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 Weekly Free Chat - 02/21/26
Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Player: "I have bandwidth to read 30 pages max"
Posted: 2026-02-26T02:03:46+00:00
Author: /u/RealSpandexAndyhttps://www.reddit.com/user/RealSpandexAndy

1.

What fantasy game would you recommend for a table that has such players? (And actually, I believe the vast majority of players don't read too much of the book).

Are big games like Pathfinder and 5e immediately off the table? Or can they be played with vibes and a quick flip through alone?

So many games feel the need to create a chunky core book. Or they survive on selling splats and expansion books. Is this a disconnect from the real average player?

2.

What about if the GM has bandwidth for only 50 pages?

– submitted by – /u/RealSpandexAndy
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 I finally got my Social Deduction TTRPG Hybrid up on Kickstarter after years of pitching it!
Posted: 2026-02-26T06:55:57+00:00
Author: /u/Echo1771https://www.reddit.com/user/Echo1771

One of Us Will Die is a fast, tense, and emotionally-charged tabletop roleplaying game where one player begins the game knowing their character will die, and the others must uncover the truth before the final scene.

At the start of each session, players are secretly assigned one of three Roles:

  • The Mark — destined to die and quietly steering their character toward their fate
  • The Adventurer — who can save the Mark at the cost of their own character’s life
  • The Traitor — who can identify and kill the Mark first

To fulfill their role, players must complete “Milestones”, unique story goals tied to their chosen Archetype. These arcs drive the tension upward as the doomed ending approaches.

It's even got a campaign mode where your characters get rewarded for dramatic moments rather than overcoming challenges.

https://www.kickstarter.com/projects/lonecolossusgames/one-of-us-will-die?ref=bjjro1

– submitted by – /u/Echo1771
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 Using museums as resources
Posted: 2026-02-26T07:05:11+00:00
Author: /u/ProudGrognardhttps://www.reddit.com/user/ProudGrognard

Good day, fellow RPGers,

I recently took my family on a trip to Vienna, and we visited several museums. It occurred to me that museums are an underrated source of inspiration for RPGs.

My take is based on fantasy RPGs, but I don't think that there is any reason to be confined to them. Going through galleries of 17th century paintings up to modern ones, it occurred to me that when describing landscapes, towns, cities etc, one could just have in mind a specific painting and describe that. Some of them have 'fantastic', surreal or dreamy elements already incorporated into them, which can act as prompts for encounters.

The second museum that impressed me was the Natural History one. Sure, dinosaurs have been used time and again, but what about the mineral collections? When seeing all these types of minerals and crystals, and the way they interacted with light, several ideas for caves, mineral- based creatures etc sprung to mind.

The same happened when going through the rooms of extinct marine and land animals. Seeing the skeletons in actual size got me thinking on how easy it would be to base a creature on what I was seeing, or even describe loot based on archaeological finds from early hominids.

The list goes on (disasters! impacts! methane expulsions!) , but I wanted to share this idea with you, and get your feedback.

– submitted by – /u/ProudGrognard
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 Classless Systems
Posted: 2026-02-26T06:02:05+00:00
Author: /u/Natvurihttps://www.reddit.com/user/Natvuri

Hey, I'm a DM of around 5 years who recently got into spreading into new systems. I'm particularly fond of Classless Systems that aren't restrictive of particular settings. Stuff that comes to mind is GURPS and Savage Worlds. I don't like fighting systems to make them into what I want. I like the ability to customize characters to the brim to be what you want; but also I want the GM side of things to be easier to manage when it comes to combat or generally running the game. Do you have any systems to suggest?

– submitted by – /u/Natvuri
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 Solo suggestions for someone who has never played solo?
Posted: 2026-02-25T22:06:30+00:00
Author: /u/Alternative-Pen892https://www.reddit.com/user/Alternative-Pen892

Sorry for posting another post so soon.

I come from dnd 5e, but i would like something i can build a world around while doing quests, tasks or whatever. I want the simplest way to start solo that is cheap or even free that isint dnd as i want to explore more games.

Im not that good at dnd so guess im a newbie, im just tired of waiting for a dnd group and for it just to get canceled.

Im up for whatever as its fun and you believe it would be good for me?

if you have any further questions please leave a comment.

– submitted by – /u/Alternative-Pen892
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 Where do you print your digital rpg modules at?
Posted: 2026-02-25T22:04:55+00:00
Author: /u/Alternative-Pen892https://www.reddit.com/user/Alternative-Pen892

Like the ones from itchio or drivethrurpg, and possibly boardgamegeek? im wondering what the cheapest way to print a digital rpg is, if i cant print it at home? I want to get a physical copy of any future games i get.

