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 Weekly Free Chat & Free Self Promo Thread - 09/19/26
Posted: 2026-09-19T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 We broke into a guy’s house for a good reason. The town did not see it that way
Posted: 2026-10-19T04:31:40+00:00
Author: /u/TaleOrrisVio3https://www.reddit.com/user/TaleOrrisVio3

A few sessions ago our party broke into a guy’s house in the middle of the night because we were convinced he was connected to a kidnapping.
From our point of view it made perfect sense. We had clues, we were in a hurry, and we thought there was a decent chance someone was in immediate danger. So we picked the lock, woke the guy up, started questioning him, searched part of the house and eventually realized he was not nearly as involved as we thought.
We apologized, gave him some money for the busted door, and moved on.
At the table it felt like a pretty normal RPG night.
Then maybe three sessions later we came back through the same town and people were acting weird around us.
The innkeeper suddenly had nothing to say. A shopkeeper who had been friendly before kept the conversation incredibly short. Someone crossed the street when they saw us.
We thought there was some new plot happening.
Nope.
Apparently the guy had told everyone that a group of armed strangers broke into his home while he was sleeping, dragged him out of bed, accused him of helping kidnappers, searched his stuff, broke his door and then tossed him some money before leaving town.
And hearing it described like that absolutely killed us.
Because... yeah. That is exactly what happened.
Our GM hadn’t invented some punishment or secretly decided we were evil. Nobody called the guards and slapped us with a bounty. The town just heard the story from the perspective of a completely normal person who had no idea he was standing in the middle of an adventuring plot.
The best part was realizing how different our behavior looked once you removed all the information only we had.
We were sitting there going, “but we had good reasons,” while also slowly realizing that the people in town had absolutely no reason to know that.
It ended up changing how we played for the rest of the session. We actually started thinking about how our characters introduced themselves, what witnesses could reasonably understand, and whether “we know we’re the good guys” means anything to anyone else.
I love big dramatic consequences, but honestly this was funnier and more effective than getting arrested ever would have been.
Turns out one of the easiest ways to make PCs question themselves is just letting an NPC describe what they did out loud

– submitted by – /u/TaleOrrisVio3
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 Times When Designers Openly Discussed What They Saw As Mistakes?
Posted: 2026-10-19T17:57:31+00:00
Author: /u/Authorigashttps://www.reddit.com/user/Authorigas

So after my last post, I got to talk with my friends a bit more about the dislike they have for Monte Cook's systems. Aside from playing up the dislike as a joke, and feeling Numenera didn't really do the sci-fi/fantasy blend all too well. The main reason they mentioned disliking Cook went back to DnD 3.0, where there was an emphasis of System Mastery over anything else, to the detriment of new player experience.

However, someone in my last thread brought to my attention that Cook had spoken openly about the focus on System Mastery, specifically feeling like it was a major mistake that they have since tried to rectify. With a physical copy of Old Gods of Apalachia at my local game store, I think I'll give the Cypher System a shot (After I recover from buying a Stormcast Eternal army at discount.)

But one thing I love is reading interviews and discussions from designers on the problems or flaws with their systems, why they were made, and how they tried to course correct in the future. Whether I agree or not with the solution or what was seen as a problem, I think it's interesting to read a designers thoughts and how they adjust.

So today I want to ask, are there any other examples of designers talking about what they saw as flaws in earlier editions of their work? Do they go into how they tried to adjust or fix them, and what caused the original 'flaw' to happen in the first place? Really curious to read some answers on this one!

– submitted by – /u/Authorigas
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 I need a specific kind of combat focused system.
Posted: 2026-10-19T14:15:19+00:00
Author: /u/Ok-Divide8069https://www.reddit.com/user/Ok-Divide8069

First of all: sorry for my bad english, as it is my second language

So, I was looking to start a new adventure set in a modern world that in secret some people are monsters that are a menace to humans but are also fighting for their own survival as not everyone of them is trying to actively trying to do anything bad (imagine Prototype, Tokyo Ghoul, Parasyte: the Maxim or Kamen Rider Amazons). The ideia was to use a game heavy on combat and exagerated both in cinematic and in the bloodiness/edgyness(somewhat like 3d ninja gaiden). Do you know or there even is a system(besides GURPS) that can scratch that itch of mine? Thanks in advance.

– submitted by – /u/Ok-Divide8069
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 Opinions on the Fragged Games?
Posted: 2026-10-19T11:56:21+00:00
Author: /u/AnythingLow2383https://www.reddit.com/user/AnythingLow2383

I saw there is another Fragged game coming out soon. I only knew them from Fragged empire but it turns out there are many variants and I was wondering what people thing about the core rules and variations in each setting.

