Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-04-15T18:43:38+00:00
Author: /u/MaxSupernovahttps://www.reddit.com/user/MaxSupernova
The /r/rpg mods have made a few minor changes to Rule 7 to tighten up some loopholes and clarify some questions that we get asked regularly in modmail.
These changes should result in absolutely zero impact to our regular users.
The changes simply document common things that we are seeing in the queues and modmail and will allow us to moderate more effectively without having to explain the same things over and over in modmail.
We have not changed the definition of an active user, or what is needed to post promotion.
There are some minor grammar changes for clarity, and a few sentences were rearranged.
The following are the non-trivial changes that were made:
OLD:
Affiliate links must be clearly disclosed or they will be removed
NEW:
Affiliate links and other profit-sharing schemes are not allowed.
ADDED TO THE "WHAT IS SELF PROMOTION" LIST:
Discussing "a game you are working on", with obvious intent to fish for questions or requests for details and links.
Asking for features to include or feedback on a game, site, app, or tool that you are building
And the most substantial change:
OLD:
"If you are using a newly created account and start immediately posting to other peoples' work, then you may be seen as a self-promoter in disguise."
NEW:
"If you are using a newly created or inactive account and start immediately posting promotion of other peoples' work, then you will be considered a self-promoter in disguise."
This change is being made because we regularly get into modmail discussions with brand new or inactive accounts that promote a product to multiple subs, but claim "I'm not affiliated" when there is clearly promotion being made. We see enough obvious "stealth promo" that we are now assuming that promo from non-active accounts is self-promo. This doesn't change how we've been moderating these posts (we've been using this assumption for a while now), merely documenting the change.
Thank you.
The /r/rpg mods
[link] – [comments]
Posted: 2026-04-11T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-04-16T14:40:41+00:00
Author: /u/HartofHartshttps://www.reddit.com/user/HartofHarts
So just this month, a table of me and my friends finally hit the big 100 hour mark with a campaign we've been running since 4 years ago (right in the middle of COVID).
We play a hybrid ruleset that started off as D&D.
But after the first three months, we started doing fun little additions. Challenges to keep role-playing and combat interesting. We turned the social part of our game into something of a poker game where our cards were determined by Charisma and other little actions we did to boost our reputation. We had a short 5 months where our DM made us manage a fief temporarily while the lord was cursed and bedridden (very Weekend at Bernie's).
We slowed down levelling to keep up. Only three party members bave died and five retired (so we could change characters and keep it fresh).
Even now, the game is still going pretty strong. Honestly, we're just really stuck on the idea of how long we can push this game.
I wanted to share and know what's the longest game you played? Could even be recently or just in the past few years. Doesn't have to be the all-timer. I wanna hear about them :)
[link] – [comments]
Posted: 2026-04-16T16:37:23+00:00
Author: /u/sjdlajsdljhttps://www.reddit.com/user/sjdlajsdlj
Dimension 20, a popular actual play show on Dropout, has chosen Vampire the Masquerade for their latest season. Surprisingly, rather than being a cloak-and-dagger supernatural thriller as VtM markets itself, the focus of the game appears to be on community building.
The players have been kicked to a struggling small city and tasked with turning it into a bustling hive for vampires. Shockingly, as the players learn, that actually means turning it into a better living space for people too! Per the most recent episode, equal weight is being given to stopping an evil ghost and identifying whoever has hollowed out the city's budget for things like urgent care and parking meters.
It's a very fun campaign to watch. On my bus ride to work, I was obsessed with "armchair quarterbacking" what the players' next moves should be. I'd love to play a similar game. Are there any systems whose mechanics focus not on common "cinematic" problems like a dragon trying to eat you, but on "big picture" problems like this?
Or is this less a "rules" thing and more of a "setting and story" thing?
[link] – [comments]
Posted: 2026-04-16T20:21:37+00:00
Author: /u/MarkLyachhttps://www.reddit.com/user/MarkLyach
I’m a bit lost. Love the setting, read the books, played the games. I’m looking for a ttrpg that can represent the book side more: people die (rapidly and unexpectedly); there is a bit of paranormal, but it is not explained; the resources are extremely scarce. I also need the system to support the inherent claustrophobia of Moscow metro, so nothing that would require an open combat map.
[link] – [comments]
Posted: 2026-04-16T13:32:06+00:00
Author: /u/the_light_of_dawnhttps://www.reddit.com/user/the_light_of_dawn
I’m a big fan of medieval romances from the 13th through 15th centuries and would like to find a game that does a good job of replicating the adventures that we witness knights going on in them. I am looking at Chivalry & Sorcery, Pendragon, Aquellare, Mythic Bastionland, and Wolves of God. The closer I can get to literally feeling a medieval romance the better. Which of these would be the best? Are there any other better ones I should be looking at?
