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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-02-28T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-03-01T06:36:17+00:00
Author: /u/Boxman214https://www.reddit.com/user/Boxman214
Monte Cook Games did one of the silliest things I've ever seem a game publisher do.
For anyone unaware, Rascal News is a site where professional journalists cover the TTRPG industry. It also has a neat feature where you can announce your own projects as a community member.
It seems that Monte Cook made a post on Rascal announcing their crowdfunding campaign for their latest Numenera products. Then, they quoted that very announcement in a post on bluesky. They attributed the quote as being "--Rascal" which implies that the literal journalists wrote copy praising their game.
I'm not trying to rake the muck here. I genuinely think it's funny and interesting. Rascal's Announcement section is a useful tool for the community. It was made with good intentions! But, someone found a way to abuse it.
What do you think about this?
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Posted: 2026-03-01T14:33:43+00:00
Author: /u/ultravantahttps://www.reddit.com/user/ultravanta
And mean no disrespect at all, since I really like it and I've already run it. But it seems like, even with some promos and youtubers giving it a try (or more like reading/skimming through it I suppose), I'm not seeing people in other spaces bringing it up ever (maybe one or two times last month?).
Maybe it's just my algorithm, but it's such a shame, since this game can do lots of stuff free-form but also with a solid structure to not be too "hand-wavey".
Like for example, you can and are expected to do stuff that you probably already do in other more combat oriented games roleplay-wise, like heavy roleplaying with almost no interaction with the rules, or trying to come up with creative ways to use cantrips/spells; "rule of cool" and all of that.
Is it that the system needs some reading and understanding first in order to "get it"? Maybe it seems like just another narrative game, so people give it a read expecting light rules only to be surprised by a thick tome full of examples, art, and templates (which I love). Or maybe, I don't know, people expect a bit more frontloaded "oomph" like in PbtA/FitD or even more OSR games?
It also doesn't help that most youtubers I saw convering the game didn't seem to really "get" the system more than what the solo tutorial adventure tells you, tbh. Like, they treat it and/or compare it to 5e type games in some cases. I even saw one who made a one episode let's play, who literally ran it like the players were in a comic book, using language like "are you ready to move to the next scene?", but I digress.
What do you guys think?
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Posted: 2026-03-01T20:25:14+00:00
Author: /u/SireViscondehttps://www.reddit.com/user/SireVisconde
I am a fan of Armored Core games, and part of the fun to me is fully customizing your own mech from scratch, and i've never found something that scratces a similar itch.
Of course i played many, many hours of Lancer, and while in that game customization of mechs is satisfying and crunchy, it never really scratched that AC itch: that im making my own big robot - I think what takes away from it (to me) are the Frames that act like 'classes', and how a lot of its mechanics are so deeply entwined with its own setting.
So here i am, looking for suggestions and help - perhaps something closer to what i am looking for.
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Posted: 2026-03-01T21:09:47+00:00
Author: /u/TheBoulder237https://www.reddit.com/user/TheBoulder237
hey guys,
I'm putting together a high republic campaign that will see the players head to an outer rim space station that wants to join the Republic. They'll set up a temple on that station and go about helping people, etc.
My question for the community is: Are there any published space station and sector gazetteers out there?
Doesn't need to be star wars, I'm just looking for one to use as a guide to create my own and pull ideas from.
thanks in advance! 🙂
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Posted: 2026-03-01T19:00:55+00:00
Author: /u/JonathanWPGhttps://www.reddit.com/user/JonathanWPG
Been watching A Knight of the Seven Kingdoms (which is excellent if you havent given it a chance) and had the thought that this kind of setup--a tournament with political stuff going on in the background--would be a great one shot hook.
Before I go reinvent the wheel and write one, does one already exsist that you guys like and would recommend?
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Posted: 2026-03-01T20:26:56+00:00
Author: /u/filmatrahttps://www.reddit.com/user/filmatra
Hey all, Rosemary here -- creator of Varsity 2, the sports anime ttrpg!
I would like to run a game like the title describes, courtly romance / intrigue, and was wondering what exists in the genre already, and what makes those games stand apart?
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Posted: 2026-03-01T23:23:12+00:00
Author: /u/NaoSei132https://www.reddit.com/user/NaoSei132
I'm making a new campaign for my players, and i wanted some recommendations for cool rules for when my players are making their characters. Such as little things to help them connect to the story and other players
I've previously used a rumour system, where each player created a serious of rumours, some were true, half true and false, and i distrubued between them. But i wanted to see other options for this
It's a dark fantasy campaign, set in the current day, with a theme of climate changing everyday, going from blizzards to scorching suns, a constant chaos of sorts
Thank you for answering !! ^^
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Posted: 2026-03-01T16:39:09+00:00
Author: /u/PsychicFatalisthttps://www.reddit.com/user/PsychicFatalist
I've started building dungeons for my upcoming game and I've noticed that many maps of areas have rooms which are rather cramped and would be unsuitable for a 4-player party enganging in combat with as many enemies or more.
The only solution I can think of is to make the whole map much bigger via shrinking the grid size in Foundry but then you have a situation where every room is cavernous and that doesn't seem like a good solution either...
Is there something I'm missing about how to make combat work in smaller areas/rooms?
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Posted: 2026-03-01T14:55:37+00:00
Author: /u/mw90sGirlhttps://www.reddit.com/user/mw90sGirl
The trailer is here!
Looking for Mom has partnered with Nimble Co. during their new Monsters & More kickstarter to bring you a special 3-part Actual Play series: The Heroes of Lockley Glen.
> Sold out by their closest ally and left to rot in the frozen north, Etsy, Burns, and Fergus must face a deep betrayal and as they break their chains, a darker rot is rising from the marshes in the south.
> Part 1 Premieres Wednesday, March 4th @ 12pm EST
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Posted: 2026-03-01T16:42:05+00:00
Author: /u/Just-Storm-9686https://www.reddit.com/user/Just-Storm-9686
Hi,
I am looking to GM for a small group (1 GM and 2 players), and I am trying to compare different RPGs so that we can decide together which game to play.
Currently, we eliminated games centered around bigger groups, such as Dungeons and Dragons, Star Wars, Hillfolk and 7th Sea, but I cannot find any indication towards what's the "ideal group size" for a game of Space 1889.
Any advice?
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