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 Shrine of the Cabbage God
Posted: Sat, 02 May 13:21:46 CDT
Publisher: Coldlight Press

Gayle, priestess of the god of earth, has received visions; an annoying enemy of the god stirs up in the mountains. If servants of his temple can kill this enemy for good then the three earth elementals tasked with keeping him buried will serve the party for a month and a day.

FAdventure Introduction Shrine of the Cabbage God is a dungeon adventure written for levels 4-6. In it, the players are drawn to the long-forgotten shrine of a petty god, now being methodically plundered by a sly mastermind who treacherously uses unsuspecting thieves to do the dirty work while he steals their spoils. All the activity and death are beginning to awaken the petty god, who in turn is both a danger and a potential boon to explorers of his fallen shrine.

This is an update to one of the winning entries to the No Artpunk Contenst II, and has been playtested by numerous groups in a wide variety of systems. While containing conversion notes for modern DnD systems and easily adapted for any OSR system, this adventure is written first for B/X.


Shrine of the Cabbage GodPrice: $2.00
 Animals & Gods [BUNDLE]
Posted: Sat, 02 May 12:23:14 CDT
Publisher: Crowking Press
This special bundle contains the following titles:



523057-thumb140.png Cyclopedia Domestica
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A selection of common domesticated animals for your DCC game. Your farmer has a goat? No longer a problem! Every domesticated animal could not fit into a reasonably-sized booklet, so you will unfortunately find no llamas, elephants, or parrots herein. However. You will find everything a 0-level PC might start with in the core rulebook, and a few things that an adventurer might want, or might encounter in a fantasy setting based roughly on the European Middle Ages. Have fun storming the castle!...

524916-thumb140.png Cyclopedia of Common Animals
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 PDF
This book contains over 500 statblocks for a diverse range of animals. Does your wizard know Animal Summoning? Now you can summon a vast range of animals. Are you a judge looking to build out your natural world? Herein, you will receive plenty of help to do that. Revised Faerie Animal class? Yes. Animals by climate, terrain, frequency, and continent? Of course. Dinosaurs? Naturally. But can I use it to make my own published DCC adventures? Generously so. From aardvarks to zebu, every effort has been made to make this an indispensible work for the harried DCC judge!...

545638-thumb140.png Deities & Powers of the Middle World Preview Edition
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I have been running games since late 1979, and over the course of many years I have used various gods, either of my own creation or with my own spin. Moving into the realm of Dungeon Crawl Classics, the path of least resistance was to simply use the gods in the core rulebook. But those old gods refused to go away. They showed up in The Falcate Idol, The Crimson Void, The Invisible Man Has Risen from the Grave, and others. I am 59 as I write this, and I have begun the task of pulling over four decades of role- playing game materials into a cohesive whole. The goal is to present a world others may wish to run games in. To create something which will, I hope, live on long after I am gone. So, I have been working on these gods, both because Player Characters need them in order to define the...

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Special bundle price: 0
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Animals & Gods [BUNDLE]Price: $23.50
 A Misplaced Minotaur- A Swords & Wizardry Mini-Dungeon
Posted: Sat, 02 May 12:03:01 CDT
Publisher: Creation's Edge Games

Creation’s Edge Games Presents:

A Misplaced Minotaur
A Swords & Wizardry Mini-Dungeon
For 4-6 Adventurers of Levels 4-6

The Section of dungeon you were exploring suddenly shifts at this point, becoming even more twisted and disorienting. Seems like an odd place to stick a maze. However, it's now the perfect place to stick a minotaur.

A Misplaced Minotaur is part of a series of mini-dungeons designed to drop into existing adventures or campaigns. Use them as side quests or a way of getting in a quick adventure when you’re short on time.     

Mini-Dungeon Module FB1: A Misplaced Minotaur is compatible with the Swords & Wizardry rules available for download through this site.

A Misplaced Minotaur- A Swords & Wizardry Mini-DungeonPrice: $0.00
 Monsters VS Us: Lost in the Margins
Posted: Sat, 02 May 10:29:06 CDT
Publisher: Epic Worlds

Something is haunting Caldwell High. With cold rooms, chalk words appearing overnight, and a feeling that someone is watching from just out of sight.

The school has a history it would rather forget. Your hunters have three hours before the evening bell rings and the building empties. Find out what happened here. Find out who is angry enough to still be here after all this time.

And whatever you do — don't ignore her.


Lost in the Margins is a single-session Monster of the Week mystery for 2–4 hunters. Gothic horror. American history. A ghost who only wants one thing.

