Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-03T13:01:25+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2021-11-18T05:16:12+00:00
Author: /u/Iamfivebearshttps://www.reddit.com/user/Iamfivebears
Ah, travelers! We don't get many such as you in these parts, not since the Marquis' men took control of the pass. I suppose you're wondering why you can't post images or links on this Fifthday?
Thursdays are Text-post Only Days on /r/DnD. We're disabling picture and link posts for 24 hours to encourage discussion posts.
We originally began this trial about six months ago and the response has been overwhelmingly positive. I've personally enjoyed a lot of the conversations that have sprung up on these days (and a smarter mod would have bookmarked some of them to use as examples* in this post).
As of now we're planning on keeping the experiment running indefinitely. We're always looking for feedback, so please let us know of your experience. Have you been enamored with a discussion post that arose one Thursday? Have you mourned having to wait one more day to see your comic update? We welcome all takes.
The switch is still happening manually, so it will happen around about midnight Eastern US time. If anyone is aware of a way to automate the process, please message the mods.
Perhaps you could discuss this...we've heard tale of a path through the eastern ridge. If such a trail exists we could circumvent the Marquis' blockade and supply this rebellion. Won't you help us, strangers!?
* The first Thursday after making this post, someone posts the most classic question imaginable. This is what it's all about.
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Posted: 2026-08-07T04:50:17+00:00
Author: /u/Responsible-Gap2195https://www.reddit.com/user/Responsible-Gap2195
Like I'm talking about the staples like Evard, bigby, Tasha, and the like? Are there any famous classes other than wizard? Other than Jallarzi the Warlock, I know she exists
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Posted: 2026-08-06T23:55:36+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy
The math never survives contact with a real party. What do you tune by instead?
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Posted: 2026-08-06T17:29:02+00:00
Author: /u/LegalDrugDealer33https://www.reddit.com/user/LegalDrugDealer33
I’m talking about characters with low intelligence. Right now my cleric has a -1 to intelligence and I am new to DnD but am typically a meta gamer so I’m always looking for the best solution. But this doesn’t necessarily fit my character too well.
Except I am trying to help the group out or maybe I’ll know how to solve a puzzle my group is stuck on but it feels like technically I should be handcuffing myself because it’s not realistic for my character to have the answer. Which then feels as though I could be holding my group back some.
Do you just play it normally? Or do you try to be more true to the stats?
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Posted: 2026-08-05T18:10:35+00:00
Author: /u/chello_coshttps://www.reddit.com/user/chello_cos
So I dressed up as shadowheart for a convention!
Still sort of new to the fandom, i’ve heard about this game for a while and did my research on the lore (I always have to know more about a franchise before engaging with it’s base and the game/show itself). My friends who’ve played the game say i embody her in a way personality wise so i gave it a go. I do other cosplays if this one interests you, they can be found in my bio. I hope i did the elf princess some justice 🖤
edit: tysm for the positive feedback everyone, trying to get back into the cosplay game and this has been quite the experience. i feel very welcomed here <3
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Posted: 2026-08-06T13:19:35+00:00
Author: /u/Tusky9188https://www.reddit.com/user/Tusky9188
Hi all,
I’m wanting to play a monk as my next character and currently reading up on it in the 5.5e PHB. I have a question about how the Level 1 Martial Arts feature works when wielding light weapons. Here’s what I’ve noticed:
- Martial Arts states I can make an Unarmed Strike as a bonus action
- If I’m wielding two Light weapons, say a Sickle and a Dagger, then per the Light Property rule, which says when you attack with a Light weapon you can use a BA to make another attack with a different Light weapon that same turn. However, the Sickle has the Nick mastery property, which says you can make the extra attack from the Light property as part of your Attack action rather than as a BA
- Martial Arts says I have mastery of combat styles using monk weapons (simple melee weapons, and martial melee weapons with the Light property) which would allow me to use Nick
- Per the Martial Arts feature, I can roll 1d6 in place of normal damage for my Unarmed Strikes and Monk weapons
So, does this mean that if I’m wielding a Sickle and a Dagger, I can use Nick to attack with both of them as the same Attack action, and then use a BA to then make an Unarmed Strike as well? And all three attacks will use 1d6 damage instead of their usual 1d4?
This feels confusing to type out lol but I think I’m understanding it correctly? I’d love clarification from you all. Thanks!
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Posted: 2026-08-06T16:35:40+00:00
Author: /u/Gh0stMan0nThirdhttps://www.reddit.com/user/Gh0stMan0nThird
So, long story short, I'm running a sea-faring campaign in Greyhawk and this Friday my party wants to retrieve the Sword of Kas that somehow ended up in the hoard of an ancient dragon turtle. The party is six characters at level 10.
One of my players needs it because their father is a powerful wizard trapped in a sort of magic harvesting device made by Vecna and the Sword of Kas is the only thing that can sever the connection the machine has to Vecna (and later kill Vecna).
However I've made it clear that there are some alternatives for saving the PC's father, and this Sword of Kas endeavor isn't entirely necessary at the moment. Like I've had NPCs show up offering other solutions. But the party has been insistent on doing this.
The dragon turtle, while evil, is actually pretty reclusive and doesn't like to leave home. Though anyone who gets too close to the island or looks at him wrong does get boiled alive.
