Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-07-01T10:00:25+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-07-17T11:41:46+00:00
Author: /u/Internal_Dinner_5989https://www.reddit.com/user/Internal_Dinner_5989
My players stack limitations on everything under the sun. One has Altered Time Rate 2 for 40 points, and the other has Alternate Form (Dragon) for only 17 points. They each have a 125-point budget, but their powers are worth far more than that. Is this the intended GURPS experience, or are my players abusing the system? (4th Edition)
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Posted: 2026-07-17T12:26:52+00:00
Author: /u/Apprehensive_Ad_296https://www.reddit.com/user/Apprehensive_Ad_296
I am a very new GM and would appreciate the minimum book require
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Posted: 2026-07-16T01:49:14+00:00
Author: /u/Boojum2khttps://www.reddit.com/user/Boojum2k
Posted: 2026-07-15T11:25:01+00:00
Author: /u/GuardiaoDaLorehttps://www.reddit.com/user/GuardiaoDaLore
| I’ve recently become interested in adapting Cyberpunk RED to GURPS 4e, and I’m considering how to handle "QuickHacks" (an ability in which the hacker hacks into the enemy's prosthetics and systems, incapacitating them or affecting their components in some way). I’ve concluded that using Afflictions with modifiers is the right approach, but I’d like these Afflictions to interact mechanically with the Netrunner’s cyberdeck—as if the character had to execute the advantage like a program, using the hardware’s Complexity to run it. Is there a supplement or an issue of Pyramid magazine that covers this type of rule? [link] – [comments] |
Posted: 2026-07-14T18:46:10+00:00
Author: /u/ZenDruid_8675309https://www.reddit.com/user/ZenDruid_8675309
I run a Discord Community for PBP games using GURPS.
We teach the system in demos and long discussions as needed. There are no stupid questions. We have several experts in the system and over a dozen games in action at any time. Over 50 active players and hundreds of lurkers watching, curiously. Lurkers can read all active games, ask questions, but not interfere in the actual in-game RP.
We are a friendly community first, as gamers. If you want to join, we’d love to have you. Here’s the link: https://discord.gg/EnE2eJjjh2
Come on in, ask us anything (relevant) and see if there are any interesting games starting up, or pitch one and see if folks are interested.
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Posted: 2026-07-14T18:53:05+00:00
Author: /u/Strangeitehttps://www.reddit.com/user/Strangeite
Is there still hope for a July 2026 release date for the Revised edition?
I haven't played GURPS since the '90s but going to do a one-shot adventure for the family and GURPS is perfect for the setting. I went to go buy the core books and saw that the revised edition is coming out and thought "Perfect! I'll hold off and wait for it."
In the meantime I did purchase a used copy of Characters just so I could get started creating some characters.
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Posted: 2026-07-13T22:44:19+00:00
Author: /u/atmanatonhttps://www.reddit.com/user/atmanaton
How would you build the following advantage?
Natural Harmony (Supernatural) -- A character with this advantage can pass among natural creatures (e.g. animals) without being considered a threat or food. Predators don't see the character as a meal and prey will not see the character as a threat. So long as the character doesn't behave in a threatening manner, they can pass without eliciting a response. If there have been no prior interactions the creatures attitude will start with a neutral disposition. A bear, tyrannosaurus rex, deer, dog or horse will not have a positive or negative opinion of the character initially. What the character does to the animal or how they behave can change their attitude (e.g. damaging members of the herd, disrespecting their territory, etc.) An angry predator that is not angry with the character will still not attack. However, attacking a T Rex will result in a bad day for the character.
- Subjects of the ability are usually natural animals and beasts of animal intelligence or less (IQ 5). It may not work on magical or unnatural beasts (at GM's discretion). It has no affect on sentient beings.
- The power works when the subject sees (or otherwise senses) the character, but they do not need to know the subject sees them.
- If the character attacks or offends a creature affected by this ability, the creature is no longer affected and the character loses access to the ability until they atone for their actions. The ability can be shut off by the character.
- The subject gets no roll against this ability. If the druid acts in a manner the subject finds offensive, then the subject is no longer affected and free to act accordingly.
I have an idea, but I'm curious what others can come up with. In the campaign, I would tie it to disadvantages such as Duty and/or Code of Honor.
This guy could have used it:
https://www.reddit.com/r/whoathatsinteresting/comments/1uuiqfy/a_tourist_was_seriously_injured_after_a_bison/
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Posted: 2026-07-13T21:19:16+00:00
Author: /u/Utangardhttps://www.reddit.com/user/Utangard
That seems like a very clear Advantage over most swords, but I can't seem to find anything that'd actually fit.
It's not Rapid Healing or Regeneration, because those assume regular healing ability as base. I don't want it to heal particularly fast, I just want it to be able to heal at all.
There's no Unhealing to remove because most normal items don't have that added to them in the first place, it's just automatically assumed by virtue of logic and common sense. I'd have to add the disadvantage to every other item in the game just so I can remove it from this one sword, which seems like an incredibly pointless hassle.
What other options have I got?
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Posted: 2026-07-13T11:42:19+00:00
Author: /u/HotIceehttps://www.reddit.com/user/HotIcee
I am designing a magical eye ability for a semi-cinematic GURPS campaign. The eye can fold space, allowing the character to teleport after a Concentrate maneuver. The current cost is 1 FP per 2 hexes, with no roll required.
It can also be used as an active defense by stretching the space between the character and an incoming attack. I currently use Eye Skill / 2 + 3, no Retreat bonus, and a cost of 2 FP.
I also want the eye to allow melee attacks through folded space. For example, the character could stab someone with a rapier from 10 hexes away by making the distance between them very short.
My current idea is to require two rolls: first Eye Skill to create the fold, then the normal weapon skill to hit. The Eye roll would have a base −2 penalty for folding space and attacking at the same time, plus −1 per 2 hexes of distance. It would also cost 1 FP per 2 hexes. The target would defend normally.
Does this sound reasonable? Should the distance penalty apply only to the Eye roll, or should the weapon attack also be penalized? How would you price or build this ability?
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Posted: 2026-07-12T19:40:09+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz
Like the titles says! How would you make one using gurps?
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