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Tabletop RPGs and LARPing
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Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-09-26T15:06:23+00:00
Author: /u/Americas-big-boyhttps://www.reddit.com/user/Americas-big-boy
I’m gearing up to run a mutants and masterminds campaign set in the DC universe (and in the 90’s, no cell phones). The whole campaign is going to be a cross country roadtrip as they search for their missing friend. Of course I’ll create some random encounter tables, but I’m looking for some systems to steal/create to really make the traveling aspect fun. I’ve already got an idea like, the person in the “shotgun role” gets to pick music. The music they pick would give a small bonuses to the team depending on the vibe they pick. (For example, if they put on something heavy they would get a plus 2 to their next attack role). Does anyone have any fun ideas I should try to implement, or systems from other RPGs that I should look into to borrow from? Thanks!
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Posted: 2026-09-26T19:15:54+00:00
Author: /u/Most_Albatross389https://www.reddit.com/user/Most_Albatross389
Any similar tool as book world without numbers to start a world in solo campaign
I found the book world without numbers by Kevin Crawford...
I wanna start a solo campaign using Mythic Emulator.
Is it a good resource or you advise any other ?
Cheers
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Posted: 2026-09-26T12:41:26+00:00
Author: /u/alexserban02https://www.reddit.com/user/alexserban02
Stormlight Archive might be my favorite fantasy series ever. So naturally when I heard that there will be a TTRPG released not only for it, but for the whole Cosmere, I was postively extatic.
I got the starter set as soon as I could, but unfortunately, life got a bit in the way and I wasn't able to play it for a while. Perhaps for the better, cause at the time I had few people in my circles who read Stormlight, yet now, when I finally managed to ran it, I had plenty to choose from.
I am still happy with what we've got, however, they did play it safe with the rules. They made it easy for anyone who plays 5e and enjoys Stormlight to jump into the Cosmere RPG without much struggle, the rules being a combination of 5e, 4e and Pathfinder 2e. Still fun, but I would've enjoyed to see something a little bit more out there.
The starting scenario is good, however I find it strange that there is almost no magic in it, given how magic is one of Sanderson's selling points, but oh well.
Thoughts at large can be found in the review, I hope you will find it helpful!
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Posted: 2026-09-26T10:46:11+00:00
Author: /u/nightreign-hunterhttps://www.reddit.com/user/nightreign-hunter
Hi everyone. I hope y'all are well.
I just realized the Elden Ring: Nightreign TTRPG was released back in June, but only in Japan and only in Japanese. I see it is available to purchase on Play Asia.
I can't find any additional information on whether there are plans to translate it to English or other languages. Has anyone local to Japan taken a look at it? Color me curious.
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Posted: 2026-09-26T13:11:17+00:00
Author: /u/johnnonbinaryhttps://www.reddit.com/user/johnnonbinary
My favorite TTRPG is Goblin Errands by Martin Nerurkar. It's incredible, and I am looking for recommendations on other games with similar traits:
- Great for oneshots, which I frequently run at conventions
- Game mechanics are part of the story theme, not just some universal system
- Easy to learn with quick character creation (no pregens needed)
- Fast-paced with a focus on roleplaying and goofy bits (including abilities)
- Very "Yes, and" - Rarely need to "No, but" my players
- Game mechanics still matter and influence a fun story
(Bonus points if you can think of one with Faerie theming!)
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Posted: 2026-09-26T12:49:15+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B
This week's RPG is Triangle Agency!
Have you played it? Have you run/GM'd it? How did it go?
What's your favourite memory from the game?
What's the best thing about the game?
What's the worst? How would you improve it?
.
Last week was Dune. Join us again next week for Barbarians of Lemuria!
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Posted: 2026-09-26T07:05:37+00:00
Author: /u/Bertikushttps://www.reddit.com/user/Bertikus
I recently started my first campaign of Mythic Bastionland and so far I am really enjoying everything the system has to offer. I find its mechanics are wonderful for telling a very specific mythical story. In my own head, it reminds me a lot of Sir Gawain or Elden Ring and it really pleases a lot of my special interests in storytelling.
But here is the thing: I find it really hard to convey the specific early medieval images I have in my head to my players, who are very much used to typical fantasy stories as we mostly played B/X or 5e beforehand. So when I may imagine a small 9th century european castle, they still have Minas Tirith or Winterfell in their heads. I also feel like it applies to playing in different cultural settings that are not strictly middle european inspired. I wanted parts of my Mythic Bastionland realm to feel vaguely byzantinian and felt like I had done my research, but still, it was very hard to convey those images and what differentiates them from other places we explored in our games.
