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 Weekly Questions Thread
Posted: 2026-05-25T13:01:14+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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* **Specify an edition for ALL questions**. Editions must be specified in square brackets ([5e], [Any], [meta], etc.). If you don't know what edition you are playing, use [?] and people will do their best to help out. AutoModerator will automatically remind you if you forget.

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 Monthly Artists Thread
Posted: 2026-05-01T14:01:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.

Thread Rules:

  • Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.

  • You are limited to one top-level comment in this thread. Additional comments will be removed as spam.

  • Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.

  • This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.

Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:

– submitted by – /u/AutoModerator
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 [Art] group art to celebrate a 5 year campaign!
Posted: 2026-05-30T00:17:51+00:00
Author: /u/ejolblobhttps://www.reddit.com/user/ejolblob

Drew this for a client’s 5 year campaign anniversary recently. Gift from the DM. 🥳

Human Monk – Disciplined, focused, and highly self-controlled. Brings speed, battlefield mobility, and the ability to disrupt enemies where they least expect it.

Half-Elf Fighter – Dependable, courageous, and practical. Provides consistent frontline strength, protecting allies and holding the line when things get dangerous.

Rock Gnome Artificer – Inventive, energetic, and endlessly curious. Contributes magical technology, creative problem-solving, and versatile support both in and out of combat.

Tiefling Rogue – Clever, charming, and always thinking three steps ahead. Handles stealth, reconnaissance, infiltration, and precision strikes against key targets.

Firbolg Druid – Patient, wise, and deeply compassionate. Offers healing, nature magic, survival expertise, and adaptability in unfamiliar environments.

Dragonborn Paladin – Honorable, steadfast, and inspiring. Serves as the party's moral center while providing powerful defense, leadership, and support in battle.

– submitted by – /u/ejolblob
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 [Art] I made a key hook mimic
Posted: 2026-05-30T00:46:33+00:00
Author: /u/Pollard_MDhttps://www.reddit.com/user/Pollard_MD

Modeled in Blender, 3D printed in resin, painted and assembled by me. I bought a regular hook rack from Home Depot and removed the hooks to replace them with my designs.

This was a "Mimic of the Month", a mimic chosen by my Patreon members, and I'm really thankful to them for coming up with such a cool idea!

You can find a more detailed video on the mimic on my social media:

Instagram: https://www.instagram.com/reel/DY8U3WJsPIn/?igsh=MWtwZG1raWN3N2kycQ==

TikTok: https://www.tiktok.com/t/ZTBrk7yNv/

YouTube: https://youtube.com/shorts/uLtONmqvjj4?si=iys3J05cuoxDq41p

Patreon: https://www.patreon.com/c/TooManyMimics

Website: https://toomanymimics.com/

– submitted by – /u/Pollard_MD
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 [OC] [Art] Aasimar Valkyrie
Posted: 2026-05-30T00:18:18+00:00
Author: /u/SobberPartyhttps://www.reddit.com/user/SobberParty

Finally getting to play the character that's been living rent-free in my head for years!

This is Brünhilde Friggsdottir, "The Mourning Queen", a frost-themed Valkyrie inspired by Norse legends and my inability to make emotionally stable characters!

Couldn't be happier with how she turned out 💙 She's everything I wanted in a D&D character: dramatic, tragic, stubborn, etc… and carrying enough emotional baggage to need its own inventory slot and that’s on period !

Feel free to share your opinions, we all grow by leaning on each other ! 💙 Much love !

– submitted by – /u/SobberParty
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 How do I kick a player when I don't have any problem with him?
Posted: 2026-05-30T04:17:51+00:00
Author: /u/Natwennyhttps://www.reddit.com/user/Natwenny

Hello Reddit, I have a sad problem.

I've been running the Dragonlance campaign for a few years now, and one of our players had to leave. To make a long story short, the remaining players and I decided on bringing in a new player. After some searching, I decided to introduce one of my coworkers, which I call John, to the group. We had a One Shot game to "vibe check" him, and at the time it seemed pretty alright.

Fast forward a year later, my three "OG" players met with me and told me that they didn't like John. All for various reasons.

