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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-10-26T20:04:14+00:00
Author: /u/SlayThePulphttps://www.reddit.com/user/SlayThePulp
We all enjoy playing roleplaying games, that's why we're here.
But there are plenty of other reasons to enjoy a roleplaying game, besides actually playing it.
Worldbuilding, art, stories, dissecting mechanics.
What are your favourite games, if you don't account for actually playing the game? Doesn't mean you DON'T enjoy playing the game, just that you enjoy it for other reasons aswell.
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Posted: 2026-10-26T21:25:31+00:00
Author: /u/Zanafar_404https://www.reddit.com/user/Zanafar_404
It feels like Deadlands is the D&D of the Weird West genre. It dominates the space so completely that it's hard for other games to gain oxygen. I'm trying to get a vibe check on whether people would still be interested in a different Western setting TTRPG. As players and GMs, do you feel like there's still a hunger for indie alternatives in this specific subgenre, or do games like Weird Frontiers or Fistful of Darkness already fill the gaps for people wanting a different system? If you were to back a new Western/supernatural Kickstarter, what would it have to bring to the table to differentiate itself?
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Posted: 2026-10-26T18:52:49+00:00
Author: /u/akliyenhttps://www.reddit.com/user/akliyen
I'm looking for a TTRPG system or setting with specific characteristics:
- It should be mecha or military sci-fi (or something adjacent) with a focus on warfare.
- The player characters belong to a larger organization or military hierarchy that may have ulterior motives towards the player characters.
- (Bonus) Not a hard requirement, but it would be nice if the system has explicit rules for relationships and bonds between player characters and NPCs or other player characters.
Basically, I'm looking for a TTRPG that can model the intrigue and dramatic elements associated with mecha or military sci-fi fiction.
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Posted: 2026-10-26T20:29:10+00:00
Author: /u/Cueca_Freiadahttps://www.reddit.com/user/Cueca_Freiada
Hey Bois
I'm looking for suggestions on systems where firearms (modern ones, preferably) are the core of the game's combat, anyone got any leads?
Some that I already know are Twilight 2000 and Cyberpunk
I'd like to see other options since I'm making a system of my own, but the current version is way too slow if you don't use a tool to calculate DCs, I'd like to try and develop alternatives.
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Posted: 2026-10-26T18:29:52+00:00
Author: /u/MechSuitPrincesshttps://www.reddit.com/user/MechSuitPrincess
Reading I Hate Fairyland, Big Insane Happy, and playing Cult of The Lamb has lead me to realizing that “Grimdark Cuteness” is like my favorite vibe. Any TTRPGs that fit this niche?
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Posted: 2026-10-26T13:43:44+00:00
Author: /u/najahirihttps://www.reddit.com/user/najahiri
I recently read Polaris: Chivalric Tragedy at Utmost North, and I am interested in bringing it to the table.
While researching online, I found that the game has a passionate following, and people have even adapted it for one-shots (this or this seems relevant, but if you have a better reference, I would appreciate it!).
The atmosphere and the suggested experience of the game seem very cool and I am eager to play it at the table, but at the same time while reading I felt part of the presentation and the way the game flows showed their age: I really like the rituals involved in the game, and the adversarial/cooperative roles of the four players at the table, but I felt the "free play", i.e. the part before and after the ritual exchange between the roles, was almost too free for my taste! :D A game which attempts to do something similar is Under the Autumn Strangely, but somehow Polaris achieved to strike a more intimate cord with me.
Probably in the last 20-ish years since the first edition the sensibility and the discussion around GM-less games has evolved and changed, so I wonder if there are more recent games which can capture the feeling or the game loop of this very nice game, but more streamlined or simplified.
I appreciate any suggestion of different games or suggestions on how to run Polaris itself!
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Posted: 2026-10-26T23:10:19+00:00
Author: /u/notbatmanyethttps://www.reddit.com/user/notbatmanyet
That doesn't boil down to just rolling a akill check now and then + resource management.
It should ideally provide actual non-trivial dilemmas for the Players.
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Posted: 2026-10-26T17:33:32+00:00
Author: /u/dartagnan401https://www.reddit.com/user/dartagnan401
Hey all, I have been trying to find a good system to use for my first foray into being both a player and a GM. all my players are totally new as well.
I HAVE all these systems so i wanted to get a read on how they play from people who have used them, and how well they help a brand new GM.
The four systems are:
Dragonbane box set
Beyond the Wall
Dolmenwood
Shadowdark
I know all four are supposed to be generally light weight, but how do they all compare and contrast in terms of tone and type of game?
Thanks for the help!
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Posted: 2026-10-26T15:36:04+00:00
Author: /u/Tulio44https://www.reddit.com/user/Tulio44
What TTRPG system do you think best captures the game feel of God of War (2018) and God of War Ragnarök?
I'm interested in discovering new TTRPG systems, and I'm curious about which ones could best capture the feel of these games.
Not necessarily looking to recreate the games exactly, but rather to capture their atmosphere, sense of scale, and overall experience.
What systems you recommend for something like this? And why?
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Posted: 2026-10-26T13:57:47+00:00
Author: /u/imtherattthttps://www.reddit.com/user/imtherattt
After watching the Resident Evil movie recently and having played the games I've been thinking about how fun it would be to run a game set in a world like that with my own lore. Specifically the, Survival horror where you're backed into a corner, there are 6 zombies and you have one bullet type of deal. Also the part where there's some big mf chasing you around (Nemesis, Mr X, etc) and solving puzzles to advance and fighting your way through a terrifying environment full of zombies and mutated horrors
I'm wondering what good rpgs there are that capture that vibe. The horror games I know i could potentially make that work in are:
*Call of Cthulhu
*All Flesh Must be Eaten
*Breathless
But I have only played Call of Cthulhu, so I don't know how well All Flesh handles the "big mf that chases you" and the less recognizable'zombie mutant' things because i haven't read the book and don't know how good the system is and if they even have options for that. And Breathless seems to be more narrative than anything so idk if I could make that specific kind of game work.
So idk just lmk what games you'd recommend :P
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Posted: 2026-10-26T21:21:54+00:00
Author: /u/InsurgentInchwormhttps://www.reddit.com/user/InsurgentInchworm
Hey everyone, just wanted to put out that I now have print on demand options for my little zine full of Gamma World/Fallout inspired post apocalyptic generators. Here's the link to RPGTrader where the POD is and the link to the itch page if you prefer itch (no POD).
I really enjoy the gonzo, yet still grounded Gamma World/Fallout post apocalyptic games and love generators and tables to roll on to flesh out your games. Artwork is public domain and I've got some good ones in the zine.
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