Reddit GURPS
Generic Universal RolePlaying System
Tabletop and LARP Dungeons & Dragons GURPS Pathfinder
Posted: 2026-05-01T10:00:42+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
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Posted: 2025-05-01T10:01:00+00:00
Author: /u/AutoModeratorhttps://www.reddit.com/user/AutoModerator
This is a monthly r/GURPS thread for anything and everything related to your own campaigns. Tell us how you and your friends are making out. Update us on the progress of your game. Tell us about any issues you've run into and maybe we can help. Make suggestions for other players and GMs.
[link] – [comments]
Posted: 2026-05-18T00:26:10+00:00
Author: /u/krr117https://www.reddit.com/user/krr117
I want to run a Campaign reminiscent of Tom Clancy games or SWAT (TV Show by Shemar Moore), but I’m struggling to make a map. I know GUTPS uses Hex, but all the maps and resource I find relate to scales to large (cities and surrounding countries). I know Grid would work better, but sources say things break to that conversion.
What are some solutions I can use? I plan on using 4th edition with High-Tech, SWAT, Tactical Shooting, SEAL’s in Vietnam, and possibly Martial Arts.
This is also my first time using this system
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Posted: 2026-05-17T21:38:22+00:00
Author: /u/Nomad_Hermithttps://www.reddit.com/user/Nomad_Hermit
I would like to make a character that uses magic to strengthen their combat powers. Like increasing punches' damage, for example, or increasing jump distance.
The control body school in the GURPS Magic book seems to be more focused on controlling other people's bodies. I didn't find much about improving the person's own body. Is there a source for that you can point me to?
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Posted: 2026-05-17T21:57:12+00:00
Author: /u/Fattyjay96https://www.reddit.com/user/Fattyjay96
- GM based in Mountain Time Zone
- Sessions planned weekly on Tuesday evenings at 8:00 PM not set in stone and negotiable
- Hoping to start this game by June but no hard start date until a party is organized
- Power level at 75 pints (25 point disadvantage)
- Wilderness survival followed by civilization building
- TL will start at 0 but inventing TL 1 and then 2 is possible
- Books that will be used: Basic, Low-Tech, Magic
- Books that could be used: Bio-tech
- Voice chat over discord, played in Foundry
- Comment or PM me with interest
- Party size: 4-5 players
It happened in a flash. Large portals covered the earth and swallowed up many clans. One of whom was your own. You and your people are now in a strange new land. The air is thicker, the weather is much warmer and gigantic lizards and bugs roam the earth in huge numbers.
The first half of this game will be a survival game where humans must quickly adapt to an alien and hostile ecosystem. Your PCs will be Neolithic humans in 7000s BC when humanity was starting to transition from hunter gatherer societies to pastoral. At game start, your PCs will be capable but mundane early humans. It will be possible to learn magic throughout the game but it will be slow moving and rudimentary. Your job will be to locate as many survivors as possible and try to settle into a sustainable community.
The second half will be building a new civilization from the ground up. There will be rival tribes and the domestication of various animals will be possible. From here the party's goals are fairly open ended. The game will technically be set in the cretaceous but thanks to the portal storms, I will incorporate plants and fauna from any point in Earth's history from the carboniferous to the Jurassic. I'll level in that I'm relatively new to dming Gurps and so players with some background knowledge of Gurps would be appreciated. That should about cover it.
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Posted: 2026-05-17T14:52:10+00:00
Author: /u/TheBigBeardedGeekhttps://www.reddit.com/user/TheBigBeardedGeek
We're doing a martial arts game, and here's what I'm wanting to do:
My character is going to be a black belt in Chin Na, and the way I'm playing him is as a doctor who was trained in... Unusual circumstances by his master. To the point he doesn't realize he's a good martial artist and thinks he's actually just a mid doctor.
He also has the vow of Self Defense only, and what I kinda want to do is have some sort of mechanic where I can inflict penalties on reaction rolls. But I want to do it not in a "trash talk" kind of way but more a social bumbling accidentally insult the guy's entire bloodline kind of way.
I'm trying to think what I could do with existing skills/qualities to build something like this.
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Posted: 2026-05-16T23:54:46+00:00
Author: /u/Wurokhttps://www.reddit.com/user/Wurok
I haven’t seen anyone give a name to this fear, so I’m putting this name forward into the collective consciousness, mostly for my own sake.
This covers all you Transporter Paradoxes, your Soma robot mind uploads, and even video game-style respawning. If your character is terrified that teleporting, shapeshifting, resurrection, or mind uploading may just mean death of their current self, this is the phobia for you.
Phobia
See p. B148
Fear of losing one’s self (Autopseudophobia): You are afraid of any process that appears not to preserve the continuity of your physical body and consciousness, especially transportation methods that remove your physical body from your original location, such as Jumper and Warp, but also brain transplants, mind uploads, and possibly some forms of resurrection. -10 points.
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Posted: 2026-05-16T17:50:49+00:00
Author: /u/Ambersoushttps://www.reddit.com/user/Ambersous
I'm planning on making a stalker inspired frankenstine system of GURPS 4e, and I need help figuring out what skills from the list that I should cut. I know for sure I want to use the skill tree system, and that the trunks of Arts/Entertainment, Bureaucracy, Natural Sciences, and Social Sciences are getting axed 100%.
But like... do I ned to keep Physician around? Or similar hyper-specific skills that just feel like too simulationist even for my tastes? I don't know what would break if I excluded them from the list. So I need some advice on what skills should be thrown out for a game focused more so on combat, survival, and social interaction.
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Posted: 2026-05-15T22:10:53+00:00
Author: /u/AlchemyStudiosInkhttps://www.reddit.com/user/AlchemyStudiosInk
Are there any talents in other books for zen archery or rather marksmanship? especially in terms of a character being more of a sniper.
I know I can build a talent off anything I want, but I'd rather use ones that exist in books.
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Posted: 2026-05-15T19:06:09+00:00
Author: /u/Nick_Coffinhttps://www.reddit.com/user/Nick_Coffin
Posted: 2026-05-15T20:09:10+00:00
Author: /u/Kecskuszmakszimuszhttps://www.reddit.com/user/Kecskuszmakszimusz
So I am trying to make a cybernetic adv that is essentially a hidden syringe that can be filled with whatever poison that can discretly inject said poison without notice while touching the target. Any tips on how I could do this?
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Posted: 2026-05-15T12:13:44+00:00
Author: /u/thedumbfish1234https://www.reddit.com/user/thedumbfish1234
| – submitted by – /u/thedumbfish1234 [link] – [comments] |



