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Posted: Wed, 01 Jul 04:53:27 CDT
In this complete Skirmisher Publishing RPG by game developer Octavius Knorr, one or more players assume the roles of individual American Patriot characters and take part in stories of intrigue and adventure through dialogue, investigation, and actions. Meanwhile, a storyteller presents a scenario through scenes and interludes, assumes the roles of other people and creatures, and resolves the outcomes of the players’ actions using the game’s challenge rules.
“Patriot Spies” is designed to appeal to new and veteran gamers alike, uses Skirmisher’s popular, flexible, and easy-to-learn TSRPG System, and includes unique mechanics to provide depth and flavor to the setting and characters. It comes with everything needed to play, including a complete 48-page rulebook and a lively, detailed adventure scenario, “Thither and Hither,” that provides hours of play and takes the characters on a tense mission across Long Island during the early days of the Revolutionary War. Other features of this dice-less game include sample characters, rules for creating and improving characters, and guidelines for ongoing adventures.
“Patriot Spies” is inspired by author S.W. O’Connell’s bestselling “Yankee Doodle Spies” series of Revolutionary War espionage historical novels and contains characters, plotlines, and other material from them.
Posted: Wed, 01 Jul 04:43:36 CDT
This stock art image by Chui Wizard
Add a touch of classic, hand-drawn mystery to your RPG projects! This high-quality ink illustration features a meditative monk with an ancient, weathered tome—ideal for OSR zines, adventure modules, or character chronicles.
This character is part of the 8 Classic Fantasy Monsters - Monster Pack Vol. 1 collection.
This pack includes (ZIP File):
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High-Resolution Illustration: Authentic cross-hatching ink style (300 DPI).
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Multiple Formats: Includes both PNG (Transparent Background) and JPG files for easy integration into any layout.
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Bonus token
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100% Human-Created: Hand-drawn by the artist, no AI involved.
License & Usage: This stock art is available for Commercial Use. You may use these images in your own published RPG products, newsletters, or personal projects. However, direct resale of the images as a standalone product or as part of another stock art collection is strictly prohibited. (Please refer to the included license for full details).
Tags: Minotaur, Bull-man, Beastman, Monster, Warrior, Labyrinth Guardian, Maze Monster, Spiked Club, Shield, Gladiator, Dungeon Encounter, Monster Art, Character Stock Art, Pen and Ink, Line Art, Cross-hatching, Traditional Art, Hand-drawn, Black and White, OSR, Old School Renaissance, Grimdark, Dark Fantasy, Dungeon Master, TTRPG, RPG Assets, Publisher Resources, Commercial Use, Full Body, Chui Wizard
Follow Chui Wizard on Instagram for more updates.
Posted: Wed, 01 Jul 04:38:20 CDT
This stock art image by Chui Wizard
Add a touch of classic, hand-drawn mystery to your RPG projects! This high-quality ink illustration features a meditative monk with an ancient, weathered tome—ideal for OSR zines, adventure modules, or character chronicles.
This character is part of the 8 Classic Fantasy Monsters - Monster Pack Vol. 1 collection.
This pack includes (ZIP File):
-
High-Resolution Illustration: Authentic cross-hatching ink style (300 DPI).
-
Multiple Formats: Includes both PNG (Transparent Background) and JPG files for easy integration into any layout.
-
Bonus token
-
100% Human-Created: Hand-drawn by the artist, no AI involved.
License & Usage: This stock art is available for Commercial Use. You may use these images in your own published RPG products, newsletters, or personal projects. However, direct resale of the images as a standalone product or as part of another stock art collection is strictly prohibited. (Please refer to the included license for full details).
Tags: Stone Golem, Golem, Earth Elemental, Rock Monster, Ancient Guardian, Stone Construct, Living Statue, Temple Guardian, Monument, Gargoyle, Giant, Mountain Encounter, Ruins Monster, Monster Art, Character Stock Art, Pen and Ink, Line Art, Cross-hatching, Traditional Art, Hand-drawn, Black and White, OSR, Old School Renaissance, Grimdark, Dark Fantasy, Dungeon Master, TTRPG, RPG Assets, Publisher Resources, Commercial Use, Full Body, Chui Wizard
Follow Chui Wizard on Instagram for more updates.
Posted: Wed, 01 Jul 04:34:40 CDT
This stock art image by Chui Wizard
Add a touch of classic, hand-drawn mystery to your RPG projects! This high-quality ink illustration features a meditative monk with an ancient, weathered tome—ideal for OSR zines, adventure modules, or character chronicles.
