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 Weekly Free Chat & Free Self Promo Thread - 07/25/26
Posted: 2026-07-25T11:00:28+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Weekly Free Chat & Free Self Promo Thread - 07/18/26
Posted: 2026-07-18T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 GM running oneshot gets accused of using AI in the middle of the session.
Posted: 2026-07-29T17:59:20+00:00
Author: /u/Hermithiefhttps://www.reddit.com/user/Hermithief

A GM posted a oneshot and was basically accepting first come first serve. Premise was basically pick your own adventure by talking to different townsfolk at the beginning of the session. The GM had everyone introduce themselves and their PC's, explained how they run things a bit differently than raw but nothing too major. Reminded everyone of the premise, gave us different NPC's names and what they generally want and set us off. Asking to decide as a party.

We decided on a quest based off our composition which quest would best suit our abilities but one player had a background thing that could tie into the quest. They asked the GM if they could no know more about the quest and they said yea. Gave us more details, what the player would specifically know in general and asked the player to elaborate or give more input on the things they were describing. Overall I thought very creative on the fly improv style gming.

Some of my companions for the adventure however thought otherwise. So with the information gathered and extra bit of rp had. The group set off and as we approached another location to potentially gather more information, which again was based off a players input and the GM flew with it.

Upon arriving the GM asked a PC a background question and created a NPC on the spot that the party could interact with based around their background. As the party was interacting with the NPC asking them question on our quarries capabilities, the GM was giving unconfirmed answers. That the beast we were hunting is rumored to have xyz abilities and effects. That to my knowledge were completely homebrew or at the very least a amalgamation of different monsters in one.

We never got to fight it as one of the players had enough apparently and accused the GM of using AI derailing the session. Their argument was based around how the GM was apparently making the adventure up on the fly and the monster abilities list were random AI list for monster attacks. And the reason why they asked players to give more input was so they can feed their responses to chagpt. GM defense was that they do on the fly style of games all the time and thats what they prefer and are comfortable with.

Either case the session was derailed we didn't finish and after thinking on it. I worry for the state of the hobby. Where GM's have to use published or official module/adventures, if people are so paranoid about AI that they start accusing GM's who are too improvy.

Or am I worrying too much?

– submitted by – /u/Hermithief
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 Many GURPS bundles a Bundle of Holding!
Posted: 2026-07-29T21:45:36+00:00
Author: /u/JaskoGomadhttps://www.reddit.com/user/JaskoGomad

I dropped by BoH and saw that there are FIVE bundles of GURPS content running right now!

This is a game that is recommended a lot (sometimes, it’s even appropriate!) and is hard to find on sale, so this is pretty great!

There are bundles of basics, space, fantasy, combat action, and multiversal fun!

https://bundleofholding.com/presents/G4Essentials2026

As always, I am affiliated with neither BoH nor SJG, just a fan of both.

– submitted by – /u/JaskoGomad
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 Goodman Games?
Posted: 2026-07-30T00:16:56+00:00
Author: /u/tarotnottakenhttps://www.reddit.com/user/tarotnottaken

I see some folks over on RPG.net have sworn off Goodman Games, but I've always thought they were one of the more "palatable" and considerate publishers. Did something happen I'm unaware of that would lead to them being treated harshly? I'm not online much...

– submitted by – /u/tarotnottaken
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 Convention Gaming - What's Stopping You?
Posted: 2026-07-30T11:29:37+00:00
Author: /u/TrustYourUncleGMhttps://www.reddit.com/user/TrustYourUncleGM

I'm just back from a gaming event and had a marvellous time, ran five games over a few days and played seven, plus some board and card games. I appreciate some people don't want to GM as much (I like to get about 50/50 play/run) or have full schedules, but I got to try CyBorg, Royal Blood and Two Sides to the Coin out, which I wouldn't have normally and to get some games in with all kinds of new people.

Events rely on new people and I'm always keen to mix it with new folk and try different styles and approaches. Conventions and events are a great way to do this.

Aside from cost & time (which affects everything), is there something acting as a barrier to giving a convention a go? Stranger danger? Not knowing anyone else there? Just not bothered and happy with your home group?

There's a lot of fun to be had, new experiences, and let's face it, great war stories from the games that are... suboptimal. 😄

– submitted by – /u/TrustYourUncleGM
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 Brindlewood Bay modules?
Posted: 2026-07-30T10:23:42+00:00
Author: /u/_SCREE_https://www.reddit.com/user/_SCREE_

Hi, I've played the starting scenario for Brindlewood Bay a couple times. I'm looking for more modules to potentially run some games in a few months.

The issue is most of my players are GMs who have read Nephews in Peril so I'd like to have more options.

What are your fave modules?

– submitted by – /u/_SCREE_
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 Cypher Open License and "may (not) promote […] overt political agendas or views"
Posted: 2026-07-29T16:54:11+00:00
Author: /u/jsledhttps://www.reddit.com/user/jsled

Just now, Monte Cook Games announced the Cypher Open License.

(This is a new work, distinct from the Cypher System Open License released years ago.)

