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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-01-24T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-01-27T10:00:11+00:00
Author: /u/HawthorneWeepshttps://www.reddit.com/user/HawthorneWeeps
I've been a GM for decades and this has caused a problem whenever Im invited to join someone elses game: All the characters I come up with are way more suitable as NPC's than something you actually play. Because that I what Im used to creating - memorable side characters that my players can have fun with and then move on. They're kind of onedimensional because they're not meant to stick around. I also always seem to give them a voice that I absolutely wouldnt be able to do for a whole session.
Has anyone else had this problem? What's the best way to fix it?
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Posted: 2026-01-27T11:39:58+00:00
Author: /u/Ebb-Embarrassedhttps://www.reddit.com/user/Ebb-Embarrassed
Hey folks,
There are quite a few Virtual Tabletop (VTT) platforms out there—D&D Beyond, Foundry, Roll20, and others. I imagine many of you, especially those who GM, have tried more than one of these.
Which service feels the most ideal for you? Could you share the pros and cons you’ve experienced with each? I’d love to hear your thoughts and comparisons.
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Posted: 2026-01-27T13:35:23+00:00
Author: /u/zeromighttps://www.reddit.com/user/zeromig
This is a food for thought hypothetical question that came up in my prep for my new campaign. Next month I'm going to GM a Masters of the Universe RPG (no He-Man, just sword & sorcery vibes with scifi elements thrown in), and am having a hard time picking a system between FATE, Dungeon Crawl Classics (mixed with other GG titles), or even Basic Roleplaying UGE. I've run FATE in two separate, long-running games, but DCC and BR both seem really fun.
Anyway, enough about me; what do you think is the better of the two options in the title, assuming you want to play the same homebrew campaign?
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Posted: 2026-01-27T13:24:12+00:00
Author: /u/glomdiihttps://www.reddit.com/user/glomdii
I feel like the answer is gonna be "a mix of both" but I'm curious. I think for me it's more like, as long as I don't hate the setting, it's fine, but I gotta LOVE the characters.
One of the podcasts on my network takes prompts from the listener and turns it into a world to play in, and it just got me thinking about it.
I wanna apply the reading doorways format to everything lol, which is helpful for finding new books but I feel like can be applied to SO MUCH.
have you ever played characters that are from outside the world? Not like, from a different country, but a different world entirely. Or if your sci-fi, a different reality, maybe? My friend started a campaign where we're all from different worlds and it's been interesting.
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Posted: 2026-01-26T17:06:52+00:00
Author: /u/FerretFoundryhttps://www.reddit.com/user/FerretFoundry
I’ve always love the Guy/Girl in the Chair archetype. You know, the operators in The Matrix, Barbara Gordon in DC comics, or Benji in Mission Impossible. The person who’s far away from the action, but connected with the main people and helping them from afar.
This seems like a tough thing to pull off, since they’d be playing a fundamentally different “game” than the other players; they wouldn’t be in any direct danger, they’d have different tools at their disposal, and they’d have limited ability to interact with NPCs.
Is there a system that could make this work for 1 player in the group?
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Posted: 2026-01-27T06:08:26+00:00
Author: /u/DefiantPreference489https://www.reddit.com/user/DefiantPreference489
any games that have the same action horror aspect as these games?
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Posted: 2026-01-26T14:59:35+00:00
Author: /u/PaganoftheWrongGodhttps://www.reddit.com/user/PaganoftheWrongGod
Sorry if this isn’t the right place to post this I don’t use Reddit much but wanted to talk about this.
So a friend wanted to try a new ttrpg and it’s been going great. Our group consists of two guys and three gals.
The problem player we’ll call Josh. Josh is playing a guy but it’s become incredibly obvious that the character arc he intends for the character is that they want to transition. The problem is the way he’s doing it just feels very shallow I guess. Like he’s a goth guy but he keeps flashing a pink “I love boobies” bracelet to the other players whenever he can, has being muttering that he wishes he had boobies and more “booby” related stuff like that. The only other thing his character has done besides this is stare at hot topic skirts.
