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 Weekly Free Chat & Free Self Promo Thread - 05/30/26
Posted: 2026-05-30T11:00:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 My Dad loves old RPGs and made a website for Universe RPG. I want to support him, but don't want to play
Posted: 2026-06-06T00:36:56+00:00
Author: /u/Nagromoniconhttps://www.reddit.com/user/Nagromonicon

I love how much he loves his old games. We did a DragonQuest campaign last, and that was REALLY crunchy. We also have a weekly and a every-other-week 5e campaign. I really want to support him, but I don't have the time or energy to learn another whole system. I wish I knew how to connect him with people who like the older systems, I am really impressed with how much time and energy he puts into them. Is there a subreddit or site for enthusiasts of older systems?

This is his current site:
https://universeonline.org/

– submitted by – /u/Nagromonicon
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 Favorite class based rpgs
Posted: 2026-06-05T21:54:46+00:00
Author: /u/DependentBarnacle968https://www.reddit.com/user/DependentBarnacle968

I LOVE classes and class based rpgs, tell me your favorites!

– submitted by – /u/DependentBarnacle968
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 I Was A Teenage Exocolonist: A Chuubo's Marvelous Wish-Granting Engine Fable - Episode 8 & 9, TTRPG Actual Play
Posted: 2026-06-05T21:36:22+00:00
Author: /u/ThePiachuhttps://www.reddit.com/user/ThePiachu

And we're back with the next episode of our Chuubos Exocolonist actual play:

Episode 8 - (YT, Podbean) - Our Exocolonists celebrate Vertumnalia, compete against kids five years younger than them, and try convincing the adults that breaking the rules was actually a good thing they did and they should totally be trusted for that...

Episode 9 - (YT, Podbean) - Our Exocolonists go over their bleptea thesis project, get told that they will need to be more responsible, and get an idea to make hallucinogens… Responsibility!

Previous post

– submitted by – /u/ThePiachu
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 What do you miss from D&D when you play/try other systems?
Posted: 2026-06-05T13:21:23+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM

I think the main hurdle for me was the lack of a Monster Manual. And a lot of systems assuming the GM makes their own monsters.

– submitted by – /u/Awkward_GM
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 What are the "best" DMGs/GMGs out there?
Posted: 2026-06-05T15:45:50+00:00
Author: /u/TheRpgBardhttps://www.reddit.com/user/TheRpgBard

I was sifting through my collection of books a while back and pulled out all the Game/Dungeonmaster Guides I could find. Ranging from Call of Cthulhu (5e-7e), SpyCraft (both editions), Stargate (d20 and 5e), Star Wars (West End Games, WotC, Fantasy Flight), Alternity (1e/2e), Savage Worlds, Hero System, D&D (Basic, 0e-5.5e, Pathfinder 1e/2e), and more.

I came to the conclusion that most of them suck when it comes to adventure and encounter design. For the most part, it's a couple pages. There are a few gems out there (my favs: D&D 4e DMG 1 & 2, Pathefinder Gamemastery Guide, and SpyCraft 2.0), but most of them just kind of gloss over the process.

What are your go to guides for systems?

I'm not talking "The Lazy Dungeon Master" or "The Game Master's" book series or any "compiled advice" books (Kobold Press). I'm more interested in guides that deal with their own games and how to make adventures/encounters that fit their system/setting.

I'm not a writer by any means. It's just not something that fits in with my thought process. But there has to be something out there that does the process well.

– submitted by – /u/TheRpgBard
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 Got a Copy of the Session Zero System (sealed) and found stickers blocking out one of the authors and replacing the acknowledgements with new ones; anyone know what that's all about?
Posted: 2026-06-05T21:23:21+00:00
Author: /u/ImaginaryGifthttps://www.reddit.com/user/ImaginaryGift

I'd post a photo, but there's rules against that

– submitted by – /u/ImaginaryGift
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 Flip-Thru of Grok?! 2e: A gonzo science-fantasy RPG
Posted: 2026-06-05T20:39:05+00:00
Author: /u/Gander_Gaminghttps://www.reddit.com/user/Gander_Gaming

I made a flip-through video of a POD Print Proof of Grok?! 2e to help show the content, layout, and highlight some interesting elements of the game.

https://youtu.be/zSRaDMY6QMg?si=a7fgFY3i_5ademyE

I hope you like it, and please let me know if this sparks any questions!

