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LEIGHMOUTH E20 - Please, Call Me Bave!
Posted: Mon, 09 Feb 00:07:36
Posted: Mon, 09 Feb 00:07:36
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LEIGHMOUTH E20 - Please, Call Me Bave!
Episode 157: Transveral: Nanos Doing Nano Stuff
Posted: Mon, 09 Feb 00:07:32
Posted: Mon, 09 Feb 00:07:32
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Episode 157: Transveral: Nanos Doing Nano Stuff
On the Agenda
Posted: Mon, 09 Feb 00:06:34
Posted: Mon, 09 Feb 00:06:34
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On the Agenda
341 Chains of Hatred, version 1, episode 19 - Savage Worlds RPG: Deadlands
Posted: Mon, 09 Feb 00:06:06
Posted: Mon, 09 Feb 00:06:06
A new episode has been added to the database:
341 Chains of Hatred, version 1, episode 19 - Savage Worlds RPG: Deadlands
400 The Two Headed Serpent, Version 2, Episode 18 - Pulp Cthulhu RPG
Posted: Mon, 09 Feb 00:06:06
Posted: Mon, 09 Feb 00:06:06
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400 The Two Headed Serpent, Version 2, Episode 18 - Pulp Cthulhu RPG
417 Those the Comet Brings, version 1, episode 2 - Call of Cthulhu RPG
Posted: Mon, 09 Feb 00:06:06
Posted: Mon, 09 Feb 00:06:06
A new episode has been added to the database:
417 Those the Comet Brings, version 1, episode 2 - Call of Cthulhu RPG
417 Those the Comet Brings, version 1, episode 1 - Call of Cthulhu RPG
Posted: Mon, 09 Feb 00:06:06
Posted: Mon, 09 Feb 00:06:06
A new episode has been added to the database:
417 Those the Comet Brings, version 1, episode 1 - Call of Cthulhu RPG
Favor, Episode 66: Dirty Dancing
Posted: Mon, 09 Feb 00:05:18
Posted: Mon, 09 Feb 00:05:18
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Favor, Episode 66: Dirty Dancing
Ep 180: 200 Cigarettes (Part 1)
Posted: Mon, 09 Feb 00:04:48
Posted: Mon, 09 Feb 00:04:48
A new episode has been added to the database:
Ep 180: 200 Cigarettes (Part 1)
Review: The Fantasy Trip Quick Quest 2: A Moveable Feast:: The Short Version? A Moveable Feast is a surprising adventure that will require a clever group to complete.
Posted: Sun, 08 Feb 21:14:52
Presentation
Like other products in this series, this is a z-fold brochure with three-panels, each 5.5" x 8.5". They are double-sided. The cover illustration is the only color and the whole is printed on heavy stock. It is also available in two pdf versions. One presents each side of the brochure as a whole and the other has 6 pages, one for each panel.
Content
This adventure is intended for characters with some experience: five or six 34-36 point characters are recommended. It starts in a farming community called the Wizardie of Harja which is ruled by a Wizard-Knight named Alempois. There is a town here with the usual amenities, although we only get names of places and not detailed descriptions. The PCs will likely hear two rumors from the townsfolk: orcs are massing in the north and the wizard's apprentice Janine is missing.
If they offer their services to Alempois, he will ask them to head north and gather intelligence as he believes his apprentice left on her own. He'll give them a map of the areas to the north including the ruins where the orcs nest.
The trip there takes about 10 days and Alempois' cook will prepare food for them. There are a couple of hazardous areas on the trip, mostly in the form of puzzles the characters will need to solve. When they get to the orc lair, they learn that the orcs are mostly nocturnal and the ruins they've inhabited are very busy. Every night, caravans arrive with barrels (contents unknown), weapons, and armor. The carts are unloaded and then depart with only barrels which are also full.
There is enough detail that characters could intercept one of the caravans, but it's not needed to complete the adventure. At some point, the characters will have to enter the ruins if they want to really explain what's happening. Entering the ruins makes this more of a dungeon crawl. There are detailed maps and encounter keys as well as a few areas where there could be wandering monsters. The characters can, if they choose, avoid some of the encounters. Eventually, they will discover the orc's secret and also the missing apprentice. Rescuing her will not be easy and the orc headwoman is wearing her clothing and jewelry. Her staff is also locked up until the orcs need her to use it.
