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 Cleric: Winter Domain | 5E 2024 Subclass
Posted: Tue, 27 Jan 11:14:32 CST
Publisher: Gamingbrew

Winter Domain | Cleric 5E 2024 Subclass

Clerics of the Winter Domain serve powers tied to the coldest season and the silence that falls over the world when warmth recedes. Those who wield this power embrace that harsh certainty, drawing strength from a cold that halts armies and outlasts all things. They embody endurance and restraint, shaping the battlefield by restricting movement and shielding allies from winter’s relentless grasp. Gods of the Winter Domain are often distant, patient beings associated with cold, isolation, and survival under extreme conditions. Some watch over travelers who brave frozen lands, while others represent the inevitability of winter itself.

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Hey! I'm Brews, and I've been a Dungeon Master for over 20 years. Now, I create an insane amount of 5E content to enhance your D&D games, and host multiple campaigns in the World of Erenel! My mission is to provide you with premium gaming content while telling inspiring stories across all media types. 

Connect with us and keep up to date with all Gamingbrew content!

Discord: discord.gg/gamingbrew

Cleric: Winter Domain | 5E 2024 SubclassPrice: $1.99
 Demons & Dungeoneers! *Deal of the Day* [BUNDLE]
Posted: Tue, 27 Jan 11:01:53 CST
Publisher: Demons & Dungeoneers Gamebooks
This special bundle contains the following titles:

This gamebook is available for this price until January 28th 11 AM US Eastern Time. 

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469622-thumb140.jpg Demons & Dungeoneers! Viola's Vengeance (Solo Adventure)
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Salutations! May good fortunes always find you! If you are unsure about purchasing a Demons & Dungeoneers gamebook, download the very first one I wrote for free - Demons & Dungeoneers! The Dragonslayer. That way you can see if it is right for you.  Demons & Dungeoneers! Viola’s Vengeance is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.  Inside the PDF downloads: - You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game.  - The game is hyperlinked after each action for your convenience. - There are over 300 beautifully drawn illustrations by various professional artists. - There are only 4 pages o...

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Demons & Dungeoneers! *Deal of the Day* [BUNDLE]Price: $5.00
 Hit The Streets #5: Showdown
Posted: Tue, 27 Jan 10:49:30 CST
Publisher: Arclands Online

The Dome is Gone. The Spire is Open. The End Begins Now.

The Season Finale of the Hit the Streets saga is here. This is the big one.

Artemis Vayne has won. The resistance failed. The Nova Spire, the central hub of an ancient planetary machine, has erupted from the ruins of Ember Park, piercing the sky and tearing a hole in reality itself.

Below, the streets have erupted into total war. King Cobra has launched a suicide assault on the Rylar perimeter, his tanks engaging the drone army in a block-by-block battle for survival.

Above, the laws of physics are breaking down. Vayne waits at the summit, piloting the Apex-Mech, ready to rewrite the universe.

Hit the Streets: Showdown is a double-sized finale that takes you from the burning asphalt of District 4 to the time-twisted summit of the Spire. There is no more hiding. There is no more planning. The only way out is up.


Inside This Epic Finale:

  • Act 1: The Gauntlet: Charge the base of the Spire while a gang war rages around you. Face off against the Board of Directors—Vayne’s bio-augmented executive enforcers.

  • Act 2: The Climb: Ascend through the Spire’s interior, where time is broken. Navigate a "Memory Bubble" of 1947 Atlantic City and meet the legendary Captain Zenith before he was lost to history.

  • Act 3: The Apex: A multi-phase boss battle 2,000 feet in the air. Fight the Apex-Mech while gravity fails and the Void watches from the sky.

  • The End: Assemble a "Cosmic Trap" using the artifacts you've gathered all season. The final choice isn't just about winning; it's about what you are willing to sacrifice to save the city.

Game Master Resources:

  • Double the Content: This expanded module features more maps, more encounters, and more lore than any previous episode.

  • New Mechanics: The Reality Bleed Table. Every round of combat, roll to see how the laws of physics change (Zero-G, Time Skips, Psychic Static).

  • New Adversaries: Full PL 12 stat block for Artemis Vayne (Apex-Mech), plus the terrifying Hunger entity and the bio-modded Board Members.

