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 Further Horizons #24 - Multiversal Repairs
Posted: Mon, 09 Feb 20:32:27 CST
Publisher: Exotic World Designs

Further Horizons is a free magazine of additonal articles about the Transdimensional Adventures RPG, expanding the game with new classes, creatures, adventures and rules.

#24 - Multiversal Repairs is designed for the Second Edition version of the rules. 36 pages + cover. Includes:

  • Additional subclasses for 2nd edition (Guardian, Miner, Psi-Slayer and Warmage). 
  • Future mutant evolution, including several additional mutant subspecies.
  • Rules options for random-roll characters and Construct characters.
  • Additional Combat Maneuvers.
  • Creatures from the Junkyard.
  • A full adventure for the Apocalypse Essentials post-apocalyptic RPG and adventure seeds/ outlines for Transdimensional and Iridescent Space.
  • Conversion notes for Wakewide: Crossdimensional Campaign Content.
Further Horizons #24 - Multiversal RepairsPrice: $0.00
 Dungeon Map Tiles V (FoundryVTT)
Posted: Mon, 09 Feb 19:18:08 CST
Publisher: WyldFurr

Dungeon Map Tiles V for FoundryVTT

Dungeon Map Tiles V builds on the success of Dungeon Map Tiles I, II, III, and IV, delivering an all-new texture pack of ready-made dungeon art assets. Featuring ancient, broken stone walls and irregular stone floor tiles, this collection carries a distinctly grimy medieval look and feel.

The pack includes the essential components of any classic dungeon setting, including passageways, stair and spiral stair tiles, door tokens, and window tiles. Select tiles are also designed to seamlessly interlink with the grass tiles from the original Dungeon Map Tiles package, allowing for easy blending of underground ruins with the world above.

Map Tile Artwork

Each dungeon map tile is a combination of hand-drawn artwork and photographic source material, giving us the unique style of all Studio WyldFurr Maps. All of the tiles have been rendered from a birds-eye view of the landscape, with shadowing used to give the illusion of depth.

Our range of digital virtual tabletop role-playing Map Tiles and Character Tokens all use a standard scale that depicts each real-world inch as three on-screen pixels, for a standard 5ft map grid square size of 180 pixels.

Building Adventure Maps

Our Map Tiles art packs are designed for creating virtual tabletop role-playing adventure maps using a simple block-by-block building method. You can build an adventure map inside FoundryVTT by creating a blank scene and setting the map grid to equal 180 pixels per 5ft grid square. Then use the Tile Browser to locate the module's art assets, and drag-n-drop them one at a time onto the map canvas. Each map tile will snap to the grid and click into place.

For large, detailed maps that include a lot of elements, we recommend building in an art program such as Photoshop, Clip Studio Paint, or Gimp. Then, import the completed map into your FoundryVTT World, where you can add dynamic lighting effects.

Purchase of this product will unlock access to the content on the following virtual tabletop roleplaying platform:

Foundry Virtual Tabletop

Don't want this content on the FoundryVTT platform. Why not grab it on the Roll20 platform instead?

Tailz

Hello there! I am Tailz from Studio WyldFurr, and I would like to thank everyone who has supported my work over the years to enable the creation of the fifth expansion of my Dungeon Map Tiles collection of ready-made art assets! Not only are there now five core fantasy packs, but there are also seven expansion sets! Sci-fi, modern-day, and wilderness map tiles set! Thank you for taking the time to view this product description. If you have any questions, please pop them into the discussion box below.

~ Tailz from Studio WyldFurr.

Below are four sample mini-maps made with the Dungeon Map Tiles V set.
Click on an image to view a larger preview.

Sample Art #1Sample Art #2Sample Art #3Sample Art #4

Important: This pack of art assets is not a stand-alone game. Purchase of this package of adventure map creation art assets will unlock access to the package on the Foundry Virtual Tabletop Application.
Dungeon Map Tiles V (FoundryVTT)Price: $10.95
 IK6 Chimamire (Encounter, Isekai)
Posted: Mon, 09 Feb 19:10:36 CST
Publisher: Art of the Genre

In the continuing saga of Sato Kitano, the 'noble' side of the campaign goes on a military campaing into the Tamba Province, while the 'under' side of the campaign fights for dominace of the crime scene in Sato Kitano against elements of the Fuma Ninja and Rypan Yakuza Clans. 

