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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-10-11T13:34:53+00:00
Author: /u/maybejustonethistimehttps://www.reddit.com/user/maybejustonethistime
I've been playing with my group for almost a year. We're playing a complex political intrigue sci-fi game using the SWN system. There are a LOT of moving parts, to the point where I'm shocked our DM is managing to keep track of it all. We even had to make our own fandom wiki to keep track of information.
NOW, my question: I'm the note-taker, and I'm in the process of consolidating/organizing it so we can actually figure out what the hell is going on. Aside from literally getting out a corkboard and red string, how would you organize this information so we, as the players, can start making sense of the big picture?
Currently, I have a lot of the info in a document. I thought about having a spreadsheet with all the info then having a column of "tags" to sort by (so, for example, we can filter info by anything that's about a specific organization and/or person). But I wanted to know if there was another, potentially better, tool or system you would use if you were doing this.
This campaign has been so much fun, and the mystery has been a huge part of that. We all want to give it the respect it deserves by putting the puzzle pieces together. But, man, there are so many pieces.
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Posted: 2026-10-11T17:54:57+00:00
Author: /u/Alack27https://www.reddit.com/user/Alack27
I've been collecting ttrpgs for about 7-8 years now and I haven't found a good bookshelf in my area that was large enough, strong enough, or affordable enough for me to display my ttrpgs on. Any suggestions? Preferably something easy to build or prebuilt and easy to move.
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Posted: 2026-10-11T17:28:46+00:00
Author: /u/AnythingLow2383https://www.reddit.com/user/AnythingLow2383
I picked up the starter set and was hoping to play it with a few friends that have played ttRPGs before but aren't what I'd call hardcore tabletop players. So far it seems a bit...overly gamey?
I'm wondering what the general opinions on it are and the big pros/cons for new-ish tabletop players.
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Posted: 2026-10-11T13:46:23+00:00
Author: /u/Environmental-Luck75https://www.reddit.com/user/Environmental-Luck75
Hello,
I'm a bit at my wits end and am seeking advice. I've been playing pf2e for almost 2 years now, and I don't like it, but I've stuck with it because my players really like it. I have finally hit a wall, and I need out of this system and would like advice of people who have more experience with different systems to help me find one that checks a few boxes.
My needs are:
A system that is not 100% combat focused, I like hazards and traps mean something something and having last effects on a dungeons experience, as well as travel to and from dungeons mean something with good resource management systems in place, although I can (and have) homebrew those, as PF2e has one of the worst overland systems I've ever seen in a game.
Rules for complex things, but doesn't stand in the way of improving. My biggest gripe with pf2e is the over abundance of rules that cover every inch of the game, but then nearly aimless improv rules for dc's and tests that step on the toes of the other half of the game and provide little to no guidance on how to use them effectively.
Games that do not expect a "magic shop". I don't like magic items being the norm in games, i like them to be special and be the target of players when they hear rumors of them. Like Sting, or Glamdring, not +1 long sword that you get at the local general store.
My players needs are:
Deep character customization that goes beyond combat, one of the big pros of Pf2e is the character creation for them.
grid play friendly, none of them have the ability to imagine 3d space, and using ranges is useless. I've tried.
Characters are not expendable, they like to have the same character for a long time and build a story around one pc.
I know this might be an impossible system, but I've looked and looked and have failed, but was wondering if anyone had some insight.
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Posted: 2026-10-11T06:44:45+00:00
Author: /u/XR4y6unn3rhttps://www.reddit.com/user/XR4y6unn3r
My favorite kind of police procedural story is the kind where you have a cop sent to a small town for a case, and throughout his investigation he has to dig the dirty little secrets of all the inhabitants ; and the inhabitants are either weirdoes or hide a dark secret. Such examples of this kind of story are : Twin Peaks, Deadly Premonition, True Detective, Midsommer Murders and Broadchurch.
I was wondering if there has been a scenario or premade campaign made to emulate this brand of police procedural?
A warning however, I really really want to stress out the fact that I AM NOT looking for a system, nor a set of rules, nor a hack ; what I am looking for is what we could call a "premade campaign" which is a book with ready to play scenarios and locations descriptions. Such examples that come to mind are "The Masks of Nyarlathotep" though it's not the kind of stuff I want, it is a good example of a prewitten campaign. I repeat, I'm not looking for rules, I'm looking for a premade campaign.
Do you know any kind of premade campaign that would fit this style? It can have supernatural or not, I can like both, also I would really prefer the setting to be a small town but I guess I can accept a big city if it's the only thing available.
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Posted: 2026-10-10T16:16:06+00:00
Author: /u/conedoghttps://www.reddit.com/user/conedog
I’m looking to sink my teeth into something new, and would love to hear which game(s) you think are currently not getting the attention they deserve?
It can be from a system, theme or setting point of view, but please let me know why, so I can be inspired to go pick it up!
You could technically push your own creation or and older game but I’ll leave that up to your own judgement - just give me something cool or neat!
Edit: This got way more responses than I expected! I’ll start to read through them all now, but unfortunately I don’t think I can respond to everyone. Thank you all for your input!
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Posted: 2026-10-11T13:09:35+00:00
Author: /u/Cuttoirhttps://www.reddit.com/user/Cuttoir
I've been playing D&D with my son and partner and I really think they'd enjoy a survival crafting type thing, but nothing too brutal. Mostly just the fantasy of being stranded and crafting and surviving and building a base. Yes, he's very into minecraft. Alot of them seem to lean into postapocalypse, horror, or brutal survival. Anything like this?
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Posted: 2026-10-10T23:01:46+00:00
Author: /u/DonSpumonihttps://www.reddit.com/user/DonSpumoni
I found this today, never heard of a fantasy medical mystery TTRPG before
https://www.drivethrurpg.com/en/product/391968/fae-s-anatomy-a-melodramatic-medical-mystery
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Posted: 2026-10-10T22:15:52+00:00
Author: /u/W4rynhttps://www.reddit.com/user/W4ryn
Thinking especially of The Ultimate RPG Game Master's Worldbuilding Guide. I'm more about storytelling, non tactical games so I'd like to know if those books also cover that style of play.
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Posted: 2026-10-10T18:28:05+00:00
Author: /u/IllustriousIdea1734https://www.reddit.com/user/IllustriousIdea1734
Anyone reading this, what superhero RPGs have you played and how did you like them?
My theory is superhero RPGs are really a niche rpg area that isn’t something you’re average rpg player will end up playing
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Posted: 2026-10-11T11:47:45+00:00
Author: /u/Organic-Exit2190https://www.reddit.com/user/Organic-Exit2190
Played a Mecha Hack oneshot today
2 of the players have decided to play the same Mecha build: Lv3 Striker with the Missile Barrage Module. But that's not the biggest issue: I gave them 100 costs to buy consumables, and they both bought 2 Arc Grenade. Which, by the time they use it, made (at most) 2 enemies LOSE their next turn. Since they both got pretty decent Power (15 and 16) and they rolled well, my 5HD Kaiju Tyrant got stun-locked, literally can't do anything, lol (it also have 4 more mobs, but they didn't help much)
Well, that's pretty bummed for a final combat of the oneshot. Good strategy tho. Their PCs will definietly get promoted with an upgrade to their mech after this mission (if we return to this system for another oneshot)
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