Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-10-12T13:01:06+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-10-01T14:00:49+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.
Thread Rules:
Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.
You are limited to one top-level comment in this thread. Additional comments will be removed as spam.
Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.
This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.
Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:
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Posted: 2026-10-12T16:00:02+00:00
Author: /u/puckee21https://www.reddit.com/user/puckee21
Posted: 2026-10-12T14:07:57+00:00
Author: /u/Jonboy2312https://www.reddit.com/user/Jonboy2312
Hear ye, hear ye!
Tales From the Tables is back with episode 64: Dead Men Do Tell Tales, part 1!
Our intrepid misadventurers had left the Undertakers gang behind then and continue with their exploration of Undermountain. What surprises await in the darkness ahead?
--------------------
I'm sorry it's been so long, but the break was much, MUCH needed indeed. We've traveled across half the continent to our annual shindig at TheForeverDM's place, and had a most wonderful time! Seeing our D&D gang in person is a treat and a blessing. If you're on our Discord, I'm sure you've seen the photos! ^^
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Posted: 2026-10-11T22:14:03+00:00
Author: /u/Anxious_Mooke31https://www.reddit.com/user/Anxious_Mooke31
Zerwona is a charming Tiefling-Elf hybrid assassin that I designed a while ago (might consider redesigning her with horns) for which I am still developing the lore. She comes from a nomadic tribe called Nilavrens, now reduced to a few due to poverty. Her tribe was a victim of prejudice that strongly came from the corrupt nobles of the Kasafri kingdom. Now, she is in Kasafri as an assassin/enchantress, moonlighting as a tavern dancer, while slowly getting to her targets. Hopefully I captured that character of her in the illustration; regardless, I had fun painting and drawing her. Artwork painted in Photoshop.
If you'd like to see more of my art, check out my profiles, thank you! ;:
Instagram: https://www.instagram.com/adithya.saji/
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Posted: 2026-10-12T00:32:55+00:00
Author: /u/vv04x4c4https://www.reddit.com/user/vv04x4c4
I don't understand.
We're here to play a game: why would you make a character that is not conducive to playing the game?
Do these players just not want to play at all and accepted the invite out of politeness?
The questions they ask about obvious plot hooks are quite annoying.
"Why can't the town guard take care of this?"
Alright, they do take care of it, and the city celebrates their triumphant return and gives them free ale. Game over, that was the adventure.
"That's too dangerous!"
Ok, the city council dismisses you all for wasting their time, and hires another group for this. Game over, that was the adventure.
"Isn't there a high-level wizard around who can just handle the problem?"
Sure thing, the king sends him a letter, and Kylor the Mad destroys the enemy and brings back the macguffin. Game over, that was the adventure.
Yes, I can make up plausible reasons for why it has to be you 3-6 weirdos going on this adventure but why do I have to do that? Don't you want to play this game?
"Oh but it's what my selfish, cowardly, lazy character would do!"
Good for them, let that character stay home while you bring one that's motivated to play the game we're all.here for; you can even write about a book about the one who stays home!
This is all without mentioning the people who want to "play" as bakers or brew masters. You'd think an adventure that could get them enough cash to start such a business would be a good motivation to set out, but they want to play established bakers and brew masters and merchants and farmers or whatever other job lets them stay in one place.
I really don't get it.
EDIT: Thank you everyone for your thoughts on this.
The most popular explanation for this is people's attraction to the hero's journey.
These types of players are not the majority of people I run games for, but I'll be sure to emphasize in the future for other players that the call to adventure should have already been part of the character's backstory.
The other explanation people brought up a lot is versimilitude and world-building. I'll have to give more grace when I get some of these questions and assume they're well-intentioned inquiries into how the world works instead of reluctance.
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Posted: 2026-10-12T13:41:51+00:00
Author: /u/Karabastehttps://www.reddit.com/user/Karabaste
We often hear about the bad experiences, but not enough about the good ones. Here’s a little post – quite pointless, really, but one I fancied sharing because I’m in a good mood.
I’ve been playing with my partner for over ten years now, mostly one-to-one. A while ago, he suggested we invite three people to form a small, regular group. I was excited – but a bit anxious: we’d tried out other groups before and it hadn’t ‘clicked’, so I was a bit reluctant to put myself into something that might not lead anywhere, yet again.
Except that this time, it went remarkably well.
The players were new and they do struggle a bit with combat at times. But they’ve all shown great commitment, too. Their role-play has improved incredibly whilst we’ve been playing together and, above all, they’re all trying to bring out the best in their own characters and those of others. That’s very important to me: most of the time, I find that other players are too set in their ways when it comes to their characters and refuse to let them evolve in response to their surroundings – in favour of a linear storyline that ‘they’ve planned in advance’.