This is compatible with the FAST Core Gold RPG, and the Isekai (Magical Japan) Setting.

IK6 Chimamire (Encounter, Isekai)Price: $3.25
 Viking NPCs | 5e Monsters PDF
Posted: Mon, 09 Feb 19:08:46 CST
Publisher: MmpApps

Vikings expands the familiar raider-and-longship trope into a full, encounter-ready hierarchy designed for 5e play. Rather than treating Vikings as a single brute-force threat, this supplement presents a complete ladder of clan life and war—from children and common folk through hardened warriors, disciplined shieldbearers, feared berserkers, ritual seers, and commanding jarls—each built to fill a specific role at the table.

Whether you need vulnerable noncombatants to establish stakes, aggressive raiders to break enemy lines, disciplined formations to hold ground on ship decks or narrow passes, elite household guards to protect leaders, or a warlord whose presence turns a skirmish into a saga, Vikings provides mechanically distinct stat blocks at every tier of play. The ladder is designed to scale naturally, allowing encounters to grow from coastal raids and village defenses into full warband assaults and campaign-defining clashes. Magic is present but restrained, expressed through ritual, prophecy, and morale rather than battlefield spectacle.

Each Viking type is designed with a clear battlefield purpose, strong internal synergy, and GM-friendly abilities that emphasize formation fighting, momentum, leadership, and cultural cohesion. Use them as raiders, settlers, mercenaries, explorers, or conquering warbands—the structure is provided, the saga they carve into history is yours.

Images are provided in both male and female versions, with nine color-bordered tokens for each.

Viking Ladder

Viking Child (CR 0): Noncombatant youth raised within the clan. Harm to a child often provokes immediate and violent retaliation from nearby Vikings.

Viking Commoner (CR 0): Farmer, fisher, or craftsperson hardened by labor but untrained for war, armed only with tools or a simple axe when pressed.

Viking Youth (CR 1/8): Adolescents eager to earn their place through blood and courage, reckless in battle and dangerous in numbers.

Viking Thrall (CR 1/8): Enslaved laborer or captive forced into combat, poorly equipped and driven by fear rather than loyalty.

Viking Warrior (CR 1/4): Standard clan fighter armed with axe, spear, and shield, trained to fight in formation and support allies.

Viking Shieldbearer (CR 1/2): Disciplined frontline defender who anchors shield walls, protects allies, and holds ground under pressure.

Viking Raider (CR 1): Aggressive shock trooper trained for coastal assaults and boarding actions, built to break lines and exploit momentum.

Viking Scout (CR 1): Lightly equipped outrider skilled in terrain, stealth, and pursuit, used to guide warbands and harass enemies before battle.

Viking Berserker (CR 2): Frenzied warrior who fights through pain and fear, trading defense for overwhelming violence and relentless pressure.

Viking Huscarl (CR 3): Elite household guard sworn to a leader, disciplined, heavily trusted, and deadly in close formation.

Viking Rune Seer (CR 4): Ritual mystic who shapes battle through omens, runes, and restrained magic focused on control and morale.

Viking Champion (CR 5): Renowned hero of the clan whose presence inspires allies and turns the tide through superior skill and endurance.

Viking Jarl (CR 6): Clan leader and battlefield commander who directs warriors through authority, tactics, and personal reputation.

Viking Skald-Seer (CR 7): Saga-singer and prophet whose chants and curses influence fate itself, bolstering allies and unraveling foes.

Viking Warlord (CR 8): Supreme leader of a great warband whose command transforms raids into full-scale campaigns and decisive battles.

Compatible Products

Viking Village: Maps specifically designed for Viking encounters and adventures.

Viking NPCs | 5e Monsters PDFPrice: $4.99
 Deduction
Posted: Mon, 09 Feb 18:00:24 CST
Publisher: The Homebakery

Welcome, Sherlocks, to the crime scene. Please take a look about, and tell me: what do you think happened here?

Deduction is a quick fire, competitive TTRPG where you and your friends will be one upping one another to solve murders in the most entertaining way. However, beware those pesky Watsons, they're always tangling the plot.

Designed for a casual party game vibe, you'll be sure to have a fun, and funny, time! 

DeductionPrice: $7.45
 Catventurer - Jexin
Posted: Mon, 09 Feb 17:51:11 CST
Publisher: Kelfecil's Tales

Jexin

“Smile. It makes the screaming funnier.”

