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Posted: Wed, 06 May 05:41:31 CDT
Wyrd Science returns for another exploration of the strange worlds and new horizons of tabletop games. In this issue our main features include...
Dolmenwood - John Power braves the magical, mythical forest of Dolmenwood to speak to its creator Gavin Norman.
Blades In The Dark - Jim Rossignol talks to Blades in the Dark creator John Harper about the new Deep Cuts expansion and doing the work
The Old King's Crown - Dan Thurot speaks to Pablo Clark about his stunning debut board game, The Old King's Crown.
Kamping Kitbash - Ben Sledge heads to Leuven in Belgium, for Kamping Kitbash, a hobbying weekend like no other.
Bunnies & Burrows - Stu Horvath goes in pursuit of Bunnies & Burrows creator Scott Robinson as the game celebrates 50 years.
Doomsong - Jim Rossignol (again) catches up with Tamsin Caesar, co-creator of the award winning Doomsong RPG.
A Brief History Of Roleplaying Game Apas, 'Zines And Magazines - Shannon Appelcline looks back over the history of RPG zines and their fancier cousins
The Legacy Of Lee Gold! - Kristin Vermilya meets the legend Lee Gold, as she calls time on Alarums & Excursions after nearly 50 years
Plus in our new SideQuests section we take a look at all the art, film, music, culture stuff, any self respecting word should know about...
We speak to Graham Reynolds about his new dungeon synth inspired LP and check out the NeoAncients festival.
Will Salmon looks at the high point of 1970s British culture, the wonderfully aggro weekly kids comic Action!
Things get strange as we investigate the British Library's Tales of the Weird series and speak to author and editor Johnny Mains!
Matthew Monagle checks in with Matthew Robinson, screenwriter of Gore Verbinski's new film Good Luck, Have Fun, Don't Die
plus more fantasy metal! Alan Moore vs the music industry, a scholarly history of fairies, Guillermo del Toro at the Southbank and lots more...
And of course we have reviews! From the unholy violence of Trench Crusade through to the more serene shenanigans of RiverBank and the surreally mundane world of Croydon Spaceport Mission Control. we run the rule over the latest RPGs, wargames and boardgames.
And there's still lots, lots more to discover...
Posted: Wed, 06 May 05:38:48 CDT
| This special bundle contains the following titles: |
| Wyrd Science (Vol.1, Issue 7) Regular price: 0 Bundle price: 0 Format: PDF | The award winning Wyrd Science returns for another exploration of the strange worlds and new horizons of tabletop games...
In this issue...
Roleplaying Games & the Cold War! What can they tell us about our darkest hour
The Caves of Qud! We explore the hit game's tabletop roots
Undaunted! It's the best wargame of recent years, we dig into its history
Rick Priestley! He created Warhammer, he's a legend, we are not worthy
Why we love Oldhammer! It's punk, it's DIY, it's the best
Through The Hedgerow! We dig into this strnage new RPG of rustic time travelling adventure
The Triangle Agency! Nothing is as it seems in one of the most exciting RPGs of 2025
And lots, lots more including new columnists, a new section on films, TV, books and more where we speak to fantasy metal band Castle Rat... | |
| Wyrd Science - Expert Rules (Vol.1 / Issue 2) Regular price: 0 Bundle price: 0 Format: PDF | Wyrd Science returns with an even bigger and better second issue. 112 pages of interviews, news, features and reviews covering everything from the history of D&D B/X through to the best tabletop games of today.
In this issue you'll find...
Quickstart - get up to speed with what's happening with interviews with & features on: What Would the Smart Party Do?, Coyote & Crow, Jon Peterson on his new book The Elusive Shift, the latest gaming design trends, game inspired art and much more
Main features:
A celebration of D&D B/X's 40th Anniversary including interviews with game designers Stephen Marsh & David 'Zeb' Cook, Peter Bebergal on the books that inspired B/X & a look at the OSR scene and the best games of today inspired by it.
An interview with April Kit Walsh a... | |
| Wyrd Science - Future Imperfect (Vol.1 / Issue 5) Regular price: 0 Bundle price: 0 Format: PDF | Wyrd Science returns for another exploration of the strange worlds and new horizons of tabeltop games. In this issue...
