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Posted: Sat, 28 Feb 09:30:17 CST
Imbue weapons and armor with runes of power
Runes are fragments of ancient power, bound into stone long before the gods we know came to be. They cannot be crafted, copied, or learned from dusty tomes. They must be found, claimed, and carefully bound into worthy steel.
Runesmithing for Shadowdark adds a complete rune imbuing system to Shadowdark RPG, designed to feel rare, costly, and impactful.
What This Supplement Adds
Runesmithing introduces:
- 17 unique runes, each with different effects in weapons and armor
- A clear system for discovering runes through ancient Runestones
- Rune capacity based on material (Steel, Mithral, Spellweave)
- Rules for extracting and imbuing runes
- Rules for creating Spellweave
- Imbuing ritual details
- Guidance for runestone frequency in dungeons and the wilderness
- XP rewards tied to rune discovery and imbuing
- Custom art by Carlos Castilho - one of the official artists of Shadowdark
Everything is designed to slot directly into Shadowdark.
Briefly on the runes
There are 17 unique runes, each with different effects depending on whether they are imbued in a weapon or armor.
Examples:
- Blood - Recover HP on a critical hit / Increase maximum HP
- Storm - Chain lightning on crit / Reduce lightning damage taken
- Frost - Impose disadvantage / Resist frost
- Eternal - Crit on 19–20 / Chance to stand back up at 0 HP
- Ward - Dispel Magic on hit / Ignore one attack per day
The order in which you imbue them also determines the name of your newly powered item, for example: Flame + Blood runes in a greataxe might name it; "Flame Blood Cleaver". Ward + Venom runes in a shield might name it; "Venom Ward Shield".
Clear rules for finding runes
The supplement clearly defines how many runes a Runestone contains and provides the GM with clear instructions on how many Runestones to place in a campaign setting or dungeon, as well as how to award XP for rune discovery and rune imbuing. Minimal vagueness, maximum flavor.
Don't forget to check out The Meadery Mishap
If you are intrigued by this supplement for Shadowdark, don't miss our first adventure module for Shadowdark; The Meadery Mishap. Containing mischievous gnolls, lost fishermen, giant bees and a disastrous mead shortage!
Product showcase

Posted: Sat, 28 Feb 09:23:29 CST
| This very special 80% off bundle contains a wide variety of fantasy fiction, ranging in length from short story to novella, and in tone from lighthearted to gritty, and includes two complete 268-plus-page graphic novels! |
| Age of Night: Business Between Brigands Regular price: 0 Bundle price: 0 Format: PDF |
Join Drake, runaway avatar of the God of Night, Rhonwen, a naïve mage of the White Order, Thelonius, a spy and assassin hiding from the Shadow Houses, and Kamaria, a thief with ties to no one but her companions, as they embark on their journey! In their quest to free Drake from his bonds to the Covenant of Mandra they will journey across the Republic of Amathea and face many challenges and enemies along the way. Search for freedom. Find your place. This edition of the first graphic novel in the Age of Night series includes a bonus short story and appendices of sketches and work process, some theological notes on the goddess Mandra, and a character profile of Drake. ... |
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| At the Shrine of Othrys (A Campaign Report) Regular price: 0 Bundle price: 0 Format: PDF |
“At the Shrine of Othrys” is a fun and lively novella-length work of fantasy fiction that follows the activities of four stalwart adventurers, Myrmidon fighter Myrmex, Human rogue Teris, Cynocephalian sorcerer Lyco, and Olympian priestess Angelia as they travel to and explore an ancient temple complex. This publication is designed to look like a journal written and illustrated with sketches by one of the characters while in the field. It is organized into 14 chapters that start with the formation of the adventuring party and follows its members as they face cultists, elemental monsters, evil humanoids, and all form of natural and unnatural hazards. It is written in a way intended to be reminiscent of classic swords-and-sorcery fantasy and combines humor and grimness as it recounts how i... |
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| Clambake Calamity! (Tails of Aesopia) Regular price: 0 Bundle price: 0 Format: PDF |
“Do you think they’d give me a couple clams now?” Dab asked plaintively. “I don’t think I can wait. I’m going to ask the guard. Watch my pack.” The white Duck person waddled toward the dripping cart, her gaze fixed on the big mound of clams that poked up above the tall side walls. She barely noticed as a Rarebit, ears poking through a floppy red hat, threw a swollen bladder at the unsuspecting guard Duck. The bladder exploded, covering the hapless guard in thick, sticky honey. “My feathers,” squawked the guard. “Help!” Dab watched, slack-jawed, as a brown Mouse in a purple robe leapt from behind the Rarebit, climbed onto the driver’s seat, snatched the reins, and said, “Hurry up, Gin, let’s get these clams to Squealer!” “Ready,” said the Rarebit as he hopped over the wagon’s sidewall and l... |
