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Posted: Sat, 08 Nov 20:14:32 CST
Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, these choices can alter the very programming, land and infrastructure of a place.
This list is intended for any space setting (like Traveller, Star Wars, Star Trek, Mothership, Alien, Space Opera, Rifts, Babylon 5, Red Dwarf, Cyberpunk, etc.) where technology is not necessarily uniform or simple. This roleplaying tool can help the Game Master to develop an array of junkyards, salvage fields, laboratories, experimental test sites, and sealed bunkers. It gives dozens of ways to add a new dimension to your next lonely corner of the cosmos. NOTE: We use the term "yard" to refer to junkyard, and "demobot" to refer to "demolitions robot".
This Roll Percentile list has one hundred possible results in this format:
Roll result: A brief description of a strange feature of thejunkyard that exists within a space facility.
Example 101: Yard assigns clerkbots to customers to protect them (and prevent mischief). They also know all the costs of the scrap.
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Other similar products from D10 Dimensions:
100 Space Facility Quirks - Vol 1: Ruins
100 Space Facility Quirks - Vol 2: Slums
100 Space Facility Quirks - Vol 3: Hangar Bay
100 Space Facility Quirks - Vol 4: Entertainment Sector
100 Space Facility Quirks - Vol 5: Space Bar
100 Space Facility Quirks - Vol 6: Industrial Sector
100 Space Facility Quirks - Vol 7: Outer Perimeter
100 Space Facility Quirks - Vol 8: Medlab
100 Space Facility Quirks - Vol 9: Green Zone
100 Space Facility Quirks - Vol 10: Prison
Deep Space Backwater Planetoid Generator
100 Planetary Industries in Deep Space
Deep Space Colony Name Generator
50 Locations for a Space Pirate Base
And many more!
Posted: Sat, 08 Nov 19:48:12 CST
Play with 4 Mini TTRPGs!
- Beyond Survival: Survive in an Apocalypse with your friends!
- Creature Quest: Go on a quest with your friends and discover what kind of weird little creature you are!
- Dearest Beloved: Write letters with your friends in a fantasy world and try to court them!
- Infernal Casino: Add high stakes gambling for your soul to your game nights with friends and family
- Ridgeline Shuffle: Play through any story you'd like, either by yourself or with friends, with a way to determine the results to choices!
Posted: Sat, 08 Nov 19:14:47 CST
Bestiarium – Volume II: Limus Tenebris presents 24 aberrant slimes for Shadowdark RPG, each with unique traits and lore. A dark illustrated compendium merging decay, mutation, and arcane biology.
Posted: Sat, 08 Nov 18:54:45 CST
Princess Kitora, only child of King Leondes of Kritia, has been kidnapped from her quarters. The king’s counsellor believes she has been taken to the volcanic island of ancient Dacros.
They have sent the best and bravest of their warriors in search of the Princess; all of them failed.
Will you answer the call?
Posted: Sat, 08 Nov 17:34:02 CST
Unearth the adventure with the Archaeologist STL Pack!
Includes the FULL Print-Your-Own Archaeologist game with 6 Sen So STLs and 6 unique Archaeologist STL models — your tools to crack whips, dodge traps, and duel relic-thieves in the Sen So universe.
⚒️ What’s Included
- Archaeologist Sen So (less-ink version) – Complete print-your-own game for efficient, low-color printing.

- Archaeologist Figure STL – Detailed miniature of the Archaeologist. Recommended for resin printers only.
- Archaeologist Pawn STL – Durable, simplified pawn for fast printing and table use.
- Archaeologist Card Holder STL – Unique card holder with the Archaeologist logo and themed relic base.
- Archaeologist Poker Chip STL – Unique Poker Chip Model with theme Logo.
- Archaeologist Gear STL – A thematic prop/token showing the tools of the trade.
- Untangle Spin Next Action Token STL – Marks when you hit with the Bullwhip and can spin the victims next action.

- Sen So STL and Blank STL Card Holders – A must have easy to use functional accessory that speeds up game play. A better option than the Print and Fold card holders. Card holder models with the Sen So or no logo.
- Momentum Token STL – Track if your last action was a move/leap to generate or maintain momentum allowing advanced actions (leap & flying attack).
