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Posted: Thu, 18 Jun 20:19:12 CDT
Welcome to Imperiallines 18, written by the team that brought you Xboat. Imperiallines helps you unlock Traveller5 and the Galaxiad, a little at a time.
This issue presents Galaxiad setting material with hop astrogation and a peek at the TL-17 Lab Ship, as well as an expanded presentation of the Scholar Career process, and more.
11 pages total.
Posted: Thu, 18 Jun 20:16:15 CDT
Description
Once a magnificent sanctuary, now only a memory beneath the sea. These ancient ruins have been claimed by the ocean, their halls and monuments buried beneath centuries of water and coral growth
Perfect for underwater quests, sunken civilizations, hidden relics, aquatic battles, and mysterious deep-sea exploration
Map Details
- Size: 30x18
- Grid: Square (1 cell = 5 ft)
- Resolution: Full HD (1920px), 4K (3840px)
- Versions: Gridded & Gridless
Includes:
- Seamless Animated Loop (WebM + MP4, no audio)
- PNG Files (gridded & gridless)
Key Features
- All formats are available in Full HD and 4K resolution
- Precisely Aligned Grid (30x18)
- Seamless Loop Animation
- Compatible with Foundry VTT and Roll20
License
This map is intended for personal use only.
Commercial use, redistribution, or resale in any form is not permitted.
Credit: Xundra Maps
Follow Xundra Maps for more releases ♥
Posted: Thu, 18 Jun 20:07:45 CDT
Newly uncovered ephemera from the infamous game-that-never-was!

Universal sapience! Trapping the godhead! Tactical epistemology! These were promises of the roleplaying game Tuatara Deliquescence, an early crowdfunding success which infamously flared out before completion almost two decades ago.
But you don’t even need to have heard of the game to appreciate these recently-discovered lost game materials. After all, nobody left on Earth really knows anything about
Tuatara Deliquescence
This was the TTRPG which promised that the universe would inevitably accrete into an interconnected godlike consciousness. It placed the characters as malefactors assailing that destiny "with every weapon they could find."
A weird and metatextual game which intertwined physics and metaphysics with a mythic scope, Tuatara Deliquescence was poised to be a breakout hit. People loved the strange art, the inexplicable mechanics, and the sense of mystique around the game.
The game itself, of course, was never published. Its legacy is a horde of disappointed fans, and the mystery of what actually happened to promising young game designer Laura Khang.
But I have amazing news: I recently happened upon a trove of genuine Tuatara Deliquescence development material. Old pages photocopied by someone on the game team, stored away and forgotten. Finally, we have some scraps of the game-that-never-was.

For the first time, you can view:
- 63 pages of never-before-seen Tuatara Deliquescence material
- Bizarre character power cards, errata, early logo designs, and covers from the "companion magazine"
- Scanned versions of the actual documents (ravaged by time) plus my own cleaned-up reconstructions of them
- My 75-page commentary on this amazing new find, with useful background for those who haven't heard of the game
People have had many questions about Tuatara Deliquescence. I can't promise they are all answered by this new trove of information, but I hope you'll join me on a trip to learn more about:
- The "Floorcrawl" as a unique gameplay structure
- The laundry list of modern TTRPGs that Tuatara Deliquescence is said to have inspired
- Whether this was a game about time travel, like everybody claims
- What it means that “the cosmos has devoured its progeny”
- How far Laura Khang got with the project before she vanished
- Whether characters might become omnipotent through use of a straightforward at-will character power
- The game’s stats: Antagonism, Congruence, Curiosity, Enormity, Extensity, Imaginability, Incipience, Inevitability, Precedence, Selfhood, Standard Model Complexity, and Understanding
- Khang's previous game, 15 Hours In The Oort Cloud With Ferdinand Magellan
- What, if anything, the phrase "Tuatara Deliquescence" means



Disclaimer: This is an experimental art project made for the You Cannot Play This TTRPG Jam. In the space of all possible worlds, Tuatara Deliquescence surely existed and you could play it. In this world, it did not. You cannot play it.
Posted: Thu, 18 Jun 18:53:06 CDT
This is your one stop resource for ALL things MONSTERS in DC20. You will have full tables, tips, and guides on how to build your own monsters from scratch, or modify existing ones. There are also 30 NEW Monstesr in this PDF with more to come with future updates to this PDF
This is the Beta 0.1 version of this PDF and the final version will get up to 70 monsters in total!
Posted: Thu, 18 Jun 18:12:35 CDT
The Italian Front Bundle collects all five Savage War WWII titles covering the brutal, grinding push up the Italian peninsula. From the beaches of Sicily to the frozen ridgelines of the Apennines, these missions capture the courage, desperation, and tactical complexity of one of the war’s most demanding theaters.
