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 Wuxia Classes for 5e: Beast Binder
Posted: Fri, 26 Jun 18:00:18 CDT
Publisher: RPGGamer

Wuxia Classes for 5e: Beast Binder

Most who seek power look inward.

They refine their bodies. They discipline their minds. They draw upon unseen forces and shape them into something greater. Their journey is solitary, defined by personal growth and individual mastery.

The Beast Binder walks a different path.

They do not seek to stand alone.

They seek to stand together.

This path begins not with training, but with encounter. Somewhere beyond the reach of ordinary experience—deep within untamed wilderness, across windswept peaks, or in places where the boundary between the physical and the spiritual grows thin—there exist beings that are neither fully beast nor fully spirit.

They are aware.

They are willful.

And they cannot be claimed.

A would-be Beast Binder does not hunt these creatures. They do not trap or command them. Instead, they approach with intent—quiet, steady, and without force. There is no guarantee of success. Most are ignored. Some are driven away.

A rare few are acknowledged.

In that moment, something passes between them.

Not a command. Not a contract.

A recognition.

The bond that forms is not one of ownership, but of mutual acceptance. The beast does not become a servant, and the Binder does not become its master. They become partners—two beings walking a single path.

This contains a full class up to level 20 with abilities and background, based on Chinese Culture, this is not written by a native of that area so may contain certain cultural biases from a european point of view.

Wuxia Classes for 5e: Beast BinderPrice: $3.00
 Hireling Record Sheet
Posted: Fri, 26 Jun 17:58:50 CDT
Publisher: Bea Books

Bring your trusted companions to life with the Hireling Record Sheet for Dungeons & Dragons and other fantasy tabletop RPGs.

Perfect for Dungeon Masters, Game Masters, and players alike, this printable and fillable PDF provides a dedicated space to record every important detail about your hirelings, retainers, mercenaries, guides, and loyal companions.

Keep track of their appearance, personality, game statistics, skills, equipment, special talents, and contract details, along with their loyalty, morale, and current status throughout your campaign. Whether they're a dependable caravan guard, an experienced wilderness guide, or a faithful squire, this sheet makes it easy to organise and reference every hireling at a glance.

Although created for Dungeons & Dragons, the flexible layout makes it ideal for use with many other fantasy RPG systems.

With dedicated sections for notes and roleplaying details, you'll have everything you need to create memorable NPC companions that grow alongside your adventuring party.

Ideal for homebrew campaigns, published adventures, fantasy worldbuilding, session preparation, and long-running tabletop RPGs.

Designed by gamers, for gamers. No AI was used in the creation of this product. Every element has been crafted by hand to create an authentic tabletop experience.

Format: Digital PDF Download

Hireling Record SheetPrice: $1.00
 Legendary Planet: Confederates of the Shattered Zone (PF2)
Posted: Fri, 26 Jun 17:20:54 CDT
Publisher: Legendary Games

A Beacon of Hope in a Shattered World

 

Seeking four mysterious gates that could be the key to returning to their own world, your heroes dive into the dangerous asteroid colonies of the Shattered Zone. The polluted mines and hurtling planetoids are deadly on their own, but the infighting of the Zone's fractious factions is even more so, from the sadistic Contraptors to the fanatical soldiers of Purity, where factions and their adherents rise and fall and morality runs from gray to black. The PCs must navigate a broken world of deceit, moral compromise, and necessary sacrifices amid a grimy cybernetic dystopia, and all the while an ancient horror reaches from beyond the fourfold gates, waiting for those with the touch of destiny to come and set it free. There are secrets of the Patrons at stake, and the rewards are great, but only if the heroes can survive the deadly intrigues of the Confederates of the Shattered Zone.

 

Confederates of the Shattered Zone is an adventure for 11th to 14th level characters using Pathfinder Second Edition. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Confederates of the Shattered Zone includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new character options for cybernetic augmentations, along with a full gazetteer of the Shattered Zone and its inhabitants. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary! 

This 116-page PDF or 114-page print volume contains the following

- "Confederates of the Shattered Zone," a Pathfinder Second Edition adventure for 11th to 14th-level characters by Richard Pett

- A "Planetary Bestiary" by Richard Pett and Mike Welham, featuring the the insidious ironrot lichen, the noxious steamwerks golem, the grotesque and savage feral kyton, the colossal choke ooze, the dour void grim, and the parasitical queborrin!

- A collection of "Alien Treasures" by Richard Pett, including magic and technology like the darksphere, storm of chains, and void gondola! 

