Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-09-24T03:34:09+00:00
Author: /u/Murillo7102https://www.reddit.com/user/Murillo7102
Recently im really into fast and furious, need for speed and a lot of car racing things. I like to have a lot of cool/strange/different ideas for oneshots or maybe short campaingns, and i wanted to have something about cars.
I was looking for a thing really focused on the cars with customization, tuning etc, maybe with some little things for the pilot/ the car, like special abilities or something like that. More pushed into the action of the races, but with some margin to explore things out of the races (like gang fights maybe?).
Im sure i can get this things with some basic homebrewing and car knowledge, but if there is a system like that it would be great. I looked into some systems and discovered a game called Final lap, it seems cool but havent studied it yet.
I want to know if yall know any game with that sort of aspects.
[link] – [comments]
Posted: 2026-09-24T00:38:11+00:00
Author: /u/Dualdeejayhttps://www.reddit.com/user/Dualdeejay
hey everyone just got a quick question so me and my gf really like mechs and want to play a rpg/ttrpg about them but something more like gloomhaven where its less selfguided and has a story as we dont really want to dm is there anything like that i couldnt find much. thank yal so much
[link] – [comments]
Posted: 2026-09-23T17:07:09+00:00
Author: /u/NickAndSawhttps://www.reddit.com/user/NickAndSaw
I played Descend Into Avernus recently and couldn't handle it.
[link] – [comments]
Posted: 2026-09-24T03:17:40+00:00
Author: /u/Fullmetalmarvels64_https://www.reddit.com/user/Fullmetalmarvels64_
For brief, one of my players sent an… overly complicated backstory for a level one rogue. I don’t want to dampen her enthusiasm, but I do want to help her make the character’s backstory more suitable for the setting and for level one. any tip?
[link] – [comments]
Posted: 2026-09-24T00:11:16+00:00
Author: /u/Wolfe494https://www.reddit.com/user/Wolfe494
I've been really enjoying Citizen Sleeper (videogame). The story, the atmosphere, the characters, all superb. I'm a huge sci-fi fan and like the idea of running a campaign that could capture the feel of this beautiful game.
[link] – [comments]
Posted: 2026-09-23T20:17:37+00:00
Author: /u/Alive-Diamond-1442https://www.reddit.com/user/Alive-Diamond-1442
i started paying more attention to how much i was spending on rpg books and realized i had a pretty dumb habit of buying books just because they were new
with d&d, it was easy to justify one more sourcebook or adventure. then another one comes out and suddenly you've spent a few hundred bucks on a game you were already perfectly happy playing
so i've been trying smaller systems lately. some of them are ridiculously cheap compared to the big ones. a core rulebook or pdf and you're done.
but i'm not sure how much of a saving that really is. if the game needs several supplements, third-party books, or other stuff to keep things interesting, the price difference disappears pretty quickly
for anyone who's actually switched systems for financial reasons, what did your spending look like afterward? did you genuinely spend less, or did you just find a cheaper game to buy more stuff for?
[link] – [comments]
Posted: 2026-09-24T08:49:05+00:00
Author: /u/-stumondo-https://www.reddit.com/user/-stumondo-
I want to hear the stories when the dice hit the table and painted the perfect picture. Mine for example:
I was the GM, PF 1e. My players PCs worked for an adventuring guild. They did missions for various staffers. One seemed innocuous but became more and more suspect. The players chose the side of good (a surprise in itself), over gold earlier than I expected (surprise two). Some minor conflicts show the BBEG is standard power for an end game boss for their level (I don't remember, probably 7 to 9ish)
They get their allies in the guild together, call in favours, but high level scrolls etc. Lots of planning, buffing etc, and they teleport the whole hit squad into the secret lair. They're engulfed in flame, PCs make their saves, NPCs fail, NPCs all turned to thematic ash. Turns out the guy was a dragon in disguise (which in human form appears as a mid/high sorcerer). The enemy is completely beyond them, he'd been created at the start of the campaign and they triggered him early. They don't know that and go for him.
Front liner swings, Nat 20, so they're feeling pretty awesome. Roll to confirm Nat 19. Brief laughing until I deliver the "does not confirm." Face drop, they immediately surrender. The Dice spelt out exactly how powerful this bad guy was at the perfect time. The campaign continues with them plotting revenge, while carrying out the dragon's orders to the worst of their ability.
15 years later, they still talk about it (which feels awesome), but to be fair, the dice did some heavy lifting on the story telling end.
[link] – [comments]
Posted: 2026-09-24T08:44:21+00:00
Author: /u/TDunckerhttps://www.reddit.com/user/TDuncker
In the books, character develop their principles. I couldn't find any good details on how Cosmere RPG/Stormlight Archive handles this. Are there anything about goals you have to accomplish, things you have to acknowledge and can only do so after narrative progression, or something? Or do you simply just "level up" as you would in Pathfinder/D&D/anything alike?
[link] – [comments]
Posted: 2026-09-23T15:27:15+00:00
Author: /u/49_looks_primehttps://www.reddit.com/user/49_looks_prime
I realize you can talk to your players off role, but mine have fun murderhoboing and I have fun gming for them.
I guess my question is more about what sort of pushback would be reasonable in-universe. It strains their disbelief a bit too much to have town guards that are essentially police forces, especially if their power scales up to present an appropriate threat to the PCs.
[link] – [comments]
Posted: 2026-09-23T22:37:48+00:00
Author: /u/Prestigious-Gas-9726https://www.reddit.com/user/Prestigious-Gas-9726
This may be one of the most wildly swinging sets of opinions across the entire TTRPG community. Everyone looks for different things and has different wants and needs.
Be it consistency, rules, players, or whatever.
But what are yours?
[link] – [comments]
Posted: 2026-09-23T18:37:26+00:00
Author: /u/PyramKinghttps://www.reddit.com/user/PyramKing
I am just not getting it and neither is our group. This is our second session and it seems like we are all trying to shoehorn in tags and making stuff up. It seems like more of a story-telling game than an ttrpg, which is fine and I think my brain (our brains) are locked into OSR style play.
Perhaps I am not getting it or we are not getting it.
I really love the book and really want to enjoy it, but it seems like it wants to be FKR but with tags – which seems limiting. Perhaps I just don’t understand PbtA moves/tags.
Looking for advice or a good simple live play I could watch to figure this out. Because I am living in this frustrating zone of wanting to love something and bouncing off it. HELP. Thank you.
[link] – [comments]



