Roll 3d6 - Roleplaying Resources

Reddit RPG

Tabletop RPGs and LARPing

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 Weekly Free Chat & Free Self Promo Thread - 08/08/26
Posted: 2026-08-08T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 A railroad the players enjoy is better than a sandbox they get lost in
Posted: 2026-08-08T21:09:30+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy

Freedom isn't the goal, momentum is, not to say that you remove player agency obv. The best "railroads" just hide the rails well enough that nobody wants to leave the track. The question is whether that's craft or manipulation, and whether the difference matters if everyone had a good time.

– submitted by – /u/futuregravvy
[link][comments]
 I feel like I'm in the sunken place watching my table pick a system for the next game.
Posted: 2026-08-08T05:13:25+00:00
Author: /u/virtigo21125https://www.reddit.com/user/virtigo21125

The table that I've been playing with for 10 years (with a few new players added in recent years) is planning a new game.

I'm the GM as always (I don't mind, I enjoy it the most and have the most experience), and I stated at the start of the last campaign that it was a farewell to 5e because I've gotten sick of it after a decade. I've mentioned wanting to run a new system for at least 4 years now, being met with resistance each time, and defaulting to 5e again to keep the peace. But now, it's time to move on.

Old game falls through before the campaign can end. Sucks, but happens every once in a while. Time to plan the next game a few weeks later.

Remind the table that we're not doing 5e anymore. I say that I'm really craving a classic medieval fantasy vibe that 5e often struggles at providing, and give a host of other systems that I would be happy to run. Suggestions range from older editions of DnD that are high crunch, to rules light systems that I don't like as much but would be willing to run as a compromise, like Daggerheart or DCC. I'm getting excited about the prospect of running a new system and finally being free, just to be met with the usual feedback.

"We just all already know the rules to 5e and are comfortable with it."

"Can't you just flavor and homebrew things to keep it fresh?"

"I'm just really busy with work and don't have time to learn a new system."

"It sucks that I didn't get to finish out my character I was invested in, I want a chance to try again."

"I mean we could try one of those other systems, but we'd be so bogged down by having new rules that it would be so hard to roleplay, right?"

"DnD is just a game where we play dolls with our OCs, so does it even really matter what system we play in? Why not just do 5e since that's easiest for everyone?"

"Honestly, that sounds great! I would love to keep playing 5e."

They act like I'm asking them to learn Mandarin. Is it really that hard to watch a "How to play Draw Steel" YouTube video and read 1/5 of a handbook for your class features? Would having to remember that it's called "Fortitude" instead of "Constitution" neuter your ability to RP your anarchist lesbian chaos sorcerer? Does it frighten you to do literally anything that challenges you or brings you a suggestion of discomfort?

Here's to 10 more years in the 5th edition cuck chair. God help me.

– submitted by – /u/virtigo21125
[link][comments]
 A great session is such a unique and special joy.
Posted: 2026-08-08T20:45:36+00:00
Author: /u/Metaphoricalsimilehttps://www.reddit.com/user/Metaphoricalsimile

I ran a Dungeon World one-shot last night with my partner and two people I've never played with before.

Everyone bought into the premise of the session immediately. They came up with short backstories that tied their characters together. They engaged with the fiction wonderfully. They solved problems creatively and without over-relying on their character sheets. We had a dramatic, heroic character death, moments where PCs were saved by clutch teamwork, and not to flatter myself but I did a great job adding complications to keep the tension high while also allowing PC successes to make a real impact on how everything unfolded. The session ended with a successful mission and an extremely satisfying ending to a one-shot adventure.

After we finished one of the players was saying how she was going to tell her partner about all the cool and exciting things her character pulled off and everyone said how good of a time they had. It's the sessions like these that make this hobby special. My heart is still full of joy today. Nothing else makes me feel like this.

– submitted by – /u/Metaphoricalsimile
[link][comments]
 What licensed system would you rather not use to play in its world, and what system would you use in its place?
Posted: 2026-08-08T13:47:12+00:00
Author: /u/OhThatsALotOfTeethhttps://www.reddit.com/user/OhThatsALotOfTeeth

Pretty much the title. My group recently took both the Walking Dead and Dishonored games for a spin, and we were struck by how well TWD does at capturing the drama of the show and comic and replicating it in gameplay.

On the other hand, Dishonored felt like a big miss for us, since we didn't find a lot of support for the kind of clever setups to dealing with large forces, exploration, stealth, etc that we experienced in the video game. Mechanically, we had all the tools we needed for a medium-to-light heist game, but it felt more like playing that kind of game in the Dishonored universe, when we went in hoping for an experience that would translate the gameplay of Dishonored into TTRPG format.

– submitted by – /u/OhThatsALotOfTeeth
[link][comments]
 Games where you play as animals – suggestions?
Posted: 2026-08-08T22:39:21+00:00
Author: /u/sirkusmatohttps://www.reddit.com/user/sirkusmato

I'm specifically interested in TTRPGs where you play as animals or creatures (anthropomorphic or regular, either is fine)

I tried Mausritter and I really enjoyed it, but it's too deadly for me! I get easily attached to the characters and seeing them die off so easily makes me sad.

