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 MAGE for Dummies
Posted: Tue, 21 Apr 07:56:51 CDT
Publisher: White Wolf

Mage for Dummies
A Brief, Questionable Explanation of What the Hell Is Going On

So you’ve heard of Mage: The Ascension and thought:
“Cool. Magic. How complicated can it be?”

Adorable.


Mage for Dummies is a fast, funny, and slightly unhinged guide for people who have no idea what Mage is—but would like to pretend they do after about 10 minutes of reading. This supplement breaks down the core concepts of the game—magick, Spheres, paradigms, and the ever-judgmental Consensus—into digestible, laugh-out-loud explanations that somehow still manage to be… suspiciously useful.




This is not a character creation guide.

For that I recommend this: https://www.storytellersvault.com/en/product/497228/how-to-build-a-mage-the-ascension-character-quick-overview



MAGE for DummiesPrice: $5.99
 MAGE for Dummies
Posted: Tue, 21 Apr 07:24:10 CDT
Publisher: White Wolf

Mage for Dummies
A Brief, Questionable Explanation of What the Hell Is Going On

So you’ve heard of Mage: The Ascension and thought:
“Cool. Magic. How complicated can it be?”

Adorable.


Mage for Dummies is a fast, funny, and slightly unhinged guide for people who have no idea what Mage is—but would like to pretend they do after about 10 minutes of reading. This supplement breaks down the core concepts of the game—magick, Spheres, paradigms, and the ever-judgmental Consensus—into digestible, laugh-out-loud explanations that somehow still manage to be… suspiciously useful.




This is not a character creation guide.

For that I recommend this: https://www.storytellersvault.com/en/product/497228/how-to-build-a-mage-the-ascension-character-quick-overview



MAGE for DummiesPrice: $5.99
 Complete Monsterfolk Collection | 5e Monsters Roll20
Posted: Tue, 21 Apr 06:05:04 CDT
Publisher: MmpApps
This special bundle contains the following titles:



557481-thumb140.jpgAntfolk | 5e Monsters Roll20
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Antfolk | A New 5e Monster Faction Antfolk expands the familiar “insect swarm” concept into a disciplined imperial hive built for structured, formation-based encounters in 5e play. Rather than treating ant-like creatures as mindless monsters or a single scalable stat block, this supplement presents a complete society ladder—from vulnerable larval brood and labor castes to hardened veterans, battlefield officers, and a sovereign queen—each designed to fulfill a clear tactical and narrative role at the table. Whether you need organized tunnel defenders holding a chokepoint, expendable shock troops absorbing the first assault, elite myrmidons executing flanking maneuvers, or a hive marshal coordinating layered formations, Antfolk provides mechanically distinct stat blocks across multiple t...

561645-thumb140.jpgBatfolk & Eaglefolk | 5e Monsters Roll20
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Batfolk Batfolk is a monster supplement for 5e that presents batfolk as disciplined nocturnal aerial hunters rather than simple beast-folk. These creatures dominate dark caverns, deep ravines, and night skies through superior hearing, coordinated flight, and precise echolocation. Instead of relying on brute strength, batfolk control the battlefield through mobility, darkness, and acoustic awareness. The intent of this product is mechanical clarity and encounter variety without CR inflation. This ladder progresses from vulnerable colony young through increasingly specialized nocturnal roles, culminating in a colony matriarch capable of directing aerial assaults across the battlefield. The highest entry caps at CR 6 to remain settlement-scale threats rather than world-ending powers. Batf...

561448-thumb140.jpgBearfolk & Moosefolk | 5e Monsters Roll20
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Bearfolk Bearfolk is a monster supplement for 5e that presents bearfolk as powerful woodland humanoids whose society revolves around territory, strength, and communal survival. Rather than portraying them as simple beast-men, this ladder treats bearfolk as a structured tribal culture where every member plays a clear role in the life of the forest. The intent of this product is mechanical clarity and encounter variety without CR inflation. The ladder progresses from cub through increasingly capable hunters and defenders, culminating in a chieftain who commands the tribe through sheer physical dominance. The progression tops out at CR 6 so bearfolk remain settlement-scale powers rather than world-shaking threats. Bearfolk encounters emphasize overwhelming strength, grappling control, and...

