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S4 E6: Enter, September Brown
Posted: Mon, 23 Mar 17:08:57
Posted: Mon, 23 Mar 17:08:57
A new episode has been added to the database:
S4 E6: Enter, September Brown
Man of River, EPISODE 44 - She dances again
Posted: Mon, 23 Mar 17:08:54
Posted: Mon, 23 Mar 17:08:54
A new episode has been added to the database:
Man of River, EPISODE 44 - She dances again
C2 E1 | Fight to the Last Gasp
Posted: Mon, 23 Mar 17:08:44
Posted: Mon, 23 Mar 17:08:44
A new episode has been added to the database:
C2 E1 | Fight to the Last Gasp
Veteran GMs vs. New GMs
Posted: Mon, 23 Mar 17:08:27
Posted: Mon, 23 Mar 17:08:27
A new episode has been added to the database:
Veteran GMs vs. New GMs
Episode 338: The Chester Incident Part XI
Posted: Mon, 23 Mar 17:05:36
Posted: Mon, 23 Mar 17:05:36
A new episode has been added to the database:
Episode 338: The Chester Incident Part XI
Campaign 2: Episode 178 - Three Perfect Plans
Posted: Mon, 23 Mar 17:04:09
Posted: Mon, 23 Mar 17:04:09
A new episode has been added to the database:
Campaign 2: Episode 178 - Three Perfect Plans
LOGacta Chart Soccer - England - League Results - Week 9-12
Posted: Mon, 23 Mar 17:00:02
[hr]12 weeks have now been played. Did Burnley fall further? Could Tottenham convert their form bonus into points?
Bournemouth managed to hold on to top spot, but Liverpool were the best team over the last four weeks. They won all their games and picked up 12 points, climbing from fifth to second place. That said, their opponents were mostly from the bottom half of the table, so they could fully exploit the point difference bonus.
Week 10 was the week of top clashes and surprises.
Leeds United finally got their first win. It came away at Manchester City with a 2-1 victory. City had a point bonus of +15. Pretty bitter for Manchester.
The first top clash was Tottenham (2nd) vs. Burnley (5th). The game ended 1-1. Burnley would have actually won away, but Tottenham managed to equalise with an extra roll from the form bonus.
The second top clash was Aston Villa (3rd) vs. Bournemouth (1st). The point difference at that stage was only two points, so there was no real favourite. Aston Villa took full advantage and won comfortably 4-0.
[hr]After 12 matchdays, a top 4 — or maybe even a top 6 — is starting to take shape. If Liverpool can make the most of their form bonus over the next four weeks, we might even have a new league leader soon.
PS: there has only been a single 0-0 draw in the entire league so far. Goals are flying in from all directions.
Thanks for reading — feedback is always welcome.
Uli
Premier League Table Week 9-12
Premier League Matchdays Week 9-12
Championship Table
League One Table
League Two Table
Posted: Mon, 23 Mar 17:00:02
by ulithebison
My first project of 2026 will be a simulation/replay with LOGacta Chart Soccer as I mentioned in my introduction for this project.
The whole project covers the four top leagues in England in 2026: Premier League, Championship, League One, League Two. On top of that we'll be dealing with the League Cup, FA Cup, Champions League, as well as Euros and World Cup. Most of the time I'll only be talking about the Premier League and cup competitions though. If anything interesting happens in the lower leagues, I'll mention it.
The whole project covers the four top leagues in England in 2026: Premier League, Championship, League One, League Two. On top of that we'll be dealing with the League Cup, FA Cup, Champions League, as well as Euros and World Cup. Most of the time I'll only be talking about the Premier League and cup competitions though. If anything interesting happens in the lower leagues, I'll mention it.
Bournemouth managed to hold on to top spot, but Liverpool were the best team over the last four weeks. They won all their games and picked up 12 points, climbing from fifth to second place. That said, their opponents were mostly from the bottom half of the table, so they could fully exploit the point difference bonus.
