Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-02T11:00:19+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-05-02T15:48:16+00:00
Author: /u/sjdlajsdljhttps://www.reddit.com/user/sjdlajsdlj
Mine is that I don’t get the appeal of “always hit” mechanics like in Nimble or Draw Steel. I’m sure there are very good reasons to use it, and I don’t doubt the games still work, but I just don’t have a problem missing an attack sometimes.
[link] – [comments]
Posted: 2026-05-02T16:06:18+00:00
Author: /u/Doctor_Nabhttps://www.reddit.com/user/Doctor_Nab
Some of my favorite has to be jinxed, from fallout. Where everyone around you has a higher chance of their failures are critical but you also have a higher chance of critical failures.
Or also from the pen and paper fallout, which is incredibly hilarious. Bonsai- through careful nurturing, you've gotten a small fruit tree to grow out of your head and once per day a fruit will appear in your inventory.
[link] – [comments]
Posted: 2026-05-02T18:18:36+00:00
Author: /u/EidolonOneiroihttps://www.reddit.com/user/EidolonOneiroi
Does anyone have any experience/advice on running a "sandbox mystery" campaign? I'm looking to drop my players into a city and have them stay there and in the nearby environs for the entirety of the campaign, and have them untangle a bunch of different supernatural mysteries that the city is just rife with (some of the mysteries will be interrelated, some not/just cospatial+cotemporal). I'm mainly familiar with running premade investigative scenarios that are typically quite narrow/bounded; does anyone have any advice and/or resources to enlighten me on this topic/subgenre?
[link] – [comments]
Posted: 2026-05-02T19:33:10+00:00
Author: /u/Margaret205https://www.reddit.com/user/Margaret205
So you’ve established all player characters, their connections to the world, and to each other. Unfortunately, for one reason or another, a character is retired or dies and the player wants to build a new character. Now, the plot has been going on for a bit, so it makes it much harder to plausibly explain how this new character’s goals align with the party’s, how they join the party in the first place, and how they’re connected to the world in a way that makes them feel interesting without a second session 0.
How do you guys handle it when one of your players has to create a backup and introduce them to the plot?
[link] – [comments]
Posted: 2026-05-02T14:50:11+00:00
Author: /u/Select_Lunch1288https://www.reddit.com/user/Select_Lunch1288
Good? Bad? Somehow devolve into a battle royal?
[link] – [comments]
Posted: 2026-05-02T10:30:00+00:00
Author: /u/Primitive_Ironhttps://www.reddit.com/user/Primitive_Iron
Hi everyone. I'm the GM with MS. Yesterday I had to cancel an online Shadowdark campaign that lasted a single session because I no longer have the energy to play past a certain hour (fatigue and brain fog) and I'm finding it hard to manage the cognitive load of running a long campaign. It wasn't a great feeling. So, I need to change the way I play.
At heart I am a Torchbearer and OD&D fan - but both of those games are built for long term play. Help me out with games that are really satisfying for one shots or short (6 session max) campaigns. PBTA and narrative/story games, rules lite welcome - I used to be a great improviser but after not playing for a couple of years I'm worried my MS is eating that too, but I think I can make it work during shorter sessions (2-2.5 hours).
On my radar:
Trophy Dark
Outgunned
Help me out - I don't feel like embarrassing myself again.
[link] – [comments]
Posted: 2026-05-02T12:45:57+00:00
Author: /u/Joyz007https://www.reddit.com/user/Joyz007
Hi everyone.
I'm just starting to explore large books (modules) for sandbox games. How do you work with them as a game master? Do you try to learn everything? Do you take what you need and turn it into something linear or smaller? Do you invent things you don't know during the game? Or do you immerse yourself in the material itself (the book, the descriptions in the module) and describe it to the players directly at the game?
[link] – [comments]
Posted: 2026-05-02T20:15:46+00:00
Author: /u/samokehttps://www.reddit.com/user/samoke
Hi.
I have been watching a bunch of ttrpg’s online, listening to podcasts, etc. for the last five years. I’ve never actually played a game (except for one time many years ago in high school when I sat in on a friends game and “helped” my friend play- I don’t remember much about that).
In a few weeks, four friends and I are going to a cabin for five days. I thought this might be the perfect time to try out a ttrpg. My friends are very creative, some are into video game rpgs, we are all really into storytelling and fantasy, but none of us has ever played a ttrpg.
Is there an rpg board game that is heavier on storytelling than combat that might be good for absolute noobs? With a fairly simple game mechanic? I am excited to try gm-ing, but I can’t imagine putting together a campaign for the first time.
Thanks so much.
[link] – [comments]
Posted: 2026-05-02T01:11:12+00:00
Author: /u/Lonecoonhttps://www.reddit.com/user/Lonecoon
My FLS moved recently and has a large open gaming area. We were there last weekend and it was loud with all the people playing card games, board games, and RPGs. I thought as a gift to the new owner a few of us who have been playing there for a while would do some kind sound deadening, but I know little about it except the panels have to be fireproof.
Anyone have any experience or suggestions reducing the noise levels in large halls?
[link] – [comments]
Posted: 2026-05-01T19:00:58+00:00
Author: /u/tvsroberthttps://www.reddit.com/user/tvsrobert
So, I've noticed a trend in this subreddit where the mere mentions of certain games or systems automatically get downvotes. Rather than just complaining about this, I thought I'd try to start a constructive conversation. What are some games or systems that you are tempted to downvote on sight? Why? And what games do it better?
For example: I'm not a fan of "generic" systems, whether they are narrativist (FATE) or simulationist (GURPS). To me, they feel bland and uninteresting. By trying to be able to do everything, they don't do anything particularly well. That being said, I've enjoyed games built on both of these systems (I played in an Atomic Robo mini-campaign and had a ton of fun), but find that the generic versions put too much on the shoulders of the GM.
Please, let's keep it civil and remember that these are just opinions!
[link] – [comments]
Posted: 2026-05-02T02:09:42+00:00
Author: /u/Head_Celebration_119https://www.reddit.com/user/Head_Celebration_119
Solved: The Time We Have by Elliot Davis
I am looking for a roleplaying I once saw on Youtube. I am impressed with its concept and start saving some money to buy it. Ironically, I forget to save the video.
The game is a roleplaying for 2 players with cards. The whole game is just a deck of cards, which will give you the context, and struggles player will face.
The concept is about the separation of 2 friends or a couple and their problems which will be solved during the night (?). I assume.
Its name is about "night", "moon" and "us" which talk mainly about last nights or last moons of 2 people.
My memory is blur, but hope that it would be enough to make everyone has a glimpse of the game. If anyone has any ideas of the game, please tell me.
Thank you everyone!!!
[link] – [comments]



