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Gnome Stew

Latest News

 Prep is Aspirational
Posted: Fri, 27 Feb 11:00:33
Category: Game Mastering, GMing Advice, play
Last month, I talked about When Play Does Not Go To Prep, mostly about how deviations are normal and ways to adjust your story when it drifts from your prep. There is something that is underlying that previous article that I wanted to expand more about today. I want to talk more about the nature […]

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 Gnomecast 231 – Running Published Adventures
Posted: Wed, 25 Feb 12:00:52
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2026/02/GC_231_Running-Published-Adventures_final.mp3 Join Ang along with Josh and JT as they talk about the ins and outs of running published adventures! Whether it’s easier or harder and tips and tricks on how to make them work for you. Links: JT’s D&D Tools Classic JT’s D&D Tools Modern JT’s D&D Tools Download at GitHub 7th Sea 3rd […]

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 Flirting With the Homies
Posted: Fri, 13 Feb 14:00:38
Category: GMing Advice
This Valentine's Day, if you want to add a little romance to your games, you should be armed with the knowledge of what goes into creating a satisfying romance arc. The ingredients and...techniques...required to bring two (or more) characters to their...narrative climax. So sit down. It's time we have The Talk.

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 Gnomecast 230 – The Points of Metacurrency
Posted: Wed, 11 Feb 12:00:37
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2026/02/GC_230-Metacurency_final.mp3 Join Ang along with Chris and Tomas as they talk about the finer points of metacurrencies. What are they, what design purpose do they serve, and why do our players love them? Links: Mutants & Masterminds 4th Edition Kickstarter Crypt of the Nekrolych Dimension 20: Gladlands Streets of Avalon

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 Giants Deserve Better
Posted: Mon, 02 Feb 12:00:37
Category: Game Mastering, General, GMing Advice
In many TTRPGs, giants have become a simple, escalating challenge: bigger and bigger versions of essentially the same thing, to encounter in tactical fights as your characters progress. A scalable threat, with a side serving of elemental power.

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 When Play does not go to Prep
Posted: Fri, 30 Jan 11:01:32
Category: Game Mastering, GMing Advice, deviation
A few weeks ago, I was running my Blades in the Dark campaign, in the Free Play stage, waiting for the players to finish gathering information to kick off their score. I figured they needed to get a few details uncovered to be ready. I had even given them a few hints in the narrative […]

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 Gnomecast 229 – M&M 4E with Steve Kenson & Alex Thomas
Posted: Wed, 28 Jan 12:00:58
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2026/01/GC_230_Mutants-and-Masterminds-with-Kenson-and-Thomas_final.mp3 Join Ang along with special guests Steve Kenson and Alex Thomas from Green Ronin as they talk about Mutants & Masterminds Fourth Edition. You know Ang loves all things super heroes, so let’s find out together what the new edition of this beloved supers game has in store for us! Links: Mutants & Masterminds […]

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 What Is a Situation in an RPG? How to Create Dynamic Play.
Posted: Mon, 19 Jan 11:00:01
Category: Game Mastering, GMing Advice, Tools for GMs
There’s an idea that adventures are like trains. Each train car is a scene that has an obstacle. You need to overcome the obstacle in the train car before you move onto the next train car. When you get to the last train car the adventure is over. You get off the train at the […]

Comments: https://gnomestew.com/what-is-a-situation-in-an-rpg-how-to-create-dynamic-play/#comments
 Gnomecast 228 – From LARP to Tabletop with Ericka Skirpan
Posted: Wed, 14 Jan 12:00:19
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2026/01/GC_229_from-larp-to-tabletop-with-Ericka-Skirpan_Final_a.mp3 Join Senda with Erika Skirpan as they have a conversation about safety in LARPs and Tabletop RPGs and how to do it in ways that enhance your games. Links: Mooney Bin Entertainment Sinking Ship Creations

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 Fresh Starts
Posted: Mon, 12 Jan 11:00:26
Category: Game Mastering, GMing Advice
It’s a new year! Time for resolutions (I don’t do those, BTW). Time for fresh outlooks on life. Time to plan some goals (I do make goals for the year, BTW). Time for some fresh starts. These fresh starts can come in many forms. New characters. New campaigns. New games. New Systems. New gaming groups. […]

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