Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-13T11:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-06-25T22:09:21+00:00
Author: /u/Connor9120c1https://www.reddit.com/user/Connor9120c1
A free bundle is currently live, through June 30th on RPG Trader in honor of Free RPG Day (June 27th), with 250 digital titles free, including some mouseritter, Mork Borg, Shadowdark (**disclaimer: including my own contribution**), liminal horror, and Mothership content, and I'm sure others that I will find once I dig through.
https://rpg-trader.com/products/1025/free-rpg-day-2026-bundle
Just thought I'd mention it since RPG Trader was a topic of discussion the other day. I like it so far, and seems like they plan to give Drivethru a run for their money. They had some technical issues earlier in the day, but seem to be on track now.
[link] – [comments]
Posted: 2026-06-25T19:20:30+00:00
Author: /u/Antipragmatismspothttps://www.reddit.com/user/Antipragmatismspot
I am from one of EU's poorer countries and I often save up quite a bit by buying pdfs (especially because the cost of shipping kinda' annoys me), but lately I have been having a lot of regrets about not having purchased the physical books. I'm big on tactile feel and reading a book is just somehow more fun and I find it easier to focus.
But I'm also kinda' addicted to reading and playing ttrpgs and I cannot afford all of that stuff. Still, it does make me wonder if I should slow down and more mindfully shop than buy way too many bundles and too many books and fund too many kickstarters (with the pdf tier only).
[link] – [comments]
Posted: 2026-06-25T12:23:20+00:00
Author: /u/Doomwaffelhttps://www.reddit.com/user/Doomwaffel
Hi everyone.
I am a long time dnd 3.5 DM, tested 5e, Pathfinder, Worlds without number, starting Cthulhu next...
but I always wanted to run something in the Conan setting.
I heard different things about the Conan 2d6 RPGs over the years and by now I am wondering if other games do that particular "sword and sorcery" style better than the actual Conan RPG?
I was thinking about Shadow of the demon lord as that seems to be rather gritty and brutal too.
Dark, rare magic+ dangerous at best, I would expect a good combat system, deadly, but also good sneaking options. Not really sure what else toexpect. ^^
But what do you think? If you were tasked to run a Conan themed game, would you actually play the conan RPG for that or pick something else?
From what I remember, the Conan game has a hit table, for where you hit an opponent and what that does to you, you roll a defense against the attack. You also lose your loot after an adventure - pretty much drinking and celebrating it all away. Maybe I am wrong on these though.
[link] – [comments]
Posted: 2026-06-25T18:09:22+00:00
Author: /u/Jake4XIIIhttps://www.reddit.com/user/Jake4XIII
I have been reading the Codex Alera series by Jim Butcher. For those unaware: it’s a fantasy series which combines the Lost Roman Legion and Pokémon. The world has a very Roman inspired culture, but the magic system of the world is elemental spirits of fire, water, earth, air, wood, and metal called Furies. Furies can be summoned to do tasks directly, such as a stone dog shaped Fury biting down on someone’s leg, but they can also use other powers such as earth boosting physical strength, fire riling emotions, water healing, or metal boosting the strength of weapons.
I have some ideas of systems to use but I’d love to hear other ideas. My thoughts:
FATE narrative focused. For those familiar with it I’d probably take inspiration from the “Five Storms” magic system in the Toolkit, but also allow players to create Stunts that’s their Fury boosting their own abilities
Basic Roleplaying Universal Game Engine. BRP has rules for all the needed skills (sword fighting, social, etc) and I could easily take inspiration for RuneQuest’s rune system to allow players to augment skills using “Furycraft” skills.
[link] – [comments]
Posted: 2026-06-25T21:31:17+00:00
Author: /u/Arachnid-Mindlesshttps://www.reddit.com/user/Arachnid-Mindless
I've been slowly working on a long-term campaign setting for my players that builds off of the setting of 'Dread Delusion', the wonderfully unique narrative-RPG. I don't necessarily want to one again have to rely on 5e for my homebrewing needs, and have been looking into alternatives that fit Dread Delusion's 'Sci-Glamtasy' vibes, or more generally its wonderful blend of sci-fi, fantasy, and psychedelic visuals!
Some alternatives that I've been going into more depth into have been Into the Odd & The Electrum Archive, but if anyone has any suggestions that fit the themes and aesthetics of Dread Delusion, I would love to hear any recommendations!
[link] – [comments]
Posted: 2026-06-25T19:01:50+00:00
Author: /u/Solarwagonhttps://www.reddit.com/user/Solarwagon
I'm thinking systems like Ryuutama.
I've never played Ryuutama but there's a concept in it of the ryuujin, a GMPC that accompanies the party and helps facilitate the adventuring.
And it makes a point of saying the ryuujin shouldn't be center focus but more like the party's sponsor or assistant.
But that's more or less the concept I find interesting, the system involving the GM in the universe as more than just the out of universe narrator/referee.
What are some systems that do it good?
What about not so good systems that do it?
[link] – [comments]
Posted: 2026-06-25T12:20:01+00:00
Author: /u/Medium-Parfait-7638https://www.reddit.com/user/Medium-Parfait-7638
As the title says, I love Fronts and Dangers from DW as a session planning framework.
Are there any other frameworks like that out there? Or did any systems, designers develop it further?
[link] – [comments]
Posted: 2026-06-25T19:46:07+00:00
Author: /u/Ozfeedhttps://www.reddit.com/user/Ozfeed
I love love love Pariah, but I've also never run a campaign of it that felt like it wanted to keep running after four sessions. I saw from Luke Gearing's play report that his Pariah campaign didn't last much longer than mine. I also see people talking about how Mothership is 'only good for one shots' (though I'm into double digits with my Android Yes-Bot).
It got me wondering, how far has anyone really taken these systems? So please, share your Mothership high scores, tell me how long you lasted as a Pariah, or tell me about how you took a system that seemed short-term and made it go long.
[link] – [comments]
Posted: 2026-06-25T11:07:41+00:00
Author: /u/Rhuf0nhttps://www.reddit.com/user/Rhuf0n
Something ive never been great at as a DM is knowing how to introduce new players into RPGs without hand holding too much. Especially when players feel a level of imposter syndrome, like they dont belong at the table because they dont know how to play (even though no one else at the table really knows). Ive had a few more people reach out to me about wanting to try things like D&D and i dont want them (or existing players who are still quite new) to struggle, so i thought id open this question up to some more experienced DMs.
[link] – [comments]
Posted: 2026-06-25T22:31:50+00:00
Author: /u/CertainFormal8853https://www.reddit.com/user/CertainFormal8853
I am wondering if any DM's or GM's have ran a game where you did not roll dice, but your players did. If so, what did you think of the game mechanic.
[link] – [comments]
Posted: 2026-06-25T16:22:01+00:00
Author: /u/GokuKing922https://www.reddit.com/user/GokuKing922
Okay so this might be a very weird question/request, but does anyone know a System Agnostic (as in an RPG book designed to be used with any system) to add a magic system to a system? I don’t know if I’m describing it correctly but basically… the system I’m using in a campaign is fantastic in almost every aspect… except for magic. They have magic in the system but it feels very lackluster compared to everything else.
I was hoping to be able to expand upon the magic system, but the system we’re using (Trash Mobs!) doesn’t have any expansions for Magic. Is there any system agnostic books to expand Magic systems for other RPG systems? I hope I explained this well
[link] – [comments]



