Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-04-15T18:43:38+00:00
Author: /u/MaxSupernovahttps://www.reddit.com/user/MaxSupernova
The /r/rpg mods have made a few minor changes to Rule 7 to tighten up some loopholes and clarify some questions that we get asked regularly in modmail.
These changes should result in absolutely zero impact to our regular users.
The changes simply document common things that we are seeing in the queues and modmail and will allow us to moderate more effectively without having to explain the same things over and over in modmail.
We have not changed the definition of an active user, or what is needed to post promotion.
There are some minor grammar changes for clarity, and a few sentences were rearranged.
The following are the non-trivial changes that were made:
OLD:
Affiliate links must be clearly disclosed or they will be removed
NEW:
Affiliate links and other profit-sharing schemes are not allowed.
ADDED TO THE "WHAT IS SELF PROMOTION" LIST:
Discussing "a game you are working on", with obvious intent to fish for questions or requests for details and links.
Asking for features to include or feedback on a game, site, app, or tool that you are building
And the most substantial change:
OLD:
"If you are using a newly created account and start immediately posting to other peoples' work, then you may be seen as a self-promoter in disguise."
NEW:
"If you are using a newly created or inactive account and start immediately posting promotion of other peoples' work, then you will be considered a self-promoter in disguise."
This change is being made because we regularly get into modmail discussions with brand new or inactive accounts that promote a product to multiple subs, but claim "I'm not affiliated" when there is clearly promotion being made. We see enough obvious "stealth promo" that we are now assuming that promo from non-active accounts is self-promo. This doesn't change how we've been moderating these posts (we've been using this assumption for a while now), merely documenting the change.
Thank you.
The /r/rpg mods
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Posted: 2026-04-11T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-04-15T16:05:38+00:00
Author: /u/ScreamingWyvernhttps://www.reddit.com/user/ScreamingWyvern
TL:DR - https://itch.io/b/3525/ttrpgs-for-trans-rightsidaho
Every year, there's a bundle on Itch of TTRPGs for Trans Rights, and this year the profits are headed to the state next door of me, Idaho, making this one I've been trying very hard to support. After a week, I've had enough time to look through it and, people, this is a steal for everyone who likes TTRPGs in any way.
For a minimum donation of $5, you'll get more than 500 books, zines, one-page RPGs, accessories, monster manuals. I call myself ScreamingWyvern because I hoard TTRPGs like a dragon, and this was very satisfying. And I'd say that nothing I've looked at so far is half-assed; there's a 250-page Beta/Playtest version of a full scale role playing game.
If you're interested in "traditional" TTRPGs, a couple of bigger publishers are involved - the Pathfinder 2e Beginner Box from Paizo, the Welcome to Night Vale starter set from Renegade Studios, and a couple of games by Evil Hat Productions - the publishers of Thirsty Sword Lesbians.
No, I have not played Thirsty Sword Lesbians, but there has never been a TTRPG with a better name.
At this precise moment, 3,888 people have donated an average of $10 for a total of... well, around $38k because that's how math works. You could help them get to their next goal by donating $12,000 but most of you should just take advantage of all of this glorious TTRPG things for under $50 (which would cover the "professional" TTRPG products.) Find it all here: https://itch.io/b/3525/ttrpgs-for-trans-rightsidaho
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Posted: 2026-04-15T22:25:39+00:00
Author: /u/PebisCrusherOnlinehttps://www.reddit.com/user/PebisCrusherOnline
I haven't seen any good places where physical RPG deals are posted so I will post a couple of ones I found by happenstance.
https://magpiegames.com/
Magpie games is having their 15th anniversary sale and you can grab some of their older games for up to 85% off. Masks is 60% off (although they are crowdfunding a 2e later this year), Urban Shadows is 50% off, and Root and Avatar are 30% off.
https://lastmilegamelogistics.com/the-terminator-rpg
The terminator RPG is on sale at around 60% off. I bought it just because I like the films but haven't played it yet.
Please post more physical sales is you know of any.
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Posted: 2026-04-15T08:19:41+00:00
Author: /u/TabletopChrishttps://www.reddit.com/user/TabletopChris
Hello! I am on the hunt for the 'difficult literature' of roleplaying games please.
I am particularly looking for games that are a 'difficult read' for their content or mechanisms.
Usually games like this have a theme that gets under your skin, and then have an unflinching gaze on their subject. Sometimes they put you in a complex position as a player or GM.
I have asked this on BlueSky with some good results. But as always, I am looking for more
I've been reading God's Teeth for Delta Green because of this, and it does quite a good job. It's more traditional than some of the other suggestions, but it is creepy/nasty.
