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 Weekly Free Chat - 02/14/26
Posted: 2026-02-14T11:00:54+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 PSA: AI is not a reliable rules reference for RPGs
Posted: 2026-02-18T19:16:49+00:00
Author: /u/a_sentient_cicadahttps://www.reddit.com/user/a_sentient_cicada

Been in a couple of situations lately where people have used either Google's AI search or ChatGPT to try to reference RPG rules. These summaries can sound very convincing and even seem to provide page numbers or other citations, but in reality they're just as liable to hallucinations as any other AI (and in my own recent anecdotal experience, got things significantly wrong in each case).

If you're trying to play or quote things as-written, please refer to the original text, not AI summaries.

– submitted by – /u/a_sentient_cicada
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 Examples of asymmetrical player actions in ttrpgs
Posted: 2026-02-19T02:27:48+00:00
Author: /u/Silmadrunion13https://www.reddit.com/user/Silmadrunion13

So, to explain the title, I'm looking for rpgs where each player has a drastically different role to play or set of actions to take. I'm looking for essentially more than just your usual split by class, but rather a system that can work for a more 'cinematic' experience where characters aren't necessarily even in the same place, let alone follow the same rules, to accomplish a goal.

For example, a system for a heist where each character can do their specialty action, but doesn't require the group to move together, but also won't just sideline the getaway driver (or the hacker, or the distraction diva, etc.) while the other guys 'do most of the stuff'. Something where the spotlight can be bounced around nicely; and while I understand thing could be accomplished with just about any generalist system (say, FATE), I'd like examples of games where this is assumed as 'the default' and not a 'you can make it work as a GM'.

Other examples would be something like say, a racing game where someone is the driver and someone is the mechanic. Both essential, but how do you make the mechanic player not be bored during the race and the driver player not bored during building the car? Possibly 'flashback' style scenes and actions a mechanic can take retroactively, or similar stuff?

On the same vein, something where one player might control more than a character (either directly or by proxy ; i.e. he is an army, or he is the general of an army), while someone else might only control the one hero; someone is Gondor and someone else is Aragorn and someone else is Frodo, but they all get to be cool without moving the spotlight for half an hour on one person.

– submitted by – /u/Silmadrunion13
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 I need suggestions for a fairly specific sci-fi system
Posted: 2026-02-19T00:13:11+00:00
Author: /u/yuirolhttps://www.reddit.com/user/yuirol

Specifically I'm looking for a system that has low crunch but decent robustness, is fairly lethal, and is item/skill focused rather than class and class ability focused - extrapolation, the core interactions are through bought/found gear and items and universal skills.

The kinda vibe of, in a fight its your gun and your built up skill with it that matters not special/unique abilities, and every single bullet counts. Every hit matters, and where you hit matters, and what you're hit with matters.

Edit - To clarify somethings, when I say low crunch but robust and hit locations - I mean in the sense of not having a focus on number micromanagement, but having robust rules for "actions" focused combat. I don't like to run "move attack heal" combat, I like to run combat where you can interact with it in lots of interesting ways. Maybe you need a guy alive, so you shoot the knife out of his hands then kneecap him, or instead of just swinging a bat at a mf for 5 turns, you grab him and start smashing his face into a window or a running stove. Robustness to me means "lots of viable options", and ones that are laid out and (hopefully) easy to follow.

– submitted by – /u/yuirol
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 Superhero TTRPGs that are easy to pick up
Posted: 2026-02-19T03:27:48+00:00
Author: /u/JustDandyMayohttps://www.reddit.com/user/JustDandyMayo

Hello!

I hope this is the right server to ask in, I’ve been coming up with a campaign inspired by the game Dispatch that I want to run, but am struggling to find an easy ttrpg to learn that’s superhero focused. I’ve looked at some ttrpgs already, such as mutants and masterminds, for example, but finding myself getting confused and having to start whatever I’m trying to learn at the moment from scratch.

If it helps, in terms of ttrpgs I’ve either been a player or GM in the past, I’ve played MotW, D&D, and Cyberpunk Red, although I don’t think I ever fully grasped Cyberpunk Red.

