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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-11T11:00:22+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-07-17T09:08:31+00:00
Author: /u/Affectionate_Mud_969https://www.reddit.com/user/Affectionate_Mud_969
[rant]
Deathbringer is Professor DM's game, based on Shadowdark, it's supposed to be a "retro" game with chainmail bikinis and pig-faced orks.
The kickstarter was funded in 14 minutes, and is currently nearing $1M. The book is $60 (same as Shadowdark). The more premium sets are $250 or $500. There is an ultra-premium set for $1K. Holy heck.
I mean I know that D&D and RPGs in general were created to make money in the first place. The whole thing with AD&D was about cutting Arneson out of royalties (allegedly). And I also see that WoTC is releasing modules at a very fast pace. But the idea that people are dropping 250-500 bucks for what is basically a Shadowdark supplement is just plain crazy to me. What sort of disposable income do these people have?
To me, RPGs have always been a sort of minimalist, inexpensive hobby. My favorite systems only need a handful of dice, a few sheets of paper, some pencils, and optionally some minis or tokens. To me, this genre is kinda like chess: it's not the fancy board and pieces that matter, but what you do with them.
But apparently there is a side of this genre where people are spending such amounts on a single game that equals to what I spend on food for an entire month. I mean, come on! Some great systems (like Cairn or White Box FMAG) are completely free (the pdf is, at least, print on demand is like 5 bucks), and they provide material for YEARS of gaming.
Is the concept of owning stuff just so appealing to these people? Will they really use ALL those fancy bits and bobs in their games? I guess it's none of my business...
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Posted: 2026-07-17T07:25:42+00:00
Author: /u/AshenAgehttps://www.reddit.com/user/AshenAge
Posted: 2026-07-17T04:58:21+00:00
Author: /u/DiceyDiscoursehttps://www.reddit.com/user/DiceyDiscourse
Welcome one and all to a post where we can freely discuss the games that we have released or the games that we are making. Stop on by and maybe you'll find your new favourite RPG!
A bunch of us make cool shit, but the Indie RPG space is crowded and it can often be difficult to get the word out about why people should try out your game. That's why every week we try to focus on a different mechanic or setting to see how new RPGs can solve decades old problems or put new spins on old greivances!
This week we're focusing on post-apoclayptic as a setting! So tell us how your game (or just any game you really like) is unique in this setting - be it through cool worldbuilding or novel mechanics!
As per mod approval, comments here do not count against rule 7 or influence the "9:1" ratio - comment as much as you want, answer as many questions as you need and discuss to your hearts content!
All that I would ask is that anyone who comments about their own system takes the time to look at minimum at one other game in the comments and ask a question or provide feedback. Lively discussions are what get people interested and what keep people engaged!
This is the first week we're doing this - here's to many more!
If you want to suggest a topic for future weeks, be sure to include "-sug-" in your comment so I can easily find it!
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Posted: 2026-07-17T05:12:47+00:00
Author: /u/Neversummerdrew76https://www.reddit.com/user/Neversummerdrew76
The Invincible ttrpg by Free League, which just released and uses a modified version of the Year Zero Engine, might just be the most perfect superhero ttrpg that I have ever played! And I’ve played pretty much all of them!
I can’t wait to use this system to run a group through my story campaign!
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Posted: 2026-07-16T23:58:09+00:00
Author: /u/ApolloTheSnake23https://www.reddit.com/user/ApolloTheSnake23
Some of my favorite TTRPGs that I've played recently were Spire/Heart and the Wildsea, which are really unique with character options.
In Heart and Spire, all of the classes are incredibly unusual and outlandish, such as a person made of bees or someone who is so far in dept they now serve the debt god.
Similarly, the Wildsea has some really unique races, such as cactus people. a hivemind of spiders, and ghosts of wrecked ships. It also has classes that are rarely seen in rpgs, though much less weird that Spire/Heart, such as a chef class and a navigator class.
Are there any other TTRPGs with similarly unique or weird classes and/or races that I should look into?
Thanks in advance.
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Posted: 2026-07-17T04:38:29+00:00
Author: /u/DunwichDunnyhttps://www.reddit.com/user/DunwichDunny
Bundle of Holding has two Orbital Blues bundles right now - one with the rulebook and a few adventures (across two tiers), and the other with some newer supplements.
I really like the look of the system but I'm not sure I want to go all-in. Does anyone have advice on what's worth getting here? e.g. just the base rules, or some combination of the second tier and/or other bundle?
Thanks!
