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 Goblins are Everywhere | 5e Monsters PDF
Posted: Wed, 25 Feb 17:19:57 CST
Publisher: MmpApps

Goblins are Everywhere | 5e Monsters

We present goblins adapted to nine environments: Ice, City, Mountain, Swamp, Volcanic, Desert, Forest, Jungle, and Sea.

Goblins Are Everywhere is a monster supplement for 5e that presents goblins not as a single disposable low-level nuisance, but as a species defined by relentless adaptation. Instead of escalating into high-CR warlords or legendary tyrants, this book keeps goblins within their natural ceiling and explores how they thrive in radically different terrain.

These are not alternate ancestries. They are alternate habitats.

The intent of this product is environmental identity and encounter variety. Each biome presents three goblins—CR 1/8, 1/4, and 1/2—whose abilities reflect survival strategies shaped by climate, geography, and opportunity. Their strength does not lie in raw power. It lies in numbers, positioning, and terrain mastery.

Goblins rarely rule themselves. Where organization rises above petty gangs or tribal clusters, leadership often comes from hobgoblins, bugbears, or other stronger goblinoids. This book focuses on the rank-and-file survivors—the ones who infest every corner of the world.

Jurisdictions, history, and alignment nuances are intentionally undefined. Ice goblins may haunt glacial passes, desert goblins may trail caravans, city goblins may infest sewer systems beneath proud capitals. They are not organized empires. They are opportunists.

Goblins do not conquer worlds, they infest them.

How dangerous they become depends entirely on how prepared the party is to fight where the goblins are strongest.


Ice Goblins

Ice Goblin Snow Skulk (CR 1/8): Light-footed ambusher who blends into snowfall and white terrain, striking before vanishing into flurries.

Ice Goblin Iceblade (CR 1/4): Frost-bitten skirmisher whose chilled strikes slow fleeing enemies across slick ground.

Ice Goblin Frost Trapper (CR 1/2): Battlefield controller who prepares icy patches, brittle bridges, and snow-laden hazards.

City Goblins

City Goblin Alley Skulk (CR 1/8): Urban lookout who disappears into alleys, scaffolds, and drainage tunnels.

City Goblin Thief (CR 1/4): Agile cutpurse and rooftop runner specializing in ambush strikes and quick escapes.

City Goblin Saboteur (CR 1/2): Arsonist and infrastructure-wrecker who weaponizes oil, scaffolds, and sewer hazards.

Mountain Goblins

Mountain Goblin Cliff Skitterer (CR 1/8): Climbing specialist who uses height and narrow ledges to harass larger foes.

Mountain Goblin Slingfighter (CR 1/4): High-ground ranged combatant who rains stones from above.

Mountain Goblin Rockbreaker (CR 1/2): Terrain manipulator who triggers small rockslides and destabilizes footing.

Swamp Goblins

Swamp Goblin Mire Skulker (CR 1/8): Mud-concealed ambusher who strikes from shallow water and reed cover.

Swamp Goblin Netter (CR 1/4): Restraining skirmisher who entangles enemies in muck and difficult terrain.

Swamp Goblin Rotcaller (CR 1/2): Poison-wielding controller who weakens foes before fading into fog.

Volcanic Goblins

Volcanic Goblin Ash Skulk (CR 1/8): Smoke-blurred ambusher who thrives in drifting ash and low visibility.

Volcanic Goblin Obsidian Cutter (CR 1/4): Brutal melee fighter wielding razor-sharp volcanic glass blades.

Volcanic Goblin Cinderhand (CR 1/2): Fire-flinging skirmisher who creates burning zones and heat pressure.

Desert Goblins

Desert Goblin Sand Skitter (CR 1/8): Elusive ambusher who uses dunes and shifting sand for concealment.

Desert Goblin Raider (CR 1/4): Hit-and-run attacker who strikes caravans and retreats into open terrain.

Desert Goblin Dustcaller (CR 1/2): Battlefield obscurer who creates sandbursts to disrupt vision and formation.

Forest Goblins

Forest Goblin Thorn Skulk (CR 1/8): Poison-pricking ambusher hidden among undergrowth and brambles.

Forest Goblin Archer (CR 1/4): Foliage-concealed ranged attacker who strikes from partial cover.

Forest Goblin Vine Snarer (CR 1/2): Controller who restrains targets with entangling growth and hidden lines.

Jungle Goblins

Jungle Goblin Canopy Skulk (CR 1/8): Vine-swinging scout who attacks from above before repositioning.

