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 Stabracadabra: A cursed fighter subclass for 5e
Posted: Thu, 14 May 18:15:34 CDT
Publisher: Steve Conley

You play the sentient sword and the fighter is your minion! A fun and powerful fighter subclass.

This book contains everything you need to add the Bladeborne Fighter subclass to your 5E campaign! Plus new spells, items, and creatures!

This book includes…

  • Rules for playing a Sentient Sword and your Bladeborne fighter minion for 5E (2014 and 2024)
  • The Bladeborne fighter subclass: a fun, powerful, and playable subclass optimized for the 5E and compatible systems
  • Rules for replacing your fighter if they die or if you just feel like it
  • A guide for leveling up your Sentient Sword - unlocking new abilities for your fighter
  • New spells and cantrips like Impervious and Dullblade
  • New magic items like the Cloak of Waxing and Waning and the Breastplate of Vulnerable Resistance
  • New creatures like the Edgelord and the Beheader

This is a 32-page PDF (plus cover).

Stabracadabra is written and illustrated by Steve Conley, the writer and artist of the acclamined fantasy webcomic The Middle Age.

The Bladeborne Fighter Subclass

Magic-item preview

The fearsome Beheader

Stabracadabra: A cursed fighter subclass for 5ePrice: $4.99
 AEURBN20 - Modern Urban Racetrack
Posted: Thu, 14 May 17:51:42 CDT
Publisher: Aether Studios

Modern Urban Terrain is a collaborative series from our team of artists and the Patrons of Aether Studios. It began with Ben Gayer, who needed specific sets being requested by his Europe- based customers. Later, others have pushed the set further with remixing efforts and private sponsoring.

This set returns to the roots of the series. Automotive-based and request-focused from the start. This set came out from our Discord #requests channel, but is one we’ve gotten a few times in the past.

Compatible with both Dragonbite and OpenLOCK systems, this set prints easily with recommended settings and minimal support. It's perfect for hobbyists looking to expand their modern or near-future terrai1.jpg2.jpg3.jpg4.jpg5.jpg6.jpg7.jpg8.jpg9.jpg10.jpg11.jpg12.jpg13.jpg14.jpg15.jpg16.jpg17.jpg18.jpg19.jpg20.jpg21.jpg22.jpg23.jpgOLDB.pngn library.

AEURBN20 - Modern Urban RacetrackPrice: $13.00
 House of the Lost Shepherd
Posted: Thu, 14 May 17:27:28 CDT
Publisher: Coldlight Press

What's going on in Morpheus' villa? We've not heard anything from them for weeks, outside of the weeping, and the screams, and deep below, some kind of roaring...

The House of the Lost Shepherd is an urban dungeon adventure written for levels 4-6. In it, the players investigate the mysterious manor a local sage, the Shepherd Morpheus. As a Shepherd, Morpheus has the ability to kindle the emotions of others, gaining wealth and power through his dealings in business and battle, but now he and his household have gone silent, and the player characters are invited by a rival or a friend to go figure out what’s happened...because thieves and the curious have already tried and none of them returned.

In This Module You’ll Find:

The House of Morpheus adventure!

Rescue the Shepherd Morpheus from the dark spirit that has long dwelt below his house.

Multiple new magic items!

Including a new staff, a helmet to add to preexisting armor, and new limited-use items.

The new Shepherd character class!

Rally your allies and manipulate the Passions of your foes with this new enchanter/evoker class.

House of the Lost ShepherdPrice: $1.99
 Trilaterum Objective Cards
Posted: Thu, 14 May 16:24:13 CDT
Publisher: Trilaterum Miniatures

This 36‑card deck enhances games of Trilaterum and Tango Uniform by introducing a dynamic array of unique objectives and events, adding greater depth and variety to every game.

Before the game starts, after deployment and scouts, starting with the attacker each player draws two cards. If an Event card is drawn, set it aside as a game effect. Only one event can be in play at a time. When another event is drawn, the current one is discarded and replaced with the new event. Draw another card so that each player will end up with two objectives they can score bonus points with during the turn.