TIA
[link] – [comments]
Posted: 2026-04-16T16:11:57+00:00
Author: /u/Nyarlathotep_OGhttps://www.reddit.com/user/Nyarlathotep_OG
I know there are obscure solo games that use playing cards, but I wondered if anyone had any experience with TTRPG that replace dice with cards. What was your feedback from such a system (if it exists)?
[link] – [comments]
Posted: 2026-04-16T14:42:13+00:00
Author: /u/CookNormal6394https://www.reddit.com/user/CookNormal6394
Hey folks! Do you know of any settings or adventures that are suppose to be taking place on the real(ish) Moon?
[link] – [comments]
Posted: 2026-04-16T14:08:17+00:00
Author: /u/Iberianzhttps://www.reddit.com/user/Iberianz
Hello guys, I’d like to read about systems that offer the best experience for just two players, either using a Mythic-style GM emulation or that are natively GM-less.
Systems that aren’t mechanically tied to horror or grimdark setting; and without death spiral, are preferred.
Thank you all for your answers, I look forward to reading them.
[link] – [comments]
Posted: 2026-04-16T15:43:30+00:00
Author: /u/chriscdoahttps://www.reddit.com/user/chriscdoa
I have so many pdfs, but I still buy books because at the table the tablets I've had are too small. I've had an ipad and 2 galaxy tabs. all about 10 inches which isn't bad, but not ideal for me old eyes. I've seen bigger tablets available in the 13-14 inch range, so comparable to A4 size. but the Samsung tablet this size is £1500. so pricey.
can anyone recommend a big tablet but much much cheaper - like £300.
I've seen some on Amazon but am wary.
[link] – [comments]
Posted: 2026-04-16T22:46:38+00:00
Author: /u/InterlocutorXhttps://www.reddit.com/user/InterlocutorX
Breathless Jam 3 has begun. So far there are more than 250 Breathless hacks in the first two jams, but now Breathless is at version 2, and it is PWYW to download.
It's got a cool mechanic where you choose different dice to be your stats, but whenever you use them, they step down a die, so you're always running out of ability. You can stop and catch your breath whenever you want, including in combat, and they all recover, but the GM gets to introduce a new complication.
Originally designed to be a zombie game, I've seen great looking games that run from Italian plague survivors to one about a unicorn trying to survive a unicorn hunt.
You can find the Jam Page here: https://itch.io/jam/breathless-jam-3
You can find Breathless here: https://farirpgs.itch.io/breathless
You can find the Breathless: Frightmare Edition Kickstarter here: https://www.kickstarter.com/projects/mythworks/breathless-frightmare-edition
(I am in no way affiliated with Fari RPGs beyond liking the system, being a backer of the KS that would like it to succeed, and intending to participate in the Jam.)
[link] – [comments]
Posted: 2026-04-16T21:41:17+00:00
Author: /u/Zackiboi7https://www.reddit.com/user/Zackiboi7
Do any of you know if there are any ttrpg systems out there that could emulate the manga Kagurabachi?
The power system is called sorcery and works in the sense that a person is born with a type of sorcery that is usually unique to them but in certain cases like in especially powerful families the sorcery can be heavily influenced by heritage and bloodline, this in certain powerful families everyone can have esentailly the same sorcery. In almost all cases a person can only have one type of sorcery. All people have something called spirit energy flowing through their bodies and sorcery is essentially a manifestation of your spirit energy. So you don't automatically know how to use your sorcery, first you have to learn to control your spirit energy then you can manifest that spirit energy into your sorcery.
However there it's also a secondary power system called enchanted blades. There are a limited number of enchanted blades and in order to draw out the power of them you must form a lifelong contract with it. As their name might imply, the contract lasts until the contractor dies. They lose their innate sorcery but also nobody else can form a contract with that enchanted blade. Each enchanted blade is imbued with spirit energy and is thus already far more powerful than a regular sword but they also typically have three special techniques.
To give some examples from the manga.
Enten's abilities:
-Kuro: releases a powerful flying slash.
-Aka: a defensive move that blocks and absorbs incoming attacks, the absorbed attack can then temporarily be used by the sword bearer.
-Nishiki: Amplifies speed and agility
Cloud Gouger's abilities:
-Mei: unleashes a lightning bolt that can be charged up
-Yui: generates ice to freeze targets or create shapes of ice.
-Kou: creates liquid water or mist, can be used as a conductor for Mei or to increase the amount of ice generated by Yui.
Lastly, as for the world there are only humans and the time is like semi-modern. Kind of a mix of times. Clothes are a mix of modern and traditional Japanese outfits, they have flip phones and video games but cars from the '90s. They also have trains and apartments complexes.
[link] – [comments]



