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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-04-04T11:00:52+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-04-04T22:47:35+00:00
Author: /u/AlarmedGap8708https://www.reddit.com/user/AlarmedGap8708
Hi everyone!
Yesterday my group and I played "Up in Smoke", the quickstart adventure for the new Discworld RPG (Adventures in Ankh-Morpork). We had an absolute blast, but we realized something really funny when we finished: we didn't roll a single die during the entire session.
We got so deep into the roleplay and conversations with the NPCs (trying to get info out of the tavern owners, interrogating suspects, piecing together clues on our own) that it never felt like there was a moment where an action mechanically "had" to fail. Everything was resolved through logic, dialogue, and pure roleplay.
Since the rulebook states that tests should only be made when an action "has a chance of failing," and the system relies so heavily on narrativium and justifying traits, our GM just let the story flow without asking for rolls.
Now we are second-guessing ourselves and I wanted to get some feedback from the community:
- Do you think playing like this defeats the purpose of the game's mechanical system (missing out on consequences, luck, and narrative twists)?
- Should the GM have pushed or introduced rolls to inject more chaos into the game, or is it perfectly fine to clear a module purely through talking if the group is very proactive?
- For those who have tried this or similar narrative-heavy games, how do you balance "rewarding good roleplay" with "actually engaging with the mechanics"?
Any feedback is welcome! We loved the experience, but we want to know if we missed out on the mechanical essence of the game by focusing too much on the talking.
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Posted: 2026-04-04T18:19:22+00:00
Author: /u/jollyinabouthttps://www.reddit.com/user/jollyinabout
I’m looking for a system where my players were badasses in the past, but now they’re older and time has moved on (like Kings of the Wyld book, if anyone’s read that). They get back together as older people to go do a quest.
Is there any system that can do that, feels like a lot of systems are zero to hero or you’re just another cog in the machine.
Theme doesn’t matter, could be fantasy, sci fi, western, etc.
Low crunch, OSR is preferred.
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Posted: 2026-04-04T15:05:50+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM
I have a friend who doesn't like the idea of RPGs, but has played a few RPG adjacent board games I think there may be a bit of a chance to convince them.
What we've played and liked:
- Last Night on Earth - Each player takes on the role of a hero or multiple heroes depending on the number of players or plays the zombies. each hero has hit points and special abilities and can hold items. the dice used are d6s.
What games I don't think work as well:
- Games Workshop Specialist games (ie Warhammer and 40k board games) - The aesthetic isn't for them, and a lot of the mechanics (for me) feel hit or miss depending on the game. for instance I got Lost Patrol and if you play it right the Genestealers will always win. and Warhammer Quest Darkwater has scenarios that are unwinnable if you don't have a specific character in your group.
Qualities I'm looking for:
Has miniatures
Uses normal 6 sided dice
can be played 2 player.
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Posted: 2026-04-04T21:06:45+00:00
Author: /u/mercury-shadehttps://www.reddit.com/user/mercury-shade
Had a few questions around these - I think there are some pretty prolific ones based on Halo, WarCraft, Pokemon, and Zelda but I wasn't sure if there was anywhere particular to get them from the authors themselves or not.
I was also curious if there's anything big out there for StarCraft, Fire Emblem, or Golden Sun in particular.
Lastly, I'd love to know what people's favourite free fan games based on existing properties are? More interested in video games for the most part, but if you feel you know an excellent one based on a book, movie, show, etc. I'm still interested to hear about it!
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Posted: 2026-04-04T19:50:52+00:00
Author: /u/danger_o_dayhttps://www.reddit.com/user/danger_o_day
I'm going to run the quickstart adventure for Orbital Blues, but in the quickstart it says Gambits are listed on a page that actually has the Swansong rules. I can't find a Gambits list elsewhere in the quickstart, but there doesn't appear to be missing page numbers in the pdf I have. The Gambits for the pregen characters are explained, but does anyone have a list of the other Gambits mentioned or a way to get one for the quickstart?
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Posted: 2026-04-04T19:13:42+00:00
Author: /u/ThinkingReehttps://www.reddit.com/user/ThinkingRee
I’m hoping to start a campaign for my players in the Chronicles of Riddick universe. I wanted to ask if anyone had any thoughts or suggestions as to what TTRPG system would be the best to run it? As far as I can tell, there’s no official or fan made TTRPG material for it. Thank you!
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Posted: 2026-04-04T22:38:49+00:00
Author: /u/Dramatic-Border3549https://www.reddit.com/user/Dramatic-Border3549
Has anyone done it the "right" way, beginning in London, then moving to one of the adventures and coming back? If so, I have some questions, like
How many sessions did those take? I know the adventures are one shots or 2 sessions at most, but the added prologue and epilogue for each of them must add at least 2 more hours, right? I was thinking 4 sessions but it may be too long for just 4
What did you do about character creation? Explained beforehand, handed them the models to choose from, took the time to let them create them in real time?
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Posted: 2026-04-04T15:05:38+00:00
Author: /u/KRossellehttps://www.reddit.com/user/KRosselle
With the explosion of online tables, and the ease with which one can join and leave a table, I've encountered the unnerving experiencing of some players ghosting the table. It isn't rampant or anything but there have been several instances where a player has just 'vanished' entirely. No GM-player friction, no player-player friction, just an enthusiastic player disappearing overnight. It has happened once at a table where I was GM'ing and it has happened at a table where I'm a player, and the ghost was a longtime player from before I joined. I've experienced the normal 'wrong player for this table' situation, the 'real life gets in the way' situation, but these two are just a mystery to me. Both were on Discord based tables and their accounts just went 'dark'. All attempts at communications just go unanswered, and not just from me but from others at the table.
Anyone else experience this kind of thing? Anyone ever eventually figure out why or what happened? Anyone ever done this themselves? (no judgement) I'm just curious why it happens/happened.
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Posted: 2026-04-04T13:58:37+00:00
Author: /u/Marr_Xarrhttps://www.reddit.com/user/Marr_Xarr
Had a set of books arrive with significant damage. Emailed [support@exaltedfuneral.com](mailto:support@exaltedfuneral.com) over a week ago... crickets. Any suggestions for alternative routes to reach out? Keep emailing? Are they generally pretty good about this sort of thing or should I just expect to suck it up?
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Posted: 2026-04-05T00:13:53+00:00
Author: /u/EldritchExarchhttps://www.reddit.com/user/EldritchExarch
A critical review of Stronghold rules through various editions of Dungeons and Dragons.
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