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Posted: Mon, 01 Jun 02:57:18 CDT
WILLKOMMEN IM KALEIDOSKOP
Eine wilde Welt voller mythischer Kreaturen. Geschichtet in fantastische Regionen. Ständigem Wandel unterworfen. Beherrscht von zwei Gewalten. Und jede Entscheidung kann das Schicksal verändern.
Der Kosmos von Chaos & Conflflux ist gefüllt mit wundersamen Wesen, die im ständigen Ringen zweier gegensätzlicher Mächte leben: dem zerstörerischen Chaos und dem wuchernden Conflux. Die Bewohner des KALEIDOSKOPS werden von diesen Kräften durchströmt und nutzen sie, um beispielsweise Feuer zu speien oder Wurzeln wachsen zu lassen.
Erlebe einzigartige Abenteuer in diesem Rollenspiel voller Mythen und Gefahren. Spiele Kreaturen wie Harpyien, Chimären, Minotauren, Gnolle, Goblins oder Untote. Erfahre das Wirken von Chaos & Conflflux am eigenen Leib und spüre, welchen Einflfluss du auf diese beiden Kräfte haben kannst.
DIESES BUCH ENTHÄLT ALLES, WAS DU BENÖTIGST:
Das vollständige Regelsystem (inklusive des Karma-Pendels, mit dem Chaos & Conflflux dargestellt werden), die Beschreibung der Welt, eine schnelle und eine ausführliche Kreaturenerstellung und ein immersives Einstiegsabenteuer.
Posted: Mon, 01 Jun 01:53:35 CDT
Czerwiec to czas nowych historii, wakacyjnych
kampanii i wieczorów spędzonych
przy stole pełnym kości, notatek oraz
mrocznych pomysłów. W kolejnym numerze
„To się Wytnie!” ponownie zabieramy
was w podróż przez światy RPG, horroru,
fantasy i popkultury.
W tym wydaniu rozmawiamy o strachu
przed prowadzeniem pierwszej sesji
i o tym, dlaczego nie trzeba być idealnym
mistrzem gry, by stworzyć niezapomnianą
przygodę. Zaglądamy również do Monster’s
Dream - nowego systemu dark fantasy
rodzącego się z koszmarów - w rozmowie
z jego twórcą Pawłem Graniakiem.
Nie zabrakło także brutalnego chaosu Starego
Świata i recenzji Warhammer Age of
Sigmar Soulbound: Champions of Chaos
- Carngrad Adventures, kolejnej części
Kronik Mutantów poświęconej Luterańskiej
Triadzie w Dark Eden oraz nowości od Black
Monka.
Dodatkowo przygotowaliśmy dla was zahaczki
fabularne, opowiadanie „Rozmowa
rekrutacyjna”, kolejny koszmar miesiąca
z ksiąg zakazanych Kłobuka a także scenariusz
do Wampira: Maskarady „Czarna Suknia”.
Mamy nadzieję, że ten numer dostarczy
wam inspiracji do nowych sesji, bohaterów
i opowieści, które jeszcze długo będą wracać
we wspomnieniach.
Zaczytanego
Redakcja „To się Wytnie!”
Posted: Mon, 01 Jun 01:37:40 CDT
This print title collects two of our popular Medieval scenarios in a Double-A-Side softcover Flipbook format[*]. Purchase of this print title also includes the electronic versions of the scenarios as well as the rulebook SRD for the Medieval version of Cthulhu Eternal.
The Lord of Nombrecht: The Lord of Nombrecht -- a domain in the Holy Roman Empire -- lies dead, the victim of a cruel hunting accident. But was it really an accident? The abbot of nearby Hohenfluss Monastery has his doubts. The lands granted to Nombrecht were carved from the Church's holdings a generation back, a decision that plenty among the clergy would like to see reversed. If there was evidence that somehow the recent death was the result of something ... ungodly ... then a petition could be raised to dissolve the grant.

The Priory: H.P. Lovecraft's famous horror tale "The Rats in the Walls" is set in the ancient and abandoned Exham Priory, located somewhere close to the border between England and Wales. It's new (1920s) inheritor finds that horrors long dormant haven't truly died ... but did you ever wonder how the terrible curse of Exham Priory first began? Well ... wonder no longer, since this Cthulhu Eternal Medieval adventure puts your game Protagonists right into the thick of it, sending them to meet the obscure Brotherhood that calls Exham home some 800 years before Lovecraft's story.
