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 Weekly Free Chat & Free Self Promo Thread - 08/15/26
Posted: 2026-08-15T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 What's a gameplay scenario you've given up on making it work?
Posted: 2026-08-16T00:24:26+00:00
Author: /u/mariowritesforyouhttps://www.reddit.com/user/mariowritesforyou

For me, it's mazes that are not abstracted through rolls or other mechanics. Dealing with a strict, grid-set labyrinth is too much mental work if playing with theater of the mind, and if the players are permitted to draw the maze then it takes a million years even if you hold their hand with the map-making. Of course, IT CAN WORK, and I know that some people can enjoy taking their time with a challenge like that, but I wanna do more things in my sessions, lol.

– submitted by – /u/mariowritesforyou
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 Success with a cost
Posted: 2026-08-16T09:03:20+00:00
Author: /u/Creepy-Growth-709https://www.reddit.com/user/Creepy-Growth-709

TLDR: What are some games where "success with a cost" is literally a failure that is made into a success by player using a meta-currency or a resource?

I feel like many games that have "success with a cost" typically frame it by starting with a success, then adding some complication to it. While I understand that the "cost" part of "success with a cost" should not undermine the success, I don't think it's easy to come up with a complication that doesn't feel like it undermines the success in someway—based on the now closed 1000 page thread in enworld talking about this topic. I think that for some folks, this comes naturally, and I think they are unable to comprehend why folks struggle with it.

The model of "success with a cost" that works better for me, I think, is a mechanic that allows the player to turn a failure into a success by "paying a price." So you roll some dice, and the result is a failure. The player can choose to accept the failure OR pay some kind of a price to turn that failure into a success. The cost could be some resource / meta-currency, and there can be some narrative attached to the loss. I prefer this model because there is literally a cost attached to the success. It allows you to just mark the resources and move on if you can't come up with anything on the spot.

What are some games where success with cost is modeled this way? Do you also struggle with "success with cost"? Do you feel like "success with cost" works better than the propose "turn failure into success"? Why or why not?

Curious to hear your thoughts.

– submitted by – /u/Creepy-Growth-709
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 Cyberpunk Games Like VtM, Daggerheart, or Forged in the Dark?
Posted: 2026-08-15T22:05:03+00:00
Author: /u/Authorigashttps://www.reddit.com/user/Authorigas

So my players have told me they really want to do a Cyberpunk campaign in the future. But I've been advised by my long time Cyberpunk players that I might want to avoid Cyberpunk RED due to some of the balancing of the game making it so taking Cyberware is a detriment, (Which I feel is really detrimental to my players who want to try new things.) My friends have suggested there might be a homebrew version of RED which resolves the math, but I wouldn't know where to find it-and as I'm still super new, I think messing with Homebrew mechanics is a bad idea for the time being.

We've a mix of experience, but I am the newest as the "Baby" of the group, and exclusively a GM. (Although my players have been awesome, patient, and supportive. giving me feedback on what to improve and letting me know what I do well-setup, improv, and descriptions.)

Having mostly focused on VtM, Daggerheart, and Forged in the Dark-My players really tend to like systems that just allow us to focus on the fun of the story/campaign. (Character creation in V5 has been confusing, but we seem to mostly have it under control.) What we've determined is playing systems that are easier to learn, less map intensive, and focus more on roleplaying and interactions.

I know about Savage Worlds, and I have heard of Sprawlrunners (Although I'm not sure if it's compatible with the current edition of Savage Worlds or not.) Shadowrun Anarchy 2.0 seems cool, but I'm uncertain if it's map intensive or newbie friendly. And Neon City Overdrive is another option I heard of, but I'm curious if there are any more that might fit with the cyberpunk setting with the rules light stuff my friends and I like.

– submitted by – /u/Authorigas
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 What's your favourite character that someone else at your table played?
Posted: 2026-08-15T15:10:14+00:00
Author: /u/7up478https://www.reddit.com/user/7up478

Many character-related threads, including the contemporary "joke character" thread, are from the perspective of people talking about their own characters or their own NPCs that they have enjoyed playing. This makes sense, but gives a bit of a one-sided view. I'd love to instead hear about some highlights from what other people brought to the table in your home games as I think that's a higher bar. Bonus points if they fall into some typical "faux pas" tropes but still pulled it off.

What were they like?

Why were they memorable?

Do you think your fondness relates mostly to the player, or did something about the character work particularly well beyond what the player has done otherwise?

– submitted by – /u/7up478
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 Help locating an old adventure time TTRPG
Posted: 2026-08-16T04:35:20+00:00
Author: /u/digitalfruitzhttps://www.reddit.com/user/digitalfruitz

I remember reading and loving a fanmade adventure time ttrpg in my youth and I can’t find it anymore. I remember it wasn’t the 4e conversion, had a princess, wizard, and scientist class, and had playable giants.

Any help would be greatly appreciated. My Google-fu skills have not been sufficient.

