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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2025-12-06T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2025-12-12T02:54:06+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30
No affiliation with the company, other than being a customer. I got an email today that they're launching a Kickstarter for Toon 2E, and provided the following link to sign up for information:
https://www.backerkit.com/call_to_action/a5976d11-0069-4119-acf2-4d16a54cf8db/landing
I remember seeing Toon advertised in Dragon Magazine as a kid and thought it was neat idea. Then Who Framed Roger Rabbit? came out and it really piqued my interest. But it was the 80s. There were no VTTs. The Internet only existed on college campuses. And there were no online places to order the game from. The stores near me didn't carry it, and nobody was playing it. So, I never got to try it out.
Maybe now, I'll get my chance.
Hopefully SJG has learned from past contracts and will now offer a free PDF with print purchase.
But I also wonder if there is market for this game in 2025, without a big budget movie like Roger Rabbit to pique interest in it.
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Posted: 2025-12-12T05:10:26+00:00
Author: /u/RedditConsciousnesshttps://www.reddit.com/user/RedditConsciousness
There are so many neat mechanics, compelling settings, beautiful artwork, intriguing lore, and so on out there. Wildsea is the number one example here. There are some solo rpgs I have that also fit this bill. I almost always think the artwork is amazing but getting into them is like fighting writer's block.
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Posted: 2025-12-12T03:44:20+00:00
Author: /u/Morph_Gameshttps://www.reddit.com/user/Morph_Games
Are there any games that capture the zaniness of Gamma World? Especially in the uniqueness of the characters that can be created. With so many little indie games out there, I assume there must be some that have spiritual lineage from Gamma World.
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Posted: 2025-12-12T01:59:23+00:00
Author: /u/MagpieTowerhttps://www.reddit.com/user/MagpieTower
Maze Rats was once free, then transitioned to Pay What You Want (PWYW,) before being paywalled for $4.99 today. I'm surprised Knave (1e) is now only purchasable for $2.99 and both were made by Ben Milton.
Micro RPG and all Chapbooks by Noah Patterson used to be completely free in the 2020s before they became purchasable for different prices.
Into the Odd by Chris McDowall - Had a free first version that could be downloaded, but now cost $7.99 for PDF and $14.99 for print+PDF bundle.
Several other lesser known indie RPGs were free before they become payable, mostly on itch.io website.
Don't get me wrong, I'm not bashing on RPG creators and content creators for making them payable after they are free. I'm sure some just want to make money and people that would pay for it would support them to create more contents. I just find it interesting that those used to be popular RPGs, but fell off after they became purchasable, while Cairn remains popular after years and it's still free. Troika! went the other way, it became free after being purchasable and it's well-loved by a lot of people. What are your thoughts?
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Posted: 2025-12-12T04:24:17+00:00
Author: /u/RPMiller2khttps://www.reddit.com/user/RPMiller2k
So my son has ADHD, diagnosed in his 20s, and ever since then I've tried to be mindful of communication approaches and also on the lookout for books that understand that there is a population that is underserved—those with dyslexia, ADHD, etc. Have those of you that fall into the category or have friends or family that do, found any systems that make sure to include formatting, fonts, anchors, icons, etc to make reading easier for them?
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Posted: 2025-12-12T03:59:52+00:00
Author: /u/FoxPlane8097https://www.reddit.com/user/FoxPlane8097
Hi Could someone help me find or at least identify or narrow down this ttrpg my history teacher had us play in highschool for a project, It was to help us learn how countries diplomacy work or something. we each were given a country on this map he had up on the projector to represent. i remember each country had a different resource they exported and we each had a sheet with our country, resource and allies and how many points we could get if we got more of the laws or something to pass that helped our country more, like one was if other countries could travel in a river that passed through another country or not, or if non land locked countries could use the sea, stuff like that. There may have been a thing with the big countries trying to win more points over the smaller and medium ones and vice versa.
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Posted: 2025-12-12T03:01:13+00:00
Author: /u/D12sAreUnderratedhttps://www.reddit.com/user/D12sAreUnderrated
Hi everyone! As the title says, my fiancé (let's call them Z) wants to enjoy the dice rolling nerdy hobby but is struggling and also had a really bad past experience that shook their confidence.
Z's rpg experience is a 2-3 year D&D 5e campaign (completely independent from me) that overwhelmed them for several reasons. First, their group was extremely extroverted and tended to shout over one another. Next they all min-maxxed like crazy and Z doesn't enjoy the crunch/math/builds of heavier games like D&D. Lastly and circling back to the first point, Z struggles with choice paralysis especially when "you can do anything", and the group constantly made choices for them to make the game keep going instead of helping.
