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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-02-07T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-02-07T19:28:33+00:00
Author: /u/helpwithmyfoothttps://www.reddit.com/user/helpwithmyfoot
Posted: 2026-02-08T01:40:49+00:00
Author: /u/No_Investigator307https://www.reddit.com/user/No_Investigator307
I played one book of Lewd Dungeon Adventures with my partner. We were both super excited because D&D and ERP really appeal to us so doing them together made so much sense!
I found with this book, it was too.... niche? Like, the kinks didn't match our own at all, and what's the point of a spicy ttrpg if you cant get with the BBEG at the end?????
My partner ran that game and she basically had to change everything about it but the map! Despite this, we really enjoyed it and I've started writing my own adventures for us to play.
I was wondering if anyone else had encountered this? Or if there's any good alternatives?
P.s. my partner is asexual, so super horny stuff turns her off, but she still likes playing more gentle versions where the spice is more invited rather than expected.
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Posted: 2026-02-08T05:18:01+00:00
Author: /u/Boah_methttps://www.reddit.com/user/Boah_met
Hello there, I'm looking for a fantasy TTRPG with colony management mechanics. I'm particularly looking for the following aspects:
Not a poorly-thought out side mechanic. It can be a side-mechanic, it doesn't need to be a TTRPG with the main focus on either war or colonies, but the mechanics must be well-developed.
Not sci-fi. I gave a quick search and I did find out that colony management TTRPGs are overwhelmingly sci-fi.
Pre-modern. I don't care much about the era, anything from after writing on tablets was invented to the industrial revolution will do.
Preferentially high-fantasy, I'm already aware that games like Pendragon and GoT pastiches will likely have such mechanics and are easy to find on a cursory search. I'm accepting low-fantasy suggestions but clearly label them as such.
Preferentially also have a large-scale war mechanic. It doesn't need to be particularly well-developed. I'm accepting suggestions without a large-scale battle mechanic but please label them as such.
Preferentially not a DnD hack (this includes any and all "system agnostic but 5e compatible supplements" or whatever way they might rebrand their DnD hack). I'm accepting DND5 or PF2 hacks but please label them as such. I'm not accepting hacks for any other edition of such systems.
Thank you.
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Posted: 2026-02-07T23:05:16+00:00
Author: /u/Hazwaldhttps://www.reddit.com/user/Hazwald
Me and some friends recently started playing together and ran a short DnD 5e adventure because we all have a lot of experience in that system. However now that we are done we are looking to replace it with a different system that better fits our needs but I'm struggling to sort through all the possibilities so I came to ask the experts.
The things we want: Not rules-lite (doesn't have to be super rules heavy). Character customisation to make unique characters. Fantasy or Sci-fi (lots of magic/tech). Rule set/abilities for more than just combat (our main problem with DnD is that it's so focused on combat abilities).
Something not universe specific (eg: LotR, Star Wars).
The ones that have come up so far are Pathfinder, Wildsea, and Worlds Without Number.
Would love to hear what systems people are running that you would reccomend for a group like this. Thank you!
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Posted: 2026-02-07T19:13:11+00:00
Author: /u/Cleparablehttps://www.reddit.com/user/Cleparable
Apologies if this sort of thing isn’t allowed
My husband is turning 40 and i’m throwing him a surprise birthday party. He is very much into rpgs and most of the guests will be his gaming group.
I was thinking of playing off the fact that he is turning forty by referencing rolling two nat 20s on his cake.
Is that dumb/does it not make any sense?
I was thinking “you leveled up with two nat 20s!” on the cake or something
Will that be stupid in the eyes of a bunch of rpgers?
I’m just wanting to make this special since he has never had a birthday party before.
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Posted: 2026-02-07T15:55:59+00:00
Author: /u/Smoke_Stack707https://www.reddit.com/user/Smoke_Stack707
I asked on here a little while back for some recs for bookstores in the So Cal area. Many of you recommended Geeky Teas in Burbanks and boy, what a great place! Picked up a couple new books, they had an unfathomably great selection and the staff were great. 10/10, totally worth the drive, really brightened my trip up!
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Posted: 2026-02-08T05:40:56+00:00
Author: /u/JM665https://www.reddit.com/user/JM665
This new version has been revised and expanded upon from 48 pages to 72. Check it out and let me know what you think.
It still needs a pass through an editor and some polishing.
