Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-22T13:01:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-06-01T14:00:58+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.
Thread Rules:
Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.
You are limited to one top-level comment in this thread. Additional comments will be removed as spam.
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This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.
Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:
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Posted: 2026-06-29T00:35:22+00:00
Author: /u/aseagallhttps://www.reddit.com/user/aseagall
Once, House Truelege were the proud keepers of the Heliant Anchor -- a colossal, magical sunflower that stabilized the wild magic of their lands. Their motto was straightforward: "We turn only to the Light." But as centuries passed, the Anchor demanded more and more sacrifices, draining their lands into a withered wasteland.
Driven by the desperate nobility of a dying house, the last heir, Rosemund Auguste, donned his family's ancient Star Bronze armor and journeyed into the Arcane Wastelands to find raw arcanum to heal his home. He couldn't fathom what he would find instead...
In a disastrous battle against a plague of Crimson Rot, a volatile magical explosion fused Auguste to his ancestral plate. The armor's bronze sunflower crest wilted, sinking metallic roots into his ribs, while the ancient metal oxidized into a corpse-green patina. His velvet cloak melted into his skin as he begged the Elven gods for a swift death, but the wasteland refused. Instead, glowing twilight mycelium stitched his ruined organs together, keeping him alive in perpetual agony.
Driven by the primal instinct similar to a dying sunflower seeking water, Auguste threw himself into the ocean to drown and find death on his own terms...
But the rot inside him didn't need air. He drifted for days as a living statue of weeping bronze and rotting flesh, eventually washing ashore in the filthy harbor of a distant slum. Paralyzed by exhaustion, he watched the morning sun reflect on the water. It reminded him of his home, replacing his desire to die with a desperate, burning rage.
He is still alive. And as long as he breathes, he can still turn to the light.
Obviously, inspired by Elden Ring & Nightreign -- and adatped into our D&D setting :>
I, uh, know Twilight Clerics are often frowned upon, but I was suggested that as a class which is appropriately powerful for such a concept -- besides, it fits thematically well into his goddess of choice -- Sehanine, who has two sides, Sun and Moon, light and twilight. His house is favored by the Sun side of the goddess, while in crisis, it turned out Moon side favored him as well.
I have a lot of characters with respective arts so excited to share more!
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Posted: 2026-06-28T17:42:56+00:00
Author: /u/ejolblobhttps://www.reddit.com/user/ejolblob
Got the opportunity to try something a bit different with a client this week! Here’s the vibe we were going for:
“Absolutely zero chance this ends without someone starting a brawl outside the tavern. The bard insisted on a party selfie. The paladin is questioning every life choice, the goliath is trying way too hard to fit in the frame, the artificer swears the camera is enchanted, the druid is quietly concerned for environmental implications, and the rogue is hiding everyone's snacks.”
Definitely one of the most challenging drawings I’ve done. Had a blast working on it though, and the players are super happy with the result!
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Posted: 2026-06-28T14:45:54+00:00
Author: /u/Liero1234https://www.reddit.com/user/Liero1234
Just found this embarrassing in one of the games I ran, wanted to vent. The campaign is off the Twisted Taverns book, and they're going from high fantasy tavern to tavern, collecting the items this drunk archwizard left at the various bars. Since they teleport between taverns, the tavern they transported to was an aquatic one. So... they immeadiately start drowning in an underwater bar.
In my head, the thought was the octopus barkeep, seeing landlubber adventurers drown in his bar, not for the first time, begrudgingly grabs rebreathers off the wall and tries to stick them on the adventurers faces.
My adventurers, confused/disoriented and rolled low on perception, only noticed a tentacle trying to shove something into their mouth. They attempt to escape. They roll high, succeed. They're still drowning. Bartender chases after them. Doesn't want them to hurt themselves so would try to restrain... at that point I was realizing. No one speaks octopus because why the hell would that be a thing? (The octupus bartender was FROM THE BOOK, I didn't choose that character, it was just there)
There was this moment of the game kind of stopping, like no one made moves and looked at me, while my brain knew "oh" from the looks, I didn't know how to resolve it. I just said "I think there might be a... thought about this situation. Trust me, it's not that thought. Play it through?"
TLDR Most of my friends thought I was fanfic'ing tentacle porn.
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Posted: 2026-06-29T02:52:39+00:00
Author: /u/RoyaleShrimphttps://www.reddit.com/user/RoyaleShrimp
Hello adventurers!
I'm currently building an Artificer and stumbled across something that seems kind of crazy.
