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 THE NAVE (Scrapyard Cathedral Setting)
Posted: Wed, 24 Dec 05:04:23 CST
Publisher: Eduardo Camps

THE NAVE: Complete Location Module

A comprehensive resource for running sessions in the Cathedral's beating heart where democracy is violent, authority is negotiated, and survival requires community.

WELCOME TO THE NAVE

The Nave soars thirty meters high like a ruined cathedral—the Cathedral's political and social center where the Council of Captains meets, markets appear and vanish, and the fragile community holds itself together through mutual need. Once the central operations hub coordinating an entire processing facility, it now serves as town square, marketplace, meeting hall, and the closest thing to government the Cathedral has.

This is where deals are witnessed, disputes are settled, executions remind everyone that freedom has rules, and the station's desperate society proves daily that civilization can exist without central authority. The acoustics are spectacular. The politics are brutal. The stakes are survival.

WHAT'S INSIDE THIS COMPLETE MODULE:

Design & Layout (Module 01)

  • Complete overview of the Nave's structure and social dynamics
  • 12+ detailed locations: Main Floor, Council Dais, Catwalks, Gallery observation ring, Market Corners, Undercroft, Archive Wall, meditation spaces
  • Atmospheric details: cathedral acoustics where whispers carry, dramatic lighting through viewport windows, crowds and solitude
  • Council of Captains mechanics and operational notes
  • Notable features like The Echo (where sound behaves impossibly), The Blood Mark (execution stain that spreads), Memorial Candles (that never go out)

NPCs (Module 02)

  • 50 fully-developed characters with motivations, connections, and secrets
  • Council of Captains members representing major factions
  • 16+ NPCs appearing in both The Nave and The Docking Cradles for seamless cross-location integration
  • Extended families (Volkov, Hassan, Cross, Melnyk) creating interconnected storylines
  • Market vendors, religious leaders, youth organizers, criminals, and wildcards
  • Each NPC connected to others through family, faction, or conflict

Rumors (Module 03)

  • 100 rumors mixing political intrigue, family drama, and existential threats
  • Heavy cross-location integration with The Docking Cradles
  • Categories: Council Politics, Crime, Religious Conflict, Family Secrets, External Threats, Mysteries
  • Investigation hooks connecting to adventure seeds
  • References to extended families and factional conflicts
  • Table format for easy random selection

Encounter Tables (Module 04)

  • 200+ dynamic encounters across six distinct areas
  • Main Floor (100 encounters): public gatherings, market days, Council sessions, violence erupting
  • Council Dais (20): political maneuvering, assassinations, challenges to authority
  • Catwalks (20): surveillance, romance, structural failures, sniper positions
  • Gallery (20): contemplation, suicide watches, external threats visible
  • Market Corners (20): commerce, exploitation, cultural exchange
  • Undercroft (20): hidden dealings, forgotten people, dangerous discoveries

Adventure Seeds (Module 05)

  • 25 fully-developed adventure hooks ready to run
  • Each includes: initial hook, potential developments, involved NPCs, difficulty, tone
  • Strong emphasis on moral complexity and impossible choices
  • Categories: Council Politics, Crime & Corruption, Labor Organization, Religious Conflict, Family Drama, Mysteries, External Threats
  • Cross-location plots involving characters from The Docking Cradles
  • Campaign finale options that reshape the Cathedral permanently

CONNECTIONS TO THE DOCKING CRADLES:

This module is designed to work seamlessly with The Docking Cradles (sold separately). Sixteen major NPCs appear in both locations, creating natural story flow as characters move between the Cathedral's gateway and its political heart. Family networks span both modules. Plots initiated in one location resolve in the other. Purchase both for the complete interconnected experience.

PART OF THE SCRAPYARD CATHEDRAL SERIES

The Nave is the second complete location module for the Scrapyard Cathedral setting—a derelict processing station turned lawless haven in the asteroid belt. When combined with The Docking Cradles, you have comprehensive resources for running campaigns in two interconnected locations with over 100 unique NPCs, 200 rumors, 400 encounters, and 50 adventure seeds.

