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 Weekly Free Chat - 02/07/26
Posted: 2026-02-07T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Jay Dragon's Response to Rascal Article "Battle over Yazeba’s Bed & Breakfast contracts leaves the book, relationships, torn apart"
Posted: 2026-02-07T19:28:33+00:00
Author: /u/helpwithmyfoothttps://www.reddit.com/user/helpwithmyfoot
– submitted by – /u/helpwithmyfoot
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 Does anyone else encounter these problems when playing spicy TTRPGs?
Posted: 2026-02-08T01:40:49+00:00
Author: /u/No_Investigator307https://www.reddit.com/user/No_Investigator307

I played one book of Lewd Dungeon Adventures with my partner. We were both super excited because D&D and ERP really appeal to us so doing them together made so much sense!

I found with this book, it was too.... niche? Like, the kinks didn't match our own at all, and what's the point of a spicy ttrpg if you cant get with the BBEG at the end?????

My partner ran that game and she basically had to change everything about it but the map! Despite this, we really enjoyed it and I've started writing my own adventures for us to play.

I was wondering if anyone else had encountered this? Or if there's any good alternatives?

P.s. my partner is asexual, so super horny stuff turns her off, but she still likes playing more gentle versions where the spice is more invited rather than expected.

– submitted by – /u/No_Investigator307
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 Replacing DnD at the Table
Posted: 2026-02-07T23:05:16+00:00
Author: /u/Hazwaldhttps://www.reddit.com/user/Hazwald

Me and some friends recently started playing together and ran a short DnD 5e adventure because we all have a lot of experience in that system. However now that we are done we are looking to replace it with a different system that better fits our needs but I'm struggling to sort through all the possibilities so I came to ask the experts.

The things we want: Not rules-lite (doesn't have to be super rules heavy). Character customisation to make unique characters. Fantasy or Sci-fi (lots of magic/tech). Rule set/abilities for more than just combat (our main problem with DnD is that it's so focused on combat abilities).
Something not universe specific (eg: LotR, Star Wars).

The ones that have come up so far are Pathfinder, Wildsea, and Worlds Without Number.

Would love to hear what systems people are running that you would reccomend for a group like this. Thank you!

– submitted by – /u/Hazwald
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 Possibly embarrassingly stupid question/advice request
Posted: 2026-02-07T19:13:11+00:00
Author: /u/Cleparablehttps://www.reddit.com/user/Cleparable

Apologies if this sort of thing isn’t allowed

My husband is turning 40 and i’m throwing him a surprise birthday party. He is very much into rpgs and most of the guests will be his gaming group.

I was thinking of playing off the fact that he is turning forty by referencing rolling two nat 20s on his cake.

Is that dumb/does it not make any sense?

I was thinking “you leveled up with two nat 20s!” on the cake or something

Will that be stupid in the eyes of a bunch of rpgers?

I’m just wanting to make this special since he has never had a birthday party before.

– submitted by – /u/Cleparable
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 RPG bookstores in So Cal, an update
Posted: 2026-02-07T15:55:59+00:00
Author: /u/Smoke_Stack707https://www.reddit.com/user/Smoke_Stack707

I asked on here a little while back for some recs for bookstores in the So Cal area. Many of you recommended Geeky Teas in Burbanks and boy, what a great place! Picked up a couple new books, they had an unfathomably great selection and the staff were great. 10/10, totally worth the drive, really brightened my trip up!

– submitted by – /u/Smoke_Stack707
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 Is a GM expected to know all the rules?
Posted: 2026-02-07T16:54:40+00:00
Author: /u/DED0M1N0https://www.reddit.com/user/DED0M1N0

Hey everyone,

I’m curious what the usual expectation is for GMs when it comes to rules knowledge. With most RPGs being hundreds of pages long and full of rules, lore, stats and tables, memorizing everything feels unrealistic. In your experience, is a GM expected to know every rule, or just the core mechanics? Is it normal to look things up or have players help during play?

I’m just trying to get a sense of what’s generally considered “prepared enough” to run a game well.

Thanks!

– submitted by – /u/DED0M1N0
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 Superhero System Switch Suggestions
Posted: 2026-02-08T01:46:28+00:00
Author: /u/Great-Strength8376https://www.reddit.com/user/Great-Strength8376

I've been running a campaign in Masks: A Next Generation for a while. I'm enjoying where it's been going, and my players are having fun with the story, but I don't think I'm really meshing with the system. I've tried to understand exactly what it is I'm missing, and I just think my GM style doesn't suit a system like this. I'm a very narrative-focused GM, but I guess I like to do it myself(?) I'm not exactly sure how to put it. Regardless, I find myself much more inclined to mechanically stricter systems than PbtA.

So, I'm planning on potentially ending all of the arcs that are currently underway in a few sessions, concluding with a "Season Finale." Then, we can take the time to switch over to a new system, re-make characters, and prepare all of my resources and npcs for the new system. I like this idea, and most of my players seemed interested or at least open to it.

