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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-11-01T19:48:40+00:00
Author: /u/TwoDollarDMhttps://www.reddit.com/user/TwoDollarDM
I again went through the Worlds Without Number book by Kevin Crawford and was AGAIN amazed at how useful it is for a DM. As a reminder, here are the things it offers to help the DM:
- Site/Ruins/Dungeon exploration guides
- Campaign World Building Guide with dozens of amazing, useful tables
- City/Village Creation with tables, advice
- Aristocratic/Business/Religious Faction building advice with lots of random generators
- Advice on prepping/adapting adventures
- Generators for combat/exploration/social encounters
- Tables for interesting treasure
- Strategies and random tables for creating or customizing monsters
- Strategies and random tables for creating or customizing magic items
If you have not dug into this book do yourself a favour and go buy the PDF, or at LEAST download the hefty free preview version from DTRPG.
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Posted: 2026-11-01T21:41:33+00:00
Author: /u/Holmelundenhttps://www.reddit.com/user/Holmelunden
3 months ago, I wrote an infopost/cautionary/inspirational tale about why I spent close to $1300 to write a scenario as a community content creator. (TLDR I wanted to go all in on commissioned art, a layouter, an editor, and make it as cool as possible, and we're fortunate enough to have the money from previous MR scenarios I had written. Link to the full post if anyone is curious: https://www.reddit.com/r/callofcthulhu/comments/1vfc0fp/how_i_ended_up_spending_1279_writing_a_scenario/ )
And with that out of the way, back to part 2:
At the onset of releasing The Horror I was perfectly ok with not selling enough copies to break even. I would naturally be a tad disappointed if it didn't get any attention, but knowing that the Miskatonic Repository has a vast catalog of scenarios competing for attention and times are lean, it would be understandable if sales were slow.
To my great delight, the reception was mind-blowing.
Brent Kramer loved it and offered to make a bundle containing The Dare with The Horror as well as promoting it on his social media. And he asked me if I would be interested in writing another scenario using the Call of Kidthulu rules :O
Jon and Seth of the Modern Mythos podcast loved it and invited me to talk about it on their podcast.
Matthew Pook of Reviews from R´lyeh wrote an amazing review.
Hokyung Park from Korea asked for permission to translate it into Korean, which I gladly agreed to.
And fans of The Dare and horror with children Investigators appear to like it as well :)
Yesterday was Halloween, one of my favourite holidays of the year, which incidentally was also the exact 3-month anniversary of the scenario's release. It almost feels like kismet that it was the day sales not only hit the break-even point, but tipped into the profit-making level.
Pretty cool for an amateur fan scenario writer.
And I can't wait to start spending the money on commission art for the next project!
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Posted: 2026-11-01T21:03:49+00:00
Author: /u/Paganyanhttps://www.reddit.com/user/Paganyan
I'm writing this while in tears. Maybe I should have waited to write this at another time, but I fell like this moment needs to be captured, so I'm powering through it. I think I really needed a good cry for quite a while, so I'm feeding this flame while I write, cuz being sad feels good sometimes.
I've been playing in a long game for a few months, like 2 or 3. It's a table I've entered after it had already been playing for 20+ sessions in a custom system.
I... like playing RPG. I love it. But it's just so fucking hard for me. I have SEVERE ADHD and that shows up mainly in the form of a very short "social battery", and the sessions are grueling for me. The sitting down for many hours in a row forcing myself to "pay attention", it's fucking torturous.
The reason why I cry is that I'm "leaving behind" my friends and this character I've made. Kind of simply not finishing this story that I started. But that's not the main reason. I feel frustrated and upset with myself that I can't bring myself to enjoy something I love so much. It fucking hurts so much. This feeling of not belonging, being inadequate. I WANT TO HAVE FUN playing RPG. I love it. I love telling stories, I love being my character, but just in theory. In practice it's so torturous. I just... I just need to hear some encoraging words or some advices. I'm so lost at what to do. I'm going to cut this text short here because it hurts to type right now. But please if you want to help and you need to be more specific and explain my situation better, I'll surely reply with more details.
I'm just so fucking sad about it, man.
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Posted: 2026-11-01T22:18:59+00:00
Author: /u/Stealthy_Nachoshttps://www.reddit.com/user/Stealthy_Nachos
We ran a game of Eat the Reich. I was the GM. Let me start with the positives: vibes and atmosphere rocked, aesthetic through the roof. Everything was "cool" and there were "cool" moments.
The players had fun, and I as the GM had some fun watching them. But it really felt like my role was so minimal, especially in terms of choices. I would roll dice and then sit back and watch, decsribe and add some flavor here and there. But overall, didn't feel that good to me. 90% of my dice were blocked anyways, so all I would do is set the scene and track HP. It got really repetitive 4-5 scenes in.
