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Tabletop RPGs and LARPing
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Posted: 2026-04-04T11:00:52+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-04-09T01:07:26+00:00
Author: /u/famousfornowhttps://www.reddit.com/user/famousfornow
Wife was getting a lot of ads for it and suggested it so I figured why not.
Never shipped, never responded to emails. Did a charage back succesfully but wanted to warn others.
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Posted: 2026-04-09T04:21:43+00:00
Author: /u/Eternal_Play_Officehttps://www.reddit.com/user/Eternal_Play_Office
Imagine a guy, now in his late 50s stopped playing TTRPGs at age 17 (1986) due to a lot of remote work.
He played AD&D, Traveller, Warhammer Fantasy Roleplay, RuneQuest, Judge Dread, Call of Cthulhu, and Paranoia. (prob a few more they have forgotten)
What would you say were the biggest Games he missed in his Hiatus from TTRPGs?
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Posted: 2026-04-08T20:53:54+00:00
Author: /u/Bpbeghahttps://www.reddit.com/user/Bpbegha
Posted: 2026-04-09T10:58:58+00:00
Author: /u/Critical_Issue3098https://www.reddit.com/user/Critical_Issue3098
Hey! I recently bought the Root RPG Deluxe Bundle from Magpie Games (https://magpiegames.com/collections/root/products/root-the-roleplaying-game-deluxe-bundle), as I was really interested in trying the game.
I have a lot of experience with Root in itself, having played loads, both physically with friends & family, and on the steam version with random people. I have also played quite a bit of D&D with my two brothers, since I was about 11 or so. When I bought Root RPG, I wanted to look as little into it as possible, to get a super fresh and exciting feeling when I got it, which I did, but I also ended up really confused.
I know a bit about the root lore, but not much. For example I know that Marquise the Cat came from a far land and wanted to take over the woodland (Basically just the British colonizing others lmao), and that the birds lost their land.
What I need help with, is understanding the rules & other essentials to actually play the game. I'm thinking of taking on the GM role, and will play with three other players. What I'm most confused about is the "combat system". I have tried now watching a few videos on it, but I can't really understand it. Apparently, the monsters/enemies that the players will be fighting can just hit them? With no rolls? A roleplaying game without initiative, rounds, an action economy, grids, movement speeds, rolling for damage? I have no idea how to play this.
I would REALLY appreciate any help, tips & tricks that any of you might have! Thanks!!!
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Posted: 2026-04-08T12:51:06+00:00
Author: /u/Einsolsrazor24https://www.reddit.com/user/Einsolsrazor24
I don't know how else to put it. I am not saying everyone, but ffs! I can't decide if DnDbeyond was the best, or worst thing to happen to the TTRPG space. It creates ease of access.. which is great, while also creating people who do not understand the rules of the game or their character.
Discuss.
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Posted: 2026-04-09T14:28:02+00:00
Author: /u/CarpeBasshttps://www.reddit.com/user/CarpeBass
I was reading this discussion about the need for dice mechanics to be always fun or innovative, and some posters brought up some games which they didn't expect to like, but had great fun and/or showed them that a given approach was a solid design choice.
For instance, somebody mentioned Loot, by Spencer Campbell, which takes the Lumen 2.0 system and makes it diceless, making combat grittier and more compelling (in their opinion).
Tangentially, that thread brought some games to my attention, some of which I'm quite curious about. And since lately there's been so many new games taking some hyped chassis (PbtA, FitD, Borg, D20, etc) and tweaking here and there to try to deliver something fresh, I wonder what games are actually delivering new and exciting experiences.
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Posted: 2026-04-08T23:22:12+00:00
Author: /u/SpareLeave5193https://www.reddit.com/user/SpareLeave5193
I've researched the topic and I'm not entirely sure if that's what I'm experiencing. A lot of people portray character bleed (experiencing the same emotions your character does) as a bad thing, because sometimes it pushes someone to react badly, but most people who play TTRPGs (edit: people I have played with and that I know) want to experience those emotions. I think the line between character bleed being healthy and not healthy is that it's fun to experience those emotions in game, especially the negative ones, but that they should have their place and not make you feel bad out of game. That's what I'm struggling with. I've spoken about it with the gm already, and I'm very conflicted. It's hard to understand my emotions, but, to make it brief, my character has been betrayed by a close relative, in game. This has hit me very hard, because I try to find an explanation for it and I keep running in circles out of game. I try to control this, because being anxious about this isn't okay, but the fact that we have session every two weeks or sometimes even three or once a month doesn't really help. I'm enjoying the game a lot and I want to finish the story. Overall I'm good. I'm just asking advice about the restlessness I am experiencing. Is this character bleed? I feel like I want explanations so badly that it's making my anxiety spike. Maybe because what happened hits too close to home. I'm not sure, it's confusing. Any thoughts?
