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Generic Universal RolePlaying System

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 /r/GURPS Monthly Campaign Update
Posted: 2026-09-01T10:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 Jumping in! Where do I start?
Posted: 2026-09-13T01:29:14+00:00
Author: /u/M26e4uhttps://www.reddit.com/user/M26e4u

This would be my first foray in to GMing a long campaign. Although I do have experience DMing D&D and Rifts for mini adventures and one-shots. My play group is filled with experienced player each with 30+ years (no exaggeration) of experience with TTRPG (mostly D&D). I have been looking for a system to base this Home Brew campaign off of and I think I found it with GURPS. I have explored many systems from sticking to D&D, to Rifts, to Pathfinder, OSE, Dagger Heart, Shadow Dark, Draw Steel, Storm Light, Mistborn, etc… after reading something’s about GURPS I think this is the way. My group has little to no experience with it, so we would all be brand new. I’m excited and need some advice on where to start with building my campaign in GURPS. It would be fantasy, Low Tech. I ordered the Revised 4e book.

As a caveat, my group is filled with Win/Maxers , Meta Power Gamers who look for ways to break games. My objective is to ween them away from that a bit and focus on Character DEVELOPMENT, instead to character creation.

Thanks for the help!

– submitted by – /u/M26e4u
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 como fazer personagens?
Posted: 2026-09-13T06:10:24+00:00
Author: /u/OkCardiologist6617https://www.reddit.com/user/OkCardiologist6617

oi, eu hoje trago uma duvida minha aqui.

para começar, eu nunca fui bom em montar qualquer ficha de qualquer sistema de rpg.

primeiro por sempre demorar umas 3 a 4 horas montando fichas de qualquer sistema, e outra por sempre me esquecer de colocar isso ou aquilo...

dito isso, eu gostei do gurps no momento que vi as desvantagens e quero muito fazer personagens que funcionam e sejam fortes, ou pelo menos, sejam equilibrado...

então, eu não sei o jeito certo de montar um personagem:

que primeiro escolho um personagem fictício na mente

escolho algo que conheço e tento colocar essa pessoa na ficha

ou como eu sempre faço, pego o livro, e vou lendo cada uma das vantagens e desvantagens e pericias e vejo o que parece divertido (que no fim pelo que percebo sempre crio coisas sem sentido...)

– submitted by – /u/OkCardiologist6617
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 Advice for running GURPS casually?
Posted: 2026-09-12T18:22:42+00:00
Author: /u/Poncho-Man45https://www.reddit.com/user/Poncho-Man45

Before that’s commented, I’m not looking for something that isn’t GURPS, I love the character creation and its impact on RP, I love how customizable it is, etc. My only hang up is how players from what I hear seem to instantly die. The cinematic rules recommend simply making the players more powerful but that’s not necessarily what I want to do either, as I also want certain enemies to last longer. Is the solution just increasing everyone’s HP? Any recommendations?

Running TL3 Fantasy

– submitted by – /u/Poncho-Man45
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 Steve Jackson, founder and President of Steve Jackson Games, is stepping down as CEO to focus on game design and development.
Posted: 2026-09-12T01:44:41+00:00
Author: /u/Dystopian_Dreamerhttps://www.reddit.com/user/Dystopian_Dreamer
– submitted by – /u/Dystopian_Dreamer
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 [LotM TTRPG] Planter Pathway (Sequence 9 – 4)
Posted: 2026-09-12T13:44:04+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
[LotM TTRPG] Planter Pathway (Sequence 9 – 4) – submitted by – /u/pirinel_0-0
[link][comments]

 How to build a "Bleeds Potion" Power?
Posted: 2026-09-12T00:08:00+00:00
Author: /u/Particular_Escape_https://www.reddit.com/user/Particular_Escape_

Hello, everyone! I'm currently working on a Power which would allow a character to Bleed a Healing Potion

I thought on building based on Creation but it states that the item should vanish away or not be permanent unless the user has Modular Points to pay? I'm unifamiliar with How It would work so I'd like either an explanation or alternatives

I also thought of both Cure and Snatch but don't know how to calculate the healing either so I'm kinda Lost

Could someone help me design such a Power?

