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 FRONTIERS - Session 17: Beauty and the Beat (Part IX)
Posted: Thu, 12 Feb 06:09:27
A new episode has been added to the database: FRONTIERS - Session 17: Beauty and the Beat (Part IX)
 LEVEL UPisode - Level 6
Posted: Thu, 12 Feb 06:09:27
A new episode has been added to the database: LEVEL UPisode - Level 6
 Agents of the Inquisition - 2.05 - Damage Done
Posted: Thu, 12 Feb 06:09:20
A new episode has been added to the database: Agents of the Inquisition - 2.05 - Damage Done
 390 - PF96-108: Hell's Rebels and Hell's Vengeance
Posted: Thu, 12 Feb 06:06:26
A new episode has been added to the database: 390 - PF96-108: Hell's Rebels and Hell's Vengeance
 483 - Starlight Riders with Shenuque Tissera
Posted: Thu, 12 Feb 06:04:57
A new episode has been added to the database: 483 - Starlight Riders with Shenuque Tissera
 Happy Birthday paulidale!
Posted: Thu, 12 Feb 06:00:01

by Steve


On February 12th you will send birthday greetings to [user=paulidale][/user]

Happy Birthday Paul!
 The Thursday Thing #240, 12th February 2026
Posted: Thu, 12 Feb 06:00:01

by Bifford [White Hare Games] (Sam)


The Thursday Thing aims to highlight contests and other interesting things on RPG Geek.
Please Geekmail me suggestions and In My Own Words articles.


On monospace
by [username=Bifford]Bifford[/username]

The 2026 Newbie PbF Initiative is well underway, huzzah!
My group of Clerks have just finished making their characters and I've created Clerk Character Sheets for them all using the [ c ] ... [ / c ] tags to make everything monospaced so that everything can look nice and harmonous.
https://rpggeek.com/thread/3660321/first-audit-wimpyre-blood...
It's a fairly simple sheet, unlike others I've made (like Exalted 3e!), but it proves the versitility of the monospace tag. Without it, the part showing Alert Level / Alert Penalty wouldn't be as nice looking.

Have a play yourself! Inside of the [ c ] [ / c ] tags every character is the same width. So if you add in a four-letter word you have to remove four spaces. It's neat!



The dice roller just got put behind three ...'s, requiring an extra click to get to it. Please join us in campaigning to get this put back to how it was:
Geekroller button now hidden behind Horizontal ellipsis "..."


Well, I think it is safe to say that the dog did not have his day and the cat whimpered.
The Short Version? The Cat Will Mew and Dog Will Have His Day is a terrible adventure and one that could drive me to become Bryce.


The classic simple job which goes south the second it starts.
Mothership Mini-Campaign



Every day there's a new Question of the Day. Most of them are game-related but once in a while we get one that'a more geek-related like favorite movies or books. The question changes every day and you can even suggest a QOTD. When you check out this week's Question of the Week, you can see a link to all the old questions and the chance to suggest a question of your own. Here's this week's QOTD:
QOTD FEB 6: Do you feel that your favorite game has an (officially) underdeveloped side?


What with the newbie PbF running again, maybe you'd like some microbadges for taking part in PbF games? Go here, work out your numbers and post about it! I really need to update mine.
Play-by-Forum - Participant Badges Available!


Here are some other things you might want to check out.
Geek of the Month is a chance to learn more about our community members.
Behind the Screen is an archive of advice by/for GMs written by our community.
RPG Spotlight Event Tracker focuses on questions and ideas for specific games.
Solo RPGs you have played - Jan 2026

European RPG - Heap of Generosity is the European "Pay it Forward" geeklist (you do not have to give something to receive!)
[US] RPGG Pay It Forward: Traditional List is for the US traditional swap of things (2026 edition).
[US] RPGG Pay It Forward: No Obligation List is for the US non-traditional swap/not of things (2026 edition).

Kickstarter RPG Game Books - 2026 details Kickstarter crowdfunding projects in 2026.
BackerKit RPG Projects details Backerkit crowdfunding projects 2021-2026.

Contest Subscription Thread is where we go to find contests on the RPG side.
2026 RPG Character Creation Challenge
2026 Run 5 RPGs New to You in 2026 Challenge
2026 Play 5 RPGs New to You in 2026 Challenge
2026 Ladder of Insanity
2026 Review Challenge

