Roll 3d6 - Roleplaying Resources

Reddit RPG

Tabletop RPGs and LARPing

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 Weekly Free Chat - 01/10/26
Posted: 2026-01-10T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 Well-loved RPGs you personally couldn’t get into
Posted: 2026-01-10T22:37:29+00:00
Author: /u/Space_0perahttps://www.reddit.com/user/Space_0pera

Hi,

When you read posts in this subreddit, there are titles that are very well loved and that people tend to recommend a lot. When I see this, sometimes I want to go against a particular recommendation, but I feel it's not the space.

That is why I want to ask you to share your feelings about some popular (or unpopular) RPGs and see if more people have similar thoughts.

I will start, but I want to preface this with a disclaimer:
I'm not saying that these games are intrinsically bad. What I'm asking is about games that other people seem to enjoy but you don't understand why.

  • WWN (Worlds Without Number): I know there are a lot of people who love Kevin Crawford and his books. WWN has a lot of procedures for running a sandbox game, but I never understood how to properly use them. There are a lot of tables and ideas, but for me they don't add much to the process of just making your own ideas and plots.
  • Shadowdark: The book is beautiful, very loved by fans, and the author is very involved with the community. But for me it is just another blend of the hundreds (not an exaggeration) of OSR books. For sure there is something valuable about being able to create a well-rounded product, but… just nothing revolutionary or distinct. There are other OSR options that are just as useful and offer other benefits, like being more faithful to B/X (OSE), more minimalistic and free (Cairn), etc.
  • Cortex Prime: It is a toolbox for creating your own system, but when I read it everything seemed very disconnected and loose. Maybe these types of systems go against my obsessive nature, but I had the feeling that the ideas presented had a lot of flaws and were not very polished.

Happy sharing!

– submitted by – /u/Space_0pera
[link][comments]
 Anything new in fantasy TTRPGs?
Posted: 2026-01-11T09:51:03+00:00
Author: /u/Dwarfstenhttps://www.reddit.com/user/Dwarfsten

I am a bit behind on what's new when it comes to fantasy ttrpgs. To me DnD5 created this dominant force in fantasy games, then a bunch of games iterated on it, like Shadow of the Demon Lord with its banes and boons and more flexible class system, and then there weren't really any games to rise to prominence besides that (not saying there aren't/weren't any, just explaining my point of view).

But is there anything that could be considered new and exciting atm? Like any newer games that have come up with cool mechanics or that have a sort of "wow-factor" that just has to be experienced since then?

I'd like to broaden my horizon, so any suggestions of what I should look at would be appreciated.

– submitted by – /u/Dwarfsten
[link][comments]
 What does your favorite RPG do differently
Posted: 2026-01-11T03:56:40+00:00
Author: /u/LelouchYagami_2912https://www.reddit.com/user/LelouchYagami_2912

Ive been discovering a lot of RPGs recently but one thing ive struggled with is how to advertise it to non players. Alot of the games on surface feel the same.

Like i dont know how i would advertise dragonbane to someone even though i loved reading the book.

On the other hand, there are games with such a distinct identity that i can advertise them with 1 word. I can just say "anime-like" to make my friends play fabula ultima.

So what makes your favorite game unique? What does it have that others dont

– submitted by – /u/LelouchYagami_2912
[link][comments]
 Low-prep, non-trad RPG broke my brain 😬
Posted: 2026-01-10T21:18:32+00:00
Author: /u/barna284https://www.reddit.com/user/barna284

Until 2020, I had played mostly traditional RPGs (Star Wars D6, 7th Sea, D&D, etc.), almost always as a GM, with the usual linear, railroady adventures (either official or written by me).

During COVID, at the beggining of 2020, I started a campaign of Blades in the Dark. The low-prep, player-lead adventure structure fascinated me, both because it allowed me to run games with a minor time investement and due to the involvement it created in the players. We played 30-something sessions in a year and had a great time.

After a couple of years of no gaming, I've been thinking of starting a new campaign. BitD was great, but I'm now looking for something different. However, when the dramatic space is not a closed city as in Blades, I find it hard to think of how to implement the same sort of low-prep, nonlinear game structure. Maybe the famed notion of hex-crawling or point-crawling could do? I'm a bit lost at how to replicate this sort of gaming experience outside of Blades' "pressure cooker" closed city setting.

Any thoughts? Thanks!

– submitted by – /u/barna284
[link][comments]
 Thieves of the Tome
Posted: 2026-01-11T00:44:08+00:00
Author: /u/BastionTaxGuyhttps://www.reddit.com/user/BastionTaxGuy

Came across this incredible RPG on itch.io and wanted to share. The long-and-short of it is the players have all stolen powerful spellbooks. These books are represented by books they brought from home and the spells are based on the names of the chapters/sections.

