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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-10-23T14:45:45+00:00
Author: /u/whitniversehttps://www.reddit.com/user/whitniverse
On September 18, as part of their Autumn Preview of upcoming products, Games Workshop announced their first in-house RPG in roughly 20 years; Necromunda Roleplay. They had products to show off and a promotional video of them sitting around playing it. It was due to come out by years end (most likely).
A couple weeks after the announcement, the articles about the game were removed from Warhammer Community (Games Workshop's official news site).
Today, 35 days after the announcement, they've announced Necromunda Roleplay isn't happening.
https://www.warhammer-community.com/en-gb/articles/ntkfvqdt/new-for-necromunda-in-2027/
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Posted: 2026-10-24T03:58:58+00:00
Author: /u/VladorBongohttps://www.reddit.com/user/VladorBongo
I was sold on Orbital Blues thanks to a great AP and some amazing interviews with the creators. Sad space cowboys, gig economy survival, tragedy and comedy and pathos built into the rules - fab.
But the rulebook was a chore to read. The vibe of the genre was disconnected with the plain voice of the writing, which read like an unenthusiastic sales-pitch for the rules. No drama. No blues or soul or laconic tone. No excitement for the premise. Even with the amazing art of the book, I checked out.
Two questions:
For those who play it, how did you maintain the genre vibe and attitude of the premise?
What game would you recommend for the same vibe but a more engaging read (Scum & Villainy was suggested, but I find FitD games fun to play but not run).
All suggestions welcome!
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Posted: 2026-10-24T03:59:13+00:00
Author: /u/questborne_studioshttps://www.reddit.com/user/questborne_studios
I was wondering because in my personal conception of a podcast for live play a group of friends get together with a pre-existing idea and put it out there so their world/characters/acting gets seen. But usually people stick to something like D&D.
I was wondering if there were podcasts that had multiple systems, especially indie ones... mostly because I'd love to talk to them about the possibility of them doing some live play sessions of my game at some point. But I don't even know if people do that, or how I would begin searching for that...
So... here's the first attempt!
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Posted: 2026-10-24T03:02:12+00:00
Author: /u/ThatOneCrazyWritterhttps://www.reddit.com/user/ThatOneCrazyWritter
I say its stupid because in my head it shouldn't work, really. The idea of a Rogue-like is either A) you progress through your of objective until you loose it all and must begin from the start or B) you progress as above and keep some stuff in a loss.
The game Rogue itself comes from the legacy of trying to put D&D into old computers in its on unique way. An old dungeon crawl where you go room from room acquiring treasures until either the end or your end.
I love Rogue-likes and Rogue-lites (Hades I & II being my favorites), so I'm very intrigued on if its possible to do a Rogue-like using a TTRPG.
If it is, which you found to be the best systems for such a game? I personally, if possible, am looking for too things:
- Extreme customization of everything
- A very strong Zero to God pipeline
- Real difficulty in choices to make, specially in limited resources at any given time
I say this because this really highlights to me the strengths of a Rogue-like. My main gripe, of course, is how to play out a STORY in such a style of game.
I say this because Rogue-likes are often not well known for their deep storytelling, the complete opposite of TTRPGs, and in that case I would just then look for a co-op Rogue-like to play with my friends.
So my final and most important question then is:
- How does one tell a story in a TTRPG in a multi layered Dungeon Crawl were TPKs are expected at any corner? Is it actually that easy and I've been conditioned wrong by the media about RPGs?
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Posted: 2026-10-23T23:46:02+00:00
Author: /u/More_Assumption_6724https://www.reddit.com/user/More_Assumption_6724
I've played ttrpgs (mostly dnd 5e) on and off for about eight years, and during that time, I've always been a pretty reactive player: I respond when there's clear prompts, like when the GM describes or controls an NPC or calls out a situation we perceive, or when a fellow player says something that's obviously looking for a response, like a ludicrous statement in need of a straight man or an outright question.
However, that's most of what I do, is responding. I don't take initiative much, I don't prod things, I don't explore on my own account. I would like to change that, but that's so much easier said than done.
In theory I know how to be a more active player: just do something, anything. Thinking about what my character wants and trying to pursue that actively. But in practice that is just not where my behavior pattern trends. I hate feeling like I'm interrupting someone else, or that I'm overriding or distracting from what's going on, or that I'm nagging in the case of something like pursuing a character's wants, or, heavens forbid, that I'm being outright disruptive to the game.
It's so easy to fall back into that reactive behavior pattern because that's what I did for eight years, but I want to break out of that pattern because I would rather be more active and feel like I'm more engaged with the game with my friends. Unfortunately, just wanting to be more active isn't enough for me to actually be more active.
If anyone has any advice on how to hold myself accountable to be more active, or any little cheats and tricks to get myself to at least behave more actively, I'd really appreciate it, I'm all ears. Thanks in advance.