  • Epilogue & Teaser: A comprehensive guide to the "New Normal" of Nova City, plus an exclusive Post-Credits Scene revealing the next major campaign saga: The Zeros.

Why Run This Episode?

  • Cinematic Scale: Shift from street-level brawls to high-concept sci-fi action without losing the emotional grounding of the neighborhood.

  • The Payoff: Every ally you saved, every item you looted, and every choice you made in Episodes 1-4 comes back to help (or haunt) you here.

  • The Future: This adventure fundamentally changes the setting of Nova City, opening the door for years of new stories.

The sky is broken. The clock is ticking. Are you ready for the Showdown?


System: Mutants & Masterminds 3rd Edition
Genre: Epic Superhero / Sci-Fi / Action
Format: PDF (Full Color)
Required: Hit the Streets: Episode 4 (Lockdown) is recommended but not required.

Hit The Streets #5: ShowdownPrice: $6.99
 Pumpkin Spice - A Magical Cozy RPG Quickstart [ENG]
Posted: Tue, 27 Jan 10:40:49 CST
Publisher: Acheron Games

Run a magical Café, protect the world's magic, and tell a story… one Latte and a couple of D6s at a time!

Pumpkin Spice is a Magical Cozy RPG, a narrative first and character driven game with low prep and simple rules that follows the adventures of a young coven of witches tasked with protecting and growing a Fount of Magic… by brewing magical drinks!

Pumpkin Spice - A Magical Cozy RPG Quickstart [ENG]Price: $0.00
 Pumpkin Spice - A Magical Cozy RPG Quickstart [ITA]
Posted: Tue, 27 Jan 10:40:42 CST
Publisher: Acheron Games

Gestisci un Café magic, proteggi la Magia, e racconta una storia... con un cappuccino e un paio di D6!

Pumpkin Spice è un Magical Cozy RPG illustrato da Simz e ispirato a Kiki – Consegne a domicilio, Legends & Lattes, Coffee Talk e al genere majokko/magical girl. È un gioco narrativo, incentrato sulla crescita dei personaggi, con preparazione pre-gioco minima e regole semplici, che segue le avventure di una giovane congrega di streghe incaricata di proteggere e far crescere una Fonte di Magiapreparando bevande calde incantate!

Pumpkin Spice - A Magical Cozy RPG Quickstart [ITA]Price: $0.00
 Coriolis - Modern Combat Rules
Posted: Tue, 27 Jan 10:26:08 CST
Publisher: Free League Publishing

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This expansion modernizes the Coriolis: The Hird Horizon combat rules, drawing inspiration from newer Year Zero Engine RPGs (such as ALIEN and Coriolis: The Great Dark), as well as community house rules.

It remains fully compatible with the Core Rulebook, existing Talents, and Talents from other Workshop releases. It expands on the 3-action system with inspirations from Shadowrun and Pathfinder 2E, changes Darkness with random events, adjusts character advancement options, and expands the stress mechanic with panic and mental trauma. This compendium is a complete replacement for the Combat chapter.

If you'd rather play with the Slow/Fast Action system from Free League games like Forbidden Lands, I recommend you look at "Coriolis Reloaded - The Combat Overhaul" instead.

Highlights

  • Modernized language for clarity
  • Stress & Panic mechanics inspired by ALIEN
  • Randomized Darkness events
  • Huge increase of possible actions, reactive actions, and stunts you can perform
  • Updated conditions, critical injuries and mental trauma
  • Added talents

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FoundryVTT

There is a completely free module for FoundryVTT that implements all these rules, and adds extra automation to the Coriolis FoundryVTT system. Search in FoundryVTT for the coriolis-modern-combat module.

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Coriolis - Modern Combat RulesPrice: $8.00
 The First Gate: The Gods We Buried
Posted: Tue, 27 Jan 10:18:06 CST
Publisher: BiscuitTinRPG

The First Gate: The Gods We Buried

The gods rule.

The worlds continue to turn.

But everything you were taught about how it began is a lie.

The Gods We Buried is a lore-forward expansion and campaign book for 5e (2014 & 2024 compatible) that exposes the hidden history of divinity, Oblivion, and the catastrophic moment when the rules of the universe were broken—and never truly repaired.


In this tome we will reveal the real history of how it all began. Laid bare—in the best of ways—with humor and levity... and I guess the threat of violence at the hands of the “devout,” should they find out what you know. This book is an act of heresy against the powers that be, even though it is true.

