Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-12T16:19:15+00:00
Author: /u/SonOfOakGameShttps://www.reddit.com/user/SonOfOakGameS
Hey all,
I'm Amit, creator of Legend In The Mist (LitM) and founder of Son of Oak Game Studio.
I'm 45, I live in Boston with my husbear Mark, and I just had a delicious chocolate croissant (I know, it's not what it's called) from a great local bakery/coffeeshop (Tatte).
So with that covered, I'm ready to answer any questions you may have, especially about Son of Oak, our games, the Mist Engine with its stateless tag-based mechanics, future plans, Legend In The Mist and its creation process, the Hearts of Ravnesdale setting, indie publishing or anything really.
About Legend In The Mist
If you haven't been following, Legend In The Mist is a rustic fantasy TTRPG that is also a universal, description-based game engine which can support any fantasy (or other) setting and includes solo/GMless play in the core rules. It was Kickstarted in 2024 to the tune of $855,000, was voted 2025's Most Anticipated TTRPG, and was the Top-Rated TTRPG of 2025 on DriveThruRPG (the most 5-star reviews). You can try it with the free comic book tutorial , a free quickstart (demo) game, as well as a free 5e crossover guide.
LaunchFest!
Legend In The Mist coming in print next month (yay!) and we're having a big party to welcome it, titled LaunchFest, with daily content drops and lots of events. Ending June 17th, LaunchFest is the last chance to preorder the game at up to 40% off retail price after which you get an instant download of the PDFs and can start playing. (There are also bundles for retailers!)
Check it out here: https://sonofoak.com/pages/legend-in-the-mist-rpg-launch-fest
One of our most interesting upcoming events is a stream this Thursday with YouTube legend Dungeon Dad, discussing the differences between DnD and LitM: https://youtube.com/live/w4mWzQEtAAs
Thank You!
The TTRPG community's reaction to Legend In The Mist has really touched the Son of Oak team so deeply (myself, Alejandra, Eran, Manuel, Kelly, Itamar, we're too many to list...). As creators, especially of a game that's quite different from traditional RPGs, we were just incredibly delighted to find so many players wanted that - a simple, narrative, yet highly flexible and customizable game, where you choose the crunch level in every action and where any conflict can take center stage, combat or not.
This week I was really moved by this review by Darren on DriveThruRPG:
It took a while to work out the rules, which did not seem anywhere near as easy to follow as the book proclaimed. But, wow, when it clicked this product suddenly became fabulous. Character creation is adorable. Superbly presented. I think this is the best game in decades.
Switching to a statless, classless game is definitely a paradigm shift for most traditional TTRPG players (not so much for new players, we've found!), but I was so thrilled that Darren found the magic and creative freedom that await once you make that leap...
Anyway - now to your questions!
[link] – [comments]
Posted: 2026-05-09T11:00:22+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-05-16T03:41:37+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B
This week's RPG is Neon City Overdrive!
Have you played it? Have you run/GM'd it? How did it go?
What's your favourite memory from the game?
What's the best thing about the game?
What's the worst? How would you improve it?
.
Last week was Star Wars FFG. Join us again next week for Warhammer Fantasy Roleplaying [4th]!
[link] – [comments]
Posted: 2026-05-15T13:45:20+00:00
Author: /u/Wild_Caterpillar2361https://www.reddit.com/user/Wild_Caterpillar2361
Please do your due diligence before backing projects by either of these creators. They have established a consistent pattern of advertising PDFs for their campaigns, only to deliver practically unusable Google Docs instead then telling backers to make a PDF themselves. Their VTT tokens are also nothing of the sort, just a bunch of images pasted into a Google Doc.
They claim it's a mistake, that they'll fix it going forward, etc, but they have been called out on it before and done nothing to change. They have admitted that using Google Docs was always their intention and that they were knowingly, falsely advertising PDFs.
They also claim that all of their content is made, edited, polished etc. by humans, but it's obvious from even a glance at their "final products" that they heavily use AI.
They are mass reporting comments on their past and current campaigns in an attempt to cover it up.
If you backed one of their previous campaigns, please report it. If you see this and you are backing one of their current campaigns, I urge you to reconsider.
Campaign links for reference:
Current Campaigns:
https://www.kickstarter.com/projects/allisterdnd/evolution-was-not-gentle-100-evolving-race-options
https://www.kickstarter.com/projects/dmrain/they-all-think-theyre-right-100-evolving-factions
Previous Campaigns:
https://www.kickstarter.com/projects/dmrain/world-under-red-glass-a-5e-campaign-setting/
https://www.kickstarter.com/projects/dmrain/subclasses-of-wonder/
[link] – [comments]
Posted: 2026-05-15T19:41:33+00:00
Author: /u/andrebudecorthttps://www.reddit.com/user/andrebudecort
I've been falling in love with Vaesen, the folklore mystery RPG from Free League Publishing. Aside from the simple mechanics and the unique atmosphere, my main factor in liking Vaesen comes from how good and complete the adventure modules are. As a DM, I feel like I can get almost any of them and go straight to the table with minimal additional work.
