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 Weekly Free Chat - 04/11/26
Posted: 2026-04-11T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Games you have read, played or run that make you feel uncomfortable
Posted: 2026-04-15T08:19:41+00:00
Author: /u/TabletopChrishttps://www.reddit.com/user/TabletopChris

Hello! I am on the hunt for the 'difficult literature' of roleplaying games please.

I am particularly looking for games that are a 'difficult read' for their content or mechanisms.

Usually games like this have a theme that gets under your skin, and then have an unflinching gaze on their subject. Sometimes they put you in a complex position as a player or GM.

I have asked this on BlueSky with some good results. But as always, I am looking for more

I've been reading God's Teeth for Delta Green because of this, and it does quite a good job. It's more traditional than some of the other suggestions, but it is creepy/nasty.

My other example is Sam Sorensen Low Life, which has some horrible mechanics of dying while caving or potholing. It's genuinely horrible to read (in a good way) because it models drowning in a small hole hundreds of feet underground.

Please recommend your favourites - and failing that - recommend ones you hated but respected!

– submitted by – /u/TabletopChris
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 Great pregen "whodunnit"-modules?
Posted: 2026-04-15T14:39:10+00:00
Author: /u/ivagkastkontohttps://www.reddit.com/user/ivagkastkonto

Does anybody have any tips regarding great or even good prewritten modules/adventures/campaigns for whodunnits and/or murder investigations?

Setting isnt important and regarding fantastical or sci fi elements it could be either way, i'm mostly interested in seeing how those kind of adventures can be structured and written.

cheers

– submitted by – /u/ivagkastkonto
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 Resources for Players to be better 'Role Players'?
Posted: 2026-04-15T11:38:05+00:00
Author: /u/Dramatic-Line6223https://www.reddit.com/user/Dramatic-Line6223

I have some new Players in my group. Usual story, seen Critical Role and want to come check it out. A few have gotten really into it and stuck it out.

Does anyone have a resource to help them develop their Role Play skills? A couple of them really struggle with what to say and do in the moment.

We aren't talking 'how to become actors' and CR isn't the goal I am aiming for, but I would like to support them on how to get more confident with that side of the game. There are a huge number of resources out there to help DM's (advantures, maps, tables...etc) but I want to get a few things out there to help the players.

– submitted by – /u/Dramatic-Line6223
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 Why is perma-death considered a bit of a sacred cow for DnD and Pathfinder?
Posted: 2026-04-15T03:32:51+00:00
Author: /u/lunarpuffinhttps://www.reddit.com/user/lunarpuffin

Please be nice if this topic has actually been kinda discussed before, or if it's an issue of limited perspective from my end, I only know DnD, Pathfinder and CoC (And I'd say death is omnipresent in the last one for much better reason.)

I've been kinda thinking about this for a bit, because I've been craving to run a much more simple dungeon crawl for my next game, as during my last game, I burnt out creatively attempting to do a homebrew campaign. I want to run Abomination Vaults, or the upcoming bastion of blasphemies, but it got me to thinking how many of the players I have ran for, both REALLY do not want their characters to die, but also, perma-death also has to be a constantly omnipresent threat? Even when a lot of players say they welcome perma-death, I have seen how they react when an unlucky crit or some bad choices actually make that a reality. I often feel blamed.

It creates an odd dynamic, where as a GM, I have to be careful, and not make combat too hard, and even fudge, but never reach the point where I actually can kill them?

See, I find myself wondering why I can't just have death be a "Knocked out", and incurs a minor (Even reversible) penalty of sorts, instead of it being "Oop! Better make a new character.". I wonder why these games haven't introduced a variant rule. But players frequently bring up how this is bad because "It removes the stakes."

I like combat a lot, I like tactics, and for me at least, I would like to go all in during combat, and have enemies act as smart as they theoretically would, but then I always get afraid of killing.

– submitted by – /u/lunarpuffin
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 Wiki Recommendation?
Posted: 2026-04-15T12:05:43+00:00
Author: /u/ThunderDome_Lordhttps://www.reddit.com/user/ThunderDome_Lord

I'm searching for a "wiki type" like software or website to write all my campaigns info, like NPC characters, locations, organizations, lore, and so on.

Do you already use some system, website or method alike that?

l'm short on money, and the exchange of my currency to dollar is insane, so I appreciate if there's a free option.

Sorry for the broken English, it's not my first language.

– submitted by – /u/ThunderDome_Lord
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 What recent books has no PDF version ?
Posted: 2026-04-15T14:50:57+00:00
Author: /u/zz2244https://www.reddit.com/user/zz2244

Could you please share recent rpg books than were published on paper only ?

