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 /r/GURPS Monthly Campaign Update
Posted: 2022-11-01T10:00:09+00:00
Author: /u/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
 /r/GURPS Weekly Discussion
Posted: 2022-11-21T23:00:10+00:00
Author: /u/AutoModerator

Weekly /r/GURPS Discussion thread. Feel free to talk about anything and everything GURPS related.

  • What are you currently playing or running?
  • What custom rules does your group play with?
  • Have any fun custom items, advantages, skills, or whatever else to share?
– submitted by – /u/AutoModerator
 FYI: Foundry VTT on sale for Black Friday weekend, $40
Posted: 2022-11-26T22:40:59+00:00
Author: /u/MammothGlove
FYI: Foundry VTT on sale for Black Friday weekend, $40 – submitted by – /u/MammothGlove

 GURPS 4e: One "mechanic" I don't how to translate [Emotional Transformation / for a Library of Ruina Game]
Posted: 2022-11-26T19:34:52+00:00
Author: /u/altidiya

Hello! I'm new here but I'm reading GURPS for a while, only that I never seek for specific help until now.

I'm trying to recreate the setting of the Library of Ruina/Lobotomy Corporation/Limbus Company games. "The City" as it is called. And a lot of things are handled really well by GURPS, cinematic combat and letal firearms with excessive prices, as well a lot of "martial arts" and cybernetics that distinct Associations, Corporations and Offices.

My problem is this: Distortion and E.G.O.

For those who don't know I explain how this work: In the game and narrative people mutate if they are submit to a really stressfull situation (examples are: Losing love ones, Being demonstrated that they don't have any free will, or extreme failure in a consecutive manner with constant reminder that they are a failure). This mutation have three variants for what we know:

  1. If the person is totally consumed by the stress they Distort on a savage mode. They become supernatural creatures with minds of a animal obssesed with their stress.
  2. If the person enters on a nihilist state or try to supress/fight against that feelings they Distort on a controlled state. They become dispassionated and nihilist villains more or less.
  3. If the person actually accepts their feelings and embrace their emotions instead of negating or supress them, they create special equipment named E.G.O. that is very powerful but temporal and physically exigent. The "power of love and friendships" power-up of a anime.

My problem is I don't know how to translate this to game mechanics, it can't be a normal sanity system because E.G.O. and Distortions are trigger by the same "effect": Stress. Is the response of the person what defines the result.

Also, even in that case, I still don't know how to represent such transformation/manifestation.

I'm open to any suggestion, and if you have more questions about this I can answer as quickly I can.

– submitted by – /u/altidiya
 Have you ever created campaigns based on a video game?
Posted: 2022-11-26T15:26:51+00:00
Author: /u/Key-Band-3048

Assassin's Creed? Bloodrayne? Dark Souls? Diablo? Dishonored? Doom? Fallout? Half-Life 2? Halo? Hitman? Postal? Skyrim? The Witcher 3: Wild Hunt?

– submitted by – /u/Key-Band-3048
 Gurps online games?
Posted: 2022-11-25T21:07:41+00:00
Author: /u/CanOfTango

Hiya everyone, Iv been a long time dnd player and recently decided to try branching out to different systems, and a few places mentioned gurps. I have never played it and due to health reasons, I'm not able to travel to play not that there are any advertising games within an hour's drive of me.

I was wondering if it's possible to play gurps online with things like roll20 etc. And if so where would be a good place to look for open games?

– submitted by – /u/CanOfTango
 Pre-orders for the three Bestiary books from the Nightmare Fuel campaign are now open!
Posted: 2022-11-25T14:15:19+00:00
Author: /u/DouglasCole
Pre-orders for the three Bestiary books from the Nightmare Fuel campaign are now open!

The post-campaign orders for the three books of the Nightmare Fuel crowdfunding campaign has begun!

Pre-Order Nightmare Fuel!

Serpents of Legend is going to wind up at least 48 pages. Maybe more.

Garden of Evil stayed at 20 pages, but is pretty close to complete.

I'm not quite ready to show the Bugstiary cover yet - I'm still working on the graphic design - but it has grown to 48 pages and the art is just gorgeous.

Pre-Order Nightmare Fuel!

– submitted by – /u/DouglasCole

 How to stat out a chain attack?
Posted: 2022-11-24T14:55:54+00:00
Author: /u/parthinaxe

I don’t mean an attack that chains, I mean literally a chain attack, with a metal chain. I intend for the character to have an innate attack where they can manifest chains to attack at a decent range, likely crushing damage, but I have no idea how to actually make it into a power.

– submitted by – /u/parthinaxe
 Attribute Substitution and Defaults
Posted: 2022-11-23T20:58:07+00:00
Author: /u/taurelin

Curious if this is right, or too over the top.

I have a DX 10, PER 15 PC. I buy the Attribute Substitution perk "Guns/Pistol Based on PER" and drop [1] point in it. Okay, I have a Guns/Pistol skill at 15.

Now say I pick up a rifle. Guns/Rifle is a DX-based skill, but also says it defaults to Guns/Pistol-2.

So, am I shooting my new rifle at skill 13?

