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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-15T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-08-21T09:16:49+00:00
Author: /u/Utangardhttps://www.reddit.com/user/Utangard
I have tested this principle on GURPS, Call of Cthulhu, WFRP/Dark Heresy, and Fighting Fantasy/TROIKA. It's almost one-hundred-percent functional with no conversion work required. There are some quirks but even those lean more towards funny and interesting rather than actually disruptive or game-breaking.
The key to why this works is that the characters roll things based just on their stats, with the system giving them modifiers to those stats rather than setting up external target numbers that they need to meet. In D&D your attack roll is against an enemy armor class, and if the enemy is statted on Call of Cthulhu or something then they don't have an armor class and you're stuck. But if your character is GURPS, then you just roll 3d6 to shoot at that cultist, and if you hit, the cultist rolls 1d100 to try and dodge. Everybody just does their own thing and meets in the middle to see the results.
The quirks mostly pertain to character power levels. GURPS characters are by far the strongest overall, what with how the bell-curve works: even a 13 in a stat or skill, not very impressive by the system's standards, translates to 84% odds of success, which is some endgame odds for a Dark Heresy acolyte. And even the core book grants them access to all manner of superpowers and psychic abilities and magic that a low-fantasy WFRP wizard-lord can only dream of. And they take inordinate amounts of punishment before finally going down. But not everything goes their way: WFRP and Dark Heresy characters have Toughness, which is effectively three to five points of guaranteed Damage Resistance to everybody, and tend to have a lot more wounds too, especially the big monsters and demons and such. Dark Heresy gets the most forgiving sanity mechanic, with the characters outright becoming immune to lesser fears as they're exposed to worse and worse things. And those Call of Cthulhu investigators crit a lot more and harder than anyone else in any other system, that keeps them in the game and occasionally leads to some real nasty surprises.
Give it a go, see for yourself. If you run any of the above systems then you've now got a whole bunch of new adventure modules to throw your group in. Isekai your investigators into Enemy Within, dump your acolytes into Masks of Nyarlathotep, it all works.
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Posted: 2026-08-21T09:01:30+00:00
Author: /u/AshenAgehttps://www.reddit.com/user/AshenAge
Posted: 2026-08-21T03:16:30+00:00
Author: /u/SnoopDeDoop69https://www.reddit.com/user/SnoopDeDoop69
Been GMing consistently for about 10 years, and for the first time I've got an artist at my table, and she's a really good one on top of that. Tonight she showed us a drawing she had made of her and another person's character in the game im running, and it made me feel ecstatic. Awesome feeling
Just wanted to share
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Posted: 2026-08-21T09:07:28+00:00
Author: /u/AshenAgehttps://www.reddit.com/user/AshenAge
Now is your chance to pat yourself on the back. Share an awesome moment from a game you ran and tell us why it happened, if you've thought about it that way. Maybe it is a learning chance for the rest of us.
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Posted: 2026-08-20T22:41:52+00:00
Author: /u/SnooMarzipans8231https://www.reddit.com/user/SnooMarzipans8231
This article was written by a human (me), with no AI used in any of the images or content. I also purchased a copy of the Invincible Starter Set at my own expense (although Free League has sent me review materials in the past).
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Posted: 2026-08-21T02:21:29+00:00
Author: /u/the_light_of_dawnhttps://www.reddit.com/user/the_light_of_dawn
Hi everyone. I’m going to my FLGS tomorrow and can’t decide between these two games! I already have OSR staples like S&W and OSE so I was thinking of something new to try like HMtW for mega dungeon goodness and to put my tarot cards to use, but I’ve heard a lot of good things about Shadowdark. Seems super popular.
The HMtW’s dungeon design course winning an Ennie drew my attention to the system.
Please help me decide, if you have any thoughts to share I would love to hear them!
