Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-01T10:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-05-15T07:39:36+00:00
Author: /u/IchFunktionhttps://www.reddit.com/user/IchFunktion
I had the idea of doing a oneshot playing in a garden with the players taking the roles of various insects and spiders. I know this idea is by no means new and it was probably done a hundred times before, so I wanted to ask if anyone has some guidance for how to convert stats to the insect kingdom. I'm really not sure where to set the average and what margin there should be.
Some guideline will help no matter what continent it's made for but something for central Europe would be perfect. Thank you all in advance.
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Posted: 2026-05-14T19:10:51+00:00
Author: /u/John_Lumstromhttps://www.reddit.com/user/John_Lumstrom
I'm wondering if there are any advantages/disadvantages that could be used for a character like Lord of the Rings Nazgul, I.E. an immaterial being/shadow/spirit that must rely on it's clothing and equipment to give it form. I'm thinking some combination of Shadow Form as a disadvantage, Possesion, and insubstantiality or permeation, but I'm not sure if there are any other advantages and disadvantages that might work better. The Elemental and Spirit Meta Traits both have bits that seem promising, but aren't quite what I'm looking for
Edit, because I explained what I'm trying to do poorly in the original post (I was rushing before work): I'm not actually trying to make a Ringwraith, but a character who operates similarly to how they're explained to work in the books: A spirit that is otherwise incapable of interacting with the material world, but which can inhabit physical objects (such as a cloak, trench coat, body armor, bar stool, etc.). Crucially, destroying or dispelling this spirit from it's possessed form would not kill this character, but would be a major detriment/setback. The big problem I'm seeing is determining physical stats; Regular possession has you adopting the physical traits of your host, which obviously wouldn't work with this
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Posted: 2026-05-14T14:45:44+00:00
Author: /u/BoringGap7https://www.reddit.com/user/BoringGap7
Anyone here try a Dune adaptation? I ran a short Dune campaign in a homebrew system a while ago and I'm thinking about following it up but maybe using GURPS.
I used to be very fluent in the system and used Powers extensively. I haven't actually run a GURPS game in 10 years though.
But if anyone happens to have gone through the trouble of working out shields, Bene Gesserit powers, stats for ornithopters etc., I'd love to see them!
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Posted: 2026-05-14T11:16:05+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
| – submitted by – /u/I_m_different [link] – [comments] |
Posted: 2026-05-13T12:11:35+00:00
Author: /u/thedumbfish1234https://www.reddit.com/user/thedumbfish1234
| – submitted by – /u/thedumbfish1234 [link] – [comments] |
Posted: 2026-05-13T10:29:21+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz
Hi! So the realm management is interesting but WAAAAAY to in depth fir my needs and also the fact that it wants me to use mass combat as well eeeh that's a bit too much.
Is there any alternatives that are simpler and have army combat baked in?
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Posted: 2026-05-13T04:07:45+00:00
Author: /u/lowssamslihttps://www.reddit.com/user/lowssamsli
| – submitted by – /u/lowssamsli [link] – [comments] |
Posted: 2026-05-12T23:31:32+00:00
Author: /u/ship_writehttps://www.reddit.com/user/ship_write
Hello all,
I am new to GURPS. I'd like to run this system because I feel it may be a good option for bringing to life my personal worldbuilding project. I've struggled to translate it into other systems without losing the vibe I want to maintain due to it being a mix of genres. The setting is a mix of planetary romance, dark fantasy, horror, and post-apocalyptic. The world is in the early-mid stages of recovering from a planet wide disaster involving the actions of a species of godlike beings capable of advanced technology and great magical power. This disaster lasted for a significant period of time, but civilizations started recovering ~500 years ago with the aid of one of these godlike beings returning to make at least a small part of this world livable again. Most of the world is in a medieval/renaissance state of technological development, but there are some areas of the world where advanced technological relics and magical artifacts have made technological progress faster. PCs will potentially have access to magic, psionics, advanced technology (including cybernetics and magitech), and various fantasy/alien races.
Now that you have the spark notes of the setting, I'd appreciate some help knowing what supplemental books I should consider when getting the setting ready for play. I understand that I should eventually pick up Fantasy, Ultra Tech, Low Tech, Biotech, and Space to bring this setting to life in GURPS. Are there any others I should consider?
I plan to run a few campaigns using just GURPS Basic in order to familiarize myself with the system, as I understand running a game in my setting may be overwhelming for a new GURPS GM. I'd also appreciate any additional advice you'd like to give a newcomer to this game!
Thank you in advance!
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Posted: 2026-05-11T21:54:14+00:00
Author: /u/AlchemyStudiosInkhttps://www.reddit.com/user/AlchemyStudiosInk
Working on a character I want to have some regeneration on. But like 1 hp per hour is really too slow, especially for how my group plays the game. Even 1 per minute is likely not enough. Besides, the idea I'm having with the character currently is they have regeneration that starts up when they start reciting scriptures, so 1 per second really is needed to match up with that.
I have divine limitation, and a -15% accessibility/nusense effect. Any more suggestions to really get the cost lower?
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Posted: 2026-05-11T00:58:03+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30
| Just need Mars Attack and Discworld. [link] – [comments] |



