Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-04-01T10:00:34+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-04-09T09:53:18+00:00
Author: /u/BreathOfMadnesshttps://www.reddit.com/user/BreathOfMadness
| So, in few days i will start to play my first campaign. TL is 3 And i want to play as melee character with halberd. Any useful advice for combat? Because for some reason my brain just stop working when i trying to understand combat skills in this system. I want to hit really really hard. [link] – [comments] |
Posted: 2026-04-09T01:09:46+00:00
Author: /u/JustSmileManhttps://www.reddit.com/user/JustSmileMan
I'm completely new to GURPS, and I only know enough basics to realize there's thousands upon thousands of pages of various rules in this modular system.
I'd like to ask more experienced folk a question about character concept viability rules-wise before I spent way too much time digging through those rules only to eventually realize it's not gonna work. The GM is going to run a high fantasy game that permits third party and community materials.
Without going into unnecessary details: small sapient animal capable of on-will telekinesis/telepathy as replacement for speech and opposable thumbs.
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Posted: 2026-04-08T22:47:12+00:00
Author: /u/levardio666https://www.reddit.com/user/levardio666
Title. Do i get the same penalty for shooting with guns when riding a horse as when im shooting with bows? Is the bow the only ranged option on horseback or is it opposite and the only one requiring a perk to be used effectively? The perk "Horse archery" quotes B387 but i couldn't find relevant info there
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Posted: 2026-04-08T15:17:59+00:00
Author: /u/GoodEquipment7338https://www.reddit.com/user/GoodEquipment7338
I am coming from DnD 5.5e. How many characters points would be comparable to a level one character? Also, when giving more how common is it for individual characters to be given points separately from the rest of the party? The book(4e Basic Set) seems to imply that the points get complicated as play progresses. Is that just a warning or is that super common in games?
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Posted: 2026-04-08T18:25:08+00:00
Author: /u/jaysprenklehttps://www.reddit.com/user/jaysprenkle
My lizard men have a staff with blades on both ends. Anyone have any thoughts on how to play this? They'd have been trained in the use of it.
"Extra attack" with multi-strike enhancement?
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Posted: 2026-04-08T15:56:03+00:00
Author: /u/Human_Outcombhttps://www.reddit.com/user/Human_Outcomb
hello gurps players, I always thought gurps was really cool but never had a table to run it with. the Superhero genre is my go to, and I've used and admired Mutants and Masterminds for like 20 years, but was curious what gurps could bring to the table. any stories or advice? or even comparisons between the two systems?
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Posted: 2026-04-08T20:10:52+00:00
Author: /u/John_Lumstromhttps://www.reddit.com/user/John_Lumstrom
I've looked through basic, magic, and powers, and can't find any rules for exactly what I'm looking for (which isn't to say they aren't there, it's possible I missed them). If anyone here familiar with Yoroiden Samurai Troopers/Ronin Warriors, that's kind of what I'm trying to do; I want full sets of powers, skills, advantages, disadvantages, and the like bound to an object, which transfers all of these to the wielder. I just don't know how to balance the points for this; as the object can of course be stolen, removing the players access to these abilities, which deserves (I think) a certain discount (though, not to high a discount; there is a marked advantage to being able to remove, trade, and pass on such abilities to other players, characters, and npcs)
Are there any rules for this kind of thing?
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Posted: 2026-04-07T20:12:26+00:00
Author: /u/TheRedDaedalushttps://www.reddit.com/user/TheRedDaedalus
| Hey all, this is a post with some magic styles I designed for a game back in the day and generally some ideas on how to use them in your game. [link] – [comments] |
Posted: 2026-04-08T03:08:33+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako
The basic set seems to imply you kind of gain two arms made specifically for flight purposes.
So....
Can you add extra arm enhancements/limitations at 1/10 of modification percentage? Can you add the "Limb" limitation to a striker and attach it to the wing?
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Posted: 2026-04-07T20:09:06+00:00
Author: /u/No-Peanut1554https://www.reddit.com/user/No-Peanut1554



