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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-03-07T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-03-07T01:40:15+00:00
Author: /u/Stock-Artist9136https://www.reddit.com/user/Stock-Artist9136
As the title says, one of the things I love the most is losing myself on a TTRPG book with a great setting, hooks, ideas or even systems that I won't ever implement at my table but are fun to theorize about. Do you have books that you just read for fun?
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Posted: 2026-03-07T04:26:57+00:00
Author: /u/SomnusSleeperhttps://www.reddit.com/user/SomnusSleeper
Hello all! I've been looking for kinda a specifc thing in a system, specifically a system that would let me emulate the sort of feeling of playing something like Imperial Knights in 40k for my players. I'm not a huge fan of PbtA or FitD, and just to clarify I've already read Beam Saber and Armour Astir and didn't find either of them to my liking for this specific concept (or mechanically, tbh). I've also read Aether Nexus, and while that is certainly CLOSER, it's not quite what I'm looking for as for the type of fantasy (namely medieval fantasy with giant robots of some fashion). Does anyone have any other recommendations in this vein?
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Posted: 2026-03-06T23:58:17+00:00
Author: /u/CowboyMarkhttps://www.reddit.com/user/CowboyMark
When I got my first D&D game it came with dice and a crayon that you had to use to color in the numbers on the dice. Back then it seemed lane but it’s one of the biggest things I remember and a feeling I’ll never forget. They should do that again.
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Posted: 2026-03-07T04:18:25+00:00
Author: /u/ValueFormhttps://www.reddit.com/user/ValueForm
In all my years of GMing, I’ve yet to run a game that I thought hit the nail on the head in terms of loot. Loot often seems like an afterthought, too powerful to give out regularly, or involves strangely complicated distribution mechanics. I find it a bit annoying because I often play with a group that loves loot, and lots of it.
What games, in your view, do loot “right” with minimal homebrewing or guess work from the GM?
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Posted: 2026-03-06T12:36:32+00:00
Author: /u/Hi_fellow_humans_https://www.reddit.com/user/Hi_fellow_humans_
For me as GM dungeon crawling. As a player I love tactical combat and resource management and I love the challenge. As a GM balancing long dungeon is hard and lot of work and I'm the type that sets video game difficulty on hard and I was pretty competitive during sports days so playing monsters/NPC tactic within their character and not optimal strategy is goes against my personality.
Abilities that make building story difficult. Something like predicting future in Stars without number or Wish in DnD (although wish is end game thing in DnD so not actually problem for the most part but it's decent example) both of which I love as a player.
Things I love as a DM but hate as a player.
Long instances that involve me minimally. As a DM that means gameplay and roleplay is flowing. As a player it means I have to wait passively.
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Posted: 2026-03-07T10:47:55+00:00
Author: /u/AlmightyKhttps://www.reddit.com/user/AlmightyK
I have updated my Zoids Tabletop RPG. It uses a percentile rolling mechanic that is simple to follow with a quick and easy Degree of Success mechanic. Combat is designed for grid style miniatures and treats the mechs like vehicles. Weapons utilise quadrant facing, zoids have to maintain and balance energy consumption and movement, as well as keeping track of attack ranges. PCs can act outside of their mechs as well, being able to perform a variety of skills and interactions with a profession style skill system. There is also action points tied to attribute scores that can temporarily improve your rolls. There is a large list of Zoids to choose from that can be customised, with material costs for them and various weapons and accessories. This can allow a variety of play styles, from basic adventuring, to being couriers, war machines, or even tournament based combat with more downtime and exploration mechanics at human scale.
Have a look if you are interested
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Posted: 2026-03-07T02:07:18+00:00
Author: /u/coroandhttps://www.reddit.com/user/coroand
Does anyone have any recommendations for TTRPG systems based around more of a fable like magic system, like with spirits, spirit worlds, witches, etc... If it is something that is more Roleplay heavy that is better too!
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Posted: 2026-03-06T15:40:18+00:00
Author: /u/DangerBroadhttps://www.reddit.com/user/DangerBroad
I get really stressed by GMing a lot of games, so I am looking for games that are designed to just kind of… provide drama with minimal input.
My point of reference is Monsterhearts. Between the setup and the mechanics, the GM is really only there to kick things off and push a bit. The players, in my experience, quickly start to generate a high volume of drama. Worldwide Wrestling does similar things, but I am less familiar with the idiom.
I’m aware of a lot of GMless games, and they’re great, but I am looking for a more traditional structure.
Any favorites that fit these criteria?
**Edit:** I should specify: I am pretty conversant with pbta in general, especially pre-2020ish, but there aren’t a lot of games that come as easily to me. Also I don’t fuck with OSR; I want drama, not adventure. Probably should have let with that.
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Posted: 2026-03-06T16:11:03+00:00
Author: /u/longjohnsilversgalhttps://www.reddit.com/user/longjohnsilversgal
Hey all! Looking for a pretty specific type of mechanic in games to see if it’s do-able, feasible, and/or popular. What I mean is not “I get to increase a stat while leveling up, so I choose strength” but more like Call of Cthulhu’s skill increase system that is directly tied to gameplay actions [i.e. you only increase skills you rolled successful checks in during the previous session(s)].
Are there any games that have this type of mechanic directed toward “core stats”? Is it possible to balance and/or de-incentivize enough to not make it the only thing people do??
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Posted: 2026-03-07T11:01:49+00:00
Author: /u/Agreeable-Rip-751https://www.reddit.com/user/Agreeable-Rip-751
Hello dear ones. Two years ago I started a campaign of my own using DnD5e (2014 then 2024). The pace is ridiculous it’s difficult to have all at once in the place so I started to look after some VTT. Of course I discovered the principal ones but it’s too much complicated and I do not like to have the hands tied with so many things to prepare before a session. I’ve only scratched the surface of Foundry, Roll20, Owlbear, MapTool… and today Owlbear Rodeo sounds like a plan. But before investing my time on any of it I prefer to ask you for some advice. It will be highly appreciated.
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