Monsters VS Us: Lost in the MarginsPrice: $1.99
 100 Things for Street Vendors to Sell in a Cyberpunk City
Posted: Sat, 02 May 10:21:00 CDT
Publisher: Azukail Games

Cyberpunk cities can have smaller street vendors, some permanent, some not, selling a range of things that may not be that good. This supplement has 100 things for such vendors to sell. Many of them are cheap and won't last long, some are replicas of other, higher-priced items, and some are just tat.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • Headbands with flashing LEDs on them.
  • Herbal cigarettes containing marijuana.
  • Incense burner made from cheap resin cast in the shape of a grinning cat.
  • Individual roaches intended as pets.
  • Inflatable sleeping rolls with a single-use gas cylinder to inflate them.

One page is the front cover, one the front matter and most of one is ads.

100 Things for Street Vendors to Sell in a Cyberpunk CityPrice: $0.99
 100 Encounters for the Fantasy Taiga (Lore 100)
Posted: Sat, 02 May 10:12:50 CDT
Publisher: Azukail Games

Taiga is land closer to the pole mostly characterised by coniferous forests and is notable for being cold. Parts of it are close to alpine tundra, and most of it is lowland. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background colour to potential adventure hooks.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • Hundreds of small rodents are running across part of the taiga. Though individually they are not much of a menace, and will seek to avoid dangers, en masse they are hazardous.
  • In a small hollow in the taiga is a sabre tooth tiger, which is currently devouring the carcass of a large deer that the tiger has brought down. The tiger has enough food that it will not feel a need to attack unless challenged, but it also won't be willing to leave its meal.
  • Insects are unusually prevalent in this part of the taiga, with large clouds of them hanging in the air, as well as landborn types crawling on the surfaces. The insects look to be damaging the flora, as there are so many of them (make a Hard Dodge roll or suffer Ones damage).
  • It can be seen from some distance away (an Easy Intelligence roll) that a lake on the taiga is covered in ice, and if it is approached more closely, it can be determined (with another Easy Intelligence roll) that the lake is in fact frozen completely solid.
  • Large numbers of rabbits look to be living in the taiga here, at least going by the number of what appear to be rabbit holes and droppings (noticed with an Easy Survival roll). However, the rabbits themselves are conspicuous by their absence.

One page is the front cover, one the front matter and most of one is ads.

The supplement is also available in the following versions: 3Deep, Black Spear, Pathfinder and system neutral. You do not need all versions.

100 Encounters for the Fantasy Taiga (Lore 100)Price: $1.49
 Map - Village 38
Posted: Sat, 02 May 10:08:49 CDT
Publisher: Azukail Games

This is a hand drawn map of a partially flooded and ruined settlement. The art may be used in personal and commercial products, and can be modified in any way. It cannot be resold, even if modified, as stock art or part of another stock art pack. Attribution is required in commercial products for this piece.

The zip contains four 300 dpi versions of the map (3269x2546 pixels, 27.68x21.56 cm), two versions on a transparent background, one with the water coloured, one without, and two versions on a white background, one with the water coloured, one without.

Map - Village 38

Map - Village 38Price: $2.50
 100 Ngoma for Mage: The Ascension
Posted: Sat, 02 May 10:02:32 CDT
Publisher: White Wolf

The Ngoma of Mage: The Ascension are members of the Disparate Alliance are one of the oldest Crafts around, perhaps even the oldest, dating back to at least the time of Ancient Egypt and possibly before. This supplement has 100 Ngoma that could be encountered. Each is named and given a brief description. The Sisters can be used for brief encounters or as potential sources of adventure hooks.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • Hor-si-hise-t: Hor-si-hise-t calls themselves by an ancient Egyptian name, rather than something more modern, because the Ngoma is convinced that they are the reincarnation of an inhabitant of Ancient Egypt. Unlike many who make claims of reincarnation, they don't believe that their former life had them in a position of great power. Hor-si-hise-t does believe that they were a mage, and in the old sense of the world too, and believes they were a worker of magick, if not one of any great significance. They do believe that their former life had greater skill with magicks that are now lost to the world, and Hor-si-hise-t seeks to access those memories and learn from them.
  • Ingqondo S'kulekile: Ingqondo is a Ngoma who has an issue with those of the Order of Hermes who call themselves House Ngoma. They, unlike many of their fellow members of the Craft, hold House Ngoma responsible for many of the bad things that have happened to the Ngoma, believing that the house consists of traitors to the Craft. Other Ngoma don't see it that way, and consider House Ngoma a sometimes ally and friend, with an outlook that's favourable to the Craft. Ingqondo, however, believes that the Ngoma need to cut all ties with the house.
  • Iylul Rahim: Iylul is a Ngoma author, though an author who writes for the Ngoma community rather than anyone else. Their focus is non-fiction, and the role of the Ngoma in the 21st century and beyond. Though the Craft may have its roots in the past, Iylul believes that it needs to spend more time looking to the future and what might be rather than dwelling in the past and what was. Not that Iylul, despite complaints from other Ngoma, believes that all connection to the past should be abandoned; they just believe that it is less relevant to planning out the future.
  • Jasmin Ziani: Most of the Libraries of the Ngoma were overlooked by the Technocratic Union, and the Elders managed to hide their most sacred and important texts, then burned the rest to keep them out of the Technocracy's hands. However, Jasmin is a Ngoma who believes that in some cases the texts were neither smuggled out to safety, nor destroyed, and that these texts, possibly including knowledge that is believed to have been lost, are still out there to be found. They seek to research, both physically and digitally, the locations of any such missing texts, and recover them from hands that Jasmin thinks are unworthy to have them and are not their true owners.
  • Joel Russell: Joel is an elderly Ngoma who seems, to others in their community, to be older than dirt and to have been around forever, though they are still capable and active, not showing their age in their physical condition. They are also the one that everyone turns to for advice, as Joel seems to have seen and experienced everything at least once, and can give good advice on any subject, even if that's only where to turn for even better advice. The griot is a keystone of their community who also knows a great deal about it.