- A gazetteer of the deadly Shattered Zone asteroid field and its colonies, by Richard Pett.

- A detailed look at the cybernetic auttaine race and the wide variety of technological and magical augmentations they have developed to enhance their biomechanical bodies by Patrick Renie.

 - A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like The Depths of Desperation and Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website!

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:
#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
Legendary Planet: Confederates of the Shattered Zone (PF2)Price: $19.99
 Legendary Planet: Confederates of the Shattered Zone (Tales of the Valiant)
Posted: Fri, 26 Jun 17:20:25 CDT
Publisher: Legendary Games

A Beacon of Hope in a Shattered World

Seeking four mysterious gates that could be the key to returning to their own world, your heroes dive into the dangerous asteroid colonies of the Shattered Zone. The polluted mines and hurtling planetoids are deadly on their own, but the infighting of the Zone's fractious factions is even more so, from the sadistic Contraptors to the fanatical soldiers of Purity, where factions and their adherents rise and fall and morality runs from gray to black. The PCs must navigate a broken world of deceit, moral compromise, and necessary sacrifices amid a grimy cybernetic dystopia, and all the while an ancient horror reaches from beyond the fourfold gates, waiting for those with the touch of destiny to come and set it free. There are secrets of the Patrons at stake, and the rewards are great, but only if the heroes can survive the deadly intrigues of the Confederates of the Shattered Zone.

Confederates of the Shattered Zone is an adventure for 11th to 14th level characters using the Tales of the Valiant rulesThe latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Confederates of the Shattered Zone includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new character options for cybernetic augmentations, along with a full gazetteer of the Shattered Zone and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary! 

This 88-page PDF or 86-page print volume contains the following

- "Confederates of the Shattered Zone," a Tales of the Valiant gothic steampunk adventure for 11th to 14th-level characters by Richard Pett

- A "Planetary Bestiary" by Richard Pett and Mike Welham, featuring the the insidious ironrot lichen, the noxious steamwerks golem, the grotesque and savage feral kyton, the colossal choke ooze, the dour void grim, and the parasitical queborrin!

- A collection of "Alien Treasures" by Richard Pett, including magic and technology like the darksphere, storm of chains, and void gondola! 

- A gazetteer of the deadly Shattered Zone asteroid field and its colonies, by Richard Pett.

- A detailed look at the cybernetic auttaine race and the wide variety of technological and magical augmentations they have developed to enhance their biomechanical bodies by Patrick Renie.

 - A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

- And last but not least, "Shards of Home," the fourth chapter in a 7-part short story by award-winning author Chris A. Jackson

For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like The Depths of Desperation and Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website!

The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures:
#1: To Worlds Unknown (2nd to 5th level)
#2: The Scavenged Codex (5th to 7th level)
#3: Dead Vault Descent (8th to 10th level)
#4: Confederates of the Shattered Zone (11th to 14th level)
#5: The Depths of Desperation (15th to 16th level)
#6: Mind Tyrants of the Merciless Moons (17th to 18th level)
#7: To Kill a Star (19th to 20th level)
Legendary Planet: Confederates of the Shattered Zone (Tales of the Valiant)Price: $19.99
 Heroic Deeds 5e Quickstart Rules
Posted: Fri, 26 Jun 17:10:34 CDT
Publisher: Garblag Games

WELCOME ADVENTURER!

Heroic Deeds is a goal-based heroic fantasy role-playing game with an old-school aesthetic, but modern mechanics and now compatible with the 5th edition of the world's most popular roleplaying game.

The game is about building your legend, exploring unknown lands, locating strange ruins, and delving into dangerous dungeons.

What makes Heroic Deeds different?

  • GOAL BASED XP - The Heroic Deeds system puts experience in the hands of the players. Your Archetype provides a set of Deeds for you to complete. Fulfilling a Deed gives you a specific reward. Complete 3 and you level up, getting access to more.
  • FOUR PILLARS OF PLAY - Heroic Deeds has four phases of play: Exploration, Combat, Journeys, and Downtime. Together these phases allow the Gamemaster and the Players to create exciting and rewarding adventures together.
  • EMERGENT CAMPAIGN - The game is set on the edge of Bargdumiraz, an ancient dwarven megalopolis now in ruin. The GM and Players will populate the map with locations and rumours. The campaign will emerge from the choices the whole table makes!
  • START TODAY - This core book will have everything you need (aside from some twelve-sided dice) to start a Heroic Deeds campaign today: rules, monsters, adventures, and more.

