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 Weekly Free Chat - 04/04/26
Posted: 2026-04-04T11:00:52+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 The latest Pathfinder 2e Humble Bundle is live.
Posted: 2026-04-10T22:36:37+00:00
Author: /u/Jhamin1https://www.reddit.com/user/Jhamin1

The Latest Pathfinder 2e Humble Bundle is up

Paizo seems to do these every few months so it's hardly new, but there are always "new to the Bundle" products that can make these worth picking up even if you bought earlier offerings. This Bundle focuses on Absalom, biggest city in the official setting.

Per usual this bundle includes everything you need to get started. The "Beginner Box" which is basically a tutorial for the system as well as the Core Rulebooks (Remastered versions) which contain everything you need to play as well as several Lost Omens books to get you up to speed with the official setting.

There is a lot of content we haven't seen in previous Bundles in the form of Map Folios/Flip Maps and Pathfinder Society Mini Adventures. The big draws are at the $30 level which includes the Agents of Edgewatch Adventure Path, which runs from lvl 1-20 and assumes the PCs are all members of the Absalom City Watch/Police. To support the AP we also get the LO: Absalom book in a bundle for the first time, basically a giant guide (400 pages!) to the giant city.

If the Adventure Path & City book don't appeal to you the final big draw in this Bundle is the NPC Core. Basically a "monster book" for humanoid intelligent enemies & NPCs. City Guards, Hunters, Bandits, Generals, Court Jesters, Cult Leaders, that sort of thing.

Finally the $45 level includes all the digital content and a Physical hardcover copy of "NPC Core" which is normally $70 all by itself. (But you will need to pay shipping!)

Sadly, no Foundry Modules this time out. The included Adventure Path came out before those were regular products & "Agents" never got one.

Lets break this down:

$5 Level - These are all PDFs!

  • Beginner Box
  • Player Core
  • GM Core
  • Core GM Screen
  • Map Folio: City of Lost Omens * First time in a Humble Bundle
  • Ebook - Lord Penance * First time in a Humble Bundle
  • Ebook - Gears of Faith * First time in a Humble Bundle
  • Adventure - Little Trouble in Big Absalom (normally free anyway)
  • Players Guide - Agents of Edgewatch (normally free anyway) *First time in a Humble Bundle

$15 Level - These are all PDFs!
Everything in the $5 level plus:

  • Pathfinder Society mini Adventure - The Broken Scales *First time in a Humble Bundle
  • Pathfinder Society mini Adventure - Year of Shattered Sanctuaries *First time in a Humble Bundle
  • Pathfinder Society mini Adventure - Struck by Shadows *First time in a Humble Bundle
  • Pathfinder Society mini Adventure - Dreams of a Dustbound Isle *First time in a Humble Bundle
  • Pathfinder Society mini Adventure - Dacilane Academy's Delightful Disaster *First time in a Humble Bundle
  • Pathfinder Society mini Adventure - Mean Streets of Shadow Absalom *First time in a Humble Bundle
  • Pathfinder Society mini Adventure - Dacilane Academy's First Great Prank War *First time in a Humble Bundle
  • Pathfinder Society mini Adventure - Sewer Dragon Crisis *First time in a Humble Bundle
  • Flip Mat: City Sites Multi-Pack *First time in a Humble Bundle
  • Flip Mat: Tavern Multi-Pack *First time in a Humble Bundle
  • Flip Mat Tiles: Dungeon Starter Set
  • Flip Mat: Haunted Dungeons Multi-Pack
  • Flip Mat: Bigger Island *First time in a Humble Bundle
  • Flip Mat: Pathfinder Lodge *First time in a Humble Bundle
  • Flip Mat: Theater *First time in a Humble Bundle
  • Flip Mat: Haunted Dungeon *First time in a Humble Bundle

$30 Level - These are all PDFs!
Everything in the $5 and $15 levels plus:

  • Monster Core
  • NPC Core *First time in a Humble Bundle
  • Player Core 2
  • Lost Omens Grand Bazaar *First time in a Humble Bundle
  • Lost Omens Pathfinder Society Guide
  • Lost Omens Absalom: City of Lost Omens *First time in a Humble Bundle
  • Adventure Path Agents of Edgewatch Part 1 of 6 *First time in a Humble Bundle
  • Adventure Path Agents of Edgewatch Part 2 of 6 *First time in a Humble Bundle
  • Adventure Path Agents of Edgewatch Part 3 of 6 *First time in a Humble Bundle
  • Adventure Path Agents of Edgewatch Part 4 of 6 *First time in a Humble Bundle
  • Adventure Path Agents of Edgewatch Part 5 of 6 *First time in a Humble Bundle
  • Adventure Path Agents of Edgewatch Part 6 of 6 *First time in a Humble Bundle
  • Pathfinder Society mini Adventure - A Most Wonderous Exchange *First time in a Humble Bundle

$45 Level - This includes a Physical Item
Everything in the $5, $20, and $30 levels plus:

  • Pathfinder NPC Core - 240 page Hardcover book, *First time in a Humble Bundle. (But see the shipping warning below!)

FAQ:

  • When you purchase the Bundle you wil get a code that you enter at https://store.paizo.com/redemption. This will fill your Paizo.com cart with the digital purchases but set the price to $0. You purchase it for $0 and then everything is added to your digital library where you can download it normally.
  • WARNING: The $45 price tag doesn't include shipping! Within the US it will only be a few dollars but costs get murderous internationally so be careful if you don't live in North America. If you don't want to deal with that, you will need to stick to the Digital Only levels. The PDF version of the Hardcover book is included at the $30 level.
  • Paizo is also running a general sale out of their storefront at the moment. If you add these sale items to the Humble Bundle before checking out you can combine physical products to minimize shipping costs.
  • These are all DRM-Free PDFs that will be downloaded direct from Paizo.com. No subscriptions or special viewers needed. Paizo has dropped their earlier practice of watermarking the PDFs with your name & email. These are *completely* DRM free.
  • For folks worrying about the remaster, the included "Core Books" all all the currently released remastered core rules. The Adventure Path & many of the mini-adventures are Pre-Remaster 2nd edition content. They are 95% compatible with the Remaster, the main differences are spells & terms that were renamed during the Remaster. It takes very little adjustment to use them with the current rules.
  • The various Map books are digital only, consisting of a mix of PDFs and JPG copies of the physical maps Paizo Publishes. You can print them out on your own but most people seem to use them in various VTTs.
  • To be completely straightforward, Agents of Edgewatch is not considered one of the better Adventure Paths for 2e. It has some balance and plot issues, but it's main issue is political. It has a plot that more or less requires you to play Police that sometimes work in grey areas of the law. For example, you are expected to confiscate magic items from suspects & then keep them. This got dicey as it dropped *during* the Minneapolis George Floyd riots over Police brutality a few years back. If that isn't a big issue for your group a decent GM can tighten up most of the issues with a bit of homework (many GMs have the department issue level appropriate gear rather than have the PCs effectively loot it from the people they arrest). The basic structure is decent and it's packed with NPCs and encounters that can be lifted for home games. Many consider a below average Paizo adventure to be better than lots of adventures from other companies.

Here is a thread over on r/Pathfinder2e discussing it.

– submitted by – /u/Jhamin1
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 Conan vs Conan (2d20 vs Monolith)
Posted: 2026-04-10T21:15:37+00:00
Author: /u/Nerhesihttps://www.reddit.com/user/Nerhesi

Hi folks,

Me and my crew are thinking about a Conan style game (with no real preference for accuracy to actual Conan lore, we just like the idea of this sort of grim, sparse, harsh lowish magic world).

