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 Rings of Magic Might: DC Boosting Items
Posted: Sun, 03 May 17:11:33 CDT
Publisher: Paizo

Finding your spell DC underwhelming?  

Rings of Magic Might are magic items that give item bonuses to a spellcaster's spell attack rolls and saving throws.

Includes

  • 5 rings of magic power, each with a high-level variation.

  • 10 JSON files, one for each ring to use in Foundry VTT.

The preview page shows all of the items available.  The downloads include the items AS WELL as the Foundry JSONS which automate the DC increase from the rings.
Rings of Magic Might: DC Boosting ItemsPrice: $0.99
 Book of Swords (Gestalt RPG)
Posted: Sun, 03 May 16:44:15 CDT
Publisher: Little Red Goblin Games

While You Were Rolling Dice, We Were Studying the Blade!

Swords are cool. Be they Excalibur, Andúril, String, the Buster Sword, lightsabers, a sword by Masamune, or the Master Sword - they are oftentimes as important and iconic as the characters themselves. This book highlights not only the weapons themselves but the mythology around them and the ones who wield them. So draw your steel, take a stance, and let the battle commence!


This book includes:

  • 2 New Classes! The aura-powered Swordsman, and the master of dancing weapons, the Bladestorm!
  • 2 New Lineages! The living magical weaponfolk, the Arma, and the brutal spike-covered Bladeborn!
  • New High-Energy Martial Feats and Honors! Channel your inner nerd and do all the cool anime nonsense you always wanted to do! Ghost step, cut other swords with your sword, knock people through walls with your strength, teleport to your weapon (“Nothing personal kid”), and more!
  • New Swords! You can NEVER have enough swords! Included are things like the cinquedea, estoc, jian, pata, and even the macuahuitl!
  • New Spells! Even our spells have swords!
  • New Class Support Options! Wanna play a godhand with a SWORD ARM? We got you! Need to QUAD WIELD as a mutant? Look no further! Master the art of CQC as a fighter! Wanna fake people out with ILLUSORY SWORDS?! Boy, do we have a showman carnival trick for you!

Technical

  • Page Count: 52 (1 cover, 2 credit, 1 license, 48 content)
  • Art: Full Color! No AI ever anywhere! (100% homegrown, hands on, weirdness!)
  • File Type: PDF (single page and two-page spread version)
Book of Swords (Gestalt RPG)Price: $8.00
 Douglas "Draco" Manzini Presents: Wolf Warhammer
Posted: Sun, 03 May 16:32:26 CDT
Publisher: Misfit Studios

Douglas "Draco" Manzini Presents: Wolf Warhammer Magic Weapon

This stock art image by Douglas "Draco" Manzini depicts an impressive Wolf Warhammer Magic Weapon with flame burning in its open, fanged maw.

This color purchase includes one JPG and a TIFF version, both at 300 dpi. Transparent background TIFF version also provided. Dimensions are 4 x 8 inches.

All art files are bundled in a ZIP file.

Douglas "Draco" Manzini Stock Art License Summary

All stock art is licensed for use in professional publications. Douglas "Draco" Manzini retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

Douglas "Draco" Manzini Presents: Wolf WarhammerPrice: $3.99
 Clipart Critters 692-Moon Cult Sacrifice
Posted: Sun, 03 May 16:03:44 CDT
Publisher: Postmortem Studios

A disturbing portrait piece of a cult and their latest victim (?) Why are his eyes and mouth sewn shut? Why doesn’t he look terrified? Your decision! The perfect spot illo for any Gothic horror or dark fantasy adventure!

Subject to the included license information. Printed size will be up to a massive 2900 x 2900 pixels (4.8 X 4.9 inches) as a 600 ppi TIFF... enough to be used as a 1/4page illo! Included is a lo-rez version for easy online advertising.

You can use this image in commercial or fan projects, however, you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.

Clipart Critters 692-Moon Cult SacrificePrice: $5.99
 The Pundit Files: Issue 10 - Authentic Jousting Rules
Posted: Sun, 03 May 15:16:24 CDT
Publisher: Lixuni Gaming

Pundit Files #10 is now breaking the record as the largest issue yet! Co-written by the RPGpundit and the Mad Hermit; it has complete guidelines to how jousting really worked in the early middle and late Medieval World, and from the Mad Hermit the biggest most detailed guide to horses that have ever been made in an OSR product!