No one has ever cancelled a session without a good reason. We meet at least once a month, without fail, and they always bring along some lovely home-cooked food (we’re the ones hosting) to make sure everything goes smoothly. One of the players has started a little animated series about our game and has drawn all our characters.
In short: bad groups do happen, but sometimes we forget just how cool D&D can be when you find the right people. Road to level 20 with this group !
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Posted: 2026-10-12T04:05:25+00:00
Author: /u/UFOsAndGameshttps://www.reddit.com/user/UFOsAndGames
About a year ago, I created this hand-drawn, original one-shot designed for adult couples. It remains one of my most popular adventures, so I made some updates and The Trial of Hearts is now available as a printed zine! My first print-run is available now on itch.io at:
https://ufosandgames.itch.io/the-trial-of-hearts
The Trial of Hearts is a short adventure meant to be played by an intimate couple, one person as DM, and their partner as the player. It’s a fun, flirty date-night RPG that encourages romance both in-game, and out.
The printed zine is 36 pages, with more color illustrations and an expanded section for new players on how to run the game. For more info and a preview of the printed edition, you can check out this instagram video:
https://www.instagram.com/reel/DeYCnM5tenH/?utm\_source=ig\_web\_copy\_link&dlrf=NTc4MTIwNjQ2YQ==
And for those of you who have already played The Trial of Hearts, I’d love to hear your feedback. I’m working on a larger, more ambitious couples project, and you can help shape what it becomes!
THANK YOU everyone for your interest and support! It means a lot to me as an independent artist/creator.
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Posted: 2026-10-12T10:11:24+00:00
Author: /u/Historical_Ad6030https://www.reddit.com/user/Historical_Ad6030
Me and my fellow players (and our DM) had a wonderful session yesterday, full of swears and all.
But this, about 7 hour (yikes) session, was the span of about that many combat rounds. 7. Obviously we're decently high levelled, so it takes a while (10th, moving to 11th now) but there's still a degree of unreasonableness in the Barbarians turns taking longer than the rest of initiative. Granted, that's possibly player error (they put their dice away after each roll, insane)
But that does make me want to know, do other people have any tips to help accelerate combat slightly in whatever ways you need to? Any tips to accelerate it slightly might make it more manageable for all of us, as right now we're averaging a single combat every 3-4 sessions (the lack of experience in the newer players may be a big part of this but still).
Edit 1; As I have been reminded by myself (for I am a Fool), one of the players does have some memory problems that they're on meds for, so do allow some grace for them misremembering their abilities. The rest of them can go to Avenues themselves, they don't have excuses ;)
Edit 2; Wow there's been a lot of helpful advice! I'm doing my best to read everything whenever I've got a moment, but thank you all so much! I've got multiple different systems to now look at, and some super helpful ideas that me and my table will talk about!
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Posted: 2026-10-12T13:38:07+00:00
Author: /u/HokiArthttps://www.reddit.com/user/HokiArt
This was the description the client gave me about the character.
Gromm grew up training to be a paladin of vengeance he was really good the best blade his house had seen in years. During his early 20s he encountered a slave trade and rescued a young girl who he would adopt into his house. The young girl spent about 4 years under him till she got really sick. Gromm looked top and bottom for his daughter's cure but no one had it. So he turned to darker powers for it. Resulting in a corruption(his arm) the dark power is a arch devil who claimed they could save the girl, they did but took her into hell claiming its the only way. Forced warlock stuff.
It's my first time doing a character in a semi-realistic art style so go easy on me please 😭
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Posted: 2026-10-12T13:34:08+00:00
Author: /u/Tomatorihttps://www.reddit.com/user/Tomatori
Hello! I’ve been playing at a table for several months now and while I’ve greatly enjoyed it, I’m still very worried that my character is not up to snuff. I’d like to share her background and get some feedback if possible. Please let me know if anything is too much or not enough, or anything in between!
Aurelia Ex Aquila: Human Blood Hunter (Profane Soul)
Preface: Prior to campaign start I decided Aurelia’s faith would be tied to someone else in the party. I asked the DM who that could be but all he could tell me was someone else was playing a Cleric, so I took the gamble and decided she would be of the same religion, whatever that turned out to be. I think I got extremely lucky and its worked out well!
The Surface:
Aurelia is a 27 year old blood hunter belonging to the Order of the Golden Eagle, an unorthodox denomination of the Red Knight faith which focuses heavily on the purging of ‘blasphemy’. This takes the form of contract-based missionary work to eliminate beasts deemed immoral. Aurelia was saved by the order as a child and subsequently taken under their wing, raised to now be one of their most devout members. The Order’s strength and influence comes from having the Blade of Judgement in their care, the weapon said to have been wielded by the Red Knight herself which she now speaks through. At the start of the campaign, the Blade speaks up, demanding Aurelia take it and go to the Capitol. The church members reluctantly comply.
