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 Weekly Questions Thread
Posted: 2026-04-06T13:01:26+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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* **Specify an edition for ALL questions**. Editions must be specified in square brackets ([5e], [Any], [meta], etc.). If you don't know what edition you are playing, use [?] and people will do their best to help out. AutoModerator will automatically remind you if you forget.

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 Monthly Artists Thread
Posted: 2026-04-01T14:01:51+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.

Thread Rules:

  • Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.

  • You are limited to one top-level comment in this thread. Additional comments will be removed as spam.

  • Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.

  • This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.

Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:

– submitted by – /u/AutoModerator
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 "[OC] [Art] Me when the final boss teleports in front of me (Tiefling Warlock)"
Posted: 2026-04-11T03:13:36+00:00
Author: /u/Saby_Furryhttps://www.reddit.com/user/Saby_Furry
– submitted by – /u/Saby_Furry
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 [Art][Comm] Astoria: Psion, Psi Warper (portrait and token)
Posted: 2026-04-10T17:30:39+00:00
Author: /u/quelm_nossfehttps://www.reddit.com/user/quelm_nossfe

Hi! I made this commission of an animated token and portrait of Astoria to be used on a virtual tabletop.

Astoria character has grown up in a foreign nation, after her family was exiled for three generations for an ancestor's crimes. She's never known her homeland, but her family is relatively traditional, and expects her to uphold their customs as best as she can. This is further complicated by the fact that the two nations have recently gone to war. All in all, it means that she feel caught between two worlds, between traditional expectations and assimilation into the only life she's ever really known.
For all that, though, she's a somewhat positive person; friendly, but idealistic. If provoked, she'll defend herself, and is willing to fight for things she believes in. Very determined, and hoping to find reconciliation between the two aspects of her lives!

For any questions or queries, do not hesitate to contact me via direct messages here on reddit or on my other social networks.

Instagram: https://www.instagram.com/quelm.nossfe/
bluesky: https://bsky.app/profile/quelmnossfe.bsky.social
You can also watch me working on twitch https://www.twitch.tv/quelm_nossfe

edit: spacing

– submitted by – /u/quelm_nossfe
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 [Art] [Comm] [OC] My Yuan-ti
Posted: 2026-04-11T04:15:32+00:00
Author: /u/BreezeWalnuthttps://www.reddit.com/user/BreezeWalnut
– submitted by – /u/BreezeWalnut
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 [OC][Art] Sorceress / Warlock
Posted: 2026-04-10T23:57:18+00:00
Author: /u/RecognitionTop4073https://www.reddit.com/user/RecognitionTop4073

Hey everyone! I’ve been revisiting an old project and wanted to share my progress here.

I revisited an old ink illustration of a sorcerer‑queen and decided to turn her into a digital piece. Originally drawn in black ink, this character was conceived as a ruthless witch‑queen in a Dark Sun–inspired DnD setting. A powerful arcane ruler in a dying desert world, equal parts high priestess and executioner.

I think she could also fit into the Forgotten Realms or other classic high fantasy settings.

For my current campaign Brotherhood of Broken Chains (Caelion), I’m considering using her as an antagonist: a cunning advisor to the ruler of Manshaka, who manipulates and controls him while growing wealthy through her dealings with gladiator arenas and “pleasure houses” for Calishite nobles.

What do you think she should be? Sorceress? Witch? What subclass would fit best? Would she be human, a genasi, or something else entirely?

I’d love to hear your thoughts. I’m still shaping her story, magic, and role in the campaign.

– submitted by – /u/RecognitionTop4073
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 [OC] [Art] My rogue/wizard of two years
Posted: 2026-04-10T10:53:27+00:00
Author: /u/DeemeeArthttps://www.reddit.com/user/DeemeeArt
– submitted by – /u/DeemeeArt
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 Learning that not every party has to be filled with traumatized characters.
Posted: 2026-04-11T03:49:39+00:00
Author: /u/ShadeKingz_https://www.reddit.com/user/ShadeKingz_

Up until this point, almost every character played in my D&D group has some kind of horrible experience or something terrible in their past. Like I’m sure is common place at most tables.

