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 The Archives: Of Gnomes and Carnival Games
Posted: Sun, 05 Apr 21:26:33 CDT
Publisher: Dragon Workshop

Deep from within the lost vaults, comes the early work of Dragon Workshop. 
A Gnome's house and cute forest gnome, a cast of carnival characters, a clown beholder, and the Amulet of a 5 headed dragon goddess- along with it's box that doubles as a dice box.

Containing:

  • Over 30 files! Some great!
  • These models are for personal non-redistributable use only. For commercial printing options, please contact us directly.
The Archives: Of Gnomes and Carnival GamesPrice: $8.00
 Everything Burns
Posted: Sun, 05 Apr 20:38:04 CDT
Publisher: Charke Publishing

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Everything BurnsPrice: $10.00
 Relics of Ruin — Volume II
Posted: Sun, 05 Apr 20:32:22 CDT
Publisher: Elderlight Press

You already know how this works.

The items burn. The moments are singular. Your table remembers them long after the session ends.

Relics of Ruin: Volume II brings fifteen all-new limited-use magic items built on the same principle as the original: artifacts too powerful to be permanent, designed to create exactly one unforgettable moment before they're gone. No item in this volume duplicates any item from Volume I. Drop them alongside the originals or run them solo — they work either way.

What's inside:

  • Coffin Nail of the Unburied King — drive it into a creature's shadow and speak their name. Everyone briefly believes they're already dead.
  • Lantern of the Last Lighthouse — it guides you anywhere. Anything that follows the light may not have been invited.
  • Greave of the Charging God — two charges through anything. Walls, creatures, force effects. Nothing stops the charge.
  • Seed of the World-Eater — plant it. Step back. It does not stop growing for ten minutes.
  • The Executioner's Final Verdict — three sentences. Creatures killed while marked cannot be resurrected by spells of 8th level or lower.
  • Shroud of the Inverse World — wrap yourself in the layer between realities. Pass through walls. Trap things from the other side.
  • Tooth of the God Below — on a failed save, the target is pulled sixty feet straight down through solid stone and imprisoned.
  • Map of the Unmade Road — a road that shouldn't exist, leading somewhere you need. The road knows the difference between need and want.
  • Spine of the Drowned Archive — one question. Any question. The answer is always accurate and always complete. When it crumbles, you are the archive now.
  • Bell of the Siege Eternal — ring it. Battle-fury takes everyone within 500 feet. Creatures that die while frenzied rise as hostile undead.
  • Gauntlet of the Avalanche Saint — two strikes. 12d10 damage that cannot be reduced by any means, and the stone remembers the saints' faces it wore.
  • Ink of the Living Contract — write the terms. Write the consequence. The ink enforces itself. No save, no countermeasure, no divine intervention.
  • Crown of the Plague Shepherd — hold every disease and curse in the room inside yourself. Release them wherever you choose.
  • Compass of the Dying Constellation — three bearings from a star that no longer exists. It always points toward what you actually need.
  • The Last Apology — open it in front of the right creature and say what needs to be said. Whether they receive it is up to them. You gain the temporary hit points either way.

Each item includes complete 5E mechanical text and the moment it burns out — written to be read aloud at the table.

Compatible with Dungeons & Dragons 5th Edition. No setting modifications required. Fully compatible with Relics of Ruin Volume I.

From Elderlight Press — these items burn bright. They just don't burn for long.

Relics of Ruin — Volume IIPrice: $3.00
 LUMEN VALE - Musical Girl Singer Figure plus base and logo - also includes original MP3 mini album
Posted: Sun, 05 Apr 20:08:21 CDT
Publisher: MediaStream Press

LUMEN VALE — A Voice Between the Notes

Not every performance is meant for a stage. Not every story needs an audience. Some are quieter. Closer. Felt more than heard. Lumen Vale arrives not as a hero, not as a villain—but as a presence your world remembers even when she’s gone.

THE MINIATURE — “Threads of Me”

This sculpt captures Lumen in a moment of stillness—not posed, not performing, but becoming.

