Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-01T10:00:17+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-08-17T14:41:42+00:00
Author: /u/averagesmellhttps://www.reddit.com/user/averagesmell
Anyone know when they are actually shipping? The webpage has a vague date that has already passed. I am moving in a month and hoping to not have to change my ship address.
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Posted: 2026-08-17T13:29:42+00:00
Author: /u/Junji50https://www.reddit.com/user/Junji50
I’m looking for 1–2 long-term co-GMs/worldbuilders to help build a shared GURPS 4e universe.
The idea is one connected setting where different solar systems can support completely different genres and tech levels—dark sci-fi, survival horror, fantasy, supernatural mysteries, low-tech worlds, and advanced civilizations. Magic or other strange phenomena might only exist in certain regions, or could be technology that the inhabitants do not understand.
I don’t want to map an entire galaxy before we can actually play. We would start with one small, playable sector and create its systems, factions, history, threats, rules of reality, and campaign hooks. Then we expand whenever the games take us somewhere new.
The important part is persistence. Campaigns run in this universe become canon. Player choices, discoveries, destroyed factions, disasters, and new technology can permanently affect future campaigns.
I especially enjoy darker sci-fi and horror, alien creatures and ecosystems, survival, mysteries, and real consequences, but other genres are welcome.
If you’re interested, reply or message me with whether you GM, what genres you enjoy, and one idea you would want to add.
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Posted: 2026-08-17T02:47:27+00:00
Author: /u/ConstantineFavrehttps://www.reddit.com/user/ConstantineFavre
I don't feel like there is enough good material on basic life and economics, for games that kinda center on that part. So far i know not as much material that i would like to know, and it wasn't very useful. I'll write down all useful or somewhat useful materials for 4e on that topic that i know so far
Gurps low-tech: daily life and economics
If you ain't gonna do business, it will do mostly fine. But as a business man you will find out that you won't get any profit whatsoever, because all production costs are equal to retail prices. But even when just crafting it's a bit crooked, you need a whopping 18 poitns of success on the roll to craft very fine quality. And when you want to build anything? Well, too bad for you, you gotta be a extremely rich to afford yourself building anything out of something besides dirt and planks.
Gurps Boardroom and curia
Now that's business. But for campaign that starts as group of nobodies not quite useful.
Gurps realm management
Well, that's basically a king simulator, not for ordinary campaigns and basic life
Gurps pyramid 2-1
It would help setting up prices for grains, food, etc.
Gurps dungeon fantasy 10
Again, good source for pricing.
Gurps after the end
Great crafting system, but book isn't so useful for business. Although, you can at least be profitable smith or machinist.
So, so far i lean towards using after the end and boardroom and curia. And modified building rules from LT daily life and economics, because mathematically they are good, you just gotta fix material prices and "crafting" of the building. (If you can calculate volume of materials you can basically build house of any shape). But it still feels like something is missing. I mean, there gotta be something like we had in 3e, right? But i can't seem to find it. In 4e economic games we and my friends always juggling many books for basic stuff, never finding one full on economic book. Maybe anyone found some homebrew books for economic games?
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Posted: 2026-08-16T12:42:14+00:00
Author: /u/MoMaikehttps://www.reddit.com/user/MoMaike
| Ring Dream Japanese Women’s Wrestling The book is tiny and I don’t read Japanese. [link] – [comments] |
Posted: 2026-08-16T09:43:20+00:00
Author: /u/Zaphrond94https://www.reddit.com/user/Zaphrond94
Hello, I'm currently trying to build a character for a GURPS 4E game. This is my first time, and there are plenty of things I kind of comprehend. I have the PDFs of the books, and I'm slowly putting the character together.
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Posted: 2026-08-14T13:02:40+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz
So in the Magic expansion there are enchantment spells that can well enchant weapons, making them magic and so forth. Is there a way to do something like that using advantages?
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Posted: 2026-08-14T11:57:10+00:00
Author: /u/Jet-Headhttps://www.reddit.com/user/Jet-Head
I'll start by quoting relevant rules:
Basic Set p 381:
Follow-Up Damage
Some attacks, such as poison darts and exploding bullets, have “follow-up” damage: a second type of damage that occurs an instant after the primary effect. The primary effect is always ordinary damage of some type – piercing, impaling, etc.
If the primary damage penetrates the target’s DR, the follow-up effect occurs inside the target. DR has no effect! Follow-up effects that occur internally never inflict knockback or blunt trauma – even if their damage type usually does.
Basic Set p 414:
Fragmentation Damage
Many grenades, bombs, and artillery shells have metal casings designed to shatter when they explode, producing a storm of sharp fragments. Some are packed with Scatter extra material (pellets, nails, etc.) to enhance this effect.
