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Posted: 2026-04-11T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-04-15T16:05:38+00:00
Author: /u/ScreamingWyvernhttps://www.reddit.com/user/ScreamingWyvern
TL:DR - https://itch.io/b/3525/ttrpgs-for-trans-rightsidaho
Every year, there's a bundle on Itch of TTRPGs for Trans Rights, and this year the profits are headed to the state next door of me, Idaho, making this one I've been trying very hard to support. After a week, I've had enough time to look through it and, people, this is a steal for everyone who likes TTRPGs in any way.
For a minimum donation of $5, you'll get more than 500 books, zines, one-page RPGs, accessories, monster manuals. I call myself ScreamingWyvern because I hoard TTRPGs like a dragon, and this was very satisfying. And I'd say that nothing I've looked at so far is half-assed; there's a 250-page Beta/Playtest version of a full scale role playing game.
If you're interested in "traditional" TTRPGs, a couple of bigger publishers are involved - the Pathfinder 2e Beginner Box from Paizo, the Welcome to Night Vale starter set from Renegade Studios, and a couple of games by Evil Hat Productions - the publishers of Thirsty Sword Lesbians.
No, I have not played Thirsty Sword Lesbians, but there has never been a TTRPG with a better name.
At this precise moment, 3,888 people have donated an average of $10 for a total of... well, around $38k because that's how math works. You could help them get to their next goal by donating $12,000 but most of you should just take advantage of all of this glorious TTRPG things for under $50 (which would cover the "professional" TTRPG products.) Find it all here: https://itch.io/b/3525/ttrpgs-for-trans-rightsidaho
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Posted: 2026-04-15T08:19:41+00:00
Author: /u/TabletopChrishttps://www.reddit.com/user/TabletopChris
Hello! I am on the hunt for the 'difficult literature' of roleplaying games please.
I am particularly looking for games that are a 'difficult read' for their content or mechanisms.
Usually games like this have a theme that gets under your skin, and then have an unflinching gaze on their subject. Sometimes they put you in a complex position as a player or GM.
I have asked this on BlueSky with some good results. But as always, I am looking for more
I've been reading God's Teeth for Delta Green because of this, and it does quite a good job. It's more traditional than some of the other suggestions, but it is creepy/nasty.
My other example is Sam Sorensen Low Life, which has some horrible mechanics of dying while caving or potholing. It's genuinely horrible to read (in a good way) because it models drowning in a small hole hundreds of feet underground.
Please recommend your favourites - and failing that - recommend ones you hated but respected!
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Posted: 2026-04-15T15:35:21+00:00
Author: /u/manifestprhttps://www.reddit.com/user/manifestpr
I'm going to BGG Con Spring, and their theme this year is "Up, UP and AWAAAYYY...." (hot air balloons).
I want to bring some TTRPGs that fit that theme. Maybe something that deals with air, clouds, hot air balloons, dirigibles, or living in the sky. I am not interested in anything 5e related or aerial dogfighting. Bonus points if it is something indie.
What are some of your recommendations?
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Posted: 2026-04-15T14:39:10+00:00
Author: /u/ivagkastkontohttps://www.reddit.com/user/ivagkastkonto
Does anybody have any tips regarding great or even good prewritten modules/adventures/campaigns for whodunnits and/or murder investigations?
Setting isnt important and regarding fantastical or sci fi elements it could be either way, i'm mostly interested in seeing how those kind of adventures can be structured and written.
cheers
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Posted: 2026-04-15T11:38:05+00:00
Author: /u/Dramatic-Line6223https://www.reddit.com/user/Dramatic-Line6223
I have some new Players in my group. Usual story, seen Critical Role and want to come check it out. A few have gotten really into it and stuck it out.
Does anyone have a resource to help them develop their Role Play skills? A couple of them really struggle with what to say and do in the moment.
We aren't talking 'how to become actors' and CR isn't the goal I am aiming for, but I would like to support them on how to get more confident with that side of the game. There are a huge number of resources out there to help DM's (advantures, maps, tables...etc) but I want to get a few things out there to help the players.
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Posted: 2026-04-15T17:17:38+00:00
Author: /u/Desperate-Put-7603https://www.reddit.com/user/Desperate-Put-7603
I’m trying to figure out if there’s a practical way to convert ships between the West End Games Star Wars system and the FASA Star Trek RPG.
Has anyone attempted this before, or are the systems too different to translate meaningfully?
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Posted: 2026-04-15T17:52:45+00:00
Author: /u/Librarian0ok66https://www.reddit.com/user/Librarian0ok66
Hi, can I ask the group a question about the 2D20 system please? What is the Modiphius 2D20 system like to use?
