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2025 Stakeholder's Report
Posted: Wed, 18 Feb 15:27:38
https://paperdicegames.com/2026/02/18/2025-stakeholders-repo...
Despite being over a month late (though I believe for a good reason), I was finally able to finish my 2025 Stakeholder’s Report!
If you have not read a Stakeholder’s Report yet for Paper Dice Games, I started writing these two years ago (you can read my 2023 report here, and my 2024 report here). The purpose of the Stakeholder’s Report is to update the Stakeholders of Paper Dice Games with how the small business is doing, what went well last year, and what can be improved for the coming year. My hope is that this report can give a sense of direction and improvement for the games I design at Paper Dice Games.
The target audience for this report are all Paper Dice Games stakeholders – which includes gamers, collaborators (like artists, designers and playtesters), subscribers, and fans. Most importantly, if you are reading, this includes YOU!
Paper Dice Games
Paper Dice Games is a small part time business primarily run by one person – me. I do collaborate with a number of different people on projects (see below), and am very grateful to all of them.
My goal with Paper Dice Games is to create fun games with paper and dice that people can play by themselves or with friends.
2025 Highlights
Here are the highlights from Paper Dice Games in 2025:
🌟Fantasy Civ Solo: Discovery and Doom was released! This release has been by far my most successful to date, no matter the metrics I measure. It’s a design that has been around in some format since 2014, and I am extremely proud I was able to release this game in 2025!
🌟Grim Space: Horror for your Space RPGs was released! This product almost broke me, from a release perspective. It ended up being A TON of work, almost double the hours I predicted. Even so, I am proud of the unsettling horror inside!
🌟Dwarf Mine is now a gold seller on DriveThruRPG! This happened last year sometime between April and May, and I am very proud to have a game that is within the top 6% in sales on DriveThruRPG!
🌟I worked with a designer to create a new logo (see above)! I’m very far behind updating the areas I live online with the new logo, but I am hoping to get that finished up in the next few weeks.
🌟Most importantly, I was able to treat Paper Dice Games like a part-time job for myself in 2025. This is really important for two reasons. First, I’m able to commit regular hours to working on games for all of you (and I’m able to do this because I can finally pay myself something for my time)! Second, I LOVE designing and sharing games. It’s what I would be doing full time if I could. So, being able to do it part time, rather than only when I have hobby time available, is a huge change that occurred in 2025.
You can read the rest of the post here: https://paperdicegames.com/2026/02/18/2025-stakeholders-repo...
Posted: Wed, 18 Feb 15:27:38
by James Hron
This blog post is a repost from this month’s newsletter update. You can read the full post, which includes links, at the website below:https://paperdicegames.com/2026/02/18/2025-stakeholders-repo...
Despite being over a month late (though I believe for a good reason), I was finally able to finish my 2025 Stakeholder’s Report!
If you have not read a Stakeholder’s Report yet for Paper Dice Games, I started writing these two years ago (you can read my 2023 report here, and my 2024 report here). The purpose of the Stakeholder’s Report is to update the Stakeholders of Paper Dice Games with how the small business is doing, what went well last year, and what can be improved for the coming year. My hope is that this report can give a sense of direction and improvement for the games I design at Paper Dice Games.
The target audience for this report are all Paper Dice Games stakeholders – which includes gamers, collaborators (like artists, designers and playtesters), subscribers, and fans. Most importantly, if you are reading, this includes YOU!
Paper Dice Games
Paper Dice Games is a small part time business primarily run by one person – me. I do collaborate with a number of different people on projects (see below), and am very grateful to all of them.
My goal with Paper Dice Games is to create fun games with paper and dice that people can play by themselves or with friends.
2025 Highlights
Here are the highlights from Paper Dice Games in 2025:
🌟Fantasy Civ Solo: Discovery and Doom was released! This release has been by far my most successful to date, no matter the metrics I measure. It’s a design that has been around in some format since 2014, and I am extremely proud I was able to release this game in 2025!
🌟Grim Space: Horror for your Space RPGs was released! This product almost broke me, from a release perspective. It ended up being A TON of work, almost double the hours I predicted. Even so, I am proud of the unsettling horror inside!
🌟Dwarf Mine is now a gold seller on DriveThruRPG! This happened last year sometime between April and May, and I am very proud to have a game that is within the top 6% in sales on DriveThruRPG!
🌟I worked with a designer to create a new logo (see above)! I’m very far behind updating the areas I live online with the new logo, but I am hoping to get that finished up in the next few weeks.
