Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-15T13:01:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2021-11-18T05:16:12+00:00
Author: /u/Iamfivebearshttps://www.reddit.com/user/Iamfivebears
Ah, travelers! We don't get many such as you in these parts, not since the Marquis' men took control of the pass. I suppose you're wondering why you can't post images or links on this Fifthday?
Thursdays are Text-post Only Days on /r/DnD. We're disabling picture and link posts for 24 hours to encourage discussion posts.
We originally began this trial about six months ago and the response has been overwhelmingly positive. I've personally enjoyed a lot of the conversations that have sprung up on these days (and a smarter mod would have bookmarked some of them to use as examples* in this post).
As of now we're planning on keeping the experiment running indefinitely. We're always looking for feedback, so please let us know of your experience. Have you been enamored with a discussion post that arose one Thursday? Have you mourned having to wait one more day to see your comic update? We welcome all takes.
The switch is still happening manually, so it will happen around about midnight Eastern US time. If anyone is aware of a way to automate the process, please message the mods.
Perhaps you could discuss this...we've heard tale of a path through the eastern ridge. If such a trail exists we could circumvent the Marquis' blockade and supply this rebellion. Won't you help us, strangers!?
* The first Thursday after making this post, someone posts the most classic question imaginable. This is what it's all about.
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Posted: 2026-06-18T02:03:49+00:00
Author: /u/FrellingHazmothttps://www.reddit.com/user/FrellingHazmot
Posted: 2026-06-18T13:56:52+00:00
Author: /u/prince_deQhttps://www.reddit.com/user/prince_deQ
TL;DR what do you tell your SO when they question your DnD time?
So I’ve had this conversation a ton of times with multiple players and I’ve been super blessed to have a SO who understands my time I spend playing DnD. That’s not to say I’ve gotten “the talk” before asking why I spend so much time at a session, but I wanted to know if anyone has a good way that has worked for them.
I currently have a fellow player who is getting the cold shoulder from their SO because they wanted to go to a movie at the same time we have our weekly session.
I gave them the usual advice that I give, but what is it about DnD that causes people to lose it? If it were anything else, it’s not a problem.
Want to spend a few hours at the gym? “I’ll see you when you get back.”
Want to go out with some friends? “Have fun!”
Want to take a college class after work? “Do your best!”
Want to go on a drive by yourself to clear your head? “Drive safe!”
Want to roll some dice with some friends? “Idk why you have to spend so much time there!”
Has anyone been able to put words together in a way to get their SO to understand that this is just another hobby like anything else and possibly explained certain benefits it has?
I mean, I’ve tried a lot… “at least I’m not out drinking at bars,” “I’m getting some social time in with friends and meeting new people,” “I’m learning to keep an open mind to unique solutions,” “I’m learning how all actions can have consequences,” “I’m widening my horizons to see other’s perspectives through roleplay…”
Nothing seems to stick. What do you people think?
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Posted: 2026-06-18T12:29:11+00:00
Author: /u/Dexterm80https://www.reddit.com/user/Dexterm80
Outside of combat, our rogue is great at lockpicking, investigating and sneaking (as they typically are). This is unique, and quite a cool thing for them to have (although it often feels more a chore and less a cool defining character moment). The monk however, has guidance and high dex/wis skills (not as good as rogue but still nice out of combat).
The real imbalance is in combat, where the rogue's rounds are usually:
- Flank for advantage to proc sneak attack
- Either miss and do nothing or hit and do a solid 1d8+3d6+4
- Tank a hit with uncanny dodge (usually can reduce a solid 8ish damage from the average enemy)
- Disengage and move away
The MONK can do:
- Two hits with a quarterstaff
- Potentially a stunning strike
- Up to two unarmed strikes as a bonus action (potential hand of harm for an extra 1d8)
- Higher and more consistent DPS at overall a massive 4d8+16 (another 1d8+4 if hand of harm)
- Basically uncanny dodge but reduces 1d10+9 AND CAN DEFLECT IF REDUCED TO ZERO
- Regains focus points at start of combat sometimes (we do 2 combats per long rest usually, so both combats have full focus)
- Higher AC with natural armour
- Utility with hand of healing
- Buffed movement speed that outshines the Wood Elf perk of the Rogue and cunning action dash (CAN ALSO FLY AS AN AASIMAR)
This feels kinda reductive to rogue in combat, should I be adding some different challenges outside of combat? Or is my rogue missing some features that make them much stronger?
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Posted: 2026-06-18T11:15:19+00:00
Author: /u/SpudsyMcBookshttps://www.reddit.com/user/SpudsyMcBooks
Firstly, let me say that rune knight fighter isn't broken or op by any means. There's not any crazy combos you can do with rune knight that you can't do feasibly with other fighters.
BUT
I think that rune knight has a very specific brand of versatility and customization that sets a new trend for fighter, and that other subclasses should be capitalizing on.
You get a cool spread of versatile and solid abilities/maneuvers, that all recharge on a short rest. Pretty cool right? The biggest thing for me though, is passive buffs.
This fighter has actual utility and usability outside of combat, with skill advantages, tool proficiencies, etc. Heck there's even a few runes you could technically use in social/exploration encounters that could be interesting.
