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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-30T11:00:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-06-01T10:24:24+00:00
Author: /u/megazverhttps://www.reddit.com/user/megazver
This is the link:
https://www.kickstarter.com/projects/sinenomineinc/the-book-of-unnumbered-worlds/
It's already 100% funded. (It's a Sin Nomine book, so duh.)
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Posted: 2026-06-01T13:48:56+00:00
Author: /u/WildThang42https://www.reddit.com/user/WildThang42
I've been struggling with where to play RPGs. At someone's home is great when it works out, but it's not always feasible; some folk don't have the room/furniture, sometimes you don't know the group well enough to invite them into your home, etc. A game store seems like the best option, but the game stores near me are all too crowded and loud, usually with card games like Magic. I'm struggling to come up with other options. I've heard libraries can be a good place to play, if they allow it, but they close too early on weeknights to be useful for my specific group. I've heard of groups that play in bars. I know one group that plays in a diner. Where do you all play?
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Posted: 2026-06-01T17:08:52+00:00
Author: /u/RiverMesahttps://www.reddit.com/user/RiverMesa
So in my time as a GM, I've never really enjoyed prepublished adventure modules, and been shy to run games that demand enough concrete prep to make them if not a necessity then a strong staple (your D&Ds and Pathfinders and the like) - and it definitely shows in terms of the games I have instead been running successfully (narrative and rules-light stuff like various Forged in the Dark games, The Wildsea, and GMless collaborative stuff like Microscope or Belonging Outside Belonging style games).
However, I lately find myself drawn to more OSR-style games, having previously dabbled a little bit in the likes of Mausritter and The Electrum Archive, and currently feeling the odd yet compelling allure of Old-School Essentials. (Though it might be a while before I actually get to run it, as I'm about to start a Blades in the Dark campaign instead.) I love the thought of giving players agency in approaching situations like dungeons and encounters creatively, managing resources, exploring a sandbox, and so on.
However, the snarl I hit with the prospect of a 'mainstream' OSR game is that prepping seems like either a lot of handcrafted work, or adapting and pulling in various premade adventure modules - and, well, see paragraph #1.
Granted, I understand that OSR-style modules are, in many of the more ideal cases, a lot more stripped down and easier to work with, but I still simply don't really have much in the way of an established workflow, methodology, or even mindset in terms of how to read such things and how to pull from them.
(It doesn't help that I can be very...picky, about running prewritten stuff in terms of like tone and presentation, and by its nature that's very varied when you have dozens and dozens of publishers doing their own thing. I don't really know how to reconcile all that, not effectively at least.)
Admittedly, I quite liked something like Mausritter's boxed sets such as The Estate (a hexcrawl centered around a mouse town under a mansion, with pamphlet-sized adventures each representing one hex in the surrounding area), as such a setup seems both very flexible and digestible with how it's all presented.
So yeah, I'm a funny case of a mostly storygame-style GM (where most of my prep is just narrative vibes and the rest is improv) trying to adapt to more traditional/OSR-style GM and prep methods. Would welcome some tips!
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Posted: 2026-06-01T21:08:29+00:00
Author: /u/ST6THEONEhttps://www.reddit.com/user/ST6THEONE
Hey everyone, I'm running a campaign (first time). How do you keep track of NPCs the party or singular players know/have met in previous sessions? Or even go about planning all of the quests / side quests / NPCs?
Curious how you all handle it:
- What do you use? Notion, Obsidian, pen & paper, raw memory?
- How do you find an old NPC or plot without killing the pace?
- What actually stuck for you vs. what you set up once and abandoned?
I've heard some people use symbols when they write them down (kind of like bullet journal).
Currently I use Notion for my DM & player sessions but it feels off (maybe it's my setup)... I'm a software engineer and am trying to solve this for my own table and want to hear what works before I overbuild it or try something that is just a waste of time.
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Posted: 2026-06-01T18:45:48+00:00
Author: /u/rubadub423https://www.reddit.com/user/rubadub423
I'm out of the loop on this , I mean i've seen his videos and like him but the system he had never had my attention until now. Apparently it's going to be compatible with shadowdark as well.
Thoughts on this thing? How does it differ from other games?
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Posted: 2026-06-01T19:02:06+00:00
Author: /u/Any-Landscape434https://www.reddit.com/user/Any-Landscape434
What solo rpg do you suggest to beginners wanting to try solo, and why do you suggest it? Where can i find said game at?
Im looking for recommendations that are simple to get into as a beginner.
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Posted: 2026-06-01T18:23:55+00:00
Author: /u/Emmetationhttps://www.reddit.com/user/Emmetation
I'm looking to try out some solo RPGs, ideally horror themed ones. Any suggestions welcome! Thanks!
