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 Understanding Shakespearean Roleplaying
Posted: Wed, 19 Jun 10:46:52 CDT
Publisher: Lightspress Media

In Understanding Shakespearean Roleplaying, I aim to guide you through the fascinating process of adapting the timeless works of William Shakespeare into immersive tabletop roleplaying games. Understanding genre analysis is critical in this endeavor because it allows us to capture the essence of Shakespeare's storytelling – the intricate characters, the dramatic conflicts, and the poetic language – and translate these elements into engaging roleplaying. By treating the Shakespearean genre, we can create experiences that honor his legacy while offering new adventures for players to explore.

Lux Adversaria is a series of informal essays where I dig into different traits of roleplaying. "Adversaria" refers to "miscellaneous writings" in Latin, representing my personal collections of notes and reflections. The term "lux adversaria" roughly translates to "light of adversity," reflecting my exploration of challenges and difficult topics.

Lightspress is committed to simplifying roleplaying, prioritizing substance over style. We understand that the true essence of roleplaying unfolds around the table, where creativity and collaboration flourish, not within the pages of a rulebook. We're passionate about crafting games that unite people and honor their individuality. Through a focus on cooperation, interaction, and investigation, our games offer experiences where players explore compelling stories and forge meaningful connections. By releasing these games, we aspire to cultivate inclusive spaces where everyone can thrive and where every adventure can shine.

This Book Includes

  • Understanding Shakespearean Roleplaying: Dive into the intricacies of Shakespearean roleplaying, exploring it as a distinct genre within roleplaying. Uncover its unique characteristics, themes, and storytelling techniques that set it apart.
  • Shakespearean Framework: Explore the foundational elements that comprise the Shakespearean roleplaying genre. From setting and tone to narrative style and character development, this section provides a comprehensive overview of the framework that underpins Shakespearean roleplaying games.
  • Defining the Shakespearean Genre: Examine what makes Shakespearean roleplaying its own genre. Learn how themes, tropes, and societal structures shape the narrative landscape of these games.
  • Rules of the Shakespearean Genre: Investigate the rules and conventions that govern storytelling within the Shakespearean roleplaying genre. From mechanics to narrative structure, this section examines how gamemasters adhere to or subvert these rules to create engaging experiences for players.
  • Characters in the Shakespearean Genre: Explore the archetypal characters commonly found within the Shakespearean roleplaying genre. Analyze character development and growth within Shakespearean roleplaying games and learn how to create compelling characters for your own campaigns.
  • Worldbuilding in the Shakespearean Genre: Discover the importance of worldbuilding in Shakespearean roleplaying games and learn how to create immersive and believable settings for your campaigns. Explore the techniques gamemasters use to bring their settings to life and learn how to use worldbuilding to enhance the plot, characters, and themes of your game.
  • Shakespearean Story Tropes and Conceits: Identify common tropes and narrative devices within the Shakespearean roleplaying genre and explore how they contribute to player engagement and expectations. Learn how to use or subvert these tropes to create original and compelling stories for your own roleplaying games.

50 pages. PDF and epub files included.

Understanding Shakespearean RoleplayingPrice: $3.00
 Carnage at Ulanbator
Posted: Wed, 19 Jun 10:33:08 CDT
Publisher: Utku Tönel

Carnage at Ulanbator is an introductory scenario for Battle Axe; the mass combat supplement for old-school RPGs.

In this small-scale battle scenario set between the advance party of the goblin expeditionary force and the human guardsmen, taking place at the temple-village of Ulanbator, you can either play as the human lieutenant Atahan, a fighter from the Bulgan province, or the goblin commander; Merfyn the Cunning from the village of Eoforwic.

Battle Axe

Battle aXe is a fantasy mass combat supplement for old school tabletop role-playing games, and their clones.  It is designed to accompany your adventures, when you find your character in the middle of a battlefield, or when you, as the player, want to act as a lieutenant and command armies, and crush enemies.

Battle Axe is freely available at https://www.drivethrurpg.com/en/product/484978/Battle-Axe

Carnage at UlanbatorPrice: $0.50
 Understanding Pirate Roleplaying
Posted: Wed, 19 Jun 10:31:00 CDT
Publisher: Lightspress Media

In Understanding Pirate Roleplaying, I’ll guide you through the fascinating world of pirate literature and how to bring its thrilling elements to your tabletop roleplaying games. Understanding the core tropes and conventions of pirate stories is critical for creating an authentic and engaging experience. By analyzing the genre, we can adapt its swashbuckling adventures, complex characters, and high-stakes conflicts into our games. This approach not only enhances roleplaying but ensures that we capture the true spirit of pirate lore, making every session a memorable voyage on the high seas.