Quickstart!
Get up to speed with the world of tabletop gaming as we discover an actual play show with a difference and a new club for zine fanatics then take you from a salubrious secret speakeasy in Austin Texas to the rarefied exhibition halls of the British Library and onto our favourite Berlin games shop...
Main Features!
Future Imperfect - Shannon Appelcline looks back over the history roleplaying games’ love affair with grim and indeed dark dystopias
A Party Of Adventurers... - Walton Wood speaks to W.F. Smith about the ENNIE Award winning Barkeep on the Borderlands
Die Another Day - Kieron Gillen returns to Wyrd Science’s pages fresh from releasing his triumph... | |
| Wyrd Science - Paper Minis by Łukasz Kowalczuk Regular price: 0 Bundle price: 0 Format: PDF | For the second issue of second issue of Wyrd Science we commissioned Polish artist Łukasz Kowalczuk to illustrate our feature on the rise of indie skirmish games.
As you can see from the screenshot to the right he absolutely killed it, so much in fact that we asked Łukasz to design a set of paper minis based on his characters, a set which you can now download for free.
Perfect for use with many of the miniature-agnostic, gonzo games, such as Space Weirdos, that we featured, this pack gives you two five member teams of post-apocalyptic oddballs with which to battle it out on any kitchen table.... | |
| Wyrd Science - Session Zero (Vol.1 / Issue 1) Regular price: 0 Bundle price: 0 Format: PDF | Wyrd Science is a new, quarterly magazine celebrating roleplaying games, war-games and board games that sets out to give space wizards, gelatinous cubes and tentacled gods the respect they deserve.
Session Zero is our first issue and across 90 pages features interviews with:
Kieron Gillen - One of the most exciting writers working in comics today, Kieron's greatest hits include the likes of Young Avengers and Darth Vaderfor Marvel and his own groundbreaking titles such as Phonogram & The Wicked + Divine. We catch up with him to chat about his latest RPG inspired book DIE, his new Marvell/Warhammer 40,000 book Marneus Calgar and, well, pretty much everything.
Simon Stålenhag - We speak to the artist/author behind Tales From The Loop, Things From The Flood and The Electr... | |
| Wyrd Science - The Game Is Afoot (Vol.1 / Issue 4) Regular price: 0 Bundle price: 0 Format: PDF | Wyrd Science returns for another exploration of the strange worlds and new horizons of tabeltop games...
Quickstart
We speak to Zach Cox from SoulMuppet Publishing to discover their tips and tricks for running a successful indie RPG company.
Fiona Howat of long running, one shot podcast What Am I Rolling? tells us how to get gamers excited about playing new RPGs and how to get the most out of them when you do
Pamela Punzalan looks back at last year's Big Bad Con, a game conference both with and making a difference
and Priyan Gami from Critical Machine introduces us to their wonderfully odd Automatic Dice Roller!
Main features
Matt Thrower explores the world of Dungeon Crawling boardgames, speaks to game designers Dan Hughes (CoraQuest) & James M. Hewitt (Needy Cat Games) and looks a... | |
| Wyrd Science - The Horror Issue (Vol.1 / Issue 3) Regular price: 0 Bundle price: 0 Format: PDF | Wyrd Science returns for our third issue, an exploration of the dark and shadowy corners of tabletop games. 112 pages of interviews, news, features and reviews covering everything from the history of horror RPGs through to some of the best tabletop games of today.
In this issue you'll find...
Quickstart - get up to speed with what's happening in the tabletop world as we speak to Stu Horvath from The Vintage RPG podcast, KNOCK! publishers The Merry Mushmen, Tazio Bettin - illustrator of the new, 40th anniversary Fighting Fantasy book, David Hughes from Plumeria Pictures on the re-release of Monsters & Mazes, Jonathan Sacha about his new Goblins & Gardens Tarot Deck & more!