Week 10 was the week of top clashes and surprises.
Leeds United finally got their first win. It came away at Manchester City with a 2-1 victory. City had a point bonus of +15. Pretty bitter for Manchester.
The first top clash was Tottenham (2nd) vs. Burnley (5th). The game ended 1-1. Burnley would have actually won away, but Tottenham managed to equalise with an extra roll from the form bonus.
The second top clash was Aston Villa (3rd) vs. Bournemouth (1st). The point difference at that stage was only two points, so there was no real favourite. Aston Villa took full advantage and won comfortably 4-0.
[hr]After 12 matchdays, a top 4 — or maybe even a top 6 — is starting to take shape. If Liverpool can make the most of their form bonus over the next four weeks, we might even have a new league leader soon.
PS: there has only been a single 0-0 draw in the entire league so far. Goals are flying in from all directions.
Thanks for reading — feedback is always welcome.
Uli
Premier League Matchdays Week 9-12
Championship Table
League One Table
League Two Table
Review: Marvel Multiverse Role-Playing Game Core Rulebook:: Ring Side Report: RPG Review of Marvel Multiverse RPG Core Rule Book
Posted: Mon, 23 Mar 11:29:39
Product- Marvel Multiverse RPG Core Rule Book
System- Marvel Multiverse RPG
Producer- Marvel
Price- $19.99 here https://www.drivethrurpg.com/en/product/535688/marvel-multiv...
TL; DR- Solid heroism, but some fumbles on execution. 92%
Basics- AVENGERS ASSEMBLE! Marvel Multiverse RPG is the latest RPG featuring Marvel comics. Will the heroes be successful, or will evil triumph?
Basic mechanics and stats: This is a 3d6 system, kind of. The basics are roll 3d6, add a modifier from their base stats, and see if it hits a different modifier. But one of the dice is the Marvel die. This die does not have a one, but a second six on the logo. If you roll that logo its a fantastic result. It can be a fantastic success or a fantastic failure, but it can also be something better than expected. After the roll and addition, if you roll the DC, you succeed. Below, and you fail.
Trouble and Edge: Good and bad situations affect the roll. Good situations or spending a character resource called karma give the character an edge. Edge allows a character to reroll the lowest die on a roll. Bad situations or spending karma give trouble. Trouble forces a character to reroll the highest result and take a worse result. Trouble and edge cancel, and a situation can have multiple edge or trouble resulting in multiple rerolls.
Combat: Combat is the same we all know and love in RPGs. Players roll initiative, and any character getting a fantastic result gets a bonus round. Each round, a character can move and do an action. Actions are grabs, attacks, or other things that take about six seconds. Attacking is the bulk of those actions, and it functions just like all other RPGs. You declare who you are attacking and how. Melee is simple, and weapons work like all other RPGs. You are aiming for a DC based on the stats the other character has. The big change is damage. Damage is based on the Marvel die and multiple multipliers. Characters add their rank and their base stat together. This is the multiplier for the Marvel die. Then, if it's a melee attack, you add your strength again to damage. Damage reduction is also interesting. It reduces the multiplier, and if the multiplier falls to 0 or below, the attack does no damage!
Powers- It wouldn’t be superheroes if they didn’t have powers. Power is like feats and magic spells in any other system. Each one tells you exactly how to use it. Some require the use of focus. You can think of focus like magic points in other systems. You can use focus to power your powers while you have some, and resting gives you some back.
Ok superheroes, let’s get to the breakdown!
