Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-03-01T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-03-29T19:54:52+00:00
Author: /u/BobsLakehousehttps://www.reddit.com/user/BobsLakehouse
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Posted: 2026-03-30T01:20:49+00:00
Author: /u/tvirusinfectedhttps://www.reddit.com/user/tvirusinfected
Good evening everyone, I'm very new to GURPS, I've owned 4th ed. for a long time and decided to give it a try. Watched some videos and I'm using the GCS. GCS states that a tactical vest provides 18 damage reduction, which is a lot, I understand that it's to block bullets and stab wounds, but would it be logical to say that a zombie's bite would go elsewhere on the body? I'm trying to do a Resident Evil Esque solo game, zombies, government conspiracy that type of stuff. So I'm sure bullets will fly but I don't want my main character to be a complete tank. What is your experience with using tactical vests, OP or no?
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Posted: 2026-03-30T01:14:26+00:00
Author: /u/Tune_pdhttps://www.reddit.com/user/Tune_pd
So how does someone make legs with manipulators? is that a like... 14 point advantage?
and for winged arms, is it just taking the merit with wings and saying you cant use stuff in your hands while flying?
and is there a debuff to picking up stuff while flying? (female harpies in my setting are larger and have higher strength lifting pople off the ground, while males have more dexterous flight!)
mimicing voices is relatively simple,
and what about silent flight? should that be its own merit?
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Posted: 2026-03-29T19:19:36+00:00
Author: /u/Natvurihttps://www.reddit.com/user/Natvuri
I'm looking for advice or system suggestions. So I'm running a game where the characters are likely to use armor. I don't like to use weight or money rules during character creation as I find it's easier to just say "you get items you would realistically have"; especially considering I run with new players. I like the design philosophy of each set of armor having their own advantages and disadvantages similar to modern fantasy games; like platemail reducing your ability to move dexterously; rather than the basic rules philosophy of "If you're rich enough, you can wear it." Maybe as well pre-reqs so the characters can build up to it.
My main ask is this; is there any supplement or homebrew that also has this philosophy that I can put into my game?
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Posted: 2026-03-29T13:53:04+00:00
Author: /u/JanMikalhttps://www.reddit.com/user/JanMikal
At some point, I recall running across a setting or adventure in one of the GURPS books (or maybe Pyramid). I don't recall what it was called, but it had demons, and hellhounds, and a portal to access the Nether Realm, and all sorts of nasties inside and around a tower. I don't remember where I saw it, but I remember is (vaguely) and was considering using it. Can anyone cast any light on this so I could find it again?
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Posted: 2026-03-29T19:25:43+00:00
Author: /u/Tune_pdhttps://www.reddit.com/user/Tune_pd
how gam breaking would it be to allow morph partial transformations? like yeah you can turn to a cat but also you can just grow claws or fangs?
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Posted: 2026-03-29T02:57:28+00:00
Author: /u/Natvurihttps://www.reddit.com/user/Natvuri
I'm a little bit confused about this spell in Gurps, and the spells that have similar listings. This is in the GURPS Magic book. The spell is "Concussion" on page 26 of the book. I'm mainly confused about this: Concussion has 1/2D 20, Max 40, Acc 1; roll vs. Innate Attack skill to hit.
What does 1/2D 20, Max 40 even mean? Also does the caster need to have a Innate Attack (Concussion) to hit?
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Posted: 2026-03-28T21:18:51+00:00
Author: /u/Natvurihttps://www.reddit.com/user/Natvuri
Is there a specific skill used to grapple / affect enemies in ways that aren't damaging? I want to make sure as I am currently creating a cheat-sheet for my players and I want to make sure I include it.
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Posted: 2026-03-28T22:45:14+00:00
Author: /u/Aiwa_Schawahttps://www.reddit.com/user/Aiwa_Schawa
Thoughts on using both on the same character? I'm preparing a campaign and wondering if I should allow this or not, there are some guidance on PU7 to avoid this, but I didn't get it at all, so what is people's thoughts here?
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Posted: 2026-03-28T14:19:44+00:00
Author: /u/No-Impress-5592https://www.reddit.com/user/No-Impress-5592
So in the campaign I am currently prepping there are 3 PCs that have base 250 points to start with 50 points worth of disadvantages and I cant exacly understand the power level
I guess that balancing isnt as simple as adding all their points and throw them npcs that are equal to their total points
How many common bandits can be a threat to them
How to design bosses in gurps
This is my second campaign, in the first one the setting was more of a wild west noir kind of thing so there werent many supernatural abilities but my current campaign is a fantasy campaign so there are a lot more possibilities
I have questions about PCs balance too but I'll ask it in another post if it keep bothers me
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