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Posted: 2026-02-07T16:54:40+00:00
Author: /u/DED0M1N0https://www.reddit.com/user/DED0M1N0
Hey everyone,
I’m curious what the usual expectation is for GMs when it comes to rules knowledge. With most RPGs being hundreds of pages long and full of rules, lore, stats and tables, memorizing everything feels unrealistic. In your experience, is a GM expected to know every rule, or just the core mechanics? Is it normal to look things up or have players help during play?
I’m just trying to get a sense of what’s generally considered “prepared enough” to run a game well.
Thanks!
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Posted: 2026-02-08T05:46:56+00:00
Author: /u/CalmAudience6886https://www.reddit.com/user/CalmAudience6886
Hello all, I know this has been asked probably a million times but wanted to ask again.
I’ve been inspired by Mystery Quest and Dimension 20 to try out some TTRPG’s with some of my friends, but none of us have ever played before. So I’m curious your suggestions for some games and systems for first time players and a first time GM, or any subreddits that might already go over this! I really want to start with some one-shots to get everyone into it, and with everyone’s schedule all over the place that would work better instead of a longer campaign anyway
So far I’m interested in Cath of Cthulhu, Mothership, mausritter, and mork borg but really don’t know anything about them.
Let me know your thoughts and suggestions!
Thanks!!
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Posted: 2026-02-08T01:46:28+00:00
Author: /u/Great-Strength8376https://www.reddit.com/user/Great-Strength8376
I've been running a campaign in Masks: A Next Generation for a while. I'm enjoying where it's been going, and my players are having fun with the story, but I don't think I'm really meshing with the system. I've tried to understand exactly what it is I'm missing, and I just think my GM style doesn't suit a system like this. I'm a very narrative-focused GM, but I guess I like to do it myself(?) I'm not exactly sure how to put it. Regardless, I find myself much more inclined to mechanically stricter systems than PbtA.
So, I'm planning on potentially ending all of the arcs that are currently underway in a few sessions, concluding with a "Season Finale." Then, we can take the time to switch over to a new system, re-make characters, and prepare all of my resources and npcs for the new system. I like this idea, and most of my players seemed interested or at least open to it.
I have a few ideas for what system I could go toward, but there are a few hangups. Most of them can be avoided or navigated in some way, but the main problem I'm encountering is that one of my players was using the "The Doomed" Handbook. In case you're unaware, "The Doomed" has a mechanic where they can spend points on a tracker to use strong abilities, but at a certain point on the tracker, they just die. It's pretty core to the character that they're terminally ill due to their power manifestation.
Can anyone think of a system where I could incorporate this into a character without doing any massive homebrewing? I'm down to homebrew this if I have to, but I'd like to avoid it if possible. Any advice or suggestions are much appreciated.
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Posted: 2026-02-07T15:44:51+00:00
Author: /u/aefacthttps://www.reddit.com/user/aefact
I was looking for a set of Electric Bastionland spark tables, etc. that a Conductor can use tableside.
The book, however, is so well laid-out that I'll probably just continue to use it instead. Still, I know, I'll forget where to find all the good bits mid-session.
So, I think, even just an "Index" might come in handy then. Has anyone prepared such a thing?
I have not... But, although I may continue to seek something better, I have prepared the following list that I might reference tableside. And, maybe you'll find it handy too:
RULES SUMMARY, back end papers - Lackey equipment, p.6 - Who's selling, p.15 - Example treasures, p.238 - Place / person / object / threat, p.241 - Encounter, p.244 - Luck tables, pp.244-245
BASTION - Bastion sparks, p.250 - Borough encounters, p.255 - Electric terrors, p.255 - Bastion touchstones, p.256 - Cocktails / parlour games, p.257
DEEP COUNTRY - Deep Country sparks, p.260 - Country encounters, p.265 - Horses, p.265 - Country touchstones, p.266 - Country places /flags, p.267
UNDERGROUND - Underground sparks, p.270 - Underground encounters, p.275 - Tunnel locomotives, p.275 - Star things, p.275 - Underground touchstones, p.276 - Tunnel aesthetic / hazards, p.277
-- - People manner / drive, p.281 - Mockeries type / talent, p.283 - Machines visual / character, p.285 - Aliens sparks, p.287 - Monstrosities sparks, p.288 - Traps, pp.304-308 - Noble weapons, p.309 - Servants / mercenaries / experts, pp.312-313 - Judges, p.317 - Other hook locations, pp.318-319 - Fashionable headwear, p.320 - Bureaucromaze, p.322
--
PLAYER'S GUIDE, pp.292-293
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