So gather your gear, strap on your sword, and prepare to undertake Heroic Deeds!

QUICKSTART VERSION

This is a Quickstart version of the final game and therefore doesn't have all content currently.

However, there are all the core rules needed to make a character and have a combat or two with some nasty monsters. If you have OG Heroic Deeds you should be able to use the other pillars of play with a little work (but that's what the Kickstarter is for so you could always back the project and leave that to me).

This game was inspired by...

...games such as:

Advanced Heroquest, Dungeons & Dragons, Earthdawn, Forbidden Lands, Shadowdark, The One Ring, and Warhammer Fantasy Roleplay

...and movies such as:

Conan the Barbarian, The Dark Crystal, Dragonslayer, Krull, Red Sonja, and Willow

Heroic Deeds 5e Quickstart RulesPrice: $0.00
 Lonesome Meridian - The Weight of Names
Posted: Fri, 26 Jun 16:59:47 CDT
Publisher: Muqarnas Games

A NAME IS THE FIRST STORY ANYONE TELLS ABOUT YOU. EVERYTHING ELSE IS REVISION.

A town is not its buildings. A town is the accumulation of everything its people have said to each other, most of which your players will never hear. When you populate your world with named people, you create a network that immediately feels alive. A name implies a family, a relationship, and a unique history. Without them, your setting becomes efficient, functional, and completely hollow.

Lonesome Meridian #005: The Weight of Names is a system-agnostic Campfire toolkit packed with generation tables, frameworks, and practical guidance for the working GM. It contains no scenarios or rules modules. Instead, it delivers the exact machinery you need to populate your world with people who feel like people, giving your campaign the texture of a deeply lived-in place.

Inspired by Albert Bierstadt's intimate painting, this supplement helps you build non-player characters who are partially illuminated by the campfire, while the rest of their story stays held in the dark, waiting to become relevant.

Supplement Features:

  • Period-Accurate Name Generator: Discover culturally authentic given names and surnames derived from the demographics of the American Southwest between 1855 and 1885, blending Spanish, Anglo-American, and indigenous roots. It includes a sub-table for characters who are hiding their identities under an alias or a shortened name.

  • Three-Step History Generator: Instantly build an NPC's network by generating their specific territory origin, their former life, and the unresolved thing they are actively carrying. Give your background characters deep personal stakes involving unresolved debts, forgotten promises, or constructed identities.

  • The Rumour Structure Framework: Learn to treat a town's memory as a distributed system held in pieces by different residents. Map out major events into three distinct layers: the private Event, the public Version, and the Gap between them that players must investigate to cross.

  • Ambient Rumour Tables: Populate the daily conversation of your settlements with a d10 table of current gossip and a specialized d6 table detailing exactly how a story distorts and changes as it propagates from person to person.

  • Town Memory and Relationship Mapping: Track the history of your settlements across Living Memory, Institutional Records, and Bedrock Secrets. Learn to map out social architectures using defined relationship types such as debts, witness ties, former alliances, and proxies.

  • Table and Campfire Prompts: Engage your players directly in the world-building process with targeted questions to ask between sessions or right at the table to expand character depth and local lore.

  • Warden's Notebook Templates: Practical guidelines on tracking your campaign data effortlessly using the NPC Record, the private Rumour Log, and the visual Debt Map.

Pulling on a name moves things that the puller did not intend to move. Teach your players to pull carefully.

Lonesome Meridian - The Weight of NamesPrice: $1.99
 Traveler's Adventures - The City That Stopped
Posted: Fri, 26 Jun 16:56:17 CDT
Publisher: Muqarnas Games

THE CITY APPEARS AT DUSK AND IS GONE BY DAWN.

One hundred years ago, the desert city of Varath Kenn was three days from absolute destruction. A devastating plague was tearing through the outer districts and enemy armies were mobilizing to annex the weakened city state. In a desperate act to save the woman he loved, an ancient lich named Savar performed an untested temporal suspension ritual. He froze the city in a single, repeating eighteen hour loop.

The ritual worked, but it created a beautiful prison. For a century, the forty thousand citizens of Varath Kenn have been living the exact same stretch of hours repeatedly. They wake, they work, they sleep, completely unaware that their day resets at dawn and that their reality grows thinner and more translucent with every single repetition. Three weeks ago, a merchant caravan entered the city from the outside. The few survivors who managed to escape emerged turned entirely to stone, while the rest remain trapped inside, still speaking, still dying, still caught in the frozen moment.

