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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-23T11:00:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-05-24T20:47:12+00:00
Author: /u/RuthIessChickenhttps://www.reddit.com/user/RuthIessChicken
Hello r/RPG,
I've played most of my 25 years of TTRPG experience in D&D (with a small smattering of FATE.) Now that I'm a parent, my free time is extremely limited but I'd love to branch out and try new systems. I've used some paid GM services to get back into the hobby and I've been listening to some content creators and learned about the following systems which pique my interest and I believe are generally well regarded:
- Stonetop
- Daggerheart
- Mothership
- Public Access
- Mausritter
- Yazeba's Bed & Breakfast
While learning about the systems above I have also found some others that, while less exciting, still seem like they'd be a good fit for the types of games I want to play:
- Brindlewood Bay
- Draw Steel
- Dolmenwood
- Wanderhome
- Ryuutama
I can't really commit to reading all of these rulebooks so I'd love to get the Hiveminds perspective on which of these systems may be the best for someone light on time. I'd also love suggestions on anything that I may have missed that are in the same vein as the systems above.
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Posted: 2026-05-24T16:34:44+00:00
Author: /u/Maervokhttps://www.reddit.com/user/Maervok
I am currently wondering if using DnD's currency distribution of copper / silver / gold has any advantages compared to simply using a single currency, for example gold. My assumption is that various currencies provide some narrative value (f.e. hearing that an NPC has only ever owned copper coins carries more weight than hearing they only owned a small amount of a singular currency).
Anyway, whilst pondering about this I also began thinking about what other ways there are for tracking wealth. One that I am aware of is resource dice (used f.e. in Forbidden Lands) and while I like the mechanic for the tracking of food, I am not sure if it actually simplifies anything when it comes to wealth.
So, what are some alternative ways of tracking wealth? What are the advantages and disadvantages of these alternatives?
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Posted: 2026-05-24T11:18:18+00:00
Author: /u/RiverMesahttps://www.reddit.com/user/RiverMesa
I've had the thought recently that, for all the things I loathe about D&D both in general and about 5e specifically, one thing I do quite miss from it is 5e's particular approach to classes - where rather than adding whole-cloth new ones, they were all gradually expanded with more subclass options (the only official class that's not in the PHB is the artificer, even 10 years on, which is a stark contrast to all the classes that every prior edition got in their respective runs).
Variable impact and balance of those subclasses aside, I find that setup oddly compelling (and amiss in something like Pathfinder 2e which is gonna have over 30 classes next year), for much the same reasons I keep being enamored with, in the video game space, the nine classes of Team Fortress 2 (compared to the larger rosters of individually more static characters that came with the advent of hero shooters like Overwatch), the classes in World of Warcraft and their specializations (or Hearthstone, which I have more actual experience with, and which at least when I played also stuck to a locked roster of nine classes), or the very malleable classes of Starfinder 1e (with all their sub-options and alternate class features and the like), to bring it back around to tabletops.
So now I'm left wondering what other TTRPGs offer a similar approach to publishing new player options, mostly as expansions and alternatives to their core sets of archetypes rather than introducing entirely new ones, whether that's something as tight as like 3 or 4 classes that I imagine some OSR games go for, or something in the ballpark of 10 or 12 similar to aforementioned 5e.
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Posted: 2026-05-24T07:36:30+00:00
Author: /u/Top-Bodybuilder3370https://www.reddit.com/user/Top-Bodybuilder3370
I know it's borderline heretical to claim that splitting the party is fine; but I've had really no problems ever doing so. It might of been a bigger deal when dungeon crawling was the name of the game, but really is it that bad now? I split the part probably once every other session and it's always been pretty fun. Just go in initiative order, keep turns short, and make sure there's something notable happening on all sides of the split. If an individual bites off more then they can chew that's on them right? They should either find a way to deal or make an expeditious retreat. Like obviously don't let the player go so far apart they can't reasonably make it back to one another, but if its just a little splittage I think it's totally fine. What do you think?
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Posted: 2026-05-24T15:52:05+00:00
Author: /u/Due_Anything_728https://www.reddit.com/user/Due_Anything_728
My friend is looking for an TTRPG for a few sessions and I need help helping them! here’s what they’re looking for:
- rules-light roleplaying game
- focus on survival and exploration rather than combat
- mechanics for inventory management and travel (beyond keeping track of pounds like in D&D)
Thank you so much!
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Posted: 2026-05-24T13:30:04+00:00
Author: /u/Organic-Exit2190https://www.reddit.com/user/Organic-Exit2190
I'm genuinely curious about this. I've heard many people said that TTRPG like Call of Cthulhu or Cyberpunk are the kind of game where you kinda expect your PC to die/crippled at the end of that session due to how brutal the setting/system are. So they are more suitable for oneshot than long campaign. But i want to run Cyberpunk RED as my next long campaign (about 25-30 session campaign). Is there a way to "make it work"?
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Posted: 2026-05-24T21:11:17+00:00
Author: /u/FormerlyIestwynhttps://www.reddit.com/user/FormerlyIestwyn
I'm interested in starting an Eclipse Phase campaign, but I'm not too familiar with the actual rules (either edition). I am familiar with the transhuman rules for Stars Without Number, but I haven't actually run them.
What are the pros/cons of either option, and which would you recommend? Thanks!
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Posted: 2026-05-24T07:17:53+00:00
Author: /u/LelouchYagami_2912https://www.reddit.com/user/LelouchYagami_2912
I'm a long time DM who has stopped enjoying being a player ever since I started dming. I used to enjoy playing it but now I cant even think of a single reason why I would be playing ttrpgs when I could be dming instead.
Any time Im a player now, I can't help but think about how I would dm this differently and nitpick stuff (i dont say it ofc. im not an asshole)
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Posted: 2026-05-24T15:32:02+00:00
Author: /u/ImAGodHowCanYouKillAhttps://www.reddit.com/user/ImAGodHowCanYouKillA
I’ve found that I like when video games have a narrative explanation for your death, and resurrection. Like Sekiro, Destiny, Dark Souls, and Bioshock.
Are there any RPGs with cool resurrection mechanics? Preferably where death is something you can recover from but not something altogether waived.
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Posted: 2026-05-24T22:37:20+00:00
Author: /u/agusrami25https://www.reddit.com/user/agusrami25
I need a page to upload a module for people to use with a little system and some character sheets.
Thank you!
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Posted: 2026-05-24T16:25:36+00:00
Author: /u/VauntBioTechnicshttps://www.reddit.com/user/VauntBioTechnics
I am wondering which game has the best Netrunning rules? What I am looking to do is add a netrunning section to one world in Mongoose Traveller 2e, and Traveller doesn't really have anything for netrunning, so I am looking for inspiration elsewhere. So, any suggestions?
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