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Posted: Fri, 16 Jan 06:05:05 CST
Enter a world of blood, bronze and beating hearts.
Find your fortune in the half-drowned halls of lost Atlantis. Fall in love in the hunting grounds of giant sphinxes. Slay—or seduce—your rivals in a metropolis of clay, gold and lapis lazuli. A single sword stroke or kiss can change everything.
Defy the Gods is a role-playing game of daring adventure, ruinous romance, and cursed power. Inspired by Clash of the Titans, Conan and Princess Mononoke, it's sword & sorcery that stabs you in the heart.
In this book, you'll find:
- A system designed for playing emotionally entangled outcasts with the gods themselves against them.
- A fresh take on Powered by the Apocalypse where you can roll too high and blaze with glory.
- The World Scene interlude where you play the villains and sharpen the story's drama.
- Rules for building gods and city-states with their own cults, customs and conflicts.
- Over 30 creatures and enemies to challenge.
- A guide to fantasy ancient Mesopotamia from the starry heavens to the Underworld.
Strike boldly. Love fiercely.
Ascend to a glorious destiny...
...And be transformed forever.
- 3–6 players
- Ages 18+
- 3–4 hours per session
This download includes character sheets, world-building sheets, and a quick rules reference—all in both form-fillable PDFs and printer-friendly black-and-white PDFs.
Posted: Fri, 16 Jan 06:05:05 CST
Since time long-forgotten, the troglodytes have fought a quiet war against the dwarves in what is now southern Ohio. Funded by the golden girl and backed by the power of a sea dragon, the troglodytes believe now is the time to defeat the dwarves and take a second kingdom for themselves. Will you vow to assist the dwarves, to recover the girl, and to defend the dwarven kingdom?
Find adventure in these quick quests inspired by the Red Fairy Book. Imagine your action. Pick your move. Roll your dice. Discover the secrets of the oracles. The horrors, wonders, and mysteries of The Untrodden Ways await you.
More Quick Quests are available for The Untrodden Ways.
The Untrodden Ways: Quick Quests from the Red Fairy Book are mashups of local urban legends and the stories found in the Red Fairy Book found on Project Gutenberg. The Red Fairy Book is in the public domain in the USA. The Untrodden Ways is built on the Ironsworn game engine.
To play The Untrodden Ways, you will need the Players Guide. This adventure module contains adventure details. It does not contain game instructions.

Posted: Fri, 16 Jan 06:05:05 CST
A companion to the Medieval Fantasy Reference Guide
Life bound to custom frames medieval fantasy when stability is treated as an active practice rather than a decorative backdrop. Survival depends on repetition that’s been tested against famine, violence, and social collapse. Custom endures because it reduces uncertainty in a world where uncertainty kills. This approach centers daily life instead of heroic exception. It explains why people accept constraint, hierarchy, and obligation without presenting them as virtues. Stability functions as a living system that absorbs pressure, distributes risk, and remembers failure through ritual, law, and expectation.
Posted: Fri, 16 Jan 06:05:05 CST
A companion to the Bronze Age Fantasy Reference Guide
Bronze Age fantasy treats divinity as contingent rather than absolute. Gods endure because people act in ways that keep them present, visible, and effective. Authority rests on repeated public proof that the gods still answer, still intervene, and still matter. Sacrifice, procession, monument, and omen aren't private expressions of faith. They are civic mechanisms that bind divine power to visible outcomes. When crops rise after a festival, when a city survives a siege, when a king returns unmaimed from battle, the gods appear fed and satisfied. When these signs fail, doubt spreads quickly and dangerously.
This framing makes religious practice inseparable from political stability. Rulers are judged on their ability to maintain favor rather than on doctrine or moral purity. A king who can't secure signs loses legitimacy even if rituals continue. Temples become engines of public reassurance. Priests track patterns, interpret portents, and stage certainty under pressure. Their work is practical and exposed. Bronze Age fantasy emphasizes that the gods must be seen to work. Invisible grace won't sustain authority. What counts is spectacle that resolves anxiety in the open square.
