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 Weekly Free Chat & Free Self Promo Thread
Posted: 2026-11-07T00:01:34+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

Come here and talk about anything!

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Good TTRPG Video Essays?
Posted: 2026-11-09T02:34:21+00:00
Author: /u/prophecyfullfilledhttps://www.reddit.com/user/prophecyfullfilled

Hey, I was looking into learning more about TTRPG design, history, and mechanics. Was Wondering if anyone could point me to good video essays on the topic?

– submitted by – /u/prophecyfullfilled
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 Let's talk about Shadowrun: Anarchy 2.0
Posted: 2026-11-08T12:37:19+00:00
Author: /u/Carmody79https://www.reddit.com/user/Carmody79

Hi all,

Shadowrun: Anarchy 2.0 is an alternate rule book to play in Shadowrun universe, the Sixth World, intended to provide simpler rule set compared to regular Shadowrun edition (not rule light as we might have said sometime) while retaining the full Shadowrun lore and richness.

It has been successfully kickstarted a year ago by Black Book Edition, the French licensee, rather than by CGL. The KS has been fulfilled for about a month and the books are now up for sale (pdf on DTRPG) and the physical book is supposed to hit retail next Wednesday. We now have a new KS running for 2 expansion books: a Companion and a Mission book.

As the main author, I'm very proud by what we accomplished and the feedback we have so far are wonderful. I'd like to share it widely so that people are aware that there is now a simple way to play Shadowrun.

So... Let's talk about Anarchy 2.0! I would be happy to discuss:

  • How BBE came up with the opportunity to write this book;
  • What the rules are, how they were conceived;
  • Why the rules are good (for that one I will let users answer);
  • The artwork direction;
  • The new KS campaign;
  • Or anything else about the game!
– submitted by – /u/Carmody79
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 Whats the weirdest game you've run, played in, own?
Posted: 2026-11-08T15:51:41+00:00
Author: /u/Justthisdudeyaknowhttps://www.reddit.com/user/Justthisdudeyaknow

I wanna know about the really weird and odd experinces you've had. Whether the game book itself is odd, or the person who ran it twisted it into something weird, please tell me about them.

– submitted by – /u/Justthisdudeyaknow
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 Realms of Legacy: the space pirate fantasy
Posted: 2026-11-08T22:07:07+00:00
Author: /u/Mr_Universe_UTGhttps://www.reddit.com/user/Mr_Universe_UTG

Less than 48 hours left to back Realms of Legacy; Fantasy Pirates in Space

What is Realms of Legacy?

This is a passion project that I've been working on over the last 6 years. It's a space fantasy game inspired by Treasure Planet and Spelljammer using a custom bespoke system. It covers 3 modes of play to allow you to play the space fantasy you want: freeform, tactical combat, and ship combat.

What's this bespoke system?

Realms of Legacy has you build a dice pool whenever you make a check. First you compare your relative attribute and skill ranks to the task. Whichever is the bigger number is how many d6s you start with. Then the smaller number is how many of those d6s are upgraded to d8s. Then you roll your dice and look for at least one 6 or higher on any of them to succeed! If you've played fantasy flight games like Genesys or Year Zero Engine games, you will feel familiar here.

What do you do in the game?

You're a veildiver, who joins or creates a crew and sets sail on flying magitech ships across space known as the Veil. You'll explore different realms, gather loot and treasure, and fend off other ships or leviathans.

What's a Veildiver?

An adventurer that you build by picking one of 12 lineages and then one of 16 specialties. From there you customize them completely by getting and increasing talents at every level to make them truly yours.

Where can I learn more?

You can check it out here: https://www.kickstarter.com/projects/universetablegames/realms-of-legacy

Take advantage of the early bird discount while it's available.

– submitted by – /u/Mr_Universe_UTG
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 Recommendations for a low-magic Ancient Rome
Posted: 2026-11-08T20:45:35+00:00
Author: /u/KodaWorkshttps://www.reddit.com/user/KodaWorks

Hello, I'm looking for recommendations for an RPG set in Ancient Rome.

I'd like something that feels distinctly Roman, rather than "D&D but in Rome". Ideally it would be designed to reflect the distinct flavour of ancient combat, Roman society/politics, and Greco-Roman mythology. I want combat vs a gladiator to feel very different to fighting a legionary or a minotaur.

My preference is for low magic and low supernatural, so not wizards throwing fireballs, but more subtle divination, religious rituals, and the occasional mythological monster.

For the type of campaign, I'm imagining a small party of specialists going on missions in the middle of Roman military campaigns and political intrigue. Similar to the game Expeditions: Rome, but without the commanding armies part. I know there's a few Cthulhu-in-Rome games out there, but that's not the direction I'm looking to take this campaign in.

Based on some light research, my current front-runners are Mythras + Mythic Rome and Lex Arcana. But also very open to other recommendations. Heavy crunch or rules-lite, republic or empire era, whatever.

I'm also happy mixing and matching systems, settings and adventures. e.g. if Mythras provides the best mechanics but another game has a better setting or published adventures.

Would love to hear recommendations, particularly from anyone who's played either of these games. Thanks in advance!

