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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-15T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-08-19T21:40:16+00:00
Author: /u/5ynistarhttps://www.reddit.com/user/5ynistar
WOTC President John Hight fired. What does this mean for D&D and all their plans? Sounds like he was probably an influence on doing the Universes Beyond initiative.
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Posted: 2026-08-20T14:39:59+00:00
Author: /u/alisunderstormhttps://www.reddit.com/user/alisunderstorm
I've been playing a TON of project zomboid recently, and I have been loving the game loop of voyaging out into zombie infested towns, using craftiness to improvise tools, weapons and sustenance, and then returning to my homestead with garbage bags full of food, fertilizer, and animal trap components to try and survive the winter.
Part of me thinks that this game loop would be incredible in a ttrpg, and I'm wondering if there are games out there with a similar survivalist aspect.
Specifically, I'm looking for games whose core theme is centered around foraging and maintaining very limited supplies. Games where you only have 5 arrows you've carved yourself, where you need to craft a torch from the pitch of a gelatinous cube and an ancient wooden sword, games in space where you scavenge derelict ships for jump cells and fuel, games in an infinite ikea where finding the restaurant is a turning point.
Games where running out of rations, or coal for your frostpunk settlement, where starvation or all your weapons breaking breath-of-the-wild style is the core thrust of the tension.
Games where foraging, crafting, and preparing for winter is the point. Any favorites?
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Posted: 2026-08-20T15:38:31+00:00
Author: /u/PersistentHobblerhttps://www.reddit.com/user/PersistentHobbler
I have been playing D&D with the same group of only guys for four years. It's going well. We're tight. I married one of them.
We take turns DMing and, unfortunately, I had to bail out on my campaign because it just got too overwhelming. I tried to engineer a campaign setting that would be perfect for them (a gladiator ring). Sadly, I overlooked a very important factor: I do not care about gladiators whatsoever at all.
It's occurred to me that if I'm actually going to pull off a campaign, I need enough background knowledge and genuine interest to pull from that I can improvise world elements without killing myself with preparation.
For better or worse, my favorite fanciful setting as a child was the series of Disney Pixie Hollow chapter books. Obviously, that's going to be a hard sell.
I want a fairy-based ttrpg that, ideally, contains some of the following elements:
1) The PCs are small and cannot solve everything with combat
2) Everyone has a class/specialization like communicating with animals, plant manipulation, controlling water, etc. Everyone gets a niche with HIGH role-playing impact.
3) A fantastical setting with plenty of factions, creatures, etc.
4) They still have to be able to kill things I guess. They're going to want to do that.
Thanks!
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Posted: 2026-08-20T03:13:13+00:00
Author: /u/jasonitehttps://www.reddit.com/user/jasonite
Hey guys. I'm looking to build a catalog/resource for high quality but overlooked games, like in the title. I'm a blogger that has a substantial ttrpg hub, but my sole attempt at finding hidden gem RPGs just has six games. I'm looking for some help from the community.
To be clear I'm not looking for games that nobody's heard of and probably aren't that great anyway. Also not looking for a game that came out in the 80's and has been out of print for 40 years. It needs to be a game that never got recognition, got overshadowed by something else, or that's kinda obscure but actually good, well-designed or influential.
What games should I be looking at? Any genre is fine.
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Posted: 2026-08-20T07:58:12+00:00
Author: /u/N1C3_GU7https://www.reddit.com/user/N1C3_GU7
The Short:
We're midway through a dnd 5e campaign set in Theros (Fantasy Greek setting). My friends are open to trying a new system which I've asked for as I love tabletop roleplaying but hate dnd as a system. Any suggestions would be great.
The Long:
- We're one gm and two players.
- My prior experience is mainly pbta - Stonetop & Monster of the Week.
- Needs to be fantasy, bonus points if it's a specifically Greek setting.
- Needs to be suited to campaign style of play.
- Ideally no character optimization/crunch as I hate the combat in dnd and mathy systems in general.
- Immersion is important to one of the players so ideally systems with character stats and abilities.
- Open to systems where players can contribute to worldbuilding as this has been a big draw of Stonetop for our other group.
- Story-wise, one of the characters is the prince of a kingdom and the other player is a servant in the castle. The plot involves vying for the throne, so systems that care about politics, intrigue, and relationships would fit well.
- The system I'm currently considering the strongest is The Sword, The Crown, and The Unspeakable Power. If anyone has any experience with the system, knows if it would fit our setting, or knows of similar systems please let me know!
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Posted: 2026-08-20T06:29:55+00:00
Author: /u/Kabutar2374https://www.reddit.com/user/Kabutar2374
I don't mean the specific concept of killing superheroes, I mean more like regular ass humans needing to get creative to fight a much more powerful or superhuman threat. I guess monster hunters could also work in this regard? so are there any rpgs like this?
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Posted: 2026-08-20T03:29:47+00:00
Author: /u/Guilher_Wolfanghttps://www.reddit.com/user/Guilher_Wolfang
Hello Beautiful People!
I'm researching good adventures as inspiration. What are the most well designed ones? Not the most popular, just best in pure design. And why?
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Posted: 2026-08-20T14:22:03+00:00
Author: /u/JoeGuz27https://www.reddit.com/user/JoeGuz27
I'm currently looking at Hunter the Reckoning and Delta Green. Anyone have an opinion on these. Looking for something story driven. I should also mention that I will be playing with my son only. I will be the GM and he will be the player. Thanks in advance.
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Posted: 2026-08-20T02:34:47+00:00
Author: /u/ProbableStardomhttps://www.reddit.com/user/ProbableStardom
There are a good few systems which necessitate the usage of a certain setting, such as the World of Darkness games, Cyberpunk Red, or Starfinder. What system do you feel does the best job of introducing its setting?
Of note, I do not specifically mean which has the best setting, but rather which does the best job introducing it.
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Posted: 2026-08-19T21:11:10+00:00
Author: /u/Josh_From_Accountinghttps://www.reddit.com/user/Josh_From_Accounting
If you think about it, premade settings don't save the Game Master any work. It just changes that works nature.
It takes a while to read a dense, textbook on a fake world. And it is easy to forget details and need to refer back to it when planning sessions. That is probably just as much time as one would need to make their own world FOR only the details they needed to play that one campaign.
Because a world need not be fully realized. Just finished Spider light by Adrian Tchaikovsky. You pick up quickly the world is only as detailed as it needs to be for this one story. Nothing more, nothing less. Most of it is left undefined. Because it didn't matter for this single book. And that can be your campaign. Just enough for a single story.
When you get a premade setting, ideally, it can handle many, many tales. So, it needs to be massive, indepth, broad, but with missing pieces and mysteries to uncover. It's basically a show bible (not a religious thing, it's a Hollywood term) for your campaign. And referencing and retaining all that info is immense at times, especially as the realities of a 40hr work week and a social life compete for your time and memory. Absolutely have forgotten key details because work was bad that week or that one time I decided to run even though my boiler broke and leaked everywhere the night before. Bad idea that one. Fried brain.
So, it does really save you any work. It just makes that work different. You simply read something instead of creating it yourself. Frankly, pretty much the same with using a licensed setting.
Probably not saying anything novel. I have had an insomina attack this week and haven't gotten to bed before 3am for 3 days. Fried brain. But, felt like sharing.
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Posted: 2026-08-19T19:51:29+00:00
Author: /u/Expert-Sundae1074https://www.reddit.com/user/Expert-Sundae1074
We probably all know about Horror on the Orient Express (but is it any good?) but what other great adventures feature trains?
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