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 Weekly Free Chat & Free Self Promo Thread - 07/04/26
Posted: 2026-07-04T11:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Nobody can host game, considering membership fees to pay for venue.
Posted: 2026-07-04T17:08:41+00:00
Author: /u/SaintLlothishttps://www.reddit.com/user/SaintLlothis

Tldr at bottom

So I'm trying to organize a dnd game amongst my coworkers. I have plenty of experience running games with either myself or one of the players hosting the game, but this time around I can't host, and neither can any of my players. I've looked into renting a venue and the local library can rent us a room at $10/hour. We don't have a local game store in the town I live in so that's not an option. ​​​​I have a few players who have said they are very interested but the only way we can play will be to split the cost at about $40 for a four hour session. I hate charging money for the game, I always told my players in the past that everything is provided, they only have to show up and bring snacks if they like.

​​Has anyone been in a similar situation where paying for space or a per session fee to cover costs has come up? Any advice or pitfalls to avoid? I don't like to harass people for money but I also understand that would be part of my job as the group organizer.

I'm thinking a per session fee or give the option to pay a lump sum ahead of time to simplify things. ​I can keep a record of how much people have contributed as well as attendance so I'm not bugging people who have paid up already. ​

​​Tldr need to rent a venue for game, asking for advice on how to handle this.

– submitted by – /u/SaintLlothis
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 What’s your favorite starter set of all time?
Posted: 2026-07-04T19:53:54+00:00
Author: /u/BlindAudelayhttps://www.reddit.com/user/BlindAudelay

I don’t have experience with many, but I like RuneQuest’s.

EDIT: not boxed sets. Starter sets that don’t give you the full game.

– submitted by – /u/BlindAudelay
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 What age did you start playing TTRPGs? If you have kids, how old were they the first time you played a TTRPG with them?
Posted: 2026-07-04T19:03:21+00:00
Author: /u/Ozfeedhttps://www.reddit.com/user/Ozfeed

I think I was around six or seven. A teenage family friend ran me through a simplified B/X-y dungeon with a giant lizard chained to a pillar and a midden room full of rot grubs. I was hooked, of course. Now I'm a parent, and I'm wondering how soon I can introduce my kids to the hobby. What's the consensus? What's the best game to start with?

– submitted by – /u/Ozfeed
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 Feat based systems (ala 4e or dragon bane)
Posted: 2026-07-04T21:48:45+00:00
Author: /u/DependentBarnacle968https://www.reddit.com/user/DependentBarnacle968

what are some systems that are mostly focused on building characters modular through feats as opposed to skills or classes. not that I need systems totally classes or totally skilles. just that the systems meat and potatos is “feats”.

– submitted by – /u/DependentBarnacle968
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 Miserable/depressing games?
Posted: 2026-07-04T09:28:43+00:00
Author: /u/ducklingdelarosahttps://www.reddit.com/user/ducklingdelarosa

I'm looking for games that depict a truly miserable existence. Settings are fine, but I'm really interested in mechanics that model things being awful. I'm looking at things like the burden system from Hard Wired Island, or how the colonizers work in Dog Eat Dog. Systems that put stress on the players and maybe feels antithetical to a power fantasy.

No need to recommend Warhammer as in familiar with it .

– submitted by – /u/ducklingdelarosa
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 Are there any systems that have mechanics regarding alignment?
Posted: 2026-07-04T21:56:43+00:00
Author: /u/conn_r2112https://www.reddit.com/user/conn_r2112

My players always view alignment as pretty inconsequential window dressing… something they claim to be but that never ultimately informs their decisions.

Are there systems that have actual mechanics regarding alignment?

– submitted by – /u/conn_r2112
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 Victorian/Flintlock Fantasy Resources
Posted: 2026-07-04T20:19:24+00:00
Author: /u/BlackhartBarttFRhttps://www.reddit.com/user/BlackhartBarttFR

So I was looking for some of above era resources, I know Flintlock era fantasy is suprisingly rare.

I already have Magical Industrial Revolution (and so should you!) But I was wondering if there are any essential books or blogs people would recommend, I'm pretty sure Into the Odd is suitably flintlocky as well, anyone know of any great ones?

– submitted by – /u/BlackhartBarttFR
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 Looking For a Niche System (I think?)
Posted: 2026-07-04T13:52:03+00:00
Author: /u/TheRenegxdehttps://www.reddit.com/user/TheRenegxde

Hey all.

