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 Weekly Free Chat & Free Self Promo Thread - 09/19/26
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Years-late RPG adventure project embraces AI, is forced to refund angry backers
Posted: 2026-09-24T12:51:31+00:00
Author: /u/Fun-Criticism2017https://www.reddit.com/user/Fun-Criticism2017
– submitted by – /u/Fun-Criticism2017
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 Is there an online market for used TTRPG books?
Posted: 2026-09-25T04:24:30+00:00
Author: /u/Loneliestarhttps://www.reddit.com/user/Loneliestar

Hey, folks. Back in the day I'd trawl ebay for used RPG books and often buy lots of 3 to 6 books. I went through a long stretch where I had no room to expand the collection so I've been out of the loop.

I went looking today and it's kind of a wasteland. Is there a new online marketplace for used RPG books? Or is it something where I'm going to have to drag myself to a bookstore every year or so and see what's to be seen?

– submitted by – /u/Loneliestar
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 How many books do you own for systems you never run?
Posted: 2026-09-24T17:45:12+00:00
Author: /u/Authorigashttps://www.reddit.com/user/Authorigas

A while back I bought the core and GM books for Pathfinder/Starfinder as a way to get into the hobby, and support Paizo when things were looking rough. Despite that, I find that I probably won't be running Pathfinder much in the future, as my friends didn't really enjoy it-and setting up the map in Foundry was a touch of a hassle. (Something I can learn with time, tbf.) But since then I've bought other books, Daggerheart, VtM, and DnD 5.5E (which I also don't run, my players prefer 5E and I only own the player book.)

But with yesterday's Modiphius sale, I took the time to pick up Dune: Adventures in the Imperium, funnily timed since I just finished the original novel. While I'm happy to have the book, and own something from Modiphius (my goal is to try and own at least one system from the 'well known' publishers, just for experience.) I don't think it'll see a lot of play at my current table, just due to their lack of interest in Dune, and the other games we have to run.

So as a curiosity thing...how many books do you own for systems you never run, or never plan on running? I think it's hard for me to internalize that as a hobby because of how expensive TTRPG books are compared to non TTRPG books, and it's kind of like viewing them as a 'practical play vs enjoyment' thing, which is a whole debate in and of itself.

– submitted by – /u/Authorigas
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 Running Alternity...am I making a mistake?
Posted: 2026-09-25T00:03:20+00:00
Author: /u/NerdOgrehttps://www.reddit.com/user/NerdOgre

I'm getting ready to run classic Alternity as a play-by-post game and I'm starting to question my choice, I'm wondering if there's a better game for SF or Space Opera? I have very fond memories of running Alternity in the 90's, and I like the lethality factor...but is it too lethal?

– submitted by – /u/NerdOgre
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 Is Kult any good of a TTRPG?
Posted: 2026-09-24T15:21:18+00:00
Author: /u/Unconscious-angelhttps://www.reddit.com/user/Unconscious-angel

Now I know barely anything about Kult, and neither do my players. I just finished massive Mothership campaign and everyone, including me, want to take a break from Mothership. So I was browsing and buying some horror TTRPGs to try out with my players (Mork Börg, Vaesen and Etc.) and I came across Kult. To my knowledge, it's some sort of Religious, Dark Urban and Psychological TTRPG set in either a Modern, 1920s or Concrete Megastructure city. Now I was wondering on if somebody could tell me more about it, if there's any lore to it I know or just general tips or suggestions. If you do have any of these, please tell me.

– submitted by – /u/Unconscious-angel
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 How actually playable is We Are But Worms? (not looking for joke answers)
Posted: 2026-09-24T21:53:59+00:00
Author: /u/Bueller_Bueller26https://www.reddit.com/user/Bueller_Bueller26

I'm looking at playing the game with my friends, but I don't have a copy of the PDF yet. I genuinely can't spare a dollar yet, so I'd like to make sure it's actually playable before I spend the dollar

https://riverhousegames.itch.io/we-are-but-worms-a-one-word-rpg

– submitted by – /u/Bueller_Bueller26
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 2 Player GM-less RPG Systems playable in a car
Posted: 2026-09-24T19:49:10+00:00
Author: /u/AmmanasHyjalhttps://www.reddit.com/user/AmmanasHyjal

Hello!