This character is part of the 8 Classic Fantasy Monsters - Monster Pack Vol. 1 collection.
This pack includes (ZIP File):
-
High-Resolution Illustration: Authentic cross-hatching ink style (300 DPI).
-
Multiple Formats: Includes both PNG (Transparent Background) and JPG files for easy integration into any layout.
-
Bonus Token
-
100% Human-Created: Hand-drawn by the artist, no AI involved.
License & Usage: This stock art is available for Commercial Use. You may use these images in your own published RPG products, newsletters, or personal projects. However, direct resale of the images as a standalone product or as part of another stock art collection is strictly prohibited. (Please refer to the included license for full details).
Tags: Slime, Ooze, Jelly, Aberration, Slime Monster, Living Ooze, Dungeon Monster, Horrific Creature, Eldritch Horror, Chaos Beast, Acid Slime, Sewer Encounter, Monster Art, Character Stock Art, Pen and Ink, Line Art, Cross-hatching, Traditional Art, Hand-drawn, Black and White, OSR, Old School Renaissance, Grimdark, Dark Fantasy, Dungeon Master, TTRPG, RPG Assets, Publisher Resources, Commercial Use, Full Body, Chui Wizard
Follow Chui Wizard on Instagram for more updates.
Posted: Wed, 01 Jul 03:57:09 CDT
| This special bundle contains the following titles: |
| 20 Things #10: Creepy Graveyard (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst, Jacob W. Michaels, Alex Riggs and David N. Ross
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation. This instalment provides nine tables designed to help you to flesh out and bring to life a creepy graveyard.
20 Things #10: Creepy Graveyard comprises the following 20 Things... | |
| 20 Things #49: Abnormal Low-Level Undead (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment is designed to help you to flesh out and bring to life the low-level undead in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This product is a Dua... | |
| 20 Things #63: Crypts & Catacombs (System Neutral Edition) Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
This instalment is designed to help you to flesh out and bring to life the crypts and catacombs in your campaign.
This book is compatible with every edition of the world's most popular role-playing game.
This product is a ... | |
| Monstrous Lair #67: Wraith's Haunt Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Robert Manson
Monstrous Lair #67: Wraith's Haunt provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the wraith-haunted locales in your campaign.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
You’ll also now find a super-portable, easy-to-use text file along with the no... | |
| Monstrous Lair #8: Ghoul Nest Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Steve Hood
Monstrous Lair #8: Ghoul Nest provides you—the busy, time-crunched—with the details to effortlessly bring to life the ghoul nests in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for... | |
| Monstrous Lair #90: Shadows' Haunt Regular price: 0 Bundle price: 0 Format: Watermarked PDF | A System Neutral Edition GM's Resource by Robert Manson
Monstrous Lair #90 Shadows' Haunt provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the shadow-infested ruins in your campaign.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
You’ll also now find a super-portable, easy-to-use text file along with the norm... | |
| Monstrous Lair #9: Wights' Barrow Regular price: 0 Bundle price: 0 Format: PDF | A System Neutral Edition GM's Resource by Creighton Broadhurst
Monstrous Lair #9: Wights' Barrow provides you—the busy, time-crunched—with the details to effortlessly bring to life the barrow mounds in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
This book is compatible with every edition of the world's most popular role-playing game.
You’ll also now find a super-portable, easy-to-use text file along with the normal PD... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (94%) |
Posted: Wed, 01 Jul 03:03:10 CDT
TWO CLANS HAVE BEEN AT WAR FOR TEN YEARS AND BOTH SIDES HAVE BLED THEMSELVES WHITE. THE CHARACTERS ARE SENT TO BROKER PEACE. BEFORE THEY REACH THE TABLE, THEY DISCOVER THERE IS A THIRD PARTY. IT HAS BEEN FEEDING THE WAR FROM THE BEGINNING. IT IS LEGAL. IT IS CONNECTED. IT IS NOT FINISHED.
For a decade, the adjacent northern territories of the Vorren and the Ashkald have been locked in a brutal war of attrition over the Coldrun valley. Hundreds have died, and while both sides are thoroughly exhausted and genuinely desire a resolution, every single peace initiative over the last four years has miraculously shattered at the final moment. Hired as neutral arbiters by the southern city-states of Maret and Varek, your party is tasked with navigating deep-seated clan politics to finally bring both factions to a signed agreement.
