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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-18T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
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Posted: 2026-07-22T15:29:22+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM
I'm curious what games based on existing franchises/Intellectual Properties.
List of one's I can think of off hand:
- Star Wars RPGs
- Warhammer 40k
- Warhammer Fantasy/Age of Sigmar
- Call of Cthluhu (not sure the history on the licensing)
I'd have added Through the Breach RPG to this, but looking online the latest supplements for it came out like a few years back and new ones haven't been made since around 2023, I could be wrong though. It used to be my go to recommendation because they made build your own steampunk model kits.
My criteria for successful Licensed TTRPG is:
- Must be directly based on a book/movie/game/tv show.
- The TTRPG can't have been made prior to the release of the original material.
- Tabletop other than TTRPGs count as non-TTRPG properties.
- The TTRPG must have be curently actively supported either via the company that owns it or fans. This can be a bit fuzzy, but perhaps a new product out within the last 6 months, showing that the game isn't abandoned.
- It doesn't matter if the TTRPG has gone through multiple editions or versions using different rules. (e.g. Warhammer 40k had the Fantasy Flight Games RPGs and now the current versions are "Wrath and Glory" and "Imperium Maledictum")
Any ones you all can think of?
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Posted: 2026-07-22T23:41:17+00:00
Author: /u/HiroProtagonhttps://www.reddit.com/user/HiroProtagon
I'm excited to see Shadowrun Anarchy 2.0, a lot of people were saying it's the best Shadownrun has been.
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Posted: 2026-07-22T22:17:54+00:00
Author: /u/Er_Zahuhttps://www.reddit.com/user/Er_Zahu
I'm not asking about the quality of the book, but rather the quality of the experience of playing/directing it.
I don't care much about the system, I'm just curious about your best experiences.
In my case I think it would be a custom adventure I ran for BitD.
The adventure was a one-shot that took place in a steampunk universe where Mozart did complete his requiem and the players were tasked with stealing it during his funeral while the partitures were being played.
Since everybody knew It was a one-shot with characters they could burn, everybody gave everything they had to steal the partitures and stop the performance before an army of ravaging wraiths consumed everything.
Ah, fun times.
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Posted: 2026-07-22T18:17:39+00:00
Author: /u/tangyradarhttps://www.reddit.com/user/tangyradar
I often see people throwing this term around. IE, not long ago, I saw someone say they were GMing two campaigns in the same system and identify one of them as "story-driven" which implies the other wasn't. The word "story" has so many possible meanings in an RPG context as to be meaningless to me, so I wouldn't use such a phrase. For anyone who uses this term or has been in games with other people who use it, what do they mean by it?
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Posted: 2026-07-22T20:58:48+00:00
Author: /u/mariowritesforyouhttps://www.reddit.com/user/mariowritesforyou
Cause I am fresh of fixing mine. Somewhere along the way, in this system I have published independently, I noticed that the stats for every single one of the classes was the same. The numbers, each one had for their skills was the same.
That was not the intention. They are all supposed to have different stats. It had been up for download like that for a couple of days.
GEEZ. I just updated the game, but I am also incredibly humbled. We're all human, but we gotta stay vigilant. Stay safe out there and double read your work!
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Posted: 2026-07-22T16:27:21+00:00
Author: /u/EndExpensive4618https://www.reddit.com/user/EndExpensive4618
I am looking for systems that are reminiscent or take inspiration from the old epic fantasy films of the 60s and 70s like Jason and the argonauts or Ben hur. I’m not sure if this is really a thing that exists. I guess maybe barbarians of lemuria could work? I’m not sure
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Posted: 2026-07-22T22:19:54+00:00
Author: /u/Acceptable-Tree6007https://www.reddit.com/user/Acceptable-Tree6007
While I admire the dice pool mechanic of the FFG Star Wars RPGs, I find its use of symbols instead of numbers to slow proceedings down and, ultimately, add a bit too much complexity for my taste. Before you ask, I’ve played it plenty of times, as well as WHFRP 3e. I’ve been wondering if there are any games with mechanics inspired by those games, but using traditional dice. Has anyone seen a game that does this already?
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Posted: 2026-07-23T00:18:39+00:00
Author: /u/Ciodenhttps://www.reddit.com/user/Cioden
I was wondering if anyone knows of other books like the Pathfinder Ultimate Campagin book, that go over downtime activities, kingdom/town building, and campagin systems, but for other rpg systems, or just system agnostic?
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Posted: 2026-07-22T19:16:25+00:00
Author: /u/Smittumihttps://www.reddit.com/user/Smittumi
This is something I think I'd seen others say, but it took me a while to internalise.
I'm running Index Card RPG, and making little tweaks as we go (lumpheads know how it is). I'd never liked the idea of balancing encounters to the party, but couldn't figure out what the measure should be, if not the party, then what.
In the real world it's the environment that has the biggest effect on the creatures that live there, but there are so many variables and so many fantastical creatures to consider it would have taken ages to reason out.
But in ICRPG you have the concept of the Target Number, the main difficulty number you roll against for most actions. So, I've decided to balance against that.
Each area of the city the party is exploring will have a Target Number, which I'll now add to the map so the PCs can make informed choices any where there going. Then when there's an encounter in an area I'll roll a d6 to see how difficult/easy the encounter will be, in the context of the Target. This then tells me how many Hearts, Abilities, Actions-per-turn etc I can put into an encounter.
I'm pretty happy with the idea. Just thought I'd share.
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Posted: 2026-07-22T21:26:14+00:00
Author: /u/licet-bovihttps://www.reddit.com/user/licet-bovi
I've released a new free adventure for the Appx. N Jam: The Multiverse Melody.
It uses the topography of the beautiful town Moustiers-Sainte-Marie in South France as its core. I visited this place amongst others in June during our honeymoon travels.
King Ambrose’s self-coronation is celebrated throughout his new colonist kingdom. However, one town has become stuck in truly unending festivities with constant fireworks. The few scouts that returned have gone mad and deaf by self-inflicted wounds. Military intelligence is certain that this is an indigenous auditory curse emanating from the town’s war memorial hall. A tactical group is sent to stop the curse at any cost. For their own safety they will be restricted to non-verbal communication.
It's for Mountain Resonance, my free Mothership hack/ Panic Engine game that focuses on 1930s, climbing, colonialism, and horror, but it is written very system-agnosticly.
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Posted: 2026-07-22T11:53:10+00:00
Author: /u/Unconscious-angelhttps://www.reddit.com/user/Unconscious-angel
Now I've been scouring the internet far and wide for a Zombie Apocalypse TTRPG and I think I settled on buying The Walking Dead TTRPG. But after looking at the reviews on blogs and such, it's really mixed. If anyone is able to give a overall review (Review the quality of Worldbuilding, System, Etc.) and then give their opinion, that'd be great
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