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Posted: 2026-10-24T01:55:14+00:00
Author: /u/dartagnan401https://www.reddit.com/user/dartagnan401
Hey all. I have collected a large number of systems at this point but I am not sure which would be best to start out with (Not dnd or pathfinder). I and my older sister and parents have started to play but none of us have any real experience. I am GM.
The one we tried first was Mothership. I ran another bug hunt but ran into a number of problems when it came to improvising as the game didn't exactly teach how to do that under pressure very well. They enjoyed it but i ended up feeling like i did a pretty crappy job as GM.
It is a little demoralizing feeling like i have no clue what i'm doing. I picked mothership because i had heard it was really good for GM advice and new gms, but in my experience, it wanted me to improvise a LOT without giving me tools to help in the moment to actually do so...
The full list of games i have availible (and if they have a starter box or a box set i have those too to work from) are these:
Beyond the Wall
Cairn 2e
Mork Borg
Pirate Borg
Vaesen
Call of Cthulhu
Dolmenwood
Dragonbane
Index card rpg master edition
Kids on Bikes
Mothership
Root RPG
The Warren
Shadowdark
Stonetop
Monster of the Week
Into the Odd
Any advice or suggestions with reasons why from the list are greatly apreciated, thanks much!
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Posted: 2026-10-24T04:22:11+00:00
Author: /u/Prior_Artichoke_7681https://www.reddit.com/user/Prior_Artichoke_7681
I’m fairly new to TTRPG’s, starting with two campaigns in DND 5E. I enjoy it, but only so much. The creativity is limiting and the building for characters is also extremely limiting in my opinion. A bard is charismatic. A rogue is sneaky. And it’s just different faces on the same skeleton for every. Fucking. Character.
I want something that completely removes that barrier. Something I don’t need to have defined classes in, where I can make my own up and still be confined in the rules. Also… DND 5e is just too boring anymore for me, I want to be challenged.
I’m exploring some options and ive seen a couple come up. So far, ive found the most interesting to be GURPS. Any ideas?
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Posted: 2026-10-23T19:50:49+00:00
Author: /u/brickyphonehttps://www.reddit.com/user/brickyphone
Like a lot of people I was excited for the Necromunda RPG because it seemed like it was gunna be an RPG with a higher focus on combat, and use less theatre of the mind. Very run and gun while still having the narrative elements I wanted. Now I'm looking for something that fits this concept. Doesn't have to be Warhammer themed, hopefully sci-fi themed for obvious reasons but something modern/20th century could work. I've tried Imp Mal and it's not really what I'm after. Does anyone have any recs for something that fits this description?
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Posted: 2026-10-23T13:01:01+00:00
Author: /u/Michelart0https://www.reddit.com/user/Michelart0
I’m looking for RPG systems for a Wild West Campaign, similar to Red Dead Redemption. Both realistic Westerns and supernatural setting are welcome
What systems would you recommend?
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Posted: 2026-10-23T13:03:56+00:00
Author: /u/DiceyDiscoursehttps://www.reddit.com/user/DiceyDiscourse
Welcome one and all to a post where we can freely discuss the games that we have released or the games that we are making. Stop on by and maybe you'll find your new favourite RPG!
A bunch of us make cool shit, but the Indie RPG space is crowded and it can often be difficult to get the word out about why people should try out your game. That's why every week we try to focus on a different mechanic or setting to see how new RPGs can solve decades old problems or put new spins on old greivances!
Dracula riding a motorcycle, witches perfoming a ritual in a Wendy's parking lot - a lot can be hidden in plain sigh, so come tell us how your game (or just any game you really like) tackles Urban Fantasy!
Thank you... me, for the suggestion!
As per mod approval, comments here do not count against rule 7 - comment as much as you want, answer as many questions as you need and discuss to your hearts content!
All that I would ask is that anyone who comments about their own system takes the time to look at the minimum at one other game in the comments and ask a question or provide feedback. Lively discussions are what get people interested and what keep people engaged!
Last week was "Meta-Currencies" and we got some pretty interesting discussions going!
Edit: Thank you u/Conrad500 for the suggestion to make a Master List of all the "Let's Learn About..." posts. I'll start linking it from now on!
If you want to suggest a topic for future weeks, be sure to include "suggestion" in your comment so I can easily find it!
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Posted: 2026-10-24T03:19:42+00:00
Author: /u/Common_Crow7640https://www.reddit.com/user/Common_Crow7640
Hi,
I am searchin for an older d&d TTRPG adventure. The characters get shipwrecked on an island and on that island there is only grass. The character lateroncan find a trap hidden inthe grass leading to a dungeon with monsters thatcan turn to items.
I don,t remember the title of that adventure but would like to find the title to try searching for it.
I liked the concept and want to remake it for Pathfinder 1e.
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