Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-01T10:00:21+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-06-18T13:41:11+00:00
Author: /u/coole000https://www.reddit.com/user/coole000
| I mean, it feels to me like whole club can't get a full grasp how's that should be made. For me it's one thing at GURPS that *REALLY NUMBER AND ROLL CRUNCHY*. And people (including me) doesn't like it. First, i describe how we play it, and what i think about it. We used SPAS-12 from HT104 Guns (Shotgun) skill for testing purposes is 15 Target at 9yd; -4 For testing purposes, shooting with full accuracy (+3), with wait (+2; +1), with a bipod (+1) Target armoured at chest (12 DR) but lightly armored in other parts except skull (2+3) PC shots all his avaliable ROF, which is 3x9 = 27 total pellets which gives us also +5 for rapid fire bonus Which gives us total of 27 effective skill Lets imagine roll is 10 then we have 17 successes. Now question with recoil because we use rcl 1 for each pellet and 4 for shell, first shell shot is created 9 pellets all of which is hit target. What hext? Does we subtract 9 pellets rcl from 17 succeses and use that number to subtract shell rcl or go back to 17 and subtract just shell out of it, and then count next shot? I mean that doesnt really make sence how pellets are making weapon recoiled, but from the mechanics standpoint makes sence as... well... gurps not a simulation (but shotguns in GURPS not really thinks so), its a game first and foremost. Its easier to operate one number for all the math, than makes two out of one and turning back to it. I rather use latter, but i want to hear what meant to be done. And that not even number crunchy part yet! So, then we have 9 hits from first shell, and 4 from second one. So 13 total hits. We usually use "Body hit when unspecified" as it has +0 to hit. But well, when we played, player wanted to roll for body parts. And i agree, it doesn't make sence to hit the body at that distance (9 yards is more than 10% of 1/2d so it doesnt count by that rule for short distances) with 2-7 damage as target has 12 body armour. But hands and legs with light armour or no armour are affected. As well ass face, and by lucky shot, skull. More than that, i think shotguns meant use for that purposes in GURPS. But we now not only have to do 13 rolls for the body parts, as damage enemy start to roll HT for shock, knokdown and probably even death all of which can be done in that one shot. Moreover, it also requies to count right amount of damage in the backgound (so DMG-DR*1.5/2 etc). By any means, it can be done, but 10 minutes pause for counting is really getting some critique from other players who want to play/ Honestly, i'm really overwhelmed by that. As i see, shotgun is totally meant to be used in that situation, and also shot the speedy and smal enemies (as it have massive bonus for rapid fire). Yet still it feels wrong. Does we understood that right? I'd also wanted shortened that process. We're discussed and i have an idea to roll one bodypart and just spread the damage by thirds next two body parts to it. But it feels more GM-involvative than dice-decided. What your thoughts on that? Or probably someone already fixed that, i didn't find that. [link] – [comments] |
Posted: 2026-06-18T09:24:07+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
| – submitted by – /u/I_m_different [link] – [comments] |
Posted: 2026-06-17T16:39:51+00:00
Author: /u/adamsarkhttps://www.reddit.com/user/adamsark
Hi.
I'm trying to put together two disadvantages, but I don't know how to mesh them together properly.
I want to represent a cyborg who needs to eat as normal, but also needs to power his body with electricity.
I feel like the best way to represent this is by giving the character Increased Consumption, doubling their sustenance requirements, but having it be under the effects of Restricted Diet.
Should a limitation be added to restricted Diet to represent this, with a penalty to the Increased Consumption to compensate?
I feel like a total value of this combination should be about -10 CP.
What do you think?
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Posted: 2026-06-17T10:13:41+00:00
Author: /u/GravityMan5https://www.reddit.com/user/GravityMan5
Title explains the basics. I want to know what advantages/disadvantages/traits/whatever are required to have a character that literally embodies a concept in a physical way.
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Posted: 2026-06-16T04:24:05+00:00
Author: /u/ZydrateVialshttps://www.reddit.com/user/ZydrateVials
| My brother and I are introduced to gurps while also having a DnD game by the same DM/GM. [link] – [comments] |
Posted: 2026-06-16T07:11:34+00:00
Author: /u/c06027https://www.reddit.com/user/c06027
I’ve encountered a question regarding the damage modifier for an All-Out Attack Strong maneuver in combination with the minimum of 1 damage rule:
Is the +2 damage modifier applied before or after the weapons damage got rolled?
It actually makes a statistical difference if a weapon deals 1d-x damage.
Example:
A weapon with an unmodified 1d-2 damage would have
* a total damage range of 3-6 if the damage modifier is applied after the roll with a 50% chance of rolling the minimum (3).
* a total damage range of 1-6 if the damage modifier is applied before the actual damage roll, which yields to an even distribution of possible damage and a lower minimum damage (1).
In the regarding situation I ruled that the damage is applied after the roll to keep the game going, but I was unable to find a clear answer in the rulebook after the session.
So I would like to hear what you think or to point out the paragraph I‘ve missed.
Edit: meant Strong not Determined
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Posted: 2026-06-15T19:08:50+00:00
Author: /u/Medical_Revenue4703https://www.reddit.com/user/Medical_Revenue4703
So something odd came up in our Sunday game that I've never had to deal with and I'm curious how others would rule it.
We had a melee in a crowded area and one of the players did a move-and-attack to run around to attack the rear hex of an enemy. The enemy had a retreat available but the only retreat path took him to the side and moved the attacker from his rear-hex to the side.
At your table would the defender be dodging with the -4 for a run-around attack or a -2 for side orientation defense?
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Posted: 2026-06-15T19:56:01+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
| – submitted by – /u/pirinel_0-0 [link] – [comments] |
Posted: 2026-06-15T12:29:21+00:00
Author: /u/HotIceehttps://www.reddit.com/user/HotIcee
Hi! Gurps Martial arts has Commited Attack Option. It give you option to have 2 steps. But what if my character already has 11 basic speed and can have 2 steps? A committed attack would give him 3 steps? Second step gives -2 for the commited attack option. Would this -2 be given to this guy 2 steps anyway?
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Posted: 2026-06-14T22:31:20+00:00
Author: /u/Secure-Narwhal-1195https://www.reddit.com/user/Secure-Narwhal-1195
| I had to bring my computer to the shop and needed to redownload the GCS and redo a couple of my players sheets but when I did I noticed that the secondary attributes don't come with base level included anymore to initial unspent points. Does anyone know how to fix this so the sheets don't tank like 1000 points for attributes starting off? Thank you! [link] – [comments] |



