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Generic Universal RolePlaying System

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 /r/GURPS Monthly Campaign Update
Posted: 2026-09-01T10:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 How does Immortality work?
Posted: 2026-09-16T20:47:14+00:00
Author: /u/BreathOfMadnesshttps://www.reddit.com/user/BreathOfMadness

Can someone explain to me how this advantage works, and what modification do? Im not really getting it

– submitted by – /u/BreathOfMadness
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 [LotM TTRPG] Apothecary Pathway (Sequence 9 – 4)
Posted: 2026-09-16T18:09:48+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
[LotM TTRPG] Apothecary Pathway (Sequence 9 – 4) – submitted by – /u/pirinel_0-0
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 In honor of Metroid Ravenous, I decided to do my best attempt at making a Larval Metroid template.
Posted: 2026-09-16T06:52:22+00:00
Author: /u/HHTheHouseOfHorsehttps://www.reddit.com/user/HHTheHouseOfHorse
In honor of Metroid Ravenous, I decided to do my best attempt at making a Larval Metroid template.

The sheer level of DR on these things means most TL 10 weapons will struggle to meaningfully damage it, which does add a lot of credibility to their status as a dangerous bioweapon.

I landed on Para-Radar for it's primary sensory means, but I had thought about Sonar. Para-Radar won out in the end since because I think they're capable of identifying the vital signs of their 'victims'.

https://preview.redd.it/f79oafvuvtph1.png?width=2589&format=png&auto=webp&s=d7f93ab5d7afc601152670fb6492488cac0de909

Edit: I settled upon these values for DR

https://preview.redd.it/lzdzo2ljzuph1.png?width=532&format=png&auto=webp&s=7c941c9bb9fa159e3ec248e6cae9e8d8ab7033db

The values are significantly reduced, but I think in practice, this does result in a Metroid that is spiritually difficult to kill.

DR 60 (Hardened 2) ensures that most plasma weaponry has to deal with the full 60 DR. And weapons like Graviton beams are affected at least partially by the DR.

Injury Tolerance (Damage Reduction) 10 divides all the damage that penetrates it's DR by 10, I didn't choose cosmic, as I feel like considering the VAST fully utilized health pool of the metroid, affected by Unkillable 1 (around 253 in practice), rapid firing on a metroid for 1 or even 5 damage a pop is not going to be enough to stop it from feasting on you. It's a cheat I do not feel is necessary as a good DR can also act as a suitable boundary. Higher grade, expensive weaponry do good damage to a metroid, but nothing truly does enough damage to one hit kill a metroid.

Just for reference, going through the weapons.

  1. Fusion Cannon (TL11): ~64 damage, metroid is killed in 4 shots.
  2. Particle Beam Blaster Cannon (TL11): ~32 damage, metroid is killed in around 8 shots.
  3. Disintegrator Pistol (TL12): ~12 damage per shot, metroid can be killed in 22 shots,
  4. The only disintegrator turret that doesn't fatally wound the metroid with a single shot is the Semi-portable Disintegrator, dealing around ~83.4 damage per shot and killing the metroid in 4 shots.

There aren't any pistols or rifles around TL11 that do enough damage to bypass it's high DR, making sending any kind of infantry or fighting force useless, on that battleground they remain king unless the fighting force develops Ice beams.

– submitted by – /u/HHTheHouseOfHorse
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 Blood Bending?
Posted: 2026-09-14T14:10:19+00:00
Author: /u/Internal_Dinner_5989https://www.reddit.com/user/Internal_Dinner_5989

So, in our TL3 world, my character has the power to bend his own blood(Limited control on any blood), so I need ideas that fit his power. Any interesting concept that could sound reasonable is okay. He currently has:

  • Regeneration
  • Healing (makes people drink his own blood, then controls it to heal them)
  • Innate Attack with Follow-Up (he puts his blood into his katana to infect people)
  • Special Rapport with Transferable (again, makes people drink his own blood)

I also have an idea to make weapons out of blood, but I don't know how to do it. I don't want to use Innate Attack for this. I want the weapons to scale with ST.

– submitted by – /u/Internal_Dinner_5989
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 How would you model ordinary human spitting as an attack?
Posted: 2026-09-14T12:35:55+00:00
Author: /u/Jet-Headhttps://www.reddit.com/user/Jet-Head

Imagine a low-tech rascal who excels at accurate, long-range spitting. He likes spitting in the guards faces to taunt them before escaping through the crowded market stalls. He might get creative and try and target eyes, mouth, the bald patch on the head, etc. I'm guessing this should be a 0-point feature giving a non-damaging innate attack (possibly affliction if our rapscallion got the sniffles or, worse, the shits, likely not uncommon given the setting).

