Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 Ragged Hollow Nightmare for Cairn
Posted: Mon, 26 Jan 14:18:24 CST
Publisher: Dungeon Age Adventures

Yesterday, young Tobias went to investigate an old tomb by himself. Everyone told him it was a bad idea. Everyone was right.

Today, you and your companions awaken to a town in chaos. Why is the temple sealed behind a divine shield? Why are children and worshipers trapped within? How do you get inside? What did Tobias do?!

Ragged Hollow is a full-service starting town, full of classic creatures and challenges all updated and brought together for newbies and nostalgia-lovers alike. There are goblins and witches in the woods, a house full of traps, a basement of vermin, kobolds in a cave, bandits on the road, riddling ravens, a 50-room temple dungeon, nursery-rhyme monsters, living nightmares, Lovecraftian horrors, and tons of unique items to find.

This is a mystery with lots of relevant side-quests around the town. The heroes can investigate the situation, get into the temple, save the innocents, and stop the monsters. And get some loot!


ADVENTURE TYPE: Medium Dungeon / Town / Wilderness Adventure

PUBLICATION NOTE: This is the 2026 Cairn edition of the "Ragged Hollow Nightmare" adventure. There is also another edition called "Nightmare over Ragged Hollow" published by the Merry Mushmen for OSE, which includes additional adventure content as well as new illustrations. Visit TheMerryMushmen.com to learn more.

FILES / VERSIONS

This product is 57+ pages in length and includes two PDF files:

  • Standard Layout (text plus front cover)
  • Booklet Layout (text plus front cover, back cover, and blank pages optimized for booklet printing)  

SESSION REPORT

Read the narrative of one early play test of this adventure:

  • https://www.josephrlewis.com/2020/03/ragged-hollow-nightmare-session-1/
  • https://www.josephrlewis.com/2020/03/ragged-hollow-nightmare-session-2/
  • https://www.josephrlewis.com/2020/03/ragged-hollow-nightmare-session-3/
  • https://www.josephrlewis.com/2020/04/ragged-hollow-nightmare-session-4/

REVIEWS

"This forty page adventure is PACKED FUCKING FULL ...the entire adventure is well formatted and organized. It’s easy to find information and the writing is tight and evocative. ...Top notch ...overall, a GREAT adventure. Great new creatures, good new magic items." --Bryce Lynch (https://tenfootpole.org/ironspike/?p=6515)


DESIGN NOTES

This adventure includes several wilderness areas (forest, hills, mountain), a bustling town, several local mini-dungeons, and one 50-room temple dungeon. Each area contains various encounters and unique items.

There are many opportunities for combat, but it is possible for players to explore most areas and complete many interactions without any combat at all, depending on their choices.

INCLUDES: Story hooks, dialogue prompts, random encounters, stat blocks, original creatures and treasures, and maps.

KEYWORDS: town, village, forest, goblins, goblin market, witches, hags, hills, bandits, ogres, mountain, kobolds, caves, dwarves, temple, clerics, nightmares, demons, riddles, traps, ghosts, fairy tales, Lovecraft, mutant


READ THE DUNGEON AGE NOVELS!

The dying world of Harth extends beyond RPGs to a new series of novels:
Ragged Hollow Nightmare for CairnPrice: $12.00
 Tavern Tales, The Abyssal Void. Vol 1
Posted: Mon, 26 Jan 14:08:19 CST
Publisher: Oranges and Olives

20 Eldritch Havens for the Bold, the Damned, and the Desperate.

The Abyss is not just a pit of endless slaughter—it is a sprawling, chaotic multiverse where even demons need a place to plot, and where desperate mortals can find a moment of respite... for a price.

Stop wasting hours prep-cooking your sessions. Tavern Tales: The Abyssal Void is a high-octane "Plug & Play" supplement designed for 5E and TTRPG systems. Whether your players are trekking through the Infinite Layers or you simply need a touch of cosmic horror for your urban campaign, this Zine has you covered.

This digital compendium features 20 uniquely crafted Abyssal Taverns, each one a complete micro-setting ready to be dropped into your game tonight.

Every tavern includes:

  • The Vibe & Lore: Atmospheric descriptions that set the mood instantly.

  • Fast Adventure Hooks: Narrative seeds that turn a simple drink into a night of chaos.

Ready to join the world of Oranges and Olives?

