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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-25T11:00:28+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-07-18T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-07-30T16:51:35+00:00
Author: /u/Ok-Purpose-1822https://www.reddit.com/user/Ok-Purpose-1822
It is very important to me, that I can portray my PC faithfully. So generally i ask the GM before the game what kind of motivations my PC should have so they will do what needs to happen.
Sometimes however GMs are very reluctant to tell me what my PC should want because telling a player what their PCs motivation "should" be, apparently restricts player agency.
So I make my PC and then the GM presents a plot hook my PC wouldn't take. And since im not gonna be the "it's what my character would do" guy, i either do some mental gymnastics to fit the hook to my PCs motivations or just handwave my reasons to go to the place and do the thing.
It annoys me because i could have easily made a PC that would have jumped at that hook immediately. I dont mind having my choices restricted, i will make the choices i can within the framework you give me. But please dont tell me there is no framework when there is.
Am I alone in this or is this an issue for anybody else?
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Posted: 2026-07-30T14:51:59+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM
What are green flags you see in online game listings?
For me, green flags:
- LGBT+ Friendly
- New Player Friendly
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Posted: 2026-07-30T11:29:37+00:00
Author: /u/TrustYourUncleGMhttps://www.reddit.com/user/TrustYourUncleGM
I'm just back from a gaming event and had a marvellous time, ran five games over a few days and played seven, plus some board and card games. I appreciate some people don't want to GM as much (I like to get about 50/50 play/run) or have full schedules, but I got to try CyBorg, Royal Blood and Two Sides to the Coin out, which I wouldn't have normally and to get some games in with all kinds of new people.
Events rely on new people and I'm always keen to mix it with new folk and try different styles and approaches. Conventions and events are a great way to do this.
Aside from cost & time (which affects everything), is there something acting as a barrier to giving a convention a go? Stranger danger? Not knowing anyone else there? Just not bothered and happy with your home group?
There's a lot of fun to be had, new experiences, and let's face it, great war stories from the games that are... suboptimal. 😄
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Posted: 2026-07-30T13:33:42+00:00
Author: /u/bennetsterhttps://www.reddit.com/user/bennetster
I've been GMing for a couple of years on and off. I started off with DND 5e and had three "campaigns" that ran 3-10 sessions each before subcoming to the group's schedule and not restarting. This lead to my current strategy of doing holiday oneshots, a Thanksgiving 5e one shot with a giant reanimated turkey, a Dread one shot with Actual Cannibal Shia LeBeouf chasing a group of teens through a corn maze and finally a Slugblaster NYE one shot.
I've enjoyed DMing, but I'm inevitably frustrated when games stall out due to life getting in the way. That's why I've really enjoyed the oneshots, I can close out a story in a single night and get closure. Unfortunately the downside with oneshots is you miss out on some of the more satisfying arcs. Plus with me hopping systems you spend a decent amount of time getting people up to speed.
Are there any systems that would work well for a 5-7 session arc. I think if I came to my group and told them hey, let's get 5-7 sessions on the calendar right here and commit to coming I think they could do that.
I'm currently reading through Stonetop, but it's looking like it will be more involved than 7 sessions. Any suggestions?
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Posted: 2026-07-30T19:05:35+00:00
Author: /u/SlayThePulphttps://www.reddit.com/user/SlayThePulp
Probably not something I'm going to use myself, but might just be a grumpy old man. Missed opportunity not to use the technology we have available to us of course. But I prefer physical books, I'm lucky to have a ton of friends who share my interest, so I can play in person though.
I don't like the trend towards subscriptions everywhere though, but I also trust Free League not to this compromise their actual products. Best case scenario, it will just make their games more accessible for people just joining their hobby.
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Posted: 2026-07-30T17:17:19+00:00
Author: /u/mariowritesforyouhttps://www.reddit.com/user/mariowritesforyou
CMT. (Circo, Maroma y Teatro. in Spanish) is a rules-lite ttrpg centered around the absurd and pulpy world of Lucha Libre, a place where masked wrestlers battle Monsters, the Media, and the Masses. The game is easy to play and easy to run, and the Quickstart includes everything you need in just 20 pages. También hay una versión en español disponible.
Creating your Luchador is fast, with a broad selection of Moves and Masks to be used in and out of the Ring. For example: “Grabbing” is a Move for capturing limbs, but also one for captivating minds.
