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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-05T11:00:35+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-09-10T23:46:30+00:00
Author: /u/Phoenix03563https://www.reddit.com/user/Phoenix03563
My players have been asking for a wild West game, ever since one of them finally finished red dead 2. So I'm trying to do some research on what systems would work best for that type of game.
I saw that people usually suggest Deadlands. But from my cursory glance, it seems a bit more fantastical than they're looking for. I'm sure I could make it work, but I'd have to change a fair bit, since my players have asked for a more grounded, and realistic campaign setting. But they still want the ability to do absurd shit. Like a dead eye.
So what would y'all suggest?
I understand that this request is contradictory, and that Deadlands will likely be the best choice. But I still wanted to make the request, in case y'all know something better. <3
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Posted: 2026-09-10T15:21:22+00:00
Author: /u/Level-Distribution46https://www.reddit.com/user/Level-Distribution46
Came a cross this the other day, and it was so cool I have to share it with you!
https://great-castles.com/floorplans.html
(No affiliation, just a cool thing that can be useful for all of us :)
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Posted: 2026-09-10T19:16:07+00:00
Author: /u/Hungry-Cow-3712https://www.reddit.com/user/Hungry-Cow-3712
With the second edition Kickstarter launching yesterday, I've been looking at Good Society and considering getting in on it as a game that is significantly different to things I already own. People say good things about it, but I don't personally know anyone who has played it. (And I don't like watching Actual Play videos)
Can anyone tell me how much familiarity with Austen or Regency England is needed to play, or even run the game? And how much support the game gives mechanically, or as guidance, to help players?
Obviously there will be differences with a new edition, and the campaign mentions streamlined rules, and new advice and inspirational material, but is anyone familiar enough with the first edition to shed some light?
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Posted: 2026-09-10T21:33:33+00:00
Author: /u/gorescreamingshowhttps://www.reddit.com/user/gorescreamingshow
I've been here in this sub for few years now, which both blessed and cursed me at the same time. On the one hand, I found so many awesome games and improved my gming big time. I love the hobby, and this creative and helpful ttrpg community. The problem is, now collected gigabytes of PDFs which I am eager to try, this whole process turned into a big hamster wheel, with a big "grass is greener" syndrome.
- Try a new system
- Run a one-shot or few sessions
- Since I "accomplished" a new system, toss it out and look for a new one
- Repeat
I can't break this cycle or change my perspective, which cause me to get tired and overwhelmed from the hobby. I get bored too easily that can't even stretch the game out to a mini-campaign, whether if I started with this goal or not. While I am honestly enjoying the process of reading, grasping, preparing and running the game, I cannot help but seeing new systems as a checklist for my repertoire. The greedy monkey in me constantly jumps from one fruit to another, not letting me enjoy any of them purely while having the other ones in his sights.
I made some efforts to stay in one boat for some months, at least, but I ended up bored from the landscape I have. Trying to accept this cycle and make peace with the monke' did not help either, this sense of overwhelm was still there. Neither did the efforts to change my mindset into "reading rpgs is a seperate hobby, just read and move on." Also, I gave breaks several times, but nope, when I return, the room is always as dirty as I had left it. It came to the point that I am thinking just quitting the hobby, this toxic love&hate relationship, for good, and directing my creativity into other hobies of mine.
Since none of my possible ways out worked well, I want to hear other opinions about this issue. Did anyone went through similar phases? How can I escape this cycle or change my perspective, and fix my relation with the hobby? Is quitting the hobby for an indefinite time the best solution? Thanks in advance for any effort to help!
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Posted: 2026-09-10T19:48:48+00:00
Author: /u/Dollface_Killahhttps://www.reddit.com/user/Dollface_Killah
Ever wanted to play a roleplaying game where history’s sinners raced cars and motorcycles to win the fabulous prize of not being tortured in Hell for a little while? Gre Stolze sure did, so he went ahead and wrote it. Playtest zine coming soon.
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Posted: 2026-09-10T15:55:16+00:00
Author: /u/victori0us_secrethttps://www.reddit.com/user/victori0us_secret
Posted: 2026-09-10T22:44:54+00:00
Author: /u/Immediate_Change_657https://www.reddit.com/user/Immediate_Change_657
Ever since I discovered TTRPGs, I’ve always wanted to play with other people; however, there aren't many people around where I live who are into them. I have met people in real life, but I’m a very introverted person—to the point where I’m almost afraid to strike up a conversation.
