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 /r/GURPS Monthly Campaign Update
Posted: 2026-03-01T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 Tips for new game masters?
Posted: 2026-03-23T21:56:01+00:00
Author: /u/actuallyelsenhttps://www.reddit.com/user/actuallyelsen

So, I've been working on a little one shot for my friends for the past couple of months, but I'm still low-key terrified of actually playing it. I'm fairly new at all things rpg and I've never been a GM before, what are some things you guys do to shake out the nerves? What you guys think is the most important thing to have prepared? Any and all advice are welcome!

– submitted by – /u/actuallyelsen
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 What are some good worldline designations for Infinite Worlds?
Posted: 2026-03-23T14:48:32+00:00
Author: /u/FormerlyIestwynhttps://www.reddit.com/user/FormerlyIestwyn

The alternate timelines of the Infinite Worlds setting often use designations based on the biggest divergence from Homeline (format "Designation-#"), like "Reich-5" for the fifth world discovered where the Nazis won. The designations used in the official book are:

  • Armada - Spanish Armada victory
  • Azoth - Alchemical Revolution
  • Bonaparte - Napoleonic victory
  • Britannica - British Empire survives
  • Dixie - Confederate victory
  • Gotha - Zombies
  • Jihad - Early Caliphate victories
  • Lenin - Communist victory
  • Lucifer - Meteoric disaster
  • Merlin - Hellstorm on mana worlds
  • Ottoman - Ottoman victory
  • Reich - Nazi victory
  • Rome - Rome survives

I'm trying to make some of my own. Here's what I have so far, along with a couple examples for each:

  • Behemoth - Megafauna survive - The United States of Lizardia is Behemoth-1, and one where dinosaurs survived on Australia is Behemoth-2
  • Bubonica - Altered Black Death - The Black Death never happened on Bubonica-1 and wiped out all of Christendom in Bubonica-2 (incidentally, that's the plot of The Years of Rice and Salt, making this a mythic parallel)
  • Ludd - Delayed Industrial Revolution - Rust is Ludd-2, and Ludd-1 saw the Industrial Revolution happen in the 21st century
  • Mexica - Aztec/Inca survive - Ezcalli is Mexica-1, while in Mexica-2 the Aztec Triple Alliance held against the Spanish and modernized with European guns)
  • Outremer - Crusaders survive - In Outremer-1, Saladin died early, allowing the Crusader States to survive by banding into the Confederation of the Cross; in Outremer-2, extreme Norse aggression prompts a mass exodus from Europe to the Levant, causing the States to expand into a Middle-Eastern empire
  • Paganus - Christianity never takes off - Paganus-1 has Constantine never convert to Christianity, while in Paganus-2 the Jewish rebellion and suppression happens a century earlier, so Jesus is never born
  • Tectonica - Different continental patterns - Tectonica-1 has lots of separate subcontinents, while Tectonica-2 has a late-forming Pangaea
  • Tribus - More hominid species - The Neanderthals live on in Tribus-1, while elves, dwarves, and hobbits accompany humans in Tribus-2
  • Vergina - Alexander's Macedonia survives - Alexander survived long enough to conquer Arabia, Eastern Europe, and North Africa in Vergina-1, while in Vergina-2 his successors banded together in the Sun-Coalition to accomplish something similar
  • Vinland - Norse colonize Americas - It's only a small colony in Vinland-1 (that still manages to rebuff French colonization), but they colonize the entire East Coast down to Panama in Vinland-2

What do you think of my designations? What are some that you'd suggest?

Thanks!

– submitted by – /u/FormerlyIestwyn
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 One of my players is saying that DX and HT should cost 15 points, and I have no counter-arguments.
Posted: 2026-03-23T13:45:34+00:00
Author: /u/manodocell42https://www.reddit.com/user/manodocell42
One of my players is saying that DX and HT should cost 15 points, and I have no counter-arguments.

He says, for example, that while DX gives you access to various skills, unlike IQ it doesn't directly influence secondary attributes, only the base speed which is already calculated in conjunction with HT.

And while HT doesn't give you access to as many skills, it directly influences your FPs in addition to base speed and is directly useful for many tests, involving combat (mainly) and various environmental hazards.

Would you disagree with this argument? If so, how?

– submitted by – /u/manodocell42
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 Fallout Baja California | Solo | Session 0 & 1.
Posted: 2026-03-23T13:46:55+00:00
Author: /u/Human_Buy7932https://www.reddit.com/user/Human_Buy7932
Fallout Baja California | Solo | Session 0 & 1.

Hello beautiful people.

Here I combine my love for GURPS, Solo TTRPGs, Fallout and Latin America to create Baja California 2241.

https://preview.redd.it/1vfke1m7usqg1.png?width=2816&format=png&auto=webp&s=49f552c3512246817bc82e19631768b6b9d158e6

I love reading actual plays that showcase game mechanics and solo tools. To see how the narrative and the world emerges from the dice rolls, so I'll be focusing a lot on that. Laying out bare-ass all the dice rolls, crunch and tools I use.

I'll be using One Page Solo Engine as main oracle, combined with Mythic style lists. Twist Oracle to spice up my yes/no questions and random tables from various sources.