Jexin moves through violence like a private joke only he understands. He treats fear as rhythm and pain as punctuation, striking swiftly, vanishing just as fast, and leaving behind laughter that never quite sounds alive.

Includes:

  • Full-body illustrations with color variants
  • VTT-ready tokens
  • Two stat blocks (beginner and experienced)
  • Companion rules, romance options, teachable trick, and more

This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.

Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.

Want more cats?
New Catventurers release regularly over on our Patreon.

  • Patreon.com/cat_tales

Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!

~The Cat Tales Team

Catventurer - JexinPrice: $1.99
 Catventurer - Caprio
Posted: Mon, 09 Feb 17:51:09 CST
Publisher: Kelfecil's Tales

Caprio

“Laughter is faster than fear, and much harder to catch.”

Caprio treats danger like a stage and tension like an invitation. He survives by charm, timing, and perfectly chosen words, turning grim moments into jokes and sharp situations into exits, often leaving smiles behind where panic once lived.

Includes:

  • Full-body illustrations with color variants
  • VTT-ready tokens
  • Two stat blocks (beginner and experienced)
  • Companion rules, romance options, teachable trick, and more

This character is part of the Cat Tales series, a growing collection of original, illustrated catfolk ready to cause chaos, charm, and unforgettable moments at your table.

Each Catventurer includes lore, art, stats, companion rules, romance options, teachable tricks, and more.

Want more cats?
New Catventurers release regularly over on our Patreon.

  • Patreon.com/cat_tales

Thanks for supporting indie creators and bringing more paws, claws, and purr-sonality to your games!

~The Cat Tales Team

Catventurer - CaprioPrice: $1.99
 100 Combat Encounters for Dark Fantasy Cities
Posted: Mon, 09 Feb 17:13:17 CST
Publisher: Fantasy Vixens

100 Dark Fantasy City Combat Encounters
A d100 table for the gothic noir city of Velnaris

Every encounter is immediate — violence happening now, in front of your players. Not stat blocks. Not tactical puzzles. Moral dilemmas with blood on the cobblestones.

Roll d100. A guild enforcer counting fingers. A duel on slick dock planks. A woman screaming in a noble's courtyard. Each entry gives you a read-aloud moment, a named NPC with real stakes, a reason to intervene or walk away, and consequences that follow the party through the campaign.

Each encounter includes seven elements:

► Immediate violence — what the PCs witness right now
◈ Sensory details — blood, steel, screams, the smell of fear
● A named NPC with stakes and motivation
→ Player intervention hook (optional, never obligatory)
◆ One true fact about law and justice in Velnaris
◇ Street gossip — three rumors about who started it and why
∞ Long-term consequences — revenge, gratitude, faction response

Ten Districts, Ten Faces of Violence

Market District • Noble Quarter • Dockside • The Slums • Temple District • Artisan Ward • Scholarium • Barracks Row • Old City • Foreign Quarter

Each district shapes violence differently. In the Market, guild enforcers move faster than the Watch. On the Docks, bodies wash out with the tide. In the Noble Quarter, duels follow ancient rules — until they don't. In the Old City, things crawl up from below.

Also includes:

• GM Tips for running combat as social encounter
• Watch response times by district
• Legal consequences reference
• Faction tracking tools
• Scaling guidance for all tiers of play

Set in Velnaris, but every encounter works in any dark fantasy city. Drop them into Waterdeep, Doskvol, or your own setting.

Combat has social stakes. Violence has witnesses. The city remembers.

100 Combat Encounters for Dark Fantasy CitiesPrice: $7.99
 Viking NPCs | 5e Monsters Roll20
Posted: Mon, 09 Feb 16:56:50 CST
Publisher: MmpApps

Vikings expands the familiar raider-and-longship trope into a full, encounter-ready hierarchy designed for 5e play. Rather than treating Vikings as a single brute-force threat, this supplement presents a complete ladder of clan life and war—from children and common folk through hardened warriors, disciplined shieldbearers, feared berserkers, ritual seers, and commanding jarls—each built to fill a specific role at the table.

