Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-02-16T14:01:51+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2021-11-18T05:16:12+00:00
Author: /u/Iamfivebearshttps://www.reddit.com/user/Iamfivebears
Ah, travelers! We don't get many such as you in these parts, not since the Marquis' men took control of the pass. I suppose you're wondering why you can't post images or links on this Fifthday?
Thursdays are Text-post Only Days on /r/DnD. We're disabling picture and link posts for 24 hours to encourage discussion posts.
We originally began this trial about six months ago and the response has been overwhelmingly positive. I've personally enjoyed a lot of the conversations that have sprung up on these days (and a smarter mod would have bookmarked some of them to use as examples* in this post).
As of now we're planning on keeping the experiment running indefinitely. We're always looking for feedback, so please let us know of your experience. Have you been enamored with a discussion post that arose one Thursday? Have you mourned having to wait one more day to see your comic update? We welcome all takes.
The switch is still happening manually, so it will happen around about midnight Eastern US time. If anyone is aware of a way to automate the process, please message the mods.
Perhaps you could discuss this...we've heard tale of a path through the eastern ridge. If such a trail exists we could circumvent the Marquis' blockade and supply this rebellion. Won't you help us, strangers!?
* The first Thursday after making this post, someone posts the most classic question imaginable. This is what it's all about.
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Posted: 2026-02-18T19:39:44+00:00
Author: /u/whatsleftcomicshttps://www.reddit.com/user/whatsleftcomics
My comics are usually fictional but this one is based on a true story. Our DM used to homebrew magic items for peoples birthdays. They were always silly, mostly useless things that wouldn’t impact the game. For example I got a candle that stay lit under water. One of the players was gifted a sword that would glow at nighttime and he sold the magic item (in the same session) for something else. Our DM stopped making birthday magic items after that.
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Posted: 2026-02-18T21:57:51+00:00
Author: /u/CrusaderCebshttps://www.reddit.com/user/CrusaderCebs
Posted: 2026-02-19T09:48:19+00:00
Author: /u/Intelligent_Eye_1319https://www.reddit.com/user/Intelligent_Eye_1319
I would like to point out to my fellow spellcasters that Subtle Spell is a counter to Counterspell. RAW:
"When you cast a spell, you can spend 1 Sorcery Point to cast it without any Verbal, Somatic, or Material components, except Material components that are consumed by the spell or that have a cost specified in the spell."
And Counterspell reads:
"Casting Time: Reaction, which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material components."
If you know that the enemy can cast spells back at you, save a sorcery point for when it really matters! You can stop them with darkness and restraints, but when all else fails that one point can turn a fight back into your favor.
Remember: bind, blind, and keep that point in mind!
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Posted: 2026-02-19T15:42:47+00:00
Author: /u/King_raLLoDhttps://www.reddit.com/user/King_raLLoD
Hello DM's and players! To give back to the community, here is all my generic music for my DnD campaigns.
Have a great day! Feel free to use anything non-commercially.
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Posted: 2026-02-19T00:31:29+00:00
Author: /u/Appropriate-Onion966https://www.reddit.com/user/Appropriate-Onion966
I love designing dnd characters and working on some ideas.
A little while ago, I had the idea for a futuristic space themed dnd story, and because I don't trust myself to be a DM, I just decided to turn that idea into a comic instead.
(Most of this is also creative liberty and not perfectly in line with dnd rules)
From left to right:
Sai, an Alien Tabaxi, warlock of the Great Old One
Anteros, a Starlight Genasi (something I came up with), Stars Circle Druid
Roxana, a Star Elf, Monk of the Astral Self
Halian, a Changeling (disguises himself as a Trifling -> Triton/Tiefling hybrid, another one of my creations), Samurai Fighter
Keith, a Mapach, Armorer Artificer
Karma, a Warforged (created by Keith), Paladin with Oath of Ancients
The story starts very cliché, as they all happen to be at the same space station colony, when the docks are getting attacked by some space pirates. They band together, because they notice the space pirates kidnap a princess from a nearby planet.
I have developed very interesting backstories for all of them, and hope I can actually get around to drawing some panels for the comic.
I hope you guys like them!
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Posted: 2026-02-19T03:12:23+00:00
Author: /u/Red_Gevherehttps://www.reddit.com/user/Red_Gevhere
The party is being pursued by the Avolonian Navy. In the squadron of pursuers, is the Ship of the Line RNS Vengeance, a flag ship of the Royal Navy, captained by Commodore Archibald Lockhart, but truly commanded by an evil Mindflayer witch who manipulates his every command. Escorting the Ship of the Line is the RNS Surprise, a 2nd class Frigate under the command of Captain Aiden Ravenwood, the Son of an Earl, and Magistrate of the Provence of Brixbon. The squadron also has two sloops as patrollers and flankers, the RNS Vipress under the command of Captain Horatio Jones, and the RNS Interceptor, under the command of Captain Elias Thorne. Following a bad storm at sea, the party aboad the pirate corvette, the Dark Sparrow commanded by Black Jack Flynt, are caught of guard as the squadron appears upon the horizon and closing fast. Unable to put distance between themselves, the Dark Sparrow does the unthinkable, and engages its pursuers, leading to a bloody sea battle in the Western Regalian Sea. At the moment depicted, the Dark Sparrow had managed to sink the RNS Vipress, set the RNS Vengeance ablaze, and board the RNS Interceptor. From the unexpected ferocity of the Dark Sparrow, and in particular, its party of magic users with a penchant for fireball spells, the squadron sounds a retreat, losing both its escort sloops in the process.