Beneath the veil:
Despite her ignorance to it, Aurelia’s Order is pretty universally seen as a cult. They are known for partaking in rather immoral practices themselves, and their idea of what does and doesn’t constitute blasphemy is quite skewed. Indeed, Aurelia was not simply “saved” as a child, she originally belonged to a Coven of witches, which the order massacred. One of the church leaders saw potential in her as a tool, and decided to spare the child and raise her.
Deeper Still:
There are no historical records of the Red Knight ever having carried a “Blade of Judgement”, nor is it a teaching the main faith has ever held. Whatever entity is within the Blade, its intent is almost certainly ill. (This has been left to DM discretion and not yet fully revealed, but seems to be some kind of major Devil antagonist.)
Bonus Fun Facts:
- Heavily Catholic inspired, very Latin. Lots of gaudy gold accenting wherever possible, lots of rules, lots of ceremony, lots of hierarchy.
- Aurelia is amazingly clueless about how her order is perceived and will openly attempt to recruit people as part of her missionary work. Most recently she believes she successfully recruited a party member (they joined to try and piece things together) and has her eyes on the next.
- Largely due to my ignorance, but also somewhat intentionally, Aurelia is kind of dog ass in combat. She splits her abilities into a Triad of melee using the blade, medium range using her hand crossbow, and long range using her limited spells, and consequently isn’t great at any of them.
- In-world explanation for this is that the coven Aurelia was taken from did their own form of blood magic, whereas the order does the very stringent and empirical version of Hemocraft. She struggles to wield her abilities properly but never has quite understood why. What she lacks in skill she makes up for in feverish devotion to the Red Knight.
- Usage of iron in any tools or weapons is strictly forbidden by the order. This is because of the proximity to blood and fear of it being used against the wielder, as blood manipulation is theorized to not be too distant from iron manipulation. As a result, members of the Order make heavy use of brass/gold alloys instead.
- I mistakenly chose the blade to be a long sword at first, and then found out that Aurelia’s skills do not work with this (she uses Dex), so it was decided that the blade can shapeshift outside of her control. It decided to take on a form closer to a rapier to accommodate her. Perhaps it is the only weapon in the order allowed to have iron alloy? It will most definitely reshape in the future to impede her.
- There are actually several orders under the church, (Silver Owl, Rusted Vulture), with the Eagle seen as de facto leadership.
- Orphans “adopted” by the church are given a last name based on the order they are raised into. Ex Aquila for eagles, Ex Noctua for owls, Ex Vultura for vultures.
- Aurelia will inevitably have an angst arc where she realizes her whole life is a lie and rejects it entirely, attempting desperately to seek her witch roots. I’ll eventually design a green witch outfit for this. Long term she will ideally synthesize her two halves somewhere in the middle.
- The blade seems to have a surprisingly small amount of Red Knight symbology, having only the checkered grip akin a chess board and the two knight pieces on the handguard. It seems outweighed by the eagle imagery.
I have lots more but this is already probably too much. Please share any thoughts!
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Posted: 2026-10-11T16:18:59+00:00
Author: /u/malueselartZhttps://www.reddit.com/user/malueselartZ
Beneath a vast sky scattered with countless stars, a towering Firbolg knight wandered through a sea of Golden grass, his full plate armor catching the faint glow of the heavens. His battle axe rested at his side, while his shield bore the marks of battles fought in service to his god. With his moss-green features and ancient, tree-like presence, he resembled the Green Knight of old legends—a guardian belonging as much to the wilderness as to the celestial realm. Yet tonight, there were no enemies to face, no prayers for victory to whisper. Only the soft rustling of grass, the distant call of nocturnal creatures, and the quiet brilliance of the stars that had guided him throughout his pilgrimage.
At the edge of the field stood a solitary tower, its silhouette rising gently against the night sky. It was no fortress built for war, but a gift from his god—a sanctuary offered in recognition of his unwavering faith and the trials he had overcome. As he approached, a warm golden light spilled from its windows, welcoming him home. For the first time in what felt like an eternity, the cleric lowered his shield and allowed himself to rest beneath the heavens he had spent his life venerating. His journey had taught him that divine purpose was not found only in sacrifice or battle, but also in the quiet moments worth protecting. And beneath the eternal stars, with a home waiting before him and peace settling upon the land, he finally understood that his greatest reward was not the tower itself, but the chance to live quietly under the grace of his god.
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