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 Weekly Questions Thread
Posted: 2026-03-30T13:01:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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 Monthly Artists Thread
Posted: 2026-04-01T14:01:51+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.

Thread Rules:

  • Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.

  • You are limited to one top-level comment in this thread. Additional comments will be removed as spam.

  • Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.

  • This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.

Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:

– submitted by – /u/AutoModerator
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 [OC] WORLDWIDE GIVEAWAY! Enter for a chance to win a ULLR DM SHIELD, FAFNIR or JORMUNGANDR DICE VAULT![MOD APPROVED]
Posted: 2026-04-03T12:29:27+00:00
Author: /u/120mmfilmshttps://www.reddit.com/user/120mmfilms

Limited time DISCOUNT CODE! Use code 'EOSTRE' when buying a Dice Vault or a set of dice from my website for 10% off! This code is good for a week. www.magnicraftworks.com We add new dice sets weekly!

Winner gets the Fafnir or Jormungandr Dice Vault, or Ullr DM Shield of their choice from my website! Due to subreddit rules, the dice that appear are for demonstration only. World wide giveaway, though I do ask that you pay for shipping.

The new Ullr DM Shield provides an easy and portable solution for every DM. Featuring 2 dice storage slots, a large rolling surface, a containment area for reference cards and two friction fit card holders. The hinge holds the lid at a perfect 90 degrees so that all of your rolls are kept secret. Our Fafnir Dice Vaults are carved from solid wood. They feature a large rolling area and 6 rows for dice storage. Perfect for the Dice Goblin in us all! The dice storage area and lid feature a leatherette lining, which gives a premium look and satisfying rolling sound.

How to enter: Comment

How will the winner be decided: Reddit Raffler

When will the winner be chosen: 07APR2026 at 0900 EST.

Quick Ship and Dice Orders will ship within 3 to 5 business days!

Etsy Store - magnicraftworks.etsy.com

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11 Piece Dice Sets

Congratulations to last weeks winner https://www.redditraffler.com/raffles/1s54mai

u/theluckyirishmn

– submitted by – /u/120mmfilms
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 [OC] 20 feet radius on a square grid
Posted: 2026-04-03T12:23:00+00:00
Author: /u/SpaceCondomhttps://www.reddit.com/user/SpaceCondom
– submitted by – /u/SpaceCondom
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 True Sight [OC]
Posted: 2026-04-03T13:23:57+00:00
Author: /u/bondjimbondhttps://www.reddit.com/user/bondjimbond

True Seeing is a sixth-level spell for a reason... some things should remain unseen. Kayra's potions are so strong, her True Sight can see through the fourth wall. (At least, that's my interpretation of what's happening here.) Not a bad hook for a campaign.

  • More comics
  • There's also a Love and Hex book (just search for it)

This is a Love and Hex guest strip by u/CrazyGnomenclature... you have probably seen her work before. I reciprocated with an insane Tiff & Eve comic of my own.

– submitted by – /u/bondjimbond
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 Players: DO NOT IGNORE WHAT YOUR DM SAYS (story for context)
Posted: 2026-04-03T06:59:09+00:00
Author: /u/JaxTheCrafterhttps://www.reddit.com/user/JaxTheCrafter

I was DMing a game for a single player who was doing a personal espionage quest, they get to some lake in the mines, and swim down because there is supposedly treasure down there. he finds a body with a pickaxe, a backpack, and some strange boots.

he starts to swim up but realizes he’s going to drown if he tries to take the whole body, so he just takes the boots. I start to explain “these boots, don’t look like ordinary boots, they’re made of” and he goes “ok I don’t care yet tell me later, i’ll figure it out then“

meanwhile, some fish swim over to him and start to bite him, eating him and weighing him down. he just barely manages to swim to the surface with these fish all swarming him and collapses on the beach, making death saving throws. fortunately he passes, but just barely, and lies on the beach at 0 hp, slowly stabilizing.

when he wakes up he looks at the ”boots” strange, flat boots, made of a material that doesn’t decay in water. flippers. of all the times he could have used flippers, that was the time, and he decided to not learn what they were.

I could have told him anyway, but decided to adhere to his wishes. luckily nothing bad came of it, but this is just a reminder that sometimes the things your DM says are important.

– submitted by – /u/JaxTheCrafter
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 'Given the chance, players will optimize the fun out of the game'. Have you seen examples of this?
Posted: 2026-04-03T11:02:11+00:00
Author: /u/Zestyclose-Sound9854https://www.reddit.com/user/Zestyclose-Sound9854

This is a famous quote from the creator of the Civilization games.

I was recently in a game where the DM decided to give bonus feats at character creation and allowed characters to reroll until they got stats and HP they were happy with. They believed that balance did not really matter as long as the players had fun, seemingly oblivious to the fact that balance is often a large part of what makes a game fun.

