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 Weekly Questions Thread
Posted: 2026-07-13T13:01:26+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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 Monthly Artists Thread
Posted: 2026-07-01T14:00:32+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.

Thread Rules:

  • Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.

  • You are limited to one top-level comment in this thread. Additional comments will be removed as spam.

  • Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.

  • This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.

Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:

– submitted by – /u/AutoModerator
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 [OC][Art] Character specific props to use at the table
Posted: 2026-07-19T21:27:12+00:00
Author: /u/docmollihttps://www.reddit.com/user/docmolli

This is a continuation of my last post where I shared one of the items that I made for a player in game I'm going to run. This is for a friend playing an alchemist, I made a set of alchemical bombs that she can keep all the dice for her damage in.

The last post was for an arcanist and was a book with a magnetic cover that could track spell slots. I have others that I've made but I forgot to get pics of them before I gave them to the players, so I'll have to wait until our first game to be able to post the others.

– submitted by – /u/docmolli
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 [OC][Art] Im wondering if anyone has a good name? I’m still stuck up on the name for my monster
Posted: 2026-07-19T23:40:03+00:00
Author: /u/Hannigram_loverhttps://www.reddit.com/user/Hannigram_lover
– submitted by – /u/Hannigram_lover
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 [OC][ART] Warforged Fighter
Posted: 2026-07-19T12:58:29+00:00
Author: /u/Phill-Arthttps://www.reddit.com/user/Phill-Art
– submitted by – /u/Phill-Art
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 Would mindflayer genocide be ethical?
Posted: 2026-07-19T20:40:18+00:00
Author: /u/Yuriiii_ihttps://www.reddit.com/user/Yuriiii_i

I was debating in my mind if it was ethical or not and wanted to hear other opinions. Would killing every single mindflayer, elder brain and spawn be ethical and for the better of the realms?

– submitted by – /u/Yuriiii_i
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 Is the Forgotten Realms actually poorly written compared to other fantasy worlds?
Posted: 2026-07-19T14:19:42+00:00
Author: /u/Odd-Tumbleweed-1098https://www.reddit.com/user/Odd-Tumbleweed-1098

I saw this reply to a post about BG3 that questioned some elements of the Forgotten Realms lore. As a World of Darkness player who has only done a few D&D one-shots, I'm not super familiar with the default setting.

I would really like to know your guys' opinion on this take, because I don't quite know what to make of it:

This isn't a Baldur's Gate 3 problem. It is a Forgotten Realms problem.

As unpopular as this take might be, the truth is that Forgotten Realms has absolutely disastrous world-building. The divine pantheon and how the gods interact with mortals is easily one of the worst offenders.

I have been DMing for 12 years, and the consensus among me and the people I've played with has always been clear: the more lore you pull from Forgotten Realms, the more bloated and broken your campaign becomes. It is essentially a scrap yard. You pick the things that actually work, throw out the rest, and build your own setting. Personally, I just use the D&D ruleset and ditch the official lore entirely.

It is easy to see why Forgotten Realms fails as a cohesive fantasy world when you compare it to established IPs like Lord of the Rings. Tolkien built Middle-earth with deep internal logic. Magic is rare, races have distinct historical roots, and the divine forces feel monumental yet structured.

Forgotten Realms, on the other hand, just throws dozens of contradictory ideas into the canon pool because they look cool or because Wizards of the Coast needs to sell a new sourcebook. When you have dozens of active gods constantly meddling, micro-managing mortal affairs, and treating the material plane like a high school drama, the stakes disappear. If every tavern has a level 20 retired wizard and every city has a direct line to a deity, your players' actions stop feeling heroic and just feel redundant.

Good world-building requires restraint, and Forgotten Realms has none.

