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 Weekly Free Chat & Free Self Promo Thread - 08/08/26
Posted: 2026-08-08T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Valeria Loves review of Wages of Sin (Mothership) "Wages of Sin Gave Me a Midlife Crisis"
Posted: 2026-08-13T09:56:12+00:00
Author: /u/devidenhttps://www.reddit.com/user/deviden
– submitted by – /u/deviden
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 The workers at Rowan, Rook and Decard have unionised! (The first union recognition in the UK tabletop game industry)
Posted: 2026-08-12T14:55:53+00:00
Author: /u/TheEnemyWithin9https://www.reddit.com/user/TheEnemyWithin9
– submitted by – /u/TheEnemyWithin9
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 Was told by a friend who ran some Dungeon Crawler Carl at Gen Con that quite a few players were upset that they didn't get to "play as Carl" or any of the other big characters as they were in the story....
Posted: 2026-08-12T16:38:48+00:00
Author: /u/DatOneGuyYThttps://www.reddit.com/user/DatOneGuyYT

But I couldn't help but think: isn't that kinda the point?

With a game like the DCCRPG, I feel that the fun comes from making your own Crawler, putting them through the wringer to experience the world Dungeon from another perspective.

If you just wanted to reenact the main DCC story, I feel that you'd just want to re-read (or listen) to the books, no?

I don't wanna yuck anyone's yum, but I was honestly shocked that people wouldn't want to make their own unique Crawler. Or if they re-created the characters, things didn't happen just like it did in the books.

– submitted by – /u/DatOneGuyYT
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 Looking for TTRPG Recommendations for my campaign idea
Posted: 2026-08-13T08:15:31+00:00
Author: /u/Southern_Twist1280https://www.reddit.com/user/Southern_Twist1280

I was redirected here after asking a question in a DnD focused subreddit.

I am writing a low fantasy and low magic game with a focus on both combat and investigation. By low magic I do mean magic does exist but is just incredibly inaccessible to the common person, which the player will be starting off as.

If possible, it would be a great addition for training to be a valid way for the players to improve and level up.

I honestly do not know what information would be important, so if I need to add anything, lmk and I'll comment or edit the post later

– submitted by – /u/Southern_Twist1280
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 A meditation on group efforts
Posted: 2026-08-13T14:15:47+00:00
Author: /u/APurplePersonhttps://www.reddit.com/user/APurplePerson

A lot of stuff we do in RPGs can be classified as a group effort (or "group check"), where all heroes work together to attempt a single shared goal. For example:

  • Scaling a cliff
  • Scouting a hostile landscape
  • Making a good first impression on a leader or community
  • Maneuvering a ship

But despite how common this kind of thing is, most of the games I've read or played address group efforts in a way that kinda feels like an afterthought. It usually involves something along the lines of:

  • Everyone makes an individual action/move/skill check (however that works), and the group succeeds if at least half of the individuals succeed
  • Or if it's a "weakest-link" type challenge, like sneaking, everyone has to succeed
  • Or—and?—heroes can "Help" each other, where helping is a mechanically-defined action that yields extra successes or advantage

Of course, most games are built around a turn-based resolution system where individual actions are resolved one by one, so group efforts often feel like an afterthought extension of that system.

I'm curious if there are any games that take a different approach. In my own system, I recently decided to make group efforts the central mechanic of exploration, and resolve them as a "pool of effort":

  • The GM determines the difficulty of the effort by multiplying a base difficulty (easy/medium/hard) by the number of heroes attempting it
  • All the heroes take whatever action/move they think best contributes to the effort, add their results together, and compare the sum to the threshold

My game doesn't work like a d20 game, but in D&D/Pathfinder terms, this would look like:

  • The DM decides it's a hard effort, so sets a DC of 80 (20 x four heroes)
  • All heroes roll whatever skill best contributes to the effort (with the DM's input/veto)
  • If the sum meets or beats 80, it succeeds

In a PbtA-style game, this would get a little tricker since there's three possible outcomes, (6- fail, 7-9 partial, 10+ succeed) but the thresholds are static, so you could do something similar. For example, for a group of four heroes, a group effort:

  • Partially succeeds on a result sum of 28–36 (that is, 7x4 to 9x4)
  • Fails below this threshold
  • Succeeds above this threshold

Doing group efforts this way does take a little math up front on the GM's part. But in my experience, pooling results like this feels more organic as a simulation of working together vs. resolving each roll singly. It also encourages players to narrate how they work together, how one player's strength counteracts another's weakness. The probability does get a little funky to think about (more players = smoother bell curve), but it mostly works as expected.

I'm curious if I actually came up with this idea or if I'm inadvertently stealing it from some game I've never heard of. I'd also love to hear what y'all think about group checks and if you have your own approaches to them.

