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 Weekly Questions Thread
Posted: 2026-08-31T13:01:17+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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– submitted by – /u/AutoModerator
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 Monthly Artists Thread
Posted: 2026-08-01T14:00:47+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.

Thread Rules:

  • Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.

  • You are limited to one top-level comment in this thread. Additional comments will be removed as spam.

  • Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.

  • This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.

Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:

– submitted by – /u/AutoModerator
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 [Art] Still wip
Posted: 2026-08-31T11:47:59+00:00
Author: /u/ri_owhhttps://www.reddit.com/user/ri_owh

Still working on this artwork! After learning traditional painting with acrylics, I honestly feel like it helped me so much in understanding how value and color really work together. This time, I got through the rough color stage way easier even with so many characters and all that complexity going on. I also intentionally added the painter in the foreground. When I play D&D with my friends, I often draw the scenes I imagine during our sessions.

– submitted by – /u/ri_owh
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 [Art] Enjoy this new piece I've worked on!
Posted: 2026-08-31T08:42:30+00:00
Author: /u/O--R--Bhttps://www.reddit.com/user/O--R--B

"The forest was silent, but full of life. And they feared it, because there was no place for men".

After some time of rest, is now the moment to share again what I've bene working and studying on!

This summer has been awesome, and although there is still time to deal with these hellish temperatures by eating some ice cream and going to the sea, I feel I've recharged my batteries enough: I am willing and decided to do a lot more and better than before, pushing my drawings on new shores. This doesn't mean you'll not see usual stuff I've accustomed you to, just that they'll be even cooler! Let's start with this one, that I hope you will enjoy!

Also, I'm open for commissions, just DM or email me!

You can find more of my work on ig at simone_tammetta_art

– submitted by – /u/O--R--B
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 D&D Video Games
Posted: 2026-08-31T05:20:28+00:00
Author: /u/Kodamacilehttps://www.reddit.com/user/Kodamacile

I hope this is okay to discuss here. I recently saw a trailer for the new Warlock game, and i saw a lot of negativity in the comments. A lot of people were criticizing it for not using tabletop mechanics/emulating TT mechanics. It made me curious about how actual people who play D&D feel about the video games.

Do you require that games in the D&D universe incorporate the tabletop mechanics into the game? Do spells, abilities, and gear have to have parity with D&D levels? Like is it important that a character can't have access to "high level" spells, at a low level, or be casting leveled spells rapid fire, like they're cantrips?

How 1:1 do games need to be to the tabletop mechanics?

– submitted by – /u/Kodamacile
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 [Art][Comm] Meet my Warlock Blue Dragonborn
Posted: 2026-08-30T15:19:24+00:00
Author: /u/AsheraAndALaserDreamhttps://www.reddit.com/user/AsheraAndALaserDream

Not my art but I did commissioned an artist by the name of "iladeni". You can find them on Discord. They are fantastic and I have been exclusively hiring them to draw my dnd characters for over 5 years now. I highly recommend them

Meet Akatosh "The uncracked" the clanless

Originally he was supposed to become a omelette but fate had other plans and he hatched early saving himself from becoming someone's breakfast. This would later give him the nickname The uncracked

– submitted by – /u/AsheraAndALaserDream
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 Kord, Orc Wanderer [OC]
Posted: 2026-08-30T18:52:09+00:00
Author: /u/NeonLeaphttps://www.reddit.com/user/NeonLeap

I've been sketching up some of the NPCs for my home game recently, and this is one of my recents. I enjoyed getting to pull in more of the boar-like elements in the design, particularly because I've felt like the only difference in a lot of people's orc or half-orc characters comes down to fashion sense, and having some of them inspired by the varieties of real pigs and whatnot that exist gives opportunity for more distinct visual identities.
Anywho enjoy!

– submitted by – /u/NeonLeap
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 How to make necromancy not weak at low levels
Posted: 2026-08-31T12:37:03+00:00
Author: /u/Complete-Signal-4206https://www.reddit.com/user/Complete-Signal-4206

I’m playing a necromancer in a new campaign I’m very new to dnd I played once many years ago but we’ve been looking at spells for it and we are staring at lvl 3 but all the good necromancy spells are at lvl 5 like animate dead, speak with dead and summon undead but that could take months to get to lvl 5 so just looking for some ideas to make it a bit more fun and interesting in the meanwhile

– submitted by – /u/Complete-Signal-4206
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 Advice about a very unlucky player
Posted: 2026-08-31T02:44:42+00:00
Author: /u/Outside_Equipment673https://www.reddit.com/user/Outside_Equipment673

Hello strangers on the Internet. I have a player in my game that is historically unlucky, to the point where they succeed a check maybe once or twice a session. And only in what their character is good at. It came to the point where they are not even having much fun because they expect to just fail at everything. That player loves DnD but it sucks that they don't get to have as much fun as the rest of the party because of that.