But as the negotiation date approaches, a hidden pattern emerges from the ashes of the failed historic accords. The disruptions are not accidental byproduct of clan hatred—they are the calculated work of the Halvek Trading Company, a powerful commercial interest corporate monopoly that profits immensely from keeping the overland routes impassable. With a Halvek deep-cover agent already embedded at the negotiation site to deliver a fabricated insult and trigger a permanent breakdown, the characters have less than two days to expose the corporate conspiracy before the peace process is murdered for good.
The Third Clan is a self-contained Sword & Sorcery one-shot mystery and political diplomacy adventure for 3 to 5 players at levels 8 to 12, lasting 5 to 7 hours. It challenges players to look beyond conventional battlefield heroism to confront the cold, calculating nature of institutional violence and corporate greed.
Adventure Features:
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Perfect for High-Level Intrigue: Calibrated for mid-to-high tier parties (levels 8 to 12), offering a tightly paced, 5 to 7-hour multi-layered investigation and diplomatic challenge with rich narrative texture.
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A Calculated Corporate Adversary: Step away from standard warlords or chaotic monsters. Confront Dross, a detached commercial factor who orchestrates mass casualties from a warm office through legal deniability, contracts, and political connections.
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Deep Multi-Threaded Clues: Piece together a historical puzzle across three previous failed initiatives. Track a mysterious scarred agent through staff rosters, decipher regional trade registries to uncover financial motives, and secure actionable legal evidence to preempt corporate damage control.
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Nuanced Faction Dynamics: Interact with war chiefs who carry the quiet exhaustion of a decade of grief, and navigate aggressive war council sub-factions. Weaponize the truth to redirect a grieving nephew's vengeance away from the peace table and toward the real corporate instigators.
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High-Stakes Diplomatic Mechanics: Manage the final peace table through structured social challenges. Leverage historical precedents, deploy deep insight to catch breakdowns before they occur, and navigate the minimum compromises required by both sides to walk away with a signed framework.
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SRD 5.1 Compatible: Fully compatible with the 5th Edition Systems Reference Document, designed to drop seamlessly into any frozen frontier, war-torn borderland, or dark political fantasy setting.
"I am writing this down because you asked me to, and because I want there to be a record that someone at this bridge was paying attention. ... I would like to be able to stop waving and start talking."
Posted: Wed, 01 Jul 03:02:45 CDT
A MAP IS AN ARGUMENT ABOUT WHAT MATTERS. EVERYTHING LEFT OFF THE MAP IS THE REST OF THE ARGUMENT.
The American Southwest of the 1850s and 1860s was flooded with federal survey parties moving through the high deserts under federal commissions. Their technical measurements established the foundational geographic records on which land grants, railway channels, mining claims, and reservation lines were legally filed. To measure a territory was to claim absolute authority over it. Scribes, surveyors, and mapmakers entered this hard landscape for reasons that seemed pure at the time: a love of precision, interest in the terrain, and the simple satisfaction of reducing the unknown to the known.
But they quickly realized that their measurements were not neutral acts in a neutral territory. Every thin line drawn on a vellum map became a physical line used to draw a fence on the ground. Every boundary became a legal justification for land theft or displacement. A cartographer can tell you exactly where you stand, but they cannot tell you who owns the dirt under your feet.
Lonesome Meridian #008: The Cartographer is a 35-page A5 zine character supplement designed for system-agnostic tabletop roleplaying campaigns. It introduces a fully playable character archetype focused on the act of systematic looking, the heavy problem of recording what you see, and the forgotten people who do not appear on any official map.
Supplement Features:
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Five Detailed Origin Overlays: Tailor your mapmaker's history with unique backgrounds including the disillusioned Federal Survey hand, the dismissed Company Surveyor holding contraband corporate files, the cash-strapped Independent available to the highest bidder, the boundary-ignoring Naturalist tracking precious desert water sources, or the Inheritor picking up the unfinished maps of a murdered mentor.
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The Living Map Portfolio: Mechanically map your character's progress with a physical Portfolio. At character creation, your portfolio holds your background maps, growing dynamically over a campaign into an invaluable shared intelligence resource and a target for dangerous corporate and faction intervention.
