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 Weekly Questions Thread
Posted: 2026-08-24T13:01:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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– submitted by – /u/AutoModerator
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 "Why can't I post a picture/link?" Thursdays are Text-post Only days on /r/DnD!
Posted: 2021-11-18T05:16:12+00:00
Author: /u/Iamfivebearshttps://www.reddit.com/user/Iamfivebears

Ah, travelers! We don't get many such as you in these parts, not since the Marquis' men took control of the pass. I suppose you're wondering why you can't post images or links on this Fifthday?

Thursdays are Text-post Only Days on /r/DnD. We're disabling picture and link posts for 24 hours to encourage discussion posts.

We originally began this trial about six months ago and the response has been overwhelmingly positive. I've personally enjoyed a lot of the conversations that have sprung up on these days (and a smarter mod would have bookmarked some of them to use as examples* in this post).

As of now we're planning on keeping the experiment running indefinitely. We're always looking for feedback, so please let us know of your experience. Have you been enamored with a discussion post that arose one Thursday? Have you mourned having to wait one more day to see your comic update? We welcome all takes.

The switch is still happening manually, so it will happen around about midnight Eastern US time. If anyone is aware of a way to automate the process, please message the mods.

Perhaps you could discuss this...we've heard tale of a path through the eastern ridge. If such a trail exists we could circumvent the Marquis' blockade and supply this rebellion. Won't you help us, strangers!?


* The first Thursday after making this post, someone posts the most classic question imaginable. This is what it's all about.

– submitted by – /u/Iamfivebears
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 What is the rawest line either a player or DM has said during a campaign?
Posted: 2026-08-27T17:52:08+00:00
Author: /u/EvilPyro01https://www.reddit.com/user/EvilPyro01
– submitted by – /u/EvilPyro01
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 My player wants to be a Barbarian Fairy who grows 8 feet tall when she rages. Too much?
Posted: 2026-08-27T17:20:49+00:00
Author: /u/brotherofjosephhttps://www.reddit.com/user/brotherofjoseph

I told her I’m down for some kind of custom effect but maybe not that extreme or maybe when she hits level 5 and gets the enlarge/reduce spell. She seems pretty set on the fact that this would only be a negative effect because she can control it when she rages.

Another character is already a Goliath Barbarian so I don’t want him to feel useless if he sees another barbarian that can fly and be as big as he is.

Advice on how to still let her have fun with her character but not make it too OP?

– submitted by – /u/brotherofjoseph
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 Non-Tragic Character Motivations
Posted: 2026-08-27T21:21:59+00:00
Author: /u/BladeSoul69https://www.reddit.com/user/BladeSoul69

When making characters for campaigns, I found that I have a tendency to give my characters a motivation to adventure related to some sort of tragedy. For example, revenge for a lost loved one, seeking a cure for a curse, or framed for a crime.

What character motivations make sense for an adventurer that aren't related to anything tragic, but would also make sense. Like why wouldn't someone in need of money start a business as opposed to risking their life?

Solving a mystery is the only one that comes to mind.

– submitted by – /u/BladeSoul69
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 Charisma is not likability!
Posted: 2026-08-27T13:58:42+00:00
Author: /u/An_Aesthetic_Atheisthttps://www.reddit.com/user/An_Aesthetic_Atheist

This seems like a very obvious thing at the outset, yeah? Only in practice this doesn't come across, and the two are muddled. Charisma is how well you can present and assert yourself. Likability has very little to do with that.

A character can be perfectly likable and make friends easily, and also have 8 charisma. Charisma will affect how you're viewed by said friends-- and being amiable doesn't mean you're persuasive. Persuasion is more than just charming somebody, and it should cover cynically manipulating somebody's insecurities-- intimidation and deception are more niche in their use.

Being amiable can detract from intimidation and deception, obviously, but *also* persuasion. A low charisma character might be overly honest, or just give people an off feeling of distrust. Being Good and charismatic and friendly doesn't lock you into any role either-- an example of a "good" character who fills these traits, though I use the word loosely, is

SPOILERS FOR DISCO ELYSIUM AHEAD

Evrart fucking Claire.

Despite being an utter slimeball, he is 1. Friendly to the player, nominally- therein, amiable. 2. Charismatic, being a leader, and an effective liar, and 3. Good. This one is shaky, perhaps, but it is rather textual that he has noble goals alongside being a ratherselfish, me-first man. i.e more or less how a D&D hero would be, really. Sure you tip well, and do a dangerous job, but you're using year's wages as pocket change, from the start of the game, by the phb.

Don't be afraid to break the molds and do funky shit with your characters, players AND Dms. Don't let yourself fall into the tropes of old if you don't want to, because of a stat-sheet.

– submitted by – /u/An_Aesthetic_Atheist
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 DMs, what are some common player behaviors that annoy you, that you actively do the opposite of when you get a chance to play?
Posted: 2026-08-27T05:48:42+00:00
Author: /u/oheyitsdanhttps://www.reddit.com/user/oheyitsdan

*in before "You guys actual get to play?"*

For me: I don't enjoy players who only ever want to *just peek*. They don't want to open the door, no no no, they just want to *peek* (which at this point I just run as Perception at disadvantage + a flat stealth check in most situations) So, unless it's a moment where we explicitly **need** to be sneaky, I just open doors or if there's an expectation of privacy, I knock.