The City That Stopped is a self-contained Sword & Sorcery tragedy for 3 to 5 players at levels 7 to 10, delivering a haunting 4 to 6 hour experience. This is not an adventure about defeating a conventional villain; it is a profound ethical puzzle about a man who thought love was a sufficient reason for anything, and a group of heroes who must decide whether a century of wrong can be undone.

Adventure Features:

  • Perfect for High-Level Play: Tailored for characters at levels 7 to 10, offering a complex, high-stakes scenario that balances structural mystery with severe moral choices.

  • A Thinning Time Loop Mechanics: Experience a city where candles never burn down, children never age, and identical bruises remain on the exact same apples. Players carry their memories across each dawn reset, allowing them to use information learned in previous cycles to solve the puzzle.

  • Deeply Tragic Protagonists: Interact with the brilliant librarian Dara, who has been working on the exact same translation for one hundred years without ever aging, and the lich Savar, who has spent a century watching her in silent composure, completely unable to reverse his catastrophic mistake.

  • The Translucent Caravan: Track down fourteen dying caravan survivors who are slowly losing their physical presence in the world, serving as a ticking clock that demands a rapid resolution.

  • The Ultimate Moral Dilemma: Breaking the loop by destroying the ritual anchor in the tower basement will save the caravan survivors, but it will deliver forty thousand citizens directly back to the reality of a century ago. The loop will end, but the city will return to a massive plague and an inevitable military siege with only three days to live.

  • SRD 5.1 Compatible: Fully compatible with the 5th Edition Systems Reference Document, making it ready to run as a standalone epic or an unforgettable planar destination in your campaign.

I destroyed a city saving one person. The person I saved does not know she was saved. The city does not know it was destroyed.

Traveler's Adventures - The City That StoppedPrice: $1.99
 Summoner's Remorse
Posted: Fri, 26 Jun 16:36:59 CDT
Publisher: NUELOW Games

You are an ambitious summoner attempting to call forth a demon from the infernal realms. You’ve got a dusty grimoire, some candles, and confidence that far exceeds your actual competence. What could possibly go wrong?

Everything. Everything can go wrong.

Summoner's Remorse is a chaotic, quick-to-start and easy-to-play-RPG about the inevitable disasters that occur when mortals meddle with forces beyond their understanding. Expect mayhem, dark comedy, and regrettable decisions.

Summoner's RemorsePrice: $0.50
 Kaiserstern Wappensammlung
Posted: Fri, 26 Jun 16:26:41 CDT
Publisher: Ulisses Spiele

Sammlung mit den Wappen für die Kaiserstern-Kampagne. Im Vektorformat SVG (leicht zu editieren) sowie als JPG und PNG. Alle Bilder sind selbst erstellt oder aus Public Domain-Elementen zusammengestellt. Bitte Bescheid geben, wenn relevante Wappen fehlen. Die Vorschau in der PDF-Datei und im Bild unten sind nicht vollständig.

Bildschirmfoto_vom_2026-06-26_23-23-10.p

cover.png

Kaiserstern WappensammlungPrice: $0.57
 Salt Monks' Temple Map Pack
Posted: Fri, 26 Jun 16:24:20 CDT
Publisher: Xundra Maps

Set of battle maps inside of the abandoned Salt Monk's temple located on an isolated island (1 location - 6 connected maps)

* A blend of Egyptian writing and Celtic mythology
* A once-flooded temple covered in sea salt
* Pirate treasures and mysterious passageways behind the walls


Map Details

  • Size: 30x18

  • Grid: Square (1 cell = 5 ft)

  • Includes:

    • PNG Full HD (1920px): gridded/gridless

Key Features

  • Roll20 Ready: Easy to drop into your session

  • 30x18 Grid (precisely aligned): No scaling issues or token drift

  • VTT Friendly: Works across most virtual tabletops

License

  • This map is intended for personal use only. 

    Commercial use, redistribution, or resale in any form is not permitted

  • Credit: Xundra Maps
Salt Monks' Temple Map PackPrice: $2.99
 Biomes in Maksur: Lakes
Posted: Fri, 26 Jun 15:54:55 CDT
Publisher: Cave Gaming

DTRPG_Lakes.jpg

Biomes in Maksur: LakesPrice: $4.99
 Stock Art: Blackmon Giant Floating Head Monster
Posted: Fri, 26 Jun 15:39:22 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Giant Floating Head MonsterPrice: $2.95