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 Episode 213- The Temple of Aquila
Posted: Mon, 25 Sep 00:06:55
A new episode has been added to the database: Episode 213- The Temple of Aquila
 Star Trek: Baja - S1E07
Posted: Mon, 25 Sep 00:03:34
A new episode has been added to the database: Star Trek: Baja - S1E07
 Dread of the Dreadnoughts [Marvel Super Heroes Revised]
Posted: Sun, 24 Sep 23:53:02
A new episode has been added to the database: Dread of the Dreadnoughts [Marvel Super Heroes Revised]
 Episode 252 - The Lost Boy (The Harrowing)
Posted: Sun, 24 Sep 23:46:02
A new episode has been added to the database: Episode 252 - The Lost Boy (The Harrowing)
 #9.04. A Single D&D Joke
Posted: Sun, 24 Sep 23:43:58
A new episode has been added to the database: #9.04. A Single D&D Joke
 Plusing A Monster
Posted: Sun, 24 Sep 23:43:17
A new episode has been added to the database: Plusing A Monster
 Review: Knights of Invasion:: Knights vs aliens - a Mephisto review
Posted: Sun, 24 Sep 22:53:52

by nachtstreife

[heading]Knights of Invasion[/heading]

Two kingdoms share a volcanic island. The kingdom of Regen in the north has wood resources and good maritime trade relations; Stroming in the south has built up a small industry with its ore deposits. But relations between the two kingdoms are strained - partly because a political marriage has not come about. A tournament on the occasion of a birthday is supposed to calm down the tensions again (or secure one party's advantage). If that still sounds too straightforward for a Fate World of Adventure: At this point, the aliens come into play, whose invasion must be repelled...

Knights of Invasion follows the approach of many Fate worlds to combine two unusual components. Here it is knights and aliens. However, the book clearly defines itself as a one-shot (possibly even to be played at a convention). It offers several alternatives for the game master - why the atmosphere between the kingdoms is so bad, who the aliens are, and what they want. After the background and rules section, there are three scenario variants, each with a different premise and progression. Regarding mechanics, there are the usual minor adjustments to character creation, extras in the form of equipment or mounts, medieval siege equipment, and rules for jousting. The aliens can be created with a modular system using limitations, stunts and technology.

As a one-shot entry into Fate, Knights of Invasion is a fitting approach: it starts with the seemingly conventional medieval setting followed by a genre switch. The ideas and three scenarios offer plenty of starting points for fine-tuning. From my view, the setting lacks a clear sense of how the player characters are supposed to succeed in fighting back an advanced enemy realistically - but perhaps that is just not important for such a one-shot, which is better played cinematically. Knights of Invasion thus offers a fast-paced and potentially action-packed genre mix fitting to test Fate but is definitely not meant to support a long campaign.

(Björn Lippold)
 Review: On the Wall:: Dystopian teenage super mutants - a Mephisto review
Posted: Sun, 24 Sep 22:53:49

by nachtstreife

[heading]On the wall[/heading]

What would happen if a part of humanity suddenly developed superpowers - that is the question that the Fate world On the Wall takes on, based on the comic of the same name. In the world of On the Wall, these super mutants are usually not the heroes who fight some super villains in colorful capes to the cheers of the population. Instead, the sudden appearance of superpowers has led much of the people to fear these mutants, so harsh laws have been introduced to control them. A central measure is that teenagers who develop these powers must visit special schools to learn how to harness their powers. This way, their powers should be kept in check. Of course, the player characters are such teenagers, who each have a single superpower (which doesn't necessarily have to be spectacular). The game offers a mix of superhero stories, dystopian governmental control, and teenage chaos.

Accordingly, the book provides a few simple rules for playing with superpowers and briefly introduces the world - though one gets the impression that it would help to know the original comics. From my point of view, On the Wall is a fascinating take on the superpowers theme, providing an exciting twist when mixed with the dystopian elements.

(Björn Lippold)
 Review: Fate Horror Toolkit:: A toolbox of horror - a Mephisto review
Posted: Sun, 24 Sep 22:53:46

by nachtstreife

[heading]Fate Horror Toolkit[/heading]

The adaptation of the role-playing game Fate to the horror genre is thought to be not quite easy. This is mainly because Fate provides players with far-reaching possibilities to influence the game's plot directly. This approach can be quite detrimental to a horror atmosphere in which the characters should be rather helpless. However, while the topic has already been touched upon in subsequent publications after the basic rulebook, the Fate Horror Toolkit now provides a specifically dedicated kit to genre adaptation.

The book first takes the time to analyze the horror genre and define what actually constitutes horror. Above all, the sensitive topic of dealing with the players is addressed comprehensively: A horror game round should definitely get close to the player's fears - but definitely not too close.

After this introduction, the book initially revolves around rule adaptations. Attention is paid to what is needed in character creation to generate characters appropriate to the genre. Of course, aspects such as the death of player characters are just as much a topic here as, for example, the idea that deceased player characters continue to play along as ghosts or shape a legacy aspect with their death. The question of how to create suitable non-player characters is also discussed. Other new ideas include a collaborative Fate point pool and expanded rules for compelling aspects. In particular, the concept of using cleverly worded aspects to set up a dilemma so that player characters are faced with difficult decisions is presented in detail.

A separate chapter is devoted to the question of how confronting horror changes player characters and what scars in physical and psychological terms these encounters leave behind. It introduces, for example, trauma aspects and discusses how to deal with the sensitive topic of mental illness. Even the topic of splatter effects and their effect on the player characters are discussed.

No sourcebook of this type would be complete without a chapter on creating appropriate monsters and enemies and skillfully implementing them within the Fate rules and representing them in the game. Some classic creatures exemplify the whole approach. Even the genre variant, in which one's own body becomes the enemy, is given extensive space.

This is followed by several chapters specific to setting conventions - for example, games where it is clear that the story is heading towards inevitable doom or campaign basics focused on survival horror. The comparatively new topic of so-called feminine horror is also addressed. More surprising, there is a chapter for young players, which describes in game terms how to implement more humorous ghost stories à la Scooby Doo within the framework of this rulebook.

The Fate Horror Toolkit is a very comprehensive book on the genre, discussing elementary topics as well as adapting Fate's rule base accordingly through rule modifications and additions. If you plan to play Fate with a horror background - or want to add more horror elements to your existing Fate campaign - you will not only find a toolbox full of helpful adaptations, but also various ideas and, above all, tips and tricks for a coherent atmosphere, but also for a good interaction with the players. Even if, as with most books of this kind, you will probably never use all rule aspects in the game, this book seems to me to be a well-made tool that can greatly enrich a corresponding Fate game.

(Björn Lippold)
 Adventuregame Comics 2: The Beyond
Posted: Sun, 24 Sep 22:47:28
A new rpg item has been added to the database: Adventuregame Comics 2: The Beyond
 Adventuregame Comics 1: Leviathan
Posted: Sun, 24 Sep 22:47:25
A new rpg item has been added to the database: Adventuregame Comics 1: Leviathan