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 Weekly Free Chat - 01/10/26
Posted: 2026-01-10T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 What is the biggest glow up between game editions?
Posted: 2026-01-16T23:15:19+00:00
Author: /u/DazeDpuphttps://www.reddit.com/user/DazeDpup

As an opposite to my last post, I'm curious!

Edit: Could be visually, rules-wise, your personal opinion, whatever.

– submitted by – /u/DazeDpup
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 It's been over 50 years since D&D was first published. With decades of games, it's easy to overlook older works. For every year since 1974, let's vote on what we think is the best or most interesting game published that year.
Posted: 2026-01-16T15:04:17+00:00
Author: /u/TakeNotehttps://www.reddit.com/user/TakeNote

Here's how this will work. I've made a parent comment below for every year since 1974. As a reply to the year comment, write your favourite game that came out that year. Consider including a brief description of the game, so we learn more about it and understand why you love it!

Smaller points:

  • Do not reply to this thread directly with game titles and years. You may reply to the thread with general thoughts, but keep game comments to their year.
  • Upvote games you enjoy rather than making a second comment with the same title. Replying to game titles to discuss those games is also encouraged!
  • Landmark editions are fine to suggest for their release year, but please limit these suggestions to major overhauls that changed the character of a work.

Excited to see what everyone thinks!

– submitted by – /u/TakeNote
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 Burning Wheel bundle
Posted: 2026-01-16T22:00:59+00:00
Author: /u/crazy-diam0ndhttps://www.reddit.com/user/crazy-diam0nd

If people haven't completely given up on Luke Crane's work, there's a Burning Wheel bundle of holding on https://bundleofholding.com. For a long time, the books weren't available in PDF at all for some Luddite resistance Crane harbored, but they're available now, and at a discount here.

I'm not affiliated with bundle or Burning Wheel, I just thought it was worth mentioning.

– submitted by – /u/crazy-diam0nd
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 Best fantasy TTRPG for a story where players establish a kingdom and/or is RP heavy
Posted: 2026-01-17T02:33:37+00:00
Author: /u/laughing_rabbit_9https://www.reddit.com/user/laughing_rabbit_9

hello, so yeah thatsd the title. what is the best rpg for A) tell a story of the players creating or taking over a kingdom, B) RP heavy, i'm a story frist type of GM so i prefer dialogues and rp to calcualting fights. C) used for long term games, depending on the players and how i feel the game can last for at least a generation or two after the OG player characters bit the dust.

so i want an rpg for both war, political schemes, deep lore and grand epic stories.

(after writing this out im reminded of ASOIAF, something like that mixed with an Arthurian tale like once and future king is the vibe im going for. middle fantasy ig)

thank you and goodbye

– submitted by – /u/laughing_rabbit_9
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 Any good diceless RPGs?
Posted: 2026-01-17T00:36:26+00:00
Author: /u/Cato69https://www.reddit.com/user/Cato69

Hello everyone, I just like to simply ask for a diceless rpg. So no dice at all, I’m not to picky so any game with no dice.

– submitted by – /u/Cato69
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 Games like *Vampire: the Masquerade* but less rules heavy?
Posted: 2026-01-16T22:47:35+00:00
Author: /u/Cato69https://www.reddit.com/user/Cato69

Anything out there that captures some of the feel of World of Darkness games but is less complex? I'm a fan of PbtA and OSR, but I'm interested in anything that's not 300+ pages.

– submitted by – /u/Cato69
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 EN World poll: Most Anticipated TTRPGs of 2026
Posted: 2026-01-16T16:02:36+00:00
Author: /u/whitniversehttps://www.reddit.com/user/whitniverse

10, Twilight Sword

9, Old School Essentials (Redux)

8, Discworld

7, The Black Company

6, The Broken Empires

5, Ars Magica (definitive edition)

4, Warhammer Fantasy Roleplay 5th edition

3, Cosmere RPG

2, Invincible: Superhero Roleplaying

1, Deathbringer

Source: https://www.enworld.org/threads/podcast-380-livestream-most-anticipated-ttrpgs-of-2026.717444/

– submitted by – /u/whitniverse
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 How do you get the players to pay attention?
Posted: 2026-01-16T23:39:52+00:00
Author: /u/Emma_Elizabeth_Myershttps://www.reddit.com/user/Emma_Elizabeth_Myers

It's not an ongoing problem in my RPG, but it's occasional and happens sometimes. I'd like to know how you guys keep the players' attention during a session.

