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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-01-10T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-01-12T13:52:45+00:00
Author: /u/ryanxwonbinxhttps://www.reddit.com/user/ryanxwonbinx
I thought I would update what happened with the "GM" I described over here since it did get a lot of votes in and people were interested in the psychological aspect. Ultimately, I think people who said he might suffer from sort of disorder might have it the best.
After another day of players and I asking him to run the game, he came back with "I don't want to run [x] wanna do something else?"
It's pretty much when I decided to confront him in the lightest, most gentle way possible: "Why do you keep making these games when you don't have a concrete game set-up?" He said he always does, and when I pointed out he hasn't even set up a story, setting, or anything concrete for players to engage with, there was a lot of self-victimization and self-pity responses about how he sucks, how bad do I want to make him feel, and probably the most important answer: he says his interests keep switching. I advised him to not advertise these games anymore and asked him to consider the feelings of players who keep joining and never getting a game. He just went to a cycle of self-pity, and probably the worst thing: blamed some of the other players who had at this point were no longer speaking. When I pointed out that one 1-3 days of joining that they had made character sheets, said they wanted [x] game, and everything was there for him to start the game opening, he either kicked me or deleted the server.
I do believe it is ADHD / Bipolar as some people have said. The self-pity responses and blaming others is incredibly lame but I would say tame compared to the toxicity you can find in tabletop games.
Not going to state his username or what games he was trying to run of course because I'm not doxing people or someone with disorders for that matter, and even if I wanted to I'm pretty sure it would violate terms here.
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Posted: 2026-01-12T20:18:03+00:00
Author: /u/Inquisitor_196https://www.reddit.com/user/Inquisitor_196
As the title says, i'm working on a system/module not focused on combat, but instead on trading, travelling, managing a guild, and so on...
So, what would you like to have in it? (I dont really mind if its already a part of another game, or something you have never seen in an RPG, i just need ideas on what could be good ideas to work on)
Thanks everyone!
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Posted: 2026-01-12T22:50:08+00:00
Author: /u/ETXRPGGamerhttps://www.reddit.com/user/ETXRPGGamer
Hey gang,
I've been running Old School Essentials and Shadowdark since I started GMing about 2.5~ years ago. I love those games!
But I've been eyeballing Pathfinder 2nd edition. The high-fantasy, player options for ancestries and classes, and enormous amounts of monsters to run look so cool.
I'll admit though, reading the GM book feels so intimidating. There are a lot of concepts I can't quite wrap my head around because I have no experience with this level of crunch to base it off of.
My group will be starting off with the recommended beginner box to see how it plays before I try and get a homebrew campaign going.
Is there any advice for folks like me trying to break into a crunchier high-fantasy setting? Most advice threads I find are the other way around, 5e d&d and Pathfinder players trying to learn how to run old school games!
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Posted: 2026-01-12T21:45:01+00:00
Author: /u/FroDude258https://www.reddit.com/user/FroDude258
This sub has introduced me to awesome non DND RPGs like numenera, BRP, SWN, and more.
But stumbling into the ttrpg portion of itch.io made me curious what your favorite truly independent RPG systems are? Kinda want to support the lesser seen game designers out there and discover cool games in the process.
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Posted: 2026-01-12T17:45:04+00:00
Author: /u/WilhelmTheGroovyhttps://www.reddit.com/user/WilhelmTheGroovy
So i was at my LGS and came across the Alien RPG Core rulebook. I was interested, but I ended up not getting it because my last RPG purchase was Traveller Mongoose 2e and several of the one-shots I'm looking at running are very Alien Franchise knockoff-esque.
(I know I know, some of the Traveller Alien-esque games were published before Alien the movie... trying to keep this post short lol)
My question is... since I already invested in Traveller, is there enough of a difference to be worth looking into the Alien game on its own? I know some of the mechanics are different, but it kind of feels like trading-in for a new car because the new one has 1 more cup holder. Just not sure if it's worth the change.
Thanks!
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Posted: 2026-01-12T21:52:30+00:00
Author: /u/PostmodernLonhttps://www.reddit.com/user/PostmodernLon
Looking for recommendations for a GM-less, One Shot Adventure/Module that has a romantic plot or feel for Valentine's Day.
I'm an experienced DM/GM (30+ years) and I want to do a one shot with my partner on Valentine's Day. I've looked through this subreddit and found a few ideas, including Date Night of the Living Dead, plus I've Googled it and done a little itch.io digging, but I'm not finding a lot of GM-less options. I'd prefer it be GM-less, or trade-off, in format.
Free is awesome, but it's fine if it costs. Just give me your best recommendations. Hopefully this also sparks someone else's interest for date night.
Edited to add: there are some cool systems and compilations linked in the r/rpg Game Recommendations database, including You & I Roleplaying Games for Two, but I'm still looking for self-contained, discrete modules or adventures.
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Posted: 2026-01-12T13:26:20+00:00
Author: /u/ProustianPrimatehttps://www.reddit.com/user/ProustianPrimate
Or is good formatting a prerequisite for something even being considered in a positive light for you?
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Posted: 2026-01-12T20:19:27+00:00
Author: /u/ssjDkohttps://www.reddit.com/user/ssjDko
I wanted to ask for some options I might use as far as campaign settings go that I could have Dolmenwood added to them (or more desirable, they fitted to it) with minimal changes? I can't recall anything off the top of my head.
Asking because I love the setting. Have read the core books almost cover to cover at this point and will probably run it as my next fantasy campaign. Yet the one thing it lacks somewhat is other faiths then, what I took as, highly Catholic coded religion and the typically NPC only nature religion (I know I am gloriously over simplifying, but please excuse me for brevity).
I am considering having me and my players work together and come up with our own setting details outside of the Dolmenwood area, but at this point I don't know if they would be interested in that. Still knee deep in other campaigns, and just throwing ideas around in my head so I won't have their opinions on it for a bit. But would like some options if it turns out I would need to develop something on my own. I don't have that much time to craft everything from scratch unfortunately.
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Posted: 2026-01-12T22:25:31+00:00
Author: /u/Martel_Mithoshttps://www.reddit.com/user/Martel_Mithos
I'm fascinated by the design space of diceless games, where things function on a token economy or tag systems or things like that. Golden Sky Stories is probably the crunchiest one I've been able to find, where there are bespoke powers your little animal guys can use which cost specific amounts of currency which is generated via the gameplay loop.
Don't say Chuubo's, Chuubo's isn't crunchy it's just obtusely written. The underlying system itself is still pretty simple when you peel back the layers of prose.
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Posted: 2026-01-12T10:22:41+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B
This week's RPG is Cy_Borg!
Have you played it? Have you run/GM'd it? How did it go?
What's your favourite memory from the game?
What is the best thing about this game?
What is the worst? How would you improve it?
.
Last week was Burning Wheel. Join us again next week for Outgunned!
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Posted: 2026-01-12T16:20:05+00:00
Author: /u/OompaLoompaGodzillahttps://www.reddit.com/user/OompaLoompaGodzilla
Do you give them to players as NPCs during downtime in a city, or do you leave clues for the scenario hook during their current adventure, say while exploring the dungeon?
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