Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-10-19T13:01:07+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-10-01T14:00:49+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.
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Posted: 2026-10-25T13:00:36+00:00
Author: /u/Canvas_Questhttps://www.reddit.com/user/Canvas_Quest
Posted: 2026-10-25T12:56:37+00:00
Author: /u/Phill-Arthttps://www.reddit.com/user/Phill-Art
Posted: 2026-10-25T09:39:50+00:00
Author: /u/BryTheGuy98https://www.reddit.com/user/BryTheGuy98
Posted: 2026-10-25T14:57:48+00:00
Author: /u/jinhushhttps://www.reddit.com/user/jinhush
I'm currently DMing an original homebrew campaign with three players. Two sessions ago they met an incredibly powerful villain they think is the BBEG. They barely survived the encounter.
This session I wanted to be lower stakes. They had reached a new town and I planned for it to basically be a thieves guild type town that's a dangerous place where outsiders are robbed, extorted, etc. They get hired by a merchant to guard his cart while they're in town. The towns guard warned them not to start trouble.
A lot transpires but basically: some thieves try to rob them, one player tries to subdue one of the thieves but fails and accidentally kills them which triggers a full fight and it just cascaded from there. In the fight one of my players gets outted as a vampire, which causes the thieves to start yelling about vampires, which triggers the townsguard to start heading their way.
They kill the thieves and use some Home Alone shenanigans with some ball bearings to stall the townsguard while they do some fuckery to make it look like one of the thieves was the vampire, which succeeds and they avoid a fight with the townsguard but still get arrested.
Then while they're locked up and scheming on how to escape, one townsguard gets curious and starts rummaging through their belongs and finds a Deck of Many Things that the players didn't even know they had and pulls a card and ends up killing everyone in the town except for the players who were in prison and couldn't see the giant apparition that caused the entire town to grow ill and die.
Everything that transpired was the results of the perfect fails and successes of the dice rolls and it was glorious.
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Posted: 2026-10-24T21:32:46+00:00
Author: /u/honeywheremysupasuithttps://www.reddit.com/user/honeywheremysupasuit
Our DM is putting us through a dungeon that "no party has ever beaten on their first attempt" and told us to bring the strongest characters we can come up with.
Point buy for stats, but feel free to bump some of them just a bit higher -- his ruling for stats was "I don't care if you point buy or roll, but expect to be the primary target if you walk in with all 18s".
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Posted: 2026-10-25T16:01:37+00:00
Author: /u/Sudden-Committee8808https://www.reddit.com/user/Sudden-Committee8808
I'm a newbie and the DM is my best friend, so I might be biased and would like an outside perspective.
We've had a one-shot in a pirate setting as a first simplified taste of DnD for me (29F) and one other player, I've onle played a couple of times before and she has never played at all, so the DM, my best friend (21F) has created a one-shot specifically for it to be more entertaining than serious. The premise was that a half-elf aristocrat inherited a treasure map from his grandfather and goes on a quest with his valet (human) and two mercenaries: a muscle-fella (barbarian shifter, that was me) and a cartographer (dwarf monk, played by the Guy in question, M21). As a fun detail we all had personal secrets that might or might not come up during the campaign, mine was that I'm secretely a pirate, the aristocrat's - that he's actually broke and on the run from collectors, the valet's is still a secret and the dwarf's was that he's actually an undercover agent of the royal guard and is searching for pirates to put them to justice.
Here's why this is important: the Guy started off with speaking to the ship's captain (NPC) for about 15 minutes without addressing any of us, then made some racist in-character remarks towards our aristocrat, then when we arrived on the island he spent the entirety of the first battle hiding in the bushes and immediately after that just refused to take the same path as us and left the group in an opposite direction. The DM tried her best to get him back together with us (like, "you take a straight path through the jungle while the group follows the brick road, you way is shorter, but they move faster, so at this intersection you just run right into them"), but he straight-up ignored that and left again.
So we just continued on without him (at some point he just LEFT THE TABLE to go chat with my sister and didn't even listen to what was going on with us), we had a blast, but then when it was time to actually role-play what he was doing on his own this whole time, the DM asked if we're okay with knowing secret stuff or not, I can't recall the exact details but us three ended up just going to another room for half an hour to discus our strategy while she was left with him one-on-one.
In the final battle he ONCE AGAIN was hiding in the bushes doing nothing for a couple of rounds, then just left the fight alltogether, and the finale was him calling the guards on us.
After finishing we started discussing how it went, and he said that the problems he faced were as followed (rough translation of his mesages in the chat and a bit of irl talk I personally had with him the day of):
- He has three types of characters: when he wants to win a.k.a. the cool guy, when he's just chill a.k.a. the kind guy, and when he just wants to be a menace a.k.a. the annoying guy, and while writing his character he planned to be the kind and fun guy, but since he was forced into a position of direct confrontation of interests (him not needing the treasure, having a whole different goal, with which us, other characters, were interfering with (I still can't get what interference specifically he meant)) he just turned on his "winning" game
- He dosen't like A SINGLE RACE from the DnD universe, so his role-playing was a mess because he was forced to be something he doesn't like (in-person he said that 1. the half-elves are ew, 2. the orcs are dumb, 3. the humans are basic, 4. he loves dwarves, but the DnD dwarves are stupid so he just wrote his character as a Warhammer dwarf, which is completely different and apparently cool(er) and he also knows how to play them and doesn't know how to play anybody else - at this point I decided against even hinting at other races like halflings, goblins, cobolds etc etc)
- He blamed the DM for pushing this mission onto him, for trying to mess his playstyle and for making his character not fit the narrative at all, and in the end said that if we wanted to continue the campaign with him he's toss the character completely and create a new one from scratch.