- Score Token STL– A visible way to track Positive vs Negative score. Combine with 1 or more poker chips to easily see everyone score.
- Sen So STL and Blank STL Poker Chips – Use as counters to provide a visible score.
☠️ Designed for Sen So
- Fully compatible with all Sen So variants (Archaeologist vs Alien, Robot, Pirate, and more).
- Accessories like the card holder and poker chip expand gameplay options and table presence.
- Balanced for quick-print setup: durable pawns for standard play and detailed minis for collectors or painters.
⚙️ Features
- Optimized STL files for FDM & resin printing.
- Strong pawn design for repeated arena use.
- Modular STLs that fit any Sen So board layout.
🏹 You are an Archaeologist
You’re a daring adventurer who hunts lost relics and faces rival treasure seekers across the globe.
Armed with your whip, revolver, and unbreakable will, you leap chasms, disarm traps, and defy the odds to claim ancient treasures.
🗺️ What’s Inside
The Print-Your-Own Archaeologist PDF includes everything you need to print and play as the Archaeologist in the Sen So combat board-game universe
- Full 2-player game board (5 × 8 octagons)
- Advanced play sheet
- Player game chips and markers
- Variant basic rules + Archaeologist supplemental rules
- Print-and-fold or 3D-printable card holders
- 14-card Archaeologist deck featuring ranged gunfire, trap avoidance, and whip mechanics
🧭 Archaeologist Arsenal
• Bullwhip (Unique) – One-handed blunt weapon; reach of two spaces forward. If you hit you can spin your opponent’s next action.
• Lucky Hat (passive) – Reduces an opponent’s score.
• Pistol – Allows the use of Bullets in your ranged slot.
• Bullet – An attack that travels in a straight line hitting the first opponent in that line. 3-point score and damage.
• Blessed Bullet – An attack that travels in a straight line hitting the first opponent in that line. 3-point score and damage. It does 6 points against horror variants (Zombie, Mummy, Werewolf, Vampire, etc.).
⚔️ Bullwhip Mastery and Fortune’s Favor
The Archaeologist wields unmatched control over the flow of battle.
With his Bullwhip, he can strike from mid-range and trigger the Spin Next Action Token, disrupting opponents planned actions, seizing tactical momentum in a single snap.
His Lucky Hat, a charm of daring escapes and bold luck, allows him to reduce an opponent’s score when narrowly avoiding defeat, turning even a close call into an advantage.
Choose your moments wisely—mix ranged gunfire, whip control, and sheer luck to twist fate itself in your favor every round of combat!
🧩 Why You’ll Love It
✅ Classic pulp-adventure theme meets fast Sen So tactics
✅ Unique whip and ranged combat combo adds dynamic movement
✅ Perfect for cinematic battles — leaps, dodges, and narrow escapes
✅ Fully compatible with all other Sen So variants (Gladiator, Zombie, Pirate, Robot, etc.)
✅ Balanced for standard pawns or collector-grade minis
🏛️ Claim Your Treasure
Download, print, and begin your hunt for ancient artifacts! Whether battling a Gladiator in the Coliseum or facing a Zombie in the crypt, only the quick and clever Archaeologist survives to tell the tale.
About Sen So
Sen So is a 2 or more-player strategy board game for ages 10 and up. Most games take about 15–30 minutes to play.
Sen So uses a unique set of octagon cards and card holders. Players must think ahead by placing and revealing cards together. This provides fast play for even large numbers of players.
How to Play Sen So ( https://img1.wsimg.com/blobby/go/c9063d6c-36a2-4702-a4bb-220592dc7c2b/How%20to%20play%20Sen%20So.pdf )
Posted: Sat, 08 Nov 16:00:24 CST
In the waning dusk of Karnaxos, the veil between blood and memory thins. Beneath the earth—buried in obsidian vaults older than the mountains—the Vaer’Thun Lineage stirs once more. These were the firstborn of the mortal races, beings of lithe grace and ancient knowledge, whose veins ran thick with sorcery before the world had learned its first prayer. Their fall was legend; their return, prophecy. Now, whispers travel the twilight roads: of pale figures emerging from the hollows of the world, of forgotten temples breathing with cold light, and of a power too old to be spoken aloud. Across Karnaxos, the peoples tremble—for the Heirs of the First Flame walk again, and with them comes both remembrance and ruin.
