Roleplaying Tips
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Posted: Wed, 24 May 02:32:03
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Design
What Makes An Adventure 11/10? In my Master of the 5 Room Dungeon Workshop, I advocate that you can “amp up your adventures to 11.” In other words, we want engaging, challenging, and thrilling adventures our players will love. A workshop member asked me today, “What makes an 11/10 adventure for you?” Great question! Here’s […]
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Posted: Fri, 05 May 02:49:22
Category: Running Games, Players & Characters, Running the Game
Streamline Your Gameplay With This Cool House Rule On a podcast with Dr. Keith McNally, Jonathan from Sojourner’s Awake shared his three table rules. And one of them I wanted to forward along to you because it is very good. Here’s a link to the 29 minute podcast on YouTube. Watch My Face Jonathan’s third […]
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Posted: Tue, 04 Apr 02:12:46
Category: Adventure Building & Campaigns, 5 Room Dungeons, Dungeons & Megadungeons
Dragon Magazine #139 offered great ways to hide a golem in a room. I love animated objects and golems as monsters. They need no air, water, or food, so make perfect dungeon foes. But if we serve up such obstacles and enemies the same way each time, it gets boring fast. So here are 20 […]
The post d20 Ways To Hide A Golem appeared first on Roleplaying Tips.
Posted: Fri, 31 Mar 01:49:14
Category: Adventure Building & Campaigns, 5 Room Dungeon, Adventure & Campaign Building
Today’s tips come in the form of a 13 minute video. When I sent out a recent invitation to my Master of the 5 Room Dungeon Workshop, several GMs responded that they didn’t like the method. Fair enough. There are many ways to craft an adventure! However, some readers mentioned that the five rooms get […]
The post Unlock New Adventures: 5 Room Dungeons With a Twist appeared first on Roleplaying Tips.
Posted: Tue, 28 Mar 02:45:39
Category: Running Games, Players & Characters, Running the Game
How To Keep Story Arcs Alive How do you keep campaign arcs alive? That’s how I’d summarize this tip request I received from Wizard of Adventure Sharon: Our party meets every two or three weeks for a four hour session. With family and life taking center stage between sessions and memories fade, it makes remembering […]
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Posted: Mon, 20 Mar 23:16:07
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Encounters
1d12 Most Common Encounter Mistakes nuqneH TEST! I don’t generally dwell on the negative. We’re here to have fun at every game, after all. However, sometimes it’s great to review a list of gotchas and see if any resonate. If some do, we can then take action to fix. So today I have 1d12 mistakes […]
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Posted: Tue, 14 Mar 00:51:45
Category: Adventure Building & Campaigns, Adventure & Campaign Building, Encounters
You know I’m a huge fan of adventure plot twists. That’s what Room V is all about. But we should try to add encounter-level twists, as well. Then we get to surprise and delight our players several times during sessions! Here is one of my favourite types of twists and d12 examples to help you […]
The post Surprise Your Players: Betrayal Twist Mad Lib For Your Encounters appeared first on Roleplaying Tips.
Posted: Thu, 09 Mar 02:52:11
Category: Running Games, Adventure & Campaign Building, Organization
Roleplaying Tips Newsletter #1224 We just played session #09 of my Basilica campaign that’s half sandbox, half Temple of Elemental Evil. The party was bequeathed land as reward for escorting settlers safely to the area. As it turns out, the land is a swamp with ruins of an old moathouse on it. Girding loins and […]
The post Get Ready to Roll: How to Plan and Prepare for GMing Successful Convention Games appeared first on Roleplaying Tips.
Posted: Mon, 20 Feb 23:50:57
Category: World Building, Encounters, inspiration
The Swamp Is Calling: d12 Swampy Tips Do you have any upcoming swamp encounters or adventures? To celebrate my newest GM Cheat Sheet for swamps that I released on the weekend ($3 on DTRPG, free to Wizards of Adventure), here are a dozen swampy tips to enhance your campaign. Play Up the Atmosphere Swamps are […]
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Posted: Mon, 20 Feb 01:14:14
Category: Players & Characters, Puzzel & Hazards, Running the Game
Why Players Get Bored With Our GMing (But Might Be Afraid To Tell Us) As a player who gets bored easily (thus I am a forever-GM :), here are three reasons based on my experiences why a GM can lose player attention and participation in a game. Hopefully these tips help keep your table engaged. […]
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Posted: Thu, 16 Feb 00:13:04
Category: World Building, NPCs & Roleplaying, Players & Characters
Save Your Village From Murder Hobos – 5 Quick Tips How do we protect villagers from Murder Hobos? We planned some great roleplay in town, but then the party decides they don’t like being sassed and suddenly we’re rolling for initiative. Here are a 1d4+1 ideas, inspired by Dragon Magazine #109, on how we can […]
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Posted: Thu, 16 Feb 00:00:33
Category: Running Games, Adventure & Campaign Building, Descriptions
The Sneaky GM Trap I Spotted At Start Of This Adventure I was reading an adventure last night (an adventure that I also played in January) and something troublesome jumped out at me from the initial encounter’s boxed text. Here is the first sentence: The stairs leading to the basement of the Otari Fishery creak […]
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