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 Weekly Free Chat & Free Self Promo Thread - 09/19/26
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 What is the best cyberpunk game in your opinion and why?
Posted: 2026-10-23T00:02:06+00:00
Author: /u/Siberian-Boyhttps://www.reddit.com/user/Siberian-Boy

A fan of the genre but Cyberpunk Red and Shadowrun 6th World for me are too complicated while CY_BORG is too lite and I don’t know other games. I want to read Shadowrun: Anarchy 2 since I’m a big fan of the setting idea and I’ve heard many good things about the game. What about you?

– submitted by – /u/Siberian-Boy
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 Are there any ttrpgs that you love running but hate playing or viceversa?
Posted: 2026-10-22T15:59:02+00:00
Author: /u/Resua15https://www.reddit.com/user/Resua15

Pretty straightforward question. Are there any games thst you really like running but hate playin. Or love playing but hate running? For example I dislike running DND 5e because it's a bit too complicated for my taste while lacking rules in the toolkit I like to use as a GM, like social rules. But playing it is pretty fun when I get in the gyst of things and the right mind

– submitted by – /u/Resua15
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 Making ship combat exciting
Posted: 2026-10-22T21:12:41+00:00
Author: /u/paulmarneralthttps://www.reddit.com/user/paulmarneralt

I've been running a GURPS setting across multiple campaigns for the last five-ish years. For one of the side campaigns coming up, the group of players pitched possibly being airship pirates. Steampunk-y airships are well-established in the world and have been used for set pieces several times, but I've not really dabbled with the players controlling the ships during combat.

Historically, one of my weak points as a GM is in making vehicle combat interesting to begin with. What I would really love is some examples of some games that do things like ship combat, whether that is by sea, air, or even in space, interesting. Or just some general advice that is rather system-agnostic.

I feel pretty comfortable homebrewing and toying around within GURPS. I've been playing it longer than just this setting. But really, I am just looking for what actually makes the combat feel interesting.

Thanks!

– submitted by – /u/paulmarneralt
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 What is the best system-agnostic setting book?
Posted: 2026-10-22T20:53:59+00:00
Author: /u/ThreeBearsOnTheLoosehttps://www.reddit.com/user/ThreeBearsOnTheLoose

Just looking for great examples of a system-agnostic setting book!

– submitted by – /u/ThreeBearsOnTheLoose
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 I want to run a sci-fi / fantasy setting with magic, swords, guns, and mecha (or planes?) and have them feel like they all belong. Is there a system that allows that?
Posted: 2026-10-22T15:23:33+00:00
Author: /u/White_Fox_Red_Eyeshttps://www.reddit.com/user/White_Fox_Red_Eyes

I've played RIFTS, and that's the only system that comes to mind that does it all, really. I do prefer simulationist style games rather than narrative style.

I currently mostly run Pathfinder 1e and enjoy it, and honestly, it can do everything except the mecha / planes that I want. I could try to homebrew them in, but I'm not sure where I'd even start with that in particular.

– submitted by – /u/White_Fox_Red_Eyes
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 Pre-Culling Stratholme Map for a TTRPG Adventure
Posted: 2026-10-22T22:41:37+00:00
Author: /u/HantuTwilighthttps://www.reddit.com/user/HantuTwilight

Hey. I recently shared a Pre-Culling Stratholme Map (WCIII era) that I worked on. I used both the Living and Undead Side of Stratholme dungeon maps as a reference when designing the map + added in the long fabled Stratholme Harbor.

With WoTC releasing a Warcraft themed product this year and just from personal knowledge as I know there are quite a few folks who play games set in the Warcraft IP I thought I would give away my player resource which is a Pre-Culling Stratholme Map.

I posted the map over on a warcraft sub-reddit, but I'm also posting it here. I hope everyone enjoys the map and it can find use in a campaign!

Link to the Warcraft Classic Sub-Reddit that features the map.

– submitted by – /u/HantuTwilight
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 Which TTRPGs have the best player-facing setting materials?
Posted: 2026-10-22T18:58:17+00:00
Author: /u/Aramithiushttps://www.reddit.com/user/Aramithius

Which TTRPGs have the best materials to get players up to speed on the setting and tone of the game?

