Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-29T13:01:14+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2021-11-18T05:16:12+00:00
Author: /u/Iamfivebearshttps://www.reddit.com/user/Iamfivebears
Ah, travelers! We don't get many such as you in these parts, not since the Marquis' men took control of the pass. I suppose you're wondering why you can't post images or links on this Fifthday?
Thursdays are Text-post Only Days on /r/DnD. We're disabling picture and link posts for 24 hours to encourage discussion posts.
We originally began this trial about six months ago and the response has been overwhelmingly positive. I've personally enjoyed a lot of the conversations that have sprung up on these days (and a smarter mod would have bookmarked some of them to use as examples* in this post).
As of now we're planning on keeping the experiment running indefinitely. We're always looking for feedback, so please let us know of your experience. Have you been enamored with a discussion post that arose one Thursday? Have you mourned having to wait one more day to see your comic update? We welcome all takes.
The switch is still happening manually, so it will happen around about midnight Eastern US time. If anyone is aware of a way to automate the process, please message the mods.
Perhaps you could discuss this...we've heard tale of a path through the eastern ridge. If such a trail exists we could circumvent the Marquis' blockade and supply this rebellion. Won't you help us, strangers!?
* The first Thursday after making this post, someone posts the most classic question imaginable. This is what it's all about.
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Posted: 2026-07-03T01:43:27+00:00
Author: /u/VersaVeilhttps://www.reddit.com/user/VersaVeil
'Ello friends.
Please excuse my wall of text, I will try and be as clear as possible.
I am an admitted novice, newbie, to the world of DnD. The game has always interested me, and a good friend of mine DMs so they started a game to help me get my feet wet. I was extremely excited, made my first character ever (Chaotic Wild Magic Sorcerer/Jester) and we started playing with the DMs long standing DnD friends.
We have a 5 person party including the DM and myself... Everyone has been nice enough, but there is one player who clearly HATES that I do not know what I am doing.
They are always dismissing my choices, putting down my suggestions, and during Roleplay-actively goes against my character whenever I try and make big choices. They are a pretty big personality so no one really goes against what they say; the DM does try and make my character matter-but it feels clearly forced.
Its making me dread each game. I am no longer having a good time.
I understand that my choices aren't the 'right' choices-I have no real idea what I am doing half the time but I was under the impression that was part of the game too.
This player never rolls low, always has the answers, has DMed their own games-they never NOT have something 'smart' to say, reminding me whenever I say anything how I am wrong.
My question now is how do I approach my DM and explain I want to stop playing, not because of them, or even the story, but because I just don't think this table is for me?
-
Update:: Just wanted to thank everyone that took time to comment, I do appreciate all the feedback, including the positive and also the ones that asked me to take a step back and consider my own role in the situation.
I still like the concept of DnD, despite how this first group has turned out. I think I will do as some suggested and look at local places for games with new players in mind-this time with a character that is not as complex as my beloved Jester (though, I will keep their character sheet because I have grown quite a soft spot for them and their story)
Thank you all again
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Posted: 2026-07-02T21:33:57+00:00
Author: /u/3rdmementionalhttps://www.reddit.com/user/3rdmementional
Would you remove a class? Some spells? Maybe alter some fundamental rule?
Why wold you do that? And why do you think it would make the game BETTER?
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Posted: 2026-07-02T15:37:04+00:00
Author: /u/sagimahttps://www.reddit.com/user/sagima
I’ve discovered, after nearly two years, that my players always choose to go left or pick the left option if they have to make a decision involving direction.
“The First One” is the other default response when they are faced with a choice
I’m not sure whether to train them out of it by making that be the worst choice each time or use it to make each session run for just the right amount of time.
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Posted: 2026-07-02T16:12:24+00:00
Author: /u/Neh-Lehttps://www.reddit.com/user/Neh-Le
I am playing a Shadow Monk in D&D 2024. At level 6, I get the Shadow Step feature. It lets me teleport from dim light or darkness into another place with dim light or darkness.
My question is: Does a person's shadow count as dim light? Can I teleport into an enemy's shadow during a sunny day?