How would you model this mechanically? Accuracy, range, effect (hard to fight with spit in your eyes, plus disgust etc)

– submitted by – /u/Jet-Head
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 Obscure mitigated by night vision
Posted: 2026-09-14T09:23:12+00:00
Author: /u/Autyahttps://www.reddit.com/user/Autya

I am currently playing a low-tech fantasy campaign. Characters have thematic magical and extraordinary abilities. I am playing a fighter with 9 levels of night vision and my character's theme is darkness, night etc.

Is there a way to build obscure that would let me utilize my nine levels of night vision and receive a some kind of discount in cost? (I don't want to go for Defensive (+50%) as that enhancement means it didnt really matter whether I had night vision)

– submitted by – /u/Autya
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 Does anyone feel like binding with the engulfing enhancement is a bit too strong?
Posted: 2026-09-14T04:39:53+00:00
Author: /u/PossibleNo8422https://www.reddit.com/user/PossibleNo8422

I've taken this on my character, as well as one of the players in the game I'm GMing having taken it.

Even with very few points invested into it, It feels like we're pretty regularly able to completely incapacitate someone for an entire fight. I know it will be less likely to succeed against an enemy with high strength, but since we're still early in the campaign, there aren't many of those around.

Unless I'm doing it wrong!

Engulfing: Your attack pins the target. He cannot move his limbs or speak; his only options are to use purely mental abilities, to attack the Binding with an Innate Attack, or to try to break free using ST (not Escape skill). If he tries to break free and fails, he is only allowed a repeated attempt every 10 seconds – and on a 17 or 18, he becomes so entangled that he cannot escape on his own! +60%.

– submitted by – /u/PossibleNo8422
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 Jumping in! Where do I start?
Posted: 2026-09-13T01:29:14+00:00
Author: /u/M26e4uhttps://www.reddit.com/user/M26e4u

This would be my first foray in to GMing a long campaign. Although I do have experience DMing D&D and Rifts for mini adventures and one-shots. My play group is filled with experienced player each with 30+ years (no exaggeration) of experience with TTRPG (mostly D&D). I have been looking for a system to base this Home Brew campaign off of and I think I found it with GURPS. I have explored many systems from sticking to D&D, to Rifts, to Pathfinder, OSE, Dagger Heart, Shadow Dark, Draw Steel, Storm Light, Mistborn, etc… after reading something’s about GURPS I think this is the way. My group has little to no experience with it, so we would all be brand new. I’m excited and need some advice on where to start with building my campaign in GURPS. It would be fantasy, Low Tech. I ordered the Revised 4e book.

As a caveat, my group is filled with Win/Maxers , Meta Power Gamers who look for ways to break games. My objective is to ween them away from that a bit and focus on Character DEVELOPMENT, instead to character creation.

Thanks for the help!

– submitted by – /u/M26e4u
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 Advice for running GURPS casually?
Posted: 2026-09-12T18:22:42+00:00
Author: /u/Poncho-Man45https://www.reddit.com/user/Poncho-Man45

Before that’s commented, I’m not looking for something that isn’t GURPS, I love the character creation and its impact on RP, I love how customizable it is, etc. My only hang up is how players from what I hear seem to instantly die. The cinematic rules recommend simply making the players more powerful but that’s not necessarily what I want to do either, as I also want certain enemies to last longer. Is the solution just increasing everyone’s HP? Any recommendations?

Running TL3 Fantasy

– submitted by – /u/Poncho-Man45
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 como fazer personagens?
Posted: 2026-09-13T06:10:24+00:00
Author: /u/OkCardiologist6617https://www.reddit.com/user/OkCardiologist6617

oi, eu hoje trago uma duvida minha aqui.

para começar, eu nunca fui bom em montar qualquer ficha de qualquer sistema de rpg.

primeiro por sempre demorar umas 3 a 4 horas montando fichas de qualquer sistema, e outra por sempre me esquecer de colocar isso ou aquilo...

dito isso, eu gostei do gurps no momento que vi as desvantagens e quero muito fazer personagens que funcionam e sejam fortes, ou pelo menos, sejam equilibrado...

então, eu não sei o jeito certo de montar um personagem:

que primeiro escolho um personagem fictício na mente

escolho algo que conheço e tento colocar essa pessoa na ficha

ou como eu sempre faço, pego o livro, e vou lendo cada uma das vantagens e desvantagens e pericias e vejo o que parece divertido (que no fim pelo que percebo sempre crio coisas sem sentido...)

– submitted by – /u/OkCardiologist6617
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