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Posted: Mon, 12 Jan 11:04:56 CST
| This special bundle contains the following titles: |
| Materia Mundi: Player's Guide Regular price: 0 Bundle price: 0 Format: PDF | A Forgotten World Awaits.
A thousand years ago, the Old Empire spanned the world.
It Fell.
In its wake, the Successor Kingdoms war over the scraps Of its greatness. Vast ruins dot the wilderness, waiting to be re-discovered and delved for treasure. Small fiefdoms beg for protection from magic and monsters.
Between the chaos of Faerie and the howling quiet of the Shadow, between the oppresive scheming of civilization and the many dangers of the untamed wilds, there lies a Narrow path to fortune and glory.
Can you find it?
Materia Mundi is a classic role-playing game in the “old school” of dungeon crawls, random encounters In the wilderness, and political intrigue in the courts of petty kingdoms. Recommended for 3 to 10 players ages 8 to 800.... | |
| Materia Mundi - Magic-User's Handbook vol. 1: Dweomercraft Regular price: 0 Bundle price: 0 Format: PDF | The Magic-User's Handbooks are a set of four inexpensive 5.5" x 8.5" booklets, each containing all magics available for a particular magic-user class. They are sold at-cost so that each magic-user at the table can have their own small reference manual for spell effects.
Materia Mundi is a classic role-playing game in the “old school” of dungeon crawls, random encounters In the wilderness, and political intrigue in the courts of petty kingdoms. Recommended for 3 to 10 players ages 8 to 800.... | |
| Materia Mundi - Magic-User's Handbook vol. 2: Divine Miracles Regular price: 0 Bundle price: 0 Format: PDF | The Magic-User's Handbooks are a set of four inexpensive 5.5" x 8.5" booklets, each containing all magics available for a particular magic-user class. They are sold at-cost so that each magic-user at the table can have their own small reference manual for spell effects.
Materia Mundi is a classic role-playing game in the “old school” of dungeon crawls, random encounters In the wilderness, and political intrigue in the courts of petty kingdoms. Recommended for 3 to 10 players ages 8 to 800.... | |
| Materia Mundi - Magic-User's Handbook vol. 3: Druidcraft Regular price: 0 Bundle price: 0 Format: PDF | The Magic-User's Handbooks are a set of four inexpensive 5.5" x 8.5" booklets, each containing all magics available for a particular magic-user class. They are sold at-cost so that each magic-user at the table can have their own small reference manual for spell effects.
Materia Mundi is a classic role-playing game in the “old school” of dungeon crawls, random encounters In the wilderness, and political intrigue in the courts of petty kingdoms. Recommended for 3 to 10 players ages 8 to 800.... | |
| Materia Mundi - Magic-User's Handbook vol. 4: Arcane Spellcraft Regular price: 0 Bundle price: 0 Format: PDF | The Magic-User's Handbooks are a set of four inexpensive 5.5" x 8.5" booklets, each containing all magics available for a particular magic-user class. They are sold at-cost so that each magic-user at the table can have their own small reference manual for spell effects.
Materia Mundi is a classic role-playing game in the “old school” of dungeon crawls, random encounters In the wilderness, and political intrigue in the courts of petty kingdoms. Recommended for 3 to 10 players ages 8 to 800.... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (0%) |
Posted: Mon, 12 Jan 10:56:42 CST
Welcome to the WHPA-TV13 journal of the outre! New playable classes! Ninjas! Wee People!
20 pgs B/W. Adventure supplement for Weird Heroes of Public Access
Posted: Mon, 12 Jan 10:49:23 CST
Against the Scarlet Hunger
A Year on Gosfel
Survive a Year of Peril, Intrigue, and Horror on the Cursed Island of Gosfel.
Against the Scarlet Hunger is a full length 5th Edition campaign, designed to take a party of adventurers from 1st to 5th level. What begins as a simple year long contract as an Isle Warden on the remote island of Gosfel spirals into a desperate struggle for survival. This campaign features 12 interconnected monthly adventures that blend survival horror with heroic fantasy

Fully illustrated 119 page campaign .pdf

12 detailed battle maps and all the tokens needed
This campaign is designed to be played as a continuous narrative, with each month's events building upon the last to create an evolving story. However, each adventure is also structured so it can be run as a standalone one shot, allowing you to easily drop these scenarios into your own home game.
