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 Weekly Free Chat & Free Self Promo Thread - 07/11/26
Posted: 2026-07-11T11:00:22+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Jim Butler/Paizo’s announcement about Archives of Nethys
Posted: 2026-07-15T17:22:40+00:00
Author: /u/Sir-Utherhttps://www.reddit.com/user/Sir-Uther
– submitted by – /u/Sir-Uther
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 Paizo has ended their partnership with Archives of Nethys.
Posted: 2026-07-14T23:39:35+00:00
Author: /u/Ultramaannhttps://www.reddit.com/user/Ultramaann
– submitted by – /u/Ultramaann
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 What advice would you give to experienced TTRPG players?
Posted: 2026-07-15T16:07:53+00:00
Author: /u/zelda-harvestmoonhttps://www.reddit.com/user/zelda-harvestmoon

Often it is new players who ask for advice when they're just starting out, but rarely (in my personal experience) do I find veteran / experienced players asking this question.

What's a tip or trick you'd pass along to an experienced player who already has a good grasp of TTRPGs? What wisdom would you share with someone whose been in the hobby for years or decades?

For example, for me personally at least. I think it's really important to be open to change. My advice to experienced players is to always try to discover a new system or explore a new aspect of a system you're familiar with, big or small. There are so many great systems out there to learn and experience with new mechanics, ideas, and narratives. For those who want to stay on familiar ground, try new classes or species you haven't gotten to explore yet. Adventure in new settings. Play around with character archetypes or choices. Explore how far you can take a tool set or dive into a new kind of background you've never played.

I think there is so much joy to be had in the discovery of something new.

Curious to hear everyone else's thoughts on this!

– submitted by – /u/zelda-harvestmoon
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 My play experience with Triangle Agency
Posted: 2026-07-15T16:15:47+00:00
Author: /u/BananaSnapperhttps://www.reddit.com/user/BananaSnapper

TLDR: it was a fun time, can't wait to play it again!

Every month or so, I run a one shot or very short campaign in a new system for some friends of mine. I heard of Triangle Agency several months ago on Quinn's Quest and although he and a few Reddit threads listed complaints, I couldn't stop thinking about how it sounded like a perfect game for me and my group to cut loose. I put together a lame corporate PowerPoint complete with royalty-free generic company background music to teach my players the rules and introduce the setting, and then we jumped into a one shot using the pre-written adventure, Dead Quiet.

As a GM, I found it pretty liberating to have all of the rolls be initiated by the players. Essentially, any time there's a risk of danger or something going wrong, it does go wrong unless the player decides to use one of their special powers and rolls a success. This made for some hilarious moments where, for example, one of the PCs hopped in a car and described driving super fast to their first destination - so of course I narrated how they immediately got into a car crash. Later, when they went into a police station, they thought about calling in a bomb threat on a nearby building to have lighter police presence in the station, only to realize they would almost assuredly fail. But what they could do instead was ask the agency to go back in time and cause the creation of a foreign extremist group, thereby creating someone in the present day that is actually threatening to blow up a building nearby. This game is hilarious.

The downside to them rolling is that each time they roll, they generate a bit of chaos for me as the GM to spend as a bit of metacurrency to throw wrenches in their plans. At one point, for example, they had one player sneak into a house and be about to let the other players in, only for me to spend a bit of chaos to have them forget how to unlock a door. Which of course led into another rube Goldberg series of wacky hijinks to walk them through the process while avoiding detection by a spooky monster they were stuck inside with. I thought the chaos system was great for reminding me that I can and should be regularly messing with my players at a good pace - there's a nice balance that comes from their rolls generating chaos which fuels more obstacles for them to roll against to solve to generate more chaos.

One of my favorite aspects of the system was actually having my players play each other's important NPCs, who would occasionally show up throughout the mission to cause more problems. All of my players definitely understood the assignment and took every opportunity to mess with their fellow players, honestly more than even I would've myself.

