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 Weekly Free Chat - 02/07/26
Posted: 2026-02-07T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Disappointed about the new Numenera edition direction
Posted: 2026-02-13T04:33:34+00:00
Author: /u/secretattackhttps://www.reddit.com/user/secretattack

Numenera is one of the only RPGs I truly enjoy running (second only to Dungeon Crawl Classics). It was Monte Cook Games’ flagship title and the foundation the Cypher System was built on.

I recently found out a new edition is being crowdfunded. At first I was excited, but that excitement faded when I learned it’s no longer a standalone game and is instead being folded into a Cypher System sourcebook.

I loved the flavor of original Numenera, and I think the system works incredibly well for its sci-fi future archaeology vibe. But in my experience, it doesn’t translate as smoothly to other genres. I bounced off other Cypher System games because many of Numenera’s core assumptions (especially mysterious one-use items) felt arbitrary or out of place outside that setting.

So yeah, my hype for the new edition has definitely deflated. I'm probably being over dramatic and I know the game will be totally playable in the new edition, but I think I’ll just stick with my old books for the foreseeable future.

– submitted by – /u/secretattack
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 Which 4e inspired game do you prefer, Draw Steel or 13th Age2e?
Posted: 2026-02-13T03:02:43+00:00
Author: /u/RangerBowBoyhttps://www.reddit.com/user/RangerBowBoy

As a fan of 4e I’m curious what people who are familiar with each game think on the topic. If there’s another 4e derisive I’d love to hear it. I’m familiar with Lancer as well, but that’s not fantasy of course.

– submitted by – /u/RangerBowBoy
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 Perils and Princesses
Posted: 2026-02-13T03:16:43+00:00
Author: /u/GM-Omyhttps://www.reddit.com/user/GM-Omy

Tomorrow I'll be running my first adventure in this game, and I'd like to hear from game masters who have already played it. What advice would you give?

– submitted by – /u/GM-Omy
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 How to be a proactive instead of a "reactive" player?
Posted: 2026-02-13T07:49:46+00:00
Author: /u/Antipragmatismspothttps://www.reddit.com/user/Antipragmatismspot

Idk how to call this. I'm not a bad player. I think. I follow the pitch of the game, propose ideas, love solving challenges by lateral thinking. I love improvising. I love playing to find out/emergent play. But what I don't get is that part where you give your character a clear goal and create a web of intrigue well before the game and I need this a oneshot I'm playing (Slugblaster) today.

This is an online group I joined and I am overwhelmed because idk how to deal with people pitching 2000 thousand ideas about what the plot should be before we even got started. I have only a vague idea of what personality my character has. I was hoping to figure out that as I played and I get to react to various things. But people are worldbuilding like nuts. We've made up a rival crew, social network drama; we debated whether the town or doesn't have a mall.

I am so lost that I'm thinking of last moment dropping this. I don't think I'm uncreative. It's just that I react, I suppose. If I have to overcome something, I come up with a solution. Even when it comes to more narrative games it seems that my fav part is sadly reacting.

For example, I love Trophy Dark/Gold and one thing that's awesome is the Devil's Bargains because I love accepting them for extra dice and narrative complications. I love the doomed adventurer theme and figuring out how to integrate and roleplay the bad things that happen to me. I like to roleplay my mental state slowly deteriorating while I get more Ruin. I love the backstabbing to clear Ruin because I intensely interact with other pcs. I also love that there's the option to roll your character so you don't have to think about it before you start. I generally adore games like that (e.g. Mausritter, Mythic Bastionland, Cy_Borg).

I've played narrative games before, but maybe it was foolish of me, but I thought them more as improv exercises where you displayed heartfelt and genuine emotions. I am struggling with the writer's room thing. I am also struggling to figure out character goal instead of player goal (i.e. I wanna play the game because an interdimensional hoverboard race sounds cool vs idk fricking know why my character wants to race). I'll be honest, I play a lot of oneshots and normally I just yeet my pc at the plot or dungeon and hope no one ever asks them why they're doing this.

– submitted by – /u/Antipragmatismspot
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 What is the most frustrating thing about modern combat in tabletop games? (RPG and or Wargame/Skirmish)
Posted: 2026-02-12T21:42:46+00:00
Author: /u/MILSIM_Devhttps://www.reddit.com/user/MILSIM_Dev

I’ve been looking into combat design and I’m interested in hearing what others in the community are dealing with.

In modern or tactical combat specifically, what tends to go wrong?

• Too slow?
• Too swingy?
• HP is unrealistic?
• Too many modifiers?
• Reactions causing slowdowns?

I’m particularly interested in hearing about your experiences in larger firefights when do you start to think a game has to many fighters on the table?

At what point do these systems start to fall apart in your opinion?

Quick clarification: I’m specifically interested in modern-day firearm combat systems — suppression, squad tactics, firefights — not just “modern era” TTRPG design in general. I’m looking at where gun-based tactical systems break down mechanically.

