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 Weekly Questions Thread
Posted: 2025-12-29T14:01:48+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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 Monthly Artists Thread
Posted: 2026-01-01T15:01:16+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.

Thread Rules:

  • Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.

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Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:

– submitted by – /u/AutoModerator
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 Opinion: DMs should err strongly on the side of giving more information to players, not less. Worries about metagaming are overblown.
Posted: 2026-01-01T18:18:52+00:00
Author: /u/admiralbenbo4782https://www.reddit.com/user/admiralbenbo4782

TL;DR -- trust your players to do the right thing with information. More is generally safer/better than less, unless you're playing very specific types of games (in which case that fact needs to be communicated and agreed on by everyone ahead of time).

A common fear of new DMs (in my experience) is "how much do I tell them/should they know that/what if they metagame?" (in some combination).

I've been a forever DM now for 10+ years with many many groups under my belt ranging from brand new people to seasoned veterans. And I've not seen a single one that was made worse by giving more information, especially about

  • the world
  • the themes and main drivers of the scenario at hand.

Heck, I publish a full open campaign-setting wiki with tons of information that players are free to use and reference. And they do. And all of my INT-based ability checks for lore/background info are degrees-of-success: your result tells how much useful information you gather, not whether you gather any at all. Only thing I hold back on is directly plot-related info for that specific campaign arc. Not that I run super detailed, highly-prepped plots--they're more character and scenario driven and we play to figure out what actually happens.

I have seen campaigns founder because the DM was acting like the basics of the world and its people were nuclear-weapons-level secrets that only the most brilliant minds could ever know. Even basic things like "ok, what's the religion like here?" or "ok, what's the theme of this adventure so I can build a fitting character?".

And the only metagaming I've found to actually cause problems is when players act differently based on game-level concerns. Things like

  • Mistrusting someone because they were asked to roll an Insight check
  • Having someone else come search when they rolled low on an Intelligence (Investigation) check.
  • Trying to abuse quirks of the game system (such as targeting restrictions) or the interface between the game system and the fictional world (generally in the form of trying to apply badly-understood real-world physics to find holes in abstracted game mechanics to "break" the game). These, thankfully, have been super rare among my players.
– submitted by – /u/admiralbenbo4782
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 The Most Unrealistic D&D Thing in Stranger Things (kinda finale spoilers)
Posted: 2026-01-01T14:56:42+00:00
Author: /u/LakeVermilionDreamshttps://www.reddit.com/user/LakeVermilionDreams

I've never seen anybody argue about wanting to be the DM!

– submitted by – /u/LakeVermilionDreams
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 Door Mimic [OC] [ART]
Posted: 2025-12-31T23:03:06+00:00
Author: /u/Nwarhhttps://www.reddit.com/user/Nwarh

Continuing with the series of weird things I’ve been coming up with during my winter break. I’ve seen door mimics before where they’re the actual, entire door so I wanted to go a different direction.

I understand that one is more severe than the other. Worth to note that the peephole mimic imitates the sound of someone knocking at the door. Also, the more jewelry you have on your hands and wrists, the more likely you’ll survive an encounter with a knocker mimic. They tend to eat jewelry and watches first before severing hands.

Anyway, feel free to use!

– submitted by – /u/Nwarh
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 Do you guys play dnd with soundtrack or no? A simple way to make dnd more interesting or distracting?
Posted: 2026-01-01T19:59:59+00:00
Author: /u/IrvanHaydarhttps://www.reddit.com/user/IrvanHaydar

I found it interesting that there is many ways to make dnd more fun, For example a simple one would be :

  1. Putting a soundtrack based on the theme (a tavern bar perhaps or a forest rainy vibes)

  2. Setting off the vibes from the lamp (Dark for caves or blue mood light for sea)

And any of reccomendations that you guys have.

