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Posted: Thu, 11 Dec 23:31:55 CST
The adventure that started it all …
Weirdly Strange Night of Terror is an adventure module where players find their characters in a Zombie Apocalypse / Alien Invasion scenario in the small town of Limbo.
The PDF includes the Primer Rules for my EZD6 System. The adventure is designed for use with a variety of different role-playing systems, while specific rule suggestions are included for use with the EZD6 rules throughout.
The module is ready to run as presented or include rules from EZD6 Dreadful Doomscapes for more chaos.
This adventure is perfect for a single session of gaming with seat-of-your-pants excitement and my trademark DM Scotty Gonzo-style scenarios. Perfect for conventions and gatherings of new or experienced role-players.
Posted: Thu, 11 Dec 22:18:53 CST
| This special bundle contains the following titles: |
| BS13 Night Terror (Encounter, Barbarians & Sorcerers) Regular price: 0 Bundle price: 0 Format: PDF | The town is larger than you are used to, but even still, there are always problems in every town. When the mayor asks for your help protecting the streets at night, its hard to refuse, and within the misty streets, a terror is lurking, taking citizens down into the depths of the sewers. Can you save them?
This is compatible with the FAST Core RPG System and the Barbarians & Sorcerers of the 1st World Setting... | |
| DC5S Honey and Wine (Solo Adventure, Duchess & Candella) Regular price: 0 Bundle price: 0 Format: PDF | Duchess and Candella have a bet for you, and the prize is a night with one of them! Can you win the bet by entering a dark forest and finding a ruin that has a prized magic item? This is a solo adventure for levels 4-6th.
This is compatible with the FAST Core RPG System and the Solo Cinematic Combat and Septis Arcana Setting... | |
| FAST Characters (Pack One) Regular price: 0 Bundle price: 0 Format: PDF | Expand your gaming with 26 playable characters from various FAST Micro Settings including Barbarians & Sorcerers of the 1st World, Gammalitic Age: Future Warrior, Space Vixens from Beyond Tomorrow, Heroes, Spies, Supervillains, and Mayhem, Septis Arcana, and Sazak City! Characters range from Zero to 9th, allowing GMs so see how characters are first built and also how they advance.
Compatible with the FAST Core RPG System. ... | |
| GA7 Lighthouse! (Encounter, Gammalitic Age) Regular price: 0 Bundle price: 0 Format: PDF | One of the great 'Green Monster' radioactive storms is coming in across the great dried lake, and you must find shelter. Luckily, an old lighthouse appears on the horizon, but what might still be inside, or even worse, what might the storm awaken in the area?
This is compatible with the FAST Core RPG System and the Gammalitic Age: Future Warrior Setting... | |
| HGC7 Northern Nights (Adventure, High Garin City) Regular price: 0 Bundle price: 0 Format: PDF | When an industrial tycoon invites the party to a ball in the gnomish territories, you quickly find that he has a mission into the Fey Land planned to recover a dwarven artifact, but can you brave the wilds and a snow storm to find it?
This is compatible with the FAST Core RPG System and the High Garin City Setting... | |
| LF1 Keeper of the Yellow Gate (Adventure, Lorem Femina) Regular price: 0 Bundle price: 0 Format: PDF | Welcome to the future city of Lorem Femina, located on the edge of space. Here, thousands of trapped races struggle to survive as mysterious techno-gates, controlled by a race of worm creatures, provide goods while taking citizens in trade. Will you survive in this cyber-punk inspired space setting?
Compatible with the FAST Core RPG system.... | |
| MAHU11 The Spring Offensive (Encounter, U.S.S.A.) Regular price: 0 Bundle price: 0 Format: PDF | The winter is over, and while some of your rebel band decides to go back East, the remainder feels that pushing on is the only way to go. Leaving northwest New Mexico, your band travels through rough country to southern Utah and sets up a new base of operation in Zion National Park, a perfect spot to begin new attacks on the Central American Socialist Allience!
This is compatible with the FAST Core RPG and both the Modern Anime Heroes and the U.S.S.A. Settings... | |
| Tales of the Supernatural FAST Micro Setting Regular price: 0 Bundle price: 0 Format: PDF | Get your supernatural-inspired game going with this micro-setting that includes rules on Horror Factor for the FAST Core, as well as new Kits for characters that span any age of mankind.
