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The Go! Team - Milk Crisis & Mayday
Posted: Sun, 12 Jul 16:18:57
Youtube Video
Youtube Video
Posted: Sun, 12 Jul 16:18:57
by Eric R.
One of my favorite bands, and perhaps one of the most upbeat (as in positive) bands there are. I knew if I posted them I'd want to come back to this well right away, so I'm posting 2 of their songs right away. You may have caught Milk Crisis on Adult Swim, and even when they're singing about a sad topic (Mayday) their songs still lift you up. For a bit of personal gaming news, I just got my copy of Epos delivered from Gamefound. I also played a single hand, one chapter of The Fellowship of the Ring Trick Taking Game, well over 20 times. Yup, chapter 12. If you know you know. We eventually resorted to playing our hands face up, and it still took 3 tries that way to finally finish the trick. This wasn't my copy, but when I do break my copy out with anyone we're going to have a variant chapter 12. Like maybe Gandalf needs to take at least 2 tricks, no conditions. Well, maybe including a song about crying that's still upbeat is fitting for this.Youtube Video
Youtube Video
S14E16 - Weddings and Funerals
Posted: Sun, 12 Jul 11:07:45
Posted: Sun, 12 Jul 11:07:45
A new episode has been added to the database:
S14E16 - Weddings and Funerals
Closed Shell Castle, Part 1 (Legend of the Five Rings, 5E: Sins of Regret)
Posted: Sun, 12 Jul 11:06:50
Posted: Sun, 12 Jul 11:06:50
A new episode has been added to the database:
Closed Shell Castle, Part 1 (Legend of the Five Rings, 5E: Sins of Regret)
Review: Horror on the Orient Express (2nd Edition):: Review and Thoughts Based on a Cover to Cover Playthrough
Posted: Sun, 12 Jul 07:38:52
What is Horror on the Orient Express? The adventure itself was released in 2014 as a second edition updated to 7th Edition Call of Cthulhu, the original having been released in 1991. My copy was purchased on DriveThruRPG where it is currently sold for $39.99. It came with five campaign books, some Investigator maps and handouts, some Keeper maps, a Traveller’s Companion, as well as some miscellaneous items (e.g. a 1923 calendar and a replica US passport from 1923). The Traveller’s Companion is probably the most important item that can be given to the players. It’s not window dressing, it actually contains important information about the various stops presented as an in universe guide. The first book is the overview of the campaign itself. It provides information about the train, an overview of the scenarios, and a high level description of the plot. It also has a page of newspaper headlines for what was going on the world at the time. I found this last thing to be quite useful for grounding the game in the time period. Books two through four are the actual adventures themselves. Book Five is a collection of NPCs that can be dropped in as fellow passengers as needed.
The premise of the campaign is that the PCs are in London on January 1, 1923 to attend the Challenger Trust Banquet-Lecture being given by a friend of theirs, Professor Smith. Smith is attacked later in the week and his home burned. He asks to PCs to continue work that he began. He was trying to stop an evil cult from assembling the pieces of an ancient statue called the Sedefkar Simulacrum. If the cult gets it they can do all the manner of nefarious things. The PCs need to get the pieces first and then perform a ritual in Constantinople to destroy it. They are provided with a paper of leads on the various parts and are on their way. Happily, the pieces appear to all be in places that are stops on the famed Orient Express. With that the party is on their way on a MacGuffin hunt. Seems pretty simple right?
The structure of the campaign is that each stop is its own adventure. So while the campaign is a railroad in a literal sense the stops themselves open up to varying levels. The first things I always asked at a stop were, “What does the Traveller’s Companion have to say” and “What do you do?” Sprinkled in amongst the main stops are a series of optional adventures of varying connection and importance to the main plot. I ran them all and neither I nor my group regret doing so. Some are definitely stronger than others but I never had anyone say that they regretted having played one of these optional adventures. I’ve seen on message boards people saying they skipped them. This is wild to me because the optional scenarios are quite good and some of the most fun we had in the campaign. Really, you should run them all.
Skip to the bottom for closing thoughts.
[o]The adventures are in order London, London (optional), 1893 historical (optional), Paris, Dreamlands (optional), Lausanne, Milan, Venice, 1204 historical (optional), Trieste, Dream Zagreb (optional), Vinkovci (optional), 330 historical (optional), Belgrade, Sofia, Constantinople, Across Europe, London, 2013 historical (optional).
For the main stops London is the campaign introduction as described above. Paris is where the Orient Express actually originates and the PCs will do some researching and investigating of their goals before they leave. It also nets them the first piece of the Sedefkar Simulacrum. Lausanne gets them an item called a Sedefkar Scroll which will come in handy later in the campaign. Milan, Venice, Trieste, Belgrade, and Sofia are the other parts of the Simulacrum and some tussles with the Cult of the Skinless One. Constantinople is where they have to bring it all to destroy them in the Shunned Mosque.
In the title I said my group did a cover to cover play though. This isn’t quite true. The campaign has two endings: a short one and a long one. I ran the short one where the PCs arrive in Constantinople at the end, have a final confrontation with the Cult of the Skinless One, and destroy the Simulacrum. In the longer one the bad guys steal the Simulacrum and run back to London to do their own ritual. The PCs have to go all the way back on the train to stop them. I feel like the short ending is cleaner and more rewarding. The PCs made it to the last stop on the Express. The entire adventure builds towards Constantinople. Let them win the campaign. The two endings differ on who the main bad guy is. The shorter ending means that Fenalik is the primary antagonist and the Cult is mostly just guys that get in the way. In the long ending they come more into their own at the end. Also in the short ending the beginning is as described. In the long one the whole campaign is sort of a trick to get the PCs to collect the Simulacrum for the Cult. Mehmet Makryat is impersonating Professor Smith. The real one is being held prisoner in Constantinople by the cult. This is what I mean by saying that the short ending is cleaner.
The MacGuffin hunt is only the beginning. As the campaign progresses the players will gradually be introduced to either the main antagonist or at least a significant one: the vampire Fenalik. He’s introduced in the third adventure in Paris and players will likely dismiss him as a minor historical character mentioned in a handout. This is fine, they will become much more acquainted with his as the adventure progresses. Some advice here: maybe skip the asylum portion in Paris? My group missed it and I actual think it benefited the adventure because it made the realization later on that they were being hunted more startling. The PCs should become more and more sure that they’re being followed as the campaign progresses.
