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Generic Universal RolePlaying System

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 /r/GURPS Monthly Campaign Update
Posted: 2026-05-01T10:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 Is the new edition out and/or when does it actually ship?
Posted: 2026-05-07T00:03:16+00:00
Author: /u/Son_of_Shadowfaxhttps://www.reddit.com/user/Son_of_Shadowfax

Does anyone know?

– submitted by – /u/Son_of_Shadowfax
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 GURPS Scholar Skills
Posted: 2026-05-06T16:54:46+00:00
Author: /u/Internal_Dinner_5989https://www.reddit.com/user/Internal_Dinner_5989

I want to build a scholar-type character for a TL3 campaign.Setting is standart fantasy.We’re starting at 250 points with up to -55 in disadvantages. My character won’t be a magical scholar in the traditional sense (he doesn’t have Magery), but I do want him to practice alchemy. So I have a couple of questions: What skills should I prioritize for a scholar like this? What are the practical differences between skills? For example, if I have Mathematics (TL3), what would I be missing compared to modern-day knowledge?

– submitted by – /u/Internal_Dinner_5989
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 GURPS Star System Utility.
Posted: 2026-05-06T02:11:21+00:00
Author: /u/Worried_Gold7870https://www.reddit.com/user/Worried_Gold7870
GURPS Star System Utility.

I believe this my first time posting about this here, so I'll give a quick overview.

I once had an Excel spreadsheet that automated chapters 4 and 5 in GURPS Space (The planet and star system creation ones).

Then one day, I found the file as an xslx, not an xslxm, and all the VBA scripts that powered it had disappeared. So instead of redoing all that, I decided to do it as an actual program.

Now, it is done in C# and winforms, which is what I know, so it's Windows only. And given its reliance on GDI+, porting is not possible without redoing the graphics.

That said, it allows for creation and tracking of star systems according to the rules in GURPS Space 4ed. There's been no effort to make it more "scientifically accurate", given that science behind GURPS Space is now 20 years old. Though you can limit the random eccentricity to limit orbits crossing.

Features include:

Random Star systems, or create stars and each planet by hand.
RTF Description for all items.
Objects at static locations, or orbiting any body
Sector map, with jump lines and trade routes.
Custom parameters via lua script engine.
Editable Hex maps for terrestrial bodies.

Link for the most recent version is here: https://drive.google.com/file/d/1jcNvfIvfHN-Chw4v0hb8CqjGwPmDyqWU/view?usp=sharing

Most things in the program should be straight forward, other than double clicking objects in the system display to open their properties window, then double clicking parameter names in that window to change what's allowed to change. (As an example, you can't change gravity directly, you have to change mass/diameter/density instead).

System Display

Properties Window for Earth

Sector Display for my campaign, with 77 systems shown.

– submitted by – /u/Worried_Gold7870
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 What to use for modern fantasy campaign?
Posted: 2026-05-06T02:26:40+00:00
Author: /u/jmartin21https://www.reddit.com/user/jmartin21

In about a year (probably) I’m gonna run a modern fantasy campaign with GURPS where the players are office workers with magical abilities, but the government kidnaps and experiments on magic users so they have to stay quiet. One day, someone snitches. Would this work well with just the basic set and GURPS magic? Would any other rulesets add to this setting in a fun way?

– submitted by – /u/jmartin21
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 Guys I have a question
Posted: 2026-05-06T06:32:22+00:00
Author: /u/Moxnatka_27https://www.reddit.com/user/Moxnatka_27

Hi! I'm new guy in GURPS and I want to make new campaigh in historical events. Do you can explain me how you make your games.

– submitted by – /u/Moxnatka_27
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 Massive Poll for your Favorite RPG
Posted: 2026-05-05T17:14:21+00:00
Author: /u/Entire_Cantaloupe_47https://www.reddit.com/user/Entire_Cantaloupe_47

There is a Poll/Popularity contest being run by Bob the World-builder. Vote for your favorite Game System! (its GURPS, right?) The goal is over 10,000 people voting: he's gotten those kind of numbers for his polls before.

The Poll: https://docs.google.com/forms/d/e/1FAIpQLSdEkeKPSKPWSKrFNtMSZcUjXwRF-S_MCZWP3-LkgbicKJcFvg/viewform

Youtube Video on it: https://www.youtube.com/watch?v=iQ-8_dwoglU

Feel free to spread the word. I'm hoping we can get Gurps in the top 10! (different editions of D&D are considered their own systems).

