Reddit DnD
Dungeons and Dragons
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Posted: 2026-07-13T13:01:26+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-07-01T14:00:32+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.
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Posted: 2026-07-16T02:38:19+00:00
Author: /u/Yurohgyhttps://www.reddit.com/user/Yurohgy
D&D's resting system feels like it depends on a resource that usually isn't a resource.
One thing that has always bothered me about D&D's resting mechanics is that they're balanced around time, but in many campaigns, time isn't actually a meaningful resource.
Imagine this situation:
A level 5 party has their first encounter of the day. The fight lasts five rounds.
The Monk spends all of their Focus Points.
The Spellcaster uses most of their high-level spell slots.
Combat ends.
The Monk suggests taking a Short Rest. The Spellcaster suggests taking a Long Rest instead. The party agrees.
In-game, it's only around 9 or 10 AM, so the characters effectively spend the rest of the day doing nothing, go to sleep early, and wake up the next morning with all of their resources restored.
From the players' perspective, though, that "entire day" lasted maybe 30 seconds: a brief discussion followed by, "Okay, we long rest."
People often respond by saying, "The DM should create time pressure."
I understand that argument, and I think time pressure is a great narrative tool when the story naturally calls for it. If the villain is performing a ritual, the hostages are in danger, or an army is marching, then resting becomes a meaningful decision.
My issue is that if the resting system only works because the DM has to constantly invent reasons why the party can't stop, then it feels like the narrative is serving the mechanics instead of the mechanics serving the narrative.
But, not every adventure day should need a countdown timer. Some adventure days are about exploration. Others are investigations, diplomacy, or simply clearing out a dangerous location over several days. In those cases, it seems perfectly reasonable that the party would retreat, recover, and come back tomorrow.
If the system struggles whenever the players make that perfectly reasonable decision, doesn't that suggest the resting mechanics themselves might be carrying too much of the game's balance?
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Posted: 2026-07-15T15:29:59+00:00
Author: /u/bluishsketchhttps://www.reddit.com/user/bluishsketch
Here’s the description I was given:
Maybelle is an antiquarian in a world where all the gods are dead. She initially had no divine power/religion until she stumbled upon an artifact in a derelict shrine to the late goddess of joy. Then suddenly, she's "blessed" with new powers and becomes a (eldritch) cleric, thinking the goddess has returned. Little does she know the entity that she's actually unwittingly worshiping is an eldritch god. The "joy" that she feels when connecting to her "goddess" is actually madness and zealotry. After a test of faith, the initial artifact, which she used as her holy symbol, was absorbed into her body, leaving a faint outline of arcane light in the shape of her amulet's sigil glowing from her chest. She is consumed with finding more artifacts connected with her god, and had recently found a blessed reliquary that she keeps on her person.
Personality-wise, Maybelle is very cheerful and upbeat, always willing to lend a hand. But lately her
"joyous" disposition has been teetering on the line of madness.
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Posted: 2026-07-15T15:44:19+00:00
Author: /u/juan056https://www.reddit.com/user/juan056
I've recently started turning some of my fantasy illustrations into pixel art, and this Tiefling Fighter is the first one in the series.
My goal is to recreate my characters in a pixel art style while keeping their personality and design.
I'd love to hear what you think!
If she were a character in your campaign:
• Which Fighter subclass would you choose for her?
• What weapon do you imagine she uses?
• What kind of backstory would she have?
I'd love to read your ideas!
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Posted: 2026-07-15T20:23:37+00:00
Author: /u/3nickmahttps://www.reddit.com/user/3nickma
So I might make some veteran role players uneasy with my new player hot take but I want to have the discussion anyways.
First and foremost I'm a video gamer at heart that's playing in my first ever D&D 5.5e (2024) campaign with some good work colleagues. Most of us are playing for the first time except for the DM and the barbarian.
I love a good story in the many single player games I've played but I also very much appreciate great mechanics and gameplay. I mention this as a preface if that's "clouding my judgment" when I'm trying my hand with the TTRPG of D&D.
