Gnome Stew
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Gnomecast 238 – Teaching New Rules
Posted: Wed, 03 Jun 11:00:57
Category: Gnomecast
Comments: https://gnomestew.com/gnomecast-238-teaching-new-rules/#respond
Posted: Wed, 03 Jun 11:00:57
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2026/05/GC_238_teaching-new-rules_final.mp3 Join Ang, Josh, and JT as they talk about how to teach new rules to your tables. They cover their best practices, the difference between one-shots and campaigns, and many other aspects of incorporating new rules, systems, and mechanics to your table. LINKS: How To Make Your Own GM Screen Libra Valoris Edge Cases […]
Comments: https://gnomestew.com/gnomecast-238-teaching-new-rules/#respond
Campaign Management in Obsidian
Posted: Fri, 29 May 10:05:20
Category: Game Mastering, GMing Advice, campaign
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Posted: Fri, 29 May 10:05:20
Category: Game Mastering, GMing Advice, campaign
I feel like I may be a latecomer to Obsidian, but I am here to sing its praises. I have been using it for my most recent campaigns, as an information manager to organize all the campaign elements, and it has been fantastic. A game changer for me. Using it has allowed me to keep […]
Comments: https://gnomestew.com/campaign-management-in-obsidian/#respond
GM/Player Interactions, Part 2
Posted: Fri, 22 May 10:00:55
Category: Game Mastering, GMing Advice, Player Advice
Comments: https://gnomestew.com/gm-player-interactions-part-2/#respond
Posted: Fri, 22 May 10:00:55
Category: Game Mastering, GMing Advice, Player Advice
Last month, I introduced some aspects of GM/player interactions, and I’m going finish off what I have for you on this topic here and now. Make Things Interesting GMs should set up and introduce interesting/difficult choices to the players. They don’t always have to be life or death. They don’t always have to be “save […]
Comments: https://gnomestew.com/gm-player-interactions-part-2/#respond
Gnomecast 237 – New Campaign Beginnings
Posted: Wed, 20 May 11:00:25
Category: Gnomecast
Comments: https://gnomestew.com/gnomecast-237-new-campaign-beginnings/#respond
Posted: Wed, 20 May 11:00:25
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2026/05/GC_237_New-Campaigns_final.mp3 Join Ang, along with Jared and guest Andy Jaksetic as they talk about starting new campaigns and everything we need in place before we can start to think about session zero. LINKS: Matinee Adventures Origins Game Fair DC Justice League Unlimited RPG
Comments: https://gnomestew.com/gnomecast-237-new-campaign-beginnings/#respond
Gnomecast 236 – Real Life Interruptions
Posted: Wed, 06 May 11:00:26
Category: Gnomecast
Comments: https://gnomestew.com/gnomecast-236-real-life-interruptions/#respond
Posted: Wed, 06 May 11:00:26
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2026/05/GC_236_Interupting-Life-final.mp3 Join Ang along with Josh and JT as they talk about how to navigate the curveballs life throws at us and gets in the way of us playing RPGs. It’s going to happen at some point or another, so let’s figure out how to handle these speed bumps! LINKS: Podcasts JT Listens To Just […]
Comments: https://gnomestew.com/gnomecast-236-real-life-interruptions/#respond
GM/Player Interactions, Part 1
Posted: Wed, 29 Apr 10:00:47
Category: Game Mastering, GMing Advice, Player Advice
Comments: https://gnomestew.com/gm-player-interactions-part-1/#comments
Posted: Wed, 29 Apr 10:00:47
Category: Game Mastering, GMing Advice, Player Advice
The tabletop role playing experience is a collaborative one. That’s a well-established fact. To properly collaborate, everyone at the table needs to be aware of the interactions at the table. I’m not talking about what NPCs the PCs know or how the Big Bad Villain interacts with their lieutenants and such. I’m talking about the […]
Comments: https://gnomestew.com/gm-player-interactions-part-1/#comments
Gnomecast 235 – Short Campaign Considerations
Posted: Wed, 22 Apr 11:00:10
Category: Gnomecast
Comments: https://gnomestew.com/gnomecast-235-short-campaign-considerations/#respond
Posted: Wed, 22 Apr 11:00:10
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2026/04/GC_235_short-campaign-considerations_final.mp3 Join Ang along with Jared and Tomas as they talk about short campaigns. They cover the major differences between a traditional long campaign with a short one, the reasons we might want to run one, and many things to keep in mind. Links: Dungeon Crawler Carl RPG Pirate Borg Starter Set Goth Borg
Comments: https://gnomestew.com/gnomecast-235-short-campaign-considerations/#respond
Gnomecast 234 – Positioning the Narrative
Posted: Wed, 08 Apr 11:00:17
Category: Gnomecast
Comments: https://gnomestew.com/gnomecast-234-positioning-the-narrative/#respond
Posted: Wed, 08 Apr 11:00:17
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2026/04/GC_234_Fictional-Positioning_finals.mp3 Join Ang along with Chris and JT as they talk about Narrative Positioning! What even is that and what does it mean for our games? They dig in and have a conversation about it. LINKS: The Streets of Avalon MinMaxed Tentacles and Tales Origins Game Fair 2026
Comments: https://gnomestew.com/gnomecast-234-positioning-the-narrative/#respond
Introducing Gnome Stew’s new AGI – Artificial Gnome Intelligence
Posted: Wed, 01 Apr 11:04:46
Category: General
Comments: https://gnomestew.com/introducing-gnome-stews-new-agi-artificial-gnome-intelligence/#respond
Posted: Wed, 01 Apr 11:04:46
Category: General
Never let it be said that Gnome Stew doesn’t keep up with the times. We’ve heard all this buzz about LLMs and CCCs and ROPs and whatever and we know that the future is AI. It’s one of the few rare advancements in technology that comes with no downsides and has no drama around it. […]
Comments: https://gnomestew.com/introducing-gnome-stews-new-agi-artificial-gnome-intelligence/#respond
10 Year Retrospective
Posted: Mon, 30 Mar 10:00:28
Category: Game Mastering
Comments: https://gnomestew.com/10-year-retrospective/#comments
Posted: Mon, 30 Mar 10:00:28
Category: Game Mastering
10 Years Wow. I’ve been roaming these halls and avoiding the stew pot for 10 years now. Just wow. Rough Start I’ve been writing for Gnome Stew for ten years now. My first article dropped on March 28, 2016. It was an attempt to describe the differences between gaming, narrating, and simulation. This is a […]
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