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 /r/GURPS Monthly Campaign Update
Posted: 2026-11-01T11:00:27+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link] – [comments]
 Wildcard skills
Posted: 2026-11-02T07:48:13+00:00
Author: /u/dmpunkshttps://www.reddit.com/user/dmpunks

Is an all-wildcard skill list feasible?

A Bit More Background:

Help! The GURPS bug has infected me! Now I want to convert all my games to run in GURPS! Is this normal?

I've been GMing weekly since my current group formed during the pandemic lockdown of '20. We've played through some longform campaigns with 5e, Pathfinder 2e (finished two 1-11/12 adventure paths), and played shorter campaigns or oneshots all throughout as "palate cleansers".

We started on Dungeon Fantasy RPG a month or so ago and I like it so much, I'm planning on also doing other GURPS games. I'm currently flipping through 4e Revised and I really love what I'm seeing. To learn the system even more, I'm also trying to see if I can prep for a game set in the Star Frontiers setting (TSR's science fiction rpg from way back and also the first RPG I owned back in the late '80s).

Where I Am Now:

So here's where I am right now. I've basically set up 15-16 wildcard skills which I think cover most of what would be expected in a Star Frontiers game. I guess the goal for this is to also ease the players in, as well as ease of prep for me.

Here are the wildcard skills:

  • Gun! (DX): covers Beam Weapons, Gyrojets, Needlers, Projectiles, Grenade Rifles, Mortars, Heavy Vehicle Gunnery. Other activities: Fast-Draw, and Clearing Stoppages under fire
  • Blade! (DX): covers Vibroknives, Monoswords, Force Axes, Swords, Knives, Spears, Polearms, Stun Sticks, Whips. Other activities: Feints, Disarming, Counter-Strikes
  • Fist! (DX): covers Brawling, Judo Throws, Arm Locks, Hold-Breaks, Choke Holds, Nerve Strikes, Breakfalls. Other activities: Tumbling, Vaulting
  • Driver! (DX): covers Driving (Groundcars, 4WD Explorers, Crawlers, Walkers, Hovercraft), Boating, Submarines. Other activities: Off-Road Racing, High-Speed Control Rolls
  • Pilot! (DX): covers Piloting (Contragrav Skycars, Jetcopters, Aerofliers), Shuttles, Starships, Fighters. Other activities: Dogfighting, High-G Re-Entry Maneuvers
  • Ten-Hut! (DX): covers Soldier, Small-Unit Tactics, Strategy, Leadership, Camouflage, Demolitions/EOD, Battlesuits. Other activities: Ambush Setup, Forward Observer Targets
  • Tech! (IQ): Mechanic (Starships, Vehicles), Electronics Repair, Machinist, Engineer, Robotics. Other activities: Hardware Field Fixes, Scrap Salvaging under fire
  • Computer! (IQ): Computer Operation, Programming, Network Intrusion/Hacking, Cryptography, Hacking. Other activities: "Hot-Plug" Hacking, Code Audits
  • Astrogator! (IQ): Navigation (Space, Hyperspace), Astronomy, Cartography, Deep Space Sensor Arrays. Other activities: Constellation Orientation, Long-Range Scans
  • Medicine! (IQ): First Aid, Field Trauma Surgery, Diagnosis, Pharmacology, Biocort/Staydose, Stasis Fields. Other activities: Emergency Field Surgery, Shrapnel Removal
  • Xeno! (IQ): Xenobiology, Xenology, Alien Anatomy, Exobiochemistry, Alien Psychology, Bio-Hazards. Other activities: Field Bio-Specimen Tracking & Analysis
  • Survival! (Per): Wilderness Survival, Tracking, Planetology, Geology, Weather Prediction, Foraging, Shelters. Other activities: Climbing, Swimming
  • Talker! (IQ): Diplomacy, Fast-Talk, Interrogation, Acting, Merchant/Trading, Psychology, Lie Detection. Other activities: Carousing, Non-Verbal Alien Talks
  • Spacer! (DX): Free Fall, Vacc Suit Operations, Freight Handling, Airlock Cycling, Pressure Doors, EVA Repair. Other activities: Zero-G Athletics/Acrobatics
  • Rogue! (DX): Stealth, Lockpicking (Mechanical & Digital), Security Bypass, Shadowing, Smuggling. Other activities: Ledge Balancing, Scaling, Urban Parkour
  • Psionics! (IQ): This is an optional wildcard that is only available after purchasing some form of Unusual Background but the main idea is it covers use of psionic powers used by Frontier mentalists.

For people who have more experience, would the above be a feasible list of wildcard skills? Am I missing something? Or is this all futile and I should just stop trying? Thanks in advance for all your help.

