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 Daggerheart + World Ripples
Posted: Wed, 07 Jan 02:34:51
Category: Running Games, Johnn's Games, Running the Game

Hei Game Master. And happy New Year. On Sunday I got to play in a Daggerheart one-shot run by @mungo9494. Great session. Fun system too, though I need to lean more into the Hope mechanics next time. The GM did something at the end that I liked a lot. And I’m now noodling on how […]

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 Three New Layers for My Shadowdark World Building
Posted: Sat, 03 Jan 01:25:05
Category: World Building, Factions, Magic Items & Magic

Hello Game Master and happy Super Wolf Moon! In these parts, it’s the first full moon of the year (wolf) and Luna is at perigee (super). Snowing here in the morning darkness, so I can’t see it. But the clouds sure are bright. It’s great getting mooned on a Friday. This week I started prepping […]

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 Handling Clever Actions
Posted: Wed, 17 Dec 2025 01:33:30
Category: Running Games, Combat & Action, GMing - Advance

The Rule of Cool.Yes, And.Be a fan of the characters. These tenets push us to let players try clever, chaotic, and unexpected PC actions. For example, saket asked this on the Roleplaying Tips Discord: In the middle of combat, one of my players wanted to create an opaque, black orb around my main villain’s head, […]

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 How To Get Players To Like Your NPCs
Posted: Tue, 09 Dec 2025 05:36:01
Category: NPCs & Roleplaying, Gming - Beginner, Players & Characters

How do you make an NPC likable so you can predictably say “The players will latch onto this one”? Right now, for many of us, it feels like a roll of the dice. RPT GM @Harebrained Tom asks this great question, and the top tip comes from @saket._.: I think overall my view is that […]

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 Designing Your Villain’s Vault
Posted: Sat, 06 Dec 2025 01:35:41
Category: Treasure Rewards & Items, Design, Dungeons & Megadungeons

Where does your villain stash their cash? That’s the topic of a brand new weekly mapping challenge starting today on the Roleplaying Tips Discord called 5 Minute Map Fridays. Because villains need money to support their operation, lifestyle, and goals. And many settings only operate with physical currency, be it coins, bank notes, or other […]

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 The Red Box Trick for Faster Sessions
Posted: Wed, 03 Dec 2025 01:11:46
Category: Running Games, Gming - Beginner, Players & Characters

Caller You’re on the Air Have you ever tried using a Caller? The topic came up in Saturday’s Wizard of Adventure Zoom session, and the role has several great uses. Gygax used this method a lot. Here are Mentzer’s instructions on using a Caller from the 1983 D&D Red Box (bolding is mine): The caller […]

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 Quarrel at the Quarry: Bottom-Up Encounter Prep
Posted: Fri, 28 Nov 2025 03:58:08
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Design

Quarrel at the Quarry: Bottom-Up Encounter Prep Here’s how I’m building certain types of encounters in my Basilica campaign using world logic. By world logic, I mean starting with a map based on terrain and environment details, and then having plot and gameplay wrap around that. Using biome, hex, and other relevant details from my […]

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 Running Demons
Posted: Wed, 26 Nov 2025 00:13:10
Category: Running Games, Adventure & Campaign Building, Combat & Action

How do you liven up gameplay when the characters are near max level? Here’s a question posted in the #demonplague channel in the RPT Discord: …the party finally came to the entrance of Xancrown’s Dungeon. I perused the 4th adventure shortly, have to read it in detail, but aren’t the enemies too weak for this […]

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 4 Steps to Better Maps
Posted: Fri, 21 Nov 2025 03:47:59
Category: World Building, Adventure & Campaign Building, Design

Tired of pausing gameplay to hastily sketch a scene? Front-loading your map prep is one of the best ways to help with session pacing. The #Mapvember2025 map challenge is still going strong on the RPT Discord, and it’s your perfect chance to front-load your prep and save yourself stress later. Thanks to @Auke for facilitating […]

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 3 Ways to Stall
Posted: Thu, 20 Nov 2025 02:42:56
Category: Running Games, Agile Gming, GMing - Advance

How can you stall the game for a while to give yourself a chance to recover from a player surprise? Here are three ways. Stall Tactic #1. It Was the Plan All Along This was posted recently on the Roleplaying Tips Discord: Never underestimate the power of saying “yeah, weird huh?”when you slip a massive […]

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 The Magic of ‘What If?’ (Johnn’s GM Bookshelf #04)
Posted: Wed, 05 Nov 2025 07:29:17
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Gming - Beginner

Dragon Magazine Collection A quick note to say I finally finished re-reading my print Dragon Magazine collection! But now, alas, I must part with it as I downsize. Postage is brutal. So I would like to first see if anyone near Beaumont, Alberta is interested and willing to pick them up. I am asking $500 […]

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 Join the Mapvember Challenge
Posted: Wed, 05 Nov 2025 05:44:34
Category: Roleplaying Tips Newsletter, Adventure & Campaign Building, Encounters

I love maps. They’re my First Move when building an encounter or 5 Room Dungeon. It lets you think things through as you push the pixels or graphite around. I like to tell myself a story as I draw. Here’s the entrance and it leaves much to be desired, making them easy pickings for the […]

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