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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-08T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
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Posted: 2026-08-09T16:10:14+00:00
Author: /u/ProbableStardomhttps://www.reddit.com/user/ProbableStardom
I had very little idea of how best to phrase the topic in the title, so I would like to elaborate on what I mean; there are a decent number of systems which will have identical mechanics to another system (or close enough that pointing out the differences doesn't matter), however this mechanic will have slightly or sometimes extremely different names. Some examples include a variety of terms used to define what number must be rolled to succeed on a dice roll, such as Difficulty Value in Cyberpunk Red or Difficulty Class in Dungeons & Dragons; if you'd like to stretch the definition a bit, this could go as far as to include terms like Dungeon Master in D&D or Keeper of Secrets in Call of Cthulhu.
Do you have an example of this that you genuinely just outright don't like? Regardless of whether it's trying too hard to be different from standard naming conventions, simply poorly conveys what it is trying to achieve, or whatever else, I've been curious for a decent bit.
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Posted: 2026-08-09T14:30:25+00:00
Author: /u/Zi_Mishkalhttps://www.reddit.com/user/Zi_Mishkal
From today's (08/09/26) comic:
"It's what my character would do" is an infamous phrase, often used by players to justify antisocial or downright game-disrupting actions.
Your character steals from fellow party members, or stabs innocent children, or broods in a dark corner of a tavern and refuses to take up the obvious adventure hooks the GM is desperately dangling in front of everyone, because that's how you created your character's personality and you have to play them that way?
The correct response as a GM:
No. Sorry. You're not playing the game properly. Create a character who gets along with their fellow PCs, isn't a sociopath, and has a reason to go on adventures. Otherwise it's you who are the problem, not the people around you trying to have fun and failing because you want to be edgy.
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Posted: 2026-08-09T17:14:45+00:00
Author: /u/HydarPatrickhttps://www.reddit.com/user/HydarPatrick
I've always loved the vibe of Mage, the sort of dark urban fantasy genre and unique magic, but I've also always been too intimidated to run it. The rules seem a bit janky, the magic is so weird I'm afraid of trying to explain it and there's just so much lore. I've considered running the setting in a generic system, but I prefer RPGs geared towards their settings. Is there anything similar out there?
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Posted: 2026-08-09T02:35:24+00:00
Author: /u/BlindAudelayhttps://www.reddit.com/user/BlindAudelay
Posted: 2026-08-09T12:30:20+00:00
Author: /u/Living_Thanks_9171https://www.reddit.com/user/Living_Thanks_9171
how many games are you running currently?
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Posted: 2026-08-09T20:49:32+00:00
Author: /u/nlitherlhttps://www.reddit.com/user/nlitherl
Posted: 2026-08-08T21:09:30+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy
Freedom isn't the goal, momentum is, not to say that you remove player agency obv. The best "railroads" just hide the rails well enough that nobody wants to leave the track. The question is whether that's craft or manipulation, and whether the difference matters if everyone had a good time.
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Posted: 2026-08-09T14:16:54+00:00
Author: /u/Smandonnhttps://www.reddit.com/user/Smandonn
Hey all, I’ve come once again for more recommendations.
I’ve been a big fan of Gears of War for a good chunk of my life and, with the upcoming release of E-Day, have been wondering how to slowly lure some of my friends into the setting through TTRPG’s.
I’m looking for system recommendations for running a Gears of War campaign. I’m open to any systems but I do personally prefer narrative focused and/or rules light systems or systems with much more freedom in terms of what players can do in or out of combat. I’m pretty interested in playing with this setting for a one-shot or campaign, so despite my preferences, I’m happy to go out of my comfort zone with something crunchy or different to what I like.
Thank you for any recommendations you throw my way!
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Posted: 2026-08-09T21:03:29+00:00
Author: /u/mufasapr012https://www.reddit.com/user/mufasapr012
Na sua opinião, qual edição foi a melhor que você jogou, ou está jogando atualmente? E qual você recomendaria para um iniciante?
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Posted: 2026-08-09T15:27:01+00:00
Author: /u/JM665https://www.reddit.com/user/JM665
Recently updated the rules to my TTRPG and added solo play rules. We hope to launch a Backerkit to fund a print run in October. Check it out and let me know what you think.
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Posted: 2026-08-09T16:03:42+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy
Do you like your ttrpgs crunchy or smooth?
There's lots of different flavors of crunch like Burning Wheel, Errant, Pathfinder and Traveller that appeal to different play styles and can have rule books hundreds of pages long (I'm looking at you Traveller). Then, there's games like Risus, Here is Some Fucking D&D, or Index Card RPG that can be spun up in minutes and rely heavily on player creation and interpretation.
What do you prefer and why?
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