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 Weekly Free Chat & Free Self Promo Thread - 06/06/26
Posted: 2026-06-06T11:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 How are games that want to be theater of the mind but measure things like speed in feet/meters meant to be played?
Posted: 2026-06-12T10:31:24+00:00
Author: /u/AlmahOnReddithttps://www.reddit.com/user/AlmahOnReddit

For example, I really like Modern Age from Green Ronin, but one of the rules I always ignore is speed. A character has anywhere from 10-15 Speed, i.e. can move up to 10-15 yards in a single action. Even if I plonk down a map or scribble the combat zone on paper, I'd be hard-pressed and extremely annoyed if I had to guess exact distances.

Most of the time I either ignore it, use it as a +- modifier for chases or just do what 13th Age does and say that everything is either nearby or far away. Now I'm thinking, maybe I'm doing it wrong? There has to be a reason why and how people use exact speed attributes in a TotM game. So I'd like to ask those that use it, like it and wouldn't want to play without it: how do you make it work for you?

– submitted by – /u/AlmahOnReddit
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 My player felt humiliated because i corrected her mistakes and I don't know what to do
Posted: 2026-06-12T05:43:57+00:00
Author: /u/Careless-Trip6163https://www.reddit.com/user/Careless-Trip6163

Me and my friends are big fans of RPGs, with two of us being experienced masters and me, who according to my players is quite talented, although I only see myself as an okay guy. I always have the habit of going online looking for fun systems to master. It was during one of these searches that I found the Fábula Ultima system, which is a system focused on roleplay and character creation that promises to emulate the feeling of a JRPG. I introduced the system to my players and they loved it. I studied the system and helped everyone make their character sheets. The campaign is something inspired by Final Fantasy, set in a world of my own. We were in the third session, and the group, currently made up of five players, was facing a group of kobolds. The player in question was an elementalist focused on ice magic. Since we were all new to the system, after each player took their turn, I checked if the abilities were used correctly while narrating the enemies' actions.

The player in question messed up some of their abilities and I corrected them by explaining after their turn. After the session, I always ask the group what they thought of the session, if they had any theories or criticisms. The player then asked me to have a private conversation where she told me that she felt humiliated by being continuously corrected after each of her actions, and that if I didn’t know the system properly, I shouldn’t even be running it in the first place. She also said that if I kept doing the same thing in the next session, she would leave the table. All of this affected me a lot. I’ve always run games so that everyone could have fun; that was always my intention, even if I had to do some narrative juggling. I honestly just wanted everyone to be able to enjoy themselves without worries. I don’t know what to do.

Sorry for my english

– submitted by – /u/Careless-Trip6163
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 High-powered, heroic, non-simulationist, tactical (and yet gridless) combat RPGs similar to Fabula Ultima or 13th Age 2e without actually being those two systems?
Posted: 2026-06-12T06:31:14+00:00
Author: /u/EarthSeraphEdnahttps://www.reddit.com/user/EarthSeraphEdna

I am looking for high-powered, heroic, non-simulationist, tactical combat RPGs similar to Fabula Ultima or 13th Age 2e.

I like grid-based tactical combat RPGs. My favorites include relatively well-known titles like D&D 4e, Path/Starfinder 2e, and Draw Steel, and more obscure titles like Tailfeathers/Kazzam, Tacticians of Ahm, level2janitor's Tactiquest, and Tom Abbadon's ICON.

Still, I concurrently find myself also wanting to run gridless tactics. Two systems I have tried extensively are Fabula Ultima and 13th Age 2e. Of the two, I like the latter significantly more. Sure, 13th Age 2e does not have as much build customization, but I find that the moment-to-moment, turn-to-turn decisions are significantly more interesting than in Fabula Ultima. (Also, I am just not interested in Fabula relying on opaque combat information at all. I would much rather that challenge be intrinsic to the enemies, rather than arise from lack of knowledge.)

I have been keeping a combat diary of my 13th Age 2e game here: https://docs.google.com/document/d/1HQC2x2FfjnBDZDaicQDCLWO2-R6xMyUAa_rJcMABpfw/edit

Nevertheless, I would still be interested in giving Fabula another try. I would like to see how much more tactical (if any) the combat is with the new Bestiary and its boss mechanics. This ambition of mine is a doused by my one most tactically savvy player burning out on Fabula precisely because its tactics are not particularly in-depth, though.

So now I am looking for alternatives. They need to be high-powered, heroic, and non-simulationist (i.e. not gritty, not GURPS). They need to focus on tactical combat, and emphasize abstract distances (i.e. no grid, no concrete distances). Ideally, there should be a very well-stocked bestiary.

I have been running Daggerheart on the side. We are currently 6th level. I do not find its combat all that tactical.

I have considered Cypher, but I am waiting for its new edition.

What games come to mind?


