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Reddit GURPS

Generic Universal RolePlaying System

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 /r/GURPS Monthly Campaign Update
Posted: 2026-05-01T10:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 Recommend Me a Game
Posted: 2026-05-10T14:55:48+00:00
Author: /u/Murquhart72https://www.reddit.com/user/Murquhart72

I'm looking for a game in which the genre could be nearly anything at anytime, doesn't rely on funky dice, and maybe has a level of realism, but varies in complexity. Is anyone aware of some kind of generic, universal, role-playing system I should be looking into? I hope I'm in the right place. Sorry for my English, I'm American, so it's my only language. Big fan of Car Wars, by the way.

– submitted by – /u/Murquhart72
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 Is there some sort of cinematic advantage for a videogame block/parry?
Posted: 2026-05-10T07:10:19+00:00
Author: /u/Icy-External8155https://www.reddit.com/user/Icy-External8155

Like when you can parry any attack if you press right buttons in time, from kicks of beat-em-up mooks 3x your weight, to hammer swings, to fireballs, to 100 meter mech stomp, etc.

– submitted by – /u/Icy-External8155
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 Open-Source, Printable GURPS Character Sheets
Posted: 2026-05-09T15:59:17+00:00
Author: /u/rinickolous1https://www.reddit.com/user/rinickolous1
Open-Source, Printable GURPS Character Sheets

I've been somewhat frustrated with the state of printable character sheets ever since I returned to playing at the table. The official sheets only come in US Letter format, whereas I use A4. Volker Rattel's sheets came close but didn't quite cut it for me, since they take up space on some elements I don't use (like the Sanity stat) and are not very generous in terms of line height.

So I decided to make my own. Get them here. The sheets have gone through a few iterations and they're at the point where I'm happy to share them broadly. I have sheets available for both standard GURPS and the Dungeon Fantasy Role-playing Game. The latter includes minor variations, and has fields for supporting Douglas H. Cole's Fantastic Dungeon Grappling.

These sheets were created in Scribus, a free and open-source desktop publishing software. The files themselves are also freely editable, and I welcome others to submit issues, request changes or new iterations, or to contribute to the project themselves.

– submitted by – /u/rinickolous1
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 Which GURPS books would help me build my ideal game?
Posted: 2026-05-09T15:38:59+00:00
Author: /u/purpleiclettohttps://www.reddit.com/user/purpleicletto

Hi! I'm interested in trying GURPS due to its promise of being able to use it for anything, because I think what I want to run is too specific to be found in a TTRPG with fixed rules.

I've been running D&D 5e for over 4 years, and lately I've been running it with so much third-party content to bring it in line with my vision that I feel it's time to simply change the game. There's a limit to how many homebrew systems can be introduced without them clashing or becoming a pain to manage.

I played Pathfinder 2e, Daggerheart, Mage: The Ascension 20th, Mörk Borg and Bluebeard's Bride; I narrated Vagabond and Into the Odd, and I'm about to start a campaign for Heart: The City Beneath. I also read the manuals for City of Mist, Chimera, and CAIN. Many of these games have things I like, but also aspects that I don't.

I read that with GURPS you can make any system you want, but I don't have the time to read all the books and figure out which mechanics to select. It would be great if you could advise me on which ones you think would be good in my situation.

What I'm looking for now is:

• Something that lets me create my own setting and includes advice on how to do it.

• Something where combat isn't just "I go and attack" over and over again, but rewards creativity and taking risks or at least have a good list of interesting maneuvers/weapon types/fighting styles.

• Something where social and narrative aspects carry some weight, perhaps with Bonds or Goals systems? I like it when the rules collaborate with and celebrate roleplay, And I also love narrative games, but I don't think they're what I'm looking for right now (at least in the aspect of combat).

• The two points above lead me to the fact that I really like Wound systems, or Hit Points AND Wounds; especially if there are different types of physical and mental traumas. For example, in Heart, if things go wrong you can accumulate stress in Blood (which would be your body), Mind, Echo (your soul), Equipment or Fortune, according to the circumstances.

• Good rules for downtime and, if possible, for things like exploration and travel. I'd like players to have the option to work, study, buy things, create mundane and magical objects, etc. For them to be able to really interact and affect the world!

• Probably what I'm most interested in: A magic system, more freeform (like with Mage: The Ascension or the Spheres of Power system for D&D 5e) instead of spell lists. I'm not sure if I want my world to be medieval fantasy or urban fantasy, or a mix of old and contemporary, like swords and guns coexisting.

