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 Everfern Hill The Mycalid Grotto
Posted: Wed, 29 Apr 18:31:50 CDT
Publisher: Nomel Egnaro

Everfern Hill, The Mycalid Grotto is a 3rd level D&D 5e adventure.

Beneath the ancient, sun-drenched ferns of Everfern Hill lies a secret that the surface world has long forgotten. Within the lightless depths of a sprawling subterranean manor, a unique and fragile community thrives in the silence—a society of living spores and crystalline wonders known as the Mycalid Grotto. 

Whether drawn by the promise of untapped riches, a plea for a missing friend, a scholarly obsession with the primeval, or the duty to heal a dying forest, adventurers will find four distinct paths leading them toward the descent. Each journey promises a descent into a world where the floor breathes, the walls remember, and every choice carries the weight of an entire civilization's survival.

Step into the darkness and discover if you have the strength to mend the root, or if you will simply become another shadow lost within the emerald halls of Everfern Hill: The Mycalid Grotto.

Everfern Hill The Mycalid GrottoPrice: $6.00
 8 Cr1 Monster (Stock Art)
Posted: Wed, 29 Apr 17:48:42 CDT
Publisher: kakakatana

This pack includes non exclusive rights to 8 Challenge Rating(CR)1 monster art images 300 dpi in jpeg(on white) and png(transparent) format (Can be reduced)

Terms of Use and License

                       zgL7pZLy3jSCvm7yMm9Rt2gxIRVDg7uObsrh5ZiA
Art License for Non-Exclusive Stock Art

By using this art, you agree to follow the rules contained within this licensing agreement.


1. Stock Art: The Licensor grants the Licensee non-exclusive rights to use the following
Stock Art: CR1 Monster (Stock Art);

Dire Wolf, Giant Spider, Ghoul, Mimic, Bugbear, Specter, Imp, Will-o'-Wisp

Awakened_Shrub.jpg-pre.jpg?token=eyJ0eXASeahorse.jpg-pre.jpg?token=eyJ0eXAiOiJKV Crab.jpg-pre.jpg?token=eyJ0eXAiOiJKV1QiLCrawling_Claw.jpg-pre.jpg?token=eyJ0eXAiRat2.jpg-pre.jpg?token=eyJ0eXAiOiJKV1QiLquip.jpg-pre.jpg?token=eyJ0eXAiOiJKV1QiLscorpion.jpg-pre.jpg?token=eyJ0eXAiOiJKVFrog.jpg-pre.jpg?token=eyJ0eXAiOiJKV1QiL
2. Usage: The Licensee may use the Stock Art for 1 time use, including but not limited
to print, web, and advertising.

When image is used, please credit kakakatana or Justin Davis


3. Modifications: The Licensee may resize and adjust lighting of the Stock Art to suit
their specific needs.


4. Larger Body of Work: Personal, commercial, and editorial use is permitted, provided
that the publication constitutes a larger body of work not limited to the images
themselves, as in a PDF, book, video, or the like.


5. Duration: This license is effective from date of purchase and has no set expiration
date.


6. Restrictions: The Licensee shall not sell, transfer, or make derivative works from the
Stock Art without written consent from the Licensor.


7. Ownership: The Licensor retains all ownership and copyright rights to the Stock Art.


8. Compensation: No compensation is required for the use of this Stock Art.


9. Termination: Either party may terminate with written notice in case of a breach.

For any questions please contact Justin Davis at kakakatana@hotmail.com

8 Cr1 Monster (Stock Art)Price: $10.00
 The Headless Saint
Posted: Wed, 29 Apr 17:26:39 CDT
Publisher: Chaosium

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The Headless Saint

머리 없는 성자


 


Scenario Overview

Setting: Modern-day United States — Serpentfork, a fictional small town in Missouri

Recommended Players: 4

Estimated Play Time: over 9 hours (in-person session)

 

This is a Call of Cthulhu scenario centered on a special "painting." It employs themes of false memory and hallucination and includes Investigator Background Handouts that tie a portion of each Investigator's backstory and personal motivation directly into the events, so that players feel more deeply entangled in the truth.

Recommended for Keepers who enjoy brazenly gaslighting their players with a straight face.