Main features
Acclaimed roleplaying game historian Shannon Appelcline, author of the acclaimed Designer... | |
| Wyrd Science - The Maus Trap (Vol.1 / Issue 6) Regular price: 0 Bundle price: 0 Format: PDF | Wyrd Science returns for another exploration of the strange worlds and new horizons of tabletop games. Inside issue 6:
CJ Eggett looks at the sword & whiskers roleplaying game Mausritter and speaks to its creator Isaac Williams and one of its most prolific creators and champions Matthew Morris.
Author Dan Abnett speaks to us about The End & The Death, the recently released capstone to the nearly two decade long Warhammer - The Horus Heresy series
In an exclusive extract from MIT Press' new book Fifty Years of Dungeons & Dragons, Dimitra Nikolaidou looks at the influence that D&D has had on fantasy literature over the years.
Rob Wieland goes in search of courtly intrigue and chivalric adventures with Pendragon and speaks to those behind the new edition and thoise who h... |
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| Savings of: | 0 (59%) |
Posted: Wed, 06 May 04:43:09 CDT
Fantasy Furniture Tokens III for FoundryVTT
Hammering out an adventure map for your players, and want to fill in the dungeon rooms with props and interesting objects? The Fantasy Furniture III token pack is just what you're looking for. These tokens can help flesh out virtual tabletop maps, such as adding a bed and a cabinet to an NPC’s bedroom. Or a chest of treasure to the chamber at the end of a dungeon.
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the FoundryVTT platform. Why not grab it on the Roll20 platform instead?
Package Contents
Contained within this package are 896 .png image files in 90 Folders. Below is a list of each Prop Set folder. Prop Folders are like character sets and contain the Object/Prop from a range of different views.

Token Sets: Each of the following is a set of tokens displaying the object. Each token turned 45 degrees from the last.
- Barrel Keg Bucket
- Barrels and Sacks of Potatoes
- Bed - 0001
- Bed - 0002
- Bed - 0003
- Bench - 0000
- Bench - 0001
- Bottle in Crate
- Bucket
- Bucket (Piggin)
- Butter Churn
- Cabinet
- Candlesticks
- Cannon
- Chair - 0000
- Chair - 0001
- Coal Skuttle
- Commode
- Crate
- Cupboard
- Desk - 0001
- Desk - 0002
- Desk - 0003
- Desk Clock
- Desk Lamp
- Dresser - 0000
- Dresser - 0001
- Drinking Cask
- Fancy Cabinet - 0001
- Fancy Cabinet - 0002
- Fancy Chair - 0001
- Fancy Chair - 0002
- Fancy Chair - 0003
- Fancy Chair - 0004
- Fancy Chair - 0005
- Fire Place
- Food Sack - 0000
- Food Sack - 0001
- Grammerphone
- Grandfather Clock
- Handcart
- Keg
- Kitchen Washing Cabinet
- Lantern
- Large Chest - 0000
- Large Chest - 0001
- Large Chest - 0002
- Large Table - 0001
- Large Table - 0002
- Large Table Set
- Long Table
- Metal Security Box
- Open Book
- Oval Table
- Pet Basket
- Picnic Basket
- Rowing Boat
- Scroll
- Shelves - 0000
- Shelves - 0001
- Shelves - 0002
- Shelves - 0003
- Shelves - 0004
- Silver Pitcher
- Silver Tankard
- Small Chest
- Small Table
- Small Treasure Chest
- Stack of Crates - 0000
- Stack of Crates - 0001
- Step Ladder
- Stool
- Table Set - 0000
- Table Set - 0001
- Table Set - 0002
- Tavern Barrel Rack
- Telescope
- Telescope on a Tripod
- Tent
- Treasure Chest - 0001
- Treasure Chest - 0002
- Wagon - 0001
- Wagon - 0002
- Wardrobe - 0000
- Wardrobe - 0001
- Weapons Rack
- Wood Pile
- World Globe - 0001
- World Globe - 0002
Individual Prop Tokens: Each item listed below consists of a single token image.
