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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2025-12-06T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2025-12-12T02:54:06+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30
No affiliation with the company, other than being a customer. I got an email today that they're launching a Kickstarter for Toon 2E, and provided the following link to sign up for information:
https://www.backerkit.com/call_to_action/a5976d11-0069-4119-acf2-4d16a54cf8db/landing
I remember seeing Toon advertised in Dragon Magazine as a kid and thought it was neat idea. Then Who Framed Roger Rabbit? came out and it really piqued my interest. But it was the 80s. There were no VTTs. The Internet only existed on college campuses. And there were no online places to order the game from. The stores near me didn't carry it, and nobody was playing it. So, I never got to try it out.
Maybe now, I'll get my chance.
Hopefully SJG has learned from past contracts and will now offer a free PDF with print purchase.
But I also wonder if there is market for this game in 2025, without a big budget movie like Roger Rabbit to pique interest in it.
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Posted: 2025-12-12T05:10:26+00:00
Author: /u/RedditConsciousnesshttps://www.reddit.com/user/RedditConsciousness
There are so many neat mechanics, compelling settings, beautiful artwork, intriguing lore, and so on out there. Wildsea is the number one example here. There are some solo rpgs I have that also fit this bill. I almost always think the artwork is amazing but getting into them is like fighting writer's block.
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Posted: 2025-12-12T11:38:09+00:00
Author: /u/Psimo-https://www.reddit.com/user/Psimo-
The question of what is a “Narrative” game has been around a long time, and the problem I have whenever says “I’m looking a narrative game that…” can be summed up if thisthis post by TheMouse on RPGnet and have the same problem
To sum up,
“I’ve seen Narrative Game to mean;
Games that I like.
Games that I dislike.
It seems designed with a Nar (GNS) play style in mind.
Rules light.
Some of the mechanical widgets have to do with things like character personality.
Some of the mechanical widgets have to do with the character's place in a story.
The dice output results like "success with a complication" and "you fail, but you get some advantage for next round."
Anything with a metacurrency at all.
Games that concentrate on emulating a genre.”
I find it … frustrating, because when people say “I’m looking for a Narrative Game” my immediate mind goes to “in what way?”
I’m not sure what this post is about too much except to ask “is it just me?”
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Posted: 2025-12-12T07:13:43+00:00
Author: /u/BarroomBardhttps://www.reddit.com/user/BarroomBard
We all like freeform magic where you make up all your spells on the fly, and no "what's the best magic system" thread is complete without a dozen answers telling you that Ars Magica/Mage/etc. Noun+Verb is the only spell crafting system you ever need for any reason.
BUT! Nothing makes me feel more like a wizard than when I say I am going to cast Nyrdenjarl's Twelfth Disjunction, and that is a thing that means something specific, or when I find a dusty tome that lets me finally unravel the secrets of the Lesser Great Circle Ward. I just like being able to solve problems when my only tool is a spell makes a thousand marbles come out of my pockets, because I already used my useful ones.
So, tell me: what is your favorite magic system in TTRPGS that has lists of named spells with defined effects? What makes one of these systems good, what makes them interesting? Do you also think they have advantages over more loosey-goosey, fiat based spell casting?
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Posted: 2025-12-12T03:44:20+00:00
Author: /u/Morph_Gameshttps://www.reddit.com/user/Morph_Games
Are there any games that capture the zaniness of Gamma World? Especially in the uniqueness of the characters that can be created. With so many little indie games out there, I assume there must be some that have spiritual lineage from Gamma World.
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Posted: 2025-12-12T10:21:51+00:00
Author: /u/Portal2Fan2https://www.reddit.com/user/Portal2Fan2
I am looking for new tabletop rpgs for me, my sister and my dad to play. We’ve done DND but found it too combat oriented. It doesn’t need to have zero combat, but much less than DND. Anyone know any good RPGs for three people (with one being the GM) and isn’t so focused on combat? Any genre is great, fantasy, sci fi, honestly something where you can have different stories in different genres would be great!
Thanks for your time. 🎲
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Posted: 2025-12-12T08:17:35+00:00
Author: /u/Hot_Singles_Musichttps://www.reddit.com/user/Hot_Singles_Music
Basically the title. I specifically want to choose a system that allows for creative superpowers and can fit the world I've already planned for my campaign. I originally wanted to do Scion as I had a lot of fun playing that in the past, but eventually I dropped the "gods and superheroes" aspect of my campaign and at that point reskinning the campaign would be too complicated
In my world almost all superpowers are granted by physical objects that are permanently attached to one's body, so I want to hopefully find something where the rules don't conflict with/can be easily tweaked from that.
I also prefer to choose a system that has combat, as it's something I used to struggle with when I was previously a DM and I want to improve.
I'm currently looking into Masks, it seems to have a lot of what I'm looking for but I don't know if the teen drama aspect is what I'm looking for. I definitely would love to do that on top of the planned story, but the overall story I have planned is one with a lot of and world-level mystery and intrigue and I don't know if that conflicts with what Masks is going for.
I've looked at the game suggestions thread but I don't know enough about the TTRPG world to understand what most of it means. (I don't know what "exactly what you'd expect from Palladium" means because this is my first time hearing of Palladium)
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Posted: 2025-12-12T03:59:52+00:00
Author: /u/FoxPlane8097https://www.reddit.com/user/FoxPlane8097
Hi Could someone help me find or at least identify or narrow down this ttrpg my history teacher had us play in highschool for a project, It was to help us learn how countries diplomacy work or something. we each were given a country on this map he had up on the projector to represent. i remember each country had a different resource they exported and we each had a sheet with our country, resource and allies and how many points we could get if we got more of the laws or something to pass that helped our country more, like one was if other countries could travel in a river that passed through another country or not, or if non land locked countries could use the sea, stuff like that. There may have been a thing with the big countries trying to win more points over the smaller and medium ones and vice versa.
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Posted: 2025-12-12T13:03:14+00:00
Author: /u/Liveriashttps://www.reddit.com/user/Liverias
As reading material, I'm looking for systems that feature mechanics for simulating and promoting the PCs being torn between two "personal states". I'm not finding the right words right now, so to give an example: in City of Mist, the PCs have two personality aspects, one being a normal person and one being the supernatural power within themselves. Or Honey Heist, where you constantly switch around points between being a criminal or a bear, depending on what you're doing. Another common pop culture example would be monster creatures, like werewolves or vampires, who are constantly in an internal struggle between living normal lives and giving in to their monstrous side. I'm looking for games that consider this internal struggle of figuring out which world you belong to or which to choose, and have specific mechanics to interact with that struggle, rather than it just being a roleplay prompt. Any suggestions from any system family are welcome, as I'm just looking to take inspiration from that specific aspect or mechanical subsystem.
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Posted: 2025-12-12T00:58:01+00:00
Author: /u/Kaliburnushttps://www.reddit.com/user/Kaliburnus
So, if you were alien playing RPG, and your alien friend give you the Earth Campaign Setting (Medieval or Modern age) along with a supplement for each continent, would you enjoy the setting? Would you say is very Kitchen Sink, too much empty space? What kind of campaign would you play in it?
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Posted: 2025-12-12T04:16:21+00:00
Author: /u/DervishBluehttps://www.reddit.com/user/DervishBlue
I'm running a homebrew fallout system and I want it set in a city and maybe it's outskirts as well. However, I don't really know how to design a hexcrawl that's only in one city.
Are there any games or modules that can help me with this?
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