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 Weekly Free Chat & Free Self Promo Thread
Posted: 2026-11-14T00:01:17+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

Come here and talk about anything!

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Dungeon World 1 and Dungeon World 2 beta V3
Posted: 2026-11-15T16:14:23+00:00
Author: /u/Darren4557https://www.reddit.com/user/Darren4557

Hello,

Dungeon world 2 is coming to Kickstarter. For those who have played Dungeon World 1 and the Dungeon World 2 beta, what can you say about the differences between them? Does Dungeon World 2 still have HP and damage dice? I want to play a PBTA that’s similar to the traditional style—something like Daggerheart but simpler—which is why I’m between Dungeon World 1 and the Dungeon World 2 beta. I checked chasing the adventure but it's too narrative for my tastes. I am not sure about conditions as health.

– submitted by – /u/Darren4557
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 Anyone out there like me whose rpg career didn't start and end with D&D?
Posted: 2026-11-15T18:53:01+00:00
Author: /u/High_On_The_Hoghttps://www.reddit.com/user/High_On_The_Hog

I started playing rpgs in 2001 when White Wolf was still riding high. A friend's older brother was into WoD and Vampire and got us into 1st edition Exalted when it first came out 25 years ago.

Since then me and my group have been playing Exalted and WoD for decades. I've played a little D&D but the whole system feels alien to what I'm used to. Maybe that's why I'm drawn to dice pool based systems like Free League's Year Zero Engine.

You see a lot of posts on here about how people can't get their group to branch out from D&D - but are there any other people like me out there, travellers from a parallel dimension, whose group never touched a monster manual?

– submitted by – /u/High_On_The_Hog
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 Bluebeard's Bride TTRPG for a novice
Posted: 2026-11-15T17:02:18+00:00
Author: /u/Muted-Shock-1275https://www.reddit.com/user/Muted-Shock-1275

Hello, I'm new to TTRPGs as I've listened to a few liveplay podcasts but have very little experience playing it myself. I learned of Bluebeard's Bride through one of my podcasts but it was a modified version of it. I plan to buy the guide for it but I was wondering if anyone could give me advice on how to run it as a DM? I have a story idea I want to run with the system and want to make sure I can do it well. Any advice or suggestions would be very helpful. My one friend is a habitual DM but I don't want to risk spoiling them plot by asking him how to write a campaign properly.

Sorry for any formatting errors or general mistakes, I don't regularly use Reddit.

– submitted by – /u/Muted-Shock-1275
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 Looking for system neutral horror one shots set in the modern day
Posted: 2026-11-15T17:53:02+00:00
Author: /u/Wolfbane14https://www.reddit.com/user/Wolfbane14

I've been running EZD6 with the Dreadful Doomscapes playset to make it work for horror games, and I've been mostly running conversions from Call Of Chthulu

I know that not many adventures are specifically written for EZD6, and even less for horror, hence why I'm having to look for other games or system neutral scenarios

Suggestions would be great!

– submitted by – /u/Wolfbane14
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 Systems that, whether unfairly or not-never recovered from a bad impression?
Posted: 2026-11-14T22:21:54+00:00
Author: /u/Authorigashttps://www.reddit.com/user/Authorigas

With me having to make the red vs 2020 choice for my players, combined with my own poor decision making skills, I found it interesting how red still has a rough reputation to this day. With claims of the setting being sauce less to just flat out saying it doesn't work. (I'll probably be picking it up still, but it does fascinate me.)

I've compared it two recent sort of events I've experienced or heard about. Those being Monte Cook, and Vampire 5e.

I've mentioned it before that my friends have a bad impression of Cooks games due to the design principles of 3E rewarding system mastery over all else. The thing is, cook has said he regrets that decision and it seems like his modern games veer Away from that direction. And yet to some folks I know, he's still remembered as the system mastery guy.

By contrast, Vampire 5E came out in a really rough spot. From a poorly formated rule book, the disastrous Camarilla sourcebook, everything to do with Gehenna... But the thing is, it seems like 5E has solidified into a solid game nowadays. Especially with the very last sourcebook, Courts of the Damned being a solid read. So 5E has solidified into a solid game with its own niche... But I know a lot of folks who still write it off. And 6E is looking to be a whole other affair...

Sometimes, a bad first impression can be killer to a games reputation, deserved or not. And no matter how many amazing sourcebooks, errata, or hyperbole gets adjusted, it can mess up the games chances long term.

So, as a follow up to a previous thread I made about incorrect assumptions regarding systems. What are some RPGs that developed a reputation early on they just couldn't shake no matter what happened?

