Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-01T10:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-09-20T04:03:55+00:00
Author: /u/Dork_Ragehttps://www.reddit.com/user/Dork_Rage
If you could run any published campaign with GURPS, what would you choose? I’ve run Arden Vul with Shadowdark but if I did it again it would be with GURPS. I’m also currently creating GURPS Midnight RPG adaptions. I just don’t know if I actually want to run either. I don’t really have the time or desire to create something original so I’d love suggestions on a published campaign.
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Posted: 2026-09-19T19:34:31+00:00
Author: /u/Jesetheahttps://www.reddit.com/user/Jesethea
Hi! I'm fairly new to GURPS, and I have a question:
I'm building a poisoner-type character, and a lot of it is subtle work. It's not combat-oriented, but more along the lines of someone who sneaks into someone's room and poisons their wine flask. However, that's not going to stop combat from happening, or having some kind of sneaky thing go wrong.
Obviously poison and maybe herb lore are useful, but would an Affliction advantage be useful? Would those work together or is it spending points on cross-purpose abilities?
Thanks!
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Posted: 2026-09-18T17:53:21+00:00
Author: /u/TRFKAShttps://www.reddit.com/user/TRFKAS
I'm about to GM a GURPS adventure to some people some of whom already know the Hero System (and one of them is a strenuous supporter of HS). Since the two system have some similarities, I'd like to show off the best of GURPS, and especially its strong points with respect to the Hero System. I don't intend to be confrontational (“GURPS is better because...”), but just to show some thing that GURPS does better, or just does while HS doesn't (possibly without even mentioning it, just having them enjoying the new game).
Any suggestions?
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Posted: 2026-09-17T15:49:26+00:00
Author: /u/_johnsmallberrieshttps://www.reddit.com/user/_johnsmallberries
I want to run a Southern Appalachian themed game with a focus on conflicts ranging from fights against coal barrons to modern corporate exploitation to fighting the KKK. While primarily focused on the interwar Depression era, but it could range from the 1700s frontier to modern day. While not a primary component, there is room for magic and horror just like real life Appalachia (live here 55+ years, you’ll understand what I mean 😁). I’m not very experienced with GURPS, so I’m looking for insights/suggestions on how to proceed, resources suggested, etc. Thank you.
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Posted: 2026-09-17T20:04:37+00:00
Author: /u/mbauccohttps://www.reddit.com/user/mbaucco
Hello,
I have just added a new post to my campaign blog. This time I explore the Conservatory, a faction of psychics who control the only means of interstellar communication in the galaxy:
https://thewabatuckian.wordpress.com/2026/09/17/gurps-space-opera-psychics-local-411/
[link] – [comments]
Posted: 2026-09-17T13:27:08+00:00
Author: /u/Salted_Caramel32https://www.reddit.com/user/Salted_Caramel32
Been a bit of a passion project so far, and is my own take on the system. But I plan on adding all the weapons from the game, the armor, and the custom tech like the shielding. The doc so far
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Posted: 2026-09-17T12:41:56+00:00
Author: /u/probabilityunicornhttps://www.reddit.com/user/probabilityunicorn
Posted: 2026-09-16T20:47:14+00:00
Author: /u/BreathOfMadnesshttps://www.reddit.com/user/BreathOfMadness
Can someone explain to me how this advantage works, and what modification do? Im not really getting it
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Posted: 2026-09-16T18:09:48+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
| – submitted by – /u/pirinel_0-0 [link] – [comments] |
Posted: 2026-09-16T06:52:22+00:00
Author: /u/HHTheHouseOfHorsehttps://www.reddit.com/user/HHTheHouseOfHorse
| The sheer level of DR on these things means most TL 10 weapons will struggle to meaningfully damage it, which does add a lot of credibility to their status as a dangerous bioweapon. I landed on Para-Radar for it's primary sensory means, but I had thought about Sonar. Para-Radar won out in the end since because I think they're capable of identifying the vital signs of their 'victims'. Edit: I settled upon these values for DR The values are significantly reduced, but I think in practice, this does result in a Metroid that is spiritually difficult to kill. DR 60 (Hardened 2) ensures that most plasma weaponry has to deal with the full 60 DR. And weapons like Graviton beams are affected at least partially by the DR. Injury Tolerance (Damage Reduction) 10 divides all the damage that penetrates it's DR by 10, I didn't choose cosmic, as I feel like considering the VAST fully utilized health pool of the metroid, affected by Unkillable 1 (around 253 in practice), rapid firing on a metroid for 1 or even 5 damage a pop is not going to be enough to stop it from feasting on you. It's a cheat I do not feel is necessary as a good DR can also act as a suitable boundary. Higher grade, expensive weaponry do good damage to a metroid, but nothing truly does enough damage to one hit kill a metroid. Just for reference, going through the weapons.
There aren't any pistols or rifles around TL11 that do enough damage to bypass it's high DR, making sending any kind of infantry or fighting force useless, on that battleground they remain king unless the fighting force develops Ice beams. [link] – [comments] |



