Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-01T10:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-09-05T13:54:02+00:00
Author: /u/erakusahttps://www.reddit.com/user/erakusa
This is a dumb question, but maybe this is owing up to the rarity of vehicle use in the medium. But how much DR do tires have RAW? I ran a chase scene last night and it went great -- thanks Action! A character wanted to throw a star shuriken at a car tire. That's when I noticed: I had no answer to how much DR the tires would have (don't worry, I ended up ruling in the player's favor!)
There's just a generic DR listing of 5 for a basic car. In the hit location section for vehicles, it notes that windows get half DR and if a tire takes any damage, then an HT check is need or else the tire goes flat.
How am I to read this? There are a few possibilities:
1) Tires get DR equal to the host car (awkward)
2) Tires get reduced DR, like 1 or 2. In line with something like Leather.
3) Tires that sustain any damage, regardless of DR penetration, risk going flat. An HT check is required (not sure if that's how you're supposed to read that bit, but the emphasis on any is in GURPS and not mine)
Any help lol?
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Posted: 2026-09-05T08:10:50+00:00
Author: /u/Lokjaw37https://www.reddit.com/user/Lokjaw37
I've just started a new campaign. I'm creating some magic items to awards players with. I know you can give magic items that grant certain advantages.
What about magic items that mitigate disadvantages?
One of my players has the weakness disadvantage. Is there a way I could give them an item that decreases the severity of their disadvantage?
Is this something others have done before?
I do know that a player could simply buy off a disadvantage as well. This might be the simplest way, but I would like to know if there any alternatives to this.
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Posted: 2026-09-04T15:13:07+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
A monthly post to share your maps, tokens, and other image files with the GURPS community.
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Posted: 2026-09-04T07:30:10+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz
Hi so bit of a wild reach but in the 3rd edition Mage the ascension book it keeps mentioning the Sphere skills that the spheres are based but it doesn't mention what the Skills themselves are based for the purpose of buying them.
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Posted: 2026-09-04T05:40:36+00:00
Author: /u/MechanizeMisanthropehttps://www.reddit.com/user/MechanizeMisanthrope
Further, what penalties might i receive if I call the ground a coward if this isn't allowed? Thanks.
(Believe it or not, this is a genuine question)
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Posted: 2026-09-03T01:02:02+00:00
Author: /u/mbauccohttps://www.reddit.com/user/mbaucco
Hello,
I just posted a new article with a step by step combat example for my space opera campaign. I have tried to make it accessible to players who are new to GURPS, but I would welcome any feedback or corrections to improve it!
https://thewabatuckian.wordpress.com/2026/09/02/round-one-fight/
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Posted: 2026-09-03T07:49:22+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
| – submitted by – /u/I_m_different [link] – [comments] |
Posted: 2026-09-02T14:00:32+00:00
Author: /u/Icy-External8155https://www.reddit.com/user/Icy-External8155
UPD: edited thanks to u/Worried_Gold7870, added pre-radio and doubled the cabin and passenger seating numbers
UPD: another edit thanks to same person, replaced Control Room on Center[5] with 3 smaller systems.
GURPS Spaceships
Medieval Castle (TL3)
SM+11, Unstreamlined (30k tons, 150 yards, dHP 200)
Systems:
Front hull
[1-4] Stone Armor (dDR 20, semi-ablative)
[5] Tertiary battery (30 catapults, 4cm, 200 shots, 1 min fire rate, 30 workspaces)
[6] Smaller systems:
+Habitat (120: 100 bunkrooms, 5 luxury, 15 cages. 30 workspaces.)
+Hangar bay (300 tons, 100/min, 10 workspaces)
+Passenger Seating (1200 seats, 30 workspaces, 50% of both to great hall and 50% to temple)
Center hull
[1-4] Stone Armor (dDR 20, semi-ablative)
[5] Smaller systems:
+ Fuel tank (500 tons of freshwater)
+ Open space (5 areas, 10 techs, courtyard)
+ Factory shops ($100k/month each, specialties like blacksmith, armourer, leather, mason, carpenter. 10 workspaces.) [had to get very arbitrary making this, maybe people who know better would modify]
[6] Tertiary battery (30 catapults, 4cm, 200 shots, 30 workspaces)
[7] Smaller systems:
+Habitat (120: 90 bunkrooms, 10 luxury, 10 cages, 10 sickbay. 30 workspaces)
+Cargo hold (500 tons)
+Cargo hold (500 tons)
Rear hull
[1-4] Stone Armor (dDR 20, semi-ablative)
[6] Tertiary battery (30 catapults, 4cm, 200 shots, 30 workspaces)
[7] Smaller systems:
+Habitat (120: 49 bunkrooms, 15 cages, 15 office, 1 lab, 40 stables. 30 workspaces)
+Cargo hold (500 tons, door)
+Open space (5 areas, 10 techs, for hall and fresh water source)
Pre-radio: no comm systems
No life support: ×2 cabins
Not sealed: materials don't hold air
Lacks automation: +1 HT, ×10 workspaces
No computer: Attacks are made at a -5 penalty. Point-defense fire is realistically impossible, but the GM may allow it at a further -5 penalty (total -10).
catapult: sAcc -10, Range P, Rcl 3, d-damage 6d*10
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Posted: 2026-09-03T02:16:41+00:00
Author: /u/Icy-External8155https://www.reddit.com/user/Icy-External8155
Gun ports
A design feature, added to any ship's hull. Reduces dDR of all armor systems in that hull by 10%, also adds +10% armor cost if the ship is sealed (proper mini-airlocks). The number of gun ports is equal to 2× the number of seats 1 appropriate-SM Passenger Seating.
The ports may face anywhere the weapon battery system may face, including "only in specific directions". The dDR reduction applies only to these directions. It's possible to add fewer gun ports, with proportionally lower dDR loss and cost increase, rounded to integer dDR.
Allows the crew to fire their hand-held firearms through the specialized ports.
Crew at the gun ports suffers appropriate damage if the hull's innermost (or laying the last in the list) armour system is damaged.
Quoting the rules for conversion: "Damage is dDamage multiplied by 10. Accuracy is sAcc+18. The space range modifiers assumes an Acc 18 weapon fired by a gunner performing All Out (Dedicated) aimed attack with 3+ seconds aim assisted by a +9 vehicular targeting system for a net +30. As point-blank range is actually assumed to be 100 miles for a -30 range modifier, the sAcc and Point-Blank modifiers are assumed to cancel out providing a net 0 modifier for Acc 18. Range will vary, as these values are abstractions, but P is about 100 miles, P/C is about 100/300 miles, C range is 100/300 miles, C/S 300/1,000 miles, S 1,000/3,000 miles, S/L about 3,000/10,000 miles, L about 10,000/30,000 miles, L/X is about 30,000/100,000 miles, X about 100,000 miles."
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Posted: 2026-09-01T09:31:11+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz
So the magic expansion says that you can buy the formulas themselves but it doesnt list the cost anywhere?
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