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 Everything You Need to Start D&D 5.5 For Free
Posted: Sat, 15 Aug 03:27:58
Category: Running Games, Gming - Beginner, Running the Game

How can you get started with D&D 5.5/2024 without spending any gold pieces? New community member GW asks: Hi everyone. I learned about DnD but thought it was going to be too hard way back in about 8th grade, so that was like 1989. The books and the rules were very different than they are […]

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 Never Trust a Kenku
Posted: Thu, 13 Aug 03:43:59
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Agile Gming

My friend in high school tricked me one time. He was GMing me 1:1 in a new campaign. I was following a Kenku. We played for an hour and he described the desert. And nothing happened. Just following the kenku. So, finally, I say something along the lines of, “This is boring.” My friend cracked […]

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 How to Make Haggling Fun
Posted: Tue, 11 Aug 02:19:44
Category: NPCs & Roleplaying, Encounters, Players & Characters

“I despise haggling. I’d much rather have a bot handle it.” – A GM on the RPT Discord I hear that. Yelling numbers at players isn’t fun. I’m not sure when, but I stopped haggling for transaction purposes. Now my merchants want information instead of gold. It’s partly how I make villains seem three steps […]

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 Do Easy Prep While Walking
Posted: Tue, 28 Jul 03:59:29
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Agile Gming

The Tiny Prep group hit a milestone the other day. We’ve got a streak going of 150 consecutive days! Congrats to the GMs getting their campaigns ready for next session, five minutes at a time. Speaking of Tiny Prep, I saw this question on the Discord from Game Master EwokTaintPuncher (ahem): Doc recently told me […]

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 Weaponize Encounter Weather With The Beaufort Scale
Posted: Fri, 24 Jul 03:07:20
Category: World Building, Encounters, Gming - Beginner

Use the Beaufort Scale to help make wind and storm rulings easier. I grew up on a street called Beaufort Avenue. When we moved there, it had no curbs or sidewalks. And it dead-ended a few blocks down the road. And we had some fantastic wind storms. The walnut tree became weather’s weapon during gales. […]

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 Crafting Legendary Magic Items
Posted: Tue, 21 Jul 01:46:29
Category: Treasure Rewards & Items, Agile Gming, Gming - Beginner

Hola Game Master! GM’s Log #9: How to Build Legendary Magic Items was just published, and it cloaks my atomic unit of prep in the guise of juicy loot. What started as a quick way to outline NPCs in the 2010s has become my universal GM tool for instantiating any kind of game piece: NPCs, […]

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 The Minnie Haul GM
Posted: Tue, 07 Jul 01:35:37
Category: Treasure Rewards & Items, Adventure & Campaign Building, Mage

So I’m a cheap bastard. That’s number ten on The Gamemaster’s Hall Of Shame: Monty Haul’s Top Ten Cousins all the way back to Roleplaying Tips Newsletter #3: 10 Minnie Haul Players in previous campaigns joke about it. I like to pretend there’s no treasure chapter at all. Mice must’ve eaten those pages. But the […]

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 Balancing Magic, Bears & Hit Points
Posted: Thu, 02 Jul 02:14:02
Category: World Building, Design, NPCs & Roleplaying

Happy Canada Day! While swatting mosquitoes and sipping cool bevvies, let’s look at a dilemma that community member Sir Tainley poses about explaining the strength of commoners in certain game systems: I’m designing a world for a D&D 5e clone. I want magic to be reasonably common, and taught in the universities. But, powerful enough spells […]

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 Try This Fantastic Adventure Mad Lib
Posted: Tue, 30 Jun 04:56:01
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Combat & Action

On the Roleplaying Tips Discord, @Kodia Tomekeeper reminded me about the fantastic template Pixar used for story spines. It works well for our own adventure, campaign, and even world seeds: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Let’s […]

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 What’s the Point (Crawl)?
Posted: Sat, 27 Jun 00:46:59
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Design

Here’s a tip for new GMs or those new to point crawls. What’s a point crawl? I don’t know the official definition, but mine is an adventure you make based on story gates characters must get through. When the final obstacle’s been beaten and that gate traversed, the party’s won. Creating a point crawl confused […]

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 When Players Derail Our Prep
Posted: Thu, 25 Jun 02:38:16
Category: Running Games, Agile Gming, Encounters

GM’s Log #7 went out to CampaignCraft members yesterday, and it teaches my 5 Actions Framework that anticipates 90% of encounter derailments and broken adventures. After you complete the tutorial’s six steps, players can still surprise you, but they’re much less likely to break your encounters. One of my favourite examples of players ruining my […]

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 Retroactive Clues
Posted: Tue, 23 Jun 02:40:19
Category: Running Games, Agile Gming, GMing - Advance

Happy Monday, Game Master! Friday’s tip about using flashbacks for backstories garnered a great response from the community. You sent in several fantastic ideas on how to take this mechanic even further. Today, let’s look at a great breakdown from GM Allen (pictured here with his Magic 8 Ball USB button) on how to use […]

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