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Posted: Thu, 30 Apr 16:42:34 CDT
Load your twin forty-fives. Dust off your bomber jacket and fedora. There's trouble approaching like a thunderstorm.
EVIL is on the rise, hero.
AXIS OF EVIL, VOLUME ONE assembles an unprecedented legion of villainy -- a collection of pregenerated NPC villains for use in pulp-genre campaigns. Each villain is fully statted and compatible with Thrilling Tales, Third Edition, and includes detailed character descriptions, rich backstories, dastardly henchmen, adventure hooks, and unique weapons and vehicles -- from Von Keiner's airship, the Himmelhexe, to Baron Korga's robotic army, the Iron Hussars.
Contained within these pages and available in print for the first time are the following pulp villains, previously only available in PDF:
• Violet: A murderous femme fatale with a penchant for poison...
• Count Shadau: A secretive European spymaster and his mystical weapon, the Soul Stone...
• The Yellow King: The otherworldly mastermind pulling the strings of countless global conspiracies...
• Von Keiner: The vengeance-obsessed captain of an electric zeppelin and his squadron of fanatically loyal aviatrixes...
• The Subterranean Monarch: The ruler of the Mantle Men, striking from below the surface of the earth in his fleet of destructive drillmobiles...
• Baron Korga: The mysterious nobleman bent on murder and conquest, commanding ancient Hyperborean engines of destruction...
BRING ON THE BAD GUYS.
Posted: Thu, 30 Apr 16:40:36 CDT
Greetings Dreamer, and welcome, to the Argosa NPC Generator Deck!
This seventy card deck is a beautifully illustrated NPC Generator for creating sword & sorcery themed NPCs on the fly.
The Deck is system neutral but technically part of the Tales of Argosa RPG, in that the cultures are Argosa related. The Argosa setting Kickstarter (hexcrawl boxed set) is coming late July 2026. This deck is included the boxed set, but I have released it separately here for those who only want the NPC deck.
Given the sword & sorcery theme, the deck is predominately human: 65 humans (of 7 cultures: Argosans, Varnori, Thuels, Karoks, Nydissians, Shenzu, Byzarni), 3 urgot (mutant/cursed humans), and 2 dwarves (there are only a few hundred dwarves left in Argosa, and they are slaves to the albino Karoks).
Each card comes with:
Front Side:
1. Portrait, and
2. 4 x Names.
3. Culture Indicator Letter (bottom right)
Back Side:
3. Profession (top),
4. Mental Quirk (left).
5. Physical Quirk (right). and
6. Secret (bottom).
To generate an NPC, simply lay out 4 x cards for traits, and 1 x portrait on top - and voila! See the video below for examples :D
If you enjoy this emergent play tool, you might also like our Deck of Signs (an open question oracle), also on DTRPG :)
Hope you enjoy and thanks for your support!

Posted: Thu, 30 Apr 15:55:25 CDT
[For the Players]
Lord Balmoric of Oxford is in Nottingham and needs your help. Many clans of Humanoids – Ogres, Bugbears, Orcs, Goblins – are invading the north! When you arrive, he has a mission behind Humanoid lines to find the source of this invasion. Roleplaying encouraged, Combat inevitable.
[For the GM]
This adventure is written in the World of Albion, using the Pantheon of Albion. Supporting documents are available for details on this setting. The adventure has a number of handouts and available maps. For an ideal adventure, ensure that you have the ability to share handouts with players, whether online or printed. Included are .jpg files of all required maps formatted to 1" squares for either printing and in-person play or uploading for online gaming.
This adventure is a sequel to The Ogres at Mildenhall and Demon Hunt and is compatible with both the 2014 and 2024 versions of 5e. It can be scaled for parties of any size, although 4 to 7 4th-level characters are ideal. The adventure was originally developed for a 4-hour convention slot, so it works great for a 1-2 night adventure with a home group.
Posted: Thu, 30 Apr 15:54:10 CDT
Monsters should not vanish from the table like deleted numbers.
Too many fights end with the same dead little sentence:
“You deal 8 damage. It dies.”
That is not a death scene. That is a receipt.
Monster Deaths and Making It Count is a short tablecraft article about making fantasy combat feel sharper, bloodier, and more alive. Instead of treating average hit points as a hard kill switch, this guide looks at how monster hit point ranges can help you pace injury, fear, retreat, last stands, and final blows.
The dice tell you what happened.
Your narration tells the table why it mattered.
Inside, you’ll find practical advice for using visible wounds, monster morale, flight, surrender, and death scenes to make combat feel less like accounting and more like consequence.
A monster should not simply run out of hit points.
It should break, bleed, panic, refuse to fall, or run before death gets its claws around its throat.
This article is written for game masters who want combat to matter at the table, not just resolve on paper.
Posted: Thu, 30 Apr 15:51:39 CDT
Llenos de Poder RPG - Cobayas es el tercer suplemento para Llenos de Poder RPG. En este pequeño libro, vamos a tener reglas para Cobayas, y una mini campaña, conocida como "Cacería de los cuatro", donde los Jugadores enfrentarán a cuatro Cobayas que huyeron de la Organización Luth, o cualquier otra organización que el Director de Juego quiera.
Este es un libro bien cortito, pero que puede ser el puntapié inicial para que los Directores de Juego creen sus propias campañas de Llenos de Poder. ¡Cómpralo ahora, y ten poder para herir a Roshardo!
Posted: Thu, 30 Apr 15:35:52 CDT
Second Disappearance at Church!
The Church of St. Isodora at Hatlow Hill has stood for over 800 years, however strange disappearances have put the current restoration work in jeopardy. It’s up to the Friends of the Spire to investigate what has happened and to discover the secrets buried beneath Hatlow Hill before it is too late. Can they save St. Isodora’s church and solve the mystery of the Light on the Hill?
A 1920s era scenario for Call of Cthulhu 7th Edition.
For 3-5 players. Estimated run-time 2-3 hours.
Contains 7 handouts, 4 maps and 5 pre-generated investigators.
Posted: Thu, 30 Apr 15:09:12 CDT
License & Copyrights
Ideal for book publications. A copy of my license file is included to this purchase for further information.
It can also be accessed for free by selecting to pay $0.00 here: https://www.drivethrurpg.com/product/403223/Brushpen-series--Familiar
Image information:
Title: Red Dragon
Number of image files: 6
Color profile: RGB & GRAYSCALE
Image resolution: 9.5" x 15.7" per 300 ppi (23 x 39 cm)
File types: PNG and TIFF. Let me know if you need those images in any other format (e-mail noted below). Some files are background-transparent.
All image files are bundled in a ZIP file.
Contact info: vageliokal@gmail.com
Please do not hesitate to inquire me for any additional commissions you may need.
Social media, newsletter, prints:
https://linktr.ee/vageliokal
Thank you for supporting my work!
A few other examples of my published pieces can be found below. Click on the thumbnails to be transferred on each individual title's page, or in my name if you 'd prefer to see more.
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Subcategories:

