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 Weekly Free Chat & Free Self Promo Thread - 09/19/26
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Swords Without Master?
Posted: 2026-11-05T15:45:52+00:00
Author: /u/TheGuiltyDuckhttps://www.reddit.com/user/TheGuiltyDuck

I see the PDF is out today. I missed out on the kickstarter. Are there any reviews or APs with more details?

– submitted by – /u/TheGuiltyDuck
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 We start in a tavern, but for other game systems...
Posted: 2026-11-04T16:39:25+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM
  • D&D - We start in a tavern...
  • Pathfinder - We start in a slightly different tavern...
  • Warhammer Fantasy - We start in a tavern with a blood soaked floor...
  • Runescape RPG - We start in a tavern trying to level up our bartending skills...
  • OSR - We start in a rundown tavern that is a local favorite...
  • 13th Age - We start in a less frequent yet extremely sturdy tavern...
  • Worlds/Stars Without Number - We start in a roll a d100 to determine...
  • Call of Cthulhu - We start in a speakeasy...
  • Vampire: The Masquerade/World of Darkness - We start in a night club...
  • Vampire: The Requiem/Chronicles of Darkness - We start in a brewpub...
  • Cyberpunk Red - We start in a dive bar...
  • Any Star Wars RPG - We start in a cantina...
  • Warhammer 40k RPG: Dark Heresy - We start in an Underhive drinking hole...
  • Warhammer 40k RPG: Only War - We start in the mess hall...
  • Warhammer 40k RPG: Rogue Trader - We start in the Rogue Trader's private drinking lounge...
  • Fallout 2d20 - We start in a bar that only sells expired drinks...
  • Doctor Who - We start drinking tea in the Tardis...
  • Paranoia - We are not the proper clearance level to know where we start...
  • Curseborne - We start in a cafe...
  • Deadlands/Through the Breach - We start in a saloon...
  • Legend of the Five Rings/Exalted - We start in a wine/sake house...
  • Spycraft - We start in a martini bar...
  • Star Trek RPG - We start at the Captain's private dining area...

Made this using RPG's I'm familiar with. Not meant to be comprehensive. Feel free to add.

– submitted by – /u/Awkward_GM
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 So... is Draw steel the *only* game that pulls off the summoner fantasy while also not being annoying?
Posted: 2026-11-04T20:18:43+00:00
Author: /u/SpireSwagonhttps://www.reddit.com/user/SpireSwagon

I just got the draw steel PDF for summoners because it's an archetype I've always been in love with and I hear it's good and...

I am *beyond* impressed with this class. Most ttrpg's "solve" their summoners by making them *not summon anything*. It will describe this fantastic summoning class and then reveal that infact you are just the most boring wizard ever invented but I said a dragon did it in the description.

It's to the point that my previous "good" summoners in ttrpgs where I could play them (IE. People don't ban it at every single table) was... pathfinder 2e! a game where the "summoner" is a pet class who's encouraged to keep their "summon" out at all times and where summon spells are so mid most guides encourage you to actively avoid using them. It's a really cool pet, I'll admit, I love the ability to play a god damn dragon... but it doesn't have anything to do with the fantasy of being a summoner. "

But then I read draw steel and find that it both does *everything* I want from a summoner *and* people won't run you out of a table for playing it! You can summon multiple bodies! up to 16 (at max investment)!! and they each individually have a presence on the map! the summons are not only of varied types, but there are various options *within types!* Everytime a feature *could* have subtracted from the "dangerous" fantasy of summoning to put more power in your base summoner there are at least options that funnel yet more of your power budget into summons and buffing those summons! And most importantly for me, there are explicitly rules for sending your summons to do things out of combat! You *feel* like a summoner through and through in every aspect of play.

This isn't the first system to do this, I've seen others, technically dnd 5e can acheive these results... if you spend 7 years of downtime with a high level necromancer you can technically have hundreds of skeletons... but this is the *only* time I've had this feeling on a class that no one seems to hate.

Because even when you have 17 bodies, seperated between three classes of creatures... those creatures still only shake out to three die rolls maximum! that's actually less than a lot of other classes and it's pretty much your maximum. It also elegantly gets around the usual summoner problem of *forcing* Dm's to have AOE effects in combat by making summons *die* in squads the same way they attack in them- so one big hit can wipe out a squad the same as it would a single target.

