Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-09-01T10:00:23+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-09-28T01:59:50+00:00
Author: /u/apelikeartisanhttps://www.reddit.com/user/apelikeartisan
Hi all,
I am a forever-DM who is "GURPS curious," so to speak. Long-story-short, I have a low-magic fantasy setting (w/ all the standard fixins', just powered down - too low-magic for the "default" RPG), and I've absolutely fallen in love with Lite. I've played a couple of near-future sci-fi games to test it out, and had a great time. The roll-under, combat style, horizontal progression, etc. However, I want the "rest" of the game.
For my fantasy world, a spell list and a bestiary are the key things missing from Lite, and it seems there are no legal ways to obtain these at reasonable cost. Staring down the barrel of the Basic Set + Magic + Fantasy + Beasts, it's at least $100.00 to get my foot in the door on the PDFs.
So, here's my question: is Basic "enough" to make a full game that isn't just hand-waving key mechanics? Do I need all these extra books? I don't want to play Calvinball with my players; we a bit of a "wargamer's table" and symmetric (or at least transparent) rules are important to us.
The put it simply: Does Campaigns and Characters have enough meat to replace all the staples of the generic fantasy "engine?" Or do I need to purchase a small library (and discard 90% of the content) to have a what I'm looking for from GURPS?
I'm not looking for a drag-and-drop 5e replacement, but I'd like enough content pre-written to justify the expense, you know?
Thanks for any advice!
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Posted: 2026-09-28T04:33:38+00:00
Author: /u/IndependentOwn7493https://www.reddit.com/user/IndependentOwn7493
I'm using GURPS as a base for my own hack for a mecha systems (to be used among friends) and I wanted to figure out if GURPS allows for things with fast omnidirectional movement (like the boost dashes in Armored Core, where the AC moves several yards in a single second to dodge attacks).
Otherwise I am just willin to butcher the movement and defense rules to allow it somehow.
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Posted: 2026-09-27T13:57:00+00:00
Author: /u/Tough_Chemist_7161https://www.reddit.com/user/Tough_Chemist_7161
I'm going to start running a power rangers campaign soon and am having trouble figuring out how to do combat once the players get into the Megazord. I've looked in Mecha and Spaceships for ideas. The problem I have is that Mecha is geared more towards each player having their own mech. And Spaceships is about a technical battle; focusing on engineering, navigation, and in-depth weapon system rolls. Neither feel power rangers to me. Let me know if I'm missing something, but I can't conjure up a solution that works for what I envision a Megazord combat to feel like.
I want each player to be able to make decisions on their turn, but how does that translate if everyone is inside of one "body"?
- Do I have each of the 5 players control a limb? Pink ranger has the left arm and Blue ranger has the legs?
- Or maybe broke down by combat maneuvers? Like Green ranger controls defense while Black ranger controls movement?
These solutions could break up the combat for each player, but what if the Megazord is in position to take a swing at the monster, but it's the "defense" or "legs" player's turn? I really can't decide what feels most like Power Rangers.
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Posted: 2026-09-27T14:30:11+00:00
Author: /u/Ambersoushttps://www.reddit.com/user/Ambersous
If I shoot someone with an RPG, and i fucking decimate them with the damage, does the warhead explode inside of them or is it still a contact explosion?
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Posted: 2026-09-27T14:02:00+00:00
Author: /u/jugie_jugshttps://www.reddit.com/user/jugie_jugs
Ussualy, for me, without last gasp and MA all fights it's always the same most efficient move almost without any tactic and strategy. What do you do to make it interesting for you?
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Posted: 2026-09-26T20:00:47+00:00
Author: /u/TRFKAShttps://www.reddit.com/user/TRFKAS
I thank heartily everybody who answered my first post about this topic. I learnt a lot about the differences about the two games.
At the same time, I've understood that I had not made myself clear. More than general remarks about the different style the games encourage (normal/heroic vs superheroic, say), I am looking for some concrete suggestions about how to make GURPS show what it does best: for instance, some specific situations, encounters, combats tailored to put in evidence the best of GURPS.
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Posted: 2026-09-26T17:28:55+00:00
Author: /u/Top-Athlete-8571https://www.reddit.com/user/Top-Athlete-8571
Quick gadgeteers can make prototypes at 1% cost of retail price for a invention of the same TL, yet in production they have to spend 20% cost of retail price to make one device. Does that mean it is much more economical for quick gadgeteers to make multiple prototypes of the same invention instead of actually producing them? The only downside of which is probably a few more hours of work and more bug testing.
Or perhaps quick gadgeteers can produce devices at 1%*20%=0.2% cost of the retail price?
Is there an answer and explanation to this? Also is there a Kromm clarification on this?
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Posted: 2026-09-23T20:58:00+00:00
Author: /u/Glen_Garrett_Gayharthttps://www.reddit.com/user/Glen_Garrett_Gayhart
- Damage to the Binding counts as damage to a limb (for Bindings that are pseudopods, sticky tongues, Golem's power from Worm, etc.)
- Damage to the Binding counts as damage to the body (for Bindings with Melee Attack that represent the main body engulfing or wrapping around the target, like what a slime or living set of mummy wraps might do)
Importantly, we don't want to just handle this with conventional grappling because the type of Binding might vary quite a bit depending on how it's built (the mummy-wrap Binding won't have the same enhancements and limitations as the slime-engulfment Binding, which in turn won't be the same as the sticky-frog-tongue Binding, all of which will not behave the same way as a simple grapple attack).
The question of how to price these is also relevant to building something along the lines of the powers of someone like Golem from Worm, which obviously can't be treated as simple grapple attacks because 1) they don't use the character's ST score and 2) they're ranged.
So how would you price these? Is there any precedent to figure out the 'canonical' values?
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Posted: 2026-09-23T20:24:24+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
| – submitted by – /u/pirinel_0-0 [link] – [comments] |
Posted: 2026-09-23T09:44:35+00:00
Author: /u/coole000https://www.reddit.com/user/coole000
| Im trying to make fun and interesting way to play with vehicles. Is anyone interested? For example, bike stat. Handwriting with blue and portrait are to be filled with player's character information. Here it filled for example purposes. I think that's adds some to play with vehicles in modern-ish city campaign. More technical sheet for a tank. Has detailed DR sheet, but too much free space left, which i filled with some historical information. Turned out that early PZII was a bad example as it had no difference in armour thickness from different sides. I think it's not as "fun" as fills that tank-nerd tick for information when is such simulatory-ish system as GURPS. I also used this sheet for design of Mecha unit of my design. Seems to be working well with such vehicles. Anyway, if someone would be interested in such sheets, i give .svg for any modification you would be interested in: Vehicle info: https://drive.google.com/file/d/1I-QuN-_4uoQw34pdD9RFodKCMw1X3tei/view?usp=drive_link [link] – [comments] |



