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Posted: Fri, 26 Dec 03:17:09 CST
| This special bundle contains the following titles: |
| Agent Provocateur RPG Companion Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to the Agent Provocateur RPG Companion. This is your definitive resource for the Agent Provocateur RPG. It contains more rules, equipment, weapons, vehicles and animal encounters for your action-adventure espionage role-playing.
This volume is a collection of several rules that, for whatever reason, didn’t fit into the original rules of Agent Provocateur RPG. Every one of them will expand your experience of the game. This is also a sourcebook for anyone who wishes to add their own vehicles and weapons to Agent Provocateur RPG.
Please note that you must own the Agent Provocateur RPG to enjoy the content of this book fully.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0). Disclaimer: This game is not affiliated with, sponsored, or endors... | |
| Agent Provocateur RPG Companion Regular price: 0 Bundle price: 0 Format: Hardcover, B&W Book |
Welcome to the Agent Provocateur RPG Companion. This is your definitive resource for the Agent Provocateur RPG. It contains more rules, equipment, weapons, vehicles and animal encounters for your action-adventure espionage role-playing.
This volume is a collection of several rules that, for whatever reason, didn’t fit into the original rules of Agent Provocateur RPG. Every one of them will expand your experience of the game. This is also a sourcebook for anyone who wishes to add their own vehicles and weapons to Agent Provocateur RPG.
Please note that you must own the Agent Provocateur RPG to enjoy the content of this book fully.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0). Disclaimer: This game is not affiliated with, sponsored, or endors... | |
| Agent Provocateur the role-playing game Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to Agent Provocateur, the role-playing game of action-adventure missions. In this volume, you will find all the rules and information you need to play a role-playing campaign set in the thrilling world of covert operations and international espionage.
You and a few of your friends will be able to play fantastic adventures in the style of the James Bond, Jason Bourne, Kingsman and Mission Impossible movies. Pull off fantastic stunts and experience exciting chases while you fight evil world-spanning terrorist organisations and sinister spy conspiracies!
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is us... | |
| Agent Provocateur the role-playing game Regular price: 0 Bundle price: 0 Format: Hardcover, B&W Book |
Welcome to Agent Provocateur, the role-playing game of action-adventure missions. In this volume, you will find all the rules and information you need to play a role-playing campaign set in the thrilling world of covert operations and international espionage.
You and a few of your friends will be able to play fantastic adventures in the style of the James Bond, Jason Bourne, Kingsman and Mission Impossible movies. Pull off fantastic stunts and experience exciting chases while you fight evil world-spanning terrorist organisations and sinister spy conspiracies!
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is us... | |
| Character sheet for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF | A pdf-format character sheet for the Agent Provocateur role-playing game, for you to download and print to use when playing.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is used under Fria Ligan AB’s Free Tabletop License.... | |
| GM mission reference sheet for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF |
A pdf-format misson reference sheet for the Agent Provocateur role-playing game. Keep track of your player's exposure and critical talents.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is used under Fria Ligan AB’s Free Tabletop License.... | |
| NPC Record Sheet for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF |
A pdf-format NPC record sheet for the Agent Provocateur role-playing game. Record and manage the stats for your major NPCs using this sheet. Just download and print.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is used under Fria Ligan AB’s Free Tabletop License.... | |
| Random Mini-Mission Generator for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF |
The mini-mission generator is easy to use. Just read the pitch sentence. Randomise or pick among the alternatives at each point needed. You may add text about the villain and her henchman, which can also be generated.
Use the mini-mission generator to create a mini-mission that can be played in a few fun hours. You can also use it to generate a "teaser", an action-packed introduction to a mission for the Agent Provocateur RPG. The events in the teaser may or may not be connected with the events of a longer mission.
Happy action-adventure generating and role-playing!
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Documen... | |
| Range bands for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF | A pdf-format range band sheet for the Agent Provocateur role-playing game, for you to download and print to use when playing.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is used under Fria Ligan AB’s Free Tabletop License.... | |
| Top Secret Aerial Reconaissance Sheet for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF |
A pdf-format top secret aerial reconnaissance sheet for the Agent Provocateur role-playing game, for you to download and print. Just add your overview maps to the sheet and give your players a nice handout, straight from the NCI Section X.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is used under Fria Ligan AB’s Free Tabletop License.... | |
| Top Secret Information Sheet for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF |
A pdf-format top secret information sheet for the Agent Provocateur role-playing game, for you to download and print.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is used under Fria Ligan AB’s Free Tabletop License.... | |
| Vehicle record sheet for Agent Provocateur Regular price: 0 Bundle price: 0 Format: PDF | A pdf-format character sheet for the Agent Provocateur role-playing game, for you to download and print to use when playing.