  • Style: Minimalist, modern, emotionally grounded

  • Pose: Relaxed stance, soft posture, natural balance

  • Expression: Reflective, distant—caught between memory and motion

  • Hair: Soft red, gently tousled, natural flow

  • Clothing: Subtle, contemporary silhouette with light fabric movement

Designed for printingthe model avoids fragile elements while preserving:

  • Clean lines

  • Soft folds

  • Stable geometry for reliable printing

This is a figure meant to sit in quiet spaces on your table
a contrast to louder, more aggressive characters.

HOW TO USE LUMEN VALE IN YOUR GAME

Lumen Vale isn’t defined by combat stats.

She’s defined by impact.

Use her as:

  • A mysterious singer whose music alters memory

  • A wanderer tied to emotional echoes or lost connections

  • A non-combatant NPC who changes the tone of a scene

  • A catalyst for character introspection or personal arcs

  • A supernatural presence tied to sound, silence, or identity

She doesn’t force action—she invites it.

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THE MINI-ALBUM — “Between the Notes”

Included conceptually with this release is a 3-track atmospheric mini-album, designed to accompany Lumen Vale’s narrative tone.

1. Fumbling Light

Searching for something you can’t quite hold. A drifting, ambient opening filled with quiet longing.

2. After You Left

The echo of absence. Emotion builds through steady pulse and aching restraint.

3. Threads of Me

Breaking… and rebuilding. A powerful, vocal-driven finale of resilience and self-reclamation.

SOUND PROFILE

  • Ambient electronic textures

  • Soft piano foundations

  • Subtle rhythmic pulse (trip-hop / downtempo influence)

  • Emotional female vocals with expressive vibrato and soaring highs

NOTE: THIS MODEL IS NOT PRE-SUPPORTED.

LUMEN VALE - Musical Girl Singer Figure plus base and logo - also includes original MP3 mini albumPrice: $2.99
 Arcane Blade Adept Statue or PC - Spellblade Warrior Woman - STL files for fantasy and sci-fi stories
Posted: Sun, 05 Apr 19:52:36 CDT
Publisher: MediaStream Press

Arcane Blade Adept – Bearer of the Sparksword (3D Printable Miniature)

Magic doesn’t whisper to her. It answers. The Arcane Blade Adept stands poised between steel and sorcery, her weapon humming with barely-contained energy. In her grasp burns the Sparksword—a blade of living arcane power, crackling with runes that ignite at her command. Every strike is more than steel. Every cut rewrites reality.

Clad in a sleek, enchanted battle suit marked by glowing arcane channels, she is both duelist and conduit—precision, discipline, and raw magic fused into a single unstoppable force.

Features:

  • A strong, grounded hero stance with clear, readable silhouette

  • A glowing Sparksword, etched with active arcane energy

  • Clean, elegant armor design with a signature arcane channel motif

  • Subtle magical details that elevate the model without compromising printability

Perfect for:

  • A spellsword, magus, or arcane knight

  • A player character centerpiece miniature

  • A magical champion or elite NPC

  • Or a radiant counterpoint to darker forces on your table

Designed for clean, reliable 3D printing, with reinforced geometry, balanced composition, and bold forms that bring both character and weapon to life.

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She doesn’t wield magic. She directs it—edge first.


NOTE: THIS MODEL IS NOT PRE-SUPPORTED.

Arcane Blade Adept Statue or PC - Spellblade Warrior Woman - STL files for fantasy and sci-fi storiesPrice: $1.99
 Relics of Folklore: Magic Items from Celtic Myth — Volume II
Posted: Sun, 05 Apr 19:35:02 CDT
Publisher: Elderlight Press

The first volume of Celtic relics drew from the Thirteen Treasures of the Island of Britain and the magic of the Irish Otherworld. This volume goes deeper — into the heroic cycles, the divine weapons, and the harder, older Arthurian tradition that existed before the romances softened it.

Relics of Folklore: Celtic Myth Volume II presents 15 all-new magic items drawn from Irish and Welsh mythology, fully compatible with D&D 5th Edition. No item in this volume duplicates any item from Volume I.

