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 Weekly Free Chat - 10/25/25
Posted: 2025-10-25T11:00:47+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 The Between (The Gauntlet) - Question for Keepers
Posted: 2025-10-29T12:42:19+00:00
Author: /u/essential-NPChttps://www.reddit.com/user/essential-NPC

People who’ve run The Between with five players: How’d it go? What advice would you give me? (“Don’t” is valid advice.)

I’m getting ready to run The Between (crowdfunding version) for the first time a couple months from now. Was originally planning to have four players, but now there’s a fifth person expressing interest.

I want to say yes, but I’ve read 4+ players can make managing difficulty levels and spotlighting hard and I’m little nervous about taking on a fifth.

– submitted by – /u/essential-NPC
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 Any TTRPGs where you play as low-powered people in a high-powered setting?
Posted: 2025-10-29T02:37:13+00:00
Author: /u/Sethmo_Dreemurrhttps://www.reddit.com/user/Sethmo_Dreemurr

Hey folks! Now, to specify on what I mean by the title, my main inspiration for this are the various large-scale battles in One Piece. Scenes from Alabasta, Enies Lobby, Marineford, and Dressrosa really show what it’s like to be a regular soldier in that world, and how much it sucks to fight people with these seemingly unattainable powers. I want to capture that feeling in a campaign, and require the PCs to outsmart and/or overwhelm these powerful opponents in order to best them. This doesn’t have to be with One Piece, specifically, but it’d be cool to see regardless!

The only system I know of that can pull this off would be Warhammer 40K: Wrath & Glory, as enemies there that might be simple for a Space Marine to kill could be much more difficult for Guardsmen. I’m not 100% sure if I want to hack W&G into One Piece, though, so let me know what else could work for this!!

– submitted by – /u/Sethmo_Dreemurr
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 Mid-weight fantasy rpg that emphasizes exploration/travel/environment as much as combat?
Posted: 2025-10-29T02:24:05+00:00
Author: /u/applejackherohttps://www.reddit.com/user/applejackhero

For Fantasy RPGs, I have basically played Pathfinder2e since it released. Contrary to the popular attidute I see here, I like crunchy, list-picker, tactical/combat focused ttrpgs. On the flipside, I really don't like most of the ruels-light stuff I have tried. PbtA games and OSR games and such- they feel too much like there isn't any stakes or "game" part of the game. I like to create characters where the concept matches in game mechanics, rather than just reflavoring the same generic chassis over and over again.

That being said, there are limitations to the kind of stories Pathfinder2e can do. It is inherently heroic fantasy with an emphasis on combat. Overland travel and exploration fall to the wayside, mechanically speaking, and with the challenge of tactical combat, it often feels foolish to pick character options that are more environment focused. Additionally, I love to homebrew/worldbuild, and a game like Pathfinder2e is sometimes to attatched to set lore assumptions to always be satisfying to make a world for my players to explore.

Basically I want to find a system that is somewhere between a tactical combat grinder and a light storyteller, something I can use to introduce friends new to ttrpgs to the magic of exploring made up worlds, and the magic of having a sheet full of cool abilities. Maybe I am aksing for something that basically doesn't/is very "goldilocks" but I am very out of tune with developments/releases in the ttrpg space.

– submitted by – /u/applejackhero
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 Game Suggestions - Military Sci-Fi
Posted: 2025-10-29T13:40:44+00:00
Author: /u/Fineammonitehttps://www.reddit.com/user/Fineammonite

Hello! I am seeking suggestions for systems that can handle a premise that's simulates the growth of an interstellar civilization, the players' role is to start from the bottom and slowly rise through the military ranks. Thinking something like Stellaris, except the players are the unnamed numbers you spend on ground invasions, all the while in-character they rank up until they become recognizable by the wider populace.

– submitted by – /u/Fineammonite
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 Notorious
Posted: 2025-10-29T14:48:40+00:00
Author: /u/PraetorianXVIIIhttps://www.reddit.com/user/PraetorianXVIII

Anybody played the Solo RPG Notorious? It looks amazing, visually, but I am curious about it. Does it play pretty easily? Is it fun? How is setup? Is it something you can play on and off every few days or weeks, or does it really not gel unless you're playing consistently? It looks like a good ol Star Wars bounty hunters homage. Is that what it feels like? How is the storytelling (which I imagine is limited by it being a solo rpg). What y'all think?

– submitted by – /u/PraetorianXVIII
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 Shout Out to Noble Knight Games : resolving purchase issue really well
Posted: 2025-10-28T17:48:39+00:00
Author: /u/Organic-Sir-6250https://www.reddit.com/user/Organic-Sir-6250

Noble Knight Games offered me both a return shipping label and a discount as options for an order of 2 classic hard cover books that actually contained one soft cover book. They did not haggle over the fact that the original order was enough $ for free shipping when they offered the discount, which I believe would not have been enough for free shipping. I went for the discount, largely for that reason, and feel these are real decent folks.

