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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-01-10T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-01-14T01:44:09+00:00
Author: /u/Mbalarahttps://www.reddit.com/user/Mbalara
I’d love to run an exciting superheroes game, but would also love to not deal with a crunchy system. Somehow the idea of supes seems to attract crunchy designers – even Savage Worlds, which isn’t too crunchy, managed to turn the crunch up with its supes supplement.
Before you say Masks, I know it and it’s great, but it’s great at a very specific kind of supes game: teen heroes with school/finding themselves/first love/stupid parents problems. If you’re playing adult heroes, you’re not really playing Masks, and I’d like to play adult heroes.
Suggestions?
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Posted: 2026-01-13T23:14:52+00:00
Author: /u/Cato69https://www.reddit.com/user/Cato69
For a while, I'm working on a campaign. After watched The Expanse, I'm more interested in a sci-fi RPG. It will contain some dogfights in space and troop battles in zero gravity with proper techs, similar to Expanse. Besides of those things, I love Lovecraft and I want to spice the story with some horror elements. Of course, there will be madness mechanics.
Unfortunately, I don't know a proper system for that campaign. I am only familiar with DnD 3.5, it is great system but there will be no magic, and I will add some tech gear and augmentations. I am not sure if I can integrate them to 3.5. Could you help me about that issue?
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Posted: 2026-01-13T14:30:48+00:00
Author: /u/LimeyInLimbohttps://www.reddit.com/user/LimeyInLimbo
I have been asked to run an intro one-shot RPG for some work colleagues at a team retreat. I have some options already, such as a Shadowdark funnel for level zero characters, but curious what options might come to mind in this Reddit.
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Posted: 2026-01-13T21:32:08+00:00
Author: /u/nfdgoisnhttps://www.reddit.com/user/nfdgoisn
Recently released, this looks to be d20 and d6 based. I played an old fan-made FF D6 rpg back in the day, but this seems more modern, streamlined, and modular/flexible.
It's made by Mildra the Monk (ttrpg youtuber/twitch streamer) and some others. Thought I'd share it here in case anyone was looking to run something like this.
itch link: Final Fantasy TRPG: Legend Edition
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Posted: 2026-01-13T17:02:30+00:00
Author: /u/johndesmaraishttps://www.reddit.com/user/johndesmarais
Was re-reading the Backerkit page to Toon 2E (https://www.backerkit.com/c/projects/steve-jackson-games/toon-the-cartoon-roleplaying-game) and still wondering if SJG has any plans to update the feel and tone of the game. When Toon was first released in 1984 the target audience would have grown up with (mostly) 1970s and earlier cartoons. Lots of Looney Tunes, Tom & Jerry, and Hanna-Barbara silly animals (yes, there were “adventure” and “teen mystery” cartoons, but the majority were still of the silly cartoon hi-jinx variety).
Looking at the world now, what (IMO) the target audience should be would have grown up with a very different type of cartoon. Adventure Time, The Regular Show, Sponge Bob, Steven Universe, Gravity Falls, and others. Will the genre that Toon was appeal to a new audience? The Backerkit page doesn’t imply a lot of tone and feel changes. Has anyone heard anymore than what’s posted there?
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Posted: 2026-01-14T03:07:17+00:00
Author: /u/last_larrikinhttps://www.reddit.com/user/last_larrikin
In fantasy literature, and some fantasy games, stories often end with the heroes defeating the big bad and, with earned fame and experience, splitting apart to take positions of power. Aragorn becomes king of Gondor, Gimli rebuilds Erebor, Pippin even becomes Thain of the Shire. In certain D&D editions, fighters establish castles, wizards build towers, rogues head thieves guilds. It's a fairly natural endpoint for rich, powerful heroes.
I've been daydreaming for some time about a game that follows and interrogates this epilogue, asking how these new kings and archmages interact with eachother. What happens when the fighter-king's subjects want to cut forests protected by the archdruid? What does the paladin's order have to say about the crimes of the thieves' guild? IMO this is pretty fun grounds for a character based game with some elements of player character conflict and politicking.
I know a few games that deal with some of these dynamics - Apocalypse World, Legacy: Life Among the Ruins, maybe Godbound - but I'm curious to hear what others there are. Are there any interesting games dealing with this premise, or that could be hacked to support it? And more broadly - what are the best RPGs you've seen that deal with domain-level play or inter-PC conflict?
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Posted: 2026-01-13T15:30:02+00:00
Author: /u/Steelquillhttps://www.reddit.com/user/Steelquill
So I’ve long been a big fan of Golarion as a setting (if not Pathfinder as a system.) However since D&D: Honor Among Thieves, BG3, and reading some of the novels, I’ve been delving more and more into Toril. I was always vaguely aware of the world, especially in relation to the Great Wheel cosmology, but I was never as big a fan of it compared to Golarion.