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Further information about the individual scenarios (and an option to purchase them separately as PDF-only products) via these links: The Lord of Nombrecht and The Priory.
[*] This format stitches two scenarios into a single volume, with the second printed upside down relative to the first. This creates a book with two "fronts" -- the technical bookbinding term for this format is "Tête-bêche"
What is Cthulhu Eternal?
Cthulhu Eternal is a multi-era, setting agnostic ruleset which aims to support inventive game designers who have original ideas for Lovecraftian roleplaying games or scenarios. It draws upon the long line of D100 games of Cthulhu-themed investigation, offering a beautifully streamlined and elegant set of mechanics to support a diverse range of gaming styles. To date there are era-specific pay-what-you-want versions of comprehensive rulesets adapted for Modern games, Jazz Age games, and Victorian Era games ... with more coming.
Posted: Mon, 01 Jun 01:26:12 CDT
Mountain Encounters
20 ready-to-run combat encounters for levels 1–20
The peaks are not empty. Ancient beasts stalk forgotten valleys. Harpies lure climbers into the clouds. Stone giants wander in maddened grief. Dragons sleep beneath shattered bridges, while things older than kingdoms claw their way to the mountain’s summit.
Mountain Encounters is a complete anthology of modular combat encounters for 5th Edition, designed for Dungeon Masters who want dangerous, atmospheric adventures ready to drop directly into play. From narrow cliffside ambushes to catastrophic battles against colossal monsters, each encounter is built for fast preparation, scalable difficulty, and memorable terrain-driven combat.
Inside this pack you’ll find:
- 20 standalone combat encounters
- Encounters for all four tiers of play (levels 1–20)
- Built-in Easy, Medium, Hard, and Deadly scaling matrices
- Custom creatures, bosses, and legendary monsters
- Terrain hazards, alternate objectives, and environmental mechanics
- Optional VTT support including maps, tokens, and custom statblocks
- Optional Soundtrack featuring battle themes and supporting tracks.
Designed for Busy Dungeon Masters
Every encounter is written to function independently, making the collection ideal for:
- Random encounters
- Side quests
- Travel sessions
- Monster hunts
- One-shots
- Sandbox campaigns
- Emergency prep material
Use them as isolated adventures, regional threats, bounty contracts, or pieces of your own larger narrative. Each scene is designed to require minimal preparation while still delivering cinematic, high-impact combat.
Included Add-Ons
This product includes optional bonus assets to support both theatre-of-the-mind and VTT play:
- Battlemaps
- Creature tokens
- Statblocks
- Battle themes and supporting soundtrack
Whether your players are passing through the peaks or hunting creatures large enough to become mountains themselves, Mountain Encounters is built to deliver dangerous, memorable adventures at every level of play.
Posted: Mon, 01 Jun 00:48:16 CDT
Helpful List Compilation Pack 5
Volume 5 of 10 x d100 tables for various topics and genres
Over the years , Ennead Games has brought out from time to time, various editions of the “Helpful List” series. They cover a wide range of topics and genres, this edition no exception.
Sometimes, when playing games, or writing stories, you don’t need to roll on multiple-tables and just need …well…something…to spark your imagination or fill in the gaps, such as a name for a bit of tech, or a quick concept for a creature.
This publication gives you a series of 10 x d100 lists for just that purpose. The lists presented here are made using Ennead Games PDF generators or tools as a base and, as mentioned in the sub title above, were originally published on Patreon for members, with some minor tweaks and edits here and there.
Table/Lists overview
01. B-Move Titles - Names for those awful/awfully good movies.
02. Bugs and Insects names/concepts - Ideas/names for bug like species.
03. Deity Names + Domains - Deity names and what they are primarily in control/oversee.
04. Fake Dinosaurs - Possible fake names for dinosaurs, along with a very rough translation of their name.
05. Fake Particle Names - Particles that are fake and don’t really exist..maybe…
06. Folklore Creatures - Concepts and names for types of creatures considered to come under “folklore”.
07. Map Features/Locations - As it says.
08. SciMagic Classes/Lessons - Class names for when schools/colleges/etc. where science and magic are taught.
09. Secret Society Names - Names for groups that may be cults or just a secret/hidden society.
10. Sports Teams Names - Names for fictional sports teams.
Posted: Mon, 01 Jun 00:00:01 CDT
Homebrew Hero, is a pre-generated character sheet for use with Shadowdark RPG.
