Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-10-12T13:01:06+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-10-01T14:00:49+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-10-15T22:25:28+00:00
Author: /u/StoryAlternative6476https://www.reddit.com/user/StoryAlternative6476
I’m venting bc I’m grumpy.
Recently, I started to notice that my character has had a series of being shut down or left out of things, for no discernible reason. I will preface she’s neither smart or wise, so some of these things started as simply “she didn’t roll very high” which is super fair, but then no one caught her up on anything and folks even clarified that they intentionally didn’t tell her things. But this evolved into basically 1 character in our party (N) getting a ton of super plot relevant information and then keeping it secret between her and one other character while the rest of the party was excluded. We got vague explanations of “she doesn’t trust everyone yet.”
N was very friendly (and at times flirty) with my character and gave me no reason to believe there was friction. My character is very lovable dingus golden retriever. She has no enemies except the party’s enemies. While she’s not very smart, she does understand loyalty and keeping secrets and can follow instructions. There has not been a time where she’s spilled secrets or done something stupid that had negative consequences on anyone but herself. She would jump in front of a sword for anyone in the party.
N also recently had a huge backstory reveal, but again, only to a select few characters, and mine was not included. The following session, N slammed a door in my character’s face while mine was checking on her and making sure she was okay because N was described to be sobbing loudly in her room and no one else wanted to check on her because of still processing her backstory reveal. My character still had no info on the backstory reveal so she just was asking generally what was wrong. N’s player basically said N didn’t want to talk to mine so to stop trying, which was also fair and I respected the player’s boundary and didn’t continue interacting. N’s player continued to hint that she wanted further interaction (“Doesn’t anyone want to check on N? She’s crying” / “You all can still hear N crying loudly in her room”) so I asked if she wanted my character to try again, and she said no, and no one else wanted to interact with her.
I sent a message in our group chat the next day saying I was feeling a little stuck with my character because she seemed to be left out of so much info. DM messaged me privately and asked where I wanted to go with my character. I reiterated that I was feeling kind of stuck because my character basically had zero idea why we were even at the current location, is not up to date on the Party Drama, the current situation with the BBEG, and is getting doors slammed in her face when trying to do things that would help her gain information. DM stated that N doesn’t trust a different character in the party (E) and therefore is going to be distrusting of anyone who interacts with him. E is not hostile at all, but let a tactical secret slip in front of a bad guy on accident toward the beginning of the campaign. The player was driving at the time and genuinely got confused that we were still within earshot of a bad dude, but agreed to proceed and say that E messed up. E is a sheltered teenager with minimal real world experience and is socially awkward, so it made narrative sense and the player was cool with it. No one expressed being genuinely upset, in character or above table. Since this instance, E has been very helpful to the party and I find E’s player to be a fun person to play with.
I messaged N’s player and asked if I could clarify what was up. N’s player confirmed that anyone who interacts with E will never be trusted and information will continue to be withheld. I mentioned that my character isn’t even especially close with E, nor has she personally ever done any of the actions that has made N distrustful. If she’s asked to keep a secret, she never speaks of something again. I also mentioned that my character (and I as her player) were under the impression that she and N were at least friendly so she didn’t realize she was doing anything ‘wrong.’
I did clarify that above table, she was asking me to ignore an entire player for the whole campaign, and she said yes. The DM also confirmed that they were basically trying to ice E’s player out of the campaign by encouraging everyone to just ignore him and using it as a bartering thing where he gives N information and she only tells people who don’t interact with E. I asked why, and DM stated E’s player is too much of a rules lawyer and metagamer (which I haven’t ever noticed, but everyone’s got different pet peeves). I said I didn’t think in-character antagonizing was the way to go for this and was basically told my character’s options were to keep having information withheld from her or to stop speaking to E. This also wasn’t even done well (not that it’s something I would’ve agreed to) because over multiple months of weekly play I genuinely never connected that information was being withheld because my character interacted with E.
I let them know that neither me being excluded or participating in excluding someone else were going to be fun for me, and left the campaign with a message that I didn’t feel my character fit well with the party anymore and wished them well. I’m trying to determine if I message E’s player and let him know or just let them work it out themselves at this point because they’re all adults and I’m no longer involved. In my opinion, issues with a player shouldn’t be resolved by antagonizing a character, and this is all very reminiscent of high school bullying which I don’t want to be a part of. There was never any explanation on why the DM and N’s player wouldn’t just speak to E’s player directly other than because this is how they wanted to resolve it.