Posted: Fri, 16 Jan 06:05:04 CST
Posted: Fri, 16 Jan 06:05:04 CST
As the new Dean of Education and Business Ventures for ISU’s Undergraduate and Diploma Programs, I am honored and duty-bound to lead a vibrant and dynamic faculty where we pursue innovative research, advance cultural expression, and support our Corporate Joint Ventures bottom lines. We play. We thrive.
We go beyond the limits of our forebears and subdue the very cosmos. I’m proud of our Instructors, Students, and Alumni – carrying high the torch of knowledge into the dark expanse!
Scientia per periculum! Philosophia ad astra!
Add alternative Skills Training rules to your Mothership RPG game! This 'in universe' themed Course Catalog from the Interstellar University provides the Warden with mini-mission suggestions to weave into sessions when players would rather see their characters actively advance in skills instead of leaving it in the background. Part 1 contains all the basic 'Trained' skills. Parts 2 & 3 will detail Advanced & Master skills and expand on alternate rules.
“This product is based on the Mothership® Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. MOTHERSHIP® is a registered trademark of Tuesday Knight Games. All rights reserved. For additional information, visit www.tuesdayknightgames.com or contact contact@tuesdayknightgames.com."
Posted: Fri, 16 Jan 06:05:04 CST
13 Non-Human Taverns | Map Pack expands your fantasy world beyond human halls and hearths, offering a diverse collection of taverns built for the cultures, anatomies, and traditions of non-human peoples. From underground stone halls to twisted warrens and aquatic gathering places, this pack provides richly detailed social hubs perfect for diplomacy, intrigue, brawls, recruitment, and worldbuilding.
Each tavern is designed to reflect the values and lifestyles of its patrons. Clockwork-driven spaces welcome inventors and tinkerers in the multi-level Cogworks Tavern, while stone and shadow define the Dwarven, Dark Dwarf, and Dark Elf Taverns, each offering distinct architectural character. Smaller folk find comfort in cozy, cleverly scaled environments like the Halfling Tavern and the chaotic, improvised Goblin Tavern.
More dangerous or unusual locations include the five-level Kobold Tavern, a maze of tight passages and vertical hazards, and the brutal, straightforward Orc Tavern, built for strength and confrontation. Refined tastes are represented by the High-Elf Tavern, styled more as a fine dining establishment than a common alehouse.
For truly alien experiences, the pack includes a semi-aquatic Triton Tavern, a serpentine Naga Tavern adapted to non-humanoid movement, a humid Lizardfolk Tavern, and a decadent Tiefling Tavern spanning a tavern floor, brothel, and rooftop for morally complex encounters.
With layouts ranging from two to five levels, each location provides natural spaces for roleplay, ambushes, secret meetings, and vertical encounters. Whether your party is negotiating with unfamiliar cultures, seeking rare information, or starting trouble in the wrong tavern, 13 Non-Human Taverns | Map Pack equips your campaign with distinctive, culture-driven gathering places ready for adventure.
This version comes with complete line-of-sight setup, with walls, doors, and windows already placed.
This pack contains the following locations:
- Cogworks Taverns - ground, upper, council floors
- Dark Dwarf Tavern - tavern, forge, war levels
- Dark Elf Tavern - three levels
- Dwarven Tavern - two levels
- Goblin Tavern - tavern, attic, inn levels
- Halfling Tavern - tavern, kitchen, basement levels
- High-Elf Tavern - more fine dining than tavern, two levels
- Kolbold Tavern - five twisted levels
- Lizardfolk Tavern - three levels
- Naga Tavern - tavern, temple levels
- Orc Tavern - tavern & war levels
- Tiefling Tavern - tavern, brothel, roof
- Triton Tavern - two levels
Maps are created using DungeonFog.com
Posted: Fri, 16 Jan 06:05:03 CST
Spice up your game with this new playable Character Type for Horror Rules, the Simply Horrible Roleplaying Game! Straight from the screen of your favorite horror movie, this crowd-pleasing character stereotype will add flavor and fun to all the movie-themed screaming and dying.
