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 D&D Critical Role: Call of the Netherdeep | Roll20
Posted: Tue, 24 Feb 08:52:40 CST
Publisher: Wizards of the Coast

Can you change fate?

The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.

Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank'Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.

Critical Role: Call of the Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank'Harel.


What's Inside?

  •     First major adventure module within Critical Role's world of Exandria, taking players from levels 3 - 12.
  •     Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep---a terrifying cross between the Far Realm and the deep ocean.
  •     Bursting with lore and all new art depicting Exandria.
  •     Includes new magic items and creatures and introduces new rival NPCs.
  •     Elements of the storyline tie into themes of Critical Role's campaigns.

All book assets and information fully integrated for the VTT, including all 140+ statblocks and 14 maps with GM layer information and Dynamic Lighting support (requires plus / pro subscription), rollable tables, and macros.

Play with Less Prep

Ready to play? Build unlimited 5e characters on Roll20 Characters!

Exandria rules and lore!

45 new creatures like the Aboleth Spawn, Horizonback Tortoise, or the Moorbounder.

26 new items like the Medal of the Meat Pie or the Earring of Message.


Accessing Your Content

Module

Critical Role: Call of the Netherdeep includes an adventure module. To create a new game, click on the Start New Game option from the site menu. The column on the right-hand side of the page is titled Optional: Choose a Module. Clicking on the Critical Role: Call of the Netherdeep cover image will select this module as the base for your new game.

Compendium

You can access all of the rules, items, and creatures from Critical Role: Call of the Netherdeep in the in-app compendium, as well as on the Roll20 Web Compendium.

Art Pack

You can access the Character Art Pack under the Premium Assets section of the Art Library in-app. These assets are only available for in-app use.

Which Character Sheet should I use?

All 5e Open Game License content on Roll20 uses the D&D 5e by Roll20 character sheet.

Bug Reports

If you are experiencing any other issues, please let us know on the Help Center.

D&D Critical Role: Call of the Netherdeep | Roll20Price: $49.95
 Temeraire: The Roleplaying Game Quickstart
Posted: Tue, 24 Feb 08:47:36 CST
Publisher: Magpie Games

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Temeraire: The Roleplaying Game, the officially licensed tabletop roleplaying game set in the world of the Temeraire novel series by Naomi Novik! Experience the excitement of draconic battles and Regency era drama all for yourself! The tabletop roleplaying game supports approximately 3-6 players, with one taking on the role of a gamemaster responsible for portraying the world and adjudicating the rules, and the rest taking on the role of their own individual character. The game is designed for ongoing stories, as the characters pursue their dreams and face the consequences of their choices.

In this game, you and your friends create characters—both humans and dragons!—who are embroiled in the conflicts of the Napoleonic age. Caught between their duties and their desires, your characters must balance their obligations to country, unit, and each other against their hearts’ strongest yearnings.


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Temeraire: The Roleplaying Game uses the Ædana System™, a new game system built upon many lessons the team at Magpie Games have learned over the past decade of game design. Ædana is built for flexibility, with a simple central dice mechanism alongside more complex and intricate conflict systems to flesh out exciting moments. 
Temeraire: The RPG includes setting information for the alternate history of the Napoleonic Era, dynamic systems for carrying out missions across Europe, numerous character types representing the variety of characters fans love from the British Aerial Corps, and even the rules for playing a dragon!

Rise into aerial battle. Fly to lands across the world. Face treachery and deceit, alongside honor and nobility. Find your love and fight for it. Save nations by the sweat of your brow and the strength of your scales!
Temeraire: The Roleplaying Game QuickstartPrice: $0.00
 Galactic Bestiary 7
Posted: Tue, 24 Feb 08:33:50 CST
Publisher: Far Distant Future Publishing

Have your players become jaded from the same old goblins and trolls? This volume of the Galactic Bestiary translates some of your favorite foes from the Starfinder RPG into Pathfinder 1E RPG stats.

You'll find 16 monster stat blocks and descriptions, ranging from CR 1 to CR 17:

  • Aeon, Tekhoinos
  • Anacite Ambassador
  • Anacite Predator Drone
  • Azata, Tritidair
  • Uplifted Bear Paladin (stellar champion paladin 4)
  • Uplifted Bear (mystic 7)
  • Bodysnatcher Slime
  • Bodysnatcher Slime Autocrat
  • Bolida (soldier 2)
  • Bolida (mechanic 8)
  • Calecor
  • Skeletal Champion (elebrian technomancer 2)
  • Skeletal Champion (human soldier 6)
  • Tranquility Gazelle
  • Zombie Lord (human operative 2)
  • Zombie Lord (human soldier 6)

In addition, you'll find two new magic items, a new cybertech item, and more!

