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Posted: Tue, 09 Jun 11:13:28 CDT
RPG Oriental Soundtrack: Mirage
Length: 5:09
RPG Soundtracks from Megaton Games delivers high-quality, immersive music designed to enhance tabletop and digital role-playing games across multiple genres. From epic fantasy and dark dungeons to mysterious exploration and heroic moments, these tracks set the perfect mood for every session. All MP3s are encoded at 256 kb/s. Perfect in any game setup, virtual tabletop, or media player. Ideal for game masters, designers, and storytellers who want reliable, atmospheric audio at the table or online.
This track is part of the Grim Sun soundtrack collection.

Posted: Tue, 09 Jun 11:13:09 CDT
RPG Oriental Soundtrack: Obsidian King
Length: 2:49
RPG Soundtracks from Megaton Games delivers high-quality, immersive music designed to enhance tabletop and digital role-playing games across multiple genres. From epic fantasy and dark dungeons to mysterious exploration and heroic moments, these tracks set the perfect mood for every session. All MP3s are encoded at 256 kb/s. Perfect in any game setup, virtual tabletop, or media player. Ideal for game masters, designers, and storytellers who want reliable, atmospheric audio at the table or online.
This track is part of the Grim Sun soundtrack collection.

Posted: Tue, 09 Jun 11:12:56 CDT
RPG Oriental Soundtrack: Shiastra Anou
Length: 3:12
RPG Soundtracks from Megaton Games delivers high-quality, immersive music designed to enhance tabletop and digital role-playing games across multiple genres. From epic fantasy and dark dungeons to mysterious exploration and heroic moments, these tracks set the perfect mood for every session. All MP3s are encoded at 256 kb/s. Perfect in any game setup, virtual tabletop, or media player. Ideal for game masters, designers, and storytellers who want reliable, atmospheric audio at the table or online.
This track is part of the Grim Sun soundtrack collection.

Posted: Tue, 09 Jun 10:38:35 CDT
For decades, the town of Sawtooth was forced into making sacrificial Solstice offerings to Yith-Oggatha – also known as the murderworm. There were rumors that the twisted priest, the Wormfather, also held sway over the elders of Sawtooth. Whether or not that was true became a moot point six months ago when the twisted priest was slain and Yith-Oggatha retreated deep into the earth.
At least, so it seemed.
The Wormfather's Apprentice is designed for Dungeon Crawl Classics RPG. Recommended for 4-6 characters of 1st level. Designhed by Bob Brinkman, with cover, maps, and interior art by Brett Hess.
Although intended as a followup to Vault of the Murderworm, this module also works well as a standalone adventure or as part of your own campaign.
Posted: Tue, 09 Jun 10:19:15 CDT
Tiny Guardians of the Garden
Deep beneath mossy roots and hidden among fallen leaves live the Little Sprouts—small plant-folk born wherever nature is especially happy. Most travelers never notice them. Those who do often mistake them for unusual mushrooms, seedlings, or forest curiosities until they suddenly blink, wave, and introduce themselves. Little Sprouts are playful, curious creatures who spend their days exploring puddles, collecting shiny pebbles, and helping young plants grow. Though harmless, they possess an uncanny connection to the natural world. Flowers bloom brighter around them. Mushrooms grow faster. Even tired gardens seem healthier in their presence.
This set includes two adorable members of the Little Sprouts family:
Myco
The Mushroom Sprout A cheerful woodland companion who makes its home among damp logs and fairy rings. Myco loves rainy days, moss-covered stones, and making friends with forest animals.
"Every mushroom circle is a secret meeting place!"

Pip
The Seedling Sprout Freshly emerged from its shell, Pip sees the world with endless wonder. Everything is exciting, everything is new, and every adventure is worth investigating.
"Do all trees get this big?"

Perfect as:
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Desk companions
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Display miniatures
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Familiar creatures
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Fantasy NPCs
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Garden spirits
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Gifts for plant lovers
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Cute painting projects
Whether standing watch over a flower pot or accompanying adventurers through enchanted forests, the Little Sprouts bring a touch of joy wherever they grow.
Collect Them All!
Every garden has room for one more Sprout.
Posted: Tue, 09 Jun 10:02:33 CDT
This supplement accompanies a YouTube video in which stone cairns are built from limestone chippings, linoleum tile, cardboard, coffee stirrers and sponge.
It can be used as a reference for what the stages are.
Posted: Tue, 09 Jun 09:38:35 CDT
Zariel Vex, THE ASHBOUND
Long before kingdoms feared her name, Zariel Vex served as a holy knight of the Ember Throne. When a demonic host emerged from the Ash Wastes, the empire's rulers abandoned entire provinces to save themselves. Cities burned. Temples fell. Thousands were sacrificed to buy a few more years of peace.
Zariel refused. She marched into the inferno alone. No one knows what happened beyond the burning gates. Only that she returned changed.