– submitted by – /u/Entire_Cantaloupe_47
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 Advantage Costs for Magic Licenses
Posted: 2026-05-05T20:08:34+00:00
Author: /u/maybe_elonhttps://www.reddit.com/user/maybe_elon

Hey all! I'm planning a fantasy campaign that uses the typical magic-as-skills system and the Magic book. In my story, a curse has been placed on magic such that more powerful spells endanger the mage's mental health, potentially leading to insanity after frequent use. In rules terms, casting any spell that costs more than 3 FP prompts a fright check penalized by the FP used. One of the main points of the campaign is to uncover the source of this curse and remove it.

The people of this world don't know about fatigue points obviously, but they've figured out which spells are safe and which are dangerous. Because magic is dangerous, one must have a license to practice it that is granted through repeated (monthly) mental health checkups. There are three levels of license:
1. You can practice low-level (safe) magic only
2. You can practice high-level magic only under the direct supervision of approved authorities
3. You are authorized to practice any level of magic (but must still pass wellness checks to retain this license)
Practicing magic without or beyond your license is a capital offense.

In such a world, I wanted to give players the ability to note their own level of licensing on their character sheets. These are essentially just Unusual Background advantages, but I want to know how much these should cost. My initial thoughts are as follows:
License 1: 0 points - this permits you to only cast safe spells, and the pain of getting it renewed monthly balances the minimal benefit.
License 2: 3 or 5 points - effectively you can only use powerful magic in closed areas under supervision, so this is really used for researchers or instructors.
License 3: 10 points - while still exposed to the danger of magic itself, one can ignore societal restrictions on the use of magic and may be regarded as a trusted or powerful individual

What are your thoughts? Should these licenses be worth more or less? Should I approach them from a different direction entirely?

– submitted by – /u/maybe_elon
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 Added one more to the hardback collection. Only 2 more to go.
Posted: 2026-05-05T03:31:27+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30
Added one more to the hardback collection. Only 2 more to go.

Found a copy of Low Tech at a decent price on eBay last week. The only two hardbacks I need to add to the collection are Zombies and Discworld.

– submitted by – /u/plazman30
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 Woes and GURPSHammer
Posted: 2026-05-05T14:06:19+00:00
Author: /u/Ka_ge2020https://www.reddit.com/user/Ka_ge2020

TL;DR --- If you were to revisit magic in the otherwise excellent GURPSHammer to create an evocative treatment of magic in the setting of Warhammer Fantasy, what would you do now?

* * *

Sooo... I came out of the gaming closet (as it were) and professed myself a gamer at the local FLGS. Maybe pretty "So what?" for many, but a big step for the "limey bastard" in America land.

Unfortunately, while their mini/wargame, ah, game is strong, their RPG game is... not quite as fun or at least in the direction that I would like. All that seems to be on the menu is D&D, mostly D&D-adjacent games (Pathfinder, Shadowdark etc.), and Vampire the Masquerade. Seemingly, the Barnes & Noble section of the menu.

No shade on that section of the menu, of course. I just prefer to pick from another section.

With the strong wargaming, I thought that I would think about the "Warhammers" and see about GURPS-ifying them, because the original system(s) are just no. 40K has a particularly special type of fan, so I'm going to stick with Warhammer Fantasy Roleplay.

Which brings me to the rather excellent GURPSHammer-2.0 fan supplement. I love almost all of it, but the magic is leaving me a bit cold as it is built on the so-called "standard" magic system (skill-based). It was, however, written in 2008 and Thaumatology was perhaps only just out. Developed options like Ritual Path Magic and Thaumatology: Sorcery were but a glimmer in the eye of... err, something.

If you wanted to break out GURPSHammer/Warhammer Fantasy for a bunch of wargamers, some of whom are also D&D players, what would you do to the magic system to make it drip setting and lore without necessarily turning it into the random, punishing nightmare that is Tzeentch's Curse?

– submitted by – /u/Ka_ge2020
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 Mi-go stats or templates?
Posted: 2026-05-05T05:35:59+00:00
Author: /u/mbauccohttps://www.reddit.com/user/mbaucco

Googling failed me, and I don't want to re-invent the wheel. Can anyone help? I want to use them as an alien race in my space opera campaign. Thanks!

– submitted by – /u/mbaucco
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