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Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-13T11:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-06-13T21:06:27+00:00
Author: /u/joevincihttps://www.reddit.com/user/joevinci
Someone asked for recommendations for the best game-night ttrpg one-shot systems. We had a good list going but OP deleted it. Here’s some of what we came up with.
What is missing? What are your favorites? What do you keep in our bag for a last minute game-night one-shot?
- Lasers & Feelings
- Brindlewood Bay
- 2400
- Trophy Dark
- Honey Heist
- Elf With A 10 Page Backstory
- Perils & Princesses
- Tunnel Goons
- Lady Blackbird
- Everyone is John
- Hireling
- Weird North
- Bees in Mechs
- Our God is Dead
- Crash Pandas
- Exiles
- Mustang
- Dread
- Cracker Barrel has Fallen
- Jason Statham's Big Vacation
- X.F.R.S (Xtreme Forest Reclamation Squad)
- Waycastle
- We Saved This Vessel Once
- Someone Dies in this Elevator
- Traveller’s Tale
- Crime Idiots
- Collaborative Taskforces
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Posted: 2026-06-13T16:12:25+00:00
Author: /u/Friendly-Chef-5519https://www.reddit.com/user/Friendly-Chef-5519
So I'm having an itch for a dark urban fantasy game about polical intrigue and being a monster that uses superpowers to kill other monsters.
I love the Underworld and Blade movies, and I'm looking for something that fits that vibe. Which of those games would be a better fit?
The Vampire splats for WoD/CofD, Curseborne or Urban Shadows?
And are there other games besisdes those that could fit?
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Posted: 2026-06-13T15:12:25+00:00
Author: /u/Timelycreatehttps://www.reddit.com/user/Timelycreate
Okay so I have recently been in a bit of a Greek Mythology kick, and I wanted an RPG to be able to play a god character, I generally prefer systems that are on the medium to heavy amount of rules, but I am okay with a lighter system if it is really good for the concept.
I have heard of godbound and scion 2e but godbound is osr, which doesn't feel like it would fit very well, and when I looked up discussions about Scion I saw lots of complaints, not helped when I noticed that I would need to buy four books to be able to play on the god level, so i am a bit wary of possibly wasting money, so what do any of you recommend?
What can you say for or against any given system? It doesn't have to be godbound or scion if there is another system you heard of that you think is better for this then I am all ears.
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Posted: 2026-06-13T20:14:09+00:00
Author: /u/GreenTeethBurgerhttps://www.reddit.com/user/GreenTeethBurger
I'm looking for TTRPGs that allow for character to possess inner worlds, or otherwise center entirely around a group of player characters with inner worlds. What I mean by "inner world" is some kinda personal, metaphysical pocket dimension hosted within their own mind or soul or whatever. It usually represents who they are, what their history is, what they believe in, and the ties they have to others. Sometimes in a kinda abstract way. Sometimes they can draw power from it, or manifest parts of it in the real world. Other times, fixing a problem in the inner world helps to solve a problem in the real world.
I'm not looking for any specific themes or implementations beyond that. I just think it's a cool idea and wanna see what people have done with it. Here's some examples:
-Player characters in Chuubo's Marvelous Wish-Granting Engine can possess the "Called Away" Arc. It grants a fundamental tie to some kind of distant Realm. Generically, the Realm represents some kind of broad concept like Love, Ambition, Sorrow, Time, Truth, etc. It doesn't have to be an inner world per se, but it'll almost certainly end up having strong thematic ties to the player character in some way. Anyways, characters who are "Called Away" can open portals to and from their Realm, manifest parts of their Realm in the "real world", and bring forth various things from it.
-Player characters in Beast: The Primordial are ~basically~ people whose souls have been replaced by the embodiment of some kinda fear. These range from more primeval ones like "fear of dying" and "fear of what lurks in the dark" to more contemporary ones like "fear of my secrets being exposed." The easier-to-comprehend explanation I like to use is that they're the antagonists of fairy tales. You know Death from Puss in Boots: The Last Wish? That's basically what a Beast is. Beasts have a personal, metaphysical, nightmarish Lair they can draw people into that's designed to induce said fear, and they can even project parts of it outwardly into the physical world if there's at least a vague resemblance to it.
-For a non-TTRPG example: Psychonauts! You play as a psychic that delves into other people's mindscapes, each of which is basically a personal reflection of who that person is. Though, the game primarily centers around exploring other people's minds and helping them rather than trying to control or manage your own (There's some elements of that! It's just not a big focus).