One page is the front cover, one the front matter and most of one is ads.

100 Ngoma for Mage: The AscensionPrice: $1.99
 Death Grinder TV: 13 Minutes to Midfright
Posted: Sat, 02 May 10:02:22 CDT
Publisher: Super Savage Systems

You are a skumdog contestant on DEATH GRINDER TV, the 2nd most watched game show.
The rules are simple:
• Clear 13 rooms.
• Kill what moves.
• Grab prizes.
• Keep the audience happy and buying products.
• Survive long enough to reach the Mega Bonus Death Round.

Deathgrinder TV is based in the Neon Bastardz world using the Mork Borg rulez!!!

MÖRK BORG is
copyright Ockult
Örtmästare Games and
Stockholm Kartell.
Death Grinder TV: 13 Minutes to Midfright by Brian Shutter and is not affiliated with Ockult Örtmästare Games
or Stockholm Kartell.
It is published under the MÖRK BORG
Third Party License.

Death Grinder TV: 13 Minutes to MidfrightPrice: $0.00
 The Seventh Star
Posted: Sat, 02 May 09:59:26 CDT
Publisher: Hellwinter Forge of Wonders

This module requires the Dolmenwood core books.

In the frozen depths of winter, something stirs beneath Dolmenwood.

A chance encounter on a desolate road entangles the characters in a web of secrets, blood, and forbidden knowledge. A hidden cult, the Star Eaters, is preparing a ritual that could tear open the boundary between dream and waking world.

At the heart of their design lies the remote outpost of Farwynd Keep and a buried astral gateway. When the stars align, an unspeakable entity from beyond the void will cross into the world—and nothing will remain unchanged. To stop it, the characters must brave snowbound wilderness, delve into haunted crypts, uncover lost lore, and confront forces that defy reason.

The Seventh Star features investigation, exploration, and cosmic horror, offering multiple paths, dangerous choices, and the ever-present risk of awakening something that should never be disturbed.

Unveil the truth before the stars claim their due!

Contents

  • Three mapped locations to explore.
  • Adventure handouts.
  • New monsters.
  • Original soundtrack to play during the game sessions.

Utility

  • Interactive hyperlinked index and text.
  • Color and printer-friendly versions of the module.
  • Print version: currently not planned.

Why only $8,99?

While I’ve done my best to create a professional product, at this time I’m happy to share this module with as wide an audience as possible. If you want to support me, please consider rating or reviewing this title, and maybe check out my other works!

The_Seventh_Star_Colour_1.jpeg The_Seventh_Star_Colour_19.jpeg

The_Seventh_Star_Colour_6.jpeg The_Seventh_Star_Colour_8.jpeg

HML.gif

We used NO AI for this publication.

We are human beings writing and designing games for other human beings.

The Seventh StarPrice: $8.99
 The Dungeon That Never Ends - Level 61
Posted: Sat, 02 May 09:49:19 CDT
Publisher: Le Paysagiste de l'Imaginaire

Sixty-first level of the Dungeon That Never Ends / Soixante et unième niveau du Donjon Sans Fin

Hand drawn by / Dessiné à la main par Jean-Claude ''Raznag'' Tremblay

dungeon dungeon dungeon dungeon

This map pack include / Ce paquet de cartes inclut:

1 Dungeon level in 4 versions (8 variations) / 1 Niveau de donjon dans 4 versions (8 variantes) (70 pixels per square / 70 pixels par case) (88 x 68)

Don't forget to follow me on this platform to stay up to date with my latest maps news! / N'oubliez pas de me suivre sur les plateformes suivantes pour avoir les dernières nouvelles!

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For personal use only/ Pour usage personnel seulement

If you are interested in a commercial use of this product, feel free to contact me. / Si vous êtes interessé par un usage commercial, contactez moi.

The Dungeon That Never Ends - Level 61Price: $0.50