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 VTM V20 Character Sheets
Posted: Wed, 04 Feb 16:05:55 CST
Publisher: White Wolf
VTM V20 Character SheetsPrice: $2.00
 VTM V5 Character Sheets
Posted: Wed, 04 Feb 16:05:41 CST
Publisher: White Wolf
VTM V5 Character SheetsPrice: $2.37
 Mythic Magazine Volume 62
Posted: Wed, 04 Feb 15:59:49 CST
Publisher: Word Mill Games

Mythic Magazine #62

Mythic Magazine is a monthly ezine with tips, rules, and more goodies for the Mythic Role-Playing System, Mythic Game Master Emulator, and Crafter Series from Word Mill Games.

This issue contains:

Mythic Maps: Create random, detailed maps using the Mythic Game Master Emulator's existing tools.

Event Crafter Collection: Add some Event Crafter twists to your adventures with these three new tables - Fantasy Treasure, Mercenary Missions, and Quest Waypoints.

This PDF file contains layers, allowing you to make the file more printer friendly.

Happy adventuring!

mythicmagazine62sample.jpg
Mythic Magazine Volume 62Price: $4.95
 Haven Fallen - Solo Adventure - Echoes Unbound
Posted: Wed, 04 Feb 15:51:22 CST
Publisher: Original Frontiers

They were not expected to return like this. For centuries, the Diaru were spoken of in tones of reverence and resentment—an ancient power sharpened by memory, discipline, and exquisite cruelty. Their histories were not merely recorded but performed, recited as ritualized wounds, each triumph polished until it gleamed brighter than the present. They claimed decline only to sharpen themselves within it. They claimed restraint only to better savor excess. Now, something has changed. Whispers circulate through encrypted channels and forbidden reliquaries: entire fleets erased without battle, envoys found perfectly preserved yet utterly hollow, symbols carved into hull-plating that induce despair, longing, and devotion in equal measure. These signs do not match any known Diaru doctrine. The rituals are older—or perhaps newer—than their Empire dares admit. This threat does not wear the familiar masks of Diaru nobility or war-houses. It moves beneath them. It drinks deeply of legacy and spits out heresy. Those who glimpse it describe figures of terrible beauty wrapped in living shadow, their voices like choirs sung backward through time. They do not conquer openly. They unmake certainty. The Diaru themselves are divided. Some deny. Some prepare. Others secretly kneel. You are drawn into this unfolding catastrophe not as a passive witness, but as a necessary blade. Whether bound by duty, ambition, blackmail, or prophecy, you must trace the origin of this emerging terror—one that threatens to fracture Diaru supremacy from within and remake the balance of power across the stars. This is not merely a conflict. It is a reckoning between what the Diaru were, what they pretend to be, and what they may yet become.

__________________________




In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them.  Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:

§The Storyteller (you) assigning a Difficulty Rating (DR)
§You rolling a d20
§Applying all modifiers available to your Character
§Determining whether you equal or exceed the DR
§This template expands on that foundation with procedural tools for you to generate plots, worlds, enemies, factions, and motivations—ensuring every session becomes a unique dark sci-fi survival chronicle.
Haven Fallen - Solo Adventure - Echoes UnboundPrice: $0.50
 The Necromancer's Game Box Set (TNG)
Posted: Wed, 04 Feb 15:50:21 CST
Publisher: Frog God Games

The House Rules of Necromancer & Frog God Games

RPG rules that drive fast-paced, classic fantasy adventures focused on player agency

The Necromancer's Game

This box set PDF includes:

  • The Necromancer's Game: Player's Handbook
  • The Necromancer's Game: Player Character Sheets
  • The Necromancer's Game: Game Master's Guide
  • The Necromancer's Game: Tome of Monsters
  • The Necromancer's Game: Encounter Poster
  • Box Set Exclusive! The Necromancer's Game: Adventure #1 Of Maps and Ruined Temples [Introductory]

The Necromancer’s Game isn’t just another fantasy roleplaying system, it’s a love letter to the origins of the hobby and a bold reimagining of how roleplaying should feel. Inspired by the legendary White Box/Brown Box rules of 1974 and refined through decades of play, this fast-playing, rules-light system puts the story first and the math a distant second.

Built for speed, creativity, and deep immersion, this boxed set is perfect for GMs and players who want meaningful decisions, clever solutions, and lightning-fast gameplay. Whether you're a veteran Game Master or just writing up your first character sheet, The Necromancer’s Game will have you telling stories, solving mysteries, and outwitting monsters in minutes.