This book is not about the end of the world.

It is about why the world is the way it is now.

In this Book you will find:

• Expanded lore for The First Gate

• The Ælarin: First Children of Creation

• The Dark Knight Class

• Prestige Classes, Feats & Curses

• A Mini Campaign: The Fractured Tapestry

• Storyteller Tools, Monsters & Magic Items

This book is for tables that ask:
“What happens when the universe remembers what we tried to forget?”

The Gods We Buried is book 3 on the series and if you want to learn the entire story and have the complete lore then you will want to look into A Menagerie of Madness (book 1) and The Legend of the Shroud (book 2)

The First Gate: The Gods We BuriedPrice: $25.00
 The Quintessential Curios: Zine #1
Posted: Tue, 27 Jan 09:30:00 CST
Publisher: Watch Well Games

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This zine is for Gamemasters looking for timeless system-agnostic adventures to run for their players.

Whether you're a veteran GM or new to tabletop RPGs, this indie zine was created with you in mind. Key highlights:

  • Use any of your preferred base tabletop RPG games mechanics or systems to run these adventures.
  • Change things up by running the same adventure using different game mechanics.
  • Plug-and-play these adventures into an ongoing campaign - or use as a one-off session between your main campaign points.
  • The zine features a special single-player, choose-your-own-adventure for anyone and everyone to enjoy.
  • Utilize the custom artwork and hand-drawn created by the zine contributors to enhance your game session.
  • Hyperlinks and bookmarks in the digital version assist with easy navigation and comfort.
  • Ample margin space allows for note-taking.
  • Digest/A5 size makes for great transportability.
  • All 15 maps and the CYOA character sheet are included as separate files for you to download and use.


Zine #1 contributors are:

- Warren Davidson (Scenario High Jack won the ALIEN competition Upcycling Ariarcus hosted by Free League, 2021. Scenario Operation U-Bend recognized in Modiphius' Achtung! Cthulhu’s Season of the Snake community event) 

- Zachary Elliott-Hatton (Protomancer - Silver Bestseller)

- Joseph Fox [Dragonegg 01 - Old Needle Among the Pine Dragonegg 02 - Lost Sheep - Silver Bestsellers; Dragonegg 03 - A Prince For All Magpie (Dragonbane adventures) - Copper Bestseller)]

- John Hedge [Stage Fright at the Playhouse - Gold Bestseller; Alpaca on a Plane & Alpaca in the Sheepfield (Miskatonic Repository for Call of Cthulhu) - Electrum Bestsellers]

- Kublai Kohen (Cthulhu Stardust - Copper Bestseller)

- K.J. Montgomery (EXIT STRATEGY - Silver Bestseller, Conscience of a Con & Station 736: Where Dreams Come From - Copper Bestsellers) 

- CJ Weigel (Stranded in Space - Silver Bestseller)

- Schlau of Light in Darkness Gaming [cartography featured in Dragonzine (for Dragonbane) - Gold Bestseller]


Images of a T-Rex, a young Arthur pulling a sword from a stone, a horse-drawn carriage, a steam locomotive, and a tank

Six system-agnostic adventures for you to enjoy

- "Drop-In Location #01: A Regional Museum" by Joseph Fox

The first entry in what we hope will be an ongoing series of in-depth looks at compact locations with the potential for countless adventures. In A Regional Museum, we explore the possibility of unscrupulous corporate sponsorship, unstudied ancient artifacts, and the occult collection of a dead reclusive millionaire all converging on an unsuspecting small town museum. Three detailed maps that reveal the building’s every nook and cranny are paired with 27 pages of intricate plot threads designed to be woven together or tangled up as your players' stories demand.

- "To See Amongst The Stars" by John Hedge

When the crew of the SS Odysseus crash land on a quarantined planet, they are stunned to discover a single survivor living out a quiet existence in a small antiquated farmhouse straight out of a Huckleberry Finn tale. While the crew endeavours to fix up their ship and fly home, they begin to unravel the strange story of this lonesome survivor and the horrors that lie in their reverie.

