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 A Dekas of Black Market Equipment (C&C)
Posted: Sat, 06 Dec 10:13:14 CST
Publisher: Azukail Games

This is a collection of ten new pieces of equipment that may be hard to get hold of on the open, legitimate market. This can be because the equipment in question may have uses that are not legitimate, in addition to any that are, or they may simply lack any legitimate use. How legal or illegal an item is will depend on the locale, with the more law-abiding places banning everything that lacks any legitimate use and heavily regulating the others. Those locales that are less concerned about the law are more likely to have this equipment available. Often, the equipment will be found in the possession of those who operate on the wrong side of the law.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

The items are as follows:

  • Blood Drainer
  • Clockwork Spider
  • Dried Ananthor
  • Extending Knife
  • Invisible Knife
  • Poison Fingernails
  • Powder Puffer
  • Sleeve Crossbow
  • Slime Pot
  • Universal Key

One page is the front cover, one the front matter, one is ads and one the Open Game License.

The supplement is also available in the following versions: Pathfinder.

This work is compatible with the Castles & Crusade Players Handbook.

A Dekas of Black Market Equipment (C&C)Price: $1.49
 Map - Village 35
Posted: Sat, 06 Dec 10:09:47 CST
Publisher: Azukail Games

This is a hand drawn map of a forest settlement. The art may be used in personal and commercial products, and can be modified in any way. It cannot be resold, even if modified, as stock art or part of another stock art pack. Attribution is required in commercial products for this piece.

The zip contains two 300 dpi versions of the map (3106x2361 pixels, 26.3 x 19.99 cm), one version on a transparent background, one on a white background.

Map - Village 35Price: $2.50
 100 Hooks and Rumours for Trinity Continuum: Æon II
Posted: Sat, 06 Dec 10:03:46 CST
Publisher: Onyx Path Publishing

The eruption of the novas caused huge changes to the world of Trinity Continuum: Æon and the Aberrant War that followed caused even more. This supplement has 100 hooks and rumours for the setting, related to the novas and to the changes in the world. They can be used as background colour, misinformation and potential adventure hooks, and whether or not any rumour is true, false or a combination of these is up to the Storyguide.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • Persia is now the most powerful Middle Eastern nation, and not everyone in the region, or without it, is happy about this. There are rumours that opposition to Persia is being funded by a variety of different sources, all of whom are trying to damage the nation in one way or another.
  • Proxy Alex Cassel of Orgotek is thought to be interested in the inducements offered by the Bharati Commonwealth to encourage the psi order to move there because of fears of what might happen between Orgotek and the FSA. It's rumoured that the FSA has been trying to actively sabotage any negotiations because of this.
  • Psi Nippon's pilgrimage to Makaro-Shima, the floating city that circumnavigates Japan, has made some uneasy, fearing what the psions might be up to. It's rumoured that the situation is being carefully monitored, with operatives using hardtech to hide their presence from the psions.
  • Relics of the Space Brigade turn up on Luna often enough that fictional holovids and documentaries that aren't much more than fiction themselves are inspired by this, but most don't take the stories about just what's potentially lurking out there that seriously. It's rumoured, though, that this is because all the truly dangerous stories were quashed, often because there were few if any survivors.
  • Resistance to the FSA in the conquered regions of Mexico and Canada has remained and has been getting more sophisticated. Given that the two regions are separated by the breadth of the FSA, coordination between the resistance movements has been difficult, but it's rumoured that some within the rebels have gained access to something, with some suspecting it might be Aberrant technology, that has increased the ability to communicate and even travel between the two.

One page is the front cover, one the front matter and half of one is ads.

