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Tabletop RPGs and LARPing
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Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-09-22T16:17:03+00:00
Author: /u/Josh_From_Accountinghttps://www.reddit.com/user/Josh_From_Accounting
This, I'll admit is an odd post to make, but, basically, "World of Game Design" is a company buying out unfulfilled TTRPG KS campaigns, Completely changing their scope, using AI, and then "fulfilling" them with a completely different product and saying you can't get a refund.
So, far, the only two campaigns affected are "Pixel Intrigue 5e" and "To Insanity And Beyond."
Now, you can't protect yourself for the moment. They're buying out successful, unfulfilled campaigns and finishing them cheap. So, if you backed something like that, it's at risk.
But, the prevailing thought (since this is likely losing them money) is to build up a history of "successful campaigns" to then launch their own and seem legitimate. Which sounds absolutely silly but I also can't see any other reason to do it either: these are multi-year dead campaigns that likely spent all the backer money already, so what does buying it out grant you otherwise? (edit: Someone said it may also be to be able to say "from a successful kickstarter in marketing, which LMAO)
When they do pivot and try to use these bought our campaigns, know they are just "project flippers."
Also, don't expect great customer service given how they're talking to backers of these "flipped projects:" https://www.kickstarter.com/projects/bitesizedgaming/to-insanity-and-beyond/posts/4803623
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Posted: 2026-09-22T13:44:08+00:00
Author: /u/amuller93https://www.reddit.com/user/amuller93
Lets say for the sake of argument that you travel back in time and show our modern ttrpg games to those players, would they enjoy how ttrpgs have evolved and been refined or would thiere be more push back with a feeling of how these ttrpgs would have been way to streamlined?
Im mostly curious over what drove the earliest players of ttrpgs players
obviously diffrent pepole diffrent tastes but just humour me
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Posted: 2026-09-22T17:23:48+00:00
Author: /u/Zonradicalhttps://www.reddit.com/user/Zonradical
I am a huge fan of the 2d20 system.
Modiphius is currently having huge deals on RPGs like Dune and John Carter of Mars:
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Posted: 2026-09-22T21:27:42+00:00
Author: /u/Josh_From_Accountinghttps://www.reddit.com/user/Josh_From_Accounting
https://lampblack-brimstone.itch.io/the-perilous-wilds-revised-edition
I was really impressed with this supplement and how it went at my Sunday game. I used the random dungeon making tables and it basically let me run a dungeon with no prep. It did feel a tad linear and it took 5 minutes per room. Both I could fix by just doing all the rolls before the game and mapping it out to look more organic.
But, it's locked to Dungeon World. I like DW but I play it rarely. Any thing similar for an OSR game or D&D? Have an IRL group that mainly plays 5e and I think something like this would be great for the GM.
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Posted: 2026-09-22T19:31:18+00:00
Author: /u/Artistic-Walk-1455https://www.reddit.com/user/Artistic-Walk-1455
Hello!
I really love the atmosphere, aesthetic, and universe of Deadlock. I'm usually the forever DM for fantasy TTRPGs, and I'd love to create a campaign set in the Deadlock universe, or at least in a setting heavily inspired by it.
The mix of the 1930s/urban fantasy vibe, occult elements, strange creatures, magic, and firearms really appeals to me. Of course, I'm tempted to delve into Call of Cthulhu or Vampire: The Masquerade, but I'm curious to hear your suggestions!
Thanks!
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Posted: 2026-09-22T16:09:31+00:00
Author: /u/altidiyahttps://www.reddit.com/user/altidiya
Hello!
I am looking for a very particular, no idea if even exist, kind of game. So I will explain my situation:
I am the administrator and "designer" of a West Marches/Guild like game that is very crunchy and mechanics heavy and I have started to burn about that space of TTRPGs.
But my burn out is more specific about a game being mostly about combat and having such detailed mechanics when people is fighting mooks, minions, and similar. As designing bosses and playing boss fights is still one of my favorites things.
So, I am looking as a palette cleanser for a game that has robust narrative mechanics (thinking in like, Traveller, Wildsea, Chronicles of Darkness, etc) but that can still deliver, each 3~6 sessions, an interesting Boss Combat that can take a whole Session on itself.
