Roll 3d6 - Roleplaying Resources

DriveThru RPG

Newest Items

 Sheavan Ki
Posted: Sat, 13 Dec 12:02:15 CST
Publisher: Seth Giolle

              This Game, Sheavan Ki, is a Target Game.

              You are in the position of a raider, and you’re training. You are going to use a Ship’s Bow, that modified ballista in the way of Sheava, and you’re going to try and impress your group. Take out as many targets as you can, quickly, or more!

 

Model Download:

https://cults3d.com/en/3d-model/game/sheavan-ki

 

Video Link:

https://youtu.be/L1_Ka6OnMLQ

 

 

 

Sheavan KiPrice: $0.00
 Traps & Trials for 5e
Posted: Sat, 13 Dec 11:43:47 CST
Publisher: Midnight Arcana

Traps & Trials

65 Devious Challenges for Dangerous Dungeons and Unforgiving Adventures

Traps & Trials is a collection of 65 ready-to-use traps and challenges, designed to add tension, danger, and variety to your adventures without slowing down play.

This book focuses on clear interaction, meaningful consequences, and memorable situations, offering more than simple damage traps or binary skill checks. Each entry is concise, readable, and easy to drop into any dungeon, ruin, stronghold, or hostile environment.

Inside you’ll find:

  • 65 fully developed challenges, ready to use at the table.

  • Content divided into five clear categories:

    • Traps

    • Puzzles

    • Interactive Elements

    • Environmental Hazards

    • Special Encounters

  • Challenges designed to encourage player choice, caution, and creative problem-solving.

  • Difficulty guidelines and clear outcomes to help you adapt each entry to your campaign.

  • System-neutral design, written to be easily adapted to any fantasy RPG.

Whether you need a single dangerous obstacle, a room-defining hazard, or a memorable complication during exploration, Traps & Trials gives you practical tools you can use immediately.

These are not filler obstacles.
These are moments where players stop, think, and feel the risk.

Traps & Trials is built for Game Masters who want their dungeons to be remembered not rushed through.

Traps & Trials for 5ePrice: $7.99
 The Lost Archive of Ahnx
Posted: Sat, 13 Dec 11:37:49 CST
Publisher: ThrowiGames

The Lost Archive of Ahnx

A recent archeological discovery has excited the regional historians and wizards—the Archive of Ahnx, once thought lost to one of the great cataclysms of the past, has been unburied. However, all who have entered the dusty halls have not exited. Who or what lurks amongst the scrolls and books of the lost library?

SD-BA-22

For Shadowdark (SD)

The Lost Archive of AhnxPrice: $0.00
 Yet Another Baker's Dozen of D66 Lists
Posted: Sat, 13 Dec 11:28:14 CST
Publisher: Leicester's Rambles

A THIRD (!) collection of random D66 lists originally posted on my blog (plus an extra!) for use, abuse, or inspiration at your table. Contents include: Multiple hex curiosity generators, multiple caravan cargo generators, magical weapons/armor, and reasons your party had to depart that last town quickly...

Yet Another Baker's Dozen of D66 ListsPrice: $1.99
 Mayan Totems - 20 Different Totem Backgrounds for 5E Characters - Optional Rules replacing character backgrounds in 5E
Posted: Sat, 13 Dec 11:24:05 CST
Publisher: MediaStream Press

Discover the Power of the Totems: A Mesoamerican-Inspired Character Creation Guide for 5E

Step into a world of ancient forests, sun-drenched pyramids, and sacred cenotes. In this unique supplement, character creation is more than stats—it’s destiny. Inspired by the cycles, spirits, and legends of the Maya, Aztec, and Toltec civilizations, Totem Origins introduces 20 mystic Totems that shape your character’s abilities, strengths, and path from the very first level.

Each Totem—whether the water-born Imix, the shadowy Ak’bal, or the radiant Ajaw—offers a progressive set of powers tied to the natural, spiritual, and celestial world. At character creation, you’ll draw your Totem and gain unique bonuses to stats, skills, proficiencies, and combat abilities, with new powers unlocking at levels 5, 10, 15, and 20.

The supplement also delivers authentically inspired weapons, armor, and gear:

  • Macuahuitl, Tepoztopilli, obsidian daggers, and ceremonial weapons crafted for combat and ritual alike.

