Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-25T11:00:28+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-07-18T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-07-27T04:18:41+00:00
Author: /u/Sea-Acanthaceae-6458https://www.reddit.com/user/Sea-Acanthaceae-6458
So my current main group has just wrapped up our latest DnD campaign, and we’re voting on the next one. I’ve played a handful of different systems and read the rules for about a dozen more although the only other ones I’ve GMed are Monster of the Week and Call of Cthulhu, and I’m looking for something that fits like a slice of life type of vibe. Specifically the premise is that the main characters are people who are making a long expedition from southern Chile all the way around the world to the UK (inspired by a real guy who’s currently close to finishing this), and it would have like a Samurai Jack-type formula where they have one destination that they spend the whole or most of the campaign moving towards but the real meat of the campaign is the various places/people/side quests they find along the way
Also respectfully please don’t recommend GURPS or Fate, I tried reading the rules for both of them but I couldn’t stand either of them. I do kinda like the Savage Worlds rules in general (haven’t played them but I read them a couple months ago) but I don’t think they really fit the more cozier vibe I’m going for
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Posted: 2026-07-27T04:43:55+00:00
Author: /u/Vasgorathhttps://www.reddit.com/user/Vasgorath
If you didn't know there is going to be a book for 5e adapting the World of Warcraft setting to the system. There have been talks about the original release in 3.5 and comparisons to the MMORPG with 4e. I don't particularly believe any of the editions of dungeons and dragons are well suited for Azeroth as a setting but don't have the knowledge of a system that works with the setting well. Which is why I am asking for your opinions.
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Posted: 2026-07-27T06:03:35+00:00
Author: /u/FinanOillpheisthttps://www.reddit.com/user/FinanOillpheist
Long time lurker, first time poster here.
I've noticed there used to be RPG of the month.
Can anyone provide insight into why it was stopped and if there is consideration to bring it back?
Seems like it would be a cool way to stay up to date!
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Posted: 2026-07-26T21:23:05+00:00
Author: /u/Any-Landscape434https://www.reddit.com/user/Any-Landscape434
So im not the best but i come from dnd, my father turned 60 not too long ago, he got a new heart several years back, so hes not like he used to be. Im not sure if i should introduce him to something i like such as ttrpgs? but he seems bored and i want to connect with him more if possible. I dont want to start with something too hard or something too simple, he also has shaky hands. he pretty quite i would say, im not sure exactly what he likes because of this.
What do you all think or would advise/suggest?
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Posted: 2026-07-26T17:04:50+00:00
Author: /u/JoeKerr19https://www.reddit.com/user/JoeKerr19
Personally...id love to see a Year Zero Engine version of Terminator OR Judge Dredd.
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Posted: 2026-07-27T02:04:43+00:00
Author: /u/cellocasterhttps://www.reddit.com/user/cellocaster
All of my RPG friends at this stage in life live hours apart. That said, I believe Stonetop is a compelling enough setting to attract time investment among my friends. The main question is, how well would it run via zoom/discord/etc? Is there anything that would make this specifically more difficult or hamper engagement vs dnd? I'm guessing the rules tome teaches the GM (me) how to run scenario 0 and how to teach the game?
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Posted: 2026-07-26T21:52:15+00:00
Author: /u/Cato69https://www.reddit.com/user/Cato69
I'm running a session for my group plus one extra player brand new to all RPGs. Because my group is inbetween bigger games right now I figured I'd run something new but really simple so that everyone can pick up on it quick. I've played games like Honey Heist and Lasers and Feelings (both definitely in consideration), but if you guys have anything you really like to play I'd love to hear about it.
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Posted: 2026-07-26T22:19:06+00:00
Author: /u/Ok-Purpose-1822https://www.reddit.com/user/Ok-Purpose-1822
Im looking for games that play well with different sets of PCs every session and provides a shared mechanics that is independent from the specific PCs playing.
My gold standard for this is Blades in the Dark. In that game it is very much expected, that players might play multiple PCs and the cast of every session can vary a lot. The game fundamentally is about the crew not the PCs.
I am aware you can set up every game that way by going for a westmarches style campaign, but i specifically want games or expansions that give you mechanical support to help with that.
I know of some other FitD, The Mist engine games and Stonetop which have something similar.
The shared mechanic can be about anything as long as it doesnt require specific PCs to be present, is shared between the players and central to the gameplay.
I mainly just want to broaden my horizon on different mechanics to achieve this rather then find my next system so feel free to recommend weird or niche games.
If you recommend a game please also shortly describe what the central shared mechanic is about and how it works.
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Posted: 2026-07-26T23:41:17+00:00
Author: /u/Peagas121https://www.reddit.com/user/Peagas121
I want something simple that captures the vibe of a tactical yet fun shootout. I plan to run a short campaign where the players are mercenaries hired to handle a problem in the Zone. Survival mechanics and artifacts aren't the priority; I want something that delivers a solid "gunplay" feel. Listen to the track "Adrenaline" from COD: Black Ops II—that’s the kind of vibe I’m aiming for. I considered using Strain; it’s designed for survival horror, but it’s very straightforward and gives the GM a fair amount of freedom when creating enemies, the stress mechanic this RPG has works well for the physical, mental, and psychic pressures of the Zone. Any suggestions?
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Posted: 2026-07-27T08:51:14+00:00
Author: /u/Senoigh13https://www.reddit.com/user/Senoigh13
Running games for a while now and I have always been a chronic overprepper. Statblocks for NPCs who never show up, maps for locations the party skips, contingency notes for decisions they never make. Classic stuff. My assumption going in was that a ruleslighter system would naturally produce lighter prep because there is less mechanical scaffolding to build around. What I actually found is that the prep just shifted shape. Less time on stats, more time secondguessing whether I had enough fictional texture to improvise confidently when the rules stop holding your hand.
Which is interesting because that second type of prep is harder to measure and easier to underdo. At least with a crunchier system you know when you are done because you have filled in the boxes.
Curious whether other GMs experienced something similar or whether the lighter prep thing actually delivered for you. Did you end up running more sessions on the fly, or did you just frontload different kinds of work? And does the answer change depending on the system? I suspect games like Ironsworn handle this differently than something like Fate, where the GM scaffolding is almost entirely vibebased
Also wondering if player experience level changes the equation. My group is pretty comfortable improvising, but I could see a newer group needing more GM prep to compensate regardless of what the rulebook says.
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