Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-13T13:01:26+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-07-01T14:00:32+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.
Thread Rules:
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Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:
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Posted: 2026-07-18T12:59:42+00:00
Author: /u/bluishsketchhttps://www.reddit.com/user/bluishsketch
I was recently requested to paint this character for a player. I was given thorough descriptions for his traits and appearance, but with some room for interpretation when it comes to the look of his outfit. There were plenty of references and examples provided for his attire, however it was up to me to use what I thought would work best in order to really suggest his overall personality and vibe. Below is a brief synopsis of his backstory:
Steele Woods is a Warforged crafted by his two high elf mothers who lead a massive mega corporation, Crystal Woods MegaCorp. Their product and influence are EVERYWHERE. He was made to be the perfect heir and was raised as such. This made him extremely arrogant and haughty. He genuinely views himself as perfect and has never felt failure. When he is not bragging about how much better he is than you, he is looking down his nose at you with very thinly veiled disgust.
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Posted: 2026-07-19T03:15:16+00:00
Author: /u/FrumiousDandersnatchhttps://www.reddit.com/user/FrumiousDandersnatch
Hey gang.
If you're like most players, you've likely sorted through the Players Handbook for the strongest of spells, and you've likely immediately started looking into the endgame mythical 9th level spells. And you've probably found the spell Meteor Swarm For a quick tl;dr:
- Meteor Swarm - 9th Level Evocation
- Creates four meteors that strike locations you choose
- Creatures within must make a Dex Saving Throw
- Each Meteor does 20d6 fire damage and 20d6 Bludgeoning damage
- Creatures only take half damage on a successful Saving throw
- Meteors cannot hit the same target twice
Safe to say it's a pretty darn strong spell, and is the natural apex of the Fireball evolution. But I was thinking, what's the theoretical worst it can do? Well...
For our experiment, we will need a squishy little Level 2 Wizard.
The Wizard needs to either be a Dragonborn (Brass, Gold, or Red lineage), or a Tiefling. These races get resistance to Fire damage, which means whatever fire damage dealt to them is simply halved.
Now, our Wizard needs to cast the Cantrip Blade Ward. In 5th edition; Blade Ward lets you choose between most physical damage types and grants resistance until the end of the next turn. For our case, we'll choose Bludgeoning Resistance.
That means we have resistance to the two types of damage Meteor Swarm deals. Which means, the following needs to happen:
- We need to cast Blade Ward before we're hit.
- We need to succeed the DEX saving throw
- The meteor Swarm needs to roll about 40 1's in a row
Assuming we get 40 1's in a row, that means it deals a base of 20 damage for each type. Since we're resistant to each type, that means the total damage of each is halved to 20, and since we passes the DEX save, it's halved again to a measly 10 damage total and since we can only take damage from one meteor, that's all the damage we take.
And Since Wizards have a Hit dice of 1d6, we need to be level two for a potential maximum health of 12 (excluding any CON modifiers). And since 12 > 10, the weak level 2 Wizard faced the horrors of a level 9 spell and lived (barely)!
Now... That's all well and good on paper. But if you're like me, you're probably wondering what the probability of this actually happening in game are... Well...
Lets start first with our poor Level 2.
The only stats that matter are health and Dex. lets assume they have 11 health. Perhaps a bit high for a level two, but still far within normal rules.
Let's also assume they have a 10 in DEX, so they have a +0 in the saving throw. Again, totally reasonable.
Now for our Meteor Swarm Wizard
The earliest a Wizard can cast 9th spells is at Level 17, so let's make this Wizard level 17.
The only stat that matters here is INT, and since they're high level, lets assume they have the highest natural score of 20 (or +5)
Since the Prof. Bonus at level 17 and above is +6, and DC's have a base of +8, the DEX check our Level 2 wizard needs to beat is 6 + 5 + 8, or DC 19.
Since our Level 2 doesn't have a DEX mod, that means they need to roll at least 19. Since there is only two possible outcomes out of twenty that succeed, we can express this a 2/20 and simplify it to a 1/10 chance of succeeding the save.
Now for the fun part...
Each dice roll is a 1d6. Which means there's a 1/6 chance of rolling a 1. To calculate the possibility of rolling two 1's in a row; the calculation is simply (1/6) * (1/6). Since 1*1 = 1, and 6*6 = 36, the odds of rolling two 1's in a row is 1/36.
We need to roll 40 1's in a row.
Or:
(1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6)
The odds that happening are about 1 in 7.31231688x10^15
Or
1/7312316880000000 or about 0.0000000000000136755561%
But, do keep in mind we still need to make the 1/10 chance to even pass the DEX save. So in total, our "lucky" little bookworm's survival odds calculate to about:
- 1 in 7.31231688x10^16
- or 1/73123168800000000
- or about 0.00000000000000136755561%
For context, the worst odds I found for winning the lottery is the Powerball Jackpot at about 1 in 292,201,338, or about 0.000000342229781%. A whooping 8 less zeroes than surviving this meteor swarm.