What Makes It Different?

This is not a "murder hobo" game. Combat is deadly, advancement comes from clever play, exploration, and storytelling, and many encounters can be resolved with zero bloodshed. In fact, no experience points are awarded for combat — instead, players gain experience through story goals and discovering treasure. This approach emphasizes planning, diplomacy, and improvisation over brute force.

The Necromancer's Game5

Eleven Iconic Classes, Fully Balanced and Refined

Choose from a classic lineup of Bards, Clerics, Druids, Dwarves, Elves, Fighters, Halflings, Magic-Users, Paladins, Rangers, and Thieves. Each class has its own unique role in a party and distinct strengths, and all classes have been carefully balanced to ensure fairness and usefulness at every level.

More Than Just Combat: Parley, Lore, and Exploration

The Necromancer’s Game includes all-new mechanics for parley and negotiating, lore checks, wilderness travel, and morale — with each offering roleplaying depth without ever slowing down the game. These systems are simple and easy to use and keep players in-character and immersed.

Lore checks use a quick d6 mechanic tied to class knowledge: Fighters might know tactics and siege-craft; Rangers know wilderness lore and beasts; Wizards understand magic and artifacts. Bards? Well, they drink, and they know things. It’s that simple.

Exploration is core to the game. Travel has purpose and tension. You won’t just roll on a table to "get there safely" — you’ll decide how to camp, what routes to take, and how to survive the wilderness. Using creative strategy to avoid combat, bypass traps, or parley with intelligent foes is possible and encouraged.

Rules Light, Campaign Ready

This isn’t a stripped-down quickstart — it’s a complete, fully realized game system packed with everything you need to run sessions for years.

Every mechanic is streamlined for maximum playability, with standardized XP tables, saving throws, and attack rolls. GMs make rulings that make sense, rather than searching through endless rules. All actions are governed by player intent and GM judgment in a system that encourages on-the-fly creativity and fast, satisfying resolution.

The Player’s Handbook includes Character Creation, Role-Play & Roll Play (combat and game mechanics), and Magic, Spells, and Spellcasting.

The Player Character Sheets are ready for you to print and use in your next session of The Necromancer’s Game.

The Game Master’s Guide includes Different Styles of Play in Fantasy GamesGathering InformationHirelings, Henchmen, and Pets, the End GameEncounters in the Dungeon and WildernessTreasures Magical and MundaneOptional Rules, and a complete listing of Encounters by Terrain Type (replicating the giant Encounter Poster included in the TNG Boxed Set).

The Tome of Monsters includes Monsters, Creatures and Other Interesting People to Meet, including over 240 creatures for your TNG campaign, condensed stat blocks for all creatures and stat block variations for creatures like dragons, elementals, hydras, and liches that are more powerful at different ages or sizes and power (hit dice).

The Encounter Poster brings the Encounters by Terrain Type table from The Necromancer's Game: Game Master's Guide right into your living room, making it a fantastic addition to your wall or gaming table.

Adventure #1: Of Maps and Ruined Temples is an Introductory Adventure for Players and GMs, suitable for character levels 3–4, featuring a wilderness hex-crawl and a small dungeon. Box Set Exclusive! (You cannot get this adventure anywhere else!)

The Necromancer's Game Box Set (TNG)Price: $69.99
 Bounty: Feast of the Saint
Posted: Wed, 04 Feb 15:30:37 CST
Publisher: Corbin Rogers

Bounty Board Adventures are 1 page adventures and bounty board posters, print them double sided and hang them on the wall.

Feast of the Saint has a micro setting that can be run by itself, slotted into a pre-existing world, or as a starting point for your own campaign.

Escort the remains of The Saint, from the monistary to the nearby city while fending off bandit attacks. 

Rules written for Tiny d10 but adaptable

Official plans to stat for OSR exist

Bounty: Feast of the SaintPrice: $1.00
 Gnome with Bombs Miniature (STL File)
Posted: Wed, 04 Feb 15:25:00 CST
Publisher: The DoomRoll Corporation
Gnome with Bombs 3D Printing STL File.  To be used with our DoomRoll: Science Fiction v Fantasy Special Edition Rules (Free Download.)

