Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-13T13:01:26+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2021-11-18T05:16:12+00:00
Author: /u/Iamfivebearshttps://www.reddit.com/user/Iamfivebears
Ah, travelers! We don't get many such as you in these parts, not since the Marquis' men took control of the pass. I suppose you're wondering why you can't post images or links on this Fifthday?
Thursdays are Text-post Only Days on /r/DnD. We're disabling picture and link posts for 24 hours to encourage discussion posts.
We originally began this trial about six months ago and the response has been overwhelmingly positive. I've personally enjoyed a lot of the conversations that have sprung up on these days (and a smarter mod would have bookmarked some of them to use as examples* in this post).
As of now we're planning on keeping the experiment running indefinitely. We're always looking for feedback, so please let us know of your experience. Have you been enamored with a discussion post that arose one Thursday? Have you mourned having to wait one more day to see your comic update? We welcome all takes.
The switch is still happening manually, so it will happen around about midnight Eastern US time. If anyone is aware of a way to automate the process, please message the mods.
Perhaps you could discuss this...we've heard tale of a path through the eastern ridge. If such a trail exists we could circumvent the Marquis' blockade and supply this rebellion. Won't you help us, strangers!?
* The first Thursday after making this post, someone posts the most classic question imaginable. This is what it's all about.
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Posted: 2026-07-16T09:16:41+00:00
Author: /u/nightshade-gfhttps://www.reddit.com/user/nightshade-gf
Built from scratch, probably took me around 40 hours of work over the course of about 6 weeks, it’s SO FREAKIN HEAVY FILLED WITH CANDY I HAD NO IDEA😂😂😂 (please be nice my back hurts so bad i finished this at 1:30am)
DISCLAIMER: I MADE AND OWN THIS PARTICULAR PRODUCT ONLY!!! ORIGINAL IMAGE IS NOT MINE!!! I USED A PICTURE I FOUND ON PINTEREST AS INSPIRATION FOR THIS PERSONAL PROJECT AND I HAVE NOT NOR WILL EVER INTEND TO USE IT FOR COMMERCIAL REASONS!!!
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Posted: 2026-07-16T21:59:03+00:00
Author: /u/Turbulent-Part5835https://www.reddit.com/user/Turbulent-Part5835
Unless they literally are, in which case, none of this applies. This is also all assuming that the group in question is a group of peers, and especially if they're a group of adults.
I'm curious how much agreement I'll get here.
I see countless posts in which someone is having some kind of interpersonal issue with another player that has nothing to do with mechanics or gameplay. Just cut and dry cases of person A being a jerk to person B. So many of the responses to these are along the lines of "talk to the DM and they'll take care of it."
I would like to push back on that.
Yes, the DM runs the game, but that alone is a lot of work. Plus, it's meant to be fun for them too. They are also a player in this game, just in a different role. If there's disagreement on mechanics, rules, and that kind of thing, then yes, the DM should make a ruling. What the DM should *not* be ruling on is whether person A is truly being a jerk and whether to put a real person in real-life time out.
If you have an interpersonal issue, hash it out with that person. Talk like grown ups. It is not part of the DM's role to have you pull them aside, tell them what your fellow player said outside of roleplay, and ask the DM to give them a talking to.
Edit: I'll add here something I've said in some comments. I'm not saying that the DM can't or shouldn't intervene or speak up. I'm only pushing back on the expectation that it's the DM's job. You're a group of peers at a table playing a game. DM is an in-game title. Tattling on someone with the expectation that the DM will take care of it is not the role of DM, that's the role of a teacher supervising recess.
Yes, sometimes a DM is also a host and responsibilities overlap, but by default, a DM's role is game oversight only. It's not about whether a DM is willing to do these things, it's about people expecting the DM to solve their interpersonal issues just because they happen adjacent to game night.
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Posted: 2026-07-17T00:43:14+00:00
Author: /u/Hot-Diggity_Doghttps://www.reddit.com/user/Hot-Diggity_Dog
This weird to others? This players vs DM thing? Cause I’m FOR them! Not against em. We barely had one session and now they want to group up without me.