Luchadores Level Up in the world by winning Main Events that they organize themselves, putting all their brains and brawn towards the horrific tasks of marketing, booking, and contracting the Rivals they’ll face. And not only are there opponents to defeat, but an Audience to please. The Successes of Rolls go towards either goal, and so a Luchador must choose and suffer either way.
This Quickstart contains:
- Rules for creating and playing as the Luchadores, masked performers of the art of close-quarters combat.
- Rules for the Referee running the Adventure, with guides to structure the Main Event they shall create for their Luchadores.
- 6 Luchador Types, 6 Patrons, 12 Moves, 9 Masks, 9 Rival Types, and 12 Items.
- Character Sheets and 2 Sample Pre-made Luchadores.
- A fully-written introductory adventure: “The Runt of the Litter”.
Inspired by Blades in the Dark, Cain, Operation Weeping Mountain, Lancer and Troika!
Wrestle Monsters, the Media and the Masses.
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Posted: 2026-07-30T11:30:20+00:00
Author: /u/urquhartlochhttps://www.reddit.com/user/urquhartloch
As im designing my own system im starting to realize that some of my design issues would be fixed if I had less and less level ups. If characters were static I wouldnt need to make monsters get stronger, if monsters arent getting stronger then the player move set doesnt need to get stronger, etc.
At this point characters would get 4 basic moves/spells at character creation and if they want any more that would have to come from magic items gathered in game.
I come from playing DND and though I've read and played a bunch of non dnd systems the expectation always seems to be that something like this is for oneshots only and that for campaigns players are going to level up and get stronger, however that looks like.
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Posted: 2026-07-29T17:59:20+00:00
Author: /u/Hermithiefhttps://www.reddit.com/user/Hermithief
A GM posted a oneshot and was basically accepting first come first serve. Premise was basically pick your own adventure by talking to different townsfolk at the beginning of the session. The GM had everyone introduce themselves and their PC's, explained how they run things a bit differently than raw but nothing too major. Reminded everyone of the premise, gave us different NPC's names and what they generally want and set us off. Asking to decide as a party.
We decided on a quest based off our composition which quest would best suit our abilities but one player had a background thing that could tie into the quest. They asked the GM if they could no know more about the quest and they said yea. Gave us more details, what the player would specifically know in general and asked the player to elaborate or give more input on the things they were describing. Overall I thought very creative on the fly improv style gming.
Some of my companions for the adventure however thought otherwise. So with the information gathered and extra bit of rp had. The group set off and as we approached another location to potentially gather more information, which again was based off a players input and the GM flew with it.
Upon arriving the GM asked a PC a background question and created a NPC on the spot that the party could interact with based around their background. As the party was interacting with the NPC asking them question on our quarries capabilities, the GM was giving unconfirmed answers. That the beast we were hunting is rumored to have xyz abilities and effects. That to my knowledge were completely homebrew or at the very least a amalgamation of different monsters in one.
We never got to fight it as one of the players had enough apparently and accused the GM of using AI derailing the session. Their argument was based around how the GM was apparently making the adventure up on the fly and the monster abilities list were random AI list for monster attacks. And the reason why they asked players to give more input was so they can feed their responses to chagpt. GM defense was that they do on the fly style of games all the time and thats what they prefer and are comfortable with.
Either case the session was derailed we didn't finish and after thinking on it. I worry for the state of the hobby. Where GM's have to use published or official module/adventures, if people are so paranoid about AI that they start accusing GM's who are too improvy.
Or am I worrying too much?
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Posted: 2026-07-30T12:07:56+00:00
Author: /u/InevitableGlitch2https://www.reddit.com/user/InevitableGlitch2
Always wanted to run a fun maximalist scoundrel type campaign. A sprawling city with dangerous heists, skilled assassins, powerful guild masters, etc. Only thing rogue-centered I've really found is Blades in the Dark and want something a little crunchier. Anyone know if Dungeonworld or Daggerheart might work? Looking for something that can do hiests/stealth.
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Posted: 2026-07-30T10:23:42+00:00
Author: /u/_SCREE_https://www.reddit.com/user/_SCREE_
Hi, I've played the starting scenario for Brindlewood Bay a couple times. I'm looking for more modules to potentially run some games in a few months.
The issue is most of my players are GMs who have read Nephews in Peril so I'd like to have more options.
What are your fave modules?
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