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Posted: 2026-07-02T15:44:33+00:00
Author: /u/warmon6667https://www.reddit.com/user/warmon6667
My group has been playing dnd for almost 3 years now. And these people are my friends. But we only play dnd when the whole group is together. And sometimes that can mean we don’t play for over two months at a time. I’ve tried to convince them that it’s ok if one of us isn’t there, that many group keep going and catch the missing person up next game day.
I get that people have lives and that’s fine. But if one person misses the day we just don’t play. Sometimes we don’t even meet up.
And I being unreasonable in think that it’s ok to have a player missing the game or no?
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Posted: 2026-07-02T17:23:39+00:00
Author: /u/Fearless-Skill8667https://www.reddit.com/user/Fearless-Skill8667
Posted: 2026-07-03T03:38:49+00:00
Author: /u/darth_vladiushttps://www.reddit.com/user/darth_vladius
Hello, everyone.
I started playing a Wizard for the first time and I plan to take Counterspell at lvl 5. The issue is that I can’t understand the new behaviour.
Under the 2024 rules casters are allowed to cast 1 spell that requires spell slot per turn. Counterspell is not an automatic success against spells of level 3 and lower (actually of the level at which Counterspell is cast) but always forces a Constitution saving throw.
Does it mean that:
- as a Wizard who has decided to cast e.g. Fireball, if the enemy uses Counterspell against me I cannot use Counterspell as a reaction to protect my Fireball? Cause in case my Counterspell is successful the Fireball will also go through and I will have cast 2 spells that require spell slot in the same turn.
- as a Wizard I can use Counterspell only to protect my allies when they are getting counterspelled?
- if my ally is getting counterspelled and I use Counterspell to protect them, my ally needs to roll a Constitution saving throw only if my Counterspell fails?
- a caster may fail to Counterspell any spell now, cantrips included?
- there is no benefit whatsoever to upcast Counterspell?
Thank you in advance!
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Posted: 2026-07-02T02:01:18+00:00
Author: /u/tktheus1https://www.reddit.com/user/tktheus1
GinnyDi posted a video about player x DM contracts that she inspired herself to do after seeing Aabria doing it. Explaining it as quick as possible:
When the moment ask for it, when your roll will either cause the biggest impact narrativaly or when you already failed, Aabria will ask you "What would you give me for you roll to be a sucess?" or "How many NPCs are you willing to sacrifice for X thing?". I watched this today and I was like "cool, I need to test it sometime.
I didn't expected the sometime to be so early. I'm running CoS to my players and the today's encounter was VERY clearly supposed to make them run. Last session they had a hard time killing 2 werewolves. Today there were FOUR.
Even then they decided to stand their ground. Round 1, one player was already unconscious and another one was at half HP. It was going to be a TPK. And the funniest part is that the CoS:R itself tells you during Session 0 to warn your players that "Some fights are impossible to win. That's by design. Sometimes running isn't an option. It's the option." (which I did)
Well... my players didn't get the memo and after 2 rounds they were full on desperation mode. One of them decided to try persuading the werewolves to let them leave using the fact that he was infected with lycanthropy. Instead of asking for a Persuasion check, I just put my best scary DM voice and said:
"Kayron... what do you offer me for your persuasion to succeed?"
He thought for a few seconds and answered:
"I offer that I won't cure it through easy means like magic or clerics. I'll only get rid of it through a narratively satisfying way."
I just said "Deal." Not gonna lie... for a brief moment I felt like Aabria.
They were saved by this, but now I'm gonna start thinking of ways to do a good "Werewolf Cure Arc" lol
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Posted: 2026-07-02T09:41:21+00:00
Author: /u/Bouboulonlon_arthttps://www.reddit.com/user/Bouboulonlon_art
Commission work : Mr. Boatswain-Athreon
Mr. Boatswain is a beholder twisted into the vessel of the dead dragon god Athreon. His spider-like body sprouts scaled necks with twin draconic heads. The central eye burns with divine corruption, while eyestalks writhe like serpents. It is a formidable opponent that surprised many adventurers in the great throne hall of Athreon itself. If you intend to face it, be well prepared!
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Posted: 2026-07-03T06:11:30+00:00
Author: /u/Bubba40004https://www.reddit.com/user/Bubba40004
I’m so torn cause I want to branch out of this like super anti fascist, for the people character cause it feels like that’s all I ever play! Does anyone have any tips for being able to break out of this cycle easier?
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