🌟Most importantly, I was able to treat Paper Dice Games like a part-time job for myself in 2025. This is really important for two reasons. First, I’m able to commit regular hours to working on games for all of you (and I’m able to do this because I can finally pay myself something for my time)! Second, I LOVE designing and sharing games. It’s what I would be doing full time if I could. So, being able to do it part time, rather than only when I have hobby time available, is a huge change that occurred in 2025.
You can read the rest of the post here: https://paperdicegames.com/2026/02/18/2025-stakeholders-repo...
Tunnels & Trolls: A New Age – Beta Quickstart Guide
Posted: Wed, 18 Feb 14:36:20
Posted: Wed, 18 Feb 14:36:20
A new rpg item has been added to the database:
Tunnels & Trolls: A New Age – Beta Quickstart Guide
Dream Economy
Posted: Wed, 18 Feb 14:25:23
Posted: Wed, 18 Feb 14:25:23
A new rpg item has been added to the database:
Dream Economy
100 Hooks and Rumours for the Emerald City VI
Posted: Wed, 18 Feb 14:24:57
Posted: Wed, 18 Feb 14:24:57
A new rpg item has been added to the database:
100 Hooks and Rumours for the Emerald City VI
Solo Play Rulebook: Alone on the Planet of the Apes
Posted: Wed, 18 Feb 14:24:43
Posted: Wed, 18 Feb 14:24:43
A new rpg item has been added to the database:
Solo Play Rulebook: Alone on the Planet of the Apes
Review: Technology Compendium: Sir Arthour's Guide to the Numenera:: More cyphers? Yes please!
Posted: Wed, 18 Feb 13:24:06
About this book
Technology Compendium: Sir Arthour's Guide to the Numenera is a source book for Numenera that lets you add tons of additional technological gadgets to your game. The book is available in PDF and print. I have the German hardcover version, a nice, sturdy 160 page book with a ribbon bookmark. It follows the D&D tradition of splat books with commentary from a quirky ingame character, though Sir Arthour's remarks in this book are used quite sparringly.
After a short introduction on Sir Arthour, the book starts with a GM chapter that talks about different types of real world technology and scientific concepts and how these might feature in a game set a billion years in the future. The marginal notes give a couple of keywords to research if you're interested in researching any of these concepts further (these are really just keywords like "anechoic chamber", "quantum computers" or "smart dust"). I think this was an interesting read, but in no way essential, and I would have preferred a bit of a bibliography of recommended literature over this format, as some of the keywords don't really give terribly useful search results until you really start to dig (e.g. terms like "apergy").
The most exciting part of the book are the additional lists of "magical" items. The core rulebook had a d100 table each for cyphers, artifacts and oddities. This book more than quadruples your choices by giving you 3 additional tables each for artifacts and oddities and a whopping five d100 tables for cyphers. Great! Not every single one of them is a revelation in itself, but there are a lot of them, and there's a nice variety of combat- and non combat items. For example there's a drill that allows a character to drill a temporal hole into the time-space-continuum. For 10 minutes, the character can use it to see 30 seconds into the future. Or an explosive device that shoots some kind of spores that turn everyone within the area of the explosion into plants. I always have a soft spot for the oddities in particular, as these are usually pretty useless items - until they aren't and a player does something cool with it. What would you do with a small pyramid made of a heavy metal that will always stand on its tip, no matter what? There must be a use for this...
Usability is great. You get the numbered tables first, then the more detailed description of the devices. Chapter 5 references all Cyphers and Artifacts - those from this book as well as those from the core rulebook - and lists them by type, in case you want to have a list of all devices related to healing for example. Pretty neat. And of course there's just a regular index of everything included in this book, too.
As usual for Numenera publications, Sir Arthour's Guide to the Numenera comes with tons of cool artwork (though not EVERY single item will have an illustration - but there's usually at least a small, often several mid-sized illustrations per spread. As usual, some of this artwork has been reused from other publications. Still pretty cool though.
My thoughts on this book
I really like this book. The system behind Numenera is called Cypher System for a reason. Especially cyphers are there so you can hand out cool stuff to your players like you hand out candy on Halloween, so having a bunch of additional tables of these items available is great. Also, the book is great in terms of usability. One of the first expansion books to get if you're running Numenera - though I am a sucker for monster books, I might even recommend a new GM to get this one before The Ninth World Bestiary. You'll get a lot of value out of it.
The bottom line
Who doesn't love more exciting loot? Sir Arthour's Guide to the Numenera offers a myriad of new "magical" items for Numenera. This is a great, well-organized ressource to have available while running the game.
Technology Compendium: Sir Arthour's Guide to the Numenera by Monte Cook, Bruce R. Cordell, Shanna Germain and Robert J. Schwalb, released 2014 by Monte Cook Games (German translation 2018 by Uhrwerk Verlag).
