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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-02-07T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-02-13T17:37:04+00:00
Author: /u/zozebahttps://www.reddit.com/user/zozeba
Of all the TTRPGs in your collection which are your most prized gems? Not necessarily your fav games, I'm talking about TTRPGs or modules that are hard to find.
The Riddle of Steel - I found this mint condition in the used section of a gaming store for $20 in 2014. It goes for around $200 on ebay.
Dog in the Vineyard - When I first heard about this RPG I knew I had to have it. I grew up Mormon and I have tried to pitch this to my other Mormon friends who went on missions. No luck yet. Also found in the used section of a gaming store.
Wheel of Time DnD 3.5 - Honestly I haven't even read Wheel of Time. I tired but it really wasn't for me. I prefer pulp fantasy. I'll probably end up selling this one.
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Posted: 2026-02-13T20:09:03+00:00
Author: /u/WarlockRaccoonWriterhttps://www.reddit.com/user/WarlockRaccoonWriter
I have a world building project I've been running games in for a while and my group is looking to new games to play! So far our games have mostly been PF2e and a Fabula Ultima game.
I'd like a game: I can tell long story arcs in, with tactical or stategic combat, fun options for the players. I've done my own searching and wanna include what I found since people here may sell me on a system I already read too! We play online so a good VTT is a major bonus.
Draw Steel - This game just seems great. It has a nice amount of weird stuff to do, but the builds seem to be very straight forward with not a ton of variety yet given it's so new.
Mythras - I kept seeing people mention you can use this for your custom worlds and I gave it a read. It's awesome, though it and even Classical Fantasy seem a bit too low-magic. I don't like d100s but thats a non-issue, the special effects system is cool as fuck.
Pendragon - I'm conflicted on this one. It is perfect in some ways and lacking (or just not clicking yet) in others. My main sticking points is how it feels there's a requirement to do big timeskips for the winter periods. And also the lack of magic and player options.
Systems that didn't click at all were Harnmaster, 13th age and Song of Swords. I mostly felt like these systems do similar things to the above ones in a way to where I'd just rather play one of the highlighted ones.
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Posted: 2026-02-13T14:33:46+00:00
Author: /u/Heitorslahttps://www.reddit.com/user/Heitorsla
Well, I've always been a player, and only two of my friends are GMs, I want kinda to break this forever GM thing. I'd like some advice on how to start, but honestly, I don't know where to begin besides reading the system rules. Game Masters, could you give me some tips on how to start? What to consider, how to think about and prepare a session, etc.?
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Posted: 2026-02-13T20:51:09+00:00
Author: /u/jaxx40000https://www.reddit.com/user/jaxx40000
Dear TTRPG connossieurs. I wanna start out playing with my best friend and we are still not sure if we wanna play with a group or just two of us. We are mostly iterested to try out a dark fantasy-ish rpgs. But we are both dumb and never played a single TTRPG game. So where do we start? What do we do? I thought of starting out wih sotdl but i still dunno shit about ANY TTRPG game. And yeah i know about roll20 but i don't know what to even do.
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Posted: 2026-02-13T16:10:34+00:00
Author: /u/Extreme-Lie-7022https://www.reddit.com/user/Extreme-Lie-7022
Hello, I want to make it clear that English is not my first language, so I'm using a translator. The meaning of some words might be incorrect. This is an account I created just to post this; I don't want to be identified in any way.
So, the problem is what the title says. My girlfriend has aphantasia, but she's passionate about RPGs (my influence). We've been playing for a year with friends, and generally, except for her brother who recently started a campaign, I'm the Forever DM. The problem is, I'm going to start a new campaign in a few months (just waiting for my system kit to arrive), and recently we had a conversation about NPCs flirting with players. Before, she said she didn't have a problem with it when we started playing RPGs (we weren't dating at the time), but now she can't differentiate my image from the NPC's during roleplaying, especially when an NPC is flirting (something I'd like to implement during the campaign, as the other players enjoy this RP). I don't know what to do. I imagine this is due to aphantasy, but I don't know if that's really it or if I'm just trying to come up with a plausible explanation. She's quite insecure because of some other problems she's had in the past, which I won't go into detail about, and she said she'd get jealous if I flirted (in character) with someone else at the table.
*I want to make it clear that I'm not the type of person who flirts around, in fact I'm very surprised that we're dating nowadays, because I'm extremely shy, quiet, and hate leaving the house. The only times I flirt without being with her is during the RPG. She also doesn't have any problems with any other player at the table; we're all longtime friends. She told me that the idea of seeing me flirting with her brother (who will be playing with us) is disgusting and strange (I also want to make it clear that it's not any kind of homophobia; the whole group is part of the LGBT community in some way, including me and her).
