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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-30T11:00:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-06-05T08:20:45+00:00
Author: /u/Spamshazzamhttps://www.reddit.com/user/Spamshazzam
This is partially a rant, and partially begging for help.
I've been interested in getting into GURPS for a while, but there's so much to it, it's overwhelming, and I can't ever seem to find the information I'm looking for. I've watched so many YouTube videos, but they (understandably) mostly cover just the barebones basics. And 600 pages in just the basic rules is so much to parse through.
I do think I have the basics mostly down (although it's been a while and I'll need to refresh on them—I rage quit a few months ago, and now I'm trying again).
But I have a couple things that I want to learn that I haven't been able to find out on my own:
Player options supplements for: Classic Fantasy, Wild West, Superheroes, and Sci-Fi (specifically Star-Wars-style soft sci-fi with some minor fantasy elements like psionics, and also able to accommodate team ship salvaging and crafting¹)
There was a guy on YouTube who talked about how you can build your character's features from 100% scratch. Ex: I want to build a fireball ability; there's rules for damage costs X, range costs X, radius costs X, trigger specifics cost X, etc.. Where can I find these "build from scratch" rules? (And how thorough are they actually?)
¹ For team salvage and crafting, I imagine just giving the party an XP budget for the ship is a start, but given how much GURPS is out there, I bet there are more specific rules somewhere.
Any consolation or sympathy is appreciated. Any help finding what I need is appreciated even more :P
EDIT: Also, how compatible is 3e with 4e?
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Posted: 2026-06-05T06:16:41+00:00
Author: /u/salutava_semprehttps://www.reddit.com/user/salutava_sempre
Offers starting from €4, PDF in English only.
Details here:
https://www.humblebundle.com/books/free-league-rpg-collection-books
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Posted: 2026-06-04T20:56:11+00:00
Author: /u/victori0us_secrethttps://www.reddit.com/user/victori0us_secret
Posted: 2026-06-05T07:43:47+00:00
Author: /u/Huge_Band6227https://www.reddit.com/user/Huge_Band6227
I'm a single girl, so I'm not inviting people into my house. That leaves me stuck with public meeting places in my area. Coffee shops and the like, because the obvious choices are defunct for various reasons. I know all the obvious answers. They're not options.
These people clearly don't believe people meet in big groups. Bolted down or non-combinable small tables that seat four at most are the norm, and I need to sit down too.
Any advice on how I'd run a continuing game with that limitation?
Edit: Just to be clear. I'm not looking for better spaces. I've worked with the local gaming community and they concluded "Wow, your town bites for space." Now I just want to know how to work around the limitations. Thankfully our game collection is dominated by minimalist systems.
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Posted: 2026-06-05T04:47:31+00:00
Author: /u/Axolotl_Dragon_1997https://www.reddit.com/user/Axolotl_Dragon_1997
I’m curious about other systems like united or odyssey. I haven’t played it ran the other systems than adventures.
(Sorry I posted this in a different subreddit, it was for a Pokemon ttrpg subreddit. But over all for this case any system would work like dnd, Delta Green, Call of Cthulhu, Myhtrus, 13th age, The Legend of the 5 Rings, etc)
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Posted: 2026-06-05T12:17:43+00:00
Author: /u/JohnDoen86https://www.reddit.com/user/JohnDoen86
Asher's Ridge by Rori Montford
I've been curious about it for a while, want to know how it plays at the table.
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Posted: 2026-06-05T07:30:51+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B
This week's RPG is Advanced Dungeons and Dragons [2E]!
Have you played it? Have you run/GM'd it? How did it go?
What's your favourite memory from the game?
What's the best thing about the game?
What's the worst? How would you improve it?
How does it compare to other Editions of D&D?
.
Last week was CBR+PNK. Join us again next week for Symbaroum!
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Posted: 2026-06-05T06:28:01+00:00
Author: /u/ninjalordkeithhttps://www.reddit.com/user/ninjalordkeith
The current drama in the plastic toy bricks industry is reminding me of the bankruptcy with Diamond Distributors and how they were trying to sell off consigned RPG books.
Did any of the RPG makers and publishers ever get their money back?
(Also, is consignment ever a good idea nowadays?)