He ended up with a Bear Totem Barbarian with Polearm Master, GWM and busted stats. It was absurd because every single turn he would deal more damage than the rest of the party combined and could take more damage than the rest of the party combined. The DM then made a bad situation worse by trying to balance combat around that one character which resulted in the other characters getting instantly beaten to a pulp. After that, they decided to fudge everything instead so combats lost all tension and took forever.

It all came to a head when the Monk missed two full rounds of attacks because everything had to have high AC for the Barbarian. She then said her character was going to sit down and meditate because it was pointless before switching off her camera.

Arguably, this was almost entirely self-inflicted by the DM and a learning experience. If he had just used the standard character creation rules, everyone would probably have had more fun in the end. I found it interesting because it was my first time seeing how a player could unintentionally optimise the fun out of everyone else's game.

– submitted by – /u/Zestyclose-Sound9854
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 [Art][Comm] Hollow Knight inspired Races for dnd
Posted: 2026-04-03T12:18:53+00:00
Author: /u/Adventurous-Craft-25https://www.reddit.com/user/Adventurous-Craft-25

Having now finished all of my subclass's and got their arts commisioned (for now...), I felt the next most thing to begin getting art done for, was my dear little bug races, known within the setting of The Below, that i have created. Within this setting the group term for all of the numerous races I've been creafting is The Kin, but each has their own culture and history, starting with my first and most simular to the characters we love so much! The HornForged! these are the beetle kin of the setting, coming in numerous shapes and sizes with two of their own subraces, the Herculeans and the Stagshells. The Stagshells are quicker and possess antler like horns (as shown in one of my subclass's) while the Herculeans are unsurprisingly the far tougher and bulkier type. Hornforged as a people value hardwork and Family more than anything else in the Below, and can get very competative between themselves over who is working the hardest and whose family is the largest and most wealthy. To the point where you might find two different guilds, each run by a Hornforged family, trying to outdo eachother haha.

honestly a ton of fun to make and I cant wait to show off the rest of them.

(personal project, please dont smite me.)

– submitted by – /u/Adventurous-Craft-25
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 How to deal with a slow player?
Posted: 2026-04-03T06:07:48+00:00
Author: /u/Sammy12xyzhttps://www.reddit.com/user/Sammy12xyz

I’m new to D&D and honestly it’s quickly become one of the best things I’ve picked up. I got into a campaign, I love the story, and most of the group is great.

But there’s one player who is painfully slow and it’s starting to kill the pacing.

Ill give you a real example: last session we were literally about to move on from one city to another, and this guy spent 15 minutes asking the DM “can I pray for this” / “can I pray for that” / “what happens if I pray for X.” It wasn’t even an action scene! Just role-play that could’ve been like: " and finally I quitely say a prayer for my long lost pet bird" or whatever and the game could go on.

Instead, it turned into a long back and forth while the rest of us sat there in silence.

And it’s not a one time occurrence. He does this constantly...multiple times across several sessions now. Every time the game starts flowing, it grinds to a halt as soon as it's his turn. Oh wait, it doesnt even have to be, he just says "can I ask a question" and boom the game stops.

Frankly, he does this for quest related NPCs too, apart from him asking 10 repetitive questions to get something out of the DM - that I dont mind because some time theres an interesting question in there but again "can my character tell if his speech is slurred" DM: "you can tell his speech is slurred" PC: "do I know why?" DM: "You smell the booze" PC: "since my character is religious does she take offense to people being drunk?" DM: " thats upto you" PC: " okay but what about the fact that hes drunk and my character has never gotten drunk how would he know that hes drunk" DM: "did anyone from your characters past drink?" PC: Yes" DM: "thats how you know hes drunk" PC:"okay but my character didnt like that person in his past when he drank" - and this goes on for like 10 excruciating minutes. and all the while im sitting there like a zombie. almost everyone sort of has to get back into rhythm after this.

I’m not against roleplay or people participating , thats one of the most fun things to do, but the guy doesnt role play he just asks if his character can or cant do this or that and then finally says "and my character he does the thing"

Since this is online, we cant talk to amongst ourselves or anything we just all sit there listening.

So yeah… how do you deal with a player who drags things out like this without coming off like a jerk? Should I go to the DM?

– submitted by – /u/Sammy12xyz
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 Luria or "The voice on the waves" [oc] [comm]
Posted: 2026-04-03T13:35:23+00:00
Author: /u/Artisticjadehttps://www.reddit.com/user/Artisticjade

I created this piece about six months ago for Kaiserfrideric but never shared it here, as I wasn’t know if mermaids fit within D&D at the time. All design choices were based on the client’s specifications, and I wasn’t given any lore beyond her name.

I was especially proud of how the tail turned out

the scales took a lot of time and effort, but the final result was worth it

If anything about this piece doesn’t align with D&D, please let me know.

– submitted by – /u/Artisticjade
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 I left a campaign and don't doubt my decision
Posted: 2026-04-03T09:12:59+00:00
Author: /u/CivilAd3631https://www.reddit.com/user/CivilAd3631

Hi everyone!

