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 Weekly Free Chat & Free Self Promo Thread - 05/16/26
Posted: 2026-05-16T11:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Weekly Free Chat & Free Self Promo Thread - 05/09/26
Posted: 2026-05-09T11:00:22+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 What do you call it when you sit down to play RPGs?
Posted: 2026-05-17T08:46:09+00:00
Author: /u/Right_Hand_of_Lighthttps://www.reddit.com/user/Right_Hand_of_Light

If you were telling someone what you're doing today and one of those plans is getting together with friends to play Traveller or Shadowdark or a similar game, what do you tell them?

Regardless of the system I'm playing, I always tell people I'm playing D&D. It's a good shorthand because just about everyone knows what it means, whereas a phrase like "tabletop RPGs" or the name of the specific game are only likely to mean something to someone who's also involved in the hobby, and even then they might not know the game I'm talking about. Possibly it's my mostly offline experience but when it turns into a longer conversation I've never once had someone get confused or upset when I clarify that the particular type of D&D I'm playing today is actually a space game rather than the trademarked game of that name.

I'm really curious what other people say in the same position, so thank you for sharing : )

– submitted by – /u/Right_Hand_of_Light
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 More subsystems like Harnmanor
Posted: 2026-05-17T16:55:39+00:00
Author: /u/yetanotherdudhttps://www.reddit.com/user/yetanotherdud

Harnmanor is, to me, the gold standard of subsystems. it's complex but intuitive, in depth but boils down to a simple money in-->money out so it's scaleable. it also generates you a fully detailed village on the side down to the level of families. what other subsystems are there that are like this? no limits on topic, I just love a kickass subsystem

– submitted by – /u/yetanotherdud
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 TTRPGs with the most complex rules?
Posted: 2026-05-17T20:19:03+00:00
Author: /u/Manitou_DMhttps://www.reddit.com/user/Manitou_DM

So, pretty straightforward. What are some TTRPGs, both new and old, with the most complex rules you've ever seen? To the point that they need heavy house ruling or are downright unplayable?

– submitted by – /u/Manitou_DM
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 Pop culture franchises that expanded into the RPG realm
Posted: 2026-05-17T16:21:51+00:00
Author: /u/itsachillaccounthttps://www.reddit.com/user/itsachillaccount

What the ones do you know? Do they have their own subreddits? From the top of my head, I know about these:

Cosmere
The Expanse
Blade Runner
Conan
Lord of the Rings
Witcher

But I’m sure there are much much more of these!

– submitted by – /u/itsachillaccount
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 Best system to homebrew a metroidvania-like game? (also... is this even feasible?)
Posted: 2026-05-17T17:58:51+00:00
Author: /u/BrilliantExternal984https://www.reddit.com/user/BrilliantExternal984

To begin with, I'm not trying to create an exact 1-1 recreation. I know that certain parts of metroidvanias just don't translate well to tabletop RPGs, especially in terms of combat and platforming and such.

What I'm more interested in is the world and the progression. I have a lot of ideas for an interconnected, diverse kingdom built within a single structure; Hollow Knight and Silksong are huge inspirations for this, I love the idea that all of these regions are so distinct but clearly connected to and influence its neighbors. I also really like the vertical design and would probably homebrew ways to make traversal possible. The map would probably be sort of simplified; i.e. is a simple map players fill out as they progress, solid colors with a few doodles suggesting what may be in that room (like the menu map in hollow knight)—this would allow me to both have set, pre-designed rooms and rooms where I have the freedom to make things up to fit the needs of the campaign.

I'm also interested in blocking off certain areas and encouraging backtracking. Some of this would be through items (and maybe abilities), but I also think there's lots of room for story-based "keys", like "this mechanism won't move until you activate its source, which is in another region", "these people won't let you inside their area (which contains the only path to where you need to go) until you take care of some greater threat keeping them secretive", etc. These things would have ripple effects—maybe activating that gear starts up a tram system, maybe solving the threat actually opens up multiple new paths, etc. Creative freedom and alternate paths/solutions would be allowed and encouraged, but there'd probably be a select few non-negotiable roadblocks.

Here are my biggest questions:

- My party would be 3-4 players I know very well, but metroidvanias are designed around single-player, and I'm worried about finding a balance between allowing the players to split up and make their own decisions while also making sure that they progress through the world as a single unit. I don't want Player A to use a lever in the east side of the map to open a door that's in the west, but player B is in the south and has no in-character reason to travel back up to the newly opened door, etc. Maybe some kind of limitation that allows splitting up but only staying in the same general area? I could probably work in some narrative explanation for that, but would that feel too restrictive?

- How do I keep the "in between" rooms - the areas between major points of interest, rooms that'd be just for combat or platforming in a game like hollow knight - from being boring and repetitive? This feels especially important for backtracking. How do I keep it from just being "we go back to this region" without encountering the same enemies over and over again? What about things like secrets, reasons to stop and look around in each area? How could those be adapted to a tabletop format? The total amount of these rooms would probably be much fewer than in an actual metroidvania because of the lack of platforming/fast combat, but I think there'd still be a need for at least some.

