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 Weekly Free Chat & Free Self Promo Thread - 08/01/26
Posted: 2026-08-01T11:01:12+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Have you ever had to cope with not DMing?
Posted: 2026-08-07T16:02:52+00:00
Author: /u/conn_r2112https://www.reddit.com/user/conn_r2112

I’m our groups forever DM

Recently I took a break to let another player DM… we’re about 10 sessions in and I’m over it. I really wanna start DMing again, the break has been long enough and I’m contemplating starting up a second, separate game to get some DMing in.

Anyone else ever experience this? Thoughts?

– submitted by – /u/conn_r2112
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 Masks 2e Kickstarter Delayed
Posted: 2026-08-07T18:12:22+00:00
Author: /u/JaskoGomadhttps://www.reddit.com/user/JaskoGomad

I just got an email from Magpie saying they've decided to push back the Masks 2e campaign.

They say it's because they've gotten feedback from folks who are worried that the game will change too much, that the KS won't show the finished product. I expect that's part of the truth.

I think the other part is that there are as yet-unfulfilled campaigns and they probably got a lot of feedback about that, especially at GenCon, too.

Either way, I think it's a good thing. I think the fact that they're listening to fans is good, the fact that they're willing to change their plans is good, and the fact that they recognize that this KS needs to deliver quickly. No long, drawn-out fulfillments, no post-campaign design iteration.

– submitted by – /u/JaskoGomad
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 Opinions on 13th Age? Read it, play it, how was it?
Posted: 2026-08-07T16:01:51+00:00
Author: /u/Genarabhttps://www.reddit.com/user/Genarab

I've read both 1e and 2e. I really like the design intent. Even the usual weirdness of DnD-likes is a weirdness I find interesting.

As I have an actually huge list of pending ttrpgs to try, I have not yet managed to start anything with this system. But I'm curious to read about play experiences, good and bad, so I see if I move it up the "will play it" list or keep it in the "someday" list.

– submitted by – /u/Genarab
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 What are your thoughts on the Brandon Sanderson Cosmere RPG?
Posted: 2026-08-07T15:58:09+00:00
Author: /u/emeraldbirdshttps://www.reddit.com/user/emeraldbirds

I'm fairly new in the world of RPGS, and recently I played a one shot of the Cosmere RPG and I thought it was a lot of fun! How do you think it compares to other TTRPGS?

– submitted by – /u/emeraldbirds
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 Is lethality really such a crucial component of NSR games or is exploration a even larger focus?
Posted: 2026-08-07T10:57:50+00:00
Author: /u/Antipragmatismspothttps://www.reddit.com/user/Antipragmatismspot

Often NSR and OSR (though I have less experience with the latter) are recommended to people as a cure to DnD's mostly nonlethal heroic ethos. They are seen as more grounded somehow. While it is true that combat is deadlier, what has always attracted me to them has been the focus on exploration.

Most NSR games I am familiar with such as Mythic Bastionland, Mausritter, Into the Odd, Ultraviolet Grasslands, Vaults of Vaarn, Mork Borg have lavish and out of the ordinary settings. Almost all have procedures for travel and a shift from combat being the main danger to being one of many potential ones, drawing attention to the environments through puzzles, traps, hazards.

Even the act of playing of your character feels exploratory. You roll your character, then you discover who they are through play. Longer games often have factions and allow for a lot of player agency which in turn creates a loop where you get to explore the consequences of your choices.

Items and loot play a far more important role which makes that you want to search every nook and cranny for them. Plans are rewarded which means paying attention to any information you can use to your advantage. You actually investigate, so you cannot cheat with Perception or Insight.

– submitted by – /u/Antipragmatismspot
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 A Monster's Tail has finally released!
Posted: 2026-08-07T18:12:35+00:00
Author: /u/Delver_Razadehttps://www.reddit.com/user/Delver_Razade

It's been a long time coming but we, Five Point Games, are proud to announce that the best Powered by the Apocalypse Monster Catching game is finally out for sale! You can get it at itch.io and RPG-Trader as of now with drivethruRPG coming when they approve the PDF as they are wont to do! The links are as follows

https://rpg-trader.com/products/8260/a-monster-s-tail

https://fivepointsgames.itch.io/a-monsters-tail

The book is 303 and includes the following

- A Chapter on how to run the game and how to run PbtA games in general for those new to games of that nature. Alongside this chapter is also our inspirations and aids for both players and GMs on how to get into the right narrative headspace for the game.

- Full rules on how to play the game while at the table along with optional rules to change how the monsters work. The game is designed to accommodate not just Pokemon style games but Digimon and an assortment of other fan favorite Monster Catching games like Jade Cocoon and Azure Dreams.

- The Trainer playbooks for players to choose from alongside an assortment of Backgrounds to make each player unique

- A GM chapter that not only gives further guidance on how to run the game but also on how to create your own monsters and regions.

- A bespoke Region for those who don't want to do a ton of extra work alongside 100 critters to populate the world with. All in color.

Thanks for your time and interest, and if you backed it your patience and understanding! Here's to more awesome Monster Catching content!

– submitted by – /u/Delver_Razade
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 I don't understand Fabula Ultima
Posted: 2026-08-07T08:04:20+00:00
Author: /u/Prodiglehttps://www.reddit.com/user/Prodigle

I've read the book, but not played it.