- A Full Campaign: A complete 5E campaign taking characters from level 1 to 5.
- 12 Linked Adventures: The campaign is structured into 12 interconnected adventures, perfect for a monthly game. Each is also designed to be easily run as a standalone one shot.
- A Rich, New Setting: Explore the remote island of Gosfel, a land scarred by an ancient battle between gods and haunted by a sinister cult. Includes detailed lore, key locations , and a full cast of NPCs.
- New Monsters: A full appendix of over 20 new monster stat blocks , from the terrifying Scarlet Maw and stealthy Mirescale Stalker to the foul Slug Borne Ghast and the campaign's mastermind, Aalchoras, the Leech Queen.
- New Magic Items: Discover unique magic items , including the Fire Scale Gauntlets, Galmorak High Priest Amulet, and the Isle Warden's Cloak.
- Downtime & Pacing: The campaign is paced to take place over a full year of in-game time, allowing for significant downtime between adventures for characters to train, craft, and build relationships with the islanders.
- Battle Maps: Includes all the battle maps needed to run the 12 adventures, from the "Airship Crash" and "Tencliff Graveyard" to the "Sunken Sanctum" and "Clifftop Altar".
Made to accompany the Calendar of Many Adventures 2026

Loke Battle Mats presents the Calendar of Many Adventures 2026. Unleash a year of unforgettable TTRPG sessions!
This wall calendar doesn’t just track the days; it delivers a brand new, ready to play adventure and a stunning, battle map for every single month.
This campaign contains 12 linked adventures to play over the year on the Calendar pages or online.
Posted: Mon, 12 Jan 10:48:39 CST
A ready to play Museum Heist!
The job is straightforwards, the customer rich and enthusiastic. It's simple. Quick in, "rescue" the artifact and out again.
What could possibly go wrong?
Heist at the Museum is a one shot adventure brought to you by Loke Battle Mats. Its contains
- A ready to play 5E adventure
- 2 Battle Maps (taken from the Big Book of Battle Mats - Room, Vaults & Chambers)
- Tokens for the Characters, NPCs, adversaries & monsters
- 4 fully generated character sheets
- Unique fully statted adversaries & monsters
- Handouts
French version translated from English
Posted: Mon, 12 Jan 10:28:29 CST
| This special bundle contains the following titles: |
| Demons & Dungeoneers! Galbatrax's Domain (Novelette) Regular price: 0 Bundle price: 0 Format: PDF | Galbatrax’s Domain is a land poisoned by the breath of an ancient dragon. A conjurer haunted by duty and loss. In the heart of darkness, hope flickered for the child.
When the battered Dungeoneers’ Guild summons Onafaris Voldeman to rescue a missing girl from the blighted wilds of Galbatrax’s Maw, he steps into a nightmare where shadows whisper, trees bleed, and the very earth hungers for souls. Armed with only his battered satchel and stubborn resolve, Onafaris must outwit corrupted beasts, unravel the secrets of a lich’s labyrinth, and face the dragon’s curse at its source.
But the deeper he ventures, the more the land itself fights back—twisting magic, summoning horrors, and testing the limits of courage. As hope fades and ancient evils awaken, Onafaris must rally unlikely allies and... | |
| Demons & Dungeoneers! Ma'lak the Priest Lord (Novelette) Regular price: 0 Bundle price: 0 Format: PDF | Ma’lak the Priest Lord: The Dawn Beyond Shadows
In the shattered city of Xerathos, hope is a flickering flame—and darkness hungers to snuff it out. When relic-hunter Dorgan uncovers the legendary Codex, he becomes the last bulwark against the awakening of the Veiled One, a cosmic force of oblivion. As spectral guardians fall and ancient wards fail, Dorgan must battle not only monstrous shadows and forbidden magic, but the despair that threatens to consume his soul.
From epic duels beneath blood-red skies to desperate rituals in haunted sanctums, Dorgan’s journey is a relentless test of courage, sacrifice, and the enduring fire of mortal will. Will he hold back the night, or will the silence claim the world forever?
