Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-01-01T11:00:45+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-01-29T19:28:34+00:00
Author: /u/imababydragonhttps://www.reddit.com/user/imababydragon
I'm working on a strategy to attack a powerful mage who keeps the Missile Shield spell up (or at least does when he enters fights). Does anyone know if beam weapons or things like a flame thrower would be considered a missile in the context of that spell?
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Posted: 2026-01-29T04:07:45+00:00
Author: /u/stonehead74https://www.reddit.com/user/stonehead74
| (Note, this is a repost because the image was broken in my first attempt) I love GURPS. I wouldn't recommend it to everyone, but for those who it appeals to, it's the best at what it does. I've ran it enough times though, to have some complaints. If you don't want to read the whole box, it's a sidebar from Powers that says certain advantages may be so powerful that the GM should require PCs to buy an Unusual Background to be able to buy them. I think this is terrible design. If an ability is so strong that you need to tax the PC 50 points, then it should cost 50 more points! Perfect balance is impossible. My complaint isn't that it's possible to build an overpowered character, it's that GURPS will cost levelled stats and advantages linearly and then say "Oh, by the way, don't buy too much of this, because that would be unfair." Increasing DX, Damage Reduction, Innate Attacks, or most things up from 3 to 4 costs the same as from 10 to 11, which costs the same as from 14 to 15. The power level of these things are not even close though. The advantage of linear costs like this is that it's more simple. GURPS is already a complex game so I would be sympathetic to efforts to simplify things... Except GURPS has lots of things whose costs aren't linear. Skills giving diminishing returns is the big one, but enhancements like range, rate of fire, and Area Effect all have non-linear scaling. There's no reason attributes or damage reduction have to be linear. It leads to boring characters too. If you play with experienced groups, you typically see 2 types of characters: High IQ and 1-3 levels of a bunch of IQ skills or high DX and 1-3 levels of a bunch of DX skills. It's so much less efficient to try to specialize, because skills give diminishing returns, but attributes don't. My other big complaint is the inconsistency of what a "character point" is supposed to mean. The idea is that they're supposed to measure how usefull a character or ability will be on an adventure... Until you look at skills, and now it's supposed to represent how hard the ability would be to learn in reality. And then you look at equipment, which in some tech levels is more important than advantages, and now points are only the part of the character that is innate and not external. Everyone always says "GURPS is a toolkit" so I should ask: does anyone have experience homebrewing point costs? Is there existing homebrew anywhere? Redoing point costs for the entire system would be a seriously daunting task. I do actually really like this system, it's only after running several campaigns that these issues become apparent. [link] – [comments] |
Posted: 2026-01-29T15:00:57+00:00
Author: /u/Utangardhttps://www.reddit.com/user/Utangard
As it says in B399, "The GM may rule that anyone killed by a cutting blow to the neck is decapitated!". Fair enough, makes sense and will be cool when it happens. But exactly how does it work in practice?
Do I need to bring the enemy down to -1xHP with a neck hit, and then... they make a HT roll, and if they fail, the head falls off, but if they pass then it remains where it is? That doesn't sound right.
Or do I need to bring them straight to -5xHP to guarantee death without rolls? Because that's a lot more damage needed than chopping off an arm or leg. Like about five times as much. I know that realistically speaking it's not all that easy to go through your neck in one go, but that's still a vast difference that I can't explain with common sense. I can't see decapitation ever happening with this ruling, they'll most likely just fail a HT check long before it happens and die with their heads still attached.
Or is there something else?
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Posted: 2026-01-29T04:55:06+00:00
Author: /u/Astronomer-Broadhttps://www.reddit.com/user/Astronomer-Broad
| So I’m in the middle of trying to make weapons from Helldivers 2 into GURPS but I don’t know exactly how to stat out the autocannon It has a 10round internal magazine, it uses stripper clips to reload so 2 clips of 5 rounds which are fed at the top and ejected after every round fired. It has 20mm APHET and shrapnel rounds to swap to. In game it has hella recoil not as bad when crouching [link] – [comments] |
Posted: 2026-01-29T08:29:53+00:00
Author: /u/AlotMasterhttps://www.reddit.com/user/AlotMaster
My friends and I have been playing Gurps for a while and are just recently running into issues with GCS messing up the sheets. One person has their equipment cost values erased, and mine has moved my primary stats into the secondary stats section and reduced them all to zero. Deleting and reinstalling hasn't fixed either of these issues, and it only applies to new sheets, not affecting older ones loaded in. Does anyone know why this happens/how to fix it?
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Posted: 2026-01-28T17:40:05+00:00
Author: /u/GuardiaoDaLorehttps://www.reddit.com/user/GuardiaoDaLore
| Lately I've been thinking about how to make the Mantis Blades from Cyberpunk 2077 in GURPS, and the alternatives I considered were: - Using the Claws (Long Talons) advantage. - Using Innate Attack with the Melee Attack limitation. But in both cases I end up with the same problem: not knowing how to convert the cost of these advantages into money. I tried looking at the Cybernetics rules in Ultra Tech, but it wasn't clear to me how this conversion would work. Could someone explain it to me? [link] – [comments] |
Posted: 2026-01-27T14:03:06+00:00
Author: /u/ProfessionalPrice878https://www.reddit.com/user/ProfessionalPrice878
Practical advice needed, and thank you in advance. The question is, "everbody" says that Gurps is a toolkit and you choose which rules you use. Fine, I get it and that is what I want to do. But how do you go on about in practical terms? There are so many thick books. Suppose some one pulls out a rulebook and says: "In page 354 of Thaumatology it says..." I don't even mean rule lawyering. I just mean players' understandable desire to use all of the rules. Do you write down your homerules for their advantage? Or do you just explain it during session? Some players might feel it to be unfair. Also, I like to encourage players creative ideas. So how can I tell them, no, that rule about axe throwing is not observed here? Besides, I do so much tinkering that I might as well rewrite entire rulebooks! :D I hope was able to explain my dilemma.
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Posted: 2026-01-27T12:32:43+00:00
Author: /u/GuardiaoDaLorehttps://www.reddit.com/user/GuardiaoDaLore
| I'd like to know how different the rules are for Netrunning in the two supplements from different editions; as far as I know, there haven't been any other publications for the 4th edition that address these rules. [link] – [comments] |
Posted: 2026-01-27T23:25:41+00:00
Author: /u/Renard_Noir_80https://www.reddit.com/user/Renard_Noir_80
| I designed and had custom-printed a general, non-specific fantasy realm version of the Star Wars KOTOR mini-game Pazaak. I thought the GURPS community might also appreciate it under the spirit of the game acronym. [link] – [comments] |
Posted: 2026-01-27T12:49:24+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
| – submitted by – /u/I_m_different [link] – [comments] |