Banners are by the talented [username=pdzoch]Patrick[/username].
 The Sauvage King
Posted: Thu, 12 Feb 03:34:31
A new rpg item has been added to the database: The Sauvage King
 Review: The Sauvage King:: Thin Pickings on a Thin Theme
Posted: Thu, 12 Feb 03:32:04

by jodokast

So I have the Sauvage King, and I purchased it because there is a section in The Great Pendragon Campaign - during the anarchy period - that is about the Sauvage Forest. It is a short gazetter and then a short series of adventure hooks. My players were after a fey bender for the anarchy and I needed about 3-4 sessions of adventures and thought 'this is perfect the 6e schedule really lines up here'.
The TLDR is that is (in my non scientific opinion after reading it) is 72% a reprint of the section of the same name in the 5e The Great Pendragon Campaign. Most of it is short adventure stubs. Often the reprint part is word for word.
It is thin, 80 pages, 4 (5%, so 1 in 20) of which are advertisements, and the first three being title page, then credits page, then table of contents. No index. So we are at 73 pages of actual content. Which means we are in the size of a Pathfinder Campaign Setting

There is added art, which is like other Pendragon 6e books, a mix of fully detailed RPG images, small medievelesque (I have no idea if authentic or not) pieces, and some black and white character portraits that I'm sure I've seen before but also pretty certain not from the The Great Pendragon Campaign. I don't like the mix, preferring one consistent style, but I have heard lots of good things about it for other products so I suspect I'm the minority

There could be an overarching adventure, but honestly it boils down to 'get to see the Sauvage King, and then literally have a cut scene whilst Merlin nukes the entire place'. Given so much of this is a word for word reprint this feels 'cheap'. I think I would have minded less if the hooks were clearly the same but repassed/reworked and slightly different. I also would have minded less if there had been some thought put into linking this with the arthur mythos. In the GPC this is clearly a 'if your players get diverted by fey here are some ideas'. In a campaign I would like a theme, or some forshadowing of the role of the fey in the GPC. Or, and hear me out as this would be radical, perhaps adventures that focus on pitting some key traits against each other? Perhaps lean into that part of the system (the unique part of Pendragon).

Forgive my salt.

The quest generator is three sets of random tables, each set about a particular sentence, for example "At a (PLACE), a (POSTURE) knight awaits. The knight is engaged in (ACTIVITY) and offers a challenge of (TYPE OF CHALLENGE). They do so because of (REASON) for the benefit of (BENEFICIARY). The challenger is a (PROMINENCE) knight whose secret is that (SECRET)" each option having about 10 other options (a few with sub tables). These are often exceptionally generic. The setnences are not bad, they cover a knight challenging, a maiden, and a wizard. So you are getting the key troupes of that sort of adventure - which is good! Playing to type, and playing to the source material is fantastic, more of that please!

As to the three adventures mentioned in the advertising - The Annis Hag is literraly a stat block that keeps coming back unless a priest or druid perform a ritual. That's it, details on how the knights should know this or the ritual itself are absent. The adventure of the Salisbury Hare is a paragraph of hunting a hare where the best solution is to just not (and the book admits this and provides a check for players to know it). The Adventure of White Horse Vale does actually qualify as an adventure. It is definitely an adventure to show off the horse racing rules. It is good for Pendragon players, it will probably take 2 hours for a bunch of knights to go through this, so you have plenty of time for the Winter phase. The stakes are pretty low, but the arthurian feel is pretty high (despite no key persons making an apperance).

The pages of adventure hooks are set out like a choose your own adventure in terms of outcomes. So the style is as below:

"Adventure: Horror at Alchester
Setting: The abandoned market town of Alchester, near Tribruit Castle, is one of three entryways into the Kingdom of Sauvage. All of the wooden buildings have collapsed and are rotting into the ground. Only the ruins of its few stone buildings remain, completely overgrown by vines and bushes. One could easily pass by the town and not know it was there.
Characters:
Mayor Boar, a fairy boar of monstrous proportions, a vassal of King Sauvage
The “boars” Secrets: The townsfolk of Alchester have all been transformed into boars. Only the defeat of Mayor Boar breaks the glamour that has transformed them.
Problem: The Player-knights are looking for the old road to Rainborough on the far side of this cursed town.
Solutions: The Player-knights must fight their way through to the other side of the town. They cannot simply flee, as there are too many trees, bushes, and panicked boars blocking the path.
Fight off the boars. There are hundreds of them, but many are frightened, so only a small number fight. To their horror, when the Player-knights kill a boar, it becomes the human it once was. The fight lasts eight Combat Rounds. Every Player-knight is charged by a new boar each Combat Round, even if they are fighting another. (Up to
three boars can fight one character at a time.) A knight who defeats all their boars has three choices: Keep fighting (another boar charges), help a fellow in trouble, or attack Mayor Boar.
Once Mayor Boar is destroyed, the townsfolk revert to their human forms, bewildered and frightened.

Use the Statistics for “Boars” on p. 177 of the Pendragon Gamemaster’s Handbook, and give Mayor Boar the “Monstrous” modifiers under “Dire Animals” on p. 185 of that tome.
If the Player-knights kill Mayor Boar, the glamour is broken, and the gratefully restored townsfolk show them a better path to Rainsborough. Go to “A Game of Chance” on p. 14.
If the Player-knights reach the other side of the town without breaking the glamour, make a Hunting roll at –15 and if successful go to “A Game of Chance” on p. 14. Otherwise, go to “Lost in Sauvage” on p. 39.

