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 Weekly Free Chat - 01/17/26
Posted: 2026-01-17T11:00:49+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Dragonbane: Trudvang will be standalone, kickstarting Feb 17
Posted: 2026-01-20T14:14:14+00:00
Author: /u/Crafty_College_348https://www.reddit.com/user/Crafty_College_348

From the FL newsletter:

Get ready – Dragonbane: Trudvang, a stand-alone tabletop roleplaying game based on the multiple award-winning Dragonbane RPG, will be launched on Kickstarter on February 17, at 3 pm CET (9 am US Eastern, 6 am US Pacific).
That's right – we have listened to the community and decided to offer Dragonbane: Trudvang as a stand-alone RPG, not requiring the Dragonbane Core Set or Rulebook – but still 100% compatible with the Dragonbane core rules.

I like that decision and look forward to the campaign!

– submitted by – /u/Crafty_College_348
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 What happened to that Kickstarter whose maker vanished?
Posted: 2026-01-20T14:35:20+00:00
Author: /u/gehanna1https://www.reddit.com/user/gehanna1

There was a ttrpg Kickstarter that was ready to go, and just waiting for the okay from the printer to continue. He had a team and he stopped replying and no one in the team could get in contact. The team couldn't give the printer the okay because it needed the guy's signature. They were afraid something happened to the guy.

I don't remember which game it aas, bur does anyone know what I'm talking about and if there was ever an update?

– submitted by – /u/gehanna1
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 Do you prefer Tabletop RPGs WITH or WITHOUT classes?
Posted: 2026-01-20T16:43:32+00:00
Author: /u/ThatOneCrazyWritterhttps://www.reddit.com/user/ThatOneCrazyWritter
 In search for a non dark urban fantasy system
Posted: 2026-01-20T12:14:05+00:00
Author: /u/JoseDelbshttps://www.reddit.com/user/JoseDelbs

Not sure if I put the right flare but anyway :

My friends and I are really used to high fantasy style TTRPG, but we now wants to try a more urban style fantasy. The thing is, we found some systems such as chtullu or urban shadow... but we do not want something dark. We talked about GURPS but I wonder if there is anything else that we don't know about ?

– submitted by – /u/JoseDelbs
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 Simple RPG system recommendations for beginners
Posted: 2026-01-20T15:32:11+00:00
Author: /u/Breno_Hatake_reddithttps://www.reddit.com/user/Breno_Hatake_reddit

Hi! I’m organizing an RPG with my friends. I’ll be GMing for 3 people. None of us has EVER played RPGs before. Our campaign is medieval (pretty classic). We want a very classic experience — rolling d6s, d20s, etc

– submitted by – /u/Breno_Hatake_reddit
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 Have you ever run a game where a two players man one character, or one character mans multiple PCs?
Posted: 2026-01-20T15:13:46+00:00
Author: /u/ProustianPrimatehttps://www.reddit.com/user/ProustianPrimate

I recently played in a 5e game where a couple played a single PC (due to there being a large number of players at the table). It was hilarious and went surprisingly smoothly (obviously this might have broken badly if the couple in question argued incessantly!). It occurred to me that I’ve never seen a table do this before, and I wonder other people have experimented with this sort of thing. I’m also curious about players running more than one PC simultaneously.

I know in the OSR, it’s common to have a few back up characters (or hirelings) in case your character dies, but that’s not the same thing. Has anyone let their players run multiple characters? I feel like it would be more viable in a lighter system.

– submitted by – /u/ProustianPrimate
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 What's the greatest RPG read you ever got?
Posted: 2026-01-19T18:14:16+00:00
Author: /u/MANGECHIhttps://www.reddit.com/user/MANGECHI

Title! It does not necessarily have to be a Core Rulebook, could be an expansion, setting book, adventure, or even a book *about* TTRPGs. What's the read that got you hooked and eating though an RPG related book the most?

In my case it was the Gaia 1 setting manual for Anima: Beyond Fantasy, I love that world so much I just ate the entire book like it was a fantasy novel.

EDIT: Also "The Elusive Shift" was one hell of a read, probably the closest I ever got to enjoying a history lesson.