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Posted: 2026-07-16T19:44:56+00:00
Author: /u/DefaultUser1547https://www.reddit.com/user/DefaultUser1547
I’ve heard a lot of things that DM’s ban because of a past experience and sometimes it’s certain builds so I’m curious what some builds that other DM’s don’t allow/ don’t like at the table.
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Posted: 2026-07-16T22:59:22+00:00
Author: /u/Disastrous-Today-914https://www.reddit.com/user/Disastrous-Today-914
I know this question seems really easy to answer, like, “just use another spell lol”. But it isn’t that simple.
Ensnaring strike is great…. If we weren’t playing a campaign solely based of fighting Huge sized creatures.
Hail of thorns is sick….. until you realize it only does 1d10 and its aoe is insanely small.
Cure wounds is a fantastic spell!!…. but I could instead do tons of damage with my bow and let my Druid do that.
I love these other spells, don’t get me wrong, but they’re so so situational that I almost never use them. We don’t run into enough beasts for Speak with Animals to be very useful, Conjure Animals is concentration and doesn’t use the same damage as I could otherwise do, Cordon of Arrows doesn’t have any of my weapon enchantments and doesn’t stack with hunters mark.
I want to be useful and versatile, but I usually spend each of my turns adding up my d6’s (enchantments, swarm, hunters mark) because nothing else gives me that same value.
Is there any spell at all that could be as useful in battle and out of battle to use to that extent, for the purpose of utility and versatility?
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Posted: 2026-07-17T01:41:34+00:00
Author: /u/AShadowViperhttps://www.reddit.com/user/AShadowViper
So, my DM started this campaign of Tomb 4 years ago and I myself joined in 3 years ago after a few players dropped out. We are apparently somewhere near the end of the campaign according to my DM, and now I am curious on how long this was even supposed to last. We meet once a week and sometimes miss a few here and there but are overall consistent with 2-3 hour long sessions.
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Posted: 2026-07-16T12:27:36+00:00
Author: /u/Conrad500https://www.reddit.com/user/Conrad500
We did it. We reached the end. Yeah sure, there's higher than CR 20, but really, is there? Who is out there using CR 25 monsters besides the few of us running level 20 campaigns. I personally say it's not D&D if you aren't fighting god in the end, but that doesn't mean I don't understand that the majority of people never will outside of and end of campaign fight.
We did it reddit, we reached 20. I do plan on continuing, but I don't have high hopes for heavy activity.
| CR | Most Iconic | Deadliest |
|---|---|---|
| 1/8 | Kobold(34 votes)[LINK] | Flying Snake(435 votes)[LINK] |
| 1/4 | Goblin(46 votes)[LINK] | Giant Frog(78 votes)[LINK] |
| 1/2 | Rust Monster(7 votes)[LINK] | Shadow(150 votes)[LINK] |
| 1 | Bugbear(75 Votes)[LINK] | Quickling(69 Votes)[LINK] |
| 2 | Mimic(300 Votes)[LINK] | Intellect Devourer(90 Votes)[LINK] |
| 3 | Owlbear(331 Votes)[LINK] | Basilisk(247 Votes)[LINK] |
| 4 | Flameskull(46 Votes)[LINK] | Banshee(84 Votes)[LINK] |
| 5 | Troll(129 Votes)[LINK] | Night Hag(83 Votes)[LINK] |
| 6 | Drider(100 Votes)[LINK] | Chasme(44 Votes)[LINK] |
| 7 | Mindflayer(No Contest)[LINK] | Mindflayer(31 Votes)[LINK] |
| 8 | Hydra(24 Votes)[LINK] | Elemental Cultist(19 Votes)[LINK] |
| 9 | Fire Giant(18 Votes)[LINK] | Mi-Go(25 Votes)[LINK] |
| 10 | Aboleth(232 Votes)[LINK] | Dullahan(37 Votes)[LINK] |
| 11 | Remorhaz(51 Votes)[LINK] | Balhannoth(6 Votes)[LINK] |
| 12 | Archmage(114)[LINK] | Arcanaloth(13 Votes)[LINK] |
| 13 | Beholder(229 Votes)[LINK] | Rakshasha(43 Votes)[LINK] |
| 14 | Elder Brain(79 Votes)[LINK] | Adult Black Dragon(32 Votes)[LINK] |
| 15 | Purple Worm(184 Votes)[LINK] | Mummy Lord(Pending)[LINK] |
| 16 | Iron Golem(118 Votes)[LINK] | Adult Silver Dragon(24 Votes)[LINK] |
| 17 | Adult Red Dragon(256 Votes)[LINK] | Dracolich(9 Votes)[LINK] |
| 18 | Demilich(33 Votes)[LINK] | Sibriex(15 Votes)[LINK] |
| 19 | Balor(130 Votes)[LINK] | Lord Soth(18 Votes)[LINK] |
| 20 | This Vote!(Pending)[LINK] |
This Morning we'll be going over the Most Iconic CR 20 Monster!