Am I absolutely losing it for thinking this was all super petty and wanting no part in it? This all feels like such a toxic dynamic to me. But at the same time, I am sad to leave a group I’ve spent almost a year playing with. I’m a high school teacher, and I have seen how bad isolation and exclusion can get, so it’s not anything I will ever participate in.
TL:DR- I was asked to participate in excluding another character/player because the DM and another player don’t like him and don’t want to address it above table. I said no and left the campaign because the vibes were bad.
Edit: E’s player has been notified. He just told me thanks for the heads up and then wordlessly left the group. 🥲
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Posted: 2026-10-16T00:41:20+00:00
Author: /u/Antedodoguemonhttps://www.reddit.com/user/Antedodoguemon
Recently i got myself wanting to use a particular monster that has healing spells. But i got myself thinking, "wait, this will just give his sidekicks more HP and make the fight longer".
Then i remembered this section from the PHB 2024: "A monster dies the instant it drops to 0 Hit Points, although a Dungeon Master can ignore this rule for an individual monster and treat it like a character." Then i thinked that healing my unconscious monsters to stand and fight back could at least be more visually interesting than simply wounds being closed.
This lead to here to ask you guys, did you ever used this "feature" in a fight? How did it went? Anyone advice against? Do you (as a player) or as a Dm feel that this is tricking your players?
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Posted: 2026-10-16T01:12:48+00:00
Author: /u/whomp1970https://www.reddit.com/user/whomp1970
I was in the dentist's waiting room today.
There was a dad who brought his ~14 year old son for a routine checkup.
The son was clearly a "Dungeon Master in training". He was talking with his dad about a campaign he was leading last weekend. The two of them discussed tactics, ways to liven up the experience for others, rules and tricks and ...
Well it was just delightful to hear. The dad was helping craft the next generation of dungeon master. The son was eager. Both were clearly passionate.
In an era with kids glued to their devices and parents searching for ways to engage with their teens ... this was simply a warm-and-fuzzy kind of reminder that not all of us fall into that trope.
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Posted: 2026-10-15T19:14:46+00:00
Author: /u/WeltyFernhttps://www.reddit.com/user/WeltyFern
I’ve been looking into all of the other 5E books lately, and I’ve seen a lot of negative stuff about Spelljammer. Anyone wanna clue me in on why?
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Posted: 2026-10-15T16:31:36+00:00
Author: /u/seppiapigrahttps://www.reddit.com/user/seppiapigra
Correct might be a little bit too strong.
I am running as a first time DM a homebrew world, it's a bad idea I know, just bear with me 😅
After a TPK I got sent new backgrounds, they played some sessions so they new a lot more about my world and they tried to incorporate key aspects into their characters' story and I'm super appreciative tbh
Thing is, it's wrong. There's some "things" some cults/NPC/public institutions would have never done for reasons they don't know YET.
I could let them know why, but
- I don't want to spoil the various reveals, which they're really looking forward to
- I don't trust them (and I explicitly told them, we are all close friends) to discern between what Player knows and what PC knows, and also I'd rather not have them constantly think about it and ruin the immersion
Should I just fix their backgrounds 'because I said so' , which wouldn't be a problem honestly butttt I think there's a better solution I'm not seeing.
EDIT I'm talking about changing 5-10% of the background's body, nothing major and all key points and personality would stay intact. It's a couple of events that don't fit well enough, I'd have to bend the lore to accommodate them
EDIT 2 since my players will never see this post PC was raised in a family devoted to Deity, Deity has monastic order, order is deeply tied to kingdom, order trains PC. PC develops assassin skills and kills bad people. One time PC is asked to kill family, family is innocent. Order is actually bad people, they lobby trying to protect their power and kill political opponents and those who know about their dealings. THE ISSUE: the order wouldn't meddle with political opponents or land disputes, they do believe in structure, order and law, and they are actually being used by BBEG to try to kill the actual king because they got beef. If there were any episodes they would be against the royal family, the Kingdom has its problems but isn't corrupt and it's definitely not using the order as its FBI, it's actually kinda the other way around.
