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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-25T11:00:28+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-07-18T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-07-27T18:19:22+00:00
Author: /u/mariowritesforyouhttps://www.reddit.com/user/mariowritesforyou
I mean one where you barely have to touch the rules and just give the setting and tone a coat of paint. I ask cause I have been toying with making a Delta Green romcom module. In it, Sanity becomes your Heartbreak stat, and the Horrors of Delta Green are the agonies and mindgames your beloved puts you through to win their heart.
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Posted: 2026-07-28T00:10:59+00:00
Author: /u/benrobbinshttps://www.reddit.com/user/benrobbins
Okay, hear me out: What if instead of showing the video of the players just sitting around the table, you kept the audio of the game but then did sock puppet theatre afterwards for the visuals?
You could do sock puppets of the players talking but also little recreations of the action with sock puppet characters, sock puppet dragons, sock puppet mysterious hermits, etc. Games become a lot more fun to watch and demand for puppeteers (and socks) around the globe immediately skyrockets. I'm not crazy, you're crazy!
Seriously, I would watch that. Why is this not a thing?
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Posted: 2026-07-28T08:01:42+00:00
Author: /u/Excalib1rdhttps://www.reddit.com/user/Excalib1rd
Whenever I’m looking around the RPG space I always see posts targetted towards GMs. Advice, etiquette, tips, all that. What I almost never see is that same thing geared towards players.
Not too long ago I saw a post (maybe a comment, hard to remember) talking about “don’t go for the joke”. Basically, don’t quip every time you see the opportunity, cause while you might get a laugh, you’re pulling everyone out of the fiction, and of the moment as it’s happening. Something like that. I wanna hear more of that.
What are some tips you guys have on player etiquette and other such things. Whether it be creating characters that fit the vibe the GM is going for, or encouraging others to pitch in their two cents. Any of that. What do you have to share with the players?
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Posted: 2026-07-28T01:20:49+00:00
Author: /u/Stabby_Mgeehttps://www.reddit.com/user/Stabby_Mgee
After over a year of playtests, tweaks, and additions I just released a major update to my crunchy, shonen inspired RPG and I'd love to get some feedback. You can find the rules here but here's the elevator pitch:
As the name implies, Over 9,000 is a high crunch system that uses an escalating dice pool system to try to reflect the insane power scaling of shonen anime (one anime in particular) in a way that's still engaging and fun to play. There's rules for beam struggles, kicking enemies through mountains, and (as of the latest update) turning into a legally distinct golden haired super warrior and blowing up the sun.
The core gameplay loop is built around the risk/reward of allocating your dice to actions like firing ki blasts, or keeping them in reserve to defend yourself with reactions like DODGE!. More powerful characters have more dice available to them, so the action economy doesn't hamper boss/swarm fights nearly as much. There's also a system to create your own custom techniques or recreate moves from your favourite shonen anime, screaming is optional (but encouraged).
There's a Discord link on the download page, I'd love to run a few playtest sessions if anyone is interested.
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Posted: 2026-07-28T05:34:12+00:00
Author: /u/ana_does_arthttps://www.reddit.com/user/ana_does_art
I'm a therapist and have a young-adult patient that loves writting stories, specifically for rpg characters. I've been thinking about how I could implement that on our sessions in a creative way, and I think that actually playing a one-shot would be great. I'm looking for interesting RPGs that work in a duet format, also it would be (way) better if they were simple as I'm very new to this (I have played D&D before, but never been the DM or played a one-on-one). They really like horror elements if that helps. If you have any tips on what to look after, direct suggestions or concerns I'd appreciate :)
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Posted: 2026-07-28T02:35:06+00:00
Author: /u/texasinauguststudiohttps://www.reddit.com/user/texasinauguststudio
I dreamed that I discovered a pristine first edition—or perhaps an early second edition—book. The book described a Dungeons & Dragons city built entirely within a colossal magical sundial.
The city itself was about a mile across and occupied a broad, shallow bowl or valley. Three great metal towers dominated the landscape. One tower marked the outer edge of the city and the sundial. A second tower, shaped like a giant triangular blade, served as the gnomon—the part of a sundial that casts the shadow. The third tower cast no shadow at all and had once been the home of the wizard who created the city-sundial. The city's streets formed the hour lines, while the ground itself served as the dial plate. The entire settlement functioned as an immense magical timepiece.
Then I woke up.
It was only a dream, but I still love the concept of an entire city designed as a gigantic enchanted sundial. I have no idea why such a city would have been built, but the idea suggests all sorts of intriguing possibilities.
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Posted: 2026-07-27T21:46:39+00:00
Author: /u/EpicSword16https://www.reddit.com/user/EpicSword16
I've played 5e for so long, and tried to turn it into a good story game, but it kind of fights me every step of the way, to the point that we basically never do combat, skip all of the persuasion, insight roles, make long rests a week, and a bunch of other changes to make it better for an emotional story. Although, in the end, it doesn't work too well.
Our group tried Pathfinder 2e for a while, but found it occupied the same genre of "superhero fantasy". And, while that is cool and all, I'm trying to run those emotional character arcs but I'm realizing I should probably just look for other rpgs just in case.
I posted earlier about TOR, read it, and it seems pretty cool but I'm curious if there are any other like that (TTRPGs that give more focus on story)?
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Posted: 2026-07-27T21:39:18+00:00
Author: /u/_Capn_Howdy_https://www.reddit.com/user/_Capn_Howdy_
The rules don't state a specific size -- how big have you made your mechs in your game?
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Posted: 2026-07-27T09:16:49+00:00
Author: /u/Wyrd_Sciencehttps://www.reddit.com/user/Wyrd_Science
Just asked this over on Bluesky and getting some great answers so, for those of you who either write fiction or your own scenarios/adventures/campaigns etc (professionally or not), what is the nerdiest most pointless research rabbit hole you've gone down in the name of worldbuilding, which you're well aware that no one else will ever care about but you wanted to get right?
this was prompted by finding my old notes with all the phases of the moon & tides in Northern England in 1566, which for those of you thinking "well actually it's entirely reasonable that the players might want to know the tides & phases of the moon in 1566 over the course of a scenario, best to be prepared," the scenario in question took place in 1583
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Posted: 2026-07-27T20:28:05+00:00
Author: /u/Lord_Puppy1445https://www.reddit.com/user/Lord_Puppy1445
So i was thinking of ruining some like a spec ops/Gi joe inspired game while I personally like essence 20, my group does not and we are exploring other options. We prefer classless and skill based and maybe a little room for "powers" or upgrades like cyberware. I was thinking Shadowrun might be a springboard, But I would love to hear other suggestions.
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