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 Weekly Free Chat & Free Self Promo Thread - 04/25/26
Posted: 2026-04-25T11:00:21+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Interesting brouhaha going on in the Daggerheart subreddit...
Posted: 2026-05-01T02:22:41+00:00
Author: /u/hitmahiphttps://www.reddit.com/user/hitmahip

https://www.reddit.com/r/daggerheart/comments/1sz6vap/the_future_of_foundryborne_navigating_the/

Not sure how many of you are aware of the Daggerheart system (Darrington Press and Critical Role's newest RPG) but there's been some significant discussions over their Community Gaming License and limitations imposed on the community because of it.

While the above post directly highlights the issues in the VTT ecosystem, there are ongoing concerns with the CGL in general, especially with creators in the space. The current license prevents the development of VTT resources - pdf and paper are their current formats of choice.

https://www.reddit.com/r/daggerheart/comments/1l2fvrd/daggerheart_community_license_issues/

Is a back and forth discussion on the benefits or merits of the CGL.

A possibly unintended side effect of the license is that while third party creators are welcomed, it is challenging for them to develop virtual assets to be used in online gaming. In this current age that is somewhat surprising.

It's also curious that Daggerheart, which was developed in response to the WOTC licensing woes is creating a closed online ecosystem. At its launch it was promised to be an open gaming license.

Both the DrawSteel and Pathfinder 2e gaming licenses are much more open than Daggerheart's CGL. It's understandable to want to keep control of an IP. Pathfinder does this by allowing full access to mechanics, and creators are free to create online content however they wish, but Golarion and its lore is excluded.

Daggerheart is one of the easiest systems to homebrew that I've personally used. It seems to have been designed from the ground up for third part creation. Everything, except for the license.

I don't think I'm particularly biased in this. I've very little skin in the game. I'm not a third party creator. I just like playing my games wherever I choose to play them and am surprised in the stance of a company that designed and funded a game during the OGL wave.

– submitted by – /u/hitmahip
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 Which RPG system has the most "satisfying" set of attributes — or equivalent — for you?
Posted: 2026-05-01T13:59:09+00:00
Author: /u/Own_Cellist_3977https://www.reddit.com/user/Own_Cellist_3977

I mean, sometimes, with various systems, I feel that the attributes don't fully cover everything they could, as if something is missing. I can't explain it well, but it's the feeling I get when I want to play D&D with a character who uses Charisma for magic, but I don't want to create a charismatic character. I know some would say that high Charisma doesn't always mean sociability, but if I always do well on social tests, then... what's the point of trying to roleplay him as a socially inept person?

Does that make sense?

I don't know what the best set of attributes would be for me to choose; I was just figuring that out a few minutes ago. And I'm not that familiar with that many systems. Something I can remember now is how cool I think it is that you use composure instead of dexterity to shoot firearms in VTM. And I didn't particularly like the system of Kult: Divinity Lost, but I find the attribute choices interesting, and the character sheet's aesthetic using the Tree of Life is quite satisfying.

– submitted by – /u/Own_Cellist_3977
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 What is the most creative, in depth, versatile, fun and/or and interesting wound mechanic you've ever seen?
Posted: 2026-05-01T05:42:48+00:00
Author: /u/DeerGentlemanhttps://www.reddit.com/user/DeerGentleman

I'm dabbling in making my own ttrpg system, no ambition, just for the fun of it. And I have some ideas, but on combat I need some references. I know I want there to be wounds. I know I want my wounds to be meaningful. But I'm having a hard time visualizing how I can achieve my vision, or what I need to compromise on, because I'm honestly not knowledgeable enough about the many different ways to implement wounds mechanics in ttrpgs. So which ones do you recommend I have a look at, and why?

– submitted by – /u/DeerGentleman
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 Are there any RPGs that use goals/objectives for simpler things like inter-party relationships?
Posted: 2026-05-01T09:01:36+00:00
Author: /u/TDunckerhttps://www.reddit.com/user/TDuncker

I know a lot of RPGs have very specific goals for your campaign and some go into them for your character arc (say, Heart: The City Beneath, Burning Wheel, 7th Sea, Cosmere), but are there any that gives goals pr. session like "Learn a private thing about one of your colleagues" or "Show an impressive feat of skill"?

Boardgames like Gloomhaven have these pr. session goals for combat you can choose from, and I was wondering if that might make my players a bit more likely to focus on some social things. They say they want the social aspects to be better, but barely any are actively doing it. I've had previous experience where they felt more inclined to do it with goals and after the goal helps initiate it, they can carry the rest of the interesting conversation/moment to completion. They just need something to help them initiate.

– submitted by – /u/TDuncker
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 Night Shift: Devil Division on BackerKit
Posted: 2026-04-30T18:31:59+00:00
Author: /u/domriohttps://www.reddit.com/user/domrio

Hey everyone!

We're making a standalone RPG using the Draw Steel engine called Night Shift: Devil Division. Set in 199X Tokyo, you play as a squad of operatives working for the Devil Division: the corporate facade of an ancient order tasked with detaining and destroying Devils who lurk in every corner of the Tokyo... and the UT Zone.