Glory: 20 points per Player-knight for escaping the town; 50 points per Player-knight for laying to rest the glamour that transformed the townsfolk. 75 Glory for defeating Mayor Boar and breaking the glamour. 0 Glory for killing any other boar—these are just normal men"

So in terms of comments here:
The description is lack lustre. There are some choices (but they are obscured) and some comments of forshadowing this boarfest would have been a better use of time. You tell your players they can't flee, but they are going to take 8 boar charges each (and boars are rough! This screams TPK for me). There is an outcome for just pressing through across the town, but this isn't actually given as one of the 3 options a knight can take each round. It is unclear (to me) if help a fellow in trouble is a key rulebook thing / action or if it is meant to have some other option. Here is my very quick attempt at mechanically changing the core part

"Crossing Alchester is a dangerous mix of fighting the ever changing overgrowth, and also fighting boars. Knights should have previously fought a boar (that transformed after death) so meeting dozens head on should not be on their shortlist. If the players know of Mayor Boar it is an Awareness Test to locate him, otherwise a critical Awareness should spot the large boar with chain of office poking out beneath rolling hills of porcine chin fat and hair. Crossing the village takes three sucessful Hunting Tests, knights should make these individually but allow groups at a (cumulative) -10 penalty for each other knight but follow the normal assistance rules as well. A critical Hunting Test evades the Boars. Otherwise, regardless of the result, a Boar charges the Knight, make one combat roll against a charging boar from page 177 of the GMH. Player knights should get cruel checks for failing to consider these are humans. Attempts to be 'non lethal' should incur a -5 to the combat role, but gain a merciful check. Attempts to skulk through the town (particularly on foot) check cowardly but may test deceitful every round to avoid being spotted by a boar. Players who without hesitation charge for Mayor Boar before entering the town check valourous and do not need to make the valour role against Mayor Boar.
A fellow Knight may come to an aid of another if he sees a particularly viscous attack, Knights who successfully Test Reckless may lunge in front of a companion who is being attacked, the intervening Knight makes the combat rolls with a -5 and should tick sacrifice.
After the 2nd round in Alchester have each knight make a (secret) faire Lore test for a clue about Mayor Knight"

Anyway : the TLDR - too short, too much reprint, not enough Arthur
 Waffle Wednesdays- Playtesting! & Monk's Cat needs work (which is good)
Posted: Thu, 12 Feb 02:33:23

by Rachel

Let me just say Elder Sign is still ON the table and Under Falling Skies is still on deck! More playtesting today. I got in my mandatory feedback for the In-Hand Contest, but I still want to continue playtesting some more. And I can, especially now that I've realized the feedback deadline for the 2-Player Contest is in March. Which means that I can continue concentrating on the In-Hand Contest for a bit. So, here's what I've been playing:


[WIP] Shining Spirits (2026 In-Hand Game Design Contest) [Components Ready] is great. I love the theme, the concept, and the gameplay. Even if the Icons and I occasionally don't see eye to eye. I'm a word person. Icons... don't always click with me. But that's on me, not this creative, crunchy, in-hand puzzle.


[WIP] Puzzlin' Pawns (Solo Puzzle, 5 min, 2026 In-Hand Contest, Components (9 cards), Rules Video Available) is Palm Island meets Chess. I'm pants at Chess, but I do like to play from time to time. This one is joining the line-up of tiny games that live in my purse.


[WIP] Strut - 2026 In Hand Game Design Contest [PLACEHOLDER] is 2-player push-your-luck game that still confuses me a bit, but there's something special here. And this is from the designer of Nínive!

and


[WIP] SkyHold, an 18 card, solo, skyfaring pirate adventure (2026 In-Hand Game Design Contest)(Components Ready) is a sky pirates. I haven't gotten to play it yet (my PNP is currently drying on the floor :p), but I love the idea and the art is amazing! It gives me Castle in the Sky vibes.

Additionally, [WIP] Monk's Cat: The Book of [Pawprints] (1p, 25-30 min, adjustable difficulty, in-hand, deck management game)- 2026 In-Hand Game Design Contest entry (Components Ready!) is getting its first feedback. I'm happy with the art, but I've got some work to do. Growing pains. But, this kind of work is the good kind of work. Every change makes the game better and I'm looking forward to making this kitty pretty.

And, in other news, my adventures with The Game Crafter, LLC continue. I need to finalize quite a few art assets before anything starts really rolling, but progress is good.

Game Over On borrowed time...

Happy Wednesday and happy playing!
-Rachel

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 132 Laureen Blank is always trying to push boundaries
Posted: Thu, 12 Feb 00:09:40
A new episode has been added to the database: 132 Laureen Blank is always trying to push boundaries