Firkin, the Tankard Golem Rogue.
Posted: Sun, 31 May 22:50:48 CDT
THE BONDS YOU FORGE WILL SHAPE THE DESTINY OF ZEMURIA
From the cobblestone streets of bustling capitals to the shadowed corners of war-torn frontiers, the continent of Zemuria stands at the edge of a new era. Ancient powers stir, hidden conspiracies unfurl, and the goddess Aidios watches as a new generation of heroes takes up the call. Awaken your vantage and unfold your destiny in the official Trails Roleplaying Game!
Explore to Zemuria
The Legend of Heroes: Trails of Destiny is the definitive tabletop role-playing game that brings the sweeping political intrigue and emotional storytelling of the Trails series to your gaming table. Drawing from the rich tapestry of nations, factions, and characters that have defined Falcom's beloved franchise, Trails of Destiny invites players to forge their own sagas in a world where every choice echoes across borders. Filled with official Falcom artwork and stunning original illustrations, the book delves deep into the lore of Zemuria, filled with never before categorized timelines, information, and lore.
Powered by the New Promethium System

Trails of Destiny invites you to step into a world of boundless possibility, powered by the new Promethium System 2.0. This engine blends fast, intuitive play with deep character customization, giving you everything you need to craft heroes whose stories rival those of Estelle, Rean, Lloyd, and Van. Whether you're new to tabletop role-playing or a veteran of countless campaigns, the rules of Trails of Destiny deliver a seamless fusion of tactical combat, dramatic storytelling, and the kind of slow-burn character arcs the series is famous for. Build your hero from over twenty Vantages, more than fifty Affinities, and more than a thousand talents – if you can dream it, you can build it in Promethium.
At over 500 pages Trails of Destiny has everything you need to create any character, run any game, and explore the far corners of Zemuria!
A System Built for Drama and Daring
At the core of the Promethium System lies the Action Roll, a simple yet versatile mechanic that powers every attack, every art, every breathless leap across a collapsing airship deck. Roll a d20, add Bonus Dice drawn from your character's training and gear, and measure your result against the Victory Sum set by the Game Master. Success and failure both spin the story forward in cinematic, unpredictable ways.
Combat is fast, tactical, and electric - chain into devastating combos, unleash signature Crafts, and culminate in your hero's iconic S-Craft finishers. In a world where allies matter as much as armor, every roll is a chance to shine, to falter, and to grow.
Master Arts, Crafts, and Reputation
In Trails of Destiny, your hero is not defined by a class or template – instead you will build your Reputation, gain membership to iconic originations, and discover ancient powers in a free form, progression based system. Channel elemental Arts through your custom orbment, build deadly Crafts unique to your fighting style, or walk a hybrid path that defies every convention. Whether you serve a nation, a guild, or only your own conscience, Trails of Destiny gives you unmatched freedom to craft a hero whose name will echo across the continent.
Endless Customization


Your character in Trails of Destiny is defined by what you choose to do, and the options are vast. As you adventure, you'll earn Skill Points to invest across Skill Trees ranging from swordcraft and orbal engineering to diplomacy, investigation, and arcane scholarship. Slot quartz into your orbment to shape your magical aptitudes, customize your Arts loadout for any situation, and tailor your hero to fit any party role. Every Craft, every Orbment, and every character is unique, with near endless possibilities.
Cultivate Your Legend Through Deeds
In Trails of Destiny, your journey is never bound by arbitrary level caps. The road to greatness is paved by your Deeds, the courageous stands, the impossible victories, and the quiet moments of compassion that define a true hero. Whether you bring down a Divine Knight, unravel an Ouroboros plot, broker peace between rival nations, or simply protect a small town from harm, every Deed carves your name deeper into Zemuria's history.
The Sky's the Limit
There is no ceiling on what your hero can become. Master every elemental Art. Lead a guild branch. Pilot an orbal mecha against ancient foes. Unlock the power of stigma. Confront the Sept-Terrions themselves. Trails of Destiny has no limits, only possibilities.
No limits. No boundaries. Only the legend you choose to forge.
Don't miss out! Join the conversation on our Discord!
Posted: Sun, 31 May 21:25:02 CDT
Amid stories of liches raising skeletal armies to conquer the living, it can be difficult to remember that the kind old woman next door who makes dancing gingerbread men is also a necromancer.
