Gnome Stew
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The State of Stewart
Posted: Tue, 01 Apr 12:00:31
Category: General
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Posted: Tue, 01 Apr 12:00:31
Category: General
In a turn of unfortunate news, Stewart Grytman has decided to step down from writing for Gnome Stew. We are sad to miss out on all the articles he could have provided. We wish Stewart the best of luck. We’re sure his future will be delicious. Comic PDF available HERE Artwork by @thecrystalauthor on […]
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Meet a Gnew Gnome: Stewart Grytmann
Posted: Mon, 31 Mar 12:00:12
Category: General
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Posted: Mon, 31 Mar 12:00:12
Category: General
Ang Here at The Stew, we have a turnover rate that would make any corporate grindhouse proud. To that end, we have to keep the ground chuck flowing, which of course brings us to our newest gnome. Why don’t you tell us about yourself Chuck? It’s Stewart actually. Anyway, as they say, I was […]
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Getting The Band Back Together
Posted: Fri, 28 Mar 10:00:56
Category: Game Mastering, GMing Advice, campaign
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Posted: Fri, 28 Mar 10:00:56
Category: Game Mastering, GMing Advice, campaign
In November, I paused my Mutants in the Now game because my campaign’s content clashed with the rising political climate, and I was not in a place where I thought I could run the game and maintain my self-care. Time has passed, and having done some work on myself to better protect and manage myself […]
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Gnomecast 209 – AI and RPGs
Posted: Wed, 26 Mar 12:00:21
Category: Gnomecast
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Posted: Wed, 26 Mar 12:00:21
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2025/03/CG_209_AIandYou_final.mp3 Join Ang and special guest, Charles Cohen, as they talk about emerging AI technology and its place in the RPG space. Links: Your D&D Party is Too Big
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Adventure Design: Node-Based Design
Posted: Wed, 19 Mar 10:00:02
Category: Game Making, Game Mastering, GMing Advice
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Posted: Wed, 19 Mar 10:00:02
Category: Game Making, Game Mastering, GMing Advice
This is the final article in my adventure design series. Over a year ago, I put out a call on social media for ideas that people wanted me to include in the series. I guess my list of ideas (the previous 11 articles) was comprehensive enough because I only received one idea from Michael Morton, […]
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Gnomecast 208 – Tracy Sizemore and The Han Cluster
Posted: Wed, 12 Mar 12:00:05
Category: Gnomecast
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Posted: Wed, 12 Mar 12:00:05
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2025/03/CG_208_The-Han-Cluster-with-Tracy-Sizemore_Final.mp3 Join Jared and Tracy Sizemore as they discuss her Savage Worlds setting The Han Cluster, an optimistic sci-fi roleplaying game. Links: Han Cluster Website Backerkit for Han Cluster
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Prep Your Published Adventure
Posted: Fri, 28 Feb 11:00:39
Category: Game Mastering, GMing Advice, Game Prep
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Posted: Fri, 28 Feb 11:00:39
Category: Game Mastering, GMing Advice, Game Prep
I generally don’t use published material for my games; I have always enjoyed running my material. From time to time and depending on the game, I find that the published material can either be better than what I think I can create (in the case of Dungeon Crawl Classics) or I don’t have a good […]
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Gnomecast 207 – With Great Power
Posted: Wed, 26 Feb 13:00:57
Category: Gnomecast
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Posted: Wed, 26 Feb 13:00:57
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2025/02/GC_207_With_Great_Power_Final_V02.mp3 Join Ang along with Jared and guest Andy Jaksetic as they talk about the immense responsibility of running Super Hero RPGs to the best of your abilities! From street level to cosmic, they talk about all the various types of super heroes you can bring to your table. Links: Origins Game Fair Untold Stories […]
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Adventure Design: Clues, Rumors, and Connective Tissue
Posted: Mon, 24 Feb 11:00:01
Category: Game Making, Game Mastering, GMing Advice
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Posted: Mon, 24 Feb 11:00:01
Category: Game Making, Game Mastering, GMing Advice
To get your PCs to move from one scene to the next logical scene, you need a series of connective tissues. These can come in the form of clues, rumors, lies, truths, and red herrings. Each one of these serves their own purpose and come from a variety of sources. Some of these will come […]
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Navigating the Cosmere – Designing in Someone Else’s Sandbox
Posted: Sat, 22 Feb 01:57:16
Category: General
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Posted: Sat, 22 Feb 01:57:16
Category: General
Lydia Suen and Meric Moir have worked on properties as varied and diverse as Arkham Horror, Achtung! Cthulhu, Star Trek, The Expanse, and most recently Brotherwise Games and Dragonsteel Production's Cosmere RPG, the game that brings together fantasy author Brandon Sanderson's expansive universe of stories into a single game line and the game that raised over $2 million dollars within hours of its Kickstarter launch.
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