Given that there’s a new Conan RPG now out in the mix, could you guys weigh in on what are the key differences that would help me make a decision as to which system? We are not shy about moderate complexity (5e, adnd, 3e, Warhammer, traveller, aliens, the one ring, etc)…

Which has combat that isn’t an hp incision/slugfest? Which has better character customization? Which has more longevity rather than being a one shot sort of approach? Etc etc

Thanks!

– submitted by – /u/Nerhesi
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 Favourite system?
Posted: 2026-04-10T16:14:01+00:00
Author: /u/Original_Bug580https://www.reddit.com/user/Original_Bug580

I've been looking into some systems and I'd like to hear about some. my personal favourite is storyteller but that's mostly because I like world/chronicles of darkness

– submitted by – /u/Original_Bug580
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 Edge-of-your-seat combat
Posted: 2026-04-10T22:52:48+00:00
Author: /u/Acceptable-Tree6007https://www.reddit.com/user/Acceptable-Tree6007

What methods do you employ to achieve exciting, fast-paced combats? What games do you consider best at achieving that? If you’re modding an existing system, what changes are you making? Our 5e & Pathfinder group has started experimenting with auto-hit mechanics. I’m still not sold on it. While it does speed up combat, I feel like it reduces some strategic elements. Sometimes a miss can be exciting, depending on when it occurs.

– submitted by – /u/Acceptable-Tree6007
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 1-to-100 moment
Posted: 2026-04-10T20:44:24+00:00
Author: /u/X-Stationtendohttps://www.reddit.com/user/X-Stationtendo

Again, a newcomer to the tabletop RPG experience.

I have a fun question:

What is the most 1-to-100 moment in your own campaigns, whether it's from Dungeons and Dragons or any other tabletop RPG in general?

What I mean by a 1-to-100 moment is this: a situation that goes downhill, where a perfectly fine, enjoyable, or high-energy situation instantly turns chaotic, negative, or disastrous. Or the opposite of it, where a situation was already downhill but then turns it around and becomes enjoyable.

Whether it's a more hilarious moment or not, it's all up to you in your campaigns.

– submitted by – /u/X-Stationtendo
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 Looking for an all ages P&P/TTRPG that's not super crunchy.
Posted: 2026-04-10T18:19:12+00:00
Author: /u/Sorry-Rain-1311https://www.reddit.com/user/Sorry-Rain-1311

Hey, first time here. I'm a single dad with kids that love fantasy RPGs. I'm have plenty of friends I've played DND with over the years, so I'm familiar, but not great, though totally down for running simple games for my kids. All anyone I know can give us is more DND stuff, which is WAY too crunchy for our family. Four kids ages 7 to 17, and the oldest is autistic. We like to get into the story, and action.

Spending the whole time on rules and multiple dice rolls per action just isn't going to work, and I only have so much time and energy for building campaigns. I'm familiar with tristat which feels like it might work, but haven't found something that feels like what we're looking for. I have Risus on my phone, but the cliche concept doesn't work with the youngest or the autist. Pocket fantasy seemed like a good bet, but they insist on custom characters, so it's too limited for them.

What I'd like to find is something with plenty of supplemental material, maybe some prefab adventures, and simple rules/gameplay so everyone can just jump in. Customizable characters/classes/races is a must. Bonus points if it's easily portable so we can take it on our camping trips, or summer days at the river. Bonus bonus points if we can adapt it for different genres and settings.

What can you suggest, and why do you think it's the right fit?

Thanks!

– submitted by – /u/Sorry-Rain-1311
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 Has any of you guys ever gotten insight on how the maths behind D&D 3e/3.5e / Pathfinder 1e "everything's a class" mentality and challenge rating work?
Posted: 2026-04-10T10:17:51+00:00
Author: /u/BusyGMhttps://www.reddit.com/user/BusyGM

One thing I love from these older games is how every creature essentially works the same; it gains levels in a class which provides all basic statistics. PCs get hero classes like fighter and wizard, NPCs get NPC classes like commoner and expert, and monsters get monster classes like dragon or aberration, which also double as a creature type.