This product is published under the Year Zero Engine Free Tabletop License (version 1.0)
Disclaimer: This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. The Year Zero Engine System Reference Document is used under Fria Ligan AB’s Free Tabletop License.... |
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| Special bundle price: | 0 |
| Savings of: | 0 (59%) |
Posted: Fri, 26 Dec 02:51:30 CST
| This special bundle contains the following titles: |
| 100 Oddities for a Chaotic Mutation Regular price: 0 Bundle price: 0 Format: PDF | Welcome to 100 Oddities for a Chaotic Mutation, one of the volumes in Skirmisher Publishing’s bestselling and popular “100 Oddities” series of system-free sourcebooks!
There are actually a lot more than 100 mutations contained in this universal supplement. Many of the entries in the d100 table include several sub-entries or sub-tables, increasing the variety of the table far beyond a single century of options, and we have included four ancillary tables that turn this mini-sourcebook into a complete system-neutral mutant generation package.
Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have... | |
| CQB: Futuristic Skirmish Miniatures Rules Regular price: 0 Bundle price: 0 Format: PDF | Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing's popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes fought on board starships, space stations, and industrial settings of Earth’s colonial worlds.... | |
| Dwargs (Cardstock Characters™) Regular price: 0 Bundle price: 0 Format: PDF | "Cry 'Havoc!' and let slip the dogs of war!" — Barc Anthony
This beautiful set of Dwarg cardstock miniatures by fantasy artist Bob Greyvenstein contains a dozen unique figures, along with horizontally-flopped versions of them to provide additional variety (for a total of 24 different miniatures). These anthropomorphic Bulldogs armed with a variety of weapons, including swords, polearms, bows, and crossbows, as well as a command group with drums, horns, and banners.
This set includes:
● 13 different anthropomorphic Dogs in heavy armor and armed with various weapons;
● A folder with 60 tokens (15 different images in four colors each); and,
● A folder with 13 avatar versions of the miniatures.
All of the miniatures are provided in two sizes, standard c. 28-30 mm scale and large 54 mm... | |
| H.G. Wells’ Floor Games Regular price: 0 Bundle price: 0 Format: PDF | Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.
Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include:
Foreword by renowned game designer James Dunn... | |
| Krampusnacht: Night of the Krampus! (An Orphanpunk Scenario for TSRPG) Regular price: 0 Bundle price: 0 Format: PDF | It is Krampusnacht, the Night of the Krampus, and a malevolent power has risen from the depths of Hell to torment, dominate, and corrupt! "Krampusnacht: Night of the Krampus" is a three-part urban fantasy superhero scenario. In this exciting and spirited holiday adventure, players assume the roles of the Forgotten Children, a group of orphans who have been granted incredible powers. Can these young heroes unite against the spread of an ancient evil and stop the demonic goatman before he can remake the world in his image and forever ruin fun for everyone? This adventure includes five pregenerated characters and all of the rules needed to play it! ... | |
| Setting Builder: A Wizard’s Library (System-Free Maps & Artwork) Regular price: 0 Bundle price: 0 Format: PDF | This system-free sourcebook includes a large map for a Wizard’s Library and 16 custom illustrations of areas, people, books, and other things that might be found in a place of this sort! These universal resources by artist Bob Greyvenstein are ideal for use with any RPGs, miniatures games, or wargames, and can be especially useful when running games online or on virtual tabletops.
Two versions of the map are provided, one with a grid and one without (the gridded version is 24 x 18 inches and has 1-inch squares, each of which represents 5 feet). Features depicted on the map include a labyrinthine library with an opulent reading area at its heart; secret doors, rooms, and passageways; a variety of work and sitting areas; and more.
Both versions of the map and all of the illustrations appear... | |
| The Christmas Inn Regular price: 0 Bundle price: 0 Format: PDF | This short story set in Medieval England during the turbulent War of the Roses tells how the events of one cold and stormy winter night caused an old and storied inn for travelers to have its name changed. It includes some pleasingly evocative imagery, particularly with regard to the proprietors of the inn and the men-at-arms that converge upon it.
“The Christmas Inn” was written by author Ella F. Mosby and illustrated by acclaimed English-American artist R.B. Birch and was originally published in 1892. Modern readers may find the tensions described in this story strikingly familiar but take heart at the way they are set aside during the holiday season. ... | |
| TSRPG Basic Rules Regular price: 0 Bundle price: 0 Format: PDF | TSRPG is a rules-light role-playing game that is ideal for collaboratively telling any sorts of stories! Scenarios and supplements we have published for it represent genres that include traditional and swords-and-sorcery Fantasy, Urban Fantasy, modern Mythos Horror, and Post-Apocalyptic Science Fiction.