Sorry in advance for my English.

I just want to share a story about how I immediately left a D&D campaign without questioning whether I was doing the right thing or who the a**hole in the story was, and became happier as a result.

So, there were five players and a DM.

I’m a golden dragonborn barbarian.

C is a human ranger.

D is a dragonborn warlock.

L is a human sorcerer.

M is a tiefling wizard.

Important background on C: she used to be a magpie who, for some reason, turned into a human. In her roleplay, C stuck to the line that she’s obsessed with shiny things and, due to her origins, doesn’t understand how to behave in society. C often complimented my character’s shiny scales and asked me for scales if any fell off.

So, we’d played about six sessions by then. By that point, the DM still hadn’t made it clear what the main stor of the campaign was. We’d already signaled to him that we wanted more clarity and direction, but overall, our slow-paced game wasn’t super stressful. Still, looking back, I think the lack of external drama and action partly led to what happened.

Another important note. By that session, D had gone through some trouble and ended up without gear. He borrowed money from C for new gear and unexpectedly promised to pay her back not in cash but with golden scales. C enthusiastically supported the idea. To be fair, D wanted to buy gold paint and somehow fake the scales, but he didn’t get around to it.

Anyway, on to the drama. My character had to attend the funeral of her clan’s leader. The leader’s body lay in an open casket, and while my character was distracted by the ceremony, C and D started egging each other on about cutting scales right off the body. They were passionately discussing it, and the DM announced that when the attendants lifted the casket to carry it to the crypt, they got distracted by the noise C and D were making and dropped a brazier with fire. It didn’t start a fire, but it created a smoke screen that concealed the procession with the casket, and in which, as the DM confirmed, nothing could be seen.

C and D immediately realized this was their chance but were still hesitating. The DM announced that in the smoke, the procession tripped and dropped another brazier, creating even more smoke.

Then C and D jumped straight to the casket and tried to bring player L along. L didn’t like the idea at all and just stepped aside. D successfully cut off a significant slice of scales from the arm, while C jumped directly into the casket and stripped all the jewelry off the body, also taking all the keepsakes that were inside.

My character, meanwhile, had been in the smoke from the very beginning and couldn’t see anything. I shouted to open all the doors and windows so the smoke would clear faster, and I myself, feeling around for the casket in the dark, put in effort to carry it out of the smoke more quickly.

Afterward, C and D successfully left the area of concealment and blended into the crowd that was starting to leave the premises.

When the smoke cleared and everyone saw what had happened to the body, L, who was roleplaying embarrassment and confusion, hinted to me what had occurred. Later, when I talked to the guards, they also confirmed that some guests had seen two people jumping into the smoke. Long story short, my character figured out through circumstantial evidence that it was C and D. I expressed that I felt sad and disgusted by what had happened.

When we met up, C and D planned to cover up their actions with lies, but I immediately shut that down and asked them if it had been worth it. They didn’t answer.

Later, at the end of the session, we were discussing our impressions. C said it had been very thrilling and she’d loved it. L said he didn’t support actions against fellow player characters and that his character’s opinion of C and D had dropped significantly. I said my character had absolutely no motivation to stay in a group she couldn’t trust, and as a player, I didn’t support that kind of fun — and that for me, it was enough reason to leave the game if it happened again. D said his character was selfish, and that was that. The DM said he saw an interesting conflict and an opportunity for character growth in what had happened. The tiefling player was absent that session.

We parted ways, and when I woke up the next day, I realized I didn’t want to wait around for that kind of situation to repeat. I briefly wrote in the group chat that I was leaving the game, since we clearly had different ideas of what made it enjoyable. And I immediately left the chat.

A little later, the tiefling player messaged me asking what had happened. I told him the events, trying not to add any emotional judgment, and he replied, “I think I’ll leave too.”

The next day, player L messaged me asking to be invited to other campaigns if I found any, and in his blog I read that the campaign had fallen apart.

That’s it.

I’m definitely happy that I didn’t waste a single second wondering if I was overreacting or how to talk about it with the DM, C, and D. Right now I’m waiting for the start of a Curse of Strahd campaign with a different DM and different players, and I’m hoping for a good game there.

– submitted by – /u/CivilAd3631
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 [OC] leviosa - elf rogue by me
Posted: 2026-04-03T12:09:35+00:00
Author: /u/Tough_North_5217https://www.reddit.com/user/Tough_North_5217

speed, intelligence, and agility, are words that describe this character, Leviosa is a swart vuur assasin, he kills his enemies without being seen, appears from unexpected places, and disappears without leaving a trace, making the enemy always alert and anxious about his arrival, his ingenuity in escaping makes him impossible to catch,

but behind his toughness there is a dark story in his past, both of his parents died in the war against the demon race, leaving him with his younger brother, Leviosa is a loving and kind person but in his cruel world, there is no chance to be a good person, the only way for him to survive is by becoming a assassin, and taking care of his little brother

– submitted by – /u/Tough_North_5217
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