– submitted by – /u/dmpunks
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 Close Quarters Combat - an MGS inspired style
Posted: 2026-11-02T01:41:41+00:00
Author: /u/Cdru123https://www.reddit.com/user/Cdru123
Close Quarters Combat - an MGS inspired style – submitted by – /u/Cdru123
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 Battle bot sheet
Posted: 2026-10-31T10:49:09+00:00
Author: /u/BreathOfMadnesshttps://www.reddit.com/user/BreathOfMadness

Does anyone here have a character sheet for battlebot tl 10-11??? I kinda desperately need one. If its in .gcs format it would be perfect

– submitted by – /u/BreathOfMadness
[link] – [comments]
 Was brainstorming a hypothetical build for Suction Cup Man. Any advice?
Posted: 2026-10-30T21:08:34+00:00
Author: /u/elkcipgninruBhttps://www.reddit.com/user/elkcipgninruB
Was brainstorming a hypothetical build for Suction Cup Man. Any advice?

So far, I was thinking:

Bagel as an ally, possibly with the Summoning modifier

Daredevil

Hard to Kill

Either High Pain Threshold or Supernatural Durability depending on how we want to interpret him casually walking off getting shot and falling off a building

Maybe Rapier Wit (Albeit this would be less about witty banter and more about sheer audacity)

Unkillable 2

Regeneration (Fast, with a limitation that only has it active after he "dies")

Wild Talent

Penetrating Voice

Bad Temper

Bully

Guy Business as an Enemy with the Rival intent

Impulsiveness

Poor or Struggling

Low Reputation

Stubbornness

Expressions Quirk

Obsessions Quirk

The Climbing Skill (obviously)

Karate

Wrestling

Throwing

Musical Instrument (Guitar)

Parachuting (TL 8 if Tech Level is needed for a skill)

Acrobatics

Scaling Technique

And finally, a multitude of unarmed combat techniques, including Neck Snap given that he managed to somehow neck snap a security camera

– submitted by – /u/elkcipgninruB
[link] – [comments]

 Looking for "simple" rules for spaceships/space combat
Posted: 2026-10-29T12:03:55+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz

Hi! I'm considering running a sci fi game and while there is a space expansion and like a seriers of magazins for spaceships, those are a bit too much for my group. Are there any existing rules for more simple spaceships and space combat?

– submitted by – /u/Kecskuszmakszimusz
[link] – [comments]
 Ultra-Tech: TL9 Small Arms Revised
Posted: 2026-10-28T22:56:07+00:00
Author: /u/Cdru123https://www.reddit.com/user/Cdru123

There are plenty of complaints about the guns in Ultra-Tech, whether it's some guns having worse stats in certain aspects than High-Tech guns, excessively large magazines for handguns, or a simple lack of variety. A few years prior, I decided to make an alternate table of TL9 firearms that is meant to improve on Ultra-Tech's guns (though, admiteddly, in a way that is pretty optimistic on technological progress) and add more variety

https://docs.google.com/document/d/1IV4SJZcFhZiHsNYF68myCcIEqlgJp1on5cp46OpzrY4/edit?usp=sharing

– submitted by – /u/Cdru123
[link] – [comments]
 [seeking advice] what magic system would you use for a cozy magic academy game
Posted: 2026-10-28T21:28:21+00:00
Author: /u/GURPSfanhttps://www.reddit.com/user/GURPSfan

So I'm working on a campaign setting where the PCs are all young witches and wizards going to magic school (a la, but not quite like, hogwarts). They're basically college students. The game is meant to be sort of cozy, with a Kiki's Delivery Service kind of vibe, and the challenges the PCs face are meant to be difficult to solve using magic (because, e.g., the conflicts are more centered around abstract concepts or interpersonal relationships rather than using magic to blow away a goblin).

I'm trying to decide what system of magic to use with the idea that there would be examinations and the like to determine if the PCs get passing marks on their classes. I'm leaning toward doing something where each college of magic is a single skill, and each spell within that college is a technique, with skill levels capped by thaumatology and techniques permitted to exceed that (so close to default ritual magic). But I've also considered syntactic and rune based magic systems, ritual path magic, the default skill-based system, even sorcery though it feels inappropriate, and more. I honestly cannot decide which to use, and I would love to get the thoughts of people on this subreddit to help me make a decision.

– submitted by – /u/GURPSfan
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 Rules for a being that finds it easier to multitask but struggles when focusing on a single task.
Posted: 2026-10-28T19:08:30+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako

Title. How would a feature/disadvantage/group of advantages and disadvantages be so it could emulate rules for such thing?

I thought about compartmentalized mind with no mental separation but that doesn't seem like a good solution.

– submitted by – /u/QuirkySadako
[link] – [comments]
 [LotM TTRPG] Assassin Pathway (Sequence 9 – 4)
Posted: 2026-10-28T20:21:57+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
[LotM TTRPG] Assassin Pathway (Sequence 9 – 4) – submitted by – /u/pirinel_0-0
[link] – [comments]

 New and exciting ways to nerf guns (by Cdru)
Posted: 2026-10-27T20:01:42+00:00
Author: /u/Cdru123https://www.reddit.com/user/Cdru123
– submitted by – /u/Cdru123
[link] – [comments]