– submitted by – /u/Organic-Sir-6250
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 Searching for D12 Systems
Posted: 2025-10-29T13:51:34+00:00
Author: /u/Z051M05https://www.reddit.com/user/Z051M05

Can anyone point me in the direction of games or systems that primarily use a D12 for checks? I've been playing with a roll-under D12 system at my table and I've noticed 2 major differences from a D20 system:

– Crits and crit fails happen more often (for me this is a plus)

– Success or failure is marginally more predictable, adding a slight element of strategic play

I'm curious to see how other games lean into this and any other features or bugs you've noticed from D12 systems. Cheers!

– submitted by – /u/Z051M05
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 Gamma World 1E ideas for a one-shot/short campaign?
Posted: 2025-10-29T14:41:15+00:00
Author: /u/nfdgoisnhttps://www.reddit.com/user/nfdgoisn

I'm thinking of running a GW 1E one-shot and/or short campaign with the group, but I'm not sure if I'm going to write something or use a published adventure. I've only run it as a one-shot like 10 years ago for a Christmas-themed game where players explored the ruins of Santa's workshop.

I really like the wackier and gonzo side of things, especially in 1e, and want the game to feel authentically Gamma World if I'm going to be running it for the group. Can you tell me what adventures you've had the most fun with (either published, fan-made, or homebrewed) or what moments, creatures, and interactions have left a lasting impression? What are the coolest Gamma World moments and experiences you've had?

– submitted by – /u/nfdgoisn
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 Solo RPG List - Discover Solo and Duet TTRPGs
Posted: 2025-10-29T02:00:13+00:00
Author: /u/seroRPGhttps://www.reddit.com/user/seroRPG

Discover amazing Solo and Duet TTRPGs that can be played with or without dice, maps, tarot cards, playing cards, pen, paper and more! Over 500 titles have already been indexed with more added daily. Submit your solo and duet (1 GM & 1 player or GM-less 2 player) games, or any you've played that we’re missing for others to find, play and love.

Feel free to join the mailing list and receive regular updates about new additions to the Solo RPG List. https://solorpglist.com

– submitted by – /u/seroRPG
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 Homebrew Rule Suggestion: "Get Behind Me, Kids"
Posted: 2025-10-28T18:11:14+00:00
Author: /u/brokenimage321https://www.reddit.com/user/brokenimage321

I am currently working on writing up a whole r/gametales post about my current game, but there's one detail I wanted to share that's worked out surprisingly well: a homebrew rule that I call "Get Behind Me, Kids."

Basically: my players are starting off as kids, and are aging into adults over the course of the campaign. Given that violence against kids is often kinda squick-y, we've agreed on a rule: anytime a small child, either PC or NPC, would be seriously injured, an adult character will show up at the last second, say something along the lines of "Get behind me, kids," and take the bullet for them. This will still happen even if there's not a "bullet" to take--for example, if a kid is drowning, an adult will save them at the last second, but at a serious, perhaps fatal, cost to their own health.

Here's the thing: this seems to have made character death even worse of a consequence. In a recent session, one of my players was making death saving throws (we're not actually playing 5e, so they weren't "death saving throws," but you get the idea). The players' major concern wasn't that they were going to die--they were worried instead about what was going to happen to their favorite NPC if she had to take their place.

It's proven to be a nice little safety feature, but also to add a lot more stakes than I was expecting, without actually increasing the squick factor of putting little kids at risk.

I'm thinking about secretly adding a couple of features to the rule, too. If an NPC ever has to take a bullet, I'm planning on making my players decide who gets it, which is going to twist the knife even further. Plus, within the next couple sessions, the PCs will have grown up enough so that they're not considered "little kids" anymore--but that means they will now be valid choices for which character is the one who has to say "Get behind me, kids!"

– submitted by – /u/brokenimage321
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 Mothership vibes from The Silent Sea
Posted: 2025-10-29T15:04:03+00:00
Author: /u/natural20shttps://www.reddit.com/user/natural20s

Was watching The Silent Sea) last night and thought - this would be an amazing Mothership scenario.

Anybody else get Mothership vibes from it?

It seems to check all the boxes:

  • Marooned
  • Forced forward to explore a base where everybody mysteriously died
  • Something's hiding in the walls
  • The party needs to explore through the "air ducts"
  • Someone from the party dies in a horrible, strange way
  • There's nobody coming to rescue them
  • There's a clock counting down forcing action
– submitted by – /u/natural20s
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