– submitted by – /u/zz2244
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 Anyone else think Modiphius is about to lose the Dune license?
Posted: 2026-04-14T21:52:23+00:00
Author: /u/JannissaryKhanhttps://www.reddit.com/user/JannissaryKhan

The current Humble Bundle for Dune 2d20 print books, on top of a similar late-2025 fire sale on their print inventory for the corebook, has me wondering if Modiphius is about to lose the license.

I'm curious if anyone's heard anything to that effect? Or is there another reason for clearing out their stock like this? I don't think they've got a second edition coming as a tie-in for the new movie, since that's the kind of thing they'd have announced much earlier. Or would they?

Not really looking to start the usual 2d20 hater's parade here. Issues with 2d20, especially older implementations, have already been litigated to death in this sub.

– submitted by – /u/JannissaryKhan
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 Have player expectations changed over the years for GMs?
Posted: 2026-04-15T08:13:47+00:00
Author: /u/DED0M1N0https://www.reddit.com/user/DED0M1N0

Hi everyone,

I’ve been wondering how much player expectations have shifted over the years, especially for those of you who’ve been GMing for a long time.

Do you feel like newer players come to the table with different assumptions about what a game should be like compared to, say, 10 to 20 years ago? Things like pacing, roleplay intensity, production value, or even how cinematic a session feels?

I’m curious how much influence actual play and streaming content has had. Shows like Critical Role and others seem to present a very polished, emotionally intense, and narratively tight experience. Do you think that creates an expectation that’s hard for regular groups to live up to?

Has anyone felt like players expect something closer to a performance than a game at the table, or that there’s pressure to deliver a certain kind of experience?

I’d love to hear your experiences and any changes you’ve noticed over time, and how you’ve dealt with them.

Thanks!

– submitted by – /u/DED0M1N0
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 Anyone used a system to run a different genre than the intended one?
Posted: 2026-04-15T04:55:46+00:00
Author: /u/Livid_Information_46https://www.reddit.com/user/Livid_Information_46

For instance I used Vampire 2e to run a gritty superhero game once. I ran a mecha game using D&D 3.5 once. I've stripped down the Mothership rules and reshaped them into a Sergio Leone style western game. I'm currently working on a Shadowrun homage using the FASERIP system.

Anyone else do these things? What were your results?

– submitted by – /u/Livid_Information_46
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 How Does the West End Games Star Wars RPG Hold Up?
Posted: 2026-04-14T16:10:01+00:00
Author: /u/darksidehascookiehttps://www.reddit.com/user/darksidehascookie

My friends and I really want to play a Star Wars RPG, but we really didn't like the fantasy flight/edge products. The mechanics for force powers didn't feel right, space combat felt clunky when applied to characters flying individual starfighters in a squadron, and my players didn't enjoy the dice mechanics.

But I want to keep trying, so looking at other options. I'm not interested in any systems whose "bones" are any edition of D&D (I like D&D, it's just not what I am looking to tell Star Wars stories with). As far as I can tell, that leaves the game published in 1987 by WEG. So to people who have played that game, how does it hold up? Is it worth giving a try for a group that is accustomed to more recent games or am I better off using something more general or something in genre, but without the Star Wars trappings?

– submitted by – /u/darksidehascookie
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 OffMyChest: I got into DnD youtube 5-6 months ago, and now I an fully over it
Posted: 2026-04-14T08:16:17+00:00
Author: /u/DnD-9488https://www.reddit.com/user/DnD-9488

I started playing some time last year, and around the same time, I started watching DnD youtube to learn about the game, understand styles of play, and get helpful tips and ideas on how to run interesting campaigns.

In the beginning it was incredible! Hours or content talking about how to play creatively. But now, seems like most of the top DnDtubers are only making doom-and-gloom clickbait like "This is why DnD sucks", "Is this DnD killer?" or "This is the death of DnD", "DnD combat is broken and useless and trash", etc.
They're not always just clickbait. Every time something happens with DnD, it's all the same YouTubers parroting the same 3 sentiments to each other.

I dislike Hasbro as much as the next guy, but I got in a few months ago. It seems like in an attempt at grabbing clicks, the same DnDtubers have made my feed so disappointing and negative.

I get that there are other games out there, and I am sure there are better games, games crafted with more love, care, and attention. But I am just starting out, and this is the game I know how to play. Eventually, I will want to learn other systems. But until then, I'd just like to enjoy some DnD content until I am playing the game.

When I pick up something else, I'm sure I'd love to watch their takes on those games later.

But until then, I would just appreciate them not ruining the fun by making every change from Hasbro into an RPG apocalypse.

Barring a few small creators, I have decided to stop watching all other DnD content.

Sorry for the rant, thanks for indulging me.

– submitted by – /u/DnD-9488
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