– submitted by – /u/Emma_Elizabeth_Myers
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 Advice about issues with a player
Posted: 2026-01-17T04:27:18+00:00
Author: /u/PraiseTheChalicehttps://www.reddit.com/user/PraiseTheChalice

Hey all, here with a different post than usual

Planning a Scion 2E game set in ancient Greece (TL;DR - Scion is an rpg where you all play the chosen/children/incarnations of Gods from various mythologies. Think Percy Jackson) and I've invited a new player that our group hasn't played with before.

To keep things short, this player is my friend's long distance GF (long distance doesn't matter, game was gonna be online anyway) who we've never played an RPG with before, and we know she likes them. Just with timezone differences and most of our games being in person meant that she usually couldn't play with us. Despite this however, I said I would invite her to play with full confidence because I DO want to include her in what we do, she's our friend too after all.

But during her character creation (me and a player who know the system well were helping her through it) I noticed some things that troubled me.

  1. She didn't seem all that engaged with the character creation process or the concept of the game. When we were trying to help her decide things she would go off on tangents about IRL stuff in the middle of character gen

  2. She was not communicating her character concept clearly. I initially thought it was simple, this character is the son of a military leader who died in the Trojan war (on the side of the Trojans) with a mother more invested in the arts. This character did not really have military training as this all happened happened they were a child and vowed revenge, thus garnering the attention of Ares, God of War. But then it seemed to stray, mainly in that she kept mentioning her character having very strong leadership skills and focusing on her character being some kind of General despite the fact that this character was never formally IN the military as far as I could tell. Now this wasn't a problem, I was fine with her being in the military and making some slight adjustments to her backstory to more fit what she wanted but whenever I asked for clarification, she didn't elaborate further at all which made it a little more tedious to try and help her get what she wanted.

Now this last problem is DEFINITELY more of me thing, but I'm worried about the group Dynamic. The group of 4 I usually play with have played several rpgs together in the past and we did character creation all at once (see earlier comment on timezone issues as to why the 5th player didn't do it at the same time). It went REALLY well, and I got to picture in my head clear character concepts and somewhat of what the team Dynamic might generally look like. I couldn't do that with this last player, though that might be because her character concept wasn't the clearest.

All of this combined with Scion 2e being a rather poorly explained TTRPG and one that can take quite a lot of time to learn as a gm with lots of small moving parts that I've never run before doesn't make me feel confident with having a new player at the table..

Issue is, I can't think of a way that I could remove her from the game that wouldn't make her or her boyfriend (another one of the players and a VERY close friend of mine) upset with me. I do want to include her, I really do, I just don't think this is the RPG to do it in. Perhaps a system I'm more confident in like DnD or Prowlers and Paragons would be different, but with Scion I just don't have that confidence.

Any advice?

Edit for context:

I do not know this player particularly well, we've only spoken a couple of times and met in person once. I also haven't told her, her boyfriend or the other players how I'm feeling yet. Trying to figure out how to put my thoughts into words that don't make me sound like a terrible person

– submitted by – /u/PraiseTheChalice
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 Whatever happened to Death in Space..?
Posted: 2026-01-16T18:30:00+00:00
Author: /u/CookNormal6394https://www.reddit.com/user/CookNormal6394

Hey folks! I was wondering why didn't DiS really take off? Or did it? Was it the coincidence with Mothership? It seemed really promising.. I don't see a lot of people talking of it. But I just saw a new -rather pricy for a PDF I must say- campaign is out for that and I remembered it. Of course I might be wrong with it enjoying a vibrant community (scavenging the far reaches of the Galaxy )

– submitted by – /u/CookNormal6394
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 Do you use a dice tower? Dice tray? Throw straight to table?
Posted: 2026-01-17T01:54:53+00:00
Author: /u/NewlRifthttps://www.reddit.com/user/NewlRift

I'm curious how many use towers, trays, something else, or nothing? Personally, I want a dice tower (soon!), but until then I just toss on something sitting on the table like the book, map, rulebook to avoid nicking the table šŸ˜… How about you?

– submitted by – /u/NewlRift
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