Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2025-04-01T10:00:45+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2024-04-01T22:00:15+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
Weekly /r/GURPS Discussion thread. Feel free to talk about anything and everything GURPS related.
- What are you currently playing or running?
- What custom rules does your group play with?
- Have any fun custom items, advantages, skills, or whatever else to share?
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Posted: 2025-04-02T13:44:38+00:00
Author: /u/Zesty-Returnhttps://www.reddit.com/user/Zesty-Return
![]() | I know this is by no means the entire catalogue, but I’m thinking of calling it. I think I’m feeling confident that I can tell any story I want from here. The ones on the right are: How to be a GURPS GM Mass Combat Social Engineering GURPS GM Screen [link] – [comments] |
Posted: 2025-04-02T10:19:43+00:00
Author: /u/Cropox_Battlemapshttps://www.reddit.com/user/Cropox_Battlemaps
![]() | – submitted by – /u/Cropox_Battlemaps [link] – [comments] |
Posted: 2025-04-01T00:36:40+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako
The explosive fireball description says you get a +4 to hit the ground if you'd like to instead of trying to hit someone directly.
There would be a penalty for speed and distance if you're trying to hit right below a moving target, but this is exactally what you'd get for aiming on the target's torso (with a +4) since explosions use the torso DR.
wich attacks get this bonus? just innate attacks (projectile)? any ranged attack if you try hitting below something?
sounds a bit broken, but I might be missing something here...
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Posted: 2025-03-31T18:10:33+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako
So... I know you could attempt a choke how and strangle someone to death with judo or wrestling. But it is possible to use a knife to do the same?
Scenario 1. A completely unaware target Scenario 2. A target who's already aware of your presence in the surroundings activelly looking for you
How would someone deal with both scenarios without drawing atention of others? Wouldn't the victim be able to scream?
edit: with*
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Posted: 2025-03-31T08:24:13+00:00
Author: /u/Sir_Kastor1https://www.reddit.com/user/Sir_Kastor1
I play curse of the Stradh in GURPS and its very fun, but i dont understand how to design stradh. Can you give some references or advice? 1)PC 150 points and will grow to 200-250 i think 2) i want Stradh to be fairly strong. Im ok with him killing PC, but they should have a chance 3)magic defence? It seems, like some spells can make this fight too easy, but dont want make him totally immune, one pc is mage. 4)sidekicks? Can i make 1v4 interesting in this sistem, or should i have some miniona around for additional maneurus
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Posted: 2025-03-31T07:23:39+00:00
Author: /u/SeregioFromTheSwamphttps://www.reddit.com/user/SeregioFromTheSwamp
I have been actively playing Mad Max for the past week.
Now I have an idea to implement car customization gameplay in GURPS.
I see it as options for scavenging details, searching for a better engine or wheels, welding armor plates, crafting a new gas tank, etc.
Are there some GURPS rules for that?
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Posted: 2025-03-30T22:52:23+00:00
Author: /u/Admirable-Caramel-32https://www.reddit.com/user/Admirable-Caramel-32
It's very much what the title is. I've read the core books repeatedly, skimmed the Magic and Powers book so far. I feel some what comfortable with the rules, but I'm doing prep stuff and could use input on common pitfalls for new players and GMs and some input on the campaign specifics.
The game is roughly based on the premise of the Manhwa "The Lone Necromancer" where everything is fine in the modern world, but then the world is brought fully into a game like setting where classes, monsters, magic and all that exist, but it's still Modern Day Earth. Think magic being added to the world as is, not a magical version of Earth.
I want to have them make modern day normals, which is issue one. I'm not sure what a low powered normals point value should be, or how many disadvantages I should allow or encourage them to take.
Once initial characters exists, session one would be a simple day in their life kind of thing, just enough to let them all see how skills work in a low risk environment.
Eventually, the System shows up, and I'll put around 20 tarot like cards on the table. This is class selection. Each card gives basic gear and I'm leaning to 30pts to define their class. I'm considering upping this to fifty if it doesn't feel like it would differentiate things enough.
Leveling up I plan to gave a bunch of premade level up options that they can pick from until they all feel comfortable spending points.
Feel free to ask any further questions, as it will help me as well. List of classes and what they tentatively do to come as I finish them and I have time.
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Posted: 2025-03-30T19:15:12+00:00
Author: /u/QuirkySadakohttps://www.reddit.com/user/QuirkySadako
So... Certain unarmed fighting styles (like boxing or judo) get a +3 when retreating instead of a +1, jist like fencing weapons.
Are they intended to suffer from the same encumbrance penalties a fencing weapon does? I didn't find any confirmation for this but I feel like it should be like this.
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Posted: 2025-03-30T12:31:21+00:00
Author: /u/Zesty-Returnhttps://www.reddit.com/user/Zesty-Return
Not sure if you can upload pics here, but hoping someone can DM me some photos I’d like to see the new smyth sewn edition with the thicker pages. Would be nice if you include an object for scale. (I assume they’re thicker than the old HC)
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Posted: 2025-03-30T04:07:27+00:00
Author: /u/SironBlackhttps://www.reddit.com/user/SironBlack
Hi, I'm new to GURPS and came here mostly because I love the Generic and Universal traits of this system, primarily because I was looking for a well-implemented system on Foundry to run campaigns outside of epic fantasy.
I'm trying to build a simple campaign with not too many rules, featuring a pulp action-adventure style—that is, more grounded than epic fantasy but still with some over-the-top combat, set in the real world. I'm drawing inspiration from works of fiction like Indiana Jones and Call of Cthulhu, where reality is mixed with hidden supernatural themes.
My idea is a story where the players are part of a special operations division of the military during the 1930s. From there, they would receive missions that take them to ancient ruins and mysterious artifacts while battling over-the-top Nazi occultist generals as main villains.
So, what supplements can you recommend for this type of campaign?
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