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 Weekly Free Chat - 12/06/25
Posted: 2025-12-06T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 What are your MUST OWN RPGs?
Posted: 2025-12-08T17:51:58+00:00
Author: /u/nappyman21https://www.reddit.com/user/nappyman21

Hello everyone, I'm new to DMing and have played D&D in 3 campaigns over the course of my life. Getting more and more into it. Once my current campaign ends I'd like to try out some new systems. I'm also an avid Dice Goblin & Collector of many things (mainly mini's as I'm a mini painter first as far as hobbies go) but I'd like to start collecting some books. What are your MUST have RPGs on your shelf, it can for any reason, not just gameplay. Let me hear them as I'd like to add a few onto my XMas list for this season :D

– submitted by – /u/nappyman21
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 Mork Borg vs Shadowdark?
Posted: 2025-12-09T01:20:47+00:00
Author: /u/MagpieTowerhttps://www.reddit.com/user/MagpieTower

Someone else recently posted about Shadowdark vs OSE. I would like to know about Mork Borg vs Shadowdark!

EDIT: Yes, I'm aware they are very different games, but I still would like to know which one you like and why.

– submitted by – /u/MagpieTower
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 Suggested LotR Game?
Posted: 2025-12-09T00:10:20+00:00
Author: /u/TotalRecalcitrancehttps://www.reddit.com/user/TotalRecalcitrance

There are a handful and a half of Middle Earth/Lord of the Rings RPGs out there now, and I love the stories and lore, but I’d rather not buy 4 different sets of books for the same IP.

So, whether it’s “Middle Earth Roleplaying,” “The One Ring,” or a fan-made hack for WEG “Star Wars,” what’s your top pick for a Middle Earth RPG?

– submitted by – /u/TotalRecalcitrance
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 Best player facing RPGs?
Posted: 2025-12-08T20:57:56+00:00
Author: /u/Idolitorhttps://www.reddit.com/user/Idolitor

I run a lot of PbtA games and it’s really spoiled me for player facing mechanics. By off loading all the mechanical action and stat blocks to the player side, I can focus so much more on the narrative and pacing, which has made my games 1000% better.

But I’m always on the hunt for new stuff. What’s new and interesting in player facing mechanic games? What, other than PbtA and FitD, are the big gorillas of that niche market?

– submitted by – /u/Idolitor
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 How do you make your players want to take action in a story?
Posted: 2025-12-09T04:17:16+00:00
Author: /u/Connor_ClashNordhttps://www.reddit.com/user/Connor_ClashNord

I've been running games for a while now and sometimes is easy to make PCs stick together or decide to act, but I had times where I felt that I was forcing my players to follow the plot or do something with the plothook I made.

Which solutions have you all used for this kinds of things?

– submitted by – /u/Connor_ClashNord
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 One shot system recommendations
Posted: 2025-12-09T02:34:58+00:00
Author: /u/Momoneymoproblems214https://www.reddit.com/user/Momoneymoproblems214

Hey all! I've recently become a system holder and wanted to try a few of the Christmas break. I decided to try and run a one shot spectacular for my online group. Running 4-5 different one shots in a span of a month. I wanted to run some of my system ideas by yall and see if you recommend anything else (I need to feed my system buying addiction anyways).

My group is previous DnD converts now mainly pf2e. Im trying to get them into less crunchy, more narrative systems as thats becoming my preference. Suggestions should be easy to build a one shot for/already has a beginning adventure and char creation shouldnt take too long. Here are the systems I have so far.

  1. Fabula Ultima - our group is pretty anime loving and I adore the mix of narrative and mechanics of the system.

  2. Cortex Prime - this one isnt a super simple one shotter, but there are a few options and I LOVE they narrative driven mechanics in the game.

  3. Pirate Borg - i would be silly to not try to introduce a Borg game to my group. Already had a one shot document, so it should be a quick start.

Possible runs

  1. Pokemon Reunited - dont really like it too much, but someone wanted to try a pokemon game and its the easiest to set up with a starter adventure.

  2. Savage Worlds - I played solo a number of times and ADORE the system. But im concerned it might be too swingy for my min/maxing crunchy group.

  3. PbtA Games - I am waiting on another who said he might run Masks, but if he doesn't, im considering running it myself.