Additional Cathedral locations (Salvage Row, The Warrens, The Reliquary, The Garden of Rust, The Spire Reaches) coming soon. Each location works independently or as part of larger campaigns exploring life where freedom has a price and survival is never guaranteed.

SYSTEM AGNOSTIC: Works with Stars Without Number, Traveller, The Expanse RPG, Mothership, Scum and Villainy, Starfinder, TAG and most sci-fi systems. 

The Council meets. The markets open. The candles burn. Welcome to the Nave.

THE NAVE (Scrapyard Cathedral Setting)Price: $2.00
 Fantastic Historical Play Set Big Expansion [BUNDLE]
Posted: Wed, 24 Dec 01:19:43 CST
Publisher: Tabletop Adventures, LLC
This special bundle contains the following titles:


2317-thumb140.jpgAll For One & One For All
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Religious warfare wracks France, nobles challenge the king's power, and commoners question the way things have always been. In these turbulent times, the King must have protection: the elite soldiers known as Musketeers. All for One & One for All lets players enter the world of the novels of Alexandre Dumas. Fight as a King's Musketeer or Cardinal's Guard, or conduct secret missions as an Intendant. The world is fictional, but not fantasy, good for a group that wants an historical campaign. (Many parts could still be useful in a fantasy setting; see below for some reasons.) This product features: Historical information on France in the 17th Century (1600s) How changing philosophies and trade conditions are affecting France Key details on the lives of nobles and commoners Thr...

2322-thumb140.jpgAztecs: Empire Of The Dying Sun
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Darkness threatens the world, and with it the extinction of all life. But the Aztecs, beloved of the great sun god Huitzilopochtli, have the answer: with enough sacrifices, their god will gain the strength to fend off the gathering darkness and preserve humanity. Aztecs: Empire Of The Dying Sun is a guide to the setting of ancient Mexico in the period before the Conquistadors, with elements of fantasy as all the magic and monsters believed in by the Aztecs are present in the world.  Much of this material is usable with any roleplaying system; with it, a GM could run a campaign of Aztec adventurers in their home territory, or include a Mesoamerican area in a game world and use the complex – but potentially deadly – culture to challenge player characters’ notions of civilization. T...

2321-thumb140.pngEndless Sands
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In the ENDLESS SANDS, myth comes alive and darkness is a salvation from an eternally scorching sun. Against that lie the dangers of a desert land filled with religious strife and political turmoil. Cities are the only shelter against the empty desert, and water equals power. The original fictional culture of the Endless Sands draws on a combination of ancient Morocco, Middle-Eastern Persia and Antioch, and the lands of mystery outlined in the ancient tales of the Badiya people. Cities are dominated by the strong, and the weak must do whatever they can in order to survive. It is a harsh world, but if you can master it, it can be paradise. This product includes: A desctiption of the land of the Endless Sands, its resources and dangers Details of Al-Maghrebia, the feudal nation that sits i...

2318-thumb140.jpgI, Mordred: The Fall & Rise Of Camelot
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The man on the throne is old, bitter, and angry; the words of his best advisors fall on deaf ears. The welfare of the land is tied to the welfare of the king, so it too suffers and the people live in fear. He has no heir and no hope for the future, but his bastard son is determined to champion the people and oppose the king’s harsh rule. This desperate land is England; the tyrant’s name is Arthur and the people’s hero, Mordred. Return to a world you only think you know! In this land of legend, King Arthur is an evil dictator, with his decrees enforced by the feared Knights of the Round Table. His son, Mordred, struggles to amass an army in the name of justice to take the throne as his father’s only heir. Merlin is dead, but there are rumors of his possible return. Meanwhile, in the backg...

3411-thumb140.pngJade and Steel
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Welcome to Mythic China! The land is in turmoil. The Emperor is dead, his realm split into three kingdoms. Warlords, bandits and powerful families run amok. Only China's proud heroes stand between the people and utter chaos. Jade and Steel is a 3rd Edition system supplement providing for high adventure in these troubled times. It includes: Historic and legendary background on the time of the Three Kingdoms. Cultural information on such topics as philosophy and religion, magic, the place of women in ancient Chinese society and legend, and exotic weapons available to characters. Six prestige classes tailored to Chinese legends: the Alchemist, Dim Mak (Touch of Death) Practitioner, Diviner, Geometer, Iron Hand Disciple, and Sword Saint. Nine new feats to help create that 'wire-fu' spirit. A...

