Reddit DnD
Dungeons and Dragons
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-13T13:01:26+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-07-01T14:00:32+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.
Thread Rules:
Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.
You are limited to one top-level comment in this thread. Additional comments will be removed as spam.
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Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:
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Posted: 2026-07-19T12:58:29+00:00
Author: /u/Phill-Arthttps://www.reddit.com/user/Phill-Art
Posted: 2026-07-19T03:15:16+00:00
Author: /u/FrumiousDandersnatchhttps://www.reddit.com/user/FrumiousDandersnatch
Hey gang.
If you're like most players, you've likely sorted through the Players Handbook for the strongest of spells, and you've likely immediately started looking into the endgame mythical 9th level spells. And you've probably found the spell Meteor Swarm For a quick tl;dr:
- Meteor Swarm - 9th Level Evocation
- Creates four meteors that strike locations you choose
- Creatures within must make a Dex Saving Throw
- Each Meteor does 20d6 fire damage and 20d6 Bludgeoning damage
- Creatures only take half damage on a successful Saving throw
- Meteors cannot hit the same target twice
Safe to say it's a pretty darn strong spell, and is the natural apex of the Fireball evolution. But I was thinking, what's the theoretical worst it can do? Well...
For our experiment, we will need a squishy little Level 2 Wizard.
The Wizard needs to either be a Dragonborn (Brass, Gold, or Red lineage), or a Tiefling. These races get resistance to Fire damage, which means whatever fire damage dealt to them is simply halved.
Now, our Wizard needs to cast the Cantrip Blade Ward. In 5th edition; Blade Ward lets you choose between most physical damage types and grants resistance until the end of the next turn. For our case, we'll choose Bludgeoning Resistance.
That means we have resistance to the two types of damage Meteor Swarm deals. Which means, the following needs to happen:
- We need to cast Blade Ward before we're hit.
- We need to succeed the DEX saving throw
- The meteor Swarm needs to roll about 40 1's in a row
Assuming we get 40 1's in a row, that means it deals a base of 20 damage for each type. Since we're resistant to each type, that means the total damage of each is halved to 20, and since we passes the DEX save, it's halved again to a measly 10 damage total and since we can only take damage from one meteor, that's all the damage we take.
And Since Wizards have a Hit dice of 1d6, we need to be level two for a potential maximum health of 12 (excluding any CON modifiers). And since 12 > 10, the weak level 2 Wizard faced the horrors of a level 9 spell and lived (barely)!
Now... That's all well and good on paper. But if you're like me, you're probably wondering what the probability of this actually happening in game are... Well...
Lets start first with our poor Level 2.
The only stats that matter are health and Dex. lets assume they have 11 health. Perhaps a bit high for a level two, but still far within normal rules.
Let's also assume they have a 10 in DEX, so they have a +0 in the saving throw. Again, totally reasonable.
Now for our Meteor Swarm Wizard
The earliest a Wizard can cast 9th spells is at Level 17, so let's make this Wizard level 17.
The only stat that matters here is INT, and since they're high level, lets assume they have the highest natural score of 20 (or +5)
Since the Prof. Bonus at level 17 and above is +6, and DC's have a base of +8, the DEX check our Level 2 wizard needs to beat is 6 + 5 + 8, or DC 19.
Since our Level 2 doesn't have a DEX mod, that means they need to roll at least 19. Since there is only two possible outcomes out of twenty that succeed, we can express this a 2/20 and simplify it to a 1/10 chance of succeeding the save.
Now for the fun part...
Each dice roll is a 1d6. Which means there's a 1/6 chance of rolling a 1. To calculate the possibility of rolling two 1's in a row; the calculation is simply (1/6) * (1/6). Since 1*1 = 1, and 6*6 = 36, the odds of rolling two 1's in a row is 1/36.
We need to roll 40 1's in a row.
Or:
(1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6) * (1/6)
The odds that happening are about 1 in 7.31231688x10^15
Or
1/7312316880000000 or about 0.0000000000000136755561%
But, do keep in mind we still need to make the 1/10 chance to even pass the DEX save. So in total, our "lucky" little bookworm's survival odds calculate to about:
- 1 in 7.31231688x10^16
- or 1/73123168800000000
- or about 0.00000000000000136755561%
For context, the worst odds I found for winning the lottery is the Powerball Jackpot at about 1 in 292,201,338, or about 0.000000342229781%. A whooping 8 less zeroes than surviving this meteor swarm.