Lux Adversaria is a series of informal essays where I dig into different traits of roleplaying. "Adversaria" refers to "miscellaneous writings" in Latin, representing my personal collections of notes and reflections. The term "lux adversaria" roughly translates to "light of adversity," reflecting my exploration of challenges and difficult topics.

Lightspress is committed to simplifying roleplaying, prioritizing substance over style. We understand that the true essence of roleplaying unfolds around the table, where creativity and collaboration flourish, not within the pages of a rulebook. We're passionate about crafting games that unite people and honor their individuality. Through a focus on cooperation, interaction, and investigation, our games offer experiences where players explore compelling stories and forge meaningful connections. By releasing these games, we aspire to cultivate inclusive spaces where everyone can thrive and where every adventure can shine.

This Book Includes

  • Understanding Pirate Roleplaying: Dive into the intricacies of pirate roleplaying, exploring it as a distinct genre within roleplaying. Uncover its unique characteristics, themes, and storytelling techniques that set it apart.
  • Pirate Framework: Explore the foundational elements that comprise the pirate roleplaying genre. From setting and tone to narrative style and character development, this section provides a comprehensive overview of the framework that underpins pirate roleplaying games.
  • Defining Pirate as a Genre: Examine what makes pirate roleplaying its own genre. Learn how themes, tropes, and societal structures shape the narrative landscape of these games.
  • Rules of the Pirate Genre: Investigate the rules and conventions that govern storytelling within the pirate roleplaying genre. From mechanics to narrative structure, this section examines how gamemasters adhere to or subvert these rules to create engaging experiences for players.
  • Characters in the Pirate Genre: Explore the archetypal characters commonly found within the pirate roleplaying genre. Analyze character development and growth within pirate roleplaying games and learn how to create dynamic and compelling characters for your own campaigns.
  • Worldbuilding in the Pirate Genre: Discover the importance of worldbuilding in pirate roleplaying games and learn how to create believable settings for your campaigns. Explore the techniques gamemasters use to bring their settings to life and learn how to use worldbuilding to enhance the plot, characters, and themes of your game.
  • Pirate Story Tropes and Conceits: Identify common tropes and narrative devices within the pirate roleplaying genre and explore how they contribute to player engagement and expectations. Learn how to use or subvert these tropes to create original and compelling stories for your own roleplaying games.

53 pages. PDF and epub files included.

Understanding Pirate RoleplayingPrice: $3.00
 Dark Age: Legends - Solo Adventure - Elven Covenant
Posted: Wed, 19 Jun 10:13:30 CDT
Publisher: Frontier Gaming

HOW TO PLAY

In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.

The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.

The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.

Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.

Once you have familiarised yourself with the  following few pages, you are ready to begin.

THE BONUS DIE

When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.

_____________________________________

After the awakening of Merlin’s Portal, the Isle of Arran stood as a bastion of ancient Magic and profound beauty. Verdant forests cloaked the rolling hills, rivers of crystal clarity carved through lush valleys, and towering mountains touched the heavens. This was the realm of the Elves, a people deeply attuned to nature and masters of the arcane arts. For decades after their journey through the portal, they lived in harmonious seclusion, their civilization hidden from the eyes of men. However, the peace of Arran was destined to falter. From across the seas came human settlers, driven by ambition and the promise of new lands. With iron and fire, they carved out kingdoms, felling forests and erecting the new City of Brighthelm, steadily encroaching upon the Elves’ sacred groves and arcane sanctuaries. As the human presence grew, so did the tensions between the two species. The Elves, under the guidance of their ancient leader Aeloria, sought to maintain a fragile peace, hoping for coexistence. Yet, the relentless expansion of humanity frayed this delicate balance. Whispers of prophecy began to stir among the Elves, foretelling Arran as their ancestral home, and a new leader would emerge to reclaim it. This time has come. Sensing the tides of destiny, Aeloria calls upon the Elves to unite. As King Beric of the humans readies his people, determined to secure his rule, a young and resolute elf named Kynara steps forward, her heart ablaze with the spirit of her ancestors. The rise of the Elves on the Isle of Arran is at hand, and the battle for the island’s future begins now, amidst ancient woods that once again whisper with the power of elven magic.

Dark Age: Legends - Solo Adventure - Elven CovenantPrice: $0.50
 The Meat Spoiler Redux
Posted: Wed, 19 Jun 09:01:50 CDT
Publisher: Handiwork Games

The Meat Spoiler is a story scenario for Maskwitches of Forgotten Doggerland.