  • Cotton armor, jaguar pelts, feathered ceremonial garb, and shields that provide mechanical bonuses while reflecting cultural flavor.

  • Ritual drums, sacred bundles, sunstones, and other equipment designed for exploration, combat, and roleplay.

Everything is fully 5E compatible: no complicated new subsystems, just plug-and-play mechanics that let you immerse yourself in a tribal, tropical, or historical setting. Roll for Totem, roll for equipment, and step into the jungle as a warrior, shaman, or visionary guided by the spirits of your ancestors.

Whether you’re a player seeking a deeply thematic, progressive character experience, or a GM looking to enrich your world with culturally grounded adventure hooks, Totem Origins brings ancient power, mystic spirits, and tactical variety to the table.

Shape your destiny. Embrace your Totem. Walk the path of the ancients!


P.S. Love the totems? Check out JuanG3D on Cults3D for downloadable totems!

Mayan Totems - 20 Different Totem Backgrounds for 5E Characters - Optional Rules replacing character backgrounds in 5EPrice: $3.99
 100 Archways and Doorframes to Find in a Dungeon
Posted: Sat, 13 Dec 10:13:20 CST
Publisher: Azukail Games

An archway is an opening that allows access through it that wouldn't normally have anything blocking this access. This supplement has 100 archways that could be found in a dungeon, or other location, and many of them could be adapted to use as doorframes as well. Some of the archways are comparatively normal, whilst some are odd and some can be dangerous. They can be used to add flavour to a dungeon room.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • The archway is plain, without any decoration bar from the keystone, which has been fashioned to look like a blank oval mask.
  • The archway is well constructed, the stones that make it fitted together so perfectly that there isn't a gap between them.
  • The archway isn't made from stone but from metal, formed from many different weapons that have been welded together and hammered into their form.
  • The archway itself is made from gleaming metal, and the blocks that it looks to be made from are simply a pattern in the metal.
  • The archway looks like it has been crudely fashioned simply by piling raw rocks on top of each other, but a more careful examination will show that the rocks have been shaped and that the archway is far better made than it initially appears.

One page is the front cover, one the front matter and one is ads.

The supplement is also available in the following versions: Pathfinder. You do not need all versions.

100 Archways and Doorframes to Find in a DungeonPrice: $1.49
 100 Archways and Doorframes to Find in a Dungeon (PFRPG)
Posted: Sat, 13 Dec 10:08:01 CST
Publisher: Azukail Games

An archway is an opening that allows access through it that wouldn't normally have anything blocking this access. This supplement has 100 archways that could be found in a dungeon, or other location, and many of them could be adapted to use as doorframes as well. Some of the archways are comparatively normal, whilst some are odd and some can be dangerous. They can be used to add flavour to a dungeon room.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • Occasionally, a flickering scene is seen in the archway. The scene is clearly of somewhere else, and many other places from the looks of it (DC 10 Perception check), but transparent enough that it doesn't really hinder sight.
  • Part of the archway has collapsed, stone falling into the opening. The stone behind the missing pieces looks to be reasonably stable (confirmed with a DC 10 Knowledge (engineering) check).
  • Pockmarks cover the stone of the archway in a regular pattern. Examining them (DC 10 Perception check) will reveal a few tiny fragments of gemstones (identified as such with a DC 10 Knowledge (dungeoneering) check), suggesting that the pockmarks used to house gems.
  • Rime covers the entire archway, and if the stones are touched, they are painfully, though not harmfully, cold.
  • Runes have been chiselled into the stone of the archway, and then filled with silver. The runes can be identified (with a DC 10 Knowledge (arcana) check) as being those of protection and warding against evil. Most of the silver has now been pried out of them.

One page is the front cover, one the front matter, one is ads and one the Open Game License.

The supplement is also available in the following versions: system neutral. You do not need all versions.

