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 Weekly Free Chat & Free Self Promo Thread - 08/29/26
Posted: 2026-08-29T11:00:22+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Do you expect a back cover in your PDF?
Posted: 2026-09-04T00:39:09+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30

This is going to sound stupid, but I get irrationally annoyed when I buy a PDF and it doesn't include the back cover of the book and only has the front cover.

– submitted by – /u/plazman30
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 Daggerheart is now one of those games wherein a katana is objectively superior to a longsword, and I find it funny
Posted: 2026-09-03T02:40:23+00:00
Author: /u/EarthSeraphEdnahttps://www.reddit.com/user/EarthSeraphEdna

Daggerheart is now one of those RPGs wherein a katana (from the new Hope and Fear) is objectively superior to a longsword at all tiers. Already taking into account the core rulebook's errata (which upgrades the longsword), both are Agility, Melee, d10+3/6/9/12, two-handed weapons. However, the katana has Quick, which lets the user mark a Stress to add an extra target within range. There are no weapon proficiency or price differences for such weapons in this game.

It feels really funny to me that Daggerheart has fallen into the stereotypical syndrome of katana romanticization.


I also find it very funny that Hope and Fear bothered to print a scimitar statistics block that is, uh... an exact copy of the cutlass statistics block from the core rulebook. No differences whatsoever.

– submitted by – /u/EarthSeraphEdna
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 Is there a game where PCs are paranormal investigators and players have to use monster or phenomena descriptions to figure out how to solve cases?
Posted: 2026-09-03T20:30:02+00:00
Author: /u/marcinn123https://www.reddit.com/user/marcinn123

I'm wondering if there is a game about paranormal investigations where players have something like an atlas of monsters and phenomena with descriptions, and they have to gather clues and use the atlas to figure out the cause of the problem and how to get rid of it.

I imagine it this way:

  • PCs are paranormal investigators. They are professionals and have vast knowledge of paranormal phenomena and creatures from the start of the game.
  • In real life, players have a booklet containing all the possible phenomena and creatures with descriptions and some key elements related to them highlighted, i.e. it gets cold when the monster is around, it leaves a specific stench, causes headaches etc.
  • Every key element fits more than one creature or phenomenon, so PCs have to hunt for different clues to figure out what the problem is.
  • The booklet also describes methods of locating the root of the problem and ways to dispose of it (specific ritual, weak points etc.). Players have to follow it to succeed.

I know Vaesen kind of covers the last point, but as far as I know, it doesn't cover the rest of them.

It can be any genre. At first imagined something like Hellblazer, but it doesn't have to be like it.

– submitted by – /u/marcinn123
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 What makes a ttrpg crowdfunding campaign worth it in your opinion?
Posted: 2026-09-03T20:50:33+00:00
Author: /u/LagiaDOShttps://www.reddit.com/user/LagiaDOS

I recently saw this video (it's on spanish tho) about a failed tabletop game project from one of it's creators, and in one part it talked about how the crowfunding campaign was badly done, and how it drove away customers due to several reasons. This alongside the massive success of Neon Odyssey made me think about what makes or break a campaign.

What is the stuff that motivates you to back a campaign, and what stuff drives you away? Is it the extras? Having a hardcover? The future content promises? Having AI stuff? Having miniatures? A demo or preview? Having a "put you OC here" reward?

– submitted by – /u/LagiaDOS
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 Reign 2nd edition, laws and technological advancement
Posted: 2026-09-03T23:09:33+00:00
Author: /u/Child_of_Mehenhttps://www.reddit.com/user/Child_of_Mehen

Do any of the 2nd edition supplements for Reign provide support for passing laws mechanically and their effects, as well as technological advancement of primitive societies to more complex ones?

– submitted by – /u/Child_of_Mehen
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 Advice needed; how to accommodate my players expectations? (Making a setting darker?)
Posted: 2026-09-03T22:35:38+00:00
Author: /u/Icy-Ad-9895https://www.reddit.com/user/Icy-Ad-9895

I have a table of players that have been doing DND 3.5 every week -sick/holidays and I've recently received the honor of learning to DM.

They humored me with my homebrew setting and were graceful!

But these guys want grim-dark, and it seems like I can't write/ convey anything dark enough.

I'm very much "evil is bad good is good" "good guy wins story" noble-bright type of story teller, because that INSPIRES me.

They want a grim dark inspired story, though- we've decided to start with Sheoloth and an underdark setting.

I've got the drow attitude down but I'm worried I won't run the environment and NPCs the right way for this.

If you have any tips, or video suggestions, or ideas- I'm all ears!

