. This map can be used with Zineventure 3 Fleshkaster's Lair. All maps were drawn by hand in pencil then scanned. The last page has a blank grid so you can draw your own map. Happy Dungeoneering!... |
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| Print-n-Play Battlemaps Infinite Eight Regular price: 0 Bundle price: 0 Format: PDF |
Each page has a 1-inch grid on it perfect for miniatures. Just print the page you want to use and you have a ready-to-go map. The infinite eight battlemaps have been designed to work modularly. Any of the maps will fit together. You can place the maps side by side or top to bottom. So you can make endless combinations of rooms. If you would like to have two of the same room back to back, print off duplicates. You can also rotate the maps for increased variation. Happy Dungeoneering!... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (77%) |
Posted: Tue, 30 Dec 22:14:46 CST
This Christmas, the holiday spirit is at risk! Dark forces from the Underworld have kidnapped Santa Claus and stolen the Christmas gifts. Now, it’s up to YOU to journey through frozen landscapes, battle twisted Christmas demons, and rescue Santa to restore the magic of Christmas!



