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 Vessel: Thrive
Posted: Sun, 19 Apr 18:57:53 CDT
Publisher: Playful Raven

Faiths calcify.
Cults organise.
Rift entities evolve.
Magic and alchemy spreads.
Nareth THRIVES!

Vessel: Thrive is an expansion for the solo RPG Vessel: Warden’s sin. These rules and tables are an addition to the core rules.

Vessel: Warden’s Sin is set in a world on the brink, where a rupture in the fabric of reality threatens everything. Yet Nareth has proven more than resilient in its final years, despite the spreading rifts and the looming end of all, it continues, somehow, to thrive.

This expansion includes:

• Chase mechanics
• New Hostile Abilities
• Potions & Balms
• Regional Alchemical Ingredients
• A Cult Generator
• A Rift Being Generator
• Key Location Objective Tables
• New Outdoor Travel Encounters
• New Settlement Encounters
• New Room Encounters

Vessel: ThrivePrice: $0.00
 The Prison Pits of Larubia
Posted: Sun, 19 Apr 18:26:51 CDT
Publisher: Hex Games

You’d heard that Larubia was a great city to visit, but somehow—surely it was all a misunderstanding!—you were arrested and sentenced to hard labor in the prison pits outside of town. Now you and your friends have no armor and no weapons, just the rags on your back and pickaxes for mining the mystery mineral phyrene. 

As you descend into the prison pits you’ll face cannibal miners, killer insects, sirens, phyrene mutations, and more. Ultimately you may discover the long-lost subterranean kingdom of Eskragor, home to ancient automatons, high-tech ray guns, and a mad Emperor obsessed with invading the surface world. 

The Prison Pits of Larubia is a pulp sword & sorcery adventure designed for use with the Million-Colored Sun RPG system. It includes random phyrene effects, guidelines for creating a character with the Eskragorian bloodline, rayguns, robots, and more!  

The Prison Pits of LarubiaPrice: $10.00
 Adventure Word Sequences #1
Posted: Sun, 19 Apr 17:59:05 CDT
Publisher: Ken Wickham

Settlements for Gamemasters sample

This 58-page issue is for Adventure Word Sequences #1.

It revisits 20 frequent keywords from Plot Generator, Conflct (Plot) Generator 2, and Grammar Fuel ™ genre and subgenre books.

Why focus on Adventure Word Sequences?

The answer depends on the type of game that you are running.

  • For that want fully prepared synopsis, ready-to-go adventures, or distinct setting adventures, then this book may not be for you.

  • However, for GMs that play, modify, or plan adventures using suggestions and inspiration, this book may be for you, It gives more details than the keyword tables, yet are vague enough to fit or adjust to most genres, eras, and settings.

This is a guide book that is meant to aid a Gamemaster (GM) or solo game player in making creative adventure story conflict content. It is illustrated with some grayscale open or licensed images.

It's meant to help give useful tips and inspirational ideas.

What does this cover?

  • Comparison of 3 keyword prompt methods
  • Reasons, pros, and cons for each
  • Parts of speech, pros, cons of the following: verbs, nouns, adverbs, adjectives, pronouns, and prepositions
  • Using this book
  • Using random tables for 3 different types of worldbuilding
  • Keywords: discover, investigate, survive, kill, pursue, protect, fight, destroy, capture, find, search, battle, rebel, appear, seek, research, expose, save, attack
  • For each keyword: Definitions, synonyms, Theme Generator 2e subjects, 6 Adventure Word Sequences, foes table
Adventure Word Sequences #1Price: $6.99
 Isometric Assets No. 42, More Medieval Buildings
Posted: Sun, 19 Apr 17:47:13 CDT
Publisher: Minish Cartography

This pack contains a collection of Medieval buildings and for use in your own maps. The theme of this pack and some of the assets were chosen by my Patreon community. All the assets have transparent shadows to allow layering over any ground material on the base map.

The assets are provided as a single large sheet and a zipped folder containing individual asset files. The assets are also provided in up to 2 variants, depending on what makes sense for the asset in question. The variants are regular and no shadow. All my assets are provided under the Attribution 4.0 International (CC BY 4.0) license from Creative Commons, this license allows commercial use with attribution, see the Creative Commons site for more information. If you like my assets consider supporting me on Patreon, the patrons allow me to continue producing asset packs

The pack contains 26 buildings of various sizes.

Isometric Assets No. 42, More Medieval BuildingsPrice: $8.00
 Pundit Files: Issue 9 - The Invisible College 1930s Campaign
Posted: Sun, 19 Apr 17:35:14 CDT
Publisher: Lixuni Gaming

Pundit Files 9: The Invisible College 1930s Campaign is a complete field guide to running the Invisible College OSR RPG in the 1930s era, detailing the situations of the different major occult groups and their areas of control in the years before the 2nd World War. Along with guidelines and new material to modify campaigns to the 1930s era, a complete timeline of campaign period covering real historical events, occult group activities, and weird phenomena of the period, details on the terrible tepaphone, and brief guidelines on traveling in the period… this is the largest Pundit Files yet at 24 pages. 

