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Posted: Thu, 23 Apr 15:41:04
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Design
It’s what’s between rooms that’s the real puzzle. Hola Game Master! Before I draw on today’s mapping tips, please consider this my invitation to you to join us for RPT Map Week. Draw, paint, thumbnail, click, sketch, or code a map based on a daily hook. Today’s Map Hook: A Flooding Dungeon. This is a […]
The post Fix Boring Dungeon Walls appeared first on Roleplaying Tips.
Posted: Thu, 23 Apr 15:26:22
Category: News, Adventure & Campaign Building, Design
Constrain one thing to transform your dungeons. Hola Game Master! Continuing our celebration of RPT Map Week (make sure you swing by the #rpt-map-weeks channel on Discord to check out the daily hooks), I want to talk about the hidden rules dictating your map designs. How Architectural Constraints Affect Maps We often draw floor plans […]
The post Break Reality To Build Better Dungeon Maps appeared first on Roleplaying Tips.
Posted: Tue, 14 Apr 03:09:54
Category: Players & Characters, Encounters, GMing - Advance
Take Part in RPT Map Week #1 Hola Game Master! Starting next Monday, April 20, @Auke and I are running a fun, free, chill event on Discord for those who like to make maps. Each day for a week there will be a map hook I created. The theme is Locations Under Pressure. Read the […]
The post On Kidnapping Characters appeared first on Roleplaying Tips.
Posted: Thu, 09 Apr 15:58:11
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Agile Gming
Tuesday, I shared out the tip to create Back Pocket Encounters you can push into play in case you need to change the pace, stall, or provide a transition or clue. In response, Roleplaying Tips GM TT writes: Examples of each of the 3 Back Pocket Encounters would have been nice. Thanks for the suggestion, […]
The post Anatomy Of A Back Pocket Encounter: The Screaming Ambush appeared first on Roleplaying Tips.
Posted: Wed, 08 Apr 03:32:32
Category: Running Games, Adventure & Campaign Building, Agile Gming
What do you do when the party gets stuck, the game gets bogged down, or you simply need to stall for time? In a recent Tiny Prep Challenge on our Discord server, one GM mentioned they were preparing a “backup/extra encounter to keep the fight-oriented players happy, if things go too lore-heavy.” This is an […]
The post Create These 3 Back Pocket Encounters For More Confident GMing appeared first on Roleplaying Tips.
Posted: Tue, 31 Mar 00:37:19
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Agile Gming
Here’s a super Daggerheart point crawl map created by @muted and shared with the Roleplaying Tips community that I thought you might enjoy. From @muted: I am running a loop countdown (started on a location just outside of the dungeon – the Dig) and the dungeon is a collection of a few custom Daggerheart environments […]
The post A Great Isometric Point Crawl Map appeared first on Roleplaying Tips.
Posted: Sat, 28 Mar 01:47:06
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Agile Gming
Run your campaigns like the best board game in the world. In 2018 I got back into board games in a big way. I had stopped playing in 2003, so did not get to experience the new wave and evolution in design of the 2000s and 2010s. Then I dropped into a board game day […]
The post My 7-Step Strategy For Successful Long-Term Campaigns appeared first on Roleplaying Tips.
Posted: Thu, 26 Mar 02:12:05
Category: Running Games, Agile Gming, Dungeons & Megadungeons
Players can draw on my maps and on my table. And I love it. My group used to have a player assigned to drawing the map. I would describe things, player would struggle to make squiggles, party would still get lost. Then I tried simplifying my maps to make them easier to, er, map, which […]
The post How Do You Reveal Your Maps To Players? appeared first on Roleplaying Tips.
Posted: Tue, 24 Mar 03:25:39
Category: NPCs & Roleplaying, Factions, Puzzle & Hazards
We got to talking about living graffiti on the Discord and @ØCÇÜL? STOÒL shared this great idea: If you can’t see the image above, the message in part reads: I always pictured Druidic hobo signs to be a thing, like most folks that saw branches growing in a strange pattern might notice but someone proficient in Druidic […]
The post Instant Puzzles: Give NPCs Secret Codes appeared first on Roleplaying Tips.
Posted: Tue, 17 Mar 01:55:04
Category: Treasure Rewards & Items, Magic, Magic Item
For my Obsidian Invictus campaign, I’m aiming to make every magic item unique. Potions was a bit of a head scratcher. I don’t want a lot of extra prep. In fact, I want the opposite. But Roleplaying Tips GM Daniel saves the day with some cool ideas on making potions distinct. He sent me this […]
The post Sola Dosis Facit Venenum appeared first on Roleplaying Tips.
Posted: Tue, 17 Mar 00:56:24
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Dungeons & Megadungeons
I like graffiti. I got the idea of adding vandals to my dungeons from Barrowmaze Complete by Dr. Greg Gillespie. Buried under the several feet of tephra that surrounds Obsidian Invictus is a vast network of crypts built in a former age to service a Beast. And the characters have discovered the way in. It’s […]
The post The Writing On The Wall – Using Graffiti For Clues And Foreshadowing appeared first on Roleplaying Tips.
Posted: Wed, 11 Mar 01:50:22
Category: World Building, Gming - Beginner, Sci-Fi
I’ve got a great checklist for you today. @Exile In Paradise, a fantastic mod helping fellow GMs in my Discord, shared with me a great list of AI generated questions and details for creating colonies, outposts, and settlements in space. This is in response to Orbital Trouble: d12 Space Outpost Hooks. I normally don’t spit […]
The post Colony & Outpost Creation Checklist appeared first on Roleplaying Tips.



