Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2025-12-01T11:00:47+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-12-20T10:52:58+00:00
Author: /u/Constant-Challenge-1https://www.reddit.com/user/Constant-Challenge-1
| | Из россии с любовью. I'm not just the GM, but also a graphic designer. I've always loved the clean, textbook aesthetic of classic GURPS books, but for our game in 2025, it felt a bit dated for the tone I wanted. I'm a huge cyberpunk fan and have been wanting to run a game in my own setting, inspired by genre staples like Gibson's novels, Deus Ex, and Cyberpunk 2077. So, I decided to bridge the gap. I kept the logical, information-dense spirit of GURPS but repackaged it with a more modern, sleek, and digital UI feel fitting for the genre. A quick note on language: I'm based in Russia, and my players are most comfortable with Russian. So, the text on all the slides is in our native language — it helps with immersion and makes the game flow smoother for our table. I figured the core ideas of cyberpunk design and GURPS adaptation would still be interesting to share visually! I'm happy to explain or summarize any specific slide in the comments if you're curious. [link] – [comments] |
Posted: 2025-12-20T00:47:32+00:00
Author: /u/xXH3wmanPigXxhttps://www.reddit.com/user/xXH3wmanPigXx
So I'm trying to make an Innate Attack that just does Knockback, but no matter what, I can't seem to find any combination Modifiers that would allow this. I know I can just make my own but I want to explore all my options before doing that myself.
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Posted: 2025-12-19T14:11:20+00:00
Author: /u/danielethepiratehttps://www.reddit.com/user/danielethepirate
As the title suggests, I've been pondering the concept of ignoring the point cost of certain advantages/disadvantages such as allies or enemies once enough justification is provided in-game.
I can understand why it exists, because an ally is an undeniable boon to the character they're aligned with, but I find it hard to accept that such a thing is gated behind a meta resource rather than challenges / effort in actual play (them costing points to start with makes sense though).
The situations where I'd see this being relevant are times when the player characters help out NPCs to such a degree that they'd be willing to join the party only for none of the player characters to possess the requisite points to buy them as an advantage, this would lead to a rather clunky situation where a character goes, "Thank you so much heroes! You really changed my life for the better and I'd be willing to do whatever it takes to make sure your adventure goes smoothly! Join you? Why of course - another day perhaps though, as I still have things to attend to - Oh you've bought the advantage? Very well let us be off!"
This just feels oddly gamey for the system unless I'm grossly misunderstanding it.
It's the same with the Enemy disadvantage, them being unable to die unless bought off just feels artificial in a way that registers as ill-fitting compared to the surrounding systems.
I'm a relatively new GM still learning the system, so please forgive me if the doubts I present are born of inexperience, I just prioritise organic outcomes born from in-game actions over most things and find the seemingly arbitrary point costs conflicting with that. So I would very much love a way to reconcile the two in a way that doesn't skew the balance too heavily.
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Posted: 2025-12-18T22:56:39+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30
| – submitted by – /u/plazman30 [link] – [comments] |
Posted: 2025-12-19T02:38:17+00:00
Author: /u/plazman30https://www.reddit.com/user/plazman30
The description for the book on Amazon says:
The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign:
- Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks.
- Magic Items. This emporium of enchantment contains wondrous weapons, armor, wands, jewelry, potions, and more, allowing GMs and looters alike to grab and go.
- Against the Rat-Men. This ready-to-play sequel to I Smell a Rat offers heroes new dangers – and new rewards.
Dungeon Fantasy Companion is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.
I pulled down the sample PDF and it's in Black and White. I assume the book is also in Black and White. Were these 3 books included in the Kickstarter also in Black and White?
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Posted: 2025-12-18T23:13:00+00:00
Author: /u/Constant-Excuse-9360https://www.reddit.com/user/Constant-Excuse-9360
Hey folks -
If this is not allowed on this sub, please accept my apologies in advance. I did not see a rule against it in the right hand list.
I am looking for a GURPS group that would like a new player. Online preferred but I am local to the Las Vegas US area if that's a thing around here.
What I'm looking for.
- Type of game using GURPS does not matter. I'm genre-agnostic.
- Must have some degree of rules before story in place. I have failed in rule of cool groups when it's taken too far. I like groups with some degree of rules mastery.
- Reliable to a schedule. I don't care if we cancel a session or a series of them; but we have to have a predictable schedule otherwise.
What you get.
1. Reliable player. Likes being creative within the GURPS framework
2. Chill vibes but particular about using the rules and having consistent rulings.
Just want to see what's out there and meet some new people.
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Posted: 2025-12-18T23:33:35+00:00
Author: /u/Responsible-Lie-1903https://www.reddit.com/user/Responsible-Lie-1903
Hi! I learned about GURPS because of Malazan and I want to try and make a campaign in my own fantasy setting, but I'm a bit lost at where to start. I already read the Lite book and started skimming through some others to familiarize myself with basic rules (and for future reference). My only GM experience so far was in DnD 5e running Curse of Strahd (it fell through but we restarted recently) and one-shot in my custom world (I was not satisfied) and I'd been a player at a few tables with different systems (custom setting at Sawage Words which I'm also considering using, VTM, VTR, DnD 5e amd Fiasko).
To all more experienced GURPS GMs, any tips you could give me? What worked for you, what didn't? I know that campaigns rulebook should have charters on campaign prep, but I'm very interested in real life experience as opposed to books. There is always something missing.
