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Newest Items
Posted: Sun, 26 Apr 14:53:06 CDT
Telenovelas Mexicanas es el primer suplemento para Intrigas & Pasiones. En este suplemento, los Directores tendrán reglas para conducir telenovelas mexicanas. Además de los cambios en el sistema, para acomodar telenovelas mexicanas, hay una nueva mecánica exclusiva, llamada Pasión.
El libro también cuenta con 20 nuevos Beneficios (exclusivos para Telenovelas Mexicanas) y descripciones de cómo crear una campaña estilo telenovela mexicana.
Posted: Sun, 26 Apr 14:43:57 CDT
Black Hole Sun : A Mission for After the War
Purdue Station has created a miracle. Through careful genetic engineering and medical research, scientists at this Blacksky Industries (BSI) base have synthesized a pharmacological cure for war. The Eirene Serum drastically improves emotional regulation, reduces traumatic fear responses, and eliminates the drive toward violent behaviour. Blacksky Industries representatives claim this could help humanity rebuild peacefully on Polvo in the wake of the war.
A large Peacekeeper team has been dispatched to Purdue Station to eliminate this serum and any research material. The Peacekeepers believe this drug must be a vector for memetic infection by The Song and the facility must be purged with prejudice. Will you protect the cure for war?
Posted: Sun, 26 Apr 14:33:57 CDT
The Maze Ledger Issue 1 is a focused old-school fantasy supplement built for Mazes & Perils. It gives you practical content you can use right away at the table. Inside, you get a new monster, a ready-to-run dungeon room, a cursed magic item, and GM advice that helps treasure feel real instead of abstract numbers. Every page is aimed at fast play, quick inspiration, and useful tools for classic dungeon adventures.
This first issue keeps things grounded in treasure, risk, and dungeon tension. Meet the Coin-Chewer, a nasty little creature that destroys wealth. Drop in The Abandoned Pay Room for instant play. Tempt your players with The Last Copper, a cursed coin that looks like luck at first. If you enjoy rules-light fantasy gaming, classic dungeon problems, and table-ready ideas, this issue gives you material you can use tonight.
Posted: Sun, 26 Apr 13:26:13 CDT
The Raid on Bamburgh, The Second Adventure of the Spear Cycle
Hrappur the Short has asked the party to join his men on a raid on the City of Bamburgh, but this is no small task. There is more to this raid that meets the eye. Passions ignite, rivalries flair, and blood will flow in Part Two of the Spear Cycle.
A 2-3 hour adventure for Age of Vikings.
Posted: Sun, 26 Apr 12:41:18 CDT
VELORA, THE WHISPERING BLADE — STL MINIATURE IN 2 POSES
She doesn’t sit on thrones. She removes the ones who do. Velora steps out of the shadows and onto your tabletop in a battle-ready, full-body pose, redesigned for clean 3D printing and dynamic play. Gone is the throne—this version stands poised to strike, blades low, eyes locked, every inch the silent executioner. Clad in ornate olive-and-gold assassin leathers, Velora blends elegance with lethality. Her stark white hair frames a cold, calculating gaze, while her fingerless gloves and precision stance hint at her true craft: close, quiet, and final.
What You Get
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High-detail 150mm-scale STL miniature
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Meshy-friendly design (clean silhouette, white background source, reduced clutter)
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Balanced combat stance for tabletop use
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Intricate details that still print clean on FDM or resin


Design Highlights
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Dual-role assassin — melee blade + throwing knives at the ready
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Flowing fabric elements simplified for print stability
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Slim, elegant profile that avoids fragile overhangs
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Neutral stance—perfect for RPGs, skirmish games, or display
Perfect For
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Rogues, assassins, bounty hunters
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Shadow operatives and court killers
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Boss enemies, elite NPCs, or player characters
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Painters who love clean lines + rich armor detail
Beauty is her weapon. Silence is her signature. And now… she’s ready for your table.
Posted: Sun, 26 Apr 12:13:51 CDT
Battle Duck – Peace Was Never an Option (3D Printable Miniature)
You knew what you were getting into. You just didn’t think it would be this bad. The Battle Duck is no farmyard nuisance. Clad in battered armor and spattered in the aftermath of poor decisions, this feathered menace charges into combat with blade, shield, and absolutely zero hesitation.
It does not retreat. It does not negotiate. It chooses violence.
Features
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Aggressive, forward-leaning combat stance full of chaotic energy
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Detailed helmet, shield, and weapon loadout
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Signature blood-splattered finish for maximum storytelling
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Compact, sturdy design perfect for tabletop play
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Clean base with textured battlefield detail

