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 Weekly Questions Thread
Posted: 2026-06-22T13:01:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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 Monthly Artists Thread
Posted: 2026-06-01T14:00:58+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.

Thread Rules:

  • Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.

  • You are limited to one top-level comment in this thread. Additional comments will be removed as spam.

  • Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.

  • This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.

Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:

– submitted by – /u/AutoModerator
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 [OC][Art] Amara, Aasimar Rogue
Posted: 2026-06-24T21:02:47+00:00
Author: /u/LuniiBunhttps://www.reddit.com/user/LuniiBun

Born with a celestial guide and a destiny to fight evil, Amara was raised to be a shining champion of justice. However, she never quite fit into the role she was given. Her deva taught her to oppose evil wherever it appeared, and yet the older she became, the more she questioned what evil really looked like. Monsters are easy to identify, but a corrupt official, a greedy merchant, and abusive nobles were not. Over and over she watched those with power evade justice through their wealth and influence. Her deva insisted that fair judgement requires mercy and restraint, but Amara disagreed. Determined to do what the heavens would not, she began hunting down those she believed deserved to be punished. This path cost her the guidance of her celestial mentor, leaving her a fallen aasimar who continues to fight against evil, whether or not the heavens approve.

– submitted by – /u/LuniiBun
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 [OC] I had to cancel yet another campaign
Posted: 2026-06-24T05:02:01+00:00
Author: /u/MostlyInfuriatedhttps://www.reddit.com/user/MostlyInfuriated

I had just started a new campaign. Three players, one of them I've known for a long time. The other two were new, people my friend knew.

On session 2, one of them decided to arrive almost 45 minutes late. No message letting us know. He just arrived late and then asked "what time were we supposed to start?". On top of that, he barely knew his character or the basic rules for that extent.

Same session, the other new guy arrives high as a kite, barely able to talk (I wish I was exaggerating) and drooling. Literally drooling. Absent half of the time (no wonder), and making racist jokes. At some point he said Khenitra (a town's name, see picture attached) sounded like n****r. Yes, he is American.

So I called it off. Following this subreddit's motto, "no D&D is better than bad D&D". Oh well, onwards.

Bonus content: the map I had prepared for the session. Desert town taken over by the undead. One of the characters got eaten by the ghouls.

EDIT: Thanks kind strangers for the award and all the well wishes and compliments. I didn't expect this to blow off.

A couple of clarifications because people seem to be getting a bit confused:

  1. I never knew the two other players before we started playing. My friend barely knew them for a short time before that. They probably qualify as acquaintances at best.
  2. I live in Saigon, so the community here is *very* small. Hard to find players.
  3. This is the second custom campaign that I have to cancel in a year's time. I'm going to hang my DM screen for a while. I really don't do online because I love building terrain and painting minis. I'm too old school for that :).
– submitted by – /u/MostlyInfuriated
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 World building advice: people have to eat
Posted: 2026-06-24T18:14:25+00:00
Author: /u/Bed-Afterhttps://www.reddit.com/user/Bed-After

Every time I'm a player in somebody else's campaign, and the DM is running a Homebrew game, I encounter the same discrepancy, and it always bothers me just a little bit: The bad guys never eat.

We could be exploring a 10-story dungeon full of enemies that are not undead and aren't constructs, and despite blasting our way through 40 rooms, we never encounter a kitchen. There's no kitchen, there's no cook, no barracks, no recreation room where people play cards to pass the time, every single room contains either monsters, traps, or hazards. Hundreds of goblins and kobolds, living underground in secret for years, and none of them have ever eaten, slept, or played a game of cards to pass the time? Okay.

And I see this same discrepancy everywhere. It doesn't matter if it's a dungeon, a castle, a bandit camp, no matter where we go, there's no kitchen, or any non-combat related area.

And I already know what people are going to say. It's a game. It's not meant to be realistic. It's not a reality simulator. And I get that. I can already hear people saying "you can suspend your disbelief for dragons, but not for kitchens?". So let me try framing this a different way to try and sway some minds.

Safe zones. In a multi-day dungeon crawl, it's often not clear where is a safe place to take a long rest. And I know people constantly say that that's the point, but personally I think that's lame. By having designated safe zones that are safe to sleep in, and designated unsafe zones that are not safe to sleep in, it actually gives the players specific checkpoints to fight to, and look forward to. Safe zones make convenient places to call it a night. And, also, by putting the next safe zone quite far away, you can force the players to engage in multiple combat encounters between long rests, instead of just dropping down to take a long rest after every single combat encounter.

