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Review: Marvel Multiverse Role-Playing Game Core Rulebook:: My thoughts on Marvel Multiverse Core Rulebook
Posted: Tue, 03 Feb 22:52:42
[heading]The Book[/heading]
The first chapter is How to play, nothing really new under the sun and I can’t really comment on it, it’s there, it looks to be a good sort of general advice.
After that we get into the Core Mechanics chapter, a great place to start according to me. The basis is easy enough, you roll 3D6, add that and your Ability bonus and try to hit a target number. They call it the 616 system because if the “middle” (more likely, the one dice of a different color) is a 1 it both counts as a 6 and triggers various Fantastic successes bonuses to what you are trying to do, basically a crit. If you roll 616 it’s even better, but that happens so rarely it is basically a Fantastic successes and the GM makes up another bonus on top of it along with some other stuff.
What this means is that you are trying to get a 1 as often as you can, and the ways to get that, or not get that, is with Edges and Trouble. Edges gives you a re-roll of one dice of your choice and pick the best, while a Trouble will make you re-roll your best dice and take the worst. If you rolled 616 you are immune to Trouble. You can stack both Edges and Trouble, and if you have both they cancel each other out like on a one to one basis.
[heading][/heading]
The next chapter is Character Profiles, which is everything that goes on your sheet from Name to Powers. I will not mention everything in this chapter, just a few of the things.
Your Rank is between 1 and 6, with 1 being a very young student at some X-Men school and 6 is Silver Surfer driving by. Your rank decides a lot of things, your max ability score, how many Powers and Traits you have, how much Karma, Damage Multiplier and other things. Most existing heroes are between Rank 3 and Rank 5, with a large chunk firmly in Rank 4.
Ability Scores start at 10 and go up from there, you have Melee, Agility and Resilience for physical ability scores and Vigilance, Ego and Logic for your mind and soul. They are both modifiers when you are attempting something, and the Target Number when someone tries to do something against you.
All your checks will be using one of these six scores, and all checks against you will also use these scores. Most of your important derived scores will come mainly from these. The two main ones are Health and Focus, Health is, well, health and Focus is what you spend to use many powers, and if either of those run out you are out of the fight.
You also have Karma which is supposed to represent luck, grit, destiny and other comic book things, and this is a resource you can spend to get an Edge or give someone attacking them Trouble, and also a way to recover some of your Health or Focus if you are running low, or even if you are down.
[heading][/heading]
Combat is nothing new, roll Initiative and move around a map using grid-based movement to do stuff. You have an Action, Movement and also at least a Reaction, and as it sounds a Reaction is something you can do out of turn. There are not a whole lot of flanking bonuses and things like that to keep track of, so while positioning matters it’s not life and death tactical.
The next two chapters are Character Creation and Backstories. The Character Creation chapter is easy to follow step by step; it tells you how many Attribute Points, Powers and Traits you get for each Rank.
Backstories is just what it sounds like, if you pick Alien: Shi’ar you get some Tags and some Traits, and often a suggested Occupation, the Occupations further in this chapter also gives you some more Tags and Traits. Tags are more things to fill in things you can do, you might have the Tag Streetwise which means you know certain things, and the Trait Presence, which will often provide a more mechanical bonus to certain rolls, such as an Edge on certain checks. While not skills in the traditional sense, they work in that way to fill in things your character is extra good at, so if you want to be a Batman-ish hero you will make sure to get some Tags and Traits that makes you a good investigator and all those other things.
[heading][/heading]
Next comes Powers, Power Descriptions and a whole lot of pre-made existing heroes. All the different Powers are divided into different Power Sets, Elemental Control, Ranged Weapon, Super-strength and so on. How many different Power Sets you can pick from is also somewhat limited by rank, and there is a bonus if you pick from fewer Power Sets.
Each Power has a listed Power Set, which might be None for a generic power such as Mighty, any Prerequisites, their Duration and Effect described.
If we take Mighty it has four levels. Mighty 1 has no prerequisites and gives bonus to size calculation and your Melee attacks and checks while Mighty 2 has the prerequisites that you have to have Mighty 1 and be of Rank 2 to pick. At the end of the book there is a Power Tree listing to easily see what you need to have to pick a power further down the line.
