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 SHADOWDARK Dwarf warrior 2 Stock art
Posted: Fri, 24 Apr 17:14:36 CDT
Publisher: NuedamArt

SHADOWDARK SemiOrc warrior, adventuring into a old forest.

Many thanks for checking my work!
My artwork is drawn by hand in pencils, then scanned in hi-res and cleaned up in PS and saved as a high-resolution 600/300 dpi greyscale JPG/PNG.

This purchase is for one JPG file, black and white line art, 600dpi. If you need this in any other format please feel free to contact me at jpcartas@gmail.com
Terms of Use and License:
For non-commercial use, you can use it an unlimited number of times.
For commercial use you may use it for a one time.
Only a single user or single agency client to use the art.
Non-exclusive content.
You can reduce or crop the image, but not the signature (if you need it, just asked me and we can find a solution) and can't alter or modify it in other ways without permission.
And you can not resell or give for free the image.

If you use this image in a publication (any media) you must include this statement in the credits:
Pg X "SHADOWDARK Dwarf warrior 2® by Nuedama". Used with permission. All rights reserved.

SHADOWDARK Dwarf warrior 2 Stock artPrice: $5.00
 Ireland Folklore Bestiary: Monster Manual for 5e
Posted: Fri, 24 Apr 17:01:28 CDT
Publisher: Sevenson_Tavern

Ireland Folklore Bestiary

A Collection of Creatures from Irish Mythology and Folklore for D&D 5th Edition


Ireland has one of the richest folkloric traditions in the world - a mythology so old it survived invasion, Christianisation, and centuries of pressure and came out the other side still breathing, still told, still believed. This bestiary brings that tradition to your table. Every entry includes Irish-language names, IPA pronunciation guides, and mechanics built directly from the lore.

This volume contains:

  • 35 complete statblocks, CR 1/4 to CR 24
  • Flagship creatures: Morrigan, Balor of the Evil Eye, Dullahan, Abhartach, Leannán Sídhe, Sluagh na Marbh
  • The Gae Assail - artifact spear of Lugh, one of the only weapons capable of bypassing Balor's protections

SERIES NOTE

Part of the Folklore Bestiary Series — authentic regional mythology for D&D 5e. Other volumes cover Welsh and Scottish traditions.


Perfect for campaigns where the land itself has memory, where keeping a promise to the Fair Folk matters as much as surviving the fight, and where the most dangerous thing on the road at midnight might already know your name. These creatures reward players who listen to the lore - in Irish mythology, knowing the old rules is often the only thing that keeps you alive.

Tír na nÓg is closer than you think.

Ireland Folklore Bestiary: Monster Manual for 5ePrice: $6.90
 Kaizen 2nd edition Character Sheet
Posted: Fri, 24 Apr 16:26:55 CDT
Publisher: Justice Gaming

A printable PDF and an autofill digital version of the Kaizen 2nd edition character sheet!

Kaizen 2nd edition Character SheetPrice: $0.00
 Hunted House
Posted: Fri, 24 Apr 16:09:23 CDT
Publisher: Matthew Pfister

A once-proud manor brought to ruin—its windows blackened, its halls silent. Everyone knows the house, but if pressed for more, they come up short. A month later, it will be gone—along with the neighbors.

There are those who hunt this house. For wealth. For destruction. For the lost. Yet the house hunts them in return—seeking the one who took its owners.

Left behind was the Daughter.

What remains is a monster.

