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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-05T11:00:35+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
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Posted: 2026-09-07T07:09:22+00:00
Author: /u/Kateywumpushttps://www.reddit.com/user/Kateywumpus
So, I'd been preparing to run a game of Public Access, but one of the members of our group who had dropped out a while ago is coming back in, and instead of excluding him I want to find something with the same vibe that I can run with him in it. I have Slugblasters, and I'm leaning towards that, but I could use some suggestions.
Things that I'm specifically looking for:
- Gameplay that highlights the weird, strange, and absurd, and encourages the players to indulge in it.
- Something with an emergent story where the players are actively shaping it, and have at least some kind of structure for the GM to cling onto while they're doing this because I fucking suck at coming up with whole storylines of my own, but pretty good at flying by the seat of my pants.
- Not fantasy.
- Is good with 5 players.
I've still got a while before it's my turn to run things, so I'd like to explore some games and have a few options to pitch to my players to see what they'd want to play.
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Posted: 2026-09-07T10:22:07+00:00
Author: /u/CookNormal6394https://www.reddit.com/user/CookNormal6394
Hey folks!
I was wondering..how many of us around here actually *prefer* running one-shots rather than running campaigns? (Obviously, I do)
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Posted: 2026-09-07T03:15:30+00:00
Author: /u/Otherwise7798https://www.reddit.com/user/Otherwise7798
I've been rewatching Andor and wanted to run a SW RPG, I want it to be lower power scale but not as low as something like WOD. Ideally, I'd want a group of 6 trained soldiers to be a large threat. None of the players are going to be Jedi so I don't need force powers or any magic system. Spaceship stuff preferred but not necessary.
Edit: So everyone's been giving star wars games so if you read nothing else read this: I don't need a star wars TTRPG. I just need a game that I can flavor. What I really need is the mechanics to enable spy stuff to happen.
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Posted: 2026-09-07T00:40:46+00:00
Author: /u/Bultasar13https://www.reddit.com/user/Bultasar13
I just found this ttrpg called "space bounty blues" (https://nerdypapergames.itch.io/sbb), which is a Gm-less ttrpg, or rather a ttrpg with switching GMs. The idea is that in the central part of the game, one character is in the spotlight, one other player acts as GM and the other players help fleshing out the world by asking questions. Each character has a scene of being in the spotlight, so there is always another Player acting as GM (I hope I explained it correctly). I really like this idea for a Quick game, that can be improvised without big preparations and without needing a fixed GM, so i wanted to ask, if anybody knows similar games to check out. One, that came to my mind was "Quantum Popcorn", even though this game works a bit different.
Thanks for your help !
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Posted: 2026-09-06T20:35:25+00:00
Author: /u/TMegabeinghttps://www.reddit.com/user/TMegabeing
Hi folks,
My group has spent the last 30-odd years playing Traveller and variants of BRP.
I had bought most of the Vaesen books over the last few years and was really looking forward to giving it a go. I finally got to run five published adventures including the one in the starter set but by the end, all of us thought it was OK but no-one wanted to play it any more - least of all me.
I found it to be really hard work to GM and my players were not terribly excited by the vague setting.
Slightly weirdly, I had previously run a couple of Alien one-shots with great success, so I was quite happy with the Year Zero ruleset.
What RPG have you looked forward to and was underwhelmed when you got round to playing or GM'ing it...and why?
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Posted: 2026-09-07T12:49:03+00:00
Author: /u/ImportanceOk3837https://www.reddit.com/user/ImportanceOk3837
Heya.
I'm looking for game recomendations. I usually play rules lite, OSR stuff like MORK BORG and Shadowdark, and more medium crunch games Vampire the Masquerade and Werewolf the Apocalypse. What I am currently looking for is:
More rules lite or medium crunch games, and I want a tactical game that isnt too complex, or at least its well written and clear enough.
The themes I am looking for is:
Steampunk
Mecha
Stone age
Bronze age
Super heroes
Zombies
And otherwise bizarre, out there settings.
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Posted: 2026-09-07T10:16:27+00:00
Author: /u/Qhaotiqhttps://www.reddit.com/user/Qhaotiq
My family gets together for most major holidays, and they have some interest in DnD, but I don't have the free time to do DM prep or interest in DMing vs getting to be a PC.
I was watching a video recently that mentioned that way back in the day, most table top wargames and rpgs were games-in-a-box that was standalone and didn't require anything else (think necromunda in the 80s or hero quest).
