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 Weekly Questions Thread
Posted: 2026-05-25T13:01:14+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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 Monthly Artists Thread
Posted: 2026-05-01T14:01:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.

Thread Rules:

  • Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.

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  • Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.

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Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:

– submitted by – /u/AutoModerator
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 [OC] some recent dnd art
Posted: 2026-05-26T22:39:43+00:00
Author: /u/Mig3ll_https://www.reddit.com/user/Mig3ll_
– submitted by – /u/Mig3ll_
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 Limitations for players who don’t want their character to die?
Posted: 2026-05-26T16:25:42+00:00
Author: /u/bansdonothing69https://www.reddit.com/user/bansdonothing69

I’ll try to keep this one short. I’m DM’ing for a new play group, (experienced players) and during session zero there came a disagreement about a table rule I have.

In my years of DM’ing I’ve come across players who make it very clear they don’t want their character to die/will take it extremely personal if their character dies. I can live with that. That being said, I have limitations for those characters. If there is an agreement between me and the player that their character won’t die, there is also an agreement that their characters can’t:

Be cocky

Be rude/snarky/antagonistic to villains

Take advantage of that agreement by putting themselves in reckless situations and expecting the narrative to bail them out, etc

One of the players in this new group who is in the ‘don’t kill my character’ camp takes issue with the rule, specifically the first two parts, saying it unfairly limits her agency. It is not a rule I am willing to budge on, am I wrong for that?

– submitted by – /u/bansdonothing69
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 [OC][Art]Old blood, Valentine.
Posted: 2026-05-26T22:25:34+00:00
Author: /u/RicardoMeloArthttps://www.reddit.com/user/RicardoMeloArt
– submitted by – /u/RicardoMeloArt
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 Help! My DM is mad at me
Posted: 2026-05-26T23:33:37+00:00
Author: /u/islandis32https://www.reddit.com/user/islandis32

I'm a warlock, I've never been a warlock before. My patron is a celestial and I've got the pact of the blade

I've been doing everything from sneaking around with thief tools, range magical attacks, healing, and close range melee with bond daggers.

I was told I am trying to be everything and need to "figure out my role" and redesign my character

It's happening right when a new friend is joining our group (that's been going for 7 months now) and he's playing a warlock character too but he also knows how to play dnd

Help please!

– submitted by – /u/islandis32
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 Is Bronze Age fantasy stronger than medieval fantasy for DMs?
Posted: 2026-05-26T21:38:08+00:00
Author: /u/ChaosTheoryCrafthttps://www.reddit.com/user/ChaosTheoryCraft

I’ve been working on a Bronze Age campaign setting for 5e, and the more time I spend with it, the harder it is to go back to the standard medieval default. I keep coming back to the idea that Bronze Age fantasy may be more fun and more meaningful at the table than the standard medieval default.

Not because castles, knights, and kingdoms are bad or boring. They work for a reason. The issue is that they are so familiar that a lot of the setting becomes banal and invisible. A village, a tavern, a castle, a church, a king, a thieves’ guild. Everyone already knows the shape, which is convenient, but it can also make the world feel like inherited scenery.

Bronze Age fantasy creates different problems.

The core question is not just “who owns the castle?” It is “who controls the canal?” That immediately gives the DM something practical to work with. Water is food. Food is labor. Labor is debt. Debt is recorded by scribes. Scribes work for temples, palaces, and merchants. Suddenly the whole polity of a city becomes playable.

City-states also feel like better campaign engines than big kingdoms. They are small enough for players to affect, but complex enough to hold real faction play. The Ensi (governor) wants order. The temple wants divine legitimacy. The merchant guild wants safe trade and favorable weights. Farmers need water. Artisans need copper and tin. Nobody has total control, so every crisis creates leverage.

Temples are especially strong in this kind of setting because they are not just churches. A temple can be a storehouse, archive, court, employer, ritual center, landholder, and political faction all at once. That makes religion practical instead of decorative.

Scarcity helps too. If timber, stone, copper, tin, grain, and clean water all matter, then a missing caravan or broken canal is not filler. It is an adventure balanced on crisis.

And myth sits closer to the ground. An omen, a failed burial, a spoiled beer mash, or a cracked clay tablet can all point toward something divine, political, or monstrous.

For other DMs: have you run ancient-world fantasy? Did it change what kinds of problems your players cared about?

– submitted by – /u/ChaosTheoryCraft
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 [Art][Comm] A nature-inspired paladin 🌿
Posted: 2026-05-26T14:30:43+00:00
Author: /u/MisosileBusherhttps://www.reddit.com/user/MisosileBusher
– submitted by – /u/MisosileBusher
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 [Art] Velgor the Ghoulish Monk (Art by Gibbs_xx)
Posted: 2026-05-26T17:22:00+00:00
Author: /u/Thac0isWhac0https://www.reddit.com/user/Thac0isWhac0
– submitted by – /u/Thac0isWhac0
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 [OC] Forest Princess ☾𖤓
Posted: 2026-05-26T14:15:43+00:00
Author: /u/Kto0khttps://www.reddit.com/user/Kto0k

Hello everyone. I'm designing this High Elf.

She's an expert in Divination and diplomacy, with a very serene and scholarly air. Her golden tiara is a family heirloom that allows her to 'hear' magic.

I have the stats ready (high Intelligence and Charisma), but I don't want the typical 'my village was destroyed' motive. What secret or vision could she have seen in her blue gem that compelled her to leave her comfortable life as a noble scholar to face the dangers of the world?

– submitted by – /u/Kto0k
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 First time map making [Art]
Posted: 2026-05-26T23:43:49+00:00
Author: /u/No_Highlight_1950https://www.reddit.com/user/No_Highlight_1950

Like the title says, this is the first time I've made a full map for a campaign I'm running. It's a horror campaign that is almost entirely homebrew. I've got 500+ pages of lore I've written, detailing how the world works where death has gone missing and the 200ish years since that event. The map includes four main areas, all with different factions under the main "political" governing body as well as some cults to keep things spicy. My players have seen a few small towns and just arrived at Virex Hollow.

Anyway, I'm planning on giving my players the map next session, so any feedback or suggestions for improvement would be awesome!

– submitted by – /u/No_Highlight_1950
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 [Art]Dnd party comm by me!
Posted: 2026-05-26T10:07:13+00:00
Author: /u/potatobrusheshttps://www.reddit.com/user/potatobrushes
– submitted by – /u/potatobrushes
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