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 The Magic of ‘What If?’ (Johnn’s GM Bookshelf #04)
Posted: Wed, 05 Nov 07:29:17
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Gming - Beginner

Dragon Magazine Collection A quick note to say I finally finished re-reading my print Dragon Magazine collection! But now, alas, I must part with it as I downsize. Postage is brutal. So I would like to first see if anyone near Beaumont, Alberta is interested and willing to pick them up. I am asking $500 […]

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 Join the Mapvember Challenge
Posted: Wed, 05 Nov 05:44:34
Category: Roleplaying Tips Newsletter, Adventure & Campaign Building, Encounters

I love maps. They’re my First Move when building an encounter or 5 Room Dungeon. It lets you think things through as you push the pixels or graphite around. I like to tell myself a story as I draw. Here’s the entrance and it leaves much to be desired, making them easy pickings for the […]

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 Organizing My Classic Adventures
Posted: Wed, 29 Oct 02:42:50
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Johnn's Games

Still downsizing. And this weekend I tackled my classic D&D adventures shelf. In the photo above, from top left, clockwise: What was the purpose of my quest? I have a few goals here. First, I’ve been in an 80s nostalgia phase of late. Just watched Predator again. Fantastic. Now watching Tron. Also killer. So I […]

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 Bake In The Pokey Bits: Design For Interaction
Posted: Tue, 28 Oct 09:10:09
Category: Running Games, Descriptions, Design

I try to keep it simple behind the screen and let players make it complicated. Part of doing that involves me handling The What and players handling The How. For example, I was creating a 3 Line NPC just now. Liorin, the wizard who created a powerful artefact in my Duskfall setting millennia ago: My […]

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 Run Your Dungeon Maps Like A Board Game
Posted: Wed, 15 Oct 03:24:05
Category: Running Games, Agile Gming, Encounters

I GM like I’m playing a board game now. Wait. Before you hit the delete button and say you don’t want chocolate board games getting mixed with your tabletop RPG peanut butter, hear me out. This might be a boon for your improvisation and encounter-building feats. First off, I’m speaking to GMing mindset and strategy […]

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 How to Make Your Players Love Paying Taxes
Posted: Fri, 10 Oct 03:08:37
Category: World Building, GMing - Advance, Players & Characters

Do you charge taxes? I got a chuckle from DaveW’s post on the RPT Discord about levying taxes on the characters: My current campaign has a silver per wheel and copper per leg toll for the fortified town the players start in. An ox pulling a four wheeled cart is 4 sp, 4 cp to […]

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 Kilgon the Sharpshooter (Playing Online Without a VTT)
Posted: Tue, 30 Sep 01:36:04
Category: Running Games, Gming - Beginner, Johnn's Games

Yesterday, we played Stars Without Number. D&D meets classic scifi. A nice and simple old school approach that leaves lots of room for roleplay and creativity. We had players in Canada, U.S., and Germany. We used Zoom with a whiteboard, and our Dice Service that Wizards of Adventure have access to. I also used Freebooter […]

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 Am I Responsible For My Players’ Fun?
Posted: Thu, 25 Sep 00:55:09
Category: Running Games, Gming - Beginner, Inspiration

Am I responsible for my players’ fun? I think I run contrary to many game masters out there when I say, no. My job is to stage a great campaign, full of interesting challenges and choices. The story is something we all create together as we play. I’m a GM, not a parent. We’re playing […]

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 3 Ways to Make Domain Play Fun Again
Posted: Sun, 14 Sep 12:48:00
Category: World Building, Adventure & Campaign Building, Factions

Here’s a query I received a little while ago from Wizard of Adventure JL: How to make conquering/managing/defending a domain FUN (for the players, not just the DM?) I like this question because it gets to the heart of a common GM challenge: making the world matter. Characters with no attachment to your setting will […]

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 Johnn’s Bookshelf
Posted: Fri, 12 Sep 02:48:13
Category: News

Here are a few books I find useful for GMing that aren’t about GMing. Some books are common but highly recommended for every GM, and some are obscure, more for folks who like rabbit holes. Sign up to my newsletter to get new book recommendations sent to your inbox. A Book of Fantastic Dungeon Inspiration […]

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 Add a Secret Level
Posted: Thu, 11 Sep 01:30:17
Category: Players & Characters, GMing - Advance, Rewards & Treasure

The first rule of DungeonCraft: Give everything a secret. Ray Winninger’s Dragon column back in the day was fantastic and the first thing I eagerly read each issue. And his Rule #1 is something I abide by to this day, decades later. TigerShaman offered a fantastic tip along these lines in my Campaign Studio GM […]

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 My 1,040 Page Brainstorming Tool (Johnn’s GM Bookshelf #03)
Posted: Tue, 09 Sep 01:27:32
Category: Running Games, Design, Gming - Beginner

My 1,040 Page Brainstorming Tool (Johnn’s GM Bookshelf #03) One of the most useful books on my GM bookshelf is David Perry on Game Design. This tome’s so large it seems more weapon than spellbook. However, its massive size is one of its greatest strengths. Perry is a veteran video game designer, and while this […]

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