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 Weekly Questions Thread
Posted: 2026-06-01T13:01:58+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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 Monthly Artists Thread
Posted: 2026-06-01T14:00:58+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.

Thread Rules:

  • Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.

  • You are limited to one top-level comment in this thread. Additional comments will be removed as spam.

  • Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.

  • This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.

Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:

– submitted by – /u/AutoModerator
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 I never had a safe space growing up, so now I've created one. [OC]
Posted: 2026-06-07T02:23:12+00:00
Author: /u/MiniSkullPoleTrollhttps://www.reddit.com/user/MiniSkullPoleTroll

Growing up, I never felt safe to indulge in D&D, MTG, high fantasy, or anything deemed "nerdy". It wasn't deemed tough by my peers, and a sign of weakness in my culture. Displaying interest often led to bullying, harassment, and ridicule. I am happy to say that I am now at a point in my life that I can live as a proud nerd. This is the first room you see when you enter my house. I call it my dungeon/nerd cave. I've built a small community of friends and I host many games throughout the week. I feel honored to provide a safe space for my fellow nerds to feel welcome regardless what ridiculous barriers hold them back. For many, my dungeon has been where they got their first taste of D&D. This is a room I'm quite proud of to be honest. This is where I get to truly be me.

– submitted by – /u/MiniSkullPoleTroll
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 [OC] Whenever we defeat an enemy, we put the model up on the bannister
Posted: 2026-06-07T06:24:09+00:00
Author: /u/Visible_Ad4167https://www.reddit.com/user/Visible_Ad4167
– submitted by – /u/Visible_Ad4167
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 My players went from heroes to murderhobo terrorists in 10 minutes and blew themselves up. I'm losing my mind.
Posted: 2026-06-07T06:16:43+00:00
Author: /u/mango_fierohttps://www.reddit.com/user/mango_fiero

Hey everyone, I need to vent because what happened in the last two sessions of my campaign is making me insanely frustrated.

The Context (When everything was going great)

I DM a campaign, with mechanics tied to a "Stasis" curse (stuff that petrifies/crystallizes people). Up until two sessions ago, the players had been brilliant.

They had just beaten a dungeon boss, squeezed out some lore using amazing magic items (an eye that rewinds time by 10 seconds, which revealed the BBEG number 2 is immune to physical damage), and narrowly escaped the expansion of a lethal magic dome thanks to a clutch Wild Magic play by the Sorcerer. They even tried a stealth assassination on a naked military NPC (Morvan), discovering the hard way that he was a lethal Monk.

In short: they were exploring, thinking, stealing horses, and facing the consequences.

Then, the total disaster. Yesterday's session.

One player (the Bard) is absent. The party arrives in Oakhaven, a border town obviously terrified by the dome's infection and full of refugees. Naturally, the citizens don't want to host them and give them dirty looks. A completely normal roleplay and tension situation, right? They could have bribed someone, hidden, or camped outside.

Wrong.

The Rogue and the Pg Monk decide to kick down the door of a random house and threaten the owner. The peasants, rightfully so, gather outside armed with crossbows to defend themselves, accompanied by a doctor who just wants to run some quarantine tests on them. The situation is tense, but manageable.

Then the party turns off their brains:

- The Cleric gets pissed, tears up the medical contract, and punches the doctor.

- The Sorcerer, who was far away and hidden, decides this is the perfect time to attack the crowd with magic.

- The peasants, in a panic, fire their crossbows.

- The Pg Monk decides the best way out of this is to massacre the civilians.

He slaughters 12 of them. 12 fucking citizens. Including the captain of the guard who was just doing his job and the only good NPC who had tried to help them. Then the worst happens:

The senseless PvP and self-destruction

The cleric (who threw the punch but didn't want a bloodbath) gets angry at the monk. They start insulting each other and end up beating the crap out of each other. And here comes the real gem of the evening: the Rogue suddenly decides he wants to kill all the party because "all this violence reminds him of his backstory." What sense does that make?! Why are you trying to kill your party members at random?!

It ends with them literally blowing up the house they had barricaded themselves in.

The bad thing? I talked with him, I thought he was trying to just paralyse them and them talk them out of it. But no. After he paralysed everyone he revealed his plan was to kill those he thought as a family and then flee to start over, even if he couldn't achieve his porpuse (killing BBEG).

I would have stopped them by giving them a foe, but everything happened so fast I couldn't even understand that he was trying that.

The Pg Monk: Dead on the spot in the explosion.

The rogue: Escapes the rubble. The player looks at me and goes: "Well, my PC has gone crazy now and is a villain, He's leaving the campaign". Yes he does. And he walks out.

The sorcerer: Uses his Wild Magic (a Deus ex machina I made on the spot) to throw up a shield, but can only save one person. He saves the Cleric. Both miraculously survive but are severely burned and on the brink of death.

Epilogue

Morvan arrives (the badass Monk they bothered the previous session) with a troop of real soldiers, tends to the wounded, scoops them out of the rubble, and arrests them all.

