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 /r/GURPS Monthly Campaign Update
Posted: 2025-09-01T10:00:50+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
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 /r/GURPS Monthly Campaign Update
Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator

This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.

– submitted by – /u/AutoModerator
[link][comments]
 The Ozolin Tundra
Posted: 2025-09-17T11:52:38+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
The Ozolin Tundra – submitted by – /u/I_m_different
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 Generic anime energy
Posted: 2025-09-16T14:01:11+00:00
Author: /u/EastEnvironment8182https://www.reddit.com/user/EastEnvironment8182

Ok so something I was interested in doing since starting gurps was creating that standard anime shonen power where your punches coincide with internal energy to create a stronger impact similar to or a control in Hunter Hunter curse energy manipulation in jjk or even just the use of key coinciding with attacks and dragon Ball my problem is is I can think of three ways of doing it and none of them are sound.

One is creating a standard strengths-based innate attack Doing this would combine ,muscle power and "spiritual power" but then would immediately eliminate any and all martial arts techniques that could be used striking with the knee elbow kicks since now the attack itself is treated as a weapon and gets rid of a lot of the nuance and diversity that comes with martial arts books that you definitely see in shonen

Another thing you could do is create an aid attack and Link it to the use of a sword or an unarmed strike but this just comes off as a messier follow-up attack

And the final ways to follow up attack either universal weapons only for unarmed only, a follow-up relies largely on the initial impact meaning characters that are carried by their "energy use" actually suffer a little bit because damage is rolled separately and concepts like say jjk and Hunter Hunter fall through entirely since this follow-up would be treated as a second impact whereas in their stories they explicitly say that you don't want to produce a second impact you want to produce one single strong impact which is double true and gurps because you definitely want to be able to overcome the enemies damage resistance and damage reduction

So I asked people more experienced than I is there some way to do this so that you can have all the little options in martial arts whilst having your Mundane damage coincide with your insert magic damage instead of being two separate roles

– submitted by – /u/EastEnvironment8182
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 Introductory Adventure for a New Player in GURPS 3E
Posted: 2025-09-16T04:44:33+00:00
Author: /u/Coockhobhttps://www.reddit.com/user/Coockhob

Hello everyone,
on Saturday I’ll be running a session for a new player. I don’t know her very well, and I’m not very familiar with the type of character she wants to play. On top of that, she’s a complete beginner. If I knew her better, or if I had more experience with that kind of character, I probably could have written an adventure on my own.

The system will be GURPS 3E. Her character is a bardic-style mage with Mind Control-related spells and a hedgehog familiar with which she can communicate telepathically. The setting is a medieval fantasy kingdom at TL3.

Could you suggest a short mission that can be wrapped up in about two sessions, with some appropriate introductory encounters? She’ll be playing solo, and her strongest ability is Mind Control.

Thanks!

– submitted by – /u/Coockhob
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 What are some temporary disadvantages people tend to get from diseases?
Posted: 2025-09-15T03:21:43+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako

I think some diseases that make you cough would give some penalties to stealth, and a fever could maybe mean some kind of issue regarding temperature tolerance.

What else should I keep in mind? I'm thinking of creating a flu-like disease

– submitted by – /u/QuirkySadako
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 Wild West campaign starting character points.
Posted: 2025-09-14T15:51:36+00:00
Author: /u/SouthernSock1849https://www.reddit.com/user/SouthernSock1849

I’m thinking of having them start at 100 points, with an allowance for 50 points of disadvantage. The campaign is gritty and realistic. What do you all think? First time gurper btw :)

– submitted by – /u/SouthernSock1849
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 General Larceny
Posted: 2025-09-14T22:57:13+00:00
Author: /u/ExoditeDragonLordhttps://www.reddit.com/user/ExoditeDragonLord

Dunno how it's taken me 30+ years to realize that there's no disadvantages that define a character whose methodology involves blackmail, thievery, intimidation, or larceny. There's mental disadvantages for being compelled to not steal or threaten like code of honor, honesty and disadvantages that compell a character to do so like bloodlust, bully, kleptomania.

A reputation/social status for said actions or an enemy of law enforcement seems like the closest consequences, but does being a character that makes a living through illicit means have any other defined disadvantages?

– submitted by – /u/ExoditeDragonLord
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 Opinions on Spaceship Design and Ship Combat?
Posted: 2025-09-14T16:56:38+00:00
Author: /u/StephentheWanderinghttps://www.reddit.com/user/StephentheWandering

Hello all! Basically looking for insight into the ship design and combat systems in gurps. I know there is a “Spaceships” supplement and a few after that. Does anyone have experiences or opinions to share? Thanks!

– submitted by – /u/StephentheWandering
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 How do I deal with bicycles?
Posted: 2025-09-13T17:54:08+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako

A professional cyclist gets to 10+m/s

Should speed depend on quality of the bicycle AND skill level? How would it scale with skill?

How fast do people get on/off a bicycle?

– submitted by – /u/QuirkySadako
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 Is "Requires Magery Roll -10%" a RAW-friendly limitation?
Posted: 2025-09-13T12:20:19+00:00
Author: /u/Glen_Garrett_Gayharthttps://www.reddit.com/user/Glen_Garrett_Gayhart
Is "Requires Magery Roll -10%" a RAW-friendly limitation?
  • In other words, is Requires IQ+Magery Roll -10% a legit limitation?
  • More broadly, are Requires (Attribute) Roll limitations broadly compatible with Talents, and especially, Power Talents? For example, is Requires Super Roll -10% (e.g., DX+Super Talent) a legit limitation as well?
– submitted by – /u/Glen_Garrett_Gayhart
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 Arimaspian Racial Template
Posted: 2025-09-13T18:25:38+00:00
Author: /u/SureReflection4007https://www.reddit.com/user/SureReflection4007

I am a very new GURPS Dm that has read many of the books. I also happen to enjoy the Medieval Bestiaries.

I've been charged with padding out a fantasy world with heavy Sword and Sorcery Elements, and rather high magic. Among these elements are various mythic tribes of man, each playable. Among them, the robust, and monocular nomadic archers and cattle raiding Arimaspians of Greek myth.

So, I need a cheap template for a robust, monocular human that isn't innately crippled by having one eye. My running idea, partially gathered from the Gurps Forums is to make their mono-eye a quirk that blinds them totally, if by mechanics one eye would be blinded.

Beyond that, I'm interested to see if anyone has any ideas to offer?

– submitted by – /u/SureReflection4007
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