Mechanics or Crunch: This is an interesting twist on a 3d6-based system. I’ve played multiple d6 systems, and while this has heavy GURPS vibes, that's ok. It's inspired by, not stolen from, that system. It does enough of its own thing with the Marvel die to keep things interesting. Also, 3d6 keeps the system from being too swingy as d20 systems can be. I love me some DnD, but the d20 can crush you. 3d6 does a nice job of keeping the 9-11 average. I don’t necessarily love the add-then-multiply-by-a-different-thing approach, but it's ok. It does make the more powerful characters MUCH more powerful than the rabble! 5/5
Theme or Fluff- Do you like Marvel comics and movies? That’s the single answer if you like this RPG. If not, then you won’t like this theme. The book has a lot of background on the universe and provides multiple heroes, villains, and universes to play in. Considering that Spider-Ham gets a shoutout, it's deep enough for most casual fans to learn stuff. This book is solid enough for an intro to the world of Marvel Comics. 5/5
Execution: Here is where I have some issues. The book is well written and easy to read quickly. But there are no hyperlinks. It’s a big book, and there is a lot to flip through with no linking in 2026. Also, the book features multiple heroes and villains, but it lacks an adventure. The company gives away an adventure and characters to play with, but it doesn’t link to them on Drive Thru on the game’s main page. It’s on a second page that you have to search for. Help me run this system for my friends! Don’t make me search extra! 3.75/5
Summary- This is a good book with some smaller problems. I like the mechanics and the theme. Those are solid and will get you playing quickly. But the lack of modern conveniences hurts the production. Also, the lack of a simple adventure and characters to play as hurts, too. It’s not enough to keep me away, but be aware that there are those things, and they have them ready, but not linked on the page where you buy the book. That’s a forgivable issue, but something you need to be aware off. 92%
Posted: Mon, 23 Mar 11:29:39
by Biotech66
Originally posted at www.throatpunchgames.com - A new idea every day!Product- Marvel Multiverse RPG Core Rule Book
System- Marvel Multiverse RPG
Producer- Marvel
Price- $19.99 here https://www.drivethrurpg.com/en/product/535688/marvel-multiv...
TL; DR- Solid heroism, but some fumbles on execution. 92%
Basics- AVENGERS ASSEMBLE! Marvel Multiverse RPG is the latest RPG featuring Marvel comics. Will the heroes be successful, or will evil triumph?
Basic mechanics and stats: This is a 3d6 system, kind of. The basics are roll 3d6, add a modifier from their base stats, and see if it hits a different modifier. But one of the dice is the Marvel die. This die does not have a one, but a second six on the logo. If you roll that logo its a fantastic result. It can be a fantastic success or a fantastic failure, but it can also be something better than expected. After the roll and addition, if you roll the DC, you succeed. Below, and you fail.
Trouble and Edge: Good and bad situations affect the roll. Good situations or spending a character resource called karma give the character an edge. Edge allows a character to reroll the lowest die on a roll. Bad situations or spending karma give trouble. Trouble forces a character to reroll the highest result and take a worse result. Trouble and edge cancel, and a situation can have multiple edge or trouble resulting in multiple rerolls.
Combat: Combat is the same we all know and love in RPGs. Players roll initiative, and any character getting a fantastic result gets a bonus round. Each round, a character can move and do an action. Actions are grabs, attacks, or other things that take about six seconds. Attacking is the bulk of those actions, and it functions just like all other RPGs. You declare who you are attacking and how. Melee is simple, and weapons work like all other RPGs. You are aiming for a DC based on the stats the other character has. The big change is damage. Damage is based on the Marvel die and multiple multipliers. Characters add their rank and their base stat together. This is the multiplier for the Marvel die. Then, if it's a melee attack, you add your strength again to damage. Damage reduction is also interesting. It reduces the multiplier, and if the multiplier falls to 0 or below, the attack does no damage!
Powers- It wouldn’t be superheroes if they didn’t have powers. Power is like feats and magic spells in any other system. Each one tells you exactly how to use it. Some require the use of focus. You can think of focus like magic points in other systems. You can use focus to power your powers while you have some, and resting gives you some back.
Ok superheroes, let’s get to the breakdown!
