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Reddit GURPS

Generic Universal RolePlaying System

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 /r/GURPS Monthly Campaign Update
Posted: 2026-04-01T10:00:34+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 Standing watch, or looking up or around for enemies?
Posted: 2026-04-14T03:33:50+00:00
Author: /u/Ok-Image-8343https://www.reddit.com/user/Ok-Image-8343

So if my players are delving through a dungeon and one of the says, "I look up" or "I guard the rear" are there any rules in GURPs that give them advantage for having done so? Also, is there a cost for doing so?

– submitted by – /u/Ok-Image-8343
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 Grapple and Throw
Posted: 2026-04-14T08:55:54+00:00
Author: /u/HotIceehttps://www.reddit.com/user/HotIcee

GURPS Marshall Arts has a feature called combinations. Combinations allow you to perform a grab and then perform an action after the grab, like a hand break, etc. Naturally, to perform a hand break, the first attack must hit. My question is, can I declare a Total Attack Double to perform a grab and throw, a hand break, etc., in one turn, losing my defense?

– submitted by – /u/HotIcee
[link][comments]
 Ficha editável para gurps 4e lite
Posted: 2026-04-14T07:30:09+00:00
Author: /u/TP_Toninho7https://www.reddit.com/user/TP_Toninho7

Alguém tem uma ficha editável para gurps 4e? Não sei se o lite precisaria de uma ficha diferente. De qualquer maneira, não tenho uma editável

– submitted by – /u/TP_Toninho7
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 Can I get an Invite to GURPS Discord
Posted: 2026-04-13T20:36:40+00:00
Author: /u/Sir_Buriliohttps://www.reddit.com/user/Sir_Burilio

I looked everywhere and can't find a working link. Need me a place to discuss (ask basic questions) GURPS

– submitted by – /u/Sir_Burilio
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 Suffering an affliction as the aftermath for a switchable advantage?
Posted: 2026-04-13T12:32:30+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako

Like being nauseated or drowsy after using a speed related advantage or maybe moderate pain to represent headaches after using telekinesis or something like that

How would you price such limitation? it's not exactally a temporary *disadvantage*, but probably uses the Temporary Disadvantage (aftermath) from BioTech

edit: just found the Backlash limitation from Powers

would applying half of the limitation value of backlash as an "aftermath backlash"be the best option the create such limitation?

– submitted by – /u/QuirkySadako
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 Printing Booklets has changed the game.
Posted: 2026-04-12T15:35:33+00:00
Author: /u/MoMaikehttps://www.reddit.com/user/MoMaike
Printing Booklets has changed the game.

I’ve decided to move away from screens as much as possible, so I invested in a printer…

edit: any recommendations on the best smaller pdf-only Gurps texts for me to check out?

– submitted by – /u/MoMaike
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 The traits someone being hunted by a religious organization that rules a world with the 1780's technology could have
Posted: 2026-04-13T05:26:54+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako

It could be represented by Enemies at the highest level [-40], but what else?

Maybe Secret - Possible Death [-30] + Enemies at a lower level [-30, maybe -20], to represent the fact some peope are actively searching for you, but being uncovered as the individual such group is after could lead to even more people being after you

How 'known' is someone with high cost Enemies? Does everyone in the group know recognize them by appearance?

– submitted by – /u/QuirkySadako
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 Cannon helmet?!?
Posted: 2026-04-12T18:52:21+00:00
Author: /u/ExoditeDragonLordhttps://www.reddit.com/user/ExoditeDragonLord
Cannon helmet?!?

I need some rules/stats for this. Yes, it's absurd but I love it and can't wait to field His Majesty's 1st Mobile Artillery.

– submitted by – /u/ExoditeDragonLord
[link][comments]

 Can you play Gridless on Foundry Vtt?
Posted: 2026-04-12T14:00:48+00:00
Author: /u/Sir_Buriliohttps://www.reddit.com/user/Sir_Burilio

Can you play gridless on foundry? I know there is a setting for gridless on scenes but it is not true gridless, it hides the grids but characters are still on hexes. If anyone knows how please tell me how, it was a mess when I tried

– submitted by – /u/Sir_Burilio
[link][comments]
 Scale Factor in Tactical Combat [Spaceships]
Posted: 2026-04-12T14:27:19+00:00
Author: /u/No_Body_4834https://www.reddit.com/user/No_Body_4834

Okay, I've squinted, scratched my head and flicked through the pages, but I don't understand the Scale Factor Table in Spaceships 3, Tactical Combat.
I get that relative velocity is a multiplier for damage.
I don't get why changing the size of a hex gives a damage multiplier.

A TL7 32 cm missile in basic combat, in standard 3-minute turns, has a base relative mps of 1, so deals 6dx8 damage.
Now I barely understand the Base Relative Velocity table as it is, but I understand it to be some "average" value, so even if a missile accelerates to 6 mps, the target may be moving at some other velocity.. so... something?

Then over to the Tactical combat, 3-minute turn with 100-mile hexes, there is a x2 scale multiplier. With the same relative velocity of 1 mps, the missile is now dealing twice the damage?
And at Distant scale / 1,000-mile hexes, this leaps to x20 damage? How? Why?

Thanks for any insight into this.

– submitted by – /u/No_Body_4834
[link][comments]