Hunt down Devils by following clues to their locations and detecting levels of Kegare (sprititual pollution); chase cultists and Yakuza through the narrow alleyways of the city; fight huge Devils in subway stations and pachinko parlours; or even drag a Devil back to HQ for interrogation and perhaps make a pact with them to gain a new technique.

We'll be streamlining certain bits of the Draw Steel engine and doing our own thing with the layout of the books. Here's some stuff we're hoping to do:

  • Rewards shift toward Vault Techniques, Division Loadouts, Commendations, and Clearance progression
  • Unified class resource (Momentum) and shared squad meta-currency (Adrenaline) -- easier to track and manage at the table
  • Downtime as On Leave – Filler Episodes, Training Arcs, Group Outings, Leave Activities, and the world moving without you
  • Chase Sequences -- a full dedicated chapter so you can run, leap, and tear through Tokyo in pursuit or retreat
  • Simplified (optional) negotiation mechanics for Operatives who want a little more structure when dealing with sapient Devils and NPC contacts

There's more info, artwork and spread examples over on our BackerKit page if you fancy taking a look 👀

– submitted by – /u/domrio
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 Has AnyDice been a victim of a cyber attack?
Posted: 2026-04-30T14:50:39+00:00
Author: /u/Ring_of_Gygeshttps://www.reddit.com/user/Ring_of_Gyges

If I go to AnyDice.com this morning I get nothing but a message saying:

"to recover your files, kindly send 0.1 BTC to bc1q9nh4revv6yqhj2gc5usncrpsfnh7ypwr9h0sp2 and tweet ty15b6TOTuBuzUhfypJeagHl4e2sAs26, then we will help u ❤️"

Is this the situation for other people as well?

– submitted by – /u/Ring_of_Gyges
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 Comparing two RPGs inspired by Cowboy Bebop?
Posted: 2026-05-01T02:38:12+00:00
Author: /u/XR4y6unn3rhttps://www.reddit.com/user/XR4y6unn3r

I was always interested in running a campaign loosely based on the cult classic anime "Cowboy Bebop", and multiple game designers seemed to think likewise as they are multiple games on the market trying to emulate this work.

The two biggest games in this category are: The official Cowboy Bebop TTRPG and Orbital Blues.

What strikes me is that both games claim the same source of inspiration, while also having vastly different gameplays, or so it would seem.

I would be interested in reading the reviews of people of have red and/or played both and who would be able to compare them. I don't think one of these games is better than the others, but I think reviewing their differences and similarities would be interesting.

– submitted by – /u/XR4y6unn3r
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 Games/Systems with little to zero prep, especially concerning stats
Posted: 2026-05-01T00:20:17+00:00
Author: /u/No_Height8570https://www.reddit.com/user/No_Height8570

I've found that my least favorite parts of GMing are consistently listing down vital stats for monsters and opponents. I've tried running modules so as to at least not have to worry about game balance, but that's often not enough to take away the monotony of writing down the stats. Are there any RPGs/systems out there with low prep times? I don't really have difficulty coming up with quests/characters, but again, having to balance encounters is frustrating to me.

– submitted by – /u/No_Height8570
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 Invisible Sun?
Posted: 2026-04-30T21:08:46+00:00
Author: /u/ElectricPaladinhttps://www.reddit.com/user/ElectricPaladin

My wife and I have been looking for some new games to play and she suggested I look at Invisible Sun. I'm still only part way through the quickstart document, but I was wondering if anyone here has ever tried to actually run this game.

It reminds me a lot of Mage: the Ascension, in that it is a very ornate and high concept game. It's probably deeply flawed, but it might also be a lot of fun.

I'd love to read if anyone here has any experience with it, or has read more of it and can shed any light on what you actually do with it.

– submitted by – /u/ElectricPaladin
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 Is gurps for me.
Posted: 2026-05-01T09:53:00+00:00
Author: /u/Luckykunihttps://www.reddit.com/user/Luckykuni

I have been getting a lot of random suggestions for ttrpgs. I genuinely have my heart set on the absolute cruchiest but open ended game I know. I know why. My problem is im bipolar. I litterally have cypher system and savage worlds. Right by my bed. Barely cracked. Ive played dnd, fate core, and a game of cypher system.

They all extremely fun. What I want is a system that gives you a kit to make a game. Not just a setting. Again my problem is having enough focus because of adhd and bipolar to even set and focus with full attention and energy the crunchiest most open ended system I can think of.

I feel like I keep buying systems because im not buying the one I want. Any advice here would be helpful. My question really just is gurps for me? I genuinely want to create with a skeleton something interesting.

– submitted by – /u/Luckykuni
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 I want to run a One-Shot inspired by the Pitt, with intense emergency room care in a magical modern city. What system should I use?
Posted: 2026-04-30T22:26:08+00:00
Author: /u/DarthEinsteinhttps://www.reddit.com/user/DarthEinstein

I want to run a One-Shot inspired by the Pitt, with intense emergency room care in a magical modern city. My playgroup is most familiar with DnD 5e, but I can already see the problems that system would present in this type of environment. Does anyone have reccomendations for simple systems I could adapt for this one-shot instead of DnD rules?

– submitted by – /u/DarthEinstein
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