Reddit RPG
Tabletop RPGs and LARPing
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-11T11:00:22+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
**Come here and talk about anything!**
This post will stay stickied for (at least) the week-end. Please enjoy this space where you can talk about anything: your last game, your current project, your patreon, etc. You can even talk about video games, ask for a group, or post a survey or share a new meme you've just found. This is the place for small talk on r/rpg.
The off-topic rules may not apply here, but the other rules still do. This is less the Wild West and more the Mild West. Don't be a jerk.
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Posted: 2026-07-14T23:39:35+00:00
Author: /u/Ultramaannhttps://www.reddit.com/user/Ultramaann
Posted: 2026-07-14T22:42:49+00:00
Author: /u/God_Boy07https://www.reddit.com/user/God_Boy07
G'day all.
I know this can be a difficult topic to discuss.
Before I get to the point I want to say that 100% see the bind Mods are in, as many indie creators are desperate to promote their work (increasingly difficult due to enshitification of social media, communities retreating into online silos, and just so many new games being made), Reddit has rules (they want creators to buy adds), and many indie creators not communicating in good faith (ie: they just so happen to mention their game in a comment, or they just so happen to ask 'does anyone know of X super specific type of game?' that just so happens to align with what their game is).
Its a mess, we all get it.
I guess I just came here to let you know that this Subreddit has earned a bad reputation in many indie creator circles as a place that only likes a few very specific indie darlings, and is actively hostile to new creators. And not just because of Mods, but also because of how the audience here talks. So often indie games are ragged on here, the slightest slips by a creator talking about their work gets their comment removed, etc...
RPGs are unlike ANY other game hobby because the steps from consumer to creator are so damn close. Every indie creator is just a GM who has taken their passion to the next step, just as many GMs are just a Player who has taken their passion to the next step. For me, I LOVE to see how the sausage is made, I WANT to hear from creators about their processes and what they're working on. Just as I want to hear about GMs and Players about their process and what they're games.
I don't have an answer for this. I don't know where creators can go to connect with new audiences, I don't know how to Mod a large subreddit in a way that keeps it healthy. I guess my only suggestion is for maybe a weekly 'Indie Game Free-for-all Discussion' post?
I just hate to hear so much negativity from creators towards this Sub :( Bums me out.
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Posted: 2026-07-15T00:32:44+00:00
Author: /u/FullAutoTunahttps://www.reddit.com/user/FullAutoTuna
Posted: 2026-07-15T05:05:29+00:00
Author: /u/WickedMind5https://www.reddit.com/user/WickedMind5
For example, if a player asks "Do I know what kind of animal made these tracks?" And they fail their skill check roll, do you just say "no, you don't know" or do you say "you think a bear made these tracks" when these are wolf tracks.
It might be a basic or dumb question, but I'm interested to read how other DMs manage these rolls.
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Posted: 2026-07-15T00:42:33+00:00
Author: /u/Playtonicshttps://www.reddit.com/user/Playtonics
Posted: 2026-07-14T16:35:44+00:00
Author: /u/coolhead2012https://www.reddit.com/user/coolhead2012
I have a group of players who have a deep interest in my lore, so this is by no means a problem I am trying to solve. I have, over time, found several occasions where a player or group has been offered, or asked about, an opportunity to change the steady state of the world.
If you have allowed your players to overthrow a regime, kill a god, or create a new technology, I would love to know how it changed their engagement going forward. Additionally, how did you feel about planning for the next story in a world that someone else 'broke'.
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Posted: 2026-07-15T03:52:32+00:00
Author: /u/Ancient_Voice9671https://www.reddit.com/user/Ancient_Voice9671
Hi guys, I’m looking to pick the community’s brain on a recommended system for an experienced GM. I have been running games since AD&D all the way to modern indie darlings. My favorite system right now is Slugblaster because of the flexibility of the rule set and its challenge for the GM around improvisation and creativity, balanced with extremely low prep and the fact that the GM doesn’t have to roll dice (I find that keeps the game moving).
However, I find that it lacks the meaningful crunch and mechanisms that keep players involved-it’s very easy to feel a lack of meaningful differentiation/specialisation because of how lose the rules can be, and combat is cinematic but doesn’t feel too risky given the Saturday morning campaign.
I’m very open on settings (fantasy, sci fi, modern, etc) provided it can be low prep/no GM rolls and crunchy for players without taking hours to resolve combat (my concern with Lancer for example).
I tried Daggerheart and liked the crunch but also found there were so many things to track that sometimes the rules and system got in the way of the story a bit (fear management + players remembering all the bits and bobs of experience, advantage, stat bonus, adding up dice and whether it was hope or fear…). Though this could be a new system problem!
I did honestly get some of this with base D&D and hand waving/house rules/importing things like clocks so wondering if I’m looking for the perfect thing and it’s just not out there.
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Posted: 2026-07-14T23:56:12+00:00
Author: /u/Ozfeedhttps://www.reddit.com/user/Ozfeed
I've picked it up at conventions a few times. It looks interesting, but I can't quite bring myself to pull the trigger on it. Does anyone have an opinion or experience? It looks a bit like something an ambitious social studies teacher might spring on a small class.
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Posted: 2026-07-15T03:44:03+00:00
Author: /u/the_Nightplayerhttps://www.reddit.com/user/the_Nightplayer
Hi All
Looking to channel Agatha Christie and other mystery settings and looking for ideas for a game setting. I know that Call of Cthulhu already has an adventure for Orient Express (and I am certainly considering it) but wonder if it really fits the full murder mystery without going all "Cthulhu weird"
Would consider pulp options as well as more serious game settings. Very open to left field suggestions that could be tailored to different mystery-style adventures
NB: As much as I understand that Savage Worlds is a very popular (and probably good) system, I am not interested in it. I honestly don't like the bennie system. Maybe I'm unreasonable but that is just me
Thanks in advance
PS: If it makes any difference, I will be running it in-person and not online but may look to project maps and tokens, etc. to aid in investigation / combat, etc
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Posted: 2026-07-14T19:19:58+00:00
Author: /u/EndExpensive4618https://www.reddit.com/user/EndExpensive4618
there are so many swords and sorcery systems and i want to know where to start. especially those with a moorcock or berserk vibe (I know that’s probably not helpful since they are very different)
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Posted: 2026-07-15T02:31:32+00:00
Author: /u/dartagnan401https://www.reddit.com/user/dartagnan401
I am going to be runnign some games for family and friends and I'm new to RPGs and GMing, as are my players. But ive also been collecting systems over time so i have a large list of starter sets, and box sets for stuff.
the full list is here
Vaesen
Call of Cthulhu
One ring 2e
Mork borg
Pirate borg
Mothership
Dragonbane
The warren
Cairn 2e
Shadowdark
Mouse guard
Dungeon world
get stonetop
blades in the dark
of these different systems, which are good for beginner GMs? and do you all have any advice? It feels pretty intimidating to keep all the rules in your head and improvise a lot in real time for me. And without structure, i'm not sure how to prep. which is why i went for starter boxes since they came with adventures to run.
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