The player who brought the book writes the spell's effect, but the book is stolen by a different player's character, so they know the names of the spells but not the effects. Its simple, its charming and the world this takes place in and the obstacles they encounter are based on the book the GM brought.

https://dairykillsme.itch.io/thieves-of-the-tome

– submitted by – /u/BastionTaxGuy
[link][comments]
 Kevin Crawford fans, how are Cities Without Number and Ashes Without Number?
Posted: 2026-01-10T17:27:51+00:00
Author: /u/ProustianPrimatehttps://www.reddit.com/user/ProustianPrimate

PDFs of both are on sale on DriveThruRPG (15 dollars). Are they up to the standard of his previous works? Do they do a decent job at what they intend to do?

– submitted by – /u/ProustianPrimate
[link][comments]
 Every Villain is a Loser
Posted: 2026-01-11T04:58:11+00:00
Author: /u/BastionTaxGuyhttps://www.reddit.com/user/BastionTaxGuy

Got my hands on this RPG that lists the Venture Brothers as inspiration! I like the Venture Bros so I gave it a read. Its simple, I love the premise, the mechanics are a percentile roll under on 4 stats Energy, Villainy, Influence, and Luck.

Its GM-optional and the premise is everyone is henchmen climbing their way up the ranks to one day be their own supervillain.

Its cute and I can see having a couple fun one-shots, but don't know if there is enough here to hold my group's interest to go from rank 0-4 and then a 6th session to become full-fledged supervillains.

The writing is humorous save for a few out of place political messages and two pages dedicated to advertisements inside this 26 page pdf.
https://afterthought-committee.itch.io/evil

– submitted by – /u/BastionTaxGuy
[link][comments]
 How good is Neon City Overdrive for gritty, longer campaigns?
Posted: 2026-01-10T22:43:44+00:00
Author: /u/ScottFBGhttps://www.reddit.com/user/ScottFBG

Hi folks, I’m seeing good things out NCO but I’m looking for a cyberpunk system that’s good for gritty, dark themed cyberpunk campaigns that can go a distance in a longer term campaign (say over 25 - 30 sessions, my group is on a once per 2 week cadence). I like a narrative forward system if that’s also any help.

Anyone familiar with NCO know if it’s suitable for that, and if not, recommend a cyberpunk system that’s more on those lines, and relatively modern (I’ve no interest in cyberpunk 2020 or any shadowrun at present)?

Cheers!

– submitted by – /u/ScottFBG
[link][comments]
 What’s the right system for my idea?
Posted: 2026-01-11T04:19:42+00:00
Author: /u/Creepy-Fault-5374https://www.reddit.com/user/Creepy-Fault-5374

I wanted to run a game where players were vampires in Constantinople. I thought about getting VtM for this but to my knowledge, VtM is more so a modern urban fantasy thing, which isn’t what I’m looking for.

Any suggestions?

– submitted by – /u/Creepy-Fault-5374
[link][comments]
 Looking for a system!
Posted: 2026-01-11T05:51:35+00:00
Author: /u/SuperbImplement4630https://www.reddit.com/user/SuperbImplement4630

I was working on a personalized setting based on a universe I made around DND 2024 but found the format too limiting.

This setting is around a megalopolis and what happens in it.

In the original story there are superhumans and metahumans (division based on biology-based superpowers and magic/deity-based ones respectively, altought there are non-superabled people in costumes too) there's lots of action with guns in a modern time setting, there are two major corporations that fight a lot (although in the setting there'll be three major ones and a few small ones) and overall find DND too limiting for many ideas that I have.

Is there a ttrpg format that pairs more with my ideas? If the books are found in foundry it would be better! Also, if players don't have to stick to a specific class it'd be better. Thanks a lot!

Ps: sorry about the formating and bad english, I'm using a cellphone and it's not my first language lol.

– submitted by – /u/SuperbImplement4630
[link][comments]
 The Things We Leave Behind
Posted: 2026-01-11T04:12:10+00:00
Author: /u/PPN_Turgidhttps://www.reddit.com/user/PPN_Turgid

Do people know the scenario anthology 'The Things We Leave Behind'? I really like this one. It has some type of focus on horror of human nature. It's very low-key and restrained and has not as much to do with the Mythos than usual. Do people know more of these types of scenario's or are the Stygian Fox scenario's the only ones?

– submitted by – /u/PPN_Turgid
[link][comments]