Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-03-16T13:01:33+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2021-11-18T05:16:12+00:00
Author: /u/Iamfivebearshttps://www.reddit.com/user/Iamfivebears
Ah, travelers! We don't get many such as you in these parts, not since the Marquis' men took control of the pass. I suppose you're wondering why you can't post images or links on this Fifthday?
Thursdays are Text-post Only Days on /r/DnD. We're disabling picture and link posts for 24 hours to encourage discussion posts.
We originally began this trial about six months ago and the response has been overwhelmingly positive. I've personally enjoyed a lot of the conversations that have sprung up on these days (and a smarter mod would have bookmarked some of them to use as examples* in this post).
As of now we're planning on keeping the experiment running indefinitely. We're always looking for feedback, so please let us know of your experience. Have you been enamored with a discussion post that arose one Thursday? Have you mourned having to wait one more day to see your comic update? We welcome all takes.
The switch is still happening manually, so it will happen around about midnight Eastern US time. If anyone is aware of a way to automate the process, please message the mods.
Perhaps you could discuss this...we've heard tale of a path through the eastern ridge. If such a trail exists we could circumvent the Marquis' blockade and supply this rebellion. Won't you help us, strangers!?
* The first Thursday after making this post, someone posts the most classic question imaginable. This is what it's all about.
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Posted: 2026-03-19T16:00:53+00:00
Author: /u/Viva_la_potatoeshttps://www.reddit.com/user/Viva_la_potatoes
I’ve recently been converted to the Jump cult and have come here to spread the good word.
Jump is basically a jank version of Misty Step that: can be used continuously for a minute; only costs a first level spell slot/ some movement, and can be applied to other players.
In the vast majority of cases the only advantage of Misty Step over Jump is avoiding attacks of opportunity, but if you can keep your distance then that's basically a non-factor.
I’d especially recommend it to any melee builds who just need a cheap tool to close the distance. Over its 1-minute duration Jump can add 200ft of movement that can cross chasms or climb up ledges just as well as our current misty king.
EDIT: This post is primarily about the 5.5e version of the spell
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Posted: 2026-03-20T08:09:51+00:00
Author: /u/Difficult_Weird_8725https://www.reddit.com/user/Difficult_Weird_8725
Note: Not a promo, just wanna help people (for free if that wasn't clear)
Hello, My name is M and I'm a forever DM. I've been DMing for 10 years now (which I know isn't that long compared to others here, but it's almost half my life. I want to start contributing more to the community but found myself wondering how.
I want to help others who are learning to dm, worldbuilding (for the first or 500th time), Homebrewing, and balancing. I can act as a rubber duck (Just listen to what you have so far), give feedback, help balance combat or homebrew items and mechanics or help with wording magic items and spells, and just generally troubleshoot.
If anyone wants help with any of these things, pop me a message or comment below!! I will reply as quickly as possible, and probably send you my discord.
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Posted: 2026-03-20T03:59:51+00:00
Author: /u/i_like_fall0uthttps://www.reddit.com/user/i_like_fall0ut
Posted: 2026-03-19T16:19:33+00:00
Author: /u/Redhood101101https://www.reddit.com/user/Redhood101101
My friends and I were having a debate about which class has the worst capstone ability and I was curious what others thought.
I was the only one to say Ranger. They get to add their wisdom modifier to a single attack or damage roll once per round. While having a +4/5 to an attack or damage is nice, it’s not a significant amount and also there’s basically no flavor to it. If i described the ability I feel like people wouldn’t guess it was ranger capstone.
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Posted: 2026-03-19T21:41:48+00:00
Author: /u/GTDariushttps://www.reddit.com/user/GTDarius
The Context: I’ve been a DM for 14 years. I’m currently running a homebrew, sci-fi space campaign for 5 players I found on Reddit, and we play digitally. They are zipping around the galaxy trying to stop a hive mind.
The Problem Player: One of my players ("Player A") is autistic and constantly interrupts me. Since this is a homebrew campaign, I established early on that I might make mistakes and asked the group to save rules debates for after the session. I am a very lenient DM. However, Player A refuses to respect this boundary. He constantly cuts me and the other players off to argue that my rulings "aren't in the book," "don't make sense," or differ from the 2024 rules. No one else at the table has a problem with how I run things.
The Incident: We are at the climax of the campaign. I love giving everyone a dedicated character arc, and it was finally time for "Player K." A major threat from her past showed up.
The party had a boon from a god and access to an ancient vampire lord who could cure one person. They came up with a loose plan: use the boon to teleport the threat to their ship's cargo bay, and have the vampire lord cure them. I asked them multiple times to walk me through the plan step-by-step and asked if they wanted to add anything. They said no.
