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 Weekly Questions Thread
Posted: 2026-04-27T13:01:45+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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* **If you have multiple questions unrelated to each other, post multiple comments** so that the discussions are easier to follow, and so that you will get better answers.

– submitted by – /u/AutoModerator
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 "Why can't I post a picture/link?" Thursdays are Text-post Only days on /r/DnD!
Posted: 2021-11-18T05:16:12+00:00
Author: /u/Iamfivebearshttps://www.reddit.com/user/Iamfivebears

Ah, travelers! We don't get many such as you in these parts, not since the Marquis' men took control of the pass. I suppose you're wondering why you can't post images or links on this Fifthday?

Thursdays are Text-post Only Days on /r/DnD. We're disabling picture and link posts for 24 hours to encourage discussion posts.

We originally began this trial about six months ago and the response has been overwhelmingly positive. I've personally enjoyed a lot of the conversations that have sprung up on these days (and a smarter mod would have bookmarked some of them to use as examples* in this post).

As of now we're planning on keeping the experiment running indefinitely. We're always looking for feedback, so please let us know of your experience. Have you been enamored with a discussion post that arose one Thursday? Have you mourned having to wait one more day to see your comic update? We welcome all takes.

The switch is still happening manually, so it will happen around about midnight Eastern US time. If anyone is aware of a way to automate the process, please message the mods.

Perhaps you could discuss this...we've heard tale of a path through the eastern ridge. If such a trail exists we could circumvent the Marquis' blockade and supply this rebellion. Won't you help us, strangers!?


* The first Thursday after making this post, someone posts the most classic question imaginable. This is what it's all about.

– submitted by – /u/Iamfivebears
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 [OC] Tone Setting Tool for new Campaigns
Posted: 2026-04-29T21:36:36+00:00
Author: /u/SavagePengwynhttps://www.reddit.com/user/SavagePengwyn

I'm planning on starting a new campaign and made this for my players to fill out and wanted to share in case anyone else finds it useful. I'm sure there are other ways to do this but I just really amused myself making it. I'm planning on using it to help me figure out what kind of campaign to prep but it could also be used by a DM to communicate how they're planning on running a campaign.

Also, just to clarify, the first 2 questions aren't designed to remove the stakes from the game. People *can* still die but it's a question of whether they get warnings or places to change their minds and how permanent things may be. Those questions will help set the overall tone but moreso will help me know how to handle those situations as individual players make decisions that put them into danger.

I'd love any feedback people may have!

Edit: Link to the PDF (The link expires in a week, if there's a better private website lemme know.)

– submitted by – /u/SavagePengwyn
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 Ending on a cliffhanger! One that shapes your next sessions
Posted: 2026-04-30T08:56:19+00:00
Author: /u/GoofySpookshttps://www.reddit.com/user/GoofySpooks

Here's a little trick to get your players to either reveal or develop their backstories:

Just before you end a session, have an enemy call out one of your players by their character's actual name.

Not "you there" or "the big one." Their name. The one sitting in their backstory that nobody at the table has thought about in three sessions.

It costs you five minutes of prep. You pick one character, find one detail from their background, and put it in the mouth of the first threat they meet. A bandit captain who knows what they did. A guard who uses a surname like it's a warning. A creature that shouldn't know them at all.

What happens is your players immediately stop being passengers. The one whose name was called wants to know how. The rest want to know why.

You don't need to have the answer ready. You ask your player why they know their characters name and what they want. Your players will hand you the content for your next 3 sessions.

Works really well in both shaping your campaign and getting your players integrated and invested!

That's it. That's the whole trick.

– submitted by – /u/GoofySpooks
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 I'm thinking about using tool proficiencies instead of persuasion for haggling
Posted: 2026-04-30T14:40:37+00:00
Author: /u/Puzzleheaded_Neat963https://www.reddit.com/user/Puzzleheaded_Neat963

Well, the title pretty much says it all.

