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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-06T11:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-06-10T09:24:35+00:00
Author: /u/zanitozhttps://www.reddit.com/user/zanitoz
Given the fact that Curseborne has been out a while and the recent announcement of Curseborne Covenant (the next tier of play) i was wondering what people actually think of the game?
I have not run the game so i cant speak to the mechanics but i do see quite a lot of potential with the lore and worldbuilding.
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Posted: 2026-06-10T08:43:35+00:00
Author: /u/axiomushttps://www.reddit.com/user/axiomus
PF2e is my favorite "D&D" these days. in fact, i regularly run it at our local gaming events. however, you cannot create a detailed character at an event and i don't want to prepare or rely on pregens: i want players to have a stronger ownership of their characters.
to that end, i first built a simple character sheet for low level characters and then, building on top of it, created playbooks of sorts where i tried to cram as much relevant information as possible. now, using my playbooks, players get to choose:
- one of 8 ancestries, with 4 heritages each
- one of 3 classes that embody a character concept (Fighter, Rogue and Sorcerer), with multiple variations like fighting style, Racket or spell tradition
- how their Attributes are distributed
- their background, skills and equipment
which, in my experience, is enough for a one shot experience.
if you also enjoy running low-level pathfinder one-shots (or even PFS games!) you can check it out at our itch.io page.
[Cover art illustration by Gordy Higgins.]
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Posted: 2026-06-10T08:33:34+00:00
Author: /u/TotalAd9730https://www.reddit.com/user/TotalAd9730
My friend asked me to remind him of a tabletop rpg I once showed him a while ago but I have no recollection of it. He described it as a "trenchpunk voodoo druidism in the trenches of the apocalypse." He says he specifically remembers there being an image of a guy in German WW2 attire, with antlers taped to his helmet, a gas mask, and a dreamcatcher around his neck.
The closest thing I could think of is Trench Crusade but that's just a tabletop, and he's looking for an rpg tabletop. I don't know how he remembers it so vividly but I have zero clue. I've spent over an hour searching, but I couldn't get anything that jogged my memory.
Do any of you know what this mystery game could be?
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Posted: 2026-06-09T22:41:29+00:00
Author: /u/MeanderingGrovehttps://www.reddit.com/user/MeanderingGrove
Hi, everyone!
TLDR: looking for tips on getting into RPGs as a whole "adult" (40+) that was always interested but never had a chance to play.
For various reasons, I never had a chance to get into playing, one of the big ones being that none of my friends were interested. I was looking into them in my teens, but couldn't find anyone to play with. I gave up and never pursued it again. Thanks to YouTube and the internet in general, I would like to try again. I have been looking into a few games I am interested in, and I even bought some books. I think I have a decent level of knowledge and understanding of the mechanics, just no actual experience.
I am not sure how to find people to play with, as none of those in my circle are interested. Most local game shops that I found seem focused on kids and younger players. I would prefer to play in person, however, I am open to online games, but I don't know how to find a more mature group that would accept a complete beginner. Thinking about being the old person in a group of kids is giving me major anxiety. I tried to play solo games, but I couldn't get into it.
Is it too late to get started? I would love to hear about experiences of players in a similar situation, and if you were successful in getting started at a later stage in your life.
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Posted: 2026-06-09T21:23:28+00:00
Author: /u/licet-bovihttps://www.reddit.com/user/licet-bovi
https://mountainmissive.substack.com/p/mountain-missive-nr-7-3fd
A new Mountain Missive (blog post) is out. This is a Prismatic Wasteland Random Blogwagon special edition, in which I talk about randomness versus chaos in game design and more importantly the design of a cave generation system, the Cave Rave Manifesto. It's a system that focuses on storytelling and draws parallels between going to a rave in a warehouse and going spelunking in a cave.
My completely free OSR game Mountain Resonance is about alpine survival horror in a 1930ies mountain country suffering from colonialism. Its rules are based on Mothership/the Panic Engine.
