Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-10-25T09:51:03+00:00
Author: /u/SomeRandomAbbadonhttps://www.reddit.com/user/SomeRandomAbbadon
I don't mean some Vampire the Mascarade or something, the real obscure stuff.
[link] – [comments]
Posted: 2026-10-25T16:33:04+00:00
Author: /u/davavinohttps://www.reddit.com/user/davavino
Im not looking for game recommendations.
When I look at it all I see is a genre that really only works if you pair it with a different one, like a mystery. That’s the back-up plan.
How do you typically run them?
What structure do you use?
I was thinking of maybe using something cities without number to just make a city sandbox, and play it that way. Almost like how I’d run VTM? Im not sure though. Just a bunch of competing NPC interests and forcing the players to choose sides.
[link] – [comments]
Posted: 2026-10-25T20:53:25+00:00
Author: /u/ga_x2https://www.reddit.com/user/ga_x2
Premise: we are a group of old friends (the youngest turns half a century in a short while) getting together once a week for beer, pizza and role-playing (in that order).
We have been playing mostly D&D (various editions) but I am getting tired of that kind of game, especially as a DM, and would like to try something new.
Being in this age bracket, though, means that we have very little time and even less information-retaining capabilities...
I am looking for a generic system to adapt to a late 18th/early 19th century setting for an exploration game with a bit of combat, a sprinkle of magic, and some social interaction.
Requirements:
- a bit crunchy, to scratch the itch of the more combat-oriented among us, but not too complex.
- reasonably light (with some customisation for the pcs, but without 100 pages of feats and talents...)
- somewhat modular, so that I can adapt it to the setting without having to rewrite big chunks of the ruleset.
I'm looking at cypher system and BRP, but the first has definitely too many moving parts for my guys and the second requires quite a lot of adaptation work on my side, I fear. YZE seems more sci-fi oriented, but maybe it's just me.
Any idea?
[link] – [comments]
Posted: 2026-10-25T16:29:10+00:00
Author: /u/RusseyRamblingshttps://www.reddit.com/user/RusseyRamblings
With Bioware's closing and a probable chance of the Mass Effect universe closing forever, I am looking for a system to run in the setting. Now, I know that there is not an official system (unlike Dragon Age) for it, but I am trying to find the best homebrew or sci-fi system that can be tweaked easily to fit that world.
I have seen multiple homebrews like Mass Effect 5e (no interest there), Mass Effect Fate, Genesys hacks, Alien, etc.
Anyone with experience running any of these games (or any sci-fi system), could you tell me why you think X system works well with the setting?
For my own vision: I don't believe any system will do the Mass Effect combat well, I just don't think this medium is good at emulating what we see in video games. I am searching for something that can provide enough combat for tension, but it not have to be the bulk of a campaign. Mass Effect, to me, is an RPG of hard choices in the narrative and character study. I would want a campaign to reflect this same philosophy.
Thanks!
[link] – [comments]
Posted: 2026-10-25T16:51:56+00:00
Author: /u/Patoshlenainhttps://www.reddit.com/user/Patoshlenain
I am startging to get a really big library of pdf on my PC and although they are sorted in my folders by creators, I am beginning to forget all the stuff the I have accumulated over the years.
Do you guys use a specific pdf reader that has some "library" options? Create favorites, search by tags, genres, etc.
I am just looking for a way to be more organized and my current system clearly does not work well.
[link] – [comments]
Posted: 2026-10-25T18:06:18+00:00
Author: /u/ThatOneCrazyWritterhttps://www.reddit.com/user/ThatOneCrazyWritter
I'm bad with stories, okay with environmental challenges and better with combats, plus a big fan of giving loot to players, so a Dungeon Crawl seems like a good thing to finally try out with my friends, even if in short burst as I'm terrible with long campaigns.
To help with suggestions, I'm looking for:
- Medium to High level of rules crunch
- Very combat heavy, with it occupying 2/3 or more of the game and stuff like traps being more part of combat scenes
- GM friendly when in comes to guidance on preparing stuff like dungeons, loot, monsters, NPCs, etc.