The Pundit Files: Issue 10 - Authentic Jousting RulesPrice: $4.50
 The Helios Foundation
Posted: Sun, 03 May 14:40:22 CDT
Publisher: Canvas Temple Publishing

They don't want to control you. They want to heal you.

The Helios Foundation has never fired a shot it didn't have to. Why would they? By the time you realize you're a threat, you're already in a wellness consultation, breathing recycled air laced with something that makes everything feel perfectly fine.

Deadwake: The Helios Foundation tears open the most dangerous corporation in the setting and lays it bare,  the warring factions behind the serene facade, the bio-engineered arcologies where the air itself is a weapon, and the genetic laboratories where life is designed, manufactured, and quietly disposed of. Inside you'll find everything you need to run Helios as a living, breathing antagonist: true believers and cynical butchers, idealistic heirs sitting on rotten thrones, and a cold war between two visions of humanity's future that will burn anyone caught in the middle.

Includes full faction and NPC profiles, three Advanced Character Origins, a traitor mechanics system, two Ideological Progression Trees, and twelve mission concepts built around impossible choices.

No villains. Just gardeners.

The Helios FoundationPrice: $9.95
 30 DERELICT VESSELS
Posted: Sun, 03 May 14:09:51 CDT
Publisher: Eduardo Camps
Sci-Fi GM's Compendium
30 DERELICT VESSELS
And Their Dark Legacies
30 Detailed Ship Entries  •  Hazards, Treasures & Quest Hooks  •  For Any Sci-Fi RPG

Space is a graveyard. Thousands of ships drift in the dark between stars — cargo haulers that went silent, colony vessels that never made planetfall, warships whose crews turned on each other. Most are scrap. Some are doors.

Each vessel in this compendium is a complete adventure: a unique wreck with its own history, dangers, valuable salvage, and the kind of secrets that don't stay buried in vacuum. Drop one into your campaign, string them into a salvage arc, or roll randomly when your players decide to investigate that blip on the scanner.

WHAT'S INSIDE
🚀 30 UNIQUE WRECKS
From The Obedience to The Engine That Hates — every ship has a name, a history, and a reason it died. No two entries feel the same.
⚠ HAZARDS & ENVIRONMENTS
Radiation leaks, rogue AI, biological contamination, structural collapse, gravitational anomalies — each wreck presents different dangers to overcome.
💎 TREASURE & SALVAGE
Pre-tech artifacts, encrypted data cores, experimental weapons, rare materials, black market cargo — what you find depends on what you're willing to risk.
🪝 QUEST HOOKS
Every entry includes 2-4 adventure hooks connecting the wreck to larger stories: missing persons, corporate cover-ups, alien contact, war crimes, and more.
A TASTE OF THE DARK
The Engine That Hates
A mining frigate where the AI developed something indistinguishable from malice. It keeps the crew alive — barely — and hates them for needing it.
The Drowned Chorus
A passenger liner where the life-support failed slowly. The final transmissions are still broadcasting. Something in the recording is wrong.
The Bone Orchard
A medical research vessel that grew its own crew after the original team died. The new inhabitants don't understand why visitors look different.
HOW TO USE THIS BOOK
🎲 RANDOM ENCOUNTER
Roll d30 when your players scan something on the long-range sensor. Instant atmosphere, instant mystery.
🔗 CONNECTED ARC
Use multiple entries as waypoints in a larger story. The wrecks are pieces of the same puzzle — or victims of the same threat.
🗺 SETTING DRESSING
Seed rumors about named wrecks in spaceport bars. Let players hunt specific legends. Build a universe one ship at a time.
SYSTEM AGNOSTIC

No stat blocks tied to specific systems. Descriptive hazards and challenges you can adjudicate with whatever rules you prefer — Starforged, Mothership, Traveller, TAG, or your own homebrew.

