Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-03-01T11:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2026-03-17T19:37:14+00:00
Author: /u/The_Thin_King_https://www.reddit.com/user/The_Thin_King_
so I am currently in a gurps campaign with gurps magic (limited to magery 3) and high tech weapons. at first I was kinda worried that I min-maxed my own character a bit much. (which was taking bunch of spells and maximising my SL to minimum 17) Mostly cause other mages were somewhat less optimised.
another character was playing a second ammendment believing assault rifle wielding American. and he kinda sidelined everyone in combat.
I don't know if it's because our GM was kinda amateur (which I don't know how to talk to her about it) or there is too much difference between guns and magic. but it sucks to deal 1d-1 damage a second with lightning bolt as 15 iq mage when someone puts out 5*(5d-1) damage in one second as some dude with a gun. I think it was the worst ttrpg experience I had geniuenly don't know how to deal with it.
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Posted: 2026-03-17T21:00:32+00:00
Author: /u/BetcoFShttps://www.reddit.com/user/BetcoFS
So, I wanted to include a small sci-fi survey drone as findable loot in my next session, that one of my players could operate, but I’m unsure how to handle it mechanically. Like, what mechanical benefit could it provide, given it has LiDar, volumetric data collection, GPS 3D imaging?
If I give it scanning sense, would that allow players to maybe locate enemies behind cover, or prevent enemies from effectively using stealth? Or should it primarily be an out of combat tool to get a map of an area before entering? And what type of scanner would feel useful but not super OP?
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Posted: 2026-03-17T04:26:33+00:00
Author: /u/DataDemonhttps://www.reddit.com/user/DataDemon
I've been recovering and archiving old tabletop RPG mailing lists for the Internet Archive. So far I've done the Shadowrun mailing lists (seven separate lists, ShadowRN being the largest) and the Traveller Mailing List... 39 years, ~300,000 messages on that one, and the biggest gap got filled because a subscriber saw my post on r/Traveller and dug up their personal archive. So here I am trying the same thing.
GURPSnet-L is in pretty good shape. I pulled ~145,000 messages from the Majordomo digests on gurpsnet.org (Wayback Machine grabbed them before the site died), another ~23,000 from SJG's Pipermail server (also Wayback), and the tail end from the mail-archive.com mirror. 169,266 messages total, November 1993 through July 2016. The whole run from founding through the peak (3,714 messages in May 1997 alone) into the slow fade.
But there are gaps I can't get to from public sources.
What I need:
August 2016 through late 2018 — The big one. The mail-archive.com mirror broke mid-July 2016 but the list kept going on mail.sjgames.com for at least another two years. That server is dead now and the Wayback Machine didn't catch this window. If you were on GURPSnet-L during this stretch and still have your mail, that content exists nowhere else.
February 2003 — The migration month from io.com to sjgames.com. Digests end in January, Pipermail picks up in March. One month hiding somewhere sneaky.
September–October 1994 — The digest archive on gurpsnet.org just skipped these two months. Early days, probably ~600 messages.
I'd also like to connect with whoever ran the list on the SJG side. If you know who that was, or if you have any kind of server-side or personal archive from these periods, I want to hear from you.
The archive has full headers, real email addresses, Message-IDs, threading, the works. It's formatted and ready for the Internet Archive once the gaps are closed or I'm satisfied they're gone for good.
DMs open, or just reply here.
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Posted: 2026-03-17T12:51:52+00:00
Author: /u/danielethepiratehttps://www.reddit.com/user/danielethepirate
Reading GURPS 4th Edition's Basic Set and Powers [Page 89 and 80 respectively] and I don't quite get the mechanics of a jump yet.
Basic Set's page 352 explains how to calculate the distances well, but concepts such as "hang time", "Jump Move" and looking at a jump's yards per second feel opaque to me at the moment.
I was under the belief that the moment we jump we reach our destination in the same second (we cross the gap, get high enough to pull ourselves up that ledge, leap over our foe and land in the same turn, etc). But now I'm getting the impression that with a high enough jump we have a "speed of ascent" while jumping up, followed by a period of gradual decline in the air (with the falling velocity rules kicking in to see when we land).
Is this true? What is "For instance, if you can jump 100 yards at 20 yards per second," referring to?
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Posted: 2026-03-17T13:01:22+00:00
Author: /u/Tune_pdhttps://www.reddit.com/user/Tune_pd
Howdy I've been looking for some type of limitation I can put on morph to apply a "cant shapeshift when in contact with iron or silver" for my changeling race! Where could I find it or how many points would it be?
And on this topic is there an "allergy" drawback. For something that isn't exactly a x2 damage weakness but still something that negatively effects them?
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Posted: 2026-03-17T14:20:26+00:00
Author: /u/gmhelwighttps://www.reddit.com/user/gmhelwig
I think I have solved my own question already but extra opinions couldn't hurt. My only remaining question is the point cost.
Trying to create a character who has a certain curse. He has a strong desire to move to a certain location in the setting, but some outside force in the setting blocks him from ever moving there, like in the trope "Failure Is the Only Option." Decided to do this by creating the opposite of the Luck advantage with some adjustments:
- Player only rolls once per session, in advance
- Player only rolls if the opportunity to advance the PC's goal would come up that session.
- Other PCs and NPCs with appropriate skills can assist, rolling against their skills; results modify the "effective skill" the afflicted PC rolls against.
With all that, the player rolls three times, and the worst roll counts. If it ends up a critical success, then the PC has overcome the curse or whatever block exists and succeeds!
I think this could be a -10 point disadvantage. Or -15, based on Luck allowing rerolls once per hour of play costing 15 points.
Thoughts?
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Posted: 2026-03-17T03:43:29+00:00
Author: /u/John_Lumstromhttps://www.reddit.com/user/John_Lumstrom
Sorry if this is kind of an annoying question, I couldn't find an FAQ or anything addressing this. are there any good places to find groups to play? I'm trying to get some friends together to run Mirror of the Fire Demon, but I'm going to be the GM for them, and I'd like to have a chance to be a player instead.
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Posted: 2026-03-16T16:59:00+00:00
Author: /u/SilverCompassMapshttps://www.reddit.com/user/SilverCompassMaps
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Posted: 2026-03-17T02:18:48+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
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Posted: 2026-03-16T16:17:19+00:00
Author: /u/Bulky-Bag-6280https://www.reddit.com/user/Bulky-Bag-6280
I have been getting back into for honor recently, basically it's about a 3 way war between knights, vikings and samurai. Would it be possible to run a campaign in this world without having the knights steamroll the other 2 because superior armour and weapons in GURPS and what rules would you use?
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