- Lots of Customization for players
- More tactical oriented combat with the use of maps, but don't need to be a square grid necessarily
- Great balance between Martial characters and Magical ones, without ones overshadowing the other
- (Optional) Lower numbers in general on its math for stuff like HP and damage (put as optional because I find it difficult to happen thanks to the other points above)
EDIT:
About the recommendations:
- PF2e is one game I like in theory, but everytime I've tried as a GM at leats it didn't click with me. As a player it was a blast, but as a GM I found myself a bit overwhelmed.
- Draw Steel is on my list of systems to try
- Tactiquest seems very fun from the description given here, and this gave me the idea on also look into other D&D 4e inspired games, since I actually like the ideas proposed by it although I haven't played it yet
- Torchbearer when I looked it up is said to be from the creators of Mouse Guard RPG, so it got me excited to look deeper
- Dungeon Crawl Classic is a very mystic game to me. I've heard only some aspects about it, like its chaotic spell casting, Level 0 funnel and dice-based martial maneuvers, but not much aside it
- Oath Hammer is the first time I've heard of it, but the description give seems neat. Will take a deeper dive later.
- Shadowdark unfortunately isn't what I'm looking for this time, though it's on my list of game I want to try before dying
- And unfortunately, Nimble is a great game, but me and my group didn't like playing the starter adventure and felt the character customization was missing something for us. I very much appreciate the speed of the game, but my group prefer more stuff over speed most times.
[link] – [comments]
Posted: 2026-10-25T21:37:16+00:00
Author: /u/BlizzardisMidhttps://www.reddit.com/user/BlizzardisMid
We do have the board games & a few card games but I've always loved & preferred rolling dice, storytelling, character sheets & theater. Anyone else feel the same way? & don't give me that well, they're not popular enough like yeah ok sure whatever you say. Those IP's are more popular than they've ever been. They will definitely make bank.
[link] – [comments]
Posted: 2026-10-25T18:48:30+00:00
Author: /u/Interesting-Help9213https://www.reddit.com/user/Interesting-Help9213
I'm trying to remember what the name was of a system I played for a bit probably about 17-18 years ago. The main things I remember, aside from a general impression that it was a bit underdeveloped:
1) Magic worked so that every spell (or spell level?) cost a day (or week or something) of your life.
2) There was a spell called something like "Protection Against Dragons", with the hilariously unhelpful description "protects against dragons" (vel sim.).
I'd have thought this info would be enough to find by searching, but weirdly that's not working. So I thought I'd try asking the good folks here if anyone remembers the name of this system. I'm sure I'll recognize it as soon as I see it.
[link] – [comments]
Posted: 2026-10-25T17:42:37+00:00
Author: /u/Quietus87https://www.reddit.com/user/Quietus87
After sitting on it for two weeks, here is my short recap of 2026's Cauldron Con, where I managed to play Chainmail + OD&D, OD&D, and AD&D1e. This time there was no hangover and came home with a medal.
[link] – [comments]
Posted: 2026-10-25T19:40:05+00:00
Author: /u/Ok-Purpose-1822https://www.reddit.com/user/Ok-Purpose-1822
Hello everybody.
I am interested in using RPGs as an educational tool for teachers in training, so i am interested to see what is currently out there that already deals with subjects around school, be it students or staff.
Im not looking for games that are just about young people. The school should be of big importance and ideally mechanically represented somehow.
I am aware of Monsterhearts which has the high school as the assumed setting. What else is out there?
[link] – [comments]
Posted: 2026-10-25T20:49:05+00:00
Author: /u/Kaliburnushttps://www.reddit.com/user/Kaliburnus
Hello!
I'm looking for a non-fantasy TTRPG, medieval time, for me to run real world historical campaigns.
Also any recommendation for TTRPGs that can help me run first and second world war campaigns?
Thank you!
[link] – [comments]



