Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-04-01T10:00:34+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-04-18T04:11:33+00:00
Author: /u/Astronomer-Broadhttps://www.reddit.com/user/Astronomer-Broad
So I want to try and run D&D 5e adventures with minimal changes to gurps, so now I’m trying to use glittering prizes book what coin value should I try to use with the amount of gold and silver the D&D book gives me in the adventures like the lost mines of phandelver
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Posted: 2026-04-17T11:34:37+00:00
Author: /u/Repzichttps://www.reddit.com/user/Repzic
So, I have only just recently gotten a hold of GURPs character builder book. It is my first time with the system and there is a lot in this one book so I may have missed some things. I am interested in finally trying something other then dnd, and I have had this character idea bouncing around in my head for some time. If your familiar with Warhammer 40k Tyranids, then I am basically planning on recreating the hive mind at a smaller scale. The idea was to make a character who's conscience is spread over 2 to 5 bioforms from the start, and have the opportunity to grow as the game goes on and the eat there way to more resources. I was not really going to play them as a galactic threat, and keep them as a team player with whatever group they end up in, fitting a role like a scout able to send a small lifeform ahead of the group, but also have some fun combat lifeforms for action or battles. Is this something that is possible? And would there be a better book or extra set of rules that I should aquire to really round off the character?
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Posted: 2026-04-17T07:03:52+00:00
Author: /u/mbauccohttps://www.reddit.com/user/mbaucco
Hello,
I've been testing the tactical space combat from Spaceships III, and so far I like it a lot! Combat is smooth and fast once you get the hang of it, but there's a few points I am not clear on:
- Does it cost anything to turn and accelerate? I feel like it should, since you would have to apply sufficient force to overcome your previous vector. If I was going "east" with a TR of ten and I suddenly want to go "north" with a TR of 4 it seems like I should have to spend some of my TR for that.
- I assume that in addition to turning and accelerating you can still drift. In one of my test fights I took out both of the enemy ship's engines so I assume drifting is all it can do.
- When calculating range for weapons, do you measure from the thrust token (where the ship will be) or where the ship is at the start of the turn? I assume it's the latter rather than the former at least for beam weapons.
- Are there any Pyramid articles that add to tactical space combat?
Also, does anyone have any suggestions on how to make tactical combat a little more cinematic? I am already using the Missile Shield switch from Spaceships 4 along with hardened shields and armor, but combat is still fairly deadly. I was wondering if there might be equivalents to All Out Defense and other maneuvers, since the bonus for evasive action is kind of weak.
Thanks in advance for any help!
EDIT: Many thanks to Kreis on the GURPS discord for his help. The answer to question one is that you do have to slow down before you can turn. You can change facing, but you can't change direction until you get down to zero velocity. If your velocity going east is ten and your Thrust Rating is 5, it will take two turns before you can head north, for instance.
The answer to #2 is yes. :P
The answer to number 3 is where the target is at the start of the turn when using beam weapons.
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Posted: 2026-04-17T20:58:02+00:00
Author: /u/antthelimey_OGhttps://www.reddit.com/user/antthelimey_OG
Posted: 2026-04-17T12:29:58+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako
Rant
When you buy flight (winged), you get as many wings as you want, that can only be used for flight purposes (as far as I know).
The description for the winged limitation tells you to "treat wings as arms for the purpose of targeting and crippling". Does that mean you technically gain extra arms for the purpose of calculating how much damage it takes to cripple a limb (p. B421, Crippling Extra Limbs)? That would be a serious disadvantage for your main arms... right? I don't think so, since it would be a hige hindrance.
So wings are a separate kind of limb, which leaves us with...
Arms (2[0] + 1 per [10])
Legs (2[0] + 1/2[5] OR 3/4[10] OR 5/whatever[15]
wings (0[0] + 1 up to whatever[30, but it comes with Flight{Winged}] OR [36, same but {small wings}])
Strikers (0[0] + 1 per [5, 6, 7, 8]
Shouldn't extra wings be priced similarly to legs? they're both primarily movement limbs (albeit you can usually kick with legs, so maybe halfing the price or so could be a fair start). Also... shouldn't losing wings slowly decrease your move (just like legs)? It feels weird that you can fly at no penalty at, for instance, 8/12 wings but suddenly stop being able to fly at 7/12, no?
