Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-31T13:01:17+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-09-01T14:01:11+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.
Thread Rules:
Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.
You are limited to one top-level comment in this thread. Additional comments will be removed as spam.
Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.
This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.
Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:
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Posted: 2026-09-06T01:18:57+00:00
Author: /u/Th3ChosenFewhttps://www.reddit.com/user/Th3ChosenFew
Everyone hates in any kind of game when they do 99% damage on something and then have to waste a high damage hit on them next turn to put them down. It's tedious. So I added a rule: Maiming.
If a player hits a target and the target is taken down to 4 or less HP, I tell them "Roll Maim damage". They roll a 1d4 and that damage is added to the attack, potentially killing the target. It gives them a chance to finish something off that they put on its last legs.
That's it, that's the rule. My players really like it, it adds a bit more interactivity and big "hell yeah" or "aw dammit" moments. It's fun. Thought I would share.
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Posted: 2026-09-06T02:08:46+00:00
Author: /u/invockhttps://www.reddit.com/user/invock
The DM tells us that we need to meet with an NPC at a tavern of ill repute: "The Drunken Witch"
Upon arriving, he asks everyone to roll an intelligence check.
Everyone passes it, except the paladin who rolls a 1.
DM: "Everyone enters, except Roland. He still thinks this isn't the right place, due to the red B painted over the W."
----
Roland just had to roll again (investigation) to come to the realization this was low-brow vandalism.
He succeeded that DC and FINALLY entered the tavern, about ten seconds after everyone else.
Roland's player: "What did I need to roll?"
DM: "You only needed a 2. Both times."
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Posted: 2026-09-06T03:45:30+00:00
Author: /u/Ravenzan_Arthttps://www.reddit.com/user/Ravenzan_Art
Meet this fierce little Gnome Barbarian!
Armed with a mighty axe decorated with beautiful flower carvings, this small warrior is always ready for the next adventure. But no matter how fierce the battle gets, they’re never alone. She is accompanied everywhere by their adorable little sheep companion. A tiny duo with plenty of spirit
One of my favorite parts of this piece was combining multiple outfit references into a cohesive character design and adding subtle details that help tell her story.
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Posted: 2026-09-06T04:58:48+00:00
Author: /u/VecnasHand1976https://www.reddit.com/user/VecnasHand1976
Zombies, don't just slap you. I know the new 5e and 5.5e and all the other basic zombies in the books just get "SLAM", but that is just a melee attack. They eat you alive. They rip out guts and devour them, claw at metal until their nails fall off, and should absolutely bite your players even if they are NOT INFECTIOUS. Give them a shitty vampire bite if you want. And it does not say that Undead Fortitude is just one time.
If they just keep succeeding the save, describe their mangled bodies lurching to keep going as they're smashed and dismembered and impaled, until they're finally decapitated or fail their save. They'll batter their faces against doors or walls or windows until either they die, or the door or window gives.
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Posted: 2026-09-05T14:51:49+00:00
Author: /u/SuddenDepacthttps://www.reddit.com/user/SuddenDepact
Posted: 2026-09-05T14:19:32+00:00
Author: /u/Artisticjadehttps://www.reddit.com/user/Artisticjade
Been having an art block for awhile now and kinda had to force myself to finish this
I’m not really that proud of the design, it’s pretty basic, but I just wanted to get something done atp lol
Anyway, this is Elowen Lethariel, a spring eladrin druid. She’s a soft-spoken elf who grew up in a little grove where spring never really seemed to end. She’s pretty gentle and curious, and spends most of her time collecting plants and helping injured animals. Her magic is mostly plants and healing, and she has a habit of leaving little flowers behind wherever she goes.
I’m not really going to use her for anything. If anybody likes hee design feel free to use it however you like.
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Posted: 2026-09-06T05:40:45+00:00
Author: /u/Party_Reply1834https://www.reddit.com/user/Party_Reply1834
Since I'm posting anyway, I also have a few commission slots open if anyone's been thinking about getting their character illustrated.
A few details:
Semi-realistic fantasy style
Humans, elves, half-elves, and other humanoid
races
Around 2-week turnaround
50/50 PayPal (half upfront, half on completion)
Whether it's a new character or one that's been with you for years, I'd love to hear about them. Feel tree to drop a comment or send me a DM! ?
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Posted: 2026-09-06T01:10:28+00:00
Author: /u/Scary-Yesterday-5112https://www.reddit.com/user/Scary-Yesterday-5112
In my opinion its Tyranny of the dragon. The only person with major influence in the cult and also appears to the party often is rezimier before she dies. After that you get little glimpses of like two other wyrmspeakers and then Severin, the LEADER OF THE CULT, only shows up in the LAST SESSION.
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Posted: 2026-09-06T03:26:23+00:00
Author: /u/BerserkerCanuckhttps://www.reddit.com/user/BerserkerCanuck
Hi all, a little bit of a thought exercise I was wondering for myself; what is/are the WORST multi-class character(s) that you can come up with?
You can go up to whatever level you like, and MC as many time as you like while staying within the rules for Multi classing.
The one I though about it for a while and the Best... err... worst one I can think of is Oath Of Glory Paladin/Four Elements monk. This is terrible because of the STR/CHA requirement for paladin, and then the DEX/WIS requirement for monk, forcing you to spread your ASI points super thin. Combine that with Monk doesn't need/use weapons or armour, while Paladin almost certainly does.
What are your top... err... bottom picks?