Content

A complete Shadowdark dungeon designed for characters level 0–2:

  • Dynamic Horror: A roaming apex predator hunts the PCs through the house.
  • PC-Driven Exploration: A non-linear manor filled with treasure, secrets, and risk.
  • Puzzle Through Play: The Eyes of Ord offer both solution and danger—tools that can save you or doom you.
  • Living Factions: Ghosts, rival adventurers, and the Daughter create a shifting ecosystem of tension and opportunity.
  • Packaged Four Page Dungeon: 17 keyed locations, 3 magic items, 2 hooks (gauntlet and adventure), a random encounter table, and mechanics built for fast, tense play.
Hunted HousePrice: $0.00
 I Swore the Oath
Posted: Fri, 24 Apr 16:06:38 CDT
Publisher: Mystic Beard Games

A minimalist tabletop roleplaying game about knights of The Order, sworn an oath to uphold the righteous and stamp out evil, wherever it may make itself known. Part detective and part holy warrior, the knights of The Order have dedicated their existence to this mission. BUT doubt gnaws away at the minds and souls of these devout servants, opening them up to assault by the forces of darkness. Who is the final arbiter of what is right? 


A Brief List of Inspirations:

  • Black Death (2010 film)
  • DragonRaid (Dick Wulf’s Christian discipleship learning game)
  • Fable (Benjamin E. Sones’ RPG)
  • Paladin (Clinton Dreisbach’s RPG)
  • Season of the Witch (2011 film)
  • Suspira (1977 film)
  • The Oath (Manowar’s song)
  • The Window (Scott Lininger’s RPG)
I Swore the OathPrice: $5.00
 That Time Again
Posted: Fri, 24 Apr 15:56:57 CDT
Publisher: NUELOW Games

FROM THE MIND THAT BROUGHT US FEATS OF AN ADULT NATURE!

That Time Again continues the tradition of NUELOW Games providing d20 System rules for things you may not have considered, but which add depth and realism to characters. In fhis one, we provide rules and feats for periods. Period.

Whatever variation of the d20 System you're using, this might be just the item you've been looking for, even if you didn't know it until now. This is even more true if you've adopted the Witchkind into your game--if any one race is perfect for the feats introduced in That Time Again, it's the Witchkind. (Who are the Witchkind? Click here: DriveThruRPG - NUELOW Games)

Note: This supplement deals with mature biological themes (although not necessarily in a mature fashion) and may not be suitable for all gaming groups.

That Time AgainPrice: $0.50
 Justice System Print Character Sheet
Posted: Fri, 24 Apr 15:37:56 CDT
Publisher: Justice Gaming

A free PDF version of the Justice System character sheet. Easy to print!

Justice System Print Character SheetPrice: $0.00
 Justice System Core Rules - Character Sheet
Posted: Fri, 24 Apr 15:35:14 CDT
Publisher: Justice Gaming

A free html version of the Justice System character sheet. Autocalculates secondary attributes and skill totals!

Justice System Core Rules - Character SheetPrice: $0.00
 Of A Harmonious Nature - BackerKit Preview
Posted: Fri, 24 Apr 15:35:06 CDT
Publisher: Ham and Egg Publishing

The BackerKit Preview for Of A Harmonious Nature, a 3PP designed for use with ShadowDark RPG. 

Of A Harmonious Nature - BackerKit PreviewPrice: $0.00
 Cheios de Poder RPG - O Despertar
Posted: Fri, 24 Apr 15:20:13 CDT
Publisher: thiagogomes

Cheios de Poder - O Despertar é um livro jogo que visa ser uma introdução para o mundo de Cheios de Poder.

Neste pequeno livro jogo, você controla um Personagem que teve seus poderes despertados no exato momento que um vilão apareceu próximo dali. Ele mostra algumas mecânicas básicas sobre as regras de Cheios de Poder.

Cheios de Poder RPG - O DespertarPrice: $0.00
 30 Cyberpunk Corporations
Posted: Fri, 24 Apr 15:17:08 CDT
Publisher: Eduardo Camps

30 Cyberpunk Corporations

And Their Dark Secrets

A GM's Compendium of Corporate Conspiracies

Your thoughts, our product. Your city, our property. Your life, our collateral.

