Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-02-01T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2026-02-10T10:32:20+00:00
Author: /u/Lone_Goathttps://www.reddit.com/user/Lone_Goat
Hi all. I'm a former 3e player, and want to come to 4rd edition. Where would be the best place to buy the books, PREFERABLY in print, delivered in Germany?
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Posted: 2026-02-10T04:59:04+00:00
Author: /u/Son_of_Shadowfaxhttps://www.reddit.com/user/Son_of_Shadowfax
I was thinking about implementing a little 'reward' for creative, daring, funny, unique, etc. play, but instead of just deciding for myself who gets this, I thought it might be fun to let my players vote on which character had the best moment of the night, and giving them an extra character point. Has anyone done anything like this and how did that work out for you? My players are pretty fair, I think, and I don't think they would try to game this if I implemented it, but it's possible. What do you all think?
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Posted: 2026-02-10T03:57:39+00:00
Author: /u/towerbooks3192https://www.reddit.com/user/towerbooks3192
Hey guys, I have a question on combat and skills.
So what exactly is that table that shows attribute + x with numbers on easy/average/hard? I think it was on buying skills or something.
Next is with combat and skill defaults. I want to know if I understand combat. So basically if let's say I want to attack unarmed then I have to roll either on my brawler or it defaults to DX? What happens if I got no brawling and the default has nothing?
Next is let's say I do have brawling, what does the target come up to? How do I know what to roll under? My assumption is if I got x skill on a weapon it will say at level x it will be as if I am rolling STAT -/+ X? If so is there an easy rule of thumb for this?
Lastly on attacking, do I have to roll first against an attack skill to see if I didn't mess up (roll against brawling similar to trying to hit roll from other rpgs?) then the opponent can try to parry, block or dodge and see if my attack gets through, then deduct their DR then roll for damage?
I am sorry if my post is a bit all over the place because I feel like I am close to getting it but sorta not.
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Posted: 2026-02-10T00:46:23+00:00
Author: /u/ClericKyanhttps://www.reddit.com/user/ClericKyan
I've been trying to determine if the Launch Catapult in Vehicles pg67 which lists it as using electromagnetics at TL 8+ is actually the same thing as the Launch Tunnel in GURPS Traveler Spaceships pg64? (Provided that the launch catapult is in a vacuum tube)
The Vehicles one gives mp/s launch calculations while the Traveler ones just says the fighter can accelerate is full acceleration. Is it possible to mechanically build one? For instance by using Maglev with a craft on a hovering plate or hovering locking system to launch it?
Would just using more than one Launch Catapult increase the speed if they are different from a launch tube and could multiple launch tube modules increase launch velocity?
Thank you are reading and responding.
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Posted: 2026-02-09T07:01:19+00:00
Author: /u/Faolynhttps://www.reddit.com/user/Faolyn
Posted: 2026-02-09T02:35:42+00:00
Author: /u/Normal-Ad7662https://www.reddit.com/user/Normal-Ad7662
Hi all. I’m trying to track down the GM or players from an old homebrew GURPS fantasy campaign called "Fading Word," to clarify its status before I do anything more with it.
I have a long campaign log file. It was a game set on a world called Abbatine. The file is 65,000 words long and serves as a summary of everything that transpired from the middle of the game to its conclusion. That is to say, there were other files, but I neglected to download them. Unfortunately, the website from which the file originated no longer exists, and I can’t recall its name. The setting features:
- Nonhuman civilizations such as the adapoi (plant‑aligned forest‑dwellers) and the deyrey (eusocial lizard beings in hive mounds).
- The Free City of Paiden, the Yodai Forest, Ubele, Seitha, and Hegger.
- Major threats like the Eater, the Eyeless One, Vlad and his warriors on giant worms, and the Maelstrom that is at the edge of the world (or at the center of the universe).
- A ferryman figure named Yaggo, who travels near the Maelstrom.
- Long‑running PCs including a human nicknamed Pawnbroker, an adapoi named Messerbad, a human from a different world named Yorden, and others like Laerynth, Mungo, Kabak, etc.
