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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-27T11:00:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
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Posted: 2026-07-02T02:03:57+00:00
Author: /u/tktheus1https://www.reddit.com/user/tktheus1
GinnyDi posted a video about player x DM contracts that she inspired herself to do after seeing Aabria doing it. Explaining it as quick as possible:
When the moment ask for it, when your roll will either cause the biggest impact narrativaly or when you already failed, Aabria will ask you "What would you give me for you roll to be a sucess?" or "How many NPCs are you willing to sacrifice for X thing?". I watched this today and I was like "cool, I need to test it sometime.
I didn't expected the sometime to be so early. I'm running CoS to my players and the today's encounter was VERY clearly supposed to make them run. Last session they had a hard time killing 2 werewolves. Today there were FOUR.
Even then they decided to stand their ground. Round 1, one player was already unconscious and another one was at half HP. It was going to be a TPK. And the funniest part is that the CoS:R itself tells you during Session 0 to warn your players that "Some fights are impossible to win. That's by design. Sometimes running isn't an option. It's the option." (which I did)
Well... my players didn't get the memo and after 2 rounds they were full on desperation mode. One of them decided to try persuading the werewolves to let them leave using the fact that he was infected with lycanthropy. Instead of asking for a Persuasion check, I just put my best scary DM voice and said:
"Kayron... what do you offer me for your persuasion to succeed?"
He thought for a few seconds and answered:
"I offer that I won't cure it through easy means like magic or clerics. I'll only get rid of it through a narratively satisfying way."
I just said "Deal." Not gonna lie... for a brief moment I felt like Aabria.
They were saved by this, but now I'm gonna start thinking of ways to do a good "Werewolf Cure Arc" lol
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Posted: 2026-07-02T00:24:32+00:00
Author: /u/Sassy_pink_rangerhttps://www.reddit.com/user/Sassy_pink_ranger
It was a Marvel Cinematic Universe game (first time in the system. I enjoy it) and the game went on for less than two years. It reached a logical conclusion and now...
Like I don't know. It was what I looked forward to in order to get through my week. I adored my character and the other players and their characters. We told some amazing stories and the game just kind of...wrapped up.
The last arc did feel rushed. One of the three remaining original players had to leave us for work. There were three players remaining (we had someone that joined much later on) and I think that is why it was rushed. Maybe the GM thought others would wind up being pulled away by life and wanted us to have a conclusion? Like I get it. And I feel like if we were to try to keep playing after this point it would decreased in quality because there's really only so much more one can do.
And he's not announced any intentions of running another. Which bums me out wholly because I adore his style. But I get it. Almost two years is a long time to run a game. One of the other players has pitched a game though. So that could be fun. I'm looking forward to that.
But over all I feel very bleh about everything and I dunno what to do. The story is over. Everything after this is head canon. I'm just...I don't even know how I feel.
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Posted: 2026-07-01T23:51:14+00:00
Author: /u/A_Really_Big_Cathttps://www.reddit.com/user/A_Really_Big_Cat
The aspect of TTRPGs that really enraptures me is the capacity for a group of people to "discover" an adventure that wasn't planned at first. I'm also very interested in adventures that get players to think and improvise solutions to problems using somewhat limited resources and abilities. Survival, exploration, making use of the environment, that kind of stuff.
What system(s) should I be looking at? I should note that I have never done this (running a campaign) before (I do think I could be good at it tho). I'm planning to start simple, with a short or very short play by post adventure in a generic fantasy setting.
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Posted: 2026-07-01T18:42:46+00:00
Author: /u/Powerfist_Laseradohttps://www.reddit.com/user/Powerfist_Laserado
So I'm looking for a system to run a game / campaign of essentially space marine / doomslayer type characters through, well essentially a space hulk that turns into a more and more hellish dimension kinda thing the deeper the characters go. This would be very combat focused but I plan on having some traps and npcs on occasion as well. What's a good system for throwing some high powered characters against, cultists, monsters, aliens, demons etc, that also has room for a little character customization and growth? I plan on using grids and miniatures for this as well.
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Posted: 2026-07-02T03:10:54+00:00
Author: /u/Samhayulehttps://www.reddit.com/user/Samhayule
I recently started reading about this system and have become quite interested in it. I’d like to hear your opinions on it; it’s distributed here in Brazil by Huginn and Muninn.
