Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-10T13:01:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-08-01T14:00:47+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.
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Posted: 2026-08-16T02:58:32+00:00
Author: /u/Some-Future-4089https://www.reddit.com/user/Some-Future-4089
Hey I’m back and I have an update to my first post which I will link here. https://www.reddit.com/r/DnD/s/Ohe8wwse4X
I wanted to thank everyone who gave me advice and even gave me ideas on how to fix it. I decided to thank you all by showing you my character.
So we just finished today’s session and I have good news. Mainly because the groups cleric (the DM’s wife, I forgot to tell you that part) called him out on it before we started. He did apologize to me and admitted he was in love with the way I described the class and the premise of it so when we worked on the spell list for days it only made him more excited to see it in action.
However he admitted he didn’t expect me to be so intelligent with the spells I kept around since this is only my second campaign. He said I was making chess moves on a checkers board and it was frustrating him that his every attempt to play outside the box I was ready for. When I asked him why the feather fall was the last straw for him. He admitted that he had forgotten I had painted that onto a canvas at all since I haven’t used it for all 5 of my levels. He said he was wrong and while he doesn’t want to step on my fun he has to nerf me because the party was trivializing big fights.
I had no problem with this and we spent the first 30 minutes before session working out a compromise. And the compromise was out of the colors of paint I use I can only use 4 at a time and I can only switch them out at camp as well as using my canvas spells takes a turn to prepare.
I am fine with these changes and he said when the game ramps up at higher levels he has no problem letting me have some of it back.
So we were able to talk it out (mainly thanks to his wife whom is a scary woman for a therapist I respect her massively.) but it seems it’s all good for now. Thanks again for all your input.
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Posted: 2026-08-15T18:29:39+00:00
Author: /u/offlitthttps://www.reddit.com/user/offlitt
Posted: 2026-08-16T00:39:49+00:00
Author: /u/DocWagonHTRhttps://www.reddit.com/user/DocWagonHTR
One of my players is playing as a Twilight Cleric. The disagreement is over their Channel Divinity: Twilight Sanctuary, specifically this line:
"You end one effect on it causing it to be charmed or frightened."
My interpretation of the RAW is that it ends a charming or frightening effect, while my player believes it ends any effect and can impart a charm or frightening effect(thereby allowing it to be used offensively).
Essentially, my interpretation is "You end one effect on it (that is)causing it to be charmed or frightened." While my player interprets it as "You end one effect on it(,) causing it to be charmed or frightened."
What does Reddit think?
Edit: for the record, I am not second guessing myself. I have been playing D&D for almost 25 years versus a player with half a campaign's worth of experience. I am 1 million percent certain I am right.
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Posted: 2026-08-16T03:06:10+00:00
Author: /u/BarryBlock78https://www.reddit.com/user/BarryBlock78
My character (the one being robbed lol) is a human dungeoneer fighter who hails from a small coastal town in Greyhawk.
Born in a smaller village by the name "Roaringshore" located on the western edge of the sword coast, Euron Drumwind's parents were killed when Euron was very young during a pirate raid. The man who killed Euron's parents took pity on him and decided to take him as one of his own. Living on a ship and sailing the seven seas, Euron grew fond of his crew and learned to call them his family, and even finding a "brother" he personally bonded with.
Throughout the years Euron began to make a name for himself, quickly becoming the captain of a crew of his own. However, at the age of 27, Euron's bond-brother "Theon" killed a magistrate from Baldur's Gate that was forcing himself onto a young girl. Being almost 5 years younger and much more inexperienced than Euron, he knew what he had to do. Taking the prison sentence that came along with covering for his brother, Euron spent almost the entirety of his 30's rotting in the cells under Wyrm's Rock. Finally escaping around the age of 37, Euron instantly set out to find his bond-brother. After half a year of searching Euron finally discovered Theon's whereabouts and set sail to reconcile with him. Unfortunately for Euron, he was met with hostility and a near death experience from Theon and his new crew. During the decade Euron was in prison, Theon slowly began to spiral out of control hearing his and Euron's crew blame him for Euron's incarceration and possible death. Theon began to form an inferiority complex towards Euron which caused the bond-brother to begin resenting and later on even hating Euron, going so far as to carve out their "Brother's" tattoo they got matching on their right forearms. Wanting to accept his fate, Euron chose to set sale for Kara-Tur but was ambushed by Theon and his crew. Having no choice other than to defend himself, Euron mostly wiped out Theon's crew before meeting Theon himself in the captain's chambers where they realized it was time to settle things permanently. Starting off as a fist fight, Euron easily gained the upper hand on Theon. Mid-way through the fight, Theon pulled out a scabbard and knocked Euron to the ground causing Euron to pleade "Brother please.." in which Theon responded with "YOU ARE NOT MY BROTHER". Theon lopped Euron's right forearm off to remove the tattoo permanently and in a fit of rage began to try hacking at Euron himself but missed badly. Tumbling down onto the ground, Euron rolled on top of his once beloved brother and began to pummel his head in with his leftover arm and even headbutting him towards the end. It's been 4 years since the battle and Euron has taken up work as a mercenary to pay the bills and have a bit of fun in the meantime. However, our crew seems to have plans for him... [link] – [comments]
Posted: 2026-08-15T20:38:59+00:00
Author: /u/GlitchAndStitchhttps://www.reddit.com/user/GlitchAndStitch
Hey Reddit. My partner (M) is the DM of our group. We've been playing his homebrew campaign weekly for two real-life years. There are some parts I enjoy but on the whole, I'm not enjoying it, especially compared to other campaigns I've played. When I try to give feedback to my partner about things that I think could be improved, he gets extremely sad and/or defensive.