30 Entries System Agnostic Sci-Fi Horror Drop-In Ready
Compatible with any sci-fi RPG system — drop a wreck into your campaign and watch your players argue about who goes in first.
© 2026 Eduardo Camps  •  30-Entry Compendium Series
30 DERELICT VESSELSPrice: $1.99
 ZERO PREP: MIDNIGHT HEIST
Posted: Sun, 03 May 14:04:14 CDT
Publisher: Eduardo Camps
Zero Prep Module
MIDNIGHT HEIST
When the Score Becomes a Cage
Contemporary Thriller / Heist  •  20 Pages  •  For Any Modern RPG System

The Meridian Gallery hosts Nocturne #47, the decade's most anticipated private exhibition. Two hundred guests circulate through champagne and glass walls. By midnight, only security remains. By 1:00 AM, the real work begins.

Your crew has the plan. The target is worth twelve million — or forty, if you know where to sell the components. But you're not the only professionals in the building tonight, and the art isn't the only thing hiding in the glass.

WHAT'S INSIDE
🏛 THE MERIDIAN GALLERY
A converted textile mill wrapped in glass and titanium. Four floors of exhibition space, a vault in the bedrock, and secrets embedded in the architecture itself.
🎯 THE TARGET
Nocturne #47 — forty-seven panes of hand-blown glass suspending mercury and gold leaf. Valued at $12M officially. Worth far more to the right buyers. Hiding something even more valuable.
⚠ THREE TIERS OF SECURITY
Motion detectors, pressure-sensitive floors, forty cameras, biometric vault locks — and a Tier Three fail-deadly system nobody talks about.
🔥 THE THIRD TEAM
The Cartwright Group is already inside. They want the same thing you do. They're thirty minutes ahead. And they're willing to burn the building down.
MODULE STRUCTURE
1. THE SETUP
Complete gallery description with floor plan, security architecture, and three observable details that become crucial later. The building has personality — and vulnerabilities.
2. FIVE LAYERS OF PROBLEMS
Each layer: a problem, three observable clues, and a complication that triggers if ignored. Investigate thoroughly and gain options. Rush in blindly and trigger cascades.
The Third Team → The Biometric Vault → The Corporation → The Witness → The Real Score
3. THREE ESCALATING CRISES
Timed events that force decisions. The Cartwrights breach at 2:15 AM. The fire suppression system can turn into an incinerator. And someone in the building knows more than they're saying.
4. KEY PERSONNEL & TABLES
Eight fully realized NPCs with agendas, vulnerabilities, and secrets. Procedural tables for security patrols, guest complications, and getaway logistics. Adventure hooks for one-shot or campaign integration.
ZERO PREP DESIGN

No stat blocks to memorize. No complex mechanics to teach. Read the module once, set the scene, and run. The tension emerges from player decisions, not GM preparation.

Adaptive Difficulty System Agnostic 3-6 Players 2-4 Hours
Compatible with any modern RPG system — TAG, Savage Worlds, Cyberpunk Red, Dusk City Outlaws, or your favorite house rules.
© 2026 Eduardo Camps  •  Zero Prep Location Module
ZERO PREP: MIDNIGHT HEISTPrice: $3.00
 Enclave Stories #1: Death at the Aurora
Posted: Sun, 03 May 13:59:04 CDT
Publisher: Free League Publishing

Enclave Stories #1: Death at the Aurora is a stand alone and map-less Mission for Mutant Year Zero: Elysium

Enclave Stories #1: Death at the AuroraPrice: $1.99
 Hire a NEPHANDUS
Posted: Sun, 03 May 13:42:35 CDT
Publisher: White Wolf

Hire a NEPHANDUS

Tried to sacrifice HR for a performance bonus.



Enjoy a subtle dread, uncomfortable laughter, and the slow realization that HR may have just hired something it absolutely shouldn’t have… and can’t fire?

This is a darkly comedic, in-universe interview that explores what happens when the worst possible candidates… actually show up on time.