Obviously this was just a silly little thought experiment I had whilst casually looking through the spell list that turned into a mild number crunch. Obviously I'm not a professor in Statistic, so if I made a mistake, please let me know! I just got curious and thought someone out there might appreciate pushing the rules to their absolute technical absurdity. Thank you for coming to my little TED Talk!
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Posted: 2026-07-18T21:14:32+00:00
Author: /u/gabrielbari_arthttps://www.reddit.com/user/gabrielbari_art
All the firstborn sons of House Valinor have inherited the complaining Hamarahain. Hamarahain acts as a simple sword. However, it contains within it, imprisoned by August Valinor, an ancient entity that grants visions and precise advice for every situation to its wielder.
Its current wielder, Tabor Valinor, hasn't been as lucky as his predecessors. All he receives are countless complaints about how he squanders the family fortune, his decisions, and the outfits of his companions.
Although Hamarahain can be a real pain, over the years Tabor has come to find a true friend in his sword. At least it lets him sleep peacefully at night.
What do you think of its design, and what fashion advice would you ask the fabulous Hamarahain for?
Artist: https://vgen.co/gabrielbari_art
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Posted: 2026-07-19T01:58:57+00:00
Author: /u/ArtofReevehttps://www.reddit.com/user/ArtofReeve
Tanyardeshktaaden “Deshk” Draxan
At first glance, one might mistake the gold dragonborn for a warforged—an imposing, silent sentinel forged of living metal. Deshk wears his tailored scalemail like a second skin, completely encasing his 5’6" frame so that only the occasional glint of gold scales and the piercing glow of his crimson eyes are visible. Strikingly, both of his horns are broken, a testament to a harsh past. Orphaned under tragic circumstances, he was named after a storybook found beside his parents' bodies; his name literally translates to "the dragon who couldn’t fly."
Socially outcast and forced to fight for every scrap of respect, Deshk developed a personality reminiscent of a seasoned ronin—reserved, stoic, and fiercely loyal to the few who earn his trust. He possesses a brilliant, self-taught mind, having honed his craft as an apprentice blacksmith to forge his specialized armor, and later excavating a forgotten giant's mine to master the ancient art of runecraft.
He carries an utterly massive, buster-style greatsword—a relic originally forged for giants. It is a weapon far too unwieldy for a normal dragonborn, but when Deshk channels his magic, the intricate runes etched across his pauldrons and the backs of his gauntlets ignite with vibrant, glowing energy. As the magic surges, he expands to the size of a giant himself, perfectly matching the colossal blade he wields with deadly, quiet precision.
Feel free to reach me out if you're interested in my works :)
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Posted: 2026-07-18T17:44:18+00:00
Author: /u/JimWitcherhttps://www.reddit.com/user/JimWitcher
Meet Jimothy. He’s a Seattle cryptid, a local legend, and he’s currently hoarding a very specific, iconic bag of late-night burgers. I put this together using the D&D 2024 rules layout, using the giant weasel as a starting point. I gave him a ridiculous 30 Charisma and some legendary actions to keep combat suitably chaotic. Perfect if your party needs a whimsical, mildly aggressive trash gremlin to befriend, defend, or attempt to apprehend.
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Posted: 2026-07-18T16:03:21+00:00
Author: /u/Giganotushttps://www.reddit.com/user/Giganotus
Drew an aboleth NPC that exists in my ongoing DnD campaign. Their name is Vooltaun and they're actually an ally to the party.
While Vooltaun isn't exactly kind, they see usefulness in the party. They also know that they couldn't beat the party in a fight and that attempting to psionically enthrall any of them would anger them. So since they all hate the BBEG, Vooltaun has decided to simply aid them where they can.
They can be distinguished from other aboleths by the broken spines on their face and the giant electrical scar on their side.
I referenced a spectacular aboleth redesign done by rema-rin on Tumblr. I absolutely ADORE the redesign to the point that it's what my brain defaults to when I think of aboleths now! Highly recommend looking it up!
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Posted: 2026-07-18T15:24:15+00:00
Author: /u/SilverCompassMapshttps://www.reddit.com/user/SilverCompassMaps
A castle serves as a place of refuge, a silent guardian that protects those within.
Unfortunately, this castle is neither silent nor safe. It is secretly a beast that lures wanderers closer towards it. The travelers find that the castle is open and there is no one in sight. As they cross the bridge and make it inside, the gates slam shut and the creature transforms into its grotesque form. Behold, the Castle Mimic!
Welcome to yet another map in my Mimic series. So far, I've made a Mimic Ship, Mimic Mansion, and Mimic Cathedral. This fifth map, the Castle Mimic, is another nightmare that will give your players trust issues.
This map pack features Transformed, Summer, Winter, Fog, Haunted, and Night variants. Foundry VTT modules with pre-built walls and lighting are available to patrons.
Download the map for free here.
Want to see more maps? Check out my map archive here.
