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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-10-26T02:41:14+00:00
Author: /u/Upstairs-Yard-2139https://www.reddit.com/user/Upstairs-Yard-2139
There is another post about this but as it's three years old figured I can ask the same question they asked.
Currently looking at MythCraft. Any Genre.
And I mean AP as it's traditionally used for movement and actions, not like how say, Fallout 2d20 uses it(Metacurrincies are a whole different discussion)
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Posted: 2026-10-25T20:53:25+00:00
Author: /u/ga_x2https://www.reddit.com/user/ga_x2
Premise: we are a group of old friends (the youngest turns half a century in a short while) getting together once a week for beer, pizza and role-playing (in that order).
We have been playing mostly D&D (various editions) but I am getting tired of that kind of game, especially as a DM, and would like to try something new.
Being in this age bracket, though, means that we have very little time and even less information-retaining capabilities...
I am looking for a generic system to adapt to a late 18th/early 19th century setting for an exploration game with a bit of combat, a sprinkle of magic, and some social interaction.
Requirements:
- a bit crunchy, to scratch the itch of the more combat-oriented among us, but not too complex.
- reasonably light (with some customisation for the pcs, but without 100 pages of feats and talents...)
- somewhat modular, so that I can adapt it to the setting without having to rewrite big chunks of the ruleset.
I'm looking at cypher system and BRP, but the first has definitely too many moving parts for my guys and the second requires quite a lot of adaptation work on my side, I fear. YZE seems more sci-fi oriented, but maybe it's just me.
Any idea?
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Posted: 2026-10-25T16:33:04+00:00
Author: /u/davavinohttps://www.reddit.com/user/davavino
Im not looking for game recommendations.
When I look at it all I see is a genre that really only works if you pair it with a different one, like a mystery. That’s the back-up plan.
How do you typically run them?
What structure do you use?
I was thinking of maybe using something cities without number to just make a city sandbox, and play it that way. Almost like how I’d run VTM? Im not sure though. Just a bunch of competing NPC interests and forcing the players to choose sides.
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Posted: 2026-10-25T09:51:03+00:00
Author: /u/SomeRandomAbbadonhttps://www.reddit.com/user/SomeRandomAbbadon
I don't mean some Vampire the Mascarade or something, the real obscure stuff.
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Posted: 2026-10-25T20:49:05+00:00
Author: /u/Kaliburnushttps://www.reddit.com/user/Kaliburnus
Hello!
I'm looking for a non-fantasy TTRPG, medieval time, for me to run real world historical campaigns.
Also any recommendation for TTRPGs that can help me run first and second world war campaigns?
Thank you!
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Posted: 2026-10-25T16:29:10+00:00
Author: /u/RusseyRamblingshttps://www.reddit.com/user/RusseyRamblings
With Bioware's closing and a probable chance of the Mass Effect universe closing forever, I am looking for a system to run in the setting. Now, I know that there is not an official system (unlike Dragon Age) for it, but I am trying to find the best homebrew or sci-fi system that can be tweaked easily to fit that world.
I have seen multiple homebrews like Mass Effect 5e (no interest there), Mass Effect Fate, Genesys hacks, Alien, etc.
Anyone with experience running any of these games (or any sci-fi system), could you tell me why you think X system works well with the setting?
For my own vision: I don't believe any system will do the Mass Effect combat well, I just don't think this medium is good at emulating what we see in video games. I am searching for something that can provide enough combat for tension, but it not have to be the bulk of a campaign. Mass Effect, to me, is an RPG of hard choices in the narrative and character study. I would want a campaign to reflect this same philosophy.
Thanks!
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Posted: 2026-10-25T16:51:56+00:00
Author: /u/Patoshlenainhttps://www.reddit.com/user/Patoshlenain
I am startging to get a really big library of pdf on my PC and although they are sorted in my folders by creators, I am beginning to forget all the stuff the I have accumulated over the years.