The party managea to win the battle, but their shil is heavily damaged, and will need immediate repairs. Luckily, they have another ship to scavenge for materials.
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Posted: 2026-02-19T10:20:45+00:00
Author: /u/BookishMirahttps://www.reddit.com/user/BookishMira
Hi all,
We have a genuinely fantastic DM who puts a huge amount of work into our campaign and builds great character-focused arcs.
The issue is one player who really struggles with in-game consequences. If his character does something reckless and the world reacts appropriately, he takes it personally and gets upset. Part of the problem is that he’s basically playing himself, so any pushback toward the character feels like pushback toward him.
Because of this, our DM has gradually started softening or avoiding consequences to prevent upsetting him. But even then, the player still gets unhappy with how things are handled.
There have also been repeated communication issues. For example, he said he wanted his character to work toward something, the DM created hooks for it, and he rejected them. Another time, he pushed for something in-game for about a year. When the DM finally gave it to him, he said out of game that he never actually wanted to get it, he just wanted his character to want it. None of this was communicated beforehand.
It’s clearly wearing the DM down. We don’t want to kick him out as he seems to enjoy the sessions (most of the time), and I don’t think he has much other social interaction.
At the same time, the current situation feels unsustainable. The DM can’t keep bending the world to avoid upsetting one player, especially when that player still isn’t satisfied.
We know the answer is to have a direct conversation.
I’d really appreciate advice on how to approach that in a constructive way.
As I said, he's basically playing himself, and he's a very fragile person, so to have a conversation about how he's playing his character is going to be deeply personal.
Any suggestions about how to have this conversation?
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Posted: 2026-02-19T00:09:24+00:00
Author: /u/FarRepresentative840https://www.reddit.com/user/FarRepresentative840
I recently joined a campaign where we’re starting level 3. And I’m playing a hexblade haunted one background, and I said “hey DM, can I roll for gold instead of using starting equipment as the haunted one background doesn’t offer gold, and I want to be able to choose my equipment as well” he said yes, “but PC’s characters are poor” (an odd thing in my opinion for level 3 characters but I digress) 110 gold isn’t much after purchasing the standard starter equipment I’m left with 35 gold, and another player chimes in “35 gold is a lot compared to a commoner” but, the issue is, dont think it is, and I think that player is just inherently wrong. Am I overreacting?
Edit: My character works as a low tier monster hunter with an established guild.
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Posted: 2026-02-19T15:49:54+00:00
Author: /u/CompleteGarage2687https://www.reddit.com/user/CompleteGarage2687
so I am a new dm, and my first campaign is coming up, now, I am designing the dungeon and I’m thinking wther to only show them what I want to, give them an old map, OR a personal idea, design each room and hallway and give it to them without things like doors etc and secret room traps, just the plan layout and they piece the dungeon together like a puzzle
now the reason for the last one is because i thought it would be cool! but it would take lots of time, which yes, luckily I have as there isn’t a set date for the first campaign, it’s just for when I’m ready that way all the players who are new can have a fun experience (I am also new to the game), there Is also only two of them so I am making the dungeon easier
all help will be appreciated
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Posted: 2026-02-19T15:34:41+00:00
Author: /u/rebelwithoutaclue88https://www.reddit.com/user/rebelwithoutaclue88
I commented on a few posts a little while back about my current character, a Human Warlock who kind of stumbled her way into a pact with an Archfey patron about a week before the events of the campaign proper kicked off (the TL;DR version being that she sought shelter in a mysterious cottage in the woods during a storm and ate some food she found there, so now she's indebted to a fey). We just played session 4 of our campaign last night and I wanted to share what was declared the "Play of the Night" by one of the other players.
For context, we're at level 2 and this is our first session at that level. We're playing with the 2024 rules, and as one of my Eldritch Invocations I picked up the magic initiate (wizard) origin feat which gave me access to a couple of wizard cantrips.
It's pretty much what the title says, but here's how it went down:
Our party was traveling through a grassland back toward a town we'd been to in the previous session when we stumbled across a black wyrmling that attacked us. It was first in the initiative order, but started far enough away that it wasn't able to reach us on its first turn. It got to 90 feet away from our party, our druid and wizard each got a hit in so it took a bit of damage. On my first turn I used my bonus action to cast Hex on it, then moved back 30 feet and attempted Eldritch Blast from maximum range...and rolled a nat 1.
Combat continues, our monk and cleric don't make attacks, but do move around so as to hopefully minimize the number of potential targets of its breath weapon (cleric also casts bless on a few of us, including me) and our bard actually runs 30 feet toward the dragon in order to get in range to cast Dissonant Whispers. Wyrmling succeeds on the save, but still takes some damage. On its turn, the wyrmling flies another 60 feet and gets to our bard, hit with its bite attack but only did 5 damage thanks to low rolls (didn't use its breath weapon, thank goodness). Druid wildshapes but can't get to the wyrmling to do any damage, wizard gets a second hit, then my turn comes around again. The wyrmling is now 60 feet away from me. I try to hit it again, this time with Ray of Frost...and rolled a nat 20.
For those keeping score at home, that's 2d8 cold damage for Ray of Frost, plus 2d6 necrotic damage from Hex. Rolled pretty well, did like 18 total damage, which ended up being enough to drop it.
And that's the story of how Nausika, a 17-year-old human girl who's only been able to cast spells for about two weeks, earned the title of Dragon Slayer.
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