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Posted: 2026-04-09T12:57:28+00:00
Author: /u/CookNormal6394https://www.reddit.com/user/CookNormal6394
Hey folks! I wonder what do you people think of games that rely (rather heavily) on key-words for various game adjudications?
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Posted: 2026-04-09T02:02:19+00:00
Author: /u/Quiksilvahttps://www.reddit.com/user/Quiksilva
Obviously this varies a lot by system, but what tables and resources on your screen really work for you? Conversely have you seen any printed screens that have stuff on that you just think there's no way that I'm using that!?
My old screen from when I was a kid has a list of unused names, a map of a cavern/orc lair (From Fighting Fantasy!), weather tables and even grappling rules along with class and monster tables and basic equipment lists with tavern and service prices.
The PC graveyard is on the front, player facing!
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Posted: 2026-04-09T01:29:19+00:00
Author: /u/NoCrowsAreHerehttps://www.reddit.com/user/NoCrowsAreHere
Hey guys,
I have been playing TTRPGs for arpund 10 years now. Starting with The Black Eye (Das schwarze Auge) as my introduction though ihavent really played it properly ever, then moving on to DnD5e which has ben the mainstaiy and lastely ibhave been meddeling with the Warhammer System Death Watch.
After playing a lot of DnD at this point i do enjoy the system but i have some glaring issues with it. As a Player i dislike the limitation in character creation and the class balancing. I often feel like you always have to homebrew certain parts to get the character-fantasy to feel right. F.e. If i wanna be fisherman and have alot of experience on the seas that simply will not reflect in my abillity in core/vanilla.
And as a DM i dislike the gameification of the game ironically. We skip alot of it in our group but aslong as you have one guy in your group who really enjoy the combo/number optimization game it starts feeling very unfair for everyone involved. The character whos whole identy is beeing good in combat which has taken suboptimal choices since they make narritvly more sense beeing simply outclassed by a character whis actually not really a combantant narritivly but the player just enjoys takign the optimal build sucks for player 1. Simply sayning nuhuh or buffing Player 1 retrospectivly sucks for player 2.
I looked into FATE aswell as Pathfinder as alternatives who IMO both fix this one by havibg rules for everything and one by having rules for only the core and you fill out the rest.
Both are sadly not to optimal options for my party. One beeing to complexe the other to freefrom.
I still want the DnD feeling and the heroes journey leveling up their skills as they go and i personally prefer the having rules for everything or something that is so modular that everyone can build whatever they want and is easily hombreable.
Do you might have any recommendation i could check out?
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Posted: 2026-04-08T15:09:56+00:00
Author: /u/wjmacguffinhttps://www.reddit.com/user/wjmacguffin
I didn't catch their kickstarter, but I picked up a physical copy of the Monty Python RPG and just finished my third session with my group. Overall, it's great fun but it did require a lot of GM creativity at times.
My favorite part was GM personas. I played different kinds of GMs who gave out metapoints rewarding different behaviors. When I was Lord Kinwoody, I rewarded players when they talked about sex. Cardinal Ximenez (which no one expected) punished talk about sex. And with Ralph the Wonder Llama, I only spoke in vaguely llama-sounding bleats the entire time.
Core system is close to step-die, and you roll against a target number. But you have to use a dice rolling app because the system needs dice like d14 and d18. It's the kind of system that makes you go "eh?" but is also easy to ignore so you can keep roleplaying.
One downside? At least for me, it required a lot of creativity on the fly. I'd get a random event like, "Make a commercial for a Sicilian pizza place and make it funny" and I'd have to improvise that on the spot. I love challenges like that, but I know if I had a bad day at work and didn't feel all that creative, the game might suffer.
Some random tidbits from the table:
- "Yes, the village name is spelled Y-o-r-k, but in our regional accent, it's pronounced, "Aretha Franklin".
- Two PCs in a pantomime horse costume almost turned into a Top Secret! scene. If you know, you know and you shudder.
- "Run for your lives! Zombie cows use bad dancers as their skeletons!" This made perfect sense at the time.
- The exchange rate for Whizzo Butter to lupins was surprisingly good.
- Water caught on fire. I'm mildly concerned that I cannot remember why or how.
- The plural of moose is meese. The plural of mouse is moose. This has been proven mathematically.
- The PCs lost a battle to a chest of drawers. It was not sentient and did not attack. (Shades of gazebos here.)
If you know Monty Python, this game will do nicely. If you don't, the game is still fun but you will miss some references and all that. The system isn't complicated, and if the GM can be quick on their feet, you could have an amazing night with this game.
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