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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-09T11:00:22+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-05-09T04:14:14+00:00
Author: /u/Mission-Landscape-17https://www.reddit.com/user/Mission-Landscape-17
My problem is that I just can't stand all the waffling. I Just tired watching the official actual play for Mazes, and it takes them 46 minutes to get to the adventure. thats almost a 1/3rd of the way through the stream. I so miss tabletop, even though they mostly did board games.
Anyway that's my first world problems complaint for the day.
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Posted: 2026-05-09T12:01:19+00:00
Author: /u/Two-ismhttps://www.reddit.com/user/Two-ism
How does Dungeon Worlds and PbtA games do in open-table games?
So i just finished watching Quinn's Stonetop review and it's very good so I happily bought the PDFs. The idea of growing a home and community together with your crew is wonderful.
That said, I've been planning an open-table Dolmenwood campaign with a fictional explanation to why the PCs end up back in the nearest safe haven at the end of each session... I know I should probably get on with it and start that Dolmenwood campaign, right?... HELP
EDIT: Yeah, I'm just gonna start that Dolmenwood campaign XD Thank you for the advice!!
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Posted: 2026-05-09T01:08:47+00:00
Author: /u/LelouchYagami_2912https://www.reddit.com/user/LelouchYagami_2912
(alternatively, combat systems that encourage doing different things)
I've been playing DnD for several years now but I've been noticing how 90% of our turns go the exact same. The combat can be still interesting but thats only because of me as a dm creating unique scenarios, not because of the player abilities. The rogue hiding and sneak attacking is the best thing to do in almost all cases.
What are some systems that discourage this so that the players actually have to think rather than going on auto pilot.
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Posted: 2026-05-09T09:02:15+00:00
Author: /u/hairetikos232323https://www.reddit.com/user/hairetikos232323
It doesn't have to be for girls - anything aimed at that young audience would be fine. I was just hoping there might be something that appealed to them.
Just looking for ideas / recommendations.
Was going to make something myself (as the rules would have to be pretty simple) but thought i'd see what's out there first.
Anyone have any experience with games and that age group?
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Posted: 2026-05-09T10:12:04+00:00
Author: /u/TheAbyssGazesAlsohttps://www.reddit.com/user/TheAbyssGazesAlso
Hi all,
I love the idea of Stonetop. I've been following it for a while, and Quinn's review has made me definitely very keen. However, I'm not really a fan of PBTA systems, I find it very restricting and constricting (are those the same thing? Anyway, you get what I mean). Whereas I find Grimwild very open and free, and the players in my group that I am currently running it for love it.
For anyone who is familiar with both - would it be possible to use the settlement mechanics and systems, but blend in Grimwild's characters and dice system etc? Stonetop is eye-wateringly expensive for a PDF, and I'm not opposed to paying it, but I want to kow first if it's usable while stripping PBTA out of it.
Any thoughts, guidance, opinions would be very welcome!
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Posted: 2026-05-09T09:44:49+00:00
Author: /u/CrashingOnwardhttps://www.reddit.com/user/CrashingOnward
Hi, curious about Dune by Modiphius, there's a Humble Bundle for $70 for a whole set. Is this a good RPG to play? I have read the books but never played a RPG and curious to try and learn.
Any opinions would be helpful. Thanks
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Posted: 2026-05-08T10:38:11+00:00
Author: /u/niceface82https://www.reddit.com/user/niceface82
Long shot, but this might be the only community where someone remembers.
Around 1991, on a Wizardry-fan bulletin board, a GM posted: "If you're a Wizardry fan and want to talk back and forth to an actual GM, send a message to this box."
The game was called Fantasia, later renamed BlewYonder Knights. D&D-flavored, six classes, three GMs running it together — Brian, Anne, and Scott. Free to play. Ran for ten years and closed in November 2001.
I've digitized the surviving archive (154 files, oldest dated December 1991) and built a tribute site: https://blewyonderknights.com
If "Atlantis," "Tanglewood," "Blewyonder," or the phrase MOVE....rings any bells, I'd love to hear from you. The contact form on the site comes straight to me.
Thanks for reading.
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Posted: 2026-05-08T14:28:30+00:00
Author: /u/Smoke_Stack707https://www.reddit.com/user/Smoke_Stack707
Kinda casting around for the next book to purchase. Like probably a lot of people I saw the Quinn’s Quest video about Stonetop and was intrigued by a game with so much depth baked into it. I’m a little weary of buying “complete games” only to have them be “lots of vibes and you make up the rest” kind of thing. Both Stonetop and Dolmenwood boast being very detailed and full of depth which I think is my main criteria for the next game I’d like to purchase.
Recs from anyone who has tried either one? If you had to choose (since they’re both $100+ in paper) which one would you pick?
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Posted: 2026-05-08T15:04:30+00:00
Author: /u/mpascallhttps://www.reddit.com/user/mpascall
Posted: 2026-05-09T02:49:52+00:00
Author: /u/MagCabulshttps://www.reddit.com/user/MagCabuls
I'm rather new to TTRPGs and honestly it's been a blast, still trying to work out how to act and i thought to ask how do you guys take notes for your characters? talking to my GM the table we play is a lot more RP focused than combat so i've been trying to make my character more realistic and alive and all that stuff, but whenever i look at my notes i always feel there is something missing.
I always note down: my characters thoughts(written in the same order of events that happened during the session, hell sometimes i take notes of my characters thoughts during the session), a list of people she knows with small details, and what i'd call the regular session notes that are more aimed at the world building, mysteries and stuff that isn't exactly personal to my character.
Anything you guys also feeling anything missing or any ideas of what i could add to improve my roleplay during the sessions?
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Posted: 2026-05-09T13:14:09+00:00
Author: /u/Thymbraeushttps://www.reddit.com/user/Thymbraeus
So I'm looking for an RPG that works well with mystery and horror set somewhere in the early to mid 1900's (1920's to 1950's). Something mostly rooted in realism but where the supernatural is lurking in the back and becomes more and more prevalent (i.e. where magic/weirdness isn't COMMON and probably is thought to not exist by most people apart from the players/in-world experts)
I've found some options (Spirit of the Century, Candela Obscura, some Forged in the Dark games, Cthulhu, etc) but I'm not really familiar with any of them and I'm not really familiar with any of them so I wanted to check on here if anyone has any that they REALLY loved or that are particularly good at being easy to learn/have a low entry barrier.
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