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 A Circle of Ghosts: Jeremiah and the Phantoms
Posted: Sat, 30 May 18:07:00 CDT
Publisher: White Wolf

Jeremiah King, visionary manager behind punk rock legends The Phantoms, who burned bright, sold out, and died in fire and twisted metal on a tour that should have made them immortal in life… instead of after it.

Now they haunt recording studios, hotel suites, and dead airwaves where their music refuses to fade. They travel the Underworld in the relic of their tour bus—searching for one last performance that might cross the Shroud itself.

A Circle of Ghosts delivers a complete, ready-to-play ensemble of characters for your Wraith: The Oblivion chronicle. Drop them into your game as unforgettable NPCs or build an entire chronicle around them.

Inside you’ll find:
• Fully realised Wraith characters with statistics for their Psyches and ever-hungry Shadows
• Passions and Fetters
• Unique, personalised Artifacts
• Storyteller-ready antagonists 

Every page is engineered to inspire immediate story hooks: tragedy, tension, betrayal, and reflect the slow pull of Oblivion.

The stage is set. It’s time to face the music!

A Circle of Ghosts: Jeremiah and the PhantomsPrice: $3.99
 Fall of Asterion's Reach – Diorama with Miniatures Set - STL Files for scenic diorama and miniatures for fantasy and mythological stories
Posted: Sat, 30 May 17:21:34 CDT
Publisher: MediaStream Press

MYTHS OF THE BROKEN POLIS - The Fall of Asterion's Reach

A Tragic Tale of Heroes, Monsters, and Divine Wrath

The gods are cruel. Once, Asterion's Reach stood as a shining jewel of the coast—a city of champions, prophets, and sacred vows. Then a goddess demanded sacrifice. A hero defied her. A friend paid the price. Now the ruins of a shattered temple become the stage for a final confrontation between loyalty and destiny.

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Included in this Collection

Theron Valcor – Champion of Asterion's Reach

A renowned warrior sworn to protect the innocent and uphold his oaths. Armed with gladius and shieldcraft, Theron stands as the last line between a terrified woman and the monster that was once his closest friend.

"The gods will have to kill me first."

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Cassia Aurelian – The Promised Bride

Once destined for sacrifice, Cassia escaped the altar only to become trapped between two men and a curse that threatens to destroy them all. More than a damsel, she may hold the key to salvation—or tragedy.

"He is still in there... somewhere."

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Dorian, The Pale Horn

A noble champion transformed by divine punishment into a monstrous beast. Beneath the claws, horns, and rage remains a fragment of the man he once was. Will he be redeemed? Or must he be slain?

"If you strike me down, let it be for love—not hatred."

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The Ruins of Asterion's Reach

A large scenic battlefield featuring:

  • Cracked temple flooring

  • Broken marble columns

  • Collapsed archways

  • Scattered rubble

  • Open combat space for miniature encounters

Designed as both a display diorama and a playable battlefield for tabletop encounters.

Perfect For

  • Greek mythology campaigns

  • Fantasy RPG encounters

  • Tragic monster hunts

  • Display painting projects

  • Narrative dioramas

  • System-neutral adventures

Inspired By

Ancient Greece • Mythic Tragedy • Clash of the Titans • Classical Epics • Heroic Fantasy

A hero. A bride. A monster. And the gods who ruined them all.

Fall of Asterion's Reach – Diorama with Miniatures Set - STL Files for scenic diorama and miniatures for fantasy and mythological storiesPrice: $5.99
 Variety Pack 1
Posted: Sat, 30 May 17:09:38 CDT
Publisher: Fat Dragon Games

Variety Pack:

Corner with Potbelly Stove and Firewood, Wall with Shrine, Wall with Potbelly Stove, Corner with 2 Barrels of Skulls, Floor with Broken Alter and Corner with Knight Statue.

Settings I use (Same as the Dungeon Delve 2 settings):

200 micron or 0.2mm

Top / Bottom Layers

4-5 layers at 0.2mm or 8-10 layers at 0.1mm

5%-15% Infill

No Rafts or Brims

Shell wall thickness 0.8mm

Wall line count 2

This product was created under license. Dragonbite Community Creator, Dragonlock, and Dragonbite are trademarks of Fat Dragon Games in the U.S.A. and other countries.

