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 Weekly Free Chat & Free Self Promo Thread - 08/08/26
Posted: 2026-08-08T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 What does character death mean to you?
Posted: 2026-08-14T06:46:20+00:00
Author: /u/Creepy-Growth-709https://www.reddit.com/user/Creepy-Growth-709

A few years ago, in one of the DND sessions I am a player in, a player character died. The player got extremely upset, actually had to be excused for a while. In a different DND campaign, a PC made a series of foolish decisions that caused another PC to get hurt, almost died. The player of the injured PC got extremely upset.

I have a hard time relating to this feeling of protectiveness over the characters. I often have my characters do risky "take one for the team" type actions that frequently goes badly for my character. Some folks even asked why I hate my characters, and I'm honestly baffled by this question. I put a decent amount of thought into my characters, and I enjoy playing them. Within the fiction, my character might fear death in story, but I as a player I do not fear my character's death. I think it could be a cool plot twist for one of the player characters to die, and if it were mine, I am happy to create a new character.

It's the same for more narrative games I play, like Ironsworn, Colostle, or Wanderhome(?). If my character died from bad dice rolls and the story calls for it, it really doesn't feel like a big deal to me.

If another player's character died, and if the player was feeling bad, I would empathize and feel sad for the player if they were sad. But I don't think I would feel sad for the character. Same for the NPC.

But that's just me, but I'm curious to hear from you.

  1. Would you be sad if your character died?
  2. Would you be sad if someone else's character died?
  3. What about an NPC? Would death of an NPC make you sad?
– submitted by – /u/Creepy-Growth-709
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 I made a tool for turning session notes into a Dolmenwood-like linked PDF
Posted: 2026-08-14T12:45:47+00:00
Author: /u/daddevmusingshttps://www.reddit.com/user/daddevmusings

I ran Dolmenwood as an open table recently. My players wrote and shared excellent session notes after each game, but eventually even the regulars started getting confused as to what was where, what NPCs were related to what quest hooks, etc. This was even more difficult for new players, who were invariably lost when they started.

As the GM I had the advantage of the Dolmenwood Campaign Book, which laid out everything and linked neighboring hexes together. I wanted to turn my player's notes into their own version of the Campaign book - until I actually tried to do this and realized what a giant pain in the ass it is to make a million tiny links, zoomed in pictures around maps, etc etc.

So for my next campaign I made a program to do this for me. You describe the map you have and give it an image, and the program turns this into markdown and html. You can then print the html to a PDF and get your own Dolmenwood Campaign Book, but for your own campaign.

https://imgur.com/a/X95B8V4

I made this in Rust with no AI, it's open source (MIT Licensed). You can build the binary from source or take one of the releases from Github page.

https://github.com/AlexanderPruss/rpg_map_to_html

Sorry that this reddit account has almost no activity; the source is tied to my real name, so I made a new account to share it.

– submitted by – /u/daddevmusings
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 PSA: Paizo has just put their entire back catalogue onto DriveThruRPG.
Posted: 2026-08-13T17:23:08+00:00
Author: /u/ProfDet529https://www.reddit.com/user/ProfDet529
 What is your favourite game that is heroic but not heroic in power scale? Where you don't need to be special to be brave
Posted: 2026-08-14T10:36:56+00:00
Author: /u/Antipragmatismspothttps://www.reddit.com/user/Antipragmatismspot

"I will take the Ring to Mordor, though I do not know the way." vibes all the way. Basically the characters aren't really special, but they will rise up to the challenge when faced with the choice.

Examples of this:

The hobbits in LotR and, well, also Bilbo, and by extension TOR 2e, especially the starter set

Mouse Guard (comic) and by extension mouse games such as Mausritter and I assume Mouse Guard although I do not own it.

– submitted by – /u/Antipragmatismspot
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 Have you ever had a joke character last?
Posted: 2026-08-14T15:05:54+00:00
Author: /u/Justthisdudeyaknowhttps://www.reddit.com/user/Justthisdudeyaknow

We all know the type of character built around a joke. A silly name (Whoda Shit), a goofy concept (my Malakvian believes he is a superhero), or a reference to some other media (A warlock who thinks he is a Druid because he talks to plants.... but it's just one plant, who will grant him powers as long as the warlock keeps Feeding Him.)

But have you ever had one that was meant as a joke at start, last the campaign, and become more serious?

Tell me about them?

– submitted by – /u/Justthisdudeyaknow
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 How can I get better results looking for floorplans and maps?
Posted: 2026-08-14T14:26:54+00:00
Author: /u/Taliesin_Hoyle_https://www.reddit.com/user/Taliesin_Hoyle_

I run games like Delta Green and Blades in the Dark where I often want to have a map to either issue as an in-world prop or to help players visualise a scene. I get a few decent or modifiable maps and floor plans when I search, but I am fairly sure there are search terms or sites I am oblivious to.

Can anyone recommend sites or resources for maps and floor plans fit for basic RPG use? I prefer real world documents to stuff made in Inkarnate or similar.

I appeal to the wisdom of the crowd.

