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 Weekly Free Chat - 12/20/25
Posted: 2025-12-20T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 How do you feel about RPGs with no fantasy races?
Posted: 2025-12-25T20:54:04+00:00
Author: /u/LexMeathttps://www.reddit.com/user/LexMeat

My RPG is using the A-Song-of-Ice-and-Fire approach when it comes to races. In other words, almost everyone is "human", they just differ culturally. Their physical differences akin to the real world, i.e., skin and hair colour. There are "exotic"-to-the-main-setting races, but they are considered "exotic" similar to how the Targaryens (Valyrians) are an "exotic" race in ASOIAF. For most of them, I take inspiration from real cultures. For example, there's a race that is a collection of nomadic pastoralist tribes that are heavily influenced by the Tuareg.

My question is: Assuming that these ancestries (this is how I call them in-game) are well-thought-out, well-researched, and respectful to their real-world inspirations, would you enjoy playing them (as opposed to playing a fantasy race)?

– submitted by – /u/LexMeat
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 I love learning new TTRPGs, but lose interest in running long campaigns. How to stay engaged?
Posted: 2025-12-25T22:48:29+00:00
Author: /u/Flimsy_Composer_478https://www.reddit.com/user/Flimsy_Composer_478

Hey everyone!

I've been into TTRPGs as a hobby for a few years, mostly reading books and settings, and playing occasionally. A year ago, I found a regular group, and since then, I've been GMing about once every week or two.

My main issue is that I constantly want to try new things and can't stop. I'm worried this is preventing me and my players from getting a deeper, more fulfilling experience.

I've always loved reading. Even before I started GMing, I had already devoured tons of TTRPG systems and adventures. What amazes me most about this hobby is its incredible diversity—there's a game for every possible theme, story, or mood. So many talented people have created so many brilliant things, and I want to try it all and show my players how vast this hobby can be.

This has led to us mostly playing one-shots with pre-generated characters or short arcs lasting 2-3 sessions. I never do Session Zero. It always felt like any minute not spent actually playing was a waste, and with such short formats, it seemed unnecessary.

Lately, I've tried starting longer campaigns a couple of times because I wanted to dive deeper into a specific game's world with my players, not just jump around. Plus, many systems only truly shine in long-term play. I've tried starting campaigns in Mythic Bastionland, Trail of Cthulhu, and The Black Hack. Right now, we're playing Dragonbane.

I always prepare for sessions very actively—I love the process. But it's almost like it works against me: I immediately start making handouts, studying optional rules, reading forum discussions about the game. It's exciting, but then I lose interest. Currently, we're on our 4th session of Dragonbane. My players are doing their own things in the world, establishing connections, etc., but aren't really moving toward resolving the central conflict. I can feel this starting to drag on.

And in theory, this is exactly what I wanted, right? This is why I started a campaign. But I'm not feeling the initial enthusiasm anymore. It's like I've already learned everything there is to know about the game, and I want to move on and try the next new thing faster.

I understand that sticking to short games is a valid style of play, but I'd like to learn how to engage more deeply. I want to see this Dragonbane campaign through to the end. I promised my players it would be a full campaign, and I don't want to let them down again by dropping it.

So guys are there any GMs here who struggle with the same thing? How do you maintain your enthusiasm and deal with similar issues? Any advice on focusing and committing to a long-term game?

– submitted by – /u/Flimsy_Composer_478
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 New Free RPG.
Posted: 2025-12-25T16:07:50+00:00
Author: /u/PossibilityWest173https://www.reddit.com/user/PossibilityWest173

In the beginning. There was nothing.

From the Void called a voice..."Light." And from it sprang all of creation and the heavenly host.

Lucifer. The Light Bringer. The First Son. His voice resounded like a trumpet. Rallying a third of the Host under his banner to revolt against the Almighty.

In the bloody aftermath, He and his allies became the Fallen. Cast from Heaven and twisted into something...else.

From this conflict rose mortals, hybrids or Nephilim, and angels and demons. The magic, might, and mythos accompanied them across the four realms.

The conflict you find yourself in is set in the backdrop of this conflict. Who will you become?

WHAT YOU GET:

The full 336 page illustrated rulebook

A 12 page graphic novel

WHAT IS IT?

War Eternal is a tabletop roleplaying game meant for 3-6 humans, made for humans, by humans.

It uses a d100 system plus attribute modifiers to resolve skill rolls and an opposed roll combat system that relies on Momentum to determine turn order, and fuel class abilities.

WHAT ABOUT YOU?

I'm just a disabled veteran and hobbyist. I don't intend to make any money off this, and the PDF will always be free. Because playing with your friends should always be free. That said, if you want to support my work and the work of the people I hire, you can donate or buy the hardback edition.