Mechanics or Crunch: This is an interesting twist on a 3d6-based system. I’ve played multiple d6 systems, and while this has heavy GURPS vibes, that's ok. It's inspired by, not stolen from, that system. It does enough of its own thing with the Marvel die to keep things interesting. Also, 3d6 keeps the system from being too swingy as d20 systems can be. I love me some DnD, but the d20 can crush you. 3d6 does a nice job of keeping the 9-11 average. I don’t necessarily love the add-then-multiply-by-a-different-thing approach, but it's ok. It does make the more powerful characters MUCH more powerful than the rabble! 5/5
Theme or Fluff- Do you like Marvel comics and movies? That’s the single answer if you like this RPG. If not, then you won’t like this theme. The book has a lot of background on the universe and provides multiple heroes, villains, and universes to play in. Considering that Spider-Ham gets a shoutout, it's deep enough for most casual fans to learn stuff. This book is solid enough for an intro to the world of Marvel Comics. 5/5
Execution: Here is where I have some issues. The book is well written and easy to read quickly. But there are no hyperlinks. It’s a big book, and there is a lot to flip through with no linking in 2026. Also, the book features multiple heroes and villains, but it lacks an adventure. The company gives away an adventure and characters to play with, but it doesn’t link to them on Drive Thru on the game’s main page. It’s on a second page that you have to search for. Help me run this system for my friends! Don’t make me search extra! 3.75/5
Summary- This is a good book with some smaller problems. I like the mechanics and the theme. Those are solid and will get you playing quickly. But the lack of modern conveniences hurts the production. Also, the lack of a simple adventure and characters to play as hurts, too. It’s not enough to keep me away, but be aware that there are those things, and they have them ready, but not linked on the page where you buy the book. That’s a forgivable issue, but something you need to be aware off. 92%
Review: Starfinder Enhanced:: The Short Version? Starfinder Enhanced will definitely increase power creep, but it is a cool book.
Posted: Mon, 23 Mar 11:27:58
Presentation
This is available in PDF and hardcover. The hardcover is 192 pages and in full color throughout on glossy pages. Most of the book is in two-column layout and it is lavishly illustrated.
Content
This book is an expansion of options for players and GMs. It starts with an overview of the contents and a good table of contents.
About 2/3 of the book is devoted to expanding and revising characters and their options. There are 11 new themes for characters, each of which takes a page. The themes include a bonus to one stat and some additional abilities starting at first level. There are 12 new species for players to choose from; each of these gets a full page explanation with an illustration. They include a box with species traits, a description of the species and its society, some details on the species as adventurers and some suggested names.
From there we get to some new options for classes. We get updates and new abilities for several classes including abilities, feats, and other class abilities. There are also complete revamps for the Envoy, Solarion, Technomancer, and Witchwarper; these "enhanced" versions are meant to bring these classes into better alignment with others and, while described as optional, the book notes that they will be considered the default abilities for the class in the future.
There are a dozen new creature companions and they each get a half page description with a stat block; most of them also have an illustration. They also have special abilities and some notes on their worthiness as pets.
The next chapter covers equipment. The first thing it does is to introduce the idea of scaling equipment -- basically gear that grows with the character allowing them to , for example, use the same pistol at 10th level as they did at 1st and still have it be effective. This section is heavy on tables showing costs and effects for armor, weapons, and other gear.
Augmentations are covered in the next session and there are a wide variety provided in several different characters. Many of them have multiple versions and characters can upgrade as experience and money allow. After augmentations, there are descriptions of nearly 30 new magic items; each item gets a paragraph or so of description. Technological items are next and there are about 30 of those as well and they get the same treatment. There are about 3 dozen hybrid items each of which also gets a paragraph or so. There are many types of grenades and serums as well. Finally, the chapter ends with some personal items.
The next chapter is Other Rules and it contains extensive rules for narrative starship combat and using resolve points. There's also some GM advice on running the game and some options for reducing overhead with things like milestone leveling.
Evaluation
This is definitely a power creep book. There's a lot of new content here and great options to make characters more fun and interesting to play either through enhanced or improved abilities. There are also a ton of new items here from magic to technology.