My overall idea for the setting is that the players will be magic users but will also depend on their imagination, weapons, and equipment. To delve deeper into specific ideas: I have a very clear mental image of different types of arcane foci (orbs, wands, staves, etc.) providing different types of benefits to different types of magical effects/Doubling as weapons (like a wand-dagger or a scepter-morningstar), and of mages therefore carrying and having to change their arcane focus according to the situation.

As I said, I think an improvisational freeform magic system would be better, but I'm also drawn to the idea of characters discovering spells and rituals with specific effects.

– submitted by – /u/purpleicletto
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 How would you run a god?
Posted: 2026-05-09T16:41:23+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz

So I just had a dumb idea to run a game where the players have a chance to become at least partially divine. So it got me thinking how could I represent this beginning of divinity?

– submitted by – /u/Kecskuszmakszimusz
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 Making vampire hunting wolfman: crossbows?
Posted: 2026-05-09T03:43:34+00:00
Author: /u/AlchemyStudiosInkhttps://www.reddit.com/user/AlchemyStudiosInk

So I'm working on making a vampire hunting wolfman. The goal is to have a character who has stakes they can throw, crossbows, holywater and some armor with a rather large gorget and inquistor hat.

The main thing I'm trying to figure out is how to make something like the Van Helsing crossbow but cheap, or having where they're just really good at using a crossbow. There is crossbow pistoler from Fantasy Dungeon: Theives, but is there anything for normal crossbows?

– submitted by – /u/AlchemyStudiosInk
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 WWII
Posted: 2026-05-08T22:52:47+00:00
Author: /u/Agreeable_Amoeba_729https://www.reddit.com/user/Agreeable_Amoeba_729

GURPS WWII. Amazing line. Love it. Hard to run, though. The game is so deadly… Tell me of your WWII games. Did you use the templates ? How many character points ? What were your games like ? Help me run it!

– submitted by – /u/Agreeable_Amoeba_729
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 Sociopath [-15] Disadvantage for 3e.
Posted: 2026-05-08T16:51:57+00:00
Author: /u/BlackZapReplyhttps://www.reddit.com/user/BlackZapReply

This disadvantage is my attempt to create a disadvantage which better models a diagnosed sociopath for Third Edition. The alternative is trying to string Callous, Low Empathy and / or Sadist together. This write-up is based upon Sociopath by Patric Gagne.

Sociopath -15

You are almost completely without conscience. Guilt, shame, remorse and regret simply don't register. Emotional engagement isn't a natural thing for you, and others can see it.

Anytime you encounter someone, roll against IQ -3. If you make the roll, they don't sense anything wrong. If you fail the roll, the amount that you failed by will become a negative reaction modifier. Acting, Sex Appeal, Fast-Talk and Charisma can be used to help with this roll.

In addition, you also suffer from a deep sense of apathy. You know something is wrong, and find that your only relief comes from some form of bad behavior. At the beginning of each play session, roll one die. On a 1-3, you have everything under control; on a 4-6 your apathy is gets the better of you. Roll one die. On a 1-2, you gain the Bully disadvantage. On a 3-4, Kleptomania and on a 5-6 you get the Sadist disadvantage.

Now, on the bright side, you get a +3 on Intimidation. Sociopaths scare people.

– submitted by – /u/BlackZapReply
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 Learning GURPS. Couple of Questions
Posted: 2026-05-08T04:54:29+00:00
Author: /u/KingArchangelhttps://www.reddit.com/user/KingArchangel

First off: wanna say this system seems wonderful for what I have learned so far but there are a few things I definitely need help with.

First question is how does buying skills work? I read it in the Basic Set and can't wrap my head around it cause it feels like getting a Skill really high for a stat you're good at is insanely easy and cheap. So maybe I'm missing how it works or how it's priced (include examples if possible, as I will find that much more helpful than an explanation of the rules)

Sexond question is do the other books provide additional advantages and disadvantages? I've only read After The End a little so far and haven't seen any sections talking about additional character crestion options outside of weaponry, and wanted to know if it's necessary to look through other books for those options if they would fit my setting.

Figured yall would be the best first place to go instead of looking things up and only finding answers that will confuse me further

This is for 4th Edition btw, forgot to mention that

– submitted by – /u/KingArchangel
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 4E Spaceship Helper
Posted: 2026-05-08T08:14:02+00:00
Author: /u/mbauccohttps://www.reddit.com/user/mbaucco

Hello,

I posted this a while back, but I switched from Google to Koofr for storage. Anyway, here's a link to a simple spaceship building helper I made in OpenOffice. Hopefully you will find it useful!

https://k00.fr/6obr2oht

Let me know if you find any errors and I'll try to fix them.

– submitted by – /u/mbaucco
[link][comments]