562134-thumb140.jpgCentaurs | 5e Monsters Roll20
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Centaurs Centaurs is a monster supplement for 5e that presents centaurs not as wandering curiosities but as a structured warrior culture of the grasslands. Rather than treating centaurs as solitary nomads or occasional wilderness guardians, this book frames them as organized clans whose strength comes from mobility, discipline, and dominance of open terrain. The intent of this product is mechanical clarity and encounter variety without unnecessary escalation. The ladder progresses from centaur youth through increasingly specialized battlefield roles, culminating in powerful war leaders capable of directing entire cavalry formations. These centaurs emphasize speed, momentum, and battlefield awareness, using the open plains as both shield and weapon. Centaur encounters should feel fluid ...

561642-thumb140.jpgDEL Batfolk
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Batfolk Batfolk is a monster supplement for 5e that presents batfolk as disciplined nocturnal aerial hunters rather than simple beast-folk. These creatures dominate dark caverns, deep ravines, and night skies through superior hearing, coordinated flight, and precise echolocation. Instead of relying on brute strength, batfolk control the battlefield through mobility, darkness, and acoustic awareness. The intent of this product is mechanical clarity and encounter variety without CR inflation. This ladder progresses from vulnerable colony young through increasingly specialized nocturnal roles, culminating in a colony matriarch capable of directing aerial assaults across the battlefield. The highest entry caps at CR 6 to remain settlement-scale threats rather than world-ending powers. Batf...

561461-thumb140.jpgDEL Beetlefolk
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Beetlefolk Beetlefolk is a monster supplement for 5e that presents an insectoid civilization built around colony structure, hardened chitin, and disciplined defensive behavior. Rather than acting as chaotic monsters, beetlefolk operate with instinctive cooperation and caste-like roles that shape how they fight, build, and defend their tunnels. The intent of this product is mechanical clarity and encounter variety without CR inflation. This ladder progresses from vulnerable larval young through increasingly specialized battlefield castes, culminating in the Scarab Sage who directs the colony through ritual magic and pheromone command. The ladder caps at CR 6 so that beetlefolk remain regional threats suited for settlements, tunnel systems, and wilderness colonies rather than world-ending...

560392-thumb140.jpgDEL Fungalfolk
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Fungalfolk Fungalfolk is a monster supplement for 5e that presents a highly intelligent species of mycelial beings who live in harmony with the natural world rather than dominating it. Instead of portraying mushroom creatures as strange monsters or mindless fungal hazards, this book explores a thoughtful, adaptive lineage connected through living networks beneath soil, stone, and root. The intent of this product is mechanical clarity and encounter versatility without excessive complexity. The ladder progresses from young spore-born beings to ancient mycelial authorities, representing the natural growth of wisdom, influence, and ecological power within fungal societies. Fungalfolk rely on regeneration, shared awareness through living terrain, and subtle environmental control rather than ...

561545-thumb140.jpgDEL Lobsterfolk
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Lobsterfolk Lobsterfolk is a monster supplement for 5e that presents a coastal crustacean people built around armored durability, territorial defense, and crushing melee combat. Rather than fragile aquatic creatures or magical sea dwellers, lobsterfolk are heavily protected shoreline warriors who dominate confined spaces such as reefs, tidal caverns, and submerged fortifications. The intent of this product is mechanical clarity and encounter variety without CR inflation. The ladder progresses from hatchling through increasingly hardened battlefield roles, culminating in ancient territorial guardians capable of controlling choke points and grappling powerful enemies. Lobsterfolk encounters emphasize positional control, powerful claws, and relentless durability rather than speed or spellc...