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Posted: 2026-07-17T02:30:13+00:00
Author: /u/ProfDet529https://www.reddit.com/user/ProfDet529
By which I mean “the easiest and cheapest to pick up and play”. Low page count, simple/intuitive rules, uses only one or two ranks of widely-available dice, record sheets you can reasonably handwrite on notebook paper or index cards, preferably available physically in brick-and-mortar stores.
I got the idea for this after another bout of doomscrolling and wondering which games would be the easiest to keep playing if things got BAD, geopolitically. Easy to pack, easy to find replacement components for, etc.
My three current go-tos are:
Fate Accelerated Edition - https://evilhat.itch.io/fate-accelerated
Advanced Double D6 - https://aethercorpgames.itch.io/advanced-double-d6
Troika! - https://melsonian-arts-council.itch.io/troika-numinous-edition
Dungeoneering - https://natewhittington.itch.io/dungeoneering
But does anyone have any other good suggestions?
Clarification: when I said "uses only one or two ranks of widely-available dice" I meant "only D6" or "D6 and D10", not "D4s through D20s". Look at my examples and notice they're all D6 systems? So games like D&D, Cairn, 2400, and Mausritter don't fit. Mothership is closer, at least that only needs two ranks of dice (2D10 and a D20).
Edit: Added Fourth Example.
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Posted: 2026-07-16T14:00:34+00:00
Author: /u/jdragskyhttps://www.reddit.com/user/jdragsky
Hi! My name's Jay Dragon, and u/warmneutrals and I are the creative team behind Seven-Part Pact, our new fantastical ornate TTRPG about wizards and the responsibilities they hold. We've the editorial director and art director at Possum Creek, an award-winning and critically-acclaimed imprint of Steve Jackson Games focused on GMless TTRPGs about community, identity, and narrative. We're best known for our work on Wanderhome, Yazeba's Bed & Breakfast, and Last Train To Bremen.
Seven-Part Pact is a fantastical, ornate TTRPG for 3-7 players about the seven great wizards of a faraway archipelago. Each wizard wields tremendous power over the world, with magic giving them the ability to change the very rules of the game. But just as they wield power, so too are they trapped: by the pressures of masculinity, by the weight of their loneliness, by the tolling bell of their own mortality. Each wizard faces a choice: will they maintain the systems that imprison them, or rebel against the Pact and destroy the fragile balance of the game?
It's a blend of board games and RPGs, with each wizard taking charge of their own Domain and doing their best to safeguard it from disaster. The full boxed set includes a shared rulebook, a grimoire of magical spells, and a codex for each wizard (which functions like a mini-DMG). It features gorgeous art from an amazing team (including folks like Conner Fawcett and Pam Wishbow) and Ruby has carefully coordinated the aesthetic to land somewhere between medieval marginalia and dynamic retro risographs.
We would prefer for questions to focus on Seven-Part Pact, but if you ask questions for us in general (or anything else we’ve been involved in) we’ll do our best to answer if we have a moment. Ask away!
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Posted: 2026-07-17T11:16:02+00:00
Author: /u/The_Yesterday_Manhttps://www.reddit.com/user/The_Yesterday_Man
I'm not too familiar with World (and Chronicles) of Darkness, but as I understand the game lines more of less use similar mechanics and rule structures (though apparently Chronicles' game lines are more cross-compatible than World's? again, not too familiar with them), making it theoretically possible to cross over between them while not giving up objective mechanical rigor.
Which begs the question, is there a sort of coherent "neutral" game system based on the White Wolf games that you can adapt to do your own WoD-style stuff with? And if not, what would it take to write a rule framework like that oneself? And is this even a worthwhile endeavor?
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Posted: 2026-07-17T05:11:33+00:00
Author: /u/hajhawahttps://www.reddit.com/user/hajhawa
I'm having some trouble motivating myself to get through Thirsty Sword Lesbians and in the past have had books I'd like to talk about but nobody to talk with.
Something like a weekly online (EU timezone) meetup would be great. We could all be reading different books and just talk about what we read that week.
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Posted: 2026-07-17T09:23:41+00:00
Author: /u/Excalib1rdhttps://www.reddit.com/user/Excalib1rd
Hey all, I adore the idea of monster hunters, more specifically Witchers. I love prepping for fights with potions and traps and stuff. But I’ve been struggling to find games that scratch that itch. I’m familiar with, and own the Witcher TRPG but i’m looking for other games that have that sort of loop. Bonus points if it has tactical combat.
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