Appearance
- Crimson skin touched by infernal fire
- Blackened armor fused to her body through battle and sorcery
- Horns crowned with scorched metal
- Eyes that glow like embers beneath ash
- Cloak and tabards reduced to tattered remnants of an older oath
Weapons
Cinderbrand
A sword containing a fragment of living flame.
The blade never cools.
The fire never dies.
Judgment Chains
Once ceremonial symbols of rank.
Now weapons of punishment.
Zariel drags tyrants from their thrones with them.
Personality
Despite appearances, Zariel is not evil. She is simply finished with mercy. The woman who once believed laws would protect the innocent died in the Ash Wastes. What remains is something harder. Something more dangerous.
"I asked the gods for justice. They answered with fire. So I learned to wield it."
Posted: Tue, 09 Jun 09:33:58 CDT
Gyllencreutz Myling A secondary mystery for the Vaesen Starter Set adventure, or can be turned in to a standalone mini mystery.
Something else walks the halls of Castle Gyllencreutz. Beneath the will-o'-the-wisps and Manfred's schemes, a second haunting waits — sadder, and entirely its own. At night the corridors carry the sound of a child crying for a mother who will never come, and on the third floor something far larger drags its wings across the floorboards.
Gyllencreutz Myling drops a self-contained Myling haunting into the Starter Set adventure, running quietly alongside the main investigation with its own clues, its own truth, and its own resolution. It takes nothing from the will-o'-the-wisps and cares nothing for the castle's other ghosts — it is looking for one person, and one person only.
This 6-page module includes:
- A complete secondary mystery that slots into Castle Gyllencreutz without disrupting the core adventure
- A full breakdown of the Myling's two forms, its behaviour, and Fear values for first and subsequent encounters
- Signs, clues, and investigation hooks scattered across the castle for players to uncover
- An NPC account from Roland, ready to read aloud, plus GM guidance on how and when he shares it
- A printable player handout: a letter that reveals the heart of the haunting
- Two distinct paths to put the spirit to rest — one of mercy, one of justice — including a quiet, replayable burial scene with a lasting consequence for one of your Vaesen
A tragic, low-combat haunting built for atmosphere and difficult choices. Requires the Vaesen Starter Set or core rulebook to play.
Posted: Tue, 09 Jun 09:22:58 CDT
🎮 d100 LitRPG / JRPG: Game Glitches, Exploits & Hidden Mechanics
Every system has secrets. Some are hidden intentionally. Others... Were never supposed to be discovered.
A quest that completes itself.
A dungeon floor that doesn't officially exist.
A skill tree no player should be able to access.
An NPC that seems to know too much.
And somewhere deep within the system... Something is beginning to notice the glitches.
d100 LitRPG / JRPG: Game Glitches, Exploits & Hidden Mechanics delivers 100 bugs, exploits, anomalies, developer oversights, hidden systems, and reality-breaking errors designed to capture the strange side of game-like worlds.
Each entry is presented in a clean: Glitch / Exploit – Description format for immediate use and inspration.
Escalating Glitch Structure
This table is built around increasing severity and system instability:
1–30: Minor Glitches
Collision errors, duplicated loot, broken pathing, quest marker issues, and harmless exploits.
31–60: Major Exploits & Hidden Systems
Hidden rooms, class bypasses, duplicate companions, undocumented achievements, and unusual progression shortcuts.
61–80: Deep System Anomalies
Corrupted quest generators, hidden skill trees, self-modifying dungeons, impossible items, and strange world behavior.
81–100: Reality-Level Failures
Administrator interventions, self-aware NPCs, deleted content returning, physical manifestations of glitches, and system-wide breakdowns.
As the numbers rise...
The line between game mechanics and reality begins to disappear.
Inside You’ll Find:
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Exploitable bugs and unexpected loopholes
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Hidden mechanics and undocumented features
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Broken quests and corrupted progression paths
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Developer-room style secrets and forbidden content
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Reality-distorting anomalies inspired by LitRPGs, MMOs, roguelikes, and JRPGs
Perfect For:
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LitRPG and progression fantasy campaigns
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JRPG-inspired worlds with living systems
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Secret questlines and hidden classes
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Weird dungeon events and system mysteries
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Writers looking to add mystery, humor, or horror to game worlds
Roll When:
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players think they've found an exploit
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an NPC says something they shouldn't know
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a dungeon behaves strangely
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the system starts showing odd messages
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or a notification appears that simply reads:
WARNING: Unexpected behavior detected.
Because in a true LitRPG world... The most valuable discoveries aren't always hidden behind bosses. Sometimes they're hidden inside the bugs.
Expand your LitRPG / JRPG toolkit with tables for builds, professions, skills, quests, rewards, dungeons, world events, and the strange glitches lurking beneath the system.
Posted: Tue, 09 Jun 09:06:02 CDT
Solo Space Marine Skirmishing: The Glacial Frontier (Encounter Deck Two)
This product page is for the PDF and printed copy of the very first official supplement for the standalone game Solo Space Marine Skirmishing.
Roll the clock to 2026—built entirely on extensive player feedback, this expansion evolves the original core rules into a significantly more detailed, sophisticated tactical campaign experience.
Welcome to the Boreas Corridor
