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 Weekly Free Chat & Free Self Promo Thread - 08/08/26
Posted: 2026-08-08T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 PSA: Paizo has just put their entire back catalogue onto DriveThruRPG.
Posted: 2026-08-13T17:23:08+00:00
Author: /u/ProfDet529https://www.reddit.com/user/ProfDet529
 What does character death mean to you?
Posted: 2026-08-14T06:46:20+00:00
Author: /u/Creepy-Growth-709https://www.reddit.com/user/Creepy-Growth-709

A few years ago, in one of the DND sessions I am a player in, a player character died. The player got extremely upset, actually had to be excused for a while. In a different DND campaign, a PC made a series of foolish decisions that caused another PC to get hurt, almost died. The player of the injured PC got extremely upset.

I have a hard time relating to this feeling of protectiveness over the characters. I often have my characters do risky "take one for the team" type actions that frequently goes badly for my character. Some folks even asked why I hate my characters, and I'm honestly baffled by this question. I put a decent amount of thought into my characters, and I enjoy playing them. Within the fiction, my character might fear death in story, but I as a player I do not fear my character's death. I think it could be a cool plot twist for one of the player characters to die, and if it were mine, I am happy to create a new character.

It's the same for more narrative games I play, like Ironsworn, Colostle, or Wanderhome(?). If my character died from bad dice rolls and the story calls for it, it really doesn't feel like a big deal to me.

If another player's character died, and if the player was feeling bad, I would empathize and feel sad for the player if they were sad. But I don't think I would feel sad for the character. Same for the NPC.

But that's just me, but I'm curious to hear from you.

  1. Would you be sad if your character died?
  2. Would you be sad if someone else's character died?
  3. What about an NPC? Would death of an NPC make you sad?
– submitted by – /u/Creepy-Growth-709
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 Not a healer mom but
Posted: 2026-08-14T06:02:43+00:00
Author: /u/yankishihttps://www.reddit.com/user/yankishi

Okay so I happen to be someone who very much likes support classes when it comes to multiplayer RPGs​ and hero shooters. I think they're pretty cool. I am not a big fan of being a healer bot what I love is buffing and debuffing. So now my curiosity is wondering about people's best time playing as a support character within a ttrpg. What system were you using, what was the campaign like, what kind of character you were playing and so on?

– submitted by – /u/yankishi
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 Valeria Loves review of Wages of Sin (Mothership) "Wages of Sin Gave Me a Midlife Crisis"
Posted: 2026-08-13T09:56:12+00:00
Author: /u/devidenhttps://www.reddit.com/user/deviden
– submitted by – /u/deviden
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 What to switch to from 5e?
Posted: 2026-08-13T20:11:35+00:00
Author: /u/Comfortable-Fee9452https://www.reddit.com/user/Comfortable-Fee9452

We want to move from 5e to a different system. What should we choose?

We want to be able to feel like Heroes at higher levels, but not necessarily at lower ones.

We like having a skill list.

We want combat as war, not combat as sport. Brutal and unpredictable.

Generally, we like the D&D style, just not the game system itself. We were thinking about Dragonbane or Vagabond, but I don't know if they are heroic.

– submitted by – /u/Comfortable-Fee9452
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 The ultimate RPG taster session sequence?
Posted: 2026-08-14T06:08:04+00:00
Author: /u/LimeyInLimbohttps://www.reddit.com/user/LimeyInLimbo

Forever GM here that has been asked to run a season of one-shots (1 a month) for a group of people relatively new to the TTRPG world. What would be in your list of taster sessions (in sequence order)?

– submitted by – /u/LimeyInLimbo
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 Weekly RPG Discussion: Paranoia, August, Week 2
Posted: 2026-08-14T00:10:06+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B

This week's RPG is Paranoia!

Have you played it? Have you run/GM'd it? How did it go?

What's your favourite memory from the game?

What's the best thing about the game?

What's the worst? How would you improve it?

.

Last week was Risus. Join us again next week for Torchbearer!