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| Dark Inheritance: Journey to Kos City Regular price: 0 Bundle price: 0 Format: PDF |
“Dark Inheritance: Journey to Kos City,” an exciting swords-and-sorcery fantasy novella by author Chris Van Deelen, follows Half-Drow Jaeger, Orc-blood Jarem, and Tiefling Viya as they are dispatched on a mission for the Five Animals Monastery that is their home. And, while they are prepared for hazards like bandits and wild beasts, the unfamiliar environment of cities and those that inhabit them might pose the greatest challenges to the young companions … “Dark Inheritance: Journey to Kos City” takes place in the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it. A century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all f... |
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| In the Footsteps of Hercules Regular price: 0 Bundle price: 0 Format: PDF |
In the Footsteps of Hercules is a system-free sourcebook devoted to a pilgrimage trail that can be used in conjunction with any fantasy role-playing game. This book describes the various sections of the trail and the prevailing terrain and conditions associated with them; how most pilgrims travel them; alternate ways some pilgrims choose to approach the trail overall or specific parts of it; the things they generally hope to accomplish along the way; and things they might encounter on it. It contains a detailed entry on the title pilgrimage trail and entries on thirteen other places, communities, or events, including a bathhouse, farm, hermitage, hospital, hostel, monastery, oracle, port, shrine, stables, temple, tournament ground, and trade fair. There are many ways this book... |
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| It's a Wonderful Life (A Graphic Novel Based on the Classic Film) Regular price: 0 Bundle price: 0 Format: PDF |
Welcome to Skirmisher Publishing’s graphic novel adaptation of the classic 1946 Frank Capra American fantasy and drama film It's a Wonderful Life! The film stars James Stewart as George Bailey, a man who has given up his personal dreams to help others in his community and whose intended suicide on Christmas Eve brings about the intervention of his guardian angel, Clarence. Clarence shows George all the lives he touched and what the world would be like if he had not existed. It's a Wonderful Life is now considered to be one of the greatest films of all time and has been recognized by the American Film Institute as one of the 100 best American films ever made. ... |
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| Rogue's Nightmare Regular price: 0 Bundle price: 0 Format: PDF |
After nearly perishing with his companions in the sprawling ruined necropolis in the hills outside of Kos City, wily rogue Paros walked away with the biggest score of his life and was able to set himself up with the alchemy workshop he had always dreamed of. He brought back more than just loot, however, and since then his actual dreams, and increasingly even his waking hours, are haunted by the shade of the beautiful woman he encountered in the subterranean catacombs. Now, he must seek out a means of exorcizing himself of the unquiet spirit before she can further disrupt or even ruin his life. “Rogue’s Nightmare” is a self-standing swords-and-sorcery fantasy short story by author R.M. Aislin that takes place in the Swords of Kos Fantasy Campaign Setting, a Dark Ages fantasy... |
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| Swords of Kos: Bloodsuckers Regular price: 0 Bundle price: 0 Format: PDF |
“Bloodsuckers” follows a party of intrepid adventurers as they stumble across a band of undead monsters and resolve to track them over the wine-dark sea to their nest on a small, disease-ridden island situated off a marshy coast. As they overcome their fears and push on with their mission, however, they are met with one surprise after another and have revealed to them horrors that go beyond their wildest expectations. Join monster hunter Shovelless, Olympian priest Kord, wizard Zoltar, wily little rogue Loleda, and agent of fortune Desdinova on their dark and dangerous quest. “Bloodsuckers” takes place in the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu set in a Dark Ages fantasy version of the Aegean and the lands surrounding it. A century after a Great Cataclysm... |
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| Swords of Kos: The Rite Regular price: 0 Bundle price: 0 Format: PDF |