Whether you need vulnerable noncombatants to establish stakes, aggressive raiders to break enemy lines, disciplined formations to hold ground on ship decks or narrow passes, elite household guards to protect leaders, or a warlord whose presence turns a skirmish into a saga, Vikings provides mechanically distinct stat blocks at every tier of play. The ladder is designed to scale naturally, allowing encounters to grow from coastal raids and village defenses into full warband assaults and campaign-defining clashes. Magic is present but restrained, expressed through ritual, prophecy, and morale rather than battlefield spectacle.

Each Viking type is designed with a clear battlefield purpose, strong internal synergy, and GM-friendly abilities that emphasize formation fighting, momentum, leadership, and cultural cohesion. Use them as raiders, settlers, mercenaries, explorers, or conquering warbands—the structure is provided, the saga they carve into history is yours.

Multisided tokens are setup for male and female versions

Viking Ladder

Viking Child (CR 0): Noncombatant youth raised within the clan. Harm to a child often provokes immediate and violent retaliation from nearby Vikings.

Viking Commoner (CR 0): Farmer, fisher, or craftsperson hardened by labor but untrained for war, armed only with tools or a simple axe when pressed.

Viking Youth (CR 1/8): Adolescents eager to earn their place through blood and courage, reckless in battle and dangerous in numbers.

Viking Thrall (CR 1/8): Enslaved laborer or captive forced into combat, poorly equipped and driven by fear rather than loyalty.

Viking Warrior (CR 1/4): Standard clan fighter armed with axe, spear, and shield, trained to fight in formation and support allies.

Viking Shieldbearer (CR 1/2): Disciplined frontline defender who anchors shield walls, protects allies, and holds ground under pressure.

Viking Raider (CR 1): Aggressive shock trooper trained for coastal assaults and boarding actions, built to break lines and exploit momentum.

Viking Scout (CR 1): Lightly equipped outrider skilled in terrain, stealth, and pursuit, used to guide warbands and harass enemies before battle.

Viking Berserker (CR 2): Frenzied warrior who fights through pain and fear, trading defense for overwhelming violence and relentless pressure.

Viking Huscarl (CR 3): Elite household guard sworn to a leader, disciplined, heavily trusted, and deadly in close formation.

Viking Rune Seer (CR 4): Ritual mystic who shapes battle through omens, runes, and restrained magic focused on control and morale.

Viking Champion (CR 5): Renowned hero of the clan whose presence inspires allies and turns the tide through superior skill and endurance.

Viking Jarl (CR 6): Clan leader and battlefield commander who directs warriors through authority, tactics, and personal reputation.

Viking Skald-Seer (CR 7): Saga-singer and prophet whose chants and curses influence fate itself, bolstering allies and unraveling foes.

Viking Warlord (CR 8): Supreme leader of a great warband whose command transforms raids into full-scale campaigns and decisive battles.

Compatible Products

Viking Village: Maps specifically designed for Viking encounters and adventures.

Viking NPCs | 5e Monsters Roll20Price: $7.99
 Romantasy Tables - Transformations - 100 System and Setting Free Ideas for Dramatic Romance and Fantasy Stories
Posted: Mon, 09 Feb 16:43:16 CST
Publisher: MediaStream Press

Romantasy Transformations: A d100 Table

In romantasy, love doesn’t just change hearts—it reshapes bodies, bloodlines, and destinies.

This d100 table of Romantasy Transformations explores the magical, fae-touched metamorphoses that arise when affection crosses species, courts, and realms. From subtle marks and lingering tells to dramatic physical awakenings, each transformation reflects the dangerous beauty of bonds forged with magic, desire, and fate.

Use these transformations to:

  • Signal hidden fae ancestry or supernatural heritage

  • Represent emotional, romantic, or ritual milestones

  • Complicate relationships through visible, irreversible change

  • Introduce wonder, tension, and consequences to intimate connections

All entries are written to be evocative, atmospheric, and story-focused, suitable for tables that prefer implication, symbolism, and narrative weight over explicit detail.

This product is part of the Romantasy line—be sure to explore the companion tables for NPCs, outfits, alluring magical powers, fae traits, bargains & contracts, festivals, rituals, and more to build a lush, seductive fantasy setting.

Some love stories leave scars. Others leave wings.

👉 Be sure to check out the other tables in this romantasy product line, including NPCs, outfits, alluring magical powers, and fae blood traits to deepen your world and stories.

