Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-10-01T10:00:33+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2026-10-24T20:48:23+00:00
Author: /u/HotIceehttps://www.reddit.com/user/HotIcee
About a year ago, I made a side quest where the players had to collect five keys to unlock a legendary rapier. I thought it would be a small thing on the side, but somehow it kept going, and now they’re finally about to get it. So I should probably figure out what it actually does lol.
I’ve already told them it’s unusually heavy and needs a strong person to use it. It’s made from a rare metal, and the wounds it causes don’t heal. There’s also a slot for a magic crystal that powers some kind of rotating mechanism, so I guess it’s basically a fancy magic drill.
After a year of collecting keys, I feel like it should do something more. Any ideas?
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Posted: 2026-10-25T00:59:24+00:00
Author: /u/MaimedJesterhttps://www.reddit.com/user/MaimedJester
Hey so I've been DMing for decades and now have a successful campaign that is getting more complex and so far been winging it, but going into a mechanically complex final battle around Halloween and oh boy players are experimenting on their own with magic because it's set up Halloween /Walpulurgist Night allows you to gain 1000 points to create spells for one night only...
And yeah I gave way too much free reign there, I know so now any mechanical experts podcasts I should listen to for a week of penance?
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Posted: 2026-10-24T03:47:31+00:00
Author: /u/maybe_elonhttps://www.reddit.com/user/maybe_elon
I'm looking to use the rules of GURPS Mass Combat to run a short wargame-y scenario. Players will each raise armies (in TL3) with a starting budget, then run them around a big hex map and fight each other. I know Mass Combat isn't necessarily a perfect wargame for this, but I think it captures the right levels of detail and abstraction in the right areas for what we want.
Reading through the rules, though, I have one big question: how do you resolve a situation where one force is trying to avoid or run from the other? In the rulebook example, the opposing forces know where each other are, they both want to fight, and they just travel in straight lines at each other to a battlefield. What do I do if one player doesn't want to fight another for whatever reason? If they're all on the same foot mobility speed, should they just be able to run around forever? Or should there be some kind of opposed Strategy roll (maybe affected by Recon superiority) to resolve the maneuvering of the forces?
Any thoughts are welcome. Thanks in advance!
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Posted: 2026-10-22T23:52:02+00:00
Author: /u/taser_face_whatanamehttps://www.reddit.com/user/taser_face_whataname
Okay so basically I love playing gurps but the group I play with only plays D&D I tried to get them to play a session but they're mostly stubborn and I don't have anybody else so I still want to play my world that I created but I built it in GURPS so I'm looking for some help converting things it's going to definitely take home brewing in D&D because of the way I have things set up but I would like some help because I have worked on this world since before I can ever have a chance to play it I've been building it and a lot of characters and stuff in it for like 10 years almost at the moment I'm just looking for advice on where to start
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Posted: 2026-10-22T20:42:14+00:00
Author: /u/dark-star-adventureshttps://www.reddit.com/user/dark-star-adventures
GURPS Calculator 2.8 is up at gurpscalculator.com. The biggest change is that a GM can run a fight from the GM Board now and the character page is completely redesigned.
You build an encounter, add NPCs and monsters from your Bestiary, and hit Start combat. Everyone goes into turn order by Basic Speed, then DX, and ties get rolled for you. Each enemy has a card that rolls its own attacks with hit location, DR, armor divisor and ranged modifiers, and the result says where it hit and how much got through. There are 18 starter monsters in the Bestiary if you don't have any uploaded yet. They're original stat blocks I used in my own fantasy game.
Shock, stun, and many other conditions are tracked for you, on player sheets and on enemy cards. Lose HP and the shock penalty shows on the skills it affects, and it clears at the end of your next turn. Take more than half your HP in one blow and you roll for knockdown. Players can see the round and whose turn it is on their own sheet.
Also new:
- GM whispers in Campaign Rolls, a private note to one or more players
- A rebuilt Manage campaigns page with an invite link you can send your players
- A redesigned character sheet
- Find anything with Ctrl+., app-wide.
The Change Log page has the whole list.
Conditions, encounters, and whispers were on the site's donation roadmap, and they got built because people on Patreon and people who sent a one-time donation paid for them. Thank you. The site costs money to run every month, and seeing those numbers fill up is what told me what to build next. Thanks as well to everyone who has backed it for years.