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Posted: 2026-07-18T22:42:57+00:00
Author: /u/Easy_Equivalent_9459https://www.reddit.com/user/Easy_Equivalent_9459
I’ve been running Curse of Strahd for my coworkers and one of the players, we’ll call him Pete, hates playing with another coworker, Alex. I knew before we started this campaign that Pete wasn’t a fan of Alex but we had done some one shots before and they seemed to get along so I figured it wouldn’t be a problem to have the whole group for our first long campaign. When I talk to Pete about his problems he complains that Alex is annoying but when I ask how he just says because they’re transgender and another player, Sarah, keeps flirting with female NPCs instead of “playing the game.” After every session he begs me to kill them off so we can play without them and “not have to use a filter” but I tell him I’m not doing that because I like playing with them and it’d make work even more awkward. His other solution is to just split the group like we had done in the past but i told him then I’d have double the workload and two groups of 3 so it didn’t really make sense to split. In reality I’m just not gonna cater to a transphobe.
Throughout the first couple sessions Pete would do thing like use ice knife on an enemy when Alex and Sarah were close to it and just generally not be a team player (even though Alex would consistently heal and buff Pete) but I thought he wouldn’t be too disruptive. The day after they got their fortunes read by Madam Eva, Pete comes up to me at work and says he looked up the entire story of CoS so that he can speed through all the puzzles so we can “hurry up and get this camping over with so we can start another one without them.” I told him his character doesn’t know the story but he replied “but I do” and doubled down that he was gonna spoil it. I would have already kicked him out if it didn’t mean half the group would go with him (his gf and another coworker that’s on his side about Alex but doesn’t care as much to bug me about killing them but would definitely leave if Pete did). Now that he’s planning on just ruining the story though, I feel like I have no choice but to ask him not to come back. He says he’s down to DM because I refuse to DM for two groups at a time (I’m a new DM and want to focus on one group) and I said I’m down to play that too but he only wants to play one game a week. I def don’t think we can continue with him and there’s one other person that I could bring in to make the group 4 players without Pete, his gf, and coworker on his side which I think will be good but I’ve never had to remove a player before so any advice would be much appreciated.
Edit: wanted to clarify that I am not friends with Pete but he is my manager and we work in a small space so I can’t just cut him out of my life or even really ignore him. I also don’t want to cause too much drama with why he’s getting kicked out because I still have to go to work and see these people every day.
Also, Pete is not openly bigoted at the table. He is very cordial to the point where if you didn’t know any better you’d think he was friends with the people he claims to be annoyed by. Other than a few ice knifes, he hasn’t caused much disruption for the table which is why I kept him in for as long as I did.
Last edit because there seems to be a lot of confusion: Alex is also a manager at the same level as Pete and, like I said, Pete is not outwardly transphobic at the table nor is he at work and I can’t report him to HR (which is basically nonexistent at my work anyways) for having a shitty opinion. They have known each other for years before I came around and Alex definitely knows Pete’s positions on trans and gay people and still decided to play with him. I asked for advice on how to remove him in a way that won’t mess up the dynamic at work. Obviously he is in the wrong and it was a bad idea to have him in the game in the first place but it is a mistake that I am trying to fix and has only caused a couple screwy ice knifes in game and not anything close to actually harming Alex or Sarah.
I appreciate all the comments giving advice and setting me straight. Probably just gonna end up ending the party and trying to find another group to DM that does not include my coworkers.
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Posted: 2026-07-18T20:55:40+00:00
Author: /u/Kryptek_Centurionhttps://www.reddit.com/user/Kryptek_Centurion
This is my character her name is Ingrid Briarheart, she's an Elven Barbarian coming from a far northern village. She follows the Path of the Ancestral Guardian. Some backstory on her culture goes:
The life of any young elf from up in the north stands before a challenge at their 26th birthday.
- The blood voyage
Or
- The lonely night
Either the young elf ventures out to the world and does not come home without memoralia of six truly worthy foes slain and carved-in-hide stories to tell and show (from this hide with the stories of your victories will once be made the door to your cottage)
Or they venture into the Arctic night and only come back once the Arctic lights burn in their eyes (full casters of your community do that).
You have decided the blood voyage and so you have sworn an oath to slay the most worthy to fall through your blade.
But this is not a venture alone. It is the priests and images and wizards and druids that have to see the darkness one on one. The blood voyage is as much a test of strength, as it is a test of your ability to make friends and fight together. Only a fool would spend time with one whoms hide shows only them - for they are not to be trusted. So, your first challenge will be to make friends. To be a hero with the, will be your second challenge.
Ingrid carves the stories into the handle of her great axe, allowing her to prove and remember the greatest moments of both strength and even defeat.
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Posted: 2026-07-19T06:23:21+00:00
Author: /u/Mindless-Company-435https://www.reddit.com/user/Mindless-Company-435
I’m running a campaign from level 7-20, and have been running it for a year (30 sessions) now, and have only reached level 9 (we’re really close to level 10). How long do your campaigns typically last, and how often do you typically level up?
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