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Posted: Wed, 29 Apr 18:31:50 CDT
Everfern Hill, The Mycalid Grotto is a 3rd level D&D 5e adventure.
Beneath the ancient, sun-drenched ferns of Everfern Hill lies a secret that the surface world has long forgotten. Within the lightless depths of a sprawling subterranean manor, a unique and fragile community thrives in the silence—a society of living spores and crystalline wonders known as the Mycalid Grotto.
Whether drawn by the promise of untapped riches, a plea for a missing friend, a scholarly obsession with the primeval, or the duty to heal a dying forest, adventurers will find four distinct paths leading them toward the descent. Each journey promises a descent into a world where the floor breathes, the walls remember, and every choice carries the weight of an entire civilization's survival.
Step into the darkness and discover if you have the strength to mend the root, or if you will simply become another shadow lost within the emerald halls of Everfern Hill: The Mycalid Grotto.
Posted: Wed, 29 Apr 17:48:42 CDT
This pack includes non exclusive rights to 8 Challenge Rating(CR)1 monster art images 300 dpi in jpeg(on white) and png(transparent) format (Can be reduced)
Terms of Use and License
Art License for Non-Exclusive Stock Art
By using this art, you agree to follow the rules contained within this licensing agreement.
1. Stock Art: The Licensor grants the Licensee non-exclusive rights to use the following
Stock Art: CR1 Monster (Stock Art);
Dire Wolf, Giant Spider, Ghoul, Mimic, Bugbear, Specter, Imp, Will-o'-Wisp







2. Usage: The Licensee may use the Stock Art for 1 time use, including but not limited
to print, web, and advertising.
When image is used, please credit kakakatana or Justin Davis
3. Modifications: The Licensee may resize and adjust lighting of the Stock Art to suit
their specific needs.
4. Larger Body of Work: Personal, commercial, and editorial use is permitted, provided
that the publication constitutes a larger body of work not limited to the images
themselves, as in a PDF, book, video, or the like.
5. Duration: This license is effective from date of purchase and has no set expiration
date.
6. Restrictions: The Licensee shall not sell, transfer, or make derivative works from the
Stock Art without written consent from the Licensor.
7. Ownership: The Licensor retains all ownership and copyright rights to the Stock Art.
8. Compensation: No compensation is required for the use of this Stock Art.
9. Termination: Either party may terminate with written notice in case of a breach.
For any questions please contact Justin Davis at kakakatana@hotmail.com
Posted: Wed, 29 Apr 17:26:39 CDT

The Headless Saint
머리 없는 성자
Scenario Overview
Setting: Modern-day United States — Serpentfork, a fictional small town in Missouri
Recommended Players: 4
Estimated Play Time: over 9 hours (in-person session)
This is a Call of Cthulhu scenario centered on a special "painting." It employs themes of false memory and hallucination and includes Investigator Background Handouts that tie a portion of each Investigator's backstory and personal motivation directly into the events, so that players feel more deeply entangled in the truth.
Recommended for Keepers who enjoy brazenly gaslighting their players with a straight face.
This scenario was inspired by H.P. Lovecraft's short story "Medusa's Coil." Players familiar with the original work may recognize elements scattered throughout.
Scenario Summary
The Investigators have each come to Serpentfork for their own reasons. Serpentfork is a small town in Missouri where the mood has grown very dark of late — the townspeople are falling ill, and strange incidents keep occurring in the surrounding area.
Then, in a long-hidden attic of the hotel where the Investigators are staying, a painting of a certain "Saint" is discovered.
Investigator Summary
Each Investigator has a personal motivation (and in some cases, an occupation) suggested by the scenario. The Keeper may choose to start the session without revealing the motivations to the other players, letting them come to light naturally during play. The full motivations and Investigator Background Handout information are written in the scenario text for the Keeper to review in advance.
The Detective and the Assistant
Investigator 1 — The Detective. Usually works assigned cases, but this time has come to Serpentfork at the Assistant's request. Coincidentally, word has reached them that strange things are happening in the area.
Investigator 2 — The Assistant. Traveling with the Detective. This trip is personal — their only living relative, grandfather Walter Drake, is ill, and the Assistant has come to Serpentfork, where Walter lives. In their last call, Walter said he had something he needed to tell them. Serpentfork is also the Assistant's hometown.
A Married Couple
Investigator 3 — The Wife. Sister of Cynthia Schwartz, owner of the only hotel in Serpentfork. Cynthia's health has been declining recently, and the Wife has come to pay her a visit out of concern.
Investigator 4 — The Husband. Has accompanied the Wife to this hotel. It's his first visit, but Cynthia's husband, Lawrence Schwartz, is a well-known mystery novelist — and the Husband happens to be a fan.
This scenario was originally written in Korean, and the translation of the scenario was done with the help of a translator. The person who wrote this scenario is not someone who lives in the United States. You may notice cultural differences, but please adapt those parts to fit your table.
Posted: Wed, 29 Apr 17:14:08 CDT
Get the inside scoop on the exciting world of Xtreme Dungeon Crawling with the XCC Insider! From news on the hottest DJs in The Games to first looks at the latest monsters on the market to add to your events, the XCC Insider is a must-read for every Crawler and DJ!
XCC Insider #2 is the latest issue in an ongoing series of XCC RPG supplemental material by the fans, for the fans. Inside you’ll find new DJs, new spells, five new monsters, plus rules for buying magic items on the black market, travel complications, and Deathstravaganza!, the 2025 GenCon Xcrawl tournament including a photo recap. It’s everything your Xcrawl RPG campaign needs and more!