I was looking through the 2nd-level spells to see which ones could maximize my damage, and I came across Heat Metal. At first I thought, "Nice spell. Seems fun for roleplay and situational encounters." Then I noticed it can target any metal armor.
That got me curious, so I checked how long it takes to doff armor. A creature needs 1 minute to remove medium armor and 5 minutes for heavy armor.
Then it clicked.
Heat Metal lasts 1 minute, and after the initial cast you can use your bonus action every turn to deal another 2d8 fire damage. Since 1 minute is 10 rounds, a creature wearing medium armor basically can't get it off before the spell ends.
That's potentially 20d8 total damage (2d8 on the initial cast + 2d8 on each of the next 9 bonus actions) from a 1st-level spell, assuming you can maintain concentration and keep using your bonus action. And if you're an Artillerist with Arcane Firearm, you get an extra 1d8, bringing the total up to 21d8 over the full minute.
Am I missing something here, or is Heat Metal just absurdly strong against enemies wearing metal armor?
EDIT : 21d8 and not 30d8.
EDIT : 2nd-level, not 1st-level!
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Posted: 2026-06-28T22:14:23+00:00
Author: /u/CompassLeafhttps://www.reddit.com/user/CompassLeaf
What are some good ways to start a campaign where the players are meeting each other for the first time, besides the classic "you all meet in a tavern"?
So far I've come up with three ideas:
- They meet inside a prison, and the first mission is escaping. They don't necessarily have to be criminals; some of them could have been falsely accused or mistaken for actual thieves or outlaws and ended up locked away.
- They each accepted the same job independently, only to discover that several others had done the same. Since the task is too dangerous or too large for one person, they're assigned to work together as a group
- If the party is made up entirely of mages, they could all be students (or newly graduated apprentices) from the same magic academy, and the campaign begins there
Edit1: Wow! So many replies! thank you for all your answers! I will read them all, maybe not reply all of them, but I will give you an up vote for sure!
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Posted: 2026-06-28T18:01:35+00:00
Author: /u/mzskyhttps://www.reddit.com/user/mzsky
4 out of 5 characters in last night's game died over a absolutely nothing obstacle like something I had forgotten about and was kicking myself cuse they were going to breeze right through it obstacle.
The party had three possible routes to an infested temple they needed to purify.
The first was straight through territory held by an Ork warband. It was the fastest route, but it had a high chance of random encounters of running into well-equipped Ork raiders.
The second option was to go around the warband to the east through a mountain pass called Rainbow Grotto. (This was actually a trap. With a high Local Knowledge check, my players learned that the locals called it "Bandit's Delight" because it was so easy to ambush wealthy adventurers there.)
The third option was to head west, where a narrow trail along the side of a mountain could still be crossed by a prepared group of adventurers. They just needed some rope, a few pitons, and enough climbing gear to get across a section of the cliff side trail that had been washed away during a massive storm.
They brought all the right gear, got everything set up... and then impressed me with how amazingly sideways everything went.
First, party member 1 a monk realized it was technically mathmaticlly possible to clear the gap with longjump and a good roll. They decided not to tie a safety line or take any rope because it might encumber them on the jump. ( I have no idea what he was going to do once he was on the other side with no rope but it was his choice) When they failed the roll, he leapt off the side of the cliff and began plummeting to their death.
The party wizard who had readied an action in case he fell attempted to cast fly on the monk.
I reminded them that Fly is a touch spell.
They stared at me for a moment and just said, "Oh..."
Party Member #1 died.
Party Member #2 laughed at them for being an idiot. He grabbed all the rope, successfully climbed about ten out feet, and then, like the Intelligence 7 barbarian he was, grabbed a piton in one hand and a hammer in the other to secure it. There were no foot holds he was only being held up with his hands. I was clear to state this BEFORE he grabbed for his tools.
He promptly fell to his death. Still he was secure in the knowledge that he had infact tied a saftey line and not trusting his not tieing ability left his saftey in the capable hands of the party rouge. Who was infact very good at knots. However, The safety line he had very securely tied around the barbarian wasn't actually tied to anything secure on the other end... it was tied to Party Member #3, the halfling. After some quick math and letting 300+ lbs of muscle and steel moving at 9.8 m/s^2 do what its going to do to when tied to 35 lbs of wet potatoes I watched as as Party Members #2 and #3 both fell off the side of the cliff to join Party Member #1. Party Member #4 had already secured a safety line to himself and seeing his friends fall burned a hero point and rolled impressively well on a reflex check to save his friends and was given one action to do so. He heroically jumped after Party Member #3 in an attempt to save both of them, completely confident in the rope he'd tied. Unfortunately, he didn't realize the other end of his safety line had also been tied to Party Member #3. Who was inchare of securing all saftey lines.