If this campaign was run by strangers, I absolutely would have just quit. But I don't feel I can - because he runs it, it's at our house, and it's with some very old friends. If I quit, I'd either have to leave the house to avoid them, or be in the house doing my own thing (both of which seem rude and antisocial). When I give feedback it is very badly received with my partner feeling either like I'm burdening him with extra things to do, or trying to "muscle in" if I offer to do them myself. So I feel like I can't quit, can't change anything, but also can't continue spending hours every week on something that really isn't enjoyable. So far, I've coped by doing other non-disruptive things at the same time (like crochet). Another player knits. I think of the campaign as a slightly dull podcast I listen to where I occasionally roll a dice but even with this framing I'm starting to resent it, because I know how thrilling this game CAN be.
Has anyone navigated a situation like this? What did you do?
EDIT: A couple of people asked what's wrong with the campaign, so I'll give a few examples here. By "homebrew" I don't just mean the monsters, world or story (all of that is too), but also the rules. For context, the last two years haven't been "the actual story" but a prelude, like a giant session zero, ostensibly to make us feel invested in our characters and give us a shared backstory. So some examples of what I haven't enjoyed / suggested we change (we will now be changing these, finally):
- We rolled for stats (not to determine the spread, but our total points available), meaning some players had better stats than others by chance.
- There was no levelling, so these stats did not change for two years (56 sessions).
- Although we had stats, we don't have classes (we are kids so "haven't yet grown into that"), so no spell slots, etc. Some of us were granted one cantrip or skill from our desired class (eg Vicious Mockery for the bard-to-be, Rage for the barbarian-to-be) towards the end of the two years.
- Rolling with "advantage" means a +1 to our rolls. Disadvantage is a -1. Not a reroll.
- There is a "big dice" that travels clockwise around the table and allows a reroll for whoever has it (then you pass it on). There is no in-game reason for this, that we know of. So this encourages players to delegate tasks to whoever has the dice, even if it makes less sense thematically.
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Posted: 2026-08-16T00:19:40+00:00
Author: /u/That-odd-wallflowerhttps://www.reddit.com/user/That-odd-wallflower
During a one shot a while ago I played a somewhat tragic orc character named Nev! In the lore of this world (since it's connected to our main campaign lore) her family was tragically murdered near the beginning of the infamous vampire/demon war. She was permanently disfigured and has since become a lot colder (as one should because I'm evil like that teehee). I figured it wouldn't hurt to design both her and her family before that tragedy and so here we are. While I do have some personal head canons about orcs, I did take some design inspiration from one of my favorite comic series known as The Hunger and the Dusk (hence the huge ears).
I do hope to create a full body version of the group, but art block has me in a chokehold. :[
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Posted: 2026-08-15T20:07:07+00:00
Author: /u/Some-Future-4089https://www.reddit.com/user/Some-Future-4089
Hi everyone I’m looking to get some advice for a point of great stress in my current DnD session.
To make things a bit easier to understand I am playing a made up class known as a pictomancer In a 5e campaign. I’m basically a bard that uses a brush and chromatic paints as my weapons. I can only use magic that can be categorized by a chromatic element (ex: firebolt/Fireball in red). The Dm, his wife and I went over the ENTIRE list of spells and even some homebrew ones to make clear which spells I could use. The catch being I have to have at least seen the spell be used to *paint* the spell.
Now to the problem I’m having. Recently, I’ve noticed I’ve started taking the most damage. We had a boss fight and the boss took 5 attacks of opportunity to charge me specifically and would not stop attacking me until the party put him down.
I had to use an inspiration due to reroll a failed save for something that wasn’t even aimed at me. That the dm confirmed when asked by our cleric would have killed me.
In a different fight most of the enemies only made attacks at me and this was a zombie horde fight. Now I’m no stranger to catching strays or being the focus but after a while it was getting really weird.
After our last session when the others left I was talking with him and joked about how it feels like he’s really trying to kill me. shocker he didn’t laugh and said he was full serious. It took me a moment to process but I asked him why and he told me that he was sick of me bailing the party out with how versatile my pictomancy and that the encounters don’t have tension because I carry a good bit of spells for occasions.