⚠ CLASSIFIED BRIEFING

The neon-soaked streets of your cyberpunk metropolis are ruled by entities more powerful than governments, more pervasive than religion, and more ruthless than any street gang. They don't just own the city — they are the city. And every single one of them is hiding something that would shatter the world if it got out.

This is your field guide to the powers that be. Thirty complete corporations, each with a CEO who could be a villain, a patron, or a casualty. Thirty dark secrets that can drive campaigns. Sixty ready-to-run quest hooks. Thirty street rumors that make the world feel alive.

What You're Getting

30 Detailed Corporation Entries — From neural implant giants to orbital mining consortiums, each entry is a fully realized corporate entity ready to slot into any cyberpunk setting.

30 Unique CEOs — Chief Neural Architects, Iron Fists, Software Prophets, and Genetic Visionaries. Each with personality, cybernetics, and enough red flags to fuel a dozen sessions.

30 Dark Secrets — Thought-control protocols. Harvest programs buried in organ subscriptions. Reality-manipulation media feeds. Insurance that only pays out after you're dead. Campaign engines, not just flavor.

60 Quest Hooks — Two per corporation. Extraction jobs. Whistleblower rescues. Sabotage. Investigation. Heists. Betrayal. Enough material to run a year-long campaign without writing a single original plot.

30 Street Rumors — The kind of whispered gossip that makes a city feel real. Player-facing, campaign-connecting, and occasionally true.

Product & Service Tables — Every corporation comes with a market breakdown of what they sell, to whom, and why it matters. Instant gear lists, contract ideas, and economic context.

The Corporate Landscape

These aren't generic filler. Each corporation occupies a distinct niche in the dystopian ecosystem, and many are designed to interact, compete, and conspire with one another.

01 NeuroDyne Systems
02 OmniCore Security
03 Aether Biotech
04 VoidMedia Conglomerate
05 IronFoundry Manufacturing
06 SynthOS Dynamics
07 Helix Energy Corporation
08 ChromeLine Transit
09 NourishCorp
10 Afterlife Solutions Inc.
11 BlackIce Financial
12 PhantomWorks Entertainment
13 Obsidian Legal Group
14 SkyeNet Aeronautics
15 NullSpace Real Estate
16 CyberDyne Bionics
17 QuantumVault Storage
18 Pulse Pharmaceuticals
19 NeonGardens Arcology
20 RedWolf Arms
21 EchoWare Robotics
22 VoidComm Networks
23 Obsidian BlackOps
24 StarForge Mining
25 ZeroDay Insurance
26 CryoVault Preservation
27 VaporLux Leisure
28 Terraforma Environmental
29 DataGrave Archives
30 Singularity Endeavors

How to Use This Book

Drop-In Villains: Need an antagonist by Friday? Pick a corporation, read the CEO entry, and you have a motivated villain with resources, personality, and a secret worth killing to protect.

Sandbox Building: Select 3-4 corporations with overlapping interests and let their conflicts drive emergent gameplay. The book is designed for cross-corporate intrigue.

Mission Generator: Roll or pick a corporation, roll or pick a quest hook. You now have a session premise with built-in stakes, opposition, and potential twists.

World-Layering: Use the street rumors as background texture. Use the product tables as gear catalogs. Use the corporate descriptions to explain why the city looks and feels the way it does.

System Neutral. Setting Agnostic.

This product is designed to work with any cyberpunk tabletop RPG. No stat blocks, no system-specific mechanics. Just pure, usable content that adapts to whatever system you're running.

Cyberpunk RED Shadowrun The Sprawl Neon City Overdrive Synthicide Any System

The Corporations Are Watching

Every shadow in your neon-soaked streets is cast by a corporate tower. Every deal your runners make, every favor they owe, every bullet they dodge — it all leads back to the boardroom.

Give your cyberpunk world the depth it deserves. Thirty corporations. Thirty conspiracies. Zero prep required.