- Axe - 0000
- Barrel - 0000
- Basket - 0000
- Basket - 0001
- Basket - 0002
- Beer Mug - 0000
- Beer Mug - 0001
- Bird Cage - 0000
- Bottle - 0000
- Bottle - 0001
- Bottle in a Cage - 0000
- Bottle in a Cage - 0001
- Bowl - 0000
- Bowl - 0001
- Bowl - 0002
- Bowl of Food - 0000
- Bowl of Food - 0001
- Bowl of Food - 0002
- Bowl of Food - 0003
- Bread - 0000
- Bread - 0001
- Broken Barrel - 0000
- Butter Churn - 0000
- Candelabra - 0000
- Candle - 0000
- Candle - 0001
- Candle - 0002
- Cauldron - 0000
- Coal Pincers - 0000
- Coal Shovel - 0000
- Drinking Keg - 0000
- Drinking Keg - 0001
- Jug - 0000
- Lantern - 0000
- Lantern - 0001
- Lantern - 0002
- Lantern - 0003
- Large Basket - 0000
- Metal Bucket - 0000
- Metal Tub - 0000
- Pottery - 0000
- Pottery - 0001
- Shield - 0000
- Shield - 0001
- Shield - 0002
- Small Table - 0000
- Small Table - 0001
- Spear - 0000
- Spoon - 0000
- Stool - 0000
- Stool - 0001
- Stool - 0002
- Tankard - 0000
- Tankard - 0001
Scale
Each of the object tokens is rendered at a scale that depicts each real-world inch as three on-screen pixels. This provides us with a 5ft map grid square that measures 180 pixels in size. This provides us with enough detail while not resulting in gigantic image file sizes that may tax slower systems and network bandwidth.

Sample Token Set: Open Treasure Chest
Posted: Wed, 06 May 04:43:07 CDT
Fantasy Furniture Tokens III for Roll20
Hammering out an adventure map for your players, and want to fill in the dungeon rooms with props and interesting objects? The Fantasy Furniture III token pack is just what you're looking for. These tokens can help flesh out virtual tabletop maps, such as adding a bed and a cabinet to an NPC’s bedroom. Or a chest of treasure to the chamber at the end of a dungeon.
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the Roll20 platform. Why not grab it on the FoundryVTT platform instead?
Package Contents
Contained within this package are 896 .png image files in 90 Folders. Below is a list of each Prop Set folder. Prop Folders are like character sets and contain the Object/Prop from a range of different views.

Token Sets: Each of the following is a set of tokens displaying the object. Each token turned 45 degrees from the last.
- Barrel Keg Bucket
- Barrels and Sacks of Potatoes
- Bed - 0001
- Bed - 0002
- Bed - 0003
- Bench - 0000
- Bench - 0001
- Bottle in Crate
- Bucket
- Bucket (Piggin)
- Butter Churn
- Cabinet
- Candlesticks
- Cannon
- Chair - 0000
- Chair - 0001
- Coal Skuttle
- Commode
- Crate
- Cupboard
- Desk - 0001
- Desk - 0002
- Desk - 0003
- Desk Clock
- Desk Lamp
- Dresser - 0000
- Dresser - 0001
- Drinking Cask
- Fancy Cabinet - 0001
- Fancy Cabinet - 0002
- Fancy Chair - 0001
- Fancy Chair - 0002
- Fancy Chair - 0003
- Fancy Chair - 0004
- Fancy Chair - 0005
- Fire Place
- Food Sack - 0000
- Food Sack - 0001
- Grammerphone
- Grandfather Clock
- Handcart
- Keg
- Kitchen Washing Cabinet
- Lantern
- Large Chest - 0000
- Large Chest - 0001
- Large Chest - 0002
- Large Table - 0001
- Large Table - 0002
- Large Table Set
- Long Table
- Metal Security Box
- Open Book
- Oval Table
- Pet Basket
- Picnic Basket
- Rowing Boat
- Scroll
- Shelves - 0000
- Shelves - 0001
- Shelves - 0002
- Shelves - 0003
- Shelves - 0004
- Silver Pitcher
- Silver Tankard
- Small Chest
- Small Table
- Small Treasure Chest
- Stack of Crates - 0000
- Stack of Crates - 0001
- Step Ladder
- Stool
- Table Set - 0000
- Table Set - 0001
- Table Set - 0002
- Tavern Barrel Rack
- Telescope
- Telescope on a Tripod
- Tent
- Treasure Chest - 0001
- Treasure Chest - 0002
- Wagon - 0001
- Wagon - 0002
- Wardrobe - 0000
- Wardrobe - 0001
- Weapons Rack
- Wood Pile
- World Globe - 0001
- World Globe - 0002
Individual Prop Tokens: Each item listed below consists of a single token image.