I am furious. I had prepared their arrival at the capital, complete with intrigue, factions, and complex lore. Now the whole world will be hunting them not as rebels, but as terrorist butchers. They murdered innocent civilians at random.

On one hand, I'm honestly glad the monk blew up, and I'm perfectly fine with the rogue player bailing with that nonsense excuse, but they destroyed the group dynamic. Now I have to make them wake up in chains, severely burned, and put on trial, and introduce two new PCs hoping they aren't more sociopaths.

How do you guys handle it when a party pulls a 180 like this and destroys half the lore over a fit of homicidal madness?

I'd like to note that they already had found an objective together, they cooperated, liked eachother, and saved different villages. This session they just started trying to steal everything, kill everyone, and be remembered as murderhobos. Wtf?

The only thing that keeps me from retconning this is that 3 of them were excited about this outcome, saying "yeah it was deserved". Wtf?

– submitted by – /u/mango_fiero
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 [OC] A pair of d20s with internal probability-shifting mechanisms - the white "Good" die favors high rolls, while the red "Evil" die favors low rolls. Each die has 60 display surfaces. Designed by me.
Posted: 2026-06-06T14:03:35+00:00
Author: /u/RichDesperate6653https://www.reddit.com/user/RichDesperate6653

I designed a pair of experimental d20s called FateFlip.

The white "Good" d20 is mechanically biased toward higher results, while the red "Evil" d20 is mechanically biased toward lower results.

Both dice use an internal design that gives each die 60 display surfaces instead of the 20 faces visible on a standard d20.

To emphasize extreme outcomes, I added special symbols:

White "Good" d20 special features:
The Great 20 (chance of 1 to 60 rolls)
⭐ Radiant Star (chance of 1 to 60 rolls)
🪽 Angel Wings (chance of 1 to 60 rolls)
@ Twist of fate (chance of 1 to 60 rolls)

Red "Evil" d20 special features:
The Terrible 1 (chance of 1 to 60 rolls)
💀 Demon Skull (chance of 1 to 60 rolls)
🗡️ Broken Sword (chance of 1 to 60 rolls)
@ Twist of fate (chance of 1 to 60 rolls)

The concept was inspired by game effects such as blessings, curses, luck, destiny, divine favor, and misfortune, represented through the die itself rather than through modifiers or rerolls.

These aren't intended to replace a standard d20. I imagine them being used only for special situations where a game calls for unusually good fortune or unusually bad fortune, while ordinary rolls would still use a regular d20.

What game mechanics or RPG situations would you use these dice for?

Commercial Disclosure: I am the creator of FateFlip d20. The dice are available on Amazon here

EDIT 1: Many of you are asking about availability. Sorry for the shortage on Amazon. This post went way beyond my expectations. Please check back in 2-3 months.
Thank you so much to all of you for reacting to my post 😄. I will reply your comments in the next new hours.

EDIT 2: As requested by many of you, here is the breakdown of the odds on the two dice:

Display breakdown for 1 through 20 numbers on the Good d20 (white die):
The number 20 is displayed 12 times. (chance of 1 every 5 die rolls)
The great 20 is displayed 1 time. (Chance of 1 every 60 die rolls)
Radiant Star icon is displayed 1 time
Angel Wings icon is displayed 1 time
Twist of Fate icon is displayed 1 time
The number 19 is displayed 7 times
The number 18 is displayed 6 times.
The number 17 is displayed 4 times.
The numbers 16, 15, 14 are displayed 3 times each.
The numbers 13, 12, 11, 10, 9 are displayed 2 times each. (Chance of 1 every 30 die rolls)
The numbers 8, 7, 6, 5, 4, 3, 2, 1 are displayed 1 time each. (Chance of 1 every 60 die rolls)

Display breakdown for 1 through 20 numbers on the Evil d20 (red die):
The number 1 is displayed 12 times. (chance of 1 every 5 die rolls)
The Terrible 1 is displayed 1 time. (chance of 1 every 60 die rolls)
Demon Skull icon is displayed 1 time
Broken Sword icon is displayed 1 time
Twist of Fate icon is displayed 1 time.
The number 2 is displayed 7 times.
The number 3 is displayed 6 times.
The number 4 is displayed 4 times
The numbers 5, 6, 7 are displayed 3 times each.
The numbers 8, 9, 10, 11, 12 are displayed 2 times each. (chance of 1 every 30 die rolls)
The numbers 13, 14, 15, 16, 17, 18, 19, 20 are displayed 1 time each. (chance of 1 every 60 die rolls)

– submitted by – /u/RichDesperate6653
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 Is my DM being unfair?
Posted: 2026-06-07T09:54:11+00:00
Author: /u/Cool-Masterpiece-176https://www.reddit.com/user/Cool-Masterpiece-176

During our most recent session, we were fighting a Shadow Dragon while we were all level 5 and our DM claimed that we could handle it at our level. Our party consists of 3 rouges, a paladin and a barbarian and I am the Paladin. I am well aware that we didn't really communicate during character creation and our DM insisted that we didn't need a session 0.

