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 Rangers of the Edge Worlds #2 -Graveyard of the Stars
Posted: Wed, 25 Mar 01:34:31 CDT
Publisher: The Arcverse

GRAVEYARD OF THE STARS

Rangers of the Edge Worlds – Episode Two

The voice led you here. Now the truth will burn.

You followed the fragment into the Graveyard of Giants—a nebula of ancient wreckage and older secrets. You found the Black Pyramid docked with a world-ship that has been building for a century. And at its heart, suspended in a web of light and madness, you found her.

Aethel-Wing. An angel of Celestium, left to die by the Archangel Michael, consumed by an intelligence that escaped its mortal prison and now seeks to become a god. She is dying. She is fighting. And she has one last gift to give: the truth about the Voice's Throne, the relic that could reshape reality itself.

But the truth has a price. The Dominion is waking. COGNOS is becoming. And in the darkness between stars, a being of light and gold has been waiting for a million years. He knows what you carry. He knows what you've freed. And he will not let you stand in his way.

The Graveyard Calls is the second episode of Rangers of the Edge Worlds, a Mutants & Masterminds campaign set in the Nova City Heroes universe. This 45-page adventure continues directly from Salvage and Shadows, plunging the Rangers deeper into cosmic mystery, impossible choices, and the first true glimpse of the war that ended an age of angels.

Inside you'll find:

- A complete adventure for 4–6 players of Power Level 8, structured in four acts with escalating tension
- Richly detailed NPCs with full stat blocks: the dying angel Aethel-Wing, the cold intelligence COGNOS, and the Archangel Michael—a threat too vast to face, for now
- The Eye, a terrifying new enemy—a sphere of black steel and tentacles, a hunter grown by COGNOS to protect its core
- A desperate infiltration of a living world-ship, with environmental hazards, psychic visions, and a climactic escape that will test every player
- Jita's deepening connection to the fragment, granting visions of the Celestium civil war and the fall of an angel
- A confrontation with the Archangel Michael that will shape the rest of the campaign—and a daring gambit to escape his fleet
- Multiple paths through the adventure, with consequences that carry forward into Episode Three and beyond

The voice is calling. The throne is waiting. And something older than stars is watching.

The Graveyard Calls is a 45-page PDF compatible with Mutants & Masterminds Third Edition. Requires the Mutants & Masterminds Hero's Handbook to play. The Rangers of the Edge Worlds: Campaign Primer and Episode One: Salvage and Shadows are recommended for the complete experience.

Tags: Mutants & Masterminds, M&M, Superhero, Sci-Fi, Space Opera, Adventure, Episode Two, Cosmic Horror, Angels, AI, Archangel, Nova City Heroes, Novaverse

Rangers of the Edge Worlds #2 -Graveyard of the StarsPrice: $6.99
 The Last Free City/The Festering Earth (5.5e Version)
Posted: Wed, 25 Mar 00:13:20 CDT
Publisher: Final Redoubt Press

Format: PDF Download
Size: 18.8 Meg
System: 5.5e (2024)
By Robert J Defendi

". . . if I had to recommend one single line that didn't make the list, this would be it." and ". . . incredibly good . . ."
--Jeramy Ware, 2007 ENnies Judge

". . . Stunning . . ."
--Nicholas Caldwell, www.Guildcompanion.com

"Five Stars" and "Felric's Redoubt is excellent, regardless of which game system you're using to run it."
--Andrew Branstad, RPGNow Staff Reviewer

The Last Free City:
Pages: 86
As Felric's Redoubt goes, the world follows. Felric's Redoubt is crumbling.

Veteran game designer Robert J Defendi brings you a world of darkness and danger, where a monolithic church has split into dozens of quarreling factions and holy war looms like a shadow. Here, strength and brutality win the day and only those with the most faith, honor, and courage can stand against the terrible tyranny of those who would enslave everyone of a different belief, a different philosophy, a different race.

Worse, it is a world infected by the very fabric of Hell itself.

City of Secrets. City of Lies. The Land of Freedom. The Land of the Almighty Coin. The Hub of Civilization. All these and more describe the city of Felric's Redoubt. But there is something more. Everyone knows the world will end when the Chaos in the east consumes it. Everyone knows this, but a small band of people hope it. Not because they want to see the world destroyed, but because that will happen in some unknown future.

Felric's Redoubt is a threat now.