This is compatible with the FAST Core RPG System... | |
| WWH11 Scottish Shores (Encounter, World War Horror) Regular price: 0 Bundle price: 0 Format: PDF | You've managed to get to the shores of Scotland, and now you must begin your journey to get out of England, but that won't be easy!
This is compatible with the FAST Core RPG System and the World War Horror Setting... | |
| YS5 The Red Ghost (Encounter, Airbase-67) Regular price: 0 Bundle price: 0 Format: PDF | When a new threat in a red F-16 begins downing pilots in the Sazakan Straights, your elite task force of pilots is instructed to bring the enemy ace down for good...
This is compatible with the FAST Core RPG System and the Modern Anime Heroes and Airbase-67 Settings... | |
| YS6 Shore Leave (Encounter, Airbase-67) Regular price: 0 Bundle price: 0 Format: PDF | You've finally been given a weekend off, so why not travel to Sazak City for some R&R? Well, maybe because stuff happens in Sazak City that should stay in Sazak City, and while you are in a nightclub a mysterious package is delivered (wrongly) to you, and now you have to get out of the city before enemy agents kill you all!
This is compatible with the FAST Core RPG and the Modern Anime Heroes, Airbase-67, and Sazakan: Island of Rogues Settings. ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (0%) |
Posted: Thu, 11 Dec 22:17:31 CST
A Dungeon is More Than Rooms and Monsters—It Holds Memories, Mysteries, and Magic.
Darkened Delves — Volume II: Treasures, Oddities, Arcane Secrets & Lore expands your GM toolkit with hundreds of system-neutral random tables designed to bring depth, flavor, and worldbuilding to any fantasy dungeon crawl. Whether you’re prepping a session or improvising at the table, this book gives you instant inspiration for every corner of the underworld.
Inside you’ll find:
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Curiosities & Minor Finds to enrich empty rooms and add texture to exploration.
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Treasures, Valuables & Strange Wealth that make loot memorable and meaningful.
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Magical & Eldritch Phenomena to warp reality and keep players guessing.
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Cultural Artifacts, Legends & Lost Lore that reveal who built the dungeon—and why.
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Boons, Curses & Transformations that show how deep magic changes those who dare the dark.
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Dynamic Dungeon Shifts that alter the map and story after the PCs leave.
From ancient runes to living spells, from bizarre relics to evolving dungeon states, every table helps you build dungeons that feel alive, mysterious, and reactive to player choices.
Perfect for OSR campaigns, 5E, or any fantasy RPG, Darkened Delves — Volume II is your guide to making every delve richer, stranger, and unforgettable.
Bring depth to your dungeons. Fill the darkness with discovery.
Posted: Thu, 11 Dec 21:47:20 CST
Fully updated GM Screen for the FAST Core RPG
Posted: Thu, 11 Dec 20:40:51 CST
BURN THE SAFETY NET.
Body Text: Oh, look. Another $60 "Adventure Module" connected to a $300 one-time playable plastic game that you’ll play once and shove on a shelf. Another subscription service begging for your credit card. Another box filled with pounds of plastic so you can pretend you’re playing a game instead of managing a spreadsheet. Sick of the expensive one and done games
What if i told there is a better way.
Chronicles of the Veil-Breaker Wardens isn't here to hold your hand. We aren't here to sell you a "lifestyle brand." We are here to demolition your table.
Let’s be clear: This is a Board Game first, RPG second. We don't care about your backstory. We don't care about your "character arc." We care if your structural integrity can survive the next 2 to 4 hours.
THIS IS GAME ZERO. A Full Game Not A Demo. I Hate Demos.
We took the gloves off. We fired the "Safety Team." Here is the blueprint:
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WE FIRED THE "FOREVER DM": Your DM is tired. They want to play, not babysit. The Chaos Engine runs the game for you. It spawns the monsters, it sets the difficulty, and it tries to kill you. Now the GM gets to grab a beer and a character sheet and fight for their life just like the rest of you.
