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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-02-14T11:00:54+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-02-14T16:24:42+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30
I'm a big believer is rulebooks laying flat. Not that hard to do with a proper smyth sewn hardback. But difficult a lot of times with splat books that are perfect bound and POD hardbacks that are glued pages without signatures.
A few months ago an Internet search reminded me that concealed wire bound books exist. And I have a few cookbooks like this. It basically a wire/coil bound book with a wrap-around hard cover. So, you get the benefit of a lay-flat book, with spine that you can print stuff on so, you can tell which book is which when on a shelf.
These things come in both softcover and hardcover.
There is also semi-concealed wire-bound books, where there are slots in the back of the book and the coils partially come out.
This website I found online has some pictures of various concealed wire binding methods:
https://www.friesens.com/books/binding/concealed-wire-o-binding/
No affilation with the company, just came up in a DuckDuckGo search.
Has any RPG publisher ever done this? Is this something you think might appeal to people?
I'm just a guy in my basement who's curious. I'm not doing market research for anyone.
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Posted: 2026-02-14T05:58:00+00:00
Author: /u/Gorbitroshttps://www.reddit.com/user/Gorbitros
I've always loved playing Wizards in dnd/bg3(bladesinger my beloved) but I've always wanted more customization for my spells, and to really make them my own.
So much so that I tried making my own class for it, but all that really did was make it clear to me that it would be better if I found a game that had this built in natively, or to find some kind of supplement for it instead.
Ideally I want to be able to customize range, element, and type(think single-shot, are, etc.)
But ultimately, I'm not that picky.
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Posted: 2026-02-14T15:33:13+00:00
Author: /u/DragonflyMessiahhttps://www.reddit.com/user/DragonflyMessiah
Hi,
i'm a relatively unexperienced GM who wants to host a game for two friends. Due to our Sheduling we can only play in the Daytime, probably also outside in the sun.
Im now looking for a game that hits this tone. Little Problem is, that one of the two friends and me are currently playing another Campaign in Tales from the loop, so we arent too keen on playing a kid again. What would be an obvious Take imo.
Also I don't want to homebrew with Fate ect. because I want to learn from prewritten Games to become better at GMing.
My favourite Games I want to GM or play sometime (Heart, BITD, Mothership) are too dark for the Time of day we want to play, I fear those Games work best in the Evening.
Do you have any Ideas for good Systems/Settings we could explore?
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Posted: 2026-02-14T16:19:01+00:00
Author: /u/LeopoldBloomJrhttps://www.reddit.com/user/LeopoldBloomJr
A good story on NPR highlighting some of the advances being made in the Therapeutic RPG world
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Posted: 2026-02-14T15:55:19+00:00
Author: /u/ditzythedamehttps://www.reddit.com/user/ditzythedame
The general premise is that the island nation the PCs live on is sunk by a sea monster, and much of the campaign will be about exploring the ruins, finding remnants of your old civilization, helping survivors, etc. Think Final Fantasy 10 vibes.
System wishlists (can be flexible on these if a system really sells me):
-I would prefer the system be no more crunchy than D&D 5e due to having a player who struggles with rules a bit (but is a magnificent RPer and very fun to have at the table.)
-No PbtA only because this group has been playing Monster of the Week for a year and im running out of consequences for a mixed success ðŸ˜.
-My players LOVE LOVE LOVE finding nonviolent solutions to problems so while I don't want no combat at all, something designed with the idea that the players dont need to kill every enemy would be nice.
-Some magic is fine but I wanna lean into a Final Fantasy, magitech vibe vs. something that feels like high fantasy with an occasional Artificer thrown in. So no or low magic is preferred.
-If the game already has ship rules thats awesome but its not an absolute requirement.
I hope thats enough info! Thanks in advance!!!
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Posted: 2026-02-14T17:05:40+00:00
Author: /u/Critical_Success_936https://www.reddit.com/user/Critical_Success_936
What the title says. Basically, for me, it's not about cash... I just want to learn how to make some high-quality content & have people report back that they actually used it in their games!
But... there's so many small, interesting, or weird things people make for rpgs... I guess I'm a bit lost on what technical skills I might need to get started?
I've already learned a lot of technical skills, being a mostly online GM nowadays, but I want to increase those skills... what projects do y'all work on, how did you get into it?
I run a lot of games on Foundry or Discord, still, I feel my technical skills and my ability to really make a difference are lacking.
On another note, anyone aware of any online charity cons, or anything like that? If there aren't any... how would one go about making one?
I just really want to bring some sort of impact to my hobby, but I'm not 100% sure how.
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Posted: 2026-02-14T02:18:01+00:00
Author: /u/Yojo0ohttps://www.reddit.com/user/Yojo0o
Hey folks. Was visiting my mom in her retirement community, conversations with her friends went in an unexpected direction, and I may now be setting up a campaign with a bunch of folks in their 70s and 80s. Other than running a one-shot for my mom and brother a while back, I've got no experience running games for this sort of demographic.
I'm not really sure what I'm looking for. My instinct is to go with Call of Cthulhu, which I'm very comfortable running and which seems like a natural enough system to ease non-gamers into TTRPGs, especially since they get to play humans in history, rather than fantasy characters. I'm leaning away from something like DnD, since I don't think swords and sorcery is the way to go. Are there other systems that I should keep in mind, in terms of ease of access and not scaring off people who wouldn't typically be into this sort of thing?
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Posted: 2026-02-14T16:48:04+00:00
Author: /u/Hermithiefhttps://www.reddit.com/user/Hermithief
Posted: 2026-02-14T10:38:35+00:00
Author: /u/theBiuritohttps://www.reddit.com/user/theBiurito
Hi! I REALLY want to run a campaign in a similar vibe to the Wizards of Mickey or Pyre. That means that I want the campaign to revolve around a great magical tournament, where the parties are travelling from town to town, participating in (for example) 3v3 magical duels. Each city would have a special arena and different rules for their duels. Also certainly a good old overarching intrigue would be happening in the background, while in the foreground a story of rivalry and friendship would unfold.
Now I don't have a good idea of the best system to run it on. I have several criteria tho:
- A tactical magic system with various builds to tweak and create
- Magic should be powerful and I'd rather have it roll/skill check dependant than to rely on spell slots
- Magic should come from different sources and it would be great if it was assymetric
- A nice to have would be some random magic complications (such as accidentally opening the gates of hell when miscasting a spell)
- Another nice to have would be explosive dice for potentially infinity powerful results with unassuming spells
I am open for mixing different ideas and creating something of my own! Thanks in advance for you recommendations!
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Posted: 2026-02-14T16:30:26+00:00
Author: /u/nlitherlhttps://www.reddit.com/user/nlitherl
Posted: 2026-02-13T17:37:04+00:00
Author: /u/zozebahttps://www.reddit.com/user/zozeba
Of all the TTRPGs in your collection which are your most prized gems? Not necessarily your fav games, I'm talking about TTRPGs or modules that are hard to find.
The Riddle of Steel - I found this mint condition in the used section of a gaming store for $20 in 2014. It goes for around $200 on ebay.
Dog in the Vineyard - When I first heard about this RPG I knew I had to have it. I grew up Mormon and I have tried to pitch this to my other Mormon friends who went on missions. No luck yet. Also found in the used section of a gaming store.
Wheel of Time DnD 3.5 - Honestly I haven't even read Wheel of Time. I tired but it really wasn't for me. I prefer pulp fantasy. I'll probably end up selling this one.
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