All of the available scenarios for TSRPG are completely self-standing and include all of the rules, background, and characters needed to play them without any other resources.
TSRPG’s complete core rulebook is available in several languages, including English, German, Spanish, and Ukrainian. There are also currently more than a dozen supplements and self-standing scenarios available for TSRPG in English, many of which have been translated into one or more of the afore-mentioned languages. ... | |
| Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games Regular price: 0 Bundle price: 0 Format: PDF | Warriors is a comprehensive OGL sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable resource both for game masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of their own characters. Features include:
16 military prestige classes, including the Aerial Cavalryman, Charioteer, Combat Engineer, Executioner, Marine, Mechanist Infantry, Mountaineer, and Sheriff.
More than 30 military subtypes, including archers, artillerists, cavalrymen, beast handlers, infantrymen, medics, pathfinders, peasant levies, and templars.
Nine non-military subtypes, including bandit... | |
| ~ GEBB 112 – Scraping Bottom ~ Regular price: 0 Bundle price: 0 Format: PDF | "Arg! Spare some change?"
An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert environmental and social disaster, the aliens operating out of a subterranean base in Antarctica didn't get the memo. As much as some of them might want to help, the faceless bureaucracy they are part of prevents them from doing so. Rather, they go through the motions of their jobs, which mostly involve abducting people who won’t be missed, subjecting them to probes and other exams, and then eventually returning them to their homes throughout the heartland.
GEBB follows the ongoing activities and per... | |
| ~Mapas para un Yermo~ Regular price: 0 Bundle price: 0 Format: PDF | Estos mapas del reconocido artista Bob Greyvenstein representan diversas zonas de un yermo. Incluyen edificios en ruinas, coches destrozados y multitud de caminos asfaltados y de tierra. Esta publicación también incluye tres ilustraciones originales que pueden servir de inspiración o como ayudas visuales.
Este título incluye dos versiones de seis mapas grandes de dos páginas: una con cuadrícula y otra sin ella. Los mapas con cuadrícula miden 36 x 24 pulgadas y tienen cuadrados de 1 pulgada (cada uno de los cuales representa 20 pies). Ambas versiones de los mapas y las ilustraciones se muestran en un PDF de vista previa, y las versiones JPG de todos los mapas —junto con una rosa de los vientos personalizada— se incluyen en una carpeta ZIP.
Estos mapas preciosos son adecuados para su us... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (70%) |
Posted: Fri, 26 Dec 02:45:39 CST
STEAMPUNK TOOLKIT: Victorian Science Fiction Gaming
A comprehensive collection of 180 d20 tables providing instant inspiration for Game Masters running steampunk campaigns in any system.
THE ULTIMATE STEAMPUNK REFERENCE
The Steampunk Toolkit is your essential companion for running Victorian science fiction campaigns. Whether you're preparing for tonight's session or building a long-term campaign, this massive collection of 180 d20 tables provides instant inspiration for characters, technology, locations, plots, and the weird science that makes steampunk unique.
No more blank pages when players ask unexpected questions. No more generic NPCs or uninspired inventions. Roll the dice and watch your Victorian world come alive with authentic period detail, creative technology, and adventure hooks ready to deploy. From street urchins to industrial magnates, from personal gadgets to city-destroying weapons, from respectable teahouses to dangerous opium dens—everything you need is here.