Pundit Files: Issue 9 - The Invisible College 1930s CampaignPrice: $4.50
 Marvelous Monsters: Animated Spell
Posted: Sun, 19 Apr 17:21:04 CDT
Publisher: Far Distant Future Publishing

Presented here is a brand-new challenge for your campaign: the ANIMATED SPELL.

Wild magic gone bad, these living embodiments of magic provide a unique threat for your PCs. Like animated objects, they can embody many forms, but animated spells take the form of damage-dealing spells like fireball. An animated spell lashes out at living creatures, repeating its spell effect again and again in a never-ending quest to fulfill its destructive mission!

You'll find the following in this document:

  • Template and Instructions for Creating Animated Spells
  • Animated Burning Hands (CR 1)
  • Animated Flaming Sphere (CR 3)
  • Animated Lightning Bolt (CR 5)
  • Animated Black Tentacles (CR 7)
  • Animated Cloudkill (CR 9)
  • Animated Blasphemy (CR 13)
  • Animated Meteor Swarm (CR 17)

Note: This product is for the Pathfinder 1E Roleplaying Game.

Marvelous Monsters: Animated SpellPrice: $0.00
 Delta 3 Is Down
Posted: Sun, 19 Apr 16:47:37 CDT
Publisher: Mongoose

Delta 3 Is Down

The Zhodani...

...view the Imperials as violent, expansionist, mentally disturbed, guilt-ridden liars and thieves.

The Imperials view the Zhodani as treacherous, mind-sucking scum.

Delta 3 is down...

...leaving a Zhodani Admiral, carrying the latest plans for the Zhodani frontier fleet, stranded on an Imperial border world. The Zhodani crew must use their cunning and psionics to outwit the Imperials and return safely to the Consulate.

This adventure…

...contains pre-generated Zhodani characters, deckplans and statistics for two starships, detailed descriptions and maps of the Imperial border world of Emerald, guidance on playing Zhodani, guidance on how to run the adventure as a tournament, and generic task and NPC systems compatible with all versions of Traveller.

Delta 3 is Down was first published as a BITS tournament adventure for Gen Con UK before being released in an expanded format in 1999. It was originally written for Marc Miller’s Traveller (T4) with a conversion to GURPS Traveller, having been inspired from an idea when reading the first GT: Alien Races book which included the Zhodani. It proved a popular adventure, although in tournaments there were a number of TPKs. The author found it worked well with experienced Traveller players when they get asked to share what they know about the Zhodani and Imperial view of them, before revealing they are playing Zhodani characters.

The scenario was written before Mongoose Publishing released the new Fifth Frontier War line but should work well as a prequel, especially if you intend to draw upon the Zhodani focused events in The Riverland.

There are spoilers in the previews.

Written for Mongoose Traveller, suitable for all Traveller rulesets through the included BITS Generic Task System and BITS Generic NPC System.

This fourth printing has been modified as necessary to update it for Mongoose Traveller 2nd Edition, and to space some bits out a bit more nicely.

Please do check out the rest of our BITS products by searching for BITS as a publisher.

Delta 3 Is DownPrice: $13.52
 W5 Stämme Deutsch
Posted: Sun, 19 Apr 15:09:51 CDT
Publisher: White Wolf

Übersetzung der Stammesübersicht ins Deutsche.

W5 Stämme DeutschPrice: $0.00
 THE DARK FOREST - From Geographic Taxonomies Series - HAUS OF TOMES
Posted: Sun, 19 Apr 15:04:01 CDT
Publisher: esdruxule

The Dark Forest surrounds the entire limit of the continent. Some say there is no way out. Some say it loops inside itself, forever. SUPPLEMENT LOCATION FOR OSE.

Last pages are printable. Black and White and or reduced versions can be provided upon request.

THE DARK FOREST - From Geographic Taxonomies Series - HAUS OF TOMESPrice: $3.00
 The Time We Have
Posted: Sun, 19 Apr 14:51:15 CDT
Publisher: moreblueberries

The Time We Have: A Conversation Between Brothers is a game about what it means to be a brother—about all the complexity, vulnerability, and joy that comes with it. This is a storytelling card game played on opposite sides of a closed door and a conversation about saying goodbye.

This two-player TTRPG guides you through the tragic and intimate story of two brothers and the final days before one of you turns. Take turns drawing cards, asking questions, and processing this change together. Once the door is closed, your story begins. In the end, it is up to the surviving brother: Do you open the door?