– submitted by – /u/JustDandyMayo
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 Hunter X Hunter inspired rpg?
Posted: 2026-02-18T22:30:24+00:00
Author: /u/JoeKerr19https://www.reddit.com/user/JoeKerr19

My best friend is looking for a game that he could use to run HxH based of both anime and manga. any recommendations?

– submitted by – /u/JoeKerr19
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 My players asked me to run Shadowrun. Now what
Posted: 2026-02-18T19:08:19+00:00
Author: /u/JoeKerr19https://www.reddit.com/user/JoeKerr19

Hey everyone, while i always said "Shadowrun is a beautiful ferrarri with square wheels" its finally happening. One of my players moved to Seattle and she got tempted when i mentioned that the game was set in her neck of the woods. I currently own 3rd ed, 4th ed , 5th ed and Anniversary (they were a gift) with a few books such as the Runners Companion, Seattle 2070, the cyberware, decking and arsenal books, and the magic companion...NOW. which version is less broken and since ill be running it on Roll20. which version is more player friendly?

– submitted by – /u/JoeKerr19
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 Shadowdark or castles and crusades for my next campaign?
Posted: 2026-02-19T02:28:07+00:00
Author: /u/HadoukenX90https://www.reddit.com/user/HadoukenX90

I'm planning my next campaign and I'm debating between shadowdark and castles and crusades. I'm not sure which to pick.

I've run two one shots of shadowdark I haven't run C&C yet though but looks really good.

Does C&C allow for a more heroic game?

I plan to run a sandbox game and tend to prefer games that require less prep

– submitted by – /u/HadoukenX90
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 Using Andrew Kolb’s products for non-5e games
Posted: 2026-02-18T22:51:24+00:00
Author: /u/deadpool-the-warlockhttps://www.reddit.com/user/deadpool-the-warlock

I recently found the Oz setting book and I really like how charming it seems. I think I would like to use this book, but I think I’d like to use a different d20 game. Maybe something a little simpler like Into the Odd. I was wondering if anyone had any advice with using these books for non-5e games. Any replies are appreciated!

– submitted by – /u/deadpool-the-warlock
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 Looking for a the right Spy game.
Posted: 2026-02-18T18:41:24+00:00
Author: /u/Whirlmeisterhttps://www.reddit.com/user/Whirlmeister

I’m looking for a spy RPG and I know there are a bucket load of them out there, but I’m looking for something quite specific.

I don’t want cinematic, high-octane action with superhuman operatives, motorbike chases, rooftop gunfights or endless waves of enemy agents. I’m not interested in Bond, Jason Bourne, John Wick or Mission: Impossible energy.

What I do want is deep cover play. Long-term infiltration. Decades embedded in a foreign culture. Remembering which hand to hold a fork in. Getting the date format right. Living convincingly as locals. Possibly even maintaining a marriage to an operative you barely knew before deployment.

At the moment I’m considering Primetime Adventures or Hillfolk. Is there something better? Ideally a system written specifically for the spy genre?

– submitted by – /u/Whirlmeister
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 Historical?
Posted: 2026-02-18T20:58:01+00:00
Author: /u/CookNormal6394https://www.reddit.com/user/CookNormal6394

Hey folks! I was wondering how many people play historical non-fantasy (or very low fantasy) RPGs. What systems do you use?

– submitted by – /u/CookNormal6394
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 Brindlewood Bay Mysteries vs Private Access?
Posted: 2026-02-18T15:56:49+00:00
Author: /u/damn_golemhttps://www.reddit.com/user/damn_golem

Hey y’all. I’m getting ready to run a game of Brindlewood Bay and - BANG - Quinns releases a video about Public Access. Literally actual perfect timing.

I’m curious: If you’ve played both, are there any learnings or improvements in Public Access that can be applied to Brindlewood Bay?

I’m particularly interested in the mystery sheets in Public Access and also in how the Theorize move feels different in a less ‘realistic’ game.

I don’t have Nephews in Peril - does that address any of the above?

Should I subscribe to his Patreon and get his Brindlewood Bay specific takes?

– submitted by – /u/damn_golem
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