I completely understand the appeal of letting the dice do the talking, and I don't want to restrict my players in that regard at all. Still, I sometimes feel a bit sorry for the merchants who get talked into selling their goods below market value with a single persuasion roll. (Of course a successful merchant has no real reason to be talked into a bad deal by a few nice words and they don't need to come up with a side quest for every little thing either.)

The core idea is fairly simple: instead of trying to haggle the price down, players use their proficiency to search the merchant's inventory for items of slightly lower quality (and therefor lower price) that they believe can be improve with relatively little effort.

For example: The party is looking for a revivify-diamond. One of the characters spots, with a good jewelers tools check, a diamond worth around 250 gp that they could enhance in value by recutting it. The actual refinement process can then be resolved quickly in a single sentence (unless you or your players occasionally want to turn it into a plot hook).

This way, the players are happy because they got a bargain and the merchant is happy because they sold their goods at a fair price. At the same time artisan tool proficiencies gain another meaningful use and the player who chose the specific one during character creation gets to shine.

I'm not sure whether this thing has already been mentioned in other posts or forums. Since my one-minute Google search didn't turn up anything, I figured it wouldn't hurt to write it here anyway.

Hope you all have some wonderful sessions ahead.

– submitted by – /u/Puzzleheaded_Neat963
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 Modules ranked best to worst?
Posted: 2026-04-30T16:30:01+00:00
Author: /u/Suspicious_Toe_4784https://www.reddit.com/user/Suspicious_Toe_4784

Anyone have their own personal lists of amazing modules and downright awful ones?

– submitted by – /u/Suspicious_Toe_4784
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 [OC] - My Ranger swapped his bow for a revolver, so I designed a 3D printed dice set to match
Posted: 2026-04-29T08:37:44+00:00
Author: /u/Ghibli_19https://www.reddit.com/user/Ghibli_19

I’ve always wanted to play DND, and for the last few months, I finally got the chance to take part as a Ranger (an awful choice initially, but my DM and I managed to fix it later) in an amazing campaign set in Waterdeep.

After my character switched from his beloved bow to a brand new revolver, I thought my dice set needed a thematic upgrade too, so I fired up Fusion360 and designed one from scratch! 🙂

I know the idea is not entirely new, but I can honestly say I’m proud of how this specific design came out. The set includes a D4, D6, D8, D10, D12, and a D20. I wanted it to be more than just dice, so I engineered the cylinder to act as a fully functional dice box. The bullets snap perfectly into the chambers, and you can easily pop them out from the bottom holes.

The best part? The thread on the cap has a dual purpose. If you screw it tight, it secures the dice. If you loosen it just a bit, the whole cylinder spins almost freely, mimicking a real revolver. It has accidentally become the perfect fidget toy during slow combat rounds! I printed everything on my BambuLab P2S in silk Silver, Gold and Copper filament and went over the numbers with a white paint pen to make them pop.

Edit: as many have been asking, here’s the MakerWorld link if you want to print them!

– submitted by – /u/Ghibli_19
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 How to remove permanent marker from combat map? [OC]
Posted: 2026-04-29T23:03:31+00:00
Author: /u/Spaghetthyhttps://www.reddit.com/user/Spaghetthy

I learned a trick to remove sharpie using sunscreen and hand sanitizer. I tested it on a small bit and it worked like a charm! And then the battle didn’t happen for another two session and lasted about 2 sessions and with a break somewhere in there anyways it’s been 5 weeks. Finally it was time to erase and my trick didn’t work anymore. The top layer wiped off but there were still purple lines underneath. I’ve tried every internet diy I could find. Pictured as well as the map are all of my methods. I’ve done the expo marker thing like three times with no difference. Does anyone have any tips? It was like $30 and this was the only the 2nd map I’ve drawn on it.

Oh and yes I know I’m not a great artist but I stg it’s a lake with a goose nest in the middle

– submitted by – /u/Spaghetthy
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 So, I've been thinking about getting the highest AC possible, and am wondering if I'm missing anything.
Posted: 2026-04-29T22:04:23+00:00
Author: /u/BodybuilderSuper3874https://www.reddit.com/user/BodybuilderSuper3874

Alright, so here's the ideal build, but I'm curious to hear what I've missed!

