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 Dice Jail
Posted: Sun, 01 Feb 05:42:18 CST
Publisher: Dragon Workshop

A scenic dice jail by Saga 13 and Dragon Workshop

Dice JailPrice: $5.00
 HARP Banecroft: The Mage’s Tale
Posted: Sun, 01 Feb 05:27:19 CST
Publisher: Iron Crown Enterprises

An adventure module designed for 4 or more player-characters of 10th level. Complete statistics for use with HARP Fantasy and Rolemaster Unified (RMU). Banecroft: The Mage’s Tale may be used as a standalone adventure module to slot into the GM's existing campaign world.

Banecroft is an unremarkable small town tucked away along an oft forgotten and seldom travelled offshoot of an ancient trade route. It is a quiet place to live and work, and rare is the map that notes its location. No one living remembers anything of importance about Banecroft or its history. Nothing of importance has ever happened in Banecroft and nothing important ever will.

Would that this were true!

Seeking shelter, the adventurers will become embroiled in battles against giant insects, undead, hobgoblins and demons. If they succeed in their task, they will defeat an ancient evil trapped underneath Banecroft. If they fail, untold torment will be unleashed on the mortal lands.

HARP Banecroft: The Mage’s TalePrice: $8.00
 Monstrum Magnum: Pack 6
Posted: Sun, 01 Feb 04:59:16 CST
Publisher: Soulafein Art

The pack contains 10 illustrations for the following creatures: Devil - Erinyes, Devil - Horned Devil (Cornugon), Devil - Ice Devil (Gelugon), Devil - Imp, Devil - Lemure, Devil - Pit Fiend, Devil - Spined Devil (Spinagon), Dinosaur - Allosaurus, Dinosaur - Ankylosaurus, Dinosaur - Plesiosaurus.

Images are packed to RAR archive. All of them fullbody traditional graphite pencil drawings. JPEG ~3000x4000px

visit my gallery on deviantart: https://www.deviantart.com/s0ulafein

Not only can you use these hand-drawn creatures images in your home campaign on game night, you can also use them in your own publications, print or digital! (subject to the simple license agreement below) You can even use these images in your DMsGuild of DriveThruRPG products! Quality art can make a big difference in the success of your products, and commissioning custom artwork can be expensive. With this stock art pack you can fill your products with quality fantasy art without smashing your budget. Plus your purchase helps keep me stocked with pens and cardstock to keep making more art. For that, I thank you kindly, and I hope my art helps you sell more copies of your next publication!

LICENSE INFO: By purchasing this stock art pack, you are granted a royalty-free license to use these images in unlimited personal and commercial products, including print products, digital products, and web-based advertisements for the product in which it is featured. You may NOT place these images in another stock art collection, or sell them individually.

You are allowed to crop, rotate, color, flip, reduce, enlarge, or otherwise modify these images as needed, but if any of the images are resized, the original proportions must be maintained. The initials/signature of the Artist do not have to show up in the final published work, however you MUST include the following statement in the credits of any product where these images are used:

'Some artwork copyright Murzabaev Roman aka s0ulafein, used with permission.'

Monstrum Magnum: Pack 6Price: $9.99
 UNIVERSAL RANDOM LOOT GENERATOR (non magical)
Posted: Sun, 01 Feb 02:33:43 CST
Publisher: Eduardo Camps

Universal Random Loot Generator

A System-Neutral Toolkit for Meaningful, Non-Magical Loot

The Universal Random Loot Generator is a system-neutral supplement designed to help Game Masters generate believable, non-magical loot quickly and consistently, across a wide range of genres and settings.

Instead of focusing on magic items or complex mechanics, this book provides grounded, practical objects that add narrative weight, world consistency, and story hooks to your game—whether you’re running fantasy, modern, cyberpunk, post-apocalyptic, or science fiction campaigns.