Leave behind the insectoid planetary invasions of Encounter Deck One. In The Glacial Frontier, your team of space marines is caught up in a desperate, freezing defensive retreat through the blinding snow. You will face the cold-weather warfare specialists of the ruthless Frost Legion. To survive and escort fleeing refugees to safety, your tactics must completely adapt to a hostile, sub-zero world.
What This Expansion Features
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Two Brand-New Marine Roles: Deploy the Driver to push heavy vehicle engines to their absolute limit under fire, or field the Demolitions Expert to clear pathways and obliterate obstacles with devastating area-of-effect explosive charges.
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Vehicles & Mechanical Walkers: Command mobile armor options built to shrug off the cold. Take control of standard transports or specialized all-terrain walkers like the fast-moving "Apex" Scout Strider or the massive, heavily armored "Bastion" Heavy Rig.
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The Recon & Rest Phase: Turn your individual battles into an interconnected story. This campaign system lets you strategically execute three Recon actions to scout ahead or alter the encounter deck, and three Rest actions to safely hunker down and recover parameter damage with your Medics.
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Expanded Combat Mechanics: Master the tactical battlefield with new rules for Overwatch reactive shots, Suppressive Fire to pin down advancing foes, high-speed Vehicular Ramming, and game-changing Critical Hits & Weapon Fumbles.
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Advanced Enemy AI Behavioral Tiers: Alien forces are smarter and deadlier than ever. Enemies now act based on quality tiers, ranging from Instinctive green troops to tactical Disciplined veterans, and brutal Hunter-Killers who actively exploit your weakest links.
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Legendary Champions & Archetypes: Face high-ranking elite enemy leaders upgraded with powerful tactical commands and random behavioral archetypes like The Hive Shield, The Apex Stalker, or The Brood Alpha.
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Dynamic Environments & Changing Time: Track randomized morning and evening encounter hours that bring altering light levels. Deal with visibility penalties under total darkness, hide your units using tactical shadows, and navigate environmental rules for uphill movement, deep snow drifts, and freezing whiteout blizzards.
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Optional Hit Point Rules: Don't like losing effectiveness as your parameters drop? This variant replaces the standard attribute degradation with a separate 4-point Hit Point tracker, allowing your marines to fight at full strength until they are heavily wounded.
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Instant Map Generation (The Frozen Method): Use a fast, intuitive dice-drop method to instantly draw out unique, stylized arctic combat environments across glacial plains, frozen colony outposts, dangerous ice caves, and industrial sectors dense with geothermal heat vents.
52 Brand-New Encounters
Just like the base game, The Glacial Frontier maps an entirely new pool of 52 randomized, highly thematic scenarios to a standard deck of playing cards:
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Clubs (Frontier Patrols & Strategic Hubs): Launch surprise attacks against exposed guard rotations, sensor stations, and command facilities.
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Hearts (Evacuees & Wounded Rebels): Execute desperate humanitarian operations to save trapped technical teams, downed pilots, and stranded refugee families.
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Diamonds (Resources and Caches): Raid thermal fuel depots, munitions stockpiles, and medical supply drops to replenish your gear and scavenge explosive charges.
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Spades (Frost-Legion Counter-Attacks): Attempt to survive brutal enemy ambushes, artillery bombardments, electronic jamming warfare, and elite tactical traps.
Solo or Co-Op Play
While designed natively for a seamless solo experience, this supplement expands gameplay responsibilities so you can easily run campaigns with friends. Share the burden of war by swapping tasks between scenarios in One-v-One mode, or join forces in a fully Cooperative Campaign where players divide marine squads, map creation, and enemy AI controls.
Shuffle your deck, draw your 12 encounters, and see if your squad has what it takes to escape the frozen wastes alive.
Posted: Tue, 09 Jun 08:28:56 CDT
AKTA XENOS 41. TYSIĄCLECIA
Ocena zagrożenia: xenosi zawiera mnóstwo nowych zagrożeń ze strony obcych gatunków, które wystawią na próbę Bohaterów każdego Poziomu, i jest doskonałym uzupełnieniem każdej kampanii w Warhammer 40,000: Wrath & Glory. Oprócz znacznego rozwinięcia frakcji xenosów przedstawionych w Podręczniku głównym Wrath & Glory, przybliża także nowych przybyszy do systemu Gilead – enigmatycznych t’au, żarłocznych krootów oraz powoli budzących się nekronów, których roszczenia do tego systemu są starsze niż samo Imperium.
Ocena zagrożenia: xenosi zawierają:
- Zasady dotyczące zabójczych zagrożeń Pola bitwy, które zaskoczą Bohaterów.
- Profile śmiercionośnych i pełnych gracji aeldari – w tym Asuryani, Arlekinów, Korsarzy i Drukhari
- Wystarczającą liczbę rozszalałych orków, by rozpocząć Łooomot!
- Nieustępliwe legiony nekronów, w tym potężne jednostki, takie jak kryptecy i rozdzieracze.
- Odciętą od wsparcia grupę uderzeniową t’au złożoną z wojowników ognia, dronów, kombinezonów bojowych Crisis i innych.
- Pełną kompanię najemników krootów wraz z towarzyszącymi im bestiami.
- Podstępne hybrydy kultu genokradów, torujące drogę dla swych nadchodzących z gwiazd panów.
POLSKIE WYDANIE:
Redakcja: Patryk Ławniczak
Tłumaczenie: Jacek Czuba
Korekta: Radosław Barański
Skład DTP: Bartosz Tylkowski
Social media: Kamil Pruski
Kierownik sklepu internetowego: Bartosz Turek
Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2026
Posted: Tue, 09 Jun 08:24:32 CDT
Cabinet of Magic Items consists of a collection of magic items, designed to fit into any fantasy game world. The abilities of these items go beyond simple combat enhancements, encouraging creativity and problem-solving.