This work contains material that is copyright Fat Dragon Games and/or other authors. Such material is used with permission under the Community Content Agreement for Dragonbite Community Creator.

 

All other original material in this work is copyright 2026 by Thomas Broadfoot and published under the Community Content Agreement for Dragonbite Community Creator.

Variety Pack 1Price: $2.00
 Fabled Empire Playtest
Posted: Sat, 30 May 16:19:45 CDT
Publisher: Nat Handsome Games

Fabled Empire is a tabletop roleplaying game set in Aetheria: enchanted forests, crumbling kingdoms, and fairytale wonder gone teeth-first. You play Heroes, ordinary people swallowed by a world where the fairies are cruel, the dead don't stay quiet, and the only thing standing between a village and ruin is your Fellowship.

After three years of creating it, the game is finally open to the public. This is the first time Fabled Empire has been playable outside our own table, and it's free. Grab it, run a session, and tell us how it goes.

What This Is

A complete, playable slice of the full game. Enough to sit down with your group and actually run Fabled Empire for a session, so you can feel how it plays.

It's cozy one minute and creepy the next. Commonly called whimsydark.

What's Inside

  • The core rules: roll dice, fight monsters, talk your way out of trouble, survive enchantment.
  • Simplified Hero creation: build a Hero from six fairytale Archetypes in about 15 to 30 minutes.
  • The Whispering Ruins: a complete introductory adventure set in a haunted forest, ready to run.
  • A Quick Reference and a Hero Sheet to keep at the table so nobody has to flip back mid-scene.

What You Need

  • 3 to 5 players. One runs the game as the Narrator, everyone else plays a Hero.
  • Polyhedral dice: 2d12 and 2d6 at minimum. That extra d12 is for Conviction rolls, and you'll see why the first time one matters.
  • A pencil and a Hero Sheet, or scratch paper.
  • A few hours and a group that's up for some fairytale trouble.

Help Us Make It Better

This is a playtest, so we're after one thing: how the mechanics hold up at the table. Did the dice feel right? Were the rules clear enough to use without stopping to argue? Did anything drag, confuse the group, or feel too strong or too weak?

We're not collecting notes on lore, writing, or setting yet. Those come later. Right now we need feedback on the gears, not the paint. There's a feedback link inside the document, and even a few lines after one session helps more than you'd think.

Fabled Empire PlaytestPrice: $0.00
 Heroic Maps - Hydroponics Hall
Posted: Sat, 30 May 15:31:54 CDT
Publisher: Heroic Maps

Hydroponics Hall

A vast chamber filled with plant life

A printable battlemap compatible with any RPG/Wargame game. Use as a standalone gameboard, or combine with any same-scale tileset.

Contents: A 40x40 battlemap depicting a greenhouse. plant ark or hydroponics chamber on a spacecraft or base.

Includes:
300dpi A4 pdf (split across several pages) (grid and no grid)
300dpi full size jpeg (grid and no grid)
72dpi 140px VTT ready jpegs
 
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Heroic Maps - Hydroponics HallPrice: $7.50
 Heroic Maps - The Broken Expanse: Lake Verdigris Foundry VTT Module
Posted: Sat, 30 May 15:25:43 CDT
Publisher: Heroic Maps

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Lake Verdigris

A magical lake


Foundry Virtual Tabletop Module


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Contents: A 40x40 Battlemap depicting a strange magical lake. Includes sunken ruins (with interior and exterior), plus natural versions.

Included:

All maps are set up with walls, doors and lighting (where appropriate).

Please note - Upon purchase you'll be able to download a zip file of the module for manual installation. Please see the README for installation instructions.

This map is part of The Broken Expanse setting.

The Broken Expanse is a collaborative content line created by Kelfecil’s Tales, D&Demetrius, and Heroic Maps, developed through close coordination between writing, regional cartography, and battlemap design. Each release focuses on a single area within a shared region, allowing the setting to expand gradually while remaining easy to use at the table. 

You can pick up the regional maps and supplement from here:

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Heroic Maps - The Broken Expanse: Lake Verdigris Foundry VTT ModulePrice: $6.50
 THE COMPLETE SPACE STATION GAMEMASTER'S TOOLKIT VOL 2
Posted: Sat, 30 May 15:00:38 CDT
Publisher: Eduardo Camps

STATION ODYSSEY

The Space Station Toolkit Vol. 2

2,000 Encounters. Zero Prep. One d20.

