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Posted: Sat, 15 Feb 12:49:50 CST
The wind roared over the cliffs like the voice of some ancient, wrathful god. Rynn stood at the precipice, her dark hair whipping about her face as she gazed down into the vast valley below. The air was sharp with the scent of rain and distant pine, and the sunlight, weak and pale, seemed to retreat from the shadows that crept across the land.
“Look there,” Bran said, his voice low, pointing with his hand.
Rynn followed his gaze. Half-buried in the earth, weathered by time and wrapped in creeping moss, loomed the colossal head of some forgotten statue. Its features were crude yet eerily lifelike, its multiple eyes wide but unseeing. The sheer size of it was unsettling—it dwarfed the trees surrounding it, and its cracked surface bore strange symbols carved by hands long dead.
Erynn gave a low whistle. “A god’s face, buried in shame? Or the trophy of some ancient, monstrous war? Either way, I want to see what secrets that old head holds.”
“Not the only secret down there,” growled Halis, his piercing gaze shifting toward another ruin further along the valley floor.
This first set includes 15 map icons designed for fantasy hex crawls. The icons are ideal for marking points of interest on your map, serving both as practical tools for navigation and as creative prompts for storytelling. Each icon is crafted to inspire the creation of unique locations and to entice players to explore these intriguing sites with their characters.
Each icon is provided in as PNG image with transparent background.

Posted: Sat, 15 Feb 11:47:28 CST
The Legacy of the Ruinous Night is a family of five wondrous items for fifth edition. These wondrous items were all created to collectively suggest the story and the actions of the person who once carried them in ages past.
Though all require attunement, when attuned to a single character two or three items only require two attunement slots and four or five only require three attunement slots. In this way, characters take on the characteristics and abilities of the destructive Ruinous Night of yore.

Posted: Sat, 15 Feb 11:17:59 CST
Do you need a quick heist for your character or NPC? You will need a D10, which you can roll up to seven times. You can use these as a basis upon which to build. A heist has four phases: scouting, planning, executing, and escaping. This is just the springboard; the rest is up to you. You can use the plot twists as a backup or not.

Posted: Sat, 15 Feb 11:14:38 CST
Near Future Classes for 5e: Orbital Engineer
The Backbone of Humanity’s Expansion
The Orbital Engineer is the unseen force keeping the future running. While explorers may chart the stars and corporate titans lay claim to the void, it's the engineers who ensure those dreams don’t collapse under the crushing silence of space. From the vast shipyards of Earth’s orbit to the desolate mining stations on the Moon, they are the builders, the problem solvers, and the last line of defense against mechanical catastrophe.
Working on the Edge of Survival
Nothing in space is forgiving. A single microfracture can mean total decompression. A misaligned solar array can leave an entire station in darkness. An overtaxed life support system can fail in an instant. Orbital Engineers don’t get the luxury of second chances. Every weld, every calculation, every repair has to be precise—because in space, even a minor mistake can turn into a deadly disaster.
Trained to work in microgravity, exposed to the relentless vacuum, and armed with a mind that can turn scrap into salvation, the Orbital Engineer is more than a mechanic—they are a survivalist, a strategist, and the silent guardian of every human who dares to leave the safety of Earth.
A Master of Improvisation
There is no waiting for replacement parts when you’re millions of miles from a factory. There’s no calling for backup when a hull breach threatens to suck an entire crew into the void. Orbital Engineers thrive on improvisation. Whether sealing an airlock with emergency foam, rerouting power through failing conduits, or jerry-rigging a communications relay with salvaged parts, they get the job done—no matter how impossible it seems.
Who Are You?
- A disciplined shipyard veteran, used to assembling interplanetary vessels under corporate contracts, now forced to work outside the law in the debris fields of abandoned stations.
- A freelance salvager, eking out a living by stripping defunct satellites and derelict ships, always looking for the next big score.
- A lunar colony technician, responsible for keeping the habitat running, where one loose bolt could mean the end of an entire settlement.
- A corporate engineer, tasked with building the next generation of space infrastructure, caught in the middle of the cutthroat battle for resources beyond Earth.
No matter where you come from, you are more than just a worker—you are a lifeline. When the power fails, when the systems break down, when the void threatens to claim another crew, the Orbital Engineer is the one who stands between survival and oblivion.
The universe is vast, cold, and merciless. But as long as there’s something to fix, an Orbital Engineer will always have a job.
This is a full 5e Class, with a description, Unique Abilties and Level progression up to 20th Level, for a Near Future Scifi setting.

