Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-01T10:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2026-05-20T21:08:35+00:00
Author: /u/CastleArchonhttps://www.reddit.com/user/CastleArchon
| (Note: This personal project was made with The Fantasy Trip RPG in mind but is easily adaptable for GURPS or Dungeon Fantasy) After 2 years in on-again off-again development and 7 months of dedicated hard-core work, I can say that this is ready for the public! Any comments, typos or whatever, contact me at [powercellgames@gmail.com](mailto:powercellgames@gmail.com) Artwork by Anthony Shostak Decades ago, the sea surrounding the Crimson Peninsula negated all magic within it. At first, it was a simple anomaly that was worked around. But over time, it became the catalyst for mounting tension that would affect all within the peninsula. Now, strange forces move along its shores and beneath its waters. Mechanicians who wish to escape the reach of magic are drawn to it, while a coven of sea witches seem untouched by its effects. Illness spreads, rumors of hidden power stir in the mountains, and something deeper connects it all. What was once an inconvenience has become the center of growing conflict. The Crimson Peninsula is a science-fantasy roleplaying setting. It is based on the adventure Awakening the Ogre and expanded upon by the adventures Sorcerers at Smokewater and Legend of Larksyx. Although designed for the Fantasy Trip RPG, anyone can easily use it with any roleplaying system. Players can have fantasy adventures along the peninsula, but beneath it lie layers of science-fantasy. Hiding in wait for adventures and clues to come together as the gamemaster sees fit as the players unfold it. Also included is a new labyrinth system to allow discovery into many underwater caves that have their own flavor of dangers...and rewards for those who dare the deep. These tools enable a new type of hexcrawl campaign for areas where nearby land has already been mapped out. A simple ship combat system, created outside of any role-playing system, simplifies the process of determining the outcome of battles on the sea yet keeping a story of the battle intact. The Crimson Peninsula has the tools necessary for gamemasters to take their players on a variety of traditional or unconventional adventures to take them outside of routine and rote. Get the FREE adventures, Sorcerers at Smokewater and Awakening the Ogre that go with this setting! [link] – [comments] |
Posted: 2026-05-21T08:13:00+00:00
Author: /u/jojothedeshttps://www.reddit.com/user/jojothedes
I'm trying to use the shoulder servo mount from ultra-tech, but genuinely don't know how to read the weight of this gun what does 5.6/2C mean. That's completely gibberish to me.
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Posted: 2026-05-21T07:25:36+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
| – submitted by – /u/I_m_different [link] – [comments] |
Posted: 2026-05-20T16:56:34+00:00
Author: /u/Lanky_Story6879https://www.reddit.com/user/Lanky_Story6879
Alguém tem o PDF? Estou procurando, mas não consigo encontrar.
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Posted: 2026-05-20T03:54:30+00:00
Author: /u/ZydrateVialshttps://www.reddit.com/user/ZydrateVials
| This took like three nights and about six-seven hours of this GM explaining character creation step by step. I had fun up and down, mostly up. The downs were when I really started to understand all the general jokes and memes I've heard over the years about GURPs and how we gotta roll for water density and whatnot but at a certain point I do quite like the character I've built here. My GM will be running a game for my brother and I mostly to learn the system, dunno how major a campaign will really be as it's mostly just a learning experience. Coming from DnD I find it all to be a bit much but from what I've heard the experience smooths out once you know the targets for your rolls. [link] – [comments] |
Posted: 2026-05-20T21:58:50+00:00
Author: /u/Flavius_Vegetiushttps://www.reddit.com/user/Flavius_Vegetius
Subject: Direct sunlight on bare skin (50% of body) as a limitation.
I was thinking about a butterfly-themed fairy or spirit whose powers would be solar based.
Day-aspected or night-aspected Magery is -40%, so would -50% be a fair discount for a character who must be half naked in direct sunlight to use their power(s)? (Discount applied to just those powers of course.) Similarly, their moon-aligned counter part would be a -60% as moon-aspected Magery is 50%.
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Posted: 2026-05-20T11:41:46+00:00
Author: /u/Megalordowhttps://www.reddit.com/user/Megalordow
(Here is an audio version: https://www.youtube.com/watch?v=WIWrJ-j-QjQ . It was written as scenario seed for a Lovecraftian RPG).
Modern works drawing on Greek mythology usually make Hades (completely wrong) or Kronos (a little more) the Big Bad, but they forget about Zeus’s greatest enemy – Typhon. After defeating the titans and then the gigants, the Olympian gods had to face the main boss on the way to dominating the world – Typhon. Here is an example of its description: It was larger than the largest mountains, its head touched the stars. When he stretched out his hands, one reached the eastern ends of the world and the other reached the western ends. Instead of fingers, he had a hundred dragon heads. From the waist down he had a tangle of vipers (yay, tentacles!) and wings at his shoulders. His eyes were shooting out flames. In other versions of the myth, Typhon was a flying, hundred-headed dragon. In any case – appearance and stature worthy of the Great Old One. Typhon attacked Olympus, and all the gods except Zeus fled in panic. The supreme god took up the fight… and lost it. Only in the second duel did he manage to defeat Typhon, but not kill him – he only imprisoned him, hitting him with a mountain which is known as Etna. And volcanic activity is the result of Typhon’s anger, trying to break free.
