Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-06-01T10:00:21+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2026-06-12T18:26:56+00:00
Author: /u/RedrumZombieshttps://www.reddit.com/user/RedrumZombies
I'm trying to make a pure blood vampire that has a strong bite.
How to i precisely do that? Im new to Gurps.
Is sharp teeth, Fangs, Sharp beak all not innate attacks?
What books, advantages, limitations, enhancements etc can help?
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Posted: 2026-06-12T18:29:40+00:00
Author: /u/Aggressive_Size_9324https://www.reddit.com/user/Aggressive_Size_9324
Okay so I remeber about 2-3 years ago I put witch hat atelier into my to read list never got the chance to read it but now I am watching its anime adaptation its pure vibes and I love it
Ramblings aside I really like the magic system in it and would like to have a crack at it to try to convert it to gurps I had some ideas trying to base it on the symbol drawing skill requiring preperation beforehand and all that I think the easiest is to use ritual path magic with some modifications but I would like to hear your opinions as well. We normally use magic as powers but I think it would be limiting I guess would be the right way to put it.
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Posted: 2026-06-11T15:48:05+00:00
Author: /u/stevejacksongameshttps://www.reddit.com/user/stevejacksongames
Hello everyone! Darryll from Steve Jackson Games here. We just wanted to share some of the new GURPS titles we've been working on. Please head over to the campaign page to learn more about GURPS Ring of Fire and GURPS Basic Set, 4th Edition Revised.
Thank you!
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Posted: 2026-06-11T22:03:54+00:00
Author: /u/Dwarf_in_spacehttps://www.reddit.com/user/Dwarf_in_space
UPDATE: Someone very kindly emailed me the full pdf ruleset. It’s soo fantastic and I can’t wait to run it! If anyone here’s is interested please check the replies! I have a Google drive link.
Always wanted to give this a shot, but I've found it weirdly difficult to track it down. Does anyone have it or know where I can get a PDF of it?
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Posted: 2026-06-11T23:26:50+00:00
Author: /u/Dystopian_Dreamerhttps://www.reddit.com/user/Dystopian_Dreamer
This all started this morning when I took a look at the Combat Cards and notice that Feint says:
This maneuver is not an attack, though, and does not make your weapon unready.
Active Defense: Any. However, if you Feint and then parry with an unbalanced weapon, you cannot attack on your next turn. This makes the Feint pointless.
And I thought to myself 'Wait, I thought unbalanced just meant you couldn't booth attack and parry in the same turn? If this isn't an attack, and doesn't make your weapon unready, why wouldn't I be able to parry with the weapon and do my attack next turn?'
And that's when I went down the rules rabbit hole. Because GURPS seems to have a lot of rules for if/when/how weapons are unbalanced, and of course they can't all be in the same place. Or in the index. (Seriously, the word unbalanced doesn't appear even once in the Index!!!)
So the first thing I find is a rules box on p383 Titled "When is a Weapon Ready?" saying in part:
Unbalanced Weapons: A few large and unwieldy weapons are carried out of line by their momentum when you attack. Unless your ST is at least 1.5 times that required to wield the weapon, they become unready after you attack with them; to use them again, take a Ready maneuver.
Oh shoot, was I wrong? Do weapons become unready after attacking, requiring you to spend an entire turn readying them after each attack (like in 3rd edition)?
But then I look at the skill descriptions on p208, where it says
Impact Weapons An impact weapon is any rigid, unbalanced weapon with most of its mass concentrated in the head. Such a weapon cannot parry if you have already attacked with it on your turn.
with similar text for flails. While this doesn't explicitly state that these unbalanced weapons don't become unready after an attack, they seem to imply it, by pointing out that you just cannot attack and parry with them in a single turn. This idea is further supported by the sill description for polearms which say
Polearm: Any very long (at least 2 yards), unbalanced pole weapon with a heavy striking head, including the glaive, halberd, poleaxe, and countless others. Polearms become unready after an attack, but not after a parry
where it explicitly says that the weapon becomes unready after an attack, but not after a parry.
But wait, there's more. In the pages before the weapons table, there's the part where they describe the Weapon Statistics and under Parry on p269,
“U” means the weapon is unbalanced: you cannot use it to parry if you have already used it to attack this turn (or vice versa).
Okay, that also supports my original memory of the rules. But then on the Weapons Table, The Bastard Sword, on p271, has the U listed under parry. Which wouldn't be so bad if I hadn't just come from the skills descriptions where they said:
All swords are balanced, and can attack and parry without becoming unready. p208
Sigh. Okay. But maybe I'm conflating two terms here, Unbalanced and Unready. Which I can kinda understand, since they're using them both in a lot of places. Like in that first textbox on p383, where they call out unbalanced weapons, and say they become unready after an attack.
