Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-03T13:01:25+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2021-11-18T05:16:12+00:00
Author: /u/Iamfivebearshttps://www.reddit.com/user/Iamfivebears
Ah, travelers! We don't get many such as you in these parts, not since the Marquis' men took control of the pass. I suppose you're wondering why you can't post images or links on this Fifthday?
Thursdays are Text-post Only Days on /r/DnD. We're disabling picture and link posts for 24 hours to encourage discussion posts.
We originally began this trial about six months ago and the response has been overwhelmingly positive. I've personally enjoyed a lot of the conversations that have sprung up on these days (and a smarter mod would have bookmarked some of them to use as examples* in this post).
As of now we're planning on keeping the experiment running indefinitely. We're always looking for feedback, so please let us know of your experience. Have you been enamored with a discussion post that arose one Thursday? Have you mourned having to wait one more day to see your comic update? We welcome all takes.
The switch is still happening manually, so it will happen around about midnight Eastern US time. If anyone is aware of a way to automate the process, please message the mods.
Perhaps you could discuss this...we've heard tale of a path through the eastern ridge. If such a trail exists we could circumvent the Marquis' blockade and supply this rebellion. Won't you help us, strangers!?
* The first Thursday after making this post, someone posts the most classic question imaginable. This is what it's all about.
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Posted: 2026-08-05T18:10:35+00:00
Author: /u/chello_coshttps://www.reddit.com/user/chello_cos
So I dressed up as shadowheart for a convention!
Still sort of new to the fandom, i’ve heard about this game for a while and did my research on the lore (I always have to know more about a franchise before engaging with it’s base and the game/show itself). My friends who’ve played the game say i embody her in a way personality wise so i gave it a go. I do other cosplays if this one interests you, they can be found in my bio. I hope i did the elf princess some justice 🖤
edit: tysm for the positive feedback everyone, trying to get back into the cosplay game and this has been quite the experience. i feel very welcomed here <3
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Posted: 2026-08-06T13:19:35+00:00
Author: /u/Tusky9188https://www.reddit.com/user/Tusky9188
Hi all,
I’m wanting to play a monk as my next character and currently reading up on it in the 5.5e PHB. I have a question about how the Level 1 Martial Arts feature works when wielding light weapons. Here’s what I’ve noticed:
- Martial Arts states I can make an Unarmed Strike as a bonus action
- If I’m wielding two Light weapons, say a Sickle and a Dagger, then per the Light Property rule, which says when you attack with a Light weapon you can use a BA to make another attack with a different Light weapon that same turn. However, the Sickle has the Nick mastery property, which says you can make the extra attack from the Light property as part of your Attack action rather than as a BA
- Martial Arts says I have mastery of combat styles using monk weapons (simple melee weapons, and martial melee weapons with the Light property) which would allow me to use Nick
- Per the Martial Arts feature, I can roll 1d6 in place of normal damage for my Unarmed Strikes and Monk weapons
So, does this mean that if I’m wielding a Sickle and a Dagger, I can use Nick to attack with both of them as the same Attack action, and then use a BA to then make an Unarmed Strike as well? And all three attacks will use 1d6 damage instead of their usual 1d4?
This feels confusing to type out lol but I think I’m understanding it correctly? I’d love clarification from you all. Thanks!
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Posted: 2026-08-06T17:29:02+00:00
Author: /u/LegalDrugDealer33https://www.reddit.com/user/LegalDrugDealer33
I’m talking about characters with low intelligence. Right now my cleric has a -1 to intelligence and I am new to DnD but am typically a meta gamer so I’m always looking for the best solution. But this doesn’t necessarily fit my character too well.
Except I am trying to help the group out or maybe I’ll know how to solve a puzzle my group is stuck on but it feels like technically I should be handcuffing myself because it’s not realistic for my character to have the answer. Which then feels as though I could be holding my group back some.
Do you just play it normally? Or do you try to be more true to the stats?
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Posted: 2026-08-06T02:59:36+00:00
Author: /u/JuanConlangerhttps://www.reddit.com/user/JuanConlanger
Hello hello! Recently I’ve taken to making a DM screen that looks like where most campaigns start out. Initially it was just some pieces of cardboard I'd taped together and painted black, but after some paint, sticks and mod podge, I've got it looking like this. I did it in anticipation for an upcoming one-shot of Wild Sheep Chase, which will likely be starting out in a tavern. Now that I've got this, I'll be more motivated to do more campaigns.
It’s got an attachable dice tower on the right, and dice storage to the left. What do you guys think?