Anyone had similar experiences? Or any experience running this GMless?
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Posted: 2026-11-01T23:36:19+00:00
Author: /u/Amazing_Magician_352https://www.reddit.com/user/Amazing_Magician_352
A rules-lite system for medieval troubles and the lowest of fantasies.
Complex rules for combat, complex rulings for everything else.
https://shurebis.itch.io/iron-on-iron-on-iron
28 pages total not quite anything you have read before, including:
- Unique combat and stamina system inspired by Gloomhaven
- Realistic weapons and armors table
- Simulation focused injury table and system
- Loose and evocative Character Creation with six different attributes (Qualities) and a unique progression system
- A full starter adventure poem for slaying a dragon
Great for stories inspired by the likes of Between Two Fires, A Knight of the Seven Kingdoms, Pentiment, Kingdom Come: Deliverance.
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Posted: 2026-11-01T20:19:34+00:00
Author: /u/MagnumMiracleshttps://www.reddit.com/user/MagnumMiracles
I have never had so much fun playing a martial character in a TTRPG. The class is all about being a performative fighter, and the feats(class abilities for no Pathfinder players) reflect that so well. You can dance with your opponent to move them, you can play a subclass that allows you to fight like a cheat and be rewarded for it, and you can volunteer to go last in initiative to get your resource.
It's such a good marriage of mechanics and roleplay. I love it!
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Posted: 2026-11-01T21:41:51+00:00
Author: /u/inostranetsemberhttps://www.reddit.com/user/inostranetsember
As it says, got my newest article up. Took me a bit to form my thoughts on this (frankly, it's a gmae I really like, and also feel weird about, in equal measure). You can read it here!
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Posted: 2026-11-01T21:01:39+00:00
Author: /u/bhale2017https://www.reddit.com/user/bhale2017
By "timeline update," I mean advancing the time of the setting so that it's set in the "present day" and not the date of the game's original publication.
In general, most of the times a game's timeline is updated, there seems to be a lingering preference for the era of the original game (or earlier). In another thread, there is someone talking about how they prefer the 90s setting of Over the Edge 2e over the current day setting of 3e. There is an entire source book for running games in the conspiracy era of Delta Green using the updated rules, as well as many scenarios published that are explicitly set in that time. Old World of Darkness seems more at home in the 90s than in the current era, but I haven't looked too closely at the new editions to judge for myself. I definitely think Unknown Armies fits the turn of the millennium better than the present day, even if I do like some of the setting elements of 3e.
Are there examples of games that pulled this off? Feel free to disagree with some of the above; I myself find merit with the post-conspiracy timeline of Delta Green.
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Posted: 2026-11-01T20:26:34+00:00
Author: /u/emmegizetahttps://www.reddit.com/user/emmegizeta
As the title suggests, I’d like to know what you consider to be the best RPGs that feature witches. By "witches," I’m referring to the mythological archetype of a female magic-user in a world where no one else knows how to use magic.
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Posted: 2026-11-01T19:26:09+00:00
Author: /u/pascuccihttps://www.reddit.com/user/pascucci
I've always loved percentile systems. There's something satisfying about knowing exactly what your chances are, and I don't mind crunch (hardcore outcomes and some math) if it adds depth and makes the game more interesting.
Star Frontiers and Top Secret were favourites of mine. Both offered something different from traditional fantasy, with skills and player decisions playing a big role.
Rolemaster was probably my favourite. I loved the tables, especially the critical hits. We played so much that we eventually customized the tables, threw out Spell Law, and replaced it with D&D's magic system (Advanced Edition). It was gloriously crunchy, and we loved it. Our GM termed it: Thighmaster. you old folks will remember the old late nigh Thighmaster ads.
Twilight: 2000 deserves an honourable mention, even though it isn't strictly percentile-based.
Pathfinder later helped inspire me to create OpenRPG, but that's another story.
Looking back, I don't remember the hours spent looking up rules nearly as much as I remember the laughter, the impossible rolls, the spectacular failures, and the adventures we still talked about years later. Those old rulebooks weren't just games. They were countless evenings around a table with friends, creating stories none of us could have imagined alone. I'd give a lot to sit around that table for just one more session.
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Posted: 2026-11-01T15:17:56+00:00
Author: /u/Silent-Skill7235https://www.reddit.com/user/Silent-Skill7235
Hey! Long-time GM here. My friends and me are finishing up our latest call of Cthulhu campaign and are looking for something new. I’ve played many RPGs, but I’ve never come across a good war-simulator rpg.
And I don’t mean just massiv battles but rather an RPG that deals with things like supply-lines, infrastructure as attack targets, covert actions etc. These things don’t necessarily need to be the core-game mechanic but I am looking for something that gives a GM enough resources to run a complex war campaign.
The closest I could find was Twilight 2K. Anything else I might not know?
please no PbA games
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