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 Weekly Free Chat & Free Self Promo Thread - 08/01/26
Posted: 2026-08-01T11:01:12+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 GURPS is all over Bundle fo Holding
Posted: 2026-08-05T12:00:39+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30

As someone who bought a bunch of used 4E hardbacks and papwerback POD books, it's nice to get the PDFs at a discount.

Here's what's up:

GURPS 4E Essentials

GURPS 4E Basic Set (2004)
GURPS Template Toolkit 1
GURPS Adaptations
How to Be a GURPS GM
GURPS 4E GM's Screen
4 GURPS 4E Tech supplements
GURPS Mass Combat

GURPS 4E Infiniite Worlds

GURPS 4E Infinite Worlds
4 GURPS 4E Hot Spots
GURPS 4E City Stats
4 GURPS 4E Infinite Worlds settings
5 GURPS 4E locations
GURPS 4E Lands Out of Time

GURPS Combat Action

GURPS 4E Martial Arts
Tactical Shooting
Gun Fu
3 GURPS High-Tech gun books
5 GURPS Action supplements
4 GURPS Martial Arts expansions
Transhuman Space: Martial Arts 2100

GURPS 4E Supers

GURPS 4E Supers
GURPS 4E Powers
4 GURPS Powers expansions
9 GURPS Power-Ups

GURPS 4E Horror

GURPS Horror 4E
Creatures of the Night 1-5
Infinite Worlds: Worlds of Horror
The Madness Dossier
Monster Hunters - 5 guides
GURPS Zombies + Day One

GURPS 4E Space

GURPS Space 4E
GURPS Spaceships
GURPS Psionic Powers
6 spacecraft sourcebooks
3 psionics sourcebooks
Tales of the Solar Patrol

GURPS 4E Fantasy

GURPS Fantasy 4E
GURPS Magic 4E
Banestorm
Alphabet Arcane
Thaumatology
6 Thaumatology sourcebooks

Price varies by the usual BOH rules. You can pay for some of the bundle or all of the bundle. You can chose to pay more. I linked every bundle, so you can check it out. No bundle is more than $40.00.

Happy reading everyone!

– submitted by – /u/plazman30
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 How to move away from pre-written campaigns?
Posted: 2026-08-05T16:04:32+00:00
Author: /u/kingmunchkinhttps://www.reddit.com/user/kingmunchkin

Hi everyone,

I’ve been the "Forever GM" for my group for a while now, and I genuinely love it—reading through adventures, seeing how the dice fall, and watching my players react. However, I’ve realized over time that I use pre-written campaigns as a crutch.

My GMing journey started in D&D 5e, where my group played through almost all the official campaign books. I recently convinced them to try other systems like Mothership and Lancer, but even then, I stuck exclusively to published modules.

In an effort to break out of this habit, we recently started playing Stonetop. Since it doesn't have a pre-written campaign, I’m really struggling to stretch my creative muscles and make the world feel like a living, breathing place. My ultimate goal is to homebrew my own Mothership campaign packed with sci-fi tropes my friends and I love, but I'm finding it hard to shake off the GM habits D&D 5e instilled in me.

For those of you who started out relying heavily on pre-written modules:

  • How did you make the leap to creating your own campaigns from scratch?
  • What mindset shifts or prep techniques helped you stop relying on source material and build a reactive world?

Thanks in advance for any advice!

– submitted by – /u/kingmunchkin
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 Do Wandering Encounters Reduce Agency?
Posted: 2026-08-05T15:19:45+00:00
Author: /u/Many_Bubblehttps://www.reddit.com/user/Many_Bubble

A player of mine recently said they dislike time-based wandering encounters in dungeons or places of interest because it reduces their agency and ability to interact with the environment.

I run an OSR-adjacent game in the vein of Mausritter/ Vaults of Vaarn/ Dungeon Crawl Classics. I have taken wandering encounters as a given, but now I am thinking on them more critically. I'm curious about what you think. If we critique this viewpoint, what do we find?

__

I love wandering encounters. I check with a mostly 2:6 chance when the players reach a stalemate in discussions on what to do, if the characters significantly draw attention to themselves, or every 30 minutes of real time if play is stagnating.

I was surprised when a player said they feel wandering encounters stop them from interacting with the environment, and the pressure makes them not want to explore and be curious, and to only take the most direct and obvious actions for fear of yon wandering beasties. Specifically, they said it removes their agency and stops them being able to do things.

My encounters are usually 50% creatures (rarely hostile, often using reaction rolls) and 50% environment or 'weird' stuff. I'm not throwing forced combats around.
I feel that wandering encounters give meaningful time pressure and encourage the party to prioritise. My rooms/ environments are admittedly more complex than a party could fully explore before provoking an encounter check, so I understand that wandering encounters could feel like they're 'interrupting' play. But reducing agency?

