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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-08T11:00:24+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-08-14T18:17:51+00:00
Author: /u/thatwhitehairedmofohttps://www.reddit.com/user/thatwhitehairedmofo
Title. I noticed it yesterday during my session, and realized that exact sentence occurs verbatim a lot across various groups I've been in. Obviously, sometimes it's understandable, since the GM can give a lot of information, but I notice it happens with smaller bits as well, and I can't help but think maybe it's a little...boring, I guess? Sometimes I wonder what would happen if people tried filtering the information they find through their character, but maybe people might just see it as shoe leather.
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Posted: 2026-08-14T17:39:00+00:00
Author: /u/TrustYourUncleGMhttps://www.reddit.com/user/TrustYourUncleGM
I'm a big fan and advocate of Pendragon #ttrpg, and have run it regularly at conventions for (checks notes) decades (😲), so great to see the new edition doing better than Lancelot at a jousting tourney. What thoughts does everyone have on the new version? Or if you're new, what do you like?
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Posted: 2026-08-14T20:29:54+00:00
Author: /u/subjectiveslothhttps://www.reddit.com/user/subjectivesloth
The game is called Arkhora, and it's the product of a lot of different inspirations and ideas rolled into one (hopefully cohesive) book.
It's currently in a playtesting stage and is available for free on Itch.io (The option to donate is there, but genuinely don't feel pressured to do so, I really just want to know what people think of it.)
The brief is that in the extreme future, the universe has reached its natural end of life. All the stars have gone out, planets have drifted beyond reach of one another, and time is beginning to unravel. a small enclave, Arkhora, was able to survive past the end, but some force of nature seemingly takes issue with their defiance of fate. Strange energy-beings begin to change the past, undermining the events that allowed Arkhora to live past the end of the universe, and so you must travel back in time to set events in order and secure humanity's continued existence.
Above all, it's a game about being in grimdark scenarios and having the hope to continue on anyway. I got tired of the dark and depressing stories of human cynicism, and wanted to create something that imagined a hopeful future for humanity, even if everything around it went to shit.
Please check it out if you're at all interested in science fantasy, stories about hope, hopping through time, tactical combat, character customization, or just a free indie RPG! And if you have any questions or feedback please let me know!
Finally (and I hate that it has to be stated at all): Generative AI hasn't previously and will never, ever be used in any part of this project.
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Posted: 2026-08-15T02:50:39+00:00
Author: /u/futuregravvyhttps://www.reddit.com/user/futuregravvy
I'm thinking about adding in Draw Steel and Daggerheart to my DnD tables. Anyone else switch and change what you do in other systems?
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Posted: 2026-08-14T12:45:47+00:00
Author: /u/daddevmusingshttps://www.reddit.com/user/daddevmusings
I ran Dolmenwood as an open table recently. My players wrote and shared excellent session notes after each game, but eventually even the regulars started getting confused as to what was where, what NPCs were related to what quest hooks, etc. This was even more difficult for new players, who were invariably lost when they started.
As the GM I had the advantage of the Dolmenwood Campaign Book, which laid out everything and linked neighboring hexes together. I wanted to turn my player's notes into their own version of the Campaign book - until I actually tried to do this and realized what a giant pain in the ass it is to make a million tiny links, zoomed in pictures around maps, etc etc.
So for my next campaign I made a program to do this for me. You describe the map you have and give it an image, and the program turns this into markdown and html. You can then print the html to a PDF and get your own Dolmenwood Campaign Book, but for your own campaign.
I made this in Rust with no AI, it's open source (MIT Licensed). You can build the binary from source or take one of the releases from Github page.
https://github.com/AlexanderPruss/rpg_map_to_html
Sorry that this reddit account has almost no activity; the source is tied to my real name, so I made a new account to share it.
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Posted: 2026-08-14T21:04:02+00:00
Author: /u/theclawmasheenhttps://www.reddit.com/user/theclawmasheen
Does anyone know if there is a book or some other compilation of game mechanics? I’m not looking for design theory, but specifically a collection of mechanics for different situations. For example, when you need to represent a dwindling resource you can use… [insert usage die system here].
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Posted: 2026-08-14T15:05:54+00:00
Author: /u/Justthisdudeyaknowhttps://www.reddit.com/user/Justthisdudeyaknow
We all know the type of character built around a joke. A silly name (Whoda Shit), a goofy concept (my Malakvian believes he is a superhero), or a reference to some other media (A warlock who thinks he is a Druid because he talks to plants.... but it's just one plant, who will grant him powers as long as the warlock keeps Feeding Him.)
But have you ever had one that was meant as a joke at start, last the campaign, and become more serious?
Tell me about them?
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Posted: 2026-08-14T23:01:40+00:00
Author: /u/poio_smhttps://www.reddit.com/user/poio_sm
I just received the Heroes of Might and Magic role-playing game books, and I already have a ton of questions. Is there a specific subreddit or forum to discuss the rules?
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Posted: 2026-08-14T20:50:07+00:00
Author: /u/ChronoSynthhttps://www.reddit.com/user/ChronoSynth
I want to create unique districts, buildings, and shops (like the Fear Shop). I'm also intending to publish the settings I create my settlements in.
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Posted: 2026-08-14T06:46:20+00:00
Author: /u/Creepy-Growth-709https://www.reddit.com/user/Creepy-Growth-709
A few years ago, in one of the DND sessions I am a player in, a player character died. The player got extremely upset, actually had to be excused for a while. In a different DND campaign, a PC made a series of foolish decisions that caused another PC to get hurt, almost died. The player of the injured PC got extremely upset.
I have a hard time relating to this feeling of protectiveness over the characters. I often have my characters do risky "take one for the team" type actions that frequently goes badly for my character. Some folks even asked why I hate my characters, and I'm honestly baffled by this question. I put a decent amount of thought into my characters, and I enjoy playing them. Within the fiction, my character might fear death in story, but I as a player I do not fear my character's death. I think it could be a cool plot twist for one of the player characters to die, and if it were mine, I am happy to create a new character.
It's the same for more narrative games I play, like Ironsworn, Colostle, or Wanderhome(?). If my character died from bad dice rolls and the story calls for it, it really doesn't feel like a big deal to me.
If another player's character died, and if the player was feeling bad, I would empathize and feel sad for the player if they were sad. But I don't think I would feel sad for the character. Same for the NPC.
But that's just me, but I'm curious to hear from you.
- Would you be sad if your character died?
- Would you be sad if someone else's character died?
- What about an NPC? Would death of an NPC make you sad?
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Posted: 2026-08-14T18:22:37+00:00
Author: /u/Vox_Warlockhttps://www.reddit.com/user/Vox_Warlock
I was talking to my old high-school gaming group & a system we used once was brought up. All we can remember is the attributes, which spelled out the acronym "DREAMS" & it used d6s. The attributes were Determination, Reaction, Endurance, Acumen, Muscle, & Supernatural. I think it was a catch-all system you could apply any setting to (we used Star Wars). This was late 90s or early 2000s.
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