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Generic Universal RolePlaying System

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 /r/GURPS Monthly Campaign Update
Posted: 2026-02-01T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 Table for changing posture in combat
Posted: 2026-02-02T00:22:59+00:00
Author: /u/imababydragonhttps://www.reddit.com/user/imababydragon
Table for changing posture in combat

Made this table for a cheat sheet I'm working on for personal use. Curious if anyone knows of other rules that allow changing from one posture to another during combat that isn't covered here.

– submitted by – /u/imababydragon
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 What are your favorite and least favorite settings to run with gurps
Posted: 2026-02-01T15:43:12+00:00
Author: /u/Fattyjay96https://www.reddit.com/user/Fattyjay96

I am relatively new to gurps and so my answer will likely change over time. I think I would really like to run/play gurps in an urban fantasy setting or horror. I’m not sure I’d enjoy a supers campaign with my current understanding of the rules.

– submitted by – /u/Fattyjay96
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 Which font did Steve Jackson Games use in the GURPS 3E logo?
Posted: 2026-02-01T20:19:08+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30
 Is it still impossible to get a license for GURPS?
Posted: 2026-02-01T07:52:50+00:00
Author: /u/PyroTech03https://www.reddit.com/user/PyroTech03

I have a world book I wrote that was based on GURPS but years ago learned that SJG keep pretty tight on things. Been working on and off now under a new system and am working on new material again.

Thought I'd check one last time before committing.

Thanks in advance!

– submitted by – /u/PyroTech03
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 Now that my son is learning GURPS, he wants his first adventure to be a prehistoric one, so I found these babies online at a good price…
Posted: 2026-01-31T00:06:43+00:00
Author: /u/TheBLiP55https://www.reddit.com/user/TheBLiP55
Now that my son is learning GURPS, he wants his first adventure to be a prehistoric one, so I found these babies online at a good price… – submitted by – /u/TheBLiP55
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 Postapocalyptic/Zombie Campaign
Posted: 2026-01-31T13:28:25+00:00
Author: /u/Alternative-Zombie39https://www.reddit.com/user/Alternative-Zombie39

I want to run a campaign in a zombie/post-apocalyptic setting. This system is completely new to me. What can you recommend? What additional books, besides the core rulebook, should I get?

– submitted by – /u/Alternative-Zombie39
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 Rules for Shooting with a Shield?
Posted: 2026-01-30T04:40:46+00:00
Author: /u/Zooasaurushttps://www.reddit.com/user/Zooasaurus
Rules for Shooting with a Shield?

I know in Tactical Shooting there's a rule for shooting with a shield, which turns out to be just unsighted shooting. Are there any other supplemental rules I can use for shooting while using shields, especially on the matter of reloading while using shields and using medium/large firearms with it?

– submitted by – /u/Zooasaurus
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 Would a beam weapon be blocked by a Missile Shield spell?
Posted: 2026-01-29T19:28:34+00:00
Author: /u/imababydragonhttps://www.reddit.com/user/imababydragon

I'm working on a strategy to attack a powerful mage who keeps the Missile Shield spell up (or at least does when he enters fights). Does anyone know if beam weapons or things like a flame thrower would be considered a missile in the context of that spell?

– submitted by – /u/imababydragon
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 Decapitation
Posted: 2026-01-29T15:00:57+00:00
Author: /u/Utangardhttps://www.reddit.com/user/Utangard

As it says in B399, "The GM may rule that anyone killed by a cutting blow to the neck is decapitated!". Fair enough, makes sense and will be cool when it happens. But exactly how does it work in practice?

Do I need to bring the enemy down to -1xHP with a neck hit, and then... they make a HT roll, and if they fail, the head falls off, but if they pass then it remains where it is? That doesn't sound right.

Or do I need to bring them straight to -5xHP to guarantee death without rolls? Because that's a lot more damage needed than chopping off an arm or leg. Like about five times as much. I know that realistically speaking it's not all that easy to go through your neck in one go, but that's still a vast difference that I can't explain with common sense. I can't see decapitation ever happening with this ruling, they'll most likely just fail a HT check long before it happens and die with their heads still attached.

Or is there something else?

– submitted by – /u/Utangard
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 This box contains most of my complaints about this system
Posted: 2026-01-29T04:07:45+00:00
Author: /u/stonehead74https://www.reddit.com/user/stonehead74
This box contains most of my complaints about this system

(Note, this is a repost because the image was broken in my first attempt)

I love GURPS. I wouldn't recommend it to everyone, but for those who it appeals to, it's the best at what it does.

I've ran it enough times though, to have some complaints. If you don't want to read the whole box, it's a sidebar from Powers that says certain advantages may be so powerful that the GM should require PCs to buy an Unusual Background to be able to buy them. I think this is terrible design. If an ability is so strong that you need to tax the PC 50 points, then it should cost 50 more points!

Perfect balance is impossible. My complaint isn't that it's possible to build an overpowered character, it's that GURPS will cost levelled stats and advantages linearly and then say "Oh, by the way, don't buy too much of this, because that would be unfair." Increasing DX, Damage Reduction, Innate Attacks, or most things up from 3 to 4 costs the same as from 10 to 11, which costs the same as from 14 to 15. The power level of these things are not even close though.

The advantage of linear costs like this is that it's more simple. GURPS is already a complex game so I would be sympathetic to efforts to simplify things... Except GURPS has lots of things whose costs aren't linear. Skills giving diminishing returns is the big one, but enhancements like range, rate of fire, and Area Effect all have non-linear scaling. There's no reason attributes or damage reduction have to be linear.

It leads to boring characters too. If you play with experienced groups, you typically see 2 types of characters: High IQ and 1-3 levels of a bunch of IQ skills or high DX and 1-3 levels of a bunch of DX skills. It's so much less efficient to try to specialize, because skills give diminishing returns, but attributes don't.

My other big complaint is the inconsistency of what a "character point" is supposed to mean. The idea is that they're supposed to measure how usefull a character or ability will be on an adventure... Until you look at skills, and now it's supposed to represent how hard the ability would be to learn in reality. And then you look at equipment, which in some tech levels is more important than advantages, and now points are only the part of the character that is innate and not external.

Everyone always says "GURPS is a toolkit" so I should ask: does anyone have experience homebrewing point costs? Is there existing homebrew anywhere? Redoing point costs for the entire system would be a seriously daunting task. I do actually really like this system, it's only after running several campaigns that these issues become apparent.

– submitted by – /u/stonehead74
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