Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-01-01T11:00:45+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2026-01-12T21:27:06+00:00
Author: /u/MrSelleckhttps://www.reddit.com/user/MrSelleck
Posted: 2026-01-12T13:57:07+00:00
Author: /u/FMAlzaihttps://www.reddit.com/user/FMAlzai
I'm slowly reading through my PDFs of Zombies and After The End as I'm planning a short Zombie campaign (3/4 sessions ?).
The zombie virus is modeled after the Walking Dead (show) maybe a splash of 28 days.
The characters would be an accidental group of normal people who got stuck in a hotel at the start of the outbreak. As their resources start to dwindle, they hear a message on the radio talking about an evacuation effort, a boat that would take them on an island which is apparently clean.
The idea is not to play action heroes so I was thinking 75 points with up to -30 in disadvantages.
Most people would have advantages/skills linked to their professions, and a small collection of minor skills from hobbies and the like.
I intend on creating a collection of somewhat expendable characters, making it relatively easy to meet a new PC when someone inevitably gets bitten.
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Posted: 2026-01-12T22:32:46+00:00
Author: /u/brnsamedihttps://www.reddit.com/user/brnsamedi
I'm working on modeling a werewolf character that is in the process of learning to control his changes. The idea is that he normally can change at will, but as he's not fully in control yet, still turns in nights of a full moon.
I thought of modeling it using the Cyclic Change limitation found on page 30 of GURPS Shapeshifters. My reading is that the limitation doesn't invalidate voluntary changes, but I would appreciate other thoughts on the matter.
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Posted: 2026-01-12T20:31:39+00:00
Author: /u/No-Impress-5592https://www.reddit.com/user/No-Impress-5592
So I am currently making an npc that has the power to make people around him unlucky (more like the disadvantage cursed) my question isn't about how to build this power I know I can use affliction to give a disadvantage and make it an emanation effect etc. I want to know what are the effects of it in combat I want PCs to have more and more unlucky events the closer they get to this npc and when they finally roll inititive thats where my real question starts how will bad luck work in combat stat and roll wise or will it work at all
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Posted: 2026-01-13T03:24:07+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30
| | CrI've decided to collect all of GURPS Fantasy Powered by GURPS. I found the box on eBay, and have slowly been buying up the PODs from Amazon. Companion 2 and Companion 3 arrived in decent shape. The original Companion book, not so much. Here is how the first copy looked: Cracked spine. Bent book. Amazon accepted the return and sent me a new book and told me they didn't want the old one back. That second book also had a cracked spine, but wasnt bent up nearly as bad. That one they wanted back, and they issued me a refund. Still waiting for the refund So, I bought a third copy. This copy did not have a bent spine, but the entire book is warped. I stuck in a book press for 24 hours. I ironed it. There is nothing I can do to flatten this book out. I feel like, for $21.15 I should get a flat book. Especially since Companion 2 and Companion 3 arrived flat. Would you accept this book if it arrived at your door? I think at this point it's time to stop buying this book from Amazon and buy it used off an eBay seller. [link] – [comments] |
Posted: 2026-01-11T21:41:27+00:00
Author: /u/inostranetsemberhttps://www.reddit.com/user/inostranetsember
Did a session today, a switch from Savage Worlds to GURPS. I switched mostly because I was missing the sort of detail that GURPS often gives for things, and badly wanted it to help me feel more comfortable running the game.
My players really liked SW, so I was worried, so obviously asked them how things were afterwards in chat (we play in person, but I had to run to catch a bus, so no chance to talk in person).
Anyway, got some interesting comments:
“I liked it. I prefer simplicity, and the fact that basically all rolls are 3d6 gets rid of a lot of guesswork.”
“I really liked it, I definitely prefer it over SW. The whole session was so much fun, as it is always with you guys.”
“I found it fun as well. I thought I'd miss the exploding dices more, but with gurps it was more consistent which is a good thing. I personally like having to use more dice, but it's not a big deal. The added systems, like battle strategies are really nice.”
No real commentary except I’m surprised and delighted. The group were all mostly D&Ders, they’d played a touch of other games. I started with SW because I thought it was easier but after three sessions it bothered me. It wasn’t as flexible as GURPS. Also listened to a couple GURPS podcasts (specifically GURPS Talk) which sort of reignited my GURPS feelings. Some decided to make our switch and give it a spin. Worked great, and I felt even less tired after the session. Overall, a great result.
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Posted: 2026-01-11T23:54:24+00:00
Author: /u/Funnyman5050https://www.reddit.com/user/Funnyman5050
A fish has grappled a character, the character tries to break free, they roll a strength quick contest against the fish, the character fails the strength contest by two. The fish fails it by 4 does that break the Grapple ???
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Posted: 2026-01-11T21:51:51+00:00
Author: /u/Particular_Escape_https://www.reddit.com/user/Particular_Escape_
I'm trying to use the rules of "Magic as Powers". I'm trying to Build a Magic that does damage (let's say, 5D) when a condition is triggered. The caster can specify the condition which can be anything (as "If you Cross that line, you get hurt" or things alike). How would I price this limitation/Effect/Mod/etc?
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Posted: 2026-01-10T21:32:12+00:00
Author: /u/MoMaikehttps://www.reddit.com/user/MoMaike
| I’m telling myself it’s just the necessities… [link] – [comments] |
Posted: 2026-01-10T17:58:29+00:00
Author: /u/HotIceehttps://www.reddit.com/user/HotIcee
I'm running a fantasy campaign. The villains were mostly mages and wizards. But for next story I want to make a powerful knight villain. Maybe you saw a trailer for some D&D game where the enemy knight practically tore apart a pack of heroes. A super-powerful armored guy. The problem is, I don't really understand how these armor layers work. Maybe you could suggest me a template and equipment for such a powerful guy who would be really hard to pierce. The kind of guy who spent half a kingdom on equipment. Thanks. Maybe you could also suggest a couple of clever techniques he could use, like spin attacks.
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