DriveThru RPG
Newest Items
Posted: Tue, 05 May 08:03:14 CDT
Double Edged Items is a collection of imaginative tabletop roleplaying items designed to add surprise, strategy, and consequences to every adventure. Each item offers something useful, powerful, or tempting, but every reward comes with a twist.
Inside, you will discover magical tools, strange relics, cursed treasures, and unusual creations that reward clever thinking, challenge reckless decisions, and give Game Masters memorable moments to build around.
Use them as loot, plot hooks, shop inventory, mysterious discoveries, or unexpected complications. However they enter your game, these items are made to bring depth, humour, danger, and excitement to the table.
Posted: Tue, 05 May 06:30:22 CDT
Traveller’s Tales Volume 2 features 300 short fiction pieces collecting slices of life from the universe of the Traveller role-playing game. Whether you are looking for exciting ground and space combat, unusual worlds and societies or even insight into alien psychology, there’s something for you inside these covers.
Each of the vignettes comes with gaming notes, full of ideas for using the vignette as an NPC, Patron, plot seed or location that could be incorporated into your own games with minimal effort.
All can be used with any edition of Traveller, or indeed with any science fiction role-playing game, or simply enjoyed as fiction in their own right.
Posted: Tue, 05 May 06:05:04 CDT
A vicious new adversary for use with Daggerheart and Draw Steel, including an updated version of the original 5e stat block and updated layout.
This PDF contains:
- A new Tier 2 Bruiser for Daggerheart
- A new Level 1 Horde Brute for Draw Steel
- A CR 3 goblin for use in D&D 5e
- Suggested tactics and lore
Lone Colossus Games mailing list subscribers get a free creature like this one in their inbox each month!
Posted: Tue, 05 May 06:05:04 CDT
| This special bundle contains the following titles: |
| Bandits & Outlaws NPCs | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | BANDITS & OUTLAWS
Bandits & Outlaws is a 5e supplement that presents two competing forces born from the same lawless roads but driven by entirely different motives. Instead of treating roadside threats as a single repeated stat block, this book divides them into profit-driven bandit camps and an organized rebel outlaw crew operating with purpose and coordination.
These are not new ancestries. They are social outcomes.
The intent of this product is ideological contrast and regional tension. Profit bandits represent greed, instability, and territorial predation. They are loosely linked raiders who share camps, divide loot, and follow whichever leader proves strongest at the fire. Outlaws represent grievance, discipline, and moral rebellion. Though criminals in the eyes of the la... | |
| Caravan Nomads | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Caravan Nomads
We present three new caravan cultures. Road Caravan Nomads, Sea Caravan Nomads, and Fey Caravan Nomads.
Caravan Nomads is a monster supplement for 5e that presents wandering societies not as background travelers, but as fully functioning mobile communities shaped by movement, opportunity, and survival beyond fixed borders. Instead of relying on a single nomadic NPC stat block, this book provides three distinct and escalating NPC ladders: land-bound road caravans, sea-roaming flotilla caravans, and strange fey-touched caravans that wander between the mortal world and the Feywild.
These are not separate ancestries. They are separate ways of living.
The intent of this product is mobility and cultural divergence. Road caravans represent adaptability, trade, and life lived a... | |
| Circus NPCs | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Circus | 5e NPC Monsters
Circus is a roleplay-focused NPC supplement for 5e that presents a traveling circus as a living social faction rather than a combat encounter group. Instead of treating carnival performers as background flavor or disposable entertainers, this book expands the concept into a structured troupe of specialists—each with a distinct role, talent, and extraordinary non-combat gift.
The intent of this product is narrative leverage rather than mechanical escalation. These characters are not designed as enemies to defeat but as personalities to interact with, bargain with, learn from, or depend upon. Each member of the circus carries one remarkable talent that makes them valuable in stories: gathering crowds, moving unseen through festival chaos, calming dangerous beasts,... | |
| Cultists | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Cultists expands the familiar robed fanatic into a full, encounter-ready hierarchy designed for 5e play. Rather than treating cultists as a single low-level threat, this supplement presents a complete ladder of believers, zealots, ritual leaders, and divine authorities—from supplicants and initiates to prophets, archpriests, and god-touched vessels—each built to fill a specific role at the table.