Anyways we were playing last night (session 13 or so) and a couple of situations popped up. No major issues this time or anything like that but it got me thinking again.
Our bard (we're all level 4) got exclusively targetted by the bandits in the sole combat encounter before they fled. I was tallying up the shots in my head but couldn't remember how many HP his character had but I was thinking damn he must be close to dropping to 0.
He then said to the party "I'm down to 1 HP". Yikes that's good to know I thought to myself. The more experienced barbarian quipped something along the lines of "that's a bit meta gaming". I’m assuming he referred to the bard giving us his exact HP status rather than a more role playing description ("I'm heavily bruised and battered and barely standing on my feet").
Nobody really responded and we moved on without a fuss. Shortly thereafter the bandits fled and in the aftermath the bard used various spells and whatnot along with the DM's NPC to regain some HP.
At the end of it the barbarian wanted to be nice and use his special once per day healing ring to recover a lot of the bards HP. I don't think he was particularly focused on just how much healing the bard had actually received.
He rolled high with at least 10+ HP recovered or more. The bard replied "but I'm only missing 3 HP?" and broke into a big laughter. The barbarian was exclaiming "dammit!" when he realised he needlessly wasted his powerful healing ring.
We were all laughing and grinning about it as it was an absurd moment that was just so involuntary funny so no real hard feelings hurt in this particular moment.
But it got me thinking that I would've been annoyed about it after the laughter settled if it had been my ring and we might have to rely upon it in a potentiel next encounter.
My thoughts are at the end of the day D&D is just a game that has various rules and mechanics that allows us as players to immerse ourselves in the role playing by making great stories of make believe.
But that doesn't mean we can't have a civilised discussion about rules and above the table strategize how we want to tackle certain encounters.
Have I just been conditioned to this line of all info available upfront like I'm playing Baldur's Gate 3?
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Posted: 2026-07-15T22:02:39+00:00
Author: /u/TG_minishttps://www.reddit.com/user/TG_minis
I don't see a lot of dwarven sorcerers so I made one! I'm happy with how she turned out, so I just wanted to share :D
I know there are tons of paladin/clerics and what not but you really don't see many arcane reps from them. I still wanted her to feel very dwarven in design so I went with that tried and true art deco look for her robes.
The staff is actually based of a cool axe is saw from a mobile game ad but I think it works pretty good for a staff too lol!
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Posted: 2026-07-15T14:10:43+00:00
Author: /u/bondjimbondhttps://www.reddit.com/user/bondjimbond
Of course the bard takes the credit for a successful social check. Our rogue doesn't seem to mind.
What's going on here?
- Tamilda is an orphan teen who was, for a time, part of Singing Cricket's adventuring party.
- She and the rest of the cast are attending the wedding of a changeling, the strange creature that replaced Kayra as a baby, whom they recently discovered and befriended. (The poor changeling has her own problems, which will probably get addressed soon.)
- Tamilda has had a few story arcs in the series, and has recently started discovering some things about herself.
- Tamilda had a very awkward introduction to Maki, but they quickly became friends.
- Tobias, the bartender, is not having a good day.
- The wedding day story starts a few episodes back. A lot of storylines have split off at this wedding and will eventually come together.
Love and Hex started out as a joke about my D&D campaign and turned into an ongoing rom-com/adventure/occasionally horror story. It's on Webtoon and other platforms. Also r/LoveAndHex. (There's also a book collection of the first eight story arcs if you like paper.)
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Posted: 2026-07-15T17:41:08+00:00
Author: /u/lurklurklurkPOSThttps://www.reddit.com/user/lurklurklurkPOST
First rule: no "metabuilding". Don't allow yourself to decide the character's class until the end, even if all signs point to a certain class from the jump.
Roll 4d6, Drop the lowest, In Order. Str Dex Con Int Wis Cha. Roll 3 sets, and use the set with the highest MODIFIER total, to ensure you get good stats, but arent just picking the one with 18 in your fave stat.