Jungle Goblin Dart Hunter (CR 1/4): Blowgun specialist using venom-coated darts in dense foliage.

Jungle Goblin Beastkeeper (CR 1/2): Skirmisher who coordinates minor jungle fauna to disrupt enemies.

Sea Goblins

Sea Goblin Reef Clinger (CR 1/8): Aquatic ambusher who clings to coral and rocky seabeds before striking.

Sea Goblin Harpoon Raider (CR 1/4): Piercing attacker who drags enemies beneath the surface.

Sea Goblin Netcaster (CR 1/2): Water-control specialist who entangles foes and pulls them deeper into the tide.


Compatible Products

Goblins can be found everywhere. See out Fantasy Maps.

Goblins are Everywhere | 5e Monsters PDFPrice: $4.99
 Super Powered Legends: C'thulhu
Posted: Wed, 25 Feb 17:03:40 CST
Publisher: Rogue Genius Games

Ia, ia …

The Great Cthulhu is a nigh-immortal alien being from another world. Long ago, it arrived on Earth and attempted to make use of the Earth’s natural fonts of magical power to dominate

the inhabitants of the planet. However, other aliens, such as the Elder Things, had already laid claim to the Earth resulting in a great war between the alien beings. The war resulted in such great cataclysmic powers being used against each other that Cthulhu was forced into a deep slumber to recover its magical powers. As the Old One slept, its Deep One minions created a city – R’lyeh – around their slumbering deity.

It is said that when the stars are properly aligned, Cthulhu will rise again to consume the souls of all the mortals of Earth and use their arcane powers to create a mystical cataclysm. Until then, the alien being sleeps. However, this does not mean that Cthulhu is unaware of what is happening in the world. Its still-active mind drifts out and touches the minds of mortal creatures, learning about humanity and their advancements. Those “touched” by Cthulhu usually go insane; overwhelmed by the impossibly powerful presence of an immortal alien invading their mind. Many so touched become worshipers of the Old One, in the hopes of hastening Cthulhu’s awakening and the destruction of the world.

Super Power Legends. Because sometimes you need a monster everyone knows, even if they’re meeting it for the first time.

Designed and Illustrated by Jacob E. Blackmon, Super Powered by M&M!

 

Super Powered Legends: C'thulhuPrice: $2.95
 M&M Match-Ups (Free Mutants & Masterminds Fourth Edition PDF)
Posted: Wed, 25 Feb 15:58:00 CST
Publisher: Green Ronin Publishing

M&M Match-Ups: FREE Preview of Mutants & Masterminds Fourth Edition

Welcome, heroes! We are crowdfunding the fantastic fourth edition of the Mutants & Masterminds Superhero RPG on Kickstarter, through the morning of Thursday, March 5th, 2026. As a part of that campaign, we offered up a series of free play-through previews, called M&M Match-Ups. Herein we have gathered together all seven of these previews for you to download and learn more about M&M Fourth Edition.


MnMMU1.jpg

M&M Match-Up #1: Bolt Across the Doom Room


In the first issue of M&M Match-Ups, take on the role of Bolt, Captain Thunder’s teenaged son and sidekick, for your first test upon entering the Claremont Academy school for young superheroes. All you have to do is cross the Academy’s secret training facility from one side to the other, but beware! The Claremont students have nicknamed it “The Doom Room” with good reason. Good luck, and may you pass the test with flying colors!


MnMMU2.jpg

M&M Match-Up #2: Captain Thunder vs. Tom Cypress

Our initial “vs.” Match-Up was inspired, of course, by Sean Izaakse’s gorgeous wrap-around cover for Mutants & Masterminds, fourth edition, with a confident Captain Thunder facing off against a rampaging Tom Cypress, the swamp giant sometime ally of the sorceress Medea and regular muscle of the Crime League.

A significant part of superhero action is, of course, fights, so this Match-Up kicks things off with a look at the essential M&M mechanics and Swamp Slugfest! a knock-down, drag-out pitting Cap against ol’ Tom on his home turf, the South River Swamp. You can get a look at attacks, damage (and damage resistance), and the guidelines for Grabs, a useful option for these super-strong types.

You can also see Captain Thunder and Tom Cypress’s character stats laid out with a focus on what they can do during the Match-Up. Their skills and some other traits that don’t directly come up in this Match-Up are included for completeness and because they may just be relevant to the additional guidelines given in our later Match-Ups! For now, have it, heroes!


MnMMU3.jpg

M&M Match-Up #3: Siren vs. Devil Ray

In this issue of M&M Match-Up, the preview of the fourth edition of Mutants & Masterminds goes to sea, with a face-off between Siren, goddess of the seas, and the high-seas raider Devil Ray!

