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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-11-06T05:24:30+00:00
Author: /u/ginkzololhttps://www.reddit.com/user/ginkzolol
Looking for fantasy games that do sandbox play particularly well, might be a little vague of a question but would love to hear your suggestions!
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Posted: 2026-11-05T22:57:01+00:00
Author: /u/InterlocutorXhttps://www.reddit.com/user/InterlocutorX
Just up top, all of these games are either **free or pay-what-you-want.** I didn't make any of them, I just think it's neat that someone had a weird idea about baseball TTRPGs and then executed in such a way it added 8 new games to the world.
Some folks I know ran [a jam on itch](https://itch.io/jam/baseball-jam-26) asking folks to make a tabletop game during the postseason. I planned to participate, but couldn't find the time. But they had 19 participants and 8 awesome projects. [You can see all the submissions here.](https://itch.io/jam/baseball-jam-26/entries)
Here are this year's entries:
* [Holding On](https://kstetson.itch.io/holding-on): a two-player card game about conversations at first base. Can you build your reputation as a legend on the field and in the clubhouse?
* [Bean Ball](https://samtung.itch.io/bean-ball): a ttrpg where you play as a team out for revenge after your star player gets beaned! (Chaos ensues.)
* [Mudville](https://ian-mcdougall.itch.io/mudville): a boardgame that uses your own baseball cards as game pieces.
* [Just One Before I Die](https://sparky-bee.itch.io/just-one-before-i-die): a duet storygame about inter-generational small talk during a game that plays out over the years.
* [Immaculate](https://matthewchase.itch.io/immaculate): a solitaire card game about a pitcher stuck in a time loop. His only hope for escape: throw a perfect inning.
* [Leverage](https://regularbird.itch.io/leverage): a Challengers-inspired duet storygame about the history between a pitcher and batter locked in a pivotal at-bat.
* [Big Base Dungeons and Diamonds](https://toucantsam.itch.io/big-base-dungeons-and-diamonds): a solo dungeon crawler!
* [T-Ball Manager 2026](https://regularbird.itch.io/t-ball-manager-2026): a solo lyric-game about coaching T-ball for 1d4+9 five-year-olds.
Thanks for checking them out! If you're feeling inspired to make your own, the hosts have said they're happy to include any late entries. Feel free to share and leave feedback for the participants!
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Posted: 2026-11-06T03:31:31+00:00
Author: /u/daveyDuohttps://www.reddit.com/user/daveyDuo
Hey there! Longtime RPGer here, but admittedly, all the RPGs I am familiar with are just various editions of D&D, retroclones, and other OSR spinoffs.
I'm thinking its about time of broadening my horizons, not just for different rules and mechanics to be experienced, but for the various adventure and campaign modules out there that might be truly great and musts for any RPGer. Those that might be underrated, underknown, and elusive to those like myself who don't know much outside of the D&D and OSR spheres.
So, any recs? I am mainly interested in fantasy, but great modules for any genre are certainly welcomed here.
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Posted: 2026-11-06T01:43:03+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B
This week's RPG is Microscope!
Have you played it? Have you run/GM'd it? How did it go?
What's your favourite memory from the game?
What's the best thing about the game?
What's the worst? How would you improve it?
.
Last week was Chuubo's Marvelous Wish-Granting Engine. Join us again next week for Index Card RPG!
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Posted: 2026-11-05T16:27:15+00:00
Author: /u/Psykhotronhttps://www.reddit.com/user/Psykhotron
I'm undecided to buy Traveller (core rulebook updated 2022) or Stars Without Number (revised, paid edition).
If you would buy only 1 of them, which one would you choose? and why?
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Posted: 2026-11-05T20:07:50+00:00
Author: /u/NoLongerAKoboldhttps://www.reddit.com/user/NoLongerAKobold
There are a lot of ways to handle orcs, what is your favorite out of the ones you've seen?
I'm talking in a published adventure, a system, a home game you were in. Whatever it is as long as it had cool orcs!
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Posted: 2026-11-05T20:12:37+00:00
Author: /u/Horrorcartoonistftwhttps://www.reddit.com/user/Horrorcartoonistftw
This topic came up at my table as a joke, but I keep thinking about how you would ACTUALLY do it. If you were going to try to run a campaign based off of Dostoevsky's writing, how would you do it? What system would you use?
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Posted: 2026-11-05T17:09:55+00:00
Author: /u/TheTryhardDMhttps://www.reddit.com/user/TheTryhardDM
I like the idea of the PC(s) being the villager(s) living alongside adventurers who return with psychological and supernatural effects from a nearby “dungeon.” I want a game like that.