But thanks to the internet, I had the chance to play online. For a while, I started to enjoy it, but eventually, I met some... highly questionable people who affected me a bit. Between that, my personal issues, and my addiction, I decided to step away from the internet...afraid to talk to other people, both on and off social media.
I'm doing a bit better these days—not a lot, but improving just a little—especially regarding my addiction. These days i thought about playing solo RPGs, but honestly it's not quite the same.
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Posted: 2026-09-10T21:53:55+00:00
Author: /u/Witty_Banana_3253https://www.reddit.com/user/Witty_Banana_3253
Hi! I come from a solo RPG background; so far, I’ve played in two campaigns using a popular d20 system here where I live.
Anyway—without further ado—greetings from Brazil!
I started out playing solo games like "Call of Cthulhu" and "Shadowdark",
Of the games I’ve played in so far—this being the second one—I have to admit that, regarding the GM, it was one of the worst group experiences I’ve ever had. She gave in to favoritism (towards her boyfriend),
and that completely ruined the campaign. Another thing is that she just wants to kill off the players and prolong our suffering. I’ve never actually been a GM myself, but it’s OBVIOUS that the GM is telling a story alongside the players... Sure, there are obstacles, and eventually, they’ll throw in tough challenges—even deadly ones—but the joy lies in adventuring together... not in damn favoritism and power plays.
So, here’s my question:
How do you go about GMing?
Do you create every plausible scenario right when the players are about to choose an action for a given moment?
Or do you just plan a basic framework and improvise as you go?
My group has tapped me to run the next RPG campaign, but I’ve never really stopped to think about what it’s actually like to be the GM. I’m looking at cool systems and brainstorming stories... ...but I’m not sure how to actually handle the planning—or how much of it I really need, and so on. How do you guys do it (or how did you start out)?
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Posted: 2026-09-11T01:23:49+00:00
Author: /u/GuaximTrashhttps://www.reddit.com/user/GuaximTrash
I know that the book itself doesn't recommend having a "revolving door" group, but the setting, themes, fluid flow of the game and more easy-to-learn mechanics of the game are really hitting that creative sweet spot for me. The overall vibe of building up a community and exploring the mysterious surroundings is also pretty aligned to make a Westmarches out of it.
I'm having a new group of 10 newcomers to TTRPGs and wanted to start a westmarches so I could just run a single ongoing game instead of the current three mini-groups I'm juggling.
So, is there a way to make Stonetop a viable system? Are there any changes I can make to do it so? Or should I just use a different system altogether (was also recommended Dungeon World or Shadowdark).
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Posted: 2026-09-10T21:55:25+00:00
Author: /u/Fenice_dalle_cenerihttps://www.reddit.com/user/Fenice_dalle_ceneri
Hi, my table plays DnD 5.5e. We've had several campaigns, one of which I DMed. While we're having fun, we could tailor the experience better to the whole group.
Currently, a few of the players have difficulty fully grasping the basic rules of DnD. For example, a newer player who has played 5 times, still doesn't know to add the modifier to the thing he rolled when he tells the total to the DM. He also has difficulty tracking spell slots, expended abilities, and overall doesn't get what resources are at his disposal.
On the other hand, me, our usual DM, and a few other players absolutely love playing the meta and optimizing our characters in fun ways.
My question is, are there TTRPGs out there that could satisfy both the need for simpler rules and provide the space for optimization? Allowing for fantasy settings would also suit our needs well, but I am open to all sorts of suggestions.
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Posted: 2026-09-11T01:16:52+00:00
Author: /u/likthfiryhttps://www.reddit.com/user/likthfiry
Hello there, as someone who has been running numerous TTRPG games online, I was wondering if there are some TTRPGs out there that have their own online character sheet manager similar to what dnd beyond is to dnd. So far, I've mostly seen Daggerheart, Shadowdark, Cairn 2e, Vagabond, and Nimble have these kinds of character sheet managers where you can create your character but also manage it, add items, level them up, etc. So I was wondering if there are TTRPGs out there that has these online character management sheets just to at least make it convenient for my players. Thanks a lot for the help
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