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 Weekly Free Chat & Free Self Promo Thread - 08/08/26
Posted: 2026-08-08T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 How to scratch my Players' 5e Addiction and get them to shut up?
Posted: 2026-08-09T21:29:36+00:00
Author: /u/BlackhartBarttFRhttps://www.reddit.com/user/BlackhartBarttFR

After a year long 5e campaign of curse of Strahd, I hung up my 5e hat, I then shot it and buried it at sea.

God has it been great, we've played blades in the dark, cyberpunk, CoC, Delta green, mothership, Fabula Ultima, savage worlds.

None of them take a full session to run a fight, None of them have objectively bad character creation choices, No Rangers, No Martial-Magical Divide.

They want you to play and explore! No spells like Identify, Detect Creature or Detect thoughts killing any feeling of mystery just so you can shut up and get back to the two hour long fights.

But my players won't stop talking about how they miss 5e.

Will they play a martial class? Oh no, the martials are boring and broken,they say, if you aren't playing a spellcaster you're basically worthless!

But they still clamour for the character building, the number go up machine.

So I'm asking you, the horde of GMs who have forever cast the D from their titles, I ask you;

What the fuck system can I shove in their plebian gullets to make them never say that dreaded system's name again?

Edit for the Yanks: I'm british, this is banter, I talk like this to my friend's faces and they hit me with it back. I don't hate the people in my life, I am not being held hostage. I know we are varying levels of Autistic here but c'mon I'm literally asking for system suggestions as a compromise for my group.

– submitted by – /u/BlackhartBarttFR
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 I spent about 35 hours turning an audio TTRPG podcast episode into a video version, is it worth it?
Posted: 2026-08-10T15:09:58+00:00
Author: /u/Naturalonederhttps://www.reddit.com/user/Naturaloneder

Hello, I am currently in the process of converting our Mothership RPG Gradient Descent campaign into video versions for YouTube, the latest example of which is Here. I was wondering if all the effort is worth it, or that people don't really care about video and just throw youtube actual plays on in the background or a second monitor.

For those of you that do enjoy actual plays on youtube, is having video or displaying graphics/maps/portraits important? Or not really a big deal? Does the editing and production values help with sticking with a show, or should audio quality the top priority of actual plays.

I would note that ai tools are not being used, obviously that would cut a lot out of the artwork time. I tend to listen to most actual plays when consuming them, but I'd admit I sometimes like throwing on the video versions of some shows (when I have some rare free time to sit and watch) What do ya'll do?

– submitted by – /u/Naturaloneder
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 Vindicating/challenging a PC who takes an aggressive stance on a hot-button wedge issue? (Featuring: Mage: The Awakening 2e and Changeling: The Lost 2e)
Posted: 2026-08-10T09:56:56+00:00
Author: /u/EarthSeraphEdnahttps://www.reddit.com/user/EarthSeraphEdna

I find it tricky when one PC decides to take an aggressive stance on a subject that is, within the in-universe setting itself, considered a hot-button wedge issue, and makes it their ambition to have their camp "win."

This is tricky for me because I have to strike a very fine balance between presenting both sides of the issue. I have to alternate between vindicating the PC (showing evidence that they are right, presenting NPCs sympathetic to the PC's side) and challenging the PC (showing evidence that they are wrong, presenting NPCs who oppose the PC's side). Then, if and when the PC ultimately triumphs, I have to make the victory feel worthwhile, without it being "Hooray! It turns out you were 100% right all along, and everybody hails you as a hero!"

How do you personally handle it?


Here is an example in a game I am running. It is a mixed Chronicles of Darkness game, mostly Mage: The Awakening 2e and Changeling: The Lost 2e. The local mages and changelings frequently mingle.

One mage PC has recently learned about fetches and is horrified... not because fetches are artificial, soulless doppelgängers of humans kidnapped by the True Fae, but because many changelings kill fetches to reclaim old lives. This mage recognizes that some fetches are violent and amoral, but reckons that since many fetches are normal people with some quirks, then changelings are conducting a morally reprehensible genocide. This mage PC has thus resolved to stop to this genocide: in the city, anyway.

By my read of the Changeling: The Lost 2e core rulebook, the subject of fetches is, in-universe, supposed to be morally ambiguous and a matter of intense debate amongst changelings themselves. I have no strong out-of-universe stance on this subject, so I am inclined to keep it morally ambiguous.

Thus far, this PC has met a highly sympathetic fetch (i.e. vindicating and supporting the PC), but has also met an aggressively anti-fetch Summer Court changeling whose stance seems roughly supported by other changelings (i.e. challenging the PC). They have yet to meet any violent and amoral fetches, but have already preemptively rationalized that such are in the minority.

