Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-20T13:01:29+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
## Thread Rules
* New to Reddit? Check the Reddit 101 guide.
* If your account is less than 5 hours old, the /r/DnD spam dragon will eat your comment.
* If you are new to the subreddit, **please check the Subreddit Wiki**, especially the Resource Guides section, the FAQ, and the Glossary of Terms. Many newcomers to the game and to r/DnD can find answers there. Note that these links may not work on mobile apps, so you may need to briefly browse the subreddit directly through Reddit.com.
* **Specify an edition for ALL questions**. Editions must be specified in square brackets ([5e], [Any], [meta], etc.). If you don't know what edition you are playing, use [?] and people will do their best to help out. AutoModerator will automatically remind you if you forget.
* **If you have multiple questions unrelated to each other, post multiple comments** so that the discussions are easier to follow, and so that you will get better answers.
[link] – [comments]
Posted: 2021-11-18T05:16:12+00:00
Author: /u/Iamfivebearshttps://www.reddit.com/user/Iamfivebears
Ah, travelers! We don't get many such as you in these parts, not since the Marquis' men took control of the pass. I suppose you're wondering why you can't post images or links on this Fifthday?
Thursdays are Text-post Only Days on /r/DnD. We're disabling picture and link posts for 24 hours to encourage discussion posts.
We originally began this trial about six months ago and the response has been overwhelmingly positive. I've personally enjoyed a lot of the conversations that have sprung up on these days (and a smarter mod would have bookmarked some of them to use as examples* in this post).
As of now we're planning on keeping the experiment running indefinitely. We're always looking for feedback, so please let us know of your experience. Have you been enamored with a discussion post that arose one Thursday? Have you mourned having to wait one more day to see your comic update? We welcome all takes.
The switch is still happening manually, so it will happen around about midnight Eastern US time. If anyone is aware of a way to automate the process, please message the mods.
Perhaps you could discuss this...we've heard tale of a path through the eastern ridge. If such a trail exists we could circumvent the Marquis' blockade and supply this rebellion. Won't you help us, strangers!?
* The first Thursday after making this post, someone posts the most classic question imaginable. This is what it's all about.
[link] – [comments]
Posted: 2026-07-24T04:13:02+00:00
Author: /u/Puzzleheaded_Set_374https://www.reddit.com/user/Puzzleheaded_Set_374
Hi everyone! My DM made a PC that is just a little too powerful in combat and too involved in the PC roleplay. Originally, the idea was that the PC would only jump into combat if there were players missing to balance the party and wouldn’t interfere in roleplay. Now he is in every combat, crazy powerful paladin build, and has to have something to say in every PC conversation. We’ve even done two side quests that are about his PC’s backstory. I’m kind of feeling a little bit like a third wheel in my own party. How should I tell him that he’s gone too far. Or has he? What do y’all think?
[link] – [comments]
Posted: 2026-07-23T19:12:47+00:00
Author: /u/GrouchyMustache-869https://www.reddit.com/user/GrouchyMustache-869
I know that dexterity is by far one of if not the most valuable stat in the game so theres really no need to go on trying to give it more stuff but isut for the sake of the argument do yall think there could be a 2-handed dex weapon that’s well balanced?
Like a 1d10 Curved sword with the two handed property. Not Versatile so you can’t use it with one hand.
Thoughts?
Edit: I really agree with everything I’m seeing you guys say. It seems like it wouldn’t do that much more dmg (~1) than a rapier and it would also remove ones ability to wield a shield or take the dueling fighting style. As long as it doesn’t have the heavy property it shouldn’t be a huge problem. Especially if it’s used in good faith and not used to try to break the game. Thanks guys!
[link] – [comments]
Posted: 2026-07-23T12:43:02+00:00
Author: /u/apfelboxhttps://www.reddit.com/user/apfelbox
So a player wants to play as a warlock. Genie’s vessel states that the player can decide what the object is. A spyglass sells for 1.000GP and according to the PHB “If the vessel is destroyed or you lose it, you can perform a 1 hour ceremony to receive a replacement from your patron”
I think the idea to sell the item and create a replacement is creative and although I want to reward creativity I also don’t want my low level group rolling in money.
So do you have some ideas how to prevent this “inifinite money glitch”? I was thinking that the replacement will be something of less value each time the player tries to exploit this. Maybe the patron gets annoyed and the replacement is something impractical (eg something loud or smelly which would give disadvantage on stealth or social rolls?)
Would you allow it? How would you deal with this?