Get Mountain Resonance and its supplements for free on itch.io or RPG Trader, and sign up for the upcoming print run on Kickstarter I'm at about a third of the magical threshold of kickstarter sign-ups for ordering more original art for the book. The expanded version will feature many tools for the game master (like the full Cave Rave Manifesto) and the campaign "The Cost of Summer", in which you summit a mystical mountain to sacrifice what is most precious to stop a neverending winter.
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Posted: 2026-06-10T08:14:37+00:00
Author: /u/GrayMan972https://www.reddit.com/user/GrayMan972
I am running a fading suns game, where the basic premise is that the players are revolutionaries in rampart. Trying to stir up a revolution. I wanted to create some "official" way of tracking their progress/ set backs on multiple levels.
Did any of you design such a system?
A score of 1 denotes perfect ideallic life. a score of 10 denotes extreme levels of hardship.
The game is where they reach a total score of 28, armed revolt occurs.
For example:
- violence in the street (1-10) //Violence
- heavy handedness of the law (1-10) //Suppression, Police brutality
- economic hardships (1-10) //Hardship
- everyday life disruption (1-10) //Inconvenience
What do you think?
* Post // naming suggested by Mother-Armadillo4503
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Posted: 2026-06-09T22:42:43+00:00
Author: /u/Ok_Necessary8202https://www.reddit.com/user/Ok_Necessary8202
Hey everyone. I’m looking for a stalker like ttrpg and I’m having trouble finding anything, so far I’ve looked at S.T.A.L.K.A.N, Twilight 2000 4e, and Mutant year zero but none of them really work for me.
Stalkan feels incomplete and both twilight 2000 and mutant year zero seem to not be available in the United States.
If anyone has suggestions I’d love to hear them, thanks in advance!
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Posted: 2026-06-10T04:08:20+00:00
Author: /u/MoleculePressRPGhttps://www.reddit.com/user/MoleculePressRPG
Been working on original OSR adventures for BX and similar systems I'm excited to share, in my off time though I run adventures like this for youth groups and students. Putting together Skerples awesome dungeon design in TotSK as A5 bristol cards is super rewarding. I can stack them on a journal, put them in an envelope and it does wonders for placing them down one card at a time without worrying about the fog of war, the dungeon sort of builds itself as they progress.
I would love to assign one of the students as a mapper because this obviously takes a ton of prep to do by hand (if you don't want to be this DIY you can print the official maps and do this, I just like to make my life harder I guess. Early on it was a half scale version of the dungeon in some rooms so I could easily place each section on a single card.)
Also featuring my Peter Mullen DM screen I made and added watercolors to, I figured if my maps were going to be old school black and white that some color would be good at the table. Anyway let me know what ya think, it's always cool to see my different groups react by the time the dungeon is fully built.
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Posted: 2026-06-09T16:35:57+00:00
Author: /u/Wyld-manhttps://www.reddit.com/user/Wyld-man
i am looking for a good old west rpg. Only one i know is deadlands…
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Posted: 2026-06-08T22:28:44+00:00
Author: /u/Dagawinghttps://www.reddit.com/user/Dagawing
Posted: 2026-06-09T19:09:53+00:00
Author: /u/Stuck_With_Namehttps://www.reddit.com/user/Stuck_With_Name
I'm going to be playing SWADE (Savage Worlds) for the first time on Saturday. So, I'm trying to wrap my head around the system a bit in advance. I'm trying not to be a min-max jerk, but I am a numbers nerd. So, I'm looking at the distribution of the rolls with the wild die.
For those unfamiliar, you get the better of 1d6 or your skill die on any given roll. Skill dice can be D4-D20. If you roll the highest number on a die, you "ace" and can roll again and add. It's after this process that the best of the two is determined. Generally, there's a target number with 4 being normal difficulty to meet or exceed. Veterans of the system, please let me know if I have missed anything important.
This brings us to the weird corner of the probability chart. A difficulty 6 is more likely to be made with a D4 than a D6. With just a single die, it's about a 2% increase. This is a weird artifact of how the "ace" works. Adding in the "wild die" shrinks the gap, but by only a few tenths of a percent.
I know this is just in one place and the curve works as expected elsewhere, but this seems like a common spot to land. This is where slightly skilled people encounter moderate difficulty.
Am I missing something? I can't be the first person to notice.
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