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Posted: 2026-06-01T21:02:38+00:00
Author: /u/laxton1919https://www.reddit.com/user/laxton1919
Ok, so I am currently running a couple of games outside of my home, so I have to pack stuff. No big deal but Im' trying to find a way to have solid interesting maps. I have the vinyl one with dry erase markers, but i want something better.
Who has printed maps at staples or office max or somewhere similar and laminated them? What's the price like? Has it been worth it? Would printing 2-3 every month or two be feasible?
I have the loke battlemat books, and those are solid. The issue is they don't have a lot of what i'm looking for. I am running an underdark campaign so I need a lot of cave and subterranean stuff and that is just very under represented in what is commercially available. So printing them myself seems to be a solid choice. I could definitely use advice.
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Posted: 2026-06-01T06:29:13+00:00
Author: /u/cousin_justinehttps://www.reddit.com/user/cousin_justine
For context: I used to play and GM 5e exclusively but switched to PF2e a few years ago. It does everything that D&D does, but better. I'm realizing now that I want to do something a little different, though. Combat, as fun as it is, still takes up about 60-70% of any given session, and characters are built almost exclusively with fights in mind. I want to tip that scale in the other direction, at least a little.
I see Dungeon World recommended a lot, and it looks cool, but I'm not big into the "collaborative" storytelling thing. It seems like it'd be fun for a few sessions, but I like bearing the bulk of the responsibility to weave a narrative as a GM. I like writing D&D-style campaigns full of fantasy tropes and BBEGs to thwart. Frankly, I think my players like it that way too.
Basically what I want is a game that --
- Assumes a trad fantasy setting (and not much else!)
- Cares about D&D concepts like race and/or class (really, just expressive character options)
- Can support decently long, plot-driven campaigns
- Has fairly quick combat
- Has more non-combat rules and options
- Has a lower power ceiling
I'm agnostic on crunch, though easier to pick up is always better.
Anyways, I hope I'm not making any rookie errors here. I don't really pay attention to the "meta" side of the hobby, so feel free to let me know if I'm asking a dumb question. Thanks for reading!
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Posted: 2026-06-01T16:54:37+00:00
Author: /u/Spartancfoshttps://www.reddit.com/user/Spartancfos
I enjoyed Only War back in the day. It was big, it was crunchy, and it starred my favourite bit of Warhammer - the Guard.
But nowadays my tastes have changed. I want to run something Warhammer-related, as the trailer for the new edition was very cool.
I have also been hankering for a Military Unit scale game for a while now, but I couldn't get the players together for Twilight 2000.
Games I am aware of, and I am considering:
- 3:16 Carnage Among the Stars
- Homebrewing Band of Blades (this would be my second time doing this, as I did for Mass Effect)
- Imperium Maledictum? The other new one?
- Homebrew Twilight 2k
- Homebrew Blades in the Dark (see above)
- Mothership perhaps?
Things that will influence my thinking - Blades in the Dark is my favourite game. For better or for worse, I find that level of crunch immensely satisfying. It's just right. That mix of narrative, faction gameplay, and low prep creates an intoxicatingly fast-paced game. My second favourite system is the FFG Star Wars one, and its generic sister Genesys.
I do not like 5e or Pathfinder clones, am not overly fond of OSR, and do not vibe with PbtA.
Specific things I consider a big plus:
- Campaign Structure - things like Downtime, a framework for missions and some strategic choices.
- Large-scale combat rules that are quick and interesting to apply.
- Political and Factional rules for what opposing fronts are doing.
- Good quality Vehicle Rules.
All suggestions welcome.
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Posted: 2026-06-01T13:03:51+00:00
Author: /u/Helpful-Storage2332https://www.reddit.com/user/Helpful-Storage2332
I'm playing an Isekai / Another World type game and I'd love to add a Return / Stay mechanic where the players mechanically have something that emulates the struggle between wanting to stay in the fantasy land they've arrived in or return home.
Each character already has reasons to Stay or Return like a secret that got out, a relationship that blew up, or just feeling powerful and competent for the first time in their life.
So beyond roleplaying I was curious about any mechanics where if they veer too much into Stay something could happen or if they veer too much into Return something could happen.
I was thinking of a 7 point line where they start in the middle and get a tick in one direction or another depending on stuff that happens. Maybe a npc reminds them of a family member back home or they get a cool new power that is really exciting.
Or I could force some kind of test where depending on how many ticks they have on one side it can influence or make some decisions harder. Like if they're 3 ticks towards Stay they might have a harder time accepting a quest that could lead to them all returning home.
I'm not really fully sure how to implement this and maybe there's an existing system that does this about the same I can ape?
I heard delta green has a good sanity mechanic and VtM's struggle with a characters humanity and beast kind of sounds like what I'm looking for but I'm not sure.
Anyway that's about it, are there some existing systems that can do something similar to what I'm looking for?
Thanks,
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