Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2024-11-16T11:00:56+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2024-11-21T08:16:28+00:00
Author: /u/jonlemurhttps://www.reddit.com/user/jonlemur
The system is pretty awesome.
The setting is pretty lame.
The title/name is pretty terrible.
[link] – [comments]
Posted: 2024-11-20T22:03:23+00:00
Author: /u/JoeKerr19https://www.reddit.com/user/JoeKerr19
So, im not talking about homebrews, lets say you are running X game. but you also have read Y and Z nd decided to copy past ideas, concepts, mechanics from the other ones. which ones do you use and how do you use them?.
[link] – [comments]
Posted: 2024-11-20T14:54:12+00:00
Author: /u/another-social-freakhttps://www.reddit.com/user/another-social-freak
For me it's Into the Odd, dnd 5e, Delta Green and Call of Cthulhu.
[link] – [comments]
Posted: 2024-11-20T15:53:50+00:00
Author: /u/FriendsFindingPathshttps://www.reddit.com/user/FriendsFindingPaths
I recently ran Eat the Reich by Grant Howitt over three sessions for my longtime 5e group, and had an absolute blast. For anyone unfamiliar, in Eat the Reich a crack team of vampire commandos are air dropped into 1940s Paris with a single mission: drink all of Hitler's blood.
I was hoping for a completely over the top action movie romp and it delivered in spades (our subway train heist ended with multi-track drifting). I feel like the system does really well at giving players permission to take narrative control, everyone in the group was being constantly incredibly creative with their actions.
On the Gaming side, having very clear objectives for the players, both overall and in each scene, made it easy for me to keep things moving and keep the pace up, we never had any lulls where the players were stuck trying to figure out what to do.
My only real complaint is with the way threats (enemies) work. Most of the time it makes more sense for the players to just ignore them completely and only focus on progressing the scene's objective counter. There's not a lot incentive for the players to actually bother killing nazis in a game that should be all about it. I reworked some things after the first session to tie threats to the objective a bit more and things felt more natural after that.
If you're looking for a game with a lot of character-driven drama or heavy rp, you won't find it here, but what you will find is a non-stop thrill ride of explosions, blood, and dead nazis. It's some of the most fun I've ever had running a game.
[link] – [comments]
Posted: 2024-11-20T19:15:54+00:00
Author: /u/CallMeSirThinkalothttps://www.reddit.com/user/CallMeSirThinkalot
I feel like I have a hard time switching off my GM brain and "this is how I would've handled X." Can anyone else relate?
[link] – [comments]
Posted: 2024-11-21T05:52:27+00:00
Author: /u/Kaleido_chromatichttps://www.reddit.com/user/Kaleido_chromatic
Sci-fi is a bit out of my wheelhouse but I'm working on a concept for this campaign based on Warframe and the Megaman X/Z/ZX/Advent games, where player characters can go from weak fragile humans into combat-ready robots (although I would accept wearing said robots like Iron Man suits).
I'm also looking for fun crunchy tactical combat so please no rules-light systems, and bonus points for games that completely disregard realism.
[link] – [comments]
Posted: 2024-11-21T08:40:41+00:00
Author: /u/Scypiohttps://www.reddit.com/user/Scypio
There was a post some time ago about a collection of "one hour" scenarios to play with Call of Cthulhu or Delta Green. Can't find it on reddit anymore.
Did I imagine it, or just my google-fu is lacking?
Even better - anyone can recommend such a resource?
[link] – [comments]
Posted: 2024-11-21T00:59:08+00:00
Author: /u/Bubbly-Departure2953https://www.reddit.com/user/Bubbly-Departure2953
Not gonna be the first person to say they’re using wood cubes for terrain. I decided to go a step further and paint them: I went with a monochrome look that would fit the battle map and give it an “American gladiators vibe” (https://imgchest.com/p/lqyeqv56kyd) My thoughts are: 1.- Way cheaper than buying anything online, period. A 50-piece set on Temu ran me about 6 bucks. In total I spent 25 USD on 250 cubes 2.- they’re sturdy as hell. No need to handle with care 3.- it’s way harder to get consistency with them. This is a matter of how skilled you are with a glue gun (I failed arts and crafts in kindergarten), so the glued pieces are kinda janky and don’t fit in too tightly for big buildings. However, this would also be true for perfectly-made pieces, since at the end of the day you’re stacking stuff and there’s no snapping/magnet mechanism to hold them in place (nothing preventing craftier GMs from going so however) 4.- Obviously, this is way more expensive than using cardboard or printable things, but a lot less work. 6.- You can’t really communicate things like rails or walls without using other things, but that’s a given since they’re just cubes. Overall, highly recommended if you value your time/workspace but don’t want to fork over the kind of money modular terrain (like Monster Adventure terrain) or set pieces (dwarven forge) can run you.
[link] – [comments]
Posted: 2024-11-21T01:26:15+00:00
Author: /u/Elln_The_Witchhttps://www.reddit.com/user/Elln_The_Witch
I really love to play ttrps but I have a very strong social anxiety, the last time I played was narrating a ironsworn game with my gf. And I play a lot of solo rpgs, ultimately I'm running a long OSR campaign and preparing a Iron Kingdoms one to play solo too.
But outside that I don't have much experience narrating to other people and my social anxiety doesn't help too. But I really want to try and my gf said that since I like it I should try play by post because I wouldn't need to speak and will be able to take my time to run and play games.
But I don't know much about this, then I wanted to ask here to see what do you think, should I try?
It is difficult to be a GM in this way? It will be my first time doing this type of game.
And there's a specific place to search for people to play?
Sorry for the long post And that you for the attention!!!
[link] – [comments]
Posted: 2024-11-21T00:14:35+00:00
Author: /u/Sea_Neighborhood_398https://www.reddit.com/user/Sea_Neighborhood_398
Hey all!
I've been exploring new systems, and two systems I'm looking to compare are Genesys and GURPS. I was wondering if anyone else might be able to shed insight on their differences, and whether one did certain things better than the other.
(For context, I am fairly familiar with Genesys, but am just starting to explore GURPS.)
[link] – [comments]
Posted: 2024-11-21T02:14:48+00:00
Author: /u/Sasha_ashashttps://www.reddit.com/user/Sasha_ashas
Hiya,
One of the most successful campaigns that I've run is Kult: Divinity Lost, with a bunch of Sleeper characters. In there, players must pick a Dark Secret—which can be things like Pact with Dark Forces or Guilty of Crime—and with the Sleeper playbook, their characters gradually remember it. The game offers a few suggestions to handle it, including one where the GM handles the specifics; which is what we agreed upon. So while a player could choose the Guilty of Crime dark secret, it would be the GM who chooses what that would entail.
Anyway, the gist of it is that everyone enjoyed the campaign and having to accommodate the reveals to their characters; the improv felt fun and challenging. We were wondering if there are other games that do something similar? I'm aware I could shoehorn the idea as a campaign premise for almost every game, but it would be cool to know if there is something more fitting.
Maybe the GM prepares the whole backstory for the player, or maybe it is only a key element like the Dark Secret. Maybe it isn't the GM that prepares the backstory for the player itself but their fellow players—or maybe it's secretly rolled on a table. All of those fit. What we're looking for is a game that makes players improv by changing their characters in unexpected and almost invasive ways, in a more or less consistent way (like the Sleeper in Kult, where bits of the dark secret are slowly revealed throughout sessions).
Thanks in advance!
[link] – [comments]