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UNIVERSAL MAP PROTOCOL: Stop buying proprietary grid mats. It’s a scam. Go to your closet. Dig out that old Parcheesi board. Blow the dust off Sorry!. Crack open Trouble—yeah, we said it. Chronicles invades them all. We retro-fit their dead loops and tracks into your war zone.
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THE BLUEPRINT PHASE (Setup): 20 Minutes. That's it. The longest part is drafting your Warden because the choices actually matter. Once the foundation is laid, you shuffle the deck and the Chaos System takes over.
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A CHALLENGE TO THE MIN-MAXERS: Oh, you think you’re clever? You think you can "break" this architecture with an optimized build? Cute. The Chaos System creates a self-leveling feedback loop. The stronger you build your character, the harder the game punches you in the throat. Good luck with the stress test.
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ONE-AND-DONE COMBAT: We hate tokens. We hate tracking conditions for 3 hours. Combat here is fast, dirty, and decisive. You win or you die. Move on.
WARNING: EXPOSED STEEL.
Let’s get the ugly part out of the way: This PDF looks like it was built in a garage. Because it was. I didn't spend $50k on pretty elf pictures to distract you from broken rules. I spent 10 years with a notebook and a hammer making sure the load-bearing mechanics actually hold up.
Why? Because I can't paint pretty pictures that is why the cover picteure and company logo are AI generated art. I build frameworks that survive. Every dollar you spend here goes to hiring real human artists—not AI bots—to bring this world to life later.
THE VEIL-BREAKER PLEDGE:
We don't leave people behind. 10% of all profits go directly towards funding the launch of the Veil-Breaker Foundation, which will provide gaming gear and support for kids and adults with Dysgraphia. The industry ignores them because it's "too hard" to design for them. We didn't.
BECOME A FIRST WARDEN (The Founder’s Deal)
We are building an army. $0.99 is the entry $10.00 gets your name on the founders list, BUt If you drop $15.00 or more on this file, you aren't just a customer. You are a Founder.
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THE UPGRADE: When the final, full-color, art-heavy version releases, you get it for FREE. You buy the raw framework now; you get the shiny sports car later on the house.
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THE LEGACY: Your name goes into the Founders Book credits. You will be recognized as one of the ones who funded the mission when nobody else believed in it.
HOW TO CLAIM IT: Email a copy of your receipt to: 1stwarden@veilbreakercompassstudios.com
ONE LAST THING: We want to see the chaos. Did you play this on a Trouble board? A vintage Parcheesi map? Send us a picture. The crazier the map, the better. We want to see what you broke.
The big publishers want you safe. We want you scared. Welcome to the Veil.
Posted: Thu, 11 Dec 20:36:01 CST
As seen on RISKY ROLE's actual play, "Mercs & Jerks" !
The blood of Orichal runs thick. Descended from the conquerors of continents, riders of dragons, and makers of myth, the Scions of Orichal are natural-born experts at bending man and beast to their whim…
Posted: Thu, 11 Dec 20:20:59 CST
Absolutely no AI was used for any content in this product, including the artwork. By purchasing this product, you are supporting 100% real, human creativity.
Portray the technologically-enhanced Mystech or the potion-brewing Chymist with this Daggerheart™ compatible encounter guide!
What You'll Get

The Classes
Chymist
The Chymist is a user of science and nature to imitate the effects of magic. Follow the Alchemy Study if you wish to create alchemical brews that mimic magic, grant you the powers of monstrous adversaries, or play support with a steady supply of Health and Stamina potions.
Mystech
Looking for a robust, dynamic class? The Mystech uses a plethora of features to gain special benefits when its loadout changes, incentivizing a constantly-shifting strategy. Play this class if you want to have a diverse loadout, wield magic to control and manipulate technology, or become a marvel of technology.
The Domains
Brew
Brew Domain cards grant the ability to prepare for the coming challenges with a variety of potions brewed during downtime with effects ranging from Hit Point clearing to outright explosions.
Cybernetic
Enhance your body and mind, interact with technology in creative ways, and gain unique benefits in exchange for switching up your loadout.
Scrap
Create and modify your own weapons... or modify your own body!
Dropout
Usage

Commercial Use
You can use most of the content in this guide commercially. Want to publish your own version of the Chymist and Mystech in your book? Go ahead! Want to release my Brew domain cards somewhere else? All yours.
