Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-01T10:00:21+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2026-06-16T07:11:34+00:00
Author: /u/c06027https://www.reddit.com/user/c06027
I’ve encountered a question regarding the damage modifier for an All-Out Attack Strong maneuver in combination with the minimum of 1 damage rule:
Is the +2 damage modifier applied before or after the weapons damage got rolled?
It actually makes a statistical difference if a weapon deals 1d-x damage.
Example:
A weapon with an unmodified 1d-2 damage would have
* a total damage range of 3-6 if the damage modifier is applied after the roll with a 50% chance of rolling the minimum (3).
* a total damage range of 1-6 if the damage modifier is applied before the actual damage roll, which yields to an even distribution of possible damage and a lower minimum damage (1).
In the regarding situation I ruled that the damage is applied after the roll to keep the game going, but I was unable to find a clear answer in the rulebook after the session.
So I would like to hear what you think or to point out the paragraph I‘ve missed.
Edit: meant Strong not Determined
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Posted: 2026-06-16T04:24:05+00:00
Author: /u/ZydrateVialshttps://www.reddit.com/user/ZydrateVials
| My brother and I are introduced to gurps while also having a DnD game by the same DM/GM. [link] – [comments] |
Posted: 2026-06-15T19:08:50+00:00
Author: /u/Medical_Revenue4703https://www.reddit.com/user/Medical_Revenue4703
So something odd came up in our Sunday game that I've never had to deal with and I'm curious how others would rule it.
We had a melee in a crowded area and one of the players did a move-and-attack to run around to attack the rear hex of an enemy. The enemy had a retreat available but the only retreat path took him to the side and moved the attacker from his rear-hex to the side.
At your table would the defender be dodging with the -4 for a run-around attack or a -2 for side orientation defense?
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Posted: 2026-06-15T19:56:01+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
| – submitted by – /u/pirinel_0-0 [link] – [comments] |
Posted: 2026-06-15T12:29:21+00:00
Author: /u/HotIceehttps://www.reddit.com/user/HotIcee
Hi! Gurps Martial arts has Commited Attack Option. It give you option to have 2 steps. But what if my character already has 11 basic speed and can have 2 steps? A committed attack would give him 3 steps? Second step gives -2 for the commited attack option. Would this -2 be given to this guy 2 steps anyway?
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Posted: 2026-06-14T22:31:20+00:00
Author: /u/Secure-Narwhal-1195https://www.reddit.com/user/Secure-Narwhal-1195
| I had to bring my computer to the shop and needed to redownload the GCS and redo a couple of my players sheets but when I did I noticed that the secondary attributes don't come with base level included anymore to initial unspent points. Does anyone know how to fix this so the sheets don't tank like 1000 points for attributes starting off? Thank you! [link] – [comments] |
Posted: 2026-06-14T01:15:50+00:00
Author: /u/Frankenpresleyhttps://www.reddit.com/user/Frankenpresley
If Revised, is it backwards compatible to 4e?
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Posted: 2026-06-13T23:02:41+00:00
Author: /u/Dystopian_Dreamerhttps://www.reddit.com/user/Dystopian_Dreamer
So I'm gearing up to run Caravan to Ein Arris, and I'm going to make some pre-gens for my players. The Character Creation text box mentions useful skills, including Animal Handling.
Now the * text for it says that 'Animal Handling requires specialization: Camel, Equines, Oxen, and Cattle will all be necessary on this trip.' So I'm assuming that those are 4 different specializations?
But a few things, Oxen and Cattle are literally the same species, but are different specializations? Even when all Equines are just one specialization? That seems like an odd choice.
The Adventure seems to take great joy in pointing out throughout the adventure that Animal Handling rolls for Camels are at -4. So someone with Animal Handling (Camels) would get this penalty, right? And the default to Animal Handling within the same order is at -2 (though the example they use in the skill text is 'The default between specialties is -2 within the same order (e.g., Dogs to Big Cats),' so I'm not sure what they're counting as an 'order'), so someone with Animal Handling (Camels) would literally be better at Handling Horses than what they're specialized in? That also seems odd to me.
Am I reading this right? How have you handled this in your games?
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Posted: 2026-06-14T03:56:36+00:00
Author: /u/Kiroanahttps://www.reddit.com/user/Kiroana
So, basically;
This character should almost always hold back - them going all out should be a huge deal, since it almost certainly means one of two things:
You're an existential threat to the entire world
You just killed (to their knowledge) someone very dear to them
They're the heavy hitter of my team of characters for my solitaire/solo game - I mainly wanna figure point values since I plan to build the other two based on the points I end up building this character on.
Edit: I said almost certainly mostly because there's a chance I've not thought of something
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Posted: 2026-06-13T18:20:22+00:00
Author: /u/AlucardD20https://www.reddit.com/user/AlucardD20
In my previous post I said I was starting to play GURPS 3e solo, in attempts to relearn the system for my group who is on the hook about playing after seeing the sourcebooks and the possibilities (yeah I've been hyping it!)
SO Anyhow, I wanted to see how well it handled a traditional fantasy dungeon crawl and I built a simple six-room dungeon, stocked it with cultists, skeletons, and bandits, then ran two 85-point characters through it, a warrior and a priest.
A few things surprised me and I did have to look up various rules. BUT this is learning experience, so it's good. I will know what to do when it comes to running combat for my group.
So those are 3e folks, come on down and take a look, please tell me what I did wrong, so I don't form a bad habit.
For those of you who still play GURPS 3e, how many points do you usually give starting fantasy characters?
I recorded the run if anyone is interested:
https://youtu.be/PshAhpPsEjE
Thanks for your time!
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