– submitted by – /u/Icy-Ad-9895
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 Simple but fun classic fantasy recs
Posted: 2026-09-03T19:53:47+00:00
Author: /u/KazM2https://www.reddit.com/user/KazM2

Hey y'all I'm here trying to get back into Fantasy games and while ofc there's dnd 5/5.5e, PF2e, and those inspired by em I realize I'm wanting something simple. I love these systems ofc and their complexity can be fun, I'm not exactly adverse to crunch either since I'm loving cyberpunk, but I do kind of want to try running something fantasy and looking for something that won't require too much work to understand.

I've played the Rules Cyclopedia version of BECMI, at least for a little while and I did enjoy it but it's awkward with some things being roll under, others roll over, some checks being 2d6 others 1d20. I like the idea but would prefer something more streamlined.

What game would you recommend to someone somewhat new to running games that wants something that won't be too complex to explain to players or learn themselves? Even if not super light as long as it has clear rules where it matters, allows a breadth of player expression, and yk its fun when things get a lil weird.

– submitted by – /u/KazM2
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 Ross A Isaacs Emergency Fund [BUNDLE] - Rogue Genius Games | DriveThruRPG.com
Posted: 2026-09-03T18:12:06+00:00
Author: /u/nlitherlhttps://www.reddit.com/user/nlitherl
– submitted by – /u/nlitherl
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 Complex martials, simple casters
Posted: 2026-09-03T14:00:16+00:00
Author: /u/LetThronesBewarehttps://www.reddit.com/user/LetThronesBeware

There are a lot of games that have simple martials and complex casters. There are also other games that have complexity in parity.

Are there any ttrpgs that have complex martials and simple casters?

– submitted by – /u/LetThronesBeware
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 Was looking at some RPGs for playing dragonriders, had questions AND was looking for suggestions
Posted: 2026-09-04T01:51:25+00:00
Author: /u/Zamarakhttps://www.reddit.com/user/Zamarak

I was feeling something with dragons for a future campaign, and dragonriders was a cool concept. Here are a few games I heard of, so if people know them I have a few questions:

  • In Harm's Way: Dragons: The fact it has a system to generate dragon breed sounds super cool, and is about playing dragonriders. Though is it a supplement for another game or a stand alone? Anyone tried this one?
  • Warrenguard: Seems also about dragonriders, though the itch.io doesn't tell me much about its mechanics. Seems PbtA from the looks of it? If someone played it, I'd love a review or recommend to help me figure it out.
  • D&D: I found this setting called "Odyssey of the Dragonlords", but seems more a campaign book, and from what I heard dragonriding and dragons mechanics are weak.
    • I also found two D&D supplements (no clue how officials they are) called "Hildebrants Guide to Dragons" and "D&D: Playing Dragons in Campaigns" which might be helpful? TBD
    • Honestly, not having actually ever played D&D 5th edition (just never had a need to, as being the DM I usually can find a game that fit my needs for a campaign), so any recommends to help for a dragon riding campaign are welcome
  • Drakonym: Again, only heard of it, and have zero idea what the game is like. It does seem to work a lot with a deck though, so if someone tried it out I'm curious if it would work for me, who plays almost always digital.

If someone got other recommends I'd be more than open to it. I might be able to get a better idea if I read all of them, but I wanted to hear other opinions before I started spending my money left and right on games that might not have what I wanted.

– submitted by – /u/Zamarak
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 First Time DM, Help Pick a Ruleset for a Western
Posted: 2026-09-03T16:23:47+00:00
Author: /u/Happy_Dentist_1209https://www.reddit.com/user/Happy_Dentist_1209

I am new to DMing. I did a couple sorta campaigns back in high school, but outside of that and playing a little, I don’t know much. I am writing a weird western campaign for me and my boyfriend to play because we are doing a duet campaign where he is the DM and we want to flip flop between who DMs.

I have looked up some rulesets but I am overwhelmed with options and there is no way to preview how the rulesets look or work. I am just looking for some advice if anyone has played in or DM‘d a campaign in this setting and what rulesets are good.

I specifically was looking for one where i can use artificers since my main villain is a “last mage” in a world where magic has become forgotten and sort of second nature (everyone knows simple magic but there are no more specialized mages like sorcerers, warlocks, or druids). He makes these big constructs that use different kinds of magic (holy, necromancy, etc.) and I love the aesthetic idea of steampunk, early industrial revolution, western frontier things with some magic.

I have thought about just reskinning D&D to make this work for me because I have not played in any other rulesets before but I thought I could ask the community to see if anyone could give me a simple direction to use instead of trying to reskin all the classes and retcon a bunch of the races and such.

Any advice helps! Thanks

– submitted by – /u/Happy_Dentist_1209
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