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 Weekly Free Chat - 11/29/25
Posted: 2025-11-29T11:00:48+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Weekly Free Chat - 11/01/25
Posted: 2025-11-01T11:01:14+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 How much of you guys who play other systems still play the same system you played for the first time?
Posted: 2025-11-29T08:49:43+00:00
Author: /u/Literalmenteissohttps://www.reddit.com/user/Literalmenteisso

You don't need to be constantly playing with them yet. Just be willing to play if the opportunity arises.

However, it's preferable that you've played it again at some point after you've started playing with other systems to comment.

I, for example, started playing with D&D 5e. One of the DMs in our group got a bit burnt out with the system and we switched to Pathfinder 2e, however I still miss the gameplay of the system so I play online sometimes on Discord servers, the last time was last month and i have a great time! And you guys?

– submitted by – /u/Literalmenteisso
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 How to make mundane combat, especially gunfights, interesting?
Posted: 2025-11-29T07:37:06+00:00
Author: /u/CrazyAiolihttps://www.reddit.com/user/CrazyAioli

I'm currently running two fantasy campaigns. One is high-powered kitchen-sink, while the other is much more grounded and based on 20th century warfare.

I've realised I very much enjoy running the kitchen-sink fantasy, especially when it comes to combat (I never thought I'd say that). The rules are nothing special, but the lore invites me to get as zany and imaginative- and, by extension, interesting- as I want.

By contrast, my go-to combat challenge for the other campaign always seems to be "You get jumped by a few guys with rifles." If I'm feeling extra spicy, I might throw in a melee guy. I tend to create combats very much on-the-fly, which makes it difficult for, say, terrain or positioning to ever be the star of the show.

It's frustrating, because I know I can make combat fun and interesting, but I always seem to fail at it in this specific campaign. It feels almost like I'm missing something super obvious. Does anyone have any advice? Ideas? Examples of it done well? etc etc etc.

Any insights would be appreciated!

– submitted by – /u/CrazyAioli
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 Most fun one-action-per-turn games?
Posted: 2025-11-29T11:17:38+00:00
Author: /u/LemonLord7https://www.reddit.com/user/LemonLord7

I mean this by the essence of the question, and not literal definitions that might vary across games.

E.g. DnD 5e might technically be a one-action-per-turn game since its movement, bonus action, reaction, and object interaction are not technically called actions, but it does not have the essence of a one-action-per-turn game. Also some games use the terms turns or rounds or phase or whatever to mean different things, but here I mean when it is your turn to do something around the table.

By one-action-per-turn I mean more games that might just let you make an attack OR move OR draw a weapon OR stand up OR grapple, and so on. It doesn't just have to be combat focused though.

– submitted by – /u/LemonLord7
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 How to make multiple legs more interesting?
Posted: 2025-11-29T06:03:20+00:00
Author: /u/MoonFoolehttps://www.reddit.com/user/MoonFoole

For my game Im developing a race that has 4 legs rather then the usual 2.

I was wondering if theres any benefits I might be missing that could be interesting to having more legs then just move movement speed and better balance.

Im quite new to the community so I dont know what I can provide^

– submitted by – /u/MoonFoole
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 Hexcrawl/how to make the exploration interesting
Posted: 2025-11-29T02:36:46+00:00
Author: /u/jaultshttps://www.reddit.com/user/jaults

I am thinking of running a hexcrawl, specifically Evils of Illmire, although using a non-OSR system for the non-crawling parts of the game. I’ve read a bunch of blogs/articles, and get the mechanics, but I am having a hard time understanding the main exploration loop and how to make it engaging.

Rolling to figure out if the party gets lost, finds food/shelter, etc. OK, but that seems like it’ll take up a minute or three of table time, maximum. Am I missing something,or is that how it is supposed to be?

– submitted by – /u/jaults
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 Dungeon World or Old School Essentials.
Posted: 2025-11-28T21:40:19+00:00
Author: /u/cheeseburgersarecoolhttps://www.reddit.com/user/cheeseburgersarecool

I’m pretty tired of D&D and I wanna try a new, more rules light TTRPG that is still in the medieval fantasy setting as I have a campaign in mind that fits the setting. A rules light system would be nice cuz I have some friends who wanna get into TTRPGing. The two systems that intrigue me the most rn is Dungeon World and Old School Essentials but I’m not sure which one to get. I like the mechanics Dungeon Worlds and its focus on narrative, but I also really like the sound of the exploration and old school mechanics of OSE.

I’m just looking for opinions on the systems from you guys as I’m unsure which one I should get rn. Or if you wanna you can recommend something else that is similar feel free to.

– submitted by – /u/cheeseburgersarecool
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 What are your MUST pick ups for Black Friday?
Posted: 2025-11-28T15:28:08+00:00
Author: /u/zonwarehttps://www.reddit.com/user/zonware

Basically I'm looking around and it's a bit overwhelming. Can you guys point out some good deals on some good games or bundles? Can be digital or physical!

– submitted by – /u/zonware
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 Tips on creating BBEG?
Posted: 2025-11-29T11:55:46+00:00
Author: /u/beardyramenhttps://www.reddit.com/user/beardyramen

I am a veteran of ttrpgs, in particular heroic fantasy.

Lately I am veering towards moral ambiguity themes in my campaigns. Nobody is good, everyone is at least somewhat evil and so on. I love it, gives a lot of nuance to roleplay.

I noticed though that this is making my adventures a little less exciting in the finale.

Either i fail to culminate with a cathartic final battle to save the world, or the BBEG is completely detached from the general themes of the campaign.

How do you guys handle the creation of a thematic villain, that represents a classic "d&d lvl20" threat, while keeping them not cartoony?

– submitted by – /u/beardyramen
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 My review and playtest feedback of Draw Steel's Dark Heart of the Wood adventure
Posted: 2025-11-29T06:47:45+00:00
Author: /u/EarthSeraphEdnahttps://www.reddit.com/user/EarthSeraphEdna

https://docs.google.com/document/d/13CcSxnhsKWa0UFSfR-QC4K4ZC6EzyYbE0tOy-m4rq3w/edit

I think that Dark Heart of the Wood is a thematically coherent and evocative adventure, and I would very gladly play its full release. However, some parts need polish, and the final encounter needs considerable work, since it is currently stacked much too heavily against the PCs. This is particularly worrying when the adventure is very easy up until the last part, which is, by and large, among the hardest and most frustrating encounters I have ever seen in a grid-based tactical tabletop adventure.

I have already submitted feedback through the survey as well.

I have a supplementary document here, going into further detail regarding the sheer difficulty behind the adventure's final boss:

https://docs.google.com/document/d/1JyrnHfZ1pUTCW4GJMtB-agThnhNjtaw9Dc39tJAqx5M/edit

– submitted by – /u/EarthSeraphEdna
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 How do you design a dungeon like an Escher painting or in Labyrinth?
Posted: 2025-11-29T08:58:29+00:00
Author: /u/snapmagehttps://www.reddit.com/user/snapmage

I would like to homebrew a dungeon where BBEG lies and I always been fascinated by Escher paintings and this movie. It feels a bit daunting and confusing creating something like this. Have you ever done it? Do you know another dungeon like this? Do you have any suggestions? Thanks!

– submitted by – /u/snapmage
[link][comments]