Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-08-01T10:00:17+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-08-19T00:38:16+00:00
Author: /u/FaralWindstornhttps://www.reddit.com/user/FaralWindstorn
Posted: 2026-08-19T01:19:39+00:00
Author: /u/Alarmed_Attention895https://www.reddit.com/user/Alarmed_Attention895
Does anyone have hands-on experience with this? Did you enjoy using just *GURPS Lite*?
I’m just getting started with GURPS and would like to know how far I can go using only *Lite*. It doesn't seem difficult, but dealing with the entire *Basic Set* feels like a lot of work.
And regarding the 4E *Basic Set* alone—how far can you take it, and what are the best settings? (Of course, I plan to use other books later, but I’d like to start small and build up gradually.)
Can anyone recommend a short adventure?
How many character points do you usually use for a realistic game? How many for something OSR-style?
Oh, one more thing—since I’m already asking a lot of questions: How well does naval combat (say, the year 1000 or 1500) work using only the *Basic Set*?
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Translated using Google; I hope it turned out well. It inserts asterisks when translating the titles of works; please don't mind the asterisks and dashes.
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Posted: 2026-08-18T23:44:41+00:00
Author: /u/Zaphrond94https://www.reddit.com/user/Zaphrond94
| So, this is for my Assassin. [link] – [comments] |
Posted: 2026-08-18T14:07:42+00:00
Author: /u/Glen_Garrett_Gayharthttps://www.reddit.com/user/Glen_Garrett_Gayhart
| Denise Hall, Ninja Assassin [186] Description: Dark taupe hair, darting black eyes, pale skin, sharp features, 5'5". Attributes: ST 9 [-10], DX 13 [60], IQ 10 [0], HT 10 [0] Secondary Attributes: HP 9 [0], Will 11 [5], Per 12 [10], FP 12 [6] Other Attributes: Basic Speed 7 (Chi -10%) [23], Basic Move 7 [0], Dodge 10, Parry 9, Basic Lift 16.2, SM +0 Advantages: Chi Talent 1 [10], Clinging (Accessibility: Only while moving -10%, Chi -10%) [16], Double-Jointed (Chi -10%) [14], Extra Attack 1 (Chi -10%) [23], Rank 1 (Assassin's Guild) [5], Shadow Shuriken: Cutting Attack 1d (Rapid Fire (RoF 2) +40%, Accessibility: Only while standing in shadow -30%, Chi -10%, Special Effect: Use Thrown Weapon (Shuriken) skill instead of Innate Attack skill +0%) [7], Silence 2 (Accessibility: Only while unobserved -10%, Chi -10%) [8], Super Jump 1 (Chi -10%) [9], Super Climbing 1 (Chi -10%) [3], Wealth (Comfortable, x2) [10] Disadvantages: Callous [-5], Code of Honor (Professional) [-5], Debt 1 (Assassin Guild Dues) [-1], Duty (Assassin, 9 or less, Extremely Hazardous) [-10], Likes Killing [-1], Secret Identity (Assassin, Possible Death) [-30], Vow (Devote 1d-3 (min 1) hours of each day to martial arts training or meditation) [-10] Skills: Climbing DX/A [1]-12, Current Affairs (High Culture) IQ/E [1]-10, Forensics IQ/H [1]-8, Hobby Skill (Origami) IQ/E [1]-10, Holdout IQ/A [4]-11, Judo DX/H [4]-13, Jumping DX/E [2]-14, Knife DX/E [4]-15, Lockpicking IQ/A [2]-10, Makeup IQ/E [1]-10, Meditation Will/H [2]-10, Stealth DX/A [8]-15, Thrown Weapon (Shuriken) DX/E [8]-16 Leonard "Leo" Day, Mercenary Bodyguard [177] Description: Bald, brown eyes, tanned skin, dopey face, facial scar, 6'6". Attributes: ST 13 (Size -10%) [27], DX 10 [0], IQ 11 [20], HT 12 [20] Secondary Attributes: HP 15 [4], Will 10 [-5], Per 11 [0], FP 12 [0] Other Attributes: Basic Speed 5.5 [0], Basic Move 5 [0], Dodge 9, Parry 11, Basic Lift 34, SM +1 Advantages: Absolute Direction (Accessibility: Only in cities -20%) [4], Claim to Hospitality (Ladyfriend's House) [1], Combat Reflexes [15], DR 1 (Tough Skin -40%) [3], Enhanced Defenses 1 (Enhanced Parry, Sword) [5], Fit [5], Hard to Kill 3 [6], Hard to Subdue 3 [6], High Pain Threshold [10], Independent Income 5 (Gambling, Unreliable 8 -40%) [3], Pitiable [5], Rapid Healing [5], Unfazeable [15] Disadvantages: Debt 1 (Carousing) [-1], Dependents (Ladyfriend) [-1], Distinguishing Features (Facial Scar, Tall) [-2], Duty (Bodyguard, 12 or less) [-10], Likes Carousing [-1], Secret (Bastard) [-5], Wealth (Struggling, x1/2) [-10] Skills: Body Language Per/A [4]-12, Brawling DX/E [8]-13, Broadsword DX/A [16]-14, Carousing HT/E [4]-14, Crossbow DX/E [2]-11, Current Affairs (Criminal) IQ/E [1]-11, Detect Lies Per/H [4]-11, Gambling IQ/A [2]-11, Games (Card Games) IQ/E [1]-11, Intimidation Will/A [8]-12, Shield (Buckler) DX/E [4]-12, Soldier IQ/A [4]-12 [link] – [comments] |
Posted: 2026-08-17T14:41:42+00:00
Author: /u/averagesmellhttps://www.reddit.com/user/averagesmell
Anyone know when they are actually shipping? The webpage has a vague date that has already passed. I am moving in a month and hoping to not have to change my ship address.
