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 Weekly Free Chat - 11/29/25
Posted: 2025-11-29T11:00:48+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

**Come here and talk about anything!**

This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.

The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.

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This submission is generated automatically each Saturday at 00:00 UTC.

– submitted by – /u/AutoModerator
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 Brazil LOVES a The X-Files themed TTRPG!
Posted: 2025-11-30T22:12:33+00:00
Author: /u/Fox_Tracyhttps://www.reddit.com/user/Fox_Tracy

Seriously, here in Brazil we have four original TTRPGs themed around the series, one with two editions (Invasion) and another edition yet to be released (Paranormal Files). They are:

Invasão (Invasion) (Cassaro and Del Debbio): The first ones were released right around the time of The X-Files was on air on the TV. It has several references to the series, such as the Majestic 12, etc. It uses a system that was very successful in the past here in Brazil, the Daemon, but is now forgotten here.

Arquivos Paranormais (Paranormal Files) (Jorge Valpaços): It's more of a broader paranormal investigation approach, potentially extending to Hellboy, Supernatural, Yu Yu Hakusho, etc., but I've been playing a campaign that's very much like The X-Files with Brazilian elements, more "reallistic".

Conspirações (Conspiracies) (Diego Bassinello and Stefano Pelletti): With a more well-structured setting, set after the Brazilian military regime, ended in 1984, and before 2001, right during the first run of The X-Files, you can play as an agent, a conspirator, or an unsuspecting person.

Urbana Bellica (Sergio "O Alquimista" Gomes): Perhaps the one that is furthest from the rest of the list, but which is closest to the series because it is a ttrpg where government forces still operate in the shadows, hiding a dark truth.

As a fan of Chris Carter's series, I don't need to look far to play an RPG as Mulder!

– submitted by – /u/Fox_Tracy
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 How to motivate PCs to stop by islands on a naval campaign?
Posted: 2025-11-30T23:38:32+00:00
Author: /u/OompaLoompaGodzillahttps://www.reddit.com/user/OompaLoompaGodzilla

I want a Caribbean-style pirate game focused on treasure hunting, but I’m stuck on pacing.

On land you have to pass towns for supplies, rumours, rest — you can’t ignore what you stumble on. At sea, with their own ship, the party could plot a route that sails past every island and goes straight to the treasure (or slowly comb every island until they luck into it).

These are my ideas for setting it up so far, but they all feel bad.

1) Put the treasure on the far side of the map • Treasure is in a region beyond most islands. • Risk: Players can sail straight to the treasure area

2) Tell the PCs the treasure could be on any of these islands • I give a list of candidate islands and say the treasure is on one of them. • Risk: I’d be tempted to wait until the campaign has “gone long enough” then say “yep, this island has it,” which feels artificial/railroady — or players turn it into an island-by-island checklist.

3) Block travel paths with storms / dangerous waters • Risk: railroady

Do I drop the ship and have them travel by sea horses that need rest? Any advice?

– submitted by – /u/OompaLoompaGodzilla
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 Why doesn't Traveller get the love it deserves?
Posted: 2025-11-30T08:46:07+00:00
Author: /u/zeus64068https://www.reddit.com/user/zeus64068

I really would like to know why Traveller has been relegated to a niche game when it is clearly a superior sfrpg than most. I say this subjectively with a pinch of sarcasm just for flavor.

I really do belive in Traveller as arguably the best sci-fi roleplaying game out there without most of the issues I hear about from players of others sci-fi based games.

My own opinions aside, Traveller has been going for 48 years and has no plans to slow down now. They are really gearing up for the 50th anniversary in 2027.

Have you heard of Traveller? If yes have you tried it? Again, if yes do you still play?

What did you like or dislike about it?

Does it sound interesting to those who have not played?

Would it be more popular with more market advertising?

For those who have not heard of it or only know a tiny bit about it, here is a link to the main site: https://www.mongoosepublishing.com/collections/start-here

EDIT: thanks to everyone that has responded. I'll be checking in again tomorrow to see what else people like or dislike.

– submitted by – /u/zeus64068
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 I’m new to Table top RPG and I just picked up “STRATA”, did I mess up? I don’t think it’s what I thought it was..
Posted: 2025-11-30T20:35:41+00:00
Author: /u/Kindofdisappointedhttps://www.reddit.com/user/Kindofdisappointed

What else do I need to buy to make this work? Or should I return it?

Image here: https://imgur.com/a/rBBXThx

– submitted by – /u/Kindofdisappointed
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 Starting to realize I only like "simple" RPGs
Posted: 2025-11-30T10:42:34+00:00
Author: /u/DarthMarenhttps://www.reddit.com/user/DarthMaren

So like everyone I started with 5e, I didn't really get all the skills and stuff but my friend taught me how to play and did all the heavy lifting for me. Then I moved onto the old cubicle 7 warhammer rpgs and even less understood it but again had a friend help me understand it.

