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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-29T11:00:22+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
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Posted: 2026-09-02T01:58:40+00:00
Author: /u/tensen01https://www.reddit.com/user/tensen01
Possibly going to be running a Star Wars sometime soon, and while I am familiar with all the officially published systems, and like things about all of them them, none of them are 100% there for me, so I wanted to get some opinions on hacking a system for Star Wars.
So the question is: If you were going to run Star Wars using a non Star Wars system, which would you use and why?
Now, my game likely won't include any Jedi, and very limited force use if any, but that doesn't really matter for this question.
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Posted: 2026-09-02T00:17:26+00:00
Author: /u/Illustrious-Fox4063https://www.reddit.com/user/Illustrious-Fox4063
I was looking for some artwork for a project and followed an image back to Medieval Heritage. They have a ton of buildings, churches and castles listed on their page some of which have layouts or floorplans. Some even have reconstructions or historic art featuring the building. Might be a good resource for GM's looking for locations.
I have no affiliation and just wanted to share since I got so much help looking for an old book the other day.
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Posted: 2026-09-02T09:52:42+00:00
Author: /u/fri666https://www.reddit.com/user/fri666
I have been itching to try out a TTRPG with my group of friends that I boardgame with, but after exploring all the possibilities I am quite unsure what to take as a starting point:
- Should I propose something rules-light and quick to get in to? Games like Mothership or one of the Borg games look like great options where players need zero prep to get into it, but then there are lots of empty spaces to fill in as players/GM.
- Maybe go for a game that has extensive background info on the setting so we get fed the ambience instead of making it up? Games like Dolmenwood or Stonetop also grabbed my attention as the worlds seem oozing with character, but what if the players don't like it?
- How important are the mechanics? I've read that Mythic Bastionland runs itself and provides a great experience in that respect, but that combat can get pretty repetitive quickly. For a group of boardgamers who like to optimize strategies, this may be an issue.
- Should I go for something that has a good pre-written adventure? Leave it all in the hands of the pros and try to enjoy the ride - something like Delta Green looks like a perfect fit.
- Or should I just prioritize the vibe that would mesh best with the group? I mean, no point in forcing people to play a fantasy setting if we are all in the mood for cyberpunk. But then, can the setting alone carry the experience?
So, from your experiences as players and GMs with new players, what should I focus on? What made the biggest impression on you when you were starting out? E.g., was the setting so good that you didn't care about the rules or you were irritated by silly rules and that bogged down the experience.
Also, any recommendations welcome :)
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Posted: 2026-09-01T16:28:40+00:00
Author: /u/Mango_RKhttps://www.reddit.com/user/Mango_RK
Posted: 2026-09-02T04:01:42+00:00
Author: /u/Think-Necessary1624https://www.reddit.com/user/Think-Necessary1624
Hello, I'm fairly new to this genre. While I've played a couple of games with my friends, I haven't done much outside of 5e. Does anyone have recommendations for a TTRPG that's good for 5-8 hours and wraps up nicely?
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Posted: 2026-09-01T20:24:47+00:00
Author: /u/Manycubeshttps://www.reddit.com/user/Manycubes
It's one of the thickest rules books I have ever seen! I was going to post pictures, but that doesn't appear to be an option.
First impression is it's very well done. Hard back with full color glossy pages. Hope to dig deeper into it in the coming weeks.
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Posted: 2026-09-01T13:07:42+00:00
Author: /u/horticultururalismhttps://www.reddit.com/user/horticultururalism
GURPS has gotten a bad wrap for being overly complex and generally unfun, and for some that might still ring true. However if you already use VTTs like foundry, and or character sheets on your laptop there's no reason to not check it out.
I think the negative view of gurps comes from a fundamental misunderstanding of what GURPS is. It's not its own system in of itself, rather a toolbox for you to create your own system "powered by GURPS". All of the rules outside of "Roll 3d6 under your skill" are entirely optional.
If you love to homebrew you have a powerful tool in the trait system, which allows you to mix and match enhancements/limitations to handcraft abilities tailored to your concept. If youre a dyed in the wool role player you can also take drawbacks that give you more power but also have clearly defined rules that will effect how your character plays and gives opportunities for further rp.
Gurps Character Sheet is everything DnD beyond wishes it was, while it unfortunately not available on mobile, it has references to all the rules and if you have the PDFs it links everything to them, letting you look deeper into a particular skill or talent on the fly.
I play IRL but from what I've seen the system plug in for foundry is lovingly crafted to make running gurps as easy as possible. You can even import GCS sheets directly into foundry so you don't have to manage two sheets.
If you're tired of maxing out a skill or ability and still failing from bad luck the probabilities of a 3d6 system makes it so as you bring a skill over 11 the chances of you failing get exponentially lower and vise versa. In short success and failure at a given task less to do with luck and more to do with how your character is built.
The Character Point system lets you drop feed power to your PCs and let them improve their character to their whims rather than a rote leveling system.
Right now my PCs are: An amorphous slime guy the size of Andre the giant that can slide through small gaps and into buildings through pipes, An OCD vigilante called The Sanitizer, an illusionist/nail tech use acrylics are the source of her power, a mad scientist/gadgeteer who can make gadgets for any situation (with some risk of malfunction of course), and a crust punk vermin druid who summons rats and birds to fantastic effect.
If you want to know more about the system I would check out GURPS federal agent and Chris Norman, the latter being a direct developer of the GURPS foundry system and iirc the gurps character sheet program.
TLDR:if youve ever spent hours home brewing or trying to make your own system in literally begging you to check out GURPS
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Posted: 2026-09-02T03:57:34+00:00
Author: /u/dwarfconlechehttps://www.reddit.com/user/dwarfconleche
Long time DM looking to get into running 2e after many years of running 3.X/5e. Does anyone have any advice for getting started? Tools or cheat sheets would be great! I feel like my biggest challenge is going to be getting players onboard with an older edition of the game. Any help or advice would be appreciated!
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Posted: 2026-09-01T16:40:03+00:00
Author: /u/Authorigashttps://www.reddit.com/user/Authorigas
Following up on a previous thread about mechanics that are disliked, today I want to hear from the people who have played a lot of TTRPGs on what they think the best implementation of a mechanic they normally dislike is. Is there a game where you think encumbrance actually works? a Metacurrency that actually does meaningfully contribute to the game? Or some other system that you normally hate but, for one game in particular-it clicks for you?
Really excited to hear what folks have to say on this one!
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Posted: 2026-09-01T21:13:09+00:00
Author: /u/Top_Professional8314https://www.reddit.com/user/Top_Professional8314
I love the 40K setting and I love ttrpgs. So the next logical step is a 40K ttrpg! Are they good? I know they are pretty old school.
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Posted: 2026-09-01T21:01:12+00:00
Author: /u/Acceptable-Tree6007https://www.reddit.com/user/Acceptable-Tree6007
The forthcoming Broken Empires RPG has a d100 roll-under/roll-high mechanic, an interesting “blackjack” take on roll-under mechanics. What are some other games that do interesting things with roll-under?
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