Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-15T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-08-16T00:24:26+00:00
Author: /u/mariowritesforyouhttps://www.reddit.com/user/mariowritesforyou
For me, it's mazes that are not abstracted through rolls or other mechanics. Dealing with a strict, grid-set labyrinth is too much mental work if playing with theater of the mind, and if the players are permitted to draw the maze then it takes a million years even if you hold their hand with the map-making. Of course, IT CAN WORK, and I know that some people can enjoy taking their time with a challenge like that, but I wanna do more things in my sessions, lol.
[link] – [comments]
Posted: 2026-08-15T15:10:14+00:00
Author: /u/7up478https://www.reddit.com/user/7up478
Many character-related threads, including the contemporary "joke character" thread, are from the perspective of people talking about their own characters or their own NPCs that they have enjoyed playing. This makes sense, but gives a bit of a one-sided view. I'd love to instead hear about some highlights from what other people brought to the table in your home games as I think that's a higher bar. Bonus points if they fall into some typical "faux pas" tropes but still pulled it off.
What were they like?
Why were they memorable?
Do you think your fondness relates mostly to the player, or did something about the character work particularly well beyond what the player has done otherwise?
[link] – [comments]
Posted: 2026-08-15T22:05:03+00:00
Author: /u/Authorigashttps://www.reddit.com/user/Authorigas
So my players have told me they really want to do a Cyberpunk campaign in the future. But I've been advised by my long time Cyberpunk players that I might want to avoid Cyberpunk RED due to some of the balancing of the game making it so taking Cyberware is a detriment, (Which I feel is really detrimental to my players who want to try new things.) My friends have suggested there might be a homebrew version of RED which resolves the math, but I wouldn't know where to find it-and as I'm still super new, I think messing with Homebrew mechanics is a bad idea for the time being.
We've a mix of experience, but I am the newest as the "Baby" of the group, and exclusively a GM. (Although my players have been awesome, patient, and supportive. giving me feedback on what to improve and letting me know what I do well-setup, improv, and descriptions.)
Having mostly focused on VtM, Daggerheart, and Forged in the Dark-My players really tend to like systems that just allow us to focus on the fun of the story/campaign. (Character creation in V5 has been confusing, but we seem to mostly have it under control.) What we've determined is playing systems that are easier to learn, less map intensive, and focus more on roleplaying and interactions.
I know about Savage Worlds, and I have heard of Sprawlrunners (Although I'm not sure if it's compatible with the current edition of Savage Worlds or not.) Shadowrun Anarchy 2.0 seems cool, but I'm uncertain if it's map intensive or newbie friendly. And Neon City Overdrive is another option I heard of, but I'm curious if there are any more that might fit with the cyberpunk setting with the rules light stuff my friends and I like.
[link] – [comments]
Posted: 2026-08-15T13:00:03+00:00
Author: /u/BravoTeam_Nomadhttps://www.reddit.com/user/BravoTeam_Nomad
Basically the title. I'm aware of Zweihander and used to make content for it back when the community content program first started, and I'm aware of Sledgehammer. I've been out of the scene for a while though, so idk what else has sprung up since.
The issue I take with Warhammer is its mechanics are pretty baked into its setting, but the d100 core I love as my favorite resolution mechanic.
Zwei is generally more open-ended, but still a clone of it and still contains a lot of the weightiness I'm not a fan of.
Sledgehammer was a boon of a find, but its almost too light.
I've been developing and tweaking my own homebrew system for several years over several vastly different iterations. I'm wondering odd anyone knows of any systems out there able to scratch the itch without having to make my own.
D100 roll-under, rules light but not abysmally so. Preferably no setting with tied-in mechanics. Fantasy preferred, but not against sci-fi.
I'll be crossposting this between r/rpgcreation and r/ttrpgs, so I'm also cool with sub suggestions too.
[link] – [comments]
Posted: 2026-08-15T23:27:32+00:00
Author: /u/Elln_The_Witchhttps://www.reddit.com/user/Elln_The_Witch
I'm playing a duet vtm game, where I narrate the game for one player, we already did around 10 sessions and everything is running good. Until now we played in "small scale" situations where the pc was alone or with one ally.