100 Hooks and Rumours for Trinity Continuum: Æon IIPrice: $1.99
 Haven Fallen - Solo Adventure - Blightstar Expanse
Posted: Sat, 06 Dec 09:27:45 CST
Publisher: Original Frontiers

The planetoid turns slowly beneath a dying sun, a wasteland of jagged stone ridges and rust-colored plains. The ground trembles constantly from distant detonations—civil wars burning without end, powered by hunger, vengeance, and greed. Smoke-choked fortresses dot the horizon like rotting teeth, their spires bristling with scavenged artillery and their halls echoing with the ghosts of a thousand betrayals. There is no law here. Only codes written in blood and enforced by whoever has the strength—or the cruelty—to wield them. Raiders thunder across the wastes in armored crawlers, their banners stained with ash. Syndicates carve territories into shifting mosaics of violence, their networks of smugglers, assassins, and occult-steeped mercenaries thriving in the chaos. The soil itself is rich with the bones of those who sought dominance and found only oblivion. Yet beneath the brutality lies something older and far more dangerous. Strange monoliths protrude from the canyons—black metal spires humming with ancient resonance. Some say they draw the criminals, calling them like moths to a flame. Others whisper the monoliths are alive, thinking, learning, waiting for the wars to end so they may rise again. You have come to this forsaken sphere for your own reasons—vengeance, profit, absolution, or secrets buried deeper than the broken crust. Whatever brought you here, survival will demand cunning, strength, and a willingness to stain your hands with whatever the land requires. Alliances are fragile, trust is rare, and every shadow carries a blade. On this planetoid, nothing is given freely. Everything must be claimed.



__________________________




In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them.  Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:

§The Storyteller (you) assigning a Difficulty Rating (DR)
§You rolling a d20
§Applying all modifiers available to your Character
§Determining whether you equal or exceed the DR
§This template expands on that foundation with procedural tools for you to generate plots, worlds, enemies, factions, and motivations—ensuring every session becomes a unique dark sci-fi survival chronicle.
Haven Fallen - Solo Adventure - Blightstar ExpansePrice: $0.50
 Haven Fallen - Solo Adventure - Rift Titans
Posted: Sat, 06 Dec 09:27:38 CST
Publisher: Original Frontiers

The war has never paused long enough for anyone to recall when it truly began. What you remember are only fragments—distant horizons igniting with metallic suns, the ground trembling under the march of colossal war-frames, and the metallic taste of recycled air inside your exosuit’s helmet as you brace for impact. The machines are no longer tools; they are legacies, monuments to the dead, and the only shields against annihilation. Across the ash-darkened sky, the silhouettes of titanic armored colossi stride like vengeful gods—battle suits so vast they cast shadows the length of broken continents. Their pilots are said to feel every impact as if their own bones break with each strike. You are one of them, or perhaps destined to become one—drawn into a conflict where the battlefield is carved by gauntleted fists, rail cannons, and the will of warriors who refuse to die quietly. Rumors spread through encrypted channels of a new power stirring—an unknown force hidden behind fractured transmissions. Something ancient, something brilliant, something monstrous. Engineers whisper of forbidden frames with cores that should not exist, of armor forged not only from alloys but from memory and dreams. You stand at the threshold of a war far grander than any command briefing. The air hums with the resonance of dreadnought hearts pulsing within armored titans. You sense that the next step you take will plunge you deeper into a story of steel, fire, betrayal, and the ghosts that linger in shattered hulls. You feel the exosuit seal around your body. You feel the planet tremble beneath titanic footsteps. You feel the war calling your name.

__________________________




In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them.  Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:

§The Storyteller (you) assigning a Difficulty Rating (DR)
§You rolling a d20
§Applying all modifiers available to your Character
§Determining whether you equal or exceed the DR
§This template expands on that foundation with procedural tools for you to generate plots, worlds, enemies, factions, and motivations—ensuring every session becomes a unique dark sci-fi survival chronicle.
Haven Fallen - Solo Adventure - Rift TitansPrice: $0.50
 Haven Fallen - Solo Adventure - Grave Alloy
Posted: Sat, 06 Dec 09:27:20 CST
Publisher: Original Frontiers

The descent is never swift—only inevitable. Your armored frame hums with caged thunder, exoservos tightening in anticipation as the drop-shaft seals above you. The briefing had promised a routine extraction run: recover a catalytic resource buried far below the crust, a mineral rumored to bend both matter and will. But the moment you breach the lower strata, the shadows lengthen, thickening like congealed blood around hums of alien luminescence.

