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Posted: Sun, 24 Sep 21:33:44 CDT
A mysterious signal from an uncharted planet draws the adventurers into a once-in-a-lifetime adventure. Braving seismic quakes, hostile xenofauna, and out-of-control robots, the heroes investigate a secret long ago left abandoned. But the wonder may be short-lived as the quakes increase in strength and the team risks being lost or buried. Can they unravel the mysteries presented to them in time? And what will they do once they have?
The Unquiet Country is a short science fiction adventure using the Cepheus Engine, Cepheus Deluxe and Original Science Fiction Roleplaying Game rules. Other 2D6 systems are easily adapted.

Posted: Sun, 24 Sep 20:36:57 CDT
Lost Shrine Of Vaelor is a straight forward scenario that can be added to a hex crawl or an existing campaign. This can also be used as a one-off session. This is for use with Old School Essentials RPG but can also be used with similar B/X based OSR RPG's.
The whole pdf can be previewed prior to downloading so you can see exactly what you are getting.

Posted: Sun, 24 Sep 20:11:37 CDT
Delver is a rules-light, minimalistic game of failed knights, fallen priests, sellswords, mad scholars, dirty rotten scoundrels, tomb robbers, double-crossers, backstabbers, cut purses and cut-throats, testing their wits and their luck in dungeons even darker than their souls.
Delver is also an acronym for Dungeon Exploration, Loot, Violent Encounters and Roleplaying.
But, above all, Delver is an attempt to distill decades of roleplaying and hundreds of games into a modest ruleset that offers everything you need in an RPG.
What’s a Delver?
Delver is how respectable people call those ill-reputed men and women who make a living (and “a dying”) by delving into mines, sewers, ruins, caverns, catacombs and dungeons, to get rid of nasty creatures, exorcize undead monstrosities or retrieve forgotten treasures and knowledge, either by contract or by their own volition.
Obviously, nobody chooses this life unless there’s something deeply wrong, tragic, shady, sinister, or outright bad about their past, which drove them to the fringes of society. And that’s why Delvers are feared, loathed, avoided… or secretly admired. Because they go where no one goes and do what others won’t. For the right price…
Roll a d6 to learn one thing about Delver:
1 |
Character creation is fast and fun |
2 |
Dice rolls are scarce, and swingy |
3 |
Low Hit Points even on higher levels |
4 |
Magic is unpredictable |
5 |
Combat is dangerous, and deadly |
6 |
Critical Hits and Fumbles are nasty |

Posted: Sun, 24 Sep 19:50:10 CDT
Join a brand new 5e Adventure in Agents of the Empire. This story is divided into six episodes and takes place in the world of Tholus home to the Karelagne Empire. Play as secret agents in this super-spy action movie inspired epic adventure.
Each episode contains a full setting guide detailing character options, agent advancement and new chase rules!
Each episode contains a selection of digital maps and tokens to help elevate your game!

