Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-18T13:01:28+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-05-01T14:01:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.
Thread Rules:
Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.
You are limited to one top-level comment in this thread. Additional comments will be removed as spam.
Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.
This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.
Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:
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Posted: 2026-05-23T18:15:03+00:00
Author: /u/doug1936https://www.reddit.com/user/doug1936
Hi there ! Jere’s a custom character that I illustrated for someone, the character is a dragonborn character by the name of Thorn, he's an outlander that got exiled from a nomatic tribe and he was describe to be, and I quote "an asshole". As usual I tried to lean into a medieval atmosphere with aged parchment tones and textured paper background to echo an old manuscript feel. I also studied the crisp, classic rulebook rendering style of Justin Gerard, whose work really captures that classic fantasy illustration mood I admire and manages to emphasise very well certain elements on the character with different techniques like a warmish glow around features like the arms and face and also very granular details on the important parts of the image. Hope you enjoy it!
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Posted: 2026-05-23T18:47:46+00:00
Author: /u/Tykennnhttps://www.reddit.com/user/Tykennn
Disclaimer, nothing mechanically changes here but makes the game feel much more grounded.
I wanted to talk about something I've been doing lately and I've really enjoyed how it's turned out.
I think hit-points is how your character AVOIDS death and not how much damage your character can tank. Cause realistically if we were to consider all the damage narration in a typical DnD game. Player characters would die from blood loss and shock from fight number 1.
So I think treating hit-points as an abstract, as in it's a narrative resource explaining how characters avoid dying is much more grounding.
So like a wizard being shot by a group of archers might not necessarily be hit by any arrow in particular, but in order to avoid that damage, the wizard might have hastily put up magics to deflect and redirect the coming projectiles. The barbarian instead of being heavily slashed and stabbed multiple times might use their combat prowess to reduce those attacks in other ways, like deflecting, parrying, counter attacking(even if it doesn't deal damage), grappling, or even flat out intimidating, resulting in smaller cuts and bruises instead of anything that should realistically be a mortal wound. A nimble rogue might run, dodge and use the environment to avoid damage.
Losing hit-points is having that abstract concept of surviving being steadily drained before a character meets their final end. You could even flavour it as when they reach certain HP thousholds they do take a problematic wound like being cut along the arm or chest, etc. When they are reduced to 0 hit points but not killed outright, I think that narratively should be the character taking a mortal wound. Any instant death effects are more straight forward, cut in half, stabbed through the heart, etc. Whereabouts an attack or effect that misses is them still avoiding death, but doing so in a way that isn't taxing to them, they aren't going on the backfoot as a result, it's effortless in a way.
All of these features like uncanny dodge, rage, etc things can still work as normal under that narration it just further augments the explanations of how they avoid death.
This has really made characters from both sides feel much more competent and offers a cinematic narration to combat. Even asking players how they get "damaged" offers them some more narrative engagement in the combat flow. And after you do that a few times it gets locked into the mind of the player so even if you don't explain every time you know how a character narratively works in combat.
Something else I've been doing as well is that when a player character does get dropped to zero hit-points, ask the player character what mortal injury they take that results in this state, and afterwards they get a cosmetic permanant scar, burn, or other kind of injury, etc. You would only do this once per combat unless your player would want to have more cosmetic injuries.
But with that said, it's felt pretty nice! Player characters have history written over their bodies via cosmetic injuries and it grounds the world. It also makes more sense for normal NPCs to have such a small amount of hit-points, I believe commoners have 4 hit points and a soldier has 11 hit points. Since realistically anyone in the real world could be killed by a single crossbow bolt.
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Posted: 2026-05-23T06:16:19+00:00
Author: /u/FewLog3602https://www.reddit.com/user/FewLog3602
Korga Ironshell
age: 46 • height: 7'2 • species: tortle • eye color: Brown
Korga was born among a wandering coastal tribe that believed one's shell carried the history of every battle survived. Unlike the other tortles of his clan, he possessed a fierce temper and an unshakable desire to stand at the front lines rather than live the peaceful life of a traveler. After his village was destroyed by raiders from the northern seas, Korga took up the shield of his fallen chieftain and wandered the world as a barbarian guardian, earning the title Barbarian Tortle of the Iron Shell for his relentless defense and monstrous endurance in battle.
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Posted: 2026-05-23T13:08:03+00:00
Author: /u/WowweeSamurai1721https://www.reddit.com/user/WowweeSamurai1721
We play a campaign set in the legend of zelda's hyrule using a setting we found on dnd wiki, it's really fun! Anyway, the party accepted a quest to hunt down a lynel, and for those who don't know a lynel is basically a fire breathing centaur with a lions head- very strong and very dangerous. The red centaur figure on the board represents the lynel and the little raptors are lizalfos under his command. The monsters tried to ambush the party at the bridge, but thankfully they saw it coming and didn't get overwhelmed. Normally I just draw paper battle maps, but I wanted to do something special for this one, so I used the terrain tiles from another tabletop game called heroscape to build this map. The big sheets of cardboard under the map itself let me build this ahead of time, hide it in the other room, and then carry the map into the room and put it together in front of them. The look on everyone's faces when I brought it out was great! 😂
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Posted: 2026-05-23T16:19:38+00:00
Author: /u/ianodon2000https://www.reddit.com/user/ianodon2000
Hello, first time posting in this sub. Here is my half-dragon OC.