Romantasy Tables - Transformations - 100 System and Setting Free Ideas for Dramatic Romance and Fantasy StoriesPrice: $1.00
 (AWD) Aihrde Expansion Dwarven Trace
Posted: Mon, 09 Feb 16:04:18 CST
Publisher: Troll Lord Games

The Dwarven Trace is designed as an expansion to the The World of Aihrde as found in the Codex of Aihrde. It is system neutral, usable with any game system. It includes terrain descriptions, history and adventure hooks.

The Dwarven Trace comprises a host of lands that lie between the Bergrucken in the east and the Rhodopes in the west. In the Days before Days, the dwarves settled the vast wilderness between those two mighty mountain ranges. They built the Gilev Road to cross that wilderness, bridging their two realms: Magdul Hohle and Norgorad Kam. But that was long ago, and the world has turned. Kingdoms have risen and fallen, and the Winter Dark has come and gone. Only the remnants of those ancient constructions remain, an echo of things that were and a promise of what they could be again.

The Trace is a feckless country given over to the depredations of giant long-toothed cats, trolls, raiders from the north, and wild men. The echo of dwarven riches— lost in the many small dungeons and hohles— call to many; particularly those possessed of a frenetic hope of riches and glory.

Missing the Codex of Aihrde ? It includes everything you need to get started adventuring in one of the most expansive game settings you’ll ever enjoy!

More Aihrde expansions and related products here! 

A Visual Guide to the World of Aihrde: Expansion Books

Ursal – Cradle of the World Expansions Area of Play Map

(AWD) Aihrde Expansion Dwarven TracePrice: $6.99
 Haven Fallen - Solo Adventure - Ashes That Sing
Posted: Mon, 09 Feb 15:57:05 CST
Publisher: Original Frontiers

It began softly. No fleets moved. No cities burned. No proclamations were issued. Instead, there were gatherings—small at first, almost intimate. Circles of the weary. Of the abandoned. Of those who had lost faith in empires that promised safety and delivered only survival. They spoke of rest. Of meaning. Of an end that was not cruel. They called it release. The cult did not demand devotion. It offered belonging. It did not preach doom, but relief—from debt, from grief, from endless struggle beneath uncaring stars. Its members fed the poor, sheltered the displaced, and spoke with a calm certainty that felt earned rather than imposed. They wore no uniform. They carried no weapons. They smiled as though they already knew something others had not yet understood. And they grew. Wherever the disaffected gathered, the cult followed. Wherever hope had rotted into resentment, it took root. Entire communities vanished into its embrace, not in panic, but in joy. When authorities intervened, they were met with compliance, even gratitude. Searches revealed nothing. No stockpiles. No prisons. No victims who wished to be rescued. Then came the silence. Stations went dark without distress calls. Convoys drifted empty, their crews neatly arranged, faces serene. Data cores recorded final messages not of terror, but of gratitude. Of thanks for being shown the truth. Of relief that the waiting was over. Only later did fragments surface—ritual scars hidden beneath ceremonial robes, controlled exposure to something that rewrote thought and flesh alike, and leaders who never aged, never slept, never appeared in the same place twice. Those who tried to leave were not pursued. They were mourned. Now the cult moves openly, its symbol recognized across the void as both sanctuary and sentence. Entire populations lean toward it, pulled by a promise that feels more real than any offered by law or power. And for those who stand outside, watching friends and families step willingly into oblivion, a question gnaws at the soul: If the end is beautiful… what right do you have to stop it?




__________________________




In this Solo Adventure you assume the role of an adventurer in the shadow-stained expanse of the Known Galaxy. You will require the Haven Fallen Core Rulebook (CRB) and any associated Expansions you wish to use. The world responds to you—your interpretations, your fears, your ambitions—and you will act as both Character and Storyteller. The Actions you take should depend on who and what you meet, what horrors cross your path, and how you choose to engage with them.  Record the outcomes. Evolve the world. Allow rumours, consequences, and scars to reappear later. As you progress, you will become your own Storyteller, shaping a living cosmos that remembers what you do. The outcome of Actions in Haven Fallen is determined by:

§The Storyteller (you) assigning a Difficulty Rating (DR)
§You rolling a d20
§Applying all modifiers available to your Character
§Determining whether you equal or exceed the DR
§This template expands on that foundation with procedural tools for you to generate plots, worlds, enemies, factions, and motivations—ensuring every session becomes a unique dark sci-fi survival chronicle.
Haven Fallen - Solo Adventure - Ashes That SingPrice: $0.50