Points are scored at the end of each round during the cleanup phase. If any objectives are completed, add those points to the current totals, discard the card, and draw a new one.

Trilaterum Objective CardsPrice: $10.00
 1920s Eldritch Mystery Adventure Tables
Posted: Thu, 14 May 16:19:19 CDT
Publisher: Grim Sour Games

Everything you need to solo your favorite TTRPGs!

FEATURES

* 20 pages: With bookmarks and hyperlinks for easy navigation.

* Starter Templates: Templates that use these tables to help you jump right into an eldritch mystery scene.

* Action/Theme Event Generators: Roll a d100 for an action and another roll for a theme. Maybe you get “Track Person.” Interpret that as something you or someone else is doing, or maybe it’s your new goal, or case. You may roll more to generate answers such as who is tracking or being tracked, and why.

* Weather & Activities: Weather tables for each season and activities for the city, country, and coast.

* People: Names, Archetypes, Dispositions, Relationships, Motives, & Groups (including book clubs, gangs, and political groups). Flesh out a character or NPC in a few rolls!

* Case Files: Occupations, Goals, Stakes, & Complications that can be rolled and interpreted as, “A farmer wants to ward something off before a mutation occurs, but previous attempts have backfired.”

* Clues: Regular clues like blackmail or tracks, and mythos clues including time skips or floral growths.

* General Traits & Elements: Descriptions of (usually) inanimate objects and elements you may come into contact with.

* Twists: These are great for mid-game random complications, or to end your session with a big reveal. You may get “Printed by the Press” or “Evidence is Altered.”

* Yes / No Oracles: Roll any time you need a yes or no (and or but) answer.

* Traits & Things: This can be valuables, clues, a personal item, or any other thing you may need.

* Places: Places you may come across in the city, country, or coast. This could be a place you're already in or a place you need to go.

* Encounters: Events happening in a city, country, or coast that you can choose to engage in. These can be one-shot ideas or seeds to kick off a bigger campaign. Expand on the ideas by using the Events generator.

* Artifacts & Effects: Roll on multiple tables to create powerful artifacts such as a “Talisman that reveals a lie when used near death.” When you are near death or while in a graveyard? That’s all up to you (or the GM).

* Hobbies, Horrors, & Oddities: Roll for niche hobbies such as spirit photography. Roll multiple times to create an eldritch horror that is “aquatic, transparent, and many-limbed.” Or roll to create a creepy oddity, such as a necklace with many eyes, or a mask with human hair.

* Grimoire Topics: Occult topics you may study or find in someone else’s possession. These can be physical books or clues, or they can simply be topics heard in passing.

* Sensory & Space: Sights, Smells, Sounds, Scene, & Space. Roll to get a better idea of the place. All can be interpreted, so even a “bloody” smell may not actually be blood, but rust, or even an eldritch horror.

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*Cover image is royalty-free from Pexels and Unsplash, which I photo-bashed together and drew in missing pieces to complete the image.

UPDATES

Sign up for the newsletter at grimsourgames.substack.com to snag an exclusive solo one-page TTRPG and get game updates, solo tips, recommendations, and more!

1920s Eldritch Mystery Adventure TablesPrice: $3.00
 d12 Monthly Issue 57 FULL Version - Wilderness Encounteres
Posted: Thu, 14 May 15:51:05 CDT
Publisher: YUM_DM

Issue 57 of d12 Monthly has landed - and this one gives you over 20 challenging wilderness encounters based on different terrain types. 

This issue gives you over 20 wilderness encounters you can use in your campaign. They are structured to appear in one of many terrain locations, such plains, desert, badlands, forests, woodlands, and many more.

This way, you can easily add them to random encounter tables, or create them as set pieces.

Finally, each encounter has an idea on how to expand it into a larger adventure.

