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 Weekly Questions Thread
Posted: 2026-09-07T13:01:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

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– submitted by – /u/AutoModerator
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 Monthly Artists Thread
Posted: 2026-09-01T14:01:11+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

The purpose of this thread is for artists to share their work with the intent of finding clients, and for other members of the community to find and commission artists for custom artwork.

Thread Rules:

  • Rule 3 and Rule 6 do not apply within this thread. You are free to post stand-alone images and advertise in this thread without moderator approval. You may still continue to advertise outside of this thread so long as you comply with subreddit rules.

  • You are limited to one top-level comment in this thread. Additional comments will be removed as spam.

  • Comments will be sorted using "Contest Mode" so that they will appear randomly. Posting early is not a guarantee of additional exposure.

  • This thread will be stickied for one week. You can find past threads by using the "Scheduled Threads" menu at the top of the subreddit, which will take you to a carefully pre-written Reddit search.

Artists should also consider advertising their work on other subreddits specifically dedicated to commissioned artwork:

– submitted by – /u/AutoModerator
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 What makes watching people play D&D live so compelling? | CBC News
Posted: 2026-09-08T17:29:25+00:00
Author: /u/Kw5001https://www.reddit.com/user/Kw5001

Nice little article from CBC in Canada.

– submitted by – /u/Kw5001
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 [OC][Art][Comm] A mage inquisitor, Marcus Varro
Posted: 2026-09-08T18:20:16+00:00
Author: /u/Okcyrhttps://www.reddit.com/user/Okcyr

Art Commission - A mage that went too deep into dark knowledge but to achieve greatness the cost has to be heavy! Power comes at a price… Marcus Varro is the representation of this concept. Knowledge can be a curse and drive you to madness. His seals and parchments burn as long as his sanity goes away.

For this character, I had the opportunity to get close and really get inspired by a psyker from warhammer. I tried to recreate the color of the magic of W40k and I'm happy with the result, but I have to be better with working with light colors.

Tell me what you think and if feel free to come talk in DM or in Insta (@krabyx).

– submitted by – /u/Okcyr
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 [OC] [GIVEAWAY] I Made a Full Kobold Handbook for 5E/5.5E - Celebrating the Release with Physical + Digital Copies [Mod Approved]
Posted: 2026-09-08T13:52:10+00:00
Author: /u/jonnymhdhttps://www.reddit.com/user/jonnymhd

Hi everyone!

To celebrate the release of my newest 5E/5.5E book, Kobolds & Kobolds: The Ultimate Kobold Handbook, I wanted to give a few copies away here on r/DnD!

I’ll be giving away one physical copy of the book, including the digital edition, plus five additional digital copies through DriveThruRPG, for a total of 6 winners.

The physical copy is available to entrants in Europe, North America, and Australia, and I’ll cover the shipping costs.

Kobolds & Kobolds is a complete toolkit for bringing kobold warrens, warbands, and dragon-worshipping clans to life. I wanted kobolds to feel like more than interchangeable low-level enemies, so the book includes a large variety of creatures and optional abilities, along with distinct kobold clans, warrens, traps, lair actions, encounter ideas, adventure hooks, magic items, VTT tokens, and art handouts.

Inside you’ll find beastmasters, warriors, inventors, mystics, mounted combatants, tribal leaders, and many other kobold variants. The different clans also come with their own cultures, tactics, favored creatures, special abilities, traditions, and relationships with dragons.

Whether you need a single memorable kobold encounter, an entire underground warren, or a recurring clan to challenge your adventurers, the idea is to give you enough material to make kobolds feel different from encounter to encounter while still keeping everything that makes them kobolds.

How to Enter

Just leave a comment on this post.

Any comment from an account that is at least 3 months old counts as an entry. One entry per account, and no purchase is necessary.

I’ll use RedditRaffler to randomly select the winners when the giveaway closes on September 11, 2026 at 4:00 PM CEST / 7:00 AM PDT, and I’ll edit this post afterward with the public results.

The first winner drawn who is eligible for physical shipping will receive the physical copy + digital edition. The other five winners will receive digital copies through DriveThruRPG.