Posted: Sun, 24 Sep 19:13:05 CDT
This special bundle product contains the following titles. |
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Array of Champions - Narrative Expansion Regular price: 0 Bundle price: 0 Format: PDF |
Array of Champions is a high fantasy RPG with four goals that are missing in today's RPG landscape. I. Engaging tactical combat. A 7-phase combat round, unlike any other roleplaying game. Enabling a variety of unique, flavorful, and interesting actions for players to perform. The initiative system minimizes downtime. Players perform their actions at the same time each phase, in an epic back and forth with their enemies! II. The sensation of being heroic. This is not a game based around low fantasy or low magic. Champions are larger than life - slashing through mountains, stopping time, and being in all places at one - but the villains have access to the same tricks, and are as vile as the champions are heroic... III. A high fantasy setting that facilitates adventure unlike any othe... |
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Array of Champions Bestiary Regular price: 0 Bundle price: 0 Format: PDF |
The High Fantasy Champions of Santerra have no shortage of powerful, eldritch foes to face. The latest entry in the Array of Champions product line empowers GMs to create memories within this original game system. Contained within this Bestiary you'll find. 300 enemies in total (20 per level 1-10, 12 per level 11-15, 8 per level 16-20) 280 Atlasians, original unique monsters not present in any other game. AI generated imagery helps paints a picture of the otherworldly 'wrongness' that Atlasians represent. Complete with a full suite of abilities and ready to end civilization! 20 Monsters to pit against your party or have them take on as animal companions. Custom Monster building rules - a fully detailed step by step guide on how to easily create foes for your party to face! Encount... |
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Array of Champions Core Rulebook and Player's Handbook Regular price: 0 Bundle price: 0 Format: PDF |
Array of Champions is a high fantasy RPG with four goals that are missing in today's RPG landscape. I. Engaging tactical combat. A 7-phase combat round, unlike any other roleplaying game. Enabling a variety of unique, flavorful, and interesting actions for players to perform. The initiative system minimizes downtime. Players perform their actions at the same time each phase, in an epic back and forth with their enemies! II. The sensation of being heroic. This is not a game based around low fantasy or low magic. Champions are larger than life - slashing through mountains, stopping time, and being in all places at one - but the villains have access to the same tricks, and are as vile as the champions are heroic... III. A high fantasy setting that facilitates adventure unlike any othe... |
Total value: | 0 |
Special bundle price: | 0 |
Savings of: | 0 (15%) |
![Array of Champions Core Rules and Bestiary [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/22006/449072-thumb140.jpg)
Posted: Sun, 24 Sep 17:53:05 CDT
Array of Champions is a high fantasy RPG with four goals that are missing in today's RPG landscape.
I. Engaging tactical combat. A 7-phase combat round, unlike any other roleplaying game. Enabling a variety of unique, flavorful, and interesting actions for players to perform. The initiative system minimizes downtime. Players perform their actions at the same time each phase, in an epic back and forth with their enemies!
II. The sensation of being heroic. This is not a game based around low fantasy or low magic. Champions are larger than life - slashing through mountains, stopping time, and being in all places at one - but the villains have access to the same tricks, and are as vile as the champions are heroic...
III. A high fantasy setting that facilitates adventure unlike any other. Your vampire neighbor needs protection from the scary monsters? The local tavern proprietor is an Arachne! (make sure you pay off your tab). Be warned though! The Atlasians are a tangible threat to this peaceful coexistence!
IV. Mechanically and narratively different characters. With 120 paths between the 4 basic classes as well as 24 races, players have a world of self expression ahead of them!
The Core Rulebook enables a fun experience that properly captures the sensation of being heroic with a fun wargaming inspired combat system. Each path fantasy is properly captured in its in game mechanics. However - what about outside of combat? This expansion seeks to provide structure and a foundation for further creativity to bring the narrative aspects of a roleplay gaming into the forefront!
If you haven't played Array of Champions before perhaps this book will at least provide you with some creative inspiration for your own homebrew games!

Posted: Sun, 24 Sep 16:31:08 CDT
Assault on Klagdon Keep: This 5e compatible adventure is great for groups of new players, veterans, or just overall murderhobos to fight and pass judgment. A level 5 adventure with a twist.
"A state of emergency for the realms under the Council of Kings: one royal, bearing one of the Crowns of the One-Hundred Kings, has gone rogue. A unit of valued and reputable citizens in good favor with the Council of Kings are assembled to infiltrate and assassinate the False King of Klagdon Keep.
Will the party's strength and wit prevail? Or will they fail to rekindle the hope that Klagdon City and its denizens cling to?"
'Assault on Klagdon Keep' is designed as a fantasy one-shot adventure with 5e compatibility. The module includes:
- Unique adventure, setting, and story.
- Overview of a custom setting, town, NPCs, and lore.
- Preparation challenge with ruleset and conditions
- Hazard and Encounter Tables.
- 6 unique stat blocks.
- Fully-fledged, intriguing boss encounter.

Posted: Sun, 24 Sep 16:16:52 CDT
Grave-Robbing, A Primer: A 5e compatible desert fantasy adventure with options for either a level 3 or a level 6 party.
A collection of mercenaries, grave-robbers, and vagabonds are all gathered with the promise of gold upon delivery. The party must successfully navigate the dangerous Red Desert, locate a newly scouted monolith of immense size, and find a way inside in order to loot its magical contents.
This pyramidic monolith withholds dangerous remnants from this ancient civilization such as magic, traps, or even the caretakers of this ancient resting place.
Will the party make it safely in and out of this ancient ruin, or will they become buried in sand; or will they unleash an even more dire fate?
'Grave-Robbing, A Primer' is designed as a fantasy one-shot adventure with 5e compatibility. The module includes:
- Unique adventure, setting, and story.
- Overview of a custom setting, town, faction, shops, NPCs, and lore with optional encounters based on player-character choice.
- Preparation challenge with ruleset and conditions
- Hazard and Encounter Tables.
- 8 unique stat blocks.
- Fully-fledged, multi-level boss encounter.