Roll Species, in 2024 base rules its a simple d10, but depending on how many sourcebooks are allowed, scale up the dice you roll, and unused slots go on the lowest numbers of the dice to eliminate being unable to roll a 1 on say, 2d12.
Roll Background, same rules as Species for extra supplements. If you like, roll 2d4 (or more), and thats your family size, including you and your parents (2-3 makes you an only child)
Roll Alignment. If Evil is banned or you don't trust yourself to be evil in a controlled manner, Roll a D6.
Think about this person youve rolled. They are a [Alignment] [Species] that grew up as a [Background] with x [family] and [Stat Spread.] What does that do to their attitude? What quality of life did they have? Did their stats help or hinder them? What strata of society did they get shaped by?
Use this information to fill in one item each in their personality traits, Bonds and flaws, etc. This is also the point where you determine appearance, age, height etc. (This isn't F.A.T.A.L., dont roll these please god)
Now give them a job. Not a class, a Job. They don't need to keep it, in fact they shouldnt, but they didnt spring out of the ground at age 25 and pick up a weapon, they took part in civilisation in some way to earn money or favor. Family business, guild apprentice, conscript, thief, whatever fits.
Now that they have a personality and a job, Select their background skills based on that info. Your background is where you came from, and thats where these skills would have been applicable. Now if there is any mismatch in skillset, you have a golden ticket to talk about your times at [Job] that taught you this valuable [skill] and your PC gains character.
Now for the finish. Select their class. Only roll this if you are really committed to procedural generation or are a masochist who enjoys having mismatched stats.
Who did you roll up? What kind of backstory does the character tell you they have? Did this method push you out of your usual playstyle?
Personally, I DM so much I literally cant decide what to play when I get to make a PC, and this method basically hands me a writing prompt.
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Posted: 2026-07-15T15:28:41+00:00
Author: /u/Cultural_Brick_7240https://www.reddit.com/user/Cultural_Brick_7240
So basically, I'm the DM and my players were fighting a Medusa that had backup. The medusa rolled middling initiative and our bard went last. Fights going good, everyone is doing big damage and having fun. Then the medusa goes and does her gaze on almost everyone. Bard fails and is turning to stone. Before his turn the medusas backup casts hypnotic pattern and he fails... His turn eventually comes and he can only roll to not instantly die... he fails and is stone without even getting a turn.
Stuff like this really emotionally sucks, especially when everyone had just leveled up and got new spells. I can't pull punches against this party because they're genuinely strong but having a player basically have to sit there waiting for their turn and just be dead when it comes and just sit out the rest of combat just feels so bad.
Like its just "Thanks for taking time out of your weekend, now go sit in the corner while we play".
They won and unstoned him at the end but still, I felt really bad about it.
Has anyone else had this happen to them or done this to someone? How do you guys deal with this when it happens?
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Posted: 2026-07-15T19:47:09+00:00
Author: /u/RevolutionUnlucky780https://www.reddit.com/user/RevolutionUnlucky780
Hey! First time posting here! I've been making chainmail for about a year now, and I accidentally made this little project yesterday while experimenting and trying to get the creative juices flowing. It ended up fitting a d20 almost perfectly, so I decided to lean into the idea. I added a claw clasp on one side so it's easy to load and unload the dice. I wasn't planning on making this, but I'm really happy with how it turned out. What do y'all think? Would you use something like this?
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Posted: 2026-07-15T19:17:06+00:00
Author: /u/ruhefuchshttps://www.reddit.com/user/ruhefuchs
I started drawing some mimics!
At the moment I try to contain them to "weapons" (jaja a book is a magical weapon! I will think of a nice mimic instrument to catch some bards too!)
Sketched and drawn in procreate with the syrup ink brush :) on my old trusty ipad
What should I do next?
I was losely thinking something with archery and an axe is a must but I'm not too sure which shapes the could take. Animal related for sure looking at the scorpion flail and snake sword
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