The local king told the party when they asked him why the kingdom endures a dragon turtle that lives so close: "that turtle doesn't bother anyone who doesn't bother it. Let sleeping dragons lie."
Mordenkainen himself showed up and said (paraphrasing) "Are you crazy? Even I'm not going in there."
Party has been on the island for a few sessions now, and the island is crawling with steam vents that deal 10d10 fire damage, and storm giants that have already has nearly killed two players. (We literally had three players at 0 HP.)
But they are still pressing forward. Like I don't think any of them have even mentioned the possibility of turning back while they still can.
I'm crunching the numbers and if some of them even fail a single saving throw against the Steam Breath (which is a DC 24 and 67 [15d8] fire damage) they will hit 0 on the first round of combat. And that's not even including the actual mechanics of a monster with 22 AC and 3 attacks that deal 11-45 damage each.
I don't know if I've made an error in how I've presented this situation, or if my players are just foolhardy and don't really understand the gravity of who they're about to fight. I guess I just feel guilty because I know what's going to happen and I'm just hoping some of you can tell me I haven't done anything wrong here.
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Posted: 2026-08-07T02:33:19+00:00
Author: /u/menage_a_mallardhttps://www.reddit.com/user/menage_a_mallard
I'm sitting here contemplating a roll that happened over the weekend. It wasn't... particularly high as far as the ceiling goes, but it was absolutely the highest d20 result (so far) of our campaign. 2d20 (advantage; 17), plus proficiency (+3), expertise (+3), guidance (1d4; 4), bardic inspiration (1d8; 8), and +5 (item bonus; sleight of hand)... (result of 40!)... in which a Rogue was aiming to plant incriminating evidence on a secondary personage tied to the BBEG in order to legally get them off of the 'playing field' since the campaign is more social combat than actual combat.
They succeeded, and now I get to figure out what happens. I love it. But I am also old, from the realm of 3e and 3.5e... where a result of 80+ wasn't unheard, and could have actually "failed". So... sticking with the theme, of 5e, or 5.5e... or an equivalent edition (could be Daggerheart, or Pathfinder/Starfinder 2e, or whatever)... what was your highest roll result; such as above, and really... what came of it. I'd love to hear tell of some mundane result from a lofty total... or some cataclysmic turn from a result that exceeded expectations of both the PC/player and the DM!
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Posted: 2026-08-06T19:51:04+00:00
Author: /u/Derpogamahttps://www.reddit.com/user/Derpogama
Like, I get it, 5e bought in a lot of new players but seeing the reactions to these things is...interesting...if you were around for 2nd, 3.0 and 3.5e.
During those time period we had official collabs between Blizzard and TSR/WotC with Dungeons and Dragons getting a 'Diablo 2 edition' box set along with several books. We also had the WotC version of the Star Wars TTRPG. The Oriental Adventures book used the Legend of the 5 Rings setting instead of Forgotten Realms. We had D20 versions of Call of Cthulhu and Vampire: The Masquerade (though the less said about that one the better).
You also had D20 modern which covered everything from Super Spies ala James Bond/Mission Impossible to Urban Fantasy, Cyberpunk Fantasy (like Shadowrun) to even just regular Science Fiction.
Heck we even had things like a Babylon 5 D20 TTRPG under the D20 license.
Plus there's other setting that WotC just hasn't used in a long time like Boot Hill (western TTRPG) or Gamma World (gonzo post apocalyptic world) which could be used as well. The last version of Gamma World was this weird mix of a TCG (as in it had blind booster packs for mutant abilities and guns that you had to buy) and a TTRPG and was bloody awful...so seeing a proper version of Gamma World would be neat.
So it's the strange feeling that unlike for MtG, Universe Beyond isn't new for Dungeons and Dragons, if anything it's actually very old.
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Posted: 2026-08-06T02:59:36+00:00
Author: /u/JuanConlangerhttps://www.reddit.com/user/JuanConlanger
Hello hello! Recently I’ve taken to making a DM screen that looks like where most campaigns start out. Initially it was just some pieces of cardboard I'd taped together and painted black, but after some paint, sticks and mod podge, I've got it looking like this. I did it in anticipation for an upcoming one-shot of Wild Sheep Chase, which will likely be starting out in a tavern. Now that I've got this, I'll be more motivated to do more campaigns.
It’s got an attachable dice tower on the right, and dice storage to the left. What do you guys think?
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Posted: 2026-08-06T04:49:20+00:00
Author: /u/Reading_Gamerhttps://www.reddit.com/user/Reading_Gamer
So, I recently just left a table where this occurred. The rogue stole an object from another player for the purpose of releasing a spirit that the majority of the party didn't want released. The DM didn't let us stop him in any way and rolls after the fact failed. The spirit then rewarded the rogue and another player with approximately 8k in gold while the rest of the party got nothing.
I felt frustrated and voiced how there is no reason for us to trust the rogue anymore or have him in the party if he's just going to steal from us. The response I got back from the rogue's friend, "He's a rogue, that's what they do." Eventually, I decided to leave the group over this and was effectively called a child by the rogue's friend.
Is there a way to have handled this dispute? Is it really okay for a Rogue to steal from their own party?
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