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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-15T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
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Posted: 2026-08-19T03:34:05+00:00
Author: /u/CheesyButtershttps://www.reddit.com/user/CheesyButters
I am actually screaming into a pillow because the dm foreshadowed this fucking perfectly we just didn't realize until it was too fucking late.
The god, that we fight for, that some of us are even magically bound to follow the will of?
IS THE MAIN FUCKING VILLIAN, HELL BENT ON CONQUERING THE WORLD AND WE DIDN'T FUCKING NOTICE UNTIL IT WAS TOO LATE TO DO ANYTHING OTHER THAN HELP THEM WITH IT BECAUSE OF OUR OWN FUCKING CHOICES
GOD
FUCKING
DAMNIT
Edit: using the opportunity that this has gained a lot of traction to say. Play legend, really fucking good system.
Edit 2: BOYS, HOPE HAS BEEN REGAINED. WE HAVE A FUCKING CHANCE, I REPEAT WE HAVE A CHANCE
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Posted: 2026-08-18T21:16:33+00:00
Author: /u/atamajakkihttps://www.reddit.com/user/atamajakki
A Pound of Flesh flipping Mothership from a game about dying alone in space to dying on a dystopian space station with a population of millions is what made me finally fall for the game that's now my current favorite. Vaults of Vaarn hosts its own faction-heavy urban sandbox, Gnomon, and one of the coolest things about the imminent new edition is that all that material has become core. I'm fiending for The Tiger Princess of Treacherous Tripura and Junk City, upcoming books that I hope will finally sell me on OSE and Mausritter, respectively.
So with that in mind... what am I missing? What are the coolest cities around and the best procedures you've seen for urban adventures? If it's got a wealth of downtime-related stuff, all the better.
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Posted: 2026-08-18T22:47:52+00:00
Author: /u/tarotnottakenhttps://www.reddit.com/user/tarotnottaken
I've been reading the Core Law for Rolemaster Unified partly for pleasure, partly to eventually play. Based on its reputation and from what I've heard over many years, I was expecting to feel like I was taking in a fire hose of information that would be dense, unfathomably "crunchy," and look incredibly slow to play.
Yes, there are many tables. I can see how cascading through them after applying modifiers to a percentile roll, or perhaps going several levels deep into them like a Russian nesting doll, may have felt overwhelming back before virtual tabletops. I can also see how it may feel downright archaic in 2026. All that said, at its core, the system seems relatively simple: roll a percentile die, add any modifiers, and then look up your result on a table based on the number you come up with. And some of the results are downright WILD.
To me, looking things up on these tables seems like it would add a lot of richness to combat and playing out skills on the table. There's the potential to roll a critical and do things that are downright outlandish, such as defeating opponents that seem nigh impossible on first blush. I am reading them with glee.
I can see how it would take a handful of sessions to get your bearings, but if you have your tables printed out or somehow ready at hand with computer software, I have my doubts that combat would really become a slog that much. Kind of like Dungeon Crawl Classics — look it up and let 'er rip!
Maybe older editions read differently, but reading Rolemaster Unified, the game doesn't seem... that bad? Not nearly as rough as I was expecting. It's too bad the artwork is poor compared to older editions of the game.
I'd like to hear others' thoughts who have played Rolemaster or enjoy playing it today. Or who don't enjoy it, and why!
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Posted: 2026-08-18T12:36:03+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30
I kind of see the appeal of playing an older edition of a game. It's 'done.' No new supplements will come out to mess with your world.
But sometimes a new edition comes out and it just doesn't click with you.
I'd like to hear people's stories of why they stuck with an older version of a game after trying a newer version.
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Posted: 2026-08-19T02:06:18+00:00
Author: /u/TheMagiciansArcanahttps://www.reddit.com/user/TheMagiciansArcana
Hello. I am a fairly long-time GM with experience in TTRPGs like Daggerheart, 5E, Fabula ultima, and many others. I love GMing. I love playing with people and playing the systems. In the moment I really enjoy what I do.
But for some reason, nearly the last 7 or so games I have attempted to run have ended very prematurely. We will be 1 or 2 sessions in, and for some reason, I just lose the will to keep playing.
I've tried doing oneshots, but I just do not enjoy those nearly as much as a campaign.
I don't know if it's an issue with myself, not feeling into the playgroups, or if I get bored of the system, but it really sucks to keep having this happen. It's been making me question my worth as a GM and if it's even worth it to keep attempting to play.
