Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-04-15T18:43:38+00:00
Author: /u/MaxSupernovahttps://www.reddit.com/user/MaxSupernova
The /r/rpg mods have made a few minor changes to Rule 7 to tighten up some loopholes and clarify some questions that we get asked regularly in modmail.
These changes should result in absolutely zero impact to our regular users.
The changes simply document common things that we are seeing in the queues and modmail and will allow us to moderate more effectively without having to explain the same things over and over in modmail.
We have not changed the definition of an active user, or what is needed to post promotion.
There are some minor grammar changes for clarity, and a few sentences were rearranged.
The following are the non-trivial changes that were made:
OLD:
Affiliate links must be clearly disclosed or they will be removed
NEW:
Affiliate links and other profit-sharing schemes are not allowed.
ADDED TO THE "WHAT IS SELF PROMOTION" LIST:
Discussing "a game you are working on", with obvious intent to fish for questions or requests for details and links.
Asking for features to include or feedback on a game, site, app, or tool that you are building
And the most substantial change:
OLD:
"If you are using a newly created account and start immediately posting to other peoples' work, then you may be seen as a self-promoter in disguise."
NEW:
"If you are using a newly created or inactive account and start immediately posting promotion of other peoples' work, then you will be considered a self-promoter in disguise."
This change is being made because we regularly get into modmail discussions with brand new or inactive accounts that promote a product to multiple subs, but claim "I'm not affiliated" when there is clearly promotion being made. We see enough obvious "stealth promo" that we are now assuming that promo from non-active accounts is self-promo. This doesn't change how we've been moderating these posts (we've been using this assumption for a while now), merely documenting the change.
Thank you.
The /r/rpg mods
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Posted: 2026-04-11T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-04-17T18:23:10+00:00
Author: /u/Consistent_Name_6961https://www.reddit.com/user/Consistent_Name_6961
Tone might be an odd word for it, maybe feel. And it might not be specific to this sub, there is a lot happening in the world, but..
My peak of engaging with this sub was likely about a year ago, and I was lurkin' for a few years before that. This may sound naive to some folks, but genuinely I considered this corner of the Internet to be THE nicest online space I'd ever seen. No joke. It felt like people were safe to bounce ideas around, share enthusiasm or passion, there was a lot of discussion surrounding ethics and harm reduction both related to culture of play and then ai etc. Sometimes there would be a blunt tone used in instances where someone asked a VERY common question without either going in to detail or searching the sub first, but I swear that to ME (subjective ofc) it felt warm and engaging.
I post this strongly suspecting that I am going to receive snark. That is not a feeling I would have had making a post here a couple of years ago. Scroll down and look at the posts here, about half of them get down voted when they are clearly relevant to the sub? People asking questions about rules, or for recommendations, or talking about a game etc. I see WAAAY more snark here. Everyone has bad days, and these experiences can be more "sticky" on the mind than more pleasant ones, making them feel more prominent.
But that's all I have to say really. I really value the people in this hobby. And I really value this space. I see emotionally intelligent people here with passion and experience. However, it feels off as heck to me these days. I don't know if people are more suspicious online as ai accounts rise etc, idk if people need to shut down strangers because things in their life are hard to the point where they need to feel that control somewhere. I don't have any answers, or even data. It's speculation. But again, scroll down and see.
Just pause and think about how you're engaging with this sub. It IS a special place. It's hard for it to not sound condescending, but before you go and teach someone a lesson, just go and have a tall glass of water, look outside, stretch a little bit, and then see if that's what you still want to do.
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Posted: 2026-04-17T16:11:05+00:00
Author: /u/Hiraethnightmarehttps://www.reddit.com/user/Hiraethnightmare
Hi y'all,
My friends and I are making a system-agnostic space opera TTRPG for our own table as a fun experiment, and we've been looking for inspiration for certain aspects.
Current topic is about spaceships and space combat, and I guess we've been struggling to find any decent baselines or ideas to refer to (that are not a mess or too number-crunchy).
Any good suggestions? Or would it be better to come up with a whole new thing ourselves?