I have been hunting for a system that strikes this ballance for *actual decades* and it's insane to me that this is the first time I've ever felt like the fantasy works *and* no one's going to kill me if I use it. So am I wrong? Is there some other mythical rpg that figured this out first? Cause right now I'm trying to convince every DM I've ever met to run draw steel because this is pretty much the only home I have for my favorite archetype of character

– submitted by – /u/SpireSwagon
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 Just wanted to share my thoughts on Daggerheart as a D&D exile with no attachment to Critical Role.
Posted: 2026-11-04T22:45:18+00:00
Author: /u/ThatOneCrazyWritterhttps://www.reddit.com/user/ThatOneCrazyWritter

Some context:

  • I've been playing TTRPGs for around 13 years as of now, though only playing using rulebooks since around 4 years ago.
  • My first TTRPG with rulebooks was D&D 5e in 2022, though I didn't play for long with that group because of a very problematic player.
  • Not long after, the OGL Scandal happened and that mixed with the high cost of books in my country (Brazil) made me go away from D&D.
  • After trying games like Pathfinder 2e, Nimble, Tormenta20, Kids on Bikes 1e, Skyfall RPG, Ordem Paranormal RPG, 3DeT Victory and even D&D 5e again (with with lots and LOTS of homebrews and 3rd Parties), me and my group decided to try out Daggerheart.

Its been 4 months and 7 sessions since me and my group started playing Daggerheart.

Maybe its still too soon to call a true veridict on the game, as we are still on level 2 even when playing for 4 to 6 hours per session, so we only played through a fraction of the game, but I feel confident enough in my snetiments to say the following: THIS is the game I was looking for when going away from D&D.

For years since I started playing proper games, not just play pretend with dice, I have never reached the highs of those early days of discovering what TTRPGs were and I started playing.

One of my first ever characters was a Half-Minotaur/Half-Human Monk who faked being an orphan so he could steal from the monastery and give to his parents, which made him jaded from life and specially the gods, who allowed him to do all this without punishment for years. I even entered in a heated debate with the groups clerics on the importance of Gods to the world. IT. WAS. AMAZING!!! And for almost 10 years, nothing ever came close to the high feelings I had when playing this character... until this last Sunday.

Daggerheart has brought back so much of my wonder and joy of the hobby of TTRPGs. I've been playing a Halfling/Elf Highborne Stalwart Guardian in a very intense Political Intrigue Campaign, and even though its a more combat oriented class for a more narrative and roleplay heavy campaign, I couldn't had picked a better combination of options in my view to satisfy me.

Halfling + Elf allows me to give the group extra resources each session and do more on each rest, allowing me to pursue more projects during downtime and see everyone extra happy at the start of the game.

Stalwart Guardian is such an amazing tank, something I was desperately wishing for so long in a game like D&D but never got quite on the level of the StaGua. This is because not only its my favorite archetype to play in videogames, I love the roleplay and narrative fantasy of the Protector, the one who put themselves in harms way to protect everyone and fews bad when even a single person gets hurt because he couldn't protect it. When I say "I wanna be a tank", most dismiss it because its "too gamey, not realistic", a lot of time missing the narrative potential of such powerfull archetype.

Lastly, Highborne interact very simply and extremly well with the mechanic of the game, a simple extra d6 on tests when using my royal influence, perfect in a political intrigue. Last Sunday, my character, a princess who is secretly planning a rebellion to end the empire, almost let her mask slip, not help when her ex who tried to kill her was just nominated Imperial General.

The very basic mechanics of Daggerheart are amazingly done also: the Hope/Fear 2d12 dice system is a very elegant system for multi-layered resolution at my table, with the simple -/+d6 when disadvantage/advantage, the freeform Experiences replaces the common Skills of something like D&D (taken of course from games like City of Mist), and the cherry on top to me of the Background Questions for yourself and your group, helping newer players with inspiration for their characters.

