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 Weekly Questions Thread
Posted: 2026-06-15T13:01:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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– submitted by – /u/AutoModerator
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 Monthly Artists Thread
Posted: 2026-06-01T14:00:58+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.

Thread Rules:

  • Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.

  • You are limited to one top-level comment in this thread. Additional comments will be removed as spam.

  • Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.

  • This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.

Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:

– submitted by – /u/AutoModerator
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 [OC] Friends encouraged me to post my DnD character
Posted: 2026-06-17T17:30:54+00:00
Author: /u/mimic_arthttps://www.reddit.com/user/mimic_art

For more info:
She's Melusine, a sorcerer and innkeeper. Her tail doesn't have scales because she failed one of her potion experiments... She might be a bit chaotic when making potions but her inn is always full! I wonder why hmm And, of course, the inn offers free drinks that taste a bit stronger than usual; she can't always be the tester of her own potions.

I've been thinking about making characters for people other than my friends and I, and they strongly encouraged me to post in this subreddit (both /dnd and /dndart) If I see people like it I'll consider taking some commissions :>

edit: Some people asked why the cross earrings. It's because the DnD campaign is set in a medieval village where Christianity is the dominant religion. In this world, having crosses is a sign you are trustworthy. And she needs them. Without them, her snake side would signal otherwise.

edit2: About the chest scar: As I already mentioned, she lost her scales due to a failed experiment but, at first, she didn't want to accept this new reality and searched for a solution. In the world that's set in, there's a lake known for its mythical creatures. Desperate to get her scales back, her younger self went to fight the Serpent of the Deep Lake. During the fight, she got terribly wounded. Her worst scar being the one in her chest. Ever since, out of fear, she learned to use the bow instead of the sword. Later in the campaign she has the opportunity to show off how talented she was with the sword. Oh, and the scales in her top clothing? Yeah, they come from the mythical Serpent. Despite having a large amount of scales to work and experiment with, she never managed to get her scales back, so she decided to show them off instead.

– submitted by – /u/mimic_art
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 [Art] [Comm] Evosian Magic, drawn for a friend's campaign
Posted: 2026-06-17T14:39:05+00:00
Author: /u/pampokhttps://www.reddit.com/user/pampok
– submitted by – /u/pampok
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 My players give up in combat too fast
Posted: 2026-06-17T12:07:35+00:00
Author: /u/Tucupahttps://www.reddit.com/user/Tucupa

I DM for a party of 4, they are level 6 already and they usually kill stuff quite fast at this point. In the last session, they faced a Revenant with a twist (it has resistance to all unless they do something in the dungeon). This means he lasts for quite a few rounds, but he can barely hit my players. The combat lasted for about 4 rounds, they were chipping HP, I described the armor breaking down little by little, the Revenant falling to his knee (when he was 1/3 away from defeat) and my players just gave up. They somehow felt like the combat was unwinnable, even though the Revenant could only hit them once for 10 HP, and they left the place. Now they are scared of going through the dungeon because of how "tough" the enemies are.

How can I tell them that, just because the enemy does not crumble in the first few rounds, doesn't mean he is unbeatable? Especially since the party stays at full HP all the time.

– submitted by – /u/Tucupa
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 [Art][Comm] Silikseria: Half-Elf Sorceress | My favorite character illustration; I cannot meet nor exceed its level of quality since then.
Posted: 2026-06-17T17:27:22+00:00
Author: /u/SuddenDebt7945https://www.reddit.com/user/SuddenDebt7945
– submitted by – /u/SuddenDebt7945
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 I spoke to a paid DM, and they have a very interesting (and sobering) story to share
Posted: 2026-06-17T05:55:07+00:00
Author: /u/EarthSeraphEdnahttps://www.reddit.com/user/EarthSeraphEdna

There is this person I once played D&D 4e alongside, long ago. By chance, I stumbled across him online and caught up. This person has been wanting to vent for a while about his side hustle as a paid 5e DM, and, for whatever reason, thought I would be a good listener.

At some point, I asked if I could share his story online, publicly. He agreed (citing that he highly doubts that anyone involved checks RPG-related Discord servers, subreddits, and such), under the condition that there would be no identifying information, no direct quotes aside from small phrases, no direct price tags, nobody trying to contact him, and so on. I have already run my posts by him.

I have no way of verifying if any of this is true. He could be fabricating everything. In turn, you have no way of verifying my own side. I suppose that is just how things go. I am sharing this story simply because I find it interesting.