- The first one is pissed that every attempt at interacting with him falls flat. John calls himself a "roleplay first" kinda guy, but it seems that he has failed to fulfill that promise and that player is starting to loath any interactiom involving him.

- The second player is our host, and they told me that John have displayed some "etiquette issues". I don't know what he did, but they told me that they don't want him in their home again.

- The third player didn't really vibe with John from the start and gave him the benefit of the doubt, but, to quote him, "this benefit is starting to waver".

The thing is: I personnally have no problem with John. I think he's fun and brings a different dynamic to the group, but I can clearly see that this change in dynamic was never evem wanted in the first place. To me it feels kind of awkward to have to tell him "sorry, the guys don't like you anymore" (obviously I won't say it like that, but it will really boil down to that). And more importantly, it feels like the OG players are ganging up on him through me. The OG players are among my best friend so in this situation I want to and will side with them, but it feels unfair to kick someone who never wronged *me*.

– submitted by – /u/Natwenny
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 [OC] Fire Sorcerer Selen
Posted: 2026-05-29T12:37:29+00:00
Author: /u/merkuruialhttps://www.reddit.com/user/merkuruial
– submitted by – /u/merkuruial
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 [OC] recent art I did
Posted: 2026-05-29T20:16:49+00:00
Author: /u/Mig3ll_https://www.reddit.com/user/Mig3ll_
– submitted by – /u/Mig3ll_
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 [OC] [Art] New Party I'm DMing
Posted: 2026-05-29T15:57:03+00:00
Author: /u/OgreFeethttps://www.reddit.com/user/OgreFeet
– submitted by – /u/OgreFeet
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 [OC][ART] Vesryn, my pirate wizard⚓
Posted: 2026-05-29T23:47:26+00:00
Author: /u/LuniiBunhttps://www.reddit.com/user/LuniiBun
– submitted by – /u/LuniiBun
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 My table just finished a level 1-20 D&D campaign over the course of 3.5 years, AMA
Posted: 2026-05-29T15:35:58+00:00
Author: /u/Scrivonauthttps://www.reddit.com/user/Scrivonaut

Back in December of 2022, I began DMing my second campaign for my table. I took the lessons from our first campaign, which lasted only a few months and was just a stitched-together mess of free adventures I found online, to homebrew a whole world. I mean, when I say I homebrewed, I homebrewed. I made an entire world map, filled it with factions and kingdoms and NPCs, and set my players loose. I changed monster names and origins, established pantheons (one of which has like 90-some gods), and basically made everything my own to some degree. My Obsidian document for D&D is over 350,000 words at this point.

The campaign ended up being a quest to stop a lich from stealing four elemental crystals to create his own plane of existence. We played two hours every week, without anyone ever canceling (my players are all family members, and we're all committed to the game and each other). About two-thirds of the way through the campaign, I took a six-month break from DMing so my wife could DM and I could play a character in Dragon of Icespire Peak. Then we went back to my campaign. In total, we played over 400 hours. Our "campaign diary" of session recaps is 32,000 words.

Two PCs made it from the beginning of the campaign at level 1 all the way to the end at 20. My wife's PCs died the most, and she ended up playing four different characters, one of which was a returning character from the first campaign, which was awesome. My sister played three different characters for a total of nine PCs. Her frog-race PC, P'loogi, is my favorite PC ever and will pass into legend at our table.

After the campaign concluded, my players all narrated epilogues of their PC's lives from there on out. I then read an epilogue of all the major NPCs, which was hilariously long and full of callbacks and inside jokes from over three years of play. Laughs were had, and tears were shed. I actually didn't expect to get emotional, but I couldn't help myself as I read the final words of the campaign, followed by "the end."

I gifted my players plastic trophies for various feats throughout the campaign, and they gifted me with a D&D-themed coaster, handmade comic book about me as a DM, and a cross-stitch of the six major PCs of the campaign. My sister has actually crocheted and cross-stitched me an absurd amount of D&D-related things, all of which decorate the basement room in which we play. She even took my world map and had it printed onto a blanket!

I learned a lot, and my table grew a lot as players over the course of the campaign. Everyone is already itching to get to our third campaign, which won't be as long. So yeah, AMA.

