Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-01T10:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-05-15T19:06:09+00:00
Author: /u/Nick_Coffinhttps://www.reddit.com/user/Nick_Coffin
Posted: 2026-05-15T20:09:10+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz
So I am trying to make a cybernetic adv that is essentially a hidden syringe that can be filled with whatever poison that can discretly inject said poison without notice while touching the target. Any tips on how I could do this?
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Posted: 2026-05-15T22:10:53+00:00
Author: /u/AlchemyStudiosInkhttps://www.reddit.com/user/AlchemyStudiosInk
Are there any talents in other books for zen archery or rather marksmanship? especially in terms of a character being more of a sniper.
I know I can build a talent off anything I want, but I'd rather use ones that exist in books.
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Posted: 2026-05-15T12:13:44+00:00
Author: /u/thedumbfish1234https://www.reddit.com/user/thedumbfish1234
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Posted: 2026-05-15T11:54:55+00:00
Author: /u/evil_homershttps://www.reddit.com/user/evil_homers
I've begun working on a Thirty Years War era Monster Hunters campaign. The plan is to use the MH4 Sidekicks templates as the foundation for characters, modified for the era. Besides Swashbucklers and Low-Tech can anyone think of any other resources I should be looking at to pull this off? Is there a Pyramid article or something I may be missing?
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Posted: 2026-05-15T17:49:28+00:00
Author: /u/Aiwa_Schawahttps://www.reddit.com/user/Aiwa_Schawa
Does anyone know what the breakdown of the default for Spinning Attack (from Martial Arts) is? I've been trying to figure out what the spinning quick contest is worth, but I've been getting mixed results on my own calculations and am wondering if someone tried it already
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Posted: 2026-05-15T07:39:36+00:00
Author: /u/IchFunktionhttps://www.reddit.com/user/IchFunktion
I had the idea of doing a oneshot playing in a garden with the players taking the roles of various insects and spiders. I know this idea is by no means new and it was probably done a hundred times before, so I wanted to ask if anyone has some guidance for how to convert stats to the insect kingdom. I'm really not sure where to set the average and what margin there should be.
Some guideline will help no matter what continent it's made for but something for central Europe would be perfect. Thank you all in advance.
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Posted: 2026-05-14T19:10:51+00:00
Author: /u/John_Lumstromhttps://www.reddit.com/user/John_Lumstrom
I'm wondering if there are any advantages/disadvantages that could be used for a character like Lord of the Rings Nazgul, I.E. an immaterial being/shadow/spirit that must rely on it's clothing and equipment to give it form. I'm thinking some combination of Shadow Form as a disadvantage, Possesion, and insubstantiality or permeation, but I'm not sure if there are any other advantages and disadvantages that might work better. The Elemental and Spirit Meta Traits both have bits that seem promising, but aren't quite what I'm looking for
Edit, because I explained what I'm trying to do poorly in the original post (I was rushing before work): I'm not actually trying to make a Ringwraith, but a character who operates similarly to how they're explained to work in the books: A spirit that is otherwise incapable of interacting with the material world, but which can inhabit physical objects (such as a cloak, trench coat, body armor, bar stool, etc.). Crucially, destroying or dispelling this spirit from it's possessed form would not kill this character, but would be a major detriment/setback. The big problem I'm seeing is determining physical stats; Regular possession has you adopting the physical traits of your host, which obviously wouldn't work with this
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Posted: 2026-05-14T14:45:44+00:00
Author: /u/BoringGap7https://www.reddit.com/user/BoringGap7
Anyone here try a Dune adaptation? I ran a short Dune campaign in a homebrew system a while ago and I'm thinking about following it up but maybe using GURPS.
I used to be very fluent in the system and used Powers extensively. I haven't actually run a GURPS game in 10 years though.
But if anyone happens to have gone through the trouble of working out shields, Bene Gesserit powers, stats for ornithopters etc., I'd love to see them!
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Posted: 2026-05-14T11:16:05+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
| – submitted by – /u/I_m_different [link] – [comments] |