Friends come and go, and now a lot of the hobby I do is my own personal reading and now im more of a GM than a player. And honestly, any game that can't explain it's rules to me in a few pages I just bounce off of. I think that's why I like Mork Borg and it's derivatives so much. Another game I really wanted to like was Pendragon because I love arthurian legends and knights. But when I compare it to mythic bastionland I just get disappointed. Another game I really like is Shadowdark because of how clean and concise it is to make a character and to run a game in it. I really wanna get into cypberpunk but when I compare it to Cy_Borg, or even the upcoming cyberdark I just get lost.

Maybe it's my ADHD but I can't stand when a book is like a million pages long with rules for everything and so much text. Has anyone else felt like this and gotten over it or am I going to be playing these "simple" games forever

– submitted by – /u/DarthMaren
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 Are there any designers who have had more influence on rpgs than Greg Stafford?
Posted: 2025-12-01T01:41:29+00:00
Author: /u/Mayor-Of-Bridgewaterhttps://www.reddit.com/user/Mayor-Of-Bridgewater

The history of DnD is complicated, and who deserves credit is oft argued. However, Stafford's contributions are clearer. Not trying to start a fight about designers, who started what, or even what is a good game, but I am legit in awe.

I was looking at Stafford's wikipedia page today and was impressed by the amount of games considered classics and influenced our medium. With Pendragon, Ghostbusters, Runequest, BRP, and publishing Call of Cthulhu, the guy had an indelible mark on trad games. However, he also designed Prince Valiant, which was an early arrival to narrativist conventions and has echoes today. Then there is the Great Pendragon Campaign, which still holds up and was incredible to run.

There are designers who maybe made more innovations, but to have one guy design or co-develop so much is wild.

– submitted by – /u/Mayor-Of-Bridgewater
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 Old Gus' TTRPG Character Sheets: Cypher, Daggerheart, Vagabond, Wolves Upon the Coast
Posted: 2025-11-30T18:14:26+00:00
Author: /u/callmepartariohttps://www.reddit.com/user/callmepartario

I recently collected up my form-fillable PDF sheets into one location. I hope some of you out there find them useful options for playing these games~!

https://callmepartario.github.io/og-ttrpg/

– submitted by – /u/callmepartario
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 Newbie help
Posted: 2025-11-30T21:18:28+00:00
Author: /u/DITCH_PHOEN1Xhttps://www.reddit.com/user/DITCH_PHOEN1X

Has anyone got any recommendations for me for a starter rpg. Never played before so no idea where to start and don't want to accidentally get something too difficult. Was recommended dungeon world. Any help would be great.

– submitted by – /u/DITCH_PHOEN1X
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 Weekly RPG Discussion; 2025, December, Week 1: Mythic Bastionland
Posted: 2025-11-30T06:17:44+00:00
Author: /u/Trent_Bhttps://www.reddit.com/user/Trent_B

This week's RPG is Mythic Bastionland!

Have you played it? Have you run/GM'd it? How did it go?

What's your favourite memory from the game?

What is the best thing about this game?

What is the worst? How would you improve it?

– submitted by – /u/Trent_B
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 Which paper and pencil sci fi TTRPGs have both FTL spaceships and instantaneous FTL communications?
Posted: 2025-11-30T20:53:53+00:00
Author: /u/Historical-Nobody909https://www.reddit.com/user/Historical-Nobody909

Of the scifi tabletop RPGs out there that support starships and interstellar empires, which ones also have instantaneous two-way FTL communications, so that ships delivering messages and mail "by hand" are largely unnecessary? Where a person back on Earth can have a face to face over comms with someone on a starship hundreds of light years away?

Thanks.

– submitted by – /u/Historical-Nobody909
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 What do i do? GM wants to be a player and nobody wants to take over.
Posted: 2025-11-30T04:25:10+00:00
Author: /u/Numerous_Bag_1055https://www.reddit.com/user/Numerous_Bag_1055

Long story short is, we used to be a drink beer, eat pizza and have a laugh, unserious group that mostly played badly ruled 5e and had fun, but eventually this dude started dating one of our players and offered to GM so I (DM at the time) could be a player, he is AMAZING, like if we were even 10% as good as players as he is as a GM, he would be the next celebrity actual play GM by streaming our games, like actually that good.

Our games went from snacks and loose DND to edge of your seat 1900s turn of the century horror mysteries and paranormal investigations, people started paying attention, writing deep backstories, doing accents, having full in character conversations, dressing up, and he would have all the maps and props, sound effects, music, this awesome themed room for us to play and his props were like, the real deal movie quality props, like this dude probably spent more on our weekly sessions than he spends on groceries and gas combined.

But now he wants to be a player, he never has been a player, he learned roleplaying as a GM when he was a kid and picked it up as a GM again 15 years later with us, but after 3 years of quite frankly the most amazing games we could ever imagine, nobody wants to be the follow-up act to him.

I feel like i should since i was the DM before him, but I fucking sucked, i'd be embarassed to have him sit to play one of my games, but i feel like we owe it to him to give him a good couple campaigns as a player. What do i do? How do i even begin.

– submitted by – /u/Numerous_Bag_1055
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