Tavern Tales, The Abyssal Void. Vol 1Price: $6.20
 Tabloid Talk Show
Posted: Mon, 26 Jan 14:07:29 CST
Publisher: Danielle Lauzon

Tabloid Talk Show is a short-form live action roleplaying game that uses improvisational scene-building and "Yes, And" to the extreme.

Just as it sounds, Tabloid Talk Show puts players on the center stage of a daytime talk TV program where they've come together to air their dirty laundry, intervene on behalf of their loved ones, and discover the most pressing question we all want to know: Who's the mommy?

This game consists of 40 tarot sized cards:

  • Rules for playing the game.
  • Three curated improvisational exercises to help players get into the right mindset.
  • Example guest relationships, reasons for being on the show, and twists to keep things interesting.
  • Over 30 prompts for game facilitators to keep players on their toes and create surprise reveals.

Games of Tabloid Talk Show may last anywhere from 2 hours to 4 hours, and make for great ice-breakers, evenings of fun with friends, or teambuilding exercises with coworkers.

Tabloid Talk ShowPrice: $9.99
 Cybersymbiosis The RPG: Core book
Posted: Mon, 26 Jan 14:07:12 CST
Publisher: Miniature Dragon

Fifty years ago a portal opened that changed humanity forever, merging an age of advanced science with one of magic and alien life. This 5E compatible RPG contains everything you need to explore Cyberpunk, Sci-Fi and Super Hero style adventures in a near future setting.

 

  • 11 distinct playable races, including Androids & Transhumans, as well as familiar staples like Humans,
  • Elves & Orcs.
  • 13 different Character Classes, such as the Hacker, Master Psychic and Wheelman.
  • Rules for the use of advanced technology, including vehicles, cyberspace and cybernetics.
  • An extensive Perk System that offers a wide variety of character customization options.
  • More than 140 Cyberspace Programs for when your Hackers need an edge.
  • More than 150 Magic Spells to power up your spellcasters, featuring an innovative Spell Point system to
  • give your characters superior flexibility.
  • A full NPC section that allows GMs to play the game right out of the book, with a minimum of preparation.
  • Get sucked into over 380 Pages of RPG adventure.  

 

Cybersymbiosis The RPG: Core bookPrice: $25.00
 EM2 - Prelude to The March (5E)
Posted: Mon, 26 Jan 14:04:33 CST
Publisher: Tarichan Games

EM2 - Prelude to The March

A fifth edition compatible (5E) adventure, for characters of 1st-2nd Level

Fortune and adventure pull people to The March. Why do so many disappear?

The rush is on to the new provinces, where employment, resources, and adventure beckon. The urgent first letters home are often the last families hear of their scions: Many go missing to nameless fates in the forests, cliffs, and caves beyond the edge of civilisation.

The characters, too are drawn to the frontier, and may be drawn into the search for the missing. Will their fate be similar?

This is the second adventure in the Eastern March series, and is suitable for characters of levels 1-2 (about 6-10 party levels)

Warning:
This adventure has themes that may not be appropriate for all players. Themes include evil, possession, and slavery. Please use discretion, and modify the adventure, or ensure players are informed and are not harmed by this.

By Greg Daley
© 2023-2025 All Rights reserved

Strange humanoids with beryl badges turn to face you 

Please check out our other titles at: Tarichan Games

EM2 - Prelude to The March (5E)Price: $3.46
 6&3 | Pick Up & Play TTRPG
Posted: Mon, 26 Jan 14:00:56 CST
Publisher: Enyol

6&3 (six and three) is a quick pick up and play TTRPG system meant for one shot adventures and short campaigns. Excellent for new players and new GMs alike.

The PDF contaisn everything you ened to set up a game in mere minutes, all you need is a group of friends and your imagination.

The sytem uses 2d6 and is named so after the 6 Attributes and 3 Traits players use to complete their checks.

This is a GM-No Roll system, meaning the GM never had a necesity to roll.

6&3 | Pick Up & Play TTRPGPrice: $5.00
 Squad TTRPG Operator Handbook
Posted: Mon, 26 Jan 13:59:42 CST
Publisher: Avtomat Rasputina Games

QUAD is a tactical Tabletop Roleplaying Game for one to six players and one GM. The players control an elite team of two to six Special Forces Operators engaging in Tactical Espionage Action. or comparable Black Ops special forces, engaging in dangerous and deniable missions against high priority targets all around the globe. The GM controls the rest of the world and everyone in it, chiefly a rotating cast of fascists, Ultranationalists, terrorists, drug cartels, human traffickers, and wackjob fundamentalists that exist mainly to be shot in the face. In the event of two or less players, each player can control two or more Operators, but the more players, the merrier! SQUAD is designed for fast-paced, tactical, mission-focused gameplay, with simple and clean mechanics still designed to provide a maximum of tactical opportunities and options.

