Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-01T10:00:25+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-07-20T09:40:21+00:00
Author: /u/Glen_Garrett_Gayharthttps://www.reddit.com/user/Glen_Garrett_Gayhart
| Reprogrammable [-10] is Underpriced Compared to Other Disadvantages Considering the effect it has on any character who has it, I don't understand why they made Reprogrammable [-10] so cheap relative to the other disadvantages.
Being an obedient slave generally seems massively worse than all of those alternatives, all of which are worth the same number of, or even more, negative points. Also, who your master is (and how demanding/cruel or easygoing/kind your master is) seems like it should affect the price. Being reprogrammable by Aladdin is better than being reprogrammable by Jafar, and being reprogrammable by anyone at all is worse still. Also, the text of Reprogrammable says:
Does that mean just one master, or does it mean you can be reprogrammed to obey any master who knows the right password/buttons? One seems significantly worse than the other, and should probably involve a difference in price. The last sentence in the description reads:
... and I almost wonder if they somewhat neglected the details and pricing for this disadvantage because they didn't imagine PCs would take it often, and therefore, it wouldn't matter how much it costs. Well, I say that's lazy! People are rarely going to take Stress Atavism in most games, but I still appreciate that its various pricing options were carefully thought out. An Alternate Way to Run Reprogrammable Reprogrammable should be a disadvantage with a Self-Control number so you can resist orders if you want, with an option for no Self-Control roll which multiplies the cost of the disadvantage by x2.5. Reprogrammable should be worth -5 points if your master would never give you orders that endanger you (like a super-nerd with his lovingly-constructed robot), -10 points if your master doesn't really care about you and might give you deadly orders in a pinch (like most slave-masters one might imagine), or -15 points if anyone with the right expertise or knowledge (Computer Hacking skill, Brainwashing skill, knowledge of your hypnotic trigger, knowledge of your command phrase, etc.) can reprogram you. If you can only resist quite rarely with a Self-Control number of 6, then Reprogrammable would be worth -10 points, -20 points, or -30 points, depending on what kind of master(s) you have, or -12 points, -25 points, or -37 points if you can't resist any of your programming at all, and again, depending on your master(s) character. [link] – [comments] |
Posted: 2026-07-18T10:43:03+00:00
Author: /u/Mobil_Task_Forcehttps://www.reddit.com/user/Mobil_Task_Force
Hello, I'm a really new player to GURPS. I'm a part of a small group that is starting to learn GURPS today, and could anyone here explain to me in real slow-brain terms how to achieve reality-bending through modular abilities? I was hoping it could be speech-dependent to cheepen it up. Any help will be appreciated
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Posted: 2026-07-18T02:14:23+00:00
Author: /u/AlchemyStudiosInkhttps://www.reddit.com/user/AlchemyStudiosInk
The question I have here is what exactly "breaks" this?
Like if you where wearing a full body baseball mascot costume, even with the helmet having no eye holes.. are you perceived.
If you're in a cardboard box, like solid snake, are you preceived even while the box is flat against the ground?
Or if you got into a coffin and closed the lid?
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Posted: 2026-07-17T11:41:46+00:00
Author: /u/Internal_Dinner_5989https://www.reddit.com/user/Internal_Dinner_5989
My players stack limitations on everything under the sun. One has Altered Time Rate 2 for 40 points, and the other has Alternate Form (Dragon) for only 17 points. They each have a 125-point budget, but their powers are worth far more than that. Is this the intended GURPS experience, or are my players abusing the system? (4th Edition)
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Posted: 2026-07-17T12:26:52+00:00
Author: /u/Apprehensive_Ad_296https://www.reddit.com/user/Apprehensive_Ad_296
I am a very new GM and would appreciate the minimum book require
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Posted: 2026-07-16T01:49:14+00:00
Author: /u/Boojum2khttps://www.reddit.com/user/Boojum2k
Posted: 2026-07-15T11:25:01+00:00
Author: /u/GuardiaoDaLorehttps://www.reddit.com/user/GuardiaoDaLore
| I’ve recently become interested in adapting Cyberpunk RED to GURPS 4e, and I’m considering how to handle "QuickHacks" (an ability in which the hacker hacks into the enemy's prosthetics and systems, incapacitating them or affecting their components in some way). I’ve concluded that using Afflictions with modifiers is the right approach, but I’d like these Afflictions to interact mechanically with the Netrunner’s cyberdeck—as if the character had to execute the advantage like a program, using the hardware’s Complexity to run it. Is there a supplement or an issue of Pyramid magazine that covers this type of rule? [link] – [comments] |
Posted: 2026-07-14T18:46:10+00:00
Author: /u/ZenDruid_8675309https://www.reddit.com/user/ZenDruid_8675309
I run a Discord Community for PBP games using GURPS.
We teach the system in demos and long discussions as needed. There are no stupid questions. We have several experts in the system and over a dozen games in action at any time. Over 50 active players and hundreds of lurkers watching, curiously. Lurkers can read all active games, ask questions, but not interfere in the actual in-game RP.
We are a friendly community first, as gamers. If you want to join, we’d love to have you. Here’s the link: https://discord.gg/EnE2eJjjh2
Come on in, ask us anything (relevant) and see if there are any interesting games starting up, or pitch one and see if folks are interested.
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Posted: 2026-07-14T18:53:05+00:00
Author: /u/Strangeitehttps://www.reddit.com/user/Strangeite
Is there still hope for a July 2026 release date for the Revised edition?
I haven't played GURPS since the '90s but going to do a one-shot adventure for the family and GURPS is perfect for the setting. I went to go buy the core books and saw that the revised edition is coming out and thought "Perfect! I'll hold off and wait for it."
In the meantime I did purchase a used copy of Characters just so I could get started creating some characters.
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Posted: 2026-07-13T22:44:19+00:00
Author: /u/atmanatonhttps://www.reddit.com/user/atmanaton
How would you build the following advantage?
Natural Harmony (Supernatural) -- A character with this advantage can pass among natural creatures (e.g. animals) without being considered a threat or food. Predators don't see the character as a meal and prey will not see the character as a threat. So long as the character doesn't behave in a threatening manner, they can pass without eliciting a response. If there have been no prior interactions the creatures attitude will start with a neutral disposition. A bear, tyrannosaurus rex, deer, dog or horse will not have a positive or negative opinion of the character initially. What the character does to the animal or how they behave can change their attitude (e.g. damaging members of the herd, disrespecting their territory, etc.) An angry predator that is not angry with the character will still not attack. However, attacking a T Rex will result in a bad day for the character.
- Subjects of the ability are usually natural animals and beasts of animal intelligence or less (IQ 5). It may not work on magical or unnatural beasts (at GM's discretion). It has no affect on sentient beings.
- The power works when the subject sees (or otherwise senses) the character, but they do not need to know the subject sees them.
- If the character attacks or offends a creature affected by this ability, the creature is no longer affected and the character loses access to the ability until they atone for their actions. The ability can be shut off by the character.
- The subject gets no roll against this ability. If the druid acts in a manner the subject finds offensive, then the subject is no longer affected and free to act accordingly.
I have an idea, but I'm curious what others can come up with. In the campaign, I would tie it to disadvantages such as Duty and/or Code of Honor.
This guy could have used it:
https://www.reddit.com/r/whoathatsinteresting/comments/1uuiqfy/a_tourist_was_seriously_injured_after_a_bison/
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