100 Archways and Doorframes to Find in a Dungeon (PFRPG)Price: $1.49
 100 Kesh for Esper Genesis
Posted: Sat, 13 Dec 10:02:10 CST
Publisher: Skydawn Game Studios

This supplement has 100 briefly described kesh, explorers who have lost their homeworld, that can be used in a game of Esper Genesis. Each is given a brief description, which may or may not include their sub-type, if that has relevance. Some kesh have two last names; the first, which is in two parts, one being fel, is used to refer to the crew they belong to. They can be used as random NPCs encountered, or as friends or foes.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • Lyrul Miet: Lyrul is a kesh with a wide streak of paranoia when it comes to the other intelligent species of the Silrayne Arc. Somehow, the kesh has got it in their head that the reason their people haven't managed to find their lost homeworld as yet is because the other species are conspiring against them out of jealousy as they don't want the kesh to return home. There is nothing to back up Lyrul's paranoia, though this isn't stopping the kesh from constantly keeping an eye on members of other species and rarely taking them at their word.
  • Lysin fel Vatalir/Hagage: Lysin is a kesh who's a member of a multi-species exploratory ship of substantial size, which was built by kesh in a similar manner to one of their species' massive starships. Just like those ships, Lysin's ship was built to explore new regions, but not just for the kesh. There are members of species of the Sorium Accord as well as others, and Lysin spends much of their time around others who are not kesh, which they find useful for when it comes to getting along with other species with which they are unfamiliar.
  • Madisia Marik: According to kesh legend, their homeworld. a beacon of light and prosperity, was swallowed by a great darkness thanks to the arrogance of the kesh. Madisia, however, believes that this is not precisely true; they believe that the arrogance of the kesh was caused by outside forces hoping to destroy the beacon that the kesh homeworld was in order to advance the darkness that engulfed the world, something Madisia also believes is only part of a greater darkness looking to swallow the entire universe in shadow.
  • Makol Goram: Makol is a kesh scientist who has been investigating the unusual longevity of some members of their species, as well as species ages in general. Most kesh have a lifespan of around half a millennia but some are rumoured to have lived centuries longer. Makol has been trying to collect data on this, as well as ordinary genetic data on the kesh as a whole and that of other long-lived species like the dendus and eldori; the kesh doesn't believe that such as the belare can really be grouped into this, given they are energy beings. Makol wants to see what causes some species, and some members of those species, to live longer.
  • Mainka fel Delark/Zosh: Mainka is a kesh who might be best described as being a technophobe. They have somehow come up with the idea that what caused their people to lose their homeworld was using technology, as Mainka considers technology to be a violation of the natural order. It's often pointed out that, even though the kesh is planet bound and refuses to go to space, they still depend on technology for their day-to-day survival, but Mainka seems unable to see the problem with their belief and how they actually live their life.

One page is the front cover, one the front matter, half is ads and one the Open Game License.

100 Kesh for Esper GenesisPrice: $1.99
 Machine Gods of The Noxian Expanse [BUNDLE]
Posted: Sat, 13 Dec 09:24:18 CST
Publisher: Blackoath Entertainment
This special bundle contains the following titles:


510395-thumb140.jpgMachine Gods of the Noxian Expanse - Core Rules
Regular price: 0
Bundle price:
 0
Format:
 PDF
Machine Gods of the Noxian Expanse is a dark fantasy/science fiction tabletop role-playing game set in a post-apocalyptic world where humanity's technological golden age has ended in catastrophe. In the aftermath, AI systems evolved into machine gods, and human society has rebuilt itself into a feudal structure, with people interpreting advanced technology through a mystical lens. The game focuses on the fragmented region known as the Noxian Expanse, a vast wasteland dotted with ancient ruins and dominated by city-estates ruled by different machine gods and their noble houses. Players take the role of Reclaimers, a specialized class of adventurers and scavengers who explore the ruins of the previous age and interact with forgotten technology. Reclaimers are valued for their ability t...

513538-thumb140.jpgMachine Gods of the Noxian Expanse - The Voidspire Territories
Regular price: 0
Bundle price:
 0
Format:
 PDF
The Voidspire Territories is a setting book for the post-apocalyptic, feudal RPG Machine Gods of the Noxian Expanse. Set in the sprawling city of Voidspire, built around a massive, decaying data center, players navigate a world where the ruling Glass Lords, Circuit Priests, and Conduit Knights vie for power, while the common folk struggle to survive in the shadow of the machine god known as the God of Ten Thousand Glowing Eyes. This richly detailed setting offers a unique blend of science fiction, medieval fantasy, and dystopian themes, perfect for campaigns filled with intrigue, exploration, and survival. Key Features: Immersive Setting: Explore the city of Voidspire, a vertical maze of ancient server rooms, noble estates, and chaotic slums, all powered by a mysterious machine god....


