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 /r/GURPS Monthly Campaign Update
Posted: 2026-09-01T10:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 How Much DR Do Tires Have RAW?
Posted: 2026-09-05T13:54:02+00:00
Author: /u/erakusahttps://www.reddit.com/user/erakusa

This is a dumb question, but maybe this is owing up to the rarity of vehicle use in the medium. But how much DR do tires have RAW? I ran a chase scene last night and it went great -- thanks Action! A character wanted to throw a star shuriken at a car tire. That's when I noticed: I had no answer to how much DR the tires would have (don't worry, I ended up ruling in the player's favor!)

There's just a generic DR listing of 5 for a basic car. In the hit location section for vehicles, it notes that windows get half DR and if a tire takes any damage, then an HT check is need or else the tire goes flat.

How am I to read this? There are a few possibilities:
1) Tires get DR equal to the host car (awkward)
2) Tires get reduced DR, like 1 or 2. In line with something like Leather.
3) Tires that sustain any damage, regardless of DR penetration, risk going flat. An HT check is required (not sure if that's how you're supposed to read that bit, but the emphasis on any is in GURPS and not mine)

Any help lol?

– submitted by – /u/erakusa
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 Magic items that "mitigate" disadvantages
Posted: 2026-09-05T08:10:50+00:00
Author: /u/Lokjaw37https://www.reddit.com/user/Lokjaw37

I've just started a new campaign. I'm creating some magic items to awards players with. I know you can give magic items that grant certain advantages.

What about magic items that mitigate disadvantages?

One of my players has the weakness disadvantage. Is there a way I could give them an item that decreases the severity of their disadvantage?

Is this something others have done before?

I do know that a player could simply buy off a disadvantage as well. This might be the simplest way, but I would like to know if there any alternatives to this.

– submitted by – /u/Lokjaw37
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 /r/GURPS Game Maps & Tokens
Posted: 2026-09-04T15:13:07+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

A monthly post to share your maps, tokens, and other image files with the GURPS community.

– submitted by – /u/AutoModerator
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 What is the attribute associated with the sphere skill?
Posted: 2026-09-04T07:30:10+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz

Hi so bit of a wild reach but in the 3rd edition Mage the ascension book it keeps mentioning the Sphere skills that the spheres are based but it doesn't mention what the Skills themselves are based for the purpose of buying them.

– submitted by – /u/Kecskuszmakszimusz
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 Rookie Question: My character is falling off of a cliff, can I treat the incoming encounter with the ground as combat, and dodge in order to survive?
Posted: 2026-09-04T05:40:36+00:00
Author: /u/MechanizeMisanthropehttps://www.reddit.com/user/MechanizeMisanthrope

Further, what penalties might i receive if I call the ground a coward if this isn't allowed? Thanks.

(Believe it or not, this is a genuine question)

– submitted by – /u/MechanizeMisanthrope
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 Space Opera Combat Example
Posted: 2026-09-03T01:02:02+00:00
Author: /u/mbauccohttps://www.reddit.com/user/mbaucco

Hello,

I just posted a new article with a step by step combat example for my space opera campaign. I have tried to make it accessible to players who are new to GURPS, but I would welcome any feedback or corrections to improve it!

https://thewabatuckian.wordpress.com/2026/09/02/round-one-fight/

– submitted by – /u/mbaucco
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 Magic Style: Hearth Handy – Three Hundred and Thirty-Three
Posted: 2026-09-03T07:49:22+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
Magic Style: Hearth Handy – Three Hundred and Thirty-Three – submitted by – /u/I_m_different
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 Another weird usage of Spaceships rules
Posted: 2026-09-02T14:00:32+00:00
Author: /u/Icy-External8155https://www.reddit.com/user/Icy-External8155

UPD: edited thanks to u/Worried_Gold7870, added pre-radio and doubled the cabin and passenger seating numbers

UPD: another edit thanks to same person, replaced Control Room on Center[5] with 3 smaller systems.

