Posted: Thu, 08 Apr 02:12:50
Category: World Building, Religion
This is a guest post by Jonathan Hardin based on his original article at Sojourners Awake. How can you have gods walk your realm without whacking campaign balance? How can you turn deities into Plot Factories? And how can you roleplay divine beings in interesting ways that do not spell immediate doom for belligerent characters? […]
The post A Divine Way to Manage Your Meddling Gods – a 3 Part Framework appeared first on Roleplaying Tips.
Posted: Wed, 31 Mar 05:49:39
Category: Combat & Action, Design, Tools & Techniques
How do you make your next combat fast and exciting effective 3 Round Combat Plans? And what are we supposed to do in each round? What is our strategy here? That’s what I show you in today’s tips, which are taken from my brand new Faster Combat 5E course launching this spring. Today, I’ll go […]
The post 3 Round Combat Plans For Lightning Combats – Part II appeared first on Roleplaying Tips.
Posted: Fri, 12 Mar 03:45:20
Category: News, Campaign Logger, Running the Game
February was another great month, but it sure went by fast. There was a big Campaign Logger feature added plus a new add-on. The new feature is Charts & Diagrams. Perfect for plotting, faction pyramids, and other organizational uses. And we launched a dice room to help GMs who run virtual, async, or distance gaming. […]
Posted: Tue, 09 Mar 02:06:29
Category: Combat & Action, Design, Preparation
In Faster Combat, a Three Round Combat Plan is how your combat will end after your side has had three licks against the other side. Why would we make something like that? If your fights finish after the third bell, think how much faster they’ll be than melees that just grind on to the last […]
The post 3 Round Combat Plans For Lightning Combats – Part I appeared first on Roleplaying Tips.
Posted: Thu, 25 Feb 03:30:34
Category: Roleplaying Tips Newsletter
Posted: Thu, 25 Feb 03:00:03
Category: Roleplaying Tips Newsletter
From Jeffrey G. Table & Shelf This is a picture from the entrance to the gaming room. I use two 2′ 6″ x 6′ tables, and then put a 3′ x 4′ map table 12″ above the tables itself. There is a light underneath the top table along with a circuit breaker for anyone that […]
Posted: Wed, 24 Feb 02:21:58
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Design
Starting a West Marches Campaign – Part 1 Some time ago, I decided to start a West Marches type campaign with the idea of an episodic, easy-to-prep game for a group changing players in mind. So, I started to research the topic. Reading Tips Google was a good jump off point, and I found this […]
Posted: Tue, 23 Feb 03:28:23
Category: NPCs & Roleplaying, villains
Salaam Johnn, How can we get players to chase our villains like frothing lunatics brandishing cleavers overhead? It’s starts with someone they want to punch. Someone who isn’t normal but has turned their difference into something cringey. A monster on the inside, at the least. We can achieve all these things for our villain in […]
The post Villain Roleplay Tips – A Trio of Detestable Traits appeared first on Roleplaying Tips.
Posted: Tue, 23 Feb 02:51:39
Category: Running Games, inspiration, Running the Game
Are you bored with GMing? RPT GM Michael asks: I’m a beginning DM that has DMed two dozen sessions of a campaign in the setting of Mystara (Known World) using the B.E.C.M.I. version of Dungeons and Dragons. I’ve taken the group through one and a half of the 1980s’ B series Basic D&D modules – […]
The post 3 Things To Do When You Get Bored With Your Campaign appeared first on Roleplaying Tips.
Posted: Tue, 16 Feb 02:51:07
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Agile Gming
New RPT GM Eddie asked for advice on homebrewing adventures: I love that a campaign can be going strong that long. The one I’m running is like 6 months old. Even though I’m pretty new to the game (less than a year) I’ve been looking more into old school revival and alternative materials because although […]
Posted: Tue, 09 Feb 03:35:09
Category: Running Games, Online Gaming, Running the Game
With the amount of online games I’ve been playing and running, I’ve learned a few things that help make virtual sessions better. Be Clear on Mission & Focus It’s more difficult herding cats in online games. With numerous distractions via computer, software, and home environment, we must work strategically to keep players focused. Having clear […]
The post 7 Ways to Improve Virtual and Online Game Sessions appeared first on Roleplaying Tips.
Posted: Fri, 05 Feb 04:58:32
Category: NPCs & Roleplaying, Factions, Preparation
Hitting too Close to Home Let’s dive in with this observation from RPT GM Maja who brings up an interesting point about favourite villain types that mirrors my own experience. Let’s call it the Seinfeld Effect. Johnn, If you ask me what villain type gets the most attention, it is the personal type. My players […]