It's fairly simple and straightforward, except for one bit:

Neither the Work nor any advertising, promotions, press releases, or other documents affiliated with the Work may promote racist, homophobic, discriminatory, or other repugnant views; overt political agendas or views; depictions or descriptions of criminal violence against children; rape or other acts of criminal perversion; or other obscene material.

I immediately have two questions:

1/ do they really mean "overt political agendas or views" with the breadth it entails? Covered Works that explore themes of – let's say – decolonialism, destroying a fascist political machine, the beauty of pluralism in democracy, smashing the patriarchy, or the wonders of gender self-determination … are not compatible with the license? That seems odd to me, and not quite what MCG intended.

2/ by who's definition of those terms? Or is that simply answered by "a court of law when the parties end up in conflict"?

– submitted by – /u/jsled
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 How do you keep campaigns interesting when there are few/no level ups?
Posted: 2026-07-30T11:30:20+00:00
Author: /u/urquhartlochhttps://www.reddit.com/user/urquhartloch

As im designing my own system im starting to realize that some of my design issues would be fixed if I had less and less level ups. If characters were static I wouldnt need to make monsters get stronger, if monsters arent getting stronger then the player move set doesnt need to get stronger, etc.

At this point characters would get 4 basic moves/spells at character creation and if they want any more that would have to come from magic items gathered in game.

I come from playing DND and though I've read and played a bunch of non dnd systems the expectation always seems to be that something like this is for oneshots only and that for campaigns players are going to level up and get stronger, however that looks like.

– submitted by – /u/urquhartloch
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 what best LOW page count games you can run a years long campaign around
Posted: 2026-07-30T00:03:06+00:00
Author: /u/edWARdstar689https://www.reddit.com/user/edWARdstar689

hi so as the tittle says im looking for games that are

  • low page count / non crunchy (maximum 150 pages but way less would be better )
  • easy to read
  • can run a long campaign for many years
  • and encourages role play (but also open to over suggestions)

bonus point if its less horror (love my horror less so my group which make me sad but they are great )

EDIT : WOW HOLLY BALLS THIS GOT A LOT MORE COMMENTS THEN I WAS EXPECTING THANK YOU GUYS

i will try and reply to as many comments as i can but sorry if i miss any.

EDIT EDIT

SO WOW thank you guys so much for all the game suggestions and feed back genuinely so helpful made me feel alot more confident in being a GM was not expecting that

and all the game suggestions sound great will be making a list and get to googling

as for some comments on the "encourages role play " yer your all correct im the gm and its my job to encourages role play and i don’t think i worded / got across what i was really looking for or didnt think to word it in that way . what i think i meant was more interesting role-play settings / game play mechanics i.e. a game that uses a timer or candles or a deck of cards . or even just has a every time you use a power you have to make it down . i dunno they were just some examples i picked of the top of my head

i hope that helps answer some questions

but saying all that thank you to all of you you have been really lovely

– submitted by – /u/edWARdstar689
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 Universal advice 100% of people agree with
Posted: 2026-07-29T18:35:41+00:00
Author: /u/-stumondo-https://www.reddit.com/user/-stumondo-

Okay, let's be honest, I doubt we'd get consensus on the colour of an orange in this sub, but let's aim high.

Different games, different groups, different styles, most advice is pretty conditional / situational. Can we come up with a few bits that 90%+ can agree is good for 99% of situations.

My own thought, don't roll or ask for a roll unless it's meaningful.

Edit: Summary:

Pleased to report that the most popular pieces of advice are:

  1. Don't be a dick.
  2. Gaming should be fun for everyone.

Honourable mention: The tastiest shape of dice shaped sweets / candy is a super divisive subject.

– submitted by – /u/-stumondo-
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 Is it worth switching to Daggerheart from D&D 5e?
Posted: 2026-07-30T00:19:10+00:00
Author: /u/NoCat8054https://www.reddit.com/user/NoCat8054

So for some context, I started dming D&D 5e about 1.5 years ago, my friends dnd group had gotten too big so he made the choice to split us up and I was tossed in as dm without any prep, since then I’ve successfully ran a full campaign to level 20 as well as a few one shots, I’d say I’m a pretty narrative heavy dm, I’ve written whole in world books just for the sake of giving it to my players in game and they always loved it given how narrative heavy they were.
One of the main parts that I always tried to avoid in D&D was the combat, I think in the full 1.5 years I can count on my hands the number of times I’ve asked my players to roll initiative and before anyone gets mad at me keep in mind that for 90% of the time the only in person sessions I could have were at my school’s club where sessions could only go for 45 minutes, I’m now off to college tho and just stumbled upon Daggerheart, the system seems promising on a surface level based on what I’ve seen, with things like the combat seeming especially promising, but I’m not sure what my next group of players will be like or what the general sentiment about the Daggerheart system as a whole is.
Given that I will be transitioning to college and I will have a new group and actually be able to do longer sessions so I feel like if I do decide to run a session now would be the chance to do so.
So I’m mainly here to ask:
1. What does everyone think of the Daggerheart system?
2. Are most players narrative heavy or not, I honestly would have no idea because I’ve only ever dmed for that one group of players.
3. Any general advice would be much appreciated, I do want to try and be the best dm I can be?
P.S. sorry about the box of text and such I rarely touch Reddit in general

– submitted by – /u/NoCat8054
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