Roll 3d6 - Roleplaying Resources

Reddit RPG

Tabletop RPGs and LARPing

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 Weekly Free Chat & Free Self Promo Thread - 05/23/26
Posted: 2026-05-23T11:00:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 TTRPGs with relatively few (up to a dozen) but in-depth/customizable classes?
Posted: 2026-05-24T11:18:18+00:00
Author: /u/RiverMesahttps://www.reddit.com/user/RiverMesa

I've had the thought recently that, for all the things I loathe about D&D both in general and about 5e specifically, one thing I do quite miss from it is 5e's particular approach to classes - where rather than adding whole-cloth new ones, they were all gradually expanded with more subclass options (the only official class that's not in the PHB is the artificer, even 10 years on, which is a stark contrast to all the classes that every prior edition got in their respective runs).

Variable impact and balance of those subclasses aside, I find that setup oddly compelling (and amiss in something like Pathfinder 2e which is gonna have over 30 classes next year), for much the same reasons I keep being enamored with, in the video game space, the nine classes of Team Fortress 2 (compared to the larger rosters of individually more static characters that came with the advent of hero shooters like Overwatch), the classes in World of Warcraft and their specializations (or Hearthstone, which I have more actual experience with, and which at least when I played also stuck to a locked roster of nine classes), or the very malleable classes of Starfinder 1e (with all their sub-options and alternate class features and the like), to bring it back around to tabletops.

So now I'm left wondering what other TTRPGs offer a similar approach to publishing new player options, mostly as expansions and alternatives to their core sets of archetypes rather than introducing entirely new ones, whether that's something as tight as like 3 or 4 classes that I imagine some OSR games go for, or something in the ballpark of 10 or 12 similar to aforementioned 5e.

– submitted by – /u/RiverMesa
[link][comments]
 Is splitting the party really that bad?
Posted: 2026-05-24T07:36:30+00:00
Author: /u/Top-Bodybuilder3370https://www.reddit.com/user/Top-Bodybuilder3370

I know it's borderline heretical to claim that splitting the party is fine; but I've had really no problems ever doing so. It might of been a bigger deal when dungeon crawling was the name of the game, but really is it that bad now? I split the part probably once every other session and it's always been pretty fun. Just go in initiative order, keep turns short, and make sure there's something notable happening on all sides of the split. If an individual bites off more then they can chew that's on them right? They should either find a way to deal or make an expeditious retreat. Like obviously don't let the player go so far apart they can't reasonably make it back to one another, but if its just a little splittage I think it's totally fine. What do you think?

– submitted by – /u/Top-Bodybuilder3370
[link][comments]
 Looking for a survival TTRPG
Posted: 2026-05-24T15:52:05+00:00
Author: /u/Due_Anything_728https://www.reddit.com/user/Due_Anything_728

My friend is looking for an TTRPG for a few sessions and I need help helping them! here’s what they’re looking for:

- rules-light roleplaying game

- focus on survival and exploration rather than combat

- mechanics for inventory management and travel (beyond keeping track of pounds like in D&D)

Thank you so much!

– submitted by – /u/Due_Anything_728
[link][comments]
 Alternative ways of tracking wealth/money?
Posted: 2026-05-24T16:34:44+00:00
Author: /u/Maervokhttps://www.reddit.com/user/Maervok

I am currently wondering if using DnD's currency distribution of copper / silver / gold has any advantages compared to simply using a single currency, for example gold. My assumption is that various currencies provide some narrative value (f.e. hearing that an NPC has only ever owned copper coins carries more weight than hearing they only owned a small amount of a singular currency).

Anyway, whilst pondering about this I also began thinking about what other ways there are for tracking wealth. One that I am aware of is resource dice (used f.e. in Forbidden Lands) and while I like the mechanic for the tracking of food, I am not sure if it actually simplifies anything when it comes to wealth.

So, what are some alternative ways of tracking wealth? What are the advantages and disadvantages of these alternatives?

– submitted by – /u/Maervok
[link][comments]
 What do you enjoy about 'playing' ttrpgs ( not dm-ing)
Posted: 2026-05-24T07:17:53+00:00
Author: /u/LelouchYagami_2912https://www.reddit.com/user/LelouchYagami_2912

I'm a long time DM who has stopped enjoying being a player ever since I started dming. I used to enjoy playing it but now I cant even think of a single reason why I would be playing ttrpgs when I could be dming instead.