What to do? Has anyone been through anything like this? How can I solve it? I need advice!
edit: I dont know if its clear here, but I will be DMing this game, so if I can't perform any type of romantic interaction with the other players, so no one but my girlfriend will have this type of development in the campaing. In exception of course if they do it between them. It will be a long campaign and thats where my concern comes from, we prefer RP over combat so any pretty character that appear, they will be interested (again, i know my friends lol)
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Posted: 2026-02-13T16:45:11+00:00
Author: /u/cmalarkey90https://www.reddit.com/user/cmalarkey90
So I'm in the beginning stages of fleshing out an idea for a fantasy game with a Bronze Age Setting. There will be cultures that are inspired by Ancient Egypt, Ancient Greece, Bronze Age Maya and Olmec MesoAmerican culture, PreNorse Scandinavia, Zhou Dynasty China, and Bronze Age Polynesian.
The other day I saw a post about settings and games and a big point was made about the idea rhat if a fame as a specific setting style it should have mechanics that point it out and that supplement the setting. And honestly it is something I agree with.
If you were to play a game with a Bronze Age feel what are some mechanics you would like to see implemented? I want to make this something that can work and has an identity that isnt just another fantasy game to add to the plethora that exists.
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Posted: 2026-02-13T14:04:36+00:00
Author: /u/last_larrikinhttps://www.reddit.com/user/last_larrikin
I find that however much I like a game, somewhere around the sixth-to-tenth session I start dreaming of the next one. It isn't a great quality in a GM. I've somewhat ameliorated this by running one "long" game alongside a shorter-term game that can come to a satisfying conclusion and change up every couple months.
Some games work well for this. A lot of OSR adventures/modules wrap up in about that timeframe, and can come to a satisfying end while allowing the characters to be reused later. Blades in the Dark and its family works on a sorta 8-12 session arc, where you usually get a "season finale" around then (though I find it also generates hanging threads that are unsatisfying for some players).
I'm particularly interested, though, in games that feel like ~4-10 sessions is the ideal play experience, rather than a workable-but-arbitrary stopping point like trad D&Dy games. What games do you think suit themselves to this sort of timeframe? How do they drive play to a satisfying conclusion, rather than sprawling on? I know a lot of the games out there, but these things often aren't apparent from reading a rulebook!
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Posted: 2026-02-13T15:29:28+00:00
Author: /u/Few-Action-8049https://www.reddit.com/user/Few-Action-8049
Just wondering for anyone who has played both of these games what you thought of the one verse of the other? I haven’t really seen the accelerated version, I just had the feeling that the original was a little more robust, but you never know, and I wanted to find out what the thoughts were of the one versus the other.
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Posted: 2026-02-13T15:55:52+00:00
Author: /u/Sniflethttps://www.reddit.com/user/Sniflet
Ok, I have a lot id dice - obviously...we all fall in to this trap sooner or later. I was always looking for something else..and damn i just got Runehammer official dice. Man i love them - they are big, you can easily read the numbers even in dim light and d4 is amazing. They are obviously GM dice though mainly.
Do you have any dice set that is your absolute favorite?
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Posted: 2026-02-13T04:33:34+00:00
Author: /u/secretattackhttps://www.reddit.com/user/secretattack
Numenera is one of the only RPGs I truly enjoy running (second only to Dungeon Crawl Classics). It was Monte Cook Games’ flagship title and the foundation the Cypher System was built on.
I recently found out a new edition is being crowdfunded. At first I was excited, but that excitement faded when I learned it’s no longer a standalone game and is instead being folded into a Cypher System sourcebook.
I loved the flavor of original Numenera, and I think the system works incredibly well for its sci-fi future archaeology vibe. But in my experience, it doesn’t translate as smoothly to other genres. I bounced off other Cypher System games because many of Numenera’s core assumptions (especially mysterious one-use items) felt arbitrary or out of place outside that setting.
So yeah, my hype for the new edition has definitely deflated. I'm probably being over dramatic and I know the game will be totally playable in the new edition, but I think I’ll just stick with my old books for the foreseeable future.
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Posted: 2026-02-13T15:17:43+00:00
Author: /u/Few-Action-8049https://www.reddit.com/user/Few-Action-8049
I know there’s a few games out there that have rules for social interaction that goes beyond it. Just make it diplomacy check
For instance, draw steel has a recall negotiations. That’s for directly influencing an NPC.
I remember another game somewhere I’m trying to remember where it had rules we are two different opposing people are trying to convince an NPC of something. I think maybe it was strands of FATE that had that.
Does anyone know of any games that have those rules that you think work well?
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