WHAT'S INSIDE:
MODULE 1: VICTORIAN SOCIETY CHARACTERS (24 Tables) Create authentic Victorian NPCs instantly with comprehensive character generation:
- Social Classes & Status: from slum dwellers to industrial magnates
- Victorian Professions: aether-lamp lighters, difference engine programmers, pneumatic tube dispatchers, clockwork repair specialists
- Inventor Archetypes: obsessed geniuses, military contractors, teenage prodigies, vengeful creators
- Secret Societies: membership, rituals, hidden agendas
- Aristocratic Titles & Estates, Victorian Scandals, Character Motivations
- Personal Quirks, Mannerisms, Secrets, and Relationships
- Physical Descriptions, Speech Patterns, Hobbies, Fears
- Daily Routines, Personal Possessions, Reputations, Values
- Professional Rivalries, Life Events, Complete character depth
MODULE 2: AETHER TECHNOLOGY INVENTIONS (24 Tables) Generate the weird science and fantastic technology that defines steampunk:
- Personal Gadgets: pocket devices, wearable tech, gentleman's accessories
- Laboratory Equipment: experimental apparatus, mad scientist essentials
- Weapons Technology: from personal sidearms to devastating innovations
- Transportation Devices: beyond simple steam carriages
- Communication Technology: telegraphs, mechanical computers, aether transmitters
- Medical Devices: Victorian medicine meets impossible science
- Surveillance Equipment: spying in the age of steam
- Household Inventions, Industrial Machinery, Scientific Instruments
- Experimental Devices, Clockwork Mechanisms, Aether Applications
- Power Sources, Protective Gear, Navigation Devices
- Entertainment Technology, Security Systems
- Device Malfunctions, Invention Side Effects, Patent Classifications
MODULE 3: AIRSHIPS & SKY PIRATES (20 Tables) Command the skies with comprehensive airship generation:
- Airship Types: from elegant passenger liners to military dreadnoughts
- Airship Names: evocative titles for your vessels
- Crew Composition: officers, engineers, sky pirates, stowaways
- Sky Pirate Crews, Pirate Tactics, Aerial Combat Maneuvers
- Airship Cargo: legitimate trade and smuggled contraband
- Notable Passengers: who's traveling and why
- Airship Accidents & Incidents
- Sky Port Locations, Aerial Territories, Air Trade Routes
- Boarding Actions, Chase Sequences, Weather Hazards
- Captain Personalities, Ship Modifications, Crew Conflicts
MODULE 4: CLOCKWORK AUTOMATONS (18 Tables) Create mechanical servants, companions, and threats:
- Automaton Types: from domestic servants to military weapons
- Automaton Purposes: designed functions and unintended uses
- Automaton Appearances: Victorian aesthetics meet mechanical reality
- AI Personalities: from simple programming to emergent consciousness
- Automaton Malfunctions: when clockwork goes wrong
- Creator Origins: who built them and why
- Automaton Behavior Patterns, Learning Capabilities
- Security Protocols, Maintenance Requirements
- Public Reactions, Legal Status, Ethical Questions
- Automaton Modifications, Underground Automaton Networks
MODULE 5: URBAN LOCATIONS (24 Tables) Build authentic Victorian cities with fantastic elements:
- Factory Districts: industrial centers where fortunes are made
- Aristocratic Neighborhoods, Working-Class Streets, Slum Areas
- Notable Buildings: from grand museums to sinister warehouses
- Public Spaces: parks, squares, meeting grounds
- Underground Locations: sewers, tunnels, secret passages
- Markets & Shops, Gentlemen's Clubs, Music Halls
- Scientific Institutions, Government Buildings
- Criminal Hideouts, Secret Laboratories
- Railway Stations, Airship Docks, Harbor Districts
- Entertainment Venues, Religious Institutions
- Educational Facilities, Medical Establishments
- Mysterious Locations, Haunted Sites
MODULE 6: ADVENTURES & PLOTS (24 Tables) Generate complete adventure hooks and campaign frameworks:
- Heist Targets: what to steal and where to find it
- Mystery Investigations: murders, disappearances, conspiracies
- Political Intrigues: power struggles in Victorian society
- Scientific Discoveries: breakthroughs with consequences
- Criminal Operations, Revolutionary Activities
- Corporate Espionage, Military Conflicts
- Supernatural Phenomena, Time Travel Paradoxes
- Colonial Adventures, Exploration Missions
- Rescue Operations, Protection Assignments
- Revenge Plots, Romantic Entanglements
- Ethical Dilemmas, Social Reform Movements
- Technological Arms Races, Patent Wars
- Plot Twists, Complications, Resolution Options
MODULE 7: WEIRD SCIENCE ODDITIES (22 Tables) Embrace the impossible and bizarre:
- Experiments Gone Wrong: mad science with consequences
- Strange Discoveries: artifacts, phenomena, anomalies
- Evolutionary Aberrations, Dimensional Rifts
- Alchemical Formulas, Aether Phenomena
- Cryptozoological Encounters, Time Anomalies
- Psychic Manifestations, Mechanical Horrors
- Scientific Heresies, Forbidden Knowledge
- Mutation Effects, Transformation Consequences
- Reality Distortions, Parallel World Incursions
- Ancient Technology, Lost Civilizations
- Impossible Geometry, Eldrich Artifacts
MODULE 8: BRITISH EMPIRE & COLONIES (24 Tables) Expand beyond London to the global empire:
- Colonial Territories: India, Africa, Asia, Americas, Oceania
- Colonial Conflicts, Native Relations
- Trade Goods & Resources, Exotic Locations
- Colonial Officials, Military Outposts
- Diplomatic Incidents, Cultural Clashes
- Indigenous Peoples, Colonial Settlements
- Jungle Expeditions, Desert Crossings
- Ancient Ruins, Tribal Territories
- Colonial Scandals, Imperial Politics
- Missionary Activities, Scientific Expeditions
- Trading Companies, Colonial Rebels
- Natural Hazards, Exotic Diseases
WHAT MAKES THIS DIFFERENT:
Massive Content Volume: 180 tables mean you'll never run out of inspiration. Each module contains 18-24 tables covering every aspect of its theme. Generate complete characters, intricate technologies, detailed locations, and complex plots with just a few rolls.