248201-thumb140.jpgTabletop Adventures Fantasy Sampler
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Everybody likes to try a sample of something before they buy it, whether it’s a bit of cheese or a few pages of a book. Well, do we have some samples for you! Originally prepared for our Anniversary the 13th (in 2017), we have two samplers which each have tastes of 13 different products. They will be available only for a short time, though, so get your copy soon! The Tabletop Adventures Fantasy Sampler has pieces from all our terrain description products, as well as magic items and our city description and NPC products, while the Tabletop Adventures Product Sampler covers products from our modern horror, science fiction, and name generator lines. The Tabletop Adventures Fantasy Sampler includes samples of: Bits of Darkness: Caverns, Dungeons, and Dungeons II; Bits of Magicka: Mystic Wri...

248195-thumb140.jpgTabletop Adventures Product Sampler
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Everybody likes to try a sample of something before they buy it, whether it’s a bit of cheese or a few pages of a book. Well, do we have some samples for you! Originally prepared for our Anniversary the 13th (in 2017), we have two samplers which each have tastes of 13 different products. They will be available only for a short time, though, so get your copy soon! The Tabletop Adventures Product Sampler covers products from our modern horror, science fiction, and name generator lines, while the Tabletop Adventures Fantasy Sampler has pieces from all our terrain description products, as well as magic items and our city description and NPC products. The Tabletop Adventures Product Sampler includes samples of: Against the Darkness, our Vatican horror RPG; Into the Fire, an adventure scenari...

2320-thumb140.pngTwilight of Atlantis
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Legends speak of a time before history, of a great island empire whose people wielded powerful magic and technology, ruling much of the world. Their pride proved their undoing and Atlantis sank beneath the waves in a single night. Twilight of Atlantis is a sourcebook detailing this once-great people, drawn primarily from the writings of Plato. Characters play Atlanteans trying to maintain the nation's supremacy in the region and stave off the deterioration of their culture. (Alternatively, characters could be people from a Mediterranean culture such as Athens, Sparta, or Egypt, trying to rid themselves of their Atlantean overlords.) Contents include: The legendary background of the island nation of Atlantis How Atlantis interacted (or could have) with other cultures of the region Fantas...

3406-thumb140.pngViking Age
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For the Glory of Odin... They were avid explorers, eager to trade with anyone they met – but equally willing to kill them and take their stuff. They aspired to honor, but their version was violent and cruel. The Romans considered them barbarians, but their descendants ruled kingdoms in Russia, England, and Italy. They were the Vikings, and they had just one goal: to die heroically so that they could enter Valhalla and serve Odin in the last battle, Ragnarok. Viking Age dives deep into the Vikings as they really were, ready to use in the described campaign style or as background for your own “Northerners” saga. While the stats provided fit with the previous 3rd Edition, much of the material is either system-neutral or could easily be modified for use in a different system. This bo...

2316-thumb140.pngNoble Knights: A Guide To Knightly Orders
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Knights in armor are some of the most iconic characters of fantasy. Noble Knights gives information that pertains to individual knights, but focuses on knightly orders. With descriptions of both well-known and less-prominent orders from European history, this book can provide plenty of ideas for a quasi-medieval fantasy setting. Inside you will find: - A brief chapter on knighthood and how a person became a knight. - Detailed descriptions of 10 major knightly orders from medieval Europe, such as the Teutonic Knights, the Knights Templar, and the Knights of Santiago. Origins and history of the orders are given, plus what people needed to do to become members and what membership would have been like. Further, each order is provided with three ‘relics’ – a sword, shield, and suit o...