I see it get a lot of praise here as a game that emulates JRPGs but with a more narrative focus and that really excited me.

Upon reading it, though, it seems like combat is just a separate mode you go into where you emulate video game combat?

The classes seemed to do some variation of damage/heal/status effect with not much that tied into the rest of the world. There's a system of objectives in combat but it seemed very much like "I give up my turn to do a basic roll to move a clock forward", and that didn't seem affected by your class rankings either.

It gets so much praise that I feel like I MUST be missing something, but as written I don't really get it. It seems like a fine enough narrative system with a very restrictive combat system added on

– submitted by – /u/Prodigle
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 I need an system recommendation!
Posted: 2026-08-07T16:56:06+00:00
Author: /u/Various-Concept25https://www.reddit.com/user/Various-Concept25

Hi! I'm running a two years long camping for my player group and we are planned to finish it in the next six months.

We have been playing DND 5e (4e before that) forever now and I'm looking to change to a new system for the next camping.

I have played Genesys with a different group and highly enjoyed it. But I found that you get powerful to fast in this system, and you run out of improvements to make to your character fast as well.

I really liked in Genesys:

- The options and varsity when creating a character.

- The way that every roll felt unique and interesting in a way that made non-combat encounters feel as mechanically exciting as combat ones.

- I like the dice pool mechanic

I didn't decide what camping to run so I'm open to any system and looking to get inspired for the story by the system.

I will say that I will be happy to see something low magic or lacking magic all together. I'm really into Sci-fi, history and mysteries.

Thanks a lot for everyone that takes the time to share and advise.

– submitted by – /u/Various-Concept25
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 Any body played the Japanese RPG called Sword World?
Posted: 2026-08-07T03:30:56+00:00
Author: /u/loader2000https://www.reddit.com/user/loader2000

As far as I can tell, D&D is not popular in Japan and never was because it was preempeted by a similar game called Sword World, which kind of seems like D&D but with a Japanese flair and only using 6-sided dice. I guess the polyhedron dice were another reason D&D never got popular in Japan, because in the 80's, they were almost impossible to buy in Japan.

I was wondering if anybody played it, and if so, did they like it?

– submitted by – /u/loader2000
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 I built an interactive map for Rhapsody of Fire's Emerald Sword and Dark Secret sagas
Posted: 2026-08-07T18:14:01+00:00
Author: /u/alehpunkhttps://www.reddit.com/user/alehpunk

I've been sitting on this idea for way too long: an interactive version of the Emerald Sword Saga map where you click a location and it tells you which songs from which album happen there. So I finally built it.

It's a small fan site, in PT/EN. Background is the actual saga map — you click on a place like Loregard, Hargor, or Algalord, and a panel pops up showing the songs set there, a short summary of what happens, a link to the lyrics, and a Spotify link for the album. There's also a full story mode that walks through the plot chapter by chapter across all five albums, and a discography page with every track.

I started with just the Emerald Sword Saga (Legendary Tales through Power of the Dragonflame) but ended up adding the Dark Secret Saga too, with its own color scheme so the two don't blend together.

Since then, I've added a bunch more:

  • Its own map for the Dark Secret Saga. It used to share the same painted Enchanted Lands map as the Emerald Sword Saga, which meant most of its later albums (set in the Northern Realms) had nowhere to be pinned. It now uses a separate hand-drawn "Known World" map that actually covers that region, so tracks from The Frozen Tears of Angels and The Cold Embrace of Fear finally have real locations (Har-Kuun, Ainor, the White Mountains, etc.).
  • New Chronology tab — a world history timeline shared by both sagas, from the Primordial Wars up through the founding of the White Dragon's Order.
  • New Rarities section at the bottom of the Discography — bonus tracks and B-sides that never made the main albums (symphonic Rage of the Winter, Where Dragons Fly, Rise from the Sea of Flames, etc.), with notes on where they'd fit in the story.
  • First-person quotes from Uriel, Iras Algor, or Dargor alongside the summaries in several Dark Secret Saga chapters.
  • Translations for tracks with Latin/Italian lyrics (Ira Tenax, Il Canto del Vento, Danza di Fuoco e Ghiaccio, etc.).

And the latest addition: a new Codex section — a bestiary/lore index with 20 entries (9 characters & creatures, 6 locations, 5 artifacts) pulled from both sagas, each with art, a short lore writeup, and links straight to the specific tracks that mention them. Available in PT/EN like the rest of the site, under the new "Codex" tab.

https://alessandrovoliveira.github.io/Rhapsody_sagas/

– submitted by – /u/alehpunk
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 Systems for a non-action SciFi salvaging game
Posted: 2026-08-07T15:15:11+00:00
Author: /u/Evelyn701https://www.reddit.com/user/Evelyn701

Looking for a chill system to run a game of SciFi spaceship salvagers, almost like dungeon crawling in space (I'm thinking of the old Annic Nova traveller adventure, for instance).

Obviously there's a lot of great scifi systems out there that could be made to fit - Traveller, Mothership, Orbital Blues - but they're more pulpy and action oriented. I'm looking for something more Citizen Sleeper or Hardspace: Shipbreaker than Cowboy Bebop or Firefly, with few (if any) combat rules. Something that runs easily with a custom setting and isn't ridiculously crunchy is preferred as well.

Thanks!

– submitted by – /u/Evelyn701
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