What’s Inside

This book contains dozens of clean, easy-to-use random tables, organized by setting and purpose:

  • Medieval / Historical Fantasy Loot

  • Modern Loot

  • Post-Apocalyptic Loot

  • Cyberpunk Loot

  • Science Fiction Loot

Each setting includes tables for:

  • Valuables

  • Useful Items

  • Trade Goods

  • Junk with Potential

  • Weird but Non-Magical Items

In addition, the book features universal transversal tables that can be applied to any result:

  • Item Condition – how worn, damaged, or pristine the item is

  • Why It Matters – narrative reasons the item is important, dangerous, or valuable

UNIVERSAL RANDOM LOOT GENERATOR (non magical)Price: $2.00
 TO SIĘ WYTNIE NR 2 (25) LUTY
Posted: Sun, 01 Feb 02:31:59 CST
Publisher: lore of darkness

Luty w „To się Wytnie!” zapowiada się intensywnie – pełen krwi, emocji i dobrych historii przy stole. W tym numerze zaglądamy tam, gdzie pulsuje życie polskiego RPG: od gorących nowinek
i zapowiedzi wydawniczych, przez zupełnie nowy festiwal fantastyki na mapie kraju, aż po lutowy kalendarz wydarzeń, który nie pozwala zapomnieć, że zima to najlepszy czas na granie.

Nie zabraknie tematów mrocznych i refleksyjnych. Sprawdzamy, ile Drakuli zostało we współczesnych wampirach, schodzimy do kolejnego kręgu Kronik Mutantów, a z Ksiąg Zakazanych 

wyciągamy koszmar, który idealnie nadaje się na zimową sesję. Jednocześnie zatrzymujemy się na chwilę przy Temacie Miesiąca, by porozmawiać o miłości w RPG –
o romansach, granicach i odpowiedzialności, które potrafią być równie ważne jak statystyki i rzuty kością.

Do tego recenzje, komiks, zahaczki fabularne, scenariusz RPG „Czerwona Nić” oraz solidna dawka inspiracji – do czytania, grania i prowadzenia.

Zaczytanego!
Redakcja „To się Wytnie!”

TO SIĘ WYTNIE NR 2 (25) LUTYPrice: $1.00
 Cyberpunk D100: 100 Gangs and Their Obsessions
Posted: Sun, 01 Feb 02:11:33 CST
Publisher: Skywater Ranch Publishing, LLC

Cyberpunk literally drips with gangs. Your players can’t walk a block without crossing paths with a gang member. The only problem? You still have to know which gang it is to know just how much trouble they are in.

Cyberpunk D100: 100 Gangs and Their Obsessions floods your city with criminals, cults, fixers, extremists, and unhinged weirdos. Each entry defines not just a name, but a focus: what the gang believes in, fixates on, or would kill for.

Every gang on this list makes the people on your streets feel dangerous, unpredictable, and alive. You get built-in story hooks and complications to turn random encounters into memorable scenes.

Grab a gang and:

  • Give depth to the 10th NPC you created tonight
  • Introduce rivals, allies, or recurring threats
  • Complicate current jobs with gangs that are both problems and opportunities

Use these gangs to tease your players with fresh chances for mayhem, profit, and bad decisions.

Pick up Cyberpunk D100: 100 Gangs and Their Obsessions and instantly have an answer when your players ask: “Who is that?!?”

Cyberpunk D100: 100 Gangs and Their ObsessionsPrice: $1.50
 The Blacksmith's Guild Issue #5
Posted: Sun, 01 Feb 02:00:27 CST
Publisher: Tabletop Nonsenseverse

DRAW STEEL!

You are about to dive into the fifth issue of the first fanzine for Draw Steel. The zine is modelled after the old RPG magazines and it provides content for directors and players. In this issue, you will find:

◈ Kobold Ancestry by Robyn Hemlocke

◈ College of Sundered Sleep (a Shadow subclass) by Tamwin Le'Feur

          "What you call “reality” is just a shared delusion. Something anyone can change, if                 you have the will and know where to cut. Now hold still, and let me show you… It’s               time to WAKE UP."

◈ Spice Up your Adventures with Delicious Food by RogueSigyn

          Even heroes need to eat! (Unless they are a high level Null.)

◈ Shambling through the Wode by Caleb D. Cairns

          A drop-in encounter for 3–6 Level 2 heroes travelling through a wode or similarly                  spooky forest.