To me, you have complete agency over how you spend your time, and yes, some environments aren't static and you can be intruded upon. I suppose that interruption amy feel like it's taking away your control, and therefore agency, and certainly reduces your capacity to fully explore without impediment. But I view this as essential to a breathing world, which I therefore feel becomes more enjoyable.

Fundamentally I get this may just be a stylistic difference. But I found it so counter to the way I think about our game that I am looking for outside perspectives. Wandering encounters have their virtues, but do they also constitute a core reduction in the player's experience?

– submitted by – /u/Many_Bubble
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 Has anyone ever played Tibet the rpg?
Posted: 2026-08-05T15:36:43+00:00
Author: /u/EndExpensive4618https://www.reddit.com/user/EndExpensive4618

I dont remember how I came across Tibet the rpg but it’s one of the strangest rpgs I’ve ever seen… it’s a historical rpg set in Tibet in 1959 with the background of the Chinese expansion into tibet in a world where Tibetan Buddhism is real…did anyone actually play this thing!

– submitted by – /u/EndExpensive4618
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 GMs who went in blind, tell us your story
Posted: 2026-08-05T14:16:43+00:00
Author: /u/MateusStardust0https://www.reddit.com/user/MateusStardust0

I'm mostly talking about the ones who were GMs before being players with no prior experience and knowledge about ttrpgs, had to learn a system/make up one in a hurry to DM for prefererably a group that was just as inexperienced as them

if your story is similar to this example but not identical, or maybe you weren't the GM who did such, close enough, let us know about yours too!

– submitted by – /u/MateusStardust0
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 Looking for RPGs set in china or set somewhere explicitly based solely on china
Posted: 2026-08-05T16:00:53+00:00
Author: /u/EndExpensive4618https://www.reddit.com/user/EndExpensive4618

any genre will do

– submitted by – /u/EndExpensive4618
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 Do you prefer a detailed setting or a simple framework to lean on?
Posted: 2026-08-05T12:55:37+00:00
Author: /u/Jaquelhttps://www.reddit.com/user/Jaquel

Hey everyone! I was flipping through some rulebooks for a bit of inspiration, and it’s super easy to notice how there are very different schools of thought when it comes to setting design.

On one hand, you have games that dive incredibly deep into their setting, even providing detailed zone-by-zone maps and pages chockful of NPCs. On the other, you have games that only offer a few scattered suggestions, sometimes just tucked into sidebars or small italicized boxes between rules.

What do you think is better? A setting that unpacks and explains everything, or a framework that gives you coordinates to build your own world?

– submitted by – /u/Jaquel
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 Have you ever ran a game with 0 prep?
Posted: 2026-08-05T01:54:37+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy

If so, was it on purpose or because of time constraints?

– submitted by – /u/futuregravvy
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 This (real!) 1907 auto race from Beijing to Paris offers lessons about car chases in RPGs
Posted: 2026-08-05T10:30:56+00:00
Author: /u/MoltenSulfurPresshttps://www.reddit.com/user/MoltenSulfurPress
– submitted by – /u/MoltenSulfurPress
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 Character art for a campaign in an African fantasy setting?
Posted: 2026-08-05T11:31:04+00:00
Author: /u/ifflejinkhttps://www.reddit.com/user/ifflejink

Hey all, I'm finally getting to run a campaign in PF2e's Mwangi Expanse (African fantasy) setting after falling in love with the Lost Omens: the Mwangi Expanse book a few years ago (seriously, check it out if you haven't, it's one of the best setting books I've ever read). The art in the book's great but I want to give my players some additional character art so they can get inspired.

Does anybody have recommendations for creators or sites where I can find good African fantasy character art? I've found some good pieces on Pinterest but 90% of it is either really generic and not really in any specific African cultures or it's AI "tribal" BS. It's also hard to find attributions for a lot of it.

– submitted by – /u/ifflejink
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 Synthicide 2E's NPC system - your opinions?
Posted: 2026-08-05T17:45:24+00:00
Author: /u/Dustin_rpghttps://www.reddit.com/user/Dustin_rpg

I made an NPC creation system for Synthicide 2E that can be done by hand or by using an HTML web tool. The link is below.

Have any of you had time to check it out? Also, if any of you GM'd Synthicide first edition, I'd be curious how you feel about the changes.
https://www.drivethrurpg.com/en/product/575221/synthicide-2e-npc-sheet-generator

– submitted by – /u/Dustin_rpg
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