Whether you need disposable worshippers to fill a hidden temple, disciplined enforcers to hunt heretics, ritual specialists to anchor dangerous ceremonies, or a climactic boss empowered by dark divinity, Cultists provides mechanically distinct stat blocks at every tier of play. The ladder is designed to scale naturally, allowing cult encounters to evolve from street-level threats into campaign-d... | |
| Desert Druids | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Desert Druids
Desert Druids is a 5e monster supplement that presents druids as masters of survival in the harshest environments rather than generic nature spellcasters. Instead of treating desert druids as isolated wanderers, this book delivers a complete circle structure built around mobility, endurance, and lethal ambush tactics beneath open skies.
In the unforgiving deserts where water is scarce and the sun scorches the earth, these druids draw power from sand, heat, and the relentless will to survive. They protect hidden oases, guide caravans that earn their trust, and destroy those who threaten the fragile balance of the desert.
What sets this supplement apart is complete usability at the table. Every druid includes fully integrated Wild Shape options, and every animal form is pro... | |
| Desert Nomads NPCs | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Desert Nomads
Desert Nomads is a 5e NPC supplement that presents a fully realized desert trade confederation built around mobility, social power, and environmental mastery rather than military conquest. Instead of treating desert cultures as raiders or generic bandits, this book focuses on caravan networks, shield-bearing guards, camel riders, traders, and divine leaders whose authority is rooted in survival, negotiation, and communal defense.
The intent of this product is mechanical cohesion and encounter-driven design without escalation into army-scale warfare. These nomads rely on layered cloth garments rather than armor, large round shields rather than heavy plating, and divine guidance rather than arcane spellcraft. Sand and heat are integrated directly into their mechanics—ignorin... | |
| Elves of the Extremes | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Elves of the Extremes
We present three new Elven civilizations. Ice Elves, Dark Elves, and Sea Elves.
Elves of the Extremes is a monster supplement for 5e that presents elves not as wandering forest mystics, but as arcane societies shaped by elemental and environmental absolutes. Instead of relying on a single elf stat block, this book provides three distinct and escalating NPC ladders: frostbound aurora enclaves, spider-bound subterranean courts, and playful yet powerful oceanic dominions.
These are not alternate ancestries. They are alternate evolutions.
The intent of this product is magical adaptation and cultural divergence. Ice elves represent patience, foresight, and inevitability shaped by endless winter. Dark elves represent ritual hierarchy, venomous politics, and devotion to... | |
| Forest Druids | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Forest Druids
Forest Druids is a 5e monster supplement that presents woodland druids as territorial guardians of the living canopy rather than generic nature spellcasters. Instead of treating druids as interchangeable wanderers, this book delivers a complete grove structure built around stealth, terrain control, and coordinated Wild Shape tactics.
Deep within ancient forests, where towering trees block the sun and the ground is thick with moss, roots, and hidden paths, these druids protect the oldest wilderness in the world. They guide those who respect the forest and relentlessly hunt those who threaten its balance.
What sets this supplement apart is complete usability at the table. Every druid includes fully integrated Wild Shape options, and every animal form is provided as its own ... | |
| Gnomes: Gearbound & Feybound | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Gnomes: Gearbound & Feybound
Gnomes: Gearbound & Feybound is a monster supplement for 5e that presents gnomes as a divided cultural lineage rather than a single whimsical archetype. Instead of treating gnomes as generic small inventors or forest illusionists, this book explores two fully realized doctrines: the Gearbound, who abandoned the deep woods in pursuit of industry and human progress, and the Feybound, who remained rooted in ancient pacts and slow-growing magic.
The intent of this product is mechanical clarity and encounter variety without CR inflation. Each ladder progresses from child and commoner through increasingly specialized battlefield roles, capping at CR 6 to remain settlement-scale threats rather than world-ending powers. These gnomes are intelligent, discipli... | |
| Guilds: Arcane, Faith & Steel | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Guilds: Arcane, Faith & Steel
Guilds: Arcane, Faith & Steel is a settlement-scale NPC supplement for 5e that explores the organized institutions controlling magic, religion, and martial discipline within a functioning city. Instead of presenting these classes solely as wandering adventurers, this book treats them as structured guild authorities responsible for training, licensing, enforcement, and doctrine.