The divine weapons of the Tuatha Dé Danann:

  • Spear of Lugh — the +3 legendary weapon that won the Second Battle of Mag Tuired and cannot miss when sworn
  • Sword of Nuada — one of the Four Treasures, from which no enemy can escape
  • Cauldron of the Dagda — the inexhaustible cauldron that feeds all comers and returns the dead to life once per week
  • Lia Fáil Fragment — a shard of the Stone of Destiny, which cries out for rightful kings

The tools of Irish heroes:

  • Mantle of Fionn — the hunter-king's cloak, carrying his Thumb of Knowledge
  • Morrigan's Feather — a battle-crow's gift that prophesies outcomes and shapes the field
  • Brigid's Flame — a lamp of three aspects: forge, healing, and poetry
  • Gáe Bolga Fragment — a shard of Cú Chulainn's barbed spear, the wound that does not close
  • Gáe Dearg Shard — Diarmuid's red spear, which halves all magical healing
  • Salmon of Wisdom Scale — a scale from the fish that gave Fionn all knowledge

The older Welsh Arthurian tradition:

  • Prydwen's Sail-Cloth — from Arthur's ship that crossed to the Otherworld
  • Dyrnwyn's Ember — a shard of the flaming sword that only the worthy could draw
  • Cauldron of Annwn Coal — from the Otherworld cauldron raided at tremendous cost
  • Taliesin's Harp Peg — from the greatest bard in Welsh tradition
  • Excalibur's Scabbard Fragment — the piece of Arthur's scabbard that was worth ten of the sword

Every item includes complete 5E mechanical text and a Folklore Inspiration section explaining its mythological source — written for Dungeon Masters who want their magic items to carry the weight of real legend.

Compatible with Dungeons & Dragons 5th Edition. No setting modifications required.

From Elderlight Press — bringing the weight of legend to your table.

Relics of Folklore: Magic Items from Celtic Myth — Volume IIPrice: $3.00
 Mythic Magazine Volume 64
Posted: Sun, 05 Apr 18:21:20 CDT
Publisher: Word Mill Games

Mythic Magazine #64

Mythic Magazine is a monthly ezine with tips, rules, and more goodies for the Mythic Role-Playing System, Mythic Game Master Emulator, and Crafter Series from Word Mill Games.

This issue contains:

Adventure Crafting Mythic: Innovative ways to bring The Adventure Crafter into your Mythic adventures!

Solo Game Juggling: Master the art of managing multiple ongoing solo adventures while keeping it fun and stress free.

This PDF file contains layers, allowing you to make the file more printer friendly.

Happy adventuring!

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Mythic Magazine Volume 64Price: $4.95
 They Came from 1974
Posted: Sun, 05 Apr 18:19:19 CDT
Publisher: Mighty Six Enterprises

A GROUP OF SUPER SECRET AGENTS...


...who have been in suspended animation since they saved the world in 1974 have finally come home.

There is no heroe's welcome. No one even noticed. And all of the hopes these heroes had have been dashed. The world hasn't turned out the way they thought it would.

Now they are seeking the parts of the Earthquake Laser they stopped in the past. The world will pay for failing in its promise of a bright future. It will pay...

...IN PAIN



An all new, all groovy, all awesome, adventure for Rocket City Rules (found here drivethrurpg.com/en/product/551048/the-rocket-city-rules?src=hottest_filtered), Sixcelsior! (found here drivethrurpg.com/en/product/548389/sixcelsior?src=hottest_filtered) and the Freeform Universal Narrative (FUN) RPG ruleset (https://www.drivethrurpg.com/en/product/538354/fun-freeform-universal-narrative-roleplaying-game?src=hottest_filtered).

Check out these titles and more at Mighty Six Enterprises!

Be Mighty! Play Mighty! Stay Mighty!


They Came from 1974Price: $2.99
 The Finesse Warrior Fighter Subclass 2014/2024
Posted: Sun, 05 Apr 17:50:53 CDT
Publisher: Mark Richard Francis

Finesse Warrior (Fighter Subclass for 5e / 5.5e)

A Dexterity-based fighter built for control, mobility, and precision. The Finesse Warrior introduces a modular system of Finesse Skills, allowing you to learn, swap, and refine combat techniques as you level. Fight effectively with one weapon or two, integrate shields into your offense, or go unarmored and rely on movement and awareness instead of defense. The subclass includes features for damage mitigation, reduced risk from Opportunity Attacks, and eventually a Bonus Action Dodge—giving you tools to stay in the fight without standing still.

