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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-10-23T14:45:45+00:00
Author: /u/whitniversehttps://www.reddit.com/user/whitniverse
On September 18, as part of their Autumn Preview of upcoming products, Games Workshop announced their first in-house RPG in roughly 20 years; Necromunda Roleplay. They had products to show off and a promotional video of them sitting around playing it. It was due to come out by years end (most likely).
A couple weeks after the announcement, the articles about the game were removed from Warhammer Community (Games Workshop's official news site).
Today, 35 days after the announcement, they've announced Necromunda Roleplay isn't happening.
https://www.warhammer-community.com/en-gb/articles/ntkfvqdt/new-for-necromunda-in-2027/
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Posted: 2026-10-23T23:46:02+00:00
Author: /u/More_Assumption_6724https://www.reddit.com/user/More_Assumption_6724
I've played ttrpgs (mostly dnd 5e) on and off for about eight years, and during that time, I've always been a pretty reactive player: I respond when there's clear prompts, like when the GM describes or controls an NPC or calls out a situation we perceive, or when a fellow player says something that's obviously looking for a response, like a ludicrous statement in need of a straight man or an outright question.
However, that's most of what I do, is responding. I don't take initiative much, I don't prod things, I don't explore on my own account. I would like to change that, but that's so much easier said than done.
In theory I know how to be a more active player: just do something, anything. Thinking about what my character wants and trying to pursue that actively. But in practice that is just not where my behavior pattern trends. I hate feeling like I'm interrupting someone else, or that I'm overriding or distracting from what's going on, or that I'm nagging in the case of something like pursuing a character's wants, or, heavens forbid, that I'm being outright disruptive to the game.
It's so easy to fall back into that reactive behavior pattern because that's what I did for eight years, but I want to break out of that pattern because I would rather be more active and feel like I'm more engaged with the game with my friends. Unfortunately, just wanting to be more active isn't enough for me to actually be more active.
If anyone has any advice on how to hold myself accountable to be more active, or any little cheats and tricks to get myself to at least behave more actively, I'd really appreciate it, I'm all ears. Thanks in advance.
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Posted: 2026-10-23T19:50:49+00:00
Author: /u/brickyphonehttps://www.reddit.com/user/brickyphone
Like a lot of people I was excited for the Necromunda RPG because it seemed like it was gunna be an RPG with a higher focus on combat, and use less theatre of the mind. Very run and gun while still having the narrative elements I wanted. Now I'm looking for something that fits this concept. Doesn't have to be Warhammer themed, hopefully sci-fi themed for obvious reasons but something modern/20th century could work. I've tried Imp Mal and it's not really what I'm after. Does anyone have any recs for something that fits this description?
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Posted: 2026-10-23T13:01:01+00:00
Author: /u/Michelart0https://www.reddit.com/user/Michelart0
I’m looking for RPG systems for a Wild West Campaign, similar to Red Dead Redemption. Both realistic Westerns and supernatural setting are welcome
What systems would you recommend?
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Posted: 2026-10-23T13:03:56+00:00
Author: /u/DiceyDiscoursehttps://www.reddit.com/user/DiceyDiscourse
Welcome one and all to a post where we can freely discuss the games that we have released or the games that we are making. Stop on by and maybe you'll find your new favourite RPG!
A bunch of us make cool shit, but the Indie RPG space is crowded and it can often be difficult to get the word out about why people should try out your game. That's why every week we try to focus on a different mechanic or setting to see how new RPGs can solve decades old problems or put new spins on old greivances!
Dracula riding a motorcycle, witches perfoming a ritual in a Wendy's parking lot - a lot can be hidden in plain sigh, so come tell us how your game (or just any game you really like) tackles Urban Fantasy!
Thank you... me, for the suggestion!
As per mod approval, comments here do not count against rule 7 - comment as much as you want, answer as many questions as you need and discuss to your hearts content!
All that I would ask is that anyone who comments about their own system takes the time to look at the minimum at one other game in the comments and ask a question or provide feedback. Lively discussions are what get people interested and what keep people engaged!
Last week was "Meta-Currencies" and we got some pretty interesting discussions going!
Edit: Thank you u/Conrad500 for the suggestion to make a Master List of all the "Let's Learn About..." posts. I'll start linking it from now on!
If you want to suggest a topic for future weeks, be sure to include "suggestion" in your comment so I can easily find it!
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Posted: 2026-10-23T04:30:57+00:00
Author: /u/DTeekohttps://www.reddit.com/user/DTeeko
A few years ago, Matt Click (u/mytrucci) shared his rules-lite hack of the original Star Wars D6 system by West End Games: HyperspaceD6.