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Posted: 2025-12-17T17:40:41+00:00
Author: /u/thalcoshttps://www.reddit.com/user/thalcos
| | Just in time for the holidays, a new free GURPS Victorian horror adventure - An Opera Unceasing! During the premiere of La Demoiselle aux Lanternes, the Paris Opera’s audience and performers vanish without explanation, plunging the city into fear and rumor. Drawn into the mystery by the baffled authorities, the PCs must navigate the salons, streets, and shadows of 1879 Paris, where wealth, obsession, and forbidden knowledge intertwine... As always, the adventure includes pregenerated characters, handouts, GCS characters, and VTT tokens and assets to make it easy for GURPS GMs to grab their friends and play. If you're a fan of gaslight horror with a touch of Lovecraftian cosmic horror, you'll like this one. Enjoy! There are now over 40 (!) free unofficial GURPS adventures on 1shotadventures, many of which cover some of GURPS' more unusual genres that might make for fun one-shots, like pulp, action, spies, historical horror, and more. There's even some solo adventures! Since there are too many fun adventures to list, check out the complete list of adventures. [link] – [comments] |
Posted: 2025-12-17T14:23:02+00:00
Author: /u/Megalordowhttps://www.reddit.com/user/Megalordow
(Youtube version with graphics and audio: https://www.youtube.com/watch?v=Yq4s5fQZDW4 )
All over the world (or at least where Christianity or capitalism has spread) on Christmas, some fairy-tale character brings gifts to children. In the vast majority of places, it is Santa Claus. Poland is no exception here - or at least most of its territory. However, there are regions where a different character reigns - specifically in the Poznań region, the Lubusz region, Kujawy and Warmia (specifically in those parts of them that were under the Prussian partition), Kashubia and Kociewie, and the Bydgoszcz region. This giftgiver is known as Gwiazdor (which means “Starman”, “Man of Stars”).
Nowadays, very often his disguise looks identical to Santa's, leaving only the name as a distinguishing factor. But its traditional appearance is slightly different and quite specific. Traditionally the person portraying the Gwiazdor wears a mask or has his face smeared with soot (we warn Western readers - there is no reason to believe that it has anything to do with blackface, there is not the slightest suggestion that the Gwiazdor has anything to do with Africa). He is dressed in either a sheepskin coat or clothing made of tar. Sometimes he is accompanied by a female figure, called Gwiazdka (“Little Star”) - she, in turn, traditionally has her face covered with a veil or simply a piece of cloth.
There are other star motifs in Polish Christmas rituals. In Poland, the most solemn day of the holidays is not December 25, but Christmas Eve, or specifically its evening. This day is popularly called "Gwiazdka" (yes, like the female character mentioned above). We sit down for the evening supper when the first visible star appears in the sky. In the old Polish tradition, it is the day when the veil of the worlds becomes thinner and ghosts appear among people. The tradition of the empty plate is related to this - in addition to the plates for each person participating in the feast, there should also be one additional plate on the table. In ancient pagan times, this plate was intended for deceased relatives. Later it became a symbol of waiting for loved ones who were sent to Siberia by the Russian occupiers. Nowadays, this tradition is translated as "a place for an unexpected guest" - in the sense that no one should be alone on Christmas Eve, so this plate is in case some strange, poor person from the street shows up at the door and you can invite him.
And after Christmas there was a tradition of young people visiting houses with the big symbol of the star and demonically looking creature called Turoń.
How to connect it all – together and with the Lovecraftian Mythos? Who is the Gwiazdor? Well, its name obviously points us to a creature that came from the stars. Perhaps he is an avatar of Nyarlathotep - the giver of strange joys and the one who brings celestial wisdom? A version with a face covered in soot would fit here, which could be considered an imitation of the Black Man. Or maybe Hastur/Yellow King? The Gwiazdor wears a mask, something that is often an attribute of this creature. Sometimes he dresses in a sheepskins coat - Hastur is sometimes worshiped as the "god of shepherds" - and sometimes he dresses in straw (which is the simplest way in which poor old villagers could dress an "actor" in a yellow outfit). And if someone wants to throw in reindeer... Maybe it's actually a byakhee? And who is his veiled companion? I'll leave that to your imagination.
Let's say the children come across a book that describes how to summon the Gwiazdor. Of course, the stars must be right - so the summoning ritual should be performed on December 24, a moment after dusk, exactly when the first star appears in the sky... Perhaps the plate will play some role in this ritual? But if the ritual is successful, the children may see that the Gwiazdor... the unexpected guest... is very different from their fond imaginations. Like the gifts he brings with him.
This is just small part of the full, free brochure full of Lovecraftian inspirations from the real life, science, history and culture: https://adeptus7.itch.io/lovecraftian-inspirations-from-real-life-and-beliefs
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Posted: 2025-12-17T13:20:34+00:00
Author: /u/EastEnvironment8182https://www.reddit.com/user/EastEnvironment8182
i have only just realized now that these two systems are different, but i wanted to ask since path and book magic feels more thematic since rpm is basically just magic where everything goes, how path book magic actually works? i understand there is an energy cost and skill roll with penalties but in the examples it has people taking arbitrary steps to gain bonuses or lose penalties but unlike rpm in gurps monster hunters where it gives a simple step by step in how to do things when making and paying for spells i cant find that for paths and books, it just says that effect lead to penalties but doesnt talk about actions or where that energy comes from since its explicitly not fp or ep, can somone please explain to me in steps the same way rpm is explained how paths and books is actually supposed to be used?
also which system do you think is just superior in terms of overall magic? the last question is one im having now actually reading over rpm and thats is their a cap on magery and does the magery add to the skill level of the ritual skills? cause in the example it uses magery 5 when typically its capped at 4, and it never mentions a bonus to the path rolls but magery has always been like the defacto magic talent, im having a hard time understanding path and books, and also want to make sure im fully understanding rpm right cause it does seem interesting
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