However, a lot of games like that are super complicated and don't appeal to those who are just more casual board game fans, like my family. They all really like Betrayal at the House on the Hill, so I've been trying to think of other board games in a box that would be similar, but also have a leveling up system, that maybe slowly introduces a new mechanic or skill with each level up. But still on the same order of complexity as betrayal.
As well as ideally a shorter runtime for a game or session. 2 hours absolute max, and preference for 60 min or ideally 30 (or less).
Any help appreciated!
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Posted: 2026-09-07T11:00:21+00:00
Author: /u/enek101https://www.reddit.com/user/enek101
Ok, So i know the final answer is over all "Talk to them" I've quoted it a few times here my self. However i need a approach vector i guess. So i will lay out the Situation below and hopefully i can find a good way to approach this.
I have More recently dabbled into online play. As a GM i have the process down I meet with a potential player speak with them for 30 min or so to get a feeling if they will jive with my style and persona. We have a short Q & A to which i always ask the question how much experience do you have in said system and how much have you use foundry. The 2 questions have no bearing on my selection process it just give me a baseline for how much ill need to pay attention to them. I personally LOVE new players and dont mind teaching folks how to use foundry. Besides lets face it Playing on VTTs doesn't really teach you the game it just teaches you what you need to click. You'll never learn the math and function behind it without reading a book.
That all said i started a group a few months ago to work through a 3 part adventure path on Foundry. One of the players who i interviewed is a suuuper nice person. I genuinely think they are a delight. However this player Lied to me during the interview Process. They stated they know the system they had been playing it a while. It feels like every week i need to explain the same 3 mechanics of his character to them. Without fail i need to walk them through it. This has been going on for a few levels now.
During the interview they said they had plenty of system mastery. They lacked A lot of foundry KNowledge as they hadn't really been exposed to it. So i went out and found some custom macros to make it all work easily for them. Stream lined a lot of thing for them so they just need to know what and where to click. If feels like every session im telling them again and again what and where to click. I've had other players at the table express that they slow the game down significantly. Said player hasn't learned how the core mechanic of their character works and i've had it on repeat with a macro for weeks now. they also i've noticed parroted everything the player before them does which tells me as a long time GM they don't really know the system that well because they are just doing what the last person did to keep up appearances.
So i guess the meat and potato's of this post is how should i approach this. I have spoken with them in the past and that when i spent my real time to research how to make things easier for them. I now have players that don't really want him there and i feel like i'm repeating my self weekly on core mechanics he should understand at this point even if he was a new player. I feel like i was lied to during the interview process, which i know can happen because there are so many players vying for so few GM's. I genuinely like them i think they are good people just not a good player or at least not a good fit for my group.
How should i approach removing them from the group while minimizing feeling like a asshole.
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Posted: 2026-09-06T16:54:41+00:00
Author: /u/Fresh_Cod_9536https://www.reddit.com/user/Fresh_Cod_9536
That's basically the question in the title: what has this hobby given you?
I recently came across the same question in a Hungarian Reddit thread, and my answer was that, for me, roleplaying has been many things at once: a form of self-discovery, a psychologist, a confidence-building activity, a history, English and art teacher, and even a mentor in public speaking. But most importantly, it has been a source of new friendships and connections for someone who was once a socially isolated teenager with very little self-confidence.
Then I started thinking that this question might be even more interesting in an international community. We share the same hobby, but we come from very different political, social, and cultural backgrounds, so I'm curious whether tabletop RPGs have played different roles in people's lives depending on where they grew up and lived.
I'm especially interested in hearing from players outside Europe, or from cultural backgrounds very different from my own. Has this hobby given you similar things, or has it had a completely different meaning or role in your life?
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Posted: 2026-09-06T20:49:40+00:00
Author: /u/BalanceHot8939https://www.reddit.com/user/BalanceHot8939
Howdy all.
So I'm making a game with a stat system directly connected to how many dice you roll, and I want to ask if anyone else has knowledge of similar systems?
Basically, you have a Stat, and then a Skill. Say, Deduction[Brains], or Skill[Stat].
You have a Deduction of 3, and a Brains of 5, Ergo, you roll 5 Dice, with +3 to score.
Is there any other games like this that come to mind?
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Posted: 2026-09-06T19:36:05+00:00
Author: /u/hyprfanhttps://www.reddit.com/user/hyprfan
Which TTRPG I should choose for game in setting Napoleon wars with difficult combat and health system, where every shot can be lethal. As reference I'm using "Guts and blackpowder"
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