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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-15T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-08-15T02:50:39+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy
I'm thinking about adding in Draw Steel and Daggerheart to my DnD tables. Anyone else switch and change what you do in other systems?
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Posted: 2026-08-14T18:17:51+00:00
Author: /u/thatwhitehairedmofohttps://www.reddit.com/user/thatwhitehairedmofo
Title. I noticed it yesterday during my session, and realized that exact sentence occurs verbatim a lot across various groups I've been in. Obviously, sometimes it's understandable, since the GM can give a lot of information, but I notice it happens with smaller bits as well, and I can't help but think maybe it's a little...boring, I guess? Sometimes I wonder what would happen if people tried filtering the information they find through their character, but maybe people might just see it as shoe leather.
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Posted: 2026-08-14T17:39:00+00:00
Author: /u/TrustYourUncleGMhttps://www.reddit.com/user/TrustYourUncleGM
I'm a big fan and advocate of Pendragon #ttrpg, and have run it regularly at conventions for (checks notes) decades (😲), so great to see the new edition doing better than Lancelot at a jousting tourney. What thoughts does everyone have on the new version? Or if you're new, what do you like?
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Posted: 2026-08-14T20:29:54+00:00
Author: /u/subjectiveslothhttps://www.reddit.com/user/subjectivesloth
The game is called Arkhora, and it's the product of a lot of different inspirations and ideas rolled into one (hopefully cohesive) book.
It's currently in a playtesting stage and is available for free on Itch.io (The option to donate is there, but genuinely don't feel pressured to do so, I really just want to know what people think of it.)
The brief is that in the extreme future, the universe has reached its natural end of life. All the stars have gone out, planets have drifted beyond reach of one another, and time is beginning to unravel. a small enclave, Arkhora, was able to survive past the end, but some force of nature seemingly takes issue with their defiance of fate. Strange energy-beings begin to change the past, undermining the events that allowed Arkhora to live past the end of the universe, and so you must travel back in time to set events in order and secure humanity's continued existence.
Above all, it's a game about being in grimdark scenarios and having the hope to continue on anyway. I got tired of the dark and depressing stories of human cynicism, and wanted to create something that imagined a hopeful future for humanity, even if everything around it went to shit.
Please check it out if you're at all interested in science fantasy, stories about hope, hopping through time, tactical combat, character customization, or just a free indie RPG! And if you have any questions or feedback please let me know!
Finally (and I hate that it has to be stated at all): Generative AI hasn't previously and will never, ever be used in any part of this project.
EDIT: I've added a version of the PDF with white backgrounds. Sorry for the inconvenience on your eyes, I overestimated how legible text was on the teal background.
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Posted: 2026-08-15T07:23:35+00:00
Author: /u/denduuuao3https://www.reddit.com/user/denduuuao3
Hi! I’m a beginner GM whose only GM experience is with Ten Candles. I successfully ran a few games under this system online, and I’d love to find more games that are similar to Ten Candles in terms of:
- the minimal amount of prep needed
- being ideal for oneshots that don’t exceed 4 hours
- not needing to prepare maps
- having rules that are easy to pick up
I’m looking into Mothership as well, but I’m not prioritizing learning it since there’s already a prominent Mothership GM in the online TTRPG community I’m part of.
I’m open to any genre, but I do have a preference for mystery, horror, and modern settings. Thank you in advance!
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Posted: 2026-08-15T06:59:22+00:00
Author: /u/WildCaterpillar9728https://www.reddit.com/user/WildCaterpillar9728
i wanna get into table top games mostly cyberpunk the one 2077 is based on and i wanna know how to like the best version for beginners and if it like dnd with the setup and miniatures or is it mostly pen and paper
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Posted: 2026-08-14T21:04:02+00:00
Author: /u/theclawmasheenhttps://www.reddit.com/user/theclawmasheen
Does anyone know if there is a book or some other compilation of game mechanics? I’m not looking for design theory, but specifically a collection of mechanics for different situations. For example, when you need to represent a dwindling resource you can use… [insert usage die system here].
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Posted: 2026-08-15T11:54:49+00:00
Author: /u/Apart-Law-6182https://www.reddit.com/user/Apart-Law-6182
Hi!
Does anyone know of any games where you can play, or even just play, Drow? Specifically with Lolth, not just "Dark Elves"?
I'd really like to see this actually used somewhere and have some impact. I'm really obsessed with Drow; Menzoberranzan, Lolth, and Baldur's Gate 3 are just not enough for me!
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Posted: 2026-08-15T01:51:50+00:00
Author: /u/StoneMaohttps://www.reddit.com/user/StoneMao
I am the GM for my local after school HS group. I have a new player with a character concept that would be very suitable for an epic level fantasy campaign. That's not what I am running.
I am running a Traveller (1974) rule set and am letting him play a robot that has the ability to unlock some of the powers in the anime source material.
Do any of you have advice on how to encourage a less cinematic play style?
Oh yes they are new to Traveller, but have been wanting to branch out. We start Vampire the Mascarade after Christmas.
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Posted: 2026-08-14T12:45:47+00:00
Author: /u/daddevmusingshttps://www.reddit.com/user/daddevmusings
I ran Dolmenwood as an open table recently. My players wrote and shared excellent session notes after each game, but eventually even the regulars started getting confused as to what was where, what NPCs were related to what quest hooks, etc. This was even more difficult for new players, who were invariably lost when they started.
As the GM I had the advantage of the Dolmenwood Campaign Book, which laid out everything and linked neighboring hexes together. I wanted to turn my player's notes into their own version of the Campaign book - until I actually tried to do this and realized what a giant pain in the ass it is to make a million tiny links, zoomed in pictures around maps, etc etc.
So for my next campaign I made a program to do this for me. You describe the map you have and give it an image, and the program turns this into markdown and html. You can then print the html to a PDF and get your own Dolmenwood Campaign Book, but for your own campaign.
I made this in Rust with no AI, it's open source (MIT Licensed). You can build the binary from source or take one of the releases from Github page.
https://github.com/AlexanderPruss/rpg_map_to_html
Sorry that this reddit account has almost no activity; the source is tied to my real name, so I made a new account to share it.
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Posted: 2026-08-14T23:01:40+00:00
Author: /u/poio_smhttps://www.reddit.com/user/poio_sm
I just received the Heroes of Might and Magic role-playing game books, and I already have a ton of questions. Is there a specific subreddit or forum to discuss the rules?
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