The acclaimed space station toolkit continues. Return to the void.

You thought you knew what the station held. You were wrong. Station Odyssey is the second volume of the best-selling space station toolkit, and it goes deeper—into the minds that break, the economies that buckle, and the alien presences that whisper through the hull. This isn't about space pirates and laser fights. This is about the slow horror of confinement, the psychological pressure of living in a metal shell surrounded by nothing, and the thousand ways a human being can unravel when there's nowhere left to go.

Each table is a door into a specific nightmare: a cabin fever epidemic that turns engineers into silent vigil-keepers, a sleep disorder that spreads like a virus through zero-G quarters, a therapist's case file that reveals the station's buried crimes. Roll, read, run. The station remembers everything you try to forget.

THE CASCADE: THREE ROLLS, ONE HISTORY

Roll 1 — Cabin Fever: "The engineer and their silent vigil." A propulsion engineer hasn't spoken in 43 days. Only responds by text. Jumps when anyone enters their quarters. The crew thinks they're just stressed.

Roll 2 — Sleep Disorders: "The shared drowning dream." Sixteen residents are having identical nightmares of black water rising through the vents. They wake up unable to breathe for several seconds. There are no water leaks anywhere on the station.

Roll 3 — Therapist's Files: "The prophetic imaginary friend." An adolescent patient reveals their imaginary friend has predicted three equipment failures with disturbing accuracy. The therapist must decide: data breach, latent psychic ability, or early psychosis?

Now connect them: the silent engineer used to work in the hydroponics bay where the water dreams originate. The imaginary friend mentioned a "drowning man in the walls." The station is trying to tell you something. Or something inside the station is trying to get out.

Three rolls. Three hours. Zero prep.

WHAT YOU GET

100 d20 Tables, 2,000 Entries — Twenty entries per table, each a fully-realized scene with characters, stakes, and consequences.
The Cascade System — Cross-reference tables to build emergent narratives. A sleep disorder connects to a crime investigation connects to a diplomatic incident. The station is a web.
True Zero Prep — Every entry is ready to run. No stat blocks, no conversions, no homework. Pick up and play in the time it takes to roll.
System-Agnostic — Pure narrative content. No mechanics to translate. Works with any sci-fi RPG: TAG, D&D, Pathfinder, Starfinder, Mothership, Alien RPG, Traveller, Star Wars RPG, or your homebrew system.
Psychological Horror Focus — This volume trades laser fire for creeping dread. Mental deterioration, isolation psychosis, institutional decay, and the slow collapse of humanity in a tin can.
Standalone or Sequel — Works perfectly on its own, but designed to complement and cross-reference with the original Space Station Toolkit. Buy both, never run out of station again.
Volume 2 — The direct continuation of the best-selling space station toolkit. Same station, deeper shadows.

WHAT'S INSIDE

The Human Mind in the Void (1–10) — Cabin fever, sleep disorders, therapist case files, grief rituals, hallucinations, and the thousand ways isolation breaks a human being.
The Station Economy (11–20) — Black markets, resource rationing, corporate exploitation, trade disputes, and the economies that emerge when supply ships are three months late.
Diplomacy & Interstellar Politics (21–30) — Negotiations at the edge of known space, factional conflicts, refugee crises, and the politics of a station that belongs to nobody and everybody.
Crime & The Underworld (31–40) — Smuggling rings, protection rackets, serial killers in confined spaces, prison breaks, and the corruption that thrives in the station's forgotten levels.
Science & The Unknown (41–50) — Experimental research gone wrong, ethical violations, scientific rivalries, and discoveries that should have stayed buried in the dark between stars.
Growing Up in Space (51–60) — Children born in zero-G, education systems, adolescent rebellion, identity crises, and the question of what humanity becomes when Earth is just a story.
Military & Conflict (61–70) — Occupation forces, mutinies, veterans with PTSD, martial law, and the military presence that turns a civilian station into a fortress.
Alien Contact & Xenoculture (71–80) — First contact incidents, xenophobia, cultural misunderstandings, alien refugees, and the biology that doesn't fit in human spaces.
Travel & The Space Lanes (81–90) — Docking incidents, customs inspections, passenger dramas, ship arrivals that bring more than cargo, and the space between stations.
The Deep Questions (91–100) — Existential crises, philosophical debates, the meaning of home, the ethics of artificial life, and what it means to be human when you've never touched grass.