A friend has asked to run the Star Trek Adventures rpg by Modiphius for her and her niece. It uses the 2D20 system, which I am completely unfamiliar with. I've started to read up on it online, but the more I read, the more confused I get. It is a D20 dice pool system. You have to roll low to succeed, very low as far as I can see. The target number seems to vary with the skills you use with your chosen attribute. There are a range of other things that can affect how you roll. It doesn't seem intuitive to me at all.
For those of you familiar with it: how does it work, is it fast, is it fun, is it effective? Or is it just a faff to be avoided?
Thanks.
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Posted: 2026-04-15T16:56:28+00:00
Author: /u/Ohnoimsamhttps://www.reddit.com/user/Ohnoimsam
Hi everybody, I’m hoping this post is okay and by some stroke of luck someone who knows AiM very well might come across this.
I’m running my first session tomorrow, and mechanically I feel completely confident, but I’m worried about the content having not seen it before. This is embarrassing to admit, but I’ve got some PTSD about and have developed a *massive* phobia of rats. Even just typing it out there took me a few minutes and a lot of effort.
I have done *so* much searching and I can’t find any answer about whether something like that appears. I’m at my wits end trying to find any info short of just ripping into the cards and reading each of them, which I obviously don’t want to do prematurely. TBH, anything even slightly related showing up would really ruin the session for me, and probably affect me for a while afterwards as well. Seriously, the words rodent, mouse, or vermin, and sometimes even tangential things like general descriptions of squalor, ruin entire days for me.
I understand that the cards tend to be quite open-ended, and that typically the content is only as intense as the players make it, but since I’ve not played before I don’t really have a frame of reference for what exactly that looks like. My players will be careful, I have no concerns there. But I’m worried that one of the Clue or Searching cards (or the Drive ones, but I think that’s less of a concern) will spring something on me that I’m not prepared for and I’ll have to step away from the game early, which would especially suck for everyone bc I’m running it.
Is there any chance at all that someone who’s played AiM enough to be versed in all the cards could have a flip through for me and see if there are any cards I should be wary of?
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Posted: 2026-04-15T03:32:51+00:00
Author: /u/lunarpuffinhttps://www.reddit.com/user/lunarpuffin
Please be nice if this topic has actually been kinda discussed before, or if it's an issue of limited perspective from my end, I only know DnD, Pathfinder and CoC (And I'd say death is omnipresent in the last one for much better reason.)
I've been kinda thinking about this for a bit, because I've been craving to run a much more simple dungeon crawl for my next game, as during my last game, I burnt out creatively attempting to do a homebrew campaign. I want to run Abomination Vaults, or the upcoming bastion of blasphemies, but it got me to thinking how many of the players I have ran for, both REALLY do not want their characters to die, but also, perma-death also has to be a constantly omnipresent threat? Even when a lot of players say they welcome perma-death, I have seen how they react when an unlucky crit or some bad choices actually make that a reality. I often feel blamed.
It creates an odd dynamic, where as a GM, I have to be careful, and not make combat too hard, and even fudge, but never reach the point where I actually can kill them?
See, I find myself wondering why I can't just have death be a "Knocked out", and incurs a minor (Even reversible) penalty of sorts, instead of it being "Oop! Better make a new character.". I wonder why these games haven't introduced a variant rule. But players frequently bring up how this is bad because "It removes the stakes."
I like combat a lot, I like tactics, and for me at least, I would like to go all in during combat, and have enemies act as smart as they theoretically would, but then I always get afraid of killing.
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Posted: 2026-04-15T12:05:43+00:00
Author: /u/ThunderDome_Lordhttps://www.reddit.com/user/ThunderDome_Lord
I'm searching for a "wiki type" like software or website to write all my campaigns info, like NPC characters, locations, organizations, lore, and so on.
Do you already use some system, website or method alike that?
l'm short on money, and the exchange of my currency to dollar is insane, so I appreciate if there's a free option.
Sorry for the broken English, it's not my first language.
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Posted: 2026-04-14T21:52:23+00:00
Author: /u/JannissaryKhanhttps://www.reddit.com/user/JannissaryKhan
The current Humble Bundle for Dune 2d20 print books, on top of a similar late-2025 fire sale on their print inventory for the corebook, has me wondering if Modiphius is about to lose the license.
I'm curious if anyone's heard anything to that effect? Or is there another reason for clearing out their stock like this? I don't think they've got a second edition coming as a tie-in for the new movie, since that's the kind of thing they'd have announced much earlier. Or would they?
Not really looking to start the usual 2d20 hater's parade here. Issues with 2d20, especially older implementations, have already been litigated to death in this sub.
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