The teleportation happens. I place the threat 60 feet away in the cargo bay. The ancient vampire lord tells the party, "I need to get the cure ready, buy me some time!" I ask everyone to roll for initiative.
The Blow-Up: Instead of rolling, Player A immediately interrupts. He argues that this doesn't make sense, the vampire lord should have already had the cure ready, the NPCs aren't sticking to the plan, and that it's "not fair."
After dealing with his interruptions all campaign, I completely lost my cool. I snapped, said, "You know what? Fine, it works." He tried to keep explaining, but I cut him off, forced the success, and stopped narrating.
The Aftermath: Because I was so angry and essentially skipped the encounter, I completely robbed Player K of her climactic character arc moment. I feel awful about it.
Our last game is this Friday. Because it’s the finale, I am not going to kick Player A out, but I will not be inviting him back to my table for future campaigns.
My Plan and My Questions: I am going to publicly apologize to Player K and the rest of the group at the start of our next session. I also plan to offer them the chance to "rewind" and redo that moment so Player K gets her spotlight.
- How should I structure this redo so it doesn't feel clunky or awkward?
- Because I was so frustrated, I struggled to think of a clever narrative way around Player A's argument in the moment. How would you have handled the mechanics/narrative of that cargo bay scene?
- How do I keep Player A in check for this final session so we can end the campaign on a high note without causing another blow-up?
Edit: thanks everyone for the great advice!
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Posted: 2026-03-19T19:48:02+00:00
Author: /u/StriderShizardhttps://www.reddit.com/user/StriderShizard
The basic of the basic, maligned for lacking originality, but also the underdog. In a world of magic, special abilities, mystical factions, creatures of esoteric origins the simple battle hardened warrior stands against it all.
While magic solved the problems of others this individual was forced to make due with their own grit and climbing up the hills others levitated above. Lacking in diverse skills to help them find a quieter life they venture out into the hostile environs, risking themself for a pittance to find their next meal.
They carry an emotional weight of battles lost, comrades killed, orders followed they wish they could take back. At times perhaps they are a bit stoic, but with life lessons learned there can also be the warmth of a mentor trying to help the next generation avoid their mistakes.
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Posted: 2026-03-20T05:35:30+00:00
Author: /u/Meow_Brownhttps://www.reddit.com/user/Meow_Brown
Four of my friends and I have been playing D&D for almost a year. During this time, we've all had classes, jobs, and other situations, so the game has constantly been interrupted. This is something that can happen to anyone. The problem is that one of my players prioritizes other things (her boyfriend – he considers D&D unnecessary – and her studies) more than us. Normally, I wouldn't say anything, but the constant postponement of what I think should be a normal bi-weekly activity is upsetting me. When I talked to her, she said that the reason she plays D&D is simply to socialize with us (we were just getting closer as a group when we started playing), and D&D was a good way to do that. But now we've been playing for over a year, and even though the story has increased, I don't feel like I've managed to keep her interested in the game. She spends time on her phone while we're giving information about the universe, and I don't want to say anything.
Recently, in a session, just as I was preparing to move on to the next arc, she said, "I saw something ahead." As a DM, I asked her what she saw, and she repeated what she said. I didn't know what to do after that incident, so I wrote a story in the heat of the moment, but I don't know how she would react if things like this happened again and I wanted to continue with my own story. This situation is starting to wear me down.
What are your suggestions?
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Posted: 2026-03-19T21:01:05+00:00
Author: /u/hotstickywafflehttps://www.reddit.com/user/hotstickywaffle
I realize this is just a preference heavy thing, but I'm curious what people's opinions on it is. It feels more right gameplay wise for players to not know, but when I've watched people playing, knowing what DC you're trying to beat can make for some hyped up moments. What do you guys think?
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Posted: 2026-03-20T07:22:16+00:00
Author: /u/RavenRoyaltyhttps://www.reddit.com/user/RavenRoyalty
What do we think 13 strength looks like? There’s plenty of talk about the high end or 10 and under but what about those middle 11-15 numbers?
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Posted: 2026-03-19T15:54:10+00:00
Author: /u/hotchip420https://www.reddit.com/user/hotchip420
Long story short, my campaign is in a world on the brink of war, the party is level 13, and they already have more magic items than they remember to use. They're heading to a major city and want to have a bit of spendy down time down time soon, but I'm struggling to know what to give them.
The world is too unstable for them to need or want property or business. For story reasons, they don't have a big need to venture out on an airship or something like that, plus one of them can already teleport everyone. Minions and other gofers could be useful, but I think I would have to set up hooks and offer the help in the same encounter, which feels silly. I can certainly offer them magic stores and such, but they already all have LOTS of magic items.
I didn't think this would be this big of a problem, but for a game that has such a focus on loot and currency, I'm not really sure what to offer on this kind of adventure
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