[heading][/heading]
The rest of the book is a bit about the Marvel Multiverse, some suggestions for the GM, or Narrator as it’s called in here, the Power Trees and a Glossary and Index, nothing special but I am as always thankful for a good and useful index.
[heading]Final thoughts[/heading]
Oh man is it hard to type that without putting on the song, I do it about 95% of the time. Not that it is a bad thing, but here we are. Is Marvel Multiverse for you? I have no idea. Do you like superhero games? What kind of crunch do you want in them? This is a game that for sure took a step back into the less streamlining and maybe let’s have some rules in place for various things. It is, as I see, in no way a complicated or crunchy game, just more crunchy than a lot of what is on the market at the moment.
What does this game not do? It does not give you a highly balanced combat system that always gives an expected outcome over time, some powers give you a three times multiplier on your attack, and if you roll well that guy is going down when your damage goes from 42 to 126 and the guy you’re punching has a health of maybe 70. But even a “regular” fantastic success swings the battle quickly, but that feels right to me. All the powers in the book is powers they used to make the pre-gen heroes, so there are generic names like Mighty 1, but you might also have to pick up a power called Winds of Watoomb to fit what you want to play if you’re making your own hero, you might of course re-flavor it to fit your hero, but this is how it is. The system in place here for ranking up your hero is very blunt and not that great, if that is what you want I would suggest using the Getting Schooled rules from the X-Men expansion. It does not offer some kind of ‘balance’ between different power sets if you look at combat, depending on what path you go down you can end up wildly different. Kind of an obvious thing to point out, but still. There is also some self-policing you should do if you make your own hero, you can hunt down ways to stack edges on edges until you can re-roll your punch way too much.
What does this game do? It lets you be a superhero. Both existing ones or your own creation, it offers comic book action and allows you to craft those kinds of stories. Massive fights or just following clues to solve a case, it has worked for both of those types of stories. We have played both as pre-gens, or Bat-people in Gotham and now we’re playing with the Getting Schooled from X-Men. Now a lot of that has been done with access to some of the expansions which does offer up more powers and things for more variety, but we did play a good chunk with just this book before all that. This is its own superhero game and I have found a surprisingly amount of fun things to use to flavor my heroes in various ways. As I said somewhere above, it’s not crunchy, but at least it offers a bit of it.
Do you want to play as Silver Samurai, who knows too many Taylor Swift songs not to be a massive fan, on a secret mission by Ultron? Here’s your chance!
This book as it stands by itself is getting an 8 out 10 for a Very Good Game from me.
Posted: Tue, 03 Feb 22:52:42
by Lagnis
Once upon a time I picked up the playtest of this and ran it only so I would be able to say I did not like it, we were knee deep in a Sentinel Comics campaign at the moment, and it backfired. I like it, I have a real weakness for superhero RPGs…that I think are good. A bit like kryptonite, but kryptonite that is a baked potato with a nice tuna-stir and some pickled jalapenos.[heading]The Book[/heading]
The first chapter is How to play, nothing really new under the sun and I can’t really comment on it, it’s there, it looks to be a good sort of general advice.
After that we get into the Core Mechanics chapter, a great place to start according to me. The basis is easy enough, you roll 3D6, add that and your Ability bonus and try to hit a target number. They call it the 616 system because if the “middle” (more likely, the one dice of a different color) is a 1 it both counts as a 6 and triggers various Fantastic successes bonuses to what you are trying to do, basically a crit. If you roll 616 it’s even better, but that happens so rarely it is basically a Fantastic successes and the GM makes up another bonus on top of it along with some other stuff.
What this means is that you are trying to get a 1 as often as you can, and the ways to get that, or not get that, is with Edges and Trouble. Edges gives you a re-roll of one dice of your choice and pick the best, while a Trouble will make you re-roll your best dice and take the worst. If you rolled 616 you are immune to Trouble. You can stack both Edges and Trouble, and if you have both they cancel each other out like on a one to one basis.