Posted: Sat, 15 Feb 10:58:12 CST
Glenbrook: Mr. Black – A Mystery Landscape for Tales from the Loop
“Dare you step into Mr. Black’s domain?”
There’s something off about Glenbrook’s newest resident. He’s always impeccably dressed, always knows exactly what you need, and always offers a deal too good to be true. Mr. Black has made himself at home, and Glenbrook will never be the same.
From a shop that appears overnight to whispers of reality unraveling, Glenbrook: Mr. Black expands the mystery of The Loop with a chilling, supernatural twist. This Tales from the Loop supplement introduces a sinister figure weaving his influence through the town, offering strange bargains and opening cracks in the world that should never be touched.
- A new antagonist with a hidden agenda and the power to change fate itself.
- Curious Curios, a shop that sells exactly what you need—but at what cost?
- Plot hooks and countdowns to fuel your campaign’s descent into the unknown.
- Deeply integrated horror themes, inspired by Needful Things, The Twilight Zone, and The X-Files.
Mr. Black is here, and his deals are waiting. The only question is: What will you give in return?

Posted: Sat, 15 Feb 10:53:33 CST
Prom night's over, but the terror's just begun! You and your friends are having the time of your lives at your prom after-party at Jessica’s cabin, but all of you are about to face a nightmare far beyond awkward slow dances and spiked punch.
They're small, they're ceramic, and they're murderous. A horde of living garden gnomes, animated by dark narrative, have descended upon your secluded retreat, and they're out for blood. Can you survive the Garden Gnome Massacre?
This Savage Worlds adventure themed for #FFFFebruary2025 throws you into a frantic fight for survival against these pint-sized terrors in a thrilling, 1980s horror-inspired romp. Grab your dice, your bennies, and maybe a garden rake – it's going to be a long night.
#FFFFebruary2025

Posted: Sat, 15 Feb 10:20:47 CST
Fantasy dwarves have undergone a great deal of invention and change since they burst onto the scene with the archetype made infamous by Mr. Tolkien. Though we've expanded them from the stereotype of brusque, bearded highlanders who dig deep for ore and sneer at elves, it can sometimes be difficult to really get the gears turning on the various clans of these creatures in your particular setting.
That is where this supplement comes in!
The ten dwarven clans in this book cover an array of specialties, and each comes with their own history, reputation, NPCs and even rumors to use as quest hooks if you're so inclined. Whether you want to use these clans to flesh out the history and background of your world, you want them directly involved in your current plot or you want to use them as a player to help you create a richer, fuller backstory for your own dwarven character, you can do so!
As always, remember that while stereotypes and reputations for these clans exist for a reason, there's going to be variations within them. You may find a Cragg who has the heart of a poet despite their training as a soldier, a Stonehand who yearns to make history rather than just read about it in the library or a Quill who would rather do absolutely anything other than oversee the tedious filings and requests of a permit house. Every family has their black sheep, and these clans should be no different.
Lastly, it's important to remember that many clans may adopt those they consider part of their families. So it might be highly unusual, but not entirely unheard of, for non-dwarves to be acknowledged members of the following clans, as well.
This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.
Two pages are the front and rear covers, two the front matter and one is ads.

Posted: Sat, 15 Feb 10:12:11 CST
A child prodigy with an unparalleled ability to manipulate the Net is kidnapped by a criminal syndicate. The team is tasked with rescuing the child, but their employers have a dark ulterior motive for recovering the cyber-savant.
Written By Jerrod 'Savage Daddy' Gunning
The Prodigy Protocol is the latest in the series of monthly One Shots from Atomic Ninja Studios. Each is SWADE compatible and contains everything you need for a quick and easy adventure, including pre-generated characters.

Posted: Sat, 15 Feb 10:12:07 CST
The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are odd and some may be a source of potential adventure hooks. Most of the encounters assume that the characters are travelling in some sort of ship on the ocean's surface, but they could be tweaked.
This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.
Here are some sample results:
- The mast and rigging from another ship float in the water. The sails have all disappeared from the mast, though.
- The ocean ahead is frozen, and it appears to have frozen instantly, going by the waves that are made of ice (DC 7 Intelligence (Nature) check to confirm).
- There is a cry as a crewman falls from the rigging and lands hard in the water by the ship, breaking bones and knocking them unconscious. They will drown if they can't be rescued (a character will need to enter the water, probably with a rope tied around them, and succeed at a DC 12 Strength (Athletics) check to rescue the crewman).
- The sea around the ship is filled with hundreds of jellyfish of many different sizes and appearances. Some of the jellyfish are poisonous (if the water is entered, treat the jellyfish as a Jellyfish Swarm).
- The sea floor rapidly shallows here, and the sandy bottom can be seen through the surprisingly clear water.
One page is the front cover, one the front matter, one is ads and one the Open Game License.
The supplement is also available in the following versions: 3Deep, Black Spear, Lore 100, Pathfinder and system neutral. You do not need all versions.

