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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-06T11:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-06-11T06:01:06+00:00
Author: /u/Iketank_10https://www.reddit.com/user/Iketank_10
What I mean by this is what in a system automatically turns you off from playing it. For me it’s when it’s to similar to another system. Like the many D&D likes with only one new mechanic or Nimble where it’s just Pathfinder home rules.
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Posted: 2026-06-11T09:25:40+00:00
Author: /u/Drowned_Atlashttps://www.reddit.com/user/Drowned_Atlas
Hey! I've been playing the one ring 2e for a few months now. Maybe 7/8 sessions. I'm finding it quite difficult to get into.
For context I've mainly played D&D 5e, a bit of blades in the dark, monster of the week and ten candles, then a few other random one shots in different systems. I'm also a huge Tolkien fan. (Read them all, played LOTRO for a while, even learnt some elvish when I was younger)
However, my experience with TOR2e is not great. At the beginning of the story things felt hopeless (pun intended) most of the time. Rolls were very difficult and we were having to roll for almost everything. After a taster story we made new characters and started properly. I focused my character more into fewer skills , this meant if I was doing a roll I was strong in I had a good chance. However, it felt impossible to try anything else. Combat was also weird, in that we either won very quickly or almost died. This happened several times, we had combats where I am sure the lorekeeper was fudging rolls to keep us alive. It also felt like combat was inevitable all the time. We would try things to avoid combat but would never manage to succeed enough for it to happen.
Is it meant to be this swingy? Or is it just not well balanced. As far as I know we are running one of the stories from a book.
Hope, shadow, fatigue and endurance also all seems wildly difficult to stay in the red. One bad roll on a journey and your fatigue goes up stupid amounts. Go near a big monster and get 2 shadow points. Almost all shadow tests are Valor (which makes me being better at wits and terrible at heart really annoying. I don't think we have had a single wisdom shadow roll). Loads of things require hope that don't feel like they should (like helping allies).
I thought it would just take a while to adjust D&D brain but it isn't getting any more satisfying for me.
Any other opinions or reviews of TOR2e would be appreciated!
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Posted: 2026-06-11T12:34:27+00:00
Author: /u/Select_Lunch1288https://www.reddit.com/user/Select_Lunch1288
Sci-Fi? Spy fiction? Street heroes? Premade or self-built?
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Posted: 2026-06-10T22:25:35+00:00
Author: /u/theRealMattyG99https://www.reddit.com/user/theRealMattyG99
I'm a special guest at a number of ttrpg conventions. I prefer theater of the mind, but I bring miniatures, terrain, and props as I feel like I need to "bring it" as a special guest. Would you as a player be disappointed, or feel ripped off, by a special guest game if it was simply ToTM?
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Posted: 2026-06-10T20:20:28+00:00
Author: /u/WunderPlundrhttps://www.reddit.com/user/WunderPlundr
What are your RPG pet peeves? Trends, player behaviors, mechanics, etc. etc. Do tell.
For me, it's how small writing space almost always is on character sheets. Seems like 90% of the time you gotta use chicken scratch to write stuff down.
Related: when a character sheet has just TONS of stuff on it. As an example, I love Pathfinder but the 2nd edition character sheet spills over four pages and they're basically walls of text and graphics even before you start writing.
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Posted: 2026-06-11T13:53:00+00:00
Author: /u/the_light_of_dawnhttps://www.reddit.com/user/the_light_of_dawn
Seems like the kind of fantasy I’m into but I wanted to gauge other opinions on it. Why for instance would I play this over Rolemaster Unified, as both seem to be in the same general camp?
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Posted: 2026-06-11T08:35:18+00:00
Author: /u/HainenOPRPhttps://www.reddit.com/user/HainenOPRP
Hey everyone, one of my players has expressed wanting to try a realistic, relatable RPG with no magic, supernatural or sci-fi - preferably investigation, but I'll take anything. Most of the modern day investigation games I know have some supernatural bent.
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Posted: 2026-06-11T01:31:07+00:00
Author: /u/uidseahttps://www.reddit.com/user/uidsea
I guess this could apply to any system but I know some are more geared towards you not being the chosen one. What's your favorites?
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Posted: 2026-06-11T15:07:07+00:00
Author: /u/Forward-Willingness7https://www.reddit.com/user/Forward-Willingness7
In summary, Fleaux is a gritty fantasy rpg. I have a homebrew world that I think It would be the perfect system for! However, it seems you only go up to level 10 and and gain 1hp per level. I get the system is build for short dangerous combat, but does anyone have any ideas of alternate scaling, so I can throw more powerful monsters at my players?
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Posted: 2026-06-11T10:50:19+00:00
Author: /u/Jebus-Xmashttps://www.reddit.com/user/Jebus-Xmas
I’m working on rebuilding and relearning my GM skills after a long break from running games. It’s embarrassing how much those skills have degraded, but I’m not giving up. About 30 years ago I used a tool called Inspiration for mind mapping, but it’s all Windows based now and terribly overpriced. Now I use SimpleMind. My question is, do you use mind maps as a GM. If you do what tool and why. If you don’t, why not?
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Posted: 2026-06-10T13:38:09+00:00
Author: /u/GushReddithttps://www.reddit.com/user/GushReddit
Not best, not worst, not most or least controversial or relatable, what is your most COMPLICATED take, with the most little fiddly bits, that takes the most tangents to explain, that takes the most work to make heads or tails of whatsoever?
Edit: TAKE. Not most complicated SYSTEM, I'm looking for TAKES.
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