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 Give Enemies Missions Too
Posted: Tue, 06 Oct 01:12:46
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Encounters

Siema Johnn, A new RPT GM emailed me and said something that triggered a thought about how to better balance your encounters. Here’s a snippet of his email: “The guild gives them an easy base of operations and provides a simple way of offering up quests on a job board. It’s been going really well, […]

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 How To Level Up Players With Reward Systems
Posted: Wed, 30 Sep 00:18:35
Category: Running Games, Players & Characters, Rewards & Treasure

We’ve mused how motivating yourself to be a better GM makes you happier. Those who pursue intrinsic goals are happier because they control more of their destiny. Now let’s talk about our players, who are probably a mixed bag of intrinsic and extrinsic interests. I go along with live and let live and to teach by example. So […]

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 Intrinsic vs. Extrinsic: The Cause of Your Gaming Woes?
Posted: Wed, 30 Sep 00:16:45
Category: Running Games, Players & Characters, Rewards & Treasure

Here’s something key to understand about yourself and your players. People are motivated by some combination and degree of intrinsic and extrinsic factors. Learn what these are for each person in your group to better tailor your game rewards. Rewards that fit, like the right key to the right lock, help your game become a satisfying campaign. An extrinsic reward is […]

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 How To Stop Campaigns From Fizzling Out
Posted: Wed, 30 Sep 00:15:02
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Plots

Here’s an email from RPT GM Sam about campaigning: Hi Johnn! Glad I stumbled upon your stuff over the weekend. I am a gamer from Melbourne, Australia. I’ve been playing RPGs for about 12 years and I’ve been interested in GMing for about 5 years now. My biggest problem is this: I find creating stories […]

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 How To Create Wicked Rumour Tables
Posted: Wed, 30 Sep 00:11:27
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Plots

RPT GM Roy Winfrey asks: Love the rumour post you just posted. I was intrigued by the Knowledge Table. Any chance we might see an article about how to construct that? Thanks for the question, Roy. I first spoke about the idea of a Knowledge Table in my Adventure Building Workshop, which is currently on […]

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 Adventure Design: Build From The Monster’s POV
Posted: Wed, 30 Sep 00:06:38
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Design

When building cunning locations for your adventures and encounters, build out from their denizens’ point of view. Here’s a way you can do this in 5 steps: Step 1. Original Use Step 2. Who Built It? Step 3. Rooms Step 4. Map & Key Step 5. Recycle Step 1. Original Use Many locations have an […]

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 Celebrate Your Encounter Locations This Way
Posted: Wed, 30 Sep 00:02:34
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Tools & Techniques

Make your locations memorable. And incorporate the story. Do those two things to make encounters even better. Here’s how: Features => Twist => Secret Let’s see what to do for each part: Figure Out The Special Features First, give your location a Purpose. Sometimes the game role for the location differs from the Purpose. This […]

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 The Three Word NPC Formula
Posted: Tue, 29 Sep 23:59:44
Category: NPCs & Roleplaying, Tools & Techniques

Remember 3 Line NPCs? These are awesome. Quick to make, easier to GM, and great for improvisation. Campaign Logger even has a 3 Line NPC generator so you can spin up roleplay-ready NPCs in less than a second. But as I plan Hobo Princes and other campaigns, I want something even lighter. I don’t need […]

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 Power Your Plots With Simple Rumour Tables
Posted: Tue, 29 Sep 23:53:39
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Tools & Techniques

The Keep is a monthly D&D campaign, just three sessions old, where the PCs have been shipwrecked on the mysterious jungle island of Barbossa. In session one, I used a rumour table to drop several plot hooks into play to give the sandbox immediate direction. Each player rolled a d20 and received their own rumour. […]

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 The Keep: Introducing My New Campaign
Posted: Tue, 29 Sep 23:49:37
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Johnn's Game

In Barbossa, the PCs are the monsters. Today I share some thinking behind my new campaign, which gets its second session tonight. I’m very excited! The group is part of a monthly drop-in D&D event run at a local cafe in my city. The first session went well, despite me forgetting to bring the adventure. […]

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 Three Strategies That Take Advantage Of The Damage Economy
Posted: Tue, 29 Sep 23:45:52
Category: Combat & Action

Several great articles I’ve found lately talk about D&D’s Action Economy. An Action Economy is a measure of how many moves the PCs can make versus their foes. In D&D 5E it’s clear that the game favours the party. PCs often get two or three additional actions versus foes. If for every action of mine […]

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 Storymastery: More Examples of Bad Reveal Timings
Posted: Tue, 29 Sep 23:42:54
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Storytelling

Last Musing, we talked about how to stage your prophecies for maximum effect. Reveal your prophecy too soon, and players won’t be invested. They won’t care because they have not bonded with your campaign yet. And then even the best prophecy destined to hit your table will feel like a gimmick. There are other campaign […]

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