Each ladder represents a formal hierarchy rather than a band of heroes. Apprentices, investigators, instructors, and senior authorities enforce standards within their respective institutions. These characters are not designed to roam the wilderness seeking treasure. They exist to regulate knowledge, maintain doctrine, and impose order within a community.
The intent of this p... | |
| Guilds: Coin, Voice & Discipline | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Guilds: Coin, Voice & Discipline
Guilds: Coin, Voice & Discipline is a settlement-scale NPC supplement for 5e that explores the organized professions governing trade, culture, and personal discipline within a functioning city. Rather than portraying these classes as wandering adventurers, this book presents them as structured institutions that train apprentices, regulate professions, and maintain social influence.
Each ladder represents a professional hierarchy rather than a band of heroes. Apprentices, inspectors, envoys, instructors, and senior authorities enforce standards within their respective guilds. These characters are not designed to seek treasure or explore distant ruins. They exist to maintain order within commerce, public expression, and disciplined personal mastery... | |
| Halflings Without a Hearth | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Halflings Without a Hearth | 5e Monsters
We present two new Halfling types. Nomad Halflings and Swamp Halflings. Halflings Without a Hearth is a monster supplement for 5e that presents halflings not as pastoral villagers or comic relief, but as marginalized cultures shaped by exclusion and survival. Instead of relying on a single generic halfling stat block, this book provides two distinct and escalating NPC ladders: wandering nomad caravans and insular swampbound criminal families.
These are not alternate ancestries. They are alternate outcomes.
The intent of this product is social tension and environmental identity. Nomad halflings represent displacement, pacifism under pressure, and the constant search for belonging. Swamp halflings represent territorial adaptation, criminal opport... | |
| Ice Druids | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Ice Druids
Ice Druids is a 5e monster supplement that presents druids as masters of the frozen wilderness rather than generic nature spellcasters. Instead of treating arctic druids as isolated survivors, this book delivers a complete circle structure built around endurance, battlefield control, and relentless pursuit across snow and ice.
Far from civilization, where glaciers grind mountains to dust and blizzards bury entire valleys, these druids draw their strength from cold, storm, and the unforgiving tundra. They guard frozen forests, protect sacred winter groves, guide migrating beasts, and hunt down those who threaten the balance of the deep north.
What sets this supplement apart is complete usability at the table. Every druid includes fully integrated Wild Shape options, and every... | |
| Less Boring Commoners - Beyond Humans | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Commoners - Beyond Humans | 5e Monsters
Less Boring Commoners – Beyond Humans is a 5e supplement to Less Boring Commoners that presents non-human civilian NPCs as culturally distinct members of their societies rather than interchangeable reskinned humans. Instead of relying on a single generic “commoner” stat block, this book provides grounded CR 0 roles drawn from elven courts, dwarven holds, gnome workshops, and halfling communities. The intent of this product is everyday worldbuilding — not adventuring ladders or combat escalation. These stat blocks are designed for standard 5e interaction where characters negotiate with magistrates, consult archivists, hire engineers, commission craftsmen, attend feasts, cross guarded woodland paths, or navigate civic life within non-human settlement... | |
| Less Boring Commoners | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Commoners is an NPC supplement for 5e designed to make everyday people more useful and more memorable at the table. Rather than treating commoners as a single, interchangeable stat block, this book presents a variety of CR 0 commoners defined by their occupations—farmers, merchants, innkeepers, craftsmen, laborers, and other figures that populate towns, villages, and roads.
The intent of this product is color, texture, and low-impact utility. Each commoner is equipped with a small, profession-based ability: deliberately modest, sometimes whimsical, and always grounded in their role. These abilities are not meant to compete with adventurers or meaningfully alter combat balance. Instead, they exist to make commoners feel distinct, to reward interaction, and to give the GM light mechanical ... | |
| Medieval Military Units | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Medieval Military Units | 5e NPCs
Medieval Military Units is a 5e supplement that presents soldiers, officers, siege crews, cavalry, and naval personnel as NPC stat blocks rather than abstract battlefield pieces. Instead of treating “guards” or “soldiers” as a single repeated stat block, this book breaks military forces into functional roles that reflect how armies actually operate during wartime.
These are not new ancestries. They are professional roles.
