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Posted: 2026-01-31T11:00:56+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-01-31T21:53:11+00:00
Author: /u/GlobalisedEnchiladahttps://www.reddit.com/user/GlobalisedEnchilada
Very new to the TTRPG space and don't think I'm gonna be able to get missus and teen kids to play. They just don't have any interest or inclination. To each their own.
I bought the Dragonbane Core Set and am absolutely smitten with the physical book. Love the artwork and the information layout and the quality of the print.
So it got me thinking, I could just buy rulebooks like this to page through and enjoy from that aspect. Sort of a "pseudo solo play" in my head. Basically like reading a normal book, but with structure and rules.
My question is, are there any other physical books out there which would scratch my itch in this same manner? Thinking about Starforged maybe?
Edit : Amazing responses and feels fantastic to know I'm not alone in this outlook.
Edit 2 : Thus far, I think these are the additional books I'm planning to add to my currently non-existent TTRPG Library. I will continue updating this list as new comments come in with suggestions for beautiful rulebooks and/or interesting suggestions
- The One Ring 2e
- Starforged
- Vagabond
- Mothership
- Vaesen
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Posted: 2026-01-31T21:47:51+00:00
Author: /u/HisGodHandhttps://www.reddit.com/user/HisGodHand
Hey Everyone!
Since Grimwild's launch one year ago, it has been played at a lot of different tables in a lot of different ways, and it's become clear to the community that the game would benefit from more clarity, and more direction. To that end, since the original creator is MIA, the discord has started work on a new, completely free, Grimwild: Community Edition.
But we would like your input! If you've read or played Grimwild, there is a short survey below which would help us tackle the issues you have with the game.
What is the intent behind Community Edition?
We would like to work with the community to create a version of Grimwild that fixes the issues that have come up in the past year. We aren't looking to make sweeping changes, but to instead add clarity on how to run and play the game, as well as to make tweaks to mechanics so the rules feel more cohesive. We want the game to be easier to pick up and play—especially for new players, and those coming from the OSR and modern D&D communities.
What can you do to help?
Please fill out this short survey if you've read or played the game to give us your thoughts on what should be clarified, tweaked, or left alone. The survey will be open until February 15th.
If you have not read Grimwild yet, but are interested in being part of a community making a new edition of a game, you can find the free version of the game here, which contains all the content the game needs to be run and played.
We appreciate all of you, and look forward to seeing where this goes!
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Posted: 2026-02-01T03:01:41+00:00
Author: /u/sgt-savagehttps://www.reddit.com/user/sgt-savage
TLDR: I had my 11YO son GM for the first time. Once he discovered the power a GM wields, he went all-in!
Long version: I started playing RPGs with my son a few years ago. When we started out, he got into all kinds of rambunctiousness as you might expect a 9-year-old with nearly unlimited creative freedom to do. I've heard playing RPGs kids described as "chaos goblins" and I love it... fits perfectly. I didn't mind the craziness because it was bonding time and I loved seeing what types of scenarios he would get himself in.
Over the years, his play style matured. At 11, he does things a bit more logically and realistically, and now I'm constantly surprised by his problem-solving capability and his budding engagement with the story and the world.
We usually play in 'duet' mode, both creating the adventure and world our characters inhabit as we go along. But recently we've been playing through a mini-campaign and I've been acting as GM (with a GMPC) while he runs his own character.
Tonight I wanted him to take a crack at being GM. He was super nervous at first but he fell into a rhythm pretty quickly. I totally saw him fudge a die roll to keep my squishy mage character alive as he was surrounded by snakemen. Normally in board games we talk about honesty and integrity and honoring the roll, but RPGs are a unique story-telling medium and I didn't say anything in the moment (I was actually going to highlight that as a tool in a GM's tool belt after the session was over and tell him he did a good job to keep the fun going). But then he later admitted to fudging the dice and feeling bad about it. I was like, "dude, you're the GM. You have unlimited power. I think it was a good call, or at least a fun call."
In that moment, I saw the old chaos goblin come back. "I can do whatever I want as the GM?" "Yeah, it's your game!"
Within minutes, my mage had been granted a new special ability (called "I'm an old man, don't hit me!" which lets the mage take half-damage from anyone who can hear and understand him). We found a powerful wand of flight. NPCs that were supposed to have died per the scenario that he didn't want dead were suddenly only maybe dying. One easy DC roll later, we got the chance to save them all. Health potions showed up at fortuitous times. And once the mini-boss was defeated there were some GENEROUS rewards from the grateful quest givers (rare wind-walking boots for my mage and a brand-spakin'-new floating island bastion for his character). We even got a level up for what amounted to a longish side-quest.
I could tell he was having a blast, was digging the story he was telling, and was generally reveling in all that unlimited GM power. I thought about discussing pacing rewards and advancement as key to running campaigns. But you know what? He did a great job for his first time out and we both had a lot of fun. And at the end of the day, that's what playing games is all about.
Plus, I'm glad my mage didn't die.
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Posted: 2026-02-01T02:38:27+00:00
Author: /u/BirdmanDoddhttps://www.reddit.com/user/BirdmanDodd
I made a post regarding the Assassins Creed RPG a while back.
I was browsing some board games news and came across this
I kinda doubt we’re gonna see it
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Posted: 2026-01-31T14:10:39+00:00
Author: /u/JannissaryKhanhttps://www.reddit.com/user/JannissaryKhan
Magpie's community manager posted this on the publisher's Discord yesterday:
Hello, friends! It’s that time of year again. The time of year where you normally get an email or tag (or seven!) from me asking for your help with Gen Con.
