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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-03-21T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-03-27T09:32:56+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B
This week's RPG is Worlds Without Number!
Have you played it? Have you run/GM'd it? How did it go?
What's your favourite memory from the game?
What's the best thing about the game?
What's the worst? How would you improve it?
.
Last week was Star Wars D6. Join us again next week for King Arthur Pendragon!
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Posted: 2026-03-27T02:41:07+00:00
Author: /u/timctrahanhttps://www.reddit.com/user/timctrahan
I vividly remember as a teenager spending hours hand drawing dungeons on graph paper. It was the early age of the home computer and my family had a Tandy Color Computer 2 with Dungeons of Daggorath on it. I sat there staring at that first-person 3D dungeon view thinking "I can do this."
So I started figuring out how to replicate it in the BASIC language you got when you turned on the computer. I would determine every possible combination of walls, doors on walls, and lack of walls, encode them into a numeric lookup grid, and load it all into an array. At 15 I had a working program that would render the dungeon I'd drawn on paper to three cells out and let me walk through it.
That was the moment. I have been hooked on programming ever since. Turns out moving numbers around for banks pays a lot better, but I never lost my love for tabletop RPGs and dungeon crawling.
Anyone else trace their career or a major life skill back to something that started at the table? I feel like RPGs taught a whole generation of kids problem solving, spatial reasoning, and creative thinking before anyone called it STEM education.
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Posted: 2026-03-27T02:31:47+00:00
Author: /u/Gander_Gaminghttps://www.reddit.com/user/Gander_Gaming
To help drum up some interest for the upcoming 2nd Edition, I've made the original zine edition of the game 90% off.
I've been pouring my heart and soul into the 2nd Edition for the past few years and I'm insanely proud of it. if you'd like to be notified when it launches, please check out the Pre-Launch page!
https://www.kickstarter.com/projects/gandergaming/grok-2nd-edition
Grok?! is a rules-light science fantasy RPG set in a post-apocalyptic world of advanced technomancy and boundless plausibility.
Inspirational touchstones for the world of Grok?! range from Arzach, Brazil, Discworld, Dying Earth, Fantastic Planet, Flash Gordon, Heavy Metal, Space Team, The Hitchhiker’s Guide to the Galaxy, The Labyrinth, Wizards, and countless others.
In this world of post-apocalyptic technomancy, nearly anything is plausible.
Sail across the starry aether and explore alien worlds..
Rebel against authoritarian AI alongside trans-dimensional migrants..
Discover disparate cultures atop hovering isles..
Survive the chaotic mana-irradiated wasteland..
Delve dungeons for powerful relics and combat devolved monstrosities..
Confront the other-dimensional nothingness spawned within the hollow planet..
NOTE: Grok?! is 100% made by free-range humans.
Grok, both the term and the game, were around before Elon named his AI slop machine.
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Posted: 2026-03-26T21:29:19+00:00
Author: /u/mackstanchttps://www.reddit.com/user/mackstanc
Hi there! I've had this idea of running a game in a world not unlike that of Robert E. Howard's prose. I like the aesthetics and general vibes of S&S settings. However, I want the players taking on not the role of Conan the Barbarian, but, let's say, Steve the Caravan Guard.
I want to make my players navigate this brutal world of vile monsters and mighty heroes, but as regular people, someone who would be just an extra to be killed off in the introductory chapters of most stories. And then maaaaybe if they stay alive for long enough, they might build a legend of their own and be able to pull off those crazy feats of power. But even then, getting careless could be the end of them, because there's always a bigger fish in such world.
Is anyone aware of a system like that? I would appreciate the recommendation a lot.
Also, it would be nice if the system wasn't extensively complex and crunchy. Doesn't have to be outright "rules-light", just not so complex it's hard to onboard new players.
Thank you!
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Posted: 2026-03-27T03:44:33+00:00
Author: /u/walmartwater1https://www.reddit.com/user/walmartwater1
About a year and a half ago, my friends and I started playing D&D, and I ran my (and their) first-ever campaign. It went pretty well; we were all learning the game as we played, so there wasn’t any friction other than “nobody knows the rules for this”. Since that campaign ended last summer, we’ve played off and on in a campaign my other friend is running, we’ll call them “John”. Now that summer is coming up, I am getting ready to run my second campaign, and I have a big problem: I hate playing with one particular player.
We’ll call them “Tim” for the sake of this post. “Tim” is a pretty passive player most of the time. During the first campaign, they were so passive to the point of not engaging at all at some points. It was mostly fine during that campaign as we were all figuring the game out. During “John’s” following campaign, it really became an issue. “Tim” did things like not leaving the bar to join the party talking to a questgiver, getting annoyed that the party was talking to an NPC too long and not immediately going A-B on a quest, even above table things like being upset we were running late. Overall, it is a real drag to play with them, and they really hurt the dynamic at the table.