Do you have any tricks for guiding your players imagination when playing RPGs that do not rely on the usual visual tropes?
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Posted: 2026-09-26T00:19:30+00:00
Author: /u/PhrulerApphttps://www.reddit.com/user/PhrulerApp
Mostly DnD but I'm curious if other systems handles this better.
Might just be because I've DM'd more than I'd played.
But when I'm a player now I'm constantly finding reasons to do anything but attack the closest "enemy" when it's my turn on the initiative.
We recently had an encounter where the party is looking to rescue some hostages. The DM had us immediately roll initiative the moment a member of the kidnappers saw us
But i feel like just because we made eye contact, it doesn't mean we're necessarily fighting.
I'm immediately thinking I should go to their leader to work out an exchange for the hostages.
But I feel like the way the games are set up, i'm supposed to just roll to hit the closest enemy whenever initiative is rolled?
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Posted: 2026-09-26T21:52:41+00:00
Author: /u/Erramonaelhttps://www.reddit.com/user/Erramonael
Recently, I allowed one of my distinguished colleagues to read some of my VtM fanfic and I got a rather scathing review I didn't expect. Okay, sidebar, I'm not the sensitive type who gets all butt hurt when someone says they don't like an story concept or plot idea in my writing in fact I like it, honest criticism is what helps make ones writing better. But my distinguished colleague pointed out something that I personal just flat out think is wrong. He feels that the Camarilla and the Sabbat should be equal in terms of size and influence, he says that making the Camarilla a superpower under scores it and makes it impossible for any other vampire group to "realistically" oppose it.
In most of my fanfic I always write from the Sabbat's POV because I love the idea that this whacked out group of fiends from beyond the grave are the only hope for liberation from this pseudo fascist secret aristocratic consortium that has spread its tentacles into add least 293 major cities around the world.
Here is a list of the cities the Camarilla rules:
Shanghai
Beijing
Shenzhen
Guangzhou
Chengdu
Tianjin
Wuhan
Dongguan
Chongqing
Xi'an
Hangzhou
Foshan
Nanjing
Shenyang
Zhengzhou
Qingdao
Suzhou
Jinan
Changsha
Kunming
Harbin
Shijiazhuang
Hefei
Dalian
Xiamen
Nanning
Changchun
Taiyuan
Guiyang
Wuxi
Ürümqi
Zhongshan
Shantou
Ningbo
Fuzhou
Nanchang
Changzhou
Lanzhou
Nantong
Huizhou
Xuzhou
Zibo
Linyi
Wenzhou
Tangshan
Hohhot
Haikou
Shaoxing
Yantai
Luoyang
Zhuhai
Liuzhou
Baotou
Handan
Yangzhou
Weifang
Baoding
Datong
Huai'an
Jiangmen
Ganzhou
Jining
Xiangyang
Xining
Zunyi
Yinchuan
Kunshan
Daqing
Wuhu
Mianyang
Putian
Qinhuangdao
Zhuzhou
Jilin
Taizhou — Zhejiang
Yiwu
Xingtai
Anshan
Quanzhou
Cixi
Tai'an
Jinjiang
Nanyang
Zhanjiang
Guilin
Yancheng
Zaozhuang
Taizhou — Jiangsu
Shangrao
Weihai
Zhangjiakou
Jiangyin
Maoming
Heze
Yichang
Xinxiang
Huainan
Nanchong
Chaozhou
Jieyang
Changshu
Fushun
Qingyuan
Kaifeng
Xianyang
Fuyang
Jiaxing
Anyang
Hengyang
Rizhao
Dazhou
Luzhou
Yueyang
Zhenjiang
Baoji
Yibin
Changde
Chifeng
Huzhou
Suqian
Wanzhou District
Bengbu
Lianyungang
Lu'an
Zhangjiagang
Changzhi
Pingdingshan
Jinhua
Zhaoqing
Shangqiu
Qiqihar
Jinzhou
Liaocheng
Xinyang
Yuyao
Rui'an
Jakarta
Dhaka
Tokyo
Osaka
Nagoya
Sapporo
Delhi
Mumbai
Kolkata
Bengaluru
Chennai
Hyderabad
Ahmedabad
Nagpur
Lucknow
Manila
Seoul
Karachi
Lahore
Bangkok
Ho Chi Minh City
Singapore
Adelaide
Moscow
Saint Petersburg
Novosibirsk
Yekaterinburg
Kazan
Nizhny Novgorod
Chelyabinsk
Krasnoyarsk
Samara
Ufa
Rostov-on-Don
Omsk
Krasnodar
Voronezh
Perm