Edit: Wow I wasn't expecting such fast responses and with so many different suggestions. Keep them coming, and thank you very much!!
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Posted: 2026-04-17T14:23:24+00:00
Author: /u/TheWonderingMonsterhttps://www.reddit.com/user/TheWonderingMonster
Posted: 2026-04-17T00:49:01+00:00
Author: /u/Gmanglhhttps://www.reddit.com/user/Gmanglh
I know book bloat is a significant issue with a lot of ttrpgs and can be something that turns away prospective players. What is something that you dislike books spending time on?
Personally for me there are two main things:
First is needless definitions in the glossary. Dont get me wrong, a glossary is incredibly useful for unique terms. However i roll my eyes whenever they spend time defining hp or other generic terms, bonus points if they redefine it in the book the first time the term is used. It was reasonable in 70s/80s, but if you dont recognise that term today i have serious questions. In the end it causes me to skip the glossary often causing me to overlook actual important definitions.
The second is decorum or "proper table ettquette". Im not talking about actual roles or vibe, but the generic "table tops are for everyone" hr speech. Its condesending and the people who dont obey that ettiquette arent going to listen to it. Its almost always packed in the beginning and usually kills my enthusiasm for the rest of the book.
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Posted: 2026-04-17T15:45:44+00:00
Author: /u/EuroCultAVhttps://www.reddit.com/user/EuroCultAV
I played Alternity in the 90s at my FLGS (Cosmic Games, Bradenton, FL.) during RPGA nights. I enjoyed it, and recently found the core books for cheap. That being said if I wanted to run it, I have nothing to run. Did they ever get to that phase aside from the RPGA modules? I would also like those if they exist somewhere.
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Posted: 2026-04-17T18:13:43+00:00
Author: /u/Select_Lunch1288https://www.reddit.com/user/Select_Lunch1288
Was it sci-fi, fantasy, historical fiction, or modern? Any NPC that stuck with you?
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Posted: 2026-04-17T16:31:04+00:00
Author: /u/Puzzleheaded-Wave-42https://www.reddit.com/user/Puzzleheaded-Wave-42
I am searching a RPG for younger and next gen players and was looking into some fantasy adventure boardgames first and find games like Arak and Heroquest but i want something like Mouseguard or Root. I just found both like more for 10+.
Does anyone have any experience with which system?
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Posted: 2026-04-17T08:34:43+00:00
Author: /u/Zet45888https://www.reddit.com/user/Zet45888
Im planning on running a campaign set in a hard scifi setting and can't seem to find what I'm looking for.
I've checked out Aerotech buts its a a battletech game and I've only just escaped the battletech sphere of influence
Warbirds was good.
And Starwars is a little too much laser.
Im willing to do some Homebrewing, but the less I have to do the better.
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Posted: 2026-04-17T09:34:49+00:00
Author: /u/idolofmanyhandshttps://www.reddit.com/user/idolofmanyhands
Hello, I’ve finally managed to buy the PDFs of Barbarians of Lemuria (Ludospherik / Mythic+ version), including both the core book and The Lemurian Chronicles. I’d like to run a test session for my group of four players, ideally a 3–4 hour one-shot.
Are there any recommended starter modules or adventures for this ? Would the ones included in the books work well in that time frame? Also, would you suggest using pregenerated characters, or is character creation quick enough to do at the table?
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Posted: 2026-04-17T05:10:12+00:00
Author: /u/Delnilashttps://www.reddit.com/user/Delnilas
Hey everyone! I've been poking around for a system to run a game I've been putting together. It's a pretty heavy sci-fi setting, think The Expanse and Red Rising, for those who are familiar. I'm not new to DMing and don't have much trouble picking up new systems, though I do have the most experience with DnD 5e.
I also have a pretty large table - usually 6, though my current Curse of Strahd game is 7. So, I'm looking for a hard Sci-fi system, with good combat that isn't too lethal, that can handle a larger group. Bonus if there is some mechnanic for a drop of fantasy (like psionics or some kind of space magic).
Any suggestions?
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