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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2025-11-15T11:00:53+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2025-11-01T11:01:14+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2025-11-19T06:56:03+00:00
Author: /u/DED0M1N0https://www.reddit.com/user/DED0M1N0
Following up on my earlier post “How much does ongoing support influence your choice of an RPG system?”, I was surprised, in a good way, by how many people said they don’t want an endless stream of supplements after the core release. Most respondents felt that one book (or maybe two) is plenty to run a full, satisfying campaign.
This got me thinking: which RPGs actually deliver on that? I’ve seen some rough examples of systems bloated with constant add-ons (looking at you, White Wolf), but I’d love to hear the positive side.
What’s the most complete, self-contained RPG you know, a single corebook that gives you all the rules, lore, and worldbuilding you need to play?
Which “one-book” system is your favourite?
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Posted: 2025-11-19T03:04:05+00:00
Author: /u/darkoVIIhttps://www.reddit.com/user/darkoVII
My 22 years and counting roleplaying group just finished two alternating campaigns lasting 12.5 years and 9.5 years respectively, roleplaying consistently once per week. The previous alternating campaigns both lasted 10 years. As we prepare new characters for the next campaign, has anyone else savored characters and stories for that long?
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Posted: 2025-11-19T05:53:18+00:00
Author: /u/HeyNateBarberhttps://www.reddit.com/user/HeyNateBarber
I have been a GM for almost 10 years and in that time I have started a plethora of campaigns and they always fizzled out after 3-7 sessions.
Well, this year started an actual play with friends and tonight we just finished the campaign after 30 sessions.
It almost feels surreal. Idk if anyone else gets like this but like I wanna talk about it but don’t really have words to say at the moment.
Can anyone relate to this feeling of just like “Damn, its really over”
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Posted: 2025-11-19T09:33:58+00:00
Author: /u/whatevertilapiahttps://www.reddit.com/user/whatevertilapia
I really wanna play a soap opera style RPG but im not keen of the ones i've seen, is it possible to just wing your own? Any advice?
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Posted: 2025-11-19T13:24:31+00:00
Author: /u/happilyunhappy21https://www.reddit.com/user/happilyunhappy21
hi all,
i am interested in starting a campaign in a sci-fi setting. I fell in love with the retro-futurism of Orbital Blues but I came to the conclusion that character development relying purely on narrative actions (playing around troubles) might be too overwhelming for people with 0 roleplaying experience.
I read a little bit about Coriolis but I don’t really know how I feel about it.
do you have any recommendation of some interesting sci-fi systems?
we want:
- character development,
- exploration,
- less focus on good vs evil or marine ”save the universe” action
- narrative combat
EDIT: currently I am playing with the idea of taking inspiration from Orbital Blues but launching this campaign with Savage Worlds ruleset. Any material fitting Savage Worlds will also be appreciated!
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Posted: 2025-11-19T06:59:06+00:00
Author: /u/zebani200https://www.reddit.com/user/zebani200
Hey all,
Just got a mail sayinf the pledge levels have been anounced. I found it kind of crazy.
I love Free league but I feel like things are going out of contorl.
The basic core + lands of radia books are 85€ (36€ for pdf).
Starter set is 40€
Crowdfinding exclusive books (adittional sleeve) is 135 - which is nuts so you are paying 50€ for 2 book sleeves...
And then we have Champion pledge. 160€
Core book, Lond of Radia, starter set + GM screen. Lets break the cost.
85€ for books, 40€ for starter. that leaves 35€ for a GM screen. Come on now! this is suppose to be helping gamers get a nice deal to back this game and in the process get a better deal than they would.
Finally you have the insane 210€ - Twilight Champ.i
which gives you neoprene map (crowd finding exclusive lol) + the sleeved books. Which means you are paying 50€ for neoprene map + the book sleeves.
This is is all excluding shipping and taxes so I would assume it comes to around 290€ on the higehest pledge. I have no issue with companies making profit but this seems a bit too much for a RPG isn't it?
What are your thought? Any one hyped about the setting?
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Posted: 2025-11-19T01:29:27+00:00
Author: /u/AmongFriendshttps://www.reddit.com/user/AmongFriends
I like the idea of Mythic Bastionland's Omens mechanic, which is basically a plot thread that has six numbered points from top to bottom that gives you a little bit about the story Myth but each point is vague enough that it leaves room for improv and imagination.