◈ Cure for Brys by Jay Plummer

          You've been called to the village of Indale to retrieve a rare medicinal ingredient                  from the nearby swamp. It's needed to save a young boy, Brys, from a deadly illness            the locals call Blackrot.

[All art in this book is either custom art by an artist or stock art bought online. We tried our best to avoid any and all AI art. Unfortunately, not all artists declare the method of creation. If you spot any AI art, please report to us immediately at aboltabol.nonsenseverse@gmail.com]


The Blacksmith's Guild Issue #5 is an independent product published under the DRAW STEEL Creator License and is not affiliated with MCDM Productions, LLC. DRAW STEEL © 2024 MCDM Productions, LLC.

The Blacksmith's Guild Issue #5Price: $10.00
 Mega Corp Building - Map Pack
Posted: Sun, 01 Feb 01:06:47 CST
Publisher: Wendigo Workshop

Corruption is rampant in Neon City and corporations are not excluded. As heroes, you must sometimes take people's fate into your own hands, and free them from the yoke of capitalism and exploitation.

Mega Corp Building is a 30x30 squares map, perfect for modern and cyberpunk games!

The full map pack includes:

  • Grid and Gridless
  • Day/Night
  • 2 Weathers: Rain, Clear Sky
  • 4 Color Filters: Classic, Neon, Oppressive, Retro
  • 6 Floors + roof
  • 2 Environment: Neat, Construction
  • High Quality (4000x4000 px) and Lower Quality (2000x2000 px) to suit your preference and chosen platform
Mega Corp Building - Map PackPrice: $1.75
 Saloons & Outlaws: Arbiter GM Screen Inserts (PDF)
Posted: Sun, 01 Feb 01:06:31 CST
Publisher: Wagon Wheel Publishing

Running Saloons & Outlaws means tracking pressure, not flipping pages.

This product provides a four-panel GM screen insert set designed for fast reference during play. It gathers the rules and tables that matter most at the table—travel, fatigue, supplies, escalation, and outcome interpretation—into a compact, glanceable format.

What This Is

  • A PDF-only GM screen insert set

  • 4 horizontal panels (8 pages total, front/back)

  • GM-facing reference on one side

  • Player-facing artwork on the reverse

  • Designed to be:

    • Inserted into a reusable GM screen, or

    • Used loose on the table or digitally

What This Is Not

  • Not a rigid or vinyl GM screen

  • No physical screen frame included

  • No new rules or expansions

GM-Facing Panels Include

  • Fatigue & travel pressure

  • Supplies, rest, and upkeep

  • Regard, Watch, and escalation

  • Result tiers, special results, and interruption tables

The content assumes familiarity with the system and focuses on interpretation and momentum, not teaching rules.

Format Details

  • PDF

  • 8 pages total

  • Landscape orientation

  • Optimized for screen use or home printing

If you want a GM screen that supports judgment, consequence, and forward motion—without getting in the way—this is built for your table.

Saloons & Outlaws: Arbiter GM Screen Inserts (PDF)Price: $2.99
 Special Collection: Orcs [BUNDLE]
Posted: Sun, 01 Feb 01:05:29 CST
Publisher: Raging Swan Press
This special bundle contains the following titles:


468190-thumb140.jpgMonstrous Delve: Orcs of the Flayed Skull (SN)
Regular price: 0
Bundle price:
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Format:
 Watermarked PDF
The crumbling tower of the long-dead wizard Elias Leminen has long stood amid the numberless boughs of the southern forest. Now, savage orcs from the Flayed Skull tribe have claimed the tower and use it as a base from which to launch devastating raids on the surrounding area. Will the characters dare to assault the ruin and end the threat? Will they dare to pursue the surviving orcs back to their fortress-home of Rakorzar? This System Neutral Monstrous Delve presents the savage, bloodthirsty and—above all—fecund orcs of the Flayed Skull tribe, along with a detailed overview of Elias Leminen’s crumbling tower. About Monstrous Delves A Monstrous Delve is not a “proper” adventure. Rather, it is a starting point for your creativity. We provide a flavoursome overview of the delve and the mo...

