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 Weekly Free Chat & Free Self Promo Thread - 08/01/26
Posted: 2026-08-01T11:01:12+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Weekly Free Chat & Free Self Promo Thread - 07/18/26
Posted: 2026-07-18T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 I am tired of 5e
Posted: 2026-08-02T17:28:06+00:00
Author: /u/mickeyzordhttps://www.reddit.com/user/mickeyzord

I got a friend who believes 5e is essentially the end all be all of RPGs, and I am very tired of all of the companies trying to prove this by licensing their books to it.

Star wars

World of Warcraft

Vampire the masquerade.

...

Making matters worse, I am the only one of two people in my group who try to run alternatives...to resounding mehs.

I am very tired of 5e.

– submitted by – /u/mickeyzord
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 Alternative Urban Fantasy
Posted: 2026-08-02T13:45:21+00:00
Author: /u/Kai927https://www.reddit.com/user/Kai927

Urban Fantasy, as a genre, is often modern day Earth that has magic and other supernatural elements to it. Typically with some kind of veil or masquerade preventing regular people from knowing about it, so the authors don't have to figure out how public knowledge of the supernatural would have changed things throughout history.

Personally, I'm not a fan of that type of setting conceit, but finding urban fantasy games/settings that lack it is like finding a needle in a haystack. Since, at least for me, what makes adding fantasy elements to modern day Earth interesting is seeing how different things would be because of those fantasy elements.

Which got me thinking. What about an urban fantasy setting that is a fantasy world that wasn't trapped in medieval stasis? A fantasy world that has progressed beyond the pseudo-medieval society & tech levels, to something akin to modern day Earth.

Outside of generic rpgs like Savage Worlds or Gurps, does anyone know of any rpgs that do something like that?

– submitted by – /u/Kai927
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 Awfully specific rpgs are really fun
Posted: 2026-08-02T10:41:59+00:00
Author: /u/Antipragmatismspothttps://www.reddit.com/user/Antipragmatismspot

A few weeks ago I ended up playing A Christmas Belonging for a Xmas in July event that a discord server I was on held. It is basically a soapy holiday movie players collectively create. It is diceless and GMless. We ended up hosting a rigged cooking contest in a small town, having secret royalty, a snooty reporter with dubious morals, a kid with a curious pet we kept sending off to do our bidding because we were terrible adults and a hell of a lot of misunderstandings.

Then there's The Play's the Thing in which you get to rewrite one of Shakespeare's works. It's weirdly enough by Magpie. Each player claims a character and has moves as the actor to change the script. Expect shenanigans and absurdity, even more convoluted romance, heroes turning into villains and villains into heroes and, of course, tragedy! In our play only one character got to live.

Or there's Bluebeard's Bride, a feminine horror based on the story with the same name where you play as feminine archetypes in the head of the bride as you explore the forsaken mansion trying to eventually answer the questions: Who will you trust? What do the horrors in each room mean? Will you open the door you were told not to?

Then there's Greenwood Outlaws, a FitD game where you play as animal outlaws. Fine. You're playing Disney's Robin Hood.

Lately, Good Society has been piquing my interest even though I kinda' live under a rock and only read Jane Austen for school. It makes me watch the movies and hit the library!

I really enjoy games like this.

– submitted by – /u/Antipragmatismspot
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 Judging merits of a GM/players different from judging merits of the game?
Posted: 2026-08-02T18:18:14+00:00
Author: /u/Solarwagonhttps://www.reddit.com/user/Solarwagon

It's a convo I see variats of pretty often on this sub and other rpg communities.

"Our table tried that game but we didn't find it fun."

"Did you understand how that rule is meant to be followed/what that mechanic really is good for/ how it's actually meant to be played?"

If you watch a movie or read a book then the movie/book itself is received pretty much the same way regardless of whose reading it.

But with tabletop games like half of it is what the developers intended but the other half is leaning on the GM's knowledge and skills and the players abilities to.

I know this is a super subjective and complex question but I'm still curious to hear people's takes as someone not very experienced at all.

Like in a weird way I think that being a GM is like a distinct field of study like how we consider filmmaking or acting something you go to school to learn how to do the right way.

But there are no schools for GMs, the closest we have is a lot of blogs and gaining experience GMing.

So how can we distinguish a system from a GM in terms of art?

– submitted by – /u/Solarwagon
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 Running a Hybrid Game (where some players are at the table and others are online)
Posted: 2026-08-02T13:10:26+00:00
Author: /u/BeserkBladesmanhttps://www.reddit.com/user/BeserkBladesman

Hello all,

Im trying to enable gameplay for a couple of players at my current table that will be moving to another country. We all still want to play together, but with the majority of us playing in the same place I was thinking about tryting to do a Hybrid setup instead of a full virtual one.