Posted: Thu, 30 Apr 14:38:19 CDT
Wollt ihr wissen, wie ein Mädchen den Pfad der Hexe betritt?
Nicht durch Zufall, so viel schon einmal vorab! Manchmal ist es das Flüstern Sumus, das Rufen der Mada, das laute fragen eines stummen Begleiters oder manchmal… der Griff dunkler Begierde, die nach einer Seele verlangen.
Seid ihr bereit herauszufinden, welche Gefahren einem tobrischen Mädchen im Jahre 1020 nach Bosparans Fall in einem idyllischen Wald nahe der Schwarzen Sichel drohen? Vor allem, wenn ihre Lehrmeisterin nicht der „Bitte“ jener Mächte nachkommen will, die keine Bitten kennen, sondern nur Forderungen?
Dann wappnet euch mit Hoffnung und steht diesem Mädchen zur Seite, wohin das Abenteuer sie auch führen mag.
Aber seid gewarnt: Dieses Mädchen hat Krallen und sie wird sie brauchen. Fast so sehr, wie sie Freunde wie euch brauchen wird.
Posted: Thu, 30 Apr 14:35:39 CDT
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30 TREACHEROUS SOULS & Their Hidden Agendas A GM's Compendium of False Friends, Secret Schemes, and Deadly Deceptions |
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"They say the Crimson Veil Hospice has never buried a patient, not once in twenty years..." |
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A TASTE OF THE TREACHERY
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Trust no one. Question everything. Sleep with one eye open. Published by Eduardo Camps • 30 Treacherous Souls Series |
Posted: Thu, 30 Apr 14:21:10 CDT
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THE SCORCH PIT A Zero-Prep Location Module for Any Sci-Fi RPG |
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"Burn's gonna die today. I put my lunch money on it." |
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Drop your players into the fire. See who flies out. Published by Eduardo Camps • Zero-Prep Location Module Series |
Posted: Thu, 30 Apr 14:09:26 CDT
A Choice to Hatch - PDF Adventure Kit
What you get:
- Adventure Blueprint – 31 pages of streamlined adventure essentials for quick setup
- 19 Custom Character and Creature Statblocks with new actions
- Encounter Generator Table for quick and scalable combat
- 25 Adventure Hooks to spice up the story
- 8 new Magic Items and Spells
- 3 Battlemaps for print and digital use
- 15 Character and Monster Tokens
- Monster Hunter Diary with relevant trophies
- Plug&Play Factions and Lore
- 14 Monster and NPC Cards
Our toolkits allow Game Masters to prep sessions in minutes, customize adventures to their party's level, and encourage personal creativity. We provide the materials and suggestions, leaving room for your initiative and recognizing that the GM knows best!

Plot summary:

Posted: Thu, 30 Apr 13:59:59 CDT
Shops and Taverns make up many locations where adventures start. Here are some standard fantasy stores and inns, along with a gate and a ruined tower. These make great one-shot locations for a passing encounter. Several maps are also unfurnished, so you can decide whether it is a lord's home, a lost temple, or even a bandit stronghold. Grab these maps to fill in spaces for encounters between the battles.
Apothecary: A well-to-do shop with a residence and a laboratory in the back. The lab has been reinforced with stone, which has seen a number of scorches!
Basic Tavern: A small one-floor inn where travelers can get a meal and a bed for the night.
Fancy Tavern: This inn has a second story and is in a little better shape than the other tavern.
Market Street: Tents and carts have been set up in the plaza around the fountain. Watch out for pickpockets!
Pawnshop: A two-story affair with a well-protected front room. Don't cause any trouble here!
Ruined Tower: Ruins at the outskirts of town is a great location for adventure!
Temple Ground: This building has been left unfurnished so you can decide what sort of encounter this will be.
Town Gate: A wooden palisade is protecting the compound. The gate has several watchtowers and obstacles to prevent attackers from an easy entrance.
Village Temple: Another unfurnished map for you to adjust to fit your needs.
No gridlines.
Most maps are gridsize 40x30 and are at 4000x3000 pixels so they stay sharp when printed or zoomed in.