The intent of this product is grounded wartime interaction. These stat blocks represent the people characters encounter while traveling through contested regions, infiltrating camps, defending walls, escorting caravans, serving in an army, or navigating military politics. They are not designed for mass-combat resolution, formation tra... | |
| Monastery & Nunnery | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Monastery
Monastery is a monster supplement for 5e that presents monastic communities not as isolated background locations but as structured social and spiritual institutions. Rather than treating monasteries as places that simply provide healing and rest, this supplement introduces a full hierarchy of disciplined residents who maintain, defend, and govern sacred grounds.
The intent of this product is to give GMs a ready-made roster of low-CR NPCs appropriate for sanctuary locations. Monasteries appear frequently in campaigns as places of refuge, learning, diplomacy, or pilgrimage, yet their inhabitants are rarely defined beyond generic monks or priests. This ladder provides a clear structure of novices, laborers, scholars, healers, defenders, and leadership, allowing monasteries to fee... | |
| Musketeers | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Musketeers
Musketeers is a monster supplement for 5e that presents an elite royal guard drawn from the swashbuckling traditions of gunpowder-era fantasy. Rather than treating musketeers as generic soldiers with firearms, this book focuses on disciplined duelists, political operatives, and court agents who operate at the intersection of battlefield command and palace intrigue.
The intent of this product is mechanical clarity and encounter variety without CR inflation. The roster progresses from the everyday presence of the musketeer corps through increasingly influential specialists, capping at CR 6 so these characters remain powerful figures within settlements, cities, and royal courts rather than world-ending threats. Musketeers influence encounters through positioning, discipline, and... | |
| Ninja & Samurai| 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Ninja
Ninja is a monster supplement for 5e that presents ninjas as disciplined infiltration specialists rather than mysterious supernatural assassins. These operatives rely on stealth, precision, preparation, and mobility rather than brute strength or magical spectacle. Each stat block represents a trained role within a clandestine organization dedicated to espionage, sabotage, and targeted elimination.
The intent of this product is mechanical clarity and encounter variety without unnecessary complexity. Each ninja fills a distinct battlefield function: scouts, ambushers, assassins, elite duelists, and legendary killers who strike from darkness and vanish before retaliation is possible. Encounters emphasize positioning, surprise, and coordinated strikes rather than direct confrontation.... | |
| Pharaohs & Tomb Constructs | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Pharaohs
Pharaohs is a monster supplement for 5e that presents the rulers, servants, and guardians of an ancient desert kingdom as a complete societal ladder rather than isolated NPCs. Instead of treating ancient Egypt as a backdrop populated only by mummies and gods, this book focuses on the living structure that builds, maintains, and defends royal tombs and sacred necropolises.
The intent of this product is mechanical clarity and encounter utility without excessive CR escalation. The ladder progresses from the laborers and attendants who maintain burial complexes, through scouts, guards, priests, and commanders responsible for protecting sacred ground, culminating in the living pharaoh whose authority governs both temple and army. These NPCs represent a functioning civilization whose... | |
| Pirates | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Pirates expands the familiar cutlass-and-bandit trope into a full, encounter-ready hierarchy designed for 5e play. Rather than treating pirates as a single low-level threat, this supplement presents a complete ladder of shipboard roles, hardened crew, disciplined officers, and infamous commanders—from powder monkeys and deckhands to captains, admirals, and legendary terrors of the coast—each built to fill a specific role at the table.
Whether you need disposable crew to crowd a boarding action, aggressive specialists to control rigging and firing lines, veteran enforcers to hold the deck under pressure, or a climactic pirate lord commanding the fight itself, Pirates provides mechanically distinct stat blocks at every tier of play. The ladder is designed to scale naturally, allowing pira... | |
| Royal Court NPCs | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Royal Court | 5e NPCs
Royal Court presents a fully structured hierarchy of court officials designed for 5e play. Rather than focusing on named rulers or setting-specific dynasties, this supplement provides a complete institutional framework—from pages and servants to sovereign authority—engineered for political intrigue, palace security, succession drama, and courtly conflict.
This book separates combat threat from social authority. The highest-ranking figures are not always the most dangerous in battle, and the most lethal warriors may possess limited political power. Social Rank defines authority within the court, while Challenge Rating reflects battlefield capability. This allows courts to feel believable in high-fantasy worlds where magic, intrigue, and elite protection coexist.
