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Generic Universal RolePlaying System

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 /r/GURPS Monthly Campaign Update
Posted: 2026-03-01T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 Camping and trekking in TL6 (1925), TL7 (1975), and TL8 (2025)
Posted: 2026-03-29T19:54:52+00:00
Author: /u/BobsLakehousehttps://www.reddit.com/user/BobsLakehouse
Camping and trekking in TL6 (1925), TL7 (1975), and TL8 (2025) – submitted by – /u/BobsLakehouse
[link][comments]

 Tactical Vest Question
Posted: 2026-03-30T01:20:49+00:00
Author: /u/tvirusinfectedhttps://www.reddit.com/user/tvirusinfected

Good evening everyone, I'm very new to GURPS, I've owned 4th ed. for a long time and decided to give it a try. Watched some videos and I'm using the GCS. GCS states that a tactical vest provides 18 damage reduction, which is a lot, I understand that it's to block bullets and stab wounds, but would it be logical to say that a zombie's bite would go elsewhere on the body? I'm trying to do a Resident Evil Esque solo game, zombies, government conspiracy that type of stuff. So I'm sure bullets will fly but I don't want my main character to be a complete tank. What is your experience with using tactical vests, OP or no?

– submitted by – /u/tvirusinfected
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 harpies!
Posted: 2026-03-30T01:14:26+00:00
Author: /u/Tune_pdhttps://www.reddit.com/user/Tune_pd

So how does someone make legs with manipulators? is that a like... 14 point advantage?

and for winged arms, is it just taking the merit with wings and saying you cant use stuff in your hands while flying?

and is there a debuff to picking up stuff while flying? (female harpies in my setting are larger and have higher strength lifting pople off the ground, while males have more dexterous flight!)

mimicing voices is relatively simple,

and what about silent flight? should that be its own merit?

– submitted by – /u/Tune_pd
[link][comments]
 Armor System Suggestions (4e)
Posted: 2026-03-29T19:19:36+00:00
Author: /u/Natvurihttps://www.reddit.com/user/Natvuri

I'm looking for advice or system suggestions. So I'm running a game where the characters are likely to use armor. I don't like to use weight or money rules during character creation as I find it's easier to just say "you get items you would realistically have"; especially considering I run with new players. I like the design philosophy of each set of armor having their own advantages and disadvantages similar to modern fantasy games; like platemail reducing your ability to move dexterously; rather than the basic rules philosophy of "If you're rich enough, you can wear it." Maybe as well pre-reqs so the characters can build up to it.

My main ask is this; is there any supplement or homebrew that also has this philosophy that I can put into my game?

– submitted by – /u/Natvuri
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 Lost Adventure - Help?
Posted: 2026-03-29T13:53:04+00:00
Author: /u/JanMikalhttps://www.reddit.com/user/JanMikal

At some point, I recall running across a setting or adventure in one of the GURPS books (or maybe Pyramid). I don't recall what it was called, but it had demons, and hellhounds, and a portal to access the Nether Realm, and all sorts of nasties inside and around a tower. I don't remember where I saw it, but I remember is (vaguely) and was considering using it. Can anyone cast any light on this so I could find it again?

– submitted by – /u/JanMikal
[link][comments]
 Morph and advantages
Posted: 2026-03-29T19:25:43+00:00
Author: /u/Tune_pdhttps://www.reddit.com/user/Tune_pd

how gam breaking would it be to allow morph partial transformations? like yeah you can turn to a cat but also you can just grow claws or fangs?

– submitted by – /u/Tune_pd
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 Spell Question (4e)
Posted: 2026-03-29T02:57:28+00:00
Author: /u/Natvurihttps://www.reddit.com/user/Natvuri

I'm a little bit confused about this spell in Gurps, and the spells that have similar listings. This is in the GURPS Magic book. The spell is "Concussion" on page 26 of the book. I'm mainly confused about this: Concussion has 1/2D 20, Max 40, Acc 1; roll vs. Innate Attack skill to hit.

What does 1/2D 20, Max 40 even mean? Also does the caster need to have a Innate Attack (Concussion) to hit?

– submitted by – /u/Natvuri
[link][comments]
 Grappling, resisting grapple, ect. (4e)
Posted: 2026-03-28T21:18:51+00:00
Author: /u/Natvurihttps://www.reddit.com/user/Natvuri

Is there a specific skill used to grapple / affect enemies in ways that aren't damaging? I want to make sure as I am currently creating a cheat-sheet for my players and I want to make sure I include it.

– submitted by – /u/Natvuri
[link][comments]
 Wildcards and Talents
Posted: 2026-03-28T22:45:14+00:00
Author: /u/Aiwa_Schawahttps://www.reddit.com/user/Aiwa_Schawa

Thoughts on using both on the same character? I'm preparing a campaign and wondering if I should allow this or not, there are some guidance on PU7 to avoid this, but I didn't get it at all, so what is people's thoughts here?

– submitted by – /u/Aiwa_Schawa
[link][comments]
 Help with balancing encounters (Horde, Boss etc.)
Posted: 2026-03-28T14:19:44+00:00
Author: /u/No-Impress-5592https://www.reddit.com/user/No-Impress-5592

So in the campaign I am currently prepping there are 3 PCs that have base 250 points to start with 50 points worth of disadvantages and I cant exacly understand the power level
I guess that balancing isnt as simple as adding all their points and throw them npcs that are equal to their total points

How many common bandits can be a threat to them

How to design bosses in gurps

This is my second campaign, in the first one the setting was more of a wild west noir kind of thing so there werent many supernatural abilities but my current campaign is a fantasy campaign so there are a lot more possibilities

I have questions about PCs balance too but I'll ask it in another post if it keep bothers me

– submitted by – /u/No-Impress-5592
[link][comments]