Authentic Victorian Detail: Every table balances historical accuracy with steampunk fantasy. Social classes reflect real Victorian hierarchy. Professions come from actual period jobs adapted to steampunk. Technology builds on real Victorian science then extrapolates into the impossible.
Immediate Usability: Each table provides complete, usable results—not vague prompts requiring additional work. Roll "Impoverished inventor struggling in garret workshop" and you have a character concept ready to roleplay. Roll "Clockwork repair specialist with tiny tools" and you know their profession, tools, and potential story hooks.
System Agnostic: No stats, no mechanics, pure content. Works with D&D 5e, Pathfinder, Savage Worlds, FATE Core, Powered by the Apocalypse, or your homebrew system. Every table provides creative content you adapt to your game's rules.
Modular Design: Use one table for quick inspiration or combine multiple tables for comprehensive generation. Create a complete NPC by rolling Social Class, Profession, Motivation, Quirks, and Secrets. Build entire airships by rolling Type, Name, Crew, Cargo, and Modifications.
Scalable Complexity: Simple one-roll inspiration for quick prep. Multi-table generation for detailed creation. Chain tables together for interconnected results creating emergent storylines.
Victorian Atmosphere: Every entry drips with period flavor. Not just "inventor" but "obsessed genius neglecting all else for work." Not just "weapon" but "aether-powered dueling pistol disguised as gentleman's walking cane." Atmosphere built into every result.
Practical Organization: Eight themed modules organized logically. Find what you need quickly. Characters, technology, vehicles, locations, plots, weirdness, and world-building each have dedicated sections with multiple supporting tables.
THE COMPLETE TOOLKIT:
180 tables organized across 8 comprehensive modules totaling 180+ pages. Every table contains 20 unique entries providing 3,600+ individual results. Enough content for years of campaign play without repetition.
This isn't a setting book or rules supplement—it's a creativity engine. A tool for building worlds, generating content, and solving the GM's eternal problem: "What happens next?" Always have an answer. Always be prepared. Always have something interesting ready.
SYSTEM AGNOSTIC: Works with any RPG system. Provides creative content, not mechanical stats. Adapt results to your game's rules easily.
The age of steam awaits. The aether flows. The gears turn. Adventure calls.
Posted: Thu, 25 Dec 22:56:55 CST
Momentary Troubles - Til the Cows Come home
A standalone, system-agnostic adventure built around a nuanced, non-linear story, where meaningful choices shape real consequences and complex problems invite judgment rather than optimization. Designed for thoughtful tables and GMs comfortable guiding a story as it emerges on a dangerous frontier.
What begins with the discovery of a frightened, wandering cow quickly draws the characters into an escalating crisis: a brutal raid, a settlement facing ruin, predators driven to desperation, and heavily armed bandits that threaten to tip the region into chaos. The characters must decide when to negotiate, when to hide, and when violence is unavoidable—often with incomplete information and no perfect options.
Momentary Troubles - Til the Cows Come Home features a nuanced, non-linear story built around player decisions. Scenes are modular and responsive, allowing events to unfold differently depending on how the characters gather information, choose allies, and resolve conflicts. Victories are often partial, costs are real, and even small choices can have lasting consequences.
To support play across multiple sustems, the adventure avoids statistics in favor of descriptive difficulty cues and GM adjudication. Complex situations—such as standoffs with wolves, tense negotiations, and moving cattle through hostile terrain—are handled using Trials, a flexible framework that tracks group success and failure across multiple actions instead of reducing situations to a single roll. Trials are designed to reward creative problem-solving and cooperation, while leaving room for the GM to adapt outcomes to the unfolding story.
Inside you'll find:
- A complete, standalone fantasy adventure suitable for low-level characters
- A nuanced, non-linear scenario that responds to player choices
- Modular scenes that support multiple approaches and outcomes
- System-agnostic guidance using descriptive difficulty cues instead of statistics
- Trials, a flexible framework for resolving complex situations through group effort rather than single rolls
- Meaningful social conflict, negotiation, and non-combat options
- Consequences that carry forward and shape later events
If your table enjoys low-level play, emergent storytelling, and adventures where small decisions matter—and where even modest successes feel earned—Momentary Troubles - Til the Cows Come Home offers a memorable journey through a fragile corner of the frontier.