[heading][/heading]
The next chapter is Character Profiles, which is everything that goes on your sheet from Name to Powers. I will not mention everything in this chapter, just a few of the things.
Your Rank is between 1 and 6, with 1 being a very young student at some X-Men school and 6 is Silver Surfer driving by. Your rank decides a lot of things, your max ability score, how many Powers and Traits you have, how much Karma, Damage Multiplier and other things. Most existing heroes are between Rank 3 and Rank 5, with a large chunk firmly in Rank 4.
Ability Scores start at 10 and go up from there, you have Melee, Agility and Resilience for physical ability scores and Vigilance, Ego and Logic for your mind and soul. They are both modifiers when you are attempting something, and the Target Number when someone tries to do something against you.
All your checks will be using one of these six scores, and all checks against you will also use these scores. Most of your important derived scores will come mainly from these. The two main ones are Health and Focus, Health is, well, health and Focus is what you spend to use many powers, and if either of those run out you are out of the fight.
You also have Karma which is supposed to represent luck, grit, destiny and other comic book things, and this is a resource you can spend to get an Edge or give someone attacking them Trouble, and also a way to recover some of your Health or Focus if you are running low, or even if you are down.
[heading][/heading]
Combat is nothing new, roll Initiative and move around a map using grid-based movement to do stuff. You have an Action, Movement and also at least a Reaction, and as it sounds a Reaction is something you can do out of turn. There are not a whole lot of flanking bonuses and things like that to keep track of, so while positioning matters it’s not life and death tactical.
The next two chapters are Character Creation and Backstories. The Character Creation chapter is easy to follow step by step; it tells you how many Attribute Points, Powers and Traits you get for each Rank.
Backstories is just what it sounds like, if you pick Alien: Shi’ar you get some Tags and some Traits, and often a suggested Occupation, the Occupations further in this chapter also gives you some more Tags and Traits. Tags are more things to fill in things you can do, you might have the Tag Streetwise which means you know certain things, and the Trait Presence, which will often provide a more mechanical bonus to certain rolls, such as an Edge on certain checks. While not skills in the traditional sense, they work in that way to fill in things your character is extra good at, so if you want to be a Batman-ish hero you will make sure to get some Tags and Traits that makes you a good investigator and all those other things.
[heading][/heading]
Next comes Powers, Power Descriptions and a whole lot of pre-made existing heroes. All the different Powers are divided into different Power Sets, Elemental Control, Ranged Weapon, Super-strength and so on. How many different Power Sets you can pick from is also somewhat limited by rank, and there is a bonus if you pick from fewer Power Sets.
Each Power has a listed Power Set, which might be None for a generic power such as Mighty, any Prerequisites, their Duration and Effect described.
If we take Mighty it has four levels. Mighty 1 has no prerequisites and gives bonus to size calculation and your Melee attacks and checks while Mighty 2 has the prerequisites that you have to have Mighty 1 and be of Rank 2 to pick. At the end of the book there is a Power Tree listing to easily see what you need to have to pick a power further down the line.
[heading][/heading]
The rest of the book is a bit about the Marvel Multiverse, some suggestions for the GM, or Narrator as it’s called in here, the Power Trees and a Glossary and Index, nothing special but I am as always thankful for a good and useful index.
[heading]Final thoughts[/heading]
Oh man is it hard to type that without putting on the song, I do it about 95% of the time. Not that it is a bad thing, but here we are. Is Marvel Multiverse for you? I have no idea. Do you like superhero games? What kind of crunch do you want in them? This is a game that for sure took a step back into the less streamlining and maybe let’s have some rules in place for various things. It is, as I see, in no way a complicated or crunchy game, just more crunchy than a lot of what is on the market at the moment.
