Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-01T13:01:58+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-06-01T14:00:58+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.
Thread Rules:
Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.
You are limited to one top-level comment in this thread. Additional comments will be removed as spam.
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This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.
Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:
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Posted: 2026-06-07T02:23:12+00:00
Author: /u/MiniSkullPoleTrollhttps://www.reddit.com/user/MiniSkullPoleTroll
Growing up, I never felt safe to indulge in D&D, MTG, high fantasy, or anything deemed "nerdy". It wasn't deemed tough by my peers, and a sign of weakness in my culture. Displaying interest often led to bullying, harassment, and ridicule. I am happy to say that I am now at a point in my life that I can live as a proud nerd. This is the first room you see when you enter my house. I call it my dungeon/nerd cave. I've built a small community of friends and I host many games throughout the week. I feel honored to provide a safe space for my fellow nerds to feel welcome regardless what ridiculous barriers hold them back. For many, my dungeon has been where they got their first taste of D&D. This is a room I'm quite proud of to be honest. This is where I get to truly be me.
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Posted: 2026-06-06T14:03:35+00:00
Author: /u/RichDesperate6653https://www.reddit.com/user/RichDesperate6653
I designed a pair of experimental d20s called FateFlip.
The white "Good" d20 is mechanically biased toward higher results, while the red "Evil" d20 is mechanically biased toward lower results.
Both dice use an internal design that gives each die 60 display surfaces instead of the 20 faces visible on a standard d20.
To emphasize extreme outcomes, I added special symbols:
White "Good" d20 special features:
The Great 20 (chance of 1 to 60 rolls)
⭐ Radiant Star (chance of 1 to 60 rolls)
🪽 Angel Wings (chance of 1 to 60 rolls)
@ Twist of fate (chance of 1 to 60 rolls)
Red "Evil" d20 special features:
The Terrible 1 (chance of 1 to 60 rolls)
💀 Demon Skull (chance of 1 to 60 rolls)
🗡️ Broken Sword (chance of 1 to 60 rolls)
@ Twist of fate (chance of 1 to 60 rolls)
The concept was inspired by game effects such as blessings, curses, luck, destiny, divine favor, and misfortune, represented through the die itself rather than through modifiers or rerolls.
These aren't intended to replace a standard d20. I imagine them being used only for special situations where a game calls for unusually good fortune or unusually bad fortune, while ordinary rolls would still use a regular d20.
What game mechanics or RPG situations would you use these dice for?
Commercial Disclosure: I am the creator of FateFlip d20. The dice are available on Amazon here
EDIT: Many of you are asking about availability. Sorry for the shortage on Amazon. This post went way beyond my expectations. Check back in 2-3 months.
Thank you so much to all of you for reacting to my post 😄. I will reply your comments in the next new hours.
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Posted: 2026-06-07T06:24:09+00:00
Author: /u/Visible_Ad4167https://www.reddit.com/user/Visible_Ad4167
Posted: 2026-06-06T14:31:44+00:00
Author: /u/New_News7098https://www.reddit.com/user/New_News7098
Been working on a new character concept lately: a traveling postwoman who delivers letters across the realm with the help of messenger pigeons.
I liked the idea of making a fantasy character with a regular job instead of another warrior or mage. While adventurers are off saving kingdoms, someone still has to carry news, contracts, love letters, and all the little things that keep the world connected.
The pigeons help her deliver messages over long distances, and she carries enough mail to make every trip feel like a small expedition.
Curious what class you'd give her in D&D!
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Posted: 2026-06-07T05:33:16+00:00
Author: /u/OzgeGungorhttps://www.reddit.com/user/OzgeGungor
Posted: 2026-06-07T06:16:43+00:00
Author: /u/mango_fierohttps://www.reddit.com/user/mango_fiero
Hey everyone, I need to vent because what happened in the last two sessions of my campaign is making me insanely frustrated.
The Context (When everything was going great)
I DM a campaign, with mechanics tied to a "Stasis" curse (stuff that petrifies/crystallizes people). Up until two sessions ago, the players had been brilliant.
They had just beaten a dungeon boss, squeezed out some lore using amazing magic items (an eye that rewinds time by 10 seconds, which revealed the BBEG number 2 is immune to physical damage), and narrowly escaped the expansion of a lethal magic dome thanks to a clutch Wild Magic play by the Sorcerer. They even tried a stealth assassination on a naked military NPC (Morvan), discovering the hard way that he was a lethal Monk.
In short: they were exploring, thinking, stealing horses, and facing the consequences.
Then, the total disaster. Yesterday's session.
One player (the Bard) is absent. The party arrives in Oakhaven, a border town obviously terrified by the dome's infection and full of refugees. Naturally, the citizens don't want to host them and give them dirty looks. A completely normal roleplay and tension situation, right? They could have bribed someone, hidden, or camped outside.
Wrong.
The Rogue and the Pg Monk decide to kick down the door of a random house and threaten the owner. The peasants, rightfully so, gather outside armed with crossbows to defend themselves, accompanied by a doctor who just wants to run some quarantine tests on them. The situation is tense, but manageable.
Then the party turns off their brains:
- The Cleric gets pissed, tears up the medical contract, and punches the doctor.
- The Sorcerer, who was far away and hidden, decides this is the perfect time to attack the crowd with magic.
- The peasants, in a panic, fire their crossbows.
- The Pg Monk decides the best way out of this is to massacre the civilians.
He slaughters 12 of them. 12 fucking citizens. Including the captain of the guard who was just doing his job and the only good NPC who had tried to help them. Then the worst happens:
The senseless PvP and self-destruction
The cleric (who threw the punch but didn't want a bloodbath) gets angry at the monk. They start insulting each other and end up beating the crap out of each other. And here comes the real gem of the evening: the Rogue suddenly decides he wants to kill all the party because "all this violence reminds him of his backstory." What sense does that make?! Why are you trying to kill your party members at random?!