- Axe - 0000
- Barrel - 0000
- Basket - 0000
- Basket - 0001
- Basket - 0002
- Beer Mug - 0000
- Beer Mug - 0001
- Bird Cage - 0000
- Bottle - 0000
- Bottle - 0001
- Bottle in a Cage - 0000
- Bottle in a Cage - 0001
- Bowl - 0000
- Bowl - 0001
- Bowl - 0002
- Bowl of Food - 0000
- Bowl of Food - 0001
- Bowl of Food - 0002
- Bowl of Food - 0003
- Bread - 0000
- Bread - 0001
- Broken Barrel - 0000
- Butter Churn - 0000
- Candelabra - 0000
- Candle - 0000
- Candle - 0001
- Candle - 0002
- Cauldron - 0000
- Coal Pincers - 0000
- Coal Shovel - 0000
- Drinking Keg - 0000
- Drinking Keg - 0001
- Jug - 0000
- Lantern - 0000
- Lantern - 0001
- Lantern - 0002
- Lantern - 0003
- Large Basket - 0000
- Metal Bucket - 0000
- Metal Tub - 0000
- Pottery - 0000
- Pottery - 0001
- Shield - 0000
- Shield - 0001
- Shield - 0002
- Small Table - 0000
- Small Table - 0001
- Spear - 0000
- Spoon - 0000
- Stool - 0000
- Stool - 0001
- Stool - 0002
- Tankard - 0000
- Tankard - 0001
Scale
Each of the object tokens is rendered at a scale that depicts each real-world inch as three on-screen pixels. This provides us with a 5ft map grid square that measures 180 pixels in size. This provides us with enough detail while not resulting in gigantic image file sizes that may tax slower systems and network bandwidth.

Sample Token Set: Open Treasure Chest
Posted: Wed, 06 May 04:36:41 CDT
Secure the system!
Built to hunt smugglers and pirates, the Type 3 Security Cutter changes the rules of enforcement forever. For years, smugglers and illegal traders relied on a simple truth: if a customs cutter got too close, a quick in-system Zimm transit could break contact and make escape almost certain. The old Type 2 cutters could not follow.
Criminals knew it. Customs officers knew it. Everyone knew the game. The Type 3 changes that.
Designed by Anderson and Felix Shipbuilders for the Hub Federation Customs and Excise, this fast, heavily protected 200-tonne enforcement vessel
introduces one terrifying new reality for smugglers: now the cutters can follow you through the Zimm Point.
Inside this book, you’ll find a complete technical and operational breakdown of the Type 3 Security Cutter, including detailed specifications, deck plans, crew organization, weapons systems, and auxiliary craft. Explore the ship’s development history, and its impact on trade enforcement. The volume also includes fiction showcasing the cutter in action as customs crews pursue desperate smugglers across the stars.
Whether you are a Referee looking for a formidable patrol vessel, a player seeking adventure on the frontier of law and order, or a fan of Clement Sector starship design, the Type 3 Security Cutter is ready to enter service in your campaign.
Because now, when the smugglers run, the law runs with them.
Posted: Wed, 06 May 04:03:23 CDT
STRANGE FREQUENCIES
Episode 14 – “…please stop calling.”
Strange Frequencies is an in-universe late-night radio podcast that reports on unexplained events, strange people, and unsettling urban legends—without ever naming the supernatural.
The host doesn’t know about vampire clans, mage Traditions, or the hidden war for reality.
Your players do...they might.
In this closing episode Luna realises, that the soundproof walls won't save you from things, that you assume only other people meet with.