– submitted by – /u/taurelin
 Completely ridiculous, monstrous physical strength values: how do they work in GURPS 3e?
Posted: 2022-11-23T21:45:10+00:00
Author: /u/From_The_ShadowRealm

New player here, just starting to get into GURPS and in the initial stages of 'grabbing whichever sourcebooks I like that I feel like I'd want to make a setting out of' and getting to grips with how the system works. (note - I am well aware of the existence of 4e, I'm just not interested in it. 3e is structured the way I'd like and I'd rather not go to the extra effort of converting older sourcebooks to run under 4e rules, so don't feel the need to sugest I pick up 4e instead because I won't.)

Anyway, After familiarising myself with the basic rules and the way skill checks work, I have some questions about how strength values that are not just merely superhuman, but completely batshit insane, full blown inhuman would work, given that the system for skill checks uses 3d6 and the maximum unmodified roll is just 18. I'm not thinking of running before I can walk just yet - once I've absorbed enough information I'm going to put together a simple one-shot scenario for my own use and run through it a few times with characters whose stats aren't on the moon. But, I have a few of my own characters I'm interested in statting for GURPS whose physical stats are more akin to 'fast as The Flash, stronger than the Incredible Hulk' than any more standard descriptions of superhuman abilities. Eventually I'd like to work out how every stat can be statted for ludicrous levels of ability, but strength is the foremost among them since I'd think it'd have the most direct impact on what a character is physically capable of.

I'm talking characters who aren't just several times stronger than peak human, but several hundred, several thousand, and even several hundred thousand times stronger. Like, strong enough to suplex a freight train, punt kick a guy to the moon, or 'punch a guy so hard that he not only bursts into bloody chunks and red mist, but the resulting pressure wave does the same to everybody standing anywhere near or behind him down the corridor.'

Yes, I realise this is completely ludicrous and probably unsuited to the more 'realistic' kind of reality that GURPS was originally intended for. Yes, I know working out how to come up with challenges for characters who can blow up mountains by punching them is probably more trouble than most people would be interested in. Yes, I understand all that and want to do it anyway.

I haven't gotten around to getting GURPS Powers Supers yet, and it is on my priority list. I know the rules in that are designed more to accommodate games built around blatantly superhuman characters, and probably has rules for high levels of superhuman strength. Still, I have a feeling even the rules in that probably were never intended to go as far off the normal power scale as I'm intending to take things. This is going to turn into a wall of text the size of the empire state building if I don't get to the point soon, so what I want to know is basically this:

if a score of 20+ is defined in the rules as 'superhuman', what kind of strength scores would be defined as 'beyond superhuman', 'absolutely monstrous', and 'utterly demented'? And how would strength values like this work in a system where skill checks are 3d6 and modifiers are given for high stats? How would such high strength values affect combat damage?

For the record, again, I know GURPS wasn't designed with this purpose in mind. I'm interested in using it because of its generic nature and ability to design rules for basically anything you can come up with. That and I really like the robot related sourcebooks (yes, I have Robots, Reign of Steel and Cyberpunk.) But I'm going to try to stat characters who are stronger than God anyway, and it isn't like there aren't already rules for characters like The Hulk and He-Man floating about out there. The reason I'm not just setting maximum strength values at something like 30 and going "meh, that's stronger than anything has any right to be, I'll call it good", is because what I want to do with some characters goes beyond most people's conception of 'superhuman' and straight into "FIGHT IT TICK! FIGHT THAT BLACK HOLE!" levels of absurdity.

So, anyone who got through that wall of text and wasn't instantly disgusted by my flagrant disregard for the laws of realism and practicality, got any suggestions? A good starting point would be coming up with some vague ballpark scores for the kinds of strength brackets I described above. I guess defining the three main brackets as He-Man (Beyond Superhuman), Incredible Hulk (Monstrous), and Saitama (Utterly Demented) probably sums up what I'm imagining when I think of them. And yes, I'm going to get Powers Supers at some point in the near future. If nothing else it'll give me better insight into running supers in games.

EDIT: Okay, Powers is 4e. I have no idea how I missed that. I meant Supers.

– submitted by – /u/From_The_ShadowRealm
 What is the difference between Warp and Autoteleport? And what does it change each level you put into Autoteleport?
Posted: 2022-11-23T15:45:38+00:00
Author: /u/Palene953

What is the difference between Warp and Autoteleport? And what does it change each level you put into Autoteleport? Because from the books, basic set and psionic powers, I couldn't really answer except that warp seems like trash in comparison to autoteleport unless I undestood something wrong.

– submitted by – /u/Palene953
 How could I go about making GURPS less realistic/more cinematic?
Posted: 2022-11-23T03:04:26+00:00
Author: /u/parthinaxe

I’ve been a reader of GURPS rule books for awhile now, and I love the idea of playing it, but a lot of people describe it as best for gritty realism over cinematic or “anime-like” moments, which I’m a almost always big fan of. I know GURPS is more of a toolkit than anything, so I’m wondering what are the best rule adjustments to make things punchier, faster, and more comic book-ish.

– submitted by – /u/parthinaxe