What does this game not do? It does not give you a highly balanced combat system that always gives an expected outcome over time, some powers give you a three times multiplier on your attack, and if you roll well that guy is going down when your damage goes from 42 to 126 and the guy you’re punching has a health of maybe 70. But even a “regular” fantastic success swings the battle quickly, but that feels right to me. All the powers in the book is powers they used to make the pre-gen heroes, so there are generic names like Mighty 1, but you might also have to pick up a power called Winds of Watoomb to fit what you want to play if you’re making your own hero, you might of course re-flavor it to fit your hero, but this is how it is. The system in place here for ranking up your hero is very blunt and not that great, if that is what you want I would suggest using the Getting Schooled rules from the X-Men expansion. It does not offer some kind of ‘balance’ between different power sets if you look at combat, depending on what path you go down you can end up wildly different. Kind of an obvious thing to point out, but still. There is also some self-policing you should do if you make your own hero, you can hunt down ways to stack edges on edges until you can re-roll your punch way too much.
What does this game do? It lets you be a superhero. Both existing ones or your own creation, it offers comic book action and allows you to craft those kinds of stories. Massive fights or just following clues to solve a case, it has worked for both of those types of stories. We have played both as pre-gens, or Bat-people in Gotham and now we’re playing with the Getting Schooled from X-Men. Now a lot of that has been done with access to some of the expansions which does offer up more powers and things for more variety, but we did play a good chunk with just this book before all that. This is its own superhero game and I have found a surprisingly amount of fun things to use to flavor my heroes in various ways. As I said somewhere above, it’s not crunchy, but at least it offers a bit of it.
Do you want to play as Silver Samurai, who knows too many Taylor Swift songs not to be a massive fan, on a secret mission by Ultron? Here’s your chance!
This book as it stands by itself is getting an 8 out 10 for a Very Good Game from me.
Coming Soon: February 2026
Posted: Tue, 03 Feb 20:10:20
From the pages of the February Game Trade Magazine... The following items have release dates between March and April. Please remember, however, that everything is subject to change. GTM represents a publisher's "best guess" from a few months ago. YMMV.
Acheron Games (Acheron Books)
:star: Helluva Town
:star: Helluva Town - Art Attack!
:star: Helluva Town - Schermo dell'Animatore
Almost Bedtime Theater
:star: The Librarian's Apprentice Vol 1
:star: The Librarian's Apprentice: Song of the Scryptwyrm
Archmage Arispen's Lab
:star: Blunderbuss RPG: Blood, Coin, and Black Powder in the Grim Lands of Danswijk
Chaosium
:star: Call of Cthulhu: Chaosium 50th Anniversary Slipcase Set
Cubicle 7 Entertainment
:star: Warhammer: The Old World Roleplaying Game Allies & Antagonists Card Deck
:star: Warhammer: The Old World Roleplaying Game Character Sheet Pad
:star: Warhammer: The Old World Roleplaying Game Collector's Editions Slipcase
:star: Warhammer: The Old World Roleplaying Game Gamemaster's Guide
:star: Warhammer: The Old World Roleplaying Game Grand Duchy of Talabec Dice Set
:star: Warhammer: The Old World Roleplaying Game Player's Guide
:star: Warhammer: The Old World Roleplaying Game Prayers & Miracles Card Deck
:star: Warhammer: The Old World Roleplaying Game Spells Card Deck
:star: Warhammer: The Old World Roleplaying Game Weapons & Armor Card Deck
:star: Warhammer: The Old World Roleplaying Game Wounds & Conditions Card Deck
:star: Wrath & Glory: Sons of Russ (Regular and Collector's editions)
Exalted Funeral
:star: Old-School Essentials Retro Adventure Game: Carcass Crawler #6