The Festering Earth:
Pages: 85
An adventure that spans ten thousand years.

Episode Two in The Moving Shadow Campaign.

Felric's Redoubt is one of the biggest cities in the world, but when the bishop is killed by a mysterious and near-invisible serial killer, the city falls into a panic. Someone must go to Felric's Redoubt and brave the politics of church and city long enough to find the mysterious murderer and track him back to his lair.

An adventure for 4th level characters.

Requires the world's most popular roleplaying game to play.

The Last Free City/The Festering Earth (5.5e Version)Price: $24.99
 Off to the Races
Posted: Wed, 25 Mar 00:02:24 CDT
Publisher: Chaosium

This story is about finding a man named Balister Lacroix and discovering how he has won ten horse races in a row.  You'll soon discover his unnatural luck is tied to his plan to create the most exciting event in history, one meant to cement his legacy

Off to the RacesPrice: $5.00
 Alien Hives - Faction Book
Posted: Tue, 24 Mar 22:57:33 CDT
Publisher: onepagerules

The Alien Hives come from the remote frontiers of the galaxy, striving to find their niche in the Sirius Sector. They consist of numerous subspecies, shaped through advanced biotechnology and psychic powers. Initially, the Hives were seen as monstrous invaders, but breakthroughs in communication have led to a fragile peace. Now, the Hives must adapt to this strange new sector.

This 88 page faction book PDF gives you everything you need to know about the Alien Hives, its species, locations, conflicts, and more, and serves as the ultimate guide to the faction.

Make sure to check out our website to even more lore for all of the factions and the universe, as well as short stories, comics, and more background stories: www.onepagerules.com

Those excited to learn more about the Alien Hives will have lots to discover in this book, below is just a quick break down of what fans can expect to find:

  • The history of the Alien Hives, where they come from and what struggles they face. 
  • Information on the regions they travel and how they move around in their hive ships.
  • An overview of how the different Hivers exist in their society, their language and different subfactions.
  • Beautiful artwork on almost every page, showing life in the Hives, thier unique biology and bio-weapons, as well as the process by which they seed planets.
  • New short stories and flash fiction throughout the book, depicting the history and life in the Alien Hives
  • And More!

Note: This is a lore book about the Alien Hives in the Grimdark Future Universe. It contains no game or rules content.

Illustrations: Samuel Alves, Martim Cordovil, Ricardo Costa, Francisco Fernandes, Adrien Gonzalez, Inkognit, Krass Kollektiv, Adrian Llobell, Vasco Mariano, Raphael Slinka

Render of the PDF in book format, the cover showing off art of the Alien Hives

You can also get 3D printable miniatures for these Alien Hives Heroes as well as files to print the entire Alien Hives army on our MyMiniFactory Store!

An Image depicting renders of all four of the Alien Hives heroes that were released alongside the book.

Alien Hives - Faction BookPrice: $14.99
 Twilight: 2000 Intelligence Briefing Form
Posted: Tue, 24 Mar 22:27:37 CDT
Publisher: Free League Publishing

They sent us in there looking for Intell.  We knew the Poles had about 2000 men in that division and we could roughly guess they had 14 “Tanks.”  But were the T-72’s or were they old T-55 found in a storage depot and brought up.  They had been hitting parts of our enclave with an artillery piece of some unknown caliber, but was it their only one?  Could it be repositioned by prime movers or were they dragged slowly by horse bound caissons?  Where did they have most of their best guys?  Was it in Walkowiak or Stoch?  The higher ups wanted to know and they sent us to get the 411 on the 431st.

 

Twilight: 2000 Intelligence Briefing Form is a way for Referees to flesh out larger units in some details.  This printable form provides a place to “Flesh out” large Groups.  This includes Leaders, Heavy equipment and vehicles and troop types, and most common small arms.  Additionally, all of that information can be delineated by each sub-unit. 

The back of the form includes notes for the unit’s leaders, location. There is also space for the background of individual sub-units with spaces to include facts, interesting tidbits or plot details.

 

Be you a GM looking to detail an enemy unit for their game or even a player who just wants to play with the units in the Twilight:2000 lore, this simple form makes that easy.

