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 Weekly Free Chat & Free Self Promo Thread - 06/27/26
Posted: 2026-06-27T11:00:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 I maybe just dmed my best session after ginnyd video about Aabria
Posted: 2026-07-02T02:03:57+00:00
Author: /u/tktheus1https://www.reddit.com/user/tktheus1

GinnyDi posted a video about player x DM contracts that she inspired herself to do after seeing Aabria doing it. Explaining it as quick as possible:

When the moment ask for it, when your roll will either cause the biggest impact narrativaly or when you already failed, Aabria will ask you "What would you give me for you roll to be a sucess?" or "How many NPCs are you willing to sacrifice for X thing?". I watched this today and I was like "cool, I need to test it sometime.

I didn't expected the sometime to be so early. I'm running CoS to my players and the today's encounter was VERY clearly supposed to make them run. Last session they had a hard time killing 2 werewolves. Today there were FOUR.

Even then they decided to stand their ground. Round 1, one player was already unconscious and another one was at half HP. It was going to be a TPK. And the funniest part is that the CoS:R itself tells you during Session 0 to warn your players that "Some fights are impossible to win. That's by design. Sometimes running isn't an option. It's the option." (which I did)

Well... my players didn't get the memo and after 2 rounds they were full on desperation mode. One of them decided to try persuading the werewolves to let them leave using the fact that he was infected with lycanthropy. Instead of asking for a Persuasion check, I just put my best scary DM voice and said:

"Kayron... what do you offer me for your persuasion to succeed?"

He thought for a few seconds and answered:

"I offer that I won't cure it through easy means like magic or clerics. I'll only get rid of it through a narratively satisfying way."

I just said "Deal." Not gonna lie... for a brief moment I felt like Aabria.
They were saved by this, but now I'm gonna start thinking of ways to do a good "Werewolf Cure Arc" lol

– submitted by – /u/tktheus1
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 Looking for tips on running a city intrigue campaign in Symbaroum!
Posted: 2026-07-02T14:15:25+00:00
Author: /u/mw90sGirlhttps://www.reddit.com/user/mw90sGirl

Hey everyone so I need some advice on how you guys run deep political intrigue campaigns in Symbaroum. New to the system/setting but it's all super interesting to me.

We really want to focus on the gritty city politics like in Yndaros and scheming against noble houses instead of just crawling through the davokar forest.

Our group doesn't really like tactical grid math, so we want to keep our combats super fast like 30 minutes max so we can stay focused on the cinematic story first vibe.

How do you guys handle faction reputation and social challenges to make the politics feel super deep without getting bogged down in crazy rules? any simple house rules you recommend to keep the crunch low but the drama high?

Any tips, tricks, advice would be super helpful!

– submitted by – /u/mw90sGirl
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 Itch Summer Sale
Posted: 2026-07-02T09:07:49+00:00
Author: /u/InArtsWeTrusthttps://www.reddit.com/user/InArtsWeTrust

Hey there,

I just came across the Itch summer sale and wanted to know what your (discounted) highlights are :)
Personally I am looking for really good adventures or interesting source books - so if you have recommendations, I'm listening!

– submitted by – /u/InArtsWeTrust
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 Godbound vs Exalted Essence vs Gods of the Fall vs ???
Posted: 2026-07-02T12:35:30+00:00
Author: /u/Mad_Kronoshttps://www.reddit.com/user/Mad_Kronos

Which game would you choose for a game where the players are demigods/gods in a fantasy setting, and why?

Preferably not too crunchy

– submitted by – /u/Mad_Kronos
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 Daggerheart's Duality Dice in other systems
Posted: 2026-07-02T15:01:07+00:00
Author: /u/Timely_Customer_8483https://www.reddit.com/user/Timely_Customer_8483

I'm loving Daggerheart's duality dice: roll 2d12, and depending on which is higher, the roll is made with "Hope" or "Fear"; I feel like it's probably my favorite unique piece of the game's design. I like that it brings in the fluidity of a PBTA game while also being SUPER simple to read. You don't have to have a big list of gradations of success listed for each ability, like in games like Stonetop (which is no shade to Stonetop, it's a dope and elegant game). But as a GM/Player who is mostly uninterested in combat, I'd love to see other systems use it, iterate on it, rethink it, etc. across contexts that aren't limited by the tropes of heroic fantasy.

Are there other systems that Daggerheart borrowed this from? Have you seen other systems implement it since Daggerheart came out?

I'm also curious about the legality. Is it like a d20? Could designers use duality dice (or some legally distinct, renamed versions of them) in their own systems without listing it as a Daggerheart-compatible product? Anybody have a good read on that?

– submitted by – /u/Timely_Customer_8483
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 A Small Ode to Sector Crawls
Posted: 2026-07-02T11:44:13+00:00
Author: /u/NullManaCrystalhttps://www.reddit.com/user/NullManaCrystal

Ever since I first read the article Game Structure: Sector Crawl, posted by Justin Alexander on his blog, The Alexandrian, I’ve been using this mechanic at almost all of my games.

