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Posted: Wed, 10 Jun 14:29:22 CDT
Note: This is the Roll20 version of the adventure.
The Pirate Borg Starter Set
Includes everything you need for a group of 2-7 people to play the Worst Pirate RPG Ever Made™! Contains the Player’s Guidebook and a new adventure, Trapped in the Tropics.
- Full Character Creation Rules & Options
- Large, Immersive Adventure
- 10 Battle Maps, Location Maps, & Treasure Maps
- Over 30 Creatures and NPCs
Trapped in the Tropics
The crew has been hired to locate a shipwreck on a jungle island. They’ll encounter British Redcoats, rival pirates, booby traps, hordes of zombies, and cursed relics. Designed for both brand-new and experienced TTRPG players and GMs. Includes a new 4d20 ASH Experience Generator. 3-5 sessions, with 32 new monsters & NPCs!
Pirate Borg and Trapped in the Tropics are an independent production by Limithron LLC and are not affiliated with Ockult Örtmästare Games or Stockholm Kartell. They is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.




Posted: Wed, 10 Jun 14:18:31 CDT
Forest Ruin Map Pack: 4K Battle Maps for VTT & Print
Bring your wilderness encounters to life with stunning detail.
Every GM knows the dread of hearing, "We go deeper into the woods!" without a map ready. This premium map pack provides the perfect backdrops for your next fantasy RPG session, shifting seamlessly from peaceful wilderness to ancient, arcane mystery. Whether your players are ambushing a goblin caravan or interrupting a dark cult, these maps deliver the atmosphere you need.
Four Unique, Immersive Environments
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River Crossing: A treacherous bottleneck perfect for tactical ambushes, rushing currents, or a tense standoff on a rickety bridge. An overturned cart and dead horse! Is it a trap?
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Forest Ruins: Decayed stone structures swallowed by nature, offering plenty of high ground, cover, and forgotten lore. Will your party rain down arrows on dimwitted undead from atop the monolithic stones nearby?
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Forest Ruins Campsite: A rare moment of respite? or a recipe for disaster. Ideal for night watches, sudden midnight raids, or camp talk. Is the party setting up camp out of view of the forest beasts? or have they come across a group of bandits?
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Forest Ruin Ritual: Crackling with forbidden magic. The perfect stage for a climactic boss fight, an eerie haunting, or a race against time to stop a summoning.
Features
Built with flexibility in mind, this pack is completely system-agnostic and tailored for seamless integration into any virtual tabletop or physical game night.
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Ultra-Crisp 4K Resolution: Every mossy stone and blade of grass pops in glorious $4096 \times 3072$ detail.
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VTT Ready: Optimized for your favorite virtual tabletops with pre-sized 26x20 grids.
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Total Versatility: Every map comes in both Gridded and Gridless variations.
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Format Flexibility: Includes PNG, JPG, and WEBP files to balance file size and visual fidelity.
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Print-and-Play: Includes a high-quality printable PDF version for classic tabletop gaming.




Posted: Wed, 10 Jun 13:00:03 CDT
When the team is hired to extract a proprietary bio-pro- cessor from a bunker in the Siberian wastes, they find the facility in a state of disarray. To escape with the prize, the scrappers must navigate a polar cyclone, survive the facility’s infrasonic nerve-fire and outrun an orbital strike designed to bury the truth.
Project Synapse is a One-Sheet Scenario designed for use with Shadows Over Sol 2e.
Posted: Wed, 10 Jun 11:43:58 CDT

A new bestiary called Rascals, Varmints, & Relics includes all the additional creatures from the previous Deadlands setting book and updated profiles for important characters from the now out-of-print Deadlands Companion.

Also included are updated profiles for the Servitors (even those the posse may have dealt with in the Servitor series of adventures), and all the Relics from the previous Deadlands setting book.

Requires either the combination of Deadlands: The Weird West and Savage Worlds Adventure Edition to play or the Deadlands Core 2026 rules.
Posted: Wed, 10 Jun 11:38:26 CDT
This is a collection of my pig faced orc drawings so far
- the war party
- the assassin
- the warrior
- the hunter
- the crossbowmen
This is hand drawn art.
The files are un-watermarked 600dpi .png
Posted: Wed, 10 Jun 11:30:20 CDT
Adventure Runs Deep!
From kobold muckpits down into the heart of a hellish kingdom, Hastening Doom is a sprawling, six-level megadungeon from the master dungeoncrafters at Kobold Press. Adventure across roiling acid pits, crack extra-dimensional puzzles, storm infernal temples, and try not to wake the cave dragon.
Within Hastening Doom, you’ll find bizarre death and astounding foes in an evocative, old-school dungeon crawl for characters level 1 - 12 for 5th Edition Dungeons and Dragons.
Expect devious traps, challenging monsters, and plenty of glorious loot—this adventure fits neatly into your ongoing campaign, or sparks a whole new game night. Bring a torch!
Hastening Doom - It’s a long way to the bottom.

