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Posted: 2026-06-27T11:00:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-06-27T19:38:47+00:00
Author: /u/Neros_Cromwellhttps://www.reddit.com/user/Neros_Cromwell
If you didn't know, today, June 27th, is the 20th annual Free RPG Day. Go to the official site to see sneak peeks of the available free modules and merch, as well as all of the participating locations. There are also those of us celebrating online today. Be sure to check out digital RPG storefronts like itch.io and drive-thru-rpg for games on sale or bundles (like this one). Happy Free RPG Day to everyone who celebrates!
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Posted: 2026-06-27T19:51:18+00:00
Author: /u/KingHavanahttps://www.reddit.com/user/KingHavana
Posted: 2026-06-27T10:50:34+00:00
Author: /u/Senoigh13https://www.reddit.com/user/Senoigh13
I've been running D&D 5e for about four years now and honestly I've hit a wall. My players are great but I keep feeling like the system is fighting me whenever I try to run anything that isn't a dungeon crawl or combatheavy adventure. Social encounters feel bolted on, exploration is basically just asking people to roll Perception, and I spend more time patching rules than actually prepping stories.
I've been lurking here for a while and keep seeing people talk about games like Blades in the Dark, Savage Worlds, Forbidden Lands, and a bunch of Free League stuff. Every time I read about them I get curious but there's a real intimidation factor around convincing my group to learn something new when they're already comfortable with what they know.
So I guess my questions are these. For those of you who made the switch, what finally pushed you over the edge? Was it a specific moment at the table where the system just couldn't do what you needed? Did your group resist at first and then come around? And practically speaking, what system did you move to and did it actually solve the problems you were having?
Looking for honest experiences here, not just system recommendations. I want to know what the actual transition felt like for you and your group
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Posted: 2026-06-27T13:33:43+00:00
Author: /u/pastajewelryhttps://www.reddit.com/user/pastajewelry
I've been itching to try out a new RPG, and I'd love if it could be affordable. All responses are appreciated.
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Posted: 2026-06-28T01:18:25+00:00
Author: /u/ApostleSaintWalkerhttps://www.reddit.com/user/ApostleSaintWalker
What it says on the tin. Some caveats:
- My group is most experienced with D&D 5e, World of Darkness, and Cyberpunk
- I'm planning a game with a focus on:
- Investigation
- Roleplaying
- Encounters focused on saving people as much or more than beating up the baddie.
What systems would you recommend on these criteria?
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Posted: 2026-06-27T23:29:09+00:00
Author: /u/Tobias-Sanchezhttps://www.reddit.com/user/Tobias-Sanchez
Hello everyone
I'm here to Ask
For Suggestions on sistems to make a Súper Hero Campaing with some friends over Discord, Dispatch Style where they are playing supervillans trying to be heroes, With the Goofy and Epic Moments and all
I'm Familiar with, Mutants and Masterminds, Mask, Icons And a little about Champions
But I'm trying to look for more options to think about, So if Anyone have some come to mind
I would be thankfull if You share them with me
Thanks for Reading
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Posted: 2026-06-27T20:57:54+00:00
Author: /u/RoguesFablehttps://www.reddit.com/user/RoguesFable
Hello! I'm looking for an RPG suggestion to run for my regular group.
The two systems that really work for us so far are Deadlands/Savage Worlds so I'm ideally looking for something with a similar amount of character building and skills.
I'm a little tired of High Fantasy settings and I'm looking for something more Historical, Low/Dark Fantasy, or Paranormal.
I'm really interested in the niche game Run From the Dark in terms of vibes, but unfortunately the game doesn't have any support on Roll20 so with an online group it's a pain to run. So something supported on Roll20 or otherwise would be perfect.
Thank you in advance!
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Posted: 2026-06-27T16:57:18+00:00
Author: /u/busysyrup123https://www.reddit.com/user/busysyrup123
Hello. I've always been interested in Fate but never got around to experiencing the system. I did however play and run Legend in the Mist, which I really enjoyed. Lately I've been wanting to finally give Fate a try now that I have some experience with a similar system, but a friend has discouraged me by saying that LitM just does what Fate does, but better.
I was wondering what the community thinks of this. Is Fate (I'm specifically thinking of Fate Accelerated but I know there are other versions as well) still a worthwhile game to play if you have experience with the Mist Engine?