Cozy Necromancy is a new Way of Magic for Legend in the Mist for Origin-level characters who want to explore unique facets of the necromantic arts. This supplement also includes six Theme Kits, each of which explores one specialty of the magic, and a handful of Rotes for each Theme Kit.
Will your hero be a scholar who animates the very ink on a page? Or perhaps an artisan who shapes bone like clay? Try these kits and more now!
Posted: Sun, 31 May 21:07:53 CDT
In Roadkill Racers, players take on the role of animals that were tragically (and often hilariously) struck by vehicles. These restless spirits are given one last chance at redemption, revenge, or ridiculous riches: build a junkyard go-kart that represents the vehicle that killed you and race it across the haunted highways of the afterlife.
Speed is everything. Risk is rewarded. Crashes are inevitable.
The faster you go, the harder you crash.
Each racer combines:
A ghostly animal spirit with supernatural abilities
A vehicle archetype that determines kart limits
A custom go-kart built from scrap and garbage
Races take place over a fixed number of rounds (typically 12 rounds tracked with d6s). The racer who survives the chaos and finishes with the most speed points wins the race.
Win races. Earn Soul Coins. Ascend to the One True Afterlife.
Or wipe out in a blaze of spectral glory.
All you need to play are some friends, a piece of paper, and a handful of six sided dice!
Posted: Sun, 31 May 20:54:49 CDT
ShopCraft: The complete Shop Generator for Game Masters
Build shops that feel alive. Run them in minutes. Let your players remember them for years.There's a moment every party knows. The dust of the road still clings to boots. Someone is counting rations with the seriousness of a war council. Someone else is already dreaming of a sharper blade, a vial that glows softly in the dark. The map says city, but the players say shops.
Most campaigns treat shops as a menu. A list. A quick transaction. But players don't remember transactions. They remember the bell that rang twice, like judgment. They remember the shopkeeper who always refused to use names. They remember the backroom door that had no keyhole.

Why ShopCraft?
Shops are everywhere in D&D, but the core rules give you almost nothing to actually run them. No procedures, no restocking, no merchant personalities, no consequences for buying illegal goods at midnight. ShopCraft changes all of that.
With ShopCraft, you can build a fully playable shop in minutes and run it for years. Shops evolve, restock, remember, and develop grudges, debts, and loyalty. Every visit becomes a potential story beat.
- Fast to Generate : Build any shop in minutes with the Shop Card system. Pick a tier, roll a type, stock it, done.
- Balanced for 5E: Five guardrails prevent shops from becoming power vending machines, keeping long campaigns healthy.
- Adapted to your world-building: Inventory shaped by district, scarcity, law, and rumor. A river-ward shop feels different from a noble quarter, even selling the same rope.

About the Craft Series
We started the Craft Series in October 2023. Initially a small module, we created and updated our entire series to build a system we can replicate and twist to all the objects in D&D, allowing a more immersive crafting experience for adventurers. From forging epic weapons and crafting magical accessories to inventing new spells with ScrollCraft.
ShopCraft completes the picture, giving you a place to sell all of the creations you made but can also be used on its own. Indeed, you don't need the earlier ones to fully enjoy ShopCraft. Choose exactly the crafting systems you love and jump right in!
Feel free to explore the add-ons section and grab any previous modules that catch your eye.
Posted: Sun, 31 May 20:06:47 CDT
Black Rifles and Dark Alleys is a supplement for Kelsey Dionne's acclaimed Shadowdark RPG that brings your games into the modern age. Whether you're running tactical military operations, supernatural investigations, urban fantasy campaigns, criminal underworld capers, or whatever other modern themed game you desire, this book provides the tools to do so while remaining faithful to Shadowdark's core mechanics.
Black Rifles and Dark Alleys includes:
- Rules for modern and near-future campaigns built upon the core Shadowdark system.
- 21 new classes suited to modern adventures.
- An extensive arsenal of modern weapons, armor, gadgets, vehicles, and specialized equipment.
- Technomancy spells that fuse arcane power with advanced technology.
- A plethora of psionic powers.
- A new collection of NPCs suited to modern campaigns, ranging from police officers and soldiers to spies, assassins, criminals, and even some supernatural entities.
- Game master tools for creating modern adventures, rumors and NPCs.
Note: Print on demand option will be coming in the near future.
Posted: Sun, 31 May 20:01:16 CDT
Simplify animals in your RPG with generalized stat blocks that can represend any kind of monster, fiting these new sub-categories:
Avian
Land
Aquatic
Reptilian
Arthropod



