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 How to Transform Passive Players Into Ones Who Seize the Day
Posted: Mon, 19 Feb 05:28:07
Category: Players & Characters, Running the Game

RPT GM D echoes a sentiment I’ve heard from many GMs lately in my workshops and inbox: players are not seizing the plot and initiating gameplay. Instead, the GMs are doing the heavy lifting. Yet, despite carpet bombing plot hooks and poking the party with sharp irons — creating extra work and stress behind the […]

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 Wield the Unseen Ripples in Your Campaign
Posted: Fri, 16 Feb 04:03:21
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Factions

How do you motivate players to seize the story? RPT GM D asks: Thanks for your email and tips. When I read your opening sentence I was expecting a very different tack from you. I read it as ‘GMs being frustrated that players won’t make any decisions or show initiative’ and your response was about […]

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 Ziggy Zaggy Plots
Posted: Thu, 15 Feb 01:11:02
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Players & Characters

Several Wizards of Adventure have recently expressed frustration over their players not taking enough initiative, their characters lacking backgrounds or goals, and the GMs feeling tired of being the only one pushing the game forward. I hear you. I used to be a linear plot kind of guy. I created the storyline of what the […]

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 5 Heroic Campaign Strategies You Can Apply from the Dragonlance Chronicles
Posted: Wed, 14 Feb 02:17:48
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Storytelling

Last night I turned the last page on Dragonlance Chronicles #1, Dragons of Autumn Twilight. What an amazing book. The fourth time I’ve read it. This read-through, however, I pored over the pages like I was a game master running such a story. Through that lens, I added five items to my Basilica GM’s Agenda […]

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 Helping the New Player Fit In
Posted: Tue, 13 Feb 04:17:59
Category: Running Games, Gming - Beginner, Players & Characters

Need some great strategies to help newer players get set in your campaign and learn how to play? Master of the 5 Room Dungeon alumni, @Kodia Tomekeeper, shared these fantastic wins in the wins-and-crits channel on how to that: A newer player in the campaign I’m spinning up asked me for a private gaming session […]

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 Write More Engaging Room Descriptions
Posted: Wed, 07 Feb 04:01:13
Category: Running Games, Descriptions, Encounters

Description Sorcery from a Wordsmithing Warlock Crafting concise and evocative descriptions provides a huge boon for our storytelling prowess. Descriptions serve as the bridge between our imagination, character perceptions, and player choices. A well-made description: Jeremy Brown is a repeat offender, er, contributor, to the Roleplaying Tips Newsletter. 🙂 During a convo we started up […]

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 What’s Your Bigfoot?
Posted: Tue, 06 Feb 03:39:25
Category: World Building, Monsters

One of my favourite movies is Le Pacte des loups, or Brotherhood of the Wolf. It’s based on a series of killings that took place in 18th century France. A knight and his Iroquois friend quest to find what’s been slaughtering hundreds of villagers. I was reminded about this flick while listening to the Joe […]

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 Great Snakes! What To Do When You’re GMing a Single Player or Small Group
Posted: Mon, 05 Feb 03:55:40
Category: Players & Characters, Adventure & Campaign Building, Preparation

RPT GM Kevin asks: I finally have a group to start DMing for. It’s a group of 1, well 2, including me. He’s a newer player, so I’m thinking buffing the party out with some NPCs once the challenges get tougher. Any advice? Hey Kevin! Thanks for the question. Here are a few thoughts. Add […]

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 Master the Table With One Essential Ingredient
Posted: Fri, 02 Feb 06:48:02
Category: Running Games, Descriptions, Encounters

This is the final part of a series on How to Make Encounters Fun. Read Part I, Part II, and Part III here. The final part of this series about making encounters fun is a bit fluffy, but critical. I received a nice compliment from one of my players recently about the energy I bring […]

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 A Mad Lib For Your Devil’s Bargains
Posted: Thu, 01 Feb 03:42:22
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Encounters

This is Part III of a series on How to Make Encounters Fun. Read Part I, Part II, and Part IV here. On Tuesday I shared a favourite GM tool that gives us a few boons: This tool is The Devil’s Bargain, and you can read Tuesday’s article about it here. Now, there are a […]

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 How to Offer Diabolical Choices to Make Rewards Feel Well-Earned
Posted: Tue, 30 Jan 04:52:43
Category: Adventure Building & Campaigns, Encounters, Players & Characters

This is Part II of a series on How to Make Encounters Fun. Read Part I, Part III, and Part IV here. There are three main things I look at when trying to make encounters fun: While encounters have many ingredients, dials, and levers, if you hit high notes with challenge, plot, and your energy, you’ll make […]

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 What Makes Encounters Fun?
Posted: Mon, 29 Jan 03:48:38
Category: Players & Characters, Encounters, Rewards & Treasure

This is Part I of a series on How to Make Encounters Fun. Read Part II, Part III, and Part IV here. What makes encounters a blast at your table? For mine, I consider two audiences: the players, and YOU, the GM. Let’s talk about players first. Our friends have many reasons to suffer through […]

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