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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-06T11:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-06-11T20:40:01+00:00
Author: /u/Select_Lunch1288https://www.reddit.com/user/Select_Lunch1288
Are you more of a "stop the psycho wizard from using the soul of the sun to dominate the world" kind of guy or one who "wants to catch the shmuck giving Batman gadgets to bank robbers"?
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Posted: 2026-06-11T16:04:01+00:00
Author: /u/Redwood-Foresthttps://www.reddit.com/user/Redwood-Forest
Posted: 2026-06-11T20:41:31+00:00
Author: /u/theRealMattyG99https://www.reddit.com/user/theRealMattyG99
I've played many a one shot at conventions, usually a great time but everyone goes insane or dies (or both 😄). How do you make that work wirh a campaign ? 🤔
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Posted: 2026-06-11T06:01:06+00:00
Author: /u/Iketank_10https://www.reddit.com/user/Iketank_10
What I mean by this is what in a system automatically turns you off from playing it. For me it’s when it’s to similar to another system. Like the many D&D likes with only one new mechanic or Nimble where it’s just Pathfinder home rules.
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Posted: 2026-06-11T21:32:10+00:00
Author: /u/BassSuper3664https://www.reddit.com/user/BassSuper3664
Hey! I’m a GM who has basically been running D&D my whole life. I’ve run a retro‑clone of 3rd edition, I’ve played Dungeon Crawl Classics, and I’ve run D&D 5e (2014) so much that I practically know the game by pure memory. Honestly, I love these systems — they’ve even given me work as a professional GM — and over the years this hobby has definitely become my favorite.
Given all that, right now I’m torn between getting Pathfinder Second Edition, Warhammer Fantasy Roleplay, since I’ve been spending a lot of time with the franchise lately, and maybe something from the World of Darkness line, because I’m currently playing Vampire: The Masquerade as a player and I really enjoyed it. I’m also open to suggestions to help me decide, since this will be my birthday gift to myself. Thanks a lot!
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Posted: 2026-06-11T21:39:35+00:00
Author: /u/felipefrontorolihttps://www.reddit.com/user/felipefrontoroli
I’m looking for recommendations for a TTRPG one-shot suitable for my niece (16) and her group of friends (15–17). They are complete beginners who are familiar with the vibe of The Legend of Vox Machina and various YouTube actual-play shows, but they have never played themselves.
The group is 5 players total, brand new to the hobby.
The target is a 2–3 hour session. They’ve requested something with a dark/horror aesthetic, but I want to keep it "fun" and lighthearted enough that they don't get bogged down in extreme grit or heavy themes. I also don't think they'll take the first session serious enough for a horror theme.
My Request:
Any specific module or one-shot recommendations that fit this "fun horror" balance?
Any general tips for a GM hosting for the first time to a group of teens and inexperienced players, to ensure they have a great experience and stay engaged? My whole life I've always played with adults and seasoned players so I think I might not understand what they expect from the game.
Thanks in advance for any guidance!
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Posted: 2026-06-11T12:34:27+00:00
Author: /u/Select_Lunch1288https://www.reddit.com/user/Select_Lunch1288
Sci-Fi? Spy fiction? Street heroes? Premade or self-built?
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Posted: 2026-06-11T19:22:18+00:00
Author: /u/Sweaty_Operation974https://www.reddit.com/user/Sweaty_Operation974
Estou com muito Ãmpeto a começar a jogar rpgs de mesa de terror. De sistema eu gostei muito do Kult Dinvidade Perdida, mas para jogar bem preciso ter o senso de terror e como a aflição se constroe. Para mestres de rpg de mesa ou jogadores focados em terror como vocês se inspiram? Que obras o fizeram ter o tato para esse tipo de terror mais psicológico?
Eu sou totalmente ignorante ao ramo de terror deixando claro sobre isso.
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Posted: 2026-06-11T16:48:47+00:00
Author: /u/Nyarlathotep_OGhttps://www.reddit.com/user/Nyarlathotep_OG
Do people want RPG scenarios/campaigns that require no prep ..... and are stress free for the GM?
You just pick it up use the relevant info on the page for that part of the story and then move on. The idea being that a GM doesn't have to pre read everything.
Is this already a thing?
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Posted: 2026-06-11T09:25:40+00:00
Author: /u/Drowned_Atlashttps://www.reddit.com/user/Drowned_Atlas
Hey! I've been playing the one ring 2e for a few months now. Maybe 7/8 sessions. I'm finding it quite difficult to get into.
For context I've mainly played D&D 5e, a bit of blades in the dark, monster of the week and ten candles, then a few other random one shots in different systems. I'm also a huge Tolkien fan. (Read them all, played LOTRO for a while, even learnt some elvish when I was younger)
However, my experience with TOR2e is not great. At the beginning of the story things felt hopeless (pun intended) most of the time. Rolls were very difficult and we were having to roll for almost everything. After a taster story we made new characters and started properly. I focused my character more into fewer skills , this meant if I was doing a roll I was strong in I had a good chance. However, it felt impossible to try anything else. Combat was also weird, in that we either won very quickly or almost died. This happened several times, we had combats where I am sure the lorekeeper was fudging rolls to keep us alive. It also felt like combat was inevitable all the time. We would try things to avoid combat but would never manage to succeed enough for it to happen.
Is it meant to be this swingy? Or is it just not well balanced. As far as I know we are running one of the stories from a book.
Hope, shadow, fatigue and endurance also all seems wildly difficult to stay in the red. One bad roll on a journey and your fatigue goes up stupid amounts. Go near a big monster and get 2 shadow points. Almost all shadow tests are Valor (which makes me being better at wits and terrible at heart really annoying. I don't think we have had a single wisdom shadow roll). Loads of things require hope that don't feel like they should (like helping allies).
I thought it would just take a while to adjust D&D brain but it isn't getting any more satisfying for me.
Any other opinions or reviews of TOR2e would be appreciated!
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Posted: 2026-06-11T21:05:34+00:00
Author: /u/Conscious_Oven_371https://www.reddit.com/user/Conscious_Oven_371
Hi all, I'm looking to run a session in a Bronze Age setting (relatively widespread, from Scandinavia to Mesopotamia, down to Egypt and along to the Indus Valley) for an established RPG. The adaptation process has been very interesting, but a problem I'm anticipating is...
For a setting, you need NPCs. NPCs need names, even if most can be "the merchant", "the innkeeper", or "the bandit leader". And then there's names PC will want to give themselves.
Are there any resources people can recommend for Bronze Age names for any of the above regions? Or something similar? Or suggestions for how to navigate a name-light setting?
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