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 /r/GURPS Monthly Campaign Update
Posted: 2026-01-01T11:00:45+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 My first original design
Posted: 2026-01-01T20:08:00+00:00
Author: /u/LoveThatCrafthttps://www.reddit.com/user/LoveThatCraft
My first original design

and second attempt at embroidery. I think I got lucky rolling on the default values.

– submitted by – /u/LoveThatCraft
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 Is there any table or guide on how to modify/improve equipment in gurps?
Posted: 2026-01-02T13:00:14+00:00
Author: /u/Conscious-Upstairs81https://www.reddit.com/user/Conscious-Upstairs81

I will play a TL 8 campaign that will take place in Germany in 2022. We will be relatively common agents and I decided to play an engineer, as I have always liked artificers. This is my first time playing GURPS, I've seen that having a Gadgeteer, Gizmos and a Signature Gear are essential things for this, but I would like to know if there is something I can use to modify basic things. For example, if I want to add defense to my shield, is that allowed? How much would it cost (to calculate my Signature Gear points). I talked to my GM and he allowed the creation of a suitcase that unfolds into a tower shield (this would be my Signature Gear), but I can't say how much it would cost... can anyone tell me where I can find a base for my creations? Also, tips for playing as an artificer are very welcome!

– submitted by – /u/Conscious-Upstairs81
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 Insubstantiality, but you cannot pass through a certain material?
Posted: 2026-01-02T08:54:02+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako

Is it possible to create such limitation? how would it look like?

I've been thinking of a character that has am insubstantial form, but they can't pass through silver and is damaged normally by it

I suppose rarity of the material would matter in this kind of limitation

– submitted by – /u/QuirkySadako
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 Wondering if GURPS is for me.
Posted: 2026-01-02T19:19:58+00:00
Author: /u/alpacasodahttps://www.reddit.com/user/alpacasoda

I have a campaign idea that GURPS feels almost perfect for, but there are two places that don't have enough granularity for what I need and seem particularly difficult to homebrew rules into: the attribute system, and weapon stats. I'd be running my campaign through a VTT, so breaking compatibility or making things harder to work with in Foundry or GCS is a major concern to me, and beyond that I'm not sure of an elegant solution when I'm essentially trying to splinter existing stat blocks to give me more levers to pull.

With attributes, my issue's fairly simple. GURPS's 4 primary attributes have always felt a little "over-simplified" for my tastes. I have no issue making rulings to decouple Will from Intelligence or HP from Strength, but Dexterity governing both fine motor control and gross motor control bothers me, and not having an attribute like Charisma for social affinity, or "Attunement" for magical affinity, makes it difficult to adjust those categories on a character-by-character basis. I've considered using Perception for fine motor control and Dexterity for gross motor control, but that doesn't solve the problem I'm having with the other "lacking" attributes, and results in weird edge cases where "Perception" governs typing speed.

When it comes to weapon stats, I intend to run a campaign that's very loot-focused, but almost entirely built around build optimization rather than vertical progression. I'll still power-creep the setting as the players get better equipment, but most of the time they'll be getting something more akin to a "variant" of something they already have, gradually upgrading to versions that better complement their playstyle and stats.

The problem here is that equipment stats aren't granular enough for me to tweak them like this. A +1 or -1 to Bulk, Acc, or Rcl on a pistol is a huge change proportionally, but with the way rolls work in GURPS I'm not sure if I could even homebrew a way to convert them into more granular units that still affect combat. With melee, not being able to adjust an attack's reach, or speed, or recovery rate makes it difficult for me to make the distinction between a gladius, a spatha, a baselard and a wakizashi mechanically compelling. And the problem only gets worse when trying to make meaningful distinctions between individual weapon attachments and weapon mods.

I know what I'm asking is essentially a different philosophy from GURPS itself, so to clarify why I'm even looking at GURPS in the first place: GURPS's point buy and setting agnosticism is great, the tactical combat looks very promising, and it not being designed around "combat abilities" like D&D means it's not a nightmare to homebrew balanced monsters for. And if I'm being honest, while a d100 system would accommodate my needs for granularity better, I have far more issues with Mythras's approach to levelling, attributes, skills, and character building than I do with GURPS, so it'd take a lot more work to bang a BRP-based system into shape if it's possible to make GURPS work. I figured it was worth reaching out here for a second opinion on whether what I'm looking to achieve here is feasible before jumping ship to a more complex undertaking like that.