What Is It?
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A cursed familiar gone wrong
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A druid’s biggest mistake
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A barnyard guardian who took things too seriously
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Or just… a duck with a sword and a bad attitude
Perfect For
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Comic relief encounters that go horribly wrong
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Low-level chaos agents
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Unpredictable familiars or companions
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Or that one moment your party underestimates something small… and regrets it
It looks like a duck. It fights like a problem.
Posted: Sun, 26 Apr 11:58:17 CDT
Welcome to Imperiallines 17, written by the team that brought you Xboat. Imperiallines helps you unlock Traveller5 and the Galaxiad, a little at a time.
This issue presents Galaxiad setting material on black markets, corsairs and corsair bases, and a legendary Vargr pirate queen, as well as an Amber Zone scenario set in the Galaxiad timeframe.
13 pages total.
Posted: Sun, 26 Apr 11:47:32 CDT
Scar Trails is a minimalist solo journaling RPG about climbing through a broken world.
You are a Vessel made of clay and memory.
Fight, write, erase, and ascend.
Every choice scars you. Every death rewrites your story.
In the end, what remains becomes the world.
A dark, introspective experience designed for a single session — or a slow descent.
How to print and fold
Once you’ve downloaded the zine as a printable PDF
- Print on one side only.
- Fold the sheet in half horizontally, then into quarters vertically to mark the guides.
- The final trick: Use scissors to make a cut only along the center line separating the inner pages (between the top and bottom rows, but without cutting all the way to the outer edges).
- Push the ends toward the center, and an 8-page booklet will magically form.
Solo RPG Books
Solo PbtA: A Guide to Playing PbtA Games Solo. This book demystifies the notion that these games require a group, providing strategies, tools, and techniques and techniques for emulating the role of the Master of Ceremonies (MC) or Game Master (GM) and experience immersive narratives independently, with a strong focus on utilizing and adapting Playbooks for a solo player.
Pointcrawling Solo RPG: A Beginner's Guide to Solo Pointcrawl—your gateway to a fresh and immersive approach to solo role-playing games. This book will show you how to turn abstract maps into dynamic networks of interconnected points, where every location holds the potential for adventure.
Solo Journaling RPG Books
Solo RPG Journaling: The Art of Being Your Own Storyteller. This comprehensive guide is designed for offering everything you need to begin your own solo journaling journeys.
Solo RPG Journaling: Companion. It's a guide designed for those who seek to elevate their solo journaling experiences to new heights. This companion guide is all about taking your journaling to the next level. It’s packed with fresh ideas, advanced narrative techniques, original oracles and practical advice that will help you enrich your solo adventures.
Write & Play: The Balance of Solo Journaling RPG dives deep into the art of integrating mechanics like dice rolls, tables, and prompts into your narratives, ensuring every session remains engaging and balanced. Through real-world examples from well-known and niche journaling RPGs, hands-on exercises, and detailed case studies, I aim to provide you with tools that go beyond theory.
The Lost World: A Solo Journaling RPG. A game for dreamers, wanderers, and seekers—those who find joy in unraveling mysteries, piecing together fragments of a forgotten past, and writing their own stories. Designed for players who crave both structure and freedom, The Lost World balances evocative prompts and open-ended storytelling.
Posted: Sun, 26 Apr 11:27:04 CDT
Playtest for The New Unknown - SciFi Core Rulebook for Daggerheart™ Compatible
The New Unknown is a full science-fiction Core Rulebook for Daggerheart™ Compatible. It works as a stand-alone TTRPG system using and building onto the core mechanics of Daggerheart's freely available SRD, providing you with everything you need to start your own science-fiction roleplaying campaign!
Launch sequence initiated - Our Kickstarter starts on the 28th of April!
The Playtest features 3 Classes, 3 Subclasses, 3 Ancestries, 3 Communities, 3 Domains (up to level 3), new Items, and new rules!
In the coming months, at least two additional playtests will be released.
What content will The New Unknown include?






Join our Community on the "EuryDice - Echoes of Ink" Patreon!
Stay up to date, give us feedback and play our first Playtest exclusively on our free Patreon.
Image Credits / Licensing
Cover and ‘Leviathan’ by David Demaret.
You can check out David’s amazing work at ArtStation and Deviantart.
Other art by Tithi Luadthong and Oleksandra. © Tithi Luadthong / stock.adobe.com and © Oleksandra / stock.adobe.com
© 2026 EuryDice - Echoes of Ink – The New Unknown
All rights reserved.
Legal Notice
The New Unknown is an unofficial, independent fan/third-party project. We are not affiliated with, endorsed by, or in partnership
with Daggerheart, Darrington Press, Critical Role, or their subsidiaries or partners.
This project is based on material from the Daggerheart System Reference Document (SRD) 1.0 and is used under the terms of the
Darrington Press Community Gaming License (DPCGL).
All trademarks, artwork, names, game mechanics, and other intellectual property of Daggerheart remain the property of Critical
Role / Darrington Press. We claim no ownership over them.
Posted: Sun, 26 Apr 11:21:48 CDT
The Littlest Lurkers (4 Miniature Set)
Gel Cube • Black Pudding • Acid Ooze • Water Weird
They were supposed to be terrifying. They’re… trying their best. The Baby Oozes Collection brings four classic dungeon horrors to life in their earliest—and most unexpectedly adorable—forms. Still learning to slither, dissolve, and engulf, these tiny terrors are more likely to pout than devour… for now.
Included Creatures
Baby Gel Cube
A wobbly, barely-formed cube that can’t quite hold its shape.
Translucent, droopy, and full of regret.

