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Posted: 2026-11-07T00:01:34+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
Come here and talk about anything!
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-11-08T12:37:19+00:00
Author: /u/Carmody79https://www.reddit.com/user/Carmody79
Hi all,
Shadowrun: Anarchy 2.0 is an alternate rule book to play in Shadowrun universe, the Sixth World, intended to provide simpler rule set compared to regular Shadowrun edition (not rule light as we might have said sometime) while retaining the full Shadowrun lore and richness.
It has been successfully kickstarted a year ago by Black Book Edition, the French licensee, rather than by CGL. The KS has been fulfilled for about a month and the books are now up for sale (pdf on DTRPG) and the physical book is supposed to hit retail next Wednesday. We now have a new KS running for 2 expansion books: a Companion and a Mission book.
As the main author, I'm very proud by what we accomplished and the feedback we have so far are wonderful. I'd like to share it widely so that people are aware that there is now a simple way to play Shadowrun.
So... Let's talk about Anarchy 2.0! I would be happy to discuss:
- How BBE came up with the opportunity to write this book;
- What the rules are, how they were conceived;
- Why the rules are good (for that one I will let users answer);
- The artwork direction;
- The new KS campaign;
- Or anything else about the game!
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Posted: 2026-11-08T15:51:41+00:00
Author: /u/Justthisdudeyaknowhttps://www.reddit.com/user/Justthisdudeyaknow
I wanna know about the really weird and odd experinces you've had. Whether the game book itself is odd, or the person who ran it twisted it into something weird, please tell me about them.
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Posted: 2026-11-08T16:16:36+00:00
Author: /u/jollyinabouthttps://www.reddit.com/user/jollyinabout
I'm looking for a system that is primarily humans in magical fantasy worlds, no monsters or strange creatures in dungeons.
Is there a system like this? Usually GMs can force players to be humans only but they fight monsters, and I assume some will tell me to take out the monsters in certain systems, but fighting monsters is integral to a lot of systems.
I'm looking for just humans and the system actually leaning into it than having to remove monsters/creatures of another system.
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Posted: 2026-11-08T20:45:35+00:00
Author: /u/KodaWorkshttps://www.reddit.com/user/KodaWorks
Hello, I'm looking for recommendations for an RPG set in Ancient Rome.
I'd like something that feels distinctly Roman, rather than "D&D but in Rome". Ideally it would be designed to reflect the distinct flavour of ancient combat, Roman society/politics, and Greco-Roman mythology. I want combat vs a gladiator to feel very different to fighting a legionary or a minotaur.
My preference is for low magic and low supernatural, so not wizards throwing fireballs, but more subtle divination, religious rituals, and the occasional mythological monster.
For the type of campaign, I'm imagining a small party of specialists going on missions in the middle of Roman military campaigns and political intrigue. Similar to the game Expeditions: Rome, but without the commanding armies part. I know there's a few Cthulhu-in-Rome games out there, but that's not the direction I'm looking to take this campaign in.
Based on some light research, my current front-runners are Mythras + Mythic Rome and Lex Arcana. But also very open to other recommendations. Heavy crunch or rules-lite, republic or empire era, whatever.
I'm also happy mixing and matching systems, settings and adventures. e.g. if Mythras provides the best mechanics but another game has a better setting or published adventures.
Would love to hear recommendations, particularly from anyone who's played either of these games. Thanks in advance!
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Posted: 2026-11-08T10:34:19+00:00
Author: /u/Live_Ad9430https://www.reddit.com/user/Live_Ad9430
I'd like GM a session for teens who haven't played rpg yet. I'm looking for a simplier game with short rules and maybe an introductory adventure. Any recommendation?
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Posted: 2026-11-08T07:15:36+00:00
Author: /u/Organic-Exit2190https://www.reddit.com/user/Organic-Exit2190
So we were playing "The Haunting" (The Corbitt House) from the Quick-Start PDF. 2 player were already injured from failing their Jump check on the broken wooden floor, one of them even get pushed out of the 2nd floor window by a haunted bed. So when they get to the basement, they're at pretty low health. One player picked up the haunted knife and it IMPALED them (i rolled an extreme success of 03), dealing 11 damage, killing them immidiately (the other player rolled a nat 100 on first aid check, lol).
So 2 players left to face Corbitt. This "might" be my fault for implement this homebrew rule: If you fire a firearm at a target that got another target within 5ft, there's a really low chance you misfire at that target (96-99 roll, since 100 make the firearm jammed). While 1 player was wrestling with Corbitt, another player shoot at him. He rolled a 98, misfired his revolver and killed poor David (the one pushed out of the window by the bed)
Now left with only himself against Corbitt, almost full HP from the beginning of the fight (only lost 5 HP). Yet, when all hope seem lost, Ian clutched. He rolled 02, an extreme success on his revolver, dealing a whooping 15 damage to Corbitt, ending him instantly.
The mystery might be over, yet how will Ian explain to the police about 3 dead corpse in the basement and his wounded body...? Now that's a story for another time, haha
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Posted: 2026-11-08T14:39:26+00:00
Author: /u/False-Pain8540https://www.reddit.com/user/False-Pain8540
Hi! I love fantasy systems and I've been collecting a fair number of them, but I'm burned out on dungeons, so I'm looking for fantasy modules that aren't centered around dungeon delving or where the dungeons can be easily skipped or removed. Any system is fine, as I'm planning on converting them anyways. Preferably Epic fantasy.
Do you guys have any recommendations?
Also, I need to specify that I'm not looking for systems nor setting books, only pre-written modules.
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Posted: 2026-11-08T13:33:32+00:00
Author: /u/ccapn20ahttps://www.reddit.com/user/ccapn20a
Hi everyone! I'm currently trying to plan two campaigns in the same world.
My current idea is having one of the campaigns use the FIST system where the players are always responding to incidents of the weird and paranormal as adults.
The other campaign would be centered around a group of kids who keep noticing and meddling with the strange going on in their town. This one I want to take inspiration from Gravity Falls and Stranger things. I don't know which game system I want to use for this campaign yet. I'm considering Monster or the Week or Kids on Bikes.
Has anyone ever done something like this before? And does anyone have any suggestions for the game systems?
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Posted: 2026-11-08T05:15:13+00:00
Author: /u/maruyahttps://www.reddit.com/user/maruya
The Bloggies is an annual award recognizing the most interesting blog posts in the RPG space.
Similar to last year, the categories will be:
- Theory
- Gameable
- Advice
- Critique
- Creative
- Meta
Nominations are open until December 31; blog posts published from January 1 to December 31 are eligible to join. Entries are shortlisted then opened for community voting around mid-February.
Learn more: https://elmc.at/bloggies-27-announcement/
And the actual nomination link! https://tally.so/r/X5r8BL
See past winners: https://bloggies.org/
Happy nominating!
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Posted: 2026-11-07T19:13:15+00:00
Author: /u/DegnaLaricciahttps://www.reddit.com/user/DegnaLariccia
Just trying to expand my knowledge regarding ttrpg settings for my games (which are mainly BRP style games)
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Posted: 2026-11-07T17:30:03+00:00
Author: /u/LelouchYagami_2912https://www.reddit.com/user/LelouchYagami_2912
I've been going through some GM burnout and while the easiest answer would be to be a player (or god forbid, take a break), I wonder what your easiest rpgs to GM are.
I'm hoping to not have to write a complete adventure or have to read through 100s of pages of pre-written adventures (i hate dnd 5e adventures for this very reason. its easier for me write something myself)
As a recent example, creating my mythic bastionland campaign map was very relieving for my burnout as it was extremely guided.
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