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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-03-28T11:00:29+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-04-03T11:16:39+00:00
Author: /u/ravenhauntshttps://www.reddit.com/user/ravenhaunts
Hi everybody! I'm Raven, the developer of WARDEN. I finally got it out, after a few delays and problems. I ran a successful Backerkit campaign for the game a year ago, and now I finally have gotten it to shape to release.
The game is available digitally for 20 bucks on Itch.io and DrivethruRPG. This includes regional pricing on both platforms, which reduces the price to 5 bucks. The itch also has Community Copies.
Physicals can be bought from Lulu (note that there are two copies of each, they are in Imperial and Metric measurements, as noted in the subtitles) and ghostspark.dev, my own site. Lulu doesn't include the digital copies natively, so I need to send them separately (or you just have to ask for them and I'll provide).
So what is it?
WARDEN is, very broadly speaking, a Pathfinder 2e hack. It uses the ORC license, a select number of feature names, the three-action system, and PF2e-style d20+mod, with level being added to things you're proficient with. It also uses a similar structure of building a character with various Abilities and Feats you obtain as you gain levels.
However, WARDEN also diverges from Pathfinder 2e in many key ways, most notably in the things it inherited from Dungeons & Dragons, such as Classes, Ancestries, Spell Slots, HP Bloat, and overall Adventure/Combat Focus. Instead, I've built on the base mechanics of the game and tried to make everything fit together nicely so that different sorts of settings and campaigns feel easier and more natural to play. You can make a completely nonviolent campaign and it would work.
Obviously, to make different settings possible to play, there are rules for various subsystems such as Magic, Hacking, Bionics (i.e cybernetics), Magitech, Vehicles, Warfare (i.e mass combat). There's also more in-depth mechanics for Stealth, Social Conflicts, and Investigations. The Abilities in the game also feature things like Stands from Jojo and Magical Girl / Sentai Transformations, meaning you can really hone pretty exactly the sort of game you want to run.
The game takes a lot of influence from games outside of the modern d20 games, including PbtA games, OSR games, and other generic systems like Genesys. For example, there's a system for trust between player characters that you cultivate with scenes of camaraderie, which is pretty unheard of in d20 games. Similar kind of outside influence can be seen in the Hit Point system, where your character, by default, has a maximum of 20 Hit Points, and your defenses are much more focused on Reactions and Damage Resistance gained from Armor.
AMA or Challenge Me!
So, you can ask me anything about the game, the process of making it, the mechanics, or how I got here. I'll answer to questions whenever I have time, and the maximum time of 48 hours is mostly a suggestion. I'll be here fair amount later as well.
Alternatively, you can Challenge me! This game is Genre-Agnostic, so let me prove it to you! You can either drop in a (short) description of a character or setting, or alternatively some media franchise you would like to run a game in, and I'll tell you how feasible it is with the system, and how I would do it! My media knowledge is not perfect, so I can't really do deep cuts unless it happens to be something I am familiar with.
And by "Feasible", I don't mean "technically doable due to open-ended mechanics", I mean literally the game's mechanics supporting it.
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Posted: 2026-04-03T02:50:50+00:00
Author: /u/Theflamingraptorhttps://www.reddit.com/user/Theflamingraptor
Everyone vomits in their mouth while looking at the fatal. Everyone gulps and tugs their collars while looking at RAHOWA, and everyone gets an aneurysm after looking at the garbled mess that is Hybrid. But I'm not satisfied. These three (Well, at least FATAL, and somewhat of RAHOWA, IDK about Hybrid) have been dead horses that have been beaten to a pulp. I want the hidden turds in the rough. I wasn't niche terrible TTTRPGs. Be it something a guy sold in his garage in the 60s, or the premier garbage that you can find on Kickstarter. I want to play underrated trash! Basically, if it was covered in Kam Sandwich's TTRPG video, it is disqualified.
