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 How To Keep Players of Unconscious & Dying Characters Engaged
Posted: Tue, 04 Oct 03:56:01
Category: Players & Characters, Combat & Action

Roleplaying Tips Newsletter #1214 How To Keep Players of Unconscious & Dying Characters Engaged When a character drops in combat, the fun stops for that player. While they can cheer their friends on, they can no longer join the fun. Different systems have different rules around death and dying. Regardless of ruling, here are some […]

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 The Story So Far
Posted: Tue, 13 Sep 03:18:25
Category: Running Games, Agile Gming, Running the Game

Roleplaying Tips Newsletter #1213 I mostly run sandboxes these days. That means I wrangle a lot of details. After a few sessions I’ll have dozens of Pages and Log Entries in Campaign Logger. After a year, they’ll be in the hundreds. Here’s an example from Wizard of Adventure ExileInParadise’s Sword Coast campaign: And here’s a […]

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 Heads-Up: Campaign Logger Legacy Migration
Posted: Mon, 12 Sep 03:29:56
Category: News, Campaign Logger

I wanted to give you a heads-up that we are migrating your data to the new version in the latter part of September for you. The original Campaign Logger, which we call Legacy, is here: https://legacy.app.campaign-logger.com/ The new Campaign Logger, which we call vNext, is here: https://app.campaign-logger.com/ (You can see a growing list of new […]

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 11 Ways To Make Mysteries Magnificent
Posted: Mon, 05 Sep 03:43:10
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Mysteries

Roleplaying Tips Newsletter #1211 Brief Word From Johnn Check out this cool session pic from Platinum Wizard of Adventure Nemsoli: I asked Nemsoli what I was seeing, and he replied: What you are looking at is a Dwarven Forge 3d model my GM bought and painted. The two minis are clockwork owlbears he printed and […]

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 1d6 Ways To Create Urgency In Encounters
Posted: Mon, 05 Sep 02:38:21
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Encounters

Roleplaying Tips Newsletter #1212 Brief Word From Johnn Biggest Eruption In Over 100 Years Did you hear about the volcanic eruption that happened at Hunga Tonga Hunga Ha’apai last January? It’s probably the biggest eruption that’ll happen in our lifetime – the biggest since Krakatoa in 1883 – but due to its remote location it […]

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 How To Build Encounters On A Budget
Posted: Wed, 10 Aug 03:37:27
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Design

Roleplaying Tips Newsletter #1210 Brief Word From Johnn I just returned from a two week camping trip that was a great and relaxing time. I know I’m stressed when my notebook gathers dust and doesn’t get any new ideas. That was the story of my 2022 so far. But after a few days sitting around […]

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 A Quick Trick To Generate Details For Your World
Posted: Wed, 10 Aug 03:11:46
Category: World Building, inspiration, Tools & Techniques

Roleplaying Tips Newsletter #1209 I have a short tip for you today. Quick enough not to earn a newsletter number. And it’s about world building. One struggle we have when crafting settings is detail. It’s easy enough to generate a map, such as with Azgar’s. But we need more detail to make our stage interesting […]

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 How To Welcome The New Player
Posted: Mon, 11 Jul 04:14:22
Category: Players & Characters

Roleplaying Tips Newsletter #1208 A Brief Word From Johnn Ahoj Johnn! I read an interesting article last night that asked the question: What’s more important, the player or the character? In the real world, it’s the player, of course. Because the characters aren’t going to drive themselves home, right? Joking! But in the game, it’s […]

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 How to Motivate Your Players – Part II
Posted: Tue, 28 Jun 05:13:23
Category: Players & Characters, Plots, Rewards & Treasure

Roleplaying Tips Newsletter #1207 By Jonathan Hardin, sojournersawake.com [Comment from Johnn: this is part two of a series Jonathan started here with How to Hook Players Easily Into Your Adventures.] The Power of a Motive Begin your game by highlighting why the player characters choose to adventure. Is it for glory and fame? Wealth and […]

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 d6 Tips For a Player’s First Session
Posted: Wed, 22 Jun 04:26:04
Category: Players & Characters

By Johnn Four Roleplaying Tips Newsletter #1206 Doing something new is scary. Add in strangers, characters, someone called a game master, roleplaying, and weird dice, and stress levels rise. To help give you more confidence going into your first few games as a player, here are a few specific things you can do ahead of […]

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 How to Deal with Silence at the Table
Posted: Tue, 07 Jun 02:32:02
Category: Running Games, Players & Characters, Running the Game

Roleplaying Tips Newsletter #1205 Brief Word From Johnn Today Jonathan talks about silence during sessions. There are many kinds of silence, and he shares his thoughts about a couple of the trickiest ones. If you worry about conflict at the table, be sure to check out his advice. One Card Dungeon Changing topics for a […]

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 My Secret Ingredient For Making Great Puzzles
Posted: Tue, 31 May 04:19:35
Category: World Building, Design, Puzzel & Hazards

Roleplaying Tips Newsletter #1204 A Brief Word From Johnn Think too small and think too big. We’ve got a critter making a nest under our deck. We can’t see it because it’s found a good crack to inhabit. But we can hear it. It’s chewing something. Leaves maybe. Paper perhaps. The bones of some poor […]

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