Age: 37⬩Height: 7'1 ⬩Species: Half-dragon ⬩Class: Barbarian ⬩Weapon: Great-sword
High above the clouds, amidst the cliffs of the Great Molten Mountains, a half-dragon newborn was found. Welcomed into a human village, Godryth grew up beneath the watchful eyes of townsfolk who cherished him. Though he possessed the colossal strength of dragons, he carried the gentle heart of a mortal soul.
Yet, that peace was broken by blood and fire when a band of marauders descended. They brought destruction to the village, tearing Godryth from his dying mother’s embrace. Coveting his draconic bloodline as a prize, the raiders sold him into the brutal fighting pits. For bitter years he endured the life of a gladiator, forced to spill blood upon the sands for the entertainment of corrupt elites.
But draconic rage cannot be bound. Banding together with his fellow captives, he led a bloody colosseum uprising. Now unshackled, he tracks his enemies across the land, sworn to bring justice for the slaughter of his family and the destruction of the only home he has ever known.
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Posted: 2026-05-23T02:53:59+00:00
Author: /u/nikkol_uwuhttps://www.reddit.com/user/nikkol_uwu
My brother and his friends asked me to make this commission for them.
I think I’ve never had to make a drawing with so many characters before
Kahoot: He’s a kobold warlock who basically runs on two brain cells, and they asked me to draw him hunting for his breakfast. He likes hoarding trash in his backpack and he smells terrible.
Jormungander: A tortle cleric who doubts absolutely everything.
Zap: A tiny mousefolk who loves selling his handmade crafts. I used the original pin designs they sent me because they were adorable.
Jemmu: I wasn’t given much information about the character, only that he was a harengon with armor and a hand-carved sun-shaped pendant.
Ashley: A Siamese tabaxi who’s always accompanied by his axebeak. They asked me to draw him juggling his blades.
Sherin: “Praying before the fire is a custom in my religion.” A tanned human woman with a mysterious aura. The reference clothes they gave me reminded me a lot of a dancer, though I had to adapt them for the cold weather.
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Posted: 2026-05-23T06:59:29+00:00
Author: /u/Fiveby21https://www.reddit.com/user/Fiveby21
I’ve always wondered. I know there are people out that who prefer DM’ing, but is that the case most of the time? Or is it more common for someone to become a DM to “take one for the team”, metaphorically speaking?
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Posted: 2026-05-23T19:20:40+00:00
Author: /u/Lucasfranca_arthttps://www.reddit.com/user/Lucasfranca_art
Ronan the Protector is a paladin known within his order for being courageous and imposing. He has led teams on missions for his own order due to the trust placed in his actions during battle and his bravery in solving problems. However, at some point, all of that shattered, and he lost his confidence.
Now, he seeks to rediscover his courage amidst the battlefield, defending the weak. His inner mission is far stronger and more difficult than dealing with monsters and creatures. Yet, facing dangerous missions has become the only way for him to feel alive, hoping with every confrontation to once again find within his heart the strength to defend those he believes are just.
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Posted: 2026-05-23T02:59:00+00:00
Author: /u/dingo-pawshttps://www.reddit.com/user/dingo-paws
This is my grave cleric lizardfolk, Mahalia. Naturally she venerates the death god, Vathys. She's had a really close brush with death when traveling through a desert of permanant night called the Umbralands. She was cursed to never sleep (gaining exhaustion) for like several days and almost biffing it. However it turns out her god wanted her to repent for some bullshit she ended up pulling that disrespected the cycle of death. She, of course, repented. but, that being said she knows that when its her time, she will go to him willingly. A loyal priestess, to her inevitable end.
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Posted: 2026-05-23T13:46:04+00:00
Author: /u/Finalost2https://www.reddit.com/user/Finalost2
Pebble is 3’6” and 20 years old.
Pebble was raised under a different name while in a goblin tribe hidden within the forests of Lurkwood. He was never fond of violence and had a gentle nature compared to the rest of his tribe. He was a talented drummer and overall musician but his real passion lied in the art of puppetry!
He would sneak off into the woods alone to practice his puppet shows constantly honing his craft. One day, after taking his bow at the end of the show, he froze as he heard the rising chorus of applause that surrounded him. Slowly he looked up, revealing spirits and other fey creatures as his hidden audience. He basked in the applause for a short while before he felt something inside of him change and falter. His eyes darted around the clamoring of spirits until he saw a particularly mischievous spirit descend from its arboreal box seat and start running away. Pebble’s instincts told him to chase, and so he did. He never caught up to the spirit, but in the pursuit, he had inadvertently crossed too many streams and slipped between too many knotted roots and brambles. Once he was out of breath he stopped and looked around at a landscape quite unfamiliar to him, the Feywild.
Pebble wandered the Feywild for a time he does not even fully comprehend. All he knows is that he would have gone insane if he didn’t have his friends the Knight, the Princess, and the Dragon to keep him company.
After stowing away out of the Feywild by means of the Witchlight Carnival, he has since been performing puppet shows for the carnival goers. Something in him became lost while he wandered alone, and his shows now are devoid of a certain creative spark that he had once had. He performs his show for free everyday and carnival goers may pay for access to the provided tomatoes to show their appreciation for Pebble, and his Ponderous and Perilous Parables.
He mostly keeps to himself and can often be seen exuberantly talking to his puppets between his shows.
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