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 /r/GURPS Monthly Campaign Update
Posted: 2026-02-01T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 Please teach me your shortcuts to make gurps playable with the least amount of materials.
Posted: 2026-02-28T14:19:56+00:00
Author: /u/towerbooks3192https://www.reddit.com/user/towerbooks3192

Hello guys,

I have been browsing a lot of the quick character generation and been looking at the layout for a bare minimum character sheet or one I can memorise and jot down on a small notebook.

I was wondering if any of you guys can share some of your shortcuts that can expedite playing the game and your rule of thumb to generate characters and enemies on the fly just enough to get some scenarios going or sometechniques to lessen the amount lf times I have to look up the basic set. I am using gurps as my solo rpg system of choice and would like some more tips on playing the game with theleast amount of materials possible.

– submitted by – /u/towerbooks3192
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 [GURPS 4e] Clarification regarding the cruising speed of teamster vehicles [b463]
Posted: 2026-02-28T20:23:43+00:00
Author: /u/danielethepiratehttps://www.reddit.com/user/danielethepirate

So I'm trying to reconcile and make sense of different forms of longer scale movement, my understanding so far is that:

The most common is Hiking [b351] which is Move * 0.8 miles per hour (it specifies per day rather than hour, but I find this unintuitive and less applicable than per hour), this consumes FP at an hourly rate.

Hiking is followed by Paced Running (half of our top speed) and Sprinting (top speed / basic + 20%) [b354], which are much less sustainable seeing as they consume FP at the rate of every minute or 15 seconds respectively.

So based on this I assume that a horse driven carriage would move at its hiking speed, the same as any creature (modified for the encumbrance of the cart and what not of course).

But now I'm left confused as I read the section regarding cruising speed [b463], what exactly is it? I assumed it'd be the same as Hiking but it's faster and I've only been more befuddled after actually reading it.

The most confusing thing to me is the different percentages specified, initially it states that the cruising speed is about 60-70% of the top speed but then it goes on to reference the highest sustainable speed (which is equivalent to hiking) is 75% of "this", I can only assume that "this" is the initial 60-70% of its top speed.

So that's the part where I'd like clarification the most, when should I use the initial 60-70% as opposed to the 75% of it?

My current understanding is that 100% of one's top speed (a sprint for an animal) is just about never possible due to turns, winding paths and other safety issues, so the fastest one can move is 60-70% of it.

But sprints are fatiguing, so even that is too high and the actual usual speed for any such animal drawn vehicle is 75% (hiking speed) of that already reduced percentage.

Is this right?

– submitted by – /u/danielethepirate
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 GenCon GURPS and swag!
Posted: 2026-02-28T01:35:06+00:00
Author: /u/Nick_Coffinhttps://www.reddit.com/user/Nick_Coffin
GenCon GURPS and swag!

Come play GURPS with us at GenCon Indy 2026! FNORD SJGames has generously provided various badge ribbons for players FNORD.!

Hers a list of our game sessions (over 360 player hours of GURPS!): https://nickandnoseworldtour.us/games.html

– submitted by – /u/Nick_Coffin
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 How my players think reloading a shotgun should work in GURPS
Posted: 2026-02-27T13:24:10+00:00
Author: /u/VerifiedActualHumanhttps://www.reddit.com/user/VerifiedActualHuman
 Newbie at character creation
Posted: 2026-02-28T04:55:42+00:00
Author: /u/Zens00https://www.reddit.com/user/Zens00
Newbie at character creation

Ello all, ive recently picked up gurps and got a few freinds to try out a scifi game with me. But I have no idea whats "correct". This is the sheet we have so far for a bounty hunter/cyborg character. Just want yalls inputs

– submitted by – /u/Zens00
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 A Cosmic Conundrum
Posted: 2026-02-27T22:47:13+00:00
Author: /u/Key_Influence9837https://www.reddit.com/user/Key_Influence9837

Hey all. I just wanted to field a question: Suppose a character had Detect. You need an IQ roll to get basic analysis info about what you detect and a critical success for a deeper dive, right? Well, what if you wanted all Analysis rolls to count as critical successes? Would that be +100% or +50%. Asking because Analyzing is +100% and is basically the equivalent of 'No Die Roll Required.' But...I still want the possibility of my character's analysis to fail to analyze what they Detect. So would +50% be fair to model this?

– submitted by – /u/Key_Influence9837
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 [GURPS 4e] Question regarding Falcons and Diving [b457 and b398]
Posted: 2026-02-27T18:50:38+00:00
Author: /u/danielethepiratehttps://www.reddit.com/user/danielethepirate

The Falcon statblock states that it can reach a Move of 70, but I just don't see it in the statblock itself? So I wanted clarification on if I was calculating this wrong or not.

My initial impression regarding diving's top speed itself was that we double our Enhanced Move's top speed, which would be 48 in this case, still far below 70.

Then I recalled the +10 to Basic Air Move itself, which I assumed wouldn't trigger a recalculation initially in Enhanced Move, but was I wrong? In that case the "base" Enhanced Move after adding the +10 to Basic Air Move would be 44, before it's doubled by diving to 88.

But that feels a little too over 70 to be right, cause surely they'd have specified above 80 or nearly 90 instead, so I'm at a bit of a loss.

Additional question, what happens to all the extra velocity after you stop diving? I've heard it said that it works like Gliding but I'd like to triple check that again.

– submitted by – /u/danielethepirate
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 Wild Styles, Wild Imbuements
Posted: 2026-02-27T20:10:26+00:00
Author: /u/Aiwa_Schawahttps://www.reddit.com/user/Aiwa_Schawa

Good day, everyone, there has been some things I have been thinking about recently as I prepare for my new campaign...

Would it be fair to not count Imbuement Skills on wildcards when doing the How Many calculation? I was reading by the Power Ups 7 book and noticed that there was a section where they talk about how, if you are making a Style Wildcard, you shouldn't count Cinematic Skills since "they require a expensive enabling advantage" (those would be Trained by a Master, Weapon Master and Gunslinger I believe)

So, are imbuements equivalent to this? They also require an expensive prerequisite, one that doesn't even do anything by itself even (I think it's supposed to be like an UB?). And what about buying a Style Wildcard from the very PU1 book, it has a style with plenty imbuements right at the end.

The only thing that spooks me is that it sounds really strong! Although it also sounds like a good-good deal, and maybe imbuements need a bit of a push anyway? So, thoughts?

– submitted by – /u/Aiwa_Schawa
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 The Titans' Crusade, Part 2
Posted: 2026-02-27T11:00:59+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
The Titans' Crusade, Part 2 – submitted by – /u/I_m_different
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 Help with HxH-inspired ability.
Posted: 2026-02-27T02:05:36+00:00
Author: /u/Independent_Canary89https://www.reddit.com/user/Independent_Canary89

So my point budget for this ability is around 300-350pts.

How would one go about making Chrollo's Skill Hunter ability? My bud is running a short campaign around Supers/Powers. I don't mind playing on super nightmare difficulty because I won't have any abilities besides just firearms + GURPS: Martial Arts until I get an ability or too.

I saw Neutralize (Power Theft) and thought about throwing the Permanent Duration modifier on it. Just want some pointers from peeps who have messed around a bit more.

– submitted by – /u/Independent_Canary89
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