Disharmony in a lake-side community has caused the appearance of a meat-spoiling spirit. With winter approaching, and food stores dwindling, can the Maskwitches drive off this malevolent presence and heal the community? 

Pages from The Meat Spoiler

The Meat Spoiler continues the unique style of illustration seen in Maskwitches, featuring props and sets to evoke the otherness of this lost Mesolithic world.

Pages from The Meat Spoiler

About Maskwitches of Forgotten Doggerland

Maskwitches corebook

Maskwitches of Forgotten Doggerland is a psychedelic imaginary Mesolithic setting, placing your stories in Forgotten Doggerland – the land that lies drowned beneath the North Sea.

After the end of the last ice age, when the earth warmed and tides began to rise, the place we now call Doggerland was subject to an unimaginably vast tidal wave, and was lost forever. We know precious little about this place, and as such it makes a marvellous location to set the weird tales of the now-forgotten witches.

In The Silver Road each character has two things they’re good at and two things they are bad at. In Maskwitches of Forgotten Doggerland, these take the form of the masks the witches wear, and amulets they carry. Witches are able to trade and change their masks, making their characters’ identities extremely fluid.

Players take the role of witches who respond to the problems of the hunter gatherer communities of Forgotten Doggerland. Problems which frequently manifest into strange and horrific creatures which much be defeated in ritualised magical warfare.


The Meat Spoiler ReduxPrice: $4.99
 Alien Dominions
Posted: Wed, 19 Jun 08:51:15 CDT
Publisher: Gabriel Ciprés

You are the supreme leader of an alien civilisation about to expand to the stars. Colonise planets for your people. Expand your borders. Practice diplomacy to keep your territories safe. Exterminate your rivals. 

Alien Dominions is a small strategy game for three or more players in which strategy, management and player interaction are essential to victory. It employs a dice-less system of simultaneous and hidden turns for several players and a game director (Master). Players secretly submit their turns to the Master, who updates the game map based on the players' actions and returns the results to the players. The player with the highest score after a pre-determined number of turns is the winner. 

Eres el líder supremo de una civilización alienígena a punto de expandirse a las estrellas. Coloniza planetas para tu pueblo. Expande tus fronteras. Practica la diplomacia para mantener tus territorios a salvo. Extermina a tus rivales. 

Alien Dominions es un pequeño juego de estrategia para tres o más jugadores en el que la estrategia, la gestión y la interacción entre jugadores son esenciales para alzarse con la victoria. Emplea un sistema sin dados de turnos simultáneos y ocultos para varios jugadores y un director de juego (Máster). Los jugadores entregan sus turnos en secreto al director de juego, este actualiza el mapa de juego en función de las acciones de los jugadores y les devuelve los turnos con los resultados. El jugador con mayor puntuación después de un número preestablecido de turnos es el ganador. 

Alien DominionsPrice: $5.00
 El Anillo único 2ª ed. - Relatos de las Tierras Solitarias
Posted: Wed, 19 Jun 08:26:24 CDT
Publisher: Devir

Se internaron en las Tierras Solitarias, donde no había gente ni posadas y los caminos eran cada vez peores. No mucho más adelante se alzaban unas colinas melancólicas, oscurecidas por árboles. En algunas había viejos castillos, torvos de aspecto, como si hubiesen sido construidos por gente maldita.

Relatos de las Tierras Solitarias contiene seis aventuras para El Anillo Único™, el juego de rol de mesa oficial basado en las obras de J.R.R. Tolkien. Ambientadas en las tierras solitarias del noroeste de la Tierra Media, en torno al año 2965 de la Tercera Edad, estas aventuras pueden jugarse individualmente o como parte de una historia más amplia.

Cuando el Señor Oscuro extiende su mano, antiguos males despiertan. En el transcurso de estas aventuras, los héroes podrán hacer fracasar a los espías y las estratagemas del Enemigo, explorar maravillas del norte perdidas hace largo tiempo y viajar lejos de su hogar. Si consiguen mantener la llama de la esperanza, ¡algún día estas tierras vacías y heridas sanarán! Si no lo logran, todo será destruido...

El Anillo único 2ª ed. - Relatos de las Tierras SolitariasPrice: $13.15
 L'Anell únic 2a. ed - Relats de les Terres Solitàries
Posted: Wed, 19 Jun 08:26:17 CDT
Publisher: Devir

I ara ja havien entrat endins de les Terres Solitàries, on no quedava gent, ni tavernes, i els camins esdevenien cada cop pitjors. Endavant, no gaire lluny, s’alçaven uns pics temibles, que s’enlairaven més i més, enfosquits d’arbres. En alguns hi havia antics castells d’aspecte esfereïdor, com si haguessin estat construïts per gents malvades.