The log also mentions Cypress and Houston in passing (as real‑world locations), and refers to a small in‑person group meeting weekly or bi‑weekly, probably in the late 1990s or early 2000s.
My purpose in posting here is:
- To give the original GM or players a chance to say “that was my game” or “I was in that campaign,”
- So I can treat the setting as either:
- still “live” and owned/used by someone (in which case I will keep my work strictly private), or
- effectively an orphan work where only personal, non‑commercial archival/expansion is appropriate.
I am not asking anyone to post real‑world contact details or to dox anyone. If you recognize this campaign, you can just reply “yes, I played in that” or “I know who ran that, DM me,” and we can take it to private messages. I’m not trying to claim ownership of anything; I just want to be careful and respectful about how I treat a setting I’ve become very invested in. It is also in my mind to create a non‑commercial documentary‑style video about the campaign and its world, simply to help ensure that, whatever happens, this fascinating setting is not lost to time. That goal is extremely important to me.
If any of this rings a bell, I’d be very grateful to hear from you. Thank you all very much.
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Posted: 2026-02-08T16:50:12+00:00
Author: /u/tartarossohttps://www.reddit.com/user/tartarosso
During this period, I returned to reading GURPS. Now, although I am of an age that would place me among those who have played extensively with things like Advanced D&D, in reality, most of my RPG activity was concentrated in the second half of the 2000s and the first half of the 2010s with games influenced by The Forge. Except for a brief period at the beginning of this period with Gurps. Despite my preference for what are generically called indie or narrative games, my attachment to certain aspects of Gurps has never waned. The reason I have found for this attachment is that Gurps is a perfect set of rules for playing “dress-up,” providing you with a huge amount of accessories. Or, if you want to use a more “macho” comparison, it's a huge Lego box with a huge number of special pieces. There are certainly other games where you can customize your character in detail. But they don't have such aesthetically pleasing mathematical precision, at least for me.
In short, just to say that many people like Gurps for its realism (which, in my personal opinion, it doesn't have, but that's just my personal opinion, which I don't even want to discuss). I like it for the possibility of extreme customization combined with a “mathematical” skeleton of very defined and precise rules for making this customization.
Edit: I realize that the sentence I wrote about realism may be too peremptory. It's not that I came here to say that I'm right about GURPS not being realistic (but I don't think it has often similitude to reality either) and that's that, and there's no point in discussing it because I'm right and everyone else is wrong. What I meant was that I'm not interested in discussing it in this post , at this moment.
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Posted: 2026-02-07T23:58:38+00:00
Author: /u/towerbooks3192https://www.reddit.com/user/towerbooks3192
I have a question about GURPS 4e Discworld for Discworld/GURPS fans. How much of a spoiler does the book have for the series? I think I only read 9 out of the 42 odd books and I think it covers some of Mort, the witches , a bit of Rincewind, and Small Gods. I am sure I have read Guards! Guards! and Men at Arms so I would assume that Men at Arms is the farthest in the timeline I read. I think I covered most of the subseries but would appreciate some input from someone who has the Discworld book and have read the series.
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Posted: 2026-02-08T03:35:07+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako
I was thinking of a really expensive modifier (especially for the secondary attributes) that makes an attack (strikers, innate attacks with that modifier from power ups 4, etc) deal damage based on attributes other than ST
How would you price it? I was thinking of values between +150% and +300% but I don't know if that's fair
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Posted: 2026-02-07T22:02:04+00:00
Author: /u/coole000https://www.reddit.com/user/coole000
| Found that table for shotgun ammo (from Stalker custom conversion rules), and left wondering. The smaller pellets you have, the less distance and pellet damage does - that's understandable. Look at 12G №9 - it gives 1d-5 which is no point to roll at that point, it will be always 1 since you can't go less then that's. And by that for buckshots in conversion rules 0 DR act as 1 DR. Then what? No damage always? RoF 1x791 gives you bonus +10 and with skill 15 you'll be able to hit with 22 pellets with no distance penaly.. But does it does damage as both pi- and armour multiplayer halves 1 damage? Or you multiply it to 22 dmg before the dividers? [link] – [comments] |