– submitted by – /u/IrvanHaydar
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 [OC] DnD campaign, but in a Christmas village
Posted: 2026-01-01T09:03:52+00:00
Author: /u/LiveDeliciously8https://www.reddit.com/user/LiveDeliciously8
– submitted by – /u/LiveDeliciously8
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 D&D DM for kids advice pls
Posted: 2026-01-01T23:04:28+00:00
Author: /u/Icy-Obligation-2593https://www.reddit.com/user/Icy-Obligation-2593

My 6 year old recently asked to play D&D, which I am over the moon about. Both my spouse and I play so I am ecstatic. And I want to DM a campaign for us to do as a family (her grandmother and aunt play too) I own a DM guide, monster manual, players handbook and the witchlight, I am researching on my own sincerely. but my spouse and I have never been a DM. And I really want her to have fun if there is anyone that can give me guidance or advice I would really appreciate it.

I am thinking about doing a homebrew of just the carnival area for them. to see how she does.

Drivethroughrpg has simplified 5e things too that I am looking at.

– submitted by – /u/Icy-Obligation-2593
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 [ART]Happy New Year! Yondalla blesses an adventurer’s first D20 roll of the year by me
Posted: 2026-01-01T09:50:35+00:00
Author: /u/MisosileBusherhttps://www.reddit.com/user/MisosileBusher

Hey everyone! Do you like halflings? Because I LOVE them. Small, brave, lucky, and always ready to jump into trouble with a smile — that energy is peak D&D for me.

This is the first illustration I drew this year, featuring Yondalla at maximum hype. Instead of a calm, solemn blessing, she’s more like: “WOOO! NEW YEAR! ROLL THAT D20!!!”

I imagined Yondalla cheering on an adventurer’s very first roll of the year, celebrating no matter what the result is. Natural 20? LET’S GO. Natural 1? EVEN FUNNIER, LET’S GO.

Halfling luck isn’t about perfection — it’s about enjoying the chaos and turning every roll into a story. I hope this year brings you fun sessions, loud laughter, and dice rolls worth remembering. Happy New Year, and happy adventuring! 🎲

– submitted by – /u/MisosileBusher
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 Cool combats you've run
Posted: 2026-01-02T00:06:47+00:00
Author: /u/Major-Awareness-60https://www.reddit.com/user/Major-Awareness-60

Hi all, I wanted to hear your cool/unique/interesting combat encounters you've run. My next session should be a combat session, and I wanted to make something cool for my player. Thanks!

– submitted by – /u/Major-Awareness-60
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 Give me advice about Eldritch Knight
Posted: 2026-01-01T23:26:13+00:00
Author: /u/xDwareehttps://www.reddit.com/user/xDwaree

Finally after years of pause I returned to play Dnd on regular basis and with how comp was forming I decided to play Eldritch Knight (for the first time). The question in itself - I want to roleplay my level ups and progression as a magic user. And the problem I encounter is that I can’t think of a way to roleplay this progress in spells area. Like, by the rules I am not learning spells like Wizard using my Intelligence and understanding of the arcane, it’s more like my inner talent expands just like Sorcerer and Bards and that’s what confuses me

Any advice how I can consistently explain in character how and where I got my new powers and why I can’t just take a spellbook and copy spells from that like Wizards do. Many thanks in advance

– submitted by – /u/xDwaree
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 How to deal with players killing all my NPCs?
Posted: 2026-01-02T01:31:59+00:00
Author: /u/Remote_Exercise7125https://www.reddit.com/user/Remote_Exercise7125

So when I DM for campaigns, I like making helpful NPCs that travel with the party and have the possibility of dying later, as well as having many fun NPCs along the way that help the party out. However, my players never seem to actually give the NPCs a chance and just kill them immediately after meeting them. However can I stop them from doing that? Recently I introduced them to a shopkeeper and they shot him with a crossbow and robbed his store instead of talking to him like I intended.

Edit: More details, I am the oldest player, and the only one experienced with DnD. As a result, I DM every time we play. I live in a small town and the only people who will play dnd with me are my friends, and family. My friends are annoying in dnd so I opt to play with my cousins instead. They can be fun to play with, but, they’re young. Most of the time, they’re pretty tame. It’s just when i need them to lock in because it’s getting serious that they go off the rails. If I try to introduce them to a goblin, they immediately respond with violence. The only way I can think of that would make sense with this group is giving them consequences, or making certain NPCs unkillable until their purpose is served, which isn’t very fun. As far as I know, they just think it’s funny and that’s why they do it.

– submitted by – /u/Remote_Exercise7125
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