This scenario was inspired by H.P. Lovecraft's short story "Medusa's Coil." Players familiar with the original work may recognize elements scattered throughout.

 

Scenario Summary

The Investigators have each come to Serpentfork for their own reasons. Serpentfork is a small town in Missouri where the mood has grown very dark of late — the townspeople are falling ill, and strange incidents keep occurring in the surrounding area.

Then, in a long-hidden attic of the hotel where the Investigators are staying, a painting of a certain "Saint" is discovered.

 


Investigator Summary

Each Investigator has a personal motivation (and in some cases, an occupation) suggested by the scenario. The Keeper may choose to start the session without revealing the motivations to the other players, letting them come to light naturally during play. The full motivations and Investigator Background Handout information are written in the scenario text for the Keeper to review in advance.

 

The Detective and the Assistant

Investigator 1 — The Detective. Usually works assigned cases, but this time has come to Serpentfork at the Assistant's request. Coincidentally, word has reached them that strange things are happening in the area.

Investigator 2 — The Assistant. Traveling with the Detective. This trip is personal — their only living relative, grandfather Walter Drake, is ill, and the Assistant has come to Serpentfork, where Walter lives. In their last call, Walter said he had something he needed to tell them. Serpentfork is also the Assistant's hometown.

 

A Married Couple

Investigator 3 — The Wife. Sister of Cynthia Schwartz, owner of the only hotel in Serpentfork. Cynthia's health has been declining recently, and the Wife has come to pay her a visit out of concern.

Investigator 4 — The Husband. Has accompanied the Wife to this hotel. It's his first visit, but Cynthia's husband, Lawrence Schwartz, is a well-known mystery novelist — and the Husband happens to be a fan.

This scenario was originally written in Korean, and the translation of the scenario was done with the help of a translator.  The person who wrote this scenario is not someone who lives in the United States. You may notice cultural differences, but please adapt those parts to fit your table.


The Headless SaintPrice: $6.99
 Xcrawl Insider #2
Posted: Wed, 29 Apr 17:14:08 CDT
Publisher: Goodman Games

Get the inside scoop on the exciting world of Xtreme Dungeon Crawling with the XCC Insider! From news on the hottest DJs in The Games to first looks at the latest monsters on the market to add to your events, the XCC Insider is a must-read for every Crawler and DJ!

XCC Insider #2 is the latest issue in an ongoing series of XCC RPG supplemental material by the fans, for the fans. Inside you’ll find new DJs, new spells, five new monsters, plus rules for buying magic items on the black market, travel complications, and Deathstravaganza!, the 2025 GenCon Xcrawl tournament including a photo recap. It’s everything your Xcrawl RPG campaign needs and more!

Xcrawl Insider #2Price: $7.99
 Ebora (WIP) (Early Version)
Posted: Wed, 29 Apr 17:01:28 CDT
Publisher: Salciano

This is a very early, unfinished version of a game I have been developing for years. Most of the stuff here are placeholders. This is not meant for sale, at this stage. So, don't buy this, unless you wish to support me. I partially published the backstory elsewhere. Unfortunately, I don't have the means to hire artists, designers and such... Nor the desire to bend the knee to the whims of publishers. The original world is already hundreds of pages long. This was intended to be a smaller part of that World. However, it is already over >100 pages long...

What is Ebora?
Ebora is a roleplay game developed by one person. It is primarily intended for solo-play, but may be played cooperatively.
Ebora is inspired by many games I played and places I visited. Tales told by my mother about a remote settlement hold peculiar inspiration to me.

Story
In a remote Terothian valley, sinister happenings unfold. An unnatural black fog casts an eerie darkness over the land, plunging perpetual night over the village of Ebora. Scarlet vines creep and twist in its wake, strangling the once-lush land, now withered and decayed. Beasts have gone rabid, while folk have gone mad or missing.
Hope wanes, as those who leave seldom return. Hunger gnaws at the villagers, breeding fear, paranoia and despair. Some succumb to hunger or madness, while others flee, turn to banditry or worse…
You were lost in the shadows, when you stumbled upon this bleak place. Weary and without memories, you somehow survived. The villagers insist it is hopeless out there, yet wonder how a stranger, such as yourself, survived out there. They eye you with a mix of suspicion and hope. The last flicker of hope...