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Perceptual Trait Mechanics: Use systemic observation to reveal hidden terrain details. Taking time to read an environment allows you to unearth hidden springs, locate concealed routes, analyze structural vulnerabilities of buildings, or spot intentional omissions on maps manufactured by rival surveyors.
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The Weight of the Invisible: Track the unseen costs of measurement. Scribes are forced to keep a private record of the places, people, and historic arrangements left off their maps. GMs can forcefully activate "The Invisible" during scenes, compelling players to inject hidden knowledge that alters a scenario's direction.
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The Disputed Survey: Functioning like the Penitent archetype's burden weight, players can choose to drop their original fieldwork notes into a legal dispute, instantly changing land claim disputes while inviting severe institutional retaliation from powerful magnates.
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Dynamic Campaign Variants: Features rules variants to morph the archetype into parallel observational callings. Wear the zine as the wet-plate Photographer defining what eastern audiences see, the inward-focused Journalist mapping the social secrets of towns, or the subversive Historian preserving oral community histories before they are dissolved.
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Deep World Interconnectivity: Seamlessly ties into Lonesome Meridian lore modules. Provide the missing survey maps needed to save the reservation in Territory #007, expose water infrastructure fraud controlled by Vernon Clay in Perdition, NM, or aid outlaws evading pursuit along unmapped trails in Marked Men #009.
The mountains do not know they have been measured. The people at the base of the mountains will find out what the measurement was used for.
Posted: Wed, 01 Jul 03:01:48 CDT
MEMORY IS PROPERTY. THE STATE HAS BEEN STEALING IT FOR YEARS. I MERELY REDISTRIBUTE. THE DIFFERENCE BETWEEN US IS RECEIPTS.
The mind is not a locked room. It is, at best, a chamber with a door that opens from the outside if you know exactly where to apply the pressure.
Ouibliette: Character Dossier No. VI: Whisper Thief introduces a striking, specialized character archetype for your campaigns: the mind pickpocket. Born from an involuntary childhood gift that caught fragments of sleeping dreams, the Whisper Thief has refined psychic extraction into a cold, precise, and highly lucrative commercial instrument. They serve political factions looking to uncover an opponent's secrets, criminal syndicates desperate to make a witness forget, and grieving families wishing to preserve a dying relative's mind before it dissolves.
In active combat, their abilities turn chaotic and devastating. Pulling a memory from a target under pressure is rough, visceral work. Severing the bond of alliance mid-battle or erasing a general's recognition of friend from foe can dissolve entire flanking formations into absolute tactical confusion.
Inside This Character Dossier:
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The Forgettable Profile: Explore the physical reality of a character who has actively cultivated anonymity. Learn how their height, clothing, voice, and eyes naturally fade from the minds of onlookers, allowing them to enter and depart rooms without a single person forming a complete memory of their presence.
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The First Stolen Dream: Discover tables detailing the first intentional extractions and the deep emotional or structural costs of what the Whisper Thief has chosen to extract from their own mind for safekeeping.
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The Memory Market Inventory: Features a d10 current inventory table of captured glowing mists stoppered inside wax-sealed crystal vials, ranging from three-month-old troop positions and private confessions to state secrets and un-openable, shifting anomalies.
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System-Agnostic Complications: A d12 table of active operational threats to destabilize your practice, including cracking vials that diffuse loose memories, targets tracing the psychological shape of what they lost, and investigating state inquisitors tracking memory disturbances.
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Core Behaviors & Guidance: Step-by-step roleplaying guidelines to anchor the character, instructing you to speak obliquely, treat memories directly as liquid currency, and navigate the fragile, permeable boundaries of the self.
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Fate Condensed Toolkit: A complete professional character build including specific high concepts, troubles, custom skill arrays, and unique stunts like Memory Heist, Identity Scramble, Ghost Passage, and The Comprehensive Map.
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D&D 5th Edition Integration: A comprehensive build guide optimized for a Divination Wizard or a College of Whispers Bard, complete with signature homebrew features like Portable Portent, the custom 3rd-level spell Bond Severance, and unique combat disruption tables.
I have stolen memories from forty-seven senators, twelve generals, and one person I will not discuss. I know things that would end dynasties.
Posted: Wed, 01 Jul 02:41:44 CDT
Wakacje ruszyły pełną parą, a wraz z nimi kolejny numer „To się Wytnie!”. W środku znajdziecie najnowsze wieści ze świata RPG, materiał o „Ucieczce z Wyspy Dinozaurów”, pożegnanie z VTM: Bloodlines 2, premiery od Copernicus Corporation oraz zapowiedź Bazyliszka 2026.
