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Episode 107: A RESIN for Alarm
Posted: Mon, 13 Jul 11:09:52
Posted: Mon, 13 Jul 11:09:52
A new episode has been added to the database:
Episode 107: A RESIN for Alarm
D's Journal: Maul (Abridged Episode 48)
Posted: Mon, 13 Jul 11:09:50
Posted: Mon, 13 Jul 11:09:50
A new episode has been added to the database:
D's Journal: Maul (Abridged Episode 48)
Episode 48: Maul
Posted: Mon, 13 Jul 11:09:50
Posted: Mon, 13 Jul 11:09:50
A new episode has been added to the database:
Episode 48: Maul
Taking It Seriously (w/ J Strautman)
Posted: Mon, 13 Jul 11:09:33
Posted: Mon, 13 Jul 11:09:33
A new episode has been added to the database:
Taking It Seriously (w/ J Strautman)
S3E8 - S3E8 Dark Thoughts - What Lurks in the Cottage
Posted: Mon, 13 Jul 11:09:27
Posted: Mon, 13 Jul 11:09:27
A new episode has been added to the database:
S3E8 - S3E8 Dark Thoughts - What Lurks in the Cottage
Threadspinner FLAME #2: Orchod, Broker of the Heavens
Posted: Mon, 13 Jul 11:08:26
Posted: Mon, 13 Jul 11:08:26
A new episode has been added to the database:
Threadspinner FLAME #2: Orchod, Broker of the Heavens
Review: ARC: Doom Tabletop RPG:: [Roger's Reviews] ARC: Doom Tabletop RPG. Tick Tock.
Posted: Mon, 13 Jul 11:07:44
ARC was published in 2022 after a successful Kickstarter campaign.
The core conceit of ARC is that there is a DOOM (insert spooky voice here) that the players need to prevent. It could be anything. The stroke of midnight will see the release of a horde of zombies at the local cemetery. A giant asteroid is about to strike the earth. A terrorist cell has planted a nuclear device in the Vatican. If you can imagine a situation with a countdown clock situation, ARC is a system built for you.
The core mechanic for your character is a d6 system where you need to roll under your skill (plus or minus any modifiers) and the GM will adjudicate the results. Because the span of possible topics is so huge (historical, fantasy, science fiction, horror...), specifics of skills and character generation are too broad to cover in a short review - however, the skills and stats will be suitable to the situation. That said, there are eighteen skills paired dynamically with one of three thematic approaches (creatively, carefully, or concertedly).
Combat is also different than most RPG systems. It's not at all about hit points and strict procedural methodology. It's about the characters collaborating on what they want to achieve and the GM making adjudications.
What sets ARC apart from the usual narrative structure is a literal clock. The GM will set a timer (whether a literal hourglass or anything else) and when time runs out, the DOOM will advance, whether the players are ready or not.
The scope and scale of ARC allows for a huge variety of adventures, and because the narrative structure could be completed in a tightly timed one shot or a more leisurely campaign for four to six sessions (or whatever you like).
It's not a generic system, but it is an adaptable one that can give you a cool system to put a party through a tightly timed story with narrative advances that are beyond the control of the players (and to some extent the GM).
The artwork is also super cool.
Posted: Mon, 13 Jul 11:07:44
by leroy43
ARC: Doom Tabletop RPG is a design from momatoes, "an Ennie-nominated Diana Jones emerging designer and visual artist from the explosive Southeast Asian RPG scene."ARC was published in 2022 after a successful Kickstarter campaign.
The core conceit of ARC is that there is a DOOM (insert spooky voice here) that the players need to prevent. It could be anything. The stroke of midnight will see the release of a horde of zombies at the local cemetery. A giant asteroid is about to strike the earth. A terrorist cell has planted a nuclear device in the Vatican. If you can imagine a situation with a countdown clock situation, ARC is a system built for you.
