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 Weekly Free Chat & Free Self Promo Thread - 08/29/26
Posted: 2026-08-29T11:00:22+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 What's the wildest way you or someone else has misinterpreted a written lore/rule?
Posted: 2026-08-31T01:36:19+00:00
Author: /u/Solarwagonhttps://www.reddit.com/user/Solarwagon

This is kinda a perpetual struggle for me since I've got both some dyslexia and some dyscalculia so I find it very easy to both misread something or to fail to understand what a stat or dice roll means.

Doesn't help that the game I like the publishers are a bit notorious for editorial errors and also avant garde presentation including the weirdest fonts they could find for immersion.

But tell me about instances at your table whether you were the one misunderstanding it or it was someone else's mistake.

– submitted by – /u/Solarwagon
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 Suggestions for a ttrpg for playing modern resistance movements
Posted: 2026-08-31T04:49:06+00:00
Author: /u/RealOsakadavehttps://www.reddit.com/user/RealOsakadave

I'm looking for something to run modern armed resistance movements, particularly IRA during the Troubles, but open to other similar conflicts - PLO, Latin Americam movements, etc. Bonus points for straightforward simulationists games and especially one with a solo mode.

Currently looking at Zozer's Modern War, but would like some other suggestions.

– submitted by – /u/RealOsakadave
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 Do people consider it normal to bring an existing character into a new game / new group?
Posted: 2026-08-30T20:57:17+00:00
Author: /u/LeVentNoirhttps://www.reddit.com/user/LeVentNoir

While mechanical ports exist, I'm not talking about that. I'm asking about when the narrative of the character is brought in.

"Xythpher, the umbral blade of the west, my dead mother, father, adopted wolf mom and second adopted bear dad, who I have no trauma at all with because their spirits are in a stone around my neck."

Do people consider it normal to not build a brand new PC for each new game / group?

– submitted by – /u/LeVentNoir
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 Has anyone tried playing Welcome to Nightvale?
Posted: 2026-08-31T01:16:21+00:00
Author: /u/pertantehttps://www.reddit.com/user/pertante

Recently picked up a copy of Welcome to Nightvale rpg due to having a gift card to a lgs and had listened to some of the podcast. I was wondering if anyone had tried playing it? If so, what are your thoughts? I know there are a few content creator maps of Nightvale on the web/reddit but wonder if there is any other resources out there, such as home brew campaign ideas, characters, etc? Thanks in advance.

– submitted by – /u/pertante
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 A request to designers: Please include more than four characters in your quickstart.
Posted: 2026-08-30T09:19:14+00:00
Author: /u/Theoboldihttps://www.reddit.com/user/Theoboldi

The groups I tend to play with include anywhere between four to six players, depending on the day. If your quickstart only contains four pre-made characters and no rules for making additional ones, I literally cannot play it with all of my friends, and I'm thus way less likely to actually give it a shot.

Even when we only get together four people to try out your quickstart, it can suck when everyone has to play one of four specific characters, and one person can just get stuck with a character they don't really vibe with. It's understandable with a larger group, you can only include so many characters before your customers get choice paralysis, but when it happens with only four players it feels restrictive.

That's it really, that's all I wanted to say.

– submitted by – /u/Theoboldi
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 Mythras vs Honor+Intrigue
Posted: 2026-08-31T09:02:35+00:00
Author: /u/WyrdWzrdhttps://www.reddit.com/user/WyrdWzrd

Hello everyone! I've recently discovered Mythras as well as Honor + Intrigue and both look pretty neat. Therefore I wanted to ask for some insights.

Both systems seem great if you enjoy melee / swordfights so I can really decide which one to choose. While I generally love dark fantasy where death is always a possibility, I still enjoy the PCs that are more survivable than OSR characters (think Witchers in the books - not the game, Gerald is super OP there).

Mythras has the whole HP per hit location going on which can make fights very visceral. But as someone who recently runs more rules light games, I fear a little that it is quite a hassle to GM / track enemy stats etc. I am intrigued by the weapon length mechanic because that is something most systems don't bother with. In general Mythras seems very realistic; has that hindered you from playing specific characters? The system seems to not support brawler and knife fighter characters as well since long weapon and heavy armor grants a much higher chance of survival (duh).

