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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-04-18T11:00:44+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-04-18T17:10:24+00:00
Author: /u/No_Not_Himhttps://www.reddit.com/user/No_Not_Him
There's a hundred and one pirate games (let alone games that can be 'hacked' to support games on ships). Cyberpunk, space, let alone the various flavors of fantasy, we've all seen them again and again.
So what are some of the lesser-known genres? And the games that support them?
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Posted: 2026-04-18T10:28:24+00:00
Author: /u/sjdlajsdljhttps://www.reddit.com/user/sjdlajsdlj
Nothing that several games still do, like "rolling a D20". Prefer design elements that were hot for a year or two, then vanished.
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Posted: 2026-04-18T18:10:24+00:00
Author: /u/bearoscurohttps://www.reddit.com/user/bearoscuro
What the title says! I've been out of gming for a while and I wanted to ease back into it with some little one shots - I usually end up making something on the fly with just a vague starting premise + a couple of plot points I want to use, but I'd like to look at some pre-written one shots as inspiration.
Any system is ok, but preferably low fantasy/urban fantasy/historical ones would be the most helpful for me to steal ideas from :')
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Posted: 2026-04-18T22:01:34+00:00
Author: /u/Revan0612https://www.reddit.com/user/Revan0612
Well, the title basically. I want a system that has rules for the transformations, the weapons, tha magic pets, the foot soldiers, the leaders and of course, the mega zords and giant leaders
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Posted: 2026-04-18T11:06:25+00:00
Author: /u/Kaliburnushttps://www.reddit.com/user/Kaliburnus
As the title says, what is the best generic system in your opinion and could you give a small review of it and why you like it so much?
Just to be clear: when I say generic ttrpg, I mean one that was designed to do so, to play any genre of RPG you want. 5e for example has been adapted to many different genres over the years, but the 5e core is a high fantasy RPG and not a generic one.
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Posted: 2026-04-18T16:07:33+00:00
Author: /u/jitterscaffeinehttps://www.reddit.com/user/jitterscaffeine
I was hoping some folks might be more clued in than me, and it seems to be a very difficult question to answer with Google since all the results are just talking about Star Wars Saga Edition.
I was hoping to find some RPGs that were built with or inspired by it. Fantasy, modern, sci-fi, whatever.
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Posted: 2026-04-17T18:23:10+00:00
Author: /u/Consistent_Name_6961https://www.reddit.com/user/Consistent_Name_6961
Tone might be an odd word for it, maybe feel. And it might not be specific to this sub, there is a lot happening in the world, but..
My peak of engaging with this sub was likely about a year ago, and I was lurkin' for a few years before that. This may sound naive to some folks, but genuinely I considered this corner of the Internet to be THE nicest online space I'd ever seen. No joke. It felt like people were safe to bounce ideas around, share enthusiasm or passion, there was a lot of discussion surrounding ethics and harm reduction both related to culture of play and then ai etc. Sometimes there would be a blunt tone used in instances where someone asked a VERY common question without either going in to detail or searching the sub first, but I swear that to ME (subjective ofc) it felt warm and engaging.
I post this strongly suspecting that I am going to receive snark. That is not a feeling I would have had making a post here a couple of years ago. Scroll down and look at the posts here, about half of them get down voted when they are clearly relevant to the sub? People asking questions about rules, or for recommendations, or talking about a game etc. I see WAAAY more snark here. Everyone has bad days, and these experiences can be more "sticky" on the mind than more pleasant ones, making them feel more prominent.
But that's all I have to say really. I really value the people in this hobby. And I really value this space. I see emotionally intelligent people here with passion and experience. However, it feels off as heck to me these days. I don't know if people are more suspicious online as ai accounts rise etc, idk if people need to shut down strangers because things in their life are hard to the point where they need to feel that control somewhere. I don't have any answers, or even data. It's speculation. But again, scroll down and see.
Just pause and think about how you're engaging with this sub. It IS a special place. It's hard for it to not sound condescending, but before you go and teach someone a lesson, just go and have a tall glass of water, look outside, stretch a little bit, and then see if that's what you still want to do.
Edit: whether you resonate with my experiences and perspectives or not, I want to thank you for caring anyways! I did receive some condescending digs in response to this, but that only made it all the more affirming to see people resonate with what I've said. And I also value the folks coming through to explain why they disagree in a respectful or kind way.