Think like Critical Role when Ashley Johnson has to play remote for a while.

Has anyone tried this before ? Was it worth it? What did yall do? If you were the hybrid player how did it feel ?

– submitted by – /u/BeserkBladesman
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 Any games that change your type of dice or its faces?
Posted: 2026-08-02T19:35:04+00:00
Author: /u/TDunckerhttps://www.reddit.com/user/TDuncker

Anyone got some good examples of games that switch out dice based on status or circumstances and possibly with different faces on the dice? E.g. if you do something heroic, you can roll a "heroic d20" which have different faces, or a "horrific d20" if you do something very bad or you have a fear status or something?

What was your experience with those mechanics?

– submitted by – /u/TDuncker
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 Mythic Bastionland Ruins Question
Posted: 2026-08-02T08:56:32+00:00
Author: /u/Opposite-Jelly-1715https://www.reddit.com/user/Opposite-Jelly-1715

I'm prepping to run my first session of this game, reading through the "Oddpocrypha" at the back of the book. On the "Landmarks" page (199) it talks about ruins each being tied to a myth, and that the referee in the example rolled a prompt for a "crumbled bridge" and noted that it related to a myth called "The Blade". I've scoured the book to find out how the referee noted this. Not only that, the page for "The Blade" (57) doesn't mention any kind of bridge, though the landscape would allow for it. The prompts below the Myth pages do include ruins, but none of them seem to relate to the myth above them.

Right now, I feel like 1.) I'm missing something, 2.) the text is referring to a rule that was eliminated in the writing process, or 3.) I'm losing my mind. Can anybody help me? Thanks!

– submitted by – /u/Opposite-Jelly-1715
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 The announcement of D&D UB really makes Renegade Games decision to cancel all essence 20 games and put them into 5.5e for a 2nd edition really make sense now.
Posted: 2026-08-01T21:52:30+00:00
Author: /u/Ill_Doctor1491https://www.reddit.com/user/Ill_Doctor1491

Like the minute it was announced with star wars and WoW it just clicked and answered every question I had about this. I know essence 20 isn’t particularly popular on this subreddit but as someone who really enjoyed the line and thought it fixed a lot of issues I had with 5e it just hurts even more to know that it’s just to make more slop for dnd beyond. Even ignoring just how much none of the settings actually fit into 5.5e frame of character creation it just sucks to lose someone to corporate greed and as someone who primarily played the power rangers line I’m not even garenteed anything as we only get it if gi Joe and transformers does well. And we never got the magic sourcebook that was teased at the end of the monster manual for power rangers instead I get a maybe on a second edition of porting the game to a worse system. Fuck this man I’m just tired and beat

– submitted by – /u/Ill_Doctor1491
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 Mechanics You Grew To Love RAW
Posted: 2026-08-02T03:29:17+00:00
Author: /u/BasilNeverHerbhttps://www.reddit.com/user/BasilNeverHerb

TLDR: what mechanics have you grown to appreciate RAW and has made your experience more enjoyable by engaging with them as written.

Something I commonly see in many games is how swiftly people wanna house rule away something before they even try it. Trying different games and being more respectful of author intent has given me alot more appreciation with what the text can bring to the table without me doing anything.

Lately my game of choice, Cypher (2nd edition) has really started to click at my tables for me in a way that wasn't before and it because i was able to really gel with what the books were trying to feed me.

Without going into intense detail, Cypher can come off like players always win; everything your characters do will or should be a success. BUT that's not what it has to be nor what it wants to be. YES cypher puts the onis of success more in the players hand than in other games BUT at a cost. The trick is to let that cost slowly rise over the adventures, creating tension within the players to not only use their character skills and abilities, but rely on their friends or magic items more and more, of which everything has limitations to.

If by the end of an adventure my team saved the princess, killed a demon, and recovered the shiny golden brisket, but none of them have any recovery rolls nor resources to spend on any more rolls, even if they took no damage (cause both c1 and c2 can be death spirals) then i consider that an exciting climax to a session now. I made them consider every option and work for every success. And my table soften reflect that back to me.

There's many more games for me to tap into and find and id love to see what mechanics you guys had initially struggled with but now find its integral to the experience the book tries to show?

– submitted by – /u/BasilNeverHerb
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 ENNIES 2026 winners revealed: Best Game goes to Daggerheart (Legend in the Mist takes silver)
Posted: 2026-08-01T14:42:24+00:00
Author: /u/DuncanBaxterhttps://www.reddit.com/user/DuncanBaxter
– submitted by – /u/DuncanBaxter
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