Roll 3d6 - Roleplaying Resources

Reddit RPG

Tabletop RPGs and LARPing

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 Weekly Free Chat - 03/21/26
Posted: 2026-03-21T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 Weekly Free Chat - 02/21/26
Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 Are the FFG Star Wars Games Still Popular?
Posted: 2026-03-23T11:23:19+00:00
Author: /u/automated_herohttps://www.reddit.com/user/automated_hero

Used to have them back in the day

even ran an Age of Rebellion game which was entertaining (though I could have done better - Star Wars Crawl creator online stuff goes a long way to wining people over).

I'm thinking of diving back in. Can use dice roller apps. Edge of the Empire and Force and Destiny - fancy creating a Tales of the Old Repbulic kinda vibe with that.

Is it still played via online play?

– submitted by – /u/automated_hero
[link][comments]
 Sooooo, what's Gubat Banwa and is it good?
Posted: 2026-03-22T22:37:23+00:00
Author: /u/Zealousideal_Art_163https://www.reddit.com/user/Zealousideal_Art_163

I was searching on the internet for inspiration for a Pacific or Southeast idea for a character for a one-shot, but then I stumbled upon an image of an archer riding a swordfish. I looked it up and discovered Gubat Banwa, the game based on a fantasy version of Southeast Asia (the Philippines, Indonesia, India, etc.), and I like the presentation so far. But is it good to play and if so, what's your experience with the game like?

– submitted by – /u/Zealousideal_Art_163
[link][comments]
 First time GM, need help with potential problem player
Posted: 2026-03-23T11:24:09+00:00
Author: /u/Adventurous_Sell_159https://www.reddit.com/user/Adventurous_Sell_159

So as the title says i’m running my first game soon and i’ve noticed some worrisome things about one of my future players.

I know this guy for few months now, he was invited to the pathfinder game run by my friend. He was a complete newbie and had troubles creating character so my friend gave him a premade - a goblin. While first reserved and shy he got into rp in few sessions which was impressive, he completely submerged himself in the chaotic nature of that character licking blood of the floor, biting people and even shooting himself for no reason. My first worry are the detailed questions he asked regarding architecture like thickness of walls and styles of ceiling… but i think that part of him is manageable.

During our second game with other GM he inherited character of paladin (previous player was kicked and GM didn’t want to simply erase the character so he gave him to him) and here is where the problems started - he’s still the goblin, he does illogical stuff, he wants to murder everyone even if they’re our allies or people we’re supposed to help. So that was my first red flag.

Now we’re coming to my campaign which is made on 7th Sea 2e. So when i ask recruited guys what characters they came up with, guess who refused to make a character… i’m not even talking about mechanical side of game yet - i’m talking concept. I said „just come up with something and we’ll build on this” after few minutes he finally said „fine, i want to be goblin then” i’ve explained that they’re not playable in this system and he said he will keep me updated. After some time he was present when i was talking with my friend about the game and that i have a funny idea of how to name the gravedigger, to which guy suddenly jumped in that he wants to play that gravedigger, not just any gravedigger - THAT gravedigger. I told him „no man, you can’t he’s an npc but we could make you a gravedigger character”. He reluctantly agreed but didn’t give me anything. After some time i gave him an inspiration for a character and he loved it but again didn’t build onto it… then when i asked what is his background he said he doesn’t know and that i can give him amnesia… i argued with him that he doesn’t do his own work but i finally broke and agreed to wrote his background. Idk if i did the right thing.

Anyways after he learned that there is a corruption system in 7th Sea, he started asking me about what is and is not illegal, if he gets corruption for poaching, how does law enforcement works there (even tho i explained two times it’s not about the law). I let him know that I’m stressing over his lack of participation and weird questions that sound like trying to find loopholes in the rules but he only answered he doesn’t try ruin the game. I have no idea how to approach his problem, i might be paranoid but it’s my first time GMing and i don’t want to ruin it for myself or any other player. Could you give me some advice on what to do?

– submitted by – /u/Adventurous_Sell_159
[link][comments]
 Looking for a magic system that’s about combining elements
Posted: 2026-03-23T00:17:35+00:00
Author: /u/DoctorDiabolicalhttps://www.reddit.com/user/DoctorDiabolical

As the title says, I’m looking for a game where magic spells are the result of mixing magical elements or components. No spell list but a list of parts and do it yourself feel. Magic lego!

Can anyone think of a game that does it? Bonus points if it’s from a game that is good!!

Edit: thanks everyone! Keep’em coming!!

– submitted by – /u/DoctorDiabolical
[link][comments]
 RPGs You Have But Will (Likely) Never Play
Posted: 2026-03-22T12:21:27+00:00
Author: /u/PebisCrusherOnlinehttps://www.reddit.com/user/PebisCrusherOnline

I know that a lot of us are guilty of buying more games then we can realistically play. Sometimes we want to collect them, sometimes we tell ourself that one day we will definitely get around to playing it, and sometimes we just can't control ourself when we see something cool.

What games do you have that you are most likely never going to actually play? Is it a lack of time or willing players? Is the system or theme more complex or niche than anyone you know is willing to try? Is the game just kind of disappointing?

Please share your tales of unplayed games and why it's just not going to happen.

