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 Adversary Variety Pack (for Daggerheart) [BUNDLE]
Posted: Thu, 12 Feb 18:22:10 CST
Publisher: Sean vas Terra
This special bundle contains the following titles:


548239-thumb140.jpgMartial Adversaries for Daggerheart
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 PDF
Martial Adversaries adds 60 new Daggerheart-compatible statblocks for warriors, soldiers, & military formations, perfect for a Five Banners Burning or any other war-themed campaign. At least one adversary is included for each Role at each Tier, allowing you to build tactical encounters at every level of the game. Also comes with 4 new Environment statblocks: the Fort, the Arena, the City Sack, and the Fateful Duel.     Also available as a FoundryVTT-compatible version here (no purchase necessary), with all the statblocks ready to use. ...

556994-thumb140.jpgUndead Adversaries for Daggerheart
Regular price: 0
Bundle price:
 0
Format:
 PDF
Undead Adversaries adds 60 new Daggerheart-compatible statblocks to your repertoire, including ghosts, vampires, mummies, and fungus-infected varieties. At least one adversary is included for each Role at each Tier. For example, there is a Tier 1 Solo (the Plague Troll), a Tier 2 Solo (the Vampire Spawn), a Tier 3 Solo (the Bone Naga) and a Tier 4 Solo (the Mummy Pharaoh). This lets you compose varied encounters against undead at every tier of play. Pester your party with a Poltergeist inhabiting a haunted house. Have your party contend with a seemingly intelligent horde of infected zombies led by a Mycelial Coordinator. Terrorize players with the overwhelming force of a Feral Vampire. Unleash the three-stage Dragon Lich as the final BBEG of a undead-slaying campaign. Also comes with...


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Adversary Variety Pack (for Daggerheart) [BUNDLE]Price: $13.98
 Tales of the Dark 1.0 Handbook
Posted: Thu, 12 Feb 18:15:10 CST
Publisher: ZWEIHANDER Games
Tales of the Dark 1.0 HandbookPrice: $15.00
 Halflings Without a Hearth | 5e Monsters Roll20
Posted: Thu, 12 Feb 17:57:59 CST
Publisher: MmpApps

Halflings Without a Hearth | 5e Monsters

We present two new Halfling types. Nomad Halflings and Swamp Halflings.

Halflings Without a Hearth is a monster supplement for 5e that presents halflings not as pastoral villagers or comic relief, but as marginalized cultures shaped by exclusion and survival. Instead of relying on a single generic halfling stat block, this book provides two distinct and escalating NPC ladders: wandering nomad caravans and insular swampbound criminal families.

These are not alternate ancestries. They are alternate outcomes.

The intent of this product is social tension and environmental identity. Nomad halflings represent displacement, pacifism under pressure, and the constant search for belonging. Swamp halflings represent territorial adaptation, criminal opportunism, and uneasy pacts with murky powers. Each ladder escalates not simply in strength, but in responsibility, influence, and cultural weight.

Jurisdictions, geography, and history are intentionally undefined. These NPCs can represent roadside caravans driven from kingdom to kingdom, marsh-dwelling smugglers controlling contraband routes, or distant cousins whose shared ancestry fractured long ago. They are not meant to replace traditional halflings—they exist at the margins of society, where hearthfires burn low or not at all.

How sympathetic they are, how dangerous they become, and whether they can ever reclaim a home is left entirely in the GM’s hands.

Nomad Halfling Ladder

Nomad Halfling Child (CR 0): Noncombatant youth raised on the road, quick to hide and dependent on the protection of the caravan.

Nomad Halfling Wayfarer (CR 0): Caravan laborer, cook, and handler who keeps wagons moving and avoids direct confrontation whenever possible.

Nomad Halfling Watcher (CR 1/8): Night sentry and early-warning lookout who signals danger and withdraws rather than standing to fight.

Nomad Halfling Scout (CR 1/4): Pathfinder who rides ahead to locate safe camps and viable routes, skilled in concealment and retreat.

Nomad Halfling Caravan Guard (CR 1/2): Defensive protector who interposes between aggressors and the caravan, fighting only to delay pursuit and secure withdrawal.

Nomad Halfling Elder Guide (CR 1): Keeper of oral history and migration knowledge who steadies morale and advises when it is time to move on.

Nomad Halfling Trailwarden (CR 2): Veteran rear-guard specialist responsible for evacuation strategy and ensuring no one is left behind.

Nomad Halfling Hearthspeaker (CR 3): Cultural and spiritual anchor who preserves tradition and strengthens resolve during hardship.