It ends with them literally blowing up the house they had barricaded themselves in.
The bad thing? I talked with him, I thought he was trying to just paralyse them and them talk them out of it. But no. After he paralysed everyone he revealed his plan was to kill those he thought as a family and then flee to start over, even if he couldn't achieve his porpuse (killing BBEG).
I would have stopped them by giving them a foe, but everything happened so fast I couldn't even understand that he was trying that.
The Pg Monk: Dead on the spot in the explosion.
The rogue: Escapes the rubble. The player looks at me and goes: "Well, my PC has gone crazy now and is a villain, He's leaving the campaign". Yes he does. And he walks out.
The sorcerer: Uses his Wild Magic (a Deus ex machina I made on the spot) to throw up a shield, but can only save one person. He saves the Cleric. Both miraculously survive but are severely burned and on the brink of death.
Epilogue
Morvan arrives (the badass Monk they bothered the previous session) with a troop of real soldiers, tends to the wounded, scoops them out of the rubble, and arrests them all.
I am furious. I had prepared their arrival at the capital, complete with intrigue, factions, and complex lore. Now the whole world will be hunting them not as rebels, but as terrorist butchers. They murdered innocent civilians at random.
On one hand, I'm honestly glad the monk blew up, and I'm perfectly fine with the rogue player bailing with that nonsense excuse, but they destroyed the group dynamic. Now I have to make them wake up in chains, severely burned, and put on trial, and introduce two new PCs hoping they aren't more sociopaths.
How do you guys handle it when a party pulls a 180 like this and destroys half the lore over a fit of homicidal madness?
I'd like to note that they already had found an objective together, they cooperated, liked eachother, and saved different villages. This session they just started trying to steal everything, kill everyone, and be remembered as murderhobos. Wtf?
The only thing that keeps me from retconning this is that 3 of them were excited about this outcome, saying "yeah it was deserved". Wtf?
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Posted: 2026-06-06T23:13:10+00:00
Author: /u/CarrowLiathhttps://www.reddit.com/user/CarrowLiath
After (literally) years of forever DMing, I get to play in a dnd campaign! The character concept is a Lore Bard who shares little facts instead of playing instruments- going to lean into it with all the "knowledge" type skills (Arcana, Nature, etc).
The example I gave the DM when I pitched it to her was "Did you know that firedrakes' blood is actually liquid when it's still in their bodies? It's only fire when exposed to air!"
I'm looking to make a short collection of similar little facts, whether about plants, animals, minerals, whatever. I have a pretty extensive list of real life examples to give, but I think part of the fun of the character concept is to give the kind of dorky information you'd hear from say, a bird watcher, but about the fantastical elements of the game.
I have a pretty wide carte blanche to make up whatever I want (within reason, I can't say that goblins have mithril bones or something), so I'd love to collaborate and get a little list of facts to go with so I'm not trying to pull something out of thin air all the time (I'm not DMing, so that's not my job this campaign!)
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Posted: 2026-06-06T16:13:16+00:00
Author: /u/PerformanceOk8963https://www.reddit.com/user/PerformanceOk8963
After so much time shaping it with dice, character sheets, and countless hours of gameplay, it's finally here: my first mini-comic!
Inspired by the madness and unmistakable aesthetic of Helltaker, but with the epic and chaotic flavor of my D&D games. If you've ever wondered what happens when the party's plans go awry (or a little too well), Whylands is the answer.
I've poured all my passion into this project to bring you a story where adventure meets a sharp visual style and a fast pace. This is just the beginning of what unfolds in these wild lands.
I've also already corrected a text thanks to one of your comments.
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Posted: 2026-06-07T01:13:35+00:00
Author: /u/kaosarteshttps://www.reddit.com/user/kaosartes
Posted: 2026-06-07T01:33:32+00:00
Author: /u/ravio_1300https://www.reddit.com/user/ravio_1300
The campaign I started with a few other friends from school back in December hit its 10th session this week, and I had to celebrate by finally drawing a full reference of my pc, Robin! This campaign has been my first major in-person DND game and I'm really happy with how this game is going so far. The characters, the dm, our story...I'm really loving it, and it's always the highlight of my week when we get to play.
Robin is my character for our campaign! He's an arcane trickster rogue, and I've had a lot of fun playing him so far. He's too smart for his own good and has no idea how to talk to people. I like to say he was born to be a wizard, forced to be a rogue. If he'd grown up in better circumstances (not a street urchin) he probably would be a wizard. Instead he's a feral street kid who, after a series of catastrophies, finds himself a wanted man on the run and in the possession of a stolen spellbook. In our campaign's setting, magic is super heavily regulated, so him having this spellbook is very illegal, let alone casting/using magic. He can't stop himself from learning magic though, and as of last session cast his first "real" spell (find familiar), officially cementing himself as a "witch".
Some additional facts about him:
He's a kleptomaniac and a hoarder who loves to collect shiny trinkets, like a crow. My dm makes me roll wisdom saves periodically to see if Robin can resist stealing stuff around us. It's a lot of fun.
His best friend is my party's cleric. The two of them are around the same age and both urchins and they fight with each other constantly, but at the end of the day they're each other's ride or die. They're like siblings.
He taught himself how to read, and it's something he's super proud of. He's the only person in our party with a positive intelligence modifier.
His lawyer is our party warlock. Robin doesn't trust them, but at the end of the day he needs a lawyer, so he won't voice those suspicions (yet).
He has no filter and just says whatever comes to mind. Usually it's insulting, although he doesn't realize he's being rude, he just thinks he's being honest. He...doesn't read social situations very well lol.
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