This issue builds on the conflict guidelines from our previous issues and adds a look at Environments, particularly the aquatic environment, how to short-hand some character traits, such as the hungry sharks Siren encounters, Power Stunts, and an introduction to Check Sequences, usable for all kinds of encounters and challenges, in this case, an underwater pursuit between hero and villain.

Devil Ray also highlights Skill Specializations, notably the Swimming specialization of the Athletics skill. (Captain Thunder in Match-Up #2 similarly has the Pilot specialization of the Vehicles skill.)


MnMMU4.jpg

M&M Match-Up #4: Raven vs. Magpie

It’s a midnight break-in for this issue of M&M Match-Up! The corvid crime-fighter Raven catches the master-thief Magpie robbing the museum in Freedom City.

This issue offers another version of the chase Check Sequence introduced in Match-Up #2 as Raven pursues Magpie across the rooftops of downtown Freedom City. What’s more, it introduces the concept of Reactions, quick actions characters can take in response to something else, potentially interrupting or even changing the circumstances they respond to. Raven and Magpie get the opportunity to use the Impress action, using their interaction skills to impose conditions, and we get a look at the Trip action for us in conflicts.

Raven’s character traits also give us a look at a hero with an array of equipment, reliant on her skills and advantages rather than any super-powers, but still the equal of any fellow member of the Freedom League!


MnMMU5.jpg


M&M Match-Up #5: Lady Liberty vs. SHADOW

It’s a prison break! The sinister agents of SHADOW are helping the thief Magpie (from our last issue) escape from police custody. Fortunately, Lady Liberty is on-hand to put a stop to it!

The Minion guidelines from Mutants & Masterminds take center-stage in this Match-Up between the light-bearer of Liberty and a group of eight SHADOW agents! Can Lady Liberty use the advantages she gains over these minion-class foes to triumph and keep Magpie from escaping?

Along with the minion guidelines, this Match-Up looks at how to use the Impress action from our previous issue against groups, the Takedown advantage (and heroic feat), and Team Attacks, and the Counter action and Interpose reaction.


MnMMU6.jpg

M&M Match-Up #6: The Freedom League vs. Overshadow

It’s all heroes in action for the culmination of our Match-Up series, as all of the heroes from our previous issues are pitted against Overshadow, the villainous mastermind behind SHADOW, before he can use the purloined power of the Eye of Chaos to seize control of the world!

This Match-Up presents just Overshadow’s game traits; you can use the heroes from the other Match-Ups against him. It spotlights the Menace guidelines from M&M, an enhancement for powerful and dangerous foes pitted against multiple heroes. It also looks at the Extra Effort guidelines, and the various Attack Maneuvers characters can use to enhance elements of their attacks at a cost elsewhere.

Can the heroes overcome the SHADOW agents and their master Overshadow in time, or will the world fall under the rule of darkness?


MnMMU7.jpg

M&M Match-Up #7: Into the Doom Room

The Doom Room returns! This Match-Up provides you with all of the information you need to run various scenarios set in the technological testing center that is the Doom Room: A random table of ten different Doom Room actions, from pit traps to freeze rays, all with M&M game information. Plus five different Doom Room mini-scenarios, pitting your players against its machinations, and possibly each other! All usable with the heroes and villains from our previous Match-Up issues, or others of your own creation, once you have the Mutants & Masterminds Hero’s Handbook in-hand.

M&M Match-Ups (Free Mutants & Masterminds Fourth Edition PDF)Price: $0.00
 Castle Illustration - Stock Art
Posted: Wed, 25 Feb 15:49:56 CST
Publisher: RPG Blacksmith

This hand-drawn stock art illustration is 2257 x 3328 pixels (300dpi PNG with transparency).

FILES INCLUDED
High definition PNG (300dpi)
Commercial license (pdf)


LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.

You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product. 

You can use the illustrations included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.

For commercial use, you have to credit RPG Blacksmith.

Castle Illustration - Stock ArtPrice: $0.70
 Castle Illustration - Stock Art
Posted: Wed, 25 Feb 15:42:46 CST
Publisher: RPG Blacksmith

This hand-drawn stock art illustration is 2704 x 2339 pixels (300dpi PNG with transparency).

FILES INCLUDED
High definition PNG (300dpi)
Commercial license (pdf)


LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.

You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product. 

You can use the illustrations included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.

For commercial use, you have to credit RPG Blacksmith.