2319-thumb140.pngNoble Steeds: A Guide To Horses & Mounts
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“A steed! A steed of matchless speed…” What knight would be complete without his trusty destrier? Noble Steeds: A Guide to Horses and Mounts goes into great detail on different breeds of equines, offers 3rd Edition stats for them, and includes myths and legends about various horses as well as historical information. Then it gets even better, with similar information on unusual beasts of burden (such as the elephant) and legendary mounts. There are even rules for customizing a steed, with 3rd Edition steed classes and feats! In this book you will find: - Information on horses in history and myth, plus descriptions of the physical characteristics and care of real-world horses. Use this knowledge to bring realism to interactions with horses in your game! - Details on breeds of lig...


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Fantastic Historical Play Set Big Expansion [BUNDLE]Price: $71.00
 Snow Golem
Posted: Tue, 23 Dec 23:23:51 CST
Publisher: Varyag's Forge

Snow Golem is a free, CR 4 adversary ready for use in Pathfinder 1e, complete with a statblock, lore entry and creation requirements.

Snow GolemPrice: $0.00
 Transdimensional Lite - 2nd Edition
Posted: Tue, 23 Dec 23:05:50 CST
Publisher: Exotic World Designs

Transdimensional Lite - 2nd Edition is a revised version of the original Transdimensional Lite rules, adapted to be a gateway to the 2nd Edition of the Transdimensional Adventures rules. It is further streamlined from the original Lite rules, as well as having combat rules and character generation revised for compatibility with the main 2nd Edition Transdimensional rules. 

The second edition is compatible with existing adventures for the Transdimensional rules & other products.

Transdimensional Lite - 2nd EditionPrice: $0.00
 Forgotten Shrine 01
Posted: Tue, 23 Dec 20:49:25 CST
Publisher: Amalara Game Studio

In a world where dead bodies can get up and walk around, people tend to take their funerary practices very seriously. In the Age of Empires, the Volk of the Eastlands carried their dead to remote shrines where mushroomfolk priests would safely return the bodies to the land.

In the current Age, most Volk just cremate their dead. No one has the time or resources to make the journey to those remote, woodland shrines — except, that is, for crawlers!

In this 16-page puzzle dungeon designed for Shadowdark, crawlers will explore a forgotten shrine that now houses families of ettercaps and goblins. To succeed, they'll need to manage the tension between the two factions, interact with the spirits of mushroomfolk priests that haunt the dungeon, and creatively use fungi to their advantage.

Forgotten Shrine 01Price: $2.00
 Arctic Station - Map Pack
Posted: Tue, 23 Dec 20:43:40 CST
Publisher: Wendigo Workshop

You have been sent to investigate a strange noise in the North. Isolated from the rest of the world, who knows what kind of things can happen to you and your team...

Arctic Station is a 25x25 squares map, perfect for horror, survival, and exploration games!

The full map pack includes:
- Grid and Gridless
- Day/Night
- 3 Weathers: Rain, Snow, Clear Sky
- 4 Color Filters: Classic, Colorful, Oppressing, Retro
- 4 Floors: Basement (with natural cave), 1st Floor, 2nd Floor, Roof
- 2 Environment: Light Snow, Lots of Snow
- High Quality (4000x4000 px) and Lower Quality (2000x2000 px) to suit your preference and chosen platform

Arctic Station - Map PackPrice: $3.00
 Trials of Atheniel: The Ashen Accord Containment Trial II (Level 4)
Posted: Tue, 23 Dec 20:05:28 CST
Publisher: Wagon Wheel Publishing

Trials of Atheniel: The Ashen Accord

Containment Trial II (Level 4)

The city is not under siege.
It is holding its breath.

In Beggar’s City, execution pyres burn in public squares—not to enforce law, but to provoke response. Inquisitors tighten their grip. Spark-gifted citizens prepare to retaliate. The streets hum with the tension of a conflict waiting for permission to begin.

Croix will not intervene.
Not yet.
Not openly.

Between fear and violence stands a single figure—Isabella—whose presence alone prevents the city from igniting. She commands no army, issues no orders, and wields no visible power. And yet, if she is removed, everything collapses.

The Ashen Accord is a Containment Trial for Ash & Oath, focused on civic unrest, ideological pressure, and the fragile balance between authority and belief. This is not a mystery to solve or an enemy to defeat. The threat is already visible. The clock is already ticking.


