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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-02T11:00:19+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
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Posted: 2026-05-04T00:07:49+00:00
Author: /u/vitcavagehttps://www.reddit.com/user/vitcavage
I know there are Game of Thrones TTRPGs. I know there is The Sword, the Crown, the Unspeakable Power.
I've been homebrewing a world with my table, and we have a way to do it in D&D with many homebrew modifications... but we are still seeking other TTRPGs that work.
What we want: low magic (think half or 3rd casters) where doing magic publicly influences a character's standing. The general world is low-mid-borns surviving a civil war and having to side with certain leaders.
Dragons/monsters exist but are rare. Mostly humans fighting humans and navigating political tension. I'd say 70% roleplay, 30% combat.
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Posted: 2026-05-03T20:09:00+00:00
Author: /u/JoeKerr19https://www.reddit.com/user/JoeKerr19
In your humble opinion, has any enemy or antagonistic force ever disturbed you in a personal level? Not Homebrews but official creations.
personally, the whole concept of the Spectres in Wraith the oblivion makes my skin crawl.
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Posted: 2026-05-03T19:20:10+00:00
Author: /u/Himynameispillhttps://www.reddit.com/user/Himynameispill
I'm currently reading up on the Baltic Crusades and the Teutonic Knights and it just screams TTRPG campaign. More specifically, I want to do a story about the PC's on a mission to apprehend a crusader who went rogue deep in enemy territory. The further they travel, the more violent and bizarre it gets, the more their faith and values are tested. Basically Apocalypse Now but set in a snowy medieval forest
I'm hitting in a wall in finding a system that fits with this idea though. The players will constantly be fighting, so the combat systems need to be really interesting. But most TTRPG's I know with deep combat systems assume a high fantasy setting and there weren't a lot of warlock halflings casting cantrips and drinking healing potions in 13th century Lithuania.
I know lots of good low magic systems, but they also tend to be rules light and high lethality. So players just end up saying "okay, I attack" and we roll dice until one side is dead. If a PC dies, you replace them. Simple but lethal combat is no problem whatsoever if your PC's are merchants peddling goods along trade routes and rarely ever fight anyway. But it's a big problem if they're elite warriors in the middle of a warzone, far from friendly bored adventures looking to replace dead party members.
Tl;dr: help me find a system for Kingdom of Heaven meets Apocalypse Now meets Name of the Rose meets icy winter forest
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Posted: 2026-05-03T23:45:24+00:00
Author: /u/rattshortforratthewhttps://www.reddit.com/user/rattshortforratthew
I'm new to TTRPGs and I am in my first campaign of playing Pathfinder 2e over Discord. I am swelling with a lot of different emotions here. Like this is the first RPG I have ever played. I’m honestly just happy they invited me. Lucky for me, I have heard this is an awful game for inexperienced players.
I have the world's shittiest working memory and processing speed so I keep asking the GM to repeat themself and I am trying to write as much down as possible and keep a notebook on me during sessions but everyone moves so fast that I don’t have time to process it all. I am playing with very seasoned vets of like 3-10+ years of experience and I have no FUCKING CLUE WHAT I AM DOING so I am just nervously sweating and I'm honestly filled with anxiety every time before we play.
Every time I make a move I feel like it is the wrong one. I either have to have something explained to me or I get yelled at like "why would you do that?" and I'm just kind of like"BECAUSE I DON'T KNOW WHAT I'M DOING!"*
I have always been really into writing and creativity, but growing up I had to always be "on" and have struggled “escaping” into another world, but when I can it’s absolutely wonderful and so fun. I am trying so hard to participate. I am trying so hard to pretend I know what I am doing or ask questions. It's just embarrassing.
Being new at things is hard, especially being autistic and just like already having this core wound of never feeling like I fit in anywhere in the first place. I am really interested in but pretty new to a lot of the stuff many of my friends have enjoyed since their childhood. I'm just kind of happy they included me, even if I do keep fucking up. I do want to explore more but I just...I don't know? Feel...behind and left out?
I don’t know how to like…practice? Or even get better at this at all. Everyone I know has played before and I just feel weird not having any experience and not really knowing what to do.
I have no clue where I would even be able to find a campaign who would want someone so inexperienced or treat me with patience.