Posted: Thu, 25 Dec 22:55:05 CST
Every year, the humans of the Manor celebrate Christmas Eve. They drink, eat, play, laugh, and exchange gifts. At the end of their celebration, a cookie and a glass of milk is left out on a table right next to the Christmas tree.
Every year, the mice underneath the Manor celebrate differently. Once the humans have gone to sleep, they send out competing teams of brave mice to steal the cookie and bring it back to be eaten by the children of the community.
What's stopping you from stealing the cookie, you ask? Pepper, the Cat!
Explore the Manor's Living Room, meet sentient toys, help a dramatic parrot, get accosted by a gang of roof rats, and more -- as you find ways to safely steal the cookie.
Don't tarry too long, though; the bullheaded red team or the cunning yellow team might steal the cookie before you do!
Includes:
A watercolor map of the Living Room
A printer-friendly black-and-white outline of the same Living Room
A printer-friendly 2-page playbook for running the one-shot
A turn-based faction advancement system
A dice-based state machine for the cat
6 New Conditions
7 New items (including a spell, 2 magic swords, and 2 candies to eat)
8 New NPCs (with watercolor art)
Writing by Leigh Sena
Art by Lisa Resendiz (@ofelrose)
A Christmas Cookie Caper is an independent production by Leigh Sena and is not affiliated with Losing Games. It is published under the Mausritter Third Party Licence.
Mausritter is copyright Losing Games
Posted: Thu, 25 Dec 21:06:33 CST
One fateful night, the sky itself shattered.
Those few who witnessed it didn’t know it yet, but their destinies had just become eternally intertwined with those of the BATTLEFORGED: alien titans of steel and wrath beholden to enigmatic oaths.
Many soon came to destroy us.
A vanishing few came to protect us.
This lighthearted and action-packed game is a love letter to explosions, car chases, convertible action figures and - most of all - my childhood. In each session, you play out a breakneck Hollywood spectacle, cutting between scenes of daring missions and steel-on-steel action. It’s perfect for an action movie-inspired one-shot, or a series of interconnected cartoon episodes!

The 30-page digital zine features:
- A unique two-character play structure that will have players experiencing the action through the eyes of both a titanic metal alien and one of the tiny (but instrumental) human allies at their feet.
- Seven classes of robots, each with unique powers and personalities, like the Cyberblade and Quantum Hermetist
- Seven classes of humans with strange destinies, like the Machine Telepath and Skytouched
- Lightning-fast mechanics inspired by the ‘Forged in the Dark’ philosophy, where each roll has dramatic consequences
- An emphasis on swift, decisive action evoking the thrills and tension of the silver screen
- Random tables to add endless variety to your characters and stories
- Never-before-seen art
- Game Master advice, a scenario generator and more!
Do you have a question? Would you like a financial hardship copy? Are you interested in reviewing this game? Feel free to reach out to WeirdBlueYonder via Bluesky.
Posted: Thu, 25 Dec 21:03:26 CST
ORCS OF THE BORDERLANDS
Color map of Orkland & Gomograa
Posted: Thu, 25 Dec 20:35:43 CST
With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.
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The Forgotten Saint is an adventure that tells the story of the Drethain family. Thinking there were no consequences, Lord Barynd made a pact with an otherwordly entity. He wanted to be remembered and for his family to maintain their wealth. He got what he wanted but in exchange, A'teris, the forgotten saint, demanded a mausoleum in their state.
Little did they know, this mausoleum would be employed as its base of operations, gathering souls of the cursed, trapped Drethain, and other innocents. The adventurers find themselves in Eldengrave and can see firsthand how the farmers and villagers are affected. Their hopes and will to live are drained from them, they look like empty husks. Will the heroes be able to find the forgotten saint and put a stop to its evil schemes?
This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!



Posted: Thu, 25 Dec 20:35:38 CST
With the purchase of this product, the Roll20 Module for this Adventure gets added to your Roll20 Library.
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In Tainted Water, the characters are about to start their first real adventure. They rest in a small tavern in the town of Drake's Pass when a woman from a neighboring farm comes with a harrowing tale. Marianne Vadalia says her family's farm was attacked by strange, shapeless monsters that emerged from the water well and killed her sibling. Her father and another brother are still at the farm, they stayed behind while she ran for help.
The characters and a group of valiant peasants rush to Vadalia's Farm to find the root of the problem and, if possible, save Marianne's relatives. Soon, the would-be adventurers find a network of caverns under the house and a strange tomb that has remained hidden under the plantations. The imprisoned spirits of vile mages were interred therein. But now, they have broken out of their cages...