– submitted by – /u/Odd-Tumbleweed-1098
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 [Art] [Comm] Lyora Eladrin bard- Art by Me.
Posted: 2026-07-19T12:43:54+00:00
Author: /u/Busy_Airline_4684https://www.reddit.com/user/Busy_Airline_4684
– submitted by – /u/Busy_Airline_4684
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 Unfair character death?
Posted: 2026-07-20T03:56:49+00:00
Author: /u/Actual-Objective-280https://www.reddit.com/user/Actual-Objective-280

Hi everyone,

I've been playing in an online campaign weekly for a little over a month now. We began at 8th level, I played wizard. I was given a bag of holding at the beginning of the campaign. During the course of this dungeon delve, we came across a room with a petrified corpse that had some sort of shiny bag on it. It was an ominous room, that we knew had something in it due to perception rolls (mine was a nat 20). I had been concentrating on detect magic as we were walking along. I used a skeleton I controlled to pick up the bag and bring it to me. I could tell it was conjuration magic from my active detect magic. Inside the bag I found a set of robes, a scorched spell book, a ornate pipe, and 9 days of rations. I asked the DM if I can do an arcana check, or something along those lines, do determine anything further about the items (couldn't use identify, he told me looking in the bag at the different items used my action, and we were in initiative already even though we weren't in combat).

I put the items in my bag of holding to get my hands free in case we were about to be attacked. DM tells me I die instantly by opening an astral rift. No warning, no "are you sure?", nothing. Even after I did my best within the current action economy to be as safe as possible. He makes two other players roll saves to not get caught in the blast. One of them fails, that player is devastated, DM walks it back and says nevermind I will say you make the save. He tells me I'll have to roll up a new character next week. A chimera and gorgon immediately attack the group. I spend the last 30 minutes of the session watching them in combat before saying good night to the group.

There was never any feel bads or weirdness with this group yet. The entire group was pretty shocked about it. If you were in my position, how would you feel / what would you do from here?

Edit: Let me clarify something since it seems I wasn't clear about the bag/items. The bag itself was non-magical, so I knew it wasn't another bag of holding. And yes, I understand it was a mistake and I shouldn't have done it in hindsight. I was trying to be cautious in multiple ways, but was worried about getting attacked and didn't think I would literally die instantly. The feel bad for me came from him giving the other two players saves, even waived the failed save for one of them, and didn't even give me a narrative option to somehow make it back from the astral (even later in the campaign or something), just a straight up you're dead.

#2 Edit: DM dm'd me and apologized saying he realized it was unfair and that he should've given me a chance to know the consequences. He said I can come back next week with the same character. This kind of reinforces my point though about the nature of the DM, and their experience. Still not sure if I'd like to continue playing with the group or not, but will think on it.

– submitted by – /u/Actual-Objective-280
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 How to deal with a problem player? Professional setting
Posted: 2026-07-20T00:19:55+00:00
Author: /u/energiewitchh_https://www.reddit.com/user/energiewitchh_

Looking for advice. I run a library one-shot program and I am having an issue with a player I believe is neurodivergent. I want this program to be safe and welcoming but the player speaks over the DM and players. Doesn't accept rulings, and other player decisions well. It is making it hard for anyone else to play.

Each time another player wants to do something this player says, wait before that i do this... and has literally spoken over other people at the table to try to make it happen even with the DM and players saying no. It is making it hard for anyone else including the DM to enjoy the game.

Players are not wanting to play at the same table, which I understand as I am STRUGGLING myself. I do not want to bar this player but I don't know how to play in these circumstances. Other players have said to this player, let's let the DM finish what they are saying and its not really fully worked or it lasts a few minutes. The DM is not a monologuer and encourages RP so its not like the player isn't given chances to do things.

At a loss for how to proceed. When patient and kind players are saying I dont want to play with them it's serious. I dont want the growing program to be ruined but I would hate to be exclusionary.

– submitted by – /u/energiewitchh_
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 Monk Deflect attack issue
Posted: 2026-07-19T19:44:06+00:00
Author: /u/CrimsonRanger21https://www.reddit.com/user/CrimsonRanger21

Hi everyone, I'm a newbie in DND and my party and DM are playing a homebrew session, using the basic free book from the beyond app as a guide. I am playing as a level 5 Monk and I use deflect attack and I love using it and it came in clutch a few times, however, my DM and another player (rouge) are saying that I spam deflect attack too much and when I try to counter argue, they seems to disregard what I say, especially when I actually use it for big chuck of damage reducing, when I try to get the redirect effect used. The DM is trying to make a rule about me using it constantly and possibly trying to limit it.

Am I in the wrong here thinking they're trying to limit my options and if so, is there a way or idea to try using it less consistently? If I'm not, is there a way I can convince the DM that it's not constant as he and the other player think it is?

– submitted by – /u/CrimsonRanger21
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