Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2025-11-01T10:00:44+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2025-11-30T02:05:55+00:00
Author: /u/GuardiaoDaLorehttps://www.reddit.com/user/GuardiaoDaLore
| I'm creating my character for an Infinite Worlds campaign, and it's the first time I've used the GURPS magic system to create one. Based on my experience with other systems, I believe there are other ways to create a utility/support character besides the old "healer" archetype, and so I'd like some suggestions. What spells would you recommend? [link] – [comments] |
Posted: 2025-11-30T00:33:59+00:00
Author: /u/my-armor-is-contempthttps://www.reddit.com/user/my-armor-is-contempt
I’ve been struggling to find GURPS 4e books for buildings, strongholds, etc. Rules for costs, time, personnel, and anything else that potentially applies. Ideally I’d like to find something akin to the Pathfinder 1e book “Ultimate Campaign”.
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Posted: 2025-11-28T17:05:39+00:00
Author: /u/LPMills10https://www.reddit.com/user/LPMills10
| Ahoy, pirates! I run a blog that looks at TTRPG history, and in this week's RPG Archaeology, I look into the most cyberpunk story in tabletop roleplay: The time the Secret Service raided Steve Jackson Games ahead of the publication of GURPS Cyberpunk as part of its anti-hacking operations. I imagine a significant amount of you are familiar with this story, but I'd still appreciate it if you could take a read and let me know what you think! [link] – [comments] |
Posted: 2025-11-28T22:11:36+00:00
Author: /u/phydaux4242https://www.reddit.com/user/phydaux4242
I’m kind of liking the idea of Dungeon Fantasy Roleplaying so that I have everything I need, racial templates, magic, gear, in just a couple of books.
Or I could go with the two core books, Magic, Low Tech, plus how many other books?
What do you guys consider to be your minimum set of books for a fantasy campaign?
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Posted: 2025-11-28T17:24:18+00:00
Author: /u/Bluestr89https://www.reddit.com/user/Bluestr89
Hi guys, pretty new to GURPS, i want my character to have the ability to conjure daggers out of shadows, how would i come to do that, please?
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Posted: 2025-11-29T16:03:34+00:00
Author: /u/Shadowlands97https://www.reddit.com/user/Shadowlands97
Just want to know what people think about this type of optional rule(s).
1: Roll 3d6 for your skill/ability check as normal but without pertinent modifiers. (No bonuses from certain maneuvers.)
2:If you succeed, proceed to a 1d20 instead of traditional 3d6 attack roll. I would use AC here instead of DR + Dexterity, although they would add into AC naturally. Calculating might be strange, but it's doable between ADnD, BFRPG and GURPS right now for me.
3: If you FAIL, proceed to the same 1d20 roll above BUT WITH a penalty equal to your Margin of Failure.
*Note: For both occurrences above, your regular bonuses such as AoA and such factor into the 1d20 roll like a usual 3d6 roll.
This arose as somebody who just likes to look at rules. I never liked how a low skill level means much of anything. Skill levels (IRL) don't necessarily translate to doing poorly or not. Somebody with zero training and terrible balance and drunk can still stab somebody with a sword more than 50% of the time. Now, if they have REALLY (bad...ahem)/no skill, then it should be pretty much assured it never happens.
Literally they fail the skill roll AND the attack roll. And if they succeed in THEIR skill, that doesn't really mean much, only that they can do what they can do, provided they can actually do it when they need to. Not want to.
I don't like randomness that much. I'm hoping these rules might help somebody. I haven't tried this on Active Defenses yet though. I wouldn't use these rules for them as far as I can see. Being on the defense requires more skill than on offense. The best gunman can be taken out by said poorly trained drunk person above because his jacket gets caught up and he can't pull his revolver out in time. Yeah, some will say "modifiers". Personally, I say really bad skill checks because they have no skill. Otherwise, they need a Perception check to know their jacket was in the way, a Dexterity check to move it, another Dex check to be able to be able to Ready their gun, and finally the Ready maneuver to actually put their hand on their gun.
To clarify the above, succeeding in the Skill check AND the Attack roll is the equivalent of taking all of those skill checks.
Really hoping this decreases randomness and allows skill to actually benefit those it belongs to. Have a happy Thanksgiving too!
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Posted: 2025-11-28T16:49:26+00:00
Author: /u/Typical_Dwellerhttps://www.reddit.com/user/Typical_Dweller
Say you've got a big area effect enhancement on an Affliction or attack that can hypothetically apply to many, many targets in the area. Is there a simple, elegant way to resolve rolls for a large number of targets, all of whom may or may not have wide variations in resistance stats (HT or ST or whatever)? Same question for inanimate objects & structures vs. area effect damage.
Presumably with inanimate "stuff", GM can simply ignore material or objects that have no narrative importance. A bunch of dirt gets kicked up, branches are aflame, and so on. But maybe it's important to know how many trees get knocked down, which drywall structures get blasted apart, etc.
Is the general approach to have a few "average" stats for a category of targets in the area? Roll for the highest stats of the toughest targets?
What is the most pleasing and less head-hurting technique for handling this at the table?
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Posted: 2025-11-28T10:37:26+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
| – submitted by – /u/I_m_different [link] – [comments] |
Posted: 2025-11-27T17:10:56+00:00
Author: /u/manodocell42https://www.reddit.com/user/manodocell42
| I don't know why, but when I imagine an interesting campaign, it's always more exciting to imagine putting it into practice in the 3rd edition. In the 4th, it's just too much effort. I know the 4th edition has better rules, but something about their organization + the book's formatting + the artwork itself in the 3rd edition seems more exciting. Do you guys feel the same way? Do you have any idea why this happens? [link] – [comments] |
Posted: 2025-11-27T19:35:21+00:00
Author: /u/LillyanaKabalhttps://www.reddit.com/user/LillyanaKabal
So I am poking Realm Management in a fit of madness, and running into the question if; is there any benefit to Realm Limitations? They reduce your Realm Value, but it seems like having a higher Realm Value is universally a good thing.
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