GURPS Spaceships

Medieval Castle (TL3)
SM+11, Unstreamlined (30k tons, 150 yards, dHP 200)

Systems:
Front hull
[1-4] Stone Armor (dDR 20, semi-ablative)
[5] Tertiary battery (30 catapults, 4cm, 200 shots, 1 min fire rate, 30 workspaces)
[6] Smaller systems:
+Habitat (120: 100 bunkrooms, 5 luxury, 15 cages. 30 workspaces.)
+Hangar bay (300 tons, 100/min, 10 workspaces)
+Passenger Seating (1200 seats, 30 workspaces, 50% of both to great hall and 50% to temple)

Center hull
[1-4] Stone Armor (dDR 20, semi-ablative)
[5] Smaller systems:

+ Fuel tank (500 tons of freshwater)

+ Open space (5 areas, 10 techs, courtyard)

+ Factory shops ($100k/month each, specialties like blacksmith, armourer, leather, mason, carpenter. 10 workspaces.) [had to get very arbitrary making this, maybe people who know better would modify]

[6] Tertiary battery (30 catapults, 4cm, 200 shots, 30 workspaces)
[7] Smaller systems:
+Habitat (120: 90 bunkrooms, 10 luxury, 10 cages, 10 sickbay. 30 workspaces)
+Cargo hold (500 tons)
+Cargo hold (500 tons)

Rear hull
[1-4] Stone Armor (dDR 20, semi-ablative)
[6] Tertiary battery (30 catapults, 4cm, 200 shots, 30 workspaces)
[7] Smaller systems:
+Habitat (120: 49 bunkrooms, 15 cages, 15 office, 1 lab, 40 stables. 30 workspaces)
+Cargo hold (500 tons, door)
+Open space (5 areas, 10 techs, for hall and fresh water source)

Pre-radio: no comm systems

No life support: ×2 cabins

Not sealed: materials don't hold air

Lacks automation: +1 HT, ×10 workspaces

No computer: Attacks are made at a -5 penalty. Point-defense fire is realistically impossible, but the GM may allow it at a further -5 penalty (total -10).

catapult: sAcc -10, Range P, Rcl 3, d-damage 6d*10

– submitted by – /u/Icy-External8155
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 Another GURPS Spaceships homebrew
Posted: 2026-09-03T02:16:41+00:00
Author: /u/Icy-External8155https://www.reddit.com/user/Icy-External8155

Gun ports

A design feature, added to any ship's hull. Reduces dDR of all armor systems in that hull by 10%, also adds +10% armor cost if the ship is sealed (proper mini-airlocks). The number of gun ports is equal to 2× the number of seats 1 appropriate-SM Passenger Seating.

The ports may face anywhere the weapon battery system may face, including "only in specific directions". The dDR reduction applies only to these directions. It's possible to add fewer gun ports, with proportionally lower dDR loss and cost increase, rounded to integer dDR.

Allows the crew to fire their hand-held firearms through the specialized ports.

Crew at the gun ports suffers appropriate damage if the hull's innermost (or laying the last in the list) armour system is damaged.

Quoting the rules for conversion: "Damage is dDamage multiplied by 10. Accuracy is sAcc+18. The space range modifiers assumes an Acc 18 weapon fired by a gunner performing All Out (Dedicated) aimed attack with 3+ seconds aim assisted by a +9 vehicular targeting system for a net +30. As point-blank range is actually assumed to be 100 miles for a -30 range modifier, the sAcc and Point-Blank modifiers are assumed to cancel out providing a net 0 modifier for Acc 18. Range will vary, as these values are abstractions, but P is about 100 miles, P/C is about 100/300 miles, C range is 100/300 miles, C/S 300/1,000 miles, S 1,000/3,000 miles, S/L about 3,000/10,000 miles, L about 10,000/30,000 miles, L/X is about 30,000/100,000 miles, X about 100,000 miles."

– submitted by – /u/Icy-External8155
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 Whats the cost of alchemical formulas?
Posted: 2026-09-01T09:31:11+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz

So the magic expansion says that you can buy the formulas themselves but it doesnt list the cost anywhere?

– submitted by – /u/Kecskuszmakszimusz
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