In “The Rite,” Half-Drow martial artist Jaeger faces the greatest ordeal of his young life when he is forced to battle his two closest friends in the arena of the Five Animals Monastery. Unbeknownst to him, however, that will not be the toughest or most lethal challenge he will face when his past comes back to haunt him and the bonds of blood and friendship are put to the ultimate test. “The Rite” takes place in the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it. A century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters, the agents of Gods and Titans struggle against each other, nations strive to... |
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| The Dragon and the Dragoon Regular price: 0 Bundle price: 0 Format: PDF |
When a timid Dragon accidentally despoils a merchant caravan of its wares on the road to a prosperous trading town, a series of unintended events are set in motion and a pair of young adventurers is prompted to take advantage of it. “The Dragon and the Dragoon” is an amusing short story by author, poet, and editor Tudor Jenks that was originally published in 1895 and which includes a half-dozen black-and-white illustrations by artist R.B. Birch. ... |
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| Vault of the Sea Goddess Regular price: 0 Bundle price: 0 Format: PDF |
A hundred years ago, the Great Cataclysm caused the lighthouse of Amphitritos to fall into the sea and, with it, the crystal trident that for long years had guided mariners safely through the islands of the Dodecanese. Now, three adventurers, pious rogue Neeko, Aigyptian warrior Kari, and Gnome artificer Zopee, have sought out the ancient site in a quest to retrieve the holy relic and restore it to the purpose for which is was intended. While they are prepared to descend into and explore the depths, however, there are hazards and evils concealed within them that will put their abilities to the ultimate test … “Vault of the Sea Goddess” is an exciting, self-standing swords-and-sorcery fantasy short story by author and game developer Octavius Knorr that takes place in the bestselling |
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| ~ Introduction to 'City Builder' ~ Regular price: 0 Bundle price: 0 Format: PDF |
This pay-what-you-want publication is an updated 36-page preview of Skirmisher Publishing's popular and Adamantine-bestselling 240-page City Builder: A Guide to Designing Communities! City Builder is a writer's resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting. This comprehensive, fully-illustrated book includes: * An Introduction that describes the scope of the book and how to use the material it contains; * A chapter on Communities that examines the Characteristics of Communities, including thorps, hamlets, villages, towns... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (80%) |
Posted: Sat, 28 Feb 09:09:51 CST
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Sat, 28 Feb 09:08:21 CST
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Sat, 28 Feb 09:06:34 CST
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Sat, 28 Feb 09:04:49 CST
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Sat, 28 Feb 09:03:53 CST
Description:
Shards Of Reality (or short SOR) is a d10 based simple and lightweight system that takesheavy insipration from anime and anime based systems.
With the rules presented here you can be a shuriken throwing catgirl, or an android shooting plasma bolts from your arm before punching your enemies where it hurts the most.
Fight goblins, bandits or even dragons leveling up in your jobs (classes in other systems) as you see fit. And when you level up, choose which of the abilities (so called Skills) your class provides you gain and increase your rank in.
Thus you can play as what and how you want and if the party healer has no time, you just need to level up a single healer class and take a single skill from it and you can be the healer this time around while you are just the tank every other time.
And if needs be there is always the option to acquire a skill book and thus learn the skills necessary to beat the dragon emperor into submission without needing to level up before that.
With this system you have a powerful and flexible framework in your hands. Use the rules as written to play your own anime inspired stories. Or use the toolboxes to expand upon the rules, origins and jobs or even enemies as you need. The choices are yours to make and this toolbox gives you all what you need for it.
Additionally there are more books so called playbooks planned which will expand the contents with even more classes, origins and adversaries.
Contents:
The book is over 160 pages long and contains many different parts:
.
Core Rules & Introduction:
The Introdution and the core rules are as compact as possible, providing everything needed to play the game on only 14 pages. Thus it is easy and fast to learn.