The only thing i have locally is a staples and a few post offices but there kinda pricey in my area so im wondering if there is anything cheaper or not?

– submitted by – /u/Alternative-Pen892
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 Novice GM: Need help turning static scenes into "situations" that demand player agency.
Posted: 2026-02-25T16:49:15+00:00
Author: /u/Nesis96https://www.reddit.com/user/Nesis96

I'm a novice GM running a sandbox campaign, currently using Shadowdark. I prep using Sly Flourish's 8 steps (Return of the Lazy DM) and I'm familiar with Justin Alexander's advice on "prepping situations, not plots" and node-based design.

However, I have a massive roadblock during actual play: I don't know how to consistently generate situations that challenge the players and demand a choice. While this is somewhat easier inside a dungeon because the rooms are already prepped and it's simpler to just present the immediate problem, running the game in a city or in "open" environments is much much harder for me.

Usually, my sessions go like this:

  1. I use a "Strong Start" (often combat, though it feels weird because characters in Shadowdark should aim to avoid direct clashes, making it always feel a bit forced).
  2. Once the encounter is over, the momentum dies. The players look at me waiting for a prompt, and I don't know what to throw at them.
  3. If they decide to explore, I end up just describing the environment. The world feels static and non-interactive. Even when they meet NPCs, my mind goes blank on how the NPC can push the game forward or offer a compelling hook.

It feels like I lack a specific method or procedure to generate tension, obstacles, or actionable situations on the fly. Preparing lore and secrets is useless if I can't translate them into an immediate problem for the characters to solve.

How do you handle this? Is there a specific mental checklist or procedure you use to turn a static room or a random NPC into a situation that requires player agency?

Thanks in advance!

– submitted by – /u/Nesis96
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 Blades ‘68 now available for physical preorder in Canada
Posted: 2026-02-25T14:49:21+00:00
Author: /u/caffeinated_wizardhttps://www.reddit.com/user/caffeinated_wizard
– submitted by – /u/caffeinated_wizard
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 Game Request: Monster of the Week, but instead of werewolves/Fae/whatever it's Platonic Concepts
Posted: 2026-02-26T01:02:04+00:00
Author: /u/proactiveLizardhttps://www.reddit.com/user/proactiveLizard

Here's something I'd like- as the title says, a monster of the week game where instead of trying to deal with mysterious killings because a werewolf has moved in, I'm dealing with the local A-league baseball or tennis player becoming seized by the abstract concept of The Sword that now takes up residence in his favorite tool and as a result his confidence and competitiveness have skyrocketed by like 5000% and he's resulting to any means necessary to win; or like the kindly old lady who haunts the local bingo parlor is now slowly but inevitably reorganizing her entire social network to serve her vision, eating away at their individuality in the process in devotion to their Queen Bee. Ideas?

– submitted by – /u/proactiveLizard
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 Weekly RPG Discussion; 2026, February, Week 4: Vampire The Masquerade [20th anniversary]
Posted: 2026-02-25T23:23:44+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B

This week's RPG is Vampire The Masquerade [20th anniversary]!

Have you played it? Have you run/GM'd it? How did it go?

What's your favourite memory from the game?

What's the best thing about the game?

What's the worst? How would you improve it?

.

Last week was Delta Green. Join us again next week for Amber RPG!

– submitted by – /u/Trent_B
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 Behind the Veil: Why Kult Works
Posted: 2026-02-25T16:33:29+00:00
Author: /u/alexserban02https://www.reddit.com/user/alexserban02

So, this was quite an improptu article. Last night I watched for The Devil's Advocate for the first time. It has been on my radar for some time, but I couldn't find it on streaming so it just stayed on the bucket list. Thoroughly enjoyed the movie, but while watching it I had this feeling of familiarity with the world, with that sensation of something being a bit wrong throughout the whole thing, with how the disturbing supernatural is slowly peering more and more into the everyday. And then it hit me!

A couple of weeks ago, thanks to V3rtigo, from the wonderful Taverna Aventurilor, I recently got to play Kult: Divinity Lost! A game that has been on my radar for quite some time! After that I got the pdf corebook and started to read more into the setting, cause for me, that is by far the highlight. Always had a fascination for the occult and the gnostic.

Going back to The Devil's Advocate. It reminded me of Kult. A lot. And it dawned me. This movie might be one of the best way to explain to someone why Kult is enticing and fun. Cause they do give off the same vibe. And so, quite literally after the movie credits I started to write. Which brings us to the here and article at hand. If you were curious about Kult give it a read and watch the movie. Or send it to someone who might be interested in either of the two. And if you are already experienced with Kult and have seen the movie, please do let me know if I am the only one who sees the parallels! Till next time!

– submitted by – /u/alexserban02
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