The 1893, 1204, and 330 scenarios are playable handouts for lack of a better term. I highly recommend running them. There are pregens but my group preferred to make their own characters and it was fine. If you have it you can also run the 1789 scenario from Reign of Terror (I did!). For 1789 the book says run it after Paris, I disagree with that. The adventure involves the PCs conducting a major event they read about in 1923: the raid on Fenalik’s manor and the scattering of the Simulacrum. But remember in session 3 or whatever, Fenalik is just Some Guy. I’d recommend running it after Belgrade instead. By then he’s firmly established as the main enemy of the PCs. 1893 isn’t directly connected to the main plot but it gives a group of PCs a chance to ride the Express from Paris to Constantinople and even poke around in the latter city a bit. 1204 is set during the Fourth Crusade and it is, as one of players put it, like a Warhammer Fantasy Roleplay scenario (they meant it in a good way). They will learn that Sedefkar is a person and an early owner of the Simulacrum. They are also introduced to the Mims Sahis, an evil dagger that will appear a couple more times. They also learn that Fenalik was around during the Crusade. He steals the Simulacrum, setting up the 1789 scenario and the events of 1923. 330 is about the origins of the Cult of the Skinless One. It is also, by the end, revealed to be Fenalik’s origin story. The PCs are Roman legionnaires and he is their centurion, known by his real name of Tillius Corvus. By the end he’s been cursed to become a vampire and murders the PCs.
For the Dreamlands scenario I’d recommend splitting it into three parts. I ran one between Paris and Lausanne, one between Lausanne and Milan, and the final part between Milan and Venice. So I’d run a third and then everyone would be woken up by the conductor knocking on their door and announcing their next stop. If run all at once it’s pretty beefy. Splitting it up makes people yearn to go back to the Dreamlands. On message boards I’ve seen reports that other groups didn’t like the Dreamlands stuff which seems crazy to me. For my group it was a highpoint and provided a contrast with the real world events and statue hunt that was going on.
Vinkovci is probably one of the finer scenarios even if it is optional. It ties into the 1204 scenario and wraps up a few plot points from it. The PCs have a chance to destroy the Mims Sahis, a weapon wielded against them twice, once in 1204 and again in 330. It also functions as something of a murder mystery.
Of the optional adventures I’d say Zagreb is the least necessary. There’s no combat or anything and they aren’t even really in Zagreb. It’s roleplaying heavy and mostly a chance for people to trade sanity for Cthulhu Mythos lore. I’d recommend running it if you don’t have a quorum but people still want to play. You can literally just say it’s in any city and be fine.
The second London scenario is about a Doom Train. It’s neat and my group liked it, but it’s not really connected to the campaign. You have to rescue a guy from a haunted train. It’s fine.
Finally, there is the 2013 epilogue. It’s basically a murder mystery where a madman wants to reassemble the Sedefkar Simulacrum but it was destroyed in 1923. So he’s going to make a new one out of body parts. He needs the head of a descendent of one of the original investigators. Lots of running around on a train trapped in a pocket dimension where there’s a serial killer on the loose. It’s pretty good.
How long does it take to run? My group completed it in 21 sessions that lasted from 3 to 3.5 hours. They’re pretty efficient though, so I can see it maybe taking longer. Is it a deadly campaign? In the main adventures we lost a single PC when they fought Fenalik towards the end. There were a couple close calls earlier though with some CON rolls following dropping to 0 HP with a major wound. In 1893 one PC died, in 1204 one PC died, in 330 all four died, in 1789 no one died, and in 2013 no one died. So seven in all? For the main adventures I did tone down the combat a bit. I wanted sanity loss to be the main threat and the investigation portions to be front and center. No one went permanently insane. Note that after a scenario is completed there is an opportunity to regain sanity based on how well they did. My group was thorough and so had plenty opportunities to regain lost points. Some good rolls also helped. No one told me that there wasn’t enough combat. Is it hard to run? Now, I’ve been playing and running RPGs since the late 90’s so I might be biased, but I didn’t find it any more difficult that any other campaign I’ve run. Make sure to have a working knowledge of the campaign as a whole and then read through the scenario you’re about to run the day before you do. Make some notes as necessary. There’s plenty to keep track of but I never found it overwhelming.[/o]
So is this a good campaign and worth a purchase? Oh yes, absolutely. My group loved it and I’d say that in nearly 30 years of playing and GMing this is a top 5 campaign for me. We loved the epic, sprawling nature where threats were opposed not just across the breadth of Europe, but across time as well. Despite being originally published in 1991 I’d say I enjoyed it more than any of the 5E D&D campaigns that we’ve played recently. That’s really saying something. It does require above average amounts of player buy in. This is not a sandbox but rather a point to point series of adventures. If your group likes Call of Cthulhu, is on board with the structure of the campaign, and wants a beefy, six month or even longer campaign to really chew on. This is it.
Posted: Sun, 12 Jul 07:38:52
by Dr Tough
It’s finally done. My group finished this campaign the other day. I thought I’d collect my thoughts on it, provide any advice I have on running it, and also provide an overview of it. I’ve never written a review on RPGG before so this may be a little disordered. I’m trying to recall my high school English essay writing skills from 25 years ago. Hopefully you’ll find some value reading this. The first part of this review will include no more than minor spoilers. After the tags, I’ll go into greater detail.What is Horror on the Orient Express? The adventure itself was released in 2014 as a second edition updated to 7th Edition Call of Cthulhu, the original having been released in 1991. My copy was purchased on DriveThruRPG where it is currently sold for $39.99. It came with five campaign books, some Investigator maps and handouts, some Keeper maps, a Traveller’s Companion, as well as some miscellaneous items (e.g. a 1923 calendar and a replica US passport from 1923). The Traveller’s Companion is probably the most important item that can be given to the players. It’s not window dressing, it actually contains important information about the various stops presented as an in universe guide. The first book is the overview of the campaign itself. It provides information about the train, an overview of the scenarios, and a high level description of the plot. It also has a page of newspaper headlines for what was going on the world at the time. I found this last thing to be quite useful for grounding the game in the time period. Books two through four are the actual adventures themselves. Book Five is a collection of NPCs that can be dropped in as fellow passengers as needed.
The premise of the campaign is that the PCs are in London on January 1, 1923 to attend the Challenger Trust Banquet-Lecture being given by a friend of theirs, Professor Smith. Smith is attacked later in the week and his home burned. He asks to PCs to continue work that he began. He was trying to stop an evil cult from assembling the pieces of an ancient statue called the Sedefkar Simulacrum. If the cult gets it they can do all the manner of nefarious things. The PCs need to get the pieces first and then perform a ritual in Constantinople to destroy it. They are provided with a paper of leads on the various parts and are on their way. Happily, the pieces appear to all be in places that are stops on the famed Orient Express. With that the party is on their way on a MacGuffin hunt. Seems pretty simple right?
The structure of the campaign is that each stop is its own adventure. So while the campaign is a railroad in a literal sense the stops themselves open up to varying levels. The first things I always asked at a stop were, “What does the Traveller’s Companion have to say” and “What do you do?” Sprinkled in amongst the main stops are a series of optional adventures of varying connection and importance to the main plot. I ran them all and neither I nor my group regret doing so. Some are definitely stronger than others but I never had anyone say that they regretted having played one of these optional adventures. I’ve seen on message boards people saying they skipped them. This is wild to me because the optional scenarios are quite good and some of the most fun we had in the campaign. Really, you should run them all.
Skip to the bottom for closing thoughts.
