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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-18T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
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Posted: 2026-07-22T23:41:17+00:00
Author: /u/HiroProtagonhttps://www.reddit.com/user/HiroProtagon
I'm excited to see Shadowrun Anarchy 2.0, a lot of people were saying it's the best Shadownrun has been.
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Posted: 2026-07-23T01:03:09+00:00
Author: /u/McCheeseglobhttps://www.reddit.com/user/McCheeseglob
I own both games, and yet I have not been able to run either due to work and a commitment to a 5.5 campaign. But finally, there appears to be an opening to try one. I am well aware that both are two very different systems, and I’d like help being convinced one way or another (and clear up any potential misconceptions).
For Pathfinder 2e, I own the essential core boomed the beginner box, and the Night of the Frogs box set. From what I have deduced, the system shares a bit of DNA with D&D 3.5 and 4e. Big focus on character customization, tactical combat, skills, and the beloved crunch. My pros for why I could run this:
- love the seemingly endless character options
- seems like a step up in complexity to 5e, but a much more satisfying execution of D&D’s crunch
- PLENTY of official prewritten adventures and resources to choose from
However, I fear the following (this is what the discussion can help emphasize or negate):
- longer battles than D&D
- more options means more stuff for me as a DM to get a grasp of beforehand
- lot more consulting of the rule books
-LONG character creation time (I have made a character sheet, and it reminded me of studying for the Fundamentals of Engineering exam)
For Daggerheart, I have the core rules and the newest expansion book currently being shipped. From what I have read, in many ways it’s the opposite approach to Pathfinder 2e. Big focus on narrative play, more beginner-friendly character creation, and simpler (though still seemingly more engaging than 5e) combat rules. My pros for why I would run this:
- Less material to familiarize myself with (PF2’s content seems almost endless)
- hope/fear mechanic looks like it can bring more roleplaying engagement at the table
- plenty of character options, but not the kitchen sink
However, I fear the following:
- no official campaign adventures to my knowledge (just the frameworks, which are great, but I only have so much time to develop an adventure)
- character sheets seem like your players NEED the cards or will have to write a ton of shit down
- adversaries: I prefer having a bunch of monsters available, but it seems like a small portion in the core
I’m hoping players with experience in either or both systems could give some input, as I truly feel I could go either way. I wish I had time (and patient enough players) to try both, but I think I’ll settle for whichever one as long as we all enjoy it.
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Posted: 2026-07-22T15:29:22+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM
I'm curious what games based on existing franchises/Intellectual Properties.
List of one's I can think of off hand:
- Star Wars RPGs
- Warhammer 40k
- Warhammer Fantasy/Age of Sigmar
- Call of Cthluhu (not sure the history on the licensing)
I'd have added Through the Breach RPG to this, but looking online the latest supplements for it came out like a few years back and new ones haven't been made since around 2023, I could be wrong though. It used to be my go to recommendation because they made build your own steampunk model kits.
My criteria for successful Licensed TTRPG is:
- Must be directly based on a book/movie/game/tv show.
- The TTRPG can't have been made prior to the release of the original material.
- Tabletop other than TTRPGs count as non-TTRPG properties.
- The TTRPG must have be curently actively supported either via the company that owns it or fans. This can be a bit fuzzy, but perhaps a new product out within the last 6 months, showing that the game isn't abandoned.
- It doesn't matter if the TTRPG has gone through multiple editions or versions using different rules. (e.g. Warhammer 40k had the Fantasy Flight Games RPGs and now the current versions are "Wrath and Glory" and "Imperium Maledictum")
Any ones you all can think of?
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Posted: 2026-07-22T22:17:54+00:00
Author: /u/Er_Zahuhttps://www.reddit.com/user/Er_Zahu
I'm not asking about the quality of the book, but rather the quality of the experience of playing/directing it.
I don't care much about the system, I'm just curious about your best experiences.
