Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-05T11:00:35+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-09-09T01:40:42+00:00
Author: /u/Samhayulehttps://www.reddit.com/user/Samhayule
Me and some friends own a good number of RPG books and of course, as someone who wants to create RPG systems, I first need to expand my repertoire. Because of that, I'd like to ask you which systems you recommend I read. Like: a basic system, a more narrative system, a more game-oriented one, an eccentric one. I want to master the different philosophies and rules surrounding RPGs, to avoid, I don't know, creating a homebrew of Vampire: The Masquerade or Cain and calling it my own system.
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Posted: 2026-09-08T19:19:46+00:00
Author: /u/Justthisdudeyaknowhttps://www.reddit.com/user/Justthisdudeyaknow
I keep seeing games have starter sets, and then corebook, and then setting books, and, honestly, I feel starter sets just confuse things? Like, exactly how much of the game can you play with JUST a starter set? Cause it sounds like it's not everything you need, but the stuff to like, run the first game or three.
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Posted: 2026-09-09T05:04:11+00:00
Author: /u/_Capn_Howdy_https://www.reddit.com/user/_Capn_Howdy_
Hello --
Let's say your group night falls through, but a couple of your pals still want to throw some dice. You grab a quick, one-shot rpg. Character generation is quick -- you have fifteen minutes to figure out a plan.
Do you know of a system/setting agnostic set of tables to generate a fast, general, bare-bones adventure?
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Posted: 2026-09-09T02:47:47+00:00
Author: /u/Genarabhttps://www.reddit.com/user/Genarab
This came to me in a dream and I don't want to forget it. Everyone knows Team Rocket: low stake villains, pretty dumb plans, funny, they care for each other, they lose every time, try again with an even weirder plan.
So is there a Team Rocket game? What I mean is a game where not only players play the villains, but where the "goal" or the "point" or the pitch is for them to lose in a funny way over and over and over. I know it can be done in many games, but I wonder if it's a game itself or if it has some specific mechanics.
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Posted: 2026-09-08T20:44:54+00:00
Author: /u/xChapxhttps://www.reddit.com/user/xChapx
I come from a mostly dnd background and I am looking for a system where you can modify existing spells e.g there is the fireball spell and you can adjust the damage, range and number of targets, obviously with a cost for example "more mana point", "longer spell casting time" or any other difficulty.
Is there a system like this?
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Posted: 2026-09-08T10:11:30+00:00
Author: /u/Blitzer046https://www.reddit.com/user/Blitzer046
From a commenter who felt that the general attitude of players was this:
People are extremely resistant to the idea that the DM gets to run the game they want to run and that’s okay. I’ve been heavily downvoted many times on this sub because I said the DM should just do what they want to do and the players can either enjoy the game as it is or quit.
This OP opines that this the general sentiment of reddit. I am honestly amazed that this kind of attitude exists, and I don't think it's widely true. For sure, if you are paying your GM for the game, I think being able ask for the kind of game you want is fine, as it is a paid service.
But for GMs who give up their free time and labor to make a game, is it at all fair for players to be able to dictate what kind of game they get? I feel that is wildly audacious. I've certainly never encountered this from literally 35 years of running games.
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Posted: 2026-09-08T22:48:33+00:00
Author: /u/GloryIVhttps://www.reddit.com/user/GloryIV
For those of you who have been to PAX Unplugged - how is the RPG experience? Are there lots of events with good coverage of gaming systems? Easy registration? Whatever you care to share.
My group just learned that PAX is coming to Houston next summer, so we are very excited - but no one has attended Unplugged before. Looking for first hand experiences.
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Posted: 2026-09-08T15:21:24+00:00
Author: /u/Iliketoastshttps://www.reddit.com/user/Iliketoasts
Posted: 2026-09-08T23:36:02+00:00
Author: /u/SidheThemhttps://www.reddit.com/user/SidheThem
I have a friend interested in those systems, but I really don't want to pull together yet another online game that falls apart within a month. Does either system lend itself well enough to running for just one person?
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Posted: 2026-09-08T23:35:29+00:00
Author: /u/proactiveLizardhttps://www.reddit.com/user/proactiveLizard
This idea came to me in a dream.
The gist is, there's an earth-like world where the locals have very low-key powers (like the ability to always land on your feet/upright when falling). Theres also two embassies from both factions of a race of larger robotic beings who are in the midst of a civil war. Due to a funny coincidence, they've essentially ended up being content with using this planet as a neutral Istanbul-type deal. The robots trade tech for weird materials.
You see, the big problem is this giant humanoid colossus that's standing in the ocean and has its shoulders at an elevation of 45k-50k ft. It's bone-white, looks like a mechanical humanoid, and has been depositing monsters that crawl up the ocean/river systems to go eat stuff, usually people. Now it's fine with people getting aboard (if they survive the trip there) and blow-torching a hole to go exploring, because the monsters inside it will eat them 99% of time. But it's completely willing to respond in kind- a battleship that decided to fire a shell at it found itself and its escorts suffering a case of explosions. Recently, it's been escalating- the monsters it sends are becoming larger and larger. But humanity has not been passive; thanks to their trading partners, they've come up with their own giant robot suits to do battle and defend humanity in...ideally before thr colossus fully wakes up.
The mecha should have the agility of an Armored Core (maybe not to the ability to jump 50 m in a single bound, but the assistive , but that could probably be done via narrative feeling rather than explicit mechanics. I would like to have mech gameplay be meaningful (hordes of lesser minions, rival mech fights, larger/massive enemies), but I would also like out-of-mech gameplay to matter. I've heard that the Mecha Hack/Aether Nexus might be what I'm looking for, but I'm not sure which to go with. I get theyre made by the same group, but id like to know if theres any nuances that make one better than the other. Thoughts?
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Posted: 2026-09-08T18:03:56+00:00
Author: /u/Ok_Mine1719https://www.reddit.com/user/Ok_Mine1719
I have a setting in my mind that I would love to DM and that can be a little alterated for other things, but the principal is that this setting has no Sun, and because of that, the world is dark, dead, and very cold.
It is still a fantasy world, but it's dying, and well, there are not much that the characters can do. There are more things, like the old gods vanished with the Sun, and with that, the capability to cast magic, and so, the only way to cast spell is throught runes, that were basically how they were casted but they do not saw this. Or by using the "flesh of the world" (minerals) to become stronger.
Having all this is, I know, really specific, but I probably would change these settings for the system. The most important part is the first one.
Also, no DnD, Pathfinder or GURPS, please. Thank you
(Is this on the right flair?)
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