Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-01T10:00:25+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-07-27T19:15:17+00:00
Author: /u/BerennErchamionhttps://www.reddit.com/user/BerennErchamion
| PDFs are immediately available and the physical edition is expected to begin shipping on August 10. There is a bundle with both. Edit: They also updated the product page on the Steve Jackon main website with all the links. [link] – [comments] |
Posted: 2026-07-27T18:28:42+00:00
Author: /u/A_Walk_Outsidehttps://www.reddit.com/user/A_Walk_Outside
| Tried to include everything mentioned by Andy Weir in his writeup of their physiology and biology - any PHM fans think I missed anything or need to adjust anything? [link] – [comments] |
Posted: 2026-07-27T06:02:52+00:00
Author: /u/BreathOfMadnesshttps://www.reddit.com/user/BreathOfMadness
| Can someone explain this stats to me??? After Move I can't understand the meaning. [link] – [comments] |
Posted: 2026-07-26T21:12:10+00:00
Author: /u/juantwofour7https://www.reddit.com/user/juantwofour7
| it works! I have never seen anyone post about this but GCS is compatible with Linux and steam decks run on wine, so I checked to see if it was possible, and yes, yes it is. [link] – [comments] |
Posted: 2026-07-26T20:41:22+00:00
Author: /u/Ka_ge2020https://www.reddit.com/user/Ka_ge2020
Of all the magic systems out there, the skill-based magic system seems to receive the most critique. Or stink-eye.
When I think of settings with magic, my brain defaults first to Sorcery or RPM, perhaps a possible side trip into the cool options in Thaumatology. Only then, when all the other options are exhausted, do I even bother looking at the skill-based magic system (I.e. Magic).
Perhaps I've been going at this the wrong way, though.
I'm sure that there must be a setting that screams for a fit with the skill-based magic system. What settings, otherworlds, or whatever you want to call them, out there are a great match for the much-lamented skill-based magic system?
[link] – [comments]
Posted: 2026-07-26T23:20:40+00:00
Author: /u/Duellist_Dhttps://www.reddit.com/user/Duellist_D
Question is basically in the OP. We are going to play a Traveller Campaign in GURPS. I'm envisioning some sort of former space pirate/privateer (probably terran) who specialised in bladed melee weapons for combat because its a lot less likely to damage ship interior parts during a hostile boarding operation. Is that viable (as in, can do combat on a decent to good level) without extrem optimization or am i just going to play third fiddle to anyone using a proper gun, no matter what i do? And in case it IS viable, could you give me some pointers? We are only using the basic book + the traveller supplement.
Thanks in advance!
[link] – [comments]
Posted: 2026-07-26T15:55:57+00:00
Author: /u/RedBlackSilverFoxhttps://www.reddit.com/user/RedBlackSilverFox
| It consists of lore notes, rules, equipment, races statblocks, some examle enemies and canon artworks [link] – [comments] |
Posted: 2026-07-26T15:19:08+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
| – submitted by – /u/pirinel_0-0 [link] – [comments] |
Posted: 2026-07-25T16:27:49+00:00
Author: /u/Apple_Infinityhttps://www.reddit.com/user/Apple_Infinity
Asking for a friend. I know there are several "attack with body" skills, but I don't know which to recommend, and I'm helping him make a character.
[link] – [comments]
Posted: 2026-07-24T22:00:59+00:00
Author: /u/No_Body_4834https://www.reddit.com/user/No_Body_4834
| I've recently saw a video about the Terran Trade Authority books (late 70s). This is just the sort of book that would've captivated me as a young child. I loved this era of sci-fi spaceship art: Usborne's "Computer Spacegames" was a treasured book, and I liked the covers of the Maplin catalogues here in the UK. The TTA books have a delightfully anachronistic timeline in retrospect. There is an an official TTA RPG that Stewart Cowley co-wrote, but I was disappointed with the forward shift in timeline, and the replacement of some technologies with more "fashionable" ideas of the 2000s - for example the Dune-inspired space folding warp drive became an Alcubierre drive. I love converting things to GURPS Spaceships, so here's my attempt at the SSF 21D Cutlass. Technology notes TL9 up to the 2040s. TL10 with the introduction of force screens and contragravity. McKinley Ion Ultradrive - treat as a VASIMR drive in low thrust mode. deVass Warp Generator - treat as a Jump Drive, limited to safe jump points outside of gravity wells, and requires a charge-up time of one day per light year of jump. The jump itself takes one day per light year. Maximum jump distance of 5 light years. Defense Shield - treat as a Force Screen, with a dDR of one SM smaller than that of TL 11, and must have the energy switch. Gravity Resist Projector - treat as contragravity. Synthetic Steel - treat as metallic laminate Plastisteel - treat as advanced metallic laminate. High-density plastisteel is hardened AML. Various advanced Plastisteel variants such as flexible, articulated or layered are treated as nanocomposite. SSF 21D Cutlass (TL10) Manufacturer: Various The SSF 21D Cutlass was produced for the Mars War, a military variant of the 2023 Law Enforcement Cutlass. The Cutlass has a robust 300-ton streamlined hull, 45 yards long. As the hull was designed prior to the introduction of gravity-resist generators, it has wings for aerospace operations. The hull is 14mm high-density plastisteel at the front and center, 7mm in the rear. Two propulsion systems are installed. Two Avery nuclear thermal ram-rockets provide 300 tons of thrust for combat maneuvering and aerospace operations; or 750 tons when the variable choke venturi tubes are employed. An ion ultradrive is used for interplanetary travel. At a cruising speed of 10 mps, the Cutlass can travel 1 AU in 29 weeks (13.5 weeks acceleration, 2 weeks cruising, 13.5 weeks deceleration). Statistics dST/HP: 50/70 Special rules Semi-Rapid Fire beams have a RoF of 3 (20-second), 10 (1-minute), 30 (3-minute), or 100 (10-minute). Structural Reinforcement is an optional rule from Eric B. Smith’s spreadsheet. Systems Front Hull [1-2] Armor, Advanced Metallic Laminate (total dDR 16; hardened) Central Hull [1-2] Armor, Advanced Metallic Laminate (total dDR 16; hardened) Rear Hull [1] Armor, Advanced Metallic Laminate (dDR 8; hardened) Design Notes: The source material states the Cutlass has a thrust of 1,500,000 lb - this is 750 tons. The Cutlass is implied to be able to launch from the surface of Mars, so it needs an acceleration greater than 0.38G. Using NTR drives, this means the Cutlass cannot be greater than SM +8 (1,000 tons); or SM+7 if we also want it to operate in Earth’s atmosphere. The stated armour thickness of 14 cm is a problem if plastisteel has the same density as steel: it would mean the ship would have to be almost entirely comprised of armour. I decided to treat this as a “typo” and make this 14 mm thickness. The illustration depicts the Cutlass as having a streamlined, winged hull - which ties in with the original hull being designed prior to the invention of contragravity. I added the ram-rocket feature to the NTRs on the basis of what appears to be air intakes. [link] – [comments] |