Castle Illustration - Stock ArtPrice: $0.50
 Castle Illustration - Stock Art
Posted: Wed, 25 Feb 15:37:25 CST
Publisher: RPG Blacksmith

This hand-drawn stock art illustration is 2530 x 2075 pixels (300dpi PNG with transparency).

FILES INCLUDED
High definition PNG (300dpi)
Commercial license (pdf)


LICENSE
By purchasing this product you are given a non-exclusive commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.

You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product. 

You can use the illustrations included in this product in five different commercial projects and an unlimited number of times in any personnal (non-commercial) projects.

For commercial use, you have to credit RPG Blacksmith.

Castle Illustration - Stock ArtPrice: $0.75
 ΑΝΔΡΑΓΑΘΗΜΑ - Εγχειρίδιο Καιρικών Συνθηκών
Posted: Wed, 25 Feb 15:33:21 CST
Publisher: Fotis K

Το εγχειρίδιο καιρικών συνθηκών είναι μία γεννήτρια τυχαίου καιρού για το επιτραπέζιο παιχνίδι ρόλων ΑΝΔΡΑΓΑΘΗΜΑ και χρήσιμο εργαλείο για κάθε Κριτή που θέλει να προσθέσει ρεαλισμό και ποικιλία στο περιβάλλον των περιπετειών του. Με βάση την εποχή και το κλίμα της περιοχής που ταξιδεύουν οι ήρωες, η γεννήτρια καθορίζει τη θερμοκρασία, τη βροχόπτωση, τους ανέμους και τη νεφοκάλυψη. Το σύστημα χρησιμοποιεί ζάρια και πίνακες, και λαμβάνει υπόψη ρεαλιστικούς παράγοντες.


Η γεννήτρια είναι πολύ χρήσιμη κάθε φορά που οι ήρωες ταξιδεύουν μεγάλες αποστάσεις, για περιπέτειες που εξαρτώνται από τον καιρό (πεζοπορία σε βουνά, τυχαίες συμπλοκές στην ερημιά, πολιορκίες και ταξίδια με πλοίο) και όταν θέλετε να δημιουργήσετε ατμόσφαιρα. Εκτός από χρώμα, όμως, οι συνθήκες είναι σημαντικές γιατί επηρεάζουν τη χρήση εκηβόλων όπλων, την ορατότητα, την ολισθηρότητα του εδάφους και άλλα, που θα βρει ο Κριτής στο βιβλίο κανόνων.


Το αποτέλεσμα είναι γρήγορο, πολύ ρεαλιστικό και ενδιαφέρον.


παιχνίδι, ρόλων, ανδραγάθημα, ήρωες, χαρακτήρες, φαντασία, μεσαιωνική, περιπέτεια, greek, rpg, role-playing game, fantasy, andragathema, andragathima, d20, ζάρια, επιτραπέζιο, τέρατα, μαγεία, ξόρκια, βυζάντιο, ιστορία, μεσαίωνας, μεσαιωνική φαντασία, ελληνικό, ελληνικά, παιχνίδι περιπέτειας, παιχνίδι ρόλων, καιρός, weather

ΑΝΔΡΑΓΑΘΗΜΑ - Εγχειρίδιο Καιρικών ΣυνθηκώνPrice: $0.00
 Tales from the Smoking Wyrm #10
Posted: Wed, 25 Feb 15:22:35 CST
Publisher: Blind Visionary Publications

Tales from the Smoking Wyrm is a fanzine inspired not just by the roleplaying game Dungeon Crawl Classics (DCC), but also by the wondrous fanzines of the past 40 years! While we focus on DCC, the material produced can be easily translated into any Old School Renaissance (OSR) system.

Issue #10 contains the following articles:

  • Mímir Straight out of Norse legends and onto your gaming table! Mímir  is perfect for wizards and elves, but also trolls—since he is a giant and related to trolls in norse mythology. 
  • Patron Missions: Mímir Want to use that Mímir as a patron, but not sure how to workout that patron quid pro quo? The giant of knowledge likes to challenge his followers, and rewards them richly if they succeed. Seven mini-challenges to challenge those who barter for knowledge with Mímir.
  • Patron Missions: King of Beasts Another set of patron missions, this time for the King of Beasts, featured in Tales from the Smoking Wyrm #2. Take a walk on the wild side to enact the will of your beastly patron!
  • Flail Snails A classic and oft-maligned creature re-imagined into four different DCC adversaries!
  • Piety in DCC This short article gives you some additional scope and rules for those who believe. Bringing a little faith to every character can be a very good thing!
  • Expanded Occupations for DCC 100 more occupations to make your 0-level peasants even more peasanty, along with simple rules for integrating this table into the occupation list in the main DCC RPG rulebook—giving you 200 occupations to work from! Long live occupational diversity!
  • Expanded Skills for DCC This brief update to the standard rules delivers the full dice chain to skill checks with little modification to the game itself.
  • Cullpepper's Herbal More herbs for your game, featuring Betony and Beets. Make the most of the wilderness you travel through!
  • Onward Retainer An adventuring comic in the old school style, starring The Legion. Part 10, brought to you by Joel Phillips
  • Wyrm Words A word puzzle of all the Gygaxian words in the ninth issue—this way, a definition is never in doubt! Also included are the answers to the Issue #9's Wyrm Words.
Tales from the Smoking Wyrm #10Price: $10.00
 Smoking Wyrm Monographs: Krampus Comes to Kaas Boterham
Posted: Wed, 25 Feb 15:22:33 CST
Publisher: Blind Visionary Publications

The walled township of Kaas Boterham is in the throes of its annual Krampuslauf festival.  As the night of revelry progresses, adventurers and townsfolk alike are afflicted with a strange, supernatural mark—the Krampusmerk, a magical skin-blot portending upcoming punishment meted out by the Krampus himself! Are the adventurers doomed to experience Krampus' wrath? Or can they ally with mysterious forces in the town to release themselves from Krampus' mark before the end of the year?

Krampus Comes to Kaas Boterham is an end-of-year/holiday-themed adventure that can be run as a “one-shot” or as part of an ongoing campaign. It includes a set of adversary cards designed to display creatures the characters may encounter over the course of the adventure. This adventure is adjustable for all character levels, but is focused on levels 1–3.

Smoking Wyrm Monographs: Krampus Comes to Kaas BoterhamPrice: $10.00
 Just Cause Miami: A Prowlers & Paragons Supplement
Posted: Wed, 25 Feb 15:01:08 CST
Publisher: Local Hero Press

LET'S GET THIS PARTY STARTED

In 2025, Local Hero Press released the Just Cause Universe worldbook, a Prowlers & Paragons supplement based upon Ian Thomas Healy's long-running and popular series of superhero novels. Now comes the first adventure pack from that setting, based on existing stories as well as exclusive material from the upcoming Just Cause Miami novel.

Just Cause Miami is the newest team in the organization, springing forth from the aftermath of the Extinction Event novel. This volume contains detailed information on the reconfigured superfreighter, additional resources, staff, and canon characters.

Also within this book, you will find four detailed adventures, suitable for convention play, insertion into existing campaigns, or introductory adventures for GMs looking to start their own games set in the Just Cause Universe. In addition to the main adventures, there are numerous adventure seeds inspired by the stories and characters within.

Welcome to the Just Cause Universe!

Just Cause Miami: A Prowlers & Paragons SupplementPrice: $9.95
 Akriona's Dungeon (with Battle Maps)
Posted: Wed, 25 Feb 14:57:24 CST
Publisher: Wolfe's Dungeon Supplies

Akriona's Dungeon is an epic one shot dungeon crawling adventure, that tells a story as your players progress. Intended for players of any level, and comes with 7 battlemaps for your VTT (with & without grid overlay).

The dungeon has six floors (not including the entrance puzzle), each floor has its own puzzle or challenge to continue on and is flexible for changing to the GM's taste.

Akriona's Dungeon (with Battle Maps)Price: $7.99
 Royalty-free Parchment Banners - Stock Art Pack
Posted: Wed, 25 Feb 14:52:30 CST
Publisher: RPG Blacksmith

This stock art product includes 15 hand-drawn black and white parchment banners (300dpi PNGs with transparency). The smallest image of the pack is 981 x 519 pixels and the largest is 1713 x 711 pixels.

FILES INCLUDED
30 high definition PNGs (300dpi)
Commercial license (pdf)

Stock Art Parchment Banners


LICENSE
By purchasing this product you are given a non-exclusive royalty-free commercial license for any types of digital or physical publications: prints, PDFs, books, board games, animations, video games, websites, etc.

You can copy, share, transform, redistribute, color, alter and/or modify any illustration. The only thing you cannot do, is resell or redistribute the product itself (individually or collectively) or include any illustration in another stock art or clipart product. 

You can use and/or incorporate the illustration(s) included in this stock art product an unlimited number of times, in both personal and commercial projects.

For commercial use, you have to credit RPG Blacksmith.


Royalty-free Parchment Banners - Stock Art PackPrice: $0.95