Has anyone had similar issues? I'd love some advice from the community :)
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Posted: 2026-08-18T13:54:50+00:00
Author: /u/auggernauthttps://www.reddit.com/user/auggernaut
I keep using these like they mean the same thing. They don't.
Rules-lite is how much book is on the table. Low prep is how much work I have to do before Friday.
I've sat down with a rules-lite game and still spent two hours making a town because the game didn't actually tell me how to start. And I've run something crunchier that was ready in twenty minutes because the procedures were the prep.
I think I pick the wrong game when I want "easy" and I don't know which easy I mean.
Anyone else mix these up? What's a game that is actually low prep, not just thin?
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Posted: 2026-08-18T19:00:11+00:00
Author: /u/GoldenLokosianhttps://www.reddit.com/user/GoldenLokosian
There's a new charity bundle on itch, hosted by jesthehuman. Funds raised by those who participate will go towards scholarships for youths participating in the Games for Change Student Challenge. There are more details on the page itself. Minimum buy-in price is $10.00.
https://itch.io/b/3847/games-for-scholarships
I'm not affiliated with these folks. Just figured I'd share since I try to snap up every one of these sorts of bundles I come across.
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Posted: 2026-08-18T20:46:17+00:00
Author: /u/FormerlyIestwynhttps://www.reddit.com/user/FormerlyIestwyn
I'm thinking like Mothership's TOMBS cycle or Night's Black Agents' Conspyramid/Vampyramid - GM-facing tools that help prep go smoother.
For example, while Blades in the Dark has a fascinating heist system (mostly its flashbacks), it doesn't necessarily have any tools to help GMs design the heist in the first place (unless I'm remembering incorrectly).
Any ideas? Thanks!
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Posted: 2026-08-18T14:25:34+00:00
Author: /u/6ftninjahttps://www.reddit.com/user/6ftninja
Crows is a new post-apocalyptic survival horror fantasy RPG that just went to crowdfunding. This game is about playing the titular Crows who are adventuring scavengers picking through the dead and discarded pieces of a broken world for shiny things. As someone who's played and run a decent amount of the game's playtest materials, here are some key points that might make or break your interest in this game:
- All About Loot - Crows is entirely about risking life and limb to get shiny items out of dungeons. Loot is tracked with printable cards with a set number of slots per character which makes inventory management tangible and fun.
- Original Monsters - As opposed to classic creatures like goblins and oozes, Crows contains several kinds of original horrific monsters, so original that these baddies aren't even named! For example, what would you name this guy? Your party gets to name the monsters they discover... assuming they survive the encounter.
- High Lethality - Life is short in this world and death is never far away. Characters start with only a handful of hit points and never gain too many more. Monsters also do unfairly large amounts of damage and so reckless Crows will lead very brief lives.
- A Town for Building - Start with a unique village and invest into its institutions over time. Crows may come and go, but this village and its people will remain, although the quality of life there will depend on the success of your adventures.
- Hex-based Travel - Explore a magically wrecked world through hex crawling. Much like the dungeon your heading towards, travel is full of dangers and unexpected opportunities with random encounters and hidden points of interest.
- Fear the Dungeon Turn - Once in the dungeon, a 30 real-world minute timer is set and every time it ends more monsters have a chance to appear. This is also when ongoing effects from spells or equipment like torches may run out depending on how the dice fall.
- Simple Grid-based Combat - All distances are abstracted into squares and most actions are resolved in a single roll. Because of this, options in combat are always clear and turns flow very quickly, which is handy because the dungeon turns don't stop during combat.
- Classless Progression - Getting loot back to town earns you XP and this can be spent freely across a variety of Skyrim-esque skill trees to add to your characters options. The real power, however, tends to come from the loot itself and all characters can use all items (although some will use certain items better than others depending on where they spend their XP).
- Fickle Magic - Sentient magic which despised manipulation by mortals caused the apocalypse this world finds itself in, and the arcane is still just as mercurial today. This means spells can backlash with unpredictable effects unless they are wielded by experienced casters.
If you want to see any of these points in more detail, there's a free playtest of the game available here. You can also hear more from the game's devs about the game here. Finally, if you want to help make this game as awesome as possible, you can find the crowd funder here.
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Posted: 2026-08-18T17:31:09+00:00
Author: /u/intoxicantcowshttps://www.reddit.com/user/intoxicantcows
Are there any RPGs out there that have that Arabian Nights/Sinbad vibe that aren't either super reductive or racist?
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Posted: 2026-08-18T19:59:10+00:00
Author: /u/nlitherlhttps://www.reddit.com/user/nlitherl