Overall, I'd recommend this game with a caveat: you really need to be able to trust your players. The game puts a lot of power over the narrative and the rules in their hands. It really makes the GM feel like a middle manager - guide them as best you can, but if you try to control everything yourself you'll probably go crazy.

– submitted by – /u/BananaSnapper
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 This subreddit has a bad rep in the indie creator scene :(
Posted: 2026-07-14T22:42:49+00:00
Author: /u/God_Boy07https://www.reddit.com/user/God_Boy07

G'day all.
I know this can be a difficult topic to discuss.

Before I get to the point I want to say that 100% see the bind Mods are in, as many indie creators are desperate to promote their work (increasingly difficult due to enshitification of social media, communities retreating into online silos, and just so many new games being made), Reddit has rules (they want creators to buy adds), and many indie creators not communicating in good faith (ie: they just so happen to mention their game in a comment, or they just so happen to ask 'does anyone know of X super specific type of game?' that just so happens to align with what their game is).

Its a mess, we all get it.

I guess I just came here to let you know that this Subreddit has earned a bad reputation in many indie creator circles as a place that only likes a few very specific indie darlings, and is actively hostile to new creators. And not just because of Mods, but also because of how the audience here talks. So often indie games are ragged on here, the slightest slips by a creator talking about their work gets their comment removed, etc...

RPGs are unlike ANY other game hobby because the steps from consumer to creator are so damn close. Every indie creator is just a GM who has taken their passion to the next step, just as many GMs are just a Player who has taken their passion to the next step. For me, I LOVE to see how the sausage is made, I WANT to hear from creators about their processes and what they're working on. Just as I want to hear about GMs and Players about their process and what they're games.

I don't have an answer for this. I don't know where creators can go to connect with new audiences, I don't know how to Mod a large subreddit in a way that keeps it healthy. I guess my only suggestion is for maybe a weekly 'Indie Game Free-for-all Discussion' post?

I just hate to hear so much negativity from creators towards this Sub :( Bums me out.

– submitted by – /u/God_Boy07
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 Steve Jackson Games Launches Seven-Part Pact on Kickstarter
Posted: 2026-07-15T00:32:44+00:00
Author: /u/FullAutoTunahttps://www.reddit.com/user/FullAutoTuna
– submitted by – /u/FullAutoTuna
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 No Rolls puzzle solving
Posted: 2026-07-15T10:36:49+00:00
Author: /u/HeThrowHawaiihttps://www.reddit.com/user/HeThrowHawaii

Hello everyone, I'm looking for advices. My players are on Reddit so I'll keep it vague enough to not drop them spoilers before session.

I'm in a sci-fi setting, one of my players is a tekkie that's going to obtain the gear of a deceased (in game) friend. Part of said gear is the friend's diary, with entries blocked by passwords.

Originally I thought to not allow any kind of dice rolls to unlock said diary, my reasoning was that it will force the player to engage with the world and its own backstory. (The passwords will be name and places important to the late character)

However it occurred to me that this could be taken badly by the player in question, seeing that "techstuff" is their character main strength. It may feel like the GM is purposely not letting them roll where they shine.

What's your opinion on this? Have you done or experienced something similar?

– submitted by – /u/HeThrowHawaii
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 For DMs, on a failed "knowledge" skill roll, do you lie or just say "you don't know"?
Posted: 2026-07-15T05:05:29+00:00
Author: /u/WickedMind5https://www.reddit.com/user/WickedMind5

For example, if a player asks "Do I know what kind of animal made these tracks?" And they fail their skill check roll, do you just say "no, you don't know" or do you say "you think a bear made these tracks" when these are wolf tracks.

It might be a basic or dumb question, but I'm interested to read how other DMs manage these rolls.

