Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-01T10:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-09-17T15:49:26+00:00
Author: /u/_johnsmallberrieshttps://www.reddit.com/user/_johnsmallberries
I want to run a Southern Appalachian themed game with a focus on conflicts ranging from fights against coal barrons to modern corporate exploitation to fighting the KKK. While primarily focused on the interwar Depression era, but it could range from the 1700s frontier to modern day. While not a primary component, there is room for magic and horror just like real life Appalachia (live here 55+ years, you’ll understand what I mean 😁). I’m not very experienced with GURPS, so I’m looking for insights/suggestions on how to proceed, resources suggested, etc. Thank you.
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Posted: 2026-09-17T20:04:37+00:00
Author: /u/mbauccohttps://www.reddit.com/user/mbaucco
Hello,
I have just added a new post to my campaign blog. This time I explore the Conservatory, a faction of psychics who control the only means of interstellar communication in the galaxy:
https://thewabatuckian.wordpress.com/2026/09/17/gurps-space-opera-psychics-local-411/
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Posted: 2026-09-17T13:27:08+00:00
Author: /u/Salted_Caramel32https://www.reddit.com/user/Salted_Caramel32
Been a bit of a passion project so far, and is my own take on the system. But I plan on adding all the weapons from the game, the armor, and the custom tech like the shielding. The doc so far
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Posted: 2026-09-17T12:41:56+00:00
Author: /u/probabilityunicornhttps://www.reddit.com/user/probabilityunicorn
Posted: 2026-09-16T20:47:14+00:00
Author: /u/BreathOfMadnesshttps://www.reddit.com/user/BreathOfMadness
Can someone explain to me how this advantage works, and what modification do? Im not really getting it
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Posted: 2026-09-16T18:09:48+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
| – submitted by – /u/pirinel_0-0 [link] – [comments] |
Posted: 2026-09-16T06:52:22+00:00
Author: /u/HHTheHouseOfHorsehttps://www.reddit.com/user/HHTheHouseOfHorse
| The sheer level of DR on these things means most TL 10 weapons will struggle to meaningfully damage it, which does add a lot of credibility to their status as a dangerous bioweapon. I landed on Para-Radar for it's primary sensory means, but I had thought about Sonar. Para-Radar won out in the end since because I think they're capable of identifying the vital signs of their 'victims'. Edit: I settled upon these values for DR The values are significantly reduced, but I think in practice, this does result in a Metroid that is spiritually difficult to kill. DR 60 (Hardened 2) ensures that most plasma weaponry has to deal with the full 60 DR. And weapons like Graviton beams are affected at least partially by the DR. Injury Tolerance (Damage Reduction) 10 divides all the damage that penetrates it's DR by 10, I didn't choose cosmic, as I feel like considering the VAST fully utilized health pool of the metroid, affected by Unkillable 1 (around 253 in practice), rapid firing on a metroid for 1 or even 5 damage a pop is not going to be enough to stop it from feasting on you. It's a cheat I do not feel is necessary as a good DR can also act as a suitable boundary. Higher grade, expensive weaponry do good damage to a metroid, but nothing truly does enough damage to one hit kill a metroid. Just for reference, going through the weapons.
There aren't any pistols or rifles around TL11 that do enough damage to bypass it's high DR, making sending any kind of infantry or fighting force useless, on that battleground they remain king unless the fighting force develops Ice beams. [link] – [comments] |
Posted: 2026-09-14T14:10:19+00:00
Author: /u/Internal_Dinner_5989https://www.reddit.com/user/Internal_Dinner_5989
So, in our TL3 world, my character has the power to bend his own blood(Limited control on any blood), so I need ideas that fit his power. Any interesting concept that could sound reasonable is okay. He currently has:
- Regeneration
- Healing (makes people drink his own blood, then controls it to heal them)
- Innate Attack with Follow-Up (he puts his blood into his katana to infect people)
- Special Rapport with Transferable (again, makes people drink his own blood)
I also have an idea to make weapons out of blood, but I don't know how to do it. I don't want to use Innate Attack for this. I want the weapons to scale with ST.
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Posted: 2026-09-14T12:35:55+00:00
Author: /u/Jet-Headhttps://www.reddit.com/user/Jet-Head
Imagine a low-tech rascal who excels at accurate, long-range spitting. He likes spitting in the guards faces to taunt them before escaping through the crowded market stalls. He might get creative and try and target eyes, mouth, the bald patch on the head, etc. I'm guessing this should be a 0-point feature giving a non-damaging innate attack (possibly affliction if our rapscallion got the sniffles or, worse, the shits, likely not uncommon given the setting).
How would you model this mechanically? Accuracy, range, effect (hard to fight with spit in your eyes, plus disgust etc)
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Posted: 2026-09-14T09:23:12+00:00
Author: /u/Autyahttps://www.reddit.com/user/Autya
I am currently playing a low-tech fantasy campaign. Characters have thematic magical and extraordinary abilities. I am playing a fighter with 9 levels of night vision and my character's theme is darkness, night etc.
Is there a way to build obscure that would let me utilize my nine levels of night vision and receive a some kind of discount in cost? (I don't want to go for Defensive (+50%) as that enhancement means it didnt really matter whether I had night vision)
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