Is it possible to "glue" limbs together?
4 wings are practically the same as 2 wings since limbs get easier to cripple the more you as long as you have more than 2 of them (with the exception of the redundancy benefit)
this means you could "glue" 4 wings into 2, and get a really similar result compared to what you'd have with 4 of them
but that's not the point of the question. It's about whether you could glue different limbs.
My solution
The best RAW exemple I know are strikers with the "limb" limitation, that melds you striker into another kind of limb (I still wish the book stated you could make non-crushing striker like this abiding by the rules, but that's a non-issue since you can simply do it anyway while keeping things fair (I think)).
The existance of such limitation could help the development of other limitations for other kinds of limbs.
The first thing that comes to mind is some sort of limitation that turns arms, legs and strikers into wings
Wing: This limb counts as a wing for the sole purpose of keeping balance during flight. -20%.
This limitation wouldn't chance much on the limb's main role, but it would allow you to buy Flight(Winged) while keeping the same amount of limbs (as long as one of them had the Wing limitation).
(This is my second post about wings in like... 10 days. I'm sorry for repeating the same topic in such a short timespan but I think the things I said this time were different enough to be worth another post)
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Posted: 2026-04-17T01:18:01+00:00
Author: /u/Ok-Image-8343https://www.reddit.com/user/Ok-Image-8343
Im new to TTRPGs. Ive been reading up on encounter balance and it seems to me that even if you favor with a 70 or 80 percent chance to win every fight eventually theyre just gonna die to luck and theres nothing they can do to avoid it.
Are they supposed to figure out when theyre losing and run away? Im not really sure how to ensure that player combat is fair and rewards smart decision making.
Thanks
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Posted: 2026-04-17T00:35:49+00:00
Author: /u/GuardiaoDaLorehttps://www.reddit.com/user/GuardiaoDaLore
| I've been thinking about creating a GURPS game in Runeterra (the setting of League of Legends), and the first step I took was trying to create a racial model for the Yordles. When thinking about how to create this model, one element that made me ponder was how to represent an appropriate Hit Location table for this race – I say this because Yordles have very unique proportions (head size, arm and leg length), and are quite different from a Gnome or Halfling, who could use the same tables as humans without problems. Because of this, I would like to know if there is any GURPS supplement that offers rules for creating Hit Location tables; but I would also appreciate suggestions on how I could create this table. [link] – [comments] |
Posted: 2026-04-16T19:06:41+00:00
Author: /u/TheRedDaedalushttps://www.reddit.com/user/TheRedDaedalus
https://daedalusthered.substack.com/p/gurps-enchantment-enchantment?r=77s4kh
Wrote a quick article on some enchanting hacks I have used for my GURPS games. Hope people find it useful!
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Posted: 2026-04-16T19:27:57+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako
Would it be possible to create such creature?
it would probably have something like...
Dependency (host's body, constantly) [-150?]
Mind Reading {Only host -30%, Sensory only -20% Sense based (touch) -20%} [+9]
Telecommunication (Telesend) {Only host -30%, Cosmic: No die roll required +100%} [+51] (is this really what I'm looking for???)
+ A template for something like a parasitic planarian, but with an inteligence similar to the human norm
This parasitic... *thing* could be useful if it had access to knowledge or powers that enhance the host's capacities
it's either this or inserting such capacities directly into the host's traits and making the whole "has a parasite that talks to them" a quirk + as much increased consumption needed
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Posted: 2026-04-16T18:25:14+00:00
Author: /u/TP_Toninho7https://www.reddit.com/user/TP_Toninho7
Eu e meu players estão em dúvida sobre como funciona a cadência de espingarda, que é 2x9
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