HOW TO USE THIS BOOK

1. Roll the Fate. Pick a table that matches your scene's mood or let a d20 decide. Every entry is a self-contained situation.

2. Follow the Threads. Each entry hints at connections to other tables. A smuggling ring in the underworld connects to a customs officer in the economy chapter, which connects to a diplomat's divided loyalties. Pull the thread.

3. Build Your Station. Use the tables to populate your setting with living, breathing complications. By the third session, your station will feel like a real place with real problems—problems that don't need a stat block to be terrifying.

COMPATIBILITY

Works with any sci-fi tabletop RPG. Designed for TAG, D&D 5e, Pathfinder, Starfinder, Mothership, Alien RPG, Traveller, Star Wars RPG, Cyberpunk RED, Shadowrun, and your homebrew system. No mechanical conversion required—pure narrative content that slots into any ruleset.

This is Volume 2. The original Space Station Toolkit (200 tables) is available separately. Both volumes are designed to complement each other—cross-reference entries between volumes for emergent campaigns that span the entire station.

Content Warning: This product contains psychological horror, body horror, isolation trauma, institutional violence, child endangerment, suicide ideation, and existential dread. Not recommended for players under 16 or sensitive groups.

space station rpg, sci-fi horror rpg, random encounter tables, zero prep gm tools, system agnostic sci-fi, dark sci-fi, gm screen aid, sandbox generator, mothership rpg, alien rpg, traveller rpg, starfinder, d20 tables, tabletop rpg tools, space station encounters, psychological horror rpg, isolation horror, sci-fi toolkit, narrative rpg, gm resources, tag rpg, ttrpg supplements

THE COMPLETE SPACE STATION GAMEMASTER'S TOOLKIT VOL 2Price: $3.00
 Gallows Rush
Posted: Sat, 30 May 14:59:52 CDT
Publisher: Kelfecil's Tales

A public execution draws a full crowd into the central square of an Orilon keep. Guards stand ready, officials observe from above, and everything appears under control. Then the first distraction breaks the silence. Stalls overturn, steel flashes from hidden hands, and the entire square collapses into chaos as a coordinated bandit strike cuts straight toward the gallows.


This adventure was created by Kelfecil's Tales!

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Gallows Rush drops the party into a live operation already in progress. The Dustroad Bandits are not reacting, they are executing a plan. Their goal is clear: extract Skorath the Pale before the keep can respond.

The adventure moves fast and does not slow down. Act 1 begins in the square as controlled chaos spreads through civilians, guards, and attackers. Act 2 pushes into the keep itself, where pressure shifts from open space to tight corridors, hostages, and forced decisions. Act 3 resolves the chase in the outer yard, where positioning and timing determine whether Skorath escapes or is stopped.

Encounters are built around movement, disruption, and time pressure. Enemies delay, reposition, and force the party to choose between pushing forward or dealing with immediate threats.


Gallows Rush is a 5th edition adventure designed for fast pacing and high pressure. The Chase Countdown system keeps the party moving, while the Hostage Pressure mechanic forces difficult decisions during combat and exploration.

The structure supports multiple outcomes based on how the party handles time, positioning, and priorities. Success depends on maintaining momentum, reading the situation correctly, and committing to decisions under pressure.


About this One-Shot

This package includes the following resources:

  • x1 beautiful map by Dread Maps
  • Awesome tokens by Dusky Cat

Quick Guide

  • Recommended APL: 4
  • Theme: execution disruption, urban chaos, timed chase, high pressure encounters
  • Setting: any, Starlight Chronicles (Orilon keep)
  • Expected Sessions: 1 to 2 sessions (3 to 5 hours total)

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Gallows RushPrice: $5.99
 Advanced 2e: Backstage Documents
Posted: Sat, 30 May 14:57:08 CDT
Publisher: ANGRY GOLEM GAMES

Welcome to the Workshop.

