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 Weekly Free Chat - 12/06/25
Posted: 2025-12-06T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Can a core rulebook have too many player choices?
Posted: 2025-12-09T13:46:11+00:00
Author: /u/wjmacguffinhttps://www.reddit.com/user/wjmacguffin

Hi folks! I was in reading of the RPG design subs where someone is working on a fantasy RPG. I discovered their game has 40 different playable races/species! I mean, I appreciate having plenty of options for players, but 40 seemed like overkill to me.

Then I wondered where the line is. I'm guessing this is mostly subjective, but as a designer myself, I'd love to hear y'all's take on this.

Do you feel a core rulebook can offer too many choices for players? Or is any drawback small compared to giving players more options? Lastly, are there any games that face this problem?

– submitted by – /u/wjmacguffin
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 Thoughts on Castle Automatic?
Posted: 2025-12-09T14:21:27+00:00
Author: /u/Nessuno999https://www.reddit.com/user/Nessuno999

So His Majesty the Worm (last year's tarot RPG) is getting an official "Metroidvania-inspired" 100+ room mega-dungeon where players can fiddle with the weather and time of day to solve puzzles - Evidently it's another Dungeon '23 project that got enough polish and love to become a real module. Links to the pre-order page from Exalted Funeral: https://www.exaltedfuneral.com/pages/the-castle-automatic-preorder

Normally I'm pretty hesitant on running mega-dungeons this big (and interconnected), but what piqued my interest is the dungeon tracking sheet it's supposed to come with to help GMs keep track of factions, repaired devices and even the proprietary calendar(?!) - I'm also a big fan of the Goblin Punch dungeon checklist-adjacent PR (A Reason to Talk, A Reason to Fight, etc) ... I'm also just a sucker for weather controls and interconnective maps.

Considering how fast His Majesty the Worm sold out the second it hit the market (and the fancy map this comes with), I'm definitely pre-ordering. What do y'all think?

– submitted by – /u/Nessuno999
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 How complicated / crunchy is GURPS?
Posted: 2025-12-09T14:05:38+00:00
Author: /u/diemedientypenhttps://www.reddit.com/user/diemedientypen

Hi gamers I've played quite a number of different role-playing games, but I've never tried GURPS. I like their supplements, though. How crunchy or complicated is the rpg if you compare it for example with Basic Role-Playing or RuneQuest / Call of Cthulhu?

– submitted by – /u/diemedientypen
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 Help with finding a system for a pirate game.
Posted: 2025-12-09T18:05:00+00:00
Author: /u/CatLovingKarenhttps://www.reddit.com/user/CatLovingKaren

My sister is planning to run a game about cursed pirates, but isn't sure which system best supports that style of game. I know of several that are geared towards pirates - 7th Sea, Pirates Borg, Honor + Intrigue, Pirates of the Spanish Main - but have never played them or even read the core books.

To give a bit more information, she plans to have us on a "living" ship of some sort (alive, possessed, she isn't quite sure yet how she wants to do it), and set it in the real world during the golden age of piracy, but obviously with magic, and the PCs will be cursed in some fashion. The primary antagonist will likely be the East India company. She's not really planning it to be sanitized, and the PCs aren't intended to be whitewashed or heroic with a pirate skin.

Does anyone have familiarity with any pirate games, and be able to suggest a system that will fit best?

– submitted by – /u/CatLovingKaren
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 In your opinion, which systems pull off a Summoner class/archetype in the best or most fun ways?
Posted: 2025-12-09T07:17:16+00:00
Author: /u/Poikoozehttps://www.reddit.com/user/Poikooze

I've got a good chunk of TTRPGs under my belt, and in tabletop and video games, my favorite fantasy archetype is the character who summons companions, minions, and monsters. Whether it's hordes of small monsters or one big final fantasy deity, if I can have something else do the fighting for me, it's my bag.

I've played a few different systems that has this in some variants or another; in dnd 5e, one of my favorite characters of all time is my Circle of the Shepard druid, who has made 'I summon 8 wolves' a regular phrase. In Pathfinder 2e, I've read through the Summoner class, and the Eidolon seems like a near dream for the monogamous conjurer. I've also tried summoning elementals in Vampire the Masquerade 20, I've run a Jojo's Bizarre Adventure RPG, and my current fixation is on the Yu-Gi-Oh inspired Perfect Draw!!

I understand that the archetype has its drawbacks and its problems for both playing with and running (The druid mentioned earlier has been the bane of my DM's existence), so that's why I'm always all the more impressed when a system does it well.

– submitted by – /u/Poikooze
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 Fantasy System with tight rules for a west marches campaign
Posted: 2025-12-09T17:53:23+00:00
Author: /u/Juyonhttps://www.reddit.com/user/Juyon

A friend of mine and me are thinking about making a west marches game. We live in different cities and have tons of different friends for RPGs, but would like to have a shared world where we can even play the same campaign when we visit each other.

