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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-25T11:00:28+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-07-18T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-07-28T18:14:44+00:00
Author: /u/Exver1https://www.reddit.com/user/Exver1
Ever since I started playing rpg's a few years ago, I noticed every single GM I've had had some sort of cult plot that was central or in the background of a campaign. Additionally, when I run games myself, there's always at least 1 player that wants their background to include a cult. I'm usually playing traditional fantasy games, and I'm not very interested in cults myself. Where is this huge interest coming from?
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Posted: 2026-07-28T13:35:01+00:00
Author: /u/rivetgeekwilhttps://www.reddit.com/user/rivetgeekwil
This is a really cool, it's super simple and flexible. There are numerous tools to make relationship maps and such, but sometimes they're a PITA to use.
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Posted: 2026-07-28T08:01:42+00:00
Author: /u/Excalib1rdhttps://www.reddit.com/user/Excalib1rd
Whenever I’m looking around the RPG space I always see posts targetted towards GMs. Advice, etiquette, tips, all that. What I almost never see is that same thing geared towards players.
Not too long ago I saw a post (maybe a comment, hard to remember) talking about “don’t go for the joke”. Basically, don’t quip every time you see the opportunity, cause while you might get a laugh, you’re pulling everyone out of the fiction, and of the moment as it’s happening. Something like that. I wanna hear more of that.
What are some tips you guys have on player etiquette and other such things. Whether it be creating characters that fit the vibe the GM is going for, or encouraging others to pitch in their two cents. Any of that. What do you have to share with the players?
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Posted: 2026-07-28T16:10:18+00:00
Author: /u/onrigatohttps://www.reddit.com/user/onrigato
I’m interested in games and resolution mechanics that don’t require a lot of interpretation from the GM after every roll. My goal here is to avoid creative fatigue for the GM. These are some games and resolution mechanics I’m aware of, but I’d love to hear about others.
Less interpretation from the GM:
- Straight success/failure roll (D&D). Player states what task they’re trying to accomplish. The stated task either succeeds or fails; failure is often simply “the successful outcome doesn’t happen.”
- PbtA with defined moves (Apocalypse World). A move triggers when a PC gets into a conflict. There are three levels of outcome. The move text defines the fiction that’s output for each outcome. (Still requires MC interpretation on some weak hit and miss results.)
More interpretation from the GM:
- Generic moves or action rolls (World of Dungeons, F.I.S.T., Blades in the Dark). Moves or action rolls output three or four generic outcomes. GM decides what failure, complication, success, or extra success looks like for every roll.
- All rolls are to avoid danger or risk (Into the Odd, 2400). Player states what they’re trying to accomplish. GM decides what the associated risk is for every roll.
- Better dice results = more success (2400). GM decides what more success looks like for every roll above baseline success.
Thanks for any suggestions!
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Posted: 2026-07-28T15:55:01+00:00
Author: /u/PM_ME_YOUR_GREYJOYShttps://www.reddit.com/user/PM_ME_YOUR_GREYJOYS
Figured this might help people out. I tried using as many historical names as I could pulled from heraldry.sca.org and names from https://s-gabriel.org/names/index.shtml
This is definitely not perfect, just as I use it. I understand that some cultures the naming convention probably isn’t right (such as middle eastern) but it does enough to get the job done.
Elf names are welsh based. Orc names and goblin names are obviously gibberish.
I was trying to split common names and noble names but it became tedious after some time so I stopped doing so
Just check/uncheck the boxes to refresh the sheet for new pages. I did a formula the hard way early on before I started learning
it’s not done but I will be updating it periodically if you want to check in to adjustments
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For NPCs I just use the English names because of my primary realm for my players. The descriptions are from Mythic Bastionland spark tables.
Tournament skills are based loosely on Pendragon because I felt Cairn didn’t do enough there for tournaments. Delete it if you’d like on your copy.
You can make a copy and edit whatever you want. I know there are websites out there but this puts it all on sheets and lets me customize the lists as I need it.
I hope this helps someone.
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Posted: 2026-07-28T19:15:44+00:00
Author: /u/ThePiachuhttps://www.reddit.com/user/ThePiachu
A few months ago I've seen that Dimension 20 has decided to do a show using the Vampire the Masquerade system - the City Council of Darkness. Being a fan of both, I've had some fun watching the episodes as they were coming out, planning to do a review of it once it was all said and done.
What started as a simple review ballooned into a full blown analysis of the show since I kept finding more and more things to talk about, to the point it took me about two weeks to put everything to paper. Then when I posted what I've written it got caught by Google's puriteen filters for mentioning some more out there things that happened in the show. But after a manual review, here we are, the blog post can be seen by anyone!
Hope you enjoy!
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Posted: 2026-07-28T09:54:47+00:00
Author: /u/the_crepuscular_onehttps://www.reddit.com/user/the_crepuscular_one
Hello! I'm a long time dm, and recently I've been brewing a plot for a new campaign I'm quite excited for. It's a historical science fiction campaign set in the 1940s, where the players will travel across the world, uncover relics of ancient civilisations, delve into the supernatural, and maybe punch some nazis. It'll be pulling from and referencing some of my favourite pieces of media, most notably Indiana Jones, but also Hellboy, Atlantis the Lost Empire, and the various works of Jules Verne.
It excites me, but I'm struggling to get past general fluff and worldbuilding, because none of my usual systems really fit that vibe. Most of them are more skewed to classic fantasy or futuristic sci fi. Does anyone know any systems that might fit the style I'm going for? I'm open to a pretty wide range of mechanical complexity and such, so long as it gets the vibe right.
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Posted: 2026-07-28T00:10:59+00:00
Author: /u/benrobbinshttps://www.reddit.com/user/benrobbins
Okay, hear me out: What if instead of showing the video of the players just sitting around the table, you kept the audio of the game but then did sock puppet theatre afterwards for the visuals?
You could do sock puppets of the players talking but also little recreations of the action with sock puppet characters, sock puppet dragons, sock puppet mysterious hermits, etc. Games become a lot more fun to watch and demand for puppeteers (and socks) around the globe immediately skyrockets. I'm not crazy, you're crazy!
Seriously, I would watch that. Why is this not a thing?
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Posted: 2026-07-27T18:19:22+00:00
Author: /u/mariowritesforyouhttps://www.reddit.com/user/mariowritesforyou
I mean one where you barely have to touch the rules and just give the setting and tone a coat of paint. I ask cause I have been toying with making a Delta Green romcom module. In it, Sanity becomes your Heartbreak stat, and the Horrors of Delta Green are the agonies and mindgames your beloved puts you through to win their heart.
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Posted: 2026-07-28T19:20:10+00:00
Author: /u/Revan0612https://www.reddit.com/user/Revan0612
Is there a system that is made specifically for Dark Fantasy settings? Or should I just use D&D or Pathfinder and just make them "darker"?
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