– submitted by – /u/digitalfruitz
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 How would you run a game to a player with a group of npcs?
Posted: 2026-08-15T23:27:32+00:00
Author: /u/Elln_The_Witchhttps://www.reddit.com/user/Elln_The_Witch

I'm playing a duet vtm game, where I narrate the game for one player, we already did around 10 sessions and everything is running good. Until now we played in "small scale" situations where the pc was alone or with one ally.

But we got in a situation where the pc need to travel with a group of 3 npcs and do things together. I'm afraid to become a situation like the player asked something for the group or something happened and I'm speaking for 2/3 npcs in a scene where the player is just listening, making the scene tedious for the player.

I was thinking to do something like the group will just follow and only appear when the player ask for their presence. Is it a good approach? How would you deal with it?

Thanks for the attention!!

– submitted by – /u/Elln_The_Witch
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 Any modern day set systems that focus less on fantasy?
Posted: 2026-08-16T09:28:10+00:00
Author: /u/Pr1nc3ssGwenhttps://www.reddit.com/user/Pr1nc3ssGwen

I've recently decided to end a campaign of mine because I don't really feel passion for it anymore and it has been on an extremely long hiatus. During my DnD campaign I ran a brief mini campaign set in an alternative universe where my players were highschool girls with secret magical powers. This was really fun to dm and I think my party responded to it well. Amongst the conflict of having to fight monsters to save their city I also kept track of their personal bonds as a group and frequently appearing npcs. This meant they had to regularly balance being high schoolers and heroes which was really fun.

I want to do another campaign like this but realistically it was quite annoying having to reflavour everything in dnd to be modern and do a lot of homebrew. I'm looking for a setting that takes place some point between the 90s and now that would make for a good fit. This would be a world where magic is very much not the norm and the players are "chosen ones" of sorts.

I want a system that's fairly open ended for me to make a story into, I tried looking at girl by midnight but I thought each session having to follow a specific story structure seemed a bit lame and restrictive. Essentially what I want is just DnD but modern, if it could have better combat rules that would be great though because I frankly hate DnD's action system LOL

Anything vaguely tokusatsu/henshin heroes will likely be a big help thx

– submitted by – /u/Pr1nc3ssGwen
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 Alternatives for Warhammer Roleplay
Posted: 2026-08-15T13:00:03+00:00
Author: /u/BravoTeam_Nomadhttps://www.reddit.com/user/BravoTeam_Nomad

Basically the title. I'm aware of Zweihander and used to make content for it back when the community content program first started, and I'm aware of Sledgehammer. I've been out of the scene for a while though, so idk what else has sprung up since.

The issue I take with Warhammer is its mechanics are pretty baked into its setting, but the d100 core I love as my favorite resolution mechanic.

Zwei is generally more open-ended, but still a clone of it and still contains a lot of the weightiness I'm not a fan of.

Sledgehammer was a boon of a find, but its almost too light.

I've been developing and tweaking my own homebrew system for several years over several vastly different iterations. I'm wondering odd anyone knows of any systems out there able to scratch the itch without having to make my own.

D100 roll-under, rules light but not abysmally so. Preferably no setting with tied-in mechanics. Fantasy preferred, but not against sci-fi.

I'll be crossposting this between r/rpgcreation and r/ttrpgs, so I'm also cool with sub suggestions too.

– submitted by – /u/BravoTeam_Nomad
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 My Game Winter's Bones is part of this year's Gamefound RPG Party!
Posted: 2026-08-15T23:22:58+00:00
Author: /u/MrTiny5https://www.reddit.com/user/MrTiny5

Hello everyone, I just wanted to share that my game 'Winters Bones' is one of the winners at this year's Gamefound RPG Party!

It's an OSR hex-crawler about small mice and big monsters. If you would like to check out the preview page there's a link in the comments.

Very excited (and a bit nervous) to be working on a crowdfunding campaign for the first time. I'll be offering a new and improved version of my game alongside some new adventure modules and other supplements.

All the best to everyone.

– submitted by – /u/MrTiny5
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 Help making a puzzle
Posted: 2026-08-16T01:58:52+00:00
Author: /u/gussttveksyhttps://www.reddit.com/user/gussttveksy

I'm trying to step out of my comfort zone and be a GM, but I'm kind of stuck.

There is a creature that hunts humans, and the players need to destroy its lair. But first they need to find it, and it is somewhere inside a cave.

It hangs remains of its victims, creating puzzles based on logic that is always linked to the victim's identities.

But I can't think of anything really interesting or good for a puzzle. There are six victims, and I've been thinking about this for weeks. I even considered having the players piece together the remains to identify each victim, but I don't know, that sounds a bit tedious.

– submitted by – /u/gussttveksy
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 What's something you changed your mind about after playing a different system?
Posted: 2026-08-15T02:50:39+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy

I'm thinking about adding in Draw Steel and Daggerheart to my DnD tables. Anyone else switch and change what you do in other systems?

– submitted by – /u/futuregravvy
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