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Posted: Sat, 17 Jan 04:55:09 CST
Rolemaster Unified: Creature Law I
For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game.
Rolemaster Unified: Creature Law I for FoundryVTT
Bring the full depth and gritty realism of Rolemaster Unified to your virtual tabletop. This official FoundryVTT module delivers creature & monsters to Rolemaster Unified.
- Complete Creature Law I ruleset available in Journals.
- Every Creature variant is ready to play just import them into your world.
- Expanded list of talents & flaws.
- Searchable journals – rules, spell lists, and tables for fast GM reference.
- An optional Token Art preset file is included for users of Forgotten Adventures tokens. The best token experience using this preset file requires a subscription to the Forgotten Adventures Patreon. The preset file is updated regularly following updates from Forgotten Adventures.
- Compatible with many modules including: JB2A (free and Patreon), PSFX (free and Patreon), Argon - Combat HUD (RMU), RMU Complementary Skills Calculator, Visage, Polyglot and Dice so Nice.
Rolemaster: Creature Law I
This first volume of Creature Law offers well over 400 creatures, created with the same fundamentals as characters, but streamlined with the use of archetypes. Creature Law I details for each their abilities, skills, and stats in the same terms as characters, with the addition of 225 new talents and flaws reflecting creature abilities and weaknesses, including fiery breath, petrifying gaze attacks, acid coatings, ink glands, extra limbs, shapechanging, echolocation, presence senses and many more.
Imperil the player-characters with the very real threats of tigers and sharks, or surprise them with dinosaurs believed extinct or unearthly animals such as the jackalope. These dangers pale against the greater capabilities of griffins, minotaurs, demon whales, unicorns and other legendary monsters. Encounters with dragons and their lesser fell kin of wyverns, lesser drakes, hydras and basilisks will shape epic sagas. A variety of animated, poisonous and entrapping plants will pose other sorts of challenges for even the most experienced adventurer. Artificial creations, whether construct, golem, gargoyle or the incredibly fast Shards, may prove implacable foes. Elementals and elementally infused creatures such as the destructive zephyr hounds claim the heart of the wilds as their own. Heroes may pit their blades and magic against djinn and demons from other planes. Fey from the diminutive pysks and sylphs to pookas and undines can be uncanny opponents, while garks, giants, centaurs and many others may be deadly rivals. And from beyond the grave, the unquiet dead - skeletons, ghosts, ghouls, wraiths and vampires – seek sustenance and vengeance from the living.
Finally for the gamemaster who wants to let the dice suggest the next challenge, Creature Law I offers encounter tables for each biome, plus encounters for underground, urban, and farmland locations, and easy-to-use indexes of creatures, talents, and tables.
Posted: Sat, 17 Jan 03:30:58 CST
Forty steam contraptions for transport on air and land, some with color variations for 91 total. Includes dirigibles, fliers, walkers, tracked vehicles, and a bicycle. Includes both fancier vehicles and working vehicles like a lumber harvester, steam cart, and steam donkey.
Download is a ZIP file containing images in PNG format.
All assets are for personal non-commercial use only. Resale in whole or part regardless of modification is forbidden.
Feeling steamed?

Posted: Sat, 17 Jan 02:36:53 CST
The power is yours now.
You have studied. You have trained. They called you a dreamer, a misfit, a fool.
But now the universe answers to your commands.
Take up your Hallows and go forth. Your Philosophy is irresistible. The Spirits will flee your approach, the Heavens and Hells will tremble..
But there's a problem.
Your Hubris grows. Your Egoism swells. The power is to great for mortals to control.
Will the Magic master you - or will you master the Magic?
Welcome to The Expanded Magus Hack, a new take on the '90s games that let you roleplay the wizard in a modern setting! In The Expanded Magus Hack brings together the original rules with the expanded material in the Sorcerer's Companion.
Posted: Sat, 17 Jan 02:04:39 CST
Dies ist Folge 16 der DSA-Romantasy-Serie “Serenissima”.
Jeden Samstag erscheint eine neue Folge hier im Scriptorium. Serenissima ist von vorne bis hinten 100% menschengemacht, keine KI. Alle Illustrationen zu diesem Projekt sind selbst erstellt (von Ramona von Brasch).
Du kennst die Serie noch nicht? Dann findest du hier ihren Anfang:
>> www.ulisses-ebooks.de/product/541071 <<
Hinweis: Serenissima richtet sich an ein erwachsenes Publikum. Es enthält sexuell explizite Szenen, die nicht für Kinderaugen bestimmt sind.