This bundle includes the full Italian Campaign setting plus four complete missions — each designed for fast, cinematic play and historically grounded scenarios. Perfect for new players entering the line or veterans looking to complete their collection.
| This special bundle contains the following titles: |
| Savage War European Theater Core Rulebook Regular price: 0 Bundle price: 0 Format: PDF |
Savage War: European Theater — Core Rulebook A complete WWII roleplaying experience for Savage Worlds Savage War: European Theater brings the human scale of World War II to your table with clarity, respect, and cinematic intensity. This is not a game about commanding battalions or rewriting history. It is about ordinary individuals placed in extraordinary circumstances and how they cope, endure, and change. Built on the fast, furious, and flexible engine of Savage Worlds, this 300+ page core rulebook gives you everything you need to run grounded, character‑driven campaigns across the European Theater from 1939–1945. A Human‑Centered Approach to WWII Roleplay As one reviewer wrote, “These are the stories of ordinary individuals placed in extraordinary circumstances and how they cope.... |
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| The Anvil of the Liri Valley Regular price: 0 Bundle price: 0 Format: PDF |
The Anvil of the Liri Valley — A Savage War Mission The road to Cassino runs through shattered stone and smoke. In the Liri Valley, every house is a fortress, every street a kill zone, and every step forward is paid for in blood. The Anvil of the Liri Valley drops your squad into the brutal, house‑to‑house fighting that defined the winter of 1944. The hamlet of Santa Lucia has become a German strongpoint — a crossroads village fortified by Fallschirmjäger, MG‑42 teams, and combat engineers preparing demolition charges. Civilians hide in flooded basements. Snipers watch from broken windows. The supply depot in the square is the key to the valley, and the Germans intend to destroy it before they give it up. Your squad must break into the village, clear the outer streets, fight room‑to‑ro... |
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| The Wolves of Winter Regular price: 0 Bundle price: 0 Format: PDF |
The Wolves of Winter — A Savage War Mission Winter has come to Italy. On the slopes of the Bernhardt Line, fog rolls through shattered villages and German mountain troops hunt in the cold. The Wolves of Winter drops your squad into the first true test of the Winter Line — a mission of silence, precision, and fear. The ruined village of San Martino hides a German observation post directing artillery onto Allied positions. Snipers watch from broken windows. Civilians shelter in cellars. Mines and booby traps choke the narrow alleys. And in the church tower above, disciplined spotters wait for dawn. Your squad must climb the frozen mule tracks, infiltrate the village, neutralize the OP team, and hold the crossroads long enough for the division to advance. The Germans will not give ground ... |
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| The Broken Bridges Regular price: 0 Bundle price: 0 Format: PDF |
The Broken Bridges — A Savage War Mission Italy punishes everyone. The Broken Bridges drops your squad into the opening hours of Operation Baytown, where the Allied landing meets almost no resistance — until the push inland collides with a valley full of blown bridges, mined terraces, and terrified civilians fleeing the collapse of Italian authority. Italian engineers race north to destroy the final bridge the Allies need. Carabinieri try to protect families. Blackshirt militia force civilians to stay put. The terrain itself becomes the enemy as stone terraces crumble, mines detonate, and the valley turns into a maze of danger and desperation. This mission brings the mainland campaign to life: chaos, compassion, collapsing orders, and the hard choices soldiers face when civilians are t... |
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| The Children of Pachino Regular price: 0 Bundle price: 0 Format: PDF |
The Children of Pachino — A Savage War Mission Italy is where the war becomes human. The Children of Pachino drops your squad into the opening days of Operation Husky, where the push inland collides with the reality of civilians caught in the path of retreating Italian forces. What begins as a straightforward advance turns into a crisis: a collapsing farmhouse, terrified children, a missing Bonded NPC, and a moral decision that will shape the squad’s Stress, Bonds, and reputation for the rest of the campaign. This mission brings the heart of the Italian Campaign to your table — compassion under fire, responsibility in the middle of chaos, and the moment Allied soldiers realized they were not just fighters… they were liberators. Inside this mission you’ll find: A full 5–8 hour scenar... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (43%) |
Posted: Thu, 18 Jun 17:27:18 CDT
A 12-page printable calendar session note planner for OSR style games. The 12 pages contain space for one month (up to 35 days).
Posted: Thu, 18 Jun 17:11:33 CDT
Hello, and welcome to my collection of royalty-free stock TTRPG art!
My name is Anna G., and I have been working as a freelance fantasy illustrator for the past few years. This collection consists of personal characters that I have illustrated for myself, either for practice or to put an idea onto paper, which I wanted to make available for DMs and other TTRPG creators at high resolution for a small amount of support.