Myself and another player are trans women and it is making me uncomfortable. I think it’s being made worse by the fact that his character has my deadname down to the uncommon spelling of it. The other guy is playing a woman and I’m totally cool with that it’s just the weird “boobies” obsession Josh has given his trans character that’s bothering me.
It doesn’t help that Josh does not like me. Everyone in the group knows this. The last campaign we played with Josh he kept trying to murder my character and steal her character arc because he didn’t like her and seemed to be unable to separate the character from me irl. Since joining this new campaign he hasn’t done anything and seems neutral to me for the most part.
I just want a second opinion on if this is weird or if I’m overreacting because I can’t tell since none of the other players or dm are reacting to it like it’s weird.
Edit: Some added stuff after seeing replies. I’ve been trans for a long time and I’m not usually bothered about my deadname. I don’t go around telling people it but it’s still very easy to find it if you look. So either it’s an unusual coincidence or he looked for it.
I will also say not to be rude to Josh but he is immature for his so it makes me question whether it’s malicious or him having the maturity of a teen. One of the reasons why I wanted a second option on whether I’m overreacting.
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Posted: 2026-01-27T00:18:29+00:00
Author: /u/gifredhttps://www.reddit.com/user/gifred
Hello! I could get Ptolus at a relative cheap price at 130CAD (around 100USD), I would like to have some feedback. Do you use it or it's more for a collection purpose? I know I don't need it but it seems I love collecting TTRPG books... I haven't yet open the new FR books to give you an idea. Thanks!
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Posted: 2026-01-27T04:48:42+00:00
Author: /u/Songbird_515https://www.reddit.com/user/Songbird_515
So I'm not new to TTRPGs I've been playing a while, played some Vampire the Masquarede campaings DMd some campaings (none im VtM) so the thing is...
I'm getting very intrested in VtM playing it's games and a new campaing but I wanted to do a good driven table of VtM
And by that I mean a table where in the end everyone doesn't need to become some bunch of assholes who defend politicians to survive and ascend in power
I mean mantaining the lying to people and persuading and all those things but I want the players to be able to not have to completely submit to the Camarilla or The Sabbath or The Anarquists and have to become an asshole that betrayes everyone near to them to have power on these factions
How do I do this?? Any hints or suggestions are welcome
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Posted: 2026-01-27T14:26:10+00:00
Author: /u/neko5537https://www.reddit.com/user/neko5537
Hi, I am working on creating a new ttrpg system and I am currently working on spell casting power scaling.
A brief explanation of the system:
This is primarily a skill based system. Every skill in the game has its own skill levels 1-20 and equivalent modifiers. Each branch of magic has its own skill, and leveling in that skill allows you to unlock and learn more advanced skills. The game is primarily balanced on the D20. Things like spell power output come from a combination of your skills and innate talent. This is represented with a Core dice D4-D8 (varies by player). The core represents raw magic power, and is the dice used for your damage rolls. Skills, on the other hand, act as your modifiers for spell casting rolls. Your Spell casting ability is made up of Your Core dice modifier, AND your Relevant Skill Level(RSL) modifier. So if your core is a D8 (+4) and your Skill is Lv 12 (+1), then your Spell Casting Ability for that specific spell or branch of magic is (+5).
The Situation:
In most ttrpg the range or effect of a spell is a fixed asset. This often makes send for those type of games. However I'm building a game where the power and effect of your casting depends on your skill and control. When I think of what Spell Power Output entails I see it as both Range and Damage. Range because the distance a spell can hit, or the radius of a spell's effect should be determined directly by your power output. More power = larger range = greater effect. However, coming up with a way to seamlessly and effortlessly achieve this in a mechanical sense is where I'm struggling. I do not want to make things overly complicated(more so than they already are), for the player. However the more I think about it the more I find it necessary to Roll for Range, when spell casting.
The Current Solution:
Below are the tiers I've come up with for Range Rolls. I (not shown) did test rolls with these, to see both the maximum and minimum range I got with modifiers added in. This list just shows the Max Range without mods. I based the tiers on the lowest being equivalent to human strength throw, then bow & arrow, all the way up to fire arms (Low - High Caliber) (Note: I only used practical/lethal range for these) That being said there's a couple of other things to know about this list.
