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 Weekly Free Chat & Free Self Promo Thread - 06/13/26
Posted: 2026-06-13T11:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Mothership has the "TOMBS Cycle" to structure horror scenarios. What other systems have good tools for structuring adventures/scenarios?
Posted: 2026-06-18T18:40:36+00:00
Author: /u/FormerlyIestwynhttps://www.reddit.com/user/FormerlyIestwyn

I really like TOMBS. For those unfamiliar, it's Transgression (a decision or accident that unleashed the Horror), Omens (signs of the Horror), Manifestation (how the Horror is revealed), Banishment (how the Horror is defeated), and Slumber (what the Horror does after it's beaten).

What are some other examples out there, maybe in different genres (mystery, military, etc.)?

– submitted by – /u/FormerlyIestwyn
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 How do you reconcile a super lethal game like Mothership or Call of Cthulhu with making characters that don't feel disposable?
Posted: 2026-06-18T18:43:59+00:00
Author: /u/Arcalum2000https://www.reddit.com/user/Arcalum2000

I want to run a game like this, and I want to play it as the designers intended, but I don't see how a player is supposed to get involved with a character who could very likely die in act 1 and will almost certainly not survive the full adventure? How am I supposed to string two or three adventures/missions/investigations together, let alone build a consistent campaign if Red Shirts are put off by their mortality rate?

– submitted by – /u/Arcalum2000
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 What is a licensed property whose world building would make a good RPG but doesn’t seem to have been attempted yet?
Posted: 2026-06-19T05:55:18+00:00
Author: /u/Fun-Confidence-6232https://www.reddit.com/user/Fun-Confidence-6232

My nominee for this would be Alan Moore’s Top Ten. We’ve had superhero rpgs, but none where literally everyone has a unique superpower…… suddenly I feel that Alan Moore glaring at me disapprovingly across time and space…

– submitted by – /u/Fun-Confidence-6232
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 Which Grimwild version: Free or Community?
Posted: 2026-06-19T00:05:45+00:00
Author: /u/etkiihttps://www.reddit.com/user/etkii

For Grimwild players out there: is there a clear preference for one over the other in the Grimwild community?

– submitted by – /u/etkii
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 Looking for TTRPG recs! :)
Posted: 2026-06-19T03:02:12+00:00
Author: /u/star_pandemoniumhttps://www.reddit.com/user/star_pandemonium

Hi everyone!! This is my first time posting in this sub :D

I've been playing TTRPGs for about 10 years now (since I was 11), and GMing for 6. I don't have a lot of physical RPG books but I would love to expand my collection, so I'm looking for suggestions!! What are your absolute favorite TTRPGs? I especially love roleplay-focused RPGs with unique/interesting settings — fantasy, sci-fi, mystery, anything! I have a few friends who are experienced players but most are newbies willing to learn, so I'm looking for both beginner-friendly and more complex ones.

The physical books I currently own (in the order I purchased them) are D&D, Avatar Legends (ATLA), Tales from the loop and Daggerheart. I'm from Brazil so if you have any Brazilian recs I'm all for it aswell! Thanks in advance, would love to hear about your fav games to run :)

– submitted by – /u/star_pandemonium
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 Favorite cover?
Posted: 2026-06-18T23:27:49+00:00
Author: /u/LeonsLionhttps://www.reddit.com/user/LeonsLion

Can't help but think of some of the games I'd never know existed if I hadn't just spied their cover in passing and decided to take a closer look. Do you guys have a favorite ttrpg book cover? Anything that sticks out in memory?

– submitted by – /u/LeonsLion
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 What are some older rpg stereotypes you were suprised to hear about because nobody talks about them anymore?
Posted: 2026-06-18T07:43:20+00:00
Author: /u/Independent_Ad_6348https://www.reddit.com/user/Independent_Ad_6348

For Ex:

Tieflings being used by edgelords nowadays it feels like they're mainly known to be used by queer players and arent really played as too serious.

– submitted by – /u/Independent_Ad_6348
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 How are old D&D editions, particularly AD&D 2e?
Posted: 2026-06-19T06:18:07+00:00
Author: /u/vtipomanhttps://www.reddit.com/user/vtipoman

As someone born in 2000, who entered the hobby mostly through the broader TTRPG scene, I've recently gotten the itch to venture back to the basics I've never really had a chance to experience. Looking up the different D&D editions, I've become interested in AD&D 2e especially – from experience, the earliest editions of any game tend to come with a lot of amateur-ish weirdness to iron out, and 3e is apparently where the PCs were buffed from regular adventurers to their current superhero-like state.

What am I in for? I've bought and started reading the PDFs, but anything I should keep in mind, that maybe the books didn't need to specify back then? Getting players shouldn't be much of an issue where I live, though I don't think any will have experience with the system either.

Thanks!

– submitted by – /u/vtipoman
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 Would either Draw Steel or Daggerheart work well for Dark of Hotsprings island?
Posted: 2026-06-19T01:58:13+00:00
Author: /u/NoLongerAKoboldhttps://www.reddit.com/user/NoLongerAKobold

My group got me the Dark of Hotsprings island as a birthday gift years ago, and I've still never run it. It has just never been the mood... but I recently had a thought, I've also wanted to try out either daggerheart or draw steel. And I was thinking, do you think either system would work with that adventure?

It seems more high power then most osr adventures, I honestly feel like the tone might fit. But other then that, not sure if it is as good an idea in my head as in reality.

Do you think either system would work well for that adventure? Or would it be better to stick with something lower power and probbably osr? What do you think it would be like to run/play that adventure with either of those systems?

– submitted by – /u/NoLongerAKobold
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 Favorite system with a clever mechanical premise?
Posted: 2026-06-18T18:28:01+00:00
Author: /u/FormerlyIestwynhttps://www.reddit.com/user/FormerlyIestwyn

I'm reading Band of Blades, and I really enjoy the way that players don't play a single character, but pick from a cast that changes from mission to mission. They also deal with a second mode of play where they collaborate together to lead an army. (That by itself is clever, but not necessarily innovative - I believe the Dune RPG does something similar.)

What system is based on an interesting mechanical or setting premise?

– submitted by – /u/FormerlyIestwyn
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 Are there any games that start out already assuming the player characters have already completed an adventure or two?
Posted: 2026-06-19T01:11:14+00:00
Author: /u/proactiveLizardhttps://www.reddit.com/user/proactiveLizard

Yes, Im aware the GM could already start the characters off at halfway through the progression or whatever. But what Im looking for is a game that captures the fact that the party either collectively or individually have already been on An Adventure (TM)- the Dark Lord's already been slain, theyve taken down the local crime syndicate, etc., and the players start out having been marked by that.

I feel like there's gotta be (for example) a PbTA game that gives room for this, no?

– submitted by – /u/proactiveLizard
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