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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-08T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-08-11T08:46:20+00:00
Author: /u/2H4D0WXhttps://www.reddit.com/user/2H4D0WX
Recently saw a post on another subreddit warning about a company not delivering kickstarter projects so thought I'd do the same for a TTRPG company.
I backed Call of the Sea from Shadowland Games and Delivery was supposed to be in April. They have gone completely silent, with one update 6 months ago and the last one 30 days ago. But the last update just talks about more PDF releases and then they announce "They will soon update on print and delivery progress", while not actually giving any real updates.
While all this is going on they are releasing more new kickstarter projects, and from the looks of their old ones they have yet to actually fully deliver a kickstarter to all backers.
So beware when backing any of their kickstarters.
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Posted: 2026-08-11T09:10:53+00:00
Author: /u/HauntedPotPlanthttps://www.reddit.com/user/HauntedPotPlant
What is your favourite rpg system?
List two or three things you love and one thing you hate.
I’ll offer Pendragon. The stuff I love about it are the deeply thematic rules, traits and passions, and the GPC.
What I don’t like about it is the (imo) overly complex battle rules.
What say you?
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Posted: 2026-08-10T20:11:35+00:00
Author: /u/Martel_Mithoshttps://www.reddit.com/user/Martel_Mithos
Not really asking for advice because the situation resolved itself but curious to see how others might approach it.
So lets say you're playing a game with a very established setting and lore. Think Vampire the Masquerade, or Lancer, or Exalted.
Lets say there is a clear intended interpretation of one or more elements of that setting that while presented as complex, have a common core interpretation that most of the people who play in it will agree with. Like 'The Camarilla is stable but very Evil and therefore not well liked' or 'The Union is Utopian but Limited and is hampered by their inability to be everywhere at once' or 'The wide-scale persecution of Solars in the modern age is doing more harm than good on several levels and the Siderials should probably swallow their pride and apologize for the genocide.'
Then lets say you're setting up a new game, you recruit a bunch of people, and you have session zero to lay out expectations for what the game's going to be about, and then you get started and have a couple sessions. And then you realize one or more players has Wildly different ideas about what 'correct' view of the situation is.
Like they say something like "Well because the Camarilla is Stable that must mean they're Right. If they weren't Right they wouldn't be so Stable. Ergo the Evil is exaggerated propaganda and I'm going to get mad at every NPC who tries to say that the ends don't justify the means or that they're blatantly corrupt. And then I'm also going to get mad at the GM for having bad opinions."
Obviously I'm being kind of hyperbolic with the example, but it's that feeling of going 'hang on did we read the same book here' that always throws me. Me having NPCs who don't like the Camarilla should not be shocking nor is it signposting that they're secretly a villain. A lot of people don't like them. They're divisive. Intentionally written to be divisive! So are all the other factions. We're all monsters that's the point.
Normally what happens is the dissonant player ends up leaving the table. I don't think I've ever had more than one in four who disagrees with me that vehemently which makes me feel like my read of a given setting is generally correct? Or at least statistically average. I suppose if I had the entire table going wtf I'd be more likely to assume I was the one who'd misread something.
Curious if anyone else has encountered this and what the resolution was. I don't want to imply this happens a lot, it's come up maybe twice in the last three years, but insert 2 nickels meme here.
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Posted: 2026-08-11T06:51:30+00:00
Author: /u/elmago79https://www.reddit.com/user/elmago79
I’ve fallen into the rabbit hole of light-weight PbtA adjacent, lightweight games.
It all began for me with Cthulhu Dark, which really surprised me with how much game you can squeeze out of two pages of mechanics.
Feeling the itch of find a fantasy Cthulhu-dark-like I discovered the Trophy games (Dark and Gold), who look amazing but are quite limited in the kind of stories you can tell and also ask quite a lot of the GM if you want to adapt an existing scenario.
Then the skies opened up when I discovered Jason Tocci’s 24xx modular engine: more than enough to ran a short game in a very small package. Both 2400 Legends and the 1400 game line look pretty cool and you can literally mix and match to homebrew whatever you need depending on the scenario or setting you want to run.
