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 Weekly Free Chat & Free Self Promo Thread - 09/19/26
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 So... What kind of DMs do you guys dislike?
Posted: 2026-11-02T22:10:44+00:00
Author: /u/elchunihttps://www.reddit.com/user/elchuni

Let me give some examples.

- The "Everyone is a dick" storyteller

I had some annoying (but respectable) DMs when it was about chatting with NPCs, for some reason MOST of them were assholes or annoyed guys who just can't tolerate that our characters breath without purpose. I can understand a Gordon Ramsay chef who looks like Ryan Gosling being stressed about a missing ingredient when a food critic could arrive at any moment, the situation gives a more than perfect scenario to let him react like that, but dear lord some DMs of the very same server behave like if being hostile with the players made their NPCs interesting, I don't need dwarves shitting on me for asking if they wanted help to push something.

- The one being too permissive

This is a short one, I don't want to touch themes way too sensitive on this post, but let me resume it as "dude, why did you let him name his character Nate Higgers?"

Same server as the previous one, I left that discord a month later. If there's a problematic guy and no one raises an eye, don't put hopes in that place.

- The critical fumbles lover

One thing is failing a skill and another is just roll a one, throw a dice to decide your punishment, and then roll your instant death. Yeah, Conan the level 20 barbarian decapited himself with his own axe while trying to hit a tree.

That. Fucking. SUCKS.

There are other versions that just hurt yourself or others and that's it, but dear lord it still feels frustrating. It can even humilliate bosses and villains with a bad roll, missing is one thing but if the dark warrior that we heard during the campaign finally faces us and the first thing he does is stab his own rib during combat, everyone would assume that we found a fraud and the atmosphere gets harmed. If you try to say that nothing happened, everyone will call out that bullshit of a ruling, making it exclusive to anyone but bosses would make it unfair. Either everyone suffers or just don't.

I don't think I would need to explain how much this harm martials classes too.

Throw me another kinds of DMs that annoy you.

– submitted by – /u/elchuni
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 What are your thoughts on D&D 4E?
Posted: 2026-11-02T20:15:10+00:00
Author: /u/BigDamnGamerhttps://www.reddit.com/user/BigDamnGamer

Hello everyone!

I'm currently doing a bit of a deep dive on this interesting time and game system that had such a short life. Might be making a video on it.

I was wondering how the general zeitgeist of ttrpg players felt about it. Have you ever tried it? Have you heard of it but what you heard made you steer clear of it? Are you relatively new but would like to try it at some point? Have you played it and did you like it or not?

I would love to hear people share their thoughts on this overlooked time in D&D's history. If you have any personal stories of your time with it I would love to hear that as well.

Thank you all for your time! I can't wait to read what you got for me.

Edit: Thank you all for the amazing responses. I am doing my best to read them all. Also thank you all for the great discussions!

– submitted by – /u/BigDamnGamer
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 What is the best "pitch" for different RPGs?
Posted: 2026-11-02T17:50:36+00:00
Author: /u/zirus23https://www.reddit.com/user/zirus23

Like I have 5 awesome ones I read and would love to run and want to get a good idea of which ones my players are excited about.

For me as a GM reading the rulebooks is the best way to "get" an RPG and fall in love with it, but players aren't as patient. I'd love to be able to point them to like 1 page for each RPG that captures well what makes it awesome and what it's about. You'd think their own store listings would do that, but alas I haven't seen that be the page.

Just sending the first page or two from each rulebook doesn't quite work either. My only option that's left seems to be to throw the books at the table and talk about each and see what my players pick, but this will still more get their likes on the setting and art and for adventures esp hard to do so without spoilers.

Would be awesome if every little thing came with a one-page pitch which seems common in other industries. Like imagine one single page that captures the awesomeness and art of Mythic Bastionland, or that of Mork Bork and so on.

Maybe it's too much to ask haha, but right after writing this I think I'm gonna go write up some flyer-type page for each RPG/adventure I wanna run to hook my players.

– submitted by – /u/zirus23
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 Fantasy rpgs for a couple on date night?
Posted: 2026-11-03T02:49:33+00:00
Author: /u/Durbokiihttps://www.reddit.com/user/Durbokii

Hey all, im looking for some fantasy rpgs that just me and my girlfriend can play together for a date night. A dnd like game that we can do with just us. We are both into high fantasy and im just looking for something we can play, preferably something with chapters that we can play each week.