Do you guys use a specific pdf reader that has some "library" options? Create favorites, search by tags, genres, etc.
I am just looking for a way to be more organized and my current system clearly does not work well.
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Posted: 2026-10-25T18:06:18+00:00
Author: /u/ThatOneCrazyWritterhttps://www.reddit.com/user/ThatOneCrazyWritter
I'm bad with stories, okay with environmental challenges and better with combats, plus a big fan of giving loot to players, so a Dungeon Crawl seems like a good thing to finally try out with my friends, even if in short burst as I'm terrible with long campaigns.
To help with suggestions, I'm looking for:
- Medium to High level of rules crunch
- Very combat heavy, with it occupying 2/3 or more of the game and stuff like traps being more part of combat scenes
- GM friendly when in comes to guidance on preparing stuff like dungeons, loot, monsters, NPCs, etc.
- Lots of Customization for players
- More tactical oriented combat with the use of maps, but don't need to be a square grid necessarily
- Great balance between Martial characters and Magical ones, without ones overshadowing the other
- (Optional) Lower numbers in general on its math for stuff like HP and damage (put as optional because I find it difficult to happen thanks to the other points above)
EDIT:
About the recommendations:
- PF2e is one game I like in theory, but everytime I've tried as a GM at leats it didn't click with me. As a player it was a blast, but as a GM I found myself a bit overwhelmed.
- Draw Steel is on my list of systems to try
- Tactiquest seems very fun from the description given here, and this gave me the idea on also look into other D&D 4e inspired games, since I actually like the ideas proposed by it although I haven't played it yet
- Torchbearer when I looked it up is said to be from the creators of Mouse Guard RPG, so it got me excited to look deeper
- Dungeon Crawl Classic is a very mystic game to me. I've heard only some aspects about it, like its chaotic spell casting, Level 0 funnel and dice-based martial maneuvers, but not much aside it
- Oath Hammer is the first time I've heard of it, but the description give seems neat. Will take a deeper dive later.
- Shadowdark unfortunately isn't what I'm looking for this time, though it's on my list of game I want to try before dying
- And unfortunately, Nimble is a great game, but me and my group didn't like playing the starter adventure and felt the character customization was missing something for us. I very much appreciate the speed of the game, but my group prefer more stuff over speed most times.
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Posted: 2026-10-25T22:08:20+00:00
Author: /u/BrightArmy7825https://www.reddit.com/user/BrightArmy7825
I had made a post the other day asking for the same thing but with “resource management”, however the ambiguous wording made it so that almost all the answers were about survival mechanics (which I didn’t mind, all the answers were helpful). However, I’m also looking for this other side of the equation.
I’m talking games that are balanced around PCs not always having access to all their abilities, whether they can only use them a few times per rest, need to spend resources on them or are limited in some other sort of way.
Which games do you think have good rules for this? Which games do you think do a bad job at it?
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Posted: 2026-10-25T21:31:18+00:00
Author: /u/Alert_Web2532https://www.reddit.com/user/Alert_Web2532
Hi, not sure I used the right tag for this, but I looked around and couldn't find a solid answer. For reference I am looking to run a FATE campaign in a Holy Grail War with some players playing servants and others playing masters.
We looked at Gurps and it's on the table but worried about newer/inexperienced players. Would love some reccomendations and why!
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Posted: 2026-10-25T20:40:17+00:00
Author: /u/Acerbis_nanohttps://www.reddit.com/user/Acerbis_nano
Hi,
I am going to dm a campaign where the pc join a big expedition in a magical, extremely hostile wasteland. They will have to see that the expedition reaches its destination while solving an investigation plot whitin the members of the caravan.
I would like to know if you know resources on how to run such a campaign, such like mechanics on resource gathering, exploration, scouting for ambushes, etc.
The setting is eberron (the wasteland of course are the mournlands) and the system is d&d 5.0, but I am 100% open to material for different systems or different settings (like atompunk) and porting everything myself.
Thanks in advance
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