This just changed with the newest formed party. Our dm is running The Wild Beyond the Witchlight, and during session zero we all thought it would be fun to play a group of childhood friends from the small town the campaign is starting in. The story is, we were the classic friend group. Inseparable, mischievous, with large dreams. Getting into all kinds of trouble through our teen years, including sneaking into the Witchlight Carnival the first time it came to our town. Now it’s over a decade and a half later, the Carnival is back and a Warlock is looking for adventurers to help him. So my character and the other that stayed in town rounded up the rest of our group to dive into this adventure.

We had our first session last week and it was just so beautiful. Everyone brought interesting, unique characters with wholesome backstories and zero dead families or hiding from cults.

Overall im really excited and just wanted to share it with people who might care.

– submitted by – /u/ShadeKingz_
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 How do you gracefully leave a campaign?
Posted: 2026-04-11T01:45:51+00:00
Author: /u/Dungeon_Craftershttps://www.reddit.com/user/Dungeon_Crafters

For context, I've been a part of this campaign for 3 years. I wasn't totally aware, when I agreed to play, how long it would actually last. I mean I know professionals play for multiple years but I didn't know that then. I had a great time for about a year and a half but since then, I've just lost interest. The story isn't interesting anymore, the group I'm playing with doesn't really role play much it's just combat, I'm ready for a new character (I play a ranger - so I'm bored lol) and my life is just way different now. The DM is kinda doing the bare minimum prep and the group has become way more casual, and many of our sessions are just everyone trying to be a comedian.

There are multiple reasons why I've lost interest, but at the end of the day, they are my friends and I don't want to leave on a sour note. I just want different things from this game and it's a lot of time to put in if I'm no longer invested. I mean, we're only level 7 after 3 years of playing...

My question is - How do you leave a game the right way? Do I need to unalive my character or create a reason for my character to leave the group?

Has anyone had to do this?

– submitted by – /u/Dungeon_Crafters
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 [OC][Art] Sister Patientia of the Penumbral Rose
Posted: 2026-04-10T17:10:34+00:00
Author: /u/Eldritch_Hornshttps://www.reddit.com/user/Eldritch_Horns

The Penumbral Rose is a clandestine order of Maguses and Clerics, in service to a benevolent Goddess who has taken pity on mankind and has chosen to Shepard their fragile souls on their journey to the hereafter.

The Goddess' name is never uttered aloud, to do so is considered one the 3 cardinal sins of the faith, to do so invokes the Goddess' ire directly, as their is power in a name, her choice to share it with mortals is a symbol of her promise to shield them from that which would predate on their essence.

The order acts within the shadows of the Goddess' light, in the penumbra of her bloom. Each Cleric travels with seeds from the briar, the place of power where the pact was made when man was still young. When they need to call upon their Goddess for aid, a sacrifice in blood must be made. Nourished by the blood, the seed blooms into the symbol of their faith, a single purple rose, acting as a conduit for the Goddess' power.

This allows the faithful to perform miracles, cleansing an area of corruption, healing the sick and dying or smiting the deserving.

Sister Patentia is one such cleric. Armed with her Spina, grown from the Briar's own thickets, she crushes those that would oppose the Goddess' wishes.

– submitted by – /u/Eldritch_Horns
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 How can I help my players avoid railroading themselves?
Posted: 2026-04-11T08:07:28+00:00
Author: /u/NickVersushttps://www.reddit.com/user/NickVersus

Weird title so let me set the table.

In my opinion, "railroading" occurs when a DM gets an idea in their head of how the game should play out and becomes so infatuated with it that they shut down or ignore anything the PCs do that does not lead to that moment.

What I've observed recently at one of my tables, though, is a situation where the roles are reversed: the players get an idea in their head of how things should go and ignore anything the DM does that does not lead to that moment.

Here's the specific instance that happened tonight. I'll try to keep it short while including as much needed context as I can.

The heroes are infiltrating the lair of a green dragon. The green dragon and its blight minions have set up shop around an ancient elven fountain and is trying to unlock its magic to become super powerful. The heroes are looking to prevent this. The dragon is slightly above their level, so they are apprehensive about fighting it straight up.

The druid player goes ahead of the group in Wild Shape and checks out the fountain. She gets some information about the fountain that isn't relevant to this example, but before she can make it back to the party, the dragon corners her. The dragon thinks that because she's a druid, she must know how to unlock the fountain's power. She does not, but she goes along with it as a bluff.

