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 Weekly Free Chat & Free Self Promo Thread - 08/01/26
Posted: 2026-08-01T11:01:12+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Intermediate GM Tips
Posted: 2026-08-06T22:08:37+00:00
Author: /u/jollyinabouthttps://www.reddit.com/user/jollyinabout

There’s a lot of tips and tricks and advice for beginner GMs.

I’ve reached my first year GMing but want to continue to improve.

What are some advice for people who have GM for 1-3 years? Who have 30-50+ sessions under their belt. What advice can you give to those GMs to continue to improve?

– submitted by – /u/jollyinabout
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 How do the less flashy mechanics of your favourite RPG help facilitate the feel and tone of the game?
Posted: 2026-08-06T14:28:48+00:00
Author: /u/Alone_Ad_8324https://www.reddit.com/user/Alone_Ad_8324

Was looking at doing a rotation of different RPGs and I always like seeing how the mechanics bind into gameplay

Sanity in Call of Cthulhu is the typical example people bring up of mechanics impacting feel but I’m looking for the less noticed but still impactful examples

Not looking for anything in particular I just love learning about other RPGs (:

– submitted by – /u/Alone_Ad_8324
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 Niche ask: games & settings that feature gladiatorial trials-by-combat?
Posted: 2026-08-07T01:12:57+00:00
Author: /u/atamajakkihttps://www.reddit.com/user/atamajakki

In both Mothership's A Pound of Flesh supplement and Vaults of Vaarn's second zine, city settings are presented where (among many other unrelated details!) legal disputes are handled in gladiatorial arenas, frequently with one or both sides represented by hired mercenary champions.

When this commonality came up, Leo Hunt (Vaarn's creator) mentioned to me that he'd never read APOF, instead crediting his inspiration to the a playable Background from Troika!: the Yongardy Lawyer, battle-ready barristers and solicitors who resolve court cases with lethal combat.

My question to you all: does this idea come up anywhere else? Is there some ur-text here other than the historical precedents of gladiators, legalized dueling, and the general (to my understanding, Germanic/Western European) concept of a trial by combat, either in TTRPGs or elsewhere in genre fiction and media?

EDIT: IF YOUR GLADIATORS ARE NOT ALSO ACTING AS LEGAL REPRESENTATION, THEY'RE NOT WHAT THIS THREAD IS ABOUT!

– submitted by – /u/atamajakki
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 Good examples of hexcrawl games I can learn from?
Posted: 2026-08-06T19:15:08+00:00
Author: /u/Rephathhttps://www.reddit.com/user/Rephath

I'm adding hexcrawl mechanics to my game and so I'm looking for examples to draw inspiration from. I'm more interested in what kinds of things I need to include in my game rather than how, specifically to do them. So I don't care if the rules work well or not. But I do care if they attempted to do the important things. Price is a concern; I don't want to shell out $40 for a game I'm never going to play.

Also, any advice anyone has on what makes a good hexcrawl would be appreciated.

– submitted by – /u/Rephath
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 Cyberpunk RPGs where you play Corpo Employees?
Posted: 2026-08-07T01:32:09+00:00
Author: /u/XR4y6unn3rhttps://www.reddit.com/user/XR4y6unn3r

In most Cyberpunk RPGs, players want to be the freelance mercenary, probably in a way to replicate the gameplay style of a GTA protagonist.

But I am not aware of any Cyberpunk RPGs, or RPG sourcebook where the players get to play legit Corporate Employees, even though I think it would make for an interesting campaign framework. What if the player gets to play Adam Smasher? Or the poor SOB who has to do maintenance work on Adam Smasher?

Do you know any RPG product that would fit this bill?

– submitted by – /u/XR4y6unn3r
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 Looking for an over the top fantasy/mythology rpg system. Explanation below
Posted: 2026-08-06T14:42:17+00:00
Author: /u/Eldr1tchB1rdhttps://www.reddit.com/user/Eldr1tchB1rd

So me and my friends are almost done with a multiyear dnd campaign and we will be looking for something new. I want to DM but I am looking for something very specific so bear with me.