This Adventure features maps with Roll20's amazing walls and light sources, one-click Macros, pre-generated characters, and more!



Posted: Thu, 25 Dec 20:32:22 CST
This bundle includes Empires of the Silk Road, our 13th century Silk Road 5e setting guide, and Herald of Rain, an adventure module for character levels 1-8.
About Empires of the Silk Road:

Empires of the Silk Road is a massive sourcebook for the world of Historica Arcanum, one that takes the players on a journey along the legendary Silk Road in the 13th Century CE. Explore the mighty cities of the region: from the necropolis of Samarkand, to the House of Wisdom in Baghdad; from the assassin stronghold Alamut, to the imperial seat of power, Isfahan. Uncover arcane secrets and political conspiracies, mythical creatures, and deep-dives into the cultures of the Silk Road. With this sourcebook, you'll get everything you need to explore this famous historical region and prepare a massive campaign, or add to your homebrew games.
This sourcebook also includes city maps, creatures, quest hooks, weapons, and relics. Discover new ways to travel across the land using our unique Overhauled Land Travel; and fend off contagions that are more than just inconveniences with our Plague & Disease System. The sourcebook also features an expanded character and backstory builder, 12 new subclasses, a bestiary with 40+ monsters, and 6 new Professions (a Historica Arcanum creation) for expanded 5th edition advancement.
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About Herald of Rain:
Herald of Rain is a standalone adventure module with countless hours of content, designed in an easy-to-run format for Game Masters.
Within Herald of Rain, the players are thrown into the heart of a world tied together in a web of intrigue and arcane cataclysm. In the eye of the hurricane lies Hasan Sabbah, his Hashashin Order, and their plans for vengeance, amidst which the adventurers soon become a loose end. To save their own skins and take down a horrendous threat to the Silk Road, the adventurers must ride west from city to city, and finally challenge Sabbah in his lair, the infamous Castle Alamut.

Throughout this journey that takes the players from one end of the Silk Road to the other, it will be the party's duty to stop assassinations of the Hashashin Order in each city. They will travel through legendary cities of Samarkand, the wartorn crown jewel of Asia; Merv, the city of merchant emirs; Isfahan, the last stronghold of the Sultanate; and Baghdad, the home of the Caliph and the House of Wisdom.

The world is expansive; danger lurks in every corner, whether in the world or in the wilderness; the rewards for success are riches beyond compare; and the knowledge of worlds beyond our own beckons.
About the Historica Arcanum series:
An expansive 5th edition universe, Historica Arcanum is where arcane powers, eldritch horrors, and unlikely heroes clash in secrecy as the history of our world marches on. In each sourcebook of the series, players and GMs can delve into exciting timelines and regions of the world. Each book is brimming with lore and storylines to explore.
The settings and adventures of Historica Arcanum are grittier, more realistic, and feature characters and storylines inspired by history, cultures, and myths, as well as branching narratives and locations with gameplay options!


Posted: Thu, 25 Dec 18:56:56 CST
50 Puzzles and Challenges for all Game Masters
This product is a list of fantasy puzzles, challenges, and ideas based off of decades of consuming products of all shapes and sizes in the genres of fantasy, science-fiction, and horror. Most of them I have used in my games in one way or another.
These puzzles can be used in all RPG systems with minimal tampering required for the most part. The concepts within are fairly neutral in tone and easily modifiable to fit your game world and system of choice. Take them, and make them better. Make them your own.
No A.I. used.
Posted: Thu, 25 Dec 16:54:35 CST

About Historica Arcanum
Historica Arcanum™ is a grand setting for tabletop games, where arcane powers, occult horrors, and unlikely heroes clash in secrecy, as the history of our world marches on.
In each sourcebook of the series, players and game masters can delve into exciting timelines and regions of the world in the ever-expanding universe brimming with lore and storylines to explore.
Echoes of Renaissance
The Most Serene Republic of Venice, 1521 CE. With the deft strokes of painters’ brushes and soldiers' blades, the Italian peninsula is vibrant and seething. While the arts are flourishing under the patronage of the wealthy elite of Florence, Milan, Venice, Naples, and the Papal States, the ground beneath everyone’s feet quakes with the thundering, incessant march of war. The Holy Roman Emperor and the King of France have both invaded and laid claim to huge swaths of Italian territory, and in these seemingly never-ending “Italian Wars,” the various Italian city-states and kingdoms take sides, protect their interests, and often change allies with the shift of the wind. They fight these battles with condottieri, professional soldiers for hire who have a vested interest in the battles being prolonged so that they get paid well. Sieges are common, stalemates and doublecrosses commonplace. In the most recent hue of these wars, the War of the League of Cambrai, practically all of Europe united against Venice, and though Venice suffered humiliating early losses, by the end of the war La Serenissima had regained its lost territory, and the map returned, for the most part, to its pre-war uneasy position.