Volgograd
Donetsk
Saratov
Tyumen
Tolyatti
Barnaul
Izhevsk
Makhachkala
Khabarovsk
Ulyanovsk
Irkutsk
Vladivostok
Yaroslavl
Kemerovo
Tomsk
Naberezhnye Chelny
Sevastopol
Stavropol
Orenburg
Novokuznetsk
Ryazan
Balashikha
Penza
Cheboksary
Lipetsk
Kaliningrad
Astrakhan
Tula
Kirov
Sochi
Kursk
Mariupol
Ulan-Ude
Tver
Magnitogorsk
Lugansk
Surgut
Bryansk
Ivanovo
Yakutsk
Vladimir
Simferopol
Belgorod
Makeyevka
Nizhny Tagil
Kaluga
Chita
Grozny
Volzhsky
Smolensk
Podolsk
Saransk
Vologda
Kurgan
Cherepovets
Oryol
Arkhangelsk
Vladikavkaz
Nizhnevartovsk
Yoshkar-Ola
Sterlitamak
Murmansk
Kostroma
Novorossiysk
Tambov
Khimki
Mytishchi
Nalchik
Taganrog
Nizhnekamsk
Blagoveshchensk
Gorlovka
Komsomolsk-on-Amur
Petrozavodsk
Korolyov
Shakhty
Engels
Veliky Novgorod
Lyubertsy
Bratsk
Stary Oskol
Angarsk
Syktyvkar
Dzerzhinsk
Pskov
Orsk
Krasnogorsk
Armavir
Abakan
Balakovo
Biysk
Yuzhno-Sakhalinsk
Cairo, Egypt
Istanbul, Turkey
Tehran, Iran
Baghdad, Iraq
Riyadh, Saudi Arabia
Baku, Azerbaijan
London, United Kingdom
Paris, France
Madrid, Spain
Hamburg, Germany
Warsaw, Poland
Minsk, Belarus
Mexico City, Mexico
Toronto, Canada
São Paulo, Brazil
Buenos Aires, Argentina
Bogotá, Colombia
Lima, Peru
Santiago, Chile
Curitiba, Brazil
Quito, Ecuador
Lagos, Nigeria
Kinshasa, Democratic Republic of the Congo
Luanda, Angola
Cairo, Egypt
New York, New York
Los Angeles, California
Chicago, Illinois
Houston, Texas
Phoenix, Arizona
Philadelphia, Pennsylvania
San Antonio, Texas
San Diego, California
Dallas, Texas
Fort Worth, Texas
Jacksonville, Florida
Austin, Texas
San Jose, California
Charlotte, North Carolina
Columbus, Ohio
Indianapolis, Indiana
San Francisco, California
Seattle, Washington
Denver, Colorado
Nashville, Tennessee
The Laibon, the Kuei-Jin and the Ashirra all support the Camarilla that's the reason for it far reaching influence. In my fanfic I always make the Camarilla as influential and as enmeshed in the global infrastructure of world politics as possible because I think it makes stories more neo-noir and hi-tech espionage in terms of style. The Camarilla as this utterly bloated and antiquated group ruled by medieval vampires who are totally out of touch with the 21st century and the Sabbat maybe the only force capable of saving us is, to me, endlessly fascinating. But my distinguished colleague disagrees. Fine. My question for anyone running a Camarilla chronicle is how powerful is to powerful?
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Posted: 2026-09-26T08:53:27+00:00
Author: /u/Nixiflyhttps://www.reddit.com/user/Nixifly
I’m looking to run the alien ttrpg and I’m putting together a list of stuff I’ll need that’s not just the print outs. Anyone who’s ran it before, are there any props that would add any value or immersion to a game?
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Posted: 2026-09-26T19:33:39+00:00
Author: /u/Brilliant-Pudding524https://www.reddit.com/user/Brilliant-Pudding524
I dont mean it like in dnd, because yeah you can make soemthng just stronger or take a creature with a bigger cr. But those are just numbers. I meant something that would be like encountering something high magic in a low magic setting. Like in dark souls the player faces enemies that are shadows of themselves like Gwynn as lord of cinder instead of lord of sunlight. Is there a game that captures this smehow? Making foes on a different level, still beatable maybe, maybe with magic items or such. Maybe kinda like in vampire where a low generation vampire has waaaay more blood points to spend per round like the usual player character, so its still beatable but noticable on a different level.
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