Nomad Halfling Caravan Steward (CR 4): Recognized leader who negotiates settlements, commands defense, and decides when another attempt at belonging has failed.

Nomad Halfling Waykeeper (CR 5): Legendary figure who embodies generational endurance, organizing retreat and sustaining the people through loss.

Swamp Halfling Ladder

Swamp Halfling Whelp (CR 0): Marsh-born youth accustomed to rot and secrecy, already at home in mud and stagnant water.

Swamp Halfling Forager (CR 0): Scavenger and gatherer who harvests shellfish, roots, and carrion while navigating hidden swamp paths.

Swamp Halfling Mirewatcher (CR 1/8): Concealed lookout who monitors approaches and signals ambush when intruders enter their territory.

Swamp Halfling Snarehand (CR 1/4): Trap-layer and petty thief who entangles prey and lures targets into prepared ground.

Swamp Halfling Bogknife (CR 1/2): Dirty-fighting enforcer who strikes first and vanishes into fog and muck.

Swamp Halfling Rotbroker (CR 1): Black-market intermediary who trades in contraband, deception, and illicit swamp resources.

Swamp Halfling Mire Stalker (CR 2): Veteran ambusher who dominates difficult terrain and hunts from concealment.

Swamp Halfling Fen Hexer (CR 3): Swamp-touched spellcaster who binds minor spirits and spreads fear, fog, and subtle curses.

Swamp Halfling Mud Reaver (CR 4): Ruthless family head who controls smuggling routes and commands territorial retaliation.

Swamp Halfling Bog Sovereign (CR 5): Reclusive marsh ruler whose authority rests on fear, criminal dominion, and ancient swamp pacts.

Compatible Products

Either faction can be encountered in the [wilderness](https://www.drivethrurpg.com/en/product/494158).

Swamp Halflings are commonly found in [swamp taverns](https://www.drivethrurpg.com/en/product/501919).

Nomad Halflings are often encountered in [caravan taverns](https://www.drivethrurpg.com/en/product/501919).

Halflings Without a Hearth | 5e Monsters Roll20Price: $7.99
 NOMADS MAGNUM OPAS
Posted: Thu, 12 Feb 17:45:58 CST
Publisher: Dean Bobinger
NOMADS MAGNUM OPASPrice: $9.95
 Undead Adversaries for Daggerheart
Posted: Thu, 12 Feb 17:28:44 CST
Publisher: Sean vas Terra

Undead Adversaries adds 60 new Daggerheart-compatible statblocks to your repertoire, including ghosts, vampires, mummies, and fungus-infected varieties.

At least one adversary is included for each Role at each Tier. For example, there is a Tier 1 Solo (the Plague Troll), a Tier 2 Solo (the Vampire Spawn), a Tier 3 Solo (the Bone Naga) and a Tier 4 Solo (the Mummy Pharaoh). This lets you compose varied encounters against undead at every tier of play.

Pester your party with a Poltergeist inhabiting a haunted house. Have your party contend with a seemingly intelligent horde of infected zombies led by a Mycelial Coordinator. Terrorize players with the overwhelming force of a Feral Vampire. Unleash the three-stage Dragon Lich as the final BBEG of a undead-slaying campaign.

Also comes with 4 new Environment statblocks: the Graveyard, the Mycelial Overgrowth, the Ancient Mausoleum, and the Vampire Clan's Estate.

Preview page showing all adversary stat blocks in tables sorted by tier and role Preview page of tier 1 adversaries

Preview page of tier 2 adversaries Preview page of the three strage Dragon Lich Solo adversary

Also available as a FoundryVTT-compatible version here (no purchase necessary), with all the statblocks ready to use.

FoundryVTT Module version, showing off Compendium Pack and adversary statblocks

Undead Adversaries for DaggerheartPrice: $6.99
 The Blood Ledger: An Adventure Engine for Revenge
Posted: Thu, 12 Feb 17:28:02 CST
Publisher: Lightspress Principia

The Blood Ledger is a reusable adventure engine for creating revenge-based fantasy adventures, usable with any system or setting.

Revenge stories endure in roleplaying because they center choice under pressure. Characters must decide how much of themselves they’ll sacrifice to settle the debt. Victory may satisfy the original grievance while creating new fractures in the world. Failure may leave the ledger open and the cost still mounting.