:star: Old-School Essentials Retro Adventure Game: Quick Delve #2: The Grotesques' Grotto
Free League Publishing
:star: Vaesen: City of My Nightmares
Hit Point Press
:star: One Last Fight: Box Set
:star: One Last Fight: Deluxe Box Set
:star: One Last Fight: Deluxe Illuminate Expansion
:star: One Last Fight: Hand of Doom Life Counter
:star: One Last Fight: Hungry House Dice Tower
:star: One Last Fight: Illuminate Expansion
:star: One Last Fight: Sacrificial Knight Life Counter
Legendary Games
:star: 5e Game System Product (D&D 5th Edition Compatible): The Dragon's Hoard (Issue #57 - Aug 2025)
:star: 5e Game System Product (D&D 5th Edition Compatible): The Dragon's Hoard (Issue #58 - Sep 2025)
:star: 5e Game System Product (D&D 5th Edition Compatible): The Dragon's Hoard (Issue #59 - Oct 2025)
:star: 5e Game System Product (D&D 5th Edition Compatible): The Dragon's Hoard (Issue #60 - Nov 2025)
:star: Pathfinder 2E Compatible Product: Legendary Bestiaries: African Monsters (PF2)
:star: Tales of the Valiant: Mediterranean Monsters
Magnetic Press Play
:star: The Role-Playing Game of the Planet of the Apes Core Rules
:star: The Role-Playing Game of the Planet of the Apes: The Ansa Files Classic Film Series Sourcebook
Mongoose Publishing
:star: Paranoia: Powers That Be
Monte Cook Games
:star: The Magnus Archives Roleplaying Game: Make Your Statement Supplement
Outlandish Games
:star: Defenders of the Wild: The Defenders Almanac
Paizo Publishing
:star: Pathfinder Roleplaying Game (2nd Edition): Dark Archive (Pocket Edition)
:star: Pathfinder Roleplaying Game (2nd Edition): Flip-Mat - Training Grounds
:star: Pathfinder Roleplaying Game (2nd Edition): Lost Omens - Hellfire Dispatches (Regular and Special editions)
:star: Pathfinder Roleplaying Game (2nd Edition): Monster Core 2 Pawn Box
:star: Starfinder Roleplaying Game (2nd Ed): Galactic Ancestries (Regular, Retailer Exclusive, and Special editions)
Pinnacle Entertainment Group
:star: Savage Worlds Adventure Edition (SWADE): Mad World
Random House, Inc.
:star: Marvel Multiverse Role-Playing Game: Marvel Rivals: Timestream Adventure
Renegade Game Studios
:star: Generic / Universal: Mycologist's Primer
:star: Vampire: The Masquerade (5th Edition): Live from the Succubus Club Sourcebook
:star: Werewolf: The Apocalypse (5th Edition): Chronicle of the Black Labyrinth
Roll & Play Press
:star: 5e Game System Product (D&D 5th Edition Compatible): No Place Like Homebrew
:star: Generic / Universal: The Handout Crafting Set
:star: Generic / Universal: NPC Mega-Deck
Rowan, Rook & Decard
:star: Royal Blood: Magnificent Box
:star: Royal Blood: Revised Edition
:star: Royal Blood: Tarot Cards
Severed Books
:star: Mörk Borg Compatible Product: Darkest Rock
:star: Mörk Borg Compatible Product: The Dark Glinting with Metal
:star: Mörk Borg Compatible Product: Veilgrave
:star: Oldest Child
:star: Retro-clones: OSR Booster
:star: Sickest Witch RPG: Blood Property
:star: Sickest Witch RPG: Core Rulebook
:star: Sickest Witch RPG: Hayride
:star: Sickest Witch RPG: Player's Guide
Star Anvil Studios
:star: Savage Worlds Adventure Edition (SWADE): SAINTs & SYNners
Studio Agate
:star: Tainted Grail RPG: Game Master Kit
:star: Tainted Grail RPG: The Paths of Duty
:star: Tainted Grail RPG: Quickstart
:star: Tainted Grail RPG: Solo Play
:star: Tainted Grail RPG: Standard Edition
Third Kingdom Games
:star: Old-School Essentials Retro Adventure Game: Into the Wild Omnibus Edition
:star: Old-School Essentials Retro Adventure Game: Mind over Matter: A New Take on Old-School Psionics
Whew!
Posted: Tue, 03 Feb 20:10:20
by Bruce McG

From the pages of the February Game Trade Magazine... The following items have release dates between March and April. Please remember, however, that everything is subject to change. GTM represents a publisher's "best guess" from a few months ago. YMMV.
Acheron Games (Acheron Books)
:star: Helluva Town
:star: Helluva Town - Art Attack!
