Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-01T10:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-05-08T16:51:57+00:00
Author: /u/BlackZapReplyhttps://www.reddit.com/user/BlackZapReply
This disadvantage is my attempt to create a disadvantage which better models a diagnosed sociopath for Third Edition. The alternative is trying to string Callous, Low Empathy and / or Sadist together. This write-up is based upon Sociopath by Patric Gagne.
Sociopath -15
You are almost completely without conscience. Guilt, shame, remorse and regret simply don't register. Emotional engagement isn't a natural thing for you, and others can see it.
Anytime you encounter someone, roll against IQ -3. If you make the roll, they don't sense anything wrong. If you fail the roll, the amount that you failed by will become a negative reaction modifier. Acting, Sex Appeal, Fast-Talk and Charisma can be used to help with this roll.
In addition, you also suffer from a deep sense of apathy. You know something is wrong, and find that your only relief comes from some form of bad behavior. At the beginning of each play session, roll one die. On a 1-3, you have everything under control; on a 4-6 your apathy is gets the better of you. Roll one die. On a 1-2, you gain the Bully disadvantage. On a 3-4, Kleptomania and on a 5-6 you get the Sadist disadvantage.
Now, on the bright side, you get a +3 on Intimidation. Sociopaths scare people.
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Posted: 2026-05-08T08:14:02+00:00
Author: /u/mbauccohttps://www.reddit.com/user/mbaucco
Hello,
I posted this a while back, but I switched from Google to Koofr for storage. Anyway, here's a link to a simple spaceship building helper I made in OpenOffice. Hopefully you will find it useful!
Let me know if you find any errors and I'll try to fix them.
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Posted: 2026-05-08T04:54:29+00:00
Author: /u/KingArchangelhttps://www.reddit.com/user/KingArchangel
First off: wanna say this system seems wonderful for what I have learned so far but there are a few things I definitely need help with.
First question is how does buying skills work? I read it in the Basic Set and can't wrap my head around it cause it feels like getting a Skill really high for a stat you're good at is insanely easy and cheap. So maybe I'm missing how it works or how it's priced (include examples if possible, as I will find that much more helpful than an explanation of the rules)
Sexond question is do the other books provide additional advantages and disadvantages? I've only read After The End a little so far and haven't seen any sections talking about additional character crestion options outside of weaponry, and wanted to know if it's necessary to look through other books for those options if they would fit my setting.
Figured yall would be the best first place to go instead of looking things up and only finding answers that will confuse me further
This is for 4th Edition btw, forgot to mention that
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Posted: 2026-05-07T19:21:42+00:00
Author: /u/lasertswifthttps://www.reddit.com/user/lasertswift
I just got my hands on the GURPS 3rd edition revised (hardbound!) and I don't think I understand the first aid skill as far as how often you can use it.
Is it once per day? Once per fight as in one and done and good luck with the rest of the damage? Can multiple people with the first aid skill all use it to add to the healing?
The game looks really cool! Can't wait to play it!
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Posted: 2026-05-07T15:00:43+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
| – submitted by – /u/I_m_different [link] – [comments] |
Posted: 2026-05-07T00:03:16+00:00
Author: /u/Son_of_Shadowfaxhttps://www.reddit.com/user/Son_of_Shadowfax
Posted: 2026-05-06T16:54:46+00:00
Author: /u/Internal_Dinner_5989https://www.reddit.com/user/Internal_Dinner_5989
I want to build a scholar-type character for a TL3 campaign.Setting is standart fantasy.We’re starting at 250 points with up to -55 in disadvantages. My character won’t be a magical scholar in the traditional sense (he doesn’t have Magery), but I do want him to practice alchemy. So I have a couple of questions: What skills should I prioritize for a scholar like this? What are the practical differences between skills? For example, if I have Mathematics (TL3), what would I be missing compared to modern-day knowledge?
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Posted: 2026-05-06T02:11:21+00:00
Author: /u/Worried_Gold7870https://www.reddit.com/user/Worried_Gold7870
| I believe this my first time posting about this here, so I'll give a quick overview. I once had an Excel spreadsheet that automated chapters 4 and 5 in GURPS Space (The planet and star system creation ones). Then one day, I found the file as an xslx, not an xslxm, and all the VBA scripts that powered it had disappeared. So instead of redoing all that, I decided to do it as an actual program. Now, it is done in C# and winforms, which is what I know, so it's Windows only. And given its reliance on GDI+, porting is not possible without redoing the graphics. That said, it allows for creation and tracking of star systems according to the rules in GURPS Space 4ed. There's been no effort to make it more "scientifically accurate", given that science behind GURPS Space is now 20 years old. Though you can limit the random eccentricity to limit orbits crossing. Features include: Random Star systems, or create stars and each planet by hand. Link for the most recent version is here: https://drive.google.com/file/d/1jcNvfIvfHN-Chw4v0hb8CqjGwPmDyqWU/view?usp=sharing Most things in the program should be straight forward, other than double clicking objects in the system display to open their properties window, then double clicking parameter names in that window to change what's allowed to change. (As an example, you can't change gravity directly, you have to change mass/diameter/density instead). [link] – [comments] |
Posted: 2026-05-06T06:32:22+00:00
Author: /u/Moxnatka_27https://www.reddit.com/user/Moxnatka_27
Hi! I'm new guy in GURPS and I want to make new campaigh in historical events. Do you can explain me how you make your games.
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Posted: 2026-05-06T02:26:40+00:00
Author: /u/jmartin21https://www.reddit.com/user/jmartin21
In about a year (probably) I’m gonna run a modern fantasy campaign with GURPS where the players are office workers with magical abilities, but the government kidnaps and experiments on magic users so they have to stay quiet. One day, someone snitches. Would this work well with just the basic set and GURPS magic? Would any other rulesets add to this setting in a fun way?
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