So he joined them. In death
In the span of a few moments, four out of my five players died in one of the most bizarre comedy-of-errors party wipes I've ever witnessed.
Party Member #5, the wizard was left stranded on the side of the cliff scared cuse his party took all the food water and shelter with them to the bottom of this gourge and then he remembered he could cast fly and floated to saftey. Something that was always available even before they bought the climbing gear. And why i was upset about how easily they were going to clear this obstacle
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Posted: 2026-06-29T02:32:05+00:00
Author: /u/World_of_Eterhttps://www.reddit.com/user/World_of_Eter
Posted: 2026-06-29T09:36:39+00:00
Author: /u/Ausualeldritchhttps://www.reddit.com/user/Ausualeldritch
So I rlly wanted to play DnD for a while (never played before),and let me tell you when I found out I have a local DnD club near me I was jumping with joy. It wasn't big,the DM used different items as monster minifigs,no proper maps,but I enjoyed it still. I liked it. I was playing a faerie warlock with an "ancient one" god. Our group was trying to save a village from a giant slime attack and kill the slime King & Queen. DM said that we were too weak to take on the Slime Queen after having killed the Slime King,but that we had no time to lvl up. I ask if I can ask my god for help,he allows it,I make a pact where if I get him like,ten souls it'll help. Collect the souls,and... The god takes control of my characters' body,destroys the slime Queen...and destroys the village we were trying to save,and slaughters all the people there. Yeah. No questions of "are you sure?", no asking if I'd like it or not. Never even discussing with me about if my patron is evil or not. And what's worse is that I leave next week to another city for a few days,missing our next session. And he dares to tell me that "If I come to the next session (the one I'm gonna miss), he'll revive everyone and say nothing happened,otherwise the next session after that I'll have to fulfill ANOTHER pact so that my god revives everyone". The thing is,I notified him like a month early that I won't be present for the next session. And now I'm here,either I refuse the god and break my pact with it,losing all my magic (at least that's what my DM said would happen),or I deal with an evil god whilst my character is good.
After the session I complain to him in our groupchat,and he says that I'm sensitive,that it's just a game and that I should get over it,plus he gave me a chance to revive them all after all,plus I shouldn't have trusted the god,plus it's my fault,plus I got incspacitated during the King Slime fight and had to be saved by others so it's not like I did anything for the village,plus who cares, there'll be more villagers after this....and who cares if my character is now wanted and won't be allowed anywhere cause they're a criminal.
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Posted: 2026-06-29T10:48:39+00:00
Author: /u/Holiday_Area6478https://www.reddit.com/user/Holiday_Area6478
Posted: 2026-06-29T09:13:54+00:00
Author: /u/OldNeighborhood6813https://www.reddit.com/user/OldNeighborhood6813
So I'm DMing this group of players for 1.5 years, we play Dungeons of Drakkenheim. our pace is one session per week on a fixed day. We have played on the same day for past 4.5 years.
Of course as it is not everyone can make it every Sunday because we are adults with adult lives and that is OK.
Recently one player started missing out a lot. And when he is available he's usually "in the game" for about an hour until his attention drifts away.
He's playing a Fighter Barb that is renown in fighting tournaments. This is important as every player has some personal objective that rewards them with ability score increase and hi sis to win in Fighting pits.
other player tell some that he is thinking about changing a character so I tried to speak with him. I told him as we are approaching there it is a great chance to finish with one character and continue with other. he refused to talk about it.
For next month I was trying to make it so that when he comes to the session that we are in fighting pits as the party has some matters of higher concern.
and then he finally comes to the session and his words were, i don't know why Im here, I dont know anything about my character, I don't even like him, I'm here just to support you guys, don't ask me anything because I don't even know what I'm doing here. After I was trying to talk to him for 6 straight weeks.
I want all mad there. didn't say anything as I know myself. I finished what I was doing with other players token and just continued to DM.
In my RL i help others with this kind of team members (offices, warehouses etc.) and I know where that is coming from but tbh I don't have time or nerves to baby handle an adult to play a game... also all of us knows each other for a very very long time.. i know these guys for 28, 18, 16 , 14 and 5 years, among them they know each other in similar lengths, space is very very psychologically safe so I know there's no problem in atmosphere only that one player that has so much resistances in his behavior that it is fucking with his perception of his own needs.
I won't be talking to him on this topic until Fighting pits are done as I know I would direction him into quitting.
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