Every image in this little gallery in entirely human made, produced by me. Many hours of work and care were put into these pieces.
License & Copyrights
Ideal for eBook publications, TTRPG character sheets and tokens. A PDF copy of my license agreement is included with this purchase and can also be found for free in my store.
Stock Art information
Title: Eldritch Devourer
Number of image files: 4
Color profile: RGB
Image resolution: 12.36" x 16.68" at 300 ppi
File types: PNG and TIFF with white and transparent background options.
All image files are bundled in a ZIP file.
Thank you for supporting my work!
Posted: Thu, 18 Jun 17:09:50 CDT
Hello, and welcome to my collection of royalty-free stock TTRPG art!
My name is Anna G., and I have been working as a freelance fantasy illustrator for the past few years. This collection consists of personal characters that I have illustrated for myself, either for practice or to put an idea onto paper, which I wanted to make available for DMs and other TTRPG creators at high resolution for a small amount of support.
Every image in this little gallery in entirely human made, produced by me. Many hours of work and care were put into these pieces.
License & Copyrights
Ideal for eBook publications, TTRPG character sheets and tokens. A PDF copy of my license agreement is included with this purchase and can also be found for free in my store.
Stock Art information
Title: Red Dragonkin
Number of image files: 4
Color profile: RGB
Image resolution: 23.58" x 17.82" at 300 ppi
File types: PNG and TIFF with white and transparent background options.
All image files are bundled in a ZIP file.
Thank you for supporting my work!
Posted: Thu, 18 Jun 16:57:36 CDT
Explorer's Compendium: Fantasy Journal Pages
Bring your adventures to life with this collection of beautifully designed fantasy journal templates, inspired by classic field guides, explorer notebooks, and legendary campaign journals.
Whether you're a player chronicling an epic campaign, a game master building a living world, an author developing lore, or an artist sketching creatures and locations, these pages provide a stylish and practical way to record your discoveries.
Inside you'll find printable 2-page spread journal sheets for:
- Creatures & Monsters
- Plants, Trees & Fungi
- Artifacts & Magical Items
- NPCs & Notable Characters
- Locations & Landmarks
- Adventure & Campaign Logs
- Maps & Cartography
Each 6x9 trade paperback sized page features an aged parchment aesthetic, elegant explorer-themed borders, dedicated sketch areas, note sections, and structured fields designed to help organize worldbuilding, campaign notes, character records, and discoveries.






Perfect for:
✔ Dungeons & Dragons
✔ Pathfinder
✔ OSR Games
✔ Solo RPG Journaling
✔ Fantasy Authors
✔ Worldbuilders
✔ Artists & Creature Designers
✔ Students of Imaginary Natural History
Print them individually, build your own campaign binder, or assemble a complete adventurer's notebook worthy of any wandering scholar, treasure hunter, or monster slayer. Print them so they are side-by-side and make a full, 2-page spread for each entry. Dividers between sections are included!
Every legend begins with a blank page. What will you discover?
Posted: Thu, 18 Jun 15:50:58 CDT
| This special bundle contains the following titles: |
| Archives of the Sky Regular price: 0 Bundle price: 0 Format: Watermarked PDF | *** 2019 ENnie Award "Judges’ Spotlight" Winner! ***
A million years from now, humanity has spread across the galaxy and taken countless forms. Vast empires have come and gone like waves against an unimaginable shore. But some strange voyagers chose to remain outside the churn of civilizations, pursuing a greater purpose. When a new force comes to the galaxy, will these eternal wanderers remain who they are--or, at long last, change?
Archives of the Sky is a tabletop storytelling game with an epic sci-fi backdrop and a focus on very human stories. No gamemaster or advanced preparation is required. You and some friends will collaboratively create a great House, a group of interstellar wanderers with a set of inviolable core beliefs--and then, like any good storytellers, devise a confli... | |
| I Awaken at the Sound of a Dropping Coin Regular price: 0 Bundle price: 0 Format: PDF | “So it has been, and so it shall be. All that is left is now.”
I Awaken at the Sound of a Dropping Coin is a short roleplaying game for two players, designed to tell stories in under thirty minutes.
One player is a mechanical fortune teller (the Sage) who speaks of the future
The other is a lost and lonely soul (the Seeker) who speaks of the past
Together you will learn who the Seeker is, what crisis has led them to seek wisdom from the Sage, and find the space between the future they desire... and the future they deserve.
To play, all you need is a single coin (no dice, pencils, or character sheets) which Sage and Seeker will push back and forth to move the conversation between past, present, and future.