Unfortunately, this year will be different. As you know, the world is changing dramatically around us and the unstable economy and rapidly changing production landscape have impacted nearly every gaming company. Between tariffs and a shifting economy, games have been hit hard, and the costs of running a large operation at Gen Con keep going up and and up and up...
So for this year (at least), Magpie Games will not be running games at Gen Con. Our community space has been one of the most fulfilling and amazing parts of our time at the show, but we are heartbroken to say that this year just isn’t feasible given the economic landscape. We will be there in full at the booth in the dealer’s hall, but our community team will not be running games, panels, or epic events.
We love the community that has sprung up around our community space. So many of you spend every year with us, running amazing games, telling us incredible stories, and celebrating our wins with us. We can’t thank you enough for all the years we’ve worked together and can’t wait for when we can roll dice together at future shows!
We hope you have an amazing convention and stop by to see us at our booth!
I know Rowan Rook & Decard cancelled their Gen Con events last year—they didn't think it was safe for their UK folks to cross the US border—and I'm guessing that'll be the case this year, too.
Are there other publishers who've cancelled their non-booth presence, or suggested they might?
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Posted: 2026-02-01T03:33:22+00:00
Author: /u/Few-Action-8049https://www.reddit.com/user/Few-Action-8049
Anyone have any suggestions on a survival horror fantasy RPG?
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Posted: 2026-02-01T01:20:07+00:00
Author: /u/MrSinisterTwisterhttps://www.reddit.com/user/MrSinisterTwister
Sorry for a clanky title!
I have a very specific and yet wide idea for a campaign. It is set throughout the 20th century and revolves around secret socieites, conspiracies, anomalies and ancient mysteries. It starts in 1900 at The Exposition Universelle and ends during Millenium Celebrations in 1999. It is essentially a "cryptohistory" game where world events are more or less in line with the real world, but they are cause by secret events behind the scene.
A whole century of games is a long time, so it is supposed to be an antology of one-shots and short adventures. About 5 games per decade. So there will be a lot of big time-jumps and characters will grow old and eventually die, being replaced by new, younger characters.
The plot will include investigations, infiltrations, bombastic action, intense negotiations and moments of supernatural horror. And, likely, but not guaranteed, faction management (I'm still thinking about it).
The problem is I don't know what TTRPG to pick for it.
What I want from this TTRPG:
- it should be simple enough for me and especially my players to pick up quickly;
- it should use "theater of the mind" for combat scenes;
- it should provide opportunities for pulpy cinematic action;
- it should have either simple or interesting rules for investigations, negotiations and stealth;
- it should provide rules for different equipment for different decades or at least some opportunities for depiction of technological timescale;
- it should be capable of running horror games or at least horror sequences;
- it should support mostly non-supernatural characters and make them diverse enough, but if it will also have rules for supernatural characters it's even better;
- it shouldn't be tied to the pre-existing setting, at least not too much.
Before coming here, I've considered a few systems:
- Savage Worlds. It seems like perfect TTRPG for this campaign, but my experience with that system is somewhat mixed. It felt too clanky with too many skills and modifiers, and I wasn't impressed by magic;
- BRP systems like Pulp Cthulhu or Delta Green. Didn't play it, didn't run it, but have a feeling it would be too crunchy and perhaps too deadly;
- FATE Accelerated Edition. Very simple, very flexible, but I don't really want to share the narrative control too much.
- FIST. I goddamn love FIST, but it can be too barebones and I would have to rewrite too much to make it fit my vision;
- GURPS. I really don't like it.
So what can you recommend? Thank you all in advance and sorry for all the typos!
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Posted: 2026-01-31T15:40:40+00:00
Author: /u/spoothead656https://www.reddit.com/user/spoothead656
I’ve been running D&D campaigns for a decade or so and I’m looking for something to help shake out the cobwebs and get me excited about TTRPGs again. I want something that feels like Star Wars (that isn’t Star Wars if that makes sense). Something that can be epic but also have some levity. I want my players to have a ship and be able to do space combat. I want them to be able to land on a planet and explore it. Doesn’t have to be a d20 system, I’m open to new rules. Is there anything like that? I’ve really only looked into Starfinder and it didn’t really click with me.
EDIT: Wow you guys really came quick with some solid recommendations! Thanks for all your input. I’m going to start looking into these.
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Posted: 2026-01-31T09:01:29+00:00
Author: /u/PurpleHairedGamerhttps://www.reddit.com/user/PurpleHairedGamer
My players are getting bored with D&D/D&D reskins.
We’re approaching them end game of my current campaign and I’m looking for alternative systems to suggest to them to try.
I’m pretty open to suggestions here as they like all kind of settings, from low to high fantasy, modern, sci-fi and everything in between.
So tell me, oh great hive mind of Reddit, what systems do you recommend?
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Posted: 2026-02-01T00:15:19+00:00
Author: /u/yaywizardlyhttps://www.reddit.com/user/yaywizardly
This is for consistent play of a single PC. I'm curious how many folks like to switch around and try new things, versus committing to one character for a long-term game. I'm also assuming one session per week, every week.
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Posted: 2026-01-31T20:50:38+00:00
Author: /u/Substantial-Purple85https://www.reddit.com/user/Substantial-Purple85
So I have been a fan of Halo for a while now and for some reason I just had the question of: "Are there any halo ttrpgs'?" cause I know fallout has their own thing and I think it'd be neat to play a halo ttrpg.
I *think* I tagged this post correctly.
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