Ea... | |
| Secret Society | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Secret Society Agents
Secret Society Agents is a monster supplement for 5e that presents covert networks of benevolent operatives working quietly to maintain balance in the world. These societies rarely rule openly or command armies. Instead they operate through hidden cells, trusted informants, and carefully coordinated agents who intervene when corruption, dark magic, or rising tyrants threaten the stability of the realm.
The intent of this product is mechanical clarity and encounter variety without CR inflation. Each rung represents a role within a covert organization, progressing from new initiates and civilian supporters to elite agents, arcane investigators, and strategic leaders. These characters influence encounters through coordination, intelligence gathering, subtle magic, and... | |
| Slayers | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Slayers
Slayers is a monster supplement for 5e that presents professional slayers trained to hunt specific legendary threats. Instead of generic adventurers or inflated heroic NPCs, these hunters are specialists built around preparation, knowledge, and disciplined coordination against a single terrifying foe.
The intent of this product is practical encounter support without overshadowing the player characters. Each Slayer is deliberately weaker than the creature it hunts. A Troll Slayer cannot defeat a troll alone, and a Dragon Slayer is not meant to duel a dragon. Instead, these hunters provide tactical advantage through preparation, battlefield coordination, and precise exploitation of monster weaknesses.
Every Slayer shares two core doctrines: Nemesis Knowledge and Nemesis Coordinat... | |
| Templars & Inquisitors | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Templars
Templars is a monster supplement for 5e that presents disciplined holy knights as an organized martial order rather than wandering champions. Instead of treating templars as solitary heroes or generic crusaders, this book focuses on a structured military brotherhood devoted to defending the faith, protecting sacred institutions, and enforcing religious authority through disciplined formations and unwavering loyalty.
The intent of this product is encounter clarity without individual power inflation. Each role represents a specific function within the order, from gate guards and patrol knights to banner bearers and battlefield commanders. Unlike many martial ladders that escalate through individual heroics, templars gain their true strength through coordination, positioning, and ... | |
| The Watch: Law & Order NPCs | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | The Watch: Law & Authority NPCs | 5e Monsters (2024 & 2014)
The Watch is a monster supplement for 5e that presents law and authority as a structured, escalating system rather than a handful of interchangeable guards. Instead of relying on a single generic “city guard” stat block, this book provides multiple interconnected ladders of legal power—from runners, patrols, and wardens to prison officials, magistrates, and realm-level justiciars—each designed to represent a specific role within a functioning justice apparatus.
The intent of this product is consequence-driven play and institutional pressure. Each role supports a distinct style of encounter: arrests, crowd control, pursuit, detention, interrogation, legal escalation, or political fallout. Jurisdictions, legal codes, and ... | |
| The Winterborne | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | The Winterborne | 5e NPC Monsters
The Winterborne expands the arctic barbarian archetype into a full, encounter-ready tribal hierarchy designed for 5e play. Rather than treating northern raiders as a single brute stat block, this supplement presents a complete ladder of snow-born hunters, axe-wielding warriors, spirit-bound champions, and winter witches—from camp-tenders and scouts to berserkers, warcallers, and frost-marked chieftains—each built to serve a distinct role at the table.
Whether you need watchful snow scouts shadowing the party across frozen tundra, stealthy ice stalkers emerging from whiteout conditions, relentless berserkers crashing into the front line, ritual witches cursing foes beneath the aurora, or a frost chieftain uniting rival clans for a decisive raid, The Wint... | |
| Thieves' Guild NPCs | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Thieves’ Guild expands the familiar back-alley criminal trope into a full, encounter-ready hierarchy designed for 5e play. Rather than treating thieves as a single low-level nuisance, this supplement presents a complete ladder of street operatives, professional criminals, disciplined enforcers, and unseen masterminds—from lookouts and runners to burglars, lieutenants, and elusive guildmasters—each built to fill a specific role at the table.