Right now, there are two complications for the PC. One, it is currently summer, which is traditionally fetch-killing season. Two, the Duchess of Truth and Loss is in town, and she is metaphysically recognized as the #1 fetch killer in the world.

Further twisting the situation, said Duchess is actually embarking on a research project to help fetches become human. The PC even met and helped the Duchess on this. However, the PC has decided that the Duchess's kill count is too high and too unforgivable, and she must be brought to justice regardless.

How would you handle this balancing act satisfactorily?


Going to quote the Changeling: The Lost 2e core rulebook for its own view on the subject:

The Fetch as a Question of Humanity

Strictly speaking, changelings don’t have to feel bad about killing fetches. Not only are they manifestly not human, they are creations of the Gentry. They are living reminders of what a changeling has lost, and of the ongoing power the Gentry wield over the world. Destroying a fetch is not like killing a human being, not in any moral or literal sense.

It is possible for a fetch to adopt humanity, in a way. If a fetch displays human traits, and treats other people with respect and empathy (both of which can be learned), then in what meaningful way does it differ from humanity? One changeling might say it doesn’t, and try to come to some kind of resolution. Maybe the changeling helps the fetch adopt a new identity, or maybe the changeling, altered by her time in Arcadia, moves on, letting her fetch have the life the Gentry took from her.

Another changeling might claim that aping humanity is irrelevant. The fetch is an automaton, a living (or at least animate) lie of the Gentry, and destruction is perfectly justified. Both changelings are “right.” Both positions are defensible. Both have the potential for powerful stories, especially if the changeling makes her decision but then has to deal with other Lost who “know better.”


The current plan is to present a new scenario: some completely normal person who caught a glimpse that their spouse, whom they have been having sex with and trying to conceive with, is actually some horrific monster. They are now looking for some sort of "monster hunter" to deal with the problem.

But also, there has to be some vindication.

– submitted by – /u/EarthSeraphEdna
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 Which system to use for my fantasy police thing
Posted: 2026-08-10T13:29:23+00:00
Author: /u/zellstoffhttps://www.reddit.com/user/zellstoff

I'm planning to adapt a setting I made up to a game and I'm wondering which system to use.

I want it to be narrative focused and easy for the players. The setting is a detective/police story in a fantasy world, but most magic use is strictly tied to a drug (with negative consequences). Think Ankh Morpork City Watch also in regards to the tone.

I already assembled a list of possible systems. But I'm kinda new to this, so if you think you have something that fits or is easily adaptable, I'd be happy to hear.

– submitted by – /u/zellstoff
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 Remembering The Last Session (and the one before that...)
Posted: 2026-08-10T15:40:13+00:00
Author: /u/ButIfYouThinkhttps://www.reddit.com/user/ButIfYouThink

I've been running a long campaign. Just like many campaigns, in the beginning we had really good intentions of each player creating a session journal entry that would be paired with the GM session journal. I created a google site to put all of the journal entries on. These would serve at least two purposes. One, reinforce for the players what happened so they don't forget as easily, two keep a long running narrative of the campaign that everyone can look back on at later dates so they can not have rely on their memories to know something. I created other pages on the site too, like People, Locations, Organizations, etc. that I, the GM, am responsible for updating as the story progresses.

Here is my problem and question: I'm not nearly as diligent as I should be as a GM, and after sessions are over, I have more often than not, forgotten to update the GM session journal, and my players have missed theirs too. As you can probably guess, all of us, the GM and the players, forget key details from previous sessions, or even worse, sometimes the players remember things the GM has forgotten.

And now the question: How do you, the GM, the players, anyone, remember all the info that has built up over the course of a campaign? Maybe other campaigns aren't as detailed as mine, so its not a concern? Do you use a system similar to mine but are just better at keeping it up? How much of a pain in the butt is doing that? How much time do you spend doing that? Maybe your memory is just plain better than mine?

– submitted by – /u/ButIfYouThink
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 Miraculous-specific TTRPG/System
Posted: 2026-08-10T10:50:14+00:00
Author: /u/FloptropicaFedaisihttps://www.reddit.com/user/FloptropicaFedaisi

Does anyone know of any TTRPGs/systems that I could use, with a minimum amount of customization or homebrewing, to run a game set in a Miraculous-inspired setting?