Note:

  • This supplement is for the Pathfinder 1E Roleplaying Game.
  • Some of these creatures make use of options found in our other Galactic ClassesGalactic Species, and Galactic Tech series of books.
Galactic Bestiary 7Price: $3.99
 Mouths of the Void [BUNDLE]
Posted: Tue, 24 Feb 07:29:03 CST
Publisher: Orobor Worldforge
This special bundle contains the following titles:


554911-thumb140.jpgOrobor Monster Manual • Kruweer
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MONSTER MANUAL • KRUWEER Fogbound Horror The Kruweer is a pallid, stilt-limbed deer-thing that never quite touches the ground. It poisons a whole region first with its mile-reaching howl, then hunts inside its own cold fog, feeding on fear and bleeding targets dry when they try to run. Use it as a single-monster horror for a road or treeline ambush, a vanishing traveler mystery, or a recurring threat that turns forests and swamps into places where the land seems to hold its breath. INCLUDES Kruweer (CR 5): PF1e-ready stat block + tactics + encounter guidance Short Story: Five Feet of Truth (to shape your campaign, set the tone, and establish dread) System: Pathfinder 1e-style rules (unofficial). Format: PDF (screen-optimized)....

554053-thumb140.jpgOrobor Monster Manual • Null Ghost
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MONSTER MANUAL • NULL GHOST Vaultborn After-Image The Null Ghost is what the Fade leaves behind when a body is taken but the outline refuses to be forgotten. It gathers from dust for a heartbeat, touches once, and unthreads again, working in pulses of cold and wrong sound until speech breaks into babble, breath becomes work, and a party’s formation turns into a mistake. Use it as a single-monster terror in vault-temples, tight corridors, and pillar-rooms, or as a recurring earthhole threat that teaches one lesson fast: in the Vault, sight is a privilege and standing together is not always safety. This release is built to run clean at the table: a complete monster, clear tactics, and an atmospheric short story to set tone and steal lines from when you need them. INCLUDES Null Ghost (PF...

553767-thumb140.jpgOrobor Monster Manual • Shrieker
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MONSTER MANUAL • SHRIEKER Vaultborn Predator The Shrieker is a blind, winged hunter born of the Vault and drawn to open wounds in the world. It reads the air with echo and vibration, then dives through fog and void-mist with surgical violence, breaking formations with its scream and finishing the stragglers it drives into panic. Use it as a single-monster terror for low-level parties, a bridge or chasm ambush, or a recurring Earthhole threat that teaches players one lesson fast: the dark below is listening. This release is built to run clean at the table: a complete monster, clear tactics, and an atmospheric short story to set tone and steal lines from when you need them. If you want more Earthhole-ready material, see Orobor Terrain Toolkit • Into the Vault. INCLUDES Shrieker (PF1e-r...

556589-thumb140.jpgOrobor Monster Manual • The Voll
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MONSTER MANUAL • VOLL Void-Infected Hive Horrors Use the Voll for sewer-horror and urban underbelly crawls, a missing-people mystery, or a recurring infestation that escalates from whispers to a brood-nest with a queen that births reinforcements mid-fight. The Voll are hairless rat-things the size of dogs that feed on fear and misery. They don’t hunt by sight, but by emotional presence, turning toward panic like wolves to blood. First comes the rumor: missing patients, sealed cellar doors, a chill breathing up from drains. Then the hive forms beneath the city, skinned in pale ichor, and the tunnels become a living maze where the party’s light feels small and temporary. Drop-in friendly: works in any city, sewer, prison, hospital, or undercroft with minimal setting prep. INCLUDES Voll ...

553738-thumb140.jpgOrobor Terrain Toolkit • Mouths of the Void
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MOUTHS OF THE VOID Earthhole Starter Pack • terrain toolkit Earthholes aren’t dungeons. They’re wounds in the world. This toolkit gives you Earthhole terrain rules, plus special mechanics for magic, sickness, and weather phenomena bound to the wound. If you want more Earthhole-ready material, see Orobor Monster Manual • Shrieker or Null Ghost. INCLUDES Mouths of the Void (GM rules + tables). System: Pathfinder 1e-style rules (unofficial). ...


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Mouths of the Void [BUNDLE]Price: $7.45
 VTT Battle Maps - Lovecraft inspired: Antarctica Camp 40x40 Cthulhu Map
Posted: Tue, 24 Feb 07:26:30 CST
Publisher: PenguinComics

ANTARCTICA CAMP MAP LOGO

VTT BATTLE MAP - LOVECRAFT INSPIRED: ANTARCTICA CAMP

Four 40x40 maps with a white, icy mysterious Antarctica maps; including 70px version for Roll20!

