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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-10-23T04:30:57+00:00
Author: /u/DTeekohttps://www.reddit.com/user/DTeeko
A few years ago, Matt Click (u/mytrucci) shared his rules-lite hack of the original Star Wars D6 system by West End Games: HyperspaceD6.
I came across this game while researching systems to kickoff a Star Wars campaign with my group. The last update was in May 2022, and despite the ruleset being largely complete, the document still had several unfinished sections. There have been a number of posts across reddit asking about this game - some assuming the project to be abandoned.
Well, it wasn't! A few hours ago, Matt dropped HyperspaceD6 V3 - and it's the full, finished game.
You can grab it here: HyperspaceD6 V3
What's new in V3:
- Every species, role, and NPC has complete writeups now (The lorem ipsum is gone)
- The previous list of species is replaced by 8 archetypes, plus guidelines for making your own
- Full NPC section, including quick-build stats for minions, elites, and leaders, traits to bolt onto any NPC, a d6 tactics table for running enemies, and 10 ready-to-go statblocks
- Full vehicles section, including NPC pilot tiers and upgrades
- A page of optional rules and guidelines to tune lethality
- Generic setting, so it works for any "space opera" game
- GM charts page that puts all the key tables in one place
Sounds like more is on the way too: a form-fillable sheet, rules reference/cheat sheet, more NPCs and vehicles, and GM tables for generating planets, plot hooks, and NPCs. Seriously, if you've been missing D6, give it a look. Big props to Matt for sticking with it all these years.
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Posted: 2026-10-23T03:53:32+00:00
Author: /u/Genarabhttps://www.reddit.com/user/Genarab
So we know there are IPs, sometimes there are specific games for that IP, sometimes a game already does the fantasy or the structure quite well...
Other times you make a connection that seems odd, but actually works really well.
For me it was the epiphany that Over the Garden Wall is basically Ten Candles (I did an inspired session last Halloween) or that Microscope could be an amazing system for a Telenovela.
Do you have any example of this?
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Posted: 2026-10-23T00:02:06+00:00
Author: /u/Siberian-Boyhttps://www.reddit.com/user/Siberian-Boy
A fan of the genre but Cyberpunk Red and Shadowrun 6th World for me are too complicated while CY_BORG is too lite and I don’t know other games. I want to read Shadowrun: Anarchy 2 since I’m a big fan of the setting idea and I’ve heard many good things about the game. What about you?
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Posted: 2026-10-23T05:14:17+00:00
Author: /u/VengeanceIsBrinehttps://www.reddit.com/user/VengeanceIsBrine
It was a medieval fantasy rpg very much based on DnD, and the fictional ”writer” of the rpg was meant to parody Gygax, with the text closely aping and parodying his prose style and strange pronouncements. I remember it being over-detailed to the point of unplayability, which was part of the gag, but some people still played it. One reviewer said to play it you should really role-play as contentious rpg players from the early 80s arguing about the rules. The main rule book (I don’t remember if there were any other releases for it) was about the length of the AD&D Dungeon Master’s Guide. Anybody know the name of this game?
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Posted: 2026-10-23T02:36:27+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B
This week's RPG is Mythras!
Have you played it? Have you run/GM'd it? How did it go?
What's your favourite memory from the game?
What's the best thing about the game?
What's the worst? How would you improve it?
.
Last week was Call of Cthulhu, 7th. Join us again next week for Chuubo's Marvelous Wish-Granting Engine!
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Posted: 2026-10-22T20:53:59+00:00
Author: /u/ThreeBearsOnTheLoosehttps://www.reddit.com/user/ThreeBearsOnTheLoose
Just looking for great examples of a system-agnostic setting book!
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Posted: 2026-10-22T21:12:41+00:00
Author: /u/paulmarneralthttps://www.reddit.com/user/paulmarneralt
I've been running a GURPS setting across multiple campaigns for the last five-ish years. For one of the side campaigns coming up, the group of players pitched possibly being airship pirates. Steampunk-y airships are well-established in the world and have been used for set pieces several times, but I've not really dabbled with the players controlling the ships during combat.
Historically, one of my weak points as a GM is in making vehicle combat interesting to begin with. What I would really love is some examples of some games that do things like ship combat, whether that is by sea, air, or even in space, interesting. Or just some general advice that is rather system-agnostic.
I feel pretty comfortable homebrewing and toying around within GURPS. I've been playing it longer than just this setting. But really, I am just looking for what actually makes the combat feel interesting.
Thanks!
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Posted: 2026-10-22T15:59:02+00:00
Author: /u/Resua15https://www.reddit.com/user/Resua15
Pretty straightforward question. Are there any games thst you really like running but hate playin. Or love playing but hate running? For example I dislike running DND 5e because it's a bit too complicated for my taste while lacking rules in the toolkit I like to use as a GM, like social rules. But playing it is pretty fun when I get in the gyst of things and the right mind
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Posted: 2026-10-22T22:41:37+00:00
Author: /u/HantuTwilighthttps://www.reddit.com/user/HantuTwilight
Hey. I recently shared a Pre-Culling Stratholme Map (WCIII era) that I worked on. I used both the Living and Undead Side of Stratholme dungeon maps as a reference when designing the map + added in the long fabled Stratholme Harbor.
With WoTC releasing a Warcraft themed product this year and just from personal knowledge as I know there are quite a few folks who play games set in the Warcraft IP I thought I would give away my player resource which is a Pre-Culling Stratholme Map.
I posted the map over on a warcraft sub-reddit, but I'm also posting it here. I hope everyone enjoys the map and it can find use in a campaign!
Link to the Warcraft Classic Sub-Reddit that features the map.
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Posted: 2026-10-22T15:23:33+00:00
Author: /u/White_Fox_Red_Eyeshttps://www.reddit.com/user/White_Fox_Red_Eyes
I've played RIFTS, and that's the only system that comes to mind that does it all, really. I do prefer simulationist style games rather than narrative style.
I currently mostly run Pathfinder 1e and enjoy it, and honestly, it can do everything except the mecha / planes that I want. I could try to homebrew them in, but I'm not sure where I'd even start with that in particular.
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Posted: 2026-10-22T18:58:17+00:00
Author: /u/Aramithiushttps://www.reddit.com/user/Aramithius
Which TTRPGs have the best materials to get players up to speed on the setting and tone of the game?
I love me a TTRPG that has a rich setting and a definite feel, but getting that feel across to players is a real challenge. The usual options are a detailed briefing/lecture/speech during the game pitch, a handout that I've made, or expecting them to buy the rulebook themselves, which not all players will do.
Lancer has a really decent option of having a free player-facing PDF that covers rules and setting, which avoids the "but it's a huge tome" problem when handing over the rulebook, but what do other games do to get over this particular hurdle, and which do it well?
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