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Posted: 2026-06-27T11:00:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-07-01T11:49:48+00:00
Author: /u/StayUpLatePlayGameshttps://www.reddit.com/user/StayUpLatePlayGames
Hot on the heels of the very well received White Static, Dry Land, Dino Island and Permafrost supplements, comes a new (and horrible) situation for your Survivors.
BLACK RAIN
(https://legacy.drivethrurpg.com/product/573844/BLACK-RAIN--an-environmental-adventure-for-T2K)
The first drops struck the road like ink.
They landed on helmets, headscarves, canvas awnings, flour sacks, the backs of animals, the face of a child looking up before her mother dragged her under cover. A soldier wiped rain from his cheek and stared at the grey smear across his fingers. Someone said it was only rain.
Black water hammered on roofs and ran from broken gutters in oily ropes. It soaked coats, blankets, bandages, carts, firewood, grain sacks and prayer books. The town divided itself in minutes between those who had reached shelter and those left outside. The church doors opened, then jammed half-shut against the press of refugees. The schoolhouse filled with bodies and panic. The militia post barred its door. A boy fell face-first into a black puddle and his mother hesitated before touching him.
At the storehouse, rainwater burst through patched canvas and turned three sacks of flour into grey paste. At the clinic, runoff spilled from a cracked roof into the clean water barrel. At the well, an old carpenter dragged tarred canvas over the stone lip, only to watch black water run down the bucket rope and vanish into the dark below.
The downpour lasted less than an hour.
By dusk, the town was black. Roofs dripped. Chickens shivered. Cattle coughed over spoiled feed. People stripped in the cold and burned coats, blankets and sacks in smoky pits, then argued over whether the smoke would poison them again. The doctor marked a clean side and a dirty side inside the clinic, but fear crossed the line faster than chalk could hold it. Nobody knew what could be touched. Nobody knew what could be eaten. Nobody knew who was safe.
That night, the well was guarded by two boys with rifles too large for them. In the church, a child began vomiting and every adult nearby pretended not to hear.
By morning, the rain would be gone from the sky, but not from the town. It would remain in the mud, the straw, the folded blankets, the pump handle, the spoiled grain, and in the blood.
Black Rain is an environmental adventure for Twilight: 2000 about radioactive, ash-stained rain falling on a small settlement already weakened by war, hunger and displacement. It provides rules for exposure, contaminated supplies, spoiled water, shelter discipline and delayed sickness, then frames those rules inside a town crisis where food, wells, authority and compassion all begin to fail.
A coat saves someone, then becomes dangerous. A barrel may hold water or poison. A sack of grain may feed a family, kill a family, or start a fight. The player characters may save lives, impose order, exploit panic, secure clean water, escort survivors away, or simply try to keep their own gear safe.
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Posted: 2026-07-01T04:52:32+00:00
Author: /u/TheGrimmBornehttps://www.reddit.com/user/TheGrimmBorne
I’ve played tons of games both rpgs and board games and I’m kinda curious as to when something stops being a rpg and starts just being a board game, there are campaign board games after all. How do you properly discern between them?
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Posted: 2026-07-01T15:21:22+00:00
Author: /u/WizardWatson9https://www.reddit.com/user/WizardWatson9
I've been reading through a bunch of RPG blogs lately, and I found a series of posts on the blog, "The Nothic's Eye," about a campaign setting called "Invisible Hands," an absurd, satirical, post-apocalyptic United States wherein various aspects of our culture have turned into new gods that corrupt people and turn them into monsters.
https://nothicseye.blogspot.com/2026/04/in-economy-we-trust-some-notes-on-usa.html?m=1
I found it really inspiring, but I'm having a hard time deciding on a system to run it in.
I believe it was made with GLOG in mind, but I don't really like some of the changes in GLOG, or how "spread out" it is. I'd rather have something compiled into a single book that I wouldn't need to hack very much.
I initially thought Worlds Without Number or Ashes Without Number, but they're both a bit more complicated than I like. WWN has some idiosyncrasies of its setting in the mechanics that I don't like, and magic doesn't seem to fit well with AWN.
Here's what I'm looking for, in summary:
OSR style, with the 6 attributes, class levels, hit dice, and the rest that makes it broadly compatible with old school materials.
Not too complicated/easy to hack. A little less complicated than WWN, preferably.
Intended for post-apocalyptic settings. I don't want to have to decide how to figure out guns and technology.
Rules for Stress and Mutations would be nice.
A few simple, broad classes, like fighter, mage, expert, with multi-classing.
Classic Vancian magic.
Thanks in advance.
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Posted: 2026-07-01T12:45:38+00:00
Author: /u/Frapadenguehttps://www.reddit.com/user/Frapadengue
Hello,
I've come across this game called PiCO that could interest me, but I'm having trouble finding the exact info that I need. Could someone help me?
- What is the atmosphere of the game? Is it cozy or grittier than the art lets you think?
- Is it a good game for children ? (with me as a GM) (I'm not a child)
- What is the system like? Especially the thing with the different kind of scenes, how does that work?
Thanks!
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Posted: 2026-07-01T17:42:40+00:00
Author: /u/Appropriate-Elk-4676https://www.reddit.com/user/Appropriate-Elk-4676
I dont know if its a basic question, but it might be.