[o]The adventures are in order London, London (optional), 1893 historical (optional), Paris, Dreamlands (optional), Lausanne, Milan, Venice, 1204 historical (optional), Trieste, Dream Zagreb (optional), Vinkovci (optional), 330 historical (optional), Belgrade, Sofia, Constantinople, Across Europe, London, 2013 historical (optional).
For the main stops London is the campaign introduction as described above. Paris is where the Orient Express actually originates and the PCs will do some researching and investigating of their goals before they leave. It also nets them the first piece of the Sedefkar Simulacrum. Lausanne gets them an item called a Sedefkar Scroll which will come in handy later in the campaign. Milan, Venice, Trieste, Belgrade, and Sofia are the other parts of the Simulacrum and some tussles with the Cult of the Skinless One. Constantinople is where they have to bring it all to destroy them in the Shunned Mosque.
In the title I said my group did a cover to cover play though. This isn’t quite true. The campaign has two endings: a short one and a long one. I ran the short one where the PCs arrive in Constantinople at the end, have a final confrontation with the Cult of the Skinless One, and destroy the Simulacrum. In the longer one the bad guys steal the Simulacrum and run back to London to do their own ritual. The PCs have to go all the way back on the train to stop them. I feel like the short ending is cleaner and more rewarding. The PCs made it to the last stop on the Express. The entire adventure builds towards Constantinople. Let them win the campaign. The two endings differ on who the main bad guy is. The shorter ending means that Fenalik is the primary antagonist and the Cult is mostly just guys that get in the way. In the long ending they come more into their own at the end. Also in the short ending the beginning is as described. In the long one the whole campaign is sort of a trick to get the PCs to collect the Simulacrum for the Cult. Mehmet Makryat is impersonating Professor Smith. The real one is being held prisoner in Constantinople by the cult. This is what I mean by saying that the short ending is cleaner.
The MacGuffin hunt is only the beginning. As the campaign progresses the players will gradually be introduced to either the main antagonist or at least a significant one: the vampire Fenalik. He’s introduced in the third adventure in Paris and players will likely dismiss him as a minor historical character mentioned in a handout. This is fine, they will become much more acquainted with his as the adventure progresses. Some advice here: maybe skip the asylum portion in Paris? My group missed it and I actual think it benefited the adventure because it made the realization later on that they were being hunted more startling. The PCs should become more and more sure that they’re being followed as the campaign progresses.
The 1893, 1204, and 330 scenarios are playable handouts for lack of a better term. I highly recommend running them. There are pregens but my group preferred to make their own characters and it was fine. If you have it you can also run the 1789 scenario from Reign of Terror (I did!). For 1789 the book says run it after Paris, I disagree with that. The adventure involves the PCs conducting a major event they read about in 1923: the raid on Fenalik’s manor and the scattering of the Simulacrum. But remember in session 3 or whatever, Fenalik is just Some Guy. I’d recommend running it after Belgrade instead. By then he’s firmly established as the main enemy of the PCs. 1893 isn’t directly connected to the main plot but it gives a group of PCs a chance to ride the Express from Paris to Constantinople and even poke around in the latter city a bit. 1204 is set during the Fourth Crusade and it is, as one of players put it, like a Warhammer Fantasy Roleplay scenario (they meant it in a good way). They will learn that Sedefkar is a person and an early owner of the Simulacrum. They are also introduced to the Mims Sahis, an evil dagger that will appear a couple more times. They also learn that Fenalik was around during the Crusade. He steals the Simulacrum, setting up the 1789 scenario and the events of 1923. 330 is about the origins of the Cult of the Skinless One. It is also, by the end, revealed to be Fenalik’s origin story. The PCs are Roman legionnaires and he is their centurion, known by his real name of Tillius Corvus. By the end he’s been cursed to become a vampire and murders the PCs.
For the Dreamlands scenario I’d recommend splitting it into three parts. I ran one between Paris and Lausanne, one between Lausanne and Milan, and the final part between Milan and Venice. So I’d run a third and then everyone would be woken up by the conductor knocking on their door and announcing their next stop. If run all at once it’s pretty beefy. Splitting it up makes people yearn to go back to the Dreamlands. On message boards I’ve seen reports that other groups didn’t like the Dreamlands stuff which seems crazy to me. For my group it was a highpoint and provided a contrast with the real world events and statue hunt that was going on.
Vinkovci is probably one of the finer scenarios even if it is optional. It ties into the 1204 scenario and wraps up a few plot points from it. The PCs have a chance to destroy the Mims Sahis, a weapon wielded against them twice, once in 1204 and again in 330. It also functions as something of a murder mystery.
Of the optional adventures I’d say Zagreb is the least necessary. There’s no combat or anything and they aren’t even really in Zagreb. It’s roleplaying heavy and mostly a chance for people to trade sanity for Cthulhu Mythos lore. I’d recommend running it if you don’t have a quorum but people still want to play. You can literally just say it’s in any city and be fine.
The second London scenario is about a Doom Train. It’s neat and my group liked it, but it’s not really connected to the campaign. You have to rescue a guy from a haunted train. It’s fine.
Finally, there is the 2013 epilogue. It’s basically a murder mystery where a madman wants to reassemble the Sedefkar Simulacrum but it was destroyed in 1923. So he’s going to make a new one out of body parts. He needs the head of a descendent of one of the original investigators. Lots of running around on a train trapped in a pocket dimension where there’s a serial killer on the loose. It’s pretty good.
How long does it take to run? My group completed it in 21 sessions that lasted from 3 to 3.5 hours. They’re pretty efficient though, so I can see it maybe taking longer. Is it a deadly campaign? In the main adventures we lost a single PC when they fought Fenalik towards the end. There were a couple close calls earlier though with some CON rolls following dropping to 0 HP with a major wound. In 1893 one PC died, in 1204 one PC died, in 330 all four died, in 1789 no one died, and in 2013 no one died. So seven in all? For the main adventures I did tone down the combat a bit. I wanted sanity loss to be the main threat and the investigation portions to be front and center. No one went permanently insane. Note that after a scenario is completed there is an opportunity to regain sanity based on how well they did. My group was thorough and so had plenty opportunities to regain lost points. Some good rolls also helped. No one told me that there wasn’t enough combat. Is it hard to run? Now, I’ve been playing and running RPGs since the late 90’s so I might be biased, but I didn’t find it any more difficult that any other campaign I’ve run. Make sure to have a working knowledge of the campaign as a whole and then read through the scenario you’re about to run the day before you do. Make some notes as necessary. There’s plenty to keep track of but I never found it overwhelming.[/o]
So is this a good campaign and worth a purchase? Oh yes, absolutely. My group loved it and I’d say that in nearly 30 years of playing and GMing this is a top 5 campaign for me. We loved the epic, sprawling nature where threats were opposed not just across the breadth of Europe, but across time as well. Despite being originally published in 1991 I’d say I enjoyed it more than any of the 5E D&D campaigns that we’ve played recently. That’s really saying something. It does require above average amounts of player buy in. This is not a sandbox but rather a point to point series of adventures. If your group likes Call of Cthulhu, is on board with the structure of the campaign, and wants a beefy, six month or even longer campaign to really chew on. This is it.
