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 Weekly Free Chat & Free Self Promo Thread - 08/29/26
Posted: 2026-08-29T11:00:22+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Common Misconceptions About Your Favorite Systems?
Posted: 2026-08-31T16:11:00+00:00
Author: /u/Authorigashttps://www.reddit.com/user/Authorigas

So, I've been learning a lot thanks to the amazing folks here at r/rpg. And while I have decided to slow down on trying new systems. (As my players say "three is enough, we know your eager to try more but slow it down so you don't burn yourself out.") There was a question today that cropped into my head, and I wanted to hear from the folks here on it.

"What are some assumptions about your favorite game/system that are just factually incorrect or overstated?"

I've seen a lot of assumptions made in the hobby, and some on my own. From the broad "older systems were designed for math heads and thus really not for someone whose bad at math." to others like "Call of Cthulhu is a game where every session ends in death/insanity and players can't get attached to their characters." and similarly "OSR games are highly lethal and not at all friendly to players who like longform adventures."

I feel like broad, sweeping claims like those are probably overstated-as I have heard of successful, long running CoC campaigns, and OSR games that are able to have well developed characters that last for ages. It's made me curious about some of the other broad, sweeping claims about systems that are-if not incorrect, massively overstated.

Really interested to hear some answers on this.

– submitted by – /u/Authorigas
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 GM's of Reddit how do you deal with Imposter Syndrome?
Posted: 2026-08-31T19:30:29+00:00
Author: /u/KeyTheVisonaryhttps://www.reddit.com/user/KeyTheVisonary

Just had a game end due to the DM not feeling good enough despite the fact that everyone at the table genuinely enjoyed playing. As someone who has DM'ed in the past I understand how they feel though I have my own way of coping. But this got me curious as to how others find ways to deal with imposter syndrome.

– submitted by – /u/KeyTheVisonary
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 Is there a specific game designer that you follow?
Posted: 2026-08-31T12:46:06+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM

I feel like most people tend to follow specific IP, not necessarily specific authors. For me, I tend to follow Matthew Dawkins's work since VtM, even though some aren't my cup of tea I tend to like his design style and writing.

– submitted by – /u/Awkward_GM
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 Games like pendragon that have grand campaigns that last years in game?
Posted: 2026-08-31T15:28:55+00:00
Author: /u/Prussia_will_awakenhttps://www.reddit.com/user/Prussia_will_awaken

Just started watching glass cannon’s pendragon actual play and looking into the game itself and saw there’s a grand campaign that lasts 80 years in game. I was curious if there are other campaigns out there like that, with a grand scope.

– submitted by – /u/Prussia_will_awaken
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 Does anyone know any good in-Kayfabe TTRPGs
Posted: 2026-09-01T00:58:13+00:00
Author: /u/Ok_Dare_2029https://www.reddit.com/user/Ok_Dare_2029

Looked at Wrestling TTRPGs and all of modern ones are out of Kayfabe which I think is silly so would like one in Kayfabe (If you don't know the terms I'm just looking for one that portrays it as "real")

– submitted by – /u/Ok_Dare_2029
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 What are your favorite rules-light TTRPGs and why? (all genres are welcome)
Posted: 2026-08-31T15:30:02+00:00
Author: /u/Key-Candle2425https://www.reddit.com/user/Key-Candle2425

I consider myself as someone who would play most types of RPGs. (I have some instant turn offs, but who doesn't?)
Lately I am more likely to try out rules-light RPGs. (Mostly because of having too much titles and not enough time, haha)

My current favorites are:
- Grok?! (2nd editions just came out, can't wait to try it)
- Far Away Land 2nd edition
-Cypher 2nd edition (I know the books are long, but system-wise, it is pretty light-weight.

– submitted by – /u/Key-Candle2425
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 Trying to find a lofi scifi rpg
Posted: 2026-08-31T23:56:06+00:00
Author: /u/JoyluckVerseMasterhttps://www.reddit.com/user/JoyluckVerseMaster

I'm trying to find a lofi scifi rpg released recently (2-3 years) that was about you raising a family of explorers in space.

I recall one of the main mechanics was the ability to deposit your apprentices at different planets for training which functioned as upgrade mechanics. Your "family" also had different roles you could place them into.

The art direction of the book was abstract pastels. A children's book style, so to speak.

– submitted by – /u/JoyluckVerseMaster
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 Hey, looking for a robot management sim RPG! (as well as some other different systems!)
Posted: 2026-08-31T23:44:16+00:00
Author: /u/CannedPizza009https://www.reddit.com/user/CannedPizza009

I'm worldbuilding for a pen and paper comedy-horror sci-fi RPG campaign for my friends that involve them playing as severely underpaid "Manager Workmen", in a dystopian future where all labor has been delegated to little sentient bauble-headed cartoon robot people, but a computer virus infects them and turns them into murder-bots with unexplainable sci-fi psychokinetic abilities, and they've got to uncover the source of this madness! The entire game isn't supposed to solely revolve around them managing the robots, but a large chunk of it initially is.

I'll list several aspects of the game in hopes of being directed to some TTRPG systems that might be good for inspiration. I don't really NEED to find a system for every single one of these, but I'd like to really see what's possible!

