Roleplaying Tips
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Posted: Tue, 28 Jul 03:59:29
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Agile Gming
The Tiny Prep group hit a milestone the other day. We’ve got a streak going of 150 consecutive days! Congrats to the GMs getting their campaigns ready for next session, five minutes at a time. Speaking of Tiny Prep, I saw this question on the Discord from Game Master EwokTaintPuncher (ahem): Doc recently told me […]
The post Do Easy Prep While Walking appeared first on Roleplaying Tips.
Posted: Fri, 24 Jul 03:07:20
Category: World Building, Encounters, Gming - Beginner
Use the Beaufort Scale to help make wind and storm rulings easier. I grew up on a street called Beaufort Avenue. When we moved there, it had no curbs or sidewalks. And it dead-ended a few blocks down the road. And we had some fantastic wind storms. The walnut tree became weather’s weapon during gales. […]
The post Weaponize Encounter Weather With The Beaufort Scale appeared first on Roleplaying Tips.
Posted: Tue, 21 Jul 01:46:29
Category: Treasure Rewards & Items, Agile Gming, Gming - Beginner
Hola Game Master! GM’s Log #9: How to Build Legendary Magic Items was just published, and it cloaks my atomic unit of prep in the guise of juicy loot. What started as a quick way to outline NPCs in the 2010s has become my universal GM tool for instantiating any kind of game piece: NPCs, […]
The post Crafting Legendary Magic Items appeared first on Roleplaying Tips.
Posted: Tue, 07 Jul 01:35:37
Category: Treasure Rewards & Items, Adventure & Campaign Building, Mage
So I’m a cheap bastard. That’s number ten on The Gamemaster’s Hall Of Shame: Monty Haul’s Top Ten Cousins all the way back to Roleplaying Tips Newsletter #3: 10 Minnie Haul Players in previous campaigns joke about it. I like to pretend there’s no treasure chapter at all. Mice must’ve eaten those pages. But the […]
The post The Minnie Haul GM appeared first on Roleplaying Tips.
Posted: Thu, 02 Jul 02:14:02
Category: World Building, Design, NPCs & Roleplaying
Happy Canada Day! While swatting mosquitoes and sipping cool bevvies, let’s look at a dilemma that community member Sir Tainley poses about explaining the strength of commoners in certain game systems: I’m designing a world for a D&D 5e clone. I want magic to be reasonably common, and taught in the universities. But, powerful enough spells […]
The post Balancing Magic, Bears & Hit Points appeared first on Roleplaying Tips.
Posted: Tue, 30 Jun 04:56:01
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Combat & Action
On the Roleplaying Tips Discord, @Kodia Tomekeeper reminded me about the fantastic template Pixar used for story spines. It works well for our own adventure, campaign, and even world seeds: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Let’s […]
The post Try This Fantastic Adventure Mad Lib appeared first on Roleplaying Tips.
Posted: Sat, 27 Jun 00:46:59
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Design
Here’s a tip for new GMs or those new to point crawls. What’s a point crawl? I don’t know the official definition, but mine is an adventure you make based on story gates characters must get through. When the final obstacle’s been beaten and that gate traversed, the party’s won. Creating a point crawl confused […]
The post What’s the Point (Crawl)? appeared first on Roleplaying Tips.
Posted: Thu, 25 Jun 02:38:16
Category: Running Games, Agile Gming, Encounters
GM’s Log #7 went out to CampaignCraft members yesterday, and it teaches my 5 Actions Framework that anticipates 90% of encounter derailments and broken adventures. After you complete the tutorial’s six steps, players can still surprise you, but they’re much less likely to break your encounters. One of my favourite examples of players ruining my […]
The post When Players Derail Our Prep appeared first on Roleplaying Tips.
Posted: Tue, 23 Jun 02:40:19
Category: Running Games, Agile Gming, GMing - Advance
Happy Monday, Game Master! Friday’s tip about using flashbacks for backstories garnered a great response from the community. You sent in several fantastic ideas on how to take this mechanic even further. Today, let’s look at a great breakdown from GM Allen (pictured here with his Magic 8 Ball USB button) on how to use […]
The post Retroactive Clues appeared first on Roleplaying Tips.
Posted: Sun, 21 Jun 01:56:16
Category: Players & Characters, Agile Gming, Improvising
The first time I encountered a flashback mechanic was at Intrigue Con here in town in a Night’s Black Agents game. The second time was the following morning playing Blades in the Dark. The cool thing about flashbacks is you can add them to any game system. I’m doing it right now for my Lost […]
The post Try Flashbacks For Backstories appeared first on Roleplaying Tips.
Posted: Fri, 19 Jun 00:56:25
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Encounters
A Brief Word From Johnn Hola Game Master! First, a quick note to say that yesterday I fixed the broken video links in the 7-Day GM Organization Challenge. To get the fresh links, you can re-join the challenge or feel free to email me and I will send you the link list directly. Today’s tip […]
The post How to Create Non-Combat Encounters appeared first on Roleplaying Tips.
Posted: Thu, 18 Jun 09:38:09
Category: Combat & Action, Design, Preparation
A quick trick to make melees more exciting from this week’s GM’s Log. Ankhegs are one of my favourite monsters. Looking at their stat block, they’re a one-trick pony. Just a brute that deals damage. But their strategy involves verticality, making the critter agile, reusable, and always a challenge. Ankhegs burrow, but most characters cannot. […]
The post Make Your Battlemap Worth Fighting Over appeared first on Roleplaying Tips.



