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 How To Adjust After Handing Out Too Much Loot
Posted: Thu, 13 Jan 06:10:29
Category: Treasure Rewards & Items, Players & Characters, Rewards & Treasure

Today I’ve got some great ideas for when we hand out too much treasure and game balance goes sideways a bit. And in the Reader Tips section at the end, I’ve got a 5 Room Dungeon and Campaign Puzzle tip for you. One thing in the 5 Room Dungeon tip resonated with me because I’ve […]

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 How Can You Take Fast Notes During Sessions?
Posted: Wed, 12 Jan 06:18:31
Category: Running Games, Campaign Logger, Running the Game

* Tips on keeping better campaign notes without slowing down the pace of sessions I’ve been in the same boat. For me, I never want to cause a pause in gameplay. So it feels like I’m always too busy to take notes. However, there are a few things we can do. While I produced with […]

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 Highlights and Hopes — How to Get Valuable Feedback From Your Players
Posted: Tue, 04 Jan 03:50:04
Category: Running Games, inspiration, Players & Characters

From Jonathan Hardin If they are having fun, then you’re doing it right. With my Highlights & Hopes technique, I can immediately receive feedback on how my players define fun. I gather these Highlights & Hopes right after the game while they are still fresh in everyone’s mind. Definition Highlights & Hopes is a post-session […]

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 Simple Ways to Enhance Your Magic Items
Posted: Thu, 16 Dec 2021 04:46:14
Category: Treasure Rewards & Items, Design, Magic Items & Magic

From Jonathan Siema Johnn! In todays’ Roleplaying Tips Newsletter, I’ve got the following GM tips for you: 3 Simple Ways to Enhance Your Magic Items How can we spruce up magic items so they aren’t boring +1 shields? Jonathan Hardin shows us how via three quick changes we can make to an item’s properties. How […]

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 My Simple Sandbox GM Tool – The 5 Actions
Posted: Tue, 07 Dec 2021 04:07:25
Category: Running Games, Running the Game, Sandbox & Hexcrawl

Sandbox games often challenge you to fabricate encounters on the spot. I take a simple approach for this. It’s kind of cheap, when you think about it. lol. But it works. When RPT GM Scott K. emailed me, he said something that made me think about this aspect of sandbox games today: I am really […]

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 Encounter Mapping Software – 3 Tips For Choosing The Best One
Posted: Thu, 02 Dec 2021 07:03:14
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Encounters

A great conversation came up in the monthly Wizard of Adventure chat Saturday on what encounter mapping software to choose. (Wizards of Adventure who could not make the call, here’s a link to the recording.) From DungeonFog to HexKit to Campaign Cartographer, and a bunch of others, how do you pick? Because it’s not just […]

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 5 Ways To Power Up Your Secret Doors
Posted: Thu, 25 Nov 2021 04:50:12
Category: News

From JohnnFour Roleplaying Tips Newsletter #1,179 Depending on your system, secret door checks every five feet bog gameplay down and soon get tiresome.This topic came up in the most recent Wizard of Adventure Zoom call: How do you handle secret doors??I’m not a big fan of the passive check, or maybe I’m using it incorrectly.?I […]

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 Hear Ye, Hear Ye! A Simple Way To Improve Gameplay, Engagement & Character Outcomes
Posted: Tue, 23 Nov 2021 03:16:51
Category: Running Games, Descriptions, Improvising

From JohnnFour Cén chaoi a bhfuil tú Johnn? Here’s a refreshed tip from Roleplaying Tips Newsletter #5, going way back to 1999 right before the world was going to end with Y2K. Too often we become trapped in our heads thinking three moves ahead, doing math, or coming up with names and details on the […]

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 5 Ways To Warn Players Of A Deadly Challenge
Posted: Thu, 18 Nov 2021 03:02:22
Category: Running Games, Descriptions, Encounters

From Jonathan Hardin Many times the threat that presents itself to characters surpasses their abilities to defeat it. The encounter is not easy or even difficult, it’s deadly. Without a warning label, your players may be unfairly surprised that you designed a deadly encounter for them. To avoid that frustration, here are 5 ways to […]

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 4 Ways To Surprise Players Who Know All The Monster Stats
Posted: Tue, 02 Nov 2021 03:37:52
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Design

From Jonathan Hardinwww.sojournersawake.com Hello Sojourner! My players know all of the stats for every villain I place in their path. Through searching on the internet, hours studying monster manuals, and good old fashioned wits, my players have found a way to circumvent the wonder of being surprised in battle. As GM, I want to keep […]

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 3 Quick Horror Tips For Your Halloween Game
Posted: Wed, 27 Oct 2021 00:52:54
Category: Running Games, Descriptions, Running the Game

From Johnn Four Two quick links for you before digging into some scary tips. First is a free worldbuilding tips PDF being offered by Ed Larmore who developed the Scabard app. If you want some tips to get you started homebrewing a world, you can get his 7-page guide here. Second is a Kickstarter from […]

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 3 Easy Ideas To Generate Instant Adventure Ideas – Plot Factory Tutorial Part II
Posted: Tue, 19 Oct 2021 02:55:10
Category: News

From JohnnFour Last week we talked about Plot Factories as a tool in your GM Toolbox. Think of them like spawn points in a video game. Foes keep emerging to assault your character until you destroy the spawn point. In our adventures and sandboxes, we do the same via Plot Factories that churn out new […]

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