Next on the roadmap is attacking enemies from your sheet, with automatic damage. With an encounter running on the GM board, combatants can target each other and attack, automatically taking into account each's posture, DR, and more.
The Patreon and PayPal links are on the home page if you want to help get it done. The site stays free and without ads either way.
If you run GURPS combat online, what do you still keep track of on paper because the tool doesn't do it?
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Posted: 2026-10-22T20:08:01+00:00
Author: /u/mbauccohttps://www.reddit.com/user/mbaucco
Hello,
My new blog post is about creating combat encounters in solo play, I would welcome any suggestions or constructive criticism.
Thanks!
https://thewabatuckian.wordpress.com/2026/10/22/gurps-solo-encounters/
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Posted: 2026-10-22T21:29:05+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako
| So, I'm attempting to make an eridian (from Project Hail Mary) racial template, which seems like a challenge since their physiology is so different from a human's. A bit about their planet just because Eridians live on a Super-Earth called Erid, which orbits 40 Eridani, has a surface gravity of about 2G and an atmosphere composed of almost literally only ammonia at 29atm. The average surface temperature of Erid is 210ºC, which makes water a liquid at its pressure. Talking about their anatomy Well, eridians have two circulatory systems that coexist but almost never impact each other:
Why these things are important to make a character sheet Eridians can't heal their HCS normally. Since there is no way a cell can live inside it, it cannot repair itself unless they sleep. Their sleep basically kills them for some time, allowing the HCS to cool and letting the cells come inside to repair stuff (makes them completelly unable to wake up aswell). This means an eridian only gets to heal stuff related to the HCS while they sleep AND that they only get to heal stuff related to the ACS while awake (the cells that do this stay in an organ waiting for them to sleep so they can go to the HCS and focus on fixing the stuff there because they only get this chance when they are sleeping, and the usual worker cells hide in another organ to conserve energy) Conclusion and actual question These guys get to heal part of their body while asleep and another part while awake. How do I modify the unhealing disadvantage to simulate this? My guess is to separate their body parts in a table (just like human hit locations) and assign them to HCS or ACS, using Unhealing {Only while asleep -60%} and Unhealing {Only while awake -20%} on... something. Oh, forgot something important: They stay awake for about 86 hours and sleep for an irregular period (usually between 3 and 12 hours but it depends on injury and fatigue so it can go up to days or weeks if they're in a bad state), which is something I don't really know how to do on GURPS aswell. They also collapse and stay asleep for long periods if they suffer serious injury in their HCS, kinda like fainting but harsher. Edit: U/saharien talked about a wiki, so I decided to add it to the post. Here it is.) [link] – [comments] |
Posted: 2026-10-22T18:12:19+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
| – submitted by – /u/pirinel_0-0 [link] – [comments] |
Posted: 2026-10-21T22:38:39+00:00
Author: /u/WretchedIEgghttps://www.reddit.com/user/WretchedIEgg
Hello everyone, I'm new to GURPS but not new as a GM. We play via foundry and are currently in a testing phase with oneshots etc. to see how we like the system. So far it looks extremely promising and Charaktercreation is a lot of fun.
My goal ist to GM a grim dark fantasy world and from what I've heard my players want to play the following characters: Investigator with a cursed book, drunk paladin, ranger with beast companion, some kind of Frontline fighter and a minotaur shaman.
Now to the questions that came up:
- wich rulebooks would you guys recommend I get to aid me in creating a grim dark fantasy world and wich let my players build exactly what they want.
- how does wealth actually work it said 80% should go towards housing when you have a home. But I couldn't find prices for a house and the monthly costs seem a little high.
- how do you guys handle magery it looks like it's pretty cheap to upgrade but the highest spell I could find required like magery 3 wich seems low for only 35cp. Is there a guideline on what is considered "high" magic?
- how do you handle recovery? 1HP per day (when successful HT) seems pretty crippling when you drop to -10hp I guess it's realistic but it kinda forces a time skip after any large battle.
Thanks in advance
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Posted: 2026-10-21T22:43:13+00:00
Author: /u/RedrumZombieshttps://www.reddit.com/user/RedrumZombies
Does any form of the Resistance help to not be teleported?
Resistant from B80-B81, or any other I don't know.
I assume Metabolic hazards immunity helps landing wherever?
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