Any time Im a player now, I can't help but think about how I would dm this differently and nitpick stuff (i dont say it ofc. im not an asshole)

– submitted by – /u/LelouchYagami_2912
[link][comments]
 Game suggestions
Posted: 2026-05-24T10:56:49+00:00
Author: /u/SwordOfDharmahttps://www.reddit.com/user/SwordOfDharma

My wife and I can’t agree on a ttrpg to play. While she wants to play dnd or something similar, she does not want to DM/GM. I don’t mind the DM/GM role but I don’t want number crunching at all but something more narrative focused.

Doing anything theatre of the mind may be limiting since my wife has disability with spatial awareness and visualization, not to mention adhd.

Any suggestions for a game out there that satisfies both sides?

– submitted by – /u/SwordOfDharma
[link][comments]
 Best Netrunning rules?
Posted: 2026-05-24T16:25:36+00:00
Author: /u/VauntBioTechnicshttps://www.reddit.com/user/VauntBioTechnics

I am wondering which game has the best Netrunning rules? What I am looking to do is add a netrunning section to one world in Mongoose Traveller 2e, and Traveller doesn't really have anything for netrunning, so I am looking for inspiration elsewhere. So, any suggestions?

– submitted by – /u/VauntBioTechnics
[link][comments]
 How do you usually do long campaign in system/setting where the PCs are expected to die very easily?
Posted: 2026-05-24T13:30:04+00:00
Author: /u/Organic-Exit2190https://www.reddit.com/user/Organic-Exit2190

I'm genuinely curious about this. I've heard many people said that TTRPG like Call of Cthulhu or Cyberpunk are the kind of game where you kinda expect your PC to die/crippled at the end of that session due to how brutal the setting/system are. So they are more suitable for oneshot than long campaign. But i want to run Cyberpunk RED as my next long campaign (about 25-30 session campaign). Is there a way to "make it work"?

– submitted by – /u/Organic-Exit2190
[link][comments]
 What are your favorite slice-of-life mechanics?
Posted: 2026-05-23T18:42:47+00:00
Author: /u/whynaut4https://www.reddit.com/user/whynaut4

I was watching Jacob's newest video and he was talking the mechanics he made about how his players would take classes to learn new abilities. He called it "bloated" but I thought it was really cool. I love slice-of-life mechanics because I feel it immerses you more in the world.

If I can start, my favorite slice of life mechanics that I have seen are from Iron Valley, which is a third-party adaptation of Iron Forge that themes itself on Stardew Valley. The "Try Your Best" action is like making an Iron Pact. Without getting into the nitty-gritty (you should check it out yourself), the "lose" condition is not death or even complete failure, it is just the loss of time. The game keeps a calender with events and if you take too long to complete your own "Do Your Best" action, then you might have to wait until next year to try for something again.

What is a slice-of-life mechanic or slice-of-life game that you thought was interesting?

– submitted by – /u/whynaut4
[link][comments]
 Best TTRPGs for min-maxing?
Posted: 2026-05-23T22:30:20+00:00
Author: /u/ThatOneCrazyWritterhttps://www.reddit.com/user/ThatOneCrazyWritter

Me and my group are, yes, min-maxxers. Love some roleplay, but love some numbers going up.

For such a group, which you consider are the best at doing so without felling boring or too much like a chore?

Specially for Fantasy

EDIT: Thanks a lot for the suggestions. The ones that caught me the most where Lancer, Shadow of the Weird Wizard and Fabula Ultima!

– submitted by – /u/ThatOneCrazyWritter
[link][comments]
 3D dungeons
Posted: 2026-05-24T14:19:16+00:00
Author: /u/Manitou_DMhttps://www.reddit.com/user/Manitou_DM

This has been a bit of an obsession since I played the Prince of Persia games from the PS2 era. I see many dungeons in D&D that are expected to be played on ground level. Even with flying enemies, the expectation is that they will hover and stay around the area letting the PCs engage them in combat.

Anyone here create fully 3D rooms with features and points the characters can use to jump, run around the walls, and any other moves they can try to reach enemies in the higher levels? Or simply to give the players more options to move through traps or obstacles? I am talking about flagpoles, window lattices, tapestries, etc. It would be cool to know what resources other DMs use.

– submitted by – /u/Manitou_DM
[link][comments]