  1. Sci-fi detective stuff

Since humans are basically useless for labor, they serve as 'detectives' doing all kinds of odd jobs for the Company that rules over their world. usually the sentient robots are sent first to deal with any sort of ordeal, but when that doesn't work, (usually detected by their "life signal" going off,) the Manager Workmen have to gear up and go out to deal with things themselves. If they handle things nicely, they'll get a bonus paycheck!

  1. Psycho-robot experiment research stuff

Also, there's another part of the game where instead of focusing on developing a construction project, they have to manage a select few 'test subject' robots to further research the deadly computer virus, experimenting on them and such, even conducting interviews with them. Here, tons of different effects could happen, with the goal of trying to research a 'cure' for the 'virus'. The players could sometimes delegate these investigations to other researchers, but sometimes if you want something done right, you've got to do it yourself. There's a risk of the drones going 'psycho' and breaching containment, with the players needing to go out and manually fight to stop the breach before things get worse. There are other lower researchers who can die by their mistakes, so I want for a 'morale' mechanic to be at play, even for individual NPC researchers to lose their mind completely. (I suspect I'll have to be the most creative here, but if there're systems I can look to for inspiration on this as well, that'd be great!)
They'll also have to go on expeditions to gather resources to maintain their facility, have specific machines built, etc.

  1. Post-apocalyptic survival stuff

    There'll be a post-apocalyptic survival game at play where they have to travel across the ashes of a dead world while lone killer robots constantly search to take the lives of the last humans alive. They'll have to both make sure they evade being tracked by their hunters, and scavenge for simple resources to stay alive.

  2. Combat system suggestions

Though they start as basically just regular bums failing at jumping across ledges because it's funny, I actually want to eventually allow the players to be more 'anime-badass' as the story goes on, unlocking their own abilities and combat styles later on. Wanna let them get creative there, allow things to get really extreme. But I don't like number-crunchy combat systems like DND, I mostly prefer text-based CRP. I love when battles feel like playable fight scenes instead of videogames. I'd have no problem just letting combat be almost system-less turn-based, with me functioning as the referee. But here, I'd love it if there were some system in place to make things feel a bit more firm and fun.
In terms of combat, badass anime melee stuff could be a thing, but there could also be sci-fi guns they could use as well.
Early on, encounters will definitely be very environment-based as these robots are going to mess with lights, threaten to kill other workers, etc. And for the most part, all they'll have are simple firearms that would certainly work if they could at least see who they're shooting at. So a system that focuses on those elements would be cool, if there are any.
Later on battles are going to be a bit more 'badass' and extreme, but I plan for them not to forget what they learned as regular workmen, using their knowledge of how this science-fiction world is built to their advantage as they battle greater and greater eldritch abominations created by this godforsaken virus.

Sorry if this was a bit too long-winded and hard to read, I've got ADHD and I resent the concept of language. Thanks in advance for anything and everything!

– submitted by – /u/CannedPizza009
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 Ideal Session Length
Posted: 2026-08-31T18:59:31+00:00
Author: /u/ExtremeLiterature343https://www.reddit.com/user/ExtremeLiterature343

I was wondering, what is your opinion of an ideal length for each session of a game? I've done 30 minutes, which felt a bit short, but I've also been at D&D sessions that went on for hours and felt a bit too long. What do you think is the sweet spot between satisfying and fatiguing?

– submitted by – /u/ExtremeLiterature343
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 Looking for a heroic ish cyberpunk system, any tips?
Posted: 2026-08-31T22:14:44+00:00
Author: /u/Sherevarhttps://www.reddit.com/user/Sherevar

I'm looking to play a new cyberpunk game, but I don't want it to be very OSR "I get 1 lucky hit on you and you die." amounts of lethality. I like having some options but most of all I need good GM guidance systems to create fun yet realistic encounters that do not ask me to set aside an entire evening to plan things out for it to be somewhat memorable.

I have tried Cyberpunk 2020, Traveller and Cypher, neither fit for me. I was thinking about Cities Without Numbers, but haven't read much more on it aside from watching a video which described it as rather OSR coded. I have played Blades in the Dark and like that, but I'm looking for something else. In terms of lethality level I would rather have more along the lines of Blades in the Dark than Cyberpunk 2020, for example. I am looking to play this game for at least a year with weekly sessions without having to constantly make new characters. Any tips, or am I trying to grab hold of a rainbow over here? Maybe Savage Worlds has something for me? I heard of that game. I don't have the time to go through every system (especially if I have to buy them) myself, hence why I ask here.

Not of interest: Cyberpunk 2020 or variations thereof, Cypher system, Fate system, Traveler.

Games I love the vibe and system of: Blades in the Dark, Lancer, The Wildsea, Draw Steel.

– submitted by – /u/Sherevar
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 Traveller-like character generation in fantasy
Posted: 2026-08-31T18:24:33+00:00
Author: /u/Zealousideal_Leg213https://www.reddit.com/user/Zealousideal_Leg213

I was thinking that it would be interesting to have Traveller-like character generation in a fantasy game, with academic-type magical power, or battle-hardened tactics and bravery taking many years to acquire, and with mishaps and events that create NPCs, permanent wounds, or the like. Are there any games like this?

– submitted by – /u/Zealousideal_Leg213
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