Road to Victory - Ep. 05 - Gavin vs Janine
Posted: Sun, 12 Jul 05:09:50
Posted: Sun, 12 Jul 05:09:50
A new episode has been added to the database:
Road to Victory - Ep. 05 - Gavin vs Janine
This Week in Geek History July 12 - 18
Posted: Sun, 12 Jul 05:05:02
July 12
July 13
July 14
July 15
July 16
July 17
July 18
I'm sure this list can be improved. Feel free to offer suggestions for this and upcoming weeks. If you want your birthday included just add it to this geeklist: RPG Geek Birthday List
Posted: Sun, 12 Jul 05:05:02
by Steve
July 12
100 b.C.- Roman leader Julius Caesar [microbadge=8140](maybe the 13th)
1817- American writer Henry David Thoreau [microbadge=22063]
1854- Photography pioneer George Eastman [microbadge=21284]
July 13
1940- Actor Patrick Stewart [microbadge=21333]
1942- Actor Harrison Ford [microbadge=7609]
1944- Hungarian Inventor Erno Rubik [microbadge=10135]
1956- The Dartmouth workshop is the first conference on artificial intelligence [microbadge=43544]
July 14
1918- Swedish film director Ingmar Bergman [microbadge=8933]
July 15
70- General (and future Emperor) Titus breaches the walls of Jerusalem [microbadge=34769] :star:
1779- Poet Clement Clarke Moore (A Visit from St. Nicholas ("'Twas The Night Before Christmas") ) [microbadge=43190]
1799- Rosetta Stone discovered [microbadge=30176]
1944- Actor Jan-Michael Vincent (Airwolf) [microbadge=7709]
1988- Die Hard released [microbadge=30315]
July 16
622- Muslim era begins with Muhammad's flight from Mecca to Medina [microbadge=15756]
1945- First atomic detonation (Alamogordo) [microbadge=10117]
2022- First marriage born on GeekQuestions: [user=notafish]notafish[/user] and [user=purplewurple]purplewurple[/user]
July 17
1889- Mystery writer Erle Stanley Gardner (Perry Mason) [microbadge=18241]
1899- Actor James Cagney [microbadge=8170]
1928- Robert Sheckley SF writer [microbadge=663] :star:
1952- American actor David Hasselhoff [microbadge=42367]
1955- Disneyland opens [microbadge=27426]
1959- Hitchcock's North by Northwest premieres [microbadge=13197]
July 18
64- Great Fire of Rome [microbadge=14939] :halfstar:
1911- Canadian Actor Hume Cronyn [microbadge=3833]
1921- Former astronaut and Sen. John Glenn, D-Ohio [microbadge=7778]
1937- Gonzo journalist/author Hunter S. Thompson [microbadge=4874]
I'm sure this list can be improved. Feel free to offer suggestions for this and upcoming weeks. If you want your birthday included just add it to this geeklist: RPG Geek Birthday List
Dice Funk S13: Part 02 - Take a Toe, Leave a Toe
Posted: Sun, 12 Jul 05:04:55
Posted: Sun, 12 Jul 05:04:55
A new episode has been added to the database:
Dice Funk S13: Part 02 - Take a Toe, Leave a Toe
PaizoCon Online 2026 009 – Impossible Magic with Josh Birdsong
Posted: Sun, 12 Jul 05:04:42
Posted: Sun, 12 Jul 05:04:42
A new episode has been added to the database:
PaizoCon Online 2026 009 – Impossible Magic with Josh Birdsong
Friday updates on a Saturday
Posted: Sun, 12 Jul 02:13:42
Posted: Sun, 12 Jul 02:13:42
Today was spent mostly on Nine Tails. The Medallion/Element sides need a bit more refinement. I'm pretty happy with the Fox/Kitsune sides for the print-on-demand edition but have more work to do with respect to the print-and-plays. Yes, plural. See, to make Nine Tails function on The Game Crafter the cards had to get borders. They are necessary to ensure that no artwork is cut off. It's a look inspired by Lost Cities... and it works. That said, the borders are unnecessary for either print-and-play. Yep, I'm keeping both the full color and coloring book style print-and-plays. Both will utilize the new art, but keep the spirit of the original game. The existing print-and-plays... I'm torn. I may keep them available for free, I might not. Maybe only keep the low-ink coloring book original available for free? Anyway, I'm still fixing up the boxes and rulebooks so, I've got some time to decide. Thoughts?
The plan for The Game Crafter is two-fold:
1) A complete print-on-demand edition with a printed box that also includes access to both sets of print-and-play files.
2) A deluxe print-and-play option that includes both (full color & coloring book-style) sets of components, rules, and print & fold tuck boxes.
Including the print-and-plays with the print-on-demand is my way of recognizing the limits of printing with The Game Crafter. It also gives folks a way to share the game.
And that's where Nine Tails ended the day.
As promised:
Weekly Updates:
Challenge Updates:
:d10-1: 2023 Extreme Numerology Challenge / 2024 Extreme Numerology Challenge / 2025 Extreme Numerology Challenge: Wrapping up. Microbadges for 2022, 2023, 2024, and 2025 will be awarded, please stay tuned! 2026 is live: 2026 Extreme Numerology Challenge
:d10-2: Fire in the Library- Summer/Fall 2023 Solo Challenge- Extended!!: Done! Stay tuned for a new series of mini challenges that include some more Weird Giraffe-themed fan promos. COMING THIS MONTH! (2026)
:d10-3: 2025 Challenge: 25 un(der)played in 25: is Wrapped! If you spot errors or make updates, please geekmail me!
:d10-4: 2026 Challenge: 26 un(der)played in 26: is Active!
:d10-5: A special note on the Friday on Friday challenges: ALL owed microbadges should be system-awarded THIS YEAR. ALL microbadge reimbursements complete! Update: Stay tuned for progress on microbadges!
Designer's Corner:
Published Games:
:d10-1: Charge the Circle: Post-Contest (Revised Edition) Web-published to BGG. 2nd Edition & 2nd Edition (PNP) & 2nd Edition (Altar Decks ONLY!) coming to The Game Crafter in 2026! You can follow along with the ongoing graphic development here: A new edition coming in 2026!.
:d10-2:Eight Elephants: 2nd Edition now available on The Game Crafter! 2nd Edition, Print & Play also available on The Game Crafter! Original WIP thread: here!
:d10-3: Fireworks for the 4th: Semiquincentennial Edition: Now available on The Game Crafter! Update: There is now a Print & Play of the Semiquincentennial Edition! You can find it on The Game Crafter for just $1.99! Revised (Post Contest) Edition remains available here!.
:d10-4: Pumpkin Spice & Everything Nice: 2nd Edition now available on The Game Crafter! 2nd Edition, Print & Play also available on The Game Crafter! Original WIP thread: here!