I have a few ideas for what system I could go toward, but there are a few hangups. Most of them can be avoided or navigated in some way, but the main problem I'm encountering is that one of my players was using the "The Doomed" Handbook. In case you're unaware, "The Doomed" has a mechanic where they can spend points on a tracker to use strong abilities, but at a certain point on the tracker, they just die. It's pretty core to the character that they're terminally ill due to their power manifestation.

Can anyone think of a system where I could incorporate this into a character without doing any massive homebrewing? I'm down to homebrew this if I have to, but I'd like to avoid it if possible. Any advice or suggestions are much appreciated.

– submitted by – /u/Great-Strength8376
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 Daggerheart vs Savage Worlds
Posted: 2026-02-07T11:37:28+00:00
Author: /u/Comfortable-Fee9452https://www.reddit.com/user/Comfortable-Fee9452

Hi everyone! I'm considering buying one of these games. We're getting a bit bored with D&D 5e and want to switch things up.

​What are your thoughts on these two Daggerheart and Savage Worlds Pathfinder? Can anyone compare them? We're looking for a "gently" heroic system where players aren't immortal, and the threat of death is real and serious. We are open to other suggestions as well.

​I've read a bit about both, and they seem similar—heroic and narrative-driven. We play strictly offline, and we feel that standard Pathfinder is too complicated for our table.

– submitted by – /u/Comfortable-Fee9452
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 Electric Bastionland - Beyond the Rules Summary
Posted: 2026-02-07T15:44:51+00:00
Author: /u/aefacthttps://www.reddit.com/user/aefact

I was looking for a set of Electric Bastionland spark tables, etc. that a Conductor can use tableside.

The book, however, is so well laid-out that I'll probably just continue to use it instead. Still, I know, I'll forget where to find all the good bits mid-session.

So, I think, even just an "Index" might come in handy then. Has anyone prepared such a thing?

I have not... But, although I may continue to seek something better, I have prepared the following list that I might reference tableside. And, maybe you'll find it handy too:

RULES SUMMARY, back end papers - Lackey equipment, p.6 - Who's selling, p.15 - Example treasures, p.238 - Place / person / object / threat, p.241 - Encounter, p.244 - Luck tables, pp.244-245

BASTION - Bastion sparks, p.250 - Borough encounters, p.255 - Electric terrors, p.255 - Bastion touchstones, p.256 - Cocktails / parlour games, p.257

DEEP COUNTRY - Deep Country sparks, p.260 - Country encounters, p.265 - Horses, p.265 - Country touchstones, p.266 - Country places /flags, p.267

UNDERGROUND - Underground sparks, p.270 - Underground encounters, p.275 - Tunnel locomotives, p.275 - Star things, p.275 - Underground touchstones, p.276 - Tunnel aesthetic / hazards, p.277

-- - People manner / drive, p.281 - Mockeries type / talent, p.283 - Machines visual / character, p.285 - Aliens sparks, p.287 - Monstrosities sparks, p.288 - Traps, pp.304-308 - Noble weapons, p.309 - Servants / mercenaries / experts, pp.312-313 - Judges, p.317 - Other hook locations, pp.318-319 - Fashionable headwear, p.320 - Bureaucromaze, p.322

--

PLAYER'S GUIDE, pp.292-293

– submitted by – /u/aefact
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 How are you meant to play the very big map areas that some adventures for tactical games have?
Posted: 2026-02-07T17:05:56+00:00
Author: /u/Tuss36https://www.reddit.com/user/Tuss36

This is mainly a D&D/Pathfinder question, but I've seen it around for some other systems as well, mainly older ones, but still.

As an example, you get your adventure book, and the map it presents you is something like this: https://prints.mikeschley.com/p581848124/he7e8739#he7e8739 (The artist doesn't always do areas like that, just the example that came to mind)

Are you really expected to draw out on 1 inch graph paper a weirdly shaped, extremely wide area like for 5B on that map there? While keeping the right spaces for rocks and terrain and stuff in mind?

I can understand it a bit for the older versions of D&D and similar that were more focused on measurements than placing oneself on a grid, but for games that go for that, I'm not sure how such areas are expected to be ran by the player.

– submitted by – /u/Tuss36
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 Regrouping in Shadowdark
Posted: 2026-02-08T00:07:51+00:00
Author: /u/le-moinohttps://www.reddit.com/user/le-moino

Hi! Could you please explain how the Regroup mechanism works in Shadowdark?

  • Can the 2nd player in a turn call for a regroup and move the group even if the 1st player already did his movement and action?
  • How are actions then managed individually?
  • Does calling for a regroup count as an action?
  • Does each player then move the whole group near?

Thanks in advance!

– submitted by – /u/le-moino
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