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Reddit GURPS

Generic Universal RolePlaying System

Tabletop and LARP Dungeons & Dragons GURPS Pathfinder

 /r/GURPS Monthly Campaign Update
Posted: 2026-04-01T10:00:34+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 Any advice for a new guy?
Posted: 2026-04-09T09:53:18+00:00
Author: /u/BreathOfMadnesshttps://www.reddit.com/user/BreathOfMadness
Any advice for a new guy?

So, in few days i will start to play my first campaign.

TL is 3

And i want to play as melee character with halberd. Any useful advice for combat? Because for some reason my brain just stop working when i trying to understand combat skills in this system. I want to hit really really hard.

– submitted by – /u/BreathOfMadness
[link][comments]

 Character concept viability
Posted: 2026-04-09T01:09:46+00:00
Author: /u/JustSmileManhttps://www.reddit.com/user/JustSmileMan

I'm completely new to GURPS, and I only know enough basics to realize there's thousands upon thousands of pages of various rules in this modular system.

I'd like to ask more experienced folk a question about character concept viability rules-wise before I spent way too much time digging through those rules only to eventually realize it's not gonna work. The GM is going to run a high fantasy game that permits third party and community materials.

Without going into unnecessary details: small sapient animal capable of on-will telekinesis/telepathy as replacement for speech and opposable thumbs.

– submitted by – /u/JustSmileMan
[link][comments]
 Do you need horse archery equivalent for guns?
Posted: 2026-04-08T22:47:12+00:00
Author: /u/levardio666https://www.reddit.com/user/levardio666

Title. Do i get the same penalty for shooting with guns when riding a horse as when im shooting with bows? Is the bow the only ranged option on horseback or is it opposite and the only one requiring a perk to be used effectively? The perk "Horse archery" quotes B387 but i couldn't find relevant info there

– submitted by – /u/levardio666
[link][comments]
 How does Character Points scale against levels in other games?
Posted: 2026-04-08T15:17:59+00:00
Author: /u/GoodEquipment7338https://www.reddit.com/user/GoodEquipment7338

I am coming from DnD 5.5e. How many characters points would be comparable to a level one character? Also, when giving more how common is it for individual characters to be given points separately from the rest of the party? The book(4e Basic Set) seems to imply that the points get complicated as play progresses. Is that just a warning or is that super common in games?

– submitted by – /u/GoodEquipment7338
[link][comments]
 Double bladed weapon melee?
Posted: 2026-04-08T18:25:08+00:00
Author: /u/jaysprenklehttps://www.reddit.com/user/jaysprenkle

My lizard men have a staff with blades on both ends. Anyone have any thoughts on how to play this? They'd have been trained in the use of it.

"Extra attack" with multi-strike enhancement?

– submitted by – /u/jaysprenkle
[link][comments]
 Supers game advice
Posted: 2026-04-08T15:56:03+00:00
Author: /u/Human_Outcombhttps://www.reddit.com/user/Human_Outcomb

hello gurps players, I always thought gurps was really cool but never had a table to run it with. the Superhero genre is my go to, and I've used and admired Mutants and Masterminds for like 20 years, but was curious what gurps could bring to the table. any stories or advice? or even comparisons between the two systems?

– submitted by – /u/Human_Outcomb
[link][comments]
 Traits tied to magic armor/weapons
Posted: 2026-04-08T20:10:52+00:00
Author: /u/John_Lumstromhttps://www.reddit.com/user/John_Lumstrom

I've looked through basic, magic, and powers, and can't find any rules for exactly what I'm looking for (which isn't to say they aren't there, it's possible I missed them). If anyone here familiar with Yoroiden Samurai Troopers/Ronin Warriors, that's kind of what I'm trying to do; I want full sets of powers, skills, advantages, disadvantages, and the like bound to an object, which transfers all of these to the wielder. I just don't know how to balance the points for this; as the object can of course be stolen, removing the players access to these abilities, which deserves (I think) a certain discount (though, not to high a discount; there is a marked advantage to being able to remove, trade, and pass on such abilities to other players, characters, and npcs)
Are there any rules for this kind of thing?

– submitted by – /u/John_Lumstrom
[link][comments]
 Some Magical Styles I made
Posted: 2026-04-07T20:12:26+00:00
Author: /u/TheRedDaedalushttps://www.reddit.com/user/TheRedDaedalus
Some Magical Styles I made

Hey all, this is a post with some magic styles I designed for a game back in the day and generally some ideas on how to use them in your game.

– submitted by – /u/TheRedDaedalus
[link][comments]

 Do you gain extra limbs when buying winged flight?
Posted: 2026-04-08T03:08:33+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako

The basic set seems to imply you kind of gain two arms made specifically for flight purposes.

So....

Can you add extra arm enhancements/limitations at 1/10 of modification percentage? Can you add the "Limb" limitation to a striker and attach it to the wing?

– submitted by – /u/QuirkySadako
[link][comments]