Roll 3d6 - Roleplaying Resources

Reddit GURPS

Generic Universal RolePlaying System

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 /r/GURPS Monthly Campaign Update
Posted: 2026-09-01T10:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 Campaign?
Posted: 2026-09-20T04:03:55+00:00
Author: /u/Dork_Ragehttps://www.reddit.com/user/Dork_Rage

If you could run any published campaign with GURPS, what would you choose? I’ve run Arden Vul with Shadowdark but if I did it again it would be with GURPS. I’m also currently creating GURPS Midnight RPG adaptions. I just don’t know if I actually want to run either. I don’t really have the time or desire to create something original so I’d love suggestions on a published campaign.

– submitted by – /u/Dork_Rage
[link][comments]
 Poison-based Assassin character build question
Posted: 2026-09-19T19:34:31+00:00
Author: /u/Jesetheahttps://www.reddit.com/user/Jesethea

Hi! I'm fairly new to GURPS, and I have a question:
I'm building a poisoner-type character, and a lot of it is subtle work. It's not combat-oriented, but more along the lines of someone who sneaks into someone's room and poisons their wine flask. However, that's not going to stop combat from happening, or having some kind of sneaky thing go wrong.

Obviously poison and maybe herb lore are useful, but would an Affliction advantage be useful? Would those work together or is it spending points on cross-purpose abilities?
Thanks!

– submitted by – /u/Jesethea
[link][comments]
 GURPS vs Hero System
Posted: 2026-09-18T17:53:21+00:00
Author: /u/TRFKAShttps://www.reddit.com/user/TRFKAS

I'm about to GM a GURPS adventure to some people some of whom already know the Hero System (and one of them is a strenuous supporter of HS). Since the two system have some similarities, I'd like to show off the best of GURPS, and especially its strong points with respect to the Hero System. I don't intend to be confrontational (“GURPS is better because...”), but just to show some thing that GURPS does better, or just does while HS doesn't (possibly without even mentioning it, just having them enjoying the new game).

Any suggestions?

– submitted by – /u/TRFKAS
[link][comments]
 Appalachia fantasy/historical
Posted: 2026-09-17T15:49:26+00:00
Author: /u/_johnsmallberrieshttps://www.reddit.com/user/_johnsmallberries

I want to run a Southern Appalachian themed game with a focus on conflicts ranging from fights against coal barrons to modern corporate exploitation to fighting the KKK. While primarily focused on the interwar Depression era, but it could range from the 1700s frontier to modern day. While not a primary component, there is room for magic and horror just like real life Appalachia (live here 55+ years, you’ll understand what I mean 😁). I’m not very experienced with GURPS, so I’m looking for insights/suggestions on how to proceed, resources suggested, etc. Thank you.

– submitted by – /u/_johnsmallberries
[link][comments]
 GURPS Space Opera Campaign - The Conservatory
Posted: 2026-09-17T20:04:37+00:00
Author: /u/mbauccohttps://www.reddit.com/user/mbaucco

Hello,

I have just added a new post to my campaign blog. This time I explore the Conservatory, a faction of psychics who control the only means of interstellar communication in the galaxy:

https://thewabatuckian.wordpress.com/2026/09/17/gurps-space-opera-psychics-local-411/

– submitted by – /u/mbaucco
[link][comments]
 UnderRail into GURPS
Posted: 2026-09-17T13:27:08+00:00
Author: /u/Salted_Caramel32https://www.reddit.com/user/Salted_Caramel32

Been a bit of a passion project so far, and is my own take on the system. But I plan on adding all the weapons from the game, the armor, and the custom tech like the shielding. The doc so far

– submitted by – /u/Salted_Caramel32
[link][comments]
 Anyone still running GURPS Traveller?
Posted: 2026-09-17T12:41:56+00:00
Author: /u/probabilityunicornhttps://www.reddit.com/user/probabilityunicorn
– submitted by – /u/probabilityunicorn
[link][comments]
 How does Immortality work?
Posted: 2026-09-16T20:47:14+00:00
Author: /u/BreathOfMadnesshttps://www.reddit.com/user/BreathOfMadness

Can someone explain to me how this advantage works, and what modification do? Im not really getting it

– submitted by – /u/BreathOfMadness
[link][comments]
 [LotM TTRPG] Apothecary Pathway (Sequence 9 – 4)
Posted: 2026-09-16T18:09:48+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
[LotM TTRPG] Apothecary Pathway (Sequence 9 – 4) – submitted by – /u/pirinel_0-0
[link][comments]

 In honor of Metroid Ravenous, I decided to do my best attempt at making a Larval Metroid template.
Posted: 2026-09-16T06:52:22+00:00
Author: /u/HHTheHouseOfHorsehttps://www.reddit.com/user/HHTheHouseOfHorse
In honor of Metroid Ravenous, I decided to do my best attempt at making a Larval Metroid template.

The sheer level of DR on these things means most TL 10 weapons will struggle to meaningfully damage it, which does add a lot of credibility to their status as a dangerous bioweapon.

I landed on Para-Radar for it's primary sensory means, but I had thought about Sonar. Para-Radar won out in the end since because I think they're capable of identifying the vital signs of their 'victims'.

https://preview.redd.it/f79oafvuvtph1.png?width=2589&format=png&auto=webp&s=d7f93ab5d7afc601152670fb6492488cac0de909

Edit: I settled upon these values for DR

https://preview.redd.it/lzdzo2ljzuph1.png?width=532&format=png&auto=webp&s=7c941c9bb9fa159e3ec248e6cae9e8d8ab7033db

The values are significantly reduced, but I think in practice, this does result in a Metroid that is spiritually difficult to kill.

DR 60 (Hardened 2) ensures that most plasma weaponry has to deal with the full 60 DR. And weapons like Graviton beams are affected at least partially by the DR.

Injury Tolerance (Damage Reduction) 10 divides all the damage that penetrates it's DR by 10, I didn't choose cosmic, as I feel like considering the VAST fully utilized health pool of the metroid, affected by Unkillable 1 (around 253 in practice), rapid firing on a metroid for 1 or even 5 damage a pop is not going to be enough to stop it from feasting on you. It's a cheat I do not feel is necessary as a good DR can also act as a suitable boundary. Higher grade, expensive weaponry do good damage to a metroid, but nothing truly does enough damage to one hit kill a metroid.

Just for reference, going through the weapons.

  1. Fusion Cannon (TL11): ~64 damage, metroid is killed in 4 shots.
  2. Particle Beam Blaster Cannon (TL11): ~32 damage, metroid is killed in around 8 shots.
  3. Disintegrator Pistol (TL12): ~12 damage per shot, metroid can be killed in 22 shots,
  4. The only disintegrator turret that doesn't fatally wound the metroid with a single shot is the Semi-portable Disintegrator, dealing around ~83.4 damage per shot and killing the metroid in 4 shots.

There aren't any pistols or rifles around TL11 that do enough damage to bypass it's high DR, making sending any kind of infantry or fighting force useless, on that battleground they remain king unless the fighting force develops Ice beams.

– submitted by – /u/HHTheHouseOfHorse
[link][comments]