Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-01T10:00:17+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-08-27T13:44:52+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30
I'm looking to pick up a physical copy of GURPS Supers. The POD on Amazon is completely black and white. The PDF I own has some color in the headers. Do older copies have any color in them or are they also completely black and white?
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Posted: 2026-08-27T04:18:55+00:00
Author: /u/Lokjaw37https://www.reddit.com/user/Lokjaw37
I have recently noticed that Unnatural Features comes in levels.
What's the difference between each of the different levels of Unnatural Features?
Does anyone have an example of what "Unnatural Features 1" would look like compared to "Unnatural Features 2"?
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Posted: 2026-08-28T01:17:51+00:00
Author: /u/MoMaikehttps://www.reddit.com/user/MoMaike
I'll be referring to GURPS as "The System" now. Who's with me?
edit: I’ll be willing to compromise with “The RPG formerly known as GURPS.”
[link] – [comments]
Posted: 2026-08-26T15:52:50+00:00
Author: /u/Icy-External8155https://www.reddit.com/user/Icy-External8155
(Might be used for the dark magical settings, either as another necromancer device, or other dark or "savage" schools of magic)
Ritual sacrifice engine (Interplanetary): [any], TL2^ Cost: $1M for SM+7 (I'm too lazy to scale the rest)
Instead of fuel, it uses bloody sacrificial rituals, binding the souls of victims to haunt and pull (or push) the ship until they're exhausted and leave this realm.
Once appeared in space, it requires sacrifice of living people equal to amount of cabins in a habitat 1 SM smaller, to reach 0,1g acceleration for 1 hour (meaning getting total delta-v of 2,2 mps). A larger (or smaller) sacrifice will proportionally increase (or decrease) the acceleration throughout these 24 hours, thus also changing the delta-v gain, but no more than 1,5g per engine system! There are no rocket equation bonuses from additional "fuel tanks": the "fuel" mass stays in the ship!
Workspaces are filled by TL-relevant engineers, priests and mediums who command the souls for maneuvering.
Optional rules:
Usage of volunteers for sacrifice increases the soul's resource 3 times (to 72 hours), makes the engine system require 1 SM fewer workspaces, and complicates the boarding missions against the ship. ("When country orders us to be the heroes...")
At TL6 or above, and +100% cost, and instead of engine, priests may make souls toil the machinery, and serve as TL-appropriate factory unit (and source of 1 Power Point), if sacrificed souls at the moment are worth 1g (scales). Cosmic version uses powerful demons, demigods, especially horrid rituals with no less horrifying price, or something else appropriate in the setting. ("Still better than hell...")
The working engine leaves unholy signatures, +4 to detection rolls for observers with supernatural senses, and becoming a Beacon for paranormal encounters. ("Hey Great Judge of the Underworld! You suck!")
Light-hearted: It might be suited for using specific animals instead, which increases the system cost and habitat places expenditure by 1 SM. ("And now to marinate all these pigeons for the next year of travel... Trust me, you'll get used.")
System might refill or get refilled from the Soulburner reactor.
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Posted: 2026-08-26T10:35:10+00:00
Author: /u/Ertatahttps://www.reddit.com/user/Ertata
I am not new to GURPS but kinda avoided gadget-limited advantages as clunky. Likely my next campaign would absolutely need them.
What is commonly understood as "Unique"? The naive reading of the Basic Set suggests that it is "when the item is gone the points are gone" akin to a dead Ally. But application in books left me confused - Thaumatology clearly states that most "magic items" have Unique when statted as advantages unless they twist fate to return to you akin to Signature Gear, or Powers FAQ where it is stated "if power comes from the sword itself, add Unique" - supporting my naive reading - but RPM and Sorcery books provide discounts to point cost of abilities when enchanted into items without accounting for Unique - and yet provide no indication those gadgets are long-term protected investment. I understand that it is a small GMing headache - if you don't try to deprive players of Unique gadgets they get free points, if you do there is a possibility of resentment for screwing up with the character - but assuming people are sensible do you slap Unique on most magic items or not?
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Posted: 2026-08-26T15:04:37+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
| – submitted by – /u/pirinel_0-0 [link] – [comments] |
Posted: 2026-08-24T22:59:51+00:00
Author: /u/MoMaikehttps://www.reddit.com/user/MoMaike
This thing is big, beefy, and beautiful (not the art).
Every physical 4e book I have is a black and white Amazon Print on Demand, and they’re functional, but not super pleasant to use. This thing though…silky smooth, colorful, durable, lays open flat.
Anyway, if anyone is on the fence, go for it. This beast feels like it’ll last a lifetime.
[link] – [comments]
Posted: 2026-08-24T02:16:44+00:00
Author: /u/Worried_Gold7870https://www.reddit.com/user/Worried_Gold7870
| In this post (link) I put out that I have a Utility that automates Chapters 4 and 5 of GURPS Space, as well as a lot of functions that help support a Space GM. I have just cut version 0.9.5 beta of it, and it adds a bunch of stuff, and fixes a longstanding headache. First the big thing: I've figured out how to print the RTF from the descriptions properly (without having to write my own RTF parser). On top of that, the hex maps now print with edge and vertex hexes split, and the poles highlighted. The other big thing is that now trade routes and distance finding can follow jump lines, or even follow "reachability", where travel from system to system is only possible up to a certain distance (like having a Jump-N drive in Traveler). This can also show systems that are "unreachable", though the astrometrics dialog will still show the direct distance to a system. Also in this version is a much improved search dialog, which can catalogue objects in the database and export them to csv files. (I'm including three images of the three pages of Earth's PRS, since I can't include the PDF) Link to the program here. [link] – [comments] |
Posted: 2026-08-24T01:04:18+00:00
Author: /u/Shadowlands97https://www.reddit.com/user/Shadowlands97
Based on how it is written. I only have GURPS Basics, Powers, Martial Arts and TG in addition to FDG. There is also GURPS Expanded Grappling that DOES. But it isn't TG or FDG so I'm not sure how it would work in FDG. Provided you had a TK-like ability ala Ms All Sunday/Nico Robin. Thanks!
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Posted: 2026-08-23T18:01:44+00:00
Author: /u/erakusahttps://www.reddit.com/user/erakusa
I'm reading through Ultra-Tech/High-Tech in preparation for a Cyberpunk game, and I have a question regarding targeting programs/laser sights and how they interact with the Accuracy cap detailed in the Aim maneuver.
My gut says that the way they are worded in High-Tech and Ultra-Tech, that Targeting Software and Laser Sights are somewhat of a passive bonus to Guns/Gunner directly which work as long you can see the output of the software/laser beam, while scopes, rangefinders, etc, are active bonuses that you need to Aim to get.
So with that assumption, the Target Software and Laser Sights are not capped by Acc (in other words, added directly to skill), while Scopes and the like are (the bonus you get is at most equal to Acc).
Is this correct? Or am I missing something?
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