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Posted: Mon, 08 Dec 17:20:38 CST
Your party ascends a remote mountain to visit a storm giant who lives atop it, pursuing the life of a hermit-philosopher. She offers them access to knowledge beyond their wildest imagination — in exchange for cleaning out her basement. She fails to mention, however, that this involves facing hazards that include oozes, hungry mimics and rotting flesh golems. At the bottom of her basement, your party discovers a red dragon who has hired duergar to burrow upwards and help it challenge the peaceful storm giant for possession of the mountain. Is their reward worth all the trouble?
Lair of the Storm Giant is published under the Open Game License. It does not specify a particular campaign setting, and it allows you to integrate it into your own campaign world by filling in various details.
Places by the Way is a series of short modules created by veteran RPG writer and developer Douglas Sun for use with Dungeons & Dragons 5th Edition. Think of them as glittering mosaic tiles that you can drop into a campaign to provide your player characters with diverting side quests and memorable interludes while they follow the overall story arc. After all, a great campaign world is one in which memorable experiences can be had even in places found by the way.
Price: $3.99Posted: Mon, 08 Dec 17:04:41 CST
A narrative roleplaying reference guide for Principia: The Simple Approach that supports system adaptation and fits with the rules framework of your choice.
Fairytale fantasy centers on enchanted worlds where simple desires meet sharp peril and every action carries moral consequence. Creatures, curses, bargains, and symbolic trials shape character growth through visible change rather than abstract theory. This Principia title defines those patterns and shows how to guide scenes with clear stakes, focused intent, and steady escalation. You get practical methods for conflict setup, magical consequence, and transformation-driven pacing. The book functions as a system-adaptable resource that helps your table build coherent journeys rooted in mythic logic and grounded emotional movement.
This Book Contains
This book is broken into practical elements. Each point names a specific tool or concept and shows how it sharpens scene direction, clarifies motive, or defines the boundaries of tone and situation that shape play.
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Fairytale Fantasy: An overview of the genre’s narrative logic, its focus on symbolic challenge and moral consequence, and how those patterns translate into roleplaying scenarios with clear stakes and visible change.
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Creating Characters: A survey of common fairytale fantasy roles with sample traits that support quick creation, flexible adaptation, or direct use within The Simple Approach.
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Stock Characters: Ready-to-play figures presented in Principia format, each designed to anchor scenes, guide tension, and express core functions of the genre.
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Creating Settings: Guidance for shaping fairytale fantasy environments through setting traits that define wonder, threat, and moral weight while supporting original location design.
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Stock Settings: Common fairytale fantasy locations and setting types expressed through narrative roleplaying terms that reinforce tone, clarity, and predictable structural cues.
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Creating Factions: Methods for crafting groups found, paired with faction traits that define motive, influence, and measurable narrative effect.
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Stock Factions: Representative faction types translated into Principia traits that outline their pressures, limits, and roles within the genre.
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Creating Stories: Plot hooks, challenges, and antagonistic forces expressed through story traits that support fairytale fantasy pacing, transformation, and steady forward motion.
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Sample Adventure: Beats and structural elements for a complete fairytale fantasy scenario you can adapt to your table without reliance on preset mechanics.
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Genre Tools: System-adaptable guidance that shows how to express magical consequence, symbolic trial, and thematic movement through flexible procedures.
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Techniques: Narrative tools that strengthen tone, structure, and momentum, usable with any system to reinforce fairytale fantasy’s patterns of choice, cost, and change.
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Glossary: Essential fairytale fantasy terms and core vocabulary used within The Simple Approach.
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Bibliography: A curated list of references and further reading that expands your understanding of fairytale fantasy.
Posted: Mon, 08 Dec 16:10:39 CST
This illustration, digitally hand painted by the artist, Eric Pommer, depicts an armoured woman standing on the bow of a ship, her hair and cloak blowing in the wind under a stormy, rain-swept sky.

Zip file includes:
approx 5 x 4" @ 300dpi artwork in RGB .jpg format on white background
approx 5 x 4" @ 300dpi artwork in .png format on transparent background
Feel free to contact me if you need those images in any other format.
Stock License
The following image(s) in the product may be used for commercial and non-commercial work as follows:
* Unlimited use of the image(s) in commercial and non-commercial work
* Image(s) may be cropped, rotated, resized, and modified to fit your project.
* Artist's name (Eric Pommer) must be credited in all commercial and non-commercial work the image(s) appear in.
* Image(s) may NOT be resold or redistributed for free, either individually or as part of a collection.
Email: ericpommer@sympatico.ca
Posted: Mon, 08 Dec 16:10:31 CST
This illustration, digitally hand painted by the artist, Eric Pommer, depicts an armoured woman standing on the bow of a ship, her hair and cloak blowing in the wind under a stormy, rain-swept sky.

Zip file includes:
5 x 4" @ 300dpi artwork in RGB .jpg format
Feel free to contact me if you need those images in any other format.