Baby Black Pudding
A glossy, inky puddle with a heavy heart and a very slow crawl.
Still figuring out what to dissolve first.

Baby Acid Ooze
Bright, bubbling, and just a little too reactive.
Leaves tiny scorch marks—and big sad eyes.

Baby Water Weird
A gentle, liquid spirit with a curious pseudopod reach.
More splash than threat… for now.
Features
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Four distinct ooze archetypes in baby form
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Expressive, character-driven designs with emotional faces
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Stylized, drooping forms perfect for tabletop readability
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Matching stone bases for a cohesive set
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Optimized for clean, reliable 3D printing
They’re not ready to consume adventurers. But they are ready to steal the spotlight.
Posted: Sun, 26 Apr 11:14:28 CDT
Welcome to Holiday Dorastor: Hahlgrim’s War Part One, the first part of the final chapter of the Holiday Dorastor Risklands Trilogy.
In this RuneQuest Glorantha supplement, you will find the buildup to Hahlgrim’s War, the culmination of many of the campaigns described in the Holiday Dorastor series of supplements.
We provide five new Magic Items, five new Runespells, one new Spirit Magic Spell, one new Disease, a HeroQuest, and 32 Scenarios, enabling the Adventurers to take sides in the war between Hakon the Swimmer and Hahlgrim Ironsword, settle disputes after the slaying of Hakon, tread carefully when Bolthor becomes king, and finally, prepare for the great war against the Chaos of Dorastor.
So, let your Adventurers make names for themselves in the Risklands and prepare for the Great War Against Chaos.
Holiday Dorastor: Hahlgrim’s War Part Two will cover the Battles Against Chaos and the Cleansing of Dorastor.
Posted: Sun, 26 Apr 11:13:18 CDT

This 65-page issue is for Adventure Word Sequences #2.
It revisits the next 20 frequent keywords from Plot Generator, Conflct (Plot) Generator 2, and Grammar Fuel ™ genre and subgenre books.
Why focus on Adventure Word Sequences?
The answer depends on the type of game that you are running.
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For that want fully prepared synopsis, ready-to-go adventures, or distinct setting adventures, then this book may not be for you.
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However, for GMs that play, modify, or plan adventures using suggestions and inspiration, this book may be for you, It gives more details than the keyword tables, yet are vague enough to fit or adjust to most genres, eras, and settings.
This is a guide book that is meant to aid a Gamemaster (GM) or solo game player in making creative adventure story conflict content. It is illustrated with some grayscale open or licensed images.
It's meant to help give useful tips and inspirational ideas.
An Adventure Word Sequence is our set of words that suggest a sequence of conflicts that may be interpreted to create an adventure.
We provide a brief generic synopsis of what it may be interpreted to mean for each Adventure Word Sequence.
An Example of the first of six Adventure Word Sequence for Change keyword,
1. Failure > Rebuild > Resolve
Someone, something, someplace, or some feature goes wrong or fails. Characters must actively work against difficulties to try to reconstruct something in its place. They will see if the altered thing has different results.
Then we provide a table with how the adventure may use each sequence to describe a type of foe of six main types. Here are the ones for the Failure > Rebuild > Resolve sequence.
Foe
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Change |
Vs monster |
Vs nature |
Vs supernatural |
Vs self |
Vs person |
Vs technology (power) |
|
Failure |
Challenging |
Failure is related to a challenging |
Failure is related to prophecy, dream, or |
Failure is related to preferences, thoughts, |
Failure is related to a challenging |
Failure is related to a challenging |
There are about 70 different Adventure Word Sequences (6 for each keyword, 20 keywords). A few are used more than once for similar situations that fit the keyword. A list of this issues keywords is found bellow.
What does this cover?
- Comparison of 3 keyword prompt methods
- Reasons, pros, and cons for each
- Parts of speech, pros, cons of the following: verbs, nouns, adverbs, adjectives, pronouns, and prepositions
- Using this book
- Using random tables for 3 different types of worldbuilding
- Keywords: change, flee, hunt, hide, threaten, avenge, assemble, join, confront, break, murder, explore, experiement, betray, escape, recover, rescue, encounter, force, unleash
- For each keyword: Definitions, synonyms, Theme Generator 2e subjects, 6 Adventure Word Sequences, foes table
- A list at the end lists prior issue keywords and adveture word sequences