Posted: Sat, 15 Feb 10:05:27 CST
This supplement has 100 rumours that characters could hear related to the Impossible Lands, both within and without the region. Whether or not any particular rumour is true is up to the GameMaster. They could range from deliberate misinformation being spread to cause trouble to evidence of conspiracies and dangers. The rumours can be heard when asking for around for information and can be used as background colour or potential adventure hooks and cover Bhopan and Geb.
This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.
Here are some sample results:
- The Empty Threshold in Graydirge is one of Geb's largest temples to Zon-Kuthon and shields the living residents of the city, the quick, from abuse by the undead majority. It's rumoured that some of the more influential undead in the city are unhappy about the temple doing this, and are trying to cause it problems so that they will be free to treat the quick how they want.
- The Field of Maidens has many statues of warrior women, the army of the pirate queen Mastrien Slash which Geb turned to stone. It's rumoured that descendants of the queen have been attempting to turn the women back into living beings again, but are having problems getting the magic to work.
- The Gates of Eternity in Mechitar in Geb are regularly energised by necromancers, priests and more to open them and draw in waters said to come from the River Styx, and it's also said that with enough devotion Charon himself will row his boat out of them. It's said that the priests are trying to determine just what needs to be done, or perhaps what sacrifices need to be made, in order to cause this to happen.
- The ghost of Lelzeshin, the last vizier of Bhopan and the one to betray the king, still haunts the Eternal Bloom. No other would-be vizier has successfully claimed the mantle, and it's suggested that perhaps Lelzeshin still possesses it. The king is said to be looking for someone to deal with Lelzeshin's ghost.
- The Kulenetts are a clan of Grondaksen dwarves who live under the mountainous terrain of Geb and maintain a network of tunnels and highways known as the Laara, which prove to be useful for smuggling things into and out of Geb. It's rumoured that some within Geb think that undead should be sent into the tunnels to root the dwarves out so that they can trouble the land no longer with their smuggling antics.
One page is the front cover, one the front matter and one is ads.

Posted: Sat, 15 Feb 09:59:08 CST
Deep in the heart of occupied France, Aegis intelligence has uncovered whispers of a covert Shadum operation—codenamed "Phantom Vignette"—intended to sever French Resistance supply lines and eliminate key operatives. Your mission is to infiltrate the Shadum network, gather intelligence, and sabotage their operation before they can execute their plan. The fate of the Resistance may depend on your actions.
________________________________
Shadowfront And Solo Play
The year is 1942, and the world is at war. But beneath the battlefields and beyond the front lines, a far darker conflict rages in the shadows. The Shadum Collective—an insidious force manipulating global events—moves unseen, weaving a conspiracy that threatens the very fabric of reality. Against them stands Aegis Squadron, an independent organization operating beyond national borders, dedicated to uncovering and eliminating the Shadum’s influence before it’s too late.
In Shadowfront, you step into this hidden war, where espionage, sabotage, and brutal combat define every mission. This solo adventure allows you to experience the world of Shadowfront firsthand, making critical decisions that shape your story. You will infiltrate enemy territory, gather intelligence, and fight for survival in a world where the line between victory and oblivion is razor-thin.
To play this mission, you will need the 1942 Shadowfront Core Rulebook, which contains the full rules for character creation, combat, skill tests, and equipment necessary to navigate this perilous world. Prepare yourself, agent—the shadows are deep, and your mission begins now.

