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 Weekly Free Chat - 03/21/26
Posted: 2026-03-21T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 Weekly Free Chat - 02/21/26
Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 Could you recommend some Sword & Sorcery systems where the PCs are relatively underpowered? At least until they make it to the late game
Posted: 2026-03-26T21:29:19+00:00
Author: /u/mackstanchttps://www.reddit.com/user/mackstanc

Hi there! I've had this idea of running a game in a world not unlike that of Robert E. Howard's prose. I like the aesthetics and general vibes of S&S settings. However, I want the players taking on not the role of Conan the Barbarian, but, let's say, Steve the Caravan Guard.

I want to make my players navigate this brutal world of vile monsters and mighty heroes, but as regular people, someone who would be just an extra to be killed off in the introductory chapters of most stories. And then maaaaybe if they stay alive for long enough, they might build a legend of their own and be able to pull off those crazy feats of power. But even then, getting careless could be the end of them, because there's always a bigger fish in such world.

Is anyone aware of a system like that? I would appreciate the recommendation a lot.

Also, it would be nice if the system wasn't extensively complex and crunchy. Doesn't have to be outright "rules-light", just not so complex it's hard to onboard new players.

Thank you!

– submitted by – /u/mackstanc
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 Anyone still play the old FFG 40k games?
Posted: 2026-03-26T23:05:23+00:00
Author: /u/hellranger788https://www.reddit.com/user/hellranger788

I know dark heresy still gets love here and there. Do you like 1e or 2e more? Sandbox Rogue trader? Deathwatch? Only war?

Just curious is all

– submitted by – /u/hellranger788
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 Running systems without good Monster Manuals
Posted: 2026-03-26T17:12:07+00:00
Author: /u/Cold_Demand_5778https://www.reddit.com/user/Cold_Demand_5778

I see lot's of cool systems, but I'm always turned off when there isn't a fleshed out source of enemy statblocks. It just seems like it'd explode my prep time to have to generate monsters/enemies from scratch. I spend about 2 hours on prep for a 4h game. Generating enemies for a system I'm familiar with seems like it would take that up to 3-3.5h.

This is the one thing I actually enjoy with D&D as a DM - there's no shortage of enemy statblocks to steal from and tweak. How do y'all handle this for a homebrew setting using a system that, at best, provides 10-20 "example" foes in the rulebook but expects you to create the others?

– submitted by – /u/Cold_Demand_5778
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 beginner to everything rpg
Posted: 2026-03-26T17:15:58+00:00
Author: /u/country_smasherhttps://www.reddit.com/user/country_smasher

I play video game RPGs, but have no experience with anything tabletop. I know vaguely how DND works, very very vague and probably incorrect in some areas. I am a huge fan of Cyberpunk 2077, and am really interested in playing a Cyberpunk tabletop rpg, I know of 2020 and Red and that Red is supposedly easier for beginners. How does one go about getting into this stuff? Could I just try to jump straight into Red or should I play some DND first to get used to tabletops? any advice is appreciated

– submitted by – /u/country_smasher
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 Looking for a self published TTRPG
Posted: 2026-03-26T23:12:54+00:00
Author: /u/Old_Hobgoblinhttps://www.reddit.com/user/Old_Hobgoblin

As the title suggests, I’m looking for a self published ttrpg, one man operation, stylistically like the ODD, three book set, dedicated website. The game is an outgrowth of a homegrown, billed as a kitchen sink type and offers 3 zines.

I didn’t bookmark the website and have no other information but I’d like to throw some money at this. Thanks for any leads.

– submitted by – /u/Old_Hobgoblin
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 When TTRPG authors put stuff from their home games into rulebook lore
Posted: 2026-03-26T02:06:56+00:00
Author: /u/RiverMesahttps://www.reddit.com/user/RiverMesa

So I've had a realization recently that the phenomenon of designers taking the worldbuilding, characters, and events of their home campaigns or playtests and using them as a basis for the lore of their games is a wildly old trope in TTRPGs - as old as the medium itself, in fact.

Some of the first D&D settings like Mystara and Greyhawk originated this way, as did several named characters in some classic spells (like those named after Bigby, Mordenkainen, and Tasha).

And I believe many parts of early Golarion in Pathfinder had their roots in the home D&D campaign of Paizo's creative director James Jacobs, pulling from it some iconic PF elements like multiple deities or even the monster Treerazer.

A more recent example I was discussing with a friend recently is how Blades in the Dark's world, as word has it, came about from John Harper's Dungeon World campaign, and how a Fighter in his game shattered the sun and became the Immortal Emperor, setting the stage for Blades' Shattered Isles setting.

But that's just the stuff I'm aware of! What other games have done this that you know about?

– submitted by – /u/RiverMesa
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 Heroes and Villains
Posted: 2026-03-27T00:14:09+00:00
Author: /u/muninn99https://www.reddit.com/user/muninn99

I've got some great ideas I'd like to bring to the table, totally stolen from Drew Hayes' books on heroes and villains, but all the gaming systems I've looked into so far are HEAVILY weighted towards heroes.

My players, unfortunately, are antagonistic towards GURPS which would have been my first choice.

They would accept the Champions game system, but that is clearly about the hero's story, not the villains, or at least not more than something to throw your heroes at.

Would anyone suggest a particular system that might accommodate both heroes and villains in the game play?

– submitted by – /u/muninn99
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 Mongoose Traveller 2e Automated Google Sheets
Posted: 2026-03-26T09:31:57+00:00
Author: /u/ReiRomancehttps://www.reddit.com/user/ReiRomance

Made a Google sheet based on the PDF sheet for Mongoose Traveller 2e.

Here is the Zelda: https://docs.google.com/spreadsheets/d/1zo97T7WoSxyCoz5zeE6G9awyGPiK0nB-Ygu19JV-jVY/edit?usp=sharing

If you see any problems, or have any suggestions, just comment below.

– submitted by – /u/ReiRomance
[link][comments]
 What are some good games to play on a road trip with friends (IRL)?
Posted: 2026-03-26T16:48:34+00:00
Author: /u/jibbleschmitthttps://www.reddit.com/user/jibbleschmitt

I’m going on a road trip (as a band on tour, to be exact) with 3 of my friends for about a week with 3-8 hour drives between cities. Some caveats:

• One of the friends plays games frequently but the other two wouldn’t do well with crunchy stuff. I don’t think anyone would like a fantasy theme

• One-shots might hold their attentions best, but I’m not opposed to multiple sessions

• Hopefully something with minimal bookkeeping for everyone else, nothing more than keeping notes in their phone. I’m happy to GM and can roll and bookkeep with my iPad.

Bonus points (as in, totally not necessary but will add to the experience) if:

• it has a soundtrack to play in the background

• it can be played solo in case no one wants to participate lol

I’m thinking Brindlewood Bay might work, or another mystery type game. Thanks in advance!

– submitted by – /u/jibbleschmitt
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 Dungeon crawl one shots?
Posted: 2026-03-26T10:20:48+00:00
Author: /u/Jerney23https://www.reddit.com/user/Jerney23

My IRL 6 player DnD group keeps canceling sessions because one or two players can’t attend for whatever personal reasons. Our DM doesn’t want to run a game without everyone there because we’re at a critical point in the campaign. So we haven’t played in months (or if we meet just playing jackbox instead). I want to find a simple dungeon crawl game that we can play if there’s only 3-4 of us. Something with combat and some opportunities for rp but self contained each session. Ideally rolling dice but cards are okay too. Any recommendations are appreciated.

– submitted by – /u/Jerney23
[link][comments]