Whether you need disposable eyes to flood an alley, agile cutpurses to harass and scatter a crowd, brutal muggers to apply pressure, skilled infiltrators to bypass locks and wards, or a calculating crime boss directing the encounter from the shadows, Thieves’ Guild provides mechanically distinct stat blocks at every tier of play. The ladder is designe... | |
| Viking NPCs | 5e Monsters Roll20 Regular price: 0 Bundle price: 0 Format: Roll20 VTT | Vikings expands the familiar raider-and-longship trope into a full, encounter-ready hierarchy designed for 5e play. Rather than treating Vikings as a single brute-force threat, this supplement presents a complete ladder of clan life and war—from children and common folk through hardened warriors, disciplined shieldbearers, feared berserkers, ritual seers, and commanding jarls—each built to fill a specific role at the table.
Whether you need vulnerable noncombatants to establish stakes, aggressive raiders to break enemy lines, disciplined formations to hold ground on ship decks or narrow passes, elite household guards to protect leaders, or a warlord whose presence turns a skirmish into a saga, Vikings provides mechanically distinct stat blocks at every tier of play. The ladder is designe... |
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| Savings of: | 0 (30%) |
Posted: Tue, 05 May 06:05:04 CDT
Worlds of Pulp™ Pocket World
Twilight Metro: A City of Ambition and Despair
By T. Glenn Bane
Step into the rain-slick streets of Twilight Metro, a sprawling modern noir city where ambition and despair collide. This living, breathing metropolis is more than just a setting—it's a character in its own right, shaped by the choices of its inhabitants and the enigmatic influence of Umbraeus, the disincarnate god of the city. Whether you're a hero, a vigilante, or something in between, Twilight Metro offers a rich tapestry of intrigue, danger, and moral ambiguity.
What’s Inside?
- A Living City: Explore five distinct districts, from the neon-lit chaos of the Neon Veil to the crumbling tenements of the Shroud. Each district is teeming with secrets, factions, and opportunities for adventure.
- Dynamic Gameplay Tools: Generate encounters, events, and story hooks with City Patrol and Umbraeus Influence Tables, ensuring every session feels fresh and immersive.
- Unique Powers and Archenemies: Discover the Gifts of Umbraeus—subtle, eerie abilities tied to the city’s shadows—and their antitheses, which define your character’s ultimate rival.
- Factions and NPCs: Navigate the tangled web of power players, from the criminal Midnight Accord to the elite Gilded Cabal. Populate your world with Simple Low Impact Characters (S.L.I.C.s) for quick, engaging interactions.
- Story Hooks and Adventure Ideas: Dive into ready-to-use plotlines, from high-stakes heists to supernatural mysteries, all tailored to the noir atmosphere of Twilight Metro.
- City Evolution Tools: Shape the city alongside your game with tools to track changes, introduce new NPCs, and document citywide events.
Why Choose Twilight Metro?
- Perfect for GMs and players who love noir, urban fantasy, and morally complex storytelling.
- A setting that evolves dynamically, both independently and through player actions.
- A unique blend of gritty realism and subtle supernatural elements, creating a world that feels alive and unpredictable.
Are you ready to uncover the secrets of Twilight Metro? The city is waiting.
Posted: Tue, 05 May 06:05:03 CDT
Soyez audacieux et intrépide.
Aidez à faire briller les autres Héros et
quand c’est à votre tour, soyez flamboyant.
Ne fuyez pas devant l’adversité.
Quoiqu’il advienne, soyez remarquable,
digne et honorable : noblesse oblige !
Découvrez Noblesse Oblige, un jeu de rôle rocambolesque de cape et d'épée ! Marchez dans les pas de D’artagnan, Lagardère ou Pardaillan, au cours de parties tout aussi pittoresques que truculentes, avec un système hérité d'Apocalypse World (ou PbtA) qui fait la part belle à l'histoire.
Ce pack numérique Noblesse Oblige, adapté au jeu dématérialisé, contient :
- Le livre des Héros (97 pages) au format PDF (avec signets hiérarchisés) : les règles du jeu, la création de personnage, présentation des effets de cape et des archétypes de personnage
- Le livre du Maitre de Cérémonie (97 pages) au format PDF (avec signets hiérarchisés) : des conseils au meneur de jeu (maître de cérémonie, MC), présentation des outils effets de cape du MC, et une aventure rocambolesque "Capturer Maître Vinzini"
- Le livret À lire en premier (16 pages) à distribuers aux joueurs
- L'écran du meneur de jeu PDF
- 7 portraits d'archétypes
- Les fiches de PNJ et de décor en PDF inscriptibles et à imprimer
- 22 pions (8 variantes génériques et 14 variantes d'archétype)
- Les 7 livrets d'archétypes, avec leurs effets de cape propres, en PDF inscriptibles et en PDF à imprimer
Posted: Tue, 05 May 06:05:03 CDT
It's Time for an All New Adventure!
