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 Dungeons games on board and on a computer
Posted: Sun, 03 May 11:27:12

by Krisse Tuominen

Most of the people I know love to play here and then some dungeon games. Therefore, I decided to dedicate a full blog post to this kind of greatness.


To the dungeon and back

One of the good old ones is Dungeon! Its prototype predates the original Dungeons & Dragons. Although it got officially published a bit later than the first D&D, Dungeon! inspired D&D, and it is mentioned in the original booklet. Dungeon! is a D&D-style dungeon crawler with simple rules. The winner is the first player to bring a certain amount of treasure back to the Dungeon's entrance. https://boardgamegeek.com/boardgame/1339/dungeon

Did you know that there is an Apple II version of the classic role & board game Dungeon!?
https://en.wikipedia.org/wiki/Dungeon!_(video_game)
https://www.mobygames.com/game/99272/dungeon-computer-advent...

Castle Quest is a dungeon hack'n'slash with fixed rooms, a goal to reach a certain amount of points, and then get out. So it is more or less Dungeon! in a computer form with some of its own things.
https://www.retrogamestrove.com/game-237-castle-quest/

Dungeon Adventure is a collection of medieval-themed games. Of course, including the Dungeon Adventure game
https://www.mobygames.com/game/26903/dungeon-adventure/
https://en.wikipedia.org/wiki/Adventure_(1980_video_game)

There is a graphic adventure version of the Dungeon Adventure in the Jewels of Darkness collection
https://www.mobygames.com/game/1204/jewels-of-darkness/

Dungeon Adventure (2010) is an Xbox 360 game made in the spirit of the NetHack game
https://www.mobygames.com/game/46151/dungeon-adventure/

Hero Quest, dungeon hacking, and a whole lot of other quests to adventure

Another classic board game with RPG elements and dungeon crawling is Hero Quest. It basically updated the Dungeon! -Style fantasy board gaming to the '80s, came as a hit product, and kept on going into the nineties. And it is yet again on the shelves in hobby shops and markets. And there is also a steady stream of new supplements coming out. https://boardgamegeek.com/boardgame/699/heroquest

If you didn't already know or have this, there is a fan-made app for Hero Quest to create random events.
https://boardgamegeek.com/thread/3683715/heroquest-event-gen...

Dungeon! and Dungeons and Dragons (plus games like Rune Quest) inspired numerous computer game makers to make more dungeon crawlers to play on your personal computer.

The original Rogue game
https://en.wikipedia.org/wiki/Rogue_(video_game)

Hack is a game that basically made Rogue a bigger and better
https://en.wikipedia.org/wiki/Hack_(video_game)

NetHack made Rogue even bigger and better again
https://en.wikipedia.org/wiki/NetHack

Rogue Fable III is a great example of modern Rogue-like games
https://www.kongregate.com/en/games/Justin_wang123/rogue-fab...

A fabulous Shareware gem, Aethra Chronicles, is available free in Play DOS Games. If you like Ultima I-IV and Bard's Tale, you probably like this.
https://www.playdosgames.com/online/aethra-chronicles/

I see it with my own eyes

Catacomb Abyss is a first-person view fantasy shareware game in Play Dos Games
https://www.playdosgames.com/online/the-catacomb-abyss/

A playable demo version of the legendary classic game The Elder Scrolls: Arena in Play Dos Games
https://www.playdosgames.com/online/the-elder-scrolls-arena/

Idle Dungeon in Itch.io
https://dev-nex.itch.io/idle-dungeon

Cursed Blight in itch.io
https://ludomancerstudio.itch.io/cursed-blight

The End?

As a bonus and extra link, I want to advise you to use this link. There are a lot of free dungeon games.
https://www.kongregate.com/en/dungeon-games
 Pyramid Scheme - ep.6
Posted: Sun, 03 May 11:08:33
A new episode has been added to the database: Pyramid Scheme - ep.6
 S14E11 - Fly Like An Eagle
Posted: Sun, 03 May 11:07:15
A new episode has been added to the database: S14E11 - Fly Like An Eagle
 400 - The Big Four Oh Oh (Why We Love Being DMs)
Posted: Sun, 03 May 11:06:05
A new episode has been added to the database: 400 - The Big Four Oh Oh (Why We Love Being DMs)
 Review: Starfinder Flip-Mat: Grav-Trains:: The Short Version? Grav-Trains could work as trains for anything that uses 1" grid for movement.
Posted: Sun, 03 May 11:02:07

by sdonohue

Starfinder Flip-Mat: Grav-Trains is part of the Starfinder Flip-Mat series for Starfinder Roleplaying Game. it was designed and drawn by Damien Mammoliti.

Presentation
This is available in both pdf and print editions. The print edition is a double-sided nine panel map which folds out to measure 24" x 30". When folded, it is only 8" x 10". The printed version is full color and the paper is heavy-duty with a coating that allows most markers to be wiped off easily.

Content
There are two different maps here, one one each side. The front is a train with goods moving through a broken-down wilderness area. The other side shows two trains next to each other on an elevated track above a cityscape.

The first map shows a train with 4 cards visible; two of them have bench seats in various orientations and the last two cars have goods with aisles down the middle.

The other map shows 6 cars, three for each train. In both trains, two cards are passenger cars with benches and the third car has goods.

Evaluation
The key thing with maps like this is whether or not they provide interesting terrain and both of these maps deliver. It's easy to imagine a train robbery on the first map, with exterior terrain providing good hiding spots or even being able to jump onto the train. Once aboard there's plenty of useful terrain to hide behind from seats to boxes. The second map is similar; the two trains are about 20' apart, making moving from one to the other probably open to many characters. The trains is likewise filled with tactial options. It's probably even possible that characters could be in (or on) one of the buildings the trains are passing.

The maps are 1" squares and there's not really a lot that screams "Starfinder"; they could easily be pressed into use anywhere a train might make sense. There aren't any rules here, so the GM will have to make some or be ready to improvise. Either way, these maps are fun and provide interesting terrain and choices.
 B7 Failure is Always an Option
Posted: Sun, 03 May 05:09:12
A new episode has been added to the database: B7 Failure is Always an Option
 Dice Funk S12: Part 66 - Maya Was Right
Posted: Sun, 03 May 05:04:44
A new episode has been added to the database: Dice Funk S12: Part 66 - Maya Was Right
 A foxy Saturday...
Posted: Sun, 03 May 01:18:28

by Rachel Carpenter

Dear readers, sorry, but I'm delaying the Fire in the Library session report to tomorrow.

I ended up spending the entire day working on the new art for Nine Tails. It's nowhere near done. Tails 2-8 need to be bigger, like Tail 1. And I also need to fully redo the artwork for each Tail (I started Tail 2- Earth, but I don't like it yet) or maybe find a way to bend the existing inner art to fit the new shapes. I'm happier with the overall look of the kitsune. He's more fox-y looking and less elementary-school-drawing-lesson looking. I might want him more sitting/less awkward standing... If that makes sense. Here's where I ended the day:

Nine Tails , New kitsune in-progress

And, this is the current kitsune:


Happy Saturday and happy playing!
-Rachel

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