P.S I am that player but the DM asked me to see what could be done because they are also don't know what can be done.

– submitted by – /u/Outside_Equipment673
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 Hexblade Warlock - A faithful and flavorful redesign for 5.5 [OC]
Posted: 2026-08-30T21:31:05+00:00
Author: /u/knightarthhttps://www.reddit.com/user/knightarth

After months of thinking and redesign its features, what about this subclass should do and how it shoud achieve it, I think I finally made it.

Please share your thoughts!
What do you like here? What do you've expected to see?

HEXBLADE (WARLOCK)

Curse your enemies while wielding a hexed weapon, weave spells into every strike and fade into the cursed shadows that surround you. Your pact draws its power from the Shadowfell, a realm of shadow, death, and fading memories. There, powerful entities dwell in the darkness: the Raven Queen, the Mistress of the Night, the Dragon God of Death, or a powerful undead. You might have bargained with one of them, pledged yourself to its cause, or forged a pact with it for purposes of your own. Whoever they are, they manifest themselves through your weapon, and their objectives are often like the shadows they inhabit; those who forge these pacts and wield such powers are known as Hexblades.

LEVEL 3: HEXBLADE SPELLS

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Hexblade Spells table, you thereafter always have the listed spells prepared.

HEXBLADE SPELLS

Warlock Level Spells
3 Arcane Vigor, Hex, Shield, Shining Smite, Wrathful Smite
5 Bestow Curse, Conjure Barrage
7 Freedom of Movement, Staggering Smite
9 Animate Objects, Steel Wind Strike

LEVEL 3: HEXBLADE’S CURSE

Your patron grants you the power to curse and hinder your foes. When you take the Attack action, you can curse a creature you can see within 30 feet of yourself. The target is cursed for 1 minute, during which you gain the benefits below. The curse ends early if you use this feature again, if you dismiss it (no action required), or die. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. You also regain one expended use of Hexblade’s Curse when you use your Magical Cunning feature.

Alternatively, when you cast a level 1+ spell that targets a creature, you can choose a creature affected by the spell to be the target of your Hexblade’s Curse as part of the same action. When you do so, the Hexblade’s Curse’s duration is either 1 minute or the spell’s duration, whichever is longer.

Accursed Blight. When you activate your Hexblade's curse, you create a 10-foot Emanation that looks like a shadowy veil weakening the target's strength. Whenever the target of your curse hits you with an attack roll while within the Emanation, any damage dealt to you by that attack is reduced by an amount equal to your Charisma modifier (minimum of 1).

Accursed Critical. Any attack roll you make against the target cursed by your Hexblade’s Curse scores a Critical Hit on a roll of a 19 or 20 on the d20.

Hungering Hex. When the target cursed by your Hexblade’s Curse drops to 0 Hit Points, you regain Hit Points equal to 1d8 plus your Charisma modifier (minimum of 1).

LEVEL 3: HEXED WEAPON

You imbue your weapon with a fragment of your patron's sentience. As part of a Long Rest, you can touch one weapon that you are proficient with. You gain access to its Mastery Property. Additionally, if you have the Pact of the Blade invocation, this benefit extends to any weapon you conjure with that invocation.

LEVEL 6: ELDRITCH KNOWLEDGE

You gain knowledge from those who have come before you, granting you the following benefits.

Harrowing Blade. After you cast a level 1+ spell that has a casting time of an Action, you can make one attack with a weapon as a Bonus Action.

Hex Warrior. You can replace an Eldritch Invocation you know with a Fighting Style Feat of your choice. Every time you gain a level in this class, you can change it with another eligible option. Also, instead of choosing one of those feats, you can choose the option below.

  • Hexweaving. You can cast one of your cantrips that has a casting time of an action in place of one of your attacks. If the cantrip deals damage, when cast in this way it can't benefit from any increases gained through its Cantrip Upgrade.

Relentless Hex. When the target cursed by your Hexblade’s Curse drops to 0 Hit Points, instead of regaining Hit Points through your Hungering Hex you can choose to apply the curse to a different creature you can see within 30 feet of you for the remaining duration (no action required).

LEVEL 10: MASTERFUL HEX

The power of your Hexblade’s Curse increases, granting the following benefits.