– submitted by – /u/Taliesin_Hoyle_
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 Games you fell out of, then back into, love with.
Posted: 2026-08-14T10:56:29+00:00
Author: /u/inostranetsemberhttps://www.reddit.com/user/inostranetsember

Like the title says. I have a few games I've run over the years that were iffy or borderline in liking them. That's normal and we don't worry about them.

There are a few, however, that you fall in Love with, then fall out hard, then fall back in. I'm interested for folks out there. What are the games you really connected with, then it went away, then it came back?

For me, it's Burning Wheel. when I first read that game back in 2008 or so, I fell in love with it pretty hard. Seemed to do everything I liked, and at that time especially, I was okay with crunchy games. Plus, it was a "story-game", sort of, so that fit me quite well.

Then I tried it with my group. The group imploded after two sessions. They could not get behind the philisophy. We tried again later with a different setting. Same result - the game went against so many different ideas in their ways of gaming (especially the two "actors" we had in the group) that I shelved the game and never brought it up again. I went online and even ranted about how much it destroyed my group. Sold the books to get them away from me.

And then, somewhere around 2011 I think, someone brought it in discussion on a message board. About Burning Empires actually. After extensive reading online I bought the game (on a side note the book arrived when I wasn't at home - my wife said the book was too beautiful for me to read). I read it cover to cover and fell, hard. Ran it with the group I had then - total success. In fact, I still call that short campaign the best I've ever run. That thing fired on all cylinders. It was glorious.

And so I re-bought BW. Then bought Gold, then Gold Revised. It's my always return to system. I delved into Torchbearer during it's kickstarter. Still not sure what to make of it but I got TB2 some time ago and I'm itching to try it out. Even bought Mouse Guard 1e (loved the system, not the premise of being mice, however) and eventually sold that off but I've a mind to get the 2e book again. Also jonsing hard for the new Middemark book coming out in September or October - I just hope we can get it here in Europe.

What brought me back? The combo of things. In BE, I GOT IT MAN. It clicked everywhere in my mind. I saw the Artha cycle drive things. I saw character level up organically, but also with players pointing toward skills they thought were interesing. The Resource/Wealth system is the best in gaming, as far as I'm concerned.

Anyway, what's your story? What's the game that got you, lost you, and got you back?

– submitted by – /u/inostranetsember
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 How to handle corruptive magic?
Posted: 2026-08-14T15:46:09+00:00
Author: /u/Werewolf_Cartomancerhttps://www.reddit.com/user/Werewolf_Cartomancer

In a homebrew system very vaguely inspired by Paranormal Order, I've been working on a magic system with four elements. Those elements are related to both magic and monsters. The thing is that intense contact with the elements corrupted humans into monsters before, and i want to make that a risk for the magic-wielding players too.

– submitted by – /u/Werewolf_Cartomancer
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 Let's learn about new RPGs! Week 5 - "Relationships"
Posted: 2026-08-14T15:41:21+00:00
Author: /u/DiceyDiscoursehttps://www.reddit.com/user/DiceyDiscourse

Welcome one and all to a post where we can freely discuss the games that we have released or the games that we are making. Stop on by and maybe you'll find your new favourite RPG!

A bunch of us make cool shit, but the Indie RPG space is crowded and it can often be difficult to get the word out about why people should try out your game. That's why every week we try to focus on a different mechanic or setting to see how new RPGs can solve decades old problems or put new spins on old greivances!

Can't live with them, can't live without them! This week we're focusing on relationships! Whether a game mechanic or the whole focus tell us how your game (or just any game you really like) is unique in implementing them.

Thank you u/EldritchExarch for the suggestion!

As per mod approval, comments here do not count against rule 7 - comment as much as you want, answer as many questions as you need and discuss to your hearts content!

All that I would ask is that anyone who comments about their own system takes the time to look at the minimum at one other game in the comments and ask a question or provide feedback. Lively discussions are what get people interested and what keep people engaged!

Last week was mental health and sanity mechanics which ended up not a very popular topic 😅

If you want to suggest a topic for future weeks, be sure to include "-sug-" in your comment so I can easily find it!

– submitted by – /u/DiceyDiscourse
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 Not a healer mom but
Posted: 2026-08-14T06:02:43+00:00
Author: /u/yankishihttps://www.reddit.com/user/yankishi

Okay so I happen to be someone who very much likes support classes when it comes to multiplayer RPGs​ and hero shooters. I think they're pretty cool. I am not a big fan of being a healer bot what I love is buffing and debuffing. So now my curiosity is wondering about people's best time playing as a support character within a ttrpg. What system were you using, what was the campaign like, what kind of character you were playing and so on?

– submitted by – /u/yankishi
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 An RPG with Diplomacy-style Turn Rules?
Posted: 2026-08-14T12:39:24+00:00
Author: /u/FlatPresentation5246https://www.reddit.com/user/FlatPresentation5246

I'm primarily looking for strategy 4X games that use this sort of turn format, but I want to cover all my bases, so other genres are welcome too.

What I mean by "Diplomacy-style turn rules" is where the players write down their actions and, only when everyone is done, resolve every action simultaneously. I'm only looking for this aspecf specifically, so I don't particularly mind if there are dice rolls, stats, or other rules not present in Diplomacy.

I don't expect there would be much that fit this criteria, so any suggestions are welcome! Thanks!

– submitted by – /u/FlatPresentation5246
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