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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-10-07T15:30:49+00:00
Author: /u/JacktheDMhttps://www.reddit.com/user/JacktheDM
Would be criminal not to recommend the latest big release from such an excellent designer. Having play-tested this new edition when it was being called “Chronicle,” I can confirm that the new changes are really cool!!!!
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Posted: 2026-10-06T17:43:07+00:00
Author: /u/Josh_From_Accountinghttps://www.reddit.com/user/Josh_From_Accounting
Posted: 2026-10-07T21:44:18+00:00
Author: /u/AdrianBezalelhttps://www.reddit.com/user/AdrianBezalel
It seems to have an evergreen presence that is in no way challenged by any other place or time. Some genres like Cyberpunk or Noir have their corners, but those do not seem to have nearly the dominance of the generic fantasy.
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Posted: 2026-10-07T11:37:02+00:00
Author: /u/Representative_Toe79https://www.reddit.com/user/Representative_Toe79
I know of Play Dirty and other strange RPG books that have come out over the years and I'm honestly interested in reading them. Not to make fun of them, I really just want to do a "tour" of the weirder ideas that shaped the hobby.
Can you recommend me any advice books for running games, strange RPG supplements or straight up weird RPGs, as far back as you like. My only caveat is that they aren't the usual memed on nonsense (FATAL) or straight up nonsense (RaHoWa, MYFAROG).
Thanks!
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Posted: 2026-10-07T20:45:50+00:00
Author: /u/newimprovedmoohttps://www.reddit.com/user/newimprovedmoo
I would characterize myself as a big fan of the game's vibes but my impression is that it might be a little mechanically complex for me. I don't really like complicated character building or combat. I would say D&D 5e is about my upper bound of tolerance for either (though I don't care for it either.) If I play SotDL, bearing that in mind, am I gonna have a bad time?
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Posted: 2026-10-06T20:50:34+00:00
Author: /u/superdillinhttps://www.reddit.com/user/superdillin
Posted: 2026-10-07T20:35:36+00:00
Author: /u/Chance-Tourist8484https://www.reddit.com/user/Chance-Tourist8484
I've spent some time writing a lightweight dice roller. The google search one is very unsatisfying and the DNDBeyond one is super taxing on some browsers.
https://rgarth.github.io/dice-roller/
This is all open source, I'm hosting it on GitHub, it has a satisfying 3D roll simulation, and on a phone you can shake to roll
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Posted: 2026-10-07T18:00:37+00:00
Author: /u/Er_Zahuhttps://www.reddit.com/user/Er_Zahu
I'm creating a small system to play with friends in a setting based on Annihilation (the movie).
As the players interact with the wilderness, they will change. For example, a character may grow butterfly wings allowing them to fly, but they'll start feeding on flower nectar instead of human food.
I wonder if you guys know games that have mechanics for this kind of stuff, or just games in which your character changes, gaining something but also leaving something along the way.
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Posted: 2026-10-07T20:16:37+00:00
Author: /u/General_Exam1498https://www.reddit.com/user/General_Exam1498
Hello,
I'm currently interested in running an extended "villain-of-the-week" type campaign in a local RPG server. Do any of you have any recommendations for a superhero system? I'd prefer to not be too bogged down by rules, but, if possible, I'd still like to have them well defined.
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Posted: 2026-10-07T23:12:36+00:00
Author: /u/JoeKerr19https://www.reddit.com/user/JoeKerr19
Im a huge sucker for Grant Morrison's The Invisibles. because of that, most of the esoteric ttrpgs i run (Mage the Ascension, Esoterrorist, Delta Green, maybe Mage the Awakening, Unknown Armies) face The Outer Church from that book. (The Outer Church is a cosmic horror cult that worships a a primordial darkness that feeds of shame, horror, compliciency through orwellian mind control.)
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Posted: 2026-10-07T16:12:19+00:00
Author: /u/DrScrimblehttps://www.reddit.com/user/DrScrimble
Hey all! I've been reading through a number of dungeons recently and found a lot of them to be, in terms of inspiration, simply ok. None of them are bad, and had I encountered them in my first few years of GMing I'm sure they would've been helpful. But at this point I've read a whole lot about abandoned mines filled with spiders and skeletons.
In your experiences, what are the most creative dungeons or adventure modules you've come across? I'm mainly do OSR stuff for adventure games, which means I'm a lot less concerned with balanced statblocks or items than I am with the NPCs and items being interesting or unique.
Mainly looking for Fantasy style fare though I'm willing to reflavor Scifi or Modern modules that are too good to pass up. Thanks!
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