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Posted: Wed, 10 Jun 11:12:49 CDT
In this conclusion to the Miller's Run Trilogy, the characters make the jump to their final destination only to have a space anomaly catapult them hundreds of thousands of years back in time. Now, crashed on a primordial world, the crew must work to repair their vessel while dealing with the native life, and outside threats from a rival corporation, to get their ship flyinig before the space anomaly closes and they are trapped forever in time!
This is compatible with the FAST Core Gold RPG and the Space Vixens from Beyond Tomorrow and Mysteries of the Trian Galactic Frontier Settings.
Posted: Wed, 10 Jun 11:10:57 CDT
While travelling in the province of LeMarche in the Kingdom of Averné you discover the village of Clareon. They are troubled by not only the disappearance of their vicar but also the manor bailiff and his men. Strange things are happening in the forrest surrounding the village, all tied to the abandoned ruin known to the locals as the Shrouded Tower...
A mid-level adventure for Mhâr Fantasy RPG, it also contains nottes for conversion to Ars Magica, D20 systems (D&D, Pathfinder, OSR) and a brief guide to the LeMarche Region and a guide to village life in medieval rural settlements for traditional fantasy RPGs.
Posted: Wed, 10 Jun 11:08:16 CDT
| This special bundle contains the following titles: |
| D100 Dwarven Descriptions Regular price: 0 Bundle price: 0 Format: PDF | Bring your dwarven NPCs to life in seconds with 100 vivid and distinctive descriptions, perfect for tavern patrons, merchants, warriors, clan elders, and adventurers. This easy-to-use d100 table helps Game Masters create memorable dwarves on the fly, reducing prep time while adding depth and personality to every encounter.
... | |
| D100 Elven Descriptions Regular price: 0 Bundle price: 0 Format: PDF | Create memorable elven NPCs in moments with this collection of 100 detailed descriptions. From graceful moon elves and proud nobles to rugged scouts, mystics, exiles, and shadowy assassins, each entry gives Game Masters vivid physical details that help every elf stand out at the table.
... | |
| D100 Human Descriptions Regular price: 0 Bundle price: 0 Format: PDF | Create memorable human NPCs in seconds with 100 unique and detailed descriptions designed for busy Game Masters. From scarred mercenaries and weary travelers to wealthy merchants, cunning nobles, and humble villagers, each entry provides distinctive physical features, body types, expressions, and mannerisms to make every human feel like a real person rather than just another face in the crowd.
... | |
| D100 Wood Elf Descriptions Regular price: 0 Bundle price: 0 Format: PDF | Bring the forests of your fantasy world to life with 100 unique Wood Elf descriptions. From silent hunters and wandering druids to tribal guardians and woodland scouts, each entry provides vivid physical details, natural adornments, and distinctive features to help Game Masters create memorable NPCs in seconds.
... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (20%) |
Posted: Wed, 10 Jun 10:33:06 CDT
| This special bundle contains the following titles: |
| Tome of Beasts for 5th Edition (2023 Edition) Regular price: 0 Bundle price: 0 Format: Watermarked PDF |
A Horde of New 5th Edition Monsters! DM: "A collection of hundreds of eyes floats down the corridor toward you, dripping caustic fluid that sizzles when it hits the ground. What do you do?" PLAYER: "I retire and become a farmer." Whether you need dungeon vermin or world-shaking villains, the Tome of Beasts 1 (2023 edition) has it. This book presents more than 400 foes suitable for any campaign setting—from tiny drakes and peculiar spiders to demon lords and ancient dragons. Tome of Beasts 1 introduces new foes and upgrades monsters that originally appeared in Tome of Beasts, including: Full errata and streamlined mechanics to make monsters even more playable 11 all-new creatures like the ashwalker, planewatcher, and the ancient cave dragon Expanded tabl... |
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| Tome of Beasts for 5th Edition (2023 Edition) | Demiplane NEXUS Regular price: 0 Bundle price: 0 Format: Demiplane |
This is the Demiplane NEXUS version of this product. Find the PDF here. A Horde of New 5th Edition Monsters! DM: "A collection of hundreds of eyes floats down the corridor toward you, dripping caustic fluid that sizzles when it hits the ground. What do you do?" PLAYER: "I retire and become a farmer." Whether you need dungeon vermin or world-shaking villains, the Tome of Beasts 1 (2023 edition) has it. This book presents more than 400 foes suitable for any campaign setting—from tiny drakes and peculiar spiders to demon lords and ancient dragons. Tome of Beasts 1 introduces new foes and upgrades monsters that originally appeared in Tome of Beasts, including: Full errata and streamlined mechanics to make monsters even more playable 11 all-new creatur... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (10%) |