– submitted by – /u/APurplePerson
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 Official Pathfinder & Starfinder Books Now Available On DriveThruRPG
Posted: 2026-08-12T16:50:22+00:00
Author: /u/SnooMarzipans8231https://www.reddit.com/user/SnooMarzipans8231
– submitted by – /u/SnooMarzipans8231
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 Using TTRPGs for socializing in a new city
Posted: 2026-08-13T15:01:04+00:00
Author: /u/keopi_saehttps://www.reddit.com/user/keopi_sae

For those of you who have relocated to a new city with zero connections, how have you used TTRPGs as an outlet to meet people and make friends? Do you use Discord or Reddit to find new sessions to join/start, or do you prefer going to a local hobby shop to inquire in person? What type of genres or titles do you seek or are willing to try?

Regardless of your moving situation, how successful have you been converting your game group into friendships that have a place outside of TTRPG gaming? Is this a rare phenomenon that happens on occasion or something that you put a conscious effort toward?

In my experience as a player (and my husband as a GM), we have tried to establish new groups in two different cities. We love to host, cook, and bake for our groups-- my husband paints miniatures and provides unique dice to players-- yet we feel we're only treated as a source of entertainment, and these various groups fell apart. Perhaps when using TTRPGs as a social outlet, it is better to reverse the order: make friends who express an interest in the hobby, then form a group based on that.

Ultimately my question is: what are your thoughts and experiences on friendships within this hobby, especially in a new and unfamiliar environment?

– submitted by – /u/keopi_sae
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 7 Part-Pact: less than 24 hours to go on the Kickstarter!
Posted: 2026-08-13T03:10:17+00:00
Author: /u/unrelevant_user_namehttps://www.reddit.com/user/unrelevant_user_name
 If a new setting/game is coming out in a system you already enjoy, do you feel like you don't have to worry that it'll be bad?
Posted: 2026-08-13T13:15:03+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM

So I really like d10 dice pool games. So when I see games utilizing the same or similar mechanics I tend to gravitate to them.

Most often for me I know the mechanical systems well enough to know what to expect. I think the main concern comes when there is a drastic edition change like VtM5 to V6. Where the mechanics are changed to the point where old rules knowledge is obsolete or in conflict with new design choices.

But all in all I feel like I don't tend to worry about a game company taking a setting agnostic system and putting it into a Pirate setting, Cyberpunk setting, or a Regency Era setting. I'm trying to homebrew a GrimDark/Dark Comedy setting for a d10 system that's more heroic based and I found if I flip one mechanic it goes from Heroic to Survival based pretty easily.

Like I really enjoy the Basic Roleplaying System and have used it in homebrewed murder mystery settings and such. I always wanted to be a game designer so messing with systems and seeing how they tick is fun for me.

Sidebar: When it comes to something like D&D (regardless of edition) my core understanding is:

  • D&D fans tend to be very comfortable sticking with the system.
  • D&D fans will homebrew other settings into D&D.
  • D&D fans have strong opinions that new settings or revisting old settings will ruin the game.

I can't really understand this logic. But maybe someone can explain it to me. Because from my perspective if I was a D&D fan there might have been a chance I homebrewed a World of Warcraft RPG setting for the game, then seeing WotC doing an official WoW campaign setting would be awesome to me. Because even if they did some things I didn't like I'd have pieces I could then use/modify for my own homebrew or I could port my homebrew into the new content if I liked it more.

Maybe I'm just not in the same headspace as D&D fans any more...

– submitted by – /u/Awkward_GM
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 1-on-1 adventure recommendations
Posted: 2026-08-13T07:45:16+00:00
Author: /u/BlueOutlawhttps://www.reddit.com/user/BlueOutlaw

Hi all, I'm looking for game suggestions that would work for a 1-on-1 game. It would be great if the adventures could be set in the Call of Cthulhu or World of Darkness because I like those rules and I like horror, but I'll take a look at any system and setting.

I'm playing with a friend who's a bit new to TTRPGs and I wanted to give her something easy to get into.

– submitted by – /u/BlueOutlaw
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 Not rolling dice enough?
Posted: 2026-08-13T15:08:34+00:00
Author: /u/Tchai_Teahttps://www.reddit.com/user/Tchai_Tea

I'm pretty new to GMing, and I've been running a few sessions of Beyond the Wall and have been having quite a bit of fun with it, and I've had decent feedback about what the players want to do next, but during the last game they were surprised that they weren't rolling dice that much. The session was mostly talking to people and trying to suss out a mystery before making their case to a minor elf lord, so I didn't see a reason to roll much other than "does this guy trust what you're saying?" and "see if you can gauge the inscrutable elf lords mental state". I like rolling dice but I feel that sometimes the reward for making up clever solutions is that you don't need a roll. You've made an impassioned plea for mercy for this guy to the elf lord, invoking the name of an honoured ancestor, so yes they are willing to listen to you, no charisma check needed.

All this to say, should I be asking for more rolls? How should I go about that? I don't want to go back to D&D where people fail catastrophically at basic things because they rolled bad.

– submitted by – /u/Tchai_Tea
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