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 Weekly Free Chat - 01/31/26
Posted: 2026-01-31T11:00:56+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 What is the crunchiest TTRPG that you can think of?
Posted: 2026-02-02T01:16:09+00:00
Author: /u/Redi_Spadeshttps://www.reddit.com/user/Redi_Spades

My group has a running joke that I am preparing an uber crunchy game for our next campaign (we switch pretty regularly). I'm probably going to run the next one and I figured that I could "prepare" the group for gamified accounting. So, what has been your experience?

– submitted by – /u/Redi_Spades
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 Dungeon World 2's Final Alpha is here!
Posted: 2026-02-01T17:31:13+00:00
Author: /u/PrimarchtheMagehttps://www.reddit.com/user/PrimarchtheMage

Hi Everyone,

For those who don't know, for the past I've been working with another designer to create Dungeon World 2 (of which the previous creators are not involved in any way). You can see more of what has happened over the past year here, but that's not the main point of this post.

We've just released the final alpha playtest for Dungeon World 2. A few months after this (once people have had time to read, play, discuss, and give feedback on the game) we'll be closing down feedback for all three alphas and begin locking down core mechanics for the Beta.

The core vision of Dungeon World 2 is to create the experience of "a group of messy people embarking on dangerous fantasy adventures and growing into a heroic found family." We want DW2 to be the game that you can point to when someone says "I want a game experience that matches what I've watched/heard/read about D&D".

  • The first alpha, which we later renamed Blue, pushes away from D&D and towards a full fantasy PbtA game.

  • The second alpha, Red, pivoted a bit and changes several core mechanics (notably fighting and stats) to be more similar to D&D

  • The final Alpha just released today, tries to synthesize the strengths of both previous versions but also try its own new things. There's a subclass system called Paths, a backstory mechanic called Conflicts, a group of Battle Moves specifically for narrative fight scenes, and relationship abilities called Bonds that are shared by two PCs at a time. Also new classes, magic items, and artifacts.

If you're interested in what the game should be, check out the three alphas here. Read them, play them, discuss them, and tell us what you think! It's been a long road of experimentation as we try to make the best version of DW2 we can, and we couldn't have gotten this far without community feedback.

Thanks!

– submitted by – /u/PrimarchtheMage
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 Knights!
Posted: 2026-02-02T02:12:46+00:00
Author: /u/rescue_1https://www.reddit.com/user/rescue_1

Hi all,

My group has requested that our next module be "a knightly adventure" set in our usual traditional fantasy setting (LOTR esque with a bit more magic).

I'm mostly looking for people who have any experience actually playing Pendragon 6e (I own it but have never played it)--it's always thrown out as the ultimate knight system but it both seems very tied to its setting and also seems very fiddly--traits and passions seem like a lot to actually deal with, for example. Can anyone comment on how this and how, for example, the combat system flows in actual play?

I know I may also need to homebrew in some rules for magic and such, probably stealing from other BRP systems. But I'm only willing to do all that work if the system is worth it.

I'm alternatively thinking about just using Dragonbane (with the jousting rules massaged in from Pendragon), or in some moments of insanity, The One Ring with some house rules, both systems that I have a little more familiarity with.

Thanks in advance

– submitted by – /u/rescue_1
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 Book store recs So Cal
Posted: 2026-02-02T04:17:20+00:00
Author: /u/Smoke_Stack707https://www.reddit.com/user/Smoke_Stack707

Hope this is allowed,

I’m going to visit some family in So Cal next week. Specifically Pasadena/San Gabriel area. Anyone know of a good bookstore to go pick up a new TTRPG book from? I’ve been checking yelp and such but it’s hard to discern whether the stores I’m looking at cater to tabletop books or if it’s just Warhammer or Magic or whatever. Thanks!

– submitted by – /u/Smoke_Stack707
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 Whats a good system for a Deep Rock: Galactic inspired mining game with a plot twist?
Posted: 2026-02-02T06:12:55+00:00
Author: /u/science_book1https://www.reddit.com/user/science_book1

Long post with a lot of story stuff, but hopefully it sparks an idea for a system to use.

The game starts out with the players on a space rig orbiting an asteroid hurtling towards their home planet. They have a two-fold job assignment: mine enough of its valuble minerals to offset its trajectory from their home, while also creating profit for their employing corporation.

After they make some progress, bug-like alien creatures begin to attack them and start excavating on the other side of the asteroid.

At this point, i want the game to feel like a tense but campy, quota-driven bug squasher thing. If you've played it, DRG.

These bugs, however, are intelligent. They took notice of the asteroids new trajectory, which jeopardizes their planet. So, they traveled to the asteroid and began attacking the PCs to slow them down, while also mining on the other side to counter the trajectory shift.

As time goes on, the players will slowly piece together the bugs' true motivation. At this point, its up to them how they want to tackle the endgame, ie siding with the bugs or the corp.

I want early sessions to take the form of mining missions with bug killing and exploration. However, I anticipate later sessions will be more roleplay focused with an emphasis on investigation and morality based decision making.

I think this will be fairly short, probably around 10 sessions, since its a fairly one-note story.

Any ideas for a system? I've looked at a few already, like Mothership, Scum and Villainy, 3:16 Carnage among the stars, and starfinder, but i have no experience with any of these so I'm not sure what would be a good match

– submitted by – /u/science_book1
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 ELI5: Difference between Wild Words and FITD systems??
Posted: 2026-02-01T21:05:21+00:00
Author: /u/Gooseloffhttps://www.reddit.com/user/Gooseloff

I was in a discussion about The Wildsea recently and I spouted out something about it being Forged in the Dark, and was surprised when someone corrected me and explained it was Wild Words. I know they’re fairly similar, but I’m curious to know what the main differences are, and what other games use Wild Words if any?