SQUAD is designed to generate operators quickly, to play quickly, and to be very easy to learn but tricky to master, with a wealth of crunchy tactical options, Perks, loadouts, grenades and gadgets available to PCs. While it's an apples to oranges comparison as D&D is high fantasy and SQUAD is military stealth action, combat in SQUAD is still designed to be simpler and faster than D&D combat while providing comparable tactical depth. 

SQUAD features seven Primary Skills, seven Weapon Classes, 25 Perks, and a whole catalogue of MilSpec hardware for Operators to kit up with. The core resolution mechanic is a d6 dice pool system where you roll 3d6 plus your relevant Skill(s)--squad features a unique skill stacking mechanic--and Weapon Class versus 12. Every two points over 12 on the roll is a 'Raise', with every Raise representing an increasing Degree of Success on the action, more damage from gunshots, more bullets hitting the target with automatic fire, and so on.

The SQUAD Core Download consists of the following files:

  1. SQUAD Operator Handbook (Complete): Everything you need to generate operators and all of the game's core rules can be found herein.
  2. SQUAD GM Dossier (Still In Development): Everything the GM needs to outfit and field OPFOR (the Opposing Forces that the Operators will be up against in their missions. It also contains everything the GM will need to design missions chock full of a variety of tactical challenges, cinematic set piece moments and dramatic roleplaying opportunities for the PC Operators to tackle, and an assortment of optional advanced rules to customize the game experience. It also contains a small selection of ready-to-play sample Missions which can be played as is, altered, or used as templates and examples for designing your own.
  3. SQUAD Operator Sheets: Character sheets for PC Operators.

 SQUAD's default millieu/setting is "modern day special forces", with modern day loosely defined as having started some time around 2014 and extending up until the moment you are reading this. It is designed to be easily configured into other "modes" such as futuristic bughunts in space, cyberpunk scifi missions (think Shadowrun, with very high-level runners), historical Special Forces action (especially Cold War era), or adding a splash of Weird fiction/supernatural horror. That last option will be the subject of the first planned Setting/Expansion pack for SQUAD"BAD SCIENCE".

Squad TTRPG Operator HandbookPrice: $4.99
 Rpg Potion Pack
Posted: Mon, 26 Jan 13:59:04 CST
Publisher: rcandyman

Looking for a fantastic potion pack that fits every adventure? Look no further I got a potion pack for you. Inlcudes 6 png transparent potion items in the pack. Great for games, projects and tabletops. Terms of use: No  resale but good to use in any prjects.

Rpg Potion PackPrice: $4.00
 Orobor Monster Manual • Null Ghost
Posted: Mon, 26 Jan 13:57:50 CST
Publisher: Orobor Worldforge

MONSTER MANUAL • NULL GHOST
Vaultborn After-Image

The Null Ghost is what the Fade leaves behind when a body is taken but the outline refuses to be forgotten. It gathers from dust for a heartbeat, touches once, and unthreads again, working in pulses of cold and wrong sound until speech breaks into babble, breath becomes work, and a party’s formation turns into a mistake.

Use it as a single-monster terror in vault-temples, tight corridors, and pillar-rooms, or as a recurring earthhole threat that teaches one lesson fast: in the Vault, sight is a privilege and standing together is not always safety.

This release is built to run clean at the table: a complete monster, clear tactics, and an atmospheric short story to set tone and steal lines from when you need them.

INCLUDES
Null Ghost (PF1e-ready stat block + tactics + encounter guidance)
Short Story: Death Below (a vignette you can lift for tone, rumors, or cold opens)

System: Pathfinder 1e-style rules (unofficial).
Format: PDF (screen-optimized).

Orobor Monster Manual • Null GhostPrice: $0.99
 Venisdora Adventure 1 - Ship To Ship (Beta)
Posted: Mon, 26 Jan 13:56:56 CST
Publisher: Nyke Young Workshop

Bringing in agents from outside the city is pricey, so to save money, Lord Bartelby puts the new agents on a cargo ship headed to Venisdora. The agents get a hefty advance to cover their work. But when the Red Band attacks the boat, the new agents will have to make a decision and choose a side.

