Roll 3d6 - Roleplaying Resources

Reddit RPG

Tabletop RPGs and LARPing

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 Weekly Free Chat - 11/22/25
Posted: 2025-11-22T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 Weekly Free Chat - 11/01/25
Posted: 2025-11-01T11:01:14+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 Is there a EU based shop like Noble Knight Games that buys used RPGs?
Posted: 2025-11-23T11:40:05+00:00
Author: /u/Pelycosaurhttps://www.reddit.com/user/Pelycosaur

Are there EU based shops that buy used RPG books in bulk?

– submitted by – /u/Pelycosaur
[link][comments]
 A really fascinating look at the history Swedish RPGs
Posted: 2025-11-23T01:34:26+00:00
Author: /u/LeopoldBloomJrhttps://www.reddit.com/user/LeopoldBloomJr

Some of this I knew, most of it I didn’t. The entire video is fascinating. A must watch for fans of Free League games or other Nordic systems and folks who are interested in the history of RPGs: https://youtu.be/GVASRMumGjI?si=o2wwZJbecsqhugWA

– submitted by – /u/LeopoldBloomJr
[link][comments]
 Does anyone else just pick from tables instead of rolling on them?
Posted: 2025-11-23T04:42:22+00:00
Author: /u/martiancrossbowhttps://www.reddit.com/user/martiancrossbow

The [Game Master] tag is important here, as a player I love to randomize all kinds of shit. When I'm running, I always look at the table I'm suppose to roll on and pick whichever option I think is best. I assume a lot of other GMs do the same thing, but I'll be interested to hear. I imagine for some of you it depends a lot on what you're rolling for.

Edit: To clarify, I always pick from the list, and I never roll.

– submitted by – /u/martiancrossbow
[link][comments]
 Is there any ttrpgs that has worlds similar to Suzerain or Ace Combat?
Posted: 2025-11-23T07:48:22+00:00
Author: /u/PowerSaw7https://www.reddit.com/user/PowerSaw7

I am talking about realistic fictional ‘earths’ without magic, setting in modern times or as close to modern time as possible. To be clear, these are not some alternate history but completely original universes with completely unique histories and peoples.

– submitted by – /u/PowerSaw7
[link][comments]
 Historical Floorplans as Dungeons
Posted: 2025-11-23T04:13:34+00:00
Author: /u/JGrevs2023https://www.reddit.com/user/JGrevs2023

I see a lot of advice about not making your own maps because so many great makers have made tons of free maps already so just adapt. There is also a ton of content about what makes a good map and often these mention that your maps need to feel realistic.

Something I haven't come across even once is that many historical castles and locations have detailed floorplan maps freely available online with lists of what rooms were used for, where the doors would have been, etc. these often also include plenty of images and inspiration. Take an ancient castle, place a beholder in the tower keep and giant rats in the cellar and you have the start to an adventure. Place a network of tunnels below it full of slimes and toxic creatures and you have the start of something excellent.

https://www.thecastlesofscotland.co.uk/the-best-castles/grand-castles/doune-castle/

https://great-castles.com/neuschwansteinplan.html

https://www.gutenberg.org/files/42614/42614-h/images/img01.jpg

– submitted by – /u/JGrevs2023
[link][comments]
 How do people feel about Savage Worlds?
Posted: 2025-11-22T18:32:31+00:00
Author: /u/applejackherohttps://www.reddit.com/user/applejackhero

Just picked up the Core Rules and the Fantasy Companion. My plan is to use the system to run games in Eberron, my favorite fantasy setting. I really like what I see so far. I am curious about people's experience running Savage Worlds games (in any context or setting). It has been around for awhile I don't see it talked about a lot compared to newer, shinier systems

– submitted by – /u/applejackhero
[link][comments]
 Chinese language TTRPGs?
Posted: 2025-11-23T11:45:05+00:00
Author: /u/darxshadhttps://www.reddit.com/user/darxshad

Are there any TTRPGs that are translated to Chinese? (Or natively Chinese). Or, are there copyright-free? Open source? RPGs that allow me to translate and print on my own?

– submitted by – /u/darxshad
[link][comments]
 Coping with unsatisfying endings
Posted: 2025-11-23T04:32:49+00:00
Author: /u/LightSpeedStrikehttps://www.reddit.com/user/LightSpeedStrike

Let me give you some context: Just today, I finished running the final arc on a 2 year long campaign. It was this big political intrigue thing, with different factions, under the table deals, and a whole lot of mysteries to look investigate, and the whole thing was mostly amazing. I say mostly, because after several months of making deals and connecting threads together, the party just... died. Due to an accumulation of mistakes, bad decisions at crucial points, and risks that didn't work, we got a TPK right before the payoff. And that feels bad. I considered proposing a retcon of some kind, but I doubt they'd change their choices meaningfully enough for it to matter. Most of the players kinda understood that it was the consequences catching up to them, but it still kinda sucks to be the one to hit them with them.

I don't know, it's not very often you get to finish long campaigns, and for me I have never ended one it such a flavorless note. It's probably a matter of just sucking it up and moving on, but if you have ever had a similar experience, I'd like to hear how that felt for you.

– submitted by – /u/LightSpeedStrike
[link][comments]
 Close-quarters combat?
Posted: 2025-11-23T01:37:54+00:00
Author: /u/Shrimpy110https://www.reddit.com/user/Shrimpy110

Any combat system that's good for close-quarters combat? Something similar to classic action movies like the raid, oldboy or john wick. Just something that gives the thrilling fights in tight corridors, inside rooms and such.

– submitted by – /u/Shrimpy110
[link][comments]
 Players Naming NPCs
Posted: 2025-11-22T21:18:52+00:00
Author: /u/orionnoirhttps://www.reddit.com/user/orionnoir

I've been making my players name unnamed NPCs lately. I highly recommend it as a table norm, but I'm curious if others have been doing this too.

I get lots of benefits. Player interaction being top, with and without rp. There is a reduction in emotional labor managing the table.

It instantly tells me how much a player will care and those who don't like the name often project that disappointment in the character.

Its channeling any pvp energy into a battle of wits and rp grit (gives it a place to land harmlessly.) I have tables where verbal sparring between players is the norm.

I also use it to give the stage to a single player who may not be interacting or getting upstaged by strong personalities. Creating shopkeeper back history on the spot with their help (you've shopped here before, how was your previous interactions with this person...", Etc.)

It usually never takes away from or alters the plot... Most of the time... And when it does the game was better for it tbh.

I do get Boaty McBoat names from time to time. But they always fit the table's mood. I often declare them nicknames and let someone know their real name if they have backhistoy.

For longer games I encourage the players to log these in a shared document and add we all add side at comments between games.

Leveraging these relationships for emotional impact is possible.

Anyway... I've had some great successes. But some tables never get into it either. But that is rarer and might just me not reading the room correctly...

Anyone else having good bad experiences with this? Do you have any tips tricks from your experience? I'd love to hear about those experiences from you.

EDIT Minor typo fixes

– submitted by – /u/orionnoir
[link][comments]