30 Cyberpunk Corporations and Their Dark Secrets
A GM's Compendium of Corporate Conspiracies
Published by Eduardo Camps

30 Cyberpunk CorporationsPrice: $1.99
 DM Essentials Taverns #3 - The Saltings
Posted: Fri, 24 Apr 15:13:50 CDT
Publisher: The Arcverse

THE IRON STOUP: A Moorland Inn of Weak Ale, Hard Beds, and Hidden Sorrows

DM Essentials Tavern #03 | 5E Compatible (Tier 1-3 Hub)

---

Welcome to the Last Warm Hearth Before the Moor

Eat your stew. Say nothing. Sleep with one eye open.

At the edge of a bleak moor where the heather turns to peat and the road dissolves into marsh, a stone inn huddles against the wind. It is built from the ruins of a failed wayside chapel—its walls are old consecrated stone, its windows narrow as arrow slits. The sign above the door is a rusted iron pot, hanging from a beam that once held a bell.

This is The Iron Stoup.

The inn is named for the iron bowl that hangs over the hearth—a vessel that never empties, no matter how many are fed. The landlord is a former executioner named Corin, who retired after hanging an innocent man. The cook is Lira, the daughter of that same man, who does not know who Corin truly is. And the old man in the corner, nearly blind, is Jory—who sees the dead and keeps a list of names on his belt.

This is not a tavern for heroes. It is a tavern for the broken, the guilty, and the lost. The moor does not judge. The moor collects.

---

What's Inside

A Fully-Realized Refuge of Guilt and Secrets

- Atmospheric sensory details—peat smoke, wet wool, the wind keening across the moor, the groan of the inn's old stones
- The history of the Chapel of St. Heria and how it failed, leaving only a well and a curse
- The Weight of the Moor—a recurring atmospheric feature where time distorts and the inn breathes like a living thing

Three Unforgettable NPCs in a Triangle of Secrets

- Corin – A former executioner who hanged an innocent man and fled. He built the Iron Stoup on unconsecrated ground. He has not told Lira the truth.
- Lira – The dead man's daughter. She works as cook and stablehand, grateful for a second chance. She does not know who gave her that chance—or why.
- Old Jory – A nearly blind guest who has lived by the fire for seven years. He sees the dead. He keeps a list of seventy-three names. Number seventeen is Lira's father.

Complete Stat Blocks (Challenge 1-2) for all key NPCs—ready to deploy at a moment's notice.

The Menu with moorland pricing (cheap, because there is nowhere else to go):

- The Stoup – Thin, sour, and barely alcoholic (2 cp)
- The Iron Stew – A thick porridge of root vegetables, mystery meat, and sorrow (4 cp)
- Black Bread – Dense, dark, and slightly burnt (1 cp)
- Peat-Smoked Fish – Tastes like campfire and regret (3 cp)

The Heart of the Inn: The Bowl That Never Empties

The iron cauldron hanging over the hearth is older than the chapel, older than the moor's memory. It feeds every guest without ever needing to be refilled. The stew changes flavor depending on who eats it—soldiers taste meat, children taste honey, liars taste bitterness. A player who watches the bowl can read the mood of the inn and sense when the moor is waking.

---

10 Adventure Hooks from the Moor

The Iron Stoup draws the lost, the guilty, and the haunted. These hooks launch whole sessions.

1. The Innocent's Ghost – A spectral figure appears at midnight, wearing a rope around its neck, pointing at Corin.
2. The Missing Traveler – A merchant's daughter stopped at the inn three days ago. She never reached the next town.
3. The Peat Cutters – Silent, pale men come to the inn every night. They never eat. They are not alive.
4. The Fog That Walks – Thick fog rolls in from the moor. Within it, shapes move. They knock on the door at midnight.
5. The Workhouse Children – Escaped children hide in the stables. The workhouse master is coming. He is the man who imprisoned Lira.
6. The Hanging Rope – A length of old rope moves on its own, coiling and uncoiling like a snake. It is trying to form a noose.
7. The Moor Witch – An old woman arrives, wrapped in peat-stained rags. She is Aldric Hale's mother. She has been looking for her son's executioner for twenty years.
8. The Tax Collector – A royal agent arrives with armed guards. He is looking for a ledger—Corin's executioner's ledger.
9. The Blizzard – A snowstorm traps everyone inside. Among the guests: a murderer, a witness, and a bounty hunter.
10. The Broken Spoke's Secret – A courier from the Broken Spoke arrives. Mara has a job for Corin: one last hanging. The deserter's name is Aldric Hale, Jr.—Lira's younger brother.

