Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-11-01T11:00:27+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2026-11-13T22:20:40+00:00
Author: /u/Azurewing1284https://www.reddit.com/user/Azurewing1284
If this is the wrong place to ask questions about this sort of thing, I am cool with making this post elsewhere.
Basically, I’m a player who is new to gurps, but I think I have a pretty decent understanding of how the abilities and character building works (I have worked with multiple different kinds of character creating stuff in the past). And I was curious if I could apply a certain limitation to the morph ability.
My idea is that I am playing a character who loves their journal, like a nerd who loves writing fantasy and such.
I was wondering if it is possible to apply an accessibility limitation to morph that would require the memorized forms and shapes to be written in the journal in order to be used. However, I still want the character to be able to turn into things that they see or touch without the need of the book. it just requires that in order to use memorized forms, they have to have the notes or journal on hand in order for that part to work.
Is this idea even possible? Since my friend is also kind of new to gurps, we don’t know if it’s possible without making a new disadvantage or limitation. And we are not sure if we are competent enough to create that kind of rule yet.
I’m also OK with alternatives, if there are other limitations that would work better for this. At the moment I only have the basic guide, but I can research some of the other supplement books if there’s a way to do this. I can also answer clarifying questions if needed.
Thank you and I hope that this post is OK.
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Posted: 2026-11-13T05:03:41+00:00
Author: /u/Kiroanahttps://www.reddit.com/user/Kiroana
A friend sent me this video, and I'm really curious - how could you replicate this in GURPS?
https://www.instagram.com/reel/DfTg0Z4gbJ_/?dlrf=MTV6MDJ3a3JnbHNkdQ==
Edit: Realised the link wouldn't open as it was - fixed it though.
Edit 2: I appreciate the reply from the first two, but do think some clarification is needed - I'm talking what would it look like play by play. Similar to what the guy who a few years back posted a GURPS combat breakdown of a Mob Psycho 100 scene.
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Posted: 2026-11-12T19:40:33+00:00
Author: /u/Cdru123https://www.reddit.com/user/Cdru123
Posted: 2026-11-13T07:25:50+00:00
Author: /u/Otherwise-Okra8719https://www.reddit.com/user/Otherwise-Okra8719
| – submitted by – /u/Otherwise-Okra8719 [link] – [comments] |
Posted: 2026-11-11T17:37:04+00:00
Author: /u/TheWizardOfWafflehttps://www.reddit.com/user/TheWizardOfWaffle
So you’re telling me I can unironically be a foul smelling dwarf who suffers from chronic depression and is terminally ill who just so happens to have a John Deere 4020?
And the only thing stopping me is the gm?
Am I getting that right?
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Posted: 2026-11-11T21:22:34+00:00
Author: /u/AlternativeBrave7638https://www.reddit.com/user/AlternativeBrave7638
I've noticed that the discussion around GURPS online is often far more about the system than the gaming! So I thought it could be nice to chat about what we're actually doing a little.
I'm currently running self-contained episodic adventures for my friends in between a regular D&D game featuring a group of 4 time cops. We've done two so far: one in ancient rome, and one in the old west, and our adventuring party features a victorian illusionist, a victorian doctor and detective, a samurai, and a scribe from new-kingdom egypt.
We use the basic set with a minor addition from Martial Arts (targeted attacks as learnable techniques). I've chucked out TL and familiarity as incredibly boring. I made a handy dandy explainer of what techniques are and how to design them, which my players all ignored as too complicated.
They've taken a little while to warm up to the system but are now enjoying it. The gcs character sheets still overwhelm them a bit, but I coach them through it OK. I've struggled a bit with power level: I started them off with 150pt characters that I made based on their descriptions of what they wanted to be able to do, and they're maybe a little underpowered for the kind of antics I have planned for them. I've basically started treating all skills as almost-wildcard skills / am being very generous with defaults.
I hooked the victorian illusionist (who basically described his character concept as 'hugh jackman in the prestige') up with Gadgeteer but its been a bit of a dud: he's felt unwilling to seek out the resources and facilities he'd need to make cool gadgets. I'm rejigging his sheet to free up 25 points for Quick Gadgeteer for the next game.
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Posted: 2026-11-11T04:22:24+00:00
Author: /u/chitzk0ihttps://www.reddit.com/user/chitzk0i
I’m looking at a fantasy campaign that starts at 250 pts and the characters ascend to become gods. I would love to use an atlatl or woomera with bolas and nets on the side. Has anybody used these before? I feel the call of swing impaling damage… Diffuse and homogenous enemies would take very little damage.
Spears weighing 4 lbs each puts an end to the woomera, I think. Maybe if I get the ability to summon spears to me.
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Posted: 2026-11-10T15:02:36+00:00
Author: /u/DropoutRedMagehttps://www.reddit.com/user/DropoutRedMage
Shapeshifting in GURPS Magic offers the template for the spell, but doesn't offer any examples. They suggest a simple cost for most animal forms, but also suggest using the Character Point cost of an animal to price the spell.
Is there an index of animal templates with point costs? I know there's the NPC templates in Basic, but they don't have a full point cost connected to the stats (plus they seem extremely bare bones.)
Partial Shapeshifting requires the Animal Form in question as a prerequisite. For instance, Tiger Paws would require Shapeshift Other (Tiger).
I'm a little peeved that there aren't example Shapeshifts in the book. Even in the index would be fine.
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Posted: 2026-11-10T12:30:52+00:00
Author: /u/Great_Client_2790https://www.reddit.com/user/Great_Client_2790
I'm looking for inspiration and ideas, anything might help
I'm building a character that relies on its allies to live. The actual character is "useless" he is a brain in a jar that does nothing but allow the party to communicate telepathically.
I've given him 4 allies to allow him to actually exist in the world, I am aware this is a lot of moving parts for roleplay at this moment it's purely hypothetical with no campaign in mind. I am heavily accounting for the potential players having agency above the allies
I want to have a generic party of allies, tank, rouge, fighter, mage. The tank and rouge I'm set on with an Alphonse Elric inspired tank and a large snake as the rouge but the mage and fighter I'm really stuck on.
If anyone has any creative or interesting ideas please comment them below I will greatly appreciate them
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Posted: 2026-11-10T09:07:27+00:00
Author: /u/Cdru123https://www.reddit.com/user/Cdru123
Posted: 2026-11-08T06:38:23+00:00
Author: /u/Kiroanahttps://www.reddit.com/user/Kiroana
So, I have an 'everyone is supers' setting where the player character is in university.
Due to the school environment, the setting's might makes right ideology is amplified, since economy isn't really a factor, and groups are rarely able to be big enough to overcome gaps in power - leaving it up to individual power where you sit.
But, power isn't an absolute determiner - there's a lot of factors that can determines who wins a fight, even when the fight is the one on one duels that are used to determine your place in the university's student hierarchy.
This leads to a fair bit of fluctuation, which makes it kinda hard to map it to an advantage like rank, even though a high place in the hierarchy gives benefits quite akin to a high rank - it's just too easy to lose your position if someone challenges you, and you fail to beat them. And then it's also too easy to gain a higher position if you manage to beat someone previously above you (even if it was by luck - you'll hold that position for at least a bit before having to defend it, whether against others, or against its previous holder again)
Are there any systems or anything anywhere in GURPS' catalogue that'd be good for managing this, and representing it mechanically?
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