– submitted by – /u/alpacasoda
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 What would be a good way to create a laser that hits non-speedsters automatically but dodge and defence bonuses count as DR?
Posted: 2026-01-02T18:52:47+00:00
Author: /u/Pstrych99https://www.reddit.com/user/Pstrych99

Hi, I have in mind a Supers setting that's a "rationalised four colour" kind of Speculative(as described in Supers). I have in mind designing a common set of power armour (Laser Suits) for supers who can't take much abuse and don't have better movement anyways that's meant to conveniently maximise the parkour and chase rules from Action since so many characters in the setting will be wearing one of these and will be on a level footing besides skills and chase rules type decisions. These power suits have various small thrusters to help parkour and jumps and also have larger rocket-like thrusters instead of forearms and hands to help boost speed and do super jumps with some control in air.

I want to have a computer-guided laser that is mounted on the heads of these power suits that work like a cutting laser instead of how laser weapons are typically portrayed. During the superparkour-chases I'd like the various evasion and dodging options to provide DR to represent that the laser is no longer able to focus exactly on one spot to cut its way through.

I'd like a chase between characters in these suits to have risky evasion options incentivised by these lasers because hot-shot evasion stunts and acrobatic moves result in you taking less damage than the guy chasing you with an identical suit and laser if he isn't willing to take such risks.

I'm not too confident getting the numbers to work out right for the excitement enhancing effect I have in mind so I figured I'd come get some food for thought!

– submitted by – /u/Pstrych99
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 [ONLINE][GURPS 4E][HOMEBEREW - SCI-FI][3-5 players][SUNDAYS 4-7PM EST]
Posted: 2026-01-02T17:32:37+00:00
Author: /u/Morcedanthttps://www.reddit.com/user/Morcedant
– submitted by – /u/Morcedant
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 Looking for Players
Posted: 2026-01-01T18:44:06+00:00
Author: /u/bobbork88https://www.reddit.com/user/bobbork88

Set in the current era. An x-files // stranger things mash up.

Similar to those PCs don’t start with Powers but develop over time.

DM for details Or GURPS discord server under Cosmic Noir.

– submitted by – /u/bobbork88
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 Is it worth it to go both trained by a master and weapon master?
Posted: 2026-01-01T00:03:50+00:00
Author: /u/ThunderFirmhttps://www.reddit.com/user/ThunderFirm

Exactly as the title says. I was wondering if the cost of getting both Weapons Master and Trained by a Master is worth it? It seems like most of the skills that require either as a prerec can also use the other, and the "Half the usual penalty to rapid strike or to parry more than once per turn" is stacked and I'm guessing in gameplay that doesn't stack to 1/4. And if this is a "It Depends" situation, which it most likely is, than what would the determining factor be? The class of weapons taken by weapon master? Amount of cinematic skills you get? How many points you are planning on putting into specific weapons? Quantity of weapons you get up to DX+2? This is just a pretty large point investment and i wana make sure I'm not being stupid

– submitted by – /u/ThunderFirm
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 Snatcher Modifiers
Posted: 2026-01-01T00:23:09+00:00
Author: /u/Glen_Garrett_Gayharthttps://www.reddit.com/user/Glen_Garrett_Gayhart
  1. By default, can you use Snatcher to snatch living things, like a mouse?
  2. If not, what enhancement would you give to Snatcher to make it able to snatch living things?
  3. What modifier would you give to Snatcher to make it only able to snatch living things?
  4. Is there a canon limitation for Snatcher that makes it snatch an entirely random thing (according to the GM's whim)? Unconscious Only and Uncontrollable aren't right for this: those would make you snatch random things at random times.
  5. If there isn't a canon limitation for just making it so that what you snatch is random, not when you snatch it, how much do you think it should be worth? Presumably, less than Uncontrollable + Unconscious Only?

Thanks for any thoughts!

– submitted by – /u/Glen_Garrett_Gayhart
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 I would like some tips on how to classify the Technological Level of a society/region in a world with magic.
Posted: 2025-12-29T16:14:14+00:00
Author: /u/GuardiaoDaLorehttps://www.reddit.com/user/GuardiaoDaLore

I analyzed the beginning of Low Tech and noticed that it doesn't address how the Technology Level (TL) classification would work in a world where magic interferes with technology, and I would like suggestions on how this could be done. In a world where some regions have developed technologically faster than others, thanks to the union of technology and magic, how would the TL classification process work?

– submitted by – /u/GuardiaoDaLore
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