Amidst this bloody backdrop, Michelangelo, Raphael, and Da Vinci create masterpieces for wealthy patrons, Titian shines as the brightest artistic star of Venice, and Machiavelli observes and opines what is required to be a clever leader in these precarious times. Meanwhile, Venice’s monopoly on trade with Asia has not only been challenged by the Ottoman might, but also the Atlantic voyages of the Portuguese and Spanish. From the outside, Venice looks like the wealthiest and most stable of the Italian city-states, and the city has an incredible streak of being able to weather the storms of its rivals–but this floating city is perched precariously on ground that is sinking around it. The world is changing, and Venice’s serene stability may not be enough to secure its existence.

Echoes of Renaissance is the definitive setting guide for 5th edition adventures in 16th-century Venice. Within this setting guide you will find:
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The Expansive City of Venice: Locations for each District, Quests, Characters, and Items!
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A Suite of New and Unique Subclasses inspired by the culture and folklore of the region and era.
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The Art of War: A brand new Weapon Loadout and Combat Stance so that adventurers will be able to use weapon combinations in a host of different ways while fighting.
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The Deck of Legendary Inspirations: An exciting new way to reward Inspiration! Each class has a 20-card deck of unique abilities and boons to reward players with!
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A Massive Bestiary filled to the brim with foes and allies from the history and legends of the Medieval and Early Modern Mediterranean.
Don your masks, and forge your destiny!

Serenade for the Damned
As dawn breaks, your ship enters the lagoon, navigating past low-lying islands of silt and short trees. Gradually, the grand islands of Venice proper come into view, like a mirage rising from the morning mist and brackish sea. You spy the Palazzo Ducale, its pink tiles glowing sumptuously in the rays of the rising sun. The Campanile, St. Mark’s bell tower, looms beyond, and its largest bell, the marangona, announces to all in the city that it is time to get to work…
…Your captain deftly turns the vessel into the Grand Canal and swoops past black gondolas rowing to and fro, and the many brilliant palazzi where servants begin opening windows and letting in the glorious morning. Up ahead is the Rialto Bridge, and the final destination of your journey. The ship pulls up to the merchant quays, and you are greeted by the music of a city waking up to bask in its own glory…
The year is 1520 CE. The dust from the War of the League of Cambrai has settled, and the kingdoms and city-states of Europe brace for another coming conflict. Resentment simmers between France and the Holy Roman Empire; the Medici Pope Leo X bristles at the writings of Martin Luther and prepares to excommunicate Luther; and the Republic of Venice watches its neighbors and the resurging might of the Ottoman Empire with patient circumspection. Meanwhile, the mages of the Harem in Constantinople sense a terrible, dark chaos rising and threatening to engulf the entire region. They send trusted agents to hunt for the source of this arcane disturbance. Amidst these tensions and fears, a group of actors begins to prepare for their biggest performance ever, one that will bring Venice and its leader, the Doge, to their knees.
Despite danger at every turn, decadent Venice eagerly anticipates the Grand Carnevale, preparing festivities and performances like never before. Its streets and canals, adorned with the elegant Istrian stone and glorious marble masterpieces, are abuzz with activity and excitement. Yet amidst the sea of masks and revelry, between the palace chambers and churches bedecked in damask silk, cristallo, and jewels, darkness looms still. Threads of a thousand plots and schemes are entwined, wickedness old and new stirs, and all is empowered by the movement of celestial bodies bolstering the fell winds of magic.
In this gyre of intrigue and darkness, shadowy faces don masks, light up the stage, and prepare for the grand crescendo of their show–a vengeance decades in the making. Will the adventurers, thrown together by circumstance, be enough to stop the flood of madness threatening to overtake Venice?

Serenade for the Damned is the Level 1-10 Adventure Module for Historica Arcanum: Echoes of Renaissance. Within its pages you will find a grand campaign of intrigue, passion, heartbreak, and dark forces beyond anyone’s control. Amidst complex narrative choices and intriguing urban encounters, the characters will encounter famous faces from history, including Titian, Doge Leonardo Loredan, and the Ottoman corsair Barbarossa, among many others. In the process, both players and the game master have myriad ways to shape the destiny of the Floating City of Venice.