The only requirement is that you provide appropriate attribution, which can also be found in the encounter guide under the 'Licensing' section:
Chymist & Mystech © by Aen, LLC.
Chymist & Mystech is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. More information can be found at https://creativecommons.org/licenses/by-sa/4.0/.
If you create any derivative works, please share them with me! I'd love to see what you create.
Non-Commercial Use
The only items included in this guide that cannot be used commercially are the Chymist and Mystech art piece. If you use it non-commercially, you must still provide proper attribution following the format below:
The Chymist and Mystech Art Pieces were created by Motolog and Aen, LLC and released as part of Chymist & Mystech. The guide can be found at . The art is used with permission under the CC BY-NC-SA license.
I have no issue with the inclusion of an art piece in items that will not directly generate revenue—e.g., a YouTube thumbnail—but reselling the art piece in any form is prohibited under this license, as is using it to train AI models of any kind. If you want to discuss permissions or have any questions, please feel free to contact me! I'm happy to talk about how you can use this piece for your project.
About the Creator

My name is T. L. Bainter, and I'm delighted that you're here. I've been a writer and storyteller for as long as I can remember—which admittedly isn't that far, but is still a good chunk of time. In the early days, I stapled sheets of paper together and wrote tales in them before graduating to composition notebooks, then finally to getting a computer of my own, which led to me receiving awards for my short stories Edwin, The Ansleigh Arc, Beneath Magenta Rain, and finally Our World is Ending and I Love You. But this isn't the only kind of creativity I enjoy—I've also been a Game Master since 2019, though I got my start running 3.5e and my own custom TTRPG system at an age as young as 8 or 9 (hard to say for sure) wherein I would draw dungeons and worlds on massive sheets of paper for my sister and neighbor to run through.
Having the opportunity to create content for TTRPGs now is outstanding for me and I'm so grateful for the opportunity to continue doing something I'm so passionate about. I've come a long way, and I hope that shows in the content here.
Posted: Thu, 11 Dec 19:57:53 CST
Give the Priests in your Shadowdark Campaign some life.
The Shadowdark RPG comes with a handful of Gods but they are presented with minimal detail. This book hopes to provide that detail. For each Cult the following details are provided:
- Overview
- Scripture
- Penitence & Funeral Practices
- Rituals & Festivals
- Cult Ranks
- Sects & Orders
- Saints & Heroes
- Common temple layouts/features.
It has fun bits of lore scattered throughout.
These are not actual rules or spells (I'll leave that up to the Arcane Library). What it is, is color and fluff and hooks that will work for in any Shadowdark campaign. This sort of thing might not matter down in a dungeon but if your campaign ever gets to a town it'll provide the GM the tools they need to bring the cults and Priests to life and differentiate them from each other.
The art is all AI generated.
Posted: Thu, 11 Dec 19:33:56 CST
1001 Nights: D&D Power of Friendship One-Shots – Bonds That Shape Destiny
Celebrate the strength of unity with 1001 Nights: D&D Power of Friendship One-Shots, a heartwarming and heroic collection of 44 adventures built around the themes of loyalty, trust, camaraderie, and chosen family. Whether your players are long-time allies or strangers brought together by fate, these one-shots explore how friendship can overcome adversity, darkness, and impossible odds. Perfect for Dungeons & Dragons and fully adaptable to any fantasy TTRPG setting.
✅ 44 Friendship-Themed One-Shots – Each adventure focuses on cooperation, emotional connection, and the unbreakable bonds between companions, with full storylines ready to run.
✅ Key NPCs & Artwork – Introduces allies, rival-turned-friends, and companions in need, all complete with character details and expressive visuals.
✅ Narrative-Focused GM Support – Includes tools for creating emotionally resonant encounters, encouraging player teamwork, and emphasising roleplay over rivalry.
✅ System-Neutral Format – Optimised for D&D, but easily integrated into any fantasy roleplaying system.
✅ Part of the 1001 Nights Series – One of 21 volumes in the 1001 Nights collection, delivering a wide selection of thematic, ready-to-use one-shot adventures.
Whether your players are reuniting with a lost friend, making peace with a rival, or saving the world with the help of their closest companions, this volume delivers stories that prove the truest magic is friendship itself.
