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Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-02-28T11:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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This submission is generated automatically each Saturday at 00:00 UTC.
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Posted: 2026-02-21T11:00:46+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on /r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
----------
This submission is generated automatically each Saturday at 00:00 UTC.
[link] – [comments]
Posted: 2026-02-28T06:00:02+00:00
Author: /u/Dream_Wayfarerhttps://www.reddit.com/user/Dream_Wayfarer
Hey everyone! I’m looking for a TTRPG with a combat system that uses Zones (built for zones instead of just altering the rule to make zoned combat) instead of a battle grid.
I’m specifically thinking of how The Electrum Archive handles it: the GM divides the battlefield into a few zones (often 3: party zone / enemy zone / in-between), you can interact with anyone in your zone, and you generally move one adjacent zone per turn. The GM can also add zone conditions like choke points or hazardous areas, and zones can change during a fight (like a flying zone). And the system itself is designed around that.
I just don’t actually like Electrum’s overall system, so I’m not looking to “just play Electrum.” I only want something that captures the feel and clarity of that zone-based positioning.
I want it to still tactical enough to be interesting (movement choices, terrain/conditions matter), but doesn’t require me to find/make maps.
Any help would be appreciated!
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Posted: 2026-02-28T01:57:32+00:00
Author: /u/No-Structure523https://www.reddit.com/user/No-Structure523
Has anyone played Outcast Silver Raiders? It looks gorgeous, and I may want to get it for the art alone, but does it play well at the table? I love OSE and other deadly, grim type games. Is it just a reskin of OSE? Did you enjoy it?
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Posted: 2026-02-28T08:39:39+00:00
Author: /u/SpookMcSlookhttps://www.reddit.com/user/SpookMcSlook
Me and my friends have done a campaign that's lasted for a few weeks now. we play like twice a week, and as of now in our campaign; they've beat the BBEG and now I'm starting a new chapter for them featuring a warforged that's trying to take over the world by replacing every living being with warforges. They already killed one of my PC's father, and have tossed around the party to show them they mean business and one of my friends said that it's getting dull to me in private and even suggested that he should DM instead because he has a better idea. I feel offended, but idk if I should. They had loads of fun before and I don't know what to do.
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Posted: 2026-02-28T06:29:24+00:00
Author: /u/Future-Winter1337https://www.reddit.com/user/Future-Winter1337
I’m interested to hear how the community builds one-shots. Do you have an idea and then find a system? Or do you come across a system and use a pre written module? Find a system and make your own storyline? How much of pre written stuff do you use vs. creating your own plot?
I’m also interested in how long you tend to run them, if you fully read the rulebook or just skim, or anything else you might want to share!
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Posted: 2026-02-27T18:24:54+00:00
Author: /u/diffyqgirlhttps://www.reddit.com/user/diffyqgirl
I love crunchy tactical combat RPGs. Lancer and Pathfinder are some of my favorites.
However what I don't like about them is that you can wait a while for your turn then accomplish nothing because you miss or they make their save or whatever. That just feels bad. I'd prefer if the random element was how much you accomplish on your turn, not whether you accomplish anything at all.
Are there any games like this you'd recommend?
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Posted: 2026-02-28T08:15:04+00:00
Author: /u/Teneombrehttps://www.reddit.com/user/Teneombre
It's kind of funny to me to see how much the pdf version are pushed by publisher as a "cheap" alternative from printed book. They are indeed good, since you can add internal link to jump from one reference to the other. Crazy usefull, for a TTRPG corebook, or even for an adventure but...
I never falled in love with them. The only way to read them for me is with my phone (that I hate to use. Big finger and small screen don't love each other) or on the computer. The only use I have is to share it with my table (playing on discord but via a phone since I have table both physical and virsual at the same time).
I was thinking the problem came from my reading device, but I was "lucky": I broke my old ebook reader broke last year so I have a brand new one. Well, still 30 seconds to turn a page, it's useless to even try.
So my question is: does anyone manage, somehow, to make this pdf readable on an ebook reader or should I just stay forever that not-quite-old guy who hate the new trend? Joke aside, please, help. I have so much book I can't even use
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Posted: 2026-02-28T00:40:15+00:00
Author: /u/Too-Emhttps://www.reddit.com/user/Too-Em
I'm looking to run Public Access as kind of a one off or very short campaign for some friends. I see there are a bunch of Mysteries available on DriveThru, and didn't know if y'all could recommend your top 3 favorite mysteries,
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Posted: 2026-02-28T10:56:25+00:00
Author: /u/MrRaki11037https://www.reddit.com/user/MrRaki11037
Hi I was wondering if anyone can help me figure out how to play a rebel character without being perceived as a dick or a "it's what my character would do" guy for context me and friends are gonna be running a game of Masks A New Generation and I'm playing the delinquent class which is oriented in being a rebel or defiant of power
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Posted: 2026-02-28T00:55:20+00:00
Author: /u/Wewolohttps://www.reddit.com/user/Wewolo
I am a roleplayer not someone who likes crunch. Through and through. the funny thing about this? In roleplay heavy systems like Masks or Avatar the last Airbender I prefer the sidelined combat since I have more freedom in it to do as I please while in more crunchy systems like Pathfinder? I prefer roleplaying because I am not as restricted because there's little to no rules when it comes to roleplaying.
Am I doing something wrong?
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Posted: 2026-02-28T12:13:33+00:00
Author: /u/Whirlmeisterhttps://www.reddit.com/user/Whirlmeister
Any recommendations for an online dice roller or VTT for Cold City (and also Hot War - but Cold City is my prioority)?
Ideally I want to be able to roll a player pool for d10s of different colours (Green and Red) and a GM pool of different colours (Black and White) and compare them. The ideal solution would allow me to move the dice around, pair them up so we can move matching sets aside.
The best I've found so far is rollforyour.party but although that works I'm concerned that someone will hit the "clear" button, and setting things up takes a little time. Having a gamebreaking button sitting on everyones screen is troublesome.
You can see what I mean here:
I've also tried doing it in FoundryVTT. A command like the following works but it's a nightmare to interpret - especially since you can't move the dice and it doesn't list them in value order (low to high or high to low). I just lists them in the order they were rolled:
/roll 8d10[green]+2d10[red]+5d10[black]+2d10[white] # Whirly's Roll
You can see what I mean here:
The dice so nice plugin makes it prettier, but doesnt help with moving/matching dice for a couple of reasons. If you tell it not to autto-remove the dice 1) when you move the dice they tend to change faces and not keep their orignal value and 2) what you do when you move/match dice isnt reflected on anyone esles screen.
I'd appreciate any suggestions.
Note: I have attempted to comply with rule 4. The image links are TTRPG-related, and have context for discussion.
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