I love me a TTRPG that has a rich setting and a definite feel, but getting that feel across to players is a real challenge. The usual options are a detailed briefing/lecture/speech during the game pitch, a handout that I've made, or expecting them to buy the rulebook themselves, which not all players will do.

Lancer has a really decent option of having a free player-facing PDF that covers rules and setting, which avoids the "but it's a huge tome" problem when handing over the rulebook, but what do other games do to get over this particular hurdle, and which do it well?

– submitted by – /u/Aramithius
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 My return to GMing after a 10+ year hiatus has been pretty great so far.
Posted: 2026-10-22T13:30:28+00:00
Author: /u/Simiatenacihttps://www.reddit.com/user/Simiatenaci

Just posting to share, there is no request for advice or attempt to start a deeper conversation.

I played RPGs off and on for about 30 years. It was always something I enjoyed but often felt like I was too busy or sometimes (in my twenties) too cool to make time for. But I recently returned to the GM screen at 57 after a gap of over ten years.

Despite many reasons that would suggest (on paper anyway) it should have been a failure it has so been the most successful campaign I have run. I gauge success by everybody (including me) having fun.

I have a mix of players ranging from a friend my age who has played as much as I have, to a childhood friend and career soldier who isn’t a gamer at all, to my 13 yo daughter. We play in person despite people driving over an hour to get to the game.

I ignored a lot of common wisdom on how to start a campaign, but normally with good reason. For example, I’m not going to have someone drive an hour and a half for a freaking session zero.

It’s a West March lite post apocalypse campaign using reskinned Shadow Dark rules.

I’ve been pondering what my takeaway from this experience is so far. I think it is that it has succeeded because I was realistic about my situation and bandwidth. For example, I set the expectation early on that we will play once a month on a day that at least three people can be here. Instead of trying to meet weakly or wait for everybody to be free. And the fluid nature of a West Marches lite approach makes it pretty easy for me to navigate the problems we have had with scheduling and planning.

The high points:

I’m on track to get us a satisfying end (not a plotted end but a natural resolution of the conflicts created by layer decisions) instead of it just petering out after a while.

My daughter whom I was not sure would enjoy TTRPGs has been super gung ho about it.

Anyway, just wanted to share.

– submitted by – /u/Simiatenaci
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 Weekly RPG Discussion: Mythras! October 2026.
Posted: 2026-10-23T02:36:27+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B

This week's RPG is Mythras!

Have you played it? Have you run/GM'd it? How did it go?

What's your favourite memory from the game?

What's the best thing about the game?

What's the worst? How would you improve it?

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Last week was Call of Cthulhu, 7th. Join us again next week for Chuubo's Marvelous Wish-Granting Engine!

– submitted by – /u/Trent_B
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 Not the usual suspects
Posted: 2026-10-22T18:55:57+00:00
Author: /u/amazingvaluetainmenthttps://www.reddit.com/user/amazingvaluetainment

Can you recommend me some good, low-powered, "danger is dangerous" fantasy games that aren't the usual suspects? Stuff that is rarely, if ever, recommended in this sub? I've got a hankering to run a hexcrawl and I haven't seen anything here in the last few years that really piques my interest.

– submitted by – /u/amazingvaluetainment
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 Hypothetical: D&D is gone. What takes its place?
Posted: 2026-10-22T10:21:27+00:00
Author: /u/S1mp1yhttps://www.reddit.com/user/S1mp1y

I think it's no secret that there's a major part of D&D homebrew that makes you go: "Brother, you should really play a different system."

I don't want to get into the weeds of the how and why that's such a prevalent thing, but bottom line is: D&D occupies a very large portion of the TTRPG market.

So that made me think: what if that just wasn't a thing? Would some other system take its place and it would be practically the same problem but under a different name? Or would the TTRPG lanscape be more varied due to people actually playing systems they should be playing?

For the sake of this hypothetical scenario let's only say that Pathfinder doesn't exist as well (since it started off as a spin-off to D&D, so no D&D => no Pathfinder).

EDIT: Forgot to add my own answer. To be honest, I have no clue, that's why I thought it would be interesting to make this post. D&D is just so heavily ingrained in the TTRPG scene that imagining a world without it is difficult for me, so I'd like to hear other people's opinion!

– submitted by – /u/S1mp1y
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