Open Adventure: Fantasy is a fast-paced, cinematic roleplaying system that lets you quickly and easily bring your favorite fantasy worlds to life! Leverage your character's unique strengths to overcome any obstacle. From powerful warriors who use their strength to pick a lock by giving it a good, swift kick, to an agile thief who strikes the killing blow on a terrifying monster by employing their skill as an acrobat, Open Adventure lets your character shine, no matter the challenge!
About the Masterwork Edition
The Masterwork Edition of the Open Adventure: Fantasy Core Rules is the full-color version of the Open Adventure: Fantasy game. If you want to try before you buy, you can get the Standard Edition of the game for free! Read on for more information.
Free to Play, Free to Build, Free Forever
Open Adventure is a Community Owned Game System. The Standard Edition of the rules, including the full text and all black and white art, were released under the Creative Commons 0 license. Not only can you play for free, but you can build and release anything you like for the game with no strings attached. There are no limits to what you can create, no rules for how you use it, and no limits to how you share it. Now and forever, Open Adventure belongs to everyone. Download the free Standard Edition here.
So what are you waiting for? Grab your sword and click Add to Cart!
Your next adventure awaits!



Posted: Tue, 05 May 06:02:09 CDT
Posted: Tue, 05 May 04:57:45 CDT

The Protector's Memories is a solo RPG where you journey alone, guided by dice, cards, and your imagination. As you play, you'll uncover a story uniquely your own: tales of green fields, shadowed forests, gentle souls, strange creatures, and hidden dangers.

The Protector's Memories is a Solo TTRPG, a journey for you to play alone and, with the help of dice, cards and your imagination, go on an adventure and unravel a story that you will devise yourself. In this game you discover and create memories: memories of green fields, dark forests, gentle people, curious creatures, some dangers and, of course, memories of a past you didn't inherit.
This book will give you the rules: ways to enjoy, savor and interact with these discoveries, which are, above all, just tools for you to use as you wish in the process of creating and discovering a new world. Within the 70 pages you will find:
- 6 different biomes, with their own particularities, creatures, inhabitants and challenges;
- Rules for exploration, combat, gathering and magic.
- A chapter with tools for creating settlements with various establishments and functions;
- A chapter with tools and tables to help you develop and create inhabitants for this world, along with their dialogues, reactions and stories;
- A chapter for generating Ruins and their mysterious creatures;
- A chapter with instructions on how you can end this story and discover the truth about the past;
- A series of illustrations of locations, creatures and characters to help you nurture your creativity and cultivate this world;
MECHANICS
The game's mechanical resolutions are based on 6-sided dice (d6) to define how well you can carry out your actions, and on common playing cards to help you explore this unknown land but above these random elements, the game's challenges are based on understanding how peoples and biomes connect, what items or opportunities they can offer you, and how these resources can be used to solve your problems.
TO PLAY
To play The Protector's Memories, in addition to the book you'll need:
- Writing and coloring paper and pencils;
- At least one six-sided dice;
- An ordinary deck of 52 cards (without the jokers);
- The Protector's Sheet and the Hexagonal Map, available for download;
- A journal for taking notes;
- Optionally, have 2 tokens (buttons, pebbles, coins, etc.) to make it easier to keep track of your movement and time in the game.
Posted: Tue, 05 May 04:51:43 CDT
Hive Break
(1st anniversary scenario)
A corporate rescue mission descends into a silent mining complex, where contact was lost without explanation. Officially, the team is there to recover survivors and restore critical systems—but the deeper they go, the clearer it becomes that something beneath the surface is still very much alive, watching, and adapting.
In tight, oppressive corridors marked by panic and abandoned equipment, players uncover fragments of a failed operation—one that may have crossed a line better left untouched. Cut off from the surface and forced into impossible choices, they must decide whether to follow orders, uncover the truth, or trust something entirely alien.
