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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2025-11-22T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2025-11-01T11:01:14+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2025-11-25T03:48:39+00:00
Author: /u/Rat_SkulIhttps://www.reddit.com/user/Rat_SkulI
This is kinda of an odd question, but ever since I first discovered the TTRPG community, the bestiaries and monster books have always been my main Intrest, and I rarely actually play the RPGs those bestiaries belong to, rather I only buy and read the bestiaries, and I’ve been called weird or some people have said that it is disrespectful to the creators of the RPG to only buy the bestiary, but I’m not sure if I should look elsewhere for good monster books to stick to reading RPG bestiaries.
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Posted: 2025-11-24T22:45:08+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM
I wonder how other GMs prod their players to decide on an action as opposed to just talking in circles.
This is something I think of occasionally when players are given options, discuss them, and muddle around before taking Decisive action.
I tend to need confirmation that an action I Was decided on. Because otherwise we might end up discussing who should be opening the door for thirty minutes without the plot progressing.
How do you all do it?
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Posted: 2025-11-24T17:44:18+00:00
Author: /u/worldsbywatthttps://www.reddit.com/user/worldsbywatt
I'm curious to know how many TTRPG books you purchase that make it to the table.
I quite enjoy reading other adventures and rulebooks while playing a lot of my own homebrew content, so I get maybe a fourth of what I order to the table, but not especially concerned with evening out my ratio.
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Posted: 2025-11-24T22:54:40+00:00
Author: /u/Absurd_Turd69https://www.reddit.com/user/Absurd_Turd69
So I recently talked with a player in a game I’m running and they said they noticed a lot of time was wasted on asking if they do something they obviously would do.
For example, the party arrived at the door of the mayor’s house and knocked on it. When the butler opened the door they had a short conversation ending with the butler inviting them inside.
Here I paused for any of them to say they followed but no one spoke and I ended up asking “so you follow him inside right?”
I see what my player meant by this slowing the pace but I want to strike a balance between speed and not assuming player’s actions.
Edit: interesting how many people seem so set on their opinions, but can we not be jerks about it? Its easy to be polite
Edit 2: So it seems like people have strongly differing opinions based on the kinds of games they run. I’m seeing a lot of OSR GMs talking about not assuming a single action so that later when asking if they (for example) “open a chest”, it doesn’t telegraph a trap. Whereas more narrative focused GMs are saying to simply skip past the fluff entirely. Interesting observation.
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Posted: 2025-11-24T23:07:08+00:00
Author: /u/FaallenOonhttps://www.reddit.com/user/FaallenOon
So, I'm looking to GM something on the vein of L5R, but I want to try something that's different. I've read that Tenra Bansho Zero is a really good system, but that it's system isn't conducive to long campaigns.
So, I beseech the wisdom of the hive mind: what good samurai TTRPGs that can be played on the long run would you recommend?
Thanks a lot in advance :D
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Posted: 2025-11-25T00:58:59+00:00
Author: /u/ilovecottoncookiehttps://www.reddit.com/user/ilovecottoncookie
Hey! Thanks for taking the time to read this - planning to DM my first anything after playing RPG’s for a few years. Looking for a pretty fun, laidback system that I can play for a couple sessions with a group of my friends (maybe about 5-6 players?)
I love anything horror, but also really enjoy classic fantasy and a bit of science fiction!
Thankyou!
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Posted: 2025-11-24T22:12:36+00:00
Author: /u/Kelsiermbothttps://www.reddit.com/user/Kelsiermbot
Greetings everyone, I've been playing TRPGs for years and have had some great experiences, such as my first Vampire: The Masquerade campaign, Alien one-shots, memorable moments with Mutant Year Zero, and epic superhero battles with Savage Worlds. However, in all this time, there hasn't been a single fantasy game that I've liked. I've tried DnD, Dragonbane, and Pathfinder.
What I realized is that there are two main things I don't like about fantasy games. One is spellcasting classes. They're very complex and boring to play, and it's tedious to watch others use them. I want to be a barbarian or a warrior throwing myself into battle. Second, I don't like tactical combat on grids or miniatures in general. I feel like they take me out of the game. (very personal opinion).
What fantasy games do you recommend with combat without miniatures and without magic for the PCs?
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Posted: 2025-11-25T02:39:00+00:00
Author: /u/MagpieTowerhttps://www.reddit.com/user/MagpieTower
I'm shopping around looking for RPGs that are strongly nature-based with overgrown or green world with trees and plants, druids, faeries, and things like that. I'm happy with Changeling the Lost 1e & 2e and have my eyes on one RPG called Asunder, which is based on the Shadow of the Demon Lord system. But I would like to look for something more. I'm aware of:
Trophy Dark and their book series
Grimwild
Wildsea
Cairn 1e & 2e
FeBorg (Based on Mork Borg system)
Hedge (a fantasy rip-off of Changeling the Lost after they abandoned FeBorg for some reason. Correct me if I'm wrong)
Symbaroum
Werewolf the Apocalypse
Dolmenwood
Into the Wyrd and Wild
Faery's Tale
Humblewood
Beyond the Wall and Other Adventures
We Are All Mad Here
Root
Pugmire
If there is a RPG in the list you think I should still try, please convince me on it! Thanks
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Posted: 2025-11-24T23:52:24+00:00
Author: /u/PanchimanDnDhttps://www.reddit.com/user/PanchimanDnD
Less than a month ago, we opened a role-playing club in my city.
I was the DM at the opening and I help them out however I can.
I was surprised to see how many people in my city, which isn't very big (100,000 inhabitants and we're the only role-playing club), were not only interested but also excited to play. People who wanted to learn and people who had tried to play for years but never found consistent and committed players.
I want to help make this work, as I see the potential for a nice community to form, so I would like to get advice from people with experience in clubs, either as administrators or as members.
Anything that can serve as a recommendation or tip to help the club function, improve, or endure is more than welcome.
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Posted: 2025-11-25T03:45:48+00:00
Author: /u/Exver1https://www.reddit.com/user/Exver1
I find that illusion spells are generally just hard to play with and hard to design. There should be some leeway on the specificity of an illusion while also not allowing illusions to do anything. Additionally, when I look at high level illusion spells in games like dnd or pf, I find that there isn't really much interesting. As someone designing my own ttrpg, I'd like to hear what the community has to say about what they want to get out of illusion spells, particularly at the higher level.
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