Posted: Wed, 18 Feb 13:24:06
by awinnef
I was determined to come up with a cool introduction to this review, but I'm simply too distracted by all these cool items my character could loot.About this book
Technology Compendium: Sir Arthour's Guide to the Numenera is a source book for Numenera that lets you add tons of additional technological gadgets to your game. The book is available in PDF and print. I have the German hardcover version, a nice, sturdy 160 page book with a ribbon bookmark. It follows the D&D tradition of splat books with commentary from a quirky ingame character, though Sir Arthour's remarks in this book are used quite sparringly.
After a short introduction on Sir Arthour, the book starts with a GM chapter that talks about different types of real world technology and scientific concepts and how these might feature in a game set a billion years in the future. The marginal notes give a couple of keywords to research if you're interested in researching any of these concepts further (these are really just keywords like "anechoic chamber", "quantum computers" or "smart dust"). I think this was an interesting read, but in no way essential, and I would have preferred a bit of a bibliography of recommended literature over this format, as some of the keywords don't really give terribly useful search results until you really start to dig (e.g. terms like "apergy").
The most exciting part of the book are the additional lists of "magical" items. The core rulebook had a d100 table each for cyphers, artifacts and oddities. This book more than quadruples your choices by giving you 3 additional tables each for artifacts and oddities and a whopping five d100 tables for cyphers. Great! Not every single one of them is a revelation in itself, but there are a lot of them, and there's a nice variety of combat- and non combat items. For example there's a drill that allows a character to drill a temporal hole into the time-space-continuum. For 10 minutes, the character can use it to see 30 seconds into the future. Or an explosive device that shoots some kind of spores that turn everyone within the area of the explosion into plants. I always have a soft spot for the oddities in particular, as these are usually pretty useless items - until they aren't and a player does something cool with it. What would you do with a small pyramid made of a heavy metal that will always stand on its tip, no matter what? There must be a use for this...
Usability is great. You get the numbered tables first, then the more detailed description of the devices. Chapter 5 references all Cyphers and Artifacts - those from this book as well as those from the core rulebook - and lists them by type, in case you want to have a list of all devices related to healing for example. Pretty neat. And of course there's just a regular index of everything included in this book, too.
As usual for Numenera publications, Sir Arthour's Guide to the Numenera comes with tons of cool artwork (though not EVERY single item will have an illustration - but there's usually at least a small, often several mid-sized illustrations per spread. As usual, some of this artwork has been reused from other publications. Still pretty cool though.
My thoughts on this book
I really like this book. The system behind Numenera is called Cypher System for a reason. Especially cyphers are there so you can hand out cool stuff to your players like you hand out candy on Halloween, so having a bunch of additional tables of these items available is great. Also, the book is great in terms of usability. One of the first expansion books to get if you're running Numenera - though I am a sucker for monster books, I might even recommend a new GM to get this one before The Ninth World Bestiary. You'll get a lot of value out of it.
The bottom line
Who doesn't love more exciting loot? Sir Arthour's Guide to the Numenera offers a myriad of new "magical" items for Numenera. This is a great, well-organized ressource to have available while running the game.
Technology Compendium: Sir Arthour's Guide to the Numenera by Monte Cook, Bruce R. Cordell, Shanna Germain and Robert J. Schwalb, released 2014 by Monte Cook Games (German translation 2018 by Uhrwerk Verlag).
91 - Making A Talented Pianist Who Fights For Acessibility in Tide Breaker
Posted: Wed, 18 Feb 12:09:48
Posted: Wed, 18 Feb 12:09:48
A new episode has been added to the database:
91 - Making A Talented Pianist Who Fights For Acessibility in Tide Breaker
It's a Gamble | E8 - Jeopardy
Posted: Wed, 18 Feb 12:09:33
Posted: Wed, 18 Feb 12:09:33
A new episode has been added to the database:
It's a Gamble | E8 - Jeopardy
Stormpod- Episode 24- Chapters 38 & 39- Book 4- Rhythm of War
Posted: Wed, 18 Feb 12:09:31
Posted: Wed, 18 Feb 12:09:31
A new episode has been added to the database:
Stormpod- Episode 24- Chapters 38 & 39- Book 4- Rhythm of War
HELL GAMES - Destiny of Kings
Posted: Wed, 18 Feb 12:09:23
Posted: Wed, 18 Feb 12:09:23
A new episode has been added to the database:
HELL GAMES - Destiny of Kings
S2E133 - Red Eye Protection
Posted: Wed, 18 Feb 12:09:17
Posted: Wed, 18 Feb 12:09:17
A new episode has been added to the database:
S2E133 - Red Eye Protection


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