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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-03-21T11:00:40+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-03-24T11:59:24+00:00
Author: /u/Einsolsrazor24https://www.reddit.com/user/Einsolsrazor24
Five players and a GM. On your turn, you get maybe 30-45 seconds of meaningful decision-making. Then you wait 3-5 minutes while everyone else goes.
That's not a player problem. That's a design problem.
When the only thing you can do on someone else's turn is maybe use a reaction, most of the table is just... sitting there. Watching. Checking their phone. The game actively tells you "you don't matter right now."
I've been GMing for 20 years and the single biggest thing that improved my table wasn't better encounters or cooler loot, it was finding ways to make players feel like they had something to do when it wasn't their turn. Whether that's systems that let defenders make choices when attacked, or mechanics that let you spend resources on other people's turns. In the age of instant dopamine... I have left the traditional DnD method of combat.
Has anyone else noticed that the tables where combat drags are almost always the tables where players check out between turns? What have you done to fix this at your table, system changes, house rules, or just better encounter design?
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Posted: 2026-03-25T02:13:26+00:00
Author: /u/beerdeer101https://www.reddit.com/user/beerdeer101
My party loves our characters and our storyline. We are just bored to death by the Imperium Maledictum ruleset. Can anyone recommend a ruleset that skins easily to 40K while remaining a real ruleset instead of Wrath and Glory?
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Posted: 2026-03-25T02:41:51+00:00
Author: /u/Logical-Celery-987https://www.reddit.com/user/Logical-Celery-987
Hello everyone. Im new to this group but im looking for some advice. Im getting close to wrapping up gming my first d&d campaign. Im looking at running something different. I've heard that city if mistaken is a really fun easy ttrpg to run. Has anyone run it before. I am truly looking at suggestions and advice. Things I should know if I do run City of Mist. The pros cons and the in-betweens. Anyone that could give me some pointers/advice id really appreciate it
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Posted: 2026-03-25T00:35:56+00:00
Author: /u/DiceActionFanhttps://www.reddit.com/user/DiceActionFan
Blerdcon was lots of fun. If you are in the Arlington, Virginia - Washington DC area next year, it is worth a visit! https://www.gameindustry.com/interviews/blerdcons-tabletop-room-was-a-critical-hit-with-players/
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Posted: 2026-03-25T06:36:12+00:00
Author: /u/taiga_miniatureshttps://www.reddit.com/user/taiga_miniatures
We’ve been working on our miniatures project and thinking about this a lot lately. It feels like people approach it in very different ways. Curious to hear how you all handle this
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Posted: 2026-03-25T04:28:32+00:00
Author: /u/lady_of_luckhttps://www.reddit.com/user/lady_of_luck
I did a fan setup for playing Blue Planet: Recontact by Biohazard Games in Foundry with Custom System Builder. The module can be found here. Screenshot examples of the templates and integrated macros can be seen on the module page.
Blue Planet: Recontact is the latest TTRPG system for playing in the setting of Poseidon, a water world colonized, abandoned, and then recontacted by Earth roughly 200 years in the future. The world is filled with genetically modified humans, uplifted cetaceans, and strange native fauna. The system is a multi-d10, roll-under, narrative-focused little dealio.
I'm a big fan of the setting and wanted to be able to play Recontact more easily online, so I did this module. Someone else might find it useful, so I figured I'd just throw it out here in addition to the Foundry sub, just to get it a little more exposure in case someone is looking for options for Recontact.
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Posted: 2026-03-24T19:46:19+00:00
Author: /u/hillerkinghttps://www.reddit.com/user/hillerking
So I'm teacher and have never played D&D. Today I decided I'm going to make my students create characters and take em on adventures. Would anyone have any tips or anything on how to get started. I want to create a world that will keep expanding as the years go... but I think I can do 3 or 4 quests per year in the overall world... is this a good idea or am I getting over my head...lol
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Posted: 2026-03-24T03:39:48+00:00
Author: /u/Stubbenzhttps://www.reddit.com/user/Stubbenz
MCDM have confirmed that the VTT for Draw Steel will release as a Steam store exclusive available for $30 per person, or $20 for players that buy it during early access (and discounts on one copy for people that already purchased the game).
The VTT includes the base rules and quickstart adventure, though doesn't have a "player only" version with just the rules.
It's an expensive option for a group to use ($210 for a group of 6 players and a director, or $200 if the director purchased the pdf of the rules before April), though MCDM seem to be positioning this as an option for superfans rather than people trying to work out whether this might be the system for them:
"The Codex is not for people who want to play Draw Steel online with their friends. Folks who want to do that already have lots of free options. That's why we recommend Owlbear Rodeo!
The Codex is the "I want to fly first class" experience. The Codex is for people who want to use the Codex. There's no "player version" or "director version," there's one product. We think $30 for a first class flight is pretty good!
Folks who want to buy the Codex for their players? We'll have a bundle you can buy with a discount. And you can always buy Steam Keys for your friends."
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Posted: 2026-03-25T00:04:47+00:00
Author: /u/Natvurihttps://www.reddit.com/user/Natvuri
So I’m currently setting up a campaign and at the moment I’m scrolling through everything and it seems as though some of the advantages/skills/ect I simply don’t want. I’m creating a cheatsheet to help with character creation during session 0; is there a way of listing / resources for listing what character options I’m allowing other than painstakingly listing them in a google doc?
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Posted: 2026-03-24T22:48:09+00:00
Author: /u/manodocell42https://www.reddit.com/user/manodocell42
I'd like to know if anyone who has played Rolemaster Unified and Rolemaster 2e thinks that the Unified version hasn't lost the diversity of scenes and consequences that the rolls and character traits brought, which were the most interesting aspect of Rolemaster 2e for me
I know that from a rules organization standpoint, 2e is quite precarious, but I like the system. Unfortunately, I also feel that these rules are very scattered across the Companions, so the "Unified" in the name of the new edition really appealed to me haha
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