- "The Megaliths of London" by Warren Davidson (Wazza)

Why be satisfied with one adventure with one group of characters when you can have two? Investigate a momentous event spanning almost 2000 years, from Roman occupied Britannia in 66AD as the elite Legion X to the modern metropolis of London in 2026 as MI5 agents! How are these times and places connected? And how are the mysterious Druids involved? Can the players solve the mystery in time to prevent an unimaginable outcome? And looming over it all are the ancient and enigmatic megaliths known as Stonehenge!

- "Time Knight" by Warren Davidson (Wazza) and Kublai Kohen

Experience a fraught-filled trip through time as you desperately seek to escape a faceless pursuer whose only goal is your death! You’ll start in familiar and safe surroundings only to find yourself seeking refuge in strange and forbidding periods in history. Which famous figures will you encounter? Where will you end up? Use all your skills and wits to make the right choices to stay one step ahead of a relentless hunter whose identity is unknown. A journey of multiple destinations which leads to your own destiny perhaps? Only time will tell!

- "The Black Bell" by CJ Weigel

Delve into the temple of a would-be god, travel through time to uncover lost secrets, and stop a dark cult from reviving their master! Inspired by classic metal, the Black Bell is a drop-in adventure location with puzzles and terrors alike to challenge your players. The damsel in distress awaits in the depths of the dungeon… but things are not as they appear.

- "Battle For the Chronoscape" by Zachary Elliott-Hatton

Hired by a mysterious figure to recover the Mechanomancer's Codex, a powerful book erased from history, adventurers are transported to a distorted timeline where they will explore a restored castle, confront warring armies in a swamp, and face-off against rivals from an alternate timeline. When the final confrontation comes to a head, who will successfully retrieve the Mechonancer's Codex?

A white castle with a bell tower, a vicious-looking bear, an underground labyrinth to explore


Several bespoke maps exclusive to this zine were designed by Schlau of Light in Darkness Gaming. In "The Megaliths of London", the opposing shadows on the two Stonehenge maps brings a sense of tangible experience to the observer. The area maps unfold both the similarities and differences between the two eras they represent. And the detailed and nuanced mansion comes to life with unique intricacies through which one can wander. "The Black Bell" map is a dusky, fog-covered ruin of a monastery with an exquisite spiral staircase and a subterranean labyrinth with enough loops and turns to develop some real tension, ending in a spacious battle-ready chamber. "To See Among the Stars" is the quintessential antebellum estate, perfectly innocuous and deceptively innocent. Its simple design is hedged by some finer details throughout.

100% human made. No AI used.



Stonehenge in ancient times, Londonium map, modern-day London map, modern-day Stonehenge



Geek Native Early Access Review can be read here: 

https://www.geeknative.com/210608/a-review-of-the-quintessential-curios-the-first-zine-from-watch-well-games/


Screenshot of Geek Native's Review for The Quintessential Curios October 2025

The Quintessential Curios: Zine #1Price: $25.00
 Many Sought Adventure
Posted: Tue, 27 Jan 09:07:50 CST
Publisher: Kabuki Kaiser

A small, solofriendly feral d6 fantasy engine for rogue wizards and dungeon rats and a Rosetta Stone that lets you run B/X, AD&D, 5E, Tunnels & Trolls, OSR zines, and one pagers as is.

Fast tables, stolen spells, scoundrel magic, lethal stakes.

Tunnels & Trolls™ is used with the kind permission of Ken St. Andre, whose own creations haunt these pages in spirit.

The Raven & the Rat, long past midnight in Dagger Alley. Hushed talk about elephantine towers and lost dwarven cities, smoke on the rafters, guttering candles, the stink of wet cloaks and cheap wine. Dungeon maps lie spread on greasy planks, a knife driven through them, elven runes aglow. Everyone’s cowled or hooded. This is no guild and no honourable company. It’s where the wrong sort drift when they need coin and don’t care who gets bled for it. You might spot clever Cugel there, the Gray Mouser in a corner booth, Subotai the Hyrkanian checking the exits, Taurus of Nemedia weighing a purse, Shadowspawn from Sanctuary watching everyone, and Bilbo the burglar pretending he isn’t out of his depth. They are scoundrels, sellswords, and rogue wizards.


Many Sought Adventure plays like an old paperback: rulings over rules, swingy luck, narrow escapes, and schemes that come from the players rather than the character sheet. It’s built for fast tables, light prep, and eldritch magic.

