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 d6 Tips For a Player’s First Session
Posted: Wed, 22 Jun 04:26:04
Category: Players & Characters

By Johnn Four Roleplaying Tips Newsletter #1206 Doing something new is scary. Add in strangers, characters, someone called a game master, roleplaying, and weird dice, and stress levels rise. To help give you more confidence going into your first few games as a player, here are a few specific things you can do ahead of […]

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 How to Deal with Silence at the Table
Posted: Tue, 07 Jun 02:32:02
Category: Running Games, Players & Characters, Running the Game

Roleplaying Tips Newsletter #1205 Brief Word From Johnn Today Jonathan talks about silence during sessions. There are many kinds of silence, and he shares his thoughts about a couple of the trickiest ones. If you worry about conflict at the table, be sure to check out his advice. One Card Dungeon Changing topics for a […]

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 My Secret Ingredient For Making Great Puzzles
Posted: Tue, 31 May 04:19:35
Category: World Building, Design, Puzzel & Hazards

A Brief Word From Johnn Think too small and think too big. We’ve got a critter making a nest under our deck. We can’t see it because it’s found a good crack to inhabit. But we can hear it. It’s chewing something. Leaves maybe. Paper perhaps. The bones of some poor victim, most likely. Or […]

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 6 Tips On How To Tie Dungeon Encounters Together
Posted: Thu, 26 May 06:11:47
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Design

Roleplaying Tips Newsletter #1203 Brief Word From Johnn Last night I found a great course on Udemy about video game design. In part, it dives into the tension between player agency versus game designer agenda. Open world games versus plotted story paths. This is old hat for us though. The first moments behind the screen […]

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 How to Write Motivation Into Your Games
Posted: Wed, 18 May 05:32:11
Category: Running Games, Adventure & Campaign Building, Plots

Brief Word From Johnn I played in a Pathfinder 2E one-shot on Saturday using Foundry run by my friend Mark. My guy was a big brute wielding a dwarven scattergun trying to save our town from a zombie horde. I played him like Dolph Lundgren meets vodka. And according to the elf, “Your aim is […]

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 The Problem With Maps
Posted: Tue, 03 May 03:49:43
Category: Running Games, Descriptions, Online Gaming

Roleplaying Tips Newsletter #1201 Brief Word From Johnn Today I have some tips for when players get distracted by your beautiful maps and don’t pay attention to your encounter details. But before getting into those, I wanted to mention there are additional some Reader Tips this issue at the end you might want to check […]

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 When Players Go Feral — How to Clarify Actions of Misunderstood Players
Posted: Tue, 26 Apr 04:35:54
Category: Players & Characters, Descriptions, Running the Game

Brief Word From Johnn Today’s tips from Jonathan cover a problem I’ve experienced many times, especially at conventions. What do you do when one player goes off the rails? I especially like the example of the ranger who seemingly isn’t on the same page as the party and wants to ask “dumb” questions. While the […]

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 Simple Ways to Keep Fun in Your Games
Posted: Thu, 14 Apr 05:07:27
Category: Running Games, Encounters, Players & Characters

Roleplaying Tips Newsletter #1199 I recently wrote a few tips for running lunch games. Several RPT GMs sent me this link, which is a D&D 5E Practical Guide to One Hour DnD Sessions (you might want to turn on your ad blocker before viewing the site): https://rpgbot.net/dnd5/dungeonmasters/one-hour-sessions/ I’m away halfway through, and it has great […]

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 Tips For Lunch Hour Games + Personal Announcement
Posted: Thu, 07 Apr 04:13:27
Category: Adventure Building & Campaigns, 5 Room Dungeons, Adventure & Campaign Building

Roleplaying Tips Newsletter #1198 Goeiedag Johnn, Big news to share with you this week. I have embarked on a grand adventure. Two adventures, really. The Great Resignation First, I’m going fuller-time with Roleplaying Tips! I’m thrilled but nervous and can’t wait to begin this new journey. I gave notice at my day job last week […]

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 3 Ways Your Players Can Help You Out Next Session
Posted: Wed, 30 Mar 05:19:18
Category: Players & Characters, Combat & Action, Organization

Delegation comes naturally to some. For others, we don’t think of it, worry we might bother or offend folks, or just want to control too much. We do not have to take on the entire burden ourselves. Getting players to help us out makes the game experience better for all. Because some players want to […]

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 What Do You Do When Characters Fail? — 5 Solutions For You
Posted: Tue, 22 Mar 03:57:20
Category: Running Games, 5 Room Dungeons, Agile Gming

Terve Johnn, What do you do when the dice betray your players? When the party seems to meet a dead-end? When your adventure stalls due to bad luck or bad choices? That’s the topic of today’s tips. But before you dig into them, please take the associated poll here: How to Prevent Dead End Dice […]

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 How To Make Every Encounter Interesting
Posted: Thu, 17 Mar 06:02:44
Category: Running Games, Adventure & Campaign Building, Design

By Johnn Four Roleplaying Tips Newsletter #1195 (Join the conversation about today’s tips here.) Here’s an interesting question about encounter building that WorldWibe asks on RPT’s Discord: Is a dungeon-making philosophy that goes: “Every room should have something interesting in it, be it battle, treasure or lore” a good design-methodology? Thanks for the great question! […]

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