Posted: Sat, 17 Jan 01:26:05 CST
Sometimes, temples aren't what you find in these hidden places. Somtimes, a temple is too big, too obvious, or just too time-consuming to create. Sometimes, nature itself provides the temple; this map is instead a ruined shrine to a forgotten Dark God, alone on a windswept plateau lost to time. What atrocities were committed here, eons ago?
Comes with Ice, Volcano and Water variants, each with 2D / 3D, Day / Night, Gridded / Hex Grid / Gridless versions!
Posted: Fri, 16 Jan 22:12:00 CST
Dockyards, was one of our first big projects as a studio. Colin and Will double-teamed it back in August/September of 2018 and here in 2024 it just keeps growing! The Dockyards Sewers adds over 75 models terrain, allowing you for a classic stone and sewage experience with endless possibilities! Colin Christenson did this entire set, every single sculpt and every single tile. Windy did the renders, and Will formatted and published it. This was one of 11 sets released in August 2024 for our patrons and tribesfolk.
RECOMMENDED PRINT SETTINGS
Layer Size: 0.15mm minimum. 0.1mm recommended.
Infill: 10% for all models recommended
Top/Bottom Layers: 9 (or 0.9mm if using a different layer size than 0.1mm)
Side Shell Count: 2 (or 0.8mm if using a different nozzle size than 0.4mm)
Raft/Brim/Supports: None


Posted: Fri, 16 Jan 21:50:29 CST
Time to catch the 3:10 to FANTASY!
Check out Railed Engine Map featuring connecting art assets to build an ANIMATED train in your TTRPG setting!
Originally created for Gloryanna as the Libertanium Wheeled Engine these map assets will also allow you build a rather standard choo-choo train!
Comes with a variety of animated environmental maps; props and parts for you to assemble to your own desires.
Illustrated and animated by me, Lewinston Illustration.
Posted: Fri, 16 Jan 20:32:17 CST
Crystal Chaos - Digital Monster Files
Deep beneath the frozen north, a strange magic pulses through veins of living crystal. It offers beauty. It offers knowledge. It offers gifts. But every gift has a cost.
Monsters born of arcane fractures and crystalline corruption.
From shattered ley lines to glowing spires of sentient quartz, the world of Crystal Chaos pulses with unstable magic. These digital monster files bring the chaos to life with a collection of original creatures designed to surprise, challenge, and inspire.
Inside, you’ll find:
- x15 crystalline monster artworks
- x15 VTT-style tokens of each monster
These creatures were created for use with Crystal Chaos, but they can be dropped into any 5E game where magic spirals out of control and the natural order fractures into glittering madness.
Whether your players stumble into a crystal-infested ruin or face down a prismatic horror at the heart of a corrupted grove, these monsters are here to reshape your battlefield. One shard at a time.
(These artworks are copyrighted and are not be used in any other distributed content without permission.)
Posted: Fri, 16 Jan 19:34:04 CST
This scenario was first run during 2025's Illusion & Horror Online Convention.
Twenty years ago, the Sabbat held a shovel party in Orange County, California. They kidnapped mortals from off the street, forcibly Embraced them, then buried everyone in shallow graves. Those who dug their way out became Sabbat. Those who didn't.... well, they stayed buried.
Last night, a mortal construction company dug up five shovelheads who didn't make it. Believing they'd found some freshly-dead bodies, they immediately called the city coroner and reported it. Now two have been taken to the morgue, while three remain at the site.
The story begins with a coterie being tasked by the Prince of Orange County to investigate what happened, and curtail any impending Masquerade Breach.
This scenario takes about 4-5 hours to run, and is compatible with any edition. The title includes five pre-made character sheets, each complete with a history, dark secret, and special ability.
Posted: Fri, 16 Jan 19:25:00 CST
This set includes all of the NPC racer teams and their vehicles from “Deathrace Coast to Coast”. Use these to keep track of the contestants.
Posted: Fri, 16 Jan 19:09:39 CST
This is a GM tool for “Deathrace Coast to Coast”. These are blank vehicle tracking sheets for each of the four legs of the Deathrace.
Posted: Fri, 16 Jan 19:04:02 CST
This book is a "Who's Who" of Post Apocalyptic North America!
It includes ALL of the new Non-Player Characters (NPCs) introduced across all six of the Source Adventure Books in one GM-friendlyReference Guide.
This compendium gives you a wild cast of heroes, villains, and other interesting people (and things) to populate your world.
100+ NPCs!