– submitted by – /u/Particular_Escape_
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 [LotM TTRPG] Reader Pathway (Sequence 9 – 4)
Posted: 2026-09-11T23:47:19+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
[LotM TTRPG] Reader Pathway (Sequence 9 – 4) – submitted by – /u/pirinel_0-0
[link][comments]

 Pyramid 52+85 Armour Design Calculator: spreadsheet out in beta
Posted: 2026-09-09T19:44:26+00:00
Author: /u/MatiusXhttps://www.reddit.com/user/MatiusX

Heard of the Low-Tech and Cutting-Edge Armor Design articles in Pyramid #3/52 & #3/85, but felt turned away by their circuitous maths?

Now is the time to pick those up; with my tool, using those rules to design your own armour is (almost) as easy as reading a published statblock.

Google Sheets link:

https://docs.google.com/spreadsheets/d/1kTbu9YzAldETOPB_L8BLGakrZw1cG_Cxb1w2_7IFZP0/edit?usp=sharing

(to use, go to File → Make a Copy)

SJGames Forum thread:

https://forums.sjgames.com/showthread.php?t=207159

(details, discussion, and future updates there!)

Working .xlsx file for offline programs coming soon some day!

This was very much a labour of love, and I'm proud to advertise it after a year in a half-released alpha; but the presentation still needs work and features need adding. I'll be sure to sacrifice my free time for whatever's in demand, so be sure to tell me what you think here and on the SJ Forums!

– submitted by – /u/MatiusX
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 Callous + Empathy?
Posted: 2026-09-09T19:47:21+00:00
Author: /u/BlackZapReplyhttps://www.reddit.com/user/BlackZapReply

It seems contradictory, but would Callous and Empathy actually work together?

Callous characters can perceive others emotions, but don't care.

Empathy allows characters to better read a person's emotions, but still doesn't require them to care.

Most descriptions of Sociopaths suggest that they have both. No conscience or remorse with an ability to read others to better manipulate them.

– submitted by – /u/BlackZapReply
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 Effect Shaping RPM and Area-Based Threshold Magic
Posted: 2026-09-09T16:26:20+00:00
Author: /u/LostProphecieshttps://www.reddit.com/user/LostProphecies

Hi all, I posted this on the GURPS forum but wanted to post here too in case the audience is different. I'm trying to put together a magic system for a setting I'm developing. The idea as it stands right now is to have basically two different kinds of magic - slow methodical rituals, and fast but risky spells. My gut is telling me to use the effect-shaping variant of RPM for the rituals, and disallow the Adept advantage so casting times are always in minutes at least.

For the faster casting, I was thinking of using Threshold based RPM, but the article in Pyramid 3/66 advises against mixing effect shaping and energy gathering in the same setting, and threshold functions closer to energy gathering as far as I can tell.

However, I found an older post (wish I could find it again) where a reply mentioned doing something similar - effect shaping for most cases, but threshold for instant casting.

I also want threshold to be more area-based than personal, but not sure ow to implement it. If you're familiar with the Rogue Trader PC game, I'm going for that feel, where the area of encounter has a background Tally level, and once it exceeds threshold, bad things start happening for everyone.

As it stands now, my basic idea is to break these two types of magic into different core skills using RPM. Rituals use effect shaping RPM with Ritual Magic as the core skill, and no adept advantage to speed up casting. Fast spells use Thaumatology as the core skill and Threshold RPM. I guess my questions are as follows:

1) Does this setup seem feasible? Do I break anything by having threshold and effect shaping RPM in the same world?

2) If the two are incompatible, I'm open to ideas on how to handle this.

3) What might be a good way to have Threshold and Tally apply over an area instead of being tied to an individual?

Thanks in advance!

– submitted by – /u/LostProphecies
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