---

10 Inn Encounters (Roll 1d10)

Something is always wrong at The Iron Stoup. The moor sees to that.

Each encounter includes the surface action, the truth beneath, and DCs for Perception, Insight, Arcana, or Medicine checks:

- The empty bowl that refills itself
- Three knocks on the door—and no one there
- The hearth fire burning blue
- Boots by the door that drip water, but no owner
- A whistled tune that freezes Lira's blood
- A child's stew containing a human finger bone
- A hooded stranger who knows Corin's secret
- Crying from the sealed cellar
- A rope that appears on the bar, moving on its own
- Four silent peat cutters who have not blinked in an hour

---

10 Deep-Dive Scenarios

When you need more than a random encounter, these fully-developed situations turn the Iron Stoup into an adventure location:

- The ghost that demands confession
- The peat cutters who watch over Lira
- The witch who curses with truth, not death
- The rope that shows visions of the worst thing you've done
- The workhouse children—one is not what they seem
- The tax collector who carries a writ of execution
- The blizzard where the murderer is the last person you'd expect
- The well that holds something old and hungry
- The deserter who is innocent—and the witness who won't speak
- The moor itself, waking up and herding the living toward the well

---

Why Your Campaign Needs The Iron Stoup

This is not a tavern for rest and resupply. It is a pressure cooker of guilt, secrets, and the slow horror of a landscape that remembers every death. Whether your players are hunting a ghost, protecting a fugitive, or simply trying to survive a snowstorm, the Iron Stoup offers a bleak, atmospheric hub unlike any other.

The moor does not judge. The moor collects. And it has started to knock.

---

Enter the Arcverse

The Iron Stoup is the third tavern in our DM Essentials library—locations built on history, where the past refuses to stay buried.

Also available:

- Tavern #01: The Broken Spoke – A fortified tavern built into a ruined bridge. Neutral ground in a valley carved by war.
- Tavern #02: The Saltings – A beached-ship tavern on a lonely coast, where wreckers drink in silence.
- Ruins & Relics #02: The Drowned Chapel of St. Augor – A flooded fane where a failed healer judges the living.
- Ruins & Relics #03: The Hollow Warren – An abandoned mining settlement where the dwarves dug too deep.

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Join the DM Essentials Library on Patreon

Get ready-to-use fantasy content every week – encounters, NPCs, locations, maps, and more. Built for 5e and any fantasy RPG.

$5 / month gives you:
- 4 weekly items – encounter packs, NPCs with full stats, locations, adventure hooks, random tables, or maps.
- Weekly DTRPG coupon – 10% off any fantasy product in our DriveThruRPG store.

All content is exclusive to patrons for at least one month before (or if) it appears on DTRPG.

Total value: AT LEAST $12+ per month – you pay only $5.

Less prep, more play. Build your campaign week by week with tools that drop straight into your game.

Join us on Patreon: https://www.patreon.com/c/Enterthearcverse

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System: 5E Compatible
Tier: 1-3 Hub Location
Pages: 10
Format: PDF

The Iron Stoup: Eat your stew. Say nothing. Sleep with one eye open. The moor remembers.

DM Essentials locations are designed for immediate drop-in use—minimal prep, maximum atmosphere. Part of the Arcverse family of products.

DM Essentials Taverns #3 - The SaltingsPrice: $4.99