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Posted: 2026-08-06T04:49:20+00:00
Author: /u/Reading_Gamerhttps://www.reddit.com/user/Reading_Gamer
So, I recently just left a table where this occurred. The rogue stole an object from another player for the purpose of releasing a spirit that the majority of the party didn't want released. The DM didn't let us stop him in any way and rolls after the fact failed. The spirit then rewarded the rogue and another player with approximately 8k in gold while the rest of the party got nothing.
I felt frustrated and voiced how there is no reason for us to trust the rogue anymore or have him in the party if he's just going to steal from us. The response I got back from the rogue's friend, "He's a rogue, that's what they do." Eventually, I decided to leave the group over this and was effectively called a child by the rogue's friend.
Is there a way to have handled this dispute? Is it really okay for a Rogue to steal from their own party?
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Posted: 2026-08-06T16:35:40+00:00
Author: /u/Gh0stMan0nThirdhttps://www.reddit.com/user/Gh0stMan0nThird
So, long story short, I'm running a sea-faring campaign in Greyhawk and this Friday my party wants to retrieve the Sword of Kas that somehow ended up in the hoard of an ancient dragon turtle. The party is six characters at level 10.
One of my players needs it because their father is a powerful wizard trapped in a sort of magic harvesting device made by Vecna and the Sword of Kas is the only thing that can sever the connection the machine has to Vecna (and later kill Vecna).
However I've made it clear that there are some alternatives for saving the PC's father, and this Sword of Kas endeavor isn't entirely necessary at the moment. Like I've had NPCs show up offering other solutions. But the party has been insistent on doing this.
The dragon turtle, while evil, is actually pretty reclusive and doesn't like to leave home. Though anyone who gets too close to the island or looks at him wrong does get boiled alive.
The local king told the party when they asked him why the kingdom endures a dragon turtle that lives so close: "that turtle doesn't bother anyone who doesn't bother it. Let sleeping dragons lie."
Mordenkainen himself showed up and said (paraphrasing) "Are you crazy? Even I'm not going in there."
Party has been on the island for a few sessions now, and the island is crawling with steam vents that deal 10d10 fire damage, and storm giants that have already has nearly killed two players. (We literally had three players at 0 HP.)
But they are still pressing forward. Like I don't think any of them have even mentioned the possibility of turning back while they still can.
I'm crunching the numbers and if some of them even fail a single saving throw against the Steam Breath (which is a DC 24 and 67 [15d8] fire damage) they will hit 0 on the first round of combat. And that's not even including the actual mechanics of a monster with 22 AC and 3 attacks that deal 11-45 damage each.
I don't know if I've made an error in how I've presented this situation, or if my players are just foolhardy and don't really understand the gravity of who they're about to fight. I guess I just feel guilty because I know what's going to happen and I'm just hoping some of you can tell me I haven't done anything wrong here.
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Posted: 2026-08-06T10:41:34+00:00
Author: /u/twatishartshttps://www.reddit.com/user/twatisharts
Commission i did of Barry the half-drow Fighter/Warlock. I was told he has a guilty Catholic vibe, is a coward, and looks good beaten up so thats what i did!
I referenced some photos of Jesus for the pose and had a lot of fun with the lighting! This is a scene from their campaign im told.
The character belongs to Worm_soup on instagram:)
It took a while to complete but im happy with it and the customer is happy!
You can find my commission info in the comments !
Enjoy!!
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Posted: 2026-08-06T14:54:08+00:00
Author: /u/CivilAd3631https://www.reddit.com/user/CivilAd3631
Hey everyone,
I'm not looking for advice, just a little venting.
I have a fellow player who's making the game difficult and slow. He's new to D&D and plays a paladin, and he often misunderstands what's going on.
We're playing Curse of Strahd, so there may be plot spoilers ahead.
He sold his heavy armor to buy bullets for gunpowder. I don't remember the exact number of bullets. He put them in a barrel and planned to use it to blow up the hag mill. For a significant portion of the game, he had AC 13 and was the first to die in battles. My husband plays an artificier, and in the last session, when we reached level 6, he made an armor for a paladin, so now his AC is 21. He didn't even thank artificier. We didn't even get to use that barrel of bullets because the hags had hostages, and we didn't blow them up.
He doesn't like killing and constantly sighs that we don't try to resolve conflicts peacefully. But how does he do it? In the werewolf cave, we killed the guards at the entrance, but he left one alive, tied it up, and started dragging it around with him so it wouldn't escape and stab us in the back. We all said it was a bad idea. Well, during the fight in the cave itself, the tied up werewolf broke free and stabbed us in the back.