"Through the desolate summits swept raging intermittent gusts of the terrible antarctic wind; whose cadences sometimes held vague suggestions of a wild and half-sentient musical piping, with notes extending over a wide range, and which for some subconscious mnemonic reason seemed to me disquieting and even dimly terrible."

― "At the Mountains of Madness", H.P. Lovecraft


Cold, white treacherous ice and snow with hidden deep horrors... The Antarctica Camp is abandoned with tracks leading into a dark cave in the desolate mountains.

This is a 40x40 inch battle map for "any" system that is put together to a 120x40 map + a 40x40 Cave interior.

Included in this set:

  • 8K MAPS with and without GRID.
  • 4K MAPS with and without GRID.
  • 2K MAPS with and without GRID.
    These 2K-versions are 2800x2800 pixles, which means that the grid-size is 70 pixel - perfect for Roll20!

  • Totally 24 JPG images = over 400Mb of material!
  • This is part of the "Lovecraft inspired"-series of VTT Maps.

ANTARCTICA CAMP MAP PREVIEW IMAGE

ALL other Cthulhu/Lovecraft VTT Maps can be found here.


VTT Battle Maps - Lovecraft inspired: Antarctica Camp 40x40 Cthulhu MapPrice: $3.98
 Travel in the Deep Jungle
Posted: Tue, 24 Feb 06:53:33 CST
Publisher: Circle of One

The Jungle is Not Just Scenery. It’s the Enemy.

“You hack through the dense undergrowth for four days and arrive at the ruins...” If you are tired of hand-waving wilderness travel and reducing the world’s most hostile environments to a narrative loading screen, it is time to give the jungle its teeth back.

This 9-page rules supplement transforms jungle exploration from a minor inconvenience into a thrilling struggle for survival. Built on the robust exploration pillars of Level Up: Advanced 5th Edition and seamlessly adapted for standard 5e campaigns, these rules turn every hex of the deep jungle—like the infamous region of Hepmonaland—into a demanding puzzle of resource management and endurance.

Inside this supplement, you will find:

  • Meaningful Travel Paces: Say goodbye to forced marches without consequences. Discover revised rules for overland and river travel where pushing too fast inflicts crippling Fatigue and Strife.

  • Dynamic Journey Activities: Don't let your players look at their phones while the navigator rolls a single Survival check. Give everyone a vital job with specific actions like Scout, Hunt and Gather, and Chronicle, turning every day of travel into a cooperative skill challenge.

  • Tiered Exploration DCs: Scale the danger naturally as your party leaves the safety of the river arteries and delves into the Hostile Territory of the deep canopy.

  • The "Wilderness Haven" Mechanics: Standard 5e long rests trivialize survival. Introduce new Camp Actions that force players to expend supplies and actively construct safe zones just to cure their mounting exhaustion.

Stop treating the wilderness like difficult terrain. Make them fight for every mile.

(Perfect for hex crawls, point crawls, or any campaign venturing into uncharted, perilous rainforests.)

Travel in the Deep JunglePrice: $1.00
 Avery City
Posted: Tue, 24 Feb 06:19:17 CST
Publisher: Remember That? Games

At least six D6 is required for play. Avery City... the only city in the world run and inhabited by cartoon characters. Wacky, loony and and a test of patience to any humans unlucky enough to find themselves there. Players choose from one of six angery humans who must work together to complete short scenarios (five are included.) Tasks that would be easy in any other city end in exploding cigars and falling anvils in Avery City. Players have six skills and roll multiple d6 attempting to get sequential numbers. Each character has a special ability that allows the player to either reroll dice or change one to a number of their choosing.  Also included: large-print version and printer friendly version.

Avery CityPrice: $1.50
 Winter Tavern | Roll20 Dynamic Lighting
Posted: Tue, 24 Feb 06:05:04 CST
Publisher: MmpApps

Winter Tavern is part of our Fantasy Map Collection, featuring a cozy tavern and inn amidst a harsh winter freeze. Warm and inviting inside, yet surrounded by the biting cold, it’s a perfect refuge for any weary traveler braving the elements. This map captures the contrast between the warmth within and the icy wilderness outside.

Winter Tavern  | Roll20 Dynamic LightingPrice: $1.99
 Scarred Lands Creature Profiles: Tree Giant
Posted: Tue, 24 Feb 06:05:04 CST
Publisher: Aegis Studios

The Scarred Lands have come to Savage Worlds Adventure Edition!

Scarred Lands Creature Profiles are an ongoing series of monthly releases to introduce monsters and key NPCs drawn from the world of Scarn.