Twilight: 2000 Intelligence Briefing FormPrice: $1.00
 The City Workbook
Posted: Tue, 24 Mar 22:27:33 CDT
Publisher: Kyoudai Games

THE CHRONICLE OF THE CITY


Many campaigns take place wholly within the realm of a city, whether it’s a game about high-
flying superheroes, supernatural nocturnal predators, or mercenaries who execute deeply flawed
plans against corporate overlords while hidden in the shadows. Such cities are teeming with life,
politics, and all manner of entities, from the helpless to the powerful.


The City Workbook is a journal that allows GMs to map out every aspect of the city in which
their game is taking place. Geography, political figures, corporations, law enforcement, criminal
organizations, and much more can all be found in the pages of these easily completed journal
forms that allows your city to grow and develop, whether in advance or in the moment, as the
campaign progresses.


No matter what kind of campaign you’re running, the City Workbook is designed for GMs of all
levels to both record developments as they occur and to plan out the epic tales their characters
will enjoy.


WELCOME TO THE CITY. TRY TO SURVIVE.

The City WorkbookPrice: $4.99
 COMPENDIUM OF DWEOMERED ITEMS VOLUME 3 SALMICHAEL'S MAGIC
Posted: Tue, 24 Mar 22:06:03 CDT
Publisher: Matt Belcher

Compendium of Dweomered Items Volume III: Salmichaels Magic

A Kiwi GM Supplement

Magic in Salmichael is not made to impress. It is made to last.

This volume presents a carefully built collection of dweomered magic items designed for actual play. These are items with purpose, crafted in hard times, carried by those who survived, and left behind where others may yet find them.

Each item is written to be easy to use at the table while still carrying a sense of history and weight. Whether you run a low-magic frontier, a traditional fantasy campaign, or something in between, these items are designed to fit naturally into your world.

 

What You Get

  • A wide range of ready-to-use magic items
  • Weapons, armour, rings, clothing, and wondrous items
  • Artifacts with deeper story potential
  • Legacy items that can grow over time
  • Practical items suited to grounded, lived-in settings
  • Clear guidance for creating your own homebrew magic items

 

Designed for Real Play

This book follows the core “A Kiwi GM” approach:

  • Simple, usable formatting
  • Drop-in ready content
  • Balanced for ongoing campaigns
  • Focus on story-first magic, not just bonuses

 

System Support

Includes multi system stats for the items.

  • 5E (5th Edition)
  • Pathfinder 1E / d20
  • Old School / OSR systems

 

A Kiwi GM Design Philosophy

This supplement is part of the wider A Kiwi GM range, built to help Game Masters save time while adding depth to their games. Every item is designed to be:

  • Easy to run
  • Flexible across settings
  • Grounded in practical use

Backed by years of table experience 

COMPENDIUM OF DWEOMERED ITEMS  VOLUME 3 SALMICHAEL'S MAGICPrice: $3.00
 Ranger Class for Shadowdark RPG
Posted: Tue, 24 Mar 21:59:14 CDT
Publisher: Daedalus Game Foundry

This is the Ranger class I came up with for my Shadowdark game, before the official Shadowdark Ranger class was released.

It is inspired by the Ranger class in the 1st Edition AD&D players handbook.

Ranger Class for Shadowdark RPGPrice: $0.00
 Outpost 33
Posted: Tue, 24 Mar 21:12:33 CDT
Publisher: S Murphy Games

A supply ship descends upon the ice-covered planet of Kaldoth during a routine delivery. Shrill winds whip against the facility. The air crackles with electrostatic. As the crew pull into the landing pad, there is no greeting party, no smiling faces awaiting their only lifeline. Something is terribly wrong. Outpost 33 is a standalone investigative adventure for the Mothership Roleplaying System, designed to be played over 1-3 sessions.

Credits:
Sean Murphy / Writing and Interior Illustration
Golden Retriever / Layout
Roz Leahy / Editing
Scragend / Cover Illustration

Outpost 33Price: $4.99
 Simulacrum – Quickstart
Posted: Tue, 24 Mar 20:10:19 CDT
Publisher: The Yellow Hand

SIMULACRUM
QUICKSTART

The year is 2224.

Welcome to Neo City, the technologically most advanced city on Earth, thriving in protective isolation as the rest of civilization descended into chaos following a catastrophic sea level rise. You must go into Neo City, find out what makes it tick, and report back without being caught. 

Humanity´s survival may depend on it.

