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 My 7-Step Strategy For Successful Long-Term Campaigns
Posted: Sat, 28 Mar 01:47:06
Category: News

Run your campaigns like the best board game in the world. In 2018 I got back into board games in a big way. I had stopped playing in 2003, so did not get to experience the new wave and evolution in design of the 2000s and 2010s. Then I dropped into a board game day […]

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 How Do You Reveal Your Maps To Players?
Posted: Thu, 26 Mar 02:12:05
Category: Running Games, Agile Gming, Dungeons & Megadungeons

Players can draw on my maps and on my table. And I love it. My group used to have a player assigned to drawing the map. I would describe things, player would struggle to make squiggles, party would still get lost. Then I tried simplifying my maps to make them easier to, er, map, which […]

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 Instant Puzzles: Give NPCs Secret Codes
Posted: Tue, 24 Mar 03:25:39
Category: NPCs & Roleplaying, Factions, Puzzle & Hazards

We got to talking about living graffiti on the Discord and @ØCÇÜL? STOÒL shared this great idea: If you can’t see the image above, the message in part reads: I always pictured Druidic hobo signs to be a thing, like most folks that saw branches growing in a strange pattern might notice but someone proficient in Druidic […]

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 Sola Dosis Facit Venenum
Posted: Tue, 17 Mar 01:55:04
Category: Treasure Rewards & Items, Magic, Magic Item

For my Obsidian Invictus campaign, I’m aiming to make every magic item unique. Potions was a bit of a head scratcher. I don’t want a lot of extra prep. In fact, I want the opposite. But Roleplaying Tips GM Daniel saves the day with some cool ideas on making potions distinct. He sent me this […]

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 The Writing On The Wall – Using Graffiti For Clues And Foreshadowing
Posted: Tue, 17 Mar 00:56:24
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Dungeons & Megadungeons

I like graffiti. I got the idea of adding vandals to my dungeons from Barrowmaze Complete by Dr. Greg Gillespie. Buried under the several feet of tephra that surrounds Obsidian Invictus is a vast network of crypts built in a former age to service a Beast. And the characters have discovered the way in. It’s […]

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 Colony & Outpost Creation Checklist
Posted: Wed, 11 Mar 01:50:22
Category: World Building, Gming - Beginner, Sci-Fi

I’ve got a great checklist for you today. @Exile In Paradise, a fantastic mod helping fellow GMs in my Discord, shared with me a great list of AI generated questions and details for creating colonies, outposts, and settlements in space. This is in response to Orbital Trouble: d12 Space Outpost Hooks. I normally don’t spit […]

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 The Skull In The Tree
Posted: Fri, 06 Mar 03:04:21
Category: NPCs & Roleplaying, Encounters, Puzzle & Hazards

I was chatting with @Kodia Tomekeeper in the #tiny-prep-daily channel. She’s embedding a skull in a tree in her campaign. That reminded me of faces carved into certain trees in some campgrounds around here. They look amazing. Faces are powerful. They symbolize and communicate. My favourite example would be the Magic Mouth spell. A friend […]

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 4 Ways To Track Resources Without Slowing Down Your Game
Posted: Thu, 05 Mar 02:25:16
Category: Running Games, Agile Gming, Gming - Beginner

Resource tracking has come up twice in my orbit recently, so I thought I’d share a couple thoughts on how to reduce tracking friction on encumbrance, spell slots, and other meters and pools. Case in point, Roleplaying Tips GM @jcauseyfd asks on the Discord: Has anyone run across any good systems/mechanics for DnD (5e) to […]

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 D&D Player Rules For Survival
Posted: Tue, 03 Mar 02:21:03
Category: Players & Characters, Inspiration, Running the Game

Game Master! I received this funny list of player directives from Roleplaying Tips GM Noel and thought it would be a great way to start the week. We begin first though with some GM screen talk. Noel, I’d love to see pics of your screens sometime! Hi Johnn, I know what you mean when you […]

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 Reducing GM Pressure: Phase In Your Jobs
Posted: Thu, 19 Feb 03:29:16
Category: Running Games, Agile Gming, Gming - Beginner

Reducing GM Pressure: One Thing Added, One Removed Go easy on yourself. And keep it simple behind the screen. I ran Night’s Black Agents for the first time on Sunday. We did the chase scene with the nuclear briefcase. Great game. Tricked my players to play again in March. The PCs are super agents. The […]

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 Use Moves To Beat Brain Freeze & Deepen Play
Posted: Fri, 13 Feb 04:49:50
Category: Running Games, Agile Gming, Design

How to simplify things at the table and drop dynamic game pieces onto it. In response to a description tutorial I sent out, Wizard of Adventure GM Will asks: I want to know more about the “Moves” section Thanks Will. I first discovered Moves in the Dungeon World RPG. At first, I didn’t understand the […]

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 Solo RPG Suggestions
Posted: Tue, 10 Feb 03:19:55
Category: Running Games, Campaign Logger, Gming - Beginner

Do you play solo RPGs?  That’s you, a game system, some dice – maybe, and a quill and parchment.  If you quest for some sci-fi solo evenings, here are several recommendations from Wizard of Adventure @ExileInParadise based in response to a recent newsletter about asking the right questions to oracle in solo games.  Exile’s a mod […]

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