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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-25T11:00:28+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-07-18T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-07-26T17:04:50+00:00
Author: /u/JoeKerr19https://www.reddit.com/user/JoeKerr19
Personally...id love to see a Year Zero Engine version of Terminator OR Judge Dredd.
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Posted: 2026-07-26T21:23:05+00:00
Author: /u/Any-Landscape434https://www.reddit.com/user/Any-Landscape434
So im not the best but i come from dnd, my father turned 60 not too long ago, he got a new heart several years back, so hes not like he used to be. Im not sure if i should introduce him to something i like such as ttrpgs? but he seems bored and i want to connect with him more if possible. I dont want to start with something too hard or something too simple, he also has shaky hands. he pretty quite i would say, im not sure exactly what he likes because of this.
What do you all think or would advise/suggest?
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Posted: 2026-07-26T22:19:06+00:00
Author: /u/Ok-Purpose-1822https://www.reddit.com/user/Ok-Purpose-1822
Im looking for games that play well with different sets of PCs every session and provides a shared mechanics that is independent from the specific PCs playing.
My gold standard for this is Blades in the Dark. In that game it is very much expected, that players might play multiple PCs and the cast of every session can vary a lot. The game fundamentally is about the crew not the PCs.
I am aware you can set up every game that way by going for a westmarches style campaign, but i specifically want games or expansions that give you mechanical support to help with that.
I know of some other FitD, The Mist engine games and Stonetop which have something similar.
The shared mechanic can be about anything as long as it doesnt require specific PCs to be present, is shared between the players and central to the gameplay.
I mainly just want to broaden my horizon on different mechanics to achieve this rather then find my next system so feel free to recommend weird or niche games.
If you recommend a game please also shortly describe what the central shared mechanic is about and how it works.
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Posted: 2026-07-26T21:52:15+00:00
Author: /u/Cato69https://www.reddit.com/user/Cato69
I'm running a session for my group plus one extra player brand new to all RPGs. Because my group is inbetween bigger games right now I figured I'd run something new but really simple so that everyone can pick up on it quick. I've played games like Honey Heist and Lasers and Feelings (both definitely in consideration), but if you guys have anything you really like to play I'd love to hear about it.
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Posted: 2026-07-27T02:04:43+00:00
Author: /u/cellocasterhttps://www.reddit.com/user/cellocaster
All of my RPG friends at this stage in life live hours apart. That said, I believe Stonetop is a compelling enough setting to attract time investment among my friends. The main question is, how well would it run via zoom/discord/etc? Is there anything that would make this specifically more difficult or hamper engagement vs dnd? I'm guessing the rules tome teaches the GM (me) how to run scenario 0 and how to teach the game?
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Posted: 2026-07-26T23:41:17+00:00
Author: /u/Peagas121https://www.reddit.com/user/Peagas121
I want something simple that captures the vibe of a tactical yet fun shootout. I plan to run a short campaign where the players are mercenaries hired to handle a problem in the Zone. Survival mechanics and artifacts aren't the priority; I want something that delivers a solid "gunplay" feel. Listen to the track "Adrenaline" from COD: Black Ops II—that’s the kind of vibe I’m aiming for. I considered using Strain; it’s designed for survival horror, but it’s very straightforward and gives the GM a fair amount of freedom when creating enemies, the stress mechanic this RPG has works well for the physical, mental, and psychic pressures of the Zone. Any suggestions?
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Posted: 2026-07-26T17:56:33+00:00
Author: /u/Creepy-Growth-709https://www.reddit.com/user/Creepy-Growth-709
What is your favorite RPG whose primary mechanics are driven by dice, but there isn't one or two dominant dice?
For example, I would say DND 5e, even though it uses many different dice throughout the game, it's core mechanic uses d20.
I'm thinking something along the lines of Kids on Bikes, but not necessarily limited to having different dice tied to their stats.
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Posted: 2026-07-26T18:47:16+00:00
Author: /u/Josh_From_Accountinghttps://www.reddit.com/user/Josh_From_Accounting
I have a complete collection of DWAITAS. I even got the perpetually sold out "Tenth Doctor Sourcebook" & "Fourth Doctor Sourcebook." Had to get those on e-bay.
Well, with the 13th Doctor, they rebranded to the "Doctor Who RPG" and launched 2nd edition. Don't confuse it with the FASA RPG from the 1980s of the same name. Guess they felt it had been long enough no one would make that confusion now, when compared to its original launch in 2007.
It feels like nothing has come out since the 13th Doctor Sourcebook and a few related Adventure Books. They did the 60th Anniversary books and the Doctor & Daleks 5e conversion...for some reason.
I was expecting a 14th/15th Doctor Sourcebook combo at some point. Or...that they'd pull the B.S. they did with the 8th Doctor Sourcebook (because they didn't have the rights to Big Finish) and just adapt the little material that exists for 14th and then include a full, original campaign surrounding the character. 15th Doctor Sourcebook could be normal, though.
I mean, don't get me wrong: I feel 2nd Edition needs a 2.5 Edition. I think simplification wasn't bad, but it was just done a bit off in 2e. Games like Evil Hat's Fate Core and Direwolf Digital's Cortex Prime do the "universal power exception system" for characters for simplification too, but do so with a universal, understood set of effects that the players pick from to make their characters. The guidance on making your own Traits in 2e was lacking a bit and figuring out how many Story Points an original Trait is worth is basically a "fudge it" prospect. Which like...listen, I've made "Lasers & Feelings" hack so I know you DON'T need a lot to make a functional TTRPG, right? But, when you do still got 4 chapters of system rules, you can't have the players abilities be that hand-wavy because balance gets wibbly wobbly. Some system like "here are a series of generic effects that are worth X Story Points; customize them to fill out your character and use their costs as a guide on how to make new ones" would go a loooooong way.
Anyway, bit of a rant. They make anything in a while? Do they just not have license to the Disney Plus stuff?
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Posted: 2026-07-26T18:40:37+00:00
Author: /u/Malila18https://www.reddit.com/user/Malila18
So, I have an story/world that I been wanting to adapt into a campaign, but I know very little of other rpg systems and the ones I know are definitely not what I'm looking for for this specific world. Those being mostly DnD 5e and some others more simple systems that I don't remember the name of, so most of my comparison to what I want and don't might be directly to DnD.
I'll give a little context of the world and the story to make it a bit clearer what I need in the system:
- There's magic, most of everything on the world is run with magic. However! The magic comes from magical items, not from people. So definitely a system that has magic but maybe one that doesn't rely to much on classes (like mage and wizard) for it.
- Again with classes, even if not magical ones, I don't belive it would be ideal to have them at all. Better for the characters to have stats and perks unrelated to specific classes.
- The playable characters can only be human, so systems that have a lot of other races are not ideal either.
I know that I won't find an exact match to what I want, but I can and will adapt the system to fit if the best it can. But if there's something you know that might be similar to what I'm describing it would be a big help.
Edit: just wanted to thanks everyone for helping out! I'll check out the sugestions mentioned and decide, thanks again!
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Posted: 2026-07-25T21:20:35+00:00
Author: /u/Dunya89https://www.reddit.com/user/Dunya89
I'm not trying to be mean or anything like this, but I've found this subreddit has been a bit difficult to use to get recs or discussions going about games because a lot of people seem to simply post the name of a game in the comments and then don't explain why they've done that.
I think it'd be more interesting to have people explain why they recommend a game or why a certain mechanic in a given game works for them/doesn't work for them, instead we end up with posts asking people questions about games and the replies are mostly people posting a TTRPG system's name or mechanic without explaining why.
I'm here to see people's opinions, not their reading list!
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