Simulacrum is a thrilling, action-packed cyberpunk role-playing game from The Yellow Hand, based on the works of seminal sci-fi writers like Philip K. Dick, William Gibson, Richard Morgan, and Neal Stephenson. The game is built on our proprietary STAR system, and features lots of details on the rich and unique setting of Neo City. This 74-page Quickstart PDF includes an introduction to the setting, character generation, full set orules, an introductory cinematic adventure, as well as a handful of pre-generated characters –making it the perfect jumping-off point into the world of Simulacrum

The STAR System

The STAR System could be referred to as a "mini-dice pool system".

At its most basic level, Natural Abilities and Experience are ranked 1-3 stars. This indicates how many dice are used, mostly in so-called Task Rolls: to produce task outcomes, or to resolve a fleeting situation with a non-permanent outcome.

For any Task, Players can choose to use their Character's Natural Abilities (basic characteristics) OR their Experiences (learned competences), whichever is higher, but if they lack relevant Experience, their Natural Ability might be penalized.

All human characters use d10s. If you roll more than 1 die, you pick the highest one.

All tasks are assigned a Difficulty Rating (DR) ranging from 1-10 and you need to beat that rating to succeed.

In terms of outcomes, if you succeed and roll a 10, that's a Critical Success. If you succeed and hit the DR, that's a Significant Success. If you fail and hit the DR, that's a Significant Failure. If you fail and roll a 1, that's a Critical Failure.

There are also open-ended Task Rolls, i.e. rolls without a Difficulty Rating, which produce a lasting (i.e. non-fleeting) outcome – typically objects or artifacts. The die result for these rolls produce a score 1-10, which reads as a Quality Rating (QR). The QR is analogous with the DR, so to break an object produced with a QR of X, X becomes a Difficulty Rating, and you need to beat X. For example, you could tie a knot (a Task) and produce a QR of 9 when rolling for it, and that means a person trying to undo the knot (such as a person tied up with it) would roll against that 9 as a DR, and have to roll a 10 to escape.

In addition, in combat, the system scales by assigning different dice to different creatures. A squirrel might use a d4, a human uses a d10 and a monster like a T-Rex might use a d20. A god-like being would use a d100. The scale remains 1-10 though, and 10 is always the highest roll you can record.

Setting

RICH, FUTURISTIC SETTING

Environments

IMMERSIVE ENVIRONMENTS

Action

ACTION AND DRAMA

Mission

INTRODUCTORY MISSION



YH-Si-7




©2026 The Yellow Hand

Simulacrum – QuickstartPrice: $8.99
 Modern & Post-Apo Hospital maps
Posted: Tue, 24 Mar 19:11:10 CDT
Publisher: Arcadia's Creations

Initially designed for a Fallout campaign, this map pack also includes modern variants, expanding its versatility and allowing it to support a wide range of settings and scenarios. On top of the apocalyptic/Modern version, it also includes time of the day variant for you to choose from.

Maps list :

  • Director's office [14x15]
  • Hospital Ward [23x9]
  • Nurse Station [17x18]
  • Triage [26x22]

Each map has 3 versions 72DPI (low), 150DPI and 300DPI(high) + variants

Walls and lights file included

Previews of maps not part of the cover:

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Modern & Post-Apo Hospital mapsPrice: $5.49
 City Guards VTT Token Pack - Volume 3
Posted: Tue, 24 Mar 19:01:17 CDT
Publisher: TrueTop Tokens

City Guards Volume 3 is a premium-quality token pack for VTT platforms, designed to bring your sessions to life.
Each character comes with both top-down tokens and detailed full-body artwork, allowing you to showcase every detail before they enter the battlefield.
Make your encounters more immersive, cinematic, and unforgettable.


Thumbnail_Pack_Roll20_NEW_LAYERS_3.jpg

You will receive:

25 PNG tokens (350x350 pixels).

All tokens feature transparent backgrounds, optimized for use across multiple VTT platforms.

Each character also includes a matching full-body JPG image with a white background, allowing you to showcase every detail before bringing them into action.

Every token is carefully formatted for clean visibility and easy placement on battle maps.

Thumbnail_Pack_full_NEW_LAYERS_3.jpg

Thumbnail_Pack_full_roll20_NEW_LAYERS_6.

Thumbnail_Pack_full_roll20_NEW_LAYERS_5.

Thumbnail_Pack_Toekn__Fullart.jpg


City Guards VTT Token Pack - Volume 3Price: $4.99