The focus would be on interpersonal dynamics between the PC villagers and the people they’re trying to help. There would also often be uncertainty whether some issues arising in town are due to the dungeon, the returning adventurers, etc., as well as how to deal with them.
You’d never actually go into the dungeon. You’d deal with all the trouble that comes from others coming back from the dungeon. You’d investigate murders and disappearances. You’d protect average people from their adventuring family members and protect those adventurers from themselves.
It seems like fertile ground for a story or game.
Edit: I’m starting to think I need to make a (solo?) game and Kickstart it. 😅
Edit 2: Just to clarify, the game would still be roleplaying, not doing the bookkeeping of managing in a town.
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Posted: 2026-11-05T20:52:24+00:00
Author: /u/numberguy9647383673https://www.reddit.com/user/numberguy9647383673
I’ve been looking to run a game about rebuilding after the apocalypse, but really about fixing what just broke, but learning about the past and present to create a future that’s even better than before. Where the players aren’t just there to survive and scavenge, but to learn and document (although surviving and scavenging would still be a necessity. It is still the apocalypse.)
If it helps, I’ve already looked into a few systems, and while I could absolutely use the fallout 2d20 system, I have a few problems with it:
(Modern) fallout is not really a setting about rebuilding
I am not really a big fallout lore guy
The equipment system seemed really fiddly. (Lots of loot, lots of rollable tables I seemingly have to roll on because some perks effect the rolls, and other than weapons and maybe magazines, very little of it seems particularly impactful, starting characters being weirdly limited in their gear based entirely on their background.)
Gming felt like it didn’t give much guidance (at least give me a vague idea of how many NPCs a player can take in a fight in the core rulebook instead of putting in an expansion)
I was a big fan of the player facing mechanics though, and that general level of mechanical depth or more is preferable, but not required.
Being able to play as a regular human would be nice, although if it’s just one option out of many that would be better.
I am very aware that no system will meet all of my preferences (especially the settings), but anything that can be beat into that shape would be appreciated
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Posted: 2026-11-05T19:29:11+00:00
Author: /u/I_Make_RPGshttps://www.reddit.com/user/I_Make_RPGs
Wondering of any games people know about with a play on time? Meaning games with time loop mechanics, time travel, etc.
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Posted: 2026-11-05T21:46:35+00:00
Author: /u/robvitarohttps://www.reddit.com/user/robvitaro
I've been quite impressed by the level of thoughtfulness by this community that you've given to people asking for recommendations. Kudos to you all!
The tl;dr is I'm looking for a recommendation, something low complexity with little GM prep, story-focused as opposed to tons of combat (some is expected of course) ,something I can play with my 11yr old and 14 yr old sons.
Some background. I last played an RPG in 1997 (!), and what I played wasn't too popular then anymore than it is today - Palladium Books' TMNT & Other Strangeness, Heroes Unlimited, and Ninjas & Superspies. Recently my boys (11 and 14) and I played the fantastic RPG-in-a-box board game Arydia, and we had a blast. We all got really pulled into the story it told, and we found that, although the combat can be fun, the exploring and story were our favorite parts.
So I pulled out my old Palladium books and they got excited about the TMNT one. Tried to relearn all the rules and when we finally played ... well let's just say my 47 year old self doesn't remember rules as well as my 18 year old self did. Lots of looking things up, slowed it all down. Not to mention how rusty I am as a GM. Most of the time was spent making characters which is a little complex; the story has barely begun. It wasn't a great intro for them.
But I am determined to find something! So for the past few weeks I've been really researching modern RPGs. First off holy cow! What a hobby this has become! So much to choose from! I've read a lot of reviews and the great suggestions in this reddit, as well as watched videos of the same, including some actual plays.
I've determined that while many of these are really cool, I don't have a ton of time to prepare adventures, and too many rules will just slow it all down if I have to keep looking things up. Thus I am looking for low complexity rules, little to no GM Prep, story-centered. (If we get better at this, maybe we could expand to something meatier.)
The ones that are standing out to me as high contenders are Fate (probably Accelerated) and Genesys, but I still want to read more about Savage Worlds. I like that all 3 of those are able to be used for any genre/setting. If I had to pick right now it's Fate, it seems the best fit. But I'm just asking here if y'all think there's something even better to match what I'm looking for.
Thanks in advance!
Update: Thanks for all the suggestions everyone! Off to do more research!
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