:star: Helluva Town - Schermo dell'Animatore
Almost Bedtime Theater
:star: The Librarian's Apprentice Vol 1
:star: The Librarian's Apprentice: Song of the Scryptwyrm
Archmage Arispen's Lab
:star: Blunderbuss RPG: Blood, Coin, and Black Powder in the Grim Lands of Danswijk
Chaosium
:star: Call of Cthulhu: Chaosium 50th Anniversary Slipcase Set
Cubicle 7 Entertainment
:star: Warhammer: The Old World Roleplaying Game Allies & Antagonists Card Deck
:star: Warhammer: The Old World Roleplaying Game Character Sheet Pad
:star: Warhammer: The Old World Roleplaying Game Collector's Editions Slipcase
:star: Warhammer: The Old World Roleplaying Game Gamemaster's Guide
:star: Warhammer: The Old World Roleplaying Game Grand Duchy of Talabec Dice Set
:star: Warhammer: The Old World Roleplaying Game Player's Guide
:star: Warhammer: The Old World Roleplaying Game Prayers & Miracles Card Deck
:star: Warhammer: The Old World Roleplaying Game Spells Card Deck
:star: Warhammer: The Old World Roleplaying Game Weapons & Armor Card Deck
:star: Warhammer: The Old World Roleplaying Game Wounds & Conditions Card Deck
:star: Wrath & Glory: Sons of Russ (Regular and Collector's editions)
Exalted Funeral
:star: Old-School Essentials Retro Adventure Game: Carcass Crawler #6
:star: Old-School Essentials Retro Adventure Game: Quick Delve #2: The Grotesques' Grotto
Free League Publishing
:star: Vaesen: City of My Nightmares
Hit Point Press
:star: One Last Fight: Box Set
:star: One Last Fight: Deluxe Box Set
:star: One Last Fight: Deluxe Illuminate Expansion
:star: One Last Fight: Hand of Doom Life Counter
:star: One Last Fight: Hungry House Dice Tower
:star: One Last Fight: Illuminate Expansion
:star: One Last Fight: Sacrificial Knight Life Counter
Legendary Games
:star: 5e Game System Product (D&D 5th Edition Compatible): The Dragon's Hoard (Issue #57 - Aug 2025)
:star: 5e Game System Product (D&D 5th Edition Compatible): The Dragon's Hoard (Issue #58 - Sep 2025)
:star: 5e Game System Product (D&D 5th Edition Compatible): The Dragon's Hoard (Issue #59 - Oct 2025)
:star: 5e Game System Product (D&D 5th Edition Compatible): The Dragon's Hoard (Issue #60 - Nov 2025)
:star: Pathfinder 2E Compatible Product: Legendary Bestiaries: African Monsters (PF2)
:star: Tales of the Valiant: Mediterranean Monsters
Magnetic Press Play
:star: The Role-Playing Game of the Planet of the Apes Core Rules
:star: The Role-Playing Game of the Planet of the Apes: The Ansa Files Classic Film Series Sourcebook
Mongoose Publishing
:star: Paranoia: Powers That Be
Monte Cook Games
:star: The Magnus Archives Roleplaying Game: Make Your Statement Supplement
Outlandish Games
:star: Defenders of the Wild: The Defenders Almanac
Paizo Publishing
:star: Pathfinder Roleplaying Game (2nd Edition): Dark Archive (Pocket Edition)
:star: Pathfinder Roleplaying Game (2nd Edition): Flip-Mat - Training Grounds
:star: Pathfinder Roleplaying Game (2nd Edition): Lost Omens - Hellfire Dispatches (Regular and Special editions)
:star: Pathfinder Roleplaying Game (2nd Edition): Monster Core 2 Pawn Box
:star: Starfinder Roleplaying Game (2nd Ed): Galactic Ancestries (Regular, Retailer Exclusive, and Special editions)
Pinnacle Entertainment Group
:star: Savage Worlds Adventure Edition (SWADE): Mad World
Random House, Inc.