The deeper your squad pushes, the more the stone shifts tone, from basalt black to pale marrow-white. Veins pulse within the walls—alive, or mimicking life. Your instruments scramble, mapping tunnels that rearrange themselves. The sensors return readings that imply motion within the rock itself, as though the entire planetoid were breathing in ragged exhaustion. And then the resource is found—if it can still be called that. No crystalline lattice, no mineral core. Instead, a towering cluster of flesh-slick alloy, half biological, half mechanical, its surface rippling with embryonic faces forming and dissolving like drowned memories. When your drill torches touch it, it awakens. The tunnels quake; shrieks echo; your squad’s biomonitors spike. The resource mutates into something aware—something hungry—an evolving predator that adapts to every weapon, every tactic, every hope for escape. Communication blackens. Your squad fractures. The darkness becomes personal. Now you are the lone point of defiance inside a labyrinth that wishes to metabolize you. Your exosuit’s reactor whines under strain. Every step deeper feels like trespassing into a throat that intends to swallow you whole. You must navigate shifting caverns, confront mutated aberrations that mimic your fallen comrades, and discern the purpose of the resource’s horrific evolution. Whether you ascend from the depths—or become part of them—will hinge on your split-second decisions, your will, and the integrity of your dwindling sanity.



__________________________




In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them.  Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:

§The Storyteller (you) assigning a Difficulty Rating (DR)
§You rolling a d20
§Applying all modifiers available to your Character
§Determining whether you equal or exceed the DR
§This template expands on that foundation with procedural tools for you to generate plots, worlds, enemies, factions, and motivations—ensuring every session becomes a unique dark sci-fi survival chronicle.
Haven Fallen - Solo Adventure - Grave AlloyPrice: $0.50
 Règles hyper-simplifiées de Tunnels & Trolls
Posted: Sat, 06 Dec 09:06:47 CST
Publisher: Grimtooth
Des aventures en groupe et en solo sont disponibles en téléchargement gratuit (sur https://tunnels-et-trolls.eu/notre-gamme-de-produits-pour-tt-8/produits-gratuits/). Si le jeu te plaît, le Livre des règles de Tunnels & Trolls, disponible sur notre boutique en ligne (http://www.lulu.com/spotlight/Grimtooth) ou en le commandant auprès d’un magasin de jeux de rôle, te permettra d’aller plus loin et t’aidera à inventer toi-même des aventures. Pour t’informer des nouveautés sur Tunnels & Trolls en français, fais un tour sur http://tunnels-et-trolls.eu et sur https://www.facebook.com/tunnels.et.trolls/. Tous droits réservés © 2025 Grimtooth.Règles hyper-simplifiées de Tunnels & TrollsPrice: $0.00
 Domesday Manor Book - Japanese
Posted: Sat, 06 Dec 08:34:27 CST
Publisher: Arion Games

「ドゥームズデイ:荘園の書」

1086年、イングランドの住民の多くは小さな田舎の村に暮らしており、それぞれの荘園は騎士、直臣、あるいは大領主によって「所有」されていました。農民の生活は厳しいものですが、荘園の領主になれば比較的裕福で安定した暮らしが約束されます。

本書は、キャラクターが自らの荘園を運営し、村人を組織しながら、超自然的事件の調査にも時間を割けるようにするためのルールと設定情報を提供します。

荘園のステータス作成、年間収支の計算、改良事業、村人の詳細設定、専門家の雇用など、荘園運営のすべてを網羅しています!

『Maelstrom:ドゥームズデイ』コアルールブックが必要です。

Domesday Manor Book - JapanesePrice: $4.80
 Illuminated Christmas [Contract brief]
Posted: Sat, 06 Dec 07:37:43 CST
Publisher: Catalyst Game Labs

Need a Contract Brief for a Christmas themed adventure? Then let's take a look to Illuminated Christmas. 

The magic of Christmas? Maybe it’s when Lone Star agents pay you to dress up as Santa Claus so you can set fire to a giant straw goat?

Illuminated Christmas is a mood-driven scenario that offers plenty of role-playing opportunities with a light — even quirky — tone, yet still unmistakably Shadowrun.

 

It’s pay-what-you-want, so you can take a look for free if you want — and that’s totally fine. Also, note that this is a stats-free adventure, so even though it’s labeled "Anarchy v2.0", you can use it with any edition.

 


 

Besoin d'un Topo de mission pour une session de Noël ? Alors jetez un oeil à Noël illuminé.

La magie de Noël ? C’est peut être quand des agents de la Lone Star vous paient pour vous déguiser en père Noël afin de mettre le feu à une chèvre géante en paille ?