488190-thumb140.jpgMonstrous Delve: Orcs of the Severed Hand (System Neutral)
Regular price: 0
Bundle price:
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Format:
 PDF
The Orcs of the Severed Hand are a shadow of their former greatness but, like a wounded animal at bay, are yet dangerous foes. Laid low by the long-dead adventurer-lord Valentin Ironwolf and the perfidious goblins of the Blood Moon, the tribe’s remnant claims the hidden vault of the mad, doom-obsessed adventurer Armytr Byranthyra as their home. Therein, their savage and racist chieftain dreams of reforging his tribe and eclipsing his father’s glory but can do little but raid outlying farmsteads—for now. Designed for the Duchy of Ashlar campaign setting but easily adapted for virtually any other setting. This System Neutral Monstrous Delve presents the Orcs of the Severed Hand, along with a detailed overview of their lightless lair--Armytr's Vault. About Monstrous Delves A Monst...

253167-thumb140.jpg20 Things #30: Orc Village (System Neutral Edition)
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 PDF
A System Neutral Edition GM's Resource by Creighton Broadhurst and Bart Wynants Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in.  Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation. This instalment provides nine tables designed to help you to flesh out and bring to life the orc villages in your campaign.  This book is compatible with every edition of the world's most popular role-playin...

377441-thumb140.jpgMonstrous Lair #47: Orc War Camp
Regular price: 0
Bundle price:
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Format:
 Watermarked PDF
A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #47: Orc War Camp provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the orc war camps in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.  This book is compatible with every edition of the world's most popular role-playing game. You’ll also now find a super-portable, easy-to-use text file along with the normal PDF, in thi...

381258-thumb140.jpgMonstrous Lair #50: Orc Caves
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Format:
 Watermarked PDF
A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #50 Orc Caves provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the orc caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.  This book is compatible with every edition of the world's most popular role-playing game. You’ll also now find a super-portable, easy-to-use text file along with the normal PDF, in this book...

435033-thumb140.jpgMonstrous Lair #85: Orc Village
Regular price: 0
Bundle price:
 0
Format:
 Watermarked PDF
A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #85: Orc Village provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the orc villages in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.  This book is compatible with every edition of the world's most popular role-playing game. You’ll also now find a super-portable, easy-to-use text file along with the normal PDF, in ...


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Special bundle price:0
Savings of:0 (94%)
Special Collection: Orcs [BUNDLE]Price: $16.20
 Книга Війни
Posted: Sun, 01 Feb 00:29:14 CST
Publisher: White Wolf

«Книга Войны» — это дополнение для учителей и гравцов, которое добавляет новую феодальную игру для светских вампиров. Более 100 страниц новых правил и механики, общих для V20 и V5 : домены, васалиты, армия, война, политика и дипломатия. Управляйте володями, масштабируйте битву и блоги, укладывайте альянсы и разбирайте социальные конфликты — с помощью инструментов, как для быстрого реагирования, так и для более детальной игры.


Обычно у вас есть чеки:

  • Новая система доменов
  • Правила ведения и управления вами
  • Две системы таймскипов и правила для вовлечения в каждую игру
  • Система детального оформления и управления власной армией
  • Правила масштабных битв, военных походов и блога
  • Правила репутации, дипломатии, альянсов и торговли 
  • Система социальных по сути 
  • Та багато чого ще!
Книга ВійниPrice: $16.00
 Background Noise
Posted: Sat, 31 Jan 21:14:42 CST
Publisher: White Wolf

Devil in the details

Allies, Resources, Status, and stranger things… many are the assets that the denizens of the World of Darkness possess. They help define a character and bring life to their story beyond the dots on the sheet. Yet being in the background(s) as they are, they can also be difficult for Storytellers to spotlight in a single-shot game. New players miss out on the opportunity to get a feel for this story-driven part of character building.

Can you feel the noise?

Background Noise is a short module for Storytellers who want a streamlined system for introducing Backgrounds without getting too into the weeds about the details. All Backgrounds for the corebooks for each of the six 20th Anniversary Edition lines are given a hack to facilitate quick use in one-off and/or convention games.

(follow my work at https://dice.camp/@pookagar)

Background NoisePrice: $1.00