As you can imagine, we weren't doing the best against the dragon and the DM kept on insisting that we could win and this was supposed to be our first main story quest, which they railroaded us to.

The DM throwing a Shadow Dragon at us at that level was bad enough until the DM repeatedly used opportunity attacks on us even if we weren't moving during our turn with the excuse that we angered the dragon.

The fight eventually ended with our deaths and the DM told us to make new characters for the next session. As you can imagine many people, including myself weren't too happy about this as we had all put a lot of effort into our characters backstories and we hadn't seen any of them get developed.

Is the DM being unfair to us?

– submitted by – /u/Cool-Masterpiece-176
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 [ART] [OC] The Goddess-by me (artofseren)
Posted: 2026-06-07T05:33:16+00:00
Author: /u/OzgeGungorhttps://www.reddit.com/user/OzgeGungor
– submitted by – /u/OzgeGungor
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 White Plume Mountain [ART]
Posted: 2026-06-07T11:46:51+00:00
Author: /u/Canvas_Questhttps://www.reddit.com/user/Canvas_Quest
– submitted by – /u/Canvas_Quest
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 [Art][OC] Wandering Fantasy Postwoman — would you trust her with your party's secrets?
Posted: 2026-06-06T14:31:44+00:00
Author: /u/New_News7098https://www.reddit.com/user/New_News7098

Been working on a new character concept lately: a traveling postwoman who delivers letters across the realm with the help of messenger pigeons.

I liked the idea of making a fantasy character with a regular job instead of another warrior or mage. While adventurers are off saving kingdoms, someone still has to carry news, contracts, love letters, and all the little things that keep the world connected.

The pigeons help her deliver messages over long distances, and she carries enough mail to make every trip feel like a small expedition.

Curious what class you'd give her in D&D!

– submitted by – /u/New_News7098
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 "You're awesome. In my many years of playing DnD you are the only player i've met that is WANTS TO (and honestly VERY capable of) playing the support character." Is one of the best complements I have ever gotten.
Posted: 2026-06-07T13:23:11+00:00
Author: /u/Dgnslyrhttps://www.reddit.com/user/Dgnslyr

As the forever DM of my group, I am very used to seeing players play "fun/quirky/unique" characters that always boil down to "my character does awesome damage to enemy." I am 100% okay with it. As the DM, I am constently also making enemies or characters that boil down to "my enemy does awesome damage to you and also your paralysed."

So when I get a chance to actually be a player, I enjoy challenging myself to do things out of the box for the group. One character is a fey pasifist bardlock; I absolutely REFUSE to take eldritch blast. All of my invocations are some type of buff or group synergy thing. My favorite moment so far was using detect magic invocation to locate an enemy that went invisible but was still carrying magic items. The most damage I will do is Shillelagh my walking stick into a bonking stick.

Another character I built for a very brief campaign was a wizard that wanted to learn ALL the magic so was built to obtain the most cantrips imaginable and obtain spells from every list. Glass cannon for sure, but he was played as someone inquisitive about the arcane instead of "look what I can do." It was fun being able to see into the future, buff the allies before going in, then do some crowd controll upon entry before immediately hiding less I get sneezed on and die.

My last character was a Celestial Warlock that was built around being a combat medic. I could eldritch blast, sure, but it was more to push enemies away and control the battlefield if I didn't need to heal, bless, bane, paralyse or other concentrating stuff.

After the last game with the Celestial, the DM who is a frequent player of mine and played with the other two characters I made, said the title of the post to me and it has sat with me for the longest time.

What fun stories do you have as the "support" character in your game?

– submitted by – /u/Dgnslyr
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 Playing DnD in native language
Posted: 2026-06-07T08:50:52+00:00
Author: /u/Candid-Response277https://www.reddit.com/user/Candid-Response277

Hello!! I recently tried playing DnD in my native language for the first time ever. And I actually don't understand how people do it. For me it's just sounded weird and not fantasy like at all. Which I found interesting since everyone in our campaign are native speakers but we still choose to play in English. Why is it like that? I talked to other people that loved playing in their native language but for me and my group we just prefer English. How do you prefer playing? Is it just us that are weird or is it common practice for you to play in English, even if your native language is not? I found this really interesting however and though about why I prefer English.

  1. The rulebooks and game are desiged for the English Language. Some spells, items and abilities don't always have a direct translation to other languages which makes it weird sometimes.

  2. You are used to your Native language. This might sound obvious but when you think about it it makes sense. You talk and write in that language everyday, and uses it for everything in your normal days. DnD is supposed to be magical and be played in a fantasy world, and when you mix this with your everyday language this "fantasy" aspect dissapears a bit. It can't be as magical and fantasy like if you use the same words and language for everyday life as for the game. And I think this is the bigger reason we like to play in English.

I know this post maybe doesn't matter that much I just thought about this and found it quite interesting:)

– submitted by – /u/Candid-Response277
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