– submitted by – /u/Durbokii
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 Any games out there about pilots having their own starships and doing battles in space?
Posted: 2026-11-02T11:28:29+00:00
Author: /u/lemonsonahttps://www.reddit.com/user/lemonsona

I'm thinking something akin to Lancer but instead of mechs, its starships. Can be either a tactical game or a narrative game, just wanna see what's the most popular ones at the moment.

– submitted by – /u/lemonsona
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 rule light narrative RPG's for campaign play ?
Posted: 2026-11-02T15:55:29+00:00
Author: /u/herpyderpidyhttps://www.reddit.com/user/herpyderpidy

I am looking for some rule light narrative/Theater of the mind games to try out with my group.

We're getting tired of the exhaustive character creation and combat rules and are looking for more simple stuff. Can be modern or fantasy or sci-fi or whatever.

As long as it is a TotM game that offer some sort of campaign play support(aka, progression), we would be happy.

– submitted by – /u/herpyderpidy
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 A Shadowdark West Marches guild with downtime between expeditions
Posted: 2026-11-02T20:31:12+00:00
Author: /u/Lootitallhttps://www.reddit.com/user/Lootitall

I’m working on a West Marches campaign using Shadowdark, centered around a group called the Crawler’s Guild. Shadowdark keeps things manageable for me as the GM, and I’d like to eventually have around 20 active members.

The idea is simple: players find a rumor that interests them, gather a party from the guild, and arrange an expedition at a time that works for everyone, including the GM. I want the players to take the initiative in deciding where to go and organizing their group.

As players gather rumors and check job boards, the world around them would gradually open up. They could head out into the wilderness through hexcrawl exploration, discovering new locations, routes, and opportunities along the way. The rumors and jobs would give them leads, but the players would decide where to travel and what to pursue.

Between expeditions, the guild would stay active. Allies the players have made could stop by to talk, NPCs could bring new rumors, and visitors might offer their services. Players could interact with them during the week rather than waiting for the next session.

I also want players to help build the guild itself. They could add rooms, each with a practical purpose and a benefit for the members. That would give the group shared goals and something lasting to invest their treasure and effort into.

For downtime, each real-world week would give players one downtime point (DP). They could spend it on crafting, researching, finding NPCs to hire, carousing, or helping improve the guild.

Has anyone tried something like this? How did you handle between-session activities and keep players involved without making the downtime system a second job for the GM?

– submitted by – /u/Lootitall
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 Best TTRPG for running a political game?
Posted: 2026-11-02T11:26:46+00:00
Author: /u/Silent-Skill7235https://www.reddit.com/user/Silent-Skill7235

I don’t mean political intrigue as players aligning with factions but rather players running things like a country, department, big company or even a planet. Basically a game that allows players to make big decisions that change the political landscape.

please not PbA games

– submitted by – /u/Silent-Skill7235
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 There's a good rpg system for One Piece?
Posted: 2026-11-02T21:28:24+00:00
Author: /u/Aggravating_Newt9196https://www.reddit.com/user/Aggravating_Newt9196

Just asking, is there really a good system?

– submitted by – /u/Aggravating_Newt9196
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 The dense/light ratio that you enjoy in hexcrawl material
Posted: 2026-11-03T02:54:26+00:00
Author: /u/Papa-Heddleshttps://www.reddit.com/user/Papa-Heddles

Kia ora,

I'm looking to make the final push to finish a project I've been working on for a while now. Part of that is a hexcrawl map, the basic idea of this is to have something that retains some of the feel of something like Dolmenwood (sprawling map with hooks to pull you all over the place) but far less dense.

I put the project down for a while because scope creep was SO real and I've had a lot going on. Right now I'm thinking about reducing scope so that I can make this part of my project feel more achievable.

So the ACTUAL question,

(Also the TLDR),

If you were to use a hexcrawl map, how much actual detail for a notable hex is enough? Currently I'm thinking something like a brief description to indulge the senses, a few hooks, a few notable NPC's (if a settlement), and maybe a situation. This would just be on notable hexes.

Does that feel like enough to somewhat guide an experience/take labour away from a GM?

Any examples about how much detail you like included is very welcome! I of course understand that preferences will differ between people and that there's no answer that caters to all tastes, I just want to make something that would enhance fun and feel useful.

Thanks for ya time!

– submitted by – /u/Papa-Heddles
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 Hellboy/BRPD ttrpg?
Posted: 2026-11-03T02:11:45+00:00
Author: /u/JoeKerr19https://www.reddit.com/user/JoeKerr19

Before you say it, yes i know about the gurps one and the 5E one. but im looking for something different, any suggestions for systems or game that can scratch that itch? i considered vaesen as well

– submitted by – /u/JoeKerr19
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