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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2025-12-27T11:00:52+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2025-12-29T21:20:03+00:00
Author: /u/MiserableDrive2652https://www.reddit.com/user/MiserableDrive2652
I’ve been looking into Daggerheart, the system from Critical Role, and something’s been bugging me.
About 6–8 months ago, it felt like it was everywhere. Tons of hype, lots of excitement, people talking about running games, making videos, breaking down the rules. It really looked like it was going to be the next big thing.
Lately though… it feels weirdly quiet. You don’t see many new videos, actual plays, or posts about people actively playing it. It honestly feels like one of those old western movies where the street is empty and tumbleweeds roll by.
I’m curious what people here think happened.
Was it just normal launch hype dying down?
Did interest drop because the new Critical Role campaign didn’t use Daggerheart, even though a lot of folks expected it to?
Or are people still playing it, just not talking about it as much?
Not trying to hate on the system at all — I’m genuinely interested in understanding where it landed and how the community sees it now.
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Posted: 2025-12-30T13:36:54+00:00
Author: /u/confused_explorer96https://www.reddit.com/user/confused_explorer96
So I understand this is more of a psych issue, rather than an RPG issue, but I do experience with it more with RPGs so here goes.
Do any of you experience harsh "coming down" periods after playing a game? I tend to experience those after any actively social event (hello, social anxiety and neurodivergency) but I experience those way more after playing RPGs. I imagine it's because an RPG is a very intense social activity for me, where many parts of my brain are active, even if to other players it might seem like I'm not doing much at all. So after a session I tend to get hit with serious sadness, loneliness and feelings of inadequacy. I often find myself wishing I could just talk to someone at those moments and seek reassurance. The groups I played with never did any kind of chats after sessions and I have never received much feedback, which may also feed into this.
I'm not sure if anyone else goes through anything similar?
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Posted: 2025-12-30T12:20:26+00:00
Author: /u/PaleontologistNo9074https://www.reddit.com/user/PaleontologistNo9074
Hey y'all!
I'm not entirely sure if I read, heard or dreamt about it, but there are fractures of a game stuck in my head, that I would like to piece together.
The things my pea sized goblin brain (thinks) to remember:
- You play Goblins
- There is a rule that a physical shiny object gets passed around the table for specific tasks. The "wielder" gets more game-mechanical options (depending on his class‽). The RAW suggest a spoon.
- The character-sheet was layouted in a way that allows and invites the player to fill it out with crayons.
I already applied my google-foo but Goblin Quest and Goblin Errands seem to only check the first of my three boxes...
Has the mighty interwebs-brain a hint for me?
Thanks in advance!
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Posted: 2025-12-30T04:35:29+00:00
Author: /u/shirleyidohttps://www.reddit.com/user/shirleyido
Just finished reading Becky Chambers’ A Psalm for the Wild-Built and A Prayer for the Crown-Shy. Looking for supplements and systems that fit the sort of hopeful, solar punk, “wilderness living in harmony with tech” vibe, not so interested in something gritty and dystopian. D&D and other TTRPG suggestions welcome.
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Posted: 2025-12-29T18:06:48+00:00
Author: /u/AshenAgehttps://www.reddit.com/user/AshenAge
I was inspired by this thread to ask why do you, dear Game Masters, keep running games? A lot of us got into GM-stuff because someone had to, so I'm not asking why you started. Rather, I'm asking why you keep running them. It is a lot of work for a hobby after all, assuming you are not doing it for money.
In my case, I do it because it is the best way to ensure I get to play the types of games I want to play. I'm mainly into science fiction, investigative horror and surreal fantasy which seem quite lacking in GM's, so the best way to play those genres is to run them.
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Posted: 2025-12-30T03:40:54+00:00
Author: /u/Suitable_Flow_5321https://www.reddit.com/user/Suitable_Flow_5321
I'm organizing my first game, I chose a system considered simpler to start with, but the most complicated part for me is the gameplay, websites, systems, etc.
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Posted: 2025-12-30T07:22:04+00:00
Author: /u/Amethyst-Flarehttps://www.reddit.com/user/Amethyst-Flare
I've been working on a TTRPG inspired by the Benandanti and similar mystical traditions (look them up, they're fascinating.) A prominent part of the game will be the players sending their spirits forth to their bodies to battle against spiritual and undead foes, and I'm looking into different systems to see what inspiration sparks.
Detailed combat is neither necessary nor desirable for every game, but I think it will be for this one on that basis. So, probably not ultra light combat like BitD, but I don't know if I want it to be heavily tactical with maps like D&D, and I certainly don't want it to be ultra realistic like GURPS.
For some examples, fights might be against vampires of the old school Nosferatu/Dracula variety, twisted demons that embody plagues or natural disasters, or similar entities. Players would have a variety of powers themselves - they project their spiritual forms into beasts and warriors and other shapes with supernatural gifts.
What are the combat / conflict systems that you think are the most interesting or fun to play in detail? Emphasis on what might fit what I'm aiming for, but I'm interested in anything.
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Posted: 2025-12-29T20:51:27+00:00
Author: /u/KingAgrianhttps://www.reddit.com/user/KingAgrian
Currently researching the history of base-building, stronghold, and domain mechanics in games. I was hoping y'all might have some insight. This is a topic close to my heart and wildly interesting since there are base-building systems in so many games, many largely ignored. I'd love to know your thoughts!
Have you ever run or played base, stronghold, or domain rules? What game were you playing? How did it go? How much of play was accounting or GM fiat? Did you enjoy playing it? Finally, were there any modifications made to those systems to make them more useable, or pieces of minutae ignored?
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Posted: 2025-12-30T01:19:44+00:00
Author: /u/Playtonicshttps://www.reddit.com/user/Playtonics
I've had quite a variety of players in games I've run or sat beside over the years, and two very contrasting ones come to mind.
One had played an 8 session Blades on the Dark season before being declaring that he was done with character, and would spin up a new a one (which is great for FitD play).
The other was in a 1-15 campaign in 5e over a couple of years before growing to hate his character and desperately wanting to play someone new. He asked the GM with pleading in his eyes to either wrap the campaign or kill off his Artificer.
How do you fair with characters? Do you cling to the same one no matter what, or do you try out new characters like swapping outfits?
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Posted: 2025-12-30T00:00:19+00:00
Author: /u/LittleKlaatuhttps://www.reddit.com/user/LittleKlaatu
I would like to know what people from the hobby prefer between GM/Playing in the same world for a long time (probably different campaigns in such) or playing totally different games when a campaign ends.
Cheers
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Posted: 2025-12-29T22:30:56+00:00
Author: /u/laughing_rabbit_9https://www.reddit.com/user/laughing_rabbit_9
That's the title, literally any fantasy campaign from any RPG that isn't dnd or from that system Literally anything, dark, bright, heroic, evil. Etc etc
From one ring, Pendragon, mork borg, etc etc
Thank you and goodbye
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