– submitted by – /u/Trent_B
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 Best rpg system to run a Kingdom (manga) campaign ?
Posted: 2026-08-13T22:15:55+00:00
Author: /u/JohnnyDeJaneirohttps://www.reddit.com/user/JohnnyDeJaneiro

Basically title, running big wars, players gradually evolving from foot solider to great general under the heavens, controlling increasingly larger units and then armies, having a big focus on morale, fighting generals against generals among the fray, tactics and stuff like that

– submitted by – /u/JohnnyDeJaneiro
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 What's your favorite premade solo adventure made for a game that typically isn't played solo?
Posted: 2026-08-14T06:15:47+00:00
Author: /u/Hormo_The_Halflinghttps://www.reddit.com/user/Hormo_The_Halfling

Obviously nearly any game in the hobby can be played solo, but some games have significantly more solo support than others. Free League's games almost always come with a sinple set of solo rules, and Tunnels and Trolls is in party known for its choose-your-own-adventure solo books.

Other games, however, don't get nearly as much solo support. 5e (just throw out a big name) doesn't really have solo-specific rules, and while there certainly are solo adventures available, it's not the typical mode of play.

So that's the question. Any system or setting, as long as it's not typically played solo, what is your favorite prewritten solo adventure?

I ask because I'm curious how solo content designers approach creating content for games not built for that mode of play.

– submitted by – /u/Hormo_The_Halfling
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 Using TTRPGs for socializing in a new city
Posted: 2026-08-13T15:01:04+00:00
Author: /u/keopi_saehttps://www.reddit.com/user/keopi_sae

For those of you who have relocated to a new city with zero connections, how have you used TTRPGs as an outlet to meet people and make friends? Do you use Discord or Reddit to find new sessions to join/start, or do you prefer going to a local hobby shop to inquire in person? What type of genres or titles do you seek or are willing to try?

Regardless of your moving situation, how successful have you been converting your game group into friendships that have a place outside of TTRPG gaming? Is this a rare phenomenon that happens on occasion or something that you put a conscious effort toward?

In my experience as a player (and my husband as a GM), we have tried to establish new groups in two different cities. We love to host, cook, and bake for our groups-- my husband paints miniatures and provides unique dice to players-- yet we feel we're only treated as a source of entertainment, and these various groups fell apart. Perhaps when using TTRPGs as a social outlet, it is better to reverse the order: make friends who express an interest in the hobby, then form a group based on that.

Ultimately my question is: what are your thoughts and experiences on friendships within this hobby, especially in a new and unfamiliar environment?

– submitted by – /u/keopi_sae
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 Looking for a Very Specific kind of rpg
Posted: 2026-08-13T21:24:24+00:00
Author: /u/Cl0wnParad3https://www.reddit.com/user/Cl0wnParad3

Hi! A while ago I ran a campaign of DAWN: The RPG, published by lion wing. Me and my party had a lot of fun, but I had a huge issue with the combat. I Just couldn't find a way to make some of my bigger ideas work, which wouldn't be a huge issue now except for the fact that my party wants to do a sequel/spiritual successor campaign, and I have been giving myself a headache trying to figure out what system to run.

Setting wise its a very JRPG/Shonen inspired setting with an urban city hiding supernatural powers and weird science. Very persona/JJK. So I would be looking for something that can emulate those elements, with a large amount of customization on the players end, and just like. JRPG-esque combat(I know its a big ask, i could barely find anything that wasn't fantasy) I would rather not do fabula ultima. I just haven't vibed with it.

Im mainly looking for a setting agnostic jrpg-esque system that can play with shonen powers in fun ways. I would also prefer something that is a little more heavy on roleplay, but can still do combat obv. I'm not a fan of PbTA or GURPS, and I would prefer something that isn't a hack.

I'm sorry if this comes of heavily as like "Erm I need the perfect system or im gonna cry!" but im just kinda at the end of my rope here.

– submitted by – /u/Cl0wnParad3
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