Hive Break is a brutal, claustrophobic 2670 short focused on tension, ambiguity, and the consequences of digging too deep.
Shorts
2670 Shorts are bite-sized adventures for the 2670 RPG - designed to be played in a single session, roughly 1.5–2 hours. I first created them for MainQuestCon in the Netherlands, where playtime was tight, but I quickly realized how enjoyable this compact format could be.
Inspired loosely by 19th-century short stories and novellas published in newspapers - an enormously popular form at the time - Shorts bring that same sense of focused storytelling to the table.
Each Short is a one-shot adventure built around a single plot, played on a single map. They work best with pre-generated or starting characters, a limited cast of NPCs, and simple resource management - perfect for quick, intense sessions that don’t compromise on story.
What makes Shorts especially versatile is that they work beautifully for everyone: experienced players, complete newcomers, and those who treat RPGs as a more “casual” hobby. Clear structure, fast pacing, and low entry barriers make them an accessible gateway into the 2670 universe.
They also pair exceptionally well with the modular 2670 Squares map system, allowing GMs to run them with minimal preparation. For these short episodes, we recommend using the ready-made characters from the 2670 Characters Portfolio (these materials are also on Wargame Vault / DriveThruRPG).
Posted: Tue, 05 May 02:46:05 CDT
In the Patchwork Vale, small things matter.
A lantern may fail for want of oil, or for want of welcome. A bridge bell may sound wrong in the fog. A house may lose its warmth, not because the fire has gone out, but because something in the life of the place has quietly frayed.
Thread & Thimble is a cozy fantasy tabletop roleplaying game of patchwork magic, small kindnesses, and the gentle work of making things whole again.
In this game, players take the roles of helpers rather than conquerors: bakers, stitchwitches, lantern keepers, tea makers, tinkers, storytellers, wanderers, and others whose gifts are practical, personal, and full of meaning. Adventures begin with lonely spirits, forgotten customs, cold hearths, missing songs, uneasy weather, and places that need care before they come undone.
Inside, you will find:
- a complete, easy-to-learn roleplaying game
- a warm and flexible 1d6 system
- character creation built around Callings, Skills, Knacks, Comforts, and Worries
- rules for Hearts, Trouble, rest, and everyday magic
- a rich cozy setting, the Patchwork Vale
- village folk, creatures, spirits, and small wonders
- tools and tables for building adventures
- a full starter adventure, The Lantern That Would Not Glow
- quick reference sheets for play
Thread & Thimble is a game about attention, hospitality, memory, and repair. It is about noticing what hurts, listening well, and carrying warmth with you.
Not every world is saved by swords. Some are held together by tea, thread, memory, and the hands that still care enough to mend.
Posted: Tue, 05 May 02:34:34 CDT
“Servirsi di Dio come di una risposta alla domanda sull’origine delle leggi equivale
semplicemente a sostituire un mistero con un altro.” - STEPHEN HAWKING
Icarus è uno Scenario originale completo in Modalità Cinematografica per il Gioco di Ruolo ALIEN. È progettato per introdurvi al gioco e allo stesso tempo portarvi in un viaggio elettrizzante e terrorizzante nello spazio profondo dove nessuno può sentirvi urlare. Icarus è ideato per 3–5 giocatori più la Game Mother e può essere completato in circa 6 ore di gioco.
LA SITUAZIONE
La nave da rimorchio HMCSS Icarus si ritrova fuori rotta finendo in uno sciame di detriti di vecchi satelliti. L’equipaggio in ipersonno viene risvegliato bruscamente dalla MU/TH/UR di bordo solo per scoprire che i danni subiti dalla nave sono fin troppo gravi per proseguire il viaggio. Tramite le mappe stellari l’equipaggio individua fortuitamente una stazione automatizzata, denominata SB-474, dove poter recuperare il necessario per le riparazioni. Tuttavia raggiunta la struttura, il gruppo si ritrova invischiato nelle vicende personali dei suoi occupanti oltre ad una serie d’insoliti malfunzionamenti dell’impianto.
NOTA: Il Manuale Base di ALIEN GDR (Evolved Edition o Prima Edizione) è necessario per giocare Icarus.