Hindering Curse. When you hit a target cursed by your Hexblade’s Curse with an attack roll, the target has Disadvantage on the next Saving Throw it makes before the start of your next turn.

Mantle of Shadows. You can become momentarily incorporeal within the shadowy veil of your curse to dodge attacks and thwart your enemies. While your curse is active, if a creature hits you with an attack roll, you can use your Reaction to reduce the damage taken by the attack by an amount equal to your Warlock level, and you can immediately teleport to an unoccupied space you can see within the Emanation created by your Accursed Blight.

LEVEL 14: ACCURSED AWAKENING

When you use your Hexblade’s Curse, you can choose to awaken the might of your patron within your weapon to its full potential, granting the benefits below for the next minute or until you end them (no action required). Once you use this benefit, you can’t use it again until you finish a Long Rest unless you expend a Pact Magic slot (no action required) to restore your use of it.

Accursed Aura. Your Accursed Blight Emanation is increased to 20 feet, dim light within the area is turned into darkness, and bright light turns into dim light. Also, your Accursed Blight and Accursed Critical apply to any creature within the Emanation, regardless of whether the creature is the target of your Hexblade’s Curse.

Awakened Blade. While holding a weapon you gain Blindsight with a range of 20 feet. In addition, once per turn, if you make an attack roll with a weapon and miss, you can reroll the die and must use the new roll.

Draining Smite. Once per turn, when you hit a target cursed by your Hexblade’s Curse with an attack roll, you can deal an extra 1d8 Necrotic damage and can give yourself Temporary Hit Points equal to the same amount plus your Charisma modifier (minimum of 1).

– submitted by – /u/knightarth
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 After first time Dming, I don’t want to play anymore.
Posted: 2026-08-30T13:49:14+00:00
Author: /u/Significant_Case_304https://www.reddit.com/user/Significant_Case_304

In June this year, one of our friends wanted to do a one shot for her birthday. Our friend group consists of an old school 1/2nd Ed. And our friend who agreed to DM for the one shot. Ultimately, 6 players and our DM. None of us had played 5E, with most of having never played before. As such, I expected a certain level of growing pains, as people learned the game, rules, checks, etc.

Fast forward to now, and we have done about 8 sessions. I expressed interest in DMing and our DM was happy to let me try. I worked really hard on our side mission-created terrain, got minis for bosses, painted them up, looked at maps, drew maps, came up with treasure to help with the greater world (Curse of Strahd), all with my DM’s approval.

Our group had an annoying habit of not being prepared for their turn, and taking an hour to decide how to open the door, so to speak. I built a room with the intent to give them something to help them survive the boss encounter. Rogue decides he wants to step through the portal. I caution that will trigger something if he does it. I ask multiple times if anyone wants to do something else. Rogue insists, they step through, lose the treasure options. I quickly rethink how to get the items to them, and it works out…mostly.

We didn’t get to the big boss but should next week. I am exhausted and frustrated. All of the players do not know their character sheets, and continuously ask me what dice to roll, what modifiers to add, if they can do multiple actions (with no bonus action abilities), don’t know what their specific spells or cantrips do, and then ask me. I have to stop and google because I also don’t know. I get that they are new, but we have done this for about 80 hours now, and we go usually every other week. We are all working adults, etc. but I feel like writing out your spells, or typing them (whatever) wouldn’t take super long.

I feel like a taskmaster. In a previous session, we sat in the same position for TWO HOURS while people argued about the best way to get a woman away from the bad guy and sort out if there were enemies in a village. In order to combat that, I added a five minute sand timer, with the notification that if the sand ran out with no decision made, they would face a consequence (wraiths attacked, or they received damage from the environment).

To one of my player’s credit, he asked if he should learn his character sheet before next session, and said he would “do his homework” there, and recognized it wasn’t realistic for me to have everyone of their spells and modifications memorized.

So I guess: was I expecting too much? Did I over prep? Anyone have any advice? I’ll finish what I started but it doesn’t make me excited for this week’s session or playing DnD.

TLDR: first time DM who put a lot of work into this world and game, with reasonably new players (80 hours in) who don’t know their character sheets, expect me to know their sheets, creating frustration. Running last night’s game has sapped my excitement for playing. Advice requested.

– submitted by – /u/Significant_Case_304
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 [Oc][Art] Fun Charector concept, a retired natigator, Circle of Stars Druid. Who casts spells through his wrecked ships crows-nest.
Posted: 2026-08-30T17:30:41+00:00
Author: /u/Snoo-88282https://www.reddit.com/user/Snoo-88282
– submitted by – /u/Snoo-88282
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