– submitted by – /u/MANGECHI
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 Advice on Dropping the Game
Posted: 2026-01-20T01:58:22+00:00
Author: /u/cthulhufhtagnhttps://www.reddit.com/user/cthulhufhtagn

I was one of six players in a game that has been going on for several months now.

A friend invited me, and I subsequently invited another friend. Friend #1 seemed to like the game, but myself and friend #2 have discussed leaving, as it's not working for us.

The GM has a story he's telling, and there's no character development, minimal player choice, and almost no RP happening. Repeated attempts (mentions OOC, attempts in character) to make these things happen or at least push things in that direction have failed utterly. The GM is amazing at many things, including battles and puzzles, but it's just not what we were after.

Out of the blue Friend #1 leaves the game. Friend 2 and myself, both ready to talk to the GM and drop as well, are now uncertain what to do - if we leave it may well be campaign over, but none of this is fun for us.

So...should we just wait a while, or rip the bandaid off now? I want to do right by the GM.

Update: I may not have been as direct and clear with him as I should've been. Going to try that route, maybe this thing can be salvaged. If not, well, we tried.

– submitted by – /u/cthulhufhtagn
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 Old-school RPGs as "stories" with no ending
Posted: 2026-01-19T21:06:39+00:00
Author: /u/typoguyhttps://www.reddit.com/user/typoguy

I grew up playing D&D in the late 70s and 80s, took a break, and returned in 2015 with D&D 5e. The biggest change in the hobby seemed to be a focus on high-fantasy storylines: plots that developed through a campaign and ended with a climactic battle with a Big Boss and the entire kingdom (or the world, or the multiverse, depending on level) was saved. Plus bonus backstories and character arcs for each player, that all wrapped up very nicely by the end. Kind of a fantasy-novel-simulator. And it was fun, for a couple of multi-year campaigns.

But in time I drifted to OSR games, especially Shadowdark, which is my system of choice these days. It's a playstyle that's familiar to me from growing up with Holmes Basic, and it's satisfying for long campaigns in a way that 5e just isn't, and I think I've realized a big reason why. Old-school play centers around survival, exploration, and finding treasure. In a word, adventuring. If quests get completed or kingdoms get saved, it's just in the course of doing what you'd already be doing anyway. The plot is not handed down from on high or figured out in advance, it's merely the slow accumulation of events and choices. A good old-school campaign would make a terrible fantasy novel (although it might make a great series of Fritz Leiber short stories). Play can go on indefinitely. There's no reason to ever wrap up a campaign, because like life, it simply goes on and on. No one is looking for an ending. There's no climax or payoff. Individual characters can retire or die, replaced by fresh level 1 characters with fresh challenges.

To me, this old-school play is more fun because it's more like life. I don't have to create a great plot or a story that someone on the outside would want to watch. The entire audience is right there at the table, co-creating with me. And because there's no overarching grand drama, the risks feel smaller but the stakes feel more real. In a 5e game, is the DM really going to let the Dragon Cult enslave the Prime Material Plane halfway through the campaign because the low-level characters made really bad choices? No. Plots require plot armor, railroading, and forced choices. If you like to "play" through someone else's story, have fun with that. But RPGs can provide so much more interactivity and improvisation. You don't have to settle for the kind of limited plot-branching from a computer game, because the human imagination is infinite, which is the only way you can approach the sort of life-simulation that RPGs can accomplish.

What do you think? Does the prospect of a campaign ending with all the loose ends tied up appeal to you? Does a decades-long weekly grind of dungeon exploits and hex crawls sound dull? Or does the picaresque, peripatetic nature of old-school play make you want to keep playing the same game forever?

– submitted by – /u/typoguy
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 Conan - Monolith Games
Posted: 2026-01-20T15:16:10+00:00
Author: /u/Vonatar-74https://www.reddit.com/user/Vonatar-74

I’m thinking of picking up the new Conan RPG from Monolith - Conan The Hyborian Age.

I usually buy physical copies of games for the collection but I like to have PDFs as well. Does anyone know if Monolith gives a free PDF if you buy a physical copy? It’s not clear from their website.

– submitted by – /u/Vonatar-74
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