Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-08T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-08-13T17:23:08+00:00
Author: /u/ProfDet529https://www.reddit.com/user/ProfDet529
Posted: 2026-08-13T09:56:12+00:00
Author: /u/devidenhttps://www.reddit.com/user/deviden
Posted: 2026-08-13T20:11:35+00:00
Author: /u/Comfortable-Fee9452https://www.reddit.com/user/Comfortable-Fee9452
We want to move from 5e to a different system. What should we choose?
We want to be able to feel like Heroes at higher levels, but not necessarily at lower ones.
We like having a skill list.
We want combat as war, not combat as sport. Brutal and unpredictable.
Generally, we like the D&D style, just not the game system itself. We were thinking about Dragonbane or Vagabond, but I don't know if they are heroic.
[link] – [comments]
Posted: 2026-08-13T22:15:55+00:00
Author: /u/JohnnyDeJaneirohttps://www.reddit.com/user/JohnnyDeJaneiro
Basically title, running big wars, players gradually evolving from foot solider to great general under the heavens, controlling increasingly larger units and then armies, having a big focus on morale, fighting generals against generals among the fray, tactics and stuff like that
[link] – [comments]
Posted: 2026-08-14T00:10:06+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B
This week's RPG is Paranoia!
Have you played it? Have you run/GM'd it? How did it go?
What's your favourite memory from the game?
What's the best thing about the game?
What's the worst? How would you improve it?
.
Last week was Risus. Join us again next week for Torchbearer!
[link] – [comments]
Posted: 2026-08-13T15:01:04+00:00
Author: /u/keopi_saehttps://www.reddit.com/user/keopi_sae
For those of you who have relocated to a new city with zero connections, how have you used TTRPGs as an outlet to meet people and make friends? Do you use Discord or Reddit to find new sessions to join/start, or do you prefer going to a local hobby shop to inquire in person? What type of genres or titles do you seek or are willing to try?
Regardless of your moving situation, how successful have you been converting your game group into friendships that have a place outside of TTRPG gaming? Is this a rare phenomenon that happens on occasion or something that you put a conscious effort toward?
In my experience as a player (and my husband as a GM), we have tried to establish new groups in two different cities. We love to host, cook, and bake for our groups-- my husband paints miniatures and provides unique dice to players-- yet we feel we're only treated as a source of entertainment, and these various groups fell apart. Perhaps when using TTRPGs as a social outlet, it is better to reverse the order: make friends who express an interest in the hobby, then form a group based on that.
Ultimately my question is: what are your thoughts and experiences on friendships within this hobby, especially in a new and unfamiliar environment?
[link] – [comments]
Posted: 2026-08-13T15:08:34+00:00
Author: /u/Tchai_Teahttps://www.reddit.com/user/Tchai_Tea
I'm pretty new to GMing, and I've been running a few sessions of Beyond the Wall and have been having quite a bit of fun with it, and I've had decent feedback about what the players want to do next, but during the last game they were surprised that they weren't rolling dice that much. The session was mostly talking to people and trying to suss out a mystery before making their case to a minor elf lord, so I didn't see a reason to roll much other than "does this guy trust what you're saying?" and "see if you can gauge the inscrutable elf lords mental state". I like rolling dice but I feel that sometimes the reward for making up clever solutions is that you don't need a roll. You've made an impassioned plea for mercy for this guy to the elf lord, invoking the name of an honoured ancestor, so yes they are willing to listen to you, no charisma check needed.
All this to say, should I be asking for more rolls? How should I go about that? I don't want to go back to D&D where people fail catastrophically at basic things because they rolled bad.
[link] – [comments]
Posted: 2026-08-13T21:24:24+00:00
Author: /u/Cl0wnParad3https://www.reddit.com/user/Cl0wnParad3
Hi! A while ago I ran a campaign of DAWN: The RPG, published by lion wing. Me and my party had a lot of fun, but I had a huge issue with the combat. I Just couldn't find a way to make some of my bigger ideas work, which wouldn't be a huge issue now except for the fact that my party wants to do a sequel/spiritual successor campaign, and I have been giving myself a headache trying to figure out what system to run.
Setting wise its a very JRPG/Shonen inspired setting with an urban city hiding supernatural powers and weird science. Very persona/JJK. So I would be looking for something that can emulate those elements, with a large amount of customization on the players end, and just like. JRPG-esque combat(I know its a big ask, i could barely find anything that wasn't fantasy) I would rather not do fabula ultima. I just haven't vibed with it.
Im mainly looking for a setting agnostic jrpg-esque system that can play with shonen powers in fun ways. I would also prefer something that is a little more heavy on roleplay, but can still do combat obv. I'm not a fan of PbTA or GURPS, and I would prefer something that isn't a hack.
I'm sorry if this comes of heavily as like "Erm I need the perfect system or im gonna cry!" but im just kinda at the end of my rope here.
[link] – [comments]
Posted: 2026-08-13T20:26:43+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy
It's usually an issue on my end and changing how I engage the player tends to work out after talking to them. The only time it didn't I had to kick the player. His lack of engagement was infectious and the table was better for it.
Be super duper nice in the comments, y'all. Some people may have differing opinions and that OK ;)
[link] – [comments]
Posted: 2026-08-12T14:55:53+00:00
Author: /u/TheEnemyWithin9https://www.reddit.com/user/TheEnemyWithin9
Posted: 2026-08-12T16:38:48+00:00
Author: /u/DatOneGuyYThttps://www.reddit.com/user/DatOneGuyYT
But I couldn't help but think: isn't that kinda the point?
With a game like the DCCRPG, I feel that the fun comes from making your own Crawler, putting them through the wringer to experience the world Dungeon from another perspective.
If you just wanted to reenact the main DCC story, I feel that you'd just want to re-read (or listen) to the books, no?
I don't wanna yuck anyone's yum, but I was honestly shocked that people wouldn't want to make their own unique Crawler. Or if they re-created the characters, things didn't happen just like it did in the books.
[link] – [comments]