The DM has been doing this for nearly a decade, usually thrice a week, ~6 hours a session, in-person. He started off charging (X) USD per hour (for the whole group, not for each player), but gradually increased his price to ~3(X). The DM is aware that this is very high, but he gets away with it by relentlessly networking across a certain area in the U.S. where upper-middle-class 20- to 30-somethings are common. One current group, consisting of nobodies in the right-wing grifter sphere (who still manage to cough up money anyway), the DM charges ~5(X); he tells them that they are getting a premium experience, even when the DM is doing nothing particularly different.

His clients are almost all white or white-passing, upper-middle-class, 20- to 30-something men. The DM freely admits that there is selection bias. This is probably the only demographic willing to pay such high prices for someone to run a game for them. Sometimes, someone brings a girlfriend, who may or may not play.


The DM has run for 200+ players over the course of dozens of campaigns. No campaign has reached a proper conclusion.

Group sizes are usually six or seven (I know, I know) players, but one or two almost always ghost on the session without sending advance notice. Players frequently show up for game night drunk, high, or both. Every single game thus far has ended with a critical mass of players ghosting and never showing up again. Fortunately, the DM insists on collecting payment beforehand; and yes, these players are indeed willing to just throw money away.

Yes, many players mention Critical Role, Brennan Lee Mulligan, etc.

The stereotypes of 5e-only players are true ~99% of the time. They either think that "D&D" is the only RPG in the world, or that it would be such a hassle to learn another system. They do not know how any of the rules work, they do not bother to roleplay, and they do not remember anything about the last session. (If you know how the rules work, you roleplay, or you remember events from the last session, then you are in the top ~1% of players.) They show up mostly for the very loose idea of "playing D&D" and having fun with friends.

~99% of the time, a player declares their turn in combat to be "I attack" or "I cast a spell" without specifying anything more than that (aside from the occasional "I cast fireball!" or "I cast lightning bolt!" even though the character could not possibly have the spell). The DM asks them to roll a d20; on anything but a natural 1 or 2, he tells them "You hit!" and the player gets excited. The DM does not ask them to roll damage. Sometimes, if he feels like the players will not be too dismayed, the DM tells a player who rolls in the 3 to 5 range that "You miss. This guy is really [tough/fast]!"

The DM does not bother tracking anyone's hit points, and just tells players things like "You take some damage," "You are close to dying," or "You finally beat him. Tell us how you do it!"


Players tend to panic and think that they are in a dire situation the moment the DM informs them that they take even "some damage." The tension ramps up even further whenever the DM says, "You are close to dying."

A non-negligible number of players are really sweaty tryhards who know the ins and outs of damage math and tracking hit points... in video games. When it is time for "D&D," they simply turn off their brain, and all damage and all hit points are suddenly imaginary.

Yes, players really do go crazy when someone rolls a natural 1, expecting something goofy to happen. They cheer when someone rolls a natural 20, expecting something absolutely epic. The DM indulges them.

Players really do not know how ability checks, skills, or saving throws work. They get antsy if the DM tries to talk about the rules as actual rules, so he has learned to simply never bring up the rules to begin with.

Maybe the archetypal tiefling bard is popular in other communities, but not this one. Here, it is mostly bros playing "male human [fighter/barbarian/paladin]," with the occasional wizard if someone is feeling spicy.

Players love to be showered with magic items that simply sound cool from vague descriptions, even though the DM never actually explains their mechanics (because there are none). Swords brimming with flame, frost, or lightning are usually smash hits.

Since players will seldom remember anything from previous sessions, the DM just randomly throws the party into wacky action scenes, often as paper-thin as "You are in the king's castle when all of a sudden, a dragon attacks!" He does not even bother trying to maintain a consistent setting, whether published or homebrew.

The DM frequently gets told that he is the "best DM ever!" even though he is fairly sure that these people have played under nobody else.

There is minimal demand for non-5e DMs. If you want another RPG, look elsewhere.

Make of this what you will.

– submitted by – /u/EarthSeraphEdna
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 Rogue's tragic backstory vs Bard's personality [OC]
Posted: 2026-06-17T16:04:22+00:00
Author: /u/bondjimbondhttps://www.reddit.com/user/bondjimbond

Tamilda has not spent much time processing her typically tragic and horrifying D&D backstory. This is probably not time or place.

What's going on here?

Love and Hex started out as a joke about my D&D campaign and turned into an ongoing rom-com/adventure/occasionally horror story. It's on Webtoon and elsewhere. (And there's also a book; just like search for it.)

