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Posted: 2026-01-10T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
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Posted: 2026-01-15T00:46:53+00:00
Author: /u/Andrepartthreehttps://www.reddit.com/user/Andrepartthree
And my apologies if this was previously posted elsewhere, did a quick search under the term "humble bundle" but couldn't find anything mentioning this humble bundle.
Also that's $25 American, not sure what it translates to in other currencies (goes without saying not all RPG fans live in the USA :) ) ... these are pdf titles if you don't mind your books being electronic, redeemed through drivthru rpg, I had no problems downloading all 26 titles after my purchase.
I did snag what I'm pretty sure is this identical bundle October 2024 .. haven't read all 26 books in it but enjoyed the heck of what I did read as a CoC newcomer. If you're a fan of or don't mind solo adventure "choose your own adventure" type books with a game system/dice rolls built in I had a lot of fun playing "Alone Against the Dark" , "Alone Against the Frost" was fun too.. "Berlin the Wicked City" absolutely lives up to the hype far as being a very dark/mature themes CoC supplement (think it has 3 prewritten adventures and a nice - in my opinion - write up of Berlin CoC style in the 1920's)
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Posted: 2026-01-15T06:57:25+00:00
Author: /u/BunnyloafDXhttps://www.reddit.com/user/BunnyloafDX
I've been wondering if the Stonetop Hearth Fantasy RPG would get completed since I heard about it in 2025. I randomly checked the Kickstarter page today and there is a public post about it getting sent to the printers this month: https://www.kickstarter.com/projects/1735046512/stonetop/posts/4579732.
The preorder deadline already passed but the post says they will print enough copies to take ongoing orders. Has anyone been playing in the preview? I am trying to decide if I want PDFs or physical copies. The print books grew into a pair of 600 page tomes for $100.
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Posted: 2026-01-15T09:02:48+00:00
Author: /u/oompaloompa_thewhitehttps://www.reddit.com/user/oompaloompa_thewhite
Ive been looking for angood system to run a homebrew fantasy setting im working on and i found mythras wich i really liked. Thing is , Mythras seems geared torwards much grittier historical fantasy , and while i dont have an issue with the lethality , my setting is more high fantasy. Ik about the classic fantasy supplement wich is built for basically turning mythras into dnd and is suited for high pulp fantasy , but my issueis that it also seems to completely replace the cults system and magic system from base mythras , wich are two of the things is really liked about it so im hesitant to use it.
Has anyone had experience or inisght on this? Also what are other good systsms for homebrew fantasy settings?
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Posted: 2026-01-15T12:19:16+00:00
Author: /u/qnzy1https://www.reddit.com/user/qnzy1
Hi, RPG newbie here.
I've been looking at BlackHack 1E recently and I've got a some questions. I realize that I can 'hack' it as I want, but I'd like to understand how it is meant to work first.
Reference: https://the-black-hack.jehaisleprintemps.net/english/
- The warrior can make 1 attack per level and has an 1d8 attack by default. On the other hand the thief gets just one attack with 1d6 (or 2d6+level when doing a sneak attack). So it looks like the warrior at higher levels gets much stronger than the thief. Seems kind of strange having the strength difference grow so much.
- Magic can be cast from memory OR from the spellbook. Does it make sense to just say that in combat you can cast only from memory and out of combat they can use the spellbook?
- If someone is out of action they have to roll a 1d6 to see what happens. Would you allow healing them before or is that too soft?
- In your experience, up to what character level does the system work well? Is there a limit?
- Do you use the usage die for arrows after every shot or after every combat?
Any other inputs/opinions on BlackHack 1st edition?
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Posted: 2026-01-14T19:38:33+00:00
Author: /u/its_hipolitahttps://www.reddit.com/user/its_hipolita
Hi all! I'm Hipólita, a ttrpg designer from Argentina. I've recently put out LEX ECCLESIASTICA, a free TTRPG built on the Resistance system (Heart: The City Beneath and Spire: The City Must Fall) about the Adepta Sororitas, from Warhammer 40K.
It was written out of love for the Sisters and frustration at the untapped potential they represent, and it takes some liberties with established canon to turn some of my favorite tabletop units into fully-realized ttrpg classes that do more than just kill. It's meant to explore the ways in which ironclad adherence to dogma fails real human beings on the ground (while still celebrating the faith, zeal and strength of will of the Sisters), but also the ways in which expedient and pragmatic solutions sometimes really are worse than strictly following the Ecclesiarchy's tenets.
Expect brutal firefights, quiet prayers in ruined chapels, tense political entanglements with priests and inquisitors, and the slow accumulation of scars: physical, spiritual, and political. Trad games for tactical simulation in the 41st millennium already exist (and I love Dark Heresy and especially Rogue Trader!) but for this game I wanted to built something more narrative that felt like a pressure cooker for the characters rather than a wargame. Lex Ecclesiastica is less about counting bullets, more about what it costs to pull the trigger.
I hope you'll enjoy it!
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Posted: 2026-01-15T04:42:29+00:00
Author: /u/LelouchYagami_2912https://www.reddit.com/user/LelouchYagami_2912
I was recently looking at shots in the dark, which is a free collection of adventures (is there a name for them) for shadowdark RPG. And i realised just how much comfort there is in having a collection of ready to run adventures.
What are some of your favorite ones
Im not looking for a big campaign but rather a collection of small self contained adventures
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Posted: 2026-01-14T16:25:02+00:00
Author: /u/officiallyaninjahttps://www.reddit.com/user/officiallyaninja
I want to start off by saying I don't play 5e, pathfinder or any other similar system. Most games I run are NSR games like Monolith, Cairn or ShadowDark, or pure improv games like Lasers and Feelings, Roll for Shoes or Everyone is John.