Tree giants are ancient, colossal, sentient trees, encountered only in the oldest of forests where the trees can be as tall as themselves. They are very rare and quite difficult to spot in their native terrain, despite their enormous size. They tend to speak slowly if at all and often desire only to be left alone. 

This booklet contains game traits, tactics, and a brief overview of the tree giant's history and appearance. This booklet also includes plot hooks for introducing the tree giant into your campaign!

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

Coming Soon

On a paper background stands a group of four terrifying monsters. Text reads Scarred Lands Creature Collection I The Savage Worlds Licensed Product logo is present.

Scarred Lands Creature Collection 1 (SWADE) gathers all monsters & NPCs presented in the Spiragos Trilogy as well as those covered in the 2025 Scarred Lands Creature Profiles Updated and expanded information on dozens of entries ready to be dropped into your Savage Worlds campaign.

Coming soon to Advance PDF, then Print on Demand!

Scarred Lands Creature Profiles: Tree GiantPrice: $1.95
 Cave of the Lemurian
Posted: Tue, 24 Feb 06:05:04 CST
Publisher: Pinnacle Entertainment

In the heart of the 1930s, a relaxing rafting trip through the Grand Canyon takes a legendary turn when the Guardians of Antiquity uncover the hidden sanctuary of a powerful, ancient being. With the world teetering on the edge of war, the heroes must bridge the gap between eons to convince this relic of a lost civilization to save the modern age. Can they prove humanity is worth the effort before the rapids of fate sweep them away?

This product contains a full adventure, pre-made characters, and a map you can use with a VTT.

Cave of the LemurianPrice: $5.00
 D100 Fantasy Curses and Hexes
Posted: Tue, 24 Feb 06:05:03 CST
Publisher: Wytchin Hour

This supplement features a d100 table of curses and hexes for use in your games. 

It is designed to be system-agnostic, making it easy to incorporate into any ruleset or setting.

These are not intended to be brutal or devastating curses involving extreme consequences such as death or permanent maiming (though, of course, much depends on how creatively you choose to interpret them).

Instead, the focus is on effects that are light-hearted, quirky, irritating, and occasionally comedic in nature.

Consider each entry a “soft” narrative nudge—an invitation to build upon an idea. How you interpret, adapt, and apply these curses is entirely in your hands, leaving plenty of room for your own creativity to shape the outcome.

D100 Fantasy Curses and HexesPrice: $1.50
 Don't Play This Game - Solo RPG
Posted: Tue, 24 Feb 06:05:03 CST
Publisher: Parable Games

Dont Play Logo


I'm sorry. You've found the game, and now you must play...

Don't Play This Game is a Legacy Solo Tabletop Roleplaying / Journaling Game about someone (YOU) who has been cursed to play a game with a mysterious Entity.

A Solo RPG Game with a dark twist...

Don't Play This Game is a roleplaying game where you paly through your character's story, using the book as your guide for their encounters - but what really happens is up to you. As you play, you'll flesh out your character's life, their friends and world - and the strange and terrifying thing that's stalking them. The Entity is not above using your friends against you, or turning your world inside out.

How Do I Play?

Like most solo RPGs, there's a focus on journaling, recording your character's experience as the game goes on - but that doesn't mean it has to be writing all the time. Photograph, craft, sketch, collage or knit your torments together. You can record an audio podcast, a strange found-footage vidoe series, or just build up a shoebox full of cryptic and terrifying paraphenalia. The choice is in your hands. Your fate, though, is down to the book...

Can I Share This Game With a Friend?

Curses are better when they're shared. Even though this is a solo game, your character's story doesn't have to end with their escape (or untimely demise). Collect up the relics of their tormented game, and hand that over to a new player to start their character's journey with - building on your twisted legacy!

DPTG Inner Spread A

The Entity's Game

The game is simple - when you begin playing, an Event will happen to you. Then you record it. What happened? How’d it make you feel? What effect did it have on you? Sometimes in words, sometimes with photos, whatever the Entity asks. Once an Event is completed the Entity will select another. This repeats and your story unfolds until either you complete the game and are free, or you lose and, well, then really bad things happen…

This legacy game changes over time. It transforms and evolves with each playthrough, moulded by your story experiences. You play, it changes, and then you pass it on to the next unlucky soul. But if you don't play it, or don't pass it on, the curse takes effect and bad things start to happen.

DPTG Inner Spread B

This Survival Rulebook has everything you need to play your game with the Entity, as well as handy tips and tricks that will keep you alive (hopefully). Inside you'll find:

  • Character creation.
  • A web of events which mesh together through the game.
  • Avatars of the Entity (its many servants and forms).
  • Rules for passing on your story to other players.
  • Multiplayer rules so you can explore the cursed world with others.
Don't Play This Game - Solo RPGPrice: $20.22