Part of it was that few things really jumped out at me when I skimmed the lore of Faerun itself compared to Golarion’s Inner Sea where the map is practically a kitchen sink pop-up book. It wasn’t until I started playing, running, reading, and otherwise researching the lore of FR that I really started to appreciate that it was so layered and with a lot of mystery and surprise.
Which both in of themselves can be good or bad depending on who you ask. Do you want a setting where it’s what you see is what you get or something a bit more opaque?
This isn’t meant to ask which is better or even necessarily which you prefer. (Though that’s welcome as a summation.)
It’s more a question of what do you all think are the pros and cons of both Golarion and Toril as settings for heroic adventures?
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Posted: 2026-01-13T23:46:32+00:00
Author: /u/TheTryhardDMhttps://www.reddit.com/user/TheTryhardDM
Any tips or success stories to run/build RPG-like game experiences that feel like brainstorming a story together in a conversational way rather than an “immersive” way?
For context, most of my tabletop experiences resemble D&D 5e in which players try to embody their characters and focus on the moment-to-moment challenges. GMs narrate every hallway and locked door. Players say every bit of dialogue and narrate every attempt to pick the lock, for example.
It’s way too granular for me. Lately, the “immersive” storytelling in gaming feels like too much pressure to be performative. I don’t like speaking in character or being locked into moment-to-moment narration.
Instead, I prefer experiences that feel more like brainstorming a story together, using systems that quickly move from scene to scene (like the games “Raven” and “Tears of a Machine SC”) instead of getting bogged down in details. Every player could still be in control of their own PC, but we’d share the responsibility of imagining scenes, conflicts, and describing the resolutions after the dice roll.
Still, I have the suspicion that the everyday player would have zero interest in sitting together over some tea and brainstorming a story together with some dice. People seem to prefer either the performance or the mechanical gameplay rather than the “creative writing without the writing” sort of experience that I enjoy.
Am I alone here? Is a casual, conversational, and “anti-immersive” story-brainstorming TTRPG experience so unlikely to find players that it’s not worth trying?
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Posted: 2026-01-13T17:08:41+00:00
Author: /u/StrikingGazelle9258https://www.reddit.com/user/StrikingGazelle9258
I had a very serious debate with a GM friend about creating the worldbuilding for a campaign before starting it:
He was against generating everything from scratch. In his words, no player is interested in knowing what constitutes your story: culture, politics, legends, or how nations communicate if it's a table where narrative is paramount.
All this is based on the idea that players are only interested in doing what they want, and that spending time creating things only leads to future disappointments, because precisely: players don't care about your world, they only care about creating their epic stories.
My point of view is that, yes, to a certain extent he's right, but it's also good to hope that the world where the story is generated is of interest to the players. Because at the end of the day: their actions have repercussions on the world they inhabit.
What do you think about this?
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Posted: 2026-01-13T17:21:59+00:00
Author: /u/Smittumihttps://www.reddit.com/user/Smittumi
I'm looking for any/all recommendations of games that don't rely on the GM making a 'plot but instead rely on loops or the PCs' precarious position in the setting, to generate a plot as the PCs progress.
I'm thinking Blades in the Dark, or Vampire. Where the mere act of surviving makes trouble.
I'd love to hear about a cyberpunk slice-of-life game, or a D&D procedurally generated dungeon game. Things like that.
Thanks.
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Posted: 2026-01-13T18:57:36+00:00
Author: /u/dimusculhttps://www.reddit.com/user/dimuscul
Hi everyone,
Eons ago, the Pyromancers website had a fantastic map-sharing tool that worked with Flash. I used to use it to play play-by-post games over forums and chat. But alas, browsers changed, and for security reasons, it ceased to exist.
Back then, I created a similar page for myself... and until now, I didn't notice other people were also using it. I know the numbers are peanuts on a grand scale, but considering I never share it (apart of the games I play), having 200 visits a month kinda surprised me.
So I thought... well, maybe more people would find it useful if I shared it more.
And here I am.
Just to be clear: This is a free tool. No ads, no revenue, etc. It's just for the joy of sharing within the hobby. Also, I know darn well there are plenty of more ambitious VTTs out there... so what are the benefits (at least for me)?
- No database. All the info is stored in the LINK you share with other people. That means I do not have to worry about space, databases, migrations, or whatever. It’s just a tiny PHP script on my site and should work for a loooong time.
- No accounts needed. Just share the link. That's all. Play on chats, forums, emails, etc.
- Turn History. Because the info is in the link itself, in forum play you can easily check previous turns to see where a token was. Or just follow the adventure link by link.
- Simplicity. Put a background URL, put some tokens (or default ones). Save and share. Nothing more, nothing less.
Anyway, here is the link: https://cyberpunk.clon01.net/maps/play.php
Have fun. Or not. I'm not your mother.
If something breaks, let me know.
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