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 Weekly Free Chat - 01/10/26
Posted: 2026-01-10T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Call of Cthulhu humble bundle $25 for 26 (pdf) books
Posted: 2026-01-15T00:46:53+00:00
Author: /u/Andrepartthreehttps://www.reddit.com/user/Andrepartthree

https://www.reddit.com/r/humblebundles/comments/1qcwunv/humble_rpg_bundle_so_you_wanna_try_out_call_of/

https://www.humblebundle.com/books/so-you-wanna-try-out-call-cthulhu-chaosium-inc-books?mcID=102:6966b1ec88d55902d200b24f:ot:56de8298733462ca897070fe:1&linkID=6966b3b179f38cbb38020f13&utm_source=Humble+Bundle+Newsletter&utm_content=cta_button&utm_medium=email&utm_campaign=soyouwannatryoutcallcthulhuchaosiuminc_bookbundle

And my apologies if this was previously posted elsewhere, did a quick search under the term "humble bundle" but couldn't find anything mentioning this humble bundle.

Also that's $25 American, not sure what it translates to in other currencies (goes without saying not all RPG fans live in the USA :) ) ... these are pdf titles if you don't mind your books being electronic, redeemed through drivthru rpg, I had no problems downloading all 26 titles after my purchase.

I did snag what I'm pretty sure is this identical bundle October 2024 .. haven't read all 26 books in it but enjoyed the heck of what I did read as a CoC newcomer. If you're a fan of or don't mind solo adventure "choose your own adventure" type books with a game system/dice rolls built in I had a lot of fun playing "Alone Against the Dark" , "Alone Against the Frost" was fun too.. "Berlin the Wicked City" absolutely lives up to the hype far as being a very dark/mature themes CoC supplement (think it has 3 prewritten adventures and a nice - in my opinion - write up of Berlin CoC style in the 1920's)

– submitted by – /u/Andrepartthree
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 LEX ECCLESIASTICA: a free Adepta Sororitas/Warhammer 40K TTRPG
Posted: 2026-01-14T19:38:33+00:00
Author: /u/its_hipolitahttps://www.reddit.com/user/its_hipolita

Hi all! I'm Hipólita, a ttrpg designer from Argentina. I've recently put out LEX ECCLESIASTICA, a free TTRPG built on the Resistance system (Heart: The City Beneath and Spire: The City Must Fall) about the Adepta Sororitas, from Warhammer 40K.

It was written out of love for the Sisters and frustration at the untapped potential they represent, and it takes some liberties with established canon to turn some of my favorite tabletop units into fully-realized ttrpg classes that do more than just kill. It's meant to explore the ways in which ironclad adherence to dogma fails real human beings on the ground (while still celebrating the faith, zeal and strength of will of the Sisters), but also the ways in which expedient and pragmatic solutions sometimes really are worse than strictly following the Ecclesiarchy's tenets.

Expect brutal firefights, quiet prayers in ruined chapels, tense political entanglements with priests and inquisitors, and the slow accumulation of scars: physical, spiritual, and political. Trad games for tactical simulation in the 41st millennium already exist (and I love Dark Heresy and especially Rogue Trader!) but for this game I wanted to built something more narrative that felt like a pressure cooker for the characters rather than a wargame. Lex Ecclesiastica is less about counting bullets, more about what it costs to pull the trigger.

I hope you'll enjoy it!

– submitted by – /u/its_hipolita
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 GMing is more fun and easier than being a player
Posted: 2026-01-14T16:25:02+00:00
Author: /u/officiallyaninjahttps://www.reddit.com/user/officiallyaninja

I want to start off by saying I don't play 5e, pathfinder or any other similar system. Most games I run are NSR games like Monolith, Cairn or ShadowDark, or pure improv games like Lasers and Feelings, Roll for Shoes or Everyone is John.


I find the most common sentiment when it comes to RPGs is that being a player is fun and being a GM sucks. It's work, it's difficult, and the only joy you get as a GM is in joy of creation, like a writer or game designer and in the entertainment you provide for your players.
I think this is complete bullshit. Or at least, it doesn't have to be that way.

