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 Weekly Free Chat - 04/11/26
Posted: 2026-04-11T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 OffMyChest: I got into DnD youtube 5-6 months ago, and now I an fully over it
Posted: 2026-04-14T08:16:17+00:00
Author: /u/DnD-9488https://www.reddit.com/user/DnD-9488

I started playing some time last year, and around the same time, I started watching DnD youtube to learn about the game, understand styles of play, and get helpful tips and ideas on how to run interesting campaigns.

In the beginning it was incredible! Hours or content talking about how to play creatively. But now, seems like most of the top DnDtubers are only making doom-and-gloom clickbait like "This is why DnD sucks", "Is this DnD killer?" or "This is the death of DnD", "DnD combat is broken and useless and trash", etc.
They're not always just clickbait. Every time something happens with DnD, it's all the same YouTubers parroting the same 3 sentiments to each other.

I dislike Hasbro as much as the next guy, but I got in a few months ago. It seems like in an attempt at grabbing clicks, the same DnDtubers have made my feed so disappointing and negative.

I get that there are other games out there, and I am sure there are better games, games crafted with more love, care, and attention. But I am just starting out, and this is the game I know how to play. Eventually, I will want to learn other systems. But until then, I'd just like to enjoy some DnD content until I am playing the game.

When I pick up something else, I'm sure I'd love to watch their takes on those games later.

But until then, I would just appreciate them not ruining the fun by making every change from Hasbro into an RPG apocalypse.

Barring a few small creators, I have decided to stop watching all other DnD content.

Sorry for the rant, thanks for indulging me.

– submitted by – /u/DnD-9488
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 Anyone else think Modiphius is about to lose the Dune license?
Posted: 2026-04-14T21:52:23+00:00
Author: /u/JannissaryKhanhttps://www.reddit.com/user/JannissaryKhan

The current Humble Bundle for Dune 2d20 print books, on top of a similar late-2025 fire sale on their print inventory for the corebook, has me wondering if Modiphius is about to lose the license.

I'm curious if anyone's heard anything to that effect? Or is there another reason for clearing out their stock like this? I don't think they've got a second edition coming as a tie-in for the new movie, since that's the kind of thing they'd have announced much earlier. Or would they?

Not really looking to start the usual 2d20 hater's parade here. Issues with 2d20, especially older implementations, have already been litigated to death in this sub.

– submitted by – /u/JannissaryKhan
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 How Does the West End Games Star Wars RPG Hold Up?
Posted: 2026-04-14T16:10:01+00:00
Author: /u/darksidehascookiehttps://www.reddit.com/user/darksidehascookie

My friends and I really want to play a Star Wars RPG, but we really didn't like the fantasy flight/edge products. The mechanics for force powers didn't feel right, space combat felt clunky when applied to characters flying individual starfighters in a squadron, and my players didn't enjoy the dice mechanics.

But I want to keep trying, so looking at other options. I'm not interested in any systems whose "bones" are any edition of D&D (I like D&D, it's just not what I am looking to tell Star Wars stories with). As far as I can tell, that leaves the game published in 1987 by WEG. So to people who have played that game, how does it hold up? Is it worth giving a try for a group that is accustomed to more recent games or am I better off using something more general or something in genre, but without the Star Wars trappings?

– submitted by – /u/darksidehascookie
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 Help: Longtime tabletop player, but is it unhealthy for me?
Posted: 2026-04-14T17:42:41+00:00
Author: /u/SassyFinchhttps://www.reddit.com/user/SassyFinch

I wonder if anyone has any advice, or has encountered a player like me (or is a player like me) and has any insights. Is there an approach I should take to check my attitude, or a role/game/strategy/other activity that maybe I haven't thought of? Or should I just yeet TTRPGs?

Love storytelling. Love roleplaying. Love digging into characters. Love lore. Have been playing D&D/Pathfinder specifically off and on for about 25 years. I think the idea of TTRPGs as collaborative storytelling is beautiful. I like having regular social time to stay sane. It seems like this would be great for me.

But I'm... kind of an emotionally intense person, and sometimes I struggle with navigating social dynamics. (Yes, I am working on myself in a clinical setting.) Okay. It goes like this:

When I join a game, I tend to get REALLY excited and involved, and count the days to sessions. A good session gives me a buzz for a couple days afterward. But I worry... I am TOO involved? This excitement means that my expectations can get pretty high, and if a session isn't a blast, it can feel like a letdown. Problem players REALLY get to me. And a cancelled session makes me quite grumpy - I get frustrated that other people don't make the game as much of a priority. My partner asks sometimes if I am actually having fun, because they see the low lows and worry that the highs don't make up for them.

I've been in a couple rough group situations, and there are some clear-cut cases of "that was DEFINITELY not a me problem," but I still wonder how much I contribute to friction with my high energy. I feel like I might need a really particular kind of table, and maybe trying to search for that is futile.

I like the idea of GMing to contribute to the community - but it makes me especially high-strung. I love painting miniatures, drawing maps, and planning things, but once the session starts, I am a whirlwind of anxiety. I don't know that I have as much fun. My players have said I am a really good GM, though. I've done about 30 sessions. Maybe I just need more practice? Or to take more breaks? Or...?

I am not afraid of working on myself, but I'm not sure how much "room" I have in me - or, despite all my overthinking, maybe I actually don't understand myself and what I want. Am I a good match for TTRPGs, or am I trying to force something that isn't actually healthy? Or is this a totally normal experience and I am worrying about nothing?