This sort of thing, at least I think, is what can bridge the dreaded "martial caster divide" by giving martial characters that don't use spells, smaller powers that are used longer, more often, and are more versatile rather than focused.
Also, I just think it's neat.
That is all.
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Posted: 2026-06-17T17:30:54+00:00
Author: /u/mimic_arthttps://www.reddit.com/user/mimic_art
For more info:
She's Melusine, a sorcerer and innkeeper. Her tail doesn't have scales because she failed one of her potion experiments... She might be a bit chaotic when making potions but her inn is always full! I wonder why hmm And, of course, the inn offers free drinks that taste a bit stronger than usual; she can't always be the tester of her own potions.
I've been thinking about making characters for people other than my friends and I, and they strongly encouraged me to post in this subreddit (both /dnd and /dndart) If I see people like it I'll consider taking some commissions :>
edit: Some people asked why the cross earrings. It's because the DnD campaign is set in a medieval village where Christianity is the dominant religion. In this world, having crosses is a sign you are trustworthy. And she needs them. Without them, her snake side would signal otherwise.
edit2: About the chest scar: As I already mentioned, she lost her scales due to a failed experiment but, at first, she didn't want to accept this new reality and searched for a solution. In the world that's set in, there's a lake known for its mythical creatures. Desperate to get her scales back, her younger self went to fight the Serpent of the Deep Lake. During the fight, she got terribly wounded. Her worst scar being the one in her chest. Ever since, out of fear, she learned to use the bow instead of the sword. Later in the campaign she has the opportunity to show off how talented she was with the sword. Oh, and the scales in her top clothing? Yeah, they come from the mythical Serpent. Despite having a large amount of scales to work and experiment with, she never managed to get her scales back, so she decided to show them off instead.
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Posted: 2026-06-18T09:44:21+00:00
Author: /u/KazyaKurosawahttps://www.reddit.com/user/KazyaKurosawa
So im new DM i have this new dungeon going and in the dungeon are hordes of weak skeletons. Like waves of them if party doesent manage to close of doorways etc.
I could explain stuff in detail but to keep it simple, why are DC checks of this type not a thing:
"Need to close a huge stone door. It's DC 40 but up to 3 players can participate by giving their checks and those are added together. Nobody can close it alone, it's hard for two but easy for three."
Is there something i dont see or why this is not used? To me it feels like the obvious way to deal with dc checks for multiple people.
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Posted: 2026-06-18T05:42:10+00:00
Author: /u/Roninjutsuhttps://www.reddit.com/user/Roninjutsu
Posted: 2026-06-18T16:15:35+00:00
Author: /u/juan056https://www.reddit.com/user/juan056
They called him a scholar. The thing beyond the veil called him something else.
Name: Valerius Grimm
Race: Human
Class: Warlock
Valerius spent most of his life buried beneath stacks of forgotten books, ancient maps, and forbidden manuscripts. While other scholars searched for answers, he searched for truths that had been deliberately hidden.
His obsession led him to a ruined observatory lost beyond the edge of civilization. There, hidden beneath centuries of dust and silence, he discovered a tome bound in an unknown leather and covered in symbols no mortal language should possess.
Most would have burned it. Valerius opened it. The book revealed fragments of knowledge long erased from history. Secrets of distant stars, sleeping gods, and beings that existed long before the first kingdoms were built.
But knowledge is never free. Something awakened when he read those pages. Something ancient. Something that now watches through every shadow, every reflection, and every dream.
The entity has never spoken its true name, yet it whispers constantly at the edge of his thoughts, offering power in exchange for understanding.
Valerius accepted. Now he wanders the world collecting relics, forgotten lore, and pieces of truths mortals were never meant to uncover. Whether he is a brilliant scholar, a doomed fool, or the herald of something far worse remains to be seen.
If you'd like to support my work or see more of my art:
https://www.artstation.com/juanalejandro4
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Posted: 2026-06-18T15:35:06+00:00
Author: /u/White_rabbit_whyhttps://www.reddit.com/user/White_rabbit_why
To hell with dark corners and brooding in the shadows. Nadia is the type to sit right by the campfire, proudly smirking while scheming her next grand plan for a rebellion.
The Mastermind subclass often gets overlooked for more classic combat builds like Assassin or Thief, but the storytelling potential of playing a noble mastermind is just THIS. Why hide in the stealth sheets when you can manipulate the entire campaign using status, sharp words, and a dangerous grin...
How do you flavor your Rogues out of the typical archetype?
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Posted: 2026-06-18T15:42:43+00:00
Author: /u/ZonkerBozohttps://www.reddit.com/user/ZonkerBozo
1979 I am 14 years old. My best friend has just gotten this thing called Dungeons and Dragons.
T1: The Village of Homlett.
My first adventure. The moat house. The village and surroundings lit a spark on me that has burned for all these years.
At the end was a warning. Coming soon!
T2: The Temple of Elemental Evil
The imagination is a wonderful thing. My mind raced with thoughts. The Temple of Elemental Evil. I couldnt even imagine what terrors lay within.
Then in 1988 it was finally published, but I was trying to figure out life and I didn't get to play it.
Two and half years ago I replied to a LFM for the Temple of Elemental Evil .
My son joined the campaign. And this last Sunday, we defeated the Elemental Evil and purged the temple.
It took 47 years, but mission accomplished.
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