Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-10-01T10:00:33+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2026-10-17T14:29:46+00:00
Author: /u/Zuber83https://www.reddit.com/user/Zuber83
Hi all, just wanted to ask for clarification about reduced FP cost for spells. In the basic set it states that a spell known at levels 15-19 has its FP costs reduced by 1, and a spell at 20-24 has it reduced by 2. Would this also effect overcharging costs for missile spells? For instance, say I had Fireball at skill 17, and Magery 3. Naturally I assume I could bring it to 3d damage at 2 FP, reducing the cost by 1. But if I were to charge it with a further 3d damage, would that cost the full 3 FP or be reduced to 2 as well?
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Posted: 2026-10-17T00:43:28+00:00
Author: /u/Most_Albatross389https://www.reddit.com/user/Most_Albatross389
I read this supplment and I think I can solve peoblems as politiccs with basic rules. Can I ?
What sort of problems and scenes are you using Social Engineering?
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Posted: 2026-10-15T20:14:26+00:00
Author: /u/ZenDruid_8675309https://www.reddit.com/user/ZenDruid_8675309
I run a Discord Community for PBP games using GURPS.
We teach the system in demos and long discussions as needed. There are no stupid questions. We have several experts in the system and over a dozen games in action at any time. Over 50 active players and hundreds of lurkers watching, curiously. Lurkers can read all active games, ask questions, but not interfere in the actual in-game RP.
We are a friendly community first, as gamers. If you want to join, we’d love to have you. Here’s the link: https://discord.gg/EnE2eJjjh2
Come on in, ask us anything (relevant) and see if there are any interesting games starting up, or pitch one and see if folks are interested.
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Posted: 2026-10-16T01:55:32+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
| – submitted by – /u/pirinel_0-0 [link] – [comments] |
Posted: 2026-10-15T15:11:57+00:00
Author: /u/c06027https://www.reddit.com/user/c06027
Does anyone know if there exist other reasons beside of money, why SJG based their rpg adaptation of Munchkin (their main cash cow currently) on DnD 5.5e instead of, you know, maybe their own well-known rpg?
Regarding the money reason:
Being based on DnD 5.5e means probably a wider audience for Munchkin, but being based on GURPS could lead to introduce GURPS to a wider audience in a cross-product campain.
But I guess SJG has mathed the math and behind this.
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Posted: 2026-10-14T15:58:28+00:00
Author: /u/thalcoshttps://www.reddit.com/user/thalcos
| One of the most downloaded GURPS adventures on 1shotadventures is Canyon of the Snow Cairns, a Lovecraftian horror adventure set 30,000 years ago. Folks have shared a lot of great stories about those poor cro-magnon men just barely surviving those events, and I've gotten many requests for a followup adventure. Well, after seven years (!), there's a sequel - Warrens Beneath the Glacier. During a brutal Ice Age winter, a desperate clan sends their scouts into unexplored hills to seek shelter for their starving tribe. The scouts must brave frozen wilderness and savage creatures... before discovering a degenerate cult that is planning to awaken an ancient elder god. As always, the adventure includes pregenerated characters, handouts, tokens, GCS characters, and everything else you need to pull your friends into a GURPS game. If you're in the mood for TL0 horror... check this adventure out! There are now over 40 (!) free GURPS adventures on 1shotadventures, many of which cover some of GURPS' more unusual genres that might make for fun one-shots, like pulp, action, spies, historical horror, and more. There's even some solo adventures! Since there are too many adventures to list, check out the complete list of adventures. [link] – [comments] |
Posted: 2026-10-13T21:37:55+00:00
Author: /u/Annastarielhttps://www.reddit.com/user/Annastariel
My next campaign is going to be one in the banestorm setting. In short the idea for my character was a psionic from an alternate earth that had been banestormed to Yrth. After looking into it tho it seems like a very unfavourable deal point wise for that backstory as I would need to take unusual background for 15 points the Anglish language for 6 points and the Yrth culture for the 1 point as they wouldn’t be native to my character. Then I’d have to have the hidden lore (Earth) skill for another 1 point and on top of that tech level 8 (3+5) for another 25 points. Then as a disadvantage I get that I am not from Yrth so if the ministry of serendipity finds out they will erase my memories which is a -20 point secret.
So from what I gather is that if I want this backstory I will have 28 less points to work with, a nasty secret and being worse at skills that rely on tech level due to unfamiliarity. While I would have a higher tech level I wouldn’t really have any benefit from it as far as I’m aware.
My question is, am I overlooking something that makes it more worth it or is it really just spending points to be worse off just for some flavour? Thanks in advance.
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Posted: 2026-10-12T15:02:59+00:00
Author: /u/antthelimey_OGhttps://www.reddit.com/user/antthelimey_OG
Posted: 2026-10-10T17:19:48+00:00
Author: /u/dm_punkshttps://www.reddit.com/user/dm_punks
Late to the party with GURPS and I'm reading through Dungeon Fantasy RPG hoping to be able to run it soon.
I noticed the two Wizard characters in Delvers To Go (Uncle Seamus and Zephyra) both were given less than the -50 total in disadvantages. Uncle Seamus only has -35 total disadvantages while Zephyra only has -40. The other sample characters all had -50 each so I think this is a weird design choice, considering only the two wizard characters decided not to take the full "allotment" of -50.
What am I missing here?
EDIT: Answered. Overlooked the Wizard template's Per -3 (which is worth -15 points). Thanks u/munin295 for pointing it out.
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Posted: 2026-10-10T14:06:58+00:00
Author: /u/lupislacertushttps://www.reddit.com/user/lupislacertus
I wanted to make something like a video game webbing that slowed whoever touched the material down. At first I thought I would use binding but that seems to be entirely about immobilizing them. I also considered using affliction for reduced basic speed, but that feels almost clunky.
I wanted to throw out a canister that exploded into a sticky goo that covered the ground for a limited time (say 30 seconds) and anyone who touched it would be slowed for the duration of touching it and like 10 seconds more after they left its area or it faded.
Any help making this would be appreciated
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