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Gnome Stew

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 One-Shot Player Prep
Posted: Mon, 26 Oct 12:00:18
Category: Game Mastering, GMing Advice
Hand Writing on Notebook
For long-running campaigns, quite a few GMs will provide a document that ranges from one page to several pages to set the stage for the players. I think these types of documents are vital for a good session zero to take place. However, I’m not here to talk about those longer documents. Instead, I’m going […]

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 Reach Out to Your Missing Gamers
Posted: Fri, 23 Oct 08:00:55
Category: General
Reach Out to Your Missing Gamers
Man, it’s been a year already, hasn’t it? Everything has been turned on its head thanks to the pandemic and many of us are dealing with more than a little anxiety and dread about the current state of the world. For me, the lack of my gaming conventions and seeing the wider social circle of […]

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 Alice is Missing Review
Posted: Tue, 20 Oct 16:00:58
Category: Reviews
Alice is Missing Review
Every so often, an idea really jumps out at you. Roleplaying games that use cards, dice with special symbols, or function entirely on the spending of narrative currency. Adding to that list, for me, is a roleplaying game that is played entirely by text message. Alice is Missing is a game where players take one […]

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 Your Campaign Rulebook
Posted: Fri, 16 Oct 16:00:23
Category: Game Mastering, campaign, gamemastery
Your Campaign Rulebook
Compared to the one-shot life of the Japanese TRPG scene, most western roleplaying games focus around the concept of ‘campaigns.’ As you’re more than aware of, campaigns are multi-session games of indeterminate length where you and your buddies could feasibly keep adventuring for god knows however. I personally have a distinct definition between lengths that […]

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 Gnomecast #102 – RPGaDay Questions, Part 1
Posted: Thu, 15 Oct 12:00:21
Category: Gnomecast, Angela Murray, Chuck Lauer
Gnome Stew's Gnomecast
  Join Ang, Chuck, and Senda for part 1 in a series answering questions based on David Chapman’s #RPGaDay social media prompts for 2020! Can these gnomes answer enough questions to avoid being thrown in the stew? Download: Gnomecast #102 – RPGaDay Questions, Part 1 Senda and Wen’s article “Closure and Finality – Parting Is […]

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 Flames of Freedom First Impressions
Posted: Wed, 14 Oct 17:00:49
Category: Reviews
Flames of Freedom First Impressions
There is a lot going on in the RPG Kickstarter space this month. Today I’m going to take a look at another game currently being funded on Kickstarter. This time we’re going to look at Flames of Freedom, a “Grim and Perilous” rpg, meaning that it uses the same core resolution engine used in Zweihander. […]

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 Good Strong Hands First Impression
Posted: Fri, 09 Oct 16:00:16
Category: Reviews
Good Strong Hands First Impression
Have you ever wandered through a portal into a magical land and found out that while that magical land is usually idyllic and dream-like, currently there is a darkness spreading that is making the lives of the people that live there miserable? That sounds like it would make a good plot for a story! Today […]

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 Confession Time – Reddit and Trello are like, 90 percent of my game prep these days
Posted: Wed, 07 Oct 12:47:40
Category: General
Reddit and Trello Screenshots
Over the last year or so I’ve ditched being active on most social media. The only one I actually visit with regularity anymore is Reddit. Partially this is because I enjoy “consuming” it more than participating in it, but also because the focus there is on the thing not the person. Compared to Twitter / […]

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 Cortex Prime Review
Posted: Tue, 06 Oct 16:00:19
Category: Reviews
Cortex Prime Review
When I returned to gaming after a few years away from the hobby, I lost a little of the flexibility that I had previously possessed. My horizons opened slowly. It took me years to move away from d20 games, and even longer to transition from more traditional games to games that were more focused on […]

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 Troy’s Crock Pot: Information stations
Posted: Mon, 05 Oct 07:01:21
Category: General
Troy’s Crock Pot: Information stations
When designing dungeons for a dungeon-crawl session, consider making one of those rooms an “information” station.  When doing a rough calculation, one in ten rooms in a given dungeon should have this purpose.  (It’s customary to put monsters in about half the rooms, traps or hazards in another quarter and leaving the remaining fourth empty […]

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