If a winner drawn for the physical copy is outside Europe, North America, or Australia, they’ll still be eligible for one of the digital copies, and I’ll continue drawing until an eligible physical-copy winner is selected.

You can check out Kobolds & Kobolds on DriveThruRPG if you’d like to see exactly what’s included. I’ve also posted a longer preview with additional pages and details over at r/JonnyDM.

Good luck, and thank you to everyone who has supported my work!

– submitted by – /u/jonnymhd
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 Just finished a 4-year, 139-session, level 1-20 campaign. AMA
Posted: 2026-09-08T16:25:30+00:00
Author: /u/SoyMuyAltohttps://www.reddit.com/user/SoyMuyAlto

Last night, my players and I closed out our long-running campaign. Sessions 1-4/levels 1-2 led into and sessions 5-65/levels 3-12 were a part of the module *Critical Role: Call of the Netherdeep*. Sessions 66-139/levels 13-20 were a part of a story of my own design.

– submitted by – /u/SoyMuyAlto
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 [Comm] [Art] Marton Sightstealer, BBEG design
Posted: 2026-09-08T14:41:29+00:00
Author: /u/flygohrhttps://www.reddit.com/user/flygohr

Marton is the chief of a magical, steampunk-ish floating city he can literally pilot around the world. The setting and everything are homebrewed by the client I think. Marton can use his staff to cast spells, but it is also the "key" with which he can activate the city and control it. The gears slot into a mechanism and the magic does the rest. The design is meant to convey elegance, rank, and also scientific attitude.

– submitted by – /u/flygohr
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 I feel like I'm supposed to multiclass as a warlock after level 12
Posted: 2026-09-08T19:20:40+00:00
Author: /u/PhrulerApphttps://www.reddit.com/user/PhrulerApp

Once the spell slot progression ends and we move to the once a day higher level spells, the get everything back every short rest fantasy of a warlock kinda dies.

At which point it feels more relevant to multiclass so i can have additional spell slots to actually be allowed to cast hex or weapon masteries so my summoned weapons are more badass.

Edit: Sorry I should've mentioned, I'm mostly focusing on the Pact of the Blade progression. Since it's relevant. Eldritch blast warlocks get more beams at higher levels but after level 12 the blade number of attacks no longer go up.

Edit Edit: Yes I get that the level 12+ spells and eldritch blasts are strong. That's kind of the issue though. To feel like my pact of the blade is actually progressing in a way that can keep up, I feel like I'm pushed to multiclass. Since the class itself provides very little to make it better after level 12. And dips in other classes do a lot more readily.

– submitted by – /u/PhrulerApp
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 Echo Knight, the ultimate infiltration class - how do you deal with it?
Posted: 2026-09-09T00:39:16+00:00
Author: /u/TheRealOsamaruhttps://www.reddit.com/user/TheRealOsamaru

First off, I'll state I LOVE playing Echo Knight. Its by far my favorite class.

Not because its particularly powerful in combat compared to others (despite what people like to complain). In fact, its a rather one-trick pony without the support from OTHER classes. Even if that one trick can be used in a lot of creative ways.

Na, what I love about it, is the Echo Knight is possibly the most versatile and unstoppable infiltration and scouting class there is.

Since Manifest Echo isn't a spell (or even a traditional magical effect), and the Echo itself is an object, most typical defensive measures don't actually work against it, be they magical shield, alarm spell, or other such things. The echo can be manifested anywhere you can see as well. As long as you can physically see a location, you can get there.

This makes the Echo Knight one of the hardest classes to both pin down, and keep out.

I've climbed heavily guarded castles by teleporting from windowsill to windowsill, broken past mage's shields by setting an echo right next to them, and mounted a dragon by dropping onto its back while it was distracted.

Coming up on a campaign I'm running though, one of the players who's seen what I've done with it, has decided they want to give it a shot, and I'm a bit scared, ahahahaha!

What are some decent counters to Echo Knight shenanigans that aren't obviously hard counters because "screw you, that's why." Things like making the important location just a solid block without any openings but the front door. etc etc

That kind of play isn't fun for anyone.

