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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-02-28T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-03-01T06:36:17+00:00
Author: /u/Boxman214https://www.reddit.com/user/Boxman214
Monte Cook Games did one of the silliest things I've ever seem a game publisher do.
For anyone unaware, Rascal News is a site where professional journalists cover the TTRPG industry. It also has a neat feature where you can announce your own projects as a community member.
It seems that Monte Cook made a post on Rascal announcing their crowdfunding campaign for their latest Numenera products. Then, they quoted that very announcement in a post on bluesky. They attributed the quote as being "--Rascal" which implies that the literal journalists wrote copy praising their game.
I'm not trying to rake the muck here. I genuinely think it's funny and interesting. Rascal's Announcement section is a useful tool for the community. It was made with good intentions! But, someone found a way to abuse it.
What do you think about this?
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Posted: 2026-03-01T14:33:43+00:00
Author: /u/ultravantahttps://www.reddit.com/user/ultravanta
And mean no disrespect at all, since I really like it and I've already run it. But it seems like, even with some promos and youtubers giving it a try (or more like reading/skimming through it I suppose), I'm not seeing people in other spaces bringing it up ever (maybe one or two times last month?).
Maybe it's just my algorithm, but it's such a shame, since this game can do lots of stuff free-form but also with a solid structure to not be too "hand-wavey".
Like for example, you can and are expected to do stuff that you probably already do in other more combat oriented games roleplay-wise, like heavy roleplaying with almost no interaction with the rules, or trying to come up with creative ways to use cantrips/spells; "rule of cool" and all of that.
Is it that the system needs some reading and understanding first in order to "get it"? Maybe it seems like just another narrative game, so people give it a read expecting light rules only to be surprised by a thick tome full of examples, art, and templates (which I love). Or maybe, I don't know, people expect a bit more frontloaded "oomph" like in PbtA/FitD or even more OSR games?
It also doesn't help that most youtubers I saw convering the game didn't seem to really "get" the system more than what the solo tutorial adventure tells you, tbh. Like, they treat it and/or compare it to 5e type games in some cases. I even saw one who made a one episode let's play, who literally ran it like the players were in a comic book, using language like "are you ready to move to the next scene?", but I digress.
What do you guys think?
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Posted: 2026-03-01T14:55:37+00:00
Author: /u/mw90sGirlhttps://www.reddit.com/user/mw90sGirl
The trailer is here!
Looking for Mom has partnered with Nimble Co. during their new Monsters & More kickstarter to bring you a special 3-part Actual Play series: The Heroes of Lockley Glen.
> Sold out by their closest ally and left to rot in the frozen north, Etsy, Burns, and Fergus must face a deep betrayal and as they break their chains, a darker rot is rising from the marshes in the south.
> Part 1 Premieres Wednesday, March 4th @ 12pm EST
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Posted: 2026-02-28T19:12:30+00:00
Author: /u/Ok_Interview_853https://www.reddit.com/user/Ok_Interview_853
Last night I finally got my group together to try The One Ring 2e. We used to overhill underhill starter set. I was lore master. The only other RPG the players in my group have played are D&D, they've been playing for 5 years. They were interested in playing TOR since we'd all recently seen the entire lotr trilogy for the first time a few weeks ago.
Any way, after 3 hours of play one player pointed out that the issue with the system is that it just feels since all the big awesome stories have already been done or are going to be done, it feels like you're just "some guy" going on quests that will ultimately be insignificant to what happens in the future of whats been done. The other players agreed, so we’re not going to continue it.
I was really disappointed because I loved everything about it, but they are my only group so I'll have to play what they want.
Some other flaws they pointed out was how it feels like in general your options are very limited. they were trying to get over a Broken bridge and they pointed out how in D&D you could misty step over, use an inspiration point to jump, or use some other sort of spell or magic ability.
I disagreed with most of their critiques and felt that they haven't given it enough of a chance since we played it for literally 2 hours. But I wonder if their points had some validity?
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Posted: 2026-03-01T00:14:21+00:00
Author: /u/ThatOneCrazyWritterhttps://www.reddit.com/user/ThatOneCrazyWritter
There are many subgenres in Fantasy, but let's say which are the best for the following:
Heroic Fantasy (games about good heroes doing good things with cool powers)
Science Fantasy (games where Sci-fi and Fantasy mix without compromise)
Sword and Sorcery (games about grey moral heroes on personal quests)
Epic Fantasy (games about the grand conflict of Good vs. Evil)
Urban Fantasy (games where magic either hides or lives alongside normal day people)
Low Fantasy (games where magic exist in a smaller, more subtle capacity)
Mythological Fantasy (games more about culture and their history than made up stories, trying to re-live those classics, or simple heavily inspired by an specific mythos)
EDIT: I somehow forgot to put Dark Fantasy in here, even though its one of my favorites!