Encounters by Terrain Type:

Forest

The Sinking Cairn
The Hunter’s Toll
The Widow-Maker’s Grove*

Mountains

The Thinning Air
The Echoing Bridge

Plains/Grasslands

The Migrating Monolith
The Sky-Mirror Sink
The Whispering Draught*

Desert/Badlands

The Dust-Choked Well
The Glass Scar
The Thirsty Shade*

Swamp/Marsh

The Gas Pockets
The Sunken Tollhouse

Coastal*

The Salt-Crusted Coffin*
The Message in the Kelp*

Hills

The Grazing Graveyard
The Screaming Vent
The Orphaned Staircase*

Forest

The Charcoal Pits
The Forester’s Screen

Arctic

The Blue-Vein Fracture

A new zine is available every 2 months. 

d12 Monthly Issue 57 FULL Version - Wilderness EncounteresPrice: $4.50
 The Ravenous Mansion: A Hirelings RPG Adventure
Posted: Thu, 14 May 15:35:19 CDT
Publisher: Michael Augusteijn

The Ravenous Mansion


Be sure to check out all of the latest PocketQuest game jam titles!


The Ravenous Mansion is a new adventure for the Hirelings Roleplaying Game!

A knight, a mansion, a heist!

Our intrepid party of hirelings has discovered the location of a wondrous artifact: the Fateful Fragment. If secret legends are to be believed, it is  a magical lantern that holds within it a fragment of the arcane comet that fell to earth a generation ago, the same one that opened the way to the Brutal Wastes. This object of celestial power is kept hidden somewhere inside the Ravenous Mansion, deep within the wilderness. 

At first, the hirelings can only guess as to why the mansion has such an ominous name. Soon they will discover that the Fateful Fragment is guarded by a mutant knight, Sir Bryandrake, whose own ravenous appetite for flesh is matched only by that of the mansion itself! The hirelings will need to evade, smooth talk, or fight mutants and undead, all the while trying their best not to get eaten.

The Ravenous Mansion is a two- or three-session adventure for the Hirelings roleplaying game

Here is a glimpse inside!

Ravenous Mansion Found Map

Ravenous Mansion Sample Pages

Ravenous Mansion Sample Pages


The Ravenous Mansion: A Hirelings RPG AdventurePrice: $3.99
 Lost Lands of Orfhal Test Document
Posted: Thu, 14 May 15:14:22 CDT
Publisher: Dream Realm Storytellers
Lost Lands of Orfhal Test DocumentPrice: $0.00
 ZERO PREP: THE PALE DOOR
Posted: Thu, 14 May 15:06:34 CDT
Publisher: Eduardo Camps
THE PALE DOOR
A Zero-Prep Noir Horror Adventure Module
Some cases solve themselves. This one unravels everything.

New Carthage, 1923. When industrialist Harlan Corvinus vanishes from his locked study — leaving behind only the word SOON scrawled in chalk on the wall — his wife hires the only people she can trust: investigators willing to look where the light doesn't reach.