Total value:0
Special bundle price:0
Savings of:0 (20%)
Machine Gods of The Noxian Expanse [BUNDLE]Price: $30.00
 Xian-Kai Clans_Volume 11_Sangmun
Posted: Sat, 13 Dec 06:05:03 CST
Publisher: Lazy Panda RPG

Xian-Kai Clans is a collection of 13 narrative RPG supplements inspired by Vampire: The Masquerade, adapted for fantasy and dark fantasy settings. Each volume presents a vampiric clan descended from a corrupted elven bloodline. The books explore their beliefs, powers, conflicts, and influence over the mortal world. Perfect for campaigns focused on horror, intrigue, and secret societies.

Volume 1 – Barok: Silent assassins who operate from the shadows. Guided by discipline and precision, the Barok eliminate targets with absolute discretion, believing death is a tool to preserve order.

Volume 2 – Chiryak: Outcasts and spies who dwell in subterranean depths. The Chiryak collect secrets and manipulate information, acting as the invisible eyes and ears of the Xian-Kai across the world. (release: May 17, 2025)

Volume 3 – Daemok: Oracles marked by madness. The Daemok interpret hidden patterns and truths through their fractured perception of reality, blending insight and chaos in their cryptic guidance. (release: June 14, 2025)

Volume 4 – Goryun: Aristocrats of darkness who rule through fear and manipulation. The Goryun embrace their vampiric nature and enforce strict hierarchies, using intimidation to maintain control. (release: July 12, 2025)

Volume 5 – Hyuron: Lone hunters attuned to the wild. The Hyuron reject politics in favor of survival and instinct, balancing beast and spirit as they roam the outskirts of civilization. (release: August 9, 2025)

Volume 6 – Jiryun: Artists and aesthetes of the night. The Jiryun seek meaning through beauty, passion, and excess, weaving mortal adoration into their endless search for inspiration. (release: August 30, 2025)

Volume 7 – Kwanjo: Blood mages devoted to discipline and secrecy. The Kwanjo pursue arcane mastery through ritual and knowledge, treating magic as a means to absolute control. (release: September 20, 2025)

Volume 8 – Murak: Rebels and warriors driven by ideals. The Murak defy authority through raw passion and relentless combat, fighting for freedom even when it leads to chaos. (release: October 8, 2025)

Volume 9 – Noewhan: Flesh-shapers obsessed with transformation. The Noewhan sculpt bodies into monstrous or sublime forms, seeking perfection through the manipulation of life itself. (release: November 1, 2025)

Volume 10 – Nokrim: Illusionists and wanderers who bend perception. The Nokrim live beyond laws and boundaries, using deception and trickery to survive and preserve their freedom. (release: November 22, 2025)

Volume 11 – Sangmun: Noble schemers who rule from the shadows. The Sangmun manipulate politics and power with elegance and authority, believing control is a duty, not a privilege. (release: December 13, 2025)

Volume 12 – Sulwun: Necromancers who bargain with the dead. The Sulwun command spirits, gather forbidden knowledge, and shape fate through rituals whispered in crypts and graveyards. (release: December 20, 2025)

Volume 13 – Yuldak: Cultists of chaos and corruption. The Yuldak seduce and subvert with promises of power, spreading discord and dark faith in the name of forgotten gods. (release: December 27, 2025)

Xian-Kai Clans_Volume 11_SangmunPrice: $1.49
 DSA-Begleitbuch - Aufbewahrungsbox in Buchform (3D Druck)
Posted: Sat, 13 Dec 04:46:21 CST
Publisher: Ulisses Spiele

Nachdem mein Begleitbuch zur Aufbewahrung in Buchform (Link zur Ursprungsversion: https://www.ulisses-ebooks.de/de/product/465203/begleitbuch-aufbewahrung-in-buchform-3d-druck) auf so positive Resonanz gestoßen ist, habe ich mich an die nächste Variante gemacht.

Ich habe das Konzept komplett überarbeitet und ein neues, handliches Format geschaffen, das ich speziell auf die Bedürfnisse von Das Schwarze Auge Spieler*innen zugeschnitten habe.

Das Ziel war eine Aufbewahrungslösung, die sich nicht nur in jedes DSA-Bücherregal einfügt, sondern auch alle wichtigen Spielmaterialien sicher beherbergt. 