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Posted: 2026-04-03T12:11:41+00:00
Author: /u/Watts4Supperhttps://www.reddit.com/user/Watts4Supper
Greetings everyone,
Like the title says am looking for mechanics in RPG systems that simulate movies.
Ideally:
1) The system can emulate any movie, maybe with modular design?
2) The system can emulate roles as in Lead, Supporting, Guest star etc
3) The system has episodic flow of gameplay.
Any recommendations of the above would be appreciated, it doesn't have to be a single one that does all three!
Cheers!
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Posted: 2026-04-03T12:09:33+00:00
Author: /u/taboneIOhttps://www.reddit.com/user/taboneIO
Hi everyone,
I’m working on a worldbuilding project and I’m trying to create a believable medieval setting: from small hamlets to larger towns and cities.
What I’m specifically looking for are tools, generators, books, or any kind of resources that can help with things like:
- Common professions in villages vs towns vs cities
- How local economies function (trade, production, services, etc.)
- Typical infrastructure and social structure
- What makes a settlement feel “alive” and realistic
Ideally something practical (like generators, templates, or systems), but I’m also open to good reference material.
If you’ve used anything like this or have recommendations, I’d really appreciate it!
Thanks in advance 👍
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Posted: 2026-04-02T21:48:08+00:00
Author: /u/dadapotokhttps://www.reddit.com/user/dadapotok
Our campaign is set in ~1700s weird fantasy. Not historical, vaguely European. Some semi-procedural dungeon crawling, some hexcrawling, some pre-written LotFP adventures, city adventure ahead. Hardcore GM (not me), (mostly very) hardcore players, ttrpg club.
One of us is not happy with a change yet.
She's somewhat new to osr scene, has board games and 5e background, and initially felt that her Fighter is nerfed because she can't carry that much stuff and everyone is "the same".*
We're especially interested in
- resource management & encumbrance rules that are lite, impactful and generative, not a bean counting. Btw, do you think that 7 inventory slots for the full plate armor is an overkill? Our party does dungeon crawling. With 2 hirelings and faithful donkey who's probably way too hearfelt and smart for all this.
- what rulings and homebrew can make our fighter character keep feeling strong & special to her player? Again, she has a boardgames & 5e background if that helps. Also, what are your fav and most playtested rulings and (little) hacks to bring back some of the class systems' juice back without losing the benefits of the overall lighter system?
- anything you may wanna say to our GM, he can always use some more love and support from equally obsessed ttrpg pros & enthusiasts. I'll share a link to this post with him about week later. He's all-in for the weird, loves LotFP adventures for their freedom not the obscenity or edginess. He's also a toxic perfectionist (overpreps, worries about things being good enough) and writes his first or one of the first 6km hexcrawls for this campaign. Knave vibes, tables and proceduralism helps already, and goal here is to talk you MVPs, not the "nice-to-have"s.
- photos and or lists of the behind of your GM screens, your approx. prep/improv ratio & timings, most used tools, essential decisions you make when prepping and running games somewhat like ours.
- some spells, in-game books and heretical texts. Whatever's gameable. Like our GM, I'm not in it for the utmost & obscene darkness & perversion some associate with LotFP: I love the horror & comedy of exploring things that are Weird & Wrong. My character is a self-proclaimed Sin / Vice Collector that seeks to gift, unearth, grok, celebrate, excel, spread, destroy and deprive until he's done with it and ready to become a Lich. Whatever it takes to deprive a person of the vice they don't even have yet! Whatever it takes to hide that he's a gnomelf.
- Do you think taking a whole turn to reload a crossbow is too slow? If yes, how do you differentiate it from "normal" bow in your games?
Bonus points for your stories of fun stuff that happened because of the suggested rules and rulings. Bonus points for your stories of fun stuff that happened despite your group hating fun. iykyk, but i do want to mention that our GM translated this particular heretical text into our native gibberish.