Again, no idea if something like this exist, but would be welcome!
Thanks for reading.
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Posted: 2026-09-22T21:21:45+00:00
Author: /u/Abel_Vhttps://www.reddit.com/user/Abel_V
Hello everyone,
I have written a short TT-RPG campaign I was inspired for, and the story is really cool but I lack a system to make it work as a campaign.
The idea is, basically, that every player would be playing as a historical character from real history, but evolve into a universe where their historical characteristics turn into special abilities/powers. For example, Alfred Nobel could blow stuff up, Joan of Arc could have some divine guidance, Katsuhika Hokusai could summon big waves. Things like that. The list of characters is not set as I want my players to be able to choose a historical figure for themselves, and work from there.
So I need a system that allows for the easy creation of abilities/powers without depending on a class/level system like D&D.
However I don't want a system that is too broad either such as FATE. I want to be able to clearly define what abilities a character has, and determine what constitutes as a successful use of that ability.
So yeah, I am looking for system recommendations. Feel free to suggest whatever you like. And if it is a free system which I can access online without having to purchase a rulebook, ever better.
Thank you, and may your rolls be successes!
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Posted: 2026-09-22T17:35:21+00:00
Author: /u/OneMoreGamePodhttps://www.reddit.com/user/OneMoreGamePod
Fall is my favorite season and I'm looking for games that capture the essence of fall? Maybe not necessarily all horror games although those are welcome, but I'm thinking more of a general aesthetic. Babes in the Wood is the first that comes to mind for me. I also think Dolemonwood, although good all year round has the same sorta vibe. Would love any suggestions and thoughts!
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Posted: 2026-09-23T00:59:38+00:00
Author: /u/MisanthropicMirrorhttps://www.reddit.com/user/MisanthropicMirror
I've had the pleasure of running Memento Mori (MM) for a couple different groups of Drifters over the past months. This game has a LOT to offer Narrators and players, and yet the core book can be tough to sort through. No one's been talking much about MM in the last year...anywhere...on the interwebs, so I'm gonna start sharing tips on how to get started with Burning Sky, the intro adventure...
To start, you gotta leave all the fun Session 0 stuff behind until you get really familiar with the game.
That is, Burning Sky doesn't require a Session 0 since it already contains information that would’ve been determined from filling in the Binding Pact, creating Drifters and their Dreams, building the story from those details, then weaving the Omen and connecting it to each Drifter. This holds true for Old City, the pre-made adventure available on DriveThruRPG. These pre-made adventures consolidate questions 2 and 3 from the Binding Pact (i.e., to determine the group and shared objectives, as well as the great secret they keep) into what is listed as a Drifter’s “connection” (p. 249).
So, later on, you're gonna share each Drifter’s connection with their player since those details are not found on the character sheets. This is the first "huh?!" moment to deal with. Next, I'll reply with the first steps of prepping Burning Sky.
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Posted: 2026-09-22T00:39:08+00:00
Author: /u/Genarabhttps://www.reddit.com/user/Genarab
You read a game, it sound amazing. You bring it to the table, it all falls apart.
What was that game for you and why did it failed? Do you think it was a misunderstanding, a mismatch in playstyle, bad design, wrong group or something else?
For me it was 7th Sea 2e. I really liked reading it and I was excited. But I think the design was weird and cumbersome to run, and I also didn't quite understand the pacing that the game was trying to do. I think it has good ideas, but a very bad execution in communicating how it should work. I also saw the actual play with the designer and I understood even less, so there's also that.
What was for you?
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Posted: 2026-09-22T16:33:02+00:00
Author: /u/AzothDevhttps://www.reddit.com/user/AzothDev
I am sketching a oneshot adventure about regular space workers investigating an abandoned space station (inspired by Alien and Dead Space, set in a setting of Quasimorph). I am looking for a fitting system, probably in OSR space.
Before i get Mothership suggested - i have read through it, and i dont think it fits too well:
- First, it seems a bit too combat-happy - a starting character can get combat armor and an SMG; in my vision, аny weapon should be an important plot point
- It does not have any rules for injuries - when struggling through wounds is such a common trope in action horror stories
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