Push the coin to ask a question of the other player:
the Sage ask question... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (13%) |
Posted: Thu, 18 Jun 15:49:19 CDT
The Mists of Avalhyr
A kingdom of knights, ancient pacts, and secrets that should have never awakened.
There are places where the past is not truly dead.
Avalhyr is one of them.
West of the Central Continent lies a realm of ancient castles, primordial forests, and mist-shrouded roads. It is a place where the oaths of knights still carry weight, where pacts with fey beings remain unbroken, and where some legends are not mere stories of the past, but warnings of things that still wait beneath the surface.

The Mists of Avalhyr is a dark and fey fantasy mini-setting compatible with the SRD 5.2.1, designed for Game Masters seeking a new stage for their adventures: a realm teeming with intrigue, supernatural mysteries, ancient creatures, and history-altering secrets.
You do not need to know the world of Urdunn to play in Avalhyr. This book contains everything necessary to run the realm as a standalone setting, though those wishing to explore further will find a region connected to a wider world of lost civilizations, ancient magic, and forces that exist beyond known reality.
Inside, you will find tools to build your own stories:
- A Complete Kingdom: Detailed breakdowns of its regions, history, cultures, and ongoing conflicts.
- Factions with Agendas: Organizations with their own distinct goals, secrets, and methods of operation—from the noble Peers of Carmelard to the mysterious Barrow Wardens and the enigmatic Daren Seralath.
- The Fey Elves: An ancient elven tradition shaped by loss, memory, and the secrets their bloodlines have protected for generations.
- Adventure-Ready Legends: Plot hooks ready to be woven into your campaigns, including the Lady of the Golden River, the Faceless Statues, the Banshee of Velmara, the ruins of Llywraen, and many other mysteries.
- Bestiary and Characters: New NPCs, creatures, and threats to populate your games.
- Versatile Integration: A setting that functions perfectly as a standalone sandbox or as a new gateway to grand campaigns set within Urdunn.
Because in Avalhyr, rumors have roots.
A faceless statue may hide an ancient threat. An apparition in a river might evoke things that no one else alive remembers. A dead knight may still be waiting to fulfill an oath sworn centuries ago.
The stories of Avalhyr are not only about heroes and monsters. They speak of memory, identity, and the price of keeping alive a world that might be starting to forget its own name.
The Mists of Avalhyr is a campaign setting of mystery, fey fantasy, and epic adventure where your players will decide which secrets must be brought to light… and which should remain lost within the mist.
Posted: Thu, 18 Jun 15:36:30 CDT
AN ANCIENT SORCERER TURNED WINE TO STONE AND STONE TO WINE.
For thirty years, the sorcerer Orath the Patient worked in a cave system beneath the town of Ridgemark, pursuing a bizarre transmutation project. He successfully altered an underground river to convert any organic liquid it touches into a mineral equivalent. Wine transforms into a porous red stone that provides a mild intoxication when licked, while ordinary water turns into a slow, viscous fluid that leaves heavy mineral deposits.
Orath died eleven years ago, satisfied with his work, but his magical binding ritual has faded. Without his supervision, the transmutation effect is drifting through the groundwater channels and spreading upward into the town. The local vintner is finding stone sediment in her wine barrels, the town's wells are drawing thick mineral fluid, and a mason's apprentice recently fell in and emerged with a forearm turned entirely to chalk.
With Ridgemark weeks away from a full-blown water crisis, the town council has hired your players to descend into the caves and stop the spread.
Stone Drunk is a self-contained one-shot adventure that blends Sword & Sorcery with dark comedy. The premise of a river that creates drinkable rocks is inherently absurd, but the ecological threat to the town above is a genuine, ticking clock.
Adventure Features:
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Perfect for a Single Session: Designed for 3 to 5 players at levels 3 to 5, providing a complete 4 to 5-hour experience requiring no preparation beyond reading the document.
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A Transmuted Dungeon: Navigate a bizarre cave system transformed into a crystalline, wine-stained gallery filled with hazardous, slow-moving mineral fluids.
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Unique Hazards & Foes: Avoid the petrifying effects of the contaminated water and survive an encounter with a Transmutation Elemental that attacks with acid and mineral spray.
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Open-Ended Resolution: Discover the ancient ritual apparatus and decide how to resolve the crisis: destroy the circle to end the magic, renew the binding for a temporary fix, or cleverly modify the runes to save the town while preserving a geological marvel.
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SRD 5.1 Compatible: Built using the Systems Reference Document 5.1, making it ready to drop into any 5E campaign or run as a memorable standalone adventure.
The river is the correct colour. I am satisfied with the work.