Firstly since the entire system is balanced on the D20 your Modifiers come from the D20. Apart from the first tier, Range is rolled using a D100. 100/20 = 5, so basically your D20 modifiers have to be scaled up by 5 to work on a D100. This is why you see the (Mod x5) on all the D100 rolls.
Secondly, Roll Multipliers. This is a multiplier multiplied to the entire roll, after the modifiers have been added. This is here so you can increase your range in Ft, without increasing the dice you roll. So instead of rolling 4D100 and having to add them all up, you just roll 1 dice and multiply the result by 4. I did this in the lowest range too with the D20, to increase the range to 40ft. So the multiplier for that is 2.
Below:Relevant Skill Level in accordance to Spell Level, Dice and Mod rolled w/Multipliers (x):
- Spell Level: 1, Relevant Skill Level = 2, (D20 x 2) (Mod = 1:1) Max Range: 40ft
- Spell Level: 3, Relevant Skill Level = 6 (D100 x 0 ) (Mod x5) Max Range: 100ft
- Spell Level: 5, Relevant Skill Level = 10, ( D100 x 5 ) (Mod x5) Max Range: 500ft
- Spell Level: 7, Relevant Skill Level= 14 ( D100 x 10 )(Mod x5) Max Range:1,000ft
- Spell Level: 8, Relevant Skill Level= 16 ( D100 x 20 )(Mod x5) Max Range:2,000ft
- Spell Level: 9, Relevant Skill Level= 18 ( D100 x 30 )(Mod x5) Max Range:3,000ft
The Problems:
For starters this IS far more complicated than having a fixed range for each spell. A solution I thought of was to make these "Range Tiers" Level fixed. So, that means if your (RSL) is 10, then all of your spells can hit up to 500ft. You never have to roll for Range, or only have to make a roll if you are casting that spell for the first time, or trying to cast it under 500ft maybe, like a controlled cast, instead of just at your full power. Right now this is the best way I can think to simplify it.
Additional Notes:
Generally all spells cast at your full Spell Power Output, but I do have a rule for controlling it by making either: Spell Casting Roll =D20 + (RSL Mod +Core Mod +Bonus-if applicable) OR Concentration/Emotional Control skill check, in which the mod of the result can be added to your damage or spell casting roll. Then the spell casting roll determines the effect of the spell. This is a completely optional mechanic. However, as I ponder it, I think I'd be using the Range Rolls much the same way.
In fact, I feel like for spells that do have a range (Offensive & Deffensive) the range roll would pretty much replace the Spell Casting Roll?? Because the use of rolling for range would be to meter the effect area of the spell, but range may not always be applicable for all spells. For example, spells that curse things, mind control, or deal psychic damage might not have a range, or their range doesn't affect the strength of the spell. So a Spell Casting Roll would work better than Range Roll, but I can maybe see a need to interchange them depending on the type of spell.
In Conclusion:
I have the horrible tendacy to over complicate things. Yet, I see builing a ttrpg system often like solving a math problem. The methods may be complex, but the last step of any equation is to simplify, simplify, simplify... You will still get a correct answer in the end without having to compleately start over. That's kinda what I would like to do here and get advice on. How can I simplify this without compleately scraping the system I've built? Is the current state too complex, or is it understandable? Are there any other issues you see with this method?
P.S Sorry for asking here on Reddit, but I fear my friends are sick of me bothering them with mechanics lol
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Posted: 2026-01-27T14:24:54+00:00
Author: /u/bigonroadhttps://www.reddit.com/user/bigonroad
Hey, we have a new d13 based game launching today: LUCKY FOR NONE IN SPACE
- It's a cosmic comedy-horror game, built for solo journalling & group play .
- Your job is to save your ship... unless you accidentally blow up the whole galaxy instead.
- It uses a d13 (and comes with one) to generate horrible events and useless outcomes.
- It's got a super lightweight system, but can also be used to generate ridiculous events in Mothership, Death in Space and other games.
Check it out here (goes live in 1 hour):
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