Of course, I also need to give a lot of extra credit to the massive heavy lifting my GM did to make this campaign work. She not only created a world that has over 80+ NPCs at only the 7th session of play, with a complete map of the region, a full 22 pages document available to the palyers with infomation on the region and story so far, she ALSO create unique mechanics for this campaign, like:

  • A "Monologue Token" that allows to read the surface level thought of anyone when spent (refresh once per session or when used per the GM)
  • A "Favor Token" that grants an auto success on a task (only gained after a big favor is done to an NPC)
  • A "Conection Sheet" that allows us to create an Important NPC for our character, be them friendly or foe

Still, 4 month, 7 session, many crits, many fails, much drama, much romance. Daggerheart has so far become my favorite TTRPG system, and I hope it continues to be at least until the end of my current campaign :3

– submitted by – /u/ThatOneCrazyWritter
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 Game like Darkest Dungeon but only about the hamlet?
Posted: 2026-11-05T17:09:55+00:00
Author: /u/TheTryhardDMhttps://www.reddit.com/user/TheTryhardDM

I like the idea of the player(s) being the people who have to live with the adventurers who return with psychological and supernatural effects from a nearby “dungeon.” I want a game like that.

The details that get emphasized would be the interpersonal dynamics and the question of whether certain issues arising in town are supernatural or not, as well as how to deal with them.

You’d investigate murders and disappearances and never actually go into the dungeon. You’d protect average people from their adventuring family members and protecting those adventurers from themselves.

It seems like fertile ground for a story or game.

– submitted by – /u/TheTryhardDM
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 Are there Year Zero Engine ideas on playing as vampires?
Posted: 2026-11-05T04:31:08+00:00
Author: /u/Best_Land_7396https://www.reddit.com/user/Best_Land_7396

As the title says, could apply to other supernaturals too. Was curious cause Invincible RPG stands out as a more power fantasy game compared to other YZE games, wondering if it could apply to other genres too?

– submitted by – /u/Best_Land_7396
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 The most emotional part of our two-year campaign was going through our inventory
Posted: 2026-11-04T19:36:22+00:00
Author: /u/varnish_859https://www.reddit.com/user/varnish_859

Our group finished a two-year fantasy campaign last weekend. The big confrontation was great, everybody survived (barely), and we spent the final session figuring out what our characters were going to do afterward.

At some point our GM asked what we wanted to do with all the stuff we'd accumulated.

We'd been pretty diligent about tracking equipment, so there was a ridiculous amount of it. Weapons, potions, old maps, random valuables, things we'd picked up 40 sessions ago and completely forgotten about.

We started going through the list.

The expensive stuff was easy. Sell it, keep it, give it to an NPC.

Then we got to the junk.

A battered cooking pot we'd carried since our first expedition. A wooden toy somebody bought from a street vendor because they thought it was funny. Three letters we'd never delivered. A cheap lantern that had survived multiple dungeon crawls despite being replaced by better equipment ages ago.

And suddenly everyone had opinions.

Our fighter wanted the cooking pot because his character had made breakfast for the party in it hundreds of times.

The rogue insisted on keeping the wooden toy because we'd once used it to convince a frightened child to talk to us.

Nobody could remember why we still had a broken crossbow, but two people were absolutely certain we shouldn't throw it away.

We spent nearly an hour discussing what happened to items that had no mechanical value whatsoever.

And the weirdest thing was realizing that our inventory had become a record of the campaign that none of us had deliberately written.

The character sheets told us how powerful we'd become.

The junk told us where we'd been.

Eventually our GM said we should probably wrap up because it was getting late. We still hadn't figured out what to do with the lantern.

Our wizard, who had been planning to retire and open a little shop, said he'd hang it above the door.

Everyone immediately agreed.

I don't think anybody expected the final decision of a two-year adventure to be about decorating a shop.

I've played RPGs for a long time, and I can't remember another campaign ending that made me feel quite like that.

Has anyone else had a completely mundane item or piece of bookkeeping turn into something unexpectedly meaningful at the table?