It's well written, but it feels like some of the old Pathfinder books with a dozen authors working on a few items or pages each. It's not super cohesive, but maybe it doesn't need to be. Most of it reads like a catalog, even the parts that aren't about gear. For me, it's a little tricky; there are some very cool things here and some great ideas, but they definitely increase the creep. If you don't mind that, then this is a great book.
Posted: Mon, 23 Mar 11:27:58
by sdonohue
Starfinder Enhanced is a 2023 release from Paizo Publishing for their Starfinder Roleplaying Game. The lead developer is Joe Pasini who supervised the work of a host of Paizo regulars. The cover is by Ignacio Bazán Lazcano and there are a lot of interior artists.Presentation
This is available in PDF and hardcover. The hardcover is 192 pages and in full color throughout on glossy pages. Most of the book is in two-column layout and it is lavishly illustrated.
Content
This book is an expansion of options for players and GMs. It starts with an overview of the contents and a good table of contents.
About 2/3 of the book is devoted to expanding and revising characters and their options. There are 11 new themes for characters, each of which takes a page. The themes include a bonus to one stat and some additional abilities starting at first level. There are 12 new species for players to choose from; each of these gets a full page explanation with an illustration. They include a box with species traits, a description of the species and its society, some details on the species as adventurers and some suggested names.
From there we get to some new options for classes. We get updates and new abilities for several classes including abilities, feats, and other class abilities. There are also complete revamps for the Envoy, Solarion, Technomancer, and Witchwarper; these "enhanced" versions are meant to bring these classes into better alignment with others and, while described as optional, the book notes that they will be considered the default abilities for the class in the future.
There are a dozen new creature companions and they each get a half page description with a stat block; most of them also have an illustration. They also have special abilities and some notes on their worthiness as pets.
The next chapter covers equipment. The first thing it does is to introduce the idea of scaling equipment -- basically gear that grows with the character allowing them to , for example, use the same pistol at 10th level as they did at 1st and still have it be effective. This section is heavy on tables showing costs and effects for armor, weapons, and other gear.
Augmentations are covered in the next session and there are a wide variety provided in several different characters. Many of them have multiple versions and characters can upgrade as experience and money allow. After augmentations, there are descriptions of nearly 30 new magic items; each item gets a paragraph or so of description. Technological items are next and there are about 30 of those as well and they get the same treatment. There are about 3 dozen hybrid items each of which also gets a paragraph or so. There are many types of grenades and serums as well. Finally, the chapter ends with some personal items.
The next chapter is Other Rules and it contains extensive rules for narrative starship combat and using resolve points. There's also some GM advice on running the game and some options for reducing overhead with things like milestone leveling.
Evaluation
This is definitely a power creep book. There's a lot of new content here and great options to make characters more fun and interesting to play either through enhanced or improved abilities. There are also a ton of new items here from magic to technology.
It's well written, but it feels like some of the old Pathfinder books with a dozen authors working on a few items or pages each. It's not super cohesive, but maybe it doesn't need to be. Most of it reads like a catalog, even the parts that aren't about gear. For me, it's a little tricky; there are some very cool things here and some great ideas, but they definitely increase the creep. If you don't mind that, then this is a great book.
Episode 035 - Not Technically a Trap
Posted: Mon, 23 Mar 11:10:50
Posted: Mon, 23 Mar 11:10:50
A new episode has been added to the database:
Episode 035 - Not Technically a Trap
Twilight 2K 4E Zombie War SE 03 EP 03 -Malta
Posted: Mon, 23 Mar 11:10:50
Posted: Mon, 23 Mar 11:10:50
A new episode has been added to the database:
Twilight 2K 4E Zombie War SE 03 EP 03 -Malta
We Do WHAT In The Shadows!? - Ep. 35
Posted: Mon, 23 Mar 11:10:49
Posted: Mon, 23 Mar 11:10:49
A new episode has been added to the database:
We Do WHAT In The Shadows!? - Ep. 35


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