Roll 3d6 - Roleplaying Resources

Reddit RPG

Tabletop RPGs and LARPing

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 Weekly Free Chat & Free Self Promo Thread - 07/04/26
Posted: 2026-07-04T11:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

----------

This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
[link][comments]
 Publishers: give us better previews on DTRPG!
Posted: 2026-07-09T17:14:20+00:00
Author: /u/SufficientSyrup3356https://www.reddit.com/user/SufficientSyrup3356

Brief rant: I just checked out a game's preview on DriveThruRPG. Here's what I got: a cover, a copyright page, 3 pages of table of contents, a full-page art page with "Introduction" at the bottom followed by another full-page art page.

That's it.

I won't buy your product without some inkling of what I'm getting, especially since I can't return the product if I don't like it. If I'm looking at your book on the shelf at a store I'm going to flip through it before I buy. For a digital sale you can at least give us a couple of random pages of rules, setting, something so we know how the book is laid out and whether we'd want to buy it.

– submitted by – /u/SufficientSyrup3356
[link][comments]
 Fastest combat system that's still a full-on combat system?
Posted: 2026-07-10T03:44:17+00:00
Author: /u/Verbaishttps://www.reddit.com/user/Verbais

I mainly GM 5e and while I do actually enjoy the system a lot, combat as we all know can slow to a crawl rather easily. The thing is that I enjoy the kinds of characters 5e lets you make and I generally enjoy the sorts of things characters can do in combat, I just don't think a D20 system with a bunch of positive/negative addition is the quickest way to go about actually resolving combat.

I say "still a full-on combat system" in my title because I know that some systems exist that basically boil combat down to rules-lite or rules-absent cinematic experiences and I want to emphasize that this is *not* what I'm looking for. I've played systems like that before and they were fun enough, but that's not the goal here.

tl;dr I think 5e combat has good ideas but turns take too long; looking for suggestions on systems that accomplish similar feeling combat but change how it's resolved.

– submitted by – /u/Verbais
[link][comments]
 Cairn 2e?
Posted: 2026-07-09T21:20:58+00:00
Author: /u/Redwood-Foresthttps://www.reddit.com/user/Redwood-Forest

So, came across this and it looks like fantasy Into the Odd. Have y’all played? Looks like it could be good for short- or long-term games depending on the group.

“Diegetic advancement” is kind of breaking and fixing my brain simultaneously lol

– submitted by – /u/Redwood-Forest
[link][comments]
 Draw Steel, ICON and Beacon
Posted: 2026-07-09T18:02:48+00:00
Author: /u/Shtrudel999https://www.reddit.com/user/Shtrudel999

I heard these three are similar and have been interested in trying them out. Can anyone tell me about their experiences with these games and which one they think is best.

– submitted by – /u/Shtrudel999
[link][comments]
 How to play a game in a heavily unique setting if players don't know all the details?
Posted: 2026-07-09T21:10:35+00:00
Author: /u/RubberDuckyDavidhttps://www.reddit.com/user/RubberDuckyDavid

I want to start a game in my own custom homebrew setting, but I don't know how to make it actually playable for people who don't have all the information about the world.

The setting is heavily customized, with an universe that doesn't seem too similar to most things you can see out there - think, an alien ecosystem with its own rules, plants, animals, creatures, etc, with hundreds of custom names for custom entities everywhere. Plants work weird, animals work weird, magic works weird, everything is different than the most common settings you see in rpgs. You can't just go in and assume that humans are doing typical human jobs, lifestock is cows and pigs, pets are dogs, etc. Everything is different, but it's common different to characters in-universe.

The issue is the fact that my players simply won't know things that are common in the setting unless they read the 100 page encyclopedia of all most common things in the world, which isn't fun. Literally no one wants to read pages upon pages of entries of alien creatures that they should commonly know just so that their peasant character will recognize the creature, as people in-universe would.

So their characters end up not knowing a lot of things that should be common in-universe, and no one likes constantly hearing "actually, that's not how it works-" or "any peasant out there knows this" every time they try to do or say something, which complicates things.

How could I tackle making a campaign in the setting without making the players feel stupid for not knowing the universe?

