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 A Way To Make MegaDungeon Rooms Interesting (Have Your Dice Ready)
Posted: Fri, 20 Jan 04:46:39
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Dungeons & Megadungeons

Roleplaying Tips Newsletter #1222 A Way To Make MegaDungeon Rooms Interesting An RPT GM asks: Facing the Dungeon23 challenge, I wonder how to come up with different rooms instead of falling into tired tropes or ending up with repetitive floors. My answer: roll for it! First, theme your megadungeon and its levels. Next, make yourself […]

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 d12 Ways To Surprise And Delight Your Players And Their Characters
Posted: Wed, 11 Jan 04:14:03
Category: Players & Characters

Roleplaying Tips Newsletter #1221 d12 Ways To Surprise And Delight Your Players And Their Characters Happy New Year! I hope your holidays were great. I spent mine eating way too much delicious baking. I wish I’d asked Santa for a bigger belt. The New Year always feels like a fresh start. So I am curious […]

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 My Worst Adventure Yet
Posted: Tue, 10 Jan 04:52:47
Category: Adventure Building & Campaigns, Adventure & Campaign Building

Roleplaying Tips Newsletter #1121 My Worst Adventure Yet Allo dfdfd, The last time I ran an official D&D adventure it was a disaster. Princes of the Apocalypse cost me $65 in Canadian maple syrup dollars. And the wheels fell off in the very first chapter. I love, love, love having gorgeous books on my shelf […]

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 My Embarrassing Improv #Fail
Posted: Tue, 10 Jan 04:31:39
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Improvising

Roleplaying Tips Newsletter #1120 My Embarrassing Improv #Fail Hola dfdfd! Last time I told you how terrible my game was when I tried running the published adventure, Princes of the Apocalypse. That was a 255-page $65 disaster. But if you don’t use published adventures, what do you do? Building adventures is tough. Where do you […]

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 My Secret For Effectively Building Epic Adventures
Posted: Tue, 10 Jan 03:58:07
Category: Adventure Building & Campaigns, Adventure & Campaign Building

Roleplaying Tips Newsletter #1119 My Secret For Effectively Building Epic Adventures Hi dfdfd, After crashing on expensive published adventures, I tried to go 100% improv and pure sandbox. That just burned me out even more. I realized I need to build my own adventures again, like I used to before life got so busy. But […]

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 Simple Sandbox Economics – 4 Tips
Posted: Mon, 09 Jan 03:03:39
Category: World Building, Design, Item & Equipment

A GM had this tip request: Any ideas of emulating/tracking a robust economy in osr style sandboxes? Good question. Here are a few tips and then I’ll end with some resources. Create a Treasure Budget I call this Treasure Crawl in my sandbox creation checklist. Forecast at each level or tier, to the projected end […]

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 Three MegaDungeon Tips
Posted: Tue, 03 Jan 01:55:48
Category: Running Games, Dungeons & Megadungeons, inspiration

Roleplaying Tips Newsletter #1220 Three MegaDungeon Tips So, in the coming weeks I’ll be sharing some megadungeon tips and resources. These will be for any megadungeons, not just Dungeon23 stuff, to keep it as useful to as many RPT GMs as possible. And today I have three tips for you based on questions from RPT […]

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 d12 Forgery Adventure Hooks
Posted: Mon, 26 Dec 2022 03:40:07
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Encounters

d12 Forgery Adventure Hooks Let’s commit some forgery in our campaign. Here are d12 ideas. But before we get into that, why would we want forgery in our game? What benefits do we receive, and how can we wield forgery as storytellers? Easy Hooks Little Phingers goes to shake the noble’s hand. Almost too late […]

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 Create Extreme Environments In 3 Steps
Posted: Mon, 26 Dec 2022 03:26:15
Category: World Building, Tools & Techniques

Create Extreme Environments In 3 Steps It’s pretty chilly here right now. But good news: it’s warmer than it was yesterday! Haha. So I took the screenshot above on my phone while thinking we should add extreme environmental conditions into our adventures more often to take gameplay to 11. Creating extreme conditions is not difficult […]

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 Turn Travel Into Fun Setbacks – 3 Ways
Posted: Tue, 13 Dec 2022 04:10:41
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Encounters

Roleplaying Tips Newsletter #1219 Brief Word From Johnn We played session #5 of Basilica yesterday. The old memory muscles for Basic D&D slowly return, as does the OSR mindset, which I’m really enjoying. It’s wonderful not turning to the rulebook every time to figure out what to do or how to adjudicate a player action. […]

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 How To Improvise When Players Do Combat Stunts in OSR RPGs
Posted: Thu, 08 Dec 2022 02:29:08
Category: Running Games, Combat & Action, Improvising

Roleplaying Tips Newsletter #1218 How To Improvise When Players Do Combat Stunts in OSR RPGs Bonjour, Johnn! Last session a player went way outside the rules. He wanted his character to leap through the air onto a giant bird’s leg, climb up the tarsus, then release a magical belt attached to the beast’s limb. This […]

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 3 Alternatives to PC Drinking Contests
Posted: Tue, 06 Dec 2022 03:25:17
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Encounters

Roleplaying Tips Newsletter #1217 3 Alternatives to PC Drinking Contests Last weekend we played session #04 of my Basilica campaign. We’re using Old School Essentials and my homebrew world of Duskfall. And this session we did a new thing called Stars & Wishes. I got this technique from Jonathan, who wrote today’s ideas for fun […]

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