561451-thumb140.jpgDEL Moosefolk
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Moosefolk Moosefolk is a monster supplement for 5e that presents moosefolk as solitary territorial giants of the northern forests and wetlands. Rather than organized tribal societies, moosefolk exist as powerful individuals whose presence dominates entire stretches of wilderness. Their immense frames, towering antlers, and explosive aggression make them some of the most dangerous humanoids a traveler can encounter in dense woodland. The intent of this product is encounter identity through physical dominance and momentum-based combat. Moosefolk do not rely on complicated tactics, magic, or ranged warfare. Instead, they control the battlefield through devastating charges, trampling hooves, and the sheer force of their size. Their attacks knock enemies prone, scatter formations, and punish...

560944-thumb140.jpgDEL Spiderfolk
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Spiderfolk Spiderfolk is a monster supplement for 5e that presents spider-like humanoids as organized brood predators rather than simple beasts or oversized vermin. These creatures build layered cavern nests of silk and stone, establishing vertical hunting grounds where walls, ceilings, and webbing are as important as the ground itself. The intent of this product is mechanical clarity and encounter variety without CR inflation. The ladder progresses from hatchling brood members through increasingly specialized hunters and web-architects, culminating in a matriarch that commands and shapes the entire nest. These spiderfolk are not mindless monsters. They are coordinated predators whose battlefield control emerges from web placement, vertical movement, and patient ambush. Spiderfolk enco...

561464-thumb140.jpgGoatfolk & Beetlefolk | 5e Monsters Roll20
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Goatfolk Goatfolk is a monster supplement for 5e that introduces a race of bipedal mountain humanoids built for vertical terrain, narrow ledges, and deadly elevation. Instead of treating mountains as simple difficult terrain, this roster presents creatures who dominate height, footing, and positioning as their primary form of combat. The intent of this product is encounter design through terrain interaction. Each goatfolk shares a common identity—sure-footed, fast-climbing, and nearly impossible to displace—while scaling in strength, coordination, and battlefield control as their rank increases. From young climbers to ancient elders, every rung reinforces the same core principle: the mountain is their weapon. These creatures do not rely on complex tactics or magic. Their strength lies ...

561991-thumb140.jpgLizardfolk: The 3 Castes | 5e Monsters Roll20
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Lizardfolk: The Three Castes Lizardfolk: The Three Castes is a monster supplement for 5e that presents lizardfolk society as a biologically structured species rather than a loose tribal archetype. Instead of treating lizardfolk as generic swamp warriors, this book explores a rigid developmental system in which young lizardfolk are evaluated and assigned to one of three castes based on measurable traits: the Predator caste, the Logical caste, and the Brood caste. The intent of this product is mechanical clarity and encounter variety without CR inflation. The ladder begins with shared early-life roles representing hatchlings and adolescents before caste assignment, then branches into three specialized paths. Each caste emphasizes a distinct battlefield identity, allowing encounters to fee...

558959-thumb140.jpgMerfolk | 5e NPC Monsters Roll20
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Merfolk | 5e NPC Monsters   Merfolk expands the traditional merfolk into a fully realized underwater civilization designed for 5e play. Instead of relying on a single aquatic humanoid stat block, this supplement presents a complete ladder of merfolk roles—from children and commoners to sovereign rulers—each engineered to exploit three-dimensional underwater combat.   These merfolk are not shoreline curiosities or incidental sea-dwellers. They are organized, disciplined, and tactically superior in their native environment. Their shared Thalassic Supremacy doctrine allows them to stack vertically, rotate around enemies, and dominate aquatic space in ways that land-bound creatures cannot easily counter.   Whether you need reef guardians defending coral gates, mobile hunters harrying intruder...

561547-thumb140.jpgOctopusfolk & Lobsterfolk | 5e Monsters Roll20
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Octopusfolk Octopusfolk is a monster supplement for 5e that presents a civilization of profoundly intelligent cephalopod humanoids who inhabit reefs, coastal ruins, and deep-water enclaves. Unlike most aquatic creatures encountered in fantasy adventures, octopusfolk are defined not by brute strength but by extraordinary cognition, tool use, and tactical awareness. Their society values observation, patience, and problem solving above aggression. Even the most martial members of their communities rely on coordination, grappling control, and battlefield disruption rather than direct lethality. Ink clouds, camouflage skin, and silent color-pattern communication allow them to control engagements while avoiding unnecessary violence. The defining trait of octopusfolk is their intelligence. Ad...