– submitted by – /u/bondjimbond
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 [OC] I wrote 500 pages of magical law. Completely system-agnostic, so useful in tons of situations!
Posted: 2026-06-17T16:03:01+00:00
Author: /u/Aside_Dishhttps://www.reddit.com/user/Aside_Dish

Hey, guys. Posted last month with mod approval about my book that was coming out, and you all really seemed to like it. A few of you mentioned how you wished there were physical editions available at places other than Amazon. Well, it's now available on IngramSpark and through a few major online retailers, like B&N and Wal-Mart.

https://linktr.ee/christopherfrigo

For those that didn't see it last month, it's a 499-page fictional set of laws governing the use of magic. Useful for D&D players and DMs, other TTRPG players, people that just want a cool-ass coffee table book, and people that just love themselves some law and especially some deep worldbuilding.

For the latter, a lot of the worldbuilding is contained within the historical annotations. They give us information on why certain laws were enacted, much like in real life. It tells you why you can't be named D*vid, or why you need numerous forms to cast a fireball. It's a very bureaucratic world that acts to minimize harm.

Here's my blurb:

Ever wondered whether a wand must be registered before it can be used in public, or what documentation must be filed before casting a fireball? Curious how many forms stand between you and a legally compliant resurrection, or whether your familiar qualifies as a protected creature or a reportable asset?

The Magical Code of Regulations has answers. Or at least, it has rules.

Presented as the official body of law governing magic, the Code defines who may cast, what may be cast, and under what authority it may all go wrong. It establishes licensing requirements, classifies spells by risk and complexity, regulates rituals, familiars, and magical property, and outlines the penalties for failing to follow any of it properly.

Structured like a real legal code and written with complete sincerity, The Magical Code of Regulations offers a comprehensive system for managing magic. Whether that system actually works is addressed elsewhere in the Code.

And here's what some early reviewers had to say:

“An unnecessarily comprehensive and deeply inconvenient framework. Several of my longstanding plans now require prior authorization.” -Glorgon the Destroyer, Antagonistic Entity of Prophetic Significance #33

“Clear, thorough, and appropriately burdensome. I have no notes, though I will be requesting additional documentation.” -Arthur B. Wexler, Senior Auditor, Department of Magical Affairs

But yeah, hope you guys check it out and enjoy the most boring read of 2026. If you do, a review is always appreciated! Thanks!

– submitted by – /u/Aside_Dish
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 [OC] [Art] [Comm] Lizardfolk
Posted: 2026-06-17T07:35:46+00:00
Author: /u/Njarlahttps://www.reddit.com/user/Njarla
– submitted by – /u/Njarla
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 [OC] [Comm] Boggleshoes, sylph wizard
Posted: 2026-06-17T10:44:07+00:00
Author: /u/RikaRinihttps://www.reddit.com/user/RikaRini

Hello everyone! I’m excited to share this commission I had the pleasure of working on ✨ This character isn’t one of my original creations, but a commission for a client. Meet Boggleshoes! I had a wonderful time bringing this character to life and exploring their unique design and atmosphere through this piece. I hope you love how they turned out as much as I enjoyed creating them. Thank you so much for the support 💜✨

– submitted by – /u/RikaRini
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 I accidentally started a year-long campaign (and counting)
Posted: 2026-06-17T11:27:36+00:00
Author: /u/Ton-Of-Ashhttps://www.reddit.com/user/Ton-Of-Ash

About a year ago, I decided to run a one-shot.
Our usual DM wanted a chance to play for once, and we also had a few new people who wanted to try D&D, so I put together what I thought was a straightforward level 3 adventure.

A town had been invaded by kobolds. During the attack, six children were kidnapped. The party’s job was to enter the kobolds’ lair, rescue the children, and deal with the red dragon wyrmling behind everything.

Simple.

There was one puzzle in the dungeon that required a vial of acid. The acid was located in another room in the same dungeon, so the intended sequence was basically:
> Explore dungeon.
> Find acid.
> Use acid on puzzle.
> Rescue children.
> Fight dragon.
> Finish one-shot.

Unfortunately, the room containing the acid got blown up.
I no longer remember whether destroying the entire room was strictly necessary, but the party apparently decided that it was. The acid was lost in the explosion, so they left the dungeon to find another source.

That was where the one-shot ended.

Not because we stopped playing. They just never came back.

They went looking for acid, got involved in something else, followed that problem into another problem, left the region, and continued travelling farther away from the original town. Every attempt to move them vaguely back towards the kobold plot created another branch in the story.

They are now level 12.

There are six players. I am still the DM. The campaign has been running for almost a year, and the party is currently on the other side of the continent.

The six kidnapped children have never been rescued.
At this point, I have to assume the red wyrmling ate them months ago.

Looking back, I probably should have railroaded them slightly more. Not aggressively, but perhaps with something stronger than, “You remember those kidnapped children, right?”
On the other hand, everyone has been having a lot of fun. The original DM gets to play, the new players are now experienced players, and the accidental campaign has lasted far longer than the adventure I actually planned.

– submitted by – /u/Ton-Of-Ash
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