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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-02-07T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-02-13T17:37:04+00:00
Author: /u/zozebahttps://www.reddit.com/user/zozeba
Of all the TTRPGs in your collection which are your most prized gems? Not necessarily your fav games, I'm talking about TTRPGs or modules that are hard to find.
The Riddle of Steel - I found this mint condition in the used section of a gaming store for $20 in 2014. It goes for around $200 on ebay.
Dog in the Vineyard - When I first heard about this RPG I knew I had to have it. I grew up Mormon and I have tried to pitch this to my other Mormon friends who went on missions. No luck yet. Also found in the used section of a gaming store.
Wheel of Time DnD 3.5 - Honestly I haven't even read Wheel of Time. I tired but it really wasn't for me. I prefer pulp fantasy. I'll probably end up selling this one.
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Posted: 2026-02-14T02:18:01+00:00
Author: /u/Yojo0ohttps://www.reddit.com/user/Yojo0o
Hey folks. Was visiting my mom in her retirement community, conversations with her friends went in an unexpected direction, and I may now be setting up a campaign with a bunch of folks in their 70s and 80s. Other than running a one-shot for my mom and brother a while back, I've got no experience running games for this sort of demographic.
I'm not really sure what I'm looking for. My instinct is to go with Call of Cthulhu, which I'm very comfortable running and which seems like a natural enough system to ease non-gamers into TTRPGs, especially since they get to play humans in history, rather than fantasy characters. I'm leaning away from something like DnD, since I don't think swords and sorcery is the way to go. Are there other systems that I should keep in mind, in terms of ease of access and not scaring off people who wouldn't typically be into this sort of thing?
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Posted: 2026-02-14T01:18:00+00:00
Author: /u/bonmotobothttps://www.reddit.com/user/bonmotobot
Set in the 80s. Teenagers. School. Dances. Dates. The mall. Where the stakes are huge for the characters, but not the world.
Masks without the masks.
Kids on Bikes, but more Breakfast Club than Goonies.
Love this community! Looking forward to your thoughts :)
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Posted: 2026-02-13T20:09:03+00:00
Author: /u/WarlockRaccoonWriterhttps://www.reddit.com/user/WarlockRaccoonWriter
I have a world building project I've been running games in for a while and my group is looking to new games to play! So far our games have mostly been PF2e and a Fabula Ultima game.
I'd like a game: I can tell long story arcs in, with tactical or stategic combat, fun options for the players. I've done my own searching and wanna include what I found since people here may sell me on a system I already read too! We play online so a good VTT is a major bonus.
Draw Steel - This game just seems great. It has a nice amount of weird stuff to do, but the builds seem to be very straight forward with not a ton of variety yet given it's so new.
Mythras - I kept seeing people mention you can use this for your custom worlds and I gave it a read. It's awesome, though it and even Classical Fantasy seem a bit too low-magic. I don't like d100s but thats a non-issue, the special effects system is cool as fuck.
Pendragon - I'm conflicted on this one. It is perfect in some ways and lacking (or just not clicking yet) in others. My main sticking points is how it feels there's a requirement to do big timeskips for the winter periods. And also the lack of magic and player options.
Systems that didn't click at all were Harnmaster, 13th age and Song of Swords. I mostly felt like these systems do similar things to the above ones in a way to where I'd just rather play one of the highlighted ones.
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Posted: 2026-02-13T23:35:04+00:00
Author: /u/Irrational-gonzohttps://www.reddit.com/user/Irrational-gonzo
So I’m working on a new campaign for my inperson group and they want to do a modern fantasy/horror style campaign. I know there is a Hellboy, World of Darkness and Dresden File RPGs but is there one that combines them all in one system?
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Posted: 2026-02-14T02:54:48+00:00
Author: /u/Frog_Dreamhttps://www.reddit.com/user/Frog_Dream
I’m a GM whose main system is D&D 5e. I’ve always liked it a lot, but I’ve gotten comfortable with it when running medieval fantasy. I hear a lot of praise for Pathfinder, so I’d like some advice on GMing it. I have a few questions:
Is the most up-to-date system PF2? Or is there something like “D&D 5e 2014” > “D&D 5e 2024”?
Does Pathfinder have as much extra (official) content as 5e? Races, classes, etc.? If so, which supplements are the best?
Which books should I read to learn how to play? Is the core book alone (if there is one) enough?
Is the power scale similar to D&D? Or are level 20 characters just as powerful, or more grounded?
Are there any system-specific pitfalls that people generally agree you should watch out for, or things that don’t work well? For example, in D&D there’s a lot of talk about certain combos, exhaustion mechanics, how fragile level 1–2 characters are, how martials lose relevance in the late game, or how classes can get messy after level 10.