Advanced 2e: Backstage Documents is not an attempt to replace or erase the greatest roleplaying game edition of the 90s. It is an experiment. It is a humble attempt by a veteran DM to lift the hood, tweak the engine, and see if there is still a margin of improvement within the classic ruleset we have played for decades.

This is not a polished, closed system. This is a living, breathing design document.

Inside, you will find an ongoing reconstruction of the core rules. We are addressing historical pain points and introducing new mechanical levers to enhance the traditional experience. More importantly, these releases include the Backstage Notes—the raw design reasoning and mathematical philosophy behind the changes. You get to see exactly why a rule was modified.

A Living, Periodic Project: This game design project is being developed out in the open. Advanced 2e: Backstage Documents will grow through regular, periodic releases. As new chapters are drafted, the project will expand, rolling out new content as part of this ongoing evolution.

Download the PDF. Read the notes. Bring the mechanics to your table, tear them apart, and see what works. The experiment has begun.

Advanced 2e: Backstage DocumentsPrice: $0.00
 ECHO LIFEBOAT IEV:VENTURE
Posted: Sat, 30 May 14:03:13 CDT
Publisher: Occupied Hex Games

Space horror in the palm of your hand! 

ECHO LIFEBOAT is a GMless, card-based, rule-light RPG for 2-5 players that will have you making or betraying allies to ensure you get a spot in the last lifeboat on a doomed spacecraft. It's a hybrid tabletop role-playing game that blends elements of board games and card games to create a thrilling adventure with the ease of your average party game. You'll explore the ship looking for crucial code key fragments to unlock the last lifeboat before the self-destruct timer runs out. Along the way you might find useful items or weapons, and uncover the horrifying mystery of what's happening on board. 

The game is a single double-sided sheet PDF that you can print, cut and fold into a little zine that has the game rules and the map of the ship. You can keep it in a backpack, your glovebox, your back pocket, it's as portable as a game gets. You'll also need a deck of regular playing cards and a phone to play. 

An unfortunate end

The game uses QR codes for events, which we can alter on our back-end to create a "living game". In one play session you might open the door to find a useful tool, in another play session you open the same door to find a horrible, dripping mess of a person lunging at you.

A sample of the ship map

There are lots of extras accessible through the game, including a SOUNDTRACK by Morris Kolontyrsky of the band Blood Incantation. There are also print 'n cut item cards, player dashboard, EZ-read rules and more. 

This PDF contains only the IEV: VENTURE ship, which is the core game. For the expansions and dedicated solo mode, check out the full set.

IEV VENTURE: The core game and rules. Explore the doomed spaceship and uncover what happened while trying to unlock the lifeboat and be one of the lucky few to board it. The game extras also include an offline mode with print 'n cut cards for this version of the game, if you hate the idea of using phones.

*You will need a phone with a data connection to play this games, as it uses QR codes.

Crew patch of the IEV: VENTURE


If you are only interested in the dedicated solo version of the game, check out our title NCRV: PHOENIX

ECHO LIFEBOAT IEV:VENTUREPrice: $3.00
 Warlock's secret lair - Isometric Dungeon Fantasy Stock Art OSR Map
Posted: Sat, 30 May 13:31:13 CDT
Publisher: Rob Necronomicon

Who is the evil sorcerer terrorising the local community? What machinations is he working on in his secret laboratory. That's up to you! This is a ten-room mini dungeon ready to drop into your game.

Hi there and welcome to my RPG stock art page here on Drivethru.

This Warlock's secret lair is suitable for any OSR or fantasy game. The map is system-agnostic, so you can scale the encounter up or down.

No AI was used in creating any of my artwork; all the assets are original and hand-drawn.

This file contains various high-resolution .pngs

Thanks! Robert.

Warlock's secret lair - Isometric Dungeon Fantasy Stock Art OSR MapPrice: $1.30
 Legends in the shadow, a legends in the mist hack
Posted: Sat, 30 May 12:08:19 CDT
Publisher: Son of Oak Game Studio

LEGENDS IN THE SHADOW

Secrets. Lies. Impossible Choices.

The world is not ruled by presidents, kings, or billionaires.

It is shaped in the shadows by spies

Legends in the shadow, a legends in the mist hackPrice: $2.00