How to use these recordings:
-
Atmospheric Openers
Play or read an episode transcript at the start of a session to establish tone, foreshadow threats, or hint at faction activity in the city. -
In-World Clues
Episodes can reference locations, NPCs, or events the characters will encounter later—serving as indirect intel without breaking immersion. -
Masquerade-Safe Exposition
Deliver lore, faction behavior, and supernatural consequences through human misunderstanding, keeping mystery intact. -
Player Engagement Hooks
Characters might recognize themselves, their allies, or their enemies in an episode—and wonder who else was listening.
Time: 5:16
Format: mp3
Language: English (with slight Eastern European accent from a voice actor)
My profile page: https://www.storytellersvault.com/browse.php?keywords=szerepjatekosok.hu
Posted: Wed, 06 May 04:00:55 CDT
Controversial or Cute?
This NUELOW Games release is all about chainmail bikinis. It presents seven different examples of this long-standing mainstay of fantasy art and gaming--each with a backstory, unique magical effects, and adventure hooks--along with a brief chart to generate random magical effects for armors. Finally, it contains a short story from the writing team of Miller & Hundal, "The Custom Armor".
Posted: Wed, 06 May 02:44:29 CDT
Neonopolis is the last great city: rain-soaked, neon-drenched, and ruled by Omega Corp, where memory can be rewritten, broadcasts shape the mind, and even reality may be under corporate control. Beneath the towers, slums, propaganda, and surveillance, stranger forces move. The Archons watch from above. NEX bends space, time, and perception. Syns dream of lives they never lived. Seekers follow cryptic transmissions from something vast, impossible, and perhaps liberating.
In a world where your thoughts may not be your own, freedom begins with a dangerous question:
What if reality is the prison?
A complete tabletop RPG.
Posted: Wed, 06 May 00:15:19 CDT
| This special bundle contains the following titles: |
| Ten Rogue Assassin Encounters Regular price: 0 Bundle price: 0 Format: PDF | DM Essentials #126: 10 Rogue Assassin Encounters
In most games, the assassin is a monster. They appear in the night, strike without warning, and exist only to be defeated. A stat block with a knife.
But an assassin is not a monster. They are the underworld's sharpest blade. They are paid to end lives—quietly, efficiently, without witness. Some have a code: only targets on the list, no collateral damage, no pleasure in the work. Others are professionals who have learned to live with what they do, or who have stopped trying to live at all. They remember every face, every plea, every moment of terror. The knife cuts both ways.
DM Essentials #126 gives you ten ways to make assassins feel haunted, professional, and morally complex. They are not always enemies—sometimes they are reluctant all... | |
| Ten Rogue Cutpurse Encounters Regular price: 0 Bundle price: 0 Format: PDF | DM Essentials #125: 10 Rogue Cutpurse Encounters
In most games, the pickpocket is a nuisance. A failed Perception check, a few lost coins, a brief chase. Then forgotten.
But a cutpurse is not a nuisance. They are the poorest soldier in the underworld. They work the crowds—markets, festivals, dockyards—where a bump and an apology hides the snip of a purse string. They steal to eat, to pay off debts, to forget. They are the lowest rung of the criminal ladder, and they know that one mistake could cost them a hand or their freedom. Some are desperate parents, former soldiers with no work, kids who grew up in the gutter and knew no other way. They carry guilt for every purse they have lifted. They dream of getting out. They never do.
DM Essentials #125 gives you ten ways to make cutpurses fe... | |
| Ten Rogue Fence Encounters Regular price: 0 Bundle price: 0 Format: PDF | DM Essentials #123: 10 Rogue Fence Encounters
In most games, the fence is just a vendor. You bring stolen goods, they give you coin, you leave. A transaction with a shady background.
But a fence is not a vendor. They are the underworld's banker, its librarian, its memory. They know the value of a jewel, the history of a painting, the weight of a secret. They trade in objects, but their real currency is information. They are patient, paranoid, and they trust no one. Their shop is a front. Their real business is conducted in back rooms, coded phrases, and the silence between words. A single favour from a fence can save a life – but it will be collected, with interest.