I'm interested in checking out Pico (the one where you play as bugs), but I am also looking for other suggestions. I enjoy games with some dice rolling and danger (but not too much), but more cozy vibes are welcome too.

Thanks!

– submitted by – /u/sirkusmato
[link][comments]
 Friend group new to TRPGs wants to play a game based on magical girls + lots of roleplay. Girl by Moonlight, Thristy Sword Lesbians, or something totally different?
Posted: 2026-08-08T19:54:38+00:00
Author: /u/Paradoxbuilderhttps://www.reddit.com/user/Paradoxbuilder

5 players, 2 spectators. I'm a fairly experienced GM, but have not GMed for decades. Only thinking about this because lots of interest in TRPGs suddenly, and I DO want to play magical girls (I am semi-allergic to DnD)

Have played TSL before and co-wrote scenario with GM. Quite fun. I'm seeing mixed reactions to Girl By Moonlight.

Any other things I might have missed?

– submitted by – /u/Paradoxbuilder
[link][comments]
 Good gm teaching resources?
Posted: 2026-08-08T17:38:14+00:00
Author: /u/dartagnan401https://www.reddit.com/user/dartagnan401

Hi, I just ran my first session last Sunday, the beginning scenario of the another bug hunt module for mothership.

I got mothership partially because people said it had very good GM teaching tools and I agree. I was wondering what else was out there that was useful for teaching how to do prep and good practices? The games I have been interested in are all games that are lighter on rules, pbta games, osr or nsr games, and other things like that.

The resources I have heard before and already have are the mothership wardens operation Manuel, the cairne 2e game master guide, the index rpg book, so you want to be a game master, and return of the lazy dm. But anything else I would also appreciate. I found my descriptions lacking in the session but my players seemed to have fun.

– submitted by – /u/dartagnan401
[link][comments]
 What small unachievable things do you want out of a campaign? Or, white fish
Posted: 2026-08-08T06:54:48+00:00
Author: /u/yetanotherdudhttps://www.reddit.com/user/yetanotherdud

Every so often there's a post about rpg 'white whales', the grand campaigns that users would love to run someday, but can't for whatever reason. Turning that on it's head, what small things do you want out of a campaign that aren't likely to happen, for whatever reason? White fish, if you will

Mine is that i want to run dialogue using early modern english. Thous and thys and all that, not hamming it up by any means, but using it as it would have been used ('wouldst thou pass the butter'). Unfortunately none of my friends are willing to learn an entire new way of conjugating verbs for a tabletop game. Such is life!

– submitted by – /u/yetanotherdud
[link][comments]
 I need to prepare a session 0 for new people and I’ve no idea what to do.
Posted: 2026-08-08T22:32:44+00:00
Author: /u/ASARIO1https://www.reddit.com/user/ASARIO1

Normally, I'd use my “super world based on my autism” setting, but right now I don't want to create a universe from scratch for a group of people I've just met (and even less so with people who are new in roleplay)

Could anyone recommend a setting that uses a simple system like GURPS or FATE?

– submitted by – /u/ASARIO1
[link][comments]
 Need TTRPG Suggestions For Campaign I'm Going To Run
Posted: 2026-08-08T13:06:33+00:00
Author: /u/GothUnicornshttps://www.reddit.com/user/GothUnicorns

Hey everyone. I'm going to be running a campaign in about a year and I need some ideas for a ttrpg system that would work for it. It's set at a modern-ish magic school, think early 2000s. Every in game year there'll be a main story line that'll last the whole year as well as side quests the party can pick up and some school related activities to pass the time; clubs, jobs, classes, etc.(though I'm not sure yet if I want to have them roleplay these out or just say they happened and this amount of time has passed). I'm looking for something that's mainly slice of life but can fit other subgenres since the main story lines will have other themes in addition to the slice of life, like the first year will be a slice of life/mystery. It also needs to have combat and obviously a magic system. The table consists of 4 players not including me since I'll be the game master. We mainly play d&d, but after talking to my fiancée who will be one of the players we're not sure if d&d is a good system for what I want to do. So, any other ttrpg suggestions would be gladly appreciated thank you.

– submitted by – /u/GothUnicorns
[link][comments]
 Converting Strixhaven into Daggerheart
Posted: 2026-08-08T20:47:41+00:00
Author: /u/Embarrassed_Key_214https://www.reddit.com/user/Embarrassed_Key_214

Hey!

I (20M) have been playing TTRPG's for about 3 years. A while back I did a Strixhaven Campaign which sadly ended early because things just didn't flow well in DnD form. Since then my focus has shifted towards Daggerheart. I have recently bought the Hope and Fear expansion and it has the new Castle High campaign frame which is what I looked for in Strixhaven but its a bit too juvenile and safe for my liking. Now my question.

What would you change about Strixhaven when converted into Daggerheart. What would you add, or get rid of? Also maybe some advices or ideas I could incorporate would be welcome!

I do have to mention that I know the Daggerheart rules and have experience with the system!

– submitted by – /u/Embarrassed_Key_214
[link][comments]