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Posted: 2026-06-13T17:17:15+00:00
Author: /u/Frapadenguehttps://www.reddit.com/user/Frapadengue
Thought experiment: The year is 2037 (100 years after the death of Lovecraft) and it's time for the 13th edition of Call of Cthulhu to be published.
Due to a series of unforeseen as much as unlikely circumstances you're the sole person in charge of this edition.
What do you do? What choices do you make? Do you choose to follow the BRP system or do you change the game altogether?
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Posted: 2026-06-13T15:56:50+00:00
Author: /u/GreenStupidhttps://www.reddit.com/user/GreenStupid
I'm thinking about running an Open Table/West Marches this summer for a large friend group of mine and was wondering what system/setting would be a good fit.
I discovered over the years I have an extremely hard time coming up with adventures/campaigns when I am by myself, but when I have something to riff off (either with a system/setting that leaves a lot of blanks and/or my players that roleplay and talk amongst each other) running and prepping come very naturally and I can run a fairly decent session.
The most successful campaign I've ran to date was with Lady Blackbird, because it had a very clear goal and established characters while leaving more than enough blanks for me to go ham with my own ideas.
I'm specifically looking for a system/setting that also require much prep and doesn't knock me over the head with 300+ pages of lore or campaign modules since I find those very hard to digest and they don't spark my imagination.
Does anybody know of any other systems/settings that fit this bill?
I'm personally thinking about Mythic Bastionland but I'm not sure if it can work as a West Marches.
Thanks! :)
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Posted: 2026-06-13T12:35:42+00:00
Author: /u/schmusnhttps://www.reddit.com/user/schmusn
Hey everyone,
I am running a campaign with the german "Splittermond" system and i realised i find it frustrating. It is a rather crunchy system with a lot of numbers and calculations. It makes improvisation and especially combat so much harder than, say, my dearly-loved Shadowdark. My players do not want to lose the great class-less system (it comes with rather easy modular character creation) of Splittermond and the "balance" that 2d10 instead of 1d20 bring. They also like having specialisations (survival, performance...) instead of just having 6 stats.
Do you have recommendations for a rules-light, rules-medium game that we could transfer our campaign too?
I'd love to switch to Shadowdark, but the players want to keep the mortality in the hero-tale cosmos. Is there any OSR game that is not as deadly but flexible and easy to prep?
Thanks in advance : - )
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Posted: 2026-06-13T19:21:32+00:00
Author: /u/Himuhasan08https://www.reddit.com/user/Himuhasan08
Is there any dnd style game that even a group of newcomers can play on discord? We have never even played dnd but we like the concept. We want something that we can just start playing without any outside help. Tbh any rpg would do that we can play online with as few resources as possible.
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Posted: 2026-06-13T15:55:53+00:00
Author: /u/destructivefortunehttps://www.reddit.com/user/destructivefortune
The Pelgrane Press newsletter talks about the system as if it's already out, and the option to buy a physical book doesn't say pre-order or anything but the PDF option still seems to be crossed out. Does anyone know if they're said anything about a release date?
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Posted: 2026-06-13T04:13:42+00:00
Author: /u/RandomBoiInReddithttps://www.reddit.com/user/RandomBoiInReddit
To all GMs and fellow players, I have a question. Have you ever met a specific type of player that knows a lot about the system you're using, maybe they even help you/your GM run the campaign, but they themselves never actually hosted any campaign? If so, what do you think about them? How are they like? Any notable moments?
I'm asking because I am this type of player, I started playing RPGs without actually knowing much about them. One of the first systems I played was one from my country, which the universe's story is based on the campaigns the actual creators of this system have played before. I never read the system, nor watched any episode from the campaign, so I went in basically completely blind, receiving some assistance from my GM. In that same year, I learned so much about the system by just playing that my GM basically made me his co-GM, and I started to help them with rolling the dice, checking some rules, helping other players create their character sheets when the GM is busy, making homebrews, etc. To this day, I still help other GM friends with their campaigns, and have never really hosted a serious campaign yet (too much trouble IMO).
Edit: Alright, seeing the comments, I see that people had dealt with two types of players. Either they were backseat GMing, rules lawyering and were pretty annoying to deal with, or they were a really helpful player that kept the game's pace in check. I hope that I didn't come off as the first one with my post and replies.
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Posted: 2026-06-13T01:46:12+00:00
Author: /u/Trkitorhttps://www.reddit.com/user/Trkitor
Hi, does anyone have any suggestions for good post-apocalyptic, cyberpunk, or sci-fi hexcrawl games? I'm looking for some for my campaign, regardless of the system.
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