Run adventures written for other old–school and mainstream fantasy games without converting them. Keep one character sheet. Hop systems week to week. Use the same rogue–wizard through a B/X crawl, a 5E one–shot, a Tunnels & Trolls scenario, or an OSR zine.

Many Sought AdventurePrice: $3.99
 Archivo de las Tormentas - Adversarios avanzados
Posted: Tue, 27 Jan 08:16:05 CST
Publisher: Devir

¡Nuevos desaríos te esperan!

Forjado por las tormentas y la guerra, Roshar es un mundo implaable que ha dado forma a guerreros formidable sy a bestias aterradoras. Enfréntate a nuevas amenazas con Adversarios avanzados, un suplemento del Archivo de las Tormentas™ para el Juego de rol del Cosmere®.

En este complemento de la Guía del mundo del Archivo de las Tormentas encontrarás siete nuevos adversarios, módulos de potenciación que pueden aplicarse a cualqueir enemigo y las características de Sangre Nocturna, el arma más famosa de todo el Cosmere.

Archivo de las Tormentas - Adversarios avanzadosPrice: $5.93
 Archivo de las Tormentas - Escenarios
Posted: Tue, 27 Jan 08:15:57 CST
Publisher: Devir

Un mundo de historias por contar

En el escenario de campaña de El Archivo de las Tormentas™, los Caballeros Radiantes blanden los poderes de la potenciación y se enfrentan a batallas cataclísmicas. No obstante, y al mismo tiempo, también intentan cambiar el mundo con una palabra amable, una idea certera o una mano tendida.

Vive todas las facetas de Roshar con Escenarios del Archivo de las Tormentas, un conjunto de siete aventuras breves para el Juego de rol del Cosmere®. Con historias que abarcan desde el drama más intenso hasta el romance más acogedor, todos los grupos de juego encontrarán aquí algo que se amolde a ellos.

Para poder jugar se requiere el Manual del Archivo de las Tormentas™ y la Guía del mundo del Archivo de las Tormentas™. 

Archivo de las Tormentas - EscenariosPrice: $5.93
 Warhammer 40,000 - Su glorioso escudo
Posted: Tue, 27 Jan 08:15:50 CST
Publisher: Devir

Surca los gélidos mares de Jotungarth a bordo de una inmensa nave ciudad y descubre los escalofriantes misterios que esconde

En el helado Jotungarth, grandes naves ciudad atraviesan los gélidos mares de un mundo azotado por el viento. Una de estas naves es Su Glorioso Escudo, un gigante de acero, óxido y ciudadanos imperiales hacinados de varios kilómetros de largo. La embarcación alberga a casi trece millones de personas, lo que no la convierte ni en la mayor ni en la menor de las numerosas naves ciudad de Jotungarth. Vastos bloques de turbinas generadoras de marea complementan docenas de Generatoriums para proporcionar energía a la embarcación mientras navega por los mares de Jotungarth. Su sustento procede del océano, cosechando biota rica en nutrientes del mar y procesándola en una densa pasta nutritiva para las masas. Al mismo tiempo, los privilegiados comen carne de verdad y algunas preciadas verduras cultivadas mediante un sistema hidropónico. La vida a bordo de Su Glorioso Escudo está estrictamente reglamentada de acuerdo con la doctrina imperial y aquellos que se rebelan contra el statu quo se encuentran rápidamente bajo la bota de los sentenciadores de la capitana, con huesos rotos como doloroso recordatorio de que deben mantenerse en su sitio.

Su Glorioso Escudo es un lugar fascinante, impregnado de la promesa de poder e influencia, suficiente para atraer el interés de cualquier Patrón. Los DJ pueden utilizar el barco como punto de partida de una nueva campaña, como escenario de una aventura independiente o como parte de una campaña en curso.

Su Glorioso Escudo es un escenario adecuado para una nueva campaña o un lugar que los jugadores pueden visitar como parte de una partida en curso. Si se inicia una nueva campaña, un Patrón con conexiones con la familia Valgaard, un Infractor con vínculos con el Señor de la Sentina o un predicador del Adeptus Ministorum tendrían buenos motivos para investigar algunas de las tramas de este escenario. Por otra parte, varios de los PNJ presentados aquí serían Patrones adecuados por derecho propio.

Warhammer 40,000 - Su glorioso escudoPrice: $4.16