This is not a static martial build. The Finesse Warrior is designed for players who want options each turn and flexibility over the course of a campaign. You can adapt your approach as encounters change, rather than repeating the same routine.

The book includes:

  • The full Finesse Warrior fighter subclass
  • A library of Finesse Skills forming a customizable combat system
  • Feats that support precision-based fighting styles
  • The Vanguard background, built to complement the subclass
  • Epic Boons for high-level play

Whether you want a shield-bearing tactician, a mobile duelist, or a fast, unarmored combatant, the Finesse Warrior supports multiple paths without locking you into one.

If you’ve ever wanted a fighter that rewards positioning, timing, and choice—this is that build.

The Finesse Warrior Fighter Subclass 2014/2024Price: $5.99
 The Cursed Archive
Posted: Sun, 05 Apr 17:41:41 CDT
Publisher: Maximum Roleplay

Venture into the dark hallways and ominous stacks of the Cursed Archive, a collection of dangerous and forbidden tomes for 5e! Perfect to add a sinister twist your horror campaign or to spice up an adventure in Candlekeep, the Cursed Archive gives you all the tools needed to introduce an erudite malevolence to your game. Will you flee the horrors? Or embrace it?

  • 100 Cursed Books, Scrolls, and Tablets
  • Advice for Implementing Curses and Cursed Items
  • New Lineage: The Inkling!
  • New Background: The Cursed Archivist!
  • 7 Eldritch Invocations for Warlocks!
  • 2 New Feats!
  • 1 Epic Boon for Those Cursed With Knowledge
  • Optional Rules for Literacy
  • 2 Subclasses: The Hexknight Fighter and Archivist Wizard
The Cursed ArchivePrice: $7.99
 Tables & Lore: Volume 4
Posted: Sun, 05 Apr 16:05:43 CDT
Publisher: Mellow Golem Games

Welcome to the fourth volume of our “Tables & Lore” series. In it, you’ll find a random assortment of tables as well as lore that we’ve created in the past. There is no general theme; instead, these pieces are chosen at random and meant to provide a wide range of content. 

Included are 12 tables and 6 pieces of lore including ideas for 3 locations, 4 themed characters, a faction, and a magic item. All of these are written to be system agnostic and fit in any generic fantasy setting making them usable in a wide variety of systems. 

Sample Page

This supplement is meant to spark ideas, creativity, and get your imagination flowing. Much of what you’ll find here is a base concept to draw from and expand. As such, always feel free to tweak or change any of the details presented here to better fit your goals.

Tables & Lore: Volume 4Price: $0.50
 Deadwake Role Playing Rules
Posted: Sun, 05 Apr 15:59:39 CDT
Publisher: One Small Step

This is not a game about saving the world. It is a game about saving yourself long enough to maybe change a small piece of it.

The Deadwake Role Playing Rules is the complete narrative campaign rulebook for the Deadwake universe: 106 pages of fully developed mechanics, rich faction detail, character creation, advancement, exploration rules, and Facilitator tools, all built around one of the most distinctive psychological horror systems in modern tabletop gaming.

You already know the world if you read the Introduction. Now here is how you live in it.

A System Built Around Secrets

At the heart of Deadwake is a truth that most RPGs avoid: the people fighting alongside you do not know everything about you, and they never will. Your THREADLOCK score, the measure of your character's psychological resilience and their last wall against the Cognitive Static, is a private stat. Known only to you and the Facilitator. Your Cohesion score, your mental hit points, tracks secretly alongside your physical health. When you push your luck by channeling Overload on a spectacular roll, the Threadlock check that follows is yours alone. Your allies will see the results. They will never see the cost.

This is the Pact of Silence. It is not a gimmick. It is the engine of the game's paranoia, and it runs through every session from the first roll to the final Scar.

