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Posted: 2026-02-07T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-02-08T06:34:53+00:00
Author: /u/EarthSeraphEdnahttps://www.reddit.com/user/EarthSeraphEdna
The official Neopets tabletop RPG was crowdfunded a while back for 426,484 USD across 7,561 backers. The playtest has been released to backers, and it is looking like a trainwreck so far.
• It is a 5e hack, joining the ranks of Doctor Who, Dark Souls, Phantasy Star, Nerds candy, and others. It uses 5e spellcasting mechanics, down to concentration.
• It is a bad 5e hack. "Defense" and "Endurance" are separate statistics, but "Magic" covers all social, intellectual, and magical prowess in one tidy package. The writers have tried to address this on Reddit.
• Despite combat being only a relatively small facet of Neopets, and despite the Kickstarter specifically promising extensive noncombat mechanics (e.g. "For those without a mean bone in their body, the system offers a way to play through pacifistically through [sic] any number of non-violent approaches"), the great bulk of the game's mechanics is about combat on a tactical battle map.
• There is a section about discussing with your group how much in-game sex they are comfortable with, which is some real degeneracy for Neopets.
• The premade adventure is hardly Neopets-like. It is more of a generic 5e murderhobo romp, down to killing bandits in the woods. "Depending on who is alive at the end of the encounter, information can be coerced from them" is a bizarre line to read in a Neopets game. (On a minor note, for some odd reason, one bandit refuses to wear a magic bracelet because it is too "feminine, regardless of what it can actually do.")
• There are payment problems with one or more writers. The entire Perks section simply reads: "This work has not been paid for by John Taylor of Geekify." (The playtest survey asks for feedback on Perks, which is impossible, when there are none.)
• The very top of the playtest document states: "John will steal anything you do with this project, and the people working on this have not been paid, had contracts forced on them, and John has not read nor understands these rules and demands more bullshit gets put in whether it fits or not." Geekify has already addressed this, at least.
It is hard to find more information about this. All I can dig up is these posts:
https://bsky.app/profile/keftiu.bsky.social/post/3me5mg4at7227
https://bsky.app/profile/flatluigi.bsky.social/post/3mebdfgnpvs2x
https://bsky.app/profile/sandypuggames.bsky.social/post/3mec3oz7iac2w
https://www.reddit.com/r/neopets/comments/1qyb1jg/whats_going_on_with_the_neopets_ttrpg_with/
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Posted: 2026-02-08T17:41:53+00:00
Author: /u/Gander_Gaminghttps://www.reddit.com/user/Gander_Gaming
I've played several games in Savage Worlds Deluxe over the years, but only recently picked up SWADE. In reading through, I was struck by how much I enjoy the game design, layout, art, and as cliche as it is now.. focus on fun.
Is there anything to not like?
It wouldn't be my go-to for more narrative type games, but for what it does it seems pretty hard to beat.
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Posted: 2026-02-08T16:34:32+00:00
Author: /u/MmmVomithttps://www.reddit.com/user/MmmVomit
What is a game that you came away from thinking, “That is one of the strangest games I’ve ever seen, and it was awesome”?
A couple come to mind for me. Troika is definitely pretty out there in terms of the different player character options.
Lacuna Part One Second Attempt is probably the strangest. You play in a shared dreamscape. Any time something bad happens, your heart rate goes up. If your heart rate goes up too much, you wake up and are kicked out of the dream. And the dreamscape is protected by suit wearing agents with spider heads.
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Posted: 2026-02-08T14:26:35+00:00
Author: /u/W4rynhttps://www.reddit.com/user/W4ryn
I've recently watched that video from Me myself & die and figured out that all my favorite systems are D6 "bell curve" ones: PbtA, Traveller, Grimwild, forged in the dark... Any other ones I should know that would fit my liking?
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Posted: 2026-02-08T17:09:39+00:00
Author: /u/Itomi_Bhaahttps://www.reddit.com/user/Itomi_Bhaa
Hi everyone!
I’ve just released my first-ever web project on itch.io: a digital character sheet for Isle of Ixx by Skullfungus.
https://itomi.itch.io/digital-character-sheet-isle-of-ixx
Key Features:
- Fully Responsive: It shifts from a single column on phones to a full 3-column dashboard on desktops. Perfect for both in-person and VTT play.