Are these good recommendations or am I asking for too much? Amy systems im silly to be missing to intro my group too?

– submitted by – /u/Momoneymoproblems214
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 Best in-game ways to justify a character's frequent unpredictable absence? (One example provided)
Posted: 2025-12-09T01:38:53+00:00
Author: /u/Cultist_Ohttps://www.reddit.com/user/Cultist_O

I have a job that takes me out of town for extended periods quite regularly, and unfortunately I usually don't get much notice.

My group insists they want me to play anyway, but obviously I'm not going to ask them not to play without me. I'd be content with someone playing my character, but especially at higher levels, no one seems interested (fair enough). Normally, we just ignore my characters when I'm not there, and pretend they were there the whole time when I get back. That's fine, but could be better.

We started playing a campaign in which our characters are all cursed in various ways. My character is a harengon (rabbit person) from the circus, and I made it part of my backstory that part of my routine in the circus involved being pulled from a hat. Unintentional, but taken together, this presented a hilarious opportunity: The second time I had to miss a couple sessions, I suggested part of my character's curse is a loss of control over that hat; sometimes I get pulled in unexpectedly, and who knows when I'll pop out next.

This got me thinking, what other ways could I justify my characters up and disappearing at random, even when stakes are high? Obviously anything is going to be a bit contrived, but I think the idea is fun.

I'd be interested in ideas anywhere from broadly applicable, to niche character concepts. (I might use them, but honestly this post is more about fun brainstorming than advice)

My current character is a hacker, and I will be playing remotely from the hotel this week, so that one kind-of works too (my group plays in-person otherwise, so I'll be a face in a laptop on the table)

– submitted by – /u/Cultist_O
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 ShadowDark vs OSE
Posted: 2025-12-08T21:35:10+00:00
Author: /u/KapoiosKapouhttps://www.reddit.com/user/KapoiosKapou

Which one to choose? Why the one over the other?

– submitted by – /u/KapoiosKapou
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 What RPG did you make with generic systems?
Posted: 2025-12-09T00:57:00+00:00
Author: /u/Xaroniushttps://www.reddit.com/user/Xaronius

Hi!

There are tons of generic RPG systems that each create a really different play experience, and it made me curious about what kinds of games you built using them?

Personnally, ive used Fate accelerated right out of the box to play a Harry Potter game. The different approaches worked very well with the different houses, and the freeform action resolution made the use of magic very narrative.

After a few games of Vampire the Masquerade, we all loved the lore, but hated the system. We made the switch to Fate Core, and it really felt like supervillains with fangs. Every characters were original and interesting, and they all could shine in their own ways. The metacurrency really helped their schemes, too.

Finally, ive used Cortex Prime to make a Naruto game using abilities, relationships and powers. The fact that you could literally take any databook and have each character stats from 1 to 5 (so, d4 to d12) worked so well with the cortex system it actually surprised me! That's what we're playing right now and we're having a lot of fun!

Ive also bought the BRP, and while it's super interesting, i haven't found a use for it yet!

– submitted by – /u/Xaronius
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 Easy to play system recomendations?
Posted: 2025-12-09T01:09:53+00:00
Author: /u/_Itsamezzhttps://www.reddit.com/user/_Itsamezz

I started playing ttrpgs this year and I am having so much fun! I would like to get some non-rpg friends and family to play.

I feel like Dnd is not that accessible for everyone since the gameplay is quite complex. I've played some Daggerheart and find it a lot easier to play but still think would be little overwhelming.

I'm a bit lost with the huge amount of systems soo I need some guidance (ba dum ts!)

What are some simpler systems I could try for my friends that are very newbie friendly?

– submitted by – /u/_Itsamezz
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 Question for GMs about interpreting opponents.
Posted: 2025-12-09T03:32:54+00:00
Author: /u/Ponto_de_vistahttps://www.reddit.com/user/Ponto_de_vista

Do you interpret your monsters/enemies as obstacles or as individuals?

When your NPCs are on the battlefield, are they there to survive or are they there to create a fight scene for the players?

No system is perfectly balanced, so I believe it's difficult not to consider the players when adding monsters, since sometimes they can be much stronger than the players (unfair) or much weaker (boring). However, it's always possible to try to minimize these effects and give a chance to interpret the NPC's actions without fear.

– submitted by – /u/Ponto_de_vista
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