Gnome with Bombs Miniature (STL File)Price: $1.00
 Relay Station Resupply
Posted: Wed, 04 Feb 15:23:38 CST
Publisher: Daron Green

Relay Station Resupply

Relay Station Lambda-2 requested resupply early. Food and oxygen consumption are far higher than expected, yet every system reports normal operation. The station staff are present, helpful, and unsettlingly calm. 

Unbeknownst to the Crew, each station staff member exists twice - an original and a clone, created by parasitic doppelganger larvae introduced a year ago. The duplicates work in perfect coordination, carefully ensuring the Crew only ever sees one version of any person at a time.

The doppelgangers are fast, intelligent, and violently protective of their secret. If the Crew witnesses both versions of the same person - or begins to piece together the truth—the response is immediate and feral. Tools become weapons. Attacks are sudden, overwhelming, and merciless.

Their goal is not just to survive, but to spread. They will attempt to forcibly implant larvae into the Crew and, once exposed, seize the resupply ship to escape the station.

Relay Station Resupply is a one-shot sci-fi horror scenario.

Relay Station ResupplyPrice: $5.00
 One-Shot Adventure - The Burden of Peace
Posted: Wed, 04 Feb 15:22:58 CST
Publisher: Black Quill Studios

ONE-SHOT ADVENTURE - THE BURDEN OF PEACE

Beneath a sealed citadel in the mountains of Cindermarch lies an ancient dwarven forge, built to sustain a kingdom at war. Its machines were miners and labourers, created to keep weapons flowing and fortifications standing during the long and bitter Cinderfall Wars.

When peace finally came, Lord Aldervale closed the forge and barred the doors. It was never destroyed, only guarded by a handful of dedicated soldiers to ensure the forge remained silent as the lands learned to live in peace.

Now, many season later, behind the closed doors and without any orders, the forge has started working again.

Smoke rises where none should. Heat creeps through stone long thought cold. Earth tremors are becoming more frequent. Something is happening down in The Great Forge.

As you descend into the depths, you uncover a truth neither simple nor comfortable. The danger is not an enemy at the gates, but the quiet belief that peace can be left unattended.

Peace has a way of forgetting the things that once kept it safe.


Black Quill Studios creates dark-leaning, story-driven tabletop adventures designed to be run, not just read. Our one-shots focus on strong themes, meaningful choices, and tight pacing, giving GMs practical tools to tell memorable stories at the table.

This adventure is released as free content and is intended as an introduction to our work. If you enjoy the tone, structure, and style presented here, more Black Quill Studios adventures are already in development.

Download it, run it, tear it apart, and see if it earns a place at your table.

~ Black Quill Studios

One-Shot Adventure - The Burden of PeacePrice: $0.00
 As The World Caves In: Mini RPG #1
Posted: Wed, 04 Feb 15:21:23 CST
Publisher: Sea Green Press

As The World Caves In is a game about two soulmates making their way to each other for a final embrace amidst a world-ending Devastation.

As The World Caves In: Mini RPG #1Price: $2.00
 Heroguys
Posted: Wed, 04 Feb 15:14:19 CST
Publisher: Miaofferta

Pronto a vivere una magica avventura?

Heroguys è un Gioco di Ruolo rivolto a giovani giocatori tra i 10 e i 15 anni che ti permette di impersonare un impavido eroe pronto a superare incantesimi arcani e misteriosi pericoli. Combatti i cattivi, entra in rovine infestate da creature oscure, svela trame occulte in un mondo pieno di inganni e aiuta le persone deboli afflitte da eventi nefasti. Questo è il Manuale di Gioco, che spiega le regole e la costruzione dei personaggi.

Cosa troverai nel Manuale di Gioco:

  • Tutte le regole essenziali per giocatori e narratore, raccolte in un unico PDF;
  • Un sistema semplice, facile e senza calcoli matematici;
  • Un sistema flessibile e intuitivo che premia la creatività e la strategia

Avventura in regalo:

    • Trovi la avventura per personaggi di primo livello
    • Trovi le schede eroe di otto vocazioni, con figure femminili e maschili
HeroguysPrice: $11.72
 Stirpi dell'Oscurità
Posted: Wed, 04 Feb 15:13:33 CST
Publisher: Miaofferta

Questo è un inizio di un manuale per nuovi mostri per Pathfinder 1ed. 

Se qualcuno lo compra ne faccio altri.

Apprezzo suggerimenti. 

Stirpi dell'OscuritàPrice: $0.50