I also don't love when a table isn't really interacting with one another and are all kind of doing their own things, so when I'm playing I make a point to have my character speak with everyone else's at least once in a session, especially if I know they might have some knowledge on a subject. I'll also use downtime to invite other players to join me for shopping or whatever so that *we* can have antics occur not just me and an NPC.

– submitted by – /u/oheyitsdan
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 Normal D&D games I can watch to gain confidence as a beginner with social anxiety?
Posted: 2026-08-27T15:04:11+00:00
Author: /u/No_Bullfrog_6474https://www.reddit.com/user/No_Bullfrog_6474

I’ve wanted to play D&D for like 7 years now but I’ve always been too scared, I have social anxiety and in particular I find it quite scary to share things I have created in my head, improv in particular always scared me (eg when I had instrument lessons), so you see why D&D seems daunting. But I also think it seems really fun! Despite what I just said I do LIKE creating stories and things (though I’m a bit out of practice which adds to the anxiety), and I would like to feel more confident creating and sharing them, and I think D&D could help me build that confidence.

The thing is I always like to know what I’m doing before doing it, and watching other people is v helpful for this (I even do it with standard board games sometimes). I have a fairly good idea of how it works and I’ve started reading through the basic rules but I think it’d help to watch regular people play. I say regular people because I’ve watched some Critical Role and while it’s great, it’s kind of too great? Like they’ve been playing so long and are professional voice actors and whatnot. I used to listen to the Rusty Quill games podcast too (I was big into the Magnus Archives) and I think there was at least one person who at the start of that had never played D&D before but, again, they’re all professional voice actors, professional performers. Which obviously makes for better entertainment for an audience, but also sets the standard high (daunting) so idk what I should ACTUALLY expect if I start playing.

TL;DR I have social anxiety and want to see regular people (not voice actors, not performers; excellent if at least some are new to the game) playing D&D so I can get an idea of what to expect if I start playing

– submitted by – /u/No_Bullfrog_6474
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 Oft-Discarded Rules That You Keep?
Posted: 2026-08-27T13:53:14+00:00
Author: /u/GushReddithttps://www.reddit.com/user/GushReddit

From encumbrance to ammo tracking to rations to downtime to on and on and on and on I've been told that apparently a lotta the rules don't see much love at many tables.

What's some oft-neglected rules of the game you prefer to keep in play when you can?

Edit: Glad I'm not only one who considers "Write a number down and replace it with a different number more often than I level up" to be Part Of The Fun and not just "busywork".

– submitted by – /u/GushReddit
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 Why were Bastion Points (BP) removed after the UA playtest for Bastions for the 2024 DMG?
Posted: 2026-08-28T00:21:35+00:00
Author: /u/unlimitedblackhttps://www.reddit.com/user/unlimitedblack

To provide a little more context:

  • Back in 2023, playtest material for the 2024 DMG previewed Bastions as a system for players to run their own space with special facilities. An element included in the playtest material at that time was a mechanism called Bastion Points (BP), which the special facilities generate when a Bastion turn is completed.
  • BP was intended to be spent on magic items, or redeemed for other minor benefits (i.e. advantage on Charisma checks in the area around the Bastion for 7 days) or major ones (i.e. if your character dies, spend 100 BP to awaken at your Bastion the next morning instead of being, y'know, dead).
  • However, in the 2024 DMG, the entire section on BP is absent, and all references to it are removed from the rest of the text. Any references to your special facilities granting access to magical items essentially refers you to existing crafting rules in the PHB and DMG, which feels a bit underwhelming compared to the original premise.

Essentially, I'm trying to make some adjustments to the Bastions system to help with implementation, but I'd like to know if Wizards ever offered a reasoning for why the BP system in particular was stripped out.

Does anyone happen to know if they did so? Or has any guesses as to why?

– submitted by – /u/unlimitedblack
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 Who's a famous person, living or dead, you'd want to play DnD with?
Posted: 2026-08-28T03:37:07+00:00
Author: /u/MisheGossnikhttps://www.reddit.com/user/MisheGossnik

Can be any kind of famous, any walk of life, modern or historical, doesn't matter if they ever played before. They can be a player or a GM, any edition or setting or type of campaign. If you have infinite resources and influence, who do you think would be either genuinely good at the table or at least entertaining to watch?

For me....she's on my mind for obvious reasons, but I do think Dolly Parton would've been the most endearing bard/cleric who has a whimsical backstory and lots of healing spells and brings snacks for everyone. And for that matter, Tim Curry would either be a delightful swashbuckler rogue or the DM who can voice the shit out of a BBEG.

– submitted by – /u/MisheGossnik
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 How do you justify a cleric of a lawful deity (or a devotion paladin) stealing an item?
Posted: 2026-08-27T18:00:20+00:00
Author: /u/Key-Peak-2973https://www.reddit.com/user/Key-Peak-2973

So I'm playing as a cleric of helm and I'm struggling to find a reason to justify stealing a item. So far the only way I can think of justifying this is the magical item is dangerous and by taking it I'm protecting others. How do you guys justify stealing items in the case of devotion paladins and clerics of lawful deities?

edit: ok, thanks guys. I'll tell the players that I can't help them because it goes against my character roleplay and they will have to do it themselves while keeping it a secret from my character.

– submitted by – /u/Key-Peak-2973
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