Roll 3d6 - Roleplaying Resources

Roleplaying Tips

Latest News

 Would You Allow This In Your Game?
Posted: Tue, 14 Sep 03:03:21
Category: Running Games, Magic Items & Magic, Running the Game

RPT GM JS asked me this question about allowing a certain player action: Hey Johnn, If you have a player cast charm monster and then speak with animals. Would you let them communicate with a Worg? I know by the letter of the rules it is a NO. But I wanted to get your take. […]

The post Would You Allow This In Your Game? appeared first on Roleplaying Tips.


 How Can NPCs Survive Contact With Your Players?
Posted: Tue, 17 Aug 03:41:37
Category: NPCs & Roleplaying, Encounters

You pour yourself into crafting the perfect ensemble of NPCs. Smith, soldier, spy. Cooper, captain, King. Game day arrives and with relish you walk them onto the stage. And guess what happens next? That’s right: Player 1: I attack the King! Player 2: I charge the spy! Player 3: How much XP is the smith […]

The post How Can NPCs Survive Contact With Your Players? appeared first on Roleplaying Tips.


 Troubles With Green Box Text
Posted: Tue, 10 Aug 01:59:05
Category: Running Games, Descriptions, Encounters

RPT Platinum Patron Lee asks: I still struggle with “green box text” vs. map building. Do I spend my time providing 3 sentences of description, or do I spend an hour drawing a great map? I find writing those 3 sentences very intimidating for some reason, like I am not giving enough information. Green text […]

The post Troubles With Green Box Text appeared first on Roleplaying Tips.


 Do This To Drastically Improve Communication With Players
Posted: Tue, 27 Jul 02:40:28
Category: Running Games, Improvising, Players & Characters

When there’s good communication, it’s invisible. When there’s bad communication, everyone feels it. As an anti-social, only child introvert, I’ve always considered myself as having a low emotional quotient. I’m much more polite in writing. 🙂 At work I’ve been called direct due to my questions. Being direct is effective, in my experience. It helps […]

The post Do This To Drastically Improve Communication With Players appeared first on Roleplaying Tips.


 Outsmart Your Players With 3-Step Villain Plans
Posted: Sun, 25 Jul 05:16:30
Category: NPCs & Roleplaying, Preparation, villains

How do we outsmart our players? It’s all their brains against ours. Surely the odds are against us. However, here’s a neat trick we can perform to make our villains smarter and our adventures more cunning. We look at the possible plots and actions our poor villain might take and group them into three buckets. […]

The post Outsmart Your Players With 3-Step Villain Plans appeared first on Roleplaying Tips.


 Ripping Up Adventure Drama With A Saw Blade
Posted: Sun, 25 Jul 05:10:00
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Plots

Make your adventures wondrous with terrific drama. We want tension in our plots and gameplay that escalates as players get close to the climactic ending. To increase drama we raise the Stakes (what’s in it for the characters) and toughen the Conflicts (foes, hazards, obstacles, challenges). However, we shouldn’t make every encounter even more tense […]

The post Ripping Up Adventure Drama With A Saw Blade appeared first on Roleplaying Tips.


 My 7 Keys to a Great Sandbox Game
Posted: Sun, 25 Jul 04:57:02
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Agile Gming

New RPT GM Eddie asked for advice on homebrewing adventures: I love that a campaign can be going strong that long. The one I’m running is like 6 months old. Even though I’m pretty new to the game (less than a year) I’ve been looking more into old school revival and alternative materials because although […]

The post My 7 Keys to a Great Sandbox Game appeared first on Roleplaying Tips.


 3 Round Combat Plans For Lightning Combats – Part I
Posted: Sun, 25 Jul 04:45:34
Category: Combat & Action, Design, Preparation

In Faster Combat, a Three Round Combat Plan is how your combat will end after your side has had three licks against the other side. Why would we make something like that? If your fights finish after the third bell, think how much faster they’ll be than melees that just grind on to the last […]

The post 3 Round Combat Plans For Lightning Combats – Part I appeared first on Roleplaying Tips.


 Fast 5 Room Dungeons, Clue Tip, Instant Idea Generator, Different Combats – Mail Bag Edition
Posted: Sun, 25 Jul 04:38:30
Category: Running Games, 5 Room Dungeons, Combat & Action

Ahn-nyong-ha-se-yo Johnn, It’s a Mail Bag issue and today I’ve got four helpful GMing tips for you. First is about alternative combat outcomes. Second is how to instantly generate ideas. Third is about adding clues. Fourth is a fantastic 5 question formula for fast 5 Room Dungeon ideation. Before we dive in, you might be […]

The post Fast 5 Room Dungeons, Clue Tip, Instant Idea Generator, Different Combats – Mail Bag Edition appeared first on Roleplaying Tips.


 Cunning Combat Strategy – 3 Round Combat Plans For Lightning Combats Part II
Posted: Sun, 25 Jul 04:32:15
Category: Combat & Action, Design, Encounters

How do you make your next combat fast and exciting effective 3 Round Combat Plans? And what are we supposed to do in each round? What is our strategy here? That’s what I show you in today’s tips, which are taken from my brand new Faster Combat 5E course launching this spring. Today, I’ll go […]

The post Cunning Combat Strategy – 3 Round Combat Plans For Lightning Combats Part II appeared first on Roleplaying Tips.


 How to Master Your Craft
Posted: Sun, 25 Jul 04:25:11
Category: Adventure Building & Campaigns, Adventure & Campaign Building, inspiration

Sain bainuu Johnn, There’s something they neglect to tell you about writing. Understand this “plot twist” and the whole job changes. Here’s the really cool part. We can apply this new way of looking at things to GMing, as well! And my hope is, it’ll change how to approach mastering your craft, which I call […]

The post How to Master Your Craft appeared first on Roleplaying Tips.


 How Can You Make Combat Flow?
Posted: Sun, 25 Jul 04:05:29
Category: Combat & Action, Storytelling

Recently, I’ve been talking about crummy combats. They kill entire campaigns if you let them. And the remedies I’m seeing out there don’t really make a dent. You can shave a few seconds by rolling attack and damage at once, but we want to cut our combat length by at least half so we can […]

The post How Can You Make Combat Flow? appeared first on Roleplaying Tips.