DM Essentials #123 gives you ten ways to make underworld fences feel secretive, dangerous, and indispensable. They are not... | |
| Ten Rogue Forger Encounters Regular price: 0 Bundle price: 0 Format: PDF | DM Essentials #129: 10 Rogue Forger Encounters
In most games, the forger is just a skill check. You need a fake document, you roll a die, you get it. The person behind the paper is invisible.
But a forger is not a skill check. They are the underworld's ghost. They do not steal. They do not fight. They create – identities, seals, letters of credit. They live in the margins, hiding behind false names and rented rooms. They have not used their real name in years – some have forgotten it. Their work is quiet, precise, and paranoid. One mistake could mean prison, or death. They sell lies to fugitives, spies, and anyone who needs to disappear. They know that every identity they create is a lie, and that lies have a way of catching up.
DM Essentials #129 gives you ten ways to make forgers feel... | |
| Ten Rogue Guild Enforcer Encounters Regular price: 0 Bundle price: 0 Format: PDF | DM Essentials #128: 10 Rogue Guild Enforcer Encounters
In most games, the enforcer is just a thug. A big guy with a club, a minor obstacle in a tavern brawl, a stat block with a scary name.
But an enforcer is not a thug. They are the guild's fist – the one who shows up when a debtor falls behind, when a rival encroaches on territory, when someone needs to be reminded of the consequences of betrayal. They are feared, not respected. They know that their position depends on violence, and that violence can be turned against them at any moment. They have broken bones, burned shops, made examples of those who thought they could cheat the guild. Some are numb. Some are haunted. Some are waiting for an excuse to leave – if they could find a way out that did not end with them in a shallow grave.
... | |
| Ten Rogue Informant Encounters Regular price: 0 Bundle price: 0 Format: PDF | DM Essentials #124: 10 Rogue Informant Encounters
In most games, the informant is just a plot device. They hand over a clue, deliver a warning, and disappear. A walking rumour with a coin purse.
But an informant is not a plot device. They are the underworld's nervous system. They sell secrets to the Watch, to the thieves' guild, to anyone with coin. They know where the bodies are buried—because they helped dig the graves. They are not loyal. They are not safe. They survive because they are useful, and they are useful because they know everything. The moment they stop being useful, they disappear.
DM Essentials #124 gives you ten ways to make underworld informants feel desperate, cunning, and deeply unreliable. They are not allies. They are not enemies. They are traders in truth, and the... | |
| Ten Rogue Smuggler Encounters Regular price: 0 Bundle price: 0 Format: PDF | DM Essentials #127: 10 Rogue Smuggler Encounters
In most games, the smuggler is just a travel option. A cheaper way across the border, a contact for black market goods. You pay, you cross, you forget.
But a smuggler is not a service. They are the underworld's courier, moving things that should never be moved – contraband, stolen goods, people, secrets. They know the hidden paths, the bribable guards, the tides that hide a boat's wake. They trust no one, sleep with one eye open, and keep a weapon within reach. They have seen too many friends caught, turned, or killed. Theirs is a life of constant departure, and they have forgotten how to stay.
DM Essentials #127 gives you ten ways to make smugglers feel cunning, tired, and morally complex. They are not always criminals – sometimes they a... |
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| Special bundle price: | 0 |
| Savings of: | 0 (33%) |
Posted: Wed, 06 May 00:14:39 CDT
DM Essentials #129: 10 Rogue Forger Encounters
In most games, the forger is just a skill check. You need a fake document, you roll a die, you get it. The person behind the paper is invisible.
But a forger is not a skill check. They are the underworld's ghost. They do not steal. They do not fight. They create – identities, seals, letters of credit. They live in the margins, hiding behind false names and rented rooms. They have not used their real name in years – some have forgotten it. Their work is quiet, precise, and paranoid. One mistake could mean prison, or death. They sell lies to fugitives, spies, and anyone who needs to disappear. They know that every identity they create is a lie, and that lies have a way of catching up.
DM Essentials #129 gives you ten ways to make forgers feel isolated, meticulous, and morally trapped. They are not villains – they are survivors. But they have helped people disappear, and they have helped criminals escape justice.
What's Inside?
The Forger's World (Short Essay): Who they are, how they work, and why they never use their real name.