Przygotowaliśmy także przegląd komiksowych nowości, kalendarz lipcowych wydarzeń, pomoce do sesji i kolejną odsłonę działu „Z Ksiąg Zakazanych”, w którym przybliżamy kaszubskiego demona mórz i sztormów – Szalińca.
Na koniec czekają druga część opowiadania „Rozmowa rekrutacyjna”, komiks oraz autorski scenariusz do Wilderfeast „Ostatnia Uczta Przyjaciela”.
Życzymy udanego lata, wielu świetnych sesji i mnóstwa inspiracji!
Redakcja „To się Wytnie!”
Posted: Wed, 01 Jul 01:08:48 CDT
The first drops struck the road like ink.
They landed on helmets, headscarves, canvas awnings, flour sacks, the backs of animals, the face of a child looking up before her mother dragged her under cover. A soldier wiped rain from his cheek and stared at the grey smear across his fingers. Someone said it was only rain.
Black water hammered on roofs and ran from broken gutters in oily ropes. It soaked coats, blankets, bandages, carts, firewood, grain sacks and prayer books. The town divided itself in minutes between those who had reached shelter and those left outside. The church doors opened, then jammed half-shut against the press of refugees. The schoolhouse filled with bodies and panic. The militia post barred its door. A boy fell face-first into a black puddle and his mother hesitated before touching him.
At the storehouse, rainwater burst through patched canvas and turned three sacks of flour into grey paste. At the clinic, runoff spilled from a cracked roof into the clean water barrel. At the well, an old carpenter dragged tarred canvas over the stone lip, only to watch black water run down the bucket rope and vanish into the dark below.
The downpour lasted less than an hour.
By dusk, the town was black. Roofs dripped. Chickens shivered. Cattle coughed over spoiled feed. People stripped in the cold and burned coats, blankets and sacks in smoky pits, then argued over whether the smoke would poison them again. The doctor marked a clean side and a dirty side inside the clinic, but fear crossed the line faster than chalk could hold it. Nobody knew what could be touched. Nobody knew what could be eaten. Nobody knew who was safe.
That night, the well was guarded by two boys with rifles too large for them. In the church, a child began vomiting and every adult nearby pretended not to hear.
By morning, the rain would be gone from the sky, but not from the town. It would remain in the mud, the straw, the folded blankets, the pump handle, the spoiled grain, and in the blood.
Black Rain is an environmental adventure for Twilight: 2000 about radioactive, ash-stained rain falling on a small settlement already weakened by war, hunger and displacement. It provides rules for exposure, contaminated supplies, spoiled water, shelter discipline and delayed sickness, then frames those rules inside a town crisis where food, wells, authority and compassion all begin to fail.
A coat saves someone, then becomes dangerous. A barrel may hold water or poison. A sack of grain may feed a family, kill a family, or start a fight. The player characters may save lives, impose order, exploit panic, secure clean water, escort survivors away, or simply try to keep their own gear safe.
Posted: Tue, 30 Jun 22:28:54 CDT
crynoptica is a haunting journey into the wreckage of Umwelt where lost souls brave the tower of black glass, the lone surviving megastructure in a long-dead city. Fueled by desperation and hope, players navigate treacherous terrain, confront ancient horrors, and unravel the mysteries of a world ravaged by time and conflict.
So far above the ruin, the nebula haze over head almost seems to fade. The eclipse hangs over the lost souls behind the fading fog, peering at them through the cracks in the tower of black glass. Its immoble, unblinking gaze washing the world in a melancholic red. The maidens' sympathetic weeping carries up the tower toward the bloodied moon. Their cries are a memory of sadness that never belonged to them.
The voices rise, the cosmic veil slips, and the moon's presence grows nearer. Here, at the convergence of the past, powers beyond, and a sin older than memory, the lost souls face the inheritance of the gods.
Issue 12 of crynoptica contains a level of the tower of black glass, a lunar ruin to discover, as well as supplementary rules, lore, monsters, and NPCs for your game. The core rules can be found in issue 1 or the crynoptica Omnibus.
Posted: Tue, 30 Jun 22:04:41 CDT
Unleash 6 new spell-proof stat blocks that challlenge spellcaster heavy parties and balance the martial/caster divide. Compatible with 5e and 5.5e