The core mechanic for your character is a d6 system where you need to roll under your skill (plus or minus any modifiers) and the GM will adjudicate the results. Because the span of possible topics is so huge (historical, fantasy, science fiction, horror...), specifics of skills and character generation are too broad to cover in a short review - however, the skills and stats will be suitable to the situation. That said, there are eighteen skills paired dynamically with one of three thematic approaches (creatively, carefully, or concertedly).
Combat is also different than most RPG systems. It's not at all about hit points and strict procedural methodology. It's about the characters collaborating on what they want to achieve and the GM making adjudications.
What sets ARC apart from the usual narrative structure is a literal clock. The GM will set a timer (whether a literal hourglass or anything else) and when time runs out, the DOOM will advance, whether the players are ready or not.
The scope and scale of ARC allows for a huge variety of adventures, and because the narrative structure could be completed in a tightly timed one shot or a more leisurely campaign for four to six sessions (or whatever you like).
It's not a generic system, but it is an adaptable one that can give you a cool system to put a party through a tightly timed story with narrative advances that are beyond the control of the players (and to some extent the GM).
The artwork is also super cool.
Review: On the Other Side Deck Two:: [Roger's Reviews] What Beyond Yonder Door Lurks Redux
Posted: Mon, 13 Jul 11:07:30
Leave the digital generators and clunky tables behind. There is still a distinct, tabletop magic to shuffling a physical deck of cards and letting a single draw decide your players' next challenge.
Cards in On the Other Side Deck Two holds a mystery. What beyond the door awaits our intrepid adventures? Friends? Foes? Some from column A, some from column B?
Each card features a specific dungeon location such as a Tomb, Armoury, or Spiral Stairs. These are then paired with a compact table of area specific discoveries listing potential encounters, unique characters, objects, and other thematic elements. Since each card has half a dozen options, that's 52x6=312 different things. You aren't required to roll of course, you can choose your favourite.
The cards in this deck are numbered 53-104, so you can totally mix deck one into this and have an expanded deck to draw from.
Available at your favourite drive through website you can download and print or order a deck for delivery.
Recommended for your box of miscellaneous GM tools.
Posted: Mon, 13 Jul 11:07:30
by leroy43
Because one deck of monsters, traps, and secrets is never enough to satisfy an adventurous party, if you're building a deeper dungeon for your next session or just running another campaign in the Ampersand system, this deck is here to expand your game mastering toolkit,Leave the digital generators and clunky tables behind. There is still a distinct, tabletop magic to shuffling a physical deck of cards and letting a single draw decide your players' next challenge.
Cards in On the Other Side Deck Two holds a mystery. What beyond the door awaits our intrepid adventures? Friends? Foes? Some from column A, some from column B?
Each card features a specific dungeon location such as a Tomb, Armoury, or Spiral Stairs. These are then paired with a compact table of area specific discoveries listing potential encounters, unique characters, objects, and other thematic elements. Since each card has half a dozen options, that's 52x6=312 different things. You aren't required to roll of course, you can choose your favourite.
The cards in this deck are numbered 53-104, so you can totally mix deck one into this and have an expanded deck to draw from.
Available at your favourite drive through website you can download and print or order a deck for delivery.
Recommended for your box of miscellaneous GM tools.
Rogue Bastionland #4: Fungeon
Posted: Mon, 13 Jul 11:06:57
Posted: Mon, 13 Jul 11:06:57
A new episode has been added to the database:
Rogue Bastionland #4: Fungeon
[DND3 Pg 283] Like Finding A Wagon In A Word Stack [Week 48]
Posted: Mon, 13 Jul 11:05:13
Posted: Mon, 13 Jul 11:05:13
A new episode has been added to the database:
[DND3 Pg 283] Like Finding A Wagon In A Word Stack [Week 48]
S2E132 - First Contact - Part 6
Posted: Mon, 13 Jul 11:04:49
Posted: Mon, 13 Jul 11:04:49
A new episode has been added to the database:
S2E132 - First Contact - Part 6
The Best Year for RPGs w/ Kevin Bunch
Posted: Mon, 13 Jul 11:04:44
Posted: Mon, 13 Jul 11:04:44
A new episode has been added to the database:
The Best Year for RPGs w/ Kevin Bunch


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