What Is a Containment Trial?

A Containment Trial centers on situations that cannot be solved—only managed.

These trials emphasize:

  • Escalating pressure driven by fear, rumor, and provocation

  • Breaking points that force prioritization and sacrifice

  • Authority and belief as sources of tension

  • Consequences that reshape the setting long after the trial ends

Containment does not mean peace.
It means deciding what is allowed to burn—and what must not.


This Trial Features

  • A city on the edge of open conflict, shaped by fear and public provocation

  • Escalating breaking points that demand immediate, imperfect decisions

  • A living symbol whose survival determines the fate of thousands

  • Containment through legitimacy, restraint, and difficult compromise

  • Multiple containment paths, each reshaping Beggar’s City’s future


System & Play Info

  • System: Ash & Oath™

  • Recommended Party: 4–6 players

  • Recommended Level: 4

  • Format: PDF

Requires the Ash & Oath™ core rules to play.

Trials of Atheniel: The Ashen Accord Containment Trial II (Level 4)Price: $5.39
 Trials of Atheniel: The Quiet Orchard Containment Trial I (Level 3)
Posted: Tue, 23 Dec 20:00:56 CST
Publisher: Wagon Wheel Publishing

Trials of Atheniel: The Quiet Orchard

Containment Trial I (Level 3)

Some places survive because no one asks what they cost.

Nuttenberry is a prosperous town at the edge of fertile land. Its wagons leave full. Its storehouses stand strong. For generations, its orchard has never failed. Nothing looks wrong—until people begin to sicken, and the silence surrounding the orchard grows too heavy to ignore.

North of town, the trees still bear perfect fruit. The soil is rich. The work is careful and constant. Whatever lies beneath the roots has been held in check for a long time, and the price has been paid quietly by those willing to endure it.

The Quiet Orchard is a Containment Trial for Ash & Oath, focused on moral pressure, slow harm, and systems held together by fear, silence, and sacrifice. There is no enemy to strike and no clean solution to uncover. Every choice preserves something—and costs something else.


What Is a Containment Trial?

A Containment Trial centers on situations that cannot be solved—only managed.

These trials emphasize:

  • Systems already under strain

  • Escalation caused by silence and inaction

  • Difficult decisions with lasting consequences

  • Moral pressure instead of combat spectacle

Containment is not victory.
It is deciding what breaks slowly instead of all at once.


This Trial Features

  • A seemingly stable town built on an unseen burden

  • A living containment system that poisons as it protects

  • NPCs complicit through fear rather than malice

  • Multiple containment paths, each with permanent consequences

  • No true victory—only decisions about what is allowed to continue


System & Play Info

  • System: Ash & Oath™

  • Recommended Party: 4–6 players

  • Recommended Level: 3

  • Format: PDF

Requires the Ash & Oath™ core rules to play.

Trials of Atheniel: The Quiet Orchard Containment Trial I (Level 3)Price: $5.39
 Trials of Atheniel: Extraction Trials Three Extraction Trials for Level 1 Characters
Posted: Tue, 23 Dec 19:55:08 CST
Publisher: Wagon Wheel Publishing

Trials of Atheniel: Extraction Trials

Some jobs are not meant to be remembered.

Extraction Trials presents three pressure-driven scenarios for Ash & Oath, designed for Level 1 characters and built around restraint, timing, burden, and consequence rather than combat or spectacle.

These are not dungeon crawls or heroic assaults. Each trial asks the party to remove something that should not remain where it is—quietly, carefully, and without drawing attention. Success is measured not by victory, but by whether the situation is made no worse than it already was.


Included Extraction Trials

Extraction Trial I — The Locked Reliquary
A sealed shrine. A box that was never meant to move.
Get in, retrieve it intact, and leave before the place finishes deciding what you cost it.

Extraction Trial II — The Weight of the Dead
A body must be removed from a brothel before the night turns questions into authority.
This is not a fight. It is a burden carried under watching eyes.

Extraction Trial III — The Borrowed Hour
A ritual component must be returned before dawn.
The space reacts to delay, hesitation, and mishandling. Time does not end the trial—it removes mercy.