Damit kannst du Würfel*, Schicksalspunkte* und weiteres Zubehör einfach und geschützt transportieren und auf dem Spieltisch sofort griffbereit haben.

Die Box ist leicht aufgestellt und schräg fotografiert. Man sieht aud dem Cover deutlich gold glänzend das DSA Logo. Im Hintergrund sieht man Spielutensilien und LEDs, die oranges Licht verbreiten.

Die Box kann komplett flach aufgeklappt werden. In die rechte Seite passt ein Inlay und bietet platz für 8 W20 (für jede Eigenschaft einen) und 2 W6 oder 2 Sets von 3 W20 und 2 W6, sowie bis zu 5 Schicksalspunkte und Stifte.

Die Box ist vollständig aufgeklappt. Links ist eine hell khaki farbenen Fläche und rechts sieht man das blaue Inlay. Es ist gefüllt mit 3 zwanzigseitigen Würfeln, 2 sechsseitigen Würfeln, Schicksalspunkte und einem Bleistift.

Auch unter dem Inlay ist genug Platz für weiteres Zubehör. Ein A6 Schreibblock sollte auch kein Problem darstellen.

Man sieht die aufgeklappte Box. Dieses Mal ohne das blaue Inlay. In der Linken Seite liegt nun ein Lebenspunktzähler und 2 Regelkarten für Waffenbalsam und Wirseltrank.

Die linke Seite kann als Würfelfläche genutzt werden.

Der Fokus liegt auf der linken Seite auf dem 3 zwanzigseitige Würfel liegen.

Oder man setzt das Inlay hinein.

Statt der Würfel wurde hier nun das blaue Inlay eingesetzt.

Damit die Box auch gut geschlossen bleibt gibt es noch eine Buchschließe an der Seite, die mit Magneten funktioniert.

Eine Isometrische Sicht auf die Box. Hier sieht man die Buchschließe im geschlossenen Zustand. Auf diesem Bild sieht man auch mehr vom Hintergrund. Miniaturen stellen eine Kampfszene Da. Es sind humanoide Minis und Spinnen zu sehen. Zur weiteren Darstellungen liegen 3D gedruckte Steine aus grauem Filament da.

Der 3D Drucker sollte einigermaßen genau drucken um das passende Ergebnis zu erzielen. Die Schaniere werden von einem Stück Filament (1,75mm) zusammengehalten.

Jede STL muss einmal gedruckt werden.

Druckparameter:

Filament: eSun PLA+ braun, DasFilament PLA Gold V2, eSun ePLA-Matte light khaki

Für die Verzierungen habe ich während des Drucks einfach das Filament für ein paar Schichten gewechselt.

Nozzle: 0,4mm

Schichthöhe: 0,2mm

Infill: 15% Rectalinear

Bottomfill: Monotonic

Topfill: Monotonic

Bottomlayer: 3

Toplayer: 4

Shells: 3

Support: nicht verwendet

Weitere Materialien:

Sekundenkleber, 6 Magnete (3mm dia x 2mm)

Zusammenbau:

Zuerst alle Teile ausdrucken. Magnete einkleben. Auf die polarisierung achten! Den Buchumschlag zusammenbauen. Den unteren Teil der Box auf die Innenseite des Buchumschlags mit Sekundenkleber kleben.

Deckel der Box aufsetzen und dann mit Sekundenkleber bestreichen und dann den Buchumschlag drauf klappen. Darauf achten, dass alles einigermaßen gerade ist.

Viel Spaß!

* Die Maße von Würfel und Schicksalspunkte wurdenand die Größen aus den Schicksal und Verdammnis Boxen, sowie der offiziellen Schicksalspunkte und Würfelsets genommen. Eine Spezielle Adventskalender 2025 Edition für das Inlay ist in Arbeit.

DSA-Begleitbuch - Aufbewahrungsbox in Buchform (3D Druck)Price: $5.87
 Serenissima Folge 11
Posted: Sat, 13 Dec 02:25:32 CST
Publisher: Ulisses Spiele

Dies ist Folge 11 der DSA-Romantasy-Serie “Serenissima”.

Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).

Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:

>> www.ulisses-ebooks.de/product/541071 <<


Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.

Serenissima Folge 11Price: $1.17