From my perspective he just created a ton of rules and guides for himself, shoved his character in them and then got disappointed because nothing was enjoyable. Firstly, I don't think the simple secret of being on the hunt for pirates means you just HAVE TO separate from the treasure-seeking party, secondly, even IF that was such a gruesome job for him - I can't see why couldn't he just toss the secret completely? Or discuss it with the DM beforehand, tell her it seems uncomfortable? She has put an incredible amount of effort to create this one-shot to tend to everyone to make it fun, surely if he said something this wouldn't have to be a problem? Thirdly, I cannot wrap my head around this "play-to-win" that he kept going on about - the whole point of TTRPG is to roleplay and interact with each other, is in not? Also the Warhammer thing makes me confused af, like, if you hate the DnD universe with such a passion, why even agree to play it just to try and bring a different universe in and nag everyone about it?
He also did some other questionable things, like he came up with a thing when his character would speak to the NPCs in dwarfish, he'd speak to DM in a different language irl, he discussed it with her beforehand, and as this language is in the same group as our native, she agreed because she would understand him, but then when he actually did that at the table and she replied in our native language (because she doesn't speak this second language herself and she NEVER told him otherwise) he got annoyed and showed how upset he is and how it destroyes the whole point. He also leaned heavily into some very specific lore stuff while talking to the captain NPC, like the geography, clan names, history etc, which nobody at the table knew about, and it felt like he was playing with the DM one-on-one even when we were all together.
What irks me the most is that he blames it all on the DM and how she created a bad mission for him nad how she's the one who shoudn't have accepted his character since he was so out of context for the setting, when in actuality (from my personal point of view) he just made the campain uncomfortable for us, for the DM and for himself as well.
I'd like to know if anyone could give some more input on a situation like this, as I'm not familiar on the general DnD etiquette. For now we're leaning on continuing the campaign (because the other three players actually had lots and lots of fun), but we really don't want to keep playing with him.
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Posted: 2026-10-25T14:41:29+00:00
Author: /u/Lucas_Biazihttps://www.reddit.com/user/Lucas_Biazi
Hello I'm Lucas, 5+ years as a professional realistic character designer and illustrator, the image I attached is from my Ancient Empire project, a world where humans and super dinosaurs hunt each other!
This is how I imaged a templar warrior would be in a dinosaur like world!
Would you like to have your characters designed or illustrated by me? Let's chat about your project!
DM me for quotes!
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Posted: 2026-10-25T00:52:51+00:00
Author: /u/Capt23nhttps://www.reddit.com/user/Capt23n
35 years ago (ish), a friend introduced me to DnD. He passed last week. Great guy, a lot of people will miss him, but I do owe him a debt for getting me into this…
Thanks Michael. Rest well.
Not looking for sympathy/empathy- just needed to tell someone who would understand the loss.
Edited to add:
Thank you all for your kind words.
May your dice fall such that they aid the narrative.
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Posted: 2026-10-25T00:09:17+00:00
Author: /u/NerdyWitchBrohttps://www.reddit.com/user/NerdyWitchBro
Disclaimer: I’m not asking for advice on making an evil campaign work or an explanation of why they’re difficult. I understand the challenges. This is mostly a rant, mourning the fact that I’ll probably never get to play the kind of game I really want to play.
Because I want to play bad guys.
Not murderhobos. Not a chaotic evil goblin who burns down a tavern because the bartender charged him for a drink. I want to play smart, competent bad guys with goals, plans, and reasons for the terrible things they do.
And yes, I understand why evil campaigns are difficult. I understand the challenge of getting everyone on the same page, finding a reason for the party to stay together, and keeping the game from becoming an exhausting parade of betrayal and random cruelty. I understand why I’ll probably never actually get to play this campaign. But gods be damned I still want to play bad guys.
I don’t want another quest from Elminster or some lawful good god sending us off to save the world from an eldritch horror or a super lich. I don’t want “evil” to mean we’re sarcastic assholes who reluctantly do the heroic thing every single time anyway.
I want us to lie, steal, murder, and scheme for our own ends. I want to help put someone on the throne because they’ll give us power. I want to rob a temple because it has something we want, even if the people guarding it are perfectly decent people. I want our elaborate plan to succeed and have that be genuinely bad news for somebody else.
And I want us to be capable of caring about each other while doing it. We can have loyalty, affection, shared ambitions, and enough common sense to understand that betraying every ally is a terrible long-term strategy. Being evil doesn’t mean being incapable of friendship or planning more than six seconds ahead.
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Posted: 2026-10-25T12:33:08+00:00
Author: /u/speakerthehttps://www.reddit.com/user/speakerthe
Item cards including The Minish Cap
Here is my latest collection of item cards based on the items from Zelda games: https://thespeakingsquid.blogspot.com/2026/10/cards-minish-cap-item-cards-complete-set.html
This set collects items from The Minish Cap, including the titular hat. I tried to follow a theme of fairy tales for this set, so you’ll see many references to classic stories.
These item cards are system agnostic, so they can represent loot for many different game systems. You can also use them to just get inspired about what sort of loot you’d like to see in your next adventure.
You can find a print ready PDF of the entire set in black and white here: https://www.patreon.com/ItemCardswithTheSpeakingSquid/posts/item-cards-cap-b-173307675
This is the twelfth Zelda game I have published, and with all the other side projects I’ve worked on, I’ve got more than 1,500 item cards just waiting to represent your loot or get you inspired.
Thanks for checking out my newest set.
Be excellent to everyone.
-Ceph, The Speaking Squid
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