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Posted: 2026-08-17T13:29:42+00:00
Author: /u/Junji50https://www.reddit.com/user/Junji50
I’m looking for 1–2 long-term co-GMs/worldbuilders to help build a shared GURPS 4e universe.
The idea is one connected setting where different solar systems can support completely different genres and tech levels—dark sci-fi, survival horror, fantasy, supernatural mysteries, low-tech worlds, and advanced civilizations. Magic or other strange phenomena might only exist in certain regions, or could be technology that the inhabitants do not understand.
I don’t want to map an entire galaxy before we can actually play. We would start with one small, playable sector and create its systems, factions, history, threats, rules of reality, and campaign hooks. Then we expand whenever the games take us somewhere new.
The important part is persistence. Campaigns run in this universe become canon. Player choices, discoveries, destroyed factions, disasters, and new technology can permanently affect future campaigns.
I especially enjoy darker sci-fi and horror, alien creatures and ecosystems, survival, mysteries, and real consequences, but other genres are welcome.
If you’re interested, reply or message me with whether you GM, what genres you enjoy, and one idea you would want to add.
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Posted: 2026-08-17T02:47:27+00:00
Author: /u/ConstantineFavrehttps://www.reddit.com/user/ConstantineFavre
I don't feel like there is enough good material on basic life and economics, for games that kinda center on that part. So far i know not as much material that i would like to know, and it wasn't very useful. I'll write down all useful or somewhat useful materials for 4e on that topic that i know so far
Gurps low-tech: daily life and economics
If you ain't gonna do business, it will do mostly fine. But as a business man you will find out that you won't get any profit whatsoever, because all production costs are equal to retail prices. But even when just crafting it's a bit crooked, you need a whopping 18 poitns of success on the roll to craft very fine quality. And when you want to build anything? Well, too bad for you, you gotta be a extremely rich to afford yourself building anything out of something besides dirt and planks.
Gurps Boardroom and curia
Now that's business. But for campaign that starts as group of nobodies not quite useful.
Gurps realm management
Well, that's basically a king simulator, not for ordinary campaigns and basic life
Gurps pyramid 2-1
It would help setting up prices for grains, food, etc.
Gurps dungeon fantasy 10
Again, good source for pricing.
Gurps after the end
Great crafting system, but book isn't so useful for business. Although, you can at least be profitable smith or machinist.
So, so far i lean towards using after the end and boardroom and curia. And modified building rules from LT daily life and economics, because mathematically they are good, you just gotta fix material prices and "crafting" of the building. (If you can calculate volume of materials you can basically build house of any shape). But it still feels like something is missing. I mean, there gotta be something like we had in 3e, right? But i can't seem to find it. In 4e economic games we and my friends always juggling many books for basic stuff, never finding one full on economic book. Maybe anyone found some homebrew books for economic games?
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Posted: 2026-08-16T12:42:14+00:00
Author: /u/MoMaikehttps://www.reddit.com/user/MoMaike
| Ring Dream Japanese Women’s Wrestling The book is tiny and I don’t read Japanese. [link] – [comments] |
Posted: 2026-08-16T09:43:20+00:00
Author: /u/Zaphrond94https://www.reddit.com/user/Zaphrond94
Hello, I'm currently trying to build a character for a GURPS 4E game. This is my first time, and there are plenty of things I kind of comprehend. I have the PDFs of the books, and I'm slowly putting the character together.
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Posted: 2026-08-14T13:02:40+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz
So in the Magic expansion there are enchantment spells that can well enchant weapons, making them magic and so forth. Is there a way to do something like that using advantages?
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