Obviously this was just a silly little thought experiment I had whilst casually looking through the spell list that turned into a mild number crunch. Obviously I'm not a professor in Statistic, so if I made a mistake, please let me know! I just got curious and thought someone out there might appreciate pushing the rules to their absolute technical absurdity. Thank you for coming to my little TED Talk!
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Posted: 2026-07-19T12:43:54+00:00
Author: /u/Busy_Airline_4684https://www.reddit.com/user/Busy_Airline_4684
Posted: 2026-07-19T09:36:07+00:00
Author: /u/At1en0https://www.reddit.com/user/At1en0
I present Sean the Flail Snail.
Trying to finally paint some models for my table rather than just have bits of grey plastic and wanted something more colourful and graphic - so attempted an adapted cel shaded style with a more graphic lining effect to give it a kind of borderlands vibe.
I also wanted to see if I could make FDM printed miniatures look more compelling and compensate for their lower resolution and stair stepping layer lines.
This little guy is from SuperPrints3D and is printed at 32mm scale using matte PLA, with a 0.4 nozzle and 0.08 layer height. Post processing involved a very brief sand on any sagging overhangs and then a very thin coat of UV resin, which was then cured in a curing station for several minutes to even out layer lines.
Cel shading is just a very different way of painting from what I’m used to, as it involves painting in controlled block colour. It basically looks terrible until you black line the details you want to highlight, which pulls the whole thing together.
In hindsight attempting an iridescent shell was somewhat optimistic as a first go, especially as I wanted the shell to be segmented but the model itself actually has a completely smooth round spiral shell; however despite not being perfect I really like how he turned out and am definitely gonna see if I can use this style on other models and I think my players should enjoy it. (Sorry for the rambley message - the bot deleted my first post on this and told me I needed to write a 400 word descriptor of my work so thus the wee backstory here. Anyway hope you guys like him.)
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Posted: 2026-07-18T12:59:42+00:00
Author: /u/bluishsketchhttps://www.reddit.com/user/bluishsketch
I was recently requested to paint this character for a player. I was given thorough descriptions for his traits and appearance, but with some room for interpretation when it comes to the look of his outfit. There were plenty of references and examples provided for his attire, however it was up to me to use what I thought would work best in order to really suggest his overall personality and vibe. Below is a brief synopsis of his backstory:
Steele Woods is a Warforged crafted by his two high elf mothers who lead a massive mega corporation, Crystal Woods MegaCorp. Their product and influence are EVERYWHERE. He was made to be the perfect heir and was raised as such. This made him extremely arrogant and haughty. He genuinely views himself as perfect and has never felt failure. When he is not bragging about how much better he is than you, he is looking down his nose at you with very thinly veiled disgust.
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Posted: 2026-07-18T21:14:32+00:00
Author: /u/gabrielbari_arthttps://www.reddit.com/user/gabrielbari_art
All the firstborn sons of House Valinor have inherited the complaining Hamarahain. Hamarahain acts as a simple sword. However, it contains within it, imprisoned by August Valinor, an ancient entity that grants visions and precise advice for every situation to its wielder.
Its current wielder, Tabor Valinor, hasn't been as lucky as his predecessors. All he receives are countless complaints about how he squanders the family fortune, his decisions, and the outfits of his companions.
Although Hamarahain can be a real pain, over the years Tabor has come to find a true friend in his sword. At least it lets him sleep peacefully at night.
What do you think of its design, and what fashion advice would you ask the fabulous Hamarahain for?
Artist: https://vgen.co/gabrielbari_art
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Posted: 2026-07-19T12:26:59+00:00
Author: /u/Aside_Dishhttps://www.reddit.com/user/Aside_Dish
Hey guys, a few months ago I released The Magical Code of Regulations, which started as a dumb joke I had while working as an IRS agent that asked what would happen if a fantasy realm had its own Code of Federal Regulations.
I thought maybe a couple hundred people would enjoy it over its lifetime. Instead, it's now passed 2,500 copies sold, I've got an official Chinese-language licensing deal in the works, and I'm currently building what is essentially an IRS.gov-style website for the Department of Magical Affairs!
It'll include downloadable forms from the book, searchable regulations, corrective bulletins, and even a SimCity-style radio station with fake news broadcasts, public service announcements, and bureaucratic propaganda playing in the background.
It's grown into something way bigger than I ever imagined, and I really appreciate all the support this community has given me. Some of you have probably already seen previous posts from me here, so thanks for putting up with my continued descent into magical bureaucracy.