– submitted by – /u/Authorigas
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 Scum and Villainy: Best APs for Learning the Game?
Posted: 2026-11-15T04:05:23+00:00
Author: /u/VladorBongohttps://www.reddit.com/user/VladorBongo

Well, the title says it all! My players really want to play Scum and Villainy. I am not a natural fit for FitD games, so I want to see as many APs as I can. Any recs on one's that are good at capturing what makes S&V so much fun to play? Are they the same as the ones that are great at walking you through the rules clearly?

And yes, this what we chose to run after I walked away from Orbital Blues.

– submitted by – /u/VladorBongo
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 Weekly RPG Discussion: Index Card RPG! November 2026.
Posted: 2026-11-15T03:06:12+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B

This week's RPG is Index Card RPG!

Have you played it? Have you run/GM'd it? How did it go?

What's your favourite memory from the game?

What's the best thing about the game?

What's the worst? How would you improve it?

.

Last week was Microscope. Join us again next week for Cy_Borg!

– submitted by – /u/Trent_B
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 Questions about the system of qualities in ICONS Assembled Edition
Posted: 2026-11-15T15:31:44+00:00
Author: /u/minatoqhkhttps://www.reddit.com/user/minatoqhk

I basically understood the concept, but there's so much information that it left me with questions. I didn't understand exactly how you activate the qualities, nor how the master does it. Besides, you have to discover them?n I didn't quite understand how all this works.

– submitted by – /u/minatoqhk
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 Do GM Metacurrencies feel Adversarial for You?
Posted: 2026-11-15T15:25:39+00:00
Author: /u/Cryptwoodhttps://www.reddit.com/user/Cryptwood

I find that GM metacurrencies such as Daggerheart's Fear give me an adversarial feeling towards the players that makes me slightly uncomfortable. I much prefer for the game rules to tell me when something bad happens, and I decide what they bad thing is.

For example, if a Ghoul attacks a character, I have no problem deciding that it results in a Leg Injury that reduces movement speed. That feels like I'm impartially adjudicating the consequences of an attack, but it was the game mechanics that decided the Ghoul's attack hit the PC.

I don't think my feelings on this are entirely rational though. I'm the one that decided there was a tomb filled with Ghouls. I'm the one that decided which PC the Ghoul attacked. Neither of those feel adversarial to me, but spending Fear to have extra Ghouls climb out of the crypts mid-fight does feel adversarial to me, and I'm not sure I have a good explanation for the distinction.

Does deciding when to spend a GM metacurrency make you uncomfortable? Or is it no different than anything else you do as the GM? If it's just me, is there a trick for getting into the proper mindset?

– submitted by – /u/Cryptwood
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 How do you run a mystery adventure without players getting stuck for two hours?
Posted: 2026-11-15T01:32:45+00:00
Author: /u/CloverMarmot31780https://www.reddit.com/user/CloverMarmot31780

I've been running games for about five years, mostly fantasy combat-heavy stuff. Last month I tried my first real mystery scenario, a murder in a small mountain village, and it did not go well. I had clues hidden in about six locations, but my players missed two of the important ones and then spent almost two hours debating theories that had nothing to do with the actual answer.

By the end of the session, everyone was frustrated, including me. I eventually had an NPC basically blurt out the solution, which felt like a cheap fix.

I've read about the "three clue rule," where you give at least three clues for each conclusion you want players to reach. I think I only had one clue for most things, which is probably part of the problem. I also didn't have a plan for what to do when players got off track.

For GMs who run mysteries well, what's your process? Do you plan clues around conclusions rather than locations? How do you nudge players back without taking away the feeling that they solved it themselves? And are there any systems or published adventures that handle investigation especially well? I'd really like to try again, just with less suffering lol.

– submitted by – /u/CloverMarmot31780
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 Does anyone know a good RPG system that can translate the adrenaline of speed-racing?
Posted: 2026-11-15T16:10:16+00:00
Author: /u/Noirishorshttps://www.reddit.com/user/Noirishors

I've been looking for a while now for a RPG system that focused on street-racing, but never found anything that had caught my interest. I've dabbled with GURPS Autoduel, Torq and others, but i feel like they just miss the mark on having the players FEEL like they're IN the race themselves. I don't want to just have my players fiddling DEX dice to see if they can make a turn or overtake another racer - what about the physics involved, suspension, tire grip, torque, etc?

Does anyone know a good system like that? One where the players really feel the pressure of making a split time decision in a race other than just throwing dice around the table like they're fighting 10+ enemies in DnD?

– submitted by – /u/Noirishors
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