The vote is open for 24 hours. In 12 hours is when I'll open the vote for deadliest (if I don't fall asleep before 7pm)!
Note: Feel free to comment, but only the votes on the top comment will be counted!
Note2: It's a community vote. I personally say no homebrew, but if it has a unique stat block then I say it's fair game. That said, you guys vote for what you want!
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Posted: 2026-07-16T02:38:19+00:00
Author: /u/Yurohgyhttps://www.reddit.com/user/Yurohgy
D&D's resting system feels like it depends on a resource that usually isn't a resource.
One thing that has always bothered me about D&D's resting mechanics is that they're balanced around time, but in many campaigns, time isn't actually a meaningful resource.
Imagine this situation:
A level 5 party has their first encounter of the day. The fight lasts five rounds.
The Monk spends all of their Focus Points.
The Spellcaster uses most of their high-level spell slots.
Combat ends.
The Monk suggests taking a Short Rest. The Spellcaster suggests taking a Long Rest instead. The party agrees.
In-game, it's only around 9 or 10 AM, so the characters effectively spend the rest of the day doing nothing, go to sleep early, and wake up the next morning with all of their resources restored.
From the players' perspective, though, that "entire day" lasted maybe 30 seconds: a brief discussion followed by, "Okay, we long rest."
People often respond by saying, "The DM should create time pressure."
I understand that argument, and I think time pressure is a great narrative tool when the story naturally calls for it. If the villain is performing a ritual, the hostages are in danger, or an army is marching, then resting becomes a meaningful decision.
My issue is that if the resting system only works because the DM has to constantly invent reasons why the party can't stop, then it feels like the narrative is serving the mechanics instead of the mechanics serving the narrative.
But, not every adventure day should need a countdown timer. Some adventure days are about exploration. Others are investigations, diplomacy, or simply clearing out a dangerous location over several days. In those cases, it seems perfectly reasonable that the party would retreat, recover, and come back tomorrow.
If the system struggles whenever the players make that perfectly reasonable decision, doesn't that suggest the resting mechanics themselves might be carrying too much of the game's balance?
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Posted: 2026-07-16T06:36:48+00:00
Author: /u/SwaggyTyTyhttps://www.reddit.com/user/SwaggyTyTy
So I gave my players an npc to have as a member of their party. He’s a lower level than all of them but other than that he’s functionally an npc with a class and full character sheet. What they don’t know is his real purpose is to essentially be a one time get out of death free card, I want to have him to “take the bullet” if any of them die. Is there a player ability like a feat that can allow for this?
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Posted: 2026-07-17T01:43:28+00:00
Author: /u/rmlb0838https://www.reddit.com/user/rmlb0838
I am hosting a DND sleepover for my kid, and her cousins, for a total of four kids between 9-14. My kid is very familiar with the game, one of them understands the basics and has played once, one is part of a DnD club at school and plays regularly, and another is a total beginner who has never played but is very enthusiastic and eager.
I promised them a big, all-out weekend of fun. I plan on doing themed snacks, giving them all their own dice sets, all sorts of fun stuff.
What kind of campaign do you guys recommend for the weekend? I can’t imagine that we’ll be playing for more than 4 hours a day, so something that can be completed in like 10-12 hours roughly would be great. I know that shenanigans can greatly affect play time, so that number is just a rough guideline, especially since there will probably be a lot of shenanigans with these kids.
If you’ve ever done anything like this, or have any advice, please let me know! I’m so excited to make this a great time for them.
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