As a GM one thing you do have to do is either prep, or be good at improv. That really is hard, and you also have the greatest ability to influence how much fun everyone else has. I've had games where one player wasn't paying too much attention and wasn't too into the game, but the GM and other players still had a great time. But if the GM isn't switched on for the game, then no one will have a good time.
So the GM has a greater responsibility than the players. But they do not have to have a more difficult time.

When I GM I feel like I'm watching a movie, I'm almost never making any difficult decisions and letting the NPCs do whatever is most logical / interesting. As a player, I have a much harder time because I have to actually make choices. I have to choose whether I want buy a crossbow for my magic-user that's a terrible shot. On one hand, he's a terrible shot, on the other hand he gets to use magic missile once per day, and afterwards he's useless without a weapon. But crossbow's are pretty expensive and would use up all my starting gold.

This is just one of the constant stream of decisions you have to make as a player. But as a GM? I don't have to care, if the player wants to buy something I just have to go tell them how much it costs. When I give the party a challenge I just have to make sure I telegraph the challenge properly and give them enough information to be able to make an educated decision on whether they want to take it on or not. I just have to make an interesting world, which usually just involves rolling on a few random tables and plagiarizing taking inspiration from my favorite books and movies.
At the table, the session mostly runs itself.


If it seems like I'm humblebragging, I kind of am yeah. But I hate the narrative that being a GM is scary or that you're some kind of martyr or providing a service for your players. I GM cause it's fun. And if you don't want to be a forever GM then you shouldn't make your players think it's some kind of horrible prison sentence to be one. And if you actually dislike being a GM, you should try changing how you run it so you do have fun.

– submitted by – /u/officiallyaninja
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 Your favorite collection of adventures
Posted: 2026-01-15T04:42:29+00:00
Author: /u/LelouchYagami_2912https://www.reddit.com/user/LelouchYagami_2912

I was recently looking at shots in the dark, which is a free collection of adventures (is there a name for them) for shadowdark RPG. And i realised just how much comfort there is in having a collection of ready to run adventures.

What are some of your favorite ones

Im not looking for a big campaign but rather a collection of small self contained adventures

– submitted by – /u/LelouchYagami_2912
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 Alternatives to Cyberpunk Red/2020
Posted: 2026-01-14T21:40:27+00:00
Author: /u/floyd_underpantshttps://www.reddit.com/user/floyd_underpants

For reasons I don't need to post, I've decided Cyberpunk Red isn't for me. CP 2020 also would be a chore to return to. In hopes of minimizing my own work to get a more preferable cyber future game, I thought I'd get some opinions of what other folks use to play in a similar world.

I don't think I'm looking for a narrative system, so I'm not aiming at any of the PbtA or BitD type games. I think I'm looking for something with a modest amount of crunch, ideally on the lower end without being overly handwavey. Details and variations in gear should matter, but be simple to adjudicate.

Thank in advance for any recommendations.

– submitted by – /u/floyd_underpants
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 Social antagonist (rather than combat)
Posted: 2026-01-14T23:43:44+00:00
Author: /u/After-Big9529https://www.reddit.com/user/After-Big9529

I was running a game that had a variety of other "adventurer" NPCs that the players would run into, and at one point I had a higher level adventurer publicly take credit for something the PCs did. He didn't collect a reward, or anything like that, he just told the townsfolk that he was the one that killed the monster, and they all thanked him.

The PCs argued that THEY did the work... but they were pretty much "unknown", and the NPC hero had a big reputation for heroics. But the NPC patronizingly told the crowd "oh yes these little guys helped too, lets give them a hand for doing their best"

Well it turns out that the players now HATE this NPC more than any monster, villain, or other antagonist in the game.

Which made me think "what other ways can I get the player to be emotionally invested in non-combat and non-evil interactions"?

– submitted by – /u/After-Big9529
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 Should I try to convince my players to try a more deadly system?
Posted: 2026-01-14T23:25:28+00:00
Author: /u/East_of_Adventuringhttps://www.reddit.com/user/East_of_Adventuring

Hello there folks, Pathfinder 2E GM of a couple years here.

I'm reasonably close to finishing a campaign I'm running and I've been thinking about what's next. For those of you who know P2e, its a very super heroic system, or at least that is my opinion. While players can definitely die, I think in general the expectation is that this is rare and there are lots of tools to avoid that fate.