Posted: Wed, 10 Jun 09:31:40 CDT
GUTTER SKALD — Character Dossier No. III
Every beggar is a verse. Every fevered child a couplet. The Gutter Skald's intelligence network spans the invisible population of the city, the blind musicians who memorise every deal discussed in earshot, the children who carry messages for a bread crust, the lepers at the city's edge who have logged every caravan entry for nine years. The authorities cannot intercept a network they cannot see, and they are not listening to street musicians.
In combat, the weapon is the voice: compositions built from genuine grief, calibrated to resonate with specific psychological vulnerabilities. This is not magic. It is craft. The Gutter Skald studies the enemy, tailors the verse, and deploys it as a precision instrument. The tension between genuine solidarity with the poor and the exploitation of that trust is the engine of the archetype. It should never be resolved.
This dossier presents a character defined by voice; not just the instrument, but the idea of being heard. It is fully compatible with System Agnostic settings, OSR, Fate Condensed, and D&D 5th Edition.
Features & Contents:
Deep Lore and Origins: Tables to determine how you became who you are, what the congregation taught you, and the song that costs you most to sing.
Factions & Underworld Ecosystem: Navigate complex relationships with the Merchant Intelligencers, the Health Wardens, and the Balladeer's Circle. Establish your congregation with a 10-point network table.
Adventure Hooks: 12 unique entanglements designed to integrate the archetype into any campaign as a player character or recurring NPC.
Roleplaying Guidance: Core behaviours and scene-by-scene instructions on how to handle underestimation, official scrutiny, betrayal, and the guilt that does not resolve.
Fate Condensed Integration: Complete character construction mechanics including thematic Aspects, Skill pyramids, and custom Stunts like "Dirge of the Broken," "Congregation's Ear," and "Fever-Tongue." Includes specific milestone advancement trackers and rules for asymmetric intelligence within the party.
D&D 5th Edition Build: A comprehensive integration guide building the Gutter Skald upon a Bard (College of Whispers) framework. Features homebrew actions like "Plague Hymn" and "Congregation's Voice," a tailored spell list, and tables dictating exactly what each combat verse does to its target.
Posted: Wed, 10 Jun 09:28:13 CDT
THE IDOL HAS REFUSED ITS MEAL.
For centuries, the village of Koth's Crossing has maintained a simple compact with the Mouth, an ancient, twelve-foot-tall black stone idol that stands at the center of the settlement. Every new moon, the village feeds it a single animal, and in return, the village prospers: the crops grow, the sickness stays away, and the darkness is kept back. No one knows what the idol actually is, and no one asks.
Three nights ago, the compact broke. The idol refused the monthly offering. The next morning, a local farmer was gone, and a new crack appeared at the base of the stone structure. Something inside the idol is pressing out, and in the silence before dawn, you can hear it counting.
Your players have been called to Koth's Crossing to navigate an interior that shouldn't exist, find the missing man, and discover what the idol truly eats.
What the Idol Eats is a self-contained one-shot adventure that blends folk horror with Sword & Sorcery, where a village’s ancient ritual has masked a much stranger truth.
Adventure Features:
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Perfect for a Single Session: Designed for 3 to 5 players at levels 3 to 5, providing a complete 4 to 5-hour experience requiring no preparation beyond reading the document.
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A Bizarre Interior Dungeon: Enter the impossible space inside the idol—a living, ancient environment that watches and responds to players rather than fighting them.
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Folk Horror Ambiguity: The idol is not inherently evil; it is incredibly old and hungry, and the village's compact has always had terms the village forgot.
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Unique Hazards & Lore: Face the "Transformed Offerings," objects changed by decades inside the idol, and survive the "Attention Gallery," a corridor that captures the mind.
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SRD 5.1 Compatible: Ready to drop into any 5E campaign or run as a standalone, atmospheric adventure.
It requires only that you know I am here.