7 additional pages provide toolboxes to create new NPCs, Jobs, Origins, .... .
.
Character Creation:
The character creation rules are presented on 3 pages, so that you can create any character you want in almost no time.
For this you can choose between 6 different main origins (in this case races) with a total of 11 variations!
And to make it even more flexible so called versatile origins are alos listed, which give you 3 more origins that you can combine with the other 11 (Android - Creator, Android - Entertainment, Android - War, Oozoids, Demihuman - Aracnos, Demihuman - Felian, Demihuman - Reptons, Dwarf, Fey - Elf, Fey - Pixie, Human). These are: Celestials, Dhampirs and Dragonkin.
And then 18 example backgrounds are listed alongside 11 different Jobs.
These Jobs range from the heavy melee weapon swinging dragoons, over the dancing fencers to beast tamers and white. Even support jobs like explorer and operative have their place among the listed jobs:
Dragoon, fencer, juggernaut, marksman, pugilist, beast tamer, black mage, summoner, white mage, explorer, operative.
With every job featuring a full listing and explanation of their skills and bonuses.
.
Items:
Then there is the items chapter, which consists of a group of appendixes for general items, armor, melee weapons, ranged weapons and cybernetics. All in all you will find there 30 different types of armor (split among 3 categories), 27 melee weapons (split into 4 categories), 20 ranged weapons (split into 2 categories), 5 different types of cyberware and many everyday items needed for adventuring and even travel prices.
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Adversaries:
Then there is the adversary chapter listing 5 different types of beasts (with a total of 22 variants), 6 types of humanoids (10 variants), 3 types of greenskin (4 variants), 3 types of monsters and 2 types of undead (5 variants).
Lastly it lists 14 types (including variants) of traps.
.
Shards Of Reality:
This appendix then gives you a few different hook ideas for campaigns and settings alike.
_____________________________________________________________________________________________________
Discord
If you have any questions or feedback, we have got a public community discord server which you are welcome to join:
https://discord.gg/tNHv6GaYXs
Posted: Sat, 28 Feb 09:03:02 CST
Quality artwork from RGG illustrator, Jacob E. Blackmon!
Color and black & white line drawing.
See preview for license.
Posted: Sat, 28 Feb 08:28:25 CST
| This special bundle contains the following titles: |
| Ward of the Eye Tyrant - 5e - Foundry VTT Regular price: 0 Bundle price: 0 Format: Foundry VTT | Elven Tower has Premium Content Integration with Foundry VTT. After purchasing this product, an Activation Key will be automatically redeemed on your Foundry VTT account. You should find this product under Game Worlds, and ready for you to download and update.
In Ward of the Eye Tyrant, a group of Level-5 heroes must stop the Cult of the Eye. Their numbers have grown over the past few decades. So much so that they have found the means to bring back to life one of their demigods. Some call them observers, spectators, or eye devils. Others refer to them as the Eye Tyrants.
The adventurers must find the oasis in the Scalding Desert. They must solve the eons-old puzzle to reveal the location of the Cult of the Eye lair. By the time they arrive, unfortunately, the cult has finished casting the... | |
| Ward of the Eye Tyrant - Level-5 D&D + Shadowdark Adventure Regular price: 0 Bundle price: 0 Format: PDF | Ward of the Eye Tyrant
Level-5 D&D 5e + Shadowdark Adventure
In Ward of the Eye Tyrant, a group of Level-5 heroes must stop the Cult of the Eye. Their numbers have grown over the past few decades. So much so that they have found the means to bring back to life one of their demigods. Some call them observers, spectators, or eye devils. Others refer to them as the Eye Tyrants.
The adventurers must find the oasis in the Scalding Desert. They must solve the eons-old puzzle to reveal the location of the Cult of the Eye lair. By the time they arrive, unfortunately, the cult has finished casting their death-harnessing dark invocation.
This adventure has been published in both the D&D 5e and Shadowdark systems. Pick your game of choice and have fun exploring our amazing locations and... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (13%) |
Posted: Sat, 28 Feb 08:28:21 CST
| This special bundle contains the following titles: |
| Curse of Moths - 5e - Foundry VTT Regular price: 0 Bundle price: 0 Format: Foundry VTT | Elven Tower has Premium Content Integration with Foundry VTT. After purchasing this product, an Activation Key will be automatically redeemed on your Foundry VTT account. You should find this product under Game Worlds, and ready for you to download and update.