I’ve been a gm for a year and a few months, I’ve ran different systems as one shots and 2 small campaigns (around 8 sessions each), these 2 in my favorite systems so far (Forbidden lands and Daggerheart). I want to run a large format campaign and I don’t know how to do it.
I run my campaigns as a series of one shots or two shots but I don’t know if that method is a good approach or if I can come up with stuff for more than 10 sessions. I have read some full campaign books. I think I make good hooks, and dungeons and villans (at leas my players tell me they like them) but Im unsure on how to traslate that to a larger format. Any tips, books or resources you recommend?
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Posted: 2026-07-01T14:52:43+00:00
Author: /u/Massive_Western7668https://www.reddit.com/user/Massive_Western7668
Posted: 2026-07-01T18:42:46+00:00
Author: /u/Powerfist_Laseradohttps://www.reddit.com/user/Powerfist_Laserado
So I'm looking for a system to run a game / campaign of essentially space marine / doomslayer type characters through, well essentially a space hulk that turns into a more and more hellish dimension kinda thing the deeper the characters go. This would be very combat focused but I plan on having some traps and npcs on occasion as well. What's a good system for throwing some high powered characters against, cultists, monsters, aliens, demons etc, that also has room for a little character customization and growth? I plan on using grids and miniatures for this as well.
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Posted: 2026-06-30T18:17:05+00:00
Author: /u/Various-Humor4093https://www.reddit.com/user/Various-Humor4093
I have run a few ttrpg games before, as well as been a player in various games. In those games I saw a pattern where specific people who in all other situations are fully capable to come at the agreed time show up hours later with seemingly no explanation, as if their transportation got stuck in a wormhole for an hour or two. I have no idea what it could be because i’ve never been hours late, and if late I could provide a clear reason (usually public transport issues).
I’ve seen various jokes online about players being late to D&D, and to me it seemed like people were later when D&D was played compared to Cyberpunk and BESM.
Have you experienced this before, and do you have any ideas why? Please share your thoughts.
EDIT: I seem to have not made this clear, but these people can show up on time to other events, it just seems like ttrpgs are treated like parties where you can show up whenever.
EDIT 2: Thanks for all your support, I recently found a schedule-obsessed group of fellow autistic people to play BESM4e with, so for the foreseeable future I won’t be having this issue as I play my Synchrotron character in Toaru’s Academy City.
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Posted: 2026-07-01T18:02:20+00:00
Author: /u/DavidCharlestonHeroXhttps://www.reddit.com/user/DavidCharlestonHeroX
I have a campaign inspired by the “The Reckoners” book series (superheroes who have a weakness linked to a past trauma) and the anime series “To Be Hero X” (where superheroes become more powerful as they gain more public trust). Until now, I've been using the “Savage Worlds” system, but it doesn't work very well with the popularity-based leveling-up system I'm looking for, What systems do you recommend?
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Posted: 2026-07-01T17:37:45+00:00
Author: /u/WovenTearshttps://www.reddit.com/user/WovenTears
Good Afternoon, All!
I am starting prep for my next campaign with my group of almost three years. We're wrapping up some DnD 5.5e using the Obojima suppliment, but we've played Monster of the Week, Masks, Avatar Legends, and a couple other PbtA systems.
As I start prepping this next campaign, I really want to go for a more sci-fi feel. In my head it's "underwater Fallout meets Strahd". Big evil corporations have ruined the surface and everyone has been forced to move underwater. The players will be tasked with visiting some of the habitats in the area to find out why they've stopped responding. I have just been struggling to find a system that would work the way I want and is easily accessible. If I had to give this campaign a genre, it's sci-fi horror.
I had thought of using either Mass Effect 5e or Star Wars 5e and using Epic Level 6 rules, but some members of our group aren't really fans of FoundryVTT. We've primarily used Roll20 or TaleSpire for our VTT. Can anyone suggest any systems that have the following:
-Ships/Submarines
-Preferably with some form of upgrades, etc.
-Ship Combat would also be nice
-A combat system
-Horror Mechanics would be nice
-Availability on Roll20 is a bonus
Thanks in advance!
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Posted: 2026-07-01T14:49:45+00:00
Author: /u/wailord40https://www.reddit.com/user/wailord40
Hello world! I've been DMing DnD 5th Edition and Pathfinder 2nd Edition for over a decade now, and I'm looking for a change.
I've been building a setting for a long time that I'm writing novels in, and I want to run games in it as well. My biggest issue is the magic system is unique and does not at all line up with what the previously mentioned systems expect. I won't go into the details here, but one important thing is that all characters fall in the same magic system - there isn't a distinction between martial and spellcasting. In gaming terms it may be likened to a superpowers or shounen type setting.
I've been exploring GURPS and Savage Worlds for this, which both seem to have their own pros and cons. Can't anyone with experience building a custom setting in one of the systems help me out, or suggest other games that may fit?
Edit: Adding a few details about the magic system. There are about a dozen Aspects (Life, Fire, Metal, etc.) and mages can usually access one or more of these, either through the environment, from themselves, or through a contract with one of the gods. Mages create their own techniques out of these Aspects, and some combine Aspects to make new ones.
There are also Contracts, which mages can make with themselves or a god, that gives them a restriction in exchange for some benefit.
The goal is for a system that encourages creativity in character powers and in combat. If anyone has seen HxH or Jojo, I'm going for a similar vibe to that. There is a lot more metaphysics going on narratively, but that's the basics
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