At a Glance:

  • Out-of-Box Play
  • 16 Rules Cards - Easy to pickup, once you start reading you have begun play
  • 52 Prompt Cards - A mix of questions, perceptions, and worsening signs of infection
  • 2 Safety Cards Use the specially designed "Knock" system to ensure you can engage fully with this tragic game
  • 13 Door Cards (16 in Deluxe!) - Play in a variety of apocalypses, each with their own unique take on the zombie genre. Featuring guest illustration and writing from some of your favorite artists and designers in TTRPGs.
  • The Door- Played sitting on opposite sides of a closed door. A one-of-a-kind immersive storytelling experience.

 

Format 

PDF - Comes with a black-and-white print-and-play deck version of the full game and a full guide for playing the game using a standard deck of playing cards.

 

The Team:

Written by Elliot Davis

Illustrated by Ripley Ash

Edited by Samantha Leigh

Title Design by B Marsollier

Theme Song by BE/HOLD

Featuring writing from:

Dillin Apelyan, Caro Asercion, Zach Cox, Harlan Guthrie, Caleb Zane Huett, Felix Isaacs, Taylor Navarro, Kendrick Smith, J Strautman, Kyle Tam, Viditya Voleti

Featuring art from:

Max Beech, West Cahall, John Gagne, Evangeline Gallagher, Sonya Henar, B Marsollier, Justin McElroy, Johan Nohr, Conor Nolan, Nadhir Nor, Raul Volpato, Victor Winter, Carly A-F
The Time We HavePrice: $20.00
 Sleepy Hollow Pre-Generated Characters (PDF)
Posted: Sun, 19 Apr 14:51:10 CDT
Publisher: Kids in the Attic

Step into the shadowed roads and whispered legends of Sleepy Hollow with this official set of pre-generated characters, designed for immediate play and seamless integration with the Sleepy Hollow TTRPG — especially The Return of the Headless Horseman.

Each character sheet is built for clarity at the table and grounded in the tone of the setting. Clean, print-friendly layouts ensure everything you need is exactly where it should be, without distraction or excess. 

Inside, you’ll find fully structured sheets featuring core attributes, skills, talents, gear, weapons, and space for notes, all organized to support smooth gameplay and quick reference, as well as artwork of each character. Whether you're running a one-shot or diving straight into the final chapter of the campaign, these characters are ready to go.

Sleepy Hollow Pre-Generated Characters (PDF)Price: $0.00
 Sleepy Hollow: The Return of the Headless Horseman
Posted: Sun, 19 Apr 14:38:12 CDT
Publisher: Kids in the Attic

Sleepy Hollow

The Return of the Headless Horseman

He rides again.

For years, Sleepy Hollow has lived in the shadow of an old story—half warning, half superstition. A headless rider. A lonely bridge. A night no one speaks of for long. Most have learned to laugh it off. Others know better.

Something has changed.

The whispers have grown louder. The dead do not rest as easily. Strange rites stir in the woods, and the line between memory and truth is beginning to wear thin. What was once a tale told to frighten children is becoming something far more real—and far more dangerous.

The Return of the Headless Horseman is the climactic conclusion to the Sleepy Hollow series. This is not a simple mystery or a passing horror. This is the reckoning. The moment where everything comes due.

Inside, you will find a full-length adventure designed to bring your campaign to its final, dreadful peak. Long-buried secrets come to light. Loyalties are tested. Survival is no longer guaranteed.

The Hollow has been waiting.

And this time, the rider does not pass by.

  • Includes 5 Pre-generated Characters
      

Sleepy Hollow delves into the eerie and unsettling atmosphere of the village of Sleepy Hollow and surrounding area in 1810, where the boundary between the Natural and the Supernatural is thin. The small, isolated village is steeped in traditions, haunted by tales of spectral riders, witches, and dark pacts made in the Dead of Night. The residents are deeply superstitious, their lives intertwined with the land, the ancient woods, and the unseen forces that dwell within.

In a game of Sleepy Hollow, the Players take on the roles of Characters navigating this world, uncovering the mysteries that have plagued the village for generations. They will encounter haunted woods, cursed artifacts, and malevolent spirits, each with their own stories to tell. As they investigate, they must make difficult choices, balancing their survival with the need to protect Sleepy Hollow and its residents from the ever-encroaching darkness, and possibly themselves.

The Sleepy Hollow core rulebook is a complete and immersive folk horror role-playing game, fully equipped to transport players to the eerie world of 19th-century Sleepy Hollow. Utilizing the Year Zero Engine from Free League Publishing, this system is known for its intuitive mechanics and narrative-driven approach, allowing for a seamless and engaging gameplay experience. The game offers a rich blend of history, folklore, and horror, meticulously crafted to provide both depth and flexibility.

Sleepy Hollow: The Return of the Headless HorsemanPrice: $15.95