Posted: Sun, 24 Sep 16:09:06 CDT
PDF-Only Version
Archaeologist in Need: A simple escort gone terribly wrong. Upon inspecting
the monolith, something goes wrong. The archeologist is the key and the only hope the party has of shutting down this dangerous construct. Perhaps the party will uncover the true nature of this monolith if they can succeed, or maybe they will uncover an optional final phase of the dangers.
Will they defend their new friend? Or will they fail to
protect the dear archaeologist, unleashing havoc on the
land?
Archaeologist in Need is designed as a fantasy one-shot adventure with 5e compatibility. The module includes:
- Unique adventure, setting, and story.
- Overview of a custom setting, town, faction, shops, NPCs, and lore with optional encounters based on player-character choice.
- Preparation challenge with ruleset and conditions
- Hazard and Encounter Tables.
- 8 unique stat blocks.
- Fully-fledged, multi-phase boss encounter.

Posted: Sun, 24 Sep 15:08:02 CDT
Your adventures begin at the town limits of Woodbridge, near the village of Stickford, at the Red Wyvern Inn. Many brave fools can be found at the Inn. It is a meeting place for fighting men and mages, holy men and rogues, even dwarves, halflings and elves intending to explore the Goblin Hills which are less than a day's walk from the inn on the King's Road. The inn is often the last place they visit before entering the hills to seek their fortunes. Once rich in copper, the hills are riddled with mine tunnels and natural caverns from the time of the Goblin Wars. The hills are pockmarked with cave entrances which lead to a warren of tunnels and chambers - filled with monsters, traps and treasure.
The Goblin Hills and nearby settlements are watched by vigilant sentries that man the walls of the Frontier Fortress. Here, the rulers of the land have garrisoned a small army to observe the hills for signs of humanoid activity or army formation. Officially, it is forbidden to enter the hills but the law is never enforced because those who return from their expeditions often bring back hordes of coins to spend in town. Also, it is believed that the destruction of monsters by bands of treasure hunters is preferable to monsters rampaging over the countryside. In fact, the Gnome & Dwarf Alliance regularly sends parties in search of ancient coins, artifacts and the chance to destroy their ages-old foes.
The goal of play is to explore dungeons, wander the land, perform legendary deeds, gain levels and wealth. You might measure your success by your character or party's final level and the number of legendary deeds they performed. It is suggested that if any characters reach 9th level, they retire from adventuring and build a stronghold. You can create your own stronghold locale for other adventurers to visit and an encounter table for your stronghold's environs.

Posted: Sun, 24 Sep 14:53:04 CDT
In 2020, we launched Accessible Gaming Quarterly, the world's first zine dedicated to disability and inclusion in tabletop gaming. We knew inclusion and representation for disabled gamers was lacking in our hobby, so we decided to step up and do something about it. Our goal was to publish articles that would…
- help gamers with disabilities improve their experiences at the table.
- help educate non-disabled gamers about the issues these players face.
Along with a community of supporters, a cadre of writers, and a contingent of illustrators, we are back for another year of quarterly releases. Each issue presents articles, essays, and illustrations that are designed to promote this important community of gamers.
Issue 12 (April 2023) is the last issue for Year 3. It rounds out the year the zine with articles including:
1. “Questions and Answers” by Accessible Games and the AGQ Community
2. “A Second Try” by Erin Anderson
3. “Accessibility Designs” by Todd Crapper
4. “Ecology Part 4” by Richard Bennett
5. “Working Together” by Troy Mundschenk
6. “Leaving No Digital Stone Unturned” by Dena Strong
7. Interview with Dale Critchley from Wyrmworks Publishing
The digital edition of this zine includes Vision Layers, which allows users to toggle between different viewing options in the PDF. Choose from color or black-and-white, with or without background elements, and text-only options. The PDF is also tagged for improved readability with screen readers.
You can also download the zine in fixed and reflowable ePub formats.

Posted: Sun, 24 Sep 14:27:35 CDT
Hey there, meet the Umbrachanter, a 5E compatible monster!
The bundle includes the stat blocks for its CR 9, CR 13, and CR 19 forms!
Furthermore, our bundle includes 5 ominous artworks that are perfect for your tokens or to add to your own handbooks.
Our files have a resolution of 3k~ and they are free to be used for commercial purposes.