I have run a few one shots in the interim without “Tim” and they have been exponentially more fun. Players seem freer to be creative, I don’t feel stressed about managing “Tim’s” style of play, and everyone is able to flex their storytelling muscles more on what “Tim” would consider tangents. In talking with players after these, they often remark how much more fun these sessions are without “Tim”. “John” summed it up really well once by saying, “It is a lot more fun to play the vulnerable, collaboration, imagination game when you don’t have a player that refuses to be vulnerable, collaborative, and imaginative.”
If this were a normal situation, I would have no problem talking to “Tim” and bluntly saying something like “I think your style of play isn’t a great fit for the table and therefore we will be running without you.” Unfortunately, there are a plethora of interpersonal dynamics tied up in all of this. Last time I ran a one shot without “Tim” it was a HUGE deal which the group still has not really smoothed over. Nobody (including myself) wants to rock the boat and cause a situation, even though we are all on the same page about playing with “Tim”.
So, I am in a bit of a lose-lose situation. Do I 1) play the next campaign without “Tim”, knowing it will cause strife in the group and could taint the entire thing, or 2) run with “Tim”, knowing that the game will suffer because of it, but we avoid the fallout from option 1.
I really don’t know what to do. I want to be empathetic and do right by “Tim”. There’s been arguments thrown out like “maybe they don’t understand what they’re doing,” or “has anyone told them that roleplay is a big part of the game,” or “you should set expectations before the game, and then it will be fine”. I hear the rationale in all of those. I can’t lie, though, it does really bother me to my core that one person gets to continuously ruin this thing we all enjoy just because.
Maybe I’m being too much of a stickler or holding a grudge. Appreciate any feedback or advice. I just want to run the best, most fun, and stress-free D&D game! :)
TLDR: One player in my last campaign is not fun to play with. What do I do about including them in the next campaign?
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Posted: 2026-03-27T13:32:41+00:00
Author: /u/Sieg_Leywinhttps://www.reddit.com/user/Sieg_Leywin
Hi, been building this character for a TTRPG campaign and got these two abilities for him. One is focused on Close Combat and the other as Mid Distance Combat. what do you think of it?
Superconductivity Collapse
The Mechanic: The user coats their limbs (or weapon) in high-frequency electrical plasma that vibrates in perfect synchrony with solid matter. Upon striking an opponent, the lightning does not detonate on the surface; instead, it treats the point of contact—be it a shield, a blade, or heavy armor—as a perfect conductor.
The Strike: The blow’s kinetic energy and the lightning’s full voltage are instantaneously "injected" into the target’s core. This propagates as an internal shockwave, devastating vital organs, bones, and the central nervous system from the inside out.
- Unblockable Effect: Because the electricity flows through the enemy’s defenses to deliver the impact, physical blocks are futile. Damage completely bypasses armor and shield mitigation.
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Resonance Trigger
The Mechanic: The user does not fire a visible bolt; instead, they manipulate the ambient electromagnetic field. By emitting a silent, invisible EMP (Electromagnetic Pulse) across the battlefield, the user harmonizes the vibrational frequency of all metals and biological tissues within range.
The Internal Shockwave: Once the user pulls the "trigger," a synchronized internal shockwave occurs simultaneously in every affected target. There is no external blast; instead, the static energy already present within the target’s body is forced into a violent collapse. This creates kinetic and electrical micro-explosions directly inside organs and bones.
- Unblockable Effect: It is impossible to block a frequency that is already vibrating inside of you.
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Posted: 2026-03-27T08:29:54+00:00
Author: /u/Mental_Anywhere_2509https://www.reddit.com/user/Mental_Anywhere_2509
Me and a group of friends play rpgs once a month. The person being the gm is usually the same guy but occasionally someone else will gm the rpg that month. The guy who usefully gms thought that it would be cool if we all use different systems. He uses SW5e, root, and a good society. Does anyone have any suggestions for what system I should use for my upcoming sci fi game
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Posted: 2026-03-26T23:05:23+00:00
Author: /u/hellranger788https://www.reddit.com/user/hellranger788
I know dark heresy still gets love here and there. Do you like 1e or 2e more? Sandbox Rogue trader? Deathwatch? Only war?
Just curious is all
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Posted: 2026-03-26T17:12:07+00:00
Author: /u/Cold_Demand_5778https://www.reddit.com/user/Cold_Demand_5778
I see lot's of cool systems, but I'm always turned off when there isn't a fleshed out source of enemy statblocks. It just seems like it'd explode my prep time to have to generate monsters/enemies from scratch. I spend about 2 hours on prep for a 4h game. Generating enemies for a system I'm familiar with seems like it would take that up to 3-3.5h.
This is the one thing I actually enjoy with D&D as a DM - there's no shortage of enemy statblocks to steal from and tweak. How do y'all handle this for a homebrew setting using a system that, at best, provides 10-20 "example" foes in the rulebook but expects you to create the others?
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Posted: 2026-03-27T03:05:39+00:00
Author: /u/isacabbagehttps://www.reddit.com/user/isacabbage
I've been brainstorming a game where the players play as a group of people (ie. Civilization or ) and develope from the stone to the iron age. Would there be any games that I could look at that is similar to this concept?
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