What begins as a hardboiled detective case descends into something far older and hungrier. The chalk is made of compressed bone ash mixed with a mineral not found on Earth. The brother who supposedly died in 1919 is alive — and leading a secret society called the Covenant of the Pale Door. And the locked room? It was never locked at all. The fireplace was a threshold, and Harlan walked through it willingly.
WHAT'S INSIDE
FIVE LAYERS OF MYSTERY
Each layer peels back the truth: the locked room, the undead brother, the conspiracy network, reality itself fraying, and what waits beyond the Pale Door. Every layer includes 3 concrete clues with forensic detail.
THREE ESCALATING CRISES
The Web Closes — The conspiracy turns on the investigators
The Unraveling — Reality glitches: wrong shadows, stopped time, dreams that bleed into waking
The Opening — Midnight on the seventh night. The Pale Door opens. The Watcher remembers.
TEN FULLY DETAILED NPCs
From Margo Sallow-Corvinus (the client hiding a pregnancy and a terrible suspicion) to Elias Corvinus (the true believer who thinks he's saving humanity) to Silas Finch (the broken PI who investigated the same case twenty years ago and has been drinking to forget the dreams). Every NPC has a secret that reframes everything.
PROCEDURAL TABLES
D10 City Encounters — Newspapers from the future, eyeless jazz musicians, your own terrified reflection
D8 Noir Complications — Mob shakedowns, false arrests, fires that destroy evidence
D8 Threshold Effects — Sanity mechanics: reflections that move independently, prophetic knowledge, shadows that detach
D10 Street Clues — Matchbooks, shipping manifests, stolen medical reports, transformation serum
D6 Local Rumors — The Corvinus family deal, the river that flowed backward in 1847, the body with incorrectly arranged organs
THREE VTT-READY BATTLEMAPS
The Corvinus Estate — Art deco mansion with the locked study and the fireplace-that-is-a-door
The Cat's Paw Speakeasy — Underground jazz club with back-room cult meetings and a basement that connects to something older
The Pier 17 Warehouse — Climax location: ritual circles, the Pale Door itself, and geometric impossibilities
TEN ADVENTURE HOOKS
From the standard client walk-in to "every player shares the same dream before the game begins" to "a journalist is found dead with her mouth shaped around a scream that never came out."
THE HORROR MECHANIC
This module integrates with any system that has Sanity, Stability, or Stress. The Pale Door's influence invades the mind — every impossible clue, every dream of the corridor of doors, every threshold effect costs something permanent.

Characters who lose more than half their maximum Sanity gain a permanent quirk: they hear the Watcher's breathing at the edge of sleep, sense Thresholds nearby, and are drawn to the Pale Door like moths to flame. This is not a blessing. It is a wound that never heals.

Recommended sanity losses: 1d3 for first glitch, 1d4 for the shared dream, 1d6 for witnessing threshold effects, 1d8 for speaking with the Watcher's attention, 1d10+2 for watching the Door fully open.
THE ENDING
There are no clean endings in noir, and no happy endings in cosmic horror. The best the players can hope for is to stop the Door from opening fully, at a cost.

The Seal: A player sacrifices themselves. The city is saved. The survivor becomes the new "keykeeper," tied to the Door forever.
The Disruption: The ritual is destroyed but the Door remains partially open. New Carthage becomes a place where reality is negotiable.
The Bargain: The players negotiate with the Watcher. It accepts. The price is never stated but will be collected.
The Failure: The Door opens fully. The players witness the Watcher's attention turn toward our world. Then they wake up, three days earlier, with no memory — except the nightmares, and the certainty that something is different now.

The Pale Door does not close. It merely waits. The Watcher has all the time in every world.
System: Any RPG with Sanity/Stress mechanics | Pages: 20 | Format: PDF + 3 VTT Battlemaps
Zero Prep • Noir • Cosmic Horror • 1920s Setting
ZERO PREP: THE PALE DOORPrice: $3.00
 HARD VACUUM - Issue 15: Kaen Mutiny
Posted: Thu, 14 May 14:17:54 CDT
Publisher: Boondock RPG Adventures

From the developer of the Scoundrels of Brixton setting comes HARD VACUUM, a new series of action-packed science-fiction adventures for use with Cepheus Engine and adaptable for different versions of popular 2D6 role-playing games. Each short scenario contains enough mayhem, intrigue and shady characters to challenge and entertain your players. Referees will appreciate the compact format, with every issue easy to digest for use in a one-shot session or even an on-going campaign with minimal preparation.

In issue 15: Kaen Mutiny, a scientist hires the player characters to help steal plant specimens from an abandoned corporate research vessel, part of a scheme to manufacture inexpensive drugs for a variety of ailments. The heist turns dicey when the PCs discover a gang of marooned pirates onboard and find themselves in the crossfire between rival factions desperate to escape.

HARD VACUUM adventures are currently only available in PDF format. However, each document is print-ready, with blank pages for easy printing into a booklet format, if desired.