Last Edit: thank you everyone for your input, I've read a ton of different ideas and I think I know how to fix it now, I feel like I improved a bit as a DM thanks to your advice. Much love ❤️
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Posted: 2026-10-15T22:18:11+00:00
Author: /u/Garansehohttps://www.reddit.com/user/Garanseho
A Long Rest, at least in 5.5e, is defined as a period of 8 hours where at least 6 of those hours are spent sleeping, and the other 2 are spent doing light, non-strenuous activity like eating or talking. Those two hours of light work sound remarkably similar to a Short Rest, a 1-hour period of downtime in which you do non-strenuous activity like eating or talking.
So, this begs the question: can someone use the 2 hours of downtime in a Long Rest to attune to a Magic Item, the same way they would attune to a Magic Item during a Short Rest?
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Posted: 2026-10-15T18:23:17+00:00
Author: /u/DrakoBubblezhttps://www.reddit.com/user/DrakoBubblez
CW: Body horror
So, id like for you to imagine, a magical scroll, maybe they find it in a lich's old lair, an evil spell
"When you cast this spell, you may choose a creature you can see, they then must roll an intelligence check or be cast away to find a horrible death and be sent to the tom
It can be cast once per day & recharges whenever midnight hits"
This is a once per day practical banishment spell right, It's intentionally balanced by the roll to give a false sense of security to the players
Keep a tally on every creature the group banishes
But theres a secret cypher written on the bag of the scroll, now your players could try and solve it, in which case theyd find out the true nature of the scroll, but lets say they dont coz, free banishment
Whenever you feel like it, set up a quest, could be retrieving a powerful magic item, a rescue mission, smth important or personal
When they arrive, they inmidietly recognise the place, they have made their way onto the tomb of horrors
But its different, it seems that the legends were true, a party once came and ransacked the place already
All the traps are triggered or dismantled, the magical aura is all but a fading remnant of this place's architecture, the walls creak and groan. Seemingly struggling to keep themselves up
When they venture into the deep dark tomb, the scent of miasma starts to seep in, through some checks perhaps, the entrance behind them shuts
They venture deeper and deeper, the tomb seemingly expanding beyond normal means
It is then that they hear squelching creaking & groaning
Something shifts beneath them, something big
The floor collapses, as they are in a large dark chamber, face to face with it
An amalgamation of every creature, person and monster they ever banished, molten and fused together
Maybe the reveal only comes as they start to recognise pieces of it
A pile of flesh, fur, oozing fluids and metal bent & torn, groaning in agony
This is what the cypher mentioned: "Grant thee, an audience with the olden lord Acererack, pity thy flesh, thy soul to him, give yourself entirely, eternally"
& yeah for stats, its a blob, so you can take the max health of everything they ever banished, add it up and multiply it by 1.5
It cant attack so, just gotta roll strength or dex saves to not be consumed into the pile
Anyway! Hope youre having a good day :3
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Posted: 2026-10-14T17:02:43+00:00
Author: /u/Frostborn1990https://www.reddit.com/user/Frostborn1990
The people that designed the game we all love are making a stand for a better workplace where they are supported for their creative work. Stand with them and support real people living real lives with real costs. Support the people that bring us the resources for OUR games.
https://actionnetwork.org/forms/uwotcpetition/
Edit. Reading the first responses i wanted to clarify. i am not one of the workers at WOTC. I just saw this coming by and think it's important to share.
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Posted: 2026-10-15T21:19:37+00:00
Author: /u/Hyrullerhttps://www.reddit.com/user/Hyruller
I want to play a cold damage focused caster, but I’m not sure what class or subclass I want to use. I’m aware of subclasses like draconic sorcerer or Evoker Wizard, but I’d rather have something a bit more focused like Storm sorcerer or Circle of storms is with electric and thunder damage, including with the aesthetic and flavor. So do you guys have any cool suggestions from expansions or third party books? Thanks!
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Posted: 2026-10-16T04:43:29+00:00
Author: /u/hjgz89https://www.reddit.com/user/hjgz89
Arcane magic can be advanced through research and experimentation. But it would be interesting if Divine Magic would advance in a different manner. So here's a few of my ideas:
- Because the god's communication to their followers is limited, every temple has a slightly different list of spells. There's an order fo traveling clerics whose job it is to learn and teach spells to all temples.
- Some spells can only be learned directly from one of the god's servants. Every great temple has one such spirit in residence, so each temple is known for their particular spell.
- A monk has achieved a degree of enlightment and mastered a new spell. Acolytes come to study at the feet of the great master.
- A druid is studying the ecology of the city. They're learning new ways to use their magic on the often overlooked life within the city.
- Some guy took a new drug. He woke up with a headache and a new spell in his head.
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