:star: Marvel Multiverse Role-Playing Game: Marvel Rivals: Timestream Adventure
Renegade Game Studios
:star: Generic / Universal: Mycologist's Primer
:star: Vampire: The Masquerade (5th Edition): Live from the Succubus Club Sourcebook
:star: Werewolf: The Apocalypse (5th Edition): Chronicle of the Black Labyrinth
Roll & Play Press
:star: 5e Game System Product (D&D 5th Edition Compatible): No Place Like Homebrew
:star: Generic / Universal: The Handout Crafting Set
:star: Generic / Universal: NPC Mega-Deck
Rowan, Rook & Decard
:star: Royal Blood: Magnificent Box
:star: Royal Blood: Revised Edition
:star: Royal Blood: Tarot Cards
Severed Books
:star: Mörk Borg Compatible Product: Darkest Rock
:star: Mörk Borg Compatible Product: The Dark Glinting with Metal
:star: Mörk Borg Compatible Product: Veilgrave
:star: Oldest Child
:star: Retro-clones: OSR Booster
:star: Sickest Witch RPG: Blood Property
:star: Sickest Witch RPG: Core Rulebook
:star: Sickest Witch RPG: Hayride
:star: Sickest Witch RPG: Player's Guide
Star Anvil Studios
:star: Savage Worlds Adventure Edition (SWADE): SAINTs & SYNners
Studio Agate
:star: Tainted Grail RPG: Game Master Kit
:star: Tainted Grail RPG: The Paths of Duty
:star: Tainted Grail RPG: Quickstart
:star: Tainted Grail RPG: Solo Play
:star: Tainted Grail RPG: Standard Edition
Third Kingdom Games
:star: Old-School Essentials Retro Adventure Game: Into the Wild Omnibus Edition
:star: Old-School Essentials Retro Adventure Game: Mind over Matter: A New Take on Old-School Psionics
Whew!
Episode 37 | The Physics of Fiction: The Role of In-Game Mechanics
Posted: Tue, 03 Feb 18:10:00
Posted: Tue, 03 Feb 18:10:00
A new episode has been added to the database:
Episode 37 | The Physics of Fiction: The Role of In-Game Mechanics
Flight of the Icaron: Ep 3 - Contact
Posted: Tue, 03 Feb 18:09:55
Posted: Tue, 03 Feb 18:09:55
A new episode has been added to the database:
Flight of the Icaron: Ep 3 - Contact
THE FUTURE OF OXVENTURE
Posted: Tue, 03 Feb 18:08:29
Posted: Tue, 03 Feb 18:08:29
A new episode has been added to the database:
THE FUTURE OF OXVENTURE
S3 E20 - The Case of the Goths
Posted: Tue, 03 Feb 18:07:57
Posted: Tue, 03 Feb 18:07:57
A new episode has been added to the database:
S3 E20 - The Case of the Goths
The Old Ways Podcast - Trail of Cthulhu - Silver Screams - Episode 17
Posted: Tue, 03 Feb 18:07:40
Posted: Tue, 03 Feb 18:07:40
A new episode has been added to the database:
The Old Ways Podcast - Trail of Cthulhu - Silver Screams - Episode 17
Season 4 Trailer
Posted: Tue, 03 Feb 18:07:24
Posted: Tue, 03 Feb 18:07:24
A new episode has been added to the database:
Season 4 Trailer
Mythic Magazine (Volume 62 - January 2026)
Posted: Tue, 03 Feb 15:37:11
Posted: Tue, 03 Feb 15:37:11
A new issue has been added to the database:
Mythic Magazine (Volume 62 - January 2026)
Fallout: Wasteland Wanderer: A Solo Roleplaying Game
Posted: Tue, 03 Feb 15:11:16
Posted: Tue, 03 Feb 15:11:16
A new rpg item has been added to the database:
Fallout: Wasteland Wanderer: A Solo Roleplaying Game
Death Enters the Saloon / Morte nel Saloon
Posted: Tue, 03 Feb 15:05:48
Posted: Tue, 03 Feb 15:05:48
A new rpg item has been added to the database:
Death Enters the Saloon / Morte nel Saloon
Choir of Flesh
Posted: Tue, 03 Feb 15:00:32
Posted: Tue, 03 Feb 15:00:32
A new rpg item has been added to the database:
Choir of Flesh