556228-thumb140.jpgRatfolk | 5e Monsters Roll20
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Ratfolk expands the familiar “sewer menace” into a full, encounter-ready monster faction designed for 5e play. Rather than treating ratfolk as a single disposable nuisance, this supplement presents a complete ladder of warren roles, opportunistic survivors, dangerous specialists, and fear-driven leaders—from pups and commoners to assassins, plague masters, and chieftains—each built to fill a specific role at the table. Whether you need skittish noncombatants to complicate a chase, scavengers and thieves to harass from the shadows, engineers and grenadiers to turn terrain into a hazard, or a selfish tyrant holding a warren together through intimidation alone, Ratfolk provides mechanically distinct stat blocks at every tier of play. The ladder is designed to scale naturally, allowing encou...

561859-thumb140.jpgSnakefolk: Bloodlines | 5e Monsters Roll20
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Snakefolk Bloodlines Snakefolk Bloodlines is a monster supplement for 5e that explores serpent-kin as multiple evolutionary bloodlines rather than a single unified species. Instead of presenting snakefolk as a generic cultist race or singular jungle civilization, this book divides them into distinct biological doctrines shaped by the hunting methods of real-world serpents. Each lineage represents a different philosophy of survival. Cobra bloodlines rule through intimidation and venomous ritual authority. Rattlers dominate harsh deserts through warning, ambush, and coordinated aggression. Boas rely on overwhelming physical strength and constricting brutality. Vipers evolve toward stealth, assassination, and surgical lethality. Sea snakes claim coastal waters and submerged domains through...

560949-thumb140.jpgSpiderfolk & Scorpionfolk | 5e Monsters Roll20
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Spiderfolk Spiderfolk is a monster supplement for 5e that presents spider-like humanoids as organized brood predators rather than simple beasts or oversized vermin. These creatures build layered cavern nests of silk and stone, establishing vertical hunting grounds where walls, ceilings, and webbing are as important as the ground itself. The intent of this product is mechanical clarity and encounter variety without CR inflation. The ladder progresses from hatchling brood members through increasingly specialized hunters and web-architects, culminating in a matriarch that commands and shapes the entire nest. These spiderfolk are not mindless monsters. They are coordinated predators whose battlefield control emerges from web placement, vertical movement, and patient ambush. Spiderfolk enco...

560389-thumb140.jpgWaspfolk & Fungalfolk | 5e Monsters Roll20
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Waspfolk Waspfolk is a monster supplement for 5e that presents a single-minded expansionist species driven entirely by nest instinct and territorial dominance. Instead of portraying insectoid creatures as merely exotic humanoids, this book explores a biologically alien predator society built on resin nests, collective awareness, and lethal venom. The intent of this product is mechanical clarity and encounter impact without unnecessary complexity. The ladder progresses from hatchling to queen, representing the escalating defensive and offensive roles within a resin nest hierarchy. Individually, Waspfolk are impulsive and low in independent reasoning. Within the influence of their nest and brood leaders, however, they become coordinated, deadly hunters capable of overwhelming intruders wi...


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Complete Monsterfolk Collection | 5e Monsters Roll20Price: $95.82
 Treasure Dressing: Sentient Arms & Armour (OSR)
Posted: Tue, 21 Apr 06:05:04 CDT
Publisher: Raging Swan Press

Treasure Dressing: Sentient Arms & Armour contains descriptions of over a dozen interesting and unusual sentient weapons and suits of armour. Use these weapons and armour for those your characters come across during their adventures, either as part of a treasure hoard or as those worn in combat by an NPC or monster.

All the items described in this book are valuable and have been enchanted. All have their own personalities and goals; use them as fully fleshed-out NPCs and not just a magic item with a few extra powers.

About Treasure Dressing

Treasure Dressing supplements enable a busy GM to easily add interesting, flavoursome and unique treasures to their campaign. This helps the GM bring their world to life in their players’ imagination and adds anticipation, wonderment and enchantment back into their lootings.