Why did I publish this at this stage?
This is not meant for sale yet. So, don't puchase this, unless you want to support me. I believe no one can own or steal ideas. However, I suspect there have been (poor) attempts to copy them. I'm putting this out now, before anyone else copies them further and claims my dear creations as their own. So that at least I get the proper recognition for fathering my own creations and maybe support them grow.

Ebora (WIP) (Early Version)Price: $10.00
 Dredged Up Dictates: Perchance to Sleep
Posted: Wed, 29 Apr 15:07:24 CDT
Publisher: Hexed Press

Sleep On It

Every class gains a unique benefit by taking a period of sleep or long rest.

Communion

Cleric-types can ask a single question of their divine patron and receive a weal or woe answer.

Determination

Fighter-types can choose to either double the healing from rest by two (three at fourth level, four at eighth level) or, for the next day, force opponents to roll an extra die when making morale checks and choose the worse result.

Scheming

Rogue-types can choose one of their thief abilities: for the next day, when using that ability, they may roll an extra die and take the better result.

Wizard's Sleep

Magician types can choose to either meditate on their spells for the next day (memorizing them without spending time to prepare) or use one of these effects while they rest instead of healing: detect magic, detect evil (at fourth level). wizard eye (at eighth level).

Dredged Up Dictates: Perchance to SleepPrice: $0.00
 30 Pantheons of Power And Their Price
Posted: Wed, 29 Apr 15:01:38 CDT
Publisher: Eduardo Camps
30 Pantheons of Power
And Their Price
A GM's Compendium of Gods, Worship, and Divine Betrayal
Gods grant power. Gods demand worship. And gods never forgive.

This compendium presents thirty complete pantheons — each a fully realized deity with rites, blessings, and the terrible cost of turning away. From Aethon the Unblinking, whose solar eye sees every hidden sin, to Nerathis the Last Lantern, who keeps vigil at the edge of extinction. Every god offers miracles. Every god demands sacrifice. And every god has a price for those who dare betray them.
What's Inside
30Deities
30Rites
30Favors
30Betrayals
Every Deity Contains
The Deity A fully realized god — appearance, domain, mythology, temples, and sacred sites with atmospheric detail
Veneration Specific worship practices, offerings, clerical requirements, and holy rites your players can perform
Favors Mechanical blessings, spells, and divine powers granted to the faithful — ready to drop into any system
The Betrayal The hidden cost of apostasy — curses, transformations, and cosmic vengeance that turns ex-believers into hunted pariahs
Thirty Gods Waiting for Worshippers
Aethon the Unblinking Sun, revelation, merciless truth — the solar eye that sees all sin and burns away shadow
Morrath Deep-Current Ocean trenches, sunken civilizations, the crushing pressure of drowned memories
Sylvaris Bramble-Crown Wild growth, thorned defense, nature red in tooth and claw — the ruthless cycle of survival
Vorath the Mute King Silence, stillness, the void between words — oaths sworn in obsidian and soundless dread
Keth the Iron Tongue Law, binding contracts, unbreakable oaths — the god who enforces every word spoken
Nyssara the Veil-Walker Thresholds, liminal spaces, the spaces between — crossing boundaries others fear to name
30 Pantheons of Power and Their Price — Compatible with any tabletop RPG system.
Drop a god into your campaign, build a cult around them, or let your players choose their patron.
Every blessing is a bargain. Every prayer is a contract. And every god remembers.
30 Pantheons of Power And Their PricePrice: $1.99
 The Grimoire of Iosef von Unslingen
Posted: Wed, 29 Apr 14:54:58 CDT
Publisher: 2nd Level Bard Productions

Iohann von Unslingen, notorious thaumaturge, has died. His tower is abandoned. And his spellbook, with a lifetime of unclean lore in its pages, is there for the taking, for those bold enough to claim it.

The Grimoire of Iosef von Unslingen is an incursion that can be played using either the rules for Trophy Dark or Mörk Borg. Herein is a tower at the edge of the wilderness, an arcane treasure within it – and a gauntlet of grotesque terrors that stand between the treasure-hunters and their prize.