Posted: Wed, 29 Apr 17:01:28 CDT
This is a very early, unfinished version of a game I have been developing for years. Most of the stuff here are placeholders. This is not meant for sale, at this stage. So, don't buy this, unless you wish to support me. I partially published the backstory elsewhere. Unfortunately, I don't have the means to hire artists, designers and such... Nor the desire to bend the knee to the whims of publishers. The original world is already hundreds of pages long. This was intended to be a smaller part of that World. However, it is already over >100 pages long...
What is Ebora?
Ebora is a roleplay game developed by one person. It is primarily intended for solo-play, but may be played cooperatively.
Ebora is inspired by many games I played and places I visited. Tales told by my mother about a remote settlement hold peculiar inspiration to me.
Story
In a remote Terothian valley, sinister happenings unfold. An unnatural black fog casts an eerie darkness over the land, plunging perpetual night over the village of Ebora. Scarlet vines creep and twist in its wake, strangling the once-lush land, now withered and decayed. Beasts have gone rabid, while folk have gone mad or missing.
Hope wanes, as those who leave seldom return. Hunger gnaws at the villagers, breeding fear, paranoia and despair. Some succumb to hunger or madness, while others flee, turn to banditry or worse…
You were lost in the shadows, when you stumbled upon this bleak place. Weary and without memories, you somehow survived. The villagers insist it is hopeless out there, yet wonder how a stranger, such as yourself, survived out there. They eye you with a mix of suspicion and hope. The last flicker of hope...
Why did I publish this at this stage?
This is not meant for sale yet. So, don't puchase this, unless you want to support me. I believe no one can own or steal ideas. However, I suspect there have been (poor) attempts to copy them. I'm putting this out now, before anyone else copies them further and claims my dear creations as their own. So that at least I get the proper recognition for fathering my own creations and maybe support them grow.
Posted: Wed, 29 Apr 15:07:24 CDT
Sleep On It
Every class gains a unique benefit by taking a period of sleep or long rest.
Communion
Cleric-types can ask a single question of their divine patron and receive a weal or woe answer.
Determination
Fighter-types can choose to either double the healing from rest by two (three at fourth level, four at eighth level) or, for the next day, force opponents to roll an extra die when making morale checks and choose the worse result.
Scheming
Rogue-types can choose one of their thief abilities: for the next day, when using that ability, they may roll an extra die and take the better result.
Wizard's Sleep
Magician types can choose to either meditate on their spells for the next day (memorizing them without spending time to prepare) or use one of these effects while they rest instead of healing: detect magic, detect evil (at fourth level). wizard eye (at eighth level).
Posted: Wed, 29 Apr 15:01:38 CDT
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30 Pantheons of Power
And Their Price
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| A GM's Compendium of Gods, Worship, and Divine Betrayal | ||||||||||||
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What's Inside
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Every Deity Contains
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Thirty Gods Waiting for Worshippers
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| 30 Pantheons of Power and Their Price — Compatible with any tabletop RPG system. Drop a god into your campaign, build a cult around them, or let your players choose their patron. Every blessing is a bargain. Every prayer is a contract. And every god remembers. |
Posted: Wed, 29 Apr 14:54:58 CDT
Iohann von Unslingen, notorious thaumaturge, has died. His tower is abandoned. And his spellbook, with a lifetime of unclean lore in its pages, is there for the taking, for those bold enough to claim it.
The Grimoire of Iosef von Unslingen is an incursion that can be played using either the rules for Trophy Dark or Mörk Borg. Herein is a tower at the edge of the wilderness, an arcane treasure within it – and a gauntlet of grotesque terrors that stand between the treasure-hunters and their prize.
The Grimoire of Iosef von Unslingen is an independent work by Dan Layman-Kennedy / 2nd Level Bard Productions and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
Trophy™ is a trademark of Hedgemaze Press.
Posted: Wed, 29 Apr 14:47:03 CDT
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The Violet Harbor
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| A Zero-Prep Location Module for Any Fantasy RPG — System-Agnostic • 20 Pages • Read-and-Run Ready | ||||||||||
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What's Inside
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Everything You Need to Run
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Three Zones of the Harbor
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| The Violet Harbor — System-agnostic. Zero prep required. Just add players and dice. The air tastes of copper coins left too long in a damp pocket. The fog carries whispers that almost form words. The fungus just wants to know you. |
Posted: Wed, 29 Apr 14:19:08 CDT
Welcome to issue 56 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Never Mind the Dice Rolls Issue 56 contains:
Review: Cosmic Dark - From the creator of Cthulhu Dark comes the weird horror game Cosmic Dark, working for a company you will be sent on some intense assignments where things are not as they seem.
Weapons: Warhammer - Adam looks into the past before Games Workshop to the weapon, not just a pretty name this weapon is a serious beast.
Character Table Tricks – Penny gives some tips on making your portrayal of your new character more interesting.
Dahn Sarf Convention Review – Jim gives us the low down on another fine mini-convention in the heart of London.
Abandoned Spaceship – Want a spaceship for your players to explore? Well, we have you covered.
Steal That Story – Oscar explains how to break down a plot in a show or book and how to nab it for your table.
Reiew: For Small Creatures Such As We – A fantastic solo journalling game for new and old players with a great theme.
This issue was published on the 28th April 2026
Posted: Wed, 29 Apr 13:46:50 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Wed, 29 Apr 13:44:54 CDT
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.