Dual Format PDF

This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

Treasure Dressing: Sentient Arms & Armour (OSR)Price: $4.45
 Treasure Dressing: Sentient Arms & Armour (P1)
Posted: Tue, 21 Apr 06:05:04 CDT
Publisher: Raging Swan Press

Treasure Dressing: Sentient Arms & Armour contains descriptions of over a dozen interesting and unusual sentient weapons and suits of armour. Use these weapons and armour for those your characters come across during their adventures, either as part of a treasure hoard or as those worn in combat by an NPC or monster.

All the items described in this book are valuable and have been enchanted. All have their own personalities and goals; use them as fully fleshed-out NPCs and not just a magic item with a few extra powers.

About Treasure Dressing

Treasure Dressing supplements enable a busy GM to easily add interesting, flavoursome and unique treasures to their campaign. This helps the GM bring their world to life in their players’ imagination and adds anticipation, wonderment and enchantment back into their lootings.

Dual Format PDF

This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

Treasure Dressing: Sentient Arms & Armour (P1)Price: $4.45
 199 - Hill Giant Male (color, 1/4 page)
Posted: Tue, 21 Apr 06:05:04 CDT
Publisher: Monster Mage Games

Monster Mage Games Presents:

Dead Man Delineation
A stock art collection by Jesse Mohn

The images in this product are high-quality TIFF files at a 300 dpi resolution.

END USER AGREEMENT
This artwork may be used in print or electronic products according to the following conditions:

1). Purchase and use of this license and/or the image(s) and/or writing(s) contained within implies agreement to terms of this license.

2). You are purchasing a license for limited rights to print the image(s) and writing(s) in personal or commercial projects. 

3). You may not resell these images or give them to any other entity for the purporses of resale.

4). You may color, crop, enlarge, or shrink the images. You may edit the writing.

5). The artist’s name is required in your product’s credits (see copyright notice below).

6). You may publish the artwork(s) in this license up to three (3) times. After that you must purchase another copy of this license.


ARTWORK(S) CONTAINED WITHIN MAY NOT BE RESOLD - INCLUDING IN COMMERCIAL CLIPART OR STOCK ART COLLECTIONS OR PERSONAL USE IMAGE COLLECTIONS.  

ARTWORK(S) MAY NOT BE POSTED ON THE INTERNET WITHOUT THE EXPRESS PERMISSION OF MONSTER MAGE GAMES AND/OR THE ARTIST.  

ONLY MONSTER MAGE GAMES OR THE ARTIST HAVE THE RIGHT TO SELL THIS ARTWORK.  THE PDF, COVER, AND DESIGN ELEMENTS OF THIS PRODUCT ARE NOT INCLUDED IN THIS LICENSE. 


Any questions may be directed to Jesse Mohn at monstermageoni@gmail.com


Copyright Notice: 

The copyright notice below must be printed within the published product. 

Some art ©2026 Jesse Mohn


Monster Mage Games, Dead Man Delineation and their respective logos are property of Jesse Mohn. All rights reserved.  Published by Monster Mage Games. © 2026 Jesse Mohn


199 - Hill Giant Male (color, 1/4 page)Price: $6.00
 Stargazer Keep: Orange - Raiders of the Machine God
Posted: Tue, 21 Apr 06:05:04 CDT
Publisher: Terry Herc

Steel. Faith. Sacrifice.

The higher you climb, the less human the tower becomes.

Raiders of the Machine God expands Stargazer Keep into a brutal, mechanized nightmare where flesh is stripped away. Face the rising influence of the Machine God Cyboros, navigate warring factions, and survive encounters with dehumanized servants and zealots who have traded their humanity for ascension.

This volume delivers a dense new section of the megadungeon packed with quests, factions, encounters, artifacts, and a fully realized sanctum where the Machine God reigns. Strange technologies, psychotropics, and reality-warping verses push your players to the edge of annihilation.

Ascend the Keep. Become something more. Or be broken by the Machine God.

Stargazer Keep is an independent production by Terry Herc Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. Stargazer Keep is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell. 

