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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-30T11:00:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-06-06T00:36:56+00:00
Author: /u/Nagromoniconhttps://www.reddit.com/user/Nagromonicon
I love how much he loves his old games. We did a DragonQuest campaign last, and that was REALLY crunchy. We also have a weekly and a every-other-week 5e campaign. I really want to support him, but I don't have the time or energy to learn another whole system. I wish I knew how to connect him with people who like the older systems, I am really impressed with how much time and energy he puts into them. Is there a subreddit or site for enthusiasts of older systems?
This is his current site:
https://universeonline.org/
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Posted: 2026-06-06T02:21:55+00:00
Author: /u/nlitherlhttps://www.reddit.com/user/nlitherl
Posted: 2026-06-06T01:22:12+00:00
Author: /u/TheBigFreeze8https://www.reddit.com/user/TheBigFreeze8
I really like the premise of actual-plays, and I watched and enjoyed all of CR's second campaign as well as a bunch of D20, but everything I've tried to watch since has infuriated me with players not knowing the mechanics and GMs handwaving or railroading everything. I can see there are a lot of options, but I've been loathe to dive in without knowing if this particular show is going to have players who just make up the effects of their abilities based on the names, or GMs who let people roll and roll until they pass a railroaded check. Anything other than DnD 5e would also be nice, but I'm not opposed to it.
What's your favourite actual-play where the players and GM *aren't* incompetent? Surely they exist. Bonus points for cool settings and good characters.
Edit: Thanks, guys! I'd heard of almost none of these. I'm reading all the responses and I will check them all out, I promise.
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Posted: 2026-06-05T21:54:46+00:00
Author: /u/DependentBarnacle968https://www.reddit.com/user/DependentBarnacle968
I LOVE classes and class based rpgs, tell me your favorites!
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Posted: 2026-06-05T21:36:22+00:00
Author: /u/ThePiachuhttps://www.reddit.com/user/ThePiachu
And we're back with the next episode of our Chuubos Exocolonist actual play:
Episode 8 - (YT, Podbean) - Our Exocolonists celebrate Vertumnalia, compete against kids five years younger than them, and try convincing the adults that breaking the rules was actually a good thing they did and they should totally be trusted for that...
Episode 9 - (YT, Podbean) - Our Exocolonists go over their bleptea thesis project, get told that they will need to be more responsible, and get an idea to make hallucinogens… Responsibility!
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Posted: 2026-06-06T03:48:07+00:00
Author: /u/Connor_ClashNordhttps://www.reddit.com/user/Connor_ClashNord
I'm really conflicted on this. In short, I stopped GMing for a while and just came back to GMing a few days ago running a short one-shot. The one-shot went fine and I did had my hiccups during the time playing specially with dialogue during interactions with my players. Aside from that it went well.
Now to my problem, I want to use that small impulse of wanting to do stuff but I don't want to fall into the same pitfall that I fell into last time, that pitfall being losing interest on the game once it starts or goes past session 0 which after that usually ends up going no-where and getting canceled. If needed more context I can give it but that's about it with what's the problem I'm looking help.
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Posted: 2026-06-05T13:21:23+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM
I think the main hurdle for me was the lack of a Monster Manual. And a lot of systems assuming the GM makes their own monsters.
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Posted: 2026-06-05T15:45:50+00:00
Author: /u/TheRpgBardhttps://www.reddit.com/user/TheRpgBard
I was sifting through my collection of books a while back and pulled out all the Game/Dungeonmaster Guides I could find. Ranging from Call of Cthulhu (5e-7e), SpyCraft (both editions), Stargate (d20 and 5e), Star Wars (West End Games, WotC, Fantasy Flight), Alternity (1e/2e), Savage Worlds, Hero System, D&D (Basic, 0e-5.5e, Pathfinder 1e/2e), and more.
I came to the conclusion that most of them suck when it comes to adventure and encounter design. For the most part, it's a couple pages. There are a few gems out there (my favs: D&D 4e DMG 1 & 2, Pathefinder Gamemastery Guide, and SpyCraft 2.0), but most of them just kind of gloss over the process.
What are your go to guides for systems?
I'm not talking "The Lazy Dungeon Master" or "The Game Master's" book series or any "compiled advice" books (Kobold Press). I'm more interested in guides that deal with their own games and how to make adventures/encounters that fit their system/setting.
I'm not a writer by any means. It's just not something that fits in with my thought process. But there has to be something out there that does the process well.
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Posted: 2026-06-05T21:23:21+00:00
Author: /u/ImaginaryGifthttps://www.reddit.com/user/ImaginaryGift
I'd post a photo, but there's rules against that
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Posted: 2026-06-05T20:39:05+00:00
Author: /u/Gander_Gaminghttps://www.reddit.com/user/Gander_Gaming
I made a flip-through video of a POD Print Proof of Grok?! 2e to help show the content, layout, and highlight some interesting elements of the game.
https://youtu.be/zSRaDMY6QMg?si=a7fgFY3i_5ademyE
I hope you like it, and please let me know if this sparks any questions!
If you're interested in backing it, the Kickstarter is here: https://www.kickstarter.com/projects/gandergaming/grok-2nd-edition
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Posted: 2026-06-06T10:44:04+00:00
Author: /u/Magic-Ring-Gameshttps://www.reddit.com/user/Magic-Ring-Games
Hi everyone. It’s 2026/6/6. And what better way to celebrate than to launch a new solo adventure set during the 1980s “Satanic Panic”. The adventure is played from the perspective of devils and demons who want to create the panic.
This scripted solitaire adventure uses the Monsters! Monsters! role playing game rules and is compatible with other game systems e.g., Tunnels & Trolls. Included in the game book is a 6 pg. summary of game rules, 6 pre-generated infernal Player Characters (such as Kesivere the Writhing and Ariel the Traitor), a Spotify playlist, and more. Playtime estimate is ~ 30 – 45 minutes. It’s available on DTRPG (digital) & Amazon (physical). (It might take a few days to appear on DTRPG).
… It’s 1985 and there’s a problem. Well, there are lots of them, but first things first. A cavern stinks of sulphur as fiends chatter. The sound of cloven hooves heralds the arrival of the Archdemon Baal-Mot Angel-hunter. “Quiet!” The restless infernal crowd falls still. “I don’t want to waste time with you scum! We have a new plan for our problem …” For millennia, your hellish horde thrived in a time of rampant ignorance. A golden age of deviltry, when fear of the infernal often exceeded heavenly devotion. But ever since the Enlightenment, ignorance is way down.
“Our plan is for another Moral Panic! The last one worked well, remember? Jazz and rock music lead to dancing and dancing leads to moral corruption!” <big laughs & cheers> “You each get a different town. Those who do well get a promotion! Average performers keep their jobs. But the worst? Fired!” A promotion! This could be your big break! This Satanic Panic is your chance to move on up! Your parents will be so proud.
Baal-Mot yells, “Now let’s make this the most wonderful Satanic Panic ever!” The crowd roars, “Hell Yeah !” as the Archdemon vanishes in a puff of flaming smoke. He’s such a show-off.
Now go and get your fiendish gear (p. 4)! …”
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