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Posted: 2026-03-01T16:42:05+00:00
Author: /u/Just-Storm-9686https://www.reddit.com/user/Just-Storm-9686
Hi,
I am looking to GM for a small group (1 GM and 2 players), and I am trying to compare different RPGs so that we can decide together which game to play.
Currently, we eliminated games centered around bigger groups, such as Dungeons and Dragons, Star Wars, Hillfolk and 7th Sea, but I cannot find any indication towards what's the "ideal group size" for a game of Space 1889.
Any advice?
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Posted: 2026-03-01T16:39:09+00:00
Author: /u/PsychicFatalisthttps://www.reddit.com/user/PsychicFatalist
I've started building dungeons for my upcoming game and I've noticed that many maps of areas have rooms which are rather cramped and would be unsuitable for a 4-player party enganging in combat with as many enemies or more.
The only solution I can think of is to make the whole map much bigger via shrinking the grid size in Foundry but then you have a situation where every room is cavernous and that doesn't seem like a good solution either...
Is there something I'm missing about how to make combat work in smaller areas/rooms?
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Posted: 2026-02-28T17:49:29+00:00
Author: /u/erakusahttps://www.reddit.com/user/erakusa
I've noticed a trend in discussions about RPGs whenever someone brings up the idea of introducing survival/resource management mechanics to an RPG, such as requiring rations, enforcing encumbrance, managing light sources, tracking ammo, etc., it is usually met with a bit of disdain and an air of condemnation: like "why would anyone find that fun?" Usually, and not surprisingly, this happens in communities for D&D and its derivatives.
Why might this be? I've always felt that if you want to create a specific type of atmosphere or tone, you need to have some sort of rules in order to back it up. Be it the sanity rules in Call of Cthulhu or even the various rules you see in most fantasy RPGs, rules serve to support the tone the game is going for. Most people in the hobby understand this idea intuitively
So why do rules for resource management get the short end of the stick in this regard? How come most people write them off as annoying bookkeeping, in a hobby that is all about bookkeeping? Why do people break out the tired old "it's fantasy with magic, don't think about it" line when the subject gets brought up?
I know that there are those who do enjoy these mechanics, so for those that do: why do you enjoy these sorts of mechanics and what value have they added to your experience?
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Posted: 2026-03-01T11:05:37+00:00
Author: /u/Playtonicshttps://www.reddit.com/user/Playtonics
Playtonics is back for Season 3, and this time we tackle a seafaring seminal favourite: the swashbuckling pirate vibes that bilges out of such favourites as Treasure Island, Pirates of the Caribbean, and Sea of Thieves.
We delve into the tropes that make this genre tick, and try our hand at prepping a structure and content that makes your players leave feeling like they've found a load of booty. We briefly discuss systems, as usual, but that's almost the least important part of the process - structure above all!
Want a berth on the ship? The crew manifest can be found on our Discord. Sign on and if ye survive the voyage, you'll get a share of the plunder!
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Posted: 2026-02-28T23:47:33+00:00
Author: /u/queendogmahttps://www.reddit.com/user/queendogma
My current campaign is about to end and we're thinking about hard pivoting to a dropped campaign idea.
One of the leading settings is a high urban fantasy where a magical other world got laid on top of NYC leading to a fractal high fantasy never ending city. If you're familiar with Blood Blockade/Kekkai Sensen, it's basically a shameless rip off.
We were talking about systems and one of the ones that was discussed was CAIN. It wouldn't work as well since that's very 'magical assholes fighting in the streets at night' coded -- ie the appeal is the underlying mystery to the mundane. The appeal for this is the mundane in the fantastical.
Not the exact campaign we want to run, but something that fits as a vibe check would be applying magical logic in an actual court of law. "Your honor, vampires can't be photographed. I request that we move the witch's divination into evidence."
Ironically, Shadowrun would be an almost perfect fit. I'm not sure if you can reflavor the sci fi into something more magical. Also, I'm not sure which version would be the best for it.
I know it gets a really bad rep but our group plays Dokapon Kingdom for fun, and the only reason we don't play more of that is because I got a second job.
Please help me.
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