:d10-5: The United Cards of America: Now available on The Game Crafter! Update: There is now a Print & Play Edition! And you can find it on The Game Crafter for just $1.99!
:d10-6: Lincoln's Cat: Now available on The Game Crafter! Print & Play edition also available on The Game Crafter!
:d10-7: Liberty, DEATH, or TAXES: Now available on The Game Crafter! Update: There is also now a Print & Play! And you can find it on The Game Crafter for just $1.99!
Active Projects:
:d10-1: Finders Keepers: No new progress.
:d10-2: Bears love bows: Very Merry Trashmas edition: now available for playtesting AND formally entered in Bad Comet's Cozy Game Design Contest here on BGG! Still working on the video... I'm pants at videos...
:d10-3: Really Retail: No new progress.
:d10-4: Barricade Brigade: No new progress.
:d10-5: The Boxcats of Meowazon : No new progress.
:d10-6: Read the Runes: Check out the updated TTS! I need playtesters to help me continue refining this one. I like the current art direction, but this will need more if I decide to go The Game Crafter route... There's also the drift problem... As much as I hate to say it, this might have to stay a print-and-play for now...
:d10-7: 10 Minutes to Midnight: THIS WILL BE COMING TO THE GAME CRAFTER IN 2026!
:d10-8: Surfboard Stealin' Sea Otters: Contest complete! #2 Best Family Game and #8 Best Overall Game! Woot! Video still on the docket. Then I do plan on pitching the otters and seeing if I can catch some waves... and ... in the meantime, yes I am now committing to a Game Crafter release in 2026! Rules revisions continue! Box almost done!
:d10-9: Tricky Treats: Game considered complete and officially Ready for Pitching! I still need a video... no progress this week.
:d10-1::d10-0: Squirrelly (formerly Woodland Warriors) : Contest complete! #3 for Best Art! 2 mini expansions available! Ready for pitching! Video still on the docket...
:d10-1::d10-1: Composer's Cat: 2024 In-Hand Game Design Contest: 5th Best Multiplayer Game; 6th Best Innovative Mechanic; 7th Best Use of Theme; and 4th Best Low-Ink Printing! Major revision complete, new video live, Print & Play Assembly Guide now available, and while entered in the 2026 Cardboard Edison, it didn't place as a finalist. I got good feedback, but I'm not sure what's next for this kitty... I did take some more video footage for the Cat in May.. and I'm still seriously considering re-jigging things to at least get the original starter set on The Game Crafter...
:d10-1::d10-2: Librarian's Cat: formerly Palm Library. formerly Littlest Library. 2025 In-Hand Game Design Contest: contest is complete... but I've got plenty of unfinished business to see to and I intend to see it all through, eventually. Please stay tuned!
:d10-1::d10-3: Elements: Coming to The Game Crafter in mid-2026! New cards, done! New rules posted to the WIP thread, take a look and let me know what you think! Just waiting 'til I've got more proofs ready to order...
:d10-1::d10-4: Knick Knacks: Shaker Showdown : Contest complete! #3 Best Solo Game, #3 Best 2 Player Game, and #4 Best Family Game! Not bad, not bad at all, especially since I fell woefully behind on the comments... I do plan on addressing all of the feedback. And I do want to continue to refine and improve the game. No progress this week.
:d10-1::d10-5: Critter Calls: Ready for pitching! I'm happy with the TTS and sell sheet, but do want a video. Not a high priority for pitching, but if I see any calls for party games or icebreaker games I will 100% submit it for consideration :geek_grin:.
:d10-1::d10-6: Unlucky Spirits, Revised Edition: Uncooperative Spirits campaign in-progress. Revised Edition formally entered in 2026 Two-Player Game Design Contest, which is now complete. No wins for Unlucky Spirits , but that's okay. I'm keeping on keeping on. And that's why I need you, players to help me get this game off the ground! The PNP files are serviceable. The TTS is functional and up-to-date. I just need some players to help me put the base game through its paces while I continue to write the campaign!
:d10-1::d10-7: Abydos: Contest complete, game did not place... I'm disappointed, but I'm still committed to getting this game out there. And, yes, it is coming to The Game Crafter in mid-2026. I've figured out a way around the drift issue that works well for Abydos. Work continues. It's been slow, but it's getting there.
:d10-1::d10-8: Nine Tails: Ready for pitching! This one will be coming to The Game Crafter! Art for full color edition done! Art for coloring book version done! Still working on the print-and-play files, revised rules, and box!
:d10-1::d10-9: Put a bow on it! The new lease on life continues! The game got too complicated for Bad Comet's Cozy Contest... not sure where this one is going to end up, but I'm excited to see it through!
:d10-2::d10-0: Eighteen Eggs : Contest complete, game did not place. *sigh*. Rain, Rain Mini Expansion and Player Aids available. BGG page approved, 2nd Edition files pending. This is going to be released as a FREE Print & Play. Period. Last Leaves will function as a reimplementation (new art, new theme, more complexity) and WILL be released as both a Print & Play and a Print-on-demand via The Game Crafter this Fall.
:d10-2::d10-1: Snow Squall: In the vein of Eight Elephants and Eighteen Eggs, but a bit bigger, no timer, and more Game Crafter-friendly art. I may be shelving this idea. Last Leaves really accomplished what I wanted to do here and the theme/art fits better as well. That said, I may reuse the name for another project...
:d10-2::d10-2: Monk's Cat: The Book of [Pawprints]: The third game in the Cat Companion Card Game series, sequel to Composer's Cat and Librarian's Cat. Contest now complete! I'm happy! #1 Best Graphic Design for Visually Impaired Players; #8 Best Use of Theme; & #7 Best Low-Ink Printing! I've still got feedback to address and I'll get there- I promise! But, overall, I'm happy with the game, with its reception, and I'm looking forward to continue developing Monk's Cat... possibly for future publication on The Game Crafter... 😜
:d10-2::d10-3: Unnamed Puzzle Game: multi-level campaign puzzle game in the vein of Abydos, Read the Runes, and Charge the Circle. Fuzzball-inspired. Backburner. Tentative entry in this year's Solitaire Print and Play Game Design Contest...
:d10-2::d10-4: Nine Lives: I haven't heard anything, so I'm assuming this is a no-go. Still, I might revisit this idea down the road...
:d10-2::d10-5: Who's ready for the owlidays?: Might be my entry/one of my entries in this year's 54-Card Game Design Contest! No new progress this week.
:d10-2::d10-6: I sits!: Didn't make the FFF Contest, but watch this space!
:d10-2::d10-7: Caturday @ the cattery: Didn't make the FFF Contest, but will still happen. Eventually. Again, watch this space!
:d10-2::d10-8: Elements 2: Will be 1 of my entries in this year's Solitaire PNP Game Design Contest! Sequel to Elements, draws on the setting/visuals/narrative of Elements and builds on the gameplay of Pumpkin Spice & Everything Nice with an added rock-paper-scissors-like overlap mechanic. Stay tuned! WIP will go live sometime this month...