10 Encounters with the Paper Ghost: Each one gives you a situation, the truth behind it, and a way for the players to respond.
- The New Face – "I can make you anyone. Disappear. Start over." The offer is genuine – but the forger keeps records.
- The Commission – A shadowy client wants papers for a fugitive. The forger is terrified. "If I refuse, they kill me. If I accept, the Watch hangs me."
- The Blackmail – Documents that could ruin a noble. The forger wants protection, not money.
- The Mistaken Identity – Arrested for a crime they did not commit. Their workshop contains illegal forgeries. Help them hide the evidence, or expose them?
- The Confession – "I have not used my real name in twenty years. I am not sure I remember who I was."
- The Rival – Two forgers compete for the same client. Sabotage could ruin a life.
- The Heirloom – A forged document from the party's own family history. "Your grandmother was not who you think she was."
- The Apprentice – A harsh master teaching a young forger. "One mistake could kill you."
- The Legacy – An old forger dying, offering their tools. Valuable – and dangerous.
- The Trap – A false identity for a dangerous infiltration. "If you are caught, I will not know you."
Quick Reference Table: Roll d10 and get a full encounter hook in seconds.
Who This Is For:
- DMs who want identity theft and forgery to feel like a dangerous craft, not a simple roll
- Players who think a forger is just a contact until they realise the forger knows their real name
- Anyone who understands that a lie on paper can be more permanent than the truth
ENTER THE ARCVERSE
More DM Essentials, adventures, and settings at the link below.
The ink is dry. The seal is set. The name is false. Will you become the person on the paper, or will you burn it before anyone sees?
Posted: Wed, 06 May 00:09:07 CDT
Sci-fi Props & Gadgets II for FoundryVTT
This token package complements our first science fiction token collection by adding more props and gadgets. This art pack can be used as a collection of tokens on the Virtual Tabletop during a game or as art assets for creating adventure maps. This collection of token art assets gives the Game Master a collection of science fiction objects such as computer units, control panels, weapon “treasure” piles, auto-guns, etc. Combine these art assets with our Sci-fi Map Tiles, and you have a complete cartography system for creating adventure maps for role-playing systems such as GURPS, Starfinder, Shadowrun, Paranoia, or any other science fiction-based role-playing game.
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the FoundryVTT platform. Why not grab it on the Roll20 platform instead?
3D-Rendered Objects
Each prop in this art pack is a 3D-rendered object, presented as if on a turntable, allowing rotations for a 360-degree view from a top-down perspective. Plus, all of the objects have been rendered to a scale that depicts each real-world inch as three on-screen pixels. This provides us with a 5ft map grid square that measures 180 pixels in size.
There are 89 Token Sets in this package, each depicting one object from multiple orientations. There are Computer Units, Control Panels, Holo Tables, Chairs, Tables, etc. Plus a small range of static “scatter” objects.

Posted: Wed, 06 May 00:08:46 CDT
Sci-fi Props & Gadgets II for Roll20
This token package complements our first science fiction token collection by adding more props and gadgets. This art pack can be used as a collection of tokens on the Virtual Tabletop during a game or as art assets for creating adventure maps. This collection of token art assets gives the Game Master a collection of science fiction objects such as computer units, control panels, weapon “treasure” piles, auto-guns, etc. Combine these art assets with our Sci-fi Map Tiles, and you have a complete cartography system for creating adventure maps for role-playing systems such as GURPS, Starfinder, Shadowrun, Paranoia, or any other science fiction-based role-playing game.
Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Don't want this content on the Roll20 platform. Why not grab it on the FoundryVTT platform instead?
3D-Rendered Objects
Each prop in this art pack is a 3D-rendered object, presented as if on a turntable, allowing rotations for a 360-degree view from a top-down perspective. Plus, all of the objects have been rendered to a scale that depicts each real-world inch as three on-screen pixels. This provides us with a 5ft map grid square that measures 180 pixels in size.
There are 89 Token Sets in this package, each depicting one object from multiple orientations. There are Computer Units, Control Panels, Holo Tables, Chairs, Tables, etc. Plus a small range of static “scatter” objects.








