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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-08T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
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Posted: 2026-08-09T21:29:36+00:00
Author: /u/BlackhartBarttFRhttps://www.reddit.com/user/BlackhartBarttFR
After a year long 5e campaign of curse of Strahd, I hung up my 5e hat, I then shot it and buried it at sea.
God has it been great, we've played blades in the dark, cyberpunk, CoC, Delta green, mothership, Fabula Ultima, savage worlds.
None of them take a full session to run a fight, None of them have objectively bad character creation choices, No Rangers, No Martial-Magical Divide.
They want you to play and explore! No spells like Identify, Detect Creature or Detect thoughts killing any feeling of mystery just so you can shut up and get back to the two hour long fights.
But my players won't stop talking about how they miss 5e.
Will they play a martial class? Oh no, the martials are boring and broken,they say, if you aren't playing a spellcaster you're basically worthless!
But they still clamour for the character building, the number go up machine.
So I'm asking you, the horde of GMs who have forever cast the D from their titles, I ask you;
What the fuck system can I shove in their plebian gullets to make them never say that dreaded system's name again?
Edit for the Yanks: I'm british, this is banter, I talk like this to my friend's faces and they hit me with it back. I don't hate the people in my life, I am not being held hostage. I know we are varying levels of Autistic here but c'mon I'm literally asking for system suggestions as a compromise for my group.
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Posted: 2026-08-09T16:10:14+00:00
Author: /u/ProbableStardomhttps://www.reddit.com/user/ProbableStardom
I had very little idea of how best to phrase the topic in the title, so I would like to elaborate on what I mean; there are a decent number of systems which will have identical mechanics to another system (or close enough that pointing out the differences doesn't matter), however this mechanic will have slightly or sometimes extremely different names. Some examples include a variety of terms used to define what number must be rolled to succeed on a dice roll, such as Difficulty Value in Cyberpunk Red or Difficulty Class in Dungeons & Dragons; if you'd like to stretch the definition a bit, this could go as far as to include terms like Dungeon Master in D&D or Keeper of Secrets in Call of Cthulhu.
Do you have an example of this that you genuinely just outright don't like? Regardless of whether it's trying too hard to be different from standard naming conventions, simply poorly conveys what it is trying to achieve, or whatever else, I've been curious for a decent bit.
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Posted: 2026-08-09T14:30:25+00:00
Author: /u/Zi_Mishkalhttps://www.reddit.com/user/Zi_Mishkal
From today's (08/09/26) comic:
"It's what my character would do" is an infamous phrase, often used by players to justify antisocial or downright game-disrupting actions.
Your character steals from fellow party members, or stabs innocent children, or broods in a dark corner of a tavern and refuses to take up the obvious adventure hooks the GM is desperately dangling in front of everyone, because that's how you created your character's personality and you have to play them that way?
The correct response as a GM:
No. Sorry. You're not playing the game properly. Create a character who gets along with their fellow PCs, isn't a sociopath, and has a reason to go on adventures. Otherwise it's you who are the problem, not the people around you trying to have fun and failing because you want to be edgy.
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Posted: 2026-08-09T17:14:45+00:00
Author: /u/HydarPatrickhttps://www.reddit.com/user/HydarPatrick
I've always loved the vibe of Mage, the sort of dark urban fantasy genre and unique magic, but I've also always been too intimidated to run it. The rules seem a bit janky, the magic is so weird I'm afraid of trying to explain it and there's just so much lore. I've considered running the setting in a generic system, but I prefer RPGs geared towards their settings. Is there anything similar out there?
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Posted: 2026-08-09T23:30:54+00:00
Author: /u/StephentheWanderinghttps://www.reddit.com/user/StephentheWandering
I’m getting ready to run an urban dark fantasy game, and happened across Sofia and Shadow. Overall it seems like a really fantastic system, but I can’t quite seem to get a good idea of how well it handles combat. If anyone has had experience with the game, I’d love to hear your thoughts!
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Posted: 2026-08-09T22:51:25+00:00
Author: /u/Tomita123https://www.reddit.com/user/Tomita123
Hello people, i come here with a topic to ask and discuss.
Have you ever seen, hear or played a game where the learning of a Class, Multi Class, or Subclass for a character is made "ingame", instead of just "unlocked" the upgrades in your character sheet?
Maybe im not explaning myself very well, but i imagine this as making your character buy a book or go to learn in a specific place about his new Subclass, an using some of his day time/days to learn it and practice.
I picture this as buying the new "Volo's guide to the Writer Wizard", read an announcement about the publication of the "Johnny Joestar guide to Horse Riding" or hear about the teachings of the Druids members of the "Circle of the Dragon"... Things like that.
Thanks you in advance for your answers and sorry for the bad english.
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Posted: 2026-08-09T21:55:41+00:00
Author: /u/Puzzleheaded-Mind-12https://www.reddit.com/user/Puzzleheaded-Mind-12
As above; does anyone know any games similar to how XCOM works; Just finshed a D+D campaign with my small group 4 players and 1 DM and with the release of GOW E-Day the group is looking to move away from swords and shields for a more tactical, cover based shooty game for a while.
Suggestions appreciated.
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Posted: 2026-08-10T01:02:06+00:00
Author: /u/Icy-Promotion-4927https://www.reddit.com/user/Icy-Promotion-4927
Im looking for a crunchy dark fantasy rpg with more sim like mechanics. A big thing for me is monster hunting and fighting different creatures and enemies. So a good combat system would be good. Any suggestions Help!
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Posted: 2026-08-09T12:30:20+00:00
Author: /u/Living_Thanks_9171https://www.reddit.com/user/Living_Thanks_9171
how many games are you running currently?
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Posted: 2026-08-09T02:35:24+00:00
Author: /u/BlindAudelayhttps://www.reddit.com/user/BlindAudelay
Posted: 2026-08-08T21:09:30+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy
Freedom isn't the goal, momentum is, not to say that you remove player agency obv. The best "railroads" just hide the rails well enough that nobody wants to leave the track. The question is whether that's craft or manipulation, and whether the difference matters if everyone had a good time.
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