– submitted by – /u/KodaWorks
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 Rules-light cyberpunk RPGs that still have some cyberware mechanics?
Posted: 2026-11-08T21:46:28+00:00
Author: /u/ConsistentGuest7532https://www.reddit.com/user/ConsistentGuest7532

RED is too crunchy for me as someone who likes to run Delta Green, Carved from Brindlewood games, and Forged in the Dark games. But I also checked out Neon City Overdrive which, while great, mostly handles cyberware in a hand wave-y sense. Is there a system that’s narrative but also keeps the fun of emphasizing cyberware and having more dedicated mechanics for it?

Thank you! :)

– submitted by – /u/ConsistentGuest7532
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 How I discovered role-playing games in 1982.
Posted: 2026-11-08T21:26:43+00:00
Author: /u/TomasdeTorkemadahttps://www.reddit.com/user/TomasdeTorkemada

Hi everyone, I wanted to share this moment of nostalgia with you—that first time we were introduced to the endless world that is the tabletop RPG.

Eleven years old and fully determined to make my fortune, I planned to spend all of it, among other things, on the arcade machine whose game involved guiding a yellow circle through a maze to eat glowing dots. So on that August day in 1982, crouched on the slatted wooden floor of the beachside café in Pornichet, a seaside town on France’s Atlantic coast, I was trying to fish out, with a fishing rod of my own invention (a magnet tied to a string), the plain 1-franc coins that swimmers had lost, the very same coins that set off Pac-Man’s fantastic intro music.

Then suddenly, my ear was caught by the promise of gold. Some older boys, at least 18 to my eyes, were shouting around a table. One of them uttered the fateful sentence that would launch me into fantasy worlds forever:

“Come help me and I’ll give you a quarter of all my treasure!”

“Are you nuts, dwarf? We’d have to cross the Red Dragon’s lair! Keep it!”

“Okay, okay, half!”

Faced with the other players’ skeptical stares, the dwarf upped the ante: “Fine, ninety percent! BUT COME SAVE MY LIFE!!!”

Captivated by their conversation, I stood up and moved closer to follow the adventure unfolding on a table where only a few sheets of paper, covered in numbers and hastily drawn maps, illustrated what they were saying. The game master kindly explained the ins and outs of what would become my passion for the rest of my days, nights, weeks, months, years, and beyond.

What about your first encounter? You must remember it—surely you do!

– submitted by – /u/TomasdeTorkemada
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 Fantasy Humans only system
Posted: 2026-11-08T16:16:36+00:00
Author: /u/jollyinabouthttps://www.reddit.com/user/jollyinabout

I'm looking for a system that is primarily humans in magical fantasy worlds, no monsters or strange creatures in dungeons.

Is there a system like this? Usually GMs can force players to be humans only but they fight monsters, and I assume some will tell me to take out the monsters in certain systems, but fighting monsters is integral to a lot of systems.

I'm looking for just humans and the system actually leaning into it than having to remove monsters/creatures of another system.

– submitted by – /u/jollyinabout
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 Rpg with short rules + adventure for teens as a first game?
Posted: 2026-11-08T10:34:19+00:00
Author: /u/Live_Ad9430https://www.reddit.com/user/Live_Ad9430

I'd like GM a session for teens who haven't played rpg yet. I'm looking for a simplier game with short rules and maybe an introductory adventure. Any recommendation?

– submitted by – /u/Live_Ad9430
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 Fantasy Modules without dungeons
Posted: 2026-11-08T14:39:26+00:00
Author: /u/False-Pain8540https://www.reddit.com/user/False-Pain8540

Hi! I love fantasy systems and I've been collecting a fair number of them, but I'm burned out on dungeons, so I'm looking for fantasy modules that aren't centered around dungeon delving or where the dungeons can be easily skipped or removed. Any system is fine, as I'm planning on converting them anyways. Preferably Epic fantasy.

Do you guys have any recommendations?

Also, I need to specify that I'm not looking for systems nor setting books, only pre-written modules.

– submitted by – /u/False-Pain8540
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 First CoC oneshot, 2/3 investigators dead, lol
Posted: 2026-11-08T07:15:36+00:00
Author: /u/Organic-Exit2190https://www.reddit.com/user/Organic-Exit2190

So we were playing "The Haunting" (The Corbitt House) from the Quick-Start PDF. 2 player were already injured from failing their Jump check on the broken wooden floor, one of them even get pushed out of the 2nd floor window by a haunted bed. So when they get to the basement, they're at pretty low health. One player picked up the haunted knife and it IMPALED them (i rolled an extreme success of 03), dealing 11 damage, killing them immidiately (the other player rolled a nat 100 on first aid check, lol).

So 2 players left to face Corbitt. This "might" be my fault for implement this homebrew rule: If you fire a firearm at a target that got another target within 5ft, there's a really low chance you misfire at that target (96-99 roll, since 100 make the firearm jammed). While 1 player was wrestling with Corbitt, another player shoot at him. He rolled a 98, misfired his revolver and killed poor David (the one pushed out of the window by the bed)

Now left with only himself against Corbitt, almost full HP from the beginning of the fight (only lost 5 HP). Yet, when all hope seem lost, Ian clutched. He rolled 02, an extreme success on his revolver, dealing a whooping 15 damage to Corbitt, ending him instantly.

The mystery might be over, yet how will Ian explain to the police about 3 dead corpse in the basement and his wounded body...? Now that's a story for another time, haha

– submitted by – /u/Organic-Exit2190
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