I did some worldbuilding and developed a starting situation to get going. But 90% of everything will be discovered through dice.

So, let's get to it.

SESSION 0.

SESSION 1. (contains TLDR of session 0)

----

Devil is in the details.
So this game will be crunchy, granular, with focus on the nasty little details. Therefore the game may be slower than usual, but if it's up your speed, vamos!

I also want to thank the creator of LONELOG. Lonelog is so incredibly useful for me. Thanks to it I managed to finally kickstart this campaign and put my ADHD brain into the headspace where I can just play. Check it out.

– submitted by – /u/Human_Buy7932
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 Magic Help
Posted: 2026-03-22T17:44:29+00:00
Author: /u/Internal_Dinner_5989https://www.reddit.com/user/Internal_Dinner_5989

so i know this is kinda stupid but if i make a cost 1 fp spell to level 15 does it become free to cast?

– submitted by – /u/Internal_Dinner_5989
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 Rewind-type power; how to?
Posted: 2026-03-22T15:55:02+00:00
Author: /u/Kiroanahttps://www.reddit.com/user/Kiroana

Okay, so... Looking to do a Rewind power.

Basically, the character snaps their fingers or something, and reverses time. How much they reverse time depends on how much energy they put into it.

They're in the same condition as they were at the point they go back to. If they were injured at the point they reverse time to, those injuries return. If they were unharmed, then they end up unharmed at the point they return to.

The only thing which doesn't match up is their reserves of energy for their ability.

Note: If it helps, this ability is inspired by that the main character of Hand Jumper has. It's for a solo character, so I don't gotta worry about it ticking off other players. I know it'll be something relating to Time Jumper - but looking at the books, there doesn't appear to be RAW modifiers that would do it.

– submitted by – /u/Kiroana
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 Need Help With a Chracter
Posted: 2026-03-22T06:56:43+00:00
Author: /u/Internal_Dinner_5989https://www.reddit.com/user/Internal_Dinner_5989

so im planing to crate a chracter that is a ex-baron mage(TL3) so:

1-) what skills should he have related to barony (administiration? professional skil:Barony?)he was competent as a baron but he was framed and put down from power

2-) as a mage i want to add hollow purple from JJK it doesnt have to be some ultra mega death beam it can be a reskin of a another spell (maybw blue and red while youre at it)

any ideas

– submitted by – /u/Internal_Dinner_5989
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 How does gadgeteer work in play?
Posted: 2026-03-21T22:19:32+00:00
Author: /u/BetcoFShttps://www.reddit.com/user/BetcoFS

So, I’m making a character that’s supposed to be a genius child prodigy at inventing and repairing all manner of mechanical devices- from watches and radios, to cars and sci-fi robots. I have so far given them 3 levels of a Talent including [Armoury, Electrician, Electronics Repair, Engineer, Machinist, Mechanic, Mathematics, Physics, Explosives, Chemistry, Biology, and Metallurgy] and also given them the Gadgeteer (B.57) advantage.

However, the talent and high IQ has left me pretty point starved for skills, so I was wondering if gadgeteering is worth it to have for this type of character? Does it allow a huge advantage over just being exceptionally talented/skilled at various invention, modification and repair related tasks?

Also, side question, if the character has Intuitive Mathematician (B.66), is there any need to have the mathematics skill also? Maybe just 1 point to fulfill prerequisites?

– submitted by – /u/BetcoFS
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 Trying to create a biopunk modular shapeshifting subsystem, how do I go about this?
Posted: 2026-03-22T03:45:24+00:00
Author: /u/flashfire07https://www.reddit.com/user/flashfire07

Hello all. I'm currently working on using GURPS for a biopunk neolithic science fantasy campaign with easy access to bodily transformation and modification. One of the key elements of this is the ability of Shapers to take the bodies of others and distil new traits from them, then being able to implant these new modifications into the bodies of others.

So far I've been sort of kludging it with Morph with the Needs Sample, Always On and Preparation Required modifiers. But that's not quite what I'm trying to do as it appears to be more about turning your entire body into another form. I'm trying to implement the ability for a Shaper to find a creature with say... a venomous stinger and distil that down into toxin glands that they may use to upgrade the claws of their warrior-forms, implant the ability to hear ultrasonic frequencies, extract the leaping legs of a pack-hunting felid to increase running speed and other such things that involve taking advantages from one creature and applying them to another.

Does anyone have any advice on how to implement this?

– submitted by – /u/flashfire07
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 Newbie Q: Lightning Spell Damage Formula
Posted: 2026-03-21T01:42:05+00:00
Author: /u/SobranDMhttps://www.reddit.com/user/SobranDM

I'm a GURPS newbie, so forgive what may be a fairly obvious question.

The lightning spell in Magic, page 196, states:

Shoots a bolt of lightning from a fingertip. This bolt has 1/2D 50, Max 100, Acc 3.

I'm having trouble deciphering what this means. I have no doubt I could hunt down the Accuracy part (I'm guessing it's a +3 to the target of whatever attack roll is necessary), the rest is a little harder for me to decipher.

1/2D sounds like half of 1d6.

But what's the 50?

And what is Max 100?

– submitted by – /u/SobranDM
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