But we got in a situation where the pc need to travel with a group of 3 npcs and do things together. I'm afraid to become a situation like the player asked something for the group or something happened and I'm speaking for 2/3 npcs in a scene where the player is just listening, making the scene tedious for the player.
I was thinking to do something like the group will just follow and only appear when the player ask for their presence. Is it a good approach? How would you deal with it?
Thanks for the attention!!
[link] – [comments]
Posted: 2026-08-15T02:50:39+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy
I'm thinking about adding in Draw Steel and Daggerheart to my DnD tables. Anyone else switch and change what you do in other systems?
[link] – [comments]
Posted: 2026-08-16T01:58:52+00:00
Author: /u/gussttveksyhttps://www.reddit.com/user/gussttveksy
I'm trying to step out of my comfort zone and be a GM, but I'm kind of stuck.
There is a creature that hunts humans, and the players need to destroy its lair. But first they need to find it, and it is somewhere inside a cave.
It hangs remains of its victims, creating puzzles based on logic that is always linked to the victim's identities.
But I can't think of anything really interesting or good for a puzzle. There are six victims, and I've been thinking about this for weeks. I even considered having the players piece together the remains to identify each victim, but I don't know, that sounds a bit tedious.
[link] – [comments]
Posted: 2026-08-16T00:24:03+00:00
Author: /u/mulju-moonshinehttps://www.reddit.com/user/mulju-moonshine
I've been combing through different systems for a mini campaign that would be all about the toll that a heroes journey would take on the characters. I would like to have the PC:s to have to make some major sacrifices to try and reach their rather desperate goal and I would like the mechanics of the game to reflect that I've so far not been so successful, so I thought I might ask for some help here.
To clarify: I mean deals with the devil (Dm) to get better odds or auto success on something with an actual mechanical sacrifice. Also some kind of mechanic that has to do with losing your humanity while choosing violence etc. Basically a journey where you know you probably won't survive and if you do, you'll not be the same. Mechanics that might make the PC more capable in some aspects, but make them give some parts of themselves in return. And thigs like permanent scars, injury and such.
I've found some nice mechanics here and there, but I wonder if there is a system already that would have enough of this stuff on it's own, so I didn't have to homebrew too much.
Though also just separate mechanics that support this sort of stuff are also welcome.
Oh and: I enjoy systems that have some crunch and battle mechanics in them. The overall setting isn't that important, I think this idea could work in many.
[link] – [comments]
Posted: 2026-08-15T23:22:58+00:00
Author: /u/MrTiny5https://www.reddit.com/user/MrTiny5
Hello everyone, I just wanted to share that my game 'Winters Bones' is one of the winners at this year's Gamefound RPG Party!
It's an OSR hex-crawler about small mice and big monsters. If you would like to check out the preview page there's a link in the comments.
Very excited (and a bit nervous) to be working on a crowdfunding campaign for the first time. I'll be offering a new and improved version of my game alongside some new adventure modules and other supplements.
All the best to everyone.
[link] – [comments]
Posted: 2026-08-15T17:06:17+00:00
Author: /u/halolink06https://www.reddit.com/user/halolink06
So I want to run a one shot with friends for edge of the empire, but the problem is I live halfway across the country from them and I need to find a VTT And somewhere we can roll the special dice for EOTE, can y’all help?
[link] – [comments]
Posted: 2026-08-14T18:17:51+00:00
Author: /u/thatwhitehairedmofohttps://www.reddit.com/user/thatwhitehairedmofo
Title. I noticed it yesterday during my session, and realized that exact sentence occurs verbatim a lot across various groups I've been in. Obviously, sometimes it's understandable, since the GM can give a lot of information, but I notice it happens with smaller bits as well, and I can't help but think maybe it's a little...boring, I guess? Sometimes I wonder what would happen if people tried filtering the information they find through their character, but maybe people might just see it as shoe leather.
[link] – [comments]