Addendum: Sentinel Comics is one of those RPGs I would have found nearly perfect, were it not for its combat balance being on the shaky side. It has very little in the way of character advancement, too, and I like it when the PCs gain stronger new abilities as the levels rise: abilities that were once gated off behind high levels.

I have tried getting into both Exalted 3e and Exalted Essence. Just not for me in any way, system or setting.

Funnily enough, I know of a Fate tactical combat hack. I have tried it once. It was okay, but it was still Fate at the end of the day, and Fate is not particularly well-suited to tactical combat.

– submitted by – /u/EarthSeraphEdna
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 How high or low stakes do you like your adventures?
Posted: 2026-06-11T20:40:01+00:00
Author: /u/Select_Lunch1288https://www.reddit.com/user/Select_Lunch1288

Are you more of a "stop the psycho wizard from using the soul of the sun to dominate the world" kind of guy or one who "wants to catch the shmuck giving Batman gadgets to bank robbers"?

– submitted by – /u/Select_Lunch1288
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 Choosing a new rpg system for my birthday gift
Posted: 2026-06-11T21:32:10+00:00
Author: /u/BassSuper3664https://www.reddit.com/user/BassSuper3664

Hey! I’m a GM who has basically been running D&D my whole life. I’ve run a retro‑clone of 3rd edition, I’ve played Dungeon Crawl Classics, and I’ve run D&D 5e (2014) so much that I practically know the game by pure memory. Honestly, I love these systems — they’ve even given me work as a professional GM — and over the years this hobby has definitely become my favorite.

Given all that, right now I’m torn between getting Pathfinder Second Edition, Warhammer Fantasy Roleplay, since I’ve been spending a lot of time with the franchise lately, and maybe something from the World of Darkness line, because I’m currently playing Vampire: The Masquerade as a player and I really enjoyed it. I’m also open to suggestions to help me decide, since this will be my birthday gift to myself. Thanks a lot!

– submitted by – /u/BassSuper3664
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 I like to chuck dice. The more the better. What games do that best?
Posted: 2026-06-11T16:04:01+00:00
Author: /u/Redwood-Foresthttps://www.reddit.com/user/Redwood-Forest

Dice for days!

– submitted by – /u/Redwood-Forest
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 Conspiracy rpg recommendations?
Posted: 2026-06-11T23:53:59+00:00
Author: /u/xeno_architecthttps://www.reddit.com/user/xeno_architect

Hey reddit!

I am looking for any rpg recommendations around the idea of (contemporary) conspiracies, secret societies, "the bigger picture" and rabbit holes. I am not looking into anything specially supernatural (kind of Vampire or Cthulhu) but more dirty realism and real secret societies like Illuminatus, tinfoil hats, X-files, maybe some stoned characters. I don't know if I managed to explain the mood.

E.G I really loved Public Access system and in my campaign enabled to develop some serious conspiracies around a small city.

– submitted by – /u/xeno_architect
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 Have any of you done a long term campaign of Call of Cthulu, and how does that work?
Posted: 2026-06-11T20:41:31+00:00
Author: /u/theRealMattyG99https://www.reddit.com/user/theRealMattyG99

I've played many a one shot at conventions, usually a great time but everyone goes insane or dies (or both 😄). How do you make that work wirh a campaign ? 🤔

– submitted by – /u/theRealMattyG99
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 Systems with very distinct classes (they each fulfill a very different role).
Posted: 2026-06-12T04:14:23+00:00
Author: /u/DependentBarnacle968https://www.reddit.com/user/DependentBarnacle968

I love RPGs. and I love class based ones too. but I feel like all the class based RPGs I’ve found recently lack something. it feels like every character class can do any and everything. what are some systems with classes that are very distincy and have up and downsides.

– submitted by – /u/DependentBarnacle968
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 What are your biggest TTRPG system turn offs
Posted: 2026-06-11T06:01:06+00:00
Author: /u/Iketank_10https://www.reddit.com/user/Iketank_10

What I mean by this is what in a system automatically turns you off from playing it. For me it’s when it’s to similar to another system. Like the many D&D likes with only one new mechanic or Nimble where it’s just Pathfinder home rules.

– submitted by – /u/Iketank_10
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 Is there a modernized 3.5/pf1e.
Posted: 2026-06-12T02:29:15+00:00
Author: /u/blibblobberhttps://www.reddit.com/user/blibblobber

Here in Brazil we have Tormenta 20 which is basically that but it’s pretty shitty (it’s like 3.5 if it didn’t even try to be a balanced game, you gain a feat Every level and can just stack Numbers to infinity and just explode things) so i was wondering if something like that existed, like a watered down and simplified 3.5 with modern mechanics. (Specifically, i want the system do include stuff like feat trees, BAB, full attacks, stuff like that. Closest thing i can think of is pf2e but it’s not really what i want)

– submitted by – /u/blibblobber
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