– submitted by – /u/Scrivonaut
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 Two tips from a 10-year DM
Posted: 2026-05-29T16:19:13+00:00
Author: /u/RamBrushhttps://www.reddit.com/user/RamBrush

Hey! I've been DMing for about 10 years now, and there are a lot of excellent tips for running the game out there, but there are two things that I do that don't seem to be as common or popular, so I wanted to share them!

The first tip is to not fudge damage, health, or dice rolls. I think is pretty controversial in general, but many DMs seem to agree this is necessary. However, I think it's bad practice. Naturally, no DM can know exactly how a fight can go, so making adjustments to keep things interesting is important (you can't playtest a fight a dozen times and predict your players' actions). But, even when done subtly, it can still start to make players feel like their actions are less impactful.

Instead, I recommend having additional abilities for the enemies on the field, and if things start going against them, these abilities can be used. This definitely also has to be done subtly and can be tricky to plan for (or invent on the fly), but it allows moments for players to feel cool, attacks don't magically miss them, they don't crit and the enemy is still looking healthy, etc.

An example of this is a recent game of mine where the players (level 3) were fighting an ogre and some gnolls he was working with oppressing. The ogre had a custom statblock to make him much tougher, so I was expecting it to be a good "mini-boss" fight. But our Divination Wizard had a nat 20 for a portent dice and used it so our Barbarian would crit on his first attack of the combat, nearly one-shotting the boss.

From there, just to keep things interesting, there are a couple ways to handle it. You could just increase the ogre's health in the background so he stays alive longer to use his special attacks. Or, alternatively, the gnolls now fly into a reckless rage (all attacks are reckless) due to seeing their oppressor fall, so they're hungry for blood and freedom. This is much more interactive for the players, since they can interact with the change that's been made, and the Wizard and Barbarian still feel cool for their actions having a big impact on the combat (wiping out the boss almost instantly).

The second tip is to almost never say "yes, and". This is a very common tip, but this only works (in my opinion) for roleplaying or improv where everybody is equal. In D&D, the DM has much more power than the players, of course, so I think it leads to very wonky games where DMs don't know when to say no, quiet players end up feeling far less powerful than the louder players who keep trying wacky/unusual things.

Instead, you should usually say "no, but". If something is easily doable by a PC, let them do it, of course. But if a player wants to bend the rules and do something a bit too wild, say no (to keep things balanced for everybody), but give them an alternative. This still rewards their creativity, but reels their ideas in to keep things balanced and fun for everybody.

A recent example of this is a player who wanted to befriend an owlbear (this seems to be required at all tables). He wanted the standard animal handling check to be kind to it, befriend it, then have it as a companion. This would be very unfair to anybody thinking about playing a Druid, though, it would lead to imbalanced combats, and it would start to take away from the realism of the setting (at least for my campaign; yours may be different!).

"Yes, and" would likely lead to the owlbear being befriended, but then maybe attacking players periodically, hunting townsfolk, or another consequence (the "and" part of the phrase, for balance). This isn't the most fun for players, though, and starts to really derail things if they're ignoring the big bad to save Boblin the Goblin from the tavern from a rampaging owlbear.

Instead, the owlbear was very unfriendly and ran off, but left tracks to its cave. The player took a long rest, then tracked down the owlbear again with Speak with Animals ready (another player swapping their spells for the next day). He spoke with the owlbear and discovered its mate had been killed by a Goliath (an enemy from this player's backstory) and wanted vengeance. After getting vengeance, she would join the group. (I also made a custom item for this for fun, but that's a bit extra.)

So rather than "yes, and"ing the owlbear into joining the party and inventing consequences, I "no, but"ed the owlbear into not being part of the group, but being a cool backstory element with future roleplay and gameplay opportunities. This encourages players to stay active, be creative, and keep interacting with the world, but doesn't make a Druid feel pointless, doesn't make other players feel less powerful, and doesn't derail the campaign.

These both definitely take a bit of practice, but they can really make your campaigns a lot more fun!

TL;DR - Don't fudge enemy health, damage, or dice rolls; and say "no, but" rather than "yes, and".

– submitted by – /u/RamBrush
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