Relats de les Terres Solitàries és un recull de sis aventures per a L’Anell Únic™, el joc de rol de taula oficial basat en les obres de J.R.R. Tolkien. Les aventures, ambientades a les terres solitàries del nord-est de la Terra Mitjana al voltant de l’any 2965 de la Tercera Edat, es poden jugar individualment o combinar-se en un relat més extens.

Quan el Senyor Fosc estén la seva mà, mals antics es desperten. Durant el transcurs d’aquestes aventures, els herois tenen l’oportunitat de fer fracassar els espies i estratagemes de l’Enemic, explorar meravelles del nord perdudes des de fa molt de temps i viatjar molt lluny de la seva llar. Si aconsegueixen conservar la flama d’esperança, algun dia aquestes terres buides i ferides es curaran. Si fracassen, tot quedarà destruït…

L'Anell únic 2a. ed - Relats de les Terres SolitàriesPrice: $13.15
 MANSTERS - The Roleplaying Game
Posted: Wed, 19 Jun 08:18:22 CDT
Publisher: Black Lantern

Play as one of the classic monsters of folklore and 

fight against the real monsters of this world.. 

The Theme

You will be playing as one of the classic monsters of folklore: a vampire, witch, werewolf, ghost etc, that sought to strike fear into the hearts of humans. However... you're a bit of a loser. As a strange void in you grows and depression starts knocking on your door, you decide to head to a monster psychologist. One of your main grievances is that people simply don't scare as easily anymore.

As it turns out, you are not alone in having this problem. Lots of monsters in the Depressives Anonymous meetings that you attend share the same issue, and the source of the problem is clear. There are humans out there, who are so vile that they frighten humans more than old-school monsters do. In fact, these evil humans are on top of the food chain, and have created a world that drips with fear. People have no time to fear vampires. They're afraid of electricity bills, of getting fired, of running afoul of the local drug lord that has the police in his pocket. Monsters have outlived their usefulness.
There is but one solution. The monsters will set aside their traditional role of terrorizing humans, and will instead HELP them depose those vile fearmongers in order to restore balance to society.


The Mechanics

Hack & Slice is a rules system created to cover the needs of what are mainly narrativebased settings. Its goal is no different from the goal of all other RPG Rule Systems, which is to help the narrator tell the story they created, and help players interact with that story, shaping how it unfolds and eventually concludes.

Hack & Slice is not actually recommended for ‘hack & slash’ or ‘dungeon crawling’ settings. Obviously its name is a pun.”

MANSTERS - The Roleplaying GamePrice: $15.00
 Carnival of Dreams: A Candela Obscura Assignment
Posted: Wed, 19 Jun 07:00:44 CDT
Publisher: La Lionne Publishing

The Carnival of Dreams is a triumph by most accounts, sandwiched in-between the Steel and Red Lamp districts for pleasure-seekers and folks from all walks of life.

The biggest attraction is the big top, with acrobats and feats of skill on display scattered all around in the smaller tents. The carnival is always shifting and changing to adapt to suit their clients' interests, from the strong man to the curiosity tents filled with mirrors or strange artifacts from Newfaire and Otherwhere alike.

The Newfaire Herald shared Newfairens's excitement over the incredible feats on display, proclaiming it a "roaring success" in a bold front-page headline…that is, until one sunny Saturday afternoon when attendees and carnies alike suddenly vanished without a trace.

Legal notice: This product was created using the Darrington Press Community Gaming License. The Illuminated Worlds Standard Resource Document is owned and copyrighted by Darrington Press, LLC. All rights reserved. This product is based on the Adaptive Content created and owned by Darrington Press: Candela Obscura, Darrington Press, LLC, 2023, available at https://darringtonpress.com/.

Note: The author does not condone the use of AI to create images for her TTRPG projects. Its use negatively impacts artists and writers alike and therefore will never be seen in her publications.

Carnival of Dreams: A Candela Obscura AssignmentPrice: $2.99
 Imperium Maledictum - Podręcznik Główny
Posted: Wed, 19 Jun 06:59:59 CDT
Publisher: Copernicus Corporation

PONURE I NIEBEZPIECZNE PRZYGODY W 41. TYSIĄCLECIU

W rejonie galaktyki położonym daleko na zachód od Terry, wewnątrz Segmentum Pacificus, leży pełen zindustrializowanych światów i tętniący życiem region znany jako Sektor Machariański. Niestety nazwany na cześć legendarnego Lorda Solara Machariusa sektor wielce ucierpiał w wyniku Noctis Aeterna. Katastrofalne w skutkach otwarcie się Wielkiej Wyrwy zdewastowało wiele światów, inne zaś padły ofiarą kuszenia nieludzkich potęg.