The Ditz represents airheads, dingy blondes and clueless teenagers the world over. Making up for a total lack of sense with a fabulous wardrobe and a truly annoying laugh, she'll help push your group in all the wrong directions. But when the chips are down, you'll find there's more to her than meets the eye. Okay, maybe not a LOT more, but at least she'll inspire everyone else to new heights to make up for her mistakes.
Complete with a brand new Character Power (Whoopsie Doodle!), suggested Stats, Skills, Gear and Occupations, this new Character Type is ready to play and even usable as a Character Power Card!
Posted: Fri, 16 Jan 06:05:03 CST
Spice up your game with this new playable Character Type for Horror Rules, the Simply Horrible Roleplaying Game! Straight from the screen of your favorite horror movie, this crowd-pleasing character stereotype will add flavor and fun to all the movie-themed screaming and dying.
The Comic Relief will keep you laughing all game long - either with him or at him. The King of Cut Ups, Prince of Prat Falls and Duke of Dubious Humor, it's his job to find the bright side of every monster massacre and terrifying twist. A master of restoring Grip and keeping up morale, your group will thank him - and really miss him when he's gone.
Complete with a brand new Character Power (The Best Medicine), suggested Stats, Skills, Gear and Occupations, this new Character Type is ready to play and even usable as a Character Power Card!
Posted: Fri, 16 Jan 05:22:45 CST
Ein mysteriöser Brief und ein verschwundener Geiger bringen die Investigatoren dazu in der Heimatstadt der Gesellschaft zu ermitteln und es stellt sich schnell raus, dass hier mehr am Werk ist als nur eine einfache Entführung. Eine Jagd nach Hinweisen führt die Investigatoren quer durch Uppsala und ein Rennen gegen die Zeit beginnt!
Dieses relativ kurze Abenteur haben wir im Rahmen der Gratisrollenspieltage 2025 LIVE gespielt. Da der Name ja auch Programm sein soll, stellen wir euch also das Abenteuer hiermit gerne zu Verfügung. Wenn ihr gerne Wissen wollte wie unsere Runde gelaufen ist, dann schaut doch gerne mal bei uns vorbei:
https://www.youtube.com/@W%C3%BCrfelStiftPapier
https://open.spotify.com/show/7aGBgnNfMBudn5ZH4lXsBU?si=554cad3bec124570
Dort könnt ihr uns natürlich auch erreichen, wenn ihr Feedback oder Korrekturen habt.
Über beides freuen wir uns natürlich sehr und wir sehen uns bestimmt mal im Stream!
Posted: Fri, 16 Jan 04:59:10 CST
This stock art image is by Claudio Casini Art.
This purchase includes a PNG version at 300 dpi.
Claudio Casini ART
Claudio Casini is a renowned industry professional whose work has graced numerous fantasy projects for companies such as Paizo Publishing, Asterion Press, Phlegyas Art Miniatures, and Mongoose Pub.
Stock Art License Summary
All stock art is licensed for use in professional publications. You are required to provide artist credit for any use of this artwork. Claudio Casini retains ownership of the artwork, meaning you cannot resell the art in your own art packs or similar products. There are restrictions on how this art can be edited.
You acquire a license to use the art but do not own any rights beyond that. Derivative works, such as 3D models, cannot be created from this illustration, regardless of purchase. The sole commercial use permitted for this artwork is publication.
Posted: Fri, 16 Jan 04:59:08 CST
03. Hire a NOSFERATU
The only one who actually reads policy documents. Terrifying but effective.
What happens when immortal predators are forced to sit through a job interview?
Applying for a perfectly normal, painfully modern job—armed with a résumé spanning centuries, a deeply questionable skill set, and absolutely no idea how HR works. Expect polished job descriptions, wildly inappropriate CVs, interview transcripts that spiral out of control, internal HR notes full of red flags, and a final hiring decision that rarely goes as planned.
These interviews are ideal as:
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Comedy interludes between serious sessions
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In-universe documents or handouts
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Quick NPC introductions with instant personality
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A reminder that immortality does not, in fact, prepare you for middle management
Othe HR nightmares: https://www.storytellersvault.com/en/browse?keyword=hire%20a%20vampire%20szerepjatekosok.hu



