Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-10-02T01:00:30+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B
This week's RPG is Barbarians of Lemuria!
Have you played it? Have you run/GM'd it? How did it go?
What's your favourite memory from the game?
What's the best thing about the game?
What's the worst? How would you improve it?
.
Last week was Triangle Agency. Join us again next week for Ars Magicka!
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Posted: 2026-10-02T04:49:17+00:00
Author: /u/DiceyDiscoursehttps://www.reddit.com/user/DiceyDiscourse
Welcome one and all to a post where we can freely discuss the games that we have released or the games that we are making. Stop on by and maybe you'll find your new favourite RPG!
A bunch of us make cool shit, but the Indie RPG space is crowded and it can often be difficult to get the word out about why people should try out your game. That's why every week we try to focus on a different mechanic or setting to see how new RPGs can solve decades old problems or put new spins on old greivances!
Can't find the perfect mix of setting and system? Is Pathfinder hampering your ability to play a sentient table? Perhaps a universal system is the right cure for your ails! Whether simulationist or narrativ , come tell us how your game (or just any game you really like) tackles being Universal!
Thank you u/Kiliantill, for the suggestion!
As per mod approval, comments here do not count against the Self-Promotion rule (rule 7) - comment as much as you want, answer as many questions as you need and discuss to your hearts content!
All that I would ask is that anyone who comments about their own system takes the time to look at the minimum at one other game in the comments and ask a question or provide feedback. Lively discussions are what get people interested and what keep people engaged!
Last week was "Cyberpunk" and we got some pretty interesting discussions going!
If you want to suggest a topic for future weeks, be sure to include "suggestion" in your comment so I can easily find it!
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Posted: 2026-10-01T18:12:34+00:00
Author: /u/The-Magic-Swordhttps://www.reddit.com/user/The-Magic-Sword
I am so excited, there have been some previews in the discord, the conspiracies are super cool and some are VERY villainous (others aren't) and I've been super excited for the higher tier of power, and more hints at the greater cosmological background of the game world.
This book explores what comes next for those lucky Accursed who managed to weather their initial storm of Damnation, and where they go from here. Curseborne lifted the lid on those most insidious of curses, the ones which bled through the fabric of life before clotting and coagulating to form the Families; this book cuts deeper still, exploring the next stages of their curse and how their rising Entanglement warps and distorts everything around them, increasing the potency of their spells and leading them deeper into damnation. How do these potent creatures choose to spend their time; do they remain invested in their own schemes, or align themselves to something bigger than themselves?
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Posted: 2026-10-01T18:18:20+00:00
Author: /u/Best_Mission6469https://www.reddit.com/user/Best_Mission6469
What do you guys play when you're in the mood for a pirate campaign? Something like One Piece, where you sail around, explore different islands and have all kinds of adventures along the way.
Do you think there's a gap for this kind of game, or is there already something that does it really well? Could be a standalone system or some third-party content.
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Posted: 2026-10-02T02:51:01+00:00
Author: /u/Onslaughttitudehttps://www.reddit.com/user/Onslaughttitude
Posted: 2026-10-01T17:27:41+00:00
Author: /u/Signal127https://www.reddit.com/user/Signal127
The subject is pretty much the entire question: How long should a typical TTRPG session be?
I am speaking in terms of "real time" spent playing the game rather than "in-game" time elapsed with whatever the characters are doing. And by "session" I mean the day that all the players agree to attend the game, play it, and then eventually pack up and go home after a certain amount of time. I know everybody has their own preferences of what is ideal, but I'm interested in getting everybody's perspective. I'm about to try to start up regular TTRPG sessions at my local gaming store and I'm trying to get an idea how long I should run each session for.
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Posted: 2026-10-01T15:29:30+00:00
Author: /u/K-L1Nhttps://www.reddit.com/user/K-L1N
It's October which means that the Month of Darkness sales are back!
That means we're talking about 40% off everything WOD and COD on:
Drivethrurpg: https://www.drivethrurpg.com/en/browse?promo=1000223&src=mod26rpg
Storytellers Vault: https://www.storytellersvault.com/en/browse?promo=1000224&mod26stv=
Demiplane: https://app.demiplane.com/nexus/vampire/sources
Roll 20 (though I personally find their store a challenge to navigate): https://marketplace.roll20.net/browse/search
I thought you might all want to know so you can take advantage of the deals, no matter what platform or edition of these games you prefer, or if this might let you try them out for the first time.
I have 0 products on any of these platforms, and will not make any money from this post or any purchases that you choose to make. Therefore I don't think this post should fall under rule 7.
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Posted: 2026-10-01T21:47:58+00:00
Author: /u/Amethyst-Flarehttps://www.reddit.com/user/Amethyst-Flare
Are there any RPGs out there that have conflict/combat primarily taking place in either a dream or a spiritual space?
That is to say, not games that are primarily based around physical combat that have a separate, minor spirit combat system, like RuneQuest, but that take place in a supernatural context with rules that reflect that as a primary focus.
I’d also accept weird/unique conflict systems.
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Posted: 2026-10-02T04:29:09+00:00
Author: /u/IkujaKatsumajihttps://www.reddit.com/user/IkujaKatsumaji
Hey folks,
I'm going to be running a Call of Cthulhu game soon, loosely based around the pre-written adventure The Auction. In this case, we're centering the adventure around the 1891 estate sale of a notable mystic and occultist, and what happens when one of their artifacts actually turns out to be the real deal.
One of my players went with the Big Game Hunter background (from Cthulhu by Gaslight), and that got me thinking. I was already going to have an interdimensional being based on a Hound of Tindalos start hunting the person who ends up the real artifact, skulking and stalking through the hotel they're staying in... but how cool would it be to give this player an opportunity to hunt the extradimensional hound?
I'm not really sure how to set this up, though, so I'd love if anyone could make some suggestions! I know that Tracking rolls will be involved, of course, but I'm not really sure how I'm going to hint to the players that there's even anything there to track; I don't want them to just see the creature, because then tracking it is just as easy as following it.
So how would you set this up? It's an upscale hotel in 1890s London, you've got an aristocrat holding an artifact, an extradimensional creature hunting them, and a big game hunter hunting the hound. How would you hint to the player that there's something to hunt without just showing it to them?
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Posted: 2026-10-01T22:48:10+00:00
Author: /u/dogsandcatsplzhttps://www.reddit.com/user/dogsandcatsplz
See title. Ive never owned any, but rolled some of friends ages ago, am tempted, but hard to get in EU and not cheap.
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Posted: 2026-10-01T15:10:35+00:00
Author: /u/dkillz54https://www.reddit.com/user/dkillz54
I've always enjoyed the idea of urban adventures and big city settings. There are a few systems/ books that build on that foundation (Cyberpunk Red, Electric Bastionland, Blades in the Dark), as well as stuff like Cities without Number. For those who have tried these, or others, which captures that feeling best? Are there mechanics or ideas from elsewhere that can really improve different games?
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