Posted: Sat, 15 Feb 09:40:05 CST
This special bundle product contains the following titles. |
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SR4SW: Action Deck Regular price: 0 Bundle price: 0 Format: Card(s) |
ACTION DECK for Sidewinder Recoiled for Savage Worlds This Western Action Deck contains 54 US poker size cards in a custom tuckbox. The cards are printed on double-sided premium card stock, with rounded corners and low-gloss UV coating. The Action Deck comes with 52 standard playing cards, plus 2 Jokers. Each of the 12 face cards have original illustrations featuring Savage Sidewinder Renowned archetypes, and the two Jokers have original Western designs. Take a look at the sample photo below, as well as the DriveThru title cover. Sidewinder Recoiled for Savage Worlds (aka Savage Sidewinder) is a traditional Western setting for Savage Worlds. Dog House Rules is an Ace licensee publisher for Savage Worlds. ... |
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SR4SW: Archetype Cards Regular price: 0 Bundle price: 0 Format: PDF |
Archetype Cards for Sidewinder Recoiled for Savage Worlds PDF version or Print-on-Demand (POD) versions available. Both versions have 25 characters including the 20 core Renowned Archetypes from Savage Sidewinder plus the 5 More Renowned Archetypes PDF. Each of the cards has an original illustration featuring a Renowned archetype, with a Seasoned Rank and Veteran Rank character build. The PDF is 50 pages, with a page for each character (Seasoned and Veteran). The POD version is card pack whith 25 8"x10" cards printed on double-sided premium card stock, with rounded corners and low-gloss UV coating. The Seasoned Rank is the front and the Veteran Rank is on the back. Please see the example cards and the product page cover. Sidewinder Recoiled for Savage Worlds (aka Savage ... |
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SR4SW: Archetype Cards Regular price: 0 Bundle price: 0 Format: Card(s) |
Archetype Cards for Sidewinder Recoiled for Savage Worlds PDF version or Print-on-Demand (POD) versions available. Both versions have 25 characters including the 20 core Renowned Archetypes from Savage Sidewinder plus the 5 More Renowned Archetypes PDF. Each of the cards has an original illustration featuring a Renowned archetype, with a Seasoned Rank and Veteran Rank character build. The PDF is 50 pages, with a page for each character (Seasoned and Veteran). The POD version is card pack whith 25 8"x10" cards printed on double-sided premium card stock, with rounded corners and low-gloss UV coating. The Seasoned Rank is the front and the Veteran Rank is on the back. Please see the example cards and the product page cover. Sidewinder Recoiled for Savage Worlds (aka Savage ... |
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SR4SW: Renowned Edge Cards Vol.1 Regular price: 0 Bundle price: 0 Format: PDF |
RENOWNED EDGE CARDS for Sidewinder Recoiled for Savage Worlds PDF version: This file contains 72 US poker size cards, 8 per page (front and back), designed for home printing. Buy the POD and get this PDF free. POD version: This deck contains 72 US poker size cards in a custom tuckbox. The cards are printed on double-sided premium card stock, with rounded corners and low-gloss UV coating. Vol. 1 comes with 60 cards for Renowned Edges featured in Sidewinder Recoiled for Savage Worlds core book (see below for details). It also has 12 bonus Combat cards for the Savage Sidewinder setting. Take a look at the sample photo below, as well as title's cover image. The Vol. 1 deck has 5 Renowned Edge cards for each of these 12 Renowned Archetypes (all from the core book): Bounty Hunter Despera... |
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SR4SW: Renowned Edge Cards Vol.1 Regular price: 0 Bundle price: 0 Format: Card(s) |
RENOWNED EDGE CARDS for Sidewinder Recoiled for Savage Worlds PDF version: This file contains 72 US poker size cards, 8 per page (front and back), designed for home printing. Buy the POD and get this PDF free. POD version: This deck contains 72 US poker size cards in a custom tuckbox. The cards are printed on double-sided premium card stock, with rounded corners and low-gloss UV coating. Vol. 1 comes with 60 cards for Renowned Edges featured in Sidewinder Recoiled for Savage Worlds core book (see below for details). It also has 12 bonus Combat cards for the Savage Sidewinder setting. Take a look at the sample photo below, as well as title's cover image. The Vol. 1 deck has 5 Renowned Edge cards for each of these 12 Renowned Archetypes (all from the core book): Bounty Hunter Despera... |
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SR4SW: Renowned Edge Cards Vol.2 Regular price: 0 Bundle price: 0 Format: PDF |
RENOWNED EDGE CARDS for Sidewinder Recoiled for Savage Worlds PDF version: This file contains 72 US poker size cards, 8 per page (front and back), designed for home printing. Buy the POD and get this PDF for free. POD version: This deck contains 72 US poker size cards in a custom tuckbox. The cards are printed on double-sided premium card stock, with rounded corners and low-gloss UV coating. Vol. 2 comes with 65 cards for Renowned Edges featured in Sidewinder Recoiled for Savage Worlds core book and 5 More Renowned Archetypes (see below for details). It also has 7 bonus Edge cards — 4 Background and 3 Professional for the Savage Sidewinder setting. Take a look at the sample photo below, as well as title's cover image. The Vol. 2 deck has 5 Renowned Edge cards for each of these 13 R... |
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SR4SW: Renowned Edge Cards Vol.2 Regular price: 0 Bundle price: 0 Format: Card(s) |
RENOWNED EDGE CARDS for Sidewinder Recoiled for Savage Worlds PDF version: This file contains 72 US poker size cards, 8 per page (front and back), designed for home printing. Buy the POD and get this PDF for free. POD version: This deck contains 72 US poker size cards in a custom tuckbox. The cards are printed on double-sided premium card stock, with rounded corners and low-gloss UV coating. Vol. 2 comes with 65 cards for Renowned Edges featured in Sidewinder Recoiled for Savage Worlds core book and 5 More Renowned Archetypes (see below for details). It also has 7 bonus Edge cards — 4 Background and 3 Professional for the Savage Sidewinder setting. Take a look at the sample photo below, as well as title's cover image. The Vol. 2 deck has 5 Renowned Edge cards for each of these 13 R... |
Total value: | 0 |
Special bundle price: | 0 |
Savings of: | 0 (35%) |
![SR4SW: Cards Everything [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/10506/505637-thumb140.jpg)