But then I look up Ready Weapons where it tells me (on p369)
A one-handed weapon is ready if it’s being held in your hand. A two-handed weapon is ready if you are gripping it with both hands. Some unwieldy weapons (e.g., the great axe) become unready after each attack unless you are extremely strong; see the Melee Weapon Table to learn which weapons are unwieldy, and their ST requirements (always marked ‡)
So then I go back to the Weapons Table (p271 to 273), where some weapons are indeed marked with the double cross. Under the ST column. So now I can go and find out what that means, on p270 where it says
“‡” means the weapon requires two hands and becomes unready after you attack with it, unless you have at least 1.5 times the listed ST (round up). To use it in one hand without it becoming unready, you need at least three times the listed ST.
So now, after flipping through a half dozen entries scattered over hundreds of pages, between two books, I think I have a handle on this.
Unbalanced means you can't both attack an parry with that weapon in the same turn.
Some unbalanced weapons become unready if they are used to attack (but not parry) At least some of the time (The halberd, for example has the ‡ listed next to the sw cut, and sw imp attacks, but only a † on the thr imp attack) (Note all weapons (at least in the basic set) that have ‡ are unbalanced)
Having high amounts of strength can negate the becoming unready after the attack, but there is nothing I saw that would let you both attack and parry with an unbalanced weapon if you had enough strength.
But I'm still left with my original question:
Why does the Combat Card say that parrying with an unbalanced weapon make it unready?
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Posted: 2026-06-11T18:45:28+00:00
Author: /u/HotIceehttps://www.reddit.com/user/HotIcee
Hey everyone! Help me design an enemy for my campaign. I've been hyping up a character who's a master of rapier fencing. They say he's the best in the world. Rumors and all that jazz about him. Players have fought his friends in various situations, from tournaments to deathmatches. And now I'm going to have to introduce him. The idea behind the character is that he doesn't have incredible stats or advantages. He's just REALLY, REALLY, REALLY skilled. He's like Oleksandr Usyk in boxing right now—head and shoulders above even world-class fighters.
So, I need help with the character's design, and more specifically, his combat pattern.
We're using the Marshal Arts book, and I wanted him to not just have over-the-top skills, but also use various waits, feints, reposts, counterattacks, weapon manipulation, retreat toward the enemy rather than awayf from him, and use tic-tac-toes, jabs, and extended combinations. Are there any specific things that could help me sell him as a true master of weapons? He'll be armed with a rapier, maybe a cloak or dagger, and a main gauche in his off-hand. Players have 270+ points and weapon skills around 18, plus some feint techniques at 20.
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Posted: 2026-06-11T16:52:17+00:00
Author: /u/I_m_differenthttps://www.reddit.com/user/I_m_different
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Posted: 2026-06-10T14:33:41+00:00
Author: /u/AlucardD20https://www.reddit.com/user/AlucardD20
hey folks.
I had some players interested in GURPS 3e after seeing my books in a box. I haven't played GURPS 3e in like 20+ years, so I decided to re-learn the game by playing it solo. Now before you say anything, I don't have the 4e books nor do I want to buy them, especially with 4e revised coming out, which I am considering getting. Anyhow, I am going to put it up on my YouTube channel as I go through this journey. So any 3e peeps who hang around, wouldn't mind stopping by and giving me their thoughts. I'd appreciate it. Even if it's a thumbs up like, that's appreciated. I'll list the links here, you can click on them if you'd like. Thanks for your time!
- Going through the books I have: https://youtu.be/0hjmpGOBZ8s?si=iajW3XUMRnQcD1Zs
- the Campaign set up: https://youtu.be/q_arSG7GO7Y?si=Msq6euuF7dJ3axy_
- Talking about making NPCs and Monsters https://youtu.be/ZnvxhyuEFpc?si=-cTOZhKKyF2mhrAA
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Posted: 2026-06-10T16:06:14+00:00
Author: /u/jmartin21https://www.reddit.com/user/jmartin21
Has anyone taken the time to convert a DnD 5e campaign to GURPS? I’m considering converting Scarlet Citadel to run for my table after my current campaign and was wondering if anyone had any pointers or good rules of thumb for converting between the two
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Posted: 2026-06-10T13:56:53+00:00
Author: /u/Luan_MS99https://www.reddit.com/user/Luan_MS99
queria saber como voces lidam com rastreio de alimento, bebida e a temperatura pra situações com muito calor, pois nas regras é dito que deve ser feito a cada meia hora uma rolagem de HT quando a temperatura ta terrivel. como voces lidam com isso?
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