– submitted by – /u/AnythingLow2383
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 The Chronicles of Amber as RPG
Posted: 2026-10-19T12:59:43+00:00
Author: /u/szczurofurahttps://www.reddit.com/user/szczurofura

Hi, does anyone have experience in playing RPG (preferably D&D but anything will do) inspired by The Chronicles or Amber by Roger Zelazny? Maybe there is some kind of handbook or sth? Please let me know of you have any experiences, ideas or opinions in this matter. Thanks! :))

– submitted by – /u/szczurofura
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 What system(s) allows Total War scale wargame-like gameplay along with roleplaying?
Posted: 2026-10-19T06:52:12+00:00
Author: /u/Separate_Expert9096https://www.reddit.com/user/Separate_Expert9096

I have a module/campaign idea I want to toy with. A fantasy world in an early gunpowder era (think Sengoku Japan), where magic is quickly going out of the world. Players (2-3, 4 max) would have to gather an army and build alliances to lead their state to prominence.

At the beginning they would be able to win battles with their personal supernatural abilities, but the further campaign goes, the weaker these abilities will get, so they would have to rely on army they built in large-scale battles.

What systems could be used for balanced wargame gameplay? And what roleplaying systems could fit this idea? I'm an experienced DM, so I'm okay if it's gonna need a lot of homebrewing and hacking to work.

– submitted by – /u/Separate_Expert9096
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 All girl tabletops for beginners?
Posted: 2026-10-18T21:45:41+00:00
Author: /u/Lex-Luthor-6077https://www.reddit.com/user/Lex-Luthor-6077

I am looking for a dnd alternative for a group of women with little to no rpg experience. Hopefully something with little to no killing or gore. They would probably be into something fantasy based.

– submitted by – /u/Lex-Luthor-6077
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 Game masters of Reddit, how do I introduce a boss without it seeming boring?
Posted: 2026-10-19T08:24:40+00:00
Author: /u/SpookMcSlookhttps://www.reddit.com/user/SpookMcSlook

Me and my mates, who now retired being murder hobos, kudos to you kind strangers for helping btw! Have finally entered a dungeon and completed the puzzle, but our session was cut short before the boss battle. And now I'm overthinking whether or not I keep my current intro for the boss being a red dragon wyrmling and all.

It has the wyrmling protecting a room of gold within the dungeon and the Tiefling of our group can read infernal and has to read a stone tablet in the room before the big fight. When they read the inscription expecting a lore drop it is actually a spell that unleashes the dragon wyrmling by awakening it and starting the fight by blowing open the door from the treasure room where it laid. I'm starting to think it's either too far fetched for an entrance, or it's way too boring or basic, can I get a hand?

– submitted by – /u/SpookMcSlook
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 Flat narrative TTRPG level progression
Posted: 2026-10-19T07:53:26+00:00
Author: /u/Nervi403https://www.reddit.com/user/Nervi403

As I am GMing some PF2e and some Fabula Ultima, I am idly thinking about the more narrative driven, generic TTRPG systems. Like FATE. One issue that I see in those systems is that there is not a lot of space for leveling up and getting new shiny toys. Of course thats much easier if you are more crunchy, but I feel like most of the narrative systems only inflate the base numbers. Like in FATE you get more skills closer to your best skill, and at some point that skill will be one higher. Which can be, or even should be offset by higher difficulties anyways...

So my question is whether there is a narrative system that has some neat level up features built into it, so my players can look forward to that? Or should I offload that to campaign specific features like base building, some campaign ressource or the like?

– submitted by – /u/Nervi403
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 Toughest Roadblocks for Self-Publishing?
Posted: 2026-10-19T04:44:45+00:00
Author: /u/pizzarolls3000https://www.reddit.com/user/pizzarolls3000

I've been doing some research recently on problems within the self-publishing space and there seems to be a lot. I come from a tabletop gaming background, but this question can totally apply to books, video games, or other art forms. Some problems that come to mind and are on my radar are:
- Difficulties with marketing
- Difficulties with other business functions like building a network, customer support, manufacturing, distribution, and legal and tax setups
- Personal financial risk involved with self-publishing

So I'm curious what problems have you experienced and seen the most as the leading problem within self-publishing (either from my list above or something that comes to mind instead)? Also curious about any solutions to these problems that are already in existence, or even better ideas for potential solutions?

– submitted by – /u/pizzarolls3000
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 Shadowrun Anarchy 2.0?
Posted: 2026-10-18T22:02:52+00:00
Author: /u/JoeKerr19https://www.reddit.com/user/JoeKerr19

I been...TRYING to run shadowrun for a long arse time. i got 3rd, 4th , anniversary and i think i got 5th E here somewhere....

thing is, i LOVE the setting..the rules...eh..

Shadowrun is a beautiful ferrari with square wheels.

That being said, is Anarchy 2.0 a Yay, Nay or Hard Pass? and any way i can run Anniversary edition on Foundry?

– submitted by – /u/JoeKerr19
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