– submitted by – /u/PossibilityWest173
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 TTRPG where the player/s are some kind of entity building and tending to a cult.
Posted: 2025-12-26T04:24:16+00:00
Author: /u/Wasteland-Joehttps://www.reddit.com/user/Wasteland-Joe

Hello, I had an idea for a medieval dark fantasy, sandbox-style game where the player(s) are a demon/eldritch entity/minor god who build a cult and gain power from their followers. I’m wondering whether a system like this already exists. I know of Godbound but I feel it may be a bit too grand, I imagined the characters as smaller-scale powers in the world, but of course I could re-flavor a recommended system if need be.

Here are some of the main things I am looking for:

  • Player/s are supernatural entities.
  • They gain power/energy from their followers.
  • They have to make sure their followers are loyal and cared for.
  • Abilities (either narrative or roll-based).

Bonus points for:

  • Rules light / not too crunchy.
  • Some kind of domain system (e.g., fire, beasts, wrath ,fertility).
  • Combat for player and/or cult.

Any recommendations or systems that fit this idea?

– submitted by – /u/Wasteland-Joe
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 Looking for a fresh TTRPG
Posted: 2025-12-26T01:18:02+00:00
Author: /u/MendelHolmeshttps://www.reddit.com/user/MendelHolmes

With my wife we have played D&D for a very long time and feel like we have "closed a cycle" with our latest adventure. There is not much more to explore nor new characters to create.

For that reason we are looking for a new game, one with a "fresh take". More specific, we want:

  • A more narrative and/or rules-light game.
  • Something that doesn't use the typical "party of people who quest together"
  • An interesting new world to explore.
  • Not focused on combat.
  • We are 6 players total

We would like a game that focuses on character driven stories rather than the characters being "involved" in a larger plot. We know thats more of "specific campaign" problem, but if the game encourages it, the better.

Currently we have Vampire the Masquerade in sight, we want more options. Mythic Bastionland and Mausritter are also interesting choices, but not as much internal character conflict focused.

– submitted by – /u/MendelHolmes
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 Is there any system for spies?
Posted: 2025-12-26T06:27:41+00:00
Author: /u/Yuji_Itadorhttps://www.reddit.com/user/Yuji_Itador

So, I have been wanting to do this campaign for a TTRPG set during Cold War, with the players being spies of different countries trying to get their own country to the victory. And, the thing I would like the most with this is for the characters to have like different "alignment", like, a secret role for each one, therefore creating suspicious between players, something as among us. And, I don't know is if there is already a system there.

– submitted by – /u/Yuji_Itador
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 Hey I'm looking to start a JoJos bizarre adventure game, I'm trying to find a good system any suggestions will help
Posted: 2025-12-26T07:49:08+00:00
Author: /u/Scary-Technician-487https://www.reddit.com/user/Scary-Technician-487

Basically just the title lol, trying to findthe best system for creating stands

– submitted by – /u/Scary-Technician-487
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 Looking for a STALKER-Esque game
Posted: 2025-12-26T01:39:18+00:00
Author: /u/FartingAnusholehttps://www.reddit.com/user/FartingAnushole

It's as the title suggests. I am looking for a game with cold war - modern guns, a focus on scavenging and serious consequences for every firefight. I'd prefer something with crunch akin to 5e, but will gladly accept more or less crunch.

– submitted by – /u/FartingAnushole
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 Best apocalyptic system
Posted: 2025-12-25T23:30:01+00:00
Author: /u/InterestingExample26https://www.reddit.com/user/InterestingExample26

Hello friends, watching the second season of fallout and I crave for a roleplay campaign based on post apocalyptic world. What are your system recommendations for this type of game?

– submitted by – /u/InterestingExample26
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 Do you have a litmus test for games?
Posted: 2025-12-26T05:05:52+00:00
Author: /u/Independent_River715https://www.reddit.com/user/Independent_River715

The first kind that comes to my mind is the fastball special, where big guy throws little guy at enemies. This was someone's litmus test for if a game is cooperative or allows for combos. If the game could facilitate it and not need some big work around it passed the test.

I wanted to know if you have any tests you do to find out if a game meets your requirements to do X Y or Z and what those might be.

– submitted by – /u/Independent_River715
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 On the go/in the car no sheet, no dice (or maybe just one) game systems
Posted: 2025-12-26T08:41:34+00:00
Author: /u/QuickestYeethttps://www.reddit.com/user/QuickestYeet

Hey all, I’m going to be embarking on a months long thru hike next year and I thought it would be fun to find or create a game to pass the time. I’ve DM’d a few DND campaigns, however DND definitely needs some dice and sheets to run well. If anyone has some recommendations, resources, or ideas of their own to run an improv heavy, on the go game would love to hear them! And by no means does this need to be something you do on a hike, could be a way to pass time on road trips, spice up a pub crawl, really any time you might find yourself out and about with friends. Looking forward to hearing from you!

– submitted by – /u/QuickestYeet
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