I came across this game while researching systems to kickoff a Star Wars campaign with my group. The last update was in May 2022, and despite the ruleset being largely complete, the document still had several unfinished sections. There have been a number of posts across reddit asking about this game - some assuming the project to be abandoned.
Well, it wasn't! A few hours ago, Matt dropped HyperspaceD6 V3 - and it's the full, finished game.
You can grab it here: HyperspaceD6 V3
What's new in V3:
- Every species, role, and NPC has complete writeups now (The lorem ipsum is gone)
- The previous list of species is replaced by 8 archetypes, plus guidelines for making your own
- Full NPC section, including quick-build stats for minions, elites, and leaders, traits to bolt onto any NPC, a d6 tactics table for running enemies, and 10 ready-to-go statblocks
- Full vehicles section, including NPC pilot tiers and upgrades
- A page of optional rules and guidelines to tune lethality
- Generic setting, so it works for any "space opera" game
- GM charts page that puts all the key tables in one place
Sounds like more is on the way too: a form-fillable sheet, rules reference/cheat sheet, more NPCs and vehicles, and GM tables for generating planets, plot hooks, and NPCs. Seriously, if you've been missing D6, give it a look. Big props to Matt for sticking with it all these years.
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Posted: 2026-10-23T18:29:42+00:00
Author: /u/GGizBRUHhttps://www.reddit.com/user/GGizBRUH
I’m running a game where the players are a group of assassins, think Hotline Miami, John Wick, or Hitman, that are my main inspirations to the RPG.
They’ll be taking on a mission that requires them to kill the host and five guests, and I’m giving them two days leading up to the party to gather useful information.
How should I go about planning and distributing these assassination-related clues?
(The system is Outgunned, in case anyone’s curious.)
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Posted: 2026-10-23T19:58:38+00:00
Author: /u/Kazoomers_Talehttps://www.reddit.com/user/Kazoomers_Tale
I'm the DM of a Pokemon Mystery Dungeon (PMD) campaign of a four player party. We're good friends and we've played other campaigns DMed by one of us who was a DnD DM, who is the player I need help with.
In the campaign, the other 3 players already have established relationships with themselves and with the hub town they're in. These characters were childhood friends and went on little explorations together before one of them went to the big city, the other murdered someone while confused and the last became super resentful of the previous one because of that. Lot's of different dynamics that I can, and have, worked with.
... But this other player made things slightly tricky to me. His character was part of a nomad group of circus performers when, on day, he decided we wanted more adventure than learning tricks and sticking with his gang, so he left his troupe trying to find people to for a team with and become famous rescuers/explorers.
It's not a bad story, but his character was much more of a loose brick than the others, so I'm not sure about what to do with him. I've given him some nudges and I'm preparing to make him meet his troupe again, but I'm still not sure about how I can make his story and character more important to the story.
PS: He's by far the most experienced player: reads the rules and his character sheet, knows everything his character can do, roleplays well and is a great player AND DM, it's just his character's lore that I can't find a good way to use.
Any advice appreciated :3
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Posted: 2026-10-23T14:51:52+00:00
Author: /u/Sasha_ashashttps://www.reddit.com/user/Sasha_ashas
I've been on the hunt for some universal/generic TTRPGs, and lo and behold, I was surprised to learn that the Storypath Ultra Core Manual has actually been out for a while!
Yet, from what I've found in my searches (and apologies if my Google-fu has failed me), there haven't been many opinions on the game. So I guess I'm just curious about what everyone's opinions on it have been.
What do you think it does well? Do you believe it handles some types of settings better than others, as some generic/universal TTRPGs tend to do? Do you think one should avoid certain settings with it? Does it care about balance, or not at all? Does it have any nifty GM tools? Does it have any glaring issues, in your opinion? Really, I'm just curious about everyone's general overview of the game and whether it's worth picking up at all, especially compared to how it might handle things versus other generic games like Genesys, Savage Worlds, etc.
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Posted: 2026-10-23T03:53:32+00:00
Author: /u/Genarabhttps://www.reddit.com/user/Genarab
So we know there are IPs, sometimes there are specific games for that IP, sometimes a game already does the fantasy or the structure quite well...
Other times you make a connection that seems odd, but actually works really well.
For me it was the epiphany that Over the Garden Wall is basically Ten Candles (I did an inspired session last Halloween) or that Microscope could be an amazing system for a Telenovela.
Do you have any example of this?
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Posted: 2026-10-23T17:21:32+00:00
Author: /u/MonagFamhttps://www.reddit.com/user/MonagFam
I have been around long enough (born in the 70s) to know about table top rpgs, but never really played them. They look interesting, but how do they compare to open world computer based rpgs?
I guess how would you sell someone on them?
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