This post was informed by my care for the hobby, the creators that make it what it is, this sub, and the community as a whole and the incredible insights, analysis, and just STUFF that make up the broader ttrpg dialogue. I hope my words didn't bring any discomfort. Remember to talk about what's inspiring you, bringing you joy, or intriguing you!
Edit 2: does Pathfinder 2E fix this?
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Posted: 2026-04-18T21:34:51+00:00
Author: /u/Silly_Raccoon_621https://www.reddit.com/user/Silly_Raccoon_621
Hey there!
So we are really in the absolute early stages of this. We want to create a pen and paper where the ultimate goal is the survival of your family and creation of a dynasty.
We are inspired by asoiaf (or rather the rpg versions), mount and blade and crusader kings.
But just play those then? Well, asoiaf (and therefore fantasy lore) just isn‘t for everyone, also the best got games are the bannerlord and ck3 mods (imo). ck3 has a LOT going on and even with multiplayer you mainly just do your own thing.
Also the main plan is a bit lower scale. There will be a country at war (vanilla adventure book version) but the player will take a role of a person in an army.
They can work themselves up from there and there will be of course more sandboxy adventure books.
Right now we plan to make it possible to be played without a game master.
We are fiddeling a bit to create a ruling where actions you take are measured in days, weeks, months. think of it as whenever it is „your turn“ you get a week, basically, to decide what to do. It should be possible to conclude at least a year per session.
In due time you get the chance to create a name for yourself, have children, become best friends wirh the warleader, become captain, …
Anyone who played these kind of rpgs (think the got trrpg for example) and can tell a bit about what they liked about it - and what not?
Does anyone have an idea how good or bad playing with a dm is? We thought of going with cards for some events that the characters can react to. For the directly campaign related stuff we thought about the classical exit game strategy: „Only read further if you have fought Bonan the Librarian and won“ in the adventure book.
As we talked the other day and left of with both of us working on this a bit and having a think, i was like: hmmm, but how do the players interact? i mean they may be in the same party, they may have the same enemy. but if one is just off boning whores and the other is gambling away everything he has and the third is inches deep in their commanders arse to get a promotion; Or in late game (with character 1): managing a castle, teaching a son how to fight, being declared personal guard of the king, …
how is this other than playing a board game?
Maybe this is exactly what it should be, and thats okay. i would just like to know if you have any ideas. Maybe you all will tells us to just scrap it and play an existing game: its fine.
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Posted: 2026-04-18T13:57:30+00:00
Author: /u/Monki_at_workhttps://www.reddit.com/user/Monki_at_work
Hi, for quite a while, I had a certain idea for a campaign brewing in my head, one set in Alastair Reynolds world of "Revelation Space" book series. Now that im actually trying to write it, I need a system to play it in.
Im looking for something not very combat focused, the campaign is intended to be focused on exploration and doing "imaginary science", maybe with a little bit of on-board politics intrigue. I wanna drop the players into an expedition to an alien, extinct world where they will have to explore a world of ancient curiosities from which they will have to try and piece together the story of that civilization whilst also potentially dealing with some sabotage and managing relations with diffrent crew members that may represent diffrent interests of factions back from the system of mission's origin.
So far, I was considering using Alien rpg az a basis, maybe canibalizing some parts of Cyberpunk, as there are some cybernetic implants and other modifications in the world, altho of a fairly diffrent nature. Obviously neither of these systems are quite suited to the type of story and world Im going for, so it will take quite a bit of homebrewing for it to work.
If anyone has any suggestions for alternatives to what I meantioned, maybe worked on a similar idea at some point. Im also happy to read any tips or ideas unrelated to the system issue so please share if u have anything on mind!
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Posted: 2026-04-18T17:21:39+00:00
Author: /u/NickAndSawhttps://www.reddit.com/user/NickAndSaw
I just realized I don't know how to create a mystery and finish it in one session. I'm talking to my players about doing a one shot today, and I thought it would be a good idea to do something in an investigation system like call the Cthulhu, but I dunno how.
Yall have any tips about it?
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Posted: 2026-04-18T22:30:43+00:00
Author: /u/WasabiOk4847https://www.reddit.com/user/WasabiOk4847
One of the ideas I have and currently fleshing out is a tournament style dungeon where the winners gets to fight the Boss. If possible i just would like a handful of rough ideas that I could turn into full dungeons. I can give credit if wanted. Thank you in advance
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