Stargazer Keep is an original work by John McQueen-Scott and Terry Herc. Although inspired by those legendary performers who came before us, this book does not contain lyrics or text from other writers, or infringe on their intellectual property.

Stargazer Keep: Orange - Raiders of the Machine GodPrice: $19.99
 Death in The Tower of Clouds - A DS one shot
Posted: Tue, 21 Apr 05:52:18 CDT
Publisher: AM Games

The tower is compromised. The guards silent. The constructs out of control. A storm of decay is gathering around The Tower of Clouds. Will your heroes be able to get inside the prison and stop a dangerous necromancer from completing her ascent to power?

 

Death in The Tower of Clouds is a one shot adventure for level 4 heroes powered by Draw Steel. In this adventure you will take your players to a flying prison taken over by a necromancer. The prison has multiple ways to enter and move around, making the adventure a dungeon crawl in the sky.

 

This adventure contains:

  • A 3 page PDF with everything you need to run the adventure
  • Stat blocks for all monsters
  • Encounters designed for 3 heroes
  • Tactical map of The Tower of Clouds in player and director versions

The adventure is also available for:

Death in The Tower of Clouds is an independent product published under the DRAW STEEL Creator License and is not affiliated with MCDM Productions, LLC. DRAW STEEL © 2024 MCDM Productions, LLC.

Death in The Tower of Clouds - A DS one shotPrice: $1.99
 Death in The Tower of Clouds - A DH one shot
Posted: Tue, 21 Apr 05:52:16 CDT
Publisher: AM Games

The tower is compromised. The guards silent. The constructs out of control. A storm of decay is gathering around The Tower of Clouds. Will your heroes be able to get inside the prison and stop a dangerous necromancer from completing her ascent to power?

 

Death in The Tower of Clouds is a one shot adventure for level 4 heroes compatible with Daggerheart. In this adventure you will take your players to a flying prison taken over by a necromancer. The prison has multiple ways to enter and move around, making the adventure a dungeon crawl in the sky.

 

This adventure contains:

  • A 3 page PDF with everything you need to run the adventure
  • Stat blocks for all monsters
  • Encounters designed for 3 heroes
  • Tactical map of The Tower of Clouds in player and GM versions

The adventure is also available for:

Death in The Tower of Clouds - A DH one shotPrice: $1.99
 Death in The Tower of Clouds - A 5e one shot
Posted: Tue, 21 Apr 05:52:14 CDT
Publisher: AM Games

The tower is compromised. The guards silent. The constructs out of control. A storm of decay is gathering around The Tower of Clouds. Will your heroes be able to get inside the prison and stop a dangerous necromancer from completing her ascent to power?

 

Death in The Tower of Clouds is a one shot adventure for level 5 heroes compatible with fifth edition. In this adventure you will take your players to a flying prison taken over by a necromancer. The prison has multiple ways to enter and move around, making the adventure a dungeon crawl in the sky.

 

This adventure contains:

  • A 3 page PDF with everything you need to run the adventure
  • Stat blocks for all monsters
  • Encounters designed for 3 heroes
  • Tactical map of The Tower of Clouds in player and DM versions

The adventure is also available for:

Death in The Tower of Clouds - A 5e one shotPrice: $1.99
 The Broken Expanse: The Jagged Spine - Regional Maps
Posted: Tue, 21 Apr 03:49:25 CDT
Publisher: D&Demetrius Cartography

tbe3_banner.png

The Broken Expanse

Faith still walks through these lands, yet fewer return from them.

The Jagged Spine cuts through the center of the Broken Expanse as one of the few routes still usable by those desperate enough to cross it. Jagged stone, pale glare, narrow paths, and elevated ledges turn every stretch of ground into a place where movement can be seen, followed, and exploited. Travelers pass through because they must, not because the route offers any safety.

Across the Spine, the path forks into harsher territories. Tangled Stones choke with blight forced deep into fractures in the rock. Razor Pass offers faster passage at the cost of a single mistake. Last Watch still overlooks the crossing from above, and Bonepick Village survives at the edge of it all through control, violence, and knowledge of the routes no one else can hold.