Curse of Moths is a level-3 adventure that features the fabled Jade Scarabs. They were relics stolen from the Djinni that created them. In return, they cursed the thieves in such a way that it not only destroyed their civilization. Hundreds of years later, their curse manifests again, in the shape of The Jade Fever. This strange condition makes villagers and common folk leave their homes and wander off in the same direction. Some unfortunate souls were not awakened in time. And they walk into the Jade Sepulcher. A dilapidated, forsa... | |
| Curse of Moths - Level-3 D&D + Shadowdark Adventure Regular price: 0 Bundle price: 0 Format: PDF | Curse of Moths
Level-3 D&D 5e + Shadowdark Adventure
Curse of Moths is a level-3 adventure that features the fabled Jade Scarabs. They were relics stolen from the Djinni that created them. In return, they cursed the thieves in such a way that it not only destroyed their civilization. Hundreds of years later, their curse manifests again, in the shape of The Jade Fever. This strange condition makes villagers and common folk leave their homes and wander off in the same direction. Some unfortunate souls were not awakened in time. And they walk into the Jade Sepulcher. A dilapidated, forsaken dungeon where the ancient Jade Scarabs were stored.
The adventurers must find the entrance to the Jade Sepulcher and explore the dungeon. The last chamber hides a secret vault. If they can defeat the ... |
| Total value: | 0 |
| Special bundle price: | 0 |
| Savings of: | 0 (13%) |
Posted: Sat, 28 Feb 08:22:49 CST
Every hero needs a challenge, and every story needs a villain worthy of the tale. Bring fresh, unrelenting danger to your Daggerheart sessions with our Adversary Archive!
The Bonefist Clan is one of the three great Orc Clans of the North. Operating as an unstoppable, disciplined force of nature, they despise cowardice and shadows, preferring to crush their enemies while looking them dead in the eye.
What's Inside this Complete Edition:
-
All 15 Adversary Stat Blocks: The full arsenal of the Bonefist Clan! Includes everything from everyday Minions to terrifying Tier 2 Solo bosses like Clan Chief Gorath Bonefist.
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Advanced Threats & Tactics: Unleash dangerous Hordes like the frenzied Battlewolf Pack, or confront the party with shadowy entities. Strategically use Fear tokens to activate powerful abilities, inflict massive Stress, and break through damage Thresholds.
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Secrets from the GM's Workshop: Learn how to perfectly stage the sensory overload of an approaching horde and the ancestral fury of the clan.
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Expanded Adventure Hooks: Fully fleshed-out scenarios like "Orcs of the Cursed Totem" and "The Tombs of Bloodrock" to launch thrilling new adventures right away.
Are your players ready to face the unwavering wrath of the ancestors?
May Hope guide your roll and Fear sharpen your story.

Posted: Sat, 28 Feb 08:22:44 CST
Every hero needs a challenge, and every story needs a villain worthy of the tale. Bring fresh danger to your Daggerheart sessions with the first issue of our Adversary Archive!
This release introduces the Bonefist Clan, one of the three great Orc Clans of the North. Forgoing stealth and deception, they rely on the absolute clarity of direct confrontation and pure physical dominance on the battlefield.
What's Inside this Free Edition:
- 9 Ready-to-Play Adversaries: A versatile roster of Daggerheart-compatible stat blocks to test your players' mettle.
- Tactical Variety: Face off against Minions, Ranged combatants, powerful Bruisers, and commanding Leaders. Spend your Fear to trigger devastating Actions and Reactions that will put your players' Hope to the test.
- Secrets from the GM's Workshop: Atmospheric details and tips to bring the relentless nature, pounding war drums, and ritual scarring of the clan to life at your table.
- Engaging Adventure Hooks: Ready-to-use plot hooks to seamlessly integrate the Bonefist Clan into your ongoing campaign.
May Hope guide your roll and Fear sharpen your story.




