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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-03-07T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-03-10T21:34:37+00:00
Author: /u/whitniversehttps://www.reddit.com/user/whitniverse
After absolutely loving A Knight of the Seven Kingdoms (and re-watching A Knight's Tale) I wondered how many RPGs are out there about knights?
I own the Pendragon starter set, that's about it for my knowledge.
I'm preferably looking for a game where everyone plays a knight.
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Posted: 2026-03-10T10:25:35+00:00
Author: /u/DED0M1N0https://www.reddit.com/user/DED0M1N0
Not talking about whole systems, but specific rule areas that feel overly complicated or unnecessary.
Things like magic, hacking/netrunning, vehicle combat, social conflict, crafting, survival and resource management, mass combat, chase rules, etc. The parts of a game that suddenly become their own mini game, but not in a good way.
Did your group actually use it, simplify it, or just ignore it?
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Posted: 2026-03-10T16:53:59+00:00
Author: /u/Venovalhttps://www.reddit.com/user/Venoval
Hey everyone!
We've had some time to go through the No Ice in Minnesota bundle (3 days left if you didn't get it yet!).
So I thought it would be a good opportunity to get some help from other gamers if you are confused about some rules or the setting of particular games. 44 thousand people bought it, a few must be here!
I can start: In Substratum Protocol, I think I am missing something about Complications. Is there a mechanic tied to them? I only see a section about Hazards, which apparently are worse Complications.
What are some things you are wondering about?
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Posted: 2026-03-10T21:24:29+00:00
Author: /u/_throawayplop_https://www.reddit.com/user/_throawayplop_
Posted: 2026-03-10T23:30:37+00:00
Author: /u/beautitanhttps://www.reddit.com/user/beautitan
For me it's definitely Lords of Madness from D&D 3.5. Even though I don't play D&D anymore, I just loved all the creative and disturbing ideas it held. Was my gateway drug to cosmic horror.
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Posted: 2026-03-10T19:16:34+00:00
Author: /u/Mobile_Toe2836https://www.reddit.com/user/Mobile_Toe2836
Any suggestions for systems that introduce unique gameplay mechanics? I'm thinking of things that would improve roleplay, lean into suspense/comedy or allow for fun tactical combat.
For example: The Flashbacks in Blades in the Dark, the "Balance" in the Avatar TTRPG, also heard great things about the panic system in Alien.
Systems that only use their ruleset as a means to allow for (sometimes admittedly fun) character abilities don't seem to do it for me, anymore
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Posted: 2026-03-10T16:49:49+00:00
Author: /u/Papyaqhttps://www.reddit.com/user/Papyaq
So i recently started the delve in the Luka Rejec's Ultraviolet Grasslands. I am really confused with the amount of available rulesets.
If i understand correctly initially the system was called SEACAT and later evolved into what's now called SDM (Synthetic Dream Machine).
But i can't understand what's the difference between the "Uranium Butterflies" Rulebook and "Vastlands Guidebook". And if that's possible maybe someone could make the list of all the books of Luka's "setting" and their purpose. I'm trying but it's so complicated...
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Posted: 2026-03-10T21:21:40+00:00
Author: /u/WaldoOU812https://www.reddit.com/user/WaldoOU812
Curious how folks would go about running a Battlestar Galactica campaign? I know about the Margaret Weis RPG. Not sure I want to go in that direction.
So there's six of us in my gaming group. Five of us are experienced DMs who've been doing this for decades. The sixth is the adult daughter of one of the DMs. Wonderful group; all smart, all great players (when we play), and we're all familiar with a wide variety of systems. We're currently in the middle of downtime between campaigns and somewhere in the discussion of what we want to play next, I threw out the idea of, "what about a Battlestar Galactica campaign?"
A few of us immediately perked up at that as something that sounds kind of appealing, at least on the surface, and it's been something in the back of my mind for a while, but I'm not quite sealing the deal on the idea of "how would I actually run this?"
Our thinking is that we'd like to have a regular party-based RPG with characters that go on adventures, but we're also thinking that we'd like to have the space battle part as well, as well as a base building mechanic. We've thrown a bunch of ideas around, I've done a fair bit of reading on the BSG wiki, and I think I have a pretty good source of ideas for what we'd do, but I'm also wondering how that character split would go and how the base building piece would go. One of my friends already put together a homebrew base building piece for a T2K campaign he ran before I joined the group and has offered to share.
Has anyone done anything like this in the past? Any thoughts, feedback, suggestions?
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Posted: 2026-03-10T21:19:40+00:00
Author: /u/WeWard3ndshttps://www.reddit.com/user/WeWard3nds
My absolute favorite. It's Lork Besner, an NPC monk who was kidnapped by a rival gang or promotion in the city where my party was adventuring. I totally panicked when we were recording our episode early in the campaign, and the players never let me forget it. So, what's yours?
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Posted: 2026-03-10T14:47:58+00:00
Author: /u/Ok_Tip_5721https://www.reddit.com/user/Ok_Tip_5721
Apologies if this topic has been discussed before! I am coming from GMing DND 5e for about five years now, and for my campaign I would always figure out the things that were available to find before hand, whether in rooms for investigation checks or on bodies for loot. I recently have been playing with the Mothership system, where everything is much looser and there's lots of tables available for generating things. My question is, players, if you come across a body or something and want to see what's on it, and see the GM rolling some dice to check, does that break your story immersion at all? Is it more fun, or do you not mind much either way? Just curious! (I know DND has lots of these tables too, but I'm considering switching my GMing style up a bit along with playing the new system).
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