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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-09T11:00:22+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
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Posted: 2026-05-10T05:18:20+00:00
Author: /u/hellranger788https://www.reddit.com/user/hellranger788
Just sorta curious if there are any good RPGs that take place during the era of muskets and rifles? Loads of fantasy games that have sword and plate armor with muskets being included but was more curious if theres games more based around Napoleonic era (swords and plate armor optional).
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Posted: 2026-05-10T00:47:22+00:00
Author: /u/zachtgirlbosshttps://www.reddit.com/user/zachtgirlboss
all I can think of is unknown armies and kult. any other good ones I should look into
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Posted: 2026-05-09T23:14:01+00:00
Author: /u/JoeKerr19https://www.reddit.com/user/JoeKerr19
We know theres games and games, theres games that are easy to get into (Such as in D&D) but others that due to either lore or rules are incredibly hard to get into. which ones would these be?
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Posted: 2026-05-10T04:26:47+00:00
Author: /u/No_Educator_7962https://www.reddit.com/user/No_Educator_7962
For years I've been searching and asking people about RPG systems, aiming to find the most fun and, at the same time, minimally realistic rules and mechanics for piloting vehicles in RPGs, be they cars, tanks, planes, spaceships, or ships.
I always end up in two dead ends: 1) brutally complex rules (e.g., GURPS) that stifle the game and lack fluidity, generating disinterest; 2) very simple rules that treat vehicles as if they were characters (e.g., D&D), which I see as a lazy, albeit efficient, mechanical solution.
What has your experience been like in this area? What good and bad mechanics have you found?
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Posted: 2026-05-09T14:36:38+00:00
Author: /u/WeeklyLong8501https://www.reddit.com/user/WeeklyLong8501
Recently got back into Dungeons & Dragons after a long break, and I forgot how fun it is with the right group. Last session, we were supposed to quietly sneak into a goblin camp, grab a stolen relic, and leave. Instead, one failed stealth check alerted everyone, our cleric tried to talk our way out of it, and somehow we ended up starting a fight we definitely weren’t ready for.
We spent the next hour trying to survive, making bad decisions, burning spells too early, and laughing at how badly the original plan fell apart. That’s what I enjoy most about D&D. Even simple missions can turn into memorable stories because of the people at the table.
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Posted: 2026-05-09T21:15:17+00:00
Author: /u/PuzzleheadedTrick392https://www.reddit.com/user/PuzzleheadedTrick392
If I were to pick one game each to use for a one-shot based on these 20 John Carpenter movies, I would choose thusly:
- Dark Star - mothership
- Assault on Precinct 13 - d20 modern
- Halloween - slasher flick
- The Fog - dead of night
- Escape From New York - twilight 2k
- The Thing - alien rpg
- Christine - monster of the week
- Starman - the electric state
- Big Trouble in Little China - feng shui
- Prince of Darkness - pulp cthulhu
- They Live - street wolves
- Memoirs of an Invisible Man - risus
- In the Mouth of Madness - call of cthulhu
- Village of the Damned - trail of cthulhu
- Escape From L.A. - apocalypse world
- Vampires - hunter: the reckoning
- Ghosts of Mars - cyberpunk red
- The Ward - kult: divinity lost
- Someone's Watching Me - quietus
- Halloween III: Season of the Witch - gurps
Please let me know if you have any thoughts or, especially, if you have any alternate suggestions for system/movie pairings.
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Posted: 2026-05-09T18:50:13+00:00
Author: /u/SpringWorking6837https://www.reddit.com/user/SpringWorking6837
I’m sick of feeling like a computer. I get bored preparing a session and running it because I always do it the same way: I bring scenes that the players will move through. Obviously, I make changes between sessions and try to make the players’ decisions matter, but generally there’s already a preset ending (or endings) and I just guide the players to where I need them to go. A – B – C.
I’m looking for another way to approach sessions where I feel like a participant instead of just reading paragraphs I prepared beforehand. I want to improvise together with the players, make decisions in the moment, and see where they lead us instead of having everything predetermined from the start.
All the adventures I’ve read are A – B – C. Even open-ended ones like Dolmenwood boil down to reading or presenting whatever is in the hex the players are in. I almost feel like I could become another player and play without a game master.
A system I’ve been looking at is Blades in the Dark, but honestly I’m completely lost—I don’t know how these games are actually run. People also say Vampire works this way, but I don’t know what I, as the GM, need to prepare and what the players need in order to move around this improvised world.
How can I move from running pre-planned, linear adventures to a more improvisational style of GMing where the story emerges collaboratively with the players?
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Posted: 2026-05-10T05:55:51+00:00
Author: /u/FredXVIhttps://www.reddit.com/user/FredXVI
I made a full tabletop RPG for Halo!
Project: SPTN is a rules light custom TTRPG fan project for the Halo Universe! Designed around fast combat, adapting to situations and scenarios, and open form (classless) character building. Feel free to check it out or get the game for free on Itch or my Kofi! The full project is free for you to play and access so feel free to check it out!
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Posted: 2026-05-10T00:26:03+00:00
Author: /u/Select_Lunch1288https://www.reddit.com/user/Select_Lunch1288
An alternate mechanic? A different form of character creation? A simplification? edit: I thought "implore" was a short form of "implement".
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Posted: 2026-05-09T22:53:21+00:00
Author: /u/Ionl98https://www.reddit.com/user/Ionl98
Basically, are there any TRPGs out there that are focused on the premise of Cultivation? As in, doing esoteric stuff to treat your body like a Cauldron and become Godlike?
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Posted: 2026-05-10T09:39:46+00:00
Author: /u/lexyp29https://www.reddit.com/user/lexyp29
Heya, im running a Chronicles of Darkness multi-splat chronicle set in modern times, we've been playing for almost a year now, both the players and the characters have become very experienced and pretty powerful and we're gradually moving away from the street-level business and reaching greater heights.
Up until now, there was always (unbeknownst to the players) the presence of some sort of New World Order that nudged a lot of things to make history go the way they wanted; for example, they contributed to ww1's start because they funded the industries that produced weapons, they fabricated political alliances etc. In short, they're the stereotypical shadow government that controls everything and manipulates events for god knows what reasons. Hell, they even manipulated a lot of the player's actions and they literally had no idea.
Now inevitably i believe the players are going to discover about them, and i want to execute the interaction between them and this new world order perfectly; so i need inspiration, or even rules from other ttrpgs.
Any help is appreciated
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