:d10-2::d10-9: Time's up! : Probably my 2nd entry in this year's 54-Card Game Design Contest. Playtesting has gone well, now I'm fine-tuning things, actually locking down the rules, and starting work on the graphics. WIP thread will go live this month!
:d10-3::d10-0: Last Leaves: old name, new game. This is a cozy, cute, Game-Crafter-friendly solitaire matching game that builds on Eighteen Eggs. The original Last Leaves may still happen down the road, but it'll need a new name because the name fits this little game better :geek_grin:. Card done! Rules done! Box done! Now waiting with Elements for my next order of proofs.
:d10-3::d10-1: A Walk on the Beach: Solo-only, play-through-the-deck set collection game. Unsure if for Solo PNP Contest OR 54-Card Contest... Continuing to play around to figure out where this game needs to go.
Early Development:
:d10-1: The 7th Seal : A bit of progress :whistle:
:d10-2: Gator Glory! Simmering.
:d10-3: So, you want to be a mage......
:d10-4: Barricade Brigade: At the postern gate: A smaller version of the original. Similar story, setting, and mechanics, but more compact.
On Hold:
:d10-1: Contagion and Calamity: The Philadelphia Yellow Fever Epidemic of 1793: formerly Philly Fever 1793
:d10-2: Rolling Runes
:d10-3: Defend your Dreams: (formerly Dreamcatcher Duty)
:d10-4: Trick or Treat
:d10-5:Last Leaves Needs New Name!: This was going to be my entry in the 2026 Children and Family Game Design Contest (family category), but I'm putting this on the back burner instead to concentrate on getting my shop pages up-and-running over on The Game Crafter. Development will continue later this year and you can expect to see this game in the 2027 Children and Family Game Design Contest.
:d10-6: Unnamed design: Involves the Titanic and Jenny the ship cat...
:d10-7: Nine Nopes
:d10-8: Book it!
:d10-9: History Heist
:d10-1::d10-0: Lost in the Labyrinth
:d10-1::d10-1: Dragon's Draw
:d10-1::d10-2: Push to the Peak
:d10-1::d10-3: Cardshop Caretaker
:d10-1::d10-4: Water always wins
:d10-1::d10-5: Sniper, take the shot!
:d10-1::d10-6: Puppy Pile: (formerly Dogpile)
:d10-1::d10-7: Compound It!
:d10-1::d10-8: My Little Fish Tank
:d10-1::d10-9: Knick Knacks: Lovely Lamps : Sequel to Knick Knacks: Shaker Showdown
:d10-2::d10-0: Triskell (or maybe Triskellion): name not final
:d10-2::d10-1: Cursed Cards (Traditional Deck Game)
:d10-2::d10-2: War of the Wilds
:d10-2::d10-3: Scratch-off
:d10-2::d10-4: Reverse the curse!
Professional Projects:
:d10-1: Explosion in the Laboratory/Fire in the Library (2nd edition): Weird Giraffe Games: Campaign wrapped! Campaign fulfilled! Campaign complete!
:d10-2: Dreams of Yesterday: Weird Giraffe Games: Campaign wrapped! Campaign fulfilled! Campaign complete!
:d10-3: In the Shadows: Resistance in France 1943 - 1944: GMT Games: Complete! I still haven't managed to get this back to my table. Gah! In the meantime... see A Solo Sunday Salute - First Impressions - In the Shadows for a preview.
:d10-4: Crumbs!: The Sandwich Filler Game: Minerva Tabletop Games: Initial feedback in. First impressions and some extra crumbs: Solo Sundays- First Impressions: Crumbs!: The Sandwich Filler Game and Solo Saturdays - Continuing to make Crumbs. More formal review posted: Rachel Reviews It- Crumbs!: The Sandwich Filler Game. Campaign funded! Campaign ongoing. Fingers-crossed that Minerva Tabletop Games comes through... it looks like this is finally in the process of fulfilling...
:d10-5: Crystallo expansions and miniature edition: Light Heart Games: Initial feedback in. Previews and additional adventures shared: A crystal cavern at the garage aka mini Crystallo is here!, First Impressions: Crystallo: Untold Fortune, Solo Saturdays- First Impressions: Crystallo: Den of Dragons, and Solo Stories- Playing with all of Crystallo. More formal review posted: Rachel Reviews It- Crystallo: Untold Fortune and Crystallo: Den of Dragons. Campaign funded! Campaign ongoing... AND there's GOOD NEWS: Crystallo lives!- Crystallo's new Gamefound
:d10-6: Lost Adventures: Belltower Games: First Impressions and continuing adventures shared: Two-Player Thursdays- First Impressions: Lost Adventures, Two-Player Tuesdays- Getting Lost with Mom, and Solo Stories - Lost Adventures. More formal review posted: Rachel Reviews It: Lost Adventures. Campaign wrapped! Campaign fulfilled. Campaign complete.
:d10-7: Quirky Bird Games: The zine campaign funded! That's a wrap! Congrats Beth and Angel! Fulfillment ongoing. Keep up the great work!
------------------------------------------------------------------
Tomorrow's plan: catch up on socials and finally finish off the next Mythic Monday report.
How about you? Any fun plans?
Happy Saturday and happy playing!
-Rachel
Thank you for reading my blog. If you liked it; then please click the green thumb [microbadge=23724] at the top of the page. If you really liked it; then please subscribe. And follow me across social media with my Linktree:
https://linktr.ee/rachelncarpenter
The plan for The Game Crafter is two-fold:
1) A complete print-on-demand edition with a printed box that also includes access to both sets of print-and-play files.
2) A deluxe print-and-play option that includes both (full color & coloring book-style) sets of components, rules, and print & fold tuck boxes.
Including the print-and-plays with the print-on-demand is my way of recognizing the limits of printing with The Game Crafter. It also gives folks a way to share the game.
And that's where Nine Tails ended the day.
As promised:
Weekly Updates:
Challenge Updates:
:d10-1: 2023 Extreme Numerology Challenge / 2024 Extreme Numerology Challenge / 2025 Extreme Numerology Challenge: Wrapping up. Microbadges for 2022, 2023, 2024, and 2025 will be awarded, please stay tuned! 2026 is live: 2026 Extreme Numerology Challenge
:d10-2: Fire in the Library- Summer/Fall 2023 Solo Challenge- Extended!!: Done! Stay tuned for a new series of mini challenges that include some more Weird Giraffe-themed fan promos. COMING THIS MONTH! (2026)
:d10-3: 2025 Challenge: 25 un(der)played in 25: is Wrapped! If you spot errors or make updates, please geekmail me!
:d10-4: 2026 Challenge: 26 un(der)played in 26: is Active!
:d10-5: A special note on the Friday on Friday challenges: ALL owed microbadges should be system-awarded THIS YEAR. ALL microbadge reimbursements complete! Update: Stay tuned for progress on microbadges!