What could I do to make learning of the custom alien ecosystem interesting, rather than have it feel like infodumping / sharing a hundred names that are homework to remember?

I love my setting, but I just need help with making it feel good to play for those who didn't spend the past five years creating the world and don't know every detail about living there.

I was vaguely considering going the "isekai" path - they are beings from a different world placed in this one, so that their characters can learn how everything works alongside the players, but then it could end up feeling unfair when a common alien plant eats them or something.

Either that, or maybe have them all be very sheltered people who recently escaped imprisonment, but then once again, the lack of knowledge could doom them.

How could I make it work?

– submitted by – /u/RubberDuckyDavid
[link][comments]
 What do you look for in a preview?
Posted: 2026-07-10T00:24:35+00:00
Author: /u/LetThronesBewarehttps://www.reddit.com/user/LetThronesBeware

A (really interesting thread)[https://www.reddit.com/r/rpg/comments/1urwke2/publishers\_give\_us\_better\_previews\_on\_dtrpg/\] yesterday about the need for better previews on rpg storefronts got me thinking about what makes for a compelling (free) intro to a system.

If a system is big enough, a free adventure that showcases a bunch of system content is a great idea, but if it's a smaller system, maybe that's not feasible? In that case perhaps it's core mechanics, some art and lore, and some miscellaneous content so people can get a sense of things?

– submitted by – /u/LetThronesBeware
[link][comments]
 I’m looking for new systems to run dark fantasy games that are not PBTA.
Posted: 2026-07-09T20:45:48+00:00
Author: /u/TheGrimmBornehttps://www.reddit.com/user/TheGrimmBorne

Hello! I enjoy trying new systems and thus I’m asking here for more recommendations as I’m on a big dark fantasy kick, thus far I’ve played the Dark Souls rpg (though it’s just knock off 5E tbh) SOTDL and Ker Nethalas, if this helps show the vibe I’m going for, I’m looking to try new systems so I’m not too strict on what exactly it is outside of wanting it to be dark and gritty and my great dislike of PBTA games. Thanks in advance

– submitted by – /u/TheGrimmBorne
[link][comments]
 Games that can be played with just a D20 or 2D6 and a pen and paper?
Posted: 2026-07-09T17:56:10+00:00
Author: /u/The-Duke-Of-Ukehttps://www.reddit.com/user/The-Duke-Of-Uke

Lets say, hypothetically, you and some friends are staying in a cabin and the power goes out. All you have is some pens and paper, and one of your friends happened to bring some dice. To pass the time you all decide to play a ttrpg. It would have to be something fairly rules-light, and not require any supplemental material like guides or monster manuals. Just the dice, pen, paper, and imagination. What system would you use?

– submitted by – /u/The-Duke-Of-Uke
[link][comments]
 If you had exactly four sessions to play something - what would you pick?
Posted: 2026-07-09T12:38:25+00:00
Author: /u/noobulehttps://www.reddit.com/user/noobule

Sessions are about 2-3 hours each.

Blades, Mothership, Apocalypse World, Mythic Bastionland are all out, they're already on the list for later in the year(s)

I could do four one-shots and I'm not totally opposed to that but I've prefer to do something with a little arc to it.

I'd prefer to avoid rules-heavy stuff as this would be squeezing a game between two others and there's a limit on how much I can force myself to learn.

Any suggestions welcome, thanks

– submitted by – /u/noobule
[link][comments]
 Stonestop/Dungeon World for new players?
Posted: 2026-07-09T20:20:33+00:00
Author: /u/Illustrious_Ad_9858https://www.reddit.com/user/Illustrious_Ad_9858

Do you think a light PbtA system would work well to introduce players to RPGs?

– submitted by – /u/Illustrious_Ad_9858
[link][comments]
 Looking for systems that are great for one GM and 2 players
Posted: 2026-07-09T20:52:53+00:00
Author: /u/mw90sGirlhttps://www.reddit.com/user/mw90sGirl

Anyone have any game suggestions that are great for one GM and two players?

Systems that use dice as well and no gm-less/tokens/cards

Open to most genres and tones.

Preferably systems that were specifically made for that, but open to others as well.

– submitted by – /u/mw90sGirl
[link][comments]