What Is an Extraction Trial?

An Extraction Trial is a focused scenario built around:

  • Quiet entry and controlled movement

  • Pressure that escalates through delay, noise, and mistakes

  • Environmental response rather than enemy patrols

  • Consequences that follow the party even after success

Extraction is not theft.
It is correction.

Something was in the wrong place, for too long, and consequences were beginning to form. You are sent not to fix what is broken, but to make sure it does not break further.


This Book Includes

  • Three complete Extraction Trials designed for low-level play

  • Keeper guidance for managing pressure, escalation, and consequence

  • Trials that reward restraint, planning, and endurance over brute force

  • A foundation for Marks, reputation, and the kind of work no one thanks you for


System & Play Info

  • System: Ash & Oath™

  • Recommended Party: 4–6 players

  • Recommended Level: 1

  • Format: PDF

Requires the Ash & Oath™ core rules to play.

Trials of Atheniel: Extraction Trials Three Extraction Trials for Level 1 CharactersPrice: $5.39
 Rats! - The Cross-Realms Bundle [BUNDLE]
Posted: Tue, 23 Dec 19:50:18 CST
Publisher: Owlette Publications LLC
This special bundle contains the following titles:


549360-thumb140.pngRats! 5th Edition
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Rats! A Potion-Fueled One-Shot Adventure for 5e They're fast. They're colorful. They're potion-fueled. And in the city of Runsbane, they've become a massive problem. Welcome to Rats! Horrifying reports are flooding the city guard! In the wake of another one of Runsbane’s infamous earthquakes, tales describe rats changing colors, turning invisible, and even flying through the streets. All clues point to a single source: an illegal apothecary shop on the city's outskirts whose owner has mysteriously vanished. The guard needs a team to handle the mess. That's where you come in. Rats! is a complete, single-session adventure for Fifth Edition (levels 1-3), designed for 3-5 players. It’s a chaotic, fun-filled romp perfect for introducing new players to the game or for a lighthearted game ...

549364-thumb140.pngRats! Daggerheart Edition
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Rats! A Potion-Fueled One-Shot Adventure for Daggerheart They're fast. They're colorful. They're potion-fueled. And in the city of Runsbane, they've become a massive problem. Welcome to Rats! Horrifying reports are flooding the city guard! In the wake of another one of Runsbane’s infamous earthquakes, tales describe rats changing colors, turning invisible, and even flying through the streets. All clues point to a single source: an illegal apothecary shop on the city's outskirts whose owner has mysteriously vanished. The guard needs a team to handle the mess. That's where you come in. Rats! is a complete, single-session adventure for Daggerheart (levels 1-2), designed for 3-5 players. It’s a chaotic, fun-filled romp perfect for introducing new players to the game or for a lighthearte...

549367-thumb140.pngSewers of Runsbane 5th Edition
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The Rat has a theme song. You have a smell you’ll never wash off. Let’s face it: nobody wants to go into the sewers. But when the City Guard pays, you hold your nose and you go. Sewers of Runsbane is a 5th Edition adventure for 1-3 players of levels 1-2. Whether you’re continuing the pest-control saga from our previous hit Rats! or just looking for a dirty job for a new party, this module is ready to drop straight into your game night. The Mission: Rufus Rollhaver, the long-suffering Captain of the Guard, has a problem. The Rainbow Rat is back. Yes, that rat. The one that leaves a glittering trail, runs faster than a horse, and is currently terrorizing the downtown shops. Your job is simple: go down there, find the rat, and don't touch a...

549371-thumb140.pngThe Runsbane Asset Collection (VTT Pack for Rats!)
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Because "It's a big rat" doesn't quite capture the horror. You have the adventure. You have the stat blocks. Now you need the visuals to prove to your players that yes, that rat is on fire, and yes, it is looking at them. The Runsbane Asset Collection is the dedicated VTT companion for Rats!, our debut adventure in the Runsbane saga. We have taken the maps and artwork directly from the book and optimized them for digital play, saving you from the misery of bad screenshots and resizing headaches. What’s Inside: The Crime Scenes (Maps): High-resolution battlemaps for every major encounter in the adventure. The Apothecary Shop (Floors 1 & 2): Where the goo hit the fan. The Cellar: Complete with the glowing mushrooms your players ...