– submitted by – /u/Gooseloff
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 For those who have played Sword World (especially the quickstart advertising the new english translation) How did you like it?
Posted: 2026-02-01T16:12:22+00:00
Author: /u/Modstinhttps://www.reddit.com/user/Modstin

Sword World is coming to a crowdfunder sometime this year, and I was thinking of getting on board. Looking at the Quickstart, I feel like there's a few things that feel... clunky, the way checks work and how 'skills' are done. But if you played it, how did you like it?

– submitted by – /u/Modstin
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 Looking for my "unicorn" fantasy system
Posted: 2026-02-01T19:25:26+00:00
Author: /u/InArtsWeTrusthttps://www.reddit.com/user/InArtsWeTrust

Hey there,

super specific request incoming with so much wishful thinking involved that I know I have to make some compromises along the way.

I GM since a couple of years with various systems and various groups. Every now and then some people ask me if I could run a one shot with them cause they would like to experience "D&D".

Since I don't want to run D&D I am looking for a system that gives them what they want and make things easy for me. Meaning:

  • Rules light and easy to learn
  • Involes rolling dice
  • (Heroic?) fantasy setting
  • Easy and fast character creation
  • An array of (interesting) classes to choose from
  • A system that supports mostly narrative driven adventures with character and NPC interaction - and has either interesting or very swift combat.
  • Preferably slim book(s) cause shelf space is sparse
  • Something I could easily adapt to some of my favourite one shots from DCC, Mörk Borg, Dragonbane, OSE and Into the Odd.
  • Bonus: A system that has some nice adventures on its own
  • Extra Bonus: Beautiful, colorful Artwok

Here are some systems I already tired or want to try and my take aways:

  • Dragonbane. That's the one I use right now. Ticks many boxes and has a lovely campaign. The few things I dislike are that I sill think there are too many skills and most of them go unsed in one shots and the classes are kind of run of the mill. And the squishiness of the PCs is kind of a thing but I can work with it. However the new system has to be better than Dragonbane - and that's not a small ask ;)
  • Mörk Borg. Do dark and twisted for many people and very deadly.
  • Shadowdark. I know this one is kinda the king of the hill but I am not too fond of the artwork and it seems as gritty and deadly as Mörk Borg. Plus it's a thickkk book.
  • DCC. The special dice are a turn off and it's a very, very hefty book. And it's sometimes a little too gonzo even though I like some of the adventures.
  • Into the Odd. Love a lot about it but my main gripe is that I think the classless character creation is very unintuitive for people who never played.
  • OSE. Kinda sorta confued by all the different versions and book combinations. Seems as if I had to buy a lot of books to get things going. Plus I believe OSE might have been already improved on in different systems.
  • Dolmenwood. For example. Seems like a better OSE in some regards. Again loads of books and tied to a very specific setting. Plus I don't know about the classes.
  • Vagabond. Another OSE variant I find interesting. Especially cause it is such a slim book. Could be a winner but I hear about the fiddly rules and am afraid it might be less aproachable than I would like to.
  • Nimble. This one looks like a winner as well. Three books but all very slim. Seems to play fast and easy. Beautiful artwork. Great classes. I am afraid that the system is too specific to plug other adventures into it and it seems very combat focus. And combat is rather an afterthought in my adventures.

That's it. Looking forward to your thoughts. Even if these thoughts are that "Dragonbane" is already my best bet and every other system is rather a side step than a step up, with other strenghts that come with other weaknesses.

– submitted by – /u/InArtsWeTrust
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 Running a alternate Game of thrones rpg (ASOIAFRPG)
Posted: 2026-02-02T03:09:22+00:00
Author: /u/Apprehensive_Ad_296https://www.reddit.com/user/Apprehensive_Ad_296

in honor of knight of the seven kingdom, I wanna run a campaign for my player about and alternate history where ageon the V successfully hatched a dragon and the third age of dragon happened. Do u have any tips or lore bits that anyone can provide me? Also do castle forged plater armor exist? I see it in the man of the kings guard and I was wondering if it is a typo?

– submitted by – /u/Apprehensive_Ad_296
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 Looking for a semi-modern post apocalypse system where players aren't mutants and mutation is not the focus of progression.
Posted: 2026-02-02T07:26:36+00:00
Author: /u/ContextEFThttps://www.reddit.com/user/ContextEFT

I'm looking for a more grounded system were the players are just average Joe humans trying to survive the aftermath of the world ending. I've already looked at several systems, the main one people keep trying to get me to pick up is Mutant Year Zero but it should be fairly obvious why that isn't what I'm looking for.
I'd also prefer to avoid the Fallout IP but I've heard there are a few Fallout systems and I will give them a look if they are actually something anyone would recommend for grounded post apocalypse (though that's not really what Fallout is known for).
Either way some guidance or recommendations would be amazing! Thanks!

– submitted by – /u/ContextEFT
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 Weekly RPG Discussion; 2026, February, Week 1: Blades in the Dark
Posted: 2026-02-02T00:12:03+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B

This week's RPG is Blades in the Dark!

Have you played it? Have you run/GM'd it? How did it go?

What's your favourite memory from the game?

What is the best thing about this game?

What is the worst? How would you improve it?

.

Last week was Marvel Super Heroes Advanced Set. Join us again next week for Mothership!

– submitted by – /u/Trent_B
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