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 Weekly Free Chat & Free Self Promo Thread - 05/30/26
Posted: 2026-05-30T11:00:20+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Best Pre-Made Adventures?
Posted: 2026-05-30T20:34:39+00:00
Author: /u/rogthnorhttps://www.reddit.com/user/rogthnor

Any system, any game. Give me the best of the best

– submitted by – /u/rogthnor
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 how do you generally structure your campaign?
Posted: 2026-05-31T03:42:24+00:00
Author: /u/conn_r2112https://www.reddit.com/user/conn_r2112

do you create a sandbox filled with adventures your players can freely choose or disregard? do you create a more linear, story-focused game where the adventures come one at a time, and each one narratively leads into the next? or, do you do something in between?

– submitted by – /u/conn_r2112
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 Mil-sim TTRPG systems?
Posted: 2026-05-30T18:38:35+00:00
Author: /u/Lucian7xhttps://www.reddit.com/user/Lucian7x

Heya, folks. I have some campaign ideas floating around for a modern/near future/light sci-fi scenario. I'm defaulting to doing it in Chaosium's Basic Roleplaying, as it is my go-to system, but maybe there is one out there that does what I want out of the box. As such, I turn to you for recommendations.

So, I'm looking for a system that can do the following:

  • Somewhat realistic (within reason);
  • Fast and lethal tactical engagements, based on real modern military combat doctrine;
  • Emphasis on teamwork and resource management;
  • Diegetic mechanics, with as little "gamey" fluff as possible (such as character classes and levels);
  • Bonus points for support for guerilla warfare specifically.

Generally, I'm pretty flexible on the specifics. For reference, I'm looking for something that can perhaps emulate some elements from something like XCOM (Enemy Unknown and 2), Arma, Escape From Tarkov and Metal Gear Solid. Thanks in advance, folks.

– submitted by – /u/Lucian7x
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 RPG Base - A User-Submitted TTRPG Materials Index
Posted: 2026-05-31T02:04:33+00:00
Author: /u/Dollface_Killahhttps://www.reddit.com/user/Dollface_Killah

I don't know their actual name but they go by mekhami on discord, anyways they made this website to index TTRPG material that I think is neat.

https://rpgbase.net

I'm just going to copy/paste their explanation of what and why this is:

I've made this application to fill a need in the ttrpg hobby - a place to discover materials for your favorite games, get up to date information about them, add your own new materials that you've written and want to share, etc.

It's all user curated. Like Wikipedia, users do all of the submitting and editing. It's based on a reputation system to prevent vandalism. Initially, submits and edits go into an approval queue to be moderated. After a sufficient amount of reputation, the system will automatically approve your changes.

This is for ALL material. Trad, old school, story games, fan zines, everything. If it's for RPGs, it belongs here.

I really believe in this and believe the community needs it, and can benefit a ton from it on all sides. But it only succeeds if the community embraces it and volunteers care enough to add and maintain the knowledge they have.

If you like this, if you feel like I do that our hobby needs it, please consider sharing in your communities and with your friends.

(I do not and will not ever profit from this application. You can see my policy on the support link at the bottom.)

– submitted by – /u/Dollface_Killah
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 Games you enjoyed but do not want to pick up again?
Posted: 2026-05-30T15:58:34+00:00
Author: /u/Creepy-Growth-709https://www.reddit.com/user/Creepy-Growth-709

For me, the games I've played fall into the following categories

  1. I enjoyed it. I want to try again.
  2. I have not enjoyed it. I don't want to try again.
  3. I have not enjoyed it. But I am willing to give it another chance.

I recently saw a post in another forum, in which the OP said while they enjoyed the game, they would not pick it up again, which I found to be very puzzling.

So I wanted to ask, are there any games that you have played or GMed that you've enjoyed but would not want to pick up again? If so, why or why not?

– submitted by – /u/Creepy-Growth-709
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 Which TTRPG publisher has earned your blind loyalty?
Posted: 2026-05-30T11:23:55+00:00
Author: /u/DED0M1N0https://www.reddit.com/user/DED0M1N0

Is there a TTRPG publisher you’re so consistently satisfied with that you buy their books with little to no hesitation?

Publishers like Paizo, Chaosium, Free League, Modiphius, Goodman Games, etc...

Who’s that publisher for you, and what made them earn that level of trust?

– submitted by – /u/DED0M1N0
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 Games with mechanical incentives for player creativity?
Posted: 2026-05-30T21:45:56+00:00
Author: /u/If-My-Name-Doesnt-Fihttps://www.reddit.com/user/If-My-Name-Doesnt-Fi

Looking at Exalted, the game has a mechanic called “stunting” which gives a player a bonus to their rolls for describing their actions in a cool way.

I’m kinda curious about ways that different games have tried to do similar things to try to give players a reason to get creative with what their characters do.

– submitted by – /u/If-My-Name-Doesnt-Fi
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 Witch hunter: the invisible world 1E.
Posted: 2026-05-31T01:51:56+00:00
Author: /u/dungeonlevelzerohttps://www.reddit.com/user/dungeonlevelzero

Great game back in the day. I really dig the health/ combat system. It makes it more realistic. your not gonna be swinging that sword after taking a few hits. Anyways i came across my books. I have been looking for modules though. I haven't had much luck.

– submitted by – /u/dungeonlevelzero
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 Systems/help for a simpler vampire game (Multishot friendly)
Posted: 2026-05-30T18:40:22+00:00
Author: /u/lumicattihttps://www.reddit.com/user/lumicatti

Hi, thinking of running a game where players are vampires. I haven't decided much for it, because it's really gonna depend on a system. What systems/mechanics would you recommend for a multishot?

I personally wouldn't use VtM, because it seems really complex and I'm not the most well versed with it. Being a semi-newbie GM, it's a bit too much for me to chew.

I'm familiar with DnD5e and PF2e, and PF2e is on the table as a potential system, but I'm not sure how to apply the vampirism into a game. If anyone has any examples how I would be able to do that in case we don't choose a new system as a group, please send them!
Thank you ^^

– submitted by – /u/lumicatti
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 Salvage Union Starter Set
Posted: 2026-05-30T19:49:32+00:00
Author: /u/RedHand68https://www.reddit.com/user/RedHand68

Is it entirely out of print? Are there any plans for another run?

– submitted by – /u/RedHand68
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 Two of my players want to test me. Made a blind character and a Dog based character. They want me to describe more smells. How do fantasy creatures smell?
Posted: 2026-05-30T20:07:08+00:00
Author: /u/Llewellianhttps://www.reddit.com/user/Llewellian

Ok, as written in the headline. 2 of my players (and good friends) want to test me a little bit and said, for the next game within our 4 player group they want to play a dog-human and a blind warrior elf based on Zatoichi with extreme good smelling abilities.

They asked me, if for that, i could describe the world, rooms, characters, NPCs all with a little more words regarding how they smell or how their actions smell and such.

Ok, i got quite a few things covered, because i know how quite a few things smell (30 years of Larp) on hot summer days or 3 days unwashed and sleeping somewhere in the forest and such...

But... how would i ever describe the smells that are cause by doing magic? Ozone? Fire? Smoke? Components?

How do some creatures smell? Elves? Orcs? Goblins? It would be pretty lame to just weasel out and say: "Yep, smells like Goblin here..."

– submitted by – /u/Llewellian
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