Obecnie sprawujący władzę lord Aulus Sejanus podejmuje działania na rzecz odbudowy swojej domeny, jednak wciąż szerzą się w niej anarchia i buntownicze nastroje. Tam, gdzie niegdyś jasno świeciło światło Lorda Solara, teraz zbierają się cienie, a los całego sektora wisi na włosku.

Stwórzcie postacie oraz przewodzącego im potężnego Patrona i dołączcie do pozbawionej nadziei walki! Poznajcie intrygujące tajemnice i przerażające prawdy zawarte w szczegółowym opisie Sektora Machariańskiego. Opanujcie straszliwe moce psioniczne i podnieście zabójczy oręż przeciwko śmiertelnie niebezpiecznym wrogom. Odkryjcie subtelne spiski i wyjaśnijcie okrutne zbrodnie. W obliczu nieczułej galaktyki ośmielcie się walczyć o choćby promyk dogasającego światła.

Podręcznik główny do Imperium Maledictum zawiera wszystko, czego potrzebujecie, by zacząć ponurą i niebezpieczną rozgrywkę w 41. tysiącleciu.

Warhammer 40,000 Roleplay: Imperium Maledictum
Podręcznik Główny
Tłumaczyli: Adam Czarnecki, Jacek Czuba, Wiktor Jorman
Redakcja: Patryk Ławniczak
Korekta: Karolina Matyniak, Patryk Ławniczak
Skład DTP: Bartosz Tylkowski
Social media: Kamil Pruski
Menedżer sklepu internetowego: Bartosz Turek

Imperium Maledictum - Podręcznik GłównyPrice: $29.99
 WFRP 4 - Pod Bronia
Posted: Wed, 19 Jun 06:59:58 CDT
Publisher: Copernicus Corporation

Stary Świat to niebezpieczne miejsce. Imperium jest podzielone wewnętrznie i zagrożone przez wrogów z zewnątrz, warto więc opanować rzemiosło wojenne lub zatrudnić tych, którzy już je poznali. Niektórzy twierdzą, że kto mieczem wojuje, od miecza ginie, i jest w tym dużo prawdy. Jednak na bezdrożach Imperium brak umiejętności bojowych oznacza jeszcze szybszą śmierć.

Podręcznik Pod bronią oferuje szereg nowych możliwości i wskazówek dla Bohaterów Warhammer Fantasy Roleplay, którzy wykonują Profesje Wojowników. Skupia się na cechach, które Gracze i MG mogą wykorzystać, aby urozmaicić walecznych mieszkańców Starego Świata i dodać im jeszcze więcej głębi. Ten liczący 144 strony podręcznik zawiera:

• Opis kultu Myrmidii, stanowiący najobszerniejszy jak dotąd przewodnik po wierzeniach i praktykach wyznawców Bogini Wojny.

• Rozdział Żołnierze każdej rangi, czyli szczegółowy opis szeregowych członków chwalebnych oddziałów Imperium, a także nowych Profesji, takich jak Strzelec, Halabardnik czy Gwardzista Elektorski.

• Historyczny opis udziału najemników w wojnach Starego Świata, w tym tło i zasady ułatwiające grę Tileańczykami oraz innymi psami wojny.

• Przewodnik po słynnych zakonach rycerskich Imperium, dający możliwość dołączenia do zakonów świeckich lub świątynnych, albo podejmowania samodzielnych misji jako niezależny Rycerz Najemny.

• Rozszerzoną listę broni i pancerzy, od podstawowego uzbrojenia, takiego jak miecze i topory, po egzotyczny sprzęt specjalistyczny, jak obciążone sieci i pawęże.

• Zasady krycia się w pojazdach i budynkach oraz odpowiadające im zasady wysadzania ich za pomocą niszczycielskiej artylerii.

• Opcjonalne i uzupełniające zasady obejmujące nowe Zajęcia, oraz alternatywne podejścia do Ran Krytycznych, walki z wierzchowca, Przewag, pościgów i Talentów.

POLSKIE WYDANIE:

Tłumaczenie: Jan Frąckowiak
Redaktor naczelny: Daniel Kurzeja
Redakcja: Radosław Barański
Korekta: Maciej Sznurkowski
Skład DTP: Andrzej Karlicki, Paweł Karlicki
Konsultacja merytoryczna: Rafał Zduński, Daniel Kurzeja, Jakub Zapała
Social media: Kamil Pruski
Menedżer sklepu internetowego: Bartosz Turek

Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2024

WFRP 4 - Pod BroniaPrice: $19.99