After many moons of playing Pulp Cthulhu, I've decided to try my hand at running my own game for some friends new to tabletops, plus an experienced forever GM finally getting to be a player. As a big fan of Cyberpunk anything, I of course leapt to Cyberpunk RED, but only a few months in I realized I'm just not that keen on the crunchiness and frankly pretty superfluous amount of numbers involved in combat. Now I know RED is the least crunchy instalment but when I've got a collective 2 braincells at the table and combat is taking us over an hour to resolve a 4v4 against mooks, the drive shrinks. So I've been looking and searching and asking I've come to the conclusion I'd really like to run a Remnant 2/Remnant FtA campaign. Hopeful apocalypse, guns, magic, adventures. That's kinda the 4 beats I aim to hit. I come to you, humbly, for advice on a system that would let me run something like that but with quick and dirty combat, so that we can put our bi-monthly 3 hour sessions to the best use.

– submitted by – /u/TheRenegxde
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 Lower Power Fantasy and Science Fiction RPGs
Posted: 2026-07-04T18:55:26+00:00
Author: /u/Sorry_Dentist_9472https://www.reddit.com/user/Sorry_Dentist_9472

I started thinking about this because I wanted to play a Gandalf-like character. (By Gandalf, I mean an older character with a staff who can cast some spells and is not useless in melee combat. He doesn’t need to be a divine being or able to kill a demon early on.) What games best support lower-power level magic users, or at least powerful magic users who can’t dominate (i.e. they could kill a horde with a fireball, but doing so taxes them greatly). The Lord of the Rings RPG seemed appealing, but I don’t think you can play a magic user in that game. I am happy to receive suggestions which concern games that are explicitly Tolkien-inspired as well as games which mechanically suit my interests but don’t necessarily relate thematically (serial numbers filled off). Would Arc Magica work? Would Burning Wheel or Mage: the Ascension be what I’m looking for? I usually prefer more complex games, but I also like simpler games (OSR, for instance).

– submitted by – /u/Sorry_Dentist_9472
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 Ideas for a begginer GM of Burning Wheel
Posted: 2026-07-04T15:30:44+00:00
Author: /u/leandropughttps://www.reddit.com/user/leandropug

Hello to all. I have been a GM for a long time and I love to play many different systems (nowadays my favorites are Pathfinder 2e, Ars Magica, Blades in the Dark, Masks, and now Burning Wheel).

I have GM'ed a short campaign in a "made-up-on-the-spot" scenario with some of the players in my community (themed after Bloodborne) and a "solo" game with a friend in the Game of Thrones universe, where she played a female version of Jon Snow in a "what if" situation. Both games were a blast and the players loved it.

Now, I want to run a big campaign in GoT using Burning Wheel. I just feel that it matches perfectly with the theme of the world and my style of GM'ing, and I'd love some suggestions from Burning Wheel veterans here.

First, in character creation, I'm thinking of creating some choices using the lore from the books and adapting elements from The Blossoms Are Falling for the House part. I really didn't like the official A Song of Ice and Fire RPG, but I love the house building of that system and I'd like something similar. Does anyone have some ideas on how to proceed?

Second, the list of skills. Which is the best approach? Use them all but only focus on the ones my players pick? Or generate a list of skills exclusive to my campaign?

And regarding the magic, I'd love to have the mysterious feeling of low magic but with high consequences from the TV show in my game. I feel the core game already can provide that, but I'd love to hear some ideas from you.

Besides that, it would be nice to hear suggestions and tips for creating and GM'ing this kind of game.

Thanks already for reading until here :D

– submitted by – /u/leandropug
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 Player Characters With Varying Levels of Advancement
Posted: 2026-07-04T12:59:42+00:00
Author: /u/darksidehascookiehttps://www.reddit.com/user/darksidehascookie

Has anyone ever run a game where there is a fairly significant distinction in power level between the PCs? I’m not talking about D&D style adventurers with a level or two difference. I mean things like Superheroes and sidekicks, dragons and riders, protector and protectee, or Jedi with Padawans? What needs to happen to make such a party successful? Are there any pitfalls that need to be avoided/mitigated? Are there systems that would handle such a party better than others? Curious if anyone has ever done something like this and how it went.

– submitted by – /u/darksidehascookie
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