[link] – [comments]
Posted: 2026-07-23T16:45:24+00:00
Author: /u/hjvlexhttps://www.reddit.com/user/hjvlex
a few days ago i played for the first time (it was a simple one shot just to understand if we like playing the game) and now my group wants to do an actual campaign. im very happy to do it but when i try role playing i just feel too embarrassed and cant let anything out so im usually quiet and watch others interact rather than do something myself. my dm (which is also my boyfriend lol) said that its ok and that ill improve with time but i completely freeze and idk how to stop that. unfortunately not role playing isnt an option since he insists on how important it is
edit: i didnt really specify that i cant talk in 3rd person because my boyfriend wont allow that (🍅🍅) but thanks to everyone for all the tips!!! hopefully ill be more confident with practice
[link] – [comments]
Posted: 2026-07-24T01:49:18+00:00
Author: /u/OkWriter7657https://www.reddit.com/user/OkWriter7657
I have been playing in a weekly/bi-weekly in-person D&D game for over a year now, and it's been a long time since I was having any fun with it. All of the people are friends, people I play non-RPG tt war games with. Life is short, and I don't want to spend my leisure time with an activity I don't enjoy. Is there a nice way to quit a D&D game?
[link] – [comments]
Posted: 2026-07-23T16:04:59+00:00
Author: /u/commanderjack_EDHhttps://www.reddit.com/user/commanderjack_EDH
I'm about to start my first-ever D&D campaign, playing a Tabaxi Hexblade Warlock. My thought was to have impulsivity as a defining character trait (impulse being how he came to have a patron), but I don't want to be violently impulsive. More of a "curiosity killed the cat" sort if thing. I've seen a couple posts on here that impulsivity can ruin group's fun.
So how does one be impulsive without ruining other people's fun?
[link] – [comments]
Posted: 2026-07-24T04:05:38+00:00
Author: /u/tiotmayhttps://www.reddit.com/user/tiotmay
Just a shower thought but in a dnd world if you had to put a number on how many adventurers of each level there will be what would that number be? (By level I mean character level not the adventuring tiers like masters of the realm for example)
[link] – [comments]
Posted: 2026-07-24T08:34:05+00:00
Author: /u/Dutch_DnDhttps://www.reddit.com/user/Dutch_DnD
Hey, got about 1 year worth of dnd experience as mainly a player, but also a dm. It was mostly with the same table though.
Currently at a new online table that existed about 2 months prior to me joining. The dm seems to be a decent bloke that puts a lot of effort in building his world and I am quite excited for it.
We won’t be having a session 0 since the game was already going on. I didn’t mind too much, but did ask about the most basic guidelines to give myself an idea how the table plays. (no pvp, contained and veiled romance yada yada).
I tried reaching out to some of the other players (we got a very big table with rotating players). Most were chill and gave me a good first impression.
[the important part]
One however, gives off very bad vibes. apparently he has been at the table since the start. One up manism, having a backstory that fits a level 10 character while they are only at level 2, self absorbed, understands 0 social cues and can’t have people paying attention to someone else.
Would it be ok to ask the dm about what his deal is or is that too quick? Should I consider leaving the server before even playing a single session or still give it a chance?
I like the other players so far and have put a days work of character creation, design and learning the lore of the setting. It feels like a shame to leave over it.
[link] – [comments]
Posted: 2026-07-24T07:48:12+00:00
Author: /u/alccorionhttps://www.reddit.com/user/alccorion
In the campaign I'll be running, the players are required to have a permit to conduct magic. I was thinking of having a magic exam where they need to complete some tasks to show that they can use magic responsibility.
Does anyone have any ideas for that that don't boil down to "show restraint by not casting fireball at everything"?
The players will be level 3.
I was thinking about an obstacle course kind of challenge, mostly, if not wholly, without enemies to fight. As it is to show the auditor that they can function in normal society.
[link] – [comments]
Posted: 2026-07-24T03:48:21+00:00
Author: /u/Ok-Taro-5864https://www.reddit.com/user/Ok-Taro-5864
I am DMing a Group of 6 people and they remarked that although fun, the encounters dont feel challenging to them.
I agree, especially the last encounter where i planned a big bullet sponge Boss with multiple minions fighting with him, i decided against the Extra help because my players cant manage time for the sake of it.
The encounter lasted until the start of round 3, we were 2 hours into the fight and i just had to pull the plug. The enemies that should have appeared alongside my Boss in round 2, got thrown out the window by me because i already knew that the fight was going to last way too long anyway. Then i couldnt even properly set up the abilities because 2 of them clung to him like glue, while the other players stood back doing ranged damage only.
After 2 hours one of my players stunned my Boss and i knew they were going to kill him so i ended the encounter by letting everybody describe how they contribute to the kill. I saw no point in dragging it out even longer because it was already pretty late.
TLDR; Combat Encounter took 2 hours for 2 rounds, i had to cut a lot of planned stuff due to the players taking an eternity to choose what to do and in the end while it was a long fight, it wasnt really hard.
This is in no way a critique of my players criticizing my encounter. I agree totally and i should not have cut all the interesting bits for times sake. But how can i deal with poor time Management from my players? I wanna have cool encounters with a bunch of enemies, but if they take 2 hours for a really simple encounter, even longer planning things outside of combat, how can i improve the experience and help them with time Management?
[link] – [comments]