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Posted: 2026-08-21T00:31:55+00:00
Author: /u/TempestLOBhttps://www.reddit.com/user/TempestLOB
I attend two most years, Gary Con and Gamehole Con. Next year I might go back to Gen Con after a 10 year hiatus. I love Gamehole because it is one of the best run cons I've attended and the selection of games is phenomenal. I love Gary Con for the venue (cannot be overstated) the smaller size and the sense of history. Gen Con is for the spectacle and the vendor hall. What would make for a better con? Lest this turn into a gripefest, what is something new you'd love to see?
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Posted: 2026-08-20T15:38:31+00:00
Author: /u/PersistentHobblerhttps://www.reddit.com/user/PersistentHobbler
I have been playing D&D with the same group of only guys for four years. It's going well. We're tight. I married one of them.
We take turns DMing and, unfortunately, I had to bail out on my campaign because it just got too overwhelming. I tried to engineer a campaign setting that would be perfect for them (a gladiator ring). Sadly, I overlooked a very important factor: I do not care about gladiators whatsoever at all.
It's occurred to me that if I'm actually going to pull off a campaign, I need enough background knowledge and genuine interest to pull from that I can improvise world elements without killing myself with preparation.
For better or worse, my favorite fanciful setting as a child was the series of Disney Pixie Hollow chapter books. Obviously, that's going to be a hard sell.
I want a fairy-based ttrpg that, ideally, contains some of the following elements:
1) The PCs are small and cannot solve everything with combat
2) Everyone has a class/specialization like communicating with animals, plant manipulation, controlling water, etc. Everyone gets a niche with HIGH role-playing impact.
3) A fantastical setting with plenty of factions, creatures, etc.
4) They still have to be able to kill things I guess. They're going to want to do that.
Thanks!
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Posted: 2026-08-21T08:34:30+00:00
Author: /u/DiceyDiscoursehttps://www.reddit.com/user/DiceyDiscourse
Welcome one and all to a post where we can freely discuss the games that we have released or the games that we are making. Stop on by and maybe you'll find your new favourite RPG!
A bunch of us make cool shit, but the Indie RPG space is crowded and it can often be difficult to get the word out about why people should try out your game. That's why every week we try to focus on a different mechanic or setting to see how new RPGs can solve decades old problems or put new spins on old greivances!
It's high noon somewhere and these bandits aren't gonna shoot themselves! This week we're focusing on the "Western" genre! Whether you're trying to emulate a "spaghetti western", creating an Oregon Trail like mysery simulator or getting a little weird with it and sprinkling in vampires werewolves or ghouls, come tell us how your game (or just any game you really like) is unique in this setting.
Thank you u/FalloutGuy2077 for the suggestion!
As per mod approval, comments here do not count against rule 7 - comment as much as you want, answer as many questions as you need and discuss to your hearts content!
All that I would ask is that anyone who comments about their own system takes the time to look at the minimum at one other game in the comments and ask a question or provide feedback. Lively discussions are what get people interested and what keep people engaged!
Last week was "Relationships" and we found some pretty neat stuff!
If you want to suggest a topic for future weeks, be sure to include "-sug-" in your comment so I can easily find it!
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Posted: 2026-08-21T06:10:40+00:00
Author: /u/Neither-Figure-1308https://www.reddit.com/user/Neither-Figure-1308
Decent article about Tokyo's tabletop scene.
https://www.timeout.com/tokyo/things-to-do/explore-tokyos-beginner-friendly-gaming-circles
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Posted: 2026-08-21T03:40:13+00:00
Author: /u/TrentJSwindellshttps://www.reddit.com/user/TrentJSwindells
I'm a noob who got onboard the recent Kickstarter. These games seem to have a small but dedicated following, but there's not a huge amount of community info out there... and the books themselves don't seem to answer this question at first glance (as an aside, you can tell these were written by an academic because... why use one word when five will do).
My obvious question: with Cold City set in 1950 Berlin, and Hot War in 1963 London, has anyone played a linked campaign of surviving PCs crossing from on to the other?
Any other play reports or thoughts invited. Thank you :)
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