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Generic Universal RolePlaying System

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 /r/GURPS Monthly Campaign Update
Posted: 2026-03-01T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 anti magic iron
Posted: 2026-03-13T21:18:43+00:00
Author: /u/Tune_pdhttps://www.reddit.com/user/Tune_pd

in my setting iron resists and harms magic usage, how can i make this in the rules? -1 for how fine the iron is? with cheap being or average being -0?

– submitted by – /u/Tune_pd
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 understanding a skill roll right?
Posted: 2026-03-13T20:39:25+00:00
Author: /u/Tune_pdhttps://www.reddit.com/user/Tune_pd

im self learning gurps and would like to know

A check is basically a roll under right?
with a max of 20 in a skill??

And you add an attribute and a skill to make the overall you have to roll over (so assuming all 10s this means you want to roll 10 and under?

with a but lets say will and power blow check at 10 will with 2 points into power blow

does this mean i have a 12 or under i need to roll? And whats the average someone would want for a skill? like is 12 GREAT since unless you roll 2 sixes youre generally okay?

– submitted by – /u/Tune_pd
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 Melee weapons
Posted: 2026-03-13T17:50:42+00:00
Author: /u/Internal_Dinner_5989https://www.reddit.com/user/Internal_Dinner_5989

so in a campagin that we are starting dm gave us 250 points and -55 on disadvantages TL3 i never tought too hard on melee before but now im looking at it morningstar + shield combo sounds better than anything else i dont know much about gurps but what are your toughts on this one our dm does active defence on almost all npcs and we play combat pretty hardcore

-4 to parryies -2 to dodge by defult sounds too good whereas counter attack a HARD techqniuqe only gives -2 and avablie after a parry feint takes a whole manuver

taking a shield nullufies the unblanced so this has practiacly no downsides

edit: solved on my part thanks a lot guys

– submitted by – /u/Internal_Dinner_5989
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 npc archivse?
Posted: 2026-03-13T02:15:50+00:00
Author: /u/Tune_pdhttps://www.reddit.com/user/Tune_pd

is there somewhere where i can find premade characters for like random enemies or stuff?

– submitted by – /u/Tune_pd
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 Are there additional alternate history generators for Infinity Worlds?
Posted: 2026-03-12T15:02:56+00:00
Author: /u/FormerlyIestwynhttps://www.reddit.com/user/FormerlyIestwyn

The random generators in 4E's Infinity Worlds book are very helpful for generating alternate histories (or "farther parallels" in-setting), but I feel like I may need more detail. I know my players, and they're going to want to go skipping from world to world, having fun with the novelty of every setting. The generators are great for giving basics, but I'd have to spend some time with the results for each one to flesh things out. I might not have time to do that if my players are going to be going between them quickly.

(If this doesn't make sense, sorry. I have COVID and my head is mush.)

Bottom line - are there any additional generators out there that would provide more detail for the alternate histories used in Infinity Worlds?

Thanks!

– submitted by – /u/FormerlyIestwyn
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 Trying to Build a Power
Posted: 2026-03-12T21:01:34+00:00
Author: /u/lupislacertushttps://www.reddit.com/user/lupislacertus

The idea is for a wizard leading a squad of golems and I have the basics. But I wanted the wizard to be able to give any of the golems an extra attack or turn.

I looked at Affects Others the enhancement but that wasn't right. Then I tried to do it as an affliction like Sorcery does but that was more of a buff.I want this to instead be a reward for good positioning, so more of an on the fly spend x fp get an extra attack. (I was divided on weather this should just be an extra attack or include movement options instead)

– submitted by – /u/lupislacertus
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 Long limbs but no extras
Posted: 2026-03-12T05:48:37+00:00
Author: /u/Tune_pdhttps://www.reddit.com/user/Tune_pd

Any good abilities for a race that can extend their arm's length but not have extra arms?

– submitted by – /u/Tune_pd
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 Making my fantasy setting and want some advice
Posted: 2026-03-11T23:07:35+00:00
Author: /u/Tune_pdhttps://www.reddit.com/user/Tune_pd

I'm new to gurps and have my own fantasy setting. Biggest issue right now is the spells! While I know in gurps magic they have 2 major things i need (Syntac and drawn) My magical speech is basically the language of spirits that requires a ritualistic mutilation of the throat and mouth! What would i use for that.

And to double check if im getting it right.. I can just say "no air drawing" and players can make runes on items, paper, so on so fourth and use their mana every time they wish to cast from those runes? (Perfect for me!!!)

But another type of "magic" is kiai, its building the spiritual energies (which is mana) and releasing them! Usually encompassed with a scream. The stuff USUALLY just physically boosts the user! Though rarely has mystic properties (like delaying effect from cause, magic sword slashes through the air, lighting a sword on fire, sharing your mana, so on!

What would be good ways to do that? Maybe just have them pick abilities and maybe give them mana costs?

– submitted by – /u/Tune_pd
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 Extra attack and feint
Posted: 2026-03-11T22:02:15+00:00
Author: /u/HotIceehttps://www.reddit.com/user/HotIcee

If I have two weapons and an extra attack, I feint with the first attack and strike with the second. This is a pretty powerful combo. Is this correct according to the rules? It's just that the player has such a character, and as a GM, I don't want to make all the enemies super-skilled. Because then the rest of the party won't be able to hit them. What options do opponents can have besides high skill? By the way, a second question. The game has a rule of 16 for spells, but there's no such rule for feints? If I have a skill of 20 and the enemy has a 10, then the only option is to pray to the opponent?

– submitted by – /u/HotIcee
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 Does 4E's Infinity Worlds setting contradict itself, or am I crazy?
Posted: 2026-03-11T12:40:19+00:00
Author: /u/FormerlyIestwynhttps://www.reddit.com/user/FormerlyIestwyn

I just started reading "Infinity Worlds", and I feel like I'm losing my mind. The first twenty pages say that Homeline is the main timeline, but it also says it's the first alternate timeline discovered. They say that The Secret is something no one knows that's up to the GM, but it also says The Secret is the existence of parachronic travel.

Was this subject to conflicting edits, or something?

– submitted by – /u/FormerlyIestwyn
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