HARD VACUUM - Issue 15: Kaen MutinyPrice: $5.00
 Ultimate Wizardry Volume 1
Posted: Thu, 14 May 14:11:41 CDT
Publisher: Rutibex

Dare to wield magic unlike any you've known before! Ultimate Wizardry is not just another spellbook; it's a plunge into the chaotic heart of magic itself. Within its 150+ pages, you'll discover a truly wicked collection of 66 unique spells.

Each spell is a gamble with fate, where brilliance dances with madness. Ultimate Wizardry introduces a volatile blend of raw power, sacrifice, and cosmic risk.

  • Unleash the unpredictable Spell System, where every casting is a dramatic, high-stakes roll of fate.
  • Experience spectacular and unpredictable outcomes with the Spell Results Table.
  • Grasp the rewards and risks where failed rolls risk permanent Corruptions or Spell Mutations, turning wizards into living paradoxes of power and peril.
  • Delve into a gonzo world where you might find yourself casting "Ambrose the Mad’s Unraveling Curse" or "Bureaucratic Hex of Paperwork Swarms".
  • Experiment with spells that can summon a Bubblegum Prison of Sticky Fate or result in a Spell Mutation that gives you an Abyss-Touched Tongue.

Whether you seek forbidden grimoires, investigate bizarre magical mutations, or crave demigodhood, Ultimate Wizardry offers adventure hooks and a spellcasting system that ensures no two games will ever be the same. Embrace the chaos and redefine magic as you know it.

Price: $4.99
 The New Unknown: Preview & Playtest Volume 2.0 - Heart
Posted: Thu, 14 May 13:42:57 CDT
Publisher: Tenawa

Playtest 2.0 for The New Unknown - SciFi Core Rulebook for Daggerheart™ Compatible

The New Unknown is a full science-fiction Core Rulebook for Daggerheart™ Compatible. It works as a stand-alone TTRPG system using and building onto the core mechanics of Daggerheart's freely available SRD, providing you with everything you need to start your own science-fiction roleplaying campaign!

Launch sequence initiated - Our Kickstarter is now live!

The New Unknown is off to a stellar start!

Our campaign was fully funded in just 55 minutes and reached 400% of its goal within the first 18 hours. Thanks to our incredible community, we have already unlocked 5 Stretch Goals, adding new adversaries, a community-choice ancestry, a 10th class, and more original art to the game, among other additions.

10th new Class and new Domain: The Hollow and Nibiru (The Chaos)!

Join the journey and help us reach the next level!

We already relased Playtest 1.0 - in this playtest we show you completely new material:

The Playtest features 3 Classes3 Subclasses, 6 Ancestries, 3 Communities, 4 Domains (up to level 3), new Itemsand new rules!

In the coming months, at least one additional playtests will be released.

You can find the first Playtest Volume 1.0 - Heart on DriveThruRPG!

What content will The New Unknown include?

TNU_Overview

TNU Classes
Broken_Class
TNU Domain Cards
TNU Communities
TNU - INSOMNIUM

Join our Community on the "EuryDice - Echoes of Ink" Patreon!

Stay up to date, give us feedback and play our first Playtest exclusively on our free Patreon.

Image Credits / Licensing
Cover and ‘Leviathan’ by David Demaret.
You can check out David’s amazing work at ArtStation and Deviantart.
Other art by Tithi Luadthong and Oleksandra. © Tithi Luadthong / stock.adobe.com and © Oleksandra / stock.adobe.com
© 2026 EuryDice - Echoes of Ink – The New Unknown
All rights reserved.


Legal Notice
The New Unknown is an unofficial, independent fan/third-party project. We are not affiliated with, endorsed by, or in partnership
with Daggerheart, Darrington Press, Critical Role, or their subsidiaries or partners.
This project is based on material from the Daggerheart System Reference Document (SRD) 1.0 and is used under the terms of the
Darrington Press Community Gaming License (DPCGL).
All trademarks, artwork, names, game mechanics, and other intellectual property of Daggerheart remain the property of Critical
Role / Darrington Press. We claim no ownership over them.

The New Unknown: Preview & Playtest Volume 2.0 - HeartPrice: $0.00