The Grimoire of Iosef von Unslingen is an independent work by Dan Layman-Kennedy / 2nd Level Bard Productions and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.

Trophy™ is a trademark of Hedgemaze Press.

The Grimoire of Iosef von UnslingenPrice: $2.00
 ZERO PREP: THE VIOLET HARBOR
Posted: Wed, 29 Apr 14:47:03 CDT
Publisher: Eduardo Camps
The Violet Harbor
A Zero-Prep Location Module for Any Fantasy RPG — System-Agnostic • 20 Pages • Read-and-Run Ready
Fifty years ago, a star fell from the empty sky and punched a hole in the coastline. The crater filled with rainwater and something else — something that hummed. Today, the town of Violet Harbor clings to the crater's rim like a scab. Fishermen haul up luminous things. Merchants trade in memories and spores. The people still live here, but they no longer die in the usual way. Between the amber gas-lamps of the Harbor Proper and the breathing streets of the Spore Quarter lies a crater lake, glowing violet at midnight like a second moon submerged in water.
What's Inside
20Pages
10NPCs
5Local Problems
3Escalating Crises
Everything You Need to Run
Three Zones The Harbor Proper, The Spore Quarter, and The Crater's Edge — each with locations, sensory details, read-aloud text, and GM advice
Five Local Problems Active situations already in motion — each follows the Three Clue Rule, with read-aloud text and investigative paths
Ten NPCs Detailed inhabitants with motives, secrets, and relationships — from the Harbor Master to the Changed priestess of the Cathedral of Bells
Escalating Crises The Bloom, The Awakening, The Symbiosis — three phases of catastrophe that transform the Harbor based on player actions
Procedural Tables Adventure hooks, random encounters, sensory generators, and a map to keep the Harbor alive between sessions
Three Zones of the Harbor
The Harbor Proper The last bastion of "normal" civilization — amber gas-lamps, crooked timber buildings, the Memory Market, and a well that runs dry every third night. Safety, but isolation breeds desperation.
The Spore Quarter Where buildings breathe and streets wander. The Changed farm glow-fruit in hollowed churches and speak through the spore network. The fungus does not attack — it invites.
The Crater's Edge A violet lake half a mile across, glowing from below. The meteor at its center radiates warmth. Standing stones hum at the same frequency as the fungus. Figures dissolve into spore clouds if approached.
The Violet Harbor — System-agnostic. Zero prep required. Just add players and dice.
The air tastes of copper coins left too long in a damp pocket. The fog carries whispers that almost form words.
The fungus just wants to know you.
ZERO PREP: THE VIOLET HARBORPrice: $3.00
 Never Mind the Dice Rolls issue 056
Posted: Wed, 29 Apr 14:19:08 CDT
Publisher: NMtDRzine

Welcome to issue 56 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!

Never Mind the Dice Rolls Issue 56 contains:

Review: Cosmic Dark - From the creator of Cthulhu Dark comes the weird horror game Cosmic Dark, working for a company you will be sent on some intense assignments where things are not as they seem.

Weapons: Warhammer - Adam looks into the past before Games Workshop to the weapon, not just a pretty name this weapon is a serious beast.

Character Table Tricks – Penny gives some tips on making your portrayal of your new character more interesting.

Dahn Sarf Convention Review – Jim gives us the low down on another fine mini-convention in the heart of London. 

Abandoned Spaceship – Want a spaceship for your players to explore? Well, we have you covered.

Steal That Story – Oscar explains how to break down a plot in a show or book and how to nab it for your table. 

Reiew: For Small Creatures Such As We – A fantastic solo journalling game for new and old players with a great theme.

This issue was published on the 28th April 2026

Never Mind the Dice Rolls issue 056Price: $4.05
 Stock Art: Blackmon Lashunta Starknight
Posted: Wed, 29 Apr 13:46:50 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Lashunta StarknightPrice: $2.95
 Stock Art: Blackmon Lashunta Soldier
Posted: Wed, 29 Apr 13:44:54 CDT
Publisher: Rogue Genius Games

Quality artwork from RGG illustrator, Jacob E. Blackmon!

Color and black & white line drawing.

See preview for license.

Stock Art: Blackmon Lashunta SoldierPrice: $2.95