One thing I've been thinking about a lot is running a post apocalyptic game and transitioning to a system that's a bit more oppressive and unfair to players. The idea is to create a "heroes against long odds" vibe. Specifically I've been thinking about trying to run Shadow of the Demon Lord which seems like an extremely interesting system from what I've read of it so far.

When discussing this and other more "deadly" games with my players, they've never given me an outright no but I have gotten a bit of push back or hesitancy from a couple of them.

So this brings me to my two questions: How would you go about convincing your players to give that sort of game a shot? And perhaps more importantly, should I attempt to convince my players to try it, or should I just stick to a style I know the table has fun with?

Thanks!

– submitted by – /u/East_of_Adventuring
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 My students (11-13 years old) want to try RPG's, easiest introduction?
Posted: 2026-01-14T17:51:46+00:00
Author: /u/Piolin27https://www.reddit.com/user/Piolin27

In my school the teachers have to organize clubs and I am creating a Tabletop Club. I'm letting them choose the games and I'm also bringing strategy games, party games, dialogue based games, collaborative games... but some of my students want to try RPGs (I believe Stranger Things popularized them?). Sadly, my job if safeguarding, meaning I really cannot be a GM. Leading 20 students into the same campaign seems too crazy, and also other students want to play other types of games, meaning that I need to keep an eye on a lot of adolescents.

What is the quickest and easiest introduction to RPGs that I can give to them without them needing me? I have a wonderful group of students that are super creative and want to design their own adventures, but this is their first experience with RPGs and I want to give them a little push.

– submitted by – /u/Piolin27
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 SWRPG Andor-esque oneshot
Posted: 2026-01-15T02:59:47+00:00
Author: /u/TerminusMDhttps://www.reddit.com/user/TerminusMD

Hi, I'm looking to run an Andor-esque - early Rebellion sort of game as a short adventure and while I can certainly write one, it would be faster to start with a pre-written adventure (obviously doesn't need to come from FFG). Does anyone have thoughts or resources re this?

Specifically, my group has been saying "something like Andor" and I'm assuming they mean a storyline featuring protagonists driven from normalcy into acts of subterfuge - likely espionage or sabotage - directed against a fascist or totalitarian regime.

As contrasted to the typical edge of the empire game which is populated by a subset of nomads in a sort of found family, surviving despite the weight of their past lives through a combination of wit and spitfire or the typical age of rebellion game which is default set in a military "band-of-brothers" war drama.

– submitted by – /u/TerminusMD
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 The best western ttrpg
Posted: 2026-01-14T23:04:18+00:00
Author: /u/izyum_princessahttps://www.reddit.com/user/izyum_princessa

What's in your opinion the best ttrpg system with western setting and which is the closest to real life(I mean without any special forces or sum)?

– submitted by – /u/izyum_princessa
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 The Rogue like ttrpg experiment
Posted: 2026-01-14T10:27:24+00:00
Author: /u/External-Respect-147https://www.reddit.com/user/External-Respect-147

So ive been running an experiment lately on running a ttrpg but as a rogue-like and honestly its been the most fun combat heavy style rpg ive ever played.

Im using a custom system but the rogue likeness isnt really tied to it.

  • Players level up EVERY session and gain a randomized choice of 2 skills/upgrades. (I use playing cards & a unique skill table for this)

  • There are no death checks, saving graces or anything of the kind, 0hp is insta dead.

  • Newly made chars spawn back in at the minimum level, theyre not levelled up to match the party.

  • I added a meta upgrades system that gives upgrades and buffs to new chars and to the party as a whole.

And honestly i want to report back its, really, really fun. Combat is BRUTAL and actually interesting because I dont have to worry about killing someone off so much, the 0hp means death rule means even something as small as forgetting to drink a health potion can mean death.

Yes its obviously mostly combat, but it moves away from "slowly witter down the party, gotta be gentle" to "Heres a fucking elder dragon, fuck you, die" and SOMEHOW killing the thing anyway by the skin of their teeth is such a great and amazing feeling, and we are hitting that consistantly.

That and the randomized skills means death still has meaning, levels are lost and youre not going to get the same build again.

I wanted to share, its my new favorite way to run a hardcore crawler

– submitted by – /u/External-Respect-147
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