Fragmentation damage, if any, appears in brackets after explosive damage; e.g., “[2d]” means 2d fragmentation damage. Everyone within (5x dice of fragmentation damage) yards is vulnerable. For example, that [2d] attack would throw fragments out to 5 x 2 = 10 yards.
The farther a target is from the blast, the less likely the fragments are to hit him. A hit is automatic if the explosive attack actually strikes the target. The fragments attack everyone else in the area at skill 15. Only three modifiers apply: the range modifier for the distance from the center of the blast to the target, the modifier for the target’s posture (prone, etc.), and the target’s Size Modifier. It is possible for several fragments to hit! For every three points by which the attack roll succeeds, one additional fragment strikes the target.
The only active defense against fragments is to dive away from the explosion that produced them; see Dodge and Drop (p. 377).
For each hit, roll hit location randomly. If that location is behind cover, the fragment hits cover.
Fragmentation damage is cutting. Note that if an explosive attack has an armor divisor, this does not apply to the fragments it produces.
Basic Set p 415:
Internal Explosions: If an explosive goes off inside someone – e.g., a follow-up attack penetrates the target’s DR, or a dragon swallows a hand grenade – DR has no effect! In addition, treat the blast as an attack on the vitals, with a x3 wounding modifier.
Ultra-Tech p 152:
Armor-Piercing Hardcore Explosive (APHEX) (TL9)
A warhead with a high-density penetrator and a small charge fused to explode after penetrating. APHEX inflicts normal piercing damage with a (2) armor divisor, along with the damage shown below as a follow-up attack:
10mm 1d-4 cr ex [1d-2]
15mm 1d-2 cr ex [1d-1]
18.5mm 1d-1 cr ex [1d]
25mm 1d cr ex [1d+1]
40mm 2d cr ex [2d]
64mm 4d cr ex [3d]
100mm 8d cr ex [5d]
Damage in brackets is cutting fragmentation damage.
My question is how to calculate how many fragments hit if an APHEX round penetrates armor and detonates inside the target. From RAW "a hit is automatic if the explosive attack actually strikes the target" there's no roll to attack and thus no way to score more than one hit but it makes no sense.
I'm also confused by damage multipliers: if the round penetrates the Skull, does it still get x3 for Vitals instead of x4 for Skull? And what about the fragments, do they also get a flat x3 for Vitals or a location-based multiplier?
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Posted: 2026-08-14T03:22:08+00:00
Author: /u/pirinel_0-0https://www.reddit.com/user/pirinel_0-0
| – submitted by – /u/pirinel_0-0 [link] – [comments] |
Posted: 2026-08-13T15:20:19+00:00
Author: /u/HeteroclinicChaoshttps://www.reddit.com/user/HeteroclinicChaos
A player in a new game I'm running has been putting together a 'gunmage', and came up with the following cheap yet powerful ritual as part of their starting list of rituals:
Bullet shield (14 energy): Lesser destroy energy (5), area 1 metre (+2), duration 12 hours (+6), weight 30lb (+1) The dissipative powers of air resistance are greatly enhanced around the caster, reducing deadly projectiles to mere annoyances. While the ritual is in effect, all unpowered objects that pass within 1 metre of the caster and that are moving at more than 1m/s are reduced to that speed, up to a total mass of 30lb (equivalent to approximately 960 bullets). This follows my reading of the rules in GURPS Thaumatology: RPM very closely but seems disproportionate in its effects compared to other rituals of similar cost. Of course I could just use GM fiat to boost the cost by for example saying this needs to be a greater effect, or imposing a speed modifer of +13 for the reduction of bullet speed from approx. 300m/s to 1m/s, but both those approaches go directly against what is written in the book:
Modifiers--Speed: For **movement spells** look up the speed in yards/per second and add ...to the energy cost. and
Lesser destroy energy can stop energy completely if there is a natural means by which that could happen. For example, it can put a fire out completely because fires die naturally. Opinions welcome!
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Posted: 2026-08-12T12:43:07+00:00
Author: /u/manodocell42https://www.reddit.com/user/manodocell42
| I don't know if anyone here was already doing this, but I found a good way to speed up in-person games: when attacking, roll dice to determine several aspects of the hit all at once. For this image, I rolled: - 3 white dice to determine the attack - 3 green dice to determine the defense - 3 red dice to determine the damage - 3 black dice to determine the check for passing out or serious injury This is simple, more satisfying (multiple dice are more satisfying to roll), and makes fights incredibly fast [link] – [comments] |



