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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-02-22T10:38:02+00:00
Author: /u/TannyTMFhttps://www.reddit.com/user/TannyTMF
When I first started running games, I thought a fully detailed world map would make everything feel more real. Continents, borders, trade routes, all of it ready before session one.
Over time I started to question that.
Sometimes when players can see the whole world from the start, exploration feels smaller. There is less unknown space. Less sense of discovery.
At the same time, clear geography can make travel and political decisions feel grounded.
Now I usually start with one region and expand as the campaign grows. That keeps some mystery while still giving structure.
For those running longer campaigns, do detailed world maps make the game feel more immersive at your table? Or does building the world slowly work better?
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Posted: 2026-02-22T08:34:05+00:00
Author: /u/Antipragmatismspothttps://www.reddit.com/user/Antipragmatismspot
So, people preach about how awesome they are, especially pf2e. There's a thread currently going on telling someone how they are very wrong liking DnD more than it. but...
One of the biggest draws for me when it comes to rpgs is exploration, the other being aiming for the best blend of improvisation and planning. But when this games are talked about, exploration is hardly ever mentioned. For example, Pathfinder is touted as a golden standard for a well balanced tactical game with teamwork, build flexibility, great martials and an active gameplay that requires strategy to win. Combat as sport at it's finest. I could go on though my list. It is clear that this are good and well loved games.
But do they have good exploration? That is very important to me.
What do I think exploration means to me as a draw? Well, pretty much all the things you would place under this category.
I love anything from exploring strange new world and dimensions to experiencing the freedom of a sandbox, from pointcrawls or hexcrawls with random tables and travelling mechanics to resource and inventory management, from simulation of mundane chores like tracking torches or hunting and fishing to metaphysical exploration of character morality. I am currently looking to buy Lonwinter because I am trying to homebrew a light system that tracks cold to Mausritter and need some winter inspiration.
I like lore, I love old worlds dotted with ruins, I love a good dungeon crawl where the environment is filled with puzzles and just as menacing as the enemies within (big fan of living and funhouse dungeons). I like factions. I love drawing maps for my campaigns even when it's totally unnecessary (like we already have a map or everything is in a narrative theatre of the mind system). I love the sense of discovery. I love to figure things on my own or with the help of other players. Uncovering secrets, solving mysteries. I like journeys.
Do this games actually have good exploration that is being brushed over because of their bigger selling points or do they simply not focus on it?
Examples of games with fantastic exploration: Mythic Bastionland, Dragonbane, The Wildsea, Cairn, The Eternal Ruins, Mausritter. Only read but haven't played yet: Forbidden Lands, The One Ring 2e, Shadowdark, Ultraviolet Grasslands 2e
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Posted: 2026-02-22T17:11:17+00:00
Author: /u/BalanceHot8939https://www.reddit.com/user/BalanceHot8939
Hey all, had a funny idea, want some help.
So, one of the big downsides of the Alien TTRPG [in my mind, at least] is that you can't exactly hit the players with a big reveal of "Oh shit there's an alien on board", can you?
With that in mind, is there a similar game to Alien that lets me jump my players with a cyclone of death? Probably not literally the Xenomorph, but something similar?
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Posted: 2026-02-22T17:10:03+00:00
Author: /u/zalmutehttps://www.reddit.com/user/zalmute
I am in the process of creating a genre Pack for a game for the first time. I have zero experience with hero quest of any kind. So it's actually been hard for me to get my head around things because most online sources seem to be from the standpoint that I've already played or ran games like this before.
The core book is nice but I still seem to be having trouble. But it seems there is a source book mentioned on page 324. Does this book exist yet?
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Posted: 2026-02-21T21:39:39+00:00
Author: /u/oligopsoriasishttps://www.reddit.com/user/oligopsoriasis
Love my OSR blogosphere - it's a major part of the culture of the scene, and I like blogs as a format a lot more than video and social media. Would love to see what blogs are out there looking at the more trad and storygamey etc sides of things - I'm aware of a few, but also figure I'm stuck in something of a bubble and won't find them unless I seek them out (which I'm doing right now.) What should I add to my RSS feed?
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Posted: 2026-02-21T22:13:14+00:00
Author: /u/Playtonicshttps://www.reddit.com/user/Playtonics
Posted: 2026-02-22T10:35:22+00:00
Author: /u/luke_s_rpghttps://www.reddit.com/user/luke_s_rpg
I recently had the opportunity to do a short interview with George, the writer of Three Sails Studio’s new rpg Gallows Corner! George is both a very cool and a very nice game designer, and his previous rpg Mappa Mundi recently won rpg of the year at UK con Dragonmeet! If you want a peek behind the curtain of George’s design intentions for the game and what led him to making some of the decisions he did, check out the interview!
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Posted: 2026-02-22T17:09:47+00:00
Author: /u/DegnaLaricciahttps://www.reddit.com/user/DegnaLariccia
Hello everyone! I was re-reading mythras classic fantasy imperative (150 or so pages) the other day and noticed unlike most rpgs I've seen in this case, less pages actually doesn't equal less rules and content, plus some other fact about myself that if there are more useless information than rules (like examples of plays that are like novelas like the ones found in wh40k: dark haresy with character developments and everything!) the less likely it is for me to be engaged in the rules.
so is there some other examples where this is the case?
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Posted: 2026-02-21T23:25:27+00:00
Author: /u/Living_Thanks_9171https://www.reddit.com/user/Living_Thanks_9171
Posted: 2026-02-22T07:12:21+00:00
Author: /u/the_Nightplayerhttps://www.reddit.com/user/the_Nightplayer
Hi All
So a news feed popped up for me about the delay to the NASA trip to the moon and it got me wondering about a current day space travel RPG. Future seems to be covered (Traveller and others) and alternate past seems to be covered (Space 1889 for example) but is there anything you have played or would recommened / not recommend for "today"?
An obvious thought would be Space:1999 but given when that overall concept came out it makes it more futuristic in my mind. I have considered GURPS but my group recently finished a two year GURPS campaign and so I am looking for a different system.
Any assistance would be greatly appreciated. Thanks in advance.
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Posted: 2026-02-21T23:45:38+00:00
Author: /u/Realistic-Sky8006https://www.reddit.com/user/Realistic-Sky8006
Hi all, I want to read more sourcebooks and am hoping for recommendations! I've realised recently that while I've read plenty of rulesets, sometimes with accompanying worlds, I haven't delved into sourcebooks much.
I'm not wanting rulebooks with world material in them - I'm specifically after sourcebooks that refer to a ruleset external to them and supplement it or describe adventure to be had in it. I'll take adventures too. Hit me with your faves please and thank you
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