My other example is Sam Sorensen Low Life, which has some horrible mechanics of dying while caving or potholing. It's genuinely horrible to read (in a good way) because it models drowning in a small hole hundreds of feet underground.
Please recommend your favourites - and failing that - recommend ones you hated but respected!
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Posted: 2026-04-15T21:08:53+00:00
Author: /u/buggiest124https://www.reddit.com/user/buggiest124
Hi everyone,
I’m looking for a TTRPG system for an Asian-inspired setting with a strong focus on martial arts.
What I want is a system where martial arts feel grounded and tied to actual martial traditions and dojo-style training, with things like kung fu, karate, and similar disciplines. I’m interested in combat that feels martial, technical, and skill-based, where fights are built around techniques, stances, strikes, discipline, and different styles of combat.
I’m not really looking for something too fantastical, over-the-top, or heavily focused on magic/supernatural powers. A little cinematic flavor is fine, but I want the fights and conflicts to stay mostly within a believable martial arts context, without absurd fantasy elements.
Basically, I’m searching for a system where:
- martial arts styles really matter
- techniques and training are important
- combat feels grounded rather than magicalf
- the setting can support an Asian martial arts vibe
Does anyone know good systems for this?
Thanks!
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Posted: 2026-04-15T17:52:45+00:00
Author: /u/Librarian0ok66https://www.reddit.com/user/Librarian0ok66
Hi, can I ask the group a question about the 2D20 system please? What is the Modiphius 2D20 system like to use?
A friend has asked to run the Star Trek Adventures rpg by Modiphius for her and her niece. It uses the 2D20 system, which I am completely unfamiliar with. I've started to read up on it online, but the more I read, the more confused I get. It is a D20 dice pool system. You have to roll low to succeed, very low as far as I can see. The target number seems to vary with the skills you use with your chosen attribute. There are a range of other things that can affect how you roll. It doesn't seem intuitive to me at all.
For those of you familiar with it: how does it work, is it fast, is it fun, is it effective? Or is it just a faff to be avoided?
Thanks.
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Posted: 2026-04-16T02:04:58+00:00
Author: /u/GrimDaVikinghttps://www.reddit.com/user/GrimDaViking
Im really into this game and noticed it had its own subreddit that got banned somehow so I made a new one if anyone is interested.
R/knightanavalonrpg
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Posted: 2026-04-16T00:44:39+00:00
Author: /u/Emergency-Impress720https://www.reddit.com/user/Emergency-Impress720
Recently I saw a video of someone talking about presenting plots and giving players path choices. A LOTR example:
The Fellowship goes to Caradhras → They are presented with a difficulty along the way → The Fellowship has to decide whether to continue or take another path → They decide to go through Moria
However, I confess I’m still having a lot of difficulty applying this to long distances and creating encounters that feel different instead of falling into the same old “the party is attacked by bandits on the road.”
What are your ideas about travel? Do you have a specific way of handling long distances? Do you track the days of travel?
Note: if I find the video again, I’ll share it here
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Posted: 2026-04-15T15:35:21+00:00
Author: /u/manifestprhttps://www.reddit.com/user/manifestpr
I'm going to BGG Con Spring, and their theme this year is "Up, UP and AWAAAYYY...." (hot air balloons).
I want to bring some TTRPGs that fit that theme. Maybe something that deals with air, clouds, hot air balloons, dirigibles, or living in the sky. I am not interested in anything 5e related or aerial dogfighting. Bonus points if it is something indie.
What are some of your recommendations?
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Posted: 2026-04-15T14:39:10+00:00
Author: /u/ivagkastkontohttps://www.reddit.com/user/ivagkastkonto
Does anybody have any tips regarding great or even good prewritten modules/adventures/campaigns for whodunnits and/or murder investigations?
Setting isnt important and regarding fantastical or sci fi elements it could be either way, i'm mostly interested in seeing how those kind of adventures can be structured and written.
cheers
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Posted: 2026-04-15T11:38:05+00:00
Author: /u/Dramatic-Line6223https://www.reddit.com/user/Dramatic-Line6223
I have some new Players in my group. Usual story, seen Critical Role and want to come check it out. A few have gotten really into it and stuck it out.
Does anyone have a resource to help them develop their Role Play skills? A couple of them really struggle with what to say and do in the moment.
We aren't talking 'how to become actors' and CR isn't the goal I am aiming for, but I would like to support them on how to get more confident with that side of the game. There are a huge number of resources out there to help DM's (advantures, maps, tables...etc) but I want to get a few things out there to help the players.
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