Typhon equaled the lord of heaven not only in strength, but in fertility. His wife was Echidna, about whom Hesiod wrote: „She also gave birth to another creature, invincible, huge, unlike neither men nor immortal gods, in a hollow cave – the divine violent Echidna, half a sharp-eyed young girl, with beautiful cheeks, half a huge snake, a great and powerful, spotted, cruel – in the depths of the holy land. This pair spawned many, if not most, of the monsters found in Greek mythology. Their offspring were very diverse and strange, as befits the spawn of enemies of the divine order, including:
– Ladon, the hundred-headed dragon who never slept and guarded the apples that gave immortality,
– Cerberus – we all know the dog guarding the gates of hell… but not all of us know that, according to some accounts, it had not three heads, but as many as 50, it was also covered with scales, and it had a snake for a tail… so what does this have to do with a dog?
– Scylla – this lady inherited the most from the human, beautiful part of Echidna… at least initially, but eventually, as a result of various perturbations, she turned from a beautiful nymph to something like her siblings, becoming a six-headed sea beast, so hideous, according to Homer, that even the gods could not stand sight of her – she dwelt in a cave, from where she opened her mouth to devour the crews of ships,
– Gorgons – I mean, those ladies with snake hair, not monstrous bulls. Medusa was one of them – the story that Athena turned her priestess into a monster as punishment for being raped by Poseidon is an invention of later poets,
– Lernaean Hydra – a multi-headed monster with many reptilian or human heads. In place of each severed head, two others grew, and in addition, the main head was completely immortal – therefore, after chopping off the mortal heads, Heracles had to burn the stumps and bury the immortal, still hissing head underground. Hydra’s breath was poisonous,
– various other creatures, such as the Sphinx, the dog Ortus, the Nemean Lion or the Chimera.
Each of these descendants has the potential to be portrayed as an Eldritch abomination in its own right. To be precise – according to some accounts, the father of these creatures (and Echidna herself) wasn’t Typhon, but a monstrous, ancient (older than Poseidon) sea god, Phorcys.
How to use Typhon? Well, Typhon clearly has the potential to be a Great Old One, imprisoned by… Nodens? Some other Elder God? Weak gods of humanity? Maybe his cult is trying to free him from Etna? What if he succeeds? What might distinguish Typhon from many other Great Old Ones? I would recommend focusing on his monster progenitor aspect – if he manages to reunite with Echidna, they will immediately start spawning various blasphemous beasts in series.
More Lovecraftian inspirations You will find in the free brochure: https://adeptus7.itch.io/lovecraftian-inspirations-from-real-life-and-beliefs
If You like this text, please, please, watch the video version: https://www.youtube.com/watch?v=WIWrJ-j-QjQ It will help our channel very much (and You can find other similar content there).
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Posted: 2026-05-20T10:10:17+00:00
Author: /u/SHADOWdotBINhttps://www.reddit.com/user/SHADOWdotBIN
I have a rules question. Can this spell turn someone into a statue of gold? To clarify, I am not asking if you would personally allow a player to do this, I am asking if it "can" do this.
Flesh to Stone
Regular; Resisted by HT
“Petrifies” a living subject (and all his gear!), turning him to stone. Must affect the entire subject.
Duration: Instantaneous, unless reversed by Stone to Flesh.
Cost: 10. For double cost, a subject may be turned into a metallic statue.
Time to cast: 2 seconds.
Prerequisite: Earth to Stone.
Item Staff or wand. Usable only by mages. Energy cost to create: 1,000. The item must touch the victim for the spell to work.
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Posted: 2026-05-19T14:27:02+00:00
Author: /u/yukirei-chanhttps://www.reddit.com/user/yukirei-chan
I'm a veteran gamer (including Hero/Champions) but am new to GURPS. I'm working on a couple of mechanics for a historical fantasy setting based on Iron Age Scandinavia in 780 AD, where every element of Norse cosmology and folklore happens to be true. I'm hoping more experienced GMs and players can help me.
Since it's my first time, the baseline is that most characters are skilled mundanes. There are two exceptions.
- Some characters have access to a galdr/rune mechanic by which their recitations, in conjunction with carved runes, can cause a few simple buff/debuff effects like raising an ally's strength, causing fear in enemies, conjuring a mild favorable wind, and so on.
The powers do not require Magery, Power Investiture, or analogs. They do require use of either the Singing or Public Speaking skill (haven't decided), along with access to carved rune talismans. However, these talismans can be carved on inexpensive materials like wood or bone, effectively requiring only a relatively short amount of time to replace (e.g., a day) rather than counting as true "gear."
I want to keep it simple -- pretty small pool of potential Powers, none complex in effect, each requiring a Skill Roll and a cheap item.
I'm trying to figure out appropriate limitations and percentages for each of these spells. Given the limitations "requires Skill Roll" and "requires runic talismans," what might be appropriate limitation percentages (e.g., -20%, -40%)?
- True "berserkers" take the Berserk disadvantage, but have additional traits that apply only when berserk. They might get increased Strength, a low level of Damage Resistance, some levels of Fearlessness, High Pain Threshold, and so on. Given the limitation "only while Berserk," what might be an appropriate limitation percentage?
I don't want to go crazy with special mechanics my first time with this specific system, but I do want these two options.
Thank you so much for any help!
EDIT: formatting
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Posted: 2026-05-19T02:54:03+00:00
Author: /u/Original_Middle_9093https://www.reddit.com/user/Original_Middle_9093
Hello, I'm looking into swapping one of my games into Gurps, and one of my players had some homebrew where they could steal the abilities of others, basically. I'm looking into how to do this, and the Power Theft enhancement of Neutralize seems to fit, however, I'm not sure what a suitable cost would be for a limitation that removes the Neutralize part of the advantage, if it should be a limitation on the advantage or on the enhancement, or if I should just make a new trait entirely. Any help would be appreciated! Thanks!
Edit: Also, they should currently only be able to steal the powers of one person at a time!
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