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Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-16T11:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
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Posted: 2026-05-22T13:34:56+00:00
Author: /u/ConsistentGuest7532https://www.reddit.com/user/ConsistentGuest7532
I know this topic has been covered, but I feel the answer is usually just "practice improvising." While that's definitely useful, I was wondering if there were more concrete tips and resources available. Are there GM guides, articles, or just individual tips you all know?
I've gotten to an unfortunate place where I'm prepping 5-6 hours for a session, which is obviously insane and sucks the fun from the hobby for me. I never intend to prep that long, but it ends up happening as I give myself enough scene ideas, NPCs, and antagonists to feel secure.
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Posted: 2026-05-22T14:37:49+00:00
Author: /u/Key_Image_1141https://www.reddit.com/user/Key_Image_1141
I'm an American History and Government teacher and forever Shadowdark GM. It's the end of the year, we're more or less done with content and I'm looking for something fun to do with my kids.
Guy in my department that teaches World and European History closes out the year with Diplomacy; anybody know of cool American RPGs I could run?
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Posted: 2026-05-22T07:42:33+00:00
Author: /u/AgreeableIndividual7https://www.reddit.com/user/AgreeableIndividual7
What do the rest of you feel about this game?
https://www.rascal.news/bludgeon-wants-you-to-fully-embrace-roleplaying-in-your-own-radical-way/
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Posted: 2026-05-22T03:25:29+00:00
Author: /u/TJ_Storytellerhttps://www.reddit.com/user/TJ_Storyteller
I've ran Everyone is John for 10+ players at a party. Mega fun. Everyone got a chance to shine.
What other RPGs could theoretically be run for a large group?
What would be the theoretical max size an RPG could be before it becomes something else?
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Posted: 2026-05-22T15:12:15+00:00
Author: /u/helplessrico_https://www.reddit.com/user/helplessrico_
I plan to run a Deltarune campaign in the future, but I can't for the life of me figure out what system would fit the game's play-style. And, when I say "Deltarune campaign", I don't necessarily mean a campaign inspired by or themed around the game, I mean a campaign that is almost exactly like it (mostly in terms of combat, as that is what is stumping me the most).
My most likely candidate at the moment is Fate. D&D is almost certainly a no-go, though I feel like there are some tweaks I could make to make it work, and I say this only because it is the system my players would be the most familiar with. One of my players suggested Fabula Ultima, and I've given it a quick glance, but it doesn't seem like what I'm going for.
ANY suggestions are appreciated.
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Posted: 2026-05-21T19:53:11+00:00
Author: /u/Ok_Tip_5721https://www.reddit.com/user/Ok_Tip_5721
Apologies if there is already a thread that answers this question. I am interested in different examples of creative "game ender" mechanics that supply a satisfying story climax. It could be a mechanic like Dread or 10 Candles that eliminates players one by one, or an open-ended mechanic like For the Queen, where everyone decides what happens to the queen when you run out of cards. Essentially, I'm looking for examples of games where "going out with a bang" is in some way baked into the game structure. Thanks in advance for your input!
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Posted: 2026-05-22T13:37:01+00:00
Author: /u/EmotionalOpposite392https://www.reddit.com/user/EmotionalOpposite392
simply what games do you enjoy that don't use either dice or cards for their resolution mechanic. Personally i enjoy the classic amber diceless/lords of olympus/ the other one that uses the amber diceless system
I'd like to know your favourites if there are any other games that similarly don't use
dice or cards
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Posted: 2026-05-22T02:41:46+00:00
Author: /u/flawovpahttps://www.reddit.com/user/flawovpa
been messing with Cairn 2e character creation lately and the random gen side of it is way more interesting than I expected. rolling 3d6 in order for STR/DEX/WIL with just one optional swap keeps things feeling a bit chaotic but not hopeless, and, the background tables do a surprising amount of heavy lifting for giving the character actual identity before you've even played a session. the age roll (2d20+10) is a small thing but it quietly nudges you away from the classic teen protagonist, which I appreciate. the bit I keep going back and forth on is how much to lean into full randomness vs just picking a background that fits the table's vibe. rolling everything blind is great for solo play or one-shots where emergent weirdness is the whole point, but in, a longer campaign I've found that choosing the background and rolling the tables within it hits a decent middle ground. feels like it keeps the procedural flavor without completely divorcing the character from what the group actually wants to play. also worth saying this fits really well into the current moment where people just want to get to the table fast without a two-hour build session. cairn 2e does that better than most. curious whether other people play it fully random or mix it up depending on the situation.
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Posted: 2026-05-21T15:36:54+00:00
Author: /u/Select_Lunch1288https://www.reddit.com/user/Select_Lunch1288
Posted: 2026-05-22T06:16:07+00:00
Author: /u/Ashrun_Zedahttps://www.reddit.com/user/Ashrun_Zeda
Cyberpunk Red is the closest ttrpg game I've played that felt like your typical open-world video game set in a city in a modern era. Unfortunately, the game is too tied to the cyberpunk genre that removing the "cyber" part of the game (a huge chunk) to simulate a game closer to the modern world feels like a disservice, especially to players who like it.
So, is there a ttrpg system/game (preferably setting agnostic) out there as detailed/crunchy as CPR (so no rules light/narrative ttrpgs) that can be set in the modern world? Like a system where you can run an "unofficial" ttrpg of open-world videogames like Saints Row, Watch_Dogs, Mafia, and of course, GTA as an example?
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Posted: 2026-05-21T22:18:53+00:00
Author: /u/FortKA19https://www.reddit.com/user/FortKA19
I'm wanting to run a Dishonored rpg, but the Modiphius one does not seem well made. But, one thing it does have that I like is the skill system. Basically to make a check you combine a Skill and a Style. For example, if a character wants to assassinate someone they would Quietly Fight. They combine the scores of those two attributes, which gives them the number they want to roll under on a D20 to count as a success.
So, my question is: are there other rpgs that do something like this?
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