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Posted: 2026-06-05T04:08:35+00:00
Author: /u/rae_ryukohttps://www.reddit.com/user/rae_ryuko
Hello I'm pretty new to the hobby in general, most of that was spent on 5e and only recently I've been running Cyberpunk RED. We're close to ending our campaign because I've exhausted every story I want to tell in that setting. So I'm looking into other systems that are less setting-specific or at least general fantasy stuff with magic and dragons and stuff
I have a player who's not really into crunch, prefers roleplaying and making direct and impactful actions rather than what the system wants to and pretty much never checked out the shops for stuff. Another player who likes to maximize the mechanical potential of a system (they do the shopping lol). A player who's interested in lore? at least cyberpunk lore? very specific incidental stuff. And a player who just likes being there, I still don't really understand much about what player 3 and player 4's playstyles are yet.
I've asked them for their opinions but I also want to ask a broader audience.
The things I enjoyed about Cyberpunk RED that I'm looking for:
- competent characters at the getgo, with a newly made character you'll pretty much "always" succeed at the task you specialize your character in
- only 2 dice, I don't have to remember much, want to do something? d10, consequences? d6s. not exactly a requirement, but I'll have to ask what kind of dices and how much variety of dices a suggested system will use
- low floor mid-ish ceiling? I want for the players who want to get into the mechanics to be able to express that through their characters. But I don't want anyone to feel left behind and I also don't really want to have discussions on rulings mid-session, my group doesn't do that but I'm assuming it's because of the simplicity of RED.
- easy to learn easy to teach. I'm kinda slow on learning and remembering stuff.
- per session resources, not really a fan making encounters for a balanced adventuring day. a system where you'll probably be at full health next session is really cool.
So what I'm asking for is a system with a wide appeal for different player types that also gives me the freedom to run a sort of homebrew setting, thanks in advance
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Posted: 2026-06-04T16:15:06+00:00
Author: /u/Gr8Tortugahttps://www.reddit.com/user/Gr8Tortuga
First, thanks to anyone who reads and takes the time to respond. I know time is a precious commodity, so thanks for yours. Now on to the ask.
As an adult, I feel like I just do not pick up on games as easy as I did as a child, and I thought I'd reach out to the community to see what ways you use to help solidify a new system in your mind - especially if you will be running it as I will be the ST/GM/DM.
The game is less important, but for "gee wiz" info, I'm looking at deciding between Call of Cthulhu, Traveler 2E (Mongoose), and Hunter: The Vigil. My hope, though, is that I can crack this code and just find a way to "do better", maybe I can try on a few.
A few knowns on my end and/or insights from my perspective, so that we are all on the same page:
1) Read the book(s) cover to cover. I get this. It is a given. But that alone is just not doing it for me as it did in my youth. Maybe it's the grind of life that I didn't worry about then. Who knows?
2) There is no right or wrong way. I get this. I'm not looking to cause a debate about how I should or shouldn't do things. I understand there are many methods. My hope in this post is to maybe learn from many of your methods out there, try on a few for size, etc..
3) I don't think digital is my go-to way to learn. I think I can leverage digital tools (OneNote, for example) and it may be a part of the process, but if I were to step into my time machine of learning in my youth, there were lots of note-taking and pencil & paper activities (in schooling and probably gaming) that formed my foundations.
And there we have it. Again, I appreciate each of you who ponder on this for a moment. I will be grateful for any information you provide. At the end of the day, we are all gamers and that's a pretty cool crowd to find a home in.
Cheers!
Update: Thanks so much for all of the kind and helpful advice. I have a lot to consider and appreciate all that been provided.
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Posted: 2026-06-05T02:01:48+00:00
Author: /u/Son_of_the_Bloodhttps://www.reddit.com/user/Son_of_the_Blood
We know that stories are born from conflict, but the tale of the big bad necromancer doing evil things because he's bad and evil and spooky, although fun, It doesn't really make for a memorable campaign, but tricking your players into giving their answer to philosophical questions, facing off philosophical concepts and forcing them to think about what life is and its meaning has a completely different effect on people. Having them face off against those very prisoners of Plato's cave and watching them try to give them freedom, asking them what is power and what is its role in society, or maybe a ubermensh type figure has the means to usher the world into prosperity, but he can only achive his goal through a path paved with the blood of the uncountable who opposed him and of those unlucky enough to be ruled by them... So i ask you what were your favorite dilemmas to have your players wrestle with, or rather what dilemmas made for the most memorable stories and plotlines?
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