The Blood Ledger gives you a repeatable method for turning that pressure into play. A single act of betrayal can fuel a short arc built on pursuit and confrontation. A generational feud can anchor an entire campaign shaped by shifting alliances and escalating reprisals. Scale and tone can change each time you use the engine, while the core structure of grievance and reckoning remains steady.

Every name in the ledger matters. Every action taken to balance it reshapes the world. This guide equips you to build revenge adventures that move with clarity, escalate with intent, and leave lasting marks on characters and setting alike.

The Blood Ledger: An Adventure Engine for RevengePrice: $8.00
 Atrushki Character Race for 5e
Posted: Thu, 12 Feb 16:53:30 CST
Publisher: The Arcverse

Arcverse Heritages: The Atrushki

The Sun is an Ember. The Sentinel is Masterless.

The world has grown cold. Three centuries after the Sundering, the radiant Light of the Keeper has shrunk into a vengeful, dying core. We dwell in the year 295 of Our Time of Miseries (OTM), an era defined by drifting islands, bleeding magic, and the desperate struggle to hold back the encroaching void.

Among the ruins of this cooling universe stand the Atrushki—eight-foot-tall, deer-faced sentinels of fur, bone, and iron-clad honor. Engineered in a forgotten dimension to be the ultimate guardians of order, they now find themselves adrift in a reality that has abandoned them.

Arcverse Heritages: The Atrushki is a deep-dive supplement for the Arclands setting (compatible with 5E). It moves beyond standard fantasy tropes to present a lineage defined by biological tragedy and ancestral weight.


Inside this Lore & Player Guide:

  • The Chronology of the Third Frost: Discover the true origins of the Atrushki in the dimension of Isen-Gahl, their brutal enslavement by the tyrant Moscaris, and their eventual role as the "Iron Soldiery" of the Celestial Realm.

  • The Anatomy of Order: Detailed physiological lore on the Antler-Sensory Array—how the Atrushki use their bone-crowns to track the thinning of the Weave—and the Compass-Heart, a biological tether to a throne that no longer exists.

  • 5e Heritage & Sub-Heritage Rules: Full stats based on the original Book of the Graces canon, featuring two distinct paths:

    • The Root-Bound (Mortal Realm): The silent jailers of the White Tree of Khozan, masters of stealth and portal-sealing.

    • The Iron Soldiery (Celestial Realm): The elite guards of the drifting Losivaa, capable of "bleeding their antlers" to forge magic through sacrifice.

  • The Law of Dain: A complete guide to Atrushki naming conventions and the Lineage-Chain, where honor is a physiological necessity and your name carries the weight of a century of history.

  • 20 Secrets of the Lineage-Chain: A d20 table of deep-lore hooks, from "The Resonance of Isen-Gahl" to the terrifying "Dream of the Devourer."

  • 20 Unique Weapons & Relics: Equip your character with the Kortha-Glaive, Sovereign Antler Caps, or the Compass-Heart Anchor.


A World of Fading Glory

In the Arcverse, magic is a finite resource and honor is a burden. Whether you are a Rift-Walker descending into the salt and grit of Aestis or an Iron Guard polishing the marble of a dead heaven, this guide provides everything you need to embody the most atmospheric lineage in the Arclands.

For use with the 5th Edition of the world's most popular roleplaying game.
Optimized for the Arclands: Spellforger’s Companion setting.

“The ice does not forgive, but the brotherhood does. Stand tall, link-bearer, for the night is long and the stars are falling.”


Verse Online Productions
Join the Arclands community on Discord and explore the expanded world on World Anvil.

Atrushki Character Race for 5ePrice: $4.99
 20 Cruel Curses (5e)
Posted: Thu, 12 Feb 16:16:00 CST
Publisher: Sneak Attack Press

The princess who turns into a beast at sunset. The treasure that condemns any who steal it to undeath. The prophet who always sees the future, but who nobody believes. Curses can be more than status conditions that you can wave away with the right spell. They can be plot hooks to launch heroes on grand adventures.

This book presents twenty new curses for people, places, and objects. Each curse has at least one alternate way of breaking it. This book also includes alternate rules for making curses more compelling.