In case you’re not familiar with Miraculous, it’s basically about magical jewelry/accessories that grant their users superhuman abilities (such as superhuman jumping and durability), a weapon unique to the Miraculous they’re wearing, and a main power/ability that they can normally use only ONCE before having to detransform within 5 minutes, unless they’re mature enough to use it repeatedly.

Some examples of these main powers are creating illusions, destroying any object you touch, creating a minion based on someone’s emotions, or petrifying/immobilizing someone you touch.

There are also various secondary abilities and utility uses. For example, heroes can use their weapons to breathe underwater, protect themselves, or travel quickly (swinging around like Spider-Man, using a staff to launch themselves, etc.).

However, there’s another aspect of Miraculous that is just as important as the superhero stuff: teenager drama , relationships , secrets and keeping identities hidden. I’d like that aspect to play a significant role in the game rather than having it be purely a superhero-focused campaign.

I’ve been recommended and have played Sentinel Comics and Fate: Condensed.

Sentinel Comics worked pretty well, especially when the game focused on straightforward superhero combat, but I found its larger variety of abilities/powers a little confusing to adapt to Miraculous. In Miraculous, most heroes have fairly basic superhuman physical abilities, with one distinctive “main power” on top of that, rather than a large roster of different powers.

As for Fate, I’ve used it quite a lot already, so I’m looking for something different to experience.

Sorry for the wall of text, and thanks in advance for any recommendations!

– submitted by – /u/FloptropicaFedaisi
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 Trying to ID this elf illustration (early-2000s D&D/Pathfinder era) — artist signature included”.
Posted: 2026-08-10T05:54:09+00:00
Author: /u/Bright-Brilliant-365https://www.reddit.com/user/Bright-Brilliant-365

Cant locate in which book this illustration is located, can you gyus help?

https://imgur.com/a/fhKAdLx

– submitted by – /u/Bright-Brilliant-365
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 Good entry point?
Posted: 2026-08-10T14:23:37+00:00
Author: /u/adi_89https://www.reddit.com/user/adi_89

I am pretty new to ttrpgs and would love to get recommendations on best rpgs to look at?

I have tried alice is missing and am very intrigued by delta green. I would love murder mystery, sci fi themed rpgs.

I know about mothership and bladerunner rpgs, but I think most rpgs have horror to them which isn't something i enjoy. So what are other rpgs which aren't horror?

– submitted by – /u/adi_89
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 Is it possible to Low-Prep GUMSHOE?
Posted: 2026-08-10T15:33:15+00:00
Author: /u/gorescreamingshowhttps://www.reddit.com/user/gorescreamingshow

Hi. I just finished reading Trail of Cthulhu 2e and trying to get my head around the premade adventure in the GM's Guide. I loved the game mechanics&philosophy on paper but as a gm who is more into the improv/low-prep game lines, found the system a bit heavy on prep side. Without some approach similar to Brindlewood Bay, it seems really hard to improvise clues that are relevant/coherent as a whole and serve their purpose as a clue, even though I established the Core Clues beforehand. Has anyone had an experience with this issue, and found a way to overcome? Thanks for any effort to help!

– submitted by – /u/gorescreamingshow
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 What is your least favorite alternative name for a mechanic in a TTRPG?
Posted: 2026-08-09T16:10:14+00:00
Author: /u/ProbableStardomhttps://www.reddit.com/user/ProbableStardom

I had very little idea of how best to phrase the topic in the title, so I would like to elaborate on what I mean; there are a decent number of systems which will have identical mechanics to another system (or close enough that pointing out the differences doesn't matter), however this mechanic will have slightly or sometimes extremely different names. Some examples include a variety of terms used to define what number must be rolled to succeed on a dice roll, such as Difficulty Value in Cyberpunk Red or Difficulty Class in Dungeons & Dragons; if you'd like to stretch the definition a bit, this could go as far as to include terms like Dungeon Master in D&D or Keeper of Secrets in Call of Cthulhu.

Do you have an example of this that you genuinely just outright don't like? Regardless of whether it's trying too hard to be different from standard naming conventions, simply poorly conveys what it is trying to achieve, or whatever else, I've been curious for a decent bit.

– submitted by – /u/ProbableStardom
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 Dark Fantasy RPG Reccomendations?
Posted: 2026-08-10T01:02:06+00:00
Author: /u/Icy-Promotion-4927https://www.reddit.com/user/Icy-Promotion-4927

Im looking for a crunchy dark fantasy rpg with more sim like mechanics. A big thing for me is monster hunting and fighting different creatures and enemies. So a good combat system would be good. Any suggestions Help!

– submitted by – /u/Icy-Promotion-4927
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