– submitted by – /u/SassyFinch
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 How to promote failure?
Posted: 2026-04-14T21:42:52+00:00
Author: /u/naogalaicihttps://www.reddit.com/user/naogalaici

What can I do as a GM to make my players more eager to fail? Obviously they want to maximize their results and always roll 20s. How can I make it so that 1s and 7s are as good a result? or at least not suck

– submitted by – /u/naogalaici
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 Games that play in non linear time
Posted: 2026-04-14T21:02:28+00:00
Author: /u/naogalaicihttps://www.reddit.com/user/naogalaici

Do you know of any rpg games where you play events in a non linear fasion? For example, you begin to play during the 1930s and then you jump back and forth to the 2300s? Even in the same session. Or something akin to the rythm of a Tarantino movie. All chopped up.

– submitted by – /u/naogalaici
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 Wanting to check out Dungeon Crawl Classics. What is the gameplay actually about and what are your expiriences with it?
Posted: 2026-04-14T12:46:33+00:00
Author: /u/EffectiveComputer152https://www.reddit.com/user/EffectiveComputer152

The system caught my eye recently. I know my players well enough to know that they would absolutely love the wild stuff you can do just by rolling on the tables, so I know one or two sessions would definitely go over well. But I'm curious...

I gave the core rules a read and also read two adventures. I also often hear DCC describes as OSR, but that's really not the impression I got. The adventures were all in all pretty linear and the leveling is done mainly by fighting monsters. Which is cool because the rules actually look like they support combat more than B/X or Into the Odd, which I've used for dungeon crawl style games up to now.

But I'm not sure what would motivate the players to even explore bigger dungeons, rules wise. You don't get XP for loot as far as I can tell, nor for circumventing problems entirely. It really looks like a monster bash game first and foremost, where straight gauntlets of challenges serve the game much better.

It does look like a tuned up 3.5 more than a B/X thing. So I'm curious what playing/running the game for you guys is or was like. What's the stuff you think about when you play and what motivates your players to do stuff in the world?

And do you have any adventures you would recommend for first timers?

– submitted by – /u/EffectiveComputer152
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 Dungeon Crawler Carl Backerkit Campaign Launched (I am not affiliated with this campaign or anyone that works on it)
Posted: 2026-04-14T22:27:52+00:00
Author: /u/TraumaSwinghttps://www.reddit.com/user/TraumaSwing

(My last post was removed for self-promotion for some reason and there doesn't seem to be a way to message the mods. For reference, I am not Matt Dinnamin or anyone that works on this ttrpg. I'm just a fan of the DCC series and wanted to talk about it RPG. If there's some other "spirit of the rule" here, let me know)

Seems to be a bespoke d20 system, but not a 5e clone. Theres a short video on how it plays and the character sheets they linked to give some more clues.

– submitted by – /u/TraumaSwing
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 "Remade" rules for Ron Edwards Sorcerer?
Posted: 2026-04-14T20:38:09+00:00
Author: /u/XR4y6unn3rhttps://www.reddit.com/user/XR4y6unn3r

I was interested in running the game "Sorcerer" by Ron Edwards. Thing is that the original writer doesn't seem to feel the need to update his game, but I beg to differ. Sorcerer was definitly tighter and more streamlined than many games of its time, but I now I feel that it's shown its age and kind of rough in some places, especially when it comes to creating the demons, running the rituals and running the combat.

I would like to know if anyone has updated the rules, or even made a new hack to play the game with another system?

– submitted by – /u/XR4y6unn3r
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 Spreadsheet templates for Wildsea, Eat the Reich and Duster
Posted: 2026-04-14T13:59:22+00:00
Author: /u/disgr4cehttps://www.reddit.com/user/disgr4ce

Hi all! Sharing some of the Google Sheets spreadsheets I've set up for some of the games I've played in the past year:

Wildsea

Wildsea combined party trackers, affinities, inventory, character sheets, and ship sheet

I manage the trackers for the whole group (3 players) so I put everything in this one spreadsheet and it's been really helpful since our paper sheets got cramped and messy really fast. One note regarding tracks—the way I mark a track is to just check a box, and to indicate a burn, I set the checkbox color to red. Not as natural as the "slash / x" method with paper and pencil but it's been fine.

Eat the Reich

EtR Character Sheets (all 6 pre-gens plus a blank)

EtR Game Progress Tracker

The idea of the Tracker is that each row or group of rows is one of the locations and allows you to track the changing Objective Rating as well as Threats. When PCs go to a new location, I fill the tracks with checkboxes, and as Objectives/Threats are reduced, I uncheck boxes.

Duster

One of my new favorite indies. This is a pretty straightforward character sheet.

Duster Character Sheet

Hope this is helpful for anyone, let me know if you have any questions!!

– submitted by – /u/disgr4ce
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 Zine size RPGs - how are we storing them?
Posted: 2026-04-14T15:36:25+00:00
Author: /u/superdillinhttps://www.reddit.com/user/superdillin

It's gotten to the point where zine-size games are probably about 75% of my collection vs traditional hardcover games. So, finding a specific game I want to play includes classically pulling an entire section off the shelf, sifting through, and then re-shelving them all. Does anyone have some kind of genius solution to this that will change my life? Figured I'd check.

– submitted by – /u/superdillin
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