Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2025-11-29T11:00:48+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2025-12-01T17:04:30+00:00
Author: /u/vinnie2khttps://www.reddit.com/user/vinnie2k
So I received two boxes the other day.
I open the first one - great, my Kickstarter-backed Alien RPG stuff.
I open the second - another copy.
I contact GamesQuest who asks FreeLeague (the publisher) - guess what FreeLeague's answer is?
"feel free to keep the extra copy or give it to someone who enjoys the same game."
How friggin awesome is that?
Thank you Free League!
[link] – [comments]
Posted: 2025-12-01T20:00:10+00:00
Author: /u/PossibilityWest173https://www.reddit.com/user/PossibilityWest173
trying to sift through this book on how to actually make a character is giving me a headache
[link] – [comments]
Posted: 2025-12-01T04:22:52+00:00
Author: /u/Current-Most-57https://www.reddit.com/user/Current-Most-57
https://theblackcompanyrpg.com/
Looks pretty cool and very flavorful.
[link] – [comments]
Posted: 2025-12-01T12:20:34+00:00
Author: /u/ThatOneCrazyWritterhttps://www.reddit.com/user/ThatOneCrazyWritter
I recently did a post about great games with terrible layouts and I got a lot of traction.
First off, thanks! I was interesting seeing how some games can still be fun to play even if the book makes it hard to do so.
However, this got me curious on what is considered a GOOD book layout then. I have little experience with TTRPGs yet (mostly D&D, PF2e, Tormenta20 and now Daggerheart), so I want to start opening my horizons a bit.
[link] – [comments]
Posted: 2025-12-01T18:53:23+00:00
Author: /u/hawthorncufferhttps://www.reddit.com/user/hawthorncuffer
Looking for a gritty, WW2 rpg to run commando raids / dirty dozen style campaigns. Ideally something that cover tons of equipment, weapons and vehicles from the period. I like what free league did with weapons and equipment in twilight 2000, lots of options.
I’ve seen that Gurps do a ww2 but not a massive fan of gurps but could be swayed.
[link] – [comments]
Posted: 2025-12-01T13:59:59+00:00
Author: /u/stgotmhttps://www.reddit.com/user/stgotm
I had the privilege of playing a Liminal Horror one-shot as a player with one of my favourite actual play GMs, and I really loved the simple but meaningful mechanics. So, knowing that Liminal Horror is directly derived from Cairn, and that Cairn is derived from Into the Odd, what are your favourite games that derive from this family of really special NSRs?
[link] – [comments]
Posted: 2025-12-01T16:35:15+00:00
Author: /u/Vytostuffhttps://www.reddit.com/user/Vytostuff
I was at a con yesterday and discovered the new AC TTRPG, has any of you played it?
I questioned it and got some explanations, but I still have my doubts, for example:
- How does a party actually work? The only time we saw something like that for AC was like 10 years ago with a couple Unity missions.
- What about the story/campaign? It's all gonna be about killing someone or stopping someone, and I don't see how you can make that last various sessions with doing a "he isn't actually here" or having to stop people before being able to stop him, like in the games.
So, have you played the game? What do you think about it?
[link] – [comments]
Posted: 2025-12-01T04:34:35+00:00
Author: /u/EarthSeraphEdnahttps://www.reddit.com/user/EarthSeraphEdna
What do you think of combat-focused games with encounter-building budget guidelines and the "dragons should be better" phenomenon?
Some combat-focused games have encounter-building budget guidelines. Each monster has a "point cost" (specifics depend on the game). The GM adds up and references these "point costs" to roughly assess how easy or hard the fight will be.
I have noticed that some games like to have dragons break those guidelines. For example, in D&D 3.5, dragons are infamously under-CRed. A fight with a dragon of CR X is, more likely than not, going to be significantly more difficult than a combat with some other monster of CR X.
I have fought the various dragons of Draw Steel. I can safely say that they very much go above and beyond their listed "point costs." For example, I have found that the level 2 solo thorn dragon, brawling down on the ground without ever using its breath or flight, is a significantly more dangerous enemy than the level 4 solo ashen hoarder or the level 4 solo manticore. (The upcoming adventure of Draw Steel, Dark Heart of the Wood, is currently set to culminate in a battle against a thorn dragon... under an open sky, in a vast map, with the PCs starting at least 20+ squares away from the dragon horizontally and at least 12+ squares vertically below.)
13th Age 2e gives dragons significantly better numbers than other monsters of the same "point cost". The bestiary even says:
Freaking tough: We might have gotten the math “wrong” with these guys. Like we said, dragons have reason to believe they are the heroes. Remind the players that we didn’t even try to balance dragons, and their adventurers have the option to retreat.
Justifications for this I see include "Dragons should intentionally break guidelines, because dragons are cool" and "PCs are supposed to fight a dragon super-duper prepared, and should never just randomly encounter one."
To me, it feels like essentially pranking GMs and their players to have a much tougher fight than expected, simply because "Well, obviously, dragons should be cool and scary, right?"
[link] – [comments]
Posted: 2025-12-01T11:00:17+00:00
Author: /u/the_direful_springhttps://www.reddit.com/user/the_direful_spring
I've been thinking about trying to run a game where all the players are part of the crew of one big vehicle like a tank, mech, possibly aircraft. I've looked into systems like lancer and Fragged Mecha and they seem mostly made with the idea of all the players being the pilot of their own mecha type thing. I have some general ideas for a setting I wanted to use in mind but if the RPG is designed with another setting but can be adapted to a ieselpunk fantasy style setting that could be interesting.
[link] – [comments]
Posted: 2025-12-01T18:01:04+00:00
Author: /u/App0llly0nhttps://www.reddit.com/user/App0llly0n
Hey everyone! I'm cross-posting this on a few subreddits to gather info.
I started making my own random tables for my rpg's because I enjoy doing this and the being surprised myself by what wacky stories emerge from them. But now I'm starting to have many tables and I don't know how to organize them to navigate efficiently through the page. I know about "the game master's box of unlimited adventure" of Jeff Ashworth but I don't own them. My question is : can someone broadly summarize the way the books are organized ?
I want to arrange the tables by theme but some of them overlap or I need to go from a table to another for a specific purpose (for exemple, If I create an npc, ask the oracle if they have a quest and the answer is yes, I go to the quest hook table, but then if the quest is to find an item, I need the item table). So I can't wrap my head around how to organize this mess into something coherent and mostly intuitive.
Do some of you have a good method to suggest (that does not require buying things) ?
[link] – [comments]
Posted: 2025-12-01T15:19:00+00:00
Author: /u/LelouchYagami_2912https://www.reddit.com/user/LelouchYagami_2912
Humanoid enemies are my favorite and its sad to see them often ignored. Especially unique boss enemies. Whats your favorite monster manual that focuses on them
[link] – [comments]