- Smart Dice Roller: Type any formula (like 1d10+2) into your inventory or traits, and it automatically generates a clickable roll button.
- Instant Stat Checks: Click on Might, Move, or Mind to roll a d20 save. The screen flashes green for success and red for failure.
- Custom Portraits: You can paste a URL to see your explorer’s face.
- Markdown Portability: You can export/import your character as a .md file. No database, no accounts—your data stays with you.
- Multilingual: Supports English, Spanish, and French.
As this is my first time uploading an HTML/JS project, I’d love to hear your feedback or bug reports. I hope it helps your explorers survive the weirdness of the Isle!
Huge thanks to Skullfungus for the good time I've had on his amazing world.
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Posted: 2026-02-07T19:28:33+00:00
Author: /u/helpwithmyfoothttps://www.reddit.com/user/helpwithmyfoot
Posted: 2026-02-08T13:48:37+00:00
Author: /u/Legitimate-Rope-3319https://www.reddit.com/user/Legitimate-Rope-3319
In 1e they dint had any and only felt echoes of psst emotions. In 2e they were more humanized so to speak and can feel normally
Vampire the requiem
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Posted: 2026-02-08T15:45:41+00:00
Author: /u/N-Vashistahttps://www.reddit.com/user/N-Vashista
Going to Dreamation 2026 this year? The Amazing Evan Buchholz is running a playtest of my new game The Pain Clinic. My design partner and I are thrilled and honored to have Evan run these events. Check it out! Try larp! And don't forget to check out Evan's own tabletop game!
Pain Clinic: Playtest A live-action game about chronic pain patients and their doctors for 4 to 12 players and 2 hours. The game plays like a medical scene in a sincere and vulnerable segment of the Muppets or Sesame Street. In the Pain Clinic, a human doctor addresses the chronic pain of a cartoon character or puppet. The game plays with frustration and catharsis.
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Posted: 2026-02-08T14:12:24+00:00
Author: /u/Foulbalhttps://www.reddit.com/user/Foulbal
When you hear the word "cleric," what specific traits comes to mind for the archetype?
There's the obvious of healing magic, but what else? What kind of armor is the cleric using, light or heavy? Does the cleric have a mace and shield, or a book in the off-hand? Maybe they're using a two-handed mace or staff instead. Do they use other schools of magic, or alchemy to brew potions for the party?
I'm just making this post to try and see if there's a consistent through-line when it comes to this archetype. I know in many ttrpgs you can kind of play a cleric however you wish, but are there gear choices or traits that are consistent regardless of game.
Just thought it would be a fun discussion to explore this archetype and break it down to the most consistent traits of a cleric with extras being cool flair based on the player creating them.
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Posted: 2026-02-08T18:44:34+00:00
Author: /u/BadSishihttps://www.reddit.com/user/BadSishi
My next campaign is going to be a large scale and high power fantasy epic very much inspired by Doom/Diablo and maybe a little bit Avengers. The player characters will eventually be fighting demi gods/demon lords, massive battles, and the fate of the multiverse resting in the balance.
I think both Pathfinder 2e and 13th Age might fit the bill for this but I'm open to other suggestions!
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Posted: 2026-02-08T18:38:30+00:00
Author: /u/OroborWorldforgehttps://www.reddit.com/user/OroborWorldforge
I’ve always struggled to make single-monster encounters feel tense instead of swingy.
This creature fixes that by weaponising fear and environment. It announces itself days ahead of time, poisons a region with dread, then hunts inside heavy fog where formations break and panic matters.
I’ve used it as:
a “missing travellers” mystery
a forest or swamp hunt
a recurring regional threat that escalates if ignored
inspiration for a short story
The PDF includes Pathfinder 1e stats, but the concept is easy to lift into other systems. It also includes an atmospheric short story meant to convey the creature’s “regional dread” vibe, plus details you can steal as rumours and scene texture.
Links:
DriveThruRPG: drivethrurpg.com/en/product/554911/orobor-monster-manual-kruweer
Itch.io: https://oroborworldforge.itch.io/orobor-monster-manual-kruweer
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