The Resonance Roll

Every challenge in Deadwake, from firing a rifle to hacking a corporate network to talking your way past a Warlord's checkpoint, is resolved with a single unified mechanic. Build a pool of six-sided dice equal to your relevant attribute, roll, and count successes. A result of 4 or 5 is a standard success. A result of 6 is a Critical Success that generates Overload, giving you a choice: take the safe win, or channel the Overload for something spectacular and make a secret Threadlock check to see what it costs your mind. The system is fast, intuitive, and carries genuine psychological weight with every roll.

Twelve Roles. One World. Infinite Approaches.

Character creation in Deadwake is built around a public identity and a private burden. Choose from twelve distinct Roles, including the Anchor whose mental fortitude lets them drag squadmates back from the edge of madness, the Ghost who treats infiltration as an art form, the Pilot who bonds with an Exo-Chassis through the dangerous Cognitive Resonance Interface, the Idol who weaponizes personality itself, and the Ronin haunted by the wreckage of a disgraced past. Your Origin, whether corporate-born, wasteland-raised, or something far stranger, shapes your starting gear and your relationship with every faction in the world.

Growth Through Scars, Not Levels

There are no experience points in Deadwake. There are Scars. When your character is broken physically, shattered psychologically, or humiliated professionally, they gain a Scar. During downtime they can reflect on that Scar, convert it to Insight, and spend that Insight to become stronger, more skilled, and harder to destroy. Every advancement your character achieves is paid for by something real that happened to them. You do not level up in Deadwake. You survive, and survival teaches you things that success never could.

Seven Factions, Each a Complete Philosophy

Choosing an allegiance in Deadwake is not a cosmetic decision. Each faction's Doctrine gives you a Boon, imposes a Taboo, and demands a Strategic Limit that shapes how you engage with the world. CAD's Logic Engine offers predictive data but punishes irrational compassion. Kenshin's code of honor grants combat bonuses in formal duels but prohibits looking away from a worthy challenge. Helios's biotech mastery rewards subtlety and punishes brutality. The Choir of the Cascade lets you spend your own Cohesion to weaponize the Static but forbids you from ever quieting it. The Null Guard's revolutionary fervor inspires allies but makes you a permanent target of every corporate power in existence.

Every faction has a Ripple Effect built into the Standing system. Gaining reputation with one faction automatically costs you with their enemies. Managing your relationships across seven competing powers is its own ongoing strategic campaign, running parallel to every mission you take.

The Facilitator's Toolkit

The Facilitator chapter gives the person running the game everything they need to make the Wake feel real: the Pact of Silence mechanics, Whisper channels for private communication, Scar narration techniques, the Difficulty Dial for tuning the game's tone from gritty survival horror to cinematic action, guidance on portraying Echoes and feral AIs and the inscrutable intelligence of Janus, five ready-to-run Adventure Seeds, NPC templates for quick encounter building, and detailed guidance on blending narrative RPG sessions with tactical miniatures combat without losing the thread of either.

Full Miniatures Integration

Every stat on your character sheet translates directly to the tactical tabletop. Your METTLE determines your Vigor in a skirmish. Your INTERFACE governs your targeting with advanced weapons. Your private THREADLOCK is your only defense against psychic attacks that can shatter a pilot's mind mid-battle. The chapter on miniatures integration gives you everything you need to run the two systems as a single, seamless hybrid experience, or to run either one completely standalone.

What Is Inside

The Deadwake Role Playing Rules contains the complete rules for character creation across twelve Roles and seven Origins, the full Resonance Roll mechanic including Overload and Cognitive Blowback, the Scar and Insight advancement system, all fourteen skills across three attribute groups, four conflict types including the Memetic Conflict rules for psychic and propaganda warfare, the full Equipment and Loadout chapter with faction design philosophies and the Scavenger's Loop repair system, the complete Faction Doctrine rules for all seven major factions and four philosophical sects, the Exploration and Hazard Zone chapter with the full ASI table and Dreamstorm Surge rules, the Facilitator chapter, miniatures integration rules, a full glossary, and appendices.

106 pages. A complete game. No filler.

The Wake is not waiting for you to be ready.

Deadwake Role Playing RulesPrice: $9.95