Designer's Corner:
Published Games:
:d10-1: Charge the Circle: Post-Contest (Revised Edition) Web-published to BGG. 2nd Edition & 2nd Edition (PNP) & 2nd Edition (Altar Decks ONLY!) coming to The Game Crafter in 2026! You can follow along with the ongoing graphic development here: A new edition coming in 2026!.
:d10-2:Eight Elephants: 2nd Edition now available on The Game Crafter! 2nd Edition, Print & Play also available on The Game Crafter! Original WIP thread: here!
:d10-3: Fireworks for the 4th: Semiquincentennial Edition: Now available on The Game Crafter! Update: There is now a Print & Play of the Semiquincentennial Edition! You can find it on The Game Crafter for just $1.99! Revised (Post Contest) Edition remains available here!.
:d10-4: Pumpkin Spice & Everything Nice: 2nd Edition now available on The Game Crafter! 2nd Edition, Print & Play also available on The Game Crafter! Original WIP thread: here!
:d10-5: The United Cards of America: Now available on The Game Crafter! Update: There is now a Print & Play Edition! And you can find it on The Game Crafter for just $1.99!
:d10-6: Lincoln's Cat: Now available on The Game Crafter! Print & Play edition also available on The Game Crafter!
:d10-7: Liberty, DEATH, or TAXES: Now available on The Game Crafter! Update: There is also now a Print & Play! And you can find it on The Game Crafter for just $1.99!
Active Projects:
:d10-1: Finders Keepers: No new progress.
:d10-2: Bears love bows: Very Merry Trashmas edition: now available for playtesting AND formally entered in Bad Comet's Cozy Game Design Contest here on BGG! Still working on the video... I'm pants at videos...
:d10-3: Really Retail: No new progress.
:d10-4: Barricade Brigade: No new progress.
:d10-5: The Boxcats of Meowazon : No new progress.
:d10-6: Read the Runes: Check out the updated TTS! I need playtesters to help me continue refining this one. I like the current art direction, but this will need more if I decide to go The Game Crafter route... There's also the drift problem... As much as I hate to say it, this might have to stay a print-and-play for now...
:d10-7: 10 Minutes to Midnight: THIS WILL BE COMING TO THE GAME CRAFTER IN 2026!
:d10-8: Surfboard Stealin' Sea Otters: Contest complete! #2 Best Family Game and #8 Best Overall Game! Woot! Video still on the docket. Then I do plan on pitching the otters and seeing if I can catch some waves... and ... in the meantime, yes I am now committing to a Game Crafter release in 2026! Rules revisions continue! Box almost done!
:d10-9: Tricky Treats: Game considered complete and officially Ready for Pitching! I still need a video... no progress this week.
:d10-1::d10-0: Squirrelly (formerly Woodland Warriors) : Contest complete! #3 for Best Art! 2 mini expansions available! Ready for pitching! Video still on the docket...
:d10-1::d10-1: Composer's Cat: 2024 In-Hand Game Design Contest: 5th Best Multiplayer Game; 6th Best Innovative Mechanic; 7th Best Use of Theme; and 4th Best Low-Ink Printing! Major revision complete, new video live, Print & Play Assembly Guide now available, and while entered in the 2026 Cardboard Edison, it didn't place as a finalist. I got good feedback, but I'm not sure what's next for this kitty... I did take some more video footage for the Cat in May.. and I'm still seriously considering re-jigging things to at least get the original starter set on The Game Crafter...
:d10-1::d10-2: Librarian's Cat: formerly Palm Library. formerly Littlest Library. 2025 In-Hand Game Design Contest: contest is complete... but I've got plenty of unfinished business to see to and I intend to see it all through, eventually. Please stay tuned!
:d10-1::d10-3: Elements: Coming to The Game Crafter in mid-2026! New cards, done! New rules posted to the WIP thread, take a look and let me know what you think! Just waiting 'til I've got more proofs ready to order...
:d10-1::d10-4: Knick Knacks: Shaker Showdown : Contest complete! #3 Best Solo Game, #3 Best 2 Player Game, and #4 Best Family Game! Not bad, not bad at all, especially since I fell woefully behind on the comments... I do plan on addressing all of the feedback. And I do want to continue to refine and improve the game. No progress this week.
:d10-1::d10-5: Critter Calls: Ready for pitching! I'm happy with the TTS and sell sheet, but do want a video. Not a high priority for pitching, but if I see any calls for party games or icebreaker games I will 100% submit it for consideration :geek_grin:.
:d10-1::d10-6: Unlucky Spirits, Revised Edition: Uncooperative Spirits campaign in-progress. Revised Edition formally entered in 2026 Two-Player Game Design Contest, which is now complete. No wins for Unlucky Spirits , but that's okay. I'm keeping on keeping on. And that's why I need you, players to help me get this game off the ground! The PNP files are serviceable. The TTS is functional and up-to-date. I just need some players to help me put the base game through its paces while I continue to write the campaign!
:d10-1::d10-7: Abydos: Contest complete, game did not place... I'm disappointed, but I'm still committed to getting this game out there. And, yes, it is coming to The Game Crafter in mid-2026. I've figured out a way around the drift issue that works well for Abydos. Work continues. It's been slow, but it's getting there.
:d10-1::d10-8: Nine Tails: Ready for pitching! This one will be coming to The Game Crafter! Art for full color edition done! Art for coloring book version done! Still working on the print-and-play files, revised rules, and box!
:d10-1::d10-9: Put a bow on it! The new lease on life continues! The game got too complicated for Bad Comet's Cozy Contest... not sure where this one is going to end up, but I'm excited to see it through!
:d10-2::d10-0: Eighteen Eggs : Contest complete, game did not place. *sigh*. Rain, Rain Mini Expansion and Player Aids available. BGG page approved, 2nd Edition files pending. This is going to be released as a FREE Print & Play. Period. Last Leaves will function as a reimplementation (new art, new theme, more complexity) and WILL be released as both a Print & Play and a Print-on-demand via The Game Crafter this Fall.
:d10-2::d10-1: Snow Squall: In the vein of Eight Elephants and Eighteen Eggs, but a bit bigger, no timer, and more Game Crafter-friendly art. I may be shelving this idea. Last Leaves really accomplished what I wanted to do here and the theme/art fits better as well. That said, I may reuse the name for another project...
:d10-2::d10-2: Monk's Cat: The Book of [Pawprints]: The third game in the Cat Companion Card Game series, sequel to Composer's Cat and Librarian's Cat. Contest now complete! I'm happy! #1 Best Graphic Design for Visually Impaired Players; #8 Best Use of Theme; & #7 Best Low-Ink Printing! I've still got feedback to address and I'll get there- I promise! But, overall, I'm happy with the game, with its reception, and I'm looking forward to continue developing Monk's Cat... possibly for future publication on The Game Crafter... 😜
:d10-2::d10-3: Unnamed Puzzle Game: multi-level campaign puzzle game in the vein of Abydos, Read the Runes, and Charge the Circle. Fuzzball-inspired. Backburner. Tentative entry in this year's Solitaire Print and Play Game Design Contest...