In Valakia, my character influenced the burgomaster through Suggestion, making him more loyal to our group at a critical moment (the alternative was to fight the guards because we stood up for a townsperson the governor wanted to kill for laughing). I explained that as soon as the suggestion wore off, the burgomaster would learn of the effect, and we would immediately become criminals. The paladin absolutely refused to understand this. Ultimately, the three of us left the city, and eight hours later, the guards chased paladin. Even after that, he didn't understand and returned to the city the next day, trying to enter, and the guards fired on him as he approached.
In a conversation with an NPC, when he asked about Strahd, the paladin literally said, "I want to know, because I'll come for him." Not our group, not us, but "I."
He takes the deaths in game seriously and buries all our enemies. It's interesting roleplay, but it replaces the game itself. There was a moment when he wanted to return for the body of a dead man, and the DM said it would take two hours. No one went with him, so the three of us stayed to explore the city.
Meanwhile, he ignores attempts to support his roleplay. We killed a vampire and a priest in Barovia (a father and son). The paladin became upset and went off to dig graves for them. I described going with him to help, but he literally described his actions as something like, "I go there, I dig here" without acknowledging my character was nearby. I gave up on co-op roleplay after that.
Due to his lack of experience, he constantly tries to come up with creative gameplay solutions using common items. I mean, he tries to solve a lot of things that other players can bypass with magic, but he tries to solve them with a stick and rope, insisting on his own solutions and we waste a lot of time on these discussions.
As a paladin, he moralizes a lot and talks about good and bad, and when (with his AC 13) his character fell again, he asked to stabilize him with a healing kit from his pocket. Our barbarian, who was nearest to him in the fight, sarcastically said that picking someone else's pocket is bad and simply rolled a Medicine check.
Despite his desire to solve problems non-confrontationally, he's bad at conversations. He speaks either too directly or playfully mocks NPCs (though without being rude). My husband once confessed he didn't intervene in one of his conversations with an NPC because he wanted to fight that NPC and knew the paladin would ruin the negotiations.
My husband says he views this player as an additional gameplay complication, not as a co-player.
Pre-empting the question, we don't argue at the table or interrupt each other, we speak friendly. We told him in game, what the consequences of his actions would be, and told him to trust our knowledge of magic. We didn't talk as players because others don’t really care. It's not a problem that interferes with the enjoyment of the campaign, because the other players and DMs are great, but more of a tedious factor.
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Posted: 2026-08-06T10:04:32+00:00
Author: /u/Lesbian_GM_or_smthhttps://www.reddit.com/user/Lesbian_GM_or_smth
Just a funny moment from a recent session:
My GM is an aspiring comedian, and she is incredibly good at improvising jokes.
One of the PCs has a custom item called the Book of Misspells. It’s a spell book with a large range of spells inside, but everything inside is written messily and with a lot of spelling mistakes. The effect this has is any spells cast using it turn out a little… iffy.
In the session, there was an NPC who was the most irritating person to ever exist. So, of course, the player with the Book of Misspells tries to get rid of him, and casts True Polymorph to turn him into a stoat. However, the GM describes the transformation of the NPC from a robot to… a dwarf? Upon some dialogue, we find out his name is Terry, and he lives with his two girlfriends.
The GM then says, with the most proud and shit eating grin I have ever seen on her: “It dawns on you that Fangir did not cast True Polymorph… he casted True… Poly-dwarf.”
And, of course, after a few moments of stunned silence, we all burst into laughter, and the session is derailed as we adopt Terry as our favourite NPC and try to find his girlfriends.
She told us after the session that that whole gag was completely improvised, and that just made it all better. We are going to inquire about Terry and his girlfriends during every session now.
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Posted: 2026-08-05T15:24:08+00:00
Author: /u/Dan_The_DMhttps://www.reddit.com/user/Dan_The_DM
One of the biggest hurdles for 3D VTTs is the time it takes to actually build a nice-looking map. I wanted to fix that.
With the new Steam Workshop integration in Game Master Engine, you don't have to build anything if you don't want to. You can just:
- Browse the in-game library for whatever you need (Tavern, Dungeon, Forest).
- One-Click Download to add it to your own library instantly.
- Populate & Play by dropping minis and rolling 3D‏‏‎ ‎dice.
It’s all about‏‏‎ ‎getting‏‏‎ ‎to the‏‏‎ ‎"playing"‏‏‎ ‎part of D&D faster. You can also upload your own creations to share with the rest of the community!
I've been a dev on this for 6 years, and seeing‏‏‎ ‎what people‏‏‎ ‎are‏‏‎ ‎already building in the Workshop is honestly the coolest part of the project so far.
Steam Early Access (60% Off): https://store.steampowered.com/app/1451680/Game_Master_Engine/
Discord Link: discord.gg/gamemasterengine
I'll‏‏‎ ‎be‏‏‎ ‎around all day to answer questions about the engine or how the Workshop works!
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