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Posted: 2026-05-03T21:53:49+00:00
Author: /u/Noxsushttps://www.reddit.com/user/Noxsus
Hey folks,
Just need some advice to help my group. They're a fantastic bunch and I'm lucky to have a consistent group like them, they've learned the mechanics, schedule and actually turn up and really invest in the story...
The only issue is that none of them can do the interaction bit of roleplay. Anytime it comes to a scene where they need to engage in conversations with NPCs, or explain what they're doing past just 'I go here' or 'I ask the guy some questions' they just freeze and clam up.
I'd be absolutely fine with this and happy to work around it, but they've expressed that they actually really enjoy those few moments where everything seems to click so I'd like to try and get more of them if possible.
Its definitely not a issue of personal confidence, the whole group is like a family and none of them have problems making general conversation with anyone in real life. They're all just really bad at the kind of improvisation / characterisation that RPGs sometimes require..
So any suggestions or tips? Things I could perhaps do or drop in as a DM to help develop this a little bit more?
Thanks folks!
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Posted: 2026-05-03T12:31:15+00:00
Author: /u/Playtonicshttps://www.reddit.com/user/Playtonics
From either a game lineage, from the discourse, or a player expectation.
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Posted: 2026-05-04T00:51:55+00:00
Author: /u/RAIDSHADOW-LEGENDShttps://www.reddit.com/user/RAIDSHADOW-LEGENDS
Pretty much as above. RPGs that replicate the feel or style or allow you to play as power rangers/magical girls. Honestly to me, they’re basically the same concept aimed for different audience (don’t crucify me for this). I’m quite new to rpgs, started with DnD as most have done for a year but I have been getting into the genre as a whole.
Please and thank you, tell me if I’m using the flair wrong (nicely), I just picked it out of vibes.
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Posted: 2026-05-03T21:34:06+00:00
Author: /u/Select_Lunch1288https://www.reddit.com/user/Select_Lunch1288
Is it for a good reason, a bad reason, or a weird reason?
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Posted: 2026-05-04T01:26:15+00:00
Author: /u/Leafinyourcoffeehttps://www.reddit.com/user/Leafinyourcoffee
Wanting to run a murder mystery with supernatural weirdness!
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Posted: 2026-05-04T02:41:43+00:00
Author: /u/ChungaChrishttps://www.reddit.com/user/ChungaChris
Good Evening!
I am back, hopefully with a simple question this time.
So I am still very new to GMing, I have only run three games using Vagabond.
I want to start running some Cthulhu Dark games, but I'm a little worried about pulling off the tone and what not.
I have had the following supplements suggested to me. I was told they have a lot of useful information on creating and running Cosmic Horror/Lovecraftian games.
I was wondering if anyone can vouch for these and if there was anything else y'all could suggest?
1) Cthulhu Dark Book.
2) Mothership 1e's WARDEN'S OPERATIONS MANUAL.
3) On Writing by Stephen King
4) Delta Green Handler's Guide
5) Stealing Cthulhu
6) Ashe's Law Essay: The Trajectory of Fear
7) GURPS Horror Toolkit
8) FATE Horror Toolkit
9) There is No Antimemetics Division
10) The "SCP Foundation" Mythos
Apologies if this is a silly request, but I just want to keep running games and give my players a good time. I used to be so nervous about the idea of running games, but I'm having fun!
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Posted: 2026-05-03T16:52:57+00:00
Author: /u/KazM2https://www.reddit.com/user/KazM2
Ive been reading more and more systems and with that also came the realization that frankly, generic systems would be perfectly capable for many things rather than going for niche game after niche game.
That said these books are....well they're a lot, either they're chonkers by themselves or have a million supplements. That said I'm aware that the different generic systems work for different styles, whether that's tone, plot styles, or the like.
I'm aware of FATE, GURPS, Savage Worlds, BRP. But curious about them and others, so tell me what you like about a system what you think it excels or fails at, the general style of play it encourages, etc. Tell me why I should want to play your favorite generic system.
Edit: just a bit more details regarding what I'm looking for. I'm trying to gauge what the different systems do so I can select 2 maybe 3 to go into and use for games with different tones. I'm used to systems that are kinda crunchy (cyberpunk red, DND b/x, 5e, 2e; CoC, WoD) but have been reading and do like the principles behind lighter systems (Monsterhearts, Outgunned, Nobilis). So most anything is on the table
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