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Rats! - The Cross-Realms Bundle [BUNDLE]Price: $15.88
 The Runsbane Asset Collection (VTT Pack for Rats!)
Posted: Tue, 23 Dec 19:48:41 CST
Publisher: Owlette Publications LLC

Because "It's a big rat" doesn't quite capture the horror.

You have the adventure. You have the stat blocks. Now you need the visuals to prove to your players that yes, that rat is on fire, and yes, it is looking at them.

The Runsbane Asset Collection is the dedicated VTT companion for Rats!, our debut adventure in the Runsbane saga. We have taken the maps and artwork directly from the book and optimized them for digital play, saving you from the misery of bad screenshots and resizing headaches.

What’s Inside:

  • The Crime Scenes (Maps): High-resolution battlemaps for every major encounter in the adventure.
    • The Apothecary Shop (Floors 1 & 2): Where the goo hit the fan.
    • The Cellar: Complete with the glowing mushrooms your players definitely shouldn't eat.
    • The Tower: For the inevitable vertical combat.
    • The Barrow: The final ritual site.
  • The Vermin (Tokens): A complete digital menagerie. This isn't just one generic rat copy-pasted ten times. We’ve included custom tokens for every mutant variant in the module:
    • The Rainbow Rat (The star of the show)
    • Plague Rats
    • Puff-Bellied Rats
    • Razor-Toothed Rats
    • Shield Rats
    • Rapid Rats
    • Rats of Many Sizes
    • Plus generic Light/Dark Rats for your standard swarm needs.

Technical Specs (The Boring but Important Stuff):

  • Format Flexibility: Every map comes in WebP and PNG.
  • Grid Options: All maps include Grid and No-Grid variants.
  • System Agnostic: These are universal image files. They work with Roll20, Foundry VTT, Owlbear Rodeo, Fantasy Grounds, or any other virtual tabletop.

Note: This product contains visual assets only. The adventure text, stat blocks, and subclass rules are sold separately in the Rats! PDF.

Funded on Kickstarter. Drag, drop, and roll initiative.

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The Runsbane Asset Collection (VTT Pack for Rats!)Price: $2.95
 Sewers of Runsbane 5th Edition
Posted: Tue, 23 Dec 19:48:38 CST
Publisher: Owlette Publications LLC

The Rat has a theme song. You have a smell you’ll never wash off.

Let’s face it: nobody wants to go into the sewers. But when the City Guard pays, you hold your nose and you go.

Sewers of Runsbane is a 5th Edition adventure for 1-3 players of levels 1-2. Whether you’re continuing the pest-control saga from our previous hit Rats! or just looking for a dirty job for a new party, this module is ready to drop straight into your game night.

The Mission: Rufus Rollhaver, the long-suffering Captain of the Guard, has a problem. The Rainbow Rat is back. Yes, that rat. The one that leaves a glittering trail, runs faster than a horse, and is currently terrorizing the downtown shops. Your job is simple: go down there, find the rat, and don't touch anything sticky.

What’s Inside:

  • A Villain with Style: Face off against the Rainbow Rat, a legendary critter with legendary actions (and a legendary ego).
  • Unforgettable NPCs: Meet Sewer-Man Joe at his exclusive "Bed & Breakfast" (please bring your own tea) and negotiate with Rediss Olflame, a smuggler who really wishes you’d leave.
  • Tricks & Traps: Survive the "Bye-Bye Hole" (it’s exactly what it sounds like) and solve the mystery of the ghostly ballroom hidden beneath the muck.
  • Zero Prep Required: Includes full maps, stat blocks, and enough flavor text to make your players physically recoil.

Perfect for:

  • GMs who need a solid, one-shot adventure for a small group.
  • Players who think they’ve seen everything a low-level dungeon can throw at them.
  • Anyone who enjoys a bit of whimsy with their waste management.

Grab your boots and your constitution saves. It’s time to get your hands dirty.

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Sewers of Runsbane 5th EditionPrice: $2.95