Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-17T13:01:37+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-08-01T14:00:47+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.
Thread Rules:
Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.
You are limited to one top-level comment in this thread. Additional comments will be removed as spam.
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Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:
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Posted: 2026-08-19T14:13:55+00:00
Author: /u/Keinebeineboyhttps://www.reddit.com/user/Keinebeineboy
Posted: 2026-08-19T16:13:01+00:00
Author: /u/I_am_Charlie_Hellohttps://www.reddit.com/user/I_am_Charlie_Hello
My DM runs a homebrew campaign. I joined the group for this campaign but the nat 1 system he uses makes me dislike my character.
Here are some examples:
Roll nat 1 in combat - you automatically hit an ally instead.
Roll nat 1 on intimidation - you scare yourself instead so much so that you pee yourself and slip in your own urine hit your head and take 6 damage.
Roll nat 1 on perception - you get dust in your eyes take 4 damage and have disadvantage on all perception checks until rest.
Roll nat 1 on a save - you take double the damage.
I really like the other players and love to play with them, they were very welcoming even when i was new to the group. But the DM is rubbing me a bit the wrong way. I can handle the scarcity of magic items and the underwhelming power of our characters compared to the monsters. But it seems like it is the DM versus the players and all about making the player characters the butt of the joke, where i was hoping for a heroic adventure. Would it be unreasonable to quit over this? The others seems fine with it, at least they dont say anything. I'm just the new person.
Edit: After reading your replies i decided to quit effective immediately as most confirmed that i was not just imagining that these were dumb rules. Since my DM is a man and significantly older than me and don't have a decent view on womens opinions i decided to do so as quietly as possible.
I sent him a message explaining that i did not find myself right for his campaign. Wished him luck and texted the other members saying that i quit and would love to hang out and just chat or play some board games if any of them wanted.
I will be looking for another group, and do more research on what rules they use before joining.
Thank you for the replies, some of you at lightning speed.
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Posted: 2026-08-19T16:50:05+00:00
Author: /u/ooperLoopshttps://www.reddit.com/user/ooperLoops
The story hook is this:
Lord Esitar of Paramat, in his waning health and gradual fall into delirium, needs a group of highly "skilled" caretakers to look after his teenaged niece, Asia. Asia is a cynical hard head, quick to fall into tantrums, but extremely gifted in all things magic and could manipulate the world around her as she sees fit. Servants before have tried and failed to properly attend to her needs, citing her abilities as an EXTREME danger to others.
Lord Esitar now promises a reward of 100,000 gp to any group of caretakers who can safely escort Asia to meet her mother at the holy city of Yeshurat without delay. Though he is vague on why he stresses that Asia must be kept safe during travel, interest amongst the public arose as the prospect of money in exchange was very enticing.
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Posted: 2026-08-19T23:56:08+00:00
Author: /u/Keinebeineboyhttps://www.reddit.com/user/Keinebeineboy
In the video my player casts fireball on a wooded ship. You can see the outcome as I am using knock off camera glasses to record my perspective during the campaign. It’s something I’m going to do more of. Various role playing to battles and all the fun stuff in between. I’m working on my mic setup a bit better but so far it’s worked well. Hopefully you can see how easily I am able to see over the screen while manipulating the game props and playing the game with my friends. If you have any questions please ask.
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Posted: 2026-08-19T23:28:04+00:00
Author: /u/Quebbyk_https://www.reddit.com/user/Quebbyk_
What happens when the most wanted pirate in her dimension and the man who is trying to save the multiverse meet?
...
They end up together, obviously.
Anya and Drix met long before they became a couple, but 'the right people at the wrong time' are destined to cross paths again. Their reunion certainly didn't happen during quiet times, but in the vastness of the multiverse, what are the odds of running into the same person by chance?
A bit about them...
Drix is one of the recurring NPCs in our group's campaigns (all united in a single multiverse) and one of our longest-standing characters. His true form is that of a dragonborn, a form he must hides while in Anya's dimension, and he has the ability to transform into a dragon thanks to what we call "draconic energy", in our campaigns. It’s hard to briefly explain exactly what he is or what he does, but he's the guardian of the multiverse's balance, essentially a man bearing a heavy burden, trying to prevent the various dimensions from being consumed by corruption.