Perfect for fans of dark fantasy, sword-swinging heroes, and cosmic hor... | |
| Demons & Dungeoneers! Seduction of a Nymph (Novelette) Regular price: 0 Bundle price: 0 Format: PDF | In the heart of Nurenhill, darkness stirs.
Once a realm of vibrant magic and prosperity, Nurenhill Forest is now a crucible of dread—its ancient beauty twisted by the seductive power of the nymph Clandesta. Villagers vanish, trade routes falter, and hope fades as a sinister enchantment spreads, corrupting minds and hearts.
Enter Kathosa, a tiefling dungeoneer forged in fire and shadow, whose mastery of elemental magic and indomitable will make her the realm's last hope. Summoned by the desperate Dungeoneer's Guild, Kathosa must navigate a labyrinth of illusions, battle enchanted guardians, and confront the seductive force at the forest's heart. As she faces Clandesta's psychic assaults and the twisted magic of nature itself, Kathosa discovers that true strength lies not in destruction, ... | |
| Demons & Dungeoneers! The Return of Ambyril (Novelette) Regular price: 0 Bundle price: 0 Format: PDF | In the twilight of the Bavidirian Empire, the light of the gods fades and shadows rise. As ancient prophecies awaken and celestial guardians retreat, a fallen angel named Ambyril returns, wielding corruption and chaos. Hope flickers in the hearts of unlikely heroes—a wild barbarian, a steadfast paladin, a cunning ranger, a wise cleric, and a fearless dwarf—who must unite to face the encroaching darkness.
From storm-lashed battles and forbidden magic to desperate stands and hard-won victories, their courage forges a new dawn. But the greatest lesson is not in the clash of swords or the power of spells, but in the choice of hope when all seems lost. In a world where evil persists and dawn is uncertain, only those who persist can shape Bavidirian's destiny.
A sweeping tale of resilience, u... | |
| Demons & Dungeoneers! The Return of Countess Alucard (Novelette) Regular price: 0 Bundle price: 0 Format: PDF | The Return of Countess Alucard is an epic swords-and-sorcery adventure where ancient bloodlines, forbidden magic, and the eternal struggle between light and shadow collide. When Countess Alucard must retrieve the legendary Staff of Twilight, a relic that could plunge the world into perpetual dusk, she must face cosmic guardians, rival factions, and her own destiny. As the forces of darkness and earth clash in cataclysmic battles, only courage, wisdom, and the willingness to embrace true balance can save her people from annihilation. From haunted castles to mystical tombs, from the depths of despair to the heights of heroism, this bestselling fantasy tale forges new legends in the twilight between hope and ruin.... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (50%) |
Posted: Mon, 12 Jan 10:18:17 CST
Galbatrax’s Domain is a land poisoned by the breath of an ancient dragon. A conjurer haunted by duty and loss. In the heart of darkness, hope flickered for the child.
When the battered Dungeoneers’ Guild summons Onafaris Voldeman to rescue a missing girl from the blighted wilds of Galbatrax’s Maw, he steps into a nightmare where shadows whisper, trees bleed, and the very earth hungers for souls. Armed with only his battered satchel and stubborn resolve, Onafaris must outwit corrupted beasts, unravel the secrets of a lich’s labyrinth, and face the dragon’s curse at its source.
But the deeper he ventures, the more the land itself fights back—twisting magic, summoning horrors, and testing the limits of courage. As hope fades and ancient evils awaken, Onafaris must rally unlikely allies and risk everything to shatter the curse before the darkness devours the last spark of light.
Epic battles, haunting magic, and a legend forged in the shadow of dragons—Galbatrax’s Domain is a swords-and-sorcery adventure for anyone who believes that even in the deepest night, hope is worth fighting for.