It feels like a nice middle ground between complete improv and running a heavily-written module. Dense modules always feel so intimidating to me with all the text, lore, and sequence of events. The "bullet point" nature of MB's Omens looked quite interesting.
Anybody know any recommendations for RPGs that emphasizes improvisation but has these prompts/story moments as bullet points for a guide?
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Posted: 2025-11-19T05:48:41+00:00
Author: /u/Gavri3lhttps://www.reddit.com/user/Gavri3l
I’ve been writing a campaign with horror themes set in a gothic fantasy setting. The campaign would involve both exploring haunted ruins where players will be put under mental stress that can lead to magic becoming unreliable and hallucinations becoming an increasing problem, as well as traveling back in time to a decadent magical city to learn the truth of how it came to be in such a state.
My crew is pretty burned out on 5th ed D&D and I personally find Pathfinder to be too crunchy to run smoothly. I’m looking for something that either comes with or that I can easily add a mounting dread mechanism to, and something that offers a good amount of player customizability that can give the players the feeling of creating a “build” for their characters since my players do like that style of play. Ideally I’d be able to come up with enemy encounters pretty quickly (which is my usual issue with Pathfinder, since custom enemy stats are so involved in that game.)
Anyone got a recommendation for me to check out?
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Posted: 2025-11-19T14:11:37+00:00
Author: /u/Yuchanerohttps://www.reddit.com/user/Yuchanero
Hi fellow redditors, how are you? Nice to greet you all. I’m writing because I have a big question and I think this is the right place to find a good answer.
I’m planning to get into tabletop RPGs with my 12-year-old son. It’s something I’ve always wanted to do and, for one reason or another, never did. Now that he’s 12, I feel it could be a beautiful age to dive together into some fantastic stories. Later on I’d love to bring in my partner and some of my son’s friends, or even a couple of my own friends for the occasional beer-and-dice night.
Now to the point: I’m really into the whole cosmic/space horror vibe, the Lovecraftian universe and all that. I’ve been reading quite a bit about the options, and my main doubt is between Arkham Horror and Call of Cthulhu.
Here’s the situation: I’m from Argentina, and what I can actually find in Spanish is the Arkham Horror starter box, but not the Call of Cthulhu starter box. So… is it really worth beginning with a starter box? Knowing myself, I don’t see me buying tons of expansions and add-ons. What I would like is that with a starter box I could get the necessary dice, some nice character sheets, and a few physical bits and pieces to give the game some concrete “body” as a starting point. That would be great.
On the other hand, since the Call of Cthulhu starter box isn’t available in Spanish where I live, what would I actually need to begin with that game? I’m guessing: the dice, downloading some rulebook or PDF in Spanish and printing it… but then we wouldn’t have any board or physical components to “ground” the experience on the table.
Thinking about playing with a 12-year-old and some of his friends, I’m afraid that if all we have are some photocopied pages and dice, they’ll quickly lose interest and want to go do something else. Whereas if we have a board, tokens to move around, etc., I imagine it would be much more exciting and engaging at first glance.
Because of all that I’m leaning towards Arkham Horror, but when I look at the games themselves, Call of Cthulhu seems more appealing to me.
So, to you experienced folks: is Arkham Horror a good choice to play with kids around that age? Could it spark that initial interest so they’ll want to keep playing, or will it turn into a boring, soul-crushing cosmic slog that makes them never want to touch a tabletop RPG again?
How would you recommend I introduce this hobby so that it’s attractive to my son and potential co-players?
For context: I’m not very into hyper-consumerism, I’d prefer not to end up buying thousands of accessories. If the game works well for us, I’d rather put my energy into printing mysterious handouts, playing with fonts to create clues, props, etc., instead of just buying more and more stuff.
Thanks a lot in advance for any suggestions, and greetings from Argentina
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Posted: 2025-11-18T17:00:35+00:00
Author: /u/Darth_llamahttps://www.reddit.com/user/Darth_llama
I am a Jr. High English teacher I was recently tasked with creating a dnd one shot to go over Valley Forge and major battles of the Revolutionary War for another teacher’s history class. I am trying to figure out the logistics of running this one shot with 18 students. I thought about just running a combat encounter, but I feel like I need more substance than just combat. I have three one hour sessions to cover a few battles and Valley Forge. My question is, how do I pull this off? I realize that 18 players is actually insane, so if there is another system I could use for large groups or any advice at all would be wonderful.
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