– submitted by – /u/varnish_859
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 Your favorite TTRPG systems under 100 pages
Posted: 2026-11-04T13:05:54+00:00
Author: /u/LelouchYagami_2912https://www.reddit.com/user/LelouchYagami_2912

I love quick reads ttrpg and adding rules from other system to my games. What are your favorite rpg systems under 100 pages

– submitted by – /u/LelouchYagami_2912
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 Best game to run league of extraordinary gentlemen?
Posted: 2026-11-04T16:18:21+00:00
Author: /u/Justthisdudeyaknowhttps://www.reddit.com/user/Justthisdudeyaknow

So, for thoae unaware, the league of extraordinary gentlemen was a comic book series that used popular characters from old fiction (jeykll and hyde, the invisible man, Dracula, etc, some of it very niche) and brought them all together in the same world to fight figure like Moriarty and the Martians from war of the worlds.

(Later, it got really weird, involving worlds of imagination, with Harry Potter being the antichrist, and Mary Poppins as an avatar of god)

But im looking to indulge in the flavors of the first couple of series, where it was more about characters coming together to solve bigger threats.

The big idea here would be a more modern take on it, with characters from the 80s or 90s showing up, like buffy, lestat, doc brown, KITT, or the like, and having to face off against a big bad like Doctor Claw or the reborn Hans Gruber.

So, what game would do this really well?

Edit: also, who do you think should be pcs or villains in a game like this?

– submitted by – /u/Justthisdudeyaknow
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 Which Sci-Fi game should I try out?
Posted: 2026-11-04T15:26:05+00:00
Author: /u/AniMaplehttps://www.reddit.com/user/AniMaple

I've been recently interested in playing more Sci-Fi games recently. I've played Lancer and Starfinder 2e before, and I loved those titles immensely, but I'd like to try some other options which lean on players being able to feel strong playing themselves, instead of having to pilot something to engage with the combat system. Additionally, I'd prefer the system to not involve magic, but that one is a bit more flexible.

I also prefer games which have some mechanical depth, enough that as a GM I don't have to fill in blanks for a game's lack of rules. I'm down to try out other games with a futuristic theme too, between cyberpunk or space-faring adventures, I just would like to deviate somewhat from my usual high fantasy campaigns for the sake of variety.

Are there any games which you'd recommend me to try out based off of what I'm looking for? If you could, please describe what's appealing to you about said game, or link a review about it.

– submitted by – /u/AniMaple
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 What makes a good pre-made "scenario" for GMs?
Posted: 2026-11-04T18:32:23+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM

Note: Please don't respond with "don't pre-make scenarios", I don't pre-make my own scenarios. I prefer to improvise. This question comes from requests I saw in my preferred TTRPG's subreddit.

I was talking in another subreddit about community content, but the initial replies were from people wanting more scenarios.

Scenarios on the whole tend to not be popular compared to Enemy NPCs and Player Options.

What do you think makes for a great pre-made scenario for GMs?

My personal opinion boils down to:

  • Setting agnostic - The characters and location aren't dependent on a specific setting. Like the difference between "The scenario is in a haunted house" and "The scenario is in a haunted house in New York City".
  • Modular Design - The scenario comes with multiple encounters/scenes that can be repurposed for another GM's campaign.

But from what I've seen online the classic adventures/scenarios like "The Haunting", "Lost mines of Phandelver", "Curse of Straud", "Tomb of Horrors", etc... The preferred beloved adventures seem to be: Setting Specific, Iconic Named Characters, "Nostalgic".

I feel like pre-made scenarios that are "good" are like catching lightening in a bottle. And that what people consider "great adventures/scenarios" are more so tinted nostalgia.

For instance, Lost Mines of Phandelver is a standard adventure, but for a lot of people it was their introduction to D&D 5e, everyone has a story about how they dealt with the goblins. It's this shared experience.

Same with "The Haunting" in Call of Cthulhu, which to be clear is the free adventure for Call of Cthulhu as opposed to the other adventure for Call of Cthulhu called "The Haunting" which is a bit confusing imo.

Tomb of Horrors is an outlier in that its notorious as opposed to beloved.

The Curse of Straud is a more broadly loved adventure with a lot of twists and turns. It's also a pretty chunky book with a lot of interactions. I'd probably say its appeal for the various Story Arcs introduced into. But as far as I know most people play Curse of Straud straight as opposed to stealing from it.

What's your opinion on what makes a good pre-made scenario for other GMs?

– submitted by – /u/Awkward_GM
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