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Posted: 2026-09-05T16:11:42+00:00
Author: /u/InnerToasthttps://www.reddit.com/user/InnerToast
Dragonborn fighter, HATES MAGIC.
Personality Traits • HATES MAGIC. NO EXCEPTIONS. • Stubborn: Strictly against whatever he hates. • Narcissistic: thinks very highly of himself. • Secluded: doesn't reveal much of his past. • Cocky: does things before really thinking. • Straightforward: gets things done with little questions asked. Ideals • He HATES magic. He wants to prove that you don't need magic to be a legendary hero. • To become the most well-known merchant in the realm. • Sometimes, brute force is the only way forward. • Wants to prove to his family that he can be more than just his last name. • Will never use or accept magic unless in dire need. Khisnhen Macheth was born as the eldest child into a wealthy family of bankers, going back 6 generations: the Macheth Estate. The Macheths were a prestigious family of Brass dragonborn who made a name for themselves through dedication and hard work.
Khisnhen, however, always found the family job to be incredibly boring. Even when he tried to make sense of the banking business, it just never worked for him.
Throughout his teenage years, Khisnhen would always love to sneak out after dark into the local town centre, wandering through the lit streets. All of the street vendors would make delicious food, bards would perform their songs, and most importantly, the travelling merchants selling various goods from across the realm.
The young Khisnhen would go out more than once a week, making new friends and becoming acquainted with the vendors. His best friend was a tiefling named Luwen, who was about the same age as Khisnhen. He was the son of a bard who played in the town, and Luwen aspired to become a bard just like his father, travelling the realm and bringing joy wherever he would go.
Khisnhen's parents, on the other hand, would eventually find out about this misbehavior of sneaking out at night.
"You are forbidden from leaving after dark, it is highly dangerous out there!" they would say, while preventing Khisnhen from visiting the town centre.
Khisnhen wouldn't be able to go back for the next few years. He was forced to learn the family tradition of banking. He lived secluded, being taught that the only way to succeed was to inherit the estate.
This training was a double edged sword; He learned many things about economics, but his passion and true desires were being truncated by the family business.
It wasn't until he was 18 years of age, when he finally made an effort to run away, leaving his old life behind. He knew that his parents were wrong. He vowed that he would succeed in life by becoming a travelling merchant, like the ones he admired in the past. He took his family's ancestral sword, which dated back 6 generations, and ran away on his 18th birthday.
He escaped his home, returning to the town centre as he once did before. He knew he shouldn't stay for long, his parents would eventually find him. He took a ride to a far-away town in hopes to start his career as a travelling merchant. He changed his name to Luwen, after his childhood friend from his old town.
For the next year or so, he would build up his business. He travelled all around the realm. But he never returned to the town streets he grew up in.
One day, Luwen Macheth arrived in a strange town he'd never been to before. The town was eerie, dark, ominous. All of the residents were just standing there, staring at Luwen. He never knew too much about magic or curses, so he just assumed it fine, and they'd never seen a dragonborn merchant before.
Once he set up shop, Luwen noticed a strange, hooded wizard walking towards him. He carried a large staff with a glowing gem at the tip. Once he approached Luwen, the wizard began chanting strange magic words, none of which Luwen understood. The strange wizard held up his staff as it glowed brighter, aimed at Luwen. In just a moment, Luwen was struck with a spell that made him lose consciousness, living as a soulless and mindless slave, entranced in the eerie town. He was still physically alive, but his mind was a puppet to the wizard who approached him. Perhaps he would be better off just working as a banker in his family's estate.
5 years passed.
Luwen, or at least what was left of him, lived in the strange town without soul or passion. If he was left there longer, he would simply remain trapped in the same state he already was in.
One day, a party of legendary heroes (unrelated to the campaign) visited the strange town and defeated the wizard who enslaved countless innocent bystanders, including Luwen. The wizard didn't die, and he ran far away to regain his strength. However, his defeat caused all of the people he took souls from to regain their lost consciousness, and return to who they were before.
In an instant, Luwen remembered who he was, what he set off to do, everything!
However, one thing stuck with Luwen that would haunt him forever.
Everything he felt while entranced, he remembered every second of it. The five years he spent under the mindless control of the wizard, wasted and haunting.
After looking around, it seemed that the other victims had the same experience, some for much longer. Everyone, including Luwen, was deeply traumatized by that wizard, and as a result, became less fond of magic as a whole.
When Luwen decided to set off, returning to his life, he made a solemn vow that he would NEVER use magic. He HATED magic, and anyone who used it, ESPECIALLY wizards!
This gave him the realization that he, a dragonborn, had naturally-born magic via his draconic breath. This made Luwen hate himself. His entire ideology was against magic, and the realization that HE was part magic was completely contradictory!
For the next 4 years, Luwen lived his life as a wandering merchant, travelling between towns, selling and trading goods. Sometimes, he would "elevate" the truth of how he acquired certain objects, all in an attempt to enhance his merchant status and increase his name.
Fortunately, his scales were a chromatic glimmer between Brass, Bronze, and Copper. This meant it wasn't very easy for customers to tell what his draconic ancestry was. They didn't know if he spouted fire breath, lightning breath, or acid breath. This mystery was elevated by the fact that he never used magic, so he soon became somewhat well-known as "The Magicless Dragon."
Luwen gained a slight bit of popularity, but not too much. The strange dragonborn who didn't reveal his breath garnered a bit of attention among some locals and other merchants.
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