Seeing the druid cornered by the dragon, the rest of the party move in to assist her. The dragon turns upon the party and demands that the druid unlock the fountain or it's going to come to combat.

The druid gets an idea. She wants to dupe the green dragon into leaving the lair so that she and the party can investigate further and strategize.

This...is really, probably, almost certainly not going to work. I do my best to entertain reasonable plans even if I don't think they're the most satisfying, but getting a dragon to leave a bunch of hostile strangers unattended in its lair is just not realistic behavior for the dragon. Imagine someone kicking in your front door, ransacking your stuff, and then telling you to go on a milk run for them.

But, I want to avoid railroading the group. The druid player says she wants to tell the dragon that she can unlock the fountain for him, but she needs some specific reagents. I call for a Deception roll, she rolls well, and the dragon asks her what reagents she needs. She names them. Two of them can be found in this very forest, so the dragon dispatches his blights to fetch them. But the third does not exist in this part of the world, so the dragon tells the party that and demands they go get it for him.

The party insult the dragon and demand that he get the last reagent himself if he wants the fountain unlocked. I describe the dragon's enraged reaction and the fury of his words as he berates them in turn for daring to give him orders, and he goes on to threaten the local settlements unless the party go and get the reagent for him.

The party, again, shake their heads and staunchly refuse to get it for him. At this point, honestly, I think the dragon should probably just attack them, but the party seem to want to solve this creatively so I make a different choice. The dragon says "fine, but this one's coming with me" and snatches up the druid before flying off. End session, commence player frustration.

In the postgame talk, the party reveal that they really really wanted the dragon to leave them alone in the lair so they could look around and get a plan together. Even after the dragon told them they had to go and get the reagent for him. Even after he threatened the local villages if they didn't.

So, what could I have done or said to convey that the idea they had just was not realistically going to happen? Aside from jumping out of character and straight up telling them "hey guys, this really isn't a realistic plan".

– submitted by – /u/NickVersus
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 **DM took over my character's backstory and then erased the whole arc when I didn't play along — was this fair?**
Posted: 2026-04-10T20:08:06+00:00
Author: /u/MikeRodger322https://www.reddit.com/user/MikeRodger322

Playing 5e in a long-term campaign. My character Gavin is an amnesiac wizard — kind-hearted, school of enchantment, basically the "wouldn't hurt a fly" type. The amnesia was intentional: I wanted his past to be a mystery we'd uncover together.

After each level-up, the DM started giving me "memory visions" — which sounds cool, but here's what they contained:

- My mentor torturing me in a basement next to an elven corpse

- My mentor slitting his own throat in front of me

- A devil named Cappuccino appearing and telling me my soul belongs to him, and that Gavin can transform into a devil

Okay, dramatic, but interesting setup. Then the arc began: Cappuccino kept appearing demanding I sign infernal contracts. For every refusal, the DM permanently removed HP (no restoration possible). The stated goal on my character sheet was "recover your memories" — but the only path offered was "embrace being a devil and sign contracts."

Here's the thing: Gavin would never sign a contract that harms others. That's his entire character. I told the DM this directly — Gavin will die from HP loss before he signs. I wasn't refusing to engage with the arc, I was playing my character. I even had ideas: a high-level wizard NPC in our world could have recognized Gavin in devil form and said "I thought I killed you years ago" — that would've tied the amnesia to the devil lore naturally. There was so much potential.

DM heard "I won't sign contracts" and apparently took it as "I don't want this arc." During a session I missed, he transferred the devil pact to another PC (a barbarian who immediately started signing contracts happily). When I came back, Cappuccino had one final scene with Gavin — revealed they were old friends, said he was "letting me go," and that was it. Arc closed. No resolution, no recovered memories, just: you're not a devil anymore.

On top of that, the royal guard recently confiscated Gavin's spellbook, I'm at 21 HP at level 7, and I got one-shot in today's session and spent the whole fight lying on the floor.

I'm honestly thinking of leaving the campaign. Was the DM out of line taking over my backstory and then just... deleting the arc when I didn't cooperate? Or should I have handled this differently?

– submitted by – /u/MikeRodger322
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