Returning to the wizard-knight with Janine will be the happiest ending. If the players are interested, he might engage them to be part of an expedition to wipe out the orcs and deal with the other elements in the ruins.
Evaluation
This adventure at first appears to be pretty standard -- a quest giver asks you to do some scouting -- but it quickly turns into something more by linking two seemingly unrelated events. The adventure is clear and concise; there are a few suggestions for additional encounters and for a follow-up adventure. There's no read aloud here and the entries are short and sweet. The strangest part of this adventure is that the fearsome beast on the cover is really just a bit player the players may not have to fight. This is a fun adventure and one designed to be easy for gamemasters to use.
Posted: Sun, 08 Feb 21:14:52
by sdonohue
The Fantasy Trip Quick Quest 2: A Moveable Feast is a 2021 release from Steve Jackson Games for The Fantasy Trip. It is part of the Quick Quest series. This entry was written by Jim Comer and features art by Brandon Moore and Rick Hershey.Presentation
Like other products in this series, this is a z-fold brochure with three-panels, each 5.5" x 8.5". They are double-sided. The cover illustration is the only color and the whole is printed on heavy stock. It is also available in two pdf versions. One presents each side of the brochure as a whole and the other has 6 pages, one for each panel.
Content
This adventure is intended for characters with some experience: five or six 34-36 point characters are recommended. It starts in a farming community called the Wizardie of Harja which is ruled by a Wizard-Knight named Alempois. There is a town here with the usual amenities, although we only get names of places and not detailed descriptions. The PCs will likely hear two rumors from the townsfolk: orcs are massing in the north and the wizard's apprentice Janine is missing.
If they offer their services to Alempois, he will ask them to head north and gather intelligence as he believes his apprentice left on her own. He'll give them a map of the areas to the north including the ruins where the orcs nest.
The trip there takes about 10 days and Alempois' cook will prepare food for them. There are a couple of hazardous areas on the trip, mostly in the form of puzzles the characters will need to solve. When they get to the orc lair, they learn that the orcs are mostly nocturnal and the ruins they've inhabited are very busy. Every night, caravans arrive with barrels (contents unknown), weapons, and armor. The carts are unloaded and then depart with only barrels which are also full.
There is enough detail that characters could intercept one of the caravans, but it's not needed to complete the adventure. At some point, the characters will have to enter the ruins if they want to really explain what's happening. Entering the ruins makes this more of a dungeon crawl. There are detailed maps and encounter keys as well as a few areas where there could be wandering monsters. The characters can, if they choose, avoid some of the encounters. Eventually, they will discover the orc's secret and also the missing apprentice. Rescuing her will not be easy and the orc headwoman is wearing her clothing and jewelry. Her staff is also locked up until the orcs need her to use it.
Returning to the wizard-knight with Janine will be the happiest ending. If the players are interested, he might engage them to be part of an expedition to wipe out the orcs and deal with the other elements in the ruins.
Evaluation
This adventure at first appears to be pretty standard -- a quest giver asks you to do some scouting -- but it quickly turns into something more by linking two seemingly unrelated events. The adventure is clear and concise; there are a few suggestions for additional encounters and for a follow-up adventure. There's no read aloud here and the entries are short and sweet. The strangest part of this adventure is that the fearsome beast on the cover is really just a bit player the players may not have to fight. This is a fun adventure and one designed to be easy for gamemasters to use.
Marc Majcher (The Empire Never Ended, Grackle Teeth) ep. 270
Posted: Sun, 08 Feb 18:09:38
Posted: Sun, 08 Feb 18:09:38
A new episode has been added to the database:
Marc Majcher (The Empire Never Ended, Grackle Teeth) ep. 270
Stormpod- Episode 23- Chapters 36 & 37- Book 4- Rhythm of War
Posted: Sun, 08 Feb 18:09:30
Posted: Sun, 08 Feb 18:09:30
A new episode has been added to the database:
Stormpod- Episode 23- Chapters 36 & 37- Book 4- Rhythm of War


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