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Posted: 2026-07-02T04:36:41+00:00
Author: /u/coolneustaphttps://www.reddit.com/user/coolneustap
I've been chewing on this concept for a while. Past life memories in RPGs usually just pop up as flavour text or to justify a destined connection, but I haven't seen many games try to make the actual moment of recognition tactile and unsettling. There's this specific tension when a character is recognised by a single touch - the horror of that foreign memory flooding in, and the erotic intimacy of being physically connected to someone who knows you from a life you don't remember. I noticed early this year on r/RPGdesign some designers were playing with memory tokens as XP sources, and the zine Vestiges from 2025 built a whole game around memory loss being a core mechanic. Feels like the groundwork is there for something more focused. I'm sketching out a scene where a touch triggers a full sensory flashback - the character suddenly sees through someone else's eyes, hears voices from decades ago, feels scars that aren't theirs. The horror comes from losing your sense of self, even for a second, and the eroticism comes from that forced vulnerability with the person who touched you. But I keep going back and forth on player agency. Should they be able to resist the memory or lean into it? Mechanically I'm thinking conditional dialogue options that change based on how much they let the memory take over. Some people I've talked to worry this blend trivialises trauma, but I reckon it can be powerful if the description stays grounded in sensory details rather than dramatic reveals. How would you structure a scene like this - what mechanics or framing would you use to keep the tension between horror and intimacy from falling flat?
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Posted: 2026-07-01T22:35:01+00:00
Author: /u/Enough_Town_3855https://www.reddit.com/user/Enough_Town_3855
Hi sorry I come here again with a following ask of a previous post of mine but I am on the fence with this three games and I wanted to ask y'all opinions on them once again.
Sorry for the bad English in advance. Sorry if what I am gonna say next sounds a little contradictory and like I am complaining and being indecisive a little too much or like I am asking for the impossible.
As for a TL;DR: I will be a first time GM who is on the fence mainly between SWN and SWADE Sci-Fi (with Cepheus and Genesis as a maybe third possibility) for adapting my Alternative History Sci-Fi setting that involves an advance splinter group of Humanity coming from space to unify a modern Earth, so there are tech level differences between the two groups. This is for playing with a friend and people that haven't play TTRPGs before and I wish to be able to be able to adapt the setting in a short time span.
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With that out of the Way let me expand on that base Idea
I had eyed SWN and SWADE for the moment as the ones that sound most interesting to me and were the most upvoted outside Cepheus and Traveler. Also those two look to be more modern than Cepheus and seem to have more resources online.
I have also looked briefly and not much into Genesys which looks cool visually but kind of intimidating at the same time.
Genesis, SWADE and Cepheus seem to be the three that do not have a pre set setting for them while SWN has a brief mentioned setting and most modern Traveler editions also have one.
In the previous say that I wanted something that was on the middle between GURPS and FATE by putting Chronicles of Darkness as an example because that's the game I am mostly familiar with in terms of mechanics and character creation.
Originally I wanted to adapt the setting for GURPS but it end up being an unsurmountable task that was a little too much for me to handle since, while I like that game a lot, the mental gymnastics and base complexity of things like powers and combat feel too complicated not only for me but also for people who might not have experience with TTRPGs. I was never able to got to understand FATE kind of well since a lot feels too empty and up in the air for me. If I had to put an inaccurate feeling to it I'd say that GURPS feels like putting together a car engine and FATE like having a lump clay without knowledge of what to do with it.
I am unable to explain either system in a concise and enthusiastic manner to someone who might want to play in it without getting overwhelmed or not knowing how. With CofD this is not an issue however.
My objective for now is to be able to adapt the setting that I have in a short and concise time as possible so I can play it with my best friend who does not have experience on TTRPGs and would be his first time playing. This friend of mine has also put Jinx as a possible inspiration for a character and I feel like he might like something more narratively focus with possibilities for non combat problem solution. But that my inference by what little we have talked about other TTRPGs.
After that the setting, which I have still to tell them about it in full, is set in an alternative 2040 where a splinter group of humanity who was uplifted by a person named Ashley return to a crumbling Earth in order to bring and restore justice and dignity to humanity. It's heavily inspired by ideas from Lancer, Ghost in the Shell and other media. It has different tech levels between these Humans from space and those from Earth, there are different Alien races and people with reality bending powers.
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Posted: 2026-07-02T05:53:54+00:00
Author: /u/evaniscool999https://www.reddit.com/user/evaniscool999
Hey everyone, very excited to be here!
This last month I got invited to a DnD campaign with some friends, and during the set-up of the campaign I was unsure with the rules and all but now I’m addicted! So addicted in fact, I decided to buy TWD rpg to start my own campaign.
TWD is one of my favorite I.P’s and although I am no expert in tabletop RPG’s, I figured with a game/engine that’s new to everyone it would work out. (YearZero engine btw)
That said, I’ve been told by many people this is a great and also terrible idea. Because my first ever campaign isn’t following the pre-made campaign that comes with the set. We want to make our own characters, maps and lore. That’s why I came up with ‘The Walking Dead: Cascadia’ which takes place in Seattle/Tacoma WA where we’re all from.