:d10-2::d10-4: Nine Lives: I haven't heard anything, so I'm assuming this is a no-go. Still, I might revisit this idea down the road...
:d10-2::d10-5: Who's ready for the owlidays?: Might be my entry/one of my entries in this year's 54-Card Game Design Contest! No new progress this week.
:d10-2::d10-6: I sits!: Didn't make the FFF Contest, but watch this space!
:d10-2::d10-7: Caturday @ the cattery: Didn't make the FFF Contest, but will still happen. Eventually. Again, watch this space!
:d10-2::d10-8: Elements 2: Will be 1 of my entries in this year's Solitaire PNP Game Design Contest! Sequel to Elements, draws on the setting/visuals/narrative of Elements and builds on the gameplay of Pumpkin Spice & Everything Nice with an added rock-paper-scissors-like overlap mechanic. Stay tuned! WIP will go live sometime this month...
:d10-2::d10-9: Time's up! : Probably my 2nd entry in this year's 54-Card Game Design Contest. Playtesting has gone well, now I'm fine-tuning things, actually locking down the rules, and starting work on the graphics. WIP thread will go live this month!
:d10-3::d10-0: Last Leaves: old name, new game. This is a cozy, cute, Game-Crafter-friendly solitaire matching game that builds on Eighteen Eggs. The original Last Leaves may still happen down the road, but it'll need a new name because the name fits this little game better :geek_grin:. Card done! Rules done! Box done! Now waiting with Elements for my next order of proofs.
:d10-3::d10-1: A Walk on the Beach: Solo-only, play-through-the-deck set collection game. Unsure if for Solo PNP Contest OR 54-Card Contest... Continuing to play around to figure out where this game needs to go.
Early Development:
:d10-1: The 7th Seal : A bit of progress :whistle:
:d10-2: Gator Glory! Simmering.
:d10-3: So, you want to be a mage......
:d10-4: Barricade Brigade: At the postern gate: A smaller version of the original. Similar story, setting, and mechanics, but more compact.
On Hold:
:d10-1: Contagion and Calamity: The Philadelphia Yellow Fever Epidemic of 1793: formerly Philly Fever 1793
:d10-2: Rolling Runes
:d10-3: Defend your Dreams: (formerly Dreamcatcher Duty)
:d10-4: Trick or Treat
:d10-5:
:d10-6: Unnamed design: Involves the Titanic and Jenny the ship cat...
:d10-7: Nine Nopes
:d10-8: Book it!
:d10-9: History Heist
:d10-1::d10-0: Lost in the Labyrinth
:d10-1::d10-1: Dragon's Draw
:d10-1::d10-2: Push to the Peak
:d10-1::d10-3: Cardshop Caretaker
:d10-1::d10-4: Water always wins
:d10-1::d10-5: Sniper, take the shot!
:d10-1::d10-6: Puppy Pile: (formerly Dogpile)
:d10-1::d10-7: Compound It!
:d10-1::d10-8: My Little Fish Tank
:d10-1::d10-9: Knick Knacks: Lovely Lamps : Sequel to Knick Knacks: Shaker Showdown
:d10-2::d10-0: Triskell (or maybe Triskellion): name not final
:d10-2::d10-1: Cursed Cards (Traditional Deck Game)
:d10-2::d10-2: War of the Wilds
:d10-2::d10-3: Scratch-off
:d10-2::d10-4: Reverse the curse!
Professional Projects:
:d10-1: Explosion in the Laboratory/Fire in the Library (2nd edition): Weird Giraffe Games: Campaign wrapped! Campaign fulfilled! Campaign complete!
:d10-2: Dreams of Yesterday: Weird Giraffe Games: Campaign wrapped! Campaign fulfilled! Campaign complete!
:d10-3: In the Shadows: Resistance in France 1943 - 1944: GMT Games: Complete! I still haven't managed to get this back to my table. Gah! In the meantime... see A Solo Sunday Salute - First Impressions - In the Shadows for a preview.
:d10-4: Crumbs!: The Sandwich Filler Game: Minerva Tabletop Games: Initial feedback in. First impressions and some extra crumbs: Solo Sundays- First Impressions: Crumbs!: The Sandwich Filler Game and Solo Saturdays - Continuing to make Crumbs. More formal review posted: Rachel Reviews It- Crumbs!: The Sandwich Filler Game. Campaign funded! Campaign ongoing. Fingers-crossed that Minerva Tabletop Games comes through... it looks like this is finally in the process of fulfilling...
:d10-5: Crystallo expansions and miniature edition: Light Heart Games: Initial feedback in. Previews and additional adventures shared: A crystal cavern at the garage aka mini Crystallo is here!, First Impressions: Crystallo: Untold Fortune, Solo Saturdays- First Impressions: Crystallo: Den of Dragons, and Solo Stories- Playing with all of Crystallo. More formal review posted: Rachel Reviews It- Crystallo: Untold Fortune and Crystallo: Den of Dragons. Campaign funded! Campaign ongoing... AND there's GOOD NEWS: Crystallo lives!- Crystallo's new Gamefound
:d10-6: Lost Adventures: Belltower Games: First Impressions and continuing adventures shared: Two-Player Thursdays- First Impressions: Lost Adventures, Two-Player Tuesdays- Getting Lost with Mom, and Solo Stories - Lost Adventures. More formal review posted: Rachel Reviews It: Lost Adventures. Campaign wrapped! Campaign fulfilled. Campaign complete.
:d10-7: Quirky Bird Games: The zine campaign funded! That's a wrap! Congrats Beth and Angel! Fulfillment ongoing. Keep up the great work!
------------------------------------------------------------------
Tomorrow's plan: catch up on socials and finally finish off the next Mythic Monday report.
How about you? Any fun plans?
Happy Saturday and happy playing!
-Rachel
Thank you for reading my blog. If you liked it; then please click the green thumb [microbadge=23724] at the top of the page. If you really liked it; then please subscribe. And follow me across social media with my Linktree:
https://linktr.ee/rachelncarpenter
Cozy Games and Safe Spaces.. what?
Posted: Sat, 11 Jul 23:09:25
Posted: Sat, 11 Jul 23:09:25
A new episode has been added to the database:
Cozy Games and Safe Spaces.. what?
Audio EXP podcast: July 11th - Archive Access, Co-Op Marketplaces, and Award-Winning Sandboxes
Posted: Sat, 11 Jul 17:07:50
Posted: Sat, 11 Jul 17:07:50
A new episode has been added to the database:
Audio EXP podcast: July 11th - Archive Access, Co-Op Marketplaces, and Award-Winning Sandboxes
World of Darkness: France
Posted: Sat, 11 Jul 17:07:16
Posted: Sat, 11 Jul 17:07:16
A new episode has been added to the database:
World of Darkness: France


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