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In this Solo Adventure you assume the role of an adventurer in a fantasy setting. You will require the Warborn of Karnaxos Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an introduction, a handful of location details and a few pertinent story points. The rest is down to you and your imagination.
The actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your character and use the Storyteller section of the CRB to assist with generating NPCs.
Posted: Sat, 08 Nov 15:59:57 CST
Ecliptis Prime is not merely a city—it is an empire in orbit. Suspended in the eternal twilight above the desert world of Traskane, the orbital citadel serves as the diplomatic crown of the Haven Fallen Sector. Here, under a sky veiled in auric haze, treaties are signed, wars are born, and truths are buried beneath the luminous veneer of peace. For centuries, it has stood as the epitome of unity and order: a monument to civilization’s triumph over chaos. But now, beneath its gilded façade, rot begins to spread. Whispers echo through the arcane conduits that power the station—ancient systems that should not dream, and yet do. A disturbance has awakened deep within the central core: a signal, faint but relentless, pulsing like the heartbeat of a forgotten god. The Magisters call it The Resonant Veil, an anomaly of magic and machine intertwining. The Technarchs dismiss it as data corruption. The Admiralty prays it is neither. Amid this unease, the fractures of intrigue widen. Political factions scheme in silence, their alliances shifting like dust in orbit. A new force rises from the shadowed decks below the council chambers, one that speaks of liberation, of the old ways, of blood. They move unseen through the lower levels, where the light seldom reaches and the air hums with the sound of forgotten machinery. The powers above call them rebels, zealots, heretics—but others whisper their name in reverence: The Drowned Choir. You have come to Ecliptis Prime not by choice, but by inevitability. You are caught within the weave of destiny’s machinery—an agent, a soldier, a wanderer, or perhaps merely a pawn. The uprising has already begun, and its first strike is yet unseen. The Veil stirs, the Choir rises, and in the silence between each pulse, you hear it breathe your name.
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In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.
Posted: Sat, 08 Nov 15:21:34 CST
Have you played your fair share of boring characters? Never fear! Awesome Ancestries are here to provide new, intriguing possibilities for your game.
In this installment, we look at 8 new character species for the Pathfinder 1E Roleplaying Game, inspired by real-world animals and mythology, popular tropes, and a sense of wonder and whimsy. Some of these creatures were introduced as "monsters" in Pathfinder previously, and some are brand-new, but they are all rebalanced here as player character species.
You'll find the following new species:
- Armadillofolk -- Armored humanoids who emphasize defense (10 RP)
- Goatfolk -- Nomadic goat-people with wicked horns and wicked tempers (10 RP)
- Kech -- Stealthy, ape-like humanoids with naturally leaf-like skin (12 RP)
- Lampreyfolk -- Aquatic humanoids with terrifying, sucker-like heads (12 RP)
- Mousefolk -- Tiny-sized humanoids with large personalities (11 RP)
- Newtfolk -- Humanoid salamanders with a penchant for both water and fire (13 RP)
- Penguinfolk -- Flightless bird-people from the frozen wastes (10 RP)
- Pteranofolk -- Ancient reptilian hunters with Pteranodon-like features (11 RP)
Each new species comes with a full description, including alternative species traits, favored class bonuses, and much more!
- This supplement is for the Pathfinder 1E Roleplaying Game.
Posted: Sat, 08 Nov 14:42:10 CST
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This is On the Highway to Hell — a post-Fall road story of solar-powered big rigs, improvised ballistae, ancient dragons, gun-slinging zombies, and wild-eyed mercenaries, all tearing across 950 miles of fractured desert on the bones of old Interstate 80.
Your job? Ride point for the Deadman’s Trucker Clan. Scout ahead. Clear the road. Don’t die. If you do your job right, the convoy — five semis, a school bus full of families, and a maintenance van held together with duct tape and hope — makes it to Laramie, Wyoming with cargo, lives, and stories intact.
Every road story needs a soundtrack, and these tracks shaped the adventures in this book as well as they shaped my early 20s. They’ll shape your game too. There are
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Stand and Deliver – Adam Ant - A light hearted roadside showdown with a fey demi-god.
