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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-25T11:00:28+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-07-18T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-07-28T18:14:44+00:00
Author: /u/Exver1https://www.reddit.com/user/Exver1
Ever since I started playing rpg's a few years ago, I noticed every single GM I've had had some sort of cult plot that was central or in the background of a campaign. Additionally, when I run games myself, there's always at least 1 player that wants their background to include a cult. I'm usually playing traditional fantasy games, and I'm not very interested in cults myself. Where is this huge interest coming from?
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Posted: 2026-07-28T19:15:44+00:00
Author: /u/ThePiachuhttps://www.reddit.com/user/ThePiachu
A few months ago I've seen that Dimension 20 has decided to do a show using the Vampire the Masquerade system - the City Council of Darkness. Being a fan of both, I've had some fun watching the episodes as they were coming out, planning to do a review of it once it was all said and done.
What started as a simple review ballooned into a full blown analysis of the show since I kept finding more and more things to talk about, to the point it took me about two weeks to put everything to paper. Then when I posted what I've written it got caught by Google's puriteen filters for mentioning some more out there things that happened in the show. But after a manual review, here we are, the blog post can be seen by anyone!
Hope you enjoy!
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Posted: 2026-07-29T00:00:36+00:00
Author: /u/BlindAudelayhttps://www.reddit.com/user/BlindAudelay
Not a hardcore dedicated group, in other words.
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Posted: 2026-07-28T21:36:36+00:00
Author: /u/Necessary_Nobody_803https://www.reddit.com/user/Necessary_Nobody_803
Hello comrades!
I’m going camping for several weeks with my partner and we’re looking for a game to play at night by the fire. I’d love to hear your suggestions. Here’s what I’m looking for:
-one book/pdf
-rules lite
-no digital elements
-GM less ideally
-no prep
-cards/dice/paper/pencil are ok!
So far the games that have caught my eye for this trip are- I’m sorry did you say street magic, the quiet year, the world we left behind, and wanderhome
I’m not opposed to something that has more combat, but these are what’s caught my interest. I’d love to hear your thoughts on these games and any others you think would be a good fit. Thank you!
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Posted: 2026-07-28T13:35:01+00:00
Author: /u/rivetgeekwilhttps://www.reddit.com/user/rivetgeekwil
This is a really cool, it's super simple and flexible. There are numerous tools to make relationship maps and such, but sometimes they're a PITA to use.
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Posted: 2026-07-28T21:06:31+00:00
Author: /u/GreenTeethBurgerhttps://www.reddit.com/user/GreenTeethBurger
For reference: "OOC" means "out of character," or more rarely, "out of context." It's any kind of metatextual discussion where the players are still mentally engaged with the game in some way, but they're not trying to embody their character's mindset or mentally transport themselves to the fictional world. I also said "settle into" since some people don't have an active preference on this, but still might consistently fall in a given area on the spectrum regardless.
Some discussion topics that could be considered OOC are: 1. Character motivations, goals, emotions, arcs, etc. 2. Player motivations, goals, emotions, etc. 3. Plot points. Whether past, current, or future. 4. Themes and such. 5. Setting information, especially if it's hidden or secret. 6. Game rules and systems like hit points and target numbers. 7. GM rulings. 8. Any knowledge the player characters explicitly do not have. 9. Anything that might also be in a session zero or a pre-session/post-session break.
(I consider any OOC that's not about the game in some form to actually be "OOG" or "out of game" instead.)
As an example: My regular group has extremely large amounts of OOC. If a non-TTRPG hobbyist were to peek inside while we played, it would probably be confused for some kind of weird, fanfiction-y book club or writer's room.
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Posted: 2026-07-28T16:10:18+00:00
Author: /u/onrigatohttps://www.reddit.com/user/onrigato
I’m interested in games and resolution mechanics that don’t require a lot of interpretation from the GM after every roll. My goal here is to avoid creative fatigue for the GM. These are some games and resolution mechanics I’m aware of, but I’d love to hear about others.
Less interpretation from the GM:
- Straight success/failure roll (D&D). Player states what task they’re trying to accomplish. The stated task either succeeds or fails; failure is often simply “the successful outcome doesn’t happen.”
- PbtA with defined moves (Apocalypse World). A move triggers when a PC gets into a conflict. There are three levels of outcome. The move text defines the fiction that’s output for each outcome. (Still requires MC interpretation on some weak hit and miss results.)
More interpretation from the GM:
- Generic moves or action rolls (World of Dungeons, F.I.S.T., Blades in the Dark). Moves or action rolls output three or four generic outcomes. GM decides what failure, complication, success, or extra success looks like for every roll.
- All rolls are to avoid danger or risk (Into the Odd, 2400). Player states what they’re trying to accomplish. GM decides what the associated risk is for every roll.
- Better dice results = more success (2400). GM decides what more success looks like for every roll above baseline success.
Thanks for any suggestions!
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Posted: 2026-07-28T08:01:42+00:00
Author: /u/Excalib1rdhttps://www.reddit.com/user/Excalib1rd
Whenever I’m looking around the RPG space I always see posts targetted towards GMs. Advice, etiquette, tips, all that. What I almost never see is that same thing geared towards players.
Not too long ago I saw a post (maybe a comment, hard to remember) talking about “don’t go for the joke”. Basically, don’t quip every time you see the opportunity, cause while you might get a laugh, you’re pulling everyone out of the fiction, and of the moment as it’s happening. Something like that. I wanna hear more of that.
What are some tips you guys have on player etiquette and other such things. Whether it be creating characters that fit the vibe the GM is going for, or encouraging others to pitch in their two cents. Any of that. What do you have to share with the players?
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Posted: 2026-07-29T01:02:20+00:00
Author: /u/WedgeAntillesRedTwohttps://www.reddit.com/user/WedgeAntillesRedTwo
Anybody play this game? From what I can tell its a new adaption of the Space 1889 TTRPG that has changed hands between different publishing companies a bunch of times leading to many different rulesets. In 2023 a new version was released called Space 1889: After. Looks like it was released in two different systems 5e and the Empyriean system.
Information beyond that is pretty sparse, but it looks like their reprinting it via backerkit and I was thinking about jumping on the boat. Has anybody played the game before? Does it use custom classes? How well is the setting converted to 5e?
If anybody has any experience with the game I would love to hear about it and whether its worth getting or not.
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Posted: 2026-07-28T15:55:01+00:00
Author: /u/PM_ME_YOUR_GREYJOYShttps://www.reddit.com/user/PM_ME_YOUR_GREYJOYS
Figured this might help people out. I tried using as many historical names as I could pulled from heraldry.sca.org and names from https://s-gabriel.org/names/index.shtml
This is definitely not perfect, just as I use it. I understand that some cultures the naming convention probably isn’t right (such as middle eastern) but it does enough to get the job done.
Elf names are welsh based. Orc names and goblin names are obviously gibberish.
I was trying to split common names and noble names but it became tedious after some time so I stopped doing so
Just check/uncheck the boxes to refresh the sheet for new pages. I did a formula the hard way early on before I started learning
it’s not done but I will be updating it periodically if you want to check in to adjustments
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For NPCs I just use the English names because of my primary realm for my players. The descriptions are from Mythic Bastionland spark tables.
Tournament skills are based loosely on Pendragon because I felt Cairn didn’t do enough there for tournaments. Delete it if you’d like on your copy.
You can make a copy and edit whatever you want. I know there are websites out there but this puts it all on sheets and lets me customize the lists as I need it.
I hope this helps someone.
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