I am hoping this is the correct spot for this. My partner and I routinely have a 4.5hour drive several times per month. Normally we just listen to pod casts or chat during these, but I was hoping to find a system that is GM-less, or GM-lite, that I could run for the two of us while they drive and I'm the passenger. I'm already familiar with some GM oracle systems (Mythic GM Emulator, Solodark) but was hoping there might exist a good system out there that would easily be playable in a car with some modules that already exist for it. Basically it would just involve us talking (describing a scene) and determining what to do and I would generally roll all of the dice - ideally we would each have our own characters.

I could put something together with Mythic GM Emulator, or something similar but was hoping there might be a system that exists already that might be better.

Thanks!

– submitted by – /u/AmmanasHyjal
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 How do you nudge a player into playing a new TTRPg which they don't enjoy the look of?
Posted: 2026-09-24T15:28:41+00:00
Author: /u/internethorrorenjoy6https://www.reddit.com/user/internethorrorenjoy6

Now I was looking at some new TTRPGs for my group to try, and in this search I came across Vaesen, which looked like a very good game for my group. Most of the players I showed Vaesen to thought it look good, but one was unwilling to try it, as of the artwork and whole folklore element. Now I think that this particular player would enjoy the game a lot, but their not giving it a try. I don't want to harass them into playing, but I also think that they would very much enjoyed it if they gave it a try. I was wondering if anyone has any tips on solving stuff like this in a manner which doesn't come off as pushy or aggressive. If anyone has any tips, please comment!

– submitted by – /u/internethorrorenjoy6
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 Rule Question on Kala Mandala's initiative
Posted: 2026-09-24T20:52:30+00:00
Author: /u/BobPlatypushttps://www.reddit.com/user/BobPlatypus

Hello !

Reading Kala Mandala's rule (version: Playbook_V0_13_2026), there is one part of the rule I find unclear. The rule in question is about initiative/turn order in combat:

If the enemy is unaware, you go first.
• Otherwise, DEX saves for everyone to determine order of action.
• Maintain this order for the rest of the fight.

However, a save, defined on the previous page, is a success/fail check. There are no notion of degree of success/ordering method associated to it.

How do you solve this ? Have everyone roll 1d20 + DEX and order players ? I'm not sure how the rule is supposed to work

– submitted by – /u/BobPlatypus
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 Coolest implementation of a necromancer class?
Posted: 2026-09-24T14:07:39+00:00
Author: /u/Burgerengelhttps://www.reddit.com/user/Burgerengel

I'm thinking about running a duet campaign with a single player where i GM and they play a necromancer. I want it to be fantasy and support slowly creating an army of undead, idealy getting stronger undead the more the player levels up. If you have an rpg that fits i would love to hear about it, but even if it's not a perfect match i would love to read about your favorite implementation of a necromancer, maybe i will design my own class based on those.

– submitted by – /u/Burgerengel
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 What should Middle-Earth based adventures be about?
Posted: 2026-09-24T09:05:17+00:00
Author: /u/kovac031https://www.reddit.com/user/kovac031

As a fan of Tolkien, nothing would make me happier than to run games in this setting. But, I feel uninspired due to some innate constraints.

Compared to high-fantasy worlds of D&D, Daggerheart, and so on ... my impression is there is less monster variety and certainly less PC/NPC available magic in the world. Which in my mind translated to - I can't have an adventure to go kill an evil dragon/wizard/monster.

And I'm looking for advice on how to go around this.

One idea is to have the adventure set in the 1st or 2nd age. Find a place and time where I can have as much or as little tie-ins with Silmarillion stuff as I wish.

But what if I wanted to play in the 3rd or 4th age, what then?

Clearing Moria and facing some Nameless thing would be an option for a shorter adventure, but for a longer thing I suspect it might get stale.

Resurrecting Sauron or the Witch-king?

Monsters variety would be limited to wights, wargs, trolls, spiders maybe? No magic-weilders to fight anywhere.

Let's say I cover all this in one adventure and it's great - what about a second adventure?

– submitted by – /u/kovac031
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