Noël illuminé est un scénario d’ambiance offrant des occasions de rôleplay sur un ton léger, voir décalé, mais toujours propre à Shadowrun.

 

Le fichier est en "payez ce que vous voulez", vous pouvez donc y jeter un œil gratuitement si vous le souhaitez, et c'est tout à fait OK. Notez également qu'il s'agit d'une aventure sans statistiques, donc même si elle est intitulée « Anarchy v2.0 », vous pouvez l'utiliser pour n'importe quelle édition.

Illuminated Christmas [Contract brief]Price: $0.00
 Fasan på Puukehus - Ett mysterium till Nordiska Väsen
Posted: Sat, 06 Dec 06:08:49 CST
Publisher: Free League Publishing

Ett oväntat arv. Ett hus med ett ondskefullt rykte. Ett öde värre än döden.

Det här scenariot är avsett som ett helt fristående äventyr, och kan vara utmanande att passa in i en kampanj, men så klart inte omöjligt. Det är tänkt att spelas mer som en klassisk spökhistoria i den gotiska traditionen, men med en touch av Nordiska Väsen. Lyckas rollpersonerna så blir de rika som troll, misslyckas de så har åtminstone en av dem gått ett fruktansvärt öde till mötes.

Fasan på Puukehus - Ett mysterium till Nordiska VäsenPrice: $0.50
 D100 Gothic Horror Curses
Posted: Sat, 06 Dec 06:05:03 CST
Publisher: Wytchin Hour

Curses are a cornerstone of gothic horror — insidious, lingering, and deeply personal. They are not merely magical effects; they are story hooks, moral consequences, and eerie echoes of dark pacts, tragic deaths, or ancient sins. From the subtle to the grotesque, a curse in a gothic tale is often as psychological as it is physical, haunting characters and entire bloodlines across generations.

This D100 table offers a wide array of curses designed to inspire GMs, storytellers, or even players. Whether you're crafting a tormented NPC, adding atmosphere to a haunted location, or punishing the party for meddling with forbidden forces, simply roll a D100 to discover what affliction fate has in store.

Let’s say you roll a 27 — “Their shadow weeps blood when they lie.” That immediately raises questions: Who is this cursed soul? What lie did they tell to deserve this fate? Are they aware of the shadow's behavior, or do others see it first? You might build an entire session around unraveling the origins or implications of such a peculiar condition.

And remember: you are never bound by the roll. If a particular curse leaps off the page and sparks your imagination, use that one instead. Feel free to roll again, mix and match, or tweak the result to better suit your narrative. This is a dark toolkit, not a rigid system.

So step into the mist, open the ancient tome, and roll the die… if you dare.

D100 Gothic Horror CursesPrice: $2.99
 The Five Thrones - Volume 5: The Golden Throne
Posted: Sat, 06 Dec 06:05:03 CST
Publisher: Lazy Panda RPG

The Five Thrones – Complete Collection (Volumes 1 to 5)

Five territories, five forms of absolute power. This series presents short, intense settings for dark fantasy campaigns focused on control, resistance, and moral tension. Each volume can be used independently or integrated into larger worlds.

The Throne of Shadows: An island cloaked in mist and paranoia, where Malghan bends reality through ancient magic. Even your thoughts may betray you.
The Iron Throne: Karnoss lives in a state of endless war. Vhorgar enforces obedience with an iron fist, turning the realm into a permanent military drill.
The Living Throne: Dravencourt is a place of total order. Mourvak, the golem ruler, has erased chaos and shaped everything — from streets to minds — to move in sync.
The Silver Throne: Vhalmyra is ruled by faith and fear. Lioran, the Silver Saint, leads a harsh theocracy where purity is law and doubt is sin.
The Golden Throne: In Galtharim, everything has a price. Cassian Valtross controls trade, contracts, and lives with cold calculation. Wealth is power — debt, submission.

Each book presents a concise portrait of the tyrant, their land, and their champion, along with rumors and ready-to-use adventure hooks. Compatible with OSR RPGs, these supplements are ideal for adding authoritarian factions to dark and politically charged campaigns.

The Five Thrones - Volume 5: The Golden ThronePrice: $1.49