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Posted: 2026-06-27T20:35:06+00:00
Author: /u/MarkLyachhttps://www.reddit.com/user/MarkLyach
For those who played the game, what’s the tone like? Can it be serious/horror-like rather than comedic?
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Posted: 2026-06-27T22:55:31+00:00
Author: /u/SewWriteMomhttps://www.reddit.com/user/SewWriteMom
Last week in our Tales of the Yawning Portal campaign, we were trying to sell a stolen art piece in the city and were role-playing pretending to be a posh lady and her butler and it was stupid and fun. And these kind of moments are one of my favorite bits of the game. I'm not sure if we even rolled anything during it.
Maybe I need to branch out to something like Flabbergasted? (I did, indeed, call my butler Jeeves - because do butlers even have any other names?) Anyone have experience with it? Did you love it? Or hate it? Or have detailed opinions you would love to share with the internet?
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Posted: 2026-06-27T12:00:14+00:00
Author: /u/jadelink88https://www.reddit.com/user/jadelink88
'How I learned not to Railroad'.
Way back when, in the very early 90s, as a university age DM. Sick of D&D, murderhobo styles (I had been DMing for nearly all my highschool years). Had seen Dragonlance. I thought I could do a much better High fantasy and well plotted campaign with a system without a skyrocketing power level system. Real plot, stakes, and Heroic struggle. I decided on Fantasy Hero as a system.
I plotted an epic campaign. It centered around a world plagued by demons, an absence of gods, a pile of philosophical paths, and a deep belief in luck, fate and prophecy. There is a push by a demonlord to openly conquer the world, the PCs are trying to fill a prophecy in order to stop it. They are powerful Heroes, and all strongly motivated to work together to do this, despite some considerable cultural and ethical differences. 6 Players, make detailed characters and backgrounds.
I write the basis of the plot arcs, described in the prophecy, which they have, but is somewhat vague. The significant twists come through other, lesser demon lords, who really don't want the world takeover to succeed, as then they become vassals of the one that does the conquering. The demons have enough selfish, bickering politics that this can be used to let the Heroes succeed. One demon prince in particular, weaker but very cunning, has the complete prophecy, including the bit the PCs don't have, but doesn't want the other demon lords to know this.
Session Zero went well. Session 1 has the PCs perform a ritual in an old city in an ancient wasteland, and begin the quest. Someone has ratted them out, and their location is known to the BBEG. A column of wyvern mounted scout troops attacks them, wounds one badly, but the party kills several and the rest realise they are outclassed and fly off. From a high bluff in the wastes, they see the scouts flying off towards a huge marching army. 20 wyvern troops, they win easily. They know there is no way they can fight this army, and several have played with me before and know my style of 'stupidity tests' which start early (if you are dumb enough to think the 7 of you can smash that army single handed, we can just have you die now, establishing the genre and tone).
The Heroes try to hide and flee. The aerial scouts make hiding not a great solution in the fairly open semi-desert wasteland. They try to flee. The problem is that there are demonic and undead troops, that need no sleep or rest. Short term they are faster, long term they are run down. It looks grim, then the sneaky Demon lords lieutenant rocks up with retineue (on wyverns) and signals to parley. He offers them a free ride out of there, to wherever in wyern range they would like. Questioned, he replies about his lords motives for this present. Party lore guy confirms this does make sense.
Problem... In session 0, two characters had made 'no compromise with demons' fanatics. Made sense in lore. The RPed their characters well. One refused to touch the deal. The second killed the emissary...
Oh shit, my party is up a creek without a paddle in a barbed wire canoe, and my deus ex machina was just shot down by some good RPing. My (fairly good) GM improvising brain had in mind letting the lore master in the group 'remember' some underground tunnels from the city they were in, that lead out a long way (great adventure, a 'forced double time' dungeon crawl, pursued by foes, and having to cover their tracks, sounded great fun). Problem was, the whole freaking plot relied on 'deals' with demon lords that were not going to happen... I fucked the whole grand campaign, on session 1.
I did the only thing I could do, apologised to the players, and ended the game. It was my mistake. But I learned, that day, why railroading is bad, even 'the party doesn't care if they are on a railroad as long as it goes to awesome' railroading.
(reposted from an RPG forum).
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