Venisdora is a Campaign Setting for Dungeons and Dragons 5th edition. A city's class war is spreading into the streets, and sinister forces are acting in the shadows. Will you take sides or save this city from itself?

Venisdora Adventure 1 - Ship To Ship (Beta)Price: $1.00
 [BUNDLE] Fight On! New Issues Bundle - Limited Time! [BUNDLE]
Posted: Mon, 26 Jan 13:52:08 CST
Publisher: Fight On! Publications
This special bundle contains the following titles:



511811-thumb140.jpg Fight On! #16
Regular price: 0
Bundle price:
 0
Format:
 PDF
Out of the dungeon and into your quivering palms, Fight On! is back again, bringing the full monty of magic and mayhem to your subterranean halls! FOUR big adventures along with classes, races, maps, rules variants, new worlds, monsters, magic items, spells, NPCs, and tables and other goodies galore will fill your fantasy campaigns with new wonders for your dark towers and demonweb pits! Dedicated to fantasy art legend David A. Trampier, this issue features contributions from great heroes old and new - from Dave Hargrave and Tim Kask to Peter Mullen and Cameron Hawkey, not to mention Sean "Stonegiant" Stone, Oakes Spalding, Simon Bull, Gabor Lux, Kevin Mayle, Evlyn Moreau, Calithena, Paul Carrick, Sophie Pulkus, J. Blasso-Gieseke, bät, Attronarch, Philipp H., James Maliszewski, Settembrin...

546210-thumb140.jpg Fight On! #17
Regular price: 0
Bundle price:
 0
Format:
 PDF
Bigger than a bull baluchitherium barreling through Bucklebury, Fight On! is BACK! Writers and artists old and new proudly present a whopping 166 PAGES of men, magic, monsters, treasures, underworlds, and wilderness adventures for your dreamworld delectation! It’s never been a better day to Fight On! Discerning dungeoneers and daring dilettantes alike will be DAZZLED with articles, adventures, and art by Toren Atkinson, Attronarch, Zhu Baijee, Rick Base, J. Blasso-Gieseke, Calithena, Paul Carrick, Dr. John Cichowski, Jasmine Collins, Geoffrey O. Dale, Patrick Farley, Graphite Prime, Idle Doodler, Kelvin Green, Allan Grohe, Philipp H., Dave Hargrave, Cameron Hawkey, Kesher, Gabor Lux, Ripley Matthews, James Maliszewski, James Mishler, Michael Mornard, Peter Mullen, Prince of Nothing, Ste...

489776-thumb140.jpg Fight On! #15
Regular price: 0
Bundle price:
 0
Format:
 PDF
Ten years later, we are back from the dead to Fight On once more! These revenant runes are just as jam-packed as you remember with classes, monsters, spells, magic items, rules mods, homebrews, and awesome adventures in the spirit of the eldritch era of fantasy roleplaying! Dedicated to seventies D&D legend J. Eric Holmes, this issue brings together old and new stalwarts alike to celebrate our 15th issue and new beginning! With art and articles by J. Eric and Christopher Holmes, Tom Gordon, Calithena, Gabor Lux, Jeff Rients, James Maliszewski, Kesher, Pete Mullen, Cameron Hawkey, Zach Howard, Alex Schroder, Richard Rittenhouse, Settembrini, Patrick Farley, Jason Sholtis, Robert Conley, Kelvin Green, Philipp H., Attronarch, Mitzi!, and many more, this is the first of our new forays int...

Total value: 0
Special bundle price: 0
Savings of: 0 (33%)
[BUNDLE] Fight On! New Issues Bundle - Limited Time! [BUNDLE]Price: $14.97
 The Thawings of Brigids Well: A Random Encounter
Posted: Mon, 26 Jan 13:52:00 CST
Publisher: MCD Labs

Winter should be fading… but in a quiet valley, the snows refuse to melt. Brigid’s sacred well lies frozen solid, its young spirit trapped beneath a shell of unnatural ice. A jealous frost wight—spawned from the lingering power of the Cailleach—feeds on the well’s warmth, twisting the land into a prison of endless cold.

The Thawing of Brigid’s Well is a drop‑in fantasy encounter for low‑level parties, featuring a corrupted winter spirit, a possessed beast, and a desperate druid seeking aid. Track the signs of creeping frost, confront the ice‑bound guardian, and shatter the curse before spring itself is lost.

Perfect for one‑shots, side quests, or as the opening thread of a larger mythic storyline.

The Thawings of Brigids Well: A Random EncounterPrice: $1.00