I find the most common sentiment when it comes to RPGs is that being a player is fun and being a GM sucks. It's work, it's difficult, and the only joy you get as a GM is in joy of creation, like a writer or game designer and in the entertainment you provide for your players.
I think this is complete bullshit. Or at least, it doesn't have to be that way.
As a GM one thing you do have to do is either prep, or be good at improv. That really is hard, and you also have the greatest ability to influence how much fun everyone else has. I've had games where one player wasn't paying too much attention and wasn't too into the game, but the GM and other players still had a great time. But if the GM isn't switched on for the game, then no one will have a good time.
So the GM has a greater responsibility than the players. But they do not have to have a more difficult time.
When I GM I feel like I'm watching a movie, I'm almost never making any difficult decisions and letting the NPCs do whatever is most logical / interesting. As a player, I have a much harder time because I have to actually make choices. I have to choose whether I want buy a crossbow for my magic-user that's a terrible shot. On one hand, he's a terrible shot, on the other hand he gets to use magic missile once per day, and afterwards he's useless without a weapon. But crossbow's are pretty expensive and would use up all my starting gold.
This is just one of the constant stream of decisions you have to make as a player. But as a GM? I don't have to care, if the player wants to buy something I just have to go tell them how much it costs. When I give the party a challenge I just have to make sure I telegraph the challenge properly and give them enough information to be able to make an educated decision on whether they want to take it on or not. I just have to make an interesting world, which usually just involves rolling on a few random tables and plagiarizing taking inspiration from my favorite books and movies.
At the table, the session mostly runs itself.
If it seems like I'm humblebragging, I kind of am yeah. But I hate the narrative that being a GM is scary or that you're some kind of martyr or providing a service for your players. I GM cause it's fun. And if you don't want to be a forever GM then you shouldn't make your players think it's some kind of horrible prison sentence to be one. And if you actually dislike being a GM, you should try changing how you run it so you do have fun.
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Posted: 2026-01-15T06:54:14+00:00
Author: /u/a-follyhttps://www.reddit.com/user/a-folly
So, we wrapped up a long fantasy campaign and are about to end our BitD campaign soon.
Now we're thinking about our next long game. I'm the GM, I have 2 excellent players.
Up until now, what I've gathered about their preferences:
- Preferably a lighter system
- Not epic fantasy, somewhat grounded, flawd people
- Leaning towards a more serious tone.
- Preferably not requiring detailed, meticulous tracking (inventory, clues etc.)
- Not dying immediately or afraid of everything (so I guess no survival horror)
They really liked BitD, had fun with ICRPG one isn't a big fan of PbtA. I want to introduce them to new games and genres, they're open to trying.
I'm excited about all of them, so not much help there :)
Thus far, my list is: 1. Mythic Bastionland 2. Wildsea 3. Brindlewood Bay/ Open Access 4. Deadlands/ Holler (SWADE) 5. Minutes to Midnight/ Band of Blades
Preferably for people who played these with 2 players: which one stands out to you as something either extremely fitting/ jumps out to you as a clear lead?
Thanks!
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Posted: 2026-01-14T21:40:27+00:00
Author: /u/floyd_underpantshttps://www.reddit.com/user/floyd_underpants
For reasons I don't need to post, I've decided Cyberpunk Red isn't for me. CP 2020 also would be a chore to return to. In hopes of minimizing my own work to get a more preferable cyber future game, I thought I'd get some opinions of what other folks use to play in a similar world.
I don't think I'm looking for a narrative system, so I'm not aiming at any of the PbtA or BitD type games. I think I'm looking for something with a modest amount of crunch, ideally on the lower end without being overly handwavey. Details and variations in gear should matter, but be simple to adjudicate.
Thank in advance for any recommendations.
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Posted: 2026-01-14T23:43:44+00:00
Author: /u/After-Big9529https://www.reddit.com/user/After-Big9529
I was running a game that had a variety of other "adventurer" NPCs that the players would run into, and at one point I had a higher level adventurer publicly take credit for something the PCs did. He didn't collect a reward, or anything like that, he just told the townsfolk that he was the one that killed the monster, and they all thanked him.
The PCs argued that THEY did the work... but they were pretty much "unknown", and the NPC hero had a big reputation for heroics. But the NPC patronizingly told the crowd "oh yes these little guys helped too, lets give them a hand for doing their best"
Well it turns out that the players now HATE this NPC more than any monster, villain, or other antagonist in the game.
Which made me think "what other ways can I get the player to be emotionally invested in non-combat and non-evil interactions"?
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Posted: 2026-01-14T23:25:28+00:00
Author: /u/East_of_Adventuringhttps://www.reddit.com/user/East_of_Adventuring
Hello there folks, Pathfinder 2E GM of a couple years here.
I'm reasonably close to finishing a campaign I'm running and I've been thinking about what's next. For those of you who know P2e, its a very super heroic system, or at least that is my opinion. While players can definitely die, I think in general the expectation is that this is rare and there are lots of tools to avoid that fate.
One thing I've been thinking about a lot is running a post apocalyptic game and transitioning to a system that's a bit more oppressive and unfair to players. The idea is to create a "heroes against long odds" vibe. Specifically I've been thinking about trying to run Shadow of the Demon Lord which seems like an extremely interesting system from what I've read of it so far.
When discussing this and other more "deadly" games with my players, they've never given me an outright no but I have gotten a bit of push back or hesitancy from a couple of them.
So this brings me to my two questions: How would you go about convincing your players to give that sort of game a shot? And perhaps more importantly, should I attempt to convince my players to try it, or should I just stick to a style I know the table has fun with?
Thanks!
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