For me the two games that I will likely never play are Blackbirds, and Bladerunner. I absolutely love Bladerunner as a setting and a book, but I doubt that any of my friends would want to sit down and play a serious and gritty detective game. Blackbirds is a great idea for a fantasy world, organized by someone who desperately needed an editor and laid out will all the enthusiasm and style of a cardboard box. I love the ideas inside it but the game fights you at every step to keep you involved and understanding of the material. It desperately needs a 2e that will never happen.

– submitted by – /u/PebisCrusherOnline
[link][comments]
 Best systems about gambling
Posted: 2026-03-23T04:22:05+00:00
Author: /u/Ponto_de_vistahttps://www.reddit.com/user/Ponto_de_vista

Games that have too much variants or a crazy consequences to bad and good rolls, like you rolk well? So you roll SUPER well

– submitted by – /u/Ponto_de_vista
[link][comments]
 GM struggling with player initiative. Looking for system advice (Dragonbane, Forbidden Lands, etc.)
Posted: 2026-03-22T22:55:18+00:00
Author: /u/Scyke87https://www.reddit.com/user/Scyke87

Hi all,

I’m a GM running a fantasy campaign with a group of 5 players, and I’ve run into a recurring issue.

Some of my players are quite new to TTRPGs and struggle with improvisation and taking initiative. They’re used to videogames and tend to wait for direction instead of driving the story themselves. I often feel like I have to “pull” the session forward, which is starting to affect my enjoyment.

At the same time, I personally enjoy improvising as a GM and don’t love systems where I have to track a lot of rules, stat blocks, or prep everything in detail.

So I’m looking for a system that:

supports longer campaigns (not just one-shots)

has strong premade support (adventures, campaigns, tables, etc.)

gives players clear direction and hooks

keeps rules relatively light and flexible for the GM

Tone-wise, I prefer something adventurous or slightly whimsical rather than grimdark.

Systems I’m currently considering:

Dragonbane

Forbidden Lands

The One Ring

Lands of Eem

(Also briefly looked at Dungeon World, but I’m worried it may rely too much on player initiative.)

What systems have worked well for you with players who need more structure and guidance?

How do the systems above hold up in longer campaigns, especially in terms of GM load and player direction?

Any other game recommendations?

Any experiences or recommendations would be really appreciated.

Edit: Thanks for all the suggestions. I fully agree with you all that this is not a system issue, but a mismatch with current expectations/play styles. I have scheduled a meeting in which we will discuss these issues and together try and find ways to move forward as a group in which I will alter my style but the players will also need to work together if they want to succeed.

One of the options is a hard reset with a new system. I've realised that Daggerheart doesn't click with certain players; and the players themselves mention the same. In that context I would also like to receive some experiences with (above) systems that you think would work well.

– submitted by – /u/Scyke87
[link][comments]
 Mutantes & masterminds, how exactly it works?
Posted: 2026-03-23T04:23:50+00:00
Author: /u/Silly_Review_5613https://www.reddit.com/user/Silly_Review_5613

I'm trying to understand M&M because i like how it works, and how creating powers in it is so free. So i want to make adaptations of my universes, on this system, but how exactly do i do this? And can someone explain to me like i was a 5 year old kid? The things i think in adapting is for 2 univereses.

In one i want to see how i can do races and a list of spels(and a way of making unique abilities more dificult to get, giving as a reward to te player that conquered this)

In other are things like:

Shikai and bankai from bleach(where the weapon gains a transformation, how exactly i do this like it is really a power up?)

– submitted by – /u/Silly_Review_5613
[link][comments]
 What is the best game and prewritten campaign to play one-on-one?
Posted: 2026-03-22T20:51:08+00:00
Author: /u/hairetikos232323https://www.reddit.com/user/hairetikos232323

I'm a GM. I've run a fair number of systems and I'm happy to learn new ones.

I've got a chance to play some one-on-one with a friend who is new to the hobby but interested to give it a go.

He lives near by so it's easy for him just to come over and we don't have to rely on getting a group together which means we can play more often.

I'm looking for recommendations of either a system or a system and a prewritten campaign that are particularly suited to one-on-one play.

Would love to hear people's experiences.

Quite keen to keep a game master player dynamic but I'm open to hearing about GM-less games if they work well one-on-one.

Looking for something we can run as a campaign so not really up for one-shots etc

thanks in advance.

– submitted by – /u/hairetikos232323
[link][comments]
 Running Root: The rpg (PBTA system) on Friday. I have never played a tabletop RPG in my life and now I have to be the GM. Any tips, guides, etc?
Posted: 2026-03-23T02:35:53+00:00
Author: /u/Marzopuphttps://www.reddit.com/user/Marzopup

I have always wanted to try a TTRPG but my schedule has always made finding a game hard and my family has never been interested. My brother recently got us all into the boardgame ROOT and when we saw it had an RPG, I finally managed to convince them all to give it a shot. It runs on the PBTA system.

We recently had a quick session zero where I just had us pick out a pre-made starting scenario and had everyone pick their pre-made characters from that scenario. Now I gotta GM, and while I know a decent amount about DND from having friends in the hobby, I have never personally touched any TTRPG in my life.

I know I am not going to be amazing my first go around, but they're skeptical about the game, and I want to at least know that I gave it my absolute best shot at giving them a good time. Any advice for a newbie GM that is going to be running her first game?

– submitted by – /u/Marzopup
[link][comments]