The long-term goal is to build this into a full universe of legal and government publications. I'm already working on physical props and official-looking forms, and I'd love to eventually release themed bundles for every D&D class. Since my master's degree was in forensic accounting, I'm also kicking around the idea of writing a massive arcane forensic accounting manual. No promises on that one yet, but the idea has been rattling around in my brain for a while now.
Additionally, I'll be hosting a giveaway in the coming weeks, so be on the lookout for that!
Anyways, for anyone who hasn't seen it before, here's the back cover blurb:
Ever wondered whether a wand must be registered before it can be used in public, or what documentation must be filed before casting a fireball? Curious how many forms stand between you and a legally compliant resurrection, or whether your familiar qualifies as a protected creature or a reportable asset?
The Magical Code of Regulations has answers. Or at least, it has rules.
Presented as the official body of law governing magic, the Code defines who may cast, what may be cast, and under what authority it may all go wrong. It establishes licensing requirements, classifies spells by risk and complexity, regulates rituals, familiars, and magical property, and outlines the penalties for failing to follow any of it properly.
Structured like a real legal code and written with complete sincerity, The Magical Code of Regulations offers a comprehensive system for managing magic. Whether that system actually works is addressed elsewhere in the Code.
And here's some reviews:
"An unnecessarily comprehensive and deeply inconvenient framework. Several of my longstanding plans now require prior authorization." -Glorgon the Destroyer, Antagonistic Entity of Prophetic Significance #33
"Clear, thorough, and appropriately burdensome. I have no notes, though I will be requesting additional documentation." -Arthur B. Wexler, Senior Auditor, Department of Magical Affairs
If you'd like to take a look, it's available in hardcover, paperback, and Kindle on Amazon:
https://www.amazon.com/Magical-Code-Regulations-Spellcasting-Regulation/dp/B0GZF9PVQL/
It's also available as an eBook on DriveThruRPG:
https://www.drivethrurpg.com/en/product/566282/the-magical-code-of-regulations
And booksellers can order it through IngramSpark (currently #1 in fantasy!).
If you're still not convinced, QuestingBeast also did a great review on the book that shows some of the pages inside:
https://www.youtube.com/watch?v=ffP-xvpRS5Q
And if you're still not convinced, know that the second edition will feature laws requiring you to own it, so you might as well give in now.
Anyways, thanks again, everyone. Never expected a fake legal code about fantasy bureaucracy to become whatever this has become, lol.
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Posted: 2026-07-19T01:58:57+00:00
Author: /u/ArtofReevehttps://www.reddit.com/user/ArtofReeve
Tanyardeshktaaden “Deshk” Draxan
At first glance, one might mistake the gold dragonborn for a warforged—an imposing, silent sentinel forged of living metal. Deshk wears his tailored scalemail like a second skin, completely encasing his 5’6" frame so that only the occasional glint of gold scales and the piercing glow of his crimson eyes are visible. Strikingly, both of his horns are broken, a testament to a harsh past. Orphaned under tragic circumstances, he was named after a storybook found beside his parents' bodies; his name literally translates to "the dragon who couldn’t fly."
Socially outcast and forced to fight for every scrap of respect, Deshk developed a personality reminiscent of a seasoned ronin—reserved, stoic, and fiercely loyal to the few who earn his trust. He possesses a brilliant, self-taught mind, having honed his craft as an apprentice blacksmith to forge his specialized armor, and later excavating a forgotten giant's mine to master the ancient art of runecraft.
He carries an utterly massive, buster-style greatsword—a relic originally forged for giants. It is a weapon far too unwieldy for a normal dragonborn, but when Deshk channels his magic, the intricate runes etched across his pauldrons and the backs of his gauntlets ignite with vibrant, glowing energy. As the magic surges, he expands to the size of a giant himself, perfectly matching the colossal blade he wields with deadly, quiet precision.
Feel free to reach me out if you're interested in my works :)
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Posted: 2026-07-19T06:23:21+00:00
Author: /u/Mindless-Company-435https://www.reddit.com/user/Mindless-Company-435
I’m running a campaign from level 7-20, and have been running it for a year (30 sessions) now, and have only reached level 9 (we’re really close to level 10). How long do your campaigns typically last, and how often do you typically level up?
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Posted: 2026-07-19T07:13:02+00:00
Author: /u/Black_Ozhttps://www.reddit.com/user/Black_Oz