– submitted by – /u/WickedMind5
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 Jurassic Park-esque Miniatures
Posted: 2026-07-15T17:39:06+00:00
Author: /u/Feuerstrassenhttps://www.reddit.com/user/Feuerstrassen

Heya all,

for a ttrpg-oneshot that will have a jurassic/dino park setting, I am looking for

a) good dinosaur miniatures

b) some sort of childreen/teen miniatures (which for the life of me i cannot find), since my players want to play kids/tweens/teens

Any suggestions?

– submitted by – /u/Feuerstrassen
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 Some creatures for Righteous Blood Ruthless Blade
Posted: 2026-07-15T14:19:23+00:00
Author: /u/ResolutionBlazehttps://www.reddit.com/user/ResolutionBlaze

The game lacks official rules for additional creatures, so I thought I'd make some of my own. For now these ones are based on regional creatures that would appear in the area. I'm not a biologist so the research I did on the behavior of them is very surface level and adapted to try and fit them into the theme of RBRB.

Feel free to use or modify them as needed in your games if you like them!

Cobra

Defenses: Hardiness 4, Evade 6, Wits 4
Skills: Bite 2d10, Detect 2d10, Speed 2d10, Muscle -1d10
Max Wounds: 1
Bite: Cobra bites deal 1d10 damage. If it causes a wound, the victim is inflicted with Cobra venom, which will kill them in 2d10 hours without an antidote. A medicine & Alchemy Check (TN: 6) can prolong life for another 2d10 hours, or on a total success, 2d10 days.

Asian Hornets

Defenses: Hardiness 1, Evade 5, Wits 1
Skills: Sting 1d10, Detect 1d10, Speed 1d10
Max Wounds: 1
Sting: Asian Hornet stings deal 0d10 damage. If the sting causes a wound, lose -2 Hardiness for 2 days, then roll to inflict Standard Poison. Wounds caused by Asian Hornets heal after 2 days unless poisoned.
Small: Asian hornets are small and difficult to hit. When attacked, a hornet clings to you; anyone attacking the hornet risks attacking you as well. After the first attack, Sting gains +2d10 to hit.
Insect: Fly-whisks have +1d10 to hit and are unaffected by Small rule.

Brown Bear

Defenses: Hardiness 7, Evade 2, Wits 5
Skills: Bite 1d10, Claw 2d10, Detect 3d10, Speed 2d10, Muscle 4d10
Max Wounds: 4
Bite: Bear bites deal 4d10 damage. If the victim is knocked down, it deals an additional 2d10 damage and has an additional +1d10 to hit.
Claw: Claw swipes deal 2d10 damage. If the victim fails to evade, they are knocked down (Overcoming hardiness does not matter).
Pin: The Brown Bear pins opponents who are knocked down, preventing movement. This remains until the Brown Bear changes opponents or disengages from their pinned target in some form. Pinned victims must pass an opposing Muscle check to escape on their own.
Avoidant: Brown Bears avoid conflict if possible. Make a Wits checks to determine if a Brown Bear is threatened by the party. If it fails, the bear attacks. If the Bear is doing something pertinent, such as protecting cubs, make the check with -2 Wits.

Elephant

Defenses: Hardiness 8, Evade 1, Wits 7
Skills: Tusk 2d10, Detect 1d10, Speed 2d10, Muscle 6d10, Empathy 1d10
Max Wounds: 5
Tusk: Tusks deal 3d10 damage. On a total success, throw the victim 10+Muscle feet back and inflict stunned. The opponent must make an Athletics or Lightness check (TN: 8) to avoid being knocked down.
Intelligent: Elephants are highly intelligent creatures, and can be connected to and reasoned with if possible with the use of behavior and gestures. Some elephants have disdain for humans and will attack on sight.

– submitted by – /u/ResolutionBlaze
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 Children of Time Kickstarted by RRD just started
Posted: 2026-07-15T00:42:33+00:00
Author: /u/Playtonicshttps://www.reddit.com/user/Playtonics
– submitted by – /u/Playtonics
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