The region’s featured battlemap focuses on one of these narrow stone passes, where blight growth, exposed movement, feeding flocks, and Bonepick ambushes can turn a crossing into a kill site within moments.


The Jagged Spine is the fourth release in The Broken Expanse, a location-focused mini-setting built around confined movement, exposed routes, and layered threat. This release explores one of the central crossings of the region, where the land itself forces travel into narrow corridors watched from above and claimed by those strong enough to survive there.

Rather than presenting a fixed adventure path, this release provides a fully developed region centered on dangerous passage, route control, aerial predation, and blight growth embedded deep within fractured stone. The featured battlemap focuses on a tight pass where ambush, vertical pressure, and shifting terrain can escalate quickly once movement stalls.

This material supports open exploration, repeat visits, and player-driven outcomes. The Jagged Spine is a crossing people keep using because other options are worse, and every group moving through it changes how the region responds.


The Broken Expanse is a collaborative content line created by Kelfecil’s Tales, D&Demetrius, and Heroic Maps, developed through coordinated writing, regional cartography, and battlemap design. Each release expands a shared region one location at a time, keeping the setting modular and table-ready.

The content is system-agnostic at its core, with optional guidance written for use with 5E. Skill checks, encounter structures, and original blight creatures are provided as tools rather than requirements, allowing Game Masters to adapt freely.

  • Recommended Use: Chokepoint encounters, vertical threat zones, hostile crossings, and layered ambush play

Included in this product are:

  • A full-view regional map of The Broken Expanse
  • A partly-concealed (fog-of-war) version of the regional map of The Broken Expanse, with only the Jagged Spine clearly visible
  • A regional map of the Jagged Spine, the focus location of the 4th release of the collaborative content line
If you'd like the featured Supplement or the featured Battlemap for this release, then you will find them by clicking the images below:
553698.webp  553166.webp

instagram_mapartpromo_tbe4_dt.jpg

The Broken Expanse: The Jagged Spine - Regional MapsPrice: $4.99
 5E Healers Compedium
Posted: Tue, 21 Apr 03:37:31 CDT
Publisher: Terra RPG

Healers Compendium

The Healers Compendium presents a collection of restorative NPCs crafted for worldbuilders and Dungeon Masters who want more than passive support characters or nameless caretakers.
Each healer comes with a thematic ability and a complete stat block, making them instantly usable at the table. Whether you need a humble village caregiver, a battlefield lifesaver, or a master of divine miracles, these specialists bring resilience, tension, and hope to your campaign setting.


Healer NPC List


(CR 1/8) Village Midwife

A gentle caretaker who preserves life through steady hands and herbal remedies, offering comfort and care in the most fragile moments.


(CR 1/4) Bone Setter

A hardened practitioner who forces broken bodies back into shape, using painful but effective techniques to restore strength and mobility.


(CR 1/2) Nurse

A disciplined responder trained to stabilize wounds and maintain order under pressure, keeping the injured alive through precision and care.


(CR 1) Battlefield Medic

A combat-ready healer who moves through chaos with speed and resolve, using stimulants and quick interventions to keep allies fighting.


(CR 2) Plague Doctor

A masked specialist in disease and toxins, wielding alchemical knowledge to cure afflictions—or weaponize them when necessary.


(CR 3) Veterinarian

A devoted healer of beasts and companions, blending natural instincts and practical skill to sustain animals in both travel and battle.


(CR 5) Chirurgeon

A precise and unsettling surgeon who cuts to heal, balancing life and death with surgical mastery and calculated risk.


(CR 8) Alchemical Restorer

A master of volatile mixtures whose potions can restore, empower, or unpredictably alter those who rely on them.


(CR 10) Soul Physician

A rare healer of body and spirit who mends wounds beyond flesh, guiding souls and restoring those on the brink of death.


(CR 14) Miracle Warden

A legendary figure of divine preservation, capable of bending fate itself to shield allies and restore life against overwhelming odds.

5E Healers CompediumPrice: $0.99