Honestly, it’s a solid mechanic that has helped me a lot in situations where my players explore absolutely vast locations (something I tend to do quite often).

I remember when I first started GMing, and the ideas I had about giving my players the chance to explore massive environments like the ones in the games that got me into the hobby. I remember trying to narrate their exploration of a huge abandoned city or some gigantic ruins. I also remember how I failed to pull off those grand plans for exploration.

I wish I had known how to do a Sector Crawl back then.

Now I know. I don’t do it exactly the way the article suggested (I end up mixing it in a bit with how Point Crawls works—another awesome system), but I know.

The result was that I was able to fulfill those earlier desires to make the world of my games more expansive and dynamic, without wasting time on nonsense—something this system does very well.

– submitted by – /u/NullManaCrystal
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 My favorite game ended and I am distraught
Posted: 2026-07-02T00:24:32+00:00
Author: /u/Sassy_pink_rangerhttps://www.reddit.com/user/Sassy_pink_ranger

It was a Marvel Cinematic Universe game (first time in the system. I enjoy it) and the game went on for less than two years. It reached a logical conclusion and now...

Like I don't know. It was what I looked forward to in order to get through my week. I adored my character and the other players and their characters. We told some amazing stories and the game just kind of...wrapped up.

The last arc did feel rushed. One of the three remaining original players had to leave us for work. There were three players remaining (we had someone that joined much later on) and I think that is why it was rushed. Maybe the GM thought others would wind up being pulled away by life and wanted us to have a conclusion? Like I get it. And I feel like if we were to try to keep playing after this point it would decreased in quality because there's really only so much more one can do.

And he's not announced any intentions of running another. Which bums me out wholly because I adore his style. But I get it. Almost two years is a long time to run a game. One of the other players has pitched a game though. So that could be fun. I'm looking forward to that.

But over all I feel very bleh about everything and I dunno what to do. The story is over. Everything after this is head canon. I'm just...I don't even know how I feel.

– submitted by – /u/Sassy_pink_ranger
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 RPG for a more sandboxy, improvisational, puzzley fantasy experience?
Posted: 2026-07-01T23:51:14+00:00
Author: /u/A_Really_Big_Cathttps://www.reddit.com/user/A_Really_Big_Cat

The aspect of TTRPGs that really enraptures me is the capacity for a group of people to "discover" an adventure that wasn't planned at first. I'm also very interested in adventures that get players to think and improvise solutions to problems using somewhat limited resources and abilities. Survival, exploration, making use of the environment, that kind of stuff.

What system(s) should I be looking at? I should note that I have never done this (running a campaign) before (I do think I could be good at it tho). I'm planning to start simple, with a short or very short play by post adventure in a generic fantasy setting.

– submitted by – /u/A_Really_Big_Cat
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 Space Hulk / Doom dungeon crawler.
Posted: 2026-07-01T18:42:46+00:00
Author: /u/Powerfist_Laseradohttps://www.reddit.com/user/Powerfist_Laserado

So I'm looking for a system to run a game / campaign of essentially space marine / doomslayer type characters through, well essentially a space hulk that turns into a more and more hellish dimension kinda thing the deeper the characters go. This would be very combat focused but I plan on having some traps and npcs on occasion as well. What's a good system for throwing some high powered characters against, cultists, monsters, aliens, demons etc, that also has room for a little character customization and growth? I plan on using grids and miniatures for this as well.

– submitted by – /u/Powerfist_Laserado
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 The Walking Dead Universe — First Campaign; Advice?
Posted: 2026-07-02T05:53:54+00:00
Author: /u/evaniscool999https://www.reddit.com/user/evaniscool999

Hey everyone, very excited to be here!

This last month I got invited to a DnD campaign with some friends, and during the set-up of the campaign I was unsure with the rules and all but now I’m addicted! So addicted in fact, I decided to buy TWD rpg to start my own campaign.

TWD is one of my favorite I.P’s and although I am no expert in tabletop RPG’s, I figured with a game/engine that’s new to everyone it would work out. (YearZero engine btw)

That said, I’ve been told by many people this is a great and also terrible idea. Because my first ever campaign isn’t following the pre-made campaign that comes with the set. We want to make our own characters, maps and lore. That’s why I came up with ‘The Walking Dead: Cascadia’ which takes place in Seattle/Tacoma WA where we’re all from.

This thread I am looking for info/advice on the game and also just base info about being a good GM and managing the sessions well.

Being a writer, English Major and Stand-Up Comedian, I am so thrilled to discover tabletop rpg’s and just regretting years of “Why didn’t I find this sooner!”

The set is still in transit via online order. In regard to that, this is just to get some wisdom from tabletop veterans as I decide to tackle an entire campaign!!!

Wish me luck!! Thank you!!

– submitted by – /u/evaniscool999
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 What do you think of *Strain*?
Posted: 2026-07-02T03:10:54+00:00
Author: /u/Samhayulehttps://www.reddit.com/user/Samhayule

I recently started reading about this system and have become quite interested in it. I’d like to hear your opinions on it; it’s distributed here in Brazil by Huginn and Muninn.

– submitted by – /u/Samhayule
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