I finished black myth wukong recently and I loved it so much I got into journey to the west and chinese mythology in general.

I'm looking for a ttrpg that embodies chaotic battles like that. I want my players to face armies and fight gods. Think a system like the dynasty warrior games or something. I believe the chinese genre is called xianxia although I am not very familiar with it.

I would like to write my own world and story but I want to use the resources and stories of the ttrpg as inspiration and ofcourse I want to use the classes and mechanics from there as well.

Are there any good ttrpgs out there that offer this level of mythic battles? I was recommended Exalted by a friend but I have not looked into it yet

– submitted by – /u/Eldr1tchB1rd
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 Does knowing exactly what was rolled make you a better GM, or just a more anxious one watching the numbers?
Posted: 2026-08-06T16:16:41+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy

I have a player that keeps track of all their dice rolls. They love getting crunchy. It made me think, what would that look like as a GM and would it even be worth it?

– submitted by – /u/futuregravvy
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 Tips for a physical map I can update
Posted: 2026-08-06T20:47:35+00:00
Author: /u/ifflejinkhttps://www.reddit.com/user/ifflejink

Hi all! I'm starting a Fabula Ultima campaign in Pathfinder's Mwangi Expanse setting soon. Since we'll be playing a game that involves a lot of player input and that will probably involve adding a lot of settlements and locations onto the existing map as we go, I thought it would be cool to have a big physical map where we could actually mark the new places so that the world feels a little more real.

Does anybody have tips for doing this? My main concern is making it stay readable as we add locations and that if I created something in Inkarnate, it would look bad printed out. I am not at all confident in my own ability to draw the map, otherwise I'd try that.

– submitted by – /u/ifflejink
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 Interesting Mechanical Innovations in PbtA, FitD, and CfB?
Posted: 2026-08-06T08:22:01+00:00
Author: /u/BadRumUndergroundhttps://www.reddit.com/user/BadRumUnderground

I'm looking to spend some of my money on some new games, and I'm in the mood for a few reads that are more "new technology in game design to think about" than anything else.

So, what are some of your favorite games with interesting mechanical twists on the PbtA, FitD, and CfB frameworks/philosophy?

One of my favorites of late was keys and deadlocks in Blades '68. In play, they do such a wonderful job of making you play into your character, while also having the looming moments where they change irrevocably - it really makes me want to drive the character like a stolen car. So simple, but really effective.

– submitted by – /u/BadRumUnderground
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 Weekly RPG Discussion: Risus, August, Week 1
Posted: 2026-08-07T01:14:50+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B

This week's RPG is Risus: The Anything RPG!

Have you played it? Have you run/GM'd it? How did it go?

What's your favourite memory from the game?

What's the best thing about the game?

What's the worst? How would you improve it?

.

Last week was Fate. Join us again next week for Paranoia!

– submitted by – /u/Trent_B
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 Times you or your players overthought a situation
Posted: 2026-08-06T14:14:22+00:00
Author: /u/Tasty_Science2867https://www.reddit.com/user/Tasty_Science2867

Had a fun Shadowdark session last night where we were running through “The citadel of the Scarlet Minotaur“ and we got to the Bath Room where there’s a Medusa like statue in front of a basin. We were sure there was some kind of trap or secret and we scoured the room (in fact we ended up having a random encounter from taking so long)…and then we found out it was just a bath and the statue was a highly decorative faucet (yes the water was scalding but it cooled off and yes, we found out later that if we kept pulling drains out we could have released a swarm of insects that had been living in the pipes but that’s not a trap). We all had a good laugh about it.

I love hearing stories about times people overthought a room or were sure there was a puzzle when there wasn’t one. So what are some of your favorites from your sessions?

– submitted by – /u/Tasty_Science2867
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