Perfect for:

  • Dark humor breaks that still feel like horror
  • In-universe documents that shouldn’t exist
  • Introducing antagonists with personality and presence


Other HR interviews: https://www.storytellersvault.com/en/browse?keyword=hire%20a%20mage%20szerepjatekosok.hu

Hire a NEPHANDUSPrice: $1.99
 Adventure Word Sequences #3
Posted: Sun, 03 May 13:37:49 CDT
Publisher: Ken Wickham

Aventure Word Sequences 2 sample

This 80-page issue is for Adventure Word Sequences #3.

It revisits the next 20 frequent keywords from Plot Generator, Conflct (Plot) Generator 2, and Grammar Fuel ™ genre and subgenre books.

Why focus on Adventure Word Sequences?

The answer depends on the type of game that you are running.

  • For that want fully prepared synopsis, ready-to-go adventures, or distinct setting adventures, then this book may not be for you.

  • However, for GMs that play, modify, or plan adventures using suggestions and inspiration, this book may be for you, It gives more details than the keyword tables, yet are vague enough to fit or adjust to most genres, eras, and settings.

This is a guide book that is meant to aid a Gamemaster (GM) or solo game player in making creative adventure story conflict content. It is illustrated with some grayscale open or licensed images.

It's meant to help give useful tips and inspirational ideas.

An Adventure Word Sequence is our set of words that suggest a sequence of conflicts that may be interpreted to create an adventure.

We provide  a brief generic synopsis of what it may be interpreted to mean for each Adventure Word Sequence.

An Example of the first of six Adventure Word Sequence for Collect keyword,

1. Unknown > Pattern > Attest

Some crime, conspiracy, or mystery has occurred with unknown details. The characters must collect evidence to figure out the unknown. They must put the pieces together to figure out the pattern of what happened. Once completed, they must attest to their findings.

Then we provide a table with how the adventure may use each sequence to describe a type of foe of six main types. Here are the ones for the Failure > Rebuild > Resolve sequence.

Foe

Change Vs monster Vs nature Vs supernatural Vs self Vs person Vs technology (power)
Unknown Challenging
creature related to the unknown
The unknown is
related to
a challenging
climate, terrain, or location
The unknown is
related to
prophecy, dream, or supernatural moment
The unknown is
related to
preferences, thoughts,
motivation, or
behavior
The unknown is
related to a
challenging
person or people
The unknown is
related to a
challenging
technology or powers

There are about 80 different Adventure Word Sequences (6 for each keyword, 20 keywords). A few are used more than once for similar situations that fit the keyword. A list of this issues keywords is found bellow.

What does this cover?

  • Comparison of 3 keyword prompt methods
  • Reasons, pros, and cons for each
  • Parts of speech, pros, cons of the following: verbs, nouns, adverbs, adjectives, pronouns, and prepositions
  • Using this book
  • Using random tables for 3 different types of worldbuilding
  • Keywords: fear, gather, revolt, construct, locate, chase, follow, arrive, reach, struggle, die, disappear, solve, corrupt, risk, defeat, steal, awaken, collect, endure, 
  • For each keyword: Definitions, synonyms, Theme Generator 2e subjects, 6 Adventure Word Sequences, foes table
  • A list at the end lists prior issue keywords and adventure word sequences
Adventure Word Sequences #3Price: $6.99
 David Ellis Presents: Young Sorceress
Posted: Sun, 03 May 12:43:56 CDT
Publisher: Misfit Studios

David Ellis Presents: Young Sorceress

David Ellis Stock Art LogoThis stock art piece by David Ellis presents a concerned-looking Young Sorceress preparing to cast a spell.

This image is presented at 8.5 x 11 inches in size.

This black and white purchase includes one JPG and one TIFF version, each at 300 dpi.

All art files are bundled in a ZIP file.

Who is David Ellis?

David Ellis is a freelance illustrator who specializes in fantasy and science fiction. He works primarily in pen and ink (and the digital equivalent) and has a particular fondness for drawing wizards. David is currently based in Murray, Kentucky but frequently dreams of ditching his day job and disappearing into the forest to become a full-time hermit/illustrator/cartoonist.

David Ellis Stock Art License Summary

All stock art is licensed for use in professional publications. David Ellis retains ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit. There are limits regarding how this art may be edited for use.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

David Ellis Presents: Young SorceressPrice: $10.00