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Who Made Who – AC/DC - A black car hunts the convoy. Something’s driving it… and it ain’t human.
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Hotel California – Eagles - A psychological horror mystery in the shell of a forgotten resort.
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Born to Be Wild – Steppenwolf - The desert explodes in dwarf steel, smoke, and gunfire.
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Tonight Is What it Means to be Young - Fire Inc - A town hanging on the edge of a knife, as the Angels of Salvation and the Hellfire Club teeter on the brink of war
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Highway to Hell – AC/DC - Race against time to uncover the truth behind missing children and confront the supernatural horror at the heart of a town.

So. Radio on. Guns loaded. Power at full. Let’s ride.
Because on this road, it’s not if something goes wrong. It’s when.
And when it does, you better be ready.
WARNING - ON THE HIGHWAY TO HELL
This is a adventure has adult themes. It contains encounters, challenges, and subject matter suited for a mature audience.
GMs should ensure their table is comfortable with these elements before play.
Posted: Sat, 08 Nov 12:42:14 CST
Romance Tables: Love Rivalries
For every heart, there’s competition…
Love is rarely simple — and sometimes, it’s war.
This D100 Table of Love Rivalries dives into the messy, dramatic, and emotionally charged side of romance: the competition for affection, the jealousy that burns too bright, and the bittersweet tension of wanting what someone else does too.
Perfect for roleplaying games, storytelling, and character backstory building, this table gives you ready-made sparks for triangles, heartbreaks, and tension-filled encounters. Whether it’s a noble duel for love, a quiet friendship soured by longing, or a rival who knows exactly how to get under your skin, each entry adds emotional texture and drama to any genre.
Use it for fantasy courts, high school dramas, sci-fi sagas, or slow-burn slice-of-life campaigns — wherever hearts collide and passions flare.
- 100 story-starting rivalries
- System- and setting-free
- Add instant depth and tension to your relationships
Because sometimes, love isn’t just a feeling — it’s a competition.
Posted: Sat, 08 Nov 12:27:12 CST
A map pack containing various urban modernish maps which can be useful for a lot of different campaigns.
Map list :
- Cabaret [25x22]
- Grocery store [29x29] > Initially a draft for my game Grosseries
- Motel reception [14x10]
- Motel room [9x9]
- Researcher office [16x10]
- Storage [16x18]



Each map has 3 versions 72DPI (low), 150DPI and 300DPI(high) + variants
Walls and lights file included
Posted: Sat, 08 Nov 12:23:21 CST
The Solar System wasn’t always like this. Mariner and later probes brought us the planets, but they cost us, the foggy swamps of Venus, the stately canals of Mars, the Empires of the Jovian Moons were gone. Our sword and planet fantasies, the roaring rockets of the Space Patrol, were all trampled by merciless science and reality.
Authors have tried to bring this far more whimsical Solar System back, for example, Lin Carter with his Callisto series in the 70’s. Gamers have a love of the concepts of Golden Age Science Fiction. Now you hold in your hands access to those living, bizarre worlds.
Welcome to the Planets!
In Retro Rockets, you will find:
- Detailed gazetteer of our vintage Solar System!
- Full description of 13 planets and locations, from Mercury to Jupiter and beyond!
- Dozens of fleshed-out NPCs ready to drop into your sci-fi campaign, as contacts, patrons, or antagonists!
- Multiple sentient aliens and their weird societies! Including as player characters!
- Dozens of weird alien beasts ready to unleash on your players!
- Rumors, insider information, and secrets known only the the privileged few!
- Over a dozen rocketships with full Faster Than Light: Nomad stats!
- And more! Tech! Robots! Space hazards!
If you liked Solar Sagas, you will find here more of everything! Over double the word count - more NPCs, more secrets, more planets, more rocketships - many more! And this time for our newer Faster Than Light: Nomad rules!
If you are new to this setting - you are in for a treat.
Written with the Referee (Game Master) in mind.
Requires the Faster Than Light: Nomad rules, found here:
https://legacy.drivethrurpg.com/product/479380/faster-than-light-nomad