I also recently discovered Joseph R. Lewis’s Dragon Age Harthbreaker, very related to 24xx but with a Sword & Sorcery heart. The rules are 10 pages long, but I’m sure you could cram them in a single sheet if you made an effort. (I wish the author would expand the game options to cover more classic fantasy, so I could easily use this system with his more recent forays into ShadowDark.)
But now I just realized there is a world of lightweight designs, all influenced by the venerable World of Dungeons, and maybe I haven’t found some obvious gems.
TL;DR What are the best lightweight PbtA, FiTD and adjacent systems? What are your favorites?
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Posted: 2026-08-11T09:21:57+00:00
Author: /u/deadpoolthekid45https://www.reddit.com/user/deadpoolthekid45
As the title says I'm looking for a ttrp that I can use to run a campaign inspired by the worlds of ark survival and herizon. I really want a ttrpg that makes ancient tech seem like magic while keeping a human feel to the players.
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Posted: 2026-08-10T22:47:49+00:00
Author: /u/MagpieTowerhttps://www.reddit.com/user/MagpieTower
I haven't played 5e for years and have no plans to go back to it, but I keep hearing praises for Shadowdark and I can't help but feel it's 5e-lite. What makes Shadowdark better than 5e?
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Posted: 2026-08-10T19:48:54+00:00
Author: /u/ColinMcCombhttps://www.reddit.com/user/ColinMcComb
Hi, all - as the title says, I'm selling off my collection because my kids aren't interested in 1st/2nd edition AD&D. I've got some extremely rare stuff from my time at TSR (like a prepress copy of S2 White Plume Mountain; promotional art packages for Dark Sun, Al Qadim, etc.) as well as 1st and 2nd edition modules, adventures, campaign settings, and so forth. What are the places you'd recommend for listing and selling?
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Posted: 2026-08-11T07:05:12+00:00
Author: /u/Aurelio_Golinohttps://www.reddit.com/user/Aurelio_Golino
Hey y’all. I’ve been smashing my head against post after post about superhero RPGs, and I figured I’d just make my own and see if anything comes up. I want to run a superhero RPG, but I’m struggling to choose a system. I know Masks is good, but I want the characters to be adults. Mutants and Masterminds is an ok fit, but not amazing.
Some rules preferences. My group doesn’t like rules lite systems or d20 systems. Our favorite games rn are Draw Steel and Delta Green, if that offers any insight.
Thematically I want to be solidly street level. Some of my favorite superhero media includes the older Daredevil show and the Watchmen. I currently intend to write my own setting, but if a system had a cool enough setting I could definitely be swayed. I just know stuff like the Marvel RPGs are solidly made to only really work in their setting, so I don’t want that.
I know these are a lot of criteria. It’s possible I’m just throwing this into the void, but I figured it can’t hurt.
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Posted: 2026-08-10T23:36:38+00:00
Author: /u/FoulPelicanhttps://www.reddit.com/user/FoulPelican
Interested in systems that have characters drop to zero, ‘then what?’, but interested in death and dying mechanics in general; houserules as well.
Cheers
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Posted: 2026-08-10T22:28:58+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy
We all have a piece of ourselves in our characters but do you tend to lean into or away from it?
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Posted: 2026-08-10T20:26:02+00:00
Author: /u/jasonitehttps://www.reddit.com/user/jasonite
The game is set on Poseidon, an ocean planet where humans are trying to build underwater colonies while dealing with hostile environments, powerful corporations, and alien lifeforms. The Alexandrian covered it in a review a while back.
It's gone through a few publishers, but as of this year Gallant Knight Games has released a new edition. I'm wondering if anyone has played the new version of the game?
Last year I wrote a piece on my website, on what I call full spectrum games, and included it, but I don't know much about the new version. Basically a full-spectrum game is a tabletop RPG world where success requires mixing multiple gameplay modes like combat, stealth, hacking, diplomacy, magic, usually in the same adventure.
These are very versatile tabletop RPG systems and settings, and I put together a list of the top 8, but I don't know if the new version qualifies or not, so if someone has I'd like to pick your brian.
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