We were thinking about Lancer, as it has very nice rules, which play more like a board game during combat and more free-form outside. It is also well suited for a mission-based approach, but sadly his friends prefer a fantasy setting.

So I wanted to ask if anybody knows a fantasy system which has:

  • well written and clear rules, so that there is little interpretation in the rules
  • a mission based approach
  • a good power level curve, so that it even lower level characters can still be useful when playing with higher level characters
  • is not too complicated so that lots of people can join and play.
– submitted by – /u/Juyon
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 What is the actual dice interaction for the various borgs?
Posted: 2025-12-09T15:39:44+00:00
Author: /u/Justthisdudeyaknowhttps://www.reddit.com/user/Justthisdudeyaknow

Mork Borg, Cy borg, Duck borg, whoo hoo!

What dice are used, what is the resolution system? I hear a lot about these games, but more about the theme and such, not as much about what the character sheets or resolutions are like.

– submitted by – /u/Justthisdudeyaknow
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 Does this TTRPG exist?
Posted: 2025-12-09T13:19:13+00:00
Author: /u/Zatan_Bordelohttps://www.reddit.com/user/Zatan_Bordelo

[Update] Thank you for your recomandations, I read all the answers. There were a lot of interesting and good RPG that I will check out.]

Hi, first of all sorry for my English. Please, can you help me with ttrpg recomidations. We started playing 7 years ago with 5E and we mainly play 5E with Some minor house rules. Our group shrinks down to 3-4 player and DM. We all dming our own campaign. Now we have three long running campaign. Now i want to start playing with my group different systems. Our favorite part of ttrpg is combat and build optimazitaion. Role play is important but often campaigns started as serious and 5 session in its clown fiesta.

OSR is something that i am intrested bud rest of my group isnt fan of simpler characters options. This playstyle is alien to them. I never tried it but i am intrested. But in OSR fighting is the last resort Right? I things my players would murderhobo Their way out

We tried PF2e but we dindt like it eneough to switch.

Is there game similar to 5e with complex character options, but more suited for low magic setting, maybe with Some better rules for dungeon crawling and explorations. I really wanted to run some megadungeon with different factions and mini plots. But i cant find any system that checkes all the criteria. The closest is draw steel, but i dont like always hit aspect and the heroes are regarded as demigods at higher lvl. I am tired of that player fantasy after running dnd at higher lvls.

So any recomidations for ttrpg systems or 5e hecks to running better dungeon crawling. Maybe more martial player options or different style of magic systΓ©m would be Nice.

Thank you

– submitted by – /u/Zatan_Bordelo
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 FLGS in or near Copenhagen?
Posted: 2025-12-09T16:59:40+00:00
Author: /u/KCrobblehttps://www.reddit.com/user/KCrobble

I am going to be in Denmark over the holidays and was hoping to shop an FLGS that has Free League stuff. Does anyone know a store in or around Copenhagen (I am staying with family in Kokkedal).

– submitted by – /u/KCrobble
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 Looking for a FNAF Themed RPG for a Friend
Posted: 2025-12-09T20:05:47+00:00
Author: /u/ShadowSlipperhttps://www.reddit.com/user/ShadowSlipper

I have been in the RPG space for a few years (Mostly D&D) and have been slowly expanding my familiarity with other RPGs, and this subreddit has been super helpful. Therefore, I come to you for your collective wisdom.

I have a close friend of mine who recently watched the newest FNAF film with their partner and wanted to play a TTRPG around it. Now, they started by just finding some rules using GenAI (which we all know can bring issues πŸ˜…), and I've expressed my issues with that, but I did offer to look for a TTRPG that would work for such a game.

I know a few systems they might be able to use, but I'm not familiar with the nuances of the FNAF universe. I'm hoping some of y'all have some suggestions, and if it helps me find more RPGs in general, that's always a bonus :)

A key caveat is these folks are not in the TTRPG space at all (she called it a "D&D Style" game 😝), so a level of simplicity in the rules is a must. Additionally, we aren't local to each other, so I wouldn't just be able to drop in and show them how to play, I'd have to give them everything online, though I don't know the play experience of anyone else at the table.

I've looked on the recommendations Wiki, and have a few loose ideas, but I'm hoping some of y'all may have more detailed suggestions or may help confirm some ideas I have πŸ™‚

Tell me what you got! πŸ™‚

– submitted by – /u/ShadowSlipper
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 What are your MUST OWN RPGs?
Posted: 2025-12-08T17:51:58+00:00
Author: /u/nappyman21https://www.reddit.com/user/nappyman21

Hello everyone, I'm new to DMing and have played D&D in 3 campaigns over the course of my life. Getting more and more into it. Once my current campaign ends I'd like to try out some new systems. I'm also an avid Dice Goblin & Collector of many things (mainly mini's as I'm a mini painter first as far as hobbies go) but I'd like to start collecting some books. What are your MUST have RPGs on your shelf, it can for any reason, not just gameplay. Let me hear them as I'd like to add a few onto my XMas list for this season :D

– submitted by – /u/nappyman21
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