Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-10-26T20:04:14+00:00
Author: /u/SlayThePulphttps://www.reddit.com/user/SlayThePulp
We all enjoy playing roleplaying games, that's why we're here.
But there are plenty of other reasons to enjoy a roleplaying game, besides actually playing it.
Worldbuilding, art, stories, dissecting mechanics.
What are your favourite games, if you don't account for actually playing the game? Doesn't mean you DON'T enjoy playing the game, just that you enjoy it for other reasons aswell.
[link] – [comments]
Posted: 2026-10-27T04:46:40+00:00
Author: /u/zerfinity01https://www.reddit.com/user/zerfinity01
11 years ago my crew and I sat down and used Dawn of Worlds to collaboratively make a campaign world. Then we played in it over three campaigns and over 100 sessions.
By making the world together including the species, cultures, factions, monsters, heroes of old, and more, everyone was invested.
People made characters with the species they created. They fell in love with each other’s monsters and wanted to fight them or harvest them. When I showed a monster, the creator would say, “Oh s%#*!” because they knew how tough they made it. And when one campaign ended and we advanced the world timeline by 40 years they knew intimately how to pick up the pieces.
Well, the world may have run its course. I can of course pick Dawn of Worlds up again. But I’m curious if people have other cooperative world/setting creation games you’d recommend.
[link] – [comments]
Posted: 2026-10-26T21:25:31+00:00
Author: /u/Zanafar_404https://www.reddit.com/user/Zanafar_404
It feels like Deadlands is the D&D of the Weird West genre. It dominates the space so completely that it's hard for other games to gain oxygen. I'm trying to get a vibe check on whether people would still be interested in a different Western setting TTRPG. As players and GMs, do you feel like there's still a hunger for indie alternatives in this specific subgenre, or do games like Weird Frontiers or Fistful of Darkness already fill the gaps for people wanting a different system? If you were to back a new Western/supernatural Kickstarter, what would it have to bring to the table to differentiate itself?
[link] – [comments]
Posted: 2026-10-27T03:06:34+00:00
Author: /u/Rynochhttps://www.reddit.com/user/Rynoch
I'm thinking of hunting down old Cyberpunk 2020 manuals, and I noticed that DriveThruRPG offers print-on-demand editions of the catalogue.
How do they compare to the original books? I don't plan on collecting everything, so I'm wondering whether it's better to hunt for second-hand copies or order the titles I'm interested in from DriveThruRPG. I'd especially appreciate feedback from anyone who's seen both versions in person, particularly regarding paper quality.
[link] – [comments]
Posted: 2026-10-26T18:52:49+00:00
Author: /u/akliyenhttps://www.reddit.com/user/akliyen
I'm looking for a TTRPG system or setting with specific characteristics:
- It should be mecha or military sci-fi (or something adjacent) with a focus on warfare.
- The player characters belong to a larger organization or military hierarchy that may have ulterior motives towards the player characters.
- (Bonus) Not a hard requirement, but it would be nice if the system has explicit rules for relationships and bonds between player characters and NPCs or other player characters.
Basically, I'm looking for a TTRPG that can model the intrigue and dramatic elements associated with mecha or military sci-fi fiction.
[link] – [comments]
Posted: 2026-10-26T20:29:10+00:00
Author: /u/Cueca_Freiadahttps://www.reddit.com/user/Cueca_Freiada
Hey Bois
I'm looking for suggestions on systems where firearms (modern ones, preferably) are the core of the game's combat, anyone got any leads?
Some that I already know are Twilight 2000 and Cyberpunk
I'd like to see other options since I'm making a system of my own, but the current version is way too slow if you don't use a tool to calculate DCs, I'd like to try and develop alternatives.
[link] – [comments]
Posted: 2026-10-26T18:29:52+00:00
Author: /u/MechSuitPrincesshttps://www.reddit.com/user/MechSuitPrincess
Reading I Hate Fairyland, Big Insane Happy, and playing Cult of The Lamb has lead me to realizing that “Grimdark Cuteness” is like my favorite vibe. Any TTRPGs that fit this niche?
[link] – [comments]
Posted: 2026-10-26T23:10:19+00:00
Author: /u/notbatmanyethttps://www.reddit.com/user/notbatmanyet
That doesn't boil down to just rolling a akill check now and then + resource management.
It should ideally provide actual non-trivial dilemmas for the Players.
[link] – [comments]
Posted: 2026-10-26T13:43:44+00:00
Author: /u/najahirihttps://www.reddit.com/user/najahiri
I recently read Polaris: Chivalric Tragedy at Utmost North, and I am interested in bringing it to the table.
While researching online, I found that the game has a passionate following, and people have even adapted it for one-shots (this or this seem relevant, refer to this for the details, thank you u/benrobbins for the link).
The atmosphere and the suggested experience of the game seem very cool and I am eager to play it at the table, but at the same time while reading I felt part of the presentation and the way the game flows showed their age: I really like the rituals involved in the game, and the adversarial/cooperative roles of the four players at the table, but I felt the "free play", i.e. the part before and after the ritual exchange between the roles, was almost too free for my taste! :D A game which attempts to do something similar is Under the Autumn Strangely, but somehow Polaris achieved to strike a more intimate cord with me.
Probably in the last 20-ish years since the first edition the sensibility and the discussion around GM-less games has evolved and changed, so I wonder if there are more recent games which can capture the feeling or the game loop of this very nice game, but more streamlined or simplified.
I appreciate any suggestion of different games or suggestions on how to run Polaris itself!
[link] – [comments]
Posted: 2026-10-26T17:33:32+00:00
Author: /u/dartagnan401https://www.reddit.com/user/dartagnan401
Hey all, I have been trying to find a good system to use for my first foray into being both a player and a GM. all my players are totally new as well.
I HAVE all these systems so i wanted to get a read on how they play from people who have used them, and how well they help a brand new GM.
The four systems are:
Dragonbane box set
Beyond the Wall
Dolmenwood
Shadowdark
I know all four are supposed to be generally light weight, but how do they all compare and contrast in terms of tone and type of game?
Thanks for the help!
[link] – [comments]
Posted: 2026-10-26T15:36:04+00:00
Author: /u/Tulio44https://www.reddit.com/user/Tulio44
What TTRPG system do you think best captures the game feel of God of War (2018) and God of War Ragnarök?
I'm interested in discovering new TTRPG systems, and I'm curious about which ones could best capture the feel of these games.
Not necessarily looking to recreate the games exactly, but rather to capture their atmosphere, sense of scale, and overall experience.
What systems you recommend for something like this? And why?
[link] – [comments]