I think that comes from how the mysteries are structured. You have an A plot (a monster) and a B plot (all the human drama surrounding the monster). The book gives you a hook to get players on the trail of the A plot and necessarily demands they follow the B plot to get clues - which are extensively noted on the book so you can give players a hint at any moment.
Are your players stuck? No problem: we have this countdown mechanic which triggers an indepedent event that moves the plot forward with minimal build-up. This is just genius for me.
I feel like I've finally found what type of RPG adventure I want to run and I'm comming for you guys for advice on where I can find more of it. Are there any other RPGs with modules just as structured as Vaesen's? I do not mean mystery or supernatural RPGs with the same flavor: I just want something that is so well structured that I can run without much more additional preparation.
Side-note: English is not my first language. Sorry if any wording or phrasing doesn't sound natural.
[link] – [comments]
Posted: 2026-05-16T05:05:43+00:00
Author: /u/worldofgeesehttps://www.reddit.com/user/worldofgeese
My FLGS has this in and it looked appealing, but I wasn't able to get a vibe for how the system is browsing the web. Is it a good system? Has anyone played it to any degree and can tell me how their experience was? How is the worldbuilding?
[link] – [comments]
Posted: 2026-05-15T21:53:17+00:00
Author: /u/gergriohttps://www.reddit.com/user/gergrio
After playing Dungeons and Dragons for over a decade, I'm finally wanting to branch to new horizons.
My goal is to try as many rpg's as possible, and as my group is currently all dads of young kids I'm looking for short campaigns that I can jump into that will get me the best taste for the system.
Bonus points for any rpg's that I can bring kids into some times
[link] – [comments]
Posted: 2026-05-15T18:00:25+00:00
Author: /u/Boolian_Logichttps://www.reddit.com/user/Boolian_Logic
Just looking for games like these. D&D and PF tend to get too cumbersome for us at higher level play but my players don’t like how squishy and how little abilities characters have in most OSR games like OSE. I’m hoping there’s something like that already built around what we want as I’d like avoid just patching another system up. We’re not big PbTA fans either.
EDIT:
Thanks for all the suggestions! My list of games to try now include
Vagabond
Worlds Without Number
Savage Worlds
Shadow of the Weird Wizard
[link] – [comments]
Posted: 2026-05-16T06:55:10+00:00
Author: /u/disposablegoonhttps://www.reddit.com/user/disposablegoon
Im doing my own story and campaign. I need a ttrpg system thats pretty much plug and play. The themes of my world are post apocalyptic, western, with cybernetics and bio augments. Any recommendations?
[link] – [comments]
Posted: 2026-05-15T22:17:50+00:00
Author: /u/shadowybenefactorhttps://www.reddit.com/user/shadowybenefactor
Hello, I’ve wanted to get into ttrpg’s for a while and have played a little bit of D&D when I was in elementary school. None of my friends are really into trrpg’s though and I’ve been having issues getting into the hobby in part due to severe depression and social anxiety which makes joining games very difficult for me.
Are there any ways or things you’d recommend I can do to get over that barrier and get into playing with others?
[link] – [comments]
Posted: 2026-05-15T23:10:45+00:00
Author: /u/Manitou_DMhttps://www.reddit.com/user/Manitou_DM
I just came back to DMing a few weeks ago after a long hiatus (learning Japanese has almost taken over my life), and when I started reading several campaigns at once trying to decide which one to run, I notice there is a difference on how the campaign reads and how it plays. Personally, I found Tomb of Annihilation was a snoozefest, but I also thought it would be cool when played. Electric Dreams, the adventure included with the Blade Runner RPG Starter Set, on the other hand, was an amazing read and my players had a blast with it. I am currently running Heckna, and the campaign was also great to read and is lots of fun to run. Wild Beyond the Witch light, though, was tough to read, and I am not really sure it would be fun to DM or fun for the players. Then again, that's only my opinion.
Have you ever noticed this? You read a campaign that was cool to read but you found your players were bored or not engaging with it? Or the opposite? What do you think?
[link] – [comments]
Posted: 2026-05-16T05:02:07+00:00
Author: /u/DevelopmentSeparatehttps://www.reddit.com/user/DevelopmentSeparate
Generally, I've become fairly tolerant of guns in fantasy. However, I struggle to allow them in any TTRPG that focuses on dungeon crawling for one simple reason. Sound. Battles and spells won't always be loud. And even if they are, the noise will more than likely only transfer to the next couple of rooms in a dungeon unless it's Thunderwave or Knock. Whereas guns are inherently loud. It's simply how they work. Theoretically a single shot should echo across the dungeon. And just ignoring it might just create a precedent for other players to not worry about being too loud
I talk about this because I'm running Vagabond in a couple of weeks and Gunslinger happens to be an option for pregens. I'm curious what the experience around guns in dungeons has been for those that have tried and whether or not it's worth it to keep it as an option for my players
[link] – [comments]