I really liked this design aspect and I'm sad that it's been lost to more modern approaches of functionality in NPC statblocks. It's reasonable from a design perspective, but I dislike it from a worldbuilding perspective.

Because of that, I've tried to learn more about the thoughts and ideas on the "older" class hit die system, which kinda originated in ODnD but constantly got expanded upon until in 3e/PF1e, everything had its own class. Sadly, I'm in no position to know any of the original designers, and my mails asking questions to both Paizo and WotC have been politely declined. So now I'm asking you guys whether any of you has any more insight in the design process that stood behind the "everything's a class" approach from DnD 3e/3.5e/PF1e, and would like to share that insight, perhaps even explain some of the maths behind it.

Perhaps adding to the question, do you know any modern games (besides OSR games) that still run this approach? Do you like the idea, or do you think it's unnecessary? I'd love to hear your thoughts, ideas and insights!

– submitted by – /u/BusyGM
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 Has anyone played Paragons (superhero RPG from last year)?
Posted: 2026-04-10T20:35:25+00:00
Author: /u/Plastic-Row-3031https://www.reddit.com/user/Plastic-Row-3031

I see they've got a Kickstarter going now for a starter set - I didn't get a good feel from the Kickstarter page (or from the page for the original campaign for the core book) for how it plays. I also couldn't really find reviews (which is not helped by the fact that there's an older, similarly named "Prowlers and Paragons" TTRPG / other TTRPG projects that use the word "Paragon", lol).

Has anyone played this, and if so, how is it? How does it compare to other superhero RPGs?

– submitted by – /u/Plastic-Row-3031
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 Orbital Blues Month on Bakerkit with 6 projects
Posted: 2026-04-10T17:29:32+00:00
Author: /u/HarmlessEZEhttps://www.reddit.com/user/HarmlessEZE

Soul Muppet Publishing is having a crowd fund for a new source book for Orbital Blues along with making it a "month" promoting 5 other crowd funds for the system.

It's often recommended on here as a Space Western system, or a Cowboy Bebop with the serial numbers filed off. I've read the system but never ran it. It is a narrative style system, but not a PbtA. Soul Muppet 's own thing. It shared similar DNA as their other systems: Best Left Buried or Inevitable. Someone else will have to elaborate the nuance.

I haven't seen this posted on here, but thought the production quality warranted some visibility. I am not affiliated with any of the contributors of the crowd fund, just dig their style.

– submitted by – /u/HarmlessEZE
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 Hollow world or rocket age?
Posted: 2026-04-10T17:04:58+00:00
Author: /u/The_Tolen_Marhttps://www.reddit.com/user/The_Tolen_Mar

I'm learning about these two rpg's, because the raygun aesthetic really appeals to me. But, does anyone here have any experience with these games?

How do they compare?

I know Hollow Earth only has the one sourcebook for rocket adventures, and rocket age doesn't have material for the other kinds of pulp. I just don't know which would be the most fun for me, and hope the community here can shed some insight for me.

I will say that it seems that the rocket age setting is more thoroughly detailed and interesting, but I like chucking lots of dice, too. Besides, my gang will probably like dipping into a game that lets us play through "the mummy".

– submitted by – /u/The_Tolen_Mar
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 Systems particularly good for Play By Post?
Posted: 2026-04-10T15:19:54+00:00
Author: /u/GodGoblinhttps://www.reddit.com/user/GodGoblin

Hey all, so I'm thinking of starting up a Pbp game again with some friends

OSR systems are always my go to for this as it limits the amount of rolling and back and forth needed etc

But I'm wondering if there's any systems that particularly work for it. Maybe games where the GM doesn't roll at all, just the players, to streamline how often I need to respond to confirm success etc

Anyone have any particular ideas?

– submitted by – /u/GodGoblin
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