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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-02-07T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
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Posted: 2026-02-07T04:36:45+00:00
Author: /u/MotherQuantity6869https://www.reddit.com/user/MotherQuantity6869
I am unsure on the rhythm of this game. I've been in love with the mouseguard series for years now and I haven't been able to play the game. I'm cracking it open now and reading the rule book seems easy enough, but i'm unsure of the pace of the game. I am a lifelong dnd player and am used to that system. The game master's term seems very short and railroaded, and the player's term seems a bit forced and without direction. Where am I misunderstanding? How long should this game session take? What does a session look like? I just need help understanding the Pace and flow of this game and what the objective is
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Posted: 2026-02-07T11:37:28+00:00
Author: /u/Comfortable-Fee9452https://www.reddit.com/user/Comfortable-Fee9452
Hi everyone! I'm considering buying one of these games. We're getting a bit bored with D&D 5e and want to switch things up.
What are your thoughts on these two Daggerheart and Savage Worlds Pathfinder? Can anyone compare them? We're looking for a "gently" heroic system where players aren't immortal, and the threat of death is real and serious. We are open to other suggestions as well.
I've read a bit about both, and they seem similar—heroic and narrative-driven. We play strictly offline, and we feel that standard Pathfinder is too complicated for our table.
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Posted: 2026-02-07T12:36:23+00:00
Author: /u/PeasantLichhttps://www.reddit.com/user/PeasantLich
Not just talking about the obvious superhero system, but systems that enable competence and heroics and potential for grand moments for individual characters in general.
Personally I love Barbarians of Lemuria and games derived from it for really competent and strong characters. It is such a simple system for broadly competent characters. Playing by the default advancement rules the characters can approach the superhero territory in feats they can pull off, which makes it a bit ill suited for long campaigns when playing the rules as-is.
I am also a fan of oldie but goldie Prose Descriptive Qualities based games, Jaws of Six Serpents in particular where the rules that use all abilities as universal pseudo-health and minion rules for enemies make all sort of characters really resilient and heroic while giving flexibility in what archetype you want for them.
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Posted: 2026-02-07T11:20:19+00:00
Author: /u/steve024441984https://www.reddit.com/user/steve024441984
Stopped in a local comic book store while in town yesterday for the first time in 20 years. They had tons of ttrpg's but I didnt even know where to start! I had a couple when I was a kid (hero quest and battlemasters) and I would like it pick up one to play with the wife and our boys. Like to keep it somewhat simple for ease of play just getting back into it but perhaps just a little more involved than hero quest...TIA!
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Posted: 2026-02-07T10:45:34+00:00
Author: /u/Jebatus111https://www.reddit.com/user/Jebatus111
Im planning company in semi-realistic dieselpunk setting, but still haven't decided what to use for naval combat (Players will be in world mostly covered by ocean).
Can you give me your recommendations, please?
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Posted: 2026-02-06T16:01:20+00:00
Author: /u/automated_herohttps://www.reddit.com/user/automated_hero
And can't afford it :D
But seriously, it's just so easy to do! As with all digital media these days...simple click of a button and a book's on your HDD!
Gone are the days of going to the impressively under stocked FLGS to find they don't' have the supplement you want. Or lugging a ton of reulbooks to a session on the bus (surprisingly inconvenient actually!)'
EDIT: for the avoidance of doubt, i am NOT looking for pirate stuff.
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Posted: 2026-02-07T12:43:49+00:00
Author: /u/Jherrickhttps://www.reddit.com/user/Jherrick
TL:DR - When you are learning a new TTRPG or trying to pick up some advice on GM'ing, how do you prefer to learn it? How do you like it being presented to you? What is something you don't see covered too often that you think would be beneficial?
In today's age, answers can come quickly and information is vast. If you are wanting to learn something new, chances are you can do so with a simple search. Easy right? But then the difficult part comes into play - choosing your method amidst the sea of results. This one has good info, but the audio kills it and you can't focus. This one doesn't have audio at all and is just pictures of the book's pages. This one is all audio, but the information isn't well presented. This one has amazing animations and fun presentation - but doesn't actually cover the topic for more than a few seconds.
I have been a GM for a little over 20 years now, I have watched the evolution of TTRPG information availability grow and wane. I have sat and listened to/watched hundreds of hours of content on GM advice, stories, live play, and everything in between. Some of it was useful, some of it wasn't. I have talked with other GMs in person and online, shared experiences and stories. I have taught dozens of new players different game systems. I have sat down and learned several new systems. I've been in this space for a while.
Some of my favorite resources come from YouTube. I can throw on their video and listen to it while I am cleaning, or in the car, or prepping for my next session - it is convenient. But limited in scope to usually one or two mainstream games with little information on other systems. So, I wanted to try my hand at it, myself, and that is why I am here.
I want to know how you all like to get your information - what your preferred method of delivery is and what you wish you could see more of. Do you like a classroom type of video, where the presenter is sitting down or standing up and simply talking? Do you like having information images splashed on screen? Do you like when it is quick and to the point so you can move on? Do you like having examples?
I have found that I really enjoy the videos that provide "slide-show" presentation where they list off bullet points but don't read the exact same information. They extrapolate on a broad topic and give real life examples of their own interactions with it. Since I don't normally watch them for the actual video presentation and have them on as mostly background audio - the animations or info graphics don't do much for me.
I like break-down videos as well, where they are simply presenting the information from the book - but going over it with a comb and giving examples of it being used. It allows me to know what they are talking about, where I can find it, and then how it is applied in play.
I have also learned that I am not a fan of the highly edited and fast energy videos - while they usually do a good job at presenting the information, I find it difficult to enjoy it when there's sound effects, explosions, and transitions happening every 30 seconds. On the same coin, I also don't usually enjoy the videos that are flat in presentation and voice - reading from a page on screen with no additional information being provided. I prefer a good middle ground - nice ambient music, clear voice, some displayed information about the topic, references to the source material, etc...
