Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-04-01T10:00:34+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2026-04-01T18:09:17+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako
Let's say someone wants to have a shortsword with a 2y kusari
When striking with the kusari, does the whole thing becomes unbalanced and therefore unable to parry? even the sword?
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Posted: 2026-04-01T22:24:42+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz
So from my understanding the equation to price items made using metatech is
Base cost (based on size and starting wealth) x point cost.
So if the point cost is negative then.. the item cannot be priced? Is there a work around for this?
I want to use the system to make cybernetics and I checked out ultra tech to see some of the offical examples. However some of the ultratech cybernetics like bionic ear or 2 bionic eyes have a negative point cost. And since these are published examples I assume that means that gurps expects some items to have negative point values but if thats the case how are they priced?
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Posted: 2026-04-01T22:17:13+00:00
Author: /u/UltraSoul-BRhttps://www.reddit.com/user/UltraSoul-BR
Hello, I'd like to hear some suggestions. I was thinking of adapting the "One Piece" setting for a campaign with some friends, but I'm unsure how to adapt Robin's "Hana Hana no Mi". Mainly because she can grow any surface or living being into any part of their body (not just arms and legs, since she's even grown an ear in an unseen spot) and apparently it's not an avoidable ability (the arms simply grow on the opponent without any chance of dodging). I confess my head is spinning trying to figure out how to adapt this "Akuma no Mi". Does anyone know how to adapt this fruit coherently with the manga/anime?
Thanks for the help!
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Posted: 2026-03-31T17:10:27+00:00
Author: /u/TheRedDaedalushttps://www.reddit.com/user/TheRedDaedalus
| Kicking off a month of articles on GURPS with a quick rumination on things I learned from GURPS and some of its strengths and weaknesses. More articles to come on Enchantment, Magic, and Martial Styles. Hope people find it interesting. [link] – [comments] |
Posted: 2026-03-31T20:29:32+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako
How would you create an active effect/attack (or something similar) that requires you to hold an item, but gets you a bonus on something if you hold it with two hands?
like the bracing bonus for pistols or something like extra damage on magic attacks while holding a staff
additionally, how does one add the bull stat on an innate attack? how about malfunction?
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Posted: 2026-03-31T15:44:35+00:00
Author: /u/davidncrowleyhttps://www.reddit.com/user/davidncrowley
Hey r/gurps,
I've been building an RPG character generator called HeroWeaver - it's a mobile-first app (Android + Windows + Linux) that walks you through character creation step by step with real-time rule validation.
Right now it's almost ready for a closed beta with D&D 2024, Pathfinder 2e, and Against the Darkmaster. But I've actually built out full (hopefully!) GURPS 4E support on a separate development branch and I'm trying to decide whether to include it in the beta.
What the GURPS 4E module includes for testing:
- Point-buy attributes (ST, DX, IQ, HT) with correct costs (10/20 pts per level)
- Secondary characteristic overrides (HP, Will, Per, FP, Basic Speed, Basic Move)
- 260 advantages with variable costs, levels, and prerequisites
- 177 disadvantages including phobias with self-control rolls
- 261 skills across 11 categories with difficulty ratings (Easy/Average/Hard/Very Hard)
- 100+ equipment items with Tech Level ratings
- Real-time validation against a 150-point budget
- 2-page PDF character sheet export
- NPC templates and encounter builder
Everything is validated by code — I ran 240 different character builds through automated testing and all produce valid, complete character sheets. But I am not a GURPs expert so I could be missing really obvious mistakes
The app is free to use locally — you can create, save, and export characters without paying anything. There's an optional cloud sync subscription but it's not required.
If there's enough interest from GURPS players I'll add it to the public beta. If you'd like to ask a question or comment please do and if you want to sign up for the BETA you can at https://heroweaver.com/#download
Would love feedback from people who actually play GURPS — especially on whether the advantage/disadvantage/skill lists cover your typical builds, and what point totals you'd want beyond the default 150. Thanks!
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Posted: 2026-03-29T19:54:52+00:00
Author: /u/BobsLakehousehttps://www.reddit.com/user/BobsLakehouse
| – submitted by – /u/BobsLakehouse [link] – [comments] |
Posted: 2026-03-30T01:20:49+00:00
Author: /u/tvirusinfectedhttps://www.reddit.com/user/tvirusinfected
Good evening everyone, I'm very new to GURPS, I've owned 4th ed. for a long time and decided to give it a try. Watched some videos and I'm using the GCS. GCS states that a tactical vest provides 18 damage reduction, which is a lot, I understand that it's to block bullets and stab wounds, but would it be logical to say that a zombie's bite would go elsewhere on the body? I'm trying to do a Resident Evil Esque solo game, zombies, government conspiracy that type of stuff. So I'm sure bullets will fly but I don't want my main character to be a complete tank. What is your experience with using tactical vests, OP or no?
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Posted: 2026-03-30T01:14:26+00:00
Author: /u/Tune_pdhttps://www.reddit.com/user/Tune_pd
So how does someone make legs with manipulators? is that a like... 14 point advantage?
and for winged arms, is it just taking the merit with wings and saying you cant use stuff in your hands while flying?
and is there a debuff to picking up stuff while flying? (female harpies in my setting are larger and have higher strength lifting pople off the ground, while males have more dexterous flight!)
mimicing voices is relatively simple,
and what about silent flight? should that be its own merit?
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Posted: 2026-03-29T19:19:36+00:00
Author: /u/Natvurihttps://www.reddit.com/user/Natvuri
I'm looking for advice or system suggestions. So I'm running a game where the characters are likely to use armor. I don't like to use weight or money rules during character creation as I find it's easier to just say "you get items you would realistically have"; especially considering I run with new players. I like the design philosophy of each set of armor having their own advantages and disadvantages similar to modern fantasy games; like platemail reducing your ability to move dexterously; rather than the basic rules philosophy of "If you're rich enough, you can wear it." Maybe as well pre-reqs so the characters can build up to it.
My main ask is this; is there any supplement or homebrew that also has this philosophy that I can put into my game?
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