Download now and let your players discover the greatest treasure of all—each other.
Posted: Thu, 11 Dec 19:30:15 CST
1001 Nights: D&D Nature’s Wrath One-Shots – When the Wild Strikes Back
Face the untamed fury of the natural world in 1001 Nights: D&D Nature’s Wrath One-Shots, a powerful collection of 44 adventures where the forces of nature are more than just background—they are the threat. From vengeful spirits and awakened forests to cataclysmic storms and corrupted wildlife, these one-shots place your players in the path of nature's raw, unrelenting power. Perfect for Dungeons & Dragons and easily adaptable to any fantasy TTRPG setting.
✅ 44 Nature-Themed One-Shots – Each adventure explores a unique confrontation with natural forces, including druidic vengeance, elemental upheaval, and ecological retribution.
✅ Key NPCs & Artwork – Encounter forest guardians, elemental avatars, wild shamans, and endangered creatures, all richly described and paired with evocative visuals.
✅ GM Support Included – Features clear guidance for running wilderness-based adventures, crafting dynamic natural environments, and creating tension between civilisation and the wild.
✅ System-Neutral Design – Built for D&D, but ready to drop into any fantasy roleplaying game with ease.
✅ Part of the 1001 Nights Series – One of 21 volumes in the acclaimed 1001 Nights collection, delivering a wide range of thematic, ready-to-run one-shot adventures.
Whether your players are protecting a sacred grove, surviving a magical storm, or facing the wrath of nature itself, these one-shots challenge them to respect a world that doesn’t just live—it fights back.
Download now and let the wild reclaim its place at your table.
Posted: Thu, 11 Dec 19:26:56 CST
Golden Tokens – A Curated Collection of Monsters, NPCs, and Pre-Generated Heroes
Golden Tokens is a comprehensive resource designed to bring your tabletop adventures to life with 60 unique monsters and 50 fully developed NPCs, each equipped with their own distinct token for easy use at the table. Whether you're populating a new campaign, filling a forgotten ruin, or surprising seasoned adventurers, these creatures and characters will add depth and excitement to your world.
Inside, you'll find:
✅ 60 Unique Monsters – From mischievous creatures to titanic beasts, each monster comes with its own distinct token for use during encounters.
✅ 50 NPCs – Each NPC is fully fleshed out with a backstory, behavioral notes, inventory table, hidden secrets, and a guide for effective roleplay. Tokens included for easy placement in your game.
✅ 10 Pre-Generated Character Sheets – Ready-to-use characters with hand-painted artwork, perfect for guest players, quick replacements, or starting a new campaign.
✅ Adaptable for Any System – While crafted with the 5th edition ruleset in mind, every element is easily adaptable to fit any tabletop RPG system.
Perfect for Dungeon Masters and players seeking quick, dynamic additions to their game, Golden Tokens empowers your creativity with ready-to-use monsters, NPCs, and heroes that inspire, assist, and enhance every adventure.
Posted: Thu, 11 Dec 18:15:23 CST
Step into Boundless Wonder!
The signs and rituals are right to open Baron’s Uncanny Gateway, a detail of strange and powerful tools for exploring the higher cosmos and bending its esoteric tides to your will. The class options, feats, talents, and subsystems contained within these pages offer glimpses of impossible vastness while arming you to understand it.
Within this book you’ll find
- New options for the Agent, Conduit, Mastermind, and Reaper classes, utilizing techniques such as the Propaganda Conspiracy and Cult of the Haunt.
- 27 new talents across Spheres of Power, Might, and Guile. Render foes Speechless, enhance yourself in a Flash of Excellence, or become a Thief of Names.
- Expanded options for four casting tradition drawbacks, offering new tools for users of Substantial Magic or Madness Mantra.
- 51 new feats for every variety of character. Lock onto foes with Able Aiming, exploit your divinations with Destiny Reader or Surrender of the Self, or discover new tricks using Occult Aptitude.
- The new Reliance System, allowing characters to invoke their own motivations and goals to press forward in times of crisis.
- New templates and monsters ranging from the Interloper Lich to the Plutonium Sentinel.
The gates are open. Dare you pass through?