In my case I think it would be a custom adventure I ran for BitD.
The adventure was a one-shot that took place in a steampunk universe where Mozart did complete his requiem and the players were tasked with stealing it during his funeral while the partitures were being played.
Since everybody knew It was a one-shot with characters they could burn, everybody gave everything they had to steal the partitures and stop the performance before an army of ravaging wraiths consumed everything.
Ah, fun times.
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Posted: 2026-07-23T00:49:22+00:00
Author: /u/Emotional_Average174https://www.reddit.com/user/Emotional_Average174
Me and my bro love D&D but can never get a group together long enough. I thought it’d be fun to play Into the Odd with him and his gf because the ttrpg seems to be more gameplay-oriented and less story driven.
I want to dm with a pre-written campaign, but I’m having trouble discerning the good from the bad.
If anyone has experience with this game, I’d love to know if you have a pre-written campaign that you enjoyed greatly?
Thank you, lovelies!
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Posted: 2026-07-22T22:19:54+00:00
Author: /u/Acceptable-Tree6007https://www.reddit.com/user/Acceptable-Tree6007
While I admire the dice pool mechanic of the FFG Star Wars RPGs, I find its use of symbols instead of numbers to slow proceedings down and, ultimately, add a bit too much complexity for my taste. Before you ask, I’ve played it plenty of times, as well as WHFRP 3e. I’ve been wondering if there are any games with mechanics inspired by those games, but using traditional dice. Has anyone seen a game that does this already?
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Posted: 2026-07-23T01:25:44+00:00
Author: /u/No_Bodeehttps://www.reddit.com/user/No_Bodee
I should specify this mostly applies to one-shots but I think it can also be said for campaigns. I’m planning to run a Dragonbane game very soon and while I’ve written a number of horror scenarios for games like Call of Cthulhu and Monster of the Week, I’ve found that k struggle with writing a fantasy adventure that doesn’t boil down to “find x”: find the princess, find the treasure in this dungeon, find the artifact thar can restore piece to the land. What are some ideas you folks have had/inspiration you go to to figure out some stories that are less MacGuffin-focused and still fun for your fantasy heroes?
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Posted: 2026-07-23T02:14:32+00:00
Author: /u/Tattoomyvaginahttps://www.reddit.com/user/Tattoomyvagina
A system where I could roll up a barbarian with a robotic arm cannon alongside a plane-hopping sorcerers and beast men. A book that is ready to go if I want to be armed with magical weapons, blaster firearms, aircraft, dragons, and monsters.
Is there a system where I can just go a little batshit (without having to buy 10 different GURPS books)?
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Posted: 2026-07-23T03:14:33+00:00
Author: /u/Cloud_Smokinghttps://www.reddit.com/user/Cloud_Smoking
Hey, After searching through the internet for some help on finding a good system for Jojo, I first turned to Over arms but after looking deeper others said to use fate. But I was wondering how exactly would fate work with stands If there’s only one stat block?
I’m not too experienced in RPGs so I’m a bit stuck here. Some people mentions that Over arms couldn’t really function with things with like hamon or mounted battles when I don’t think that’s the case.
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Posted: 2026-07-23T00:18:39+00:00
Author: /u/Ciodenhttps://www.reddit.com/user/Cioden
I was wondering if anyone knows of other books like the Pathfinder Ultimate Campagin book, that go over downtime activities, kingdom/town building, and campagin systems, but for other rpg systems, or just system agnostic?
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Posted: 2026-07-22T18:17:39+00:00
Author: /u/tangyradarhttps://www.reddit.com/user/tangyradar
I often see people throwing this term around. IE, not long ago, I saw someone say they were GMing two campaigns in the same system and identify one of them as "story-driven" which implies the other wasn't. The word "story" has so many possible meanings in an RPG context as to be meaningless to me, so I wouldn't use such a phrase. For anyone who uses this term or has been in games with other people who use it, what do they mean by it?
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