- What about classes and progression? I feel like a game like this would work best if progression was based on items and equipment rather than leveling. I feel like classes, also, don't really work as well if the whole group is meant to be progressing as a unit, but I don't want the players to feel like copies of each other either.

- What system would work best for this? Ideally something fairly open-ended. Should I just design my own? It'd be my first time attempting something like that.

- Am I just biting off more than I can chew with this concept? Is this flawed from the start?

– submitted by – /u/BrilliantExternal984
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 How do you learn about new game systems?
Posted: 2026-05-17T19:46:34+00:00
Author: /u/RuthIessChickenhttps://www.reddit.com/user/RuthIessChicken

Hello [r/RPG](r/RPG)!

I’m seeking to broaden my gaming experience outside of D&D and I’m curious what websites and resources are available to learn about new systems? Reddit and DriveThruRPG are what I know about currently, plus StartPlaying.Games (to see what others are playing.)

For example, I’m interested in playing a Studio Ghibli-esque game and I’ve learned about Yazebas Bed and Breakfast but I’m curious what other games might be great for that kind of story.

On the other hand, I’ve played a one shot of Daggerheart and had a great time and a one shot of Old School Essentials and…not so much. Before I commit to buying a book to run for my table I would love to see what else is out there.

I know I may be setting myself up for analysis paralysis but I’d love to just get a better understanding of what games are balanced and “worth” playing (I know that’s a completely loaded term!).

For PC Gamers, something like the Discovery Queue or Steam Labs but for RPGs would be cool (but I understand probably doesn’t exist!)

Any help is appreciated.

– submitted by – /u/RuthIessChicken
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 Table Rituals?
Posted: 2026-05-17T18:14:57+00:00
Author: /u/Arcane_Robo_Brainhttps://www.reddit.com/user/Arcane_Robo_Brain

I run games for lots of different people and I noticed that some of them bring their own rituals from other tables. The one that stands out is to hold a hand to their head when talking out of character. I've never said anyone needs to do this, and have never done it myself. I guess it's just habit with them. To be clear, I have no problem with it and actually find it kind of endearing.

What are things your table does, or other players do, that are unique?

– submitted by – /u/Arcane_Robo_Brain
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 player not giving a damn about story after year of gaming?
Posted: 2026-05-17T09:52:05+00:00
Author: /u/Final-Isopodhttps://www.reddit.com/user/Final-Isopod

So I was running Dragonbane for more than a year now with my old group from D&D 3 era and despite me telling them that the game can be deadly and we will roll new characters along the way (With which they were fine) it miraculously didn't happen and they are still playing the same characters. We are like around 4 sessions till the end of the whole campaign and my players had a tough fight where they miraculously survived. All the time I was assuming they were fine with character death but we had a smalll chit chat and it turned out that one player said that if his character died he would want to just change the game. I was like "what? don't you want to roll new character and just see the the grand finale?" and he said no. Other player said that with all that character improvement they would be shitty to face the finale to which I said that we can mitigate it and figure something out to have a closure to the story which is for me quite important as a GM - leaving campaign right before the end feels very irritating. But it seems other side sees it differently. I spent a lot of time prepping for all those games and I'm feeling slightly odd now almost like someone asks me to switch the channel before the movie ends and I'm the tv. Seeing it resolving like that I most probably wont be running more games for them in near future (not only for this reason) but I was wondering how GMs take care of such situations and hear what do you think?

– submitted by – /u/Final-Isopod
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 Portraying introvert characters
Posted: 2026-05-17T20:35:56+00:00
Author: /u/DustieKaltmanhttps://www.reddit.com/user/DustieKaltman

I am quite experienced GM and player, and I'm looking for advice on how to portray introverted characters because this got me stumped

I want to actively participate in the roleplay, but I find it challenging to do this character type justice. I want to avoid sitting silently through entire sessions, but constantly describing my character's inner thoughts and emotions doesn't feel right either and might be a bit tedious for fellow players.

​The obvious answer is 'just don’t play that type of character.' But since this is a pre-generated character, I want to make the most of it without breaking character. I'd love to get some tips!

Correction: A silent and introverted character. Also how do you play and use a character that needs time alone in a group.

– submitted by – /u/DustieKaltman
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 Looking for an RPG book with lore and stats about gods and angels, help?
Posted: 2026-05-17T15:12:25+00:00
Author: /u/SWANDSH7https://www.reddit.com/user/SWANDSH7

I'm pretty sure it talks about how perfection is found in the whole of everything, the Heavens and the mortal world(s) together, how if there was a single perfect god, there wouldn't be the many gods, and when it comes to the angelic entities, I remember the final one or at least one near the end of the book, being a living icon/embodiment of an ideal, and its lore spoke of how such entities are revered by the angels, but do not dwell in Heaven.

Does this remind anyone of anything?

I uh... just found it! @'_'@:

Zariel's Guide to the Seven Heavens!!!

NOT:

In Nomine

– submitted by – /u/SWANDSH7
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