If you're interested in backing it, the Kickstarter is here: https://www.kickstarter.com/projects/gandergaming/grok-2nd-edition

– submitted by – /u/Gander_Gaming
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 As a new DM/GM, How do you help yourself memorize the rules?
Posted: 2026-06-05T18:28:08+00:00
Author: /u/Authorigashttps://www.reddit.com/user/Authorigas

New to TTRPGs, and DM/GMing in general, I got a lot of answers about using a VTT the other day (thanks to everyone for the advice!) Since then, I've ended up being enlisted as the Narrator of an upcoming game of Marvel Multiverse. due to another campaign falling through.

I'm taking care to read the core rulebook back to front, both the free basic rules and the actual core rulebook for a beginner adventure. I intend to reread it everyday from now until the campaign date next Friday, but in the past I've struggled to retain information and needed to keep flipping back and forth in the book for basic information beforehand. I want to minimize the need to do that moving forward, especially as there are a lot of games we want to try. Marvel, Pathfinder, Fallout, Cyberpunk RED, etc etc.

I know a lot of games have GM screens which contain cheat sheets, so the PDF bundles I picked up for Call and Pathfinder should help, and there's a great cheat sheet for Marvel Multiverse I'll be using. But as someone who struggles with reading a lot of heavy rules text and memorizing it, what are some tricks you've developed to help you remember the rules as you play, aside from the ever important 'practice, practice, practice'.

– submitted by – /u/Authorigas
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 Year of the Goat is out!
Posted: 2026-06-05T13:56:46+00:00
Author: /u/Holmelundenhttps://www.reddit.com/user/Holmelunden

Over 228 pages and 12 fully written scenarios, editors Heinrich D. Moore and Evan Perlman present an anthology that shines a spotlight on Shub-Niggurath in all her glorious and horrible guises.

Written by a mix of bestselling, award-winning, and debut authors, this collection offers an amazing experience for Keepers and players alike.

While intended for Call of Cthulhu, several scenarios are also very suitable for conversion to Delta Green and other Mythos-inspired games.

Reception has been amazing; it has smashed straight into Silver Best Seller and is trending towards Elektrum, which will make it eligible for print-on-demand.

– submitted by – /u/Holmelunden
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 ‘Fairly’ simple systems that use opposed rolls for attack vs defense?
Posted: 2026-06-05T17:11:35+00:00
Author: /u/FoulPelicanhttps://www.reddit.com/user/FoulPelican

Genre doesn’t really matter. Just interested in checking out mechanics for Attack vs Defense rolls.
Cheers

– submitted by – /u/FoulPelican
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 GURPS is overwhelming...
Posted: 2026-06-05T08:20:45+00:00
Author: /u/Spamshazzamhttps://www.reddit.com/user/Spamshazzam

This is partially a rant, and partially begging for help.

I've been interested in getting into GURPS for a while, but there's so much to it, it's overwhelming, and I can't ever seem to find the information I'm looking for. I've watched so many YouTube videos, but they (understandably) mostly cover just the barebones basics. And 600 pages in just the basic rules is so much to parse through.

I do think I have the basics mostly down (although it's been a while and I'll need to refresh on them—I rage quit a few months ago, and now I'm trying again).

But I have a couple things that I want to learn that I haven't been able to find out on my own:

  • Player options supplements for: Classic Fantasy, Wild West, Superheroes, and Sci-Fi (specifically Star-Wars-style soft sci-fi with some minor fantasy elements like psionics, and also able to accommodate team ship salvaging and crafting¹)

  • There was a guy on YouTube who talked about how you can build your character's features from 100% scratch. Ex: I want to build a fireball ability; there's rules for damage costs X, range costs X, radius costs X, trigger specifics cost X, etc.. Where can I find these "build from scratch" rules? (And how thorough are they actually?)

¹ For team salvage and crafting, I imagine just giving the party an XP budget for the ship is a start, but given how much GURPS is out there, I bet there are more specific rules somewhere.

Any consolation or sympathy is appreciated. Any help finding what I need is appreciated even more :P

EDIT: Also, how compatible is 3e with 4e?

– submitted by – /u/Spamshazzam
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