Luckily we have other friends to play with that won't cause previous table rudeness to arise and they will also play almost anything. Z has sat in to listen to many different games I've run as well as joining one of my sessions of Mork Borg and a simplified Mouse Guard. They enjoyed the simplicity compared to 5e and overall more relaxed table, but expressed they still felt choice paralysis which made them flustered. The only other solution I can think of without railroading is a PBTA game but as much as I enjoy player moves I personally don't like the GM moves aspect and it turns me off a LOT.
Does anyone have any suggestions for a system or play style that could work?
tldr: fiancé wants to roll dice but is traumatized from a previous rude group and choice paralysis. We have better friends now though, but choice paralysis is still a problem. Any non-PBTA/non-GM-move systems or playstyle suggestions?
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Posted: 2025-12-12T00:58:01+00:00
Author: /u/Kaliburnushttps://www.reddit.com/user/Kaliburnus
So, if you were alien playing RPG, and your alien friend give you the Earth Campaign Setting (Medieval or Modern age) along with a supplement for each continent, would you enjoy the setting? Would you say is very Kitchen Sink, too much empty space? What kind of campaign would you play in it?
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Posted: 2025-12-11T19:06:18+00:00
Author: /u/ThatOneCrazyWritterhttps://www.reddit.com/user/ThatOneCrazyWritter
I migrated from D&D mainly looking for better Martials and I've still not found my ideal game. Recently I've returned to D&D and this feeling has come back alongside it, and its why I've recently been repeating basically the same question around here, since I'm in a daze thanks to university and medication + a lot doubtful if I truly like RPGs or not. This is my last hoorah.
EDIT:
Some extra tibits. Thinking more, I probably mean "not feeling restricted into the same cookie cutter options to be useful" when I say "less Min Maxing"
I have tried D&D 5e, Pathfinder 2e Remaster (REALLY like, want to see a few other before making a full campaign), Tormenta 20 (Brazilian D&D 3.5e evolution, fun but way too heavy on min maxing), Ordem Paranormal (worse Tormenta 20 with paranormal investigation skin), 3DeT Victory (genreless, classless Brazilian system, good but not that much of a fan), Kids on Bikes 1e (not my jam) and many play-by-WhatsApp homebrewd systems.
We plan to try in the near future Call of Cthulhu, Vampire the Masquerade, Daggerheart and Fabula Ultima
Martials are those experts in the use of weapons, be the melee, ranged, ancient or modern. I truly love martial arts and old weapons, specially melee weapons like swords and spears. I train with them in real life even (mostly chinese martial arts with edge weapons, polearms, spears and bow and arrow).
I'm not much of a Simulationist, preferring a good balance between Narrative + Game Mechanics, with more Gamistic RPGs been my preference thanks to my background with videogames
While I like tactics, I it was a choice between it and a more cinematic approach, I would choose the latter.
Also what let me down was not only the in combat option but also the outside combat options. Focusing on combat, I'm okay with using the same option everytime, SO LONG it's more interesting than just "standing close, don't move, attack, attack, attack". For example, I like abilities that make me move for more damage, attack & defend better, attack multiple enemies, attack from afar with melee, stop and advancing enemy, do a combo sequence, etc. JUST DON'T MAKE ME JUST SIT THERE AND ATTACK WITH NO INTERESTING EFFECT HAPPENING (D&D 5.5e and its weapons masteries as better, but not enough to me).
When it comes to being a Roleplayer VS. a Gamer, I'm 25/75 on the Gamer side of the spectrum, but my group is closer to an 50/50 or 60/40 even.
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Posted: 2025-12-11T13:00:55+00:00
Author: /u/Awkward_GMhttps://www.reddit.com/user/Awkward_GM
Games that weren’t great in 1st Edition, but great in following editions?
I’ve been thinking about a lot of games I like that have a lot of issues that got fixed in 2e.
One that jumped out to me was Mummy the Curse where the premise is great, but in 1e there were issues with how Mummies could only appear at certain times which lined up with Sothic Cycles which occur ever 1460 years. With sometimes being woken up in between. So if you wanted multiple mummies awake at the same time it would be that year. But if you experience a time period you lock the story for that era.
In 2e they fixed the issue with Mummies being able to time travel non-linearly. Meaning that they can experience time periods over again.
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Posted: 2025-12-12T04:16:21+00:00
Author: /u/DervishBluehttps://www.reddit.com/user/DervishBlue
I'm running a homebrew fallout system and I want it set in a city and maybe it's outskirts as well. However, I don't really know how to design a hexcrawl that's only in one city.
Are there any games or modules that can help me with this?
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