Neutral NPCs. I get it. It's a big scary dungeon, and you're a big scary DM, and oh my god you're so big and you're so scary, oh my god I'm so scared. Except for the part where when every single thing we encounter is supposed to be scary, nothing feels scary, and in fact it becomes a mundane slog, because there's no variety whatsoever. There's never a reset in tone to compare the dark and evil and scary things too. By meeting neutral NPCs that aren't trying to kill the party, because they're just a cook or a janitor or whatever, not only does it reset the tone, it's also an NPC the party can pry for information, and it makes your dungeon feel more like an actual place, instead of an experience that could be just as easily be replaced by a session of playing the board game Clank. And heck, maybe even throw in some friendly NPCs. You're telling me a 10-story dungeon doesn't have any prisoners who would be happy to join the party if they are set free? They don't have to be a level 20 gigachad to be relevant. Even a couple of funny little goblin dudes who contribute very little to combat, but add a little bit of color commentary and insight as the party is fighting through floor after floor of dungeons can be a lot of fun, and they might even become the party's favorite NPCs in the entire campaign, because they rescued them, as opposed to just stumbling across them.

Resources. I know a lot of people find resource management boring and tedious. And there's been many at times where I've been one of those people. But even if you're not manually tracking every ration and every arrow, coming across a kitchen full of food to replenish your rations, or an ammo cache to replace your arrows, helps sell the illusion that you are an actual group of people that are actually trying to survive. And coming across an old cellar full of whiskey and beef jerky give the players a quiet moment to sit down, have a snack, have a bit to drink, and just chat for a little bit between all the constant fighting. This isn't filler, and it's not a waste of time, it's character building.

Maintenance and Crafting. If you've been in a dungeon for four consecutive days, and you've stabbed a small town's worth of goblins, your swords are probably a little bit dull. So coming across a place where you can sharpen your sword makes the dungeon actually feel like it's taking a long time in game, because you've needed to take a break to sharpen your sword. or maybe you find the resident wizards alchemy table, or a Ford where they make their weapons, or something the players can actually use to make something for themselves. I'm always more attached to something I built myself then something I randomly scavenged from a treasure chest.

My point is, put a kitchen in your dungeons god damn it XD

– submitted by – /u/Bed-After
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 Is there any way I can justify not taking a shield with the longsword ?
Posted: 2026-06-24T19:08:00+00:00
Author: /u/rplimitlessguyhttps://www.reddit.com/user/rplimitlessguy

So I kinda want to play somewhat plausible warrior with longsword. And longsword is actually better designed for 2 hands. And I want to play as a guy who fights with a longsword in 2 hands but I just can't make it be effective. Like... Yes it's 1d10 damage instead of 1d8 but in that case i could just take greatsword which is 2d6. And shield would give me +2 AC. So... Is there anything i can do to make it suck less ?

– submitted by – /u/rplimitlessguy
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 [OC] Volo is Dungeon's and Dragon's universe’s most committed background extra who refuses to stay in the background
Posted: 2026-06-24T14:31:36+00:00
Author: /u/ThatAverageJohttps://www.reddit.com/user/ThatAverageJo
– submitted by – /u/ThatAverageJo
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 Catarina [OC] [COMM]
Posted: 2026-06-24T14:07:16+00:00
Author: /u/Artisticjadehttps://www.reddit.com/user/Artisticjade

Another commission I did for kaiserfrideric of their OC, Catarina!
Catarina is a gunslinger and mercenary who spent much of her life being controlled by wealthy and powerful men. After breaking free, she swore she would never belong to anyone again. Now she lives by her own rules, takes orders from no one, and follows her own path wherever it leads.
Really happy with how this design turned out. 🩷

– submitted by – /u/Artisticjade
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 [OC] [Art] Rogue by Yoshi Yoshitani
Posted: 2026-06-24T18:24:47+00:00
Author: /u/hitpointpresshttps://www.reddit.com/user/hitpointpress

If you draw The Rogue from the Deck of Many Things, a nonplayer character of the DM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a wish spell or divine intervention can end the NPC's hostility toward you.

This Rogue card was illustrated by Yoshi Yoshitani for The Fablemaker's Deck of Many Things.