Stock License
The following image(s) in the product may be used for commercial and non-commercial work as follows:
* Unlimited use of the image(s) in commercial and non-commercial work
* Image(s) may be cropped, rotated, resized, and modified to fit your project.
* Artist's name (Eric Pommer) must be credited in all commercial and non-commercial work the image(s) appear in.
* Image(s) may NOT be resold or redistributed for free, either individually or as part of a collection.
Email: ericpommer@sympatico.ca
Posted: Mon, 08 Dec 15:54:20 CST
A mythic lineage forged in the storms of the ancient world.
The Ancient Shurathi are the long-dormant children of primordial Titans—beings whose elemental pulses shaped creation itself. After ages of silence, the Shurathi awaken once more.
Inside this supplement you’ll find everything needed to bring these powerful, atmospheric beings into your 5E-compatible campaign, including:
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The Shurathi Lineage — complete player options, traits, and abilities
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Titan-Blooded Heritages — nine elemental sub-heritages tied to the echo of each Titan
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Awakening Tables — d20 origin events, ancestral echoes, and early background roots
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Roleplaying Guidance — instinct-driven culture, psychology, and naming traditions
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DM Tools — how to integrate Shurathi into any world or storyline
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Adventure Hooks — six plot seeds to start your Shurathi narrative
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NPC Example — Velka Thalvess, a Frostborn wanderer
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Titan Wheel Diagram — visual reference for all nine Titans
This document is setting-agnostic and can be used in any 5E-compatible world.
Perfect for players wanting a mythic, atmospheric character—or DMs seeking to add ancient power to their world.
Price: $4.99Posted: Mon, 08 Dec 15:40:08 CST
A write-up of Magra the harpy ancestress cult. This gives harpies the chaos deity they have long been waiting for! Written in the style of Cults of Terror, the write-up includes an account of Paulis Longvale's cousin Phineus' trip into Dorastor on a diplomatic mission.
The write-up covers mythos and history, nature of the cult, organization, lay membership, initiate membership, a description of the shaman-priestess, spirit & associated cults and more including a bestiary entry for two-headed harpies.
Posted: Mon, 08 Dec 15:38:58 CST

KRAMPUS LAIR - ANIMATED FVTT BATTLE MAP PACK

Have a holly jolly slaughter, it’s the best time of the year! I don’t want to nitpick, but maybe it wasn’t the wisest idea to decorate those tall pines right next to the mouth of a vicious creature’s lair, let alone one who hates seasonal celebrations! Always check the contents of your local caves, kids. Fully animated and available in two variants without trees and without decorations, this wintry wonderland is the perfect location for festive fisticuffs!
All are hooked up and ready to play in FVTT.
What's Included:
- 4 .jpg maps 60×60 (6000 x 6000)
- 4 empty versions of the maps
- Direct link to install the Foundry VTT file (from within foundry)
FAQ:
Do these maps work with Roll20/Fantasy Grounds/XXX virtual tabletop?
You can import the JPG and WEBM files into any system you use to play your games online that allows them, however, the LoS I have setup only works with FVTT. If you use FGU, look for me on DMsGuild!
Posted: Mon, 08 Dec 15:20:21 CST
Titan-Touched: A Martial Class for 5th Edition
Awaken the power buried in the world.
When the world stirs, the Titan-Touched rise.
Born of forgotten atmospheric power, the Titan-Touched wield manifestations of storm, frost, pressure, flame, root, tide, mirage, abyss, and memory. Their bodies resonate with the echoes of ancient Titans, channeling raw primordial force through martial technique rather than spellcasting.
This is not a half-caster.
This is not a monk or barbarian variant.
This is a fully original, cinematic martial class built for players who want movement, impact, and dynamic decision-making in combat.
⭐ What You Get
✔ A complete 20-level class
Featuring Titan Awakening, Elemental Stances, Atmospheric Mobility, and Essence Point–powered Manifestations.
✔ Nine Titan Aspects (Subclasses)
Choose the primordial force that shapes your character’s instincts:
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❄ Thal’vessara, the Frost-Tide Matriarch
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✦ Aeltheryon, the Auroral Sovereign
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ϟ Vaelstryx, the Howling Crown
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☁ Noqurasha, the Monsoon Weaver
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✿ Ghorvandrel, the Verdant Tempest
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⦿ Brimakaziir, the Ember Colossus
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⧖ Sahr’kuul, the Mirage-Tyrant
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❂ Urothuun, the Abyssal Pulsecaller
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⊙ Vorthalas, the Heart Beneath
Each Aspect provides unique abilities, exclusive Manifestations, and a dramatic Level 20 Avatar Form.
✔ Over 80 Manifestations
Organized into four tiers, including:
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Universal mobility & utility options
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Titan-flavored offensive abilities
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Tier III battlefield-shaping attacks
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Tier IV non-spell, non-magical cinematic finishers
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One Avatar per Titan
✔ Essence Points (EP)
A simple, intuitive martial resource system that fuels atmospheric strikes, bursts, and mobility.