This thread I am looking for info/advice on the game and also just base info about being a good GM and managing the sessions well.
Being a writer, English Major and Stand-Up Comedian, I am so thrilled to discover tabletop rpg’s and just regretting years of “Why didn’t I find this sooner!”
The set is still in transit via online order. In regard to that, this is just to get some wisdom from tabletop veterans as I decide to tackle an entire campaign!!!
Wish me luck!! Thank you!!
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Posted: 2026-07-01T11:49:48+00:00
Author: /u/StayUpLatePlayGameshttps://www.reddit.com/user/StayUpLatePlayGames
Hot on the heels of the very well received White Static, Dry Land, Dino Island and Permafrost supplements, comes a new (and horrible) situation for your Survivors.
BLACK RAIN
(https://legacy.drivethrurpg.com/product/573844/BLACK-RAIN--an-environmental-adventure-for-T2K)
The first drops struck the road like ink.
They landed on helmets, headscarves, canvas awnings, flour sacks, the backs of animals, the face of a child looking up before her mother dragged her under cover. A soldier wiped rain from his cheek and stared at the grey smear across his fingers. Someone said it was only rain.
Black water hammered on roofs and ran from broken gutters in oily ropes. It soaked coats, blankets, bandages, carts, firewood, grain sacks and prayer books. The town divided itself in minutes between those who had reached shelter and those left outside. The church doors opened, then jammed half-shut against the press of refugees. The schoolhouse filled with bodies and panic. The militia post barred its door. A boy fell face-first into a black puddle and his mother hesitated before touching him.
At the storehouse, rainwater burst through patched canvas and turned three sacks of flour into grey paste. At the clinic, runoff spilled from a cracked roof into the clean water barrel. At the well, an old carpenter dragged tarred canvas over the stone lip, only to watch black water run down the bucket rope and vanish into the dark below.
The downpour lasted less than an hour.
By dusk, the town was black. Roofs dripped. Chickens shivered. Cattle coughed over spoiled feed. People stripped in the cold and burned coats, blankets and sacks in smoky pits, then argued over whether the smoke would poison them again. The doctor marked a clean side and a dirty side inside the clinic, but fear crossed the line faster than chalk could hold it. Nobody knew what could be touched. Nobody knew what could be eaten. Nobody knew who was safe.
That night, the well was guarded by two boys with rifles too large for them. In the church, a child began vomiting and every adult nearby pretended not to hear.
By morning, the rain would be gone from the sky, but not from the town. It would remain in the mud, the straw, the folded blankets, the pump handle, the spoiled grain, and in the blood.
Black Rain is an environmental adventure for Twilight: 2000 about radioactive, ash-stained rain falling on a small settlement already weakened by war, hunger and displacement. It provides rules for exposure, contaminated supplies, spoiled water, shelter discipline and delayed sickness, then frames those rules inside a town crisis where food, wells, authority and compassion all begin to fail.
A coat saves someone, then becomes dangerous. A barrel may hold water or poison. A sack of grain may feed a family, kill a family, or start a fight. The player characters may save lives, impose order, exploit panic, secure clean water, escort survivors away, or simply try to keep their own gear safe.
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Posted: 2026-07-01T17:42:40+00:00
Author: /u/Appropriate-Elk-4676https://www.reddit.com/user/Appropriate-Elk-4676
I dont know if its a basic question, but it might be.
I’ve been a gm for a year and a few months, I’ve ran different systems as one shots and 2 small campaigns (around 8 sessions each), these 2 in my favorite systems so far (Forbidden lands and Daggerheart). I want to run a large format campaign and I don’t know how to do it.
I run my campaigns as a series of one shots or two shots but I don’t know if that method is a good approach or if I can come up with stuff for more than 10 sessions. I have read some full campaign books. I think I make good hooks, and dungeons and villans (at leas my players tell me they like them) but Im unsure on how to traslate that to a larger format. Any tips, books or resources you recommend?
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Posted: 2026-07-01T18:02:20+00:00
Author: /u/DavidCharlestonHeroXhttps://www.reddit.com/user/DavidCharlestonHeroX
I have a campaign inspired by the “The Reckoners” book series (superheroes who have a weakness linked to a past trauma) and the anime series “To Be Hero X” (where superheroes become more powerful as they gain more public trust). Until now, I've been using the “Savage Worlds” system, but it doesn't work very well with the popularity-based leveling-up system I'm looking for, What systems do you recommend?
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