Roll 3d6 - Roleplaying Resources

Welcome!

This site features resources for the tabletop roleplaying game crowd, designed to work on any device. Bookmark this site as a handy, cell-phone friendly GM toolbox.

Tools features useful random game information generators. Names will take you to a variety of person, place, item, and event name generators. Archives links to useful RPG-related articles. Games accesses information for my various campaigns. News brings in RPG news from multiple sources. Dogs is a section for my pets and other miscellaneous info.

For additional gaming resources, check out the Dinky Dungeons fan site.

Today's featured gaming tool: Epic Fantasy Character Classes Generator

Gaming Tips

Tips for Players
If there is a particular subplot would you like to pursue, or a topic you wish to avoid, let the GM know. Give him constructive feedback about what you liked, or didn't like, in the adventure.

Tips for GameMasters
No Favoritism - Reward players equally for equal effort and participation. Don't favor a particular race, class, concept, or party role.

From the RPG Glossary...
Old Guy Rule - if a man is old or retired, he is an exceptionally powerful member of his class.

Gaming Humor

When I Am the Evil Overlord...
I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.

You Might Be A Gamer If...
You have been known to drive to far away places where you paid enormous amounts of money for the privilege of sleeping on floors, eating crap, buying little pewter statues of Gandalf, and meeting dozens of psychopathic members of the alternate (or similar) sex who will follow you around for months, merely for the pleasure of playing with gamers you don't know in small enclosed spaces permeated with the smell of sweat... and then signed up en masse with all of your friends to play in games with gamemasters who you've known since high school.

Gamer To Avoid
The Rules Lawyer - He knows all the rules and uses them to his advantage. He can't stand it when the GM fudges a rule or dice roll to help the story along.

Things I Learned While Gaming
When surrendering, I should hand the sword over hilt first.

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