✔ Avatar Forms (Level 20)
Each Titan grants a mythic transformation with:
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A unique Apex Form
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A recharge-based Mythic Action
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No-EP movement or utility
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A powerful exit effect
⭐ Why Play a Titan-Touched?
Because you want to:
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Move like a storm
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Strike like a pressure wave
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Fight without spells
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Fill the martial “high fantasy” niche
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Play a class that feels cinematic every turn
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Access nine different playstyles in one class framework
This class is ideal for players and tables who want a martial option with the tactical depth of a spellcaster — but without spells.
⭐ Compatible With Any 5E Setting
Titan-Touched are fully setting-neutral and drop cleanly into:
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Forgotten Realms
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Exandria
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Eberron
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Homebrew worlds
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Seryndor (with optional sidebar flavor)
⭐ Professional Layout & Design
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Full two-column Homebrewery layout
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High-quality art direction
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Atmospheric Titan glyphs
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Clean tables & quick-reference sheets
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38-page PDF ready for printing or digital play
⭐ Product Details
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Pages: ~38
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Format: PDF, full color
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System: 5th Edition compatible
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License: SRD 5.1 under Creative Commons 4.0
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Artist-friendly: Titan symbols included on reference pages
⭐ Love the Titan-Touched?
Leave a rating or review — it supports future expansions, including the upcoming:
Titan-Touched: Deluxe Edition, featuring backgrounds, feats, Titan Gifts, magic items, NPCs, monster variants, DM tools, and more.
Posted: Mon, 08 Dec 15:08:00 CST
Prologue: The Wind Before the Storm
Along the Coastal District, unrest spreads like dark clouds over the salt-bitten waves of the Bone Sea. For centuries, the distant Consul of Kastil has ruled these shores, and no city has dared defy his will. But in Kaldarhar — gateway of trade, culture, and steel — whispers of freedom now echo through marble halls.
Whispers of a break.
Whispers of a new republic.
Night after night, candles burn to stubs over maps and secret letters, as bold minds plot what no one has attempted in an age: to tear free and forge the Free Republic of Kalhombar, allied with the inland city of Hom and supported by the many dissatisfied towns along the Bone Coast.
Yet revolution seldom stops at the border of a single city. Its spark travels — and in Harmas, the district’s largest and most divided city, that spark threatens to become a blaze. The City Council is split down the middle. Councillors, merchants, street captains and hidden blades all fight for influence.
Some dream of a free Kalhombar.
Others fear Kastil’s wrath far more than they long for liberty.
Every debate ends in shouting. Some end in blood.
Taverns buzz with rumor. Dockside singers compose ballads of rebellion. Spies, smugglers, and silver-tongued agents drift through the crowds like shadows.
For on the shores of the Bone Coast, everything is shifting.
Posted: Mon, 08 Dec 15:06:28 CST
The Motley Crew Sci-fi Token Pack provides players with a range of Sci-fi and modern everyday people, robots and aliens. From casual encounters to military and beyond, these ocunters can be used for a variety of NPCs. These tokens are for use with virtual tabletops such as FoundryVTT, Roll20, d20Pro, etc. Within this package, you will find 45 sci-fi-themed character tokens created from Token Tool and all original art in 800x800 pixels for hi definition vieweing on your favorite VTT.
Posted: Mon, 08 Dec 15:03:12 CST
The Core is a place deep, deep underground. Some might say impossibly deep.
While its societies may look familiar, dig a little deeper and one will find they differ greatly. Every person here is part of a rich tapestry, a blending of many species and constructs and their cultures.
What is this?
The Core is a place of pulp adventure, of retro-future science fiction, of mystery, and a little bit of horror!
Within this 7 page setting guide, you'll find information about:
- The Core overall
- DownTown, a place of tinkering and adventure
- The Haydrian Mass Foundries, a city-factory of industry and spirituality
- The Shattered Pillar, a place where reality itself has fallen apart
- The Nexus, a secluded machine hivemind
Each section has plenty of hooks for stories and quest, with DownTown and the Haydrian Mass Foundries also including several notable denizen NPC's!
This is system-agnostic, but best suited for systems and games that focus on science fiction as their primary genre.
Posted: Mon, 08 Dec 15:02:29 CST
For steel you are,
And stone you hold,
Your long beams stretch,
And your deep pipes bring.
Inside you I am home,
Inside you I am safe.
You guide me everywhere I go,
Down walkways, and corridors,
Expanses, and stairways.
Can I join you?
Could I love you?
Will you love me too?
What Is This ?
For Steel You Are is a solo journaling game about a robot who falls in love with an unfathomable megastructure. To play, you will need a place to write your responses, a d8 to roll, and a yearning deep inside for concrete, steel, and being like a mote of dust inside something beyond comprehension.
Every step you take within the Structure fills you with a sense of love and wonder that will soon render you unrecognizable. Love the Strucutre, and maybe it will love you too.
Inspired by BLAME!, NaissanceE, and The Ground Itself.