His breaking point was when the party failed as a group a save that caused us to plummet into a dragons horde. With a reaction I used a spell Feather fall (part of the spells in green/wind) and saved the entire party from damage and the run since we landed right in front of the dragon that would have killed 3 of us and probably downed one while injuring 2 others. He said he wanted us to have a true trial and I ruined it he mentioned a few other times and I just let him vent from what I got it’s mainly that when things could go very wrong I stop it most of the time and he doesn’t like that.
Now I’m not as mad as I think I should be but I’m wondering if I’ve done something wrong by always intervening when something is about to go south. Do I need to stop and just let bad things happen? What should I do?
EDIT: I’ve decided to talk to him tonight since we have a session tonight. I’m gonna see if we can work something out or what needs to happen because besides this event. This campaign has been really fun
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Posted: 2026-08-15T10:43:06+00:00
Author: /u/emilymeganxarthttps://www.reddit.com/user/emilymeganxart
So this guy was born during a creature design course, partially as an anatomy study!
I was inspired by the imaginative world of Del Toro and wanted to make something that would fit into his style.
I can imagine him quietly and slowly stalking his target, using his long tentacles to whip forward and grab his prey and forcing them into his torso mouth!
It’s rumoured his mouth is actually a portal to a desolate void where his prey is trapped for eternity.
The faces protruding from his hammerhead are the souls trying to force their way back into existence but to no avail.
I’d love to hear your ideas for this guys stats or its backstory!
Sculpted in Z Brush, rendered in Keyshot and paintover in procreate.
I have actually printed out a fairly large figure of him and still in the process of painting, I can’t wait to figure out how to add that disgusting saliva!
If you’d like to see more renders of him;
https://www.artstation.com/artwork/394BKo
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Posted: 2026-08-16T00:31:29+00:00
Author: /u/skywiener117235https://www.reddit.com/user/skywiener117235
I think I'm reaching the point where I'm considering canceling my campaign, and I'm wondering if I'm overreacting.
This is my first time DMing. Session 0 was at my house, and we all sat down together to create our characters. I didn't have a lot of supplies because I was completely new to this, but I enjoyed it and wanted to make the experience better for everyone. After that first session, I went out and bought binders and materials so I could put together individual books for each player.
Then, after I'd already spent the money and put everything together, two players told me they only wanted to play online through Discord. That meant I had to find a virtual tabletop, learn how to use it, recreate their characters digitally, and convert all of my maps and notes into a format that would work online.
We've had a few sessions since then, but scheduling and communication have become constant problems.
A couple of weeks ago, one player wanted to reschedule the session, but they didn't communicate that change to the rest of the group. We ended up waiting for at least an hour before finding out that another player was unavailable because they had fallen asleep. We didn't end up playing that night.
The following week, we scheduled another session. I waited in Discord for 45 minutes before leaving and spending the evening with my wife because nobody had shown up. Later, I checked my phone and saw that everyone had joined about an hour late and had messaged me that they were waiting for me. By the time I saw the messages, it was already too late to start.
This week, I got sick. On Thursday, I told everyone that I wouldn't be able to play on Friday and that, if we were going to play, it would have to be Saturday night. Nobody objected, but nobody really communicated whether they would be there either.
Saturday night came around, and I joined Discord only to find everyone playing a different game. At first, I didn't think much of it because one player was still late. While we were waiting, another player let us know that they weren't coming because they already had plans with their spouse.
The remaining players continued playing their. At one point, I reminded them that we were supposed to be running the campaign that night, and they told me they would switch over after they finished their mission. That happened with me waiting on my bed beside my computer checking one of the players stream and going back to my phone for two hours before i called it quits.
Honestly, that's when I started getting frustrated.
I spend nights reviewing notes, preparing encounters, updating maps, and planning sessions. I've spent both time and money trying to make this campaign work, both physically and digitally. Meanwhile, people are showing up late, changing plans without telling everyone, canceling at the last minute, or spending the scheduled session time doing something else.
At this point, I feel like my time isn't being respected.
Maybe I'm taking it too personally, but I'm starting to wonder whether it's worth continuing. I could be spending the hours I use preparing and waiting on other hobbies, my family, or just doing literally anything other than sitting in front of my computer hoping people decide to play.
Am I overreacting, or would other DMs be frustrated by this too?
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Posted: 2026-08-16T03:04:02+00:00
Author: /u/exogenesis8https://www.reddit.com/user/exogenesis8
After a full week of painting, Death House is finally finished, and Castle Ravenloft is fully assembled and ready to loom over Barovia! Tomorrow is an especially exciting day—my wife is stepping behind the DM screen for the very first time, and she chose Curse of Strahd as her first campaign. The mists are gathering, Strahd is waiting, and our journey into Barovia is about to begin. Wish her good luck!
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