Second session in our Fighter initiated a first homebrew for character already. She rolled a rudimentary "telescope" thingy during char gen, so now she rolls d6 every time she bird watches until she learns about 100 birds to become a seasoned ornitologist ) Nice rp, nice background and nice hunting and night watches advantage. We're all rooting for her to feel at home with OSR.
Kudos to Ben Milton for suggesting to use Inventory for Wounds. Terrible traps and terrible wounds feel impactful and hurt the party but don't instantly obliterate it, give time to learn and room to breathe even at Level 1. Neat.
Page flipping is gone and now that cognitive load on the GM is significally reduced, he replies faster, improvises easier and preps content, not rules fixes. Little differences between LotFP Deluxe edition our GM had and LotFP Core Rules we referenced were all exactly in the places we actually initially wanted to use, stuff like xp thresholds and starting spells' number for Elves vs Magic Users.
I'm posting this early into our conversion, so there's not much else to tell you about how it went so far, but personally I'm very happy with the choice!
Raggi himself says that rules are boring and it's the adventures that make Princess special. We agree.
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Posted: 2026-04-02T13:48:51+00:00
Author: /u/Einsolsrazor24https://www.reddit.com/user/Einsolsrazor24
Not ...I cast fireball, roll damage... dangerous. I mean the moment where the player hesitates before they cast because they're not sure what's going to happen. Where the table goes quiet.
Curious what other tables do to keep magic feeling like it has weight. Rules-light? Consequence tables? Just good GMing?
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Posted: 2026-04-03T03:51:19+00:00
Author: /u/Iskanderdehzhttps://www.reddit.com/user/Iskanderdehz
Hi all,
I've been on a quest to find a new system that best fits my style. I'm looking for something with simple rules, but with enough "stats and abilities" to give players a sense of growth and accomplishments. I come from a long background of DnD, Pathfinder and oWoD, but I have grown tired of these types of games. I no longer have the time, patience, or energy to learn complicated systems, especially as I'll very likely be the one DMing.
I have tried Shadow of the Demon Lord and loved it, but I'm looking for something even simpler.
I have tried Wicked Ones and looked into many 'Forged in the Dark' systems and, while I love the concept of position/effect, consequences and all that, as well as the roll following description of the action, I don't like the "crew/base/ship" part of the cycle of play. I find it boring and it seems detached from the rest of the play.
I have looked at various PbtA system, most notably Rapscallion, but I'm put off by everything being done in 'moves'.
I've read the rules of Symbaroum and while I'm intrigued, I'm not convinced, as well as not being the greatest fan of the limited setting.
What I think I would like, is a FitD-esque system, but without the 'cycle of play', and/or without the crew-building aspect of that cycle.
I am open to any and all suggestions.
Thanks in advance!
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Posted: 2026-04-03T12:22:25+00:00
Author: /u/Lightwhite44https://www.reddit.com/user/Lightwhite44
So I don't intent on writing one. I am talking about the Indie Game. So I really like sports anime and martial arts and thought of giving this one a go to keep the things the characters can do somewhat grounded (anyone who watched Baki will know what I mean by that). Does someone have experience with the game or a demo of some sorts because on the itch.io site you can only download the character sheets. Which is not really a demo. Can anybody help me out?
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Posted: 2026-04-03T04:45:14+00:00
Author: /u/GM-Omyhttps://www.reddit.com/user/GM-Omy
Not so much the powers and builds, but its gloomy atmosphere
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Posted: 2026-04-02T18:05:59+00:00
Author: /u/ProtectionMedium4779https://www.reddit.com/user/ProtectionMedium4779
Question is relatively self explanatory but what TTRPGs have you all found that best translates XCOM into a role playing game? Doesn't have to be a 1:1 perfect copy but something that evokes that sense of danger, necessary tactical acumen and feeling of progression. Preferably grid-based, given that's how XCOM is set up.
Much appreciated!
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