Posted: Mon, 12 Jan 10:12:39 CST
Perfection is enforced here. Every street gleams with calculated beauty, every citizen smiles with curated sincerity, and every horizon is free of ruin. Hunger has been solved. Crime has been redefined. Suffering is not eradicated—it is optimized, relocated, and rendered invisible. This is a utopia whose greatest achievement is convincing itself that nothing is wrong. Beneath the immaculate surface, bounty hunters thrive. They are not called that, of course. Officially, they are Corrective Agents, Balance Executors, Custodians of Harmony. Their contracts are framed as public service, their violence wrapped in immaculate legalism. Targets are not criminals, but deviations: people who disrupt the statistical serenity of the system by dreaming incorrectly, loving inefficiently, or remembering forbidden truths. You are one of them—or bound to them by necessity. The work pays obscenely well. Genetic enhancements are subsidized. Trauma counseling is complimentary. Resurrection clauses exist for premium contractors. Every kill is justified by predictive algorithms that promise a safer tomorrow. And yet, some marks do not run. Some wait. Some thank you. Some insist they were once bounty hunters too. Rumors circulate of a shadow metric buried deep within the governance lattice: a hidden quota of necessary disorder, maintained to prevent stagnation. Someone must bleed so the system can remain beautiful. The hunters are not enforcers of justice—they are gardeners, pruning what grows too wild. As whispers spread of a breach in the perfection index, contracts spike in number and secrecy. Targets are erased from public records before they are hunted. Surveillance blinds itself. And a name—never written, only spoken—begins appearing in the final messages of the condemned. This hunt is no longer about pay. It is about discovering whether utopia can survive the truth of what it requires.
__________________________
In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them. Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:
Posted: Mon, 12 Jan 10:06:06 CST
| This special bundle contains the following titles: |
This gamebook is available for this price until January 13th 11 AM US Eastern time.

| Demons & Dungeoneers! Dragon of Misthaven (Solo Adventure) Regular price: 0 Bundle price: 0 Format: PDF |
Salutations! May good fortunes always find you! If you are unsure about purchasing a Demons & Dungeoneers gamebook, download the very first one I wrote for free - Demons & Dungeoneers! The Dragonslayer. That way you can see if it is right for you. Demons & Dungeoneers! Dragon of Misthaven is a gamebook using a classical swords & sorcery story. You will need a 6-sided die or generator to play the game. Inside the PDF downloads: - You can choose from 8 pre-made dungeoneers, each with individual (fillable) character sheets, eliminating the need to use a pencil and eraser to play the game. - The game is hyperlinked after each action for your convenience. - There are over 300 beautifully drawn illustrations by various professional artists. - There are only four pages of ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (80%) |
Posted: Mon, 12 Jan 09:58:41 CST
The Price of Shadows
In the crushing dark, Hit Points are just numbers, but a severed finger or a maddening whisper is a story. This supplement transforms the dungeon from a simple loot run into a war of attrition against body and mind. It is not enough to simply slay the monster; you must survive the rot in the water, the tremors in your hands, and the phobias that linger long after you return to the surface.
Here, the dungeon does not just kill you—it changes you. It infects your blood, twists your thoughts, and marks your flesh. These tables are designed to give the darkness teeth, turning every fumble and critical hit into a lasting memory.
Welcome to the deep. Survival has a price.
Posted: Mon, 12 Jan 09:57:58 CST
The Magic-User's Handbooks are a set of four inexpensive 5.5" x 8.5" booklets, each containing all magics available for a particular magic-user class. They are sold at-cost so that each magic-user at the table can have their own small reference manual for spell effects.
Materia Mundi is a classic role-playing game in the
“old school” of dungeon crawls, random encounters
In the wilderness, and political intrigue in the courts of
petty kingdoms.
Recommended for 3 to 10 players ages 8 to 800.
Posted: Mon, 12 Jan 09:57:56 CST
The Magic-User's Handbooks are a set of four inexpensive 5.5" x 8.5" booklets, each containing all magics available for a particular magic-user class. They are sold at-cost so that each magic-user at the table can have their own small reference manual for spell effects.
Materia Mundi is a classic role-playing game in the
“old school” of dungeon crawls, random encounters
In the wilderness, and political intrigue in the courts of
petty kingdoms.
Recommended for 3 to 10 players ages 8 to 800.
Posted: Mon, 12 Jan 09:57:53 CST
The Magic-User's Handbooks are a set of four inexpensive 5.5" x 8.5" booklets, each containing all magics available for a particular magic-user class. They are sold at-cost so that each magic-user at the table can have their own small reference manual for spell effects.
Materia Mundi is a classic role-playing game in the
“old school” of dungeon crawls, random encounters
In the wilderness, and political intrigue in the courts of
petty kingdoms.
Recommended for 3 to 10 players ages 8 to 800.