Thanks :)
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Posted: 2026-02-14T03:57:26+00:00
Author: /u/NariNariNariAAAhttps://www.reddit.com/user/NariNariNariAAA
Hey all, yesterday I asked where people usually play in-person games, and a few responses mentioned that sometimes home just isn’t ideal. Too many distractions, not enough immersion, limited space, noise, all that. So some groups look for venues outside the house instead. I’m curious about the practical side of that.
If you’ve run longer sessions outside someone’s house, like at a board game café, private pub room, community space, rented hall, or similar, what did it actually cost? Was it free with a minimum spend, hourly room rental, flat booking fee?
And setting aside the whole paid GM debate for a second, when you book a venue, is it usually just the space and your group runs everything yourselves, or does it sometimes include a GM? If there is a GM, how is that typically priced? Just trying to get a sense of what’s normal in different areas. Curious what people are actually paying and what kind of setup they’re getting for it.
Also, btw, happy Valentine’s Day. Nothing says romance like comparing venue rental rates on an RPG sub.
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Posted: 2026-02-13T16:10:34+00:00
Author: /u/Extreme-Lie-7022https://www.reddit.com/user/Extreme-Lie-7022
Hello, I want to make it clear that English is not my first language, so I'm using a translator. The meaning of some words might be incorrect. This is an account I created just to post this; I don't want to be identified in any way.
So, the problem is what the title says. My girlfriend has aphantasia, but she's passionate about RPGs (my influence). We've been playing for a year with friends, and generally, except for her brother who recently started a campaign, I'm the Forever DM. The problem is, I'm going to start a new campaign in a few months (just waiting for my system kit to arrive), and recently we had a conversation about NPCs flirting with players. Before, she said she didn't have a problem with it when we started playing RPGs (we weren't dating at the time), but now she can't differentiate my image from the NPC's during roleplaying, especially when an NPC is flirting (something I'd like to implement during the campaign, as the other players enjoy this RP). I don't know what to do. I imagine this is due to aphantasy, but I don't know if that's really it or if I'm just trying to come up with a plausible explanation. She's quite insecure because of some other problems she's had in the past, which I won't go into detail about, and she said she'd get jealous if I flirted (in character) with someone else at the table.
*I want to make it clear that I'm not the type of person who flirts around, in fact I'm very surprised that we're dating nowadays, because I'm extremely shy, quiet, and hate leaving the house. The only times I flirt without being with her is during the RPG. She also doesn't have any problems with any other player at the table; we're all longtime friends. She told me that the idea of seeing me flirting with her brother (who will be playing with us) is disgusting and strange (I also want to make it clear that it's not any kind of homophobia; the whole group is part of the LGBT community in some way, including me and her).
What to do? Has anyone been through anything like this? How can I solve it? I need advice!
edit: I dont know if its clear here, but I will be DMing this game, so if I can't perform any type of romantic interaction with the other players, so no one but my girlfriend will have this type of development in the campaing. In exception of course if they do it between them. It will be a long campaign and thats where my concern comes from, we prefer RP over combat so any pretty character that appear, they will be interested (again, i know my friends lol)
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Posted: 2026-02-13T14:33:46+00:00
Author: /u/Heitorslahttps://www.reddit.com/user/Heitorsla
Well, I've always been a player, and only two of my friends are GMs, I want kinda to break this forever GM thing. I'd like some advice on how to start, but honestly, I don't know where to begin besides reading the system rules. Game Masters, could you give me some tips on how to start? What to consider, how to think about and prepare a session, etc.?
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Posted: 2026-02-14T04:08:37+00:00
Author: /u/Repti-noidehttps://www.reddit.com/user/Repti-noide
Ayuda quiero comenzar con este ttrpg pero no se cual libro leer primero, busco y todos se llaman La llamada de Cthulhu algo no hay un La llamada de Cthulhu Reglas básicas
Como es el orden para lo básico o hay una wiki donde consultarlo???
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Posted: 2026-02-13T14:04:36+00:00
Author: /u/last_larrikinhttps://www.reddit.com/user/last_larrikin
I find that however much I like a game, somewhere around the sixth-to-tenth session I start dreaming of the next one. It isn't a great quality in a GM. I've somewhat ameliorated this by running one "long" game alongside a shorter-term game that can come to a satisfying conclusion and change up every couple months.
Some games work well for this. A lot of OSR adventures/modules wrap up in about that timeframe, and can come to a satisfying end while allowing the characters to be reused later. Blades in the Dark and its family works on a sorta 8-12 session arc, where you usually get a "season finale" around then (though I find it also generates hanging threads that are unsatisfying for some players).
I'm particularly interested, though, in games that feel like ~4-10 sessions is the ideal play experience, rather than a workable-but-arbitrary stopping point like trad D&Dy games. What games do you think suit themselves to this sort of timeframe? How do they drive play to a satisfying conclusion, rather than sprawling on? I know a lot of the games out there, but these things often aren't apparent from reading a rulebook!
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