Anya, on the other hand, is one of my earliest characters. I love playing her and adore the homebrew setting that the master created for the campaign. She's an eccentric character who easily stirs up chaos wherever she goes. She's fearless, though she can, on rare occasions, be very serious. She started out as a simple pirate, but by the end of the campaign, she had become the captain of the most feared pirate ship in her seas, as well as the most wanted person across all the kingdoms.
All in all, getting to know them reveals an eccentric couple:
- the dragon and the pirate
- the criminal and the guardian
- the sunshine and the grumpy character
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Posted: 2026-08-19T16:13:45+00:00
Author: /u/Holldemhttps://www.reddit.com/user/Holldem
The Context: I’m playing in a long-running campaign where the DM explicitly allows PvP. One of the players is running a Chaotic Evil Wizard. We’ve already had a major red flag with him: we were trying to send evidence of demons to a Paladin order, and the Wizard flat-out attacked us because he wanted to keep the evidence for himself. We handled it in-game and supposedly resolved the issue.
The Incident: Fast forward to our last session. We were fighting a very powerful enemy, and four of our party members were engaged in melee with it. The Wizard decided to drop a fireball right on top of the boss, hitting all four of our melee fighters. The DM allowed it, and everyone took the damage. Because of that friendly fire, two of those characters ended up dying during the combat.
The DM's Stance: The DM says that pvp is allowed and we need to solve it in-game.
My Question: Before anyone suggests it: leaving the group is not an option I am looking for right now. I want to handle this exactly how the DM requested—within the narrative.
Given the circumstances, how would your characters naturally react? Would it be going too far if the surviving characters immediately attack the Wizard or forcefully expel him from the party? It feels completely illogical for our characters to continue trusting or traveling with someone who just got half the team killed for convenience, but I want to know if going full PvP retaliation is a justified in-game response here. How would you play this out?
EDIT for clarification: the DM is a first time DM and all the players except me are playing their first long campaign
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Posted: 2026-08-19T15:35:11+00:00
Author: /u/Gibbs_xxhttps://www.reddit.com/user/Gibbs_xx
Posted: 2026-08-19T14:57:31+00:00
Author: /u/No-Stomach1310https://www.reddit.com/user/No-Stomach1310
Kinda like the title says. My PC's will soon face a serious boss, whom they know is a competency caster. I'm contemplating whether to include counterspell in the kit. Team consists of a monk, cleric and sorcerer. Opinions?
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Posted: 2026-08-19T15:02:42+00:00
Author: /u/Katzeninohttps://www.reddit.com/user/Katzenino
D&D character commissioned by u/FenrisZSC.
If you'd like to commission a character, feel free to send me a private message!
Character concept: Female Drow witch raised by Dwarves.
Yura Xorlarrin / Yura Roundshield. The first is the name of her Drow house, or Dark Elf house, while the second is the surname she later adopted.
Yura grew up in Menzoberranzan, the underground capital of the Drow. House Xorlarrin is known for producing powerful mages, but Yura was unable to use any kind of magic while growing up. Because of this, she was eventually abandoned on the outskirts of the city.
She was found by a group of Dwarven scouts led by Reginald Roundshield, who captured and interrogated her. When Reginald realized that she was just a child, he refused to execute her, as Dwarves normally do with Drow, and decided to take responsibility for her instead.
Several decades passed, and over time, Yura became integrated into Dwarven culture. During this period, Reginald officially adopted her as a member of Clan Roundshield.
Yura became a scout like Reginald, and during one of her expeditions, she found herself alone with the lich Acererak. She managed to bargain for her life and eventually became a witch bound to Acererak.
When Reginald learned what had happened, he crafted a set of armor specifically for her, hoping it would help her during her adventures in Acererak's service.
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Posted: 2026-08-19T16:15:03+00:00
Author: /u/Drooverthttps://www.reddit.com/user/Droovert
That's about it really.
A new sword or a +1 CA ring will please your players, but a house will drive them crazy. It gives your party tangibility, a meaning, a place in the world, a reason to care about the main hub.
Add it a majordomo, a npc or too and your players will spend entire sessions arguing about the decoration and hype themself about what they will do with this new world of opportunities.
So new DM, think about that. The tavern is nice, but at some point, reward those players with their very own house.
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