– submitted by – /u/MILSIM_Dev
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 Cohors Cthulhu opinions
Posted: 2026-02-13T08:30:18+00:00
Author: /u/Noobiru-shttps://www.reddit.com/user/Noobiru-s

Hello all,

I would like to ask, if anyone of you already ran Cohors Cthulhu from Modiphius and what you think of it? The rulebooks looks nice, and I'm especially intrigued by the wargame that they are planning to release in the same setting.

I already own Lex Arcana, which is almost the same game (playing paranormal investigators in Rome), so I would like to know, if Cohors offers something new and much better.

– submitted by – /u/Noobiru-s
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 Just Celebrating a Success Story
Posted: 2026-02-13T05:56:36+00:00
Author: /u/BushCrabNovicehttps://www.reddit.com/user/BushCrabNovice

I just wrapped up the first session, where I got to play my own TTRPG as a player. The GM was a guy who had only played once before. He's in the process of making a rad game, about frogs and pollution, called Wardens of the Wetlands. There was one other player, a first time player from the Wardens' Discord. We played in the Wardens setting but with the Words of Power rules (tweaks to make it work with the setting, but that's part of Words).

It was a pretty simple adventure : go in this spider nest and recover two missing heroes. We ate some glowing mushrooms, ambushed a traitor, cucked an old man out of his hat, beat a gameboy game, and bluffed our way into the spider's crew.

Eventually, we got split up on opposite sides of the spider. Other player was in the nest, rescuing one of the heroes. I was on the entrance side, trying to figure out how I can help. Simultaneously, we had similar ideas that worked out kind of silly. I shouted "Fire!" to try and get the spider to come out. He started a fire to try and drive the spider out, lmao.

We ended up escaping with one hero and the other's severed and mutilated head, on our duck steeds. It was a great and fun game.

What makes it a success story is that we all walked away with interesting ideas for our own games. I got to see how the game reads to not-me. I certainly still have a ways to go before it reads clearly.

I will definitely continue making a point of playing in random indie games. They're full of people with wacky ideas and creative takes. The feedback is also friggin delicious because they know the endless starvation themselves.

My Character Sheet

Name : Garglespout Bothbarrels

Species : Spring Peeper (Nocturnal, Endures)

Tags : Performer, Liar, Overconfident

Words : Song, Stealth, Deceive

Weapons : Cocktail Sword (1d6/1d6), Dagger (1d6/1d4, Concealable)

Armor : Plastic 3, Buckler 3/3/13/3

Pouch 4 : Sword, Cloak, Dagger, Buckler

– submitted by – /u/BushCrabNovice
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 (rant) is there ANY ttrpg where summoner characters don't ruin the pacing or the fun for everyone else?
Posted: 2026-02-12T13:37:28+00:00
Author: /u/lexyp29https://www.reddit.com/user/lexyp29

I hate summoners. Always hated em. Nothing more annoying than having to wait for the Druid in DND to take turns for all of his dumb pets during combat, and my hate for this has recently been rekindled now that I'm in a Mage: The Awakening chronicle and one of the other characters is a spirit mage with a small army of spirits and undead the size of a soccer team, because apparently there's literally nothing in the rules that forbids it

Combat takes FOREVER and it sucks. Yes, i know it's a "talk to your dm" type of thing but THAT'S NOT THE POINT. The point is that it's stupid that a lot of games even allow stuff like this.

– submitted by – /u/lexyp29
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 What system would you recommend for someone looking to play a monster tamer?
Posted: 2026-02-13T04:38:05+00:00
Author: /u/ver87onahttps://www.reddit.com/user/ver87ona

I’ve been a fan of Pokemon since I was a kid, so it was inevitable that I would become hooked on the concept of monster tamers/beast masters in fantasy settings and I was curious if there were any systems that best worked for something like this? While Im already sure there’s a Pokemon system out there somewhere, I’d love to lean more into the fantastical aspect of things like wyverns, griffons, even dragons maybe. Stuff like Pathfinder 2e’s summoner and Fabula Ultima already come to mind, but I’d love to know of any others people know about.

– submitted by – /u/ver87ona
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 Setting up a game where we play little guys in a big fantasy city
Posted: 2026-02-12T20:25:44+00:00
Author: /u/JoJo-Zeppelihttps://www.reddit.com/user/JoJo-Zeppeli

Dont know if this is the right tag, but I'm setting up to be the dm to a new game where my playes play as mouse folk or the like in a fantasy world and are the size of actual mice. Think American Tail more than Zootopia. Not necessarily fully integrated, moreso with their own parallel society within the cracks, walls, basements, sewers, and alleys of the larger society. they are known off, but not commonly interacting with the larger inhabitants of the city. of which are planned to be a heavily mixed city of many DND races to make it interesting.

I was wondering if anyone has had experience with this kind of game before and can give ideas and suggestions? Even if you haven't, im interested to hear your ideas!

Which game system would you recommend as well? I would consider myself an intermediate DM, Ive ran a 5e, 3.5, some homebrew, a few others I dont remember, and for one session a final fantasy game (group fell apart literally after the first session fforseparate reasons lol) I'm also down to homebrew and resting as needed

– submitted by – /u/JoJo-Zeppeli
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