– submitted by – /u/hitpointpress
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 Adweri confronts a giant [Art]
Posted: 2026-06-24T18:52:42+00:00
Author: /u/star_marshalhttps://www.reddit.com/user/star_marshal

An upcoming character of mine, Adweri. She is a middle-aged and battle-weary barbarian. I envision her as an older Conan, had he not taken the crown of Aquilonia. I’ve done a number of concept shots of her, but this was a doodle of her in action that I took further in Procreate. I really wanted to explore the world and challenges she encounters.

Anyway had a lot of fun with it, and plan to do some more of her in the near future!

– submitted by – /u/star_marshal
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 Been playing CoS for 2 and a half years, kinda wanna quit DnD altogether.
Posted: 2026-06-24T15:28:25+00:00
Author: /u/RandoPharts247https://www.reddit.com/user/RandoPharts247

I've been playing curse of strahd for almost 3 years, I'm not sure where we are in the campaign or how close we are to finishing and it's kinda killing my love for the game. Between multiple different things like scheduling conflicts or the rogue making the objectively wrong choices because "that's what the character would do", I'm finding it difficult to keep coming back to the table. I enjoy my fellow players most of the time, I've enjoyed the DM and most of the campaign so far, but over the past 6-8 months when we play, the little things that didn't really bother me in the past are almost unbearable today. Time between sessions is getting longer, PCs not paying attention, deciding to stop the sessions early, we can't accomplish anything. I also feel like the DM is discussing aspects of the game with one of the PCs, giving them insights none of the other players have and allowing them to make choices for other players. I'm certainly not without blame, I'm not a perfect player and I'm probably more invested in this thing than I should be. I want to keep playing to see how the story ends. But if we don't play often enough to stay entertained and engaged with the story, and my choices can be taken away from me, and 30% of the time I don't want to be at the table anymore anyway, what's keeping me from dropping out and starting my own campaign or finding another group to play with? And if thats the case I'm not sure I want to continue DnD at all, at least no more long term campaigns, maybe just do one-shots forever.

– submitted by – /u/RandoPharts247
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 [Art] [Comm] Emmeline, Keeper of the Ruby Heart
Posted: 2026-06-24T22:10:40+00:00
Author: /u/Maxgalore_https://www.reddit.com/user/Maxgalore_

https://preview.redd.it/rh52pw0x0b9h1.jpg?width=6567&format=pjpg&auto=webp&s=a2e8eba42cc2f6476f9b983ca9410db9a14ae67e

Emmeline was born an aasimar destined to serve the heavens, yet she never fit the image of a perfect saint. While others sought glory and recognition, she preferred walking among ordinary people, listening to their stories and helping wherever she could. Her most treasured possession was a necklace adorned with an unusual ruby, a family heirloom passed down by her mother, whose true origin remained a mystery.

During a catastrophic extraplanar invasion, a legion of demons poured into the Material Plane. Emmeline joined the defense, but the battle quickly became a massacre. Surrounded by enemies and watching her allies fall one after another, she offered a final prayer. In that moment, the ruby around her neck answered.

A torrent of crimson energy erupted from the gemstone, enveloping her body in radiant light. The energy solidified into golden plates of living armor, forming around her as if forged by an unseen hand. Great scarlet wings burst from her back, and a celestial mask covered her face. This was no ordinary suit of armor—it emerged directly from the power stored within the ruby itself.

Empowered by this miraculous transformation, Emmeline drove back the invaders and sealed the portal. Yet every time she called upon the armor, she felt a presence watching through the gemstone. Eventually, she uncovered the truth: the ruby was not merely a relic, but a fragment of the heart of an ancient celestial being destroyed during a forgotten war among the gods.

Now Emmeline travels the world as a protector of the innocent, searching for the scattered pieces of that divine heart. Whenever danger threatens those under her care, the ruby shines with brilliant crimson light, releasing the dormant armor hidden within and transforming her into the winged figure many have come to know as the Ruby Angel.

Some believe she is a chosen champion blessed by the heavens. Others fear she is slowly becoming the vessel of the celestial soul trapped inside the gem. Even Emmeline does not know which is true. But whenever her scarlet wings spread across the sky, a distant voice echoes within her mind, repeating the same words:

"When the heart is made whole once more, you must decide who shall inherit its power: the world... or the heavens."

I had so much fun working on this commission, hope you all enjoy it!

I share more of my art on other platforms too, you’re welcome to take a look anytime here 🤝

– submitted by – /u/Maxgalore_
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