Some edits are fine, like a short transition to another topic. I also enjoy the shorter videos that showcase things like abilities, spells, monsters, or features and give some examples of how they could be used. Zee Bashew comes to mind most prominently for that.
So if I were to make content like that - what kind of information would you like to see? How would you like to see it presented? What would be something I could cover that you don't see many others talking about? Do you even think that this is a good way to share information? Who do you like to go to for information? What makes them engaging to you?
I'm not looking to self-promote anything, I have nothing to promote. I am simply curious and looking for ideas and information on the topic - perhaps finding channels, content, or resources that I didn't even know about already. Not just from veteran GMs, but from a new GMs perspective as well - the hobby is growing fast and there are new people joining it everyday with new preferences, new ideas, and new questions - or the same questions that we all asked when we first started out.
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Posted: 2026-02-07T10:23:12+00:00
Author: /u/Majestic-Finger-4107https://www.reddit.com/user/Majestic-Finger-4107
Hi everyone! This is my first post here, even though I've been reading for a long time.
I have a question about prep. I've read a thousand posts about prep, and having been mastering for a while, I already know what I like and what's convenient to prepare. For me, it works great to prepare the NPCs with an idea of what they want, preparing the main locations and factions, but leaving the "story" completely unwritten.
One thing, however, I'd never wondered about. Reading Into the Odd, I saw HOW in his adventure he recommends noting things differently (like bold, italics, in parentheses, etc.) based on things the PCs might notice first, or things they'll only find through investigation, and so on
-So I've never wondered how best to present what I prepare in written form, for better use at the table. Hence the question: how do you write your prep, and what do you find best?-
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Posted: 2026-02-06T23:26:53+00:00
Author: /u/loader2000https://www.reddit.com/user/loader2000
I am looking for a very simple VTT (or one that can be used very simply). I am getting frustrated with Foundry because it is trying to get me to do way more than I want it to do and even uploading a background map opens up a bizarre browsing screen that I have no idea how to use and that doesn't seem to be able to access normal files on my computer.
All I want is a hex or square map, that can be progressively revealed, where players can move their tokens around. I don't want the VTT to make rolls or handle damage or spells or any of that. I want my players to do all the rolling, and I want to do all the GMing as if we were literally at a physical table. The only reason for the VTT is because we live in different parts of my country.
I would like a VTT with a large library of walls, tables, caves and structures so that I can build a map, maybe with tokens that indicate monsters or treasure or other interesting things, where the token can just be a simple shape with a few letters on it.
Is there anything really simple like that? Thanks in advance!!
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Posted: 2026-02-07T04:55:11+00:00
Author: /u/Josh_From_Accountinghttps://www.reddit.com/user/Josh_From_Accounting
I am currently working on a game called Wild Hunt (you can look at the dev document here: https://docs.google.com/document/d/1hwK4Q6DrzODtyW-aajW9vvQoF03zq4NEkCtUeelhFvg/edit?usp=sharing).
While working on it, I was looking for some inspiration. I was rewatching some episodes and googling fan art and fan series to get my brain juices going and that led me to find out a game called Otherworlds (https://otherworldsrpg.com/) also listed RWBY as an inspiration. I then ended up finding out there are a bunch of fan TRPGs, some I already knew and some I never heard of.
That got me wondering: what other games are inspired by this obscure show? I didn't think I was the only one doing it, but I didn't expect too many either. And I was surprised at all the fan games. Frankly, when I mentioned I like this show, people usually call me cringe.
So, what other games are inspired by RWBY?
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Posted: 2026-02-06T13:11:49+00:00
Author: /u/N-Euphorbiahttps://www.reddit.com/user/N-Euphorbia
Hello everyone. Here's the situation: in two weeks, my boyfriend (who's the gamemaster) and I will start hosting D&D sessions at our house again. Years ago, we started a campaign in the underdark, which then stopped, and now we're about to restart it. The party will be made up of the same people as last time (including me), plus some new people who my boyfriend couldn't bring himself to say no to. So, in total, we'll be seven players. The fact is, the last time we had sessions at our house, it was difficult for me mentally to manage, mainly because I think these guys we play with are rude. I'll give you several examples: the appointment was at 6:30 PM, and almost every time someone arrived at 6 PM. Once, someone called me at 4 PM saying he was free and asking if he could come over right away. I said yes, and then everyone else arrived at 5 PM, but my boyfriend hadn't finished preparing for the session yet, so they stayed at my place for hours doing nothing. Another example: we placed a power strip in the middle of the table because my boyfriend needed to keep his PC charged while we played. It ended up with everyone plugging in whatever electronic device they had in their pockets, sometimes even asking me to borrow chargers: e-cigarettes, cell phones, etc. All stuff they could have charged at home. Another example: one of them called me several times in advance to ask if I had anything in the refrigerator to give him, since he'd be hungry. Another example: they often arrived with unprinted cards, and since we have a printer, they asked us to print them before starting to play. I could give many more examples, but I'll stop here. The point is this: since we're starting again now, I'm afraid the same conditions will arise and I'll go crazy. So I thought I'd post a series of rules on our WhatsApp group, like asking everyone to bring their own dice, pens, and paper. Because, even though these guys have been playing D&D for 10 years, no one brings their own dice! And every time they come asking me for dice, pens, paper, etc. I mean, is it too much to ask that they come with all their stuff to play every time? Is that a bitchy? I think they think, "Well, they have dice, pens, and paper at their house, so why should I bring them?" But for me, it's a pain in the ass to have to give stuff to everyone, especially since setting up the house is already a big deal. What do you think? Should I soften up, or am I right?
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