Curses include:

  • Abandoned by the Gods
  • Animal Features
  • Bad Luck
  • Carnage Loop
  • Demon Hunted
  • Draining Touch
  • Fire Prone
  • Forgotten
  • Item Decay
  • Penniless
  • Prophetic Nightmares
  • Sea Bound
  • Spider Breath
  • Spontaneous Song
  • Sundown Shapechange
  • Taste of Ash
  • Transforming Touch
  • Truth and Lies
  • Violent Land
  • Withering Curse
20 Cruel Curses (5e)Price: $1.99
 20 Cruel Curses (PF2e)
Posted: Thu, 12 Feb 16:16:00 CST
Publisher: Sneak Attack Press

The princess who turns into a beast at sunset. The treasure that condemns any who steal it to undeath. The prophet who always sees the future, but who nobody believes. Curses can be more than status conditions that you can wave away with the right spell. They can be plot hooks to launch heroes on grand adventures.

This book presents twenty new curses for people, places, and objects. Each curse has at least one alternate way of breaking it. This book also includes alternate rules for making curses more compelling.

Curses include:

  • Abandoned by the Gods
  • Animal Features
  • Bad Luck
  • Carnage Loop
  • Demon Hunted
  • Draining Touch
  • Fire Prone
  • Forgotten
  • Item Decay
  • Penniless
  • Prophetic Nightmares
  • Sea Bound
  • Spider Breath
  • Spontaneous Song
  • Sundown Shapechange
  • Taste of Ash
  • Transforming Touch
  • Truth and Lies
  • Violent Land
  • Withering Curse
20 Cruel Curses (PF2e)Price: $1.99
 DCC Day #6: The Key to Castle Whiterock
Posted: Thu, 12 Feb 15:12:59 CST
Publisher: Goodman Games

A level 1 adventure for DCC RPG!

Castle Whiterock looms large in the imagination of adventurers, a place filled with danger and wealth awaiting those brave enough to enter its crumbling walls. But few know the true history of the dungeon and how it came to be. When the party discovers the location of the tomb of the original architect of Castle Whiterock, the opportunity to unearth the dungeon's secrets is hard to resist. Who knows what valuable knowledge might lie within that ancient mausoleum?

The Key to Castle Whiterock is the perfect introduction to the forthcoming Castle Whiterock megadungeon from Goodman Games. The adventure provides the party with the opportunity to discover not only treasure to fund their expedition to Castle Whiterock, but useful clues about the dungeon as well as potential allies. That is, of course, if the party can avoid becoming permanent guests of the architect's tomb! While intended for use with Castle Whiterock, this adventure can be used in any DCC RPG game with little to no change.

Price: $6.99
 DCC Day Adventure Pack 2025
Posted: Thu, 12 Feb 15:12:59 CST
Publisher: Goodman Games

From the borders of Faerie to the Shores of Chesapeake Bay, the DCC Day 2025 Adventure Pack takes you to the most interesting places. Can your PCs surmount the challenges facing them in the form of hate-filled portals, a parade of malicious fey, dire crabs, and the twisted mind of DJ Nevermore? Break out the funnky dice because it's time to find out! 

The DCC Day 2025 Adventure Pack contains two 1st-level adventures for Dungeon Crawl Classics RPG and Xcrawl Classics RPG. "The Fall of Al-Razi" pits the party against the schemes of a faerie queen with a human soul as the stakes. They'll need to venture into a faerie realm to save a life before it's lost forever. Next, it's off to scenic Baltimore, Maryland for "Balticrawl Blitz," a Division III Xcrawl Game filled with tests of sword, sorcery, and smarts designed by the delightfully macabre DJ Nevermore. Don't bother asking the raven: it's up to the players to determine if they make it out alive.

Price: $6.99
 Starburn Sector Legends RPG Core Book 1
Posted: Thu, 12 Feb 14:29:51 CST
Publisher: Thaloranth Publishing

Starburn Sector Legends RPG Core Book One (Print Edition)

This is the full-color softcover print edition of Starburn Sector Legends RPG Core Book One, a complete diceless science fiction roleplaying system built for strategic, story-driven campaigns.

Designed for long-form play and meaningful consequence, Starburn Sector centers on crew identity, faction politics, rising Heat, and the ripple effects of every decision. Characters are built using four Core Stats, a flexible three-tier skill system, and advancement through Professional Paths and specialized abilities. Combat is streamlined and tactical, supporting both personal encounters and zone-based starship engagements.

This volume also includes:

• The dynamic Heat System
• Faction reputation framework
• Wealth and economic progression
• Station Domains and long-term development
• Structured 21-scene adventure design model
• Three complete sample adventures

Printed in US Letter format for table readability, this edition is ideal for in-person play, campaign reference, and Game Master preparation.

PDF edition available separately. Compatible with future Starburn Sector expansions.

The frontier is watching. Launch wisely.


Starburn Sector Legends RPG Core Book 1Price: $29.99