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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2025-11-22T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2025-11-01T11:01:14+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2025-11-25T10:11:29+00:00
Author: /u/Final-Isopodhttps://www.reddit.com/user/Final-Isopod
With Foundry becoming my go to tool for online gaming I slowly realized how much people pay attention to stuff that when I roleplayed at the table didn't matter at all. Like maps for every encounter. For most encounters we just put pencils on blank squares map to indicate walls and then some random tidbits to say where important stuff is. For characters we had mini eiffel tower, a smurf and chaos marine for our classic D&D game. Now it seems that not only map (and even animated map!) is required but vast array of animation tools, visual effects, automated sound effects, huge visual cues on different stuff. I know this might be fun for a lot of people - I myself enjoy preping my games and adding small things but not on this scale. Mind you I don't play D&D these days (aside AD&D which I started recently and which made me come to such conclusions) so my perception might be totally different. But when playing stuff like D&D do people really expect all this bells and whistles? What it does for me - even sometimes portraits vs text description - is it takes whole imagination process out of it. If GM tries to show every bit, every scene, every monster visually it kinda chops away stuff I enjoyed before. But again - do people enjoy playing the game like it was computer game? I was considering opening up my AD&D game for people outside my table but I asked myself is this kind of gaming appeals to anyone these days?
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Posted: 2025-11-25T07:05:35+00:00
Author: /u/Bertikushttps://www.reddit.com/user/Bertikus
I am currently doing some research into game systems and thought about this question a bit. Imagine you had to show someone new to the hobby 5 different games to explain the scope of tabletop role playing to them.
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Posted: 2025-11-25T03:48:39+00:00
Author: /u/Rat_SkulIhttps://www.reddit.com/user/Rat_SkulI
This is kinda of an odd question, but ever since I first discovered the TTRPG community, the bestiaries and monster books have always been my main Intrest, and I rarely actually play the RPGs those bestiaries belong to, rather I only buy and read the bestiaries, and I’ve been called weird or some people have said that it is disrespectful to the creators of the RPG to only buy the bestiary, but I’m not sure if I should look elsewhere for good monster books to stick to reading RPG bestiaries.
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Posted: 2025-11-25T13:02:37+00:00
Author: /u/Carrotzehttps://www.reddit.com/user/Carrotze
Hey, once a year we rent a place for a week and meet up with about 20 people to play RPGs. We separate into groups and play sessions for 4-6 hours. The main vibe of the group is fantasy dnd-likes. I try to freshen things up a bit with Alien, Delta Green or ... well, or what? What are some really good one shots to show off what RPGs can do?
Thanks!
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Posted: 2025-11-24T22:45:08+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM
I wonder how other GMs prod their players to decide on an action as opposed to just talking in circles.
This is something I think of occasionally when players are given options, discuss them, and muddle around before taking Decisive action.
I tend to need confirmation that an action I Was decided on. Because otherwise we might end up discussing who should be opening the door for thirty minutes without the plot progressing.
How do you all do it?
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Posted: 2025-11-25T11:00:06+00:00
Author: /u/Huge-Rub-259https://www.reddit.com/user/Huge-Rub-259
Hiya! I'm thinking about writing my own setting and rulebook, so:
What are top 5 qualities that decides about if you want to play a game or buy the rulebook?
What are the absolute "no no's"?
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Posted: 2025-11-25T12:38:42+00:00
Author: /u/Medium-Parfait-7638https://www.reddit.com/user/Medium-Parfait-7638
I'm looking for any RPGs that feel like a Life is Strange game.
I'd prefer a game that focuses more on the slice of life, interpersonal drama, with some light supernatural elements and maybe a central mystery to it, with just a hint of melancholic nostalgia.
Got any suggestions?
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Posted: 2025-11-25T14:02:24+00:00
Author: /u/Into_the_dicehttps://www.reddit.com/user/Into_the_dice
I bought Colostle and started playing.
I had a lot of fun but after a couple of "sessions" I dropped it because it became very tedious to describe every thing that happens, every npc, every conversation, etc...
When my character goes into a new zone, I extract the cards that says that in that zone there is a hill and a river with a gigantic tower near it, then I have to write everything in a diary? I already imagined how the landscape is, if the water is muddy or not and if there is smoke coming out from the tower, why should I write it in detail? I don't see the point, it takes a lot of time and it became a sort of creative writing exercise instead of a roleplay session. Plus it requires me to be at my phone a lot.
Instead I wanted a lighter way to play, where I could imagine things and write only the essential things to create an adventure. If and when I will re read what I wrote it won't be a book but a series of notes that allows me to reimagine the experience.
How it was:
I went over the hill to discover a green sea of grass moved by a gentle breeze, a calm river flow across it and a fish jumps out of the clear water shining in the sun. A gigantic tower stands near it, the black stone stands out on the clear blu sky and it cast a dark shadow on the surrounding fields. The smoke coming out of the chimney tells me that there is someone there, maybe I could ask for hospitality? It would be good to sleep on a bed instead of on the ground once. What if they have a good grilled fish wrapped in bacon?
I approached the tower with those thoughts in mind, anticipating the smell and the taste of that grilled fish but when I reached it I noticed that the door was smashed down, that the stone was black out of soot and that the smoke from the chimney was actually the residual smoke of a fire that must have engulfed the tower not so many days ago.
I took out my sword and moved the first step over the door.
"Is there anyone here?" I asked
"No" replied a deep voice from the dark
How it is:
Over the hill
See of grass with a river and a black gigantic tower with a smoking chimney near it
I approached the tower thinking of the hospitality and the food that I could have found there
Discovered that the tower has to be engulfed in a fire not to many days ago
Entered with the sword in hand asking if there is someone alive
A deep voice responded "no" to me
What I imagined is the same, because I imagined it before than writing it down.
What I wrote is very different, the first time I described precisely as if someone else has to read it while the second time I wrote only what I need to retrace what happened if needed.
The second way took me a quarter of the time, but I played exactly the same thing in my mind.
How do you play solo games? You write a book with every detail? You write down some note? You draw what happens? You play in another way?
I'm curious to hear you
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Posted: 2025-11-24T17:44:18+00:00
Author: /u/worldsbywatthttps://www.reddit.com/user/worldsbywatt
I'm curious to know how many TTRPG books you purchase that make it to the table.
I quite enjoy reading other adventures and rulebooks while playing a lot of my own homebrew content, so I get maybe a fourth of what I order to the table, but not especially concerned with evening out my ratio.
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Posted: 2025-11-24T22:54:40+00:00
Author: /u/Absurd_Turd69https://www.reddit.com/user/Absurd_Turd69
So I recently talked with a player in a game I’m running and they said they noticed a lot of time was wasted on asking if they do something they obviously would do.
For example, the party arrived at the door of the mayor’s house and knocked on it. When the butler opened the door they had a short conversation ending with the butler inviting them inside.
Here I paused for any of them to say they followed but no one spoke and I ended up asking “so you follow him inside right?”
I see what my player meant by this slowing the pace but I want to strike a balance between speed and not assuming player’s actions.
Edit: interesting how many people seem so set on their opinions, but can we not be jerks about it? Its easy to be polite
Edit 2: So it seems like people have strongly differing opinions based on the kinds of games they run. I’m seeing a lot of OSR GMs talking about not assuming a single action so that later when asking if they (for example) “open a chest”, it doesn’t telegraph a trap. Whereas more narrative focused GMs are saying to simply skip past the fluff entirely. Interesting observation.
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