H+I seems to hit a better balance between fast flowing rules and detailed combat. As someone into HEMA i really like the inclusion of actions like beat, bind, glide, etc. Also mastering maneuvers and unlocking secret combat style secrets is a super cool system for advancement. The advantage system is also a cool idea to add more cinematic flair / help to show that your guard slowly breaks.

No matter the system I run I will use my homebrew world. H+I makes that really easy with the Intriguing Options book (introducing magic PCs etc). I haven't looked much into Mythras' magic systems, but I heard that some love them while others seem to struggle with them. For purposes of theme just imagine my games to be very Witcher-like. While PCs are more heroic than the average person, humanoids are still the main enemy type (bandits, hostile knights, soldiers, etc). Monsters are usually very dangerous and fighting them without preperation is super risky.

I would be grateful if you guys could tell me a little bit about the systems and your experiences with them. Best case would be if you played / ran both obviously.

Also, what are your favorite things about the system(s)? Are there mechanics you enjoy so much that you would like to see them in other systems as well?

– submitted by – /u/WyrdWzrd
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 Modules about running a kingdom of faction
Posted: 2026-08-31T07:10:12+00:00
Author: /u/DervishBluehttps://www.reddit.com/user/DervishBlue

I'm working on my next grand campaign, which will use Nimble 2e. As far as I know, Nimble doesn't have rules for running a kingdom or a faction, and my campaign is about that.

So, I'm here asking for help on resources I can use for this problem. I'm looking for supplements or rules that are not too bogged down in bookkeeping or numbers (So no Kingdoms and Warfare & Strongholds and Followers), but also to have just enough of rules to avoid complete abstraction.

Anything helps!

– submitted by – /u/DervishBlue
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 Any good/fitting alternative systems to Outbreak Undead that has the same vibe?
Posted: 2026-08-31T06:37:11+00:00
Author: /u/ShinigamiWryyhttps://www.reddit.com/user/ShinigamiWryy

So I am trying to learn and understand Outbreak Undead 2E witch is hard. Really want to hold a zombie campaign in my city with survival elements and with a moody dark theme.

But the system is really hard to learn and understand, also would like to hold it in Foundry VTT, but the system does not seem to have any official support there or fan mod created.

So I am wondering what other zombie survival rpgs are there and are any one fitting to what Outbreak Undead tries to aim for? I am looking for something that offers the same level of surviving and that aims for a more moody experience rather then comic book action game.

– submitted by – /u/ShinigamiWryy
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 Best gaming conventions outside US
Posted: 2026-08-30T17:44:00+00:00
Author: /u/TwistedNinjahttps://www.reddit.com/user/TwistedNinja

When my SO retires in two years, we plan on embarking on a slow travel lifestyle outside the US and I was wondering what the best RPG conventions are mostly in Europe and Southeast Asia, possibly South America and Canada? Many thanks!

– submitted by – /u/TwistedNinja
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 Can someone explain the GURPS series to me?
Posted: 2026-08-30T11:50:44+00:00
Author: /u/SomeRandomAbbadonhttps://www.reddit.com/user/SomeRandomAbbadon

I wanted to play a SWAT themed campaign, so I got myself a copy of GURPS SWAT. There I have read that I also need a copy of GURPS cops to play it and several more issues are reccomended. As I began to look for those, I have found out that there're also GURPS core books and several different editions.

I'm on a loss to be honest. Where should I start? How many books do I need to have to play? Is there some site where I can browse through all of the books for free or do I need to purchase all of them? Digital or physical? Where can I buy?

– submitted by – /u/SomeRandomAbbadon
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 Stalker or metro ttrpg system?
Posted: 2026-08-31T02:09:23+00:00
Author: /u/Top_Professional8314https://www.reddit.com/user/Top_Professional8314

Any ttrpg systems that match the vibe or are set I these worlds? I like a lot of crunch

– submitted by – /u/Top_Professional8314
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