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Gnome Stew

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 Give Them a War Room: Player Facing Threat Maps
Posted: Fri, 26 Apr 13:00:30
Category: Game Mastering, Tools for GMs
I love foisting eldritch artifacts or ancient magics onto their shoulders. I take glee in giving them influence within an important organization and seeing what they'll do. It allows me to ask tough questions about how and when they use their great power responsibly (thanks, Uncle Ben). Plus, it gives my players the power to enact real change in the game – something all of us can sometimes feel powerless to do in our real lives. (My group's go-to power fantasy is making the world a better place.)

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 Gnomecast 187 – Learning About the OSR
Posted: Wed, 24 Apr 10:00:05
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2024/04/Gnomecast187-LearningAboutOSR.mp3 Ang gets JT and Walt on the mics to learn more about what the OSR (Old School… Renaissance? Revival? Retro? The R varies) actually is. Join us and learn more about this style of roleplaying game.   Links: JT’s Amazon Book Page Origins Game Fair Renegade Game Studios

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 The Genre Mash
Posted: Mon, 22 Apr 10:00:56
Category: Game Mastering, GMing Advice, Player Advice
One of my gaming groups plays a mashed up game with three genres: Highschool, Swashbuckling, and Urban Fantasy. We call it Children of the Shroud. In the game we play high school kids in a hidden magic world. As part of our magical learning we are part of the Junior Guardians club. It’s a club […]

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 Adventure Design: Mood, Tone, and Theme
Posted: Wed, 17 Apr 10:00:17
Category: Game Making, Game Mastering, GMing Advice
When starting to design an adventure for your home group, the first things I always consider are the mood, tone, and theme of the adventure. This will dictate all design decisions, descriptions, monsters included, sometimes the treasure gained, and the general aesthetics of everything I create for the adventure. Before I jump in, you’ll note […]

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 Dune: Fall of the Imperium Review
Posted: Mon, 15 Apr 10:00:38
Category: Reviews
Licensed games usually take the approach of presenting material that can happen far away from the canon events of the setting. This works especially well in settings like Star Trek or Star Wars, where there is a literal galaxy of locations available for storytelling. Player characters may hear about canon events, and there may be […]

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 Gnomecast 186 – Mixing Genres
Posted: Wed, 10 Apr 10:00:51
Category: Gnomecast
https://polygamero.us/wp-content/uploads/2024/04/Gnomecast186.mp3 Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together! Links: D&D Lego! The Nebula Awards Daggerheart Playtest

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 The Carousel: Why I Believe Roleplayers Should Swing
Posted: Mon, 08 Apr 10:00:52
Category: General
We are all familiar with the trope of a regular gaming group. You know, the one who meets on regular days in the regular gaming location. And while the particularities of the imagined group differ, the factors of time and space stay constant, but so too does the cast. Although we all know how wonderful […]

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 The Crusty Old Gnome: Tips for New Game Masters
Posted: Wed, 03 Apr 10:00:18
Category: Game Mastering, General, GMing Advice
Face to face, out in the heat, hanging tough, staying hungry…                                                                                         […]

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 Reviews Review
Posted: Mon, 01 Apr 10:00:37
Category: General
I’ve reviewed so many other things, and I feel like I’ve been missing a fundamental item in all of this. It’s key to understanding all of my other reviews. Today, I’m going to review the process of reviewing. I’ve literally been reviewing things from the time I was born. I remember my siblings showing me […]

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 Planning By Mad Libs
Posted: Fri, 29 Mar 10:00:04
Category: Game Mastering, GMing Advice, mad libs
Planning in RPGs has always been a problem. On one hand, it’s often necessary for a group of players to plan out something their characters are trying to accomplish. On the other, most groups are not adept at planning, and even if they were, the activity is never that exciting at the table – worse […]

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