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Shakespeare Vs. Cthulhu: What Dreams May Come
Posted: Wed, 22 Apr 19:33:16
Posted: Wed, 22 Apr 19:33:16
A new rpg item has been added to the database:
Shakespeare Vs. Cthulhu: What Dreams May Come
FRONTIERS - Session 22: As Above, So Below (Part IV)
Posted: Wed, 22 Apr 17:09:14
Posted: Wed, 22 Apr 17:09:14
A new episode has been added to the database:
FRONTIERS - Session 22: As Above, So Below (Part IV)
DnDark Presents: DnDark Souls Part 10: Knight on Bald Mountain
Posted: Wed, 22 Apr 17:09:13
Posted: Wed, 22 Apr 17:09:13
A new episode has been added to the database:
DnDark Presents: DnDark Souls Part 10: Knight on Bald Mountain
79 - Dragon Age Degenerates (Zoe from Degenerates with Dice)
Posted: Wed, 22 Apr 17:08:50
Posted: Wed, 22 Apr 17:08:50
A new episode has been added to the database:
79 - Dragon Age Degenerates (Zoe from Degenerates with Dice)
#238. Is the OFFICIAL D&D Liveplay About to End Critical Role?
Posted: Wed, 22 Apr 17:08:40
Posted: Wed, 22 Apr 17:08:40
A new episode has been added to the database:
#238. Is the OFFICIAL D&D Liveplay About to End Critical Role?
Street Magic: Urban Fantasy, part 1 - Episode 189
Posted: Wed, 22 Apr 17:08:12
Posted: Wed, 22 Apr 17:08:12
A new episode has been added to the database:
Street Magic: Urban Fantasy, part 1 - Episode 189
399 - Blades '68 with Tim Denee
Posted: Wed, 22 Apr 17:06:12
Posted: Wed, 22 Apr 17:06:12
A new episode has been added to the database:
399 - Blades '68 with Tim Denee
Chapter 152: The Bunker
Posted: Wed, 22 Apr 17:06:11
Posted: Wed, 22 Apr 17:06:11
A new episode has been added to the database:
Chapter 152: The Bunker
981 - This is Our Home 16
Posted: Wed, 22 Apr 17:03:57
Posted: Wed, 22 Apr 17:03:57
A new episode has been added to the database:
981 - This is Our Home 16
Review: Hull Breach Volume 01:: [Roger's Reviews] Hull Breach is a stunning supplement for Mothership
Posted: Wed, 22 Apr 16:38:59
The first time playing Mothership took me right back to the very first time I played an RPG. The same rush.
Mothership's designer, Sean McCoy, supports third party designers and Hull Breach was a huge third party expansion. Inside its 200+ pages are 26 different supplements broken out into multiple categories. There isn't a wasted inch of space in the book as even the inside cover and end papers have content in them, whether it be tables, or cool art.
The first section has six sets of tools and resources for the warden, including a warden free system to play a session aboard a derelict ship 2-4 players working together without a Warden!
The second section has six adventures, which have a broad variety to satisfy every player and warden alike. Road Work alone is worth the price of admission, and at a recent convention I was able to play Vibechete, which if you've ever watched any of those classic horror movies like Friday the 13th and their ilk, you will absolutely love.
The third section has six locations, to provide the warden with a lot options for setting up their own stories. One of the things that Hull Breach does is give you a stat block of what each section contains. For example:
Procession of the Enlightened Chorus. ......... 134
Writing Lone Archivist Art Nikolai Fletcher Layout Meredith Silver
■ CW: Abduction, android discrimination
■ [items] [monsters] [npcs] [scenarios] [tables]
This gives you some shorthand as to what the supplement contains, helps you find what you might need, and also helps player and warden alike tools to quickly navigate through this book.
The fourth section is Entities, a grouping of five entries giving everything from groups of NPCs or an assortment of parasites. With the handy stat blocks, you can see at a glance which ones have mechanics, which have monsters, and some even have scenarios baked in.
The fifth and final section is Assets, three entries that have items, mechanics, tables, and warden advice.
The artwork throughout the book varies by writer, but all fit within the well established "cassette-punk" SF horror of the game. It is also notable that there was a clear editorial direction that kept the overall format of the book cohesively a whole, even though it represents a broad diversity of designers and voices.
With 26 different entries in the book across five categories it is natural to wonder if there are any weak spots, but I feel that the good and in some cases the great outweighs any entries that might be less interesting. And as with any book of this nature, much like an anthology of related short stories by different authors, which ones are the best will be a matter of taste. What is not up for debate is that this is a phenomenal addition to your Mothership library.
The tome is labelled Volume 01. There has yet to be a suggestion of a Volume 02, but if there is, I'll be first in line to buy it.
Posted: Wed, 22 Apr 16:38:59
by leroy43
Mothership is my favourite RPG at the moment. I've played many different RPGs over the decades, and the first time playing any new system comes with a certain rush from playing something new.The first time playing Mothership took me right back to the very first time I played an RPG. The same rush.
Mothership's designer, Sean McCoy, supports third party designers and Hull Breach was a huge third party expansion. Inside its 200+ pages are 26 different supplements broken out into multiple categories. There isn't a wasted inch of space in the book as even the inside cover and end papers have content in them, whether it be tables, or cool art.
The first section has six sets of tools and resources for the warden, including a warden free system to play a session aboard a derelict ship 2-4 players working together without a Warden!
The second section has six adventures, which have a broad variety to satisfy every player and warden alike. Road Work alone is worth the price of admission, and at a recent convention I was able to play Vibechete, which if you've ever watched any of those classic horror movies like Friday the 13th and their ilk, you will absolutely love.
The third section has six locations, to provide the warden with a lot options for setting up their own stories. One of the things that Hull Breach does is give you a stat block of what each section contains. For example:
Procession of the Enlightened Chorus. ......... 134
Writing Lone Archivist Art Nikolai Fletcher Layout Meredith Silver
A megastructure embattled with ancient factions.
■ CW: Abduction, android discrimination
■ [items] [monsters] [npcs] [scenarios] [tables]
This gives you some shorthand as to what the supplement contains, helps you find what you might need, and also helps player and warden alike tools to quickly navigate through this book.
The fourth section is Entities, a grouping of five entries giving everything from groups of NPCs or an assortment of parasites. With the handy stat blocks, you can see at a glance which ones have mechanics, which have monsters, and some even have scenarios baked in.
The fifth and final section is Assets, three entries that have items, mechanics, tables, and warden advice.
The artwork throughout the book varies by writer, but all fit within the well established "cassette-punk" SF horror of the game. It is also notable that there was a clear editorial direction that kept the overall format of the book cohesively a whole, even though it represents a broad diversity of designers and voices.
With 26 different entries in the book across five categories it is natural to wonder if there are any weak spots, but I feel that the good and in some cases the great outweighs any entries that might be less interesting. And as with any book of this nature, much like an anthology of related short stories by different authors, which ones are the best will be a matter of taste. What is not up for debate is that this is a phenomenal addition to your Mothership library.
The tome is labelled Volume 01. There has yet to be a suggestion of a Volume 02, but if there is, I'll be first in line to buy it.
Pax Elfica - Le Compagnon
Posted: Wed, 22 Apr 13:05:41
Posted: Wed, 22 Apr 13:05:41
A new rpg item has been added to the database:
Pax Elfica - Le Compagnon


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