– submitted by – /u/TheRealOsamaru
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 [OC][Art] Groth The Bile broker
Posted: 2026-09-08T19:33:27+00:00
Author: /u/Aghilas-Yufitrihttps://www.reddit.com/user/Aghilas-Yufitri

Exiled to the realm of men, shunned by his own kin, Groth "The Bile Broker" dwells in the reeking depths of the Underworld Market. He earned his gruesome moniker during his brutal years in the subterranean pit fights, a place where he first honed his sadistic appetite. Groth is a true psychopath who takes perverse joy in experimenting on living organisms, indifferent to whether his subjects are still breathing or already decaying. His unhinged nature is the primary reason he belongs to no orc tribe, even the most bloodthirsty warbands refuse to tolerate a butcher whose obsession with harvesting his own kind knows no bounds.
Groth’s obsession extends to concocting foul, intoxicating brews and dishes out of any material, living, dead, or inorganic. People often mistake his bizarre, stomach-churning abilities for dark magic, but the reality is far more mundane and unsettling, the massive, fat-laden brute is simply completely unhinged. How he remains alive after consuming his own lethal, toxic concoctions remains a total mystery to the merchants and mercenaries of the market. Yet beneath the gory chaos and madness that dominates his mind, this unsettling orc hides a deeply guarded secret that drives his horrific experiments.
Expanded Character Profile
Name & Title: Groth "The Bile Broker"
Origins: Former Pit Fighter; Exile from Orcish Warbands
Current Location: The Underworld Market
Primary Role: Alchemical Butcher & Information Broke

Groth’s presence in the Underworld Market is tolerated solely because his grotesque creations double as potent poisons, unstable narcotics, and rare alchemical reagents. Despite his monstrous girth and unstable demeanor, he possesses a sharp, twisted intellect. The market regulars know never to turn their backs on him, as a conversation with Groth can instantly shift from a crude business transaction to becoming his next ingredient.

I created this original character and tried as hard as I can to show his personality in this concept art.

– submitted by – /u/Aghilas-Yufitri
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 Can a Cleric lose their magic if they disobey their god/temple? Need advice for a ruling.
Posted: 2026-09-08T10:04:38+00:00
Author: /u/Neh-Lehttps://www.reddit.com/user/Neh-Le

I am a DM for a D&D 5.5e. I want to guide my party to a new location. I don't want to make it feel like railroading, so I decided to send an order to our Cleric: "Your temple commands you to go here."

However, another player (a Sorcerer) said: "The Cleric doesn't have to follow this order."

I told them that if a Cleric ignores a direct holy order, their deity can stop giving them magic. In my understanding:

  • Clerics are channels for divine power. They pray during a long rest to prepare spells, asking their god for magic. If they disobey or make their god angry, they lose that connection.
  • Warlocks are different. Their patron gives them knowledge/secrets, so even if they break their pact, they keep the powers they already learned.

My player strongly disagrees. They say Clerics never lose their powers once they get them, even if their god dies or abandons them.

I don't want to spend 10 hours reading wikis and forums, so I am asking here: How does this actually work in the 5.5e rules and lore? Can a Cleric lose their powers, or is it completely up to the DM?

Thanks for your help!

Edit 1: What I said before made it sound like I would punish my players if they didn't follow my railroad, but you can be sure I would never do that. Of course, I will find a way that won't make them upset. I just wanted to ask if it makes sense lore-wise to take away a cleric's powers, either directly or slowly, if they break their domain's rules too much.

– submitted by – /u/Neh-Le
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 Party Names
Posted: 2026-09-09T01:24:11+00:00
Author: /u/Talyn_Darkshadehttps://www.reddit.com/user/Talyn_Darkshade

I've been playing on and off for 40+ years from Advanced Dungeons and Dragons to just about anything under the sun and neither myself or any of my long standing gaming friends, save once because of the AP we were playing, have ever named our adventuring parties. Nothing like Vox Machina or the Rat Queens, etc. Even in superhero games we only have a team name about half the time. It just never seemed important to anyone.

My question is: How common is a named adventuring party?

– submitted by – /u/Talyn_Darkshade
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