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Generic Universal RolePlaying System

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 /r/GURPS Monthly Campaign Update
Posted: 2026-06-01T10:00:21+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 Time to rest…
Posted: 2026-06-21T16:10:14+00:00
Author: /u/MoMaikehttps://www.reddit.com/user/MoMaike
Time to rest…

There are still a couple more I’d like to pick up…Namely Illuminati and IOU. Cops would be nice too. I‘d also be interested in collecting Transhuman Space, but that’s opening up a big can of works from what I can tell.

Here are the ones without titles on the spine:

Tactical Shooting

Meta Tech

Social Engineering

Screampunk

Transhuman Space: Orbital Decay

Anything else I should pick up? I’m particularly partial to weird, horror, conspiracy, etc.

– submitted by – /u/MoMaike
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 So there is a crowdfunding campaign for a new gurps book!
Posted: 2026-06-21T21:48:11+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz

Personally not interested but I wanted to spread the word to those who might be!

https://www.backerkit.com/c/projects/steve-jackson-games/gurps-ring-of-fire

– submitted by – /u/Kecskuszmakszimusz
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 How does sm-1 and sm-2 work?
Posted: 2026-06-21T20:20:15+00:00
Author: /u/Apple_Infinityhttps://www.reddit.com/user/Apple_Infinity

I'm having trouble finding a clear answer. Is there a page describing this in gurps basic?

I've heard size effects chance to hit, strength, and range. How exactly? Is there a table?

– submitted by – /u/Apple_Infinity
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 Gurps Cyberpunk Session music background playlist
Posted: 2026-06-21T20:35:25+00:00
Author: /u/thebalsysquirrelhttps://www.reddit.com/user/thebalsysquirrel
Gurps Cyberpunk Session music background playlist – submitted by – /u/thebalsysquirrel
[link][comments]

 My new books
Posted: 2026-06-19T11:29:48+00:00
Author: /u/Angela_Acidhttps://www.reddit.com/user/Angela_Acid
My new books – submitted by – /u/Angela_Acid
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 Range for healing spells in Dungeon Fantasy
Posted: 2026-06-19T15:25:29+00:00
Author: /u/jaysprenklehttps://www.reddit.com/user/jaysprenkle

Good morning,

I haven't been able to find anything about range on clerical healing spells in the dungeon fantasy book. It just says "regular spell." Another reference says 0-10 yards. I'm familiar with regular GURPS. Does the standard range penalty modifier apply?

– submitted by – /u/jaysprenkle
[link][comments]
 Step and Facing
Posted: 2026-06-18T20:57:10+00:00
Author: /u/HotIceehttps://www.reddit.com/user/HotIcee

How exactly does Step work with facing in GURPS?

Many maneuvers allow you to take a Step. I understand that a Step lets you move 1 hex, but how much can you change your facing when doing it?

Can you step backward or sideways and then freely choose your new facing?
Can you use your Step only to turn in place?
Or are there limits on how many hex-sides you can turn during/after a Step?

– submitted by – /u/HotIcee
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 How do i shot with shotguns?
Posted: 2026-06-18T13:41:11+00:00
Author: /u/coole000https://www.reddit.com/user/coole000
How do i shot with shotguns?

I mean, it feels to me like whole club can't get a full grasp how's that should be made.

For me it's one thing at GURPS that *REALLY NUMBER AND ROLL CRUNCHY*. And people (including me) doesn't like it.

First, i describe how we play it, and what i think about it.

https://preview.redd.it/4x4w78dti18h1.png?width=1326&format=png&auto=webp&s=4c669385223542f86aaafea352ecaff637b855ac

We used SPAS-12 from HT104

Guns (Shotgun) skill for testing purposes is 15

Target at 9yd; -4

For testing purposes, shooting with full accuracy (+3), with wait (+2; +1), with a bipod (+1)

Target armoured at chest (12 DR) but lightly armored in other parts except skull (2+3)

PC shots all his avaliable ROF, which is 3x9 = 27 total pellets which gives us also +5 for rapid fire bonus

Which gives us total of 27 effective skill

Lets imagine roll is 10 then we have 17 successes. Now question with recoil because we use rcl 1 for each pellet and 4 for shell, first shell shot is created 9 pellets all of which is hit target. What hext? Does we subtract 9 pellets rcl from 17 succeses and use that number to subtract shell rcl or go back to 17 and subtract just shell out of it, and then count next shot?

I mean that doesnt really make sence how pellets are making weapon recoiled, but from the mechanics standpoint makes sence as... well... gurps not a simulation (but shotguns in GURPS not really thinks so), its a game first and foremost. Its easier to operate one number for all the math, than makes two out of one and turning back to it.

I rather use latter, but i want to hear what meant to be done. And that not even number crunchy part yet!

So, then we have 9 hits from first shell, and 4 from second one. So 13 total hits.

We usually use "Body hit when unspecified" as it has +0 to hit. But well, when we played, player wanted to roll for body parts.

And i agree, it doesn't make sence to hit the body at that distance (9 yards is more than 10% of 1/2d so it doesnt count by that rule for short distances) with 2-7 damage as target has 12 body armour. But hands and legs with light armour or no armour are affected. As well ass face, and by lucky shot, skull.

More than that, i think shotguns meant use for that purposes in GURPS. But we now not only have to do 13 rolls for the body parts, as damage enemy start to roll HT for shock, knokdown and probably even death all of which can be done in that one shot. Moreover, it also requies to count right amount of damage in the backgound (so DMG-DR*1.5/2 etc).

By any means, it can be done, but 10 minutes pause for counting is really getting some critique from other players who want to play/

Honestly, i'm really overwhelmed by that. As i see, shotgun is totally meant to be used in that situation, and also shot the speedy and smal enemies (as it have massive bonus for rapid fire). Yet still it feels wrong. Does we understood that right?

I'd also wanted shortened that process. We're discussed and i have an idea to roll one bodypart and just spread the damage by thirds next two body parts to it. But it feels more GM-involvative than dice-decided. What your thoughts on that?

Or probably someone already fixed that, i didn't find that.

– submitted by – /u/coole000
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 Vengeance in Purgatory, Part 12 – Three Hundred and Thirty-Three
Posted: 2026-06-18T09:24:07+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
Vengeance in Purgatory, Part 12 – Three Hundred and Thirty-Three – submitted by – /u/I_m_different
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 Increased consumption, but only fulfilled by Restricted Diet?
Posted: 2026-06-17T16:39:51+00:00
Author: /u/adamsarkhttps://www.reddit.com/user/adamsark

Hi.

I'm trying to put together two disadvantages, but I don't know how to mesh them together properly.

I want to represent a cyborg who needs to eat as normal, but also needs to power his body with electricity.

I feel like the best way to represent this is by giving the character Increased Consumption, doubling their sustenance requirements, but having it be under the effects of Restricted Diet.

Should a limitation be added to restricted Diet to represent this, with a penalty to the Increased Consumption to compensate?

I feel like a total value of this combination should be about -10 CP.

What do you think?

– submitted by – /u/adamsark
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