Permanent AC:

21 AC from +3 Plate Armor.

+5 AC from a +3 Shield.

+1 From the Defensive Fighting Style

+1 By playing a construct

+1 Ring of Protection

For a total of 29 Permanent AC. Then--

+1 from Warding Bond, cast by a friend

+2 from Half Cover, using Sanguine Shield to set this up.

+5 from the Shield Spell.

That brings the total up to an AC of 37, and that's the highest level I've been able to brainstorm. Obviously, some of this is easier theorized that put into practice. But I'm wondering, is there anything big that I'm missing? Or anything small that I'm missing? Honestly, at this point, I don't care if it's overkill. I just want to see how high the number can go up.

– submitted by – /u/BodybuilderSuper3874
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 [ART] DnD Character
Posted: 2026-04-30T06:15:31+00:00
Author: /u/venenodeorochihttps://www.reddit.com/user/venenodeorochi

I wanted to share this DnD character bust I’ve been working on. He’s a warrior wearing iron armor, with a look of pure excitement on his face—like he’s right in the middle of something chaotic and unpredictable. He’s holding an axe that feels like it has its own story behind it.

For this piece, I followed the same process I’ve been using in my recent works: I started from a random portrait I found online and then gradually built the rest of the character around it, letting the idea evolve as I painted.

A big part of this piece was also the experience itself—I spent a lot of time talking with a friend who’s been introducing me to the world of DnD, and we had a great time trying to figure out what kind of character this guy would be. We were laughing the whole time coming up with ideas.

I just finished this one and I’m already working on new ideas—the next one will be a female character, and we’re still figuring out what class she’ll be.

– submitted by – /u/venenodeorochi
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 How do you make your DnD games less repetitive?
Posted: 2026-04-30T17:52:42+00:00
Author: /u/Cakegirl456https://www.reddit.com/user/Cakegirl456

Ich spiele Dungeons & Dragons mit Freunden auf Discord. Die letzten beiden Sessions waren ziemlich eintönig... Wie können wir das ändern? Es sind immer die gleichen Moves im Kampf und es entwickelt sich keine richtige Story 😕 Hast du Tipps für Anfänger, wie man dieses Problem lösen kann?

Edit: Ich bin wirklich geschockt wie viele Leute mir hier helfen und sich wirklich Zeit nehmen mir Tips zu geben. Das hätte ich niemals gedacht. Ich bin schon mit vielen neuen Ideen für die nächsten Sessions gewappnet 🥰🥰 Ich hoffe das hilft auch anderen Anfängern bei ihren Sessions!

– submitted by – /u/Cakegirl456
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 [OC] [ART] Rasha, Tiefling
Posted: 2026-04-29T13:33:43+00:00
Author: /u/juan056https://www.reddit.com/user/juan056

They called her a curse. The arena calls her a champion.

Name: Rasha
Race: Tiefling
Class: Fighter
Combat Style: Arena fighter with street-fighting instincts

Rasha was born in the rotting underbelly of a port city, where survival wasn’t a choice, it was a daily sentence. Hunger, violence, and abandonment shaped her from the start. And as a tiefling, the world made sure to sharpen every hardship.

She never had a real family. Just other forgotten souls, children who learned early that trust is expensive and survival is earned with blood. Territory fights weren’t just clashes… they were training grounds. Every hit taken was a lesson. Every victory, another scar carved into who she was becoming.

Until one night, soaked in blood and fury, Rasha stopped being just another survivor. She won. And someone important noticed.

An underground arena organizer saw something rare in her, not just raw strength, but presence. Violence with purpose. He offered her a way out… or maybe just a different kind of cage, one filled with cheers instead of silence.

Now Rasha fights beneath roaring crowds, where the ground is stained and every mistake has a price. Her style is fast, brutal, and unpredictable, a fusion of savage instinct and honed precision.

She doesn’t fight fair. She fights to win. And in the arena… that’s all that matters.

If you want to support my work or check out my art:
https://www.artstation.com/juanalejandro4

– submitted by – /u/juan056
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