Many of them have hidden depths, drawbacks, or unexpected quirks that make their use a double-edged sword. Some are powerful tools with great risks, while others are deceptively subtle, waiting for the right moment to reveal their true potential.

When we set out to create Cabinet of Magic Items, our first instinct was to pack it with as many magic items as possible. After all, who doesn’t love discovering new artifacts of power? However, we quickly realized that quality mattered more than quantity. Rather than simply filling pages with lists of items, we wanted to create something richer: items with history, mystery, and the potential to drive adventure.

This approach led us to ask important questions about each item. Who created it, and for what purpose? What legends or superstitions surround it? Has it been lost for centuries, locked away in a forgotten vault, or is it actively shaping events in the world? Each item in this book is meant to be a living part of your game world, something that players will remember long after the campaign is over.
List of Magic Items in this volume
- The Trimerus, submarine vehicle of legend
- A catastrophic Hourglass containing the blood of a time-god
- Lightning (and tempests) in a bottle
- Icaroptherus, mythical wings
- The book of Secrets and its bloody needs
- The Visage of deceit, remains of a rogue
- The ring of the one who’s twice, or the Double Ring
- The indestructible Iron Maw
- The flask of the Second Wind and the legend of the city it saved
- Wonderful Wandering Boots
- The Plot Armor
- Handset of Whispers
- Maxaxes Handaxes
- Treasure of Life ring
- The Flashing Sandals of Mythrasof Life ring
- Lux Prima Chainwhip
- Stone of Alessa’s echo
- Le’garde Sword
- The Mead-horn of Wodan, for which bards kill
- Finger Eater Bag



